Shader "Hidden/Universal Render Pipeline/ClusterDeferred" { Properties { _LitStencilRef ("LitStencilRef", Float) = 0 _LitStencilReadMask ("LitStencilReadMask", Float) = 0 _LitStencilWriteMask ("LitStencilWriteMask", Float) = 0 _SimpleLitStencilRef ("SimpleLitStencilRef", Float) = 0 _SimpleLitStencilReadMask ("SimpleLitStencilReadMask", Float) = 0 _SimpleLitStencilWriteMask ("SimpleLitStencilWriteMask", Float) = 0 } SubShader { Tags { "RenderPipeline" = "UniversalPipeline" "RenderType" = "Opaque" } } FallBack "Hidden/Universal Render Pipeline/FallbackError" }