EVERYTHING
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using System;
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using UnityEngine;
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namespace BlockSpace.Account
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{
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public static class BlockSpaceAccountPrefs
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{
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public const string LinkedKey = "BlockSpace.Account.Linked";
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public const string LinkedPlayerIdKey = "BlockSpace.Account.PlayerId";
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public const string LinkedDiscordIdKey = "BlockSpace.Account.DiscordId";
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public const string LinkedDiscordDisplayNameKey = "BlockSpace.Account.DiscordDisplayName";
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public const string LocalUserIdKey = "BlockSpace.LocalUserId";
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public static bool IsLinked => PlayerPrefs.GetInt("BlockSpace.Account.Linked", 0) == 1;
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public static string GetLinkedPlayerId()
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{
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return PlayerPrefs.GetString("BlockSpace.Account.PlayerId", string.Empty);
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}
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public static string GetDiscordId()
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{
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return PlayerPrefs.GetString("BlockSpace.Account.DiscordId", string.Empty);
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}
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public static string GetDiscordDisplayName()
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{
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return PlayerPrefs.GetString("BlockSpace.Account.DiscordDisplayName", string.Empty);
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}
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public static void SetLinkedAccount(string playerId, string discordId, string discordDisplayName)
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{
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PlayerPrefs.SetInt("BlockSpace.Account.Linked", 1);
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PlayerPrefs.SetString("BlockSpace.Account.PlayerId", playerId ?? string.Empty);
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PlayerPrefs.SetString("BlockSpace.Account.DiscordId", discordId ?? string.Empty);
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PlayerPrefs.SetString("BlockSpace.Account.DiscordDisplayName", discordDisplayName ?? string.Empty);
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PlayerPrefs.Save();
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}
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public static string GetOrCreateLocalUserId()
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{
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string text = PlayerPrefs.GetString("BlockSpace.LocalUserId", string.Empty);
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if (!string.IsNullOrEmpty(text))
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{
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return text;
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}
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string text2 = Guid.NewGuid().ToString("N");
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PlayerPrefs.SetString("BlockSpace.LocalUserId", text2);
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PlayerPrefs.Save();
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return text2;
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}
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public static string GetUserFolderId()
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{
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string linkedPlayerId = GetLinkedPlayerId();
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if (string.IsNullOrEmpty(linkedPlayerId))
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{
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return GetOrCreateLocalUserId();
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}
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return linkedPlayerId;
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}
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}
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}
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