using UnityEngine; [DisallowMultipleComponent] public sealed class SignBehavior : GuardedValueNodeBehavior { protected override void RecomputeCore() { double inputNumber = GetInputNumber("Value"); double value = ((inputNumber > 1E-07) ? 1.0 : ((inputNumber < -1E-07) ? (-1.0) : 0.0)); SetOutputValueIfChanged("Output", BSValue.FromNumber(value)); } }