EVERYTHING
This commit is contained in:
@@ -0,0 +1,25 @@
|
||||
using UnityEngine;
|
||||
|
||||
[DisallowMultipleComponent]
|
||||
public sealed class TickBehavior : NodeBehavior
|
||||
{
|
||||
private const float IntervalSeconds = 0.025f;
|
||||
|
||||
private float nextTickAt;
|
||||
|
||||
private void Start()
|
||||
{
|
||||
nextTickAt = Time.unscaledTime + 0.025f;
|
||||
}
|
||||
|
||||
private void Update()
|
||||
{
|
||||
int num = 4;
|
||||
float unscaledTime = Time.unscaledTime;
|
||||
while (unscaledTime >= nextTickAt && num-- > 0)
|
||||
{
|
||||
nextTickAt += 0.025f;
|
||||
TriggerOutput("Tick");
|
||||
}
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user