using Photon.Pun; using UnityEngine; namespace Photon.VR.Player { public class PlayerSpawner : MonoBehaviourPunCallbacks { [Tooltip("The location of the player prefab")] public string PrefabLocation = "PhotonVR/Player"; private GameObject playerTemp; private void Awake() { Object.DontDestroyOnLoad(base.gameObject); } public override void OnJoinedRoom() { playerTemp = PhotonNetwork.Instantiate(PrefabLocation, Vector3.zero, Quaternion.identity, 0); } public override void OnLeftRoom() { PhotonNetwork.Destroy(playerTemp); } } }