using System; using UnityEngine; [DisallowMultipleComponent] public sealed class SetPlayerJumpBehavior : NodeBehavior { public override void OnRun(string inputPortName) { if (base.IsAuthoritative && string.Equals(inputPortName, "Set", StringComparison.Ordinal)) { int inputPlayerId = GetInputPlayerId("Player"); float height = Mathf.Max(0f, (float)GetInputNumber("Jump")); NodePlayerLocomotionRpc.Ensure()?.TrySetJumpHeight(inputPlayerId, height); TriggerOutput("Done"); } } }