using System; using UnityEngine; [DisallowMultipleComponent] public sealed class EqualsBehavior : GuardedValueNodeBehavior { protected override void RecomputeCore() { double inputNumber = GetInputNumber("A"); double inputNumber2 = GetInputNumber("B"); SetOutputValueIfChanged("Result", BSValue.FromBool(Math.Abs(inputNumber - inputNumber2) <= 0.0001)); } }