using System; using System.Collections.Generic; using UnityEngine; namespace Photon.VR.Testing { public class PhotonVRCosmeticsChanger : MonoBehaviour { [Serializable] public class PhotonVRCosmeticTest { public string SlotName; public string Cosmetic; } public List Cosmetics = new List(); public void ChangeCosmetics(Dictionary Cosmetics) { PhotonVRManager.SetCosmetics(Cosmetics); } } }