EVERYTHING
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using System;
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namespace BlockSpace.Voxels
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{
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[Serializable]
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public sealed class AvatarVoxelGroupData
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{
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public int positionX;
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public int positionY;
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public int positionZ;
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public int packedRotation;
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public int sizeX;
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public int sizeY;
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public int sizeZ;
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public string voxelsBase64 = string.Empty;
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}
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}
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