EVERYTHING
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@@ -0,0 +1,16 @@
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using UnityEngine;
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[DisallowMultipleComponent]
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public sealed class DotProductBehavior : GuardedValueNodeBehavior
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{
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protected override void RecomputeCore()
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{
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double inputNumber = GetInputNumber("AX");
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double inputNumber2 = GetInputNumber("AY");
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double inputNumber3 = GetInputNumber("AZ");
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double inputNumber4 = GetInputNumber("BX");
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double inputNumber5 = GetInputNumber("BY");
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double inputNumber6 = GetInputNumber("BZ");
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SetOutputValueIfChanged("Output", BSValue.FromNumber(inputNumber * inputNumber4 + inputNumber2 * inputNumber5 + inputNumber3 * inputNumber6));
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}
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}
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