using System; using UnityEngine; [DisallowMultipleComponent] public sealed class FreezePlayerBehavior : NodeBehavior { public override void OnRun(string inputPortName) { if (base.IsAuthoritative && string.Equals(inputPortName, "Freeze", StringComparison.Ordinal)) { int inputPlayerId = GetInputPlayerId("Player"); float seconds = Mathf.Max(0f, (float)GetInputNumber("Seconds")); NodePlayerFreezeRpc.Ensure()?.TryFreezePlayer(inputPlayerId, seconds); TriggerOutput("Done"); } } }