using System; using UnityEngine; [DisallowMultipleComponent] public sealed class DivideBehavior : GuardedValueNodeBehavior { protected override void RecomputeCore() { double inputNumber = GetInputNumber("B"); double value = ((Math.Abs(inputNumber) <= 0.0001) ? 0.0 : (GetInputNumber("A") / inputNumber)); SetOutputValueIfChanged("Output", BSValue.FromNumber(value)); } }