EVERYTHING
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using System;
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using UnityEngine;
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[DisallowMultipleComponent]
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public sealed class PowerBehavior : GuardedValueNodeBehavior
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{
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protected override void RecomputeCore()
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{
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double inputNumber = GetInputNumber("A");
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double inputNumber2 = GetInputNumber("B");
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double num;
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try
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{
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num = Math.Pow(inputNumber, inputNumber2);
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if (double.IsNaN(num) || double.IsInfinity(num))
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{
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num = 0.0;
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}
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}
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catch
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{
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num = 0.0;
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}
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SetOutputValueIfChanged("Output", BSValue.FromNumber(num));
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}
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}
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