EVERYTHING
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using UnityEngine;
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public static class NodeWirePalette
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{
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public static readonly Color None = new Color(1f, 1f, 1f, 0.95f);
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public static readonly Color Bool = new Color(1f, 0.22f, 0.22f, 0.95f);
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public static readonly Color Number = new Color(0.25f, 0.55f, 1f, 0.95f);
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public static readonly Color Text = new Color(0.72f, 0.34f, 1f, 0.95f);
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public static readonly Color Player = new Color(1f, 0.92f, 0.15f, 0.95f);
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public static readonly Color Group = new Color(1f, 0.7137255f, 0f, 0.95f);
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public static readonly Color Run = new Color(1f, 0.38f, 0.28f, 0.95f);
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public static Color ForValueKind(BSValueKind kind)
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{
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return kind switch
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{
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BSValueKind.Bool => Bool,
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BSValueKind.Number => Number,
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BSValueKind.Text => Text,
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BSValueKind.Player => Player,
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BSValueKind.Group => Group,
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_ => None,
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};
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}
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}
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