using UnityEngine; namespace Photon.VR.Player { public class PhotonVRPlayerName : MonoBehaviour { [Tooltip("How high the text should be above the players head")] public float Offset = 0.17f; public Transform Head; private void Update() { base.transform.position = Head.position + new Vector3(0f, Offset, 0f); Vector3 forward = PhotonVRManager.Manager.Head.position - base.transform.position; Quaternion b = new Quaternion(0f, Quaternion.LookRotation(forward).y, 0f, Quaternion.LookRotation(forward).w); base.transform.rotation = Quaternion.Slerp(base.transform.rotation, b, 10f * Time.deltaTime); } } }