EVERYTHING
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using System;
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using UnityEngine;
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[DisallowMultipleComponent]
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public sealed class DebounceBehavior : NodeBehavior
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{
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private bool pending;
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private float fireAt;
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private void Update()
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{
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if (base.IsAuthoritative && pending && Time.unscaledTime >= fireAt)
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{
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pending = false;
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TriggerOutput("Out");
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}
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}
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public override void OnRun(string inputPortName)
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{
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if (base.IsAuthoritative && string.Equals(inputPortName, "In", StringComparison.Ordinal))
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{
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float num = Mathf.Max(0f, (float)GetInputNumber("Seconds"));
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pending = true;
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fireAt = Time.unscaledTime + num;
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}
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}
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}
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