EVERYTHING

This commit is contained in:
niko
2026-06-01 17:19:55 +02:00
parent d063b81359
commit b62bac090b
1081 changed files with 1716544 additions and 0 deletions
@@ -0,0 +1,22 @@
using System;
using UnityEngine;
[DisallowMultipleComponent]
public sealed class ForBehavior : NodeBehavior
{
public override void OnRun(string inputPortName)
{
if (string.Equals(inputPortName, "In", StringComparison.Ordinal))
{
int num = Mathf.RoundToInt((float)GetInputNumber("From"));
int num2 = Mathf.RoundToInt((float)GetInputNumber("To"));
int num3 = ((num <= num2) ? 1 : (-1));
for (int i = num; (num3 > 0) ? (i <= num2) : (i >= num2); i += num3)
{
SetOutputValueIfChanged("Index", BSValue.FromNumber(i));
TriggerOutput("Each");
}
TriggerOutput("Done");
}
}
}