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using UnityEngine;
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namespace Photon.VR.Player
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{
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public class PhotonVRPlayerName : MonoBehaviour
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{
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[Tooltip("How high the text should be above the players head")]
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public float Offset = 0.17f;
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public Transform Head;
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private void Update()
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{
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base.transform.position = Head.position + new Vector3(0f, Offset, 0f);
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Vector3 forward = PhotonVRManager.Manager.Head.position - base.transform.position;
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Quaternion b = new Quaternion(0f, Quaternion.LookRotation(forward).y, 0f, Quaternion.LookRotation(forward).w);
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base.transform.rotation = Quaternion.Slerp(base.transform.rotation, b, 10f * Time.deltaTime);
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}
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}
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}
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