EVERYTHING
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using System;
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using UnityEngine;
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[DisallowMultipleComponent]
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public sealed class TriggerTargetCollisionRelay : MonoBehaviour
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{
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public event Action<Collider> ColliderEntered;
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private void OnCollisionEnter(Collision collision)
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{
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Collider collider = collision?.collider;
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if (collider != null)
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{
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this.ColliderEntered?.Invoke(collider);
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}
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}
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private void OnTriggerEnter(Collider other)
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{
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if (other != null)
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{
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this.ColliderEntered?.Invoke(other);
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}
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}
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}
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