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using UnityEngine;
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[DisallowMultipleComponent]
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public sealed class LerpBehavior : GuardedValueNodeBehavior
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{
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protected override void RecomputeCore()
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{
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double inputNumber = GetInputNumber("A");
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double inputNumber2 = GetInputNumber("B");
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double inputNumber3 = GetInputNumber("T");
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SetOutputValueIfChanged("Output", BSValue.FromNumber(inputNumber + (inputNumber2 - inputNumber) * inputNumber3));
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}
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}
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