EVERYTHING
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using System;
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using UnityEngine;
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[DisallowMultipleComponent]
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public sealed class CounterBehavior : NodeBehavior
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{
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private int count;
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private void Start()
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{
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if (base.IsAuthoritative)
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{
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SetOutputValueIfChanged("Count", BSValue.FromNumber(count));
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}
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}
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public override void OnRun(string inputPortName)
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{
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if (!base.IsAuthoritative)
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{
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return;
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}
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if (string.Equals(inputPortName, "Reset", StringComparison.Ordinal))
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{
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count = 0;
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SetOutputValueIfChanged("Count", BSValue.FromNumber(count));
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}
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else if (string.Equals(inputPortName, "In", StringComparison.Ordinal))
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{
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count++;
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SetOutputValueIfChanged("Count", BSValue.FromNumber(count));
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int num = Mathf.Max(1, Mathf.RoundToInt((float)GetInputNumber("Target")));
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if (count >= num)
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{
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TriggerOutput("Reached");
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}
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}
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}
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}
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