using System.Collections.Generic; using UnityEngine; namespace Photon.VR.Saving { public class PhotonVRValueSaver : MonoBehaviour { public static void SaveDictionary(string location, Dictionary value) { PlayerPrefs.SetString(location, string.Join(",", value.Keys)); foreach (KeyValuePair item in value) { PlayerPrefs.SetString(location + item.Key, item.Value.ToString()); } } public static Dictionary GetDictionary(string location) { string[] array = PlayerPrefs.GetString(location).Split(','); Dictionary dictionary = new Dictionary(); string[] array2 = array; foreach (string text in array2) { dictionary[text] = PlayerPrefs.GetString(location + text); } return dictionary; } } }