using Photon.Pun; using UnityEngine; namespace BlockSpace.Worlds { [DisallowMultipleComponent] public sealed class FallResetTeleport : MonoBehaviourPunCallbacks { [SerializeField] private float yKillPlane = -2000f; [SerializeField] private Vector3 respawnPosition = new Vector3(0f, 5f, 0f); private void Update() { if (PhotonNetwork.InRoom && PhotonNetwork.LocalPlayer != null) { Transform localVrTeleportRoot = PlayerTeleportUtil.GetLocalVrTeleportRoot(); Vector3 obj = ((localVrTeleportRoot != null) ? localVrTeleportRoot.position : base.transform.position); if (!(obj.y >= yKillPlane)) { PlayerTeleportUtil.TryTeleportLocalPlayer(respawnPosition); } } } } }