using System; using UnityEngine; [DisallowMultipleComponent] public sealed class ForBehavior : NodeBehavior { public override void OnRun(string inputPortName) { if (string.Equals(inputPortName, "In", StringComparison.Ordinal)) { int num = Mathf.RoundToInt((float)GetInputNumber("From")); int num2 = Mathf.RoundToInt((float)GetInputNumber("To")); int num3 = ((num <= num2) ? 1 : (-1)); for (int i = num; (num3 > 0) ? (i <= num2) : (i >= num2); i += num3) { SetOutputValueIfChanged("Index", BSValue.FromNumber(i)); TriggerOutput("Each"); } TriggerOutput("Done"); } } }