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using UnityEngine;
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[DisallowMultipleComponent]
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public sealed class NORBehavior : GuardedValueNodeBehavior
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{
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protected override void RecomputeCore()
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{
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bool value = !GetInputValue("A").AsBool() && !GetInputValue("B").AsBool();
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SetOutputValueIfChanged("Result", BSValue.FromBool(value));
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}
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}
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