EVERYTHING
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using System;
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using UnityEngine;
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[DisallowMultipleComponent]
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public sealed class ToggleBehavior : NodeBehavior
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{
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private bool state;
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private void Start()
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{
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if (base.IsAuthoritative)
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{
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SetOutputValueIfChanged("On", BSValue.FromBool(state));
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}
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}
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public override void OnRun(string inputPortName)
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{
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if (base.IsAuthoritative && string.Equals(inputPortName, "Toggle", StringComparison.Ordinal))
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{
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state = !state;
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SetOutputValueIfChanged("On", BSValue.FromBool(state));
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TriggerOutput("Toggled");
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}
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}
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}
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