Shader "Hidden/TerrainEngine/Details/UniversalPipeline/WavingDoublePass" { Properties { _WavingTint ("Fade Color", Color) = (0.7,0.6,0.5,0) _MainTex ("Base (RGB) Alpha (A)", 2D) = "white" {} _WaveAndDistance ("Wave and distance", Vector) = (12,3.6,1,1) _Cutoff ("Cutoff", Float) = 0.5 } SubShader { LOD 200 Tags { "DisableBatching" = "true" "IGNOREPROJECTOR" = "true" "QUEUE" = "Geometry+200" "RenderPipeline" = "UniversalPipeline" "RenderType" = "Grass" "UniversalMaterialType" = "SimpleLit" } Pass { Name "ForwardLit" LOD 200 Tags { "DisableBatching" = "true" "IGNOREPROJECTOR" = "true" "LIGHTMODE" = "UniversalForward" "QUEUE" = "Geometry+200" "RenderPipeline" = "UniversalPipeline" "RenderType" = "Grass" "UniversalMaterialType" = "SimpleLit" } AlphaToMask On Cull Off GpuProgramID 14527 HLSLPROGRAM // https://docs.unity3d.com/Manual/SL-PragmaDirectives.html #pragma vertex vert #pragma fragment frag #pragma target 4.0 #pragma multi_compile _ STEREO_INSTANCING_ON #pragma shader_feature _ADDITIONAL_LIGHTS #pragma shader_feature _ADDITIONAL_LIGHT_SHADOWS #pragma shader_feature _LIGHT_COOKIES #pragma shader_feature _LIGHT_LAYERS #pragma shader_feature _MAIN_LIGHT_SHADOWS #pragma shader_feature _MAIN_LIGHT_SHADOWS_CASCADE #pragma shader_feature _SHADOWS_SOFT #ifdef _ADDITIONAL_LIGHTS #ifdef _LIGHT_LAYERS #ifdef _MAIN_LIGHT_SHADOWS #ifndef STEREO_INSTANCING_ON #ifndef _ADDITIONAL_LIGHT_SHADOWS #ifndef _LIGHT_COOKIES #ifndef _MAIN_LIGHT_SHADOWS_CASCADE #ifndef _SHADOWS_SOFT #define ANY_SHADER_VARIANT_ACTIVE float3 _WorldSpaceCameraPos; float4x4 unity_MatrixVP; float4x4 unity_ObjectToWorld; float4x4 unity_WorldToObject; float4 _WavingTint; float4 _WaveAndDistance; float4 _CameraPosition; float4x4 _MainLightWorldToShadow[5]; static float4 vertex_uniform_buffer_0[83]; static float4 vertex_uniform_buffer_1[8]; static float4 vertex_uniform_buffer_2[3]; static float4 vertex_uniform_buffer_3[20]; static float4 gl_Position; static float4 vertex_input_0; static float3 vertex_input_1; static float4 vertex_input_2; static float4 vertex_input_3; static float2 vertex_input_4; static float2 vertex_input_5; static float2 vertex_output_0; static float3 vertex_output_1; static float4 vertex_output_2; static float3 vertex_output_3; static float3 vertex_output_4; static float4 vertex_output_5; static float4 vertex_output_6; static float4 vertex_output_7; struct Vertex_Stage_Input { float4 vertex_input_0 : POSITION; // POSITION float3 vertex_input_1 : NORMAL; // NORMAL float4 vertex_input_2 : COLOR; // TANGENT float4 vertex_input_3 : TEXCOORD0; // COLOR float2 vertex_input_4 : TEXCOORD; // TEXCOORD float2 vertex_input_5 : TEXCOORD1; // TEXCOORD_1 }; struct Vertex_Stage_Output { float2 vertex_output_0 : TEXCOORD; // TEXCOORD float3 vertex_output_1 : TEXCOORD1; // TEXCOORD_1 float4 vertex_output_2 : TEXCOORD2; // TEXCOORD_2 float3 vertex_output_3 : TEXCOORD3; // TEXCOORD_3 float3 vertex_output_4 : TEXCOORD4; // TEXCOORD_4 float4 vertex_output_5 : TEXCOORD5; // TEXCOORD_5 float4 vertex_output_6 : TEXCOORD6; // TEXCOORD_6 float4 vertex_output_7 : TEXCOORD7; // TEXCOORD_7 float4 gl_Position : SV_Position; }; void vert_main() { vertex_output_0.x = vertex_input_4.x; vertex_output_0.y = vertex_input_4.y; vertex_output_1.x = 0.0f; vertex_output_1.y = 0.0f; vertex_output_1.z = 0.0f; precise float vertex_unnamed_70 = vertex_uniform_buffer_2[1u].y * 0.006000000052154064178466796875f; precise float vertex_unnamed_72 = vertex_uniform_buffer_2[1u].y * 0.0199999995529651641845703125f; precise float vertex_unnamed_74 = vertex_uniform_buffer_2[1u].y * 0.0199999995529651641845703125f; precise float vertex_unnamed_75 = vertex_uniform_buffer_2[1u].y * 0.0500000007450580596923828125f; precise float vertex_unnamed_79 = vertex_unnamed_70 * vertex_input_0.z; precise float vertex_unnamed_80 = vertex_unnamed_72 * vertex_input_0.z; precise float vertex_unnamed_81 = vertex_unnamed_74 * vertex_input_0.z; precise float vertex_unnamed_82 = vertex_unnamed_75 * vertex_input_0.z; precise float vertex_unnamed_86 = vertex_uniform_buffer_2[1u].y * 0.01200000010430812835693359375f; precise float vertex_unnamed_88 = vertex_uniform_buffer_2[1u].y * 0.0199999995529651641845703125f; precise float vertex_unnamed_89 = vertex_uniform_buffer_2[1u].y * 0.0599999986588954925537109375f; precise float vertex_unnamed_91 = vertex_uniform_buffer_2[1u].y * 0.0240000002086162567138671875f; float vertex_unnamed_115 = mad(frac(mad(vertex_uniform_buffer_2[1u].x, 1.2000000476837158203125f, mad(vertex_input_0.x, vertex_unnamed_86, vertex_unnamed_79))), 6.40884876251220703125f, -3.1415927410125732421875f); float vertex_unnamed_118 = mad(frac(mad(vertex_uniform_buffer_2[1u].x, 2.0f, mad(vertex_input_0.x, vertex_unnamed_88, vertex_unnamed_80))), 6.40884876251220703125f, -3.1415927410125732421875f); float vertex_unnamed_119 = mad(frac(mad(vertex_uniform_buffer_2[1u].x, 1.60000002384185791015625f, mad(vertex_input_0.x, vertex_unnamed_89, vertex_unnamed_81))), 6.40884876251220703125f, -3.1415927410125732421875f); float vertex_unnamed_120 = mad(frac(mad(vertex_uniform_buffer_2[1u].x, 4.80000019073486328125f, mad(vertex_input_0.x, vertex_unnamed_91, vertex_unnamed_82))), 6.40884876251220703125f, -3.1415927410125732421875f); precise float vertex_unnamed_121 = vertex_unnamed_115 * vertex_unnamed_115; precise float vertex_unnamed_122 = vertex_unnamed_118 * vertex_unnamed_118; precise float vertex_unnamed_123 = vertex_unnamed_119 * vertex_unnamed_119; precise float vertex_unnamed_124 = vertex_unnamed_120 * vertex_unnamed_120; precise float vertex_unnamed_125 = vertex_unnamed_115 * vertex_unnamed_121; precise float vertex_unnamed_126 = vertex_unnamed_118 * vertex_unnamed_122; precise float vertex_unnamed_127 = vertex_unnamed_119 * vertex_unnamed_123; precise float vertex_unnamed_128 = vertex_unnamed_120 * vertex_unnamed_124; precise float vertex_unnamed_134 = vertex_unnamed_121 * vertex_unnamed_125; precise float vertex_unnamed_135 = vertex_unnamed_122 * vertex_unnamed_126; precise float vertex_unnamed_136 = vertex_unnamed_123 * vertex_unnamed_127; precise float vertex_unnamed_137 = vertex_unnamed_124 * vertex_unnamed_128; precise float vertex_unnamed_138 = vertex_unnamed_121 * vertex_unnamed_134; precise float vertex_unnamed_139 = vertex_unnamed_122 * vertex_unnamed_135; precise float vertex_unnamed_140 = vertex_unnamed_123 * vertex_unnamed_136; precise float vertex_unnamed_141 = vertex_unnamed_124 * vertex_unnamed_137; float vertex_unnamed_147 = mad(vertex_unnamed_138, -0.00019840999448206275701522827148438f, mad(vertex_unnamed_134, 0.008333300240337848663330078125f, mad(vertex_unnamed_125, -0.16161616146564483642578125f, vertex_unnamed_115))); float vertex_unnamed_149 = mad(vertex_unnamed_139, -0.00019840999448206275701522827148438f, mad(vertex_unnamed_135, 0.008333300240337848663330078125f, mad(vertex_unnamed_126, -0.16161616146564483642578125f, vertex_unnamed_118))); float vertex_unnamed_150 = mad(vertex_unnamed_140, -0.00019840999448206275701522827148438f, mad(vertex_unnamed_136, 0.008333300240337848663330078125f, mad(vertex_unnamed_127, -0.16161616146564483642578125f, vertex_unnamed_119))); float vertex_unnamed_151 = mad(vertex_unnamed_141, -0.00019840999448206275701522827148438f, mad(vertex_unnamed_137, 0.008333300240337848663330078125f, mad(vertex_unnamed_128, -0.16161616146564483642578125f, vertex_unnamed_120))); precise float vertex_unnamed_152 = vertex_unnamed_147 * vertex_unnamed_147; precise float vertex_unnamed_153 = vertex_unnamed_149 * vertex_unnamed_149; precise float vertex_unnamed_154 = vertex_unnamed_150 * vertex_unnamed_150; precise float vertex_unnamed_155 = vertex_unnamed_151 * vertex_unnamed_151; precise float vertex_unnamed_156 = vertex_unnamed_152 * vertex_unnamed_152; precise float vertex_unnamed_157 = vertex_unnamed_153 * vertex_unnamed_153; precise float vertex_unnamed_158 = vertex_unnamed_154 * vertex_unnamed_154; precise float vertex_unnamed_159 = vertex_unnamed_155 * vertex_unnamed_155; precise float vertex_unnamed_165 = vertex_input_3.w * vertex_uniform_buffer_2[1u].z; precise float vertex_unnamed_166 = vertex_unnamed_156 * vertex_unnamed_165; precise float vertex_unnamed_167 = vertex_unnamed_157 * vertex_unnamed_165; precise float vertex_unnamed_168 = vertex_unnamed_158 * vertex_unnamed_165; precise float vertex_unnamed_169 = vertex_unnamed_159 * vertex_unnamed_165; precise float vertex_unnamed_176 = dot(float4(vertex_unnamed_156, vertex_unnamed_157, vertex_unnamed_158, vertex_unnamed_159), float4(0.674199879169464111328125f, 0.674199879169464111328125f, 0.2696799337863922119140625f, 0.13483996689319610595703125f)) * 0.699999988079071044921875f; precise float vertex_unnamed_189 = (-0.0f) - dot(float4(vertex_unnamed_166, vertex_unnamed_167, vertex_unnamed_168, vertex_unnamed_169), float4(0.0240000002086162567138671875f, 0.039999999105930328369140625f, -0.119999997317790985107421875f, 0.09600000083446502685546875f)); precise float vertex_unnamed_191 = (-0.0f) - dot(float4(vertex_unnamed_166, vertex_unnamed_167, vertex_unnamed_168, vertex_unnamed_169), float4(0.006000000052154064178466796875f, 0.0199999995529651641845703125f, -0.0199999995529651641845703125f, 0.100000001490116119384765625f)); float vertex_unnamed_199 = mad(vertex_unnamed_189, vertex_uniform_buffer_2[1u].z, vertex_input_0.x); float vertex_unnamed_200 = mad(vertex_unnamed_191, vertex_uniform_buffer_2[1u].z, vertex_input_0.z); precise float vertex_unnamed_208 = vertex_input_0.y * vertex_uniform_buffer_1[1u].x; precise float vertex_unnamed_209 = vertex_input_0.y * vertex_uniform_buffer_1[1u].y; precise float vertex_unnamed_210 = vertex_input_0.y * vertex_uniform_buffer_1[1u].z; precise float vertex_unnamed_232 = mad(vertex_uniform_buffer_1[2u].x, vertex_unnamed_200, mad(vertex_uniform_buffer_1[0u].x, vertex_unnamed_199, vertex_unnamed_208)) + vertex_uniform_buffer_1[3u].x; precise float vertex_unnamed_233 = mad(vertex_uniform_buffer_1[2u].y, vertex_unnamed_200, mad(vertex_uniform_buffer_1[0u].y, vertex_unnamed_199, vertex_unnamed_209)) + vertex_uniform_buffer_1[3u].y; precise float vertex_unnamed_234 = mad(vertex_uniform_buffer_1[2u].z, vertex_unnamed_200, mad(vertex_uniform_buffer_1[0u].z, vertex_unnamed_199, vertex_unnamed_210)) + vertex_uniform_buffer_1[3u].z; vertex_output_2.x = vertex_unnamed_232; vertex_output_2.y = vertex_unnamed_233; vertex_output_2.z = vertex_unnamed_234; vertex_output_2.w = 32.0f; float vertex_unnamed_251 = dot(float3(vertex_input_1.x, vertex_input_1.y, vertex_input_1.z), float3(vertex_uniform_buffer_1[4u].xyz)); float vertex_unnamed_266 = dot(float3(vertex_input_1.x, vertex_input_1.y, vertex_input_1.z), float3(vertex_uniform_buffer_1[5u].xyz)); float vertex_unnamed_281 = dot(float3(vertex_input_1.x, vertex_input_1.y, vertex_input_1.z), float3(vertex_uniform_buffer_1[6u].xyz)); float vertex_unnamed_289 = rsqrt(max(dot(float3(vertex_unnamed_251, vertex_unnamed_266, vertex_unnamed_281), float3(vertex_unnamed_251, vertex_unnamed_266, vertex_unnamed_281)), 1.1754943508222875079687365372222e-38f)); precise float vertex_unnamed_290 = vertex_unnamed_289 * vertex_unnamed_251; precise float vertex_unnamed_291 = vertex_unnamed_289 * vertex_unnamed_266; precise float vertex_unnamed_292 = vertex_unnamed_289 * vertex_unnamed_281; vertex_output_3.x = vertex_unnamed_290; vertex_output_3.y = vertex_unnamed_291; vertex_output_3.z = vertex_unnamed_292; precise float vertex_unnamed_296 = (-0.0f) - vertex_unnamed_232; precise float vertex_unnamed_297 = (-0.0f) - vertex_unnamed_233; precise float vertex_unnamed_298 = (-0.0f) - vertex_unnamed_234; precise float vertex_unnamed_305 = vertex_unnamed_296 + vertex_uniform_buffer_0[21u].x; precise float vertex_unnamed_306 = vertex_unnamed_297 + vertex_uniform_buffer_0[21u].y; precise float vertex_unnamed_307 = vertex_unnamed_298 + vertex_uniform_buffer_0[21u].z; float vertex_unnamed_313 = rsqrt(max(dot(float3(vertex_unnamed_305, vertex_unnamed_306, vertex_unnamed_307), float3(vertex_unnamed_305, vertex_unnamed_306, vertex_unnamed_307)), 6.103515625e-05f)); precise float vertex_unnamed_314 = vertex_unnamed_313 * vertex_unnamed_305; precise float vertex_unnamed_315 = vertex_unnamed_313 * vertex_unnamed_306; precise float vertex_unnamed_316 = vertex_unnamed_313 * vertex_unnamed_307; vertex_output_4.x = vertex_unnamed_314; vertex_output_4.y = vertex_unnamed_315; vertex_output_4.z = vertex_unnamed_316; vertex_output_5.x = 0.0f; vertex_output_5.y = 0.0f; vertex_output_5.z = 0.0f; vertex_output_5.w = 0.0f; precise float vertex_unnamed_329 = vertex_unnamed_233 * vertex_uniform_buffer_3[1u].x; precise float vertex_unnamed_330 = vertex_unnamed_233 * vertex_uniform_buffer_3[1u].y; precise float vertex_unnamed_331 = vertex_unnamed_233 * vertex_uniform_buffer_3[1u].z; precise float vertex_unnamed_353 = mad(vertex_uniform_buffer_3[2u].x, vertex_unnamed_234, mad(vertex_uniform_buffer_3[0u].x, vertex_unnamed_232, vertex_unnamed_329)) + vertex_uniform_buffer_3[3u].x; precise float vertex_unnamed_354 = mad(vertex_uniform_buffer_3[2u].y, vertex_unnamed_234, mad(vertex_uniform_buffer_3[0u].y, vertex_unnamed_232, vertex_unnamed_330)) + vertex_uniform_buffer_3[3u].y; precise float vertex_unnamed_355 = mad(vertex_uniform_buffer_3[2u].z, vertex_unnamed_234, mad(vertex_uniform_buffer_3[0u].z, vertex_unnamed_232, vertex_unnamed_331)) + vertex_uniform_buffer_3[3u].z; vertex_output_6.x = vertex_unnamed_353; vertex_output_6.y = vertex_unnamed_354; vertex_output_6.z = vertex_unnamed_355; vertex_output_6.w = 0.0f; precise float vertex_unnamed_365 = (-0.0f) - vertex_uniform_buffer_2[2u].x; precise float vertex_unnamed_367 = (-0.0f) - vertex_uniform_buffer_2[2u].y; precise float vertex_unnamed_369 = (-0.0f) - vertex_uniform_buffer_2[2u].z; precise float vertex_unnamed_370 = vertex_unnamed_199 + vertex_unnamed_365; precise float vertex_unnamed_371 = vertex_input_0.y + vertex_unnamed_367; precise float vertex_unnamed_372 = vertex_unnamed_200 + vertex_unnamed_369; precise float vertex_unnamed_376 = (-0.0f) - dot(float3(vertex_unnamed_370, vertex_unnamed_371, vertex_unnamed_372), float3(vertex_unnamed_370, vertex_unnamed_371, vertex_unnamed_372)); precise float vertex_unnamed_380 = vertex_unnamed_376 + vertex_uniform_buffer_2[1u].w; precise float vertex_unnamed_381 = vertex_unnamed_380 + vertex_unnamed_380; precise float vertex_unnamed_385 = vertex_unnamed_381 * vertex_uniform_buffer_2[2u].w; vertex_output_7.w = clamp(vertex_unnamed_385, 0.0f, 1.0f); precise float vertex_unnamed_394 = vertex_uniform_buffer_2[0u].x + (-0.5f); precise float vertex_unnamed_396 = vertex_uniform_buffer_2[0u].y + (-0.5f); precise float vertex_unnamed_397 = vertex_uniform_buffer_2[0u].z + (-0.5f); precise float vertex_unnamed_408 = mad(vertex_unnamed_176, vertex_unnamed_394, 0.5f) * vertex_input_3.x; precise float vertex_unnamed_409 = mad(vertex_unnamed_176, vertex_unnamed_396, 0.5f) * vertex_input_3.y; precise float vertex_unnamed_410 = mad(vertex_unnamed_176, vertex_unnamed_397, 0.5f) * vertex_input_3.z; precise float vertex_unnamed_411 = vertex_unnamed_408 + vertex_unnamed_408; precise float vertex_unnamed_412 = vertex_unnamed_409 + vertex_unnamed_409; precise float vertex_unnamed_413 = vertex_unnamed_410 + vertex_unnamed_410; vertex_output_7.x = vertex_unnamed_411; vertex_output_7.y = vertex_unnamed_412; vertex_output_7.z = vertex_unnamed_413; precise float vertex_unnamed_424 = vertex_unnamed_233 * vertex_uniform_buffer_0[80u].x; precise float vertex_unnamed_425 = vertex_unnamed_233 * vertex_uniform_buffer_0[80u].y; precise float vertex_unnamed_426 = vertex_unnamed_233 * vertex_uniform_buffer_0[80u].z; precise float vertex_unnamed_427 = vertex_unnamed_233 * vertex_uniform_buffer_0[80u].w; precise float vertex_unnamed_457 = mad(vertex_uniform_buffer_0[81u].x, vertex_unnamed_234, mad(vertex_uniform_buffer_0[79u].x, vertex_unnamed_232, vertex_unnamed_424)) + vertex_uniform_buffer_0[82u].x; precise float vertex_unnamed_458 = mad(vertex_uniform_buffer_0[81u].y, vertex_unnamed_234, mad(vertex_uniform_buffer_0[79u].y, vertex_unnamed_232, vertex_unnamed_425)) + vertex_uniform_buffer_0[82u].y; precise float vertex_unnamed_459 = mad(vertex_uniform_buffer_0[81u].z, vertex_unnamed_234, mad(vertex_uniform_buffer_0[79u].z, vertex_unnamed_232, vertex_unnamed_426)) + vertex_uniform_buffer_0[82u].z; precise float vertex_unnamed_460 = mad(vertex_uniform_buffer_0[81u].w, vertex_unnamed_234, mad(vertex_uniform_buffer_0[79u].w, vertex_unnamed_232, vertex_unnamed_427)) + vertex_uniform_buffer_0[82u].w; gl_Position.x = vertex_unnamed_457; gl_Position.y = vertex_unnamed_458; gl_Position.z = vertex_unnamed_459; gl_Position.w = vertex_unnamed_460; } Vertex_Stage_Output vert(Vertex_Stage_Input stage_input) { vertex_uniform_buffer_0[21] = float4(_WorldSpaceCameraPos[0], _WorldSpaceCameraPos[1], _WorldSpaceCameraPos[2], vertex_uniform_buffer_0[21][3]); vertex_uniform_buffer_0[79] = float4(unity_MatrixVP[0][0], unity_MatrixVP[1][0], unity_MatrixVP[2][0], unity_MatrixVP[3][0]); vertex_uniform_buffer_0[80] = float4(unity_MatrixVP[0][1], unity_MatrixVP[1][1], unity_MatrixVP[2][1], unity_MatrixVP[3][1]); vertex_uniform_buffer_0[81] = float4(unity_MatrixVP[0][2], unity_MatrixVP[1][2], unity_MatrixVP[2][2], unity_MatrixVP[3][2]); vertex_uniform_buffer_0[82] = float4(unity_MatrixVP[0][3], unity_MatrixVP[1][3], unity_MatrixVP[2][3], unity_MatrixVP[3][3]); vertex_uniform_buffer_1[0] = float4(unity_ObjectToWorld[0][0], unity_ObjectToWorld[1][0], unity_ObjectToWorld[2][0], unity_ObjectToWorld[3][0]); vertex_uniform_buffer_1[1] = float4(unity_ObjectToWorld[0][1], unity_ObjectToWorld[1][1], unity_ObjectToWorld[2][1], unity_ObjectToWorld[3][1]); vertex_uniform_buffer_1[2] = float4(unity_ObjectToWorld[0][2], unity_ObjectToWorld[1][2], unity_ObjectToWorld[2][2], unity_ObjectToWorld[3][2]); vertex_uniform_buffer_1[3] = float4(unity_ObjectToWorld[0][3], unity_ObjectToWorld[1][3], unity_ObjectToWorld[2][3], unity_ObjectToWorld[3][3]); vertex_uniform_buffer_1[4] = float4(unity_WorldToObject[0][0], unity_WorldToObject[1][0], unity_WorldToObject[2][0], unity_WorldToObject[3][0]); vertex_uniform_buffer_1[5] = float4(unity_WorldToObject[0][1], unity_WorldToObject[1][1], unity_WorldToObject[2][1], unity_WorldToObject[3][1]); vertex_uniform_buffer_1[6] = float4(unity_WorldToObject[0][2], unity_WorldToObject[1][2], unity_WorldToObject[2][2], unity_WorldToObject[3][2]); vertex_uniform_buffer_1[7] = float4(unity_WorldToObject[0][3], unity_WorldToObject[1][3], unity_WorldToObject[2][3], unity_WorldToObject[3][3]); vertex_uniform_buffer_2[0] = float4(_WavingTint[0], _WavingTint[1], _WavingTint[2], _WavingTint[3]); vertex_uniform_buffer_2[1] = float4(_WaveAndDistance[0], _WaveAndDistance[1], _WaveAndDistance[2], _WaveAndDistance[3]); vertex_uniform_buffer_2[2] = float4(_CameraPosition[0], _CameraPosition[1], _CameraPosition[2], _CameraPosition[3]); vertex_uniform_buffer_3[0] = float4(_MainLightWorldToShadow[0][0][0], _MainLightWorldToShadow[0][1][0], _MainLightWorldToShadow[0][2][0], _MainLightWorldToShadow[0][3][0]); vertex_uniform_buffer_3[1] = float4(_MainLightWorldToShadow[0][0][1], _MainLightWorldToShadow[0][1][1], _MainLightWorldToShadow[0][2][1], _MainLightWorldToShadow[0][3][1]); vertex_uniform_buffer_3[2] = float4(_MainLightWorldToShadow[0][0][2], _MainLightWorldToShadow[0][1][2], _MainLightWorldToShadow[0][2][2], _MainLightWorldToShadow[0][3][2]); vertex_uniform_buffer_3[3] = float4(_MainLightWorldToShadow[0][0][3], _MainLightWorldToShadow[0][1][3], _MainLightWorldToShadow[0][2][3], _MainLightWorldToShadow[0][3][3]); vertex_uniform_buffer_3[4] = float4(_MainLightWorldToShadow[1][0][0], _MainLightWorldToShadow[1][1][0], _MainLightWorldToShadow[1][2][0], _MainLightWorldToShadow[1][3][0]); vertex_uniform_buffer_3[5] = float4(_MainLightWorldToShadow[1][0][1], _MainLightWorldToShadow[1][1][1], _MainLightWorldToShadow[1][2][1], _MainLightWorldToShadow[1][3][1]); vertex_uniform_buffer_3[6] = float4(_MainLightWorldToShadow[1][0][2], _MainLightWorldToShadow[1][1][2], _MainLightWorldToShadow[1][2][2], _MainLightWorldToShadow[1][3][2]); vertex_uniform_buffer_3[7] = float4(_MainLightWorldToShadow[1][0][3], _MainLightWorldToShadow[1][1][3], _MainLightWorldToShadow[1][2][3], _MainLightWorldToShadow[1][3][3]); vertex_uniform_buffer_3[8] = float4(_MainLightWorldToShadow[2][0][0], _MainLightWorldToShadow[2][1][0], _MainLightWorldToShadow[2][2][0], _MainLightWorldToShadow[2][3][0]); vertex_uniform_buffer_3[9] = float4(_MainLightWorldToShadow[2][0][1], _MainLightWorldToShadow[2][1][1], _MainLightWorldToShadow[2][2][1], _MainLightWorldToShadow[2][3][1]); vertex_uniform_buffer_3[10] = float4(_MainLightWorldToShadow[2][0][2], _MainLightWorldToShadow[2][1][2], _MainLightWorldToShadow[2][2][2], _MainLightWorldToShadow[2][3][2]); vertex_uniform_buffer_3[11] = float4(_MainLightWorldToShadow[2][0][3], _MainLightWorldToShadow[2][1][3], _MainLightWorldToShadow[2][2][3], _MainLightWorldToShadow[2][3][3]); vertex_uniform_buffer_3[12] = float4(_MainLightWorldToShadow[3][0][0], _MainLightWorldToShadow[3][1][0], _MainLightWorldToShadow[3][2][0], _MainLightWorldToShadow[3][3][0]); vertex_uniform_buffer_3[13] = float4(_MainLightWorldToShadow[3][0][1], _MainLightWorldToShadow[3][1][1], _MainLightWorldToShadow[3][2][1], _MainLightWorldToShadow[3][3][1]); vertex_uniform_buffer_3[14] = float4(_MainLightWorldToShadow[3][0][2], _MainLightWorldToShadow[3][1][2], _MainLightWorldToShadow[3][2][2], _MainLightWorldToShadow[3][3][2]); vertex_uniform_buffer_3[15] = float4(_MainLightWorldToShadow[3][0][3], _MainLightWorldToShadow[3][1][3], _MainLightWorldToShadow[3][2][3], _MainLightWorldToShadow[3][3][3]); vertex_uniform_buffer_3[16] = float4(_MainLightWorldToShadow[4][0][0], _MainLightWorldToShadow[4][1][0], _MainLightWorldToShadow[4][2][0], _MainLightWorldToShadow[4][3][0]); vertex_uniform_buffer_3[17] = float4(_MainLightWorldToShadow[4][0][1], _MainLightWorldToShadow[4][1][1], _MainLightWorldToShadow[4][2][1], _MainLightWorldToShadow[4][3][1]); vertex_uniform_buffer_3[18] = float4(_MainLightWorldToShadow[4][0][2], _MainLightWorldToShadow[4][1][2], _MainLightWorldToShadow[4][2][2], _MainLightWorldToShadow[4][3][2]); vertex_uniform_buffer_3[19] = float4(_MainLightWorldToShadow[4][0][3], _MainLightWorldToShadow[4][1][3], _MainLightWorldToShadow[4][2][3], _MainLightWorldToShadow[4][3][3]); vertex_input_0 = stage_input.vertex_input_0; vertex_input_1 = stage_input.vertex_input_1; vertex_input_2 = stage_input.vertex_input_2; vertex_input_3 = stage_input.vertex_input_3; vertex_input_4 = stage_input.vertex_input_4; vertex_input_5 = stage_input.vertex_input_5; vert_main(); Vertex_Stage_Output stage_output; stage_output.gl_Position = gl_Position; stage_output.vertex_output_0 = vertex_output_0; stage_output.vertex_output_1 = vertex_output_1; stage_output.vertex_output_2 = vertex_output_2; stage_output.vertex_output_3 = vertex_output_3; stage_output.vertex_output_4 = vertex_output_4; stage_output.vertex_output_5 = vertex_output_5; stage_output.vertex_output_6 = vertex_output_6; stage_output.vertex_output_7 = vertex_output_7; return stage_output; } #endif // _ADDITIONAL_LIGHTS #endif // _LIGHT_LAYERS #endif // _MAIN_LIGHT_SHADOWS #endif // !STEREO_INSTANCING_ON #endif // !_ADDITIONAL_LIGHT_SHADOWS #endif // !_LIGHT_COOKIES #endif // !_MAIN_LIGHT_SHADOWS_CASCADE #endif // !_SHADOWS_SOFT #ifdef STEREO_INSTANCING_ON #ifdef _ADDITIONAL_LIGHTS #ifdef _LIGHT_LAYERS #ifdef _MAIN_LIGHT_SHADOWS #ifndef _ADDITIONAL_LIGHT_SHADOWS #ifndef _LIGHT_COOKIES #ifndef _MAIN_LIGHT_SHADOWS_CASCADE #ifndef _SHADOWS_SOFT #define ANY_SHADER_VARIANT_ACTIVE float4x4 unity_ObjectToWorld; float4x4 unity_WorldToObject; float4x4 unity_StereoMatrixVP[2]; float3 unity_StereoWorldSpaceCameraPos[2]; float4 _WavingTint; float4 _WaveAndDistance; float4 _CameraPosition; float4x4 _MainLightWorldToShadow[5]; static float4 vertex_uniform_buffer_0[8]; static float4 vertex_uniform_buffer_1[66]; static float4 vertex_uniform_buffer_2[3]; static float4 vertex_uniform_buffer_3[20]; static float4 gl_Position; static uint gl_Layer; static int gl_InstanceIndex; static int gl_BaseInstanceARB; static float4 vertex_input_0; static float3 vertex_input_1; static float4 vertex_input_2; static float4 vertex_input_3; static float2 vertex_input_4; static float2 vertex_input_5; static float2 vertex_output_0; static float3 vertex_output_1; static float4 vertex_output_2; static float3 vertex_output_3; static float3 vertex_output_4; static float4 vertex_output_5; static float4 vertex_output_6; static float4 vertex_output_7; static uint vertex_output_9; struct Vertex_Stage_Input { float4 vertex_input_0 : POSITION; // POSITION float3 vertex_input_1 : NORMAL; // NORMAL float4 vertex_input_2 : COLOR; // TANGENT float4 vertex_input_3 : TEXCOORD0; // COLOR float2 vertex_input_4 : TEXCOORD; // TEXCOORD float2 vertex_input_5 : TEXCOORD1; // TEXCOORD_1 uint gl_InstanceIndex : SV_InstanceID; uint gl_BaseInstanceARB : SV_StartInstanceLocation; }; struct Vertex_Stage_Output { float2 vertex_output_0 : TEXCOORD; // TEXCOORD float3 vertex_output_1 : TEXCOORD1; // TEXCOORD_1 float4 vertex_output_2 : TEXCOORD2; // TEXCOORD_2 float3 vertex_output_3 : TEXCOORD3; // TEXCOORD_3 float3 vertex_output_4 : TEXCOORD4; // TEXCOORD_4 float4 vertex_output_5 : TEXCOORD5; // TEXCOORD_5 float4 vertex_output_6 : TEXCOORD6; // TEXCOORD_6 float4 vertex_output_7 : TEXCOORD7; // TEXCOORD_7 uint vertex_output_9 : SV_InstanceID; // SV_InstanceID float4 gl_Position : SV_Position; uint gl_Layer : SV_RenderTargetArrayIndex; }; void vert_main() { vertex_output_0.x = vertex_input_4.x; vertex_output_0.y = vertex_input_4.y; vertex_output_1.x = 0.0f; vertex_output_1.y = 0.0f; vertex_output_1.z = 0.0f; precise float vertex_unnamed_75 = vertex_uniform_buffer_2[1u].y * 0.006000000052154064178466796875f; precise float vertex_unnamed_77 = vertex_uniform_buffer_2[1u].y * 0.0199999995529651641845703125f; precise float vertex_unnamed_79 = vertex_uniform_buffer_2[1u].y * 0.0199999995529651641845703125f; precise float vertex_unnamed_80 = vertex_uniform_buffer_2[1u].y * 0.0500000007450580596923828125f; precise float vertex_unnamed_84 = vertex_unnamed_75 * vertex_input_0.z; precise float vertex_unnamed_85 = vertex_unnamed_77 * vertex_input_0.z; precise float vertex_unnamed_86 = vertex_unnamed_79 * vertex_input_0.z; precise float vertex_unnamed_87 = vertex_unnamed_80 * vertex_input_0.z; precise float vertex_unnamed_91 = vertex_uniform_buffer_2[1u].y * 0.01200000010430812835693359375f; precise float vertex_unnamed_93 = vertex_uniform_buffer_2[1u].y * 0.0199999995529651641845703125f; precise float vertex_unnamed_94 = vertex_uniform_buffer_2[1u].y * 0.0599999986588954925537109375f; precise float vertex_unnamed_96 = vertex_uniform_buffer_2[1u].y * 0.0240000002086162567138671875f; float vertex_unnamed_120 = mad(frac(mad(vertex_uniform_buffer_2[1u].x, 1.2000000476837158203125f, mad(vertex_input_0.x, vertex_unnamed_91, vertex_unnamed_84))), 6.40884876251220703125f, -3.1415927410125732421875f); float vertex_unnamed_123 = mad(frac(mad(vertex_uniform_buffer_2[1u].x, 2.0f, mad(vertex_input_0.x, vertex_unnamed_93, vertex_unnamed_85))), 6.40884876251220703125f, -3.1415927410125732421875f); float vertex_unnamed_124 = mad(frac(mad(vertex_uniform_buffer_2[1u].x, 1.60000002384185791015625f, mad(vertex_input_0.x, vertex_unnamed_94, vertex_unnamed_86))), 6.40884876251220703125f, -3.1415927410125732421875f); float vertex_unnamed_125 = mad(frac(mad(vertex_uniform_buffer_2[1u].x, 4.80000019073486328125f, mad(vertex_input_0.x, vertex_unnamed_96, vertex_unnamed_87))), 6.40884876251220703125f, -3.1415927410125732421875f); precise float vertex_unnamed_126 = vertex_unnamed_120 * vertex_unnamed_120; precise float vertex_unnamed_127 = vertex_unnamed_123 * vertex_unnamed_123; precise float vertex_unnamed_128 = vertex_unnamed_124 * vertex_unnamed_124; precise float vertex_unnamed_129 = vertex_unnamed_125 * vertex_unnamed_125; precise float vertex_unnamed_130 = vertex_unnamed_120 * vertex_unnamed_126; precise float vertex_unnamed_131 = vertex_unnamed_123 * vertex_unnamed_127; precise float vertex_unnamed_132 = vertex_unnamed_124 * vertex_unnamed_128; precise float vertex_unnamed_133 = vertex_unnamed_125 * vertex_unnamed_129; precise float vertex_unnamed_139 = vertex_unnamed_126 * vertex_unnamed_130; precise float vertex_unnamed_140 = vertex_unnamed_127 * vertex_unnamed_131; precise float vertex_unnamed_141 = vertex_unnamed_128 * vertex_unnamed_132; precise float vertex_unnamed_142 = vertex_unnamed_129 * vertex_unnamed_133; precise float vertex_unnamed_143 = vertex_unnamed_126 * vertex_unnamed_139; precise float vertex_unnamed_144 = vertex_unnamed_127 * vertex_unnamed_140; precise float vertex_unnamed_145 = vertex_unnamed_128 * vertex_unnamed_141; precise float vertex_unnamed_146 = vertex_unnamed_129 * vertex_unnamed_142; float vertex_unnamed_152 = mad(vertex_unnamed_143, -0.00019840999448206275701522827148438f, mad(vertex_unnamed_139, 0.008333300240337848663330078125f, mad(vertex_unnamed_130, -0.16161616146564483642578125f, vertex_unnamed_120))); float vertex_unnamed_154 = mad(vertex_unnamed_144, -0.00019840999448206275701522827148438f, mad(vertex_unnamed_140, 0.008333300240337848663330078125f, mad(vertex_unnamed_131, -0.16161616146564483642578125f, vertex_unnamed_123))); float vertex_unnamed_155 = mad(vertex_unnamed_145, -0.00019840999448206275701522827148438f, mad(vertex_unnamed_141, 0.008333300240337848663330078125f, mad(vertex_unnamed_132, -0.16161616146564483642578125f, vertex_unnamed_124))); float vertex_unnamed_156 = mad(vertex_unnamed_146, -0.00019840999448206275701522827148438f, mad(vertex_unnamed_142, 0.008333300240337848663330078125f, mad(vertex_unnamed_133, -0.16161616146564483642578125f, vertex_unnamed_125))); precise float vertex_unnamed_157 = vertex_unnamed_152 * vertex_unnamed_152; precise float vertex_unnamed_158 = vertex_unnamed_154 * vertex_unnamed_154; precise float vertex_unnamed_159 = vertex_unnamed_155 * vertex_unnamed_155; precise float vertex_unnamed_160 = vertex_unnamed_156 * vertex_unnamed_156; precise float vertex_unnamed_161 = vertex_unnamed_157 * vertex_unnamed_157; precise float vertex_unnamed_162 = vertex_unnamed_158 * vertex_unnamed_158; precise float vertex_unnamed_163 = vertex_unnamed_159 * vertex_unnamed_159; precise float vertex_unnamed_164 = vertex_unnamed_160 * vertex_unnamed_160; precise float vertex_unnamed_170 = vertex_input_3.w * vertex_uniform_buffer_2[1u].z; precise float vertex_unnamed_171 = vertex_unnamed_161 * vertex_unnamed_170; precise float vertex_unnamed_172 = vertex_unnamed_162 * vertex_unnamed_170; precise float vertex_unnamed_173 = vertex_unnamed_163 * vertex_unnamed_170; precise float vertex_unnamed_174 = vertex_unnamed_164 * vertex_unnamed_170; precise float vertex_unnamed_181 = dot(float4(vertex_unnamed_161, vertex_unnamed_162, vertex_unnamed_163, vertex_unnamed_164), float4(0.674199879169464111328125f, 0.674199879169464111328125f, 0.2696799337863922119140625f, 0.13483996689319610595703125f)) * 0.699999988079071044921875f; precise float vertex_unnamed_194 = (-0.0f) - dot(float4(vertex_unnamed_171, vertex_unnamed_172, vertex_unnamed_173, vertex_unnamed_174), float4(0.0240000002086162567138671875f, 0.039999999105930328369140625f, -0.119999997317790985107421875f, 0.09600000083446502685546875f)); precise float vertex_unnamed_196 = (-0.0f) - dot(float4(vertex_unnamed_171, vertex_unnamed_172, vertex_unnamed_173, vertex_unnamed_174), float4(0.006000000052154064178466796875f, 0.0199999995529651641845703125f, -0.0199999995529651641845703125f, 0.100000001490116119384765625f)); float vertex_unnamed_204 = mad(vertex_unnamed_194, vertex_uniform_buffer_2[1u].z, vertex_input_0.x); float vertex_unnamed_205 = mad(vertex_unnamed_196, vertex_uniform_buffer_2[1u].z, vertex_input_0.z); precise float vertex_unnamed_213 = vertex_input_0.y * vertex_uniform_buffer_0[1u].x; precise float vertex_unnamed_214 = vertex_input_0.y * vertex_uniform_buffer_0[1u].y; precise float vertex_unnamed_215 = vertex_input_0.y * vertex_uniform_buffer_0[1u].z; precise float vertex_unnamed_237 = mad(vertex_uniform_buffer_0[2u].x, vertex_unnamed_205, mad(vertex_uniform_buffer_0[0u].x, vertex_unnamed_204, vertex_unnamed_213)) + vertex_uniform_buffer_0[3u].x; precise float vertex_unnamed_238 = mad(vertex_uniform_buffer_0[2u].y, vertex_unnamed_205, mad(vertex_uniform_buffer_0[0u].y, vertex_unnamed_204, vertex_unnamed_214)) + vertex_uniform_buffer_0[3u].y; precise float vertex_unnamed_239 = mad(vertex_uniform_buffer_0[2u].z, vertex_unnamed_205, mad(vertex_uniform_buffer_0[0u].z, vertex_unnamed_204, vertex_unnamed_215)) + vertex_uniform_buffer_0[3u].z; vertex_output_2.x = vertex_unnamed_237; vertex_output_2.y = vertex_unnamed_238; vertex_output_2.z = vertex_unnamed_239; vertex_output_2.w = 32.0f; float vertex_unnamed_256 = dot(float3(vertex_input_1.x, vertex_input_1.y, vertex_input_1.z), float3(vertex_uniform_buffer_0[4u].xyz)); float vertex_unnamed_271 = dot(float3(vertex_input_1.x, vertex_input_1.y, vertex_input_1.z), float3(vertex_uniform_buffer_0[5u].xyz)); float vertex_unnamed_286 = dot(float3(vertex_input_1.x, vertex_input_1.y, vertex_input_1.z), float3(vertex_uniform_buffer_0[6u].xyz)); float vertex_unnamed_294 = rsqrt(max(dot(float3(vertex_unnamed_256, vertex_unnamed_271, vertex_unnamed_286), float3(vertex_unnamed_256, vertex_unnamed_271, vertex_unnamed_286)), 1.1754943508222875079687365372222e-38f)); precise float vertex_unnamed_295 = vertex_unnamed_294 * vertex_unnamed_256; precise float vertex_unnamed_296 = vertex_unnamed_294 * vertex_unnamed_271; precise float vertex_unnamed_297 = vertex_unnamed_294 * vertex_unnamed_286; vertex_output_3.x = vertex_unnamed_295; vertex_output_3.y = vertex_unnamed_296; vertex_output_3.z = vertex_unnamed_297; uint vertex_unnamed_305 = (uint(gl_InstanceIndex) - uint(gl_BaseInstanceARB)) & 1u; precise float vertex_unnamed_306 = (-0.0f) - vertex_unnamed_237; precise float vertex_unnamed_307 = (-0.0f) - vertex_unnamed_238; precise float vertex_unnamed_308 = (-0.0f) - vertex_unnamed_239; uint vertex_unnamed_309 = vertex_unnamed_305 + 64u; precise float vertex_unnamed_316 = vertex_unnamed_306 + vertex_uniform_buffer_1[vertex_unnamed_309].x; precise float vertex_unnamed_317 = vertex_unnamed_307 + vertex_uniform_buffer_1[vertex_unnamed_309].y; precise float vertex_unnamed_318 = vertex_unnamed_308 + vertex_uniform_buffer_1[vertex_unnamed_309].z; float vertex_unnamed_324 = rsqrt(max(dot(float3(vertex_unnamed_316, vertex_unnamed_317, vertex_unnamed_318), float3(vertex_unnamed_316, vertex_unnamed_317, vertex_unnamed_318)), 6.103515625e-05f)); precise float vertex_unnamed_325 = vertex_unnamed_324 * vertex_unnamed_316; precise float vertex_unnamed_326 = vertex_unnamed_324 * vertex_unnamed_317; precise float vertex_unnamed_327 = vertex_unnamed_324 * vertex_unnamed_318; vertex_output_4.x = vertex_unnamed_325; vertex_output_4.y = vertex_unnamed_326; vertex_output_4.z = vertex_unnamed_327; vertex_output_5.x = 0.0f; vertex_output_5.y = 0.0f; vertex_output_5.z = 0.0f; vertex_output_5.w = 0.0f; precise float vertex_unnamed_340 = vertex_unnamed_238 * vertex_uniform_buffer_3[1u].x; precise float vertex_unnamed_341 = vertex_unnamed_238 * vertex_uniform_buffer_3[1u].y; precise float vertex_unnamed_342 = vertex_unnamed_238 * vertex_uniform_buffer_3[1u].z; precise float vertex_unnamed_364 = mad(vertex_uniform_buffer_3[2u].x, vertex_unnamed_239, mad(vertex_uniform_buffer_3[0u].x, vertex_unnamed_237, vertex_unnamed_340)) + vertex_uniform_buffer_3[3u].x; precise float vertex_unnamed_365 = mad(vertex_uniform_buffer_3[2u].y, vertex_unnamed_239, mad(vertex_uniform_buffer_3[0u].y, vertex_unnamed_237, vertex_unnamed_341)) + vertex_uniform_buffer_3[3u].y; precise float vertex_unnamed_366 = mad(vertex_uniform_buffer_3[2u].z, vertex_unnamed_239, mad(vertex_uniform_buffer_3[0u].z, vertex_unnamed_237, vertex_unnamed_342)) + vertex_uniform_buffer_3[3u].z; vertex_output_6.x = vertex_unnamed_364; vertex_output_6.y = vertex_unnamed_365; vertex_output_6.z = vertex_unnamed_366; vertex_output_6.w = 0.0f; precise float vertex_unnamed_376 = (-0.0f) - vertex_uniform_buffer_2[2u].x; precise float vertex_unnamed_378 = (-0.0f) - vertex_uniform_buffer_2[2u].y; precise float vertex_unnamed_380 = (-0.0f) - vertex_uniform_buffer_2[2u].z; precise float vertex_unnamed_381 = vertex_unnamed_204 + vertex_unnamed_376; precise float vertex_unnamed_382 = vertex_input_0.y + vertex_unnamed_378; precise float vertex_unnamed_383 = vertex_unnamed_205 + vertex_unnamed_380; precise float vertex_unnamed_387 = (-0.0f) - dot(float3(vertex_unnamed_381, vertex_unnamed_382, vertex_unnamed_383), float3(vertex_unnamed_381, vertex_unnamed_382, vertex_unnamed_383)); precise float vertex_unnamed_391 = vertex_unnamed_387 + vertex_uniform_buffer_2[1u].w; precise float vertex_unnamed_392 = vertex_unnamed_391 + vertex_unnamed_391; precise float vertex_unnamed_396 = vertex_unnamed_392 * vertex_uniform_buffer_2[2u].w; vertex_output_7.w = clamp(vertex_unnamed_396, 0.0f, 1.0f); precise float vertex_unnamed_405 = vertex_uniform_buffer_2[0u].x + (-0.5f); precise float vertex_unnamed_407 = vertex_uniform_buffer_2[0u].y + (-0.5f); precise float vertex_unnamed_408 = vertex_uniform_buffer_2[0u].z + (-0.5f); precise float vertex_unnamed_419 = mad(vertex_unnamed_181, vertex_unnamed_405, 0.5f) * vertex_input_3.x; precise float vertex_unnamed_420 = mad(vertex_unnamed_181, vertex_unnamed_407, 0.5f) * vertex_input_3.y; precise float vertex_unnamed_421 = mad(vertex_unnamed_181, vertex_unnamed_408, 0.5f) * vertex_input_3.z; precise float vertex_unnamed_422 = vertex_unnamed_419 + vertex_unnamed_419; precise float vertex_unnamed_423 = vertex_unnamed_420 + vertex_unnamed_420; precise float vertex_unnamed_424 = vertex_unnamed_421 + vertex_unnamed_421; vertex_output_7.x = vertex_unnamed_422; vertex_output_7.y = vertex_unnamed_423; vertex_output_7.z = vertex_unnamed_424; uint vertex_unnamed_428 = vertex_unnamed_305 << 2u; gl_Layer = int(vertex_unnamed_305); uint vertex_unnamed_429 = vertex_unnamed_428 + 33u; precise float vertex_unnamed_437 = vertex_unnamed_238 * vertex_uniform_buffer_1[vertex_unnamed_429].x; precise float vertex_unnamed_438 = vertex_unnamed_238 * vertex_uniform_buffer_1[vertex_unnamed_429].y; precise float vertex_unnamed_439 = vertex_unnamed_238 * vertex_uniform_buffer_1[vertex_unnamed_429].z; precise float vertex_unnamed_440 = vertex_unnamed_238 * vertex_uniform_buffer_1[vertex_unnamed_429].w; uint vertex_unnamed_441 = vertex_unnamed_428 + 32u; uint vertex_unnamed_453 = vertex_unnamed_428 + 34u; uint vertex_unnamed_465 = vertex_unnamed_428 + 35u; precise float vertex_unnamed_473 = mad(vertex_uniform_buffer_1[vertex_unnamed_453].x, vertex_unnamed_239, mad(vertex_uniform_buffer_1[vertex_unnamed_441].x, vertex_unnamed_237, vertex_unnamed_437)) + vertex_uniform_buffer_1[vertex_unnamed_465].x; precise float vertex_unnamed_474 = mad(vertex_uniform_buffer_1[vertex_unnamed_453].y, vertex_unnamed_239, mad(vertex_uniform_buffer_1[vertex_unnamed_441].y, vertex_unnamed_237, vertex_unnamed_438)) + vertex_uniform_buffer_1[vertex_unnamed_465].y; precise float vertex_unnamed_475 = mad(vertex_uniform_buffer_1[vertex_unnamed_453].z, vertex_unnamed_239, mad(vertex_uniform_buffer_1[vertex_unnamed_441].z, vertex_unnamed_237, vertex_unnamed_439)) + vertex_uniform_buffer_1[vertex_unnamed_465].z; precise float vertex_unnamed_476 = mad(vertex_uniform_buffer_1[vertex_unnamed_453].w, vertex_unnamed_239, mad(vertex_uniform_buffer_1[vertex_unnamed_441].w, vertex_unnamed_237, vertex_unnamed_440)) + vertex_uniform_buffer_1[vertex_unnamed_465].w; gl_Position.x = vertex_unnamed_473; gl_Position.y = vertex_unnamed_474; gl_Position.z = vertex_unnamed_475; gl_Position.w = vertex_unnamed_476; vertex_output_9 = uint(gl_InstanceIndex) - uint(gl_BaseInstanceARB); } Vertex_Stage_Output vert(Vertex_Stage_Input stage_input) { vertex_uniform_buffer_0[0] = float4(unity_ObjectToWorld[0][0], unity_ObjectToWorld[1][0], unity_ObjectToWorld[2][0], unity_ObjectToWorld[3][0]); vertex_uniform_buffer_0[1] = float4(unity_ObjectToWorld[0][1], unity_ObjectToWorld[1][1], unity_ObjectToWorld[2][1], unity_ObjectToWorld[3][1]); vertex_uniform_buffer_0[2] = float4(unity_ObjectToWorld[0][2], unity_ObjectToWorld[1][2], unity_ObjectToWorld[2][2], unity_ObjectToWorld[3][2]); vertex_uniform_buffer_0[3] = float4(unity_ObjectToWorld[0][3], unity_ObjectToWorld[1][3], unity_ObjectToWorld[2][3], unity_ObjectToWorld[3][3]); vertex_uniform_buffer_0[4] = float4(unity_WorldToObject[0][0], unity_WorldToObject[1][0], unity_WorldToObject[2][0], unity_WorldToObject[3][0]); vertex_uniform_buffer_0[5] = float4(unity_WorldToObject[0][1], unity_WorldToObject[1][1], unity_WorldToObject[2][1], unity_WorldToObject[3][1]); vertex_uniform_buffer_0[6] = float4(unity_WorldToObject[0][2], unity_WorldToObject[1][2], unity_WorldToObject[2][2], unity_WorldToObject[3][2]); vertex_uniform_buffer_0[7] = float4(unity_WorldToObject[0][3], unity_WorldToObject[1][3], unity_WorldToObject[2][3], unity_WorldToObject[3][3]); vertex_uniform_buffer_1[32] = float4(unity_StereoMatrixVP[0][0][0], unity_StereoMatrixVP[0][1][0], unity_StereoMatrixVP[0][2][0], unity_StereoMatrixVP[0][3][0]); vertex_uniform_buffer_1[33] = float4(unity_StereoMatrixVP[0][0][1], unity_StereoMatrixVP[0][1][1], unity_StereoMatrixVP[0][2][1], unity_StereoMatrixVP[0][3][1]); vertex_uniform_buffer_1[34] = float4(unity_StereoMatrixVP[0][0][2], unity_StereoMatrixVP[0][1][2], unity_StereoMatrixVP[0][2][2], unity_StereoMatrixVP[0][3][2]); vertex_uniform_buffer_1[35] = float4(unity_StereoMatrixVP[0][0][3], unity_StereoMatrixVP[0][1][3], unity_StereoMatrixVP[0][2][3], unity_StereoMatrixVP[0][3][3]); vertex_uniform_buffer_1[36] = float4(unity_StereoMatrixVP[1][0][0], unity_StereoMatrixVP[1][1][0], unity_StereoMatrixVP[1][2][0], unity_StereoMatrixVP[1][3][0]); vertex_uniform_buffer_1[37] = float4(unity_StereoMatrixVP[1][0][1], unity_StereoMatrixVP[1][1][1], unity_StereoMatrixVP[1][2][1], unity_StereoMatrixVP[1][3][1]); vertex_uniform_buffer_1[38] = float4(unity_StereoMatrixVP[1][0][2], unity_StereoMatrixVP[1][1][2], unity_StereoMatrixVP[1][2][2], unity_StereoMatrixVP[1][3][2]); vertex_uniform_buffer_1[39] = float4(unity_StereoMatrixVP[1][0][3], unity_StereoMatrixVP[1][1][3], unity_StereoMatrixVP[1][2][3], unity_StereoMatrixVP[1][3][3]); vertex_uniform_buffer_1[64] = float4(unity_StereoWorldSpaceCameraPos[0][0], unity_StereoWorldSpaceCameraPos[0][1], unity_StereoWorldSpaceCameraPos[0][2], vertex_uniform_buffer_1[64][3]); vertex_uniform_buffer_1[65] = float4(unity_StereoWorldSpaceCameraPos[1][0], unity_StereoWorldSpaceCameraPos[1][1], unity_StereoWorldSpaceCameraPos[1][2], vertex_uniform_buffer_1[65][3]); vertex_uniform_buffer_2[0] = float4(_WavingTint[0], _WavingTint[1], _WavingTint[2], _WavingTint[3]); vertex_uniform_buffer_2[1] = float4(_WaveAndDistance[0], _WaveAndDistance[1], _WaveAndDistance[2], _WaveAndDistance[3]); vertex_uniform_buffer_2[2] = float4(_CameraPosition[0], _CameraPosition[1], _CameraPosition[2], _CameraPosition[3]); vertex_uniform_buffer_3[0] = float4(_MainLightWorldToShadow[0][0][0], _MainLightWorldToShadow[0][1][0], _MainLightWorldToShadow[0][2][0], _MainLightWorldToShadow[0][3][0]); vertex_uniform_buffer_3[1] = float4(_MainLightWorldToShadow[0][0][1], _MainLightWorldToShadow[0][1][1], _MainLightWorldToShadow[0][2][1], _MainLightWorldToShadow[0][3][1]); vertex_uniform_buffer_3[2] = float4(_MainLightWorldToShadow[0][0][2], _MainLightWorldToShadow[0][1][2], _MainLightWorldToShadow[0][2][2], _MainLightWorldToShadow[0][3][2]); vertex_uniform_buffer_3[3] = float4(_MainLightWorldToShadow[0][0][3], _MainLightWorldToShadow[0][1][3], _MainLightWorldToShadow[0][2][3], _MainLightWorldToShadow[0][3][3]); vertex_uniform_buffer_3[4] = float4(_MainLightWorldToShadow[1][0][0], _MainLightWorldToShadow[1][1][0], _MainLightWorldToShadow[1][2][0], _MainLightWorldToShadow[1][3][0]); vertex_uniform_buffer_3[5] = float4(_MainLightWorldToShadow[1][0][1], _MainLightWorldToShadow[1][1][1], _MainLightWorldToShadow[1][2][1], _MainLightWorldToShadow[1][3][1]); vertex_uniform_buffer_3[6] = float4(_MainLightWorldToShadow[1][0][2], _MainLightWorldToShadow[1][1][2], _MainLightWorldToShadow[1][2][2], _MainLightWorldToShadow[1][3][2]); vertex_uniform_buffer_3[7] = float4(_MainLightWorldToShadow[1][0][3], _MainLightWorldToShadow[1][1][3], _MainLightWorldToShadow[1][2][3], _MainLightWorldToShadow[1][3][3]); vertex_uniform_buffer_3[8] = float4(_MainLightWorldToShadow[2][0][0], _MainLightWorldToShadow[2][1][0], _MainLightWorldToShadow[2][2][0], _MainLightWorldToShadow[2][3][0]); vertex_uniform_buffer_3[9] = float4(_MainLightWorldToShadow[2][0][1], _MainLightWorldToShadow[2][1][1], _MainLightWorldToShadow[2][2][1], _MainLightWorldToShadow[2][3][1]); vertex_uniform_buffer_3[10] = float4(_MainLightWorldToShadow[2][0][2], _MainLightWorldToShadow[2][1][2], _MainLightWorldToShadow[2][2][2], _MainLightWorldToShadow[2][3][2]); vertex_uniform_buffer_3[11] = float4(_MainLightWorldToShadow[2][0][3], _MainLightWorldToShadow[2][1][3], _MainLightWorldToShadow[2][2][3], _MainLightWorldToShadow[2][3][3]); vertex_uniform_buffer_3[12] = float4(_MainLightWorldToShadow[3][0][0], _MainLightWorldToShadow[3][1][0], _MainLightWorldToShadow[3][2][0], _MainLightWorldToShadow[3][3][0]); vertex_uniform_buffer_3[13] = float4(_MainLightWorldToShadow[3][0][1], _MainLightWorldToShadow[3][1][1], _MainLightWorldToShadow[3][2][1], _MainLightWorldToShadow[3][3][1]); vertex_uniform_buffer_3[14] = float4(_MainLightWorldToShadow[3][0][2], _MainLightWorldToShadow[3][1][2], _MainLightWorldToShadow[3][2][2], _MainLightWorldToShadow[3][3][2]); vertex_uniform_buffer_3[15] = float4(_MainLightWorldToShadow[3][0][3], _MainLightWorldToShadow[3][1][3], _MainLightWorldToShadow[3][2][3], _MainLightWorldToShadow[3][3][3]); vertex_uniform_buffer_3[16] = float4(_MainLightWorldToShadow[4][0][0], _MainLightWorldToShadow[4][1][0], _MainLightWorldToShadow[4][2][0], _MainLightWorldToShadow[4][3][0]); vertex_uniform_buffer_3[17] = float4(_MainLightWorldToShadow[4][0][1], _MainLightWorldToShadow[4][1][1], _MainLightWorldToShadow[4][2][1], _MainLightWorldToShadow[4][3][1]); vertex_uniform_buffer_3[18] = float4(_MainLightWorldToShadow[4][0][2], _MainLightWorldToShadow[4][1][2], _MainLightWorldToShadow[4][2][2], _MainLightWorldToShadow[4][3][2]); vertex_uniform_buffer_3[19] = float4(_MainLightWorldToShadow[4][0][3], _MainLightWorldToShadow[4][1][3], _MainLightWorldToShadow[4][2][3], _MainLightWorldToShadow[4][3][3]); gl_InstanceIndex = int(stage_input.gl_InstanceIndex + stage_input.gl_BaseInstanceARB); gl_BaseInstanceARB = stage_input.gl_BaseInstanceARB; vertex_input_0 = stage_input.vertex_input_0; vertex_input_1 = stage_input.vertex_input_1; vertex_input_2 = stage_input.vertex_input_2; vertex_input_3 = stage_input.vertex_input_3; vertex_input_4 = stage_input.vertex_input_4; vertex_input_5 = stage_input.vertex_input_5; vert_main(); Vertex_Stage_Output stage_output; stage_output.gl_Position = gl_Position; stage_output.gl_Layer = gl_Layer; stage_output.vertex_output_0 = vertex_output_0; stage_output.vertex_output_1 = vertex_output_1; stage_output.vertex_output_2 = vertex_output_2; stage_output.vertex_output_3 = vertex_output_3; stage_output.vertex_output_4 = vertex_output_4; stage_output.vertex_output_5 = vertex_output_5; stage_output.vertex_output_6 = vertex_output_6; stage_output.vertex_output_7 = vertex_output_7; stage_output.vertex_output_9 = vertex_output_9; return stage_output; } #endif // STEREO_INSTANCING_ON #endif // _ADDITIONAL_LIGHTS #endif // _LIGHT_LAYERS #endif // _MAIN_LIGHT_SHADOWS #endif // !_ADDITIONAL_LIGHT_SHADOWS #endif // !_LIGHT_COOKIES #endif // !_MAIN_LIGHT_SHADOWS_CASCADE #endif // !_SHADOWS_SOFT #ifdef STEREO_INSTANCING_ON #ifdef _ADDITIONAL_LIGHTS #ifdef _LIGHT_LAYERS #ifdef _MAIN_LIGHT_SHADOWS_CASCADE #ifndef _ADDITIONAL_LIGHT_SHADOWS #ifndef _LIGHT_COOKIES #ifndef _MAIN_LIGHT_SHADOWS #ifndef _SHADOWS_SOFT #define ANY_SHADER_VARIANT_ACTIVE float4x4 unity_ObjectToWorld; float4x4 unity_WorldToObject; float4x4 unity_StereoMatrixVP[2]; float3 unity_StereoWorldSpaceCameraPos[2]; float4 _WavingTint; float4 _WaveAndDistance; float4 _CameraPosition; static float4 vertex_uniform_buffer_0[8]; static float4 vertex_uniform_buffer_1[66]; static float4 vertex_uniform_buffer_2[3]; static float4 gl_Position; static uint gl_Layer; static int gl_InstanceIndex; static int gl_BaseInstanceARB; static float4 vertex_input_0; static float3 vertex_input_1; static float4 vertex_input_2; static float4 vertex_input_3; static float2 vertex_input_4; static float2 vertex_input_5; static float2 vertex_output_0; static float3 vertex_output_1; static float4 vertex_output_2; static float3 vertex_output_3; static float3 vertex_output_4; static float4 vertex_output_5; static float4 vertex_output_6; static uint vertex_output_8; struct Vertex_Stage_Input { float4 vertex_input_0 : POSITION; // POSITION float3 vertex_input_1 : NORMAL; // NORMAL float4 vertex_input_2 : COLOR; // TANGENT float4 vertex_input_3 : TEXCOORD0; // COLOR float2 vertex_input_4 : TEXCOORD; // TEXCOORD float2 vertex_input_5 : TEXCOORD1; // TEXCOORD_1 uint gl_InstanceIndex : SV_InstanceID; uint gl_BaseInstanceARB : SV_StartInstanceLocation; }; struct Vertex_Stage_Output { float2 vertex_output_0 : TEXCOORD; // TEXCOORD float3 vertex_output_1 : TEXCOORD1; // TEXCOORD_1 float4 vertex_output_2 : TEXCOORD2; // TEXCOORD_2 float3 vertex_output_3 : TEXCOORD3; // TEXCOORD_3 float3 vertex_output_4 : TEXCOORD4; // TEXCOORD_4 float4 vertex_output_5 : TEXCOORD5; // TEXCOORD_5 float4 vertex_output_6 : TEXCOORD7; // TEXCOORD_7 uint vertex_output_8 : SV_InstanceID; // SV_InstanceID float4 gl_Position : SV_Position; uint gl_Layer : SV_RenderTargetArrayIndex; }; void vert_main() { vertex_output_0.x = vertex_input_4.x; vertex_output_0.y = vertex_input_4.y; vertex_output_1.x = 0.0f; vertex_output_1.y = 0.0f; vertex_output_1.z = 0.0f; precise float vertex_unnamed_69 = vertex_uniform_buffer_2[1u].y * 0.006000000052154064178466796875f; precise float vertex_unnamed_71 = vertex_uniform_buffer_2[1u].y * 0.0199999995529651641845703125f; precise float vertex_unnamed_73 = vertex_uniform_buffer_2[1u].y * 0.0199999995529651641845703125f; precise float vertex_unnamed_74 = vertex_uniform_buffer_2[1u].y * 0.0500000007450580596923828125f; precise float vertex_unnamed_78 = vertex_unnamed_69 * vertex_input_0.z; precise float vertex_unnamed_79 = vertex_unnamed_71 * vertex_input_0.z; precise float vertex_unnamed_80 = vertex_unnamed_73 * vertex_input_0.z; precise float vertex_unnamed_81 = vertex_unnamed_74 * vertex_input_0.z; precise float vertex_unnamed_85 = vertex_uniform_buffer_2[1u].y * 0.01200000010430812835693359375f; precise float vertex_unnamed_87 = vertex_uniform_buffer_2[1u].y * 0.0199999995529651641845703125f; precise float vertex_unnamed_88 = vertex_uniform_buffer_2[1u].y * 0.0599999986588954925537109375f; precise float vertex_unnamed_90 = vertex_uniform_buffer_2[1u].y * 0.0240000002086162567138671875f; float vertex_unnamed_114 = mad(frac(mad(vertex_uniform_buffer_2[1u].x, 1.2000000476837158203125f, mad(vertex_input_0.x, vertex_unnamed_85, vertex_unnamed_78))), 6.40884876251220703125f, -3.1415927410125732421875f); float vertex_unnamed_117 = mad(frac(mad(vertex_uniform_buffer_2[1u].x, 2.0f, mad(vertex_input_0.x, vertex_unnamed_87, vertex_unnamed_79))), 6.40884876251220703125f, -3.1415927410125732421875f); float vertex_unnamed_118 = mad(frac(mad(vertex_uniform_buffer_2[1u].x, 1.60000002384185791015625f, mad(vertex_input_0.x, vertex_unnamed_88, vertex_unnamed_80))), 6.40884876251220703125f, -3.1415927410125732421875f); float vertex_unnamed_119 = mad(frac(mad(vertex_uniform_buffer_2[1u].x, 4.80000019073486328125f, mad(vertex_input_0.x, vertex_unnamed_90, vertex_unnamed_81))), 6.40884876251220703125f, -3.1415927410125732421875f); precise float vertex_unnamed_120 = vertex_unnamed_114 * vertex_unnamed_114; precise float vertex_unnamed_121 = vertex_unnamed_117 * vertex_unnamed_117; precise float vertex_unnamed_122 = vertex_unnamed_118 * vertex_unnamed_118; precise float vertex_unnamed_123 = vertex_unnamed_119 * vertex_unnamed_119; precise float vertex_unnamed_124 = vertex_unnamed_114 * vertex_unnamed_120; precise float vertex_unnamed_125 = vertex_unnamed_117 * vertex_unnamed_121; precise float vertex_unnamed_126 = vertex_unnamed_118 * vertex_unnamed_122; precise float vertex_unnamed_127 = vertex_unnamed_119 * vertex_unnamed_123; precise float vertex_unnamed_133 = vertex_unnamed_120 * vertex_unnamed_124; precise float vertex_unnamed_134 = vertex_unnamed_121 * vertex_unnamed_125; precise float vertex_unnamed_135 = vertex_unnamed_122 * vertex_unnamed_126; precise float vertex_unnamed_136 = vertex_unnamed_123 * vertex_unnamed_127; precise float vertex_unnamed_137 = vertex_unnamed_120 * vertex_unnamed_133; precise float vertex_unnamed_138 = vertex_unnamed_121 * vertex_unnamed_134; precise float vertex_unnamed_139 = vertex_unnamed_122 * vertex_unnamed_135; precise float vertex_unnamed_140 = vertex_unnamed_123 * vertex_unnamed_136; float vertex_unnamed_146 = mad(vertex_unnamed_137, -0.00019840999448206275701522827148438f, mad(vertex_unnamed_133, 0.008333300240337848663330078125f, mad(vertex_unnamed_124, -0.16161616146564483642578125f, vertex_unnamed_114))); float vertex_unnamed_148 = mad(vertex_unnamed_138, -0.00019840999448206275701522827148438f, mad(vertex_unnamed_134, 0.008333300240337848663330078125f, mad(vertex_unnamed_125, -0.16161616146564483642578125f, vertex_unnamed_117))); float vertex_unnamed_149 = mad(vertex_unnamed_139, -0.00019840999448206275701522827148438f, mad(vertex_unnamed_135, 0.008333300240337848663330078125f, mad(vertex_unnamed_126, -0.16161616146564483642578125f, vertex_unnamed_118))); float vertex_unnamed_150 = mad(vertex_unnamed_140, -0.00019840999448206275701522827148438f, mad(vertex_unnamed_136, 0.008333300240337848663330078125f, mad(vertex_unnamed_127, -0.16161616146564483642578125f, vertex_unnamed_119))); precise float vertex_unnamed_151 = vertex_unnamed_146 * vertex_unnamed_146; precise float vertex_unnamed_152 = vertex_unnamed_148 * vertex_unnamed_148; precise float vertex_unnamed_153 = vertex_unnamed_149 * vertex_unnamed_149; precise float vertex_unnamed_154 = vertex_unnamed_150 * vertex_unnamed_150; precise float vertex_unnamed_155 = vertex_unnamed_151 * vertex_unnamed_151; precise float vertex_unnamed_156 = vertex_unnamed_152 * vertex_unnamed_152; precise float vertex_unnamed_157 = vertex_unnamed_153 * vertex_unnamed_153; precise float vertex_unnamed_158 = vertex_unnamed_154 * vertex_unnamed_154; precise float vertex_unnamed_164 = vertex_input_3.w * vertex_uniform_buffer_2[1u].z; precise float vertex_unnamed_165 = vertex_unnamed_155 * vertex_unnamed_164; precise float vertex_unnamed_166 = vertex_unnamed_156 * vertex_unnamed_164; precise float vertex_unnamed_167 = vertex_unnamed_157 * vertex_unnamed_164; precise float vertex_unnamed_168 = vertex_unnamed_158 * vertex_unnamed_164; precise float vertex_unnamed_175 = dot(float4(vertex_unnamed_155, vertex_unnamed_156, vertex_unnamed_157, vertex_unnamed_158), float4(0.674199879169464111328125f, 0.674199879169464111328125f, 0.2696799337863922119140625f, 0.13483996689319610595703125f)) * 0.699999988079071044921875f; precise float vertex_unnamed_188 = (-0.0f) - dot(float4(vertex_unnamed_165, vertex_unnamed_166, vertex_unnamed_167, vertex_unnamed_168), float4(0.0240000002086162567138671875f, 0.039999999105930328369140625f, -0.119999997317790985107421875f, 0.09600000083446502685546875f)); precise float vertex_unnamed_190 = (-0.0f) - dot(float4(vertex_unnamed_165, vertex_unnamed_166, vertex_unnamed_167, vertex_unnamed_168), float4(0.006000000052154064178466796875f, 0.0199999995529651641845703125f, -0.0199999995529651641845703125f, 0.100000001490116119384765625f)); float vertex_unnamed_198 = mad(vertex_unnamed_188, vertex_uniform_buffer_2[1u].z, vertex_input_0.x); float vertex_unnamed_199 = mad(vertex_unnamed_190, vertex_uniform_buffer_2[1u].z, vertex_input_0.z); precise float vertex_unnamed_207 = vertex_input_0.y * vertex_uniform_buffer_0[1u].x; precise float vertex_unnamed_208 = vertex_input_0.y * vertex_uniform_buffer_0[1u].y; precise float vertex_unnamed_209 = vertex_input_0.y * vertex_uniform_buffer_0[1u].z; precise float vertex_unnamed_231 = mad(vertex_uniform_buffer_0[2u].x, vertex_unnamed_199, mad(vertex_uniform_buffer_0[0u].x, vertex_unnamed_198, vertex_unnamed_207)) + vertex_uniform_buffer_0[3u].x; precise float vertex_unnamed_232 = mad(vertex_uniform_buffer_0[2u].y, vertex_unnamed_199, mad(vertex_uniform_buffer_0[0u].y, vertex_unnamed_198, vertex_unnamed_208)) + vertex_uniform_buffer_0[3u].y; precise float vertex_unnamed_233 = mad(vertex_uniform_buffer_0[2u].z, vertex_unnamed_199, mad(vertex_uniform_buffer_0[0u].z, vertex_unnamed_198, vertex_unnamed_209)) + vertex_uniform_buffer_0[3u].z; vertex_output_2.x = vertex_unnamed_231; vertex_output_2.y = vertex_unnamed_232; vertex_output_2.z = vertex_unnamed_233; vertex_output_2.w = 32.0f; float vertex_unnamed_251 = dot(float3(vertex_input_1.x, vertex_input_1.y, vertex_input_1.z), float3(vertex_uniform_buffer_0[4u].xyz)); float vertex_unnamed_266 = dot(float3(vertex_input_1.x, vertex_input_1.y, vertex_input_1.z), float3(vertex_uniform_buffer_0[5u].xyz)); float vertex_unnamed_281 = dot(float3(vertex_input_1.x, vertex_input_1.y, vertex_input_1.z), float3(vertex_uniform_buffer_0[6u].xyz)); float vertex_unnamed_289 = rsqrt(max(dot(float3(vertex_unnamed_251, vertex_unnamed_266, vertex_unnamed_281), float3(vertex_unnamed_251, vertex_unnamed_266, vertex_unnamed_281)), 1.1754943508222875079687365372222e-38f)); precise float vertex_unnamed_290 = vertex_unnamed_289 * vertex_unnamed_251; precise float vertex_unnamed_291 = vertex_unnamed_289 * vertex_unnamed_266; precise float vertex_unnamed_292 = vertex_unnamed_289 * vertex_unnamed_281; vertex_output_3.x = vertex_unnamed_290; vertex_output_3.y = vertex_unnamed_291; vertex_output_3.z = vertex_unnamed_292; uint vertex_unnamed_300 = (uint(gl_InstanceIndex) - uint(gl_BaseInstanceARB)) & 1u; precise float vertex_unnamed_301 = (-0.0f) - vertex_unnamed_231; precise float vertex_unnamed_302 = (-0.0f) - vertex_unnamed_232; precise float vertex_unnamed_303 = (-0.0f) - vertex_unnamed_233; uint vertex_unnamed_304 = vertex_unnamed_300 + 64u; precise float vertex_unnamed_311 = vertex_unnamed_301 + vertex_uniform_buffer_1[vertex_unnamed_304].x; precise float vertex_unnamed_312 = vertex_unnamed_302 + vertex_uniform_buffer_1[vertex_unnamed_304].y; precise float vertex_unnamed_313 = vertex_unnamed_303 + vertex_uniform_buffer_1[vertex_unnamed_304].z; float vertex_unnamed_319 = rsqrt(max(dot(float3(vertex_unnamed_311, vertex_unnamed_312, vertex_unnamed_313), float3(vertex_unnamed_311, vertex_unnamed_312, vertex_unnamed_313)), 6.103515625e-05f)); precise float vertex_unnamed_320 = vertex_unnamed_319 * vertex_unnamed_311; precise float vertex_unnamed_321 = vertex_unnamed_319 * vertex_unnamed_312; precise float vertex_unnamed_322 = vertex_unnamed_319 * vertex_unnamed_313; vertex_output_4.x = vertex_unnamed_320; vertex_output_4.y = vertex_unnamed_321; vertex_output_4.z = vertex_unnamed_322; vertex_output_5.x = 0.0f; vertex_output_5.y = 0.0f; vertex_output_5.z = 0.0f; vertex_output_5.w = 0.0f; precise float vertex_unnamed_335 = (-0.0f) - vertex_uniform_buffer_2[2u].x; precise float vertex_unnamed_337 = (-0.0f) - vertex_uniform_buffer_2[2u].y; precise float vertex_unnamed_339 = (-0.0f) - vertex_uniform_buffer_2[2u].z; precise float vertex_unnamed_340 = vertex_unnamed_198 + vertex_unnamed_335; precise float vertex_unnamed_341 = vertex_input_0.y + vertex_unnamed_337; precise float vertex_unnamed_342 = vertex_unnamed_199 + vertex_unnamed_339; precise float vertex_unnamed_346 = (-0.0f) - dot(float3(vertex_unnamed_340, vertex_unnamed_341, vertex_unnamed_342), float3(vertex_unnamed_340, vertex_unnamed_341, vertex_unnamed_342)); precise float vertex_unnamed_350 = vertex_unnamed_346 + vertex_uniform_buffer_2[1u].w; precise float vertex_unnamed_351 = vertex_unnamed_350 + vertex_unnamed_350; precise float vertex_unnamed_355 = vertex_unnamed_351 * vertex_uniform_buffer_2[2u].w; vertex_output_6.w = clamp(vertex_unnamed_355, 0.0f, 1.0f); precise float vertex_unnamed_364 = vertex_uniform_buffer_2[0u].x + (-0.5f); precise float vertex_unnamed_366 = vertex_uniform_buffer_2[0u].y + (-0.5f); precise float vertex_unnamed_367 = vertex_uniform_buffer_2[0u].z + (-0.5f); precise float vertex_unnamed_378 = mad(vertex_unnamed_175, vertex_unnamed_364, 0.5f) * vertex_input_3.x; precise float vertex_unnamed_379 = mad(vertex_unnamed_175, vertex_unnamed_366, 0.5f) * vertex_input_3.y; precise float vertex_unnamed_380 = mad(vertex_unnamed_175, vertex_unnamed_367, 0.5f) * vertex_input_3.z; precise float vertex_unnamed_381 = vertex_unnamed_378 + vertex_unnamed_378; precise float vertex_unnamed_382 = vertex_unnamed_379 + vertex_unnamed_379; precise float vertex_unnamed_383 = vertex_unnamed_380 + vertex_unnamed_380; vertex_output_6.x = vertex_unnamed_381; vertex_output_6.y = vertex_unnamed_382; vertex_output_6.z = vertex_unnamed_383; uint vertex_unnamed_387 = vertex_unnamed_300 << 2u; gl_Layer = int(vertex_unnamed_300); uint vertex_unnamed_388 = vertex_unnamed_387 + 33u; precise float vertex_unnamed_396 = vertex_unnamed_232 * vertex_uniform_buffer_1[vertex_unnamed_388].x; precise float vertex_unnamed_397 = vertex_unnamed_232 * vertex_uniform_buffer_1[vertex_unnamed_388].y; precise float vertex_unnamed_398 = vertex_unnamed_232 * vertex_uniform_buffer_1[vertex_unnamed_388].z; precise float vertex_unnamed_399 = vertex_unnamed_232 * vertex_uniform_buffer_1[vertex_unnamed_388].w; uint vertex_unnamed_400 = vertex_unnamed_387 + 32u; uint vertex_unnamed_412 = vertex_unnamed_387 + 34u; uint vertex_unnamed_424 = vertex_unnamed_387 + 35u; precise float vertex_unnamed_432 = mad(vertex_uniform_buffer_1[vertex_unnamed_412].x, vertex_unnamed_233, mad(vertex_uniform_buffer_1[vertex_unnamed_400].x, vertex_unnamed_231, vertex_unnamed_396)) + vertex_uniform_buffer_1[vertex_unnamed_424].x; precise float vertex_unnamed_433 = mad(vertex_uniform_buffer_1[vertex_unnamed_412].y, vertex_unnamed_233, mad(vertex_uniform_buffer_1[vertex_unnamed_400].y, vertex_unnamed_231, vertex_unnamed_397)) + vertex_uniform_buffer_1[vertex_unnamed_424].y; precise float vertex_unnamed_434 = mad(vertex_uniform_buffer_1[vertex_unnamed_412].z, vertex_unnamed_233, mad(vertex_uniform_buffer_1[vertex_unnamed_400].z, vertex_unnamed_231, vertex_unnamed_398)) + vertex_uniform_buffer_1[vertex_unnamed_424].z; precise float vertex_unnamed_435 = mad(vertex_uniform_buffer_1[vertex_unnamed_412].w, vertex_unnamed_233, mad(vertex_uniform_buffer_1[vertex_unnamed_400].w, vertex_unnamed_231, vertex_unnamed_399)) + vertex_uniform_buffer_1[vertex_unnamed_424].w; gl_Position.x = vertex_unnamed_432; gl_Position.y = vertex_unnamed_433; gl_Position.z = vertex_unnamed_434; gl_Position.w = vertex_unnamed_435; vertex_output_8 = uint(gl_InstanceIndex) - uint(gl_BaseInstanceARB); } Vertex_Stage_Output vert(Vertex_Stage_Input stage_input) { vertex_uniform_buffer_0[0] = float4(unity_ObjectToWorld[0][0], unity_ObjectToWorld[1][0], unity_ObjectToWorld[2][0], unity_ObjectToWorld[3][0]); vertex_uniform_buffer_0[1] = float4(unity_ObjectToWorld[0][1], unity_ObjectToWorld[1][1], unity_ObjectToWorld[2][1], unity_ObjectToWorld[3][1]); vertex_uniform_buffer_0[2] = float4(unity_ObjectToWorld[0][2], unity_ObjectToWorld[1][2], unity_ObjectToWorld[2][2], unity_ObjectToWorld[3][2]); vertex_uniform_buffer_0[3] = float4(unity_ObjectToWorld[0][3], unity_ObjectToWorld[1][3], unity_ObjectToWorld[2][3], unity_ObjectToWorld[3][3]); vertex_uniform_buffer_0[4] = float4(unity_WorldToObject[0][0], unity_WorldToObject[1][0], unity_WorldToObject[2][0], unity_WorldToObject[3][0]); vertex_uniform_buffer_0[5] = float4(unity_WorldToObject[0][1], unity_WorldToObject[1][1], unity_WorldToObject[2][1], unity_WorldToObject[3][1]); vertex_uniform_buffer_0[6] = float4(unity_WorldToObject[0][2], unity_WorldToObject[1][2], unity_WorldToObject[2][2], unity_WorldToObject[3][2]); vertex_uniform_buffer_0[7] = float4(unity_WorldToObject[0][3], unity_WorldToObject[1][3], unity_WorldToObject[2][3], unity_WorldToObject[3][3]); vertex_uniform_buffer_1[32] = float4(unity_StereoMatrixVP[0][0][0], unity_StereoMatrixVP[0][1][0], unity_StereoMatrixVP[0][2][0], unity_StereoMatrixVP[0][3][0]); vertex_uniform_buffer_1[33] = float4(unity_StereoMatrixVP[0][0][1], unity_StereoMatrixVP[0][1][1], unity_StereoMatrixVP[0][2][1], unity_StereoMatrixVP[0][3][1]); vertex_uniform_buffer_1[34] = float4(unity_StereoMatrixVP[0][0][2], unity_StereoMatrixVP[0][1][2], unity_StereoMatrixVP[0][2][2], unity_StereoMatrixVP[0][3][2]); vertex_uniform_buffer_1[35] = float4(unity_StereoMatrixVP[0][0][3], unity_StereoMatrixVP[0][1][3], unity_StereoMatrixVP[0][2][3], unity_StereoMatrixVP[0][3][3]); vertex_uniform_buffer_1[36] = float4(unity_StereoMatrixVP[1][0][0], unity_StereoMatrixVP[1][1][0], unity_StereoMatrixVP[1][2][0], unity_StereoMatrixVP[1][3][0]); vertex_uniform_buffer_1[37] = float4(unity_StereoMatrixVP[1][0][1], unity_StereoMatrixVP[1][1][1], unity_StereoMatrixVP[1][2][1], unity_StereoMatrixVP[1][3][1]); vertex_uniform_buffer_1[38] = float4(unity_StereoMatrixVP[1][0][2], unity_StereoMatrixVP[1][1][2], unity_StereoMatrixVP[1][2][2], unity_StereoMatrixVP[1][3][2]); vertex_uniform_buffer_1[39] = float4(unity_StereoMatrixVP[1][0][3], unity_StereoMatrixVP[1][1][3], unity_StereoMatrixVP[1][2][3], unity_StereoMatrixVP[1][3][3]); vertex_uniform_buffer_1[64] = float4(unity_StereoWorldSpaceCameraPos[0][0], unity_StereoWorldSpaceCameraPos[0][1], unity_StereoWorldSpaceCameraPos[0][2], vertex_uniform_buffer_1[64][3]); vertex_uniform_buffer_1[65] = float4(unity_StereoWorldSpaceCameraPos[1][0], unity_StereoWorldSpaceCameraPos[1][1], unity_StereoWorldSpaceCameraPos[1][2], vertex_uniform_buffer_1[65][3]); vertex_uniform_buffer_2[0] = float4(_WavingTint[0], _WavingTint[1], _WavingTint[2], _WavingTint[3]); vertex_uniform_buffer_2[1] = float4(_WaveAndDistance[0], _WaveAndDistance[1], _WaveAndDistance[2], _WaveAndDistance[3]); vertex_uniform_buffer_2[2] = float4(_CameraPosition[0], _CameraPosition[1], _CameraPosition[2], _CameraPosition[3]); gl_InstanceIndex = int(stage_input.gl_InstanceIndex + stage_input.gl_BaseInstanceARB); gl_BaseInstanceARB = stage_input.gl_BaseInstanceARB; vertex_input_0 = stage_input.vertex_input_0; vertex_input_1 = stage_input.vertex_input_1; vertex_input_2 = stage_input.vertex_input_2; vertex_input_3 = stage_input.vertex_input_3; vertex_input_4 = stage_input.vertex_input_4; vertex_input_5 = stage_input.vertex_input_5; vert_main(); Vertex_Stage_Output stage_output; stage_output.gl_Position = gl_Position; stage_output.gl_Layer = gl_Layer; stage_output.vertex_output_0 = vertex_output_0; stage_output.vertex_output_1 = vertex_output_1; stage_output.vertex_output_2 = vertex_output_2; stage_output.vertex_output_3 = vertex_output_3; stage_output.vertex_output_4 = vertex_output_4; stage_output.vertex_output_5 = vertex_output_5; stage_output.vertex_output_6 = vertex_output_6; stage_output.vertex_output_8 = vertex_output_8; return stage_output; } #endif // STEREO_INSTANCING_ON #endif // _ADDITIONAL_LIGHTS #endif // _LIGHT_LAYERS #endif // _MAIN_LIGHT_SHADOWS_CASCADE #endif // !_ADDITIONAL_LIGHT_SHADOWS #endif // !_LIGHT_COOKIES #endif // !_MAIN_LIGHT_SHADOWS #endif // !_SHADOWS_SOFT #ifdef _ADDITIONAL_LIGHTS #ifdef _LIGHT_LAYERS #ifdef _MAIN_LIGHT_SHADOWS_CASCADE #ifndef STEREO_INSTANCING_ON #ifndef _ADDITIONAL_LIGHT_SHADOWS #ifndef _LIGHT_COOKIES #ifndef _MAIN_LIGHT_SHADOWS #ifndef _SHADOWS_SOFT #define ANY_SHADER_VARIANT_ACTIVE float3 _WorldSpaceCameraPos; float4x4 unity_MatrixVP; float4x4 unity_ObjectToWorld; float4x4 unity_WorldToObject; float4 _WavingTint; float4 _WaveAndDistance; float4 _CameraPosition; static float4 vertex_uniform_buffer_0[83]; static float4 vertex_uniform_buffer_1[8]; static float4 vertex_uniform_buffer_2[3]; static float4 gl_Position; static float4 vertex_input_0; static float3 vertex_input_1; static float4 vertex_input_2; static float4 vertex_input_3; static float2 vertex_input_4; static float2 vertex_input_5; static float2 vertex_output_0; static float3 vertex_output_1; static float4 vertex_output_2; static float3 vertex_output_3; static float3 vertex_output_4; static float4 vertex_output_5; static float4 vertex_output_6; struct Vertex_Stage_Input { float4 vertex_input_0 : POSITION; // POSITION float3 vertex_input_1 : NORMAL; // NORMAL float4 vertex_input_2 : COLOR; // TANGENT float4 vertex_input_3 : TEXCOORD0; // COLOR float2 vertex_input_4 : TEXCOORD; // TEXCOORD float2 vertex_input_5 : TEXCOORD1; // TEXCOORD_1 }; struct Vertex_Stage_Output { float2 vertex_output_0 : TEXCOORD; // TEXCOORD float3 vertex_output_1 : TEXCOORD1; // TEXCOORD_1 float4 vertex_output_2 : TEXCOORD2; // TEXCOORD_2 float3 vertex_output_3 : TEXCOORD3; // TEXCOORD_3 float3 vertex_output_4 : TEXCOORD4; // TEXCOORD_4 float4 vertex_output_5 : TEXCOORD5; // TEXCOORD_5 float4 vertex_output_6 : TEXCOORD7; // TEXCOORD_7 float4 gl_Position : SV_Position; }; void vert_main() { vertex_output_0.x = vertex_input_4.x; vertex_output_0.y = vertex_input_4.y; vertex_output_1.x = 0.0f; vertex_output_1.y = 0.0f; vertex_output_1.z = 0.0f; precise float vertex_unnamed_64 = vertex_uniform_buffer_2[1u].y * 0.006000000052154064178466796875f; precise float vertex_unnamed_66 = vertex_uniform_buffer_2[1u].y * 0.0199999995529651641845703125f; precise float vertex_unnamed_68 = vertex_uniform_buffer_2[1u].y * 0.0199999995529651641845703125f; precise float vertex_unnamed_69 = vertex_uniform_buffer_2[1u].y * 0.0500000007450580596923828125f; precise float vertex_unnamed_73 = vertex_unnamed_64 * vertex_input_0.z; precise float vertex_unnamed_74 = vertex_unnamed_66 * vertex_input_0.z; precise float vertex_unnamed_75 = vertex_unnamed_68 * vertex_input_0.z; precise float vertex_unnamed_76 = vertex_unnamed_69 * vertex_input_0.z; precise float vertex_unnamed_80 = vertex_uniform_buffer_2[1u].y * 0.01200000010430812835693359375f; precise float vertex_unnamed_82 = vertex_uniform_buffer_2[1u].y * 0.0199999995529651641845703125f; precise float vertex_unnamed_83 = vertex_uniform_buffer_2[1u].y * 0.0599999986588954925537109375f; precise float vertex_unnamed_85 = vertex_uniform_buffer_2[1u].y * 0.0240000002086162567138671875f; float vertex_unnamed_109 = mad(frac(mad(vertex_uniform_buffer_2[1u].x, 1.2000000476837158203125f, mad(vertex_input_0.x, vertex_unnamed_80, vertex_unnamed_73))), 6.40884876251220703125f, -3.1415927410125732421875f); float vertex_unnamed_112 = mad(frac(mad(vertex_uniform_buffer_2[1u].x, 2.0f, mad(vertex_input_0.x, vertex_unnamed_82, vertex_unnamed_74))), 6.40884876251220703125f, -3.1415927410125732421875f); float vertex_unnamed_113 = mad(frac(mad(vertex_uniform_buffer_2[1u].x, 1.60000002384185791015625f, mad(vertex_input_0.x, vertex_unnamed_83, vertex_unnamed_75))), 6.40884876251220703125f, -3.1415927410125732421875f); float vertex_unnamed_114 = mad(frac(mad(vertex_uniform_buffer_2[1u].x, 4.80000019073486328125f, mad(vertex_input_0.x, vertex_unnamed_85, vertex_unnamed_76))), 6.40884876251220703125f, -3.1415927410125732421875f); precise float vertex_unnamed_115 = vertex_unnamed_109 * vertex_unnamed_109; precise float vertex_unnamed_116 = vertex_unnamed_112 * vertex_unnamed_112; precise float vertex_unnamed_117 = vertex_unnamed_113 * vertex_unnamed_113; precise float vertex_unnamed_118 = vertex_unnamed_114 * vertex_unnamed_114; precise float vertex_unnamed_119 = vertex_unnamed_109 * vertex_unnamed_115; precise float vertex_unnamed_120 = vertex_unnamed_112 * vertex_unnamed_116; precise float vertex_unnamed_121 = vertex_unnamed_113 * vertex_unnamed_117; precise float vertex_unnamed_122 = vertex_unnamed_114 * vertex_unnamed_118; precise float vertex_unnamed_128 = vertex_unnamed_115 * vertex_unnamed_119; precise float vertex_unnamed_129 = vertex_unnamed_116 * vertex_unnamed_120; precise float vertex_unnamed_130 = vertex_unnamed_117 * vertex_unnamed_121; precise float vertex_unnamed_131 = vertex_unnamed_118 * vertex_unnamed_122; precise float vertex_unnamed_132 = vertex_unnamed_115 * vertex_unnamed_128; precise float vertex_unnamed_133 = vertex_unnamed_116 * vertex_unnamed_129; precise float vertex_unnamed_134 = vertex_unnamed_117 * vertex_unnamed_130; precise float vertex_unnamed_135 = vertex_unnamed_118 * vertex_unnamed_131; float vertex_unnamed_141 = mad(vertex_unnamed_132, -0.00019840999448206275701522827148438f, mad(vertex_unnamed_128, 0.008333300240337848663330078125f, mad(vertex_unnamed_119, -0.16161616146564483642578125f, vertex_unnamed_109))); float vertex_unnamed_143 = mad(vertex_unnamed_133, -0.00019840999448206275701522827148438f, mad(vertex_unnamed_129, 0.008333300240337848663330078125f, mad(vertex_unnamed_120, -0.16161616146564483642578125f, vertex_unnamed_112))); float vertex_unnamed_144 = mad(vertex_unnamed_134, -0.00019840999448206275701522827148438f, mad(vertex_unnamed_130, 0.008333300240337848663330078125f, mad(vertex_unnamed_121, -0.16161616146564483642578125f, vertex_unnamed_113))); float vertex_unnamed_145 = mad(vertex_unnamed_135, -0.00019840999448206275701522827148438f, mad(vertex_unnamed_131, 0.008333300240337848663330078125f, mad(vertex_unnamed_122, -0.16161616146564483642578125f, vertex_unnamed_114))); precise float vertex_unnamed_146 = vertex_unnamed_141 * vertex_unnamed_141; precise float vertex_unnamed_147 = vertex_unnamed_143 * vertex_unnamed_143; precise float vertex_unnamed_148 = vertex_unnamed_144 * vertex_unnamed_144; precise float vertex_unnamed_149 = vertex_unnamed_145 * vertex_unnamed_145; precise float vertex_unnamed_150 = vertex_unnamed_146 * vertex_unnamed_146; precise float vertex_unnamed_151 = vertex_unnamed_147 * vertex_unnamed_147; precise float vertex_unnamed_152 = vertex_unnamed_148 * vertex_unnamed_148; precise float vertex_unnamed_153 = vertex_unnamed_149 * vertex_unnamed_149; precise float vertex_unnamed_159 = vertex_input_3.w * vertex_uniform_buffer_2[1u].z; precise float vertex_unnamed_160 = vertex_unnamed_150 * vertex_unnamed_159; precise float vertex_unnamed_161 = vertex_unnamed_151 * vertex_unnamed_159; precise float vertex_unnamed_162 = vertex_unnamed_152 * vertex_unnamed_159; precise float vertex_unnamed_163 = vertex_unnamed_153 * vertex_unnamed_159; precise float vertex_unnamed_170 = dot(float4(vertex_unnamed_150, vertex_unnamed_151, vertex_unnamed_152, vertex_unnamed_153), float4(0.674199879169464111328125f, 0.674199879169464111328125f, 0.2696799337863922119140625f, 0.13483996689319610595703125f)) * 0.699999988079071044921875f; precise float vertex_unnamed_183 = (-0.0f) - dot(float4(vertex_unnamed_160, vertex_unnamed_161, vertex_unnamed_162, vertex_unnamed_163), float4(0.0240000002086162567138671875f, 0.039999999105930328369140625f, -0.119999997317790985107421875f, 0.09600000083446502685546875f)); precise float vertex_unnamed_185 = (-0.0f) - dot(float4(vertex_unnamed_160, vertex_unnamed_161, vertex_unnamed_162, vertex_unnamed_163), float4(0.006000000052154064178466796875f, 0.0199999995529651641845703125f, -0.0199999995529651641845703125f, 0.100000001490116119384765625f)); float vertex_unnamed_193 = mad(vertex_unnamed_183, vertex_uniform_buffer_2[1u].z, vertex_input_0.x); float vertex_unnamed_194 = mad(vertex_unnamed_185, vertex_uniform_buffer_2[1u].z, vertex_input_0.z); precise float vertex_unnamed_202 = vertex_input_0.y * vertex_uniform_buffer_1[1u].x; precise float vertex_unnamed_203 = vertex_input_0.y * vertex_uniform_buffer_1[1u].y; precise float vertex_unnamed_204 = vertex_input_0.y * vertex_uniform_buffer_1[1u].z; precise float vertex_unnamed_226 = mad(vertex_uniform_buffer_1[2u].x, vertex_unnamed_194, mad(vertex_uniform_buffer_1[0u].x, vertex_unnamed_193, vertex_unnamed_202)) + vertex_uniform_buffer_1[3u].x; precise float vertex_unnamed_227 = mad(vertex_uniform_buffer_1[2u].y, vertex_unnamed_194, mad(vertex_uniform_buffer_1[0u].y, vertex_unnamed_193, vertex_unnamed_203)) + vertex_uniform_buffer_1[3u].y; precise float vertex_unnamed_228 = mad(vertex_uniform_buffer_1[2u].z, vertex_unnamed_194, mad(vertex_uniform_buffer_1[0u].z, vertex_unnamed_193, vertex_unnamed_204)) + vertex_uniform_buffer_1[3u].z; vertex_output_2.x = vertex_unnamed_226; vertex_output_2.y = vertex_unnamed_227; vertex_output_2.z = vertex_unnamed_228; vertex_output_2.w = 32.0f; float vertex_unnamed_246 = dot(float3(vertex_input_1.x, vertex_input_1.y, vertex_input_1.z), float3(vertex_uniform_buffer_1[4u].xyz)); float vertex_unnamed_261 = dot(float3(vertex_input_1.x, vertex_input_1.y, vertex_input_1.z), float3(vertex_uniform_buffer_1[5u].xyz)); float vertex_unnamed_276 = dot(float3(vertex_input_1.x, vertex_input_1.y, vertex_input_1.z), float3(vertex_uniform_buffer_1[6u].xyz)); float vertex_unnamed_284 = rsqrt(max(dot(float3(vertex_unnamed_246, vertex_unnamed_261, vertex_unnamed_276), float3(vertex_unnamed_246, vertex_unnamed_261, vertex_unnamed_276)), 1.1754943508222875079687365372222e-38f)); precise float vertex_unnamed_285 = vertex_unnamed_284 * vertex_unnamed_246; precise float vertex_unnamed_286 = vertex_unnamed_284 * vertex_unnamed_261; precise float vertex_unnamed_287 = vertex_unnamed_284 * vertex_unnamed_276; vertex_output_3.x = vertex_unnamed_285; vertex_output_3.y = vertex_unnamed_286; vertex_output_3.z = vertex_unnamed_287; precise float vertex_unnamed_291 = (-0.0f) - vertex_unnamed_226; precise float vertex_unnamed_292 = (-0.0f) - vertex_unnamed_227; precise float vertex_unnamed_293 = (-0.0f) - vertex_unnamed_228; precise float vertex_unnamed_300 = vertex_unnamed_291 + vertex_uniform_buffer_0[21u].x; precise float vertex_unnamed_301 = vertex_unnamed_292 + vertex_uniform_buffer_0[21u].y; precise float vertex_unnamed_302 = vertex_unnamed_293 + vertex_uniform_buffer_0[21u].z; float vertex_unnamed_308 = rsqrt(max(dot(float3(vertex_unnamed_300, vertex_unnamed_301, vertex_unnamed_302), float3(vertex_unnamed_300, vertex_unnamed_301, vertex_unnamed_302)), 6.103515625e-05f)); precise float vertex_unnamed_309 = vertex_unnamed_308 * vertex_unnamed_300; precise float vertex_unnamed_310 = vertex_unnamed_308 * vertex_unnamed_301; precise float vertex_unnamed_311 = vertex_unnamed_308 * vertex_unnamed_302; vertex_output_4.x = vertex_unnamed_309; vertex_output_4.y = vertex_unnamed_310; vertex_output_4.z = vertex_unnamed_311; vertex_output_5.x = 0.0f; vertex_output_5.y = 0.0f; vertex_output_5.z = 0.0f; vertex_output_5.w = 0.0f; precise float vertex_unnamed_324 = (-0.0f) - vertex_uniform_buffer_2[2u].x; precise float vertex_unnamed_326 = (-0.0f) - vertex_uniform_buffer_2[2u].y; precise float vertex_unnamed_328 = (-0.0f) - vertex_uniform_buffer_2[2u].z; precise float vertex_unnamed_329 = vertex_unnamed_193 + vertex_unnamed_324; precise float vertex_unnamed_330 = vertex_input_0.y + vertex_unnamed_326; precise float vertex_unnamed_331 = vertex_unnamed_194 + vertex_unnamed_328; precise float vertex_unnamed_335 = (-0.0f) - dot(float3(vertex_unnamed_329, vertex_unnamed_330, vertex_unnamed_331), float3(vertex_unnamed_329, vertex_unnamed_330, vertex_unnamed_331)); precise float vertex_unnamed_339 = vertex_unnamed_335 + vertex_uniform_buffer_2[1u].w; precise float vertex_unnamed_340 = vertex_unnamed_339 + vertex_unnamed_339; precise float vertex_unnamed_344 = vertex_unnamed_340 * vertex_uniform_buffer_2[2u].w; vertex_output_6.w = clamp(vertex_unnamed_344, 0.0f, 1.0f); precise float vertex_unnamed_353 = vertex_uniform_buffer_2[0u].x + (-0.5f); precise float vertex_unnamed_355 = vertex_uniform_buffer_2[0u].y + (-0.5f); precise float vertex_unnamed_356 = vertex_uniform_buffer_2[0u].z + (-0.5f); precise float vertex_unnamed_367 = mad(vertex_unnamed_170, vertex_unnamed_353, 0.5f) * vertex_input_3.x; precise float vertex_unnamed_368 = mad(vertex_unnamed_170, vertex_unnamed_355, 0.5f) * vertex_input_3.y; precise float vertex_unnamed_369 = mad(vertex_unnamed_170, vertex_unnamed_356, 0.5f) * vertex_input_3.z; precise float vertex_unnamed_370 = vertex_unnamed_367 + vertex_unnamed_367; precise float vertex_unnamed_371 = vertex_unnamed_368 + vertex_unnamed_368; precise float vertex_unnamed_372 = vertex_unnamed_369 + vertex_unnamed_369; vertex_output_6.x = vertex_unnamed_370; vertex_output_6.y = vertex_unnamed_371; vertex_output_6.z = vertex_unnamed_372; precise float vertex_unnamed_383 = vertex_unnamed_227 * vertex_uniform_buffer_0[80u].x; precise float vertex_unnamed_384 = vertex_unnamed_227 * vertex_uniform_buffer_0[80u].y; precise float vertex_unnamed_385 = vertex_unnamed_227 * vertex_uniform_buffer_0[80u].z; precise float vertex_unnamed_386 = vertex_unnamed_227 * vertex_uniform_buffer_0[80u].w; precise float vertex_unnamed_416 = mad(vertex_uniform_buffer_0[81u].x, vertex_unnamed_228, mad(vertex_uniform_buffer_0[79u].x, vertex_unnamed_226, vertex_unnamed_383)) + vertex_uniform_buffer_0[82u].x; precise float vertex_unnamed_417 = mad(vertex_uniform_buffer_0[81u].y, vertex_unnamed_228, mad(vertex_uniform_buffer_0[79u].y, vertex_unnamed_226, vertex_unnamed_384)) + vertex_uniform_buffer_0[82u].y; precise float vertex_unnamed_418 = mad(vertex_uniform_buffer_0[81u].z, vertex_unnamed_228, mad(vertex_uniform_buffer_0[79u].z, vertex_unnamed_226, vertex_unnamed_385)) + vertex_uniform_buffer_0[82u].z; precise float vertex_unnamed_419 = mad(vertex_uniform_buffer_0[81u].w, vertex_unnamed_228, mad(vertex_uniform_buffer_0[79u].w, vertex_unnamed_226, vertex_unnamed_386)) + vertex_uniform_buffer_0[82u].w; gl_Position.x = vertex_unnamed_416; gl_Position.y = vertex_unnamed_417; gl_Position.z = vertex_unnamed_418; gl_Position.w = vertex_unnamed_419; } Vertex_Stage_Output vert(Vertex_Stage_Input stage_input) { vertex_uniform_buffer_0[21] = float4(_WorldSpaceCameraPos[0], _WorldSpaceCameraPos[1], _WorldSpaceCameraPos[2], vertex_uniform_buffer_0[21][3]); vertex_uniform_buffer_0[79] = float4(unity_MatrixVP[0][0], unity_MatrixVP[1][0], unity_MatrixVP[2][0], unity_MatrixVP[3][0]); vertex_uniform_buffer_0[80] = float4(unity_MatrixVP[0][1], unity_MatrixVP[1][1], unity_MatrixVP[2][1], unity_MatrixVP[3][1]); vertex_uniform_buffer_0[81] = float4(unity_MatrixVP[0][2], unity_MatrixVP[1][2], unity_MatrixVP[2][2], unity_MatrixVP[3][2]); vertex_uniform_buffer_0[82] = float4(unity_MatrixVP[0][3], unity_MatrixVP[1][3], unity_MatrixVP[2][3], unity_MatrixVP[3][3]); vertex_uniform_buffer_1[0] = float4(unity_ObjectToWorld[0][0], unity_ObjectToWorld[1][0], unity_ObjectToWorld[2][0], unity_ObjectToWorld[3][0]); vertex_uniform_buffer_1[1] = float4(unity_ObjectToWorld[0][1], unity_ObjectToWorld[1][1], unity_ObjectToWorld[2][1], unity_ObjectToWorld[3][1]); vertex_uniform_buffer_1[2] = float4(unity_ObjectToWorld[0][2], unity_ObjectToWorld[1][2], unity_ObjectToWorld[2][2], unity_ObjectToWorld[3][2]); vertex_uniform_buffer_1[3] = float4(unity_ObjectToWorld[0][3], unity_ObjectToWorld[1][3], unity_ObjectToWorld[2][3], unity_ObjectToWorld[3][3]); vertex_uniform_buffer_1[4] = float4(unity_WorldToObject[0][0], unity_WorldToObject[1][0], unity_WorldToObject[2][0], unity_WorldToObject[3][0]); vertex_uniform_buffer_1[5] = float4(unity_WorldToObject[0][1], unity_WorldToObject[1][1], unity_WorldToObject[2][1], unity_WorldToObject[3][1]); vertex_uniform_buffer_1[6] = float4(unity_WorldToObject[0][2], unity_WorldToObject[1][2], unity_WorldToObject[2][2], unity_WorldToObject[3][2]); vertex_uniform_buffer_1[7] = float4(unity_WorldToObject[0][3], unity_WorldToObject[1][3], unity_WorldToObject[2][3], unity_WorldToObject[3][3]); vertex_uniform_buffer_2[0] = float4(_WavingTint[0], _WavingTint[1], _WavingTint[2], _WavingTint[3]); vertex_uniform_buffer_2[1] = float4(_WaveAndDistance[0], _WaveAndDistance[1], _WaveAndDistance[2], _WaveAndDistance[3]); vertex_uniform_buffer_2[2] = float4(_CameraPosition[0], _CameraPosition[1], _CameraPosition[2], _CameraPosition[3]); vertex_input_0 = stage_input.vertex_input_0; vertex_input_1 = stage_input.vertex_input_1; vertex_input_2 = stage_input.vertex_input_2; vertex_input_3 = stage_input.vertex_input_3; vertex_input_4 = stage_input.vertex_input_4; vertex_input_5 = stage_input.vertex_input_5; vert_main(); Vertex_Stage_Output stage_output; stage_output.gl_Position = gl_Position; stage_output.vertex_output_0 = vertex_output_0; stage_output.vertex_output_1 = vertex_output_1; stage_output.vertex_output_2 = vertex_output_2; stage_output.vertex_output_3 = vertex_output_3; stage_output.vertex_output_4 = vertex_output_4; stage_output.vertex_output_5 = vertex_output_5; stage_output.vertex_output_6 = vertex_output_6; return stage_output; } #endif // _ADDITIONAL_LIGHTS #endif // _LIGHT_LAYERS #endif // _MAIN_LIGHT_SHADOWS_CASCADE #endif // !STEREO_INSTANCING_ON #endif // !_ADDITIONAL_LIGHT_SHADOWS #endif // !_LIGHT_COOKIES #endif // !_MAIN_LIGHT_SHADOWS #endif // !_SHADOWS_SOFT #ifdef _ADDITIONAL_LIGHTS #ifdef _ADDITIONAL_LIGHT_SHADOWS #ifdef _LIGHT_LAYERS #ifdef _MAIN_LIGHT_SHADOWS #ifndef STEREO_INSTANCING_ON #ifndef _LIGHT_COOKIES #ifndef _MAIN_LIGHT_SHADOWS_CASCADE #ifndef _SHADOWS_SOFT #define ANY_SHADER_VARIANT_ACTIVE float3 _WorldSpaceCameraPos; float4 _AdditionalLightsPosition[256]; float4 _AdditionalLightsColor[256]; float4 _AdditionalLightsAttenuation[256]; float4 _AdditionalLightsSpotDir[256]; float _AdditionalLightsLayerMasks[256]; float4 unity_RenderingLayer; float4 unity_LightData; float4 unity_LightIndices[2]; float4 unity_SHAr; float4 unity_SHAg; float4 unity_SHAb; float4 unity_SHBr; float4 unity_SHBg; float4 unity_SHBb; float4 unity_SHC; float _Cutoff; float4 _MainLightShadowParams; float4 _AdditionalShadowFadeParams; float4 _AdditionalShadowParams[256]; float4x4 _AdditionalLightsWorldToShadow[256]; static float4 fragment_uniform_buffer_0[22]; static float4 fragment_uniform_buffer_1[1536]; static float4 fragment_uniform_buffer_2[34]; static float4 fragment_uniform_buffer_3[5]; static float4 fragment_uniform_buffer_4[1313]; static const float fragment_unnamed_62[16] = { 1.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f }; Texture2D _MainTex; Texture2D _MainLightShadowmapTexture; Texture2D _AdditionalLightsShadowmapTexture; SamplerState sampler_MainTex; SamplerComparisonState S1; static float2 fragment_input_0; static float3 fragment_input_1; static float4 fragment_input_2; static float3 fragment_input_3; static float3 fragment_input_4; static float4 fragment_input_5; static float4 fragment_input_6; static float4 fragment_input_7; static float4 fragment_output_0; struct Fragment_Stage_Input { float2 fragment_input_0 : TEXCOORD; // TEXCOORD float3 fragment_input_1 : TEXCOORD1; // TEXCOORD_1 float4 fragment_input_2 : TEXCOORD2; // TEXCOORD_2 float3 fragment_input_3 : TEXCOORD3; // TEXCOORD_3 float3 fragment_input_4 : TEXCOORD4; // TEXCOORD_4 float4 fragment_input_5 : TEXCOORD5; // TEXCOORD_5 float4 fragment_input_6 : TEXCOORD6; // TEXCOORD_6 float4 fragment_input_7 : TEXCOORD7; // TEXCOORD_7 }; struct Fragment_Stage_Output { float4 fragment_output_0 : SV_Target0; }; static bool discard_state; void discard_cond(bool fragment_unnamed_703) { if (fragment_unnamed_703) { discard_state = true; } } void discard_exit() { if (discard_state) { discard; } } void frag_main() { discard_state = false; float4 fragment_unnamed_84 = _MainTex.SampleBias(sampler_MainTex, float2(fragment_input_0.x, fragment_input_0.y), fragment_uniform_buffer_0[4u].x); float fragment_unnamed_89 = fragment_unnamed_84.w; precise float fragment_unnamed_100 = fragment_unnamed_84.x * fragment_input_7.x; precise float fragment_unnamed_101 = fragment_unnamed_84.y * fragment_input_7.y; precise float fragment_unnamed_102 = fragment_unnamed_84.z * fragment_input_7.z; precise float fragment_unnamed_103 = fragment_unnamed_89 * fragment_input_7.w; bool fragment_unnamed_108 = fragment_uniform_buffer_0[4u].z != 0.0f; bool fragment_unnamed_114 = 0.0f >= fragment_uniform_buffer_3[4u].x; precise float fragment_unnamed_121 = abs(ddx_coarse(fragment_unnamed_103)) + abs(ddy_coarse(fragment_unnamed_103)); precise float fragment_unnamed_127 = (-0.0f) - fragment_uniform_buffer_3[4u].x; float fragment_unnamed_129 = mad(fragment_unnamed_89, fragment_input_7.w, fragment_unnamed_127); precise float fragment_unnamed_130 = (-0.0f) - fragment_unnamed_121; precise float fragment_unnamed_135 = mad(fragment_unnamed_130, 0.5f, fragment_unnamed_129) / max(fragment_unnamed_121, 9.9999997473787516355514526367188e-05f); precise float fragment_unnamed_136 = fragment_unnamed_135 + 1.0f; float fragment_unnamed_141 = asfloat(fragment_unnamed_114 ? 1065353216u : asuint(clamp(fragment_unnamed_136, 0.0f, 1.0f))); precise float fragment_unnamed_144 = fragment_unnamed_141 + (-9.9999997473787516355514526367188e-05f); discard_cond(asfloat((((~(fragment_unnamed_114 ? 4294967295u : 0u)) & (fragment_unnamed_108 ? 4294967295u : 0u)) != 0u) ? asuint(fragment_unnamed_144) : asuint(fragment_unnamed_129)) < 0.0f); float fragment_unnamed_170 = rsqrt(dot(float3(fragment_input_3.x, fragment_input_3.y, fragment_input_3.z), float3(fragment_input_3.x, fragment_input_3.y, fragment_input_3.z))); precise float fragment_unnamed_177 = fragment_unnamed_170 * fragment_input_3.x; precise float fragment_unnamed_178 = fragment_unnamed_170 * fragment_input_3.y; precise float fragment_unnamed_179 = fragment_unnamed_170 * fragment_input_3.z; precise float fragment_unnamed_213 = fragment_unnamed_178 * fragment_unnamed_177; precise float fragment_unnamed_214 = fragment_unnamed_179 * fragment_unnamed_178; precise float fragment_unnamed_215 = fragment_unnamed_179 * fragment_unnamed_179; precise float fragment_unnamed_216 = fragment_unnamed_177 * fragment_unnamed_179; precise float fragment_unnamed_247 = fragment_unnamed_178 * fragment_unnamed_178; precise float fragment_unnamed_248 = (-0.0f) - fragment_unnamed_247; float fragment_unnamed_249 = mad(fragment_unnamed_177, fragment_unnamed_177, fragment_unnamed_248); precise float fragment_unnamed_259 = dot(float4(fragment_uniform_buffer_2[27u]), float4(fragment_unnamed_177, fragment_unnamed_178, fragment_unnamed_179, asfloat(1065353216u))) + mad(fragment_uniform_buffer_2[33u].x, fragment_unnamed_249, dot(float4(fragment_uniform_buffer_2[30u]), float4(fragment_unnamed_213, fragment_unnamed_214, fragment_unnamed_215, fragment_unnamed_216))); precise float fragment_unnamed_260 = dot(float4(fragment_uniform_buffer_2[28u]), float4(fragment_unnamed_177, fragment_unnamed_178, fragment_unnamed_179, asfloat(1065353216u))) + mad(fragment_uniform_buffer_2[33u].y, fragment_unnamed_249, dot(float4(fragment_uniform_buffer_2[31u]), float4(fragment_unnamed_213, fragment_unnamed_214, fragment_unnamed_215, fragment_unnamed_216))); precise float fragment_unnamed_261 = dot(float4(fragment_uniform_buffer_2[29u]), float4(fragment_unnamed_177, fragment_unnamed_178, fragment_unnamed_179, asfloat(1065353216u))) + mad(fragment_uniform_buffer_2[33u].z, fragment_unnamed_249, dot(float4(fragment_uniform_buffer_2[32u]), float4(fragment_unnamed_213, fragment_unnamed_214, fragment_unnamed_215, fragment_unnamed_216))); precise float fragment_unnamed_278 = (-0.0f) - fragment_uniform_buffer_4[27u].x; precise float fragment_unnamed_279 = fragment_unnamed_278 + 1.0f; float fragment_unnamed_296 = asfloat(((((0.0f >= fragment_input_6.z) ? 4294967295u : 0u) | ((fragment_input_6.z >= 1.0f) ? 4294967295u : 0u)) != 0u) ? 1065353216u : asuint(mad(_MainLightShadowmapTexture.SampleCmpLevelZero(S1, float2(fragment_input_6.x, fragment_input_6.y), fragment_input_6.z).xxxx.x, fragment_uniform_buffer_4[27u].x, fragment_unnamed_279))); precise float fragment_unnamed_307 = (-0.0f) - fragment_uniform_buffer_0[21u].x; precise float fragment_unnamed_309 = (-0.0f) - fragment_uniform_buffer_0[21u].y; precise float fragment_unnamed_311 = (-0.0f) - fragment_uniform_buffer_0[21u].z; precise float fragment_unnamed_312 = fragment_input_2.x + fragment_unnamed_307; precise float fragment_unnamed_313 = fragment_input_2.y + fragment_unnamed_309; precise float fragment_unnamed_314 = fragment_input_2.z + fragment_unnamed_311; float fragment_unnamed_315 = dot(float3(fragment_unnamed_312, fragment_unnamed_313, fragment_unnamed_314), float3(fragment_unnamed_312, fragment_unnamed_313, fragment_unnamed_314)); precise float fragment_unnamed_326 = (-0.0f) - fragment_unnamed_296; precise float fragment_unnamed_327 = fragment_unnamed_326 + 1.0f; precise float fragment_unnamed_345 = mad(clamp(mad(fragment_unnamed_315, fragment_uniform_buffer_4[27u].z, fragment_uniform_buffer_4[27u].w), 0.0f, 1.0f), fragment_unnamed_327, fragment_unnamed_296) * fragment_uniform_buffer_2[11u].z; precise float fragment_unnamed_352 = fragment_unnamed_345 * fragment_uniform_buffer_0[6u].x; precise float fragment_unnamed_353 = fragment_unnamed_345 * fragment_uniform_buffer_0[6u].y; precise float fragment_unnamed_354 = fragment_unnamed_345 * fragment_uniform_buffer_0[6u].z; float fragment_unnamed_363 = clamp(dot(float3(fragment_unnamed_177, fragment_unnamed_178, fragment_unnamed_179), float3(fragment_uniform_buffer_0[5u].xyz)), 0.0f, 1.0f); precise float fragment_unnamed_364 = fragment_unnamed_363 * fragment_unnamed_352; precise float fragment_unnamed_365 = fragment_unnamed_363 * fragment_unnamed_353; precise float fragment_unnamed_366 = fragment_unnamed_363 * fragment_unnamed_354; precise float fragment_unnamed_367 = fragment_unnamed_100 * fragment_unnamed_364; precise float fragment_unnamed_368 = fragment_unnamed_101 * fragment_unnamed_365; precise float fragment_unnamed_369 = fragment_unnamed_102 * fragment_unnamed_366; bool fragment_unnamed_370 = (asuint(fragment_uniform_buffer_0[8u]).x & asuint(fragment_uniform_buffer_2[10u]).x) != 0u; uint fragment_unnamed_387 = uint(int(min(fragment_uniform_buffer_0[10u].x, fragment_uniform_buffer_2[11u].y))); float fragment_unnamed_395 = clamp(mad(fragment_unnamed_315, fragment_uniform_buffer_4[31u].x, fragment_uniform_buffer_4[31u].y), 0.0f, 1.0f); float fragment_unnamed_401; float fragment_unnamed_403; float fragment_unnamed_405; fragment_unnamed_401 = asfloat(0u); fragment_unnamed_403 = asfloat(0u); fragment_unnamed_405 = asfloat(0u); uint fragment_unnamed_450; precise float fragment_unnamed_477; precise float fragment_unnamed_478; precise float fragment_unnamed_479; precise float fragment_unnamed_513; float fragment_unnamed_645; precise float fragment_unnamed_646; precise float fragment_unnamed_647; precise float fragment_unnamed_660; uint fragment_unnamed_661; precise float fragment_unnamed_668; precise float fragment_unnamed_669; precise float fragment_unnamed_670; float fragment_unnamed_674; precise float fragment_unnamed_675; precise float fragment_unnamed_676; precise float fragment_unnamed_677; bool fragment_unnamed_681; for (uint fragment_unnamed_399 = 0u; !(fragment_unnamed_399 >= fragment_unnamed_387); fragment_unnamed_646 = (-0.0f) - fragment_unnamed_645, fragment_unnamed_647 = fragment_unnamed_646 + 1.0f, fragment_unnamed_660 = fragment_unnamed_513 * mad(fragment_unnamed_395, fragment_unnamed_647, fragment_unnamed_645), fragment_unnamed_661 = fragment_unnamed_450 + 256u, fragment_unnamed_668 = fragment_unnamed_660 * fragment_uniform_buffer_1[fragment_unnamed_661].x, fragment_unnamed_669 = fragment_unnamed_660 * fragment_uniform_buffer_1[fragment_unnamed_661].y, fragment_unnamed_670 = fragment_unnamed_660 * fragment_uniform_buffer_1[fragment_unnamed_661].z, fragment_unnamed_674 = clamp(dot(float3(fragment_unnamed_177, fragment_unnamed_178, fragment_unnamed_179), float3(fragment_unnamed_477, fragment_unnamed_478, fragment_unnamed_479)), 0.0f, 1.0f), fragment_unnamed_675 = fragment_unnamed_674 * fragment_unnamed_668, fragment_unnamed_676 = fragment_unnamed_674 * fragment_unnamed_669, fragment_unnamed_677 = fragment_unnamed_674 * fragment_unnamed_670, fragment_unnamed_681 = (asuint(fragment_uniform_buffer_2[10u]).x & asuint(fragment_uniform_buffer_1[fragment_unnamed_450 + 1280u]).x) != 0u, fragment_unnamed_399++, fragment_unnamed_401 = asfloat(fragment_unnamed_681 ? asuint(mad(fragment_unnamed_675, fragment_unnamed_100, fragment_unnamed_401)) : asuint(fragment_unnamed_401)), fragment_unnamed_403 = asfloat(fragment_unnamed_681 ? asuint(mad(fragment_unnamed_676, fragment_unnamed_101, fragment_unnamed_403)) : asuint(fragment_unnamed_403)), fragment_unnamed_405 = asfloat(fragment_unnamed_681 ? asuint(mad(fragment_unnamed_677, fragment_unnamed_102, fragment_unnamed_405)) : asuint(fragment_unnamed_405))) { uint fragment_unnamed_421 = fragment_unnamed_399 & 3u; fragment_unnamed_450 = uint(int(dot(float4(fragment_uniform_buffer_2[(fragment_unnamed_399 >> 2u) + 12u]), float4(fragment_unnamed_62[(fragment_unnamed_421 * 4u) + 0u], fragment_unnamed_62[(fragment_unnamed_421 * 4u) + 1u], fragment_unnamed_62[(fragment_unnamed_421 * 4u) + 2u], fragment_unnamed_62[(fragment_unnamed_421 * 4u) + 3u])))); precise float fragment_unnamed_453 = (-0.0f) - fragment_input_2.x; precise float fragment_unnamed_456 = (-0.0f) - fragment_input_2.y; precise float fragment_unnamed_459 = (-0.0f) - fragment_input_2.z; float fragment_unnamed_468 = mad(fragment_unnamed_453, fragment_uniform_buffer_1[fragment_unnamed_450].w, fragment_uniform_buffer_1[fragment_unnamed_450].x); float fragment_unnamed_469 = mad(fragment_unnamed_456, fragment_uniform_buffer_1[fragment_unnamed_450].w, fragment_uniform_buffer_1[fragment_unnamed_450].y); float fragment_unnamed_470 = mad(fragment_unnamed_459, fragment_uniform_buffer_1[fragment_unnamed_450].w, fragment_uniform_buffer_1[fragment_unnamed_450].z); float fragment_unnamed_474 = max(dot(float3(fragment_unnamed_468, fragment_unnamed_469, fragment_unnamed_470), float3(fragment_unnamed_468, fragment_unnamed_469, fragment_unnamed_470)), 6.103515625e-05f); float fragment_unnamed_476 = rsqrt(fragment_unnamed_474); fragment_unnamed_477 = fragment_unnamed_476 * fragment_unnamed_468; fragment_unnamed_478 = fragment_unnamed_476 * fragment_unnamed_469; fragment_unnamed_479 = fragment_unnamed_476 * fragment_unnamed_470; precise float fragment_unnamed_480 = 1.0f / fragment_unnamed_474; precise float fragment_unnamed_486 = fragment_unnamed_474 * fragment_uniform_buffer_1[fragment_unnamed_450 + 512u].x; precise float fragment_unnamed_487 = (-0.0f) - fragment_unnamed_486; float fragment_unnamed_489 = max(mad(fragment_unnamed_487, fragment_unnamed_486, 1.0f), 0.0f); precise float fragment_unnamed_490 = fragment_unnamed_489 * fragment_unnamed_489; precise float fragment_unnamed_491 = fragment_unnamed_490 * fragment_unnamed_480; float fragment_unnamed_511 = clamp(mad(dot(float3(fragment_uniform_buffer_1[fragment_unnamed_450 + 768u].xyz), float3(fragment_unnamed_477, fragment_unnamed_478, fragment_unnamed_479)), fragment_uniform_buffer_1[fragment_unnamed_450 + 512u].z, fragment_uniform_buffer_1[fragment_unnamed_450 + 512u].w), 0.0f, 1.0f); precise float fragment_unnamed_512 = fragment_unnamed_511 * fragment_unnamed_511; fragment_unnamed_513 = fragment_unnamed_491 * fragment_unnamed_512; uint fragment_unnamed_520 = (int(fragment_unnamed_450) < int(0u)) ? 4294967295u : uint(int(fragment_uniform_buffer_4[fragment_unnamed_450 + 33u].w)); float frontier_phi_8_pred; if (int(fragment_unnamed_520) >= int(0u)) { float fragment_unnamed_560; if (0.0f != fragment_uniform_buffer_4[fragment_unnamed_450 + 33u].z) { float fragment_unnamed_529 = abs(fragment_unnamed_479); float fragment_unnamed_531 = abs(fragment_unnamed_477); precise float fragment_unnamed_539 = (-0.0f) - fragment_unnamed_479; precise float fragment_unnamed_540 = (-0.0f) - fragment_unnamed_478; precise float fragment_unnamed_541 = (-0.0f) - fragment_unnamed_477; fragment_unnamed_560 = asfloat(fragment_unnamed_520 + uint(int(asfloat(((((fragment_unnamed_529 >= abs(fragment_unnamed_478)) ? 4294967295u : 0u) & ((fragment_unnamed_529 >= fragment_unnamed_531) ? 4294967295u : 0u)) != 0u) ? ((fragment_unnamed_539 < 0.0f) ? 1084227584u : 1082130432u) : ((abs(fragment_unnamed_478) >= fragment_unnamed_531) ? ((fragment_unnamed_540 < 0.0f) ? 1077936128u : 1073741824u) : (((fragment_unnamed_541 < 0.0f) ? 4294967295u : 0u) & 1065353216u)))))); } else { fragment_unnamed_560 = asfloat(fragment_unnamed_520); } uint fragment_unnamed_562 = asuint(fragment_unnamed_560) << 2u; uint fragment_unnamed_565 = fragment_unnamed_562 + 290u; precise float fragment_unnamed_573 = fragment_input_2.y * fragment_uniform_buffer_4[fragment_unnamed_565].x; precise float fragment_unnamed_574 = fragment_input_2.y * fragment_uniform_buffer_4[fragment_unnamed_565].y; precise float fragment_unnamed_575 = fragment_input_2.y * fragment_uniform_buffer_4[fragment_unnamed_565].z; precise float fragment_unnamed_576 = fragment_input_2.y * fragment_uniform_buffer_4[fragment_unnamed_565].w; uint fragment_unnamed_577 = fragment_unnamed_562 + 289u; uint fragment_unnamed_591 = fragment_unnamed_562 + 291u; uint fragment_unnamed_605 = fragment_unnamed_562 + 292u; precise float fragment_unnamed_613 = mad(fragment_uniform_buffer_4[fragment_unnamed_591].x, fragment_input_2.z, mad(fragment_uniform_buffer_4[fragment_unnamed_577].x, fragment_input_2.x, fragment_unnamed_573)) + fragment_uniform_buffer_4[fragment_unnamed_605].x; precise float fragment_unnamed_614 = mad(fragment_uniform_buffer_4[fragment_unnamed_591].y, fragment_input_2.z, mad(fragment_uniform_buffer_4[fragment_unnamed_577].y, fragment_input_2.x, fragment_unnamed_574)) + fragment_uniform_buffer_4[fragment_unnamed_605].y; precise float fragment_unnamed_615 = mad(fragment_uniform_buffer_4[fragment_unnamed_591].z, fragment_input_2.z, mad(fragment_uniform_buffer_4[fragment_unnamed_577].z, fragment_input_2.x, fragment_unnamed_575)) + fragment_uniform_buffer_4[fragment_unnamed_605].z; precise float fragment_unnamed_616 = mad(fragment_uniform_buffer_4[fragment_unnamed_591].w, fragment_input_2.z, mad(fragment_uniform_buffer_4[fragment_unnamed_577].w, fragment_input_2.x, fragment_unnamed_576)) + fragment_uniform_buffer_4[fragment_unnamed_605].w; precise float fragment_unnamed_617 = fragment_unnamed_613 / fragment_unnamed_616; precise float fragment_unnamed_618 = fragment_unnamed_614 / fragment_unnamed_616; precise float fragment_unnamed_619 = fragment_unnamed_615 / fragment_unnamed_616; precise float fragment_unnamed_629 = (-0.0f) - fragment_uniform_buffer_4[fragment_unnamed_450 + 33u].x; precise float fragment_unnamed_630 = 1.0f + fragment_unnamed_629; frontier_phi_8_pred = asfloat(((((0.0f >= fragment_unnamed_619) ? 4294967295u : 0u) | ((fragment_unnamed_619 >= 1.0f) ? 4294967295u : 0u)) != 0u) ? 1065353216u : asuint(mad(_AdditionalLightsShadowmapTexture.SampleCmpLevelZero(S1, float2(fragment_unnamed_617, fragment_unnamed_618), fragment_unnamed_619).xxxx.x, fragment_uniform_buffer_4[fragment_unnamed_450 + 33u].x, fragment_unnamed_630))); } else { frontier_phi_8_pred = asfloat(1065353216u); } fragment_unnamed_645 = frontier_phi_8_pred; } precise float fragment_unnamed_411 = fragment_unnamed_401 + mad(fragment_unnamed_259, fragment_unnamed_100, asfloat(fragment_unnamed_370 ? asuint(fragment_unnamed_367) : 0u)); precise float fragment_unnamed_412 = fragment_unnamed_403 + mad(fragment_unnamed_260, fragment_unnamed_101, asfloat(fragment_unnamed_370 ? asuint(fragment_unnamed_368) : 0u)); precise float fragment_unnamed_413 = fragment_unnamed_405 + mad(fragment_unnamed_261, fragment_unnamed_102, asfloat(fragment_unnamed_370 ? asuint(fragment_unnamed_369) : 0u)); fragment_output_0.x = fragment_unnamed_411; fragment_output_0.y = fragment_unnamed_412; fragment_output_0.z = fragment_unnamed_413; fragment_output_0.w = fragment_unnamed_108 ? fragment_unnamed_141 : 1.0f; discard_exit(); } Fragment_Stage_Output frag(Fragment_Stage_Input stage_input) { fragment_uniform_buffer_0[21] = float4(_WorldSpaceCameraPos[0], _WorldSpaceCameraPos[1], _WorldSpaceCameraPos[2], fragment_uniform_buffer_0[21][3]); fragment_uniform_buffer_1[0] = float4(_AdditionalLightsPosition[0][0], _AdditionalLightsPosition[0][1], _AdditionalLightsPosition[0][2], _AdditionalLightsPosition[0][3]); fragment_uniform_buffer_1[1] = float4(_AdditionalLightsPosition[1][0], _AdditionalLightsPosition[1][1], _AdditionalLightsPosition[1][2], _AdditionalLightsPosition[1][3]); fragment_uniform_buffer_1[2] = float4(_AdditionalLightsPosition[2][0], _AdditionalLightsPosition[2][1], _AdditionalLightsPosition[2][2], _AdditionalLightsPosition[2][3]); fragment_uniform_buffer_1[3] = float4(_AdditionalLightsPosition[3][0], _AdditionalLightsPosition[3][1], _AdditionalLightsPosition[3][2], _AdditionalLightsPosition[3][3]); fragment_uniform_buffer_1[4] = float4(_AdditionalLightsPosition[4][0], _AdditionalLightsPosition[4][1], _AdditionalLightsPosition[4][2], _AdditionalLightsPosition[4][3]); fragment_uniform_buffer_1[5] = float4(_AdditionalLightsPosition[5][0], _AdditionalLightsPosition[5][1], _AdditionalLightsPosition[5][2], _AdditionalLightsPosition[5][3]); fragment_uniform_buffer_1[6] = float4(_AdditionalLightsPosition[6][0], _AdditionalLightsPosition[6][1], _AdditionalLightsPosition[6][2], _AdditionalLightsPosition[6][3]); fragment_uniform_buffer_1[7] = float4(_AdditionalLightsPosition[7][0], _AdditionalLightsPosition[7][1], _AdditionalLightsPosition[7][2], _AdditionalLightsPosition[7][3]); fragment_uniform_buffer_1[8] = float4(_AdditionalLightsPosition[8][0], _AdditionalLightsPosition[8][1], _AdditionalLightsPosition[8][2], _AdditionalLightsPosition[8][3]); fragment_uniform_buffer_1[9] = float4(_AdditionalLightsPosition[9][0], _AdditionalLightsPosition[9][1], _AdditionalLightsPosition[9][2], _AdditionalLightsPosition[9][3]); fragment_uniform_buffer_1[10] = float4(_AdditionalLightsPosition[10][0], _AdditionalLightsPosition[10][1], _AdditionalLightsPosition[10][2], _AdditionalLightsPosition[10][3]); fragment_uniform_buffer_1[11] = float4(_AdditionalLightsPosition[11][0], _AdditionalLightsPosition[11][1], _AdditionalLightsPosition[11][2], _AdditionalLightsPosition[11][3]); fragment_uniform_buffer_1[12] = float4(_AdditionalLightsPosition[12][0], _AdditionalLightsPosition[12][1], _AdditionalLightsPosition[12][2], _AdditionalLightsPosition[12][3]); fragment_uniform_buffer_1[13] = float4(_AdditionalLightsPosition[13][0], _AdditionalLightsPosition[13][1], _AdditionalLightsPosition[13][2], _AdditionalLightsPosition[13][3]); fragment_uniform_buffer_1[14] = float4(_AdditionalLightsPosition[14][0], _AdditionalLightsPosition[14][1], _AdditionalLightsPosition[14][2], _AdditionalLightsPosition[14][3]); fragment_uniform_buffer_1[15] = float4(_AdditionalLightsPosition[15][0], _AdditionalLightsPosition[15][1], _AdditionalLightsPosition[15][2], _AdditionalLightsPosition[15][3]); fragment_uniform_buffer_1[16] = float4(_AdditionalLightsPosition[16][0], _AdditionalLightsPosition[16][1], _AdditionalLightsPosition[16][2], _AdditionalLightsPosition[16][3]); fragment_uniform_buffer_1[17] = float4(_AdditionalLightsPosition[17][0], _AdditionalLightsPosition[17][1], _AdditionalLightsPosition[17][2], _AdditionalLightsPosition[17][3]); fragment_uniform_buffer_1[18] = float4(_AdditionalLightsPosition[18][0], _AdditionalLightsPosition[18][1], _AdditionalLightsPosition[18][2], _AdditionalLightsPosition[18][3]); fragment_uniform_buffer_1[19] = float4(_AdditionalLightsPosition[19][0], _AdditionalLightsPosition[19][1], _AdditionalLightsPosition[19][2], _AdditionalLightsPosition[19][3]); fragment_uniform_buffer_1[20] = float4(_AdditionalLightsPosition[20][0], _AdditionalLightsPosition[20][1], _AdditionalLightsPosition[20][2], _AdditionalLightsPosition[20][3]); fragment_uniform_buffer_1[21] = float4(_AdditionalLightsPosition[21][0], _AdditionalLightsPosition[21][1], _AdditionalLightsPosition[21][2], _AdditionalLightsPosition[21][3]); fragment_uniform_buffer_1[22] = float4(_AdditionalLightsPosition[22][0], _AdditionalLightsPosition[22][1], _AdditionalLightsPosition[22][2], _AdditionalLightsPosition[22][3]); fragment_uniform_buffer_1[23] = float4(_AdditionalLightsPosition[23][0], _AdditionalLightsPosition[23][1], _AdditionalLightsPosition[23][2], _AdditionalLightsPosition[23][3]); fragment_uniform_buffer_1[24] = float4(_AdditionalLightsPosition[24][0], _AdditionalLightsPosition[24][1], _AdditionalLightsPosition[24][2], _AdditionalLightsPosition[24][3]); fragment_uniform_buffer_1[25] = float4(_AdditionalLightsPosition[25][0], _AdditionalLightsPosition[25][1], _AdditionalLightsPosition[25][2], _AdditionalLightsPosition[25][3]); fragment_uniform_buffer_1[26] = float4(_AdditionalLightsPosition[26][0], _AdditionalLightsPosition[26][1], _AdditionalLightsPosition[26][2], _AdditionalLightsPosition[26][3]); fragment_uniform_buffer_1[27] = float4(_AdditionalLightsPosition[27][0], _AdditionalLightsPosition[27][1], _AdditionalLightsPosition[27][2], _AdditionalLightsPosition[27][3]); fragment_uniform_buffer_1[28] = float4(_AdditionalLightsPosition[28][0], _AdditionalLightsPosition[28][1], _AdditionalLightsPosition[28][2], _AdditionalLightsPosition[28][3]); fragment_uniform_buffer_1[29] = float4(_AdditionalLightsPosition[29][0], _AdditionalLightsPosition[29][1], _AdditionalLightsPosition[29][2], _AdditionalLightsPosition[29][3]); fragment_uniform_buffer_1[30] = float4(_AdditionalLightsPosition[30][0], _AdditionalLightsPosition[30][1], _AdditionalLightsPosition[30][2], _AdditionalLightsPosition[30][3]); fragment_uniform_buffer_1[31] = float4(_AdditionalLightsPosition[31][0], _AdditionalLightsPosition[31][1], _AdditionalLightsPosition[31][2], _AdditionalLightsPosition[31][3]); fragment_uniform_buffer_1[32] = float4(_AdditionalLightsPosition[32][0], _AdditionalLightsPosition[32][1], _AdditionalLightsPosition[32][2], _AdditionalLightsPosition[32][3]); fragment_uniform_buffer_1[33] = float4(_AdditionalLightsPosition[33][0], _AdditionalLightsPosition[33][1], _AdditionalLightsPosition[33][2], _AdditionalLightsPosition[33][3]); fragment_uniform_buffer_1[34] = float4(_AdditionalLightsPosition[34][0], _AdditionalLightsPosition[34][1], _AdditionalLightsPosition[34][2], _AdditionalLightsPosition[34][3]); fragment_uniform_buffer_1[35] = float4(_AdditionalLightsPosition[35][0], _AdditionalLightsPosition[35][1], _AdditionalLightsPosition[35][2], _AdditionalLightsPosition[35][3]); fragment_uniform_buffer_1[36] = float4(_AdditionalLightsPosition[36][0], _AdditionalLightsPosition[36][1], _AdditionalLightsPosition[36][2], _AdditionalLightsPosition[36][3]); fragment_uniform_buffer_1[37] = float4(_AdditionalLightsPosition[37][0], _AdditionalLightsPosition[37][1], _AdditionalLightsPosition[37][2], _AdditionalLightsPosition[37][3]); fragment_uniform_buffer_1[38] = float4(_AdditionalLightsPosition[38][0], _AdditionalLightsPosition[38][1], _AdditionalLightsPosition[38][2], _AdditionalLightsPosition[38][3]); fragment_uniform_buffer_1[39] = float4(_AdditionalLightsPosition[39][0], _AdditionalLightsPosition[39][1], _AdditionalLightsPosition[39][2], _AdditionalLightsPosition[39][3]); fragment_uniform_buffer_1[40] = float4(_AdditionalLightsPosition[40][0], _AdditionalLightsPosition[40][1], _AdditionalLightsPosition[40][2], _AdditionalLightsPosition[40][3]); fragment_uniform_buffer_1[41] = float4(_AdditionalLightsPosition[41][0], _AdditionalLightsPosition[41][1], _AdditionalLightsPosition[41][2], _AdditionalLightsPosition[41][3]); fragment_uniform_buffer_1[42] = float4(_AdditionalLightsPosition[42][0], _AdditionalLightsPosition[42][1], _AdditionalLightsPosition[42][2], _AdditionalLightsPosition[42][3]); fragment_uniform_buffer_1[43] = float4(_AdditionalLightsPosition[43][0], _AdditionalLightsPosition[43][1], _AdditionalLightsPosition[43][2], _AdditionalLightsPosition[43][3]); fragment_uniform_buffer_1[44] = float4(_AdditionalLightsPosition[44][0], _AdditionalLightsPosition[44][1], _AdditionalLightsPosition[44][2], _AdditionalLightsPosition[44][3]); fragment_uniform_buffer_1[45] = float4(_AdditionalLightsPosition[45][0], _AdditionalLightsPosition[45][1], _AdditionalLightsPosition[45][2], _AdditionalLightsPosition[45][3]); fragment_uniform_buffer_1[46] = float4(_AdditionalLightsPosition[46][0], _AdditionalLightsPosition[46][1], _AdditionalLightsPosition[46][2], _AdditionalLightsPosition[46][3]); fragment_uniform_buffer_1[47] = float4(_AdditionalLightsPosition[47][0], _AdditionalLightsPosition[47][1], _AdditionalLightsPosition[47][2], _AdditionalLightsPosition[47][3]); fragment_uniform_buffer_1[48] = float4(_AdditionalLightsPosition[48][0], _AdditionalLightsPosition[48][1], _AdditionalLightsPosition[48][2], _AdditionalLightsPosition[48][3]); fragment_uniform_buffer_1[49] = float4(_AdditionalLightsPosition[49][0], _AdditionalLightsPosition[49][1], _AdditionalLightsPosition[49][2], _AdditionalLightsPosition[49][3]); fragment_uniform_buffer_1[50] = float4(_AdditionalLightsPosition[50][0], _AdditionalLightsPosition[50][1], _AdditionalLightsPosition[50][2], _AdditionalLightsPosition[50][3]); fragment_uniform_buffer_1[51] = float4(_AdditionalLightsPosition[51][0], _AdditionalLightsPosition[51][1], _AdditionalLightsPosition[51][2], _AdditionalLightsPosition[51][3]); fragment_uniform_buffer_1[52] = float4(_AdditionalLightsPosition[52][0], _AdditionalLightsPosition[52][1], _AdditionalLightsPosition[52][2], _AdditionalLightsPosition[52][3]); fragment_uniform_buffer_1[53] = float4(_AdditionalLightsPosition[53][0], _AdditionalLightsPosition[53][1], _AdditionalLightsPosition[53][2], _AdditionalLightsPosition[53][3]); fragment_uniform_buffer_1[54] = float4(_AdditionalLightsPosition[54][0], _AdditionalLightsPosition[54][1], _AdditionalLightsPosition[54][2], _AdditionalLightsPosition[54][3]); fragment_uniform_buffer_1[55] = float4(_AdditionalLightsPosition[55][0], _AdditionalLightsPosition[55][1], _AdditionalLightsPosition[55][2], _AdditionalLightsPosition[55][3]); fragment_uniform_buffer_1[56] = float4(_AdditionalLightsPosition[56][0], _AdditionalLightsPosition[56][1], _AdditionalLightsPosition[56][2], _AdditionalLightsPosition[56][3]); fragment_uniform_buffer_1[57] = float4(_AdditionalLightsPosition[57][0], _AdditionalLightsPosition[57][1], _AdditionalLightsPosition[57][2], _AdditionalLightsPosition[57][3]); fragment_uniform_buffer_1[58] = float4(_AdditionalLightsPosition[58][0], _AdditionalLightsPosition[58][1], _AdditionalLightsPosition[58][2], _AdditionalLightsPosition[58][3]); fragment_uniform_buffer_1[59] = float4(_AdditionalLightsPosition[59][0], _AdditionalLightsPosition[59][1], _AdditionalLightsPosition[59][2], _AdditionalLightsPosition[59][3]); fragment_uniform_buffer_1[60] = float4(_AdditionalLightsPosition[60][0], _AdditionalLightsPosition[60][1], _AdditionalLightsPosition[60][2], _AdditionalLightsPosition[60][3]); fragment_uniform_buffer_1[61] = float4(_AdditionalLightsPosition[61][0], _AdditionalLightsPosition[61][1], _AdditionalLightsPosition[61][2], _AdditionalLightsPosition[61][3]); fragment_uniform_buffer_1[62] = float4(_AdditionalLightsPosition[62][0], _AdditionalLightsPosition[62][1], _AdditionalLightsPosition[62][2], _AdditionalLightsPosition[62][3]); fragment_uniform_buffer_1[63] = float4(_AdditionalLightsPosition[63][0], _AdditionalLightsPosition[63][1], _AdditionalLightsPosition[63][2], _AdditionalLightsPosition[63][3]); fragment_uniform_buffer_1[64] = float4(_AdditionalLightsPosition[64][0], _AdditionalLightsPosition[64][1], _AdditionalLightsPosition[64][2], _AdditionalLightsPosition[64][3]); fragment_uniform_buffer_1[65] = float4(_AdditionalLightsPosition[65][0], _AdditionalLightsPosition[65][1], _AdditionalLightsPosition[65][2], _AdditionalLightsPosition[65][3]); fragment_uniform_buffer_1[66] = float4(_AdditionalLightsPosition[66][0], _AdditionalLightsPosition[66][1], _AdditionalLightsPosition[66][2], _AdditionalLightsPosition[66][3]); fragment_uniform_buffer_1[67] = float4(_AdditionalLightsPosition[67][0], _AdditionalLightsPosition[67][1], _AdditionalLightsPosition[67][2], _AdditionalLightsPosition[67][3]); fragment_uniform_buffer_1[68] = float4(_AdditionalLightsPosition[68][0], _AdditionalLightsPosition[68][1], _AdditionalLightsPosition[68][2], _AdditionalLightsPosition[68][3]); fragment_uniform_buffer_1[69] = float4(_AdditionalLightsPosition[69][0], _AdditionalLightsPosition[69][1], _AdditionalLightsPosition[69][2], _AdditionalLightsPosition[69][3]); fragment_uniform_buffer_1[70] = float4(_AdditionalLightsPosition[70][0], _AdditionalLightsPosition[70][1], _AdditionalLightsPosition[70][2], _AdditionalLightsPosition[70][3]); fragment_uniform_buffer_1[71] = float4(_AdditionalLightsPosition[71][0], _AdditionalLightsPosition[71][1], _AdditionalLightsPosition[71][2], _AdditionalLightsPosition[71][3]); fragment_uniform_buffer_1[72] = float4(_AdditionalLightsPosition[72][0], _AdditionalLightsPosition[72][1], _AdditionalLightsPosition[72][2], _AdditionalLightsPosition[72][3]); fragment_uniform_buffer_1[73] = float4(_AdditionalLightsPosition[73][0], _AdditionalLightsPosition[73][1], _AdditionalLightsPosition[73][2], _AdditionalLightsPosition[73][3]); fragment_uniform_buffer_1[74] = float4(_AdditionalLightsPosition[74][0], _AdditionalLightsPosition[74][1], _AdditionalLightsPosition[74][2], _AdditionalLightsPosition[74][3]); fragment_uniform_buffer_1[75] = float4(_AdditionalLightsPosition[75][0], _AdditionalLightsPosition[75][1], _AdditionalLightsPosition[75][2], _AdditionalLightsPosition[75][3]); fragment_uniform_buffer_1[76] = float4(_AdditionalLightsPosition[76][0], _AdditionalLightsPosition[76][1], _AdditionalLightsPosition[76][2], _AdditionalLightsPosition[76][3]); fragment_uniform_buffer_1[77] = float4(_AdditionalLightsPosition[77][0], _AdditionalLightsPosition[77][1], _AdditionalLightsPosition[77][2], _AdditionalLightsPosition[77][3]); fragment_uniform_buffer_1[78] = float4(_AdditionalLightsPosition[78][0], _AdditionalLightsPosition[78][1], _AdditionalLightsPosition[78][2], _AdditionalLightsPosition[78][3]); fragment_uniform_buffer_1[79] = float4(_AdditionalLightsPosition[79][0], _AdditionalLightsPosition[79][1], _AdditionalLightsPosition[79][2], _AdditionalLightsPosition[79][3]); fragment_uniform_buffer_1[80] = float4(_AdditionalLightsPosition[80][0], _AdditionalLightsPosition[80][1], _AdditionalLightsPosition[80][2], _AdditionalLightsPosition[80][3]); fragment_uniform_buffer_1[81] = float4(_AdditionalLightsPosition[81][0], _AdditionalLightsPosition[81][1], _AdditionalLightsPosition[81][2], _AdditionalLightsPosition[81][3]); fragment_uniform_buffer_1[82] = float4(_AdditionalLightsPosition[82][0], _AdditionalLightsPosition[82][1], _AdditionalLightsPosition[82][2], _AdditionalLightsPosition[82][3]); fragment_uniform_buffer_1[83] = float4(_AdditionalLightsPosition[83][0], _AdditionalLightsPosition[83][1], _AdditionalLightsPosition[83][2], _AdditionalLightsPosition[83][3]); fragment_uniform_buffer_1[84] = float4(_AdditionalLightsPosition[84][0], _AdditionalLightsPosition[84][1], _AdditionalLightsPosition[84][2], _AdditionalLightsPosition[84][3]); fragment_uniform_buffer_1[85] = float4(_AdditionalLightsPosition[85][0], _AdditionalLightsPosition[85][1], _AdditionalLightsPosition[85][2], _AdditionalLightsPosition[85][3]); fragment_uniform_buffer_1[86] = float4(_AdditionalLightsPosition[86][0], _AdditionalLightsPosition[86][1], _AdditionalLightsPosition[86][2], _AdditionalLightsPosition[86][3]); fragment_uniform_buffer_1[87] = float4(_AdditionalLightsPosition[87][0], _AdditionalLightsPosition[87][1], _AdditionalLightsPosition[87][2], _AdditionalLightsPosition[87][3]); fragment_uniform_buffer_1[88] = float4(_AdditionalLightsPosition[88][0], _AdditionalLightsPosition[88][1], _AdditionalLightsPosition[88][2], _AdditionalLightsPosition[88][3]); fragment_uniform_buffer_1[89] = float4(_AdditionalLightsPosition[89][0], _AdditionalLightsPosition[89][1], _AdditionalLightsPosition[89][2], _AdditionalLightsPosition[89][3]); fragment_uniform_buffer_1[90] = float4(_AdditionalLightsPosition[90][0], _AdditionalLightsPosition[90][1], _AdditionalLightsPosition[90][2], _AdditionalLightsPosition[90][3]); fragment_uniform_buffer_1[91] = float4(_AdditionalLightsPosition[91][0], _AdditionalLightsPosition[91][1], _AdditionalLightsPosition[91][2], _AdditionalLightsPosition[91][3]); fragment_uniform_buffer_1[92] = float4(_AdditionalLightsPosition[92][0], _AdditionalLightsPosition[92][1], _AdditionalLightsPosition[92][2], _AdditionalLightsPosition[92][3]); fragment_uniform_buffer_1[93] = float4(_AdditionalLightsPosition[93][0], _AdditionalLightsPosition[93][1], _AdditionalLightsPosition[93][2], _AdditionalLightsPosition[93][3]); fragment_uniform_buffer_1[94] = float4(_AdditionalLightsPosition[94][0], _AdditionalLightsPosition[94][1], _AdditionalLightsPosition[94][2], _AdditionalLightsPosition[94][3]); fragment_uniform_buffer_1[95] = float4(_AdditionalLightsPosition[95][0], _AdditionalLightsPosition[95][1], _AdditionalLightsPosition[95][2], _AdditionalLightsPosition[95][3]); fragment_uniform_buffer_1[96] = float4(_AdditionalLightsPosition[96][0], _AdditionalLightsPosition[96][1], _AdditionalLightsPosition[96][2], _AdditionalLightsPosition[96][3]); fragment_uniform_buffer_1[97] = float4(_AdditionalLightsPosition[97][0], _AdditionalLightsPosition[97][1], _AdditionalLightsPosition[97][2], _AdditionalLightsPosition[97][3]); fragment_uniform_buffer_1[98] = float4(_AdditionalLightsPosition[98][0], _AdditionalLightsPosition[98][1], _AdditionalLightsPosition[98][2], _AdditionalLightsPosition[98][3]); fragment_uniform_buffer_1[99] = float4(_AdditionalLightsPosition[99][0], _AdditionalLightsPosition[99][1], _AdditionalLightsPosition[99][2], _AdditionalLightsPosition[99][3]); fragment_uniform_buffer_1[100] = float4(_AdditionalLightsPosition[100][0], _AdditionalLightsPosition[100][1], _AdditionalLightsPosition[100][2], _AdditionalLightsPosition[100][3]); fragment_uniform_buffer_1[101] = float4(_AdditionalLightsPosition[101][0], _AdditionalLightsPosition[101][1], _AdditionalLightsPosition[101][2], _AdditionalLightsPosition[101][3]); fragment_uniform_buffer_1[102] = float4(_AdditionalLightsPosition[102][0], _AdditionalLightsPosition[102][1], _AdditionalLightsPosition[102][2], _AdditionalLightsPosition[102][3]); fragment_uniform_buffer_1[103] = float4(_AdditionalLightsPosition[103][0], _AdditionalLightsPosition[103][1], _AdditionalLightsPosition[103][2], _AdditionalLightsPosition[103][3]); fragment_uniform_buffer_1[104] = float4(_AdditionalLightsPosition[104][0], _AdditionalLightsPosition[104][1], _AdditionalLightsPosition[104][2], _AdditionalLightsPosition[104][3]); fragment_uniform_buffer_1[105] = float4(_AdditionalLightsPosition[105][0], _AdditionalLightsPosition[105][1], _AdditionalLightsPosition[105][2], _AdditionalLightsPosition[105][3]); fragment_uniform_buffer_1[106] = float4(_AdditionalLightsPosition[106][0], _AdditionalLightsPosition[106][1], _AdditionalLightsPosition[106][2], _AdditionalLightsPosition[106][3]); fragment_uniform_buffer_1[107] = float4(_AdditionalLightsPosition[107][0], _AdditionalLightsPosition[107][1], _AdditionalLightsPosition[107][2], _AdditionalLightsPosition[107][3]); fragment_uniform_buffer_1[108] = float4(_AdditionalLightsPosition[108][0], _AdditionalLightsPosition[108][1], _AdditionalLightsPosition[108][2], _AdditionalLightsPosition[108][3]); fragment_uniform_buffer_1[109] = float4(_AdditionalLightsPosition[109][0], _AdditionalLightsPosition[109][1], _AdditionalLightsPosition[109][2], _AdditionalLightsPosition[109][3]); fragment_uniform_buffer_1[110] = float4(_AdditionalLightsPosition[110][0], _AdditionalLightsPosition[110][1], _AdditionalLightsPosition[110][2], _AdditionalLightsPosition[110][3]); fragment_uniform_buffer_1[111] = float4(_AdditionalLightsPosition[111][0], _AdditionalLightsPosition[111][1], _AdditionalLightsPosition[111][2], _AdditionalLightsPosition[111][3]); fragment_uniform_buffer_1[112] = float4(_AdditionalLightsPosition[112][0], _AdditionalLightsPosition[112][1], _AdditionalLightsPosition[112][2], _AdditionalLightsPosition[112][3]); fragment_uniform_buffer_1[113] = float4(_AdditionalLightsPosition[113][0], _AdditionalLightsPosition[113][1], _AdditionalLightsPosition[113][2], _AdditionalLightsPosition[113][3]); fragment_uniform_buffer_1[114] = float4(_AdditionalLightsPosition[114][0], _AdditionalLightsPosition[114][1], _AdditionalLightsPosition[114][2], _AdditionalLightsPosition[114][3]); fragment_uniform_buffer_1[115] = float4(_AdditionalLightsPosition[115][0], _AdditionalLightsPosition[115][1], _AdditionalLightsPosition[115][2], _AdditionalLightsPosition[115][3]); fragment_uniform_buffer_1[116] = float4(_AdditionalLightsPosition[116][0], _AdditionalLightsPosition[116][1], _AdditionalLightsPosition[116][2], _AdditionalLightsPosition[116][3]); fragment_uniform_buffer_1[117] = float4(_AdditionalLightsPosition[117][0], _AdditionalLightsPosition[117][1], _AdditionalLightsPosition[117][2], _AdditionalLightsPosition[117][3]); fragment_uniform_buffer_1[118] = float4(_AdditionalLightsPosition[118][0], _AdditionalLightsPosition[118][1], _AdditionalLightsPosition[118][2], _AdditionalLightsPosition[118][3]); fragment_uniform_buffer_1[119] = float4(_AdditionalLightsPosition[119][0], _AdditionalLightsPosition[119][1], _AdditionalLightsPosition[119][2], _AdditionalLightsPosition[119][3]); fragment_uniform_buffer_1[120] = float4(_AdditionalLightsPosition[120][0], _AdditionalLightsPosition[120][1], _AdditionalLightsPosition[120][2], _AdditionalLightsPosition[120][3]); fragment_uniform_buffer_1[121] = float4(_AdditionalLightsPosition[121][0], _AdditionalLightsPosition[121][1], _AdditionalLightsPosition[121][2], _AdditionalLightsPosition[121][3]); fragment_uniform_buffer_1[122] = float4(_AdditionalLightsPosition[122][0], _AdditionalLightsPosition[122][1], _AdditionalLightsPosition[122][2], _AdditionalLightsPosition[122][3]); fragment_uniform_buffer_1[123] = float4(_AdditionalLightsPosition[123][0], _AdditionalLightsPosition[123][1], _AdditionalLightsPosition[123][2], _AdditionalLightsPosition[123][3]); fragment_uniform_buffer_1[124] = float4(_AdditionalLightsPosition[124][0], _AdditionalLightsPosition[124][1], _AdditionalLightsPosition[124][2], _AdditionalLightsPosition[124][3]); fragment_uniform_buffer_1[125] = float4(_AdditionalLightsPosition[125][0], _AdditionalLightsPosition[125][1], _AdditionalLightsPosition[125][2], _AdditionalLightsPosition[125][3]); fragment_uniform_buffer_1[126] = float4(_AdditionalLightsPosition[126][0], _AdditionalLightsPosition[126][1], _AdditionalLightsPosition[126][2], _AdditionalLightsPosition[126][3]); fragment_uniform_buffer_1[127] = float4(_AdditionalLightsPosition[127][0], _AdditionalLightsPosition[127][1], _AdditionalLightsPosition[127][2], _AdditionalLightsPosition[127][3]); fragment_uniform_buffer_1[128] = float4(_AdditionalLightsPosition[128][0], _AdditionalLightsPosition[128][1], _AdditionalLightsPosition[128][2], _AdditionalLightsPosition[128][3]); fragment_uniform_buffer_1[129] = float4(_AdditionalLightsPosition[129][0], _AdditionalLightsPosition[129][1], _AdditionalLightsPosition[129][2], _AdditionalLightsPosition[129][3]); fragment_uniform_buffer_1[130] = float4(_AdditionalLightsPosition[130][0], _AdditionalLightsPosition[130][1], _AdditionalLightsPosition[130][2], _AdditionalLightsPosition[130][3]); fragment_uniform_buffer_1[131] = float4(_AdditionalLightsPosition[131][0], _AdditionalLightsPosition[131][1], _AdditionalLightsPosition[131][2], _AdditionalLightsPosition[131][3]); fragment_uniform_buffer_1[132] = float4(_AdditionalLightsPosition[132][0], _AdditionalLightsPosition[132][1], _AdditionalLightsPosition[132][2], _AdditionalLightsPosition[132][3]); fragment_uniform_buffer_1[133] = float4(_AdditionalLightsPosition[133][0], _AdditionalLightsPosition[133][1], _AdditionalLightsPosition[133][2], _AdditionalLightsPosition[133][3]); fragment_uniform_buffer_1[134] = float4(_AdditionalLightsPosition[134][0], _AdditionalLightsPosition[134][1], _AdditionalLightsPosition[134][2], _AdditionalLightsPosition[134][3]); fragment_uniform_buffer_1[135] = float4(_AdditionalLightsPosition[135][0], _AdditionalLightsPosition[135][1], _AdditionalLightsPosition[135][2], _AdditionalLightsPosition[135][3]); fragment_uniform_buffer_1[136] = float4(_AdditionalLightsPosition[136][0], _AdditionalLightsPosition[136][1], _AdditionalLightsPosition[136][2], _AdditionalLightsPosition[136][3]); fragment_uniform_buffer_1[137] = float4(_AdditionalLightsPosition[137][0], _AdditionalLightsPosition[137][1], _AdditionalLightsPosition[137][2], _AdditionalLightsPosition[137][3]); fragment_uniform_buffer_1[138] = float4(_AdditionalLightsPosition[138][0], _AdditionalLightsPosition[138][1], _AdditionalLightsPosition[138][2], _AdditionalLightsPosition[138][3]); fragment_uniform_buffer_1[139] = float4(_AdditionalLightsPosition[139][0], _AdditionalLightsPosition[139][1], _AdditionalLightsPosition[139][2], _AdditionalLightsPosition[139][3]); fragment_uniform_buffer_1[140] = float4(_AdditionalLightsPosition[140][0], _AdditionalLightsPosition[140][1], _AdditionalLightsPosition[140][2], _AdditionalLightsPosition[140][3]); fragment_uniform_buffer_1[141] = float4(_AdditionalLightsPosition[141][0], _AdditionalLightsPosition[141][1], _AdditionalLightsPosition[141][2], _AdditionalLightsPosition[141][3]); fragment_uniform_buffer_1[142] = float4(_AdditionalLightsPosition[142][0], _AdditionalLightsPosition[142][1], _AdditionalLightsPosition[142][2], _AdditionalLightsPosition[142][3]); fragment_uniform_buffer_1[143] = float4(_AdditionalLightsPosition[143][0], _AdditionalLightsPosition[143][1], _AdditionalLightsPosition[143][2], _AdditionalLightsPosition[143][3]); fragment_uniform_buffer_1[144] = float4(_AdditionalLightsPosition[144][0], _AdditionalLightsPosition[144][1], _AdditionalLightsPosition[144][2], _AdditionalLightsPosition[144][3]); fragment_uniform_buffer_1[145] = float4(_AdditionalLightsPosition[145][0], _AdditionalLightsPosition[145][1], _AdditionalLightsPosition[145][2], _AdditionalLightsPosition[145][3]); fragment_uniform_buffer_1[146] = float4(_AdditionalLightsPosition[146][0], _AdditionalLightsPosition[146][1], _AdditionalLightsPosition[146][2], _AdditionalLightsPosition[146][3]); fragment_uniform_buffer_1[147] = float4(_AdditionalLightsPosition[147][0], _AdditionalLightsPosition[147][1], _AdditionalLightsPosition[147][2], _AdditionalLightsPosition[147][3]); fragment_uniform_buffer_1[148] = float4(_AdditionalLightsPosition[148][0], _AdditionalLightsPosition[148][1], _AdditionalLightsPosition[148][2], _AdditionalLightsPosition[148][3]); fragment_uniform_buffer_1[149] = float4(_AdditionalLightsPosition[149][0], _AdditionalLightsPosition[149][1], _AdditionalLightsPosition[149][2], _AdditionalLightsPosition[149][3]); fragment_uniform_buffer_1[150] = float4(_AdditionalLightsPosition[150][0], _AdditionalLightsPosition[150][1], _AdditionalLightsPosition[150][2], _AdditionalLightsPosition[150][3]); fragment_uniform_buffer_1[151] = float4(_AdditionalLightsPosition[151][0], _AdditionalLightsPosition[151][1], _AdditionalLightsPosition[151][2], _AdditionalLightsPosition[151][3]); fragment_uniform_buffer_1[152] = float4(_AdditionalLightsPosition[152][0], _AdditionalLightsPosition[152][1], _AdditionalLightsPosition[152][2], _AdditionalLightsPosition[152][3]); fragment_uniform_buffer_1[153] = float4(_AdditionalLightsPosition[153][0], _AdditionalLightsPosition[153][1], _AdditionalLightsPosition[153][2], _AdditionalLightsPosition[153][3]); fragment_uniform_buffer_1[154] = float4(_AdditionalLightsPosition[154][0], _AdditionalLightsPosition[154][1], _AdditionalLightsPosition[154][2], _AdditionalLightsPosition[154][3]); fragment_uniform_buffer_1[155] = float4(_AdditionalLightsPosition[155][0], _AdditionalLightsPosition[155][1], _AdditionalLightsPosition[155][2], _AdditionalLightsPosition[155][3]); fragment_uniform_buffer_1[156] = float4(_AdditionalLightsPosition[156][0], _AdditionalLightsPosition[156][1], _AdditionalLightsPosition[156][2], _AdditionalLightsPosition[156][3]); fragment_uniform_buffer_1[157] = float4(_AdditionalLightsPosition[157][0], _AdditionalLightsPosition[157][1], _AdditionalLightsPosition[157][2], _AdditionalLightsPosition[157][3]); fragment_uniform_buffer_1[158] = float4(_AdditionalLightsPosition[158][0], _AdditionalLightsPosition[158][1], _AdditionalLightsPosition[158][2], _AdditionalLightsPosition[158][3]); fragment_uniform_buffer_1[159] = float4(_AdditionalLightsPosition[159][0], _AdditionalLightsPosition[159][1], _AdditionalLightsPosition[159][2], _AdditionalLightsPosition[159][3]); fragment_uniform_buffer_1[160] = float4(_AdditionalLightsPosition[160][0], _AdditionalLightsPosition[160][1], _AdditionalLightsPosition[160][2], _AdditionalLightsPosition[160][3]); fragment_uniform_buffer_1[161] = float4(_AdditionalLightsPosition[161][0], _AdditionalLightsPosition[161][1], _AdditionalLightsPosition[161][2], _AdditionalLightsPosition[161][3]); fragment_uniform_buffer_1[162] = float4(_AdditionalLightsPosition[162][0], _AdditionalLightsPosition[162][1], _AdditionalLightsPosition[162][2], _AdditionalLightsPosition[162][3]); fragment_uniform_buffer_1[163] = float4(_AdditionalLightsPosition[163][0], _AdditionalLightsPosition[163][1], _AdditionalLightsPosition[163][2], _AdditionalLightsPosition[163][3]); fragment_uniform_buffer_1[164] = float4(_AdditionalLightsPosition[164][0], _AdditionalLightsPosition[164][1], _AdditionalLightsPosition[164][2], _AdditionalLightsPosition[164][3]); fragment_uniform_buffer_1[165] = float4(_AdditionalLightsPosition[165][0], _AdditionalLightsPosition[165][1], _AdditionalLightsPosition[165][2], _AdditionalLightsPosition[165][3]); fragment_uniform_buffer_1[166] = float4(_AdditionalLightsPosition[166][0], _AdditionalLightsPosition[166][1], _AdditionalLightsPosition[166][2], _AdditionalLightsPosition[166][3]); fragment_uniform_buffer_1[167] = float4(_AdditionalLightsPosition[167][0], _AdditionalLightsPosition[167][1], _AdditionalLightsPosition[167][2], _AdditionalLightsPosition[167][3]); fragment_uniform_buffer_1[168] = float4(_AdditionalLightsPosition[168][0], _AdditionalLightsPosition[168][1], _AdditionalLightsPosition[168][2], _AdditionalLightsPosition[168][3]); fragment_uniform_buffer_1[169] = float4(_AdditionalLightsPosition[169][0], _AdditionalLightsPosition[169][1], _AdditionalLightsPosition[169][2], _AdditionalLightsPosition[169][3]); fragment_uniform_buffer_1[170] = float4(_AdditionalLightsPosition[170][0], _AdditionalLightsPosition[170][1], _AdditionalLightsPosition[170][2], _AdditionalLightsPosition[170][3]); fragment_uniform_buffer_1[171] = float4(_AdditionalLightsPosition[171][0], _AdditionalLightsPosition[171][1], _AdditionalLightsPosition[171][2], _AdditionalLightsPosition[171][3]); fragment_uniform_buffer_1[172] = float4(_AdditionalLightsPosition[172][0], _AdditionalLightsPosition[172][1], _AdditionalLightsPosition[172][2], _AdditionalLightsPosition[172][3]); fragment_uniform_buffer_1[173] = float4(_AdditionalLightsPosition[173][0], _AdditionalLightsPosition[173][1], _AdditionalLightsPosition[173][2], _AdditionalLightsPosition[173][3]); fragment_uniform_buffer_1[174] = float4(_AdditionalLightsPosition[174][0], _AdditionalLightsPosition[174][1], _AdditionalLightsPosition[174][2], _AdditionalLightsPosition[174][3]); fragment_uniform_buffer_1[175] = float4(_AdditionalLightsPosition[175][0], _AdditionalLightsPosition[175][1], _AdditionalLightsPosition[175][2], _AdditionalLightsPosition[175][3]); fragment_uniform_buffer_1[176] = float4(_AdditionalLightsPosition[176][0], _AdditionalLightsPosition[176][1], _AdditionalLightsPosition[176][2], _AdditionalLightsPosition[176][3]); fragment_uniform_buffer_1[177] = float4(_AdditionalLightsPosition[177][0], _AdditionalLightsPosition[177][1], _AdditionalLightsPosition[177][2], _AdditionalLightsPosition[177][3]); fragment_uniform_buffer_1[178] = float4(_AdditionalLightsPosition[178][0], _AdditionalLightsPosition[178][1], _AdditionalLightsPosition[178][2], _AdditionalLightsPosition[178][3]); fragment_uniform_buffer_1[179] = float4(_AdditionalLightsPosition[179][0], _AdditionalLightsPosition[179][1], _AdditionalLightsPosition[179][2], _AdditionalLightsPosition[179][3]); fragment_uniform_buffer_1[180] = float4(_AdditionalLightsPosition[180][0], _AdditionalLightsPosition[180][1], _AdditionalLightsPosition[180][2], _AdditionalLightsPosition[180][3]); fragment_uniform_buffer_1[181] = float4(_AdditionalLightsPosition[181][0], _AdditionalLightsPosition[181][1], _AdditionalLightsPosition[181][2], _AdditionalLightsPosition[181][3]); fragment_uniform_buffer_1[182] = float4(_AdditionalLightsPosition[182][0], _AdditionalLightsPosition[182][1], _AdditionalLightsPosition[182][2], _AdditionalLightsPosition[182][3]); fragment_uniform_buffer_1[183] = float4(_AdditionalLightsPosition[183][0], _AdditionalLightsPosition[183][1], _AdditionalLightsPosition[183][2], _AdditionalLightsPosition[183][3]); fragment_uniform_buffer_1[184] = float4(_AdditionalLightsPosition[184][0], _AdditionalLightsPosition[184][1], _AdditionalLightsPosition[184][2], _AdditionalLightsPosition[184][3]); fragment_uniform_buffer_1[185] = float4(_AdditionalLightsPosition[185][0], _AdditionalLightsPosition[185][1], _AdditionalLightsPosition[185][2], _AdditionalLightsPosition[185][3]); fragment_uniform_buffer_1[186] = float4(_AdditionalLightsPosition[186][0], _AdditionalLightsPosition[186][1], _AdditionalLightsPosition[186][2], _AdditionalLightsPosition[186][3]); fragment_uniform_buffer_1[187] = float4(_AdditionalLightsPosition[187][0], _AdditionalLightsPosition[187][1], _AdditionalLightsPosition[187][2], _AdditionalLightsPosition[187][3]); fragment_uniform_buffer_1[188] = float4(_AdditionalLightsPosition[188][0], _AdditionalLightsPosition[188][1], _AdditionalLightsPosition[188][2], _AdditionalLightsPosition[188][3]); fragment_uniform_buffer_1[189] = float4(_AdditionalLightsPosition[189][0], _AdditionalLightsPosition[189][1], _AdditionalLightsPosition[189][2], _AdditionalLightsPosition[189][3]); fragment_uniform_buffer_1[190] = float4(_AdditionalLightsPosition[190][0], _AdditionalLightsPosition[190][1], _AdditionalLightsPosition[190][2], _AdditionalLightsPosition[190][3]); fragment_uniform_buffer_1[191] = float4(_AdditionalLightsPosition[191][0], _AdditionalLightsPosition[191][1], _AdditionalLightsPosition[191][2], _AdditionalLightsPosition[191][3]); fragment_uniform_buffer_1[192] = float4(_AdditionalLightsPosition[192][0], _AdditionalLightsPosition[192][1], _AdditionalLightsPosition[192][2], _AdditionalLightsPosition[192][3]); fragment_uniform_buffer_1[193] = float4(_AdditionalLightsPosition[193][0], _AdditionalLightsPosition[193][1], _AdditionalLightsPosition[193][2], _AdditionalLightsPosition[193][3]); fragment_uniform_buffer_1[194] = float4(_AdditionalLightsPosition[194][0], _AdditionalLightsPosition[194][1], _AdditionalLightsPosition[194][2], _AdditionalLightsPosition[194][3]); fragment_uniform_buffer_1[195] = float4(_AdditionalLightsPosition[195][0], _AdditionalLightsPosition[195][1], _AdditionalLightsPosition[195][2], _AdditionalLightsPosition[195][3]); fragment_uniform_buffer_1[196] = float4(_AdditionalLightsPosition[196][0], _AdditionalLightsPosition[196][1], _AdditionalLightsPosition[196][2], _AdditionalLightsPosition[196][3]); fragment_uniform_buffer_1[197] = float4(_AdditionalLightsPosition[197][0], _AdditionalLightsPosition[197][1], _AdditionalLightsPosition[197][2], _AdditionalLightsPosition[197][3]); fragment_uniform_buffer_1[198] = float4(_AdditionalLightsPosition[198][0], _AdditionalLightsPosition[198][1], _AdditionalLightsPosition[198][2], _AdditionalLightsPosition[198][3]); fragment_uniform_buffer_1[199] = float4(_AdditionalLightsPosition[199][0], _AdditionalLightsPosition[199][1], _AdditionalLightsPosition[199][2], _AdditionalLightsPosition[199][3]); fragment_uniform_buffer_1[200] = float4(_AdditionalLightsPosition[200][0], _AdditionalLightsPosition[200][1], _AdditionalLightsPosition[200][2], _AdditionalLightsPosition[200][3]); fragment_uniform_buffer_1[201] = float4(_AdditionalLightsPosition[201][0], _AdditionalLightsPosition[201][1], _AdditionalLightsPosition[201][2], _AdditionalLightsPosition[201][3]); fragment_uniform_buffer_1[202] = float4(_AdditionalLightsPosition[202][0], _AdditionalLightsPosition[202][1], _AdditionalLightsPosition[202][2], _AdditionalLightsPosition[202][3]); fragment_uniform_buffer_1[203] = float4(_AdditionalLightsPosition[203][0], _AdditionalLightsPosition[203][1], _AdditionalLightsPosition[203][2], _AdditionalLightsPosition[203][3]); fragment_uniform_buffer_1[204] = float4(_AdditionalLightsPosition[204][0], _AdditionalLightsPosition[204][1], _AdditionalLightsPosition[204][2], _AdditionalLightsPosition[204][3]); fragment_uniform_buffer_1[205] = float4(_AdditionalLightsPosition[205][0], _AdditionalLightsPosition[205][1], _AdditionalLightsPosition[205][2], _AdditionalLightsPosition[205][3]); fragment_uniform_buffer_1[206] = float4(_AdditionalLightsPosition[206][0], _AdditionalLightsPosition[206][1], _AdditionalLightsPosition[206][2], _AdditionalLightsPosition[206][3]); fragment_uniform_buffer_1[207] = float4(_AdditionalLightsPosition[207][0], _AdditionalLightsPosition[207][1], _AdditionalLightsPosition[207][2], _AdditionalLightsPosition[207][3]); fragment_uniform_buffer_1[208] = float4(_AdditionalLightsPosition[208][0], _AdditionalLightsPosition[208][1], _AdditionalLightsPosition[208][2], _AdditionalLightsPosition[208][3]); fragment_uniform_buffer_1[209] = float4(_AdditionalLightsPosition[209][0], _AdditionalLightsPosition[209][1], _AdditionalLightsPosition[209][2], _AdditionalLightsPosition[209][3]); fragment_uniform_buffer_1[210] = float4(_AdditionalLightsPosition[210][0], _AdditionalLightsPosition[210][1], _AdditionalLightsPosition[210][2], _AdditionalLightsPosition[210][3]); fragment_uniform_buffer_1[211] = float4(_AdditionalLightsPosition[211][0], _AdditionalLightsPosition[211][1], _AdditionalLightsPosition[211][2], _AdditionalLightsPosition[211][3]); fragment_uniform_buffer_1[212] = float4(_AdditionalLightsPosition[212][0], _AdditionalLightsPosition[212][1], _AdditionalLightsPosition[212][2], _AdditionalLightsPosition[212][3]); fragment_uniform_buffer_1[213] = float4(_AdditionalLightsPosition[213][0], _AdditionalLightsPosition[213][1], _AdditionalLightsPosition[213][2], _AdditionalLightsPosition[213][3]); fragment_uniform_buffer_1[214] = float4(_AdditionalLightsPosition[214][0], _AdditionalLightsPosition[214][1], _AdditionalLightsPosition[214][2], _AdditionalLightsPosition[214][3]); fragment_uniform_buffer_1[215] = float4(_AdditionalLightsPosition[215][0], _AdditionalLightsPosition[215][1], _AdditionalLightsPosition[215][2], _AdditionalLightsPosition[215][3]); fragment_uniform_buffer_1[216] = float4(_AdditionalLightsPosition[216][0], _AdditionalLightsPosition[216][1], _AdditionalLightsPosition[216][2], _AdditionalLightsPosition[216][3]); fragment_uniform_buffer_1[217] = float4(_AdditionalLightsPosition[217][0], _AdditionalLightsPosition[217][1], _AdditionalLightsPosition[217][2], _AdditionalLightsPosition[217][3]); fragment_uniform_buffer_1[218] = float4(_AdditionalLightsPosition[218][0], _AdditionalLightsPosition[218][1], _AdditionalLightsPosition[218][2], _AdditionalLightsPosition[218][3]); fragment_uniform_buffer_1[219] = float4(_AdditionalLightsPosition[219][0], _AdditionalLightsPosition[219][1], _AdditionalLightsPosition[219][2], _AdditionalLightsPosition[219][3]); fragment_uniform_buffer_1[220] = float4(_AdditionalLightsPosition[220][0], _AdditionalLightsPosition[220][1], _AdditionalLightsPosition[220][2], _AdditionalLightsPosition[220][3]); fragment_uniform_buffer_1[221] = float4(_AdditionalLightsPosition[221][0], _AdditionalLightsPosition[221][1], _AdditionalLightsPosition[221][2], _AdditionalLightsPosition[221][3]); fragment_uniform_buffer_1[222] = float4(_AdditionalLightsPosition[222][0], _AdditionalLightsPosition[222][1], _AdditionalLightsPosition[222][2], _AdditionalLightsPosition[222][3]); fragment_uniform_buffer_1[223] = float4(_AdditionalLightsPosition[223][0], _AdditionalLightsPosition[223][1], _AdditionalLightsPosition[223][2], _AdditionalLightsPosition[223][3]); fragment_uniform_buffer_1[224] = float4(_AdditionalLightsPosition[224][0], _AdditionalLightsPosition[224][1], _AdditionalLightsPosition[224][2], _AdditionalLightsPosition[224][3]); fragment_uniform_buffer_1[225] = float4(_AdditionalLightsPosition[225][0], _AdditionalLightsPosition[225][1], _AdditionalLightsPosition[225][2], _AdditionalLightsPosition[225][3]); fragment_uniform_buffer_1[226] = float4(_AdditionalLightsPosition[226][0], _AdditionalLightsPosition[226][1], _AdditionalLightsPosition[226][2], _AdditionalLightsPosition[226][3]); fragment_uniform_buffer_1[227] = float4(_AdditionalLightsPosition[227][0], _AdditionalLightsPosition[227][1], _AdditionalLightsPosition[227][2], _AdditionalLightsPosition[227][3]); fragment_uniform_buffer_1[228] = float4(_AdditionalLightsPosition[228][0], _AdditionalLightsPosition[228][1], _AdditionalLightsPosition[228][2], _AdditionalLightsPosition[228][3]); fragment_uniform_buffer_1[229] = float4(_AdditionalLightsPosition[229][0], _AdditionalLightsPosition[229][1], _AdditionalLightsPosition[229][2], _AdditionalLightsPosition[229][3]); fragment_uniform_buffer_1[230] = float4(_AdditionalLightsPosition[230][0], _AdditionalLightsPosition[230][1], _AdditionalLightsPosition[230][2], _AdditionalLightsPosition[230][3]); fragment_uniform_buffer_1[231] = float4(_AdditionalLightsPosition[231][0], _AdditionalLightsPosition[231][1], _AdditionalLightsPosition[231][2], _AdditionalLightsPosition[231][3]); fragment_uniform_buffer_1[232] = float4(_AdditionalLightsPosition[232][0], _AdditionalLightsPosition[232][1], _AdditionalLightsPosition[232][2], _AdditionalLightsPosition[232][3]); fragment_uniform_buffer_1[233] = float4(_AdditionalLightsPosition[233][0], _AdditionalLightsPosition[233][1], _AdditionalLightsPosition[233][2], _AdditionalLightsPosition[233][3]); fragment_uniform_buffer_1[234] = float4(_AdditionalLightsPosition[234][0], _AdditionalLightsPosition[234][1], _AdditionalLightsPosition[234][2], _AdditionalLightsPosition[234][3]); fragment_uniform_buffer_1[235] = float4(_AdditionalLightsPosition[235][0], _AdditionalLightsPosition[235][1], _AdditionalLightsPosition[235][2], _AdditionalLightsPosition[235][3]); fragment_uniform_buffer_1[236] = float4(_AdditionalLightsPosition[236][0], _AdditionalLightsPosition[236][1], _AdditionalLightsPosition[236][2], _AdditionalLightsPosition[236][3]); fragment_uniform_buffer_1[237] = float4(_AdditionalLightsPosition[237][0], _AdditionalLightsPosition[237][1], _AdditionalLightsPosition[237][2], _AdditionalLightsPosition[237][3]); fragment_uniform_buffer_1[238] = float4(_AdditionalLightsPosition[238][0], _AdditionalLightsPosition[238][1], _AdditionalLightsPosition[238][2], _AdditionalLightsPosition[238][3]); fragment_uniform_buffer_1[239] = float4(_AdditionalLightsPosition[239][0], _AdditionalLightsPosition[239][1], _AdditionalLightsPosition[239][2], _AdditionalLightsPosition[239][3]); fragment_uniform_buffer_1[240] = float4(_AdditionalLightsPosition[240][0], _AdditionalLightsPosition[240][1], _AdditionalLightsPosition[240][2], _AdditionalLightsPosition[240][3]); fragment_uniform_buffer_1[241] = float4(_AdditionalLightsPosition[241][0], _AdditionalLightsPosition[241][1], _AdditionalLightsPosition[241][2], _AdditionalLightsPosition[241][3]); fragment_uniform_buffer_1[242] = float4(_AdditionalLightsPosition[242][0], _AdditionalLightsPosition[242][1], _AdditionalLightsPosition[242][2], _AdditionalLightsPosition[242][3]); fragment_uniform_buffer_1[243] = float4(_AdditionalLightsPosition[243][0], _AdditionalLightsPosition[243][1], _AdditionalLightsPosition[243][2], _AdditionalLightsPosition[243][3]); fragment_uniform_buffer_1[244] = float4(_AdditionalLightsPosition[244][0], _AdditionalLightsPosition[244][1], _AdditionalLightsPosition[244][2], _AdditionalLightsPosition[244][3]); fragment_uniform_buffer_1[245] = float4(_AdditionalLightsPosition[245][0], _AdditionalLightsPosition[245][1], _AdditionalLightsPosition[245][2], _AdditionalLightsPosition[245][3]); fragment_uniform_buffer_1[246] = float4(_AdditionalLightsPosition[246][0], _AdditionalLightsPosition[246][1], _AdditionalLightsPosition[246][2], _AdditionalLightsPosition[246][3]); fragment_uniform_buffer_1[247] = float4(_AdditionalLightsPosition[247][0], _AdditionalLightsPosition[247][1], _AdditionalLightsPosition[247][2], _AdditionalLightsPosition[247][3]); fragment_uniform_buffer_1[248] = float4(_AdditionalLightsPosition[248][0], _AdditionalLightsPosition[248][1], _AdditionalLightsPosition[248][2], _AdditionalLightsPosition[248][3]); fragment_uniform_buffer_1[249] = float4(_AdditionalLightsPosition[249][0], _AdditionalLightsPosition[249][1], _AdditionalLightsPosition[249][2], _AdditionalLightsPosition[249][3]); fragment_uniform_buffer_1[250] = float4(_AdditionalLightsPosition[250][0], _AdditionalLightsPosition[250][1], _AdditionalLightsPosition[250][2], _AdditionalLightsPosition[250][3]); fragment_uniform_buffer_1[251] = float4(_AdditionalLightsPosition[251][0], _AdditionalLightsPosition[251][1], _AdditionalLightsPosition[251][2], _AdditionalLightsPosition[251][3]); fragment_uniform_buffer_1[252] = float4(_AdditionalLightsPosition[252][0], _AdditionalLightsPosition[252][1], _AdditionalLightsPosition[252][2], _AdditionalLightsPosition[252][3]); fragment_uniform_buffer_1[253] = float4(_AdditionalLightsPosition[253][0], _AdditionalLightsPosition[253][1], _AdditionalLightsPosition[253][2], _AdditionalLightsPosition[253][3]); fragment_uniform_buffer_1[254] = float4(_AdditionalLightsPosition[254][0], _AdditionalLightsPosition[254][1], _AdditionalLightsPosition[254][2], _AdditionalLightsPosition[254][3]); fragment_uniform_buffer_1[255] = float4(_AdditionalLightsPosition[255][0], _AdditionalLightsPosition[255][1], _AdditionalLightsPosition[255][2], _AdditionalLightsPosition[255][3]); fragment_uniform_buffer_1[256] = float4(_AdditionalLightsColor[0][0], _AdditionalLightsColor[0][1], _AdditionalLightsColor[0][2], _AdditionalLightsColor[0][3]); fragment_uniform_buffer_1[257] = float4(_AdditionalLightsColor[1][0], _AdditionalLightsColor[1][1], _AdditionalLightsColor[1][2], _AdditionalLightsColor[1][3]); fragment_uniform_buffer_1[258] = float4(_AdditionalLightsColor[2][0], _AdditionalLightsColor[2][1], _AdditionalLightsColor[2][2], _AdditionalLightsColor[2][3]); fragment_uniform_buffer_1[259] = float4(_AdditionalLightsColor[3][0], _AdditionalLightsColor[3][1], _AdditionalLightsColor[3][2], _AdditionalLightsColor[3][3]); fragment_uniform_buffer_1[260] = float4(_AdditionalLightsColor[4][0], _AdditionalLightsColor[4][1], _AdditionalLightsColor[4][2], _AdditionalLightsColor[4][3]); fragment_uniform_buffer_1[261] = float4(_AdditionalLightsColor[5][0], _AdditionalLightsColor[5][1], _AdditionalLightsColor[5][2], _AdditionalLightsColor[5][3]); fragment_uniform_buffer_1[262] = float4(_AdditionalLightsColor[6][0], _AdditionalLightsColor[6][1], _AdditionalLightsColor[6][2], _AdditionalLightsColor[6][3]); fragment_uniform_buffer_1[263] = float4(_AdditionalLightsColor[7][0], _AdditionalLightsColor[7][1], _AdditionalLightsColor[7][2], _AdditionalLightsColor[7][3]); fragment_uniform_buffer_1[264] = float4(_AdditionalLightsColor[8][0], _AdditionalLightsColor[8][1], _AdditionalLightsColor[8][2], _AdditionalLightsColor[8][3]); fragment_uniform_buffer_1[265] = float4(_AdditionalLightsColor[9][0], _AdditionalLightsColor[9][1], _AdditionalLightsColor[9][2], _AdditionalLightsColor[9][3]); fragment_uniform_buffer_1[266] = float4(_AdditionalLightsColor[10][0], _AdditionalLightsColor[10][1], _AdditionalLightsColor[10][2], _AdditionalLightsColor[10][3]); fragment_uniform_buffer_1[267] = float4(_AdditionalLightsColor[11][0], _AdditionalLightsColor[11][1], _AdditionalLightsColor[11][2], _AdditionalLightsColor[11][3]); fragment_uniform_buffer_1[268] = float4(_AdditionalLightsColor[12][0], _AdditionalLightsColor[12][1], _AdditionalLightsColor[12][2], _AdditionalLightsColor[12][3]); fragment_uniform_buffer_1[269] = float4(_AdditionalLightsColor[13][0], _AdditionalLightsColor[13][1], _AdditionalLightsColor[13][2], _AdditionalLightsColor[13][3]); fragment_uniform_buffer_1[270] = float4(_AdditionalLightsColor[14][0], _AdditionalLightsColor[14][1], _AdditionalLightsColor[14][2], _AdditionalLightsColor[14][3]); fragment_uniform_buffer_1[271] = float4(_AdditionalLightsColor[15][0], _AdditionalLightsColor[15][1], _AdditionalLightsColor[15][2], _AdditionalLightsColor[15][3]); fragment_uniform_buffer_1[272] = float4(_AdditionalLightsColor[16][0], _AdditionalLightsColor[16][1], _AdditionalLightsColor[16][2], _AdditionalLightsColor[16][3]); fragment_uniform_buffer_1[273] = float4(_AdditionalLightsColor[17][0], _AdditionalLightsColor[17][1], _AdditionalLightsColor[17][2], _AdditionalLightsColor[17][3]); fragment_uniform_buffer_1[274] = float4(_AdditionalLightsColor[18][0], _AdditionalLightsColor[18][1], _AdditionalLightsColor[18][2], _AdditionalLightsColor[18][3]); fragment_uniform_buffer_1[275] = float4(_AdditionalLightsColor[19][0], _AdditionalLightsColor[19][1], _AdditionalLightsColor[19][2], _AdditionalLightsColor[19][3]); fragment_uniform_buffer_1[276] = float4(_AdditionalLightsColor[20][0], _AdditionalLightsColor[20][1], _AdditionalLightsColor[20][2], _AdditionalLightsColor[20][3]); fragment_uniform_buffer_1[277] = float4(_AdditionalLightsColor[21][0], _AdditionalLightsColor[21][1], _AdditionalLightsColor[21][2], _AdditionalLightsColor[21][3]); fragment_uniform_buffer_1[278] = float4(_AdditionalLightsColor[22][0], _AdditionalLightsColor[22][1], _AdditionalLightsColor[22][2], _AdditionalLightsColor[22][3]); fragment_uniform_buffer_1[279] = float4(_AdditionalLightsColor[23][0], _AdditionalLightsColor[23][1], _AdditionalLightsColor[23][2], _AdditionalLightsColor[23][3]); fragment_uniform_buffer_1[280] = float4(_AdditionalLightsColor[24][0], _AdditionalLightsColor[24][1], _AdditionalLightsColor[24][2], _AdditionalLightsColor[24][3]); fragment_uniform_buffer_1[281] = float4(_AdditionalLightsColor[25][0], _AdditionalLightsColor[25][1], _AdditionalLightsColor[25][2], _AdditionalLightsColor[25][3]); fragment_uniform_buffer_1[282] = float4(_AdditionalLightsColor[26][0], _AdditionalLightsColor[26][1], _AdditionalLightsColor[26][2], _AdditionalLightsColor[26][3]); fragment_uniform_buffer_1[283] = float4(_AdditionalLightsColor[27][0], _AdditionalLightsColor[27][1], _AdditionalLightsColor[27][2], _AdditionalLightsColor[27][3]); fragment_uniform_buffer_1[284] = float4(_AdditionalLightsColor[28][0], _AdditionalLightsColor[28][1], _AdditionalLightsColor[28][2], _AdditionalLightsColor[28][3]); fragment_uniform_buffer_1[285] = float4(_AdditionalLightsColor[29][0], _AdditionalLightsColor[29][1], _AdditionalLightsColor[29][2], _AdditionalLightsColor[29][3]); fragment_uniform_buffer_1[286] = float4(_AdditionalLightsColor[30][0], _AdditionalLightsColor[30][1], _AdditionalLightsColor[30][2], _AdditionalLightsColor[30][3]); fragment_uniform_buffer_1[287] = float4(_AdditionalLightsColor[31][0], _AdditionalLightsColor[31][1], _AdditionalLightsColor[31][2], _AdditionalLightsColor[31][3]); fragment_uniform_buffer_1[288] = float4(_AdditionalLightsColor[32][0], _AdditionalLightsColor[32][1], _AdditionalLightsColor[32][2], _AdditionalLightsColor[32][3]); fragment_uniform_buffer_1[289] = float4(_AdditionalLightsColor[33][0], _AdditionalLightsColor[33][1], _AdditionalLightsColor[33][2], _AdditionalLightsColor[33][3]); fragment_uniform_buffer_1[290] = float4(_AdditionalLightsColor[34][0], _AdditionalLightsColor[34][1], _AdditionalLightsColor[34][2], _AdditionalLightsColor[34][3]); fragment_uniform_buffer_1[291] = float4(_AdditionalLightsColor[35][0], _AdditionalLightsColor[35][1], _AdditionalLightsColor[35][2], _AdditionalLightsColor[35][3]); fragment_uniform_buffer_1[292] = float4(_AdditionalLightsColor[36][0], _AdditionalLightsColor[36][1], _AdditionalLightsColor[36][2], _AdditionalLightsColor[36][3]); fragment_uniform_buffer_1[293] = float4(_AdditionalLightsColor[37][0], _AdditionalLightsColor[37][1], _AdditionalLightsColor[37][2], _AdditionalLightsColor[37][3]); fragment_uniform_buffer_1[294] = float4(_AdditionalLightsColor[38][0], _AdditionalLightsColor[38][1], _AdditionalLightsColor[38][2], _AdditionalLightsColor[38][3]); fragment_uniform_buffer_1[295] = float4(_AdditionalLightsColor[39][0], _AdditionalLightsColor[39][1], _AdditionalLightsColor[39][2], _AdditionalLightsColor[39][3]); fragment_uniform_buffer_1[296] = float4(_AdditionalLightsColor[40][0], _AdditionalLightsColor[40][1], _AdditionalLightsColor[40][2], _AdditionalLightsColor[40][3]); fragment_uniform_buffer_1[297] = float4(_AdditionalLightsColor[41][0], _AdditionalLightsColor[41][1], _AdditionalLightsColor[41][2], _AdditionalLightsColor[41][3]); fragment_uniform_buffer_1[298] = float4(_AdditionalLightsColor[42][0], _AdditionalLightsColor[42][1], _AdditionalLightsColor[42][2], _AdditionalLightsColor[42][3]); fragment_uniform_buffer_1[299] = float4(_AdditionalLightsColor[43][0], _AdditionalLightsColor[43][1], _AdditionalLightsColor[43][2], _AdditionalLightsColor[43][3]); fragment_uniform_buffer_1[300] = float4(_AdditionalLightsColor[44][0], _AdditionalLightsColor[44][1], _AdditionalLightsColor[44][2], _AdditionalLightsColor[44][3]); fragment_uniform_buffer_1[301] = float4(_AdditionalLightsColor[45][0], _AdditionalLightsColor[45][1], _AdditionalLightsColor[45][2], _AdditionalLightsColor[45][3]); fragment_uniform_buffer_1[302] = float4(_AdditionalLightsColor[46][0], _AdditionalLightsColor[46][1], _AdditionalLightsColor[46][2], _AdditionalLightsColor[46][3]); fragment_uniform_buffer_1[303] = float4(_AdditionalLightsColor[47][0], _AdditionalLightsColor[47][1], _AdditionalLightsColor[47][2], _AdditionalLightsColor[47][3]); fragment_uniform_buffer_1[304] = float4(_AdditionalLightsColor[48][0], _AdditionalLightsColor[48][1], _AdditionalLightsColor[48][2], _AdditionalLightsColor[48][3]); fragment_uniform_buffer_1[305] = float4(_AdditionalLightsColor[49][0], _AdditionalLightsColor[49][1], _AdditionalLightsColor[49][2], _AdditionalLightsColor[49][3]); fragment_uniform_buffer_1[306] = float4(_AdditionalLightsColor[50][0], _AdditionalLightsColor[50][1], _AdditionalLightsColor[50][2], _AdditionalLightsColor[50][3]); fragment_uniform_buffer_1[307] = float4(_AdditionalLightsColor[51][0], _AdditionalLightsColor[51][1], _AdditionalLightsColor[51][2], _AdditionalLightsColor[51][3]); fragment_uniform_buffer_1[308] = float4(_AdditionalLightsColor[52][0], _AdditionalLightsColor[52][1], _AdditionalLightsColor[52][2], _AdditionalLightsColor[52][3]); fragment_uniform_buffer_1[309] = float4(_AdditionalLightsColor[53][0], _AdditionalLightsColor[53][1], _AdditionalLightsColor[53][2], _AdditionalLightsColor[53][3]); fragment_uniform_buffer_1[310] = float4(_AdditionalLightsColor[54][0], _AdditionalLightsColor[54][1], _AdditionalLightsColor[54][2], _AdditionalLightsColor[54][3]); fragment_uniform_buffer_1[311] = float4(_AdditionalLightsColor[55][0], _AdditionalLightsColor[55][1], _AdditionalLightsColor[55][2], _AdditionalLightsColor[55][3]); fragment_uniform_buffer_1[312] = float4(_AdditionalLightsColor[56][0], _AdditionalLightsColor[56][1], _AdditionalLightsColor[56][2], _AdditionalLightsColor[56][3]); fragment_uniform_buffer_1[313] = float4(_AdditionalLightsColor[57][0], _AdditionalLightsColor[57][1], _AdditionalLightsColor[57][2], _AdditionalLightsColor[57][3]); fragment_uniform_buffer_1[314] = float4(_AdditionalLightsColor[58][0], _AdditionalLightsColor[58][1], _AdditionalLightsColor[58][2], _AdditionalLightsColor[58][3]); fragment_uniform_buffer_1[315] = float4(_AdditionalLightsColor[59][0], _AdditionalLightsColor[59][1], _AdditionalLightsColor[59][2], _AdditionalLightsColor[59][3]); fragment_uniform_buffer_1[316] = float4(_AdditionalLightsColor[60][0], _AdditionalLightsColor[60][1], _AdditionalLightsColor[60][2], _AdditionalLightsColor[60][3]); fragment_uniform_buffer_1[317] = float4(_AdditionalLightsColor[61][0], _AdditionalLightsColor[61][1], _AdditionalLightsColor[61][2], _AdditionalLightsColor[61][3]); fragment_uniform_buffer_1[318] = float4(_AdditionalLightsColor[62][0], _AdditionalLightsColor[62][1], _AdditionalLightsColor[62][2], _AdditionalLightsColor[62][3]); fragment_uniform_buffer_1[319] = float4(_AdditionalLightsColor[63][0], _AdditionalLightsColor[63][1], _AdditionalLightsColor[63][2], _AdditionalLightsColor[63][3]); fragment_uniform_buffer_1[320] = float4(_AdditionalLightsColor[64][0], _AdditionalLightsColor[64][1], _AdditionalLightsColor[64][2], _AdditionalLightsColor[64][3]); fragment_uniform_buffer_1[321] = float4(_AdditionalLightsColor[65][0], _AdditionalLightsColor[65][1], _AdditionalLightsColor[65][2], _AdditionalLightsColor[65][3]); fragment_uniform_buffer_1[322] = float4(_AdditionalLightsColor[66][0], _AdditionalLightsColor[66][1], _AdditionalLightsColor[66][2], _AdditionalLightsColor[66][3]); fragment_uniform_buffer_1[323] = float4(_AdditionalLightsColor[67][0], _AdditionalLightsColor[67][1], _AdditionalLightsColor[67][2], _AdditionalLightsColor[67][3]); fragment_uniform_buffer_1[324] = float4(_AdditionalLightsColor[68][0], _AdditionalLightsColor[68][1], _AdditionalLightsColor[68][2], _AdditionalLightsColor[68][3]); fragment_uniform_buffer_1[325] = float4(_AdditionalLightsColor[69][0], _AdditionalLightsColor[69][1], _AdditionalLightsColor[69][2], _AdditionalLightsColor[69][3]); fragment_uniform_buffer_1[326] = float4(_AdditionalLightsColor[70][0], _AdditionalLightsColor[70][1], _AdditionalLightsColor[70][2], _AdditionalLightsColor[70][3]); fragment_uniform_buffer_1[327] = float4(_AdditionalLightsColor[71][0], _AdditionalLightsColor[71][1], _AdditionalLightsColor[71][2], _AdditionalLightsColor[71][3]); fragment_uniform_buffer_1[328] = float4(_AdditionalLightsColor[72][0], _AdditionalLightsColor[72][1], _AdditionalLightsColor[72][2], _AdditionalLightsColor[72][3]); fragment_uniform_buffer_1[329] = float4(_AdditionalLightsColor[73][0], _AdditionalLightsColor[73][1], _AdditionalLightsColor[73][2], _AdditionalLightsColor[73][3]); fragment_uniform_buffer_1[330] = float4(_AdditionalLightsColor[74][0], _AdditionalLightsColor[74][1], _AdditionalLightsColor[74][2], _AdditionalLightsColor[74][3]); fragment_uniform_buffer_1[331] = float4(_AdditionalLightsColor[75][0], _AdditionalLightsColor[75][1], _AdditionalLightsColor[75][2], _AdditionalLightsColor[75][3]); fragment_uniform_buffer_1[332] = float4(_AdditionalLightsColor[76][0], _AdditionalLightsColor[76][1], _AdditionalLightsColor[76][2], _AdditionalLightsColor[76][3]); fragment_uniform_buffer_1[333] = float4(_AdditionalLightsColor[77][0], _AdditionalLightsColor[77][1], _AdditionalLightsColor[77][2], _AdditionalLightsColor[77][3]); fragment_uniform_buffer_1[334] = float4(_AdditionalLightsColor[78][0], _AdditionalLightsColor[78][1], _AdditionalLightsColor[78][2], _AdditionalLightsColor[78][3]); fragment_uniform_buffer_1[335] = float4(_AdditionalLightsColor[79][0], _AdditionalLightsColor[79][1], _AdditionalLightsColor[79][2], _AdditionalLightsColor[79][3]); fragment_uniform_buffer_1[336] = float4(_AdditionalLightsColor[80][0], _AdditionalLightsColor[80][1], _AdditionalLightsColor[80][2], _AdditionalLightsColor[80][3]); fragment_uniform_buffer_1[337] = float4(_AdditionalLightsColor[81][0], _AdditionalLightsColor[81][1], _AdditionalLightsColor[81][2], _AdditionalLightsColor[81][3]); fragment_uniform_buffer_1[338] = float4(_AdditionalLightsColor[82][0], _AdditionalLightsColor[82][1], _AdditionalLightsColor[82][2], _AdditionalLightsColor[82][3]); fragment_uniform_buffer_1[339] = float4(_AdditionalLightsColor[83][0], _AdditionalLightsColor[83][1], _AdditionalLightsColor[83][2], _AdditionalLightsColor[83][3]); fragment_uniform_buffer_1[340] = float4(_AdditionalLightsColor[84][0], _AdditionalLightsColor[84][1], _AdditionalLightsColor[84][2], _AdditionalLightsColor[84][3]); fragment_uniform_buffer_1[341] = float4(_AdditionalLightsColor[85][0], _AdditionalLightsColor[85][1], _AdditionalLightsColor[85][2], _AdditionalLightsColor[85][3]); fragment_uniform_buffer_1[342] = float4(_AdditionalLightsColor[86][0], _AdditionalLightsColor[86][1], _AdditionalLightsColor[86][2], _AdditionalLightsColor[86][3]); fragment_uniform_buffer_1[343] = float4(_AdditionalLightsColor[87][0], _AdditionalLightsColor[87][1], _AdditionalLightsColor[87][2], _AdditionalLightsColor[87][3]); fragment_uniform_buffer_1[344] = float4(_AdditionalLightsColor[88][0], _AdditionalLightsColor[88][1], _AdditionalLightsColor[88][2], _AdditionalLightsColor[88][3]); fragment_uniform_buffer_1[345] = float4(_AdditionalLightsColor[89][0], _AdditionalLightsColor[89][1], _AdditionalLightsColor[89][2], _AdditionalLightsColor[89][3]); fragment_uniform_buffer_1[346] = float4(_AdditionalLightsColor[90][0], _AdditionalLightsColor[90][1], _AdditionalLightsColor[90][2], _AdditionalLightsColor[90][3]); fragment_uniform_buffer_1[347] = float4(_AdditionalLightsColor[91][0], _AdditionalLightsColor[91][1], _AdditionalLightsColor[91][2], _AdditionalLightsColor[91][3]); fragment_uniform_buffer_1[348] = float4(_AdditionalLightsColor[92][0], _AdditionalLightsColor[92][1], _AdditionalLightsColor[92][2], _AdditionalLightsColor[92][3]); fragment_uniform_buffer_1[349] = float4(_AdditionalLightsColor[93][0], _AdditionalLightsColor[93][1], _AdditionalLightsColor[93][2], _AdditionalLightsColor[93][3]); fragment_uniform_buffer_1[350] = float4(_AdditionalLightsColor[94][0], _AdditionalLightsColor[94][1], _AdditionalLightsColor[94][2], _AdditionalLightsColor[94][3]); fragment_uniform_buffer_1[351] = float4(_AdditionalLightsColor[95][0], _AdditionalLightsColor[95][1], _AdditionalLightsColor[95][2], _AdditionalLightsColor[95][3]); fragment_uniform_buffer_1[352] = float4(_AdditionalLightsColor[96][0], _AdditionalLightsColor[96][1], _AdditionalLightsColor[96][2], _AdditionalLightsColor[96][3]); fragment_uniform_buffer_1[353] = float4(_AdditionalLightsColor[97][0], _AdditionalLightsColor[97][1], _AdditionalLightsColor[97][2], _AdditionalLightsColor[97][3]); fragment_uniform_buffer_1[354] = float4(_AdditionalLightsColor[98][0], _AdditionalLightsColor[98][1], _AdditionalLightsColor[98][2], _AdditionalLightsColor[98][3]); fragment_uniform_buffer_1[355] = float4(_AdditionalLightsColor[99][0], _AdditionalLightsColor[99][1], _AdditionalLightsColor[99][2], _AdditionalLightsColor[99][3]); fragment_uniform_buffer_1[356] = float4(_AdditionalLightsColor[100][0], _AdditionalLightsColor[100][1], _AdditionalLightsColor[100][2], _AdditionalLightsColor[100][3]); fragment_uniform_buffer_1[357] = float4(_AdditionalLightsColor[101][0], _AdditionalLightsColor[101][1], _AdditionalLightsColor[101][2], _AdditionalLightsColor[101][3]); fragment_uniform_buffer_1[358] = float4(_AdditionalLightsColor[102][0], _AdditionalLightsColor[102][1], _AdditionalLightsColor[102][2], _AdditionalLightsColor[102][3]); fragment_uniform_buffer_1[359] = float4(_AdditionalLightsColor[103][0], _AdditionalLightsColor[103][1], _AdditionalLightsColor[103][2], _AdditionalLightsColor[103][3]); fragment_uniform_buffer_1[360] = float4(_AdditionalLightsColor[104][0], _AdditionalLightsColor[104][1], _AdditionalLightsColor[104][2], _AdditionalLightsColor[104][3]); fragment_uniform_buffer_1[361] = float4(_AdditionalLightsColor[105][0], _AdditionalLightsColor[105][1], _AdditionalLightsColor[105][2], _AdditionalLightsColor[105][3]); fragment_uniform_buffer_1[362] = float4(_AdditionalLightsColor[106][0], _AdditionalLightsColor[106][1], _AdditionalLightsColor[106][2], _AdditionalLightsColor[106][3]); fragment_uniform_buffer_1[363] = float4(_AdditionalLightsColor[107][0], _AdditionalLightsColor[107][1], _AdditionalLightsColor[107][2], _AdditionalLightsColor[107][3]); fragment_uniform_buffer_1[364] = float4(_AdditionalLightsColor[108][0], _AdditionalLightsColor[108][1], _AdditionalLightsColor[108][2], _AdditionalLightsColor[108][3]); fragment_uniform_buffer_1[365] = float4(_AdditionalLightsColor[109][0], _AdditionalLightsColor[109][1], _AdditionalLightsColor[109][2], _AdditionalLightsColor[109][3]); fragment_uniform_buffer_1[366] = float4(_AdditionalLightsColor[110][0], _AdditionalLightsColor[110][1], _AdditionalLightsColor[110][2], _AdditionalLightsColor[110][3]); fragment_uniform_buffer_1[367] = float4(_AdditionalLightsColor[111][0], _AdditionalLightsColor[111][1], _AdditionalLightsColor[111][2], _AdditionalLightsColor[111][3]); fragment_uniform_buffer_1[368] = float4(_AdditionalLightsColor[112][0], _AdditionalLightsColor[112][1], _AdditionalLightsColor[112][2], _AdditionalLightsColor[112][3]); fragment_uniform_buffer_1[369] = float4(_AdditionalLightsColor[113][0], _AdditionalLightsColor[113][1], _AdditionalLightsColor[113][2], _AdditionalLightsColor[113][3]); fragment_uniform_buffer_1[370] = float4(_AdditionalLightsColor[114][0], _AdditionalLightsColor[114][1], _AdditionalLightsColor[114][2], _AdditionalLightsColor[114][3]); fragment_uniform_buffer_1[371] = float4(_AdditionalLightsColor[115][0], _AdditionalLightsColor[115][1], _AdditionalLightsColor[115][2], _AdditionalLightsColor[115][3]); fragment_uniform_buffer_1[372] = float4(_AdditionalLightsColor[116][0], _AdditionalLightsColor[116][1], _AdditionalLightsColor[116][2], _AdditionalLightsColor[116][3]); fragment_uniform_buffer_1[373] = float4(_AdditionalLightsColor[117][0], _AdditionalLightsColor[117][1], _AdditionalLightsColor[117][2], _AdditionalLightsColor[117][3]); fragment_uniform_buffer_1[374] = float4(_AdditionalLightsColor[118][0], _AdditionalLightsColor[118][1], _AdditionalLightsColor[118][2], _AdditionalLightsColor[118][3]); fragment_uniform_buffer_1[375] = float4(_AdditionalLightsColor[119][0], _AdditionalLightsColor[119][1], _AdditionalLightsColor[119][2], _AdditionalLightsColor[119][3]); fragment_uniform_buffer_1[376] = float4(_AdditionalLightsColor[120][0], _AdditionalLightsColor[120][1], _AdditionalLightsColor[120][2], _AdditionalLightsColor[120][3]); fragment_uniform_buffer_1[377] = float4(_AdditionalLightsColor[121][0], _AdditionalLightsColor[121][1], _AdditionalLightsColor[121][2], _AdditionalLightsColor[121][3]); fragment_uniform_buffer_1[378] = float4(_AdditionalLightsColor[122][0], _AdditionalLightsColor[122][1], _AdditionalLightsColor[122][2], _AdditionalLightsColor[122][3]); fragment_uniform_buffer_1[379] = float4(_AdditionalLightsColor[123][0], _AdditionalLightsColor[123][1], _AdditionalLightsColor[123][2], _AdditionalLightsColor[123][3]); fragment_uniform_buffer_1[380] = float4(_AdditionalLightsColor[124][0], _AdditionalLightsColor[124][1], _AdditionalLightsColor[124][2], _AdditionalLightsColor[124][3]); fragment_uniform_buffer_1[381] = float4(_AdditionalLightsColor[125][0], _AdditionalLightsColor[125][1], _AdditionalLightsColor[125][2], _AdditionalLightsColor[125][3]); fragment_uniform_buffer_1[382] = float4(_AdditionalLightsColor[126][0], _AdditionalLightsColor[126][1], _AdditionalLightsColor[126][2], _AdditionalLightsColor[126][3]); fragment_uniform_buffer_1[383] = float4(_AdditionalLightsColor[127][0], _AdditionalLightsColor[127][1], _AdditionalLightsColor[127][2], _AdditionalLightsColor[127][3]); fragment_uniform_buffer_1[384] = float4(_AdditionalLightsColor[128][0], _AdditionalLightsColor[128][1], _AdditionalLightsColor[128][2], _AdditionalLightsColor[128][3]); fragment_uniform_buffer_1[385] = float4(_AdditionalLightsColor[129][0], _AdditionalLightsColor[129][1], _AdditionalLightsColor[129][2], _AdditionalLightsColor[129][3]); fragment_uniform_buffer_1[386] = float4(_AdditionalLightsColor[130][0], _AdditionalLightsColor[130][1], _AdditionalLightsColor[130][2], _AdditionalLightsColor[130][3]); fragment_uniform_buffer_1[387] = float4(_AdditionalLightsColor[131][0], _AdditionalLightsColor[131][1], _AdditionalLightsColor[131][2], _AdditionalLightsColor[131][3]); fragment_uniform_buffer_1[388] = float4(_AdditionalLightsColor[132][0], _AdditionalLightsColor[132][1], _AdditionalLightsColor[132][2], _AdditionalLightsColor[132][3]); fragment_uniform_buffer_1[389] = float4(_AdditionalLightsColor[133][0], _AdditionalLightsColor[133][1], _AdditionalLightsColor[133][2], _AdditionalLightsColor[133][3]); fragment_uniform_buffer_1[390] = float4(_AdditionalLightsColor[134][0], _AdditionalLightsColor[134][1], _AdditionalLightsColor[134][2], _AdditionalLightsColor[134][3]); fragment_uniform_buffer_1[391] = float4(_AdditionalLightsColor[135][0], _AdditionalLightsColor[135][1], _AdditionalLightsColor[135][2], _AdditionalLightsColor[135][3]); fragment_uniform_buffer_1[392] = float4(_AdditionalLightsColor[136][0], _AdditionalLightsColor[136][1], _AdditionalLightsColor[136][2], _AdditionalLightsColor[136][3]); fragment_uniform_buffer_1[393] = float4(_AdditionalLightsColor[137][0], _AdditionalLightsColor[137][1], _AdditionalLightsColor[137][2], _AdditionalLightsColor[137][3]); fragment_uniform_buffer_1[394] = float4(_AdditionalLightsColor[138][0], _AdditionalLightsColor[138][1], _AdditionalLightsColor[138][2], _AdditionalLightsColor[138][3]); fragment_uniform_buffer_1[395] = float4(_AdditionalLightsColor[139][0], _AdditionalLightsColor[139][1], _AdditionalLightsColor[139][2], _AdditionalLightsColor[139][3]); fragment_uniform_buffer_1[396] = float4(_AdditionalLightsColor[140][0], _AdditionalLightsColor[140][1], _AdditionalLightsColor[140][2], _AdditionalLightsColor[140][3]); fragment_uniform_buffer_1[397] = float4(_AdditionalLightsColor[141][0], _AdditionalLightsColor[141][1], _AdditionalLightsColor[141][2], _AdditionalLightsColor[141][3]); fragment_uniform_buffer_1[398] = float4(_AdditionalLightsColor[142][0], _AdditionalLightsColor[142][1], _AdditionalLightsColor[142][2], _AdditionalLightsColor[142][3]); fragment_uniform_buffer_1[399] = float4(_AdditionalLightsColor[143][0], _AdditionalLightsColor[143][1], _AdditionalLightsColor[143][2], _AdditionalLightsColor[143][3]); fragment_uniform_buffer_1[400] = float4(_AdditionalLightsColor[144][0], _AdditionalLightsColor[144][1], _AdditionalLightsColor[144][2], _AdditionalLightsColor[144][3]); fragment_uniform_buffer_1[401] = float4(_AdditionalLightsColor[145][0], _AdditionalLightsColor[145][1], _AdditionalLightsColor[145][2], _AdditionalLightsColor[145][3]); fragment_uniform_buffer_1[402] = float4(_AdditionalLightsColor[146][0], _AdditionalLightsColor[146][1], _AdditionalLightsColor[146][2], _AdditionalLightsColor[146][3]); fragment_uniform_buffer_1[403] = float4(_AdditionalLightsColor[147][0], _AdditionalLightsColor[147][1], _AdditionalLightsColor[147][2], _AdditionalLightsColor[147][3]); fragment_uniform_buffer_1[404] = float4(_AdditionalLightsColor[148][0], _AdditionalLightsColor[148][1], _AdditionalLightsColor[148][2], _AdditionalLightsColor[148][3]); fragment_uniform_buffer_1[405] = float4(_AdditionalLightsColor[149][0], _AdditionalLightsColor[149][1], _AdditionalLightsColor[149][2], _AdditionalLightsColor[149][3]); fragment_uniform_buffer_1[406] = float4(_AdditionalLightsColor[150][0], _AdditionalLightsColor[150][1], _AdditionalLightsColor[150][2], _AdditionalLightsColor[150][3]); fragment_uniform_buffer_1[407] = float4(_AdditionalLightsColor[151][0], _AdditionalLightsColor[151][1], _AdditionalLightsColor[151][2], _AdditionalLightsColor[151][3]); fragment_uniform_buffer_1[408] = float4(_AdditionalLightsColor[152][0], _AdditionalLightsColor[152][1], _AdditionalLightsColor[152][2], _AdditionalLightsColor[152][3]); fragment_uniform_buffer_1[409] = float4(_AdditionalLightsColor[153][0], _AdditionalLightsColor[153][1], _AdditionalLightsColor[153][2], _AdditionalLightsColor[153][3]); fragment_uniform_buffer_1[410] = float4(_AdditionalLightsColor[154][0], _AdditionalLightsColor[154][1], _AdditionalLightsColor[154][2], _AdditionalLightsColor[154][3]); fragment_uniform_buffer_1[411] = float4(_AdditionalLightsColor[155][0], _AdditionalLightsColor[155][1], _AdditionalLightsColor[155][2], _AdditionalLightsColor[155][3]); fragment_uniform_buffer_1[412] = float4(_AdditionalLightsColor[156][0], _AdditionalLightsColor[156][1], _AdditionalLightsColor[156][2], _AdditionalLightsColor[156][3]); fragment_uniform_buffer_1[413] = float4(_AdditionalLightsColor[157][0], _AdditionalLightsColor[157][1], _AdditionalLightsColor[157][2], _AdditionalLightsColor[157][3]); fragment_uniform_buffer_1[414] = float4(_AdditionalLightsColor[158][0], _AdditionalLightsColor[158][1], _AdditionalLightsColor[158][2], _AdditionalLightsColor[158][3]); fragment_uniform_buffer_1[415] = float4(_AdditionalLightsColor[159][0], _AdditionalLightsColor[159][1], _AdditionalLightsColor[159][2], _AdditionalLightsColor[159][3]); fragment_uniform_buffer_1[416] = float4(_AdditionalLightsColor[160][0], _AdditionalLightsColor[160][1], _AdditionalLightsColor[160][2], _AdditionalLightsColor[160][3]); fragment_uniform_buffer_1[417] = float4(_AdditionalLightsColor[161][0], _AdditionalLightsColor[161][1], _AdditionalLightsColor[161][2], _AdditionalLightsColor[161][3]); fragment_uniform_buffer_1[418] = float4(_AdditionalLightsColor[162][0], _AdditionalLightsColor[162][1], _AdditionalLightsColor[162][2], _AdditionalLightsColor[162][3]); fragment_uniform_buffer_1[419] = float4(_AdditionalLightsColor[163][0], _AdditionalLightsColor[163][1], _AdditionalLightsColor[163][2], _AdditionalLightsColor[163][3]); fragment_uniform_buffer_1[420] = float4(_AdditionalLightsColor[164][0], _AdditionalLightsColor[164][1], _AdditionalLightsColor[164][2], _AdditionalLightsColor[164][3]); fragment_uniform_buffer_1[421] = float4(_AdditionalLightsColor[165][0], _AdditionalLightsColor[165][1], _AdditionalLightsColor[165][2], _AdditionalLightsColor[165][3]); fragment_uniform_buffer_1[422] = float4(_AdditionalLightsColor[166][0], _AdditionalLightsColor[166][1], _AdditionalLightsColor[166][2], _AdditionalLightsColor[166][3]); fragment_uniform_buffer_1[423] = float4(_AdditionalLightsColor[167][0], _AdditionalLightsColor[167][1], _AdditionalLightsColor[167][2], _AdditionalLightsColor[167][3]); fragment_uniform_buffer_1[424] = float4(_AdditionalLightsColor[168][0], _AdditionalLightsColor[168][1], _AdditionalLightsColor[168][2], _AdditionalLightsColor[168][3]); fragment_uniform_buffer_1[425] = float4(_AdditionalLightsColor[169][0], _AdditionalLightsColor[169][1], _AdditionalLightsColor[169][2], _AdditionalLightsColor[169][3]); fragment_uniform_buffer_1[426] = float4(_AdditionalLightsColor[170][0], _AdditionalLightsColor[170][1], _AdditionalLightsColor[170][2], _AdditionalLightsColor[170][3]); fragment_uniform_buffer_1[427] = float4(_AdditionalLightsColor[171][0], _AdditionalLightsColor[171][1], _AdditionalLightsColor[171][2], _AdditionalLightsColor[171][3]); fragment_uniform_buffer_1[428] = float4(_AdditionalLightsColor[172][0], _AdditionalLightsColor[172][1], _AdditionalLightsColor[172][2], _AdditionalLightsColor[172][3]); fragment_uniform_buffer_1[429] = float4(_AdditionalLightsColor[173][0], _AdditionalLightsColor[173][1], _AdditionalLightsColor[173][2], _AdditionalLightsColor[173][3]); fragment_uniform_buffer_1[430] = float4(_AdditionalLightsColor[174][0], _AdditionalLightsColor[174][1], _AdditionalLightsColor[174][2], _AdditionalLightsColor[174][3]); fragment_uniform_buffer_1[431] = float4(_AdditionalLightsColor[175][0], _AdditionalLightsColor[175][1], _AdditionalLightsColor[175][2], _AdditionalLightsColor[175][3]); fragment_uniform_buffer_1[432] = float4(_AdditionalLightsColor[176][0], _AdditionalLightsColor[176][1], _AdditionalLightsColor[176][2], _AdditionalLightsColor[176][3]); fragment_uniform_buffer_1[433] = float4(_AdditionalLightsColor[177][0], _AdditionalLightsColor[177][1], _AdditionalLightsColor[177][2], _AdditionalLightsColor[177][3]); fragment_uniform_buffer_1[434] = float4(_AdditionalLightsColor[178][0], _AdditionalLightsColor[178][1], _AdditionalLightsColor[178][2], _AdditionalLightsColor[178][3]); fragment_uniform_buffer_1[435] = float4(_AdditionalLightsColor[179][0], _AdditionalLightsColor[179][1], _AdditionalLightsColor[179][2], _AdditionalLightsColor[179][3]); fragment_uniform_buffer_1[436] = float4(_AdditionalLightsColor[180][0], _AdditionalLightsColor[180][1], _AdditionalLightsColor[180][2], _AdditionalLightsColor[180][3]); fragment_uniform_buffer_1[437] = float4(_AdditionalLightsColor[181][0], _AdditionalLightsColor[181][1], _AdditionalLightsColor[181][2], _AdditionalLightsColor[181][3]); fragment_uniform_buffer_1[438] = float4(_AdditionalLightsColor[182][0], _AdditionalLightsColor[182][1], _AdditionalLightsColor[182][2], _AdditionalLightsColor[182][3]); fragment_uniform_buffer_1[439] = float4(_AdditionalLightsColor[183][0], _AdditionalLightsColor[183][1], _AdditionalLightsColor[183][2], _AdditionalLightsColor[183][3]); fragment_uniform_buffer_1[440] = float4(_AdditionalLightsColor[184][0], _AdditionalLightsColor[184][1], _AdditionalLightsColor[184][2], _AdditionalLightsColor[184][3]); fragment_uniform_buffer_1[441] = float4(_AdditionalLightsColor[185][0], _AdditionalLightsColor[185][1], _AdditionalLightsColor[185][2], _AdditionalLightsColor[185][3]); fragment_uniform_buffer_1[442] = float4(_AdditionalLightsColor[186][0], _AdditionalLightsColor[186][1], _AdditionalLightsColor[186][2], _AdditionalLightsColor[186][3]); fragment_uniform_buffer_1[443] = float4(_AdditionalLightsColor[187][0], _AdditionalLightsColor[187][1], _AdditionalLightsColor[187][2], _AdditionalLightsColor[187][3]); fragment_uniform_buffer_1[444] = float4(_AdditionalLightsColor[188][0], _AdditionalLightsColor[188][1], _AdditionalLightsColor[188][2], _AdditionalLightsColor[188][3]); fragment_uniform_buffer_1[445] = float4(_AdditionalLightsColor[189][0], _AdditionalLightsColor[189][1], _AdditionalLightsColor[189][2], _AdditionalLightsColor[189][3]); fragment_uniform_buffer_1[446] = float4(_AdditionalLightsColor[190][0], _AdditionalLightsColor[190][1], _AdditionalLightsColor[190][2], _AdditionalLightsColor[190][3]); fragment_uniform_buffer_1[447] = float4(_AdditionalLightsColor[191][0], _AdditionalLightsColor[191][1], _AdditionalLightsColor[191][2], _AdditionalLightsColor[191][3]); fragment_uniform_buffer_1[448] = float4(_AdditionalLightsColor[192][0], _AdditionalLightsColor[192][1], _AdditionalLightsColor[192][2], _AdditionalLightsColor[192][3]); fragment_uniform_buffer_1[449] = float4(_AdditionalLightsColor[193][0], _AdditionalLightsColor[193][1], _AdditionalLightsColor[193][2], _AdditionalLightsColor[193][3]); fragment_uniform_buffer_1[450] = float4(_AdditionalLightsColor[194][0], _AdditionalLightsColor[194][1], _AdditionalLightsColor[194][2], _AdditionalLightsColor[194][3]); fragment_uniform_buffer_1[451] = float4(_AdditionalLightsColor[195][0], _AdditionalLightsColor[195][1], _AdditionalLightsColor[195][2], _AdditionalLightsColor[195][3]); fragment_uniform_buffer_1[452] = float4(_AdditionalLightsColor[196][0], _AdditionalLightsColor[196][1], _AdditionalLightsColor[196][2], _AdditionalLightsColor[196][3]); fragment_uniform_buffer_1[453] = float4(_AdditionalLightsColor[197][0], _AdditionalLightsColor[197][1], _AdditionalLightsColor[197][2], _AdditionalLightsColor[197][3]); fragment_uniform_buffer_1[454] = float4(_AdditionalLightsColor[198][0], _AdditionalLightsColor[198][1], _AdditionalLightsColor[198][2], _AdditionalLightsColor[198][3]); fragment_uniform_buffer_1[455] = float4(_AdditionalLightsColor[199][0], _AdditionalLightsColor[199][1], _AdditionalLightsColor[199][2], _AdditionalLightsColor[199][3]); fragment_uniform_buffer_1[456] = float4(_AdditionalLightsColor[200][0], _AdditionalLightsColor[200][1], _AdditionalLightsColor[200][2], _AdditionalLightsColor[200][3]); fragment_uniform_buffer_1[457] = float4(_AdditionalLightsColor[201][0], _AdditionalLightsColor[201][1], _AdditionalLightsColor[201][2], _AdditionalLightsColor[201][3]); fragment_uniform_buffer_1[458] = float4(_AdditionalLightsColor[202][0], _AdditionalLightsColor[202][1], _AdditionalLightsColor[202][2], _AdditionalLightsColor[202][3]); fragment_uniform_buffer_1[459] = float4(_AdditionalLightsColor[203][0], _AdditionalLightsColor[203][1], _AdditionalLightsColor[203][2], _AdditionalLightsColor[203][3]); fragment_uniform_buffer_1[460] = float4(_AdditionalLightsColor[204][0], _AdditionalLightsColor[204][1], _AdditionalLightsColor[204][2], _AdditionalLightsColor[204][3]); fragment_uniform_buffer_1[461] = float4(_AdditionalLightsColor[205][0], _AdditionalLightsColor[205][1], _AdditionalLightsColor[205][2], _AdditionalLightsColor[205][3]); fragment_uniform_buffer_1[462] = float4(_AdditionalLightsColor[206][0], _AdditionalLightsColor[206][1], _AdditionalLightsColor[206][2], _AdditionalLightsColor[206][3]); fragment_uniform_buffer_1[463] = float4(_AdditionalLightsColor[207][0], _AdditionalLightsColor[207][1], _AdditionalLightsColor[207][2], _AdditionalLightsColor[207][3]); fragment_uniform_buffer_1[464] = float4(_AdditionalLightsColor[208][0], _AdditionalLightsColor[208][1], _AdditionalLightsColor[208][2], _AdditionalLightsColor[208][3]); fragment_uniform_buffer_1[465] = float4(_AdditionalLightsColor[209][0], _AdditionalLightsColor[209][1], _AdditionalLightsColor[209][2], _AdditionalLightsColor[209][3]); fragment_uniform_buffer_1[466] = float4(_AdditionalLightsColor[210][0], _AdditionalLightsColor[210][1], _AdditionalLightsColor[210][2], _AdditionalLightsColor[210][3]); fragment_uniform_buffer_1[467] = float4(_AdditionalLightsColor[211][0], _AdditionalLightsColor[211][1], _AdditionalLightsColor[211][2], _AdditionalLightsColor[211][3]); fragment_uniform_buffer_1[468] = float4(_AdditionalLightsColor[212][0], _AdditionalLightsColor[212][1], _AdditionalLightsColor[212][2], _AdditionalLightsColor[212][3]); fragment_uniform_buffer_1[469] = float4(_AdditionalLightsColor[213][0], _AdditionalLightsColor[213][1], _AdditionalLightsColor[213][2], _AdditionalLightsColor[213][3]); fragment_uniform_buffer_1[470] = float4(_AdditionalLightsColor[214][0], _AdditionalLightsColor[214][1], _AdditionalLightsColor[214][2], _AdditionalLightsColor[214][3]); fragment_uniform_buffer_1[471] = float4(_AdditionalLightsColor[215][0], _AdditionalLightsColor[215][1], _AdditionalLightsColor[215][2], _AdditionalLightsColor[215][3]); fragment_uniform_buffer_1[472] = float4(_AdditionalLightsColor[216][0], _AdditionalLightsColor[216][1], _AdditionalLightsColor[216][2], _AdditionalLightsColor[216][3]); fragment_uniform_buffer_1[473] = float4(_AdditionalLightsColor[217][0], _AdditionalLightsColor[217][1], _AdditionalLightsColor[217][2], _AdditionalLightsColor[217][3]); fragment_uniform_buffer_1[474] = float4(_AdditionalLightsColor[218][0], _AdditionalLightsColor[218][1], _AdditionalLightsColor[218][2], _AdditionalLightsColor[218][3]); fragment_uniform_buffer_1[475] = float4(_AdditionalLightsColor[219][0], _AdditionalLightsColor[219][1], _AdditionalLightsColor[219][2], _AdditionalLightsColor[219][3]); fragment_uniform_buffer_1[476] = float4(_AdditionalLightsColor[220][0], _AdditionalLightsColor[220][1], _AdditionalLightsColor[220][2], _AdditionalLightsColor[220][3]); fragment_uniform_buffer_1[477] = float4(_AdditionalLightsColor[221][0], _AdditionalLightsColor[221][1], _AdditionalLightsColor[221][2], _AdditionalLightsColor[221][3]); fragment_uniform_buffer_1[478] = float4(_AdditionalLightsColor[222][0], _AdditionalLightsColor[222][1], _AdditionalLightsColor[222][2], _AdditionalLightsColor[222][3]); fragment_uniform_buffer_1[479] = float4(_AdditionalLightsColor[223][0], _AdditionalLightsColor[223][1], _AdditionalLightsColor[223][2], _AdditionalLightsColor[223][3]); fragment_uniform_buffer_1[480] = float4(_AdditionalLightsColor[224][0], _AdditionalLightsColor[224][1], _AdditionalLightsColor[224][2], _AdditionalLightsColor[224][3]); fragment_uniform_buffer_1[481] = float4(_AdditionalLightsColor[225][0], _AdditionalLightsColor[225][1], _AdditionalLightsColor[225][2], _AdditionalLightsColor[225][3]); fragment_uniform_buffer_1[482] = float4(_AdditionalLightsColor[226][0], _AdditionalLightsColor[226][1], _AdditionalLightsColor[226][2], _AdditionalLightsColor[226][3]); fragment_uniform_buffer_1[483] = float4(_AdditionalLightsColor[227][0], _AdditionalLightsColor[227][1], _AdditionalLightsColor[227][2], _AdditionalLightsColor[227][3]); fragment_uniform_buffer_1[484] = float4(_AdditionalLightsColor[228][0], _AdditionalLightsColor[228][1], _AdditionalLightsColor[228][2], _AdditionalLightsColor[228][3]); fragment_uniform_buffer_1[485] = float4(_AdditionalLightsColor[229][0], _AdditionalLightsColor[229][1], _AdditionalLightsColor[229][2], _AdditionalLightsColor[229][3]); fragment_uniform_buffer_1[486] = float4(_AdditionalLightsColor[230][0], _AdditionalLightsColor[230][1], _AdditionalLightsColor[230][2], _AdditionalLightsColor[230][3]); fragment_uniform_buffer_1[487] = float4(_AdditionalLightsColor[231][0], _AdditionalLightsColor[231][1], _AdditionalLightsColor[231][2], _AdditionalLightsColor[231][3]); fragment_uniform_buffer_1[488] = float4(_AdditionalLightsColor[232][0], _AdditionalLightsColor[232][1], _AdditionalLightsColor[232][2], _AdditionalLightsColor[232][3]); fragment_uniform_buffer_1[489] = float4(_AdditionalLightsColor[233][0], _AdditionalLightsColor[233][1], _AdditionalLightsColor[233][2], _AdditionalLightsColor[233][3]); fragment_uniform_buffer_1[490] = float4(_AdditionalLightsColor[234][0], _AdditionalLightsColor[234][1], _AdditionalLightsColor[234][2], _AdditionalLightsColor[234][3]); fragment_uniform_buffer_1[491] = float4(_AdditionalLightsColor[235][0], _AdditionalLightsColor[235][1], _AdditionalLightsColor[235][2], _AdditionalLightsColor[235][3]); fragment_uniform_buffer_1[492] = float4(_AdditionalLightsColor[236][0], _AdditionalLightsColor[236][1], _AdditionalLightsColor[236][2], _AdditionalLightsColor[236][3]); fragment_uniform_buffer_1[493] = float4(_AdditionalLightsColor[237][0], _AdditionalLightsColor[237][1], _AdditionalLightsColor[237][2], _AdditionalLightsColor[237][3]); fragment_uniform_buffer_1[494] = float4(_AdditionalLightsColor[238][0], _AdditionalLightsColor[238][1], _AdditionalLightsColor[238][2], _AdditionalLightsColor[238][3]); fragment_uniform_buffer_1[495] = float4(_AdditionalLightsColor[239][0], _AdditionalLightsColor[239][1], _AdditionalLightsColor[239][2], _AdditionalLightsColor[239][3]); fragment_uniform_buffer_1[496] = float4(_AdditionalLightsColor[240][0], _AdditionalLightsColor[240][1], _AdditionalLightsColor[240][2], _AdditionalLightsColor[240][3]); fragment_uniform_buffer_1[497] = float4(_AdditionalLightsColor[241][0], _AdditionalLightsColor[241][1], _AdditionalLightsColor[241][2], _AdditionalLightsColor[241][3]); fragment_uniform_buffer_1[498] = float4(_AdditionalLightsColor[242][0], _AdditionalLightsColor[242][1], _AdditionalLightsColor[242][2], _AdditionalLightsColor[242][3]); fragment_uniform_buffer_1[499] = float4(_AdditionalLightsColor[243][0], _AdditionalLightsColor[243][1], _AdditionalLightsColor[243][2], _AdditionalLightsColor[243][3]); fragment_uniform_buffer_1[500] = float4(_AdditionalLightsColor[244][0], _AdditionalLightsColor[244][1], _AdditionalLightsColor[244][2], _AdditionalLightsColor[244][3]); fragment_uniform_buffer_1[501] = float4(_AdditionalLightsColor[245][0], _AdditionalLightsColor[245][1], _AdditionalLightsColor[245][2], _AdditionalLightsColor[245][3]); fragment_uniform_buffer_1[502] = float4(_AdditionalLightsColor[246][0], _AdditionalLightsColor[246][1], _AdditionalLightsColor[246][2], _AdditionalLightsColor[246][3]); fragment_uniform_buffer_1[503] = float4(_AdditionalLightsColor[247][0], _AdditionalLightsColor[247][1], _AdditionalLightsColor[247][2], _AdditionalLightsColor[247][3]); fragment_uniform_buffer_1[504] = float4(_AdditionalLightsColor[248][0], _AdditionalLightsColor[248][1], _AdditionalLightsColor[248][2], _AdditionalLightsColor[248][3]); fragment_uniform_buffer_1[505] = float4(_AdditionalLightsColor[249][0], _AdditionalLightsColor[249][1], _AdditionalLightsColor[249][2], _AdditionalLightsColor[249][3]); fragment_uniform_buffer_1[506] = float4(_AdditionalLightsColor[250][0], _AdditionalLightsColor[250][1], _AdditionalLightsColor[250][2], _AdditionalLightsColor[250][3]); fragment_uniform_buffer_1[507] = float4(_AdditionalLightsColor[251][0], _AdditionalLightsColor[251][1], _AdditionalLightsColor[251][2], _AdditionalLightsColor[251][3]); fragment_uniform_buffer_1[508] = float4(_AdditionalLightsColor[252][0], _AdditionalLightsColor[252][1], _AdditionalLightsColor[252][2], _AdditionalLightsColor[252][3]); fragment_uniform_buffer_1[509] = float4(_AdditionalLightsColor[253][0], _AdditionalLightsColor[253][1], _AdditionalLightsColor[253][2], _AdditionalLightsColor[253][3]); fragment_uniform_buffer_1[510] = float4(_AdditionalLightsColor[254][0], _AdditionalLightsColor[254][1], _AdditionalLightsColor[254][2], _AdditionalLightsColor[254][3]); fragment_uniform_buffer_1[511] = float4(_AdditionalLightsColor[255][0], _AdditionalLightsColor[255][1], _AdditionalLightsColor[255][2], _AdditionalLightsColor[255][3]); fragment_uniform_buffer_1[512] = float4(_AdditionalLightsAttenuation[0][0], _AdditionalLightsAttenuation[0][1], _AdditionalLightsAttenuation[0][2], _AdditionalLightsAttenuation[0][3]); fragment_uniform_buffer_1[513] = float4(_AdditionalLightsAttenuation[1][0], _AdditionalLightsAttenuation[1][1], _AdditionalLightsAttenuation[1][2], _AdditionalLightsAttenuation[1][3]); fragment_uniform_buffer_1[514] = float4(_AdditionalLightsAttenuation[2][0], _AdditionalLightsAttenuation[2][1], _AdditionalLightsAttenuation[2][2], _AdditionalLightsAttenuation[2][3]); fragment_uniform_buffer_1[515] = float4(_AdditionalLightsAttenuation[3][0], _AdditionalLightsAttenuation[3][1], _AdditionalLightsAttenuation[3][2], _AdditionalLightsAttenuation[3][3]); fragment_uniform_buffer_1[516] = float4(_AdditionalLightsAttenuation[4][0], _AdditionalLightsAttenuation[4][1], _AdditionalLightsAttenuation[4][2], _AdditionalLightsAttenuation[4][3]); fragment_uniform_buffer_1[517] = float4(_AdditionalLightsAttenuation[5][0], _AdditionalLightsAttenuation[5][1], _AdditionalLightsAttenuation[5][2], _AdditionalLightsAttenuation[5][3]); fragment_uniform_buffer_1[518] = float4(_AdditionalLightsAttenuation[6][0], _AdditionalLightsAttenuation[6][1], _AdditionalLightsAttenuation[6][2], _AdditionalLightsAttenuation[6][3]); fragment_uniform_buffer_1[519] = float4(_AdditionalLightsAttenuation[7][0], _AdditionalLightsAttenuation[7][1], _AdditionalLightsAttenuation[7][2], _AdditionalLightsAttenuation[7][3]); fragment_uniform_buffer_1[520] = float4(_AdditionalLightsAttenuation[8][0], _AdditionalLightsAttenuation[8][1], _AdditionalLightsAttenuation[8][2], _AdditionalLightsAttenuation[8][3]); fragment_uniform_buffer_1[521] = float4(_AdditionalLightsAttenuation[9][0], _AdditionalLightsAttenuation[9][1], _AdditionalLightsAttenuation[9][2], _AdditionalLightsAttenuation[9][3]); fragment_uniform_buffer_1[522] = float4(_AdditionalLightsAttenuation[10][0], _AdditionalLightsAttenuation[10][1], _AdditionalLightsAttenuation[10][2], _AdditionalLightsAttenuation[10][3]); fragment_uniform_buffer_1[523] = float4(_AdditionalLightsAttenuation[11][0], _AdditionalLightsAttenuation[11][1], _AdditionalLightsAttenuation[11][2], _AdditionalLightsAttenuation[11][3]); fragment_uniform_buffer_1[524] = float4(_AdditionalLightsAttenuation[12][0], _AdditionalLightsAttenuation[12][1], _AdditionalLightsAttenuation[12][2], _AdditionalLightsAttenuation[12][3]); fragment_uniform_buffer_1[525] = float4(_AdditionalLightsAttenuation[13][0], _AdditionalLightsAttenuation[13][1], _AdditionalLightsAttenuation[13][2], _AdditionalLightsAttenuation[13][3]); fragment_uniform_buffer_1[526] = float4(_AdditionalLightsAttenuation[14][0], _AdditionalLightsAttenuation[14][1], _AdditionalLightsAttenuation[14][2], _AdditionalLightsAttenuation[14][3]); fragment_uniform_buffer_1[527] = float4(_AdditionalLightsAttenuation[15][0], _AdditionalLightsAttenuation[15][1], _AdditionalLightsAttenuation[15][2], _AdditionalLightsAttenuation[15][3]); fragment_uniform_buffer_1[528] = float4(_AdditionalLightsAttenuation[16][0], _AdditionalLightsAttenuation[16][1], _AdditionalLightsAttenuation[16][2], _AdditionalLightsAttenuation[16][3]); fragment_uniform_buffer_1[529] = float4(_AdditionalLightsAttenuation[17][0], _AdditionalLightsAttenuation[17][1], _AdditionalLightsAttenuation[17][2], _AdditionalLightsAttenuation[17][3]); fragment_uniform_buffer_1[530] = float4(_AdditionalLightsAttenuation[18][0], _AdditionalLightsAttenuation[18][1], _AdditionalLightsAttenuation[18][2], _AdditionalLightsAttenuation[18][3]); fragment_uniform_buffer_1[531] = float4(_AdditionalLightsAttenuation[19][0], _AdditionalLightsAttenuation[19][1], _AdditionalLightsAttenuation[19][2], _AdditionalLightsAttenuation[19][3]); fragment_uniform_buffer_1[532] = float4(_AdditionalLightsAttenuation[20][0], _AdditionalLightsAttenuation[20][1], _AdditionalLightsAttenuation[20][2], _AdditionalLightsAttenuation[20][3]); fragment_uniform_buffer_1[533] = float4(_AdditionalLightsAttenuation[21][0], _AdditionalLightsAttenuation[21][1], _AdditionalLightsAttenuation[21][2], _AdditionalLightsAttenuation[21][3]); fragment_uniform_buffer_1[534] = float4(_AdditionalLightsAttenuation[22][0], _AdditionalLightsAttenuation[22][1], _AdditionalLightsAttenuation[22][2], _AdditionalLightsAttenuation[22][3]); fragment_uniform_buffer_1[535] = float4(_AdditionalLightsAttenuation[23][0], _AdditionalLightsAttenuation[23][1], _AdditionalLightsAttenuation[23][2], _AdditionalLightsAttenuation[23][3]); fragment_uniform_buffer_1[536] = float4(_AdditionalLightsAttenuation[24][0], _AdditionalLightsAttenuation[24][1], _AdditionalLightsAttenuation[24][2], _AdditionalLightsAttenuation[24][3]); fragment_uniform_buffer_1[537] = float4(_AdditionalLightsAttenuation[25][0], _AdditionalLightsAttenuation[25][1], _AdditionalLightsAttenuation[25][2], _AdditionalLightsAttenuation[25][3]); fragment_uniform_buffer_1[538] = float4(_AdditionalLightsAttenuation[26][0], _AdditionalLightsAttenuation[26][1], _AdditionalLightsAttenuation[26][2], _AdditionalLightsAttenuation[26][3]); fragment_uniform_buffer_1[539] = float4(_AdditionalLightsAttenuation[27][0], _AdditionalLightsAttenuation[27][1], _AdditionalLightsAttenuation[27][2], _AdditionalLightsAttenuation[27][3]); fragment_uniform_buffer_1[540] = float4(_AdditionalLightsAttenuation[28][0], _AdditionalLightsAttenuation[28][1], _AdditionalLightsAttenuation[28][2], _AdditionalLightsAttenuation[28][3]); fragment_uniform_buffer_1[541] = float4(_AdditionalLightsAttenuation[29][0], _AdditionalLightsAttenuation[29][1], _AdditionalLightsAttenuation[29][2], _AdditionalLightsAttenuation[29][3]); fragment_uniform_buffer_1[542] = float4(_AdditionalLightsAttenuation[30][0], _AdditionalLightsAttenuation[30][1], _AdditionalLightsAttenuation[30][2], _AdditionalLightsAttenuation[30][3]); fragment_uniform_buffer_1[543] = float4(_AdditionalLightsAttenuation[31][0], _AdditionalLightsAttenuation[31][1], _AdditionalLightsAttenuation[31][2], _AdditionalLightsAttenuation[31][3]); fragment_uniform_buffer_1[544] = float4(_AdditionalLightsAttenuation[32][0], _AdditionalLightsAttenuation[32][1], _AdditionalLightsAttenuation[32][2], _AdditionalLightsAttenuation[32][3]); fragment_uniform_buffer_1[545] = float4(_AdditionalLightsAttenuation[33][0], _AdditionalLightsAttenuation[33][1], _AdditionalLightsAttenuation[33][2], _AdditionalLightsAttenuation[33][3]); fragment_uniform_buffer_1[546] = float4(_AdditionalLightsAttenuation[34][0], _AdditionalLightsAttenuation[34][1], _AdditionalLightsAttenuation[34][2], _AdditionalLightsAttenuation[34][3]); fragment_uniform_buffer_1[547] = float4(_AdditionalLightsAttenuation[35][0], _AdditionalLightsAttenuation[35][1], _AdditionalLightsAttenuation[35][2], _AdditionalLightsAttenuation[35][3]); fragment_uniform_buffer_1[548] = float4(_AdditionalLightsAttenuation[36][0], _AdditionalLightsAttenuation[36][1], _AdditionalLightsAttenuation[36][2], _AdditionalLightsAttenuation[36][3]); fragment_uniform_buffer_1[549] = float4(_AdditionalLightsAttenuation[37][0], _AdditionalLightsAttenuation[37][1], _AdditionalLightsAttenuation[37][2], _AdditionalLightsAttenuation[37][3]); fragment_uniform_buffer_1[550] = float4(_AdditionalLightsAttenuation[38][0], _AdditionalLightsAttenuation[38][1], _AdditionalLightsAttenuation[38][2], _AdditionalLightsAttenuation[38][3]); fragment_uniform_buffer_1[551] = float4(_AdditionalLightsAttenuation[39][0], _AdditionalLightsAttenuation[39][1], _AdditionalLightsAttenuation[39][2], _AdditionalLightsAttenuation[39][3]); fragment_uniform_buffer_1[552] = float4(_AdditionalLightsAttenuation[40][0], _AdditionalLightsAttenuation[40][1], _AdditionalLightsAttenuation[40][2], _AdditionalLightsAttenuation[40][3]); fragment_uniform_buffer_1[553] = float4(_AdditionalLightsAttenuation[41][0], _AdditionalLightsAttenuation[41][1], _AdditionalLightsAttenuation[41][2], _AdditionalLightsAttenuation[41][3]); fragment_uniform_buffer_1[554] = float4(_AdditionalLightsAttenuation[42][0], _AdditionalLightsAttenuation[42][1], _AdditionalLightsAttenuation[42][2], _AdditionalLightsAttenuation[42][3]); fragment_uniform_buffer_1[555] = float4(_AdditionalLightsAttenuation[43][0], _AdditionalLightsAttenuation[43][1], _AdditionalLightsAttenuation[43][2], _AdditionalLightsAttenuation[43][3]); fragment_uniform_buffer_1[556] = float4(_AdditionalLightsAttenuation[44][0], _AdditionalLightsAttenuation[44][1], _AdditionalLightsAttenuation[44][2], _AdditionalLightsAttenuation[44][3]); fragment_uniform_buffer_1[557] = float4(_AdditionalLightsAttenuation[45][0], _AdditionalLightsAttenuation[45][1], _AdditionalLightsAttenuation[45][2], _AdditionalLightsAttenuation[45][3]); fragment_uniform_buffer_1[558] = float4(_AdditionalLightsAttenuation[46][0], _AdditionalLightsAttenuation[46][1], _AdditionalLightsAttenuation[46][2], _AdditionalLightsAttenuation[46][3]); fragment_uniform_buffer_1[559] = float4(_AdditionalLightsAttenuation[47][0], _AdditionalLightsAttenuation[47][1], _AdditionalLightsAttenuation[47][2], _AdditionalLightsAttenuation[47][3]); fragment_uniform_buffer_1[560] = float4(_AdditionalLightsAttenuation[48][0], _AdditionalLightsAttenuation[48][1], _AdditionalLightsAttenuation[48][2], _AdditionalLightsAttenuation[48][3]); fragment_uniform_buffer_1[561] = float4(_AdditionalLightsAttenuation[49][0], _AdditionalLightsAttenuation[49][1], _AdditionalLightsAttenuation[49][2], _AdditionalLightsAttenuation[49][3]); fragment_uniform_buffer_1[562] = float4(_AdditionalLightsAttenuation[50][0], _AdditionalLightsAttenuation[50][1], _AdditionalLightsAttenuation[50][2], _AdditionalLightsAttenuation[50][3]); fragment_uniform_buffer_1[563] = float4(_AdditionalLightsAttenuation[51][0], _AdditionalLightsAttenuation[51][1], _AdditionalLightsAttenuation[51][2], _AdditionalLightsAttenuation[51][3]); fragment_uniform_buffer_1[564] = float4(_AdditionalLightsAttenuation[52][0], _AdditionalLightsAttenuation[52][1], _AdditionalLightsAttenuation[52][2], _AdditionalLightsAttenuation[52][3]); fragment_uniform_buffer_1[565] = float4(_AdditionalLightsAttenuation[53][0], _AdditionalLightsAttenuation[53][1], _AdditionalLightsAttenuation[53][2], _AdditionalLightsAttenuation[53][3]); fragment_uniform_buffer_1[566] = float4(_AdditionalLightsAttenuation[54][0], _AdditionalLightsAttenuation[54][1], _AdditionalLightsAttenuation[54][2], _AdditionalLightsAttenuation[54][3]); fragment_uniform_buffer_1[567] = float4(_AdditionalLightsAttenuation[55][0], _AdditionalLightsAttenuation[55][1], _AdditionalLightsAttenuation[55][2], _AdditionalLightsAttenuation[55][3]); fragment_uniform_buffer_1[568] = float4(_AdditionalLightsAttenuation[56][0], _AdditionalLightsAttenuation[56][1], _AdditionalLightsAttenuation[56][2], _AdditionalLightsAttenuation[56][3]); fragment_uniform_buffer_1[569] = float4(_AdditionalLightsAttenuation[57][0], _AdditionalLightsAttenuation[57][1], _AdditionalLightsAttenuation[57][2], _AdditionalLightsAttenuation[57][3]); fragment_uniform_buffer_1[570] = float4(_AdditionalLightsAttenuation[58][0], _AdditionalLightsAttenuation[58][1], _AdditionalLightsAttenuation[58][2], _AdditionalLightsAttenuation[58][3]); fragment_uniform_buffer_1[571] = float4(_AdditionalLightsAttenuation[59][0], _AdditionalLightsAttenuation[59][1], _AdditionalLightsAttenuation[59][2], _AdditionalLightsAttenuation[59][3]); fragment_uniform_buffer_1[572] = float4(_AdditionalLightsAttenuation[60][0], _AdditionalLightsAttenuation[60][1], _AdditionalLightsAttenuation[60][2], _AdditionalLightsAttenuation[60][3]); fragment_uniform_buffer_1[573] = float4(_AdditionalLightsAttenuation[61][0], _AdditionalLightsAttenuation[61][1], _AdditionalLightsAttenuation[61][2], _AdditionalLightsAttenuation[61][3]); fragment_uniform_buffer_1[574] = float4(_AdditionalLightsAttenuation[62][0], _AdditionalLightsAttenuation[62][1], _AdditionalLightsAttenuation[62][2], _AdditionalLightsAttenuation[62][3]); fragment_uniform_buffer_1[575] = float4(_AdditionalLightsAttenuation[63][0], _AdditionalLightsAttenuation[63][1], _AdditionalLightsAttenuation[63][2], _AdditionalLightsAttenuation[63][3]); fragment_uniform_buffer_1[576] = float4(_AdditionalLightsAttenuation[64][0], _AdditionalLightsAttenuation[64][1], _AdditionalLightsAttenuation[64][2], _AdditionalLightsAttenuation[64][3]); fragment_uniform_buffer_1[577] = float4(_AdditionalLightsAttenuation[65][0], _AdditionalLightsAttenuation[65][1], _AdditionalLightsAttenuation[65][2], _AdditionalLightsAttenuation[65][3]); fragment_uniform_buffer_1[578] = float4(_AdditionalLightsAttenuation[66][0], _AdditionalLightsAttenuation[66][1], _AdditionalLightsAttenuation[66][2], _AdditionalLightsAttenuation[66][3]); fragment_uniform_buffer_1[579] = float4(_AdditionalLightsAttenuation[67][0], _AdditionalLightsAttenuation[67][1], _AdditionalLightsAttenuation[67][2], _AdditionalLightsAttenuation[67][3]); fragment_uniform_buffer_1[580] = float4(_AdditionalLightsAttenuation[68][0], _AdditionalLightsAttenuation[68][1], _AdditionalLightsAttenuation[68][2], _AdditionalLightsAttenuation[68][3]); fragment_uniform_buffer_1[581] = float4(_AdditionalLightsAttenuation[69][0], _AdditionalLightsAttenuation[69][1], _AdditionalLightsAttenuation[69][2], _AdditionalLightsAttenuation[69][3]); fragment_uniform_buffer_1[582] = float4(_AdditionalLightsAttenuation[70][0], _AdditionalLightsAttenuation[70][1], _AdditionalLightsAttenuation[70][2], _AdditionalLightsAttenuation[70][3]); fragment_uniform_buffer_1[583] = float4(_AdditionalLightsAttenuation[71][0], _AdditionalLightsAttenuation[71][1], _AdditionalLightsAttenuation[71][2], _AdditionalLightsAttenuation[71][3]); fragment_uniform_buffer_1[584] = float4(_AdditionalLightsAttenuation[72][0], _AdditionalLightsAttenuation[72][1], _AdditionalLightsAttenuation[72][2], _AdditionalLightsAttenuation[72][3]); fragment_uniform_buffer_1[585] = float4(_AdditionalLightsAttenuation[73][0], _AdditionalLightsAttenuation[73][1], _AdditionalLightsAttenuation[73][2], _AdditionalLightsAttenuation[73][3]); fragment_uniform_buffer_1[586] = float4(_AdditionalLightsAttenuation[74][0], _AdditionalLightsAttenuation[74][1], _AdditionalLightsAttenuation[74][2], _AdditionalLightsAttenuation[74][3]); fragment_uniform_buffer_1[587] = float4(_AdditionalLightsAttenuation[75][0], _AdditionalLightsAttenuation[75][1], _AdditionalLightsAttenuation[75][2], _AdditionalLightsAttenuation[75][3]); fragment_uniform_buffer_1[588] = float4(_AdditionalLightsAttenuation[76][0], _AdditionalLightsAttenuation[76][1], _AdditionalLightsAttenuation[76][2], _AdditionalLightsAttenuation[76][3]); fragment_uniform_buffer_1[589] = float4(_AdditionalLightsAttenuation[77][0], _AdditionalLightsAttenuation[77][1], _AdditionalLightsAttenuation[77][2], _AdditionalLightsAttenuation[77][3]); fragment_uniform_buffer_1[590] = float4(_AdditionalLightsAttenuation[78][0], _AdditionalLightsAttenuation[78][1], _AdditionalLightsAttenuation[78][2], _AdditionalLightsAttenuation[78][3]); fragment_uniform_buffer_1[591] = float4(_AdditionalLightsAttenuation[79][0], _AdditionalLightsAttenuation[79][1], _AdditionalLightsAttenuation[79][2], _AdditionalLightsAttenuation[79][3]); fragment_uniform_buffer_1[592] = float4(_AdditionalLightsAttenuation[80][0], _AdditionalLightsAttenuation[80][1], _AdditionalLightsAttenuation[80][2], _AdditionalLightsAttenuation[80][3]); fragment_uniform_buffer_1[593] = float4(_AdditionalLightsAttenuation[81][0], _AdditionalLightsAttenuation[81][1], _AdditionalLightsAttenuation[81][2], _AdditionalLightsAttenuation[81][3]); fragment_uniform_buffer_1[594] = float4(_AdditionalLightsAttenuation[82][0], _AdditionalLightsAttenuation[82][1], _AdditionalLightsAttenuation[82][2], _AdditionalLightsAttenuation[82][3]); fragment_uniform_buffer_1[595] = float4(_AdditionalLightsAttenuation[83][0], _AdditionalLightsAttenuation[83][1], _AdditionalLightsAttenuation[83][2], _AdditionalLightsAttenuation[83][3]); fragment_uniform_buffer_1[596] = float4(_AdditionalLightsAttenuation[84][0], _AdditionalLightsAttenuation[84][1], _AdditionalLightsAttenuation[84][2], _AdditionalLightsAttenuation[84][3]); fragment_uniform_buffer_1[597] = float4(_AdditionalLightsAttenuation[85][0], _AdditionalLightsAttenuation[85][1], _AdditionalLightsAttenuation[85][2], _AdditionalLightsAttenuation[85][3]); fragment_uniform_buffer_1[598] = float4(_AdditionalLightsAttenuation[86][0], _AdditionalLightsAttenuation[86][1], _AdditionalLightsAttenuation[86][2], _AdditionalLightsAttenuation[86][3]); fragment_uniform_buffer_1[599] = float4(_AdditionalLightsAttenuation[87][0], _AdditionalLightsAttenuation[87][1], _AdditionalLightsAttenuation[87][2], _AdditionalLightsAttenuation[87][3]); fragment_uniform_buffer_1[600] = float4(_AdditionalLightsAttenuation[88][0], _AdditionalLightsAttenuation[88][1], _AdditionalLightsAttenuation[88][2], _AdditionalLightsAttenuation[88][3]); fragment_uniform_buffer_1[601] = float4(_AdditionalLightsAttenuation[89][0], _AdditionalLightsAttenuation[89][1], _AdditionalLightsAttenuation[89][2], _AdditionalLightsAttenuation[89][3]); fragment_uniform_buffer_1[602] = float4(_AdditionalLightsAttenuation[90][0], _AdditionalLightsAttenuation[90][1], _AdditionalLightsAttenuation[90][2], _AdditionalLightsAttenuation[90][3]); fragment_uniform_buffer_1[603] = float4(_AdditionalLightsAttenuation[91][0], _AdditionalLightsAttenuation[91][1], _AdditionalLightsAttenuation[91][2], _AdditionalLightsAttenuation[91][3]); fragment_uniform_buffer_1[604] = float4(_AdditionalLightsAttenuation[92][0], _AdditionalLightsAttenuation[92][1], _AdditionalLightsAttenuation[92][2], _AdditionalLightsAttenuation[92][3]); fragment_uniform_buffer_1[605] = float4(_AdditionalLightsAttenuation[93][0], _AdditionalLightsAttenuation[93][1], _AdditionalLightsAttenuation[93][2], _AdditionalLightsAttenuation[93][3]); fragment_uniform_buffer_1[606] = float4(_AdditionalLightsAttenuation[94][0], _AdditionalLightsAttenuation[94][1], _AdditionalLightsAttenuation[94][2], _AdditionalLightsAttenuation[94][3]); fragment_uniform_buffer_1[607] = float4(_AdditionalLightsAttenuation[95][0], _AdditionalLightsAttenuation[95][1], _AdditionalLightsAttenuation[95][2], _AdditionalLightsAttenuation[95][3]); fragment_uniform_buffer_1[608] = float4(_AdditionalLightsAttenuation[96][0], _AdditionalLightsAttenuation[96][1], _AdditionalLightsAttenuation[96][2], _AdditionalLightsAttenuation[96][3]); fragment_uniform_buffer_1[609] = float4(_AdditionalLightsAttenuation[97][0], _AdditionalLightsAttenuation[97][1], _AdditionalLightsAttenuation[97][2], _AdditionalLightsAttenuation[97][3]); fragment_uniform_buffer_1[610] = float4(_AdditionalLightsAttenuation[98][0], _AdditionalLightsAttenuation[98][1], _AdditionalLightsAttenuation[98][2], _AdditionalLightsAttenuation[98][3]); fragment_uniform_buffer_1[611] = float4(_AdditionalLightsAttenuation[99][0], _AdditionalLightsAttenuation[99][1], _AdditionalLightsAttenuation[99][2], _AdditionalLightsAttenuation[99][3]); fragment_uniform_buffer_1[612] = float4(_AdditionalLightsAttenuation[100][0], _AdditionalLightsAttenuation[100][1], _AdditionalLightsAttenuation[100][2], _AdditionalLightsAttenuation[100][3]); fragment_uniform_buffer_1[613] = float4(_AdditionalLightsAttenuation[101][0], _AdditionalLightsAttenuation[101][1], _AdditionalLightsAttenuation[101][2], _AdditionalLightsAttenuation[101][3]); fragment_uniform_buffer_1[614] = float4(_AdditionalLightsAttenuation[102][0], _AdditionalLightsAttenuation[102][1], _AdditionalLightsAttenuation[102][2], _AdditionalLightsAttenuation[102][3]); fragment_uniform_buffer_1[615] = float4(_AdditionalLightsAttenuation[103][0], _AdditionalLightsAttenuation[103][1], _AdditionalLightsAttenuation[103][2], _AdditionalLightsAttenuation[103][3]); fragment_uniform_buffer_1[616] = float4(_AdditionalLightsAttenuation[104][0], _AdditionalLightsAttenuation[104][1], _AdditionalLightsAttenuation[104][2], _AdditionalLightsAttenuation[104][3]); fragment_uniform_buffer_1[617] = float4(_AdditionalLightsAttenuation[105][0], _AdditionalLightsAttenuation[105][1], _AdditionalLightsAttenuation[105][2], _AdditionalLightsAttenuation[105][3]); fragment_uniform_buffer_1[618] = float4(_AdditionalLightsAttenuation[106][0], _AdditionalLightsAttenuation[106][1], _AdditionalLightsAttenuation[106][2], _AdditionalLightsAttenuation[106][3]); fragment_uniform_buffer_1[619] = float4(_AdditionalLightsAttenuation[107][0], _AdditionalLightsAttenuation[107][1], _AdditionalLightsAttenuation[107][2], _AdditionalLightsAttenuation[107][3]); fragment_uniform_buffer_1[620] = float4(_AdditionalLightsAttenuation[108][0], _AdditionalLightsAttenuation[108][1], _AdditionalLightsAttenuation[108][2], _AdditionalLightsAttenuation[108][3]); fragment_uniform_buffer_1[621] = float4(_AdditionalLightsAttenuation[109][0], _AdditionalLightsAttenuation[109][1], _AdditionalLightsAttenuation[109][2], _AdditionalLightsAttenuation[109][3]); fragment_uniform_buffer_1[622] = float4(_AdditionalLightsAttenuation[110][0], _AdditionalLightsAttenuation[110][1], _AdditionalLightsAttenuation[110][2], _AdditionalLightsAttenuation[110][3]); fragment_uniform_buffer_1[623] = float4(_AdditionalLightsAttenuation[111][0], _AdditionalLightsAttenuation[111][1], _AdditionalLightsAttenuation[111][2], _AdditionalLightsAttenuation[111][3]); fragment_uniform_buffer_1[624] = float4(_AdditionalLightsAttenuation[112][0], _AdditionalLightsAttenuation[112][1], _AdditionalLightsAttenuation[112][2], _AdditionalLightsAttenuation[112][3]); fragment_uniform_buffer_1[625] = float4(_AdditionalLightsAttenuation[113][0], _AdditionalLightsAttenuation[113][1], _AdditionalLightsAttenuation[113][2], _AdditionalLightsAttenuation[113][3]); fragment_uniform_buffer_1[626] = float4(_AdditionalLightsAttenuation[114][0], _AdditionalLightsAttenuation[114][1], _AdditionalLightsAttenuation[114][2], _AdditionalLightsAttenuation[114][3]); fragment_uniform_buffer_1[627] = float4(_AdditionalLightsAttenuation[115][0], _AdditionalLightsAttenuation[115][1], _AdditionalLightsAttenuation[115][2], _AdditionalLightsAttenuation[115][3]); fragment_uniform_buffer_1[628] = float4(_AdditionalLightsAttenuation[116][0], _AdditionalLightsAttenuation[116][1], _AdditionalLightsAttenuation[116][2], _AdditionalLightsAttenuation[116][3]); fragment_uniform_buffer_1[629] = float4(_AdditionalLightsAttenuation[117][0], _AdditionalLightsAttenuation[117][1], _AdditionalLightsAttenuation[117][2], _AdditionalLightsAttenuation[117][3]); fragment_uniform_buffer_1[630] = float4(_AdditionalLightsAttenuation[118][0], _AdditionalLightsAttenuation[118][1], _AdditionalLightsAttenuation[118][2], _AdditionalLightsAttenuation[118][3]); fragment_uniform_buffer_1[631] = float4(_AdditionalLightsAttenuation[119][0], _AdditionalLightsAttenuation[119][1], _AdditionalLightsAttenuation[119][2], _AdditionalLightsAttenuation[119][3]); fragment_uniform_buffer_1[632] = float4(_AdditionalLightsAttenuation[120][0], _AdditionalLightsAttenuation[120][1], _AdditionalLightsAttenuation[120][2], _AdditionalLightsAttenuation[120][3]); fragment_uniform_buffer_1[633] = float4(_AdditionalLightsAttenuation[121][0], _AdditionalLightsAttenuation[121][1], _AdditionalLightsAttenuation[121][2], _AdditionalLightsAttenuation[121][3]); fragment_uniform_buffer_1[634] = float4(_AdditionalLightsAttenuation[122][0], _AdditionalLightsAttenuation[122][1], _AdditionalLightsAttenuation[122][2], _AdditionalLightsAttenuation[122][3]); fragment_uniform_buffer_1[635] = float4(_AdditionalLightsAttenuation[123][0], _AdditionalLightsAttenuation[123][1], _AdditionalLightsAttenuation[123][2], _AdditionalLightsAttenuation[123][3]); fragment_uniform_buffer_1[636] = float4(_AdditionalLightsAttenuation[124][0], _AdditionalLightsAttenuation[124][1], _AdditionalLightsAttenuation[124][2], _AdditionalLightsAttenuation[124][3]); fragment_uniform_buffer_1[637] = float4(_AdditionalLightsAttenuation[125][0], _AdditionalLightsAttenuation[125][1], _AdditionalLightsAttenuation[125][2], _AdditionalLightsAttenuation[125][3]); fragment_uniform_buffer_1[638] = float4(_AdditionalLightsAttenuation[126][0], _AdditionalLightsAttenuation[126][1], _AdditionalLightsAttenuation[126][2], _AdditionalLightsAttenuation[126][3]); fragment_uniform_buffer_1[639] = float4(_AdditionalLightsAttenuation[127][0], _AdditionalLightsAttenuation[127][1], _AdditionalLightsAttenuation[127][2], _AdditionalLightsAttenuation[127][3]); fragment_uniform_buffer_1[640] = float4(_AdditionalLightsAttenuation[128][0], _AdditionalLightsAttenuation[128][1], _AdditionalLightsAttenuation[128][2], _AdditionalLightsAttenuation[128][3]); fragment_uniform_buffer_1[641] = float4(_AdditionalLightsAttenuation[129][0], _AdditionalLightsAttenuation[129][1], _AdditionalLightsAttenuation[129][2], _AdditionalLightsAttenuation[129][3]); fragment_uniform_buffer_1[642] = float4(_AdditionalLightsAttenuation[130][0], _AdditionalLightsAttenuation[130][1], _AdditionalLightsAttenuation[130][2], _AdditionalLightsAttenuation[130][3]); fragment_uniform_buffer_1[643] = float4(_AdditionalLightsAttenuation[131][0], _AdditionalLightsAttenuation[131][1], _AdditionalLightsAttenuation[131][2], _AdditionalLightsAttenuation[131][3]); fragment_uniform_buffer_1[644] = float4(_AdditionalLightsAttenuation[132][0], _AdditionalLightsAttenuation[132][1], _AdditionalLightsAttenuation[132][2], _AdditionalLightsAttenuation[132][3]); fragment_uniform_buffer_1[645] = float4(_AdditionalLightsAttenuation[133][0], _AdditionalLightsAttenuation[133][1], _AdditionalLightsAttenuation[133][2], _AdditionalLightsAttenuation[133][3]); fragment_uniform_buffer_1[646] = float4(_AdditionalLightsAttenuation[134][0], _AdditionalLightsAttenuation[134][1], _AdditionalLightsAttenuation[134][2], _AdditionalLightsAttenuation[134][3]); fragment_uniform_buffer_1[647] = float4(_AdditionalLightsAttenuation[135][0], _AdditionalLightsAttenuation[135][1], _AdditionalLightsAttenuation[135][2], _AdditionalLightsAttenuation[135][3]); fragment_uniform_buffer_1[648] = float4(_AdditionalLightsAttenuation[136][0], _AdditionalLightsAttenuation[136][1], _AdditionalLightsAttenuation[136][2], _AdditionalLightsAttenuation[136][3]); fragment_uniform_buffer_1[649] = float4(_AdditionalLightsAttenuation[137][0], _AdditionalLightsAttenuation[137][1], _AdditionalLightsAttenuation[137][2], _AdditionalLightsAttenuation[137][3]); fragment_uniform_buffer_1[650] = float4(_AdditionalLightsAttenuation[138][0], _AdditionalLightsAttenuation[138][1], _AdditionalLightsAttenuation[138][2], _AdditionalLightsAttenuation[138][3]); fragment_uniform_buffer_1[651] = float4(_AdditionalLightsAttenuation[139][0], _AdditionalLightsAttenuation[139][1], _AdditionalLightsAttenuation[139][2], _AdditionalLightsAttenuation[139][3]); fragment_uniform_buffer_1[652] = float4(_AdditionalLightsAttenuation[140][0], _AdditionalLightsAttenuation[140][1], _AdditionalLightsAttenuation[140][2], _AdditionalLightsAttenuation[140][3]); fragment_uniform_buffer_1[653] = float4(_AdditionalLightsAttenuation[141][0], _AdditionalLightsAttenuation[141][1], _AdditionalLightsAttenuation[141][2], _AdditionalLightsAttenuation[141][3]); fragment_uniform_buffer_1[654] = float4(_AdditionalLightsAttenuation[142][0], _AdditionalLightsAttenuation[142][1], _AdditionalLightsAttenuation[142][2], _AdditionalLightsAttenuation[142][3]); fragment_uniform_buffer_1[655] = float4(_AdditionalLightsAttenuation[143][0], _AdditionalLightsAttenuation[143][1], _AdditionalLightsAttenuation[143][2], _AdditionalLightsAttenuation[143][3]); fragment_uniform_buffer_1[656] = float4(_AdditionalLightsAttenuation[144][0], _AdditionalLightsAttenuation[144][1], _AdditionalLightsAttenuation[144][2], _AdditionalLightsAttenuation[144][3]); fragment_uniform_buffer_1[657] = float4(_AdditionalLightsAttenuation[145][0], _AdditionalLightsAttenuation[145][1], _AdditionalLightsAttenuation[145][2], _AdditionalLightsAttenuation[145][3]); fragment_uniform_buffer_1[658] = float4(_AdditionalLightsAttenuation[146][0], _AdditionalLightsAttenuation[146][1], _AdditionalLightsAttenuation[146][2], _AdditionalLightsAttenuation[146][3]); fragment_uniform_buffer_1[659] = float4(_AdditionalLightsAttenuation[147][0], _AdditionalLightsAttenuation[147][1], _AdditionalLightsAttenuation[147][2], _AdditionalLightsAttenuation[147][3]); fragment_uniform_buffer_1[660] = float4(_AdditionalLightsAttenuation[148][0], _AdditionalLightsAttenuation[148][1], _AdditionalLightsAttenuation[148][2], _AdditionalLightsAttenuation[148][3]); fragment_uniform_buffer_1[661] = float4(_AdditionalLightsAttenuation[149][0], _AdditionalLightsAttenuation[149][1], _AdditionalLightsAttenuation[149][2], _AdditionalLightsAttenuation[149][3]); fragment_uniform_buffer_1[662] = float4(_AdditionalLightsAttenuation[150][0], _AdditionalLightsAttenuation[150][1], _AdditionalLightsAttenuation[150][2], _AdditionalLightsAttenuation[150][3]); fragment_uniform_buffer_1[663] = float4(_AdditionalLightsAttenuation[151][0], _AdditionalLightsAttenuation[151][1], _AdditionalLightsAttenuation[151][2], _AdditionalLightsAttenuation[151][3]); fragment_uniform_buffer_1[664] = float4(_AdditionalLightsAttenuation[152][0], _AdditionalLightsAttenuation[152][1], _AdditionalLightsAttenuation[152][2], _AdditionalLightsAttenuation[152][3]); fragment_uniform_buffer_1[665] = float4(_AdditionalLightsAttenuation[153][0], _AdditionalLightsAttenuation[153][1], _AdditionalLightsAttenuation[153][2], _AdditionalLightsAttenuation[153][3]); fragment_uniform_buffer_1[666] = float4(_AdditionalLightsAttenuation[154][0], _AdditionalLightsAttenuation[154][1], _AdditionalLightsAttenuation[154][2], _AdditionalLightsAttenuation[154][3]); fragment_uniform_buffer_1[667] = float4(_AdditionalLightsAttenuation[155][0], _AdditionalLightsAttenuation[155][1], _AdditionalLightsAttenuation[155][2], _AdditionalLightsAttenuation[155][3]); fragment_uniform_buffer_1[668] = float4(_AdditionalLightsAttenuation[156][0], _AdditionalLightsAttenuation[156][1], _AdditionalLightsAttenuation[156][2], _AdditionalLightsAttenuation[156][3]); fragment_uniform_buffer_1[669] = float4(_AdditionalLightsAttenuation[157][0], _AdditionalLightsAttenuation[157][1], _AdditionalLightsAttenuation[157][2], _AdditionalLightsAttenuation[157][3]); fragment_uniform_buffer_1[670] = float4(_AdditionalLightsAttenuation[158][0], _AdditionalLightsAttenuation[158][1], _AdditionalLightsAttenuation[158][2], _AdditionalLightsAttenuation[158][3]); fragment_uniform_buffer_1[671] = float4(_AdditionalLightsAttenuation[159][0], _AdditionalLightsAttenuation[159][1], _AdditionalLightsAttenuation[159][2], _AdditionalLightsAttenuation[159][3]); fragment_uniform_buffer_1[672] = float4(_AdditionalLightsAttenuation[160][0], _AdditionalLightsAttenuation[160][1], _AdditionalLightsAttenuation[160][2], _AdditionalLightsAttenuation[160][3]); fragment_uniform_buffer_1[673] = float4(_AdditionalLightsAttenuation[161][0], _AdditionalLightsAttenuation[161][1], _AdditionalLightsAttenuation[161][2], _AdditionalLightsAttenuation[161][3]); fragment_uniform_buffer_1[674] = float4(_AdditionalLightsAttenuation[162][0], _AdditionalLightsAttenuation[162][1], _AdditionalLightsAttenuation[162][2], _AdditionalLightsAttenuation[162][3]); fragment_uniform_buffer_1[675] = float4(_AdditionalLightsAttenuation[163][0], _AdditionalLightsAttenuation[163][1], _AdditionalLightsAttenuation[163][2], _AdditionalLightsAttenuation[163][3]); fragment_uniform_buffer_1[676] = float4(_AdditionalLightsAttenuation[164][0], _AdditionalLightsAttenuation[164][1], _AdditionalLightsAttenuation[164][2], _AdditionalLightsAttenuation[164][3]); fragment_uniform_buffer_1[677] = float4(_AdditionalLightsAttenuation[165][0], _AdditionalLightsAttenuation[165][1], _AdditionalLightsAttenuation[165][2], _AdditionalLightsAttenuation[165][3]); fragment_uniform_buffer_1[678] = float4(_AdditionalLightsAttenuation[166][0], _AdditionalLightsAttenuation[166][1], _AdditionalLightsAttenuation[166][2], _AdditionalLightsAttenuation[166][3]); fragment_uniform_buffer_1[679] = float4(_AdditionalLightsAttenuation[167][0], _AdditionalLightsAttenuation[167][1], _AdditionalLightsAttenuation[167][2], _AdditionalLightsAttenuation[167][3]); fragment_uniform_buffer_1[680] = float4(_AdditionalLightsAttenuation[168][0], _AdditionalLightsAttenuation[168][1], _AdditionalLightsAttenuation[168][2], _AdditionalLightsAttenuation[168][3]); fragment_uniform_buffer_1[681] = float4(_AdditionalLightsAttenuation[169][0], _AdditionalLightsAttenuation[169][1], _AdditionalLightsAttenuation[169][2], _AdditionalLightsAttenuation[169][3]); fragment_uniform_buffer_1[682] = float4(_AdditionalLightsAttenuation[170][0], _AdditionalLightsAttenuation[170][1], _AdditionalLightsAttenuation[170][2], _AdditionalLightsAttenuation[170][3]); fragment_uniform_buffer_1[683] = float4(_AdditionalLightsAttenuation[171][0], _AdditionalLightsAttenuation[171][1], _AdditionalLightsAttenuation[171][2], _AdditionalLightsAttenuation[171][3]); fragment_uniform_buffer_1[684] = float4(_AdditionalLightsAttenuation[172][0], _AdditionalLightsAttenuation[172][1], _AdditionalLightsAttenuation[172][2], _AdditionalLightsAttenuation[172][3]); fragment_uniform_buffer_1[685] = float4(_AdditionalLightsAttenuation[173][0], _AdditionalLightsAttenuation[173][1], _AdditionalLightsAttenuation[173][2], _AdditionalLightsAttenuation[173][3]); fragment_uniform_buffer_1[686] = float4(_AdditionalLightsAttenuation[174][0], _AdditionalLightsAttenuation[174][1], _AdditionalLightsAttenuation[174][2], _AdditionalLightsAttenuation[174][3]); fragment_uniform_buffer_1[687] = float4(_AdditionalLightsAttenuation[175][0], _AdditionalLightsAttenuation[175][1], _AdditionalLightsAttenuation[175][2], _AdditionalLightsAttenuation[175][3]); fragment_uniform_buffer_1[688] = float4(_AdditionalLightsAttenuation[176][0], _AdditionalLightsAttenuation[176][1], _AdditionalLightsAttenuation[176][2], _AdditionalLightsAttenuation[176][3]); fragment_uniform_buffer_1[689] = float4(_AdditionalLightsAttenuation[177][0], _AdditionalLightsAttenuation[177][1], _AdditionalLightsAttenuation[177][2], _AdditionalLightsAttenuation[177][3]); fragment_uniform_buffer_1[690] = float4(_AdditionalLightsAttenuation[178][0], _AdditionalLightsAttenuation[178][1], _AdditionalLightsAttenuation[178][2], _AdditionalLightsAttenuation[178][3]); fragment_uniform_buffer_1[691] = float4(_AdditionalLightsAttenuation[179][0], _AdditionalLightsAttenuation[179][1], _AdditionalLightsAttenuation[179][2], _AdditionalLightsAttenuation[179][3]); fragment_uniform_buffer_1[692] = float4(_AdditionalLightsAttenuation[180][0], _AdditionalLightsAttenuation[180][1], _AdditionalLightsAttenuation[180][2], _AdditionalLightsAttenuation[180][3]); fragment_uniform_buffer_1[693] = float4(_AdditionalLightsAttenuation[181][0], _AdditionalLightsAttenuation[181][1], _AdditionalLightsAttenuation[181][2], _AdditionalLightsAttenuation[181][3]); fragment_uniform_buffer_1[694] = float4(_AdditionalLightsAttenuation[182][0], _AdditionalLightsAttenuation[182][1], _AdditionalLightsAttenuation[182][2], _AdditionalLightsAttenuation[182][3]); fragment_uniform_buffer_1[695] = float4(_AdditionalLightsAttenuation[183][0], _AdditionalLightsAttenuation[183][1], _AdditionalLightsAttenuation[183][2], _AdditionalLightsAttenuation[183][3]); fragment_uniform_buffer_1[696] = float4(_AdditionalLightsAttenuation[184][0], _AdditionalLightsAttenuation[184][1], _AdditionalLightsAttenuation[184][2], _AdditionalLightsAttenuation[184][3]); fragment_uniform_buffer_1[697] = float4(_AdditionalLightsAttenuation[185][0], _AdditionalLightsAttenuation[185][1], _AdditionalLightsAttenuation[185][2], _AdditionalLightsAttenuation[185][3]); fragment_uniform_buffer_1[698] = float4(_AdditionalLightsAttenuation[186][0], _AdditionalLightsAttenuation[186][1], _AdditionalLightsAttenuation[186][2], _AdditionalLightsAttenuation[186][3]); fragment_uniform_buffer_1[699] = float4(_AdditionalLightsAttenuation[187][0], _AdditionalLightsAttenuation[187][1], _AdditionalLightsAttenuation[187][2], _AdditionalLightsAttenuation[187][3]); fragment_uniform_buffer_1[700] = float4(_AdditionalLightsAttenuation[188][0], _AdditionalLightsAttenuation[188][1], _AdditionalLightsAttenuation[188][2], _AdditionalLightsAttenuation[188][3]); fragment_uniform_buffer_1[701] = float4(_AdditionalLightsAttenuation[189][0], _AdditionalLightsAttenuation[189][1], _AdditionalLightsAttenuation[189][2], _AdditionalLightsAttenuation[189][3]); fragment_uniform_buffer_1[702] = float4(_AdditionalLightsAttenuation[190][0], _AdditionalLightsAttenuation[190][1], _AdditionalLightsAttenuation[190][2], _AdditionalLightsAttenuation[190][3]); fragment_uniform_buffer_1[703] = float4(_AdditionalLightsAttenuation[191][0], _AdditionalLightsAttenuation[191][1], _AdditionalLightsAttenuation[191][2], _AdditionalLightsAttenuation[191][3]); fragment_uniform_buffer_1[704] = float4(_AdditionalLightsAttenuation[192][0], _AdditionalLightsAttenuation[192][1], _AdditionalLightsAttenuation[192][2], _AdditionalLightsAttenuation[192][3]); fragment_uniform_buffer_1[705] = float4(_AdditionalLightsAttenuation[193][0], _AdditionalLightsAttenuation[193][1], _AdditionalLightsAttenuation[193][2], _AdditionalLightsAttenuation[193][3]); fragment_uniform_buffer_1[706] = float4(_AdditionalLightsAttenuation[194][0], _AdditionalLightsAttenuation[194][1], _AdditionalLightsAttenuation[194][2], _AdditionalLightsAttenuation[194][3]); fragment_uniform_buffer_1[707] = float4(_AdditionalLightsAttenuation[195][0], _AdditionalLightsAttenuation[195][1], _AdditionalLightsAttenuation[195][2], _AdditionalLightsAttenuation[195][3]); fragment_uniform_buffer_1[708] = float4(_AdditionalLightsAttenuation[196][0], _AdditionalLightsAttenuation[196][1], _AdditionalLightsAttenuation[196][2], _AdditionalLightsAttenuation[196][3]); fragment_uniform_buffer_1[709] = float4(_AdditionalLightsAttenuation[197][0], _AdditionalLightsAttenuation[197][1], _AdditionalLightsAttenuation[197][2], _AdditionalLightsAttenuation[197][3]); fragment_uniform_buffer_1[710] = float4(_AdditionalLightsAttenuation[198][0], _AdditionalLightsAttenuation[198][1], _AdditionalLightsAttenuation[198][2], _AdditionalLightsAttenuation[198][3]); fragment_uniform_buffer_1[711] = float4(_AdditionalLightsAttenuation[199][0], _AdditionalLightsAttenuation[199][1], _AdditionalLightsAttenuation[199][2], _AdditionalLightsAttenuation[199][3]); fragment_uniform_buffer_1[712] = float4(_AdditionalLightsAttenuation[200][0], _AdditionalLightsAttenuation[200][1], _AdditionalLightsAttenuation[200][2], _AdditionalLightsAttenuation[200][3]); fragment_uniform_buffer_1[713] = float4(_AdditionalLightsAttenuation[201][0], _AdditionalLightsAttenuation[201][1], _AdditionalLightsAttenuation[201][2], _AdditionalLightsAttenuation[201][3]); fragment_uniform_buffer_1[714] = float4(_AdditionalLightsAttenuation[202][0], _AdditionalLightsAttenuation[202][1], _AdditionalLightsAttenuation[202][2], _AdditionalLightsAttenuation[202][3]); fragment_uniform_buffer_1[715] = float4(_AdditionalLightsAttenuation[203][0], _AdditionalLightsAttenuation[203][1], _AdditionalLightsAttenuation[203][2], _AdditionalLightsAttenuation[203][3]); fragment_uniform_buffer_1[716] = float4(_AdditionalLightsAttenuation[204][0], _AdditionalLightsAttenuation[204][1], _AdditionalLightsAttenuation[204][2], _AdditionalLightsAttenuation[204][3]); fragment_uniform_buffer_1[717] = float4(_AdditionalLightsAttenuation[205][0], _AdditionalLightsAttenuation[205][1], _AdditionalLightsAttenuation[205][2], _AdditionalLightsAttenuation[205][3]); fragment_uniform_buffer_1[718] = float4(_AdditionalLightsAttenuation[206][0], _AdditionalLightsAttenuation[206][1], _AdditionalLightsAttenuation[206][2], _AdditionalLightsAttenuation[206][3]); fragment_uniform_buffer_1[719] = float4(_AdditionalLightsAttenuation[207][0], _AdditionalLightsAttenuation[207][1], _AdditionalLightsAttenuation[207][2], _AdditionalLightsAttenuation[207][3]); fragment_uniform_buffer_1[720] = float4(_AdditionalLightsAttenuation[208][0], _AdditionalLightsAttenuation[208][1], _AdditionalLightsAttenuation[208][2], _AdditionalLightsAttenuation[208][3]); fragment_uniform_buffer_1[721] = float4(_AdditionalLightsAttenuation[209][0], _AdditionalLightsAttenuation[209][1], _AdditionalLightsAttenuation[209][2], _AdditionalLightsAttenuation[209][3]); fragment_uniform_buffer_1[722] = float4(_AdditionalLightsAttenuation[210][0], _AdditionalLightsAttenuation[210][1], _AdditionalLightsAttenuation[210][2], _AdditionalLightsAttenuation[210][3]); fragment_uniform_buffer_1[723] = float4(_AdditionalLightsAttenuation[211][0], _AdditionalLightsAttenuation[211][1], _AdditionalLightsAttenuation[211][2], _AdditionalLightsAttenuation[211][3]); fragment_uniform_buffer_1[724] = float4(_AdditionalLightsAttenuation[212][0], _AdditionalLightsAttenuation[212][1], _AdditionalLightsAttenuation[212][2], _AdditionalLightsAttenuation[212][3]); fragment_uniform_buffer_1[725] = float4(_AdditionalLightsAttenuation[213][0], _AdditionalLightsAttenuation[213][1], _AdditionalLightsAttenuation[213][2], _AdditionalLightsAttenuation[213][3]); fragment_uniform_buffer_1[726] = float4(_AdditionalLightsAttenuation[214][0], _AdditionalLightsAttenuation[214][1], _AdditionalLightsAttenuation[214][2], _AdditionalLightsAttenuation[214][3]); fragment_uniform_buffer_1[727] = float4(_AdditionalLightsAttenuation[215][0], _AdditionalLightsAttenuation[215][1], _AdditionalLightsAttenuation[215][2], _AdditionalLightsAttenuation[215][3]); fragment_uniform_buffer_1[728] = float4(_AdditionalLightsAttenuation[216][0], _AdditionalLightsAttenuation[216][1], _AdditionalLightsAttenuation[216][2], _AdditionalLightsAttenuation[216][3]); fragment_uniform_buffer_1[729] = float4(_AdditionalLightsAttenuation[217][0], _AdditionalLightsAttenuation[217][1], _AdditionalLightsAttenuation[217][2], _AdditionalLightsAttenuation[217][3]); fragment_uniform_buffer_1[730] = float4(_AdditionalLightsAttenuation[218][0], _AdditionalLightsAttenuation[218][1], _AdditionalLightsAttenuation[218][2], _AdditionalLightsAttenuation[218][3]); fragment_uniform_buffer_1[731] = float4(_AdditionalLightsAttenuation[219][0], _AdditionalLightsAttenuation[219][1], _AdditionalLightsAttenuation[219][2], _AdditionalLightsAttenuation[219][3]); fragment_uniform_buffer_1[732] = float4(_AdditionalLightsAttenuation[220][0], _AdditionalLightsAttenuation[220][1], _AdditionalLightsAttenuation[220][2], _AdditionalLightsAttenuation[220][3]); fragment_uniform_buffer_1[733] = float4(_AdditionalLightsAttenuation[221][0], _AdditionalLightsAttenuation[221][1], _AdditionalLightsAttenuation[221][2], _AdditionalLightsAttenuation[221][3]); fragment_uniform_buffer_1[734] = float4(_AdditionalLightsAttenuation[222][0], _AdditionalLightsAttenuation[222][1], _AdditionalLightsAttenuation[222][2], _AdditionalLightsAttenuation[222][3]); fragment_uniform_buffer_1[735] = float4(_AdditionalLightsAttenuation[223][0], _AdditionalLightsAttenuation[223][1], _AdditionalLightsAttenuation[223][2], _AdditionalLightsAttenuation[223][3]); fragment_uniform_buffer_1[736] = float4(_AdditionalLightsAttenuation[224][0], _AdditionalLightsAttenuation[224][1], _AdditionalLightsAttenuation[224][2], _AdditionalLightsAttenuation[224][3]); fragment_uniform_buffer_1[737] = float4(_AdditionalLightsAttenuation[225][0], _AdditionalLightsAttenuation[225][1], _AdditionalLightsAttenuation[225][2], _AdditionalLightsAttenuation[225][3]); fragment_uniform_buffer_1[738] = float4(_AdditionalLightsAttenuation[226][0], _AdditionalLightsAttenuation[226][1], _AdditionalLightsAttenuation[226][2], _AdditionalLightsAttenuation[226][3]); fragment_uniform_buffer_1[739] = float4(_AdditionalLightsAttenuation[227][0], _AdditionalLightsAttenuation[227][1], _AdditionalLightsAttenuation[227][2], _AdditionalLightsAttenuation[227][3]); fragment_uniform_buffer_1[740] = float4(_AdditionalLightsAttenuation[228][0], _AdditionalLightsAttenuation[228][1], _AdditionalLightsAttenuation[228][2], _AdditionalLightsAttenuation[228][3]); fragment_uniform_buffer_1[741] = float4(_AdditionalLightsAttenuation[229][0], _AdditionalLightsAttenuation[229][1], _AdditionalLightsAttenuation[229][2], _AdditionalLightsAttenuation[229][3]); fragment_uniform_buffer_1[742] = float4(_AdditionalLightsAttenuation[230][0], _AdditionalLightsAttenuation[230][1], _AdditionalLightsAttenuation[230][2], _AdditionalLightsAttenuation[230][3]); fragment_uniform_buffer_1[743] = float4(_AdditionalLightsAttenuation[231][0], _AdditionalLightsAttenuation[231][1], _AdditionalLightsAttenuation[231][2], _AdditionalLightsAttenuation[231][3]); fragment_uniform_buffer_1[744] = float4(_AdditionalLightsAttenuation[232][0], _AdditionalLightsAttenuation[232][1], _AdditionalLightsAttenuation[232][2], _AdditionalLightsAttenuation[232][3]); fragment_uniform_buffer_1[745] = float4(_AdditionalLightsAttenuation[233][0], _AdditionalLightsAttenuation[233][1], _AdditionalLightsAttenuation[233][2], _AdditionalLightsAttenuation[233][3]); fragment_uniform_buffer_1[746] = float4(_AdditionalLightsAttenuation[234][0], _AdditionalLightsAttenuation[234][1], _AdditionalLightsAttenuation[234][2], _AdditionalLightsAttenuation[234][3]); fragment_uniform_buffer_1[747] = float4(_AdditionalLightsAttenuation[235][0], _AdditionalLightsAttenuation[235][1], _AdditionalLightsAttenuation[235][2], _AdditionalLightsAttenuation[235][3]); fragment_uniform_buffer_1[748] = float4(_AdditionalLightsAttenuation[236][0], _AdditionalLightsAttenuation[236][1], _AdditionalLightsAttenuation[236][2], _AdditionalLightsAttenuation[236][3]); fragment_uniform_buffer_1[749] = float4(_AdditionalLightsAttenuation[237][0], _AdditionalLightsAttenuation[237][1], _AdditionalLightsAttenuation[237][2], _AdditionalLightsAttenuation[237][3]); fragment_uniform_buffer_1[750] = float4(_AdditionalLightsAttenuation[238][0], _AdditionalLightsAttenuation[238][1], _AdditionalLightsAttenuation[238][2], _AdditionalLightsAttenuation[238][3]); fragment_uniform_buffer_1[751] = float4(_AdditionalLightsAttenuation[239][0], _AdditionalLightsAttenuation[239][1], _AdditionalLightsAttenuation[239][2], _AdditionalLightsAttenuation[239][3]); fragment_uniform_buffer_1[752] = float4(_AdditionalLightsAttenuation[240][0], _AdditionalLightsAttenuation[240][1], _AdditionalLightsAttenuation[240][2], _AdditionalLightsAttenuation[240][3]); fragment_uniform_buffer_1[753] = float4(_AdditionalLightsAttenuation[241][0], _AdditionalLightsAttenuation[241][1], _AdditionalLightsAttenuation[241][2], _AdditionalLightsAttenuation[241][3]); fragment_uniform_buffer_1[754] = float4(_AdditionalLightsAttenuation[242][0], _AdditionalLightsAttenuation[242][1], _AdditionalLightsAttenuation[242][2], _AdditionalLightsAttenuation[242][3]); fragment_uniform_buffer_1[755] = float4(_AdditionalLightsAttenuation[243][0], _AdditionalLightsAttenuation[243][1], _AdditionalLightsAttenuation[243][2], _AdditionalLightsAttenuation[243][3]); fragment_uniform_buffer_1[756] = float4(_AdditionalLightsAttenuation[244][0], _AdditionalLightsAttenuation[244][1], _AdditionalLightsAttenuation[244][2], _AdditionalLightsAttenuation[244][3]); fragment_uniform_buffer_1[757] = float4(_AdditionalLightsAttenuation[245][0], _AdditionalLightsAttenuation[245][1], _AdditionalLightsAttenuation[245][2], _AdditionalLightsAttenuation[245][3]); fragment_uniform_buffer_1[758] = float4(_AdditionalLightsAttenuation[246][0], _AdditionalLightsAttenuation[246][1], _AdditionalLightsAttenuation[246][2], _AdditionalLightsAttenuation[246][3]); fragment_uniform_buffer_1[759] = float4(_AdditionalLightsAttenuation[247][0], _AdditionalLightsAttenuation[247][1], _AdditionalLightsAttenuation[247][2], _AdditionalLightsAttenuation[247][3]); fragment_uniform_buffer_1[760] = float4(_AdditionalLightsAttenuation[248][0], _AdditionalLightsAttenuation[248][1], _AdditionalLightsAttenuation[248][2], _AdditionalLightsAttenuation[248][3]); fragment_uniform_buffer_1[761] = float4(_AdditionalLightsAttenuation[249][0], _AdditionalLightsAttenuation[249][1], _AdditionalLightsAttenuation[249][2], _AdditionalLightsAttenuation[249][3]); fragment_uniform_buffer_1[762] = float4(_AdditionalLightsAttenuation[250][0], _AdditionalLightsAttenuation[250][1], _AdditionalLightsAttenuation[250][2], _AdditionalLightsAttenuation[250][3]); fragment_uniform_buffer_1[763] = float4(_AdditionalLightsAttenuation[251][0], _AdditionalLightsAttenuation[251][1], _AdditionalLightsAttenuation[251][2], _AdditionalLightsAttenuation[251][3]); fragment_uniform_buffer_1[764] = float4(_AdditionalLightsAttenuation[252][0], _AdditionalLightsAttenuation[252][1], _AdditionalLightsAttenuation[252][2], _AdditionalLightsAttenuation[252][3]); fragment_uniform_buffer_1[765] = float4(_AdditionalLightsAttenuation[253][0], _AdditionalLightsAttenuation[253][1], _AdditionalLightsAttenuation[253][2], _AdditionalLightsAttenuation[253][3]); fragment_uniform_buffer_1[766] = float4(_AdditionalLightsAttenuation[254][0], _AdditionalLightsAttenuation[254][1], _AdditionalLightsAttenuation[254][2], _AdditionalLightsAttenuation[254][3]); fragment_uniform_buffer_1[767] = float4(_AdditionalLightsAttenuation[255][0], _AdditionalLightsAttenuation[255][1], _AdditionalLightsAttenuation[255][2], _AdditionalLightsAttenuation[255][3]); fragment_uniform_buffer_1[768] = float4(_AdditionalLightsSpotDir[0][0], _AdditionalLightsSpotDir[0][1], _AdditionalLightsSpotDir[0][2], _AdditionalLightsSpotDir[0][3]); fragment_uniform_buffer_1[769] = float4(_AdditionalLightsSpotDir[1][0], _AdditionalLightsSpotDir[1][1], _AdditionalLightsSpotDir[1][2], _AdditionalLightsSpotDir[1][3]); fragment_uniform_buffer_1[770] = float4(_AdditionalLightsSpotDir[2][0], _AdditionalLightsSpotDir[2][1], _AdditionalLightsSpotDir[2][2], _AdditionalLightsSpotDir[2][3]); fragment_uniform_buffer_1[771] = float4(_AdditionalLightsSpotDir[3][0], _AdditionalLightsSpotDir[3][1], _AdditionalLightsSpotDir[3][2], _AdditionalLightsSpotDir[3][3]); fragment_uniform_buffer_1[772] = float4(_AdditionalLightsSpotDir[4][0], _AdditionalLightsSpotDir[4][1], _AdditionalLightsSpotDir[4][2], _AdditionalLightsSpotDir[4][3]); fragment_uniform_buffer_1[773] = float4(_AdditionalLightsSpotDir[5][0], _AdditionalLightsSpotDir[5][1], _AdditionalLightsSpotDir[5][2], _AdditionalLightsSpotDir[5][3]); fragment_uniform_buffer_1[774] = float4(_AdditionalLightsSpotDir[6][0], _AdditionalLightsSpotDir[6][1], _AdditionalLightsSpotDir[6][2], _AdditionalLightsSpotDir[6][3]); fragment_uniform_buffer_1[775] = float4(_AdditionalLightsSpotDir[7][0], _AdditionalLightsSpotDir[7][1], _AdditionalLightsSpotDir[7][2], _AdditionalLightsSpotDir[7][3]); fragment_uniform_buffer_1[776] = float4(_AdditionalLightsSpotDir[8][0], _AdditionalLightsSpotDir[8][1], _AdditionalLightsSpotDir[8][2], _AdditionalLightsSpotDir[8][3]); fragment_uniform_buffer_1[777] = float4(_AdditionalLightsSpotDir[9][0], _AdditionalLightsSpotDir[9][1], _AdditionalLightsSpotDir[9][2], _AdditionalLightsSpotDir[9][3]); fragment_uniform_buffer_1[778] = float4(_AdditionalLightsSpotDir[10][0], _AdditionalLightsSpotDir[10][1], _AdditionalLightsSpotDir[10][2], _AdditionalLightsSpotDir[10][3]); fragment_uniform_buffer_1[779] = float4(_AdditionalLightsSpotDir[11][0], _AdditionalLightsSpotDir[11][1], _AdditionalLightsSpotDir[11][2], _AdditionalLightsSpotDir[11][3]); fragment_uniform_buffer_1[780] = float4(_AdditionalLightsSpotDir[12][0], _AdditionalLightsSpotDir[12][1], _AdditionalLightsSpotDir[12][2], _AdditionalLightsSpotDir[12][3]); fragment_uniform_buffer_1[781] = float4(_AdditionalLightsSpotDir[13][0], _AdditionalLightsSpotDir[13][1], _AdditionalLightsSpotDir[13][2], _AdditionalLightsSpotDir[13][3]); fragment_uniform_buffer_1[782] = float4(_AdditionalLightsSpotDir[14][0], _AdditionalLightsSpotDir[14][1], _AdditionalLightsSpotDir[14][2], _AdditionalLightsSpotDir[14][3]); fragment_uniform_buffer_1[783] = float4(_AdditionalLightsSpotDir[15][0], _AdditionalLightsSpotDir[15][1], _AdditionalLightsSpotDir[15][2], _AdditionalLightsSpotDir[15][3]); fragment_uniform_buffer_1[784] = float4(_AdditionalLightsSpotDir[16][0], _AdditionalLightsSpotDir[16][1], _AdditionalLightsSpotDir[16][2], _AdditionalLightsSpotDir[16][3]); fragment_uniform_buffer_1[785] = float4(_AdditionalLightsSpotDir[17][0], _AdditionalLightsSpotDir[17][1], _AdditionalLightsSpotDir[17][2], _AdditionalLightsSpotDir[17][3]); fragment_uniform_buffer_1[786] = float4(_AdditionalLightsSpotDir[18][0], _AdditionalLightsSpotDir[18][1], _AdditionalLightsSpotDir[18][2], _AdditionalLightsSpotDir[18][3]); fragment_uniform_buffer_1[787] = float4(_AdditionalLightsSpotDir[19][0], _AdditionalLightsSpotDir[19][1], _AdditionalLightsSpotDir[19][2], _AdditionalLightsSpotDir[19][3]); fragment_uniform_buffer_1[788] = float4(_AdditionalLightsSpotDir[20][0], _AdditionalLightsSpotDir[20][1], _AdditionalLightsSpotDir[20][2], _AdditionalLightsSpotDir[20][3]); fragment_uniform_buffer_1[789] = float4(_AdditionalLightsSpotDir[21][0], _AdditionalLightsSpotDir[21][1], _AdditionalLightsSpotDir[21][2], _AdditionalLightsSpotDir[21][3]); fragment_uniform_buffer_1[790] = float4(_AdditionalLightsSpotDir[22][0], _AdditionalLightsSpotDir[22][1], _AdditionalLightsSpotDir[22][2], _AdditionalLightsSpotDir[22][3]); fragment_uniform_buffer_1[791] = float4(_AdditionalLightsSpotDir[23][0], _AdditionalLightsSpotDir[23][1], _AdditionalLightsSpotDir[23][2], _AdditionalLightsSpotDir[23][3]); fragment_uniform_buffer_1[792] = float4(_AdditionalLightsSpotDir[24][0], _AdditionalLightsSpotDir[24][1], _AdditionalLightsSpotDir[24][2], _AdditionalLightsSpotDir[24][3]); fragment_uniform_buffer_1[793] = float4(_AdditionalLightsSpotDir[25][0], _AdditionalLightsSpotDir[25][1], _AdditionalLightsSpotDir[25][2], _AdditionalLightsSpotDir[25][3]); fragment_uniform_buffer_1[794] = float4(_AdditionalLightsSpotDir[26][0], _AdditionalLightsSpotDir[26][1], _AdditionalLightsSpotDir[26][2], _AdditionalLightsSpotDir[26][3]); fragment_uniform_buffer_1[795] = float4(_AdditionalLightsSpotDir[27][0], _AdditionalLightsSpotDir[27][1], _AdditionalLightsSpotDir[27][2], _AdditionalLightsSpotDir[27][3]); fragment_uniform_buffer_1[796] = float4(_AdditionalLightsSpotDir[28][0], _AdditionalLightsSpotDir[28][1], _AdditionalLightsSpotDir[28][2], _AdditionalLightsSpotDir[28][3]); fragment_uniform_buffer_1[797] = float4(_AdditionalLightsSpotDir[29][0], _AdditionalLightsSpotDir[29][1], _AdditionalLightsSpotDir[29][2], _AdditionalLightsSpotDir[29][3]); fragment_uniform_buffer_1[798] = float4(_AdditionalLightsSpotDir[30][0], _AdditionalLightsSpotDir[30][1], _AdditionalLightsSpotDir[30][2], _AdditionalLightsSpotDir[30][3]); fragment_uniform_buffer_1[799] = float4(_AdditionalLightsSpotDir[31][0], _AdditionalLightsSpotDir[31][1], _AdditionalLightsSpotDir[31][2], _AdditionalLightsSpotDir[31][3]); fragment_uniform_buffer_1[800] = float4(_AdditionalLightsSpotDir[32][0], _AdditionalLightsSpotDir[32][1], _AdditionalLightsSpotDir[32][2], _AdditionalLightsSpotDir[32][3]); fragment_uniform_buffer_1[801] = float4(_AdditionalLightsSpotDir[33][0], _AdditionalLightsSpotDir[33][1], _AdditionalLightsSpotDir[33][2], _AdditionalLightsSpotDir[33][3]); fragment_uniform_buffer_1[802] = float4(_AdditionalLightsSpotDir[34][0], _AdditionalLightsSpotDir[34][1], _AdditionalLightsSpotDir[34][2], _AdditionalLightsSpotDir[34][3]); fragment_uniform_buffer_1[803] = float4(_AdditionalLightsSpotDir[35][0], _AdditionalLightsSpotDir[35][1], _AdditionalLightsSpotDir[35][2], _AdditionalLightsSpotDir[35][3]); fragment_uniform_buffer_1[804] = float4(_AdditionalLightsSpotDir[36][0], _AdditionalLightsSpotDir[36][1], _AdditionalLightsSpotDir[36][2], _AdditionalLightsSpotDir[36][3]); fragment_uniform_buffer_1[805] = float4(_AdditionalLightsSpotDir[37][0], _AdditionalLightsSpotDir[37][1], _AdditionalLightsSpotDir[37][2], _AdditionalLightsSpotDir[37][3]); fragment_uniform_buffer_1[806] = float4(_AdditionalLightsSpotDir[38][0], _AdditionalLightsSpotDir[38][1], _AdditionalLightsSpotDir[38][2], _AdditionalLightsSpotDir[38][3]); fragment_uniform_buffer_1[807] = float4(_AdditionalLightsSpotDir[39][0], _AdditionalLightsSpotDir[39][1], _AdditionalLightsSpotDir[39][2], _AdditionalLightsSpotDir[39][3]); fragment_uniform_buffer_1[808] = float4(_AdditionalLightsSpotDir[40][0], _AdditionalLightsSpotDir[40][1], _AdditionalLightsSpotDir[40][2], _AdditionalLightsSpotDir[40][3]); fragment_uniform_buffer_1[809] = float4(_AdditionalLightsSpotDir[41][0], _AdditionalLightsSpotDir[41][1], _AdditionalLightsSpotDir[41][2], _AdditionalLightsSpotDir[41][3]); fragment_uniform_buffer_1[810] = float4(_AdditionalLightsSpotDir[42][0], _AdditionalLightsSpotDir[42][1], _AdditionalLightsSpotDir[42][2], _AdditionalLightsSpotDir[42][3]); fragment_uniform_buffer_1[811] = float4(_AdditionalLightsSpotDir[43][0], _AdditionalLightsSpotDir[43][1], _AdditionalLightsSpotDir[43][2], _AdditionalLightsSpotDir[43][3]); fragment_uniform_buffer_1[812] = float4(_AdditionalLightsSpotDir[44][0], _AdditionalLightsSpotDir[44][1], _AdditionalLightsSpotDir[44][2], _AdditionalLightsSpotDir[44][3]); fragment_uniform_buffer_1[813] = float4(_AdditionalLightsSpotDir[45][0], _AdditionalLightsSpotDir[45][1], _AdditionalLightsSpotDir[45][2], _AdditionalLightsSpotDir[45][3]); fragment_uniform_buffer_1[814] = float4(_AdditionalLightsSpotDir[46][0], _AdditionalLightsSpotDir[46][1], _AdditionalLightsSpotDir[46][2], _AdditionalLightsSpotDir[46][3]); fragment_uniform_buffer_1[815] = float4(_AdditionalLightsSpotDir[47][0], _AdditionalLightsSpotDir[47][1], _AdditionalLightsSpotDir[47][2], _AdditionalLightsSpotDir[47][3]); fragment_uniform_buffer_1[816] = float4(_AdditionalLightsSpotDir[48][0], _AdditionalLightsSpotDir[48][1], _AdditionalLightsSpotDir[48][2], _AdditionalLightsSpotDir[48][3]); fragment_uniform_buffer_1[817] = float4(_AdditionalLightsSpotDir[49][0], _AdditionalLightsSpotDir[49][1], _AdditionalLightsSpotDir[49][2], _AdditionalLightsSpotDir[49][3]); fragment_uniform_buffer_1[818] = float4(_AdditionalLightsSpotDir[50][0], _AdditionalLightsSpotDir[50][1], _AdditionalLightsSpotDir[50][2], _AdditionalLightsSpotDir[50][3]); fragment_uniform_buffer_1[819] = float4(_AdditionalLightsSpotDir[51][0], _AdditionalLightsSpotDir[51][1], _AdditionalLightsSpotDir[51][2], _AdditionalLightsSpotDir[51][3]); fragment_uniform_buffer_1[820] = float4(_AdditionalLightsSpotDir[52][0], _AdditionalLightsSpotDir[52][1], _AdditionalLightsSpotDir[52][2], _AdditionalLightsSpotDir[52][3]); fragment_uniform_buffer_1[821] = float4(_AdditionalLightsSpotDir[53][0], _AdditionalLightsSpotDir[53][1], _AdditionalLightsSpotDir[53][2], _AdditionalLightsSpotDir[53][3]); fragment_uniform_buffer_1[822] = float4(_AdditionalLightsSpotDir[54][0], _AdditionalLightsSpotDir[54][1], _AdditionalLightsSpotDir[54][2], _AdditionalLightsSpotDir[54][3]); fragment_uniform_buffer_1[823] = float4(_AdditionalLightsSpotDir[55][0], _AdditionalLightsSpotDir[55][1], _AdditionalLightsSpotDir[55][2], _AdditionalLightsSpotDir[55][3]); fragment_uniform_buffer_1[824] = float4(_AdditionalLightsSpotDir[56][0], _AdditionalLightsSpotDir[56][1], _AdditionalLightsSpotDir[56][2], _AdditionalLightsSpotDir[56][3]); fragment_uniform_buffer_1[825] = float4(_AdditionalLightsSpotDir[57][0], _AdditionalLightsSpotDir[57][1], _AdditionalLightsSpotDir[57][2], _AdditionalLightsSpotDir[57][3]); fragment_uniform_buffer_1[826] = float4(_AdditionalLightsSpotDir[58][0], _AdditionalLightsSpotDir[58][1], _AdditionalLightsSpotDir[58][2], _AdditionalLightsSpotDir[58][3]); fragment_uniform_buffer_1[827] = float4(_AdditionalLightsSpotDir[59][0], _AdditionalLightsSpotDir[59][1], _AdditionalLightsSpotDir[59][2], _AdditionalLightsSpotDir[59][3]); fragment_uniform_buffer_1[828] = float4(_AdditionalLightsSpotDir[60][0], _AdditionalLightsSpotDir[60][1], _AdditionalLightsSpotDir[60][2], _AdditionalLightsSpotDir[60][3]); fragment_uniform_buffer_1[829] = float4(_AdditionalLightsSpotDir[61][0], _AdditionalLightsSpotDir[61][1], _AdditionalLightsSpotDir[61][2], _AdditionalLightsSpotDir[61][3]); fragment_uniform_buffer_1[830] = float4(_AdditionalLightsSpotDir[62][0], _AdditionalLightsSpotDir[62][1], _AdditionalLightsSpotDir[62][2], _AdditionalLightsSpotDir[62][3]); fragment_uniform_buffer_1[831] = float4(_AdditionalLightsSpotDir[63][0], _AdditionalLightsSpotDir[63][1], _AdditionalLightsSpotDir[63][2], _AdditionalLightsSpotDir[63][3]); fragment_uniform_buffer_1[832] = float4(_AdditionalLightsSpotDir[64][0], _AdditionalLightsSpotDir[64][1], _AdditionalLightsSpotDir[64][2], _AdditionalLightsSpotDir[64][3]); fragment_uniform_buffer_1[833] = float4(_AdditionalLightsSpotDir[65][0], _AdditionalLightsSpotDir[65][1], _AdditionalLightsSpotDir[65][2], _AdditionalLightsSpotDir[65][3]); fragment_uniform_buffer_1[834] = float4(_AdditionalLightsSpotDir[66][0], _AdditionalLightsSpotDir[66][1], _AdditionalLightsSpotDir[66][2], _AdditionalLightsSpotDir[66][3]); fragment_uniform_buffer_1[835] = float4(_AdditionalLightsSpotDir[67][0], _AdditionalLightsSpotDir[67][1], _AdditionalLightsSpotDir[67][2], _AdditionalLightsSpotDir[67][3]); fragment_uniform_buffer_1[836] = float4(_AdditionalLightsSpotDir[68][0], _AdditionalLightsSpotDir[68][1], _AdditionalLightsSpotDir[68][2], _AdditionalLightsSpotDir[68][3]); fragment_uniform_buffer_1[837] = float4(_AdditionalLightsSpotDir[69][0], _AdditionalLightsSpotDir[69][1], _AdditionalLightsSpotDir[69][2], _AdditionalLightsSpotDir[69][3]); fragment_uniform_buffer_1[838] = float4(_AdditionalLightsSpotDir[70][0], _AdditionalLightsSpotDir[70][1], _AdditionalLightsSpotDir[70][2], _AdditionalLightsSpotDir[70][3]); fragment_uniform_buffer_1[839] = float4(_AdditionalLightsSpotDir[71][0], _AdditionalLightsSpotDir[71][1], _AdditionalLightsSpotDir[71][2], _AdditionalLightsSpotDir[71][3]); fragment_uniform_buffer_1[840] = float4(_AdditionalLightsSpotDir[72][0], _AdditionalLightsSpotDir[72][1], _AdditionalLightsSpotDir[72][2], _AdditionalLightsSpotDir[72][3]); fragment_uniform_buffer_1[841] = float4(_AdditionalLightsSpotDir[73][0], _AdditionalLightsSpotDir[73][1], _AdditionalLightsSpotDir[73][2], _AdditionalLightsSpotDir[73][3]); fragment_uniform_buffer_1[842] = float4(_AdditionalLightsSpotDir[74][0], _AdditionalLightsSpotDir[74][1], _AdditionalLightsSpotDir[74][2], _AdditionalLightsSpotDir[74][3]); fragment_uniform_buffer_1[843] = float4(_AdditionalLightsSpotDir[75][0], _AdditionalLightsSpotDir[75][1], _AdditionalLightsSpotDir[75][2], _AdditionalLightsSpotDir[75][3]); fragment_uniform_buffer_1[844] = float4(_AdditionalLightsSpotDir[76][0], _AdditionalLightsSpotDir[76][1], _AdditionalLightsSpotDir[76][2], _AdditionalLightsSpotDir[76][3]); fragment_uniform_buffer_1[845] = float4(_AdditionalLightsSpotDir[77][0], _AdditionalLightsSpotDir[77][1], _AdditionalLightsSpotDir[77][2], _AdditionalLightsSpotDir[77][3]); fragment_uniform_buffer_1[846] = float4(_AdditionalLightsSpotDir[78][0], _AdditionalLightsSpotDir[78][1], _AdditionalLightsSpotDir[78][2], _AdditionalLightsSpotDir[78][3]); fragment_uniform_buffer_1[847] = float4(_AdditionalLightsSpotDir[79][0], _AdditionalLightsSpotDir[79][1], _AdditionalLightsSpotDir[79][2], _AdditionalLightsSpotDir[79][3]); fragment_uniform_buffer_1[848] = float4(_AdditionalLightsSpotDir[80][0], _AdditionalLightsSpotDir[80][1], _AdditionalLightsSpotDir[80][2], _AdditionalLightsSpotDir[80][3]); fragment_uniform_buffer_1[849] = float4(_AdditionalLightsSpotDir[81][0], _AdditionalLightsSpotDir[81][1], _AdditionalLightsSpotDir[81][2], _AdditionalLightsSpotDir[81][3]); fragment_uniform_buffer_1[850] = float4(_AdditionalLightsSpotDir[82][0], _AdditionalLightsSpotDir[82][1], _AdditionalLightsSpotDir[82][2], _AdditionalLightsSpotDir[82][3]); fragment_uniform_buffer_1[851] = float4(_AdditionalLightsSpotDir[83][0], _AdditionalLightsSpotDir[83][1], _AdditionalLightsSpotDir[83][2], _AdditionalLightsSpotDir[83][3]); fragment_uniform_buffer_1[852] = float4(_AdditionalLightsSpotDir[84][0], _AdditionalLightsSpotDir[84][1], _AdditionalLightsSpotDir[84][2], _AdditionalLightsSpotDir[84][3]); fragment_uniform_buffer_1[853] = float4(_AdditionalLightsSpotDir[85][0], _AdditionalLightsSpotDir[85][1], _AdditionalLightsSpotDir[85][2], _AdditionalLightsSpotDir[85][3]); fragment_uniform_buffer_1[854] = float4(_AdditionalLightsSpotDir[86][0], _AdditionalLightsSpotDir[86][1], _AdditionalLightsSpotDir[86][2], _AdditionalLightsSpotDir[86][3]); fragment_uniform_buffer_1[855] = float4(_AdditionalLightsSpotDir[87][0], _AdditionalLightsSpotDir[87][1], _AdditionalLightsSpotDir[87][2], _AdditionalLightsSpotDir[87][3]); fragment_uniform_buffer_1[856] = float4(_AdditionalLightsSpotDir[88][0], _AdditionalLightsSpotDir[88][1], _AdditionalLightsSpotDir[88][2], _AdditionalLightsSpotDir[88][3]); fragment_uniform_buffer_1[857] = float4(_AdditionalLightsSpotDir[89][0], _AdditionalLightsSpotDir[89][1], _AdditionalLightsSpotDir[89][2], _AdditionalLightsSpotDir[89][3]); fragment_uniform_buffer_1[858] = float4(_AdditionalLightsSpotDir[90][0], _AdditionalLightsSpotDir[90][1], _AdditionalLightsSpotDir[90][2], _AdditionalLightsSpotDir[90][3]); fragment_uniform_buffer_1[859] = float4(_AdditionalLightsSpotDir[91][0], _AdditionalLightsSpotDir[91][1], _AdditionalLightsSpotDir[91][2], _AdditionalLightsSpotDir[91][3]); fragment_uniform_buffer_1[860] = float4(_AdditionalLightsSpotDir[92][0], _AdditionalLightsSpotDir[92][1], _AdditionalLightsSpotDir[92][2], _AdditionalLightsSpotDir[92][3]); fragment_uniform_buffer_1[861] = float4(_AdditionalLightsSpotDir[93][0], _AdditionalLightsSpotDir[93][1], _AdditionalLightsSpotDir[93][2], _AdditionalLightsSpotDir[93][3]); fragment_uniform_buffer_1[862] = float4(_AdditionalLightsSpotDir[94][0], _AdditionalLightsSpotDir[94][1], _AdditionalLightsSpotDir[94][2], _AdditionalLightsSpotDir[94][3]); fragment_uniform_buffer_1[863] = float4(_AdditionalLightsSpotDir[95][0], _AdditionalLightsSpotDir[95][1], _AdditionalLightsSpotDir[95][2], _AdditionalLightsSpotDir[95][3]); fragment_uniform_buffer_1[864] = float4(_AdditionalLightsSpotDir[96][0], _AdditionalLightsSpotDir[96][1], _AdditionalLightsSpotDir[96][2], _AdditionalLightsSpotDir[96][3]); fragment_uniform_buffer_1[865] = float4(_AdditionalLightsSpotDir[97][0], _AdditionalLightsSpotDir[97][1], _AdditionalLightsSpotDir[97][2], _AdditionalLightsSpotDir[97][3]); fragment_uniform_buffer_1[866] = float4(_AdditionalLightsSpotDir[98][0], _AdditionalLightsSpotDir[98][1], _AdditionalLightsSpotDir[98][2], _AdditionalLightsSpotDir[98][3]); fragment_uniform_buffer_1[867] = float4(_AdditionalLightsSpotDir[99][0], _AdditionalLightsSpotDir[99][1], _AdditionalLightsSpotDir[99][2], _AdditionalLightsSpotDir[99][3]); fragment_uniform_buffer_1[868] = float4(_AdditionalLightsSpotDir[100][0], _AdditionalLightsSpotDir[100][1], _AdditionalLightsSpotDir[100][2], _AdditionalLightsSpotDir[100][3]); fragment_uniform_buffer_1[869] = float4(_AdditionalLightsSpotDir[101][0], _AdditionalLightsSpotDir[101][1], _AdditionalLightsSpotDir[101][2], _AdditionalLightsSpotDir[101][3]); fragment_uniform_buffer_1[870] = float4(_AdditionalLightsSpotDir[102][0], _AdditionalLightsSpotDir[102][1], _AdditionalLightsSpotDir[102][2], _AdditionalLightsSpotDir[102][3]); fragment_uniform_buffer_1[871] = float4(_AdditionalLightsSpotDir[103][0], _AdditionalLightsSpotDir[103][1], _AdditionalLightsSpotDir[103][2], _AdditionalLightsSpotDir[103][3]); fragment_uniform_buffer_1[872] = float4(_AdditionalLightsSpotDir[104][0], _AdditionalLightsSpotDir[104][1], _AdditionalLightsSpotDir[104][2], _AdditionalLightsSpotDir[104][3]); fragment_uniform_buffer_1[873] = float4(_AdditionalLightsSpotDir[105][0], _AdditionalLightsSpotDir[105][1], _AdditionalLightsSpotDir[105][2], _AdditionalLightsSpotDir[105][3]); fragment_uniform_buffer_1[874] = float4(_AdditionalLightsSpotDir[106][0], _AdditionalLightsSpotDir[106][1], _AdditionalLightsSpotDir[106][2], _AdditionalLightsSpotDir[106][3]); fragment_uniform_buffer_1[875] = float4(_AdditionalLightsSpotDir[107][0], _AdditionalLightsSpotDir[107][1], _AdditionalLightsSpotDir[107][2], _AdditionalLightsSpotDir[107][3]); fragment_uniform_buffer_1[876] = float4(_AdditionalLightsSpotDir[108][0], _AdditionalLightsSpotDir[108][1], _AdditionalLightsSpotDir[108][2], _AdditionalLightsSpotDir[108][3]); fragment_uniform_buffer_1[877] = float4(_AdditionalLightsSpotDir[109][0], _AdditionalLightsSpotDir[109][1], _AdditionalLightsSpotDir[109][2], _AdditionalLightsSpotDir[109][3]); fragment_uniform_buffer_1[878] = float4(_AdditionalLightsSpotDir[110][0], _AdditionalLightsSpotDir[110][1], _AdditionalLightsSpotDir[110][2], _AdditionalLightsSpotDir[110][3]); fragment_uniform_buffer_1[879] = float4(_AdditionalLightsSpotDir[111][0], _AdditionalLightsSpotDir[111][1], _AdditionalLightsSpotDir[111][2], _AdditionalLightsSpotDir[111][3]); fragment_uniform_buffer_1[880] = float4(_AdditionalLightsSpotDir[112][0], _AdditionalLightsSpotDir[112][1], _AdditionalLightsSpotDir[112][2], _AdditionalLightsSpotDir[112][3]); fragment_uniform_buffer_1[881] = float4(_AdditionalLightsSpotDir[113][0], _AdditionalLightsSpotDir[113][1], _AdditionalLightsSpotDir[113][2], _AdditionalLightsSpotDir[113][3]); fragment_uniform_buffer_1[882] = float4(_AdditionalLightsSpotDir[114][0], _AdditionalLightsSpotDir[114][1], _AdditionalLightsSpotDir[114][2], _AdditionalLightsSpotDir[114][3]); fragment_uniform_buffer_1[883] = float4(_AdditionalLightsSpotDir[115][0], _AdditionalLightsSpotDir[115][1], _AdditionalLightsSpotDir[115][2], _AdditionalLightsSpotDir[115][3]); fragment_uniform_buffer_1[884] = float4(_AdditionalLightsSpotDir[116][0], _AdditionalLightsSpotDir[116][1], _AdditionalLightsSpotDir[116][2], _AdditionalLightsSpotDir[116][3]); fragment_uniform_buffer_1[885] = float4(_AdditionalLightsSpotDir[117][0], _AdditionalLightsSpotDir[117][1], _AdditionalLightsSpotDir[117][2], _AdditionalLightsSpotDir[117][3]); fragment_uniform_buffer_1[886] = float4(_AdditionalLightsSpotDir[118][0], _AdditionalLightsSpotDir[118][1], _AdditionalLightsSpotDir[118][2], _AdditionalLightsSpotDir[118][3]); fragment_uniform_buffer_1[887] = float4(_AdditionalLightsSpotDir[119][0], _AdditionalLightsSpotDir[119][1], _AdditionalLightsSpotDir[119][2], _AdditionalLightsSpotDir[119][3]); fragment_uniform_buffer_1[888] = float4(_AdditionalLightsSpotDir[120][0], _AdditionalLightsSpotDir[120][1], _AdditionalLightsSpotDir[120][2], _AdditionalLightsSpotDir[120][3]); fragment_uniform_buffer_1[889] = float4(_AdditionalLightsSpotDir[121][0], _AdditionalLightsSpotDir[121][1], _AdditionalLightsSpotDir[121][2], _AdditionalLightsSpotDir[121][3]); fragment_uniform_buffer_1[890] = float4(_AdditionalLightsSpotDir[122][0], _AdditionalLightsSpotDir[122][1], _AdditionalLightsSpotDir[122][2], _AdditionalLightsSpotDir[122][3]); fragment_uniform_buffer_1[891] = float4(_AdditionalLightsSpotDir[123][0], _AdditionalLightsSpotDir[123][1], _AdditionalLightsSpotDir[123][2], _AdditionalLightsSpotDir[123][3]); fragment_uniform_buffer_1[892] = float4(_AdditionalLightsSpotDir[124][0], _AdditionalLightsSpotDir[124][1], _AdditionalLightsSpotDir[124][2], _AdditionalLightsSpotDir[124][3]); fragment_uniform_buffer_1[893] = float4(_AdditionalLightsSpotDir[125][0], _AdditionalLightsSpotDir[125][1], _AdditionalLightsSpotDir[125][2], _AdditionalLightsSpotDir[125][3]); fragment_uniform_buffer_1[894] = float4(_AdditionalLightsSpotDir[126][0], _AdditionalLightsSpotDir[126][1], _AdditionalLightsSpotDir[126][2], _AdditionalLightsSpotDir[126][3]); fragment_uniform_buffer_1[895] = float4(_AdditionalLightsSpotDir[127][0], _AdditionalLightsSpotDir[127][1], _AdditionalLightsSpotDir[127][2], _AdditionalLightsSpotDir[127][3]); fragment_uniform_buffer_1[896] = float4(_AdditionalLightsSpotDir[128][0], _AdditionalLightsSpotDir[128][1], _AdditionalLightsSpotDir[128][2], _AdditionalLightsSpotDir[128][3]); fragment_uniform_buffer_1[897] = float4(_AdditionalLightsSpotDir[129][0], _AdditionalLightsSpotDir[129][1], _AdditionalLightsSpotDir[129][2], _AdditionalLightsSpotDir[129][3]); fragment_uniform_buffer_1[898] = float4(_AdditionalLightsSpotDir[130][0], _AdditionalLightsSpotDir[130][1], _AdditionalLightsSpotDir[130][2], _AdditionalLightsSpotDir[130][3]); fragment_uniform_buffer_1[899] = float4(_AdditionalLightsSpotDir[131][0], _AdditionalLightsSpotDir[131][1], _AdditionalLightsSpotDir[131][2], _AdditionalLightsSpotDir[131][3]); fragment_uniform_buffer_1[900] = float4(_AdditionalLightsSpotDir[132][0], _AdditionalLightsSpotDir[132][1], _AdditionalLightsSpotDir[132][2], _AdditionalLightsSpotDir[132][3]); fragment_uniform_buffer_1[901] = float4(_AdditionalLightsSpotDir[133][0], _AdditionalLightsSpotDir[133][1], _AdditionalLightsSpotDir[133][2], _AdditionalLightsSpotDir[133][3]); fragment_uniform_buffer_1[902] = float4(_AdditionalLightsSpotDir[134][0], _AdditionalLightsSpotDir[134][1], _AdditionalLightsSpotDir[134][2], _AdditionalLightsSpotDir[134][3]); fragment_uniform_buffer_1[903] = float4(_AdditionalLightsSpotDir[135][0], _AdditionalLightsSpotDir[135][1], _AdditionalLightsSpotDir[135][2], _AdditionalLightsSpotDir[135][3]); fragment_uniform_buffer_1[904] = float4(_AdditionalLightsSpotDir[136][0], _AdditionalLightsSpotDir[136][1], _AdditionalLightsSpotDir[136][2], _AdditionalLightsSpotDir[136][3]); fragment_uniform_buffer_1[905] = float4(_AdditionalLightsSpotDir[137][0], _AdditionalLightsSpotDir[137][1], _AdditionalLightsSpotDir[137][2], _AdditionalLightsSpotDir[137][3]); fragment_uniform_buffer_1[906] = float4(_AdditionalLightsSpotDir[138][0], _AdditionalLightsSpotDir[138][1], _AdditionalLightsSpotDir[138][2], _AdditionalLightsSpotDir[138][3]); fragment_uniform_buffer_1[907] = float4(_AdditionalLightsSpotDir[139][0], _AdditionalLightsSpotDir[139][1], _AdditionalLightsSpotDir[139][2], _AdditionalLightsSpotDir[139][3]); fragment_uniform_buffer_1[908] = float4(_AdditionalLightsSpotDir[140][0], _AdditionalLightsSpotDir[140][1], _AdditionalLightsSpotDir[140][2], _AdditionalLightsSpotDir[140][3]); fragment_uniform_buffer_1[909] = float4(_AdditionalLightsSpotDir[141][0], _AdditionalLightsSpotDir[141][1], _AdditionalLightsSpotDir[141][2], _AdditionalLightsSpotDir[141][3]); fragment_uniform_buffer_1[910] = float4(_AdditionalLightsSpotDir[142][0], _AdditionalLightsSpotDir[142][1], _AdditionalLightsSpotDir[142][2], _AdditionalLightsSpotDir[142][3]); fragment_uniform_buffer_1[911] = float4(_AdditionalLightsSpotDir[143][0], _AdditionalLightsSpotDir[143][1], _AdditionalLightsSpotDir[143][2], _AdditionalLightsSpotDir[143][3]); fragment_uniform_buffer_1[912] = float4(_AdditionalLightsSpotDir[144][0], _AdditionalLightsSpotDir[144][1], _AdditionalLightsSpotDir[144][2], _AdditionalLightsSpotDir[144][3]); fragment_uniform_buffer_1[913] = float4(_AdditionalLightsSpotDir[145][0], _AdditionalLightsSpotDir[145][1], _AdditionalLightsSpotDir[145][2], _AdditionalLightsSpotDir[145][3]); fragment_uniform_buffer_1[914] = float4(_AdditionalLightsSpotDir[146][0], _AdditionalLightsSpotDir[146][1], _AdditionalLightsSpotDir[146][2], _AdditionalLightsSpotDir[146][3]); fragment_uniform_buffer_1[915] = float4(_AdditionalLightsSpotDir[147][0], _AdditionalLightsSpotDir[147][1], _AdditionalLightsSpotDir[147][2], _AdditionalLightsSpotDir[147][3]); fragment_uniform_buffer_1[916] = float4(_AdditionalLightsSpotDir[148][0], _AdditionalLightsSpotDir[148][1], _AdditionalLightsSpotDir[148][2], _AdditionalLightsSpotDir[148][3]); fragment_uniform_buffer_1[917] = float4(_AdditionalLightsSpotDir[149][0], _AdditionalLightsSpotDir[149][1], _AdditionalLightsSpotDir[149][2], _AdditionalLightsSpotDir[149][3]); fragment_uniform_buffer_1[918] = float4(_AdditionalLightsSpotDir[150][0], _AdditionalLightsSpotDir[150][1], _AdditionalLightsSpotDir[150][2], _AdditionalLightsSpotDir[150][3]); fragment_uniform_buffer_1[919] = float4(_AdditionalLightsSpotDir[151][0], _AdditionalLightsSpotDir[151][1], _AdditionalLightsSpotDir[151][2], _AdditionalLightsSpotDir[151][3]); fragment_uniform_buffer_1[920] = float4(_AdditionalLightsSpotDir[152][0], _AdditionalLightsSpotDir[152][1], _AdditionalLightsSpotDir[152][2], _AdditionalLightsSpotDir[152][3]); fragment_uniform_buffer_1[921] = float4(_AdditionalLightsSpotDir[153][0], _AdditionalLightsSpotDir[153][1], _AdditionalLightsSpotDir[153][2], _AdditionalLightsSpotDir[153][3]); fragment_uniform_buffer_1[922] = float4(_AdditionalLightsSpotDir[154][0], _AdditionalLightsSpotDir[154][1], _AdditionalLightsSpotDir[154][2], _AdditionalLightsSpotDir[154][3]); fragment_uniform_buffer_1[923] = float4(_AdditionalLightsSpotDir[155][0], _AdditionalLightsSpotDir[155][1], _AdditionalLightsSpotDir[155][2], _AdditionalLightsSpotDir[155][3]); fragment_uniform_buffer_1[924] = float4(_AdditionalLightsSpotDir[156][0], _AdditionalLightsSpotDir[156][1], _AdditionalLightsSpotDir[156][2], _AdditionalLightsSpotDir[156][3]); fragment_uniform_buffer_1[925] = float4(_AdditionalLightsSpotDir[157][0], _AdditionalLightsSpotDir[157][1], _AdditionalLightsSpotDir[157][2], _AdditionalLightsSpotDir[157][3]); fragment_uniform_buffer_1[926] = float4(_AdditionalLightsSpotDir[158][0], _AdditionalLightsSpotDir[158][1], _AdditionalLightsSpotDir[158][2], _AdditionalLightsSpotDir[158][3]); fragment_uniform_buffer_1[927] = float4(_AdditionalLightsSpotDir[159][0], _AdditionalLightsSpotDir[159][1], _AdditionalLightsSpotDir[159][2], _AdditionalLightsSpotDir[159][3]); fragment_uniform_buffer_1[928] = float4(_AdditionalLightsSpotDir[160][0], _AdditionalLightsSpotDir[160][1], _AdditionalLightsSpotDir[160][2], _AdditionalLightsSpotDir[160][3]); fragment_uniform_buffer_1[929] = float4(_AdditionalLightsSpotDir[161][0], _AdditionalLightsSpotDir[161][1], _AdditionalLightsSpotDir[161][2], _AdditionalLightsSpotDir[161][3]); fragment_uniform_buffer_1[930] = float4(_AdditionalLightsSpotDir[162][0], _AdditionalLightsSpotDir[162][1], _AdditionalLightsSpotDir[162][2], _AdditionalLightsSpotDir[162][3]); fragment_uniform_buffer_1[931] = float4(_AdditionalLightsSpotDir[163][0], _AdditionalLightsSpotDir[163][1], _AdditionalLightsSpotDir[163][2], _AdditionalLightsSpotDir[163][3]); fragment_uniform_buffer_1[932] = float4(_AdditionalLightsSpotDir[164][0], _AdditionalLightsSpotDir[164][1], _AdditionalLightsSpotDir[164][2], _AdditionalLightsSpotDir[164][3]); fragment_uniform_buffer_1[933] = float4(_AdditionalLightsSpotDir[165][0], _AdditionalLightsSpotDir[165][1], _AdditionalLightsSpotDir[165][2], _AdditionalLightsSpotDir[165][3]); fragment_uniform_buffer_1[934] = float4(_AdditionalLightsSpotDir[166][0], _AdditionalLightsSpotDir[166][1], _AdditionalLightsSpotDir[166][2], _AdditionalLightsSpotDir[166][3]); fragment_uniform_buffer_1[935] = float4(_AdditionalLightsSpotDir[167][0], _AdditionalLightsSpotDir[167][1], _AdditionalLightsSpotDir[167][2], _AdditionalLightsSpotDir[167][3]); fragment_uniform_buffer_1[936] = float4(_AdditionalLightsSpotDir[168][0], _AdditionalLightsSpotDir[168][1], _AdditionalLightsSpotDir[168][2], _AdditionalLightsSpotDir[168][3]); fragment_uniform_buffer_1[937] = float4(_AdditionalLightsSpotDir[169][0], _AdditionalLightsSpotDir[169][1], _AdditionalLightsSpotDir[169][2], _AdditionalLightsSpotDir[169][3]); fragment_uniform_buffer_1[938] = float4(_AdditionalLightsSpotDir[170][0], _AdditionalLightsSpotDir[170][1], _AdditionalLightsSpotDir[170][2], _AdditionalLightsSpotDir[170][3]); fragment_uniform_buffer_1[939] = float4(_AdditionalLightsSpotDir[171][0], _AdditionalLightsSpotDir[171][1], _AdditionalLightsSpotDir[171][2], _AdditionalLightsSpotDir[171][3]); fragment_uniform_buffer_1[940] = float4(_AdditionalLightsSpotDir[172][0], _AdditionalLightsSpotDir[172][1], _AdditionalLightsSpotDir[172][2], _AdditionalLightsSpotDir[172][3]); fragment_uniform_buffer_1[941] = float4(_AdditionalLightsSpotDir[173][0], _AdditionalLightsSpotDir[173][1], _AdditionalLightsSpotDir[173][2], _AdditionalLightsSpotDir[173][3]); fragment_uniform_buffer_1[942] = float4(_AdditionalLightsSpotDir[174][0], _AdditionalLightsSpotDir[174][1], _AdditionalLightsSpotDir[174][2], _AdditionalLightsSpotDir[174][3]); fragment_uniform_buffer_1[943] = float4(_AdditionalLightsSpotDir[175][0], _AdditionalLightsSpotDir[175][1], _AdditionalLightsSpotDir[175][2], _AdditionalLightsSpotDir[175][3]); fragment_uniform_buffer_1[944] = float4(_AdditionalLightsSpotDir[176][0], _AdditionalLightsSpotDir[176][1], _AdditionalLightsSpotDir[176][2], _AdditionalLightsSpotDir[176][3]); fragment_uniform_buffer_1[945] = float4(_AdditionalLightsSpotDir[177][0], _AdditionalLightsSpotDir[177][1], _AdditionalLightsSpotDir[177][2], _AdditionalLightsSpotDir[177][3]); fragment_uniform_buffer_1[946] = float4(_AdditionalLightsSpotDir[178][0], _AdditionalLightsSpotDir[178][1], _AdditionalLightsSpotDir[178][2], _AdditionalLightsSpotDir[178][3]); fragment_uniform_buffer_1[947] = float4(_AdditionalLightsSpotDir[179][0], _AdditionalLightsSpotDir[179][1], _AdditionalLightsSpotDir[179][2], _AdditionalLightsSpotDir[179][3]); fragment_uniform_buffer_1[948] = float4(_AdditionalLightsSpotDir[180][0], _AdditionalLightsSpotDir[180][1], _AdditionalLightsSpotDir[180][2], _AdditionalLightsSpotDir[180][3]); fragment_uniform_buffer_1[949] = float4(_AdditionalLightsSpotDir[181][0], _AdditionalLightsSpotDir[181][1], _AdditionalLightsSpotDir[181][2], _AdditionalLightsSpotDir[181][3]); fragment_uniform_buffer_1[950] = float4(_AdditionalLightsSpotDir[182][0], _AdditionalLightsSpotDir[182][1], _AdditionalLightsSpotDir[182][2], _AdditionalLightsSpotDir[182][3]); fragment_uniform_buffer_1[951] = float4(_AdditionalLightsSpotDir[183][0], _AdditionalLightsSpotDir[183][1], _AdditionalLightsSpotDir[183][2], _AdditionalLightsSpotDir[183][3]); fragment_uniform_buffer_1[952] = float4(_AdditionalLightsSpotDir[184][0], _AdditionalLightsSpotDir[184][1], _AdditionalLightsSpotDir[184][2], _AdditionalLightsSpotDir[184][3]); fragment_uniform_buffer_1[953] = float4(_AdditionalLightsSpotDir[185][0], _AdditionalLightsSpotDir[185][1], _AdditionalLightsSpotDir[185][2], _AdditionalLightsSpotDir[185][3]); fragment_uniform_buffer_1[954] = float4(_AdditionalLightsSpotDir[186][0], _AdditionalLightsSpotDir[186][1], _AdditionalLightsSpotDir[186][2], _AdditionalLightsSpotDir[186][3]); fragment_uniform_buffer_1[955] = float4(_AdditionalLightsSpotDir[187][0], _AdditionalLightsSpotDir[187][1], _AdditionalLightsSpotDir[187][2], _AdditionalLightsSpotDir[187][3]); fragment_uniform_buffer_1[956] = float4(_AdditionalLightsSpotDir[188][0], _AdditionalLightsSpotDir[188][1], _AdditionalLightsSpotDir[188][2], _AdditionalLightsSpotDir[188][3]); fragment_uniform_buffer_1[957] = float4(_AdditionalLightsSpotDir[189][0], _AdditionalLightsSpotDir[189][1], _AdditionalLightsSpotDir[189][2], _AdditionalLightsSpotDir[189][3]); fragment_uniform_buffer_1[958] = float4(_AdditionalLightsSpotDir[190][0], _AdditionalLightsSpotDir[190][1], _AdditionalLightsSpotDir[190][2], _AdditionalLightsSpotDir[190][3]); fragment_uniform_buffer_1[959] = float4(_AdditionalLightsSpotDir[191][0], _AdditionalLightsSpotDir[191][1], _AdditionalLightsSpotDir[191][2], _AdditionalLightsSpotDir[191][3]); fragment_uniform_buffer_1[960] = float4(_AdditionalLightsSpotDir[192][0], _AdditionalLightsSpotDir[192][1], _AdditionalLightsSpotDir[192][2], _AdditionalLightsSpotDir[192][3]); fragment_uniform_buffer_1[961] = float4(_AdditionalLightsSpotDir[193][0], _AdditionalLightsSpotDir[193][1], _AdditionalLightsSpotDir[193][2], _AdditionalLightsSpotDir[193][3]); fragment_uniform_buffer_1[962] = float4(_AdditionalLightsSpotDir[194][0], _AdditionalLightsSpotDir[194][1], _AdditionalLightsSpotDir[194][2], _AdditionalLightsSpotDir[194][3]); fragment_uniform_buffer_1[963] = float4(_AdditionalLightsSpotDir[195][0], _AdditionalLightsSpotDir[195][1], _AdditionalLightsSpotDir[195][2], _AdditionalLightsSpotDir[195][3]); fragment_uniform_buffer_1[964] = float4(_AdditionalLightsSpotDir[196][0], _AdditionalLightsSpotDir[196][1], _AdditionalLightsSpotDir[196][2], _AdditionalLightsSpotDir[196][3]); fragment_uniform_buffer_1[965] = float4(_AdditionalLightsSpotDir[197][0], _AdditionalLightsSpotDir[197][1], _AdditionalLightsSpotDir[197][2], _AdditionalLightsSpotDir[197][3]); fragment_uniform_buffer_1[966] = float4(_AdditionalLightsSpotDir[198][0], _AdditionalLightsSpotDir[198][1], _AdditionalLightsSpotDir[198][2], _AdditionalLightsSpotDir[198][3]); fragment_uniform_buffer_1[967] = float4(_AdditionalLightsSpotDir[199][0], _AdditionalLightsSpotDir[199][1], _AdditionalLightsSpotDir[199][2], _AdditionalLightsSpotDir[199][3]); fragment_uniform_buffer_1[968] = float4(_AdditionalLightsSpotDir[200][0], _AdditionalLightsSpotDir[200][1], _AdditionalLightsSpotDir[200][2], _AdditionalLightsSpotDir[200][3]); fragment_uniform_buffer_1[969] = float4(_AdditionalLightsSpotDir[201][0], _AdditionalLightsSpotDir[201][1], _AdditionalLightsSpotDir[201][2], _AdditionalLightsSpotDir[201][3]); fragment_uniform_buffer_1[970] = float4(_AdditionalLightsSpotDir[202][0], _AdditionalLightsSpotDir[202][1], _AdditionalLightsSpotDir[202][2], _AdditionalLightsSpotDir[202][3]); fragment_uniform_buffer_1[971] = float4(_AdditionalLightsSpotDir[203][0], _AdditionalLightsSpotDir[203][1], _AdditionalLightsSpotDir[203][2], _AdditionalLightsSpotDir[203][3]); fragment_uniform_buffer_1[972] = float4(_AdditionalLightsSpotDir[204][0], _AdditionalLightsSpotDir[204][1], _AdditionalLightsSpotDir[204][2], _AdditionalLightsSpotDir[204][3]); fragment_uniform_buffer_1[973] = float4(_AdditionalLightsSpotDir[205][0], _AdditionalLightsSpotDir[205][1], _AdditionalLightsSpotDir[205][2], _AdditionalLightsSpotDir[205][3]); fragment_uniform_buffer_1[974] = float4(_AdditionalLightsSpotDir[206][0], _AdditionalLightsSpotDir[206][1], _AdditionalLightsSpotDir[206][2], _AdditionalLightsSpotDir[206][3]); fragment_uniform_buffer_1[975] = float4(_AdditionalLightsSpotDir[207][0], _AdditionalLightsSpotDir[207][1], _AdditionalLightsSpotDir[207][2], _AdditionalLightsSpotDir[207][3]); fragment_uniform_buffer_1[976] = float4(_AdditionalLightsSpotDir[208][0], _AdditionalLightsSpotDir[208][1], _AdditionalLightsSpotDir[208][2], _AdditionalLightsSpotDir[208][3]); fragment_uniform_buffer_1[977] = float4(_AdditionalLightsSpotDir[209][0], _AdditionalLightsSpotDir[209][1], _AdditionalLightsSpotDir[209][2], _AdditionalLightsSpotDir[209][3]); fragment_uniform_buffer_1[978] = float4(_AdditionalLightsSpotDir[210][0], _AdditionalLightsSpotDir[210][1], _AdditionalLightsSpotDir[210][2], _AdditionalLightsSpotDir[210][3]); fragment_uniform_buffer_1[979] = float4(_AdditionalLightsSpotDir[211][0], _AdditionalLightsSpotDir[211][1], _AdditionalLightsSpotDir[211][2], _AdditionalLightsSpotDir[211][3]); fragment_uniform_buffer_1[980] = float4(_AdditionalLightsSpotDir[212][0], _AdditionalLightsSpotDir[212][1], _AdditionalLightsSpotDir[212][2], _AdditionalLightsSpotDir[212][3]); fragment_uniform_buffer_1[981] = float4(_AdditionalLightsSpotDir[213][0], _AdditionalLightsSpotDir[213][1], _AdditionalLightsSpotDir[213][2], _AdditionalLightsSpotDir[213][3]); fragment_uniform_buffer_1[982] = float4(_AdditionalLightsSpotDir[214][0], _AdditionalLightsSpotDir[214][1], _AdditionalLightsSpotDir[214][2], _AdditionalLightsSpotDir[214][3]); fragment_uniform_buffer_1[983] = float4(_AdditionalLightsSpotDir[215][0], _AdditionalLightsSpotDir[215][1], _AdditionalLightsSpotDir[215][2], _AdditionalLightsSpotDir[215][3]); fragment_uniform_buffer_1[984] = float4(_AdditionalLightsSpotDir[216][0], _AdditionalLightsSpotDir[216][1], _AdditionalLightsSpotDir[216][2], _AdditionalLightsSpotDir[216][3]); fragment_uniform_buffer_1[985] = float4(_AdditionalLightsSpotDir[217][0], _AdditionalLightsSpotDir[217][1], _AdditionalLightsSpotDir[217][2], _AdditionalLightsSpotDir[217][3]); fragment_uniform_buffer_1[986] = float4(_AdditionalLightsSpotDir[218][0], _AdditionalLightsSpotDir[218][1], _AdditionalLightsSpotDir[218][2], _AdditionalLightsSpotDir[218][3]); fragment_uniform_buffer_1[987] = float4(_AdditionalLightsSpotDir[219][0], _AdditionalLightsSpotDir[219][1], _AdditionalLightsSpotDir[219][2], _AdditionalLightsSpotDir[219][3]); fragment_uniform_buffer_1[988] = float4(_AdditionalLightsSpotDir[220][0], _AdditionalLightsSpotDir[220][1], _AdditionalLightsSpotDir[220][2], _AdditionalLightsSpotDir[220][3]); fragment_uniform_buffer_1[989] = float4(_AdditionalLightsSpotDir[221][0], _AdditionalLightsSpotDir[221][1], _AdditionalLightsSpotDir[221][2], _AdditionalLightsSpotDir[221][3]); fragment_uniform_buffer_1[990] = float4(_AdditionalLightsSpotDir[222][0], _AdditionalLightsSpotDir[222][1], _AdditionalLightsSpotDir[222][2], _AdditionalLightsSpotDir[222][3]); fragment_uniform_buffer_1[991] = float4(_AdditionalLightsSpotDir[223][0], _AdditionalLightsSpotDir[223][1], _AdditionalLightsSpotDir[223][2], _AdditionalLightsSpotDir[223][3]); fragment_uniform_buffer_1[992] = float4(_AdditionalLightsSpotDir[224][0], _AdditionalLightsSpotDir[224][1], _AdditionalLightsSpotDir[224][2], _AdditionalLightsSpotDir[224][3]); fragment_uniform_buffer_1[993] = float4(_AdditionalLightsSpotDir[225][0], _AdditionalLightsSpotDir[225][1], _AdditionalLightsSpotDir[225][2], _AdditionalLightsSpotDir[225][3]); fragment_uniform_buffer_1[994] = float4(_AdditionalLightsSpotDir[226][0], _AdditionalLightsSpotDir[226][1], _AdditionalLightsSpotDir[226][2], _AdditionalLightsSpotDir[226][3]); fragment_uniform_buffer_1[995] = float4(_AdditionalLightsSpotDir[227][0], _AdditionalLightsSpotDir[227][1], _AdditionalLightsSpotDir[227][2], _AdditionalLightsSpotDir[227][3]); fragment_uniform_buffer_1[996] = float4(_AdditionalLightsSpotDir[228][0], _AdditionalLightsSpotDir[228][1], _AdditionalLightsSpotDir[228][2], _AdditionalLightsSpotDir[228][3]); fragment_uniform_buffer_1[997] = float4(_AdditionalLightsSpotDir[229][0], _AdditionalLightsSpotDir[229][1], _AdditionalLightsSpotDir[229][2], _AdditionalLightsSpotDir[229][3]); fragment_uniform_buffer_1[998] = float4(_AdditionalLightsSpotDir[230][0], _AdditionalLightsSpotDir[230][1], _AdditionalLightsSpotDir[230][2], _AdditionalLightsSpotDir[230][3]); fragment_uniform_buffer_1[999] = float4(_AdditionalLightsSpotDir[231][0], _AdditionalLightsSpotDir[231][1], _AdditionalLightsSpotDir[231][2], _AdditionalLightsSpotDir[231][3]); fragment_uniform_buffer_1[1000] = float4(_AdditionalLightsSpotDir[232][0], _AdditionalLightsSpotDir[232][1], _AdditionalLightsSpotDir[232][2], _AdditionalLightsSpotDir[232][3]); fragment_uniform_buffer_1[1001] = float4(_AdditionalLightsSpotDir[233][0], _AdditionalLightsSpotDir[233][1], _AdditionalLightsSpotDir[233][2], _AdditionalLightsSpotDir[233][3]); fragment_uniform_buffer_1[1002] = float4(_AdditionalLightsSpotDir[234][0], _AdditionalLightsSpotDir[234][1], _AdditionalLightsSpotDir[234][2], _AdditionalLightsSpotDir[234][3]); fragment_uniform_buffer_1[1003] = float4(_AdditionalLightsSpotDir[235][0], _AdditionalLightsSpotDir[235][1], _AdditionalLightsSpotDir[235][2], _AdditionalLightsSpotDir[235][3]); fragment_uniform_buffer_1[1004] = float4(_AdditionalLightsSpotDir[236][0], _AdditionalLightsSpotDir[236][1], _AdditionalLightsSpotDir[236][2], _AdditionalLightsSpotDir[236][3]); fragment_uniform_buffer_1[1005] = float4(_AdditionalLightsSpotDir[237][0], _AdditionalLightsSpotDir[237][1], _AdditionalLightsSpotDir[237][2], _AdditionalLightsSpotDir[237][3]); fragment_uniform_buffer_1[1006] = float4(_AdditionalLightsSpotDir[238][0], _AdditionalLightsSpotDir[238][1], _AdditionalLightsSpotDir[238][2], _AdditionalLightsSpotDir[238][3]); fragment_uniform_buffer_1[1007] = float4(_AdditionalLightsSpotDir[239][0], _AdditionalLightsSpotDir[239][1], _AdditionalLightsSpotDir[239][2], _AdditionalLightsSpotDir[239][3]); fragment_uniform_buffer_1[1008] = float4(_AdditionalLightsSpotDir[240][0], _AdditionalLightsSpotDir[240][1], _AdditionalLightsSpotDir[240][2], _AdditionalLightsSpotDir[240][3]); fragment_uniform_buffer_1[1009] = float4(_AdditionalLightsSpotDir[241][0], _AdditionalLightsSpotDir[241][1], _AdditionalLightsSpotDir[241][2], _AdditionalLightsSpotDir[241][3]); fragment_uniform_buffer_1[1010] = float4(_AdditionalLightsSpotDir[242][0], _AdditionalLightsSpotDir[242][1], _AdditionalLightsSpotDir[242][2], _AdditionalLightsSpotDir[242][3]); fragment_uniform_buffer_1[1011] = float4(_AdditionalLightsSpotDir[243][0], _AdditionalLightsSpotDir[243][1], _AdditionalLightsSpotDir[243][2], _AdditionalLightsSpotDir[243][3]); fragment_uniform_buffer_1[1012] = float4(_AdditionalLightsSpotDir[244][0], _AdditionalLightsSpotDir[244][1], _AdditionalLightsSpotDir[244][2], _AdditionalLightsSpotDir[244][3]); fragment_uniform_buffer_1[1013] = float4(_AdditionalLightsSpotDir[245][0], _AdditionalLightsSpotDir[245][1], _AdditionalLightsSpotDir[245][2], _AdditionalLightsSpotDir[245][3]); fragment_uniform_buffer_1[1014] = float4(_AdditionalLightsSpotDir[246][0], _AdditionalLightsSpotDir[246][1], _AdditionalLightsSpotDir[246][2], _AdditionalLightsSpotDir[246][3]); fragment_uniform_buffer_1[1015] = float4(_AdditionalLightsSpotDir[247][0], _AdditionalLightsSpotDir[247][1], _AdditionalLightsSpotDir[247][2], _AdditionalLightsSpotDir[247][3]); fragment_uniform_buffer_1[1016] = float4(_AdditionalLightsSpotDir[248][0], _AdditionalLightsSpotDir[248][1], _AdditionalLightsSpotDir[248][2], _AdditionalLightsSpotDir[248][3]); fragment_uniform_buffer_1[1017] = float4(_AdditionalLightsSpotDir[249][0], _AdditionalLightsSpotDir[249][1], _AdditionalLightsSpotDir[249][2], _AdditionalLightsSpotDir[249][3]); fragment_uniform_buffer_1[1018] = float4(_AdditionalLightsSpotDir[250][0], _AdditionalLightsSpotDir[250][1], _AdditionalLightsSpotDir[250][2], _AdditionalLightsSpotDir[250][3]); fragment_uniform_buffer_1[1019] = float4(_AdditionalLightsSpotDir[251][0], _AdditionalLightsSpotDir[251][1], _AdditionalLightsSpotDir[251][2], _AdditionalLightsSpotDir[251][3]); fragment_uniform_buffer_1[1020] = float4(_AdditionalLightsSpotDir[252][0], _AdditionalLightsSpotDir[252][1], _AdditionalLightsSpotDir[252][2], _AdditionalLightsSpotDir[252][3]); fragment_uniform_buffer_1[1021] = float4(_AdditionalLightsSpotDir[253][0], _AdditionalLightsSpotDir[253][1], _AdditionalLightsSpotDir[253][2], _AdditionalLightsSpotDir[253][3]); fragment_uniform_buffer_1[1022] = float4(_AdditionalLightsSpotDir[254][0], _AdditionalLightsSpotDir[254][1], _AdditionalLightsSpotDir[254][2], _AdditionalLightsSpotDir[254][3]); fragment_uniform_buffer_1[1023] = float4(_AdditionalLightsSpotDir[255][0], _AdditionalLightsSpotDir[255][1], _AdditionalLightsSpotDir[255][2], _AdditionalLightsSpotDir[255][3]); fragment_uniform_buffer_1[1280] = float4(_AdditionalLightsLayerMasks[0], fragment_uniform_buffer_1[1280][1], fragment_uniform_buffer_1[1280][2], fragment_uniform_buffer_1[1280][3]); fragment_uniform_buffer_1[1281] = float4(_AdditionalLightsLayerMasks[1], fragment_uniform_buffer_1[1281][1], fragment_uniform_buffer_1[1281][2], fragment_uniform_buffer_1[1281][3]); fragment_uniform_buffer_1[1282] = float4(_AdditionalLightsLayerMasks[2], fragment_uniform_buffer_1[1282][1], fragment_uniform_buffer_1[1282][2], fragment_uniform_buffer_1[1282][3]); fragment_uniform_buffer_1[1283] = float4(_AdditionalLightsLayerMasks[3], fragment_uniform_buffer_1[1283][1], fragment_uniform_buffer_1[1283][2], fragment_uniform_buffer_1[1283][3]); fragment_uniform_buffer_1[1284] = float4(_AdditionalLightsLayerMasks[4], fragment_uniform_buffer_1[1284][1], fragment_uniform_buffer_1[1284][2], fragment_uniform_buffer_1[1284][3]); fragment_uniform_buffer_1[1285] = float4(_AdditionalLightsLayerMasks[5], fragment_uniform_buffer_1[1285][1], fragment_uniform_buffer_1[1285][2], fragment_uniform_buffer_1[1285][3]); fragment_uniform_buffer_1[1286] = float4(_AdditionalLightsLayerMasks[6], fragment_uniform_buffer_1[1286][1], fragment_uniform_buffer_1[1286][2], fragment_uniform_buffer_1[1286][3]); fragment_uniform_buffer_1[1287] = float4(_AdditionalLightsLayerMasks[7], fragment_uniform_buffer_1[1287][1], fragment_uniform_buffer_1[1287][2], fragment_uniform_buffer_1[1287][3]); fragment_uniform_buffer_1[1288] = float4(_AdditionalLightsLayerMasks[8], fragment_uniform_buffer_1[1288][1], fragment_uniform_buffer_1[1288][2], fragment_uniform_buffer_1[1288][3]); fragment_uniform_buffer_1[1289] = float4(_AdditionalLightsLayerMasks[9], fragment_uniform_buffer_1[1289][1], fragment_uniform_buffer_1[1289][2], fragment_uniform_buffer_1[1289][3]); fragment_uniform_buffer_1[1290] = float4(_AdditionalLightsLayerMasks[10], fragment_uniform_buffer_1[1290][1], fragment_uniform_buffer_1[1290][2], fragment_uniform_buffer_1[1290][3]); fragment_uniform_buffer_1[1291] = float4(_AdditionalLightsLayerMasks[11], fragment_uniform_buffer_1[1291][1], fragment_uniform_buffer_1[1291][2], fragment_uniform_buffer_1[1291][3]); fragment_uniform_buffer_1[1292] = float4(_AdditionalLightsLayerMasks[12], fragment_uniform_buffer_1[1292][1], fragment_uniform_buffer_1[1292][2], fragment_uniform_buffer_1[1292][3]); fragment_uniform_buffer_1[1293] = float4(_AdditionalLightsLayerMasks[13], fragment_uniform_buffer_1[1293][1], fragment_uniform_buffer_1[1293][2], fragment_uniform_buffer_1[1293][3]); fragment_uniform_buffer_1[1294] = float4(_AdditionalLightsLayerMasks[14], fragment_uniform_buffer_1[1294][1], fragment_uniform_buffer_1[1294][2], fragment_uniform_buffer_1[1294][3]); fragment_uniform_buffer_1[1295] = float4(_AdditionalLightsLayerMasks[15], fragment_uniform_buffer_1[1295][1], fragment_uniform_buffer_1[1295][2], fragment_uniform_buffer_1[1295][3]); fragment_uniform_buffer_1[1296] = float4(_AdditionalLightsLayerMasks[16], fragment_uniform_buffer_1[1296][1], fragment_uniform_buffer_1[1296][2], fragment_uniform_buffer_1[1296][3]); fragment_uniform_buffer_1[1297] = float4(_AdditionalLightsLayerMasks[17], fragment_uniform_buffer_1[1297][1], fragment_uniform_buffer_1[1297][2], fragment_uniform_buffer_1[1297][3]); fragment_uniform_buffer_1[1298] = float4(_AdditionalLightsLayerMasks[18], fragment_uniform_buffer_1[1298][1], fragment_uniform_buffer_1[1298][2], fragment_uniform_buffer_1[1298][3]); fragment_uniform_buffer_1[1299] = float4(_AdditionalLightsLayerMasks[19], fragment_uniform_buffer_1[1299][1], fragment_uniform_buffer_1[1299][2], fragment_uniform_buffer_1[1299][3]); fragment_uniform_buffer_1[1300] = float4(_AdditionalLightsLayerMasks[20], fragment_uniform_buffer_1[1300][1], fragment_uniform_buffer_1[1300][2], fragment_uniform_buffer_1[1300][3]); fragment_uniform_buffer_1[1301] = float4(_AdditionalLightsLayerMasks[21], fragment_uniform_buffer_1[1301][1], fragment_uniform_buffer_1[1301][2], fragment_uniform_buffer_1[1301][3]); fragment_uniform_buffer_1[1302] = float4(_AdditionalLightsLayerMasks[22], fragment_uniform_buffer_1[1302][1], fragment_uniform_buffer_1[1302][2], fragment_uniform_buffer_1[1302][3]); fragment_uniform_buffer_1[1303] = float4(_AdditionalLightsLayerMasks[23], fragment_uniform_buffer_1[1303][1], fragment_uniform_buffer_1[1303][2], fragment_uniform_buffer_1[1303][3]); fragment_uniform_buffer_1[1304] = float4(_AdditionalLightsLayerMasks[24], fragment_uniform_buffer_1[1304][1], fragment_uniform_buffer_1[1304][2], fragment_uniform_buffer_1[1304][3]); fragment_uniform_buffer_1[1305] = float4(_AdditionalLightsLayerMasks[25], fragment_uniform_buffer_1[1305][1], fragment_uniform_buffer_1[1305][2], fragment_uniform_buffer_1[1305][3]); fragment_uniform_buffer_1[1306] = float4(_AdditionalLightsLayerMasks[26], fragment_uniform_buffer_1[1306][1], fragment_uniform_buffer_1[1306][2], fragment_uniform_buffer_1[1306][3]); fragment_uniform_buffer_1[1307] = float4(_AdditionalLightsLayerMasks[27], fragment_uniform_buffer_1[1307][1], fragment_uniform_buffer_1[1307][2], fragment_uniform_buffer_1[1307][3]); fragment_uniform_buffer_1[1308] = float4(_AdditionalLightsLayerMasks[28], fragment_uniform_buffer_1[1308][1], fragment_uniform_buffer_1[1308][2], fragment_uniform_buffer_1[1308][3]); fragment_uniform_buffer_1[1309] = float4(_AdditionalLightsLayerMasks[29], fragment_uniform_buffer_1[1309][1], fragment_uniform_buffer_1[1309][2], fragment_uniform_buffer_1[1309][3]); fragment_uniform_buffer_1[1310] = float4(_AdditionalLightsLayerMasks[30], fragment_uniform_buffer_1[1310][1], fragment_uniform_buffer_1[1310][2], fragment_uniform_buffer_1[1310][3]); fragment_uniform_buffer_1[1311] = float4(_AdditionalLightsLayerMasks[31], fragment_uniform_buffer_1[1311][1], fragment_uniform_buffer_1[1311][2], fragment_uniform_buffer_1[1311][3]); fragment_uniform_buffer_1[1312] = float4(_AdditionalLightsLayerMasks[32], fragment_uniform_buffer_1[1312][1], fragment_uniform_buffer_1[1312][2], fragment_uniform_buffer_1[1312][3]); fragment_uniform_buffer_1[1313] = float4(_AdditionalLightsLayerMasks[33], fragment_uniform_buffer_1[1313][1], fragment_uniform_buffer_1[1313][2], fragment_uniform_buffer_1[1313][3]); fragment_uniform_buffer_1[1314] = float4(_AdditionalLightsLayerMasks[34], fragment_uniform_buffer_1[1314][1], fragment_uniform_buffer_1[1314][2], fragment_uniform_buffer_1[1314][3]); fragment_uniform_buffer_1[1315] = float4(_AdditionalLightsLayerMasks[35], fragment_uniform_buffer_1[1315][1], fragment_uniform_buffer_1[1315][2], fragment_uniform_buffer_1[1315][3]); fragment_uniform_buffer_1[1316] = float4(_AdditionalLightsLayerMasks[36], fragment_uniform_buffer_1[1316][1], fragment_uniform_buffer_1[1316][2], fragment_uniform_buffer_1[1316][3]); fragment_uniform_buffer_1[1317] = float4(_AdditionalLightsLayerMasks[37], fragment_uniform_buffer_1[1317][1], fragment_uniform_buffer_1[1317][2], fragment_uniform_buffer_1[1317][3]); fragment_uniform_buffer_1[1318] = float4(_AdditionalLightsLayerMasks[38], fragment_uniform_buffer_1[1318][1], fragment_uniform_buffer_1[1318][2], fragment_uniform_buffer_1[1318][3]); fragment_uniform_buffer_1[1319] = float4(_AdditionalLightsLayerMasks[39], fragment_uniform_buffer_1[1319][1], fragment_uniform_buffer_1[1319][2], fragment_uniform_buffer_1[1319][3]); fragment_uniform_buffer_1[1320] = float4(_AdditionalLightsLayerMasks[40], fragment_uniform_buffer_1[1320][1], fragment_uniform_buffer_1[1320][2], fragment_uniform_buffer_1[1320][3]); fragment_uniform_buffer_1[1321] = float4(_AdditionalLightsLayerMasks[41], fragment_uniform_buffer_1[1321][1], fragment_uniform_buffer_1[1321][2], fragment_uniform_buffer_1[1321][3]); fragment_uniform_buffer_1[1322] = float4(_AdditionalLightsLayerMasks[42], fragment_uniform_buffer_1[1322][1], fragment_uniform_buffer_1[1322][2], fragment_uniform_buffer_1[1322][3]); fragment_uniform_buffer_1[1323] = float4(_AdditionalLightsLayerMasks[43], fragment_uniform_buffer_1[1323][1], fragment_uniform_buffer_1[1323][2], fragment_uniform_buffer_1[1323][3]); fragment_uniform_buffer_1[1324] = float4(_AdditionalLightsLayerMasks[44], fragment_uniform_buffer_1[1324][1], fragment_uniform_buffer_1[1324][2], fragment_uniform_buffer_1[1324][3]); fragment_uniform_buffer_1[1325] = float4(_AdditionalLightsLayerMasks[45], fragment_uniform_buffer_1[1325][1], fragment_uniform_buffer_1[1325][2], fragment_uniform_buffer_1[1325][3]); fragment_uniform_buffer_1[1326] = float4(_AdditionalLightsLayerMasks[46], fragment_uniform_buffer_1[1326][1], fragment_uniform_buffer_1[1326][2], fragment_uniform_buffer_1[1326][3]); fragment_uniform_buffer_1[1327] = float4(_AdditionalLightsLayerMasks[47], fragment_uniform_buffer_1[1327][1], fragment_uniform_buffer_1[1327][2], fragment_uniform_buffer_1[1327][3]); fragment_uniform_buffer_1[1328] = float4(_AdditionalLightsLayerMasks[48], fragment_uniform_buffer_1[1328][1], fragment_uniform_buffer_1[1328][2], fragment_uniform_buffer_1[1328][3]); fragment_uniform_buffer_1[1329] = float4(_AdditionalLightsLayerMasks[49], fragment_uniform_buffer_1[1329][1], fragment_uniform_buffer_1[1329][2], fragment_uniform_buffer_1[1329][3]); fragment_uniform_buffer_1[1330] = float4(_AdditionalLightsLayerMasks[50], fragment_uniform_buffer_1[1330][1], fragment_uniform_buffer_1[1330][2], fragment_uniform_buffer_1[1330][3]); fragment_uniform_buffer_1[1331] = float4(_AdditionalLightsLayerMasks[51], fragment_uniform_buffer_1[1331][1], fragment_uniform_buffer_1[1331][2], fragment_uniform_buffer_1[1331][3]); fragment_uniform_buffer_1[1332] = float4(_AdditionalLightsLayerMasks[52], fragment_uniform_buffer_1[1332][1], fragment_uniform_buffer_1[1332][2], fragment_uniform_buffer_1[1332][3]); fragment_uniform_buffer_1[1333] = float4(_AdditionalLightsLayerMasks[53], fragment_uniform_buffer_1[1333][1], fragment_uniform_buffer_1[1333][2], fragment_uniform_buffer_1[1333][3]); fragment_uniform_buffer_1[1334] = float4(_AdditionalLightsLayerMasks[54], fragment_uniform_buffer_1[1334][1], fragment_uniform_buffer_1[1334][2], fragment_uniform_buffer_1[1334][3]); fragment_uniform_buffer_1[1335] = float4(_AdditionalLightsLayerMasks[55], fragment_uniform_buffer_1[1335][1], fragment_uniform_buffer_1[1335][2], fragment_uniform_buffer_1[1335][3]); fragment_uniform_buffer_1[1336] = float4(_AdditionalLightsLayerMasks[56], fragment_uniform_buffer_1[1336][1], fragment_uniform_buffer_1[1336][2], fragment_uniform_buffer_1[1336][3]); fragment_uniform_buffer_1[1337] = float4(_AdditionalLightsLayerMasks[57], fragment_uniform_buffer_1[1337][1], fragment_uniform_buffer_1[1337][2], fragment_uniform_buffer_1[1337][3]); fragment_uniform_buffer_1[1338] = float4(_AdditionalLightsLayerMasks[58], fragment_uniform_buffer_1[1338][1], fragment_uniform_buffer_1[1338][2], fragment_uniform_buffer_1[1338][3]); fragment_uniform_buffer_1[1339] = float4(_AdditionalLightsLayerMasks[59], fragment_uniform_buffer_1[1339][1], fragment_uniform_buffer_1[1339][2], fragment_uniform_buffer_1[1339][3]); fragment_uniform_buffer_1[1340] = float4(_AdditionalLightsLayerMasks[60], fragment_uniform_buffer_1[1340][1], fragment_uniform_buffer_1[1340][2], fragment_uniform_buffer_1[1340][3]); fragment_uniform_buffer_1[1341] = float4(_AdditionalLightsLayerMasks[61], fragment_uniform_buffer_1[1341][1], fragment_uniform_buffer_1[1341][2], fragment_uniform_buffer_1[1341][3]); fragment_uniform_buffer_1[1342] = float4(_AdditionalLightsLayerMasks[62], fragment_uniform_buffer_1[1342][1], fragment_uniform_buffer_1[1342][2], fragment_uniform_buffer_1[1342][3]); fragment_uniform_buffer_1[1343] = float4(_AdditionalLightsLayerMasks[63], fragment_uniform_buffer_1[1343][1], fragment_uniform_buffer_1[1343][2], fragment_uniform_buffer_1[1343][3]); fragment_uniform_buffer_1[1344] = float4(_AdditionalLightsLayerMasks[64], fragment_uniform_buffer_1[1344][1], fragment_uniform_buffer_1[1344][2], fragment_uniform_buffer_1[1344][3]); fragment_uniform_buffer_1[1345] = float4(_AdditionalLightsLayerMasks[65], fragment_uniform_buffer_1[1345][1], fragment_uniform_buffer_1[1345][2], fragment_uniform_buffer_1[1345][3]); fragment_uniform_buffer_1[1346] = float4(_AdditionalLightsLayerMasks[66], fragment_uniform_buffer_1[1346][1], fragment_uniform_buffer_1[1346][2], fragment_uniform_buffer_1[1346][3]); fragment_uniform_buffer_1[1347] = float4(_AdditionalLightsLayerMasks[67], fragment_uniform_buffer_1[1347][1], fragment_uniform_buffer_1[1347][2], fragment_uniform_buffer_1[1347][3]); fragment_uniform_buffer_1[1348] = float4(_AdditionalLightsLayerMasks[68], fragment_uniform_buffer_1[1348][1], fragment_uniform_buffer_1[1348][2], fragment_uniform_buffer_1[1348][3]); fragment_uniform_buffer_1[1349] = float4(_AdditionalLightsLayerMasks[69], fragment_uniform_buffer_1[1349][1], fragment_uniform_buffer_1[1349][2], fragment_uniform_buffer_1[1349][3]); fragment_uniform_buffer_1[1350] = float4(_AdditionalLightsLayerMasks[70], fragment_uniform_buffer_1[1350][1], fragment_uniform_buffer_1[1350][2], fragment_uniform_buffer_1[1350][3]); fragment_uniform_buffer_1[1351] = float4(_AdditionalLightsLayerMasks[71], fragment_uniform_buffer_1[1351][1], fragment_uniform_buffer_1[1351][2], fragment_uniform_buffer_1[1351][3]); fragment_uniform_buffer_1[1352] = float4(_AdditionalLightsLayerMasks[72], fragment_uniform_buffer_1[1352][1], fragment_uniform_buffer_1[1352][2], fragment_uniform_buffer_1[1352][3]); fragment_uniform_buffer_1[1353] = float4(_AdditionalLightsLayerMasks[73], fragment_uniform_buffer_1[1353][1], fragment_uniform_buffer_1[1353][2], fragment_uniform_buffer_1[1353][3]); fragment_uniform_buffer_1[1354] = float4(_AdditionalLightsLayerMasks[74], fragment_uniform_buffer_1[1354][1], fragment_uniform_buffer_1[1354][2], fragment_uniform_buffer_1[1354][3]); fragment_uniform_buffer_1[1355] = float4(_AdditionalLightsLayerMasks[75], fragment_uniform_buffer_1[1355][1], fragment_uniform_buffer_1[1355][2], fragment_uniform_buffer_1[1355][3]); fragment_uniform_buffer_1[1356] = float4(_AdditionalLightsLayerMasks[76], fragment_uniform_buffer_1[1356][1], fragment_uniform_buffer_1[1356][2], fragment_uniform_buffer_1[1356][3]); fragment_uniform_buffer_1[1357] = float4(_AdditionalLightsLayerMasks[77], fragment_uniform_buffer_1[1357][1], fragment_uniform_buffer_1[1357][2], fragment_uniform_buffer_1[1357][3]); fragment_uniform_buffer_1[1358] = float4(_AdditionalLightsLayerMasks[78], fragment_uniform_buffer_1[1358][1], fragment_uniform_buffer_1[1358][2], fragment_uniform_buffer_1[1358][3]); fragment_uniform_buffer_1[1359] = float4(_AdditionalLightsLayerMasks[79], fragment_uniform_buffer_1[1359][1], fragment_uniform_buffer_1[1359][2], fragment_uniform_buffer_1[1359][3]); fragment_uniform_buffer_1[1360] = float4(_AdditionalLightsLayerMasks[80], fragment_uniform_buffer_1[1360][1], fragment_uniform_buffer_1[1360][2], fragment_uniform_buffer_1[1360][3]); fragment_uniform_buffer_1[1361] = float4(_AdditionalLightsLayerMasks[81], fragment_uniform_buffer_1[1361][1], fragment_uniform_buffer_1[1361][2], fragment_uniform_buffer_1[1361][3]); fragment_uniform_buffer_1[1362] = float4(_AdditionalLightsLayerMasks[82], fragment_uniform_buffer_1[1362][1], fragment_uniform_buffer_1[1362][2], fragment_uniform_buffer_1[1362][3]); fragment_uniform_buffer_1[1363] = float4(_AdditionalLightsLayerMasks[83], fragment_uniform_buffer_1[1363][1], fragment_uniform_buffer_1[1363][2], fragment_uniform_buffer_1[1363][3]); fragment_uniform_buffer_1[1364] = float4(_AdditionalLightsLayerMasks[84], fragment_uniform_buffer_1[1364][1], fragment_uniform_buffer_1[1364][2], fragment_uniform_buffer_1[1364][3]); fragment_uniform_buffer_1[1365] = float4(_AdditionalLightsLayerMasks[85], fragment_uniform_buffer_1[1365][1], fragment_uniform_buffer_1[1365][2], fragment_uniform_buffer_1[1365][3]); fragment_uniform_buffer_1[1366] = float4(_AdditionalLightsLayerMasks[86], fragment_uniform_buffer_1[1366][1], fragment_uniform_buffer_1[1366][2], fragment_uniform_buffer_1[1366][3]); fragment_uniform_buffer_1[1367] = float4(_AdditionalLightsLayerMasks[87], fragment_uniform_buffer_1[1367][1], fragment_uniform_buffer_1[1367][2], fragment_uniform_buffer_1[1367][3]); fragment_uniform_buffer_1[1368] = float4(_AdditionalLightsLayerMasks[88], fragment_uniform_buffer_1[1368][1], fragment_uniform_buffer_1[1368][2], fragment_uniform_buffer_1[1368][3]); fragment_uniform_buffer_1[1369] = float4(_AdditionalLightsLayerMasks[89], fragment_uniform_buffer_1[1369][1], fragment_uniform_buffer_1[1369][2], fragment_uniform_buffer_1[1369][3]); fragment_uniform_buffer_1[1370] = float4(_AdditionalLightsLayerMasks[90], fragment_uniform_buffer_1[1370][1], fragment_uniform_buffer_1[1370][2], fragment_uniform_buffer_1[1370][3]); fragment_uniform_buffer_1[1371] = float4(_AdditionalLightsLayerMasks[91], fragment_uniform_buffer_1[1371][1], fragment_uniform_buffer_1[1371][2], fragment_uniform_buffer_1[1371][3]); fragment_uniform_buffer_1[1372] = float4(_AdditionalLightsLayerMasks[92], fragment_uniform_buffer_1[1372][1], fragment_uniform_buffer_1[1372][2], fragment_uniform_buffer_1[1372][3]); fragment_uniform_buffer_1[1373] = float4(_AdditionalLightsLayerMasks[93], fragment_uniform_buffer_1[1373][1], fragment_uniform_buffer_1[1373][2], fragment_uniform_buffer_1[1373][3]); fragment_uniform_buffer_1[1374] = float4(_AdditionalLightsLayerMasks[94], fragment_uniform_buffer_1[1374][1], fragment_uniform_buffer_1[1374][2], fragment_uniform_buffer_1[1374][3]); fragment_uniform_buffer_1[1375] = float4(_AdditionalLightsLayerMasks[95], fragment_uniform_buffer_1[1375][1], fragment_uniform_buffer_1[1375][2], fragment_uniform_buffer_1[1375][3]); fragment_uniform_buffer_1[1376] = float4(_AdditionalLightsLayerMasks[96], fragment_uniform_buffer_1[1376][1], fragment_uniform_buffer_1[1376][2], fragment_uniform_buffer_1[1376][3]); fragment_uniform_buffer_1[1377] = float4(_AdditionalLightsLayerMasks[97], fragment_uniform_buffer_1[1377][1], fragment_uniform_buffer_1[1377][2], fragment_uniform_buffer_1[1377][3]); fragment_uniform_buffer_1[1378] = float4(_AdditionalLightsLayerMasks[98], fragment_uniform_buffer_1[1378][1], fragment_uniform_buffer_1[1378][2], fragment_uniform_buffer_1[1378][3]); fragment_uniform_buffer_1[1379] = float4(_AdditionalLightsLayerMasks[99], fragment_uniform_buffer_1[1379][1], fragment_uniform_buffer_1[1379][2], fragment_uniform_buffer_1[1379][3]); fragment_uniform_buffer_1[1380] = float4(_AdditionalLightsLayerMasks[100], fragment_uniform_buffer_1[1380][1], fragment_uniform_buffer_1[1380][2], fragment_uniform_buffer_1[1380][3]); fragment_uniform_buffer_1[1381] = float4(_AdditionalLightsLayerMasks[101], fragment_uniform_buffer_1[1381][1], fragment_uniform_buffer_1[1381][2], fragment_uniform_buffer_1[1381][3]); fragment_uniform_buffer_1[1382] = float4(_AdditionalLightsLayerMasks[102], fragment_uniform_buffer_1[1382][1], fragment_uniform_buffer_1[1382][2], fragment_uniform_buffer_1[1382][3]); fragment_uniform_buffer_1[1383] = float4(_AdditionalLightsLayerMasks[103], fragment_uniform_buffer_1[1383][1], fragment_uniform_buffer_1[1383][2], fragment_uniform_buffer_1[1383][3]); fragment_uniform_buffer_1[1384] = float4(_AdditionalLightsLayerMasks[104], fragment_uniform_buffer_1[1384][1], fragment_uniform_buffer_1[1384][2], fragment_uniform_buffer_1[1384][3]); fragment_uniform_buffer_1[1385] = float4(_AdditionalLightsLayerMasks[105], fragment_uniform_buffer_1[1385][1], fragment_uniform_buffer_1[1385][2], fragment_uniform_buffer_1[1385][3]); fragment_uniform_buffer_1[1386] = float4(_AdditionalLightsLayerMasks[106], fragment_uniform_buffer_1[1386][1], fragment_uniform_buffer_1[1386][2], fragment_uniform_buffer_1[1386][3]); fragment_uniform_buffer_1[1387] = float4(_AdditionalLightsLayerMasks[107], fragment_uniform_buffer_1[1387][1], fragment_uniform_buffer_1[1387][2], fragment_uniform_buffer_1[1387][3]); fragment_uniform_buffer_1[1388] = float4(_AdditionalLightsLayerMasks[108], fragment_uniform_buffer_1[1388][1], fragment_uniform_buffer_1[1388][2], fragment_uniform_buffer_1[1388][3]); fragment_uniform_buffer_1[1389] = float4(_AdditionalLightsLayerMasks[109], fragment_uniform_buffer_1[1389][1], fragment_uniform_buffer_1[1389][2], fragment_uniform_buffer_1[1389][3]); fragment_uniform_buffer_1[1390] = float4(_AdditionalLightsLayerMasks[110], fragment_uniform_buffer_1[1390][1], fragment_uniform_buffer_1[1390][2], fragment_uniform_buffer_1[1390][3]); fragment_uniform_buffer_1[1391] = float4(_AdditionalLightsLayerMasks[111], fragment_uniform_buffer_1[1391][1], fragment_uniform_buffer_1[1391][2], fragment_uniform_buffer_1[1391][3]); fragment_uniform_buffer_1[1392] = float4(_AdditionalLightsLayerMasks[112], fragment_uniform_buffer_1[1392][1], fragment_uniform_buffer_1[1392][2], fragment_uniform_buffer_1[1392][3]); fragment_uniform_buffer_1[1393] = float4(_AdditionalLightsLayerMasks[113], fragment_uniform_buffer_1[1393][1], fragment_uniform_buffer_1[1393][2], fragment_uniform_buffer_1[1393][3]); fragment_uniform_buffer_1[1394] = float4(_AdditionalLightsLayerMasks[114], fragment_uniform_buffer_1[1394][1], fragment_uniform_buffer_1[1394][2], fragment_uniform_buffer_1[1394][3]); fragment_uniform_buffer_1[1395] = float4(_AdditionalLightsLayerMasks[115], fragment_uniform_buffer_1[1395][1], fragment_uniform_buffer_1[1395][2], fragment_uniform_buffer_1[1395][3]); fragment_uniform_buffer_1[1396] = float4(_AdditionalLightsLayerMasks[116], fragment_uniform_buffer_1[1396][1], fragment_uniform_buffer_1[1396][2], fragment_uniform_buffer_1[1396][3]); fragment_uniform_buffer_1[1397] = float4(_AdditionalLightsLayerMasks[117], fragment_uniform_buffer_1[1397][1], fragment_uniform_buffer_1[1397][2], fragment_uniform_buffer_1[1397][3]); fragment_uniform_buffer_1[1398] = float4(_AdditionalLightsLayerMasks[118], fragment_uniform_buffer_1[1398][1], fragment_uniform_buffer_1[1398][2], fragment_uniform_buffer_1[1398][3]); fragment_uniform_buffer_1[1399] = float4(_AdditionalLightsLayerMasks[119], fragment_uniform_buffer_1[1399][1], fragment_uniform_buffer_1[1399][2], fragment_uniform_buffer_1[1399][3]); fragment_uniform_buffer_1[1400] = float4(_AdditionalLightsLayerMasks[120], fragment_uniform_buffer_1[1400][1], fragment_uniform_buffer_1[1400][2], fragment_uniform_buffer_1[1400][3]); fragment_uniform_buffer_1[1401] = float4(_AdditionalLightsLayerMasks[121], fragment_uniform_buffer_1[1401][1], fragment_uniform_buffer_1[1401][2], fragment_uniform_buffer_1[1401][3]); fragment_uniform_buffer_1[1402] = float4(_AdditionalLightsLayerMasks[122], fragment_uniform_buffer_1[1402][1], fragment_uniform_buffer_1[1402][2], fragment_uniform_buffer_1[1402][3]); fragment_uniform_buffer_1[1403] = float4(_AdditionalLightsLayerMasks[123], fragment_uniform_buffer_1[1403][1], fragment_uniform_buffer_1[1403][2], fragment_uniform_buffer_1[1403][3]); fragment_uniform_buffer_1[1404] = float4(_AdditionalLightsLayerMasks[124], fragment_uniform_buffer_1[1404][1], fragment_uniform_buffer_1[1404][2], fragment_uniform_buffer_1[1404][3]); fragment_uniform_buffer_1[1405] = float4(_AdditionalLightsLayerMasks[125], fragment_uniform_buffer_1[1405][1], fragment_uniform_buffer_1[1405][2], fragment_uniform_buffer_1[1405][3]); fragment_uniform_buffer_1[1406] = float4(_AdditionalLightsLayerMasks[126], fragment_uniform_buffer_1[1406][1], fragment_uniform_buffer_1[1406][2], fragment_uniform_buffer_1[1406][3]); fragment_uniform_buffer_1[1407] = float4(_AdditionalLightsLayerMasks[127], fragment_uniform_buffer_1[1407][1], fragment_uniform_buffer_1[1407][2], fragment_uniform_buffer_1[1407][3]); fragment_uniform_buffer_1[1408] = float4(_AdditionalLightsLayerMasks[128], fragment_uniform_buffer_1[1408][1], fragment_uniform_buffer_1[1408][2], fragment_uniform_buffer_1[1408][3]); fragment_uniform_buffer_1[1409] = float4(_AdditionalLightsLayerMasks[129], fragment_uniform_buffer_1[1409][1], fragment_uniform_buffer_1[1409][2], fragment_uniform_buffer_1[1409][3]); fragment_uniform_buffer_1[1410] = float4(_AdditionalLightsLayerMasks[130], fragment_uniform_buffer_1[1410][1], fragment_uniform_buffer_1[1410][2], fragment_uniform_buffer_1[1410][3]); fragment_uniform_buffer_1[1411] = float4(_AdditionalLightsLayerMasks[131], fragment_uniform_buffer_1[1411][1], fragment_uniform_buffer_1[1411][2], fragment_uniform_buffer_1[1411][3]); fragment_uniform_buffer_1[1412] = float4(_AdditionalLightsLayerMasks[132], fragment_uniform_buffer_1[1412][1], fragment_uniform_buffer_1[1412][2], fragment_uniform_buffer_1[1412][3]); fragment_uniform_buffer_1[1413] = float4(_AdditionalLightsLayerMasks[133], fragment_uniform_buffer_1[1413][1], fragment_uniform_buffer_1[1413][2], fragment_uniform_buffer_1[1413][3]); fragment_uniform_buffer_1[1414] = float4(_AdditionalLightsLayerMasks[134], fragment_uniform_buffer_1[1414][1], fragment_uniform_buffer_1[1414][2], fragment_uniform_buffer_1[1414][3]); fragment_uniform_buffer_1[1415] = float4(_AdditionalLightsLayerMasks[135], fragment_uniform_buffer_1[1415][1], fragment_uniform_buffer_1[1415][2], fragment_uniform_buffer_1[1415][3]); fragment_uniform_buffer_1[1416] = float4(_AdditionalLightsLayerMasks[136], fragment_uniform_buffer_1[1416][1], fragment_uniform_buffer_1[1416][2], fragment_uniform_buffer_1[1416][3]); fragment_uniform_buffer_1[1417] = float4(_AdditionalLightsLayerMasks[137], fragment_uniform_buffer_1[1417][1], fragment_uniform_buffer_1[1417][2], fragment_uniform_buffer_1[1417][3]); fragment_uniform_buffer_1[1418] = float4(_AdditionalLightsLayerMasks[138], fragment_uniform_buffer_1[1418][1], fragment_uniform_buffer_1[1418][2], fragment_uniform_buffer_1[1418][3]); fragment_uniform_buffer_1[1419] = float4(_AdditionalLightsLayerMasks[139], fragment_uniform_buffer_1[1419][1], fragment_uniform_buffer_1[1419][2], fragment_uniform_buffer_1[1419][3]); fragment_uniform_buffer_1[1420] = float4(_AdditionalLightsLayerMasks[140], fragment_uniform_buffer_1[1420][1], fragment_uniform_buffer_1[1420][2], fragment_uniform_buffer_1[1420][3]); fragment_uniform_buffer_1[1421] = float4(_AdditionalLightsLayerMasks[141], fragment_uniform_buffer_1[1421][1], fragment_uniform_buffer_1[1421][2], fragment_uniform_buffer_1[1421][3]); fragment_uniform_buffer_1[1422] = float4(_AdditionalLightsLayerMasks[142], fragment_uniform_buffer_1[1422][1], fragment_uniform_buffer_1[1422][2], fragment_uniform_buffer_1[1422][3]); fragment_uniform_buffer_1[1423] = float4(_AdditionalLightsLayerMasks[143], fragment_uniform_buffer_1[1423][1], fragment_uniform_buffer_1[1423][2], fragment_uniform_buffer_1[1423][3]); fragment_uniform_buffer_1[1424] = float4(_AdditionalLightsLayerMasks[144], fragment_uniform_buffer_1[1424][1], fragment_uniform_buffer_1[1424][2], fragment_uniform_buffer_1[1424][3]); fragment_uniform_buffer_1[1425] = float4(_AdditionalLightsLayerMasks[145], fragment_uniform_buffer_1[1425][1], fragment_uniform_buffer_1[1425][2], fragment_uniform_buffer_1[1425][3]); fragment_uniform_buffer_1[1426] = float4(_AdditionalLightsLayerMasks[146], fragment_uniform_buffer_1[1426][1], fragment_uniform_buffer_1[1426][2], fragment_uniform_buffer_1[1426][3]); fragment_uniform_buffer_1[1427] = float4(_AdditionalLightsLayerMasks[147], fragment_uniform_buffer_1[1427][1], fragment_uniform_buffer_1[1427][2], fragment_uniform_buffer_1[1427][3]); fragment_uniform_buffer_1[1428] = float4(_AdditionalLightsLayerMasks[148], fragment_uniform_buffer_1[1428][1], fragment_uniform_buffer_1[1428][2], fragment_uniform_buffer_1[1428][3]); fragment_uniform_buffer_1[1429] = float4(_AdditionalLightsLayerMasks[149], fragment_uniform_buffer_1[1429][1], fragment_uniform_buffer_1[1429][2], fragment_uniform_buffer_1[1429][3]); fragment_uniform_buffer_1[1430] = float4(_AdditionalLightsLayerMasks[150], fragment_uniform_buffer_1[1430][1], fragment_uniform_buffer_1[1430][2], fragment_uniform_buffer_1[1430][3]); fragment_uniform_buffer_1[1431] = float4(_AdditionalLightsLayerMasks[151], fragment_uniform_buffer_1[1431][1], fragment_uniform_buffer_1[1431][2], fragment_uniform_buffer_1[1431][3]); fragment_uniform_buffer_1[1432] = float4(_AdditionalLightsLayerMasks[152], fragment_uniform_buffer_1[1432][1], fragment_uniform_buffer_1[1432][2], fragment_uniform_buffer_1[1432][3]); fragment_uniform_buffer_1[1433] = float4(_AdditionalLightsLayerMasks[153], fragment_uniform_buffer_1[1433][1], fragment_uniform_buffer_1[1433][2], fragment_uniform_buffer_1[1433][3]); fragment_uniform_buffer_1[1434] = float4(_AdditionalLightsLayerMasks[154], fragment_uniform_buffer_1[1434][1], fragment_uniform_buffer_1[1434][2], fragment_uniform_buffer_1[1434][3]); fragment_uniform_buffer_1[1435] = float4(_AdditionalLightsLayerMasks[155], fragment_uniform_buffer_1[1435][1], fragment_uniform_buffer_1[1435][2], fragment_uniform_buffer_1[1435][3]); fragment_uniform_buffer_1[1436] = float4(_AdditionalLightsLayerMasks[156], fragment_uniform_buffer_1[1436][1], fragment_uniform_buffer_1[1436][2], fragment_uniform_buffer_1[1436][3]); fragment_uniform_buffer_1[1437] = float4(_AdditionalLightsLayerMasks[157], fragment_uniform_buffer_1[1437][1], fragment_uniform_buffer_1[1437][2], fragment_uniform_buffer_1[1437][3]); fragment_uniform_buffer_1[1438] = float4(_AdditionalLightsLayerMasks[158], fragment_uniform_buffer_1[1438][1], fragment_uniform_buffer_1[1438][2], fragment_uniform_buffer_1[1438][3]); fragment_uniform_buffer_1[1439] = float4(_AdditionalLightsLayerMasks[159], fragment_uniform_buffer_1[1439][1], fragment_uniform_buffer_1[1439][2], fragment_uniform_buffer_1[1439][3]); fragment_uniform_buffer_1[1440] = float4(_AdditionalLightsLayerMasks[160], fragment_uniform_buffer_1[1440][1], fragment_uniform_buffer_1[1440][2], fragment_uniform_buffer_1[1440][3]); fragment_uniform_buffer_1[1441] = float4(_AdditionalLightsLayerMasks[161], fragment_uniform_buffer_1[1441][1], fragment_uniform_buffer_1[1441][2], fragment_uniform_buffer_1[1441][3]); fragment_uniform_buffer_1[1442] = float4(_AdditionalLightsLayerMasks[162], fragment_uniform_buffer_1[1442][1], fragment_uniform_buffer_1[1442][2], fragment_uniform_buffer_1[1442][3]); fragment_uniform_buffer_1[1443] = float4(_AdditionalLightsLayerMasks[163], fragment_uniform_buffer_1[1443][1], fragment_uniform_buffer_1[1443][2], fragment_uniform_buffer_1[1443][3]); fragment_uniform_buffer_1[1444] = float4(_AdditionalLightsLayerMasks[164], fragment_uniform_buffer_1[1444][1], fragment_uniform_buffer_1[1444][2], fragment_uniform_buffer_1[1444][3]); fragment_uniform_buffer_1[1445] = float4(_AdditionalLightsLayerMasks[165], fragment_uniform_buffer_1[1445][1], fragment_uniform_buffer_1[1445][2], fragment_uniform_buffer_1[1445][3]); fragment_uniform_buffer_1[1446] = float4(_AdditionalLightsLayerMasks[166], fragment_uniform_buffer_1[1446][1], fragment_uniform_buffer_1[1446][2], fragment_uniform_buffer_1[1446][3]); fragment_uniform_buffer_1[1447] = float4(_AdditionalLightsLayerMasks[167], fragment_uniform_buffer_1[1447][1], fragment_uniform_buffer_1[1447][2], fragment_uniform_buffer_1[1447][3]); fragment_uniform_buffer_1[1448] = float4(_AdditionalLightsLayerMasks[168], fragment_uniform_buffer_1[1448][1], fragment_uniform_buffer_1[1448][2], fragment_uniform_buffer_1[1448][3]); fragment_uniform_buffer_1[1449] = float4(_AdditionalLightsLayerMasks[169], fragment_uniform_buffer_1[1449][1], fragment_uniform_buffer_1[1449][2], fragment_uniform_buffer_1[1449][3]); fragment_uniform_buffer_1[1450] = float4(_AdditionalLightsLayerMasks[170], fragment_uniform_buffer_1[1450][1], fragment_uniform_buffer_1[1450][2], fragment_uniform_buffer_1[1450][3]); fragment_uniform_buffer_1[1451] = float4(_AdditionalLightsLayerMasks[171], fragment_uniform_buffer_1[1451][1], fragment_uniform_buffer_1[1451][2], fragment_uniform_buffer_1[1451][3]); fragment_uniform_buffer_1[1452] = float4(_AdditionalLightsLayerMasks[172], fragment_uniform_buffer_1[1452][1], fragment_uniform_buffer_1[1452][2], fragment_uniform_buffer_1[1452][3]); fragment_uniform_buffer_1[1453] = float4(_AdditionalLightsLayerMasks[173], fragment_uniform_buffer_1[1453][1], fragment_uniform_buffer_1[1453][2], fragment_uniform_buffer_1[1453][3]); fragment_uniform_buffer_1[1454] = float4(_AdditionalLightsLayerMasks[174], fragment_uniform_buffer_1[1454][1], fragment_uniform_buffer_1[1454][2], fragment_uniform_buffer_1[1454][3]); fragment_uniform_buffer_1[1455] = float4(_AdditionalLightsLayerMasks[175], fragment_uniform_buffer_1[1455][1], fragment_uniform_buffer_1[1455][2], fragment_uniform_buffer_1[1455][3]); fragment_uniform_buffer_1[1456] = float4(_AdditionalLightsLayerMasks[176], fragment_uniform_buffer_1[1456][1], fragment_uniform_buffer_1[1456][2], fragment_uniform_buffer_1[1456][3]); fragment_uniform_buffer_1[1457] = float4(_AdditionalLightsLayerMasks[177], fragment_uniform_buffer_1[1457][1], fragment_uniform_buffer_1[1457][2], fragment_uniform_buffer_1[1457][3]); fragment_uniform_buffer_1[1458] = float4(_AdditionalLightsLayerMasks[178], fragment_uniform_buffer_1[1458][1], fragment_uniform_buffer_1[1458][2], fragment_uniform_buffer_1[1458][3]); fragment_uniform_buffer_1[1459] = float4(_AdditionalLightsLayerMasks[179], fragment_uniform_buffer_1[1459][1], fragment_uniform_buffer_1[1459][2], fragment_uniform_buffer_1[1459][3]); fragment_uniform_buffer_1[1460] = float4(_AdditionalLightsLayerMasks[180], fragment_uniform_buffer_1[1460][1], fragment_uniform_buffer_1[1460][2], fragment_uniform_buffer_1[1460][3]); fragment_uniform_buffer_1[1461] = float4(_AdditionalLightsLayerMasks[181], fragment_uniform_buffer_1[1461][1], fragment_uniform_buffer_1[1461][2], fragment_uniform_buffer_1[1461][3]); fragment_uniform_buffer_1[1462] = float4(_AdditionalLightsLayerMasks[182], fragment_uniform_buffer_1[1462][1], fragment_uniform_buffer_1[1462][2], fragment_uniform_buffer_1[1462][3]); fragment_uniform_buffer_1[1463] = float4(_AdditionalLightsLayerMasks[183], fragment_uniform_buffer_1[1463][1], fragment_uniform_buffer_1[1463][2], fragment_uniform_buffer_1[1463][3]); fragment_uniform_buffer_1[1464] = float4(_AdditionalLightsLayerMasks[184], fragment_uniform_buffer_1[1464][1], fragment_uniform_buffer_1[1464][2], fragment_uniform_buffer_1[1464][3]); fragment_uniform_buffer_1[1465] = float4(_AdditionalLightsLayerMasks[185], fragment_uniform_buffer_1[1465][1], fragment_uniform_buffer_1[1465][2], fragment_uniform_buffer_1[1465][3]); fragment_uniform_buffer_1[1466] = float4(_AdditionalLightsLayerMasks[186], fragment_uniform_buffer_1[1466][1], fragment_uniform_buffer_1[1466][2], fragment_uniform_buffer_1[1466][3]); fragment_uniform_buffer_1[1467] = float4(_AdditionalLightsLayerMasks[187], fragment_uniform_buffer_1[1467][1], fragment_uniform_buffer_1[1467][2], fragment_uniform_buffer_1[1467][3]); fragment_uniform_buffer_1[1468] = float4(_AdditionalLightsLayerMasks[188], fragment_uniform_buffer_1[1468][1], fragment_uniform_buffer_1[1468][2], fragment_uniform_buffer_1[1468][3]); fragment_uniform_buffer_1[1469] = float4(_AdditionalLightsLayerMasks[189], fragment_uniform_buffer_1[1469][1], fragment_uniform_buffer_1[1469][2], fragment_uniform_buffer_1[1469][3]); fragment_uniform_buffer_1[1470] = float4(_AdditionalLightsLayerMasks[190], fragment_uniform_buffer_1[1470][1], fragment_uniform_buffer_1[1470][2], fragment_uniform_buffer_1[1470][3]); fragment_uniform_buffer_1[1471] = float4(_AdditionalLightsLayerMasks[191], fragment_uniform_buffer_1[1471][1], fragment_uniform_buffer_1[1471][2], fragment_uniform_buffer_1[1471][3]); fragment_uniform_buffer_1[1472] = float4(_AdditionalLightsLayerMasks[192], fragment_uniform_buffer_1[1472][1], fragment_uniform_buffer_1[1472][2], fragment_uniform_buffer_1[1472][3]); fragment_uniform_buffer_1[1473] = float4(_AdditionalLightsLayerMasks[193], fragment_uniform_buffer_1[1473][1], fragment_uniform_buffer_1[1473][2], fragment_uniform_buffer_1[1473][3]); fragment_uniform_buffer_1[1474] = float4(_AdditionalLightsLayerMasks[194], fragment_uniform_buffer_1[1474][1], fragment_uniform_buffer_1[1474][2], fragment_uniform_buffer_1[1474][3]); fragment_uniform_buffer_1[1475] = float4(_AdditionalLightsLayerMasks[195], fragment_uniform_buffer_1[1475][1], fragment_uniform_buffer_1[1475][2], fragment_uniform_buffer_1[1475][3]); fragment_uniform_buffer_1[1476] = float4(_AdditionalLightsLayerMasks[196], fragment_uniform_buffer_1[1476][1], fragment_uniform_buffer_1[1476][2], fragment_uniform_buffer_1[1476][3]); fragment_uniform_buffer_1[1477] = float4(_AdditionalLightsLayerMasks[197], fragment_uniform_buffer_1[1477][1], fragment_uniform_buffer_1[1477][2], fragment_uniform_buffer_1[1477][3]); fragment_uniform_buffer_1[1478] = float4(_AdditionalLightsLayerMasks[198], fragment_uniform_buffer_1[1478][1], fragment_uniform_buffer_1[1478][2], fragment_uniform_buffer_1[1478][3]); fragment_uniform_buffer_1[1479] = float4(_AdditionalLightsLayerMasks[199], fragment_uniform_buffer_1[1479][1], fragment_uniform_buffer_1[1479][2], fragment_uniform_buffer_1[1479][3]); fragment_uniform_buffer_1[1480] = float4(_AdditionalLightsLayerMasks[200], fragment_uniform_buffer_1[1480][1], fragment_uniform_buffer_1[1480][2], fragment_uniform_buffer_1[1480][3]); fragment_uniform_buffer_1[1481] = float4(_AdditionalLightsLayerMasks[201], fragment_uniform_buffer_1[1481][1], fragment_uniform_buffer_1[1481][2], fragment_uniform_buffer_1[1481][3]); fragment_uniform_buffer_1[1482] = float4(_AdditionalLightsLayerMasks[202], fragment_uniform_buffer_1[1482][1], fragment_uniform_buffer_1[1482][2], fragment_uniform_buffer_1[1482][3]); fragment_uniform_buffer_1[1483] = float4(_AdditionalLightsLayerMasks[203], fragment_uniform_buffer_1[1483][1], fragment_uniform_buffer_1[1483][2], fragment_uniform_buffer_1[1483][3]); fragment_uniform_buffer_1[1484] = float4(_AdditionalLightsLayerMasks[204], fragment_uniform_buffer_1[1484][1], fragment_uniform_buffer_1[1484][2], fragment_uniform_buffer_1[1484][3]); fragment_uniform_buffer_1[1485] = float4(_AdditionalLightsLayerMasks[205], fragment_uniform_buffer_1[1485][1], fragment_uniform_buffer_1[1485][2], fragment_uniform_buffer_1[1485][3]); fragment_uniform_buffer_1[1486] = float4(_AdditionalLightsLayerMasks[206], fragment_uniform_buffer_1[1486][1], fragment_uniform_buffer_1[1486][2], fragment_uniform_buffer_1[1486][3]); fragment_uniform_buffer_1[1487] = float4(_AdditionalLightsLayerMasks[207], fragment_uniform_buffer_1[1487][1], fragment_uniform_buffer_1[1487][2], fragment_uniform_buffer_1[1487][3]); fragment_uniform_buffer_1[1488] = float4(_AdditionalLightsLayerMasks[208], fragment_uniform_buffer_1[1488][1], fragment_uniform_buffer_1[1488][2], fragment_uniform_buffer_1[1488][3]); fragment_uniform_buffer_1[1489] = float4(_AdditionalLightsLayerMasks[209], fragment_uniform_buffer_1[1489][1], fragment_uniform_buffer_1[1489][2], fragment_uniform_buffer_1[1489][3]); fragment_uniform_buffer_1[1490] = float4(_AdditionalLightsLayerMasks[210], fragment_uniform_buffer_1[1490][1], fragment_uniform_buffer_1[1490][2], fragment_uniform_buffer_1[1490][3]); fragment_uniform_buffer_1[1491] = float4(_AdditionalLightsLayerMasks[211], fragment_uniform_buffer_1[1491][1], fragment_uniform_buffer_1[1491][2], fragment_uniform_buffer_1[1491][3]); fragment_uniform_buffer_1[1492] = float4(_AdditionalLightsLayerMasks[212], fragment_uniform_buffer_1[1492][1], fragment_uniform_buffer_1[1492][2], fragment_uniform_buffer_1[1492][3]); fragment_uniform_buffer_1[1493] = float4(_AdditionalLightsLayerMasks[213], fragment_uniform_buffer_1[1493][1], fragment_uniform_buffer_1[1493][2], fragment_uniform_buffer_1[1493][3]); fragment_uniform_buffer_1[1494] = float4(_AdditionalLightsLayerMasks[214], fragment_uniform_buffer_1[1494][1], fragment_uniform_buffer_1[1494][2], fragment_uniform_buffer_1[1494][3]); fragment_uniform_buffer_1[1495] = float4(_AdditionalLightsLayerMasks[215], fragment_uniform_buffer_1[1495][1], fragment_uniform_buffer_1[1495][2], fragment_uniform_buffer_1[1495][3]); fragment_uniform_buffer_1[1496] = float4(_AdditionalLightsLayerMasks[216], fragment_uniform_buffer_1[1496][1], fragment_uniform_buffer_1[1496][2], fragment_uniform_buffer_1[1496][3]); fragment_uniform_buffer_1[1497] = float4(_AdditionalLightsLayerMasks[217], fragment_uniform_buffer_1[1497][1], fragment_uniform_buffer_1[1497][2], fragment_uniform_buffer_1[1497][3]); fragment_uniform_buffer_1[1498] = float4(_AdditionalLightsLayerMasks[218], fragment_uniform_buffer_1[1498][1], fragment_uniform_buffer_1[1498][2], fragment_uniform_buffer_1[1498][3]); fragment_uniform_buffer_1[1499] = float4(_AdditionalLightsLayerMasks[219], fragment_uniform_buffer_1[1499][1], fragment_uniform_buffer_1[1499][2], fragment_uniform_buffer_1[1499][3]); fragment_uniform_buffer_1[1500] = float4(_AdditionalLightsLayerMasks[220], fragment_uniform_buffer_1[1500][1], fragment_uniform_buffer_1[1500][2], fragment_uniform_buffer_1[1500][3]); fragment_uniform_buffer_1[1501] = float4(_AdditionalLightsLayerMasks[221], fragment_uniform_buffer_1[1501][1], fragment_uniform_buffer_1[1501][2], fragment_uniform_buffer_1[1501][3]); fragment_uniform_buffer_1[1502] = float4(_AdditionalLightsLayerMasks[222], fragment_uniform_buffer_1[1502][1], fragment_uniform_buffer_1[1502][2], fragment_uniform_buffer_1[1502][3]); fragment_uniform_buffer_1[1503] = float4(_AdditionalLightsLayerMasks[223], fragment_uniform_buffer_1[1503][1], fragment_uniform_buffer_1[1503][2], fragment_uniform_buffer_1[1503][3]); fragment_uniform_buffer_1[1504] = float4(_AdditionalLightsLayerMasks[224], fragment_uniform_buffer_1[1504][1], fragment_uniform_buffer_1[1504][2], fragment_uniform_buffer_1[1504][3]); fragment_uniform_buffer_1[1505] = float4(_AdditionalLightsLayerMasks[225], fragment_uniform_buffer_1[1505][1], fragment_uniform_buffer_1[1505][2], fragment_uniform_buffer_1[1505][3]); fragment_uniform_buffer_1[1506] = float4(_AdditionalLightsLayerMasks[226], fragment_uniform_buffer_1[1506][1], fragment_uniform_buffer_1[1506][2], fragment_uniform_buffer_1[1506][3]); fragment_uniform_buffer_1[1507] = float4(_AdditionalLightsLayerMasks[227], fragment_uniform_buffer_1[1507][1], fragment_uniform_buffer_1[1507][2], fragment_uniform_buffer_1[1507][3]); fragment_uniform_buffer_1[1508] = float4(_AdditionalLightsLayerMasks[228], fragment_uniform_buffer_1[1508][1], fragment_uniform_buffer_1[1508][2], fragment_uniform_buffer_1[1508][3]); fragment_uniform_buffer_1[1509] = float4(_AdditionalLightsLayerMasks[229], fragment_uniform_buffer_1[1509][1], fragment_uniform_buffer_1[1509][2], fragment_uniform_buffer_1[1509][3]); fragment_uniform_buffer_1[1510] = float4(_AdditionalLightsLayerMasks[230], fragment_uniform_buffer_1[1510][1], fragment_uniform_buffer_1[1510][2], fragment_uniform_buffer_1[1510][3]); fragment_uniform_buffer_1[1511] = float4(_AdditionalLightsLayerMasks[231], fragment_uniform_buffer_1[1511][1], fragment_uniform_buffer_1[1511][2], fragment_uniform_buffer_1[1511][3]); fragment_uniform_buffer_1[1512] = float4(_AdditionalLightsLayerMasks[232], fragment_uniform_buffer_1[1512][1], fragment_uniform_buffer_1[1512][2], fragment_uniform_buffer_1[1512][3]); fragment_uniform_buffer_1[1513] = float4(_AdditionalLightsLayerMasks[233], fragment_uniform_buffer_1[1513][1], fragment_uniform_buffer_1[1513][2], fragment_uniform_buffer_1[1513][3]); fragment_uniform_buffer_1[1514] = float4(_AdditionalLightsLayerMasks[234], fragment_uniform_buffer_1[1514][1], fragment_uniform_buffer_1[1514][2], fragment_uniform_buffer_1[1514][3]); fragment_uniform_buffer_1[1515] = float4(_AdditionalLightsLayerMasks[235], fragment_uniform_buffer_1[1515][1], fragment_uniform_buffer_1[1515][2], fragment_uniform_buffer_1[1515][3]); fragment_uniform_buffer_1[1516] = float4(_AdditionalLightsLayerMasks[236], fragment_uniform_buffer_1[1516][1], fragment_uniform_buffer_1[1516][2], fragment_uniform_buffer_1[1516][3]); fragment_uniform_buffer_1[1517] = float4(_AdditionalLightsLayerMasks[237], fragment_uniform_buffer_1[1517][1], fragment_uniform_buffer_1[1517][2], fragment_uniform_buffer_1[1517][3]); fragment_uniform_buffer_1[1518] = float4(_AdditionalLightsLayerMasks[238], fragment_uniform_buffer_1[1518][1], fragment_uniform_buffer_1[1518][2], fragment_uniform_buffer_1[1518][3]); fragment_uniform_buffer_1[1519] = float4(_AdditionalLightsLayerMasks[239], fragment_uniform_buffer_1[1519][1], fragment_uniform_buffer_1[1519][2], fragment_uniform_buffer_1[1519][3]); fragment_uniform_buffer_1[1520] = float4(_AdditionalLightsLayerMasks[240], fragment_uniform_buffer_1[1520][1], fragment_uniform_buffer_1[1520][2], fragment_uniform_buffer_1[1520][3]); fragment_uniform_buffer_1[1521] = float4(_AdditionalLightsLayerMasks[241], fragment_uniform_buffer_1[1521][1], fragment_uniform_buffer_1[1521][2], fragment_uniform_buffer_1[1521][3]); fragment_uniform_buffer_1[1522] = float4(_AdditionalLightsLayerMasks[242], fragment_uniform_buffer_1[1522][1], fragment_uniform_buffer_1[1522][2], fragment_uniform_buffer_1[1522][3]); fragment_uniform_buffer_1[1523] = float4(_AdditionalLightsLayerMasks[243], fragment_uniform_buffer_1[1523][1], fragment_uniform_buffer_1[1523][2], fragment_uniform_buffer_1[1523][3]); fragment_uniform_buffer_1[1524] = float4(_AdditionalLightsLayerMasks[244], fragment_uniform_buffer_1[1524][1], fragment_uniform_buffer_1[1524][2], fragment_uniform_buffer_1[1524][3]); fragment_uniform_buffer_1[1525] = float4(_AdditionalLightsLayerMasks[245], fragment_uniform_buffer_1[1525][1], fragment_uniform_buffer_1[1525][2], fragment_uniform_buffer_1[1525][3]); fragment_uniform_buffer_1[1526] = float4(_AdditionalLightsLayerMasks[246], fragment_uniform_buffer_1[1526][1], fragment_uniform_buffer_1[1526][2], fragment_uniform_buffer_1[1526][3]); fragment_uniform_buffer_1[1527] = float4(_AdditionalLightsLayerMasks[247], fragment_uniform_buffer_1[1527][1], fragment_uniform_buffer_1[1527][2], fragment_uniform_buffer_1[1527][3]); fragment_uniform_buffer_1[1528] = float4(_AdditionalLightsLayerMasks[248], fragment_uniform_buffer_1[1528][1], fragment_uniform_buffer_1[1528][2], fragment_uniform_buffer_1[1528][3]); fragment_uniform_buffer_1[1529] = float4(_AdditionalLightsLayerMasks[249], fragment_uniform_buffer_1[1529][1], fragment_uniform_buffer_1[1529][2], fragment_uniform_buffer_1[1529][3]); fragment_uniform_buffer_1[1530] = float4(_AdditionalLightsLayerMasks[250], fragment_uniform_buffer_1[1530][1], fragment_uniform_buffer_1[1530][2], fragment_uniform_buffer_1[1530][3]); fragment_uniform_buffer_1[1531] = float4(_AdditionalLightsLayerMasks[251], fragment_uniform_buffer_1[1531][1], fragment_uniform_buffer_1[1531][2], fragment_uniform_buffer_1[1531][3]); fragment_uniform_buffer_1[1532] = float4(_AdditionalLightsLayerMasks[252], fragment_uniform_buffer_1[1532][1], fragment_uniform_buffer_1[1532][2], fragment_uniform_buffer_1[1532][3]); fragment_uniform_buffer_1[1533] = float4(_AdditionalLightsLayerMasks[253], fragment_uniform_buffer_1[1533][1], fragment_uniform_buffer_1[1533][2], fragment_uniform_buffer_1[1533][3]); fragment_uniform_buffer_1[1534] = float4(_AdditionalLightsLayerMasks[254], fragment_uniform_buffer_1[1534][1], fragment_uniform_buffer_1[1534][2], fragment_uniform_buffer_1[1534][3]); fragment_uniform_buffer_1[1535] = float4(_AdditionalLightsLayerMasks[255], fragment_uniform_buffer_1[1535][1], fragment_uniform_buffer_1[1535][2], fragment_uniform_buffer_1[1535][3]); fragment_uniform_buffer_2[10] = float4(unity_RenderingLayer[0], unity_RenderingLayer[1], unity_RenderingLayer[2], unity_RenderingLayer[3]); fragment_uniform_buffer_2[11] = float4(unity_LightData[0], unity_LightData[1], unity_LightData[2], unity_LightData[3]); fragment_uniform_buffer_2[12] = float4(unity_LightIndices[0][0], unity_LightIndices[0][1], unity_LightIndices[0][2], unity_LightIndices[0][3]); fragment_uniform_buffer_2[13] = float4(unity_LightIndices[1][0], unity_LightIndices[1][1], unity_LightIndices[1][2], unity_LightIndices[1][3]); fragment_uniform_buffer_2[27] = float4(unity_SHAr[0], unity_SHAr[1], unity_SHAr[2], unity_SHAr[3]); fragment_uniform_buffer_2[28] = float4(unity_SHAg[0], unity_SHAg[1], unity_SHAg[2], unity_SHAg[3]); fragment_uniform_buffer_2[29] = float4(unity_SHAb[0], unity_SHAb[1], unity_SHAb[2], unity_SHAb[3]); fragment_uniform_buffer_2[30] = float4(unity_SHBr[0], unity_SHBr[1], unity_SHBr[2], unity_SHBr[3]); fragment_uniform_buffer_2[31] = float4(unity_SHBg[0], unity_SHBg[1], unity_SHBg[2], unity_SHBg[3]); fragment_uniform_buffer_2[32] = float4(unity_SHBb[0], unity_SHBb[1], unity_SHBb[2], unity_SHBb[3]); fragment_uniform_buffer_2[33] = float4(unity_SHC[0], unity_SHC[1], unity_SHC[2], unity_SHC[3]); fragment_uniform_buffer_3[4] = float4(_Cutoff, fragment_uniform_buffer_3[4][1], fragment_uniform_buffer_3[4][2], fragment_uniform_buffer_3[4][3]); fragment_uniform_buffer_4[27] = float4(_MainLightShadowParams[0], _MainLightShadowParams[1], _MainLightShadowParams[2], _MainLightShadowParams[3]); fragment_uniform_buffer_4[31] = float4(_AdditionalShadowFadeParams[0], _AdditionalShadowFadeParams[1], _AdditionalShadowFadeParams[2], _AdditionalShadowFadeParams[3]); fragment_uniform_buffer_4[33] = float4(_AdditionalShadowParams[0][0], _AdditionalShadowParams[0][1], _AdditionalShadowParams[0][2], _AdditionalShadowParams[0][3]); fragment_uniform_buffer_4[34] = float4(_AdditionalShadowParams[1][0], _AdditionalShadowParams[1][1], _AdditionalShadowParams[1][2], _AdditionalShadowParams[1][3]); fragment_uniform_buffer_4[35] = float4(_AdditionalShadowParams[2][0], _AdditionalShadowParams[2][1], _AdditionalShadowParams[2][2], _AdditionalShadowParams[2][3]); fragment_uniform_buffer_4[36] = float4(_AdditionalShadowParams[3][0], _AdditionalShadowParams[3][1], _AdditionalShadowParams[3][2], _AdditionalShadowParams[3][3]); fragment_uniform_buffer_4[37] = float4(_AdditionalShadowParams[4][0], _AdditionalShadowParams[4][1], _AdditionalShadowParams[4][2], _AdditionalShadowParams[4][3]); fragment_uniform_buffer_4[38] = float4(_AdditionalShadowParams[5][0], _AdditionalShadowParams[5][1], _AdditionalShadowParams[5][2], _AdditionalShadowParams[5][3]); fragment_uniform_buffer_4[39] = float4(_AdditionalShadowParams[6][0], _AdditionalShadowParams[6][1], _AdditionalShadowParams[6][2], _AdditionalShadowParams[6][3]); fragment_uniform_buffer_4[40] = float4(_AdditionalShadowParams[7][0], _AdditionalShadowParams[7][1], _AdditionalShadowParams[7][2], _AdditionalShadowParams[7][3]); fragment_uniform_buffer_4[41] = float4(_AdditionalShadowParams[8][0], _AdditionalShadowParams[8][1], _AdditionalShadowParams[8][2], _AdditionalShadowParams[8][3]); fragment_uniform_buffer_4[42] = float4(_AdditionalShadowParams[9][0], _AdditionalShadowParams[9][1], _AdditionalShadowParams[9][2], _AdditionalShadowParams[9][3]); fragment_uniform_buffer_4[43] = float4(_AdditionalShadowParams[10][0], _AdditionalShadowParams[10][1], _AdditionalShadowParams[10][2], _AdditionalShadowParams[10][3]); fragment_uniform_buffer_4[44] = float4(_AdditionalShadowParams[11][0], _AdditionalShadowParams[11][1], _AdditionalShadowParams[11][2], _AdditionalShadowParams[11][3]); fragment_uniform_buffer_4[45] = float4(_AdditionalShadowParams[12][0], _AdditionalShadowParams[12][1], _AdditionalShadowParams[12][2], _AdditionalShadowParams[12][3]); fragment_uniform_buffer_4[46] = float4(_AdditionalShadowParams[13][0], _AdditionalShadowParams[13][1], _AdditionalShadowParams[13][2], _AdditionalShadowParams[13][3]); fragment_uniform_buffer_4[47] = float4(_AdditionalShadowParams[14][0], _AdditionalShadowParams[14][1], _AdditionalShadowParams[14][2], _AdditionalShadowParams[14][3]); fragment_uniform_buffer_4[48] = float4(_AdditionalShadowParams[15][0], _AdditionalShadowParams[15][1], _AdditionalShadowParams[15][2], _AdditionalShadowParams[15][3]); fragment_uniform_buffer_4[49] = float4(_AdditionalShadowParams[16][0], _AdditionalShadowParams[16][1], _AdditionalShadowParams[16][2], _AdditionalShadowParams[16][3]); fragment_uniform_buffer_4[50] = float4(_AdditionalShadowParams[17][0], _AdditionalShadowParams[17][1], _AdditionalShadowParams[17][2], _AdditionalShadowParams[17][3]); fragment_uniform_buffer_4[51] = float4(_AdditionalShadowParams[18][0], _AdditionalShadowParams[18][1], _AdditionalShadowParams[18][2], _AdditionalShadowParams[18][3]); fragment_uniform_buffer_4[52] = float4(_AdditionalShadowParams[19][0], _AdditionalShadowParams[19][1], _AdditionalShadowParams[19][2], _AdditionalShadowParams[19][3]); fragment_uniform_buffer_4[53] = float4(_AdditionalShadowParams[20][0], _AdditionalShadowParams[20][1], _AdditionalShadowParams[20][2], _AdditionalShadowParams[20][3]); fragment_uniform_buffer_4[54] = float4(_AdditionalShadowParams[21][0], _AdditionalShadowParams[21][1], _AdditionalShadowParams[21][2], _AdditionalShadowParams[21][3]); fragment_uniform_buffer_4[55] = float4(_AdditionalShadowParams[22][0], _AdditionalShadowParams[22][1], _AdditionalShadowParams[22][2], _AdditionalShadowParams[22][3]); fragment_uniform_buffer_4[56] = float4(_AdditionalShadowParams[23][0], _AdditionalShadowParams[23][1], _AdditionalShadowParams[23][2], _AdditionalShadowParams[23][3]); fragment_uniform_buffer_4[57] = float4(_AdditionalShadowParams[24][0], _AdditionalShadowParams[24][1], _AdditionalShadowParams[24][2], _AdditionalShadowParams[24][3]); fragment_uniform_buffer_4[58] = float4(_AdditionalShadowParams[25][0], _AdditionalShadowParams[25][1], _AdditionalShadowParams[25][2], _AdditionalShadowParams[25][3]); fragment_uniform_buffer_4[59] = float4(_AdditionalShadowParams[26][0], _AdditionalShadowParams[26][1], _AdditionalShadowParams[26][2], _AdditionalShadowParams[26][3]); fragment_uniform_buffer_4[60] = float4(_AdditionalShadowParams[27][0], _AdditionalShadowParams[27][1], _AdditionalShadowParams[27][2], _AdditionalShadowParams[27][3]); fragment_uniform_buffer_4[61] = float4(_AdditionalShadowParams[28][0], _AdditionalShadowParams[28][1], _AdditionalShadowParams[28][2], _AdditionalShadowParams[28][3]); fragment_uniform_buffer_4[62] = float4(_AdditionalShadowParams[29][0], _AdditionalShadowParams[29][1], _AdditionalShadowParams[29][2], _AdditionalShadowParams[29][3]); fragment_uniform_buffer_4[63] = float4(_AdditionalShadowParams[30][0], _AdditionalShadowParams[30][1], _AdditionalShadowParams[30][2], _AdditionalShadowParams[30][3]); fragment_uniform_buffer_4[64] = float4(_AdditionalShadowParams[31][0], _AdditionalShadowParams[31][1], _AdditionalShadowParams[31][2], _AdditionalShadowParams[31][3]); fragment_uniform_buffer_4[65] = float4(_AdditionalShadowParams[32][0], _AdditionalShadowParams[32][1], _AdditionalShadowParams[32][2], _AdditionalShadowParams[32][3]); fragment_uniform_buffer_4[66] = float4(_AdditionalShadowParams[33][0], _AdditionalShadowParams[33][1], _AdditionalShadowParams[33][2], _AdditionalShadowParams[33][3]); fragment_uniform_buffer_4[67] = float4(_AdditionalShadowParams[34][0], _AdditionalShadowParams[34][1], _AdditionalShadowParams[34][2], _AdditionalShadowParams[34][3]); fragment_uniform_buffer_4[68] = float4(_AdditionalShadowParams[35][0], _AdditionalShadowParams[35][1], _AdditionalShadowParams[35][2], _AdditionalShadowParams[35][3]); fragment_uniform_buffer_4[69] = float4(_AdditionalShadowParams[36][0], _AdditionalShadowParams[36][1], _AdditionalShadowParams[36][2], _AdditionalShadowParams[36][3]); fragment_uniform_buffer_4[70] = float4(_AdditionalShadowParams[37][0], _AdditionalShadowParams[37][1], _AdditionalShadowParams[37][2], _AdditionalShadowParams[37][3]); fragment_uniform_buffer_4[71] = float4(_AdditionalShadowParams[38][0], _AdditionalShadowParams[38][1], _AdditionalShadowParams[38][2], _AdditionalShadowParams[38][3]); fragment_uniform_buffer_4[72] = float4(_AdditionalShadowParams[39][0], _AdditionalShadowParams[39][1], _AdditionalShadowParams[39][2], _AdditionalShadowParams[39][3]); fragment_uniform_buffer_4[73] = float4(_AdditionalShadowParams[40][0], _AdditionalShadowParams[40][1], _AdditionalShadowParams[40][2], _AdditionalShadowParams[40][3]); fragment_uniform_buffer_4[74] = float4(_AdditionalShadowParams[41][0], _AdditionalShadowParams[41][1], _AdditionalShadowParams[41][2], _AdditionalShadowParams[41][3]); fragment_uniform_buffer_4[75] = float4(_AdditionalShadowParams[42][0], _AdditionalShadowParams[42][1], _AdditionalShadowParams[42][2], _AdditionalShadowParams[42][3]); fragment_uniform_buffer_4[76] = float4(_AdditionalShadowParams[43][0], _AdditionalShadowParams[43][1], _AdditionalShadowParams[43][2], _AdditionalShadowParams[43][3]); fragment_uniform_buffer_4[77] = float4(_AdditionalShadowParams[44][0], _AdditionalShadowParams[44][1], _AdditionalShadowParams[44][2], _AdditionalShadowParams[44][3]); fragment_uniform_buffer_4[78] = float4(_AdditionalShadowParams[45][0], _AdditionalShadowParams[45][1], _AdditionalShadowParams[45][2], _AdditionalShadowParams[45][3]); fragment_uniform_buffer_4[79] = float4(_AdditionalShadowParams[46][0], _AdditionalShadowParams[46][1], _AdditionalShadowParams[46][2], _AdditionalShadowParams[46][3]); fragment_uniform_buffer_4[80] = float4(_AdditionalShadowParams[47][0], _AdditionalShadowParams[47][1], _AdditionalShadowParams[47][2], _AdditionalShadowParams[47][3]); fragment_uniform_buffer_4[81] = float4(_AdditionalShadowParams[48][0], _AdditionalShadowParams[48][1], _AdditionalShadowParams[48][2], _AdditionalShadowParams[48][3]); fragment_uniform_buffer_4[82] = float4(_AdditionalShadowParams[49][0], _AdditionalShadowParams[49][1], _AdditionalShadowParams[49][2], _AdditionalShadowParams[49][3]); fragment_uniform_buffer_4[83] = float4(_AdditionalShadowParams[50][0], _AdditionalShadowParams[50][1], _AdditionalShadowParams[50][2], _AdditionalShadowParams[50][3]); fragment_uniform_buffer_4[84] = float4(_AdditionalShadowParams[51][0], _AdditionalShadowParams[51][1], _AdditionalShadowParams[51][2], _AdditionalShadowParams[51][3]); fragment_uniform_buffer_4[85] = float4(_AdditionalShadowParams[52][0], _AdditionalShadowParams[52][1], _AdditionalShadowParams[52][2], _AdditionalShadowParams[52][3]); fragment_uniform_buffer_4[86] = float4(_AdditionalShadowParams[53][0], _AdditionalShadowParams[53][1], _AdditionalShadowParams[53][2], _AdditionalShadowParams[53][3]); fragment_uniform_buffer_4[87] = float4(_AdditionalShadowParams[54][0], _AdditionalShadowParams[54][1], _AdditionalShadowParams[54][2], _AdditionalShadowParams[54][3]); fragment_uniform_buffer_4[88] = float4(_AdditionalShadowParams[55][0], _AdditionalShadowParams[55][1], _AdditionalShadowParams[55][2], _AdditionalShadowParams[55][3]); fragment_uniform_buffer_4[89] = float4(_AdditionalShadowParams[56][0], _AdditionalShadowParams[56][1], _AdditionalShadowParams[56][2], _AdditionalShadowParams[56][3]); fragment_uniform_buffer_4[90] = float4(_AdditionalShadowParams[57][0], _AdditionalShadowParams[57][1], _AdditionalShadowParams[57][2], _AdditionalShadowParams[57][3]); fragment_uniform_buffer_4[91] = float4(_AdditionalShadowParams[58][0], _AdditionalShadowParams[58][1], _AdditionalShadowParams[58][2], _AdditionalShadowParams[58][3]); fragment_uniform_buffer_4[92] = float4(_AdditionalShadowParams[59][0], _AdditionalShadowParams[59][1], _AdditionalShadowParams[59][2], _AdditionalShadowParams[59][3]); fragment_uniform_buffer_4[93] = float4(_AdditionalShadowParams[60][0], _AdditionalShadowParams[60][1], _AdditionalShadowParams[60][2], _AdditionalShadowParams[60][3]); fragment_uniform_buffer_4[94] = float4(_AdditionalShadowParams[61][0], _AdditionalShadowParams[61][1], _AdditionalShadowParams[61][2], _AdditionalShadowParams[61][3]); fragment_uniform_buffer_4[95] = float4(_AdditionalShadowParams[62][0], _AdditionalShadowParams[62][1], _AdditionalShadowParams[62][2], _AdditionalShadowParams[62][3]); fragment_uniform_buffer_4[96] = float4(_AdditionalShadowParams[63][0], _AdditionalShadowParams[63][1], _AdditionalShadowParams[63][2], _AdditionalShadowParams[63][3]); fragment_uniform_buffer_4[97] = float4(_AdditionalShadowParams[64][0], _AdditionalShadowParams[64][1], _AdditionalShadowParams[64][2], _AdditionalShadowParams[64][3]); fragment_uniform_buffer_4[98] = float4(_AdditionalShadowParams[65][0], _AdditionalShadowParams[65][1], _AdditionalShadowParams[65][2], _AdditionalShadowParams[65][3]); fragment_uniform_buffer_4[99] = float4(_AdditionalShadowParams[66][0], _AdditionalShadowParams[66][1], _AdditionalShadowParams[66][2], _AdditionalShadowParams[66][3]); fragment_uniform_buffer_4[100] = float4(_AdditionalShadowParams[67][0], _AdditionalShadowParams[67][1], _AdditionalShadowParams[67][2], _AdditionalShadowParams[67][3]); fragment_uniform_buffer_4[101] = float4(_AdditionalShadowParams[68][0], _AdditionalShadowParams[68][1], _AdditionalShadowParams[68][2], _AdditionalShadowParams[68][3]); fragment_uniform_buffer_4[102] = float4(_AdditionalShadowParams[69][0], _AdditionalShadowParams[69][1], _AdditionalShadowParams[69][2], _AdditionalShadowParams[69][3]); fragment_uniform_buffer_4[103] = float4(_AdditionalShadowParams[70][0], _AdditionalShadowParams[70][1], _AdditionalShadowParams[70][2], _AdditionalShadowParams[70][3]); fragment_uniform_buffer_4[104] = float4(_AdditionalShadowParams[71][0], _AdditionalShadowParams[71][1], _AdditionalShadowParams[71][2], _AdditionalShadowParams[71][3]); fragment_uniform_buffer_4[105] = float4(_AdditionalShadowParams[72][0], _AdditionalShadowParams[72][1], _AdditionalShadowParams[72][2], _AdditionalShadowParams[72][3]); fragment_uniform_buffer_4[106] = float4(_AdditionalShadowParams[73][0], _AdditionalShadowParams[73][1], _AdditionalShadowParams[73][2], _AdditionalShadowParams[73][3]); fragment_uniform_buffer_4[107] = float4(_AdditionalShadowParams[74][0], _AdditionalShadowParams[74][1], _AdditionalShadowParams[74][2], _AdditionalShadowParams[74][3]); fragment_uniform_buffer_4[108] = float4(_AdditionalShadowParams[75][0], _AdditionalShadowParams[75][1], _AdditionalShadowParams[75][2], _AdditionalShadowParams[75][3]); fragment_uniform_buffer_4[109] = float4(_AdditionalShadowParams[76][0], _AdditionalShadowParams[76][1], _AdditionalShadowParams[76][2], _AdditionalShadowParams[76][3]); fragment_uniform_buffer_4[110] = float4(_AdditionalShadowParams[77][0], _AdditionalShadowParams[77][1], _AdditionalShadowParams[77][2], _AdditionalShadowParams[77][3]); fragment_uniform_buffer_4[111] = float4(_AdditionalShadowParams[78][0], _AdditionalShadowParams[78][1], _AdditionalShadowParams[78][2], _AdditionalShadowParams[78][3]); fragment_uniform_buffer_4[112] = float4(_AdditionalShadowParams[79][0], _AdditionalShadowParams[79][1], _AdditionalShadowParams[79][2], _AdditionalShadowParams[79][3]); fragment_uniform_buffer_4[113] = float4(_AdditionalShadowParams[80][0], _AdditionalShadowParams[80][1], _AdditionalShadowParams[80][2], _AdditionalShadowParams[80][3]); fragment_uniform_buffer_4[114] = float4(_AdditionalShadowParams[81][0], _AdditionalShadowParams[81][1], _AdditionalShadowParams[81][2], _AdditionalShadowParams[81][3]); fragment_uniform_buffer_4[115] = float4(_AdditionalShadowParams[82][0], _AdditionalShadowParams[82][1], _AdditionalShadowParams[82][2], _AdditionalShadowParams[82][3]); fragment_uniform_buffer_4[116] = float4(_AdditionalShadowParams[83][0], _AdditionalShadowParams[83][1], _AdditionalShadowParams[83][2], _AdditionalShadowParams[83][3]); fragment_uniform_buffer_4[117] = float4(_AdditionalShadowParams[84][0], _AdditionalShadowParams[84][1], _AdditionalShadowParams[84][2], _AdditionalShadowParams[84][3]); fragment_uniform_buffer_4[118] = float4(_AdditionalShadowParams[85][0], _AdditionalShadowParams[85][1], _AdditionalShadowParams[85][2], _AdditionalShadowParams[85][3]); fragment_uniform_buffer_4[119] = float4(_AdditionalShadowParams[86][0], _AdditionalShadowParams[86][1], _AdditionalShadowParams[86][2], _AdditionalShadowParams[86][3]); fragment_uniform_buffer_4[120] = float4(_AdditionalShadowParams[87][0], _AdditionalShadowParams[87][1], _AdditionalShadowParams[87][2], _AdditionalShadowParams[87][3]); fragment_uniform_buffer_4[121] = float4(_AdditionalShadowParams[88][0], _AdditionalShadowParams[88][1], _AdditionalShadowParams[88][2], _AdditionalShadowParams[88][3]); fragment_uniform_buffer_4[122] = float4(_AdditionalShadowParams[89][0], _AdditionalShadowParams[89][1], _AdditionalShadowParams[89][2], _AdditionalShadowParams[89][3]); fragment_uniform_buffer_4[123] = float4(_AdditionalShadowParams[90][0], _AdditionalShadowParams[90][1], _AdditionalShadowParams[90][2], _AdditionalShadowParams[90][3]); fragment_uniform_buffer_4[124] = float4(_AdditionalShadowParams[91][0], _AdditionalShadowParams[91][1], _AdditionalShadowParams[91][2], _AdditionalShadowParams[91][3]); fragment_uniform_buffer_4[125] = float4(_AdditionalShadowParams[92][0], _AdditionalShadowParams[92][1], _AdditionalShadowParams[92][2], _AdditionalShadowParams[92][3]); fragment_uniform_buffer_4[126] = float4(_AdditionalShadowParams[93][0], _AdditionalShadowParams[93][1], _AdditionalShadowParams[93][2], _AdditionalShadowParams[93][3]); fragment_uniform_buffer_4[127] = float4(_AdditionalShadowParams[94][0], _AdditionalShadowParams[94][1], _AdditionalShadowParams[94][2], _AdditionalShadowParams[94][3]); fragment_uniform_buffer_4[128] = float4(_AdditionalShadowParams[95][0], _AdditionalShadowParams[95][1], _AdditionalShadowParams[95][2], _AdditionalShadowParams[95][3]); fragment_uniform_buffer_4[129] = float4(_AdditionalShadowParams[96][0], _AdditionalShadowParams[96][1], _AdditionalShadowParams[96][2], _AdditionalShadowParams[96][3]); fragment_uniform_buffer_4[130] = float4(_AdditionalShadowParams[97][0], _AdditionalShadowParams[97][1], _AdditionalShadowParams[97][2], _AdditionalShadowParams[97][3]); fragment_uniform_buffer_4[131] = float4(_AdditionalShadowParams[98][0], _AdditionalShadowParams[98][1], _AdditionalShadowParams[98][2], _AdditionalShadowParams[98][3]); fragment_uniform_buffer_4[132] = float4(_AdditionalShadowParams[99][0], _AdditionalShadowParams[99][1], _AdditionalShadowParams[99][2], _AdditionalShadowParams[99][3]); fragment_uniform_buffer_4[133] = float4(_AdditionalShadowParams[100][0], _AdditionalShadowParams[100][1], _AdditionalShadowParams[100][2], _AdditionalShadowParams[100][3]); fragment_uniform_buffer_4[134] = float4(_AdditionalShadowParams[101][0], _AdditionalShadowParams[101][1], _AdditionalShadowParams[101][2], _AdditionalShadowParams[101][3]); fragment_uniform_buffer_4[135] = float4(_AdditionalShadowParams[102][0], _AdditionalShadowParams[102][1], _AdditionalShadowParams[102][2], _AdditionalShadowParams[102][3]); fragment_uniform_buffer_4[136] = float4(_AdditionalShadowParams[103][0], _AdditionalShadowParams[103][1], _AdditionalShadowParams[103][2], _AdditionalShadowParams[103][3]); fragment_uniform_buffer_4[137] = float4(_AdditionalShadowParams[104][0], _AdditionalShadowParams[104][1], _AdditionalShadowParams[104][2], _AdditionalShadowParams[104][3]); fragment_uniform_buffer_4[138] = float4(_AdditionalShadowParams[105][0], _AdditionalShadowParams[105][1], _AdditionalShadowParams[105][2], _AdditionalShadowParams[105][3]); fragment_uniform_buffer_4[139] = float4(_AdditionalShadowParams[106][0], _AdditionalShadowParams[106][1], _AdditionalShadowParams[106][2], _AdditionalShadowParams[106][3]); fragment_uniform_buffer_4[140] = float4(_AdditionalShadowParams[107][0], _AdditionalShadowParams[107][1], _AdditionalShadowParams[107][2], _AdditionalShadowParams[107][3]); fragment_uniform_buffer_4[141] = float4(_AdditionalShadowParams[108][0], _AdditionalShadowParams[108][1], _AdditionalShadowParams[108][2], _AdditionalShadowParams[108][3]); fragment_uniform_buffer_4[142] = float4(_AdditionalShadowParams[109][0], _AdditionalShadowParams[109][1], _AdditionalShadowParams[109][2], _AdditionalShadowParams[109][3]); fragment_uniform_buffer_4[143] = float4(_AdditionalShadowParams[110][0], _AdditionalShadowParams[110][1], _AdditionalShadowParams[110][2], _AdditionalShadowParams[110][3]); fragment_uniform_buffer_4[144] = float4(_AdditionalShadowParams[111][0], _AdditionalShadowParams[111][1], _AdditionalShadowParams[111][2], _AdditionalShadowParams[111][3]); fragment_uniform_buffer_4[145] = float4(_AdditionalShadowParams[112][0], _AdditionalShadowParams[112][1], _AdditionalShadowParams[112][2], _AdditionalShadowParams[112][3]); fragment_uniform_buffer_4[146] = float4(_AdditionalShadowParams[113][0], _AdditionalShadowParams[113][1], _AdditionalShadowParams[113][2], _AdditionalShadowParams[113][3]); fragment_uniform_buffer_4[147] = float4(_AdditionalShadowParams[114][0], _AdditionalShadowParams[114][1], _AdditionalShadowParams[114][2], _AdditionalShadowParams[114][3]); fragment_uniform_buffer_4[148] = float4(_AdditionalShadowParams[115][0], _AdditionalShadowParams[115][1], _AdditionalShadowParams[115][2], _AdditionalShadowParams[115][3]); fragment_uniform_buffer_4[149] = float4(_AdditionalShadowParams[116][0], _AdditionalShadowParams[116][1], _AdditionalShadowParams[116][2], _AdditionalShadowParams[116][3]); fragment_uniform_buffer_4[150] = float4(_AdditionalShadowParams[117][0], _AdditionalShadowParams[117][1], _AdditionalShadowParams[117][2], _AdditionalShadowParams[117][3]); fragment_uniform_buffer_4[151] = float4(_AdditionalShadowParams[118][0], _AdditionalShadowParams[118][1], _AdditionalShadowParams[118][2], _AdditionalShadowParams[118][3]); fragment_uniform_buffer_4[152] = float4(_AdditionalShadowParams[119][0], _AdditionalShadowParams[119][1], _AdditionalShadowParams[119][2], _AdditionalShadowParams[119][3]); fragment_uniform_buffer_4[153] = float4(_AdditionalShadowParams[120][0], _AdditionalShadowParams[120][1], _AdditionalShadowParams[120][2], _AdditionalShadowParams[120][3]); fragment_uniform_buffer_4[154] = float4(_AdditionalShadowParams[121][0], _AdditionalShadowParams[121][1], _AdditionalShadowParams[121][2], _AdditionalShadowParams[121][3]); fragment_uniform_buffer_4[155] = float4(_AdditionalShadowParams[122][0], _AdditionalShadowParams[122][1], _AdditionalShadowParams[122][2], _AdditionalShadowParams[122][3]); fragment_uniform_buffer_4[156] = float4(_AdditionalShadowParams[123][0], _AdditionalShadowParams[123][1], _AdditionalShadowParams[123][2], _AdditionalShadowParams[123][3]); fragment_uniform_buffer_4[157] = float4(_AdditionalShadowParams[124][0], _AdditionalShadowParams[124][1], _AdditionalShadowParams[124][2], _AdditionalShadowParams[124][3]); fragment_uniform_buffer_4[158] = float4(_AdditionalShadowParams[125][0], _AdditionalShadowParams[125][1], _AdditionalShadowParams[125][2], _AdditionalShadowParams[125][3]); fragment_uniform_buffer_4[159] = float4(_AdditionalShadowParams[126][0], _AdditionalShadowParams[126][1], _AdditionalShadowParams[126][2], _AdditionalShadowParams[126][3]); fragment_uniform_buffer_4[160] = float4(_AdditionalShadowParams[127][0], _AdditionalShadowParams[127][1], _AdditionalShadowParams[127][2], _AdditionalShadowParams[127][3]); fragment_uniform_buffer_4[161] = float4(_AdditionalShadowParams[128][0], _AdditionalShadowParams[128][1], _AdditionalShadowParams[128][2], _AdditionalShadowParams[128][3]); fragment_uniform_buffer_4[162] = float4(_AdditionalShadowParams[129][0], _AdditionalShadowParams[129][1], _AdditionalShadowParams[129][2], _AdditionalShadowParams[129][3]); fragment_uniform_buffer_4[163] = float4(_AdditionalShadowParams[130][0], _AdditionalShadowParams[130][1], _AdditionalShadowParams[130][2], _AdditionalShadowParams[130][3]); fragment_uniform_buffer_4[164] = float4(_AdditionalShadowParams[131][0], _AdditionalShadowParams[131][1], _AdditionalShadowParams[131][2], _AdditionalShadowParams[131][3]); fragment_uniform_buffer_4[165] = float4(_AdditionalShadowParams[132][0], _AdditionalShadowParams[132][1], _AdditionalShadowParams[132][2], _AdditionalShadowParams[132][3]); fragment_uniform_buffer_4[166] = float4(_AdditionalShadowParams[133][0], _AdditionalShadowParams[133][1], _AdditionalShadowParams[133][2], _AdditionalShadowParams[133][3]); fragment_uniform_buffer_4[167] = float4(_AdditionalShadowParams[134][0], _AdditionalShadowParams[134][1], _AdditionalShadowParams[134][2], _AdditionalShadowParams[134][3]); fragment_uniform_buffer_4[168] = float4(_AdditionalShadowParams[135][0], _AdditionalShadowParams[135][1], _AdditionalShadowParams[135][2], _AdditionalShadowParams[135][3]); fragment_uniform_buffer_4[169] = float4(_AdditionalShadowParams[136][0], _AdditionalShadowParams[136][1], _AdditionalShadowParams[136][2], _AdditionalShadowParams[136][3]); fragment_uniform_buffer_4[170] = float4(_AdditionalShadowParams[137][0], _AdditionalShadowParams[137][1], _AdditionalShadowParams[137][2], _AdditionalShadowParams[137][3]); fragment_uniform_buffer_4[171] = float4(_AdditionalShadowParams[138][0], _AdditionalShadowParams[138][1], _AdditionalShadowParams[138][2], _AdditionalShadowParams[138][3]); fragment_uniform_buffer_4[172] = float4(_AdditionalShadowParams[139][0], _AdditionalShadowParams[139][1], _AdditionalShadowParams[139][2], _AdditionalShadowParams[139][3]); fragment_uniform_buffer_4[173] = float4(_AdditionalShadowParams[140][0], _AdditionalShadowParams[140][1], _AdditionalShadowParams[140][2], _AdditionalShadowParams[140][3]); fragment_uniform_buffer_4[174] = float4(_AdditionalShadowParams[141][0], _AdditionalShadowParams[141][1], _AdditionalShadowParams[141][2], _AdditionalShadowParams[141][3]); fragment_uniform_buffer_4[175] = float4(_AdditionalShadowParams[142][0], _AdditionalShadowParams[142][1], _AdditionalShadowParams[142][2], _AdditionalShadowParams[142][3]); fragment_uniform_buffer_4[176] = float4(_AdditionalShadowParams[143][0], _AdditionalShadowParams[143][1], _AdditionalShadowParams[143][2], _AdditionalShadowParams[143][3]); fragment_uniform_buffer_4[177] = float4(_AdditionalShadowParams[144][0], _AdditionalShadowParams[144][1], _AdditionalShadowParams[144][2], _AdditionalShadowParams[144][3]); fragment_uniform_buffer_4[178] = float4(_AdditionalShadowParams[145][0], _AdditionalShadowParams[145][1], _AdditionalShadowParams[145][2], _AdditionalShadowParams[145][3]); fragment_uniform_buffer_4[179] = float4(_AdditionalShadowParams[146][0], _AdditionalShadowParams[146][1], _AdditionalShadowParams[146][2], _AdditionalShadowParams[146][3]); fragment_uniform_buffer_4[180] = float4(_AdditionalShadowParams[147][0], _AdditionalShadowParams[147][1], _AdditionalShadowParams[147][2], _AdditionalShadowParams[147][3]); fragment_uniform_buffer_4[181] = float4(_AdditionalShadowParams[148][0], _AdditionalShadowParams[148][1], _AdditionalShadowParams[148][2], _AdditionalShadowParams[148][3]); fragment_uniform_buffer_4[182] = float4(_AdditionalShadowParams[149][0], _AdditionalShadowParams[149][1], _AdditionalShadowParams[149][2], _AdditionalShadowParams[149][3]); fragment_uniform_buffer_4[183] = float4(_AdditionalShadowParams[150][0], _AdditionalShadowParams[150][1], _AdditionalShadowParams[150][2], _AdditionalShadowParams[150][3]); fragment_uniform_buffer_4[184] = float4(_AdditionalShadowParams[151][0], _AdditionalShadowParams[151][1], _AdditionalShadowParams[151][2], _AdditionalShadowParams[151][3]); fragment_uniform_buffer_4[185] = float4(_AdditionalShadowParams[152][0], _AdditionalShadowParams[152][1], _AdditionalShadowParams[152][2], _AdditionalShadowParams[152][3]); fragment_uniform_buffer_4[186] = float4(_AdditionalShadowParams[153][0], _AdditionalShadowParams[153][1], _AdditionalShadowParams[153][2], _AdditionalShadowParams[153][3]); fragment_uniform_buffer_4[187] = float4(_AdditionalShadowParams[154][0], _AdditionalShadowParams[154][1], _AdditionalShadowParams[154][2], _AdditionalShadowParams[154][3]); fragment_uniform_buffer_4[188] = float4(_AdditionalShadowParams[155][0], _AdditionalShadowParams[155][1], _AdditionalShadowParams[155][2], _AdditionalShadowParams[155][3]); fragment_uniform_buffer_4[189] = float4(_AdditionalShadowParams[156][0], _AdditionalShadowParams[156][1], _AdditionalShadowParams[156][2], _AdditionalShadowParams[156][3]); fragment_uniform_buffer_4[190] = float4(_AdditionalShadowParams[157][0], _AdditionalShadowParams[157][1], _AdditionalShadowParams[157][2], _AdditionalShadowParams[157][3]); fragment_uniform_buffer_4[191] = float4(_AdditionalShadowParams[158][0], _AdditionalShadowParams[158][1], _AdditionalShadowParams[158][2], _AdditionalShadowParams[158][3]); fragment_uniform_buffer_4[192] = float4(_AdditionalShadowParams[159][0], _AdditionalShadowParams[159][1], _AdditionalShadowParams[159][2], _AdditionalShadowParams[159][3]); fragment_uniform_buffer_4[193] = float4(_AdditionalShadowParams[160][0], _AdditionalShadowParams[160][1], _AdditionalShadowParams[160][2], _AdditionalShadowParams[160][3]); fragment_uniform_buffer_4[194] = float4(_AdditionalShadowParams[161][0], _AdditionalShadowParams[161][1], _AdditionalShadowParams[161][2], _AdditionalShadowParams[161][3]); fragment_uniform_buffer_4[195] = float4(_AdditionalShadowParams[162][0], _AdditionalShadowParams[162][1], _AdditionalShadowParams[162][2], _AdditionalShadowParams[162][3]); fragment_uniform_buffer_4[196] = float4(_AdditionalShadowParams[163][0], _AdditionalShadowParams[163][1], _AdditionalShadowParams[163][2], _AdditionalShadowParams[163][3]); fragment_uniform_buffer_4[197] = float4(_AdditionalShadowParams[164][0], _AdditionalShadowParams[164][1], _AdditionalShadowParams[164][2], _AdditionalShadowParams[164][3]); fragment_uniform_buffer_4[198] = float4(_AdditionalShadowParams[165][0], _AdditionalShadowParams[165][1], _AdditionalShadowParams[165][2], _AdditionalShadowParams[165][3]); fragment_uniform_buffer_4[199] = float4(_AdditionalShadowParams[166][0], _AdditionalShadowParams[166][1], _AdditionalShadowParams[166][2], _AdditionalShadowParams[166][3]); fragment_uniform_buffer_4[200] = float4(_AdditionalShadowParams[167][0], _AdditionalShadowParams[167][1], _AdditionalShadowParams[167][2], _AdditionalShadowParams[167][3]); fragment_uniform_buffer_4[201] = float4(_AdditionalShadowParams[168][0], _AdditionalShadowParams[168][1], _AdditionalShadowParams[168][2], _AdditionalShadowParams[168][3]); fragment_uniform_buffer_4[202] = float4(_AdditionalShadowParams[169][0], _AdditionalShadowParams[169][1], _AdditionalShadowParams[169][2], _AdditionalShadowParams[169][3]); fragment_uniform_buffer_4[203] = float4(_AdditionalShadowParams[170][0], _AdditionalShadowParams[170][1], _AdditionalShadowParams[170][2], _AdditionalShadowParams[170][3]); fragment_uniform_buffer_4[204] = float4(_AdditionalShadowParams[171][0], _AdditionalShadowParams[171][1], _AdditionalShadowParams[171][2], _AdditionalShadowParams[171][3]); fragment_uniform_buffer_4[205] = float4(_AdditionalShadowParams[172][0], _AdditionalShadowParams[172][1], _AdditionalShadowParams[172][2], _AdditionalShadowParams[172][3]); fragment_uniform_buffer_4[206] = float4(_AdditionalShadowParams[173][0], _AdditionalShadowParams[173][1], _AdditionalShadowParams[173][2], _AdditionalShadowParams[173][3]); fragment_uniform_buffer_4[207] = float4(_AdditionalShadowParams[174][0], _AdditionalShadowParams[174][1], _AdditionalShadowParams[174][2], _AdditionalShadowParams[174][3]); fragment_uniform_buffer_4[208] = float4(_AdditionalShadowParams[175][0], _AdditionalShadowParams[175][1], _AdditionalShadowParams[175][2], _AdditionalShadowParams[175][3]); fragment_uniform_buffer_4[209] = float4(_AdditionalShadowParams[176][0], _AdditionalShadowParams[176][1], _AdditionalShadowParams[176][2], _AdditionalShadowParams[176][3]); fragment_uniform_buffer_4[210] = float4(_AdditionalShadowParams[177][0], _AdditionalShadowParams[177][1], _AdditionalShadowParams[177][2], _AdditionalShadowParams[177][3]); fragment_uniform_buffer_4[211] = float4(_AdditionalShadowParams[178][0], _AdditionalShadowParams[178][1], _AdditionalShadowParams[178][2], _AdditionalShadowParams[178][3]); fragment_uniform_buffer_4[212] = float4(_AdditionalShadowParams[179][0], _AdditionalShadowParams[179][1], _AdditionalShadowParams[179][2], _AdditionalShadowParams[179][3]); fragment_uniform_buffer_4[213] = float4(_AdditionalShadowParams[180][0], _AdditionalShadowParams[180][1], _AdditionalShadowParams[180][2], _AdditionalShadowParams[180][3]); fragment_uniform_buffer_4[214] = float4(_AdditionalShadowParams[181][0], _AdditionalShadowParams[181][1], _AdditionalShadowParams[181][2], _AdditionalShadowParams[181][3]); fragment_uniform_buffer_4[215] = float4(_AdditionalShadowParams[182][0], _AdditionalShadowParams[182][1], _AdditionalShadowParams[182][2], _AdditionalShadowParams[182][3]); fragment_uniform_buffer_4[216] = float4(_AdditionalShadowParams[183][0], _AdditionalShadowParams[183][1], _AdditionalShadowParams[183][2], _AdditionalShadowParams[183][3]); fragment_uniform_buffer_4[217] = float4(_AdditionalShadowParams[184][0], _AdditionalShadowParams[184][1], _AdditionalShadowParams[184][2], _AdditionalShadowParams[184][3]); fragment_uniform_buffer_4[218] = float4(_AdditionalShadowParams[185][0], _AdditionalShadowParams[185][1], _AdditionalShadowParams[185][2], _AdditionalShadowParams[185][3]); fragment_uniform_buffer_4[219] = float4(_AdditionalShadowParams[186][0], _AdditionalShadowParams[186][1], _AdditionalShadowParams[186][2], _AdditionalShadowParams[186][3]); fragment_uniform_buffer_4[220] = float4(_AdditionalShadowParams[187][0], _AdditionalShadowParams[187][1], _AdditionalShadowParams[187][2], _AdditionalShadowParams[187][3]); fragment_uniform_buffer_4[221] = float4(_AdditionalShadowParams[188][0], _AdditionalShadowParams[188][1], _AdditionalShadowParams[188][2], _AdditionalShadowParams[188][3]); fragment_uniform_buffer_4[222] = float4(_AdditionalShadowParams[189][0], _AdditionalShadowParams[189][1], _AdditionalShadowParams[189][2], _AdditionalShadowParams[189][3]); fragment_uniform_buffer_4[223] = float4(_AdditionalShadowParams[190][0], _AdditionalShadowParams[190][1], _AdditionalShadowParams[190][2], _AdditionalShadowParams[190][3]); fragment_uniform_buffer_4[224] = float4(_AdditionalShadowParams[191][0], _AdditionalShadowParams[191][1], _AdditionalShadowParams[191][2], _AdditionalShadowParams[191][3]); fragment_uniform_buffer_4[225] = float4(_AdditionalShadowParams[192][0], _AdditionalShadowParams[192][1], _AdditionalShadowParams[192][2], _AdditionalShadowParams[192][3]); fragment_uniform_buffer_4[226] = float4(_AdditionalShadowParams[193][0], _AdditionalShadowParams[193][1], _AdditionalShadowParams[193][2], _AdditionalShadowParams[193][3]); fragment_uniform_buffer_4[227] = float4(_AdditionalShadowParams[194][0], _AdditionalShadowParams[194][1], _AdditionalShadowParams[194][2], _AdditionalShadowParams[194][3]); fragment_uniform_buffer_4[228] = float4(_AdditionalShadowParams[195][0], _AdditionalShadowParams[195][1], _AdditionalShadowParams[195][2], _AdditionalShadowParams[195][3]); fragment_uniform_buffer_4[229] = float4(_AdditionalShadowParams[196][0], _AdditionalShadowParams[196][1], _AdditionalShadowParams[196][2], _AdditionalShadowParams[196][3]); fragment_uniform_buffer_4[230] = float4(_AdditionalShadowParams[197][0], _AdditionalShadowParams[197][1], _AdditionalShadowParams[197][2], _AdditionalShadowParams[197][3]); fragment_uniform_buffer_4[231] = float4(_AdditionalShadowParams[198][0], _AdditionalShadowParams[198][1], _AdditionalShadowParams[198][2], _AdditionalShadowParams[198][3]); fragment_uniform_buffer_4[232] = float4(_AdditionalShadowParams[199][0], _AdditionalShadowParams[199][1], _AdditionalShadowParams[199][2], _AdditionalShadowParams[199][3]); fragment_uniform_buffer_4[233] = float4(_AdditionalShadowParams[200][0], _AdditionalShadowParams[200][1], _AdditionalShadowParams[200][2], _AdditionalShadowParams[200][3]); fragment_uniform_buffer_4[234] = float4(_AdditionalShadowParams[201][0], _AdditionalShadowParams[201][1], _AdditionalShadowParams[201][2], _AdditionalShadowParams[201][3]); fragment_uniform_buffer_4[235] = float4(_AdditionalShadowParams[202][0], _AdditionalShadowParams[202][1], _AdditionalShadowParams[202][2], _AdditionalShadowParams[202][3]); fragment_uniform_buffer_4[236] = float4(_AdditionalShadowParams[203][0], _AdditionalShadowParams[203][1], _AdditionalShadowParams[203][2], _AdditionalShadowParams[203][3]); fragment_uniform_buffer_4[237] = float4(_AdditionalShadowParams[204][0], _AdditionalShadowParams[204][1], _AdditionalShadowParams[204][2], _AdditionalShadowParams[204][3]); fragment_uniform_buffer_4[238] = float4(_AdditionalShadowParams[205][0], _AdditionalShadowParams[205][1], _AdditionalShadowParams[205][2], _AdditionalShadowParams[205][3]); fragment_uniform_buffer_4[239] = float4(_AdditionalShadowParams[206][0], _AdditionalShadowParams[206][1], _AdditionalShadowParams[206][2], _AdditionalShadowParams[206][3]); fragment_uniform_buffer_4[240] = float4(_AdditionalShadowParams[207][0], _AdditionalShadowParams[207][1], _AdditionalShadowParams[207][2], _AdditionalShadowParams[207][3]); fragment_uniform_buffer_4[241] = float4(_AdditionalShadowParams[208][0], _AdditionalShadowParams[208][1], _AdditionalShadowParams[208][2], _AdditionalShadowParams[208][3]); fragment_uniform_buffer_4[242] = float4(_AdditionalShadowParams[209][0], _AdditionalShadowParams[209][1], _AdditionalShadowParams[209][2], _AdditionalShadowParams[209][3]); fragment_uniform_buffer_4[243] = float4(_AdditionalShadowParams[210][0], _AdditionalShadowParams[210][1], _AdditionalShadowParams[210][2], _AdditionalShadowParams[210][3]); fragment_uniform_buffer_4[244] = float4(_AdditionalShadowParams[211][0], _AdditionalShadowParams[211][1], _AdditionalShadowParams[211][2], _AdditionalShadowParams[211][3]); fragment_uniform_buffer_4[245] = float4(_AdditionalShadowParams[212][0], _AdditionalShadowParams[212][1], _AdditionalShadowParams[212][2], _AdditionalShadowParams[212][3]); fragment_uniform_buffer_4[246] = float4(_AdditionalShadowParams[213][0], _AdditionalShadowParams[213][1], _AdditionalShadowParams[213][2], _AdditionalShadowParams[213][3]); fragment_uniform_buffer_4[247] = float4(_AdditionalShadowParams[214][0], _AdditionalShadowParams[214][1], _AdditionalShadowParams[214][2], _AdditionalShadowParams[214][3]); fragment_uniform_buffer_4[248] = float4(_AdditionalShadowParams[215][0], _AdditionalShadowParams[215][1], _AdditionalShadowParams[215][2], _AdditionalShadowParams[215][3]); fragment_uniform_buffer_4[249] = float4(_AdditionalShadowParams[216][0], _AdditionalShadowParams[216][1], _AdditionalShadowParams[216][2], _AdditionalShadowParams[216][3]); fragment_uniform_buffer_4[250] = float4(_AdditionalShadowParams[217][0], _AdditionalShadowParams[217][1], _AdditionalShadowParams[217][2], _AdditionalShadowParams[217][3]); fragment_uniform_buffer_4[251] = float4(_AdditionalShadowParams[218][0], _AdditionalShadowParams[218][1], _AdditionalShadowParams[218][2], _AdditionalShadowParams[218][3]); fragment_uniform_buffer_4[252] = float4(_AdditionalShadowParams[219][0], _AdditionalShadowParams[219][1], _AdditionalShadowParams[219][2], _AdditionalShadowParams[219][3]); fragment_uniform_buffer_4[253] = float4(_AdditionalShadowParams[220][0], _AdditionalShadowParams[220][1], _AdditionalShadowParams[220][2], _AdditionalShadowParams[220][3]); fragment_uniform_buffer_4[254] = float4(_AdditionalShadowParams[221][0], _AdditionalShadowParams[221][1], _AdditionalShadowParams[221][2], _AdditionalShadowParams[221][3]); fragment_uniform_buffer_4[255] = float4(_AdditionalShadowParams[222][0], _AdditionalShadowParams[222][1], _AdditionalShadowParams[222][2], _AdditionalShadowParams[222][3]); fragment_uniform_buffer_4[256] = float4(_AdditionalShadowParams[223][0], _AdditionalShadowParams[223][1], _AdditionalShadowParams[223][2], _AdditionalShadowParams[223][3]); fragment_uniform_buffer_4[257] = float4(_AdditionalShadowParams[224][0], _AdditionalShadowParams[224][1], _AdditionalShadowParams[224][2], _AdditionalShadowParams[224][3]); fragment_uniform_buffer_4[258] = float4(_AdditionalShadowParams[225][0], _AdditionalShadowParams[225][1], _AdditionalShadowParams[225][2], _AdditionalShadowParams[225][3]); fragment_uniform_buffer_4[259] = float4(_AdditionalShadowParams[226][0], _AdditionalShadowParams[226][1], _AdditionalShadowParams[226][2], _AdditionalShadowParams[226][3]); fragment_uniform_buffer_4[260] = float4(_AdditionalShadowParams[227][0], _AdditionalShadowParams[227][1], _AdditionalShadowParams[227][2], _AdditionalShadowParams[227][3]); fragment_uniform_buffer_4[261] = float4(_AdditionalShadowParams[228][0], _AdditionalShadowParams[228][1], _AdditionalShadowParams[228][2], _AdditionalShadowParams[228][3]); fragment_uniform_buffer_4[262] = float4(_AdditionalShadowParams[229][0], _AdditionalShadowParams[229][1], _AdditionalShadowParams[229][2], _AdditionalShadowParams[229][3]); fragment_uniform_buffer_4[263] = float4(_AdditionalShadowParams[230][0], _AdditionalShadowParams[230][1], _AdditionalShadowParams[230][2], _AdditionalShadowParams[230][3]); fragment_uniform_buffer_4[264] = float4(_AdditionalShadowParams[231][0], _AdditionalShadowParams[231][1], _AdditionalShadowParams[231][2], _AdditionalShadowParams[231][3]); fragment_uniform_buffer_4[265] = float4(_AdditionalShadowParams[232][0], _AdditionalShadowParams[232][1], _AdditionalShadowParams[232][2], _AdditionalShadowParams[232][3]); fragment_uniform_buffer_4[266] = float4(_AdditionalShadowParams[233][0], _AdditionalShadowParams[233][1], _AdditionalShadowParams[233][2], _AdditionalShadowParams[233][3]); fragment_uniform_buffer_4[267] = float4(_AdditionalShadowParams[234][0], _AdditionalShadowParams[234][1], _AdditionalShadowParams[234][2], _AdditionalShadowParams[234][3]); fragment_uniform_buffer_4[268] = float4(_AdditionalShadowParams[235][0], _AdditionalShadowParams[235][1], _AdditionalShadowParams[235][2], _AdditionalShadowParams[235][3]); fragment_uniform_buffer_4[269] = float4(_AdditionalShadowParams[236][0], _AdditionalShadowParams[236][1], _AdditionalShadowParams[236][2], _AdditionalShadowParams[236][3]); fragment_uniform_buffer_4[270] = float4(_AdditionalShadowParams[237][0], _AdditionalShadowParams[237][1], _AdditionalShadowParams[237][2], _AdditionalShadowParams[237][3]); fragment_uniform_buffer_4[271] = float4(_AdditionalShadowParams[238][0], _AdditionalShadowParams[238][1], _AdditionalShadowParams[238][2], _AdditionalShadowParams[238][3]); fragment_uniform_buffer_4[272] = float4(_AdditionalShadowParams[239][0], _AdditionalShadowParams[239][1], _AdditionalShadowParams[239][2], _AdditionalShadowParams[239][3]); fragment_uniform_buffer_4[273] = float4(_AdditionalShadowParams[240][0], _AdditionalShadowParams[240][1], _AdditionalShadowParams[240][2], _AdditionalShadowParams[240][3]); fragment_uniform_buffer_4[274] = float4(_AdditionalShadowParams[241][0], _AdditionalShadowParams[241][1], _AdditionalShadowParams[241][2], _AdditionalShadowParams[241][3]); fragment_uniform_buffer_4[275] = float4(_AdditionalShadowParams[242][0], _AdditionalShadowParams[242][1], _AdditionalShadowParams[242][2], _AdditionalShadowParams[242][3]); fragment_uniform_buffer_4[276] = float4(_AdditionalShadowParams[243][0], _AdditionalShadowParams[243][1], _AdditionalShadowParams[243][2], _AdditionalShadowParams[243][3]); fragment_uniform_buffer_4[277] = float4(_AdditionalShadowParams[244][0], _AdditionalShadowParams[244][1], _AdditionalShadowParams[244][2], _AdditionalShadowParams[244][3]); fragment_uniform_buffer_4[278] = float4(_AdditionalShadowParams[245][0], _AdditionalShadowParams[245][1], _AdditionalShadowParams[245][2], _AdditionalShadowParams[245][3]); fragment_uniform_buffer_4[279] = float4(_AdditionalShadowParams[246][0], _AdditionalShadowParams[246][1], _AdditionalShadowParams[246][2], _AdditionalShadowParams[246][3]); fragment_uniform_buffer_4[280] = float4(_AdditionalShadowParams[247][0], _AdditionalShadowParams[247][1], _AdditionalShadowParams[247][2], _AdditionalShadowParams[247][3]); fragment_uniform_buffer_4[281] = float4(_AdditionalShadowParams[248][0], _AdditionalShadowParams[248][1], _AdditionalShadowParams[248][2], _AdditionalShadowParams[248][3]); fragment_uniform_buffer_4[282] = float4(_AdditionalShadowParams[249][0], _AdditionalShadowParams[249][1], _AdditionalShadowParams[249][2], _AdditionalShadowParams[249][3]); fragment_uniform_buffer_4[283] = float4(_AdditionalShadowParams[250][0], _AdditionalShadowParams[250][1], _AdditionalShadowParams[250][2], _AdditionalShadowParams[250][3]); fragment_uniform_buffer_4[284] = float4(_AdditionalShadowParams[251][0], _AdditionalShadowParams[251][1], _AdditionalShadowParams[251][2], _AdditionalShadowParams[251][3]); fragment_uniform_buffer_4[285] = float4(_AdditionalShadowParams[252][0], _AdditionalShadowParams[252][1], _AdditionalShadowParams[252][2], _AdditionalShadowParams[252][3]); fragment_uniform_buffer_4[286] = float4(_AdditionalShadowParams[253][0], _AdditionalShadowParams[253][1], _AdditionalShadowParams[253][2], _AdditionalShadowParams[253][3]); fragment_uniform_buffer_4[287] = float4(_AdditionalShadowParams[254][0], _AdditionalShadowParams[254][1], _AdditionalShadowParams[254][2], _AdditionalShadowParams[254][3]); fragment_uniform_buffer_4[288] = float4(_AdditionalShadowParams[255][0], _AdditionalShadowParams[255][1], _AdditionalShadowParams[255][2], _AdditionalShadowParams[255][3]); fragment_uniform_buffer_4[289] = float4(_AdditionalLightsWorldToShadow[0][0][0], _AdditionalLightsWorldToShadow[0][1][0], _AdditionalLightsWorldToShadow[0][2][0], _AdditionalLightsWorldToShadow[0][3][0]); fragment_uniform_buffer_4[290] = float4(_AdditionalLightsWorldToShadow[0][0][1], _AdditionalLightsWorldToShadow[0][1][1], _AdditionalLightsWorldToShadow[0][2][1], _AdditionalLightsWorldToShadow[0][3][1]); fragment_uniform_buffer_4[291] = float4(_AdditionalLightsWorldToShadow[0][0][2], _AdditionalLightsWorldToShadow[0][1][2], _AdditionalLightsWorldToShadow[0][2][2], _AdditionalLightsWorldToShadow[0][3][2]); fragment_uniform_buffer_4[292] = float4(_AdditionalLightsWorldToShadow[0][0][3], _AdditionalLightsWorldToShadow[0][1][3], _AdditionalLightsWorldToShadow[0][2][3], _AdditionalLightsWorldToShadow[0][3][3]); fragment_uniform_buffer_4[293] = float4(_AdditionalLightsWorldToShadow[1][0][0], _AdditionalLightsWorldToShadow[1][1][0], _AdditionalLightsWorldToShadow[1][2][0], _AdditionalLightsWorldToShadow[1][3][0]); fragment_uniform_buffer_4[294] = float4(_AdditionalLightsWorldToShadow[1][0][1], _AdditionalLightsWorldToShadow[1][1][1], _AdditionalLightsWorldToShadow[1][2][1], _AdditionalLightsWorldToShadow[1][3][1]); fragment_uniform_buffer_4[295] = float4(_AdditionalLightsWorldToShadow[1][0][2], _AdditionalLightsWorldToShadow[1][1][2], _AdditionalLightsWorldToShadow[1][2][2], _AdditionalLightsWorldToShadow[1][3][2]); fragment_uniform_buffer_4[296] = float4(_AdditionalLightsWorldToShadow[1][0][3], _AdditionalLightsWorldToShadow[1][1][3], _AdditionalLightsWorldToShadow[1][2][3], _AdditionalLightsWorldToShadow[1][3][3]); fragment_uniform_buffer_4[297] = float4(_AdditionalLightsWorldToShadow[2][0][0], _AdditionalLightsWorldToShadow[2][1][0], _AdditionalLightsWorldToShadow[2][2][0], _AdditionalLightsWorldToShadow[2][3][0]); fragment_uniform_buffer_4[298] = float4(_AdditionalLightsWorldToShadow[2][0][1], _AdditionalLightsWorldToShadow[2][1][1], _AdditionalLightsWorldToShadow[2][2][1], _AdditionalLightsWorldToShadow[2][3][1]); fragment_uniform_buffer_4[299] = float4(_AdditionalLightsWorldToShadow[2][0][2], _AdditionalLightsWorldToShadow[2][1][2], _AdditionalLightsWorldToShadow[2][2][2], _AdditionalLightsWorldToShadow[2][3][2]); fragment_uniform_buffer_4[300] = float4(_AdditionalLightsWorldToShadow[2][0][3], _AdditionalLightsWorldToShadow[2][1][3], _AdditionalLightsWorldToShadow[2][2][3], _AdditionalLightsWorldToShadow[2][3][3]); fragment_uniform_buffer_4[301] = float4(_AdditionalLightsWorldToShadow[3][0][0], _AdditionalLightsWorldToShadow[3][1][0], _AdditionalLightsWorldToShadow[3][2][0], _AdditionalLightsWorldToShadow[3][3][0]); fragment_uniform_buffer_4[302] = float4(_AdditionalLightsWorldToShadow[3][0][1], _AdditionalLightsWorldToShadow[3][1][1], _AdditionalLightsWorldToShadow[3][2][1], _AdditionalLightsWorldToShadow[3][3][1]); fragment_uniform_buffer_4[303] = float4(_AdditionalLightsWorldToShadow[3][0][2], _AdditionalLightsWorldToShadow[3][1][2], _AdditionalLightsWorldToShadow[3][2][2], _AdditionalLightsWorldToShadow[3][3][2]); fragment_uniform_buffer_4[304] = float4(_AdditionalLightsWorldToShadow[3][0][3], _AdditionalLightsWorldToShadow[3][1][3], _AdditionalLightsWorldToShadow[3][2][3], _AdditionalLightsWorldToShadow[3][3][3]); fragment_uniform_buffer_4[305] = float4(_AdditionalLightsWorldToShadow[4][0][0], _AdditionalLightsWorldToShadow[4][1][0], _AdditionalLightsWorldToShadow[4][2][0], _AdditionalLightsWorldToShadow[4][3][0]); fragment_uniform_buffer_4[306] = float4(_AdditionalLightsWorldToShadow[4][0][1], _AdditionalLightsWorldToShadow[4][1][1], _AdditionalLightsWorldToShadow[4][2][1], _AdditionalLightsWorldToShadow[4][3][1]); fragment_uniform_buffer_4[307] = float4(_AdditionalLightsWorldToShadow[4][0][2], _AdditionalLightsWorldToShadow[4][1][2], _AdditionalLightsWorldToShadow[4][2][2], _AdditionalLightsWorldToShadow[4][3][2]); fragment_uniform_buffer_4[308] = float4(_AdditionalLightsWorldToShadow[4][0][3], _AdditionalLightsWorldToShadow[4][1][3], _AdditionalLightsWorldToShadow[4][2][3], _AdditionalLightsWorldToShadow[4][3][3]); fragment_uniform_buffer_4[309] = float4(_AdditionalLightsWorldToShadow[5][0][0], _AdditionalLightsWorldToShadow[5][1][0], _AdditionalLightsWorldToShadow[5][2][0], _AdditionalLightsWorldToShadow[5][3][0]); fragment_uniform_buffer_4[310] = float4(_AdditionalLightsWorldToShadow[5][0][1], _AdditionalLightsWorldToShadow[5][1][1], _AdditionalLightsWorldToShadow[5][2][1], _AdditionalLightsWorldToShadow[5][3][1]); fragment_uniform_buffer_4[311] = float4(_AdditionalLightsWorldToShadow[5][0][2], _AdditionalLightsWorldToShadow[5][1][2], _AdditionalLightsWorldToShadow[5][2][2], _AdditionalLightsWorldToShadow[5][3][2]); fragment_uniform_buffer_4[312] = float4(_AdditionalLightsWorldToShadow[5][0][3], _AdditionalLightsWorldToShadow[5][1][3], _AdditionalLightsWorldToShadow[5][2][3], _AdditionalLightsWorldToShadow[5][3][3]); fragment_uniform_buffer_4[313] = float4(_AdditionalLightsWorldToShadow[6][0][0], _AdditionalLightsWorldToShadow[6][1][0], _AdditionalLightsWorldToShadow[6][2][0], _AdditionalLightsWorldToShadow[6][3][0]); fragment_uniform_buffer_4[314] = float4(_AdditionalLightsWorldToShadow[6][0][1], _AdditionalLightsWorldToShadow[6][1][1], _AdditionalLightsWorldToShadow[6][2][1], _AdditionalLightsWorldToShadow[6][3][1]); fragment_uniform_buffer_4[315] = float4(_AdditionalLightsWorldToShadow[6][0][2], _AdditionalLightsWorldToShadow[6][1][2], _AdditionalLightsWorldToShadow[6][2][2], _AdditionalLightsWorldToShadow[6][3][2]); fragment_uniform_buffer_4[316] = float4(_AdditionalLightsWorldToShadow[6][0][3], _AdditionalLightsWorldToShadow[6][1][3], _AdditionalLightsWorldToShadow[6][2][3], _AdditionalLightsWorldToShadow[6][3][3]); fragment_uniform_buffer_4[317] = float4(_AdditionalLightsWorldToShadow[7][0][0], _AdditionalLightsWorldToShadow[7][1][0], _AdditionalLightsWorldToShadow[7][2][0], _AdditionalLightsWorldToShadow[7][3][0]); fragment_uniform_buffer_4[318] = float4(_AdditionalLightsWorldToShadow[7][0][1], _AdditionalLightsWorldToShadow[7][1][1], _AdditionalLightsWorldToShadow[7][2][1], _AdditionalLightsWorldToShadow[7][3][1]); fragment_uniform_buffer_4[319] = float4(_AdditionalLightsWorldToShadow[7][0][2], _AdditionalLightsWorldToShadow[7][1][2], _AdditionalLightsWorldToShadow[7][2][2], _AdditionalLightsWorldToShadow[7][3][2]); fragment_uniform_buffer_4[320] = float4(_AdditionalLightsWorldToShadow[7][0][3], _AdditionalLightsWorldToShadow[7][1][3], _AdditionalLightsWorldToShadow[7][2][3], _AdditionalLightsWorldToShadow[7][3][3]); fragment_uniform_buffer_4[321] = float4(_AdditionalLightsWorldToShadow[8][0][0], _AdditionalLightsWorldToShadow[8][1][0], _AdditionalLightsWorldToShadow[8][2][0], _AdditionalLightsWorldToShadow[8][3][0]); fragment_uniform_buffer_4[322] = float4(_AdditionalLightsWorldToShadow[8][0][1], _AdditionalLightsWorldToShadow[8][1][1], _AdditionalLightsWorldToShadow[8][2][1], _AdditionalLightsWorldToShadow[8][3][1]); fragment_uniform_buffer_4[323] = float4(_AdditionalLightsWorldToShadow[8][0][2], _AdditionalLightsWorldToShadow[8][1][2], _AdditionalLightsWorldToShadow[8][2][2], _AdditionalLightsWorldToShadow[8][3][2]); fragment_uniform_buffer_4[324] = float4(_AdditionalLightsWorldToShadow[8][0][3], _AdditionalLightsWorldToShadow[8][1][3], _AdditionalLightsWorldToShadow[8][2][3], _AdditionalLightsWorldToShadow[8][3][3]); fragment_uniform_buffer_4[325] = float4(_AdditionalLightsWorldToShadow[9][0][0], _AdditionalLightsWorldToShadow[9][1][0], _AdditionalLightsWorldToShadow[9][2][0], _AdditionalLightsWorldToShadow[9][3][0]); fragment_uniform_buffer_4[326] = float4(_AdditionalLightsWorldToShadow[9][0][1], _AdditionalLightsWorldToShadow[9][1][1], _AdditionalLightsWorldToShadow[9][2][1], _AdditionalLightsWorldToShadow[9][3][1]); fragment_uniform_buffer_4[327] = float4(_AdditionalLightsWorldToShadow[9][0][2], _AdditionalLightsWorldToShadow[9][1][2], _AdditionalLightsWorldToShadow[9][2][2], _AdditionalLightsWorldToShadow[9][3][2]); fragment_uniform_buffer_4[328] = float4(_AdditionalLightsWorldToShadow[9][0][3], _AdditionalLightsWorldToShadow[9][1][3], _AdditionalLightsWorldToShadow[9][2][3], _AdditionalLightsWorldToShadow[9][3][3]); fragment_uniform_buffer_4[329] = float4(_AdditionalLightsWorldToShadow[10][0][0], _AdditionalLightsWorldToShadow[10][1][0], _AdditionalLightsWorldToShadow[10][2][0], _AdditionalLightsWorldToShadow[10][3][0]); fragment_uniform_buffer_4[330] = float4(_AdditionalLightsWorldToShadow[10][0][1], _AdditionalLightsWorldToShadow[10][1][1], _AdditionalLightsWorldToShadow[10][2][1], _AdditionalLightsWorldToShadow[10][3][1]); fragment_uniform_buffer_4[331] = float4(_AdditionalLightsWorldToShadow[10][0][2], _AdditionalLightsWorldToShadow[10][1][2], _AdditionalLightsWorldToShadow[10][2][2], _AdditionalLightsWorldToShadow[10][3][2]); fragment_uniform_buffer_4[332] = float4(_AdditionalLightsWorldToShadow[10][0][3], _AdditionalLightsWorldToShadow[10][1][3], _AdditionalLightsWorldToShadow[10][2][3], _AdditionalLightsWorldToShadow[10][3][3]); fragment_uniform_buffer_4[333] = float4(_AdditionalLightsWorldToShadow[11][0][0], _AdditionalLightsWorldToShadow[11][1][0], _AdditionalLightsWorldToShadow[11][2][0], _AdditionalLightsWorldToShadow[11][3][0]); fragment_uniform_buffer_4[334] = float4(_AdditionalLightsWorldToShadow[11][0][1], _AdditionalLightsWorldToShadow[11][1][1], _AdditionalLightsWorldToShadow[11][2][1], _AdditionalLightsWorldToShadow[11][3][1]); fragment_uniform_buffer_4[335] = float4(_AdditionalLightsWorldToShadow[11][0][2], _AdditionalLightsWorldToShadow[11][1][2], _AdditionalLightsWorldToShadow[11][2][2], _AdditionalLightsWorldToShadow[11][3][2]); fragment_uniform_buffer_4[336] = float4(_AdditionalLightsWorldToShadow[11][0][3], _AdditionalLightsWorldToShadow[11][1][3], _AdditionalLightsWorldToShadow[11][2][3], _AdditionalLightsWorldToShadow[11][3][3]); fragment_uniform_buffer_4[337] = float4(_AdditionalLightsWorldToShadow[12][0][0], _AdditionalLightsWorldToShadow[12][1][0], _AdditionalLightsWorldToShadow[12][2][0], _AdditionalLightsWorldToShadow[12][3][0]); fragment_uniform_buffer_4[338] = float4(_AdditionalLightsWorldToShadow[12][0][1], _AdditionalLightsWorldToShadow[12][1][1], _AdditionalLightsWorldToShadow[12][2][1], _AdditionalLightsWorldToShadow[12][3][1]); fragment_uniform_buffer_4[339] = float4(_AdditionalLightsWorldToShadow[12][0][2], _AdditionalLightsWorldToShadow[12][1][2], _AdditionalLightsWorldToShadow[12][2][2], _AdditionalLightsWorldToShadow[12][3][2]); fragment_uniform_buffer_4[340] = float4(_AdditionalLightsWorldToShadow[12][0][3], _AdditionalLightsWorldToShadow[12][1][3], _AdditionalLightsWorldToShadow[12][2][3], _AdditionalLightsWorldToShadow[12][3][3]); fragment_uniform_buffer_4[341] = float4(_AdditionalLightsWorldToShadow[13][0][0], _AdditionalLightsWorldToShadow[13][1][0], _AdditionalLightsWorldToShadow[13][2][0], _AdditionalLightsWorldToShadow[13][3][0]); fragment_uniform_buffer_4[342] = float4(_AdditionalLightsWorldToShadow[13][0][1], _AdditionalLightsWorldToShadow[13][1][1], _AdditionalLightsWorldToShadow[13][2][1], _AdditionalLightsWorldToShadow[13][3][1]); fragment_uniform_buffer_4[343] = float4(_AdditionalLightsWorldToShadow[13][0][2], _AdditionalLightsWorldToShadow[13][1][2], _AdditionalLightsWorldToShadow[13][2][2], _AdditionalLightsWorldToShadow[13][3][2]); fragment_uniform_buffer_4[344] = float4(_AdditionalLightsWorldToShadow[13][0][3], _AdditionalLightsWorldToShadow[13][1][3], _AdditionalLightsWorldToShadow[13][2][3], _AdditionalLightsWorldToShadow[13][3][3]); fragment_uniform_buffer_4[345] = float4(_AdditionalLightsWorldToShadow[14][0][0], _AdditionalLightsWorldToShadow[14][1][0], _AdditionalLightsWorldToShadow[14][2][0], _AdditionalLightsWorldToShadow[14][3][0]); fragment_uniform_buffer_4[346] = float4(_AdditionalLightsWorldToShadow[14][0][1], _AdditionalLightsWorldToShadow[14][1][1], _AdditionalLightsWorldToShadow[14][2][1], _AdditionalLightsWorldToShadow[14][3][1]); fragment_uniform_buffer_4[347] = float4(_AdditionalLightsWorldToShadow[14][0][2], _AdditionalLightsWorldToShadow[14][1][2], _AdditionalLightsWorldToShadow[14][2][2], _AdditionalLightsWorldToShadow[14][3][2]); fragment_uniform_buffer_4[348] = float4(_AdditionalLightsWorldToShadow[14][0][3], _AdditionalLightsWorldToShadow[14][1][3], _AdditionalLightsWorldToShadow[14][2][3], _AdditionalLightsWorldToShadow[14][3][3]); fragment_uniform_buffer_4[349] = float4(_AdditionalLightsWorldToShadow[15][0][0], _AdditionalLightsWorldToShadow[15][1][0], _AdditionalLightsWorldToShadow[15][2][0], _AdditionalLightsWorldToShadow[15][3][0]); fragment_uniform_buffer_4[350] = float4(_AdditionalLightsWorldToShadow[15][0][1], _AdditionalLightsWorldToShadow[15][1][1], _AdditionalLightsWorldToShadow[15][2][1], _AdditionalLightsWorldToShadow[15][3][1]); fragment_uniform_buffer_4[351] = float4(_AdditionalLightsWorldToShadow[15][0][2], _AdditionalLightsWorldToShadow[15][1][2], _AdditionalLightsWorldToShadow[15][2][2], _AdditionalLightsWorldToShadow[15][3][2]); fragment_uniform_buffer_4[352] = float4(_AdditionalLightsWorldToShadow[15][0][3], _AdditionalLightsWorldToShadow[15][1][3], _AdditionalLightsWorldToShadow[15][2][3], _AdditionalLightsWorldToShadow[15][3][3]); fragment_uniform_buffer_4[353] = float4(_AdditionalLightsWorldToShadow[16][0][0], _AdditionalLightsWorldToShadow[16][1][0], _AdditionalLightsWorldToShadow[16][2][0], _AdditionalLightsWorldToShadow[16][3][0]); fragment_uniform_buffer_4[354] = float4(_AdditionalLightsWorldToShadow[16][0][1], _AdditionalLightsWorldToShadow[16][1][1], _AdditionalLightsWorldToShadow[16][2][1], _AdditionalLightsWorldToShadow[16][3][1]); fragment_uniform_buffer_4[355] = float4(_AdditionalLightsWorldToShadow[16][0][2], _AdditionalLightsWorldToShadow[16][1][2], _AdditionalLightsWorldToShadow[16][2][2], _AdditionalLightsWorldToShadow[16][3][2]); fragment_uniform_buffer_4[356] = float4(_AdditionalLightsWorldToShadow[16][0][3], _AdditionalLightsWorldToShadow[16][1][3], _AdditionalLightsWorldToShadow[16][2][3], _AdditionalLightsWorldToShadow[16][3][3]); fragment_uniform_buffer_4[357] = float4(_AdditionalLightsWorldToShadow[17][0][0], _AdditionalLightsWorldToShadow[17][1][0], _AdditionalLightsWorldToShadow[17][2][0], _AdditionalLightsWorldToShadow[17][3][0]); fragment_uniform_buffer_4[358] = float4(_AdditionalLightsWorldToShadow[17][0][1], _AdditionalLightsWorldToShadow[17][1][1], _AdditionalLightsWorldToShadow[17][2][1], _AdditionalLightsWorldToShadow[17][3][1]); fragment_uniform_buffer_4[359] = float4(_AdditionalLightsWorldToShadow[17][0][2], _AdditionalLightsWorldToShadow[17][1][2], _AdditionalLightsWorldToShadow[17][2][2], _AdditionalLightsWorldToShadow[17][3][2]); fragment_uniform_buffer_4[360] = float4(_AdditionalLightsWorldToShadow[17][0][3], _AdditionalLightsWorldToShadow[17][1][3], _AdditionalLightsWorldToShadow[17][2][3], _AdditionalLightsWorldToShadow[17][3][3]); fragment_uniform_buffer_4[361] = float4(_AdditionalLightsWorldToShadow[18][0][0], _AdditionalLightsWorldToShadow[18][1][0], _AdditionalLightsWorldToShadow[18][2][0], _AdditionalLightsWorldToShadow[18][3][0]); fragment_uniform_buffer_4[362] = float4(_AdditionalLightsWorldToShadow[18][0][1], _AdditionalLightsWorldToShadow[18][1][1], _AdditionalLightsWorldToShadow[18][2][1], _AdditionalLightsWorldToShadow[18][3][1]); fragment_uniform_buffer_4[363] = float4(_AdditionalLightsWorldToShadow[18][0][2], _AdditionalLightsWorldToShadow[18][1][2], _AdditionalLightsWorldToShadow[18][2][2], _AdditionalLightsWorldToShadow[18][3][2]); fragment_uniform_buffer_4[364] = float4(_AdditionalLightsWorldToShadow[18][0][3], _AdditionalLightsWorldToShadow[18][1][3], _AdditionalLightsWorldToShadow[18][2][3], _AdditionalLightsWorldToShadow[18][3][3]); fragment_uniform_buffer_4[365] = float4(_AdditionalLightsWorldToShadow[19][0][0], _AdditionalLightsWorldToShadow[19][1][0], _AdditionalLightsWorldToShadow[19][2][0], _AdditionalLightsWorldToShadow[19][3][0]); fragment_uniform_buffer_4[366] = float4(_AdditionalLightsWorldToShadow[19][0][1], _AdditionalLightsWorldToShadow[19][1][1], _AdditionalLightsWorldToShadow[19][2][1], _AdditionalLightsWorldToShadow[19][3][1]); fragment_uniform_buffer_4[367] = float4(_AdditionalLightsWorldToShadow[19][0][2], _AdditionalLightsWorldToShadow[19][1][2], _AdditionalLightsWorldToShadow[19][2][2], _AdditionalLightsWorldToShadow[19][3][2]); fragment_uniform_buffer_4[368] = float4(_AdditionalLightsWorldToShadow[19][0][3], _AdditionalLightsWorldToShadow[19][1][3], _AdditionalLightsWorldToShadow[19][2][3], _AdditionalLightsWorldToShadow[19][3][3]); fragment_uniform_buffer_4[369] = float4(_AdditionalLightsWorldToShadow[20][0][0], _AdditionalLightsWorldToShadow[20][1][0], _AdditionalLightsWorldToShadow[20][2][0], _AdditionalLightsWorldToShadow[20][3][0]); fragment_uniform_buffer_4[370] = float4(_AdditionalLightsWorldToShadow[20][0][1], _AdditionalLightsWorldToShadow[20][1][1], _AdditionalLightsWorldToShadow[20][2][1], _AdditionalLightsWorldToShadow[20][3][1]); fragment_uniform_buffer_4[371] = float4(_AdditionalLightsWorldToShadow[20][0][2], _AdditionalLightsWorldToShadow[20][1][2], _AdditionalLightsWorldToShadow[20][2][2], _AdditionalLightsWorldToShadow[20][3][2]); fragment_uniform_buffer_4[372] = float4(_AdditionalLightsWorldToShadow[20][0][3], _AdditionalLightsWorldToShadow[20][1][3], _AdditionalLightsWorldToShadow[20][2][3], _AdditionalLightsWorldToShadow[20][3][3]); fragment_uniform_buffer_4[373] = float4(_AdditionalLightsWorldToShadow[21][0][0], _AdditionalLightsWorldToShadow[21][1][0], _AdditionalLightsWorldToShadow[21][2][0], _AdditionalLightsWorldToShadow[21][3][0]); fragment_uniform_buffer_4[374] = float4(_AdditionalLightsWorldToShadow[21][0][1], _AdditionalLightsWorldToShadow[21][1][1], _AdditionalLightsWorldToShadow[21][2][1], _AdditionalLightsWorldToShadow[21][3][1]); fragment_uniform_buffer_4[375] = float4(_AdditionalLightsWorldToShadow[21][0][2], _AdditionalLightsWorldToShadow[21][1][2], _AdditionalLightsWorldToShadow[21][2][2], _AdditionalLightsWorldToShadow[21][3][2]); fragment_uniform_buffer_4[376] = float4(_AdditionalLightsWorldToShadow[21][0][3], _AdditionalLightsWorldToShadow[21][1][3], _AdditionalLightsWorldToShadow[21][2][3], _AdditionalLightsWorldToShadow[21][3][3]); fragment_uniform_buffer_4[377] = float4(_AdditionalLightsWorldToShadow[22][0][0], _AdditionalLightsWorldToShadow[22][1][0], _AdditionalLightsWorldToShadow[22][2][0], _AdditionalLightsWorldToShadow[22][3][0]); fragment_uniform_buffer_4[378] = float4(_AdditionalLightsWorldToShadow[22][0][1], _AdditionalLightsWorldToShadow[22][1][1], _AdditionalLightsWorldToShadow[22][2][1], _AdditionalLightsWorldToShadow[22][3][1]); fragment_uniform_buffer_4[379] = float4(_AdditionalLightsWorldToShadow[22][0][2], _AdditionalLightsWorldToShadow[22][1][2], _AdditionalLightsWorldToShadow[22][2][2], _AdditionalLightsWorldToShadow[22][3][2]); fragment_uniform_buffer_4[380] = float4(_AdditionalLightsWorldToShadow[22][0][3], _AdditionalLightsWorldToShadow[22][1][3], _AdditionalLightsWorldToShadow[22][2][3], _AdditionalLightsWorldToShadow[22][3][3]); fragment_uniform_buffer_4[381] = float4(_AdditionalLightsWorldToShadow[23][0][0], _AdditionalLightsWorldToShadow[23][1][0], _AdditionalLightsWorldToShadow[23][2][0], _AdditionalLightsWorldToShadow[23][3][0]); fragment_uniform_buffer_4[382] = float4(_AdditionalLightsWorldToShadow[23][0][1], _AdditionalLightsWorldToShadow[23][1][1], _AdditionalLightsWorldToShadow[23][2][1], _AdditionalLightsWorldToShadow[23][3][1]); fragment_uniform_buffer_4[383] = float4(_AdditionalLightsWorldToShadow[23][0][2], _AdditionalLightsWorldToShadow[23][1][2], _AdditionalLightsWorldToShadow[23][2][2], _AdditionalLightsWorldToShadow[23][3][2]); fragment_uniform_buffer_4[384] = float4(_AdditionalLightsWorldToShadow[23][0][3], _AdditionalLightsWorldToShadow[23][1][3], _AdditionalLightsWorldToShadow[23][2][3], _AdditionalLightsWorldToShadow[23][3][3]); fragment_uniform_buffer_4[385] = float4(_AdditionalLightsWorldToShadow[24][0][0], _AdditionalLightsWorldToShadow[24][1][0], _AdditionalLightsWorldToShadow[24][2][0], _AdditionalLightsWorldToShadow[24][3][0]); fragment_uniform_buffer_4[386] = float4(_AdditionalLightsWorldToShadow[24][0][1], _AdditionalLightsWorldToShadow[24][1][1], _AdditionalLightsWorldToShadow[24][2][1], _AdditionalLightsWorldToShadow[24][3][1]); fragment_uniform_buffer_4[387] = float4(_AdditionalLightsWorldToShadow[24][0][2], _AdditionalLightsWorldToShadow[24][1][2], _AdditionalLightsWorldToShadow[24][2][2], _AdditionalLightsWorldToShadow[24][3][2]); fragment_uniform_buffer_4[388] = float4(_AdditionalLightsWorldToShadow[24][0][3], _AdditionalLightsWorldToShadow[24][1][3], _AdditionalLightsWorldToShadow[24][2][3], _AdditionalLightsWorldToShadow[24][3][3]); fragment_uniform_buffer_4[389] = float4(_AdditionalLightsWorldToShadow[25][0][0], _AdditionalLightsWorldToShadow[25][1][0], _AdditionalLightsWorldToShadow[25][2][0], _AdditionalLightsWorldToShadow[25][3][0]); fragment_uniform_buffer_4[390] = float4(_AdditionalLightsWorldToShadow[25][0][1], _AdditionalLightsWorldToShadow[25][1][1], _AdditionalLightsWorldToShadow[25][2][1], _AdditionalLightsWorldToShadow[25][3][1]); fragment_uniform_buffer_4[391] = float4(_AdditionalLightsWorldToShadow[25][0][2], _AdditionalLightsWorldToShadow[25][1][2], _AdditionalLightsWorldToShadow[25][2][2], _AdditionalLightsWorldToShadow[25][3][2]); fragment_uniform_buffer_4[392] = float4(_AdditionalLightsWorldToShadow[25][0][3], _AdditionalLightsWorldToShadow[25][1][3], _AdditionalLightsWorldToShadow[25][2][3], _AdditionalLightsWorldToShadow[25][3][3]); fragment_uniform_buffer_4[393] = float4(_AdditionalLightsWorldToShadow[26][0][0], _AdditionalLightsWorldToShadow[26][1][0], _AdditionalLightsWorldToShadow[26][2][0], _AdditionalLightsWorldToShadow[26][3][0]); fragment_uniform_buffer_4[394] = float4(_AdditionalLightsWorldToShadow[26][0][1], _AdditionalLightsWorldToShadow[26][1][1], _AdditionalLightsWorldToShadow[26][2][1], _AdditionalLightsWorldToShadow[26][3][1]); fragment_uniform_buffer_4[395] = float4(_AdditionalLightsWorldToShadow[26][0][2], _AdditionalLightsWorldToShadow[26][1][2], _AdditionalLightsWorldToShadow[26][2][2], _AdditionalLightsWorldToShadow[26][3][2]); fragment_uniform_buffer_4[396] = float4(_AdditionalLightsWorldToShadow[26][0][3], _AdditionalLightsWorldToShadow[26][1][3], _AdditionalLightsWorldToShadow[26][2][3], _AdditionalLightsWorldToShadow[26][3][3]); fragment_uniform_buffer_4[397] = float4(_AdditionalLightsWorldToShadow[27][0][0], _AdditionalLightsWorldToShadow[27][1][0], _AdditionalLightsWorldToShadow[27][2][0], _AdditionalLightsWorldToShadow[27][3][0]); fragment_uniform_buffer_4[398] = float4(_AdditionalLightsWorldToShadow[27][0][1], _AdditionalLightsWorldToShadow[27][1][1], _AdditionalLightsWorldToShadow[27][2][1], _AdditionalLightsWorldToShadow[27][3][1]); fragment_uniform_buffer_4[399] = float4(_AdditionalLightsWorldToShadow[27][0][2], _AdditionalLightsWorldToShadow[27][1][2], _AdditionalLightsWorldToShadow[27][2][2], _AdditionalLightsWorldToShadow[27][3][2]); fragment_uniform_buffer_4[400] = float4(_AdditionalLightsWorldToShadow[27][0][3], _AdditionalLightsWorldToShadow[27][1][3], _AdditionalLightsWorldToShadow[27][2][3], _AdditionalLightsWorldToShadow[27][3][3]); fragment_uniform_buffer_4[401] = float4(_AdditionalLightsWorldToShadow[28][0][0], _AdditionalLightsWorldToShadow[28][1][0], _AdditionalLightsWorldToShadow[28][2][0], _AdditionalLightsWorldToShadow[28][3][0]); fragment_uniform_buffer_4[402] = float4(_AdditionalLightsWorldToShadow[28][0][1], _AdditionalLightsWorldToShadow[28][1][1], _AdditionalLightsWorldToShadow[28][2][1], _AdditionalLightsWorldToShadow[28][3][1]); fragment_uniform_buffer_4[403] = float4(_AdditionalLightsWorldToShadow[28][0][2], _AdditionalLightsWorldToShadow[28][1][2], _AdditionalLightsWorldToShadow[28][2][2], _AdditionalLightsWorldToShadow[28][3][2]); fragment_uniform_buffer_4[404] = float4(_AdditionalLightsWorldToShadow[28][0][3], _AdditionalLightsWorldToShadow[28][1][3], _AdditionalLightsWorldToShadow[28][2][3], _AdditionalLightsWorldToShadow[28][3][3]); fragment_uniform_buffer_4[405] = float4(_AdditionalLightsWorldToShadow[29][0][0], _AdditionalLightsWorldToShadow[29][1][0], _AdditionalLightsWorldToShadow[29][2][0], _AdditionalLightsWorldToShadow[29][3][0]); fragment_uniform_buffer_4[406] = float4(_AdditionalLightsWorldToShadow[29][0][1], _AdditionalLightsWorldToShadow[29][1][1], _AdditionalLightsWorldToShadow[29][2][1], _AdditionalLightsWorldToShadow[29][3][1]); fragment_uniform_buffer_4[407] = float4(_AdditionalLightsWorldToShadow[29][0][2], _AdditionalLightsWorldToShadow[29][1][2], _AdditionalLightsWorldToShadow[29][2][2], _AdditionalLightsWorldToShadow[29][3][2]); fragment_uniform_buffer_4[408] = float4(_AdditionalLightsWorldToShadow[29][0][3], _AdditionalLightsWorldToShadow[29][1][3], _AdditionalLightsWorldToShadow[29][2][3], _AdditionalLightsWorldToShadow[29][3][3]); fragment_uniform_buffer_4[409] = float4(_AdditionalLightsWorldToShadow[30][0][0], _AdditionalLightsWorldToShadow[30][1][0], _AdditionalLightsWorldToShadow[30][2][0], _AdditionalLightsWorldToShadow[30][3][0]); fragment_uniform_buffer_4[410] = float4(_AdditionalLightsWorldToShadow[30][0][1], _AdditionalLightsWorldToShadow[30][1][1], _AdditionalLightsWorldToShadow[30][2][1], _AdditionalLightsWorldToShadow[30][3][1]); fragment_uniform_buffer_4[411] = float4(_AdditionalLightsWorldToShadow[30][0][2], _AdditionalLightsWorldToShadow[30][1][2], _AdditionalLightsWorldToShadow[30][2][2], _AdditionalLightsWorldToShadow[30][3][2]); fragment_uniform_buffer_4[412] = float4(_AdditionalLightsWorldToShadow[30][0][3], _AdditionalLightsWorldToShadow[30][1][3], _AdditionalLightsWorldToShadow[30][2][3], _AdditionalLightsWorldToShadow[30][3][3]); fragment_uniform_buffer_4[413] = float4(_AdditionalLightsWorldToShadow[31][0][0], _AdditionalLightsWorldToShadow[31][1][0], _AdditionalLightsWorldToShadow[31][2][0], _AdditionalLightsWorldToShadow[31][3][0]); fragment_uniform_buffer_4[414] = float4(_AdditionalLightsWorldToShadow[31][0][1], _AdditionalLightsWorldToShadow[31][1][1], _AdditionalLightsWorldToShadow[31][2][1], _AdditionalLightsWorldToShadow[31][3][1]); fragment_uniform_buffer_4[415] = float4(_AdditionalLightsWorldToShadow[31][0][2], _AdditionalLightsWorldToShadow[31][1][2], _AdditionalLightsWorldToShadow[31][2][2], _AdditionalLightsWorldToShadow[31][3][2]); fragment_uniform_buffer_4[416] = float4(_AdditionalLightsWorldToShadow[31][0][3], _AdditionalLightsWorldToShadow[31][1][3], _AdditionalLightsWorldToShadow[31][2][3], _AdditionalLightsWorldToShadow[31][3][3]); fragment_uniform_buffer_4[417] = float4(_AdditionalLightsWorldToShadow[32][0][0], _AdditionalLightsWorldToShadow[32][1][0], _AdditionalLightsWorldToShadow[32][2][0], _AdditionalLightsWorldToShadow[32][3][0]); fragment_uniform_buffer_4[418] = float4(_AdditionalLightsWorldToShadow[32][0][1], _AdditionalLightsWorldToShadow[32][1][1], _AdditionalLightsWorldToShadow[32][2][1], _AdditionalLightsWorldToShadow[32][3][1]); fragment_uniform_buffer_4[419] = float4(_AdditionalLightsWorldToShadow[32][0][2], _AdditionalLightsWorldToShadow[32][1][2], _AdditionalLightsWorldToShadow[32][2][2], _AdditionalLightsWorldToShadow[32][3][2]); fragment_uniform_buffer_4[420] = float4(_AdditionalLightsWorldToShadow[32][0][3], _AdditionalLightsWorldToShadow[32][1][3], _AdditionalLightsWorldToShadow[32][2][3], _AdditionalLightsWorldToShadow[32][3][3]); fragment_uniform_buffer_4[421] = float4(_AdditionalLightsWorldToShadow[33][0][0], _AdditionalLightsWorldToShadow[33][1][0], _AdditionalLightsWorldToShadow[33][2][0], _AdditionalLightsWorldToShadow[33][3][0]); fragment_uniform_buffer_4[422] = float4(_AdditionalLightsWorldToShadow[33][0][1], _AdditionalLightsWorldToShadow[33][1][1], _AdditionalLightsWorldToShadow[33][2][1], _AdditionalLightsWorldToShadow[33][3][1]); fragment_uniform_buffer_4[423] = float4(_AdditionalLightsWorldToShadow[33][0][2], _AdditionalLightsWorldToShadow[33][1][2], _AdditionalLightsWorldToShadow[33][2][2], _AdditionalLightsWorldToShadow[33][3][2]); fragment_uniform_buffer_4[424] = float4(_AdditionalLightsWorldToShadow[33][0][3], _AdditionalLightsWorldToShadow[33][1][3], _AdditionalLightsWorldToShadow[33][2][3], _AdditionalLightsWorldToShadow[33][3][3]); fragment_uniform_buffer_4[425] = float4(_AdditionalLightsWorldToShadow[34][0][0], _AdditionalLightsWorldToShadow[34][1][0], _AdditionalLightsWorldToShadow[34][2][0], _AdditionalLightsWorldToShadow[34][3][0]); fragment_uniform_buffer_4[426] = float4(_AdditionalLightsWorldToShadow[34][0][1], _AdditionalLightsWorldToShadow[34][1][1], _AdditionalLightsWorldToShadow[34][2][1], _AdditionalLightsWorldToShadow[34][3][1]); fragment_uniform_buffer_4[427] = float4(_AdditionalLightsWorldToShadow[34][0][2], _AdditionalLightsWorldToShadow[34][1][2], _AdditionalLightsWorldToShadow[34][2][2], _AdditionalLightsWorldToShadow[34][3][2]); fragment_uniform_buffer_4[428] = float4(_AdditionalLightsWorldToShadow[34][0][3], _AdditionalLightsWorldToShadow[34][1][3], _AdditionalLightsWorldToShadow[34][2][3], _AdditionalLightsWorldToShadow[34][3][3]); fragment_uniform_buffer_4[429] = float4(_AdditionalLightsWorldToShadow[35][0][0], _AdditionalLightsWorldToShadow[35][1][0], _AdditionalLightsWorldToShadow[35][2][0], _AdditionalLightsWorldToShadow[35][3][0]); fragment_uniform_buffer_4[430] = float4(_AdditionalLightsWorldToShadow[35][0][1], _AdditionalLightsWorldToShadow[35][1][1], _AdditionalLightsWorldToShadow[35][2][1], _AdditionalLightsWorldToShadow[35][3][1]); fragment_uniform_buffer_4[431] = float4(_AdditionalLightsWorldToShadow[35][0][2], _AdditionalLightsWorldToShadow[35][1][2], _AdditionalLightsWorldToShadow[35][2][2], _AdditionalLightsWorldToShadow[35][3][2]); fragment_uniform_buffer_4[432] = float4(_AdditionalLightsWorldToShadow[35][0][3], _AdditionalLightsWorldToShadow[35][1][3], _AdditionalLightsWorldToShadow[35][2][3], _AdditionalLightsWorldToShadow[35][3][3]); fragment_uniform_buffer_4[433] = float4(_AdditionalLightsWorldToShadow[36][0][0], _AdditionalLightsWorldToShadow[36][1][0], _AdditionalLightsWorldToShadow[36][2][0], _AdditionalLightsWorldToShadow[36][3][0]); fragment_uniform_buffer_4[434] = float4(_AdditionalLightsWorldToShadow[36][0][1], _AdditionalLightsWorldToShadow[36][1][1], _AdditionalLightsWorldToShadow[36][2][1], _AdditionalLightsWorldToShadow[36][3][1]); fragment_uniform_buffer_4[435] = float4(_AdditionalLightsWorldToShadow[36][0][2], _AdditionalLightsWorldToShadow[36][1][2], _AdditionalLightsWorldToShadow[36][2][2], _AdditionalLightsWorldToShadow[36][3][2]); fragment_uniform_buffer_4[436] = float4(_AdditionalLightsWorldToShadow[36][0][3], _AdditionalLightsWorldToShadow[36][1][3], _AdditionalLightsWorldToShadow[36][2][3], _AdditionalLightsWorldToShadow[36][3][3]); fragment_uniform_buffer_4[437] = float4(_AdditionalLightsWorldToShadow[37][0][0], _AdditionalLightsWorldToShadow[37][1][0], _AdditionalLightsWorldToShadow[37][2][0], _AdditionalLightsWorldToShadow[37][3][0]); fragment_uniform_buffer_4[438] = float4(_AdditionalLightsWorldToShadow[37][0][1], _AdditionalLightsWorldToShadow[37][1][1], _AdditionalLightsWorldToShadow[37][2][1], _AdditionalLightsWorldToShadow[37][3][1]); fragment_uniform_buffer_4[439] = float4(_AdditionalLightsWorldToShadow[37][0][2], _AdditionalLightsWorldToShadow[37][1][2], _AdditionalLightsWorldToShadow[37][2][2], _AdditionalLightsWorldToShadow[37][3][2]); fragment_uniform_buffer_4[440] = float4(_AdditionalLightsWorldToShadow[37][0][3], _AdditionalLightsWorldToShadow[37][1][3], _AdditionalLightsWorldToShadow[37][2][3], _AdditionalLightsWorldToShadow[37][3][3]); fragment_uniform_buffer_4[441] = float4(_AdditionalLightsWorldToShadow[38][0][0], _AdditionalLightsWorldToShadow[38][1][0], _AdditionalLightsWorldToShadow[38][2][0], _AdditionalLightsWorldToShadow[38][3][0]); fragment_uniform_buffer_4[442] = float4(_AdditionalLightsWorldToShadow[38][0][1], _AdditionalLightsWorldToShadow[38][1][1], _AdditionalLightsWorldToShadow[38][2][1], _AdditionalLightsWorldToShadow[38][3][1]); fragment_uniform_buffer_4[443] = float4(_AdditionalLightsWorldToShadow[38][0][2], _AdditionalLightsWorldToShadow[38][1][2], _AdditionalLightsWorldToShadow[38][2][2], _AdditionalLightsWorldToShadow[38][3][2]); fragment_uniform_buffer_4[444] = float4(_AdditionalLightsWorldToShadow[38][0][3], _AdditionalLightsWorldToShadow[38][1][3], _AdditionalLightsWorldToShadow[38][2][3], _AdditionalLightsWorldToShadow[38][3][3]); fragment_uniform_buffer_4[445] = float4(_AdditionalLightsWorldToShadow[39][0][0], _AdditionalLightsWorldToShadow[39][1][0], _AdditionalLightsWorldToShadow[39][2][0], _AdditionalLightsWorldToShadow[39][3][0]); fragment_uniform_buffer_4[446] = float4(_AdditionalLightsWorldToShadow[39][0][1], _AdditionalLightsWorldToShadow[39][1][1], _AdditionalLightsWorldToShadow[39][2][1], _AdditionalLightsWorldToShadow[39][3][1]); fragment_uniform_buffer_4[447] = float4(_AdditionalLightsWorldToShadow[39][0][2], _AdditionalLightsWorldToShadow[39][1][2], _AdditionalLightsWorldToShadow[39][2][2], _AdditionalLightsWorldToShadow[39][3][2]); fragment_uniform_buffer_4[448] = float4(_AdditionalLightsWorldToShadow[39][0][3], _AdditionalLightsWorldToShadow[39][1][3], _AdditionalLightsWorldToShadow[39][2][3], _AdditionalLightsWorldToShadow[39][3][3]); fragment_uniform_buffer_4[449] = float4(_AdditionalLightsWorldToShadow[40][0][0], _AdditionalLightsWorldToShadow[40][1][0], _AdditionalLightsWorldToShadow[40][2][0], _AdditionalLightsWorldToShadow[40][3][0]); fragment_uniform_buffer_4[450] = float4(_AdditionalLightsWorldToShadow[40][0][1], _AdditionalLightsWorldToShadow[40][1][1], _AdditionalLightsWorldToShadow[40][2][1], _AdditionalLightsWorldToShadow[40][3][1]); fragment_uniform_buffer_4[451] = float4(_AdditionalLightsWorldToShadow[40][0][2], _AdditionalLightsWorldToShadow[40][1][2], _AdditionalLightsWorldToShadow[40][2][2], _AdditionalLightsWorldToShadow[40][3][2]); fragment_uniform_buffer_4[452] = float4(_AdditionalLightsWorldToShadow[40][0][3], _AdditionalLightsWorldToShadow[40][1][3], _AdditionalLightsWorldToShadow[40][2][3], _AdditionalLightsWorldToShadow[40][3][3]); fragment_uniform_buffer_4[453] = float4(_AdditionalLightsWorldToShadow[41][0][0], _AdditionalLightsWorldToShadow[41][1][0], _AdditionalLightsWorldToShadow[41][2][0], _AdditionalLightsWorldToShadow[41][3][0]); fragment_uniform_buffer_4[454] = float4(_AdditionalLightsWorldToShadow[41][0][1], _AdditionalLightsWorldToShadow[41][1][1], _AdditionalLightsWorldToShadow[41][2][1], _AdditionalLightsWorldToShadow[41][3][1]); fragment_uniform_buffer_4[455] = float4(_AdditionalLightsWorldToShadow[41][0][2], _AdditionalLightsWorldToShadow[41][1][2], _AdditionalLightsWorldToShadow[41][2][2], _AdditionalLightsWorldToShadow[41][3][2]); fragment_uniform_buffer_4[456] = float4(_AdditionalLightsWorldToShadow[41][0][3], _AdditionalLightsWorldToShadow[41][1][3], _AdditionalLightsWorldToShadow[41][2][3], _AdditionalLightsWorldToShadow[41][3][3]); fragment_uniform_buffer_4[457] = float4(_AdditionalLightsWorldToShadow[42][0][0], _AdditionalLightsWorldToShadow[42][1][0], _AdditionalLightsWorldToShadow[42][2][0], _AdditionalLightsWorldToShadow[42][3][0]); fragment_uniform_buffer_4[458] = float4(_AdditionalLightsWorldToShadow[42][0][1], _AdditionalLightsWorldToShadow[42][1][1], _AdditionalLightsWorldToShadow[42][2][1], _AdditionalLightsWorldToShadow[42][3][1]); fragment_uniform_buffer_4[459] = float4(_AdditionalLightsWorldToShadow[42][0][2], _AdditionalLightsWorldToShadow[42][1][2], _AdditionalLightsWorldToShadow[42][2][2], _AdditionalLightsWorldToShadow[42][3][2]); fragment_uniform_buffer_4[460] = float4(_AdditionalLightsWorldToShadow[42][0][3], _AdditionalLightsWorldToShadow[42][1][3], _AdditionalLightsWorldToShadow[42][2][3], _AdditionalLightsWorldToShadow[42][3][3]); fragment_uniform_buffer_4[461] = float4(_AdditionalLightsWorldToShadow[43][0][0], _AdditionalLightsWorldToShadow[43][1][0], _AdditionalLightsWorldToShadow[43][2][0], _AdditionalLightsWorldToShadow[43][3][0]); fragment_uniform_buffer_4[462] = float4(_AdditionalLightsWorldToShadow[43][0][1], _AdditionalLightsWorldToShadow[43][1][1], _AdditionalLightsWorldToShadow[43][2][1], _AdditionalLightsWorldToShadow[43][3][1]); fragment_uniform_buffer_4[463] = float4(_AdditionalLightsWorldToShadow[43][0][2], _AdditionalLightsWorldToShadow[43][1][2], _AdditionalLightsWorldToShadow[43][2][2], _AdditionalLightsWorldToShadow[43][3][2]); fragment_uniform_buffer_4[464] = float4(_AdditionalLightsWorldToShadow[43][0][3], _AdditionalLightsWorldToShadow[43][1][3], _AdditionalLightsWorldToShadow[43][2][3], _AdditionalLightsWorldToShadow[43][3][3]); fragment_uniform_buffer_4[465] = float4(_AdditionalLightsWorldToShadow[44][0][0], _AdditionalLightsWorldToShadow[44][1][0], _AdditionalLightsWorldToShadow[44][2][0], _AdditionalLightsWorldToShadow[44][3][0]); fragment_uniform_buffer_4[466] = float4(_AdditionalLightsWorldToShadow[44][0][1], _AdditionalLightsWorldToShadow[44][1][1], _AdditionalLightsWorldToShadow[44][2][1], _AdditionalLightsWorldToShadow[44][3][1]); fragment_uniform_buffer_4[467] = float4(_AdditionalLightsWorldToShadow[44][0][2], _AdditionalLightsWorldToShadow[44][1][2], _AdditionalLightsWorldToShadow[44][2][2], _AdditionalLightsWorldToShadow[44][3][2]); fragment_uniform_buffer_4[468] = float4(_AdditionalLightsWorldToShadow[44][0][3], _AdditionalLightsWorldToShadow[44][1][3], _AdditionalLightsWorldToShadow[44][2][3], _AdditionalLightsWorldToShadow[44][3][3]); fragment_uniform_buffer_4[469] = float4(_AdditionalLightsWorldToShadow[45][0][0], _AdditionalLightsWorldToShadow[45][1][0], _AdditionalLightsWorldToShadow[45][2][0], _AdditionalLightsWorldToShadow[45][3][0]); fragment_uniform_buffer_4[470] = float4(_AdditionalLightsWorldToShadow[45][0][1], _AdditionalLightsWorldToShadow[45][1][1], _AdditionalLightsWorldToShadow[45][2][1], _AdditionalLightsWorldToShadow[45][3][1]); fragment_uniform_buffer_4[471] = float4(_AdditionalLightsWorldToShadow[45][0][2], _AdditionalLightsWorldToShadow[45][1][2], _AdditionalLightsWorldToShadow[45][2][2], _AdditionalLightsWorldToShadow[45][3][2]); fragment_uniform_buffer_4[472] = float4(_AdditionalLightsWorldToShadow[45][0][3], _AdditionalLightsWorldToShadow[45][1][3], _AdditionalLightsWorldToShadow[45][2][3], _AdditionalLightsWorldToShadow[45][3][3]); fragment_uniform_buffer_4[473] = float4(_AdditionalLightsWorldToShadow[46][0][0], _AdditionalLightsWorldToShadow[46][1][0], _AdditionalLightsWorldToShadow[46][2][0], _AdditionalLightsWorldToShadow[46][3][0]); fragment_uniform_buffer_4[474] = float4(_AdditionalLightsWorldToShadow[46][0][1], _AdditionalLightsWorldToShadow[46][1][1], _AdditionalLightsWorldToShadow[46][2][1], _AdditionalLightsWorldToShadow[46][3][1]); fragment_uniform_buffer_4[475] = float4(_AdditionalLightsWorldToShadow[46][0][2], _AdditionalLightsWorldToShadow[46][1][2], _AdditionalLightsWorldToShadow[46][2][2], _AdditionalLightsWorldToShadow[46][3][2]); fragment_uniform_buffer_4[476] = float4(_AdditionalLightsWorldToShadow[46][0][3], _AdditionalLightsWorldToShadow[46][1][3], _AdditionalLightsWorldToShadow[46][2][3], _AdditionalLightsWorldToShadow[46][3][3]); fragment_uniform_buffer_4[477] = float4(_AdditionalLightsWorldToShadow[47][0][0], _AdditionalLightsWorldToShadow[47][1][0], _AdditionalLightsWorldToShadow[47][2][0], _AdditionalLightsWorldToShadow[47][3][0]); fragment_uniform_buffer_4[478] = float4(_AdditionalLightsWorldToShadow[47][0][1], _AdditionalLightsWorldToShadow[47][1][1], _AdditionalLightsWorldToShadow[47][2][1], _AdditionalLightsWorldToShadow[47][3][1]); fragment_uniform_buffer_4[479] = float4(_AdditionalLightsWorldToShadow[47][0][2], _AdditionalLightsWorldToShadow[47][1][2], _AdditionalLightsWorldToShadow[47][2][2], _AdditionalLightsWorldToShadow[47][3][2]); fragment_uniform_buffer_4[480] = float4(_AdditionalLightsWorldToShadow[47][0][3], _AdditionalLightsWorldToShadow[47][1][3], _AdditionalLightsWorldToShadow[47][2][3], _AdditionalLightsWorldToShadow[47][3][3]); fragment_uniform_buffer_4[481] = float4(_AdditionalLightsWorldToShadow[48][0][0], _AdditionalLightsWorldToShadow[48][1][0], _AdditionalLightsWorldToShadow[48][2][0], _AdditionalLightsWorldToShadow[48][3][0]); fragment_uniform_buffer_4[482] = float4(_AdditionalLightsWorldToShadow[48][0][1], _AdditionalLightsWorldToShadow[48][1][1], _AdditionalLightsWorldToShadow[48][2][1], _AdditionalLightsWorldToShadow[48][3][1]); fragment_uniform_buffer_4[483] = float4(_AdditionalLightsWorldToShadow[48][0][2], _AdditionalLightsWorldToShadow[48][1][2], _AdditionalLightsWorldToShadow[48][2][2], _AdditionalLightsWorldToShadow[48][3][2]); fragment_uniform_buffer_4[484] = float4(_AdditionalLightsWorldToShadow[48][0][3], _AdditionalLightsWorldToShadow[48][1][3], _AdditionalLightsWorldToShadow[48][2][3], _AdditionalLightsWorldToShadow[48][3][3]); fragment_uniform_buffer_4[485] = float4(_AdditionalLightsWorldToShadow[49][0][0], _AdditionalLightsWorldToShadow[49][1][0], _AdditionalLightsWorldToShadow[49][2][0], _AdditionalLightsWorldToShadow[49][3][0]); fragment_uniform_buffer_4[486] = float4(_AdditionalLightsWorldToShadow[49][0][1], _AdditionalLightsWorldToShadow[49][1][1], _AdditionalLightsWorldToShadow[49][2][1], _AdditionalLightsWorldToShadow[49][3][1]); fragment_uniform_buffer_4[487] = float4(_AdditionalLightsWorldToShadow[49][0][2], _AdditionalLightsWorldToShadow[49][1][2], _AdditionalLightsWorldToShadow[49][2][2], _AdditionalLightsWorldToShadow[49][3][2]); fragment_uniform_buffer_4[488] = float4(_AdditionalLightsWorldToShadow[49][0][3], _AdditionalLightsWorldToShadow[49][1][3], _AdditionalLightsWorldToShadow[49][2][3], _AdditionalLightsWorldToShadow[49][3][3]); fragment_uniform_buffer_4[489] = float4(_AdditionalLightsWorldToShadow[50][0][0], _AdditionalLightsWorldToShadow[50][1][0], _AdditionalLightsWorldToShadow[50][2][0], _AdditionalLightsWorldToShadow[50][3][0]); fragment_uniform_buffer_4[490] = float4(_AdditionalLightsWorldToShadow[50][0][1], _AdditionalLightsWorldToShadow[50][1][1], _AdditionalLightsWorldToShadow[50][2][1], _AdditionalLightsWorldToShadow[50][3][1]); fragment_uniform_buffer_4[491] = float4(_AdditionalLightsWorldToShadow[50][0][2], _AdditionalLightsWorldToShadow[50][1][2], _AdditionalLightsWorldToShadow[50][2][2], _AdditionalLightsWorldToShadow[50][3][2]); fragment_uniform_buffer_4[492] = float4(_AdditionalLightsWorldToShadow[50][0][3], _AdditionalLightsWorldToShadow[50][1][3], _AdditionalLightsWorldToShadow[50][2][3], _AdditionalLightsWorldToShadow[50][3][3]); fragment_uniform_buffer_4[493] = float4(_AdditionalLightsWorldToShadow[51][0][0], _AdditionalLightsWorldToShadow[51][1][0], _AdditionalLightsWorldToShadow[51][2][0], _AdditionalLightsWorldToShadow[51][3][0]); fragment_uniform_buffer_4[494] = float4(_AdditionalLightsWorldToShadow[51][0][1], _AdditionalLightsWorldToShadow[51][1][1], _AdditionalLightsWorldToShadow[51][2][1], _AdditionalLightsWorldToShadow[51][3][1]); fragment_uniform_buffer_4[495] = float4(_AdditionalLightsWorldToShadow[51][0][2], _AdditionalLightsWorldToShadow[51][1][2], _AdditionalLightsWorldToShadow[51][2][2], _AdditionalLightsWorldToShadow[51][3][2]); fragment_uniform_buffer_4[496] = float4(_AdditionalLightsWorldToShadow[51][0][3], _AdditionalLightsWorldToShadow[51][1][3], _AdditionalLightsWorldToShadow[51][2][3], _AdditionalLightsWorldToShadow[51][3][3]); fragment_uniform_buffer_4[497] = float4(_AdditionalLightsWorldToShadow[52][0][0], _AdditionalLightsWorldToShadow[52][1][0], _AdditionalLightsWorldToShadow[52][2][0], _AdditionalLightsWorldToShadow[52][3][0]); fragment_uniform_buffer_4[498] = float4(_AdditionalLightsWorldToShadow[52][0][1], _AdditionalLightsWorldToShadow[52][1][1], _AdditionalLightsWorldToShadow[52][2][1], _AdditionalLightsWorldToShadow[52][3][1]); fragment_uniform_buffer_4[499] = float4(_AdditionalLightsWorldToShadow[52][0][2], _AdditionalLightsWorldToShadow[52][1][2], _AdditionalLightsWorldToShadow[52][2][2], _AdditionalLightsWorldToShadow[52][3][2]); fragment_uniform_buffer_4[500] = float4(_AdditionalLightsWorldToShadow[52][0][3], _AdditionalLightsWorldToShadow[52][1][3], _AdditionalLightsWorldToShadow[52][2][3], _AdditionalLightsWorldToShadow[52][3][3]); fragment_uniform_buffer_4[501] = float4(_AdditionalLightsWorldToShadow[53][0][0], _AdditionalLightsWorldToShadow[53][1][0], _AdditionalLightsWorldToShadow[53][2][0], _AdditionalLightsWorldToShadow[53][3][0]); fragment_uniform_buffer_4[502] = float4(_AdditionalLightsWorldToShadow[53][0][1], _AdditionalLightsWorldToShadow[53][1][1], _AdditionalLightsWorldToShadow[53][2][1], _AdditionalLightsWorldToShadow[53][3][1]); fragment_uniform_buffer_4[503] = float4(_AdditionalLightsWorldToShadow[53][0][2], _AdditionalLightsWorldToShadow[53][1][2], _AdditionalLightsWorldToShadow[53][2][2], _AdditionalLightsWorldToShadow[53][3][2]); fragment_uniform_buffer_4[504] = float4(_AdditionalLightsWorldToShadow[53][0][3], _AdditionalLightsWorldToShadow[53][1][3], _AdditionalLightsWorldToShadow[53][2][3], _AdditionalLightsWorldToShadow[53][3][3]); fragment_uniform_buffer_4[505] = float4(_AdditionalLightsWorldToShadow[54][0][0], _AdditionalLightsWorldToShadow[54][1][0], _AdditionalLightsWorldToShadow[54][2][0], _AdditionalLightsWorldToShadow[54][3][0]); fragment_uniform_buffer_4[506] = float4(_AdditionalLightsWorldToShadow[54][0][1], _AdditionalLightsWorldToShadow[54][1][1], _AdditionalLightsWorldToShadow[54][2][1], _AdditionalLightsWorldToShadow[54][3][1]); fragment_uniform_buffer_4[507] = float4(_AdditionalLightsWorldToShadow[54][0][2], _AdditionalLightsWorldToShadow[54][1][2], _AdditionalLightsWorldToShadow[54][2][2], _AdditionalLightsWorldToShadow[54][3][2]); fragment_uniform_buffer_4[508] = float4(_AdditionalLightsWorldToShadow[54][0][3], _AdditionalLightsWorldToShadow[54][1][3], _AdditionalLightsWorldToShadow[54][2][3], _AdditionalLightsWorldToShadow[54][3][3]); fragment_uniform_buffer_4[509] = float4(_AdditionalLightsWorldToShadow[55][0][0], _AdditionalLightsWorldToShadow[55][1][0], _AdditionalLightsWorldToShadow[55][2][0], _AdditionalLightsWorldToShadow[55][3][0]); fragment_uniform_buffer_4[510] = float4(_AdditionalLightsWorldToShadow[55][0][1], _AdditionalLightsWorldToShadow[55][1][1], _AdditionalLightsWorldToShadow[55][2][1], _AdditionalLightsWorldToShadow[55][3][1]); fragment_uniform_buffer_4[511] = float4(_AdditionalLightsWorldToShadow[55][0][2], _AdditionalLightsWorldToShadow[55][1][2], _AdditionalLightsWorldToShadow[55][2][2], _AdditionalLightsWorldToShadow[55][3][2]); fragment_uniform_buffer_4[512] = float4(_AdditionalLightsWorldToShadow[55][0][3], _AdditionalLightsWorldToShadow[55][1][3], _AdditionalLightsWorldToShadow[55][2][3], _AdditionalLightsWorldToShadow[55][3][3]); fragment_uniform_buffer_4[513] = float4(_AdditionalLightsWorldToShadow[56][0][0], _AdditionalLightsWorldToShadow[56][1][0], _AdditionalLightsWorldToShadow[56][2][0], _AdditionalLightsWorldToShadow[56][3][0]); fragment_uniform_buffer_4[514] = float4(_AdditionalLightsWorldToShadow[56][0][1], _AdditionalLightsWorldToShadow[56][1][1], _AdditionalLightsWorldToShadow[56][2][1], _AdditionalLightsWorldToShadow[56][3][1]); fragment_uniform_buffer_4[515] = float4(_AdditionalLightsWorldToShadow[56][0][2], _AdditionalLightsWorldToShadow[56][1][2], _AdditionalLightsWorldToShadow[56][2][2], _AdditionalLightsWorldToShadow[56][3][2]); fragment_uniform_buffer_4[516] = float4(_AdditionalLightsWorldToShadow[56][0][3], _AdditionalLightsWorldToShadow[56][1][3], _AdditionalLightsWorldToShadow[56][2][3], _AdditionalLightsWorldToShadow[56][3][3]); fragment_uniform_buffer_4[517] = float4(_AdditionalLightsWorldToShadow[57][0][0], _AdditionalLightsWorldToShadow[57][1][0], _AdditionalLightsWorldToShadow[57][2][0], _AdditionalLightsWorldToShadow[57][3][0]); fragment_uniform_buffer_4[518] = float4(_AdditionalLightsWorldToShadow[57][0][1], _AdditionalLightsWorldToShadow[57][1][1], _AdditionalLightsWorldToShadow[57][2][1], _AdditionalLightsWorldToShadow[57][3][1]); fragment_uniform_buffer_4[519] = float4(_AdditionalLightsWorldToShadow[57][0][2], _AdditionalLightsWorldToShadow[57][1][2], _AdditionalLightsWorldToShadow[57][2][2], _AdditionalLightsWorldToShadow[57][3][2]); fragment_uniform_buffer_4[520] = float4(_AdditionalLightsWorldToShadow[57][0][3], _AdditionalLightsWorldToShadow[57][1][3], _AdditionalLightsWorldToShadow[57][2][3], _AdditionalLightsWorldToShadow[57][3][3]); fragment_uniform_buffer_4[521] = float4(_AdditionalLightsWorldToShadow[58][0][0], _AdditionalLightsWorldToShadow[58][1][0], _AdditionalLightsWorldToShadow[58][2][0], _AdditionalLightsWorldToShadow[58][3][0]); fragment_uniform_buffer_4[522] = float4(_AdditionalLightsWorldToShadow[58][0][1], _AdditionalLightsWorldToShadow[58][1][1], _AdditionalLightsWorldToShadow[58][2][1], _AdditionalLightsWorldToShadow[58][3][1]); fragment_uniform_buffer_4[523] = float4(_AdditionalLightsWorldToShadow[58][0][2], _AdditionalLightsWorldToShadow[58][1][2], _AdditionalLightsWorldToShadow[58][2][2], _AdditionalLightsWorldToShadow[58][3][2]); fragment_uniform_buffer_4[524] = float4(_AdditionalLightsWorldToShadow[58][0][3], _AdditionalLightsWorldToShadow[58][1][3], _AdditionalLightsWorldToShadow[58][2][3], _AdditionalLightsWorldToShadow[58][3][3]); fragment_uniform_buffer_4[525] = float4(_AdditionalLightsWorldToShadow[59][0][0], _AdditionalLightsWorldToShadow[59][1][0], _AdditionalLightsWorldToShadow[59][2][0], _AdditionalLightsWorldToShadow[59][3][0]); fragment_uniform_buffer_4[526] = float4(_AdditionalLightsWorldToShadow[59][0][1], _AdditionalLightsWorldToShadow[59][1][1], _AdditionalLightsWorldToShadow[59][2][1], _AdditionalLightsWorldToShadow[59][3][1]); fragment_uniform_buffer_4[527] = float4(_AdditionalLightsWorldToShadow[59][0][2], _AdditionalLightsWorldToShadow[59][1][2], _AdditionalLightsWorldToShadow[59][2][2], _AdditionalLightsWorldToShadow[59][3][2]); fragment_uniform_buffer_4[528] = float4(_AdditionalLightsWorldToShadow[59][0][3], _AdditionalLightsWorldToShadow[59][1][3], _AdditionalLightsWorldToShadow[59][2][3], _AdditionalLightsWorldToShadow[59][3][3]); fragment_uniform_buffer_4[529] = float4(_AdditionalLightsWorldToShadow[60][0][0], _AdditionalLightsWorldToShadow[60][1][0], _AdditionalLightsWorldToShadow[60][2][0], _AdditionalLightsWorldToShadow[60][3][0]); fragment_uniform_buffer_4[530] = float4(_AdditionalLightsWorldToShadow[60][0][1], _AdditionalLightsWorldToShadow[60][1][1], _AdditionalLightsWorldToShadow[60][2][1], _AdditionalLightsWorldToShadow[60][3][1]); fragment_uniform_buffer_4[531] = float4(_AdditionalLightsWorldToShadow[60][0][2], _AdditionalLightsWorldToShadow[60][1][2], _AdditionalLightsWorldToShadow[60][2][2], _AdditionalLightsWorldToShadow[60][3][2]); fragment_uniform_buffer_4[532] = float4(_AdditionalLightsWorldToShadow[60][0][3], _AdditionalLightsWorldToShadow[60][1][3], _AdditionalLightsWorldToShadow[60][2][3], _AdditionalLightsWorldToShadow[60][3][3]); fragment_uniform_buffer_4[533] = float4(_AdditionalLightsWorldToShadow[61][0][0], _AdditionalLightsWorldToShadow[61][1][0], _AdditionalLightsWorldToShadow[61][2][0], _AdditionalLightsWorldToShadow[61][3][0]); fragment_uniform_buffer_4[534] = float4(_AdditionalLightsWorldToShadow[61][0][1], _AdditionalLightsWorldToShadow[61][1][1], _AdditionalLightsWorldToShadow[61][2][1], _AdditionalLightsWorldToShadow[61][3][1]); fragment_uniform_buffer_4[535] = float4(_AdditionalLightsWorldToShadow[61][0][2], _AdditionalLightsWorldToShadow[61][1][2], _AdditionalLightsWorldToShadow[61][2][2], _AdditionalLightsWorldToShadow[61][3][2]); fragment_uniform_buffer_4[536] = float4(_AdditionalLightsWorldToShadow[61][0][3], _AdditionalLightsWorldToShadow[61][1][3], _AdditionalLightsWorldToShadow[61][2][3], _AdditionalLightsWorldToShadow[61][3][3]); fragment_uniform_buffer_4[537] = float4(_AdditionalLightsWorldToShadow[62][0][0], _AdditionalLightsWorldToShadow[62][1][0], _AdditionalLightsWorldToShadow[62][2][0], _AdditionalLightsWorldToShadow[62][3][0]); fragment_uniform_buffer_4[538] = float4(_AdditionalLightsWorldToShadow[62][0][1], _AdditionalLightsWorldToShadow[62][1][1], _AdditionalLightsWorldToShadow[62][2][1], _AdditionalLightsWorldToShadow[62][3][1]); fragment_uniform_buffer_4[539] = float4(_AdditionalLightsWorldToShadow[62][0][2], _AdditionalLightsWorldToShadow[62][1][2], _AdditionalLightsWorldToShadow[62][2][2], _AdditionalLightsWorldToShadow[62][3][2]); fragment_uniform_buffer_4[540] = float4(_AdditionalLightsWorldToShadow[62][0][3], _AdditionalLightsWorldToShadow[62][1][3], _AdditionalLightsWorldToShadow[62][2][3], _AdditionalLightsWorldToShadow[62][3][3]); fragment_uniform_buffer_4[541] = float4(_AdditionalLightsWorldToShadow[63][0][0], _AdditionalLightsWorldToShadow[63][1][0], _AdditionalLightsWorldToShadow[63][2][0], _AdditionalLightsWorldToShadow[63][3][0]); fragment_uniform_buffer_4[542] = float4(_AdditionalLightsWorldToShadow[63][0][1], _AdditionalLightsWorldToShadow[63][1][1], _AdditionalLightsWorldToShadow[63][2][1], _AdditionalLightsWorldToShadow[63][3][1]); fragment_uniform_buffer_4[543] = float4(_AdditionalLightsWorldToShadow[63][0][2], _AdditionalLightsWorldToShadow[63][1][2], _AdditionalLightsWorldToShadow[63][2][2], _AdditionalLightsWorldToShadow[63][3][2]); fragment_uniform_buffer_4[544] = float4(_AdditionalLightsWorldToShadow[63][0][3], _AdditionalLightsWorldToShadow[63][1][3], _AdditionalLightsWorldToShadow[63][2][3], _AdditionalLightsWorldToShadow[63][3][3]); fragment_uniform_buffer_4[545] = float4(_AdditionalLightsWorldToShadow[64][0][0], _AdditionalLightsWorldToShadow[64][1][0], _AdditionalLightsWorldToShadow[64][2][0], _AdditionalLightsWorldToShadow[64][3][0]); fragment_uniform_buffer_4[546] = float4(_AdditionalLightsWorldToShadow[64][0][1], _AdditionalLightsWorldToShadow[64][1][1], _AdditionalLightsWorldToShadow[64][2][1], _AdditionalLightsWorldToShadow[64][3][1]); fragment_uniform_buffer_4[547] = float4(_AdditionalLightsWorldToShadow[64][0][2], _AdditionalLightsWorldToShadow[64][1][2], _AdditionalLightsWorldToShadow[64][2][2], _AdditionalLightsWorldToShadow[64][3][2]); fragment_uniform_buffer_4[548] = float4(_AdditionalLightsWorldToShadow[64][0][3], _AdditionalLightsWorldToShadow[64][1][3], _AdditionalLightsWorldToShadow[64][2][3], _AdditionalLightsWorldToShadow[64][3][3]); fragment_uniform_buffer_4[549] = float4(_AdditionalLightsWorldToShadow[65][0][0], _AdditionalLightsWorldToShadow[65][1][0], _AdditionalLightsWorldToShadow[65][2][0], _AdditionalLightsWorldToShadow[65][3][0]); fragment_uniform_buffer_4[550] = float4(_AdditionalLightsWorldToShadow[65][0][1], _AdditionalLightsWorldToShadow[65][1][1], _AdditionalLightsWorldToShadow[65][2][1], _AdditionalLightsWorldToShadow[65][3][1]); fragment_uniform_buffer_4[551] = float4(_AdditionalLightsWorldToShadow[65][0][2], _AdditionalLightsWorldToShadow[65][1][2], _AdditionalLightsWorldToShadow[65][2][2], _AdditionalLightsWorldToShadow[65][3][2]); fragment_uniform_buffer_4[552] = float4(_AdditionalLightsWorldToShadow[65][0][3], _AdditionalLightsWorldToShadow[65][1][3], _AdditionalLightsWorldToShadow[65][2][3], _AdditionalLightsWorldToShadow[65][3][3]); fragment_uniform_buffer_4[553] = float4(_AdditionalLightsWorldToShadow[66][0][0], _AdditionalLightsWorldToShadow[66][1][0], _AdditionalLightsWorldToShadow[66][2][0], _AdditionalLightsWorldToShadow[66][3][0]); fragment_uniform_buffer_4[554] = float4(_AdditionalLightsWorldToShadow[66][0][1], _AdditionalLightsWorldToShadow[66][1][1], _AdditionalLightsWorldToShadow[66][2][1], _AdditionalLightsWorldToShadow[66][3][1]); fragment_uniform_buffer_4[555] = float4(_AdditionalLightsWorldToShadow[66][0][2], _AdditionalLightsWorldToShadow[66][1][2], _AdditionalLightsWorldToShadow[66][2][2], _AdditionalLightsWorldToShadow[66][3][2]); fragment_uniform_buffer_4[556] = float4(_AdditionalLightsWorldToShadow[66][0][3], _AdditionalLightsWorldToShadow[66][1][3], _AdditionalLightsWorldToShadow[66][2][3], _AdditionalLightsWorldToShadow[66][3][3]); fragment_uniform_buffer_4[557] = float4(_AdditionalLightsWorldToShadow[67][0][0], _AdditionalLightsWorldToShadow[67][1][0], _AdditionalLightsWorldToShadow[67][2][0], _AdditionalLightsWorldToShadow[67][3][0]); fragment_uniform_buffer_4[558] = float4(_AdditionalLightsWorldToShadow[67][0][1], _AdditionalLightsWorldToShadow[67][1][1], _AdditionalLightsWorldToShadow[67][2][1], _AdditionalLightsWorldToShadow[67][3][1]); fragment_uniform_buffer_4[559] = float4(_AdditionalLightsWorldToShadow[67][0][2], _AdditionalLightsWorldToShadow[67][1][2], _AdditionalLightsWorldToShadow[67][2][2], _AdditionalLightsWorldToShadow[67][3][2]); fragment_uniform_buffer_4[560] = float4(_AdditionalLightsWorldToShadow[67][0][3], _AdditionalLightsWorldToShadow[67][1][3], _AdditionalLightsWorldToShadow[67][2][3], _AdditionalLightsWorldToShadow[67][3][3]); fragment_uniform_buffer_4[561] = float4(_AdditionalLightsWorldToShadow[68][0][0], _AdditionalLightsWorldToShadow[68][1][0], _AdditionalLightsWorldToShadow[68][2][0], _AdditionalLightsWorldToShadow[68][3][0]); fragment_uniform_buffer_4[562] = float4(_AdditionalLightsWorldToShadow[68][0][1], _AdditionalLightsWorldToShadow[68][1][1], _AdditionalLightsWorldToShadow[68][2][1], _AdditionalLightsWorldToShadow[68][3][1]); fragment_uniform_buffer_4[563] = float4(_AdditionalLightsWorldToShadow[68][0][2], _AdditionalLightsWorldToShadow[68][1][2], _AdditionalLightsWorldToShadow[68][2][2], _AdditionalLightsWorldToShadow[68][3][2]); fragment_uniform_buffer_4[564] = float4(_AdditionalLightsWorldToShadow[68][0][3], _AdditionalLightsWorldToShadow[68][1][3], _AdditionalLightsWorldToShadow[68][2][3], _AdditionalLightsWorldToShadow[68][3][3]); fragment_uniform_buffer_4[565] = float4(_AdditionalLightsWorldToShadow[69][0][0], _AdditionalLightsWorldToShadow[69][1][0], _AdditionalLightsWorldToShadow[69][2][0], _AdditionalLightsWorldToShadow[69][3][0]); fragment_uniform_buffer_4[566] = float4(_AdditionalLightsWorldToShadow[69][0][1], _AdditionalLightsWorldToShadow[69][1][1], _AdditionalLightsWorldToShadow[69][2][1], _AdditionalLightsWorldToShadow[69][3][1]); fragment_uniform_buffer_4[567] = float4(_AdditionalLightsWorldToShadow[69][0][2], _AdditionalLightsWorldToShadow[69][1][2], _AdditionalLightsWorldToShadow[69][2][2], _AdditionalLightsWorldToShadow[69][3][2]); fragment_uniform_buffer_4[568] = float4(_AdditionalLightsWorldToShadow[69][0][3], _AdditionalLightsWorldToShadow[69][1][3], _AdditionalLightsWorldToShadow[69][2][3], _AdditionalLightsWorldToShadow[69][3][3]); fragment_uniform_buffer_4[569] = float4(_AdditionalLightsWorldToShadow[70][0][0], _AdditionalLightsWorldToShadow[70][1][0], _AdditionalLightsWorldToShadow[70][2][0], _AdditionalLightsWorldToShadow[70][3][0]); fragment_uniform_buffer_4[570] = float4(_AdditionalLightsWorldToShadow[70][0][1], _AdditionalLightsWorldToShadow[70][1][1], _AdditionalLightsWorldToShadow[70][2][1], _AdditionalLightsWorldToShadow[70][3][1]); fragment_uniform_buffer_4[571] = float4(_AdditionalLightsWorldToShadow[70][0][2], _AdditionalLightsWorldToShadow[70][1][2], _AdditionalLightsWorldToShadow[70][2][2], _AdditionalLightsWorldToShadow[70][3][2]); fragment_uniform_buffer_4[572] = float4(_AdditionalLightsWorldToShadow[70][0][3], _AdditionalLightsWorldToShadow[70][1][3], _AdditionalLightsWorldToShadow[70][2][3], _AdditionalLightsWorldToShadow[70][3][3]); fragment_uniform_buffer_4[573] = float4(_AdditionalLightsWorldToShadow[71][0][0], _AdditionalLightsWorldToShadow[71][1][0], _AdditionalLightsWorldToShadow[71][2][0], _AdditionalLightsWorldToShadow[71][3][0]); fragment_uniform_buffer_4[574] = float4(_AdditionalLightsWorldToShadow[71][0][1], _AdditionalLightsWorldToShadow[71][1][1], _AdditionalLightsWorldToShadow[71][2][1], _AdditionalLightsWorldToShadow[71][3][1]); fragment_uniform_buffer_4[575] = float4(_AdditionalLightsWorldToShadow[71][0][2], _AdditionalLightsWorldToShadow[71][1][2], _AdditionalLightsWorldToShadow[71][2][2], _AdditionalLightsWorldToShadow[71][3][2]); fragment_uniform_buffer_4[576] = float4(_AdditionalLightsWorldToShadow[71][0][3], _AdditionalLightsWorldToShadow[71][1][3], _AdditionalLightsWorldToShadow[71][2][3], _AdditionalLightsWorldToShadow[71][3][3]); fragment_uniform_buffer_4[577] = float4(_AdditionalLightsWorldToShadow[72][0][0], _AdditionalLightsWorldToShadow[72][1][0], _AdditionalLightsWorldToShadow[72][2][0], _AdditionalLightsWorldToShadow[72][3][0]); fragment_uniform_buffer_4[578] = float4(_AdditionalLightsWorldToShadow[72][0][1], _AdditionalLightsWorldToShadow[72][1][1], _AdditionalLightsWorldToShadow[72][2][1], _AdditionalLightsWorldToShadow[72][3][1]); fragment_uniform_buffer_4[579] = float4(_AdditionalLightsWorldToShadow[72][0][2], _AdditionalLightsWorldToShadow[72][1][2], _AdditionalLightsWorldToShadow[72][2][2], _AdditionalLightsWorldToShadow[72][3][2]); fragment_uniform_buffer_4[580] = float4(_AdditionalLightsWorldToShadow[72][0][3], _AdditionalLightsWorldToShadow[72][1][3], _AdditionalLightsWorldToShadow[72][2][3], _AdditionalLightsWorldToShadow[72][3][3]); fragment_uniform_buffer_4[581] = float4(_AdditionalLightsWorldToShadow[73][0][0], _AdditionalLightsWorldToShadow[73][1][0], _AdditionalLightsWorldToShadow[73][2][0], _AdditionalLightsWorldToShadow[73][3][0]); fragment_uniform_buffer_4[582] = float4(_AdditionalLightsWorldToShadow[73][0][1], _AdditionalLightsWorldToShadow[73][1][1], _AdditionalLightsWorldToShadow[73][2][1], _AdditionalLightsWorldToShadow[73][3][1]); fragment_uniform_buffer_4[583] = float4(_AdditionalLightsWorldToShadow[73][0][2], _AdditionalLightsWorldToShadow[73][1][2], _AdditionalLightsWorldToShadow[73][2][2], _AdditionalLightsWorldToShadow[73][3][2]); fragment_uniform_buffer_4[584] = float4(_AdditionalLightsWorldToShadow[73][0][3], _AdditionalLightsWorldToShadow[73][1][3], _AdditionalLightsWorldToShadow[73][2][3], _AdditionalLightsWorldToShadow[73][3][3]); fragment_uniform_buffer_4[585] = float4(_AdditionalLightsWorldToShadow[74][0][0], _AdditionalLightsWorldToShadow[74][1][0], _AdditionalLightsWorldToShadow[74][2][0], _AdditionalLightsWorldToShadow[74][3][0]); fragment_uniform_buffer_4[586] = float4(_AdditionalLightsWorldToShadow[74][0][1], _AdditionalLightsWorldToShadow[74][1][1], _AdditionalLightsWorldToShadow[74][2][1], _AdditionalLightsWorldToShadow[74][3][1]); fragment_uniform_buffer_4[587] = float4(_AdditionalLightsWorldToShadow[74][0][2], _AdditionalLightsWorldToShadow[74][1][2], _AdditionalLightsWorldToShadow[74][2][2], _AdditionalLightsWorldToShadow[74][3][2]); fragment_uniform_buffer_4[588] = float4(_AdditionalLightsWorldToShadow[74][0][3], _AdditionalLightsWorldToShadow[74][1][3], _AdditionalLightsWorldToShadow[74][2][3], _AdditionalLightsWorldToShadow[74][3][3]); fragment_uniform_buffer_4[589] = float4(_AdditionalLightsWorldToShadow[75][0][0], _AdditionalLightsWorldToShadow[75][1][0], _AdditionalLightsWorldToShadow[75][2][0], _AdditionalLightsWorldToShadow[75][3][0]); fragment_uniform_buffer_4[590] = float4(_AdditionalLightsWorldToShadow[75][0][1], _AdditionalLightsWorldToShadow[75][1][1], _AdditionalLightsWorldToShadow[75][2][1], _AdditionalLightsWorldToShadow[75][3][1]); fragment_uniform_buffer_4[591] = float4(_AdditionalLightsWorldToShadow[75][0][2], _AdditionalLightsWorldToShadow[75][1][2], _AdditionalLightsWorldToShadow[75][2][2], _AdditionalLightsWorldToShadow[75][3][2]); fragment_uniform_buffer_4[592] = float4(_AdditionalLightsWorldToShadow[75][0][3], _AdditionalLightsWorldToShadow[75][1][3], _AdditionalLightsWorldToShadow[75][2][3], _AdditionalLightsWorldToShadow[75][3][3]); fragment_uniform_buffer_4[593] = float4(_AdditionalLightsWorldToShadow[76][0][0], _AdditionalLightsWorldToShadow[76][1][0], _AdditionalLightsWorldToShadow[76][2][0], _AdditionalLightsWorldToShadow[76][3][0]); fragment_uniform_buffer_4[594] = float4(_AdditionalLightsWorldToShadow[76][0][1], _AdditionalLightsWorldToShadow[76][1][1], _AdditionalLightsWorldToShadow[76][2][1], _AdditionalLightsWorldToShadow[76][3][1]); fragment_uniform_buffer_4[595] = float4(_AdditionalLightsWorldToShadow[76][0][2], _AdditionalLightsWorldToShadow[76][1][2], _AdditionalLightsWorldToShadow[76][2][2], _AdditionalLightsWorldToShadow[76][3][2]); fragment_uniform_buffer_4[596] = float4(_AdditionalLightsWorldToShadow[76][0][3], _AdditionalLightsWorldToShadow[76][1][3], _AdditionalLightsWorldToShadow[76][2][3], _AdditionalLightsWorldToShadow[76][3][3]); fragment_uniform_buffer_4[597] = float4(_AdditionalLightsWorldToShadow[77][0][0], _AdditionalLightsWorldToShadow[77][1][0], _AdditionalLightsWorldToShadow[77][2][0], _AdditionalLightsWorldToShadow[77][3][0]); fragment_uniform_buffer_4[598] = float4(_AdditionalLightsWorldToShadow[77][0][1], _AdditionalLightsWorldToShadow[77][1][1], _AdditionalLightsWorldToShadow[77][2][1], _AdditionalLightsWorldToShadow[77][3][1]); fragment_uniform_buffer_4[599] = float4(_AdditionalLightsWorldToShadow[77][0][2], _AdditionalLightsWorldToShadow[77][1][2], _AdditionalLightsWorldToShadow[77][2][2], _AdditionalLightsWorldToShadow[77][3][2]); fragment_uniform_buffer_4[600] = float4(_AdditionalLightsWorldToShadow[77][0][3], _AdditionalLightsWorldToShadow[77][1][3], _AdditionalLightsWorldToShadow[77][2][3], _AdditionalLightsWorldToShadow[77][3][3]); fragment_uniform_buffer_4[601] = float4(_AdditionalLightsWorldToShadow[78][0][0], _AdditionalLightsWorldToShadow[78][1][0], _AdditionalLightsWorldToShadow[78][2][0], _AdditionalLightsWorldToShadow[78][3][0]); fragment_uniform_buffer_4[602] = float4(_AdditionalLightsWorldToShadow[78][0][1], _AdditionalLightsWorldToShadow[78][1][1], _AdditionalLightsWorldToShadow[78][2][1], _AdditionalLightsWorldToShadow[78][3][1]); fragment_uniform_buffer_4[603] = float4(_AdditionalLightsWorldToShadow[78][0][2], _AdditionalLightsWorldToShadow[78][1][2], _AdditionalLightsWorldToShadow[78][2][2], _AdditionalLightsWorldToShadow[78][3][2]); fragment_uniform_buffer_4[604] = float4(_AdditionalLightsWorldToShadow[78][0][3], _AdditionalLightsWorldToShadow[78][1][3], _AdditionalLightsWorldToShadow[78][2][3], _AdditionalLightsWorldToShadow[78][3][3]); fragment_uniform_buffer_4[605] = float4(_AdditionalLightsWorldToShadow[79][0][0], _AdditionalLightsWorldToShadow[79][1][0], _AdditionalLightsWorldToShadow[79][2][0], _AdditionalLightsWorldToShadow[79][3][0]); fragment_uniform_buffer_4[606] = float4(_AdditionalLightsWorldToShadow[79][0][1], _AdditionalLightsWorldToShadow[79][1][1], _AdditionalLightsWorldToShadow[79][2][1], _AdditionalLightsWorldToShadow[79][3][1]); fragment_uniform_buffer_4[607] = float4(_AdditionalLightsWorldToShadow[79][0][2], _AdditionalLightsWorldToShadow[79][1][2], _AdditionalLightsWorldToShadow[79][2][2], _AdditionalLightsWorldToShadow[79][3][2]); fragment_uniform_buffer_4[608] = float4(_AdditionalLightsWorldToShadow[79][0][3], _AdditionalLightsWorldToShadow[79][1][3], _AdditionalLightsWorldToShadow[79][2][3], _AdditionalLightsWorldToShadow[79][3][3]); fragment_uniform_buffer_4[609] = float4(_AdditionalLightsWorldToShadow[80][0][0], _AdditionalLightsWorldToShadow[80][1][0], _AdditionalLightsWorldToShadow[80][2][0], _AdditionalLightsWorldToShadow[80][3][0]); fragment_uniform_buffer_4[610] = float4(_AdditionalLightsWorldToShadow[80][0][1], _AdditionalLightsWorldToShadow[80][1][1], _AdditionalLightsWorldToShadow[80][2][1], _AdditionalLightsWorldToShadow[80][3][1]); fragment_uniform_buffer_4[611] = float4(_AdditionalLightsWorldToShadow[80][0][2], _AdditionalLightsWorldToShadow[80][1][2], _AdditionalLightsWorldToShadow[80][2][2], _AdditionalLightsWorldToShadow[80][3][2]); fragment_uniform_buffer_4[612] = float4(_AdditionalLightsWorldToShadow[80][0][3], _AdditionalLightsWorldToShadow[80][1][3], _AdditionalLightsWorldToShadow[80][2][3], _AdditionalLightsWorldToShadow[80][3][3]); fragment_uniform_buffer_4[613] = float4(_AdditionalLightsWorldToShadow[81][0][0], _AdditionalLightsWorldToShadow[81][1][0], _AdditionalLightsWorldToShadow[81][2][0], _AdditionalLightsWorldToShadow[81][3][0]); fragment_uniform_buffer_4[614] = float4(_AdditionalLightsWorldToShadow[81][0][1], _AdditionalLightsWorldToShadow[81][1][1], _AdditionalLightsWorldToShadow[81][2][1], _AdditionalLightsWorldToShadow[81][3][1]); fragment_uniform_buffer_4[615] = float4(_AdditionalLightsWorldToShadow[81][0][2], _AdditionalLightsWorldToShadow[81][1][2], _AdditionalLightsWorldToShadow[81][2][2], _AdditionalLightsWorldToShadow[81][3][2]); fragment_uniform_buffer_4[616] = float4(_AdditionalLightsWorldToShadow[81][0][3], _AdditionalLightsWorldToShadow[81][1][3], _AdditionalLightsWorldToShadow[81][2][3], _AdditionalLightsWorldToShadow[81][3][3]); fragment_uniform_buffer_4[617] = float4(_AdditionalLightsWorldToShadow[82][0][0], _AdditionalLightsWorldToShadow[82][1][0], _AdditionalLightsWorldToShadow[82][2][0], _AdditionalLightsWorldToShadow[82][3][0]); fragment_uniform_buffer_4[618] = float4(_AdditionalLightsWorldToShadow[82][0][1], _AdditionalLightsWorldToShadow[82][1][1], _AdditionalLightsWorldToShadow[82][2][1], _AdditionalLightsWorldToShadow[82][3][1]); fragment_uniform_buffer_4[619] = float4(_AdditionalLightsWorldToShadow[82][0][2], _AdditionalLightsWorldToShadow[82][1][2], _AdditionalLightsWorldToShadow[82][2][2], _AdditionalLightsWorldToShadow[82][3][2]); fragment_uniform_buffer_4[620] = float4(_AdditionalLightsWorldToShadow[82][0][3], _AdditionalLightsWorldToShadow[82][1][3], _AdditionalLightsWorldToShadow[82][2][3], _AdditionalLightsWorldToShadow[82][3][3]); fragment_uniform_buffer_4[621] = float4(_AdditionalLightsWorldToShadow[83][0][0], _AdditionalLightsWorldToShadow[83][1][0], _AdditionalLightsWorldToShadow[83][2][0], _AdditionalLightsWorldToShadow[83][3][0]); fragment_uniform_buffer_4[622] = float4(_AdditionalLightsWorldToShadow[83][0][1], _AdditionalLightsWorldToShadow[83][1][1], _AdditionalLightsWorldToShadow[83][2][1], _AdditionalLightsWorldToShadow[83][3][1]); fragment_uniform_buffer_4[623] = float4(_AdditionalLightsWorldToShadow[83][0][2], _AdditionalLightsWorldToShadow[83][1][2], _AdditionalLightsWorldToShadow[83][2][2], _AdditionalLightsWorldToShadow[83][3][2]); fragment_uniform_buffer_4[624] = float4(_AdditionalLightsWorldToShadow[83][0][3], _AdditionalLightsWorldToShadow[83][1][3], _AdditionalLightsWorldToShadow[83][2][3], _AdditionalLightsWorldToShadow[83][3][3]); fragment_uniform_buffer_4[625] = float4(_AdditionalLightsWorldToShadow[84][0][0], _AdditionalLightsWorldToShadow[84][1][0], _AdditionalLightsWorldToShadow[84][2][0], _AdditionalLightsWorldToShadow[84][3][0]); fragment_uniform_buffer_4[626] = float4(_AdditionalLightsWorldToShadow[84][0][1], _AdditionalLightsWorldToShadow[84][1][1], _AdditionalLightsWorldToShadow[84][2][1], _AdditionalLightsWorldToShadow[84][3][1]); fragment_uniform_buffer_4[627] = float4(_AdditionalLightsWorldToShadow[84][0][2], _AdditionalLightsWorldToShadow[84][1][2], _AdditionalLightsWorldToShadow[84][2][2], _AdditionalLightsWorldToShadow[84][3][2]); fragment_uniform_buffer_4[628] = float4(_AdditionalLightsWorldToShadow[84][0][3], _AdditionalLightsWorldToShadow[84][1][3], _AdditionalLightsWorldToShadow[84][2][3], _AdditionalLightsWorldToShadow[84][3][3]); fragment_uniform_buffer_4[629] = float4(_AdditionalLightsWorldToShadow[85][0][0], _AdditionalLightsWorldToShadow[85][1][0], _AdditionalLightsWorldToShadow[85][2][0], _AdditionalLightsWorldToShadow[85][3][0]); fragment_uniform_buffer_4[630] = float4(_AdditionalLightsWorldToShadow[85][0][1], _AdditionalLightsWorldToShadow[85][1][1], _AdditionalLightsWorldToShadow[85][2][1], _AdditionalLightsWorldToShadow[85][3][1]); fragment_uniform_buffer_4[631] = float4(_AdditionalLightsWorldToShadow[85][0][2], _AdditionalLightsWorldToShadow[85][1][2], _AdditionalLightsWorldToShadow[85][2][2], _AdditionalLightsWorldToShadow[85][3][2]); fragment_uniform_buffer_4[632] = float4(_AdditionalLightsWorldToShadow[85][0][3], _AdditionalLightsWorldToShadow[85][1][3], _AdditionalLightsWorldToShadow[85][2][3], _AdditionalLightsWorldToShadow[85][3][3]); fragment_uniform_buffer_4[633] = float4(_AdditionalLightsWorldToShadow[86][0][0], _AdditionalLightsWorldToShadow[86][1][0], _AdditionalLightsWorldToShadow[86][2][0], _AdditionalLightsWorldToShadow[86][3][0]); fragment_uniform_buffer_4[634] = float4(_AdditionalLightsWorldToShadow[86][0][1], _AdditionalLightsWorldToShadow[86][1][1], _AdditionalLightsWorldToShadow[86][2][1], _AdditionalLightsWorldToShadow[86][3][1]); fragment_uniform_buffer_4[635] = float4(_AdditionalLightsWorldToShadow[86][0][2], _AdditionalLightsWorldToShadow[86][1][2], _AdditionalLightsWorldToShadow[86][2][2], _AdditionalLightsWorldToShadow[86][3][2]); fragment_uniform_buffer_4[636] = float4(_AdditionalLightsWorldToShadow[86][0][3], _AdditionalLightsWorldToShadow[86][1][3], _AdditionalLightsWorldToShadow[86][2][3], _AdditionalLightsWorldToShadow[86][3][3]); fragment_uniform_buffer_4[637] = float4(_AdditionalLightsWorldToShadow[87][0][0], _AdditionalLightsWorldToShadow[87][1][0], _AdditionalLightsWorldToShadow[87][2][0], _AdditionalLightsWorldToShadow[87][3][0]); fragment_uniform_buffer_4[638] = float4(_AdditionalLightsWorldToShadow[87][0][1], _AdditionalLightsWorldToShadow[87][1][1], _AdditionalLightsWorldToShadow[87][2][1], _AdditionalLightsWorldToShadow[87][3][1]); fragment_uniform_buffer_4[639] = float4(_AdditionalLightsWorldToShadow[87][0][2], _AdditionalLightsWorldToShadow[87][1][2], _AdditionalLightsWorldToShadow[87][2][2], _AdditionalLightsWorldToShadow[87][3][2]); fragment_uniform_buffer_4[640] = float4(_AdditionalLightsWorldToShadow[87][0][3], _AdditionalLightsWorldToShadow[87][1][3], _AdditionalLightsWorldToShadow[87][2][3], _AdditionalLightsWorldToShadow[87][3][3]); fragment_uniform_buffer_4[641] = float4(_AdditionalLightsWorldToShadow[88][0][0], _AdditionalLightsWorldToShadow[88][1][0], _AdditionalLightsWorldToShadow[88][2][0], _AdditionalLightsWorldToShadow[88][3][0]); fragment_uniform_buffer_4[642] = float4(_AdditionalLightsWorldToShadow[88][0][1], _AdditionalLightsWorldToShadow[88][1][1], _AdditionalLightsWorldToShadow[88][2][1], _AdditionalLightsWorldToShadow[88][3][1]); fragment_uniform_buffer_4[643] = float4(_AdditionalLightsWorldToShadow[88][0][2], _AdditionalLightsWorldToShadow[88][1][2], _AdditionalLightsWorldToShadow[88][2][2], _AdditionalLightsWorldToShadow[88][3][2]); fragment_uniform_buffer_4[644] = float4(_AdditionalLightsWorldToShadow[88][0][3], _AdditionalLightsWorldToShadow[88][1][3], _AdditionalLightsWorldToShadow[88][2][3], _AdditionalLightsWorldToShadow[88][3][3]); fragment_uniform_buffer_4[645] = float4(_AdditionalLightsWorldToShadow[89][0][0], _AdditionalLightsWorldToShadow[89][1][0], _AdditionalLightsWorldToShadow[89][2][0], _AdditionalLightsWorldToShadow[89][3][0]); fragment_uniform_buffer_4[646] = float4(_AdditionalLightsWorldToShadow[89][0][1], _AdditionalLightsWorldToShadow[89][1][1], _AdditionalLightsWorldToShadow[89][2][1], _AdditionalLightsWorldToShadow[89][3][1]); fragment_uniform_buffer_4[647] = float4(_AdditionalLightsWorldToShadow[89][0][2], _AdditionalLightsWorldToShadow[89][1][2], _AdditionalLightsWorldToShadow[89][2][2], _AdditionalLightsWorldToShadow[89][3][2]); fragment_uniform_buffer_4[648] = float4(_AdditionalLightsWorldToShadow[89][0][3], _AdditionalLightsWorldToShadow[89][1][3], _AdditionalLightsWorldToShadow[89][2][3], _AdditionalLightsWorldToShadow[89][3][3]); fragment_uniform_buffer_4[649] = float4(_AdditionalLightsWorldToShadow[90][0][0], _AdditionalLightsWorldToShadow[90][1][0], _AdditionalLightsWorldToShadow[90][2][0], _AdditionalLightsWorldToShadow[90][3][0]); fragment_uniform_buffer_4[650] = float4(_AdditionalLightsWorldToShadow[90][0][1], _AdditionalLightsWorldToShadow[90][1][1], _AdditionalLightsWorldToShadow[90][2][1], _AdditionalLightsWorldToShadow[90][3][1]); fragment_uniform_buffer_4[651] = float4(_AdditionalLightsWorldToShadow[90][0][2], _AdditionalLightsWorldToShadow[90][1][2], _AdditionalLightsWorldToShadow[90][2][2], _AdditionalLightsWorldToShadow[90][3][2]); fragment_uniform_buffer_4[652] = float4(_AdditionalLightsWorldToShadow[90][0][3], _AdditionalLightsWorldToShadow[90][1][3], _AdditionalLightsWorldToShadow[90][2][3], _AdditionalLightsWorldToShadow[90][3][3]); fragment_uniform_buffer_4[653] = float4(_AdditionalLightsWorldToShadow[91][0][0], _AdditionalLightsWorldToShadow[91][1][0], _AdditionalLightsWorldToShadow[91][2][0], _AdditionalLightsWorldToShadow[91][3][0]); fragment_uniform_buffer_4[654] = float4(_AdditionalLightsWorldToShadow[91][0][1], _AdditionalLightsWorldToShadow[91][1][1], _AdditionalLightsWorldToShadow[91][2][1], _AdditionalLightsWorldToShadow[91][3][1]); fragment_uniform_buffer_4[655] = float4(_AdditionalLightsWorldToShadow[91][0][2], _AdditionalLightsWorldToShadow[91][1][2], _AdditionalLightsWorldToShadow[91][2][2], _AdditionalLightsWorldToShadow[91][3][2]); fragment_uniform_buffer_4[656] = float4(_AdditionalLightsWorldToShadow[91][0][3], _AdditionalLightsWorldToShadow[91][1][3], _AdditionalLightsWorldToShadow[91][2][3], _AdditionalLightsWorldToShadow[91][3][3]); fragment_uniform_buffer_4[657] = float4(_AdditionalLightsWorldToShadow[92][0][0], _AdditionalLightsWorldToShadow[92][1][0], _AdditionalLightsWorldToShadow[92][2][0], _AdditionalLightsWorldToShadow[92][3][0]); fragment_uniform_buffer_4[658] = float4(_AdditionalLightsWorldToShadow[92][0][1], _AdditionalLightsWorldToShadow[92][1][1], _AdditionalLightsWorldToShadow[92][2][1], _AdditionalLightsWorldToShadow[92][3][1]); fragment_uniform_buffer_4[659] = float4(_AdditionalLightsWorldToShadow[92][0][2], _AdditionalLightsWorldToShadow[92][1][2], _AdditionalLightsWorldToShadow[92][2][2], _AdditionalLightsWorldToShadow[92][3][2]); fragment_uniform_buffer_4[660] = float4(_AdditionalLightsWorldToShadow[92][0][3], _AdditionalLightsWorldToShadow[92][1][3], _AdditionalLightsWorldToShadow[92][2][3], _AdditionalLightsWorldToShadow[92][3][3]); fragment_uniform_buffer_4[661] = float4(_AdditionalLightsWorldToShadow[93][0][0], _AdditionalLightsWorldToShadow[93][1][0], _AdditionalLightsWorldToShadow[93][2][0], _AdditionalLightsWorldToShadow[93][3][0]); fragment_uniform_buffer_4[662] = float4(_AdditionalLightsWorldToShadow[93][0][1], _AdditionalLightsWorldToShadow[93][1][1], _AdditionalLightsWorldToShadow[93][2][1], _AdditionalLightsWorldToShadow[93][3][1]); fragment_uniform_buffer_4[663] = float4(_AdditionalLightsWorldToShadow[93][0][2], _AdditionalLightsWorldToShadow[93][1][2], _AdditionalLightsWorldToShadow[93][2][2], _AdditionalLightsWorldToShadow[93][3][2]); fragment_uniform_buffer_4[664] = float4(_AdditionalLightsWorldToShadow[93][0][3], _AdditionalLightsWorldToShadow[93][1][3], _AdditionalLightsWorldToShadow[93][2][3], _AdditionalLightsWorldToShadow[93][3][3]); fragment_uniform_buffer_4[665] = float4(_AdditionalLightsWorldToShadow[94][0][0], _AdditionalLightsWorldToShadow[94][1][0], _AdditionalLightsWorldToShadow[94][2][0], _AdditionalLightsWorldToShadow[94][3][0]); fragment_uniform_buffer_4[666] = float4(_AdditionalLightsWorldToShadow[94][0][1], _AdditionalLightsWorldToShadow[94][1][1], _AdditionalLightsWorldToShadow[94][2][1], _AdditionalLightsWorldToShadow[94][3][1]); fragment_uniform_buffer_4[667] = float4(_AdditionalLightsWorldToShadow[94][0][2], _AdditionalLightsWorldToShadow[94][1][2], _AdditionalLightsWorldToShadow[94][2][2], _AdditionalLightsWorldToShadow[94][3][2]); fragment_uniform_buffer_4[668] = float4(_AdditionalLightsWorldToShadow[94][0][3], _AdditionalLightsWorldToShadow[94][1][3], _AdditionalLightsWorldToShadow[94][2][3], _AdditionalLightsWorldToShadow[94][3][3]); fragment_uniform_buffer_4[669] = float4(_AdditionalLightsWorldToShadow[95][0][0], _AdditionalLightsWorldToShadow[95][1][0], _AdditionalLightsWorldToShadow[95][2][0], _AdditionalLightsWorldToShadow[95][3][0]); fragment_uniform_buffer_4[670] = float4(_AdditionalLightsWorldToShadow[95][0][1], _AdditionalLightsWorldToShadow[95][1][1], _AdditionalLightsWorldToShadow[95][2][1], _AdditionalLightsWorldToShadow[95][3][1]); fragment_uniform_buffer_4[671] = float4(_AdditionalLightsWorldToShadow[95][0][2], _AdditionalLightsWorldToShadow[95][1][2], _AdditionalLightsWorldToShadow[95][2][2], _AdditionalLightsWorldToShadow[95][3][2]); fragment_uniform_buffer_4[672] = float4(_AdditionalLightsWorldToShadow[95][0][3], _AdditionalLightsWorldToShadow[95][1][3], _AdditionalLightsWorldToShadow[95][2][3], _AdditionalLightsWorldToShadow[95][3][3]); fragment_uniform_buffer_4[673] = float4(_AdditionalLightsWorldToShadow[96][0][0], _AdditionalLightsWorldToShadow[96][1][0], _AdditionalLightsWorldToShadow[96][2][0], _AdditionalLightsWorldToShadow[96][3][0]); fragment_uniform_buffer_4[674] = float4(_AdditionalLightsWorldToShadow[96][0][1], _AdditionalLightsWorldToShadow[96][1][1], _AdditionalLightsWorldToShadow[96][2][1], _AdditionalLightsWorldToShadow[96][3][1]); fragment_uniform_buffer_4[675] = float4(_AdditionalLightsWorldToShadow[96][0][2], _AdditionalLightsWorldToShadow[96][1][2], _AdditionalLightsWorldToShadow[96][2][2], _AdditionalLightsWorldToShadow[96][3][2]); fragment_uniform_buffer_4[676] = float4(_AdditionalLightsWorldToShadow[96][0][3], _AdditionalLightsWorldToShadow[96][1][3], _AdditionalLightsWorldToShadow[96][2][3], _AdditionalLightsWorldToShadow[96][3][3]); fragment_uniform_buffer_4[677] = float4(_AdditionalLightsWorldToShadow[97][0][0], _AdditionalLightsWorldToShadow[97][1][0], _AdditionalLightsWorldToShadow[97][2][0], _AdditionalLightsWorldToShadow[97][3][0]); fragment_uniform_buffer_4[678] = float4(_AdditionalLightsWorldToShadow[97][0][1], _AdditionalLightsWorldToShadow[97][1][1], _AdditionalLightsWorldToShadow[97][2][1], _AdditionalLightsWorldToShadow[97][3][1]); fragment_uniform_buffer_4[679] = float4(_AdditionalLightsWorldToShadow[97][0][2], _AdditionalLightsWorldToShadow[97][1][2], _AdditionalLightsWorldToShadow[97][2][2], _AdditionalLightsWorldToShadow[97][3][2]); fragment_uniform_buffer_4[680] = float4(_AdditionalLightsWorldToShadow[97][0][3], _AdditionalLightsWorldToShadow[97][1][3], _AdditionalLightsWorldToShadow[97][2][3], _AdditionalLightsWorldToShadow[97][3][3]); fragment_uniform_buffer_4[681] = float4(_AdditionalLightsWorldToShadow[98][0][0], _AdditionalLightsWorldToShadow[98][1][0], _AdditionalLightsWorldToShadow[98][2][0], _AdditionalLightsWorldToShadow[98][3][0]); fragment_uniform_buffer_4[682] = float4(_AdditionalLightsWorldToShadow[98][0][1], _AdditionalLightsWorldToShadow[98][1][1], _AdditionalLightsWorldToShadow[98][2][1], _AdditionalLightsWorldToShadow[98][3][1]); fragment_uniform_buffer_4[683] = float4(_AdditionalLightsWorldToShadow[98][0][2], _AdditionalLightsWorldToShadow[98][1][2], _AdditionalLightsWorldToShadow[98][2][2], _AdditionalLightsWorldToShadow[98][3][2]); fragment_uniform_buffer_4[684] = float4(_AdditionalLightsWorldToShadow[98][0][3], _AdditionalLightsWorldToShadow[98][1][3], _AdditionalLightsWorldToShadow[98][2][3], _AdditionalLightsWorldToShadow[98][3][3]); fragment_uniform_buffer_4[685] = float4(_AdditionalLightsWorldToShadow[99][0][0], _AdditionalLightsWorldToShadow[99][1][0], _AdditionalLightsWorldToShadow[99][2][0], _AdditionalLightsWorldToShadow[99][3][0]); fragment_uniform_buffer_4[686] = float4(_AdditionalLightsWorldToShadow[99][0][1], _AdditionalLightsWorldToShadow[99][1][1], _AdditionalLightsWorldToShadow[99][2][1], _AdditionalLightsWorldToShadow[99][3][1]); fragment_uniform_buffer_4[687] = float4(_AdditionalLightsWorldToShadow[99][0][2], _AdditionalLightsWorldToShadow[99][1][2], _AdditionalLightsWorldToShadow[99][2][2], _AdditionalLightsWorldToShadow[99][3][2]); fragment_uniform_buffer_4[688] = float4(_AdditionalLightsWorldToShadow[99][0][3], _AdditionalLightsWorldToShadow[99][1][3], _AdditionalLightsWorldToShadow[99][2][3], _AdditionalLightsWorldToShadow[99][3][3]); fragment_uniform_buffer_4[689] = float4(_AdditionalLightsWorldToShadow[100][0][0], _AdditionalLightsWorldToShadow[100][1][0], _AdditionalLightsWorldToShadow[100][2][0], _AdditionalLightsWorldToShadow[100][3][0]); fragment_uniform_buffer_4[690] = float4(_AdditionalLightsWorldToShadow[100][0][1], _AdditionalLightsWorldToShadow[100][1][1], _AdditionalLightsWorldToShadow[100][2][1], _AdditionalLightsWorldToShadow[100][3][1]); fragment_uniform_buffer_4[691] = float4(_AdditionalLightsWorldToShadow[100][0][2], _AdditionalLightsWorldToShadow[100][1][2], _AdditionalLightsWorldToShadow[100][2][2], _AdditionalLightsWorldToShadow[100][3][2]); fragment_uniform_buffer_4[692] = float4(_AdditionalLightsWorldToShadow[100][0][3], _AdditionalLightsWorldToShadow[100][1][3], _AdditionalLightsWorldToShadow[100][2][3], _AdditionalLightsWorldToShadow[100][3][3]); fragment_uniform_buffer_4[693] = float4(_AdditionalLightsWorldToShadow[101][0][0], _AdditionalLightsWorldToShadow[101][1][0], _AdditionalLightsWorldToShadow[101][2][0], _AdditionalLightsWorldToShadow[101][3][0]); fragment_uniform_buffer_4[694] = float4(_AdditionalLightsWorldToShadow[101][0][1], _AdditionalLightsWorldToShadow[101][1][1], _AdditionalLightsWorldToShadow[101][2][1], _AdditionalLightsWorldToShadow[101][3][1]); fragment_uniform_buffer_4[695] = float4(_AdditionalLightsWorldToShadow[101][0][2], _AdditionalLightsWorldToShadow[101][1][2], _AdditionalLightsWorldToShadow[101][2][2], _AdditionalLightsWorldToShadow[101][3][2]); fragment_uniform_buffer_4[696] = float4(_AdditionalLightsWorldToShadow[101][0][3], _AdditionalLightsWorldToShadow[101][1][3], _AdditionalLightsWorldToShadow[101][2][3], _AdditionalLightsWorldToShadow[101][3][3]); fragment_uniform_buffer_4[697] = float4(_AdditionalLightsWorldToShadow[102][0][0], _AdditionalLightsWorldToShadow[102][1][0], _AdditionalLightsWorldToShadow[102][2][0], _AdditionalLightsWorldToShadow[102][3][0]); fragment_uniform_buffer_4[698] = float4(_AdditionalLightsWorldToShadow[102][0][1], _AdditionalLightsWorldToShadow[102][1][1], _AdditionalLightsWorldToShadow[102][2][1], _AdditionalLightsWorldToShadow[102][3][1]); fragment_uniform_buffer_4[699] = float4(_AdditionalLightsWorldToShadow[102][0][2], _AdditionalLightsWorldToShadow[102][1][2], _AdditionalLightsWorldToShadow[102][2][2], _AdditionalLightsWorldToShadow[102][3][2]); fragment_uniform_buffer_4[700] = float4(_AdditionalLightsWorldToShadow[102][0][3], _AdditionalLightsWorldToShadow[102][1][3], _AdditionalLightsWorldToShadow[102][2][3], _AdditionalLightsWorldToShadow[102][3][3]); fragment_uniform_buffer_4[701] = float4(_AdditionalLightsWorldToShadow[103][0][0], _AdditionalLightsWorldToShadow[103][1][0], _AdditionalLightsWorldToShadow[103][2][0], _AdditionalLightsWorldToShadow[103][3][0]); fragment_uniform_buffer_4[702] = float4(_AdditionalLightsWorldToShadow[103][0][1], _AdditionalLightsWorldToShadow[103][1][1], _AdditionalLightsWorldToShadow[103][2][1], _AdditionalLightsWorldToShadow[103][3][1]); fragment_uniform_buffer_4[703] = float4(_AdditionalLightsWorldToShadow[103][0][2], _AdditionalLightsWorldToShadow[103][1][2], _AdditionalLightsWorldToShadow[103][2][2], _AdditionalLightsWorldToShadow[103][3][2]); fragment_uniform_buffer_4[704] = float4(_AdditionalLightsWorldToShadow[103][0][3], _AdditionalLightsWorldToShadow[103][1][3], _AdditionalLightsWorldToShadow[103][2][3], _AdditionalLightsWorldToShadow[103][3][3]); fragment_uniform_buffer_4[705] = float4(_AdditionalLightsWorldToShadow[104][0][0], _AdditionalLightsWorldToShadow[104][1][0], _AdditionalLightsWorldToShadow[104][2][0], _AdditionalLightsWorldToShadow[104][3][0]); fragment_uniform_buffer_4[706] = float4(_AdditionalLightsWorldToShadow[104][0][1], _AdditionalLightsWorldToShadow[104][1][1], _AdditionalLightsWorldToShadow[104][2][1], _AdditionalLightsWorldToShadow[104][3][1]); fragment_uniform_buffer_4[707] = float4(_AdditionalLightsWorldToShadow[104][0][2], _AdditionalLightsWorldToShadow[104][1][2], _AdditionalLightsWorldToShadow[104][2][2], _AdditionalLightsWorldToShadow[104][3][2]); fragment_uniform_buffer_4[708] = float4(_AdditionalLightsWorldToShadow[104][0][3], _AdditionalLightsWorldToShadow[104][1][3], _AdditionalLightsWorldToShadow[104][2][3], _AdditionalLightsWorldToShadow[104][3][3]); fragment_uniform_buffer_4[709] = float4(_AdditionalLightsWorldToShadow[105][0][0], _AdditionalLightsWorldToShadow[105][1][0], _AdditionalLightsWorldToShadow[105][2][0], _AdditionalLightsWorldToShadow[105][3][0]); fragment_uniform_buffer_4[710] = float4(_AdditionalLightsWorldToShadow[105][0][1], _AdditionalLightsWorldToShadow[105][1][1], _AdditionalLightsWorldToShadow[105][2][1], _AdditionalLightsWorldToShadow[105][3][1]); fragment_uniform_buffer_4[711] = float4(_AdditionalLightsWorldToShadow[105][0][2], _AdditionalLightsWorldToShadow[105][1][2], _AdditionalLightsWorldToShadow[105][2][2], _AdditionalLightsWorldToShadow[105][3][2]); fragment_uniform_buffer_4[712] = float4(_AdditionalLightsWorldToShadow[105][0][3], _AdditionalLightsWorldToShadow[105][1][3], _AdditionalLightsWorldToShadow[105][2][3], _AdditionalLightsWorldToShadow[105][3][3]); fragment_uniform_buffer_4[713] = float4(_AdditionalLightsWorldToShadow[106][0][0], _AdditionalLightsWorldToShadow[106][1][0], _AdditionalLightsWorldToShadow[106][2][0], _AdditionalLightsWorldToShadow[106][3][0]); fragment_uniform_buffer_4[714] = float4(_AdditionalLightsWorldToShadow[106][0][1], _AdditionalLightsWorldToShadow[106][1][1], _AdditionalLightsWorldToShadow[106][2][1], _AdditionalLightsWorldToShadow[106][3][1]); fragment_uniform_buffer_4[715] = float4(_AdditionalLightsWorldToShadow[106][0][2], _AdditionalLightsWorldToShadow[106][1][2], _AdditionalLightsWorldToShadow[106][2][2], _AdditionalLightsWorldToShadow[106][3][2]); fragment_uniform_buffer_4[716] = float4(_AdditionalLightsWorldToShadow[106][0][3], _AdditionalLightsWorldToShadow[106][1][3], _AdditionalLightsWorldToShadow[106][2][3], _AdditionalLightsWorldToShadow[106][3][3]); fragment_uniform_buffer_4[717] = float4(_AdditionalLightsWorldToShadow[107][0][0], _AdditionalLightsWorldToShadow[107][1][0], _AdditionalLightsWorldToShadow[107][2][0], _AdditionalLightsWorldToShadow[107][3][0]); fragment_uniform_buffer_4[718] = float4(_AdditionalLightsWorldToShadow[107][0][1], _AdditionalLightsWorldToShadow[107][1][1], _AdditionalLightsWorldToShadow[107][2][1], _AdditionalLightsWorldToShadow[107][3][1]); fragment_uniform_buffer_4[719] = float4(_AdditionalLightsWorldToShadow[107][0][2], _AdditionalLightsWorldToShadow[107][1][2], _AdditionalLightsWorldToShadow[107][2][2], _AdditionalLightsWorldToShadow[107][3][2]); fragment_uniform_buffer_4[720] = float4(_AdditionalLightsWorldToShadow[107][0][3], _AdditionalLightsWorldToShadow[107][1][3], _AdditionalLightsWorldToShadow[107][2][3], _AdditionalLightsWorldToShadow[107][3][3]); fragment_uniform_buffer_4[721] = float4(_AdditionalLightsWorldToShadow[108][0][0], _AdditionalLightsWorldToShadow[108][1][0], _AdditionalLightsWorldToShadow[108][2][0], _AdditionalLightsWorldToShadow[108][3][0]); fragment_uniform_buffer_4[722] = float4(_AdditionalLightsWorldToShadow[108][0][1], _AdditionalLightsWorldToShadow[108][1][1], _AdditionalLightsWorldToShadow[108][2][1], _AdditionalLightsWorldToShadow[108][3][1]); fragment_uniform_buffer_4[723] = float4(_AdditionalLightsWorldToShadow[108][0][2], _AdditionalLightsWorldToShadow[108][1][2], _AdditionalLightsWorldToShadow[108][2][2], _AdditionalLightsWorldToShadow[108][3][2]); fragment_uniform_buffer_4[724] = float4(_AdditionalLightsWorldToShadow[108][0][3], _AdditionalLightsWorldToShadow[108][1][3], _AdditionalLightsWorldToShadow[108][2][3], _AdditionalLightsWorldToShadow[108][3][3]); fragment_uniform_buffer_4[725] = float4(_AdditionalLightsWorldToShadow[109][0][0], _AdditionalLightsWorldToShadow[109][1][0], _AdditionalLightsWorldToShadow[109][2][0], _AdditionalLightsWorldToShadow[109][3][0]); fragment_uniform_buffer_4[726] = float4(_AdditionalLightsWorldToShadow[109][0][1], _AdditionalLightsWorldToShadow[109][1][1], _AdditionalLightsWorldToShadow[109][2][1], _AdditionalLightsWorldToShadow[109][3][1]); fragment_uniform_buffer_4[727] = float4(_AdditionalLightsWorldToShadow[109][0][2], _AdditionalLightsWorldToShadow[109][1][2], _AdditionalLightsWorldToShadow[109][2][2], _AdditionalLightsWorldToShadow[109][3][2]); fragment_uniform_buffer_4[728] = float4(_AdditionalLightsWorldToShadow[109][0][3], _AdditionalLightsWorldToShadow[109][1][3], _AdditionalLightsWorldToShadow[109][2][3], _AdditionalLightsWorldToShadow[109][3][3]); fragment_uniform_buffer_4[729] = float4(_AdditionalLightsWorldToShadow[110][0][0], _AdditionalLightsWorldToShadow[110][1][0], _AdditionalLightsWorldToShadow[110][2][0], _AdditionalLightsWorldToShadow[110][3][0]); fragment_uniform_buffer_4[730] = float4(_AdditionalLightsWorldToShadow[110][0][1], _AdditionalLightsWorldToShadow[110][1][1], _AdditionalLightsWorldToShadow[110][2][1], _AdditionalLightsWorldToShadow[110][3][1]); fragment_uniform_buffer_4[731] = float4(_AdditionalLightsWorldToShadow[110][0][2], _AdditionalLightsWorldToShadow[110][1][2], _AdditionalLightsWorldToShadow[110][2][2], _AdditionalLightsWorldToShadow[110][3][2]); fragment_uniform_buffer_4[732] = float4(_AdditionalLightsWorldToShadow[110][0][3], _AdditionalLightsWorldToShadow[110][1][3], _AdditionalLightsWorldToShadow[110][2][3], _AdditionalLightsWorldToShadow[110][3][3]); fragment_uniform_buffer_4[733] = float4(_AdditionalLightsWorldToShadow[111][0][0], _AdditionalLightsWorldToShadow[111][1][0], _AdditionalLightsWorldToShadow[111][2][0], _AdditionalLightsWorldToShadow[111][3][0]); fragment_uniform_buffer_4[734] = float4(_AdditionalLightsWorldToShadow[111][0][1], _AdditionalLightsWorldToShadow[111][1][1], _AdditionalLightsWorldToShadow[111][2][1], _AdditionalLightsWorldToShadow[111][3][1]); fragment_uniform_buffer_4[735] = float4(_AdditionalLightsWorldToShadow[111][0][2], _AdditionalLightsWorldToShadow[111][1][2], _AdditionalLightsWorldToShadow[111][2][2], _AdditionalLightsWorldToShadow[111][3][2]); fragment_uniform_buffer_4[736] = float4(_AdditionalLightsWorldToShadow[111][0][3], _AdditionalLightsWorldToShadow[111][1][3], _AdditionalLightsWorldToShadow[111][2][3], _AdditionalLightsWorldToShadow[111][3][3]); fragment_uniform_buffer_4[737] = float4(_AdditionalLightsWorldToShadow[112][0][0], _AdditionalLightsWorldToShadow[112][1][0], _AdditionalLightsWorldToShadow[112][2][0], _AdditionalLightsWorldToShadow[112][3][0]); fragment_uniform_buffer_4[738] = float4(_AdditionalLightsWorldToShadow[112][0][1], _AdditionalLightsWorldToShadow[112][1][1], _AdditionalLightsWorldToShadow[112][2][1], _AdditionalLightsWorldToShadow[112][3][1]); fragment_uniform_buffer_4[739] = float4(_AdditionalLightsWorldToShadow[112][0][2], _AdditionalLightsWorldToShadow[112][1][2], _AdditionalLightsWorldToShadow[112][2][2], _AdditionalLightsWorldToShadow[112][3][2]); fragment_uniform_buffer_4[740] = float4(_AdditionalLightsWorldToShadow[112][0][3], _AdditionalLightsWorldToShadow[112][1][3], _AdditionalLightsWorldToShadow[112][2][3], _AdditionalLightsWorldToShadow[112][3][3]); fragment_uniform_buffer_4[741] = float4(_AdditionalLightsWorldToShadow[113][0][0], _AdditionalLightsWorldToShadow[113][1][0], _AdditionalLightsWorldToShadow[113][2][0], _AdditionalLightsWorldToShadow[113][3][0]); fragment_uniform_buffer_4[742] = float4(_AdditionalLightsWorldToShadow[113][0][1], _AdditionalLightsWorldToShadow[113][1][1], _AdditionalLightsWorldToShadow[113][2][1], _AdditionalLightsWorldToShadow[113][3][1]); fragment_uniform_buffer_4[743] = float4(_AdditionalLightsWorldToShadow[113][0][2], _AdditionalLightsWorldToShadow[113][1][2], _AdditionalLightsWorldToShadow[113][2][2], _AdditionalLightsWorldToShadow[113][3][2]); fragment_uniform_buffer_4[744] = float4(_AdditionalLightsWorldToShadow[113][0][3], _AdditionalLightsWorldToShadow[113][1][3], _AdditionalLightsWorldToShadow[113][2][3], _AdditionalLightsWorldToShadow[113][3][3]); fragment_uniform_buffer_4[745] = float4(_AdditionalLightsWorldToShadow[114][0][0], _AdditionalLightsWorldToShadow[114][1][0], _AdditionalLightsWorldToShadow[114][2][0], _AdditionalLightsWorldToShadow[114][3][0]); fragment_uniform_buffer_4[746] = float4(_AdditionalLightsWorldToShadow[114][0][1], _AdditionalLightsWorldToShadow[114][1][1], _AdditionalLightsWorldToShadow[114][2][1], _AdditionalLightsWorldToShadow[114][3][1]); fragment_uniform_buffer_4[747] = float4(_AdditionalLightsWorldToShadow[114][0][2], _AdditionalLightsWorldToShadow[114][1][2], _AdditionalLightsWorldToShadow[114][2][2], _AdditionalLightsWorldToShadow[114][3][2]); fragment_uniform_buffer_4[748] = float4(_AdditionalLightsWorldToShadow[114][0][3], _AdditionalLightsWorldToShadow[114][1][3], _AdditionalLightsWorldToShadow[114][2][3], _AdditionalLightsWorldToShadow[114][3][3]); fragment_uniform_buffer_4[749] = float4(_AdditionalLightsWorldToShadow[115][0][0], _AdditionalLightsWorldToShadow[115][1][0], _AdditionalLightsWorldToShadow[115][2][0], _AdditionalLightsWorldToShadow[115][3][0]); fragment_uniform_buffer_4[750] = float4(_AdditionalLightsWorldToShadow[115][0][1], _AdditionalLightsWorldToShadow[115][1][1], _AdditionalLightsWorldToShadow[115][2][1], _AdditionalLightsWorldToShadow[115][3][1]); fragment_uniform_buffer_4[751] = float4(_AdditionalLightsWorldToShadow[115][0][2], _AdditionalLightsWorldToShadow[115][1][2], _AdditionalLightsWorldToShadow[115][2][2], _AdditionalLightsWorldToShadow[115][3][2]); fragment_uniform_buffer_4[752] = float4(_AdditionalLightsWorldToShadow[115][0][3], _AdditionalLightsWorldToShadow[115][1][3], _AdditionalLightsWorldToShadow[115][2][3], _AdditionalLightsWorldToShadow[115][3][3]); fragment_uniform_buffer_4[753] = float4(_AdditionalLightsWorldToShadow[116][0][0], _AdditionalLightsWorldToShadow[116][1][0], _AdditionalLightsWorldToShadow[116][2][0], _AdditionalLightsWorldToShadow[116][3][0]); fragment_uniform_buffer_4[754] = float4(_AdditionalLightsWorldToShadow[116][0][1], _AdditionalLightsWorldToShadow[116][1][1], _AdditionalLightsWorldToShadow[116][2][1], _AdditionalLightsWorldToShadow[116][3][1]); fragment_uniform_buffer_4[755] = float4(_AdditionalLightsWorldToShadow[116][0][2], _AdditionalLightsWorldToShadow[116][1][2], _AdditionalLightsWorldToShadow[116][2][2], _AdditionalLightsWorldToShadow[116][3][2]); fragment_uniform_buffer_4[756] = float4(_AdditionalLightsWorldToShadow[116][0][3], _AdditionalLightsWorldToShadow[116][1][3], _AdditionalLightsWorldToShadow[116][2][3], _AdditionalLightsWorldToShadow[116][3][3]); fragment_uniform_buffer_4[757] = float4(_AdditionalLightsWorldToShadow[117][0][0], _AdditionalLightsWorldToShadow[117][1][0], _AdditionalLightsWorldToShadow[117][2][0], _AdditionalLightsWorldToShadow[117][3][0]); fragment_uniform_buffer_4[758] = float4(_AdditionalLightsWorldToShadow[117][0][1], _AdditionalLightsWorldToShadow[117][1][1], _AdditionalLightsWorldToShadow[117][2][1], _AdditionalLightsWorldToShadow[117][3][1]); fragment_uniform_buffer_4[759] = float4(_AdditionalLightsWorldToShadow[117][0][2], _AdditionalLightsWorldToShadow[117][1][2], _AdditionalLightsWorldToShadow[117][2][2], _AdditionalLightsWorldToShadow[117][3][2]); fragment_uniform_buffer_4[760] = float4(_AdditionalLightsWorldToShadow[117][0][3], _AdditionalLightsWorldToShadow[117][1][3], _AdditionalLightsWorldToShadow[117][2][3], _AdditionalLightsWorldToShadow[117][3][3]); fragment_uniform_buffer_4[761] = float4(_AdditionalLightsWorldToShadow[118][0][0], _AdditionalLightsWorldToShadow[118][1][0], _AdditionalLightsWorldToShadow[118][2][0], _AdditionalLightsWorldToShadow[118][3][0]); fragment_uniform_buffer_4[762] = float4(_AdditionalLightsWorldToShadow[118][0][1], _AdditionalLightsWorldToShadow[118][1][1], _AdditionalLightsWorldToShadow[118][2][1], _AdditionalLightsWorldToShadow[118][3][1]); fragment_uniform_buffer_4[763] = float4(_AdditionalLightsWorldToShadow[118][0][2], _AdditionalLightsWorldToShadow[118][1][2], _AdditionalLightsWorldToShadow[118][2][2], _AdditionalLightsWorldToShadow[118][3][2]); fragment_uniform_buffer_4[764] = float4(_AdditionalLightsWorldToShadow[118][0][3], _AdditionalLightsWorldToShadow[118][1][3], _AdditionalLightsWorldToShadow[118][2][3], _AdditionalLightsWorldToShadow[118][3][3]); fragment_uniform_buffer_4[765] = float4(_AdditionalLightsWorldToShadow[119][0][0], _AdditionalLightsWorldToShadow[119][1][0], _AdditionalLightsWorldToShadow[119][2][0], _AdditionalLightsWorldToShadow[119][3][0]); fragment_uniform_buffer_4[766] = float4(_AdditionalLightsWorldToShadow[119][0][1], _AdditionalLightsWorldToShadow[119][1][1], _AdditionalLightsWorldToShadow[119][2][1], _AdditionalLightsWorldToShadow[119][3][1]); fragment_uniform_buffer_4[767] = float4(_AdditionalLightsWorldToShadow[119][0][2], _AdditionalLightsWorldToShadow[119][1][2], _AdditionalLightsWorldToShadow[119][2][2], _AdditionalLightsWorldToShadow[119][3][2]); fragment_uniform_buffer_4[768] = float4(_AdditionalLightsWorldToShadow[119][0][3], _AdditionalLightsWorldToShadow[119][1][3], _AdditionalLightsWorldToShadow[119][2][3], _AdditionalLightsWorldToShadow[119][3][3]); fragment_uniform_buffer_4[769] = float4(_AdditionalLightsWorldToShadow[120][0][0], _AdditionalLightsWorldToShadow[120][1][0], _AdditionalLightsWorldToShadow[120][2][0], _AdditionalLightsWorldToShadow[120][3][0]); fragment_uniform_buffer_4[770] = float4(_AdditionalLightsWorldToShadow[120][0][1], _AdditionalLightsWorldToShadow[120][1][1], _AdditionalLightsWorldToShadow[120][2][1], _AdditionalLightsWorldToShadow[120][3][1]); fragment_uniform_buffer_4[771] = float4(_AdditionalLightsWorldToShadow[120][0][2], _AdditionalLightsWorldToShadow[120][1][2], _AdditionalLightsWorldToShadow[120][2][2], _AdditionalLightsWorldToShadow[120][3][2]); fragment_uniform_buffer_4[772] = float4(_AdditionalLightsWorldToShadow[120][0][3], _AdditionalLightsWorldToShadow[120][1][3], _AdditionalLightsWorldToShadow[120][2][3], _AdditionalLightsWorldToShadow[120][3][3]); fragment_uniform_buffer_4[773] = float4(_AdditionalLightsWorldToShadow[121][0][0], _AdditionalLightsWorldToShadow[121][1][0], _AdditionalLightsWorldToShadow[121][2][0], _AdditionalLightsWorldToShadow[121][3][0]); fragment_uniform_buffer_4[774] = float4(_AdditionalLightsWorldToShadow[121][0][1], _AdditionalLightsWorldToShadow[121][1][1], _AdditionalLightsWorldToShadow[121][2][1], _AdditionalLightsWorldToShadow[121][3][1]); fragment_uniform_buffer_4[775] = float4(_AdditionalLightsWorldToShadow[121][0][2], _AdditionalLightsWorldToShadow[121][1][2], _AdditionalLightsWorldToShadow[121][2][2], _AdditionalLightsWorldToShadow[121][3][2]); fragment_uniform_buffer_4[776] = float4(_AdditionalLightsWorldToShadow[121][0][3], _AdditionalLightsWorldToShadow[121][1][3], _AdditionalLightsWorldToShadow[121][2][3], _AdditionalLightsWorldToShadow[121][3][3]); fragment_uniform_buffer_4[777] = float4(_AdditionalLightsWorldToShadow[122][0][0], _AdditionalLightsWorldToShadow[122][1][0], _AdditionalLightsWorldToShadow[122][2][0], _AdditionalLightsWorldToShadow[122][3][0]); fragment_uniform_buffer_4[778] = float4(_AdditionalLightsWorldToShadow[122][0][1], _AdditionalLightsWorldToShadow[122][1][1], _AdditionalLightsWorldToShadow[122][2][1], _AdditionalLightsWorldToShadow[122][3][1]); fragment_uniform_buffer_4[779] = float4(_AdditionalLightsWorldToShadow[122][0][2], _AdditionalLightsWorldToShadow[122][1][2], _AdditionalLightsWorldToShadow[122][2][2], _AdditionalLightsWorldToShadow[122][3][2]); fragment_uniform_buffer_4[780] = float4(_AdditionalLightsWorldToShadow[122][0][3], _AdditionalLightsWorldToShadow[122][1][3], _AdditionalLightsWorldToShadow[122][2][3], _AdditionalLightsWorldToShadow[122][3][3]); fragment_uniform_buffer_4[781] = float4(_AdditionalLightsWorldToShadow[123][0][0], _AdditionalLightsWorldToShadow[123][1][0], _AdditionalLightsWorldToShadow[123][2][0], _AdditionalLightsWorldToShadow[123][3][0]); fragment_uniform_buffer_4[782] = float4(_AdditionalLightsWorldToShadow[123][0][1], _AdditionalLightsWorldToShadow[123][1][1], _AdditionalLightsWorldToShadow[123][2][1], _AdditionalLightsWorldToShadow[123][3][1]); fragment_uniform_buffer_4[783] = float4(_AdditionalLightsWorldToShadow[123][0][2], _AdditionalLightsWorldToShadow[123][1][2], _AdditionalLightsWorldToShadow[123][2][2], _AdditionalLightsWorldToShadow[123][3][2]); fragment_uniform_buffer_4[784] = float4(_AdditionalLightsWorldToShadow[123][0][3], _AdditionalLightsWorldToShadow[123][1][3], _AdditionalLightsWorldToShadow[123][2][3], _AdditionalLightsWorldToShadow[123][3][3]); fragment_uniform_buffer_4[785] = float4(_AdditionalLightsWorldToShadow[124][0][0], _AdditionalLightsWorldToShadow[124][1][0], _AdditionalLightsWorldToShadow[124][2][0], _AdditionalLightsWorldToShadow[124][3][0]); fragment_uniform_buffer_4[786] = float4(_AdditionalLightsWorldToShadow[124][0][1], _AdditionalLightsWorldToShadow[124][1][1], _AdditionalLightsWorldToShadow[124][2][1], _AdditionalLightsWorldToShadow[124][3][1]); fragment_uniform_buffer_4[787] = float4(_AdditionalLightsWorldToShadow[124][0][2], _AdditionalLightsWorldToShadow[124][1][2], _AdditionalLightsWorldToShadow[124][2][2], _AdditionalLightsWorldToShadow[124][3][2]); fragment_uniform_buffer_4[788] = float4(_AdditionalLightsWorldToShadow[124][0][3], _AdditionalLightsWorldToShadow[124][1][3], _AdditionalLightsWorldToShadow[124][2][3], _AdditionalLightsWorldToShadow[124][3][3]); fragment_uniform_buffer_4[789] = float4(_AdditionalLightsWorldToShadow[125][0][0], _AdditionalLightsWorldToShadow[125][1][0], _AdditionalLightsWorldToShadow[125][2][0], _AdditionalLightsWorldToShadow[125][3][0]); fragment_uniform_buffer_4[790] = float4(_AdditionalLightsWorldToShadow[125][0][1], _AdditionalLightsWorldToShadow[125][1][1], _AdditionalLightsWorldToShadow[125][2][1], _AdditionalLightsWorldToShadow[125][3][1]); fragment_uniform_buffer_4[791] = float4(_AdditionalLightsWorldToShadow[125][0][2], _AdditionalLightsWorldToShadow[125][1][2], _AdditionalLightsWorldToShadow[125][2][2], _AdditionalLightsWorldToShadow[125][3][2]); fragment_uniform_buffer_4[792] = float4(_AdditionalLightsWorldToShadow[125][0][3], _AdditionalLightsWorldToShadow[125][1][3], _AdditionalLightsWorldToShadow[125][2][3], _AdditionalLightsWorldToShadow[125][3][3]); fragment_uniform_buffer_4[793] = float4(_AdditionalLightsWorldToShadow[126][0][0], _AdditionalLightsWorldToShadow[126][1][0], _AdditionalLightsWorldToShadow[126][2][0], _AdditionalLightsWorldToShadow[126][3][0]); fragment_uniform_buffer_4[794] = float4(_AdditionalLightsWorldToShadow[126][0][1], _AdditionalLightsWorldToShadow[126][1][1], _AdditionalLightsWorldToShadow[126][2][1], _AdditionalLightsWorldToShadow[126][3][1]); fragment_uniform_buffer_4[795] = float4(_AdditionalLightsWorldToShadow[126][0][2], _AdditionalLightsWorldToShadow[126][1][2], _AdditionalLightsWorldToShadow[126][2][2], _AdditionalLightsWorldToShadow[126][3][2]); fragment_uniform_buffer_4[796] = float4(_AdditionalLightsWorldToShadow[126][0][3], _AdditionalLightsWorldToShadow[126][1][3], _AdditionalLightsWorldToShadow[126][2][3], _AdditionalLightsWorldToShadow[126][3][3]); fragment_uniform_buffer_4[797] = float4(_AdditionalLightsWorldToShadow[127][0][0], _AdditionalLightsWorldToShadow[127][1][0], _AdditionalLightsWorldToShadow[127][2][0], _AdditionalLightsWorldToShadow[127][3][0]); fragment_uniform_buffer_4[798] = float4(_AdditionalLightsWorldToShadow[127][0][1], _AdditionalLightsWorldToShadow[127][1][1], _AdditionalLightsWorldToShadow[127][2][1], _AdditionalLightsWorldToShadow[127][3][1]); fragment_uniform_buffer_4[799] = float4(_AdditionalLightsWorldToShadow[127][0][2], _AdditionalLightsWorldToShadow[127][1][2], _AdditionalLightsWorldToShadow[127][2][2], _AdditionalLightsWorldToShadow[127][3][2]); fragment_uniform_buffer_4[800] = float4(_AdditionalLightsWorldToShadow[127][0][3], _AdditionalLightsWorldToShadow[127][1][3], _AdditionalLightsWorldToShadow[127][2][3], _AdditionalLightsWorldToShadow[127][3][3]); fragment_uniform_buffer_4[801] = float4(_AdditionalLightsWorldToShadow[128][0][0], _AdditionalLightsWorldToShadow[128][1][0], _AdditionalLightsWorldToShadow[128][2][0], _AdditionalLightsWorldToShadow[128][3][0]); fragment_uniform_buffer_4[802] = float4(_AdditionalLightsWorldToShadow[128][0][1], _AdditionalLightsWorldToShadow[128][1][1], _AdditionalLightsWorldToShadow[128][2][1], _AdditionalLightsWorldToShadow[128][3][1]); fragment_uniform_buffer_4[803] = float4(_AdditionalLightsWorldToShadow[128][0][2], _AdditionalLightsWorldToShadow[128][1][2], _AdditionalLightsWorldToShadow[128][2][2], _AdditionalLightsWorldToShadow[128][3][2]); fragment_uniform_buffer_4[804] = float4(_AdditionalLightsWorldToShadow[128][0][3], _AdditionalLightsWorldToShadow[128][1][3], _AdditionalLightsWorldToShadow[128][2][3], _AdditionalLightsWorldToShadow[128][3][3]); fragment_uniform_buffer_4[805] = float4(_AdditionalLightsWorldToShadow[129][0][0], _AdditionalLightsWorldToShadow[129][1][0], _AdditionalLightsWorldToShadow[129][2][0], _AdditionalLightsWorldToShadow[129][3][0]); fragment_uniform_buffer_4[806] = float4(_AdditionalLightsWorldToShadow[129][0][1], _AdditionalLightsWorldToShadow[129][1][1], _AdditionalLightsWorldToShadow[129][2][1], _AdditionalLightsWorldToShadow[129][3][1]); fragment_uniform_buffer_4[807] = float4(_AdditionalLightsWorldToShadow[129][0][2], _AdditionalLightsWorldToShadow[129][1][2], _AdditionalLightsWorldToShadow[129][2][2], _AdditionalLightsWorldToShadow[129][3][2]); fragment_uniform_buffer_4[808] = float4(_AdditionalLightsWorldToShadow[129][0][3], _AdditionalLightsWorldToShadow[129][1][3], _AdditionalLightsWorldToShadow[129][2][3], _AdditionalLightsWorldToShadow[129][3][3]); fragment_uniform_buffer_4[809] = float4(_AdditionalLightsWorldToShadow[130][0][0], _AdditionalLightsWorldToShadow[130][1][0], _AdditionalLightsWorldToShadow[130][2][0], _AdditionalLightsWorldToShadow[130][3][0]); fragment_uniform_buffer_4[810] = float4(_AdditionalLightsWorldToShadow[130][0][1], _AdditionalLightsWorldToShadow[130][1][1], _AdditionalLightsWorldToShadow[130][2][1], _AdditionalLightsWorldToShadow[130][3][1]); fragment_uniform_buffer_4[811] = float4(_AdditionalLightsWorldToShadow[130][0][2], _AdditionalLightsWorldToShadow[130][1][2], _AdditionalLightsWorldToShadow[130][2][2], _AdditionalLightsWorldToShadow[130][3][2]); fragment_uniform_buffer_4[812] = float4(_AdditionalLightsWorldToShadow[130][0][3], _AdditionalLightsWorldToShadow[130][1][3], _AdditionalLightsWorldToShadow[130][2][3], _AdditionalLightsWorldToShadow[130][3][3]); fragment_uniform_buffer_4[813] = float4(_AdditionalLightsWorldToShadow[131][0][0], _AdditionalLightsWorldToShadow[131][1][0], _AdditionalLightsWorldToShadow[131][2][0], _AdditionalLightsWorldToShadow[131][3][0]); fragment_uniform_buffer_4[814] = float4(_AdditionalLightsWorldToShadow[131][0][1], _AdditionalLightsWorldToShadow[131][1][1], _AdditionalLightsWorldToShadow[131][2][1], _AdditionalLightsWorldToShadow[131][3][1]); fragment_uniform_buffer_4[815] = float4(_AdditionalLightsWorldToShadow[131][0][2], _AdditionalLightsWorldToShadow[131][1][2], _AdditionalLightsWorldToShadow[131][2][2], _AdditionalLightsWorldToShadow[131][3][2]); fragment_uniform_buffer_4[816] = float4(_AdditionalLightsWorldToShadow[131][0][3], _AdditionalLightsWorldToShadow[131][1][3], _AdditionalLightsWorldToShadow[131][2][3], _AdditionalLightsWorldToShadow[131][3][3]); fragment_uniform_buffer_4[817] = float4(_AdditionalLightsWorldToShadow[132][0][0], _AdditionalLightsWorldToShadow[132][1][0], _AdditionalLightsWorldToShadow[132][2][0], _AdditionalLightsWorldToShadow[132][3][0]); fragment_uniform_buffer_4[818] = float4(_AdditionalLightsWorldToShadow[132][0][1], _AdditionalLightsWorldToShadow[132][1][1], _AdditionalLightsWorldToShadow[132][2][1], _AdditionalLightsWorldToShadow[132][3][1]); fragment_uniform_buffer_4[819] = float4(_AdditionalLightsWorldToShadow[132][0][2], _AdditionalLightsWorldToShadow[132][1][2], _AdditionalLightsWorldToShadow[132][2][2], _AdditionalLightsWorldToShadow[132][3][2]); fragment_uniform_buffer_4[820] = float4(_AdditionalLightsWorldToShadow[132][0][3], _AdditionalLightsWorldToShadow[132][1][3], _AdditionalLightsWorldToShadow[132][2][3], _AdditionalLightsWorldToShadow[132][3][3]); fragment_uniform_buffer_4[821] = float4(_AdditionalLightsWorldToShadow[133][0][0], _AdditionalLightsWorldToShadow[133][1][0], _AdditionalLightsWorldToShadow[133][2][0], _AdditionalLightsWorldToShadow[133][3][0]); fragment_uniform_buffer_4[822] = float4(_AdditionalLightsWorldToShadow[133][0][1], _AdditionalLightsWorldToShadow[133][1][1], _AdditionalLightsWorldToShadow[133][2][1], _AdditionalLightsWorldToShadow[133][3][1]); fragment_uniform_buffer_4[823] = float4(_AdditionalLightsWorldToShadow[133][0][2], _AdditionalLightsWorldToShadow[133][1][2], _AdditionalLightsWorldToShadow[133][2][2], _AdditionalLightsWorldToShadow[133][3][2]); fragment_uniform_buffer_4[824] = float4(_AdditionalLightsWorldToShadow[133][0][3], _AdditionalLightsWorldToShadow[133][1][3], _AdditionalLightsWorldToShadow[133][2][3], _AdditionalLightsWorldToShadow[133][3][3]); fragment_uniform_buffer_4[825] = float4(_AdditionalLightsWorldToShadow[134][0][0], _AdditionalLightsWorldToShadow[134][1][0], _AdditionalLightsWorldToShadow[134][2][0], _AdditionalLightsWorldToShadow[134][3][0]); fragment_uniform_buffer_4[826] = float4(_AdditionalLightsWorldToShadow[134][0][1], _AdditionalLightsWorldToShadow[134][1][1], _AdditionalLightsWorldToShadow[134][2][1], _AdditionalLightsWorldToShadow[134][3][1]); fragment_uniform_buffer_4[827] = float4(_AdditionalLightsWorldToShadow[134][0][2], _AdditionalLightsWorldToShadow[134][1][2], _AdditionalLightsWorldToShadow[134][2][2], _AdditionalLightsWorldToShadow[134][3][2]); fragment_uniform_buffer_4[828] = float4(_AdditionalLightsWorldToShadow[134][0][3], _AdditionalLightsWorldToShadow[134][1][3], _AdditionalLightsWorldToShadow[134][2][3], _AdditionalLightsWorldToShadow[134][3][3]); fragment_uniform_buffer_4[829] = float4(_AdditionalLightsWorldToShadow[135][0][0], _AdditionalLightsWorldToShadow[135][1][0], _AdditionalLightsWorldToShadow[135][2][0], _AdditionalLightsWorldToShadow[135][3][0]); fragment_uniform_buffer_4[830] = float4(_AdditionalLightsWorldToShadow[135][0][1], _AdditionalLightsWorldToShadow[135][1][1], _AdditionalLightsWorldToShadow[135][2][1], _AdditionalLightsWorldToShadow[135][3][1]); fragment_uniform_buffer_4[831] = float4(_AdditionalLightsWorldToShadow[135][0][2], _AdditionalLightsWorldToShadow[135][1][2], _AdditionalLightsWorldToShadow[135][2][2], _AdditionalLightsWorldToShadow[135][3][2]); fragment_uniform_buffer_4[832] = float4(_AdditionalLightsWorldToShadow[135][0][3], _AdditionalLightsWorldToShadow[135][1][3], _AdditionalLightsWorldToShadow[135][2][3], _AdditionalLightsWorldToShadow[135][3][3]); fragment_uniform_buffer_4[833] = float4(_AdditionalLightsWorldToShadow[136][0][0], _AdditionalLightsWorldToShadow[136][1][0], _AdditionalLightsWorldToShadow[136][2][0], _AdditionalLightsWorldToShadow[136][3][0]); fragment_uniform_buffer_4[834] = float4(_AdditionalLightsWorldToShadow[136][0][1], _AdditionalLightsWorldToShadow[136][1][1], _AdditionalLightsWorldToShadow[136][2][1], _AdditionalLightsWorldToShadow[136][3][1]); fragment_uniform_buffer_4[835] = float4(_AdditionalLightsWorldToShadow[136][0][2], _AdditionalLightsWorldToShadow[136][1][2], _AdditionalLightsWorldToShadow[136][2][2], _AdditionalLightsWorldToShadow[136][3][2]); fragment_uniform_buffer_4[836] = float4(_AdditionalLightsWorldToShadow[136][0][3], _AdditionalLightsWorldToShadow[136][1][3], _AdditionalLightsWorldToShadow[136][2][3], _AdditionalLightsWorldToShadow[136][3][3]); fragment_uniform_buffer_4[837] = float4(_AdditionalLightsWorldToShadow[137][0][0], _AdditionalLightsWorldToShadow[137][1][0], _AdditionalLightsWorldToShadow[137][2][0], _AdditionalLightsWorldToShadow[137][3][0]); fragment_uniform_buffer_4[838] = float4(_AdditionalLightsWorldToShadow[137][0][1], _AdditionalLightsWorldToShadow[137][1][1], _AdditionalLightsWorldToShadow[137][2][1], _AdditionalLightsWorldToShadow[137][3][1]); fragment_uniform_buffer_4[839] = float4(_AdditionalLightsWorldToShadow[137][0][2], _AdditionalLightsWorldToShadow[137][1][2], _AdditionalLightsWorldToShadow[137][2][2], _AdditionalLightsWorldToShadow[137][3][2]); fragment_uniform_buffer_4[840] = float4(_AdditionalLightsWorldToShadow[137][0][3], _AdditionalLightsWorldToShadow[137][1][3], _AdditionalLightsWorldToShadow[137][2][3], _AdditionalLightsWorldToShadow[137][3][3]); fragment_uniform_buffer_4[841] = float4(_AdditionalLightsWorldToShadow[138][0][0], _AdditionalLightsWorldToShadow[138][1][0], _AdditionalLightsWorldToShadow[138][2][0], _AdditionalLightsWorldToShadow[138][3][0]); fragment_uniform_buffer_4[842] = float4(_AdditionalLightsWorldToShadow[138][0][1], _AdditionalLightsWorldToShadow[138][1][1], _AdditionalLightsWorldToShadow[138][2][1], _AdditionalLightsWorldToShadow[138][3][1]); fragment_uniform_buffer_4[843] = float4(_AdditionalLightsWorldToShadow[138][0][2], _AdditionalLightsWorldToShadow[138][1][2], _AdditionalLightsWorldToShadow[138][2][2], _AdditionalLightsWorldToShadow[138][3][2]); fragment_uniform_buffer_4[844] = float4(_AdditionalLightsWorldToShadow[138][0][3], _AdditionalLightsWorldToShadow[138][1][3], _AdditionalLightsWorldToShadow[138][2][3], _AdditionalLightsWorldToShadow[138][3][3]); fragment_uniform_buffer_4[845] = float4(_AdditionalLightsWorldToShadow[139][0][0], _AdditionalLightsWorldToShadow[139][1][0], _AdditionalLightsWorldToShadow[139][2][0], _AdditionalLightsWorldToShadow[139][3][0]); fragment_uniform_buffer_4[846] = float4(_AdditionalLightsWorldToShadow[139][0][1], _AdditionalLightsWorldToShadow[139][1][1], _AdditionalLightsWorldToShadow[139][2][1], _AdditionalLightsWorldToShadow[139][3][1]); fragment_uniform_buffer_4[847] = float4(_AdditionalLightsWorldToShadow[139][0][2], _AdditionalLightsWorldToShadow[139][1][2], _AdditionalLightsWorldToShadow[139][2][2], _AdditionalLightsWorldToShadow[139][3][2]); fragment_uniform_buffer_4[848] = float4(_AdditionalLightsWorldToShadow[139][0][3], _AdditionalLightsWorldToShadow[139][1][3], _AdditionalLightsWorldToShadow[139][2][3], _AdditionalLightsWorldToShadow[139][3][3]); fragment_uniform_buffer_4[849] = float4(_AdditionalLightsWorldToShadow[140][0][0], _AdditionalLightsWorldToShadow[140][1][0], _AdditionalLightsWorldToShadow[140][2][0], _AdditionalLightsWorldToShadow[140][3][0]); fragment_uniform_buffer_4[850] = float4(_AdditionalLightsWorldToShadow[140][0][1], _AdditionalLightsWorldToShadow[140][1][1], _AdditionalLightsWorldToShadow[140][2][1], _AdditionalLightsWorldToShadow[140][3][1]); fragment_uniform_buffer_4[851] = float4(_AdditionalLightsWorldToShadow[140][0][2], _AdditionalLightsWorldToShadow[140][1][2], _AdditionalLightsWorldToShadow[140][2][2], _AdditionalLightsWorldToShadow[140][3][2]); fragment_uniform_buffer_4[852] = float4(_AdditionalLightsWorldToShadow[140][0][3], _AdditionalLightsWorldToShadow[140][1][3], _AdditionalLightsWorldToShadow[140][2][3], _AdditionalLightsWorldToShadow[140][3][3]); fragment_uniform_buffer_4[853] = float4(_AdditionalLightsWorldToShadow[141][0][0], _AdditionalLightsWorldToShadow[141][1][0], _AdditionalLightsWorldToShadow[141][2][0], _AdditionalLightsWorldToShadow[141][3][0]); fragment_uniform_buffer_4[854] = float4(_AdditionalLightsWorldToShadow[141][0][1], _AdditionalLightsWorldToShadow[141][1][1], _AdditionalLightsWorldToShadow[141][2][1], _AdditionalLightsWorldToShadow[141][3][1]); fragment_uniform_buffer_4[855] = float4(_AdditionalLightsWorldToShadow[141][0][2], _AdditionalLightsWorldToShadow[141][1][2], _AdditionalLightsWorldToShadow[141][2][2], _AdditionalLightsWorldToShadow[141][3][2]); fragment_uniform_buffer_4[856] = float4(_AdditionalLightsWorldToShadow[141][0][3], _AdditionalLightsWorldToShadow[141][1][3], _AdditionalLightsWorldToShadow[141][2][3], _AdditionalLightsWorldToShadow[141][3][3]); fragment_uniform_buffer_4[857] = float4(_AdditionalLightsWorldToShadow[142][0][0], _AdditionalLightsWorldToShadow[142][1][0], _AdditionalLightsWorldToShadow[142][2][0], _AdditionalLightsWorldToShadow[142][3][0]); fragment_uniform_buffer_4[858] = float4(_AdditionalLightsWorldToShadow[142][0][1], _AdditionalLightsWorldToShadow[142][1][1], _AdditionalLightsWorldToShadow[142][2][1], _AdditionalLightsWorldToShadow[142][3][1]); fragment_uniform_buffer_4[859] = float4(_AdditionalLightsWorldToShadow[142][0][2], _AdditionalLightsWorldToShadow[142][1][2], _AdditionalLightsWorldToShadow[142][2][2], _AdditionalLightsWorldToShadow[142][3][2]); fragment_uniform_buffer_4[860] = float4(_AdditionalLightsWorldToShadow[142][0][3], _AdditionalLightsWorldToShadow[142][1][3], _AdditionalLightsWorldToShadow[142][2][3], _AdditionalLightsWorldToShadow[142][3][3]); fragment_uniform_buffer_4[861] = float4(_AdditionalLightsWorldToShadow[143][0][0], _AdditionalLightsWorldToShadow[143][1][0], _AdditionalLightsWorldToShadow[143][2][0], _AdditionalLightsWorldToShadow[143][3][0]); fragment_uniform_buffer_4[862] = float4(_AdditionalLightsWorldToShadow[143][0][1], _AdditionalLightsWorldToShadow[143][1][1], _AdditionalLightsWorldToShadow[143][2][1], _AdditionalLightsWorldToShadow[143][3][1]); fragment_uniform_buffer_4[863] = float4(_AdditionalLightsWorldToShadow[143][0][2], _AdditionalLightsWorldToShadow[143][1][2], _AdditionalLightsWorldToShadow[143][2][2], _AdditionalLightsWorldToShadow[143][3][2]); fragment_uniform_buffer_4[864] = float4(_AdditionalLightsWorldToShadow[143][0][3], _AdditionalLightsWorldToShadow[143][1][3], _AdditionalLightsWorldToShadow[143][2][3], _AdditionalLightsWorldToShadow[143][3][3]); fragment_uniform_buffer_4[865] = float4(_AdditionalLightsWorldToShadow[144][0][0], _AdditionalLightsWorldToShadow[144][1][0], _AdditionalLightsWorldToShadow[144][2][0], _AdditionalLightsWorldToShadow[144][3][0]); fragment_uniform_buffer_4[866] = float4(_AdditionalLightsWorldToShadow[144][0][1], _AdditionalLightsWorldToShadow[144][1][1], _AdditionalLightsWorldToShadow[144][2][1], _AdditionalLightsWorldToShadow[144][3][1]); fragment_uniform_buffer_4[867] = float4(_AdditionalLightsWorldToShadow[144][0][2], _AdditionalLightsWorldToShadow[144][1][2], _AdditionalLightsWorldToShadow[144][2][2], _AdditionalLightsWorldToShadow[144][3][2]); fragment_uniform_buffer_4[868] = float4(_AdditionalLightsWorldToShadow[144][0][3], _AdditionalLightsWorldToShadow[144][1][3], _AdditionalLightsWorldToShadow[144][2][3], _AdditionalLightsWorldToShadow[144][3][3]); fragment_uniform_buffer_4[869] = float4(_AdditionalLightsWorldToShadow[145][0][0], _AdditionalLightsWorldToShadow[145][1][0], _AdditionalLightsWorldToShadow[145][2][0], _AdditionalLightsWorldToShadow[145][3][0]); fragment_uniform_buffer_4[870] = float4(_AdditionalLightsWorldToShadow[145][0][1], _AdditionalLightsWorldToShadow[145][1][1], _AdditionalLightsWorldToShadow[145][2][1], _AdditionalLightsWorldToShadow[145][3][1]); fragment_uniform_buffer_4[871] = float4(_AdditionalLightsWorldToShadow[145][0][2], _AdditionalLightsWorldToShadow[145][1][2], _AdditionalLightsWorldToShadow[145][2][2], _AdditionalLightsWorldToShadow[145][3][2]); fragment_uniform_buffer_4[872] = float4(_AdditionalLightsWorldToShadow[145][0][3], _AdditionalLightsWorldToShadow[145][1][3], _AdditionalLightsWorldToShadow[145][2][3], _AdditionalLightsWorldToShadow[145][3][3]); fragment_uniform_buffer_4[873] = float4(_AdditionalLightsWorldToShadow[146][0][0], _AdditionalLightsWorldToShadow[146][1][0], _AdditionalLightsWorldToShadow[146][2][0], _AdditionalLightsWorldToShadow[146][3][0]); fragment_uniform_buffer_4[874] = float4(_AdditionalLightsWorldToShadow[146][0][1], _AdditionalLightsWorldToShadow[146][1][1], _AdditionalLightsWorldToShadow[146][2][1], _AdditionalLightsWorldToShadow[146][3][1]); fragment_uniform_buffer_4[875] = float4(_AdditionalLightsWorldToShadow[146][0][2], _AdditionalLightsWorldToShadow[146][1][2], _AdditionalLightsWorldToShadow[146][2][2], _AdditionalLightsWorldToShadow[146][3][2]); fragment_uniform_buffer_4[876] = float4(_AdditionalLightsWorldToShadow[146][0][3], _AdditionalLightsWorldToShadow[146][1][3], _AdditionalLightsWorldToShadow[146][2][3], _AdditionalLightsWorldToShadow[146][3][3]); fragment_uniform_buffer_4[877] = float4(_AdditionalLightsWorldToShadow[147][0][0], _AdditionalLightsWorldToShadow[147][1][0], _AdditionalLightsWorldToShadow[147][2][0], _AdditionalLightsWorldToShadow[147][3][0]); fragment_uniform_buffer_4[878] = float4(_AdditionalLightsWorldToShadow[147][0][1], _AdditionalLightsWorldToShadow[147][1][1], _AdditionalLightsWorldToShadow[147][2][1], _AdditionalLightsWorldToShadow[147][3][1]); fragment_uniform_buffer_4[879] = float4(_AdditionalLightsWorldToShadow[147][0][2], _AdditionalLightsWorldToShadow[147][1][2], _AdditionalLightsWorldToShadow[147][2][2], _AdditionalLightsWorldToShadow[147][3][2]); fragment_uniform_buffer_4[880] = float4(_AdditionalLightsWorldToShadow[147][0][3], _AdditionalLightsWorldToShadow[147][1][3], _AdditionalLightsWorldToShadow[147][2][3], _AdditionalLightsWorldToShadow[147][3][3]); fragment_uniform_buffer_4[881] = float4(_AdditionalLightsWorldToShadow[148][0][0], _AdditionalLightsWorldToShadow[148][1][0], _AdditionalLightsWorldToShadow[148][2][0], _AdditionalLightsWorldToShadow[148][3][0]); fragment_uniform_buffer_4[882] = float4(_AdditionalLightsWorldToShadow[148][0][1], _AdditionalLightsWorldToShadow[148][1][1], _AdditionalLightsWorldToShadow[148][2][1], _AdditionalLightsWorldToShadow[148][3][1]); fragment_uniform_buffer_4[883] = float4(_AdditionalLightsWorldToShadow[148][0][2], _AdditionalLightsWorldToShadow[148][1][2], _AdditionalLightsWorldToShadow[148][2][2], _AdditionalLightsWorldToShadow[148][3][2]); fragment_uniform_buffer_4[884] = float4(_AdditionalLightsWorldToShadow[148][0][3], _AdditionalLightsWorldToShadow[148][1][3], _AdditionalLightsWorldToShadow[148][2][3], _AdditionalLightsWorldToShadow[148][3][3]); fragment_uniform_buffer_4[885] = float4(_AdditionalLightsWorldToShadow[149][0][0], _AdditionalLightsWorldToShadow[149][1][0], _AdditionalLightsWorldToShadow[149][2][0], _AdditionalLightsWorldToShadow[149][3][0]); fragment_uniform_buffer_4[886] = float4(_AdditionalLightsWorldToShadow[149][0][1], _AdditionalLightsWorldToShadow[149][1][1], _AdditionalLightsWorldToShadow[149][2][1], _AdditionalLightsWorldToShadow[149][3][1]); fragment_uniform_buffer_4[887] = float4(_AdditionalLightsWorldToShadow[149][0][2], _AdditionalLightsWorldToShadow[149][1][2], _AdditionalLightsWorldToShadow[149][2][2], _AdditionalLightsWorldToShadow[149][3][2]); fragment_uniform_buffer_4[888] = float4(_AdditionalLightsWorldToShadow[149][0][3], _AdditionalLightsWorldToShadow[149][1][3], _AdditionalLightsWorldToShadow[149][2][3], _AdditionalLightsWorldToShadow[149][3][3]); fragment_uniform_buffer_4[889] = float4(_AdditionalLightsWorldToShadow[150][0][0], _AdditionalLightsWorldToShadow[150][1][0], _AdditionalLightsWorldToShadow[150][2][0], _AdditionalLightsWorldToShadow[150][3][0]); fragment_uniform_buffer_4[890] = float4(_AdditionalLightsWorldToShadow[150][0][1], _AdditionalLightsWorldToShadow[150][1][1], _AdditionalLightsWorldToShadow[150][2][1], _AdditionalLightsWorldToShadow[150][3][1]); fragment_uniform_buffer_4[891] = float4(_AdditionalLightsWorldToShadow[150][0][2], _AdditionalLightsWorldToShadow[150][1][2], _AdditionalLightsWorldToShadow[150][2][2], _AdditionalLightsWorldToShadow[150][3][2]); fragment_uniform_buffer_4[892] = float4(_AdditionalLightsWorldToShadow[150][0][3], _AdditionalLightsWorldToShadow[150][1][3], _AdditionalLightsWorldToShadow[150][2][3], _AdditionalLightsWorldToShadow[150][3][3]); fragment_uniform_buffer_4[893] = float4(_AdditionalLightsWorldToShadow[151][0][0], _AdditionalLightsWorldToShadow[151][1][0], _AdditionalLightsWorldToShadow[151][2][0], _AdditionalLightsWorldToShadow[151][3][0]); fragment_uniform_buffer_4[894] = float4(_AdditionalLightsWorldToShadow[151][0][1], _AdditionalLightsWorldToShadow[151][1][1], _AdditionalLightsWorldToShadow[151][2][1], _AdditionalLightsWorldToShadow[151][3][1]); fragment_uniform_buffer_4[895] = float4(_AdditionalLightsWorldToShadow[151][0][2], _AdditionalLightsWorldToShadow[151][1][2], _AdditionalLightsWorldToShadow[151][2][2], _AdditionalLightsWorldToShadow[151][3][2]); fragment_uniform_buffer_4[896] = float4(_AdditionalLightsWorldToShadow[151][0][3], _AdditionalLightsWorldToShadow[151][1][3], _AdditionalLightsWorldToShadow[151][2][3], _AdditionalLightsWorldToShadow[151][3][3]); fragment_uniform_buffer_4[897] = float4(_AdditionalLightsWorldToShadow[152][0][0], _AdditionalLightsWorldToShadow[152][1][0], _AdditionalLightsWorldToShadow[152][2][0], _AdditionalLightsWorldToShadow[152][3][0]); fragment_uniform_buffer_4[898] = float4(_AdditionalLightsWorldToShadow[152][0][1], _AdditionalLightsWorldToShadow[152][1][1], _AdditionalLightsWorldToShadow[152][2][1], _AdditionalLightsWorldToShadow[152][3][1]); fragment_uniform_buffer_4[899] = float4(_AdditionalLightsWorldToShadow[152][0][2], _AdditionalLightsWorldToShadow[152][1][2], _AdditionalLightsWorldToShadow[152][2][2], _AdditionalLightsWorldToShadow[152][3][2]); fragment_uniform_buffer_4[900] = float4(_AdditionalLightsWorldToShadow[152][0][3], _AdditionalLightsWorldToShadow[152][1][3], _AdditionalLightsWorldToShadow[152][2][3], _AdditionalLightsWorldToShadow[152][3][3]); fragment_uniform_buffer_4[901] = float4(_AdditionalLightsWorldToShadow[153][0][0], _AdditionalLightsWorldToShadow[153][1][0], _AdditionalLightsWorldToShadow[153][2][0], _AdditionalLightsWorldToShadow[153][3][0]); fragment_uniform_buffer_4[902] = float4(_AdditionalLightsWorldToShadow[153][0][1], _AdditionalLightsWorldToShadow[153][1][1], _AdditionalLightsWorldToShadow[153][2][1], _AdditionalLightsWorldToShadow[153][3][1]); fragment_uniform_buffer_4[903] = float4(_AdditionalLightsWorldToShadow[153][0][2], _AdditionalLightsWorldToShadow[153][1][2], _AdditionalLightsWorldToShadow[153][2][2], _AdditionalLightsWorldToShadow[153][3][2]); fragment_uniform_buffer_4[904] = float4(_AdditionalLightsWorldToShadow[153][0][3], _AdditionalLightsWorldToShadow[153][1][3], _AdditionalLightsWorldToShadow[153][2][3], _AdditionalLightsWorldToShadow[153][3][3]); fragment_uniform_buffer_4[905] = float4(_AdditionalLightsWorldToShadow[154][0][0], _AdditionalLightsWorldToShadow[154][1][0], _AdditionalLightsWorldToShadow[154][2][0], _AdditionalLightsWorldToShadow[154][3][0]); fragment_uniform_buffer_4[906] = float4(_AdditionalLightsWorldToShadow[154][0][1], _AdditionalLightsWorldToShadow[154][1][1], _AdditionalLightsWorldToShadow[154][2][1], _AdditionalLightsWorldToShadow[154][3][1]); fragment_uniform_buffer_4[907] = float4(_AdditionalLightsWorldToShadow[154][0][2], _AdditionalLightsWorldToShadow[154][1][2], _AdditionalLightsWorldToShadow[154][2][2], _AdditionalLightsWorldToShadow[154][3][2]); fragment_uniform_buffer_4[908] = float4(_AdditionalLightsWorldToShadow[154][0][3], _AdditionalLightsWorldToShadow[154][1][3], _AdditionalLightsWorldToShadow[154][2][3], _AdditionalLightsWorldToShadow[154][3][3]); fragment_uniform_buffer_4[909] = float4(_AdditionalLightsWorldToShadow[155][0][0], _AdditionalLightsWorldToShadow[155][1][0], _AdditionalLightsWorldToShadow[155][2][0], _AdditionalLightsWorldToShadow[155][3][0]); fragment_uniform_buffer_4[910] = float4(_AdditionalLightsWorldToShadow[155][0][1], _AdditionalLightsWorldToShadow[155][1][1], _AdditionalLightsWorldToShadow[155][2][1], _AdditionalLightsWorldToShadow[155][3][1]); fragment_uniform_buffer_4[911] = float4(_AdditionalLightsWorldToShadow[155][0][2], _AdditionalLightsWorldToShadow[155][1][2], _AdditionalLightsWorldToShadow[155][2][2], _AdditionalLightsWorldToShadow[155][3][2]); fragment_uniform_buffer_4[912] = float4(_AdditionalLightsWorldToShadow[155][0][3], _AdditionalLightsWorldToShadow[155][1][3], _AdditionalLightsWorldToShadow[155][2][3], _AdditionalLightsWorldToShadow[155][3][3]); fragment_uniform_buffer_4[913] = float4(_AdditionalLightsWorldToShadow[156][0][0], _AdditionalLightsWorldToShadow[156][1][0], _AdditionalLightsWorldToShadow[156][2][0], _AdditionalLightsWorldToShadow[156][3][0]); fragment_uniform_buffer_4[914] = float4(_AdditionalLightsWorldToShadow[156][0][1], _AdditionalLightsWorldToShadow[156][1][1], _AdditionalLightsWorldToShadow[156][2][1], _AdditionalLightsWorldToShadow[156][3][1]); fragment_uniform_buffer_4[915] = float4(_AdditionalLightsWorldToShadow[156][0][2], _AdditionalLightsWorldToShadow[156][1][2], _AdditionalLightsWorldToShadow[156][2][2], _AdditionalLightsWorldToShadow[156][3][2]); fragment_uniform_buffer_4[916] = float4(_AdditionalLightsWorldToShadow[156][0][3], _AdditionalLightsWorldToShadow[156][1][3], _AdditionalLightsWorldToShadow[156][2][3], _AdditionalLightsWorldToShadow[156][3][3]); fragment_uniform_buffer_4[917] = float4(_AdditionalLightsWorldToShadow[157][0][0], _AdditionalLightsWorldToShadow[157][1][0], _AdditionalLightsWorldToShadow[157][2][0], _AdditionalLightsWorldToShadow[157][3][0]); fragment_uniform_buffer_4[918] = float4(_AdditionalLightsWorldToShadow[157][0][1], _AdditionalLightsWorldToShadow[157][1][1], _AdditionalLightsWorldToShadow[157][2][1], _AdditionalLightsWorldToShadow[157][3][1]); fragment_uniform_buffer_4[919] = float4(_AdditionalLightsWorldToShadow[157][0][2], _AdditionalLightsWorldToShadow[157][1][2], _AdditionalLightsWorldToShadow[157][2][2], _AdditionalLightsWorldToShadow[157][3][2]); fragment_uniform_buffer_4[920] = float4(_AdditionalLightsWorldToShadow[157][0][3], _AdditionalLightsWorldToShadow[157][1][3], _AdditionalLightsWorldToShadow[157][2][3], _AdditionalLightsWorldToShadow[157][3][3]); fragment_uniform_buffer_4[921] = float4(_AdditionalLightsWorldToShadow[158][0][0], _AdditionalLightsWorldToShadow[158][1][0], _AdditionalLightsWorldToShadow[158][2][0], _AdditionalLightsWorldToShadow[158][3][0]); fragment_uniform_buffer_4[922] = float4(_AdditionalLightsWorldToShadow[158][0][1], _AdditionalLightsWorldToShadow[158][1][1], _AdditionalLightsWorldToShadow[158][2][1], _AdditionalLightsWorldToShadow[158][3][1]); fragment_uniform_buffer_4[923] = float4(_AdditionalLightsWorldToShadow[158][0][2], _AdditionalLightsWorldToShadow[158][1][2], _AdditionalLightsWorldToShadow[158][2][2], _AdditionalLightsWorldToShadow[158][3][2]); fragment_uniform_buffer_4[924] = float4(_AdditionalLightsWorldToShadow[158][0][3], _AdditionalLightsWorldToShadow[158][1][3], _AdditionalLightsWorldToShadow[158][2][3], _AdditionalLightsWorldToShadow[158][3][3]); fragment_uniform_buffer_4[925] = float4(_AdditionalLightsWorldToShadow[159][0][0], _AdditionalLightsWorldToShadow[159][1][0], _AdditionalLightsWorldToShadow[159][2][0], _AdditionalLightsWorldToShadow[159][3][0]); fragment_uniform_buffer_4[926] = float4(_AdditionalLightsWorldToShadow[159][0][1], _AdditionalLightsWorldToShadow[159][1][1], _AdditionalLightsWorldToShadow[159][2][1], _AdditionalLightsWorldToShadow[159][3][1]); fragment_uniform_buffer_4[927] = float4(_AdditionalLightsWorldToShadow[159][0][2], _AdditionalLightsWorldToShadow[159][1][2], _AdditionalLightsWorldToShadow[159][2][2], _AdditionalLightsWorldToShadow[159][3][2]); fragment_uniform_buffer_4[928] = float4(_AdditionalLightsWorldToShadow[159][0][3], _AdditionalLightsWorldToShadow[159][1][3], _AdditionalLightsWorldToShadow[159][2][3], _AdditionalLightsWorldToShadow[159][3][3]); fragment_uniform_buffer_4[929] = float4(_AdditionalLightsWorldToShadow[160][0][0], _AdditionalLightsWorldToShadow[160][1][0], _AdditionalLightsWorldToShadow[160][2][0], _AdditionalLightsWorldToShadow[160][3][0]); fragment_uniform_buffer_4[930] = float4(_AdditionalLightsWorldToShadow[160][0][1], _AdditionalLightsWorldToShadow[160][1][1], _AdditionalLightsWorldToShadow[160][2][1], _AdditionalLightsWorldToShadow[160][3][1]); fragment_uniform_buffer_4[931] = float4(_AdditionalLightsWorldToShadow[160][0][2], _AdditionalLightsWorldToShadow[160][1][2], _AdditionalLightsWorldToShadow[160][2][2], _AdditionalLightsWorldToShadow[160][3][2]); fragment_uniform_buffer_4[932] = float4(_AdditionalLightsWorldToShadow[160][0][3], _AdditionalLightsWorldToShadow[160][1][3], _AdditionalLightsWorldToShadow[160][2][3], _AdditionalLightsWorldToShadow[160][3][3]); fragment_uniform_buffer_4[933] = float4(_AdditionalLightsWorldToShadow[161][0][0], _AdditionalLightsWorldToShadow[161][1][0], _AdditionalLightsWorldToShadow[161][2][0], _AdditionalLightsWorldToShadow[161][3][0]); fragment_uniform_buffer_4[934] = float4(_AdditionalLightsWorldToShadow[161][0][1], _AdditionalLightsWorldToShadow[161][1][1], _AdditionalLightsWorldToShadow[161][2][1], _AdditionalLightsWorldToShadow[161][3][1]); fragment_uniform_buffer_4[935] = float4(_AdditionalLightsWorldToShadow[161][0][2], _AdditionalLightsWorldToShadow[161][1][2], _AdditionalLightsWorldToShadow[161][2][2], _AdditionalLightsWorldToShadow[161][3][2]); fragment_uniform_buffer_4[936] = float4(_AdditionalLightsWorldToShadow[161][0][3], _AdditionalLightsWorldToShadow[161][1][3], _AdditionalLightsWorldToShadow[161][2][3], _AdditionalLightsWorldToShadow[161][3][3]); fragment_uniform_buffer_4[937] = float4(_AdditionalLightsWorldToShadow[162][0][0], _AdditionalLightsWorldToShadow[162][1][0], _AdditionalLightsWorldToShadow[162][2][0], _AdditionalLightsWorldToShadow[162][3][0]); fragment_uniform_buffer_4[938] = float4(_AdditionalLightsWorldToShadow[162][0][1], _AdditionalLightsWorldToShadow[162][1][1], _AdditionalLightsWorldToShadow[162][2][1], _AdditionalLightsWorldToShadow[162][3][1]); fragment_uniform_buffer_4[939] = float4(_AdditionalLightsWorldToShadow[162][0][2], _AdditionalLightsWorldToShadow[162][1][2], _AdditionalLightsWorldToShadow[162][2][2], _AdditionalLightsWorldToShadow[162][3][2]); fragment_uniform_buffer_4[940] = float4(_AdditionalLightsWorldToShadow[162][0][3], _AdditionalLightsWorldToShadow[162][1][3], _AdditionalLightsWorldToShadow[162][2][3], _AdditionalLightsWorldToShadow[162][3][3]); fragment_uniform_buffer_4[941] = float4(_AdditionalLightsWorldToShadow[163][0][0], _AdditionalLightsWorldToShadow[163][1][0], _AdditionalLightsWorldToShadow[163][2][0], _AdditionalLightsWorldToShadow[163][3][0]); fragment_uniform_buffer_4[942] = float4(_AdditionalLightsWorldToShadow[163][0][1], _AdditionalLightsWorldToShadow[163][1][1], _AdditionalLightsWorldToShadow[163][2][1], _AdditionalLightsWorldToShadow[163][3][1]); fragment_uniform_buffer_4[943] = float4(_AdditionalLightsWorldToShadow[163][0][2], _AdditionalLightsWorldToShadow[163][1][2], _AdditionalLightsWorldToShadow[163][2][2], _AdditionalLightsWorldToShadow[163][3][2]); fragment_uniform_buffer_4[944] = float4(_AdditionalLightsWorldToShadow[163][0][3], _AdditionalLightsWorldToShadow[163][1][3], _AdditionalLightsWorldToShadow[163][2][3], _AdditionalLightsWorldToShadow[163][3][3]); fragment_uniform_buffer_4[945] = float4(_AdditionalLightsWorldToShadow[164][0][0], _AdditionalLightsWorldToShadow[164][1][0], _AdditionalLightsWorldToShadow[164][2][0], _AdditionalLightsWorldToShadow[164][3][0]); fragment_uniform_buffer_4[946] = float4(_AdditionalLightsWorldToShadow[164][0][1], _AdditionalLightsWorldToShadow[164][1][1], _AdditionalLightsWorldToShadow[164][2][1], _AdditionalLightsWorldToShadow[164][3][1]); fragment_uniform_buffer_4[947] = float4(_AdditionalLightsWorldToShadow[164][0][2], _AdditionalLightsWorldToShadow[164][1][2], _AdditionalLightsWorldToShadow[164][2][2], _AdditionalLightsWorldToShadow[164][3][2]); fragment_uniform_buffer_4[948] = float4(_AdditionalLightsWorldToShadow[164][0][3], _AdditionalLightsWorldToShadow[164][1][3], _AdditionalLightsWorldToShadow[164][2][3], _AdditionalLightsWorldToShadow[164][3][3]); fragment_uniform_buffer_4[949] = float4(_AdditionalLightsWorldToShadow[165][0][0], _AdditionalLightsWorldToShadow[165][1][0], _AdditionalLightsWorldToShadow[165][2][0], _AdditionalLightsWorldToShadow[165][3][0]); fragment_uniform_buffer_4[950] = float4(_AdditionalLightsWorldToShadow[165][0][1], _AdditionalLightsWorldToShadow[165][1][1], _AdditionalLightsWorldToShadow[165][2][1], _AdditionalLightsWorldToShadow[165][3][1]); fragment_uniform_buffer_4[951] = float4(_AdditionalLightsWorldToShadow[165][0][2], _AdditionalLightsWorldToShadow[165][1][2], _AdditionalLightsWorldToShadow[165][2][2], _AdditionalLightsWorldToShadow[165][3][2]); fragment_uniform_buffer_4[952] = float4(_AdditionalLightsWorldToShadow[165][0][3], _AdditionalLightsWorldToShadow[165][1][3], _AdditionalLightsWorldToShadow[165][2][3], _AdditionalLightsWorldToShadow[165][3][3]); fragment_uniform_buffer_4[953] = float4(_AdditionalLightsWorldToShadow[166][0][0], _AdditionalLightsWorldToShadow[166][1][0], _AdditionalLightsWorldToShadow[166][2][0], _AdditionalLightsWorldToShadow[166][3][0]); fragment_uniform_buffer_4[954] = float4(_AdditionalLightsWorldToShadow[166][0][1], _AdditionalLightsWorldToShadow[166][1][1], _AdditionalLightsWorldToShadow[166][2][1], _AdditionalLightsWorldToShadow[166][3][1]); fragment_uniform_buffer_4[955] = float4(_AdditionalLightsWorldToShadow[166][0][2], _AdditionalLightsWorldToShadow[166][1][2], _AdditionalLightsWorldToShadow[166][2][2], _AdditionalLightsWorldToShadow[166][3][2]); fragment_uniform_buffer_4[956] = float4(_AdditionalLightsWorldToShadow[166][0][3], _AdditionalLightsWorldToShadow[166][1][3], _AdditionalLightsWorldToShadow[166][2][3], _AdditionalLightsWorldToShadow[166][3][3]); fragment_uniform_buffer_4[957] = float4(_AdditionalLightsWorldToShadow[167][0][0], _AdditionalLightsWorldToShadow[167][1][0], _AdditionalLightsWorldToShadow[167][2][0], _AdditionalLightsWorldToShadow[167][3][0]); fragment_uniform_buffer_4[958] = float4(_AdditionalLightsWorldToShadow[167][0][1], _AdditionalLightsWorldToShadow[167][1][1], _AdditionalLightsWorldToShadow[167][2][1], _AdditionalLightsWorldToShadow[167][3][1]); fragment_uniform_buffer_4[959] = float4(_AdditionalLightsWorldToShadow[167][0][2], _AdditionalLightsWorldToShadow[167][1][2], _AdditionalLightsWorldToShadow[167][2][2], _AdditionalLightsWorldToShadow[167][3][2]); fragment_uniform_buffer_4[960] = float4(_AdditionalLightsWorldToShadow[167][0][3], _AdditionalLightsWorldToShadow[167][1][3], _AdditionalLightsWorldToShadow[167][2][3], _AdditionalLightsWorldToShadow[167][3][3]); fragment_uniform_buffer_4[961] = float4(_AdditionalLightsWorldToShadow[168][0][0], _AdditionalLightsWorldToShadow[168][1][0], _AdditionalLightsWorldToShadow[168][2][0], _AdditionalLightsWorldToShadow[168][3][0]); fragment_uniform_buffer_4[962] = float4(_AdditionalLightsWorldToShadow[168][0][1], _AdditionalLightsWorldToShadow[168][1][1], _AdditionalLightsWorldToShadow[168][2][1], _AdditionalLightsWorldToShadow[168][3][1]); fragment_uniform_buffer_4[963] = float4(_AdditionalLightsWorldToShadow[168][0][2], _AdditionalLightsWorldToShadow[168][1][2], _AdditionalLightsWorldToShadow[168][2][2], _AdditionalLightsWorldToShadow[168][3][2]); fragment_uniform_buffer_4[964] = float4(_AdditionalLightsWorldToShadow[168][0][3], _AdditionalLightsWorldToShadow[168][1][3], _AdditionalLightsWorldToShadow[168][2][3], _AdditionalLightsWorldToShadow[168][3][3]); fragment_uniform_buffer_4[965] = float4(_AdditionalLightsWorldToShadow[169][0][0], _AdditionalLightsWorldToShadow[169][1][0], _AdditionalLightsWorldToShadow[169][2][0], _AdditionalLightsWorldToShadow[169][3][0]); fragment_uniform_buffer_4[966] = float4(_AdditionalLightsWorldToShadow[169][0][1], _AdditionalLightsWorldToShadow[169][1][1], _AdditionalLightsWorldToShadow[169][2][1], _AdditionalLightsWorldToShadow[169][3][1]); fragment_uniform_buffer_4[967] = float4(_AdditionalLightsWorldToShadow[169][0][2], _AdditionalLightsWorldToShadow[169][1][2], _AdditionalLightsWorldToShadow[169][2][2], _AdditionalLightsWorldToShadow[169][3][2]); fragment_uniform_buffer_4[968] = float4(_AdditionalLightsWorldToShadow[169][0][3], _AdditionalLightsWorldToShadow[169][1][3], _AdditionalLightsWorldToShadow[169][2][3], _AdditionalLightsWorldToShadow[169][3][3]); fragment_uniform_buffer_4[969] = float4(_AdditionalLightsWorldToShadow[170][0][0], _AdditionalLightsWorldToShadow[170][1][0], _AdditionalLightsWorldToShadow[170][2][0], _AdditionalLightsWorldToShadow[170][3][0]); fragment_uniform_buffer_4[970] = float4(_AdditionalLightsWorldToShadow[170][0][1], _AdditionalLightsWorldToShadow[170][1][1], _AdditionalLightsWorldToShadow[170][2][1], _AdditionalLightsWorldToShadow[170][3][1]); fragment_uniform_buffer_4[971] = float4(_AdditionalLightsWorldToShadow[170][0][2], _AdditionalLightsWorldToShadow[170][1][2], _AdditionalLightsWorldToShadow[170][2][2], _AdditionalLightsWorldToShadow[170][3][2]); fragment_uniform_buffer_4[972] = float4(_AdditionalLightsWorldToShadow[170][0][3], _AdditionalLightsWorldToShadow[170][1][3], _AdditionalLightsWorldToShadow[170][2][3], _AdditionalLightsWorldToShadow[170][3][3]); fragment_uniform_buffer_4[973] = float4(_AdditionalLightsWorldToShadow[171][0][0], _AdditionalLightsWorldToShadow[171][1][0], _AdditionalLightsWorldToShadow[171][2][0], _AdditionalLightsWorldToShadow[171][3][0]); fragment_uniform_buffer_4[974] = float4(_AdditionalLightsWorldToShadow[171][0][1], _AdditionalLightsWorldToShadow[171][1][1], _AdditionalLightsWorldToShadow[171][2][1], _AdditionalLightsWorldToShadow[171][3][1]); fragment_uniform_buffer_4[975] = float4(_AdditionalLightsWorldToShadow[171][0][2], _AdditionalLightsWorldToShadow[171][1][2], _AdditionalLightsWorldToShadow[171][2][2], _AdditionalLightsWorldToShadow[171][3][2]); fragment_uniform_buffer_4[976] = float4(_AdditionalLightsWorldToShadow[171][0][3], _AdditionalLightsWorldToShadow[171][1][3], _AdditionalLightsWorldToShadow[171][2][3], _AdditionalLightsWorldToShadow[171][3][3]); fragment_uniform_buffer_4[977] = float4(_AdditionalLightsWorldToShadow[172][0][0], _AdditionalLightsWorldToShadow[172][1][0], _AdditionalLightsWorldToShadow[172][2][0], _AdditionalLightsWorldToShadow[172][3][0]); fragment_uniform_buffer_4[978] = float4(_AdditionalLightsWorldToShadow[172][0][1], _AdditionalLightsWorldToShadow[172][1][1], _AdditionalLightsWorldToShadow[172][2][1], _AdditionalLightsWorldToShadow[172][3][1]); fragment_uniform_buffer_4[979] = float4(_AdditionalLightsWorldToShadow[172][0][2], _AdditionalLightsWorldToShadow[172][1][2], _AdditionalLightsWorldToShadow[172][2][2], _AdditionalLightsWorldToShadow[172][3][2]); fragment_uniform_buffer_4[980] = float4(_AdditionalLightsWorldToShadow[172][0][3], _AdditionalLightsWorldToShadow[172][1][3], _AdditionalLightsWorldToShadow[172][2][3], _AdditionalLightsWorldToShadow[172][3][3]); fragment_uniform_buffer_4[981] = float4(_AdditionalLightsWorldToShadow[173][0][0], _AdditionalLightsWorldToShadow[173][1][0], _AdditionalLightsWorldToShadow[173][2][0], _AdditionalLightsWorldToShadow[173][3][0]); fragment_uniform_buffer_4[982] = float4(_AdditionalLightsWorldToShadow[173][0][1], _AdditionalLightsWorldToShadow[173][1][1], _AdditionalLightsWorldToShadow[173][2][1], _AdditionalLightsWorldToShadow[173][3][1]); fragment_uniform_buffer_4[983] = float4(_AdditionalLightsWorldToShadow[173][0][2], _AdditionalLightsWorldToShadow[173][1][2], _AdditionalLightsWorldToShadow[173][2][2], _AdditionalLightsWorldToShadow[173][3][2]); fragment_uniform_buffer_4[984] = float4(_AdditionalLightsWorldToShadow[173][0][3], _AdditionalLightsWorldToShadow[173][1][3], _AdditionalLightsWorldToShadow[173][2][3], _AdditionalLightsWorldToShadow[173][3][3]); fragment_uniform_buffer_4[985] = float4(_AdditionalLightsWorldToShadow[174][0][0], _AdditionalLightsWorldToShadow[174][1][0], _AdditionalLightsWorldToShadow[174][2][0], _AdditionalLightsWorldToShadow[174][3][0]); fragment_uniform_buffer_4[986] = float4(_AdditionalLightsWorldToShadow[174][0][1], _AdditionalLightsWorldToShadow[174][1][1], _AdditionalLightsWorldToShadow[174][2][1], _AdditionalLightsWorldToShadow[174][3][1]); fragment_uniform_buffer_4[987] = float4(_AdditionalLightsWorldToShadow[174][0][2], _AdditionalLightsWorldToShadow[174][1][2], _AdditionalLightsWorldToShadow[174][2][2], _AdditionalLightsWorldToShadow[174][3][2]); fragment_uniform_buffer_4[988] = float4(_AdditionalLightsWorldToShadow[174][0][3], _AdditionalLightsWorldToShadow[174][1][3], _AdditionalLightsWorldToShadow[174][2][3], _AdditionalLightsWorldToShadow[174][3][3]); fragment_uniform_buffer_4[989] = float4(_AdditionalLightsWorldToShadow[175][0][0], _AdditionalLightsWorldToShadow[175][1][0], _AdditionalLightsWorldToShadow[175][2][0], _AdditionalLightsWorldToShadow[175][3][0]); fragment_uniform_buffer_4[990] = float4(_AdditionalLightsWorldToShadow[175][0][1], _AdditionalLightsWorldToShadow[175][1][1], _AdditionalLightsWorldToShadow[175][2][1], _AdditionalLightsWorldToShadow[175][3][1]); fragment_uniform_buffer_4[991] = float4(_AdditionalLightsWorldToShadow[175][0][2], _AdditionalLightsWorldToShadow[175][1][2], _AdditionalLightsWorldToShadow[175][2][2], _AdditionalLightsWorldToShadow[175][3][2]); fragment_uniform_buffer_4[992] = float4(_AdditionalLightsWorldToShadow[175][0][3], _AdditionalLightsWorldToShadow[175][1][3], _AdditionalLightsWorldToShadow[175][2][3], _AdditionalLightsWorldToShadow[175][3][3]); fragment_uniform_buffer_4[993] = float4(_AdditionalLightsWorldToShadow[176][0][0], _AdditionalLightsWorldToShadow[176][1][0], _AdditionalLightsWorldToShadow[176][2][0], _AdditionalLightsWorldToShadow[176][3][0]); fragment_uniform_buffer_4[994] = float4(_AdditionalLightsWorldToShadow[176][0][1], _AdditionalLightsWorldToShadow[176][1][1], _AdditionalLightsWorldToShadow[176][2][1], _AdditionalLightsWorldToShadow[176][3][1]); fragment_uniform_buffer_4[995] = float4(_AdditionalLightsWorldToShadow[176][0][2], _AdditionalLightsWorldToShadow[176][1][2], _AdditionalLightsWorldToShadow[176][2][2], _AdditionalLightsWorldToShadow[176][3][2]); fragment_uniform_buffer_4[996] = float4(_AdditionalLightsWorldToShadow[176][0][3], _AdditionalLightsWorldToShadow[176][1][3], _AdditionalLightsWorldToShadow[176][2][3], _AdditionalLightsWorldToShadow[176][3][3]); fragment_uniform_buffer_4[997] = float4(_AdditionalLightsWorldToShadow[177][0][0], _AdditionalLightsWorldToShadow[177][1][0], _AdditionalLightsWorldToShadow[177][2][0], _AdditionalLightsWorldToShadow[177][3][0]); fragment_uniform_buffer_4[998] = float4(_AdditionalLightsWorldToShadow[177][0][1], _AdditionalLightsWorldToShadow[177][1][1], _AdditionalLightsWorldToShadow[177][2][1], _AdditionalLightsWorldToShadow[177][3][1]); fragment_uniform_buffer_4[999] = float4(_AdditionalLightsWorldToShadow[177][0][2], _AdditionalLightsWorldToShadow[177][1][2], _AdditionalLightsWorldToShadow[177][2][2], _AdditionalLightsWorldToShadow[177][3][2]); fragment_uniform_buffer_4[1000] = float4(_AdditionalLightsWorldToShadow[177][0][3], _AdditionalLightsWorldToShadow[177][1][3], _AdditionalLightsWorldToShadow[177][2][3], _AdditionalLightsWorldToShadow[177][3][3]); fragment_uniform_buffer_4[1001] = float4(_AdditionalLightsWorldToShadow[178][0][0], _AdditionalLightsWorldToShadow[178][1][0], _AdditionalLightsWorldToShadow[178][2][0], _AdditionalLightsWorldToShadow[178][3][0]); fragment_uniform_buffer_4[1002] = float4(_AdditionalLightsWorldToShadow[178][0][1], _AdditionalLightsWorldToShadow[178][1][1], _AdditionalLightsWorldToShadow[178][2][1], _AdditionalLightsWorldToShadow[178][3][1]); fragment_uniform_buffer_4[1003] = float4(_AdditionalLightsWorldToShadow[178][0][2], _AdditionalLightsWorldToShadow[178][1][2], _AdditionalLightsWorldToShadow[178][2][2], _AdditionalLightsWorldToShadow[178][3][2]); fragment_uniform_buffer_4[1004] = float4(_AdditionalLightsWorldToShadow[178][0][3], _AdditionalLightsWorldToShadow[178][1][3], _AdditionalLightsWorldToShadow[178][2][3], _AdditionalLightsWorldToShadow[178][3][3]); fragment_uniform_buffer_4[1005] = float4(_AdditionalLightsWorldToShadow[179][0][0], _AdditionalLightsWorldToShadow[179][1][0], _AdditionalLightsWorldToShadow[179][2][0], _AdditionalLightsWorldToShadow[179][3][0]); fragment_uniform_buffer_4[1006] = float4(_AdditionalLightsWorldToShadow[179][0][1], _AdditionalLightsWorldToShadow[179][1][1], _AdditionalLightsWorldToShadow[179][2][1], _AdditionalLightsWorldToShadow[179][3][1]); fragment_uniform_buffer_4[1007] = float4(_AdditionalLightsWorldToShadow[179][0][2], _AdditionalLightsWorldToShadow[179][1][2], _AdditionalLightsWorldToShadow[179][2][2], _AdditionalLightsWorldToShadow[179][3][2]); fragment_uniform_buffer_4[1008] = float4(_AdditionalLightsWorldToShadow[179][0][3], _AdditionalLightsWorldToShadow[179][1][3], _AdditionalLightsWorldToShadow[179][2][3], _AdditionalLightsWorldToShadow[179][3][3]); fragment_uniform_buffer_4[1009] = float4(_AdditionalLightsWorldToShadow[180][0][0], _AdditionalLightsWorldToShadow[180][1][0], _AdditionalLightsWorldToShadow[180][2][0], _AdditionalLightsWorldToShadow[180][3][0]); fragment_uniform_buffer_4[1010] = float4(_AdditionalLightsWorldToShadow[180][0][1], _AdditionalLightsWorldToShadow[180][1][1], _AdditionalLightsWorldToShadow[180][2][1], _AdditionalLightsWorldToShadow[180][3][1]); fragment_uniform_buffer_4[1011] = float4(_AdditionalLightsWorldToShadow[180][0][2], _AdditionalLightsWorldToShadow[180][1][2], _AdditionalLightsWorldToShadow[180][2][2], _AdditionalLightsWorldToShadow[180][3][2]); fragment_uniform_buffer_4[1012] = float4(_AdditionalLightsWorldToShadow[180][0][3], _AdditionalLightsWorldToShadow[180][1][3], _AdditionalLightsWorldToShadow[180][2][3], _AdditionalLightsWorldToShadow[180][3][3]); fragment_uniform_buffer_4[1013] = float4(_AdditionalLightsWorldToShadow[181][0][0], _AdditionalLightsWorldToShadow[181][1][0], _AdditionalLightsWorldToShadow[181][2][0], _AdditionalLightsWorldToShadow[181][3][0]); fragment_uniform_buffer_4[1014] = float4(_AdditionalLightsWorldToShadow[181][0][1], _AdditionalLightsWorldToShadow[181][1][1], _AdditionalLightsWorldToShadow[181][2][1], _AdditionalLightsWorldToShadow[181][3][1]); fragment_uniform_buffer_4[1015] = float4(_AdditionalLightsWorldToShadow[181][0][2], _AdditionalLightsWorldToShadow[181][1][2], _AdditionalLightsWorldToShadow[181][2][2], _AdditionalLightsWorldToShadow[181][3][2]); fragment_uniform_buffer_4[1016] = float4(_AdditionalLightsWorldToShadow[181][0][3], _AdditionalLightsWorldToShadow[181][1][3], _AdditionalLightsWorldToShadow[181][2][3], _AdditionalLightsWorldToShadow[181][3][3]); fragment_uniform_buffer_4[1017] = float4(_AdditionalLightsWorldToShadow[182][0][0], _AdditionalLightsWorldToShadow[182][1][0], _AdditionalLightsWorldToShadow[182][2][0], _AdditionalLightsWorldToShadow[182][3][0]); fragment_uniform_buffer_4[1018] = float4(_AdditionalLightsWorldToShadow[182][0][1], _AdditionalLightsWorldToShadow[182][1][1], _AdditionalLightsWorldToShadow[182][2][1], _AdditionalLightsWorldToShadow[182][3][1]); fragment_uniform_buffer_4[1019] = float4(_AdditionalLightsWorldToShadow[182][0][2], _AdditionalLightsWorldToShadow[182][1][2], _AdditionalLightsWorldToShadow[182][2][2], _AdditionalLightsWorldToShadow[182][3][2]); fragment_uniform_buffer_4[1020] = float4(_AdditionalLightsWorldToShadow[182][0][3], _AdditionalLightsWorldToShadow[182][1][3], _AdditionalLightsWorldToShadow[182][2][3], _AdditionalLightsWorldToShadow[182][3][3]); fragment_uniform_buffer_4[1021] = float4(_AdditionalLightsWorldToShadow[183][0][0], _AdditionalLightsWorldToShadow[183][1][0], _AdditionalLightsWorldToShadow[183][2][0], _AdditionalLightsWorldToShadow[183][3][0]); fragment_uniform_buffer_4[1022] = float4(_AdditionalLightsWorldToShadow[183][0][1], _AdditionalLightsWorldToShadow[183][1][1], _AdditionalLightsWorldToShadow[183][2][1], _AdditionalLightsWorldToShadow[183][3][1]); fragment_uniform_buffer_4[1023] = float4(_AdditionalLightsWorldToShadow[183][0][2], _AdditionalLightsWorldToShadow[183][1][2], _AdditionalLightsWorldToShadow[183][2][2], _AdditionalLightsWorldToShadow[183][3][2]); fragment_uniform_buffer_4[1024] = float4(_AdditionalLightsWorldToShadow[183][0][3], _AdditionalLightsWorldToShadow[183][1][3], _AdditionalLightsWorldToShadow[183][2][3], _AdditionalLightsWorldToShadow[183][3][3]); fragment_uniform_buffer_4[1025] = float4(_AdditionalLightsWorldToShadow[184][0][0], _AdditionalLightsWorldToShadow[184][1][0], _AdditionalLightsWorldToShadow[184][2][0], _AdditionalLightsWorldToShadow[184][3][0]); fragment_uniform_buffer_4[1026] = float4(_AdditionalLightsWorldToShadow[184][0][1], _AdditionalLightsWorldToShadow[184][1][1], _AdditionalLightsWorldToShadow[184][2][1], _AdditionalLightsWorldToShadow[184][3][1]); fragment_uniform_buffer_4[1027] = float4(_AdditionalLightsWorldToShadow[184][0][2], _AdditionalLightsWorldToShadow[184][1][2], _AdditionalLightsWorldToShadow[184][2][2], _AdditionalLightsWorldToShadow[184][3][2]); fragment_uniform_buffer_4[1028] = float4(_AdditionalLightsWorldToShadow[184][0][3], _AdditionalLightsWorldToShadow[184][1][3], _AdditionalLightsWorldToShadow[184][2][3], _AdditionalLightsWorldToShadow[184][3][3]); fragment_uniform_buffer_4[1029] = float4(_AdditionalLightsWorldToShadow[185][0][0], _AdditionalLightsWorldToShadow[185][1][0], _AdditionalLightsWorldToShadow[185][2][0], _AdditionalLightsWorldToShadow[185][3][0]); fragment_uniform_buffer_4[1030] = float4(_AdditionalLightsWorldToShadow[185][0][1], _AdditionalLightsWorldToShadow[185][1][1], _AdditionalLightsWorldToShadow[185][2][1], _AdditionalLightsWorldToShadow[185][3][1]); fragment_uniform_buffer_4[1031] = float4(_AdditionalLightsWorldToShadow[185][0][2], _AdditionalLightsWorldToShadow[185][1][2], _AdditionalLightsWorldToShadow[185][2][2], _AdditionalLightsWorldToShadow[185][3][2]); fragment_uniform_buffer_4[1032] = float4(_AdditionalLightsWorldToShadow[185][0][3], _AdditionalLightsWorldToShadow[185][1][3], _AdditionalLightsWorldToShadow[185][2][3], _AdditionalLightsWorldToShadow[185][3][3]); fragment_uniform_buffer_4[1033] = float4(_AdditionalLightsWorldToShadow[186][0][0], _AdditionalLightsWorldToShadow[186][1][0], _AdditionalLightsWorldToShadow[186][2][0], _AdditionalLightsWorldToShadow[186][3][0]); fragment_uniform_buffer_4[1034] = float4(_AdditionalLightsWorldToShadow[186][0][1], _AdditionalLightsWorldToShadow[186][1][1], _AdditionalLightsWorldToShadow[186][2][1], _AdditionalLightsWorldToShadow[186][3][1]); fragment_uniform_buffer_4[1035] = float4(_AdditionalLightsWorldToShadow[186][0][2], _AdditionalLightsWorldToShadow[186][1][2], _AdditionalLightsWorldToShadow[186][2][2], _AdditionalLightsWorldToShadow[186][3][2]); fragment_uniform_buffer_4[1036] = float4(_AdditionalLightsWorldToShadow[186][0][3], _AdditionalLightsWorldToShadow[186][1][3], _AdditionalLightsWorldToShadow[186][2][3], _AdditionalLightsWorldToShadow[186][3][3]); fragment_uniform_buffer_4[1037] = float4(_AdditionalLightsWorldToShadow[187][0][0], _AdditionalLightsWorldToShadow[187][1][0], _AdditionalLightsWorldToShadow[187][2][0], _AdditionalLightsWorldToShadow[187][3][0]); fragment_uniform_buffer_4[1038] = float4(_AdditionalLightsWorldToShadow[187][0][1], _AdditionalLightsWorldToShadow[187][1][1], _AdditionalLightsWorldToShadow[187][2][1], _AdditionalLightsWorldToShadow[187][3][1]); fragment_uniform_buffer_4[1039] = float4(_AdditionalLightsWorldToShadow[187][0][2], _AdditionalLightsWorldToShadow[187][1][2], _AdditionalLightsWorldToShadow[187][2][2], _AdditionalLightsWorldToShadow[187][3][2]); fragment_uniform_buffer_4[1040] = float4(_AdditionalLightsWorldToShadow[187][0][3], _AdditionalLightsWorldToShadow[187][1][3], _AdditionalLightsWorldToShadow[187][2][3], _AdditionalLightsWorldToShadow[187][3][3]); fragment_uniform_buffer_4[1041] = float4(_AdditionalLightsWorldToShadow[188][0][0], _AdditionalLightsWorldToShadow[188][1][0], _AdditionalLightsWorldToShadow[188][2][0], _AdditionalLightsWorldToShadow[188][3][0]); fragment_uniform_buffer_4[1042] = float4(_AdditionalLightsWorldToShadow[188][0][1], _AdditionalLightsWorldToShadow[188][1][1], _AdditionalLightsWorldToShadow[188][2][1], _AdditionalLightsWorldToShadow[188][3][1]); fragment_uniform_buffer_4[1043] = float4(_AdditionalLightsWorldToShadow[188][0][2], _AdditionalLightsWorldToShadow[188][1][2], _AdditionalLightsWorldToShadow[188][2][2], _AdditionalLightsWorldToShadow[188][3][2]); fragment_uniform_buffer_4[1044] = float4(_AdditionalLightsWorldToShadow[188][0][3], _AdditionalLightsWorldToShadow[188][1][3], _AdditionalLightsWorldToShadow[188][2][3], _AdditionalLightsWorldToShadow[188][3][3]); fragment_uniform_buffer_4[1045] = float4(_AdditionalLightsWorldToShadow[189][0][0], _AdditionalLightsWorldToShadow[189][1][0], _AdditionalLightsWorldToShadow[189][2][0], _AdditionalLightsWorldToShadow[189][3][0]); fragment_uniform_buffer_4[1046] = float4(_AdditionalLightsWorldToShadow[189][0][1], _AdditionalLightsWorldToShadow[189][1][1], _AdditionalLightsWorldToShadow[189][2][1], _AdditionalLightsWorldToShadow[189][3][1]); fragment_uniform_buffer_4[1047] = float4(_AdditionalLightsWorldToShadow[189][0][2], _AdditionalLightsWorldToShadow[189][1][2], _AdditionalLightsWorldToShadow[189][2][2], _AdditionalLightsWorldToShadow[189][3][2]); fragment_uniform_buffer_4[1048] = float4(_AdditionalLightsWorldToShadow[189][0][3], _AdditionalLightsWorldToShadow[189][1][3], _AdditionalLightsWorldToShadow[189][2][3], _AdditionalLightsWorldToShadow[189][3][3]); fragment_uniform_buffer_4[1049] = float4(_AdditionalLightsWorldToShadow[190][0][0], _AdditionalLightsWorldToShadow[190][1][0], _AdditionalLightsWorldToShadow[190][2][0], _AdditionalLightsWorldToShadow[190][3][0]); fragment_uniform_buffer_4[1050] = float4(_AdditionalLightsWorldToShadow[190][0][1], _AdditionalLightsWorldToShadow[190][1][1], _AdditionalLightsWorldToShadow[190][2][1], _AdditionalLightsWorldToShadow[190][3][1]); fragment_uniform_buffer_4[1051] = float4(_AdditionalLightsWorldToShadow[190][0][2], _AdditionalLightsWorldToShadow[190][1][2], _AdditionalLightsWorldToShadow[190][2][2], _AdditionalLightsWorldToShadow[190][3][2]); fragment_uniform_buffer_4[1052] = float4(_AdditionalLightsWorldToShadow[190][0][3], _AdditionalLightsWorldToShadow[190][1][3], _AdditionalLightsWorldToShadow[190][2][3], _AdditionalLightsWorldToShadow[190][3][3]); fragment_uniform_buffer_4[1053] = float4(_AdditionalLightsWorldToShadow[191][0][0], _AdditionalLightsWorldToShadow[191][1][0], _AdditionalLightsWorldToShadow[191][2][0], _AdditionalLightsWorldToShadow[191][3][0]); fragment_uniform_buffer_4[1054] = float4(_AdditionalLightsWorldToShadow[191][0][1], _AdditionalLightsWorldToShadow[191][1][1], _AdditionalLightsWorldToShadow[191][2][1], _AdditionalLightsWorldToShadow[191][3][1]); fragment_uniform_buffer_4[1055] = float4(_AdditionalLightsWorldToShadow[191][0][2], _AdditionalLightsWorldToShadow[191][1][2], _AdditionalLightsWorldToShadow[191][2][2], _AdditionalLightsWorldToShadow[191][3][2]); fragment_uniform_buffer_4[1056] = float4(_AdditionalLightsWorldToShadow[191][0][3], _AdditionalLightsWorldToShadow[191][1][3], _AdditionalLightsWorldToShadow[191][2][3], _AdditionalLightsWorldToShadow[191][3][3]); fragment_uniform_buffer_4[1057] = float4(_AdditionalLightsWorldToShadow[192][0][0], _AdditionalLightsWorldToShadow[192][1][0], _AdditionalLightsWorldToShadow[192][2][0], _AdditionalLightsWorldToShadow[192][3][0]); fragment_uniform_buffer_4[1058] = float4(_AdditionalLightsWorldToShadow[192][0][1], _AdditionalLightsWorldToShadow[192][1][1], _AdditionalLightsWorldToShadow[192][2][1], _AdditionalLightsWorldToShadow[192][3][1]); fragment_uniform_buffer_4[1059] = float4(_AdditionalLightsWorldToShadow[192][0][2], _AdditionalLightsWorldToShadow[192][1][2], _AdditionalLightsWorldToShadow[192][2][2], _AdditionalLightsWorldToShadow[192][3][2]); fragment_uniform_buffer_4[1060] = float4(_AdditionalLightsWorldToShadow[192][0][3], _AdditionalLightsWorldToShadow[192][1][3], _AdditionalLightsWorldToShadow[192][2][3], _AdditionalLightsWorldToShadow[192][3][3]); fragment_uniform_buffer_4[1061] = float4(_AdditionalLightsWorldToShadow[193][0][0], _AdditionalLightsWorldToShadow[193][1][0], _AdditionalLightsWorldToShadow[193][2][0], _AdditionalLightsWorldToShadow[193][3][0]); fragment_uniform_buffer_4[1062] = float4(_AdditionalLightsWorldToShadow[193][0][1], _AdditionalLightsWorldToShadow[193][1][1], _AdditionalLightsWorldToShadow[193][2][1], _AdditionalLightsWorldToShadow[193][3][1]); fragment_uniform_buffer_4[1063] = float4(_AdditionalLightsWorldToShadow[193][0][2], _AdditionalLightsWorldToShadow[193][1][2], _AdditionalLightsWorldToShadow[193][2][2], _AdditionalLightsWorldToShadow[193][3][2]); fragment_uniform_buffer_4[1064] = float4(_AdditionalLightsWorldToShadow[193][0][3], _AdditionalLightsWorldToShadow[193][1][3], _AdditionalLightsWorldToShadow[193][2][3], _AdditionalLightsWorldToShadow[193][3][3]); fragment_uniform_buffer_4[1065] = float4(_AdditionalLightsWorldToShadow[194][0][0], _AdditionalLightsWorldToShadow[194][1][0], _AdditionalLightsWorldToShadow[194][2][0], _AdditionalLightsWorldToShadow[194][3][0]); fragment_uniform_buffer_4[1066] = float4(_AdditionalLightsWorldToShadow[194][0][1], _AdditionalLightsWorldToShadow[194][1][1], _AdditionalLightsWorldToShadow[194][2][1], _AdditionalLightsWorldToShadow[194][3][1]); fragment_uniform_buffer_4[1067] = float4(_AdditionalLightsWorldToShadow[194][0][2], _AdditionalLightsWorldToShadow[194][1][2], _AdditionalLightsWorldToShadow[194][2][2], _AdditionalLightsWorldToShadow[194][3][2]); fragment_uniform_buffer_4[1068] = float4(_AdditionalLightsWorldToShadow[194][0][3], _AdditionalLightsWorldToShadow[194][1][3], _AdditionalLightsWorldToShadow[194][2][3], _AdditionalLightsWorldToShadow[194][3][3]); fragment_uniform_buffer_4[1069] = float4(_AdditionalLightsWorldToShadow[195][0][0], _AdditionalLightsWorldToShadow[195][1][0], _AdditionalLightsWorldToShadow[195][2][0], _AdditionalLightsWorldToShadow[195][3][0]); fragment_uniform_buffer_4[1070] = float4(_AdditionalLightsWorldToShadow[195][0][1], _AdditionalLightsWorldToShadow[195][1][1], _AdditionalLightsWorldToShadow[195][2][1], _AdditionalLightsWorldToShadow[195][3][1]); fragment_uniform_buffer_4[1071] = float4(_AdditionalLightsWorldToShadow[195][0][2], _AdditionalLightsWorldToShadow[195][1][2], _AdditionalLightsWorldToShadow[195][2][2], _AdditionalLightsWorldToShadow[195][3][2]); fragment_uniform_buffer_4[1072] = float4(_AdditionalLightsWorldToShadow[195][0][3], _AdditionalLightsWorldToShadow[195][1][3], _AdditionalLightsWorldToShadow[195][2][3], _AdditionalLightsWorldToShadow[195][3][3]); fragment_uniform_buffer_4[1073] = float4(_AdditionalLightsWorldToShadow[196][0][0], _AdditionalLightsWorldToShadow[196][1][0], _AdditionalLightsWorldToShadow[196][2][0], _AdditionalLightsWorldToShadow[196][3][0]); fragment_uniform_buffer_4[1074] = float4(_AdditionalLightsWorldToShadow[196][0][1], _AdditionalLightsWorldToShadow[196][1][1], _AdditionalLightsWorldToShadow[196][2][1], _AdditionalLightsWorldToShadow[196][3][1]); fragment_uniform_buffer_4[1075] = float4(_AdditionalLightsWorldToShadow[196][0][2], _AdditionalLightsWorldToShadow[196][1][2], _AdditionalLightsWorldToShadow[196][2][2], _AdditionalLightsWorldToShadow[196][3][2]); fragment_uniform_buffer_4[1076] = float4(_AdditionalLightsWorldToShadow[196][0][3], _AdditionalLightsWorldToShadow[196][1][3], _AdditionalLightsWorldToShadow[196][2][3], _AdditionalLightsWorldToShadow[196][3][3]); fragment_uniform_buffer_4[1077] = float4(_AdditionalLightsWorldToShadow[197][0][0], _AdditionalLightsWorldToShadow[197][1][0], _AdditionalLightsWorldToShadow[197][2][0], _AdditionalLightsWorldToShadow[197][3][0]); fragment_uniform_buffer_4[1078] = float4(_AdditionalLightsWorldToShadow[197][0][1], _AdditionalLightsWorldToShadow[197][1][1], _AdditionalLightsWorldToShadow[197][2][1], _AdditionalLightsWorldToShadow[197][3][1]); fragment_uniform_buffer_4[1079] = float4(_AdditionalLightsWorldToShadow[197][0][2], _AdditionalLightsWorldToShadow[197][1][2], _AdditionalLightsWorldToShadow[197][2][2], _AdditionalLightsWorldToShadow[197][3][2]); fragment_uniform_buffer_4[1080] = float4(_AdditionalLightsWorldToShadow[197][0][3], _AdditionalLightsWorldToShadow[197][1][3], _AdditionalLightsWorldToShadow[197][2][3], _AdditionalLightsWorldToShadow[197][3][3]); fragment_uniform_buffer_4[1081] = float4(_AdditionalLightsWorldToShadow[198][0][0], _AdditionalLightsWorldToShadow[198][1][0], _AdditionalLightsWorldToShadow[198][2][0], _AdditionalLightsWorldToShadow[198][3][0]); fragment_uniform_buffer_4[1082] = float4(_AdditionalLightsWorldToShadow[198][0][1], _AdditionalLightsWorldToShadow[198][1][1], _AdditionalLightsWorldToShadow[198][2][1], _AdditionalLightsWorldToShadow[198][3][1]); fragment_uniform_buffer_4[1083] = float4(_AdditionalLightsWorldToShadow[198][0][2], _AdditionalLightsWorldToShadow[198][1][2], _AdditionalLightsWorldToShadow[198][2][2], _AdditionalLightsWorldToShadow[198][3][2]); fragment_uniform_buffer_4[1084] = float4(_AdditionalLightsWorldToShadow[198][0][3], _AdditionalLightsWorldToShadow[198][1][3], _AdditionalLightsWorldToShadow[198][2][3], _AdditionalLightsWorldToShadow[198][3][3]); fragment_uniform_buffer_4[1085] = float4(_AdditionalLightsWorldToShadow[199][0][0], _AdditionalLightsWorldToShadow[199][1][0], _AdditionalLightsWorldToShadow[199][2][0], _AdditionalLightsWorldToShadow[199][3][0]); fragment_uniform_buffer_4[1086] = float4(_AdditionalLightsWorldToShadow[199][0][1], _AdditionalLightsWorldToShadow[199][1][1], _AdditionalLightsWorldToShadow[199][2][1], _AdditionalLightsWorldToShadow[199][3][1]); fragment_uniform_buffer_4[1087] = float4(_AdditionalLightsWorldToShadow[199][0][2], _AdditionalLightsWorldToShadow[199][1][2], _AdditionalLightsWorldToShadow[199][2][2], _AdditionalLightsWorldToShadow[199][3][2]); fragment_uniform_buffer_4[1088] = float4(_AdditionalLightsWorldToShadow[199][0][3], _AdditionalLightsWorldToShadow[199][1][3], _AdditionalLightsWorldToShadow[199][2][3], _AdditionalLightsWorldToShadow[199][3][3]); fragment_uniform_buffer_4[1089] = float4(_AdditionalLightsWorldToShadow[200][0][0], _AdditionalLightsWorldToShadow[200][1][0], _AdditionalLightsWorldToShadow[200][2][0], _AdditionalLightsWorldToShadow[200][3][0]); fragment_uniform_buffer_4[1090] = float4(_AdditionalLightsWorldToShadow[200][0][1], _AdditionalLightsWorldToShadow[200][1][1], _AdditionalLightsWorldToShadow[200][2][1], _AdditionalLightsWorldToShadow[200][3][1]); fragment_uniform_buffer_4[1091] = float4(_AdditionalLightsWorldToShadow[200][0][2], _AdditionalLightsWorldToShadow[200][1][2], _AdditionalLightsWorldToShadow[200][2][2], _AdditionalLightsWorldToShadow[200][3][2]); fragment_uniform_buffer_4[1092] = float4(_AdditionalLightsWorldToShadow[200][0][3], _AdditionalLightsWorldToShadow[200][1][3], _AdditionalLightsWorldToShadow[200][2][3], _AdditionalLightsWorldToShadow[200][3][3]); fragment_uniform_buffer_4[1093] = float4(_AdditionalLightsWorldToShadow[201][0][0], _AdditionalLightsWorldToShadow[201][1][0], _AdditionalLightsWorldToShadow[201][2][0], _AdditionalLightsWorldToShadow[201][3][0]); fragment_uniform_buffer_4[1094] = float4(_AdditionalLightsWorldToShadow[201][0][1], _AdditionalLightsWorldToShadow[201][1][1], _AdditionalLightsWorldToShadow[201][2][1], _AdditionalLightsWorldToShadow[201][3][1]); fragment_uniform_buffer_4[1095] = float4(_AdditionalLightsWorldToShadow[201][0][2], _AdditionalLightsWorldToShadow[201][1][2], _AdditionalLightsWorldToShadow[201][2][2], _AdditionalLightsWorldToShadow[201][3][2]); fragment_uniform_buffer_4[1096] = float4(_AdditionalLightsWorldToShadow[201][0][3], _AdditionalLightsWorldToShadow[201][1][3], _AdditionalLightsWorldToShadow[201][2][3], _AdditionalLightsWorldToShadow[201][3][3]); fragment_uniform_buffer_4[1097] = float4(_AdditionalLightsWorldToShadow[202][0][0], _AdditionalLightsWorldToShadow[202][1][0], _AdditionalLightsWorldToShadow[202][2][0], _AdditionalLightsWorldToShadow[202][3][0]); fragment_uniform_buffer_4[1098] = float4(_AdditionalLightsWorldToShadow[202][0][1], _AdditionalLightsWorldToShadow[202][1][1], _AdditionalLightsWorldToShadow[202][2][1], _AdditionalLightsWorldToShadow[202][3][1]); fragment_uniform_buffer_4[1099] = float4(_AdditionalLightsWorldToShadow[202][0][2], _AdditionalLightsWorldToShadow[202][1][2], _AdditionalLightsWorldToShadow[202][2][2], _AdditionalLightsWorldToShadow[202][3][2]); fragment_uniform_buffer_4[1100] = float4(_AdditionalLightsWorldToShadow[202][0][3], _AdditionalLightsWorldToShadow[202][1][3], _AdditionalLightsWorldToShadow[202][2][3], _AdditionalLightsWorldToShadow[202][3][3]); fragment_uniform_buffer_4[1101] = float4(_AdditionalLightsWorldToShadow[203][0][0], _AdditionalLightsWorldToShadow[203][1][0], _AdditionalLightsWorldToShadow[203][2][0], _AdditionalLightsWorldToShadow[203][3][0]); fragment_uniform_buffer_4[1102] = float4(_AdditionalLightsWorldToShadow[203][0][1], _AdditionalLightsWorldToShadow[203][1][1], _AdditionalLightsWorldToShadow[203][2][1], _AdditionalLightsWorldToShadow[203][3][1]); fragment_uniform_buffer_4[1103] = float4(_AdditionalLightsWorldToShadow[203][0][2], _AdditionalLightsWorldToShadow[203][1][2], _AdditionalLightsWorldToShadow[203][2][2], _AdditionalLightsWorldToShadow[203][3][2]); fragment_uniform_buffer_4[1104] = float4(_AdditionalLightsWorldToShadow[203][0][3], _AdditionalLightsWorldToShadow[203][1][3], _AdditionalLightsWorldToShadow[203][2][3], _AdditionalLightsWorldToShadow[203][3][3]); fragment_uniform_buffer_4[1105] = float4(_AdditionalLightsWorldToShadow[204][0][0], _AdditionalLightsWorldToShadow[204][1][0], _AdditionalLightsWorldToShadow[204][2][0], _AdditionalLightsWorldToShadow[204][3][0]); fragment_uniform_buffer_4[1106] = float4(_AdditionalLightsWorldToShadow[204][0][1], _AdditionalLightsWorldToShadow[204][1][1], _AdditionalLightsWorldToShadow[204][2][1], _AdditionalLightsWorldToShadow[204][3][1]); fragment_uniform_buffer_4[1107] = float4(_AdditionalLightsWorldToShadow[204][0][2], _AdditionalLightsWorldToShadow[204][1][2], _AdditionalLightsWorldToShadow[204][2][2], _AdditionalLightsWorldToShadow[204][3][2]); fragment_uniform_buffer_4[1108] = float4(_AdditionalLightsWorldToShadow[204][0][3], _AdditionalLightsWorldToShadow[204][1][3], _AdditionalLightsWorldToShadow[204][2][3], _AdditionalLightsWorldToShadow[204][3][3]); fragment_uniform_buffer_4[1109] = float4(_AdditionalLightsWorldToShadow[205][0][0], _AdditionalLightsWorldToShadow[205][1][0], _AdditionalLightsWorldToShadow[205][2][0], _AdditionalLightsWorldToShadow[205][3][0]); fragment_uniform_buffer_4[1110] = float4(_AdditionalLightsWorldToShadow[205][0][1], _AdditionalLightsWorldToShadow[205][1][1], _AdditionalLightsWorldToShadow[205][2][1], _AdditionalLightsWorldToShadow[205][3][1]); fragment_uniform_buffer_4[1111] = float4(_AdditionalLightsWorldToShadow[205][0][2], _AdditionalLightsWorldToShadow[205][1][2], _AdditionalLightsWorldToShadow[205][2][2], _AdditionalLightsWorldToShadow[205][3][2]); fragment_uniform_buffer_4[1112] = float4(_AdditionalLightsWorldToShadow[205][0][3], _AdditionalLightsWorldToShadow[205][1][3], _AdditionalLightsWorldToShadow[205][2][3], _AdditionalLightsWorldToShadow[205][3][3]); fragment_uniform_buffer_4[1113] = float4(_AdditionalLightsWorldToShadow[206][0][0], _AdditionalLightsWorldToShadow[206][1][0], _AdditionalLightsWorldToShadow[206][2][0], _AdditionalLightsWorldToShadow[206][3][0]); fragment_uniform_buffer_4[1114] = float4(_AdditionalLightsWorldToShadow[206][0][1], _AdditionalLightsWorldToShadow[206][1][1], _AdditionalLightsWorldToShadow[206][2][1], _AdditionalLightsWorldToShadow[206][3][1]); fragment_uniform_buffer_4[1115] = float4(_AdditionalLightsWorldToShadow[206][0][2], _AdditionalLightsWorldToShadow[206][1][2], _AdditionalLightsWorldToShadow[206][2][2], _AdditionalLightsWorldToShadow[206][3][2]); fragment_uniform_buffer_4[1116] = float4(_AdditionalLightsWorldToShadow[206][0][3], _AdditionalLightsWorldToShadow[206][1][3], _AdditionalLightsWorldToShadow[206][2][3], _AdditionalLightsWorldToShadow[206][3][3]); fragment_uniform_buffer_4[1117] = float4(_AdditionalLightsWorldToShadow[207][0][0], _AdditionalLightsWorldToShadow[207][1][0], _AdditionalLightsWorldToShadow[207][2][0], _AdditionalLightsWorldToShadow[207][3][0]); fragment_uniform_buffer_4[1118] = float4(_AdditionalLightsWorldToShadow[207][0][1], _AdditionalLightsWorldToShadow[207][1][1], _AdditionalLightsWorldToShadow[207][2][1], _AdditionalLightsWorldToShadow[207][3][1]); fragment_uniform_buffer_4[1119] = float4(_AdditionalLightsWorldToShadow[207][0][2], _AdditionalLightsWorldToShadow[207][1][2], _AdditionalLightsWorldToShadow[207][2][2], _AdditionalLightsWorldToShadow[207][3][2]); fragment_uniform_buffer_4[1120] = float4(_AdditionalLightsWorldToShadow[207][0][3], _AdditionalLightsWorldToShadow[207][1][3], _AdditionalLightsWorldToShadow[207][2][3], _AdditionalLightsWorldToShadow[207][3][3]); fragment_uniform_buffer_4[1121] = float4(_AdditionalLightsWorldToShadow[208][0][0], _AdditionalLightsWorldToShadow[208][1][0], _AdditionalLightsWorldToShadow[208][2][0], _AdditionalLightsWorldToShadow[208][3][0]); fragment_uniform_buffer_4[1122] = float4(_AdditionalLightsWorldToShadow[208][0][1], _AdditionalLightsWorldToShadow[208][1][1], _AdditionalLightsWorldToShadow[208][2][1], _AdditionalLightsWorldToShadow[208][3][1]); fragment_uniform_buffer_4[1123] = float4(_AdditionalLightsWorldToShadow[208][0][2], _AdditionalLightsWorldToShadow[208][1][2], _AdditionalLightsWorldToShadow[208][2][2], _AdditionalLightsWorldToShadow[208][3][2]); fragment_uniform_buffer_4[1124] = float4(_AdditionalLightsWorldToShadow[208][0][3], _AdditionalLightsWorldToShadow[208][1][3], _AdditionalLightsWorldToShadow[208][2][3], _AdditionalLightsWorldToShadow[208][3][3]); fragment_uniform_buffer_4[1125] = float4(_AdditionalLightsWorldToShadow[209][0][0], _AdditionalLightsWorldToShadow[209][1][0], _AdditionalLightsWorldToShadow[209][2][0], _AdditionalLightsWorldToShadow[209][3][0]); fragment_uniform_buffer_4[1126] = float4(_AdditionalLightsWorldToShadow[209][0][1], _AdditionalLightsWorldToShadow[209][1][1], _AdditionalLightsWorldToShadow[209][2][1], _AdditionalLightsWorldToShadow[209][3][1]); fragment_uniform_buffer_4[1127] = float4(_AdditionalLightsWorldToShadow[209][0][2], _AdditionalLightsWorldToShadow[209][1][2], _AdditionalLightsWorldToShadow[209][2][2], _AdditionalLightsWorldToShadow[209][3][2]); fragment_uniform_buffer_4[1128] = float4(_AdditionalLightsWorldToShadow[209][0][3], _AdditionalLightsWorldToShadow[209][1][3], _AdditionalLightsWorldToShadow[209][2][3], _AdditionalLightsWorldToShadow[209][3][3]); fragment_uniform_buffer_4[1129] = float4(_AdditionalLightsWorldToShadow[210][0][0], _AdditionalLightsWorldToShadow[210][1][0], _AdditionalLightsWorldToShadow[210][2][0], _AdditionalLightsWorldToShadow[210][3][0]); fragment_uniform_buffer_4[1130] = float4(_AdditionalLightsWorldToShadow[210][0][1], _AdditionalLightsWorldToShadow[210][1][1], _AdditionalLightsWorldToShadow[210][2][1], _AdditionalLightsWorldToShadow[210][3][1]); fragment_uniform_buffer_4[1131] = float4(_AdditionalLightsWorldToShadow[210][0][2], _AdditionalLightsWorldToShadow[210][1][2], _AdditionalLightsWorldToShadow[210][2][2], _AdditionalLightsWorldToShadow[210][3][2]); fragment_uniform_buffer_4[1132] = float4(_AdditionalLightsWorldToShadow[210][0][3], _AdditionalLightsWorldToShadow[210][1][3], _AdditionalLightsWorldToShadow[210][2][3], _AdditionalLightsWorldToShadow[210][3][3]); fragment_uniform_buffer_4[1133] = float4(_AdditionalLightsWorldToShadow[211][0][0], _AdditionalLightsWorldToShadow[211][1][0], _AdditionalLightsWorldToShadow[211][2][0], _AdditionalLightsWorldToShadow[211][3][0]); fragment_uniform_buffer_4[1134] = float4(_AdditionalLightsWorldToShadow[211][0][1], _AdditionalLightsWorldToShadow[211][1][1], _AdditionalLightsWorldToShadow[211][2][1], _AdditionalLightsWorldToShadow[211][3][1]); fragment_uniform_buffer_4[1135] = float4(_AdditionalLightsWorldToShadow[211][0][2], _AdditionalLightsWorldToShadow[211][1][2], _AdditionalLightsWorldToShadow[211][2][2], _AdditionalLightsWorldToShadow[211][3][2]); fragment_uniform_buffer_4[1136] = float4(_AdditionalLightsWorldToShadow[211][0][3], _AdditionalLightsWorldToShadow[211][1][3], _AdditionalLightsWorldToShadow[211][2][3], _AdditionalLightsWorldToShadow[211][3][3]); fragment_uniform_buffer_4[1137] = float4(_AdditionalLightsWorldToShadow[212][0][0], _AdditionalLightsWorldToShadow[212][1][0], _AdditionalLightsWorldToShadow[212][2][0], _AdditionalLightsWorldToShadow[212][3][0]); fragment_uniform_buffer_4[1138] = float4(_AdditionalLightsWorldToShadow[212][0][1], _AdditionalLightsWorldToShadow[212][1][1], _AdditionalLightsWorldToShadow[212][2][1], _AdditionalLightsWorldToShadow[212][3][1]); fragment_uniform_buffer_4[1139] = float4(_AdditionalLightsWorldToShadow[212][0][2], _AdditionalLightsWorldToShadow[212][1][2], _AdditionalLightsWorldToShadow[212][2][2], _AdditionalLightsWorldToShadow[212][3][2]); fragment_uniform_buffer_4[1140] = float4(_AdditionalLightsWorldToShadow[212][0][3], _AdditionalLightsWorldToShadow[212][1][3], _AdditionalLightsWorldToShadow[212][2][3], _AdditionalLightsWorldToShadow[212][3][3]); fragment_uniform_buffer_4[1141] = float4(_AdditionalLightsWorldToShadow[213][0][0], _AdditionalLightsWorldToShadow[213][1][0], _AdditionalLightsWorldToShadow[213][2][0], _AdditionalLightsWorldToShadow[213][3][0]); fragment_uniform_buffer_4[1142] = float4(_AdditionalLightsWorldToShadow[213][0][1], _AdditionalLightsWorldToShadow[213][1][1], _AdditionalLightsWorldToShadow[213][2][1], _AdditionalLightsWorldToShadow[213][3][1]); fragment_uniform_buffer_4[1143] = float4(_AdditionalLightsWorldToShadow[213][0][2], _AdditionalLightsWorldToShadow[213][1][2], _AdditionalLightsWorldToShadow[213][2][2], _AdditionalLightsWorldToShadow[213][3][2]); fragment_uniform_buffer_4[1144] = float4(_AdditionalLightsWorldToShadow[213][0][3], _AdditionalLightsWorldToShadow[213][1][3], _AdditionalLightsWorldToShadow[213][2][3], _AdditionalLightsWorldToShadow[213][3][3]); fragment_uniform_buffer_4[1145] = float4(_AdditionalLightsWorldToShadow[214][0][0], _AdditionalLightsWorldToShadow[214][1][0], _AdditionalLightsWorldToShadow[214][2][0], _AdditionalLightsWorldToShadow[214][3][0]); fragment_uniform_buffer_4[1146] = float4(_AdditionalLightsWorldToShadow[214][0][1], _AdditionalLightsWorldToShadow[214][1][1], _AdditionalLightsWorldToShadow[214][2][1], _AdditionalLightsWorldToShadow[214][3][1]); fragment_uniform_buffer_4[1147] = float4(_AdditionalLightsWorldToShadow[214][0][2], _AdditionalLightsWorldToShadow[214][1][2], _AdditionalLightsWorldToShadow[214][2][2], _AdditionalLightsWorldToShadow[214][3][2]); fragment_uniform_buffer_4[1148] = float4(_AdditionalLightsWorldToShadow[214][0][3], _AdditionalLightsWorldToShadow[214][1][3], _AdditionalLightsWorldToShadow[214][2][3], _AdditionalLightsWorldToShadow[214][3][3]); fragment_uniform_buffer_4[1149] = float4(_AdditionalLightsWorldToShadow[215][0][0], _AdditionalLightsWorldToShadow[215][1][0], _AdditionalLightsWorldToShadow[215][2][0], _AdditionalLightsWorldToShadow[215][3][0]); fragment_uniform_buffer_4[1150] = float4(_AdditionalLightsWorldToShadow[215][0][1], _AdditionalLightsWorldToShadow[215][1][1], _AdditionalLightsWorldToShadow[215][2][1], _AdditionalLightsWorldToShadow[215][3][1]); fragment_uniform_buffer_4[1151] = float4(_AdditionalLightsWorldToShadow[215][0][2], _AdditionalLightsWorldToShadow[215][1][2], _AdditionalLightsWorldToShadow[215][2][2], _AdditionalLightsWorldToShadow[215][3][2]); fragment_uniform_buffer_4[1152] = float4(_AdditionalLightsWorldToShadow[215][0][3], _AdditionalLightsWorldToShadow[215][1][3], _AdditionalLightsWorldToShadow[215][2][3], _AdditionalLightsWorldToShadow[215][3][3]); fragment_uniform_buffer_4[1153] = float4(_AdditionalLightsWorldToShadow[216][0][0], _AdditionalLightsWorldToShadow[216][1][0], _AdditionalLightsWorldToShadow[216][2][0], _AdditionalLightsWorldToShadow[216][3][0]); fragment_uniform_buffer_4[1154] = float4(_AdditionalLightsWorldToShadow[216][0][1], _AdditionalLightsWorldToShadow[216][1][1], _AdditionalLightsWorldToShadow[216][2][1], _AdditionalLightsWorldToShadow[216][3][1]); fragment_uniform_buffer_4[1155] = float4(_AdditionalLightsWorldToShadow[216][0][2], _AdditionalLightsWorldToShadow[216][1][2], _AdditionalLightsWorldToShadow[216][2][2], _AdditionalLightsWorldToShadow[216][3][2]); fragment_uniform_buffer_4[1156] = float4(_AdditionalLightsWorldToShadow[216][0][3], _AdditionalLightsWorldToShadow[216][1][3], _AdditionalLightsWorldToShadow[216][2][3], _AdditionalLightsWorldToShadow[216][3][3]); fragment_uniform_buffer_4[1157] = float4(_AdditionalLightsWorldToShadow[217][0][0], _AdditionalLightsWorldToShadow[217][1][0], _AdditionalLightsWorldToShadow[217][2][0], _AdditionalLightsWorldToShadow[217][3][0]); fragment_uniform_buffer_4[1158] = float4(_AdditionalLightsWorldToShadow[217][0][1], _AdditionalLightsWorldToShadow[217][1][1], _AdditionalLightsWorldToShadow[217][2][1], _AdditionalLightsWorldToShadow[217][3][1]); fragment_uniform_buffer_4[1159] = float4(_AdditionalLightsWorldToShadow[217][0][2], _AdditionalLightsWorldToShadow[217][1][2], _AdditionalLightsWorldToShadow[217][2][2], _AdditionalLightsWorldToShadow[217][3][2]); fragment_uniform_buffer_4[1160] = float4(_AdditionalLightsWorldToShadow[217][0][3], _AdditionalLightsWorldToShadow[217][1][3], _AdditionalLightsWorldToShadow[217][2][3], _AdditionalLightsWorldToShadow[217][3][3]); fragment_uniform_buffer_4[1161] = float4(_AdditionalLightsWorldToShadow[218][0][0], _AdditionalLightsWorldToShadow[218][1][0], _AdditionalLightsWorldToShadow[218][2][0], _AdditionalLightsWorldToShadow[218][3][0]); fragment_uniform_buffer_4[1162] = float4(_AdditionalLightsWorldToShadow[218][0][1], _AdditionalLightsWorldToShadow[218][1][1], _AdditionalLightsWorldToShadow[218][2][1], _AdditionalLightsWorldToShadow[218][3][1]); fragment_uniform_buffer_4[1163] = float4(_AdditionalLightsWorldToShadow[218][0][2], _AdditionalLightsWorldToShadow[218][1][2], _AdditionalLightsWorldToShadow[218][2][2], _AdditionalLightsWorldToShadow[218][3][2]); fragment_uniform_buffer_4[1164] = float4(_AdditionalLightsWorldToShadow[218][0][3], _AdditionalLightsWorldToShadow[218][1][3], _AdditionalLightsWorldToShadow[218][2][3], _AdditionalLightsWorldToShadow[218][3][3]); fragment_uniform_buffer_4[1165] = float4(_AdditionalLightsWorldToShadow[219][0][0], _AdditionalLightsWorldToShadow[219][1][0], _AdditionalLightsWorldToShadow[219][2][0], _AdditionalLightsWorldToShadow[219][3][0]); fragment_uniform_buffer_4[1166] = float4(_AdditionalLightsWorldToShadow[219][0][1], _AdditionalLightsWorldToShadow[219][1][1], _AdditionalLightsWorldToShadow[219][2][1], _AdditionalLightsWorldToShadow[219][3][1]); fragment_uniform_buffer_4[1167] = float4(_AdditionalLightsWorldToShadow[219][0][2], _AdditionalLightsWorldToShadow[219][1][2], _AdditionalLightsWorldToShadow[219][2][2], _AdditionalLightsWorldToShadow[219][3][2]); fragment_uniform_buffer_4[1168] = float4(_AdditionalLightsWorldToShadow[219][0][3], _AdditionalLightsWorldToShadow[219][1][3], _AdditionalLightsWorldToShadow[219][2][3], _AdditionalLightsWorldToShadow[219][3][3]); fragment_uniform_buffer_4[1169] = float4(_AdditionalLightsWorldToShadow[220][0][0], _AdditionalLightsWorldToShadow[220][1][0], _AdditionalLightsWorldToShadow[220][2][0], _AdditionalLightsWorldToShadow[220][3][0]); fragment_uniform_buffer_4[1170] = float4(_AdditionalLightsWorldToShadow[220][0][1], _AdditionalLightsWorldToShadow[220][1][1], _AdditionalLightsWorldToShadow[220][2][1], _AdditionalLightsWorldToShadow[220][3][1]); fragment_uniform_buffer_4[1171] = float4(_AdditionalLightsWorldToShadow[220][0][2], _AdditionalLightsWorldToShadow[220][1][2], _AdditionalLightsWorldToShadow[220][2][2], _AdditionalLightsWorldToShadow[220][3][2]); fragment_uniform_buffer_4[1172] = float4(_AdditionalLightsWorldToShadow[220][0][3], _AdditionalLightsWorldToShadow[220][1][3], _AdditionalLightsWorldToShadow[220][2][3], _AdditionalLightsWorldToShadow[220][3][3]); fragment_uniform_buffer_4[1173] = float4(_AdditionalLightsWorldToShadow[221][0][0], _AdditionalLightsWorldToShadow[221][1][0], _AdditionalLightsWorldToShadow[221][2][0], _AdditionalLightsWorldToShadow[221][3][0]); fragment_uniform_buffer_4[1174] = float4(_AdditionalLightsWorldToShadow[221][0][1], _AdditionalLightsWorldToShadow[221][1][1], _AdditionalLightsWorldToShadow[221][2][1], _AdditionalLightsWorldToShadow[221][3][1]); fragment_uniform_buffer_4[1175] = float4(_AdditionalLightsWorldToShadow[221][0][2], _AdditionalLightsWorldToShadow[221][1][2], _AdditionalLightsWorldToShadow[221][2][2], _AdditionalLightsWorldToShadow[221][3][2]); fragment_uniform_buffer_4[1176] = float4(_AdditionalLightsWorldToShadow[221][0][3], _AdditionalLightsWorldToShadow[221][1][3], _AdditionalLightsWorldToShadow[221][2][3], _AdditionalLightsWorldToShadow[221][3][3]); fragment_uniform_buffer_4[1177] = float4(_AdditionalLightsWorldToShadow[222][0][0], _AdditionalLightsWorldToShadow[222][1][0], _AdditionalLightsWorldToShadow[222][2][0], _AdditionalLightsWorldToShadow[222][3][0]); fragment_uniform_buffer_4[1178] = float4(_AdditionalLightsWorldToShadow[222][0][1], _AdditionalLightsWorldToShadow[222][1][1], _AdditionalLightsWorldToShadow[222][2][1], _AdditionalLightsWorldToShadow[222][3][1]); fragment_uniform_buffer_4[1179] = float4(_AdditionalLightsWorldToShadow[222][0][2], _AdditionalLightsWorldToShadow[222][1][2], _AdditionalLightsWorldToShadow[222][2][2], _AdditionalLightsWorldToShadow[222][3][2]); fragment_uniform_buffer_4[1180] = float4(_AdditionalLightsWorldToShadow[222][0][3], _AdditionalLightsWorldToShadow[222][1][3], _AdditionalLightsWorldToShadow[222][2][3], _AdditionalLightsWorldToShadow[222][3][3]); fragment_uniform_buffer_4[1181] = float4(_AdditionalLightsWorldToShadow[223][0][0], _AdditionalLightsWorldToShadow[223][1][0], _AdditionalLightsWorldToShadow[223][2][0], _AdditionalLightsWorldToShadow[223][3][0]); fragment_uniform_buffer_4[1182] = float4(_AdditionalLightsWorldToShadow[223][0][1], _AdditionalLightsWorldToShadow[223][1][1], _AdditionalLightsWorldToShadow[223][2][1], _AdditionalLightsWorldToShadow[223][3][1]); fragment_uniform_buffer_4[1183] = float4(_AdditionalLightsWorldToShadow[223][0][2], _AdditionalLightsWorldToShadow[223][1][2], _AdditionalLightsWorldToShadow[223][2][2], _AdditionalLightsWorldToShadow[223][3][2]); fragment_uniform_buffer_4[1184] = float4(_AdditionalLightsWorldToShadow[223][0][3], _AdditionalLightsWorldToShadow[223][1][3], _AdditionalLightsWorldToShadow[223][2][3], _AdditionalLightsWorldToShadow[223][3][3]); fragment_uniform_buffer_4[1185] = float4(_AdditionalLightsWorldToShadow[224][0][0], _AdditionalLightsWorldToShadow[224][1][0], _AdditionalLightsWorldToShadow[224][2][0], _AdditionalLightsWorldToShadow[224][3][0]); fragment_uniform_buffer_4[1186] = float4(_AdditionalLightsWorldToShadow[224][0][1], _AdditionalLightsWorldToShadow[224][1][1], _AdditionalLightsWorldToShadow[224][2][1], _AdditionalLightsWorldToShadow[224][3][1]); fragment_uniform_buffer_4[1187] = float4(_AdditionalLightsWorldToShadow[224][0][2], _AdditionalLightsWorldToShadow[224][1][2], _AdditionalLightsWorldToShadow[224][2][2], _AdditionalLightsWorldToShadow[224][3][2]); fragment_uniform_buffer_4[1188] = float4(_AdditionalLightsWorldToShadow[224][0][3], _AdditionalLightsWorldToShadow[224][1][3], _AdditionalLightsWorldToShadow[224][2][3], _AdditionalLightsWorldToShadow[224][3][3]); fragment_uniform_buffer_4[1189] = float4(_AdditionalLightsWorldToShadow[225][0][0], _AdditionalLightsWorldToShadow[225][1][0], _AdditionalLightsWorldToShadow[225][2][0], _AdditionalLightsWorldToShadow[225][3][0]); fragment_uniform_buffer_4[1190] = float4(_AdditionalLightsWorldToShadow[225][0][1], _AdditionalLightsWorldToShadow[225][1][1], _AdditionalLightsWorldToShadow[225][2][1], _AdditionalLightsWorldToShadow[225][3][1]); fragment_uniform_buffer_4[1191] = float4(_AdditionalLightsWorldToShadow[225][0][2], _AdditionalLightsWorldToShadow[225][1][2], _AdditionalLightsWorldToShadow[225][2][2], _AdditionalLightsWorldToShadow[225][3][2]); fragment_uniform_buffer_4[1192] = float4(_AdditionalLightsWorldToShadow[225][0][3], _AdditionalLightsWorldToShadow[225][1][3], _AdditionalLightsWorldToShadow[225][2][3], _AdditionalLightsWorldToShadow[225][3][3]); fragment_uniform_buffer_4[1193] = float4(_AdditionalLightsWorldToShadow[226][0][0], _AdditionalLightsWorldToShadow[226][1][0], _AdditionalLightsWorldToShadow[226][2][0], _AdditionalLightsWorldToShadow[226][3][0]); fragment_uniform_buffer_4[1194] = float4(_AdditionalLightsWorldToShadow[226][0][1], _AdditionalLightsWorldToShadow[226][1][1], _AdditionalLightsWorldToShadow[226][2][1], _AdditionalLightsWorldToShadow[226][3][1]); fragment_uniform_buffer_4[1195] = float4(_AdditionalLightsWorldToShadow[226][0][2], _AdditionalLightsWorldToShadow[226][1][2], _AdditionalLightsWorldToShadow[226][2][2], _AdditionalLightsWorldToShadow[226][3][2]); fragment_uniform_buffer_4[1196] = float4(_AdditionalLightsWorldToShadow[226][0][3], _AdditionalLightsWorldToShadow[226][1][3], _AdditionalLightsWorldToShadow[226][2][3], _AdditionalLightsWorldToShadow[226][3][3]); fragment_uniform_buffer_4[1197] = float4(_AdditionalLightsWorldToShadow[227][0][0], _AdditionalLightsWorldToShadow[227][1][0], _AdditionalLightsWorldToShadow[227][2][0], _AdditionalLightsWorldToShadow[227][3][0]); fragment_uniform_buffer_4[1198] = float4(_AdditionalLightsWorldToShadow[227][0][1], _AdditionalLightsWorldToShadow[227][1][1], _AdditionalLightsWorldToShadow[227][2][1], _AdditionalLightsWorldToShadow[227][3][1]); fragment_uniform_buffer_4[1199] = float4(_AdditionalLightsWorldToShadow[227][0][2], _AdditionalLightsWorldToShadow[227][1][2], _AdditionalLightsWorldToShadow[227][2][2], _AdditionalLightsWorldToShadow[227][3][2]); fragment_uniform_buffer_4[1200] = float4(_AdditionalLightsWorldToShadow[227][0][3], _AdditionalLightsWorldToShadow[227][1][3], _AdditionalLightsWorldToShadow[227][2][3], _AdditionalLightsWorldToShadow[227][3][3]); fragment_uniform_buffer_4[1201] = float4(_AdditionalLightsWorldToShadow[228][0][0], _AdditionalLightsWorldToShadow[228][1][0], _AdditionalLightsWorldToShadow[228][2][0], _AdditionalLightsWorldToShadow[228][3][0]); fragment_uniform_buffer_4[1202] = float4(_AdditionalLightsWorldToShadow[228][0][1], _AdditionalLightsWorldToShadow[228][1][1], _AdditionalLightsWorldToShadow[228][2][1], _AdditionalLightsWorldToShadow[228][3][1]); fragment_uniform_buffer_4[1203] = float4(_AdditionalLightsWorldToShadow[228][0][2], _AdditionalLightsWorldToShadow[228][1][2], _AdditionalLightsWorldToShadow[228][2][2], _AdditionalLightsWorldToShadow[228][3][2]); fragment_uniform_buffer_4[1204] = float4(_AdditionalLightsWorldToShadow[228][0][3], _AdditionalLightsWorldToShadow[228][1][3], _AdditionalLightsWorldToShadow[228][2][3], _AdditionalLightsWorldToShadow[228][3][3]); fragment_uniform_buffer_4[1205] = float4(_AdditionalLightsWorldToShadow[229][0][0], _AdditionalLightsWorldToShadow[229][1][0], _AdditionalLightsWorldToShadow[229][2][0], _AdditionalLightsWorldToShadow[229][3][0]); fragment_uniform_buffer_4[1206] = float4(_AdditionalLightsWorldToShadow[229][0][1], _AdditionalLightsWorldToShadow[229][1][1], _AdditionalLightsWorldToShadow[229][2][1], _AdditionalLightsWorldToShadow[229][3][1]); fragment_uniform_buffer_4[1207] = float4(_AdditionalLightsWorldToShadow[229][0][2], _AdditionalLightsWorldToShadow[229][1][2], _AdditionalLightsWorldToShadow[229][2][2], _AdditionalLightsWorldToShadow[229][3][2]); fragment_uniform_buffer_4[1208] = float4(_AdditionalLightsWorldToShadow[229][0][3], _AdditionalLightsWorldToShadow[229][1][3], _AdditionalLightsWorldToShadow[229][2][3], _AdditionalLightsWorldToShadow[229][3][3]); fragment_uniform_buffer_4[1209] = float4(_AdditionalLightsWorldToShadow[230][0][0], _AdditionalLightsWorldToShadow[230][1][0], _AdditionalLightsWorldToShadow[230][2][0], _AdditionalLightsWorldToShadow[230][3][0]); fragment_uniform_buffer_4[1210] = float4(_AdditionalLightsWorldToShadow[230][0][1], _AdditionalLightsWorldToShadow[230][1][1], _AdditionalLightsWorldToShadow[230][2][1], _AdditionalLightsWorldToShadow[230][3][1]); fragment_uniform_buffer_4[1211] = float4(_AdditionalLightsWorldToShadow[230][0][2], _AdditionalLightsWorldToShadow[230][1][2], _AdditionalLightsWorldToShadow[230][2][2], _AdditionalLightsWorldToShadow[230][3][2]); fragment_uniform_buffer_4[1212] = float4(_AdditionalLightsWorldToShadow[230][0][3], _AdditionalLightsWorldToShadow[230][1][3], _AdditionalLightsWorldToShadow[230][2][3], _AdditionalLightsWorldToShadow[230][3][3]); fragment_uniform_buffer_4[1213] = float4(_AdditionalLightsWorldToShadow[231][0][0], _AdditionalLightsWorldToShadow[231][1][0], _AdditionalLightsWorldToShadow[231][2][0], _AdditionalLightsWorldToShadow[231][3][0]); fragment_uniform_buffer_4[1214] = float4(_AdditionalLightsWorldToShadow[231][0][1], _AdditionalLightsWorldToShadow[231][1][1], _AdditionalLightsWorldToShadow[231][2][1], _AdditionalLightsWorldToShadow[231][3][1]); fragment_uniform_buffer_4[1215] = float4(_AdditionalLightsWorldToShadow[231][0][2], _AdditionalLightsWorldToShadow[231][1][2], _AdditionalLightsWorldToShadow[231][2][2], _AdditionalLightsWorldToShadow[231][3][2]); fragment_uniform_buffer_4[1216] = float4(_AdditionalLightsWorldToShadow[231][0][3], _AdditionalLightsWorldToShadow[231][1][3], _AdditionalLightsWorldToShadow[231][2][3], _AdditionalLightsWorldToShadow[231][3][3]); fragment_uniform_buffer_4[1217] = float4(_AdditionalLightsWorldToShadow[232][0][0], _AdditionalLightsWorldToShadow[232][1][0], _AdditionalLightsWorldToShadow[232][2][0], _AdditionalLightsWorldToShadow[232][3][0]); fragment_uniform_buffer_4[1218] = float4(_AdditionalLightsWorldToShadow[232][0][1], _AdditionalLightsWorldToShadow[232][1][1], _AdditionalLightsWorldToShadow[232][2][1], _AdditionalLightsWorldToShadow[232][3][1]); fragment_uniform_buffer_4[1219] = float4(_AdditionalLightsWorldToShadow[232][0][2], _AdditionalLightsWorldToShadow[232][1][2], _AdditionalLightsWorldToShadow[232][2][2], _AdditionalLightsWorldToShadow[232][3][2]); fragment_uniform_buffer_4[1220] = float4(_AdditionalLightsWorldToShadow[232][0][3], _AdditionalLightsWorldToShadow[232][1][3], _AdditionalLightsWorldToShadow[232][2][3], _AdditionalLightsWorldToShadow[232][3][3]); fragment_uniform_buffer_4[1221] = float4(_AdditionalLightsWorldToShadow[233][0][0], _AdditionalLightsWorldToShadow[233][1][0], _AdditionalLightsWorldToShadow[233][2][0], _AdditionalLightsWorldToShadow[233][3][0]); fragment_uniform_buffer_4[1222] = float4(_AdditionalLightsWorldToShadow[233][0][1], _AdditionalLightsWorldToShadow[233][1][1], _AdditionalLightsWorldToShadow[233][2][1], _AdditionalLightsWorldToShadow[233][3][1]); fragment_uniform_buffer_4[1223] = float4(_AdditionalLightsWorldToShadow[233][0][2], _AdditionalLightsWorldToShadow[233][1][2], _AdditionalLightsWorldToShadow[233][2][2], _AdditionalLightsWorldToShadow[233][3][2]); fragment_uniform_buffer_4[1224] = float4(_AdditionalLightsWorldToShadow[233][0][3], _AdditionalLightsWorldToShadow[233][1][3], _AdditionalLightsWorldToShadow[233][2][3], _AdditionalLightsWorldToShadow[233][3][3]); fragment_uniform_buffer_4[1225] = float4(_AdditionalLightsWorldToShadow[234][0][0], _AdditionalLightsWorldToShadow[234][1][0], _AdditionalLightsWorldToShadow[234][2][0], _AdditionalLightsWorldToShadow[234][3][0]); fragment_uniform_buffer_4[1226] = float4(_AdditionalLightsWorldToShadow[234][0][1], _AdditionalLightsWorldToShadow[234][1][1], _AdditionalLightsWorldToShadow[234][2][1], _AdditionalLightsWorldToShadow[234][3][1]); fragment_uniform_buffer_4[1227] = float4(_AdditionalLightsWorldToShadow[234][0][2], _AdditionalLightsWorldToShadow[234][1][2], _AdditionalLightsWorldToShadow[234][2][2], _AdditionalLightsWorldToShadow[234][3][2]); fragment_uniform_buffer_4[1228] = float4(_AdditionalLightsWorldToShadow[234][0][3], _AdditionalLightsWorldToShadow[234][1][3], _AdditionalLightsWorldToShadow[234][2][3], _AdditionalLightsWorldToShadow[234][3][3]); fragment_uniform_buffer_4[1229] = float4(_AdditionalLightsWorldToShadow[235][0][0], _AdditionalLightsWorldToShadow[235][1][0], _AdditionalLightsWorldToShadow[235][2][0], _AdditionalLightsWorldToShadow[235][3][0]); fragment_uniform_buffer_4[1230] = float4(_AdditionalLightsWorldToShadow[235][0][1], _AdditionalLightsWorldToShadow[235][1][1], _AdditionalLightsWorldToShadow[235][2][1], _AdditionalLightsWorldToShadow[235][3][1]); fragment_uniform_buffer_4[1231] = float4(_AdditionalLightsWorldToShadow[235][0][2], _AdditionalLightsWorldToShadow[235][1][2], _AdditionalLightsWorldToShadow[235][2][2], _AdditionalLightsWorldToShadow[235][3][2]); fragment_uniform_buffer_4[1232] = float4(_AdditionalLightsWorldToShadow[235][0][3], _AdditionalLightsWorldToShadow[235][1][3], _AdditionalLightsWorldToShadow[235][2][3], _AdditionalLightsWorldToShadow[235][3][3]); fragment_uniform_buffer_4[1233] = float4(_AdditionalLightsWorldToShadow[236][0][0], _AdditionalLightsWorldToShadow[236][1][0], _AdditionalLightsWorldToShadow[236][2][0], _AdditionalLightsWorldToShadow[236][3][0]); fragment_uniform_buffer_4[1234] = float4(_AdditionalLightsWorldToShadow[236][0][1], _AdditionalLightsWorldToShadow[236][1][1], _AdditionalLightsWorldToShadow[236][2][1], _AdditionalLightsWorldToShadow[236][3][1]); fragment_uniform_buffer_4[1235] = float4(_AdditionalLightsWorldToShadow[236][0][2], _AdditionalLightsWorldToShadow[236][1][2], _AdditionalLightsWorldToShadow[236][2][2], _AdditionalLightsWorldToShadow[236][3][2]); fragment_uniform_buffer_4[1236] = float4(_AdditionalLightsWorldToShadow[236][0][3], _AdditionalLightsWorldToShadow[236][1][3], _AdditionalLightsWorldToShadow[236][2][3], _AdditionalLightsWorldToShadow[236][3][3]); fragment_uniform_buffer_4[1237] = float4(_AdditionalLightsWorldToShadow[237][0][0], _AdditionalLightsWorldToShadow[237][1][0], _AdditionalLightsWorldToShadow[237][2][0], _AdditionalLightsWorldToShadow[237][3][0]); fragment_uniform_buffer_4[1238] = float4(_AdditionalLightsWorldToShadow[237][0][1], _AdditionalLightsWorldToShadow[237][1][1], _AdditionalLightsWorldToShadow[237][2][1], _AdditionalLightsWorldToShadow[237][3][1]); fragment_uniform_buffer_4[1239] = float4(_AdditionalLightsWorldToShadow[237][0][2], _AdditionalLightsWorldToShadow[237][1][2], _AdditionalLightsWorldToShadow[237][2][2], _AdditionalLightsWorldToShadow[237][3][2]); fragment_uniform_buffer_4[1240] = float4(_AdditionalLightsWorldToShadow[237][0][3], _AdditionalLightsWorldToShadow[237][1][3], _AdditionalLightsWorldToShadow[237][2][3], _AdditionalLightsWorldToShadow[237][3][3]); fragment_uniform_buffer_4[1241] = float4(_AdditionalLightsWorldToShadow[238][0][0], _AdditionalLightsWorldToShadow[238][1][0], _AdditionalLightsWorldToShadow[238][2][0], _AdditionalLightsWorldToShadow[238][3][0]); fragment_uniform_buffer_4[1242] = float4(_AdditionalLightsWorldToShadow[238][0][1], _AdditionalLightsWorldToShadow[238][1][1], _AdditionalLightsWorldToShadow[238][2][1], _AdditionalLightsWorldToShadow[238][3][1]); fragment_uniform_buffer_4[1243] = float4(_AdditionalLightsWorldToShadow[238][0][2], _AdditionalLightsWorldToShadow[238][1][2], _AdditionalLightsWorldToShadow[238][2][2], _AdditionalLightsWorldToShadow[238][3][2]); fragment_uniform_buffer_4[1244] = float4(_AdditionalLightsWorldToShadow[238][0][3], _AdditionalLightsWorldToShadow[238][1][3], _AdditionalLightsWorldToShadow[238][2][3], _AdditionalLightsWorldToShadow[238][3][3]); fragment_uniform_buffer_4[1245] = float4(_AdditionalLightsWorldToShadow[239][0][0], _AdditionalLightsWorldToShadow[239][1][0], _AdditionalLightsWorldToShadow[239][2][0], _AdditionalLightsWorldToShadow[239][3][0]); fragment_uniform_buffer_4[1246] = float4(_AdditionalLightsWorldToShadow[239][0][1], _AdditionalLightsWorldToShadow[239][1][1], _AdditionalLightsWorldToShadow[239][2][1], _AdditionalLightsWorldToShadow[239][3][1]); fragment_uniform_buffer_4[1247] = float4(_AdditionalLightsWorldToShadow[239][0][2], _AdditionalLightsWorldToShadow[239][1][2], _AdditionalLightsWorldToShadow[239][2][2], _AdditionalLightsWorldToShadow[239][3][2]); fragment_uniform_buffer_4[1248] = float4(_AdditionalLightsWorldToShadow[239][0][3], _AdditionalLightsWorldToShadow[239][1][3], _AdditionalLightsWorldToShadow[239][2][3], _AdditionalLightsWorldToShadow[239][3][3]); fragment_uniform_buffer_4[1249] = float4(_AdditionalLightsWorldToShadow[240][0][0], _AdditionalLightsWorldToShadow[240][1][0], _AdditionalLightsWorldToShadow[240][2][0], _AdditionalLightsWorldToShadow[240][3][0]); fragment_uniform_buffer_4[1250] = float4(_AdditionalLightsWorldToShadow[240][0][1], _AdditionalLightsWorldToShadow[240][1][1], _AdditionalLightsWorldToShadow[240][2][1], _AdditionalLightsWorldToShadow[240][3][1]); fragment_uniform_buffer_4[1251] = float4(_AdditionalLightsWorldToShadow[240][0][2], _AdditionalLightsWorldToShadow[240][1][2], _AdditionalLightsWorldToShadow[240][2][2], _AdditionalLightsWorldToShadow[240][3][2]); fragment_uniform_buffer_4[1252] = float4(_AdditionalLightsWorldToShadow[240][0][3], _AdditionalLightsWorldToShadow[240][1][3], _AdditionalLightsWorldToShadow[240][2][3], _AdditionalLightsWorldToShadow[240][3][3]); fragment_uniform_buffer_4[1253] = float4(_AdditionalLightsWorldToShadow[241][0][0], _AdditionalLightsWorldToShadow[241][1][0], _AdditionalLightsWorldToShadow[241][2][0], _AdditionalLightsWorldToShadow[241][3][0]); fragment_uniform_buffer_4[1254] = float4(_AdditionalLightsWorldToShadow[241][0][1], _AdditionalLightsWorldToShadow[241][1][1], _AdditionalLightsWorldToShadow[241][2][1], _AdditionalLightsWorldToShadow[241][3][1]); fragment_uniform_buffer_4[1255] = float4(_AdditionalLightsWorldToShadow[241][0][2], _AdditionalLightsWorldToShadow[241][1][2], _AdditionalLightsWorldToShadow[241][2][2], _AdditionalLightsWorldToShadow[241][3][2]); fragment_uniform_buffer_4[1256] = float4(_AdditionalLightsWorldToShadow[241][0][3], _AdditionalLightsWorldToShadow[241][1][3], _AdditionalLightsWorldToShadow[241][2][3], _AdditionalLightsWorldToShadow[241][3][3]); fragment_uniform_buffer_4[1257] = float4(_AdditionalLightsWorldToShadow[242][0][0], _AdditionalLightsWorldToShadow[242][1][0], _AdditionalLightsWorldToShadow[242][2][0], _AdditionalLightsWorldToShadow[242][3][0]); fragment_uniform_buffer_4[1258] = float4(_AdditionalLightsWorldToShadow[242][0][1], _AdditionalLightsWorldToShadow[242][1][1], _AdditionalLightsWorldToShadow[242][2][1], _AdditionalLightsWorldToShadow[242][3][1]); fragment_uniform_buffer_4[1259] = float4(_AdditionalLightsWorldToShadow[242][0][2], _AdditionalLightsWorldToShadow[242][1][2], _AdditionalLightsWorldToShadow[242][2][2], _AdditionalLightsWorldToShadow[242][3][2]); fragment_uniform_buffer_4[1260] = float4(_AdditionalLightsWorldToShadow[242][0][3], _AdditionalLightsWorldToShadow[242][1][3], _AdditionalLightsWorldToShadow[242][2][3], _AdditionalLightsWorldToShadow[242][3][3]); fragment_uniform_buffer_4[1261] = float4(_AdditionalLightsWorldToShadow[243][0][0], _AdditionalLightsWorldToShadow[243][1][0], _AdditionalLightsWorldToShadow[243][2][0], _AdditionalLightsWorldToShadow[243][3][0]); fragment_uniform_buffer_4[1262] = float4(_AdditionalLightsWorldToShadow[243][0][1], _AdditionalLightsWorldToShadow[243][1][1], _AdditionalLightsWorldToShadow[243][2][1], _AdditionalLightsWorldToShadow[243][3][1]); fragment_uniform_buffer_4[1263] = float4(_AdditionalLightsWorldToShadow[243][0][2], _AdditionalLightsWorldToShadow[243][1][2], _AdditionalLightsWorldToShadow[243][2][2], _AdditionalLightsWorldToShadow[243][3][2]); fragment_uniform_buffer_4[1264] = float4(_AdditionalLightsWorldToShadow[243][0][3], _AdditionalLightsWorldToShadow[243][1][3], _AdditionalLightsWorldToShadow[243][2][3], _AdditionalLightsWorldToShadow[243][3][3]); fragment_uniform_buffer_4[1265] = float4(_AdditionalLightsWorldToShadow[244][0][0], _AdditionalLightsWorldToShadow[244][1][0], _AdditionalLightsWorldToShadow[244][2][0], _AdditionalLightsWorldToShadow[244][3][0]); fragment_uniform_buffer_4[1266] = float4(_AdditionalLightsWorldToShadow[244][0][1], _AdditionalLightsWorldToShadow[244][1][1], _AdditionalLightsWorldToShadow[244][2][1], _AdditionalLightsWorldToShadow[244][3][1]); fragment_uniform_buffer_4[1267] = float4(_AdditionalLightsWorldToShadow[244][0][2], _AdditionalLightsWorldToShadow[244][1][2], _AdditionalLightsWorldToShadow[244][2][2], _AdditionalLightsWorldToShadow[244][3][2]); fragment_uniform_buffer_4[1268] = float4(_AdditionalLightsWorldToShadow[244][0][3], _AdditionalLightsWorldToShadow[244][1][3], _AdditionalLightsWorldToShadow[244][2][3], _AdditionalLightsWorldToShadow[244][3][3]); fragment_uniform_buffer_4[1269] = float4(_AdditionalLightsWorldToShadow[245][0][0], _AdditionalLightsWorldToShadow[245][1][0], _AdditionalLightsWorldToShadow[245][2][0], _AdditionalLightsWorldToShadow[245][3][0]); fragment_uniform_buffer_4[1270] = float4(_AdditionalLightsWorldToShadow[245][0][1], _AdditionalLightsWorldToShadow[245][1][1], _AdditionalLightsWorldToShadow[245][2][1], _AdditionalLightsWorldToShadow[245][3][1]); fragment_uniform_buffer_4[1271] = float4(_AdditionalLightsWorldToShadow[245][0][2], _AdditionalLightsWorldToShadow[245][1][2], _AdditionalLightsWorldToShadow[245][2][2], _AdditionalLightsWorldToShadow[245][3][2]); fragment_uniform_buffer_4[1272] = float4(_AdditionalLightsWorldToShadow[245][0][3], _AdditionalLightsWorldToShadow[245][1][3], _AdditionalLightsWorldToShadow[245][2][3], _AdditionalLightsWorldToShadow[245][3][3]); fragment_uniform_buffer_4[1273] = float4(_AdditionalLightsWorldToShadow[246][0][0], _AdditionalLightsWorldToShadow[246][1][0], _AdditionalLightsWorldToShadow[246][2][0], _AdditionalLightsWorldToShadow[246][3][0]); fragment_uniform_buffer_4[1274] = float4(_AdditionalLightsWorldToShadow[246][0][1], _AdditionalLightsWorldToShadow[246][1][1], _AdditionalLightsWorldToShadow[246][2][1], _AdditionalLightsWorldToShadow[246][3][1]); fragment_uniform_buffer_4[1275] = float4(_AdditionalLightsWorldToShadow[246][0][2], _AdditionalLightsWorldToShadow[246][1][2], _AdditionalLightsWorldToShadow[246][2][2], _AdditionalLightsWorldToShadow[246][3][2]); fragment_uniform_buffer_4[1276] = float4(_AdditionalLightsWorldToShadow[246][0][3], _AdditionalLightsWorldToShadow[246][1][3], _AdditionalLightsWorldToShadow[246][2][3], _AdditionalLightsWorldToShadow[246][3][3]); fragment_uniform_buffer_4[1277] = float4(_AdditionalLightsWorldToShadow[247][0][0], _AdditionalLightsWorldToShadow[247][1][0], _AdditionalLightsWorldToShadow[247][2][0], _AdditionalLightsWorldToShadow[247][3][0]); fragment_uniform_buffer_4[1278] = float4(_AdditionalLightsWorldToShadow[247][0][1], _AdditionalLightsWorldToShadow[247][1][1], _AdditionalLightsWorldToShadow[247][2][1], _AdditionalLightsWorldToShadow[247][3][1]); fragment_uniform_buffer_4[1279] = float4(_AdditionalLightsWorldToShadow[247][0][2], _AdditionalLightsWorldToShadow[247][1][2], _AdditionalLightsWorldToShadow[247][2][2], _AdditionalLightsWorldToShadow[247][3][2]); fragment_uniform_buffer_4[1280] = float4(_AdditionalLightsWorldToShadow[247][0][3], _AdditionalLightsWorldToShadow[247][1][3], _AdditionalLightsWorldToShadow[247][2][3], _AdditionalLightsWorldToShadow[247][3][3]); fragment_uniform_buffer_4[1281] = float4(_AdditionalLightsWorldToShadow[248][0][0], _AdditionalLightsWorldToShadow[248][1][0], _AdditionalLightsWorldToShadow[248][2][0], _AdditionalLightsWorldToShadow[248][3][0]); fragment_uniform_buffer_4[1282] = float4(_AdditionalLightsWorldToShadow[248][0][1], _AdditionalLightsWorldToShadow[248][1][1], _AdditionalLightsWorldToShadow[248][2][1], _AdditionalLightsWorldToShadow[248][3][1]); fragment_uniform_buffer_4[1283] = float4(_AdditionalLightsWorldToShadow[248][0][2], _AdditionalLightsWorldToShadow[248][1][2], _AdditionalLightsWorldToShadow[248][2][2], _AdditionalLightsWorldToShadow[248][3][2]); fragment_uniform_buffer_4[1284] = float4(_AdditionalLightsWorldToShadow[248][0][3], _AdditionalLightsWorldToShadow[248][1][3], _AdditionalLightsWorldToShadow[248][2][3], _AdditionalLightsWorldToShadow[248][3][3]); fragment_uniform_buffer_4[1285] = float4(_AdditionalLightsWorldToShadow[249][0][0], _AdditionalLightsWorldToShadow[249][1][0], _AdditionalLightsWorldToShadow[249][2][0], _AdditionalLightsWorldToShadow[249][3][0]); fragment_uniform_buffer_4[1286] = float4(_AdditionalLightsWorldToShadow[249][0][1], _AdditionalLightsWorldToShadow[249][1][1], _AdditionalLightsWorldToShadow[249][2][1], _AdditionalLightsWorldToShadow[249][3][1]); fragment_uniform_buffer_4[1287] = float4(_AdditionalLightsWorldToShadow[249][0][2], _AdditionalLightsWorldToShadow[249][1][2], _AdditionalLightsWorldToShadow[249][2][2], _AdditionalLightsWorldToShadow[249][3][2]); fragment_uniform_buffer_4[1288] = float4(_AdditionalLightsWorldToShadow[249][0][3], _AdditionalLightsWorldToShadow[249][1][3], _AdditionalLightsWorldToShadow[249][2][3], _AdditionalLightsWorldToShadow[249][3][3]); fragment_uniform_buffer_4[1289] = float4(_AdditionalLightsWorldToShadow[250][0][0], _AdditionalLightsWorldToShadow[250][1][0], _AdditionalLightsWorldToShadow[250][2][0], _AdditionalLightsWorldToShadow[250][3][0]); fragment_uniform_buffer_4[1290] = float4(_AdditionalLightsWorldToShadow[250][0][1], _AdditionalLightsWorldToShadow[250][1][1], _AdditionalLightsWorldToShadow[250][2][1], _AdditionalLightsWorldToShadow[250][3][1]); fragment_uniform_buffer_4[1291] = float4(_AdditionalLightsWorldToShadow[250][0][2], _AdditionalLightsWorldToShadow[250][1][2], _AdditionalLightsWorldToShadow[250][2][2], _AdditionalLightsWorldToShadow[250][3][2]); fragment_uniform_buffer_4[1292] = float4(_AdditionalLightsWorldToShadow[250][0][3], _AdditionalLightsWorldToShadow[250][1][3], _AdditionalLightsWorldToShadow[250][2][3], _AdditionalLightsWorldToShadow[250][3][3]); fragment_uniform_buffer_4[1293] = float4(_AdditionalLightsWorldToShadow[251][0][0], _AdditionalLightsWorldToShadow[251][1][0], _AdditionalLightsWorldToShadow[251][2][0], _AdditionalLightsWorldToShadow[251][3][0]); fragment_uniform_buffer_4[1294] = float4(_AdditionalLightsWorldToShadow[251][0][1], _AdditionalLightsWorldToShadow[251][1][1], _AdditionalLightsWorldToShadow[251][2][1], _AdditionalLightsWorldToShadow[251][3][1]); fragment_uniform_buffer_4[1295] = float4(_AdditionalLightsWorldToShadow[251][0][2], _AdditionalLightsWorldToShadow[251][1][2], _AdditionalLightsWorldToShadow[251][2][2], _AdditionalLightsWorldToShadow[251][3][2]); fragment_uniform_buffer_4[1296] = float4(_AdditionalLightsWorldToShadow[251][0][3], _AdditionalLightsWorldToShadow[251][1][3], _AdditionalLightsWorldToShadow[251][2][3], _AdditionalLightsWorldToShadow[251][3][3]); fragment_uniform_buffer_4[1297] = float4(_AdditionalLightsWorldToShadow[252][0][0], _AdditionalLightsWorldToShadow[252][1][0], _AdditionalLightsWorldToShadow[252][2][0], _AdditionalLightsWorldToShadow[252][3][0]); fragment_uniform_buffer_4[1298] = float4(_AdditionalLightsWorldToShadow[252][0][1], _AdditionalLightsWorldToShadow[252][1][1], _AdditionalLightsWorldToShadow[252][2][1], _AdditionalLightsWorldToShadow[252][3][1]); fragment_uniform_buffer_4[1299] = float4(_AdditionalLightsWorldToShadow[252][0][2], _AdditionalLightsWorldToShadow[252][1][2], _AdditionalLightsWorldToShadow[252][2][2], _AdditionalLightsWorldToShadow[252][3][2]); fragment_uniform_buffer_4[1300] = float4(_AdditionalLightsWorldToShadow[252][0][3], _AdditionalLightsWorldToShadow[252][1][3], _AdditionalLightsWorldToShadow[252][2][3], _AdditionalLightsWorldToShadow[252][3][3]); fragment_uniform_buffer_4[1301] = float4(_AdditionalLightsWorldToShadow[253][0][0], _AdditionalLightsWorldToShadow[253][1][0], _AdditionalLightsWorldToShadow[253][2][0], _AdditionalLightsWorldToShadow[253][3][0]); fragment_uniform_buffer_4[1302] = float4(_AdditionalLightsWorldToShadow[253][0][1], _AdditionalLightsWorldToShadow[253][1][1], _AdditionalLightsWorldToShadow[253][2][1], _AdditionalLightsWorldToShadow[253][3][1]); fragment_uniform_buffer_4[1303] = float4(_AdditionalLightsWorldToShadow[253][0][2], _AdditionalLightsWorldToShadow[253][1][2], _AdditionalLightsWorldToShadow[253][2][2], _AdditionalLightsWorldToShadow[253][3][2]); fragment_uniform_buffer_4[1304] = float4(_AdditionalLightsWorldToShadow[253][0][3], _AdditionalLightsWorldToShadow[253][1][3], _AdditionalLightsWorldToShadow[253][2][3], _AdditionalLightsWorldToShadow[253][3][3]); fragment_uniform_buffer_4[1305] = float4(_AdditionalLightsWorldToShadow[254][0][0], _AdditionalLightsWorldToShadow[254][1][0], _AdditionalLightsWorldToShadow[254][2][0], _AdditionalLightsWorldToShadow[254][3][0]); fragment_uniform_buffer_4[1306] = float4(_AdditionalLightsWorldToShadow[254][0][1], _AdditionalLightsWorldToShadow[254][1][1], _AdditionalLightsWorldToShadow[254][2][1], _AdditionalLightsWorldToShadow[254][3][1]); fragment_uniform_buffer_4[1307] = float4(_AdditionalLightsWorldToShadow[254][0][2], _AdditionalLightsWorldToShadow[254][1][2], _AdditionalLightsWorldToShadow[254][2][2], _AdditionalLightsWorldToShadow[254][3][2]); fragment_uniform_buffer_4[1308] = float4(_AdditionalLightsWorldToShadow[254][0][3], _AdditionalLightsWorldToShadow[254][1][3], _AdditionalLightsWorldToShadow[254][2][3], _AdditionalLightsWorldToShadow[254][3][3]); fragment_uniform_buffer_4[1309] = float4(_AdditionalLightsWorldToShadow[255][0][0], _AdditionalLightsWorldToShadow[255][1][0], _AdditionalLightsWorldToShadow[255][2][0], _AdditionalLightsWorldToShadow[255][3][0]); fragment_uniform_buffer_4[1310] = float4(_AdditionalLightsWorldToShadow[255][0][1], _AdditionalLightsWorldToShadow[255][1][1], _AdditionalLightsWorldToShadow[255][2][1], _AdditionalLightsWorldToShadow[255][3][1]); fragment_uniform_buffer_4[1311] = float4(_AdditionalLightsWorldToShadow[255][0][2], _AdditionalLightsWorldToShadow[255][1][2], _AdditionalLightsWorldToShadow[255][2][2], _AdditionalLightsWorldToShadow[255][3][2]); fragment_uniform_buffer_4[1312] = float4(_AdditionalLightsWorldToShadow[255][0][3], _AdditionalLightsWorldToShadow[255][1][3], _AdditionalLightsWorldToShadow[255][2][3], _AdditionalLightsWorldToShadow[255][3][3]); fragment_input_0 = stage_input.fragment_input_0; fragment_input_1 = stage_input.fragment_input_1; fragment_input_2 = stage_input.fragment_input_2; fragment_input_3 = stage_input.fragment_input_3; fragment_input_4 = stage_input.fragment_input_4; fragment_input_5 = stage_input.fragment_input_5; fragment_input_6 = stage_input.fragment_input_6; fragment_input_7 = stage_input.fragment_input_7; frag_main(); Fragment_Stage_Output stage_output; stage_output.fragment_output_0 = fragment_output_0; return stage_output; } #endif // _ADDITIONAL_LIGHTS #endif // _ADDITIONAL_LIGHT_SHADOWS #endif // _LIGHT_LAYERS #endif // _MAIN_LIGHT_SHADOWS #endif // !STEREO_INSTANCING_ON #endif // !_LIGHT_COOKIES #endif // !_MAIN_LIGHT_SHADOWS_CASCADE #endif // !_SHADOWS_SOFT #ifdef STEREO_INSTANCING_ON #ifdef _ADDITIONAL_LIGHTS #ifdef _ADDITIONAL_LIGHT_SHADOWS #ifdef _LIGHT_LAYERS #ifdef _MAIN_LIGHT_SHADOWS #ifndef _LIGHT_COOKIES #ifndef _MAIN_LIGHT_SHADOWS_CASCADE #ifndef _SHADOWS_SOFT #define ANY_SHADER_VARIANT_ACTIVE float2 _GlobalMipBias; float _AlphaToMaskAvailable; float4 _MainLightPosition; float4 _MainLightColor; int _MainLightLayerMask; float4 _AdditionalLightsCount; float4 _AdditionalLightsPosition[256]; float4 _AdditionalLightsColor[256]; float4 _AdditionalLightsAttenuation[256]; float4 _AdditionalLightsSpotDir[256]; float _AdditionalLightsLayerMasks[256]; float4 unity_RenderingLayer; float4 unity_LightData; float4 unity_LightIndices[2]; float4 unity_SHAr; float4 unity_SHAg; float4 unity_SHAb; float4 unity_SHBr; float4 unity_SHBg; float4 unity_SHBb; float4 unity_SHC; float3 unity_StereoWorldSpaceCameraPos[2]; float _Cutoff; float4 _MainLightShadowParams; float4 _AdditionalShadowFadeParams; float4 _AdditionalShadowParams[256]; float4x4 _AdditionalLightsWorldToShadow[256]; static float4 fragment_uniform_buffer_0[11]; static float4 fragment_uniform_buffer_1[1536]; static float4 fragment_uniform_buffer_2[34]; static float4 fragment_uniform_buffer_3[66]; static float4 fragment_uniform_buffer_4[5]; static float4 fragment_uniform_buffer_5[1313]; static const float fragment_unnamed_70[16] = { 1.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f }; Texture2D _MainTex; Texture2D _MainLightShadowmapTexture; Texture2D _AdditionalLightsShadowmapTexture; SamplerState sampler_MainTex; SamplerComparisonState S1; static uint gl_Layer; static float2 fragment_input_0; static float3 fragment_input_1; static float4 fragment_input_2; static float3 fragment_input_3; static float3 fragment_input_4; static float4 fragment_input_5; static float4 fragment_input_6; static float4 fragment_input_7; static uint fragment_input_9; static float4 fragment_output_0; struct Fragment_Stage_Input { float2 fragment_input_0 : TEXCOORD; // TEXCOORD float3 fragment_input_1 : TEXCOORD1; // TEXCOORD_1 float4 fragment_input_2 : TEXCOORD2; // TEXCOORD_2 float3 fragment_input_3 : TEXCOORD3; // TEXCOORD_3 float3 fragment_input_4 : TEXCOORD4; // TEXCOORD_4 float4 fragment_input_5 : TEXCOORD5; // TEXCOORD_5 float4 fragment_input_6 : TEXCOORD6; // TEXCOORD_6 float4 fragment_input_7 : TEXCOORD7; // TEXCOORD_7 uint fragment_input_9 : SV_InstanceID; // SV_InstanceID uint gl_Layer : SV_RenderTargetArrayIndex; }; struct Fragment_Stage_Output { float4 fragment_output_0 : SV_Target0; }; static bool discard_state; void discard_cond(bool fragment_unnamed_712) { if (fragment_unnamed_712) { discard_state = true; } } void discard_exit() { if (discard_state) { discard; } } void frag_main() { discard_state = false; float4 fragment_unnamed_92 = _MainTex.SampleBias(sampler_MainTex, float2(fragment_input_0.x, fragment_input_0.y), fragment_uniform_buffer_0[4u].x); float fragment_unnamed_97 = fragment_unnamed_92.w; precise float fragment_unnamed_108 = fragment_unnamed_92.x * fragment_input_7.x; precise float fragment_unnamed_109 = fragment_unnamed_92.y * fragment_input_7.y; precise float fragment_unnamed_110 = fragment_unnamed_92.z * fragment_input_7.z; precise float fragment_unnamed_111 = fragment_unnamed_97 * fragment_input_7.w; bool fragment_unnamed_116 = fragment_uniform_buffer_0[4u].z != 0.0f; bool fragment_unnamed_122 = 0.0f >= fragment_uniform_buffer_4[4u].x; precise float fragment_unnamed_129 = abs(ddx_coarse(fragment_unnamed_111)) + abs(ddy_coarse(fragment_unnamed_111)); precise float fragment_unnamed_135 = (-0.0f) - fragment_uniform_buffer_4[4u].x; float fragment_unnamed_137 = mad(fragment_unnamed_97, fragment_input_7.w, fragment_unnamed_135); precise float fragment_unnamed_138 = (-0.0f) - fragment_unnamed_129; precise float fragment_unnamed_143 = mad(fragment_unnamed_138, 0.5f, fragment_unnamed_137) / max(fragment_unnamed_129, 9.9999997473787516355514526367188e-05f); precise float fragment_unnamed_144 = fragment_unnamed_143 + 1.0f; float fragment_unnamed_149 = asfloat(fragment_unnamed_122 ? 1065353216u : asuint(clamp(fragment_unnamed_144, 0.0f, 1.0f))); precise float fragment_unnamed_152 = fragment_unnamed_149 + (-9.9999997473787516355514526367188e-05f); discard_cond(asfloat((((~(fragment_unnamed_122 ? 4294967295u : 0u)) & (fragment_unnamed_116 ? 4294967295u : 0u)) != 0u) ? asuint(fragment_unnamed_152) : asuint(fragment_unnamed_137)) < 0.0f); float fragment_unnamed_178 = rsqrt(dot(float3(fragment_input_3.x, fragment_input_3.y, fragment_input_3.z), float3(fragment_input_3.x, fragment_input_3.y, fragment_input_3.z))); precise float fragment_unnamed_185 = fragment_unnamed_178 * fragment_input_3.x; precise float fragment_unnamed_186 = fragment_unnamed_178 * fragment_input_3.y; precise float fragment_unnamed_187 = fragment_unnamed_178 * fragment_input_3.z; precise float fragment_unnamed_221 = fragment_unnamed_186 * fragment_unnamed_185; precise float fragment_unnamed_222 = fragment_unnamed_187 * fragment_unnamed_186; precise float fragment_unnamed_223 = fragment_unnamed_187 * fragment_unnamed_187; precise float fragment_unnamed_224 = fragment_unnamed_185 * fragment_unnamed_187; precise float fragment_unnamed_255 = fragment_unnamed_186 * fragment_unnamed_186; precise float fragment_unnamed_256 = (-0.0f) - fragment_unnamed_255; float fragment_unnamed_257 = mad(fragment_unnamed_185, fragment_unnamed_185, fragment_unnamed_256); precise float fragment_unnamed_267 = dot(float4(fragment_uniform_buffer_2[27u]), float4(fragment_unnamed_185, fragment_unnamed_186, fragment_unnamed_187, asfloat(1065353216u))) + mad(fragment_uniform_buffer_2[33u].x, fragment_unnamed_257, dot(float4(fragment_uniform_buffer_2[30u]), float4(fragment_unnamed_221, fragment_unnamed_222, fragment_unnamed_223, fragment_unnamed_224))); precise float fragment_unnamed_268 = dot(float4(fragment_uniform_buffer_2[28u]), float4(fragment_unnamed_185, fragment_unnamed_186, fragment_unnamed_187, asfloat(1065353216u))) + mad(fragment_uniform_buffer_2[33u].y, fragment_unnamed_257, dot(float4(fragment_uniform_buffer_2[31u]), float4(fragment_unnamed_221, fragment_unnamed_222, fragment_unnamed_223, fragment_unnamed_224))); precise float fragment_unnamed_269 = dot(float4(fragment_uniform_buffer_2[29u]), float4(fragment_unnamed_185, fragment_unnamed_186, fragment_unnamed_187, asfloat(1065353216u))) + mad(fragment_uniform_buffer_2[33u].z, fragment_unnamed_257, dot(float4(fragment_uniform_buffer_2[32u]), float4(fragment_unnamed_221, fragment_unnamed_222, fragment_unnamed_223, fragment_unnamed_224))); precise float fragment_unnamed_286 = (-0.0f) - fragment_uniform_buffer_5[27u].x; precise float fragment_unnamed_287 = fragment_unnamed_286 + 1.0f; float fragment_unnamed_304 = asfloat(((((0.0f >= fragment_input_6.z) ? 4294967295u : 0u) | ((fragment_input_6.z >= 1.0f) ? 4294967295u : 0u)) != 0u) ? 1065353216u : asuint(mad(_MainLightShadowmapTexture.SampleCmpLevelZero(S1, float2(fragment_input_6.x, fragment_input_6.y), fragment_input_6.z).xxxx.x, fragment_uniform_buffer_5[27u].x, fragment_unnamed_287))); uint fragment_unnamed_312 = uint(gl_Layer) + 64u; precise float fragment_unnamed_317 = (-0.0f) - fragment_uniform_buffer_3[fragment_unnamed_312].x; precise float fragment_unnamed_319 = (-0.0f) - fragment_uniform_buffer_3[fragment_unnamed_312].y; precise float fragment_unnamed_321 = (-0.0f) - fragment_uniform_buffer_3[fragment_unnamed_312].z; precise float fragment_unnamed_322 = fragment_input_2.x + fragment_unnamed_317; precise float fragment_unnamed_323 = fragment_input_2.y + fragment_unnamed_319; precise float fragment_unnamed_324 = fragment_input_2.z + fragment_unnamed_321; float fragment_unnamed_325 = dot(float3(fragment_unnamed_322, fragment_unnamed_323, fragment_unnamed_324), float3(fragment_unnamed_322, fragment_unnamed_323, fragment_unnamed_324)); precise float fragment_unnamed_336 = (-0.0f) - fragment_unnamed_304; precise float fragment_unnamed_337 = fragment_unnamed_336 + 1.0f; precise float fragment_unnamed_354 = mad(clamp(mad(fragment_unnamed_325, fragment_uniform_buffer_5[27u].z, fragment_uniform_buffer_5[27u].w), 0.0f, 1.0f), fragment_unnamed_337, fragment_unnamed_304) * fragment_uniform_buffer_2[11u].z; precise float fragment_unnamed_361 = fragment_unnamed_354 * fragment_uniform_buffer_0[6u].x; precise float fragment_unnamed_362 = fragment_unnamed_354 * fragment_uniform_buffer_0[6u].y; precise float fragment_unnamed_363 = fragment_unnamed_354 * fragment_uniform_buffer_0[6u].z; float fragment_unnamed_372 = clamp(dot(float3(fragment_unnamed_185, fragment_unnamed_186, fragment_unnamed_187), float3(fragment_uniform_buffer_0[5u].xyz)), 0.0f, 1.0f); precise float fragment_unnamed_373 = fragment_unnamed_372 * fragment_unnamed_361; precise float fragment_unnamed_374 = fragment_unnamed_372 * fragment_unnamed_362; precise float fragment_unnamed_375 = fragment_unnamed_372 * fragment_unnamed_363; precise float fragment_unnamed_376 = fragment_unnamed_108 * fragment_unnamed_373; precise float fragment_unnamed_377 = fragment_unnamed_109 * fragment_unnamed_374; precise float fragment_unnamed_378 = fragment_unnamed_110 * fragment_unnamed_375; bool fragment_unnamed_379 = (asuint(fragment_uniform_buffer_0[8u]).x & asuint(fragment_uniform_buffer_2[10u]).x) != 0u; uint fragment_unnamed_396 = uint(int(min(fragment_uniform_buffer_0[10u].x, fragment_uniform_buffer_2[11u].y))); float fragment_unnamed_404 = clamp(mad(fragment_unnamed_325, fragment_uniform_buffer_5[31u].x, fragment_uniform_buffer_5[31u].y), 0.0f, 1.0f); float fragment_unnamed_410; float fragment_unnamed_412; float fragment_unnamed_414; fragment_unnamed_410 = asfloat(0u); fragment_unnamed_412 = asfloat(0u); fragment_unnamed_414 = asfloat(0u); uint fragment_unnamed_459; precise float fragment_unnamed_486; precise float fragment_unnamed_487; precise float fragment_unnamed_488; precise float fragment_unnamed_522; float fragment_unnamed_654; precise float fragment_unnamed_655; precise float fragment_unnamed_656; precise float fragment_unnamed_669; uint fragment_unnamed_670; precise float fragment_unnamed_677; precise float fragment_unnamed_678; precise float fragment_unnamed_679; float fragment_unnamed_683; precise float fragment_unnamed_684; precise float fragment_unnamed_685; precise float fragment_unnamed_686; bool fragment_unnamed_690; for (uint fragment_unnamed_408 = 0u; !(fragment_unnamed_408 >= fragment_unnamed_396); fragment_unnamed_655 = (-0.0f) - fragment_unnamed_654, fragment_unnamed_656 = fragment_unnamed_655 + 1.0f, fragment_unnamed_669 = fragment_unnamed_522 * mad(fragment_unnamed_404, fragment_unnamed_656, fragment_unnamed_654), fragment_unnamed_670 = fragment_unnamed_459 + 256u, fragment_unnamed_677 = fragment_unnamed_669 * fragment_uniform_buffer_1[fragment_unnamed_670].x, fragment_unnamed_678 = fragment_unnamed_669 * fragment_uniform_buffer_1[fragment_unnamed_670].y, fragment_unnamed_679 = fragment_unnamed_669 * fragment_uniform_buffer_1[fragment_unnamed_670].z, fragment_unnamed_683 = clamp(dot(float3(fragment_unnamed_185, fragment_unnamed_186, fragment_unnamed_187), float3(fragment_unnamed_486, fragment_unnamed_487, fragment_unnamed_488)), 0.0f, 1.0f), fragment_unnamed_684 = fragment_unnamed_683 * fragment_unnamed_677, fragment_unnamed_685 = fragment_unnamed_683 * fragment_unnamed_678, fragment_unnamed_686 = fragment_unnamed_683 * fragment_unnamed_679, fragment_unnamed_690 = (asuint(fragment_uniform_buffer_2[10u]).x & asuint(fragment_uniform_buffer_1[fragment_unnamed_459 + 1280u]).x) != 0u, fragment_unnamed_408++, fragment_unnamed_410 = asfloat(fragment_unnamed_690 ? asuint(mad(fragment_unnamed_684, fragment_unnamed_108, fragment_unnamed_410)) : asuint(fragment_unnamed_410)), fragment_unnamed_412 = asfloat(fragment_unnamed_690 ? asuint(mad(fragment_unnamed_685, fragment_unnamed_109, fragment_unnamed_412)) : asuint(fragment_unnamed_412)), fragment_unnamed_414 = asfloat(fragment_unnamed_690 ? asuint(mad(fragment_unnamed_686, fragment_unnamed_110, fragment_unnamed_414)) : asuint(fragment_unnamed_414))) { uint fragment_unnamed_430 = fragment_unnamed_408 & 3u; fragment_unnamed_459 = uint(int(dot(float4(fragment_uniform_buffer_2[(fragment_unnamed_408 >> 2u) + 12u]), float4(fragment_unnamed_70[(fragment_unnamed_430 * 4u) + 0u], fragment_unnamed_70[(fragment_unnamed_430 * 4u) + 1u], fragment_unnamed_70[(fragment_unnamed_430 * 4u) + 2u], fragment_unnamed_70[(fragment_unnamed_430 * 4u) + 3u])))); precise float fragment_unnamed_462 = (-0.0f) - fragment_input_2.x; precise float fragment_unnamed_465 = (-0.0f) - fragment_input_2.y; precise float fragment_unnamed_468 = (-0.0f) - fragment_input_2.z; float fragment_unnamed_477 = mad(fragment_unnamed_462, fragment_uniform_buffer_1[fragment_unnamed_459].w, fragment_uniform_buffer_1[fragment_unnamed_459].x); float fragment_unnamed_478 = mad(fragment_unnamed_465, fragment_uniform_buffer_1[fragment_unnamed_459].w, fragment_uniform_buffer_1[fragment_unnamed_459].y); float fragment_unnamed_479 = mad(fragment_unnamed_468, fragment_uniform_buffer_1[fragment_unnamed_459].w, fragment_uniform_buffer_1[fragment_unnamed_459].z); float fragment_unnamed_483 = max(dot(float3(fragment_unnamed_477, fragment_unnamed_478, fragment_unnamed_479), float3(fragment_unnamed_477, fragment_unnamed_478, fragment_unnamed_479)), 6.103515625e-05f); float fragment_unnamed_485 = rsqrt(fragment_unnamed_483); fragment_unnamed_486 = fragment_unnamed_485 * fragment_unnamed_477; fragment_unnamed_487 = fragment_unnamed_485 * fragment_unnamed_478; fragment_unnamed_488 = fragment_unnamed_485 * fragment_unnamed_479; precise float fragment_unnamed_489 = 1.0f / fragment_unnamed_483; precise float fragment_unnamed_495 = fragment_unnamed_483 * fragment_uniform_buffer_1[fragment_unnamed_459 + 512u].x; precise float fragment_unnamed_496 = (-0.0f) - fragment_unnamed_495; float fragment_unnamed_498 = max(mad(fragment_unnamed_496, fragment_unnamed_495, 1.0f), 0.0f); precise float fragment_unnamed_499 = fragment_unnamed_498 * fragment_unnamed_498; precise float fragment_unnamed_500 = fragment_unnamed_499 * fragment_unnamed_489; float fragment_unnamed_520 = clamp(mad(dot(float3(fragment_uniform_buffer_1[fragment_unnamed_459 + 768u].xyz), float3(fragment_unnamed_486, fragment_unnamed_487, fragment_unnamed_488)), fragment_uniform_buffer_1[fragment_unnamed_459 + 512u].z, fragment_uniform_buffer_1[fragment_unnamed_459 + 512u].w), 0.0f, 1.0f); precise float fragment_unnamed_521 = fragment_unnamed_520 * fragment_unnamed_520; fragment_unnamed_522 = fragment_unnamed_500 * fragment_unnamed_521; uint fragment_unnamed_529 = (int(fragment_unnamed_459) < int(0u)) ? 4294967295u : uint(int(fragment_uniform_buffer_5[fragment_unnamed_459 + 33u].w)); float frontier_phi_8_pred; if (int(fragment_unnamed_529) >= int(0u)) { float fragment_unnamed_569; if (0.0f != fragment_uniform_buffer_5[fragment_unnamed_459 + 33u].z) { float fragment_unnamed_538 = abs(fragment_unnamed_488); float fragment_unnamed_540 = abs(fragment_unnamed_486); precise float fragment_unnamed_548 = (-0.0f) - fragment_unnamed_488; precise float fragment_unnamed_549 = (-0.0f) - fragment_unnamed_487; precise float fragment_unnamed_550 = (-0.0f) - fragment_unnamed_486; fragment_unnamed_569 = asfloat(fragment_unnamed_529 + uint(int(asfloat(((((fragment_unnamed_538 >= abs(fragment_unnamed_487)) ? 4294967295u : 0u) & ((fragment_unnamed_538 >= fragment_unnamed_540) ? 4294967295u : 0u)) != 0u) ? ((fragment_unnamed_548 < 0.0f) ? 1084227584u : 1082130432u) : ((abs(fragment_unnamed_487) >= fragment_unnamed_540) ? ((fragment_unnamed_549 < 0.0f) ? 1077936128u : 1073741824u) : (((fragment_unnamed_550 < 0.0f) ? 4294967295u : 0u) & 1065353216u)))))); } else { fragment_unnamed_569 = asfloat(fragment_unnamed_529); } uint fragment_unnamed_571 = asuint(fragment_unnamed_569) << 2u; uint fragment_unnamed_574 = fragment_unnamed_571 + 290u; precise float fragment_unnamed_582 = fragment_input_2.y * fragment_uniform_buffer_5[fragment_unnamed_574].x; precise float fragment_unnamed_583 = fragment_input_2.y * fragment_uniform_buffer_5[fragment_unnamed_574].y; precise float fragment_unnamed_584 = fragment_input_2.y * fragment_uniform_buffer_5[fragment_unnamed_574].z; precise float fragment_unnamed_585 = fragment_input_2.y * fragment_uniform_buffer_5[fragment_unnamed_574].w; uint fragment_unnamed_586 = fragment_unnamed_571 + 289u; uint fragment_unnamed_600 = fragment_unnamed_571 + 291u; uint fragment_unnamed_614 = fragment_unnamed_571 + 292u; precise float fragment_unnamed_622 = mad(fragment_uniform_buffer_5[fragment_unnamed_600].x, fragment_input_2.z, mad(fragment_uniform_buffer_5[fragment_unnamed_586].x, fragment_input_2.x, fragment_unnamed_582)) + fragment_uniform_buffer_5[fragment_unnamed_614].x; precise float fragment_unnamed_623 = mad(fragment_uniform_buffer_5[fragment_unnamed_600].y, fragment_input_2.z, mad(fragment_uniform_buffer_5[fragment_unnamed_586].y, fragment_input_2.x, fragment_unnamed_583)) + fragment_uniform_buffer_5[fragment_unnamed_614].y; precise float fragment_unnamed_624 = mad(fragment_uniform_buffer_5[fragment_unnamed_600].z, fragment_input_2.z, mad(fragment_uniform_buffer_5[fragment_unnamed_586].z, fragment_input_2.x, fragment_unnamed_584)) + fragment_uniform_buffer_5[fragment_unnamed_614].z; precise float fragment_unnamed_625 = mad(fragment_uniform_buffer_5[fragment_unnamed_600].w, fragment_input_2.z, mad(fragment_uniform_buffer_5[fragment_unnamed_586].w, fragment_input_2.x, fragment_unnamed_585)) + fragment_uniform_buffer_5[fragment_unnamed_614].w; precise float fragment_unnamed_626 = fragment_unnamed_622 / fragment_unnamed_625; precise float fragment_unnamed_627 = fragment_unnamed_623 / fragment_unnamed_625; precise float fragment_unnamed_628 = fragment_unnamed_624 / fragment_unnamed_625; precise float fragment_unnamed_638 = (-0.0f) - fragment_uniform_buffer_5[fragment_unnamed_459 + 33u].x; precise float fragment_unnamed_639 = 1.0f + fragment_unnamed_638; frontier_phi_8_pred = asfloat(((((0.0f >= fragment_unnamed_628) ? 4294967295u : 0u) | ((fragment_unnamed_628 >= 1.0f) ? 4294967295u : 0u)) != 0u) ? 1065353216u : asuint(mad(_AdditionalLightsShadowmapTexture.SampleCmpLevelZero(S1, float2(fragment_unnamed_626, fragment_unnamed_627), fragment_unnamed_628).xxxx.x, fragment_uniform_buffer_5[fragment_unnamed_459 + 33u].x, fragment_unnamed_639))); } else { frontier_phi_8_pred = asfloat(1065353216u); } fragment_unnamed_654 = frontier_phi_8_pred; } precise float fragment_unnamed_420 = fragment_unnamed_410 + mad(fragment_unnamed_267, fragment_unnamed_108, asfloat(fragment_unnamed_379 ? asuint(fragment_unnamed_376) : 0u)); precise float fragment_unnamed_421 = fragment_unnamed_412 + mad(fragment_unnamed_268, fragment_unnamed_109, asfloat(fragment_unnamed_379 ? asuint(fragment_unnamed_377) : 0u)); precise float fragment_unnamed_422 = fragment_unnamed_414 + mad(fragment_unnamed_269, fragment_unnamed_110, asfloat(fragment_unnamed_379 ? asuint(fragment_unnamed_378) : 0u)); fragment_output_0.x = fragment_unnamed_420; fragment_output_0.y = fragment_unnamed_421; fragment_output_0.z = fragment_unnamed_422; fragment_output_0.w = fragment_unnamed_116 ? fragment_unnamed_149 : 1.0f; discard_exit(); } Fragment_Stage_Output frag(Fragment_Stage_Input stage_input) { fragment_uniform_buffer_0[4] = float4(_GlobalMipBias[0], _GlobalMipBias[1], fragment_uniform_buffer_0[4][2], fragment_uniform_buffer_0[4][3]); fragment_uniform_buffer_0[4] = float4(fragment_uniform_buffer_0[4][0], fragment_uniform_buffer_0[4][1], _AlphaToMaskAvailable, fragment_uniform_buffer_0[4][3]); fragment_uniform_buffer_0[5] = float4(_MainLightPosition[0], _MainLightPosition[1], _MainLightPosition[2], _MainLightPosition[3]); fragment_uniform_buffer_0[6] = float4(_MainLightColor[0], _MainLightColor[1], _MainLightColor[2], _MainLightColor[3]); fragment_uniform_buffer_0[8] = float4(asfloat(_MainLightLayerMask), fragment_uniform_buffer_0[8][1], fragment_uniform_buffer_0[8][2], fragment_uniform_buffer_0[8][3]); fragment_uniform_buffer_0[10] = float4(_AdditionalLightsCount[0], _AdditionalLightsCount[1], _AdditionalLightsCount[2], _AdditionalLightsCount[3]); fragment_uniform_buffer_1[0] = float4(_AdditionalLightsPosition[0][0], _AdditionalLightsPosition[0][1], _AdditionalLightsPosition[0][2], _AdditionalLightsPosition[0][3]); fragment_uniform_buffer_1[1] = float4(_AdditionalLightsPosition[1][0], _AdditionalLightsPosition[1][1], _AdditionalLightsPosition[1][2], _AdditionalLightsPosition[1][3]); fragment_uniform_buffer_1[2] = float4(_AdditionalLightsPosition[2][0], _AdditionalLightsPosition[2][1], _AdditionalLightsPosition[2][2], _AdditionalLightsPosition[2][3]); fragment_uniform_buffer_1[3] = float4(_AdditionalLightsPosition[3][0], _AdditionalLightsPosition[3][1], _AdditionalLightsPosition[3][2], _AdditionalLightsPosition[3][3]); fragment_uniform_buffer_1[4] = float4(_AdditionalLightsPosition[4][0], _AdditionalLightsPosition[4][1], _AdditionalLightsPosition[4][2], _AdditionalLightsPosition[4][3]); fragment_uniform_buffer_1[5] = float4(_AdditionalLightsPosition[5][0], _AdditionalLightsPosition[5][1], _AdditionalLightsPosition[5][2], _AdditionalLightsPosition[5][3]); fragment_uniform_buffer_1[6] = float4(_AdditionalLightsPosition[6][0], _AdditionalLightsPosition[6][1], _AdditionalLightsPosition[6][2], _AdditionalLightsPosition[6][3]); fragment_uniform_buffer_1[7] = float4(_AdditionalLightsPosition[7][0], _AdditionalLightsPosition[7][1], _AdditionalLightsPosition[7][2], _AdditionalLightsPosition[7][3]); fragment_uniform_buffer_1[8] = float4(_AdditionalLightsPosition[8][0], _AdditionalLightsPosition[8][1], _AdditionalLightsPosition[8][2], _AdditionalLightsPosition[8][3]); fragment_uniform_buffer_1[9] = float4(_AdditionalLightsPosition[9][0], _AdditionalLightsPosition[9][1], _AdditionalLightsPosition[9][2], _AdditionalLightsPosition[9][3]); fragment_uniform_buffer_1[10] = float4(_AdditionalLightsPosition[10][0], _AdditionalLightsPosition[10][1], _AdditionalLightsPosition[10][2], _AdditionalLightsPosition[10][3]); fragment_uniform_buffer_1[11] = float4(_AdditionalLightsPosition[11][0], _AdditionalLightsPosition[11][1], _AdditionalLightsPosition[11][2], _AdditionalLightsPosition[11][3]); fragment_uniform_buffer_1[12] = float4(_AdditionalLightsPosition[12][0], _AdditionalLightsPosition[12][1], _AdditionalLightsPosition[12][2], _AdditionalLightsPosition[12][3]); fragment_uniform_buffer_1[13] = float4(_AdditionalLightsPosition[13][0], _AdditionalLightsPosition[13][1], _AdditionalLightsPosition[13][2], _AdditionalLightsPosition[13][3]); fragment_uniform_buffer_1[14] = float4(_AdditionalLightsPosition[14][0], _AdditionalLightsPosition[14][1], _AdditionalLightsPosition[14][2], _AdditionalLightsPosition[14][3]); fragment_uniform_buffer_1[15] = float4(_AdditionalLightsPosition[15][0], _AdditionalLightsPosition[15][1], _AdditionalLightsPosition[15][2], _AdditionalLightsPosition[15][3]); fragment_uniform_buffer_1[16] = float4(_AdditionalLightsPosition[16][0], _AdditionalLightsPosition[16][1], _AdditionalLightsPosition[16][2], _AdditionalLightsPosition[16][3]); fragment_uniform_buffer_1[17] = float4(_AdditionalLightsPosition[17][0], _AdditionalLightsPosition[17][1], _AdditionalLightsPosition[17][2], _AdditionalLightsPosition[17][3]); fragment_uniform_buffer_1[18] = float4(_AdditionalLightsPosition[18][0], _AdditionalLightsPosition[18][1], _AdditionalLightsPosition[18][2], _AdditionalLightsPosition[18][3]); fragment_uniform_buffer_1[19] = float4(_AdditionalLightsPosition[19][0], _AdditionalLightsPosition[19][1], _AdditionalLightsPosition[19][2], _AdditionalLightsPosition[19][3]); fragment_uniform_buffer_1[20] = float4(_AdditionalLightsPosition[20][0], _AdditionalLightsPosition[20][1], _AdditionalLightsPosition[20][2], _AdditionalLightsPosition[20][3]); fragment_uniform_buffer_1[21] = float4(_AdditionalLightsPosition[21][0], _AdditionalLightsPosition[21][1], _AdditionalLightsPosition[21][2], _AdditionalLightsPosition[21][3]); fragment_uniform_buffer_1[22] = float4(_AdditionalLightsPosition[22][0], _AdditionalLightsPosition[22][1], _AdditionalLightsPosition[22][2], _AdditionalLightsPosition[22][3]); fragment_uniform_buffer_1[23] = float4(_AdditionalLightsPosition[23][0], _AdditionalLightsPosition[23][1], _AdditionalLightsPosition[23][2], _AdditionalLightsPosition[23][3]); fragment_uniform_buffer_1[24] = float4(_AdditionalLightsPosition[24][0], _AdditionalLightsPosition[24][1], _AdditionalLightsPosition[24][2], _AdditionalLightsPosition[24][3]); fragment_uniform_buffer_1[25] = float4(_AdditionalLightsPosition[25][0], _AdditionalLightsPosition[25][1], _AdditionalLightsPosition[25][2], _AdditionalLightsPosition[25][3]); fragment_uniform_buffer_1[26] = float4(_AdditionalLightsPosition[26][0], _AdditionalLightsPosition[26][1], _AdditionalLightsPosition[26][2], _AdditionalLightsPosition[26][3]); fragment_uniform_buffer_1[27] = float4(_AdditionalLightsPosition[27][0], _AdditionalLightsPosition[27][1], _AdditionalLightsPosition[27][2], _AdditionalLightsPosition[27][3]); fragment_uniform_buffer_1[28] = float4(_AdditionalLightsPosition[28][0], _AdditionalLightsPosition[28][1], _AdditionalLightsPosition[28][2], _AdditionalLightsPosition[28][3]); fragment_uniform_buffer_1[29] = float4(_AdditionalLightsPosition[29][0], _AdditionalLightsPosition[29][1], _AdditionalLightsPosition[29][2], _AdditionalLightsPosition[29][3]); fragment_uniform_buffer_1[30] = float4(_AdditionalLightsPosition[30][0], _AdditionalLightsPosition[30][1], _AdditionalLightsPosition[30][2], _AdditionalLightsPosition[30][3]); fragment_uniform_buffer_1[31] = float4(_AdditionalLightsPosition[31][0], _AdditionalLightsPosition[31][1], _AdditionalLightsPosition[31][2], _AdditionalLightsPosition[31][3]); fragment_uniform_buffer_1[32] = float4(_AdditionalLightsPosition[32][0], _AdditionalLightsPosition[32][1], _AdditionalLightsPosition[32][2], _AdditionalLightsPosition[32][3]); fragment_uniform_buffer_1[33] = float4(_AdditionalLightsPosition[33][0], _AdditionalLightsPosition[33][1], _AdditionalLightsPosition[33][2], _AdditionalLightsPosition[33][3]); fragment_uniform_buffer_1[34] = float4(_AdditionalLightsPosition[34][0], _AdditionalLightsPosition[34][1], _AdditionalLightsPosition[34][2], _AdditionalLightsPosition[34][3]); fragment_uniform_buffer_1[35] = float4(_AdditionalLightsPosition[35][0], _AdditionalLightsPosition[35][1], _AdditionalLightsPosition[35][2], _AdditionalLightsPosition[35][3]); fragment_uniform_buffer_1[36] = float4(_AdditionalLightsPosition[36][0], _AdditionalLightsPosition[36][1], _AdditionalLightsPosition[36][2], _AdditionalLightsPosition[36][3]); fragment_uniform_buffer_1[37] = float4(_AdditionalLightsPosition[37][0], _AdditionalLightsPosition[37][1], _AdditionalLightsPosition[37][2], _AdditionalLightsPosition[37][3]); fragment_uniform_buffer_1[38] = float4(_AdditionalLightsPosition[38][0], _AdditionalLightsPosition[38][1], _AdditionalLightsPosition[38][2], _AdditionalLightsPosition[38][3]); fragment_uniform_buffer_1[39] = float4(_AdditionalLightsPosition[39][0], _AdditionalLightsPosition[39][1], _AdditionalLightsPosition[39][2], _AdditionalLightsPosition[39][3]); fragment_uniform_buffer_1[40] = float4(_AdditionalLightsPosition[40][0], _AdditionalLightsPosition[40][1], _AdditionalLightsPosition[40][2], _AdditionalLightsPosition[40][3]); fragment_uniform_buffer_1[41] = float4(_AdditionalLightsPosition[41][0], _AdditionalLightsPosition[41][1], _AdditionalLightsPosition[41][2], _AdditionalLightsPosition[41][3]); fragment_uniform_buffer_1[42] = float4(_AdditionalLightsPosition[42][0], _AdditionalLightsPosition[42][1], _AdditionalLightsPosition[42][2], _AdditionalLightsPosition[42][3]); fragment_uniform_buffer_1[43] = float4(_AdditionalLightsPosition[43][0], _AdditionalLightsPosition[43][1], _AdditionalLightsPosition[43][2], _AdditionalLightsPosition[43][3]); fragment_uniform_buffer_1[44] = float4(_AdditionalLightsPosition[44][0], _AdditionalLightsPosition[44][1], _AdditionalLightsPosition[44][2], _AdditionalLightsPosition[44][3]); fragment_uniform_buffer_1[45] = float4(_AdditionalLightsPosition[45][0], _AdditionalLightsPosition[45][1], _AdditionalLightsPosition[45][2], _AdditionalLightsPosition[45][3]); fragment_uniform_buffer_1[46] = float4(_AdditionalLightsPosition[46][0], _AdditionalLightsPosition[46][1], _AdditionalLightsPosition[46][2], _AdditionalLightsPosition[46][3]); fragment_uniform_buffer_1[47] = float4(_AdditionalLightsPosition[47][0], _AdditionalLightsPosition[47][1], _AdditionalLightsPosition[47][2], _AdditionalLightsPosition[47][3]); fragment_uniform_buffer_1[48] = float4(_AdditionalLightsPosition[48][0], _AdditionalLightsPosition[48][1], _AdditionalLightsPosition[48][2], _AdditionalLightsPosition[48][3]); fragment_uniform_buffer_1[49] = float4(_AdditionalLightsPosition[49][0], _AdditionalLightsPosition[49][1], _AdditionalLightsPosition[49][2], _AdditionalLightsPosition[49][3]); fragment_uniform_buffer_1[50] = float4(_AdditionalLightsPosition[50][0], _AdditionalLightsPosition[50][1], _AdditionalLightsPosition[50][2], _AdditionalLightsPosition[50][3]); fragment_uniform_buffer_1[51] = float4(_AdditionalLightsPosition[51][0], _AdditionalLightsPosition[51][1], _AdditionalLightsPosition[51][2], _AdditionalLightsPosition[51][3]); fragment_uniform_buffer_1[52] = float4(_AdditionalLightsPosition[52][0], _AdditionalLightsPosition[52][1], _AdditionalLightsPosition[52][2], _AdditionalLightsPosition[52][3]); fragment_uniform_buffer_1[53] = float4(_AdditionalLightsPosition[53][0], _AdditionalLightsPosition[53][1], _AdditionalLightsPosition[53][2], _AdditionalLightsPosition[53][3]); fragment_uniform_buffer_1[54] = float4(_AdditionalLightsPosition[54][0], _AdditionalLightsPosition[54][1], _AdditionalLightsPosition[54][2], _AdditionalLightsPosition[54][3]); fragment_uniform_buffer_1[55] = float4(_AdditionalLightsPosition[55][0], _AdditionalLightsPosition[55][1], _AdditionalLightsPosition[55][2], _AdditionalLightsPosition[55][3]); fragment_uniform_buffer_1[56] = float4(_AdditionalLightsPosition[56][0], _AdditionalLightsPosition[56][1], _AdditionalLightsPosition[56][2], _AdditionalLightsPosition[56][3]); fragment_uniform_buffer_1[57] = float4(_AdditionalLightsPosition[57][0], _AdditionalLightsPosition[57][1], _AdditionalLightsPosition[57][2], _AdditionalLightsPosition[57][3]); fragment_uniform_buffer_1[58] = float4(_AdditionalLightsPosition[58][0], _AdditionalLightsPosition[58][1], _AdditionalLightsPosition[58][2], _AdditionalLightsPosition[58][3]); fragment_uniform_buffer_1[59] = float4(_AdditionalLightsPosition[59][0], _AdditionalLightsPosition[59][1], _AdditionalLightsPosition[59][2], _AdditionalLightsPosition[59][3]); fragment_uniform_buffer_1[60] = float4(_AdditionalLightsPosition[60][0], _AdditionalLightsPosition[60][1], _AdditionalLightsPosition[60][2], _AdditionalLightsPosition[60][3]); fragment_uniform_buffer_1[61] = float4(_AdditionalLightsPosition[61][0], _AdditionalLightsPosition[61][1], _AdditionalLightsPosition[61][2], _AdditionalLightsPosition[61][3]); fragment_uniform_buffer_1[62] = float4(_AdditionalLightsPosition[62][0], _AdditionalLightsPosition[62][1], _AdditionalLightsPosition[62][2], _AdditionalLightsPosition[62][3]); fragment_uniform_buffer_1[63] = float4(_AdditionalLightsPosition[63][0], _AdditionalLightsPosition[63][1], _AdditionalLightsPosition[63][2], _AdditionalLightsPosition[63][3]); fragment_uniform_buffer_1[64] = float4(_AdditionalLightsPosition[64][0], _AdditionalLightsPosition[64][1], _AdditionalLightsPosition[64][2], _AdditionalLightsPosition[64][3]); fragment_uniform_buffer_1[65] = float4(_AdditionalLightsPosition[65][0], _AdditionalLightsPosition[65][1], _AdditionalLightsPosition[65][2], _AdditionalLightsPosition[65][3]); fragment_uniform_buffer_1[66] = float4(_AdditionalLightsPosition[66][0], _AdditionalLightsPosition[66][1], _AdditionalLightsPosition[66][2], _AdditionalLightsPosition[66][3]); fragment_uniform_buffer_1[67] = float4(_AdditionalLightsPosition[67][0], _AdditionalLightsPosition[67][1], _AdditionalLightsPosition[67][2], _AdditionalLightsPosition[67][3]); fragment_uniform_buffer_1[68] = float4(_AdditionalLightsPosition[68][0], _AdditionalLightsPosition[68][1], _AdditionalLightsPosition[68][2], _AdditionalLightsPosition[68][3]); fragment_uniform_buffer_1[69] = float4(_AdditionalLightsPosition[69][0], _AdditionalLightsPosition[69][1], _AdditionalLightsPosition[69][2], _AdditionalLightsPosition[69][3]); fragment_uniform_buffer_1[70] = float4(_AdditionalLightsPosition[70][0], _AdditionalLightsPosition[70][1], _AdditionalLightsPosition[70][2], _AdditionalLightsPosition[70][3]); fragment_uniform_buffer_1[71] = float4(_AdditionalLightsPosition[71][0], _AdditionalLightsPosition[71][1], _AdditionalLightsPosition[71][2], _AdditionalLightsPosition[71][3]); fragment_uniform_buffer_1[72] = float4(_AdditionalLightsPosition[72][0], _AdditionalLightsPosition[72][1], _AdditionalLightsPosition[72][2], _AdditionalLightsPosition[72][3]); fragment_uniform_buffer_1[73] = float4(_AdditionalLightsPosition[73][0], _AdditionalLightsPosition[73][1], _AdditionalLightsPosition[73][2], _AdditionalLightsPosition[73][3]); fragment_uniform_buffer_1[74] = float4(_AdditionalLightsPosition[74][0], _AdditionalLightsPosition[74][1], _AdditionalLightsPosition[74][2], _AdditionalLightsPosition[74][3]); fragment_uniform_buffer_1[75] = float4(_AdditionalLightsPosition[75][0], _AdditionalLightsPosition[75][1], _AdditionalLightsPosition[75][2], _AdditionalLightsPosition[75][3]); fragment_uniform_buffer_1[76] = float4(_AdditionalLightsPosition[76][0], _AdditionalLightsPosition[76][1], _AdditionalLightsPosition[76][2], _AdditionalLightsPosition[76][3]); fragment_uniform_buffer_1[77] = float4(_AdditionalLightsPosition[77][0], _AdditionalLightsPosition[77][1], _AdditionalLightsPosition[77][2], _AdditionalLightsPosition[77][3]); fragment_uniform_buffer_1[78] = float4(_AdditionalLightsPosition[78][0], _AdditionalLightsPosition[78][1], _AdditionalLightsPosition[78][2], _AdditionalLightsPosition[78][3]); fragment_uniform_buffer_1[79] = float4(_AdditionalLightsPosition[79][0], _AdditionalLightsPosition[79][1], _AdditionalLightsPosition[79][2], _AdditionalLightsPosition[79][3]); fragment_uniform_buffer_1[80] = float4(_AdditionalLightsPosition[80][0], _AdditionalLightsPosition[80][1], _AdditionalLightsPosition[80][2], _AdditionalLightsPosition[80][3]); fragment_uniform_buffer_1[81] = float4(_AdditionalLightsPosition[81][0], _AdditionalLightsPosition[81][1], _AdditionalLightsPosition[81][2], _AdditionalLightsPosition[81][3]); fragment_uniform_buffer_1[82] = float4(_AdditionalLightsPosition[82][0], _AdditionalLightsPosition[82][1], _AdditionalLightsPosition[82][2], _AdditionalLightsPosition[82][3]); fragment_uniform_buffer_1[83] = float4(_AdditionalLightsPosition[83][0], _AdditionalLightsPosition[83][1], _AdditionalLightsPosition[83][2], _AdditionalLightsPosition[83][3]); fragment_uniform_buffer_1[84] = float4(_AdditionalLightsPosition[84][0], _AdditionalLightsPosition[84][1], _AdditionalLightsPosition[84][2], _AdditionalLightsPosition[84][3]); fragment_uniform_buffer_1[85] = float4(_AdditionalLightsPosition[85][0], _AdditionalLightsPosition[85][1], _AdditionalLightsPosition[85][2], _AdditionalLightsPosition[85][3]); fragment_uniform_buffer_1[86] = float4(_AdditionalLightsPosition[86][0], _AdditionalLightsPosition[86][1], _AdditionalLightsPosition[86][2], _AdditionalLightsPosition[86][3]); fragment_uniform_buffer_1[87] = float4(_AdditionalLightsPosition[87][0], _AdditionalLightsPosition[87][1], _AdditionalLightsPosition[87][2], _AdditionalLightsPosition[87][3]); fragment_uniform_buffer_1[88] = float4(_AdditionalLightsPosition[88][0], _AdditionalLightsPosition[88][1], _AdditionalLightsPosition[88][2], _AdditionalLightsPosition[88][3]); fragment_uniform_buffer_1[89] = float4(_AdditionalLightsPosition[89][0], _AdditionalLightsPosition[89][1], _AdditionalLightsPosition[89][2], _AdditionalLightsPosition[89][3]); fragment_uniform_buffer_1[90] = float4(_AdditionalLightsPosition[90][0], _AdditionalLightsPosition[90][1], _AdditionalLightsPosition[90][2], _AdditionalLightsPosition[90][3]); fragment_uniform_buffer_1[91] = float4(_AdditionalLightsPosition[91][0], _AdditionalLightsPosition[91][1], _AdditionalLightsPosition[91][2], _AdditionalLightsPosition[91][3]); fragment_uniform_buffer_1[92] = float4(_AdditionalLightsPosition[92][0], _AdditionalLightsPosition[92][1], _AdditionalLightsPosition[92][2], _AdditionalLightsPosition[92][3]); fragment_uniform_buffer_1[93] = float4(_AdditionalLightsPosition[93][0], _AdditionalLightsPosition[93][1], _AdditionalLightsPosition[93][2], _AdditionalLightsPosition[93][3]); fragment_uniform_buffer_1[94] = float4(_AdditionalLightsPosition[94][0], _AdditionalLightsPosition[94][1], _AdditionalLightsPosition[94][2], _AdditionalLightsPosition[94][3]); fragment_uniform_buffer_1[95] = float4(_AdditionalLightsPosition[95][0], _AdditionalLightsPosition[95][1], _AdditionalLightsPosition[95][2], _AdditionalLightsPosition[95][3]); fragment_uniform_buffer_1[96] = float4(_AdditionalLightsPosition[96][0], _AdditionalLightsPosition[96][1], _AdditionalLightsPosition[96][2], _AdditionalLightsPosition[96][3]); fragment_uniform_buffer_1[97] = float4(_AdditionalLightsPosition[97][0], _AdditionalLightsPosition[97][1], _AdditionalLightsPosition[97][2], _AdditionalLightsPosition[97][3]); fragment_uniform_buffer_1[98] = float4(_AdditionalLightsPosition[98][0], _AdditionalLightsPosition[98][1], _AdditionalLightsPosition[98][2], _AdditionalLightsPosition[98][3]); fragment_uniform_buffer_1[99] = float4(_AdditionalLightsPosition[99][0], _AdditionalLightsPosition[99][1], _AdditionalLightsPosition[99][2], _AdditionalLightsPosition[99][3]); fragment_uniform_buffer_1[100] = float4(_AdditionalLightsPosition[100][0], _AdditionalLightsPosition[100][1], _AdditionalLightsPosition[100][2], _AdditionalLightsPosition[100][3]); fragment_uniform_buffer_1[101] = float4(_AdditionalLightsPosition[101][0], _AdditionalLightsPosition[101][1], _AdditionalLightsPosition[101][2], _AdditionalLightsPosition[101][3]); fragment_uniform_buffer_1[102] = float4(_AdditionalLightsPosition[102][0], _AdditionalLightsPosition[102][1], _AdditionalLightsPosition[102][2], _AdditionalLightsPosition[102][3]); fragment_uniform_buffer_1[103] = float4(_AdditionalLightsPosition[103][0], _AdditionalLightsPosition[103][1], _AdditionalLightsPosition[103][2], _AdditionalLightsPosition[103][3]); fragment_uniform_buffer_1[104] = float4(_AdditionalLightsPosition[104][0], _AdditionalLightsPosition[104][1], _AdditionalLightsPosition[104][2], _AdditionalLightsPosition[104][3]); fragment_uniform_buffer_1[105] = float4(_AdditionalLightsPosition[105][0], _AdditionalLightsPosition[105][1], _AdditionalLightsPosition[105][2], _AdditionalLightsPosition[105][3]); fragment_uniform_buffer_1[106] = float4(_AdditionalLightsPosition[106][0], _AdditionalLightsPosition[106][1], _AdditionalLightsPosition[106][2], _AdditionalLightsPosition[106][3]); fragment_uniform_buffer_1[107] = float4(_AdditionalLightsPosition[107][0], _AdditionalLightsPosition[107][1], _AdditionalLightsPosition[107][2], _AdditionalLightsPosition[107][3]); fragment_uniform_buffer_1[108] = float4(_AdditionalLightsPosition[108][0], _AdditionalLightsPosition[108][1], _AdditionalLightsPosition[108][2], _AdditionalLightsPosition[108][3]); fragment_uniform_buffer_1[109] = float4(_AdditionalLightsPosition[109][0], _AdditionalLightsPosition[109][1], _AdditionalLightsPosition[109][2], _AdditionalLightsPosition[109][3]); fragment_uniform_buffer_1[110] = float4(_AdditionalLightsPosition[110][0], _AdditionalLightsPosition[110][1], _AdditionalLightsPosition[110][2], _AdditionalLightsPosition[110][3]); fragment_uniform_buffer_1[111] = float4(_AdditionalLightsPosition[111][0], _AdditionalLightsPosition[111][1], _AdditionalLightsPosition[111][2], _AdditionalLightsPosition[111][3]); fragment_uniform_buffer_1[112] = float4(_AdditionalLightsPosition[112][0], _AdditionalLightsPosition[112][1], _AdditionalLightsPosition[112][2], _AdditionalLightsPosition[112][3]); fragment_uniform_buffer_1[113] = float4(_AdditionalLightsPosition[113][0], _AdditionalLightsPosition[113][1], _AdditionalLightsPosition[113][2], _AdditionalLightsPosition[113][3]); fragment_uniform_buffer_1[114] = float4(_AdditionalLightsPosition[114][0], _AdditionalLightsPosition[114][1], _AdditionalLightsPosition[114][2], _AdditionalLightsPosition[114][3]); fragment_uniform_buffer_1[115] = float4(_AdditionalLightsPosition[115][0], _AdditionalLightsPosition[115][1], _AdditionalLightsPosition[115][2], _AdditionalLightsPosition[115][3]); fragment_uniform_buffer_1[116] = float4(_AdditionalLightsPosition[116][0], _AdditionalLightsPosition[116][1], _AdditionalLightsPosition[116][2], _AdditionalLightsPosition[116][3]); fragment_uniform_buffer_1[117] = float4(_AdditionalLightsPosition[117][0], _AdditionalLightsPosition[117][1], _AdditionalLightsPosition[117][2], _AdditionalLightsPosition[117][3]); fragment_uniform_buffer_1[118] = float4(_AdditionalLightsPosition[118][0], _AdditionalLightsPosition[118][1], _AdditionalLightsPosition[118][2], _AdditionalLightsPosition[118][3]); fragment_uniform_buffer_1[119] = float4(_AdditionalLightsPosition[119][0], _AdditionalLightsPosition[119][1], _AdditionalLightsPosition[119][2], _AdditionalLightsPosition[119][3]); fragment_uniform_buffer_1[120] = float4(_AdditionalLightsPosition[120][0], _AdditionalLightsPosition[120][1], _AdditionalLightsPosition[120][2], _AdditionalLightsPosition[120][3]); fragment_uniform_buffer_1[121] = float4(_AdditionalLightsPosition[121][0], _AdditionalLightsPosition[121][1], _AdditionalLightsPosition[121][2], _AdditionalLightsPosition[121][3]); fragment_uniform_buffer_1[122] = float4(_AdditionalLightsPosition[122][0], _AdditionalLightsPosition[122][1], _AdditionalLightsPosition[122][2], _AdditionalLightsPosition[122][3]); fragment_uniform_buffer_1[123] = float4(_AdditionalLightsPosition[123][0], _AdditionalLightsPosition[123][1], _AdditionalLightsPosition[123][2], _AdditionalLightsPosition[123][3]); fragment_uniform_buffer_1[124] = float4(_AdditionalLightsPosition[124][0], _AdditionalLightsPosition[124][1], _AdditionalLightsPosition[124][2], _AdditionalLightsPosition[124][3]); fragment_uniform_buffer_1[125] = float4(_AdditionalLightsPosition[125][0], _AdditionalLightsPosition[125][1], _AdditionalLightsPosition[125][2], _AdditionalLightsPosition[125][3]); fragment_uniform_buffer_1[126] = float4(_AdditionalLightsPosition[126][0], _AdditionalLightsPosition[126][1], _AdditionalLightsPosition[126][2], _AdditionalLightsPosition[126][3]); fragment_uniform_buffer_1[127] = float4(_AdditionalLightsPosition[127][0], _AdditionalLightsPosition[127][1], _AdditionalLightsPosition[127][2], _AdditionalLightsPosition[127][3]); fragment_uniform_buffer_1[128] = float4(_AdditionalLightsPosition[128][0], _AdditionalLightsPosition[128][1], _AdditionalLightsPosition[128][2], _AdditionalLightsPosition[128][3]); fragment_uniform_buffer_1[129] = float4(_AdditionalLightsPosition[129][0], _AdditionalLightsPosition[129][1], _AdditionalLightsPosition[129][2], _AdditionalLightsPosition[129][3]); fragment_uniform_buffer_1[130] = float4(_AdditionalLightsPosition[130][0], _AdditionalLightsPosition[130][1], _AdditionalLightsPosition[130][2], _AdditionalLightsPosition[130][3]); fragment_uniform_buffer_1[131] = float4(_AdditionalLightsPosition[131][0], _AdditionalLightsPosition[131][1], _AdditionalLightsPosition[131][2], _AdditionalLightsPosition[131][3]); fragment_uniform_buffer_1[132] = float4(_AdditionalLightsPosition[132][0], _AdditionalLightsPosition[132][1], _AdditionalLightsPosition[132][2], _AdditionalLightsPosition[132][3]); fragment_uniform_buffer_1[133] = float4(_AdditionalLightsPosition[133][0], _AdditionalLightsPosition[133][1], _AdditionalLightsPosition[133][2], _AdditionalLightsPosition[133][3]); fragment_uniform_buffer_1[134] = float4(_AdditionalLightsPosition[134][0], _AdditionalLightsPosition[134][1], _AdditionalLightsPosition[134][2], _AdditionalLightsPosition[134][3]); fragment_uniform_buffer_1[135] = float4(_AdditionalLightsPosition[135][0], _AdditionalLightsPosition[135][1], _AdditionalLightsPosition[135][2], _AdditionalLightsPosition[135][3]); fragment_uniform_buffer_1[136] = float4(_AdditionalLightsPosition[136][0], _AdditionalLightsPosition[136][1], _AdditionalLightsPosition[136][2], _AdditionalLightsPosition[136][3]); fragment_uniform_buffer_1[137] = float4(_AdditionalLightsPosition[137][0], _AdditionalLightsPosition[137][1], _AdditionalLightsPosition[137][2], _AdditionalLightsPosition[137][3]); fragment_uniform_buffer_1[138] = float4(_AdditionalLightsPosition[138][0], _AdditionalLightsPosition[138][1], _AdditionalLightsPosition[138][2], _AdditionalLightsPosition[138][3]); fragment_uniform_buffer_1[139] = float4(_AdditionalLightsPosition[139][0], _AdditionalLightsPosition[139][1], _AdditionalLightsPosition[139][2], _AdditionalLightsPosition[139][3]); fragment_uniform_buffer_1[140] = float4(_AdditionalLightsPosition[140][0], _AdditionalLightsPosition[140][1], _AdditionalLightsPosition[140][2], _AdditionalLightsPosition[140][3]); fragment_uniform_buffer_1[141] = float4(_AdditionalLightsPosition[141][0], _AdditionalLightsPosition[141][1], _AdditionalLightsPosition[141][2], _AdditionalLightsPosition[141][3]); fragment_uniform_buffer_1[142] = float4(_AdditionalLightsPosition[142][0], _AdditionalLightsPosition[142][1], _AdditionalLightsPosition[142][2], _AdditionalLightsPosition[142][3]); fragment_uniform_buffer_1[143] = float4(_AdditionalLightsPosition[143][0], _AdditionalLightsPosition[143][1], _AdditionalLightsPosition[143][2], _AdditionalLightsPosition[143][3]); fragment_uniform_buffer_1[144] = float4(_AdditionalLightsPosition[144][0], _AdditionalLightsPosition[144][1], _AdditionalLightsPosition[144][2], _AdditionalLightsPosition[144][3]); fragment_uniform_buffer_1[145] = float4(_AdditionalLightsPosition[145][0], _AdditionalLightsPosition[145][1], _AdditionalLightsPosition[145][2], _AdditionalLightsPosition[145][3]); fragment_uniform_buffer_1[146] = float4(_AdditionalLightsPosition[146][0], _AdditionalLightsPosition[146][1], _AdditionalLightsPosition[146][2], _AdditionalLightsPosition[146][3]); fragment_uniform_buffer_1[147] = float4(_AdditionalLightsPosition[147][0], _AdditionalLightsPosition[147][1], _AdditionalLightsPosition[147][2], _AdditionalLightsPosition[147][3]); fragment_uniform_buffer_1[148] = float4(_AdditionalLightsPosition[148][0], _AdditionalLightsPosition[148][1], _AdditionalLightsPosition[148][2], _AdditionalLightsPosition[148][3]); fragment_uniform_buffer_1[149] = float4(_AdditionalLightsPosition[149][0], _AdditionalLightsPosition[149][1], _AdditionalLightsPosition[149][2], _AdditionalLightsPosition[149][3]); fragment_uniform_buffer_1[150] = float4(_AdditionalLightsPosition[150][0], _AdditionalLightsPosition[150][1], _AdditionalLightsPosition[150][2], _AdditionalLightsPosition[150][3]); fragment_uniform_buffer_1[151] = float4(_AdditionalLightsPosition[151][0], _AdditionalLightsPosition[151][1], _AdditionalLightsPosition[151][2], _AdditionalLightsPosition[151][3]); fragment_uniform_buffer_1[152] = float4(_AdditionalLightsPosition[152][0], _AdditionalLightsPosition[152][1], _AdditionalLightsPosition[152][2], _AdditionalLightsPosition[152][3]); fragment_uniform_buffer_1[153] = float4(_AdditionalLightsPosition[153][0], _AdditionalLightsPosition[153][1], _AdditionalLightsPosition[153][2], _AdditionalLightsPosition[153][3]); fragment_uniform_buffer_1[154] = float4(_AdditionalLightsPosition[154][0], _AdditionalLightsPosition[154][1], _AdditionalLightsPosition[154][2], _AdditionalLightsPosition[154][3]); fragment_uniform_buffer_1[155] = float4(_AdditionalLightsPosition[155][0], _AdditionalLightsPosition[155][1], _AdditionalLightsPosition[155][2], _AdditionalLightsPosition[155][3]); fragment_uniform_buffer_1[156] = float4(_AdditionalLightsPosition[156][0], _AdditionalLightsPosition[156][1], _AdditionalLightsPosition[156][2], _AdditionalLightsPosition[156][3]); fragment_uniform_buffer_1[157] = float4(_AdditionalLightsPosition[157][0], _AdditionalLightsPosition[157][1], _AdditionalLightsPosition[157][2], _AdditionalLightsPosition[157][3]); fragment_uniform_buffer_1[158] = float4(_AdditionalLightsPosition[158][0], _AdditionalLightsPosition[158][1], _AdditionalLightsPosition[158][2], _AdditionalLightsPosition[158][3]); fragment_uniform_buffer_1[159] = float4(_AdditionalLightsPosition[159][0], _AdditionalLightsPosition[159][1], _AdditionalLightsPosition[159][2], _AdditionalLightsPosition[159][3]); fragment_uniform_buffer_1[160] = float4(_AdditionalLightsPosition[160][0], _AdditionalLightsPosition[160][1], _AdditionalLightsPosition[160][2], _AdditionalLightsPosition[160][3]); fragment_uniform_buffer_1[161] = float4(_AdditionalLightsPosition[161][0], _AdditionalLightsPosition[161][1], _AdditionalLightsPosition[161][2], _AdditionalLightsPosition[161][3]); fragment_uniform_buffer_1[162] = float4(_AdditionalLightsPosition[162][0], _AdditionalLightsPosition[162][1], _AdditionalLightsPosition[162][2], _AdditionalLightsPosition[162][3]); fragment_uniform_buffer_1[163] = float4(_AdditionalLightsPosition[163][0], _AdditionalLightsPosition[163][1], _AdditionalLightsPosition[163][2], _AdditionalLightsPosition[163][3]); fragment_uniform_buffer_1[164] = float4(_AdditionalLightsPosition[164][0], _AdditionalLightsPosition[164][1], _AdditionalLightsPosition[164][2], _AdditionalLightsPosition[164][3]); fragment_uniform_buffer_1[165] = float4(_AdditionalLightsPosition[165][0], _AdditionalLightsPosition[165][1], _AdditionalLightsPosition[165][2], _AdditionalLightsPosition[165][3]); fragment_uniform_buffer_1[166] = float4(_AdditionalLightsPosition[166][0], _AdditionalLightsPosition[166][1], _AdditionalLightsPosition[166][2], _AdditionalLightsPosition[166][3]); fragment_uniform_buffer_1[167] = float4(_AdditionalLightsPosition[167][0], _AdditionalLightsPosition[167][1], _AdditionalLightsPosition[167][2], _AdditionalLightsPosition[167][3]); fragment_uniform_buffer_1[168] = float4(_AdditionalLightsPosition[168][0], _AdditionalLightsPosition[168][1], _AdditionalLightsPosition[168][2], _AdditionalLightsPosition[168][3]); fragment_uniform_buffer_1[169] = float4(_AdditionalLightsPosition[169][0], _AdditionalLightsPosition[169][1], _AdditionalLightsPosition[169][2], _AdditionalLightsPosition[169][3]); fragment_uniform_buffer_1[170] = float4(_AdditionalLightsPosition[170][0], _AdditionalLightsPosition[170][1], _AdditionalLightsPosition[170][2], _AdditionalLightsPosition[170][3]); fragment_uniform_buffer_1[171] = float4(_AdditionalLightsPosition[171][0], _AdditionalLightsPosition[171][1], _AdditionalLightsPosition[171][2], _AdditionalLightsPosition[171][3]); fragment_uniform_buffer_1[172] = float4(_AdditionalLightsPosition[172][0], _AdditionalLightsPosition[172][1], _AdditionalLightsPosition[172][2], _AdditionalLightsPosition[172][3]); fragment_uniform_buffer_1[173] = float4(_AdditionalLightsPosition[173][0], _AdditionalLightsPosition[173][1], _AdditionalLightsPosition[173][2], _AdditionalLightsPosition[173][3]); fragment_uniform_buffer_1[174] = float4(_AdditionalLightsPosition[174][0], _AdditionalLightsPosition[174][1], _AdditionalLightsPosition[174][2], _AdditionalLightsPosition[174][3]); fragment_uniform_buffer_1[175] = float4(_AdditionalLightsPosition[175][0], _AdditionalLightsPosition[175][1], _AdditionalLightsPosition[175][2], _AdditionalLightsPosition[175][3]); fragment_uniform_buffer_1[176] = float4(_AdditionalLightsPosition[176][0], _AdditionalLightsPosition[176][1], _AdditionalLightsPosition[176][2], _AdditionalLightsPosition[176][3]); fragment_uniform_buffer_1[177] = float4(_AdditionalLightsPosition[177][0], _AdditionalLightsPosition[177][1], _AdditionalLightsPosition[177][2], _AdditionalLightsPosition[177][3]); fragment_uniform_buffer_1[178] = float4(_AdditionalLightsPosition[178][0], _AdditionalLightsPosition[178][1], _AdditionalLightsPosition[178][2], _AdditionalLightsPosition[178][3]); fragment_uniform_buffer_1[179] = float4(_AdditionalLightsPosition[179][0], _AdditionalLightsPosition[179][1], _AdditionalLightsPosition[179][2], _AdditionalLightsPosition[179][3]); fragment_uniform_buffer_1[180] = float4(_AdditionalLightsPosition[180][0], _AdditionalLightsPosition[180][1], _AdditionalLightsPosition[180][2], _AdditionalLightsPosition[180][3]); fragment_uniform_buffer_1[181] = float4(_AdditionalLightsPosition[181][0], _AdditionalLightsPosition[181][1], _AdditionalLightsPosition[181][2], _AdditionalLightsPosition[181][3]); fragment_uniform_buffer_1[182] = float4(_AdditionalLightsPosition[182][0], _AdditionalLightsPosition[182][1], _AdditionalLightsPosition[182][2], _AdditionalLightsPosition[182][3]); fragment_uniform_buffer_1[183] = float4(_AdditionalLightsPosition[183][0], _AdditionalLightsPosition[183][1], _AdditionalLightsPosition[183][2], _AdditionalLightsPosition[183][3]); fragment_uniform_buffer_1[184] = float4(_AdditionalLightsPosition[184][0], _AdditionalLightsPosition[184][1], _AdditionalLightsPosition[184][2], _AdditionalLightsPosition[184][3]); fragment_uniform_buffer_1[185] = float4(_AdditionalLightsPosition[185][0], _AdditionalLightsPosition[185][1], _AdditionalLightsPosition[185][2], _AdditionalLightsPosition[185][3]); fragment_uniform_buffer_1[186] = float4(_AdditionalLightsPosition[186][0], _AdditionalLightsPosition[186][1], _AdditionalLightsPosition[186][2], _AdditionalLightsPosition[186][3]); fragment_uniform_buffer_1[187] = float4(_AdditionalLightsPosition[187][0], _AdditionalLightsPosition[187][1], _AdditionalLightsPosition[187][2], _AdditionalLightsPosition[187][3]); fragment_uniform_buffer_1[188] = float4(_AdditionalLightsPosition[188][0], _AdditionalLightsPosition[188][1], _AdditionalLightsPosition[188][2], _AdditionalLightsPosition[188][3]); fragment_uniform_buffer_1[189] = float4(_AdditionalLightsPosition[189][0], _AdditionalLightsPosition[189][1], _AdditionalLightsPosition[189][2], _AdditionalLightsPosition[189][3]); fragment_uniform_buffer_1[190] = float4(_AdditionalLightsPosition[190][0], _AdditionalLightsPosition[190][1], _AdditionalLightsPosition[190][2], _AdditionalLightsPosition[190][3]); fragment_uniform_buffer_1[191] = float4(_AdditionalLightsPosition[191][0], _AdditionalLightsPosition[191][1], _AdditionalLightsPosition[191][2], _AdditionalLightsPosition[191][3]); fragment_uniform_buffer_1[192] = float4(_AdditionalLightsPosition[192][0], _AdditionalLightsPosition[192][1], _AdditionalLightsPosition[192][2], _AdditionalLightsPosition[192][3]); fragment_uniform_buffer_1[193] = float4(_AdditionalLightsPosition[193][0], _AdditionalLightsPosition[193][1], _AdditionalLightsPosition[193][2], _AdditionalLightsPosition[193][3]); fragment_uniform_buffer_1[194] = float4(_AdditionalLightsPosition[194][0], _AdditionalLightsPosition[194][1], _AdditionalLightsPosition[194][2], _AdditionalLightsPosition[194][3]); fragment_uniform_buffer_1[195] = float4(_AdditionalLightsPosition[195][0], _AdditionalLightsPosition[195][1], _AdditionalLightsPosition[195][2], _AdditionalLightsPosition[195][3]); fragment_uniform_buffer_1[196] = float4(_AdditionalLightsPosition[196][0], _AdditionalLightsPosition[196][1], _AdditionalLightsPosition[196][2], _AdditionalLightsPosition[196][3]); fragment_uniform_buffer_1[197] = float4(_AdditionalLightsPosition[197][0], _AdditionalLightsPosition[197][1], _AdditionalLightsPosition[197][2], _AdditionalLightsPosition[197][3]); fragment_uniform_buffer_1[198] = float4(_AdditionalLightsPosition[198][0], _AdditionalLightsPosition[198][1], _AdditionalLightsPosition[198][2], _AdditionalLightsPosition[198][3]); fragment_uniform_buffer_1[199] = float4(_AdditionalLightsPosition[199][0], _AdditionalLightsPosition[199][1], _AdditionalLightsPosition[199][2], _AdditionalLightsPosition[199][3]); fragment_uniform_buffer_1[200] = float4(_AdditionalLightsPosition[200][0], _AdditionalLightsPosition[200][1], _AdditionalLightsPosition[200][2], _AdditionalLightsPosition[200][3]); fragment_uniform_buffer_1[201] = float4(_AdditionalLightsPosition[201][0], _AdditionalLightsPosition[201][1], _AdditionalLightsPosition[201][2], _AdditionalLightsPosition[201][3]); fragment_uniform_buffer_1[202] = float4(_AdditionalLightsPosition[202][0], _AdditionalLightsPosition[202][1], _AdditionalLightsPosition[202][2], _AdditionalLightsPosition[202][3]); fragment_uniform_buffer_1[203] = float4(_AdditionalLightsPosition[203][0], _AdditionalLightsPosition[203][1], _AdditionalLightsPosition[203][2], _AdditionalLightsPosition[203][3]); fragment_uniform_buffer_1[204] = float4(_AdditionalLightsPosition[204][0], _AdditionalLightsPosition[204][1], _AdditionalLightsPosition[204][2], _AdditionalLightsPosition[204][3]); fragment_uniform_buffer_1[205] = float4(_AdditionalLightsPosition[205][0], _AdditionalLightsPosition[205][1], _AdditionalLightsPosition[205][2], _AdditionalLightsPosition[205][3]); fragment_uniform_buffer_1[206] = float4(_AdditionalLightsPosition[206][0], _AdditionalLightsPosition[206][1], _AdditionalLightsPosition[206][2], _AdditionalLightsPosition[206][3]); fragment_uniform_buffer_1[207] = float4(_AdditionalLightsPosition[207][0], _AdditionalLightsPosition[207][1], _AdditionalLightsPosition[207][2], _AdditionalLightsPosition[207][3]); fragment_uniform_buffer_1[208] = float4(_AdditionalLightsPosition[208][0], _AdditionalLightsPosition[208][1], _AdditionalLightsPosition[208][2], _AdditionalLightsPosition[208][3]); fragment_uniform_buffer_1[209] = float4(_AdditionalLightsPosition[209][0], _AdditionalLightsPosition[209][1], _AdditionalLightsPosition[209][2], _AdditionalLightsPosition[209][3]); fragment_uniform_buffer_1[210] = float4(_AdditionalLightsPosition[210][0], _AdditionalLightsPosition[210][1], _AdditionalLightsPosition[210][2], _AdditionalLightsPosition[210][3]); fragment_uniform_buffer_1[211] = float4(_AdditionalLightsPosition[211][0], _AdditionalLightsPosition[211][1], _AdditionalLightsPosition[211][2], _AdditionalLightsPosition[211][3]); fragment_uniform_buffer_1[212] = float4(_AdditionalLightsPosition[212][0], _AdditionalLightsPosition[212][1], _AdditionalLightsPosition[212][2], _AdditionalLightsPosition[212][3]); fragment_uniform_buffer_1[213] = float4(_AdditionalLightsPosition[213][0], _AdditionalLightsPosition[213][1], _AdditionalLightsPosition[213][2], _AdditionalLightsPosition[213][3]); fragment_uniform_buffer_1[214] = float4(_AdditionalLightsPosition[214][0], _AdditionalLightsPosition[214][1], _AdditionalLightsPosition[214][2], _AdditionalLightsPosition[214][3]); fragment_uniform_buffer_1[215] = float4(_AdditionalLightsPosition[215][0], _AdditionalLightsPosition[215][1], _AdditionalLightsPosition[215][2], _AdditionalLightsPosition[215][3]); fragment_uniform_buffer_1[216] = float4(_AdditionalLightsPosition[216][0], _AdditionalLightsPosition[216][1], _AdditionalLightsPosition[216][2], _AdditionalLightsPosition[216][3]); fragment_uniform_buffer_1[217] = float4(_AdditionalLightsPosition[217][0], _AdditionalLightsPosition[217][1], _AdditionalLightsPosition[217][2], _AdditionalLightsPosition[217][3]); fragment_uniform_buffer_1[218] = float4(_AdditionalLightsPosition[218][0], _AdditionalLightsPosition[218][1], _AdditionalLightsPosition[218][2], _AdditionalLightsPosition[218][3]); fragment_uniform_buffer_1[219] = float4(_AdditionalLightsPosition[219][0], _AdditionalLightsPosition[219][1], _AdditionalLightsPosition[219][2], _AdditionalLightsPosition[219][3]); fragment_uniform_buffer_1[220] = float4(_AdditionalLightsPosition[220][0], _AdditionalLightsPosition[220][1], _AdditionalLightsPosition[220][2], _AdditionalLightsPosition[220][3]); fragment_uniform_buffer_1[221] = float4(_AdditionalLightsPosition[221][0], _AdditionalLightsPosition[221][1], _AdditionalLightsPosition[221][2], _AdditionalLightsPosition[221][3]); fragment_uniform_buffer_1[222] = float4(_AdditionalLightsPosition[222][0], _AdditionalLightsPosition[222][1], _AdditionalLightsPosition[222][2], _AdditionalLightsPosition[222][3]); fragment_uniform_buffer_1[223] = float4(_AdditionalLightsPosition[223][0], _AdditionalLightsPosition[223][1], _AdditionalLightsPosition[223][2], _AdditionalLightsPosition[223][3]); fragment_uniform_buffer_1[224] = float4(_AdditionalLightsPosition[224][0], _AdditionalLightsPosition[224][1], _AdditionalLightsPosition[224][2], _AdditionalLightsPosition[224][3]); fragment_uniform_buffer_1[225] = float4(_AdditionalLightsPosition[225][0], _AdditionalLightsPosition[225][1], _AdditionalLightsPosition[225][2], _AdditionalLightsPosition[225][3]); fragment_uniform_buffer_1[226] = float4(_AdditionalLightsPosition[226][0], _AdditionalLightsPosition[226][1], _AdditionalLightsPosition[226][2], _AdditionalLightsPosition[226][3]); fragment_uniform_buffer_1[227] = float4(_AdditionalLightsPosition[227][0], _AdditionalLightsPosition[227][1], _AdditionalLightsPosition[227][2], _AdditionalLightsPosition[227][3]); fragment_uniform_buffer_1[228] = float4(_AdditionalLightsPosition[228][0], _AdditionalLightsPosition[228][1], _AdditionalLightsPosition[228][2], _AdditionalLightsPosition[228][3]); fragment_uniform_buffer_1[229] = float4(_AdditionalLightsPosition[229][0], _AdditionalLightsPosition[229][1], _AdditionalLightsPosition[229][2], _AdditionalLightsPosition[229][3]); fragment_uniform_buffer_1[230] = float4(_AdditionalLightsPosition[230][0], _AdditionalLightsPosition[230][1], _AdditionalLightsPosition[230][2], _AdditionalLightsPosition[230][3]); fragment_uniform_buffer_1[231] = float4(_AdditionalLightsPosition[231][0], _AdditionalLightsPosition[231][1], _AdditionalLightsPosition[231][2], _AdditionalLightsPosition[231][3]); fragment_uniform_buffer_1[232] = float4(_AdditionalLightsPosition[232][0], _AdditionalLightsPosition[232][1], _AdditionalLightsPosition[232][2], _AdditionalLightsPosition[232][3]); fragment_uniform_buffer_1[233] = float4(_AdditionalLightsPosition[233][0], _AdditionalLightsPosition[233][1], _AdditionalLightsPosition[233][2], _AdditionalLightsPosition[233][3]); fragment_uniform_buffer_1[234] = float4(_AdditionalLightsPosition[234][0], _AdditionalLightsPosition[234][1], _AdditionalLightsPosition[234][2], _AdditionalLightsPosition[234][3]); fragment_uniform_buffer_1[235] = float4(_AdditionalLightsPosition[235][0], _AdditionalLightsPosition[235][1], _AdditionalLightsPosition[235][2], _AdditionalLightsPosition[235][3]); fragment_uniform_buffer_1[236] = float4(_AdditionalLightsPosition[236][0], _AdditionalLightsPosition[236][1], _AdditionalLightsPosition[236][2], _AdditionalLightsPosition[236][3]); fragment_uniform_buffer_1[237] = float4(_AdditionalLightsPosition[237][0], _AdditionalLightsPosition[237][1], _AdditionalLightsPosition[237][2], _AdditionalLightsPosition[237][3]); fragment_uniform_buffer_1[238] = float4(_AdditionalLightsPosition[238][0], _AdditionalLightsPosition[238][1], _AdditionalLightsPosition[238][2], _AdditionalLightsPosition[238][3]); fragment_uniform_buffer_1[239] = float4(_AdditionalLightsPosition[239][0], _AdditionalLightsPosition[239][1], _AdditionalLightsPosition[239][2], _AdditionalLightsPosition[239][3]); fragment_uniform_buffer_1[240] = float4(_AdditionalLightsPosition[240][0], _AdditionalLightsPosition[240][1], _AdditionalLightsPosition[240][2], _AdditionalLightsPosition[240][3]); fragment_uniform_buffer_1[241] = float4(_AdditionalLightsPosition[241][0], _AdditionalLightsPosition[241][1], _AdditionalLightsPosition[241][2], _AdditionalLightsPosition[241][3]); fragment_uniform_buffer_1[242] = float4(_AdditionalLightsPosition[242][0], _AdditionalLightsPosition[242][1], _AdditionalLightsPosition[242][2], _AdditionalLightsPosition[242][3]); fragment_uniform_buffer_1[243] = float4(_AdditionalLightsPosition[243][0], _AdditionalLightsPosition[243][1], _AdditionalLightsPosition[243][2], _AdditionalLightsPosition[243][3]); fragment_uniform_buffer_1[244] = float4(_AdditionalLightsPosition[244][0], _AdditionalLightsPosition[244][1], _AdditionalLightsPosition[244][2], _AdditionalLightsPosition[244][3]); fragment_uniform_buffer_1[245] = float4(_AdditionalLightsPosition[245][0], _AdditionalLightsPosition[245][1], _AdditionalLightsPosition[245][2], _AdditionalLightsPosition[245][3]); fragment_uniform_buffer_1[246] = float4(_AdditionalLightsPosition[246][0], _AdditionalLightsPosition[246][1], _AdditionalLightsPosition[246][2], _AdditionalLightsPosition[246][3]); fragment_uniform_buffer_1[247] = float4(_AdditionalLightsPosition[247][0], _AdditionalLightsPosition[247][1], _AdditionalLightsPosition[247][2], _AdditionalLightsPosition[247][3]); fragment_uniform_buffer_1[248] = float4(_AdditionalLightsPosition[248][0], _AdditionalLightsPosition[248][1], _AdditionalLightsPosition[248][2], _AdditionalLightsPosition[248][3]); fragment_uniform_buffer_1[249] = float4(_AdditionalLightsPosition[249][0], _AdditionalLightsPosition[249][1], _AdditionalLightsPosition[249][2], _AdditionalLightsPosition[249][3]); fragment_uniform_buffer_1[250] = float4(_AdditionalLightsPosition[250][0], _AdditionalLightsPosition[250][1], _AdditionalLightsPosition[250][2], _AdditionalLightsPosition[250][3]); fragment_uniform_buffer_1[251] = float4(_AdditionalLightsPosition[251][0], _AdditionalLightsPosition[251][1], _AdditionalLightsPosition[251][2], _AdditionalLightsPosition[251][3]); fragment_uniform_buffer_1[252] = float4(_AdditionalLightsPosition[252][0], _AdditionalLightsPosition[252][1], _AdditionalLightsPosition[252][2], _AdditionalLightsPosition[252][3]); fragment_uniform_buffer_1[253] = float4(_AdditionalLightsPosition[253][0], _AdditionalLightsPosition[253][1], _AdditionalLightsPosition[253][2], _AdditionalLightsPosition[253][3]); fragment_uniform_buffer_1[254] = float4(_AdditionalLightsPosition[254][0], _AdditionalLightsPosition[254][1], _AdditionalLightsPosition[254][2], _AdditionalLightsPosition[254][3]); fragment_uniform_buffer_1[255] = float4(_AdditionalLightsPosition[255][0], _AdditionalLightsPosition[255][1], _AdditionalLightsPosition[255][2], _AdditionalLightsPosition[255][3]); fragment_uniform_buffer_1[256] = float4(_AdditionalLightsColor[0][0], _AdditionalLightsColor[0][1], _AdditionalLightsColor[0][2], _AdditionalLightsColor[0][3]); fragment_uniform_buffer_1[257] = float4(_AdditionalLightsColor[1][0], _AdditionalLightsColor[1][1], _AdditionalLightsColor[1][2], _AdditionalLightsColor[1][3]); fragment_uniform_buffer_1[258] = float4(_AdditionalLightsColor[2][0], _AdditionalLightsColor[2][1], _AdditionalLightsColor[2][2], _AdditionalLightsColor[2][3]); fragment_uniform_buffer_1[259] = float4(_AdditionalLightsColor[3][0], _AdditionalLightsColor[3][1], _AdditionalLightsColor[3][2], _AdditionalLightsColor[3][3]); fragment_uniform_buffer_1[260] = float4(_AdditionalLightsColor[4][0], _AdditionalLightsColor[4][1], _AdditionalLightsColor[4][2], _AdditionalLightsColor[4][3]); fragment_uniform_buffer_1[261] = float4(_AdditionalLightsColor[5][0], _AdditionalLightsColor[5][1], _AdditionalLightsColor[5][2], _AdditionalLightsColor[5][3]); fragment_uniform_buffer_1[262] = float4(_AdditionalLightsColor[6][0], _AdditionalLightsColor[6][1], _AdditionalLightsColor[6][2], _AdditionalLightsColor[6][3]); fragment_uniform_buffer_1[263] = float4(_AdditionalLightsColor[7][0], _AdditionalLightsColor[7][1], _AdditionalLightsColor[7][2], _AdditionalLightsColor[7][3]); fragment_uniform_buffer_1[264] = float4(_AdditionalLightsColor[8][0], _AdditionalLightsColor[8][1], _AdditionalLightsColor[8][2], _AdditionalLightsColor[8][3]); fragment_uniform_buffer_1[265] = float4(_AdditionalLightsColor[9][0], _AdditionalLightsColor[9][1], _AdditionalLightsColor[9][2], _AdditionalLightsColor[9][3]); fragment_uniform_buffer_1[266] = float4(_AdditionalLightsColor[10][0], _AdditionalLightsColor[10][1], _AdditionalLightsColor[10][2], _AdditionalLightsColor[10][3]); fragment_uniform_buffer_1[267] = float4(_AdditionalLightsColor[11][0], _AdditionalLightsColor[11][1], _AdditionalLightsColor[11][2], _AdditionalLightsColor[11][3]); fragment_uniform_buffer_1[268] = float4(_AdditionalLightsColor[12][0], _AdditionalLightsColor[12][1], _AdditionalLightsColor[12][2], _AdditionalLightsColor[12][3]); fragment_uniform_buffer_1[269] = float4(_AdditionalLightsColor[13][0], _AdditionalLightsColor[13][1], _AdditionalLightsColor[13][2], _AdditionalLightsColor[13][3]); fragment_uniform_buffer_1[270] = float4(_AdditionalLightsColor[14][0], _AdditionalLightsColor[14][1], _AdditionalLightsColor[14][2], _AdditionalLightsColor[14][3]); fragment_uniform_buffer_1[271] = float4(_AdditionalLightsColor[15][0], _AdditionalLightsColor[15][1], _AdditionalLightsColor[15][2], _AdditionalLightsColor[15][3]); fragment_uniform_buffer_1[272] = float4(_AdditionalLightsColor[16][0], _AdditionalLightsColor[16][1], _AdditionalLightsColor[16][2], _AdditionalLightsColor[16][3]); fragment_uniform_buffer_1[273] = float4(_AdditionalLightsColor[17][0], _AdditionalLightsColor[17][1], _AdditionalLightsColor[17][2], _AdditionalLightsColor[17][3]); fragment_uniform_buffer_1[274] = float4(_AdditionalLightsColor[18][0], _AdditionalLightsColor[18][1], _AdditionalLightsColor[18][2], _AdditionalLightsColor[18][3]); fragment_uniform_buffer_1[275] = float4(_AdditionalLightsColor[19][0], _AdditionalLightsColor[19][1], _AdditionalLightsColor[19][2], _AdditionalLightsColor[19][3]); fragment_uniform_buffer_1[276] = float4(_AdditionalLightsColor[20][0], _AdditionalLightsColor[20][1], _AdditionalLightsColor[20][2], _AdditionalLightsColor[20][3]); fragment_uniform_buffer_1[277] = float4(_AdditionalLightsColor[21][0], _AdditionalLightsColor[21][1], _AdditionalLightsColor[21][2], _AdditionalLightsColor[21][3]); fragment_uniform_buffer_1[278] = float4(_AdditionalLightsColor[22][0], _AdditionalLightsColor[22][1], _AdditionalLightsColor[22][2], _AdditionalLightsColor[22][3]); fragment_uniform_buffer_1[279] = float4(_AdditionalLightsColor[23][0], _AdditionalLightsColor[23][1], _AdditionalLightsColor[23][2], _AdditionalLightsColor[23][3]); fragment_uniform_buffer_1[280] = float4(_AdditionalLightsColor[24][0], _AdditionalLightsColor[24][1], _AdditionalLightsColor[24][2], _AdditionalLightsColor[24][3]); fragment_uniform_buffer_1[281] = float4(_AdditionalLightsColor[25][0], _AdditionalLightsColor[25][1], _AdditionalLightsColor[25][2], _AdditionalLightsColor[25][3]); fragment_uniform_buffer_1[282] = float4(_AdditionalLightsColor[26][0], _AdditionalLightsColor[26][1], _AdditionalLightsColor[26][2], _AdditionalLightsColor[26][3]); fragment_uniform_buffer_1[283] = float4(_AdditionalLightsColor[27][0], _AdditionalLightsColor[27][1], _AdditionalLightsColor[27][2], _AdditionalLightsColor[27][3]); fragment_uniform_buffer_1[284] = float4(_AdditionalLightsColor[28][0], _AdditionalLightsColor[28][1], _AdditionalLightsColor[28][2], _AdditionalLightsColor[28][3]); fragment_uniform_buffer_1[285] = float4(_AdditionalLightsColor[29][0], _AdditionalLightsColor[29][1], _AdditionalLightsColor[29][2], _AdditionalLightsColor[29][3]); fragment_uniform_buffer_1[286] = float4(_AdditionalLightsColor[30][0], _AdditionalLightsColor[30][1], _AdditionalLightsColor[30][2], _AdditionalLightsColor[30][3]); fragment_uniform_buffer_1[287] = float4(_AdditionalLightsColor[31][0], _AdditionalLightsColor[31][1], _AdditionalLightsColor[31][2], _AdditionalLightsColor[31][3]); fragment_uniform_buffer_1[288] = float4(_AdditionalLightsColor[32][0], _AdditionalLightsColor[32][1], _AdditionalLightsColor[32][2], _AdditionalLightsColor[32][3]); fragment_uniform_buffer_1[289] = float4(_AdditionalLightsColor[33][0], _AdditionalLightsColor[33][1], _AdditionalLightsColor[33][2], _AdditionalLightsColor[33][3]); fragment_uniform_buffer_1[290] = float4(_AdditionalLightsColor[34][0], _AdditionalLightsColor[34][1], _AdditionalLightsColor[34][2], _AdditionalLightsColor[34][3]); fragment_uniform_buffer_1[291] = float4(_AdditionalLightsColor[35][0], _AdditionalLightsColor[35][1], _AdditionalLightsColor[35][2], _AdditionalLightsColor[35][3]); fragment_uniform_buffer_1[292] = float4(_AdditionalLightsColor[36][0], _AdditionalLightsColor[36][1], _AdditionalLightsColor[36][2], _AdditionalLightsColor[36][3]); fragment_uniform_buffer_1[293] = float4(_AdditionalLightsColor[37][0], _AdditionalLightsColor[37][1], _AdditionalLightsColor[37][2], _AdditionalLightsColor[37][3]); fragment_uniform_buffer_1[294] = float4(_AdditionalLightsColor[38][0], _AdditionalLightsColor[38][1], _AdditionalLightsColor[38][2], _AdditionalLightsColor[38][3]); fragment_uniform_buffer_1[295] = float4(_AdditionalLightsColor[39][0], _AdditionalLightsColor[39][1], _AdditionalLightsColor[39][2], _AdditionalLightsColor[39][3]); fragment_uniform_buffer_1[296] = float4(_AdditionalLightsColor[40][0], _AdditionalLightsColor[40][1], _AdditionalLightsColor[40][2], _AdditionalLightsColor[40][3]); fragment_uniform_buffer_1[297] = float4(_AdditionalLightsColor[41][0], _AdditionalLightsColor[41][1], _AdditionalLightsColor[41][2], _AdditionalLightsColor[41][3]); fragment_uniform_buffer_1[298] = float4(_AdditionalLightsColor[42][0], _AdditionalLightsColor[42][1], _AdditionalLightsColor[42][2], _AdditionalLightsColor[42][3]); fragment_uniform_buffer_1[299] = float4(_AdditionalLightsColor[43][0], _AdditionalLightsColor[43][1], _AdditionalLightsColor[43][2], _AdditionalLightsColor[43][3]); fragment_uniform_buffer_1[300] = float4(_AdditionalLightsColor[44][0], _AdditionalLightsColor[44][1], _AdditionalLightsColor[44][2], _AdditionalLightsColor[44][3]); fragment_uniform_buffer_1[301] = float4(_AdditionalLightsColor[45][0], _AdditionalLightsColor[45][1], _AdditionalLightsColor[45][2], _AdditionalLightsColor[45][3]); fragment_uniform_buffer_1[302] = float4(_AdditionalLightsColor[46][0], _AdditionalLightsColor[46][1], _AdditionalLightsColor[46][2], _AdditionalLightsColor[46][3]); fragment_uniform_buffer_1[303] = float4(_AdditionalLightsColor[47][0], _AdditionalLightsColor[47][1], _AdditionalLightsColor[47][2], _AdditionalLightsColor[47][3]); fragment_uniform_buffer_1[304] = float4(_AdditionalLightsColor[48][0], _AdditionalLightsColor[48][1], _AdditionalLightsColor[48][2], _AdditionalLightsColor[48][3]); fragment_uniform_buffer_1[305] = float4(_AdditionalLightsColor[49][0], _AdditionalLightsColor[49][1], _AdditionalLightsColor[49][2], _AdditionalLightsColor[49][3]); fragment_uniform_buffer_1[306] = float4(_AdditionalLightsColor[50][0], _AdditionalLightsColor[50][1], _AdditionalLightsColor[50][2], _AdditionalLightsColor[50][3]); fragment_uniform_buffer_1[307] = float4(_AdditionalLightsColor[51][0], _AdditionalLightsColor[51][1], _AdditionalLightsColor[51][2], _AdditionalLightsColor[51][3]); fragment_uniform_buffer_1[308] = float4(_AdditionalLightsColor[52][0], _AdditionalLightsColor[52][1], _AdditionalLightsColor[52][2], _AdditionalLightsColor[52][3]); fragment_uniform_buffer_1[309] = float4(_AdditionalLightsColor[53][0], _AdditionalLightsColor[53][1], _AdditionalLightsColor[53][2], _AdditionalLightsColor[53][3]); fragment_uniform_buffer_1[310] = float4(_AdditionalLightsColor[54][0], _AdditionalLightsColor[54][1], _AdditionalLightsColor[54][2], _AdditionalLightsColor[54][3]); fragment_uniform_buffer_1[311] = float4(_AdditionalLightsColor[55][0], _AdditionalLightsColor[55][1], _AdditionalLightsColor[55][2], _AdditionalLightsColor[55][3]); fragment_uniform_buffer_1[312] = float4(_AdditionalLightsColor[56][0], _AdditionalLightsColor[56][1], _AdditionalLightsColor[56][2], _AdditionalLightsColor[56][3]); fragment_uniform_buffer_1[313] = float4(_AdditionalLightsColor[57][0], _AdditionalLightsColor[57][1], _AdditionalLightsColor[57][2], _AdditionalLightsColor[57][3]); fragment_uniform_buffer_1[314] = float4(_AdditionalLightsColor[58][0], _AdditionalLightsColor[58][1], _AdditionalLightsColor[58][2], _AdditionalLightsColor[58][3]); fragment_uniform_buffer_1[315] = float4(_AdditionalLightsColor[59][0], _AdditionalLightsColor[59][1], _AdditionalLightsColor[59][2], _AdditionalLightsColor[59][3]); fragment_uniform_buffer_1[316] = float4(_AdditionalLightsColor[60][0], _AdditionalLightsColor[60][1], _AdditionalLightsColor[60][2], _AdditionalLightsColor[60][3]); fragment_uniform_buffer_1[317] = float4(_AdditionalLightsColor[61][0], _AdditionalLightsColor[61][1], _AdditionalLightsColor[61][2], _AdditionalLightsColor[61][3]); fragment_uniform_buffer_1[318] = float4(_AdditionalLightsColor[62][0], _AdditionalLightsColor[62][1], _AdditionalLightsColor[62][2], _AdditionalLightsColor[62][3]); fragment_uniform_buffer_1[319] = float4(_AdditionalLightsColor[63][0], _AdditionalLightsColor[63][1], _AdditionalLightsColor[63][2], _AdditionalLightsColor[63][3]); fragment_uniform_buffer_1[320] = float4(_AdditionalLightsColor[64][0], _AdditionalLightsColor[64][1], _AdditionalLightsColor[64][2], _AdditionalLightsColor[64][3]); fragment_uniform_buffer_1[321] = float4(_AdditionalLightsColor[65][0], _AdditionalLightsColor[65][1], _AdditionalLightsColor[65][2], _AdditionalLightsColor[65][3]); fragment_uniform_buffer_1[322] = float4(_AdditionalLightsColor[66][0], _AdditionalLightsColor[66][1], _AdditionalLightsColor[66][2], _AdditionalLightsColor[66][3]); fragment_uniform_buffer_1[323] = float4(_AdditionalLightsColor[67][0], _AdditionalLightsColor[67][1], _AdditionalLightsColor[67][2], _AdditionalLightsColor[67][3]); fragment_uniform_buffer_1[324] = float4(_AdditionalLightsColor[68][0], _AdditionalLightsColor[68][1], _AdditionalLightsColor[68][2], _AdditionalLightsColor[68][3]); fragment_uniform_buffer_1[325] = float4(_AdditionalLightsColor[69][0], _AdditionalLightsColor[69][1], _AdditionalLightsColor[69][2], _AdditionalLightsColor[69][3]); fragment_uniform_buffer_1[326] = float4(_AdditionalLightsColor[70][0], _AdditionalLightsColor[70][1], _AdditionalLightsColor[70][2], _AdditionalLightsColor[70][3]); fragment_uniform_buffer_1[327] = float4(_AdditionalLightsColor[71][0], _AdditionalLightsColor[71][1], _AdditionalLightsColor[71][2], _AdditionalLightsColor[71][3]); fragment_uniform_buffer_1[328] = float4(_AdditionalLightsColor[72][0], _AdditionalLightsColor[72][1], _AdditionalLightsColor[72][2], _AdditionalLightsColor[72][3]); fragment_uniform_buffer_1[329] = float4(_AdditionalLightsColor[73][0], _AdditionalLightsColor[73][1], _AdditionalLightsColor[73][2], _AdditionalLightsColor[73][3]); fragment_uniform_buffer_1[330] = float4(_AdditionalLightsColor[74][0], _AdditionalLightsColor[74][1], _AdditionalLightsColor[74][2], _AdditionalLightsColor[74][3]); fragment_uniform_buffer_1[331] = float4(_AdditionalLightsColor[75][0], _AdditionalLightsColor[75][1], _AdditionalLightsColor[75][2], _AdditionalLightsColor[75][3]); fragment_uniform_buffer_1[332] = float4(_AdditionalLightsColor[76][0], _AdditionalLightsColor[76][1], _AdditionalLightsColor[76][2], _AdditionalLightsColor[76][3]); fragment_uniform_buffer_1[333] = float4(_AdditionalLightsColor[77][0], _AdditionalLightsColor[77][1], _AdditionalLightsColor[77][2], _AdditionalLightsColor[77][3]); fragment_uniform_buffer_1[334] = float4(_AdditionalLightsColor[78][0], _AdditionalLightsColor[78][1], _AdditionalLightsColor[78][2], _AdditionalLightsColor[78][3]); fragment_uniform_buffer_1[335] = float4(_AdditionalLightsColor[79][0], _AdditionalLightsColor[79][1], _AdditionalLightsColor[79][2], _AdditionalLightsColor[79][3]); fragment_uniform_buffer_1[336] = float4(_AdditionalLightsColor[80][0], _AdditionalLightsColor[80][1], _AdditionalLightsColor[80][2], _AdditionalLightsColor[80][3]); fragment_uniform_buffer_1[337] = float4(_AdditionalLightsColor[81][0], _AdditionalLightsColor[81][1], _AdditionalLightsColor[81][2], _AdditionalLightsColor[81][3]); fragment_uniform_buffer_1[338] = float4(_AdditionalLightsColor[82][0], _AdditionalLightsColor[82][1], _AdditionalLightsColor[82][2], _AdditionalLightsColor[82][3]); fragment_uniform_buffer_1[339] = float4(_AdditionalLightsColor[83][0], _AdditionalLightsColor[83][1], _AdditionalLightsColor[83][2], _AdditionalLightsColor[83][3]); fragment_uniform_buffer_1[340] = float4(_AdditionalLightsColor[84][0], _AdditionalLightsColor[84][1], _AdditionalLightsColor[84][2], _AdditionalLightsColor[84][3]); fragment_uniform_buffer_1[341] = float4(_AdditionalLightsColor[85][0], _AdditionalLightsColor[85][1], _AdditionalLightsColor[85][2], _AdditionalLightsColor[85][3]); fragment_uniform_buffer_1[342] = float4(_AdditionalLightsColor[86][0], _AdditionalLightsColor[86][1], _AdditionalLightsColor[86][2], _AdditionalLightsColor[86][3]); fragment_uniform_buffer_1[343] = float4(_AdditionalLightsColor[87][0], _AdditionalLightsColor[87][1], _AdditionalLightsColor[87][2], _AdditionalLightsColor[87][3]); fragment_uniform_buffer_1[344] = float4(_AdditionalLightsColor[88][0], _AdditionalLightsColor[88][1], _AdditionalLightsColor[88][2], _AdditionalLightsColor[88][3]); fragment_uniform_buffer_1[345] = float4(_AdditionalLightsColor[89][0], _AdditionalLightsColor[89][1], _AdditionalLightsColor[89][2], _AdditionalLightsColor[89][3]); fragment_uniform_buffer_1[346] = float4(_AdditionalLightsColor[90][0], _AdditionalLightsColor[90][1], _AdditionalLightsColor[90][2], _AdditionalLightsColor[90][3]); fragment_uniform_buffer_1[347] = float4(_AdditionalLightsColor[91][0], _AdditionalLightsColor[91][1], _AdditionalLightsColor[91][2], _AdditionalLightsColor[91][3]); fragment_uniform_buffer_1[348] = float4(_AdditionalLightsColor[92][0], _AdditionalLightsColor[92][1], _AdditionalLightsColor[92][2], _AdditionalLightsColor[92][3]); fragment_uniform_buffer_1[349] = float4(_AdditionalLightsColor[93][0], _AdditionalLightsColor[93][1], _AdditionalLightsColor[93][2], _AdditionalLightsColor[93][3]); fragment_uniform_buffer_1[350] = float4(_AdditionalLightsColor[94][0], _AdditionalLightsColor[94][1], _AdditionalLightsColor[94][2], _AdditionalLightsColor[94][3]); fragment_uniform_buffer_1[351] = float4(_AdditionalLightsColor[95][0], _AdditionalLightsColor[95][1], _AdditionalLightsColor[95][2], _AdditionalLightsColor[95][3]); fragment_uniform_buffer_1[352] = float4(_AdditionalLightsColor[96][0], _AdditionalLightsColor[96][1], _AdditionalLightsColor[96][2], _AdditionalLightsColor[96][3]); fragment_uniform_buffer_1[353] = float4(_AdditionalLightsColor[97][0], _AdditionalLightsColor[97][1], _AdditionalLightsColor[97][2], _AdditionalLightsColor[97][3]); fragment_uniform_buffer_1[354] = float4(_AdditionalLightsColor[98][0], _AdditionalLightsColor[98][1], _AdditionalLightsColor[98][2], _AdditionalLightsColor[98][3]); fragment_uniform_buffer_1[355] = float4(_AdditionalLightsColor[99][0], _AdditionalLightsColor[99][1], _AdditionalLightsColor[99][2], _AdditionalLightsColor[99][3]); fragment_uniform_buffer_1[356] = float4(_AdditionalLightsColor[100][0], _AdditionalLightsColor[100][1], _AdditionalLightsColor[100][2], _AdditionalLightsColor[100][3]); fragment_uniform_buffer_1[357] = float4(_AdditionalLightsColor[101][0], _AdditionalLightsColor[101][1], _AdditionalLightsColor[101][2], _AdditionalLightsColor[101][3]); fragment_uniform_buffer_1[358] = float4(_AdditionalLightsColor[102][0], _AdditionalLightsColor[102][1], _AdditionalLightsColor[102][2], _AdditionalLightsColor[102][3]); fragment_uniform_buffer_1[359] = float4(_AdditionalLightsColor[103][0], _AdditionalLightsColor[103][1], _AdditionalLightsColor[103][2], _AdditionalLightsColor[103][3]); fragment_uniform_buffer_1[360] = float4(_AdditionalLightsColor[104][0], _AdditionalLightsColor[104][1], _AdditionalLightsColor[104][2], _AdditionalLightsColor[104][3]); fragment_uniform_buffer_1[361] = float4(_AdditionalLightsColor[105][0], _AdditionalLightsColor[105][1], _AdditionalLightsColor[105][2], _AdditionalLightsColor[105][3]); fragment_uniform_buffer_1[362] = float4(_AdditionalLightsColor[106][0], _AdditionalLightsColor[106][1], _AdditionalLightsColor[106][2], _AdditionalLightsColor[106][3]); fragment_uniform_buffer_1[363] = float4(_AdditionalLightsColor[107][0], _AdditionalLightsColor[107][1], _AdditionalLightsColor[107][2], _AdditionalLightsColor[107][3]); fragment_uniform_buffer_1[364] = float4(_AdditionalLightsColor[108][0], _AdditionalLightsColor[108][1], _AdditionalLightsColor[108][2], _AdditionalLightsColor[108][3]); fragment_uniform_buffer_1[365] = float4(_AdditionalLightsColor[109][0], _AdditionalLightsColor[109][1], _AdditionalLightsColor[109][2], _AdditionalLightsColor[109][3]); fragment_uniform_buffer_1[366] = float4(_AdditionalLightsColor[110][0], _AdditionalLightsColor[110][1], _AdditionalLightsColor[110][2], _AdditionalLightsColor[110][3]); fragment_uniform_buffer_1[367] = float4(_AdditionalLightsColor[111][0], _AdditionalLightsColor[111][1], _AdditionalLightsColor[111][2], _AdditionalLightsColor[111][3]); fragment_uniform_buffer_1[368] = float4(_AdditionalLightsColor[112][0], _AdditionalLightsColor[112][1], _AdditionalLightsColor[112][2], _AdditionalLightsColor[112][3]); fragment_uniform_buffer_1[369] = float4(_AdditionalLightsColor[113][0], _AdditionalLightsColor[113][1], _AdditionalLightsColor[113][2], _AdditionalLightsColor[113][3]); fragment_uniform_buffer_1[370] = float4(_AdditionalLightsColor[114][0], _AdditionalLightsColor[114][1], _AdditionalLightsColor[114][2], _AdditionalLightsColor[114][3]); fragment_uniform_buffer_1[371] = float4(_AdditionalLightsColor[115][0], _AdditionalLightsColor[115][1], _AdditionalLightsColor[115][2], _AdditionalLightsColor[115][3]); fragment_uniform_buffer_1[372] = float4(_AdditionalLightsColor[116][0], _AdditionalLightsColor[116][1], _AdditionalLightsColor[116][2], _AdditionalLightsColor[116][3]); fragment_uniform_buffer_1[373] = float4(_AdditionalLightsColor[117][0], _AdditionalLightsColor[117][1], _AdditionalLightsColor[117][2], _AdditionalLightsColor[117][3]); fragment_uniform_buffer_1[374] = float4(_AdditionalLightsColor[118][0], _AdditionalLightsColor[118][1], _AdditionalLightsColor[118][2], _AdditionalLightsColor[118][3]); fragment_uniform_buffer_1[375] = float4(_AdditionalLightsColor[119][0], _AdditionalLightsColor[119][1], _AdditionalLightsColor[119][2], _AdditionalLightsColor[119][3]); fragment_uniform_buffer_1[376] = float4(_AdditionalLightsColor[120][0], _AdditionalLightsColor[120][1], _AdditionalLightsColor[120][2], _AdditionalLightsColor[120][3]); fragment_uniform_buffer_1[377] = float4(_AdditionalLightsColor[121][0], _AdditionalLightsColor[121][1], _AdditionalLightsColor[121][2], _AdditionalLightsColor[121][3]); fragment_uniform_buffer_1[378] = float4(_AdditionalLightsColor[122][0], _AdditionalLightsColor[122][1], _AdditionalLightsColor[122][2], _AdditionalLightsColor[122][3]); fragment_uniform_buffer_1[379] = float4(_AdditionalLightsColor[123][0], _AdditionalLightsColor[123][1], _AdditionalLightsColor[123][2], _AdditionalLightsColor[123][3]); fragment_uniform_buffer_1[380] = float4(_AdditionalLightsColor[124][0], _AdditionalLightsColor[124][1], _AdditionalLightsColor[124][2], _AdditionalLightsColor[124][3]); fragment_uniform_buffer_1[381] = float4(_AdditionalLightsColor[125][0], _AdditionalLightsColor[125][1], _AdditionalLightsColor[125][2], _AdditionalLightsColor[125][3]); fragment_uniform_buffer_1[382] = float4(_AdditionalLightsColor[126][0], _AdditionalLightsColor[126][1], _AdditionalLightsColor[126][2], _AdditionalLightsColor[126][3]); fragment_uniform_buffer_1[383] = float4(_AdditionalLightsColor[127][0], _AdditionalLightsColor[127][1], _AdditionalLightsColor[127][2], _AdditionalLightsColor[127][3]); fragment_uniform_buffer_1[384] = float4(_AdditionalLightsColor[128][0], _AdditionalLightsColor[128][1], _AdditionalLightsColor[128][2], _AdditionalLightsColor[128][3]); fragment_uniform_buffer_1[385] = float4(_AdditionalLightsColor[129][0], _AdditionalLightsColor[129][1], _AdditionalLightsColor[129][2], _AdditionalLightsColor[129][3]); fragment_uniform_buffer_1[386] = float4(_AdditionalLightsColor[130][0], _AdditionalLightsColor[130][1], _AdditionalLightsColor[130][2], _AdditionalLightsColor[130][3]); fragment_uniform_buffer_1[387] = float4(_AdditionalLightsColor[131][0], _AdditionalLightsColor[131][1], _AdditionalLightsColor[131][2], _AdditionalLightsColor[131][3]); fragment_uniform_buffer_1[388] = float4(_AdditionalLightsColor[132][0], _AdditionalLightsColor[132][1], _AdditionalLightsColor[132][2], _AdditionalLightsColor[132][3]); fragment_uniform_buffer_1[389] = float4(_AdditionalLightsColor[133][0], _AdditionalLightsColor[133][1], _AdditionalLightsColor[133][2], _AdditionalLightsColor[133][3]); fragment_uniform_buffer_1[390] = float4(_AdditionalLightsColor[134][0], _AdditionalLightsColor[134][1], _AdditionalLightsColor[134][2], _AdditionalLightsColor[134][3]); fragment_uniform_buffer_1[391] = float4(_AdditionalLightsColor[135][0], _AdditionalLightsColor[135][1], _AdditionalLightsColor[135][2], _AdditionalLightsColor[135][3]); fragment_uniform_buffer_1[392] = float4(_AdditionalLightsColor[136][0], _AdditionalLightsColor[136][1], _AdditionalLightsColor[136][2], _AdditionalLightsColor[136][3]); fragment_uniform_buffer_1[393] = float4(_AdditionalLightsColor[137][0], _AdditionalLightsColor[137][1], _AdditionalLightsColor[137][2], _AdditionalLightsColor[137][3]); fragment_uniform_buffer_1[394] = float4(_AdditionalLightsColor[138][0], _AdditionalLightsColor[138][1], _AdditionalLightsColor[138][2], _AdditionalLightsColor[138][3]); fragment_uniform_buffer_1[395] = float4(_AdditionalLightsColor[139][0], _AdditionalLightsColor[139][1], _AdditionalLightsColor[139][2], _AdditionalLightsColor[139][3]); fragment_uniform_buffer_1[396] = float4(_AdditionalLightsColor[140][0], _AdditionalLightsColor[140][1], _AdditionalLightsColor[140][2], _AdditionalLightsColor[140][3]); fragment_uniform_buffer_1[397] = float4(_AdditionalLightsColor[141][0], _AdditionalLightsColor[141][1], _AdditionalLightsColor[141][2], _AdditionalLightsColor[141][3]); fragment_uniform_buffer_1[398] = float4(_AdditionalLightsColor[142][0], _AdditionalLightsColor[142][1], _AdditionalLightsColor[142][2], _AdditionalLightsColor[142][3]); fragment_uniform_buffer_1[399] = float4(_AdditionalLightsColor[143][0], _AdditionalLightsColor[143][1], _AdditionalLightsColor[143][2], _AdditionalLightsColor[143][3]); fragment_uniform_buffer_1[400] = float4(_AdditionalLightsColor[144][0], _AdditionalLightsColor[144][1], _AdditionalLightsColor[144][2], _AdditionalLightsColor[144][3]); fragment_uniform_buffer_1[401] = float4(_AdditionalLightsColor[145][0], _AdditionalLightsColor[145][1], _AdditionalLightsColor[145][2], _AdditionalLightsColor[145][3]); fragment_uniform_buffer_1[402] = float4(_AdditionalLightsColor[146][0], _AdditionalLightsColor[146][1], _AdditionalLightsColor[146][2], _AdditionalLightsColor[146][3]); fragment_uniform_buffer_1[403] = float4(_AdditionalLightsColor[147][0], _AdditionalLightsColor[147][1], _AdditionalLightsColor[147][2], _AdditionalLightsColor[147][3]); fragment_uniform_buffer_1[404] = float4(_AdditionalLightsColor[148][0], _AdditionalLightsColor[148][1], _AdditionalLightsColor[148][2], _AdditionalLightsColor[148][3]); fragment_uniform_buffer_1[405] = float4(_AdditionalLightsColor[149][0], _AdditionalLightsColor[149][1], _AdditionalLightsColor[149][2], _AdditionalLightsColor[149][3]); fragment_uniform_buffer_1[406] = float4(_AdditionalLightsColor[150][0], _AdditionalLightsColor[150][1], _AdditionalLightsColor[150][2], _AdditionalLightsColor[150][3]); fragment_uniform_buffer_1[407] = float4(_AdditionalLightsColor[151][0], _AdditionalLightsColor[151][1], _AdditionalLightsColor[151][2], _AdditionalLightsColor[151][3]); fragment_uniform_buffer_1[408] = float4(_AdditionalLightsColor[152][0], _AdditionalLightsColor[152][1], _AdditionalLightsColor[152][2], _AdditionalLightsColor[152][3]); fragment_uniform_buffer_1[409] = float4(_AdditionalLightsColor[153][0], _AdditionalLightsColor[153][1], _AdditionalLightsColor[153][2], _AdditionalLightsColor[153][3]); fragment_uniform_buffer_1[410] = float4(_AdditionalLightsColor[154][0], _AdditionalLightsColor[154][1], _AdditionalLightsColor[154][2], _AdditionalLightsColor[154][3]); fragment_uniform_buffer_1[411] = float4(_AdditionalLightsColor[155][0], _AdditionalLightsColor[155][1], _AdditionalLightsColor[155][2], _AdditionalLightsColor[155][3]); fragment_uniform_buffer_1[412] = float4(_AdditionalLightsColor[156][0], _AdditionalLightsColor[156][1], _AdditionalLightsColor[156][2], _AdditionalLightsColor[156][3]); fragment_uniform_buffer_1[413] = float4(_AdditionalLightsColor[157][0], _AdditionalLightsColor[157][1], _AdditionalLightsColor[157][2], _AdditionalLightsColor[157][3]); fragment_uniform_buffer_1[414] = float4(_AdditionalLightsColor[158][0], _AdditionalLightsColor[158][1], _AdditionalLightsColor[158][2], _AdditionalLightsColor[158][3]); fragment_uniform_buffer_1[415] = float4(_AdditionalLightsColor[159][0], _AdditionalLightsColor[159][1], _AdditionalLightsColor[159][2], _AdditionalLightsColor[159][3]); fragment_uniform_buffer_1[416] = float4(_AdditionalLightsColor[160][0], _AdditionalLightsColor[160][1], _AdditionalLightsColor[160][2], _AdditionalLightsColor[160][3]); fragment_uniform_buffer_1[417] = float4(_AdditionalLightsColor[161][0], _AdditionalLightsColor[161][1], _AdditionalLightsColor[161][2], _AdditionalLightsColor[161][3]); fragment_uniform_buffer_1[418] = float4(_AdditionalLightsColor[162][0], _AdditionalLightsColor[162][1], _AdditionalLightsColor[162][2], _AdditionalLightsColor[162][3]); fragment_uniform_buffer_1[419] = float4(_AdditionalLightsColor[163][0], _AdditionalLightsColor[163][1], _AdditionalLightsColor[163][2], _AdditionalLightsColor[163][3]); fragment_uniform_buffer_1[420] = float4(_AdditionalLightsColor[164][0], _AdditionalLightsColor[164][1], _AdditionalLightsColor[164][2], _AdditionalLightsColor[164][3]); fragment_uniform_buffer_1[421] = float4(_AdditionalLightsColor[165][0], _AdditionalLightsColor[165][1], _AdditionalLightsColor[165][2], _AdditionalLightsColor[165][3]); fragment_uniform_buffer_1[422] = float4(_AdditionalLightsColor[166][0], _AdditionalLightsColor[166][1], _AdditionalLightsColor[166][2], _AdditionalLightsColor[166][3]); fragment_uniform_buffer_1[423] = float4(_AdditionalLightsColor[167][0], _AdditionalLightsColor[167][1], _AdditionalLightsColor[167][2], _AdditionalLightsColor[167][3]); fragment_uniform_buffer_1[424] = float4(_AdditionalLightsColor[168][0], _AdditionalLightsColor[168][1], _AdditionalLightsColor[168][2], _AdditionalLightsColor[168][3]); fragment_uniform_buffer_1[425] = float4(_AdditionalLightsColor[169][0], _AdditionalLightsColor[169][1], _AdditionalLightsColor[169][2], _AdditionalLightsColor[169][3]); fragment_uniform_buffer_1[426] = float4(_AdditionalLightsColor[170][0], _AdditionalLightsColor[170][1], _AdditionalLightsColor[170][2], _AdditionalLightsColor[170][3]); fragment_uniform_buffer_1[427] = float4(_AdditionalLightsColor[171][0], _AdditionalLightsColor[171][1], _AdditionalLightsColor[171][2], _AdditionalLightsColor[171][3]); fragment_uniform_buffer_1[428] = float4(_AdditionalLightsColor[172][0], _AdditionalLightsColor[172][1], _AdditionalLightsColor[172][2], _AdditionalLightsColor[172][3]); fragment_uniform_buffer_1[429] = float4(_AdditionalLightsColor[173][0], _AdditionalLightsColor[173][1], _AdditionalLightsColor[173][2], _AdditionalLightsColor[173][3]); fragment_uniform_buffer_1[430] = float4(_AdditionalLightsColor[174][0], _AdditionalLightsColor[174][1], _AdditionalLightsColor[174][2], _AdditionalLightsColor[174][3]); fragment_uniform_buffer_1[431] = float4(_AdditionalLightsColor[175][0], _AdditionalLightsColor[175][1], _AdditionalLightsColor[175][2], _AdditionalLightsColor[175][3]); fragment_uniform_buffer_1[432] = float4(_AdditionalLightsColor[176][0], _AdditionalLightsColor[176][1], _AdditionalLightsColor[176][2], _AdditionalLightsColor[176][3]); fragment_uniform_buffer_1[433] = float4(_AdditionalLightsColor[177][0], _AdditionalLightsColor[177][1], _AdditionalLightsColor[177][2], _AdditionalLightsColor[177][3]); fragment_uniform_buffer_1[434] = float4(_AdditionalLightsColor[178][0], _AdditionalLightsColor[178][1], _AdditionalLightsColor[178][2], _AdditionalLightsColor[178][3]); fragment_uniform_buffer_1[435] = float4(_AdditionalLightsColor[179][0], _AdditionalLightsColor[179][1], _AdditionalLightsColor[179][2], _AdditionalLightsColor[179][3]); fragment_uniform_buffer_1[436] = float4(_AdditionalLightsColor[180][0], _AdditionalLightsColor[180][1], _AdditionalLightsColor[180][2], _AdditionalLightsColor[180][3]); fragment_uniform_buffer_1[437] = float4(_AdditionalLightsColor[181][0], _AdditionalLightsColor[181][1], _AdditionalLightsColor[181][2], _AdditionalLightsColor[181][3]); fragment_uniform_buffer_1[438] = float4(_AdditionalLightsColor[182][0], _AdditionalLightsColor[182][1], _AdditionalLightsColor[182][2], _AdditionalLightsColor[182][3]); fragment_uniform_buffer_1[439] = float4(_AdditionalLightsColor[183][0], _AdditionalLightsColor[183][1], _AdditionalLightsColor[183][2], _AdditionalLightsColor[183][3]); fragment_uniform_buffer_1[440] = float4(_AdditionalLightsColor[184][0], _AdditionalLightsColor[184][1], _AdditionalLightsColor[184][2], _AdditionalLightsColor[184][3]); fragment_uniform_buffer_1[441] = float4(_AdditionalLightsColor[185][0], _AdditionalLightsColor[185][1], _AdditionalLightsColor[185][2], _AdditionalLightsColor[185][3]); fragment_uniform_buffer_1[442] = float4(_AdditionalLightsColor[186][0], _AdditionalLightsColor[186][1], _AdditionalLightsColor[186][2], _AdditionalLightsColor[186][3]); fragment_uniform_buffer_1[443] = float4(_AdditionalLightsColor[187][0], _AdditionalLightsColor[187][1], _AdditionalLightsColor[187][2], _AdditionalLightsColor[187][3]); fragment_uniform_buffer_1[444] = float4(_AdditionalLightsColor[188][0], _AdditionalLightsColor[188][1], _AdditionalLightsColor[188][2], _AdditionalLightsColor[188][3]); fragment_uniform_buffer_1[445] = float4(_AdditionalLightsColor[189][0], _AdditionalLightsColor[189][1], _AdditionalLightsColor[189][2], _AdditionalLightsColor[189][3]); fragment_uniform_buffer_1[446] = float4(_AdditionalLightsColor[190][0], _AdditionalLightsColor[190][1], _AdditionalLightsColor[190][2], _AdditionalLightsColor[190][3]); fragment_uniform_buffer_1[447] = float4(_AdditionalLightsColor[191][0], _AdditionalLightsColor[191][1], _AdditionalLightsColor[191][2], _AdditionalLightsColor[191][3]); fragment_uniform_buffer_1[448] = float4(_AdditionalLightsColor[192][0], _AdditionalLightsColor[192][1], _AdditionalLightsColor[192][2], _AdditionalLightsColor[192][3]); fragment_uniform_buffer_1[449] = float4(_AdditionalLightsColor[193][0], _AdditionalLightsColor[193][1], _AdditionalLightsColor[193][2], _AdditionalLightsColor[193][3]); fragment_uniform_buffer_1[450] = float4(_AdditionalLightsColor[194][0], _AdditionalLightsColor[194][1], _AdditionalLightsColor[194][2], _AdditionalLightsColor[194][3]); fragment_uniform_buffer_1[451] = float4(_AdditionalLightsColor[195][0], _AdditionalLightsColor[195][1], _AdditionalLightsColor[195][2], _AdditionalLightsColor[195][3]); fragment_uniform_buffer_1[452] = float4(_AdditionalLightsColor[196][0], _AdditionalLightsColor[196][1], _AdditionalLightsColor[196][2], _AdditionalLightsColor[196][3]); fragment_uniform_buffer_1[453] = float4(_AdditionalLightsColor[197][0], _AdditionalLightsColor[197][1], _AdditionalLightsColor[197][2], _AdditionalLightsColor[197][3]); fragment_uniform_buffer_1[454] = float4(_AdditionalLightsColor[198][0], _AdditionalLightsColor[198][1], _AdditionalLightsColor[198][2], _AdditionalLightsColor[198][3]); fragment_uniform_buffer_1[455] = float4(_AdditionalLightsColor[199][0], _AdditionalLightsColor[199][1], _AdditionalLightsColor[199][2], _AdditionalLightsColor[199][3]); fragment_uniform_buffer_1[456] = float4(_AdditionalLightsColor[200][0], _AdditionalLightsColor[200][1], _AdditionalLightsColor[200][2], _AdditionalLightsColor[200][3]); fragment_uniform_buffer_1[457] = float4(_AdditionalLightsColor[201][0], _AdditionalLightsColor[201][1], _AdditionalLightsColor[201][2], _AdditionalLightsColor[201][3]); fragment_uniform_buffer_1[458] = float4(_AdditionalLightsColor[202][0], _AdditionalLightsColor[202][1], _AdditionalLightsColor[202][2], _AdditionalLightsColor[202][3]); fragment_uniform_buffer_1[459] = float4(_AdditionalLightsColor[203][0], _AdditionalLightsColor[203][1], _AdditionalLightsColor[203][2], _AdditionalLightsColor[203][3]); fragment_uniform_buffer_1[460] = float4(_AdditionalLightsColor[204][0], _AdditionalLightsColor[204][1], _AdditionalLightsColor[204][2], _AdditionalLightsColor[204][3]); fragment_uniform_buffer_1[461] = float4(_AdditionalLightsColor[205][0], _AdditionalLightsColor[205][1], _AdditionalLightsColor[205][2], _AdditionalLightsColor[205][3]); fragment_uniform_buffer_1[462] = float4(_AdditionalLightsColor[206][0], _AdditionalLightsColor[206][1], _AdditionalLightsColor[206][2], _AdditionalLightsColor[206][3]); fragment_uniform_buffer_1[463] = float4(_AdditionalLightsColor[207][0], _AdditionalLightsColor[207][1], _AdditionalLightsColor[207][2], _AdditionalLightsColor[207][3]); fragment_uniform_buffer_1[464] = float4(_AdditionalLightsColor[208][0], _AdditionalLightsColor[208][1], _AdditionalLightsColor[208][2], _AdditionalLightsColor[208][3]); fragment_uniform_buffer_1[465] = float4(_AdditionalLightsColor[209][0], _AdditionalLightsColor[209][1], _AdditionalLightsColor[209][2], _AdditionalLightsColor[209][3]); fragment_uniform_buffer_1[466] = float4(_AdditionalLightsColor[210][0], _AdditionalLightsColor[210][1], _AdditionalLightsColor[210][2], _AdditionalLightsColor[210][3]); fragment_uniform_buffer_1[467] = float4(_AdditionalLightsColor[211][0], _AdditionalLightsColor[211][1], _AdditionalLightsColor[211][2], _AdditionalLightsColor[211][3]); fragment_uniform_buffer_1[468] = float4(_AdditionalLightsColor[212][0], _AdditionalLightsColor[212][1], _AdditionalLightsColor[212][2], _AdditionalLightsColor[212][3]); fragment_uniform_buffer_1[469] = float4(_AdditionalLightsColor[213][0], _AdditionalLightsColor[213][1], _AdditionalLightsColor[213][2], _AdditionalLightsColor[213][3]); fragment_uniform_buffer_1[470] = float4(_AdditionalLightsColor[214][0], _AdditionalLightsColor[214][1], _AdditionalLightsColor[214][2], _AdditionalLightsColor[214][3]); fragment_uniform_buffer_1[471] = float4(_AdditionalLightsColor[215][0], _AdditionalLightsColor[215][1], _AdditionalLightsColor[215][2], _AdditionalLightsColor[215][3]); fragment_uniform_buffer_1[472] = float4(_AdditionalLightsColor[216][0], _AdditionalLightsColor[216][1], _AdditionalLightsColor[216][2], _AdditionalLightsColor[216][3]); fragment_uniform_buffer_1[473] = float4(_AdditionalLightsColor[217][0], _AdditionalLightsColor[217][1], _AdditionalLightsColor[217][2], _AdditionalLightsColor[217][3]); fragment_uniform_buffer_1[474] = float4(_AdditionalLightsColor[218][0], _AdditionalLightsColor[218][1], _AdditionalLightsColor[218][2], _AdditionalLightsColor[218][3]); fragment_uniform_buffer_1[475] = float4(_AdditionalLightsColor[219][0], _AdditionalLightsColor[219][1], _AdditionalLightsColor[219][2], _AdditionalLightsColor[219][3]); fragment_uniform_buffer_1[476] = float4(_AdditionalLightsColor[220][0], _AdditionalLightsColor[220][1], _AdditionalLightsColor[220][2], _AdditionalLightsColor[220][3]); fragment_uniform_buffer_1[477] = float4(_AdditionalLightsColor[221][0], _AdditionalLightsColor[221][1], _AdditionalLightsColor[221][2], _AdditionalLightsColor[221][3]); fragment_uniform_buffer_1[478] = float4(_AdditionalLightsColor[222][0], _AdditionalLightsColor[222][1], _AdditionalLightsColor[222][2], _AdditionalLightsColor[222][3]); fragment_uniform_buffer_1[479] = float4(_AdditionalLightsColor[223][0], _AdditionalLightsColor[223][1], _AdditionalLightsColor[223][2], _AdditionalLightsColor[223][3]); fragment_uniform_buffer_1[480] = float4(_AdditionalLightsColor[224][0], _AdditionalLightsColor[224][1], _AdditionalLightsColor[224][2], _AdditionalLightsColor[224][3]); fragment_uniform_buffer_1[481] = float4(_AdditionalLightsColor[225][0], _AdditionalLightsColor[225][1], _AdditionalLightsColor[225][2], _AdditionalLightsColor[225][3]); fragment_uniform_buffer_1[482] = float4(_AdditionalLightsColor[226][0], _AdditionalLightsColor[226][1], _AdditionalLightsColor[226][2], _AdditionalLightsColor[226][3]); fragment_uniform_buffer_1[483] = float4(_AdditionalLightsColor[227][0], _AdditionalLightsColor[227][1], _AdditionalLightsColor[227][2], _AdditionalLightsColor[227][3]); fragment_uniform_buffer_1[484] = float4(_AdditionalLightsColor[228][0], _AdditionalLightsColor[228][1], _AdditionalLightsColor[228][2], _AdditionalLightsColor[228][3]); fragment_uniform_buffer_1[485] = float4(_AdditionalLightsColor[229][0], _AdditionalLightsColor[229][1], _AdditionalLightsColor[229][2], _AdditionalLightsColor[229][3]); fragment_uniform_buffer_1[486] = float4(_AdditionalLightsColor[230][0], _AdditionalLightsColor[230][1], _AdditionalLightsColor[230][2], _AdditionalLightsColor[230][3]); fragment_uniform_buffer_1[487] = float4(_AdditionalLightsColor[231][0], _AdditionalLightsColor[231][1], _AdditionalLightsColor[231][2], _AdditionalLightsColor[231][3]); fragment_uniform_buffer_1[488] = float4(_AdditionalLightsColor[232][0], _AdditionalLightsColor[232][1], _AdditionalLightsColor[232][2], _AdditionalLightsColor[232][3]); fragment_uniform_buffer_1[489] = float4(_AdditionalLightsColor[233][0], _AdditionalLightsColor[233][1], _AdditionalLightsColor[233][2], _AdditionalLightsColor[233][3]); fragment_uniform_buffer_1[490] = float4(_AdditionalLightsColor[234][0], _AdditionalLightsColor[234][1], _AdditionalLightsColor[234][2], _AdditionalLightsColor[234][3]); fragment_uniform_buffer_1[491] = float4(_AdditionalLightsColor[235][0], _AdditionalLightsColor[235][1], _AdditionalLightsColor[235][2], _AdditionalLightsColor[235][3]); fragment_uniform_buffer_1[492] = float4(_AdditionalLightsColor[236][0], _AdditionalLightsColor[236][1], _AdditionalLightsColor[236][2], _AdditionalLightsColor[236][3]); fragment_uniform_buffer_1[493] = float4(_AdditionalLightsColor[237][0], _AdditionalLightsColor[237][1], _AdditionalLightsColor[237][2], _AdditionalLightsColor[237][3]); fragment_uniform_buffer_1[494] = float4(_AdditionalLightsColor[238][0], _AdditionalLightsColor[238][1], _AdditionalLightsColor[238][2], _AdditionalLightsColor[238][3]); fragment_uniform_buffer_1[495] = float4(_AdditionalLightsColor[239][0], _AdditionalLightsColor[239][1], _AdditionalLightsColor[239][2], _AdditionalLightsColor[239][3]); fragment_uniform_buffer_1[496] = float4(_AdditionalLightsColor[240][0], _AdditionalLightsColor[240][1], _AdditionalLightsColor[240][2], _AdditionalLightsColor[240][3]); fragment_uniform_buffer_1[497] = float4(_AdditionalLightsColor[241][0], _AdditionalLightsColor[241][1], _AdditionalLightsColor[241][2], _AdditionalLightsColor[241][3]); fragment_uniform_buffer_1[498] = float4(_AdditionalLightsColor[242][0], _AdditionalLightsColor[242][1], _AdditionalLightsColor[242][2], _AdditionalLightsColor[242][3]); fragment_uniform_buffer_1[499] = float4(_AdditionalLightsColor[243][0], _AdditionalLightsColor[243][1], _AdditionalLightsColor[243][2], _AdditionalLightsColor[243][3]); fragment_uniform_buffer_1[500] = float4(_AdditionalLightsColor[244][0], _AdditionalLightsColor[244][1], _AdditionalLightsColor[244][2], _AdditionalLightsColor[244][3]); fragment_uniform_buffer_1[501] = float4(_AdditionalLightsColor[245][0], _AdditionalLightsColor[245][1], _AdditionalLightsColor[245][2], _AdditionalLightsColor[245][3]); fragment_uniform_buffer_1[502] = float4(_AdditionalLightsColor[246][0], _AdditionalLightsColor[246][1], _AdditionalLightsColor[246][2], _AdditionalLightsColor[246][3]); fragment_uniform_buffer_1[503] = float4(_AdditionalLightsColor[247][0], _AdditionalLightsColor[247][1], _AdditionalLightsColor[247][2], _AdditionalLightsColor[247][3]); fragment_uniform_buffer_1[504] = float4(_AdditionalLightsColor[248][0], _AdditionalLightsColor[248][1], _AdditionalLightsColor[248][2], _AdditionalLightsColor[248][3]); fragment_uniform_buffer_1[505] = float4(_AdditionalLightsColor[249][0], _AdditionalLightsColor[249][1], _AdditionalLightsColor[249][2], _AdditionalLightsColor[249][3]); fragment_uniform_buffer_1[506] = float4(_AdditionalLightsColor[250][0], _AdditionalLightsColor[250][1], _AdditionalLightsColor[250][2], _AdditionalLightsColor[250][3]); fragment_uniform_buffer_1[507] = float4(_AdditionalLightsColor[251][0], _AdditionalLightsColor[251][1], _AdditionalLightsColor[251][2], _AdditionalLightsColor[251][3]); fragment_uniform_buffer_1[508] = float4(_AdditionalLightsColor[252][0], _AdditionalLightsColor[252][1], _AdditionalLightsColor[252][2], _AdditionalLightsColor[252][3]); fragment_uniform_buffer_1[509] = float4(_AdditionalLightsColor[253][0], _AdditionalLightsColor[253][1], _AdditionalLightsColor[253][2], _AdditionalLightsColor[253][3]); fragment_uniform_buffer_1[510] = float4(_AdditionalLightsColor[254][0], _AdditionalLightsColor[254][1], _AdditionalLightsColor[254][2], _AdditionalLightsColor[254][3]); fragment_uniform_buffer_1[511] = float4(_AdditionalLightsColor[255][0], _AdditionalLightsColor[255][1], _AdditionalLightsColor[255][2], _AdditionalLightsColor[255][3]); fragment_uniform_buffer_1[512] = float4(_AdditionalLightsAttenuation[0][0], _AdditionalLightsAttenuation[0][1], _AdditionalLightsAttenuation[0][2], _AdditionalLightsAttenuation[0][3]); fragment_uniform_buffer_1[513] = float4(_AdditionalLightsAttenuation[1][0], _AdditionalLightsAttenuation[1][1], _AdditionalLightsAttenuation[1][2], _AdditionalLightsAttenuation[1][3]); fragment_uniform_buffer_1[514] = float4(_AdditionalLightsAttenuation[2][0], _AdditionalLightsAttenuation[2][1], _AdditionalLightsAttenuation[2][2], _AdditionalLightsAttenuation[2][3]); fragment_uniform_buffer_1[515] = float4(_AdditionalLightsAttenuation[3][0], _AdditionalLightsAttenuation[3][1], _AdditionalLightsAttenuation[3][2], _AdditionalLightsAttenuation[3][3]); fragment_uniform_buffer_1[516] = float4(_AdditionalLightsAttenuation[4][0], _AdditionalLightsAttenuation[4][1], _AdditionalLightsAttenuation[4][2], _AdditionalLightsAttenuation[4][3]); fragment_uniform_buffer_1[517] = float4(_AdditionalLightsAttenuation[5][0], _AdditionalLightsAttenuation[5][1], _AdditionalLightsAttenuation[5][2], _AdditionalLightsAttenuation[5][3]); fragment_uniform_buffer_1[518] = float4(_AdditionalLightsAttenuation[6][0], _AdditionalLightsAttenuation[6][1], _AdditionalLightsAttenuation[6][2], _AdditionalLightsAttenuation[6][3]); fragment_uniform_buffer_1[519] = float4(_AdditionalLightsAttenuation[7][0], _AdditionalLightsAttenuation[7][1], _AdditionalLightsAttenuation[7][2], _AdditionalLightsAttenuation[7][3]); fragment_uniform_buffer_1[520] = float4(_AdditionalLightsAttenuation[8][0], _AdditionalLightsAttenuation[8][1], _AdditionalLightsAttenuation[8][2], _AdditionalLightsAttenuation[8][3]); fragment_uniform_buffer_1[521] = float4(_AdditionalLightsAttenuation[9][0], _AdditionalLightsAttenuation[9][1], _AdditionalLightsAttenuation[9][2], _AdditionalLightsAttenuation[9][3]); fragment_uniform_buffer_1[522] = float4(_AdditionalLightsAttenuation[10][0], _AdditionalLightsAttenuation[10][1], _AdditionalLightsAttenuation[10][2], _AdditionalLightsAttenuation[10][3]); fragment_uniform_buffer_1[523] = float4(_AdditionalLightsAttenuation[11][0], _AdditionalLightsAttenuation[11][1], _AdditionalLightsAttenuation[11][2], _AdditionalLightsAttenuation[11][3]); fragment_uniform_buffer_1[524] = float4(_AdditionalLightsAttenuation[12][0], _AdditionalLightsAttenuation[12][1], _AdditionalLightsAttenuation[12][2], _AdditionalLightsAttenuation[12][3]); fragment_uniform_buffer_1[525] = float4(_AdditionalLightsAttenuation[13][0], _AdditionalLightsAttenuation[13][1], _AdditionalLightsAttenuation[13][2], _AdditionalLightsAttenuation[13][3]); fragment_uniform_buffer_1[526] = float4(_AdditionalLightsAttenuation[14][0], _AdditionalLightsAttenuation[14][1], _AdditionalLightsAttenuation[14][2], _AdditionalLightsAttenuation[14][3]); fragment_uniform_buffer_1[527] = float4(_AdditionalLightsAttenuation[15][0], _AdditionalLightsAttenuation[15][1], _AdditionalLightsAttenuation[15][2], _AdditionalLightsAttenuation[15][3]); fragment_uniform_buffer_1[528] = float4(_AdditionalLightsAttenuation[16][0], _AdditionalLightsAttenuation[16][1], _AdditionalLightsAttenuation[16][2], _AdditionalLightsAttenuation[16][3]); fragment_uniform_buffer_1[529] = float4(_AdditionalLightsAttenuation[17][0], _AdditionalLightsAttenuation[17][1], _AdditionalLightsAttenuation[17][2], _AdditionalLightsAttenuation[17][3]); fragment_uniform_buffer_1[530] = float4(_AdditionalLightsAttenuation[18][0], _AdditionalLightsAttenuation[18][1], _AdditionalLightsAttenuation[18][2], _AdditionalLightsAttenuation[18][3]); fragment_uniform_buffer_1[531] = float4(_AdditionalLightsAttenuation[19][0], _AdditionalLightsAttenuation[19][1], _AdditionalLightsAttenuation[19][2], _AdditionalLightsAttenuation[19][3]); fragment_uniform_buffer_1[532] = float4(_AdditionalLightsAttenuation[20][0], _AdditionalLightsAttenuation[20][1], _AdditionalLightsAttenuation[20][2], _AdditionalLightsAttenuation[20][3]); fragment_uniform_buffer_1[533] = float4(_AdditionalLightsAttenuation[21][0], _AdditionalLightsAttenuation[21][1], _AdditionalLightsAttenuation[21][2], _AdditionalLightsAttenuation[21][3]); fragment_uniform_buffer_1[534] = float4(_AdditionalLightsAttenuation[22][0], _AdditionalLightsAttenuation[22][1], _AdditionalLightsAttenuation[22][2], _AdditionalLightsAttenuation[22][3]); fragment_uniform_buffer_1[535] = float4(_AdditionalLightsAttenuation[23][0], _AdditionalLightsAttenuation[23][1], _AdditionalLightsAttenuation[23][2], _AdditionalLightsAttenuation[23][3]); fragment_uniform_buffer_1[536] = float4(_AdditionalLightsAttenuation[24][0], _AdditionalLightsAttenuation[24][1], _AdditionalLightsAttenuation[24][2], _AdditionalLightsAttenuation[24][3]); fragment_uniform_buffer_1[537] = float4(_AdditionalLightsAttenuation[25][0], _AdditionalLightsAttenuation[25][1], _AdditionalLightsAttenuation[25][2], _AdditionalLightsAttenuation[25][3]); fragment_uniform_buffer_1[538] = float4(_AdditionalLightsAttenuation[26][0], _AdditionalLightsAttenuation[26][1], _AdditionalLightsAttenuation[26][2], _AdditionalLightsAttenuation[26][3]); fragment_uniform_buffer_1[539] = float4(_AdditionalLightsAttenuation[27][0], _AdditionalLightsAttenuation[27][1], _AdditionalLightsAttenuation[27][2], _AdditionalLightsAttenuation[27][3]); fragment_uniform_buffer_1[540] = float4(_AdditionalLightsAttenuation[28][0], _AdditionalLightsAttenuation[28][1], _AdditionalLightsAttenuation[28][2], _AdditionalLightsAttenuation[28][3]); fragment_uniform_buffer_1[541] = float4(_AdditionalLightsAttenuation[29][0], _AdditionalLightsAttenuation[29][1], _AdditionalLightsAttenuation[29][2], _AdditionalLightsAttenuation[29][3]); fragment_uniform_buffer_1[542] = float4(_AdditionalLightsAttenuation[30][0], _AdditionalLightsAttenuation[30][1], _AdditionalLightsAttenuation[30][2], _AdditionalLightsAttenuation[30][3]); fragment_uniform_buffer_1[543] = float4(_AdditionalLightsAttenuation[31][0], _AdditionalLightsAttenuation[31][1], _AdditionalLightsAttenuation[31][2], _AdditionalLightsAttenuation[31][3]); fragment_uniform_buffer_1[544] = float4(_AdditionalLightsAttenuation[32][0], _AdditionalLightsAttenuation[32][1], _AdditionalLightsAttenuation[32][2], _AdditionalLightsAttenuation[32][3]); fragment_uniform_buffer_1[545] = float4(_AdditionalLightsAttenuation[33][0], _AdditionalLightsAttenuation[33][1], _AdditionalLightsAttenuation[33][2], _AdditionalLightsAttenuation[33][3]); fragment_uniform_buffer_1[546] = float4(_AdditionalLightsAttenuation[34][0], _AdditionalLightsAttenuation[34][1], _AdditionalLightsAttenuation[34][2], _AdditionalLightsAttenuation[34][3]); fragment_uniform_buffer_1[547] = float4(_AdditionalLightsAttenuation[35][0], _AdditionalLightsAttenuation[35][1], _AdditionalLightsAttenuation[35][2], _AdditionalLightsAttenuation[35][3]); fragment_uniform_buffer_1[548] = float4(_AdditionalLightsAttenuation[36][0], _AdditionalLightsAttenuation[36][1], _AdditionalLightsAttenuation[36][2], _AdditionalLightsAttenuation[36][3]); fragment_uniform_buffer_1[549] = float4(_AdditionalLightsAttenuation[37][0], _AdditionalLightsAttenuation[37][1], _AdditionalLightsAttenuation[37][2], _AdditionalLightsAttenuation[37][3]); fragment_uniform_buffer_1[550] = float4(_AdditionalLightsAttenuation[38][0], _AdditionalLightsAttenuation[38][1], _AdditionalLightsAttenuation[38][2], _AdditionalLightsAttenuation[38][3]); fragment_uniform_buffer_1[551] = float4(_AdditionalLightsAttenuation[39][0], _AdditionalLightsAttenuation[39][1], _AdditionalLightsAttenuation[39][2], _AdditionalLightsAttenuation[39][3]); fragment_uniform_buffer_1[552] = float4(_AdditionalLightsAttenuation[40][0], _AdditionalLightsAttenuation[40][1], _AdditionalLightsAttenuation[40][2], _AdditionalLightsAttenuation[40][3]); fragment_uniform_buffer_1[553] = float4(_AdditionalLightsAttenuation[41][0], _AdditionalLightsAttenuation[41][1], _AdditionalLightsAttenuation[41][2], _AdditionalLightsAttenuation[41][3]); fragment_uniform_buffer_1[554] = float4(_AdditionalLightsAttenuation[42][0], _AdditionalLightsAttenuation[42][1], _AdditionalLightsAttenuation[42][2], _AdditionalLightsAttenuation[42][3]); fragment_uniform_buffer_1[555] = float4(_AdditionalLightsAttenuation[43][0], _AdditionalLightsAttenuation[43][1], _AdditionalLightsAttenuation[43][2], _AdditionalLightsAttenuation[43][3]); fragment_uniform_buffer_1[556] = float4(_AdditionalLightsAttenuation[44][0], _AdditionalLightsAttenuation[44][1], _AdditionalLightsAttenuation[44][2], _AdditionalLightsAttenuation[44][3]); fragment_uniform_buffer_1[557] = float4(_AdditionalLightsAttenuation[45][0], _AdditionalLightsAttenuation[45][1], _AdditionalLightsAttenuation[45][2], _AdditionalLightsAttenuation[45][3]); fragment_uniform_buffer_1[558] = float4(_AdditionalLightsAttenuation[46][0], _AdditionalLightsAttenuation[46][1], _AdditionalLightsAttenuation[46][2], _AdditionalLightsAttenuation[46][3]); fragment_uniform_buffer_1[559] = float4(_AdditionalLightsAttenuation[47][0], _AdditionalLightsAttenuation[47][1], _AdditionalLightsAttenuation[47][2], _AdditionalLightsAttenuation[47][3]); fragment_uniform_buffer_1[560] = float4(_AdditionalLightsAttenuation[48][0], _AdditionalLightsAttenuation[48][1], _AdditionalLightsAttenuation[48][2], _AdditionalLightsAttenuation[48][3]); fragment_uniform_buffer_1[561] = float4(_AdditionalLightsAttenuation[49][0], _AdditionalLightsAttenuation[49][1], _AdditionalLightsAttenuation[49][2], _AdditionalLightsAttenuation[49][3]); fragment_uniform_buffer_1[562] = float4(_AdditionalLightsAttenuation[50][0], _AdditionalLightsAttenuation[50][1], _AdditionalLightsAttenuation[50][2], _AdditionalLightsAttenuation[50][3]); fragment_uniform_buffer_1[563] = float4(_AdditionalLightsAttenuation[51][0], _AdditionalLightsAttenuation[51][1], _AdditionalLightsAttenuation[51][2], _AdditionalLightsAttenuation[51][3]); fragment_uniform_buffer_1[564] = float4(_AdditionalLightsAttenuation[52][0], _AdditionalLightsAttenuation[52][1], _AdditionalLightsAttenuation[52][2], _AdditionalLightsAttenuation[52][3]); fragment_uniform_buffer_1[565] = float4(_AdditionalLightsAttenuation[53][0], _AdditionalLightsAttenuation[53][1], _AdditionalLightsAttenuation[53][2], _AdditionalLightsAttenuation[53][3]); fragment_uniform_buffer_1[566] = float4(_AdditionalLightsAttenuation[54][0], _AdditionalLightsAttenuation[54][1], _AdditionalLightsAttenuation[54][2], _AdditionalLightsAttenuation[54][3]); fragment_uniform_buffer_1[567] = float4(_AdditionalLightsAttenuation[55][0], _AdditionalLightsAttenuation[55][1], _AdditionalLightsAttenuation[55][2], _AdditionalLightsAttenuation[55][3]); fragment_uniform_buffer_1[568] = float4(_AdditionalLightsAttenuation[56][0], _AdditionalLightsAttenuation[56][1], _AdditionalLightsAttenuation[56][2], _AdditionalLightsAttenuation[56][3]); fragment_uniform_buffer_1[569] = float4(_AdditionalLightsAttenuation[57][0], _AdditionalLightsAttenuation[57][1], _AdditionalLightsAttenuation[57][2], _AdditionalLightsAttenuation[57][3]); fragment_uniform_buffer_1[570] = float4(_AdditionalLightsAttenuation[58][0], _AdditionalLightsAttenuation[58][1], _AdditionalLightsAttenuation[58][2], _AdditionalLightsAttenuation[58][3]); fragment_uniform_buffer_1[571] = float4(_AdditionalLightsAttenuation[59][0], _AdditionalLightsAttenuation[59][1], _AdditionalLightsAttenuation[59][2], _AdditionalLightsAttenuation[59][3]); fragment_uniform_buffer_1[572] = float4(_AdditionalLightsAttenuation[60][0], _AdditionalLightsAttenuation[60][1], _AdditionalLightsAttenuation[60][2], _AdditionalLightsAttenuation[60][3]); fragment_uniform_buffer_1[573] = float4(_AdditionalLightsAttenuation[61][0], _AdditionalLightsAttenuation[61][1], _AdditionalLightsAttenuation[61][2], _AdditionalLightsAttenuation[61][3]); fragment_uniform_buffer_1[574] = float4(_AdditionalLightsAttenuation[62][0], _AdditionalLightsAttenuation[62][1], _AdditionalLightsAttenuation[62][2], _AdditionalLightsAttenuation[62][3]); fragment_uniform_buffer_1[575] = float4(_AdditionalLightsAttenuation[63][0], _AdditionalLightsAttenuation[63][1], _AdditionalLightsAttenuation[63][2], _AdditionalLightsAttenuation[63][3]); fragment_uniform_buffer_1[576] = float4(_AdditionalLightsAttenuation[64][0], _AdditionalLightsAttenuation[64][1], _AdditionalLightsAttenuation[64][2], _AdditionalLightsAttenuation[64][3]); fragment_uniform_buffer_1[577] = float4(_AdditionalLightsAttenuation[65][0], _AdditionalLightsAttenuation[65][1], _AdditionalLightsAttenuation[65][2], _AdditionalLightsAttenuation[65][3]); fragment_uniform_buffer_1[578] = float4(_AdditionalLightsAttenuation[66][0], _AdditionalLightsAttenuation[66][1], _AdditionalLightsAttenuation[66][2], _AdditionalLightsAttenuation[66][3]); fragment_uniform_buffer_1[579] = float4(_AdditionalLightsAttenuation[67][0], _AdditionalLightsAttenuation[67][1], _AdditionalLightsAttenuation[67][2], _AdditionalLightsAttenuation[67][3]); fragment_uniform_buffer_1[580] = float4(_AdditionalLightsAttenuation[68][0], _AdditionalLightsAttenuation[68][1], _AdditionalLightsAttenuation[68][2], _AdditionalLightsAttenuation[68][3]); fragment_uniform_buffer_1[581] = float4(_AdditionalLightsAttenuation[69][0], _AdditionalLightsAttenuation[69][1], _AdditionalLightsAttenuation[69][2], _AdditionalLightsAttenuation[69][3]); fragment_uniform_buffer_1[582] = float4(_AdditionalLightsAttenuation[70][0], _AdditionalLightsAttenuation[70][1], _AdditionalLightsAttenuation[70][2], _AdditionalLightsAttenuation[70][3]); fragment_uniform_buffer_1[583] = float4(_AdditionalLightsAttenuation[71][0], _AdditionalLightsAttenuation[71][1], _AdditionalLightsAttenuation[71][2], _AdditionalLightsAttenuation[71][3]); fragment_uniform_buffer_1[584] = float4(_AdditionalLightsAttenuation[72][0], _AdditionalLightsAttenuation[72][1], _AdditionalLightsAttenuation[72][2], _AdditionalLightsAttenuation[72][3]); fragment_uniform_buffer_1[585] = float4(_AdditionalLightsAttenuation[73][0], _AdditionalLightsAttenuation[73][1], _AdditionalLightsAttenuation[73][2], _AdditionalLightsAttenuation[73][3]); fragment_uniform_buffer_1[586] = float4(_AdditionalLightsAttenuation[74][0], _AdditionalLightsAttenuation[74][1], _AdditionalLightsAttenuation[74][2], _AdditionalLightsAttenuation[74][3]); fragment_uniform_buffer_1[587] = float4(_AdditionalLightsAttenuation[75][0], _AdditionalLightsAttenuation[75][1], _AdditionalLightsAttenuation[75][2], _AdditionalLightsAttenuation[75][3]); fragment_uniform_buffer_1[588] = float4(_AdditionalLightsAttenuation[76][0], _AdditionalLightsAttenuation[76][1], _AdditionalLightsAttenuation[76][2], _AdditionalLightsAttenuation[76][3]); fragment_uniform_buffer_1[589] = float4(_AdditionalLightsAttenuation[77][0], _AdditionalLightsAttenuation[77][1], _AdditionalLightsAttenuation[77][2], _AdditionalLightsAttenuation[77][3]); fragment_uniform_buffer_1[590] = float4(_AdditionalLightsAttenuation[78][0], _AdditionalLightsAttenuation[78][1], _AdditionalLightsAttenuation[78][2], _AdditionalLightsAttenuation[78][3]); fragment_uniform_buffer_1[591] = float4(_AdditionalLightsAttenuation[79][0], _AdditionalLightsAttenuation[79][1], _AdditionalLightsAttenuation[79][2], _AdditionalLightsAttenuation[79][3]); fragment_uniform_buffer_1[592] = float4(_AdditionalLightsAttenuation[80][0], _AdditionalLightsAttenuation[80][1], _AdditionalLightsAttenuation[80][2], _AdditionalLightsAttenuation[80][3]); fragment_uniform_buffer_1[593] = float4(_AdditionalLightsAttenuation[81][0], _AdditionalLightsAttenuation[81][1], _AdditionalLightsAttenuation[81][2], _AdditionalLightsAttenuation[81][3]); fragment_uniform_buffer_1[594] = float4(_AdditionalLightsAttenuation[82][0], _AdditionalLightsAttenuation[82][1], _AdditionalLightsAttenuation[82][2], _AdditionalLightsAttenuation[82][3]); fragment_uniform_buffer_1[595] = float4(_AdditionalLightsAttenuation[83][0], _AdditionalLightsAttenuation[83][1], _AdditionalLightsAttenuation[83][2], _AdditionalLightsAttenuation[83][3]); fragment_uniform_buffer_1[596] = float4(_AdditionalLightsAttenuation[84][0], _AdditionalLightsAttenuation[84][1], _AdditionalLightsAttenuation[84][2], _AdditionalLightsAttenuation[84][3]); fragment_uniform_buffer_1[597] = float4(_AdditionalLightsAttenuation[85][0], _AdditionalLightsAttenuation[85][1], _AdditionalLightsAttenuation[85][2], _AdditionalLightsAttenuation[85][3]); fragment_uniform_buffer_1[598] = float4(_AdditionalLightsAttenuation[86][0], _AdditionalLightsAttenuation[86][1], _AdditionalLightsAttenuation[86][2], _AdditionalLightsAttenuation[86][3]); fragment_uniform_buffer_1[599] = float4(_AdditionalLightsAttenuation[87][0], _AdditionalLightsAttenuation[87][1], _AdditionalLightsAttenuation[87][2], _AdditionalLightsAttenuation[87][3]); fragment_uniform_buffer_1[600] = float4(_AdditionalLightsAttenuation[88][0], _AdditionalLightsAttenuation[88][1], _AdditionalLightsAttenuation[88][2], _AdditionalLightsAttenuation[88][3]); fragment_uniform_buffer_1[601] = float4(_AdditionalLightsAttenuation[89][0], _AdditionalLightsAttenuation[89][1], _AdditionalLightsAttenuation[89][2], _AdditionalLightsAttenuation[89][3]); fragment_uniform_buffer_1[602] = float4(_AdditionalLightsAttenuation[90][0], _AdditionalLightsAttenuation[90][1], _AdditionalLightsAttenuation[90][2], _AdditionalLightsAttenuation[90][3]); fragment_uniform_buffer_1[603] = float4(_AdditionalLightsAttenuation[91][0], _AdditionalLightsAttenuation[91][1], _AdditionalLightsAttenuation[91][2], _AdditionalLightsAttenuation[91][3]); fragment_uniform_buffer_1[604] = float4(_AdditionalLightsAttenuation[92][0], _AdditionalLightsAttenuation[92][1], _AdditionalLightsAttenuation[92][2], _AdditionalLightsAttenuation[92][3]); fragment_uniform_buffer_1[605] = float4(_AdditionalLightsAttenuation[93][0], _AdditionalLightsAttenuation[93][1], _AdditionalLightsAttenuation[93][2], _AdditionalLightsAttenuation[93][3]); fragment_uniform_buffer_1[606] = float4(_AdditionalLightsAttenuation[94][0], _AdditionalLightsAttenuation[94][1], _AdditionalLightsAttenuation[94][2], _AdditionalLightsAttenuation[94][3]); fragment_uniform_buffer_1[607] = float4(_AdditionalLightsAttenuation[95][0], _AdditionalLightsAttenuation[95][1], _AdditionalLightsAttenuation[95][2], _AdditionalLightsAttenuation[95][3]); fragment_uniform_buffer_1[608] = float4(_AdditionalLightsAttenuation[96][0], _AdditionalLightsAttenuation[96][1], _AdditionalLightsAttenuation[96][2], _AdditionalLightsAttenuation[96][3]); fragment_uniform_buffer_1[609] = float4(_AdditionalLightsAttenuation[97][0], _AdditionalLightsAttenuation[97][1], _AdditionalLightsAttenuation[97][2], _AdditionalLightsAttenuation[97][3]); fragment_uniform_buffer_1[610] = float4(_AdditionalLightsAttenuation[98][0], _AdditionalLightsAttenuation[98][1], _AdditionalLightsAttenuation[98][2], _AdditionalLightsAttenuation[98][3]); fragment_uniform_buffer_1[611] = float4(_AdditionalLightsAttenuation[99][0], _AdditionalLightsAttenuation[99][1], _AdditionalLightsAttenuation[99][2], _AdditionalLightsAttenuation[99][3]); fragment_uniform_buffer_1[612] = float4(_AdditionalLightsAttenuation[100][0], _AdditionalLightsAttenuation[100][1], _AdditionalLightsAttenuation[100][2], _AdditionalLightsAttenuation[100][3]); fragment_uniform_buffer_1[613] = float4(_AdditionalLightsAttenuation[101][0], _AdditionalLightsAttenuation[101][1], _AdditionalLightsAttenuation[101][2], _AdditionalLightsAttenuation[101][3]); fragment_uniform_buffer_1[614] = float4(_AdditionalLightsAttenuation[102][0], _AdditionalLightsAttenuation[102][1], _AdditionalLightsAttenuation[102][2], _AdditionalLightsAttenuation[102][3]); fragment_uniform_buffer_1[615] = float4(_AdditionalLightsAttenuation[103][0], _AdditionalLightsAttenuation[103][1], _AdditionalLightsAttenuation[103][2], _AdditionalLightsAttenuation[103][3]); fragment_uniform_buffer_1[616] = float4(_AdditionalLightsAttenuation[104][0], _AdditionalLightsAttenuation[104][1], _AdditionalLightsAttenuation[104][2], _AdditionalLightsAttenuation[104][3]); fragment_uniform_buffer_1[617] = float4(_AdditionalLightsAttenuation[105][0], _AdditionalLightsAttenuation[105][1], _AdditionalLightsAttenuation[105][2], _AdditionalLightsAttenuation[105][3]); fragment_uniform_buffer_1[618] = float4(_AdditionalLightsAttenuation[106][0], _AdditionalLightsAttenuation[106][1], _AdditionalLightsAttenuation[106][2], _AdditionalLightsAttenuation[106][3]); fragment_uniform_buffer_1[619] = float4(_AdditionalLightsAttenuation[107][0], _AdditionalLightsAttenuation[107][1], _AdditionalLightsAttenuation[107][2], _AdditionalLightsAttenuation[107][3]); fragment_uniform_buffer_1[620] = float4(_AdditionalLightsAttenuation[108][0], _AdditionalLightsAttenuation[108][1], _AdditionalLightsAttenuation[108][2], _AdditionalLightsAttenuation[108][3]); fragment_uniform_buffer_1[621] = float4(_AdditionalLightsAttenuation[109][0], _AdditionalLightsAttenuation[109][1], _AdditionalLightsAttenuation[109][2], _AdditionalLightsAttenuation[109][3]); fragment_uniform_buffer_1[622] = float4(_AdditionalLightsAttenuation[110][0], _AdditionalLightsAttenuation[110][1], _AdditionalLightsAttenuation[110][2], _AdditionalLightsAttenuation[110][3]); fragment_uniform_buffer_1[623] = float4(_AdditionalLightsAttenuation[111][0], _AdditionalLightsAttenuation[111][1], _AdditionalLightsAttenuation[111][2], _AdditionalLightsAttenuation[111][3]); fragment_uniform_buffer_1[624] = float4(_AdditionalLightsAttenuation[112][0], _AdditionalLightsAttenuation[112][1], _AdditionalLightsAttenuation[112][2], _AdditionalLightsAttenuation[112][3]); fragment_uniform_buffer_1[625] = float4(_AdditionalLightsAttenuation[113][0], _AdditionalLightsAttenuation[113][1], _AdditionalLightsAttenuation[113][2], _AdditionalLightsAttenuation[113][3]); fragment_uniform_buffer_1[626] = float4(_AdditionalLightsAttenuation[114][0], _AdditionalLightsAttenuation[114][1], _AdditionalLightsAttenuation[114][2], _AdditionalLightsAttenuation[114][3]); fragment_uniform_buffer_1[627] = float4(_AdditionalLightsAttenuation[115][0], _AdditionalLightsAttenuation[115][1], _AdditionalLightsAttenuation[115][2], _AdditionalLightsAttenuation[115][3]); fragment_uniform_buffer_1[628] = float4(_AdditionalLightsAttenuation[116][0], _AdditionalLightsAttenuation[116][1], _AdditionalLightsAttenuation[116][2], _AdditionalLightsAttenuation[116][3]); fragment_uniform_buffer_1[629] = float4(_AdditionalLightsAttenuation[117][0], _AdditionalLightsAttenuation[117][1], _AdditionalLightsAttenuation[117][2], _AdditionalLightsAttenuation[117][3]); fragment_uniform_buffer_1[630] = float4(_AdditionalLightsAttenuation[118][0], _AdditionalLightsAttenuation[118][1], _AdditionalLightsAttenuation[118][2], _AdditionalLightsAttenuation[118][3]); fragment_uniform_buffer_1[631] = float4(_AdditionalLightsAttenuation[119][0], _AdditionalLightsAttenuation[119][1], _AdditionalLightsAttenuation[119][2], _AdditionalLightsAttenuation[119][3]); fragment_uniform_buffer_1[632] = float4(_AdditionalLightsAttenuation[120][0], _AdditionalLightsAttenuation[120][1], _AdditionalLightsAttenuation[120][2], _AdditionalLightsAttenuation[120][3]); fragment_uniform_buffer_1[633] = float4(_AdditionalLightsAttenuation[121][0], _AdditionalLightsAttenuation[121][1], _AdditionalLightsAttenuation[121][2], _AdditionalLightsAttenuation[121][3]); fragment_uniform_buffer_1[634] = float4(_AdditionalLightsAttenuation[122][0], _AdditionalLightsAttenuation[122][1], _AdditionalLightsAttenuation[122][2], _AdditionalLightsAttenuation[122][3]); fragment_uniform_buffer_1[635] = float4(_AdditionalLightsAttenuation[123][0], _AdditionalLightsAttenuation[123][1], _AdditionalLightsAttenuation[123][2], _AdditionalLightsAttenuation[123][3]); fragment_uniform_buffer_1[636] = float4(_AdditionalLightsAttenuation[124][0], _AdditionalLightsAttenuation[124][1], _AdditionalLightsAttenuation[124][2], _AdditionalLightsAttenuation[124][3]); fragment_uniform_buffer_1[637] = float4(_AdditionalLightsAttenuation[125][0], _AdditionalLightsAttenuation[125][1], _AdditionalLightsAttenuation[125][2], _AdditionalLightsAttenuation[125][3]); fragment_uniform_buffer_1[638] = float4(_AdditionalLightsAttenuation[126][0], _AdditionalLightsAttenuation[126][1], _AdditionalLightsAttenuation[126][2], _AdditionalLightsAttenuation[126][3]); fragment_uniform_buffer_1[639] = float4(_AdditionalLightsAttenuation[127][0], _AdditionalLightsAttenuation[127][1], _AdditionalLightsAttenuation[127][2], _AdditionalLightsAttenuation[127][3]); fragment_uniform_buffer_1[640] = float4(_AdditionalLightsAttenuation[128][0], _AdditionalLightsAttenuation[128][1], _AdditionalLightsAttenuation[128][2], _AdditionalLightsAttenuation[128][3]); fragment_uniform_buffer_1[641] = float4(_AdditionalLightsAttenuation[129][0], _AdditionalLightsAttenuation[129][1], _AdditionalLightsAttenuation[129][2], _AdditionalLightsAttenuation[129][3]); fragment_uniform_buffer_1[642] = float4(_AdditionalLightsAttenuation[130][0], _AdditionalLightsAttenuation[130][1], _AdditionalLightsAttenuation[130][2], _AdditionalLightsAttenuation[130][3]); fragment_uniform_buffer_1[643] = float4(_AdditionalLightsAttenuation[131][0], _AdditionalLightsAttenuation[131][1], _AdditionalLightsAttenuation[131][2], _AdditionalLightsAttenuation[131][3]); fragment_uniform_buffer_1[644] = float4(_AdditionalLightsAttenuation[132][0], _AdditionalLightsAttenuation[132][1], _AdditionalLightsAttenuation[132][2], _AdditionalLightsAttenuation[132][3]); fragment_uniform_buffer_1[645] = float4(_AdditionalLightsAttenuation[133][0], _AdditionalLightsAttenuation[133][1], _AdditionalLightsAttenuation[133][2], _AdditionalLightsAttenuation[133][3]); fragment_uniform_buffer_1[646] = float4(_AdditionalLightsAttenuation[134][0], _AdditionalLightsAttenuation[134][1], _AdditionalLightsAttenuation[134][2], _AdditionalLightsAttenuation[134][3]); fragment_uniform_buffer_1[647] = float4(_AdditionalLightsAttenuation[135][0], _AdditionalLightsAttenuation[135][1], _AdditionalLightsAttenuation[135][2], _AdditionalLightsAttenuation[135][3]); fragment_uniform_buffer_1[648] = float4(_AdditionalLightsAttenuation[136][0], _AdditionalLightsAttenuation[136][1], _AdditionalLightsAttenuation[136][2], _AdditionalLightsAttenuation[136][3]); fragment_uniform_buffer_1[649] = float4(_AdditionalLightsAttenuation[137][0], _AdditionalLightsAttenuation[137][1], _AdditionalLightsAttenuation[137][2], _AdditionalLightsAttenuation[137][3]); fragment_uniform_buffer_1[650] = float4(_AdditionalLightsAttenuation[138][0], _AdditionalLightsAttenuation[138][1], _AdditionalLightsAttenuation[138][2], _AdditionalLightsAttenuation[138][3]); fragment_uniform_buffer_1[651] = float4(_AdditionalLightsAttenuation[139][0], _AdditionalLightsAttenuation[139][1], _AdditionalLightsAttenuation[139][2], _AdditionalLightsAttenuation[139][3]); fragment_uniform_buffer_1[652] = float4(_AdditionalLightsAttenuation[140][0], _AdditionalLightsAttenuation[140][1], _AdditionalLightsAttenuation[140][2], _AdditionalLightsAttenuation[140][3]); fragment_uniform_buffer_1[653] = float4(_AdditionalLightsAttenuation[141][0], _AdditionalLightsAttenuation[141][1], _AdditionalLightsAttenuation[141][2], _AdditionalLightsAttenuation[141][3]); fragment_uniform_buffer_1[654] = float4(_AdditionalLightsAttenuation[142][0], _AdditionalLightsAttenuation[142][1], _AdditionalLightsAttenuation[142][2], _AdditionalLightsAttenuation[142][3]); fragment_uniform_buffer_1[655] = float4(_AdditionalLightsAttenuation[143][0], _AdditionalLightsAttenuation[143][1], _AdditionalLightsAttenuation[143][2], _AdditionalLightsAttenuation[143][3]); fragment_uniform_buffer_1[656] = float4(_AdditionalLightsAttenuation[144][0], _AdditionalLightsAttenuation[144][1], _AdditionalLightsAttenuation[144][2], _AdditionalLightsAttenuation[144][3]); fragment_uniform_buffer_1[657] = float4(_AdditionalLightsAttenuation[145][0], _AdditionalLightsAttenuation[145][1], _AdditionalLightsAttenuation[145][2], _AdditionalLightsAttenuation[145][3]); fragment_uniform_buffer_1[658] = float4(_AdditionalLightsAttenuation[146][0], _AdditionalLightsAttenuation[146][1], _AdditionalLightsAttenuation[146][2], _AdditionalLightsAttenuation[146][3]); fragment_uniform_buffer_1[659] = float4(_AdditionalLightsAttenuation[147][0], _AdditionalLightsAttenuation[147][1], _AdditionalLightsAttenuation[147][2], _AdditionalLightsAttenuation[147][3]); fragment_uniform_buffer_1[660] = float4(_AdditionalLightsAttenuation[148][0], _AdditionalLightsAttenuation[148][1], _AdditionalLightsAttenuation[148][2], _AdditionalLightsAttenuation[148][3]); fragment_uniform_buffer_1[661] = float4(_AdditionalLightsAttenuation[149][0], _AdditionalLightsAttenuation[149][1], _AdditionalLightsAttenuation[149][2], _AdditionalLightsAttenuation[149][3]); fragment_uniform_buffer_1[662] = float4(_AdditionalLightsAttenuation[150][0], _AdditionalLightsAttenuation[150][1], _AdditionalLightsAttenuation[150][2], _AdditionalLightsAttenuation[150][3]); fragment_uniform_buffer_1[663] = float4(_AdditionalLightsAttenuation[151][0], _AdditionalLightsAttenuation[151][1], _AdditionalLightsAttenuation[151][2], _AdditionalLightsAttenuation[151][3]); fragment_uniform_buffer_1[664] = float4(_AdditionalLightsAttenuation[152][0], _AdditionalLightsAttenuation[152][1], _AdditionalLightsAttenuation[152][2], _AdditionalLightsAttenuation[152][3]); fragment_uniform_buffer_1[665] = float4(_AdditionalLightsAttenuation[153][0], _AdditionalLightsAttenuation[153][1], _AdditionalLightsAttenuation[153][2], _AdditionalLightsAttenuation[153][3]); fragment_uniform_buffer_1[666] = float4(_AdditionalLightsAttenuation[154][0], _AdditionalLightsAttenuation[154][1], _AdditionalLightsAttenuation[154][2], _AdditionalLightsAttenuation[154][3]); fragment_uniform_buffer_1[667] = float4(_AdditionalLightsAttenuation[155][0], _AdditionalLightsAttenuation[155][1], _AdditionalLightsAttenuation[155][2], _AdditionalLightsAttenuation[155][3]); fragment_uniform_buffer_1[668] = float4(_AdditionalLightsAttenuation[156][0], _AdditionalLightsAttenuation[156][1], _AdditionalLightsAttenuation[156][2], _AdditionalLightsAttenuation[156][3]); fragment_uniform_buffer_1[669] = float4(_AdditionalLightsAttenuation[157][0], _AdditionalLightsAttenuation[157][1], _AdditionalLightsAttenuation[157][2], _AdditionalLightsAttenuation[157][3]); fragment_uniform_buffer_1[670] = float4(_AdditionalLightsAttenuation[158][0], _AdditionalLightsAttenuation[158][1], _AdditionalLightsAttenuation[158][2], _AdditionalLightsAttenuation[158][3]); fragment_uniform_buffer_1[671] = float4(_AdditionalLightsAttenuation[159][0], _AdditionalLightsAttenuation[159][1], _AdditionalLightsAttenuation[159][2], _AdditionalLightsAttenuation[159][3]); fragment_uniform_buffer_1[672] = float4(_AdditionalLightsAttenuation[160][0], _AdditionalLightsAttenuation[160][1], _AdditionalLightsAttenuation[160][2], _AdditionalLightsAttenuation[160][3]); fragment_uniform_buffer_1[673] = float4(_AdditionalLightsAttenuation[161][0], _AdditionalLightsAttenuation[161][1], _AdditionalLightsAttenuation[161][2], _AdditionalLightsAttenuation[161][3]); fragment_uniform_buffer_1[674] = float4(_AdditionalLightsAttenuation[162][0], _AdditionalLightsAttenuation[162][1], _AdditionalLightsAttenuation[162][2], _AdditionalLightsAttenuation[162][3]); fragment_uniform_buffer_1[675] = float4(_AdditionalLightsAttenuation[163][0], _AdditionalLightsAttenuation[163][1], _AdditionalLightsAttenuation[163][2], _AdditionalLightsAttenuation[163][3]); fragment_uniform_buffer_1[676] = float4(_AdditionalLightsAttenuation[164][0], _AdditionalLightsAttenuation[164][1], _AdditionalLightsAttenuation[164][2], _AdditionalLightsAttenuation[164][3]); fragment_uniform_buffer_1[677] = float4(_AdditionalLightsAttenuation[165][0], _AdditionalLightsAttenuation[165][1], _AdditionalLightsAttenuation[165][2], _AdditionalLightsAttenuation[165][3]); fragment_uniform_buffer_1[678] = float4(_AdditionalLightsAttenuation[166][0], _AdditionalLightsAttenuation[166][1], _AdditionalLightsAttenuation[166][2], _AdditionalLightsAttenuation[166][3]); fragment_uniform_buffer_1[679] = float4(_AdditionalLightsAttenuation[167][0], _AdditionalLightsAttenuation[167][1], _AdditionalLightsAttenuation[167][2], _AdditionalLightsAttenuation[167][3]); fragment_uniform_buffer_1[680] = float4(_AdditionalLightsAttenuation[168][0], _AdditionalLightsAttenuation[168][1], _AdditionalLightsAttenuation[168][2], _AdditionalLightsAttenuation[168][3]); fragment_uniform_buffer_1[681] = float4(_AdditionalLightsAttenuation[169][0], _AdditionalLightsAttenuation[169][1], _AdditionalLightsAttenuation[169][2], _AdditionalLightsAttenuation[169][3]); fragment_uniform_buffer_1[682] = float4(_AdditionalLightsAttenuation[170][0], _AdditionalLightsAttenuation[170][1], _AdditionalLightsAttenuation[170][2], _AdditionalLightsAttenuation[170][3]); fragment_uniform_buffer_1[683] = float4(_AdditionalLightsAttenuation[171][0], _AdditionalLightsAttenuation[171][1], _AdditionalLightsAttenuation[171][2], _AdditionalLightsAttenuation[171][3]); fragment_uniform_buffer_1[684] = float4(_AdditionalLightsAttenuation[172][0], _AdditionalLightsAttenuation[172][1], _AdditionalLightsAttenuation[172][2], _AdditionalLightsAttenuation[172][3]); fragment_uniform_buffer_1[685] = float4(_AdditionalLightsAttenuation[173][0], _AdditionalLightsAttenuation[173][1], _AdditionalLightsAttenuation[173][2], _AdditionalLightsAttenuation[173][3]); fragment_uniform_buffer_1[686] = float4(_AdditionalLightsAttenuation[174][0], _AdditionalLightsAttenuation[174][1], _AdditionalLightsAttenuation[174][2], _AdditionalLightsAttenuation[174][3]); fragment_uniform_buffer_1[687] = float4(_AdditionalLightsAttenuation[175][0], _AdditionalLightsAttenuation[175][1], _AdditionalLightsAttenuation[175][2], _AdditionalLightsAttenuation[175][3]); fragment_uniform_buffer_1[688] = float4(_AdditionalLightsAttenuation[176][0], _AdditionalLightsAttenuation[176][1], _AdditionalLightsAttenuation[176][2], _AdditionalLightsAttenuation[176][3]); fragment_uniform_buffer_1[689] = float4(_AdditionalLightsAttenuation[177][0], _AdditionalLightsAttenuation[177][1], _AdditionalLightsAttenuation[177][2], _AdditionalLightsAttenuation[177][3]); fragment_uniform_buffer_1[690] = float4(_AdditionalLightsAttenuation[178][0], _AdditionalLightsAttenuation[178][1], _AdditionalLightsAttenuation[178][2], _AdditionalLightsAttenuation[178][3]); fragment_uniform_buffer_1[691] = float4(_AdditionalLightsAttenuation[179][0], _AdditionalLightsAttenuation[179][1], _AdditionalLightsAttenuation[179][2], _AdditionalLightsAttenuation[179][3]); fragment_uniform_buffer_1[692] = float4(_AdditionalLightsAttenuation[180][0], _AdditionalLightsAttenuation[180][1], _AdditionalLightsAttenuation[180][2], _AdditionalLightsAttenuation[180][3]); fragment_uniform_buffer_1[693] = float4(_AdditionalLightsAttenuation[181][0], _AdditionalLightsAttenuation[181][1], _AdditionalLightsAttenuation[181][2], _AdditionalLightsAttenuation[181][3]); fragment_uniform_buffer_1[694] = float4(_AdditionalLightsAttenuation[182][0], _AdditionalLightsAttenuation[182][1], _AdditionalLightsAttenuation[182][2], _AdditionalLightsAttenuation[182][3]); fragment_uniform_buffer_1[695] = float4(_AdditionalLightsAttenuation[183][0], _AdditionalLightsAttenuation[183][1], _AdditionalLightsAttenuation[183][2], _AdditionalLightsAttenuation[183][3]); fragment_uniform_buffer_1[696] = float4(_AdditionalLightsAttenuation[184][0], _AdditionalLightsAttenuation[184][1], _AdditionalLightsAttenuation[184][2], _AdditionalLightsAttenuation[184][3]); fragment_uniform_buffer_1[697] = float4(_AdditionalLightsAttenuation[185][0], _AdditionalLightsAttenuation[185][1], _AdditionalLightsAttenuation[185][2], _AdditionalLightsAttenuation[185][3]); fragment_uniform_buffer_1[698] = float4(_AdditionalLightsAttenuation[186][0], _AdditionalLightsAttenuation[186][1], _AdditionalLightsAttenuation[186][2], _AdditionalLightsAttenuation[186][3]); fragment_uniform_buffer_1[699] = float4(_AdditionalLightsAttenuation[187][0], _AdditionalLightsAttenuation[187][1], _AdditionalLightsAttenuation[187][2], _AdditionalLightsAttenuation[187][3]); fragment_uniform_buffer_1[700] = float4(_AdditionalLightsAttenuation[188][0], _AdditionalLightsAttenuation[188][1], _AdditionalLightsAttenuation[188][2], _AdditionalLightsAttenuation[188][3]); fragment_uniform_buffer_1[701] = float4(_AdditionalLightsAttenuation[189][0], _AdditionalLightsAttenuation[189][1], _AdditionalLightsAttenuation[189][2], _AdditionalLightsAttenuation[189][3]); fragment_uniform_buffer_1[702] = float4(_AdditionalLightsAttenuation[190][0], _AdditionalLightsAttenuation[190][1], _AdditionalLightsAttenuation[190][2], _AdditionalLightsAttenuation[190][3]); fragment_uniform_buffer_1[703] = float4(_AdditionalLightsAttenuation[191][0], _AdditionalLightsAttenuation[191][1], _AdditionalLightsAttenuation[191][2], _AdditionalLightsAttenuation[191][3]); fragment_uniform_buffer_1[704] = float4(_AdditionalLightsAttenuation[192][0], _AdditionalLightsAttenuation[192][1], _AdditionalLightsAttenuation[192][2], _AdditionalLightsAttenuation[192][3]); fragment_uniform_buffer_1[705] = float4(_AdditionalLightsAttenuation[193][0], _AdditionalLightsAttenuation[193][1], _AdditionalLightsAttenuation[193][2], _AdditionalLightsAttenuation[193][3]); fragment_uniform_buffer_1[706] = float4(_AdditionalLightsAttenuation[194][0], _AdditionalLightsAttenuation[194][1], _AdditionalLightsAttenuation[194][2], _AdditionalLightsAttenuation[194][3]); fragment_uniform_buffer_1[707] = float4(_AdditionalLightsAttenuation[195][0], _AdditionalLightsAttenuation[195][1], _AdditionalLightsAttenuation[195][2], _AdditionalLightsAttenuation[195][3]); fragment_uniform_buffer_1[708] = float4(_AdditionalLightsAttenuation[196][0], _AdditionalLightsAttenuation[196][1], _AdditionalLightsAttenuation[196][2], _AdditionalLightsAttenuation[196][3]); fragment_uniform_buffer_1[709] = float4(_AdditionalLightsAttenuation[197][0], _AdditionalLightsAttenuation[197][1], _AdditionalLightsAttenuation[197][2], _AdditionalLightsAttenuation[197][3]); fragment_uniform_buffer_1[710] = float4(_AdditionalLightsAttenuation[198][0], _AdditionalLightsAttenuation[198][1], _AdditionalLightsAttenuation[198][2], _AdditionalLightsAttenuation[198][3]); fragment_uniform_buffer_1[711] = float4(_AdditionalLightsAttenuation[199][0], _AdditionalLightsAttenuation[199][1], _AdditionalLightsAttenuation[199][2], _AdditionalLightsAttenuation[199][3]); fragment_uniform_buffer_1[712] = float4(_AdditionalLightsAttenuation[200][0], _AdditionalLightsAttenuation[200][1], _AdditionalLightsAttenuation[200][2], _AdditionalLightsAttenuation[200][3]); fragment_uniform_buffer_1[713] = float4(_AdditionalLightsAttenuation[201][0], _AdditionalLightsAttenuation[201][1], _AdditionalLightsAttenuation[201][2], _AdditionalLightsAttenuation[201][3]); fragment_uniform_buffer_1[714] = float4(_AdditionalLightsAttenuation[202][0], _AdditionalLightsAttenuation[202][1], _AdditionalLightsAttenuation[202][2], _AdditionalLightsAttenuation[202][3]); fragment_uniform_buffer_1[715] = float4(_AdditionalLightsAttenuation[203][0], _AdditionalLightsAttenuation[203][1], _AdditionalLightsAttenuation[203][2], _AdditionalLightsAttenuation[203][3]); fragment_uniform_buffer_1[716] = float4(_AdditionalLightsAttenuation[204][0], _AdditionalLightsAttenuation[204][1], _AdditionalLightsAttenuation[204][2], _AdditionalLightsAttenuation[204][3]); fragment_uniform_buffer_1[717] = float4(_AdditionalLightsAttenuation[205][0], _AdditionalLightsAttenuation[205][1], _AdditionalLightsAttenuation[205][2], _AdditionalLightsAttenuation[205][3]); fragment_uniform_buffer_1[718] = float4(_AdditionalLightsAttenuation[206][0], _AdditionalLightsAttenuation[206][1], _AdditionalLightsAttenuation[206][2], _AdditionalLightsAttenuation[206][3]); fragment_uniform_buffer_1[719] = float4(_AdditionalLightsAttenuation[207][0], _AdditionalLightsAttenuation[207][1], _AdditionalLightsAttenuation[207][2], _AdditionalLightsAttenuation[207][3]); fragment_uniform_buffer_1[720] = float4(_AdditionalLightsAttenuation[208][0], _AdditionalLightsAttenuation[208][1], _AdditionalLightsAttenuation[208][2], _AdditionalLightsAttenuation[208][3]); fragment_uniform_buffer_1[721] = float4(_AdditionalLightsAttenuation[209][0], _AdditionalLightsAttenuation[209][1], _AdditionalLightsAttenuation[209][2], _AdditionalLightsAttenuation[209][3]); fragment_uniform_buffer_1[722] = float4(_AdditionalLightsAttenuation[210][0], _AdditionalLightsAttenuation[210][1], _AdditionalLightsAttenuation[210][2], _AdditionalLightsAttenuation[210][3]); fragment_uniform_buffer_1[723] = float4(_AdditionalLightsAttenuation[211][0], _AdditionalLightsAttenuation[211][1], _AdditionalLightsAttenuation[211][2], _AdditionalLightsAttenuation[211][3]); fragment_uniform_buffer_1[724] = float4(_AdditionalLightsAttenuation[212][0], _AdditionalLightsAttenuation[212][1], _AdditionalLightsAttenuation[212][2], _AdditionalLightsAttenuation[212][3]); fragment_uniform_buffer_1[725] = float4(_AdditionalLightsAttenuation[213][0], _AdditionalLightsAttenuation[213][1], _AdditionalLightsAttenuation[213][2], _AdditionalLightsAttenuation[213][3]); fragment_uniform_buffer_1[726] = float4(_AdditionalLightsAttenuation[214][0], _AdditionalLightsAttenuation[214][1], _AdditionalLightsAttenuation[214][2], _AdditionalLightsAttenuation[214][3]); fragment_uniform_buffer_1[727] = float4(_AdditionalLightsAttenuation[215][0], _AdditionalLightsAttenuation[215][1], _AdditionalLightsAttenuation[215][2], _AdditionalLightsAttenuation[215][3]); fragment_uniform_buffer_1[728] = float4(_AdditionalLightsAttenuation[216][0], _AdditionalLightsAttenuation[216][1], _AdditionalLightsAttenuation[216][2], _AdditionalLightsAttenuation[216][3]); fragment_uniform_buffer_1[729] = float4(_AdditionalLightsAttenuation[217][0], _AdditionalLightsAttenuation[217][1], _AdditionalLightsAttenuation[217][2], _AdditionalLightsAttenuation[217][3]); fragment_uniform_buffer_1[730] = float4(_AdditionalLightsAttenuation[218][0], _AdditionalLightsAttenuation[218][1], _AdditionalLightsAttenuation[218][2], _AdditionalLightsAttenuation[218][3]); fragment_uniform_buffer_1[731] = float4(_AdditionalLightsAttenuation[219][0], _AdditionalLightsAttenuation[219][1], _AdditionalLightsAttenuation[219][2], _AdditionalLightsAttenuation[219][3]); fragment_uniform_buffer_1[732] = float4(_AdditionalLightsAttenuation[220][0], _AdditionalLightsAttenuation[220][1], _AdditionalLightsAttenuation[220][2], _AdditionalLightsAttenuation[220][3]); fragment_uniform_buffer_1[733] = float4(_AdditionalLightsAttenuation[221][0], _AdditionalLightsAttenuation[221][1], _AdditionalLightsAttenuation[221][2], _AdditionalLightsAttenuation[221][3]); fragment_uniform_buffer_1[734] = float4(_AdditionalLightsAttenuation[222][0], _AdditionalLightsAttenuation[222][1], _AdditionalLightsAttenuation[222][2], _AdditionalLightsAttenuation[222][3]); fragment_uniform_buffer_1[735] = float4(_AdditionalLightsAttenuation[223][0], _AdditionalLightsAttenuation[223][1], _AdditionalLightsAttenuation[223][2], _AdditionalLightsAttenuation[223][3]); fragment_uniform_buffer_1[736] = float4(_AdditionalLightsAttenuation[224][0], _AdditionalLightsAttenuation[224][1], _AdditionalLightsAttenuation[224][2], _AdditionalLightsAttenuation[224][3]); fragment_uniform_buffer_1[737] = float4(_AdditionalLightsAttenuation[225][0], _AdditionalLightsAttenuation[225][1], _AdditionalLightsAttenuation[225][2], _AdditionalLightsAttenuation[225][3]); fragment_uniform_buffer_1[738] = float4(_AdditionalLightsAttenuation[226][0], _AdditionalLightsAttenuation[226][1], _AdditionalLightsAttenuation[226][2], _AdditionalLightsAttenuation[226][3]); fragment_uniform_buffer_1[739] = float4(_AdditionalLightsAttenuation[227][0], _AdditionalLightsAttenuation[227][1], _AdditionalLightsAttenuation[227][2], _AdditionalLightsAttenuation[227][3]); fragment_uniform_buffer_1[740] = float4(_AdditionalLightsAttenuation[228][0], _AdditionalLightsAttenuation[228][1], _AdditionalLightsAttenuation[228][2], _AdditionalLightsAttenuation[228][3]); fragment_uniform_buffer_1[741] = float4(_AdditionalLightsAttenuation[229][0], _AdditionalLightsAttenuation[229][1], _AdditionalLightsAttenuation[229][2], _AdditionalLightsAttenuation[229][3]); fragment_uniform_buffer_1[742] = float4(_AdditionalLightsAttenuation[230][0], _AdditionalLightsAttenuation[230][1], _AdditionalLightsAttenuation[230][2], _AdditionalLightsAttenuation[230][3]); fragment_uniform_buffer_1[743] = float4(_AdditionalLightsAttenuation[231][0], _AdditionalLightsAttenuation[231][1], _AdditionalLightsAttenuation[231][2], _AdditionalLightsAttenuation[231][3]); fragment_uniform_buffer_1[744] = float4(_AdditionalLightsAttenuation[232][0], _AdditionalLightsAttenuation[232][1], _AdditionalLightsAttenuation[232][2], _AdditionalLightsAttenuation[232][3]); fragment_uniform_buffer_1[745] = float4(_AdditionalLightsAttenuation[233][0], _AdditionalLightsAttenuation[233][1], _AdditionalLightsAttenuation[233][2], _AdditionalLightsAttenuation[233][3]); fragment_uniform_buffer_1[746] = float4(_AdditionalLightsAttenuation[234][0], _AdditionalLightsAttenuation[234][1], _AdditionalLightsAttenuation[234][2], _AdditionalLightsAttenuation[234][3]); fragment_uniform_buffer_1[747] = float4(_AdditionalLightsAttenuation[235][0], _AdditionalLightsAttenuation[235][1], _AdditionalLightsAttenuation[235][2], _AdditionalLightsAttenuation[235][3]); fragment_uniform_buffer_1[748] = float4(_AdditionalLightsAttenuation[236][0], _AdditionalLightsAttenuation[236][1], _AdditionalLightsAttenuation[236][2], _AdditionalLightsAttenuation[236][3]); fragment_uniform_buffer_1[749] = float4(_AdditionalLightsAttenuation[237][0], _AdditionalLightsAttenuation[237][1], _AdditionalLightsAttenuation[237][2], _AdditionalLightsAttenuation[237][3]); fragment_uniform_buffer_1[750] = float4(_AdditionalLightsAttenuation[238][0], _AdditionalLightsAttenuation[238][1], _AdditionalLightsAttenuation[238][2], _AdditionalLightsAttenuation[238][3]); fragment_uniform_buffer_1[751] = float4(_AdditionalLightsAttenuation[239][0], _AdditionalLightsAttenuation[239][1], _AdditionalLightsAttenuation[239][2], _AdditionalLightsAttenuation[239][3]); fragment_uniform_buffer_1[752] = float4(_AdditionalLightsAttenuation[240][0], _AdditionalLightsAttenuation[240][1], _AdditionalLightsAttenuation[240][2], _AdditionalLightsAttenuation[240][3]); fragment_uniform_buffer_1[753] = float4(_AdditionalLightsAttenuation[241][0], _AdditionalLightsAttenuation[241][1], _AdditionalLightsAttenuation[241][2], _AdditionalLightsAttenuation[241][3]); fragment_uniform_buffer_1[754] = float4(_AdditionalLightsAttenuation[242][0], _AdditionalLightsAttenuation[242][1], _AdditionalLightsAttenuation[242][2], _AdditionalLightsAttenuation[242][3]); fragment_uniform_buffer_1[755] = float4(_AdditionalLightsAttenuation[243][0], _AdditionalLightsAttenuation[243][1], _AdditionalLightsAttenuation[243][2], _AdditionalLightsAttenuation[243][3]); fragment_uniform_buffer_1[756] = float4(_AdditionalLightsAttenuation[244][0], _AdditionalLightsAttenuation[244][1], _AdditionalLightsAttenuation[244][2], _AdditionalLightsAttenuation[244][3]); fragment_uniform_buffer_1[757] = float4(_AdditionalLightsAttenuation[245][0], _AdditionalLightsAttenuation[245][1], _AdditionalLightsAttenuation[245][2], _AdditionalLightsAttenuation[245][3]); fragment_uniform_buffer_1[758] = float4(_AdditionalLightsAttenuation[246][0], _AdditionalLightsAttenuation[246][1], _AdditionalLightsAttenuation[246][2], _AdditionalLightsAttenuation[246][3]); fragment_uniform_buffer_1[759] = float4(_AdditionalLightsAttenuation[247][0], _AdditionalLightsAttenuation[247][1], _AdditionalLightsAttenuation[247][2], _AdditionalLightsAttenuation[247][3]); fragment_uniform_buffer_1[760] = float4(_AdditionalLightsAttenuation[248][0], _AdditionalLightsAttenuation[248][1], _AdditionalLightsAttenuation[248][2], _AdditionalLightsAttenuation[248][3]); fragment_uniform_buffer_1[761] = float4(_AdditionalLightsAttenuation[249][0], _AdditionalLightsAttenuation[249][1], _AdditionalLightsAttenuation[249][2], _AdditionalLightsAttenuation[249][3]); fragment_uniform_buffer_1[762] = float4(_AdditionalLightsAttenuation[250][0], _AdditionalLightsAttenuation[250][1], _AdditionalLightsAttenuation[250][2], _AdditionalLightsAttenuation[250][3]); fragment_uniform_buffer_1[763] = float4(_AdditionalLightsAttenuation[251][0], _AdditionalLightsAttenuation[251][1], _AdditionalLightsAttenuation[251][2], _AdditionalLightsAttenuation[251][3]); fragment_uniform_buffer_1[764] = float4(_AdditionalLightsAttenuation[252][0], _AdditionalLightsAttenuation[252][1], _AdditionalLightsAttenuation[252][2], _AdditionalLightsAttenuation[252][3]); fragment_uniform_buffer_1[765] = float4(_AdditionalLightsAttenuation[253][0], _AdditionalLightsAttenuation[253][1], _AdditionalLightsAttenuation[253][2], _AdditionalLightsAttenuation[253][3]); fragment_uniform_buffer_1[766] = float4(_AdditionalLightsAttenuation[254][0], _AdditionalLightsAttenuation[254][1], _AdditionalLightsAttenuation[254][2], _AdditionalLightsAttenuation[254][3]); fragment_uniform_buffer_1[767] = float4(_AdditionalLightsAttenuation[255][0], _AdditionalLightsAttenuation[255][1], _AdditionalLightsAttenuation[255][2], _AdditionalLightsAttenuation[255][3]); fragment_uniform_buffer_1[768] = float4(_AdditionalLightsSpotDir[0][0], _AdditionalLightsSpotDir[0][1], _AdditionalLightsSpotDir[0][2], _AdditionalLightsSpotDir[0][3]); fragment_uniform_buffer_1[769] = float4(_AdditionalLightsSpotDir[1][0], _AdditionalLightsSpotDir[1][1], _AdditionalLightsSpotDir[1][2], _AdditionalLightsSpotDir[1][3]); fragment_uniform_buffer_1[770] = float4(_AdditionalLightsSpotDir[2][0], _AdditionalLightsSpotDir[2][1], _AdditionalLightsSpotDir[2][2], _AdditionalLightsSpotDir[2][3]); fragment_uniform_buffer_1[771] = float4(_AdditionalLightsSpotDir[3][0], _AdditionalLightsSpotDir[3][1], _AdditionalLightsSpotDir[3][2], _AdditionalLightsSpotDir[3][3]); fragment_uniform_buffer_1[772] = float4(_AdditionalLightsSpotDir[4][0], _AdditionalLightsSpotDir[4][1], _AdditionalLightsSpotDir[4][2], _AdditionalLightsSpotDir[4][3]); fragment_uniform_buffer_1[773] = float4(_AdditionalLightsSpotDir[5][0], _AdditionalLightsSpotDir[5][1], _AdditionalLightsSpotDir[5][2], _AdditionalLightsSpotDir[5][3]); fragment_uniform_buffer_1[774] = float4(_AdditionalLightsSpotDir[6][0], _AdditionalLightsSpotDir[6][1], _AdditionalLightsSpotDir[6][2], _AdditionalLightsSpotDir[6][3]); fragment_uniform_buffer_1[775] = float4(_AdditionalLightsSpotDir[7][0], _AdditionalLightsSpotDir[7][1], _AdditionalLightsSpotDir[7][2], _AdditionalLightsSpotDir[7][3]); fragment_uniform_buffer_1[776] = float4(_AdditionalLightsSpotDir[8][0], _AdditionalLightsSpotDir[8][1], _AdditionalLightsSpotDir[8][2], _AdditionalLightsSpotDir[8][3]); fragment_uniform_buffer_1[777] = float4(_AdditionalLightsSpotDir[9][0], _AdditionalLightsSpotDir[9][1], _AdditionalLightsSpotDir[9][2], _AdditionalLightsSpotDir[9][3]); fragment_uniform_buffer_1[778] = float4(_AdditionalLightsSpotDir[10][0], _AdditionalLightsSpotDir[10][1], _AdditionalLightsSpotDir[10][2], _AdditionalLightsSpotDir[10][3]); fragment_uniform_buffer_1[779] = float4(_AdditionalLightsSpotDir[11][0], _AdditionalLightsSpotDir[11][1], _AdditionalLightsSpotDir[11][2], _AdditionalLightsSpotDir[11][3]); fragment_uniform_buffer_1[780] = float4(_AdditionalLightsSpotDir[12][0], _AdditionalLightsSpotDir[12][1], _AdditionalLightsSpotDir[12][2], _AdditionalLightsSpotDir[12][3]); fragment_uniform_buffer_1[781] = float4(_AdditionalLightsSpotDir[13][0], _AdditionalLightsSpotDir[13][1], _AdditionalLightsSpotDir[13][2], _AdditionalLightsSpotDir[13][3]); fragment_uniform_buffer_1[782] = float4(_AdditionalLightsSpotDir[14][0], _AdditionalLightsSpotDir[14][1], _AdditionalLightsSpotDir[14][2], _AdditionalLightsSpotDir[14][3]); fragment_uniform_buffer_1[783] = float4(_AdditionalLightsSpotDir[15][0], _AdditionalLightsSpotDir[15][1], _AdditionalLightsSpotDir[15][2], _AdditionalLightsSpotDir[15][3]); fragment_uniform_buffer_1[784] = float4(_AdditionalLightsSpotDir[16][0], _AdditionalLightsSpotDir[16][1], _AdditionalLightsSpotDir[16][2], _AdditionalLightsSpotDir[16][3]); fragment_uniform_buffer_1[785] = float4(_AdditionalLightsSpotDir[17][0], _AdditionalLightsSpotDir[17][1], _AdditionalLightsSpotDir[17][2], _AdditionalLightsSpotDir[17][3]); fragment_uniform_buffer_1[786] = float4(_AdditionalLightsSpotDir[18][0], _AdditionalLightsSpotDir[18][1], _AdditionalLightsSpotDir[18][2], _AdditionalLightsSpotDir[18][3]); fragment_uniform_buffer_1[787] = float4(_AdditionalLightsSpotDir[19][0], _AdditionalLightsSpotDir[19][1], _AdditionalLightsSpotDir[19][2], _AdditionalLightsSpotDir[19][3]); fragment_uniform_buffer_1[788] = float4(_AdditionalLightsSpotDir[20][0], _AdditionalLightsSpotDir[20][1], _AdditionalLightsSpotDir[20][2], _AdditionalLightsSpotDir[20][3]); fragment_uniform_buffer_1[789] = float4(_AdditionalLightsSpotDir[21][0], _AdditionalLightsSpotDir[21][1], _AdditionalLightsSpotDir[21][2], _AdditionalLightsSpotDir[21][3]); fragment_uniform_buffer_1[790] = float4(_AdditionalLightsSpotDir[22][0], _AdditionalLightsSpotDir[22][1], _AdditionalLightsSpotDir[22][2], _AdditionalLightsSpotDir[22][3]); fragment_uniform_buffer_1[791] = float4(_AdditionalLightsSpotDir[23][0], _AdditionalLightsSpotDir[23][1], _AdditionalLightsSpotDir[23][2], _AdditionalLightsSpotDir[23][3]); fragment_uniform_buffer_1[792] = float4(_AdditionalLightsSpotDir[24][0], _AdditionalLightsSpotDir[24][1], _AdditionalLightsSpotDir[24][2], _AdditionalLightsSpotDir[24][3]); fragment_uniform_buffer_1[793] = float4(_AdditionalLightsSpotDir[25][0], _AdditionalLightsSpotDir[25][1], _AdditionalLightsSpotDir[25][2], _AdditionalLightsSpotDir[25][3]); fragment_uniform_buffer_1[794] = float4(_AdditionalLightsSpotDir[26][0], _AdditionalLightsSpotDir[26][1], _AdditionalLightsSpotDir[26][2], _AdditionalLightsSpotDir[26][3]); fragment_uniform_buffer_1[795] = float4(_AdditionalLightsSpotDir[27][0], _AdditionalLightsSpotDir[27][1], _AdditionalLightsSpotDir[27][2], _AdditionalLightsSpotDir[27][3]); fragment_uniform_buffer_1[796] = float4(_AdditionalLightsSpotDir[28][0], _AdditionalLightsSpotDir[28][1], _AdditionalLightsSpotDir[28][2], _AdditionalLightsSpotDir[28][3]); fragment_uniform_buffer_1[797] = float4(_AdditionalLightsSpotDir[29][0], _AdditionalLightsSpotDir[29][1], _AdditionalLightsSpotDir[29][2], _AdditionalLightsSpotDir[29][3]); fragment_uniform_buffer_1[798] = float4(_AdditionalLightsSpotDir[30][0], _AdditionalLightsSpotDir[30][1], _AdditionalLightsSpotDir[30][2], _AdditionalLightsSpotDir[30][3]); fragment_uniform_buffer_1[799] = float4(_AdditionalLightsSpotDir[31][0], _AdditionalLightsSpotDir[31][1], _AdditionalLightsSpotDir[31][2], _AdditionalLightsSpotDir[31][3]); fragment_uniform_buffer_1[800] = float4(_AdditionalLightsSpotDir[32][0], _AdditionalLightsSpotDir[32][1], _AdditionalLightsSpotDir[32][2], _AdditionalLightsSpotDir[32][3]); fragment_uniform_buffer_1[801] = float4(_AdditionalLightsSpotDir[33][0], _AdditionalLightsSpotDir[33][1], _AdditionalLightsSpotDir[33][2], _AdditionalLightsSpotDir[33][3]); fragment_uniform_buffer_1[802] = float4(_AdditionalLightsSpotDir[34][0], _AdditionalLightsSpotDir[34][1], _AdditionalLightsSpotDir[34][2], _AdditionalLightsSpotDir[34][3]); fragment_uniform_buffer_1[803] = float4(_AdditionalLightsSpotDir[35][0], _AdditionalLightsSpotDir[35][1], _AdditionalLightsSpotDir[35][2], _AdditionalLightsSpotDir[35][3]); fragment_uniform_buffer_1[804] = float4(_AdditionalLightsSpotDir[36][0], _AdditionalLightsSpotDir[36][1], _AdditionalLightsSpotDir[36][2], _AdditionalLightsSpotDir[36][3]); fragment_uniform_buffer_1[805] = float4(_AdditionalLightsSpotDir[37][0], _AdditionalLightsSpotDir[37][1], _AdditionalLightsSpotDir[37][2], _AdditionalLightsSpotDir[37][3]); fragment_uniform_buffer_1[806] = float4(_AdditionalLightsSpotDir[38][0], _AdditionalLightsSpotDir[38][1], _AdditionalLightsSpotDir[38][2], _AdditionalLightsSpotDir[38][3]); fragment_uniform_buffer_1[807] = float4(_AdditionalLightsSpotDir[39][0], _AdditionalLightsSpotDir[39][1], _AdditionalLightsSpotDir[39][2], _AdditionalLightsSpotDir[39][3]); fragment_uniform_buffer_1[808] = float4(_AdditionalLightsSpotDir[40][0], _AdditionalLightsSpotDir[40][1], _AdditionalLightsSpotDir[40][2], _AdditionalLightsSpotDir[40][3]); fragment_uniform_buffer_1[809] = float4(_AdditionalLightsSpotDir[41][0], _AdditionalLightsSpotDir[41][1], _AdditionalLightsSpotDir[41][2], _AdditionalLightsSpotDir[41][3]); fragment_uniform_buffer_1[810] = float4(_AdditionalLightsSpotDir[42][0], _AdditionalLightsSpotDir[42][1], _AdditionalLightsSpotDir[42][2], _AdditionalLightsSpotDir[42][3]); fragment_uniform_buffer_1[811] = float4(_AdditionalLightsSpotDir[43][0], _AdditionalLightsSpotDir[43][1], _AdditionalLightsSpotDir[43][2], _AdditionalLightsSpotDir[43][3]); fragment_uniform_buffer_1[812] = float4(_AdditionalLightsSpotDir[44][0], _AdditionalLightsSpotDir[44][1], _AdditionalLightsSpotDir[44][2], _AdditionalLightsSpotDir[44][3]); fragment_uniform_buffer_1[813] = float4(_AdditionalLightsSpotDir[45][0], _AdditionalLightsSpotDir[45][1], _AdditionalLightsSpotDir[45][2], _AdditionalLightsSpotDir[45][3]); fragment_uniform_buffer_1[814] = float4(_AdditionalLightsSpotDir[46][0], _AdditionalLightsSpotDir[46][1], _AdditionalLightsSpotDir[46][2], _AdditionalLightsSpotDir[46][3]); fragment_uniform_buffer_1[815] = float4(_AdditionalLightsSpotDir[47][0], _AdditionalLightsSpotDir[47][1], _AdditionalLightsSpotDir[47][2], _AdditionalLightsSpotDir[47][3]); fragment_uniform_buffer_1[816] = float4(_AdditionalLightsSpotDir[48][0], _AdditionalLightsSpotDir[48][1], _AdditionalLightsSpotDir[48][2], _AdditionalLightsSpotDir[48][3]); fragment_uniform_buffer_1[817] = float4(_AdditionalLightsSpotDir[49][0], _AdditionalLightsSpotDir[49][1], _AdditionalLightsSpotDir[49][2], _AdditionalLightsSpotDir[49][3]); fragment_uniform_buffer_1[818] = float4(_AdditionalLightsSpotDir[50][0], _AdditionalLightsSpotDir[50][1], _AdditionalLightsSpotDir[50][2], _AdditionalLightsSpotDir[50][3]); fragment_uniform_buffer_1[819] = float4(_AdditionalLightsSpotDir[51][0], _AdditionalLightsSpotDir[51][1], _AdditionalLightsSpotDir[51][2], _AdditionalLightsSpotDir[51][3]); fragment_uniform_buffer_1[820] = float4(_AdditionalLightsSpotDir[52][0], _AdditionalLightsSpotDir[52][1], _AdditionalLightsSpotDir[52][2], _AdditionalLightsSpotDir[52][3]); fragment_uniform_buffer_1[821] = float4(_AdditionalLightsSpotDir[53][0], _AdditionalLightsSpotDir[53][1], _AdditionalLightsSpotDir[53][2], _AdditionalLightsSpotDir[53][3]); fragment_uniform_buffer_1[822] = float4(_AdditionalLightsSpotDir[54][0], _AdditionalLightsSpotDir[54][1], _AdditionalLightsSpotDir[54][2], _AdditionalLightsSpotDir[54][3]); fragment_uniform_buffer_1[823] = float4(_AdditionalLightsSpotDir[55][0], _AdditionalLightsSpotDir[55][1], _AdditionalLightsSpotDir[55][2], _AdditionalLightsSpotDir[55][3]); fragment_uniform_buffer_1[824] = float4(_AdditionalLightsSpotDir[56][0], _AdditionalLightsSpotDir[56][1], _AdditionalLightsSpotDir[56][2], _AdditionalLightsSpotDir[56][3]); fragment_uniform_buffer_1[825] = float4(_AdditionalLightsSpotDir[57][0], _AdditionalLightsSpotDir[57][1], _AdditionalLightsSpotDir[57][2], _AdditionalLightsSpotDir[57][3]); fragment_uniform_buffer_1[826] = float4(_AdditionalLightsSpotDir[58][0], _AdditionalLightsSpotDir[58][1], _AdditionalLightsSpotDir[58][2], _AdditionalLightsSpotDir[58][3]); fragment_uniform_buffer_1[827] = float4(_AdditionalLightsSpotDir[59][0], _AdditionalLightsSpotDir[59][1], _AdditionalLightsSpotDir[59][2], _AdditionalLightsSpotDir[59][3]); fragment_uniform_buffer_1[828] = float4(_AdditionalLightsSpotDir[60][0], _AdditionalLightsSpotDir[60][1], _AdditionalLightsSpotDir[60][2], _AdditionalLightsSpotDir[60][3]); fragment_uniform_buffer_1[829] = float4(_AdditionalLightsSpotDir[61][0], _AdditionalLightsSpotDir[61][1], _AdditionalLightsSpotDir[61][2], _AdditionalLightsSpotDir[61][3]); fragment_uniform_buffer_1[830] = float4(_AdditionalLightsSpotDir[62][0], _AdditionalLightsSpotDir[62][1], _AdditionalLightsSpotDir[62][2], _AdditionalLightsSpotDir[62][3]); fragment_uniform_buffer_1[831] = float4(_AdditionalLightsSpotDir[63][0], _AdditionalLightsSpotDir[63][1], _AdditionalLightsSpotDir[63][2], _AdditionalLightsSpotDir[63][3]); fragment_uniform_buffer_1[832] = float4(_AdditionalLightsSpotDir[64][0], _AdditionalLightsSpotDir[64][1], _AdditionalLightsSpotDir[64][2], _AdditionalLightsSpotDir[64][3]); fragment_uniform_buffer_1[833] = float4(_AdditionalLightsSpotDir[65][0], _AdditionalLightsSpotDir[65][1], _AdditionalLightsSpotDir[65][2], _AdditionalLightsSpotDir[65][3]); fragment_uniform_buffer_1[834] = float4(_AdditionalLightsSpotDir[66][0], _AdditionalLightsSpotDir[66][1], _AdditionalLightsSpotDir[66][2], _AdditionalLightsSpotDir[66][3]); fragment_uniform_buffer_1[835] = float4(_AdditionalLightsSpotDir[67][0], _AdditionalLightsSpotDir[67][1], _AdditionalLightsSpotDir[67][2], _AdditionalLightsSpotDir[67][3]); fragment_uniform_buffer_1[836] = float4(_AdditionalLightsSpotDir[68][0], _AdditionalLightsSpotDir[68][1], _AdditionalLightsSpotDir[68][2], _AdditionalLightsSpotDir[68][3]); fragment_uniform_buffer_1[837] = float4(_AdditionalLightsSpotDir[69][0], _AdditionalLightsSpotDir[69][1], _AdditionalLightsSpotDir[69][2], _AdditionalLightsSpotDir[69][3]); fragment_uniform_buffer_1[838] = float4(_AdditionalLightsSpotDir[70][0], _AdditionalLightsSpotDir[70][1], _AdditionalLightsSpotDir[70][2], _AdditionalLightsSpotDir[70][3]); fragment_uniform_buffer_1[839] = float4(_AdditionalLightsSpotDir[71][0], _AdditionalLightsSpotDir[71][1], _AdditionalLightsSpotDir[71][2], _AdditionalLightsSpotDir[71][3]); fragment_uniform_buffer_1[840] = float4(_AdditionalLightsSpotDir[72][0], _AdditionalLightsSpotDir[72][1], _AdditionalLightsSpotDir[72][2], _AdditionalLightsSpotDir[72][3]); fragment_uniform_buffer_1[841] = float4(_AdditionalLightsSpotDir[73][0], _AdditionalLightsSpotDir[73][1], _AdditionalLightsSpotDir[73][2], _AdditionalLightsSpotDir[73][3]); fragment_uniform_buffer_1[842] = float4(_AdditionalLightsSpotDir[74][0], _AdditionalLightsSpotDir[74][1], _AdditionalLightsSpotDir[74][2], _AdditionalLightsSpotDir[74][3]); fragment_uniform_buffer_1[843] = float4(_AdditionalLightsSpotDir[75][0], _AdditionalLightsSpotDir[75][1], _AdditionalLightsSpotDir[75][2], _AdditionalLightsSpotDir[75][3]); fragment_uniform_buffer_1[844] = float4(_AdditionalLightsSpotDir[76][0], _AdditionalLightsSpotDir[76][1], _AdditionalLightsSpotDir[76][2], _AdditionalLightsSpotDir[76][3]); fragment_uniform_buffer_1[845] = float4(_AdditionalLightsSpotDir[77][0], _AdditionalLightsSpotDir[77][1], _AdditionalLightsSpotDir[77][2], _AdditionalLightsSpotDir[77][3]); fragment_uniform_buffer_1[846] = float4(_AdditionalLightsSpotDir[78][0], _AdditionalLightsSpotDir[78][1], _AdditionalLightsSpotDir[78][2], _AdditionalLightsSpotDir[78][3]); fragment_uniform_buffer_1[847] = float4(_AdditionalLightsSpotDir[79][0], _AdditionalLightsSpotDir[79][1], _AdditionalLightsSpotDir[79][2], _AdditionalLightsSpotDir[79][3]); fragment_uniform_buffer_1[848] = float4(_AdditionalLightsSpotDir[80][0], _AdditionalLightsSpotDir[80][1], _AdditionalLightsSpotDir[80][2], _AdditionalLightsSpotDir[80][3]); fragment_uniform_buffer_1[849] = float4(_AdditionalLightsSpotDir[81][0], _AdditionalLightsSpotDir[81][1], _AdditionalLightsSpotDir[81][2], _AdditionalLightsSpotDir[81][3]); fragment_uniform_buffer_1[850] = float4(_AdditionalLightsSpotDir[82][0], _AdditionalLightsSpotDir[82][1], _AdditionalLightsSpotDir[82][2], _AdditionalLightsSpotDir[82][3]); fragment_uniform_buffer_1[851] = float4(_AdditionalLightsSpotDir[83][0], _AdditionalLightsSpotDir[83][1], _AdditionalLightsSpotDir[83][2], _AdditionalLightsSpotDir[83][3]); fragment_uniform_buffer_1[852] = float4(_AdditionalLightsSpotDir[84][0], _AdditionalLightsSpotDir[84][1], _AdditionalLightsSpotDir[84][2], _AdditionalLightsSpotDir[84][3]); fragment_uniform_buffer_1[853] = float4(_AdditionalLightsSpotDir[85][0], _AdditionalLightsSpotDir[85][1], _AdditionalLightsSpotDir[85][2], _AdditionalLightsSpotDir[85][3]); fragment_uniform_buffer_1[854] = float4(_AdditionalLightsSpotDir[86][0], _AdditionalLightsSpotDir[86][1], _AdditionalLightsSpotDir[86][2], _AdditionalLightsSpotDir[86][3]); fragment_uniform_buffer_1[855] = float4(_AdditionalLightsSpotDir[87][0], _AdditionalLightsSpotDir[87][1], _AdditionalLightsSpotDir[87][2], _AdditionalLightsSpotDir[87][3]); fragment_uniform_buffer_1[856] = float4(_AdditionalLightsSpotDir[88][0], _AdditionalLightsSpotDir[88][1], _AdditionalLightsSpotDir[88][2], _AdditionalLightsSpotDir[88][3]); fragment_uniform_buffer_1[857] = float4(_AdditionalLightsSpotDir[89][0], _AdditionalLightsSpotDir[89][1], _AdditionalLightsSpotDir[89][2], _AdditionalLightsSpotDir[89][3]); fragment_uniform_buffer_1[858] = float4(_AdditionalLightsSpotDir[90][0], _AdditionalLightsSpotDir[90][1], _AdditionalLightsSpotDir[90][2], _AdditionalLightsSpotDir[90][3]); fragment_uniform_buffer_1[859] = float4(_AdditionalLightsSpotDir[91][0], _AdditionalLightsSpotDir[91][1], _AdditionalLightsSpotDir[91][2], _AdditionalLightsSpotDir[91][3]); fragment_uniform_buffer_1[860] = float4(_AdditionalLightsSpotDir[92][0], _AdditionalLightsSpotDir[92][1], _AdditionalLightsSpotDir[92][2], _AdditionalLightsSpotDir[92][3]); fragment_uniform_buffer_1[861] = float4(_AdditionalLightsSpotDir[93][0], _AdditionalLightsSpotDir[93][1], _AdditionalLightsSpotDir[93][2], _AdditionalLightsSpotDir[93][3]); fragment_uniform_buffer_1[862] = float4(_AdditionalLightsSpotDir[94][0], _AdditionalLightsSpotDir[94][1], _AdditionalLightsSpotDir[94][2], _AdditionalLightsSpotDir[94][3]); fragment_uniform_buffer_1[863] = float4(_AdditionalLightsSpotDir[95][0], _AdditionalLightsSpotDir[95][1], _AdditionalLightsSpotDir[95][2], _AdditionalLightsSpotDir[95][3]); fragment_uniform_buffer_1[864] = float4(_AdditionalLightsSpotDir[96][0], _AdditionalLightsSpotDir[96][1], _AdditionalLightsSpotDir[96][2], _AdditionalLightsSpotDir[96][3]); fragment_uniform_buffer_1[865] = float4(_AdditionalLightsSpotDir[97][0], _AdditionalLightsSpotDir[97][1], _AdditionalLightsSpotDir[97][2], _AdditionalLightsSpotDir[97][3]); fragment_uniform_buffer_1[866] = float4(_AdditionalLightsSpotDir[98][0], _AdditionalLightsSpotDir[98][1], _AdditionalLightsSpotDir[98][2], _AdditionalLightsSpotDir[98][3]); fragment_uniform_buffer_1[867] = float4(_AdditionalLightsSpotDir[99][0], _AdditionalLightsSpotDir[99][1], _AdditionalLightsSpotDir[99][2], _AdditionalLightsSpotDir[99][3]); fragment_uniform_buffer_1[868] = float4(_AdditionalLightsSpotDir[100][0], _AdditionalLightsSpotDir[100][1], _AdditionalLightsSpotDir[100][2], _AdditionalLightsSpotDir[100][3]); fragment_uniform_buffer_1[869] = float4(_AdditionalLightsSpotDir[101][0], _AdditionalLightsSpotDir[101][1], _AdditionalLightsSpotDir[101][2], _AdditionalLightsSpotDir[101][3]); fragment_uniform_buffer_1[870] = float4(_AdditionalLightsSpotDir[102][0], _AdditionalLightsSpotDir[102][1], _AdditionalLightsSpotDir[102][2], _AdditionalLightsSpotDir[102][3]); fragment_uniform_buffer_1[871] = float4(_AdditionalLightsSpotDir[103][0], _AdditionalLightsSpotDir[103][1], _AdditionalLightsSpotDir[103][2], _AdditionalLightsSpotDir[103][3]); fragment_uniform_buffer_1[872] = float4(_AdditionalLightsSpotDir[104][0], _AdditionalLightsSpotDir[104][1], _AdditionalLightsSpotDir[104][2], _AdditionalLightsSpotDir[104][3]); fragment_uniform_buffer_1[873] = float4(_AdditionalLightsSpotDir[105][0], _AdditionalLightsSpotDir[105][1], _AdditionalLightsSpotDir[105][2], _AdditionalLightsSpotDir[105][3]); fragment_uniform_buffer_1[874] = float4(_AdditionalLightsSpotDir[106][0], _AdditionalLightsSpotDir[106][1], _AdditionalLightsSpotDir[106][2], _AdditionalLightsSpotDir[106][3]); fragment_uniform_buffer_1[875] = float4(_AdditionalLightsSpotDir[107][0], _AdditionalLightsSpotDir[107][1], _AdditionalLightsSpotDir[107][2], _AdditionalLightsSpotDir[107][3]); fragment_uniform_buffer_1[876] = float4(_AdditionalLightsSpotDir[108][0], _AdditionalLightsSpotDir[108][1], _AdditionalLightsSpotDir[108][2], _AdditionalLightsSpotDir[108][3]); fragment_uniform_buffer_1[877] = float4(_AdditionalLightsSpotDir[109][0], _AdditionalLightsSpotDir[109][1], _AdditionalLightsSpotDir[109][2], _AdditionalLightsSpotDir[109][3]); fragment_uniform_buffer_1[878] = float4(_AdditionalLightsSpotDir[110][0], _AdditionalLightsSpotDir[110][1], _AdditionalLightsSpotDir[110][2], _AdditionalLightsSpotDir[110][3]); fragment_uniform_buffer_1[879] = float4(_AdditionalLightsSpotDir[111][0], _AdditionalLightsSpotDir[111][1], _AdditionalLightsSpotDir[111][2], _AdditionalLightsSpotDir[111][3]); fragment_uniform_buffer_1[880] = float4(_AdditionalLightsSpotDir[112][0], _AdditionalLightsSpotDir[112][1], _AdditionalLightsSpotDir[112][2], _AdditionalLightsSpotDir[112][3]); fragment_uniform_buffer_1[881] = float4(_AdditionalLightsSpotDir[113][0], _AdditionalLightsSpotDir[113][1], _AdditionalLightsSpotDir[113][2], _AdditionalLightsSpotDir[113][3]); fragment_uniform_buffer_1[882] = float4(_AdditionalLightsSpotDir[114][0], _AdditionalLightsSpotDir[114][1], _AdditionalLightsSpotDir[114][2], _AdditionalLightsSpotDir[114][3]); fragment_uniform_buffer_1[883] = float4(_AdditionalLightsSpotDir[115][0], _AdditionalLightsSpotDir[115][1], _AdditionalLightsSpotDir[115][2], _AdditionalLightsSpotDir[115][3]); fragment_uniform_buffer_1[884] = float4(_AdditionalLightsSpotDir[116][0], _AdditionalLightsSpotDir[116][1], _AdditionalLightsSpotDir[116][2], _AdditionalLightsSpotDir[116][3]); fragment_uniform_buffer_1[885] = float4(_AdditionalLightsSpotDir[117][0], _AdditionalLightsSpotDir[117][1], _AdditionalLightsSpotDir[117][2], _AdditionalLightsSpotDir[117][3]); fragment_uniform_buffer_1[886] = float4(_AdditionalLightsSpotDir[118][0], _AdditionalLightsSpotDir[118][1], _AdditionalLightsSpotDir[118][2], _AdditionalLightsSpotDir[118][3]); fragment_uniform_buffer_1[887] = float4(_AdditionalLightsSpotDir[119][0], _AdditionalLightsSpotDir[119][1], _AdditionalLightsSpotDir[119][2], _AdditionalLightsSpotDir[119][3]); fragment_uniform_buffer_1[888] = float4(_AdditionalLightsSpotDir[120][0], _AdditionalLightsSpotDir[120][1], _AdditionalLightsSpotDir[120][2], _AdditionalLightsSpotDir[120][3]); fragment_uniform_buffer_1[889] = float4(_AdditionalLightsSpotDir[121][0], _AdditionalLightsSpotDir[121][1], _AdditionalLightsSpotDir[121][2], _AdditionalLightsSpotDir[121][3]); fragment_uniform_buffer_1[890] = float4(_AdditionalLightsSpotDir[122][0], _AdditionalLightsSpotDir[122][1], _AdditionalLightsSpotDir[122][2], _AdditionalLightsSpotDir[122][3]); fragment_uniform_buffer_1[891] = float4(_AdditionalLightsSpotDir[123][0], _AdditionalLightsSpotDir[123][1], _AdditionalLightsSpotDir[123][2], _AdditionalLightsSpotDir[123][3]); fragment_uniform_buffer_1[892] = float4(_AdditionalLightsSpotDir[124][0], _AdditionalLightsSpotDir[124][1], _AdditionalLightsSpotDir[124][2], _AdditionalLightsSpotDir[124][3]); fragment_uniform_buffer_1[893] = float4(_AdditionalLightsSpotDir[125][0], _AdditionalLightsSpotDir[125][1], _AdditionalLightsSpotDir[125][2], _AdditionalLightsSpotDir[125][3]); fragment_uniform_buffer_1[894] = float4(_AdditionalLightsSpotDir[126][0], _AdditionalLightsSpotDir[126][1], _AdditionalLightsSpotDir[126][2], _AdditionalLightsSpotDir[126][3]); fragment_uniform_buffer_1[895] = float4(_AdditionalLightsSpotDir[127][0], _AdditionalLightsSpotDir[127][1], _AdditionalLightsSpotDir[127][2], _AdditionalLightsSpotDir[127][3]); fragment_uniform_buffer_1[896] = float4(_AdditionalLightsSpotDir[128][0], _AdditionalLightsSpotDir[128][1], _AdditionalLightsSpotDir[128][2], _AdditionalLightsSpotDir[128][3]); fragment_uniform_buffer_1[897] = float4(_AdditionalLightsSpotDir[129][0], _AdditionalLightsSpotDir[129][1], _AdditionalLightsSpotDir[129][2], _AdditionalLightsSpotDir[129][3]); fragment_uniform_buffer_1[898] = float4(_AdditionalLightsSpotDir[130][0], _AdditionalLightsSpotDir[130][1], _AdditionalLightsSpotDir[130][2], _AdditionalLightsSpotDir[130][3]); fragment_uniform_buffer_1[899] = float4(_AdditionalLightsSpotDir[131][0], _AdditionalLightsSpotDir[131][1], _AdditionalLightsSpotDir[131][2], _AdditionalLightsSpotDir[131][3]); fragment_uniform_buffer_1[900] = float4(_AdditionalLightsSpotDir[132][0], _AdditionalLightsSpotDir[132][1], _AdditionalLightsSpotDir[132][2], _AdditionalLightsSpotDir[132][3]); fragment_uniform_buffer_1[901] = float4(_AdditionalLightsSpotDir[133][0], _AdditionalLightsSpotDir[133][1], _AdditionalLightsSpotDir[133][2], _AdditionalLightsSpotDir[133][3]); fragment_uniform_buffer_1[902] = float4(_AdditionalLightsSpotDir[134][0], _AdditionalLightsSpotDir[134][1], _AdditionalLightsSpotDir[134][2], _AdditionalLightsSpotDir[134][3]); fragment_uniform_buffer_1[903] = float4(_AdditionalLightsSpotDir[135][0], _AdditionalLightsSpotDir[135][1], _AdditionalLightsSpotDir[135][2], _AdditionalLightsSpotDir[135][3]); fragment_uniform_buffer_1[904] = float4(_AdditionalLightsSpotDir[136][0], _AdditionalLightsSpotDir[136][1], _AdditionalLightsSpotDir[136][2], _AdditionalLightsSpotDir[136][3]); fragment_uniform_buffer_1[905] = float4(_AdditionalLightsSpotDir[137][0], _AdditionalLightsSpotDir[137][1], _AdditionalLightsSpotDir[137][2], _AdditionalLightsSpotDir[137][3]); fragment_uniform_buffer_1[906] = float4(_AdditionalLightsSpotDir[138][0], _AdditionalLightsSpotDir[138][1], _AdditionalLightsSpotDir[138][2], _AdditionalLightsSpotDir[138][3]); fragment_uniform_buffer_1[907] = float4(_AdditionalLightsSpotDir[139][0], _AdditionalLightsSpotDir[139][1], _AdditionalLightsSpotDir[139][2], _AdditionalLightsSpotDir[139][3]); fragment_uniform_buffer_1[908] = float4(_AdditionalLightsSpotDir[140][0], _AdditionalLightsSpotDir[140][1], _AdditionalLightsSpotDir[140][2], _AdditionalLightsSpotDir[140][3]); fragment_uniform_buffer_1[909] = float4(_AdditionalLightsSpotDir[141][0], _AdditionalLightsSpotDir[141][1], _AdditionalLightsSpotDir[141][2], _AdditionalLightsSpotDir[141][3]); fragment_uniform_buffer_1[910] = float4(_AdditionalLightsSpotDir[142][0], _AdditionalLightsSpotDir[142][1], _AdditionalLightsSpotDir[142][2], _AdditionalLightsSpotDir[142][3]); fragment_uniform_buffer_1[911] = float4(_AdditionalLightsSpotDir[143][0], _AdditionalLightsSpotDir[143][1], _AdditionalLightsSpotDir[143][2], _AdditionalLightsSpotDir[143][3]); fragment_uniform_buffer_1[912] = float4(_AdditionalLightsSpotDir[144][0], _AdditionalLightsSpotDir[144][1], _AdditionalLightsSpotDir[144][2], _AdditionalLightsSpotDir[144][3]); fragment_uniform_buffer_1[913] = float4(_AdditionalLightsSpotDir[145][0], _AdditionalLightsSpotDir[145][1], _AdditionalLightsSpotDir[145][2], _AdditionalLightsSpotDir[145][3]); fragment_uniform_buffer_1[914] = float4(_AdditionalLightsSpotDir[146][0], _AdditionalLightsSpotDir[146][1], _AdditionalLightsSpotDir[146][2], _AdditionalLightsSpotDir[146][3]); fragment_uniform_buffer_1[915] = float4(_AdditionalLightsSpotDir[147][0], _AdditionalLightsSpotDir[147][1], _AdditionalLightsSpotDir[147][2], _AdditionalLightsSpotDir[147][3]); fragment_uniform_buffer_1[916] = float4(_AdditionalLightsSpotDir[148][0], _AdditionalLightsSpotDir[148][1], _AdditionalLightsSpotDir[148][2], _AdditionalLightsSpotDir[148][3]); fragment_uniform_buffer_1[917] = float4(_AdditionalLightsSpotDir[149][0], _AdditionalLightsSpotDir[149][1], _AdditionalLightsSpotDir[149][2], _AdditionalLightsSpotDir[149][3]); fragment_uniform_buffer_1[918] = float4(_AdditionalLightsSpotDir[150][0], _AdditionalLightsSpotDir[150][1], _AdditionalLightsSpotDir[150][2], _AdditionalLightsSpotDir[150][3]); fragment_uniform_buffer_1[919] = float4(_AdditionalLightsSpotDir[151][0], _AdditionalLightsSpotDir[151][1], _AdditionalLightsSpotDir[151][2], _AdditionalLightsSpotDir[151][3]); fragment_uniform_buffer_1[920] = float4(_AdditionalLightsSpotDir[152][0], _AdditionalLightsSpotDir[152][1], _AdditionalLightsSpotDir[152][2], _AdditionalLightsSpotDir[152][3]); fragment_uniform_buffer_1[921] = float4(_AdditionalLightsSpotDir[153][0], _AdditionalLightsSpotDir[153][1], _AdditionalLightsSpotDir[153][2], _AdditionalLightsSpotDir[153][3]); fragment_uniform_buffer_1[922] = float4(_AdditionalLightsSpotDir[154][0], _AdditionalLightsSpotDir[154][1], _AdditionalLightsSpotDir[154][2], _AdditionalLightsSpotDir[154][3]); fragment_uniform_buffer_1[923] = float4(_AdditionalLightsSpotDir[155][0], _AdditionalLightsSpotDir[155][1], _AdditionalLightsSpotDir[155][2], _AdditionalLightsSpotDir[155][3]); fragment_uniform_buffer_1[924] = float4(_AdditionalLightsSpotDir[156][0], _AdditionalLightsSpotDir[156][1], _AdditionalLightsSpotDir[156][2], _AdditionalLightsSpotDir[156][3]); fragment_uniform_buffer_1[925] = float4(_AdditionalLightsSpotDir[157][0], _AdditionalLightsSpotDir[157][1], _AdditionalLightsSpotDir[157][2], _AdditionalLightsSpotDir[157][3]); fragment_uniform_buffer_1[926] = float4(_AdditionalLightsSpotDir[158][0], _AdditionalLightsSpotDir[158][1], _AdditionalLightsSpotDir[158][2], _AdditionalLightsSpotDir[158][3]); fragment_uniform_buffer_1[927] = float4(_AdditionalLightsSpotDir[159][0], _AdditionalLightsSpotDir[159][1], _AdditionalLightsSpotDir[159][2], _AdditionalLightsSpotDir[159][3]); fragment_uniform_buffer_1[928] = float4(_AdditionalLightsSpotDir[160][0], _AdditionalLightsSpotDir[160][1], _AdditionalLightsSpotDir[160][2], _AdditionalLightsSpotDir[160][3]); fragment_uniform_buffer_1[929] = float4(_AdditionalLightsSpotDir[161][0], _AdditionalLightsSpotDir[161][1], _AdditionalLightsSpotDir[161][2], _AdditionalLightsSpotDir[161][3]); fragment_uniform_buffer_1[930] = float4(_AdditionalLightsSpotDir[162][0], _AdditionalLightsSpotDir[162][1], _AdditionalLightsSpotDir[162][2], _AdditionalLightsSpotDir[162][3]); fragment_uniform_buffer_1[931] = float4(_AdditionalLightsSpotDir[163][0], _AdditionalLightsSpotDir[163][1], _AdditionalLightsSpotDir[163][2], _AdditionalLightsSpotDir[163][3]); fragment_uniform_buffer_1[932] = float4(_AdditionalLightsSpotDir[164][0], _AdditionalLightsSpotDir[164][1], _AdditionalLightsSpotDir[164][2], _AdditionalLightsSpotDir[164][3]); fragment_uniform_buffer_1[933] = float4(_AdditionalLightsSpotDir[165][0], _AdditionalLightsSpotDir[165][1], _AdditionalLightsSpotDir[165][2], _AdditionalLightsSpotDir[165][3]); fragment_uniform_buffer_1[934] = float4(_AdditionalLightsSpotDir[166][0], _AdditionalLightsSpotDir[166][1], _AdditionalLightsSpotDir[166][2], _AdditionalLightsSpotDir[166][3]); fragment_uniform_buffer_1[935] = float4(_AdditionalLightsSpotDir[167][0], _AdditionalLightsSpotDir[167][1], _AdditionalLightsSpotDir[167][2], _AdditionalLightsSpotDir[167][3]); fragment_uniform_buffer_1[936] = float4(_AdditionalLightsSpotDir[168][0], _AdditionalLightsSpotDir[168][1], _AdditionalLightsSpotDir[168][2], _AdditionalLightsSpotDir[168][3]); fragment_uniform_buffer_1[937] = float4(_AdditionalLightsSpotDir[169][0], _AdditionalLightsSpotDir[169][1], _AdditionalLightsSpotDir[169][2], _AdditionalLightsSpotDir[169][3]); fragment_uniform_buffer_1[938] = float4(_AdditionalLightsSpotDir[170][0], _AdditionalLightsSpotDir[170][1], _AdditionalLightsSpotDir[170][2], _AdditionalLightsSpotDir[170][3]); fragment_uniform_buffer_1[939] = float4(_AdditionalLightsSpotDir[171][0], _AdditionalLightsSpotDir[171][1], _AdditionalLightsSpotDir[171][2], _AdditionalLightsSpotDir[171][3]); fragment_uniform_buffer_1[940] = float4(_AdditionalLightsSpotDir[172][0], _AdditionalLightsSpotDir[172][1], _AdditionalLightsSpotDir[172][2], _AdditionalLightsSpotDir[172][3]); fragment_uniform_buffer_1[941] = float4(_AdditionalLightsSpotDir[173][0], _AdditionalLightsSpotDir[173][1], _AdditionalLightsSpotDir[173][2], _AdditionalLightsSpotDir[173][3]); fragment_uniform_buffer_1[942] = float4(_AdditionalLightsSpotDir[174][0], _AdditionalLightsSpotDir[174][1], _AdditionalLightsSpotDir[174][2], _AdditionalLightsSpotDir[174][3]); fragment_uniform_buffer_1[943] = float4(_AdditionalLightsSpotDir[175][0], _AdditionalLightsSpotDir[175][1], _AdditionalLightsSpotDir[175][2], _AdditionalLightsSpotDir[175][3]); fragment_uniform_buffer_1[944] = float4(_AdditionalLightsSpotDir[176][0], _AdditionalLightsSpotDir[176][1], _AdditionalLightsSpotDir[176][2], _AdditionalLightsSpotDir[176][3]); fragment_uniform_buffer_1[945] = float4(_AdditionalLightsSpotDir[177][0], _AdditionalLightsSpotDir[177][1], _AdditionalLightsSpotDir[177][2], _AdditionalLightsSpotDir[177][3]); fragment_uniform_buffer_1[946] = float4(_AdditionalLightsSpotDir[178][0], _AdditionalLightsSpotDir[178][1], _AdditionalLightsSpotDir[178][2], _AdditionalLightsSpotDir[178][3]); fragment_uniform_buffer_1[947] = float4(_AdditionalLightsSpotDir[179][0], _AdditionalLightsSpotDir[179][1], _AdditionalLightsSpotDir[179][2], _AdditionalLightsSpotDir[179][3]); fragment_uniform_buffer_1[948] = float4(_AdditionalLightsSpotDir[180][0], _AdditionalLightsSpotDir[180][1], _AdditionalLightsSpotDir[180][2], _AdditionalLightsSpotDir[180][3]); fragment_uniform_buffer_1[949] = float4(_AdditionalLightsSpotDir[181][0], _AdditionalLightsSpotDir[181][1], _AdditionalLightsSpotDir[181][2], _AdditionalLightsSpotDir[181][3]); fragment_uniform_buffer_1[950] = float4(_AdditionalLightsSpotDir[182][0], _AdditionalLightsSpotDir[182][1], _AdditionalLightsSpotDir[182][2], _AdditionalLightsSpotDir[182][3]); fragment_uniform_buffer_1[951] = float4(_AdditionalLightsSpotDir[183][0], _AdditionalLightsSpotDir[183][1], _AdditionalLightsSpotDir[183][2], _AdditionalLightsSpotDir[183][3]); fragment_uniform_buffer_1[952] = float4(_AdditionalLightsSpotDir[184][0], _AdditionalLightsSpotDir[184][1], _AdditionalLightsSpotDir[184][2], _AdditionalLightsSpotDir[184][3]); fragment_uniform_buffer_1[953] = float4(_AdditionalLightsSpotDir[185][0], _AdditionalLightsSpotDir[185][1], _AdditionalLightsSpotDir[185][2], _AdditionalLightsSpotDir[185][3]); fragment_uniform_buffer_1[954] = float4(_AdditionalLightsSpotDir[186][0], _AdditionalLightsSpotDir[186][1], _AdditionalLightsSpotDir[186][2], _AdditionalLightsSpotDir[186][3]); fragment_uniform_buffer_1[955] = float4(_AdditionalLightsSpotDir[187][0], _AdditionalLightsSpotDir[187][1], _AdditionalLightsSpotDir[187][2], _AdditionalLightsSpotDir[187][3]); fragment_uniform_buffer_1[956] = float4(_AdditionalLightsSpotDir[188][0], _AdditionalLightsSpotDir[188][1], _AdditionalLightsSpotDir[188][2], _AdditionalLightsSpotDir[188][3]); fragment_uniform_buffer_1[957] = float4(_AdditionalLightsSpotDir[189][0], _AdditionalLightsSpotDir[189][1], _AdditionalLightsSpotDir[189][2], _AdditionalLightsSpotDir[189][3]); fragment_uniform_buffer_1[958] = float4(_AdditionalLightsSpotDir[190][0], _AdditionalLightsSpotDir[190][1], _AdditionalLightsSpotDir[190][2], _AdditionalLightsSpotDir[190][3]); fragment_uniform_buffer_1[959] = float4(_AdditionalLightsSpotDir[191][0], _AdditionalLightsSpotDir[191][1], _AdditionalLightsSpotDir[191][2], _AdditionalLightsSpotDir[191][3]); fragment_uniform_buffer_1[960] = float4(_AdditionalLightsSpotDir[192][0], _AdditionalLightsSpotDir[192][1], _AdditionalLightsSpotDir[192][2], _AdditionalLightsSpotDir[192][3]); fragment_uniform_buffer_1[961] = float4(_AdditionalLightsSpotDir[193][0], _AdditionalLightsSpotDir[193][1], _AdditionalLightsSpotDir[193][2], _AdditionalLightsSpotDir[193][3]); fragment_uniform_buffer_1[962] = float4(_AdditionalLightsSpotDir[194][0], _AdditionalLightsSpotDir[194][1], _AdditionalLightsSpotDir[194][2], _AdditionalLightsSpotDir[194][3]); fragment_uniform_buffer_1[963] = float4(_AdditionalLightsSpotDir[195][0], _AdditionalLightsSpotDir[195][1], _AdditionalLightsSpotDir[195][2], _AdditionalLightsSpotDir[195][3]); fragment_uniform_buffer_1[964] = float4(_AdditionalLightsSpotDir[196][0], _AdditionalLightsSpotDir[196][1], _AdditionalLightsSpotDir[196][2], _AdditionalLightsSpotDir[196][3]); fragment_uniform_buffer_1[965] = float4(_AdditionalLightsSpotDir[197][0], _AdditionalLightsSpotDir[197][1], _AdditionalLightsSpotDir[197][2], _AdditionalLightsSpotDir[197][3]); fragment_uniform_buffer_1[966] = float4(_AdditionalLightsSpotDir[198][0], _AdditionalLightsSpotDir[198][1], _AdditionalLightsSpotDir[198][2], _AdditionalLightsSpotDir[198][3]); fragment_uniform_buffer_1[967] = float4(_AdditionalLightsSpotDir[199][0], _AdditionalLightsSpotDir[199][1], _AdditionalLightsSpotDir[199][2], _AdditionalLightsSpotDir[199][3]); fragment_uniform_buffer_1[968] = float4(_AdditionalLightsSpotDir[200][0], _AdditionalLightsSpotDir[200][1], _AdditionalLightsSpotDir[200][2], _AdditionalLightsSpotDir[200][3]); fragment_uniform_buffer_1[969] = float4(_AdditionalLightsSpotDir[201][0], _AdditionalLightsSpotDir[201][1], _AdditionalLightsSpotDir[201][2], _AdditionalLightsSpotDir[201][3]); fragment_uniform_buffer_1[970] = float4(_AdditionalLightsSpotDir[202][0], _AdditionalLightsSpotDir[202][1], _AdditionalLightsSpotDir[202][2], _AdditionalLightsSpotDir[202][3]); fragment_uniform_buffer_1[971] = float4(_AdditionalLightsSpotDir[203][0], _AdditionalLightsSpotDir[203][1], _AdditionalLightsSpotDir[203][2], _AdditionalLightsSpotDir[203][3]); fragment_uniform_buffer_1[972] = float4(_AdditionalLightsSpotDir[204][0], _AdditionalLightsSpotDir[204][1], _AdditionalLightsSpotDir[204][2], _AdditionalLightsSpotDir[204][3]); fragment_uniform_buffer_1[973] = float4(_AdditionalLightsSpotDir[205][0], _AdditionalLightsSpotDir[205][1], _AdditionalLightsSpotDir[205][2], _AdditionalLightsSpotDir[205][3]); fragment_uniform_buffer_1[974] = float4(_AdditionalLightsSpotDir[206][0], _AdditionalLightsSpotDir[206][1], _AdditionalLightsSpotDir[206][2], _AdditionalLightsSpotDir[206][3]); fragment_uniform_buffer_1[975] = float4(_AdditionalLightsSpotDir[207][0], _AdditionalLightsSpotDir[207][1], _AdditionalLightsSpotDir[207][2], _AdditionalLightsSpotDir[207][3]); fragment_uniform_buffer_1[976] = float4(_AdditionalLightsSpotDir[208][0], _AdditionalLightsSpotDir[208][1], _AdditionalLightsSpotDir[208][2], _AdditionalLightsSpotDir[208][3]); fragment_uniform_buffer_1[977] = float4(_AdditionalLightsSpotDir[209][0], _AdditionalLightsSpotDir[209][1], _AdditionalLightsSpotDir[209][2], _AdditionalLightsSpotDir[209][3]); fragment_uniform_buffer_1[978] = float4(_AdditionalLightsSpotDir[210][0], _AdditionalLightsSpotDir[210][1], _AdditionalLightsSpotDir[210][2], _AdditionalLightsSpotDir[210][3]); fragment_uniform_buffer_1[979] = float4(_AdditionalLightsSpotDir[211][0], _AdditionalLightsSpotDir[211][1], _AdditionalLightsSpotDir[211][2], _AdditionalLightsSpotDir[211][3]); fragment_uniform_buffer_1[980] = float4(_AdditionalLightsSpotDir[212][0], _AdditionalLightsSpotDir[212][1], _AdditionalLightsSpotDir[212][2], _AdditionalLightsSpotDir[212][3]); fragment_uniform_buffer_1[981] = float4(_AdditionalLightsSpotDir[213][0], _AdditionalLightsSpotDir[213][1], _AdditionalLightsSpotDir[213][2], _AdditionalLightsSpotDir[213][3]); fragment_uniform_buffer_1[982] = float4(_AdditionalLightsSpotDir[214][0], _AdditionalLightsSpotDir[214][1], _AdditionalLightsSpotDir[214][2], _AdditionalLightsSpotDir[214][3]); fragment_uniform_buffer_1[983] = float4(_AdditionalLightsSpotDir[215][0], _AdditionalLightsSpotDir[215][1], _AdditionalLightsSpotDir[215][2], _AdditionalLightsSpotDir[215][3]); fragment_uniform_buffer_1[984] = float4(_AdditionalLightsSpotDir[216][0], _AdditionalLightsSpotDir[216][1], _AdditionalLightsSpotDir[216][2], _AdditionalLightsSpotDir[216][3]); fragment_uniform_buffer_1[985] = float4(_AdditionalLightsSpotDir[217][0], _AdditionalLightsSpotDir[217][1], _AdditionalLightsSpotDir[217][2], _AdditionalLightsSpotDir[217][3]); fragment_uniform_buffer_1[986] = float4(_AdditionalLightsSpotDir[218][0], _AdditionalLightsSpotDir[218][1], _AdditionalLightsSpotDir[218][2], _AdditionalLightsSpotDir[218][3]); fragment_uniform_buffer_1[987] = float4(_AdditionalLightsSpotDir[219][0], _AdditionalLightsSpotDir[219][1], _AdditionalLightsSpotDir[219][2], _AdditionalLightsSpotDir[219][3]); fragment_uniform_buffer_1[988] = float4(_AdditionalLightsSpotDir[220][0], _AdditionalLightsSpotDir[220][1], _AdditionalLightsSpotDir[220][2], _AdditionalLightsSpotDir[220][3]); fragment_uniform_buffer_1[989] = float4(_AdditionalLightsSpotDir[221][0], _AdditionalLightsSpotDir[221][1], _AdditionalLightsSpotDir[221][2], _AdditionalLightsSpotDir[221][3]); fragment_uniform_buffer_1[990] = float4(_AdditionalLightsSpotDir[222][0], _AdditionalLightsSpotDir[222][1], _AdditionalLightsSpotDir[222][2], _AdditionalLightsSpotDir[222][3]); fragment_uniform_buffer_1[991] = float4(_AdditionalLightsSpotDir[223][0], _AdditionalLightsSpotDir[223][1], _AdditionalLightsSpotDir[223][2], _AdditionalLightsSpotDir[223][3]); fragment_uniform_buffer_1[992] = float4(_AdditionalLightsSpotDir[224][0], _AdditionalLightsSpotDir[224][1], _AdditionalLightsSpotDir[224][2], _AdditionalLightsSpotDir[224][3]); fragment_uniform_buffer_1[993] = float4(_AdditionalLightsSpotDir[225][0], _AdditionalLightsSpotDir[225][1], _AdditionalLightsSpotDir[225][2], _AdditionalLightsSpotDir[225][3]); fragment_uniform_buffer_1[994] = float4(_AdditionalLightsSpotDir[226][0], _AdditionalLightsSpotDir[226][1], _AdditionalLightsSpotDir[226][2], _AdditionalLightsSpotDir[226][3]); fragment_uniform_buffer_1[995] = float4(_AdditionalLightsSpotDir[227][0], _AdditionalLightsSpotDir[227][1], _AdditionalLightsSpotDir[227][2], _AdditionalLightsSpotDir[227][3]); fragment_uniform_buffer_1[996] = float4(_AdditionalLightsSpotDir[228][0], _AdditionalLightsSpotDir[228][1], _AdditionalLightsSpotDir[228][2], _AdditionalLightsSpotDir[228][3]); fragment_uniform_buffer_1[997] = float4(_AdditionalLightsSpotDir[229][0], _AdditionalLightsSpotDir[229][1], _AdditionalLightsSpotDir[229][2], _AdditionalLightsSpotDir[229][3]); fragment_uniform_buffer_1[998] = float4(_AdditionalLightsSpotDir[230][0], _AdditionalLightsSpotDir[230][1], _AdditionalLightsSpotDir[230][2], _AdditionalLightsSpotDir[230][3]); fragment_uniform_buffer_1[999] = float4(_AdditionalLightsSpotDir[231][0], _AdditionalLightsSpotDir[231][1], _AdditionalLightsSpotDir[231][2], _AdditionalLightsSpotDir[231][3]); fragment_uniform_buffer_1[1000] = float4(_AdditionalLightsSpotDir[232][0], _AdditionalLightsSpotDir[232][1], _AdditionalLightsSpotDir[232][2], _AdditionalLightsSpotDir[232][3]); fragment_uniform_buffer_1[1001] = float4(_AdditionalLightsSpotDir[233][0], _AdditionalLightsSpotDir[233][1], _AdditionalLightsSpotDir[233][2], _AdditionalLightsSpotDir[233][3]); fragment_uniform_buffer_1[1002] = float4(_AdditionalLightsSpotDir[234][0], _AdditionalLightsSpotDir[234][1], _AdditionalLightsSpotDir[234][2], _AdditionalLightsSpotDir[234][3]); fragment_uniform_buffer_1[1003] = float4(_AdditionalLightsSpotDir[235][0], _AdditionalLightsSpotDir[235][1], _AdditionalLightsSpotDir[235][2], _AdditionalLightsSpotDir[235][3]); fragment_uniform_buffer_1[1004] = float4(_AdditionalLightsSpotDir[236][0], _AdditionalLightsSpotDir[236][1], _AdditionalLightsSpotDir[236][2], _AdditionalLightsSpotDir[236][3]); fragment_uniform_buffer_1[1005] = float4(_AdditionalLightsSpotDir[237][0], _AdditionalLightsSpotDir[237][1], _AdditionalLightsSpotDir[237][2], _AdditionalLightsSpotDir[237][3]); fragment_uniform_buffer_1[1006] = float4(_AdditionalLightsSpotDir[238][0], _AdditionalLightsSpotDir[238][1], _AdditionalLightsSpotDir[238][2], _AdditionalLightsSpotDir[238][3]); fragment_uniform_buffer_1[1007] = float4(_AdditionalLightsSpotDir[239][0], _AdditionalLightsSpotDir[239][1], _AdditionalLightsSpotDir[239][2], _AdditionalLightsSpotDir[239][3]); fragment_uniform_buffer_1[1008] = float4(_AdditionalLightsSpotDir[240][0], _AdditionalLightsSpotDir[240][1], _AdditionalLightsSpotDir[240][2], _AdditionalLightsSpotDir[240][3]); fragment_uniform_buffer_1[1009] = float4(_AdditionalLightsSpotDir[241][0], _AdditionalLightsSpotDir[241][1], _AdditionalLightsSpotDir[241][2], _AdditionalLightsSpotDir[241][3]); fragment_uniform_buffer_1[1010] = float4(_AdditionalLightsSpotDir[242][0], _AdditionalLightsSpotDir[242][1], _AdditionalLightsSpotDir[242][2], _AdditionalLightsSpotDir[242][3]); fragment_uniform_buffer_1[1011] = float4(_AdditionalLightsSpotDir[243][0], _AdditionalLightsSpotDir[243][1], _AdditionalLightsSpotDir[243][2], _AdditionalLightsSpotDir[243][3]); fragment_uniform_buffer_1[1012] = float4(_AdditionalLightsSpotDir[244][0], _AdditionalLightsSpotDir[244][1], _AdditionalLightsSpotDir[244][2], _AdditionalLightsSpotDir[244][3]); fragment_uniform_buffer_1[1013] = float4(_AdditionalLightsSpotDir[245][0], _AdditionalLightsSpotDir[245][1], _AdditionalLightsSpotDir[245][2], _AdditionalLightsSpotDir[245][3]); fragment_uniform_buffer_1[1014] = float4(_AdditionalLightsSpotDir[246][0], _AdditionalLightsSpotDir[246][1], _AdditionalLightsSpotDir[246][2], _AdditionalLightsSpotDir[246][3]); fragment_uniform_buffer_1[1015] = float4(_AdditionalLightsSpotDir[247][0], _AdditionalLightsSpotDir[247][1], _AdditionalLightsSpotDir[247][2], _AdditionalLightsSpotDir[247][3]); fragment_uniform_buffer_1[1016] = float4(_AdditionalLightsSpotDir[248][0], _AdditionalLightsSpotDir[248][1], _AdditionalLightsSpotDir[248][2], _AdditionalLightsSpotDir[248][3]); fragment_uniform_buffer_1[1017] = float4(_AdditionalLightsSpotDir[249][0], _AdditionalLightsSpotDir[249][1], _AdditionalLightsSpotDir[249][2], _AdditionalLightsSpotDir[249][3]); fragment_uniform_buffer_1[1018] = float4(_AdditionalLightsSpotDir[250][0], _AdditionalLightsSpotDir[250][1], _AdditionalLightsSpotDir[250][2], _AdditionalLightsSpotDir[250][3]); fragment_uniform_buffer_1[1019] = float4(_AdditionalLightsSpotDir[251][0], _AdditionalLightsSpotDir[251][1], _AdditionalLightsSpotDir[251][2], _AdditionalLightsSpotDir[251][3]); fragment_uniform_buffer_1[1020] = float4(_AdditionalLightsSpotDir[252][0], _AdditionalLightsSpotDir[252][1], _AdditionalLightsSpotDir[252][2], _AdditionalLightsSpotDir[252][3]); fragment_uniform_buffer_1[1021] = float4(_AdditionalLightsSpotDir[253][0], _AdditionalLightsSpotDir[253][1], _AdditionalLightsSpotDir[253][2], _AdditionalLightsSpotDir[253][3]); fragment_uniform_buffer_1[1022] = float4(_AdditionalLightsSpotDir[254][0], _AdditionalLightsSpotDir[254][1], _AdditionalLightsSpotDir[254][2], _AdditionalLightsSpotDir[254][3]); fragment_uniform_buffer_1[1023] = float4(_AdditionalLightsSpotDir[255][0], _AdditionalLightsSpotDir[255][1], _AdditionalLightsSpotDir[255][2], _AdditionalLightsSpotDir[255][3]); fragment_uniform_buffer_1[1280] = float4(_AdditionalLightsLayerMasks[0], fragment_uniform_buffer_1[1280][1], fragment_uniform_buffer_1[1280][2], fragment_uniform_buffer_1[1280][3]); fragment_uniform_buffer_1[1281] = float4(_AdditionalLightsLayerMasks[1], fragment_uniform_buffer_1[1281][1], fragment_uniform_buffer_1[1281][2], fragment_uniform_buffer_1[1281][3]); fragment_uniform_buffer_1[1282] = float4(_AdditionalLightsLayerMasks[2], fragment_uniform_buffer_1[1282][1], fragment_uniform_buffer_1[1282][2], fragment_uniform_buffer_1[1282][3]); fragment_uniform_buffer_1[1283] = float4(_AdditionalLightsLayerMasks[3], fragment_uniform_buffer_1[1283][1], fragment_uniform_buffer_1[1283][2], fragment_uniform_buffer_1[1283][3]); fragment_uniform_buffer_1[1284] = float4(_AdditionalLightsLayerMasks[4], fragment_uniform_buffer_1[1284][1], fragment_uniform_buffer_1[1284][2], fragment_uniform_buffer_1[1284][3]); fragment_uniform_buffer_1[1285] = float4(_AdditionalLightsLayerMasks[5], fragment_uniform_buffer_1[1285][1], fragment_uniform_buffer_1[1285][2], fragment_uniform_buffer_1[1285][3]); fragment_uniform_buffer_1[1286] = float4(_AdditionalLightsLayerMasks[6], fragment_uniform_buffer_1[1286][1], fragment_uniform_buffer_1[1286][2], fragment_uniform_buffer_1[1286][3]); fragment_uniform_buffer_1[1287] = float4(_AdditionalLightsLayerMasks[7], fragment_uniform_buffer_1[1287][1], fragment_uniform_buffer_1[1287][2], fragment_uniform_buffer_1[1287][3]); fragment_uniform_buffer_1[1288] = float4(_AdditionalLightsLayerMasks[8], fragment_uniform_buffer_1[1288][1], fragment_uniform_buffer_1[1288][2], fragment_uniform_buffer_1[1288][3]); fragment_uniform_buffer_1[1289] = float4(_AdditionalLightsLayerMasks[9], fragment_uniform_buffer_1[1289][1], fragment_uniform_buffer_1[1289][2], fragment_uniform_buffer_1[1289][3]); fragment_uniform_buffer_1[1290] = float4(_AdditionalLightsLayerMasks[10], fragment_uniform_buffer_1[1290][1], fragment_uniform_buffer_1[1290][2], fragment_uniform_buffer_1[1290][3]); fragment_uniform_buffer_1[1291] = float4(_AdditionalLightsLayerMasks[11], fragment_uniform_buffer_1[1291][1], fragment_uniform_buffer_1[1291][2], fragment_uniform_buffer_1[1291][3]); fragment_uniform_buffer_1[1292] = float4(_AdditionalLightsLayerMasks[12], fragment_uniform_buffer_1[1292][1], fragment_uniform_buffer_1[1292][2], fragment_uniform_buffer_1[1292][3]); fragment_uniform_buffer_1[1293] = float4(_AdditionalLightsLayerMasks[13], fragment_uniform_buffer_1[1293][1], fragment_uniform_buffer_1[1293][2], fragment_uniform_buffer_1[1293][3]); fragment_uniform_buffer_1[1294] = float4(_AdditionalLightsLayerMasks[14], fragment_uniform_buffer_1[1294][1], fragment_uniform_buffer_1[1294][2], fragment_uniform_buffer_1[1294][3]); fragment_uniform_buffer_1[1295] = float4(_AdditionalLightsLayerMasks[15], fragment_uniform_buffer_1[1295][1], fragment_uniform_buffer_1[1295][2], fragment_uniform_buffer_1[1295][3]); fragment_uniform_buffer_1[1296] = float4(_AdditionalLightsLayerMasks[16], fragment_uniform_buffer_1[1296][1], fragment_uniform_buffer_1[1296][2], fragment_uniform_buffer_1[1296][3]); fragment_uniform_buffer_1[1297] = float4(_AdditionalLightsLayerMasks[17], fragment_uniform_buffer_1[1297][1], fragment_uniform_buffer_1[1297][2], fragment_uniform_buffer_1[1297][3]); fragment_uniform_buffer_1[1298] = float4(_AdditionalLightsLayerMasks[18], fragment_uniform_buffer_1[1298][1], fragment_uniform_buffer_1[1298][2], fragment_uniform_buffer_1[1298][3]); fragment_uniform_buffer_1[1299] = float4(_AdditionalLightsLayerMasks[19], fragment_uniform_buffer_1[1299][1], fragment_uniform_buffer_1[1299][2], fragment_uniform_buffer_1[1299][3]); fragment_uniform_buffer_1[1300] = float4(_AdditionalLightsLayerMasks[20], fragment_uniform_buffer_1[1300][1], fragment_uniform_buffer_1[1300][2], fragment_uniform_buffer_1[1300][3]); fragment_uniform_buffer_1[1301] = float4(_AdditionalLightsLayerMasks[21], fragment_uniform_buffer_1[1301][1], fragment_uniform_buffer_1[1301][2], fragment_uniform_buffer_1[1301][3]); fragment_uniform_buffer_1[1302] = float4(_AdditionalLightsLayerMasks[22], fragment_uniform_buffer_1[1302][1], fragment_uniform_buffer_1[1302][2], fragment_uniform_buffer_1[1302][3]); fragment_uniform_buffer_1[1303] = float4(_AdditionalLightsLayerMasks[23], fragment_uniform_buffer_1[1303][1], fragment_uniform_buffer_1[1303][2], fragment_uniform_buffer_1[1303][3]); fragment_uniform_buffer_1[1304] = float4(_AdditionalLightsLayerMasks[24], fragment_uniform_buffer_1[1304][1], fragment_uniform_buffer_1[1304][2], fragment_uniform_buffer_1[1304][3]); fragment_uniform_buffer_1[1305] = float4(_AdditionalLightsLayerMasks[25], fragment_uniform_buffer_1[1305][1], fragment_uniform_buffer_1[1305][2], fragment_uniform_buffer_1[1305][3]); fragment_uniform_buffer_1[1306] = float4(_AdditionalLightsLayerMasks[26], fragment_uniform_buffer_1[1306][1], fragment_uniform_buffer_1[1306][2], fragment_uniform_buffer_1[1306][3]); fragment_uniform_buffer_1[1307] = float4(_AdditionalLightsLayerMasks[27], fragment_uniform_buffer_1[1307][1], fragment_uniform_buffer_1[1307][2], fragment_uniform_buffer_1[1307][3]); fragment_uniform_buffer_1[1308] = float4(_AdditionalLightsLayerMasks[28], fragment_uniform_buffer_1[1308][1], fragment_uniform_buffer_1[1308][2], fragment_uniform_buffer_1[1308][3]); fragment_uniform_buffer_1[1309] = float4(_AdditionalLightsLayerMasks[29], fragment_uniform_buffer_1[1309][1], fragment_uniform_buffer_1[1309][2], fragment_uniform_buffer_1[1309][3]); fragment_uniform_buffer_1[1310] = float4(_AdditionalLightsLayerMasks[30], fragment_uniform_buffer_1[1310][1], fragment_uniform_buffer_1[1310][2], fragment_uniform_buffer_1[1310][3]); fragment_uniform_buffer_1[1311] = float4(_AdditionalLightsLayerMasks[31], fragment_uniform_buffer_1[1311][1], fragment_uniform_buffer_1[1311][2], fragment_uniform_buffer_1[1311][3]); fragment_uniform_buffer_1[1312] = float4(_AdditionalLightsLayerMasks[32], fragment_uniform_buffer_1[1312][1], fragment_uniform_buffer_1[1312][2], fragment_uniform_buffer_1[1312][3]); fragment_uniform_buffer_1[1313] = float4(_AdditionalLightsLayerMasks[33], fragment_uniform_buffer_1[1313][1], fragment_uniform_buffer_1[1313][2], fragment_uniform_buffer_1[1313][3]); fragment_uniform_buffer_1[1314] = float4(_AdditionalLightsLayerMasks[34], fragment_uniform_buffer_1[1314][1], fragment_uniform_buffer_1[1314][2], fragment_uniform_buffer_1[1314][3]); fragment_uniform_buffer_1[1315] = float4(_AdditionalLightsLayerMasks[35], fragment_uniform_buffer_1[1315][1], fragment_uniform_buffer_1[1315][2], fragment_uniform_buffer_1[1315][3]); fragment_uniform_buffer_1[1316] = float4(_AdditionalLightsLayerMasks[36], fragment_uniform_buffer_1[1316][1], fragment_uniform_buffer_1[1316][2], fragment_uniform_buffer_1[1316][3]); fragment_uniform_buffer_1[1317] = float4(_AdditionalLightsLayerMasks[37], fragment_uniform_buffer_1[1317][1], fragment_uniform_buffer_1[1317][2], fragment_uniform_buffer_1[1317][3]); fragment_uniform_buffer_1[1318] = float4(_AdditionalLightsLayerMasks[38], fragment_uniform_buffer_1[1318][1], fragment_uniform_buffer_1[1318][2], fragment_uniform_buffer_1[1318][3]); fragment_uniform_buffer_1[1319] = float4(_AdditionalLightsLayerMasks[39], fragment_uniform_buffer_1[1319][1], fragment_uniform_buffer_1[1319][2], fragment_uniform_buffer_1[1319][3]); fragment_uniform_buffer_1[1320] = float4(_AdditionalLightsLayerMasks[40], fragment_uniform_buffer_1[1320][1], fragment_uniform_buffer_1[1320][2], fragment_uniform_buffer_1[1320][3]); fragment_uniform_buffer_1[1321] = float4(_AdditionalLightsLayerMasks[41], fragment_uniform_buffer_1[1321][1], fragment_uniform_buffer_1[1321][2], fragment_uniform_buffer_1[1321][3]); fragment_uniform_buffer_1[1322] = float4(_AdditionalLightsLayerMasks[42], fragment_uniform_buffer_1[1322][1], fragment_uniform_buffer_1[1322][2], fragment_uniform_buffer_1[1322][3]); fragment_uniform_buffer_1[1323] = float4(_AdditionalLightsLayerMasks[43], fragment_uniform_buffer_1[1323][1], fragment_uniform_buffer_1[1323][2], fragment_uniform_buffer_1[1323][3]); fragment_uniform_buffer_1[1324] = float4(_AdditionalLightsLayerMasks[44], fragment_uniform_buffer_1[1324][1], fragment_uniform_buffer_1[1324][2], fragment_uniform_buffer_1[1324][3]); fragment_uniform_buffer_1[1325] = float4(_AdditionalLightsLayerMasks[45], fragment_uniform_buffer_1[1325][1], fragment_uniform_buffer_1[1325][2], fragment_uniform_buffer_1[1325][3]); fragment_uniform_buffer_1[1326] = float4(_AdditionalLightsLayerMasks[46], fragment_uniform_buffer_1[1326][1], fragment_uniform_buffer_1[1326][2], fragment_uniform_buffer_1[1326][3]); fragment_uniform_buffer_1[1327] = float4(_AdditionalLightsLayerMasks[47], fragment_uniform_buffer_1[1327][1], fragment_uniform_buffer_1[1327][2], fragment_uniform_buffer_1[1327][3]); fragment_uniform_buffer_1[1328] = float4(_AdditionalLightsLayerMasks[48], fragment_uniform_buffer_1[1328][1], fragment_uniform_buffer_1[1328][2], fragment_uniform_buffer_1[1328][3]); fragment_uniform_buffer_1[1329] = float4(_AdditionalLightsLayerMasks[49], fragment_uniform_buffer_1[1329][1], fragment_uniform_buffer_1[1329][2], fragment_uniform_buffer_1[1329][3]); fragment_uniform_buffer_1[1330] = float4(_AdditionalLightsLayerMasks[50], fragment_uniform_buffer_1[1330][1], fragment_uniform_buffer_1[1330][2], fragment_uniform_buffer_1[1330][3]); fragment_uniform_buffer_1[1331] = float4(_AdditionalLightsLayerMasks[51], fragment_uniform_buffer_1[1331][1], fragment_uniform_buffer_1[1331][2], fragment_uniform_buffer_1[1331][3]); fragment_uniform_buffer_1[1332] = float4(_AdditionalLightsLayerMasks[52], fragment_uniform_buffer_1[1332][1], fragment_uniform_buffer_1[1332][2], fragment_uniform_buffer_1[1332][3]); fragment_uniform_buffer_1[1333] = float4(_AdditionalLightsLayerMasks[53], fragment_uniform_buffer_1[1333][1], fragment_uniform_buffer_1[1333][2], fragment_uniform_buffer_1[1333][3]); fragment_uniform_buffer_1[1334] = float4(_AdditionalLightsLayerMasks[54], fragment_uniform_buffer_1[1334][1], fragment_uniform_buffer_1[1334][2], fragment_uniform_buffer_1[1334][3]); fragment_uniform_buffer_1[1335] = float4(_AdditionalLightsLayerMasks[55], fragment_uniform_buffer_1[1335][1], fragment_uniform_buffer_1[1335][2], fragment_uniform_buffer_1[1335][3]); fragment_uniform_buffer_1[1336] = float4(_AdditionalLightsLayerMasks[56], fragment_uniform_buffer_1[1336][1], fragment_uniform_buffer_1[1336][2], fragment_uniform_buffer_1[1336][3]); fragment_uniform_buffer_1[1337] = float4(_AdditionalLightsLayerMasks[57], fragment_uniform_buffer_1[1337][1], fragment_uniform_buffer_1[1337][2], fragment_uniform_buffer_1[1337][3]); fragment_uniform_buffer_1[1338] = float4(_AdditionalLightsLayerMasks[58], fragment_uniform_buffer_1[1338][1], fragment_uniform_buffer_1[1338][2], fragment_uniform_buffer_1[1338][3]); fragment_uniform_buffer_1[1339] = float4(_AdditionalLightsLayerMasks[59], fragment_uniform_buffer_1[1339][1], fragment_uniform_buffer_1[1339][2], fragment_uniform_buffer_1[1339][3]); fragment_uniform_buffer_1[1340] = float4(_AdditionalLightsLayerMasks[60], fragment_uniform_buffer_1[1340][1], fragment_uniform_buffer_1[1340][2], fragment_uniform_buffer_1[1340][3]); fragment_uniform_buffer_1[1341] = float4(_AdditionalLightsLayerMasks[61], fragment_uniform_buffer_1[1341][1], fragment_uniform_buffer_1[1341][2], fragment_uniform_buffer_1[1341][3]); fragment_uniform_buffer_1[1342] = float4(_AdditionalLightsLayerMasks[62], fragment_uniform_buffer_1[1342][1], fragment_uniform_buffer_1[1342][2], fragment_uniform_buffer_1[1342][3]); fragment_uniform_buffer_1[1343] = float4(_AdditionalLightsLayerMasks[63], fragment_uniform_buffer_1[1343][1], fragment_uniform_buffer_1[1343][2], fragment_uniform_buffer_1[1343][3]); fragment_uniform_buffer_1[1344] = float4(_AdditionalLightsLayerMasks[64], fragment_uniform_buffer_1[1344][1], fragment_uniform_buffer_1[1344][2], fragment_uniform_buffer_1[1344][3]); fragment_uniform_buffer_1[1345] = float4(_AdditionalLightsLayerMasks[65], fragment_uniform_buffer_1[1345][1], fragment_uniform_buffer_1[1345][2], fragment_uniform_buffer_1[1345][3]); fragment_uniform_buffer_1[1346] = float4(_AdditionalLightsLayerMasks[66], fragment_uniform_buffer_1[1346][1], fragment_uniform_buffer_1[1346][2], fragment_uniform_buffer_1[1346][3]); fragment_uniform_buffer_1[1347] = float4(_AdditionalLightsLayerMasks[67], fragment_uniform_buffer_1[1347][1], fragment_uniform_buffer_1[1347][2], fragment_uniform_buffer_1[1347][3]); fragment_uniform_buffer_1[1348] = float4(_AdditionalLightsLayerMasks[68], fragment_uniform_buffer_1[1348][1], fragment_uniform_buffer_1[1348][2], fragment_uniform_buffer_1[1348][3]); fragment_uniform_buffer_1[1349] = float4(_AdditionalLightsLayerMasks[69], fragment_uniform_buffer_1[1349][1], fragment_uniform_buffer_1[1349][2], fragment_uniform_buffer_1[1349][3]); fragment_uniform_buffer_1[1350] = float4(_AdditionalLightsLayerMasks[70], fragment_uniform_buffer_1[1350][1], fragment_uniform_buffer_1[1350][2], fragment_uniform_buffer_1[1350][3]); fragment_uniform_buffer_1[1351] = float4(_AdditionalLightsLayerMasks[71], fragment_uniform_buffer_1[1351][1], fragment_uniform_buffer_1[1351][2], fragment_uniform_buffer_1[1351][3]); fragment_uniform_buffer_1[1352] = float4(_AdditionalLightsLayerMasks[72], fragment_uniform_buffer_1[1352][1], fragment_uniform_buffer_1[1352][2], fragment_uniform_buffer_1[1352][3]); fragment_uniform_buffer_1[1353] = float4(_AdditionalLightsLayerMasks[73], fragment_uniform_buffer_1[1353][1], fragment_uniform_buffer_1[1353][2], fragment_uniform_buffer_1[1353][3]); fragment_uniform_buffer_1[1354] = float4(_AdditionalLightsLayerMasks[74], fragment_uniform_buffer_1[1354][1], fragment_uniform_buffer_1[1354][2], fragment_uniform_buffer_1[1354][3]); fragment_uniform_buffer_1[1355] = float4(_AdditionalLightsLayerMasks[75], fragment_uniform_buffer_1[1355][1], fragment_uniform_buffer_1[1355][2], fragment_uniform_buffer_1[1355][3]); fragment_uniform_buffer_1[1356] = float4(_AdditionalLightsLayerMasks[76], fragment_uniform_buffer_1[1356][1], fragment_uniform_buffer_1[1356][2], fragment_uniform_buffer_1[1356][3]); fragment_uniform_buffer_1[1357] = float4(_AdditionalLightsLayerMasks[77], fragment_uniform_buffer_1[1357][1], fragment_uniform_buffer_1[1357][2], fragment_uniform_buffer_1[1357][3]); fragment_uniform_buffer_1[1358] = float4(_AdditionalLightsLayerMasks[78], fragment_uniform_buffer_1[1358][1], fragment_uniform_buffer_1[1358][2], fragment_uniform_buffer_1[1358][3]); fragment_uniform_buffer_1[1359] = float4(_AdditionalLightsLayerMasks[79], fragment_uniform_buffer_1[1359][1], fragment_uniform_buffer_1[1359][2], fragment_uniform_buffer_1[1359][3]); fragment_uniform_buffer_1[1360] = float4(_AdditionalLightsLayerMasks[80], fragment_uniform_buffer_1[1360][1], fragment_uniform_buffer_1[1360][2], fragment_uniform_buffer_1[1360][3]); fragment_uniform_buffer_1[1361] = float4(_AdditionalLightsLayerMasks[81], fragment_uniform_buffer_1[1361][1], fragment_uniform_buffer_1[1361][2], fragment_uniform_buffer_1[1361][3]); fragment_uniform_buffer_1[1362] = float4(_AdditionalLightsLayerMasks[82], fragment_uniform_buffer_1[1362][1], fragment_uniform_buffer_1[1362][2], fragment_uniform_buffer_1[1362][3]); fragment_uniform_buffer_1[1363] = float4(_AdditionalLightsLayerMasks[83], fragment_uniform_buffer_1[1363][1], fragment_uniform_buffer_1[1363][2], fragment_uniform_buffer_1[1363][3]); fragment_uniform_buffer_1[1364] = float4(_AdditionalLightsLayerMasks[84], fragment_uniform_buffer_1[1364][1], fragment_uniform_buffer_1[1364][2], fragment_uniform_buffer_1[1364][3]); fragment_uniform_buffer_1[1365] = float4(_AdditionalLightsLayerMasks[85], fragment_uniform_buffer_1[1365][1], fragment_uniform_buffer_1[1365][2], fragment_uniform_buffer_1[1365][3]); fragment_uniform_buffer_1[1366] = float4(_AdditionalLightsLayerMasks[86], fragment_uniform_buffer_1[1366][1], fragment_uniform_buffer_1[1366][2], fragment_uniform_buffer_1[1366][3]); fragment_uniform_buffer_1[1367] = float4(_AdditionalLightsLayerMasks[87], fragment_uniform_buffer_1[1367][1], fragment_uniform_buffer_1[1367][2], fragment_uniform_buffer_1[1367][3]); fragment_uniform_buffer_1[1368] = float4(_AdditionalLightsLayerMasks[88], fragment_uniform_buffer_1[1368][1], fragment_uniform_buffer_1[1368][2], fragment_uniform_buffer_1[1368][3]); fragment_uniform_buffer_1[1369] = float4(_AdditionalLightsLayerMasks[89], fragment_uniform_buffer_1[1369][1], fragment_uniform_buffer_1[1369][2], fragment_uniform_buffer_1[1369][3]); fragment_uniform_buffer_1[1370] = float4(_AdditionalLightsLayerMasks[90], fragment_uniform_buffer_1[1370][1], fragment_uniform_buffer_1[1370][2], fragment_uniform_buffer_1[1370][3]); fragment_uniform_buffer_1[1371] = float4(_AdditionalLightsLayerMasks[91], fragment_uniform_buffer_1[1371][1], fragment_uniform_buffer_1[1371][2], fragment_uniform_buffer_1[1371][3]); fragment_uniform_buffer_1[1372] = float4(_AdditionalLightsLayerMasks[92], fragment_uniform_buffer_1[1372][1], fragment_uniform_buffer_1[1372][2], fragment_uniform_buffer_1[1372][3]); fragment_uniform_buffer_1[1373] = float4(_AdditionalLightsLayerMasks[93], fragment_uniform_buffer_1[1373][1], fragment_uniform_buffer_1[1373][2], fragment_uniform_buffer_1[1373][3]); fragment_uniform_buffer_1[1374] = float4(_AdditionalLightsLayerMasks[94], fragment_uniform_buffer_1[1374][1], fragment_uniform_buffer_1[1374][2], fragment_uniform_buffer_1[1374][3]); fragment_uniform_buffer_1[1375] = float4(_AdditionalLightsLayerMasks[95], fragment_uniform_buffer_1[1375][1], fragment_uniform_buffer_1[1375][2], fragment_uniform_buffer_1[1375][3]); fragment_uniform_buffer_1[1376] = float4(_AdditionalLightsLayerMasks[96], fragment_uniform_buffer_1[1376][1], fragment_uniform_buffer_1[1376][2], fragment_uniform_buffer_1[1376][3]); fragment_uniform_buffer_1[1377] = float4(_AdditionalLightsLayerMasks[97], fragment_uniform_buffer_1[1377][1], fragment_uniform_buffer_1[1377][2], fragment_uniform_buffer_1[1377][3]); fragment_uniform_buffer_1[1378] = float4(_AdditionalLightsLayerMasks[98], fragment_uniform_buffer_1[1378][1], fragment_uniform_buffer_1[1378][2], fragment_uniform_buffer_1[1378][3]); fragment_uniform_buffer_1[1379] = float4(_AdditionalLightsLayerMasks[99], fragment_uniform_buffer_1[1379][1], fragment_uniform_buffer_1[1379][2], fragment_uniform_buffer_1[1379][3]); fragment_uniform_buffer_1[1380] = float4(_AdditionalLightsLayerMasks[100], fragment_uniform_buffer_1[1380][1], fragment_uniform_buffer_1[1380][2], fragment_uniform_buffer_1[1380][3]); fragment_uniform_buffer_1[1381] = float4(_AdditionalLightsLayerMasks[101], fragment_uniform_buffer_1[1381][1], fragment_uniform_buffer_1[1381][2], fragment_uniform_buffer_1[1381][3]); fragment_uniform_buffer_1[1382] = float4(_AdditionalLightsLayerMasks[102], fragment_uniform_buffer_1[1382][1], fragment_uniform_buffer_1[1382][2], fragment_uniform_buffer_1[1382][3]); fragment_uniform_buffer_1[1383] = float4(_AdditionalLightsLayerMasks[103], fragment_uniform_buffer_1[1383][1], fragment_uniform_buffer_1[1383][2], fragment_uniform_buffer_1[1383][3]); fragment_uniform_buffer_1[1384] = float4(_AdditionalLightsLayerMasks[104], fragment_uniform_buffer_1[1384][1], fragment_uniform_buffer_1[1384][2], fragment_uniform_buffer_1[1384][3]); fragment_uniform_buffer_1[1385] = float4(_AdditionalLightsLayerMasks[105], fragment_uniform_buffer_1[1385][1], fragment_uniform_buffer_1[1385][2], fragment_uniform_buffer_1[1385][3]); fragment_uniform_buffer_1[1386] = float4(_AdditionalLightsLayerMasks[106], fragment_uniform_buffer_1[1386][1], fragment_uniform_buffer_1[1386][2], fragment_uniform_buffer_1[1386][3]); fragment_uniform_buffer_1[1387] = float4(_AdditionalLightsLayerMasks[107], fragment_uniform_buffer_1[1387][1], fragment_uniform_buffer_1[1387][2], fragment_uniform_buffer_1[1387][3]); fragment_uniform_buffer_1[1388] = float4(_AdditionalLightsLayerMasks[108], fragment_uniform_buffer_1[1388][1], fragment_uniform_buffer_1[1388][2], fragment_uniform_buffer_1[1388][3]); fragment_uniform_buffer_1[1389] = float4(_AdditionalLightsLayerMasks[109], fragment_uniform_buffer_1[1389][1], fragment_uniform_buffer_1[1389][2], fragment_uniform_buffer_1[1389][3]); fragment_uniform_buffer_1[1390] = float4(_AdditionalLightsLayerMasks[110], fragment_uniform_buffer_1[1390][1], fragment_uniform_buffer_1[1390][2], fragment_uniform_buffer_1[1390][3]); fragment_uniform_buffer_1[1391] = float4(_AdditionalLightsLayerMasks[111], fragment_uniform_buffer_1[1391][1], fragment_uniform_buffer_1[1391][2], fragment_uniform_buffer_1[1391][3]); fragment_uniform_buffer_1[1392] = float4(_AdditionalLightsLayerMasks[112], fragment_uniform_buffer_1[1392][1], fragment_uniform_buffer_1[1392][2], fragment_uniform_buffer_1[1392][3]); fragment_uniform_buffer_1[1393] = float4(_AdditionalLightsLayerMasks[113], fragment_uniform_buffer_1[1393][1], fragment_uniform_buffer_1[1393][2], fragment_uniform_buffer_1[1393][3]); fragment_uniform_buffer_1[1394] = float4(_AdditionalLightsLayerMasks[114], fragment_uniform_buffer_1[1394][1], fragment_uniform_buffer_1[1394][2], fragment_uniform_buffer_1[1394][3]); fragment_uniform_buffer_1[1395] = float4(_AdditionalLightsLayerMasks[115], fragment_uniform_buffer_1[1395][1], fragment_uniform_buffer_1[1395][2], fragment_uniform_buffer_1[1395][3]); fragment_uniform_buffer_1[1396] = float4(_AdditionalLightsLayerMasks[116], fragment_uniform_buffer_1[1396][1], fragment_uniform_buffer_1[1396][2], fragment_uniform_buffer_1[1396][3]); fragment_uniform_buffer_1[1397] = float4(_AdditionalLightsLayerMasks[117], fragment_uniform_buffer_1[1397][1], fragment_uniform_buffer_1[1397][2], fragment_uniform_buffer_1[1397][3]); fragment_uniform_buffer_1[1398] = float4(_AdditionalLightsLayerMasks[118], fragment_uniform_buffer_1[1398][1], fragment_uniform_buffer_1[1398][2], fragment_uniform_buffer_1[1398][3]); fragment_uniform_buffer_1[1399] = float4(_AdditionalLightsLayerMasks[119], fragment_uniform_buffer_1[1399][1], fragment_uniform_buffer_1[1399][2], fragment_uniform_buffer_1[1399][3]); fragment_uniform_buffer_1[1400] = float4(_AdditionalLightsLayerMasks[120], fragment_uniform_buffer_1[1400][1], fragment_uniform_buffer_1[1400][2], fragment_uniform_buffer_1[1400][3]); fragment_uniform_buffer_1[1401] = float4(_AdditionalLightsLayerMasks[121], fragment_uniform_buffer_1[1401][1], fragment_uniform_buffer_1[1401][2], fragment_uniform_buffer_1[1401][3]); fragment_uniform_buffer_1[1402] = float4(_AdditionalLightsLayerMasks[122], fragment_uniform_buffer_1[1402][1], fragment_uniform_buffer_1[1402][2], fragment_uniform_buffer_1[1402][3]); fragment_uniform_buffer_1[1403] = float4(_AdditionalLightsLayerMasks[123], fragment_uniform_buffer_1[1403][1], fragment_uniform_buffer_1[1403][2], fragment_uniform_buffer_1[1403][3]); fragment_uniform_buffer_1[1404] = float4(_AdditionalLightsLayerMasks[124], fragment_uniform_buffer_1[1404][1], fragment_uniform_buffer_1[1404][2], fragment_uniform_buffer_1[1404][3]); fragment_uniform_buffer_1[1405] = float4(_AdditionalLightsLayerMasks[125], fragment_uniform_buffer_1[1405][1], fragment_uniform_buffer_1[1405][2], fragment_uniform_buffer_1[1405][3]); fragment_uniform_buffer_1[1406] = float4(_AdditionalLightsLayerMasks[126], fragment_uniform_buffer_1[1406][1], fragment_uniform_buffer_1[1406][2], fragment_uniform_buffer_1[1406][3]); fragment_uniform_buffer_1[1407] = float4(_AdditionalLightsLayerMasks[127], fragment_uniform_buffer_1[1407][1], fragment_uniform_buffer_1[1407][2], fragment_uniform_buffer_1[1407][3]); fragment_uniform_buffer_1[1408] = float4(_AdditionalLightsLayerMasks[128], fragment_uniform_buffer_1[1408][1], fragment_uniform_buffer_1[1408][2], fragment_uniform_buffer_1[1408][3]); fragment_uniform_buffer_1[1409] = float4(_AdditionalLightsLayerMasks[129], fragment_uniform_buffer_1[1409][1], fragment_uniform_buffer_1[1409][2], fragment_uniform_buffer_1[1409][3]); fragment_uniform_buffer_1[1410] = float4(_AdditionalLightsLayerMasks[130], fragment_uniform_buffer_1[1410][1], fragment_uniform_buffer_1[1410][2], fragment_uniform_buffer_1[1410][3]); fragment_uniform_buffer_1[1411] = float4(_AdditionalLightsLayerMasks[131], fragment_uniform_buffer_1[1411][1], fragment_uniform_buffer_1[1411][2], fragment_uniform_buffer_1[1411][3]); fragment_uniform_buffer_1[1412] = float4(_AdditionalLightsLayerMasks[132], fragment_uniform_buffer_1[1412][1], fragment_uniform_buffer_1[1412][2], fragment_uniform_buffer_1[1412][3]); fragment_uniform_buffer_1[1413] = float4(_AdditionalLightsLayerMasks[133], fragment_uniform_buffer_1[1413][1], fragment_uniform_buffer_1[1413][2], fragment_uniform_buffer_1[1413][3]); fragment_uniform_buffer_1[1414] = float4(_AdditionalLightsLayerMasks[134], fragment_uniform_buffer_1[1414][1], fragment_uniform_buffer_1[1414][2], fragment_uniform_buffer_1[1414][3]); fragment_uniform_buffer_1[1415] = float4(_AdditionalLightsLayerMasks[135], fragment_uniform_buffer_1[1415][1], fragment_uniform_buffer_1[1415][2], fragment_uniform_buffer_1[1415][3]); fragment_uniform_buffer_1[1416] = float4(_AdditionalLightsLayerMasks[136], fragment_uniform_buffer_1[1416][1], fragment_uniform_buffer_1[1416][2], fragment_uniform_buffer_1[1416][3]); fragment_uniform_buffer_1[1417] = float4(_AdditionalLightsLayerMasks[137], fragment_uniform_buffer_1[1417][1], fragment_uniform_buffer_1[1417][2], fragment_uniform_buffer_1[1417][3]); fragment_uniform_buffer_1[1418] = float4(_AdditionalLightsLayerMasks[138], fragment_uniform_buffer_1[1418][1], fragment_uniform_buffer_1[1418][2], fragment_uniform_buffer_1[1418][3]); fragment_uniform_buffer_1[1419] = float4(_AdditionalLightsLayerMasks[139], fragment_uniform_buffer_1[1419][1], fragment_uniform_buffer_1[1419][2], fragment_uniform_buffer_1[1419][3]); fragment_uniform_buffer_1[1420] = float4(_AdditionalLightsLayerMasks[140], fragment_uniform_buffer_1[1420][1], fragment_uniform_buffer_1[1420][2], fragment_uniform_buffer_1[1420][3]); fragment_uniform_buffer_1[1421] = float4(_AdditionalLightsLayerMasks[141], fragment_uniform_buffer_1[1421][1], fragment_uniform_buffer_1[1421][2], fragment_uniform_buffer_1[1421][3]); fragment_uniform_buffer_1[1422] = float4(_AdditionalLightsLayerMasks[142], fragment_uniform_buffer_1[1422][1], fragment_uniform_buffer_1[1422][2], fragment_uniform_buffer_1[1422][3]); fragment_uniform_buffer_1[1423] = float4(_AdditionalLightsLayerMasks[143], fragment_uniform_buffer_1[1423][1], fragment_uniform_buffer_1[1423][2], fragment_uniform_buffer_1[1423][3]); fragment_uniform_buffer_1[1424] = float4(_AdditionalLightsLayerMasks[144], fragment_uniform_buffer_1[1424][1], fragment_uniform_buffer_1[1424][2], fragment_uniform_buffer_1[1424][3]); fragment_uniform_buffer_1[1425] = float4(_AdditionalLightsLayerMasks[145], fragment_uniform_buffer_1[1425][1], fragment_uniform_buffer_1[1425][2], fragment_uniform_buffer_1[1425][3]); fragment_uniform_buffer_1[1426] = float4(_AdditionalLightsLayerMasks[146], fragment_uniform_buffer_1[1426][1], fragment_uniform_buffer_1[1426][2], fragment_uniform_buffer_1[1426][3]); fragment_uniform_buffer_1[1427] = float4(_AdditionalLightsLayerMasks[147], fragment_uniform_buffer_1[1427][1], fragment_uniform_buffer_1[1427][2], fragment_uniform_buffer_1[1427][3]); fragment_uniform_buffer_1[1428] = float4(_AdditionalLightsLayerMasks[148], fragment_uniform_buffer_1[1428][1], fragment_uniform_buffer_1[1428][2], fragment_uniform_buffer_1[1428][3]); fragment_uniform_buffer_1[1429] = float4(_AdditionalLightsLayerMasks[149], fragment_uniform_buffer_1[1429][1], fragment_uniform_buffer_1[1429][2], fragment_uniform_buffer_1[1429][3]); fragment_uniform_buffer_1[1430] = float4(_AdditionalLightsLayerMasks[150], fragment_uniform_buffer_1[1430][1], fragment_uniform_buffer_1[1430][2], fragment_uniform_buffer_1[1430][3]); fragment_uniform_buffer_1[1431] = float4(_AdditionalLightsLayerMasks[151], fragment_uniform_buffer_1[1431][1], fragment_uniform_buffer_1[1431][2], fragment_uniform_buffer_1[1431][3]); fragment_uniform_buffer_1[1432] = float4(_AdditionalLightsLayerMasks[152], fragment_uniform_buffer_1[1432][1], fragment_uniform_buffer_1[1432][2], fragment_uniform_buffer_1[1432][3]); fragment_uniform_buffer_1[1433] = float4(_AdditionalLightsLayerMasks[153], fragment_uniform_buffer_1[1433][1], fragment_uniform_buffer_1[1433][2], fragment_uniform_buffer_1[1433][3]); fragment_uniform_buffer_1[1434] = float4(_AdditionalLightsLayerMasks[154], fragment_uniform_buffer_1[1434][1], fragment_uniform_buffer_1[1434][2], fragment_uniform_buffer_1[1434][3]); fragment_uniform_buffer_1[1435] = float4(_AdditionalLightsLayerMasks[155], fragment_uniform_buffer_1[1435][1], fragment_uniform_buffer_1[1435][2], fragment_uniform_buffer_1[1435][3]); fragment_uniform_buffer_1[1436] = float4(_AdditionalLightsLayerMasks[156], fragment_uniform_buffer_1[1436][1], fragment_uniform_buffer_1[1436][2], fragment_uniform_buffer_1[1436][3]); fragment_uniform_buffer_1[1437] = float4(_AdditionalLightsLayerMasks[157], fragment_uniform_buffer_1[1437][1], fragment_uniform_buffer_1[1437][2], fragment_uniform_buffer_1[1437][3]); fragment_uniform_buffer_1[1438] = float4(_AdditionalLightsLayerMasks[158], fragment_uniform_buffer_1[1438][1], fragment_uniform_buffer_1[1438][2], fragment_uniform_buffer_1[1438][3]); fragment_uniform_buffer_1[1439] = float4(_AdditionalLightsLayerMasks[159], fragment_uniform_buffer_1[1439][1], fragment_uniform_buffer_1[1439][2], fragment_uniform_buffer_1[1439][3]); fragment_uniform_buffer_1[1440] = float4(_AdditionalLightsLayerMasks[160], fragment_uniform_buffer_1[1440][1], fragment_uniform_buffer_1[1440][2], fragment_uniform_buffer_1[1440][3]); fragment_uniform_buffer_1[1441] = float4(_AdditionalLightsLayerMasks[161], fragment_uniform_buffer_1[1441][1], fragment_uniform_buffer_1[1441][2], fragment_uniform_buffer_1[1441][3]); fragment_uniform_buffer_1[1442] = float4(_AdditionalLightsLayerMasks[162], fragment_uniform_buffer_1[1442][1], fragment_uniform_buffer_1[1442][2], fragment_uniform_buffer_1[1442][3]); fragment_uniform_buffer_1[1443] = float4(_AdditionalLightsLayerMasks[163], fragment_uniform_buffer_1[1443][1], fragment_uniform_buffer_1[1443][2], fragment_uniform_buffer_1[1443][3]); fragment_uniform_buffer_1[1444] = float4(_AdditionalLightsLayerMasks[164], fragment_uniform_buffer_1[1444][1], fragment_uniform_buffer_1[1444][2], fragment_uniform_buffer_1[1444][3]); fragment_uniform_buffer_1[1445] = float4(_AdditionalLightsLayerMasks[165], fragment_uniform_buffer_1[1445][1], fragment_uniform_buffer_1[1445][2], fragment_uniform_buffer_1[1445][3]); fragment_uniform_buffer_1[1446] = float4(_AdditionalLightsLayerMasks[166], fragment_uniform_buffer_1[1446][1], fragment_uniform_buffer_1[1446][2], fragment_uniform_buffer_1[1446][3]); fragment_uniform_buffer_1[1447] = float4(_AdditionalLightsLayerMasks[167], fragment_uniform_buffer_1[1447][1], fragment_uniform_buffer_1[1447][2], fragment_uniform_buffer_1[1447][3]); fragment_uniform_buffer_1[1448] = float4(_AdditionalLightsLayerMasks[168], fragment_uniform_buffer_1[1448][1], fragment_uniform_buffer_1[1448][2], fragment_uniform_buffer_1[1448][3]); fragment_uniform_buffer_1[1449] = float4(_AdditionalLightsLayerMasks[169], fragment_uniform_buffer_1[1449][1], fragment_uniform_buffer_1[1449][2], fragment_uniform_buffer_1[1449][3]); fragment_uniform_buffer_1[1450] = float4(_AdditionalLightsLayerMasks[170], fragment_uniform_buffer_1[1450][1], fragment_uniform_buffer_1[1450][2], fragment_uniform_buffer_1[1450][3]); fragment_uniform_buffer_1[1451] = float4(_AdditionalLightsLayerMasks[171], fragment_uniform_buffer_1[1451][1], fragment_uniform_buffer_1[1451][2], fragment_uniform_buffer_1[1451][3]); fragment_uniform_buffer_1[1452] = float4(_AdditionalLightsLayerMasks[172], fragment_uniform_buffer_1[1452][1], fragment_uniform_buffer_1[1452][2], fragment_uniform_buffer_1[1452][3]); fragment_uniform_buffer_1[1453] = float4(_AdditionalLightsLayerMasks[173], fragment_uniform_buffer_1[1453][1], fragment_uniform_buffer_1[1453][2], fragment_uniform_buffer_1[1453][3]); fragment_uniform_buffer_1[1454] = float4(_AdditionalLightsLayerMasks[174], fragment_uniform_buffer_1[1454][1], fragment_uniform_buffer_1[1454][2], fragment_uniform_buffer_1[1454][3]); fragment_uniform_buffer_1[1455] = float4(_AdditionalLightsLayerMasks[175], fragment_uniform_buffer_1[1455][1], fragment_uniform_buffer_1[1455][2], fragment_uniform_buffer_1[1455][3]); fragment_uniform_buffer_1[1456] = float4(_AdditionalLightsLayerMasks[176], fragment_uniform_buffer_1[1456][1], fragment_uniform_buffer_1[1456][2], fragment_uniform_buffer_1[1456][3]); fragment_uniform_buffer_1[1457] = float4(_AdditionalLightsLayerMasks[177], fragment_uniform_buffer_1[1457][1], fragment_uniform_buffer_1[1457][2], fragment_uniform_buffer_1[1457][3]); fragment_uniform_buffer_1[1458] = float4(_AdditionalLightsLayerMasks[178], fragment_uniform_buffer_1[1458][1], fragment_uniform_buffer_1[1458][2], fragment_uniform_buffer_1[1458][3]); fragment_uniform_buffer_1[1459] = float4(_AdditionalLightsLayerMasks[179], fragment_uniform_buffer_1[1459][1], fragment_uniform_buffer_1[1459][2], fragment_uniform_buffer_1[1459][3]); fragment_uniform_buffer_1[1460] = float4(_AdditionalLightsLayerMasks[180], fragment_uniform_buffer_1[1460][1], fragment_uniform_buffer_1[1460][2], fragment_uniform_buffer_1[1460][3]); fragment_uniform_buffer_1[1461] = float4(_AdditionalLightsLayerMasks[181], fragment_uniform_buffer_1[1461][1], fragment_uniform_buffer_1[1461][2], fragment_uniform_buffer_1[1461][3]); fragment_uniform_buffer_1[1462] = float4(_AdditionalLightsLayerMasks[182], fragment_uniform_buffer_1[1462][1], fragment_uniform_buffer_1[1462][2], fragment_uniform_buffer_1[1462][3]); fragment_uniform_buffer_1[1463] = float4(_AdditionalLightsLayerMasks[183], fragment_uniform_buffer_1[1463][1], fragment_uniform_buffer_1[1463][2], fragment_uniform_buffer_1[1463][3]); fragment_uniform_buffer_1[1464] = float4(_AdditionalLightsLayerMasks[184], fragment_uniform_buffer_1[1464][1], fragment_uniform_buffer_1[1464][2], fragment_uniform_buffer_1[1464][3]); fragment_uniform_buffer_1[1465] = float4(_AdditionalLightsLayerMasks[185], fragment_uniform_buffer_1[1465][1], fragment_uniform_buffer_1[1465][2], fragment_uniform_buffer_1[1465][3]); fragment_uniform_buffer_1[1466] = float4(_AdditionalLightsLayerMasks[186], fragment_uniform_buffer_1[1466][1], fragment_uniform_buffer_1[1466][2], fragment_uniform_buffer_1[1466][3]); fragment_uniform_buffer_1[1467] = float4(_AdditionalLightsLayerMasks[187], fragment_uniform_buffer_1[1467][1], fragment_uniform_buffer_1[1467][2], fragment_uniform_buffer_1[1467][3]); fragment_uniform_buffer_1[1468] = float4(_AdditionalLightsLayerMasks[188], fragment_uniform_buffer_1[1468][1], fragment_uniform_buffer_1[1468][2], fragment_uniform_buffer_1[1468][3]); fragment_uniform_buffer_1[1469] = float4(_AdditionalLightsLayerMasks[189], fragment_uniform_buffer_1[1469][1], fragment_uniform_buffer_1[1469][2], fragment_uniform_buffer_1[1469][3]); fragment_uniform_buffer_1[1470] = float4(_AdditionalLightsLayerMasks[190], fragment_uniform_buffer_1[1470][1], fragment_uniform_buffer_1[1470][2], fragment_uniform_buffer_1[1470][3]); fragment_uniform_buffer_1[1471] = float4(_AdditionalLightsLayerMasks[191], fragment_uniform_buffer_1[1471][1], fragment_uniform_buffer_1[1471][2], fragment_uniform_buffer_1[1471][3]); fragment_uniform_buffer_1[1472] = float4(_AdditionalLightsLayerMasks[192], fragment_uniform_buffer_1[1472][1], fragment_uniform_buffer_1[1472][2], fragment_uniform_buffer_1[1472][3]); fragment_uniform_buffer_1[1473] = float4(_AdditionalLightsLayerMasks[193], fragment_uniform_buffer_1[1473][1], fragment_uniform_buffer_1[1473][2], fragment_uniform_buffer_1[1473][3]); fragment_uniform_buffer_1[1474] = float4(_AdditionalLightsLayerMasks[194], fragment_uniform_buffer_1[1474][1], fragment_uniform_buffer_1[1474][2], fragment_uniform_buffer_1[1474][3]); fragment_uniform_buffer_1[1475] = float4(_AdditionalLightsLayerMasks[195], fragment_uniform_buffer_1[1475][1], fragment_uniform_buffer_1[1475][2], fragment_uniform_buffer_1[1475][3]); fragment_uniform_buffer_1[1476] = float4(_AdditionalLightsLayerMasks[196], fragment_uniform_buffer_1[1476][1], fragment_uniform_buffer_1[1476][2], fragment_uniform_buffer_1[1476][3]); fragment_uniform_buffer_1[1477] = float4(_AdditionalLightsLayerMasks[197], fragment_uniform_buffer_1[1477][1], fragment_uniform_buffer_1[1477][2], fragment_uniform_buffer_1[1477][3]); fragment_uniform_buffer_1[1478] = float4(_AdditionalLightsLayerMasks[198], fragment_uniform_buffer_1[1478][1], fragment_uniform_buffer_1[1478][2], fragment_uniform_buffer_1[1478][3]); fragment_uniform_buffer_1[1479] = float4(_AdditionalLightsLayerMasks[199], fragment_uniform_buffer_1[1479][1], fragment_uniform_buffer_1[1479][2], fragment_uniform_buffer_1[1479][3]); fragment_uniform_buffer_1[1480] = float4(_AdditionalLightsLayerMasks[200], fragment_uniform_buffer_1[1480][1], fragment_uniform_buffer_1[1480][2], fragment_uniform_buffer_1[1480][3]); fragment_uniform_buffer_1[1481] = float4(_AdditionalLightsLayerMasks[201], fragment_uniform_buffer_1[1481][1], fragment_uniform_buffer_1[1481][2], fragment_uniform_buffer_1[1481][3]); fragment_uniform_buffer_1[1482] = float4(_AdditionalLightsLayerMasks[202], fragment_uniform_buffer_1[1482][1], fragment_uniform_buffer_1[1482][2], fragment_uniform_buffer_1[1482][3]); fragment_uniform_buffer_1[1483] = float4(_AdditionalLightsLayerMasks[203], fragment_uniform_buffer_1[1483][1], fragment_uniform_buffer_1[1483][2], fragment_uniform_buffer_1[1483][3]); fragment_uniform_buffer_1[1484] = float4(_AdditionalLightsLayerMasks[204], fragment_uniform_buffer_1[1484][1], fragment_uniform_buffer_1[1484][2], fragment_uniform_buffer_1[1484][3]); fragment_uniform_buffer_1[1485] = float4(_AdditionalLightsLayerMasks[205], fragment_uniform_buffer_1[1485][1], fragment_uniform_buffer_1[1485][2], fragment_uniform_buffer_1[1485][3]); fragment_uniform_buffer_1[1486] = float4(_AdditionalLightsLayerMasks[206], fragment_uniform_buffer_1[1486][1], fragment_uniform_buffer_1[1486][2], fragment_uniform_buffer_1[1486][3]); fragment_uniform_buffer_1[1487] = float4(_AdditionalLightsLayerMasks[207], fragment_uniform_buffer_1[1487][1], fragment_uniform_buffer_1[1487][2], fragment_uniform_buffer_1[1487][3]); fragment_uniform_buffer_1[1488] = float4(_AdditionalLightsLayerMasks[208], fragment_uniform_buffer_1[1488][1], fragment_uniform_buffer_1[1488][2], fragment_uniform_buffer_1[1488][3]); fragment_uniform_buffer_1[1489] = float4(_AdditionalLightsLayerMasks[209], fragment_uniform_buffer_1[1489][1], fragment_uniform_buffer_1[1489][2], fragment_uniform_buffer_1[1489][3]); fragment_uniform_buffer_1[1490] = float4(_AdditionalLightsLayerMasks[210], fragment_uniform_buffer_1[1490][1], fragment_uniform_buffer_1[1490][2], fragment_uniform_buffer_1[1490][3]); fragment_uniform_buffer_1[1491] = float4(_AdditionalLightsLayerMasks[211], fragment_uniform_buffer_1[1491][1], fragment_uniform_buffer_1[1491][2], fragment_uniform_buffer_1[1491][3]); fragment_uniform_buffer_1[1492] = float4(_AdditionalLightsLayerMasks[212], fragment_uniform_buffer_1[1492][1], fragment_uniform_buffer_1[1492][2], fragment_uniform_buffer_1[1492][3]); fragment_uniform_buffer_1[1493] = float4(_AdditionalLightsLayerMasks[213], fragment_uniform_buffer_1[1493][1], fragment_uniform_buffer_1[1493][2], fragment_uniform_buffer_1[1493][3]); fragment_uniform_buffer_1[1494] = float4(_AdditionalLightsLayerMasks[214], fragment_uniform_buffer_1[1494][1], fragment_uniform_buffer_1[1494][2], fragment_uniform_buffer_1[1494][3]); fragment_uniform_buffer_1[1495] = float4(_AdditionalLightsLayerMasks[215], fragment_uniform_buffer_1[1495][1], fragment_uniform_buffer_1[1495][2], fragment_uniform_buffer_1[1495][3]); fragment_uniform_buffer_1[1496] = float4(_AdditionalLightsLayerMasks[216], fragment_uniform_buffer_1[1496][1], fragment_uniform_buffer_1[1496][2], fragment_uniform_buffer_1[1496][3]); fragment_uniform_buffer_1[1497] = float4(_AdditionalLightsLayerMasks[217], fragment_uniform_buffer_1[1497][1], fragment_uniform_buffer_1[1497][2], fragment_uniform_buffer_1[1497][3]); fragment_uniform_buffer_1[1498] = float4(_AdditionalLightsLayerMasks[218], fragment_uniform_buffer_1[1498][1], fragment_uniform_buffer_1[1498][2], fragment_uniform_buffer_1[1498][3]); fragment_uniform_buffer_1[1499] = float4(_AdditionalLightsLayerMasks[219], fragment_uniform_buffer_1[1499][1], fragment_uniform_buffer_1[1499][2], fragment_uniform_buffer_1[1499][3]); fragment_uniform_buffer_1[1500] = float4(_AdditionalLightsLayerMasks[220], fragment_uniform_buffer_1[1500][1], fragment_uniform_buffer_1[1500][2], fragment_uniform_buffer_1[1500][3]); fragment_uniform_buffer_1[1501] = float4(_AdditionalLightsLayerMasks[221], fragment_uniform_buffer_1[1501][1], fragment_uniform_buffer_1[1501][2], fragment_uniform_buffer_1[1501][3]); fragment_uniform_buffer_1[1502] = float4(_AdditionalLightsLayerMasks[222], fragment_uniform_buffer_1[1502][1], fragment_uniform_buffer_1[1502][2], fragment_uniform_buffer_1[1502][3]); fragment_uniform_buffer_1[1503] = float4(_AdditionalLightsLayerMasks[223], fragment_uniform_buffer_1[1503][1], fragment_uniform_buffer_1[1503][2], fragment_uniform_buffer_1[1503][3]); fragment_uniform_buffer_1[1504] = float4(_AdditionalLightsLayerMasks[224], fragment_uniform_buffer_1[1504][1], fragment_uniform_buffer_1[1504][2], fragment_uniform_buffer_1[1504][3]); fragment_uniform_buffer_1[1505] = float4(_AdditionalLightsLayerMasks[225], fragment_uniform_buffer_1[1505][1], fragment_uniform_buffer_1[1505][2], fragment_uniform_buffer_1[1505][3]); fragment_uniform_buffer_1[1506] = float4(_AdditionalLightsLayerMasks[226], fragment_uniform_buffer_1[1506][1], fragment_uniform_buffer_1[1506][2], fragment_uniform_buffer_1[1506][3]); fragment_uniform_buffer_1[1507] = float4(_AdditionalLightsLayerMasks[227], fragment_uniform_buffer_1[1507][1], fragment_uniform_buffer_1[1507][2], fragment_uniform_buffer_1[1507][3]); fragment_uniform_buffer_1[1508] = float4(_AdditionalLightsLayerMasks[228], fragment_uniform_buffer_1[1508][1], fragment_uniform_buffer_1[1508][2], fragment_uniform_buffer_1[1508][3]); fragment_uniform_buffer_1[1509] = float4(_AdditionalLightsLayerMasks[229], fragment_uniform_buffer_1[1509][1], fragment_uniform_buffer_1[1509][2], fragment_uniform_buffer_1[1509][3]); fragment_uniform_buffer_1[1510] = float4(_AdditionalLightsLayerMasks[230], fragment_uniform_buffer_1[1510][1], fragment_uniform_buffer_1[1510][2], fragment_uniform_buffer_1[1510][3]); fragment_uniform_buffer_1[1511] = float4(_AdditionalLightsLayerMasks[231], fragment_uniform_buffer_1[1511][1], fragment_uniform_buffer_1[1511][2], fragment_uniform_buffer_1[1511][3]); fragment_uniform_buffer_1[1512] = float4(_AdditionalLightsLayerMasks[232], fragment_uniform_buffer_1[1512][1], fragment_uniform_buffer_1[1512][2], fragment_uniform_buffer_1[1512][3]); fragment_uniform_buffer_1[1513] = float4(_AdditionalLightsLayerMasks[233], fragment_uniform_buffer_1[1513][1], fragment_uniform_buffer_1[1513][2], fragment_uniform_buffer_1[1513][3]); fragment_uniform_buffer_1[1514] = float4(_AdditionalLightsLayerMasks[234], fragment_uniform_buffer_1[1514][1], fragment_uniform_buffer_1[1514][2], fragment_uniform_buffer_1[1514][3]); fragment_uniform_buffer_1[1515] = float4(_AdditionalLightsLayerMasks[235], fragment_uniform_buffer_1[1515][1], fragment_uniform_buffer_1[1515][2], fragment_uniform_buffer_1[1515][3]); fragment_uniform_buffer_1[1516] = float4(_AdditionalLightsLayerMasks[236], fragment_uniform_buffer_1[1516][1], fragment_uniform_buffer_1[1516][2], fragment_uniform_buffer_1[1516][3]); fragment_uniform_buffer_1[1517] = float4(_AdditionalLightsLayerMasks[237], fragment_uniform_buffer_1[1517][1], fragment_uniform_buffer_1[1517][2], fragment_uniform_buffer_1[1517][3]); fragment_uniform_buffer_1[1518] = float4(_AdditionalLightsLayerMasks[238], fragment_uniform_buffer_1[1518][1], fragment_uniform_buffer_1[1518][2], fragment_uniform_buffer_1[1518][3]); fragment_uniform_buffer_1[1519] = float4(_AdditionalLightsLayerMasks[239], fragment_uniform_buffer_1[1519][1], fragment_uniform_buffer_1[1519][2], fragment_uniform_buffer_1[1519][3]); fragment_uniform_buffer_1[1520] = float4(_AdditionalLightsLayerMasks[240], fragment_uniform_buffer_1[1520][1], fragment_uniform_buffer_1[1520][2], fragment_uniform_buffer_1[1520][3]); fragment_uniform_buffer_1[1521] = float4(_AdditionalLightsLayerMasks[241], fragment_uniform_buffer_1[1521][1], fragment_uniform_buffer_1[1521][2], fragment_uniform_buffer_1[1521][3]); fragment_uniform_buffer_1[1522] = float4(_AdditionalLightsLayerMasks[242], fragment_uniform_buffer_1[1522][1], fragment_uniform_buffer_1[1522][2], fragment_uniform_buffer_1[1522][3]); fragment_uniform_buffer_1[1523] = float4(_AdditionalLightsLayerMasks[243], fragment_uniform_buffer_1[1523][1], fragment_uniform_buffer_1[1523][2], fragment_uniform_buffer_1[1523][3]); fragment_uniform_buffer_1[1524] = float4(_AdditionalLightsLayerMasks[244], fragment_uniform_buffer_1[1524][1], fragment_uniform_buffer_1[1524][2], fragment_uniform_buffer_1[1524][3]); fragment_uniform_buffer_1[1525] = float4(_AdditionalLightsLayerMasks[245], fragment_uniform_buffer_1[1525][1], fragment_uniform_buffer_1[1525][2], fragment_uniform_buffer_1[1525][3]); fragment_uniform_buffer_1[1526] = float4(_AdditionalLightsLayerMasks[246], fragment_uniform_buffer_1[1526][1], fragment_uniform_buffer_1[1526][2], fragment_uniform_buffer_1[1526][3]); fragment_uniform_buffer_1[1527] = float4(_AdditionalLightsLayerMasks[247], fragment_uniform_buffer_1[1527][1], fragment_uniform_buffer_1[1527][2], fragment_uniform_buffer_1[1527][3]); fragment_uniform_buffer_1[1528] = float4(_AdditionalLightsLayerMasks[248], fragment_uniform_buffer_1[1528][1], fragment_uniform_buffer_1[1528][2], fragment_uniform_buffer_1[1528][3]); fragment_uniform_buffer_1[1529] = float4(_AdditionalLightsLayerMasks[249], fragment_uniform_buffer_1[1529][1], fragment_uniform_buffer_1[1529][2], fragment_uniform_buffer_1[1529][3]); fragment_uniform_buffer_1[1530] = float4(_AdditionalLightsLayerMasks[250], fragment_uniform_buffer_1[1530][1], fragment_uniform_buffer_1[1530][2], fragment_uniform_buffer_1[1530][3]); fragment_uniform_buffer_1[1531] = float4(_AdditionalLightsLayerMasks[251], fragment_uniform_buffer_1[1531][1], fragment_uniform_buffer_1[1531][2], fragment_uniform_buffer_1[1531][3]); fragment_uniform_buffer_1[1532] = float4(_AdditionalLightsLayerMasks[252], fragment_uniform_buffer_1[1532][1], fragment_uniform_buffer_1[1532][2], fragment_uniform_buffer_1[1532][3]); fragment_uniform_buffer_1[1533] = float4(_AdditionalLightsLayerMasks[253], fragment_uniform_buffer_1[1533][1], fragment_uniform_buffer_1[1533][2], fragment_uniform_buffer_1[1533][3]); fragment_uniform_buffer_1[1534] = float4(_AdditionalLightsLayerMasks[254], fragment_uniform_buffer_1[1534][1], fragment_uniform_buffer_1[1534][2], fragment_uniform_buffer_1[1534][3]); fragment_uniform_buffer_1[1535] = float4(_AdditionalLightsLayerMasks[255], fragment_uniform_buffer_1[1535][1], fragment_uniform_buffer_1[1535][2], fragment_uniform_buffer_1[1535][3]); fragment_uniform_buffer_2[10] = float4(unity_RenderingLayer[0], unity_RenderingLayer[1], unity_RenderingLayer[2], unity_RenderingLayer[3]); fragment_uniform_buffer_2[11] = float4(unity_LightData[0], unity_LightData[1], unity_LightData[2], unity_LightData[3]); fragment_uniform_buffer_2[12] = float4(unity_LightIndices[0][0], unity_LightIndices[0][1], unity_LightIndices[0][2], unity_LightIndices[0][3]); fragment_uniform_buffer_2[13] = float4(unity_LightIndices[1][0], unity_LightIndices[1][1], unity_LightIndices[1][2], unity_LightIndices[1][3]); fragment_uniform_buffer_2[27] = float4(unity_SHAr[0], unity_SHAr[1], unity_SHAr[2], unity_SHAr[3]); fragment_uniform_buffer_2[28] = float4(unity_SHAg[0], unity_SHAg[1], unity_SHAg[2], unity_SHAg[3]); fragment_uniform_buffer_2[29] = float4(unity_SHAb[0], unity_SHAb[1], unity_SHAb[2], unity_SHAb[3]); fragment_uniform_buffer_2[30] = float4(unity_SHBr[0], unity_SHBr[1], unity_SHBr[2], unity_SHBr[3]); fragment_uniform_buffer_2[31] = float4(unity_SHBg[0], unity_SHBg[1], unity_SHBg[2], unity_SHBg[3]); fragment_uniform_buffer_2[32] = float4(unity_SHBb[0], unity_SHBb[1], unity_SHBb[2], unity_SHBb[3]); fragment_uniform_buffer_2[33] = float4(unity_SHC[0], unity_SHC[1], unity_SHC[2], unity_SHC[3]); fragment_uniform_buffer_3[64] = float4(unity_StereoWorldSpaceCameraPos[0][0], unity_StereoWorldSpaceCameraPos[0][1], unity_StereoWorldSpaceCameraPos[0][2], fragment_uniform_buffer_3[64][3]); fragment_uniform_buffer_3[65] = float4(unity_StereoWorldSpaceCameraPos[1][0], unity_StereoWorldSpaceCameraPos[1][1], unity_StereoWorldSpaceCameraPos[1][2], fragment_uniform_buffer_3[65][3]); fragment_uniform_buffer_4[4] = float4(_Cutoff, fragment_uniform_buffer_4[4][1], fragment_uniform_buffer_4[4][2], fragment_uniform_buffer_4[4][3]); fragment_uniform_buffer_5[27] = float4(_MainLightShadowParams[0], _MainLightShadowParams[1], _MainLightShadowParams[2], _MainLightShadowParams[3]); fragment_uniform_buffer_5[31] = float4(_AdditionalShadowFadeParams[0], _AdditionalShadowFadeParams[1], _AdditionalShadowFadeParams[2], _AdditionalShadowFadeParams[3]); fragment_uniform_buffer_5[33] = float4(_AdditionalShadowParams[0][0], _AdditionalShadowParams[0][1], _AdditionalShadowParams[0][2], _AdditionalShadowParams[0][3]); fragment_uniform_buffer_5[34] = float4(_AdditionalShadowParams[1][0], _AdditionalShadowParams[1][1], _AdditionalShadowParams[1][2], _AdditionalShadowParams[1][3]); fragment_uniform_buffer_5[35] = float4(_AdditionalShadowParams[2][0], _AdditionalShadowParams[2][1], _AdditionalShadowParams[2][2], _AdditionalShadowParams[2][3]); fragment_uniform_buffer_5[36] = float4(_AdditionalShadowParams[3][0], _AdditionalShadowParams[3][1], _AdditionalShadowParams[3][2], _AdditionalShadowParams[3][3]); fragment_uniform_buffer_5[37] = float4(_AdditionalShadowParams[4][0], _AdditionalShadowParams[4][1], _AdditionalShadowParams[4][2], _AdditionalShadowParams[4][3]); fragment_uniform_buffer_5[38] = float4(_AdditionalShadowParams[5][0], _AdditionalShadowParams[5][1], _AdditionalShadowParams[5][2], _AdditionalShadowParams[5][3]); fragment_uniform_buffer_5[39] = float4(_AdditionalShadowParams[6][0], _AdditionalShadowParams[6][1], _AdditionalShadowParams[6][2], _AdditionalShadowParams[6][3]); fragment_uniform_buffer_5[40] = float4(_AdditionalShadowParams[7][0], _AdditionalShadowParams[7][1], _AdditionalShadowParams[7][2], _AdditionalShadowParams[7][3]); fragment_uniform_buffer_5[41] = float4(_AdditionalShadowParams[8][0], _AdditionalShadowParams[8][1], _AdditionalShadowParams[8][2], _AdditionalShadowParams[8][3]); fragment_uniform_buffer_5[42] = float4(_AdditionalShadowParams[9][0], _AdditionalShadowParams[9][1], _AdditionalShadowParams[9][2], _AdditionalShadowParams[9][3]); fragment_uniform_buffer_5[43] = float4(_AdditionalShadowParams[10][0], _AdditionalShadowParams[10][1], _AdditionalShadowParams[10][2], _AdditionalShadowParams[10][3]); fragment_uniform_buffer_5[44] = float4(_AdditionalShadowParams[11][0], _AdditionalShadowParams[11][1], _AdditionalShadowParams[11][2], _AdditionalShadowParams[11][3]); fragment_uniform_buffer_5[45] = float4(_AdditionalShadowParams[12][0], _AdditionalShadowParams[12][1], _AdditionalShadowParams[12][2], _AdditionalShadowParams[12][3]); fragment_uniform_buffer_5[46] = float4(_AdditionalShadowParams[13][0], _AdditionalShadowParams[13][1], _AdditionalShadowParams[13][2], _AdditionalShadowParams[13][3]); fragment_uniform_buffer_5[47] = float4(_AdditionalShadowParams[14][0], _AdditionalShadowParams[14][1], _AdditionalShadowParams[14][2], _AdditionalShadowParams[14][3]); fragment_uniform_buffer_5[48] = float4(_AdditionalShadowParams[15][0], _AdditionalShadowParams[15][1], _AdditionalShadowParams[15][2], _AdditionalShadowParams[15][3]); fragment_uniform_buffer_5[49] = float4(_AdditionalShadowParams[16][0], _AdditionalShadowParams[16][1], _AdditionalShadowParams[16][2], _AdditionalShadowParams[16][3]); fragment_uniform_buffer_5[50] = float4(_AdditionalShadowParams[17][0], _AdditionalShadowParams[17][1], _AdditionalShadowParams[17][2], _AdditionalShadowParams[17][3]); fragment_uniform_buffer_5[51] = float4(_AdditionalShadowParams[18][0], _AdditionalShadowParams[18][1], _AdditionalShadowParams[18][2], _AdditionalShadowParams[18][3]); fragment_uniform_buffer_5[52] = float4(_AdditionalShadowParams[19][0], _AdditionalShadowParams[19][1], _AdditionalShadowParams[19][2], _AdditionalShadowParams[19][3]); fragment_uniform_buffer_5[53] = float4(_AdditionalShadowParams[20][0], _AdditionalShadowParams[20][1], _AdditionalShadowParams[20][2], _AdditionalShadowParams[20][3]); fragment_uniform_buffer_5[54] = float4(_AdditionalShadowParams[21][0], _AdditionalShadowParams[21][1], _AdditionalShadowParams[21][2], _AdditionalShadowParams[21][3]); fragment_uniform_buffer_5[55] = float4(_AdditionalShadowParams[22][0], _AdditionalShadowParams[22][1], _AdditionalShadowParams[22][2], _AdditionalShadowParams[22][3]); fragment_uniform_buffer_5[56] = float4(_AdditionalShadowParams[23][0], _AdditionalShadowParams[23][1], _AdditionalShadowParams[23][2], _AdditionalShadowParams[23][3]); fragment_uniform_buffer_5[57] = float4(_AdditionalShadowParams[24][0], _AdditionalShadowParams[24][1], _AdditionalShadowParams[24][2], _AdditionalShadowParams[24][3]); fragment_uniform_buffer_5[58] = float4(_AdditionalShadowParams[25][0], _AdditionalShadowParams[25][1], _AdditionalShadowParams[25][2], _AdditionalShadowParams[25][3]); fragment_uniform_buffer_5[59] = float4(_AdditionalShadowParams[26][0], _AdditionalShadowParams[26][1], _AdditionalShadowParams[26][2], _AdditionalShadowParams[26][3]); fragment_uniform_buffer_5[60] = float4(_AdditionalShadowParams[27][0], _AdditionalShadowParams[27][1], _AdditionalShadowParams[27][2], _AdditionalShadowParams[27][3]); fragment_uniform_buffer_5[61] = float4(_AdditionalShadowParams[28][0], _AdditionalShadowParams[28][1], _AdditionalShadowParams[28][2], _AdditionalShadowParams[28][3]); fragment_uniform_buffer_5[62] = float4(_AdditionalShadowParams[29][0], _AdditionalShadowParams[29][1], _AdditionalShadowParams[29][2], _AdditionalShadowParams[29][3]); fragment_uniform_buffer_5[63] = float4(_AdditionalShadowParams[30][0], _AdditionalShadowParams[30][1], _AdditionalShadowParams[30][2], _AdditionalShadowParams[30][3]); fragment_uniform_buffer_5[64] = float4(_AdditionalShadowParams[31][0], _AdditionalShadowParams[31][1], _AdditionalShadowParams[31][2], _AdditionalShadowParams[31][3]); fragment_uniform_buffer_5[65] = float4(_AdditionalShadowParams[32][0], _AdditionalShadowParams[32][1], _AdditionalShadowParams[32][2], _AdditionalShadowParams[32][3]); fragment_uniform_buffer_5[66] = float4(_AdditionalShadowParams[33][0], _AdditionalShadowParams[33][1], _AdditionalShadowParams[33][2], _AdditionalShadowParams[33][3]); fragment_uniform_buffer_5[67] = float4(_AdditionalShadowParams[34][0], _AdditionalShadowParams[34][1], _AdditionalShadowParams[34][2], _AdditionalShadowParams[34][3]); fragment_uniform_buffer_5[68] = float4(_AdditionalShadowParams[35][0], _AdditionalShadowParams[35][1], _AdditionalShadowParams[35][2], _AdditionalShadowParams[35][3]); fragment_uniform_buffer_5[69] = float4(_AdditionalShadowParams[36][0], _AdditionalShadowParams[36][1], _AdditionalShadowParams[36][2], _AdditionalShadowParams[36][3]); fragment_uniform_buffer_5[70] = float4(_AdditionalShadowParams[37][0], _AdditionalShadowParams[37][1], _AdditionalShadowParams[37][2], _AdditionalShadowParams[37][3]); fragment_uniform_buffer_5[71] = float4(_AdditionalShadowParams[38][0], _AdditionalShadowParams[38][1], _AdditionalShadowParams[38][2], _AdditionalShadowParams[38][3]); fragment_uniform_buffer_5[72] = float4(_AdditionalShadowParams[39][0], _AdditionalShadowParams[39][1], _AdditionalShadowParams[39][2], _AdditionalShadowParams[39][3]); fragment_uniform_buffer_5[73] = float4(_AdditionalShadowParams[40][0], _AdditionalShadowParams[40][1], _AdditionalShadowParams[40][2], _AdditionalShadowParams[40][3]); fragment_uniform_buffer_5[74] = float4(_AdditionalShadowParams[41][0], _AdditionalShadowParams[41][1], _AdditionalShadowParams[41][2], _AdditionalShadowParams[41][3]); fragment_uniform_buffer_5[75] = float4(_AdditionalShadowParams[42][0], _AdditionalShadowParams[42][1], _AdditionalShadowParams[42][2], _AdditionalShadowParams[42][3]); fragment_uniform_buffer_5[76] = float4(_AdditionalShadowParams[43][0], _AdditionalShadowParams[43][1], _AdditionalShadowParams[43][2], _AdditionalShadowParams[43][3]); fragment_uniform_buffer_5[77] = float4(_AdditionalShadowParams[44][0], _AdditionalShadowParams[44][1], _AdditionalShadowParams[44][2], _AdditionalShadowParams[44][3]); fragment_uniform_buffer_5[78] = float4(_AdditionalShadowParams[45][0], _AdditionalShadowParams[45][1], _AdditionalShadowParams[45][2], _AdditionalShadowParams[45][3]); fragment_uniform_buffer_5[79] = float4(_AdditionalShadowParams[46][0], _AdditionalShadowParams[46][1], _AdditionalShadowParams[46][2], _AdditionalShadowParams[46][3]); fragment_uniform_buffer_5[80] = float4(_AdditionalShadowParams[47][0], _AdditionalShadowParams[47][1], _AdditionalShadowParams[47][2], _AdditionalShadowParams[47][3]); fragment_uniform_buffer_5[81] = float4(_AdditionalShadowParams[48][0], _AdditionalShadowParams[48][1], _AdditionalShadowParams[48][2], _AdditionalShadowParams[48][3]); fragment_uniform_buffer_5[82] = float4(_AdditionalShadowParams[49][0], _AdditionalShadowParams[49][1], _AdditionalShadowParams[49][2], _AdditionalShadowParams[49][3]); fragment_uniform_buffer_5[83] = float4(_AdditionalShadowParams[50][0], _AdditionalShadowParams[50][1], _AdditionalShadowParams[50][2], _AdditionalShadowParams[50][3]); fragment_uniform_buffer_5[84] = float4(_AdditionalShadowParams[51][0], _AdditionalShadowParams[51][1], _AdditionalShadowParams[51][2], _AdditionalShadowParams[51][3]); fragment_uniform_buffer_5[85] = float4(_AdditionalShadowParams[52][0], _AdditionalShadowParams[52][1], _AdditionalShadowParams[52][2], _AdditionalShadowParams[52][3]); fragment_uniform_buffer_5[86] = float4(_AdditionalShadowParams[53][0], _AdditionalShadowParams[53][1], _AdditionalShadowParams[53][2], _AdditionalShadowParams[53][3]); fragment_uniform_buffer_5[87] = float4(_AdditionalShadowParams[54][0], _AdditionalShadowParams[54][1], _AdditionalShadowParams[54][2], _AdditionalShadowParams[54][3]); fragment_uniform_buffer_5[88] = float4(_AdditionalShadowParams[55][0], _AdditionalShadowParams[55][1], _AdditionalShadowParams[55][2], _AdditionalShadowParams[55][3]); fragment_uniform_buffer_5[89] = float4(_AdditionalShadowParams[56][0], _AdditionalShadowParams[56][1], _AdditionalShadowParams[56][2], _AdditionalShadowParams[56][3]); fragment_uniform_buffer_5[90] = float4(_AdditionalShadowParams[57][0], _AdditionalShadowParams[57][1], _AdditionalShadowParams[57][2], _AdditionalShadowParams[57][3]); fragment_uniform_buffer_5[91] = float4(_AdditionalShadowParams[58][0], _AdditionalShadowParams[58][1], _AdditionalShadowParams[58][2], _AdditionalShadowParams[58][3]); fragment_uniform_buffer_5[92] = float4(_AdditionalShadowParams[59][0], _AdditionalShadowParams[59][1], _AdditionalShadowParams[59][2], _AdditionalShadowParams[59][3]); fragment_uniform_buffer_5[93] = float4(_AdditionalShadowParams[60][0], _AdditionalShadowParams[60][1], _AdditionalShadowParams[60][2], _AdditionalShadowParams[60][3]); fragment_uniform_buffer_5[94] = float4(_AdditionalShadowParams[61][0], _AdditionalShadowParams[61][1], _AdditionalShadowParams[61][2], _AdditionalShadowParams[61][3]); fragment_uniform_buffer_5[95] = float4(_AdditionalShadowParams[62][0], _AdditionalShadowParams[62][1], _AdditionalShadowParams[62][2], _AdditionalShadowParams[62][3]); fragment_uniform_buffer_5[96] = float4(_AdditionalShadowParams[63][0], _AdditionalShadowParams[63][1], _AdditionalShadowParams[63][2], _AdditionalShadowParams[63][3]); fragment_uniform_buffer_5[97] = float4(_AdditionalShadowParams[64][0], _AdditionalShadowParams[64][1], _AdditionalShadowParams[64][2], _AdditionalShadowParams[64][3]); fragment_uniform_buffer_5[98] = float4(_AdditionalShadowParams[65][0], _AdditionalShadowParams[65][1], _AdditionalShadowParams[65][2], _AdditionalShadowParams[65][3]); fragment_uniform_buffer_5[99] = float4(_AdditionalShadowParams[66][0], _AdditionalShadowParams[66][1], _AdditionalShadowParams[66][2], _AdditionalShadowParams[66][3]); fragment_uniform_buffer_5[100] = float4(_AdditionalShadowParams[67][0], _AdditionalShadowParams[67][1], _AdditionalShadowParams[67][2], _AdditionalShadowParams[67][3]); fragment_uniform_buffer_5[101] = float4(_AdditionalShadowParams[68][0], _AdditionalShadowParams[68][1], _AdditionalShadowParams[68][2], _AdditionalShadowParams[68][3]); fragment_uniform_buffer_5[102] = float4(_AdditionalShadowParams[69][0], _AdditionalShadowParams[69][1], _AdditionalShadowParams[69][2], _AdditionalShadowParams[69][3]); fragment_uniform_buffer_5[103] = float4(_AdditionalShadowParams[70][0], _AdditionalShadowParams[70][1], _AdditionalShadowParams[70][2], _AdditionalShadowParams[70][3]); fragment_uniform_buffer_5[104] = float4(_AdditionalShadowParams[71][0], _AdditionalShadowParams[71][1], _AdditionalShadowParams[71][2], _AdditionalShadowParams[71][3]); fragment_uniform_buffer_5[105] = float4(_AdditionalShadowParams[72][0], _AdditionalShadowParams[72][1], _AdditionalShadowParams[72][2], _AdditionalShadowParams[72][3]); fragment_uniform_buffer_5[106] = float4(_AdditionalShadowParams[73][0], _AdditionalShadowParams[73][1], _AdditionalShadowParams[73][2], _AdditionalShadowParams[73][3]); fragment_uniform_buffer_5[107] = float4(_AdditionalShadowParams[74][0], _AdditionalShadowParams[74][1], _AdditionalShadowParams[74][2], _AdditionalShadowParams[74][3]); fragment_uniform_buffer_5[108] = float4(_AdditionalShadowParams[75][0], _AdditionalShadowParams[75][1], _AdditionalShadowParams[75][2], _AdditionalShadowParams[75][3]); fragment_uniform_buffer_5[109] = float4(_AdditionalShadowParams[76][0], _AdditionalShadowParams[76][1], _AdditionalShadowParams[76][2], _AdditionalShadowParams[76][3]); fragment_uniform_buffer_5[110] = float4(_AdditionalShadowParams[77][0], _AdditionalShadowParams[77][1], _AdditionalShadowParams[77][2], _AdditionalShadowParams[77][3]); fragment_uniform_buffer_5[111] = float4(_AdditionalShadowParams[78][0], _AdditionalShadowParams[78][1], _AdditionalShadowParams[78][2], _AdditionalShadowParams[78][3]); fragment_uniform_buffer_5[112] = float4(_AdditionalShadowParams[79][0], _AdditionalShadowParams[79][1], _AdditionalShadowParams[79][2], _AdditionalShadowParams[79][3]); fragment_uniform_buffer_5[113] = float4(_AdditionalShadowParams[80][0], _AdditionalShadowParams[80][1], _AdditionalShadowParams[80][2], _AdditionalShadowParams[80][3]); fragment_uniform_buffer_5[114] = float4(_AdditionalShadowParams[81][0], _AdditionalShadowParams[81][1], _AdditionalShadowParams[81][2], _AdditionalShadowParams[81][3]); fragment_uniform_buffer_5[115] = float4(_AdditionalShadowParams[82][0], _AdditionalShadowParams[82][1], _AdditionalShadowParams[82][2], _AdditionalShadowParams[82][3]); fragment_uniform_buffer_5[116] = float4(_AdditionalShadowParams[83][0], _AdditionalShadowParams[83][1], _AdditionalShadowParams[83][2], _AdditionalShadowParams[83][3]); fragment_uniform_buffer_5[117] = float4(_AdditionalShadowParams[84][0], _AdditionalShadowParams[84][1], _AdditionalShadowParams[84][2], _AdditionalShadowParams[84][3]); fragment_uniform_buffer_5[118] = float4(_AdditionalShadowParams[85][0], _AdditionalShadowParams[85][1], _AdditionalShadowParams[85][2], _AdditionalShadowParams[85][3]); fragment_uniform_buffer_5[119] = float4(_AdditionalShadowParams[86][0], _AdditionalShadowParams[86][1], _AdditionalShadowParams[86][2], _AdditionalShadowParams[86][3]); fragment_uniform_buffer_5[120] = float4(_AdditionalShadowParams[87][0], _AdditionalShadowParams[87][1], _AdditionalShadowParams[87][2], _AdditionalShadowParams[87][3]); fragment_uniform_buffer_5[121] = float4(_AdditionalShadowParams[88][0], _AdditionalShadowParams[88][1], _AdditionalShadowParams[88][2], _AdditionalShadowParams[88][3]); fragment_uniform_buffer_5[122] = float4(_AdditionalShadowParams[89][0], _AdditionalShadowParams[89][1], _AdditionalShadowParams[89][2], _AdditionalShadowParams[89][3]); fragment_uniform_buffer_5[123] = float4(_AdditionalShadowParams[90][0], _AdditionalShadowParams[90][1], _AdditionalShadowParams[90][2], _AdditionalShadowParams[90][3]); fragment_uniform_buffer_5[124] = float4(_AdditionalShadowParams[91][0], _AdditionalShadowParams[91][1], _AdditionalShadowParams[91][2], _AdditionalShadowParams[91][3]); fragment_uniform_buffer_5[125] = float4(_AdditionalShadowParams[92][0], _AdditionalShadowParams[92][1], _AdditionalShadowParams[92][2], _AdditionalShadowParams[92][3]); fragment_uniform_buffer_5[126] = float4(_AdditionalShadowParams[93][0], _AdditionalShadowParams[93][1], _AdditionalShadowParams[93][2], _AdditionalShadowParams[93][3]); fragment_uniform_buffer_5[127] = float4(_AdditionalShadowParams[94][0], _AdditionalShadowParams[94][1], _AdditionalShadowParams[94][2], _AdditionalShadowParams[94][3]); fragment_uniform_buffer_5[128] = float4(_AdditionalShadowParams[95][0], _AdditionalShadowParams[95][1], _AdditionalShadowParams[95][2], _AdditionalShadowParams[95][3]); fragment_uniform_buffer_5[129] = float4(_AdditionalShadowParams[96][0], _AdditionalShadowParams[96][1], _AdditionalShadowParams[96][2], _AdditionalShadowParams[96][3]); fragment_uniform_buffer_5[130] = float4(_AdditionalShadowParams[97][0], _AdditionalShadowParams[97][1], _AdditionalShadowParams[97][2], _AdditionalShadowParams[97][3]); fragment_uniform_buffer_5[131] = float4(_AdditionalShadowParams[98][0], _AdditionalShadowParams[98][1], _AdditionalShadowParams[98][2], _AdditionalShadowParams[98][3]); fragment_uniform_buffer_5[132] = float4(_AdditionalShadowParams[99][0], _AdditionalShadowParams[99][1], _AdditionalShadowParams[99][2], _AdditionalShadowParams[99][3]); fragment_uniform_buffer_5[133] = float4(_AdditionalShadowParams[100][0], _AdditionalShadowParams[100][1], _AdditionalShadowParams[100][2], _AdditionalShadowParams[100][3]); fragment_uniform_buffer_5[134] = float4(_AdditionalShadowParams[101][0], _AdditionalShadowParams[101][1], _AdditionalShadowParams[101][2], _AdditionalShadowParams[101][3]); fragment_uniform_buffer_5[135] = float4(_AdditionalShadowParams[102][0], _AdditionalShadowParams[102][1], _AdditionalShadowParams[102][2], _AdditionalShadowParams[102][3]); fragment_uniform_buffer_5[136] = float4(_AdditionalShadowParams[103][0], _AdditionalShadowParams[103][1], _AdditionalShadowParams[103][2], _AdditionalShadowParams[103][3]); fragment_uniform_buffer_5[137] = float4(_AdditionalShadowParams[104][0], _AdditionalShadowParams[104][1], _AdditionalShadowParams[104][2], _AdditionalShadowParams[104][3]); fragment_uniform_buffer_5[138] = float4(_AdditionalShadowParams[105][0], _AdditionalShadowParams[105][1], _AdditionalShadowParams[105][2], _AdditionalShadowParams[105][3]); fragment_uniform_buffer_5[139] = float4(_AdditionalShadowParams[106][0], _AdditionalShadowParams[106][1], _AdditionalShadowParams[106][2], _AdditionalShadowParams[106][3]); fragment_uniform_buffer_5[140] = float4(_AdditionalShadowParams[107][0], _AdditionalShadowParams[107][1], _AdditionalShadowParams[107][2], _AdditionalShadowParams[107][3]); fragment_uniform_buffer_5[141] = float4(_AdditionalShadowParams[108][0], _AdditionalShadowParams[108][1], _AdditionalShadowParams[108][2], _AdditionalShadowParams[108][3]); fragment_uniform_buffer_5[142] = float4(_AdditionalShadowParams[109][0], _AdditionalShadowParams[109][1], _AdditionalShadowParams[109][2], _AdditionalShadowParams[109][3]); fragment_uniform_buffer_5[143] = float4(_AdditionalShadowParams[110][0], _AdditionalShadowParams[110][1], _AdditionalShadowParams[110][2], _AdditionalShadowParams[110][3]); fragment_uniform_buffer_5[144] = float4(_AdditionalShadowParams[111][0], _AdditionalShadowParams[111][1], _AdditionalShadowParams[111][2], _AdditionalShadowParams[111][3]); fragment_uniform_buffer_5[145] = float4(_AdditionalShadowParams[112][0], _AdditionalShadowParams[112][1], _AdditionalShadowParams[112][2], _AdditionalShadowParams[112][3]); fragment_uniform_buffer_5[146] = float4(_AdditionalShadowParams[113][0], _AdditionalShadowParams[113][1], _AdditionalShadowParams[113][2], _AdditionalShadowParams[113][3]); fragment_uniform_buffer_5[147] = float4(_AdditionalShadowParams[114][0], _AdditionalShadowParams[114][1], _AdditionalShadowParams[114][2], _AdditionalShadowParams[114][3]); fragment_uniform_buffer_5[148] = float4(_AdditionalShadowParams[115][0], _AdditionalShadowParams[115][1], _AdditionalShadowParams[115][2], _AdditionalShadowParams[115][3]); fragment_uniform_buffer_5[149] = float4(_AdditionalShadowParams[116][0], _AdditionalShadowParams[116][1], _AdditionalShadowParams[116][2], _AdditionalShadowParams[116][3]); fragment_uniform_buffer_5[150] = float4(_AdditionalShadowParams[117][0], _AdditionalShadowParams[117][1], _AdditionalShadowParams[117][2], _AdditionalShadowParams[117][3]); fragment_uniform_buffer_5[151] = float4(_AdditionalShadowParams[118][0], _AdditionalShadowParams[118][1], _AdditionalShadowParams[118][2], _AdditionalShadowParams[118][3]); fragment_uniform_buffer_5[152] = float4(_AdditionalShadowParams[119][0], _AdditionalShadowParams[119][1], _AdditionalShadowParams[119][2], _AdditionalShadowParams[119][3]); fragment_uniform_buffer_5[153] = float4(_AdditionalShadowParams[120][0], _AdditionalShadowParams[120][1], _AdditionalShadowParams[120][2], _AdditionalShadowParams[120][3]); fragment_uniform_buffer_5[154] = float4(_AdditionalShadowParams[121][0], _AdditionalShadowParams[121][1], _AdditionalShadowParams[121][2], _AdditionalShadowParams[121][3]); fragment_uniform_buffer_5[155] = float4(_AdditionalShadowParams[122][0], _AdditionalShadowParams[122][1], _AdditionalShadowParams[122][2], _AdditionalShadowParams[122][3]); fragment_uniform_buffer_5[156] = float4(_AdditionalShadowParams[123][0], _AdditionalShadowParams[123][1], _AdditionalShadowParams[123][2], _AdditionalShadowParams[123][3]); fragment_uniform_buffer_5[157] = float4(_AdditionalShadowParams[124][0], _AdditionalShadowParams[124][1], _AdditionalShadowParams[124][2], _AdditionalShadowParams[124][3]); fragment_uniform_buffer_5[158] = float4(_AdditionalShadowParams[125][0], _AdditionalShadowParams[125][1], _AdditionalShadowParams[125][2], _AdditionalShadowParams[125][3]); fragment_uniform_buffer_5[159] = float4(_AdditionalShadowParams[126][0], _AdditionalShadowParams[126][1], _AdditionalShadowParams[126][2], _AdditionalShadowParams[126][3]); fragment_uniform_buffer_5[160] = float4(_AdditionalShadowParams[127][0], _AdditionalShadowParams[127][1], _AdditionalShadowParams[127][2], _AdditionalShadowParams[127][3]); fragment_uniform_buffer_5[161] = float4(_AdditionalShadowParams[128][0], _AdditionalShadowParams[128][1], _AdditionalShadowParams[128][2], _AdditionalShadowParams[128][3]); fragment_uniform_buffer_5[162] = float4(_AdditionalShadowParams[129][0], _AdditionalShadowParams[129][1], _AdditionalShadowParams[129][2], _AdditionalShadowParams[129][3]); fragment_uniform_buffer_5[163] = float4(_AdditionalShadowParams[130][0], _AdditionalShadowParams[130][1], _AdditionalShadowParams[130][2], _AdditionalShadowParams[130][3]); fragment_uniform_buffer_5[164] = float4(_AdditionalShadowParams[131][0], _AdditionalShadowParams[131][1], _AdditionalShadowParams[131][2], _AdditionalShadowParams[131][3]); fragment_uniform_buffer_5[165] = float4(_AdditionalShadowParams[132][0], _AdditionalShadowParams[132][1], _AdditionalShadowParams[132][2], _AdditionalShadowParams[132][3]); fragment_uniform_buffer_5[166] = float4(_AdditionalShadowParams[133][0], _AdditionalShadowParams[133][1], _AdditionalShadowParams[133][2], _AdditionalShadowParams[133][3]); fragment_uniform_buffer_5[167] = float4(_AdditionalShadowParams[134][0], _AdditionalShadowParams[134][1], _AdditionalShadowParams[134][2], _AdditionalShadowParams[134][3]); fragment_uniform_buffer_5[168] = float4(_AdditionalShadowParams[135][0], _AdditionalShadowParams[135][1], _AdditionalShadowParams[135][2], _AdditionalShadowParams[135][3]); fragment_uniform_buffer_5[169] = float4(_AdditionalShadowParams[136][0], _AdditionalShadowParams[136][1], _AdditionalShadowParams[136][2], _AdditionalShadowParams[136][3]); fragment_uniform_buffer_5[170] = float4(_AdditionalShadowParams[137][0], _AdditionalShadowParams[137][1], _AdditionalShadowParams[137][2], _AdditionalShadowParams[137][3]); fragment_uniform_buffer_5[171] = float4(_AdditionalShadowParams[138][0], _AdditionalShadowParams[138][1], _AdditionalShadowParams[138][2], _AdditionalShadowParams[138][3]); fragment_uniform_buffer_5[172] = float4(_AdditionalShadowParams[139][0], _AdditionalShadowParams[139][1], _AdditionalShadowParams[139][2], _AdditionalShadowParams[139][3]); fragment_uniform_buffer_5[173] = float4(_AdditionalShadowParams[140][0], _AdditionalShadowParams[140][1], _AdditionalShadowParams[140][2], _AdditionalShadowParams[140][3]); fragment_uniform_buffer_5[174] = float4(_AdditionalShadowParams[141][0], _AdditionalShadowParams[141][1], _AdditionalShadowParams[141][2], _AdditionalShadowParams[141][3]); fragment_uniform_buffer_5[175] = float4(_AdditionalShadowParams[142][0], _AdditionalShadowParams[142][1], _AdditionalShadowParams[142][2], _AdditionalShadowParams[142][3]); fragment_uniform_buffer_5[176] = float4(_AdditionalShadowParams[143][0], _AdditionalShadowParams[143][1], _AdditionalShadowParams[143][2], _AdditionalShadowParams[143][3]); fragment_uniform_buffer_5[177] = float4(_AdditionalShadowParams[144][0], _AdditionalShadowParams[144][1], _AdditionalShadowParams[144][2], _AdditionalShadowParams[144][3]); fragment_uniform_buffer_5[178] = float4(_AdditionalShadowParams[145][0], _AdditionalShadowParams[145][1], _AdditionalShadowParams[145][2], _AdditionalShadowParams[145][3]); fragment_uniform_buffer_5[179] = float4(_AdditionalShadowParams[146][0], _AdditionalShadowParams[146][1], _AdditionalShadowParams[146][2], _AdditionalShadowParams[146][3]); fragment_uniform_buffer_5[180] = float4(_AdditionalShadowParams[147][0], _AdditionalShadowParams[147][1], _AdditionalShadowParams[147][2], _AdditionalShadowParams[147][3]); fragment_uniform_buffer_5[181] = float4(_AdditionalShadowParams[148][0], _AdditionalShadowParams[148][1], _AdditionalShadowParams[148][2], _AdditionalShadowParams[148][3]); fragment_uniform_buffer_5[182] = float4(_AdditionalShadowParams[149][0], _AdditionalShadowParams[149][1], _AdditionalShadowParams[149][2], _AdditionalShadowParams[149][3]); fragment_uniform_buffer_5[183] = float4(_AdditionalShadowParams[150][0], _AdditionalShadowParams[150][1], _AdditionalShadowParams[150][2], _AdditionalShadowParams[150][3]); fragment_uniform_buffer_5[184] = float4(_AdditionalShadowParams[151][0], _AdditionalShadowParams[151][1], _AdditionalShadowParams[151][2], _AdditionalShadowParams[151][3]); fragment_uniform_buffer_5[185] = float4(_AdditionalShadowParams[152][0], _AdditionalShadowParams[152][1], _AdditionalShadowParams[152][2], _AdditionalShadowParams[152][3]); fragment_uniform_buffer_5[186] = float4(_AdditionalShadowParams[153][0], _AdditionalShadowParams[153][1], _AdditionalShadowParams[153][2], _AdditionalShadowParams[153][3]); fragment_uniform_buffer_5[187] = float4(_AdditionalShadowParams[154][0], _AdditionalShadowParams[154][1], _AdditionalShadowParams[154][2], _AdditionalShadowParams[154][3]); fragment_uniform_buffer_5[188] = float4(_AdditionalShadowParams[155][0], _AdditionalShadowParams[155][1], _AdditionalShadowParams[155][2], _AdditionalShadowParams[155][3]); fragment_uniform_buffer_5[189] = float4(_AdditionalShadowParams[156][0], _AdditionalShadowParams[156][1], _AdditionalShadowParams[156][2], _AdditionalShadowParams[156][3]); fragment_uniform_buffer_5[190] = float4(_AdditionalShadowParams[157][0], _AdditionalShadowParams[157][1], _AdditionalShadowParams[157][2], _AdditionalShadowParams[157][3]); fragment_uniform_buffer_5[191] = float4(_AdditionalShadowParams[158][0], _AdditionalShadowParams[158][1], _AdditionalShadowParams[158][2], _AdditionalShadowParams[158][3]); fragment_uniform_buffer_5[192] = float4(_AdditionalShadowParams[159][0], _AdditionalShadowParams[159][1], _AdditionalShadowParams[159][2], _AdditionalShadowParams[159][3]); fragment_uniform_buffer_5[193] = float4(_AdditionalShadowParams[160][0], _AdditionalShadowParams[160][1], _AdditionalShadowParams[160][2], _AdditionalShadowParams[160][3]); fragment_uniform_buffer_5[194] = float4(_AdditionalShadowParams[161][0], _AdditionalShadowParams[161][1], _AdditionalShadowParams[161][2], _AdditionalShadowParams[161][3]); fragment_uniform_buffer_5[195] = float4(_AdditionalShadowParams[162][0], _AdditionalShadowParams[162][1], _AdditionalShadowParams[162][2], _AdditionalShadowParams[162][3]); fragment_uniform_buffer_5[196] = float4(_AdditionalShadowParams[163][0], _AdditionalShadowParams[163][1], _AdditionalShadowParams[163][2], _AdditionalShadowParams[163][3]); fragment_uniform_buffer_5[197] = float4(_AdditionalShadowParams[164][0], _AdditionalShadowParams[164][1], _AdditionalShadowParams[164][2], _AdditionalShadowParams[164][3]); fragment_uniform_buffer_5[198] = float4(_AdditionalShadowParams[165][0], _AdditionalShadowParams[165][1], _AdditionalShadowParams[165][2], _AdditionalShadowParams[165][3]); fragment_uniform_buffer_5[199] = float4(_AdditionalShadowParams[166][0], _AdditionalShadowParams[166][1], _AdditionalShadowParams[166][2], _AdditionalShadowParams[166][3]); fragment_uniform_buffer_5[200] = float4(_AdditionalShadowParams[167][0], _AdditionalShadowParams[167][1], _AdditionalShadowParams[167][2], _AdditionalShadowParams[167][3]); fragment_uniform_buffer_5[201] = float4(_AdditionalShadowParams[168][0], _AdditionalShadowParams[168][1], _AdditionalShadowParams[168][2], _AdditionalShadowParams[168][3]); fragment_uniform_buffer_5[202] = float4(_AdditionalShadowParams[169][0], _AdditionalShadowParams[169][1], _AdditionalShadowParams[169][2], _AdditionalShadowParams[169][3]); fragment_uniform_buffer_5[203] = float4(_AdditionalShadowParams[170][0], _AdditionalShadowParams[170][1], _AdditionalShadowParams[170][2], _AdditionalShadowParams[170][3]); fragment_uniform_buffer_5[204] = float4(_AdditionalShadowParams[171][0], _AdditionalShadowParams[171][1], _AdditionalShadowParams[171][2], _AdditionalShadowParams[171][3]); fragment_uniform_buffer_5[205] = float4(_AdditionalShadowParams[172][0], _AdditionalShadowParams[172][1], _AdditionalShadowParams[172][2], _AdditionalShadowParams[172][3]); fragment_uniform_buffer_5[206] = float4(_AdditionalShadowParams[173][0], _AdditionalShadowParams[173][1], _AdditionalShadowParams[173][2], _AdditionalShadowParams[173][3]); fragment_uniform_buffer_5[207] = float4(_AdditionalShadowParams[174][0], _AdditionalShadowParams[174][1], _AdditionalShadowParams[174][2], _AdditionalShadowParams[174][3]); fragment_uniform_buffer_5[208] = float4(_AdditionalShadowParams[175][0], _AdditionalShadowParams[175][1], _AdditionalShadowParams[175][2], _AdditionalShadowParams[175][3]); fragment_uniform_buffer_5[209] = float4(_AdditionalShadowParams[176][0], _AdditionalShadowParams[176][1], _AdditionalShadowParams[176][2], _AdditionalShadowParams[176][3]); fragment_uniform_buffer_5[210] = float4(_AdditionalShadowParams[177][0], _AdditionalShadowParams[177][1], _AdditionalShadowParams[177][2], _AdditionalShadowParams[177][3]); fragment_uniform_buffer_5[211] = float4(_AdditionalShadowParams[178][0], _AdditionalShadowParams[178][1], _AdditionalShadowParams[178][2], _AdditionalShadowParams[178][3]); fragment_uniform_buffer_5[212] = float4(_AdditionalShadowParams[179][0], _AdditionalShadowParams[179][1], _AdditionalShadowParams[179][2], _AdditionalShadowParams[179][3]); fragment_uniform_buffer_5[213] = float4(_AdditionalShadowParams[180][0], _AdditionalShadowParams[180][1], _AdditionalShadowParams[180][2], _AdditionalShadowParams[180][3]); fragment_uniform_buffer_5[214] = float4(_AdditionalShadowParams[181][0], _AdditionalShadowParams[181][1], _AdditionalShadowParams[181][2], _AdditionalShadowParams[181][3]); fragment_uniform_buffer_5[215] = float4(_AdditionalShadowParams[182][0], _AdditionalShadowParams[182][1], _AdditionalShadowParams[182][2], _AdditionalShadowParams[182][3]); fragment_uniform_buffer_5[216] = float4(_AdditionalShadowParams[183][0], _AdditionalShadowParams[183][1], _AdditionalShadowParams[183][2], _AdditionalShadowParams[183][3]); fragment_uniform_buffer_5[217] = float4(_AdditionalShadowParams[184][0], _AdditionalShadowParams[184][1], _AdditionalShadowParams[184][2], _AdditionalShadowParams[184][3]); fragment_uniform_buffer_5[218] = float4(_AdditionalShadowParams[185][0], _AdditionalShadowParams[185][1], _AdditionalShadowParams[185][2], _AdditionalShadowParams[185][3]); fragment_uniform_buffer_5[219] = float4(_AdditionalShadowParams[186][0], _AdditionalShadowParams[186][1], _AdditionalShadowParams[186][2], _AdditionalShadowParams[186][3]); fragment_uniform_buffer_5[220] = float4(_AdditionalShadowParams[187][0], _AdditionalShadowParams[187][1], _AdditionalShadowParams[187][2], _AdditionalShadowParams[187][3]); fragment_uniform_buffer_5[221] = float4(_AdditionalShadowParams[188][0], _AdditionalShadowParams[188][1], _AdditionalShadowParams[188][2], _AdditionalShadowParams[188][3]); fragment_uniform_buffer_5[222] = float4(_AdditionalShadowParams[189][0], _AdditionalShadowParams[189][1], _AdditionalShadowParams[189][2], _AdditionalShadowParams[189][3]); fragment_uniform_buffer_5[223] = float4(_AdditionalShadowParams[190][0], _AdditionalShadowParams[190][1], _AdditionalShadowParams[190][2], _AdditionalShadowParams[190][3]); fragment_uniform_buffer_5[224] = float4(_AdditionalShadowParams[191][0], _AdditionalShadowParams[191][1], _AdditionalShadowParams[191][2], _AdditionalShadowParams[191][3]); fragment_uniform_buffer_5[225] = float4(_AdditionalShadowParams[192][0], _AdditionalShadowParams[192][1], _AdditionalShadowParams[192][2], _AdditionalShadowParams[192][3]); fragment_uniform_buffer_5[226] = float4(_AdditionalShadowParams[193][0], _AdditionalShadowParams[193][1], _AdditionalShadowParams[193][2], _AdditionalShadowParams[193][3]); fragment_uniform_buffer_5[227] = float4(_AdditionalShadowParams[194][0], _AdditionalShadowParams[194][1], _AdditionalShadowParams[194][2], _AdditionalShadowParams[194][3]); fragment_uniform_buffer_5[228] = float4(_AdditionalShadowParams[195][0], _AdditionalShadowParams[195][1], _AdditionalShadowParams[195][2], _AdditionalShadowParams[195][3]); fragment_uniform_buffer_5[229] = float4(_AdditionalShadowParams[196][0], _AdditionalShadowParams[196][1], _AdditionalShadowParams[196][2], _AdditionalShadowParams[196][3]); fragment_uniform_buffer_5[230] = float4(_AdditionalShadowParams[197][0], _AdditionalShadowParams[197][1], _AdditionalShadowParams[197][2], _AdditionalShadowParams[197][3]); fragment_uniform_buffer_5[231] = float4(_AdditionalShadowParams[198][0], _AdditionalShadowParams[198][1], _AdditionalShadowParams[198][2], _AdditionalShadowParams[198][3]); fragment_uniform_buffer_5[232] = float4(_AdditionalShadowParams[199][0], _AdditionalShadowParams[199][1], _AdditionalShadowParams[199][2], _AdditionalShadowParams[199][3]); fragment_uniform_buffer_5[233] = float4(_AdditionalShadowParams[200][0], _AdditionalShadowParams[200][1], _AdditionalShadowParams[200][2], _AdditionalShadowParams[200][3]); fragment_uniform_buffer_5[234] = float4(_AdditionalShadowParams[201][0], _AdditionalShadowParams[201][1], _AdditionalShadowParams[201][2], _AdditionalShadowParams[201][3]); fragment_uniform_buffer_5[235] = float4(_AdditionalShadowParams[202][0], _AdditionalShadowParams[202][1], _AdditionalShadowParams[202][2], _AdditionalShadowParams[202][3]); fragment_uniform_buffer_5[236] = float4(_AdditionalShadowParams[203][0], _AdditionalShadowParams[203][1], _AdditionalShadowParams[203][2], _AdditionalShadowParams[203][3]); fragment_uniform_buffer_5[237] = float4(_AdditionalShadowParams[204][0], _AdditionalShadowParams[204][1], _AdditionalShadowParams[204][2], _AdditionalShadowParams[204][3]); fragment_uniform_buffer_5[238] = float4(_AdditionalShadowParams[205][0], _AdditionalShadowParams[205][1], _AdditionalShadowParams[205][2], _AdditionalShadowParams[205][3]); fragment_uniform_buffer_5[239] = float4(_AdditionalShadowParams[206][0], _AdditionalShadowParams[206][1], _AdditionalShadowParams[206][2], _AdditionalShadowParams[206][3]); fragment_uniform_buffer_5[240] = float4(_AdditionalShadowParams[207][0], _AdditionalShadowParams[207][1], _AdditionalShadowParams[207][2], _AdditionalShadowParams[207][3]); fragment_uniform_buffer_5[241] = float4(_AdditionalShadowParams[208][0], _AdditionalShadowParams[208][1], _AdditionalShadowParams[208][2], _AdditionalShadowParams[208][3]); fragment_uniform_buffer_5[242] = float4(_AdditionalShadowParams[209][0], _AdditionalShadowParams[209][1], _AdditionalShadowParams[209][2], _AdditionalShadowParams[209][3]); fragment_uniform_buffer_5[243] = float4(_AdditionalShadowParams[210][0], _AdditionalShadowParams[210][1], _AdditionalShadowParams[210][2], _AdditionalShadowParams[210][3]); fragment_uniform_buffer_5[244] = float4(_AdditionalShadowParams[211][0], _AdditionalShadowParams[211][1], _AdditionalShadowParams[211][2], _AdditionalShadowParams[211][3]); fragment_uniform_buffer_5[245] = float4(_AdditionalShadowParams[212][0], _AdditionalShadowParams[212][1], _AdditionalShadowParams[212][2], _AdditionalShadowParams[212][3]); fragment_uniform_buffer_5[246] = float4(_AdditionalShadowParams[213][0], _AdditionalShadowParams[213][1], _AdditionalShadowParams[213][2], _AdditionalShadowParams[213][3]); fragment_uniform_buffer_5[247] = float4(_AdditionalShadowParams[214][0], _AdditionalShadowParams[214][1], _AdditionalShadowParams[214][2], _AdditionalShadowParams[214][3]); fragment_uniform_buffer_5[248] = float4(_AdditionalShadowParams[215][0], _AdditionalShadowParams[215][1], _AdditionalShadowParams[215][2], _AdditionalShadowParams[215][3]); fragment_uniform_buffer_5[249] = float4(_AdditionalShadowParams[216][0], _AdditionalShadowParams[216][1], _AdditionalShadowParams[216][2], _AdditionalShadowParams[216][3]); fragment_uniform_buffer_5[250] = float4(_AdditionalShadowParams[217][0], _AdditionalShadowParams[217][1], _AdditionalShadowParams[217][2], _AdditionalShadowParams[217][3]); fragment_uniform_buffer_5[251] = float4(_AdditionalShadowParams[218][0], _AdditionalShadowParams[218][1], _AdditionalShadowParams[218][2], _AdditionalShadowParams[218][3]); fragment_uniform_buffer_5[252] = float4(_AdditionalShadowParams[219][0], _AdditionalShadowParams[219][1], _AdditionalShadowParams[219][2], _AdditionalShadowParams[219][3]); fragment_uniform_buffer_5[253] = float4(_AdditionalShadowParams[220][0], _AdditionalShadowParams[220][1], _AdditionalShadowParams[220][2], _AdditionalShadowParams[220][3]); fragment_uniform_buffer_5[254] = float4(_AdditionalShadowParams[221][0], _AdditionalShadowParams[221][1], _AdditionalShadowParams[221][2], _AdditionalShadowParams[221][3]); fragment_uniform_buffer_5[255] = float4(_AdditionalShadowParams[222][0], _AdditionalShadowParams[222][1], _AdditionalShadowParams[222][2], _AdditionalShadowParams[222][3]); fragment_uniform_buffer_5[256] = float4(_AdditionalShadowParams[223][0], _AdditionalShadowParams[223][1], _AdditionalShadowParams[223][2], _AdditionalShadowParams[223][3]); fragment_uniform_buffer_5[257] = float4(_AdditionalShadowParams[224][0], _AdditionalShadowParams[224][1], _AdditionalShadowParams[224][2], _AdditionalShadowParams[224][3]); fragment_uniform_buffer_5[258] = float4(_AdditionalShadowParams[225][0], _AdditionalShadowParams[225][1], _AdditionalShadowParams[225][2], _AdditionalShadowParams[225][3]); fragment_uniform_buffer_5[259] = float4(_AdditionalShadowParams[226][0], _AdditionalShadowParams[226][1], _AdditionalShadowParams[226][2], _AdditionalShadowParams[226][3]); fragment_uniform_buffer_5[260] = float4(_AdditionalShadowParams[227][0], _AdditionalShadowParams[227][1], _AdditionalShadowParams[227][2], _AdditionalShadowParams[227][3]); fragment_uniform_buffer_5[261] = float4(_AdditionalShadowParams[228][0], _AdditionalShadowParams[228][1], _AdditionalShadowParams[228][2], _AdditionalShadowParams[228][3]); fragment_uniform_buffer_5[262] = float4(_AdditionalShadowParams[229][0], _AdditionalShadowParams[229][1], _AdditionalShadowParams[229][2], _AdditionalShadowParams[229][3]); fragment_uniform_buffer_5[263] = float4(_AdditionalShadowParams[230][0], _AdditionalShadowParams[230][1], _AdditionalShadowParams[230][2], _AdditionalShadowParams[230][3]); fragment_uniform_buffer_5[264] = float4(_AdditionalShadowParams[231][0], _AdditionalShadowParams[231][1], _AdditionalShadowParams[231][2], _AdditionalShadowParams[231][3]); fragment_uniform_buffer_5[265] = float4(_AdditionalShadowParams[232][0], _AdditionalShadowParams[232][1], _AdditionalShadowParams[232][2], _AdditionalShadowParams[232][3]); fragment_uniform_buffer_5[266] = float4(_AdditionalShadowParams[233][0], _AdditionalShadowParams[233][1], _AdditionalShadowParams[233][2], _AdditionalShadowParams[233][3]); fragment_uniform_buffer_5[267] = float4(_AdditionalShadowParams[234][0], _AdditionalShadowParams[234][1], _AdditionalShadowParams[234][2], _AdditionalShadowParams[234][3]); fragment_uniform_buffer_5[268] = float4(_AdditionalShadowParams[235][0], _AdditionalShadowParams[235][1], _AdditionalShadowParams[235][2], _AdditionalShadowParams[235][3]); fragment_uniform_buffer_5[269] = float4(_AdditionalShadowParams[236][0], _AdditionalShadowParams[236][1], _AdditionalShadowParams[236][2], _AdditionalShadowParams[236][3]); fragment_uniform_buffer_5[270] = float4(_AdditionalShadowParams[237][0], _AdditionalShadowParams[237][1], _AdditionalShadowParams[237][2], _AdditionalShadowParams[237][3]); fragment_uniform_buffer_5[271] = float4(_AdditionalShadowParams[238][0], _AdditionalShadowParams[238][1], _AdditionalShadowParams[238][2], _AdditionalShadowParams[238][3]); fragment_uniform_buffer_5[272] = float4(_AdditionalShadowParams[239][0], _AdditionalShadowParams[239][1], _AdditionalShadowParams[239][2], _AdditionalShadowParams[239][3]); fragment_uniform_buffer_5[273] = float4(_AdditionalShadowParams[240][0], _AdditionalShadowParams[240][1], _AdditionalShadowParams[240][2], _AdditionalShadowParams[240][3]); fragment_uniform_buffer_5[274] = float4(_AdditionalShadowParams[241][0], _AdditionalShadowParams[241][1], _AdditionalShadowParams[241][2], _AdditionalShadowParams[241][3]); fragment_uniform_buffer_5[275] = float4(_AdditionalShadowParams[242][0], _AdditionalShadowParams[242][1], _AdditionalShadowParams[242][2], _AdditionalShadowParams[242][3]); fragment_uniform_buffer_5[276] = float4(_AdditionalShadowParams[243][0], _AdditionalShadowParams[243][1], _AdditionalShadowParams[243][2], _AdditionalShadowParams[243][3]); fragment_uniform_buffer_5[277] = float4(_AdditionalShadowParams[244][0], _AdditionalShadowParams[244][1], _AdditionalShadowParams[244][2], _AdditionalShadowParams[244][3]); fragment_uniform_buffer_5[278] = float4(_AdditionalShadowParams[245][0], _AdditionalShadowParams[245][1], _AdditionalShadowParams[245][2], _AdditionalShadowParams[245][3]); fragment_uniform_buffer_5[279] = float4(_AdditionalShadowParams[246][0], _AdditionalShadowParams[246][1], _AdditionalShadowParams[246][2], _AdditionalShadowParams[246][3]); fragment_uniform_buffer_5[280] = float4(_AdditionalShadowParams[247][0], _AdditionalShadowParams[247][1], _AdditionalShadowParams[247][2], _AdditionalShadowParams[247][3]); fragment_uniform_buffer_5[281] = float4(_AdditionalShadowParams[248][0], _AdditionalShadowParams[248][1], _AdditionalShadowParams[248][2], _AdditionalShadowParams[248][3]); fragment_uniform_buffer_5[282] = float4(_AdditionalShadowParams[249][0], _AdditionalShadowParams[249][1], _AdditionalShadowParams[249][2], _AdditionalShadowParams[249][3]); fragment_uniform_buffer_5[283] = float4(_AdditionalShadowParams[250][0], _AdditionalShadowParams[250][1], _AdditionalShadowParams[250][2], _AdditionalShadowParams[250][3]); fragment_uniform_buffer_5[284] = float4(_AdditionalShadowParams[251][0], _AdditionalShadowParams[251][1], _AdditionalShadowParams[251][2], _AdditionalShadowParams[251][3]); fragment_uniform_buffer_5[285] = float4(_AdditionalShadowParams[252][0], _AdditionalShadowParams[252][1], _AdditionalShadowParams[252][2], _AdditionalShadowParams[252][3]); fragment_uniform_buffer_5[286] = float4(_AdditionalShadowParams[253][0], _AdditionalShadowParams[253][1], _AdditionalShadowParams[253][2], _AdditionalShadowParams[253][3]); fragment_uniform_buffer_5[287] = float4(_AdditionalShadowParams[254][0], _AdditionalShadowParams[254][1], _AdditionalShadowParams[254][2], _AdditionalShadowParams[254][3]); fragment_uniform_buffer_5[288] = float4(_AdditionalShadowParams[255][0], _AdditionalShadowParams[255][1], _AdditionalShadowParams[255][2], _AdditionalShadowParams[255][3]); fragment_uniform_buffer_5[289] = float4(_AdditionalLightsWorldToShadow[0][0][0], _AdditionalLightsWorldToShadow[0][1][0], _AdditionalLightsWorldToShadow[0][2][0], _AdditionalLightsWorldToShadow[0][3][0]); fragment_uniform_buffer_5[290] = float4(_AdditionalLightsWorldToShadow[0][0][1], _AdditionalLightsWorldToShadow[0][1][1], _AdditionalLightsWorldToShadow[0][2][1], _AdditionalLightsWorldToShadow[0][3][1]); fragment_uniform_buffer_5[291] = float4(_AdditionalLightsWorldToShadow[0][0][2], _AdditionalLightsWorldToShadow[0][1][2], _AdditionalLightsWorldToShadow[0][2][2], _AdditionalLightsWorldToShadow[0][3][2]); fragment_uniform_buffer_5[292] = float4(_AdditionalLightsWorldToShadow[0][0][3], _AdditionalLightsWorldToShadow[0][1][3], _AdditionalLightsWorldToShadow[0][2][3], _AdditionalLightsWorldToShadow[0][3][3]); fragment_uniform_buffer_5[293] = float4(_AdditionalLightsWorldToShadow[1][0][0], _AdditionalLightsWorldToShadow[1][1][0], _AdditionalLightsWorldToShadow[1][2][0], _AdditionalLightsWorldToShadow[1][3][0]); fragment_uniform_buffer_5[294] = float4(_AdditionalLightsWorldToShadow[1][0][1], _AdditionalLightsWorldToShadow[1][1][1], _AdditionalLightsWorldToShadow[1][2][1], _AdditionalLightsWorldToShadow[1][3][1]); fragment_uniform_buffer_5[295] = float4(_AdditionalLightsWorldToShadow[1][0][2], _AdditionalLightsWorldToShadow[1][1][2], _AdditionalLightsWorldToShadow[1][2][2], _AdditionalLightsWorldToShadow[1][3][2]); fragment_uniform_buffer_5[296] = float4(_AdditionalLightsWorldToShadow[1][0][3], _AdditionalLightsWorldToShadow[1][1][3], _AdditionalLightsWorldToShadow[1][2][3], _AdditionalLightsWorldToShadow[1][3][3]); fragment_uniform_buffer_5[297] = float4(_AdditionalLightsWorldToShadow[2][0][0], _AdditionalLightsWorldToShadow[2][1][0], _AdditionalLightsWorldToShadow[2][2][0], _AdditionalLightsWorldToShadow[2][3][0]); fragment_uniform_buffer_5[298] = float4(_AdditionalLightsWorldToShadow[2][0][1], _AdditionalLightsWorldToShadow[2][1][1], _AdditionalLightsWorldToShadow[2][2][1], _AdditionalLightsWorldToShadow[2][3][1]); fragment_uniform_buffer_5[299] = float4(_AdditionalLightsWorldToShadow[2][0][2], _AdditionalLightsWorldToShadow[2][1][2], _AdditionalLightsWorldToShadow[2][2][2], _AdditionalLightsWorldToShadow[2][3][2]); fragment_uniform_buffer_5[300] = float4(_AdditionalLightsWorldToShadow[2][0][3], _AdditionalLightsWorldToShadow[2][1][3], _AdditionalLightsWorldToShadow[2][2][3], _AdditionalLightsWorldToShadow[2][3][3]); fragment_uniform_buffer_5[301] = float4(_AdditionalLightsWorldToShadow[3][0][0], _AdditionalLightsWorldToShadow[3][1][0], _AdditionalLightsWorldToShadow[3][2][0], _AdditionalLightsWorldToShadow[3][3][0]); fragment_uniform_buffer_5[302] = float4(_AdditionalLightsWorldToShadow[3][0][1], _AdditionalLightsWorldToShadow[3][1][1], _AdditionalLightsWorldToShadow[3][2][1], _AdditionalLightsWorldToShadow[3][3][1]); fragment_uniform_buffer_5[303] = float4(_AdditionalLightsWorldToShadow[3][0][2], _AdditionalLightsWorldToShadow[3][1][2], _AdditionalLightsWorldToShadow[3][2][2], _AdditionalLightsWorldToShadow[3][3][2]); fragment_uniform_buffer_5[304] = float4(_AdditionalLightsWorldToShadow[3][0][3], _AdditionalLightsWorldToShadow[3][1][3], _AdditionalLightsWorldToShadow[3][2][3], _AdditionalLightsWorldToShadow[3][3][3]); fragment_uniform_buffer_5[305] = float4(_AdditionalLightsWorldToShadow[4][0][0], _AdditionalLightsWorldToShadow[4][1][0], _AdditionalLightsWorldToShadow[4][2][0], _AdditionalLightsWorldToShadow[4][3][0]); fragment_uniform_buffer_5[306] = float4(_AdditionalLightsWorldToShadow[4][0][1], _AdditionalLightsWorldToShadow[4][1][1], _AdditionalLightsWorldToShadow[4][2][1], _AdditionalLightsWorldToShadow[4][3][1]); fragment_uniform_buffer_5[307] = float4(_AdditionalLightsWorldToShadow[4][0][2], _AdditionalLightsWorldToShadow[4][1][2], _AdditionalLightsWorldToShadow[4][2][2], _AdditionalLightsWorldToShadow[4][3][2]); fragment_uniform_buffer_5[308] = float4(_AdditionalLightsWorldToShadow[4][0][3], _AdditionalLightsWorldToShadow[4][1][3], _AdditionalLightsWorldToShadow[4][2][3], _AdditionalLightsWorldToShadow[4][3][3]); fragment_uniform_buffer_5[309] = float4(_AdditionalLightsWorldToShadow[5][0][0], _AdditionalLightsWorldToShadow[5][1][0], _AdditionalLightsWorldToShadow[5][2][0], _AdditionalLightsWorldToShadow[5][3][0]); fragment_uniform_buffer_5[310] = float4(_AdditionalLightsWorldToShadow[5][0][1], _AdditionalLightsWorldToShadow[5][1][1], _AdditionalLightsWorldToShadow[5][2][1], _AdditionalLightsWorldToShadow[5][3][1]); fragment_uniform_buffer_5[311] = float4(_AdditionalLightsWorldToShadow[5][0][2], _AdditionalLightsWorldToShadow[5][1][2], _AdditionalLightsWorldToShadow[5][2][2], _AdditionalLightsWorldToShadow[5][3][2]); fragment_uniform_buffer_5[312] = float4(_AdditionalLightsWorldToShadow[5][0][3], _AdditionalLightsWorldToShadow[5][1][3], _AdditionalLightsWorldToShadow[5][2][3], _AdditionalLightsWorldToShadow[5][3][3]); fragment_uniform_buffer_5[313] = float4(_AdditionalLightsWorldToShadow[6][0][0], _AdditionalLightsWorldToShadow[6][1][0], _AdditionalLightsWorldToShadow[6][2][0], _AdditionalLightsWorldToShadow[6][3][0]); fragment_uniform_buffer_5[314] = float4(_AdditionalLightsWorldToShadow[6][0][1], _AdditionalLightsWorldToShadow[6][1][1], _AdditionalLightsWorldToShadow[6][2][1], _AdditionalLightsWorldToShadow[6][3][1]); fragment_uniform_buffer_5[315] = float4(_AdditionalLightsWorldToShadow[6][0][2], _AdditionalLightsWorldToShadow[6][1][2], _AdditionalLightsWorldToShadow[6][2][2], _AdditionalLightsWorldToShadow[6][3][2]); fragment_uniform_buffer_5[316] = float4(_AdditionalLightsWorldToShadow[6][0][3], _AdditionalLightsWorldToShadow[6][1][3], _AdditionalLightsWorldToShadow[6][2][3], _AdditionalLightsWorldToShadow[6][3][3]); fragment_uniform_buffer_5[317] = float4(_AdditionalLightsWorldToShadow[7][0][0], _AdditionalLightsWorldToShadow[7][1][0], _AdditionalLightsWorldToShadow[7][2][0], _AdditionalLightsWorldToShadow[7][3][0]); fragment_uniform_buffer_5[318] = float4(_AdditionalLightsWorldToShadow[7][0][1], _AdditionalLightsWorldToShadow[7][1][1], _AdditionalLightsWorldToShadow[7][2][1], _AdditionalLightsWorldToShadow[7][3][1]); fragment_uniform_buffer_5[319] = float4(_AdditionalLightsWorldToShadow[7][0][2], _AdditionalLightsWorldToShadow[7][1][2], _AdditionalLightsWorldToShadow[7][2][2], _AdditionalLightsWorldToShadow[7][3][2]); fragment_uniform_buffer_5[320] = float4(_AdditionalLightsWorldToShadow[7][0][3], _AdditionalLightsWorldToShadow[7][1][3], _AdditionalLightsWorldToShadow[7][2][3], _AdditionalLightsWorldToShadow[7][3][3]); fragment_uniform_buffer_5[321] = float4(_AdditionalLightsWorldToShadow[8][0][0], _AdditionalLightsWorldToShadow[8][1][0], _AdditionalLightsWorldToShadow[8][2][0], _AdditionalLightsWorldToShadow[8][3][0]); fragment_uniform_buffer_5[322] = float4(_AdditionalLightsWorldToShadow[8][0][1], _AdditionalLightsWorldToShadow[8][1][1], _AdditionalLightsWorldToShadow[8][2][1], _AdditionalLightsWorldToShadow[8][3][1]); fragment_uniform_buffer_5[323] = float4(_AdditionalLightsWorldToShadow[8][0][2], _AdditionalLightsWorldToShadow[8][1][2], _AdditionalLightsWorldToShadow[8][2][2], _AdditionalLightsWorldToShadow[8][3][2]); fragment_uniform_buffer_5[324] = float4(_AdditionalLightsWorldToShadow[8][0][3], _AdditionalLightsWorldToShadow[8][1][3], _AdditionalLightsWorldToShadow[8][2][3], _AdditionalLightsWorldToShadow[8][3][3]); fragment_uniform_buffer_5[325] = float4(_AdditionalLightsWorldToShadow[9][0][0], _AdditionalLightsWorldToShadow[9][1][0], _AdditionalLightsWorldToShadow[9][2][0], _AdditionalLightsWorldToShadow[9][3][0]); fragment_uniform_buffer_5[326] = float4(_AdditionalLightsWorldToShadow[9][0][1], _AdditionalLightsWorldToShadow[9][1][1], _AdditionalLightsWorldToShadow[9][2][1], _AdditionalLightsWorldToShadow[9][3][1]); fragment_uniform_buffer_5[327] = float4(_AdditionalLightsWorldToShadow[9][0][2], _AdditionalLightsWorldToShadow[9][1][2], _AdditionalLightsWorldToShadow[9][2][2], _AdditionalLightsWorldToShadow[9][3][2]); fragment_uniform_buffer_5[328] = float4(_AdditionalLightsWorldToShadow[9][0][3], _AdditionalLightsWorldToShadow[9][1][3], _AdditionalLightsWorldToShadow[9][2][3], _AdditionalLightsWorldToShadow[9][3][3]); fragment_uniform_buffer_5[329] = float4(_AdditionalLightsWorldToShadow[10][0][0], _AdditionalLightsWorldToShadow[10][1][0], _AdditionalLightsWorldToShadow[10][2][0], _AdditionalLightsWorldToShadow[10][3][0]); fragment_uniform_buffer_5[330] = float4(_AdditionalLightsWorldToShadow[10][0][1], _AdditionalLightsWorldToShadow[10][1][1], _AdditionalLightsWorldToShadow[10][2][1], _AdditionalLightsWorldToShadow[10][3][1]); fragment_uniform_buffer_5[331] = float4(_AdditionalLightsWorldToShadow[10][0][2], _AdditionalLightsWorldToShadow[10][1][2], _AdditionalLightsWorldToShadow[10][2][2], _AdditionalLightsWorldToShadow[10][3][2]); fragment_uniform_buffer_5[332] = float4(_AdditionalLightsWorldToShadow[10][0][3], _AdditionalLightsWorldToShadow[10][1][3], _AdditionalLightsWorldToShadow[10][2][3], _AdditionalLightsWorldToShadow[10][3][3]); fragment_uniform_buffer_5[333] = float4(_AdditionalLightsWorldToShadow[11][0][0], _AdditionalLightsWorldToShadow[11][1][0], _AdditionalLightsWorldToShadow[11][2][0], _AdditionalLightsWorldToShadow[11][3][0]); fragment_uniform_buffer_5[334] = float4(_AdditionalLightsWorldToShadow[11][0][1], _AdditionalLightsWorldToShadow[11][1][1], _AdditionalLightsWorldToShadow[11][2][1], _AdditionalLightsWorldToShadow[11][3][1]); fragment_uniform_buffer_5[335] = float4(_AdditionalLightsWorldToShadow[11][0][2], _AdditionalLightsWorldToShadow[11][1][2], _AdditionalLightsWorldToShadow[11][2][2], _AdditionalLightsWorldToShadow[11][3][2]); fragment_uniform_buffer_5[336] = float4(_AdditionalLightsWorldToShadow[11][0][3], _AdditionalLightsWorldToShadow[11][1][3], _AdditionalLightsWorldToShadow[11][2][3], _AdditionalLightsWorldToShadow[11][3][3]); fragment_uniform_buffer_5[337] = float4(_AdditionalLightsWorldToShadow[12][0][0], _AdditionalLightsWorldToShadow[12][1][0], _AdditionalLightsWorldToShadow[12][2][0], _AdditionalLightsWorldToShadow[12][3][0]); fragment_uniform_buffer_5[338] = float4(_AdditionalLightsWorldToShadow[12][0][1], _AdditionalLightsWorldToShadow[12][1][1], _AdditionalLightsWorldToShadow[12][2][1], _AdditionalLightsWorldToShadow[12][3][1]); fragment_uniform_buffer_5[339] = float4(_AdditionalLightsWorldToShadow[12][0][2], _AdditionalLightsWorldToShadow[12][1][2], _AdditionalLightsWorldToShadow[12][2][2], _AdditionalLightsWorldToShadow[12][3][2]); fragment_uniform_buffer_5[340] = float4(_AdditionalLightsWorldToShadow[12][0][3], _AdditionalLightsWorldToShadow[12][1][3], _AdditionalLightsWorldToShadow[12][2][3], _AdditionalLightsWorldToShadow[12][3][3]); fragment_uniform_buffer_5[341] = float4(_AdditionalLightsWorldToShadow[13][0][0], _AdditionalLightsWorldToShadow[13][1][0], _AdditionalLightsWorldToShadow[13][2][0], _AdditionalLightsWorldToShadow[13][3][0]); fragment_uniform_buffer_5[342] = float4(_AdditionalLightsWorldToShadow[13][0][1], _AdditionalLightsWorldToShadow[13][1][1], _AdditionalLightsWorldToShadow[13][2][1], _AdditionalLightsWorldToShadow[13][3][1]); fragment_uniform_buffer_5[343] = float4(_AdditionalLightsWorldToShadow[13][0][2], _AdditionalLightsWorldToShadow[13][1][2], _AdditionalLightsWorldToShadow[13][2][2], _AdditionalLightsWorldToShadow[13][3][2]); fragment_uniform_buffer_5[344] = float4(_AdditionalLightsWorldToShadow[13][0][3], _AdditionalLightsWorldToShadow[13][1][3], _AdditionalLightsWorldToShadow[13][2][3], _AdditionalLightsWorldToShadow[13][3][3]); fragment_uniform_buffer_5[345] = float4(_AdditionalLightsWorldToShadow[14][0][0], _AdditionalLightsWorldToShadow[14][1][0], _AdditionalLightsWorldToShadow[14][2][0], _AdditionalLightsWorldToShadow[14][3][0]); fragment_uniform_buffer_5[346] = float4(_AdditionalLightsWorldToShadow[14][0][1], _AdditionalLightsWorldToShadow[14][1][1], _AdditionalLightsWorldToShadow[14][2][1], _AdditionalLightsWorldToShadow[14][3][1]); fragment_uniform_buffer_5[347] = float4(_AdditionalLightsWorldToShadow[14][0][2], _AdditionalLightsWorldToShadow[14][1][2], _AdditionalLightsWorldToShadow[14][2][2], _AdditionalLightsWorldToShadow[14][3][2]); fragment_uniform_buffer_5[348] = float4(_AdditionalLightsWorldToShadow[14][0][3], _AdditionalLightsWorldToShadow[14][1][3], _AdditionalLightsWorldToShadow[14][2][3], _AdditionalLightsWorldToShadow[14][3][3]); fragment_uniform_buffer_5[349] = float4(_AdditionalLightsWorldToShadow[15][0][0], _AdditionalLightsWorldToShadow[15][1][0], _AdditionalLightsWorldToShadow[15][2][0], _AdditionalLightsWorldToShadow[15][3][0]); fragment_uniform_buffer_5[350] = float4(_AdditionalLightsWorldToShadow[15][0][1], _AdditionalLightsWorldToShadow[15][1][1], _AdditionalLightsWorldToShadow[15][2][1], _AdditionalLightsWorldToShadow[15][3][1]); fragment_uniform_buffer_5[351] = float4(_AdditionalLightsWorldToShadow[15][0][2], _AdditionalLightsWorldToShadow[15][1][2], _AdditionalLightsWorldToShadow[15][2][2], _AdditionalLightsWorldToShadow[15][3][2]); fragment_uniform_buffer_5[352] = float4(_AdditionalLightsWorldToShadow[15][0][3], _AdditionalLightsWorldToShadow[15][1][3], _AdditionalLightsWorldToShadow[15][2][3], _AdditionalLightsWorldToShadow[15][3][3]); fragment_uniform_buffer_5[353] = float4(_AdditionalLightsWorldToShadow[16][0][0], _AdditionalLightsWorldToShadow[16][1][0], _AdditionalLightsWorldToShadow[16][2][0], _AdditionalLightsWorldToShadow[16][3][0]); fragment_uniform_buffer_5[354] = float4(_AdditionalLightsWorldToShadow[16][0][1], _AdditionalLightsWorldToShadow[16][1][1], _AdditionalLightsWorldToShadow[16][2][1], _AdditionalLightsWorldToShadow[16][3][1]); fragment_uniform_buffer_5[355] = float4(_AdditionalLightsWorldToShadow[16][0][2], _AdditionalLightsWorldToShadow[16][1][2], _AdditionalLightsWorldToShadow[16][2][2], _AdditionalLightsWorldToShadow[16][3][2]); fragment_uniform_buffer_5[356] = float4(_AdditionalLightsWorldToShadow[16][0][3], _AdditionalLightsWorldToShadow[16][1][3], _AdditionalLightsWorldToShadow[16][2][3], _AdditionalLightsWorldToShadow[16][3][3]); fragment_uniform_buffer_5[357] = float4(_AdditionalLightsWorldToShadow[17][0][0], _AdditionalLightsWorldToShadow[17][1][0], _AdditionalLightsWorldToShadow[17][2][0], _AdditionalLightsWorldToShadow[17][3][0]); fragment_uniform_buffer_5[358] = float4(_AdditionalLightsWorldToShadow[17][0][1], _AdditionalLightsWorldToShadow[17][1][1], _AdditionalLightsWorldToShadow[17][2][1], _AdditionalLightsWorldToShadow[17][3][1]); fragment_uniform_buffer_5[359] = float4(_AdditionalLightsWorldToShadow[17][0][2], _AdditionalLightsWorldToShadow[17][1][2], _AdditionalLightsWorldToShadow[17][2][2], _AdditionalLightsWorldToShadow[17][3][2]); fragment_uniform_buffer_5[360] = float4(_AdditionalLightsWorldToShadow[17][0][3], _AdditionalLightsWorldToShadow[17][1][3], _AdditionalLightsWorldToShadow[17][2][3], _AdditionalLightsWorldToShadow[17][3][3]); fragment_uniform_buffer_5[361] = float4(_AdditionalLightsWorldToShadow[18][0][0], _AdditionalLightsWorldToShadow[18][1][0], _AdditionalLightsWorldToShadow[18][2][0], _AdditionalLightsWorldToShadow[18][3][0]); fragment_uniform_buffer_5[362] = float4(_AdditionalLightsWorldToShadow[18][0][1], _AdditionalLightsWorldToShadow[18][1][1], _AdditionalLightsWorldToShadow[18][2][1], _AdditionalLightsWorldToShadow[18][3][1]); fragment_uniform_buffer_5[363] = float4(_AdditionalLightsWorldToShadow[18][0][2], _AdditionalLightsWorldToShadow[18][1][2], _AdditionalLightsWorldToShadow[18][2][2], _AdditionalLightsWorldToShadow[18][3][2]); fragment_uniform_buffer_5[364] = float4(_AdditionalLightsWorldToShadow[18][0][3], _AdditionalLightsWorldToShadow[18][1][3], _AdditionalLightsWorldToShadow[18][2][3], _AdditionalLightsWorldToShadow[18][3][3]); fragment_uniform_buffer_5[365] = float4(_AdditionalLightsWorldToShadow[19][0][0], _AdditionalLightsWorldToShadow[19][1][0], _AdditionalLightsWorldToShadow[19][2][0], _AdditionalLightsWorldToShadow[19][3][0]); fragment_uniform_buffer_5[366] = float4(_AdditionalLightsWorldToShadow[19][0][1], _AdditionalLightsWorldToShadow[19][1][1], _AdditionalLightsWorldToShadow[19][2][1], _AdditionalLightsWorldToShadow[19][3][1]); fragment_uniform_buffer_5[367] = float4(_AdditionalLightsWorldToShadow[19][0][2], _AdditionalLightsWorldToShadow[19][1][2], _AdditionalLightsWorldToShadow[19][2][2], _AdditionalLightsWorldToShadow[19][3][2]); fragment_uniform_buffer_5[368] = float4(_AdditionalLightsWorldToShadow[19][0][3], _AdditionalLightsWorldToShadow[19][1][3], _AdditionalLightsWorldToShadow[19][2][3], _AdditionalLightsWorldToShadow[19][3][3]); fragment_uniform_buffer_5[369] = float4(_AdditionalLightsWorldToShadow[20][0][0], _AdditionalLightsWorldToShadow[20][1][0], _AdditionalLightsWorldToShadow[20][2][0], _AdditionalLightsWorldToShadow[20][3][0]); fragment_uniform_buffer_5[370] = float4(_AdditionalLightsWorldToShadow[20][0][1], _AdditionalLightsWorldToShadow[20][1][1], _AdditionalLightsWorldToShadow[20][2][1], _AdditionalLightsWorldToShadow[20][3][1]); fragment_uniform_buffer_5[371] = float4(_AdditionalLightsWorldToShadow[20][0][2], _AdditionalLightsWorldToShadow[20][1][2], _AdditionalLightsWorldToShadow[20][2][2], _AdditionalLightsWorldToShadow[20][3][2]); fragment_uniform_buffer_5[372] = float4(_AdditionalLightsWorldToShadow[20][0][3], _AdditionalLightsWorldToShadow[20][1][3], _AdditionalLightsWorldToShadow[20][2][3], _AdditionalLightsWorldToShadow[20][3][3]); fragment_uniform_buffer_5[373] = float4(_AdditionalLightsWorldToShadow[21][0][0], _AdditionalLightsWorldToShadow[21][1][0], _AdditionalLightsWorldToShadow[21][2][0], _AdditionalLightsWorldToShadow[21][3][0]); fragment_uniform_buffer_5[374] = float4(_AdditionalLightsWorldToShadow[21][0][1], _AdditionalLightsWorldToShadow[21][1][1], _AdditionalLightsWorldToShadow[21][2][1], _AdditionalLightsWorldToShadow[21][3][1]); fragment_uniform_buffer_5[375] = float4(_AdditionalLightsWorldToShadow[21][0][2], _AdditionalLightsWorldToShadow[21][1][2], _AdditionalLightsWorldToShadow[21][2][2], _AdditionalLightsWorldToShadow[21][3][2]); fragment_uniform_buffer_5[376] = float4(_AdditionalLightsWorldToShadow[21][0][3], _AdditionalLightsWorldToShadow[21][1][3], _AdditionalLightsWorldToShadow[21][2][3], _AdditionalLightsWorldToShadow[21][3][3]); fragment_uniform_buffer_5[377] = float4(_AdditionalLightsWorldToShadow[22][0][0], _AdditionalLightsWorldToShadow[22][1][0], _AdditionalLightsWorldToShadow[22][2][0], _AdditionalLightsWorldToShadow[22][3][0]); fragment_uniform_buffer_5[378] = float4(_AdditionalLightsWorldToShadow[22][0][1], _AdditionalLightsWorldToShadow[22][1][1], _AdditionalLightsWorldToShadow[22][2][1], _AdditionalLightsWorldToShadow[22][3][1]); fragment_uniform_buffer_5[379] = float4(_AdditionalLightsWorldToShadow[22][0][2], _AdditionalLightsWorldToShadow[22][1][2], _AdditionalLightsWorldToShadow[22][2][2], _AdditionalLightsWorldToShadow[22][3][2]); fragment_uniform_buffer_5[380] = float4(_AdditionalLightsWorldToShadow[22][0][3], _AdditionalLightsWorldToShadow[22][1][3], _AdditionalLightsWorldToShadow[22][2][3], _AdditionalLightsWorldToShadow[22][3][3]); fragment_uniform_buffer_5[381] = float4(_AdditionalLightsWorldToShadow[23][0][0], _AdditionalLightsWorldToShadow[23][1][0], _AdditionalLightsWorldToShadow[23][2][0], _AdditionalLightsWorldToShadow[23][3][0]); fragment_uniform_buffer_5[382] = float4(_AdditionalLightsWorldToShadow[23][0][1], _AdditionalLightsWorldToShadow[23][1][1], _AdditionalLightsWorldToShadow[23][2][1], _AdditionalLightsWorldToShadow[23][3][1]); fragment_uniform_buffer_5[383] = float4(_AdditionalLightsWorldToShadow[23][0][2], _AdditionalLightsWorldToShadow[23][1][2], _AdditionalLightsWorldToShadow[23][2][2], _AdditionalLightsWorldToShadow[23][3][2]); fragment_uniform_buffer_5[384] = float4(_AdditionalLightsWorldToShadow[23][0][3], _AdditionalLightsWorldToShadow[23][1][3], _AdditionalLightsWorldToShadow[23][2][3], _AdditionalLightsWorldToShadow[23][3][3]); fragment_uniform_buffer_5[385] = float4(_AdditionalLightsWorldToShadow[24][0][0], _AdditionalLightsWorldToShadow[24][1][0], _AdditionalLightsWorldToShadow[24][2][0], _AdditionalLightsWorldToShadow[24][3][0]); fragment_uniform_buffer_5[386] = float4(_AdditionalLightsWorldToShadow[24][0][1], _AdditionalLightsWorldToShadow[24][1][1], _AdditionalLightsWorldToShadow[24][2][1], _AdditionalLightsWorldToShadow[24][3][1]); fragment_uniform_buffer_5[387] = float4(_AdditionalLightsWorldToShadow[24][0][2], _AdditionalLightsWorldToShadow[24][1][2], _AdditionalLightsWorldToShadow[24][2][2], _AdditionalLightsWorldToShadow[24][3][2]); fragment_uniform_buffer_5[388] = float4(_AdditionalLightsWorldToShadow[24][0][3], _AdditionalLightsWorldToShadow[24][1][3], _AdditionalLightsWorldToShadow[24][2][3], _AdditionalLightsWorldToShadow[24][3][3]); fragment_uniform_buffer_5[389] = float4(_AdditionalLightsWorldToShadow[25][0][0], _AdditionalLightsWorldToShadow[25][1][0], _AdditionalLightsWorldToShadow[25][2][0], _AdditionalLightsWorldToShadow[25][3][0]); fragment_uniform_buffer_5[390] = float4(_AdditionalLightsWorldToShadow[25][0][1], _AdditionalLightsWorldToShadow[25][1][1], _AdditionalLightsWorldToShadow[25][2][1], _AdditionalLightsWorldToShadow[25][3][1]); fragment_uniform_buffer_5[391] = float4(_AdditionalLightsWorldToShadow[25][0][2], _AdditionalLightsWorldToShadow[25][1][2], _AdditionalLightsWorldToShadow[25][2][2], _AdditionalLightsWorldToShadow[25][3][2]); fragment_uniform_buffer_5[392] = float4(_AdditionalLightsWorldToShadow[25][0][3], _AdditionalLightsWorldToShadow[25][1][3], _AdditionalLightsWorldToShadow[25][2][3], _AdditionalLightsWorldToShadow[25][3][3]); fragment_uniform_buffer_5[393] = float4(_AdditionalLightsWorldToShadow[26][0][0], _AdditionalLightsWorldToShadow[26][1][0], _AdditionalLightsWorldToShadow[26][2][0], _AdditionalLightsWorldToShadow[26][3][0]); fragment_uniform_buffer_5[394] = float4(_AdditionalLightsWorldToShadow[26][0][1], _AdditionalLightsWorldToShadow[26][1][1], _AdditionalLightsWorldToShadow[26][2][1], _AdditionalLightsWorldToShadow[26][3][1]); fragment_uniform_buffer_5[395] = float4(_AdditionalLightsWorldToShadow[26][0][2], _AdditionalLightsWorldToShadow[26][1][2], _AdditionalLightsWorldToShadow[26][2][2], _AdditionalLightsWorldToShadow[26][3][2]); fragment_uniform_buffer_5[396] = float4(_AdditionalLightsWorldToShadow[26][0][3], _AdditionalLightsWorldToShadow[26][1][3], _AdditionalLightsWorldToShadow[26][2][3], _AdditionalLightsWorldToShadow[26][3][3]); fragment_uniform_buffer_5[397] = float4(_AdditionalLightsWorldToShadow[27][0][0], _AdditionalLightsWorldToShadow[27][1][0], _AdditionalLightsWorldToShadow[27][2][0], _AdditionalLightsWorldToShadow[27][3][0]); fragment_uniform_buffer_5[398] = float4(_AdditionalLightsWorldToShadow[27][0][1], _AdditionalLightsWorldToShadow[27][1][1], _AdditionalLightsWorldToShadow[27][2][1], _AdditionalLightsWorldToShadow[27][3][1]); fragment_uniform_buffer_5[399] = float4(_AdditionalLightsWorldToShadow[27][0][2], _AdditionalLightsWorldToShadow[27][1][2], _AdditionalLightsWorldToShadow[27][2][2], _AdditionalLightsWorldToShadow[27][3][2]); fragment_uniform_buffer_5[400] = float4(_AdditionalLightsWorldToShadow[27][0][3], _AdditionalLightsWorldToShadow[27][1][3], _AdditionalLightsWorldToShadow[27][2][3], _AdditionalLightsWorldToShadow[27][3][3]); fragment_uniform_buffer_5[401] = float4(_AdditionalLightsWorldToShadow[28][0][0], _AdditionalLightsWorldToShadow[28][1][0], _AdditionalLightsWorldToShadow[28][2][0], _AdditionalLightsWorldToShadow[28][3][0]); fragment_uniform_buffer_5[402] = float4(_AdditionalLightsWorldToShadow[28][0][1], _AdditionalLightsWorldToShadow[28][1][1], _AdditionalLightsWorldToShadow[28][2][1], _AdditionalLightsWorldToShadow[28][3][1]); fragment_uniform_buffer_5[403] = float4(_AdditionalLightsWorldToShadow[28][0][2], _AdditionalLightsWorldToShadow[28][1][2], _AdditionalLightsWorldToShadow[28][2][2], _AdditionalLightsWorldToShadow[28][3][2]); fragment_uniform_buffer_5[404] = float4(_AdditionalLightsWorldToShadow[28][0][3], _AdditionalLightsWorldToShadow[28][1][3], _AdditionalLightsWorldToShadow[28][2][3], _AdditionalLightsWorldToShadow[28][3][3]); fragment_uniform_buffer_5[405] = float4(_AdditionalLightsWorldToShadow[29][0][0], _AdditionalLightsWorldToShadow[29][1][0], _AdditionalLightsWorldToShadow[29][2][0], _AdditionalLightsWorldToShadow[29][3][0]); fragment_uniform_buffer_5[406] = float4(_AdditionalLightsWorldToShadow[29][0][1], _AdditionalLightsWorldToShadow[29][1][1], _AdditionalLightsWorldToShadow[29][2][1], _AdditionalLightsWorldToShadow[29][3][1]); fragment_uniform_buffer_5[407] = float4(_AdditionalLightsWorldToShadow[29][0][2], _AdditionalLightsWorldToShadow[29][1][2], _AdditionalLightsWorldToShadow[29][2][2], _AdditionalLightsWorldToShadow[29][3][2]); fragment_uniform_buffer_5[408] = float4(_AdditionalLightsWorldToShadow[29][0][3], _AdditionalLightsWorldToShadow[29][1][3], _AdditionalLightsWorldToShadow[29][2][3], _AdditionalLightsWorldToShadow[29][3][3]); fragment_uniform_buffer_5[409] = float4(_AdditionalLightsWorldToShadow[30][0][0], _AdditionalLightsWorldToShadow[30][1][0], _AdditionalLightsWorldToShadow[30][2][0], _AdditionalLightsWorldToShadow[30][3][0]); fragment_uniform_buffer_5[410] = float4(_AdditionalLightsWorldToShadow[30][0][1], _AdditionalLightsWorldToShadow[30][1][1], _AdditionalLightsWorldToShadow[30][2][1], _AdditionalLightsWorldToShadow[30][3][1]); fragment_uniform_buffer_5[411] = float4(_AdditionalLightsWorldToShadow[30][0][2], _AdditionalLightsWorldToShadow[30][1][2], _AdditionalLightsWorldToShadow[30][2][2], _AdditionalLightsWorldToShadow[30][3][2]); fragment_uniform_buffer_5[412] = float4(_AdditionalLightsWorldToShadow[30][0][3], _AdditionalLightsWorldToShadow[30][1][3], _AdditionalLightsWorldToShadow[30][2][3], _AdditionalLightsWorldToShadow[30][3][3]); fragment_uniform_buffer_5[413] = float4(_AdditionalLightsWorldToShadow[31][0][0], _AdditionalLightsWorldToShadow[31][1][0], _AdditionalLightsWorldToShadow[31][2][0], _AdditionalLightsWorldToShadow[31][3][0]); fragment_uniform_buffer_5[414] = float4(_AdditionalLightsWorldToShadow[31][0][1], _AdditionalLightsWorldToShadow[31][1][1], _AdditionalLightsWorldToShadow[31][2][1], _AdditionalLightsWorldToShadow[31][3][1]); fragment_uniform_buffer_5[415] = float4(_AdditionalLightsWorldToShadow[31][0][2], _AdditionalLightsWorldToShadow[31][1][2], _AdditionalLightsWorldToShadow[31][2][2], _AdditionalLightsWorldToShadow[31][3][2]); fragment_uniform_buffer_5[416] = float4(_AdditionalLightsWorldToShadow[31][0][3], _AdditionalLightsWorldToShadow[31][1][3], _AdditionalLightsWorldToShadow[31][2][3], _AdditionalLightsWorldToShadow[31][3][3]); fragment_uniform_buffer_5[417] = float4(_AdditionalLightsWorldToShadow[32][0][0], _AdditionalLightsWorldToShadow[32][1][0], _AdditionalLightsWorldToShadow[32][2][0], _AdditionalLightsWorldToShadow[32][3][0]); fragment_uniform_buffer_5[418] = float4(_AdditionalLightsWorldToShadow[32][0][1], _AdditionalLightsWorldToShadow[32][1][1], _AdditionalLightsWorldToShadow[32][2][1], _AdditionalLightsWorldToShadow[32][3][1]); fragment_uniform_buffer_5[419] = float4(_AdditionalLightsWorldToShadow[32][0][2], _AdditionalLightsWorldToShadow[32][1][2], _AdditionalLightsWorldToShadow[32][2][2], _AdditionalLightsWorldToShadow[32][3][2]); fragment_uniform_buffer_5[420] = float4(_AdditionalLightsWorldToShadow[32][0][3], _AdditionalLightsWorldToShadow[32][1][3], _AdditionalLightsWorldToShadow[32][2][3], _AdditionalLightsWorldToShadow[32][3][3]); fragment_uniform_buffer_5[421] = float4(_AdditionalLightsWorldToShadow[33][0][0], _AdditionalLightsWorldToShadow[33][1][0], _AdditionalLightsWorldToShadow[33][2][0], _AdditionalLightsWorldToShadow[33][3][0]); fragment_uniform_buffer_5[422] = float4(_AdditionalLightsWorldToShadow[33][0][1], _AdditionalLightsWorldToShadow[33][1][1], _AdditionalLightsWorldToShadow[33][2][1], _AdditionalLightsWorldToShadow[33][3][1]); fragment_uniform_buffer_5[423] = float4(_AdditionalLightsWorldToShadow[33][0][2], _AdditionalLightsWorldToShadow[33][1][2], _AdditionalLightsWorldToShadow[33][2][2], _AdditionalLightsWorldToShadow[33][3][2]); fragment_uniform_buffer_5[424] = float4(_AdditionalLightsWorldToShadow[33][0][3], _AdditionalLightsWorldToShadow[33][1][3], _AdditionalLightsWorldToShadow[33][2][3], _AdditionalLightsWorldToShadow[33][3][3]); fragment_uniform_buffer_5[425] = float4(_AdditionalLightsWorldToShadow[34][0][0], _AdditionalLightsWorldToShadow[34][1][0], _AdditionalLightsWorldToShadow[34][2][0], _AdditionalLightsWorldToShadow[34][3][0]); fragment_uniform_buffer_5[426] = float4(_AdditionalLightsWorldToShadow[34][0][1], _AdditionalLightsWorldToShadow[34][1][1], _AdditionalLightsWorldToShadow[34][2][1], _AdditionalLightsWorldToShadow[34][3][1]); fragment_uniform_buffer_5[427] = float4(_AdditionalLightsWorldToShadow[34][0][2], _AdditionalLightsWorldToShadow[34][1][2], _AdditionalLightsWorldToShadow[34][2][2], _AdditionalLightsWorldToShadow[34][3][2]); fragment_uniform_buffer_5[428] = float4(_AdditionalLightsWorldToShadow[34][0][3], _AdditionalLightsWorldToShadow[34][1][3], _AdditionalLightsWorldToShadow[34][2][3], _AdditionalLightsWorldToShadow[34][3][3]); fragment_uniform_buffer_5[429] = float4(_AdditionalLightsWorldToShadow[35][0][0], _AdditionalLightsWorldToShadow[35][1][0], _AdditionalLightsWorldToShadow[35][2][0], _AdditionalLightsWorldToShadow[35][3][0]); fragment_uniform_buffer_5[430] = float4(_AdditionalLightsWorldToShadow[35][0][1], _AdditionalLightsWorldToShadow[35][1][1], _AdditionalLightsWorldToShadow[35][2][1], _AdditionalLightsWorldToShadow[35][3][1]); fragment_uniform_buffer_5[431] = float4(_AdditionalLightsWorldToShadow[35][0][2], _AdditionalLightsWorldToShadow[35][1][2], _AdditionalLightsWorldToShadow[35][2][2], _AdditionalLightsWorldToShadow[35][3][2]); fragment_uniform_buffer_5[432] = float4(_AdditionalLightsWorldToShadow[35][0][3], _AdditionalLightsWorldToShadow[35][1][3], _AdditionalLightsWorldToShadow[35][2][3], _AdditionalLightsWorldToShadow[35][3][3]); fragment_uniform_buffer_5[433] = float4(_AdditionalLightsWorldToShadow[36][0][0], _AdditionalLightsWorldToShadow[36][1][0], _AdditionalLightsWorldToShadow[36][2][0], _AdditionalLightsWorldToShadow[36][3][0]); fragment_uniform_buffer_5[434] = float4(_AdditionalLightsWorldToShadow[36][0][1], _AdditionalLightsWorldToShadow[36][1][1], _AdditionalLightsWorldToShadow[36][2][1], _AdditionalLightsWorldToShadow[36][3][1]); fragment_uniform_buffer_5[435] = float4(_AdditionalLightsWorldToShadow[36][0][2], _AdditionalLightsWorldToShadow[36][1][2], _AdditionalLightsWorldToShadow[36][2][2], _AdditionalLightsWorldToShadow[36][3][2]); fragment_uniform_buffer_5[436] = float4(_AdditionalLightsWorldToShadow[36][0][3], _AdditionalLightsWorldToShadow[36][1][3], _AdditionalLightsWorldToShadow[36][2][3], _AdditionalLightsWorldToShadow[36][3][3]); fragment_uniform_buffer_5[437] = float4(_AdditionalLightsWorldToShadow[37][0][0], _AdditionalLightsWorldToShadow[37][1][0], _AdditionalLightsWorldToShadow[37][2][0], _AdditionalLightsWorldToShadow[37][3][0]); fragment_uniform_buffer_5[438] = float4(_AdditionalLightsWorldToShadow[37][0][1], _AdditionalLightsWorldToShadow[37][1][1], _AdditionalLightsWorldToShadow[37][2][1], _AdditionalLightsWorldToShadow[37][3][1]); fragment_uniform_buffer_5[439] = float4(_AdditionalLightsWorldToShadow[37][0][2], _AdditionalLightsWorldToShadow[37][1][2], _AdditionalLightsWorldToShadow[37][2][2], _AdditionalLightsWorldToShadow[37][3][2]); fragment_uniform_buffer_5[440] = float4(_AdditionalLightsWorldToShadow[37][0][3], _AdditionalLightsWorldToShadow[37][1][3], _AdditionalLightsWorldToShadow[37][2][3], _AdditionalLightsWorldToShadow[37][3][3]); fragment_uniform_buffer_5[441] = float4(_AdditionalLightsWorldToShadow[38][0][0], _AdditionalLightsWorldToShadow[38][1][0], _AdditionalLightsWorldToShadow[38][2][0], _AdditionalLightsWorldToShadow[38][3][0]); fragment_uniform_buffer_5[442] = float4(_AdditionalLightsWorldToShadow[38][0][1], _AdditionalLightsWorldToShadow[38][1][1], _AdditionalLightsWorldToShadow[38][2][1], _AdditionalLightsWorldToShadow[38][3][1]); fragment_uniform_buffer_5[443] = float4(_AdditionalLightsWorldToShadow[38][0][2], _AdditionalLightsWorldToShadow[38][1][2], _AdditionalLightsWorldToShadow[38][2][2], _AdditionalLightsWorldToShadow[38][3][2]); fragment_uniform_buffer_5[444] = float4(_AdditionalLightsWorldToShadow[38][0][3], _AdditionalLightsWorldToShadow[38][1][3], _AdditionalLightsWorldToShadow[38][2][3], _AdditionalLightsWorldToShadow[38][3][3]); fragment_uniform_buffer_5[445] = float4(_AdditionalLightsWorldToShadow[39][0][0], _AdditionalLightsWorldToShadow[39][1][0], _AdditionalLightsWorldToShadow[39][2][0], _AdditionalLightsWorldToShadow[39][3][0]); fragment_uniform_buffer_5[446] = float4(_AdditionalLightsWorldToShadow[39][0][1], _AdditionalLightsWorldToShadow[39][1][1], _AdditionalLightsWorldToShadow[39][2][1], _AdditionalLightsWorldToShadow[39][3][1]); fragment_uniform_buffer_5[447] = float4(_AdditionalLightsWorldToShadow[39][0][2], _AdditionalLightsWorldToShadow[39][1][2], _AdditionalLightsWorldToShadow[39][2][2], _AdditionalLightsWorldToShadow[39][3][2]); fragment_uniform_buffer_5[448] = float4(_AdditionalLightsWorldToShadow[39][0][3], _AdditionalLightsWorldToShadow[39][1][3], _AdditionalLightsWorldToShadow[39][2][3], _AdditionalLightsWorldToShadow[39][3][3]); fragment_uniform_buffer_5[449] = float4(_AdditionalLightsWorldToShadow[40][0][0], _AdditionalLightsWorldToShadow[40][1][0], _AdditionalLightsWorldToShadow[40][2][0], _AdditionalLightsWorldToShadow[40][3][0]); fragment_uniform_buffer_5[450] = float4(_AdditionalLightsWorldToShadow[40][0][1], _AdditionalLightsWorldToShadow[40][1][1], _AdditionalLightsWorldToShadow[40][2][1], _AdditionalLightsWorldToShadow[40][3][1]); fragment_uniform_buffer_5[451] = float4(_AdditionalLightsWorldToShadow[40][0][2], _AdditionalLightsWorldToShadow[40][1][2], _AdditionalLightsWorldToShadow[40][2][2], _AdditionalLightsWorldToShadow[40][3][2]); fragment_uniform_buffer_5[452] = float4(_AdditionalLightsWorldToShadow[40][0][3], _AdditionalLightsWorldToShadow[40][1][3], _AdditionalLightsWorldToShadow[40][2][3], _AdditionalLightsWorldToShadow[40][3][3]); fragment_uniform_buffer_5[453] = float4(_AdditionalLightsWorldToShadow[41][0][0], _AdditionalLightsWorldToShadow[41][1][0], _AdditionalLightsWorldToShadow[41][2][0], _AdditionalLightsWorldToShadow[41][3][0]); fragment_uniform_buffer_5[454] = float4(_AdditionalLightsWorldToShadow[41][0][1], _AdditionalLightsWorldToShadow[41][1][1], _AdditionalLightsWorldToShadow[41][2][1], _AdditionalLightsWorldToShadow[41][3][1]); fragment_uniform_buffer_5[455] = float4(_AdditionalLightsWorldToShadow[41][0][2], _AdditionalLightsWorldToShadow[41][1][2], _AdditionalLightsWorldToShadow[41][2][2], _AdditionalLightsWorldToShadow[41][3][2]); fragment_uniform_buffer_5[456] = float4(_AdditionalLightsWorldToShadow[41][0][3], _AdditionalLightsWorldToShadow[41][1][3], _AdditionalLightsWorldToShadow[41][2][3], _AdditionalLightsWorldToShadow[41][3][3]); fragment_uniform_buffer_5[457] = float4(_AdditionalLightsWorldToShadow[42][0][0], _AdditionalLightsWorldToShadow[42][1][0], _AdditionalLightsWorldToShadow[42][2][0], _AdditionalLightsWorldToShadow[42][3][0]); fragment_uniform_buffer_5[458] = float4(_AdditionalLightsWorldToShadow[42][0][1], _AdditionalLightsWorldToShadow[42][1][1], _AdditionalLightsWorldToShadow[42][2][1], _AdditionalLightsWorldToShadow[42][3][1]); fragment_uniform_buffer_5[459] = float4(_AdditionalLightsWorldToShadow[42][0][2], _AdditionalLightsWorldToShadow[42][1][2], _AdditionalLightsWorldToShadow[42][2][2], _AdditionalLightsWorldToShadow[42][3][2]); fragment_uniform_buffer_5[460] = float4(_AdditionalLightsWorldToShadow[42][0][3], _AdditionalLightsWorldToShadow[42][1][3], _AdditionalLightsWorldToShadow[42][2][3], _AdditionalLightsWorldToShadow[42][3][3]); fragment_uniform_buffer_5[461] = float4(_AdditionalLightsWorldToShadow[43][0][0], _AdditionalLightsWorldToShadow[43][1][0], _AdditionalLightsWorldToShadow[43][2][0], _AdditionalLightsWorldToShadow[43][3][0]); fragment_uniform_buffer_5[462] = float4(_AdditionalLightsWorldToShadow[43][0][1], _AdditionalLightsWorldToShadow[43][1][1], _AdditionalLightsWorldToShadow[43][2][1], _AdditionalLightsWorldToShadow[43][3][1]); fragment_uniform_buffer_5[463] = float4(_AdditionalLightsWorldToShadow[43][0][2], _AdditionalLightsWorldToShadow[43][1][2], _AdditionalLightsWorldToShadow[43][2][2], _AdditionalLightsWorldToShadow[43][3][2]); fragment_uniform_buffer_5[464] = float4(_AdditionalLightsWorldToShadow[43][0][3], _AdditionalLightsWorldToShadow[43][1][3], _AdditionalLightsWorldToShadow[43][2][3], _AdditionalLightsWorldToShadow[43][3][3]); fragment_uniform_buffer_5[465] = float4(_AdditionalLightsWorldToShadow[44][0][0], _AdditionalLightsWorldToShadow[44][1][0], _AdditionalLightsWorldToShadow[44][2][0], _AdditionalLightsWorldToShadow[44][3][0]); fragment_uniform_buffer_5[466] = float4(_AdditionalLightsWorldToShadow[44][0][1], _AdditionalLightsWorldToShadow[44][1][1], _AdditionalLightsWorldToShadow[44][2][1], _AdditionalLightsWorldToShadow[44][3][1]); fragment_uniform_buffer_5[467] = float4(_AdditionalLightsWorldToShadow[44][0][2], _AdditionalLightsWorldToShadow[44][1][2], _AdditionalLightsWorldToShadow[44][2][2], _AdditionalLightsWorldToShadow[44][3][2]); fragment_uniform_buffer_5[468] = float4(_AdditionalLightsWorldToShadow[44][0][3], _AdditionalLightsWorldToShadow[44][1][3], _AdditionalLightsWorldToShadow[44][2][3], _AdditionalLightsWorldToShadow[44][3][3]); fragment_uniform_buffer_5[469] = float4(_AdditionalLightsWorldToShadow[45][0][0], _AdditionalLightsWorldToShadow[45][1][0], _AdditionalLightsWorldToShadow[45][2][0], _AdditionalLightsWorldToShadow[45][3][0]); fragment_uniform_buffer_5[470] = float4(_AdditionalLightsWorldToShadow[45][0][1], _AdditionalLightsWorldToShadow[45][1][1], _AdditionalLightsWorldToShadow[45][2][1], _AdditionalLightsWorldToShadow[45][3][1]); fragment_uniform_buffer_5[471] = float4(_AdditionalLightsWorldToShadow[45][0][2], _AdditionalLightsWorldToShadow[45][1][2], _AdditionalLightsWorldToShadow[45][2][2], _AdditionalLightsWorldToShadow[45][3][2]); fragment_uniform_buffer_5[472] = float4(_AdditionalLightsWorldToShadow[45][0][3], _AdditionalLightsWorldToShadow[45][1][3], _AdditionalLightsWorldToShadow[45][2][3], _AdditionalLightsWorldToShadow[45][3][3]); fragment_uniform_buffer_5[473] = float4(_AdditionalLightsWorldToShadow[46][0][0], _AdditionalLightsWorldToShadow[46][1][0], _AdditionalLightsWorldToShadow[46][2][0], _AdditionalLightsWorldToShadow[46][3][0]); fragment_uniform_buffer_5[474] = float4(_AdditionalLightsWorldToShadow[46][0][1], _AdditionalLightsWorldToShadow[46][1][1], _AdditionalLightsWorldToShadow[46][2][1], _AdditionalLightsWorldToShadow[46][3][1]); fragment_uniform_buffer_5[475] = float4(_AdditionalLightsWorldToShadow[46][0][2], _AdditionalLightsWorldToShadow[46][1][2], _AdditionalLightsWorldToShadow[46][2][2], _AdditionalLightsWorldToShadow[46][3][2]); fragment_uniform_buffer_5[476] = float4(_AdditionalLightsWorldToShadow[46][0][3], _AdditionalLightsWorldToShadow[46][1][3], _AdditionalLightsWorldToShadow[46][2][3], _AdditionalLightsWorldToShadow[46][3][3]); fragment_uniform_buffer_5[477] = float4(_AdditionalLightsWorldToShadow[47][0][0], _AdditionalLightsWorldToShadow[47][1][0], _AdditionalLightsWorldToShadow[47][2][0], _AdditionalLightsWorldToShadow[47][3][0]); fragment_uniform_buffer_5[478] = float4(_AdditionalLightsWorldToShadow[47][0][1], _AdditionalLightsWorldToShadow[47][1][1], _AdditionalLightsWorldToShadow[47][2][1], _AdditionalLightsWorldToShadow[47][3][1]); fragment_uniform_buffer_5[479] = float4(_AdditionalLightsWorldToShadow[47][0][2], _AdditionalLightsWorldToShadow[47][1][2], _AdditionalLightsWorldToShadow[47][2][2], _AdditionalLightsWorldToShadow[47][3][2]); fragment_uniform_buffer_5[480] = float4(_AdditionalLightsWorldToShadow[47][0][3], _AdditionalLightsWorldToShadow[47][1][3], _AdditionalLightsWorldToShadow[47][2][3], _AdditionalLightsWorldToShadow[47][3][3]); fragment_uniform_buffer_5[481] = float4(_AdditionalLightsWorldToShadow[48][0][0], _AdditionalLightsWorldToShadow[48][1][0], _AdditionalLightsWorldToShadow[48][2][0], _AdditionalLightsWorldToShadow[48][3][0]); fragment_uniform_buffer_5[482] = float4(_AdditionalLightsWorldToShadow[48][0][1], _AdditionalLightsWorldToShadow[48][1][1], _AdditionalLightsWorldToShadow[48][2][1], _AdditionalLightsWorldToShadow[48][3][1]); fragment_uniform_buffer_5[483] = float4(_AdditionalLightsWorldToShadow[48][0][2], _AdditionalLightsWorldToShadow[48][1][2], _AdditionalLightsWorldToShadow[48][2][2], _AdditionalLightsWorldToShadow[48][3][2]); fragment_uniform_buffer_5[484] = float4(_AdditionalLightsWorldToShadow[48][0][3], _AdditionalLightsWorldToShadow[48][1][3], _AdditionalLightsWorldToShadow[48][2][3], _AdditionalLightsWorldToShadow[48][3][3]); fragment_uniform_buffer_5[485] = float4(_AdditionalLightsWorldToShadow[49][0][0], _AdditionalLightsWorldToShadow[49][1][0], _AdditionalLightsWorldToShadow[49][2][0], _AdditionalLightsWorldToShadow[49][3][0]); fragment_uniform_buffer_5[486] = float4(_AdditionalLightsWorldToShadow[49][0][1], _AdditionalLightsWorldToShadow[49][1][1], _AdditionalLightsWorldToShadow[49][2][1], _AdditionalLightsWorldToShadow[49][3][1]); fragment_uniform_buffer_5[487] = float4(_AdditionalLightsWorldToShadow[49][0][2], _AdditionalLightsWorldToShadow[49][1][2], _AdditionalLightsWorldToShadow[49][2][2], _AdditionalLightsWorldToShadow[49][3][2]); fragment_uniform_buffer_5[488] = float4(_AdditionalLightsWorldToShadow[49][0][3], _AdditionalLightsWorldToShadow[49][1][3], _AdditionalLightsWorldToShadow[49][2][3], _AdditionalLightsWorldToShadow[49][3][3]); fragment_uniform_buffer_5[489] = float4(_AdditionalLightsWorldToShadow[50][0][0], _AdditionalLightsWorldToShadow[50][1][0], _AdditionalLightsWorldToShadow[50][2][0], _AdditionalLightsWorldToShadow[50][3][0]); fragment_uniform_buffer_5[490] = float4(_AdditionalLightsWorldToShadow[50][0][1], _AdditionalLightsWorldToShadow[50][1][1], _AdditionalLightsWorldToShadow[50][2][1], _AdditionalLightsWorldToShadow[50][3][1]); fragment_uniform_buffer_5[491] = float4(_AdditionalLightsWorldToShadow[50][0][2], _AdditionalLightsWorldToShadow[50][1][2], _AdditionalLightsWorldToShadow[50][2][2], _AdditionalLightsWorldToShadow[50][3][2]); fragment_uniform_buffer_5[492] = float4(_AdditionalLightsWorldToShadow[50][0][3], _AdditionalLightsWorldToShadow[50][1][3], _AdditionalLightsWorldToShadow[50][2][3], _AdditionalLightsWorldToShadow[50][3][3]); fragment_uniform_buffer_5[493] = float4(_AdditionalLightsWorldToShadow[51][0][0], _AdditionalLightsWorldToShadow[51][1][0], _AdditionalLightsWorldToShadow[51][2][0], _AdditionalLightsWorldToShadow[51][3][0]); fragment_uniform_buffer_5[494] = float4(_AdditionalLightsWorldToShadow[51][0][1], _AdditionalLightsWorldToShadow[51][1][1], _AdditionalLightsWorldToShadow[51][2][1], _AdditionalLightsWorldToShadow[51][3][1]); fragment_uniform_buffer_5[495] = float4(_AdditionalLightsWorldToShadow[51][0][2], _AdditionalLightsWorldToShadow[51][1][2], _AdditionalLightsWorldToShadow[51][2][2], _AdditionalLightsWorldToShadow[51][3][2]); fragment_uniform_buffer_5[496] = float4(_AdditionalLightsWorldToShadow[51][0][3], _AdditionalLightsWorldToShadow[51][1][3], _AdditionalLightsWorldToShadow[51][2][3], _AdditionalLightsWorldToShadow[51][3][3]); fragment_uniform_buffer_5[497] = float4(_AdditionalLightsWorldToShadow[52][0][0], _AdditionalLightsWorldToShadow[52][1][0], _AdditionalLightsWorldToShadow[52][2][0], _AdditionalLightsWorldToShadow[52][3][0]); fragment_uniform_buffer_5[498] = float4(_AdditionalLightsWorldToShadow[52][0][1], _AdditionalLightsWorldToShadow[52][1][1], _AdditionalLightsWorldToShadow[52][2][1], _AdditionalLightsWorldToShadow[52][3][1]); fragment_uniform_buffer_5[499] = float4(_AdditionalLightsWorldToShadow[52][0][2], _AdditionalLightsWorldToShadow[52][1][2], _AdditionalLightsWorldToShadow[52][2][2], _AdditionalLightsWorldToShadow[52][3][2]); fragment_uniform_buffer_5[500] = float4(_AdditionalLightsWorldToShadow[52][0][3], _AdditionalLightsWorldToShadow[52][1][3], _AdditionalLightsWorldToShadow[52][2][3], _AdditionalLightsWorldToShadow[52][3][3]); fragment_uniform_buffer_5[501] = float4(_AdditionalLightsWorldToShadow[53][0][0], _AdditionalLightsWorldToShadow[53][1][0], _AdditionalLightsWorldToShadow[53][2][0], _AdditionalLightsWorldToShadow[53][3][0]); fragment_uniform_buffer_5[502] = float4(_AdditionalLightsWorldToShadow[53][0][1], _AdditionalLightsWorldToShadow[53][1][1], _AdditionalLightsWorldToShadow[53][2][1], _AdditionalLightsWorldToShadow[53][3][1]); fragment_uniform_buffer_5[503] = float4(_AdditionalLightsWorldToShadow[53][0][2], _AdditionalLightsWorldToShadow[53][1][2], _AdditionalLightsWorldToShadow[53][2][2], _AdditionalLightsWorldToShadow[53][3][2]); fragment_uniform_buffer_5[504] = float4(_AdditionalLightsWorldToShadow[53][0][3], _AdditionalLightsWorldToShadow[53][1][3], _AdditionalLightsWorldToShadow[53][2][3], _AdditionalLightsWorldToShadow[53][3][3]); fragment_uniform_buffer_5[505] = float4(_AdditionalLightsWorldToShadow[54][0][0], _AdditionalLightsWorldToShadow[54][1][0], _AdditionalLightsWorldToShadow[54][2][0], _AdditionalLightsWorldToShadow[54][3][0]); fragment_uniform_buffer_5[506] = float4(_AdditionalLightsWorldToShadow[54][0][1], _AdditionalLightsWorldToShadow[54][1][1], _AdditionalLightsWorldToShadow[54][2][1], _AdditionalLightsWorldToShadow[54][3][1]); fragment_uniform_buffer_5[507] = float4(_AdditionalLightsWorldToShadow[54][0][2], _AdditionalLightsWorldToShadow[54][1][2], _AdditionalLightsWorldToShadow[54][2][2], _AdditionalLightsWorldToShadow[54][3][2]); fragment_uniform_buffer_5[508] = float4(_AdditionalLightsWorldToShadow[54][0][3], _AdditionalLightsWorldToShadow[54][1][3], _AdditionalLightsWorldToShadow[54][2][3], _AdditionalLightsWorldToShadow[54][3][3]); fragment_uniform_buffer_5[509] = float4(_AdditionalLightsWorldToShadow[55][0][0], _AdditionalLightsWorldToShadow[55][1][0], _AdditionalLightsWorldToShadow[55][2][0], _AdditionalLightsWorldToShadow[55][3][0]); fragment_uniform_buffer_5[510] = float4(_AdditionalLightsWorldToShadow[55][0][1], _AdditionalLightsWorldToShadow[55][1][1], _AdditionalLightsWorldToShadow[55][2][1], _AdditionalLightsWorldToShadow[55][3][1]); fragment_uniform_buffer_5[511] = float4(_AdditionalLightsWorldToShadow[55][0][2], _AdditionalLightsWorldToShadow[55][1][2], _AdditionalLightsWorldToShadow[55][2][2], _AdditionalLightsWorldToShadow[55][3][2]); fragment_uniform_buffer_5[512] = float4(_AdditionalLightsWorldToShadow[55][0][3], _AdditionalLightsWorldToShadow[55][1][3], _AdditionalLightsWorldToShadow[55][2][3], _AdditionalLightsWorldToShadow[55][3][3]); fragment_uniform_buffer_5[513] = float4(_AdditionalLightsWorldToShadow[56][0][0], _AdditionalLightsWorldToShadow[56][1][0], _AdditionalLightsWorldToShadow[56][2][0], _AdditionalLightsWorldToShadow[56][3][0]); fragment_uniform_buffer_5[514] = float4(_AdditionalLightsWorldToShadow[56][0][1], _AdditionalLightsWorldToShadow[56][1][1], _AdditionalLightsWorldToShadow[56][2][1], _AdditionalLightsWorldToShadow[56][3][1]); fragment_uniform_buffer_5[515] = float4(_AdditionalLightsWorldToShadow[56][0][2], _AdditionalLightsWorldToShadow[56][1][2], _AdditionalLightsWorldToShadow[56][2][2], _AdditionalLightsWorldToShadow[56][3][2]); fragment_uniform_buffer_5[516] = float4(_AdditionalLightsWorldToShadow[56][0][3], _AdditionalLightsWorldToShadow[56][1][3], _AdditionalLightsWorldToShadow[56][2][3], _AdditionalLightsWorldToShadow[56][3][3]); fragment_uniform_buffer_5[517] = float4(_AdditionalLightsWorldToShadow[57][0][0], _AdditionalLightsWorldToShadow[57][1][0], _AdditionalLightsWorldToShadow[57][2][0], _AdditionalLightsWorldToShadow[57][3][0]); fragment_uniform_buffer_5[518] = float4(_AdditionalLightsWorldToShadow[57][0][1], _AdditionalLightsWorldToShadow[57][1][1], _AdditionalLightsWorldToShadow[57][2][1], _AdditionalLightsWorldToShadow[57][3][1]); fragment_uniform_buffer_5[519] = float4(_AdditionalLightsWorldToShadow[57][0][2], _AdditionalLightsWorldToShadow[57][1][2], _AdditionalLightsWorldToShadow[57][2][2], _AdditionalLightsWorldToShadow[57][3][2]); fragment_uniform_buffer_5[520] = float4(_AdditionalLightsWorldToShadow[57][0][3], _AdditionalLightsWorldToShadow[57][1][3], _AdditionalLightsWorldToShadow[57][2][3], _AdditionalLightsWorldToShadow[57][3][3]); fragment_uniform_buffer_5[521] = float4(_AdditionalLightsWorldToShadow[58][0][0], _AdditionalLightsWorldToShadow[58][1][0], _AdditionalLightsWorldToShadow[58][2][0], _AdditionalLightsWorldToShadow[58][3][0]); fragment_uniform_buffer_5[522] = float4(_AdditionalLightsWorldToShadow[58][0][1], _AdditionalLightsWorldToShadow[58][1][1], _AdditionalLightsWorldToShadow[58][2][1], _AdditionalLightsWorldToShadow[58][3][1]); fragment_uniform_buffer_5[523] = float4(_AdditionalLightsWorldToShadow[58][0][2], _AdditionalLightsWorldToShadow[58][1][2], _AdditionalLightsWorldToShadow[58][2][2], _AdditionalLightsWorldToShadow[58][3][2]); fragment_uniform_buffer_5[524] = float4(_AdditionalLightsWorldToShadow[58][0][3], _AdditionalLightsWorldToShadow[58][1][3], _AdditionalLightsWorldToShadow[58][2][3], _AdditionalLightsWorldToShadow[58][3][3]); fragment_uniform_buffer_5[525] = float4(_AdditionalLightsWorldToShadow[59][0][0], _AdditionalLightsWorldToShadow[59][1][0], _AdditionalLightsWorldToShadow[59][2][0], _AdditionalLightsWorldToShadow[59][3][0]); fragment_uniform_buffer_5[526] = float4(_AdditionalLightsWorldToShadow[59][0][1], _AdditionalLightsWorldToShadow[59][1][1], _AdditionalLightsWorldToShadow[59][2][1], _AdditionalLightsWorldToShadow[59][3][1]); fragment_uniform_buffer_5[527] = float4(_AdditionalLightsWorldToShadow[59][0][2], _AdditionalLightsWorldToShadow[59][1][2], _AdditionalLightsWorldToShadow[59][2][2], _AdditionalLightsWorldToShadow[59][3][2]); fragment_uniform_buffer_5[528] = float4(_AdditionalLightsWorldToShadow[59][0][3], _AdditionalLightsWorldToShadow[59][1][3], _AdditionalLightsWorldToShadow[59][2][3], _AdditionalLightsWorldToShadow[59][3][3]); fragment_uniform_buffer_5[529] = float4(_AdditionalLightsWorldToShadow[60][0][0], _AdditionalLightsWorldToShadow[60][1][0], _AdditionalLightsWorldToShadow[60][2][0], _AdditionalLightsWorldToShadow[60][3][0]); fragment_uniform_buffer_5[530] = float4(_AdditionalLightsWorldToShadow[60][0][1], _AdditionalLightsWorldToShadow[60][1][1], _AdditionalLightsWorldToShadow[60][2][1], _AdditionalLightsWorldToShadow[60][3][1]); fragment_uniform_buffer_5[531] = float4(_AdditionalLightsWorldToShadow[60][0][2], _AdditionalLightsWorldToShadow[60][1][2], _AdditionalLightsWorldToShadow[60][2][2], _AdditionalLightsWorldToShadow[60][3][2]); fragment_uniform_buffer_5[532] = float4(_AdditionalLightsWorldToShadow[60][0][3], _AdditionalLightsWorldToShadow[60][1][3], _AdditionalLightsWorldToShadow[60][2][3], _AdditionalLightsWorldToShadow[60][3][3]); fragment_uniform_buffer_5[533] = float4(_AdditionalLightsWorldToShadow[61][0][0], _AdditionalLightsWorldToShadow[61][1][0], _AdditionalLightsWorldToShadow[61][2][0], _AdditionalLightsWorldToShadow[61][3][0]); fragment_uniform_buffer_5[534] = float4(_AdditionalLightsWorldToShadow[61][0][1], _AdditionalLightsWorldToShadow[61][1][1], _AdditionalLightsWorldToShadow[61][2][1], _AdditionalLightsWorldToShadow[61][3][1]); fragment_uniform_buffer_5[535] = float4(_AdditionalLightsWorldToShadow[61][0][2], _AdditionalLightsWorldToShadow[61][1][2], _AdditionalLightsWorldToShadow[61][2][2], _AdditionalLightsWorldToShadow[61][3][2]); fragment_uniform_buffer_5[536] = float4(_AdditionalLightsWorldToShadow[61][0][3], _AdditionalLightsWorldToShadow[61][1][3], _AdditionalLightsWorldToShadow[61][2][3], _AdditionalLightsWorldToShadow[61][3][3]); fragment_uniform_buffer_5[537] = float4(_AdditionalLightsWorldToShadow[62][0][0], _AdditionalLightsWorldToShadow[62][1][0], _AdditionalLightsWorldToShadow[62][2][0], _AdditionalLightsWorldToShadow[62][3][0]); fragment_uniform_buffer_5[538] = float4(_AdditionalLightsWorldToShadow[62][0][1], _AdditionalLightsWorldToShadow[62][1][1], _AdditionalLightsWorldToShadow[62][2][1], _AdditionalLightsWorldToShadow[62][3][1]); fragment_uniform_buffer_5[539] = float4(_AdditionalLightsWorldToShadow[62][0][2], _AdditionalLightsWorldToShadow[62][1][2], _AdditionalLightsWorldToShadow[62][2][2], _AdditionalLightsWorldToShadow[62][3][2]); fragment_uniform_buffer_5[540] = float4(_AdditionalLightsWorldToShadow[62][0][3], _AdditionalLightsWorldToShadow[62][1][3], _AdditionalLightsWorldToShadow[62][2][3], _AdditionalLightsWorldToShadow[62][3][3]); fragment_uniform_buffer_5[541] = float4(_AdditionalLightsWorldToShadow[63][0][0], _AdditionalLightsWorldToShadow[63][1][0], _AdditionalLightsWorldToShadow[63][2][0], _AdditionalLightsWorldToShadow[63][3][0]); fragment_uniform_buffer_5[542] = float4(_AdditionalLightsWorldToShadow[63][0][1], _AdditionalLightsWorldToShadow[63][1][1], _AdditionalLightsWorldToShadow[63][2][1], _AdditionalLightsWorldToShadow[63][3][1]); fragment_uniform_buffer_5[543] = float4(_AdditionalLightsWorldToShadow[63][0][2], _AdditionalLightsWorldToShadow[63][1][2], _AdditionalLightsWorldToShadow[63][2][2], _AdditionalLightsWorldToShadow[63][3][2]); fragment_uniform_buffer_5[544] = float4(_AdditionalLightsWorldToShadow[63][0][3], _AdditionalLightsWorldToShadow[63][1][3], _AdditionalLightsWorldToShadow[63][2][3], _AdditionalLightsWorldToShadow[63][3][3]); fragment_uniform_buffer_5[545] = float4(_AdditionalLightsWorldToShadow[64][0][0], _AdditionalLightsWorldToShadow[64][1][0], _AdditionalLightsWorldToShadow[64][2][0], _AdditionalLightsWorldToShadow[64][3][0]); fragment_uniform_buffer_5[546] = float4(_AdditionalLightsWorldToShadow[64][0][1], _AdditionalLightsWorldToShadow[64][1][1], _AdditionalLightsWorldToShadow[64][2][1], _AdditionalLightsWorldToShadow[64][3][1]); fragment_uniform_buffer_5[547] = float4(_AdditionalLightsWorldToShadow[64][0][2], _AdditionalLightsWorldToShadow[64][1][2], _AdditionalLightsWorldToShadow[64][2][2], _AdditionalLightsWorldToShadow[64][3][2]); fragment_uniform_buffer_5[548] = float4(_AdditionalLightsWorldToShadow[64][0][3], _AdditionalLightsWorldToShadow[64][1][3], _AdditionalLightsWorldToShadow[64][2][3], _AdditionalLightsWorldToShadow[64][3][3]); fragment_uniform_buffer_5[549] = float4(_AdditionalLightsWorldToShadow[65][0][0], _AdditionalLightsWorldToShadow[65][1][0], _AdditionalLightsWorldToShadow[65][2][0], _AdditionalLightsWorldToShadow[65][3][0]); fragment_uniform_buffer_5[550] = float4(_AdditionalLightsWorldToShadow[65][0][1], _AdditionalLightsWorldToShadow[65][1][1], _AdditionalLightsWorldToShadow[65][2][1], _AdditionalLightsWorldToShadow[65][3][1]); fragment_uniform_buffer_5[551] = float4(_AdditionalLightsWorldToShadow[65][0][2], _AdditionalLightsWorldToShadow[65][1][2], _AdditionalLightsWorldToShadow[65][2][2], _AdditionalLightsWorldToShadow[65][3][2]); fragment_uniform_buffer_5[552] = float4(_AdditionalLightsWorldToShadow[65][0][3], _AdditionalLightsWorldToShadow[65][1][3], _AdditionalLightsWorldToShadow[65][2][3], _AdditionalLightsWorldToShadow[65][3][3]); fragment_uniform_buffer_5[553] = float4(_AdditionalLightsWorldToShadow[66][0][0], _AdditionalLightsWorldToShadow[66][1][0], _AdditionalLightsWorldToShadow[66][2][0], _AdditionalLightsWorldToShadow[66][3][0]); fragment_uniform_buffer_5[554] = float4(_AdditionalLightsWorldToShadow[66][0][1], _AdditionalLightsWorldToShadow[66][1][1], _AdditionalLightsWorldToShadow[66][2][1], _AdditionalLightsWorldToShadow[66][3][1]); fragment_uniform_buffer_5[555] = float4(_AdditionalLightsWorldToShadow[66][0][2], _AdditionalLightsWorldToShadow[66][1][2], _AdditionalLightsWorldToShadow[66][2][2], _AdditionalLightsWorldToShadow[66][3][2]); fragment_uniform_buffer_5[556] = float4(_AdditionalLightsWorldToShadow[66][0][3], _AdditionalLightsWorldToShadow[66][1][3], _AdditionalLightsWorldToShadow[66][2][3], _AdditionalLightsWorldToShadow[66][3][3]); fragment_uniform_buffer_5[557] = float4(_AdditionalLightsWorldToShadow[67][0][0], _AdditionalLightsWorldToShadow[67][1][0], _AdditionalLightsWorldToShadow[67][2][0], _AdditionalLightsWorldToShadow[67][3][0]); fragment_uniform_buffer_5[558] = float4(_AdditionalLightsWorldToShadow[67][0][1], _AdditionalLightsWorldToShadow[67][1][1], _AdditionalLightsWorldToShadow[67][2][1], _AdditionalLightsWorldToShadow[67][3][1]); fragment_uniform_buffer_5[559] = float4(_AdditionalLightsWorldToShadow[67][0][2], _AdditionalLightsWorldToShadow[67][1][2], _AdditionalLightsWorldToShadow[67][2][2], _AdditionalLightsWorldToShadow[67][3][2]); fragment_uniform_buffer_5[560] = float4(_AdditionalLightsWorldToShadow[67][0][3], _AdditionalLightsWorldToShadow[67][1][3], _AdditionalLightsWorldToShadow[67][2][3], _AdditionalLightsWorldToShadow[67][3][3]); fragment_uniform_buffer_5[561] = float4(_AdditionalLightsWorldToShadow[68][0][0], _AdditionalLightsWorldToShadow[68][1][0], _AdditionalLightsWorldToShadow[68][2][0], _AdditionalLightsWorldToShadow[68][3][0]); fragment_uniform_buffer_5[562] = float4(_AdditionalLightsWorldToShadow[68][0][1], _AdditionalLightsWorldToShadow[68][1][1], _AdditionalLightsWorldToShadow[68][2][1], _AdditionalLightsWorldToShadow[68][3][1]); fragment_uniform_buffer_5[563] = float4(_AdditionalLightsWorldToShadow[68][0][2], _AdditionalLightsWorldToShadow[68][1][2], _AdditionalLightsWorldToShadow[68][2][2], _AdditionalLightsWorldToShadow[68][3][2]); fragment_uniform_buffer_5[564] = float4(_AdditionalLightsWorldToShadow[68][0][3], _AdditionalLightsWorldToShadow[68][1][3], _AdditionalLightsWorldToShadow[68][2][3], _AdditionalLightsWorldToShadow[68][3][3]); fragment_uniform_buffer_5[565] = float4(_AdditionalLightsWorldToShadow[69][0][0], _AdditionalLightsWorldToShadow[69][1][0], _AdditionalLightsWorldToShadow[69][2][0], _AdditionalLightsWorldToShadow[69][3][0]); fragment_uniform_buffer_5[566] = float4(_AdditionalLightsWorldToShadow[69][0][1], _AdditionalLightsWorldToShadow[69][1][1], _AdditionalLightsWorldToShadow[69][2][1], _AdditionalLightsWorldToShadow[69][3][1]); fragment_uniform_buffer_5[567] = float4(_AdditionalLightsWorldToShadow[69][0][2], _AdditionalLightsWorldToShadow[69][1][2], _AdditionalLightsWorldToShadow[69][2][2], _AdditionalLightsWorldToShadow[69][3][2]); fragment_uniform_buffer_5[568] = float4(_AdditionalLightsWorldToShadow[69][0][3], _AdditionalLightsWorldToShadow[69][1][3], _AdditionalLightsWorldToShadow[69][2][3], _AdditionalLightsWorldToShadow[69][3][3]); fragment_uniform_buffer_5[569] = float4(_AdditionalLightsWorldToShadow[70][0][0], _AdditionalLightsWorldToShadow[70][1][0], _AdditionalLightsWorldToShadow[70][2][0], _AdditionalLightsWorldToShadow[70][3][0]); fragment_uniform_buffer_5[570] = float4(_AdditionalLightsWorldToShadow[70][0][1], _AdditionalLightsWorldToShadow[70][1][1], _AdditionalLightsWorldToShadow[70][2][1], _AdditionalLightsWorldToShadow[70][3][1]); fragment_uniform_buffer_5[571] = float4(_AdditionalLightsWorldToShadow[70][0][2], _AdditionalLightsWorldToShadow[70][1][2], _AdditionalLightsWorldToShadow[70][2][2], _AdditionalLightsWorldToShadow[70][3][2]); fragment_uniform_buffer_5[572] = float4(_AdditionalLightsWorldToShadow[70][0][3], _AdditionalLightsWorldToShadow[70][1][3], _AdditionalLightsWorldToShadow[70][2][3], _AdditionalLightsWorldToShadow[70][3][3]); fragment_uniform_buffer_5[573] = float4(_AdditionalLightsWorldToShadow[71][0][0], _AdditionalLightsWorldToShadow[71][1][0], _AdditionalLightsWorldToShadow[71][2][0], _AdditionalLightsWorldToShadow[71][3][0]); fragment_uniform_buffer_5[574] = float4(_AdditionalLightsWorldToShadow[71][0][1], _AdditionalLightsWorldToShadow[71][1][1], _AdditionalLightsWorldToShadow[71][2][1], _AdditionalLightsWorldToShadow[71][3][1]); fragment_uniform_buffer_5[575] = float4(_AdditionalLightsWorldToShadow[71][0][2], _AdditionalLightsWorldToShadow[71][1][2], _AdditionalLightsWorldToShadow[71][2][2], _AdditionalLightsWorldToShadow[71][3][2]); fragment_uniform_buffer_5[576] = float4(_AdditionalLightsWorldToShadow[71][0][3], _AdditionalLightsWorldToShadow[71][1][3], _AdditionalLightsWorldToShadow[71][2][3], _AdditionalLightsWorldToShadow[71][3][3]); fragment_uniform_buffer_5[577] = float4(_AdditionalLightsWorldToShadow[72][0][0], _AdditionalLightsWorldToShadow[72][1][0], _AdditionalLightsWorldToShadow[72][2][0], _AdditionalLightsWorldToShadow[72][3][0]); fragment_uniform_buffer_5[578] = float4(_AdditionalLightsWorldToShadow[72][0][1], _AdditionalLightsWorldToShadow[72][1][1], _AdditionalLightsWorldToShadow[72][2][1], _AdditionalLightsWorldToShadow[72][3][1]); fragment_uniform_buffer_5[579] = float4(_AdditionalLightsWorldToShadow[72][0][2], _AdditionalLightsWorldToShadow[72][1][2], _AdditionalLightsWorldToShadow[72][2][2], _AdditionalLightsWorldToShadow[72][3][2]); fragment_uniform_buffer_5[580] = float4(_AdditionalLightsWorldToShadow[72][0][3], _AdditionalLightsWorldToShadow[72][1][3], _AdditionalLightsWorldToShadow[72][2][3], _AdditionalLightsWorldToShadow[72][3][3]); fragment_uniform_buffer_5[581] = float4(_AdditionalLightsWorldToShadow[73][0][0], _AdditionalLightsWorldToShadow[73][1][0], _AdditionalLightsWorldToShadow[73][2][0], _AdditionalLightsWorldToShadow[73][3][0]); fragment_uniform_buffer_5[582] = float4(_AdditionalLightsWorldToShadow[73][0][1], _AdditionalLightsWorldToShadow[73][1][1], _AdditionalLightsWorldToShadow[73][2][1], _AdditionalLightsWorldToShadow[73][3][1]); fragment_uniform_buffer_5[583] = float4(_AdditionalLightsWorldToShadow[73][0][2], _AdditionalLightsWorldToShadow[73][1][2], _AdditionalLightsWorldToShadow[73][2][2], _AdditionalLightsWorldToShadow[73][3][2]); fragment_uniform_buffer_5[584] = float4(_AdditionalLightsWorldToShadow[73][0][3], _AdditionalLightsWorldToShadow[73][1][3], _AdditionalLightsWorldToShadow[73][2][3], _AdditionalLightsWorldToShadow[73][3][3]); fragment_uniform_buffer_5[585] = float4(_AdditionalLightsWorldToShadow[74][0][0], _AdditionalLightsWorldToShadow[74][1][0], _AdditionalLightsWorldToShadow[74][2][0], _AdditionalLightsWorldToShadow[74][3][0]); fragment_uniform_buffer_5[586] = float4(_AdditionalLightsWorldToShadow[74][0][1], _AdditionalLightsWorldToShadow[74][1][1], _AdditionalLightsWorldToShadow[74][2][1], _AdditionalLightsWorldToShadow[74][3][1]); fragment_uniform_buffer_5[587] = float4(_AdditionalLightsWorldToShadow[74][0][2], _AdditionalLightsWorldToShadow[74][1][2], _AdditionalLightsWorldToShadow[74][2][2], _AdditionalLightsWorldToShadow[74][3][2]); fragment_uniform_buffer_5[588] = float4(_AdditionalLightsWorldToShadow[74][0][3], _AdditionalLightsWorldToShadow[74][1][3], _AdditionalLightsWorldToShadow[74][2][3], _AdditionalLightsWorldToShadow[74][3][3]); fragment_uniform_buffer_5[589] = float4(_AdditionalLightsWorldToShadow[75][0][0], _AdditionalLightsWorldToShadow[75][1][0], _AdditionalLightsWorldToShadow[75][2][0], _AdditionalLightsWorldToShadow[75][3][0]); fragment_uniform_buffer_5[590] = float4(_AdditionalLightsWorldToShadow[75][0][1], _AdditionalLightsWorldToShadow[75][1][1], _AdditionalLightsWorldToShadow[75][2][1], _AdditionalLightsWorldToShadow[75][3][1]); fragment_uniform_buffer_5[591] = float4(_AdditionalLightsWorldToShadow[75][0][2], _AdditionalLightsWorldToShadow[75][1][2], _AdditionalLightsWorldToShadow[75][2][2], _AdditionalLightsWorldToShadow[75][3][2]); fragment_uniform_buffer_5[592] = float4(_AdditionalLightsWorldToShadow[75][0][3], _AdditionalLightsWorldToShadow[75][1][3], _AdditionalLightsWorldToShadow[75][2][3], _AdditionalLightsWorldToShadow[75][3][3]); fragment_uniform_buffer_5[593] = float4(_AdditionalLightsWorldToShadow[76][0][0], _AdditionalLightsWorldToShadow[76][1][0], _AdditionalLightsWorldToShadow[76][2][0], _AdditionalLightsWorldToShadow[76][3][0]); fragment_uniform_buffer_5[594] = float4(_AdditionalLightsWorldToShadow[76][0][1], _AdditionalLightsWorldToShadow[76][1][1], _AdditionalLightsWorldToShadow[76][2][1], _AdditionalLightsWorldToShadow[76][3][1]); fragment_uniform_buffer_5[595] = float4(_AdditionalLightsWorldToShadow[76][0][2], _AdditionalLightsWorldToShadow[76][1][2], _AdditionalLightsWorldToShadow[76][2][2], _AdditionalLightsWorldToShadow[76][3][2]); fragment_uniform_buffer_5[596] = float4(_AdditionalLightsWorldToShadow[76][0][3], _AdditionalLightsWorldToShadow[76][1][3], _AdditionalLightsWorldToShadow[76][2][3], _AdditionalLightsWorldToShadow[76][3][3]); fragment_uniform_buffer_5[597] = float4(_AdditionalLightsWorldToShadow[77][0][0], _AdditionalLightsWorldToShadow[77][1][0], _AdditionalLightsWorldToShadow[77][2][0], _AdditionalLightsWorldToShadow[77][3][0]); fragment_uniform_buffer_5[598] = float4(_AdditionalLightsWorldToShadow[77][0][1], _AdditionalLightsWorldToShadow[77][1][1], _AdditionalLightsWorldToShadow[77][2][1], _AdditionalLightsWorldToShadow[77][3][1]); fragment_uniform_buffer_5[599] = float4(_AdditionalLightsWorldToShadow[77][0][2], _AdditionalLightsWorldToShadow[77][1][2], _AdditionalLightsWorldToShadow[77][2][2], _AdditionalLightsWorldToShadow[77][3][2]); fragment_uniform_buffer_5[600] = float4(_AdditionalLightsWorldToShadow[77][0][3], _AdditionalLightsWorldToShadow[77][1][3], _AdditionalLightsWorldToShadow[77][2][3], _AdditionalLightsWorldToShadow[77][3][3]); fragment_uniform_buffer_5[601] = float4(_AdditionalLightsWorldToShadow[78][0][0], _AdditionalLightsWorldToShadow[78][1][0], _AdditionalLightsWorldToShadow[78][2][0], _AdditionalLightsWorldToShadow[78][3][0]); fragment_uniform_buffer_5[602] = float4(_AdditionalLightsWorldToShadow[78][0][1], _AdditionalLightsWorldToShadow[78][1][1], _AdditionalLightsWorldToShadow[78][2][1], _AdditionalLightsWorldToShadow[78][3][1]); fragment_uniform_buffer_5[603] = float4(_AdditionalLightsWorldToShadow[78][0][2], _AdditionalLightsWorldToShadow[78][1][2], _AdditionalLightsWorldToShadow[78][2][2], _AdditionalLightsWorldToShadow[78][3][2]); fragment_uniform_buffer_5[604] = float4(_AdditionalLightsWorldToShadow[78][0][3], _AdditionalLightsWorldToShadow[78][1][3], _AdditionalLightsWorldToShadow[78][2][3], _AdditionalLightsWorldToShadow[78][3][3]); fragment_uniform_buffer_5[605] = float4(_AdditionalLightsWorldToShadow[79][0][0], _AdditionalLightsWorldToShadow[79][1][0], _AdditionalLightsWorldToShadow[79][2][0], _AdditionalLightsWorldToShadow[79][3][0]); fragment_uniform_buffer_5[606] = float4(_AdditionalLightsWorldToShadow[79][0][1], _AdditionalLightsWorldToShadow[79][1][1], _AdditionalLightsWorldToShadow[79][2][1], _AdditionalLightsWorldToShadow[79][3][1]); fragment_uniform_buffer_5[607] = float4(_AdditionalLightsWorldToShadow[79][0][2], _AdditionalLightsWorldToShadow[79][1][2], _AdditionalLightsWorldToShadow[79][2][2], _AdditionalLightsWorldToShadow[79][3][2]); fragment_uniform_buffer_5[608] = float4(_AdditionalLightsWorldToShadow[79][0][3], _AdditionalLightsWorldToShadow[79][1][3], _AdditionalLightsWorldToShadow[79][2][3], _AdditionalLightsWorldToShadow[79][3][3]); fragment_uniform_buffer_5[609] = float4(_AdditionalLightsWorldToShadow[80][0][0], _AdditionalLightsWorldToShadow[80][1][0], _AdditionalLightsWorldToShadow[80][2][0], _AdditionalLightsWorldToShadow[80][3][0]); fragment_uniform_buffer_5[610] = float4(_AdditionalLightsWorldToShadow[80][0][1], _AdditionalLightsWorldToShadow[80][1][1], _AdditionalLightsWorldToShadow[80][2][1], _AdditionalLightsWorldToShadow[80][3][1]); fragment_uniform_buffer_5[611] = float4(_AdditionalLightsWorldToShadow[80][0][2], _AdditionalLightsWorldToShadow[80][1][2], _AdditionalLightsWorldToShadow[80][2][2], _AdditionalLightsWorldToShadow[80][3][2]); fragment_uniform_buffer_5[612] = float4(_AdditionalLightsWorldToShadow[80][0][3], _AdditionalLightsWorldToShadow[80][1][3], _AdditionalLightsWorldToShadow[80][2][3], _AdditionalLightsWorldToShadow[80][3][3]); fragment_uniform_buffer_5[613] = float4(_AdditionalLightsWorldToShadow[81][0][0], _AdditionalLightsWorldToShadow[81][1][0], _AdditionalLightsWorldToShadow[81][2][0], _AdditionalLightsWorldToShadow[81][3][0]); fragment_uniform_buffer_5[614] = float4(_AdditionalLightsWorldToShadow[81][0][1], _AdditionalLightsWorldToShadow[81][1][1], _AdditionalLightsWorldToShadow[81][2][1], _AdditionalLightsWorldToShadow[81][3][1]); fragment_uniform_buffer_5[615] = float4(_AdditionalLightsWorldToShadow[81][0][2], _AdditionalLightsWorldToShadow[81][1][2], _AdditionalLightsWorldToShadow[81][2][2], _AdditionalLightsWorldToShadow[81][3][2]); fragment_uniform_buffer_5[616] = float4(_AdditionalLightsWorldToShadow[81][0][3], _AdditionalLightsWorldToShadow[81][1][3], _AdditionalLightsWorldToShadow[81][2][3], _AdditionalLightsWorldToShadow[81][3][3]); fragment_uniform_buffer_5[617] = float4(_AdditionalLightsWorldToShadow[82][0][0], _AdditionalLightsWorldToShadow[82][1][0], _AdditionalLightsWorldToShadow[82][2][0], _AdditionalLightsWorldToShadow[82][3][0]); fragment_uniform_buffer_5[618] = float4(_AdditionalLightsWorldToShadow[82][0][1], _AdditionalLightsWorldToShadow[82][1][1], _AdditionalLightsWorldToShadow[82][2][1], _AdditionalLightsWorldToShadow[82][3][1]); fragment_uniform_buffer_5[619] = float4(_AdditionalLightsWorldToShadow[82][0][2], _AdditionalLightsWorldToShadow[82][1][2], _AdditionalLightsWorldToShadow[82][2][2], _AdditionalLightsWorldToShadow[82][3][2]); fragment_uniform_buffer_5[620] = float4(_AdditionalLightsWorldToShadow[82][0][3], _AdditionalLightsWorldToShadow[82][1][3], _AdditionalLightsWorldToShadow[82][2][3], _AdditionalLightsWorldToShadow[82][3][3]); fragment_uniform_buffer_5[621] = float4(_AdditionalLightsWorldToShadow[83][0][0], _AdditionalLightsWorldToShadow[83][1][0], _AdditionalLightsWorldToShadow[83][2][0], _AdditionalLightsWorldToShadow[83][3][0]); fragment_uniform_buffer_5[622] = float4(_AdditionalLightsWorldToShadow[83][0][1], _AdditionalLightsWorldToShadow[83][1][1], _AdditionalLightsWorldToShadow[83][2][1], _AdditionalLightsWorldToShadow[83][3][1]); fragment_uniform_buffer_5[623] = float4(_AdditionalLightsWorldToShadow[83][0][2], _AdditionalLightsWorldToShadow[83][1][2], _AdditionalLightsWorldToShadow[83][2][2], _AdditionalLightsWorldToShadow[83][3][2]); fragment_uniform_buffer_5[624] = float4(_AdditionalLightsWorldToShadow[83][0][3], _AdditionalLightsWorldToShadow[83][1][3], _AdditionalLightsWorldToShadow[83][2][3], _AdditionalLightsWorldToShadow[83][3][3]); fragment_uniform_buffer_5[625] = float4(_AdditionalLightsWorldToShadow[84][0][0], _AdditionalLightsWorldToShadow[84][1][0], _AdditionalLightsWorldToShadow[84][2][0], _AdditionalLightsWorldToShadow[84][3][0]); fragment_uniform_buffer_5[626] = float4(_AdditionalLightsWorldToShadow[84][0][1], _AdditionalLightsWorldToShadow[84][1][1], _AdditionalLightsWorldToShadow[84][2][1], _AdditionalLightsWorldToShadow[84][3][1]); fragment_uniform_buffer_5[627] = float4(_AdditionalLightsWorldToShadow[84][0][2], _AdditionalLightsWorldToShadow[84][1][2], _AdditionalLightsWorldToShadow[84][2][2], _AdditionalLightsWorldToShadow[84][3][2]); fragment_uniform_buffer_5[628] = float4(_AdditionalLightsWorldToShadow[84][0][3], _AdditionalLightsWorldToShadow[84][1][3], _AdditionalLightsWorldToShadow[84][2][3], _AdditionalLightsWorldToShadow[84][3][3]); fragment_uniform_buffer_5[629] = float4(_AdditionalLightsWorldToShadow[85][0][0], _AdditionalLightsWorldToShadow[85][1][0], _AdditionalLightsWorldToShadow[85][2][0], _AdditionalLightsWorldToShadow[85][3][0]); fragment_uniform_buffer_5[630] = float4(_AdditionalLightsWorldToShadow[85][0][1], _AdditionalLightsWorldToShadow[85][1][1], _AdditionalLightsWorldToShadow[85][2][1], _AdditionalLightsWorldToShadow[85][3][1]); fragment_uniform_buffer_5[631] = float4(_AdditionalLightsWorldToShadow[85][0][2], _AdditionalLightsWorldToShadow[85][1][2], _AdditionalLightsWorldToShadow[85][2][2], _AdditionalLightsWorldToShadow[85][3][2]); fragment_uniform_buffer_5[632] = float4(_AdditionalLightsWorldToShadow[85][0][3], _AdditionalLightsWorldToShadow[85][1][3], _AdditionalLightsWorldToShadow[85][2][3], _AdditionalLightsWorldToShadow[85][3][3]); fragment_uniform_buffer_5[633] = float4(_AdditionalLightsWorldToShadow[86][0][0], _AdditionalLightsWorldToShadow[86][1][0], _AdditionalLightsWorldToShadow[86][2][0], _AdditionalLightsWorldToShadow[86][3][0]); fragment_uniform_buffer_5[634] = float4(_AdditionalLightsWorldToShadow[86][0][1], _AdditionalLightsWorldToShadow[86][1][1], _AdditionalLightsWorldToShadow[86][2][1], _AdditionalLightsWorldToShadow[86][3][1]); fragment_uniform_buffer_5[635] = float4(_AdditionalLightsWorldToShadow[86][0][2], _AdditionalLightsWorldToShadow[86][1][2], _AdditionalLightsWorldToShadow[86][2][2], _AdditionalLightsWorldToShadow[86][3][2]); fragment_uniform_buffer_5[636] = float4(_AdditionalLightsWorldToShadow[86][0][3], _AdditionalLightsWorldToShadow[86][1][3], _AdditionalLightsWorldToShadow[86][2][3], _AdditionalLightsWorldToShadow[86][3][3]); fragment_uniform_buffer_5[637] = float4(_AdditionalLightsWorldToShadow[87][0][0], _AdditionalLightsWorldToShadow[87][1][0], _AdditionalLightsWorldToShadow[87][2][0], _AdditionalLightsWorldToShadow[87][3][0]); fragment_uniform_buffer_5[638] = float4(_AdditionalLightsWorldToShadow[87][0][1], _AdditionalLightsWorldToShadow[87][1][1], _AdditionalLightsWorldToShadow[87][2][1], _AdditionalLightsWorldToShadow[87][3][1]); fragment_uniform_buffer_5[639] = float4(_AdditionalLightsWorldToShadow[87][0][2], _AdditionalLightsWorldToShadow[87][1][2], _AdditionalLightsWorldToShadow[87][2][2], _AdditionalLightsWorldToShadow[87][3][2]); fragment_uniform_buffer_5[640] = float4(_AdditionalLightsWorldToShadow[87][0][3], _AdditionalLightsWorldToShadow[87][1][3], _AdditionalLightsWorldToShadow[87][2][3], _AdditionalLightsWorldToShadow[87][3][3]); fragment_uniform_buffer_5[641] = float4(_AdditionalLightsWorldToShadow[88][0][0], _AdditionalLightsWorldToShadow[88][1][0], _AdditionalLightsWorldToShadow[88][2][0], _AdditionalLightsWorldToShadow[88][3][0]); fragment_uniform_buffer_5[642] = float4(_AdditionalLightsWorldToShadow[88][0][1], _AdditionalLightsWorldToShadow[88][1][1], _AdditionalLightsWorldToShadow[88][2][1], _AdditionalLightsWorldToShadow[88][3][1]); fragment_uniform_buffer_5[643] = float4(_AdditionalLightsWorldToShadow[88][0][2], _AdditionalLightsWorldToShadow[88][1][2], _AdditionalLightsWorldToShadow[88][2][2], _AdditionalLightsWorldToShadow[88][3][2]); fragment_uniform_buffer_5[644] = float4(_AdditionalLightsWorldToShadow[88][0][3], _AdditionalLightsWorldToShadow[88][1][3], _AdditionalLightsWorldToShadow[88][2][3], _AdditionalLightsWorldToShadow[88][3][3]); fragment_uniform_buffer_5[645] = float4(_AdditionalLightsWorldToShadow[89][0][0], _AdditionalLightsWorldToShadow[89][1][0], _AdditionalLightsWorldToShadow[89][2][0], _AdditionalLightsWorldToShadow[89][3][0]); fragment_uniform_buffer_5[646] = float4(_AdditionalLightsWorldToShadow[89][0][1], _AdditionalLightsWorldToShadow[89][1][1], _AdditionalLightsWorldToShadow[89][2][1], _AdditionalLightsWorldToShadow[89][3][1]); fragment_uniform_buffer_5[647] = float4(_AdditionalLightsWorldToShadow[89][0][2], _AdditionalLightsWorldToShadow[89][1][2], _AdditionalLightsWorldToShadow[89][2][2], _AdditionalLightsWorldToShadow[89][3][2]); fragment_uniform_buffer_5[648] = float4(_AdditionalLightsWorldToShadow[89][0][3], _AdditionalLightsWorldToShadow[89][1][3], _AdditionalLightsWorldToShadow[89][2][3], _AdditionalLightsWorldToShadow[89][3][3]); fragment_uniform_buffer_5[649] = float4(_AdditionalLightsWorldToShadow[90][0][0], _AdditionalLightsWorldToShadow[90][1][0], _AdditionalLightsWorldToShadow[90][2][0], _AdditionalLightsWorldToShadow[90][3][0]); fragment_uniform_buffer_5[650] = float4(_AdditionalLightsWorldToShadow[90][0][1], _AdditionalLightsWorldToShadow[90][1][1], _AdditionalLightsWorldToShadow[90][2][1], _AdditionalLightsWorldToShadow[90][3][1]); fragment_uniform_buffer_5[651] = float4(_AdditionalLightsWorldToShadow[90][0][2], _AdditionalLightsWorldToShadow[90][1][2], _AdditionalLightsWorldToShadow[90][2][2], _AdditionalLightsWorldToShadow[90][3][2]); fragment_uniform_buffer_5[652] = float4(_AdditionalLightsWorldToShadow[90][0][3], _AdditionalLightsWorldToShadow[90][1][3], _AdditionalLightsWorldToShadow[90][2][3], _AdditionalLightsWorldToShadow[90][3][3]); fragment_uniform_buffer_5[653] = float4(_AdditionalLightsWorldToShadow[91][0][0], _AdditionalLightsWorldToShadow[91][1][0], _AdditionalLightsWorldToShadow[91][2][0], _AdditionalLightsWorldToShadow[91][3][0]); fragment_uniform_buffer_5[654] = float4(_AdditionalLightsWorldToShadow[91][0][1], _AdditionalLightsWorldToShadow[91][1][1], _AdditionalLightsWorldToShadow[91][2][1], _AdditionalLightsWorldToShadow[91][3][1]); fragment_uniform_buffer_5[655] = float4(_AdditionalLightsWorldToShadow[91][0][2], _AdditionalLightsWorldToShadow[91][1][2], _AdditionalLightsWorldToShadow[91][2][2], _AdditionalLightsWorldToShadow[91][3][2]); fragment_uniform_buffer_5[656] = float4(_AdditionalLightsWorldToShadow[91][0][3], _AdditionalLightsWorldToShadow[91][1][3], _AdditionalLightsWorldToShadow[91][2][3], _AdditionalLightsWorldToShadow[91][3][3]); fragment_uniform_buffer_5[657] = float4(_AdditionalLightsWorldToShadow[92][0][0], _AdditionalLightsWorldToShadow[92][1][0], _AdditionalLightsWorldToShadow[92][2][0], _AdditionalLightsWorldToShadow[92][3][0]); fragment_uniform_buffer_5[658] = float4(_AdditionalLightsWorldToShadow[92][0][1], _AdditionalLightsWorldToShadow[92][1][1], _AdditionalLightsWorldToShadow[92][2][1], _AdditionalLightsWorldToShadow[92][3][1]); fragment_uniform_buffer_5[659] = float4(_AdditionalLightsWorldToShadow[92][0][2], _AdditionalLightsWorldToShadow[92][1][2], _AdditionalLightsWorldToShadow[92][2][2], _AdditionalLightsWorldToShadow[92][3][2]); fragment_uniform_buffer_5[660] = float4(_AdditionalLightsWorldToShadow[92][0][3], _AdditionalLightsWorldToShadow[92][1][3], _AdditionalLightsWorldToShadow[92][2][3], _AdditionalLightsWorldToShadow[92][3][3]); fragment_uniform_buffer_5[661] = float4(_AdditionalLightsWorldToShadow[93][0][0], _AdditionalLightsWorldToShadow[93][1][0], _AdditionalLightsWorldToShadow[93][2][0], _AdditionalLightsWorldToShadow[93][3][0]); fragment_uniform_buffer_5[662] = float4(_AdditionalLightsWorldToShadow[93][0][1], _AdditionalLightsWorldToShadow[93][1][1], _AdditionalLightsWorldToShadow[93][2][1], _AdditionalLightsWorldToShadow[93][3][1]); fragment_uniform_buffer_5[663] = float4(_AdditionalLightsWorldToShadow[93][0][2], _AdditionalLightsWorldToShadow[93][1][2], _AdditionalLightsWorldToShadow[93][2][2], _AdditionalLightsWorldToShadow[93][3][2]); fragment_uniform_buffer_5[664] = float4(_AdditionalLightsWorldToShadow[93][0][3], _AdditionalLightsWorldToShadow[93][1][3], _AdditionalLightsWorldToShadow[93][2][3], _AdditionalLightsWorldToShadow[93][3][3]); fragment_uniform_buffer_5[665] = float4(_AdditionalLightsWorldToShadow[94][0][0], _AdditionalLightsWorldToShadow[94][1][0], _AdditionalLightsWorldToShadow[94][2][0], _AdditionalLightsWorldToShadow[94][3][0]); fragment_uniform_buffer_5[666] = float4(_AdditionalLightsWorldToShadow[94][0][1], _AdditionalLightsWorldToShadow[94][1][1], _AdditionalLightsWorldToShadow[94][2][1], _AdditionalLightsWorldToShadow[94][3][1]); fragment_uniform_buffer_5[667] = float4(_AdditionalLightsWorldToShadow[94][0][2], _AdditionalLightsWorldToShadow[94][1][2], _AdditionalLightsWorldToShadow[94][2][2], _AdditionalLightsWorldToShadow[94][3][2]); fragment_uniform_buffer_5[668] = float4(_AdditionalLightsWorldToShadow[94][0][3], _AdditionalLightsWorldToShadow[94][1][3], _AdditionalLightsWorldToShadow[94][2][3], _AdditionalLightsWorldToShadow[94][3][3]); fragment_uniform_buffer_5[669] = float4(_AdditionalLightsWorldToShadow[95][0][0], _AdditionalLightsWorldToShadow[95][1][0], _AdditionalLightsWorldToShadow[95][2][0], _AdditionalLightsWorldToShadow[95][3][0]); fragment_uniform_buffer_5[670] = float4(_AdditionalLightsWorldToShadow[95][0][1], _AdditionalLightsWorldToShadow[95][1][1], _AdditionalLightsWorldToShadow[95][2][1], _AdditionalLightsWorldToShadow[95][3][1]); fragment_uniform_buffer_5[671] = float4(_AdditionalLightsWorldToShadow[95][0][2], _AdditionalLightsWorldToShadow[95][1][2], _AdditionalLightsWorldToShadow[95][2][2], _AdditionalLightsWorldToShadow[95][3][2]); fragment_uniform_buffer_5[672] = float4(_AdditionalLightsWorldToShadow[95][0][3], _AdditionalLightsWorldToShadow[95][1][3], _AdditionalLightsWorldToShadow[95][2][3], _AdditionalLightsWorldToShadow[95][3][3]); fragment_uniform_buffer_5[673] = float4(_AdditionalLightsWorldToShadow[96][0][0], _AdditionalLightsWorldToShadow[96][1][0], _AdditionalLightsWorldToShadow[96][2][0], _AdditionalLightsWorldToShadow[96][3][0]); fragment_uniform_buffer_5[674] = float4(_AdditionalLightsWorldToShadow[96][0][1], _AdditionalLightsWorldToShadow[96][1][1], _AdditionalLightsWorldToShadow[96][2][1], _AdditionalLightsWorldToShadow[96][3][1]); fragment_uniform_buffer_5[675] = float4(_AdditionalLightsWorldToShadow[96][0][2], _AdditionalLightsWorldToShadow[96][1][2], _AdditionalLightsWorldToShadow[96][2][2], _AdditionalLightsWorldToShadow[96][3][2]); fragment_uniform_buffer_5[676] = float4(_AdditionalLightsWorldToShadow[96][0][3], _AdditionalLightsWorldToShadow[96][1][3], _AdditionalLightsWorldToShadow[96][2][3], _AdditionalLightsWorldToShadow[96][3][3]); fragment_uniform_buffer_5[677] = float4(_AdditionalLightsWorldToShadow[97][0][0], _AdditionalLightsWorldToShadow[97][1][0], _AdditionalLightsWorldToShadow[97][2][0], _AdditionalLightsWorldToShadow[97][3][0]); fragment_uniform_buffer_5[678] = float4(_AdditionalLightsWorldToShadow[97][0][1], _AdditionalLightsWorldToShadow[97][1][1], _AdditionalLightsWorldToShadow[97][2][1], _AdditionalLightsWorldToShadow[97][3][1]); fragment_uniform_buffer_5[679] = float4(_AdditionalLightsWorldToShadow[97][0][2], _AdditionalLightsWorldToShadow[97][1][2], _AdditionalLightsWorldToShadow[97][2][2], _AdditionalLightsWorldToShadow[97][3][2]); fragment_uniform_buffer_5[680] = float4(_AdditionalLightsWorldToShadow[97][0][3], _AdditionalLightsWorldToShadow[97][1][3], _AdditionalLightsWorldToShadow[97][2][3], _AdditionalLightsWorldToShadow[97][3][3]); fragment_uniform_buffer_5[681] = float4(_AdditionalLightsWorldToShadow[98][0][0], _AdditionalLightsWorldToShadow[98][1][0], _AdditionalLightsWorldToShadow[98][2][0], _AdditionalLightsWorldToShadow[98][3][0]); fragment_uniform_buffer_5[682] = float4(_AdditionalLightsWorldToShadow[98][0][1], _AdditionalLightsWorldToShadow[98][1][1], _AdditionalLightsWorldToShadow[98][2][1], _AdditionalLightsWorldToShadow[98][3][1]); fragment_uniform_buffer_5[683] = float4(_AdditionalLightsWorldToShadow[98][0][2], _AdditionalLightsWorldToShadow[98][1][2], _AdditionalLightsWorldToShadow[98][2][2], _AdditionalLightsWorldToShadow[98][3][2]); fragment_uniform_buffer_5[684] = float4(_AdditionalLightsWorldToShadow[98][0][3], _AdditionalLightsWorldToShadow[98][1][3], _AdditionalLightsWorldToShadow[98][2][3], _AdditionalLightsWorldToShadow[98][3][3]); fragment_uniform_buffer_5[685] = float4(_AdditionalLightsWorldToShadow[99][0][0], _AdditionalLightsWorldToShadow[99][1][0], _AdditionalLightsWorldToShadow[99][2][0], _AdditionalLightsWorldToShadow[99][3][0]); fragment_uniform_buffer_5[686] = float4(_AdditionalLightsWorldToShadow[99][0][1], _AdditionalLightsWorldToShadow[99][1][1], _AdditionalLightsWorldToShadow[99][2][1], _AdditionalLightsWorldToShadow[99][3][1]); fragment_uniform_buffer_5[687] = float4(_AdditionalLightsWorldToShadow[99][0][2], _AdditionalLightsWorldToShadow[99][1][2], _AdditionalLightsWorldToShadow[99][2][2], _AdditionalLightsWorldToShadow[99][3][2]); fragment_uniform_buffer_5[688] = float4(_AdditionalLightsWorldToShadow[99][0][3], _AdditionalLightsWorldToShadow[99][1][3], _AdditionalLightsWorldToShadow[99][2][3], _AdditionalLightsWorldToShadow[99][3][3]); fragment_uniform_buffer_5[689] = float4(_AdditionalLightsWorldToShadow[100][0][0], _AdditionalLightsWorldToShadow[100][1][0], _AdditionalLightsWorldToShadow[100][2][0], _AdditionalLightsWorldToShadow[100][3][0]); fragment_uniform_buffer_5[690] = float4(_AdditionalLightsWorldToShadow[100][0][1], _AdditionalLightsWorldToShadow[100][1][1], _AdditionalLightsWorldToShadow[100][2][1], _AdditionalLightsWorldToShadow[100][3][1]); fragment_uniform_buffer_5[691] = float4(_AdditionalLightsWorldToShadow[100][0][2], _AdditionalLightsWorldToShadow[100][1][2], _AdditionalLightsWorldToShadow[100][2][2], _AdditionalLightsWorldToShadow[100][3][2]); fragment_uniform_buffer_5[692] = float4(_AdditionalLightsWorldToShadow[100][0][3], _AdditionalLightsWorldToShadow[100][1][3], _AdditionalLightsWorldToShadow[100][2][3], _AdditionalLightsWorldToShadow[100][3][3]); fragment_uniform_buffer_5[693] = float4(_AdditionalLightsWorldToShadow[101][0][0], _AdditionalLightsWorldToShadow[101][1][0], _AdditionalLightsWorldToShadow[101][2][0], _AdditionalLightsWorldToShadow[101][3][0]); fragment_uniform_buffer_5[694] = float4(_AdditionalLightsWorldToShadow[101][0][1], _AdditionalLightsWorldToShadow[101][1][1], _AdditionalLightsWorldToShadow[101][2][1], _AdditionalLightsWorldToShadow[101][3][1]); fragment_uniform_buffer_5[695] = float4(_AdditionalLightsWorldToShadow[101][0][2], _AdditionalLightsWorldToShadow[101][1][2], _AdditionalLightsWorldToShadow[101][2][2], _AdditionalLightsWorldToShadow[101][3][2]); fragment_uniform_buffer_5[696] = float4(_AdditionalLightsWorldToShadow[101][0][3], _AdditionalLightsWorldToShadow[101][1][3], _AdditionalLightsWorldToShadow[101][2][3], _AdditionalLightsWorldToShadow[101][3][3]); fragment_uniform_buffer_5[697] = float4(_AdditionalLightsWorldToShadow[102][0][0], _AdditionalLightsWorldToShadow[102][1][0], _AdditionalLightsWorldToShadow[102][2][0], _AdditionalLightsWorldToShadow[102][3][0]); fragment_uniform_buffer_5[698] = float4(_AdditionalLightsWorldToShadow[102][0][1], _AdditionalLightsWorldToShadow[102][1][1], _AdditionalLightsWorldToShadow[102][2][1], _AdditionalLightsWorldToShadow[102][3][1]); fragment_uniform_buffer_5[699] = float4(_AdditionalLightsWorldToShadow[102][0][2], _AdditionalLightsWorldToShadow[102][1][2], _AdditionalLightsWorldToShadow[102][2][2], _AdditionalLightsWorldToShadow[102][3][2]); fragment_uniform_buffer_5[700] = float4(_AdditionalLightsWorldToShadow[102][0][3], _AdditionalLightsWorldToShadow[102][1][3], _AdditionalLightsWorldToShadow[102][2][3], _AdditionalLightsWorldToShadow[102][3][3]); fragment_uniform_buffer_5[701] = float4(_AdditionalLightsWorldToShadow[103][0][0], _AdditionalLightsWorldToShadow[103][1][0], _AdditionalLightsWorldToShadow[103][2][0], _AdditionalLightsWorldToShadow[103][3][0]); fragment_uniform_buffer_5[702] = float4(_AdditionalLightsWorldToShadow[103][0][1], _AdditionalLightsWorldToShadow[103][1][1], _AdditionalLightsWorldToShadow[103][2][1], _AdditionalLightsWorldToShadow[103][3][1]); fragment_uniform_buffer_5[703] = float4(_AdditionalLightsWorldToShadow[103][0][2], _AdditionalLightsWorldToShadow[103][1][2], _AdditionalLightsWorldToShadow[103][2][2], _AdditionalLightsWorldToShadow[103][3][2]); fragment_uniform_buffer_5[704] = float4(_AdditionalLightsWorldToShadow[103][0][3], _AdditionalLightsWorldToShadow[103][1][3], _AdditionalLightsWorldToShadow[103][2][3], _AdditionalLightsWorldToShadow[103][3][3]); fragment_uniform_buffer_5[705] = float4(_AdditionalLightsWorldToShadow[104][0][0], _AdditionalLightsWorldToShadow[104][1][0], _AdditionalLightsWorldToShadow[104][2][0], _AdditionalLightsWorldToShadow[104][3][0]); fragment_uniform_buffer_5[706] = float4(_AdditionalLightsWorldToShadow[104][0][1], _AdditionalLightsWorldToShadow[104][1][1], _AdditionalLightsWorldToShadow[104][2][1], _AdditionalLightsWorldToShadow[104][3][1]); fragment_uniform_buffer_5[707] = float4(_AdditionalLightsWorldToShadow[104][0][2], _AdditionalLightsWorldToShadow[104][1][2], _AdditionalLightsWorldToShadow[104][2][2], _AdditionalLightsWorldToShadow[104][3][2]); fragment_uniform_buffer_5[708] = float4(_AdditionalLightsWorldToShadow[104][0][3], _AdditionalLightsWorldToShadow[104][1][3], _AdditionalLightsWorldToShadow[104][2][3], _AdditionalLightsWorldToShadow[104][3][3]); fragment_uniform_buffer_5[709] = float4(_AdditionalLightsWorldToShadow[105][0][0], _AdditionalLightsWorldToShadow[105][1][0], _AdditionalLightsWorldToShadow[105][2][0], _AdditionalLightsWorldToShadow[105][3][0]); fragment_uniform_buffer_5[710] = float4(_AdditionalLightsWorldToShadow[105][0][1], _AdditionalLightsWorldToShadow[105][1][1], _AdditionalLightsWorldToShadow[105][2][1], _AdditionalLightsWorldToShadow[105][3][1]); fragment_uniform_buffer_5[711] = float4(_AdditionalLightsWorldToShadow[105][0][2], _AdditionalLightsWorldToShadow[105][1][2], _AdditionalLightsWorldToShadow[105][2][2], _AdditionalLightsWorldToShadow[105][3][2]); fragment_uniform_buffer_5[712] = float4(_AdditionalLightsWorldToShadow[105][0][3], _AdditionalLightsWorldToShadow[105][1][3], _AdditionalLightsWorldToShadow[105][2][3], _AdditionalLightsWorldToShadow[105][3][3]); fragment_uniform_buffer_5[713] = float4(_AdditionalLightsWorldToShadow[106][0][0], _AdditionalLightsWorldToShadow[106][1][0], _AdditionalLightsWorldToShadow[106][2][0], _AdditionalLightsWorldToShadow[106][3][0]); fragment_uniform_buffer_5[714] = float4(_AdditionalLightsWorldToShadow[106][0][1], _AdditionalLightsWorldToShadow[106][1][1], _AdditionalLightsWorldToShadow[106][2][1], _AdditionalLightsWorldToShadow[106][3][1]); fragment_uniform_buffer_5[715] = float4(_AdditionalLightsWorldToShadow[106][0][2], _AdditionalLightsWorldToShadow[106][1][2], _AdditionalLightsWorldToShadow[106][2][2], _AdditionalLightsWorldToShadow[106][3][2]); fragment_uniform_buffer_5[716] = float4(_AdditionalLightsWorldToShadow[106][0][3], _AdditionalLightsWorldToShadow[106][1][3], _AdditionalLightsWorldToShadow[106][2][3], _AdditionalLightsWorldToShadow[106][3][3]); fragment_uniform_buffer_5[717] = float4(_AdditionalLightsWorldToShadow[107][0][0], _AdditionalLightsWorldToShadow[107][1][0], _AdditionalLightsWorldToShadow[107][2][0], _AdditionalLightsWorldToShadow[107][3][0]); fragment_uniform_buffer_5[718] = float4(_AdditionalLightsWorldToShadow[107][0][1], _AdditionalLightsWorldToShadow[107][1][1], _AdditionalLightsWorldToShadow[107][2][1], _AdditionalLightsWorldToShadow[107][3][1]); fragment_uniform_buffer_5[719] = float4(_AdditionalLightsWorldToShadow[107][0][2], _AdditionalLightsWorldToShadow[107][1][2], _AdditionalLightsWorldToShadow[107][2][2], _AdditionalLightsWorldToShadow[107][3][2]); fragment_uniform_buffer_5[720] = float4(_AdditionalLightsWorldToShadow[107][0][3], _AdditionalLightsWorldToShadow[107][1][3], _AdditionalLightsWorldToShadow[107][2][3], _AdditionalLightsWorldToShadow[107][3][3]); fragment_uniform_buffer_5[721] = float4(_AdditionalLightsWorldToShadow[108][0][0], _AdditionalLightsWorldToShadow[108][1][0], _AdditionalLightsWorldToShadow[108][2][0], _AdditionalLightsWorldToShadow[108][3][0]); fragment_uniform_buffer_5[722] = float4(_AdditionalLightsWorldToShadow[108][0][1], _AdditionalLightsWorldToShadow[108][1][1], _AdditionalLightsWorldToShadow[108][2][1], _AdditionalLightsWorldToShadow[108][3][1]); fragment_uniform_buffer_5[723] = float4(_AdditionalLightsWorldToShadow[108][0][2], _AdditionalLightsWorldToShadow[108][1][2], _AdditionalLightsWorldToShadow[108][2][2], _AdditionalLightsWorldToShadow[108][3][2]); fragment_uniform_buffer_5[724] = float4(_AdditionalLightsWorldToShadow[108][0][3], _AdditionalLightsWorldToShadow[108][1][3], _AdditionalLightsWorldToShadow[108][2][3], _AdditionalLightsWorldToShadow[108][3][3]); fragment_uniform_buffer_5[725] = float4(_AdditionalLightsWorldToShadow[109][0][0], _AdditionalLightsWorldToShadow[109][1][0], _AdditionalLightsWorldToShadow[109][2][0], _AdditionalLightsWorldToShadow[109][3][0]); fragment_uniform_buffer_5[726] = float4(_AdditionalLightsWorldToShadow[109][0][1], _AdditionalLightsWorldToShadow[109][1][1], _AdditionalLightsWorldToShadow[109][2][1], _AdditionalLightsWorldToShadow[109][3][1]); fragment_uniform_buffer_5[727] = float4(_AdditionalLightsWorldToShadow[109][0][2], _AdditionalLightsWorldToShadow[109][1][2], _AdditionalLightsWorldToShadow[109][2][2], _AdditionalLightsWorldToShadow[109][3][2]); fragment_uniform_buffer_5[728] = float4(_AdditionalLightsWorldToShadow[109][0][3], _AdditionalLightsWorldToShadow[109][1][3], _AdditionalLightsWorldToShadow[109][2][3], _AdditionalLightsWorldToShadow[109][3][3]); fragment_uniform_buffer_5[729] = float4(_AdditionalLightsWorldToShadow[110][0][0], _AdditionalLightsWorldToShadow[110][1][0], _AdditionalLightsWorldToShadow[110][2][0], _AdditionalLightsWorldToShadow[110][3][0]); fragment_uniform_buffer_5[730] = float4(_AdditionalLightsWorldToShadow[110][0][1], _AdditionalLightsWorldToShadow[110][1][1], _AdditionalLightsWorldToShadow[110][2][1], _AdditionalLightsWorldToShadow[110][3][1]); fragment_uniform_buffer_5[731] = float4(_AdditionalLightsWorldToShadow[110][0][2], _AdditionalLightsWorldToShadow[110][1][2], _AdditionalLightsWorldToShadow[110][2][2], _AdditionalLightsWorldToShadow[110][3][2]); fragment_uniform_buffer_5[732] = float4(_AdditionalLightsWorldToShadow[110][0][3], _AdditionalLightsWorldToShadow[110][1][3], _AdditionalLightsWorldToShadow[110][2][3], _AdditionalLightsWorldToShadow[110][3][3]); fragment_uniform_buffer_5[733] = float4(_AdditionalLightsWorldToShadow[111][0][0], _AdditionalLightsWorldToShadow[111][1][0], _AdditionalLightsWorldToShadow[111][2][0], _AdditionalLightsWorldToShadow[111][3][0]); fragment_uniform_buffer_5[734] = float4(_AdditionalLightsWorldToShadow[111][0][1], _AdditionalLightsWorldToShadow[111][1][1], _AdditionalLightsWorldToShadow[111][2][1], _AdditionalLightsWorldToShadow[111][3][1]); fragment_uniform_buffer_5[735] = float4(_AdditionalLightsWorldToShadow[111][0][2], _AdditionalLightsWorldToShadow[111][1][2], _AdditionalLightsWorldToShadow[111][2][2], _AdditionalLightsWorldToShadow[111][3][2]); fragment_uniform_buffer_5[736] = float4(_AdditionalLightsWorldToShadow[111][0][3], _AdditionalLightsWorldToShadow[111][1][3], _AdditionalLightsWorldToShadow[111][2][3], _AdditionalLightsWorldToShadow[111][3][3]); fragment_uniform_buffer_5[737] = float4(_AdditionalLightsWorldToShadow[112][0][0], _AdditionalLightsWorldToShadow[112][1][0], _AdditionalLightsWorldToShadow[112][2][0], _AdditionalLightsWorldToShadow[112][3][0]); fragment_uniform_buffer_5[738] = float4(_AdditionalLightsWorldToShadow[112][0][1], _AdditionalLightsWorldToShadow[112][1][1], _AdditionalLightsWorldToShadow[112][2][1], _AdditionalLightsWorldToShadow[112][3][1]); fragment_uniform_buffer_5[739] = float4(_AdditionalLightsWorldToShadow[112][0][2], _AdditionalLightsWorldToShadow[112][1][2], _AdditionalLightsWorldToShadow[112][2][2], _AdditionalLightsWorldToShadow[112][3][2]); fragment_uniform_buffer_5[740] = float4(_AdditionalLightsWorldToShadow[112][0][3], _AdditionalLightsWorldToShadow[112][1][3], _AdditionalLightsWorldToShadow[112][2][3], _AdditionalLightsWorldToShadow[112][3][3]); fragment_uniform_buffer_5[741] = float4(_AdditionalLightsWorldToShadow[113][0][0], _AdditionalLightsWorldToShadow[113][1][0], _AdditionalLightsWorldToShadow[113][2][0], _AdditionalLightsWorldToShadow[113][3][0]); fragment_uniform_buffer_5[742] = float4(_AdditionalLightsWorldToShadow[113][0][1], _AdditionalLightsWorldToShadow[113][1][1], _AdditionalLightsWorldToShadow[113][2][1], _AdditionalLightsWorldToShadow[113][3][1]); fragment_uniform_buffer_5[743] = float4(_AdditionalLightsWorldToShadow[113][0][2], _AdditionalLightsWorldToShadow[113][1][2], _AdditionalLightsWorldToShadow[113][2][2], _AdditionalLightsWorldToShadow[113][3][2]); fragment_uniform_buffer_5[744] = float4(_AdditionalLightsWorldToShadow[113][0][3], _AdditionalLightsWorldToShadow[113][1][3], _AdditionalLightsWorldToShadow[113][2][3], _AdditionalLightsWorldToShadow[113][3][3]); fragment_uniform_buffer_5[745] = float4(_AdditionalLightsWorldToShadow[114][0][0], _AdditionalLightsWorldToShadow[114][1][0], _AdditionalLightsWorldToShadow[114][2][0], _AdditionalLightsWorldToShadow[114][3][0]); fragment_uniform_buffer_5[746] = float4(_AdditionalLightsWorldToShadow[114][0][1], _AdditionalLightsWorldToShadow[114][1][1], _AdditionalLightsWorldToShadow[114][2][1], _AdditionalLightsWorldToShadow[114][3][1]); fragment_uniform_buffer_5[747] = float4(_AdditionalLightsWorldToShadow[114][0][2], _AdditionalLightsWorldToShadow[114][1][2], _AdditionalLightsWorldToShadow[114][2][2], _AdditionalLightsWorldToShadow[114][3][2]); fragment_uniform_buffer_5[748] = float4(_AdditionalLightsWorldToShadow[114][0][3], _AdditionalLightsWorldToShadow[114][1][3], _AdditionalLightsWorldToShadow[114][2][3], _AdditionalLightsWorldToShadow[114][3][3]); fragment_uniform_buffer_5[749] = float4(_AdditionalLightsWorldToShadow[115][0][0], _AdditionalLightsWorldToShadow[115][1][0], _AdditionalLightsWorldToShadow[115][2][0], _AdditionalLightsWorldToShadow[115][3][0]); fragment_uniform_buffer_5[750] = float4(_AdditionalLightsWorldToShadow[115][0][1], _AdditionalLightsWorldToShadow[115][1][1], _AdditionalLightsWorldToShadow[115][2][1], _AdditionalLightsWorldToShadow[115][3][1]); fragment_uniform_buffer_5[751] = float4(_AdditionalLightsWorldToShadow[115][0][2], _AdditionalLightsWorldToShadow[115][1][2], _AdditionalLightsWorldToShadow[115][2][2], _AdditionalLightsWorldToShadow[115][3][2]); fragment_uniform_buffer_5[752] = float4(_AdditionalLightsWorldToShadow[115][0][3], _AdditionalLightsWorldToShadow[115][1][3], _AdditionalLightsWorldToShadow[115][2][3], _AdditionalLightsWorldToShadow[115][3][3]); fragment_uniform_buffer_5[753] = float4(_AdditionalLightsWorldToShadow[116][0][0], _AdditionalLightsWorldToShadow[116][1][0], _AdditionalLightsWorldToShadow[116][2][0], _AdditionalLightsWorldToShadow[116][3][0]); fragment_uniform_buffer_5[754] = float4(_AdditionalLightsWorldToShadow[116][0][1], _AdditionalLightsWorldToShadow[116][1][1], _AdditionalLightsWorldToShadow[116][2][1], _AdditionalLightsWorldToShadow[116][3][1]); fragment_uniform_buffer_5[755] = float4(_AdditionalLightsWorldToShadow[116][0][2], _AdditionalLightsWorldToShadow[116][1][2], _AdditionalLightsWorldToShadow[116][2][2], _AdditionalLightsWorldToShadow[116][3][2]); fragment_uniform_buffer_5[756] = float4(_AdditionalLightsWorldToShadow[116][0][3], _AdditionalLightsWorldToShadow[116][1][3], _AdditionalLightsWorldToShadow[116][2][3], _AdditionalLightsWorldToShadow[116][3][3]); fragment_uniform_buffer_5[757] = float4(_AdditionalLightsWorldToShadow[117][0][0], _AdditionalLightsWorldToShadow[117][1][0], _AdditionalLightsWorldToShadow[117][2][0], _AdditionalLightsWorldToShadow[117][3][0]); fragment_uniform_buffer_5[758] = float4(_AdditionalLightsWorldToShadow[117][0][1], _AdditionalLightsWorldToShadow[117][1][1], _AdditionalLightsWorldToShadow[117][2][1], _AdditionalLightsWorldToShadow[117][3][1]); fragment_uniform_buffer_5[759] = float4(_AdditionalLightsWorldToShadow[117][0][2], _AdditionalLightsWorldToShadow[117][1][2], _AdditionalLightsWorldToShadow[117][2][2], _AdditionalLightsWorldToShadow[117][3][2]); fragment_uniform_buffer_5[760] = float4(_AdditionalLightsWorldToShadow[117][0][3], _AdditionalLightsWorldToShadow[117][1][3], _AdditionalLightsWorldToShadow[117][2][3], _AdditionalLightsWorldToShadow[117][3][3]); fragment_uniform_buffer_5[761] = float4(_AdditionalLightsWorldToShadow[118][0][0], _AdditionalLightsWorldToShadow[118][1][0], _AdditionalLightsWorldToShadow[118][2][0], _AdditionalLightsWorldToShadow[118][3][0]); fragment_uniform_buffer_5[762] = float4(_AdditionalLightsWorldToShadow[118][0][1], _AdditionalLightsWorldToShadow[118][1][1], _AdditionalLightsWorldToShadow[118][2][1], _AdditionalLightsWorldToShadow[118][3][1]); fragment_uniform_buffer_5[763] = float4(_AdditionalLightsWorldToShadow[118][0][2], _AdditionalLightsWorldToShadow[118][1][2], _AdditionalLightsWorldToShadow[118][2][2], _AdditionalLightsWorldToShadow[118][3][2]); fragment_uniform_buffer_5[764] = float4(_AdditionalLightsWorldToShadow[118][0][3], _AdditionalLightsWorldToShadow[118][1][3], _AdditionalLightsWorldToShadow[118][2][3], _AdditionalLightsWorldToShadow[118][3][3]); fragment_uniform_buffer_5[765] = float4(_AdditionalLightsWorldToShadow[119][0][0], _AdditionalLightsWorldToShadow[119][1][0], _AdditionalLightsWorldToShadow[119][2][0], _AdditionalLightsWorldToShadow[119][3][0]); fragment_uniform_buffer_5[766] = float4(_AdditionalLightsWorldToShadow[119][0][1], _AdditionalLightsWorldToShadow[119][1][1], _AdditionalLightsWorldToShadow[119][2][1], _AdditionalLightsWorldToShadow[119][3][1]); fragment_uniform_buffer_5[767] = float4(_AdditionalLightsWorldToShadow[119][0][2], _AdditionalLightsWorldToShadow[119][1][2], _AdditionalLightsWorldToShadow[119][2][2], _AdditionalLightsWorldToShadow[119][3][2]); fragment_uniform_buffer_5[768] = float4(_AdditionalLightsWorldToShadow[119][0][3], _AdditionalLightsWorldToShadow[119][1][3], _AdditionalLightsWorldToShadow[119][2][3], _AdditionalLightsWorldToShadow[119][3][3]); fragment_uniform_buffer_5[769] = float4(_AdditionalLightsWorldToShadow[120][0][0], _AdditionalLightsWorldToShadow[120][1][0], _AdditionalLightsWorldToShadow[120][2][0], _AdditionalLightsWorldToShadow[120][3][0]); fragment_uniform_buffer_5[770] = float4(_AdditionalLightsWorldToShadow[120][0][1], _AdditionalLightsWorldToShadow[120][1][1], _AdditionalLightsWorldToShadow[120][2][1], _AdditionalLightsWorldToShadow[120][3][1]); fragment_uniform_buffer_5[771] = float4(_AdditionalLightsWorldToShadow[120][0][2], _AdditionalLightsWorldToShadow[120][1][2], _AdditionalLightsWorldToShadow[120][2][2], _AdditionalLightsWorldToShadow[120][3][2]); fragment_uniform_buffer_5[772] = float4(_AdditionalLightsWorldToShadow[120][0][3], _AdditionalLightsWorldToShadow[120][1][3], _AdditionalLightsWorldToShadow[120][2][3], _AdditionalLightsWorldToShadow[120][3][3]); fragment_uniform_buffer_5[773] = float4(_AdditionalLightsWorldToShadow[121][0][0], _AdditionalLightsWorldToShadow[121][1][0], _AdditionalLightsWorldToShadow[121][2][0], _AdditionalLightsWorldToShadow[121][3][0]); fragment_uniform_buffer_5[774] = float4(_AdditionalLightsWorldToShadow[121][0][1], _AdditionalLightsWorldToShadow[121][1][1], _AdditionalLightsWorldToShadow[121][2][1], _AdditionalLightsWorldToShadow[121][3][1]); fragment_uniform_buffer_5[775] = float4(_AdditionalLightsWorldToShadow[121][0][2], _AdditionalLightsWorldToShadow[121][1][2], _AdditionalLightsWorldToShadow[121][2][2], _AdditionalLightsWorldToShadow[121][3][2]); fragment_uniform_buffer_5[776] = float4(_AdditionalLightsWorldToShadow[121][0][3], _AdditionalLightsWorldToShadow[121][1][3], _AdditionalLightsWorldToShadow[121][2][3], _AdditionalLightsWorldToShadow[121][3][3]); fragment_uniform_buffer_5[777] = float4(_AdditionalLightsWorldToShadow[122][0][0], _AdditionalLightsWorldToShadow[122][1][0], _AdditionalLightsWorldToShadow[122][2][0], _AdditionalLightsWorldToShadow[122][3][0]); fragment_uniform_buffer_5[778] = float4(_AdditionalLightsWorldToShadow[122][0][1], _AdditionalLightsWorldToShadow[122][1][1], _AdditionalLightsWorldToShadow[122][2][1], _AdditionalLightsWorldToShadow[122][3][1]); fragment_uniform_buffer_5[779] = float4(_AdditionalLightsWorldToShadow[122][0][2], _AdditionalLightsWorldToShadow[122][1][2], _AdditionalLightsWorldToShadow[122][2][2], _AdditionalLightsWorldToShadow[122][3][2]); fragment_uniform_buffer_5[780] = float4(_AdditionalLightsWorldToShadow[122][0][3], _AdditionalLightsWorldToShadow[122][1][3], _AdditionalLightsWorldToShadow[122][2][3], _AdditionalLightsWorldToShadow[122][3][3]); fragment_uniform_buffer_5[781] = float4(_AdditionalLightsWorldToShadow[123][0][0], _AdditionalLightsWorldToShadow[123][1][0], _AdditionalLightsWorldToShadow[123][2][0], _AdditionalLightsWorldToShadow[123][3][0]); fragment_uniform_buffer_5[782] = float4(_AdditionalLightsWorldToShadow[123][0][1], _AdditionalLightsWorldToShadow[123][1][1], _AdditionalLightsWorldToShadow[123][2][1], _AdditionalLightsWorldToShadow[123][3][1]); fragment_uniform_buffer_5[783] = float4(_AdditionalLightsWorldToShadow[123][0][2], _AdditionalLightsWorldToShadow[123][1][2], _AdditionalLightsWorldToShadow[123][2][2], _AdditionalLightsWorldToShadow[123][3][2]); fragment_uniform_buffer_5[784] = float4(_AdditionalLightsWorldToShadow[123][0][3], _AdditionalLightsWorldToShadow[123][1][3], _AdditionalLightsWorldToShadow[123][2][3], _AdditionalLightsWorldToShadow[123][3][3]); fragment_uniform_buffer_5[785] = float4(_AdditionalLightsWorldToShadow[124][0][0], _AdditionalLightsWorldToShadow[124][1][0], _AdditionalLightsWorldToShadow[124][2][0], _AdditionalLightsWorldToShadow[124][3][0]); fragment_uniform_buffer_5[786] = float4(_AdditionalLightsWorldToShadow[124][0][1], _AdditionalLightsWorldToShadow[124][1][1], _AdditionalLightsWorldToShadow[124][2][1], _AdditionalLightsWorldToShadow[124][3][1]); fragment_uniform_buffer_5[787] = float4(_AdditionalLightsWorldToShadow[124][0][2], _AdditionalLightsWorldToShadow[124][1][2], _AdditionalLightsWorldToShadow[124][2][2], _AdditionalLightsWorldToShadow[124][3][2]); fragment_uniform_buffer_5[788] = float4(_AdditionalLightsWorldToShadow[124][0][3], _AdditionalLightsWorldToShadow[124][1][3], _AdditionalLightsWorldToShadow[124][2][3], _AdditionalLightsWorldToShadow[124][3][3]); fragment_uniform_buffer_5[789] = float4(_AdditionalLightsWorldToShadow[125][0][0], _AdditionalLightsWorldToShadow[125][1][0], _AdditionalLightsWorldToShadow[125][2][0], _AdditionalLightsWorldToShadow[125][3][0]); fragment_uniform_buffer_5[790] = float4(_AdditionalLightsWorldToShadow[125][0][1], _AdditionalLightsWorldToShadow[125][1][1], _AdditionalLightsWorldToShadow[125][2][1], _AdditionalLightsWorldToShadow[125][3][1]); fragment_uniform_buffer_5[791] = float4(_AdditionalLightsWorldToShadow[125][0][2], _AdditionalLightsWorldToShadow[125][1][2], _AdditionalLightsWorldToShadow[125][2][2], _AdditionalLightsWorldToShadow[125][3][2]); fragment_uniform_buffer_5[792] = float4(_AdditionalLightsWorldToShadow[125][0][3], _AdditionalLightsWorldToShadow[125][1][3], _AdditionalLightsWorldToShadow[125][2][3], _AdditionalLightsWorldToShadow[125][3][3]); fragment_uniform_buffer_5[793] = float4(_AdditionalLightsWorldToShadow[126][0][0], _AdditionalLightsWorldToShadow[126][1][0], _AdditionalLightsWorldToShadow[126][2][0], _AdditionalLightsWorldToShadow[126][3][0]); fragment_uniform_buffer_5[794] = float4(_AdditionalLightsWorldToShadow[126][0][1], _AdditionalLightsWorldToShadow[126][1][1], _AdditionalLightsWorldToShadow[126][2][1], _AdditionalLightsWorldToShadow[126][3][1]); fragment_uniform_buffer_5[795] = float4(_AdditionalLightsWorldToShadow[126][0][2], _AdditionalLightsWorldToShadow[126][1][2], _AdditionalLightsWorldToShadow[126][2][2], _AdditionalLightsWorldToShadow[126][3][2]); fragment_uniform_buffer_5[796] = float4(_AdditionalLightsWorldToShadow[126][0][3], _AdditionalLightsWorldToShadow[126][1][3], _AdditionalLightsWorldToShadow[126][2][3], _AdditionalLightsWorldToShadow[126][3][3]); fragment_uniform_buffer_5[797] = float4(_AdditionalLightsWorldToShadow[127][0][0], _AdditionalLightsWorldToShadow[127][1][0], _AdditionalLightsWorldToShadow[127][2][0], _AdditionalLightsWorldToShadow[127][3][0]); fragment_uniform_buffer_5[798] = float4(_AdditionalLightsWorldToShadow[127][0][1], _AdditionalLightsWorldToShadow[127][1][1], _AdditionalLightsWorldToShadow[127][2][1], _AdditionalLightsWorldToShadow[127][3][1]); fragment_uniform_buffer_5[799] = float4(_AdditionalLightsWorldToShadow[127][0][2], _AdditionalLightsWorldToShadow[127][1][2], _AdditionalLightsWorldToShadow[127][2][2], _AdditionalLightsWorldToShadow[127][3][2]); fragment_uniform_buffer_5[800] = float4(_AdditionalLightsWorldToShadow[127][0][3], _AdditionalLightsWorldToShadow[127][1][3], _AdditionalLightsWorldToShadow[127][2][3], _AdditionalLightsWorldToShadow[127][3][3]); fragment_uniform_buffer_5[801] = float4(_AdditionalLightsWorldToShadow[128][0][0], _AdditionalLightsWorldToShadow[128][1][0], _AdditionalLightsWorldToShadow[128][2][0], _AdditionalLightsWorldToShadow[128][3][0]); fragment_uniform_buffer_5[802] = float4(_AdditionalLightsWorldToShadow[128][0][1], _AdditionalLightsWorldToShadow[128][1][1], _AdditionalLightsWorldToShadow[128][2][1], _AdditionalLightsWorldToShadow[128][3][1]); fragment_uniform_buffer_5[803] = float4(_AdditionalLightsWorldToShadow[128][0][2], _AdditionalLightsWorldToShadow[128][1][2], _AdditionalLightsWorldToShadow[128][2][2], _AdditionalLightsWorldToShadow[128][3][2]); fragment_uniform_buffer_5[804] = float4(_AdditionalLightsWorldToShadow[128][0][3], _AdditionalLightsWorldToShadow[128][1][3], _AdditionalLightsWorldToShadow[128][2][3], _AdditionalLightsWorldToShadow[128][3][3]); fragment_uniform_buffer_5[805] = float4(_AdditionalLightsWorldToShadow[129][0][0], _AdditionalLightsWorldToShadow[129][1][0], _AdditionalLightsWorldToShadow[129][2][0], _AdditionalLightsWorldToShadow[129][3][0]); fragment_uniform_buffer_5[806] = float4(_AdditionalLightsWorldToShadow[129][0][1], _AdditionalLightsWorldToShadow[129][1][1], _AdditionalLightsWorldToShadow[129][2][1], _AdditionalLightsWorldToShadow[129][3][1]); fragment_uniform_buffer_5[807] = float4(_AdditionalLightsWorldToShadow[129][0][2], _AdditionalLightsWorldToShadow[129][1][2], _AdditionalLightsWorldToShadow[129][2][2], _AdditionalLightsWorldToShadow[129][3][2]); fragment_uniform_buffer_5[808] = float4(_AdditionalLightsWorldToShadow[129][0][3], _AdditionalLightsWorldToShadow[129][1][3], _AdditionalLightsWorldToShadow[129][2][3], _AdditionalLightsWorldToShadow[129][3][3]); fragment_uniform_buffer_5[809] = float4(_AdditionalLightsWorldToShadow[130][0][0], _AdditionalLightsWorldToShadow[130][1][0], _AdditionalLightsWorldToShadow[130][2][0], _AdditionalLightsWorldToShadow[130][3][0]); fragment_uniform_buffer_5[810] = float4(_AdditionalLightsWorldToShadow[130][0][1], _AdditionalLightsWorldToShadow[130][1][1], _AdditionalLightsWorldToShadow[130][2][1], _AdditionalLightsWorldToShadow[130][3][1]); fragment_uniform_buffer_5[811] = float4(_AdditionalLightsWorldToShadow[130][0][2], _AdditionalLightsWorldToShadow[130][1][2], _AdditionalLightsWorldToShadow[130][2][2], _AdditionalLightsWorldToShadow[130][3][2]); fragment_uniform_buffer_5[812] = float4(_AdditionalLightsWorldToShadow[130][0][3], _AdditionalLightsWorldToShadow[130][1][3], _AdditionalLightsWorldToShadow[130][2][3], _AdditionalLightsWorldToShadow[130][3][3]); fragment_uniform_buffer_5[813] = float4(_AdditionalLightsWorldToShadow[131][0][0], _AdditionalLightsWorldToShadow[131][1][0], _AdditionalLightsWorldToShadow[131][2][0], _AdditionalLightsWorldToShadow[131][3][0]); fragment_uniform_buffer_5[814] = float4(_AdditionalLightsWorldToShadow[131][0][1], _AdditionalLightsWorldToShadow[131][1][1], _AdditionalLightsWorldToShadow[131][2][1], _AdditionalLightsWorldToShadow[131][3][1]); fragment_uniform_buffer_5[815] = float4(_AdditionalLightsWorldToShadow[131][0][2], _AdditionalLightsWorldToShadow[131][1][2], _AdditionalLightsWorldToShadow[131][2][2], _AdditionalLightsWorldToShadow[131][3][2]); fragment_uniform_buffer_5[816] = float4(_AdditionalLightsWorldToShadow[131][0][3], _AdditionalLightsWorldToShadow[131][1][3], _AdditionalLightsWorldToShadow[131][2][3], _AdditionalLightsWorldToShadow[131][3][3]); fragment_uniform_buffer_5[817] = float4(_AdditionalLightsWorldToShadow[132][0][0], _AdditionalLightsWorldToShadow[132][1][0], _AdditionalLightsWorldToShadow[132][2][0], _AdditionalLightsWorldToShadow[132][3][0]); fragment_uniform_buffer_5[818] = float4(_AdditionalLightsWorldToShadow[132][0][1], _AdditionalLightsWorldToShadow[132][1][1], _AdditionalLightsWorldToShadow[132][2][1], _AdditionalLightsWorldToShadow[132][3][1]); fragment_uniform_buffer_5[819] = float4(_AdditionalLightsWorldToShadow[132][0][2], _AdditionalLightsWorldToShadow[132][1][2], _AdditionalLightsWorldToShadow[132][2][2], _AdditionalLightsWorldToShadow[132][3][2]); fragment_uniform_buffer_5[820] = float4(_AdditionalLightsWorldToShadow[132][0][3], _AdditionalLightsWorldToShadow[132][1][3], _AdditionalLightsWorldToShadow[132][2][3], _AdditionalLightsWorldToShadow[132][3][3]); fragment_uniform_buffer_5[821] = float4(_AdditionalLightsWorldToShadow[133][0][0], _AdditionalLightsWorldToShadow[133][1][0], _AdditionalLightsWorldToShadow[133][2][0], _AdditionalLightsWorldToShadow[133][3][0]); fragment_uniform_buffer_5[822] = float4(_AdditionalLightsWorldToShadow[133][0][1], _AdditionalLightsWorldToShadow[133][1][1], _AdditionalLightsWorldToShadow[133][2][1], _AdditionalLightsWorldToShadow[133][3][1]); fragment_uniform_buffer_5[823] = float4(_AdditionalLightsWorldToShadow[133][0][2], _AdditionalLightsWorldToShadow[133][1][2], _AdditionalLightsWorldToShadow[133][2][2], _AdditionalLightsWorldToShadow[133][3][2]); fragment_uniform_buffer_5[824] = float4(_AdditionalLightsWorldToShadow[133][0][3], _AdditionalLightsWorldToShadow[133][1][3], _AdditionalLightsWorldToShadow[133][2][3], _AdditionalLightsWorldToShadow[133][3][3]); fragment_uniform_buffer_5[825] = float4(_AdditionalLightsWorldToShadow[134][0][0], _AdditionalLightsWorldToShadow[134][1][0], _AdditionalLightsWorldToShadow[134][2][0], _AdditionalLightsWorldToShadow[134][3][0]); fragment_uniform_buffer_5[826] = float4(_AdditionalLightsWorldToShadow[134][0][1], _AdditionalLightsWorldToShadow[134][1][1], _AdditionalLightsWorldToShadow[134][2][1], _AdditionalLightsWorldToShadow[134][3][1]); fragment_uniform_buffer_5[827] = float4(_AdditionalLightsWorldToShadow[134][0][2], _AdditionalLightsWorldToShadow[134][1][2], _AdditionalLightsWorldToShadow[134][2][2], _AdditionalLightsWorldToShadow[134][3][2]); fragment_uniform_buffer_5[828] = float4(_AdditionalLightsWorldToShadow[134][0][3], _AdditionalLightsWorldToShadow[134][1][3], _AdditionalLightsWorldToShadow[134][2][3], _AdditionalLightsWorldToShadow[134][3][3]); fragment_uniform_buffer_5[829] = float4(_AdditionalLightsWorldToShadow[135][0][0], _AdditionalLightsWorldToShadow[135][1][0], _AdditionalLightsWorldToShadow[135][2][0], _AdditionalLightsWorldToShadow[135][3][0]); fragment_uniform_buffer_5[830] = float4(_AdditionalLightsWorldToShadow[135][0][1], _AdditionalLightsWorldToShadow[135][1][1], _AdditionalLightsWorldToShadow[135][2][1], _AdditionalLightsWorldToShadow[135][3][1]); fragment_uniform_buffer_5[831] = float4(_AdditionalLightsWorldToShadow[135][0][2], _AdditionalLightsWorldToShadow[135][1][2], _AdditionalLightsWorldToShadow[135][2][2], _AdditionalLightsWorldToShadow[135][3][2]); fragment_uniform_buffer_5[832] = float4(_AdditionalLightsWorldToShadow[135][0][3], _AdditionalLightsWorldToShadow[135][1][3], _AdditionalLightsWorldToShadow[135][2][3], _AdditionalLightsWorldToShadow[135][3][3]); fragment_uniform_buffer_5[833] = float4(_AdditionalLightsWorldToShadow[136][0][0], _AdditionalLightsWorldToShadow[136][1][0], _AdditionalLightsWorldToShadow[136][2][0], _AdditionalLightsWorldToShadow[136][3][0]); fragment_uniform_buffer_5[834] = float4(_AdditionalLightsWorldToShadow[136][0][1], _AdditionalLightsWorldToShadow[136][1][1], _AdditionalLightsWorldToShadow[136][2][1], _AdditionalLightsWorldToShadow[136][3][1]); fragment_uniform_buffer_5[835] = float4(_AdditionalLightsWorldToShadow[136][0][2], _AdditionalLightsWorldToShadow[136][1][2], _AdditionalLightsWorldToShadow[136][2][2], _AdditionalLightsWorldToShadow[136][3][2]); fragment_uniform_buffer_5[836] = float4(_AdditionalLightsWorldToShadow[136][0][3], _AdditionalLightsWorldToShadow[136][1][3], _AdditionalLightsWorldToShadow[136][2][3], _AdditionalLightsWorldToShadow[136][3][3]); fragment_uniform_buffer_5[837] = float4(_AdditionalLightsWorldToShadow[137][0][0], _AdditionalLightsWorldToShadow[137][1][0], _AdditionalLightsWorldToShadow[137][2][0], _AdditionalLightsWorldToShadow[137][3][0]); fragment_uniform_buffer_5[838] = float4(_AdditionalLightsWorldToShadow[137][0][1], _AdditionalLightsWorldToShadow[137][1][1], _AdditionalLightsWorldToShadow[137][2][1], _AdditionalLightsWorldToShadow[137][3][1]); fragment_uniform_buffer_5[839] = float4(_AdditionalLightsWorldToShadow[137][0][2], _AdditionalLightsWorldToShadow[137][1][2], _AdditionalLightsWorldToShadow[137][2][2], _AdditionalLightsWorldToShadow[137][3][2]); fragment_uniform_buffer_5[840] = float4(_AdditionalLightsWorldToShadow[137][0][3], _AdditionalLightsWorldToShadow[137][1][3], _AdditionalLightsWorldToShadow[137][2][3], _AdditionalLightsWorldToShadow[137][3][3]); fragment_uniform_buffer_5[841] = float4(_AdditionalLightsWorldToShadow[138][0][0], _AdditionalLightsWorldToShadow[138][1][0], _AdditionalLightsWorldToShadow[138][2][0], _AdditionalLightsWorldToShadow[138][3][0]); fragment_uniform_buffer_5[842] = float4(_AdditionalLightsWorldToShadow[138][0][1], _AdditionalLightsWorldToShadow[138][1][1], _AdditionalLightsWorldToShadow[138][2][1], _AdditionalLightsWorldToShadow[138][3][1]); fragment_uniform_buffer_5[843] = float4(_AdditionalLightsWorldToShadow[138][0][2], _AdditionalLightsWorldToShadow[138][1][2], _AdditionalLightsWorldToShadow[138][2][2], _AdditionalLightsWorldToShadow[138][3][2]); fragment_uniform_buffer_5[844] = float4(_AdditionalLightsWorldToShadow[138][0][3], _AdditionalLightsWorldToShadow[138][1][3], _AdditionalLightsWorldToShadow[138][2][3], _AdditionalLightsWorldToShadow[138][3][3]); fragment_uniform_buffer_5[845] = float4(_AdditionalLightsWorldToShadow[139][0][0], _AdditionalLightsWorldToShadow[139][1][0], _AdditionalLightsWorldToShadow[139][2][0], _AdditionalLightsWorldToShadow[139][3][0]); fragment_uniform_buffer_5[846] = float4(_AdditionalLightsWorldToShadow[139][0][1], _AdditionalLightsWorldToShadow[139][1][1], _AdditionalLightsWorldToShadow[139][2][1], _AdditionalLightsWorldToShadow[139][3][1]); fragment_uniform_buffer_5[847] = float4(_AdditionalLightsWorldToShadow[139][0][2], _AdditionalLightsWorldToShadow[139][1][2], _AdditionalLightsWorldToShadow[139][2][2], _AdditionalLightsWorldToShadow[139][3][2]); fragment_uniform_buffer_5[848] = float4(_AdditionalLightsWorldToShadow[139][0][3], _AdditionalLightsWorldToShadow[139][1][3], _AdditionalLightsWorldToShadow[139][2][3], _AdditionalLightsWorldToShadow[139][3][3]); fragment_uniform_buffer_5[849] = float4(_AdditionalLightsWorldToShadow[140][0][0], _AdditionalLightsWorldToShadow[140][1][0], _AdditionalLightsWorldToShadow[140][2][0], _AdditionalLightsWorldToShadow[140][3][0]); fragment_uniform_buffer_5[850] = float4(_AdditionalLightsWorldToShadow[140][0][1], _AdditionalLightsWorldToShadow[140][1][1], _AdditionalLightsWorldToShadow[140][2][1], _AdditionalLightsWorldToShadow[140][3][1]); fragment_uniform_buffer_5[851] = float4(_AdditionalLightsWorldToShadow[140][0][2], _AdditionalLightsWorldToShadow[140][1][2], _AdditionalLightsWorldToShadow[140][2][2], _AdditionalLightsWorldToShadow[140][3][2]); fragment_uniform_buffer_5[852] = float4(_AdditionalLightsWorldToShadow[140][0][3], _AdditionalLightsWorldToShadow[140][1][3], _AdditionalLightsWorldToShadow[140][2][3], _AdditionalLightsWorldToShadow[140][3][3]); fragment_uniform_buffer_5[853] = float4(_AdditionalLightsWorldToShadow[141][0][0], _AdditionalLightsWorldToShadow[141][1][0], _AdditionalLightsWorldToShadow[141][2][0], _AdditionalLightsWorldToShadow[141][3][0]); fragment_uniform_buffer_5[854] = float4(_AdditionalLightsWorldToShadow[141][0][1], _AdditionalLightsWorldToShadow[141][1][1], _AdditionalLightsWorldToShadow[141][2][1], _AdditionalLightsWorldToShadow[141][3][1]); fragment_uniform_buffer_5[855] = float4(_AdditionalLightsWorldToShadow[141][0][2], _AdditionalLightsWorldToShadow[141][1][2], _AdditionalLightsWorldToShadow[141][2][2], _AdditionalLightsWorldToShadow[141][3][2]); fragment_uniform_buffer_5[856] = float4(_AdditionalLightsWorldToShadow[141][0][3], _AdditionalLightsWorldToShadow[141][1][3], _AdditionalLightsWorldToShadow[141][2][3], _AdditionalLightsWorldToShadow[141][3][3]); fragment_uniform_buffer_5[857] = float4(_AdditionalLightsWorldToShadow[142][0][0], _AdditionalLightsWorldToShadow[142][1][0], _AdditionalLightsWorldToShadow[142][2][0], _AdditionalLightsWorldToShadow[142][3][0]); fragment_uniform_buffer_5[858] = float4(_AdditionalLightsWorldToShadow[142][0][1], _AdditionalLightsWorldToShadow[142][1][1], _AdditionalLightsWorldToShadow[142][2][1], _AdditionalLightsWorldToShadow[142][3][1]); fragment_uniform_buffer_5[859] = float4(_AdditionalLightsWorldToShadow[142][0][2], _AdditionalLightsWorldToShadow[142][1][2], _AdditionalLightsWorldToShadow[142][2][2], _AdditionalLightsWorldToShadow[142][3][2]); fragment_uniform_buffer_5[860] = float4(_AdditionalLightsWorldToShadow[142][0][3], _AdditionalLightsWorldToShadow[142][1][3], _AdditionalLightsWorldToShadow[142][2][3], _AdditionalLightsWorldToShadow[142][3][3]); fragment_uniform_buffer_5[861] = float4(_AdditionalLightsWorldToShadow[143][0][0], _AdditionalLightsWorldToShadow[143][1][0], _AdditionalLightsWorldToShadow[143][2][0], _AdditionalLightsWorldToShadow[143][3][0]); fragment_uniform_buffer_5[862] = float4(_AdditionalLightsWorldToShadow[143][0][1], _AdditionalLightsWorldToShadow[143][1][1], _AdditionalLightsWorldToShadow[143][2][1], _AdditionalLightsWorldToShadow[143][3][1]); fragment_uniform_buffer_5[863] = float4(_AdditionalLightsWorldToShadow[143][0][2], _AdditionalLightsWorldToShadow[143][1][2], _AdditionalLightsWorldToShadow[143][2][2], _AdditionalLightsWorldToShadow[143][3][2]); fragment_uniform_buffer_5[864] = float4(_AdditionalLightsWorldToShadow[143][0][3], _AdditionalLightsWorldToShadow[143][1][3], _AdditionalLightsWorldToShadow[143][2][3], _AdditionalLightsWorldToShadow[143][3][3]); fragment_uniform_buffer_5[865] = float4(_AdditionalLightsWorldToShadow[144][0][0], _AdditionalLightsWorldToShadow[144][1][0], _AdditionalLightsWorldToShadow[144][2][0], _AdditionalLightsWorldToShadow[144][3][0]); fragment_uniform_buffer_5[866] = float4(_AdditionalLightsWorldToShadow[144][0][1], _AdditionalLightsWorldToShadow[144][1][1], _AdditionalLightsWorldToShadow[144][2][1], _AdditionalLightsWorldToShadow[144][3][1]); fragment_uniform_buffer_5[867] = float4(_AdditionalLightsWorldToShadow[144][0][2], _AdditionalLightsWorldToShadow[144][1][2], _AdditionalLightsWorldToShadow[144][2][2], _AdditionalLightsWorldToShadow[144][3][2]); fragment_uniform_buffer_5[868] = float4(_AdditionalLightsWorldToShadow[144][0][3], _AdditionalLightsWorldToShadow[144][1][3], _AdditionalLightsWorldToShadow[144][2][3], _AdditionalLightsWorldToShadow[144][3][3]); fragment_uniform_buffer_5[869] = float4(_AdditionalLightsWorldToShadow[145][0][0], _AdditionalLightsWorldToShadow[145][1][0], _AdditionalLightsWorldToShadow[145][2][0], _AdditionalLightsWorldToShadow[145][3][0]); fragment_uniform_buffer_5[870] = float4(_AdditionalLightsWorldToShadow[145][0][1], _AdditionalLightsWorldToShadow[145][1][1], _AdditionalLightsWorldToShadow[145][2][1], _AdditionalLightsWorldToShadow[145][3][1]); fragment_uniform_buffer_5[871] = float4(_AdditionalLightsWorldToShadow[145][0][2], _AdditionalLightsWorldToShadow[145][1][2], _AdditionalLightsWorldToShadow[145][2][2], _AdditionalLightsWorldToShadow[145][3][2]); fragment_uniform_buffer_5[872] = float4(_AdditionalLightsWorldToShadow[145][0][3], _AdditionalLightsWorldToShadow[145][1][3], _AdditionalLightsWorldToShadow[145][2][3], _AdditionalLightsWorldToShadow[145][3][3]); fragment_uniform_buffer_5[873] = float4(_AdditionalLightsWorldToShadow[146][0][0], _AdditionalLightsWorldToShadow[146][1][0], _AdditionalLightsWorldToShadow[146][2][0], _AdditionalLightsWorldToShadow[146][3][0]); fragment_uniform_buffer_5[874] = float4(_AdditionalLightsWorldToShadow[146][0][1], _AdditionalLightsWorldToShadow[146][1][1], _AdditionalLightsWorldToShadow[146][2][1], _AdditionalLightsWorldToShadow[146][3][1]); fragment_uniform_buffer_5[875] = float4(_AdditionalLightsWorldToShadow[146][0][2], _AdditionalLightsWorldToShadow[146][1][2], _AdditionalLightsWorldToShadow[146][2][2], _AdditionalLightsWorldToShadow[146][3][2]); fragment_uniform_buffer_5[876] = float4(_AdditionalLightsWorldToShadow[146][0][3], _AdditionalLightsWorldToShadow[146][1][3], _AdditionalLightsWorldToShadow[146][2][3], _AdditionalLightsWorldToShadow[146][3][3]); fragment_uniform_buffer_5[877] = float4(_AdditionalLightsWorldToShadow[147][0][0], _AdditionalLightsWorldToShadow[147][1][0], _AdditionalLightsWorldToShadow[147][2][0], _AdditionalLightsWorldToShadow[147][3][0]); fragment_uniform_buffer_5[878] = float4(_AdditionalLightsWorldToShadow[147][0][1], _AdditionalLightsWorldToShadow[147][1][1], _AdditionalLightsWorldToShadow[147][2][1], _AdditionalLightsWorldToShadow[147][3][1]); fragment_uniform_buffer_5[879] = float4(_AdditionalLightsWorldToShadow[147][0][2], _AdditionalLightsWorldToShadow[147][1][2], _AdditionalLightsWorldToShadow[147][2][2], _AdditionalLightsWorldToShadow[147][3][2]); fragment_uniform_buffer_5[880] = float4(_AdditionalLightsWorldToShadow[147][0][3], _AdditionalLightsWorldToShadow[147][1][3], _AdditionalLightsWorldToShadow[147][2][3], _AdditionalLightsWorldToShadow[147][3][3]); fragment_uniform_buffer_5[881] = float4(_AdditionalLightsWorldToShadow[148][0][0], _AdditionalLightsWorldToShadow[148][1][0], _AdditionalLightsWorldToShadow[148][2][0], _AdditionalLightsWorldToShadow[148][3][0]); fragment_uniform_buffer_5[882] = float4(_AdditionalLightsWorldToShadow[148][0][1], _AdditionalLightsWorldToShadow[148][1][1], _AdditionalLightsWorldToShadow[148][2][1], _AdditionalLightsWorldToShadow[148][3][1]); fragment_uniform_buffer_5[883] = float4(_AdditionalLightsWorldToShadow[148][0][2], _AdditionalLightsWorldToShadow[148][1][2], _AdditionalLightsWorldToShadow[148][2][2], _AdditionalLightsWorldToShadow[148][3][2]); fragment_uniform_buffer_5[884] = float4(_AdditionalLightsWorldToShadow[148][0][3], _AdditionalLightsWorldToShadow[148][1][3], _AdditionalLightsWorldToShadow[148][2][3], _AdditionalLightsWorldToShadow[148][3][3]); fragment_uniform_buffer_5[885] = float4(_AdditionalLightsWorldToShadow[149][0][0], _AdditionalLightsWorldToShadow[149][1][0], _AdditionalLightsWorldToShadow[149][2][0], _AdditionalLightsWorldToShadow[149][3][0]); fragment_uniform_buffer_5[886] = float4(_AdditionalLightsWorldToShadow[149][0][1], _AdditionalLightsWorldToShadow[149][1][1], _AdditionalLightsWorldToShadow[149][2][1], _AdditionalLightsWorldToShadow[149][3][1]); fragment_uniform_buffer_5[887] = float4(_AdditionalLightsWorldToShadow[149][0][2], _AdditionalLightsWorldToShadow[149][1][2], _AdditionalLightsWorldToShadow[149][2][2], _AdditionalLightsWorldToShadow[149][3][2]); fragment_uniform_buffer_5[888] = float4(_AdditionalLightsWorldToShadow[149][0][3], _AdditionalLightsWorldToShadow[149][1][3], _AdditionalLightsWorldToShadow[149][2][3], _AdditionalLightsWorldToShadow[149][3][3]); fragment_uniform_buffer_5[889] = float4(_AdditionalLightsWorldToShadow[150][0][0], _AdditionalLightsWorldToShadow[150][1][0], _AdditionalLightsWorldToShadow[150][2][0], _AdditionalLightsWorldToShadow[150][3][0]); fragment_uniform_buffer_5[890] = float4(_AdditionalLightsWorldToShadow[150][0][1], _AdditionalLightsWorldToShadow[150][1][1], _AdditionalLightsWorldToShadow[150][2][1], _AdditionalLightsWorldToShadow[150][3][1]); fragment_uniform_buffer_5[891] = float4(_AdditionalLightsWorldToShadow[150][0][2], _AdditionalLightsWorldToShadow[150][1][2], _AdditionalLightsWorldToShadow[150][2][2], _AdditionalLightsWorldToShadow[150][3][2]); fragment_uniform_buffer_5[892] = float4(_AdditionalLightsWorldToShadow[150][0][3], _AdditionalLightsWorldToShadow[150][1][3], _AdditionalLightsWorldToShadow[150][2][3], _AdditionalLightsWorldToShadow[150][3][3]); fragment_uniform_buffer_5[893] = float4(_AdditionalLightsWorldToShadow[151][0][0], _AdditionalLightsWorldToShadow[151][1][0], _AdditionalLightsWorldToShadow[151][2][0], _AdditionalLightsWorldToShadow[151][3][0]); fragment_uniform_buffer_5[894] = float4(_AdditionalLightsWorldToShadow[151][0][1], _AdditionalLightsWorldToShadow[151][1][1], _AdditionalLightsWorldToShadow[151][2][1], _AdditionalLightsWorldToShadow[151][3][1]); fragment_uniform_buffer_5[895] = float4(_AdditionalLightsWorldToShadow[151][0][2], _AdditionalLightsWorldToShadow[151][1][2], _AdditionalLightsWorldToShadow[151][2][2], _AdditionalLightsWorldToShadow[151][3][2]); fragment_uniform_buffer_5[896] = float4(_AdditionalLightsWorldToShadow[151][0][3], _AdditionalLightsWorldToShadow[151][1][3], _AdditionalLightsWorldToShadow[151][2][3], _AdditionalLightsWorldToShadow[151][3][3]); fragment_uniform_buffer_5[897] = float4(_AdditionalLightsWorldToShadow[152][0][0], _AdditionalLightsWorldToShadow[152][1][0], _AdditionalLightsWorldToShadow[152][2][0], _AdditionalLightsWorldToShadow[152][3][0]); fragment_uniform_buffer_5[898] = float4(_AdditionalLightsWorldToShadow[152][0][1], _AdditionalLightsWorldToShadow[152][1][1], _AdditionalLightsWorldToShadow[152][2][1], _AdditionalLightsWorldToShadow[152][3][1]); fragment_uniform_buffer_5[899] = float4(_AdditionalLightsWorldToShadow[152][0][2], _AdditionalLightsWorldToShadow[152][1][2], _AdditionalLightsWorldToShadow[152][2][2], _AdditionalLightsWorldToShadow[152][3][2]); fragment_uniform_buffer_5[900] = float4(_AdditionalLightsWorldToShadow[152][0][3], _AdditionalLightsWorldToShadow[152][1][3], _AdditionalLightsWorldToShadow[152][2][3], _AdditionalLightsWorldToShadow[152][3][3]); fragment_uniform_buffer_5[901] = float4(_AdditionalLightsWorldToShadow[153][0][0], _AdditionalLightsWorldToShadow[153][1][0], _AdditionalLightsWorldToShadow[153][2][0], _AdditionalLightsWorldToShadow[153][3][0]); fragment_uniform_buffer_5[902] = float4(_AdditionalLightsWorldToShadow[153][0][1], _AdditionalLightsWorldToShadow[153][1][1], _AdditionalLightsWorldToShadow[153][2][1], _AdditionalLightsWorldToShadow[153][3][1]); fragment_uniform_buffer_5[903] = float4(_AdditionalLightsWorldToShadow[153][0][2], _AdditionalLightsWorldToShadow[153][1][2], _AdditionalLightsWorldToShadow[153][2][2], _AdditionalLightsWorldToShadow[153][3][2]); fragment_uniform_buffer_5[904] = float4(_AdditionalLightsWorldToShadow[153][0][3], _AdditionalLightsWorldToShadow[153][1][3], _AdditionalLightsWorldToShadow[153][2][3], _AdditionalLightsWorldToShadow[153][3][3]); fragment_uniform_buffer_5[905] = float4(_AdditionalLightsWorldToShadow[154][0][0], _AdditionalLightsWorldToShadow[154][1][0], _AdditionalLightsWorldToShadow[154][2][0], _AdditionalLightsWorldToShadow[154][3][0]); fragment_uniform_buffer_5[906] = float4(_AdditionalLightsWorldToShadow[154][0][1], _AdditionalLightsWorldToShadow[154][1][1], _AdditionalLightsWorldToShadow[154][2][1], _AdditionalLightsWorldToShadow[154][3][1]); fragment_uniform_buffer_5[907] = float4(_AdditionalLightsWorldToShadow[154][0][2], _AdditionalLightsWorldToShadow[154][1][2], _AdditionalLightsWorldToShadow[154][2][2], _AdditionalLightsWorldToShadow[154][3][2]); fragment_uniform_buffer_5[908] = float4(_AdditionalLightsWorldToShadow[154][0][3], _AdditionalLightsWorldToShadow[154][1][3], _AdditionalLightsWorldToShadow[154][2][3], _AdditionalLightsWorldToShadow[154][3][3]); fragment_uniform_buffer_5[909] = float4(_AdditionalLightsWorldToShadow[155][0][0], _AdditionalLightsWorldToShadow[155][1][0], _AdditionalLightsWorldToShadow[155][2][0], _AdditionalLightsWorldToShadow[155][3][0]); fragment_uniform_buffer_5[910] = float4(_AdditionalLightsWorldToShadow[155][0][1], _AdditionalLightsWorldToShadow[155][1][1], _AdditionalLightsWorldToShadow[155][2][1], _AdditionalLightsWorldToShadow[155][3][1]); fragment_uniform_buffer_5[911] = float4(_AdditionalLightsWorldToShadow[155][0][2], _AdditionalLightsWorldToShadow[155][1][2], _AdditionalLightsWorldToShadow[155][2][2], _AdditionalLightsWorldToShadow[155][3][2]); fragment_uniform_buffer_5[912] = float4(_AdditionalLightsWorldToShadow[155][0][3], _AdditionalLightsWorldToShadow[155][1][3], _AdditionalLightsWorldToShadow[155][2][3], _AdditionalLightsWorldToShadow[155][3][3]); fragment_uniform_buffer_5[913] = float4(_AdditionalLightsWorldToShadow[156][0][0], _AdditionalLightsWorldToShadow[156][1][0], _AdditionalLightsWorldToShadow[156][2][0], _AdditionalLightsWorldToShadow[156][3][0]); fragment_uniform_buffer_5[914] = float4(_AdditionalLightsWorldToShadow[156][0][1], _AdditionalLightsWorldToShadow[156][1][1], _AdditionalLightsWorldToShadow[156][2][1], _AdditionalLightsWorldToShadow[156][3][1]); fragment_uniform_buffer_5[915] = float4(_AdditionalLightsWorldToShadow[156][0][2], _AdditionalLightsWorldToShadow[156][1][2], _AdditionalLightsWorldToShadow[156][2][2], _AdditionalLightsWorldToShadow[156][3][2]); fragment_uniform_buffer_5[916] = float4(_AdditionalLightsWorldToShadow[156][0][3], _AdditionalLightsWorldToShadow[156][1][3], _AdditionalLightsWorldToShadow[156][2][3], _AdditionalLightsWorldToShadow[156][3][3]); fragment_uniform_buffer_5[917] = float4(_AdditionalLightsWorldToShadow[157][0][0], _AdditionalLightsWorldToShadow[157][1][0], _AdditionalLightsWorldToShadow[157][2][0], _AdditionalLightsWorldToShadow[157][3][0]); fragment_uniform_buffer_5[918] = float4(_AdditionalLightsWorldToShadow[157][0][1], _AdditionalLightsWorldToShadow[157][1][1], _AdditionalLightsWorldToShadow[157][2][1], _AdditionalLightsWorldToShadow[157][3][1]); fragment_uniform_buffer_5[919] = float4(_AdditionalLightsWorldToShadow[157][0][2], _AdditionalLightsWorldToShadow[157][1][2], _AdditionalLightsWorldToShadow[157][2][2], _AdditionalLightsWorldToShadow[157][3][2]); fragment_uniform_buffer_5[920] = float4(_AdditionalLightsWorldToShadow[157][0][3], _AdditionalLightsWorldToShadow[157][1][3], _AdditionalLightsWorldToShadow[157][2][3], _AdditionalLightsWorldToShadow[157][3][3]); fragment_uniform_buffer_5[921] = float4(_AdditionalLightsWorldToShadow[158][0][0], _AdditionalLightsWorldToShadow[158][1][0], _AdditionalLightsWorldToShadow[158][2][0], _AdditionalLightsWorldToShadow[158][3][0]); fragment_uniform_buffer_5[922] = float4(_AdditionalLightsWorldToShadow[158][0][1], _AdditionalLightsWorldToShadow[158][1][1], _AdditionalLightsWorldToShadow[158][2][1], _AdditionalLightsWorldToShadow[158][3][1]); fragment_uniform_buffer_5[923] = float4(_AdditionalLightsWorldToShadow[158][0][2], _AdditionalLightsWorldToShadow[158][1][2], _AdditionalLightsWorldToShadow[158][2][2], _AdditionalLightsWorldToShadow[158][3][2]); fragment_uniform_buffer_5[924] = float4(_AdditionalLightsWorldToShadow[158][0][3], _AdditionalLightsWorldToShadow[158][1][3], _AdditionalLightsWorldToShadow[158][2][3], _AdditionalLightsWorldToShadow[158][3][3]); fragment_uniform_buffer_5[925] = float4(_AdditionalLightsWorldToShadow[159][0][0], _AdditionalLightsWorldToShadow[159][1][0], _AdditionalLightsWorldToShadow[159][2][0], _AdditionalLightsWorldToShadow[159][3][0]); fragment_uniform_buffer_5[926] = float4(_AdditionalLightsWorldToShadow[159][0][1], _AdditionalLightsWorldToShadow[159][1][1], _AdditionalLightsWorldToShadow[159][2][1], _AdditionalLightsWorldToShadow[159][3][1]); fragment_uniform_buffer_5[927] = float4(_AdditionalLightsWorldToShadow[159][0][2], _AdditionalLightsWorldToShadow[159][1][2], _AdditionalLightsWorldToShadow[159][2][2], _AdditionalLightsWorldToShadow[159][3][2]); fragment_uniform_buffer_5[928] = float4(_AdditionalLightsWorldToShadow[159][0][3], _AdditionalLightsWorldToShadow[159][1][3], _AdditionalLightsWorldToShadow[159][2][3], _AdditionalLightsWorldToShadow[159][3][3]); fragment_uniform_buffer_5[929] = float4(_AdditionalLightsWorldToShadow[160][0][0], _AdditionalLightsWorldToShadow[160][1][0], _AdditionalLightsWorldToShadow[160][2][0], _AdditionalLightsWorldToShadow[160][3][0]); fragment_uniform_buffer_5[930] = float4(_AdditionalLightsWorldToShadow[160][0][1], _AdditionalLightsWorldToShadow[160][1][1], _AdditionalLightsWorldToShadow[160][2][1], _AdditionalLightsWorldToShadow[160][3][1]); fragment_uniform_buffer_5[931] = float4(_AdditionalLightsWorldToShadow[160][0][2], _AdditionalLightsWorldToShadow[160][1][2], _AdditionalLightsWorldToShadow[160][2][2], _AdditionalLightsWorldToShadow[160][3][2]); fragment_uniform_buffer_5[932] = float4(_AdditionalLightsWorldToShadow[160][0][3], _AdditionalLightsWorldToShadow[160][1][3], _AdditionalLightsWorldToShadow[160][2][3], _AdditionalLightsWorldToShadow[160][3][3]); fragment_uniform_buffer_5[933] = float4(_AdditionalLightsWorldToShadow[161][0][0], _AdditionalLightsWorldToShadow[161][1][0], _AdditionalLightsWorldToShadow[161][2][0], _AdditionalLightsWorldToShadow[161][3][0]); fragment_uniform_buffer_5[934] = float4(_AdditionalLightsWorldToShadow[161][0][1], _AdditionalLightsWorldToShadow[161][1][1], _AdditionalLightsWorldToShadow[161][2][1], _AdditionalLightsWorldToShadow[161][3][1]); fragment_uniform_buffer_5[935] = float4(_AdditionalLightsWorldToShadow[161][0][2], _AdditionalLightsWorldToShadow[161][1][2], _AdditionalLightsWorldToShadow[161][2][2], _AdditionalLightsWorldToShadow[161][3][2]); fragment_uniform_buffer_5[936] = float4(_AdditionalLightsWorldToShadow[161][0][3], _AdditionalLightsWorldToShadow[161][1][3], _AdditionalLightsWorldToShadow[161][2][3], _AdditionalLightsWorldToShadow[161][3][3]); fragment_uniform_buffer_5[937] = float4(_AdditionalLightsWorldToShadow[162][0][0], _AdditionalLightsWorldToShadow[162][1][0], _AdditionalLightsWorldToShadow[162][2][0], _AdditionalLightsWorldToShadow[162][3][0]); fragment_uniform_buffer_5[938] = float4(_AdditionalLightsWorldToShadow[162][0][1], _AdditionalLightsWorldToShadow[162][1][1], _AdditionalLightsWorldToShadow[162][2][1], _AdditionalLightsWorldToShadow[162][3][1]); fragment_uniform_buffer_5[939] = float4(_AdditionalLightsWorldToShadow[162][0][2], _AdditionalLightsWorldToShadow[162][1][2], _AdditionalLightsWorldToShadow[162][2][2], _AdditionalLightsWorldToShadow[162][3][2]); fragment_uniform_buffer_5[940] = float4(_AdditionalLightsWorldToShadow[162][0][3], _AdditionalLightsWorldToShadow[162][1][3], _AdditionalLightsWorldToShadow[162][2][3], _AdditionalLightsWorldToShadow[162][3][3]); fragment_uniform_buffer_5[941] = float4(_AdditionalLightsWorldToShadow[163][0][0], _AdditionalLightsWorldToShadow[163][1][0], _AdditionalLightsWorldToShadow[163][2][0], _AdditionalLightsWorldToShadow[163][3][0]); fragment_uniform_buffer_5[942] = float4(_AdditionalLightsWorldToShadow[163][0][1], _AdditionalLightsWorldToShadow[163][1][1], _AdditionalLightsWorldToShadow[163][2][1], _AdditionalLightsWorldToShadow[163][3][1]); fragment_uniform_buffer_5[943] = float4(_AdditionalLightsWorldToShadow[163][0][2], _AdditionalLightsWorldToShadow[163][1][2], _AdditionalLightsWorldToShadow[163][2][2], _AdditionalLightsWorldToShadow[163][3][2]); fragment_uniform_buffer_5[944] = float4(_AdditionalLightsWorldToShadow[163][0][3], _AdditionalLightsWorldToShadow[163][1][3], _AdditionalLightsWorldToShadow[163][2][3], _AdditionalLightsWorldToShadow[163][3][3]); fragment_uniform_buffer_5[945] = float4(_AdditionalLightsWorldToShadow[164][0][0], _AdditionalLightsWorldToShadow[164][1][0], _AdditionalLightsWorldToShadow[164][2][0], _AdditionalLightsWorldToShadow[164][3][0]); fragment_uniform_buffer_5[946] = float4(_AdditionalLightsWorldToShadow[164][0][1], _AdditionalLightsWorldToShadow[164][1][1], _AdditionalLightsWorldToShadow[164][2][1], _AdditionalLightsWorldToShadow[164][3][1]); fragment_uniform_buffer_5[947] = float4(_AdditionalLightsWorldToShadow[164][0][2], _AdditionalLightsWorldToShadow[164][1][2], _AdditionalLightsWorldToShadow[164][2][2], _AdditionalLightsWorldToShadow[164][3][2]); fragment_uniform_buffer_5[948] = float4(_AdditionalLightsWorldToShadow[164][0][3], _AdditionalLightsWorldToShadow[164][1][3], _AdditionalLightsWorldToShadow[164][2][3], _AdditionalLightsWorldToShadow[164][3][3]); fragment_uniform_buffer_5[949] = float4(_AdditionalLightsWorldToShadow[165][0][0], _AdditionalLightsWorldToShadow[165][1][0], _AdditionalLightsWorldToShadow[165][2][0], _AdditionalLightsWorldToShadow[165][3][0]); fragment_uniform_buffer_5[950] = float4(_AdditionalLightsWorldToShadow[165][0][1], _AdditionalLightsWorldToShadow[165][1][1], _AdditionalLightsWorldToShadow[165][2][1], _AdditionalLightsWorldToShadow[165][3][1]); fragment_uniform_buffer_5[951] = float4(_AdditionalLightsWorldToShadow[165][0][2], _AdditionalLightsWorldToShadow[165][1][2], _AdditionalLightsWorldToShadow[165][2][2], _AdditionalLightsWorldToShadow[165][3][2]); fragment_uniform_buffer_5[952] = float4(_AdditionalLightsWorldToShadow[165][0][3], _AdditionalLightsWorldToShadow[165][1][3], _AdditionalLightsWorldToShadow[165][2][3], _AdditionalLightsWorldToShadow[165][3][3]); fragment_uniform_buffer_5[953] = float4(_AdditionalLightsWorldToShadow[166][0][0], _AdditionalLightsWorldToShadow[166][1][0], _AdditionalLightsWorldToShadow[166][2][0], _AdditionalLightsWorldToShadow[166][3][0]); fragment_uniform_buffer_5[954] = float4(_AdditionalLightsWorldToShadow[166][0][1], _AdditionalLightsWorldToShadow[166][1][1], _AdditionalLightsWorldToShadow[166][2][1], _AdditionalLightsWorldToShadow[166][3][1]); fragment_uniform_buffer_5[955] = float4(_AdditionalLightsWorldToShadow[166][0][2], _AdditionalLightsWorldToShadow[166][1][2], _AdditionalLightsWorldToShadow[166][2][2], _AdditionalLightsWorldToShadow[166][3][2]); fragment_uniform_buffer_5[956] = float4(_AdditionalLightsWorldToShadow[166][0][3], _AdditionalLightsWorldToShadow[166][1][3], _AdditionalLightsWorldToShadow[166][2][3], _AdditionalLightsWorldToShadow[166][3][3]); fragment_uniform_buffer_5[957] = float4(_AdditionalLightsWorldToShadow[167][0][0], _AdditionalLightsWorldToShadow[167][1][0], _AdditionalLightsWorldToShadow[167][2][0], _AdditionalLightsWorldToShadow[167][3][0]); fragment_uniform_buffer_5[958] = float4(_AdditionalLightsWorldToShadow[167][0][1], _AdditionalLightsWorldToShadow[167][1][1], _AdditionalLightsWorldToShadow[167][2][1], _AdditionalLightsWorldToShadow[167][3][1]); fragment_uniform_buffer_5[959] = float4(_AdditionalLightsWorldToShadow[167][0][2], _AdditionalLightsWorldToShadow[167][1][2], _AdditionalLightsWorldToShadow[167][2][2], _AdditionalLightsWorldToShadow[167][3][2]); fragment_uniform_buffer_5[960] = float4(_AdditionalLightsWorldToShadow[167][0][3], _AdditionalLightsWorldToShadow[167][1][3], _AdditionalLightsWorldToShadow[167][2][3], _AdditionalLightsWorldToShadow[167][3][3]); fragment_uniform_buffer_5[961] = float4(_AdditionalLightsWorldToShadow[168][0][0], _AdditionalLightsWorldToShadow[168][1][0], _AdditionalLightsWorldToShadow[168][2][0], _AdditionalLightsWorldToShadow[168][3][0]); fragment_uniform_buffer_5[962] = float4(_AdditionalLightsWorldToShadow[168][0][1], _AdditionalLightsWorldToShadow[168][1][1], _AdditionalLightsWorldToShadow[168][2][1], _AdditionalLightsWorldToShadow[168][3][1]); fragment_uniform_buffer_5[963] = float4(_AdditionalLightsWorldToShadow[168][0][2], _AdditionalLightsWorldToShadow[168][1][2], _AdditionalLightsWorldToShadow[168][2][2], _AdditionalLightsWorldToShadow[168][3][2]); fragment_uniform_buffer_5[964] = float4(_AdditionalLightsWorldToShadow[168][0][3], _AdditionalLightsWorldToShadow[168][1][3], _AdditionalLightsWorldToShadow[168][2][3], _AdditionalLightsWorldToShadow[168][3][3]); fragment_uniform_buffer_5[965] = float4(_AdditionalLightsWorldToShadow[169][0][0], _AdditionalLightsWorldToShadow[169][1][0], _AdditionalLightsWorldToShadow[169][2][0], _AdditionalLightsWorldToShadow[169][3][0]); fragment_uniform_buffer_5[966] = float4(_AdditionalLightsWorldToShadow[169][0][1], _AdditionalLightsWorldToShadow[169][1][1], _AdditionalLightsWorldToShadow[169][2][1], _AdditionalLightsWorldToShadow[169][3][1]); fragment_uniform_buffer_5[967] = float4(_AdditionalLightsWorldToShadow[169][0][2], _AdditionalLightsWorldToShadow[169][1][2], _AdditionalLightsWorldToShadow[169][2][2], _AdditionalLightsWorldToShadow[169][3][2]); fragment_uniform_buffer_5[968] = float4(_AdditionalLightsWorldToShadow[169][0][3], _AdditionalLightsWorldToShadow[169][1][3], _AdditionalLightsWorldToShadow[169][2][3], _AdditionalLightsWorldToShadow[169][3][3]); fragment_uniform_buffer_5[969] = float4(_AdditionalLightsWorldToShadow[170][0][0], _AdditionalLightsWorldToShadow[170][1][0], _AdditionalLightsWorldToShadow[170][2][0], _AdditionalLightsWorldToShadow[170][3][0]); fragment_uniform_buffer_5[970] = float4(_AdditionalLightsWorldToShadow[170][0][1], _AdditionalLightsWorldToShadow[170][1][1], _AdditionalLightsWorldToShadow[170][2][1], _AdditionalLightsWorldToShadow[170][3][1]); fragment_uniform_buffer_5[971] = float4(_AdditionalLightsWorldToShadow[170][0][2], _AdditionalLightsWorldToShadow[170][1][2], _AdditionalLightsWorldToShadow[170][2][2], _AdditionalLightsWorldToShadow[170][3][2]); fragment_uniform_buffer_5[972] = float4(_AdditionalLightsWorldToShadow[170][0][3], _AdditionalLightsWorldToShadow[170][1][3], _AdditionalLightsWorldToShadow[170][2][3], _AdditionalLightsWorldToShadow[170][3][3]); fragment_uniform_buffer_5[973] = float4(_AdditionalLightsWorldToShadow[171][0][0], _AdditionalLightsWorldToShadow[171][1][0], _AdditionalLightsWorldToShadow[171][2][0], _AdditionalLightsWorldToShadow[171][3][0]); fragment_uniform_buffer_5[974] = float4(_AdditionalLightsWorldToShadow[171][0][1], _AdditionalLightsWorldToShadow[171][1][1], _AdditionalLightsWorldToShadow[171][2][1], _AdditionalLightsWorldToShadow[171][3][1]); fragment_uniform_buffer_5[975] = float4(_AdditionalLightsWorldToShadow[171][0][2], _AdditionalLightsWorldToShadow[171][1][2], _AdditionalLightsWorldToShadow[171][2][2], _AdditionalLightsWorldToShadow[171][3][2]); fragment_uniform_buffer_5[976] = float4(_AdditionalLightsWorldToShadow[171][0][3], _AdditionalLightsWorldToShadow[171][1][3], _AdditionalLightsWorldToShadow[171][2][3], _AdditionalLightsWorldToShadow[171][3][3]); fragment_uniform_buffer_5[977] = float4(_AdditionalLightsWorldToShadow[172][0][0], _AdditionalLightsWorldToShadow[172][1][0], _AdditionalLightsWorldToShadow[172][2][0], _AdditionalLightsWorldToShadow[172][3][0]); fragment_uniform_buffer_5[978] = float4(_AdditionalLightsWorldToShadow[172][0][1], _AdditionalLightsWorldToShadow[172][1][1], _AdditionalLightsWorldToShadow[172][2][1], _AdditionalLightsWorldToShadow[172][3][1]); fragment_uniform_buffer_5[979] = float4(_AdditionalLightsWorldToShadow[172][0][2], _AdditionalLightsWorldToShadow[172][1][2], _AdditionalLightsWorldToShadow[172][2][2], _AdditionalLightsWorldToShadow[172][3][2]); fragment_uniform_buffer_5[980] = float4(_AdditionalLightsWorldToShadow[172][0][3], _AdditionalLightsWorldToShadow[172][1][3], _AdditionalLightsWorldToShadow[172][2][3], _AdditionalLightsWorldToShadow[172][3][3]); fragment_uniform_buffer_5[981] = float4(_AdditionalLightsWorldToShadow[173][0][0], _AdditionalLightsWorldToShadow[173][1][0], _AdditionalLightsWorldToShadow[173][2][0], _AdditionalLightsWorldToShadow[173][3][0]); fragment_uniform_buffer_5[982] = float4(_AdditionalLightsWorldToShadow[173][0][1], _AdditionalLightsWorldToShadow[173][1][1], _AdditionalLightsWorldToShadow[173][2][1], _AdditionalLightsWorldToShadow[173][3][1]); fragment_uniform_buffer_5[983] = float4(_AdditionalLightsWorldToShadow[173][0][2], _AdditionalLightsWorldToShadow[173][1][2], _AdditionalLightsWorldToShadow[173][2][2], _AdditionalLightsWorldToShadow[173][3][2]); fragment_uniform_buffer_5[984] = float4(_AdditionalLightsWorldToShadow[173][0][3], _AdditionalLightsWorldToShadow[173][1][3], _AdditionalLightsWorldToShadow[173][2][3], _AdditionalLightsWorldToShadow[173][3][3]); fragment_uniform_buffer_5[985] = float4(_AdditionalLightsWorldToShadow[174][0][0], _AdditionalLightsWorldToShadow[174][1][0], _AdditionalLightsWorldToShadow[174][2][0], _AdditionalLightsWorldToShadow[174][3][0]); fragment_uniform_buffer_5[986] = float4(_AdditionalLightsWorldToShadow[174][0][1], _AdditionalLightsWorldToShadow[174][1][1], _AdditionalLightsWorldToShadow[174][2][1], _AdditionalLightsWorldToShadow[174][3][1]); fragment_uniform_buffer_5[987] = float4(_AdditionalLightsWorldToShadow[174][0][2], _AdditionalLightsWorldToShadow[174][1][2], _AdditionalLightsWorldToShadow[174][2][2], _AdditionalLightsWorldToShadow[174][3][2]); fragment_uniform_buffer_5[988] = float4(_AdditionalLightsWorldToShadow[174][0][3], _AdditionalLightsWorldToShadow[174][1][3], _AdditionalLightsWorldToShadow[174][2][3], _AdditionalLightsWorldToShadow[174][3][3]); fragment_uniform_buffer_5[989] = float4(_AdditionalLightsWorldToShadow[175][0][0], _AdditionalLightsWorldToShadow[175][1][0], _AdditionalLightsWorldToShadow[175][2][0], _AdditionalLightsWorldToShadow[175][3][0]); fragment_uniform_buffer_5[990] = float4(_AdditionalLightsWorldToShadow[175][0][1], _AdditionalLightsWorldToShadow[175][1][1], _AdditionalLightsWorldToShadow[175][2][1], _AdditionalLightsWorldToShadow[175][3][1]); fragment_uniform_buffer_5[991] = float4(_AdditionalLightsWorldToShadow[175][0][2], _AdditionalLightsWorldToShadow[175][1][2], _AdditionalLightsWorldToShadow[175][2][2], _AdditionalLightsWorldToShadow[175][3][2]); fragment_uniform_buffer_5[992] = float4(_AdditionalLightsWorldToShadow[175][0][3], _AdditionalLightsWorldToShadow[175][1][3], _AdditionalLightsWorldToShadow[175][2][3], _AdditionalLightsWorldToShadow[175][3][3]); fragment_uniform_buffer_5[993] = float4(_AdditionalLightsWorldToShadow[176][0][0], _AdditionalLightsWorldToShadow[176][1][0], _AdditionalLightsWorldToShadow[176][2][0], _AdditionalLightsWorldToShadow[176][3][0]); fragment_uniform_buffer_5[994] = float4(_AdditionalLightsWorldToShadow[176][0][1], _AdditionalLightsWorldToShadow[176][1][1], _AdditionalLightsWorldToShadow[176][2][1], _AdditionalLightsWorldToShadow[176][3][1]); fragment_uniform_buffer_5[995] = float4(_AdditionalLightsWorldToShadow[176][0][2], _AdditionalLightsWorldToShadow[176][1][2], _AdditionalLightsWorldToShadow[176][2][2], _AdditionalLightsWorldToShadow[176][3][2]); fragment_uniform_buffer_5[996] = float4(_AdditionalLightsWorldToShadow[176][0][3], _AdditionalLightsWorldToShadow[176][1][3], _AdditionalLightsWorldToShadow[176][2][3], _AdditionalLightsWorldToShadow[176][3][3]); fragment_uniform_buffer_5[997] = float4(_AdditionalLightsWorldToShadow[177][0][0], _AdditionalLightsWorldToShadow[177][1][0], _AdditionalLightsWorldToShadow[177][2][0], _AdditionalLightsWorldToShadow[177][3][0]); fragment_uniform_buffer_5[998] = float4(_AdditionalLightsWorldToShadow[177][0][1], _AdditionalLightsWorldToShadow[177][1][1], _AdditionalLightsWorldToShadow[177][2][1], _AdditionalLightsWorldToShadow[177][3][1]); fragment_uniform_buffer_5[999] = float4(_AdditionalLightsWorldToShadow[177][0][2], _AdditionalLightsWorldToShadow[177][1][2], _AdditionalLightsWorldToShadow[177][2][2], _AdditionalLightsWorldToShadow[177][3][2]); fragment_uniform_buffer_5[1000] = float4(_AdditionalLightsWorldToShadow[177][0][3], _AdditionalLightsWorldToShadow[177][1][3], _AdditionalLightsWorldToShadow[177][2][3], _AdditionalLightsWorldToShadow[177][3][3]); fragment_uniform_buffer_5[1001] = float4(_AdditionalLightsWorldToShadow[178][0][0], _AdditionalLightsWorldToShadow[178][1][0], _AdditionalLightsWorldToShadow[178][2][0], _AdditionalLightsWorldToShadow[178][3][0]); fragment_uniform_buffer_5[1002] = float4(_AdditionalLightsWorldToShadow[178][0][1], _AdditionalLightsWorldToShadow[178][1][1], _AdditionalLightsWorldToShadow[178][2][1], _AdditionalLightsWorldToShadow[178][3][1]); fragment_uniform_buffer_5[1003] = float4(_AdditionalLightsWorldToShadow[178][0][2], _AdditionalLightsWorldToShadow[178][1][2], _AdditionalLightsWorldToShadow[178][2][2], _AdditionalLightsWorldToShadow[178][3][2]); fragment_uniform_buffer_5[1004] = float4(_AdditionalLightsWorldToShadow[178][0][3], _AdditionalLightsWorldToShadow[178][1][3], _AdditionalLightsWorldToShadow[178][2][3], _AdditionalLightsWorldToShadow[178][3][3]); fragment_uniform_buffer_5[1005] = float4(_AdditionalLightsWorldToShadow[179][0][0], _AdditionalLightsWorldToShadow[179][1][0], _AdditionalLightsWorldToShadow[179][2][0], _AdditionalLightsWorldToShadow[179][3][0]); fragment_uniform_buffer_5[1006] = float4(_AdditionalLightsWorldToShadow[179][0][1], _AdditionalLightsWorldToShadow[179][1][1], _AdditionalLightsWorldToShadow[179][2][1], _AdditionalLightsWorldToShadow[179][3][1]); fragment_uniform_buffer_5[1007] = float4(_AdditionalLightsWorldToShadow[179][0][2], _AdditionalLightsWorldToShadow[179][1][2], _AdditionalLightsWorldToShadow[179][2][2], _AdditionalLightsWorldToShadow[179][3][2]); fragment_uniform_buffer_5[1008] = float4(_AdditionalLightsWorldToShadow[179][0][3], _AdditionalLightsWorldToShadow[179][1][3], _AdditionalLightsWorldToShadow[179][2][3], _AdditionalLightsWorldToShadow[179][3][3]); fragment_uniform_buffer_5[1009] = float4(_AdditionalLightsWorldToShadow[180][0][0], _AdditionalLightsWorldToShadow[180][1][0], _AdditionalLightsWorldToShadow[180][2][0], _AdditionalLightsWorldToShadow[180][3][0]); fragment_uniform_buffer_5[1010] = float4(_AdditionalLightsWorldToShadow[180][0][1], _AdditionalLightsWorldToShadow[180][1][1], _AdditionalLightsWorldToShadow[180][2][1], _AdditionalLightsWorldToShadow[180][3][1]); fragment_uniform_buffer_5[1011] = float4(_AdditionalLightsWorldToShadow[180][0][2], _AdditionalLightsWorldToShadow[180][1][2], _AdditionalLightsWorldToShadow[180][2][2], _AdditionalLightsWorldToShadow[180][3][2]); fragment_uniform_buffer_5[1012] = float4(_AdditionalLightsWorldToShadow[180][0][3], _AdditionalLightsWorldToShadow[180][1][3], _AdditionalLightsWorldToShadow[180][2][3], _AdditionalLightsWorldToShadow[180][3][3]); fragment_uniform_buffer_5[1013] = float4(_AdditionalLightsWorldToShadow[181][0][0], _AdditionalLightsWorldToShadow[181][1][0], _AdditionalLightsWorldToShadow[181][2][0], _AdditionalLightsWorldToShadow[181][3][0]); fragment_uniform_buffer_5[1014] = float4(_AdditionalLightsWorldToShadow[181][0][1], _AdditionalLightsWorldToShadow[181][1][1], _AdditionalLightsWorldToShadow[181][2][1], _AdditionalLightsWorldToShadow[181][3][1]); fragment_uniform_buffer_5[1015] = float4(_AdditionalLightsWorldToShadow[181][0][2], _AdditionalLightsWorldToShadow[181][1][2], _AdditionalLightsWorldToShadow[181][2][2], _AdditionalLightsWorldToShadow[181][3][2]); fragment_uniform_buffer_5[1016] = float4(_AdditionalLightsWorldToShadow[181][0][3], _AdditionalLightsWorldToShadow[181][1][3], _AdditionalLightsWorldToShadow[181][2][3], _AdditionalLightsWorldToShadow[181][3][3]); fragment_uniform_buffer_5[1017] = float4(_AdditionalLightsWorldToShadow[182][0][0], _AdditionalLightsWorldToShadow[182][1][0], _AdditionalLightsWorldToShadow[182][2][0], _AdditionalLightsWorldToShadow[182][3][0]); fragment_uniform_buffer_5[1018] = float4(_AdditionalLightsWorldToShadow[182][0][1], _AdditionalLightsWorldToShadow[182][1][1], _AdditionalLightsWorldToShadow[182][2][1], _AdditionalLightsWorldToShadow[182][3][1]); fragment_uniform_buffer_5[1019] = float4(_AdditionalLightsWorldToShadow[182][0][2], _AdditionalLightsWorldToShadow[182][1][2], _AdditionalLightsWorldToShadow[182][2][2], _AdditionalLightsWorldToShadow[182][3][2]); fragment_uniform_buffer_5[1020] = float4(_AdditionalLightsWorldToShadow[182][0][3], _AdditionalLightsWorldToShadow[182][1][3], _AdditionalLightsWorldToShadow[182][2][3], _AdditionalLightsWorldToShadow[182][3][3]); fragment_uniform_buffer_5[1021] = float4(_AdditionalLightsWorldToShadow[183][0][0], _AdditionalLightsWorldToShadow[183][1][0], _AdditionalLightsWorldToShadow[183][2][0], _AdditionalLightsWorldToShadow[183][3][0]); fragment_uniform_buffer_5[1022] = float4(_AdditionalLightsWorldToShadow[183][0][1], _AdditionalLightsWorldToShadow[183][1][1], _AdditionalLightsWorldToShadow[183][2][1], _AdditionalLightsWorldToShadow[183][3][1]); fragment_uniform_buffer_5[1023] = float4(_AdditionalLightsWorldToShadow[183][0][2], _AdditionalLightsWorldToShadow[183][1][2], _AdditionalLightsWorldToShadow[183][2][2], _AdditionalLightsWorldToShadow[183][3][2]); fragment_uniform_buffer_5[1024] = float4(_AdditionalLightsWorldToShadow[183][0][3], _AdditionalLightsWorldToShadow[183][1][3], _AdditionalLightsWorldToShadow[183][2][3], _AdditionalLightsWorldToShadow[183][3][3]); fragment_uniform_buffer_5[1025] = float4(_AdditionalLightsWorldToShadow[184][0][0], _AdditionalLightsWorldToShadow[184][1][0], _AdditionalLightsWorldToShadow[184][2][0], _AdditionalLightsWorldToShadow[184][3][0]); fragment_uniform_buffer_5[1026] = float4(_AdditionalLightsWorldToShadow[184][0][1], _AdditionalLightsWorldToShadow[184][1][1], _AdditionalLightsWorldToShadow[184][2][1], _AdditionalLightsWorldToShadow[184][3][1]); fragment_uniform_buffer_5[1027] = float4(_AdditionalLightsWorldToShadow[184][0][2], _AdditionalLightsWorldToShadow[184][1][2], _AdditionalLightsWorldToShadow[184][2][2], _AdditionalLightsWorldToShadow[184][3][2]); fragment_uniform_buffer_5[1028] = float4(_AdditionalLightsWorldToShadow[184][0][3], _AdditionalLightsWorldToShadow[184][1][3], _AdditionalLightsWorldToShadow[184][2][3], _AdditionalLightsWorldToShadow[184][3][3]); fragment_uniform_buffer_5[1029] = float4(_AdditionalLightsWorldToShadow[185][0][0], _AdditionalLightsWorldToShadow[185][1][0], _AdditionalLightsWorldToShadow[185][2][0], _AdditionalLightsWorldToShadow[185][3][0]); fragment_uniform_buffer_5[1030] = float4(_AdditionalLightsWorldToShadow[185][0][1], _AdditionalLightsWorldToShadow[185][1][1], _AdditionalLightsWorldToShadow[185][2][1], _AdditionalLightsWorldToShadow[185][3][1]); fragment_uniform_buffer_5[1031] = float4(_AdditionalLightsWorldToShadow[185][0][2], _AdditionalLightsWorldToShadow[185][1][2], _AdditionalLightsWorldToShadow[185][2][2], _AdditionalLightsWorldToShadow[185][3][2]); fragment_uniform_buffer_5[1032] = float4(_AdditionalLightsWorldToShadow[185][0][3], _AdditionalLightsWorldToShadow[185][1][3], _AdditionalLightsWorldToShadow[185][2][3], _AdditionalLightsWorldToShadow[185][3][3]); fragment_uniform_buffer_5[1033] = float4(_AdditionalLightsWorldToShadow[186][0][0], _AdditionalLightsWorldToShadow[186][1][0], _AdditionalLightsWorldToShadow[186][2][0], _AdditionalLightsWorldToShadow[186][3][0]); fragment_uniform_buffer_5[1034] = float4(_AdditionalLightsWorldToShadow[186][0][1], _AdditionalLightsWorldToShadow[186][1][1], _AdditionalLightsWorldToShadow[186][2][1], _AdditionalLightsWorldToShadow[186][3][1]); fragment_uniform_buffer_5[1035] = float4(_AdditionalLightsWorldToShadow[186][0][2], _AdditionalLightsWorldToShadow[186][1][2], _AdditionalLightsWorldToShadow[186][2][2], _AdditionalLightsWorldToShadow[186][3][2]); fragment_uniform_buffer_5[1036] = float4(_AdditionalLightsWorldToShadow[186][0][3], _AdditionalLightsWorldToShadow[186][1][3], _AdditionalLightsWorldToShadow[186][2][3], _AdditionalLightsWorldToShadow[186][3][3]); fragment_uniform_buffer_5[1037] = float4(_AdditionalLightsWorldToShadow[187][0][0], _AdditionalLightsWorldToShadow[187][1][0], _AdditionalLightsWorldToShadow[187][2][0], _AdditionalLightsWorldToShadow[187][3][0]); fragment_uniform_buffer_5[1038] = float4(_AdditionalLightsWorldToShadow[187][0][1], _AdditionalLightsWorldToShadow[187][1][1], _AdditionalLightsWorldToShadow[187][2][1], _AdditionalLightsWorldToShadow[187][3][1]); fragment_uniform_buffer_5[1039] = float4(_AdditionalLightsWorldToShadow[187][0][2], _AdditionalLightsWorldToShadow[187][1][2], _AdditionalLightsWorldToShadow[187][2][2], _AdditionalLightsWorldToShadow[187][3][2]); fragment_uniform_buffer_5[1040] = float4(_AdditionalLightsWorldToShadow[187][0][3], _AdditionalLightsWorldToShadow[187][1][3], _AdditionalLightsWorldToShadow[187][2][3], _AdditionalLightsWorldToShadow[187][3][3]); fragment_uniform_buffer_5[1041] = float4(_AdditionalLightsWorldToShadow[188][0][0], _AdditionalLightsWorldToShadow[188][1][0], _AdditionalLightsWorldToShadow[188][2][0], _AdditionalLightsWorldToShadow[188][3][0]); fragment_uniform_buffer_5[1042] = float4(_AdditionalLightsWorldToShadow[188][0][1], _AdditionalLightsWorldToShadow[188][1][1], _AdditionalLightsWorldToShadow[188][2][1], _AdditionalLightsWorldToShadow[188][3][1]); fragment_uniform_buffer_5[1043] = float4(_AdditionalLightsWorldToShadow[188][0][2], _AdditionalLightsWorldToShadow[188][1][2], _AdditionalLightsWorldToShadow[188][2][2], _AdditionalLightsWorldToShadow[188][3][2]); fragment_uniform_buffer_5[1044] = float4(_AdditionalLightsWorldToShadow[188][0][3], _AdditionalLightsWorldToShadow[188][1][3], _AdditionalLightsWorldToShadow[188][2][3], _AdditionalLightsWorldToShadow[188][3][3]); fragment_uniform_buffer_5[1045] = float4(_AdditionalLightsWorldToShadow[189][0][0], _AdditionalLightsWorldToShadow[189][1][0], _AdditionalLightsWorldToShadow[189][2][0], _AdditionalLightsWorldToShadow[189][3][0]); fragment_uniform_buffer_5[1046] = float4(_AdditionalLightsWorldToShadow[189][0][1], _AdditionalLightsWorldToShadow[189][1][1], _AdditionalLightsWorldToShadow[189][2][1], _AdditionalLightsWorldToShadow[189][3][1]); fragment_uniform_buffer_5[1047] = float4(_AdditionalLightsWorldToShadow[189][0][2], _AdditionalLightsWorldToShadow[189][1][2], _AdditionalLightsWorldToShadow[189][2][2], _AdditionalLightsWorldToShadow[189][3][2]); fragment_uniform_buffer_5[1048] = float4(_AdditionalLightsWorldToShadow[189][0][3], _AdditionalLightsWorldToShadow[189][1][3], _AdditionalLightsWorldToShadow[189][2][3], _AdditionalLightsWorldToShadow[189][3][3]); fragment_uniform_buffer_5[1049] = float4(_AdditionalLightsWorldToShadow[190][0][0], _AdditionalLightsWorldToShadow[190][1][0], _AdditionalLightsWorldToShadow[190][2][0], _AdditionalLightsWorldToShadow[190][3][0]); fragment_uniform_buffer_5[1050] = float4(_AdditionalLightsWorldToShadow[190][0][1], _AdditionalLightsWorldToShadow[190][1][1], _AdditionalLightsWorldToShadow[190][2][1], _AdditionalLightsWorldToShadow[190][3][1]); fragment_uniform_buffer_5[1051] = float4(_AdditionalLightsWorldToShadow[190][0][2], _AdditionalLightsWorldToShadow[190][1][2], _AdditionalLightsWorldToShadow[190][2][2], _AdditionalLightsWorldToShadow[190][3][2]); fragment_uniform_buffer_5[1052] = float4(_AdditionalLightsWorldToShadow[190][0][3], _AdditionalLightsWorldToShadow[190][1][3], _AdditionalLightsWorldToShadow[190][2][3], _AdditionalLightsWorldToShadow[190][3][3]); fragment_uniform_buffer_5[1053] = float4(_AdditionalLightsWorldToShadow[191][0][0], _AdditionalLightsWorldToShadow[191][1][0], _AdditionalLightsWorldToShadow[191][2][0], _AdditionalLightsWorldToShadow[191][3][0]); fragment_uniform_buffer_5[1054] = float4(_AdditionalLightsWorldToShadow[191][0][1], _AdditionalLightsWorldToShadow[191][1][1], _AdditionalLightsWorldToShadow[191][2][1], _AdditionalLightsWorldToShadow[191][3][1]); fragment_uniform_buffer_5[1055] = float4(_AdditionalLightsWorldToShadow[191][0][2], _AdditionalLightsWorldToShadow[191][1][2], _AdditionalLightsWorldToShadow[191][2][2], _AdditionalLightsWorldToShadow[191][3][2]); fragment_uniform_buffer_5[1056] = float4(_AdditionalLightsWorldToShadow[191][0][3], _AdditionalLightsWorldToShadow[191][1][3], _AdditionalLightsWorldToShadow[191][2][3], _AdditionalLightsWorldToShadow[191][3][3]); fragment_uniform_buffer_5[1057] = float4(_AdditionalLightsWorldToShadow[192][0][0], _AdditionalLightsWorldToShadow[192][1][0], _AdditionalLightsWorldToShadow[192][2][0], _AdditionalLightsWorldToShadow[192][3][0]); fragment_uniform_buffer_5[1058] = float4(_AdditionalLightsWorldToShadow[192][0][1], _AdditionalLightsWorldToShadow[192][1][1], _AdditionalLightsWorldToShadow[192][2][1], _AdditionalLightsWorldToShadow[192][3][1]); fragment_uniform_buffer_5[1059] = float4(_AdditionalLightsWorldToShadow[192][0][2], _AdditionalLightsWorldToShadow[192][1][2], _AdditionalLightsWorldToShadow[192][2][2], _AdditionalLightsWorldToShadow[192][3][2]); fragment_uniform_buffer_5[1060] = float4(_AdditionalLightsWorldToShadow[192][0][3], _AdditionalLightsWorldToShadow[192][1][3], _AdditionalLightsWorldToShadow[192][2][3], _AdditionalLightsWorldToShadow[192][3][3]); fragment_uniform_buffer_5[1061] = float4(_AdditionalLightsWorldToShadow[193][0][0], _AdditionalLightsWorldToShadow[193][1][0], _AdditionalLightsWorldToShadow[193][2][0], _AdditionalLightsWorldToShadow[193][3][0]); fragment_uniform_buffer_5[1062] = float4(_AdditionalLightsWorldToShadow[193][0][1], _AdditionalLightsWorldToShadow[193][1][1], _AdditionalLightsWorldToShadow[193][2][1], _AdditionalLightsWorldToShadow[193][3][1]); fragment_uniform_buffer_5[1063] = float4(_AdditionalLightsWorldToShadow[193][0][2], _AdditionalLightsWorldToShadow[193][1][2], _AdditionalLightsWorldToShadow[193][2][2], _AdditionalLightsWorldToShadow[193][3][2]); fragment_uniform_buffer_5[1064] = float4(_AdditionalLightsWorldToShadow[193][0][3], _AdditionalLightsWorldToShadow[193][1][3], _AdditionalLightsWorldToShadow[193][2][3], _AdditionalLightsWorldToShadow[193][3][3]); fragment_uniform_buffer_5[1065] = float4(_AdditionalLightsWorldToShadow[194][0][0], _AdditionalLightsWorldToShadow[194][1][0], _AdditionalLightsWorldToShadow[194][2][0], _AdditionalLightsWorldToShadow[194][3][0]); fragment_uniform_buffer_5[1066] = float4(_AdditionalLightsWorldToShadow[194][0][1], _AdditionalLightsWorldToShadow[194][1][1], _AdditionalLightsWorldToShadow[194][2][1], _AdditionalLightsWorldToShadow[194][3][1]); fragment_uniform_buffer_5[1067] = float4(_AdditionalLightsWorldToShadow[194][0][2], _AdditionalLightsWorldToShadow[194][1][2], _AdditionalLightsWorldToShadow[194][2][2], _AdditionalLightsWorldToShadow[194][3][2]); fragment_uniform_buffer_5[1068] = float4(_AdditionalLightsWorldToShadow[194][0][3], _AdditionalLightsWorldToShadow[194][1][3], _AdditionalLightsWorldToShadow[194][2][3], _AdditionalLightsWorldToShadow[194][3][3]); fragment_uniform_buffer_5[1069] = float4(_AdditionalLightsWorldToShadow[195][0][0], _AdditionalLightsWorldToShadow[195][1][0], _AdditionalLightsWorldToShadow[195][2][0], _AdditionalLightsWorldToShadow[195][3][0]); fragment_uniform_buffer_5[1070] = float4(_AdditionalLightsWorldToShadow[195][0][1], _AdditionalLightsWorldToShadow[195][1][1], _AdditionalLightsWorldToShadow[195][2][1], _AdditionalLightsWorldToShadow[195][3][1]); fragment_uniform_buffer_5[1071] = float4(_AdditionalLightsWorldToShadow[195][0][2], _AdditionalLightsWorldToShadow[195][1][2], _AdditionalLightsWorldToShadow[195][2][2], _AdditionalLightsWorldToShadow[195][3][2]); fragment_uniform_buffer_5[1072] = float4(_AdditionalLightsWorldToShadow[195][0][3], _AdditionalLightsWorldToShadow[195][1][3], _AdditionalLightsWorldToShadow[195][2][3], _AdditionalLightsWorldToShadow[195][3][3]); fragment_uniform_buffer_5[1073] = float4(_AdditionalLightsWorldToShadow[196][0][0], _AdditionalLightsWorldToShadow[196][1][0], _AdditionalLightsWorldToShadow[196][2][0], _AdditionalLightsWorldToShadow[196][3][0]); fragment_uniform_buffer_5[1074] = float4(_AdditionalLightsWorldToShadow[196][0][1], _AdditionalLightsWorldToShadow[196][1][1], _AdditionalLightsWorldToShadow[196][2][1], _AdditionalLightsWorldToShadow[196][3][1]); fragment_uniform_buffer_5[1075] = float4(_AdditionalLightsWorldToShadow[196][0][2], _AdditionalLightsWorldToShadow[196][1][2], _AdditionalLightsWorldToShadow[196][2][2], _AdditionalLightsWorldToShadow[196][3][2]); fragment_uniform_buffer_5[1076] = float4(_AdditionalLightsWorldToShadow[196][0][3], _AdditionalLightsWorldToShadow[196][1][3], _AdditionalLightsWorldToShadow[196][2][3], _AdditionalLightsWorldToShadow[196][3][3]); fragment_uniform_buffer_5[1077] = float4(_AdditionalLightsWorldToShadow[197][0][0], _AdditionalLightsWorldToShadow[197][1][0], _AdditionalLightsWorldToShadow[197][2][0], _AdditionalLightsWorldToShadow[197][3][0]); fragment_uniform_buffer_5[1078] = float4(_AdditionalLightsWorldToShadow[197][0][1], _AdditionalLightsWorldToShadow[197][1][1], _AdditionalLightsWorldToShadow[197][2][1], _AdditionalLightsWorldToShadow[197][3][1]); fragment_uniform_buffer_5[1079] = float4(_AdditionalLightsWorldToShadow[197][0][2], _AdditionalLightsWorldToShadow[197][1][2], _AdditionalLightsWorldToShadow[197][2][2], _AdditionalLightsWorldToShadow[197][3][2]); fragment_uniform_buffer_5[1080] = float4(_AdditionalLightsWorldToShadow[197][0][3], _AdditionalLightsWorldToShadow[197][1][3], _AdditionalLightsWorldToShadow[197][2][3], _AdditionalLightsWorldToShadow[197][3][3]); fragment_uniform_buffer_5[1081] = float4(_AdditionalLightsWorldToShadow[198][0][0], _AdditionalLightsWorldToShadow[198][1][0], _AdditionalLightsWorldToShadow[198][2][0], _AdditionalLightsWorldToShadow[198][3][0]); fragment_uniform_buffer_5[1082] = float4(_AdditionalLightsWorldToShadow[198][0][1], _AdditionalLightsWorldToShadow[198][1][1], _AdditionalLightsWorldToShadow[198][2][1], _AdditionalLightsWorldToShadow[198][3][1]); fragment_uniform_buffer_5[1083] = float4(_AdditionalLightsWorldToShadow[198][0][2], _AdditionalLightsWorldToShadow[198][1][2], _AdditionalLightsWorldToShadow[198][2][2], _AdditionalLightsWorldToShadow[198][3][2]); fragment_uniform_buffer_5[1084] = float4(_AdditionalLightsWorldToShadow[198][0][3], _AdditionalLightsWorldToShadow[198][1][3], _AdditionalLightsWorldToShadow[198][2][3], _AdditionalLightsWorldToShadow[198][3][3]); fragment_uniform_buffer_5[1085] = float4(_AdditionalLightsWorldToShadow[199][0][0], _AdditionalLightsWorldToShadow[199][1][0], _AdditionalLightsWorldToShadow[199][2][0], _AdditionalLightsWorldToShadow[199][3][0]); fragment_uniform_buffer_5[1086] = float4(_AdditionalLightsWorldToShadow[199][0][1], _AdditionalLightsWorldToShadow[199][1][1], _AdditionalLightsWorldToShadow[199][2][1], _AdditionalLightsWorldToShadow[199][3][1]); fragment_uniform_buffer_5[1087] = float4(_AdditionalLightsWorldToShadow[199][0][2], _AdditionalLightsWorldToShadow[199][1][2], _AdditionalLightsWorldToShadow[199][2][2], _AdditionalLightsWorldToShadow[199][3][2]); fragment_uniform_buffer_5[1088] = float4(_AdditionalLightsWorldToShadow[199][0][3], _AdditionalLightsWorldToShadow[199][1][3], _AdditionalLightsWorldToShadow[199][2][3], _AdditionalLightsWorldToShadow[199][3][3]); fragment_uniform_buffer_5[1089] = float4(_AdditionalLightsWorldToShadow[200][0][0], _AdditionalLightsWorldToShadow[200][1][0], _AdditionalLightsWorldToShadow[200][2][0], _AdditionalLightsWorldToShadow[200][3][0]); fragment_uniform_buffer_5[1090] = float4(_AdditionalLightsWorldToShadow[200][0][1], _AdditionalLightsWorldToShadow[200][1][1], _AdditionalLightsWorldToShadow[200][2][1], _AdditionalLightsWorldToShadow[200][3][1]); fragment_uniform_buffer_5[1091] = float4(_AdditionalLightsWorldToShadow[200][0][2], _AdditionalLightsWorldToShadow[200][1][2], _AdditionalLightsWorldToShadow[200][2][2], _AdditionalLightsWorldToShadow[200][3][2]); fragment_uniform_buffer_5[1092] = float4(_AdditionalLightsWorldToShadow[200][0][3], _AdditionalLightsWorldToShadow[200][1][3], _AdditionalLightsWorldToShadow[200][2][3], _AdditionalLightsWorldToShadow[200][3][3]); fragment_uniform_buffer_5[1093] = float4(_AdditionalLightsWorldToShadow[201][0][0], _AdditionalLightsWorldToShadow[201][1][0], _AdditionalLightsWorldToShadow[201][2][0], _AdditionalLightsWorldToShadow[201][3][0]); fragment_uniform_buffer_5[1094] = float4(_AdditionalLightsWorldToShadow[201][0][1], _AdditionalLightsWorldToShadow[201][1][1], _AdditionalLightsWorldToShadow[201][2][1], _AdditionalLightsWorldToShadow[201][3][1]); fragment_uniform_buffer_5[1095] = float4(_AdditionalLightsWorldToShadow[201][0][2], _AdditionalLightsWorldToShadow[201][1][2], _AdditionalLightsWorldToShadow[201][2][2], _AdditionalLightsWorldToShadow[201][3][2]); fragment_uniform_buffer_5[1096] = float4(_AdditionalLightsWorldToShadow[201][0][3], _AdditionalLightsWorldToShadow[201][1][3], _AdditionalLightsWorldToShadow[201][2][3], _AdditionalLightsWorldToShadow[201][3][3]); fragment_uniform_buffer_5[1097] = float4(_AdditionalLightsWorldToShadow[202][0][0], _AdditionalLightsWorldToShadow[202][1][0], _AdditionalLightsWorldToShadow[202][2][0], _AdditionalLightsWorldToShadow[202][3][0]); fragment_uniform_buffer_5[1098] = float4(_AdditionalLightsWorldToShadow[202][0][1], _AdditionalLightsWorldToShadow[202][1][1], _AdditionalLightsWorldToShadow[202][2][1], _AdditionalLightsWorldToShadow[202][3][1]); fragment_uniform_buffer_5[1099] = float4(_AdditionalLightsWorldToShadow[202][0][2], _AdditionalLightsWorldToShadow[202][1][2], _AdditionalLightsWorldToShadow[202][2][2], _AdditionalLightsWorldToShadow[202][3][2]); fragment_uniform_buffer_5[1100] = float4(_AdditionalLightsWorldToShadow[202][0][3], _AdditionalLightsWorldToShadow[202][1][3], _AdditionalLightsWorldToShadow[202][2][3], _AdditionalLightsWorldToShadow[202][3][3]); fragment_uniform_buffer_5[1101] = float4(_AdditionalLightsWorldToShadow[203][0][0], _AdditionalLightsWorldToShadow[203][1][0], _AdditionalLightsWorldToShadow[203][2][0], _AdditionalLightsWorldToShadow[203][3][0]); fragment_uniform_buffer_5[1102] = float4(_AdditionalLightsWorldToShadow[203][0][1], _AdditionalLightsWorldToShadow[203][1][1], _AdditionalLightsWorldToShadow[203][2][1], _AdditionalLightsWorldToShadow[203][3][1]); fragment_uniform_buffer_5[1103] = float4(_AdditionalLightsWorldToShadow[203][0][2], _AdditionalLightsWorldToShadow[203][1][2], _AdditionalLightsWorldToShadow[203][2][2], _AdditionalLightsWorldToShadow[203][3][2]); fragment_uniform_buffer_5[1104] = float4(_AdditionalLightsWorldToShadow[203][0][3], _AdditionalLightsWorldToShadow[203][1][3], _AdditionalLightsWorldToShadow[203][2][3], _AdditionalLightsWorldToShadow[203][3][3]); fragment_uniform_buffer_5[1105] = float4(_AdditionalLightsWorldToShadow[204][0][0], _AdditionalLightsWorldToShadow[204][1][0], _AdditionalLightsWorldToShadow[204][2][0], _AdditionalLightsWorldToShadow[204][3][0]); fragment_uniform_buffer_5[1106] = float4(_AdditionalLightsWorldToShadow[204][0][1], _AdditionalLightsWorldToShadow[204][1][1], _AdditionalLightsWorldToShadow[204][2][1], _AdditionalLightsWorldToShadow[204][3][1]); fragment_uniform_buffer_5[1107] = float4(_AdditionalLightsWorldToShadow[204][0][2], _AdditionalLightsWorldToShadow[204][1][2], _AdditionalLightsWorldToShadow[204][2][2], _AdditionalLightsWorldToShadow[204][3][2]); fragment_uniform_buffer_5[1108] = float4(_AdditionalLightsWorldToShadow[204][0][3], _AdditionalLightsWorldToShadow[204][1][3], _AdditionalLightsWorldToShadow[204][2][3], _AdditionalLightsWorldToShadow[204][3][3]); fragment_uniform_buffer_5[1109] = float4(_AdditionalLightsWorldToShadow[205][0][0], _AdditionalLightsWorldToShadow[205][1][0], _AdditionalLightsWorldToShadow[205][2][0], _AdditionalLightsWorldToShadow[205][3][0]); fragment_uniform_buffer_5[1110] = float4(_AdditionalLightsWorldToShadow[205][0][1], _AdditionalLightsWorldToShadow[205][1][1], _AdditionalLightsWorldToShadow[205][2][1], _AdditionalLightsWorldToShadow[205][3][1]); fragment_uniform_buffer_5[1111] = float4(_AdditionalLightsWorldToShadow[205][0][2], _AdditionalLightsWorldToShadow[205][1][2], _AdditionalLightsWorldToShadow[205][2][2], _AdditionalLightsWorldToShadow[205][3][2]); fragment_uniform_buffer_5[1112] = float4(_AdditionalLightsWorldToShadow[205][0][3], _AdditionalLightsWorldToShadow[205][1][3], _AdditionalLightsWorldToShadow[205][2][3], _AdditionalLightsWorldToShadow[205][3][3]); fragment_uniform_buffer_5[1113] = float4(_AdditionalLightsWorldToShadow[206][0][0], _AdditionalLightsWorldToShadow[206][1][0], _AdditionalLightsWorldToShadow[206][2][0], _AdditionalLightsWorldToShadow[206][3][0]); fragment_uniform_buffer_5[1114] = float4(_AdditionalLightsWorldToShadow[206][0][1], _AdditionalLightsWorldToShadow[206][1][1], _AdditionalLightsWorldToShadow[206][2][1], _AdditionalLightsWorldToShadow[206][3][1]); fragment_uniform_buffer_5[1115] = float4(_AdditionalLightsWorldToShadow[206][0][2], _AdditionalLightsWorldToShadow[206][1][2], _AdditionalLightsWorldToShadow[206][2][2], _AdditionalLightsWorldToShadow[206][3][2]); fragment_uniform_buffer_5[1116] = float4(_AdditionalLightsWorldToShadow[206][0][3], _AdditionalLightsWorldToShadow[206][1][3], _AdditionalLightsWorldToShadow[206][2][3], _AdditionalLightsWorldToShadow[206][3][3]); fragment_uniform_buffer_5[1117] = float4(_AdditionalLightsWorldToShadow[207][0][0], _AdditionalLightsWorldToShadow[207][1][0], _AdditionalLightsWorldToShadow[207][2][0], _AdditionalLightsWorldToShadow[207][3][0]); fragment_uniform_buffer_5[1118] = float4(_AdditionalLightsWorldToShadow[207][0][1], _AdditionalLightsWorldToShadow[207][1][1], _AdditionalLightsWorldToShadow[207][2][1], _AdditionalLightsWorldToShadow[207][3][1]); fragment_uniform_buffer_5[1119] = float4(_AdditionalLightsWorldToShadow[207][0][2], _AdditionalLightsWorldToShadow[207][1][2], _AdditionalLightsWorldToShadow[207][2][2], _AdditionalLightsWorldToShadow[207][3][2]); fragment_uniform_buffer_5[1120] = float4(_AdditionalLightsWorldToShadow[207][0][3], _AdditionalLightsWorldToShadow[207][1][3], _AdditionalLightsWorldToShadow[207][2][3], _AdditionalLightsWorldToShadow[207][3][3]); fragment_uniform_buffer_5[1121] = float4(_AdditionalLightsWorldToShadow[208][0][0], _AdditionalLightsWorldToShadow[208][1][0], _AdditionalLightsWorldToShadow[208][2][0], _AdditionalLightsWorldToShadow[208][3][0]); fragment_uniform_buffer_5[1122] = float4(_AdditionalLightsWorldToShadow[208][0][1], _AdditionalLightsWorldToShadow[208][1][1], _AdditionalLightsWorldToShadow[208][2][1], _AdditionalLightsWorldToShadow[208][3][1]); fragment_uniform_buffer_5[1123] = float4(_AdditionalLightsWorldToShadow[208][0][2], _AdditionalLightsWorldToShadow[208][1][2], _AdditionalLightsWorldToShadow[208][2][2], _AdditionalLightsWorldToShadow[208][3][2]); fragment_uniform_buffer_5[1124] = float4(_AdditionalLightsWorldToShadow[208][0][3], _AdditionalLightsWorldToShadow[208][1][3], _AdditionalLightsWorldToShadow[208][2][3], _AdditionalLightsWorldToShadow[208][3][3]); fragment_uniform_buffer_5[1125] = float4(_AdditionalLightsWorldToShadow[209][0][0], _AdditionalLightsWorldToShadow[209][1][0], _AdditionalLightsWorldToShadow[209][2][0], _AdditionalLightsWorldToShadow[209][3][0]); fragment_uniform_buffer_5[1126] = float4(_AdditionalLightsWorldToShadow[209][0][1], _AdditionalLightsWorldToShadow[209][1][1], _AdditionalLightsWorldToShadow[209][2][1], _AdditionalLightsWorldToShadow[209][3][1]); fragment_uniform_buffer_5[1127] = float4(_AdditionalLightsWorldToShadow[209][0][2], _AdditionalLightsWorldToShadow[209][1][2], _AdditionalLightsWorldToShadow[209][2][2], _AdditionalLightsWorldToShadow[209][3][2]); fragment_uniform_buffer_5[1128] = float4(_AdditionalLightsWorldToShadow[209][0][3], _AdditionalLightsWorldToShadow[209][1][3], _AdditionalLightsWorldToShadow[209][2][3], _AdditionalLightsWorldToShadow[209][3][3]); fragment_uniform_buffer_5[1129] = float4(_AdditionalLightsWorldToShadow[210][0][0], _AdditionalLightsWorldToShadow[210][1][0], _AdditionalLightsWorldToShadow[210][2][0], _AdditionalLightsWorldToShadow[210][3][0]); fragment_uniform_buffer_5[1130] = float4(_AdditionalLightsWorldToShadow[210][0][1], _AdditionalLightsWorldToShadow[210][1][1], _AdditionalLightsWorldToShadow[210][2][1], _AdditionalLightsWorldToShadow[210][3][1]); fragment_uniform_buffer_5[1131] = float4(_AdditionalLightsWorldToShadow[210][0][2], _AdditionalLightsWorldToShadow[210][1][2], _AdditionalLightsWorldToShadow[210][2][2], _AdditionalLightsWorldToShadow[210][3][2]); fragment_uniform_buffer_5[1132] = float4(_AdditionalLightsWorldToShadow[210][0][3], _AdditionalLightsWorldToShadow[210][1][3], _AdditionalLightsWorldToShadow[210][2][3], _AdditionalLightsWorldToShadow[210][3][3]); fragment_uniform_buffer_5[1133] = float4(_AdditionalLightsWorldToShadow[211][0][0], _AdditionalLightsWorldToShadow[211][1][0], _AdditionalLightsWorldToShadow[211][2][0], _AdditionalLightsWorldToShadow[211][3][0]); fragment_uniform_buffer_5[1134] = float4(_AdditionalLightsWorldToShadow[211][0][1], _AdditionalLightsWorldToShadow[211][1][1], _AdditionalLightsWorldToShadow[211][2][1], _AdditionalLightsWorldToShadow[211][3][1]); fragment_uniform_buffer_5[1135] = float4(_AdditionalLightsWorldToShadow[211][0][2], _AdditionalLightsWorldToShadow[211][1][2], _AdditionalLightsWorldToShadow[211][2][2], _AdditionalLightsWorldToShadow[211][3][2]); fragment_uniform_buffer_5[1136] = float4(_AdditionalLightsWorldToShadow[211][0][3], _AdditionalLightsWorldToShadow[211][1][3], _AdditionalLightsWorldToShadow[211][2][3], _AdditionalLightsWorldToShadow[211][3][3]); fragment_uniform_buffer_5[1137] = float4(_AdditionalLightsWorldToShadow[212][0][0], _AdditionalLightsWorldToShadow[212][1][0], _AdditionalLightsWorldToShadow[212][2][0], _AdditionalLightsWorldToShadow[212][3][0]); fragment_uniform_buffer_5[1138] = float4(_AdditionalLightsWorldToShadow[212][0][1], _AdditionalLightsWorldToShadow[212][1][1], _AdditionalLightsWorldToShadow[212][2][1], _AdditionalLightsWorldToShadow[212][3][1]); fragment_uniform_buffer_5[1139] = float4(_AdditionalLightsWorldToShadow[212][0][2], _AdditionalLightsWorldToShadow[212][1][2], _AdditionalLightsWorldToShadow[212][2][2], _AdditionalLightsWorldToShadow[212][3][2]); fragment_uniform_buffer_5[1140] = float4(_AdditionalLightsWorldToShadow[212][0][3], _AdditionalLightsWorldToShadow[212][1][3], _AdditionalLightsWorldToShadow[212][2][3], _AdditionalLightsWorldToShadow[212][3][3]); fragment_uniform_buffer_5[1141] = float4(_AdditionalLightsWorldToShadow[213][0][0], _AdditionalLightsWorldToShadow[213][1][0], _AdditionalLightsWorldToShadow[213][2][0], _AdditionalLightsWorldToShadow[213][3][0]); fragment_uniform_buffer_5[1142] = float4(_AdditionalLightsWorldToShadow[213][0][1], _AdditionalLightsWorldToShadow[213][1][1], _AdditionalLightsWorldToShadow[213][2][1], _AdditionalLightsWorldToShadow[213][3][1]); fragment_uniform_buffer_5[1143] = float4(_AdditionalLightsWorldToShadow[213][0][2], _AdditionalLightsWorldToShadow[213][1][2], _AdditionalLightsWorldToShadow[213][2][2], _AdditionalLightsWorldToShadow[213][3][2]); fragment_uniform_buffer_5[1144] = float4(_AdditionalLightsWorldToShadow[213][0][3], _AdditionalLightsWorldToShadow[213][1][3], _AdditionalLightsWorldToShadow[213][2][3], _AdditionalLightsWorldToShadow[213][3][3]); fragment_uniform_buffer_5[1145] = float4(_AdditionalLightsWorldToShadow[214][0][0], _AdditionalLightsWorldToShadow[214][1][0], _AdditionalLightsWorldToShadow[214][2][0], _AdditionalLightsWorldToShadow[214][3][0]); fragment_uniform_buffer_5[1146] = float4(_AdditionalLightsWorldToShadow[214][0][1], _AdditionalLightsWorldToShadow[214][1][1], _AdditionalLightsWorldToShadow[214][2][1], _AdditionalLightsWorldToShadow[214][3][1]); fragment_uniform_buffer_5[1147] = float4(_AdditionalLightsWorldToShadow[214][0][2], _AdditionalLightsWorldToShadow[214][1][2], _AdditionalLightsWorldToShadow[214][2][2], _AdditionalLightsWorldToShadow[214][3][2]); fragment_uniform_buffer_5[1148] = float4(_AdditionalLightsWorldToShadow[214][0][3], _AdditionalLightsWorldToShadow[214][1][3], _AdditionalLightsWorldToShadow[214][2][3], _AdditionalLightsWorldToShadow[214][3][3]); fragment_uniform_buffer_5[1149] = float4(_AdditionalLightsWorldToShadow[215][0][0], _AdditionalLightsWorldToShadow[215][1][0], _AdditionalLightsWorldToShadow[215][2][0], _AdditionalLightsWorldToShadow[215][3][0]); fragment_uniform_buffer_5[1150] = float4(_AdditionalLightsWorldToShadow[215][0][1], _AdditionalLightsWorldToShadow[215][1][1], _AdditionalLightsWorldToShadow[215][2][1], _AdditionalLightsWorldToShadow[215][3][1]); fragment_uniform_buffer_5[1151] = float4(_AdditionalLightsWorldToShadow[215][0][2], _AdditionalLightsWorldToShadow[215][1][2], _AdditionalLightsWorldToShadow[215][2][2], _AdditionalLightsWorldToShadow[215][3][2]); fragment_uniform_buffer_5[1152] = float4(_AdditionalLightsWorldToShadow[215][0][3], _AdditionalLightsWorldToShadow[215][1][3], _AdditionalLightsWorldToShadow[215][2][3], _AdditionalLightsWorldToShadow[215][3][3]); fragment_uniform_buffer_5[1153] = float4(_AdditionalLightsWorldToShadow[216][0][0], _AdditionalLightsWorldToShadow[216][1][0], _AdditionalLightsWorldToShadow[216][2][0], _AdditionalLightsWorldToShadow[216][3][0]); fragment_uniform_buffer_5[1154] = float4(_AdditionalLightsWorldToShadow[216][0][1], _AdditionalLightsWorldToShadow[216][1][1], _AdditionalLightsWorldToShadow[216][2][1], _AdditionalLightsWorldToShadow[216][3][1]); fragment_uniform_buffer_5[1155] = float4(_AdditionalLightsWorldToShadow[216][0][2], _AdditionalLightsWorldToShadow[216][1][2], _AdditionalLightsWorldToShadow[216][2][2], _AdditionalLightsWorldToShadow[216][3][2]); fragment_uniform_buffer_5[1156] = float4(_AdditionalLightsWorldToShadow[216][0][3], _AdditionalLightsWorldToShadow[216][1][3], _AdditionalLightsWorldToShadow[216][2][3], _AdditionalLightsWorldToShadow[216][3][3]); fragment_uniform_buffer_5[1157] = float4(_AdditionalLightsWorldToShadow[217][0][0], _AdditionalLightsWorldToShadow[217][1][0], _AdditionalLightsWorldToShadow[217][2][0], _AdditionalLightsWorldToShadow[217][3][0]); fragment_uniform_buffer_5[1158] = float4(_AdditionalLightsWorldToShadow[217][0][1], _AdditionalLightsWorldToShadow[217][1][1], _AdditionalLightsWorldToShadow[217][2][1], _AdditionalLightsWorldToShadow[217][3][1]); fragment_uniform_buffer_5[1159] = float4(_AdditionalLightsWorldToShadow[217][0][2], _AdditionalLightsWorldToShadow[217][1][2], _AdditionalLightsWorldToShadow[217][2][2], _AdditionalLightsWorldToShadow[217][3][2]); fragment_uniform_buffer_5[1160] = float4(_AdditionalLightsWorldToShadow[217][0][3], _AdditionalLightsWorldToShadow[217][1][3], _AdditionalLightsWorldToShadow[217][2][3], _AdditionalLightsWorldToShadow[217][3][3]); fragment_uniform_buffer_5[1161] = float4(_AdditionalLightsWorldToShadow[218][0][0], _AdditionalLightsWorldToShadow[218][1][0], _AdditionalLightsWorldToShadow[218][2][0], _AdditionalLightsWorldToShadow[218][3][0]); fragment_uniform_buffer_5[1162] = float4(_AdditionalLightsWorldToShadow[218][0][1], _AdditionalLightsWorldToShadow[218][1][1], _AdditionalLightsWorldToShadow[218][2][1], _AdditionalLightsWorldToShadow[218][3][1]); fragment_uniform_buffer_5[1163] = float4(_AdditionalLightsWorldToShadow[218][0][2], _AdditionalLightsWorldToShadow[218][1][2], _AdditionalLightsWorldToShadow[218][2][2], _AdditionalLightsWorldToShadow[218][3][2]); fragment_uniform_buffer_5[1164] = float4(_AdditionalLightsWorldToShadow[218][0][3], _AdditionalLightsWorldToShadow[218][1][3], _AdditionalLightsWorldToShadow[218][2][3], _AdditionalLightsWorldToShadow[218][3][3]); fragment_uniform_buffer_5[1165] = float4(_AdditionalLightsWorldToShadow[219][0][0], _AdditionalLightsWorldToShadow[219][1][0], _AdditionalLightsWorldToShadow[219][2][0], _AdditionalLightsWorldToShadow[219][3][0]); fragment_uniform_buffer_5[1166] = float4(_AdditionalLightsWorldToShadow[219][0][1], _AdditionalLightsWorldToShadow[219][1][1], _AdditionalLightsWorldToShadow[219][2][1], _AdditionalLightsWorldToShadow[219][3][1]); fragment_uniform_buffer_5[1167] = float4(_AdditionalLightsWorldToShadow[219][0][2], _AdditionalLightsWorldToShadow[219][1][2], _AdditionalLightsWorldToShadow[219][2][2], _AdditionalLightsWorldToShadow[219][3][2]); fragment_uniform_buffer_5[1168] = float4(_AdditionalLightsWorldToShadow[219][0][3], _AdditionalLightsWorldToShadow[219][1][3], _AdditionalLightsWorldToShadow[219][2][3], _AdditionalLightsWorldToShadow[219][3][3]); fragment_uniform_buffer_5[1169] = float4(_AdditionalLightsWorldToShadow[220][0][0], _AdditionalLightsWorldToShadow[220][1][0], _AdditionalLightsWorldToShadow[220][2][0], _AdditionalLightsWorldToShadow[220][3][0]); fragment_uniform_buffer_5[1170] = float4(_AdditionalLightsWorldToShadow[220][0][1], _AdditionalLightsWorldToShadow[220][1][1], _AdditionalLightsWorldToShadow[220][2][1], _AdditionalLightsWorldToShadow[220][3][1]); fragment_uniform_buffer_5[1171] = float4(_AdditionalLightsWorldToShadow[220][0][2], _AdditionalLightsWorldToShadow[220][1][2], _AdditionalLightsWorldToShadow[220][2][2], _AdditionalLightsWorldToShadow[220][3][2]); fragment_uniform_buffer_5[1172] = float4(_AdditionalLightsWorldToShadow[220][0][3], _AdditionalLightsWorldToShadow[220][1][3], _AdditionalLightsWorldToShadow[220][2][3], _AdditionalLightsWorldToShadow[220][3][3]); fragment_uniform_buffer_5[1173] = float4(_AdditionalLightsWorldToShadow[221][0][0], _AdditionalLightsWorldToShadow[221][1][0], _AdditionalLightsWorldToShadow[221][2][0], _AdditionalLightsWorldToShadow[221][3][0]); fragment_uniform_buffer_5[1174] = float4(_AdditionalLightsWorldToShadow[221][0][1], _AdditionalLightsWorldToShadow[221][1][1], _AdditionalLightsWorldToShadow[221][2][1], _AdditionalLightsWorldToShadow[221][3][1]); fragment_uniform_buffer_5[1175] = float4(_AdditionalLightsWorldToShadow[221][0][2], _AdditionalLightsWorldToShadow[221][1][2], _AdditionalLightsWorldToShadow[221][2][2], _AdditionalLightsWorldToShadow[221][3][2]); fragment_uniform_buffer_5[1176] = float4(_AdditionalLightsWorldToShadow[221][0][3], _AdditionalLightsWorldToShadow[221][1][3], _AdditionalLightsWorldToShadow[221][2][3], _AdditionalLightsWorldToShadow[221][3][3]); fragment_uniform_buffer_5[1177] = float4(_AdditionalLightsWorldToShadow[222][0][0], _AdditionalLightsWorldToShadow[222][1][0], _AdditionalLightsWorldToShadow[222][2][0], _AdditionalLightsWorldToShadow[222][3][0]); fragment_uniform_buffer_5[1178] = float4(_AdditionalLightsWorldToShadow[222][0][1], _AdditionalLightsWorldToShadow[222][1][1], _AdditionalLightsWorldToShadow[222][2][1], _AdditionalLightsWorldToShadow[222][3][1]); fragment_uniform_buffer_5[1179] = float4(_AdditionalLightsWorldToShadow[222][0][2], _AdditionalLightsWorldToShadow[222][1][2], _AdditionalLightsWorldToShadow[222][2][2], _AdditionalLightsWorldToShadow[222][3][2]); fragment_uniform_buffer_5[1180] = float4(_AdditionalLightsWorldToShadow[222][0][3], _AdditionalLightsWorldToShadow[222][1][3], _AdditionalLightsWorldToShadow[222][2][3], _AdditionalLightsWorldToShadow[222][3][3]); fragment_uniform_buffer_5[1181] = float4(_AdditionalLightsWorldToShadow[223][0][0], _AdditionalLightsWorldToShadow[223][1][0], _AdditionalLightsWorldToShadow[223][2][0], _AdditionalLightsWorldToShadow[223][3][0]); fragment_uniform_buffer_5[1182] = float4(_AdditionalLightsWorldToShadow[223][0][1], _AdditionalLightsWorldToShadow[223][1][1], _AdditionalLightsWorldToShadow[223][2][1], _AdditionalLightsWorldToShadow[223][3][1]); fragment_uniform_buffer_5[1183] = float4(_AdditionalLightsWorldToShadow[223][0][2], _AdditionalLightsWorldToShadow[223][1][2], _AdditionalLightsWorldToShadow[223][2][2], _AdditionalLightsWorldToShadow[223][3][2]); fragment_uniform_buffer_5[1184] = float4(_AdditionalLightsWorldToShadow[223][0][3], _AdditionalLightsWorldToShadow[223][1][3], _AdditionalLightsWorldToShadow[223][2][3], _AdditionalLightsWorldToShadow[223][3][3]); fragment_uniform_buffer_5[1185] = float4(_AdditionalLightsWorldToShadow[224][0][0], _AdditionalLightsWorldToShadow[224][1][0], _AdditionalLightsWorldToShadow[224][2][0], _AdditionalLightsWorldToShadow[224][3][0]); fragment_uniform_buffer_5[1186] = float4(_AdditionalLightsWorldToShadow[224][0][1], _AdditionalLightsWorldToShadow[224][1][1], _AdditionalLightsWorldToShadow[224][2][1], _AdditionalLightsWorldToShadow[224][3][1]); fragment_uniform_buffer_5[1187] = float4(_AdditionalLightsWorldToShadow[224][0][2], _AdditionalLightsWorldToShadow[224][1][2], _AdditionalLightsWorldToShadow[224][2][2], _AdditionalLightsWorldToShadow[224][3][2]); fragment_uniform_buffer_5[1188] = float4(_AdditionalLightsWorldToShadow[224][0][3], _AdditionalLightsWorldToShadow[224][1][3], _AdditionalLightsWorldToShadow[224][2][3], _AdditionalLightsWorldToShadow[224][3][3]); fragment_uniform_buffer_5[1189] = float4(_AdditionalLightsWorldToShadow[225][0][0], _AdditionalLightsWorldToShadow[225][1][0], _AdditionalLightsWorldToShadow[225][2][0], _AdditionalLightsWorldToShadow[225][3][0]); fragment_uniform_buffer_5[1190] = float4(_AdditionalLightsWorldToShadow[225][0][1], _AdditionalLightsWorldToShadow[225][1][1], _AdditionalLightsWorldToShadow[225][2][1], _AdditionalLightsWorldToShadow[225][3][1]); fragment_uniform_buffer_5[1191] = float4(_AdditionalLightsWorldToShadow[225][0][2], _AdditionalLightsWorldToShadow[225][1][2], _AdditionalLightsWorldToShadow[225][2][2], _AdditionalLightsWorldToShadow[225][3][2]); fragment_uniform_buffer_5[1192] = float4(_AdditionalLightsWorldToShadow[225][0][3], _AdditionalLightsWorldToShadow[225][1][3], _AdditionalLightsWorldToShadow[225][2][3], _AdditionalLightsWorldToShadow[225][3][3]); fragment_uniform_buffer_5[1193] = float4(_AdditionalLightsWorldToShadow[226][0][0], _AdditionalLightsWorldToShadow[226][1][0], _AdditionalLightsWorldToShadow[226][2][0], _AdditionalLightsWorldToShadow[226][3][0]); fragment_uniform_buffer_5[1194] = float4(_AdditionalLightsWorldToShadow[226][0][1], _AdditionalLightsWorldToShadow[226][1][1], _AdditionalLightsWorldToShadow[226][2][1], _AdditionalLightsWorldToShadow[226][3][1]); fragment_uniform_buffer_5[1195] = float4(_AdditionalLightsWorldToShadow[226][0][2], _AdditionalLightsWorldToShadow[226][1][2], _AdditionalLightsWorldToShadow[226][2][2], _AdditionalLightsWorldToShadow[226][3][2]); fragment_uniform_buffer_5[1196] = float4(_AdditionalLightsWorldToShadow[226][0][3], _AdditionalLightsWorldToShadow[226][1][3], _AdditionalLightsWorldToShadow[226][2][3], _AdditionalLightsWorldToShadow[226][3][3]); fragment_uniform_buffer_5[1197] = float4(_AdditionalLightsWorldToShadow[227][0][0], _AdditionalLightsWorldToShadow[227][1][0], _AdditionalLightsWorldToShadow[227][2][0], _AdditionalLightsWorldToShadow[227][3][0]); fragment_uniform_buffer_5[1198] = float4(_AdditionalLightsWorldToShadow[227][0][1], _AdditionalLightsWorldToShadow[227][1][1], _AdditionalLightsWorldToShadow[227][2][1], _AdditionalLightsWorldToShadow[227][3][1]); fragment_uniform_buffer_5[1199] = float4(_AdditionalLightsWorldToShadow[227][0][2], _AdditionalLightsWorldToShadow[227][1][2], _AdditionalLightsWorldToShadow[227][2][2], _AdditionalLightsWorldToShadow[227][3][2]); fragment_uniform_buffer_5[1200] = float4(_AdditionalLightsWorldToShadow[227][0][3], _AdditionalLightsWorldToShadow[227][1][3], _AdditionalLightsWorldToShadow[227][2][3], _AdditionalLightsWorldToShadow[227][3][3]); fragment_uniform_buffer_5[1201] = float4(_AdditionalLightsWorldToShadow[228][0][0], _AdditionalLightsWorldToShadow[228][1][0], _AdditionalLightsWorldToShadow[228][2][0], _AdditionalLightsWorldToShadow[228][3][0]); fragment_uniform_buffer_5[1202] = float4(_AdditionalLightsWorldToShadow[228][0][1], _AdditionalLightsWorldToShadow[228][1][1], _AdditionalLightsWorldToShadow[228][2][1], _AdditionalLightsWorldToShadow[228][3][1]); fragment_uniform_buffer_5[1203] = float4(_AdditionalLightsWorldToShadow[228][0][2], _AdditionalLightsWorldToShadow[228][1][2], _AdditionalLightsWorldToShadow[228][2][2], _AdditionalLightsWorldToShadow[228][3][2]); fragment_uniform_buffer_5[1204] = float4(_AdditionalLightsWorldToShadow[228][0][3], _AdditionalLightsWorldToShadow[228][1][3], _AdditionalLightsWorldToShadow[228][2][3], _AdditionalLightsWorldToShadow[228][3][3]); fragment_uniform_buffer_5[1205] = float4(_AdditionalLightsWorldToShadow[229][0][0], _AdditionalLightsWorldToShadow[229][1][0], _AdditionalLightsWorldToShadow[229][2][0], _AdditionalLightsWorldToShadow[229][3][0]); fragment_uniform_buffer_5[1206] = float4(_AdditionalLightsWorldToShadow[229][0][1], _AdditionalLightsWorldToShadow[229][1][1], _AdditionalLightsWorldToShadow[229][2][1], _AdditionalLightsWorldToShadow[229][3][1]); fragment_uniform_buffer_5[1207] = float4(_AdditionalLightsWorldToShadow[229][0][2], _AdditionalLightsWorldToShadow[229][1][2], _AdditionalLightsWorldToShadow[229][2][2], _AdditionalLightsWorldToShadow[229][3][2]); fragment_uniform_buffer_5[1208] = float4(_AdditionalLightsWorldToShadow[229][0][3], _AdditionalLightsWorldToShadow[229][1][3], _AdditionalLightsWorldToShadow[229][2][3], _AdditionalLightsWorldToShadow[229][3][3]); fragment_uniform_buffer_5[1209] = float4(_AdditionalLightsWorldToShadow[230][0][0], _AdditionalLightsWorldToShadow[230][1][0], _AdditionalLightsWorldToShadow[230][2][0], _AdditionalLightsWorldToShadow[230][3][0]); fragment_uniform_buffer_5[1210] = float4(_AdditionalLightsWorldToShadow[230][0][1], _AdditionalLightsWorldToShadow[230][1][1], _AdditionalLightsWorldToShadow[230][2][1], _AdditionalLightsWorldToShadow[230][3][1]); fragment_uniform_buffer_5[1211] = float4(_AdditionalLightsWorldToShadow[230][0][2], _AdditionalLightsWorldToShadow[230][1][2], _AdditionalLightsWorldToShadow[230][2][2], _AdditionalLightsWorldToShadow[230][3][2]); fragment_uniform_buffer_5[1212] = float4(_AdditionalLightsWorldToShadow[230][0][3], _AdditionalLightsWorldToShadow[230][1][3], _AdditionalLightsWorldToShadow[230][2][3], _AdditionalLightsWorldToShadow[230][3][3]); fragment_uniform_buffer_5[1213] = float4(_AdditionalLightsWorldToShadow[231][0][0], _AdditionalLightsWorldToShadow[231][1][0], _AdditionalLightsWorldToShadow[231][2][0], _AdditionalLightsWorldToShadow[231][3][0]); fragment_uniform_buffer_5[1214] = float4(_AdditionalLightsWorldToShadow[231][0][1], _AdditionalLightsWorldToShadow[231][1][1], _AdditionalLightsWorldToShadow[231][2][1], _AdditionalLightsWorldToShadow[231][3][1]); fragment_uniform_buffer_5[1215] = float4(_AdditionalLightsWorldToShadow[231][0][2], _AdditionalLightsWorldToShadow[231][1][2], _AdditionalLightsWorldToShadow[231][2][2], _AdditionalLightsWorldToShadow[231][3][2]); fragment_uniform_buffer_5[1216] = float4(_AdditionalLightsWorldToShadow[231][0][3], _AdditionalLightsWorldToShadow[231][1][3], _AdditionalLightsWorldToShadow[231][2][3], _AdditionalLightsWorldToShadow[231][3][3]); fragment_uniform_buffer_5[1217] = float4(_AdditionalLightsWorldToShadow[232][0][0], _AdditionalLightsWorldToShadow[232][1][0], _AdditionalLightsWorldToShadow[232][2][0], _AdditionalLightsWorldToShadow[232][3][0]); fragment_uniform_buffer_5[1218] = float4(_AdditionalLightsWorldToShadow[232][0][1], _AdditionalLightsWorldToShadow[232][1][1], _AdditionalLightsWorldToShadow[232][2][1], _AdditionalLightsWorldToShadow[232][3][1]); fragment_uniform_buffer_5[1219] = float4(_AdditionalLightsWorldToShadow[232][0][2], _AdditionalLightsWorldToShadow[232][1][2], _AdditionalLightsWorldToShadow[232][2][2], _AdditionalLightsWorldToShadow[232][3][2]); fragment_uniform_buffer_5[1220] = float4(_AdditionalLightsWorldToShadow[232][0][3], _AdditionalLightsWorldToShadow[232][1][3], _AdditionalLightsWorldToShadow[232][2][3], _AdditionalLightsWorldToShadow[232][3][3]); fragment_uniform_buffer_5[1221] = float4(_AdditionalLightsWorldToShadow[233][0][0], _AdditionalLightsWorldToShadow[233][1][0], _AdditionalLightsWorldToShadow[233][2][0], _AdditionalLightsWorldToShadow[233][3][0]); fragment_uniform_buffer_5[1222] = float4(_AdditionalLightsWorldToShadow[233][0][1], _AdditionalLightsWorldToShadow[233][1][1], _AdditionalLightsWorldToShadow[233][2][1], _AdditionalLightsWorldToShadow[233][3][1]); fragment_uniform_buffer_5[1223] = float4(_AdditionalLightsWorldToShadow[233][0][2], _AdditionalLightsWorldToShadow[233][1][2], _AdditionalLightsWorldToShadow[233][2][2], _AdditionalLightsWorldToShadow[233][3][2]); fragment_uniform_buffer_5[1224] = float4(_AdditionalLightsWorldToShadow[233][0][3], _AdditionalLightsWorldToShadow[233][1][3], _AdditionalLightsWorldToShadow[233][2][3], _AdditionalLightsWorldToShadow[233][3][3]); fragment_uniform_buffer_5[1225] = float4(_AdditionalLightsWorldToShadow[234][0][0], _AdditionalLightsWorldToShadow[234][1][0], _AdditionalLightsWorldToShadow[234][2][0], _AdditionalLightsWorldToShadow[234][3][0]); fragment_uniform_buffer_5[1226] = float4(_AdditionalLightsWorldToShadow[234][0][1], _AdditionalLightsWorldToShadow[234][1][1], _AdditionalLightsWorldToShadow[234][2][1], _AdditionalLightsWorldToShadow[234][3][1]); fragment_uniform_buffer_5[1227] = float4(_AdditionalLightsWorldToShadow[234][0][2], _AdditionalLightsWorldToShadow[234][1][2], _AdditionalLightsWorldToShadow[234][2][2], _AdditionalLightsWorldToShadow[234][3][2]); fragment_uniform_buffer_5[1228] = float4(_AdditionalLightsWorldToShadow[234][0][3], _AdditionalLightsWorldToShadow[234][1][3], _AdditionalLightsWorldToShadow[234][2][3], _AdditionalLightsWorldToShadow[234][3][3]); fragment_uniform_buffer_5[1229] = float4(_AdditionalLightsWorldToShadow[235][0][0], _AdditionalLightsWorldToShadow[235][1][0], _AdditionalLightsWorldToShadow[235][2][0], _AdditionalLightsWorldToShadow[235][3][0]); fragment_uniform_buffer_5[1230] = float4(_AdditionalLightsWorldToShadow[235][0][1], _AdditionalLightsWorldToShadow[235][1][1], _AdditionalLightsWorldToShadow[235][2][1], _AdditionalLightsWorldToShadow[235][3][1]); fragment_uniform_buffer_5[1231] = float4(_AdditionalLightsWorldToShadow[235][0][2], _AdditionalLightsWorldToShadow[235][1][2], _AdditionalLightsWorldToShadow[235][2][2], _AdditionalLightsWorldToShadow[235][3][2]); fragment_uniform_buffer_5[1232] = float4(_AdditionalLightsWorldToShadow[235][0][3], _AdditionalLightsWorldToShadow[235][1][3], _AdditionalLightsWorldToShadow[235][2][3], _AdditionalLightsWorldToShadow[235][3][3]); fragment_uniform_buffer_5[1233] = float4(_AdditionalLightsWorldToShadow[236][0][0], _AdditionalLightsWorldToShadow[236][1][0], _AdditionalLightsWorldToShadow[236][2][0], _AdditionalLightsWorldToShadow[236][3][0]); fragment_uniform_buffer_5[1234] = float4(_AdditionalLightsWorldToShadow[236][0][1], _AdditionalLightsWorldToShadow[236][1][1], _AdditionalLightsWorldToShadow[236][2][1], _AdditionalLightsWorldToShadow[236][3][1]); fragment_uniform_buffer_5[1235] = float4(_AdditionalLightsWorldToShadow[236][0][2], _AdditionalLightsWorldToShadow[236][1][2], _AdditionalLightsWorldToShadow[236][2][2], _AdditionalLightsWorldToShadow[236][3][2]); fragment_uniform_buffer_5[1236] = float4(_AdditionalLightsWorldToShadow[236][0][3], _AdditionalLightsWorldToShadow[236][1][3], _AdditionalLightsWorldToShadow[236][2][3], _AdditionalLightsWorldToShadow[236][3][3]); fragment_uniform_buffer_5[1237] = float4(_AdditionalLightsWorldToShadow[237][0][0], _AdditionalLightsWorldToShadow[237][1][0], _AdditionalLightsWorldToShadow[237][2][0], _AdditionalLightsWorldToShadow[237][3][0]); fragment_uniform_buffer_5[1238] = float4(_AdditionalLightsWorldToShadow[237][0][1], _AdditionalLightsWorldToShadow[237][1][1], _AdditionalLightsWorldToShadow[237][2][1], _AdditionalLightsWorldToShadow[237][3][1]); fragment_uniform_buffer_5[1239] = float4(_AdditionalLightsWorldToShadow[237][0][2], _AdditionalLightsWorldToShadow[237][1][2], _AdditionalLightsWorldToShadow[237][2][2], _AdditionalLightsWorldToShadow[237][3][2]); fragment_uniform_buffer_5[1240] = float4(_AdditionalLightsWorldToShadow[237][0][3], _AdditionalLightsWorldToShadow[237][1][3], _AdditionalLightsWorldToShadow[237][2][3], _AdditionalLightsWorldToShadow[237][3][3]); fragment_uniform_buffer_5[1241] = float4(_AdditionalLightsWorldToShadow[238][0][0], _AdditionalLightsWorldToShadow[238][1][0], _AdditionalLightsWorldToShadow[238][2][0], _AdditionalLightsWorldToShadow[238][3][0]); fragment_uniform_buffer_5[1242] = float4(_AdditionalLightsWorldToShadow[238][0][1], _AdditionalLightsWorldToShadow[238][1][1], _AdditionalLightsWorldToShadow[238][2][1], _AdditionalLightsWorldToShadow[238][3][1]); fragment_uniform_buffer_5[1243] = float4(_AdditionalLightsWorldToShadow[238][0][2], _AdditionalLightsWorldToShadow[238][1][2], _AdditionalLightsWorldToShadow[238][2][2], _AdditionalLightsWorldToShadow[238][3][2]); fragment_uniform_buffer_5[1244] = float4(_AdditionalLightsWorldToShadow[238][0][3], _AdditionalLightsWorldToShadow[238][1][3], _AdditionalLightsWorldToShadow[238][2][3], _AdditionalLightsWorldToShadow[238][3][3]); fragment_uniform_buffer_5[1245] = float4(_AdditionalLightsWorldToShadow[239][0][0], _AdditionalLightsWorldToShadow[239][1][0], _AdditionalLightsWorldToShadow[239][2][0], _AdditionalLightsWorldToShadow[239][3][0]); fragment_uniform_buffer_5[1246] = float4(_AdditionalLightsWorldToShadow[239][0][1], _AdditionalLightsWorldToShadow[239][1][1], _AdditionalLightsWorldToShadow[239][2][1], _AdditionalLightsWorldToShadow[239][3][1]); fragment_uniform_buffer_5[1247] = float4(_AdditionalLightsWorldToShadow[239][0][2], _AdditionalLightsWorldToShadow[239][1][2], _AdditionalLightsWorldToShadow[239][2][2], _AdditionalLightsWorldToShadow[239][3][2]); fragment_uniform_buffer_5[1248] = float4(_AdditionalLightsWorldToShadow[239][0][3], _AdditionalLightsWorldToShadow[239][1][3], _AdditionalLightsWorldToShadow[239][2][3], _AdditionalLightsWorldToShadow[239][3][3]); fragment_uniform_buffer_5[1249] = float4(_AdditionalLightsWorldToShadow[240][0][0], _AdditionalLightsWorldToShadow[240][1][0], _AdditionalLightsWorldToShadow[240][2][0], _AdditionalLightsWorldToShadow[240][3][0]); fragment_uniform_buffer_5[1250] = float4(_AdditionalLightsWorldToShadow[240][0][1], _AdditionalLightsWorldToShadow[240][1][1], _AdditionalLightsWorldToShadow[240][2][1], _AdditionalLightsWorldToShadow[240][3][1]); fragment_uniform_buffer_5[1251] = float4(_AdditionalLightsWorldToShadow[240][0][2], _AdditionalLightsWorldToShadow[240][1][2], _AdditionalLightsWorldToShadow[240][2][2], _AdditionalLightsWorldToShadow[240][3][2]); fragment_uniform_buffer_5[1252] = float4(_AdditionalLightsWorldToShadow[240][0][3], _AdditionalLightsWorldToShadow[240][1][3], _AdditionalLightsWorldToShadow[240][2][3], _AdditionalLightsWorldToShadow[240][3][3]); fragment_uniform_buffer_5[1253] = float4(_AdditionalLightsWorldToShadow[241][0][0], _AdditionalLightsWorldToShadow[241][1][0], _AdditionalLightsWorldToShadow[241][2][0], _AdditionalLightsWorldToShadow[241][3][0]); fragment_uniform_buffer_5[1254] = float4(_AdditionalLightsWorldToShadow[241][0][1], _AdditionalLightsWorldToShadow[241][1][1], _AdditionalLightsWorldToShadow[241][2][1], _AdditionalLightsWorldToShadow[241][3][1]); fragment_uniform_buffer_5[1255] = float4(_AdditionalLightsWorldToShadow[241][0][2], _AdditionalLightsWorldToShadow[241][1][2], _AdditionalLightsWorldToShadow[241][2][2], _AdditionalLightsWorldToShadow[241][3][2]); fragment_uniform_buffer_5[1256] = float4(_AdditionalLightsWorldToShadow[241][0][3], _AdditionalLightsWorldToShadow[241][1][3], _AdditionalLightsWorldToShadow[241][2][3], _AdditionalLightsWorldToShadow[241][3][3]); fragment_uniform_buffer_5[1257] = float4(_AdditionalLightsWorldToShadow[242][0][0], _AdditionalLightsWorldToShadow[242][1][0], _AdditionalLightsWorldToShadow[242][2][0], _AdditionalLightsWorldToShadow[242][3][0]); fragment_uniform_buffer_5[1258] = float4(_AdditionalLightsWorldToShadow[242][0][1], _AdditionalLightsWorldToShadow[242][1][1], _AdditionalLightsWorldToShadow[242][2][1], _AdditionalLightsWorldToShadow[242][3][1]); fragment_uniform_buffer_5[1259] = float4(_AdditionalLightsWorldToShadow[242][0][2], _AdditionalLightsWorldToShadow[242][1][2], _AdditionalLightsWorldToShadow[242][2][2], _AdditionalLightsWorldToShadow[242][3][2]); fragment_uniform_buffer_5[1260] = float4(_AdditionalLightsWorldToShadow[242][0][3], _AdditionalLightsWorldToShadow[242][1][3], _AdditionalLightsWorldToShadow[242][2][3], _AdditionalLightsWorldToShadow[242][3][3]); fragment_uniform_buffer_5[1261] = float4(_AdditionalLightsWorldToShadow[243][0][0], _AdditionalLightsWorldToShadow[243][1][0], _AdditionalLightsWorldToShadow[243][2][0], _AdditionalLightsWorldToShadow[243][3][0]); fragment_uniform_buffer_5[1262] = float4(_AdditionalLightsWorldToShadow[243][0][1], _AdditionalLightsWorldToShadow[243][1][1], _AdditionalLightsWorldToShadow[243][2][1], _AdditionalLightsWorldToShadow[243][3][1]); fragment_uniform_buffer_5[1263] = float4(_AdditionalLightsWorldToShadow[243][0][2], _AdditionalLightsWorldToShadow[243][1][2], _AdditionalLightsWorldToShadow[243][2][2], _AdditionalLightsWorldToShadow[243][3][2]); fragment_uniform_buffer_5[1264] = float4(_AdditionalLightsWorldToShadow[243][0][3], _AdditionalLightsWorldToShadow[243][1][3], _AdditionalLightsWorldToShadow[243][2][3], _AdditionalLightsWorldToShadow[243][3][3]); fragment_uniform_buffer_5[1265] = float4(_AdditionalLightsWorldToShadow[244][0][0], _AdditionalLightsWorldToShadow[244][1][0], _AdditionalLightsWorldToShadow[244][2][0], _AdditionalLightsWorldToShadow[244][3][0]); fragment_uniform_buffer_5[1266] = float4(_AdditionalLightsWorldToShadow[244][0][1], _AdditionalLightsWorldToShadow[244][1][1], _AdditionalLightsWorldToShadow[244][2][1], _AdditionalLightsWorldToShadow[244][3][1]); fragment_uniform_buffer_5[1267] = float4(_AdditionalLightsWorldToShadow[244][0][2], _AdditionalLightsWorldToShadow[244][1][2], _AdditionalLightsWorldToShadow[244][2][2], _AdditionalLightsWorldToShadow[244][3][2]); fragment_uniform_buffer_5[1268] = float4(_AdditionalLightsWorldToShadow[244][0][3], _AdditionalLightsWorldToShadow[244][1][3], _AdditionalLightsWorldToShadow[244][2][3], _AdditionalLightsWorldToShadow[244][3][3]); fragment_uniform_buffer_5[1269] = float4(_AdditionalLightsWorldToShadow[245][0][0], _AdditionalLightsWorldToShadow[245][1][0], _AdditionalLightsWorldToShadow[245][2][0], _AdditionalLightsWorldToShadow[245][3][0]); fragment_uniform_buffer_5[1270] = float4(_AdditionalLightsWorldToShadow[245][0][1], _AdditionalLightsWorldToShadow[245][1][1], _AdditionalLightsWorldToShadow[245][2][1], _AdditionalLightsWorldToShadow[245][3][1]); fragment_uniform_buffer_5[1271] = float4(_AdditionalLightsWorldToShadow[245][0][2], _AdditionalLightsWorldToShadow[245][1][2], _AdditionalLightsWorldToShadow[245][2][2], _AdditionalLightsWorldToShadow[245][3][2]); fragment_uniform_buffer_5[1272] = float4(_AdditionalLightsWorldToShadow[245][0][3], _AdditionalLightsWorldToShadow[245][1][3], _AdditionalLightsWorldToShadow[245][2][3], _AdditionalLightsWorldToShadow[245][3][3]); fragment_uniform_buffer_5[1273] = float4(_AdditionalLightsWorldToShadow[246][0][0], _AdditionalLightsWorldToShadow[246][1][0], _AdditionalLightsWorldToShadow[246][2][0], _AdditionalLightsWorldToShadow[246][3][0]); fragment_uniform_buffer_5[1274] = float4(_AdditionalLightsWorldToShadow[246][0][1], _AdditionalLightsWorldToShadow[246][1][1], _AdditionalLightsWorldToShadow[246][2][1], _AdditionalLightsWorldToShadow[246][3][1]); fragment_uniform_buffer_5[1275] = float4(_AdditionalLightsWorldToShadow[246][0][2], _AdditionalLightsWorldToShadow[246][1][2], _AdditionalLightsWorldToShadow[246][2][2], _AdditionalLightsWorldToShadow[246][3][2]); fragment_uniform_buffer_5[1276] = float4(_AdditionalLightsWorldToShadow[246][0][3], _AdditionalLightsWorldToShadow[246][1][3], _AdditionalLightsWorldToShadow[246][2][3], _AdditionalLightsWorldToShadow[246][3][3]); fragment_uniform_buffer_5[1277] = float4(_AdditionalLightsWorldToShadow[247][0][0], _AdditionalLightsWorldToShadow[247][1][0], _AdditionalLightsWorldToShadow[247][2][0], _AdditionalLightsWorldToShadow[247][3][0]); fragment_uniform_buffer_5[1278] = float4(_AdditionalLightsWorldToShadow[247][0][1], _AdditionalLightsWorldToShadow[247][1][1], _AdditionalLightsWorldToShadow[247][2][1], _AdditionalLightsWorldToShadow[247][3][1]); fragment_uniform_buffer_5[1279] = float4(_AdditionalLightsWorldToShadow[247][0][2], _AdditionalLightsWorldToShadow[247][1][2], _AdditionalLightsWorldToShadow[247][2][2], _AdditionalLightsWorldToShadow[247][3][2]); fragment_uniform_buffer_5[1280] = float4(_AdditionalLightsWorldToShadow[247][0][3], _AdditionalLightsWorldToShadow[247][1][3], _AdditionalLightsWorldToShadow[247][2][3], _AdditionalLightsWorldToShadow[247][3][3]); fragment_uniform_buffer_5[1281] = float4(_AdditionalLightsWorldToShadow[248][0][0], _AdditionalLightsWorldToShadow[248][1][0], _AdditionalLightsWorldToShadow[248][2][0], _AdditionalLightsWorldToShadow[248][3][0]); fragment_uniform_buffer_5[1282] = float4(_AdditionalLightsWorldToShadow[248][0][1], _AdditionalLightsWorldToShadow[248][1][1], _AdditionalLightsWorldToShadow[248][2][1], _AdditionalLightsWorldToShadow[248][3][1]); fragment_uniform_buffer_5[1283] = float4(_AdditionalLightsWorldToShadow[248][0][2], _AdditionalLightsWorldToShadow[248][1][2], _AdditionalLightsWorldToShadow[248][2][2], _AdditionalLightsWorldToShadow[248][3][2]); fragment_uniform_buffer_5[1284] = float4(_AdditionalLightsWorldToShadow[248][0][3], _AdditionalLightsWorldToShadow[248][1][3], _AdditionalLightsWorldToShadow[248][2][3], _AdditionalLightsWorldToShadow[248][3][3]); fragment_uniform_buffer_5[1285] = float4(_AdditionalLightsWorldToShadow[249][0][0], _AdditionalLightsWorldToShadow[249][1][0], _AdditionalLightsWorldToShadow[249][2][0], _AdditionalLightsWorldToShadow[249][3][0]); fragment_uniform_buffer_5[1286] = float4(_AdditionalLightsWorldToShadow[249][0][1], _AdditionalLightsWorldToShadow[249][1][1], _AdditionalLightsWorldToShadow[249][2][1], _AdditionalLightsWorldToShadow[249][3][1]); fragment_uniform_buffer_5[1287] = float4(_AdditionalLightsWorldToShadow[249][0][2], _AdditionalLightsWorldToShadow[249][1][2], _AdditionalLightsWorldToShadow[249][2][2], _AdditionalLightsWorldToShadow[249][3][2]); fragment_uniform_buffer_5[1288] = float4(_AdditionalLightsWorldToShadow[249][0][3], _AdditionalLightsWorldToShadow[249][1][3], _AdditionalLightsWorldToShadow[249][2][3], _AdditionalLightsWorldToShadow[249][3][3]); fragment_uniform_buffer_5[1289] = float4(_AdditionalLightsWorldToShadow[250][0][0], _AdditionalLightsWorldToShadow[250][1][0], _AdditionalLightsWorldToShadow[250][2][0], _AdditionalLightsWorldToShadow[250][3][0]); fragment_uniform_buffer_5[1290] = float4(_AdditionalLightsWorldToShadow[250][0][1], _AdditionalLightsWorldToShadow[250][1][1], _AdditionalLightsWorldToShadow[250][2][1], _AdditionalLightsWorldToShadow[250][3][1]); fragment_uniform_buffer_5[1291] = float4(_AdditionalLightsWorldToShadow[250][0][2], _AdditionalLightsWorldToShadow[250][1][2], _AdditionalLightsWorldToShadow[250][2][2], _AdditionalLightsWorldToShadow[250][3][2]); fragment_uniform_buffer_5[1292] = float4(_AdditionalLightsWorldToShadow[250][0][3], _AdditionalLightsWorldToShadow[250][1][3], _AdditionalLightsWorldToShadow[250][2][3], _AdditionalLightsWorldToShadow[250][3][3]); fragment_uniform_buffer_5[1293] = float4(_AdditionalLightsWorldToShadow[251][0][0], _AdditionalLightsWorldToShadow[251][1][0], _AdditionalLightsWorldToShadow[251][2][0], _AdditionalLightsWorldToShadow[251][3][0]); fragment_uniform_buffer_5[1294] = float4(_AdditionalLightsWorldToShadow[251][0][1], _AdditionalLightsWorldToShadow[251][1][1], _AdditionalLightsWorldToShadow[251][2][1], _AdditionalLightsWorldToShadow[251][3][1]); fragment_uniform_buffer_5[1295] = float4(_AdditionalLightsWorldToShadow[251][0][2], _AdditionalLightsWorldToShadow[251][1][2], _AdditionalLightsWorldToShadow[251][2][2], _AdditionalLightsWorldToShadow[251][3][2]); fragment_uniform_buffer_5[1296] = float4(_AdditionalLightsWorldToShadow[251][0][3], _AdditionalLightsWorldToShadow[251][1][3], _AdditionalLightsWorldToShadow[251][2][3], _AdditionalLightsWorldToShadow[251][3][3]); fragment_uniform_buffer_5[1297] = float4(_AdditionalLightsWorldToShadow[252][0][0], _AdditionalLightsWorldToShadow[252][1][0], _AdditionalLightsWorldToShadow[252][2][0], _AdditionalLightsWorldToShadow[252][3][0]); fragment_uniform_buffer_5[1298] = float4(_AdditionalLightsWorldToShadow[252][0][1], _AdditionalLightsWorldToShadow[252][1][1], _AdditionalLightsWorldToShadow[252][2][1], _AdditionalLightsWorldToShadow[252][3][1]); fragment_uniform_buffer_5[1299] = float4(_AdditionalLightsWorldToShadow[252][0][2], _AdditionalLightsWorldToShadow[252][1][2], _AdditionalLightsWorldToShadow[252][2][2], _AdditionalLightsWorldToShadow[252][3][2]); fragment_uniform_buffer_5[1300] = float4(_AdditionalLightsWorldToShadow[252][0][3], _AdditionalLightsWorldToShadow[252][1][3], _AdditionalLightsWorldToShadow[252][2][3], _AdditionalLightsWorldToShadow[252][3][3]); fragment_uniform_buffer_5[1301] = float4(_AdditionalLightsWorldToShadow[253][0][0], _AdditionalLightsWorldToShadow[253][1][0], _AdditionalLightsWorldToShadow[253][2][0], _AdditionalLightsWorldToShadow[253][3][0]); fragment_uniform_buffer_5[1302] = float4(_AdditionalLightsWorldToShadow[253][0][1], _AdditionalLightsWorldToShadow[253][1][1], _AdditionalLightsWorldToShadow[253][2][1], _AdditionalLightsWorldToShadow[253][3][1]); fragment_uniform_buffer_5[1303] = float4(_AdditionalLightsWorldToShadow[253][0][2], _AdditionalLightsWorldToShadow[253][1][2], _AdditionalLightsWorldToShadow[253][2][2], _AdditionalLightsWorldToShadow[253][3][2]); fragment_uniform_buffer_5[1304] = float4(_AdditionalLightsWorldToShadow[253][0][3], _AdditionalLightsWorldToShadow[253][1][3], _AdditionalLightsWorldToShadow[253][2][3], _AdditionalLightsWorldToShadow[253][3][3]); fragment_uniform_buffer_5[1305] = float4(_AdditionalLightsWorldToShadow[254][0][0], _AdditionalLightsWorldToShadow[254][1][0], _AdditionalLightsWorldToShadow[254][2][0], _AdditionalLightsWorldToShadow[254][3][0]); fragment_uniform_buffer_5[1306] = float4(_AdditionalLightsWorldToShadow[254][0][1], _AdditionalLightsWorldToShadow[254][1][1], _AdditionalLightsWorldToShadow[254][2][1], _AdditionalLightsWorldToShadow[254][3][1]); fragment_uniform_buffer_5[1307] = float4(_AdditionalLightsWorldToShadow[254][0][2], _AdditionalLightsWorldToShadow[254][1][2], _AdditionalLightsWorldToShadow[254][2][2], _AdditionalLightsWorldToShadow[254][3][2]); fragment_uniform_buffer_5[1308] = float4(_AdditionalLightsWorldToShadow[254][0][3], _AdditionalLightsWorldToShadow[254][1][3], _AdditionalLightsWorldToShadow[254][2][3], _AdditionalLightsWorldToShadow[254][3][3]); fragment_uniform_buffer_5[1309] = float4(_AdditionalLightsWorldToShadow[255][0][0], _AdditionalLightsWorldToShadow[255][1][0], _AdditionalLightsWorldToShadow[255][2][0], _AdditionalLightsWorldToShadow[255][3][0]); fragment_uniform_buffer_5[1310] = float4(_AdditionalLightsWorldToShadow[255][0][1], _AdditionalLightsWorldToShadow[255][1][1], _AdditionalLightsWorldToShadow[255][2][1], _AdditionalLightsWorldToShadow[255][3][1]); fragment_uniform_buffer_5[1311] = float4(_AdditionalLightsWorldToShadow[255][0][2], _AdditionalLightsWorldToShadow[255][1][2], _AdditionalLightsWorldToShadow[255][2][2], _AdditionalLightsWorldToShadow[255][3][2]); fragment_uniform_buffer_5[1312] = float4(_AdditionalLightsWorldToShadow[255][0][3], _AdditionalLightsWorldToShadow[255][1][3], _AdditionalLightsWorldToShadow[255][2][3], _AdditionalLightsWorldToShadow[255][3][3]); gl_Layer = stage_input.gl_Layer; fragment_input_0 = stage_input.fragment_input_0; fragment_input_1 = stage_input.fragment_input_1; fragment_input_2 = stage_input.fragment_input_2; fragment_input_3 = stage_input.fragment_input_3; fragment_input_4 = stage_input.fragment_input_4; fragment_input_5 = stage_input.fragment_input_5; fragment_input_6 = stage_input.fragment_input_6; fragment_input_7 = stage_input.fragment_input_7; fragment_input_9 = stage_input.fragment_input_9; frag_main(); Fragment_Stage_Output stage_output; stage_output.fragment_output_0 = fragment_output_0; return stage_output; } #endif // STEREO_INSTANCING_ON #endif // _ADDITIONAL_LIGHTS #endif // _ADDITIONAL_LIGHT_SHADOWS #endif // _LIGHT_LAYERS #endif // _MAIN_LIGHT_SHADOWS #endif // !_LIGHT_COOKIES #endif // !_MAIN_LIGHT_SHADOWS_CASCADE #endif // !_SHADOWS_SOFT #ifdef STEREO_INSTANCING_ON #ifdef _ADDITIONAL_LIGHTS #ifdef _ADDITIONAL_LIGHT_SHADOWS #ifdef _LIGHT_COOKIES #ifdef _LIGHT_LAYERS #ifdef _MAIN_LIGHT_SHADOWS_CASCADE #ifdef _SHADOWS_SOFT #ifndef _MAIN_LIGHT_SHADOWS #define ANY_SHADER_VARIANT_ACTIVE float2 _GlobalMipBias; float _AlphaToMaskAvailable; float4 _MainLightPosition; float4 _MainLightColor; int _MainLightLayerMask; float4 _AdditionalLightsCount; float4 _AdditionalLightsPosition[256]; float4 _AdditionalLightsColor[256]; float4 _AdditionalLightsAttenuation[256]; float4 _AdditionalLightsSpotDir[256]; float _AdditionalLightsLayerMasks[256]; float4 unity_RenderingLayer; float4 unity_LightData; float4 unity_LightIndices[2]; float4 unity_SHAr; float4 unity_SHAg; float4 unity_SHAb; float4 unity_SHBr; float4 unity_SHBg; float4 unity_SHBb; float4 unity_SHC; float3 unity_StereoWorldSpaceCameraPos[2]; float _Cutoff; float4x4 _MainLightWorldToShadow[5]; float4 _CascadeShadowSplitSpheres0; float4 _CascadeShadowSplitSpheres1; float4 _CascadeShadowSplitSpheres2; float4 _CascadeShadowSplitSpheres3; float4 _CascadeShadowSplitSphereRadii; float4 _MainLightShadowOffset0; float4 _MainLightShadowOffset1; float4 _MainLightShadowmapSize; float4 _AdditionalShadowOffset0; float4 _AdditionalShadowOffset1; float4 _AdditionalShadowmapSize; float4x4 _MainLightWorldToLight; float _AdditionalLightsCookieEnableBits[8]; float _MainLightCookieTextureFormat; float _AdditionalLightsCookieAtlasTextureFormat; float4x4 _AdditionalLightsWorldToLights[256]; float4 _AdditionalLightsCookieAtlasUVRects[256]; float _AdditionalLightsLightTypes[256]; static float4 fragment_uniform_buffer_0[11]; static float4 fragment_uniform_buffer_1[1536]; static float4 fragment_uniform_buffer_2[34]; static float4 fragment_uniform_buffer_3[66]; static float4 fragment_uniform_buffer_4[5]; static float4 fragment_uniform_buffer_5[1313]; static float4 fragment_uniform_buffer_6[1548]; static const float fragment_unnamed_78[16] = { 1.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f }; Texture2D _MainTex; Texture2D _MainLightShadowmapTexture; Texture2D _AdditionalLightsShadowmapTexture; Texture2D _MainLightCookieTexture; Texture2D _AdditionalLightsCookieAtlasTexture; SamplerState S0; SamplerState sampler_MainTex; SamplerComparisonState S2; SamplerState sampler_MainLightCookieTexture; static uint gl_Layer; static float2 fragment_input_0; static float3 fragment_input_1; static float4 fragment_input_2; static float3 fragment_input_3; static float3 fragment_input_4; static float4 fragment_input_5; static float4 fragment_input_6; static uint fragment_input_8; static float4 fragment_output_0; struct Fragment_Stage_Input { float2 fragment_input_0 : TEXCOORD; // TEXCOORD float3 fragment_input_1 : TEXCOORD1; // TEXCOORD_1 float4 fragment_input_2 : TEXCOORD2; // TEXCOORD_2 float3 fragment_input_3 : TEXCOORD3; // TEXCOORD_3 float3 fragment_input_4 : TEXCOORD4; // TEXCOORD_4 float4 fragment_input_5 : TEXCOORD5; // TEXCOORD_5 float4 fragment_input_6 : TEXCOORD7; // TEXCOORD_7 uint fragment_input_8 : SV_InstanceID; // SV_InstanceID uint gl_Layer : SV_RenderTargetArrayIndex; }; struct Fragment_Stage_Output { float4 fragment_output_0 : SV_Target0; }; static bool discard_state; void discard_cond(bool fragment_unnamed_2315) { if (fragment_unnamed_2315) { discard_state = true; } } void discard_exit() { if (discard_state) { discard; } } void frag_main() { discard_state = false; float4 fragment_unnamed_104 = _MainTex.SampleBias(sampler_MainTex, float2(fragment_input_0.x, fragment_input_0.y), fragment_uniform_buffer_0[4u].x); float fragment_unnamed_109 = fragment_unnamed_104.w; precise float fragment_unnamed_120 = fragment_unnamed_104.x * fragment_input_6.x; precise float fragment_unnamed_121 = fragment_unnamed_104.y * fragment_input_6.y; precise float fragment_unnamed_122 = fragment_unnamed_104.z * fragment_input_6.z; precise float fragment_unnamed_123 = fragment_unnamed_109 * fragment_input_6.w; bool fragment_unnamed_128 = fragment_uniform_buffer_0[4u].z != 0.0f; bool fragment_unnamed_134 = 0.0f >= fragment_uniform_buffer_4[4u].x; precise float fragment_unnamed_141 = abs(ddx_coarse(fragment_unnamed_123)) + abs(ddy_coarse(fragment_unnamed_123)); precise float fragment_unnamed_147 = (-0.0f) - fragment_uniform_buffer_4[4u].x; float fragment_unnamed_149 = mad(fragment_unnamed_109, fragment_input_6.w, fragment_unnamed_147); precise float fragment_unnamed_150 = (-0.0f) - fragment_unnamed_141; precise float fragment_unnamed_155 = mad(fragment_unnamed_150, 0.5f, fragment_unnamed_149) / max(fragment_unnamed_141, 9.9999997473787516355514526367188e-05f); precise float fragment_unnamed_156 = fragment_unnamed_155 + 1.0f; float fragment_unnamed_161 = asfloat(fragment_unnamed_134 ? 1065353216u : asuint(clamp(fragment_unnamed_156, 0.0f, 1.0f))); precise float fragment_unnamed_164 = fragment_unnamed_161 + (-9.9999997473787516355514526367188e-05f); discard_cond(asfloat((((~(fragment_unnamed_134 ? 4294967295u : 0u)) & (fragment_unnamed_128 ? 4294967295u : 0u)) != 0u) ? asuint(fragment_unnamed_164) : asuint(fragment_unnamed_149)) < 0.0f); float fragment_unnamed_190 = rsqrt(dot(float3(fragment_input_3.x, fragment_input_3.y, fragment_input_3.z), float3(fragment_input_3.x, fragment_input_3.y, fragment_input_3.z))); precise float fragment_unnamed_197 = fragment_unnamed_190 * fragment_input_3.x; precise float fragment_unnamed_198 = fragment_unnamed_190 * fragment_input_3.y; precise float fragment_unnamed_199 = fragment_unnamed_190 * fragment_input_3.z; precise float fragment_unnamed_210 = (-0.0f) - fragment_uniform_buffer_5[20u].x; precise float fragment_unnamed_212 = (-0.0f) - fragment_uniform_buffer_5[20u].y; precise float fragment_unnamed_214 = (-0.0f) - fragment_uniform_buffer_5[20u].z; precise float fragment_unnamed_215 = fragment_input_2.x + fragment_unnamed_210; precise float fragment_unnamed_216 = fragment_input_2.y + fragment_unnamed_212; precise float fragment_unnamed_217 = fragment_input_2.z + fragment_unnamed_214; precise float fragment_unnamed_228 = (-0.0f) - fragment_uniform_buffer_5[21u].x; precise float fragment_unnamed_230 = (-0.0f) - fragment_uniform_buffer_5[21u].y; precise float fragment_unnamed_232 = (-0.0f) - fragment_uniform_buffer_5[21u].z; precise float fragment_unnamed_233 = fragment_input_2.x + fragment_unnamed_228; precise float fragment_unnamed_234 = fragment_input_2.y + fragment_unnamed_230; precise float fragment_unnamed_235 = fragment_input_2.z + fragment_unnamed_232; precise float fragment_unnamed_246 = (-0.0f) - fragment_uniform_buffer_5[22u].x; precise float fragment_unnamed_248 = (-0.0f) - fragment_uniform_buffer_5[22u].y; precise float fragment_unnamed_250 = (-0.0f) - fragment_uniform_buffer_5[22u].z; precise float fragment_unnamed_251 = fragment_input_2.x + fragment_unnamed_246; precise float fragment_unnamed_252 = fragment_input_2.y + fragment_unnamed_248; precise float fragment_unnamed_253 = fragment_input_2.z + fragment_unnamed_250; precise float fragment_unnamed_264 = (-0.0f) - fragment_uniform_buffer_5[23u].x; precise float fragment_unnamed_266 = (-0.0f) - fragment_uniform_buffer_5[23u].y; precise float fragment_unnamed_268 = (-0.0f) - fragment_uniform_buffer_5[23u].z; precise float fragment_unnamed_269 = fragment_input_2.x + fragment_unnamed_264; precise float fragment_unnamed_270 = fragment_input_2.y + fragment_unnamed_266; precise float fragment_unnamed_271 = fragment_input_2.z + fragment_unnamed_268; bool fragment_unnamed_291 = dot(float3(fragment_unnamed_215, fragment_unnamed_216, fragment_unnamed_217), float3(fragment_unnamed_215, fragment_unnamed_216, fragment_unnamed_217)) < fragment_uniform_buffer_5[24u].x; bool fragment_unnamed_292 = dot(float3(fragment_unnamed_233, fragment_unnamed_234, fragment_unnamed_235), float3(fragment_unnamed_233, fragment_unnamed_234, fragment_unnamed_235)) < fragment_uniform_buffer_5[24u].y; bool fragment_unnamed_293 = dot(float3(fragment_unnamed_251, fragment_unnamed_252, fragment_unnamed_253), float3(fragment_unnamed_251, fragment_unnamed_252, fragment_unnamed_253)) < fragment_uniform_buffer_5[24u].z; precise float fragment_unnamed_315 = asfloat(fragment_unnamed_291 ? 3212836864u : 2147483648u) + asfloat((fragment_unnamed_292 ? 4294967295u : 0u) & 1065353216u); precise float fragment_unnamed_316 = asfloat(fragment_unnamed_292 ? 3212836864u : 2147483648u) + asfloat((fragment_unnamed_293 ? 4294967295u : 0u) & 1065353216u); precise float fragment_unnamed_317 = asfloat(fragment_unnamed_293 ? 3212836864u : 2147483648u) + asfloat(((dot(float3(fragment_unnamed_269, fragment_unnamed_270, fragment_unnamed_271), float3(fragment_unnamed_269, fragment_unnamed_270, fragment_unnamed_271)) < fragment_uniform_buffer_5[24u].w) ? 4294967295u : 0u) & 1065353216u); precise float fragment_unnamed_327 = (-0.0f) - dot(float4(asfloat((fragment_unnamed_291 ? 4294967295u : 0u) & 1065353216u), max(fragment_unnamed_315, 0.0f), max(fragment_unnamed_316, 0.0f), max(fragment_unnamed_317, 0.0f)), float4(4.0f, 3.0f, 2.0f, 1.0f)); precise float fragment_unnamed_328 = fragment_unnamed_327 + 4.0f; uint fragment_unnamed_330 = uint(fragment_unnamed_328) << 2u; uint fragment_unnamed_333 = fragment_unnamed_330 + 1u; precise float fragment_unnamed_339 = fragment_input_2.y * fragment_uniform_buffer_5[fragment_unnamed_333].x; precise float fragment_unnamed_340 = fragment_input_2.y * fragment_uniform_buffer_5[fragment_unnamed_333].y; precise float fragment_unnamed_341 = fragment_input_2.y * fragment_uniform_buffer_5[fragment_unnamed_333].z; uint fragment_unnamed_352 = fragment_unnamed_330 + 2u; uint fragment_unnamed_363 = fragment_unnamed_330 + 3u; precise float fragment_unnamed_369 = mad(fragment_uniform_buffer_5[fragment_unnamed_352].x, fragment_input_2.z, mad(fragment_uniform_buffer_5[fragment_unnamed_330].x, fragment_input_2.x, fragment_unnamed_339)) + fragment_uniform_buffer_5[fragment_unnamed_363].x; precise float fragment_unnamed_370 = mad(fragment_uniform_buffer_5[fragment_unnamed_352].y, fragment_input_2.z, mad(fragment_uniform_buffer_5[fragment_unnamed_330].y, fragment_input_2.x, fragment_unnamed_340)) + fragment_uniform_buffer_5[fragment_unnamed_363].y; precise float fragment_unnamed_371 = mad(fragment_uniform_buffer_5[fragment_unnamed_352].z, fragment_input_2.z, mad(fragment_uniform_buffer_5[fragment_unnamed_330].z, fragment_input_2.x, fragment_unnamed_341)) + fragment_uniform_buffer_5[fragment_unnamed_363].z; precise float fragment_unnamed_405 = fragment_unnamed_198 * fragment_unnamed_197; precise float fragment_unnamed_406 = fragment_unnamed_199 * fragment_unnamed_198; precise float fragment_unnamed_407 = fragment_unnamed_199 * fragment_unnamed_199; precise float fragment_unnamed_408 = fragment_unnamed_197 * fragment_unnamed_199; precise float fragment_unnamed_439 = fragment_unnamed_198 * fragment_unnamed_198; precise float fragment_unnamed_440 = (-0.0f) - fragment_unnamed_439; float fragment_unnamed_441 = mad(fragment_unnamed_197, fragment_unnamed_197, fragment_unnamed_440); precise float fragment_unnamed_451 = dot(float4(fragment_uniform_buffer_2[27u]), float4(fragment_unnamed_197, fragment_unnamed_198, fragment_unnamed_199, asfloat(1065353216u))) + mad(fragment_uniform_buffer_2[33u].x, fragment_unnamed_441, dot(float4(fragment_uniform_buffer_2[30u]), float4(fragment_unnamed_405, fragment_unnamed_406, fragment_unnamed_407, fragment_unnamed_408))); precise float fragment_unnamed_452 = dot(float4(fragment_uniform_buffer_2[28u]), float4(fragment_unnamed_197, fragment_unnamed_198, fragment_unnamed_199, asfloat(1065353216u))) + mad(fragment_uniform_buffer_2[33u].y, fragment_unnamed_441, dot(float4(fragment_uniform_buffer_2[31u]), float4(fragment_unnamed_405, fragment_unnamed_406, fragment_unnamed_407, fragment_unnamed_408))); precise float fragment_unnamed_453 = dot(float4(fragment_uniform_buffer_2[29u]), float4(fragment_unnamed_197, fragment_unnamed_198, fragment_unnamed_199, asfloat(1065353216u))) + mad(fragment_uniform_buffer_2[33u].z, fragment_unnamed_441, dot(float4(fragment_uniform_buffer_2[32u]), float4(fragment_unnamed_405, fragment_unnamed_406, fragment_unnamed_407, fragment_unnamed_408))); float fragment_unnamed_516; if (0.0f < fragment_uniform_buffer_5[27u].y) { float fragment_unnamed_517; if (fragment_uniform_buffer_5[27u].y == 1.0f) { precise float fragment_unnamed_476 = fragment_unnamed_369 + fragment_uniform_buffer_5[25u].x; precise float fragment_unnamed_477 = fragment_unnamed_370 + fragment_uniform_buffer_5[25u].y; precise float fragment_unnamed_478 = fragment_unnamed_369 + fragment_uniform_buffer_5[25u].z; precise float fragment_unnamed_479 = fragment_unnamed_370 + fragment_uniform_buffer_5[25u].w; precise float fragment_unnamed_496 = fragment_unnamed_369 + fragment_uniform_buffer_5[26u].x; precise float fragment_unnamed_497 = fragment_unnamed_370 + fragment_uniform_buffer_5[26u].y; precise float fragment_unnamed_498 = fragment_unnamed_369 + fragment_uniform_buffer_5[26u].z; precise float fragment_unnamed_499 = fragment_unnamed_370 + fragment_uniform_buffer_5[26u].w; fragment_unnamed_517 = dot(float4(_MainLightShadowmapTexture.SampleCmpLevelZero(S2, float2(fragment_unnamed_476, fragment_unnamed_477), fragment_unnamed_371).xxxx.x, _MainLightShadowmapTexture.SampleCmpLevelZero(S2, float2(fragment_unnamed_478, fragment_unnamed_479), fragment_unnamed_371).xxxx.x, _MainLightShadowmapTexture.SampleCmpLevelZero(S2, float2(fragment_unnamed_496, fragment_unnamed_497), fragment_unnamed_371).xxxx.x, _MainLightShadowmapTexture.SampleCmpLevelZero(S2, float2(fragment_unnamed_498, fragment_unnamed_499), fragment_unnamed_371).xxxx.x), 0.25f.xxxx); } else { float fragment_unnamed_575; if (fragment_uniform_buffer_5[27u].y == 2.0f) { float fragment_unnamed_582 = floor(mad(fragment_unnamed_369, fragment_uniform_buffer_5[28u].z, 0.5f)); float fragment_unnamed_583 = floor(mad(fragment_unnamed_370, fragment_uniform_buffer_5[28u].w, 0.5f)); precise float fragment_unnamed_588 = (-0.0f) - fragment_unnamed_582; precise float fragment_unnamed_589 = (-0.0f) - fragment_unnamed_583; float fragment_unnamed_590 = mad(fragment_unnamed_369, fragment_uniform_buffer_5[28u].z, fragment_unnamed_588); float fragment_unnamed_591 = mad(fragment_unnamed_370, fragment_uniform_buffer_5[28u].w, fragment_unnamed_589); precise float fragment_unnamed_592 = fragment_unnamed_590 + 0.5f; precise float fragment_unnamed_593 = fragment_unnamed_590 + 1.0f; precise float fragment_unnamed_594 = fragment_unnamed_591 + 0.5f; precise float fragment_unnamed_595 = fragment_unnamed_591 + 1.0f; precise float fragment_unnamed_596 = fragment_unnamed_592 * fragment_unnamed_592; precise float fragment_unnamed_597 = fragment_unnamed_592 * fragment_unnamed_592; precise float fragment_unnamed_598 = fragment_unnamed_594 * fragment_unnamed_594; precise float fragment_unnamed_599 = fragment_unnamed_594 * fragment_unnamed_594; precise float fragment_unnamed_600 = fragment_unnamed_597 * 0.07999999821186065673828125f; precise float fragment_unnamed_602 = fragment_unnamed_599 * 0.07999999821186065673828125f; precise float fragment_unnamed_603 = (-0.0f) - fragment_unnamed_590; precise float fragment_unnamed_604 = (-0.0f) - fragment_unnamed_591; precise float fragment_unnamed_607 = (-0.0f) - fragment_unnamed_590; precise float fragment_unnamed_608 = (-0.0f) - fragment_unnamed_591; precise float fragment_unnamed_609 = fragment_unnamed_607 + 1.0f; precise float fragment_unnamed_610 = fragment_unnamed_608 + 1.0f; float fragment_unnamed_611 = min(fragment_unnamed_590, 0.0f); float fragment_unnamed_612 = min(fragment_unnamed_591, 0.0f); precise float fragment_unnamed_613 = (-0.0f) - fragment_unnamed_611; precise float fragment_unnamed_614 = (-0.0f) - fragment_unnamed_612; float fragment_unnamed_617 = max(fragment_unnamed_590, 0.0f); float fragment_unnamed_618 = max(fragment_unnamed_591, 0.0f); precise float fragment_unnamed_619 = (-0.0f) - fragment_unnamed_617; precise float fragment_unnamed_620 = (-0.0f) - fragment_unnamed_618; precise float fragment_unnamed_623 = mad(fragment_unnamed_613, fragment_unnamed_611, fragment_unnamed_609) + 1.0f; precise float fragment_unnamed_624 = mad(fragment_unnamed_614, fragment_unnamed_612, fragment_unnamed_610) + 1.0f; precise float fragment_unnamed_625 = mad(fragment_unnamed_619, fragment_unnamed_617, fragment_unnamed_593) + 1.0f; precise float fragment_unnamed_626 = mad(fragment_unnamed_620, fragment_unnamed_618, fragment_unnamed_595) + 1.0f; precise float fragment_unnamed_627 = mad(fragment_unnamed_596, 0.5f, fragment_unnamed_603) * 0.1599999964237213134765625f; precise float fragment_unnamed_629 = mad(fragment_unnamed_598, 0.5f, fragment_unnamed_604) * 0.1599999964237213134765625f; precise float fragment_unnamed_630 = fragment_unnamed_609 * 0.1599999964237213134765625f; precise float fragment_unnamed_631 = fragment_unnamed_610 * 0.1599999964237213134765625f; precise float fragment_unnamed_632 = fragment_unnamed_623 * 0.1599999964237213134765625f; precise float fragment_unnamed_633 = fragment_unnamed_624 * 0.1599999964237213134765625f; precise float fragment_unnamed_634 = fragment_unnamed_625 * 0.1599999964237213134765625f; precise float fragment_unnamed_635 = fragment_unnamed_626 * 0.1599999964237213134765625f; precise float fragment_unnamed_636 = fragment_unnamed_593 * 0.1599999964237213134765625f; precise float fragment_unnamed_637 = fragment_unnamed_595 * 0.1599999964237213134765625f; precise float fragment_unnamed_638 = fragment_unnamed_634 + fragment_unnamed_632; precise float fragment_unnamed_639 = fragment_unnamed_600 + fragment_unnamed_636; precise float fragment_unnamed_640 = fragment_unnamed_630 + fragment_unnamed_627; precise float fragment_unnamed_641 = fragment_unnamed_634 + fragment_unnamed_632; precise float fragment_unnamed_642 = fragment_unnamed_629 + fragment_unnamed_631; precise float fragment_unnamed_643 = fragment_unnamed_633 + fragment_unnamed_635; precise float fragment_unnamed_644 = fragment_unnamed_637 + fragment_unnamed_602; precise float fragment_unnamed_645 = fragment_unnamed_630 / fragment_unnamed_640; precise float fragment_unnamed_646 = fragment_unnamed_634 / fragment_unnamed_641; precise float fragment_unnamed_647 = fragment_unnamed_600 / fragment_unnamed_639; precise float fragment_unnamed_648 = fragment_unnamed_645 + (-2.5f); precise float fragment_unnamed_650 = fragment_unnamed_646 + (-0.5f); precise float fragment_unnamed_652 = fragment_unnamed_647 + 1.5f; precise float fragment_unnamed_654 = fragment_unnamed_631 / fragment_unnamed_642; precise float fragment_unnamed_655 = fragment_unnamed_635 / fragment_unnamed_643; precise float fragment_unnamed_656 = fragment_unnamed_602 / fragment_unnamed_644; precise float fragment_unnamed_657 = fragment_unnamed_654 + (-2.5f); precise float fragment_unnamed_658 = fragment_unnamed_655 + (-0.5f); precise float fragment_unnamed_659 = fragment_unnamed_656 + 1.5f; precise float fragment_unnamed_663 = fragment_unnamed_650 * fragment_uniform_buffer_5[28u].x; precise float fragment_unnamed_664 = fragment_unnamed_648 * fragment_uniform_buffer_5[28u].x; precise float fragment_unnamed_665 = fragment_unnamed_652 * fragment_uniform_buffer_5[28u].x; precise float fragment_unnamed_669 = fragment_unnamed_657 * fragment_uniform_buffer_5[28u].y; precise float fragment_unnamed_670 = fragment_unnamed_658 * fragment_uniform_buffer_5[28u].y; precise float fragment_unnamed_671 = fragment_unnamed_659 * fragment_uniform_buffer_5[28u].y; precise float fragment_unnamed_710 = fragment_unnamed_642 * fragment_unnamed_640; precise float fragment_unnamed_711 = fragment_unnamed_642 * fragment_unnamed_641; precise float fragment_unnamed_712 = fragment_unnamed_642 * fragment_unnamed_639; precise float fragment_unnamed_713 = fragment_unnamed_643 * fragment_unnamed_640; precise float fragment_unnamed_714 = fragment_unnamed_643 * fragment_unnamed_638; precise float fragment_unnamed_715 = fragment_unnamed_643 * fragment_unnamed_639; precise float fragment_unnamed_716 = fragment_unnamed_644 * fragment_unnamed_640; precise float fragment_unnamed_717 = fragment_unnamed_644 * fragment_unnamed_641; precise float fragment_unnamed_718 = fragment_unnamed_644 * fragment_unnamed_639; precise float fragment_unnamed_728 = _MainLightShadowmapTexture.SampleCmpLevelZero(S2, float2(mad(fragment_unnamed_582, fragment_uniform_buffer_5[28u].x, fragment_unnamed_663), mad(fragment_unnamed_583, fragment_uniform_buffer_5[28u].y, fragment_unnamed_669)), fragment_unnamed_371).xxxx.x * fragment_unnamed_711; float fragment_unnamed_754 = mad(fragment_unnamed_716, _MainLightShadowmapTexture.SampleCmpLevelZero(S2, float2(mad(fragment_unnamed_582, fragment_uniform_buffer_5[28u].x, fragment_unnamed_664), mad(fragment_unnamed_583, fragment_uniform_buffer_5[28u].y, fragment_unnamed_671)), fragment_unnamed_371).xxxx.x, mad(fragment_unnamed_715, _MainLightShadowmapTexture.SampleCmpLevelZero(S2, float2(mad(fragment_unnamed_582, fragment_uniform_buffer_5[28u].x, fragment_unnamed_665), mad(fragment_unnamed_583, fragment_uniform_buffer_5[28u].y, fragment_unnamed_670)), fragment_unnamed_371).xxxx.x, mad(fragment_unnamed_714, _MainLightShadowmapTexture.SampleCmpLevelZero(S2, float2(mad(fragment_unnamed_582, fragment_uniform_buffer_5[28u].x, fragment_unnamed_663), mad(fragment_unnamed_583, fragment_uniform_buffer_5[28u].y, fragment_unnamed_670)), fragment_unnamed_371).xxxx.x, mad(fragment_unnamed_713, _MainLightShadowmapTexture.SampleCmpLevelZero(S2, float2(mad(fragment_unnamed_582, fragment_uniform_buffer_5[28u].x, fragment_unnamed_664), mad(fragment_unnamed_583, fragment_uniform_buffer_5[28u].y, fragment_unnamed_670)), fragment_unnamed_371).xxxx.x, mad(fragment_unnamed_712, _MainLightShadowmapTexture.SampleCmpLevelZero(S2, float2(mad(fragment_unnamed_582, fragment_uniform_buffer_5[28u].x, fragment_unnamed_665), mad(fragment_unnamed_583, fragment_uniform_buffer_5[28u].y, fragment_unnamed_669)), fragment_unnamed_371).xxxx.x, mad(fragment_unnamed_710, _MainLightShadowmapTexture.SampleCmpLevelZero(S2, float2(mad(fragment_unnamed_582, fragment_uniform_buffer_5[28u].x, fragment_unnamed_664), mad(fragment_unnamed_583, fragment_uniform_buffer_5[28u].y, fragment_unnamed_669)), fragment_unnamed_371).xxxx.x, fragment_unnamed_728)))))); fragment_unnamed_575 = mad(fragment_unnamed_718, _MainLightShadowmapTexture.SampleCmpLevelZero(S2, float2(mad(fragment_unnamed_582, fragment_uniform_buffer_5[28u].x, fragment_unnamed_665), mad(fragment_unnamed_583, fragment_uniform_buffer_5[28u].y, fragment_unnamed_671)), fragment_unnamed_371).xxxx.x, mad(fragment_unnamed_717, _MainLightShadowmapTexture.SampleCmpLevelZero(S2, float2(mad(fragment_unnamed_582, fragment_uniform_buffer_5[28u].x, fragment_unnamed_663), mad(fragment_unnamed_583, fragment_uniform_buffer_5[28u].y, fragment_unnamed_671)), fragment_unnamed_371).xxxx.x, fragment_unnamed_754)); } else { float fragment_unnamed_771 = floor(mad(fragment_unnamed_369, fragment_uniform_buffer_5[28u].z, 0.5f)); float fragment_unnamed_772 = floor(mad(fragment_unnamed_370, fragment_uniform_buffer_5[28u].w, 0.5f)); precise float fragment_unnamed_777 = (-0.0f) - fragment_unnamed_771; precise float fragment_unnamed_778 = (-0.0f) - fragment_unnamed_772; float fragment_unnamed_779 = mad(fragment_unnamed_369, fragment_uniform_buffer_5[28u].z, fragment_unnamed_777); float fragment_unnamed_780 = mad(fragment_unnamed_370, fragment_uniform_buffer_5[28u].w, fragment_unnamed_778); precise float fragment_unnamed_781 = fragment_unnamed_779 + 0.5f; precise float fragment_unnamed_782 = fragment_unnamed_779 + 1.0f; precise float fragment_unnamed_783 = fragment_unnamed_780 + 0.5f; precise float fragment_unnamed_784 = fragment_unnamed_780 + 1.0f; precise float fragment_unnamed_785 = fragment_unnamed_781 * fragment_unnamed_781; precise float fragment_unnamed_786 = fragment_unnamed_781 * fragment_unnamed_781; precise float fragment_unnamed_787 = fragment_unnamed_783 * fragment_unnamed_783; precise float fragment_unnamed_788 = fragment_unnamed_783 * fragment_unnamed_783; precise float fragment_unnamed_789 = fragment_unnamed_786 * 0.040816001594066619873046875f; precise float fragment_unnamed_791 = fragment_unnamed_788 * 0.040816001594066619873046875f; precise float fragment_unnamed_792 = (-0.0f) - fragment_unnamed_779; precise float fragment_unnamed_793 = (-0.0f) - fragment_unnamed_780; precise float fragment_unnamed_796 = (-0.0f) - fragment_unnamed_779; precise float fragment_unnamed_797 = (-0.0f) - fragment_unnamed_780; precise float fragment_unnamed_798 = fragment_unnamed_796 + 1.0f; precise float fragment_unnamed_799 = fragment_unnamed_797 + 1.0f; float fragment_unnamed_800 = min(fragment_unnamed_779, 0.0f); float fragment_unnamed_801 = min(fragment_unnamed_780, 0.0f); precise float fragment_unnamed_802 = (-0.0f) - fragment_unnamed_800; precise float fragment_unnamed_803 = (-0.0f) - fragment_unnamed_801; float fragment_unnamed_806 = max(fragment_unnamed_779, 0.0f); float fragment_unnamed_807 = max(fragment_unnamed_780, 0.0f); precise float fragment_unnamed_808 = (-0.0f) - fragment_unnamed_806; precise float fragment_unnamed_809 = (-0.0f) - fragment_unnamed_807; precise float fragment_unnamed_812 = mad(fragment_unnamed_802, fragment_unnamed_800, fragment_unnamed_798) + 2.0f; precise float fragment_unnamed_813 = mad(fragment_unnamed_803, fragment_unnamed_801, fragment_unnamed_799) + 2.0f; precise float fragment_unnamed_814 = mad(fragment_unnamed_808, fragment_unnamed_806, fragment_unnamed_782) + 2.0f; precise float fragment_unnamed_815 = mad(fragment_unnamed_809, fragment_unnamed_807, fragment_unnamed_784) + 2.0f; precise float fragment_unnamed_816 = fragment_unnamed_814 * 0.08163200318813323974609375f; precise float fragment_unnamed_818 = mad(fragment_unnamed_787, 0.5f, fragment_unnamed_793) * 0.08163200318813323974609375f; precise float fragment_unnamed_819 = mad(fragment_unnamed_785, 0.5f, fragment_unnamed_792) * 0.08163200318813323974609375f; precise float fragment_unnamed_820 = fragment_unnamed_815 * 0.08163200318813323974609375f; precise float fragment_unnamed_821 = fragment_unnamed_812 * 0.08163200318813323974609375f; precise float fragment_unnamed_822 = fragment_unnamed_813 * 0.08163200318813323974609375f; float fragment_unnamed_827 = mad(fragment_unnamed_779, -0.08163200318813323974609375f, 0.08163200318813323974609375f); float fragment_unnamed_828 = mad(fragment_unnamed_779, 0.08163200318813323974609375f, 0.1632640063762664794921875f); precise float fragment_unnamed_829 = fragment_unnamed_827 + fragment_unnamed_819; precise float fragment_unnamed_830 = fragment_unnamed_821 + mad(fragment_unnamed_779, -0.08163200318813323974609375f, 0.1632640063762664794921875f); precise float fragment_unnamed_831 = fragment_unnamed_828 + fragment_unnamed_816; precise float fragment_unnamed_832 = fragment_unnamed_789 + mad(fragment_unnamed_779, 0.08163200318813323974609375f, 0.08163200318813323974609375f); float fragment_unnamed_835 = mad(fragment_unnamed_780, -0.08163200318813323974609375f, 0.08163200318813323974609375f); float fragment_unnamed_836 = mad(fragment_unnamed_780, 0.08163200318813323974609375f, 0.1632640063762664794921875f); precise float fragment_unnamed_837 = fragment_unnamed_835 + fragment_unnamed_818; precise float fragment_unnamed_838 = fragment_unnamed_822 + mad(fragment_unnamed_780, -0.08163200318813323974609375f, 0.1632640063762664794921875f); precise float fragment_unnamed_839 = fragment_unnamed_836 + fragment_unnamed_820; precise float fragment_unnamed_840 = fragment_unnamed_791 + mad(fragment_unnamed_780, 0.08163200318813323974609375f, 0.08163200318813323974609375f); precise float fragment_unnamed_841 = fragment_unnamed_827 / fragment_unnamed_829; precise float fragment_unnamed_842 = fragment_unnamed_821 / fragment_unnamed_830; precise float fragment_unnamed_843 = fragment_unnamed_828 / fragment_unnamed_831; precise float fragment_unnamed_844 = fragment_unnamed_789 / fragment_unnamed_832; precise float fragment_unnamed_845 = fragment_unnamed_841 + (-3.5f); precise float fragment_unnamed_847 = fragment_unnamed_842 + (-1.5f); precise float fragment_unnamed_849 = fragment_unnamed_843 + 0.5f; precise float fragment_unnamed_850 = fragment_unnamed_844 + 2.5f; precise float fragment_unnamed_852 = fragment_unnamed_835 / fragment_unnamed_837; precise float fragment_unnamed_853 = fragment_unnamed_822 / fragment_unnamed_838; precise float fragment_unnamed_854 = fragment_unnamed_836 / fragment_unnamed_839; precise float fragment_unnamed_855 = fragment_unnamed_791 / fragment_unnamed_840; precise float fragment_unnamed_856 = fragment_unnamed_852 + (-3.5f); precise float fragment_unnamed_857 = fragment_unnamed_853 + (-1.5f); precise float fragment_unnamed_858 = fragment_unnamed_854 + 0.5f; precise float fragment_unnamed_859 = fragment_unnamed_855 + 2.5f; precise float fragment_unnamed_863 = fragment_unnamed_850 * fragment_uniform_buffer_5[28u].x; precise float fragment_unnamed_864 = fragment_unnamed_845 * fragment_uniform_buffer_5[28u].x; precise float fragment_unnamed_865 = fragment_unnamed_847 * fragment_uniform_buffer_5[28u].x; precise float fragment_unnamed_866 = fragment_unnamed_849 * fragment_uniform_buffer_5[28u].x; precise float fragment_unnamed_870 = fragment_unnamed_856 * fragment_uniform_buffer_5[28u].y; precise float fragment_unnamed_871 = fragment_unnamed_859 * fragment_uniform_buffer_5[28u].y; precise float fragment_unnamed_872 = fragment_unnamed_857 * fragment_uniform_buffer_5[28u].y; precise float fragment_unnamed_873 = fragment_unnamed_858 * fragment_uniform_buffer_5[28u].y; precise float fragment_unnamed_950 = fragment_unnamed_837 * fragment_unnamed_829; precise float fragment_unnamed_951 = fragment_unnamed_837 * fragment_unnamed_830; precise float fragment_unnamed_952 = fragment_unnamed_837 * fragment_unnamed_831; precise float fragment_unnamed_953 = fragment_unnamed_837 * fragment_unnamed_832; precise float fragment_unnamed_954 = fragment_unnamed_838 * fragment_unnamed_829; precise float fragment_unnamed_955 = fragment_unnamed_838 * fragment_unnamed_830; precise float fragment_unnamed_956 = fragment_unnamed_838 * fragment_unnamed_831; precise float fragment_unnamed_957 = fragment_unnamed_838 * fragment_unnamed_832; precise float fragment_unnamed_958 = fragment_unnamed_839 * fragment_unnamed_829; precise float fragment_unnamed_959 = fragment_unnamed_839 * fragment_unnamed_830; precise float fragment_unnamed_960 = fragment_unnamed_839 * fragment_unnamed_831; precise float fragment_unnamed_961 = fragment_unnamed_839 * fragment_unnamed_832; precise float fragment_unnamed_962 = fragment_unnamed_840 * fragment_unnamed_829; precise float fragment_unnamed_963 = fragment_unnamed_840 * fragment_unnamed_830; precise float fragment_unnamed_964 = fragment_unnamed_840 * fragment_unnamed_831; precise float fragment_unnamed_965 = fragment_unnamed_840 * fragment_unnamed_832; precise float fragment_unnamed_975 = _MainLightShadowmapTexture.SampleCmpLevelZero(S2, float2(mad(fragment_unnamed_771, fragment_uniform_buffer_5[28u].x, fragment_unnamed_865), mad(fragment_unnamed_772, fragment_uniform_buffer_5[28u].y, fragment_unnamed_870)), fragment_unnamed_371).xxxx.x * fragment_unnamed_951; float fragment_unnamed_1001 = mad(fragment_unnamed_956, _MainLightShadowmapTexture.SampleCmpLevelZero(S2, float2(mad(fragment_unnamed_771, fragment_uniform_buffer_5[28u].x, fragment_unnamed_866), mad(fragment_unnamed_772, fragment_uniform_buffer_5[28u].y, fragment_unnamed_872)), fragment_unnamed_371).xxxx.x, mad(fragment_unnamed_955, _MainLightShadowmapTexture.SampleCmpLevelZero(S2, float2(mad(fragment_unnamed_771, fragment_uniform_buffer_5[28u].x, fragment_unnamed_865), mad(fragment_unnamed_772, fragment_uniform_buffer_5[28u].y, fragment_unnamed_872)), fragment_unnamed_371).xxxx.x, mad(fragment_unnamed_954, _MainLightShadowmapTexture.SampleCmpLevelZero(S2, float2(mad(fragment_unnamed_771, fragment_uniform_buffer_5[28u].x, fragment_unnamed_864), mad(fragment_unnamed_772, fragment_uniform_buffer_5[28u].y, fragment_unnamed_872)), fragment_unnamed_371).xxxx.x, mad(fragment_unnamed_953, _MainLightShadowmapTexture.SampleCmpLevelZero(S2, float2(mad(fragment_unnamed_771, fragment_uniform_buffer_5[28u].x, fragment_unnamed_863), mad(fragment_unnamed_772, fragment_uniform_buffer_5[28u].y, fragment_unnamed_870)), fragment_unnamed_371).xxxx.x, mad(fragment_unnamed_952, _MainLightShadowmapTexture.SampleCmpLevelZero(S2, float2(mad(fragment_unnamed_771, fragment_uniform_buffer_5[28u].x, fragment_unnamed_866), mad(fragment_unnamed_772, fragment_uniform_buffer_5[28u].y, fragment_unnamed_870)), fragment_unnamed_371).xxxx.x, mad(fragment_unnamed_950, _MainLightShadowmapTexture.SampleCmpLevelZero(S2, float2(mad(fragment_unnamed_771, fragment_uniform_buffer_5[28u].x, fragment_unnamed_864), mad(fragment_unnamed_772, fragment_uniform_buffer_5[28u].y, fragment_unnamed_870)), fragment_unnamed_371).xxxx.x, fragment_unnamed_975)))))); float fragment_unnamed_1031 = mad(fragment_unnamed_962, _MainLightShadowmapTexture.SampleCmpLevelZero(S2, float2(mad(fragment_unnamed_771, fragment_uniform_buffer_5[28u].x, fragment_unnamed_864), mad(fragment_unnamed_772, fragment_uniform_buffer_5[28u].y, fragment_unnamed_871)), fragment_unnamed_371).xxxx.x, mad(fragment_unnamed_961, _MainLightShadowmapTexture.SampleCmpLevelZero(S2, float2(mad(fragment_unnamed_771, fragment_uniform_buffer_5[28u].x, fragment_unnamed_863), mad(fragment_unnamed_772, fragment_uniform_buffer_5[28u].y, fragment_unnamed_873)), fragment_unnamed_371).xxxx.x, mad(fragment_unnamed_960, _MainLightShadowmapTexture.SampleCmpLevelZero(S2, float2(mad(fragment_unnamed_771, fragment_uniform_buffer_5[28u].x, fragment_unnamed_866), mad(fragment_unnamed_772, fragment_uniform_buffer_5[28u].y, fragment_unnamed_873)), fragment_unnamed_371).xxxx.x, mad(fragment_unnamed_959, _MainLightShadowmapTexture.SampleCmpLevelZero(S2, float2(mad(fragment_unnamed_771, fragment_uniform_buffer_5[28u].x, fragment_unnamed_865), mad(fragment_unnamed_772, fragment_uniform_buffer_5[28u].y, fragment_unnamed_873)), fragment_unnamed_371).xxxx.x, mad(fragment_unnamed_958, _MainLightShadowmapTexture.SampleCmpLevelZero(S2, float2(mad(fragment_unnamed_771, fragment_uniform_buffer_5[28u].x, fragment_unnamed_864), mad(fragment_unnamed_772, fragment_uniform_buffer_5[28u].y, fragment_unnamed_873)), fragment_unnamed_371).xxxx.x, mad(fragment_unnamed_957, _MainLightShadowmapTexture.SampleCmpLevelZero(S2, float2(mad(fragment_unnamed_771, fragment_uniform_buffer_5[28u].x, fragment_unnamed_863), mad(fragment_unnamed_772, fragment_uniform_buffer_5[28u].y, fragment_unnamed_872)), fragment_unnamed_371).xxxx.x, fragment_unnamed_1001)))))); fragment_unnamed_575 = mad(fragment_unnamed_965, _MainLightShadowmapTexture.SampleCmpLevelZero(S2, float2(mad(fragment_unnamed_771, fragment_uniform_buffer_5[28u].x, fragment_unnamed_863), mad(fragment_unnamed_772, fragment_uniform_buffer_5[28u].y, fragment_unnamed_871)), fragment_unnamed_371).xxxx.x, mad(fragment_unnamed_964, _MainLightShadowmapTexture.SampleCmpLevelZero(S2, float2(mad(fragment_unnamed_771, fragment_uniform_buffer_5[28u].x, fragment_unnamed_866), mad(fragment_unnamed_772, fragment_uniform_buffer_5[28u].y, fragment_unnamed_871)), fragment_unnamed_371).xxxx.x, mad(fragment_unnamed_963, _MainLightShadowmapTexture.SampleCmpLevelZero(S2, float2(mad(fragment_unnamed_771, fragment_uniform_buffer_5[28u].x, fragment_unnamed_865), mad(fragment_unnamed_772, fragment_uniform_buffer_5[28u].y, fragment_unnamed_871)), fragment_unnamed_371).xxxx.x, fragment_unnamed_1031))); } fragment_unnamed_517 = fragment_unnamed_575; } fragment_unnamed_516 = fragment_unnamed_517; } else { fragment_unnamed_516 = _MainLightShadowmapTexture.SampleCmpLevelZero(S2, float2(fragment_unnamed_369, fragment_unnamed_370), fragment_unnamed_371).xxxx.x; } precise float fragment_unnamed_521 = (-0.0f) - fragment_uniform_buffer_5[27u].x; precise float fragment_unnamed_522 = fragment_unnamed_521 + 1.0f; float fragment_unnamed_535 = asfloat(((((0.0f >= fragment_unnamed_371) ? 4294967295u : 0u) | ((fragment_unnamed_371 >= 1.0f) ? 4294967295u : 0u)) != 0u) ? 1065353216u : asuint(mad(fragment_unnamed_516, fragment_uniform_buffer_5[27u].x, fragment_unnamed_522))); uint fragment_unnamed_543 = uint(gl_Layer) + 64u; precise float fragment_unnamed_548 = (-0.0f) - fragment_uniform_buffer_3[fragment_unnamed_543].x; precise float fragment_unnamed_550 = (-0.0f) - fragment_uniform_buffer_3[fragment_unnamed_543].y; precise float fragment_unnamed_552 = (-0.0f) - fragment_uniform_buffer_3[fragment_unnamed_543].z; precise float fragment_unnamed_553 = fragment_input_2.x + fragment_unnamed_548; precise float fragment_unnamed_554 = fragment_input_2.y + fragment_unnamed_550; precise float fragment_unnamed_555 = fragment_input_2.z + fragment_unnamed_552; float fragment_unnamed_556 = dot(float3(fragment_unnamed_553, fragment_unnamed_554, fragment_unnamed_555), float3(fragment_unnamed_553, fragment_unnamed_554, fragment_unnamed_555)); precise float fragment_unnamed_567 = (-0.0f) - fragment_unnamed_535; precise float fragment_unnamed_568 = fragment_unnamed_567 + 1.0f; float fragment_unnamed_1109; float fragment_unnamed_1110; float fragment_unnamed_1111; if (fragment_uniform_buffer_6[11u].y != (-1.0f)) { precise float fragment_unnamed_1053 = fragment_input_2.y * fragment_uniform_buffer_6[1u].x; precise float fragment_unnamed_1054 = fragment_input_2.y * fragment_uniform_buffer_6[1u].y; precise float fragment_unnamed_1075 = mad(fragment_uniform_buffer_6[2u].x, fragment_input_2.z, mad(fragment_uniform_buffer_6[0u].x, fragment_input_2.x, fragment_unnamed_1053)) + fragment_uniform_buffer_6[3u].x; precise float fragment_unnamed_1076 = mad(fragment_uniform_buffer_6[2u].y, fragment_input_2.z, mad(fragment_uniform_buffer_6[0u].y, fragment_input_2.x, fragment_unnamed_1054)) + fragment_uniform_buffer_6[3u].y; float4 fragment_unnamed_1083 = _MainLightCookieTexture.SampleBias(sampler_MainLightCookieTexture, float2(mad(fragment_unnamed_1075, 0.5f, 0.5f), mad(fragment_unnamed_1076, 0.5f, 0.5f)), fragment_uniform_buffer_0[4u].x); float fragment_unnamed_1085 = fragment_unnamed_1083.x; bool fragment_unnamed_1092 = fragment_uniform_buffer_6[11u].y == 0.0f; uint fragment_unnamed_1096 = (fragment_uniform_buffer_6[11u].y == 1.0f) ? asuint(fragment_unnamed_1083.w) : asuint(fragment_unnamed_1085); fragment_unnamed_1109 = asfloat(fragment_unnamed_1092 ? asuint(fragment_unnamed_1083.z) : fragment_unnamed_1096); fragment_unnamed_1110 = asfloat(fragment_unnamed_1092 ? asuint(fragment_unnamed_1083.y) : fragment_unnamed_1096); fragment_unnamed_1111 = asfloat(fragment_unnamed_1092 ? asuint(fragment_unnamed_1085) : fragment_unnamed_1096); } else { fragment_unnamed_1109 = asfloat(1065353216u); fragment_unnamed_1110 = asfloat(1065353216u); fragment_unnamed_1111 = asfloat(1065353216u); } precise float fragment_unnamed_1118 = fragment_unnamed_1111 * fragment_uniform_buffer_0[6u].x; precise float fragment_unnamed_1119 = fragment_unnamed_1110 * fragment_uniform_buffer_0[6u].y; precise float fragment_unnamed_1120 = fragment_unnamed_1109 * fragment_uniform_buffer_0[6u].z; precise float fragment_unnamed_1136 = mad(clamp(mad(fragment_unnamed_556, fragment_uniform_buffer_5[27u].z, fragment_uniform_buffer_5[27u].w), 0.0f, 1.0f), fragment_unnamed_568, fragment_unnamed_535) * fragment_uniform_buffer_2[11u].z; precise float fragment_unnamed_1137 = fragment_unnamed_1136 * fragment_unnamed_1118; precise float fragment_unnamed_1138 = fragment_unnamed_1136 * fragment_unnamed_1119; precise float fragment_unnamed_1139 = fragment_unnamed_1136 * fragment_unnamed_1120; float fragment_unnamed_1148 = clamp(dot(float3(fragment_unnamed_197, fragment_unnamed_198, fragment_unnamed_199), float3(fragment_uniform_buffer_0[5u].xyz)), 0.0f, 1.0f); precise float fragment_unnamed_1149 = fragment_unnamed_1148 * fragment_unnamed_1137; precise float fragment_unnamed_1150 = fragment_unnamed_1148 * fragment_unnamed_1138; precise float fragment_unnamed_1151 = fragment_unnamed_1148 * fragment_unnamed_1139; precise float fragment_unnamed_1152 = fragment_unnamed_120 * fragment_unnamed_1149; precise float fragment_unnamed_1153 = fragment_unnamed_121 * fragment_unnamed_1150; precise float fragment_unnamed_1154 = fragment_unnamed_122 * fragment_unnamed_1151; bool fragment_unnamed_1155 = (asuint(fragment_uniform_buffer_0[8u]).x & asuint(fragment_uniform_buffer_2[10u]).x) != 0u; uint fragment_unnamed_1172 = uint(int(min(fragment_uniform_buffer_0[10u].x, fragment_uniform_buffer_2[11u].y))); float fragment_unnamed_1180 = clamp(mad(fragment_unnamed_556, fragment_uniform_buffer_5[31u].x, fragment_uniform_buffer_5[31u].y), 0.0f, 1.0f); bool fragment_unnamed_1184 = fragment_uniform_buffer_6[11u].z == 0.0f; bool fragment_unnamed_1185 = fragment_uniform_buffer_6[11u].z == 1.0f; float fragment_unnamed_1189 = asfloat(0u); float fragment_unnamed_1190; float fragment_unnamed_1192; float fragment_unnamed_1194; fragment_unnamed_1190 = asfloat(0u); fragment_unnamed_1192 = asfloat(0u); fragment_unnamed_1194 = asfloat(0u); uint fragment_unnamed_1244; precise float fragment_unnamed_1271; precise float fragment_unnamed_1272; precise float fragment_unnamed_1273; precise float fragment_unnamed_1307; float fragment_unnamed_1423; float fragment_unnamed_1591; float fragment_unnamed_1593; float fragment_unnamed_1595; uint fragment_unnamed_1597; precise float fragment_unnamed_1604; precise float fragment_unnamed_1605; precise float fragment_unnamed_1606; precise float fragment_unnamed_1618; precise float fragment_unnamed_1619; precise float fragment_unnamed_1620; precise float fragment_unnamed_1621; float fragment_unnamed_1625; precise float fragment_unnamed_1626; precise float fragment_unnamed_1627; precise float fragment_unnamed_1628; bool fragment_unnamed_1632; for (float fragment_unnamed_1196 = fragment_unnamed_1189; !(asuint(fragment_unnamed_1196) >= fragment_unnamed_1172); fragment_unnamed_1597 = fragment_unnamed_1244 + 256u, fragment_unnamed_1604 = fragment_unnamed_1591 * fragment_uniform_buffer_1[fragment_unnamed_1597].x, fragment_unnamed_1605 = fragment_unnamed_1593 * fragment_uniform_buffer_1[fragment_unnamed_1597].y, fragment_unnamed_1606 = fragment_unnamed_1595 * fragment_uniform_buffer_1[fragment_unnamed_1597].z, fragment_unnamed_1618 = fragment_unnamed_1307 * fragment_unnamed_1423, fragment_unnamed_1619 = fragment_unnamed_1618 * fragment_unnamed_1604, fragment_unnamed_1620 = fragment_unnamed_1618 * fragment_unnamed_1605, fragment_unnamed_1621 = fragment_unnamed_1618 * fragment_unnamed_1606, fragment_unnamed_1625 = clamp(dot(float3(fragment_unnamed_197, fragment_unnamed_198, fragment_unnamed_199), float3(fragment_unnamed_1271, fragment_unnamed_1272, fragment_unnamed_1273)), 0.0f, 1.0f), fragment_unnamed_1626 = fragment_unnamed_1625 * fragment_unnamed_1619, fragment_unnamed_1627 = fragment_unnamed_1625 * fragment_unnamed_1620, fragment_unnamed_1628 = fragment_unnamed_1625 * fragment_unnamed_1621, fragment_unnamed_1632 = (asuint(fragment_uniform_buffer_2[10u]).x & asuint(fragment_uniform_buffer_1[fragment_unnamed_1244 + 1280u]).x) != 0u, fragment_unnamed_1190 = asfloat(fragment_unnamed_1632 ? asuint(mad(fragment_unnamed_1626, fragment_unnamed_120, fragment_unnamed_1190)) : asuint(fragment_unnamed_1190)), fragment_unnamed_1192 = asfloat(fragment_unnamed_1632 ? asuint(mad(fragment_unnamed_1627, fragment_unnamed_121, fragment_unnamed_1192)) : asuint(fragment_unnamed_1192)), fragment_unnamed_1194 = asfloat(fragment_unnamed_1632 ? asuint(mad(fragment_unnamed_1628, fragment_unnamed_122, fragment_unnamed_1194)) : asuint(fragment_unnamed_1194)), fragment_unnamed_1196 = asfloat(asuint(fragment_unnamed_1196) + 1u)) { uint fragment_unnamed_1215 = asuint(fragment_unnamed_1196) & 3u; fragment_unnamed_1244 = uint(int(dot(float4(fragment_uniform_buffer_2[(asuint(fragment_unnamed_1196) >> 2u) + 12u]), float4(fragment_unnamed_78[(fragment_unnamed_1215 * 4u) + 0u], fragment_unnamed_78[(fragment_unnamed_1215 * 4u) + 1u], fragment_unnamed_78[(fragment_unnamed_1215 * 4u) + 2u], fragment_unnamed_78[(fragment_unnamed_1215 * 4u) + 3u])))); precise float fragment_unnamed_1247 = (-0.0f) - fragment_input_2.x; precise float fragment_unnamed_1250 = (-0.0f) - fragment_input_2.y; precise float fragment_unnamed_1253 = (-0.0f) - fragment_input_2.z; float fragment_unnamed_1262 = mad(fragment_unnamed_1247, fragment_uniform_buffer_1[fragment_unnamed_1244].w, fragment_uniform_buffer_1[fragment_unnamed_1244].x); float fragment_unnamed_1263 = mad(fragment_unnamed_1250, fragment_uniform_buffer_1[fragment_unnamed_1244].w, fragment_uniform_buffer_1[fragment_unnamed_1244].y); float fragment_unnamed_1264 = mad(fragment_unnamed_1253, fragment_uniform_buffer_1[fragment_unnamed_1244].w, fragment_uniform_buffer_1[fragment_unnamed_1244].z); float fragment_unnamed_1268 = max(dot(float3(fragment_unnamed_1262, fragment_unnamed_1263, fragment_unnamed_1264), float3(fragment_unnamed_1262, fragment_unnamed_1263, fragment_unnamed_1264)), 6.103515625e-05f); float fragment_unnamed_1270 = rsqrt(fragment_unnamed_1268); fragment_unnamed_1271 = fragment_unnamed_1270 * fragment_unnamed_1262; fragment_unnamed_1272 = fragment_unnamed_1270 * fragment_unnamed_1263; fragment_unnamed_1273 = fragment_unnamed_1270 * fragment_unnamed_1264; precise float fragment_unnamed_1274 = 1.0f / fragment_unnamed_1268; precise float fragment_unnamed_1280 = fragment_unnamed_1268 * fragment_uniform_buffer_1[fragment_unnamed_1244 + 512u].x; precise float fragment_unnamed_1281 = (-0.0f) - fragment_unnamed_1280; float fragment_unnamed_1283 = max(mad(fragment_unnamed_1281, fragment_unnamed_1280, 1.0f), 0.0f); precise float fragment_unnamed_1284 = fragment_unnamed_1283 * fragment_unnamed_1283; precise float fragment_unnamed_1285 = fragment_unnamed_1284 * fragment_unnamed_1274; float fragment_unnamed_1305 = clamp(mad(dot(float3(fragment_uniform_buffer_1[fragment_unnamed_1244 + 768u].xyz), float3(fragment_unnamed_1271, fragment_unnamed_1272, fragment_unnamed_1273)), fragment_uniform_buffer_1[fragment_unnamed_1244 + 512u].z, fragment_uniform_buffer_1[fragment_unnamed_1244 + 512u].w), 0.0f, 1.0f); precise float fragment_unnamed_1306 = fragment_unnamed_1305 * fragment_unnamed_1305; fragment_unnamed_1307 = fragment_unnamed_1285 * fragment_unnamed_1306; uint fragment_unnamed_1314 = (int(fragment_unnamed_1244) < int(0u)) ? 4294967295u : uint(int(fragment_uniform_buffer_5[fragment_unnamed_1244 + 33u].w)); float fragment_unnamed_1419; if (int(fragment_unnamed_1314) >= int(0u)) { float fragment_unnamed_1354; if (0.0f != fragment_uniform_buffer_5[fragment_unnamed_1244 + 33u].z) { float fragment_unnamed_1323 = abs(fragment_unnamed_1273); float fragment_unnamed_1325 = abs(fragment_unnamed_1271); precise float fragment_unnamed_1333 = (-0.0f) - fragment_unnamed_1273; precise float fragment_unnamed_1334 = (-0.0f) - fragment_unnamed_1272; precise float fragment_unnamed_1335 = (-0.0f) - fragment_unnamed_1271; fragment_unnamed_1354 = asfloat(fragment_unnamed_1314 + uint(int(asfloat(((((fragment_unnamed_1323 >= abs(fragment_unnamed_1272)) ? 4294967295u : 0u) & ((fragment_unnamed_1323 >= fragment_unnamed_1325) ? 4294967295u : 0u)) != 0u) ? ((fragment_unnamed_1333 < 0.0f) ? 1084227584u : 1082130432u) : ((abs(fragment_unnamed_1272) >= fragment_unnamed_1325) ? ((fragment_unnamed_1334 < 0.0f) ? 1077936128u : 1073741824u) : (((fragment_unnamed_1335 < 0.0f) ? 4294967295u : 0u) & 1065353216u)))))); } else { fragment_unnamed_1354 = asfloat(fragment_unnamed_1314); } uint fragment_unnamed_1356 = asuint(fragment_unnamed_1354) << 2u; uint fragment_unnamed_1359 = fragment_unnamed_1356 + 290u; precise float fragment_unnamed_1367 = fragment_input_2.y * fragment_uniform_buffer_5[fragment_unnamed_1359].x; precise float fragment_unnamed_1368 = fragment_input_2.y * fragment_uniform_buffer_5[fragment_unnamed_1359].y; precise float fragment_unnamed_1369 = fragment_input_2.y * fragment_uniform_buffer_5[fragment_unnamed_1359].z; precise float fragment_unnamed_1370 = fragment_input_2.y * fragment_uniform_buffer_5[fragment_unnamed_1359].w; uint fragment_unnamed_1371 = fragment_unnamed_1356 + 289u; uint fragment_unnamed_1385 = fragment_unnamed_1356 + 291u; uint fragment_unnamed_1399 = fragment_unnamed_1356 + 292u; precise float fragment_unnamed_1407 = mad(fragment_uniform_buffer_5[fragment_unnamed_1385].x, fragment_input_2.z, mad(fragment_uniform_buffer_5[fragment_unnamed_1371].x, fragment_input_2.x, fragment_unnamed_1367)) + fragment_uniform_buffer_5[fragment_unnamed_1399].x; precise float fragment_unnamed_1408 = mad(fragment_uniform_buffer_5[fragment_unnamed_1385].y, fragment_input_2.z, mad(fragment_uniform_buffer_5[fragment_unnamed_1371].y, fragment_input_2.x, fragment_unnamed_1368)) + fragment_uniform_buffer_5[fragment_unnamed_1399].y; precise float fragment_unnamed_1409 = mad(fragment_uniform_buffer_5[fragment_unnamed_1385].z, fragment_input_2.z, mad(fragment_uniform_buffer_5[fragment_unnamed_1371].z, fragment_input_2.x, fragment_unnamed_1369)) + fragment_uniform_buffer_5[fragment_unnamed_1399].z; precise float fragment_unnamed_1410 = mad(fragment_uniform_buffer_5[fragment_unnamed_1385].w, fragment_input_2.z, mad(fragment_uniform_buffer_5[fragment_unnamed_1371].w, fragment_input_2.x, fragment_unnamed_1370)) + fragment_uniform_buffer_5[fragment_unnamed_1399].w; precise float fragment_unnamed_1411 = fragment_unnamed_1407 / fragment_unnamed_1410; precise float fragment_unnamed_1412 = fragment_unnamed_1408 / fragment_unnamed_1410; precise float fragment_unnamed_1413 = fragment_unnamed_1409 / fragment_unnamed_1410; float fragment_unnamed_1502; if (0.0f < fragment_uniform_buffer_5[fragment_unnamed_1244 + 33u].y) { float fragment_unnamed_1503; if (1.0f == fragment_uniform_buffer_5[fragment_unnamed_1244 + 33u].y) { precise float fragment_unnamed_1463 = fragment_unnamed_1411 + fragment_uniform_buffer_5[29u].x; precise float fragment_unnamed_1464 = fragment_unnamed_1412 + fragment_uniform_buffer_5[29u].y; precise float fragment_unnamed_1465 = fragment_unnamed_1411 + fragment_uniform_buffer_5[29u].z; precise float fragment_unnamed_1466 = fragment_unnamed_1412 + fragment_uniform_buffer_5[29u].w; precise float fragment_unnamed_1482 = fragment_unnamed_1411 + fragment_uniform_buffer_5[30u].x; precise float fragment_unnamed_1483 = fragment_unnamed_1412 + fragment_uniform_buffer_5[30u].y; precise float fragment_unnamed_1484 = fragment_unnamed_1411 + fragment_uniform_buffer_5[30u].z; precise float fragment_unnamed_1485 = fragment_unnamed_1412 + fragment_uniform_buffer_5[30u].w; fragment_unnamed_1503 = dot(float4(_AdditionalLightsShadowmapTexture.SampleCmpLevelZero(S2, float2(fragment_unnamed_1463, fragment_unnamed_1464), fragment_unnamed_1413).xxxx.x, _AdditionalLightsShadowmapTexture.SampleCmpLevelZero(S2, float2(fragment_unnamed_1465, fragment_unnamed_1466), fragment_unnamed_1413).xxxx.x, _AdditionalLightsShadowmapTexture.SampleCmpLevelZero(S2, float2(fragment_unnamed_1482, fragment_unnamed_1483), fragment_unnamed_1413).xxxx.x, _AdditionalLightsShadowmapTexture.SampleCmpLevelZero(S2, float2(fragment_unnamed_1484, fragment_unnamed_1485), fragment_unnamed_1413).xxxx.x), 0.25f.xxxx); } else { float fragment_unnamed_1644; if (2.0f == fragment_uniform_buffer_5[fragment_unnamed_1244 + 33u].y) { float fragment_unnamed_1651 = floor(mad(fragment_unnamed_1411, fragment_uniform_buffer_5[32u].z, 0.5f)); float fragment_unnamed_1652 = floor(mad(fragment_unnamed_1412, fragment_uniform_buffer_5[32u].w, 0.5f)); precise float fragment_unnamed_1657 = (-0.0f) - fragment_unnamed_1651; precise float fragment_unnamed_1658 = (-0.0f) - fragment_unnamed_1652; float fragment_unnamed_1659 = mad(fragment_unnamed_1411, fragment_uniform_buffer_5[32u].z, fragment_unnamed_1657); float fragment_unnamed_1660 = mad(fragment_unnamed_1412, fragment_uniform_buffer_5[32u].w, fragment_unnamed_1658); precise float fragment_unnamed_1661 = fragment_unnamed_1659 + 0.5f; precise float fragment_unnamed_1662 = fragment_unnamed_1659 + 1.0f; precise float fragment_unnamed_1663 = fragment_unnamed_1660 + 0.5f; precise float fragment_unnamed_1664 = fragment_unnamed_1660 + 1.0f; precise float fragment_unnamed_1665 = fragment_unnamed_1661 * fragment_unnamed_1661; precise float fragment_unnamed_1666 = fragment_unnamed_1661 * fragment_unnamed_1661; precise float fragment_unnamed_1667 = fragment_unnamed_1663 * fragment_unnamed_1663; precise float fragment_unnamed_1668 = fragment_unnamed_1663 * fragment_unnamed_1663; precise float fragment_unnamed_1669 = fragment_unnamed_1666 * 0.07999999821186065673828125f; precise float fragment_unnamed_1670 = fragment_unnamed_1668 * 0.07999999821186065673828125f; precise float fragment_unnamed_1671 = (-0.0f) - fragment_unnamed_1659; precise float fragment_unnamed_1672 = (-0.0f) - fragment_unnamed_1660; precise float fragment_unnamed_1675 = (-0.0f) - fragment_unnamed_1659; precise float fragment_unnamed_1676 = (-0.0f) - fragment_unnamed_1660; precise float fragment_unnamed_1677 = fragment_unnamed_1675 + 1.0f; precise float fragment_unnamed_1678 = fragment_unnamed_1676 + 1.0f; float fragment_unnamed_1679 = min(fragment_unnamed_1659, 0.0f); float fragment_unnamed_1680 = min(fragment_unnamed_1660, 0.0f); precise float fragment_unnamed_1681 = (-0.0f) - fragment_unnamed_1679; precise float fragment_unnamed_1682 = (-0.0f) - fragment_unnamed_1680; float fragment_unnamed_1685 = max(fragment_unnamed_1659, 0.0f); float fragment_unnamed_1686 = max(fragment_unnamed_1660, 0.0f); precise float fragment_unnamed_1687 = (-0.0f) - fragment_unnamed_1685; precise float fragment_unnamed_1688 = (-0.0f) - fragment_unnamed_1686; precise float fragment_unnamed_1691 = mad(fragment_unnamed_1681, fragment_unnamed_1679, fragment_unnamed_1677) + 1.0f; precise float fragment_unnamed_1692 = mad(fragment_unnamed_1682, fragment_unnamed_1680, fragment_unnamed_1678) + 1.0f; precise float fragment_unnamed_1693 = mad(fragment_unnamed_1687, fragment_unnamed_1685, fragment_unnamed_1662) + 1.0f; precise float fragment_unnamed_1694 = mad(fragment_unnamed_1688, fragment_unnamed_1686, fragment_unnamed_1664) + 1.0f; precise float fragment_unnamed_1695 = mad(fragment_unnamed_1665, 0.5f, fragment_unnamed_1671) * 0.1599999964237213134765625f; precise float fragment_unnamed_1696 = mad(fragment_unnamed_1667, 0.5f, fragment_unnamed_1672) * 0.1599999964237213134765625f; precise float fragment_unnamed_1697 = fragment_unnamed_1677 * 0.1599999964237213134765625f; precise float fragment_unnamed_1698 = fragment_unnamed_1678 * 0.1599999964237213134765625f; precise float fragment_unnamed_1699 = fragment_unnamed_1691 * 0.1599999964237213134765625f; precise float fragment_unnamed_1700 = fragment_unnamed_1692 * 0.1599999964237213134765625f; precise float fragment_unnamed_1701 = fragment_unnamed_1693 * 0.1599999964237213134765625f; precise float fragment_unnamed_1702 = fragment_unnamed_1694 * 0.1599999964237213134765625f; precise float fragment_unnamed_1703 = fragment_unnamed_1662 * 0.1599999964237213134765625f; precise float fragment_unnamed_1704 = fragment_unnamed_1664 * 0.1599999964237213134765625f; precise float fragment_unnamed_1705 = fragment_unnamed_1699 + fragment_unnamed_1701; precise float fragment_unnamed_1706 = fragment_unnamed_1703 + fragment_unnamed_1669; precise float fragment_unnamed_1707 = fragment_unnamed_1695 + fragment_unnamed_1697; precise float fragment_unnamed_1708 = fragment_unnamed_1699 + fragment_unnamed_1701; precise float fragment_unnamed_1709 = fragment_unnamed_1696 + fragment_unnamed_1698; precise float fragment_unnamed_1710 = fragment_unnamed_1700 + fragment_unnamed_1702; precise float fragment_unnamed_1711 = fragment_unnamed_1704 + fragment_unnamed_1670; precise float fragment_unnamed_1712 = fragment_unnamed_1697 / fragment_unnamed_1707; precise float fragment_unnamed_1713 = fragment_unnamed_1701 / fragment_unnamed_1708; precise float fragment_unnamed_1714 = fragment_unnamed_1669 / fragment_unnamed_1706; precise float fragment_unnamed_1715 = fragment_unnamed_1712 + (-2.5f); precise float fragment_unnamed_1716 = fragment_unnamed_1713 + (-0.5f); precise float fragment_unnamed_1717 = fragment_unnamed_1714 + 1.5f; precise float fragment_unnamed_1718 = fragment_unnamed_1698 / fragment_unnamed_1709; precise float fragment_unnamed_1719 = fragment_unnamed_1702 / fragment_unnamed_1710; precise float fragment_unnamed_1720 = fragment_unnamed_1670 / fragment_unnamed_1711; precise float fragment_unnamed_1721 = fragment_unnamed_1718 + (-2.5f); precise float fragment_unnamed_1722 = fragment_unnamed_1719 + (-0.5f); precise float fragment_unnamed_1723 = fragment_unnamed_1720 + 1.5f; precise float fragment_unnamed_1727 = fragment_unnamed_1716 * fragment_uniform_buffer_5[32u].x; precise float fragment_unnamed_1728 = fragment_unnamed_1715 * fragment_uniform_buffer_5[32u].x; precise float fragment_unnamed_1729 = fragment_unnamed_1717 * fragment_uniform_buffer_5[32u].x; precise float fragment_unnamed_1733 = fragment_unnamed_1721 * fragment_uniform_buffer_5[32u].y; precise float fragment_unnamed_1734 = fragment_unnamed_1722 * fragment_uniform_buffer_5[32u].y; precise float fragment_unnamed_1735 = fragment_unnamed_1723 * fragment_uniform_buffer_5[32u].y; precise float fragment_unnamed_1774 = fragment_unnamed_1709 * fragment_unnamed_1707; precise float fragment_unnamed_1775 = fragment_unnamed_1709 * fragment_unnamed_1708; precise float fragment_unnamed_1776 = fragment_unnamed_1709 * fragment_unnamed_1706; precise float fragment_unnamed_1777 = fragment_unnamed_1710 * fragment_unnamed_1707; precise float fragment_unnamed_1778 = fragment_unnamed_1710 * fragment_unnamed_1705; precise float fragment_unnamed_1779 = fragment_unnamed_1710 * fragment_unnamed_1706; precise float fragment_unnamed_1780 = fragment_unnamed_1711 * fragment_unnamed_1707; precise float fragment_unnamed_1781 = fragment_unnamed_1711 * fragment_unnamed_1708; precise float fragment_unnamed_1782 = fragment_unnamed_1711 * fragment_unnamed_1706; precise float fragment_unnamed_1792 = _AdditionalLightsShadowmapTexture.SampleCmpLevelZero(S2, float2(mad(fragment_unnamed_1651, fragment_uniform_buffer_5[32u].x, fragment_unnamed_1727), mad(fragment_unnamed_1652, fragment_uniform_buffer_5[32u].y, fragment_unnamed_1733)), fragment_unnamed_1413).xxxx.x * fragment_unnamed_1775; float fragment_unnamed_1818 = mad(fragment_unnamed_1780, _AdditionalLightsShadowmapTexture.SampleCmpLevelZero(S2, float2(mad(fragment_unnamed_1651, fragment_uniform_buffer_5[32u].x, fragment_unnamed_1728), mad(fragment_unnamed_1652, fragment_uniform_buffer_5[32u].y, fragment_unnamed_1735)), fragment_unnamed_1413).xxxx.x, mad(fragment_unnamed_1779, _AdditionalLightsShadowmapTexture.SampleCmpLevelZero(S2, float2(mad(fragment_unnamed_1651, fragment_uniform_buffer_5[32u].x, fragment_unnamed_1729), mad(fragment_unnamed_1652, fragment_uniform_buffer_5[32u].y, fragment_unnamed_1734)), fragment_unnamed_1413).xxxx.x, mad(fragment_unnamed_1778, _AdditionalLightsShadowmapTexture.SampleCmpLevelZero(S2, float2(mad(fragment_unnamed_1651, fragment_uniform_buffer_5[32u].x, fragment_unnamed_1727), mad(fragment_unnamed_1652, fragment_uniform_buffer_5[32u].y, fragment_unnamed_1734)), fragment_unnamed_1413).xxxx.x, mad(fragment_unnamed_1777, _AdditionalLightsShadowmapTexture.SampleCmpLevelZero(S2, float2(mad(fragment_unnamed_1651, fragment_uniform_buffer_5[32u].x, fragment_unnamed_1728), mad(fragment_unnamed_1652, fragment_uniform_buffer_5[32u].y, fragment_unnamed_1734)), fragment_unnamed_1413).xxxx.x, mad(fragment_unnamed_1776, _AdditionalLightsShadowmapTexture.SampleCmpLevelZero(S2, float2(mad(fragment_unnamed_1651, fragment_uniform_buffer_5[32u].x, fragment_unnamed_1729), mad(fragment_unnamed_1652, fragment_uniform_buffer_5[32u].y, fragment_unnamed_1733)), fragment_unnamed_1413).xxxx.x, mad(fragment_unnamed_1774, _AdditionalLightsShadowmapTexture.SampleCmpLevelZero(S2, float2(mad(fragment_unnamed_1651, fragment_uniform_buffer_5[32u].x, fragment_unnamed_1728), mad(fragment_unnamed_1652, fragment_uniform_buffer_5[32u].y, fragment_unnamed_1733)), fragment_unnamed_1413).xxxx.x, fragment_unnamed_1792)))))); fragment_unnamed_1644 = mad(fragment_unnamed_1782, _AdditionalLightsShadowmapTexture.SampleCmpLevelZero(S2, float2(mad(fragment_unnamed_1651, fragment_uniform_buffer_5[32u].x, fragment_unnamed_1729), mad(fragment_unnamed_1652, fragment_uniform_buffer_5[32u].y, fragment_unnamed_1735)), fragment_unnamed_1413).xxxx.x, mad(fragment_unnamed_1781, _AdditionalLightsShadowmapTexture.SampleCmpLevelZero(S2, float2(mad(fragment_unnamed_1651, fragment_uniform_buffer_5[32u].x, fragment_unnamed_1727), mad(fragment_unnamed_1652, fragment_uniform_buffer_5[32u].y, fragment_unnamed_1735)), fragment_unnamed_1413).xxxx.x, fragment_unnamed_1818)); } else { float fragment_unnamed_1835 = floor(mad(fragment_unnamed_1411, fragment_uniform_buffer_5[32u].z, 0.5f)); float fragment_unnamed_1836 = floor(mad(fragment_unnamed_1412, fragment_uniform_buffer_5[32u].w, 0.5f)); precise float fragment_unnamed_1841 = (-0.0f) - fragment_unnamed_1835; precise float fragment_unnamed_1842 = (-0.0f) - fragment_unnamed_1836; float fragment_unnamed_1843 = mad(fragment_unnamed_1411, fragment_uniform_buffer_5[32u].z, fragment_unnamed_1841); float fragment_unnamed_1844 = mad(fragment_unnamed_1412, fragment_uniform_buffer_5[32u].w, fragment_unnamed_1842); precise float fragment_unnamed_1845 = fragment_unnamed_1843 + 0.5f; precise float fragment_unnamed_1846 = fragment_unnamed_1843 + 1.0f; precise float fragment_unnamed_1847 = fragment_unnamed_1844 + 0.5f; precise float fragment_unnamed_1848 = fragment_unnamed_1844 + 1.0f; precise float fragment_unnamed_1849 = fragment_unnamed_1845 * fragment_unnamed_1845; precise float fragment_unnamed_1850 = fragment_unnamed_1845 * fragment_unnamed_1845; precise float fragment_unnamed_1851 = fragment_unnamed_1847 * fragment_unnamed_1847; precise float fragment_unnamed_1852 = fragment_unnamed_1847 * fragment_unnamed_1847; precise float fragment_unnamed_1853 = fragment_unnamed_1850 * 0.040816001594066619873046875f; precise float fragment_unnamed_1854 = fragment_unnamed_1852 * 0.040816001594066619873046875f; precise float fragment_unnamed_1855 = (-0.0f) - fragment_unnamed_1843; precise float fragment_unnamed_1856 = (-0.0f) - fragment_unnamed_1844; precise float fragment_unnamed_1859 = (-0.0f) - fragment_unnamed_1843; precise float fragment_unnamed_1860 = (-0.0f) - fragment_unnamed_1844; precise float fragment_unnamed_1861 = fragment_unnamed_1859 + 1.0f; precise float fragment_unnamed_1862 = fragment_unnamed_1860 + 1.0f; float fragment_unnamed_1863 = min(fragment_unnamed_1843, 0.0f); float fragment_unnamed_1864 = min(fragment_unnamed_1844, 0.0f); precise float fragment_unnamed_1865 = (-0.0f) - fragment_unnamed_1863; precise float fragment_unnamed_1866 = (-0.0f) - fragment_unnamed_1864; float fragment_unnamed_1869 = max(fragment_unnamed_1843, 0.0f); float fragment_unnamed_1870 = max(fragment_unnamed_1844, 0.0f); precise float fragment_unnamed_1871 = (-0.0f) - fragment_unnamed_1869; precise float fragment_unnamed_1872 = (-0.0f) - fragment_unnamed_1870; precise float fragment_unnamed_1875 = mad(fragment_unnamed_1865, fragment_unnamed_1863, fragment_unnamed_1861) + 2.0f; precise float fragment_unnamed_1876 = mad(fragment_unnamed_1871, fragment_unnamed_1869, fragment_unnamed_1846) + 2.0f; precise float fragment_unnamed_1877 = mad(fragment_unnamed_1866, fragment_unnamed_1864, fragment_unnamed_1862) + 2.0f; precise float fragment_unnamed_1878 = mad(fragment_unnamed_1872, fragment_unnamed_1870, fragment_unnamed_1848) + 2.0f; precise float fragment_unnamed_1879 = fragment_unnamed_1876 * 0.08163200318813323974609375f; precise float fragment_unnamed_1880 = mad(fragment_unnamed_1851, 0.5f, fragment_unnamed_1856) * 0.08163200318813323974609375f; precise float fragment_unnamed_1881 = mad(fragment_unnamed_1849, 0.5f, fragment_unnamed_1855) * 0.08163200318813323974609375f; precise float fragment_unnamed_1882 = fragment_unnamed_1875 * 0.08163200318813323974609375f; precise float fragment_unnamed_1883 = fragment_unnamed_1877 * 0.08163200318813323974609375f; precise float fragment_unnamed_1884 = fragment_unnamed_1878 * 0.08163200318813323974609375f; float fragment_unnamed_1887 = mad(fragment_unnamed_1843, -0.08163200318813323974609375f, 0.08163200318813323974609375f); float fragment_unnamed_1888 = mad(fragment_unnamed_1843, 0.08163200318813323974609375f, 0.1632640063762664794921875f); precise float fragment_unnamed_1889 = fragment_unnamed_1887 + fragment_unnamed_1881; precise float fragment_unnamed_1890 = fragment_unnamed_1882 + mad(fragment_unnamed_1843, -0.08163200318813323974609375f, 0.1632640063762664794921875f); precise float fragment_unnamed_1891 = fragment_unnamed_1888 + fragment_unnamed_1879; precise float fragment_unnamed_1892 = fragment_unnamed_1853 + mad(fragment_unnamed_1843, 0.08163200318813323974609375f, 0.08163200318813323974609375f); float fragment_unnamed_1895 = mad(fragment_unnamed_1844, -0.08163200318813323974609375f, 0.08163200318813323974609375f); float fragment_unnamed_1896 = mad(fragment_unnamed_1844, 0.08163200318813323974609375f, 0.1632640063762664794921875f); precise float fragment_unnamed_1897 = fragment_unnamed_1895 + fragment_unnamed_1880; precise float fragment_unnamed_1898 = fragment_unnamed_1883 + mad(fragment_unnamed_1844, -0.08163200318813323974609375f, 0.1632640063762664794921875f); precise float fragment_unnamed_1899 = fragment_unnamed_1896 + fragment_unnamed_1884; precise float fragment_unnamed_1900 = fragment_unnamed_1854 + mad(fragment_unnamed_1844, 0.08163200318813323974609375f, 0.08163200318813323974609375f); precise float fragment_unnamed_1901 = fragment_unnamed_1887 / fragment_unnamed_1889; precise float fragment_unnamed_1902 = fragment_unnamed_1882 / fragment_unnamed_1890; precise float fragment_unnamed_1903 = fragment_unnamed_1888 / fragment_unnamed_1891; precise float fragment_unnamed_1904 = fragment_unnamed_1853 / fragment_unnamed_1892; precise float fragment_unnamed_1905 = fragment_unnamed_1901 + (-3.5f); precise float fragment_unnamed_1906 = fragment_unnamed_1902 + (-1.5f); precise float fragment_unnamed_1907 = fragment_unnamed_1903 + 0.5f; precise float fragment_unnamed_1908 = fragment_unnamed_1904 + 2.5f; precise float fragment_unnamed_1909 = fragment_unnamed_1895 / fragment_unnamed_1897; precise float fragment_unnamed_1910 = fragment_unnamed_1883 / fragment_unnamed_1898; precise float fragment_unnamed_1911 = fragment_unnamed_1896 / fragment_unnamed_1899; precise float fragment_unnamed_1912 = fragment_unnamed_1854 / fragment_unnamed_1900; precise float fragment_unnamed_1913 = fragment_unnamed_1909 + (-3.5f); precise float fragment_unnamed_1914 = fragment_unnamed_1910 + (-1.5f); precise float fragment_unnamed_1915 = fragment_unnamed_1911 + 0.5f; precise float fragment_unnamed_1916 = fragment_unnamed_1912 + 2.5f; precise float fragment_unnamed_1920 = fragment_unnamed_1908 * fragment_uniform_buffer_5[32u].x; precise float fragment_unnamed_1921 = fragment_unnamed_1905 * fragment_uniform_buffer_5[32u].x; precise float fragment_unnamed_1922 = fragment_unnamed_1906 * fragment_uniform_buffer_5[32u].x; precise float fragment_unnamed_1923 = fragment_unnamed_1907 * fragment_uniform_buffer_5[32u].x; precise float fragment_unnamed_1927 = fragment_unnamed_1913 * fragment_uniform_buffer_5[32u].y; precise float fragment_unnamed_1928 = fragment_unnamed_1916 * fragment_uniform_buffer_5[32u].y; precise float fragment_unnamed_1929 = fragment_unnamed_1914 * fragment_uniform_buffer_5[32u].y; precise float fragment_unnamed_1930 = fragment_unnamed_1915 * fragment_uniform_buffer_5[32u].y; precise float fragment_unnamed_2007 = fragment_unnamed_1897 * fragment_unnamed_1889; precise float fragment_unnamed_2008 = fragment_unnamed_1897 * fragment_unnamed_1890; precise float fragment_unnamed_2009 = fragment_unnamed_1897 * fragment_unnamed_1891; precise float fragment_unnamed_2010 = fragment_unnamed_1897 * fragment_unnamed_1892; precise float fragment_unnamed_2011 = fragment_unnamed_1898 * fragment_unnamed_1889; precise float fragment_unnamed_2012 = fragment_unnamed_1898 * fragment_unnamed_1890; precise float fragment_unnamed_2013 = fragment_unnamed_1898 * fragment_unnamed_1891; precise float fragment_unnamed_2014 = fragment_unnamed_1898 * fragment_unnamed_1892; precise float fragment_unnamed_2015 = fragment_unnamed_1899 * fragment_unnamed_1889; precise float fragment_unnamed_2016 = fragment_unnamed_1899 * fragment_unnamed_1890; precise float fragment_unnamed_2017 = fragment_unnamed_1899 * fragment_unnamed_1891; precise float fragment_unnamed_2018 = fragment_unnamed_1899 * fragment_unnamed_1892; precise float fragment_unnamed_2019 = fragment_unnamed_1900 * fragment_unnamed_1889; precise float fragment_unnamed_2020 = fragment_unnamed_1900 * fragment_unnamed_1890; precise float fragment_unnamed_2021 = fragment_unnamed_1900 * fragment_unnamed_1891; precise float fragment_unnamed_2022 = fragment_unnamed_1900 * fragment_unnamed_1892; precise float fragment_unnamed_2032 = _AdditionalLightsShadowmapTexture.SampleCmpLevelZero(S2, float2(mad(fragment_unnamed_1835, fragment_uniform_buffer_5[32u].x, fragment_unnamed_1922), mad(fragment_unnamed_1836, fragment_uniform_buffer_5[32u].y, fragment_unnamed_1927)), fragment_unnamed_1413).xxxx.x * fragment_unnamed_2008; float fragment_unnamed_2058 = mad(fragment_unnamed_2013, _AdditionalLightsShadowmapTexture.SampleCmpLevelZero(S2, float2(mad(fragment_unnamed_1835, fragment_uniform_buffer_5[32u].x, fragment_unnamed_1923), mad(fragment_unnamed_1836, fragment_uniform_buffer_5[32u].y, fragment_unnamed_1929)), fragment_unnamed_1413).xxxx.x, mad(fragment_unnamed_2012, _AdditionalLightsShadowmapTexture.SampleCmpLevelZero(S2, float2(mad(fragment_unnamed_1835, fragment_uniform_buffer_5[32u].x, fragment_unnamed_1922), mad(fragment_unnamed_1836, fragment_uniform_buffer_5[32u].y, fragment_unnamed_1929)), fragment_unnamed_1413).xxxx.x, mad(fragment_unnamed_2011, _AdditionalLightsShadowmapTexture.SampleCmpLevelZero(S2, float2(mad(fragment_unnamed_1835, fragment_uniform_buffer_5[32u].x, fragment_unnamed_1921), mad(fragment_unnamed_1836, fragment_uniform_buffer_5[32u].y, fragment_unnamed_1929)), fragment_unnamed_1413).xxxx.x, mad(fragment_unnamed_2010, _AdditionalLightsShadowmapTexture.SampleCmpLevelZero(S2, float2(mad(fragment_unnamed_1835, fragment_uniform_buffer_5[32u].x, fragment_unnamed_1920), mad(fragment_unnamed_1836, fragment_uniform_buffer_5[32u].y, fragment_unnamed_1927)), fragment_unnamed_1413).xxxx.x, mad(fragment_unnamed_2009, _AdditionalLightsShadowmapTexture.SampleCmpLevelZero(S2, float2(mad(fragment_unnamed_1835, fragment_uniform_buffer_5[32u].x, fragment_unnamed_1923), mad(fragment_unnamed_1836, fragment_uniform_buffer_5[32u].y, fragment_unnamed_1927)), fragment_unnamed_1413).xxxx.x, mad(fragment_unnamed_2007, _AdditionalLightsShadowmapTexture.SampleCmpLevelZero(S2, float2(mad(fragment_unnamed_1835, fragment_uniform_buffer_5[32u].x, fragment_unnamed_1921), mad(fragment_unnamed_1836, fragment_uniform_buffer_5[32u].y, fragment_unnamed_1927)), fragment_unnamed_1413).xxxx.x, fragment_unnamed_2032)))))); float fragment_unnamed_2088 = mad(fragment_unnamed_2019, _AdditionalLightsShadowmapTexture.SampleCmpLevelZero(S2, float2(mad(fragment_unnamed_1835, fragment_uniform_buffer_5[32u].x, fragment_unnamed_1921), mad(fragment_unnamed_1836, fragment_uniform_buffer_5[32u].y, fragment_unnamed_1928)), fragment_unnamed_1413).xxxx.x, mad(fragment_unnamed_2018, _AdditionalLightsShadowmapTexture.SampleCmpLevelZero(S2, float2(mad(fragment_unnamed_1835, fragment_uniform_buffer_5[32u].x, fragment_unnamed_1920), mad(fragment_unnamed_1836, fragment_uniform_buffer_5[32u].y, fragment_unnamed_1930)), fragment_unnamed_1413).xxxx.x, mad(fragment_unnamed_2017, _AdditionalLightsShadowmapTexture.SampleCmpLevelZero(S2, float2(mad(fragment_unnamed_1835, fragment_uniform_buffer_5[32u].x, fragment_unnamed_1923), mad(fragment_unnamed_1836, fragment_uniform_buffer_5[32u].y, fragment_unnamed_1930)), fragment_unnamed_1413).xxxx.x, mad(fragment_unnamed_2016, _AdditionalLightsShadowmapTexture.SampleCmpLevelZero(S2, float2(mad(fragment_unnamed_1835, fragment_uniform_buffer_5[32u].x, fragment_unnamed_1922), mad(fragment_unnamed_1836, fragment_uniform_buffer_5[32u].y, fragment_unnamed_1930)), fragment_unnamed_1413).xxxx.x, mad(fragment_unnamed_2015, _AdditionalLightsShadowmapTexture.SampleCmpLevelZero(S2, float2(mad(fragment_unnamed_1835, fragment_uniform_buffer_5[32u].x, fragment_unnamed_1921), mad(fragment_unnamed_1836, fragment_uniform_buffer_5[32u].y, fragment_unnamed_1930)), fragment_unnamed_1413).xxxx.x, mad(fragment_unnamed_2014, _AdditionalLightsShadowmapTexture.SampleCmpLevelZero(S2, float2(mad(fragment_unnamed_1835, fragment_uniform_buffer_5[32u].x, fragment_unnamed_1920), mad(fragment_unnamed_1836, fragment_uniform_buffer_5[32u].y, fragment_unnamed_1929)), fragment_unnamed_1413).xxxx.x, fragment_unnamed_2058)))))); fragment_unnamed_1644 = mad(fragment_unnamed_2022, _AdditionalLightsShadowmapTexture.SampleCmpLevelZero(S2, float2(mad(fragment_unnamed_1835, fragment_uniform_buffer_5[32u].x, fragment_unnamed_1920), mad(fragment_unnamed_1836, fragment_uniform_buffer_5[32u].y, fragment_unnamed_1928)), fragment_unnamed_1413).xxxx.x, mad(fragment_unnamed_2021, _AdditionalLightsShadowmapTexture.SampleCmpLevelZero(S2, float2(mad(fragment_unnamed_1835, fragment_uniform_buffer_5[32u].x, fragment_unnamed_1923), mad(fragment_unnamed_1836, fragment_uniform_buffer_5[32u].y, fragment_unnamed_1928)), fragment_unnamed_1413).xxxx.x, mad(fragment_unnamed_2020, _AdditionalLightsShadowmapTexture.SampleCmpLevelZero(S2, float2(mad(fragment_unnamed_1835, fragment_uniform_buffer_5[32u].x, fragment_unnamed_1922), mad(fragment_unnamed_1836, fragment_uniform_buffer_5[32u].y, fragment_unnamed_1928)), fragment_unnamed_1413).xxxx.x, fragment_unnamed_2088))); } fragment_unnamed_1503 = fragment_unnamed_1644; } fragment_unnamed_1502 = fragment_unnamed_1503; } else { fragment_unnamed_1502 = _AdditionalLightsShadowmapTexture.SampleCmpLevelZero(S2, float2(fragment_unnamed_1411, fragment_unnamed_1412), fragment_unnamed_1413).xxxx.x; } precise float fragment_unnamed_1508 = (-0.0f) - fragment_uniform_buffer_5[fragment_unnamed_1244 + 33u].x; precise float fragment_unnamed_1509 = 1.0f + fragment_unnamed_1508; fragment_unnamed_1419 = asfloat(((((fragment_unnamed_1413 >= 1.0f) ? 4294967295u : 0u) | ((0.0f >= fragment_unnamed_1413) ? 4294967295u : 0u)) != 0u) ? 1065353216u : asuint(mad(fragment_unnamed_1502, fragment_uniform_buffer_5[fragment_unnamed_1244 + 33u].x, fragment_unnamed_1509))); } else { fragment_unnamed_1419 = asfloat(1065353216u); } precise float fragment_unnamed_1421 = (-0.0f) - fragment_unnamed_1419; precise float fragment_unnamed_1422 = fragment_unnamed_1421 + 1.0f; fragment_unnamed_1423 = mad(fragment_unnamed_1180, fragment_unnamed_1422, fragment_unnamed_1419); float frontier_phi_30_pred; float frontier_phi_30_pred_1; float frontier_phi_30_pred_2; if (((1u << (fragment_unnamed_1244 & 31u)) & asuint(fragment_uniform_buffer_6[(fragment_unnamed_1244 >> 5u) + 4u]).x) != 0u) { uint fragment_unnamed_1449 = uint(int(fragment_uniform_buffer_6[fragment_unnamed_1244 + 1292u].x)); uint fragment_unnamed_1452 = fragment_unnamed_1244 << 2u; float fragment_unnamed_2104; float fragment_unnamed_2106; if (((fragment_unnamed_1449 != 0u) ? 0u : 1u) != 0u) { uint fragment_unnamed_1525 = fragment_unnamed_1452 + 13u; precise float fragment_unnamed_1532 = fragment_input_2.y * fragment_uniform_buffer_6[fragment_unnamed_1525].x; precise float fragment_unnamed_1533 = fragment_input_2.y * fragment_uniform_buffer_6[fragment_unnamed_1525].y; precise float fragment_unnamed_1534 = fragment_input_2.y * fragment_uniform_buffer_6[fragment_unnamed_1525].w; uint fragment_unnamed_1535 = fragment_unnamed_1452 + 12u; uint fragment_unnamed_1546 = fragment_unnamed_1452 + 14u; uint fragment_unnamed_1558 = fragment_unnamed_1452 + 15u; precise float fragment_unnamed_1565 = mad(fragment_uniform_buffer_6[fragment_unnamed_1546].x, fragment_input_2.z, mad(fragment_uniform_buffer_6[fragment_unnamed_1535].x, fragment_input_2.x, fragment_unnamed_1532)) + fragment_uniform_buffer_6[fragment_unnamed_1558].x; precise float fragment_unnamed_1566 = mad(fragment_uniform_buffer_6[fragment_unnamed_1546].y, fragment_input_2.z, mad(fragment_uniform_buffer_6[fragment_unnamed_1535].y, fragment_input_2.x, fragment_unnamed_1533)) + fragment_uniform_buffer_6[fragment_unnamed_1558].y; precise float fragment_unnamed_1567 = mad(fragment_uniform_buffer_6[fragment_unnamed_1546].w, fragment_input_2.z, mad(fragment_uniform_buffer_6[fragment_unnamed_1535].w, fragment_input_2.x, fragment_unnamed_1534)) + fragment_uniform_buffer_6[fragment_unnamed_1558].w; precise float fragment_unnamed_1568 = fragment_unnamed_1565 / fragment_unnamed_1567; precise float fragment_unnamed_1569 = fragment_unnamed_1566 / fragment_unnamed_1567; uint fragment_unnamed_1574 = fragment_unnamed_1244 + 1036u; uint fragment_unnamed_1580 = fragment_unnamed_1244 + 1036u; fragment_unnamed_2104 = mad(fragment_uniform_buffer_6[fragment_unnamed_1574].x, clamp(mad(fragment_unnamed_1568, 0.5f, 0.5f), 0.0f, 1.0f), fragment_uniform_buffer_6[fragment_unnamed_1580].z); fragment_unnamed_2106 = mad(fragment_uniform_buffer_6[fragment_unnamed_1574].y, clamp(mad(fragment_unnamed_1569, 0.5f, 0.5f), 0.0f, 1.0f), fragment_uniform_buffer_6[fragment_unnamed_1580].w); } else { float fragment_unnamed_2105; float fragment_unnamed_2107; if ((((fragment_unnamed_1449 == 1u) ? 4294967295u : 0u) & 1u) != 0u) { uint fragment_unnamed_2126 = fragment_unnamed_1452 + 13u; precise float fragment_unnamed_2131 = fragment_input_2.y * fragment_uniform_buffer_6[fragment_unnamed_2126].x; precise float fragment_unnamed_2132 = fragment_input_2.y * fragment_uniform_buffer_6[fragment_unnamed_2126].y; uint fragment_unnamed_2133 = fragment_unnamed_1452 + 12u; uint fragment_unnamed_2142 = fragment_unnamed_1452 + 14u; uint fragment_unnamed_2151 = fragment_unnamed_1452 + 15u; precise float fragment_unnamed_2156 = mad(fragment_uniform_buffer_6[fragment_unnamed_2142].x, fragment_input_2.z, mad(fragment_uniform_buffer_6[fragment_unnamed_2133].x, fragment_input_2.x, fragment_unnamed_2131)) + fragment_uniform_buffer_6[fragment_unnamed_2151].x; precise float fragment_unnamed_2157 = mad(fragment_uniform_buffer_6[fragment_unnamed_2142].y, fragment_input_2.z, mad(fragment_uniform_buffer_6[fragment_unnamed_2133].y, fragment_input_2.x, fragment_unnamed_2132)) + fragment_uniform_buffer_6[fragment_unnamed_2151].y; uint fragment_unnamed_2162 = fragment_unnamed_1244 + 1036u; uint fragment_unnamed_2167 = fragment_unnamed_1244 + 1036u; fragment_unnamed_2105 = mad(fragment_uniform_buffer_6[fragment_unnamed_2162].x, frac(mad(fragment_unnamed_2156, 0.5f, 0.5f)), fragment_uniform_buffer_6[fragment_unnamed_2167].z); fragment_unnamed_2107 = mad(fragment_uniform_buffer_6[fragment_unnamed_2162].y, frac(mad(fragment_unnamed_2157, 0.5f, 0.5f)), fragment_uniform_buffer_6[fragment_unnamed_2167].w); } else { uint fragment_unnamed_2176 = fragment_unnamed_1452 + 13u; precise float fragment_unnamed_2183 = fragment_input_2.y * fragment_uniform_buffer_6[fragment_unnamed_2176].x; precise float fragment_unnamed_2184 = fragment_input_2.y * fragment_uniform_buffer_6[fragment_unnamed_2176].y; precise float fragment_unnamed_2185 = fragment_input_2.y * fragment_uniform_buffer_6[fragment_unnamed_2176].z; precise float fragment_unnamed_2186 = fragment_input_2.y * fragment_uniform_buffer_6[fragment_unnamed_2176].w; uint fragment_unnamed_2187 = fragment_unnamed_1452 + 12u; uint fragment_unnamed_2200 = fragment_unnamed_1452 + 14u; uint fragment_unnamed_2213 = fragment_unnamed_1452 + 15u; precise float fragment_unnamed_2220 = mad(fragment_uniform_buffer_6[fragment_unnamed_2200].x, fragment_input_2.z, mad(fragment_uniform_buffer_6[fragment_unnamed_2187].x, fragment_input_2.x, fragment_unnamed_2183)) + fragment_uniform_buffer_6[fragment_unnamed_2213].x; precise float fragment_unnamed_2221 = mad(fragment_uniform_buffer_6[fragment_unnamed_2200].y, fragment_input_2.z, mad(fragment_uniform_buffer_6[fragment_unnamed_2187].y, fragment_input_2.x, fragment_unnamed_2184)) + fragment_uniform_buffer_6[fragment_unnamed_2213].y; precise float fragment_unnamed_2222 = mad(fragment_uniform_buffer_6[fragment_unnamed_2200].z, fragment_input_2.z, mad(fragment_uniform_buffer_6[fragment_unnamed_2187].z, fragment_input_2.x, fragment_unnamed_2185)) + fragment_uniform_buffer_6[fragment_unnamed_2213].z; precise float fragment_unnamed_2223 = mad(fragment_uniform_buffer_6[fragment_unnamed_2200].w, fragment_input_2.z, mad(fragment_uniform_buffer_6[fragment_unnamed_2187].w, fragment_input_2.x, fragment_unnamed_2186)) + fragment_uniform_buffer_6[fragment_unnamed_2213].w; precise float fragment_unnamed_2224 = fragment_unnamed_2220 / fragment_unnamed_2223; precise float fragment_unnamed_2225 = fragment_unnamed_2221 / fragment_unnamed_2223; precise float fragment_unnamed_2226 = fragment_unnamed_2222 / fragment_unnamed_2223; float fragment_unnamed_2230 = rsqrt(dot(float3(fragment_unnamed_2224, fragment_unnamed_2225, fragment_unnamed_2226), float3(fragment_unnamed_2224, fragment_unnamed_2225, fragment_unnamed_2226))); precise float fragment_unnamed_2231 = fragment_unnamed_2230 * fragment_unnamed_2224; precise float fragment_unnamed_2232 = fragment_unnamed_2230 * fragment_unnamed_2225; precise float fragment_unnamed_2233 = fragment_unnamed_2230 * fragment_unnamed_2226; precise float fragment_unnamed_2242 = 1.0f / max(dot(float3(abs(fragment_unnamed_2231), abs(fragment_unnamed_2232), abs(fragment_unnamed_2233)), 1.0f.xxx), 9.9999999747524270787835121154785e-07f); precise float fragment_unnamed_2243 = fragment_unnamed_2242 * fragment_unnamed_2233; precise float fragment_unnamed_2244 = fragment_unnamed_2242 * fragment_unnamed_2231; precise float fragment_unnamed_2245 = fragment_unnamed_2242 * fragment_unnamed_2232; precise float fragment_unnamed_2246 = (-0.0f) - fragment_unnamed_2243; float fragment_unnamed_2247 = clamp(fragment_unnamed_2246, 0.0f, 1.0f); precise float fragment_unnamed_2250 = (-0.0f) - fragment_unnamed_2247; uint fragment_unnamed_2259 = fragment_unnamed_1244 + 1036u; uint fragment_unnamed_2264 = fragment_unnamed_1244 + 1036u; fragment_unnamed_2105 = mad(fragment_uniform_buffer_6[fragment_unnamed_2259].x, clamp(mad(mad(fragment_unnamed_2231, fragment_unnamed_2242, (fragment_unnamed_2244 >= 0.0f) ? fragment_unnamed_2247 : fragment_unnamed_2250), 0.5f, 0.5f), 0.0f, 1.0f), fragment_uniform_buffer_6[fragment_unnamed_2264].z); fragment_unnamed_2107 = mad(fragment_uniform_buffer_6[fragment_unnamed_2259].y, clamp(mad(mad(fragment_unnamed_2232, fragment_unnamed_2242, (fragment_unnamed_2245 >= 0.0f) ? fragment_unnamed_2247 : fragment_unnamed_2250), 0.5f, 0.5f), 0.0f, 1.0f), fragment_uniform_buffer_6[fragment_unnamed_2264].w); } fragment_unnamed_2104 = fragment_unnamed_2105; fragment_unnamed_2106 = fragment_unnamed_2107; } float4 fragment_unnamed_2109 = _AdditionalLightsCookieAtlasTexture.SampleLevel(S0, float2(fragment_unnamed_2104, fragment_unnamed_2106), 0.0f); float fragment_unnamed_2111 = fragment_unnamed_2109.x; uint fragment_unnamed_2117 = fragment_unnamed_1185 ? asuint(fragment_unnamed_2109.w) : asuint(fragment_unnamed_2111); frontier_phi_30_pred = asfloat(fragment_unnamed_1184 ? asuint(fragment_unnamed_2111) : fragment_unnamed_2117); frontier_phi_30_pred_1 = asfloat(fragment_unnamed_1184 ? asuint(fragment_unnamed_2109.y) : fragment_unnamed_2117); frontier_phi_30_pred_2 = asfloat(fragment_unnamed_1184 ? asuint(fragment_unnamed_2109.z) : fragment_unnamed_2117); } else { frontier_phi_30_pred = asfloat(1065353216u); frontier_phi_30_pred_1 = asfloat(1065353216u); frontier_phi_30_pred_2 = asfloat(1065353216u); } fragment_unnamed_1591 = frontier_phi_30_pred; fragment_unnamed_1593 = frontier_phi_30_pred_1; fragment_unnamed_1595 = frontier_phi_30_pred_2; } precise float fragment_unnamed_1203 = fragment_unnamed_1190 + mad(fragment_unnamed_451, fragment_unnamed_120, asfloat(fragment_unnamed_1155 ? asuint(fragment_unnamed_1152) : 0u)); precise float fragment_unnamed_1204 = fragment_unnamed_1192 + mad(fragment_unnamed_452, fragment_unnamed_121, asfloat(fragment_unnamed_1155 ? asuint(fragment_unnamed_1153) : 0u)); precise float fragment_unnamed_1205 = fragment_unnamed_1194 + mad(fragment_unnamed_453, fragment_unnamed_122, asfloat(fragment_unnamed_1155 ? asuint(fragment_unnamed_1154) : 0u)); fragment_output_0.x = fragment_unnamed_1203; fragment_output_0.y = fragment_unnamed_1204; fragment_output_0.z = fragment_unnamed_1205; fragment_output_0.w = fragment_unnamed_128 ? fragment_unnamed_161 : 1.0f; discard_exit(); } Fragment_Stage_Output frag(Fragment_Stage_Input stage_input) { fragment_uniform_buffer_0[4] = float4(_GlobalMipBias[0], _GlobalMipBias[1], fragment_uniform_buffer_0[4][2], fragment_uniform_buffer_0[4][3]); fragment_uniform_buffer_0[4] = float4(fragment_uniform_buffer_0[4][0], fragment_uniform_buffer_0[4][1], _AlphaToMaskAvailable, fragment_uniform_buffer_0[4][3]); fragment_uniform_buffer_0[5] = float4(_MainLightPosition[0], _MainLightPosition[1], _MainLightPosition[2], _MainLightPosition[3]); fragment_uniform_buffer_0[6] = float4(_MainLightColor[0], _MainLightColor[1], _MainLightColor[2], _MainLightColor[3]); fragment_uniform_buffer_0[8] = float4(asfloat(_MainLightLayerMask), fragment_uniform_buffer_0[8][1], fragment_uniform_buffer_0[8][2], fragment_uniform_buffer_0[8][3]); fragment_uniform_buffer_0[10] = float4(_AdditionalLightsCount[0], _AdditionalLightsCount[1], _AdditionalLightsCount[2], _AdditionalLightsCount[3]); fragment_uniform_buffer_1[0] = float4(_AdditionalLightsPosition[0][0], _AdditionalLightsPosition[0][1], _AdditionalLightsPosition[0][2], _AdditionalLightsPosition[0][3]); fragment_uniform_buffer_1[1] = float4(_AdditionalLightsPosition[1][0], _AdditionalLightsPosition[1][1], _AdditionalLightsPosition[1][2], _AdditionalLightsPosition[1][3]); fragment_uniform_buffer_1[2] = float4(_AdditionalLightsPosition[2][0], _AdditionalLightsPosition[2][1], _AdditionalLightsPosition[2][2], _AdditionalLightsPosition[2][3]); fragment_uniform_buffer_1[3] = float4(_AdditionalLightsPosition[3][0], _AdditionalLightsPosition[3][1], _AdditionalLightsPosition[3][2], _AdditionalLightsPosition[3][3]); fragment_uniform_buffer_1[4] = float4(_AdditionalLightsPosition[4][0], _AdditionalLightsPosition[4][1], _AdditionalLightsPosition[4][2], _AdditionalLightsPosition[4][3]); fragment_uniform_buffer_1[5] = float4(_AdditionalLightsPosition[5][0], _AdditionalLightsPosition[5][1], _AdditionalLightsPosition[5][2], _AdditionalLightsPosition[5][3]); fragment_uniform_buffer_1[6] = float4(_AdditionalLightsPosition[6][0], _AdditionalLightsPosition[6][1], _AdditionalLightsPosition[6][2], _AdditionalLightsPosition[6][3]); fragment_uniform_buffer_1[7] = float4(_AdditionalLightsPosition[7][0], _AdditionalLightsPosition[7][1], _AdditionalLightsPosition[7][2], _AdditionalLightsPosition[7][3]); fragment_uniform_buffer_1[8] = float4(_AdditionalLightsPosition[8][0], _AdditionalLightsPosition[8][1], _AdditionalLightsPosition[8][2], _AdditionalLightsPosition[8][3]); fragment_uniform_buffer_1[9] = float4(_AdditionalLightsPosition[9][0], _AdditionalLightsPosition[9][1], _AdditionalLightsPosition[9][2], _AdditionalLightsPosition[9][3]); fragment_uniform_buffer_1[10] = float4(_AdditionalLightsPosition[10][0], _AdditionalLightsPosition[10][1], _AdditionalLightsPosition[10][2], _AdditionalLightsPosition[10][3]); fragment_uniform_buffer_1[11] = float4(_AdditionalLightsPosition[11][0], _AdditionalLightsPosition[11][1], _AdditionalLightsPosition[11][2], _AdditionalLightsPosition[11][3]); fragment_uniform_buffer_1[12] = float4(_AdditionalLightsPosition[12][0], _AdditionalLightsPosition[12][1], _AdditionalLightsPosition[12][2], _AdditionalLightsPosition[12][3]); fragment_uniform_buffer_1[13] = float4(_AdditionalLightsPosition[13][0], _AdditionalLightsPosition[13][1], _AdditionalLightsPosition[13][2], _AdditionalLightsPosition[13][3]); fragment_uniform_buffer_1[14] = float4(_AdditionalLightsPosition[14][0], _AdditionalLightsPosition[14][1], _AdditionalLightsPosition[14][2], _AdditionalLightsPosition[14][3]); fragment_uniform_buffer_1[15] = float4(_AdditionalLightsPosition[15][0], _AdditionalLightsPosition[15][1], _AdditionalLightsPosition[15][2], _AdditionalLightsPosition[15][3]); fragment_uniform_buffer_1[16] = float4(_AdditionalLightsPosition[16][0], _AdditionalLightsPosition[16][1], _AdditionalLightsPosition[16][2], _AdditionalLightsPosition[16][3]); fragment_uniform_buffer_1[17] = float4(_AdditionalLightsPosition[17][0], _AdditionalLightsPosition[17][1], _AdditionalLightsPosition[17][2], _AdditionalLightsPosition[17][3]); fragment_uniform_buffer_1[18] = float4(_AdditionalLightsPosition[18][0], _AdditionalLightsPosition[18][1], _AdditionalLightsPosition[18][2], _AdditionalLightsPosition[18][3]); fragment_uniform_buffer_1[19] = float4(_AdditionalLightsPosition[19][0], _AdditionalLightsPosition[19][1], _AdditionalLightsPosition[19][2], _AdditionalLightsPosition[19][3]); fragment_uniform_buffer_1[20] = float4(_AdditionalLightsPosition[20][0], _AdditionalLightsPosition[20][1], _AdditionalLightsPosition[20][2], _AdditionalLightsPosition[20][3]); fragment_uniform_buffer_1[21] = float4(_AdditionalLightsPosition[21][0], _AdditionalLightsPosition[21][1], _AdditionalLightsPosition[21][2], _AdditionalLightsPosition[21][3]); fragment_uniform_buffer_1[22] = float4(_AdditionalLightsPosition[22][0], _AdditionalLightsPosition[22][1], _AdditionalLightsPosition[22][2], _AdditionalLightsPosition[22][3]); fragment_uniform_buffer_1[23] = float4(_AdditionalLightsPosition[23][0], _AdditionalLightsPosition[23][1], _AdditionalLightsPosition[23][2], _AdditionalLightsPosition[23][3]); fragment_uniform_buffer_1[24] = float4(_AdditionalLightsPosition[24][0], _AdditionalLightsPosition[24][1], _AdditionalLightsPosition[24][2], _AdditionalLightsPosition[24][3]); fragment_uniform_buffer_1[25] = float4(_AdditionalLightsPosition[25][0], _AdditionalLightsPosition[25][1], _AdditionalLightsPosition[25][2], _AdditionalLightsPosition[25][3]); fragment_uniform_buffer_1[26] = float4(_AdditionalLightsPosition[26][0], _AdditionalLightsPosition[26][1], _AdditionalLightsPosition[26][2], _AdditionalLightsPosition[26][3]); fragment_uniform_buffer_1[27] = float4(_AdditionalLightsPosition[27][0], _AdditionalLightsPosition[27][1], _AdditionalLightsPosition[27][2], _AdditionalLightsPosition[27][3]); fragment_uniform_buffer_1[28] = float4(_AdditionalLightsPosition[28][0], _AdditionalLightsPosition[28][1], _AdditionalLightsPosition[28][2], _AdditionalLightsPosition[28][3]); fragment_uniform_buffer_1[29] = float4(_AdditionalLightsPosition[29][0], _AdditionalLightsPosition[29][1], _AdditionalLightsPosition[29][2], _AdditionalLightsPosition[29][3]); fragment_uniform_buffer_1[30] = float4(_AdditionalLightsPosition[30][0], _AdditionalLightsPosition[30][1], _AdditionalLightsPosition[30][2], _AdditionalLightsPosition[30][3]); fragment_uniform_buffer_1[31] = float4(_AdditionalLightsPosition[31][0], _AdditionalLightsPosition[31][1], _AdditionalLightsPosition[31][2], _AdditionalLightsPosition[31][3]); fragment_uniform_buffer_1[32] = float4(_AdditionalLightsPosition[32][0], _AdditionalLightsPosition[32][1], _AdditionalLightsPosition[32][2], _AdditionalLightsPosition[32][3]); fragment_uniform_buffer_1[33] = float4(_AdditionalLightsPosition[33][0], _AdditionalLightsPosition[33][1], _AdditionalLightsPosition[33][2], _AdditionalLightsPosition[33][3]); fragment_uniform_buffer_1[34] = float4(_AdditionalLightsPosition[34][0], _AdditionalLightsPosition[34][1], _AdditionalLightsPosition[34][2], _AdditionalLightsPosition[34][3]); fragment_uniform_buffer_1[35] = float4(_AdditionalLightsPosition[35][0], _AdditionalLightsPosition[35][1], _AdditionalLightsPosition[35][2], _AdditionalLightsPosition[35][3]); fragment_uniform_buffer_1[36] = float4(_AdditionalLightsPosition[36][0], _AdditionalLightsPosition[36][1], _AdditionalLightsPosition[36][2], _AdditionalLightsPosition[36][3]); fragment_uniform_buffer_1[37] = float4(_AdditionalLightsPosition[37][0], _AdditionalLightsPosition[37][1], _AdditionalLightsPosition[37][2], _AdditionalLightsPosition[37][3]); fragment_uniform_buffer_1[38] = float4(_AdditionalLightsPosition[38][0], _AdditionalLightsPosition[38][1], _AdditionalLightsPosition[38][2], _AdditionalLightsPosition[38][3]); fragment_uniform_buffer_1[39] = float4(_AdditionalLightsPosition[39][0], _AdditionalLightsPosition[39][1], _AdditionalLightsPosition[39][2], _AdditionalLightsPosition[39][3]); fragment_uniform_buffer_1[40] = float4(_AdditionalLightsPosition[40][0], _AdditionalLightsPosition[40][1], _AdditionalLightsPosition[40][2], _AdditionalLightsPosition[40][3]); fragment_uniform_buffer_1[41] = float4(_AdditionalLightsPosition[41][0], _AdditionalLightsPosition[41][1], _AdditionalLightsPosition[41][2], _AdditionalLightsPosition[41][3]); fragment_uniform_buffer_1[42] = float4(_AdditionalLightsPosition[42][0], _AdditionalLightsPosition[42][1], _AdditionalLightsPosition[42][2], _AdditionalLightsPosition[42][3]); fragment_uniform_buffer_1[43] = float4(_AdditionalLightsPosition[43][0], _AdditionalLightsPosition[43][1], _AdditionalLightsPosition[43][2], _AdditionalLightsPosition[43][3]); fragment_uniform_buffer_1[44] = float4(_AdditionalLightsPosition[44][0], _AdditionalLightsPosition[44][1], _AdditionalLightsPosition[44][2], _AdditionalLightsPosition[44][3]); fragment_uniform_buffer_1[45] = float4(_AdditionalLightsPosition[45][0], _AdditionalLightsPosition[45][1], _AdditionalLightsPosition[45][2], _AdditionalLightsPosition[45][3]); fragment_uniform_buffer_1[46] = float4(_AdditionalLightsPosition[46][0], _AdditionalLightsPosition[46][1], _AdditionalLightsPosition[46][2], _AdditionalLightsPosition[46][3]); fragment_uniform_buffer_1[47] = float4(_AdditionalLightsPosition[47][0], _AdditionalLightsPosition[47][1], _AdditionalLightsPosition[47][2], _AdditionalLightsPosition[47][3]); fragment_uniform_buffer_1[48] = float4(_AdditionalLightsPosition[48][0], _AdditionalLightsPosition[48][1], _AdditionalLightsPosition[48][2], _AdditionalLightsPosition[48][3]); fragment_uniform_buffer_1[49] = float4(_AdditionalLightsPosition[49][0], _AdditionalLightsPosition[49][1], _AdditionalLightsPosition[49][2], _AdditionalLightsPosition[49][3]); fragment_uniform_buffer_1[50] = float4(_AdditionalLightsPosition[50][0], _AdditionalLightsPosition[50][1], _AdditionalLightsPosition[50][2], _AdditionalLightsPosition[50][3]); fragment_uniform_buffer_1[51] = float4(_AdditionalLightsPosition[51][0], _AdditionalLightsPosition[51][1], _AdditionalLightsPosition[51][2], _AdditionalLightsPosition[51][3]); fragment_uniform_buffer_1[52] = float4(_AdditionalLightsPosition[52][0], _AdditionalLightsPosition[52][1], _AdditionalLightsPosition[52][2], _AdditionalLightsPosition[52][3]); fragment_uniform_buffer_1[53] = float4(_AdditionalLightsPosition[53][0], _AdditionalLightsPosition[53][1], _AdditionalLightsPosition[53][2], _AdditionalLightsPosition[53][3]); fragment_uniform_buffer_1[54] = float4(_AdditionalLightsPosition[54][0], _AdditionalLightsPosition[54][1], _AdditionalLightsPosition[54][2], _AdditionalLightsPosition[54][3]); fragment_uniform_buffer_1[55] = float4(_AdditionalLightsPosition[55][0], _AdditionalLightsPosition[55][1], _AdditionalLightsPosition[55][2], _AdditionalLightsPosition[55][3]); fragment_uniform_buffer_1[56] = float4(_AdditionalLightsPosition[56][0], _AdditionalLightsPosition[56][1], _AdditionalLightsPosition[56][2], _AdditionalLightsPosition[56][3]); fragment_uniform_buffer_1[57] = float4(_AdditionalLightsPosition[57][0], _AdditionalLightsPosition[57][1], _AdditionalLightsPosition[57][2], _AdditionalLightsPosition[57][3]); fragment_uniform_buffer_1[58] = float4(_AdditionalLightsPosition[58][0], _AdditionalLightsPosition[58][1], _AdditionalLightsPosition[58][2], _AdditionalLightsPosition[58][3]); fragment_uniform_buffer_1[59] = float4(_AdditionalLightsPosition[59][0], _AdditionalLightsPosition[59][1], _AdditionalLightsPosition[59][2], _AdditionalLightsPosition[59][3]); fragment_uniform_buffer_1[60] = float4(_AdditionalLightsPosition[60][0], _AdditionalLightsPosition[60][1], _AdditionalLightsPosition[60][2], _AdditionalLightsPosition[60][3]); fragment_uniform_buffer_1[61] = float4(_AdditionalLightsPosition[61][0], _AdditionalLightsPosition[61][1], _AdditionalLightsPosition[61][2], _AdditionalLightsPosition[61][3]); fragment_uniform_buffer_1[62] = float4(_AdditionalLightsPosition[62][0], _AdditionalLightsPosition[62][1], _AdditionalLightsPosition[62][2], _AdditionalLightsPosition[62][3]); fragment_uniform_buffer_1[63] = float4(_AdditionalLightsPosition[63][0], _AdditionalLightsPosition[63][1], _AdditionalLightsPosition[63][2], _AdditionalLightsPosition[63][3]); fragment_uniform_buffer_1[64] = float4(_AdditionalLightsPosition[64][0], _AdditionalLightsPosition[64][1], _AdditionalLightsPosition[64][2], _AdditionalLightsPosition[64][3]); fragment_uniform_buffer_1[65] = float4(_AdditionalLightsPosition[65][0], _AdditionalLightsPosition[65][1], _AdditionalLightsPosition[65][2], _AdditionalLightsPosition[65][3]); fragment_uniform_buffer_1[66] = float4(_AdditionalLightsPosition[66][0], _AdditionalLightsPosition[66][1], _AdditionalLightsPosition[66][2], _AdditionalLightsPosition[66][3]); fragment_uniform_buffer_1[67] = float4(_AdditionalLightsPosition[67][0], _AdditionalLightsPosition[67][1], _AdditionalLightsPosition[67][2], _AdditionalLightsPosition[67][3]); fragment_uniform_buffer_1[68] = float4(_AdditionalLightsPosition[68][0], _AdditionalLightsPosition[68][1], _AdditionalLightsPosition[68][2], _AdditionalLightsPosition[68][3]); fragment_uniform_buffer_1[69] = float4(_AdditionalLightsPosition[69][0], _AdditionalLightsPosition[69][1], _AdditionalLightsPosition[69][2], _AdditionalLightsPosition[69][3]); fragment_uniform_buffer_1[70] = float4(_AdditionalLightsPosition[70][0], _AdditionalLightsPosition[70][1], _AdditionalLightsPosition[70][2], _AdditionalLightsPosition[70][3]); fragment_uniform_buffer_1[71] = float4(_AdditionalLightsPosition[71][0], _AdditionalLightsPosition[71][1], _AdditionalLightsPosition[71][2], _AdditionalLightsPosition[71][3]); fragment_uniform_buffer_1[72] = float4(_AdditionalLightsPosition[72][0], _AdditionalLightsPosition[72][1], _AdditionalLightsPosition[72][2], _AdditionalLightsPosition[72][3]); fragment_uniform_buffer_1[73] = float4(_AdditionalLightsPosition[73][0], _AdditionalLightsPosition[73][1], _AdditionalLightsPosition[73][2], _AdditionalLightsPosition[73][3]); fragment_uniform_buffer_1[74] = float4(_AdditionalLightsPosition[74][0], _AdditionalLightsPosition[74][1], _AdditionalLightsPosition[74][2], _AdditionalLightsPosition[74][3]); fragment_uniform_buffer_1[75] = float4(_AdditionalLightsPosition[75][0], _AdditionalLightsPosition[75][1], _AdditionalLightsPosition[75][2], _AdditionalLightsPosition[75][3]); fragment_uniform_buffer_1[76] = float4(_AdditionalLightsPosition[76][0], _AdditionalLightsPosition[76][1], _AdditionalLightsPosition[76][2], _AdditionalLightsPosition[76][3]); fragment_uniform_buffer_1[77] = float4(_AdditionalLightsPosition[77][0], _AdditionalLightsPosition[77][1], _AdditionalLightsPosition[77][2], _AdditionalLightsPosition[77][3]); fragment_uniform_buffer_1[78] = float4(_AdditionalLightsPosition[78][0], _AdditionalLightsPosition[78][1], _AdditionalLightsPosition[78][2], _AdditionalLightsPosition[78][3]); fragment_uniform_buffer_1[79] = float4(_AdditionalLightsPosition[79][0], _AdditionalLightsPosition[79][1], _AdditionalLightsPosition[79][2], _AdditionalLightsPosition[79][3]); fragment_uniform_buffer_1[80] = float4(_AdditionalLightsPosition[80][0], _AdditionalLightsPosition[80][1], _AdditionalLightsPosition[80][2], _AdditionalLightsPosition[80][3]); fragment_uniform_buffer_1[81] = float4(_AdditionalLightsPosition[81][0], _AdditionalLightsPosition[81][1], _AdditionalLightsPosition[81][2], _AdditionalLightsPosition[81][3]); fragment_uniform_buffer_1[82] = float4(_AdditionalLightsPosition[82][0], _AdditionalLightsPosition[82][1], _AdditionalLightsPosition[82][2], _AdditionalLightsPosition[82][3]); fragment_uniform_buffer_1[83] = float4(_AdditionalLightsPosition[83][0], _AdditionalLightsPosition[83][1], _AdditionalLightsPosition[83][2], _AdditionalLightsPosition[83][3]); fragment_uniform_buffer_1[84] = float4(_AdditionalLightsPosition[84][0], _AdditionalLightsPosition[84][1], _AdditionalLightsPosition[84][2], _AdditionalLightsPosition[84][3]); fragment_uniform_buffer_1[85] = float4(_AdditionalLightsPosition[85][0], _AdditionalLightsPosition[85][1], _AdditionalLightsPosition[85][2], _AdditionalLightsPosition[85][3]); fragment_uniform_buffer_1[86] = float4(_AdditionalLightsPosition[86][0], _AdditionalLightsPosition[86][1], _AdditionalLightsPosition[86][2], _AdditionalLightsPosition[86][3]); fragment_uniform_buffer_1[87] = float4(_AdditionalLightsPosition[87][0], _AdditionalLightsPosition[87][1], _AdditionalLightsPosition[87][2], _AdditionalLightsPosition[87][3]); fragment_uniform_buffer_1[88] = float4(_AdditionalLightsPosition[88][0], _AdditionalLightsPosition[88][1], _AdditionalLightsPosition[88][2], _AdditionalLightsPosition[88][3]); fragment_uniform_buffer_1[89] = float4(_AdditionalLightsPosition[89][0], _AdditionalLightsPosition[89][1], _AdditionalLightsPosition[89][2], _AdditionalLightsPosition[89][3]); fragment_uniform_buffer_1[90] = float4(_AdditionalLightsPosition[90][0], _AdditionalLightsPosition[90][1], _AdditionalLightsPosition[90][2], _AdditionalLightsPosition[90][3]); fragment_uniform_buffer_1[91] = float4(_AdditionalLightsPosition[91][0], _AdditionalLightsPosition[91][1], _AdditionalLightsPosition[91][2], _AdditionalLightsPosition[91][3]); fragment_uniform_buffer_1[92] = float4(_AdditionalLightsPosition[92][0], _AdditionalLightsPosition[92][1], _AdditionalLightsPosition[92][2], _AdditionalLightsPosition[92][3]); fragment_uniform_buffer_1[93] = float4(_AdditionalLightsPosition[93][0], _AdditionalLightsPosition[93][1], _AdditionalLightsPosition[93][2], _AdditionalLightsPosition[93][3]); fragment_uniform_buffer_1[94] = float4(_AdditionalLightsPosition[94][0], _AdditionalLightsPosition[94][1], _AdditionalLightsPosition[94][2], _AdditionalLightsPosition[94][3]); fragment_uniform_buffer_1[95] = float4(_AdditionalLightsPosition[95][0], _AdditionalLightsPosition[95][1], _AdditionalLightsPosition[95][2], _AdditionalLightsPosition[95][3]); fragment_uniform_buffer_1[96] = float4(_AdditionalLightsPosition[96][0], _AdditionalLightsPosition[96][1], _AdditionalLightsPosition[96][2], _AdditionalLightsPosition[96][3]); fragment_uniform_buffer_1[97] = float4(_AdditionalLightsPosition[97][0], _AdditionalLightsPosition[97][1], _AdditionalLightsPosition[97][2], _AdditionalLightsPosition[97][3]); fragment_uniform_buffer_1[98] = float4(_AdditionalLightsPosition[98][0], _AdditionalLightsPosition[98][1], _AdditionalLightsPosition[98][2], _AdditionalLightsPosition[98][3]); fragment_uniform_buffer_1[99] = float4(_AdditionalLightsPosition[99][0], _AdditionalLightsPosition[99][1], _AdditionalLightsPosition[99][2], _AdditionalLightsPosition[99][3]); fragment_uniform_buffer_1[100] = float4(_AdditionalLightsPosition[100][0], _AdditionalLightsPosition[100][1], _AdditionalLightsPosition[100][2], _AdditionalLightsPosition[100][3]); fragment_uniform_buffer_1[101] = float4(_AdditionalLightsPosition[101][0], _AdditionalLightsPosition[101][1], _AdditionalLightsPosition[101][2], _AdditionalLightsPosition[101][3]); fragment_uniform_buffer_1[102] = float4(_AdditionalLightsPosition[102][0], _AdditionalLightsPosition[102][1], _AdditionalLightsPosition[102][2], _AdditionalLightsPosition[102][3]); fragment_uniform_buffer_1[103] = float4(_AdditionalLightsPosition[103][0], _AdditionalLightsPosition[103][1], _AdditionalLightsPosition[103][2], _AdditionalLightsPosition[103][3]); fragment_uniform_buffer_1[104] = float4(_AdditionalLightsPosition[104][0], _AdditionalLightsPosition[104][1], _AdditionalLightsPosition[104][2], _AdditionalLightsPosition[104][3]); fragment_uniform_buffer_1[105] = float4(_AdditionalLightsPosition[105][0], _AdditionalLightsPosition[105][1], _AdditionalLightsPosition[105][2], _AdditionalLightsPosition[105][3]); fragment_uniform_buffer_1[106] = float4(_AdditionalLightsPosition[106][0], _AdditionalLightsPosition[106][1], _AdditionalLightsPosition[106][2], _AdditionalLightsPosition[106][3]); fragment_uniform_buffer_1[107] = float4(_AdditionalLightsPosition[107][0], _AdditionalLightsPosition[107][1], _AdditionalLightsPosition[107][2], _AdditionalLightsPosition[107][3]); fragment_uniform_buffer_1[108] = float4(_AdditionalLightsPosition[108][0], _AdditionalLightsPosition[108][1], _AdditionalLightsPosition[108][2], _AdditionalLightsPosition[108][3]); fragment_uniform_buffer_1[109] = float4(_AdditionalLightsPosition[109][0], _AdditionalLightsPosition[109][1], _AdditionalLightsPosition[109][2], _AdditionalLightsPosition[109][3]); fragment_uniform_buffer_1[110] = float4(_AdditionalLightsPosition[110][0], _AdditionalLightsPosition[110][1], _AdditionalLightsPosition[110][2], _AdditionalLightsPosition[110][3]); fragment_uniform_buffer_1[111] = float4(_AdditionalLightsPosition[111][0], _AdditionalLightsPosition[111][1], _AdditionalLightsPosition[111][2], _AdditionalLightsPosition[111][3]); fragment_uniform_buffer_1[112] = float4(_AdditionalLightsPosition[112][0], _AdditionalLightsPosition[112][1], _AdditionalLightsPosition[112][2], _AdditionalLightsPosition[112][3]); fragment_uniform_buffer_1[113] = float4(_AdditionalLightsPosition[113][0], _AdditionalLightsPosition[113][1], _AdditionalLightsPosition[113][2], _AdditionalLightsPosition[113][3]); fragment_uniform_buffer_1[114] = float4(_AdditionalLightsPosition[114][0], _AdditionalLightsPosition[114][1], _AdditionalLightsPosition[114][2], _AdditionalLightsPosition[114][3]); fragment_uniform_buffer_1[115] = float4(_AdditionalLightsPosition[115][0], _AdditionalLightsPosition[115][1], _AdditionalLightsPosition[115][2], _AdditionalLightsPosition[115][3]); fragment_uniform_buffer_1[116] = float4(_AdditionalLightsPosition[116][0], _AdditionalLightsPosition[116][1], _AdditionalLightsPosition[116][2], _AdditionalLightsPosition[116][3]); fragment_uniform_buffer_1[117] = float4(_AdditionalLightsPosition[117][0], _AdditionalLightsPosition[117][1], _AdditionalLightsPosition[117][2], _AdditionalLightsPosition[117][3]); fragment_uniform_buffer_1[118] = float4(_AdditionalLightsPosition[118][0], _AdditionalLightsPosition[118][1], _AdditionalLightsPosition[118][2], _AdditionalLightsPosition[118][3]); fragment_uniform_buffer_1[119] = float4(_AdditionalLightsPosition[119][0], _AdditionalLightsPosition[119][1], _AdditionalLightsPosition[119][2], _AdditionalLightsPosition[119][3]); fragment_uniform_buffer_1[120] = float4(_AdditionalLightsPosition[120][0], _AdditionalLightsPosition[120][1], _AdditionalLightsPosition[120][2], _AdditionalLightsPosition[120][3]); fragment_uniform_buffer_1[121] = float4(_AdditionalLightsPosition[121][0], _AdditionalLightsPosition[121][1], _AdditionalLightsPosition[121][2], _AdditionalLightsPosition[121][3]); fragment_uniform_buffer_1[122] = float4(_AdditionalLightsPosition[122][0], _AdditionalLightsPosition[122][1], _AdditionalLightsPosition[122][2], _AdditionalLightsPosition[122][3]); fragment_uniform_buffer_1[123] = float4(_AdditionalLightsPosition[123][0], _AdditionalLightsPosition[123][1], _AdditionalLightsPosition[123][2], _AdditionalLightsPosition[123][3]); fragment_uniform_buffer_1[124] = float4(_AdditionalLightsPosition[124][0], _AdditionalLightsPosition[124][1], _AdditionalLightsPosition[124][2], _AdditionalLightsPosition[124][3]); fragment_uniform_buffer_1[125] = float4(_AdditionalLightsPosition[125][0], _AdditionalLightsPosition[125][1], _AdditionalLightsPosition[125][2], _AdditionalLightsPosition[125][3]); fragment_uniform_buffer_1[126] = float4(_AdditionalLightsPosition[126][0], _AdditionalLightsPosition[126][1], _AdditionalLightsPosition[126][2], _AdditionalLightsPosition[126][3]); fragment_uniform_buffer_1[127] = float4(_AdditionalLightsPosition[127][0], _AdditionalLightsPosition[127][1], _AdditionalLightsPosition[127][2], _AdditionalLightsPosition[127][3]); fragment_uniform_buffer_1[128] = float4(_AdditionalLightsPosition[128][0], _AdditionalLightsPosition[128][1], _AdditionalLightsPosition[128][2], _AdditionalLightsPosition[128][3]); fragment_uniform_buffer_1[129] = float4(_AdditionalLightsPosition[129][0], _AdditionalLightsPosition[129][1], _AdditionalLightsPosition[129][2], _AdditionalLightsPosition[129][3]); fragment_uniform_buffer_1[130] = float4(_AdditionalLightsPosition[130][0], _AdditionalLightsPosition[130][1], _AdditionalLightsPosition[130][2], _AdditionalLightsPosition[130][3]); fragment_uniform_buffer_1[131] = float4(_AdditionalLightsPosition[131][0], _AdditionalLightsPosition[131][1], _AdditionalLightsPosition[131][2], _AdditionalLightsPosition[131][3]); fragment_uniform_buffer_1[132] = float4(_AdditionalLightsPosition[132][0], _AdditionalLightsPosition[132][1], _AdditionalLightsPosition[132][2], _AdditionalLightsPosition[132][3]); fragment_uniform_buffer_1[133] = float4(_AdditionalLightsPosition[133][0], _AdditionalLightsPosition[133][1], _AdditionalLightsPosition[133][2], _AdditionalLightsPosition[133][3]); fragment_uniform_buffer_1[134] = float4(_AdditionalLightsPosition[134][0], _AdditionalLightsPosition[134][1], _AdditionalLightsPosition[134][2], _AdditionalLightsPosition[134][3]); fragment_uniform_buffer_1[135] = float4(_AdditionalLightsPosition[135][0], _AdditionalLightsPosition[135][1], _AdditionalLightsPosition[135][2], _AdditionalLightsPosition[135][3]); fragment_uniform_buffer_1[136] = float4(_AdditionalLightsPosition[136][0], _AdditionalLightsPosition[136][1], _AdditionalLightsPosition[136][2], _AdditionalLightsPosition[136][3]); fragment_uniform_buffer_1[137] = float4(_AdditionalLightsPosition[137][0], _AdditionalLightsPosition[137][1], _AdditionalLightsPosition[137][2], _AdditionalLightsPosition[137][3]); fragment_uniform_buffer_1[138] = float4(_AdditionalLightsPosition[138][0], _AdditionalLightsPosition[138][1], _AdditionalLightsPosition[138][2], _AdditionalLightsPosition[138][3]); fragment_uniform_buffer_1[139] = float4(_AdditionalLightsPosition[139][0], _AdditionalLightsPosition[139][1], _AdditionalLightsPosition[139][2], _AdditionalLightsPosition[139][3]); fragment_uniform_buffer_1[140] = float4(_AdditionalLightsPosition[140][0], _AdditionalLightsPosition[140][1], _AdditionalLightsPosition[140][2], _AdditionalLightsPosition[140][3]); fragment_uniform_buffer_1[141] = float4(_AdditionalLightsPosition[141][0], _AdditionalLightsPosition[141][1], _AdditionalLightsPosition[141][2], _AdditionalLightsPosition[141][3]); fragment_uniform_buffer_1[142] = float4(_AdditionalLightsPosition[142][0], _AdditionalLightsPosition[142][1], _AdditionalLightsPosition[142][2], _AdditionalLightsPosition[142][3]); fragment_uniform_buffer_1[143] = float4(_AdditionalLightsPosition[143][0], _AdditionalLightsPosition[143][1], _AdditionalLightsPosition[143][2], _AdditionalLightsPosition[143][3]); fragment_uniform_buffer_1[144] = float4(_AdditionalLightsPosition[144][0], _AdditionalLightsPosition[144][1], _AdditionalLightsPosition[144][2], _AdditionalLightsPosition[144][3]); fragment_uniform_buffer_1[145] = float4(_AdditionalLightsPosition[145][0], _AdditionalLightsPosition[145][1], _AdditionalLightsPosition[145][2], _AdditionalLightsPosition[145][3]); fragment_uniform_buffer_1[146] = float4(_AdditionalLightsPosition[146][0], _AdditionalLightsPosition[146][1], _AdditionalLightsPosition[146][2], _AdditionalLightsPosition[146][3]); fragment_uniform_buffer_1[147] = float4(_AdditionalLightsPosition[147][0], _AdditionalLightsPosition[147][1], _AdditionalLightsPosition[147][2], _AdditionalLightsPosition[147][3]); fragment_uniform_buffer_1[148] = float4(_AdditionalLightsPosition[148][0], _AdditionalLightsPosition[148][1], _AdditionalLightsPosition[148][2], _AdditionalLightsPosition[148][3]); fragment_uniform_buffer_1[149] = float4(_AdditionalLightsPosition[149][0], _AdditionalLightsPosition[149][1], _AdditionalLightsPosition[149][2], _AdditionalLightsPosition[149][3]); fragment_uniform_buffer_1[150] = float4(_AdditionalLightsPosition[150][0], _AdditionalLightsPosition[150][1], _AdditionalLightsPosition[150][2], _AdditionalLightsPosition[150][3]); fragment_uniform_buffer_1[151] = float4(_AdditionalLightsPosition[151][0], _AdditionalLightsPosition[151][1], _AdditionalLightsPosition[151][2], _AdditionalLightsPosition[151][3]); fragment_uniform_buffer_1[152] = float4(_AdditionalLightsPosition[152][0], _AdditionalLightsPosition[152][1], _AdditionalLightsPosition[152][2], _AdditionalLightsPosition[152][3]); fragment_uniform_buffer_1[153] = float4(_AdditionalLightsPosition[153][0], _AdditionalLightsPosition[153][1], _AdditionalLightsPosition[153][2], _AdditionalLightsPosition[153][3]); fragment_uniform_buffer_1[154] = float4(_AdditionalLightsPosition[154][0], _AdditionalLightsPosition[154][1], _AdditionalLightsPosition[154][2], _AdditionalLightsPosition[154][3]); fragment_uniform_buffer_1[155] = float4(_AdditionalLightsPosition[155][0], _AdditionalLightsPosition[155][1], _AdditionalLightsPosition[155][2], _AdditionalLightsPosition[155][3]); fragment_uniform_buffer_1[156] = float4(_AdditionalLightsPosition[156][0], _AdditionalLightsPosition[156][1], _AdditionalLightsPosition[156][2], _AdditionalLightsPosition[156][3]); fragment_uniform_buffer_1[157] = float4(_AdditionalLightsPosition[157][0], _AdditionalLightsPosition[157][1], _AdditionalLightsPosition[157][2], _AdditionalLightsPosition[157][3]); fragment_uniform_buffer_1[158] = float4(_AdditionalLightsPosition[158][0], _AdditionalLightsPosition[158][1], _AdditionalLightsPosition[158][2], _AdditionalLightsPosition[158][3]); fragment_uniform_buffer_1[159] = float4(_AdditionalLightsPosition[159][0], _AdditionalLightsPosition[159][1], _AdditionalLightsPosition[159][2], _AdditionalLightsPosition[159][3]); fragment_uniform_buffer_1[160] = float4(_AdditionalLightsPosition[160][0], _AdditionalLightsPosition[160][1], _AdditionalLightsPosition[160][2], _AdditionalLightsPosition[160][3]); fragment_uniform_buffer_1[161] = float4(_AdditionalLightsPosition[161][0], _AdditionalLightsPosition[161][1], _AdditionalLightsPosition[161][2], _AdditionalLightsPosition[161][3]); fragment_uniform_buffer_1[162] = float4(_AdditionalLightsPosition[162][0], _AdditionalLightsPosition[162][1], _AdditionalLightsPosition[162][2], _AdditionalLightsPosition[162][3]); fragment_uniform_buffer_1[163] = float4(_AdditionalLightsPosition[163][0], _AdditionalLightsPosition[163][1], _AdditionalLightsPosition[163][2], _AdditionalLightsPosition[163][3]); fragment_uniform_buffer_1[164] = float4(_AdditionalLightsPosition[164][0], _AdditionalLightsPosition[164][1], _AdditionalLightsPosition[164][2], _AdditionalLightsPosition[164][3]); fragment_uniform_buffer_1[165] = float4(_AdditionalLightsPosition[165][0], _AdditionalLightsPosition[165][1], _AdditionalLightsPosition[165][2], _AdditionalLightsPosition[165][3]); fragment_uniform_buffer_1[166] = float4(_AdditionalLightsPosition[166][0], _AdditionalLightsPosition[166][1], _AdditionalLightsPosition[166][2], _AdditionalLightsPosition[166][3]); fragment_uniform_buffer_1[167] = float4(_AdditionalLightsPosition[167][0], _AdditionalLightsPosition[167][1], _AdditionalLightsPosition[167][2], _AdditionalLightsPosition[167][3]); fragment_uniform_buffer_1[168] = float4(_AdditionalLightsPosition[168][0], _AdditionalLightsPosition[168][1], _AdditionalLightsPosition[168][2], _AdditionalLightsPosition[168][3]); fragment_uniform_buffer_1[169] = float4(_AdditionalLightsPosition[169][0], _AdditionalLightsPosition[169][1], _AdditionalLightsPosition[169][2], _AdditionalLightsPosition[169][3]); fragment_uniform_buffer_1[170] = float4(_AdditionalLightsPosition[170][0], _AdditionalLightsPosition[170][1], _AdditionalLightsPosition[170][2], _AdditionalLightsPosition[170][3]); fragment_uniform_buffer_1[171] = float4(_AdditionalLightsPosition[171][0], _AdditionalLightsPosition[171][1], _AdditionalLightsPosition[171][2], _AdditionalLightsPosition[171][3]); fragment_uniform_buffer_1[172] = float4(_AdditionalLightsPosition[172][0], _AdditionalLightsPosition[172][1], _AdditionalLightsPosition[172][2], _AdditionalLightsPosition[172][3]); fragment_uniform_buffer_1[173] = float4(_AdditionalLightsPosition[173][0], _AdditionalLightsPosition[173][1], _AdditionalLightsPosition[173][2], _AdditionalLightsPosition[173][3]); fragment_uniform_buffer_1[174] = float4(_AdditionalLightsPosition[174][0], _AdditionalLightsPosition[174][1], _AdditionalLightsPosition[174][2], _AdditionalLightsPosition[174][3]); fragment_uniform_buffer_1[175] = float4(_AdditionalLightsPosition[175][0], _AdditionalLightsPosition[175][1], _AdditionalLightsPosition[175][2], _AdditionalLightsPosition[175][3]); fragment_uniform_buffer_1[176] = float4(_AdditionalLightsPosition[176][0], _AdditionalLightsPosition[176][1], _AdditionalLightsPosition[176][2], _AdditionalLightsPosition[176][3]); fragment_uniform_buffer_1[177] = float4(_AdditionalLightsPosition[177][0], _AdditionalLightsPosition[177][1], _AdditionalLightsPosition[177][2], _AdditionalLightsPosition[177][3]); fragment_uniform_buffer_1[178] = float4(_AdditionalLightsPosition[178][0], _AdditionalLightsPosition[178][1], _AdditionalLightsPosition[178][2], _AdditionalLightsPosition[178][3]); fragment_uniform_buffer_1[179] = float4(_AdditionalLightsPosition[179][0], _AdditionalLightsPosition[179][1], _AdditionalLightsPosition[179][2], _AdditionalLightsPosition[179][3]); fragment_uniform_buffer_1[180] = float4(_AdditionalLightsPosition[180][0], _AdditionalLightsPosition[180][1], _AdditionalLightsPosition[180][2], _AdditionalLightsPosition[180][3]); fragment_uniform_buffer_1[181] = float4(_AdditionalLightsPosition[181][0], _AdditionalLightsPosition[181][1], _AdditionalLightsPosition[181][2], _AdditionalLightsPosition[181][3]); fragment_uniform_buffer_1[182] = float4(_AdditionalLightsPosition[182][0], _AdditionalLightsPosition[182][1], _AdditionalLightsPosition[182][2], _AdditionalLightsPosition[182][3]); fragment_uniform_buffer_1[183] = float4(_AdditionalLightsPosition[183][0], _AdditionalLightsPosition[183][1], _AdditionalLightsPosition[183][2], _AdditionalLightsPosition[183][3]); fragment_uniform_buffer_1[184] = float4(_AdditionalLightsPosition[184][0], _AdditionalLightsPosition[184][1], _AdditionalLightsPosition[184][2], _AdditionalLightsPosition[184][3]); fragment_uniform_buffer_1[185] = float4(_AdditionalLightsPosition[185][0], _AdditionalLightsPosition[185][1], _AdditionalLightsPosition[185][2], _AdditionalLightsPosition[185][3]); fragment_uniform_buffer_1[186] = float4(_AdditionalLightsPosition[186][0], _AdditionalLightsPosition[186][1], _AdditionalLightsPosition[186][2], _AdditionalLightsPosition[186][3]); fragment_uniform_buffer_1[187] = float4(_AdditionalLightsPosition[187][0], _AdditionalLightsPosition[187][1], _AdditionalLightsPosition[187][2], _AdditionalLightsPosition[187][3]); fragment_uniform_buffer_1[188] = float4(_AdditionalLightsPosition[188][0], _AdditionalLightsPosition[188][1], _AdditionalLightsPosition[188][2], _AdditionalLightsPosition[188][3]); fragment_uniform_buffer_1[189] = float4(_AdditionalLightsPosition[189][0], _AdditionalLightsPosition[189][1], _AdditionalLightsPosition[189][2], _AdditionalLightsPosition[189][3]); fragment_uniform_buffer_1[190] = float4(_AdditionalLightsPosition[190][0], _AdditionalLightsPosition[190][1], _AdditionalLightsPosition[190][2], _AdditionalLightsPosition[190][3]); fragment_uniform_buffer_1[191] = float4(_AdditionalLightsPosition[191][0], _AdditionalLightsPosition[191][1], _AdditionalLightsPosition[191][2], _AdditionalLightsPosition[191][3]); fragment_uniform_buffer_1[192] = float4(_AdditionalLightsPosition[192][0], _AdditionalLightsPosition[192][1], _AdditionalLightsPosition[192][2], _AdditionalLightsPosition[192][3]); fragment_uniform_buffer_1[193] = float4(_AdditionalLightsPosition[193][0], _AdditionalLightsPosition[193][1], _AdditionalLightsPosition[193][2], _AdditionalLightsPosition[193][3]); fragment_uniform_buffer_1[194] = float4(_AdditionalLightsPosition[194][0], _AdditionalLightsPosition[194][1], _AdditionalLightsPosition[194][2], _AdditionalLightsPosition[194][3]); fragment_uniform_buffer_1[195] = float4(_AdditionalLightsPosition[195][0], _AdditionalLightsPosition[195][1], _AdditionalLightsPosition[195][2], _AdditionalLightsPosition[195][3]); fragment_uniform_buffer_1[196] = float4(_AdditionalLightsPosition[196][0], _AdditionalLightsPosition[196][1], _AdditionalLightsPosition[196][2], _AdditionalLightsPosition[196][3]); fragment_uniform_buffer_1[197] = float4(_AdditionalLightsPosition[197][0], _AdditionalLightsPosition[197][1], _AdditionalLightsPosition[197][2], _AdditionalLightsPosition[197][3]); fragment_uniform_buffer_1[198] = float4(_AdditionalLightsPosition[198][0], _AdditionalLightsPosition[198][1], _AdditionalLightsPosition[198][2], _AdditionalLightsPosition[198][3]); fragment_uniform_buffer_1[199] = float4(_AdditionalLightsPosition[199][0], _AdditionalLightsPosition[199][1], _AdditionalLightsPosition[199][2], _AdditionalLightsPosition[199][3]); fragment_uniform_buffer_1[200] = float4(_AdditionalLightsPosition[200][0], _AdditionalLightsPosition[200][1], _AdditionalLightsPosition[200][2], _AdditionalLightsPosition[200][3]); fragment_uniform_buffer_1[201] = float4(_AdditionalLightsPosition[201][0], _AdditionalLightsPosition[201][1], _AdditionalLightsPosition[201][2], _AdditionalLightsPosition[201][3]); fragment_uniform_buffer_1[202] = float4(_AdditionalLightsPosition[202][0], _AdditionalLightsPosition[202][1], _AdditionalLightsPosition[202][2], _AdditionalLightsPosition[202][3]); fragment_uniform_buffer_1[203] = float4(_AdditionalLightsPosition[203][0], _AdditionalLightsPosition[203][1], _AdditionalLightsPosition[203][2], _AdditionalLightsPosition[203][3]); fragment_uniform_buffer_1[204] = float4(_AdditionalLightsPosition[204][0], _AdditionalLightsPosition[204][1], _AdditionalLightsPosition[204][2], _AdditionalLightsPosition[204][3]); fragment_uniform_buffer_1[205] = float4(_AdditionalLightsPosition[205][0], _AdditionalLightsPosition[205][1], _AdditionalLightsPosition[205][2], _AdditionalLightsPosition[205][3]); fragment_uniform_buffer_1[206] = float4(_AdditionalLightsPosition[206][0], _AdditionalLightsPosition[206][1], _AdditionalLightsPosition[206][2], _AdditionalLightsPosition[206][3]); fragment_uniform_buffer_1[207] = float4(_AdditionalLightsPosition[207][0], _AdditionalLightsPosition[207][1], _AdditionalLightsPosition[207][2], _AdditionalLightsPosition[207][3]); fragment_uniform_buffer_1[208] = float4(_AdditionalLightsPosition[208][0], _AdditionalLightsPosition[208][1], _AdditionalLightsPosition[208][2], _AdditionalLightsPosition[208][3]); fragment_uniform_buffer_1[209] = float4(_AdditionalLightsPosition[209][0], _AdditionalLightsPosition[209][1], _AdditionalLightsPosition[209][2], _AdditionalLightsPosition[209][3]); fragment_uniform_buffer_1[210] = float4(_AdditionalLightsPosition[210][0], _AdditionalLightsPosition[210][1], _AdditionalLightsPosition[210][2], _AdditionalLightsPosition[210][3]); fragment_uniform_buffer_1[211] = float4(_AdditionalLightsPosition[211][0], _AdditionalLightsPosition[211][1], _AdditionalLightsPosition[211][2], _AdditionalLightsPosition[211][3]); fragment_uniform_buffer_1[212] = float4(_AdditionalLightsPosition[212][0], _AdditionalLightsPosition[212][1], _AdditionalLightsPosition[212][2], _AdditionalLightsPosition[212][3]); fragment_uniform_buffer_1[213] = float4(_AdditionalLightsPosition[213][0], _AdditionalLightsPosition[213][1], _AdditionalLightsPosition[213][2], _AdditionalLightsPosition[213][3]); fragment_uniform_buffer_1[214] = float4(_AdditionalLightsPosition[214][0], _AdditionalLightsPosition[214][1], _AdditionalLightsPosition[214][2], _AdditionalLightsPosition[214][3]); fragment_uniform_buffer_1[215] = float4(_AdditionalLightsPosition[215][0], _AdditionalLightsPosition[215][1], _AdditionalLightsPosition[215][2], _AdditionalLightsPosition[215][3]); fragment_uniform_buffer_1[216] = float4(_AdditionalLightsPosition[216][0], _AdditionalLightsPosition[216][1], _AdditionalLightsPosition[216][2], _AdditionalLightsPosition[216][3]); fragment_uniform_buffer_1[217] = float4(_AdditionalLightsPosition[217][0], _AdditionalLightsPosition[217][1], _AdditionalLightsPosition[217][2], _AdditionalLightsPosition[217][3]); fragment_uniform_buffer_1[218] = float4(_AdditionalLightsPosition[218][0], _AdditionalLightsPosition[218][1], _AdditionalLightsPosition[218][2], _AdditionalLightsPosition[218][3]); fragment_uniform_buffer_1[219] = float4(_AdditionalLightsPosition[219][0], _AdditionalLightsPosition[219][1], _AdditionalLightsPosition[219][2], _AdditionalLightsPosition[219][3]); fragment_uniform_buffer_1[220] = float4(_AdditionalLightsPosition[220][0], _AdditionalLightsPosition[220][1], _AdditionalLightsPosition[220][2], _AdditionalLightsPosition[220][3]); fragment_uniform_buffer_1[221] = float4(_AdditionalLightsPosition[221][0], _AdditionalLightsPosition[221][1], _AdditionalLightsPosition[221][2], _AdditionalLightsPosition[221][3]); fragment_uniform_buffer_1[222] = float4(_AdditionalLightsPosition[222][0], _AdditionalLightsPosition[222][1], _AdditionalLightsPosition[222][2], _AdditionalLightsPosition[222][3]); fragment_uniform_buffer_1[223] = float4(_AdditionalLightsPosition[223][0], _AdditionalLightsPosition[223][1], _AdditionalLightsPosition[223][2], _AdditionalLightsPosition[223][3]); fragment_uniform_buffer_1[224] = float4(_AdditionalLightsPosition[224][0], _AdditionalLightsPosition[224][1], _AdditionalLightsPosition[224][2], _AdditionalLightsPosition[224][3]); fragment_uniform_buffer_1[225] = float4(_AdditionalLightsPosition[225][0], _AdditionalLightsPosition[225][1], _AdditionalLightsPosition[225][2], _AdditionalLightsPosition[225][3]); fragment_uniform_buffer_1[226] = float4(_AdditionalLightsPosition[226][0], _AdditionalLightsPosition[226][1], _AdditionalLightsPosition[226][2], _AdditionalLightsPosition[226][3]); fragment_uniform_buffer_1[227] = float4(_AdditionalLightsPosition[227][0], _AdditionalLightsPosition[227][1], _AdditionalLightsPosition[227][2], _AdditionalLightsPosition[227][3]); fragment_uniform_buffer_1[228] = float4(_AdditionalLightsPosition[228][0], _AdditionalLightsPosition[228][1], _AdditionalLightsPosition[228][2], _AdditionalLightsPosition[228][3]); fragment_uniform_buffer_1[229] = float4(_AdditionalLightsPosition[229][0], _AdditionalLightsPosition[229][1], _AdditionalLightsPosition[229][2], _AdditionalLightsPosition[229][3]); fragment_uniform_buffer_1[230] = float4(_AdditionalLightsPosition[230][0], _AdditionalLightsPosition[230][1], _AdditionalLightsPosition[230][2], _AdditionalLightsPosition[230][3]); fragment_uniform_buffer_1[231] = float4(_AdditionalLightsPosition[231][0], _AdditionalLightsPosition[231][1], _AdditionalLightsPosition[231][2], _AdditionalLightsPosition[231][3]); fragment_uniform_buffer_1[232] = float4(_AdditionalLightsPosition[232][0], _AdditionalLightsPosition[232][1], _AdditionalLightsPosition[232][2], _AdditionalLightsPosition[232][3]); fragment_uniform_buffer_1[233] = float4(_AdditionalLightsPosition[233][0], _AdditionalLightsPosition[233][1], _AdditionalLightsPosition[233][2], _AdditionalLightsPosition[233][3]); fragment_uniform_buffer_1[234] = float4(_AdditionalLightsPosition[234][0], _AdditionalLightsPosition[234][1], _AdditionalLightsPosition[234][2], _AdditionalLightsPosition[234][3]); fragment_uniform_buffer_1[235] = float4(_AdditionalLightsPosition[235][0], _AdditionalLightsPosition[235][1], _AdditionalLightsPosition[235][2], _AdditionalLightsPosition[235][3]); fragment_uniform_buffer_1[236] = float4(_AdditionalLightsPosition[236][0], _AdditionalLightsPosition[236][1], _AdditionalLightsPosition[236][2], _AdditionalLightsPosition[236][3]); fragment_uniform_buffer_1[237] = float4(_AdditionalLightsPosition[237][0], _AdditionalLightsPosition[237][1], _AdditionalLightsPosition[237][2], _AdditionalLightsPosition[237][3]); fragment_uniform_buffer_1[238] = float4(_AdditionalLightsPosition[238][0], _AdditionalLightsPosition[238][1], _AdditionalLightsPosition[238][2], _AdditionalLightsPosition[238][3]); fragment_uniform_buffer_1[239] = float4(_AdditionalLightsPosition[239][0], _AdditionalLightsPosition[239][1], _AdditionalLightsPosition[239][2], _AdditionalLightsPosition[239][3]); fragment_uniform_buffer_1[240] = float4(_AdditionalLightsPosition[240][0], _AdditionalLightsPosition[240][1], _AdditionalLightsPosition[240][2], _AdditionalLightsPosition[240][3]); fragment_uniform_buffer_1[241] = float4(_AdditionalLightsPosition[241][0], _AdditionalLightsPosition[241][1], _AdditionalLightsPosition[241][2], _AdditionalLightsPosition[241][3]); fragment_uniform_buffer_1[242] = float4(_AdditionalLightsPosition[242][0], _AdditionalLightsPosition[242][1], _AdditionalLightsPosition[242][2], _AdditionalLightsPosition[242][3]); fragment_uniform_buffer_1[243] = float4(_AdditionalLightsPosition[243][0], _AdditionalLightsPosition[243][1], _AdditionalLightsPosition[243][2], _AdditionalLightsPosition[243][3]); fragment_uniform_buffer_1[244] = float4(_AdditionalLightsPosition[244][0], _AdditionalLightsPosition[244][1], _AdditionalLightsPosition[244][2], _AdditionalLightsPosition[244][3]); fragment_uniform_buffer_1[245] = float4(_AdditionalLightsPosition[245][0], _AdditionalLightsPosition[245][1], _AdditionalLightsPosition[245][2], _AdditionalLightsPosition[245][3]); fragment_uniform_buffer_1[246] = float4(_AdditionalLightsPosition[246][0], _AdditionalLightsPosition[246][1], _AdditionalLightsPosition[246][2], _AdditionalLightsPosition[246][3]); fragment_uniform_buffer_1[247] = float4(_AdditionalLightsPosition[247][0], _AdditionalLightsPosition[247][1], _AdditionalLightsPosition[247][2], _AdditionalLightsPosition[247][3]); fragment_uniform_buffer_1[248] = float4(_AdditionalLightsPosition[248][0], _AdditionalLightsPosition[248][1], _AdditionalLightsPosition[248][2], _AdditionalLightsPosition[248][3]); fragment_uniform_buffer_1[249] = float4(_AdditionalLightsPosition[249][0], _AdditionalLightsPosition[249][1], _AdditionalLightsPosition[249][2], _AdditionalLightsPosition[249][3]); fragment_uniform_buffer_1[250] = float4(_AdditionalLightsPosition[250][0], _AdditionalLightsPosition[250][1], _AdditionalLightsPosition[250][2], _AdditionalLightsPosition[250][3]); fragment_uniform_buffer_1[251] = float4(_AdditionalLightsPosition[251][0], _AdditionalLightsPosition[251][1], _AdditionalLightsPosition[251][2], _AdditionalLightsPosition[251][3]); fragment_uniform_buffer_1[252] = float4(_AdditionalLightsPosition[252][0], _AdditionalLightsPosition[252][1], _AdditionalLightsPosition[252][2], _AdditionalLightsPosition[252][3]); fragment_uniform_buffer_1[253] = float4(_AdditionalLightsPosition[253][0], _AdditionalLightsPosition[253][1], _AdditionalLightsPosition[253][2], _AdditionalLightsPosition[253][3]); fragment_uniform_buffer_1[254] = float4(_AdditionalLightsPosition[254][0], _AdditionalLightsPosition[254][1], _AdditionalLightsPosition[254][2], _AdditionalLightsPosition[254][3]); fragment_uniform_buffer_1[255] = float4(_AdditionalLightsPosition[255][0], _AdditionalLightsPosition[255][1], _AdditionalLightsPosition[255][2], _AdditionalLightsPosition[255][3]); fragment_uniform_buffer_1[256] = float4(_AdditionalLightsColor[0][0], _AdditionalLightsColor[0][1], _AdditionalLightsColor[0][2], _AdditionalLightsColor[0][3]); fragment_uniform_buffer_1[257] = float4(_AdditionalLightsColor[1][0], _AdditionalLightsColor[1][1], _AdditionalLightsColor[1][2], _AdditionalLightsColor[1][3]); fragment_uniform_buffer_1[258] = float4(_AdditionalLightsColor[2][0], _AdditionalLightsColor[2][1], _AdditionalLightsColor[2][2], _AdditionalLightsColor[2][3]); fragment_uniform_buffer_1[259] = float4(_AdditionalLightsColor[3][0], _AdditionalLightsColor[3][1], _AdditionalLightsColor[3][2], _AdditionalLightsColor[3][3]); fragment_uniform_buffer_1[260] = float4(_AdditionalLightsColor[4][0], _AdditionalLightsColor[4][1], _AdditionalLightsColor[4][2], _AdditionalLightsColor[4][3]); fragment_uniform_buffer_1[261] = float4(_AdditionalLightsColor[5][0], _AdditionalLightsColor[5][1], _AdditionalLightsColor[5][2], _AdditionalLightsColor[5][3]); fragment_uniform_buffer_1[262] = float4(_AdditionalLightsColor[6][0], _AdditionalLightsColor[6][1], _AdditionalLightsColor[6][2], _AdditionalLightsColor[6][3]); fragment_uniform_buffer_1[263] = float4(_AdditionalLightsColor[7][0], _AdditionalLightsColor[7][1], _AdditionalLightsColor[7][2], _AdditionalLightsColor[7][3]); fragment_uniform_buffer_1[264] = float4(_AdditionalLightsColor[8][0], _AdditionalLightsColor[8][1], _AdditionalLightsColor[8][2], _AdditionalLightsColor[8][3]); fragment_uniform_buffer_1[265] = float4(_AdditionalLightsColor[9][0], _AdditionalLightsColor[9][1], _AdditionalLightsColor[9][2], _AdditionalLightsColor[9][3]); fragment_uniform_buffer_1[266] = float4(_AdditionalLightsColor[10][0], _AdditionalLightsColor[10][1], _AdditionalLightsColor[10][2], _AdditionalLightsColor[10][3]); fragment_uniform_buffer_1[267] = float4(_AdditionalLightsColor[11][0], _AdditionalLightsColor[11][1], _AdditionalLightsColor[11][2], _AdditionalLightsColor[11][3]); fragment_uniform_buffer_1[268] = float4(_AdditionalLightsColor[12][0], _AdditionalLightsColor[12][1], _AdditionalLightsColor[12][2], _AdditionalLightsColor[12][3]); fragment_uniform_buffer_1[269] = float4(_AdditionalLightsColor[13][0], _AdditionalLightsColor[13][1], _AdditionalLightsColor[13][2], _AdditionalLightsColor[13][3]); fragment_uniform_buffer_1[270] = float4(_AdditionalLightsColor[14][0], _AdditionalLightsColor[14][1], _AdditionalLightsColor[14][2], _AdditionalLightsColor[14][3]); fragment_uniform_buffer_1[271] = float4(_AdditionalLightsColor[15][0], _AdditionalLightsColor[15][1], _AdditionalLightsColor[15][2], _AdditionalLightsColor[15][3]); fragment_uniform_buffer_1[272] = float4(_AdditionalLightsColor[16][0], _AdditionalLightsColor[16][1], _AdditionalLightsColor[16][2], _AdditionalLightsColor[16][3]); fragment_uniform_buffer_1[273] = float4(_AdditionalLightsColor[17][0], _AdditionalLightsColor[17][1], _AdditionalLightsColor[17][2], _AdditionalLightsColor[17][3]); fragment_uniform_buffer_1[274] = float4(_AdditionalLightsColor[18][0], _AdditionalLightsColor[18][1], _AdditionalLightsColor[18][2], _AdditionalLightsColor[18][3]); fragment_uniform_buffer_1[275] = float4(_AdditionalLightsColor[19][0], _AdditionalLightsColor[19][1], _AdditionalLightsColor[19][2], _AdditionalLightsColor[19][3]); fragment_uniform_buffer_1[276] = float4(_AdditionalLightsColor[20][0], _AdditionalLightsColor[20][1], _AdditionalLightsColor[20][2], _AdditionalLightsColor[20][3]); fragment_uniform_buffer_1[277] = float4(_AdditionalLightsColor[21][0], _AdditionalLightsColor[21][1], _AdditionalLightsColor[21][2], _AdditionalLightsColor[21][3]); fragment_uniform_buffer_1[278] = float4(_AdditionalLightsColor[22][0], _AdditionalLightsColor[22][1], _AdditionalLightsColor[22][2], _AdditionalLightsColor[22][3]); fragment_uniform_buffer_1[279] = float4(_AdditionalLightsColor[23][0], _AdditionalLightsColor[23][1], _AdditionalLightsColor[23][2], _AdditionalLightsColor[23][3]); fragment_uniform_buffer_1[280] = float4(_AdditionalLightsColor[24][0], _AdditionalLightsColor[24][1], _AdditionalLightsColor[24][2], _AdditionalLightsColor[24][3]); fragment_uniform_buffer_1[281] = float4(_AdditionalLightsColor[25][0], _AdditionalLightsColor[25][1], _AdditionalLightsColor[25][2], _AdditionalLightsColor[25][3]); fragment_uniform_buffer_1[282] = float4(_AdditionalLightsColor[26][0], _AdditionalLightsColor[26][1], _AdditionalLightsColor[26][2], _AdditionalLightsColor[26][3]); fragment_uniform_buffer_1[283] = float4(_AdditionalLightsColor[27][0], _AdditionalLightsColor[27][1], _AdditionalLightsColor[27][2], _AdditionalLightsColor[27][3]); fragment_uniform_buffer_1[284] = float4(_AdditionalLightsColor[28][0], _AdditionalLightsColor[28][1], _AdditionalLightsColor[28][2], _AdditionalLightsColor[28][3]); fragment_uniform_buffer_1[285] = float4(_AdditionalLightsColor[29][0], _AdditionalLightsColor[29][1], _AdditionalLightsColor[29][2], _AdditionalLightsColor[29][3]); fragment_uniform_buffer_1[286] = float4(_AdditionalLightsColor[30][0], _AdditionalLightsColor[30][1], _AdditionalLightsColor[30][2], _AdditionalLightsColor[30][3]); fragment_uniform_buffer_1[287] = float4(_AdditionalLightsColor[31][0], _AdditionalLightsColor[31][1], _AdditionalLightsColor[31][2], _AdditionalLightsColor[31][3]); fragment_uniform_buffer_1[288] = float4(_AdditionalLightsColor[32][0], _AdditionalLightsColor[32][1], _AdditionalLightsColor[32][2], _AdditionalLightsColor[32][3]); fragment_uniform_buffer_1[289] = float4(_AdditionalLightsColor[33][0], _AdditionalLightsColor[33][1], _AdditionalLightsColor[33][2], _AdditionalLightsColor[33][3]); fragment_uniform_buffer_1[290] = float4(_AdditionalLightsColor[34][0], _AdditionalLightsColor[34][1], _AdditionalLightsColor[34][2], _AdditionalLightsColor[34][3]); fragment_uniform_buffer_1[291] = float4(_AdditionalLightsColor[35][0], _AdditionalLightsColor[35][1], _AdditionalLightsColor[35][2], _AdditionalLightsColor[35][3]); fragment_uniform_buffer_1[292] = float4(_AdditionalLightsColor[36][0], _AdditionalLightsColor[36][1], _AdditionalLightsColor[36][2], _AdditionalLightsColor[36][3]); fragment_uniform_buffer_1[293] = float4(_AdditionalLightsColor[37][0], _AdditionalLightsColor[37][1], _AdditionalLightsColor[37][2], _AdditionalLightsColor[37][3]); fragment_uniform_buffer_1[294] = float4(_AdditionalLightsColor[38][0], _AdditionalLightsColor[38][1], _AdditionalLightsColor[38][2], _AdditionalLightsColor[38][3]); fragment_uniform_buffer_1[295] = float4(_AdditionalLightsColor[39][0], _AdditionalLightsColor[39][1], _AdditionalLightsColor[39][2], _AdditionalLightsColor[39][3]); fragment_uniform_buffer_1[296] = float4(_AdditionalLightsColor[40][0], _AdditionalLightsColor[40][1], _AdditionalLightsColor[40][2], _AdditionalLightsColor[40][3]); fragment_uniform_buffer_1[297] = float4(_AdditionalLightsColor[41][0], _AdditionalLightsColor[41][1], _AdditionalLightsColor[41][2], _AdditionalLightsColor[41][3]); fragment_uniform_buffer_1[298] = float4(_AdditionalLightsColor[42][0], _AdditionalLightsColor[42][1], _AdditionalLightsColor[42][2], _AdditionalLightsColor[42][3]); fragment_uniform_buffer_1[299] = float4(_AdditionalLightsColor[43][0], _AdditionalLightsColor[43][1], _AdditionalLightsColor[43][2], _AdditionalLightsColor[43][3]); fragment_uniform_buffer_1[300] = float4(_AdditionalLightsColor[44][0], _AdditionalLightsColor[44][1], _AdditionalLightsColor[44][2], _AdditionalLightsColor[44][3]); fragment_uniform_buffer_1[301] = float4(_AdditionalLightsColor[45][0], _AdditionalLightsColor[45][1], _AdditionalLightsColor[45][2], _AdditionalLightsColor[45][3]); fragment_uniform_buffer_1[302] = float4(_AdditionalLightsColor[46][0], _AdditionalLightsColor[46][1], _AdditionalLightsColor[46][2], _AdditionalLightsColor[46][3]); fragment_uniform_buffer_1[303] = float4(_AdditionalLightsColor[47][0], _AdditionalLightsColor[47][1], _AdditionalLightsColor[47][2], _AdditionalLightsColor[47][3]); fragment_uniform_buffer_1[304] = float4(_AdditionalLightsColor[48][0], _AdditionalLightsColor[48][1], _AdditionalLightsColor[48][2], _AdditionalLightsColor[48][3]); fragment_uniform_buffer_1[305] = float4(_AdditionalLightsColor[49][0], _AdditionalLightsColor[49][1], _AdditionalLightsColor[49][2], _AdditionalLightsColor[49][3]); fragment_uniform_buffer_1[306] = float4(_AdditionalLightsColor[50][0], _AdditionalLightsColor[50][1], _AdditionalLightsColor[50][2], _AdditionalLightsColor[50][3]); fragment_uniform_buffer_1[307] = float4(_AdditionalLightsColor[51][0], _AdditionalLightsColor[51][1], _AdditionalLightsColor[51][2], _AdditionalLightsColor[51][3]); fragment_uniform_buffer_1[308] = float4(_AdditionalLightsColor[52][0], _AdditionalLightsColor[52][1], _AdditionalLightsColor[52][2], _AdditionalLightsColor[52][3]); fragment_uniform_buffer_1[309] = float4(_AdditionalLightsColor[53][0], _AdditionalLightsColor[53][1], _AdditionalLightsColor[53][2], _AdditionalLightsColor[53][3]); fragment_uniform_buffer_1[310] = float4(_AdditionalLightsColor[54][0], _AdditionalLightsColor[54][1], _AdditionalLightsColor[54][2], _AdditionalLightsColor[54][3]); fragment_uniform_buffer_1[311] = float4(_AdditionalLightsColor[55][0], _AdditionalLightsColor[55][1], _AdditionalLightsColor[55][2], _AdditionalLightsColor[55][3]); fragment_uniform_buffer_1[312] = float4(_AdditionalLightsColor[56][0], _AdditionalLightsColor[56][1], _AdditionalLightsColor[56][2], _AdditionalLightsColor[56][3]); fragment_uniform_buffer_1[313] = float4(_AdditionalLightsColor[57][0], _AdditionalLightsColor[57][1], _AdditionalLightsColor[57][2], _AdditionalLightsColor[57][3]); fragment_uniform_buffer_1[314] = float4(_AdditionalLightsColor[58][0], _AdditionalLightsColor[58][1], _AdditionalLightsColor[58][2], _AdditionalLightsColor[58][3]); fragment_uniform_buffer_1[315] = float4(_AdditionalLightsColor[59][0], _AdditionalLightsColor[59][1], _AdditionalLightsColor[59][2], _AdditionalLightsColor[59][3]); fragment_uniform_buffer_1[316] = float4(_AdditionalLightsColor[60][0], _AdditionalLightsColor[60][1], _AdditionalLightsColor[60][2], _AdditionalLightsColor[60][3]); fragment_uniform_buffer_1[317] = float4(_AdditionalLightsColor[61][0], _AdditionalLightsColor[61][1], _AdditionalLightsColor[61][2], _AdditionalLightsColor[61][3]); fragment_uniform_buffer_1[318] = float4(_AdditionalLightsColor[62][0], _AdditionalLightsColor[62][1], _AdditionalLightsColor[62][2], _AdditionalLightsColor[62][3]); fragment_uniform_buffer_1[319] = float4(_AdditionalLightsColor[63][0], _AdditionalLightsColor[63][1], _AdditionalLightsColor[63][2], _AdditionalLightsColor[63][3]); fragment_uniform_buffer_1[320] = float4(_AdditionalLightsColor[64][0], _AdditionalLightsColor[64][1], _AdditionalLightsColor[64][2], _AdditionalLightsColor[64][3]); fragment_uniform_buffer_1[321] = float4(_AdditionalLightsColor[65][0], _AdditionalLightsColor[65][1], _AdditionalLightsColor[65][2], _AdditionalLightsColor[65][3]); fragment_uniform_buffer_1[322] = float4(_AdditionalLightsColor[66][0], _AdditionalLightsColor[66][1], _AdditionalLightsColor[66][2], _AdditionalLightsColor[66][3]); fragment_uniform_buffer_1[323] = float4(_AdditionalLightsColor[67][0], _AdditionalLightsColor[67][1], _AdditionalLightsColor[67][2], _AdditionalLightsColor[67][3]); fragment_uniform_buffer_1[324] = float4(_AdditionalLightsColor[68][0], _AdditionalLightsColor[68][1], _AdditionalLightsColor[68][2], _AdditionalLightsColor[68][3]); fragment_uniform_buffer_1[325] = float4(_AdditionalLightsColor[69][0], _AdditionalLightsColor[69][1], _AdditionalLightsColor[69][2], _AdditionalLightsColor[69][3]); fragment_uniform_buffer_1[326] = float4(_AdditionalLightsColor[70][0], _AdditionalLightsColor[70][1], _AdditionalLightsColor[70][2], _AdditionalLightsColor[70][3]); fragment_uniform_buffer_1[327] = float4(_AdditionalLightsColor[71][0], _AdditionalLightsColor[71][1], _AdditionalLightsColor[71][2], _AdditionalLightsColor[71][3]); fragment_uniform_buffer_1[328] = float4(_AdditionalLightsColor[72][0], _AdditionalLightsColor[72][1], _AdditionalLightsColor[72][2], _AdditionalLightsColor[72][3]); fragment_uniform_buffer_1[329] = float4(_AdditionalLightsColor[73][0], _AdditionalLightsColor[73][1], _AdditionalLightsColor[73][2], _AdditionalLightsColor[73][3]); fragment_uniform_buffer_1[330] = float4(_AdditionalLightsColor[74][0], _AdditionalLightsColor[74][1], _AdditionalLightsColor[74][2], _AdditionalLightsColor[74][3]); fragment_uniform_buffer_1[331] = float4(_AdditionalLightsColor[75][0], _AdditionalLightsColor[75][1], _AdditionalLightsColor[75][2], _AdditionalLightsColor[75][3]); fragment_uniform_buffer_1[332] = float4(_AdditionalLightsColor[76][0], _AdditionalLightsColor[76][1], _AdditionalLightsColor[76][2], _AdditionalLightsColor[76][3]); fragment_uniform_buffer_1[333] = float4(_AdditionalLightsColor[77][0], _AdditionalLightsColor[77][1], _AdditionalLightsColor[77][2], _AdditionalLightsColor[77][3]); fragment_uniform_buffer_1[334] = float4(_AdditionalLightsColor[78][0], _AdditionalLightsColor[78][1], _AdditionalLightsColor[78][2], _AdditionalLightsColor[78][3]); fragment_uniform_buffer_1[335] = float4(_AdditionalLightsColor[79][0], _AdditionalLightsColor[79][1], _AdditionalLightsColor[79][2], _AdditionalLightsColor[79][3]); fragment_uniform_buffer_1[336] = float4(_AdditionalLightsColor[80][0], _AdditionalLightsColor[80][1], _AdditionalLightsColor[80][2], _AdditionalLightsColor[80][3]); fragment_uniform_buffer_1[337] = float4(_AdditionalLightsColor[81][0], _AdditionalLightsColor[81][1], _AdditionalLightsColor[81][2], _AdditionalLightsColor[81][3]); fragment_uniform_buffer_1[338] = float4(_AdditionalLightsColor[82][0], _AdditionalLightsColor[82][1], _AdditionalLightsColor[82][2], _AdditionalLightsColor[82][3]); fragment_uniform_buffer_1[339] = float4(_AdditionalLightsColor[83][0], _AdditionalLightsColor[83][1], _AdditionalLightsColor[83][2], _AdditionalLightsColor[83][3]); fragment_uniform_buffer_1[340] = float4(_AdditionalLightsColor[84][0], _AdditionalLightsColor[84][1], _AdditionalLightsColor[84][2], _AdditionalLightsColor[84][3]); fragment_uniform_buffer_1[341] = float4(_AdditionalLightsColor[85][0], _AdditionalLightsColor[85][1], _AdditionalLightsColor[85][2], _AdditionalLightsColor[85][3]); fragment_uniform_buffer_1[342] = float4(_AdditionalLightsColor[86][0], _AdditionalLightsColor[86][1], _AdditionalLightsColor[86][2], _AdditionalLightsColor[86][3]); fragment_uniform_buffer_1[343] = float4(_AdditionalLightsColor[87][0], _AdditionalLightsColor[87][1], _AdditionalLightsColor[87][2], _AdditionalLightsColor[87][3]); fragment_uniform_buffer_1[344] = float4(_AdditionalLightsColor[88][0], _AdditionalLightsColor[88][1], _AdditionalLightsColor[88][2], _AdditionalLightsColor[88][3]); fragment_uniform_buffer_1[345] = float4(_AdditionalLightsColor[89][0], _AdditionalLightsColor[89][1], _AdditionalLightsColor[89][2], _AdditionalLightsColor[89][3]); fragment_uniform_buffer_1[346] = float4(_AdditionalLightsColor[90][0], _AdditionalLightsColor[90][1], _AdditionalLightsColor[90][2], _AdditionalLightsColor[90][3]); fragment_uniform_buffer_1[347] = float4(_AdditionalLightsColor[91][0], _AdditionalLightsColor[91][1], _AdditionalLightsColor[91][2], _AdditionalLightsColor[91][3]); fragment_uniform_buffer_1[348] = float4(_AdditionalLightsColor[92][0], _AdditionalLightsColor[92][1], _AdditionalLightsColor[92][2], _AdditionalLightsColor[92][3]); fragment_uniform_buffer_1[349] = float4(_AdditionalLightsColor[93][0], _AdditionalLightsColor[93][1], _AdditionalLightsColor[93][2], _AdditionalLightsColor[93][3]); fragment_uniform_buffer_1[350] = float4(_AdditionalLightsColor[94][0], _AdditionalLightsColor[94][1], _AdditionalLightsColor[94][2], _AdditionalLightsColor[94][3]); fragment_uniform_buffer_1[351] = float4(_AdditionalLightsColor[95][0], _AdditionalLightsColor[95][1], _AdditionalLightsColor[95][2], _AdditionalLightsColor[95][3]); fragment_uniform_buffer_1[352] = float4(_AdditionalLightsColor[96][0], _AdditionalLightsColor[96][1], _AdditionalLightsColor[96][2], _AdditionalLightsColor[96][3]); fragment_uniform_buffer_1[353] = float4(_AdditionalLightsColor[97][0], _AdditionalLightsColor[97][1], _AdditionalLightsColor[97][2], _AdditionalLightsColor[97][3]); fragment_uniform_buffer_1[354] = float4(_AdditionalLightsColor[98][0], _AdditionalLightsColor[98][1], _AdditionalLightsColor[98][2], _AdditionalLightsColor[98][3]); fragment_uniform_buffer_1[355] = float4(_AdditionalLightsColor[99][0], _AdditionalLightsColor[99][1], _AdditionalLightsColor[99][2], _AdditionalLightsColor[99][3]); fragment_uniform_buffer_1[356] = float4(_AdditionalLightsColor[100][0], _AdditionalLightsColor[100][1], _AdditionalLightsColor[100][2], _AdditionalLightsColor[100][3]); fragment_uniform_buffer_1[357] = float4(_AdditionalLightsColor[101][0], _AdditionalLightsColor[101][1], _AdditionalLightsColor[101][2], _AdditionalLightsColor[101][3]); fragment_uniform_buffer_1[358] = float4(_AdditionalLightsColor[102][0], _AdditionalLightsColor[102][1], _AdditionalLightsColor[102][2], _AdditionalLightsColor[102][3]); fragment_uniform_buffer_1[359] = float4(_AdditionalLightsColor[103][0], _AdditionalLightsColor[103][1], _AdditionalLightsColor[103][2], _AdditionalLightsColor[103][3]); fragment_uniform_buffer_1[360] = float4(_AdditionalLightsColor[104][0], _AdditionalLightsColor[104][1], _AdditionalLightsColor[104][2], _AdditionalLightsColor[104][3]); fragment_uniform_buffer_1[361] = float4(_AdditionalLightsColor[105][0], _AdditionalLightsColor[105][1], _AdditionalLightsColor[105][2], _AdditionalLightsColor[105][3]); fragment_uniform_buffer_1[362] = float4(_AdditionalLightsColor[106][0], _AdditionalLightsColor[106][1], _AdditionalLightsColor[106][2], _AdditionalLightsColor[106][3]); fragment_uniform_buffer_1[363] = float4(_AdditionalLightsColor[107][0], _AdditionalLightsColor[107][1], _AdditionalLightsColor[107][2], _AdditionalLightsColor[107][3]); fragment_uniform_buffer_1[364] = float4(_AdditionalLightsColor[108][0], _AdditionalLightsColor[108][1], _AdditionalLightsColor[108][2], _AdditionalLightsColor[108][3]); fragment_uniform_buffer_1[365] = float4(_AdditionalLightsColor[109][0], _AdditionalLightsColor[109][1], _AdditionalLightsColor[109][2], _AdditionalLightsColor[109][3]); fragment_uniform_buffer_1[366] = float4(_AdditionalLightsColor[110][0], _AdditionalLightsColor[110][1], _AdditionalLightsColor[110][2], _AdditionalLightsColor[110][3]); fragment_uniform_buffer_1[367] = float4(_AdditionalLightsColor[111][0], _AdditionalLightsColor[111][1], _AdditionalLightsColor[111][2], _AdditionalLightsColor[111][3]); fragment_uniform_buffer_1[368] = float4(_AdditionalLightsColor[112][0], _AdditionalLightsColor[112][1], _AdditionalLightsColor[112][2], _AdditionalLightsColor[112][3]); fragment_uniform_buffer_1[369] = float4(_AdditionalLightsColor[113][0], _AdditionalLightsColor[113][1], _AdditionalLightsColor[113][2], _AdditionalLightsColor[113][3]); fragment_uniform_buffer_1[370] = float4(_AdditionalLightsColor[114][0], _AdditionalLightsColor[114][1], _AdditionalLightsColor[114][2], _AdditionalLightsColor[114][3]); fragment_uniform_buffer_1[371] = float4(_AdditionalLightsColor[115][0], _AdditionalLightsColor[115][1], _AdditionalLightsColor[115][2], _AdditionalLightsColor[115][3]); fragment_uniform_buffer_1[372] = float4(_AdditionalLightsColor[116][0], _AdditionalLightsColor[116][1], _AdditionalLightsColor[116][2], _AdditionalLightsColor[116][3]); fragment_uniform_buffer_1[373] = float4(_AdditionalLightsColor[117][0], _AdditionalLightsColor[117][1], _AdditionalLightsColor[117][2], _AdditionalLightsColor[117][3]); fragment_uniform_buffer_1[374] = float4(_AdditionalLightsColor[118][0], _AdditionalLightsColor[118][1], _AdditionalLightsColor[118][2], _AdditionalLightsColor[118][3]); fragment_uniform_buffer_1[375] = float4(_AdditionalLightsColor[119][0], _AdditionalLightsColor[119][1], _AdditionalLightsColor[119][2], _AdditionalLightsColor[119][3]); fragment_uniform_buffer_1[376] = float4(_AdditionalLightsColor[120][0], _AdditionalLightsColor[120][1], _AdditionalLightsColor[120][2], _AdditionalLightsColor[120][3]); fragment_uniform_buffer_1[377] = float4(_AdditionalLightsColor[121][0], _AdditionalLightsColor[121][1], _AdditionalLightsColor[121][2], _AdditionalLightsColor[121][3]); fragment_uniform_buffer_1[378] = float4(_AdditionalLightsColor[122][0], _AdditionalLightsColor[122][1], _AdditionalLightsColor[122][2], _AdditionalLightsColor[122][3]); fragment_uniform_buffer_1[379] = float4(_AdditionalLightsColor[123][0], _AdditionalLightsColor[123][1], _AdditionalLightsColor[123][2], _AdditionalLightsColor[123][3]); fragment_uniform_buffer_1[380] = float4(_AdditionalLightsColor[124][0], _AdditionalLightsColor[124][1], _AdditionalLightsColor[124][2], _AdditionalLightsColor[124][3]); fragment_uniform_buffer_1[381] = float4(_AdditionalLightsColor[125][0], _AdditionalLightsColor[125][1], _AdditionalLightsColor[125][2], _AdditionalLightsColor[125][3]); fragment_uniform_buffer_1[382] = float4(_AdditionalLightsColor[126][0], _AdditionalLightsColor[126][1], _AdditionalLightsColor[126][2], _AdditionalLightsColor[126][3]); fragment_uniform_buffer_1[383] = float4(_AdditionalLightsColor[127][0], _AdditionalLightsColor[127][1], _AdditionalLightsColor[127][2], _AdditionalLightsColor[127][3]); fragment_uniform_buffer_1[384] = float4(_AdditionalLightsColor[128][0], _AdditionalLightsColor[128][1], _AdditionalLightsColor[128][2], _AdditionalLightsColor[128][3]); fragment_uniform_buffer_1[385] = float4(_AdditionalLightsColor[129][0], _AdditionalLightsColor[129][1], _AdditionalLightsColor[129][2], _AdditionalLightsColor[129][3]); fragment_uniform_buffer_1[386] = float4(_AdditionalLightsColor[130][0], _AdditionalLightsColor[130][1], _AdditionalLightsColor[130][2], _AdditionalLightsColor[130][3]); fragment_uniform_buffer_1[387] = float4(_AdditionalLightsColor[131][0], _AdditionalLightsColor[131][1], _AdditionalLightsColor[131][2], _AdditionalLightsColor[131][3]); fragment_uniform_buffer_1[388] = float4(_AdditionalLightsColor[132][0], _AdditionalLightsColor[132][1], _AdditionalLightsColor[132][2], _AdditionalLightsColor[132][3]); fragment_uniform_buffer_1[389] = float4(_AdditionalLightsColor[133][0], _AdditionalLightsColor[133][1], _AdditionalLightsColor[133][2], _AdditionalLightsColor[133][3]); fragment_uniform_buffer_1[390] = float4(_AdditionalLightsColor[134][0], _AdditionalLightsColor[134][1], _AdditionalLightsColor[134][2], _AdditionalLightsColor[134][3]); fragment_uniform_buffer_1[391] = float4(_AdditionalLightsColor[135][0], _AdditionalLightsColor[135][1], _AdditionalLightsColor[135][2], _AdditionalLightsColor[135][3]); fragment_uniform_buffer_1[392] = float4(_AdditionalLightsColor[136][0], _AdditionalLightsColor[136][1], _AdditionalLightsColor[136][2], _AdditionalLightsColor[136][3]); fragment_uniform_buffer_1[393] = float4(_AdditionalLightsColor[137][0], _AdditionalLightsColor[137][1], _AdditionalLightsColor[137][2], _AdditionalLightsColor[137][3]); fragment_uniform_buffer_1[394] = float4(_AdditionalLightsColor[138][0], _AdditionalLightsColor[138][1], _AdditionalLightsColor[138][2], _AdditionalLightsColor[138][3]); fragment_uniform_buffer_1[395] = float4(_AdditionalLightsColor[139][0], _AdditionalLightsColor[139][1], _AdditionalLightsColor[139][2], _AdditionalLightsColor[139][3]); fragment_uniform_buffer_1[396] = float4(_AdditionalLightsColor[140][0], _AdditionalLightsColor[140][1], _AdditionalLightsColor[140][2], _AdditionalLightsColor[140][3]); fragment_uniform_buffer_1[397] = float4(_AdditionalLightsColor[141][0], _AdditionalLightsColor[141][1], _AdditionalLightsColor[141][2], _AdditionalLightsColor[141][3]); fragment_uniform_buffer_1[398] = float4(_AdditionalLightsColor[142][0], _AdditionalLightsColor[142][1], _AdditionalLightsColor[142][2], _AdditionalLightsColor[142][3]); fragment_uniform_buffer_1[399] = float4(_AdditionalLightsColor[143][0], _AdditionalLightsColor[143][1], _AdditionalLightsColor[143][2], _AdditionalLightsColor[143][3]); fragment_uniform_buffer_1[400] = float4(_AdditionalLightsColor[144][0], _AdditionalLightsColor[144][1], _AdditionalLightsColor[144][2], _AdditionalLightsColor[144][3]); fragment_uniform_buffer_1[401] = float4(_AdditionalLightsColor[145][0], _AdditionalLightsColor[145][1], _AdditionalLightsColor[145][2], _AdditionalLightsColor[145][3]); fragment_uniform_buffer_1[402] = float4(_AdditionalLightsColor[146][0], _AdditionalLightsColor[146][1], _AdditionalLightsColor[146][2], _AdditionalLightsColor[146][3]); fragment_uniform_buffer_1[403] = float4(_AdditionalLightsColor[147][0], _AdditionalLightsColor[147][1], _AdditionalLightsColor[147][2], _AdditionalLightsColor[147][3]); fragment_uniform_buffer_1[404] = float4(_AdditionalLightsColor[148][0], _AdditionalLightsColor[148][1], _AdditionalLightsColor[148][2], _AdditionalLightsColor[148][3]); fragment_uniform_buffer_1[405] = float4(_AdditionalLightsColor[149][0], _AdditionalLightsColor[149][1], _AdditionalLightsColor[149][2], _AdditionalLightsColor[149][3]); fragment_uniform_buffer_1[406] = float4(_AdditionalLightsColor[150][0], _AdditionalLightsColor[150][1], _AdditionalLightsColor[150][2], _AdditionalLightsColor[150][3]); fragment_uniform_buffer_1[407] = float4(_AdditionalLightsColor[151][0], _AdditionalLightsColor[151][1], _AdditionalLightsColor[151][2], _AdditionalLightsColor[151][3]); fragment_uniform_buffer_1[408] = float4(_AdditionalLightsColor[152][0], _AdditionalLightsColor[152][1], _AdditionalLightsColor[152][2], _AdditionalLightsColor[152][3]); fragment_uniform_buffer_1[409] = float4(_AdditionalLightsColor[153][0], _AdditionalLightsColor[153][1], _AdditionalLightsColor[153][2], _AdditionalLightsColor[153][3]); fragment_uniform_buffer_1[410] = float4(_AdditionalLightsColor[154][0], _AdditionalLightsColor[154][1], _AdditionalLightsColor[154][2], _AdditionalLightsColor[154][3]); fragment_uniform_buffer_1[411] = float4(_AdditionalLightsColor[155][0], _AdditionalLightsColor[155][1], _AdditionalLightsColor[155][2], _AdditionalLightsColor[155][3]); fragment_uniform_buffer_1[412] = float4(_AdditionalLightsColor[156][0], _AdditionalLightsColor[156][1], _AdditionalLightsColor[156][2], _AdditionalLightsColor[156][3]); fragment_uniform_buffer_1[413] = float4(_AdditionalLightsColor[157][0], _AdditionalLightsColor[157][1], _AdditionalLightsColor[157][2], _AdditionalLightsColor[157][3]); fragment_uniform_buffer_1[414] = float4(_AdditionalLightsColor[158][0], _AdditionalLightsColor[158][1], _AdditionalLightsColor[158][2], _AdditionalLightsColor[158][3]); fragment_uniform_buffer_1[415] = float4(_AdditionalLightsColor[159][0], _AdditionalLightsColor[159][1], _AdditionalLightsColor[159][2], _AdditionalLightsColor[159][3]); fragment_uniform_buffer_1[416] = float4(_AdditionalLightsColor[160][0], _AdditionalLightsColor[160][1], _AdditionalLightsColor[160][2], _AdditionalLightsColor[160][3]); fragment_uniform_buffer_1[417] = float4(_AdditionalLightsColor[161][0], _AdditionalLightsColor[161][1], _AdditionalLightsColor[161][2], _AdditionalLightsColor[161][3]); fragment_uniform_buffer_1[418] = float4(_AdditionalLightsColor[162][0], _AdditionalLightsColor[162][1], _AdditionalLightsColor[162][2], _AdditionalLightsColor[162][3]); fragment_uniform_buffer_1[419] = float4(_AdditionalLightsColor[163][0], _AdditionalLightsColor[163][1], _AdditionalLightsColor[163][2], _AdditionalLightsColor[163][3]); fragment_uniform_buffer_1[420] = float4(_AdditionalLightsColor[164][0], _AdditionalLightsColor[164][1], _AdditionalLightsColor[164][2], _AdditionalLightsColor[164][3]); fragment_uniform_buffer_1[421] = float4(_AdditionalLightsColor[165][0], _AdditionalLightsColor[165][1], _AdditionalLightsColor[165][2], _AdditionalLightsColor[165][3]); fragment_uniform_buffer_1[422] = float4(_AdditionalLightsColor[166][0], _AdditionalLightsColor[166][1], _AdditionalLightsColor[166][2], _AdditionalLightsColor[166][3]); fragment_uniform_buffer_1[423] = float4(_AdditionalLightsColor[167][0], _AdditionalLightsColor[167][1], _AdditionalLightsColor[167][2], _AdditionalLightsColor[167][3]); fragment_uniform_buffer_1[424] = float4(_AdditionalLightsColor[168][0], _AdditionalLightsColor[168][1], _AdditionalLightsColor[168][2], _AdditionalLightsColor[168][3]); fragment_uniform_buffer_1[425] = float4(_AdditionalLightsColor[169][0], _AdditionalLightsColor[169][1], _AdditionalLightsColor[169][2], _AdditionalLightsColor[169][3]); fragment_uniform_buffer_1[426] = float4(_AdditionalLightsColor[170][0], _AdditionalLightsColor[170][1], _AdditionalLightsColor[170][2], _AdditionalLightsColor[170][3]); fragment_uniform_buffer_1[427] = float4(_AdditionalLightsColor[171][0], _AdditionalLightsColor[171][1], _AdditionalLightsColor[171][2], _AdditionalLightsColor[171][3]); fragment_uniform_buffer_1[428] = float4(_AdditionalLightsColor[172][0], _AdditionalLightsColor[172][1], _AdditionalLightsColor[172][2], _AdditionalLightsColor[172][3]); fragment_uniform_buffer_1[429] = float4(_AdditionalLightsColor[173][0], _AdditionalLightsColor[173][1], _AdditionalLightsColor[173][2], _AdditionalLightsColor[173][3]); fragment_uniform_buffer_1[430] = float4(_AdditionalLightsColor[174][0], _AdditionalLightsColor[174][1], _AdditionalLightsColor[174][2], _AdditionalLightsColor[174][3]); fragment_uniform_buffer_1[431] = float4(_AdditionalLightsColor[175][0], _AdditionalLightsColor[175][1], _AdditionalLightsColor[175][2], _AdditionalLightsColor[175][3]); fragment_uniform_buffer_1[432] = float4(_AdditionalLightsColor[176][0], _AdditionalLightsColor[176][1], _AdditionalLightsColor[176][2], _AdditionalLightsColor[176][3]); fragment_uniform_buffer_1[433] = float4(_AdditionalLightsColor[177][0], _AdditionalLightsColor[177][1], _AdditionalLightsColor[177][2], _AdditionalLightsColor[177][3]); fragment_uniform_buffer_1[434] = float4(_AdditionalLightsColor[178][0], _AdditionalLightsColor[178][1], _AdditionalLightsColor[178][2], _AdditionalLightsColor[178][3]); fragment_uniform_buffer_1[435] = float4(_AdditionalLightsColor[179][0], _AdditionalLightsColor[179][1], _AdditionalLightsColor[179][2], _AdditionalLightsColor[179][3]); fragment_uniform_buffer_1[436] = float4(_AdditionalLightsColor[180][0], _AdditionalLightsColor[180][1], _AdditionalLightsColor[180][2], _AdditionalLightsColor[180][3]); fragment_uniform_buffer_1[437] = float4(_AdditionalLightsColor[181][0], _AdditionalLightsColor[181][1], _AdditionalLightsColor[181][2], _AdditionalLightsColor[181][3]); fragment_uniform_buffer_1[438] = float4(_AdditionalLightsColor[182][0], _AdditionalLightsColor[182][1], _AdditionalLightsColor[182][2], _AdditionalLightsColor[182][3]); fragment_uniform_buffer_1[439] = float4(_AdditionalLightsColor[183][0], _AdditionalLightsColor[183][1], _AdditionalLightsColor[183][2], _AdditionalLightsColor[183][3]); fragment_uniform_buffer_1[440] = float4(_AdditionalLightsColor[184][0], _AdditionalLightsColor[184][1], _AdditionalLightsColor[184][2], _AdditionalLightsColor[184][3]); fragment_uniform_buffer_1[441] = float4(_AdditionalLightsColor[185][0], _AdditionalLightsColor[185][1], _AdditionalLightsColor[185][2], _AdditionalLightsColor[185][3]); fragment_uniform_buffer_1[442] = float4(_AdditionalLightsColor[186][0], _AdditionalLightsColor[186][1], _AdditionalLightsColor[186][2], _AdditionalLightsColor[186][3]); fragment_uniform_buffer_1[443] = float4(_AdditionalLightsColor[187][0], _AdditionalLightsColor[187][1], _AdditionalLightsColor[187][2], _AdditionalLightsColor[187][3]); fragment_uniform_buffer_1[444] = float4(_AdditionalLightsColor[188][0], _AdditionalLightsColor[188][1], _AdditionalLightsColor[188][2], _AdditionalLightsColor[188][3]); fragment_uniform_buffer_1[445] = float4(_AdditionalLightsColor[189][0], _AdditionalLightsColor[189][1], _AdditionalLightsColor[189][2], _AdditionalLightsColor[189][3]); fragment_uniform_buffer_1[446] = float4(_AdditionalLightsColor[190][0], _AdditionalLightsColor[190][1], _AdditionalLightsColor[190][2], _AdditionalLightsColor[190][3]); fragment_uniform_buffer_1[447] = float4(_AdditionalLightsColor[191][0], _AdditionalLightsColor[191][1], _AdditionalLightsColor[191][2], _AdditionalLightsColor[191][3]); fragment_uniform_buffer_1[448] = float4(_AdditionalLightsColor[192][0], _AdditionalLightsColor[192][1], _AdditionalLightsColor[192][2], _AdditionalLightsColor[192][3]); fragment_uniform_buffer_1[449] = float4(_AdditionalLightsColor[193][0], _AdditionalLightsColor[193][1], _AdditionalLightsColor[193][2], _AdditionalLightsColor[193][3]); fragment_uniform_buffer_1[450] = float4(_AdditionalLightsColor[194][0], _AdditionalLightsColor[194][1], _AdditionalLightsColor[194][2], _AdditionalLightsColor[194][3]); fragment_uniform_buffer_1[451] = float4(_AdditionalLightsColor[195][0], _AdditionalLightsColor[195][1], _AdditionalLightsColor[195][2], _AdditionalLightsColor[195][3]); fragment_uniform_buffer_1[452] = float4(_AdditionalLightsColor[196][0], _AdditionalLightsColor[196][1], _AdditionalLightsColor[196][2], _AdditionalLightsColor[196][3]); fragment_uniform_buffer_1[453] = float4(_AdditionalLightsColor[197][0], _AdditionalLightsColor[197][1], _AdditionalLightsColor[197][2], _AdditionalLightsColor[197][3]); fragment_uniform_buffer_1[454] = float4(_AdditionalLightsColor[198][0], _AdditionalLightsColor[198][1], _AdditionalLightsColor[198][2], _AdditionalLightsColor[198][3]); fragment_uniform_buffer_1[455] = float4(_AdditionalLightsColor[199][0], _AdditionalLightsColor[199][1], _AdditionalLightsColor[199][2], _AdditionalLightsColor[199][3]); fragment_uniform_buffer_1[456] = float4(_AdditionalLightsColor[200][0], _AdditionalLightsColor[200][1], _AdditionalLightsColor[200][2], _AdditionalLightsColor[200][3]); fragment_uniform_buffer_1[457] = float4(_AdditionalLightsColor[201][0], _AdditionalLightsColor[201][1], _AdditionalLightsColor[201][2], _AdditionalLightsColor[201][3]); fragment_uniform_buffer_1[458] = float4(_AdditionalLightsColor[202][0], _AdditionalLightsColor[202][1], _AdditionalLightsColor[202][2], _AdditionalLightsColor[202][3]); fragment_uniform_buffer_1[459] = float4(_AdditionalLightsColor[203][0], _AdditionalLightsColor[203][1], _AdditionalLightsColor[203][2], _AdditionalLightsColor[203][3]); fragment_uniform_buffer_1[460] = float4(_AdditionalLightsColor[204][0], _AdditionalLightsColor[204][1], _AdditionalLightsColor[204][2], _AdditionalLightsColor[204][3]); fragment_uniform_buffer_1[461] = float4(_AdditionalLightsColor[205][0], _AdditionalLightsColor[205][1], _AdditionalLightsColor[205][2], _AdditionalLightsColor[205][3]); fragment_uniform_buffer_1[462] = float4(_AdditionalLightsColor[206][0], _AdditionalLightsColor[206][1], _AdditionalLightsColor[206][2], _AdditionalLightsColor[206][3]); fragment_uniform_buffer_1[463] = float4(_AdditionalLightsColor[207][0], _AdditionalLightsColor[207][1], _AdditionalLightsColor[207][2], _AdditionalLightsColor[207][3]); fragment_uniform_buffer_1[464] = float4(_AdditionalLightsColor[208][0], _AdditionalLightsColor[208][1], _AdditionalLightsColor[208][2], _AdditionalLightsColor[208][3]); fragment_uniform_buffer_1[465] = float4(_AdditionalLightsColor[209][0], _AdditionalLightsColor[209][1], _AdditionalLightsColor[209][2], _AdditionalLightsColor[209][3]); fragment_uniform_buffer_1[466] = float4(_AdditionalLightsColor[210][0], _AdditionalLightsColor[210][1], _AdditionalLightsColor[210][2], _AdditionalLightsColor[210][3]); fragment_uniform_buffer_1[467] = float4(_AdditionalLightsColor[211][0], _AdditionalLightsColor[211][1], _AdditionalLightsColor[211][2], _AdditionalLightsColor[211][3]); fragment_uniform_buffer_1[468] = float4(_AdditionalLightsColor[212][0], _AdditionalLightsColor[212][1], _AdditionalLightsColor[212][2], _AdditionalLightsColor[212][3]); fragment_uniform_buffer_1[469] = float4(_AdditionalLightsColor[213][0], _AdditionalLightsColor[213][1], _AdditionalLightsColor[213][2], _AdditionalLightsColor[213][3]); fragment_uniform_buffer_1[470] = float4(_AdditionalLightsColor[214][0], _AdditionalLightsColor[214][1], _AdditionalLightsColor[214][2], _AdditionalLightsColor[214][3]); fragment_uniform_buffer_1[471] = float4(_AdditionalLightsColor[215][0], _AdditionalLightsColor[215][1], _AdditionalLightsColor[215][2], _AdditionalLightsColor[215][3]); fragment_uniform_buffer_1[472] = float4(_AdditionalLightsColor[216][0], _AdditionalLightsColor[216][1], _AdditionalLightsColor[216][2], _AdditionalLightsColor[216][3]); fragment_uniform_buffer_1[473] = float4(_AdditionalLightsColor[217][0], _AdditionalLightsColor[217][1], _AdditionalLightsColor[217][2], _AdditionalLightsColor[217][3]); fragment_uniform_buffer_1[474] = float4(_AdditionalLightsColor[218][0], _AdditionalLightsColor[218][1], _AdditionalLightsColor[218][2], _AdditionalLightsColor[218][3]); fragment_uniform_buffer_1[475] = float4(_AdditionalLightsColor[219][0], _AdditionalLightsColor[219][1], _AdditionalLightsColor[219][2], _AdditionalLightsColor[219][3]); fragment_uniform_buffer_1[476] = float4(_AdditionalLightsColor[220][0], _AdditionalLightsColor[220][1], _AdditionalLightsColor[220][2], _AdditionalLightsColor[220][3]); fragment_uniform_buffer_1[477] = float4(_AdditionalLightsColor[221][0], _AdditionalLightsColor[221][1], _AdditionalLightsColor[221][2], _AdditionalLightsColor[221][3]); fragment_uniform_buffer_1[478] = float4(_AdditionalLightsColor[222][0], _AdditionalLightsColor[222][1], _AdditionalLightsColor[222][2], _AdditionalLightsColor[222][3]); fragment_uniform_buffer_1[479] = float4(_AdditionalLightsColor[223][0], _AdditionalLightsColor[223][1], _AdditionalLightsColor[223][2], _AdditionalLightsColor[223][3]); fragment_uniform_buffer_1[480] = float4(_AdditionalLightsColor[224][0], _AdditionalLightsColor[224][1], _AdditionalLightsColor[224][2], _AdditionalLightsColor[224][3]); fragment_uniform_buffer_1[481] = float4(_AdditionalLightsColor[225][0], _AdditionalLightsColor[225][1], _AdditionalLightsColor[225][2], _AdditionalLightsColor[225][3]); fragment_uniform_buffer_1[482] = float4(_AdditionalLightsColor[226][0], _AdditionalLightsColor[226][1], _AdditionalLightsColor[226][2], _AdditionalLightsColor[226][3]); fragment_uniform_buffer_1[483] = float4(_AdditionalLightsColor[227][0], _AdditionalLightsColor[227][1], _AdditionalLightsColor[227][2], _AdditionalLightsColor[227][3]); fragment_uniform_buffer_1[484] = float4(_AdditionalLightsColor[228][0], _AdditionalLightsColor[228][1], _AdditionalLightsColor[228][2], _AdditionalLightsColor[228][3]); fragment_uniform_buffer_1[485] = float4(_AdditionalLightsColor[229][0], _AdditionalLightsColor[229][1], _AdditionalLightsColor[229][2], _AdditionalLightsColor[229][3]); fragment_uniform_buffer_1[486] = float4(_AdditionalLightsColor[230][0], _AdditionalLightsColor[230][1], _AdditionalLightsColor[230][2], _AdditionalLightsColor[230][3]); fragment_uniform_buffer_1[487] = float4(_AdditionalLightsColor[231][0], _AdditionalLightsColor[231][1], _AdditionalLightsColor[231][2], _AdditionalLightsColor[231][3]); fragment_uniform_buffer_1[488] = float4(_AdditionalLightsColor[232][0], _AdditionalLightsColor[232][1], _AdditionalLightsColor[232][2], _AdditionalLightsColor[232][3]); fragment_uniform_buffer_1[489] = float4(_AdditionalLightsColor[233][0], _AdditionalLightsColor[233][1], _AdditionalLightsColor[233][2], _AdditionalLightsColor[233][3]); fragment_uniform_buffer_1[490] = float4(_AdditionalLightsColor[234][0], _AdditionalLightsColor[234][1], _AdditionalLightsColor[234][2], _AdditionalLightsColor[234][3]); fragment_uniform_buffer_1[491] = float4(_AdditionalLightsColor[235][0], _AdditionalLightsColor[235][1], _AdditionalLightsColor[235][2], _AdditionalLightsColor[235][3]); fragment_uniform_buffer_1[492] = float4(_AdditionalLightsColor[236][0], _AdditionalLightsColor[236][1], _AdditionalLightsColor[236][2], _AdditionalLightsColor[236][3]); fragment_uniform_buffer_1[493] = float4(_AdditionalLightsColor[237][0], _AdditionalLightsColor[237][1], _AdditionalLightsColor[237][2], _AdditionalLightsColor[237][3]); fragment_uniform_buffer_1[494] = float4(_AdditionalLightsColor[238][0], _AdditionalLightsColor[238][1], _AdditionalLightsColor[238][2], _AdditionalLightsColor[238][3]); fragment_uniform_buffer_1[495] = float4(_AdditionalLightsColor[239][0], _AdditionalLightsColor[239][1], _AdditionalLightsColor[239][2], _AdditionalLightsColor[239][3]); fragment_uniform_buffer_1[496] = float4(_AdditionalLightsColor[240][0], _AdditionalLightsColor[240][1], _AdditionalLightsColor[240][2], _AdditionalLightsColor[240][3]); fragment_uniform_buffer_1[497] = float4(_AdditionalLightsColor[241][0], _AdditionalLightsColor[241][1], _AdditionalLightsColor[241][2], _AdditionalLightsColor[241][3]); fragment_uniform_buffer_1[498] = float4(_AdditionalLightsColor[242][0], _AdditionalLightsColor[242][1], _AdditionalLightsColor[242][2], _AdditionalLightsColor[242][3]); fragment_uniform_buffer_1[499] = float4(_AdditionalLightsColor[243][0], _AdditionalLightsColor[243][1], _AdditionalLightsColor[243][2], _AdditionalLightsColor[243][3]); fragment_uniform_buffer_1[500] = float4(_AdditionalLightsColor[244][0], _AdditionalLightsColor[244][1], _AdditionalLightsColor[244][2], _AdditionalLightsColor[244][3]); fragment_uniform_buffer_1[501] = float4(_AdditionalLightsColor[245][0], _AdditionalLightsColor[245][1], _AdditionalLightsColor[245][2], _AdditionalLightsColor[245][3]); fragment_uniform_buffer_1[502] = float4(_AdditionalLightsColor[246][0], _AdditionalLightsColor[246][1], _AdditionalLightsColor[246][2], _AdditionalLightsColor[246][3]); fragment_uniform_buffer_1[503] = float4(_AdditionalLightsColor[247][0], _AdditionalLightsColor[247][1], _AdditionalLightsColor[247][2], _AdditionalLightsColor[247][3]); fragment_uniform_buffer_1[504] = float4(_AdditionalLightsColor[248][0], _AdditionalLightsColor[248][1], _AdditionalLightsColor[248][2], _AdditionalLightsColor[248][3]); fragment_uniform_buffer_1[505] = float4(_AdditionalLightsColor[249][0], _AdditionalLightsColor[249][1], _AdditionalLightsColor[249][2], _AdditionalLightsColor[249][3]); fragment_uniform_buffer_1[506] = float4(_AdditionalLightsColor[250][0], _AdditionalLightsColor[250][1], _AdditionalLightsColor[250][2], _AdditionalLightsColor[250][3]); fragment_uniform_buffer_1[507] = float4(_AdditionalLightsColor[251][0], _AdditionalLightsColor[251][1], _AdditionalLightsColor[251][2], _AdditionalLightsColor[251][3]); fragment_uniform_buffer_1[508] = float4(_AdditionalLightsColor[252][0], _AdditionalLightsColor[252][1], _AdditionalLightsColor[252][2], _AdditionalLightsColor[252][3]); fragment_uniform_buffer_1[509] = float4(_AdditionalLightsColor[253][0], _AdditionalLightsColor[253][1], _AdditionalLightsColor[253][2], _AdditionalLightsColor[253][3]); fragment_uniform_buffer_1[510] = float4(_AdditionalLightsColor[254][0], _AdditionalLightsColor[254][1], _AdditionalLightsColor[254][2], _AdditionalLightsColor[254][3]); fragment_uniform_buffer_1[511] = float4(_AdditionalLightsColor[255][0], _AdditionalLightsColor[255][1], _AdditionalLightsColor[255][2], _AdditionalLightsColor[255][3]); fragment_uniform_buffer_1[512] = float4(_AdditionalLightsAttenuation[0][0], _AdditionalLightsAttenuation[0][1], _AdditionalLightsAttenuation[0][2], _AdditionalLightsAttenuation[0][3]); fragment_uniform_buffer_1[513] = float4(_AdditionalLightsAttenuation[1][0], _AdditionalLightsAttenuation[1][1], _AdditionalLightsAttenuation[1][2], _AdditionalLightsAttenuation[1][3]); fragment_uniform_buffer_1[514] = float4(_AdditionalLightsAttenuation[2][0], _AdditionalLightsAttenuation[2][1], _AdditionalLightsAttenuation[2][2], _AdditionalLightsAttenuation[2][3]); fragment_uniform_buffer_1[515] = float4(_AdditionalLightsAttenuation[3][0], _AdditionalLightsAttenuation[3][1], _AdditionalLightsAttenuation[3][2], _AdditionalLightsAttenuation[3][3]); fragment_uniform_buffer_1[516] = float4(_AdditionalLightsAttenuation[4][0], _AdditionalLightsAttenuation[4][1], _AdditionalLightsAttenuation[4][2], _AdditionalLightsAttenuation[4][3]); fragment_uniform_buffer_1[517] = float4(_AdditionalLightsAttenuation[5][0], _AdditionalLightsAttenuation[5][1], _AdditionalLightsAttenuation[5][2], _AdditionalLightsAttenuation[5][3]); fragment_uniform_buffer_1[518] = float4(_AdditionalLightsAttenuation[6][0], _AdditionalLightsAttenuation[6][1], _AdditionalLightsAttenuation[6][2], _AdditionalLightsAttenuation[6][3]); fragment_uniform_buffer_1[519] = float4(_AdditionalLightsAttenuation[7][0], _AdditionalLightsAttenuation[7][1], _AdditionalLightsAttenuation[7][2], _AdditionalLightsAttenuation[7][3]); fragment_uniform_buffer_1[520] = float4(_AdditionalLightsAttenuation[8][0], _AdditionalLightsAttenuation[8][1], _AdditionalLightsAttenuation[8][2], _AdditionalLightsAttenuation[8][3]); fragment_uniform_buffer_1[521] = float4(_AdditionalLightsAttenuation[9][0], _AdditionalLightsAttenuation[9][1], _AdditionalLightsAttenuation[9][2], _AdditionalLightsAttenuation[9][3]); fragment_uniform_buffer_1[522] = float4(_AdditionalLightsAttenuation[10][0], _AdditionalLightsAttenuation[10][1], _AdditionalLightsAttenuation[10][2], _AdditionalLightsAttenuation[10][3]); fragment_uniform_buffer_1[523] = float4(_AdditionalLightsAttenuation[11][0], _AdditionalLightsAttenuation[11][1], _AdditionalLightsAttenuation[11][2], _AdditionalLightsAttenuation[11][3]); fragment_uniform_buffer_1[524] = float4(_AdditionalLightsAttenuation[12][0], _AdditionalLightsAttenuation[12][1], _AdditionalLightsAttenuation[12][2], _AdditionalLightsAttenuation[12][3]); fragment_uniform_buffer_1[525] = float4(_AdditionalLightsAttenuation[13][0], _AdditionalLightsAttenuation[13][1], _AdditionalLightsAttenuation[13][2], _AdditionalLightsAttenuation[13][3]); fragment_uniform_buffer_1[526] = float4(_AdditionalLightsAttenuation[14][0], _AdditionalLightsAttenuation[14][1], _AdditionalLightsAttenuation[14][2], _AdditionalLightsAttenuation[14][3]); fragment_uniform_buffer_1[527] = float4(_AdditionalLightsAttenuation[15][0], _AdditionalLightsAttenuation[15][1], _AdditionalLightsAttenuation[15][2], _AdditionalLightsAttenuation[15][3]); fragment_uniform_buffer_1[528] = float4(_AdditionalLightsAttenuation[16][0], _AdditionalLightsAttenuation[16][1], _AdditionalLightsAttenuation[16][2], _AdditionalLightsAttenuation[16][3]); fragment_uniform_buffer_1[529] = float4(_AdditionalLightsAttenuation[17][0], _AdditionalLightsAttenuation[17][1], _AdditionalLightsAttenuation[17][2], _AdditionalLightsAttenuation[17][3]); fragment_uniform_buffer_1[530] = float4(_AdditionalLightsAttenuation[18][0], _AdditionalLightsAttenuation[18][1], _AdditionalLightsAttenuation[18][2], _AdditionalLightsAttenuation[18][3]); fragment_uniform_buffer_1[531] = float4(_AdditionalLightsAttenuation[19][0], _AdditionalLightsAttenuation[19][1], _AdditionalLightsAttenuation[19][2], _AdditionalLightsAttenuation[19][3]); fragment_uniform_buffer_1[532] = float4(_AdditionalLightsAttenuation[20][0], _AdditionalLightsAttenuation[20][1], _AdditionalLightsAttenuation[20][2], _AdditionalLightsAttenuation[20][3]); fragment_uniform_buffer_1[533] = float4(_AdditionalLightsAttenuation[21][0], _AdditionalLightsAttenuation[21][1], _AdditionalLightsAttenuation[21][2], _AdditionalLightsAttenuation[21][3]); fragment_uniform_buffer_1[534] = float4(_AdditionalLightsAttenuation[22][0], _AdditionalLightsAttenuation[22][1], _AdditionalLightsAttenuation[22][2], _AdditionalLightsAttenuation[22][3]); fragment_uniform_buffer_1[535] = float4(_AdditionalLightsAttenuation[23][0], _AdditionalLightsAttenuation[23][1], _AdditionalLightsAttenuation[23][2], _AdditionalLightsAttenuation[23][3]); fragment_uniform_buffer_1[536] = float4(_AdditionalLightsAttenuation[24][0], _AdditionalLightsAttenuation[24][1], _AdditionalLightsAttenuation[24][2], _AdditionalLightsAttenuation[24][3]); fragment_uniform_buffer_1[537] = float4(_AdditionalLightsAttenuation[25][0], _AdditionalLightsAttenuation[25][1], _AdditionalLightsAttenuation[25][2], _AdditionalLightsAttenuation[25][3]); fragment_uniform_buffer_1[538] = float4(_AdditionalLightsAttenuation[26][0], _AdditionalLightsAttenuation[26][1], _AdditionalLightsAttenuation[26][2], _AdditionalLightsAttenuation[26][3]); fragment_uniform_buffer_1[539] = float4(_AdditionalLightsAttenuation[27][0], _AdditionalLightsAttenuation[27][1], _AdditionalLightsAttenuation[27][2], _AdditionalLightsAttenuation[27][3]); fragment_uniform_buffer_1[540] = float4(_AdditionalLightsAttenuation[28][0], _AdditionalLightsAttenuation[28][1], _AdditionalLightsAttenuation[28][2], _AdditionalLightsAttenuation[28][3]); fragment_uniform_buffer_1[541] = float4(_AdditionalLightsAttenuation[29][0], _AdditionalLightsAttenuation[29][1], _AdditionalLightsAttenuation[29][2], _AdditionalLightsAttenuation[29][3]); fragment_uniform_buffer_1[542] = float4(_AdditionalLightsAttenuation[30][0], _AdditionalLightsAttenuation[30][1], _AdditionalLightsAttenuation[30][2], _AdditionalLightsAttenuation[30][3]); fragment_uniform_buffer_1[543] = float4(_AdditionalLightsAttenuation[31][0], _AdditionalLightsAttenuation[31][1], _AdditionalLightsAttenuation[31][2], _AdditionalLightsAttenuation[31][3]); fragment_uniform_buffer_1[544] = float4(_AdditionalLightsAttenuation[32][0], _AdditionalLightsAttenuation[32][1], _AdditionalLightsAttenuation[32][2], _AdditionalLightsAttenuation[32][3]); fragment_uniform_buffer_1[545] = float4(_AdditionalLightsAttenuation[33][0], _AdditionalLightsAttenuation[33][1], _AdditionalLightsAttenuation[33][2], _AdditionalLightsAttenuation[33][3]); fragment_uniform_buffer_1[546] = float4(_AdditionalLightsAttenuation[34][0], _AdditionalLightsAttenuation[34][1], _AdditionalLightsAttenuation[34][2], _AdditionalLightsAttenuation[34][3]); fragment_uniform_buffer_1[547] = float4(_AdditionalLightsAttenuation[35][0], _AdditionalLightsAttenuation[35][1], _AdditionalLightsAttenuation[35][2], _AdditionalLightsAttenuation[35][3]); fragment_uniform_buffer_1[548] = float4(_AdditionalLightsAttenuation[36][0], _AdditionalLightsAttenuation[36][1], _AdditionalLightsAttenuation[36][2], _AdditionalLightsAttenuation[36][3]); fragment_uniform_buffer_1[549] = float4(_AdditionalLightsAttenuation[37][0], _AdditionalLightsAttenuation[37][1], _AdditionalLightsAttenuation[37][2], _AdditionalLightsAttenuation[37][3]); fragment_uniform_buffer_1[550] = float4(_AdditionalLightsAttenuation[38][0], _AdditionalLightsAttenuation[38][1], _AdditionalLightsAttenuation[38][2], _AdditionalLightsAttenuation[38][3]); fragment_uniform_buffer_1[551] = float4(_AdditionalLightsAttenuation[39][0], _AdditionalLightsAttenuation[39][1], _AdditionalLightsAttenuation[39][2], _AdditionalLightsAttenuation[39][3]); fragment_uniform_buffer_1[552] = float4(_AdditionalLightsAttenuation[40][0], _AdditionalLightsAttenuation[40][1], _AdditionalLightsAttenuation[40][2], _AdditionalLightsAttenuation[40][3]); fragment_uniform_buffer_1[553] = float4(_AdditionalLightsAttenuation[41][0], _AdditionalLightsAttenuation[41][1], _AdditionalLightsAttenuation[41][2], _AdditionalLightsAttenuation[41][3]); fragment_uniform_buffer_1[554] = float4(_AdditionalLightsAttenuation[42][0], _AdditionalLightsAttenuation[42][1], _AdditionalLightsAttenuation[42][2], _AdditionalLightsAttenuation[42][3]); fragment_uniform_buffer_1[555] = float4(_AdditionalLightsAttenuation[43][0], _AdditionalLightsAttenuation[43][1], _AdditionalLightsAttenuation[43][2], _AdditionalLightsAttenuation[43][3]); fragment_uniform_buffer_1[556] = float4(_AdditionalLightsAttenuation[44][0], _AdditionalLightsAttenuation[44][1], _AdditionalLightsAttenuation[44][2], _AdditionalLightsAttenuation[44][3]); fragment_uniform_buffer_1[557] = float4(_AdditionalLightsAttenuation[45][0], _AdditionalLightsAttenuation[45][1], _AdditionalLightsAttenuation[45][2], _AdditionalLightsAttenuation[45][3]); fragment_uniform_buffer_1[558] = float4(_AdditionalLightsAttenuation[46][0], _AdditionalLightsAttenuation[46][1], _AdditionalLightsAttenuation[46][2], _AdditionalLightsAttenuation[46][3]); fragment_uniform_buffer_1[559] = float4(_AdditionalLightsAttenuation[47][0], _AdditionalLightsAttenuation[47][1], _AdditionalLightsAttenuation[47][2], _AdditionalLightsAttenuation[47][3]); fragment_uniform_buffer_1[560] = float4(_AdditionalLightsAttenuation[48][0], _AdditionalLightsAttenuation[48][1], _AdditionalLightsAttenuation[48][2], _AdditionalLightsAttenuation[48][3]); fragment_uniform_buffer_1[561] = float4(_AdditionalLightsAttenuation[49][0], _AdditionalLightsAttenuation[49][1], _AdditionalLightsAttenuation[49][2], _AdditionalLightsAttenuation[49][3]); fragment_uniform_buffer_1[562] = float4(_AdditionalLightsAttenuation[50][0], _AdditionalLightsAttenuation[50][1], _AdditionalLightsAttenuation[50][2], _AdditionalLightsAttenuation[50][3]); fragment_uniform_buffer_1[563] = float4(_AdditionalLightsAttenuation[51][0], _AdditionalLightsAttenuation[51][1], _AdditionalLightsAttenuation[51][2], _AdditionalLightsAttenuation[51][3]); fragment_uniform_buffer_1[564] = float4(_AdditionalLightsAttenuation[52][0], _AdditionalLightsAttenuation[52][1], _AdditionalLightsAttenuation[52][2], _AdditionalLightsAttenuation[52][3]); fragment_uniform_buffer_1[565] = float4(_AdditionalLightsAttenuation[53][0], _AdditionalLightsAttenuation[53][1], _AdditionalLightsAttenuation[53][2], _AdditionalLightsAttenuation[53][3]); fragment_uniform_buffer_1[566] = float4(_AdditionalLightsAttenuation[54][0], _AdditionalLightsAttenuation[54][1], _AdditionalLightsAttenuation[54][2], _AdditionalLightsAttenuation[54][3]); fragment_uniform_buffer_1[567] = float4(_AdditionalLightsAttenuation[55][0], _AdditionalLightsAttenuation[55][1], _AdditionalLightsAttenuation[55][2], _AdditionalLightsAttenuation[55][3]); fragment_uniform_buffer_1[568] = float4(_AdditionalLightsAttenuation[56][0], _AdditionalLightsAttenuation[56][1], _AdditionalLightsAttenuation[56][2], _AdditionalLightsAttenuation[56][3]); fragment_uniform_buffer_1[569] = float4(_AdditionalLightsAttenuation[57][0], _AdditionalLightsAttenuation[57][1], _AdditionalLightsAttenuation[57][2], _AdditionalLightsAttenuation[57][3]); fragment_uniform_buffer_1[570] = float4(_AdditionalLightsAttenuation[58][0], _AdditionalLightsAttenuation[58][1], _AdditionalLightsAttenuation[58][2], _AdditionalLightsAttenuation[58][3]); fragment_uniform_buffer_1[571] = float4(_AdditionalLightsAttenuation[59][0], _AdditionalLightsAttenuation[59][1], _AdditionalLightsAttenuation[59][2], _AdditionalLightsAttenuation[59][3]); fragment_uniform_buffer_1[572] = float4(_AdditionalLightsAttenuation[60][0], _AdditionalLightsAttenuation[60][1], _AdditionalLightsAttenuation[60][2], _AdditionalLightsAttenuation[60][3]); fragment_uniform_buffer_1[573] = float4(_AdditionalLightsAttenuation[61][0], _AdditionalLightsAttenuation[61][1], _AdditionalLightsAttenuation[61][2], _AdditionalLightsAttenuation[61][3]); fragment_uniform_buffer_1[574] = float4(_AdditionalLightsAttenuation[62][0], _AdditionalLightsAttenuation[62][1], _AdditionalLightsAttenuation[62][2], _AdditionalLightsAttenuation[62][3]); fragment_uniform_buffer_1[575] = float4(_AdditionalLightsAttenuation[63][0], _AdditionalLightsAttenuation[63][1], _AdditionalLightsAttenuation[63][2], _AdditionalLightsAttenuation[63][3]); fragment_uniform_buffer_1[576] = float4(_AdditionalLightsAttenuation[64][0], _AdditionalLightsAttenuation[64][1], _AdditionalLightsAttenuation[64][2], _AdditionalLightsAttenuation[64][3]); fragment_uniform_buffer_1[577] = float4(_AdditionalLightsAttenuation[65][0], _AdditionalLightsAttenuation[65][1], _AdditionalLightsAttenuation[65][2], _AdditionalLightsAttenuation[65][3]); fragment_uniform_buffer_1[578] = float4(_AdditionalLightsAttenuation[66][0], _AdditionalLightsAttenuation[66][1], _AdditionalLightsAttenuation[66][2], _AdditionalLightsAttenuation[66][3]); fragment_uniform_buffer_1[579] = float4(_AdditionalLightsAttenuation[67][0], _AdditionalLightsAttenuation[67][1], _AdditionalLightsAttenuation[67][2], _AdditionalLightsAttenuation[67][3]); fragment_uniform_buffer_1[580] = float4(_AdditionalLightsAttenuation[68][0], _AdditionalLightsAttenuation[68][1], _AdditionalLightsAttenuation[68][2], _AdditionalLightsAttenuation[68][3]); fragment_uniform_buffer_1[581] = float4(_AdditionalLightsAttenuation[69][0], _AdditionalLightsAttenuation[69][1], _AdditionalLightsAttenuation[69][2], _AdditionalLightsAttenuation[69][3]); fragment_uniform_buffer_1[582] = float4(_AdditionalLightsAttenuation[70][0], _AdditionalLightsAttenuation[70][1], _AdditionalLightsAttenuation[70][2], _AdditionalLightsAttenuation[70][3]); fragment_uniform_buffer_1[583] = float4(_AdditionalLightsAttenuation[71][0], _AdditionalLightsAttenuation[71][1], _AdditionalLightsAttenuation[71][2], _AdditionalLightsAttenuation[71][3]); fragment_uniform_buffer_1[584] = float4(_AdditionalLightsAttenuation[72][0], _AdditionalLightsAttenuation[72][1], _AdditionalLightsAttenuation[72][2], _AdditionalLightsAttenuation[72][3]); fragment_uniform_buffer_1[585] = float4(_AdditionalLightsAttenuation[73][0], _AdditionalLightsAttenuation[73][1], _AdditionalLightsAttenuation[73][2], _AdditionalLightsAttenuation[73][3]); fragment_uniform_buffer_1[586] = float4(_AdditionalLightsAttenuation[74][0], _AdditionalLightsAttenuation[74][1], _AdditionalLightsAttenuation[74][2], _AdditionalLightsAttenuation[74][3]); fragment_uniform_buffer_1[587] = float4(_AdditionalLightsAttenuation[75][0], _AdditionalLightsAttenuation[75][1], _AdditionalLightsAttenuation[75][2], _AdditionalLightsAttenuation[75][3]); fragment_uniform_buffer_1[588] = float4(_AdditionalLightsAttenuation[76][0], _AdditionalLightsAttenuation[76][1], _AdditionalLightsAttenuation[76][2], _AdditionalLightsAttenuation[76][3]); fragment_uniform_buffer_1[589] = float4(_AdditionalLightsAttenuation[77][0], _AdditionalLightsAttenuation[77][1], _AdditionalLightsAttenuation[77][2], _AdditionalLightsAttenuation[77][3]); fragment_uniform_buffer_1[590] = float4(_AdditionalLightsAttenuation[78][0], _AdditionalLightsAttenuation[78][1], _AdditionalLightsAttenuation[78][2], _AdditionalLightsAttenuation[78][3]); fragment_uniform_buffer_1[591] = float4(_AdditionalLightsAttenuation[79][0], _AdditionalLightsAttenuation[79][1], _AdditionalLightsAttenuation[79][2], _AdditionalLightsAttenuation[79][3]); fragment_uniform_buffer_1[592] = float4(_AdditionalLightsAttenuation[80][0], _AdditionalLightsAttenuation[80][1], _AdditionalLightsAttenuation[80][2], _AdditionalLightsAttenuation[80][3]); fragment_uniform_buffer_1[593] = float4(_AdditionalLightsAttenuation[81][0], _AdditionalLightsAttenuation[81][1], _AdditionalLightsAttenuation[81][2], _AdditionalLightsAttenuation[81][3]); fragment_uniform_buffer_1[594] = float4(_AdditionalLightsAttenuation[82][0], _AdditionalLightsAttenuation[82][1], _AdditionalLightsAttenuation[82][2], _AdditionalLightsAttenuation[82][3]); fragment_uniform_buffer_1[595] = float4(_AdditionalLightsAttenuation[83][0], _AdditionalLightsAttenuation[83][1], _AdditionalLightsAttenuation[83][2], _AdditionalLightsAttenuation[83][3]); fragment_uniform_buffer_1[596] = float4(_AdditionalLightsAttenuation[84][0], _AdditionalLightsAttenuation[84][1], _AdditionalLightsAttenuation[84][2], _AdditionalLightsAttenuation[84][3]); fragment_uniform_buffer_1[597] = float4(_AdditionalLightsAttenuation[85][0], _AdditionalLightsAttenuation[85][1], _AdditionalLightsAttenuation[85][2], _AdditionalLightsAttenuation[85][3]); fragment_uniform_buffer_1[598] = float4(_AdditionalLightsAttenuation[86][0], _AdditionalLightsAttenuation[86][1], _AdditionalLightsAttenuation[86][2], _AdditionalLightsAttenuation[86][3]); fragment_uniform_buffer_1[599] = float4(_AdditionalLightsAttenuation[87][0], _AdditionalLightsAttenuation[87][1], _AdditionalLightsAttenuation[87][2], _AdditionalLightsAttenuation[87][3]); fragment_uniform_buffer_1[600] = float4(_AdditionalLightsAttenuation[88][0], _AdditionalLightsAttenuation[88][1], _AdditionalLightsAttenuation[88][2], _AdditionalLightsAttenuation[88][3]); fragment_uniform_buffer_1[601] = float4(_AdditionalLightsAttenuation[89][0], _AdditionalLightsAttenuation[89][1], _AdditionalLightsAttenuation[89][2], _AdditionalLightsAttenuation[89][3]); fragment_uniform_buffer_1[602] = float4(_AdditionalLightsAttenuation[90][0], _AdditionalLightsAttenuation[90][1], _AdditionalLightsAttenuation[90][2], _AdditionalLightsAttenuation[90][3]); fragment_uniform_buffer_1[603] = float4(_AdditionalLightsAttenuation[91][0], _AdditionalLightsAttenuation[91][1], _AdditionalLightsAttenuation[91][2], _AdditionalLightsAttenuation[91][3]); fragment_uniform_buffer_1[604] = float4(_AdditionalLightsAttenuation[92][0], _AdditionalLightsAttenuation[92][1], _AdditionalLightsAttenuation[92][2], _AdditionalLightsAttenuation[92][3]); fragment_uniform_buffer_1[605] = float4(_AdditionalLightsAttenuation[93][0], _AdditionalLightsAttenuation[93][1], _AdditionalLightsAttenuation[93][2], _AdditionalLightsAttenuation[93][3]); fragment_uniform_buffer_1[606] = float4(_AdditionalLightsAttenuation[94][0], _AdditionalLightsAttenuation[94][1], _AdditionalLightsAttenuation[94][2], _AdditionalLightsAttenuation[94][3]); fragment_uniform_buffer_1[607] = float4(_AdditionalLightsAttenuation[95][0], _AdditionalLightsAttenuation[95][1], _AdditionalLightsAttenuation[95][2], _AdditionalLightsAttenuation[95][3]); fragment_uniform_buffer_1[608] = float4(_AdditionalLightsAttenuation[96][0], _AdditionalLightsAttenuation[96][1], _AdditionalLightsAttenuation[96][2], _AdditionalLightsAttenuation[96][3]); fragment_uniform_buffer_1[609] = float4(_AdditionalLightsAttenuation[97][0], _AdditionalLightsAttenuation[97][1], _AdditionalLightsAttenuation[97][2], _AdditionalLightsAttenuation[97][3]); fragment_uniform_buffer_1[610] = float4(_AdditionalLightsAttenuation[98][0], _AdditionalLightsAttenuation[98][1], _AdditionalLightsAttenuation[98][2], _AdditionalLightsAttenuation[98][3]); fragment_uniform_buffer_1[611] = float4(_AdditionalLightsAttenuation[99][0], _AdditionalLightsAttenuation[99][1], _AdditionalLightsAttenuation[99][2], _AdditionalLightsAttenuation[99][3]); fragment_uniform_buffer_1[612] = float4(_AdditionalLightsAttenuation[100][0], _AdditionalLightsAttenuation[100][1], _AdditionalLightsAttenuation[100][2], _AdditionalLightsAttenuation[100][3]); fragment_uniform_buffer_1[613] = float4(_AdditionalLightsAttenuation[101][0], _AdditionalLightsAttenuation[101][1], _AdditionalLightsAttenuation[101][2], _AdditionalLightsAttenuation[101][3]); fragment_uniform_buffer_1[614] = float4(_AdditionalLightsAttenuation[102][0], _AdditionalLightsAttenuation[102][1], _AdditionalLightsAttenuation[102][2], _AdditionalLightsAttenuation[102][3]); fragment_uniform_buffer_1[615] = float4(_AdditionalLightsAttenuation[103][0], _AdditionalLightsAttenuation[103][1], _AdditionalLightsAttenuation[103][2], _AdditionalLightsAttenuation[103][3]); fragment_uniform_buffer_1[616] = float4(_AdditionalLightsAttenuation[104][0], _AdditionalLightsAttenuation[104][1], _AdditionalLightsAttenuation[104][2], _AdditionalLightsAttenuation[104][3]); fragment_uniform_buffer_1[617] = float4(_AdditionalLightsAttenuation[105][0], _AdditionalLightsAttenuation[105][1], _AdditionalLightsAttenuation[105][2], _AdditionalLightsAttenuation[105][3]); fragment_uniform_buffer_1[618] = float4(_AdditionalLightsAttenuation[106][0], _AdditionalLightsAttenuation[106][1], _AdditionalLightsAttenuation[106][2], _AdditionalLightsAttenuation[106][3]); fragment_uniform_buffer_1[619] = float4(_AdditionalLightsAttenuation[107][0], _AdditionalLightsAttenuation[107][1], _AdditionalLightsAttenuation[107][2], _AdditionalLightsAttenuation[107][3]); fragment_uniform_buffer_1[620] = float4(_AdditionalLightsAttenuation[108][0], _AdditionalLightsAttenuation[108][1], _AdditionalLightsAttenuation[108][2], _AdditionalLightsAttenuation[108][3]); fragment_uniform_buffer_1[621] = float4(_AdditionalLightsAttenuation[109][0], _AdditionalLightsAttenuation[109][1], _AdditionalLightsAttenuation[109][2], _AdditionalLightsAttenuation[109][3]); fragment_uniform_buffer_1[622] = float4(_AdditionalLightsAttenuation[110][0], _AdditionalLightsAttenuation[110][1], _AdditionalLightsAttenuation[110][2], _AdditionalLightsAttenuation[110][3]); fragment_uniform_buffer_1[623] = float4(_AdditionalLightsAttenuation[111][0], _AdditionalLightsAttenuation[111][1], _AdditionalLightsAttenuation[111][2], _AdditionalLightsAttenuation[111][3]); fragment_uniform_buffer_1[624] = float4(_AdditionalLightsAttenuation[112][0], _AdditionalLightsAttenuation[112][1], _AdditionalLightsAttenuation[112][2], _AdditionalLightsAttenuation[112][3]); fragment_uniform_buffer_1[625] = float4(_AdditionalLightsAttenuation[113][0], _AdditionalLightsAttenuation[113][1], _AdditionalLightsAttenuation[113][2], _AdditionalLightsAttenuation[113][3]); fragment_uniform_buffer_1[626] = float4(_AdditionalLightsAttenuation[114][0], _AdditionalLightsAttenuation[114][1], _AdditionalLightsAttenuation[114][2], _AdditionalLightsAttenuation[114][3]); fragment_uniform_buffer_1[627] = float4(_AdditionalLightsAttenuation[115][0], _AdditionalLightsAttenuation[115][1], _AdditionalLightsAttenuation[115][2], _AdditionalLightsAttenuation[115][3]); fragment_uniform_buffer_1[628] = float4(_AdditionalLightsAttenuation[116][0], _AdditionalLightsAttenuation[116][1], _AdditionalLightsAttenuation[116][2], _AdditionalLightsAttenuation[116][3]); fragment_uniform_buffer_1[629] = float4(_AdditionalLightsAttenuation[117][0], _AdditionalLightsAttenuation[117][1], _AdditionalLightsAttenuation[117][2], _AdditionalLightsAttenuation[117][3]); fragment_uniform_buffer_1[630] = float4(_AdditionalLightsAttenuation[118][0], _AdditionalLightsAttenuation[118][1], _AdditionalLightsAttenuation[118][2], _AdditionalLightsAttenuation[118][3]); fragment_uniform_buffer_1[631] = float4(_AdditionalLightsAttenuation[119][0], _AdditionalLightsAttenuation[119][1], _AdditionalLightsAttenuation[119][2], _AdditionalLightsAttenuation[119][3]); fragment_uniform_buffer_1[632] = float4(_AdditionalLightsAttenuation[120][0], _AdditionalLightsAttenuation[120][1], _AdditionalLightsAttenuation[120][2], _AdditionalLightsAttenuation[120][3]); fragment_uniform_buffer_1[633] = float4(_AdditionalLightsAttenuation[121][0], _AdditionalLightsAttenuation[121][1], _AdditionalLightsAttenuation[121][2], _AdditionalLightsAttenuation[121][3]); fragment_uniform_buffer_1[634] = float4(_AdditionalLightsAttenuation[122][0], _AdditionalLightsAttenuation[122][1], _AdditionalLightsAttenuation[122][2], _AdditionalLightsAttenuation[122][3]); fragment_uniform_buffer_1[635] = float4(_AdditionalLightsAttenuation[123][0], _AdditionalLightsAttenuation[123][1], _AdditionalLightsAttenuation[123][2], _AdditionalLightsAttenuation[123][3]); fragment_uniform_buffer_1[636] = float4(_AdditionalLightsAttenuation[124][0], _AdditionalLightsAttenuation[124][1], _AdditionalLightsAttenuation[124][2], _AdditionalLightsAttenuation[124][3]); fragment_uniform_buffer_1[637] = float4(_AdditionalLightsAttenuation[125][0], _AdditionalLightsAttenuation[125][1], _AdditionalLightsAttenuation[125][2], _AdditionalLightsAttenuation[125][3]); fragment_uniform_buffer_1[638] = float4(_AdditionalLightsAttenuation[126][0], _AdditionalLightsAttenuation[126][1], _AdditionalLightsAttenuation[126][2], _AdditionalLightsAttenuation[126][3]); fragment_uniform_buffer_1[639] = float4(_AdditionalLightsAttenuation[127][0], _AdditionalLightsAttenuation[127][1], _AdditionalLightsAttenuation[127][2], _AdditionalLightsAttenuation[127][3]); fragment_uniform_buffer_1[640] = float4(_AdditionalLightsAttenuation[128][0], _AdditionalLightsAttenuation[128][1], _AdditionalLightsAttenuation[128][2], _AdditionalLightsAttenuation[128][3]); fragment_uniform_buffer_1[641] = float4(_AdditionalLightsAttenuation[129][0], _AdditionalLightsAttenuation[129][1], _AdditionalLightsAttenuation[129][2], _AdditionalLightsAttenuation[129][3]); fragment_uniform_buffer_1[642] = float4(_AdditionalLightsAttenuation[130][0], _AdditionalLightsAttenuation[130][1], _AdditionalLightsAttenuation[130][2], _AdditionalLightsAttenuation[130][3]); fragment_uniform_buffer_1[643] = float4(_AdditionalLightsAttenuation[131][0], _AdditionalLightsAttenuation[131][1], _AdditionalLightsAttenuation[131][2], _AdditionalLightsAttenuation[131][3]); fragment_uniform_buffer_1[644] = float4(_AdditionalLightsAttenuation[132][0], _AdditionalLightsAttenuation[132][1], _AdditionalLightsAttenuation[132][2], _AdditionalLightsAttenuation[132][3]); fragment_uniform_buffer_1[645] = float4(_AdditionalLightsAttenuation[133][0], _AdditionalLightsAttenuation[133][1], _AdditionalLightsAttenuation[133][2], _AdditionalLightsAttenuation[133][3]); fragment_uniform_buffer_1[646] = float4(_AdditionalLightsAttenuation[134][0], _AdditionalLightsAttenuation[134][1], _AdditionalLightsAttenuation[134][2], _AdditionalLightsAttenuation[134][3]); fragment_uniform_buffer_1[647] = float4(_AdditionalLightsAttenuation[135][0], _AdditionalLightsAttenuation[135][1], _AdditionalLightsAttenuation[135][2], _AdditionalLightsAttenuation[135][3]); fragment_uniform_buffer_1[648] = float4(_AdditionalLightsAttenuation[136][0], _AdditionalLightsAttenuation[136][1], _AdditionalLightsAttenuation[136][2], _AdditionalLightsAttenuation[136][3]); fragment_uniform_buffer_1[649] = float4(_AdditionalLightsAttenuation[137][0], _AdditionalLightsAttenuation[137][1], _AdditionalLightsAttenuation[137][2], _AdditionalLightsAttenuation[137][3]); fragment_uniform_buffer_1[650] = float4(_AdditionalLightsAttenuation[138][0], _AdditionalLightsAttenuation[138][1], _AdditionalLightsAttenuation[138][2], _AdditionalLightsAttenuation[138][3]); fragment_uniform_buffer_1[651] = float4(_AdditionalLightsAttenuation[139][0], _AdditionalLightsAttenuation[139][1], _AdditionalLightsAttenuation[139][2], _AdditionalLightsAttenuation[139][3]); fragment_uniform_buffer_1[652] = float4(_AdditionalLightsAttenuation[140][0], _AdditionalLightsAttenuation[140][1], _AdditionalLightsAttenuation[140][2], _AdditionalLightsAttenuation[140][3]); fragment_uniform_buffer_1[653] = float4(_AdditionalLightsAttenuation[141][0], _AdditionalLightsAttenuation[141][1], _AdditionalLightsAttenuation[141][2], _AdditionalLightsAttenuation[141][3]); fragment_uniform_buffer_1[654] = float4(_AdditionalLightsAttenuation[142][0], _AdditionalLightsAttenuation[142][1], _AdditionalLightsAttenuation[142][2], _AdditionalLightsAttenuation[142][3]); fragment_uniform_buffer_1[655] = float4(_AdditionalLightsAttenuation[143][0], _AdditionalLightsAttenuation[143][1], _AdditionalLightsAttenuation[143][2], _AdditionalLightsAttenuation[143][3]); fragment_uniform_buffer_1[656] = float4(_AdditionalLightsAttenuation[144][0], _AdditionalLightsAttenuation[144][1], _AdditionalLightsAttenuation[144][2], _AdditionalLightsAttenuation[144][3]); fragment_uniform_buffer_1[657] = float4(_AdditionalLightsAttenuation[145][0], _AdditionalLightsAttenuation[145][1], _AdditionalLightsAttenuation[145][2], _AdditionalLightsAttenuation[145][3]); fragment_uniform_buffer_1[658] = float4(_AdditionalLightsAttenuation[146][0], _AdditionalLightsAttenuation[146][1], _AdditionalLightsAttenuation[146][2], _AdditionalLightsAttenuation[146][3]); fragment_uniform_buffer_1[659] = float4(_AdditionalLightsAttenuation[147][0], _AdditionalLightsAttenuation[147][1], _AdditionalLightsAttenuation[147][2], _AdditionalLightsAttenuation[147][3]); fragment_uniform_buffer_1[660] = float4(_AdditionalLightsAttenuation[148][0], _AdditionalLightsAttenuation[148][1], _AdditionalLightsAttenuation[148][2], _AdditionalLightsAttenuation[148][3]); fragment_uniform_buffer_1[661] = float4(_AdditionalLightsAttenuation[149][0], _AdditionalLightsAttenuation[149][1], _AdditionalLightsAttenuation[149][2], _AdditionalLightsAttenuation[149][3]); fragment_uniform_buffer_1[662] = float4(_AdditionalLightsAttenuation[150][0], _AdditionalLightsAttenuation[150][1], _AdditionalLightsAttenuation[150][2], _AdditionalLightsAttenuation[150][3]); fragment_uniform_buffer_1[663] = float4(_AdditionalLightsAttenuation[151][0], _AdditionalLightsAttenuation[151][1], _AdditionalLightsAttenuation[151][2], _AdditionalLightsAttenuation[151][3]); fragment_uniform_buffer_1[664] = float4(_AdditionalLightsAttenuation[152][0], _AdditionalLightsAttenuation[152][1], _AdditionalLightsAttenuation[152][2], _AdditionalLightsAttenuation[152][3]); fragment_uniform_buffer_1[665] = float4(_AdditionalLightsAttenuation[153][0], _AdditionalLightsAttenuation[153][1], _AdditionalLightsAttenuation[153][2], _AdditionalLightsAttenuation[153][3]); fragment_uniform_buffer_1[666] = float4(_AdditionalLightsAttenuation[154][0], _AdditionalLightsAttenuation[154][1], _AdditionalLightsAttenuation[154][2], _AdditionalLightsAttenuation[154][3]); fragment_uniform_buffer_1[667] = float4(_AdditionalLightsAttenuation[155][0], _AdditionalLightsAttenuation[155][1], _AdditionalLightsAttenuation[155][2], _AdditionalLightsAttenuation[155][3]); fragment_uniform_buffer_1[668] = float4(_AdditionalLightsAttenuation[156][0], _AdditionalLightsAttenuation[156][1], _AdditionalLightsAttenuation[156][2], _AdditionalLightsAttenuation[156][3]); fragment_uniform_buffer_1[669] = float4(_AdditionalLightsAttenuation[157][0], _AdditionalLightsAttenuation[157][1], _AdditionalLightsAttenuation[157][2], _AdditionalLightsAttenuation[157][3]); fragment_uniform_buffer_1[670] = float4(_AdditionalLightsAttenuation[158][0], _AdditionalLightsAttenuation[158][1], _AdditionalLightsAttenuation[158][2], _AdditionalLightsAttenuation[158][3]); fragment_uniform_buffer_1[671] = float4(_AdditionalLightsAttenuation[159][0], _AdditionalLightsAttenuation[159][1], _AdditionalLightsAttenuation[159][2], _AdditionalLightsAttenuation[159][3]); fragment_uniform_buffer_1[672] = float4(_AdditionalLightsAttenuation[160][0], _AdditionalLightsAttenuation[160][1], _AdditionalLightsAttenuation[160][2], _AdditionalLightsAttenuation[160][3]); fragment_uniform_buffer_1[673] = float4(_AdditionalLightsAttenuation[161][0], _AdditionalLightsAttenuation[161][1], _AdditionalLightsAttenuation[161][2], _AdditionalLightsAttenuation[161][3]); fragment_uniform_buffer_1[674] = float4(_AdditionalLightsAttenuation[162][0], _AdditionalLightsAttenuation[162][1], _AdditionalLightsAttenuation[162][2], _AdditionalLightsAttenuation[162][3]); fragment_uniform_buffer_1[675] = float4(_AdditionalLightsAttenuation[163][0], _AdditionalLightsAttenuation[163][1], _AdditionalLightsAttenuation[163][2], _AdditionalLightsAttenuation[163][3]); fragment_uniform_buffer_1[676] = float4(_AdditionalLightsAttenuation[164][0], _AdditionalLightsAttenuation[164][1], _AdditionalLightsAttenuation[164][2], _AdditionalLightsAttenuation[164][3]); fragment_uniform_buffer_1[677] = float4(_AdditionalLightsAttenuation[165][0], _AdditionalLightsAttenuation[165][1], _AdditionalLightsAttenuation[165][2], _AdditionalLightsAttenuation[165][3]); fragment_uniform_buffer_1[678] = float4(_AdditionalLightsAttenuation[166][0], _AdditionalLightsAttenuation[166][1], _AdditionalLightsAttenuation[166][2], _AdditionalLightsAttenuation[166][3]); fragment_uniform_buffer_1[679] = float4(_AdditionalLightsAttenuation[167][0], _AdditionalLightsAttenuation[167][1], _AdditionalLightsAttenuation[167][2], _AdditionalLightsAttenuation[167][3]); fragment_uniform_buffer_1[680] = float4(_AdditionalLightsAttenuation[168][0], _AdditionalLightsAttenuation[168][1], _AdditionalLightsAttenuation[168][2], _AdditionalLightsAttenuation[168][3]); fragment_uniform_buffer_1[681] = float4(_AdditionalLightsAttenuation[169][0], _AdditionalLightsAttenuation[169][1], _AdditionalLightsAttenuation[169][2], _AdditionalLightsAttenuation[169][3]); fragment_uniform_buffer_1[682] = float4(_AdditionalLightsAttenuation[170][0], _AdditionalLightsAttenuation[170][1], _AdditionalLightsAttenuation[170][2], _AdditionalLightsAttenuation[170][3]); fragment_uniform_buffer_1[683] = float4(_AdditionalLightsAttenuation[171][0], _AdditionalLightsAttenuation[171][1], _AdditionalLightsAttenuation[171][2], _AdditionalLightsAttenuation[171][3]); fragment_uniform_buffer_1[684] = float4(_AdditionalLightsAttenuation[172][0], _AdditionalLightsAttenuation[172][1], _AdditionalLightsAttenuation[172][2], _AdditionalLightsAttenuation[172][3]); fragment_uniform_buffer_1[685] = float4(_AdditionalLightsAttenuation[173][0], _AdditionalLightsAttenuation[173][1], _AdditionalLightsAttenuation[173][2], _AdditionalLightsAttenuation[173][3]); fragment_uniform_buffer_1[686] = float4(_AdditionalLightsAttenuation[174][0], _AdditionalLightsAttenuation[174][1], _AdditionalLightsAttenuation[174][2], _AdditionalLightsAttenuation[174][3]); fragment_uniform_buffer_1[687] = float4(_AdditionalLightsAttenuation[175][0], _AdditionalLightsAttenuation[175][1], _AdditionalLightsAttenuation[175][2], _AdditionalLightsAttenuation[175][3]); fragment_uniform_buffer_1[688] = float4(_AdditionalLightsAttenuation[176][0], _AdditionalLightsAttenuation[176][1], _AdditionalLightsAttenuation[176][2], _AdditionalLightsAttenuation[176][3]); fragment_uniform_buffer_1[689] = float4(_AdditionalLightsAttenuation[177][0], _AdditionalLightsAttenuation[177][1], _AdditionalLightsAttenuation[177][2], _AdditionalLightsAttenuation[177][3]); fragment_uniform_buffer_1[690] = float4(_AdditionalLightsAttenuation[178][0], _AdditionalLightsAttenuation[178][1], _AdditionalLightsAttenuation[178][2], _AdditionalLightsAttenuation[178][3]); fragment_uniform_buffer_1[691] = float4(_AdditionalLightsAttenuation[179][0], _AdditionalLightsAttenuation[179][1], _AdditionalLightsAttenuation[179][2], _AdditionalLightsAttenuation[179][3]); fragment_uniform_buffer_1[692] = float4(_AdditionalLightsAttenuation[180][0], _AdditionalLightsAttenuation[180][1], _AdditionalLightsAttenuation[180][2], _AdditionalLightsAttenuation[180][3]); fragment_uniform_buffer_1[693] = float4(_AdditionalLightsAttenuation[181][0], _AdditionalLightsAttenuation[181][1], _AdditionalLightsAttenuation[181][2], _AdditionalLightsAttenuation[181][3]); fragment_uniform_buffer_1[694] = float4(_AdditionalLightsAttenuation[182][0], _AdditionalLightsAttenuation[182][1], _AdditionalLightsAttenuation[182][2], _AdditionalLightsAttenuation[182][3]); fragment_uniform_buffer_1[695] = float4(_AdditionalLightsAttenuation[183][0], _AdditionalLightsAttenuation[183][1], _AdditionalLightsAttenuation[183][2], _AdditionalLightsAttenuation[183][3]); fragment_uniform_buffer_1[696] = float4(_AdditionalLightsAttenuation[184][0], _AdditionalLightsAttenuation[184][1], _AdditionalLightsAttenuation[184][2], _AdditionalLightsAttenuation[184][3]); fragment_uniform_buffer_1[697] = float4(_AdditionalLightsAttenuation[185][0], _AdditionalLightsAttenuation[185][1], _AdditionalLightsAttenuation[185][2], _AdditionalLightsAttenuation[185][3]); fragment_uniform_buffer_1[698] = float4(_AdditionalLightsAttenuation[186][0], _AdditionalLightsAttenuation[186][1], _AdditionalLightsAttenuation[186][2], _AdditionalLightsAttenuation[186][3]); fragment_uniform_buffer_1[699] = float4(_AdditionalLightsAttenuation[187][0], _AdditionalLightsAttenuation[187][1], _AdditionalLightsAttenuation[187][2], _AdditionalLightsAttenuation[187][3]); fragment_uniform_buffer_1[700] = float4(_AdditionalLightsAttenuation[188][0], _AdditionalLightsAttenuation[188][1], _AdditionalLightsAttenuation[188][2], _AdditionalLightsAttenuation[188][3]); fragment_uniform_buffer_1[701] = float4(_AdditionalLightsAttenuation[189][0], _AdditionalLightsAttenuation[189][1], _AdditionalLightsAttenuation[189][2], _AdditionalLightsAttenuation[189][3]); fragment_uniform_buffer_1[702] = float4(_AdditionalLightsAttenuation[190][0], _AdditionalLightsAttenuation[190][1], _AdditionalLightsAttenuation[190][2], _AdditionalLightsAttenuation[190][3]); fragment_uniform_buffer_1[703] = float4(_AdditionalLightsAttenuation[191][0], _AdditionalLightsAttenuation[191][1], _AdditionalLightsAttenuation[191][2], _AdditionalLightsAttenuation[191][3]); fragment_uniform_buffer_1[704] = float4(_AdditionalLightsAttenuation[192][0], _AdditionalLightsAttenuation[192][1], _AdditionalLightsAttenuation[192][2], _AdditionalLightsAttenuation[192][3]); fragment_uniform_buffer_1[705] = float4(_AdditionalLightsAttenuation[193][0], _AdditionalLightsAttenuation[193][1], _AdditionalLightsAttenuation[193][2], _AdditionalLightsAttenuation[193][3]); fragment_uniform_buffer_1[706] = float4(_AdditionalLightsAttenuation[194][0], _AdditionalLightsAttenuation[194][1], _AdditionalLightsAttenuation[194][2], _AdditionalLightsAttenuation[194][3]); fragment_uniform_buffer_1[707] = float4(_AdditionalLightsAttenuation[195][0], _AdditionalLightsAttenuation[195][1], _AdditionalLightsAttenuation[195][2], _AdditionalLightsAttenuation[195][3]); fragment_uniform_buffer_1[708] = float4(_AdditionalLightsAttenuation[196][0], _AdditionalLightsAttenuation[196][1], _AdditionalLightsAttenuation[196][2], _AdditionalLightsAttenuation[196][3]); fragment_uniform_buffer_1[709] = float4(_AdditionalLightsAttenuation[197][0], _AdditionalLightsAttenuation[197][1], _AdditionalLightsAttenuation[197][2], _AdditionalLightsAttenuation[197][3]); fragment_uniform_buffer_1[710] = float4(_AdditionalLightsAttenuation[198][0], _AdditionalLightsAttenuation[198][1], _AdditionalLightsAttenuation[198][2], _AdditionalLightsAttenuation[198][3]); fragment_uniform_buffer_1[711] = float4(_AdditionalLightsAttenuation[199][0], _AdditionalLightsAttenuation[199][1], _AdditionalLightsAttenuation[199][2], _AdditionalLightsAttenuation[199][3]); fragment_uniform_buffer_1[712] = float4(_AdditionalLightsAttenuation[200][0], _AdditionalLightsAttenuation[200][1], _AdditionalLightsAttenuation[200][2], _AdditionalLightsAttenuation[200][3]); fragment_uniform_buffer_1[713] = float4(_AdditionalLightsAttenuation[201][0], _AdditionalLightsAttenuation[201][1], _AdditionalLightsAttenuation[201][2], _AdditionalLightsAttenuation[201][3]); fragment_uniform_buffer_1[714] = float4(_AdditionalLightsAttenuation[202][0], _AdditionalLightsAttenuation[202][1], _AdditionalLightsAttenuation[202][2], _AdditionalLightsAttenuation[202][3]); fragment_uniform_buffer_1[715] = float4(_AdditionalLightsAttenuation[203][0], _AdditionalLightsAttenuation[203][1], _AdditionalLightsAttenuation[203][2], _AdditionalLightsAttenuation[203][3]); fragment_uniform_buffer_1[716] = float4(_AdditionalLightsAttenuation[204][0], _AdditionalLightsAttenuation[204][1], _AdditionalLightsAttenuation[204][2], _AdditionalLightsAttenuation[204][3]); fragment_uniform_buffer_1[717] = float4(_AdditionalLightsAttenuation[205][0], _AdditionalLightsAttenuation[205][1], _AdditionalLightsAttenuation[205][2], _AdditionalLightsAttenuation[205][3]); fragment_uniform_buffer_1[718] = float4(_AdditionalLightsAttenuation[206][0], _AdditionalLightsAttenuation[206][1], _AdditionalLightsAttenuation[206][2], _AdditionalLightsAttenuation[206][3]); fragment_uniform_buffer_1[719] = float4(_AdditionalLightsAttenuation[207][0], _AdditionalLightsAttenuation[207][1], _AdditionalLightsAttenuation[207][2], _AdditionalLightsAttenuation[207][3]); fragment_uniform_buffer_1[720] = float4(_AdditionalLightsAttenuation[208][0], _AdditionalLightsAttenuation[208][1], _AdditionalLightsAttenuation[208][2], _AdditionalLightsAttenuation[208][3]); fragment_uniform_buffer_1[721] = float4(_AdditionalLightsAttenuation[209][0], _AdditionalLightsAttenuation[209][1], _AdditionalLightsAttenuation[209][2], _AdditionalLightsAttenuation[209][3]); fragment_uniform_buffer_1[722] = float4(_AdditionalLightsAttenuation[210][0], _AdditionalLightsAttenuation[210][1], _AdditionalLightsAttenuation[210][2], _AdditionalLightsAttenuation[210][3]); fragment_uniform_buffer_1[723] = float4(_AdditionalLightsAttenuation[211][0], _AdditionalLightsAttenuation[211][1], _AdditionalLightsAttenuation[211][2], _AdditionalLightsAttenuation[211][3]); fragment_uniform_buffer_1[724] = float4(_AdditionalLightsAttenuation[212][0], _AdditionalLightsAttenuation[212][1], _AdditionalLightsAttenuation[212][2], _AdditionalLightsAttenuation[212][3]); fragment_uniform_buffer_1[725] = float4(_AdditionalLightsAttenuation[213][0], _AdditionalLightsAttenuation[213][1], _AdditionalLightsAttenuation[213][2], _AdditionalLightsAttenuation[213][3]); fragment_uniform_buffer_1[726] = float4(_AdditionalLightsAttenuation[214][0], _AdditionalLightsAttenuation[214][1], _AdditionalLightsAttenuation[214][2], _AdditionalLightsAttenuation[214][3]); fragment_uniform_buffer_1[727] = float4(_AdditionalLightsAttenuation[215][0], _AdditionalLightsAttenuation[215][1], _AdditionalLightsAttenuation[215][2], _AdditionalLightsAttenuation[215][3]); fragment_uniform_buffer_1[728] = float4(_AdditionalLightsAttenuation[216][0], _AdditionalLightsAttenuation[216][1], _AdditionalLightsAttenuation[216][2], _AdditionalLightsAttenuation[216][3]); fragment_uniform_buffer_1[729] = float4(_AdditionalLightsAttenuation[217][0], _AdditionalLightsAttenuation[217][1], _AdditionalLightsAttenuation[217][2], _AdditionalLightsAttenuation[217][3]); fragment_uniform_buffer_1[730] = float4(_AdditionalLightsAttenuation[218][0], _AdditionalLightsAttenuation[218][1], _AdditionalLightsAttenuation[218][2], _AdditionalLightsAttenuation[218][3]); fragment_uniform_buffer_1[731] = float4(_AdditionalLightsAttenuation[219][0], _AdditionalLightsAttenuation[219][1], _AdditionalLightsAttenuation[219][2], _AdditionalLightsAttenuation[219][3]); fragment_uniform_buffer_1[732] = float4(_AdditionalLightsAttenuation[220][0], _AdditionalLightsAttenuation[220][1], _AdditionalLightsAttenuation[220][2], _AdditionalLightsAttenuation[220][3]); fragment_uniform_buffer_1[733] = float4(_AdditionalLightsAttenuation[221][0], _AdditionalLightsAttenuation[221][1], _AdditionalLightsAttenuation[221][2], _AdditionalLightsAttenuation[221][3]); fragment_uniform_buffer_1[734] = float4(_AdditionalLightsAttenuation[222][0], _AdditionalLightsAttenuation[222][1], _AdditionalLightsAttenuation[222][2], _AdditionalLightsAttenuation[222][3]); fragment_uniform_buffer_1[735] = float4(_AdditionalLightsAttenuation[223][0], _AdditionalLightsAttenuation[223][1], _AdditionalLightsAttenuation[223][2], _AdditionalLightsAttenuation[223][3]); fragment_uniform_buffer_1[736] = float4(_AdditionalLightsAttenuation[224][0], _AdditionalLightsAttenuation[224][1], _AdditionalLightsAttenuation[224][2], _AdditionalLightsAttenuation[224][3]); fragment_uniform_buffer_1[737] = float4(_AdditionalLightsAttenuation[225][0], _AdditionalLightsAttenuation[225][1], _AdditionalLightsAttenuation[225][2], _AdditionalLightsAttenuation[225][3]); fragment_uniform_buffer_1[738] = float4(_AdditionalLightsAttenuation[226][0], _AdditionalLightsAttenuation[226][1], _AdditionalLightsAttenuation[226][2], _AdditionalLightsAttenuation[226][3]); fragment_uniform_buffer_1[739] = float4(_AdditionalLightsAttenuation[227][0], _AdditionalLightsAttenuation[227][1], _AdditionalLightsAttenuation[227][2], _AdditionalLightsAttenuation[227][3]); fragment_uniform_buffer_1[740] = float4(_AdditionalLightsAttenuation[228][0], _AdditionalLightsAttenuation[228][1], _AdditionalLightsAttenuation[228][2], _AdditionalLightsAttenuation[228][3]); fragment_uniform_buffer_1[741] = float4(_AdditionalLightsAttenuation[229][0], _AdditionalLightsAttenuation[229][1], _AdditionalLightsAttenuation[229][2], _AdditionalLightsAttenuation[229][3]); fragment_uniform_buffer_1[742] = float4(_AdditionalLightsAttenuation[230][0], _AdditionalLightsAttenuation[230][1], _AdditionalLightsAttenuation[230][2], _AdditionalLightsAttenuation[230][3]); fragment_uniform_buffer_1[743] = float4(_AdditionalLightsAttenuation[231][0], _AdditionalLightsAttenuation[231][1], _AdditionalLightsAttenuation[231][2], _AdditionalLightsAttenuation[231][3]); fragment_uniform_buffer_1[744] = float4(_AdditionalLightsAttenuation[232][0], _AdditionalLightsAttenuation[232][1], _AdditionalLightsAttenuation[232][2], _AdditionalLightsAttenuation[232][3]); fragment_uniform_buffer_1[745] = float4(_AdditionalLightsAttenuation[233][0], _AdditionalLightsAttenuation[233][1], _AdditionalLightsAttenuation[233][2], _AdditionalLightsAttenuation[233][3]); fragment_uniform_buffer_1[746] = float4(_AdditionalLightsAttenuation[234][0], _AdditionalLightsAttenuation[234][1], _AdditionalLightsAttenuation[234][2], _AdditionalLightsAttenuation[234][3]); fragment_uniform_buffer_1[747] = float4(_AdditionalLightsAttenuation[235][0], _AdditionalLightsAttenuation[235][1], _AdditionalLightsAttenuation[235][2], _AdditionalLightsAttenuation[235][3]); fragment_uniform_buffer_1[748] = float4(_AdditionalLightsAttenuation[236][0], _AdditionalLightsAttenuation[236][1], _AdditionalLightsAttenuation[236][2], _AdditionalLightsAttenuation[236][3]); fragment_uniform_buffer_1[749] = float4(_AdditionalLightsAttenuation[237][0], _AdditionalLightsAttenuation[237][1], _AdditionalLightsAttenuation[237][2], _AdditionalLightsAttenuation[237][3]); fragment_uniform_buffer_1[750] = float4(_AdditionalLightsAttenuation[238][0], _AdditionalLightsAttenuation[238][1], _AdditionalLightsAttenuation[238][2], _AdditionalLightsAttenuation[238][3]); fragment_uniform_buffer_1[751] = float4(_AdditionalLightsAttenuation[239][0], _AdditionalLightsAttenuation[239][1], _AdditionalLightsAttenuation[239][2], _AdditionalLightsAttenuation[239][3]); fragment_uniform_buffer_1[752] = float4(_AdditionalLightsAttenuation[240][0], _AdditionalLightsAttenuation[240][1], _AdditionalLightsAttenuation[240][2], _AdditionalLightsAttenuation[240][3]); fragment_uniform_buffer_1[753] = float4(_AdditionalLightsAttenuation[241][0], _AdditionalLightsAttenuation[241][1], _AdditionalLightsAttenuation[241][2], _AdditionalLightsAttenuation[241][3]); fragment_uniform_buffer_1[754] = float4(_AdditionalLightsAttenuation[242][0], _AdditionalLightsAttenuation[242][1], _AdditionalLightsAttenuation[242][2], _AdditionalLightsAttenuation[242][3]); fragment_uniform_buffer_1[755] = float4(_AdditionalLightsAttenuation[243][0], _AdditionalLightsAttenuation[243][1], _AdditionalLightsAttenuation[243][2], _AdditionalLightsAttenuation[243][3]); fragment_uniform_buffer_1[756] = float4(_AdditionalLightsAttenuation[244][0], _AdditionalLightsAttenuation[244][1], _AdditionalLightsAttenuation[244][2], _AdditionalLightsAttenuation[244][3]); fragment_uniform_buffer_1[757] = float4(_AdditionalLightsAttenuation[245][0], _AdditionalLightsAttenuation[245][1], _AdditionalLightsAttenuation[245][2], _AdditionalLightsAttenuation[245][3]); fragment_uniform_buffer_1[758] = float4(_AdditionalLightsAttenuation[246][0], _AdditionalLightsAttenuation[246][1], _AdditionalLightsAttenuation[246][2], _AdditionalLightsAttenuation[246][3]); fragment_uniform_buffer_1[759] = float4(_AdditionalLightsAttenuation[247][0], _AdditionalLightsAttenuation[247][1], _AdditionalLightsAttenuation[247][2], _AdditionalLightsAttenuation[247][3]); fragment_uniform_buffer_1[760] = float4(_AdditionalLightsAttenuation[248][0], _AdditionalLightsAttenuation[248][1], _AdditionalLightsAttenuation[248][2], _AdditionalLightsAttenuation[248][3]); fragment_uniform_buffer_1[761] = float4(_AdditionalLightsAttenuation[249][0], _AdditionalLightsAttenuation[249][1], _AdditionalLightsAttenuation[249][2], _AdditionalLightsAttenuation[249][3]); fragment_uniform_buffer_1[762] = float4(_AdditionalLightsAttenuation[250][0], _AdditionalLightsAttenuation[250][1], _AdditionalLightsAttenuation[250][2], _AdditionalLightsAttenuation[250][3]); fragment_uniform_buffer_1[763] = float4(_AdditionalLightsAttenuation[251][0], _AdditionalLightsAttenuation[251][1], _AdditionalLightsAttenuation[251][2], _AdditionalLightsAttenuation[251][3]); fragment_uniform_buffer_1[764] = float4(_AdditionalLightsAttenuation[252][0], _AdditionalLightsAttenuation[252][1], _AdditionalLightsAttenuation[252][2], _AdditionalLightsAttenuation[252][3]); fragment_uniform_buffer_1[765] = float4(_AdditionalLightsAttenuation[253][0], _AdditionalLightsAttenuation[253][1], _AdditionalLightsAttenuation[253][2], _AdditionalLightsAttenuation[253][3]); fragment_uniform_buffer_1[766] = float4(_AdditionalLightsAttenuation[254][0], _AdditionalLightsAttenuation[254][1], _AdditionalLightsAttenuation[254][2], _AdditionalLightsAttenuation[254][3]); fragment_uniform_buffer_1[767] = float4(_AdditionalLightsAttenuation[255][0], _AdditionalLightsAttenuation[255][1], _AdditionalLightsAttenuation[255][2], _AdditionalLightsAttenuation[255][3]); fragment_uniform_buffer_1[768] = float4(_AdditionalLightsSpotDir[0][0], _AdditionalLightsSpotDir[0][1], _AdditionalLightsSpotDir[0][2], _AdditionalLightsSpotDir[0][3]); fragment_uniform_buffer_1[769] = float4(_AdditionalLightsSpotDir[1][0], _AdditionalLightsSpotDir[1][1], _AdditionalLightsSpotDir[1][2], _AdditionalLightsSpotDir[1][3]); fragment_uniform_buffer_1[770] = float4(_AdditionalLightsSpotDir[2][0], _AdditionalLightsSpotDir[2][1], _AdditionalLightsSpotDir[2][2], _AdditionalLightsSpotDir[2][3]); fragment_uniform_buffer_1[771] = float4(_AdditionalLightsSpotDir[3][0], _AdditionalLightsSpotDir[3][1], _AdditionalLightsSpotDir[3][2], _AdditionalLightsSpotDir[3][3]); fragment_uniform_buffer_1[772] = float4(_AdditionalLightsSpotDir[4][0], _AdditionalLightsSpotDir[4][1], _AdditionalLightsSpotDir[4][2], _AdditionalLightsSpotDir[4][3]); fragment_uniform_buffer_1[773] = float4(_AdditionalLightsSpotDir[5][0], _AdditionalLightsSpotDir[5][1], _AdditionalLightsSpotDir[5][2], _AdditionalLightsSpotDir[5][3]); fragment_uniform_buffer_1[774] = float4(_AdditionalLightsSpotDir[6][0], _AdditionalLightsSpotDir[6][1], _AdditionalLightsSpotDir[6][2], _AdditionalLightsSpotDir[6][3]); fragment_uniform_buffer_1[775] = float4(_AdditionalLightsSpotDir[7][0], _AdditionalLightsSpotDir[7][1], _AdditionalLightsSpotDir[7][2], _AdditionalLightsSpotDir[7][3]); fragment_uniform_buffer_1[776] = float4(_AdditionalLightsSpotDir[8][0], _AdditionalLightsSpotDir[8][1], _AdditionalLightsSpotDir[8][2], _AdditionalLightsSpotDir[8][3]); fragment_uniform_buffer_1[777] = float4(_AdditionalLightsSpotDir[9][0], _AdditionalLightsSpotDir[9][1], _AdditionalLightsSpotDir[9][2], _AdditionalLightsSpotDir[9][3]); fragment_uniform_buffer_1[778] = float4(_AdditionalLightsSpotDir[10][0], _AdditionalLightsSpotDir[10][1], _AdditionalLightsSpotDir[10][2], _AdditionalLightsSpotDir[10][3]); fragment_uniform_buffer_1[779] = float4(_AdditionalLightsSpotDir[11][0], _AdditionalLightsSpotDir[11][1], _AdditionalLightsSpotDir[11][2], _AdditionalLightsSpotDir[11][3]); fragment_uniform_buffer_1[780] = float4(_AdditionalLightsSpotDir[12][0], _AdditionalLightsSpotDir[12][1], _AdditionalLightsSpotDir[12][2], _AdditionalLightsSpotDir[12][3]); fragment_uniform_buffer_1[781] = float4(_AdditionalLightsSpotDir[13][0], _AdditionalLightsSpotDir[13][1], _AdditionalLightsSpotDir[13][2], _AdditionalLightsSpotDir[13][3]); fragment_uniform_buffer_1[782] = float4(_AdditionalLightsSpotDir[14][0], _AdditionalLightsSpotDir[14][1], _AdditionalLightsSpotDir[14][2], _AdditionalLightsSpotDir[14][3]); fragment_uniform_buffer_1[783] = float4(_AdditionalLightsSpotDir[15][0], _AdditionalLightsSpotDir[15][1], _AdditionalLightsSpotDir[15][2], _AdditionalLightsSpotDir[15][3]); fragment_uniform_buffer_1[784] = float4(_AdditionalLightsSpotDir[16][0], _AdditionalLightsSpotDir[16][1], _AdditionalLightsSpotDir[16][2], _AdditionalLightsSpotDir[16][3]); fragment_uniform_buffer_1[785] = float4(_AdditionalLightsSpotDir[17][0], _AdditionalLightsSpotDir[17][1], _AdditionalLightsSpotDir[17][2], _AdditionalLightsSpotDir[17][3]); fragment_uniform_buffer_1[786] = float4(_AdditionalLightsSpotDir[18][0], _AdditionalLightsSpotDir[18][1], _AdditionalLightsSpotDir[18][2], _AdditionalLightsSpotDir[18][3]); fragment_uniform_buffer_1[787] = float4(_AdditionalLightsSpotDir[19][0], _AdditionalLightsSpotDir[19][1], _AdditionalLightsSpotDir[19][2], _AdditionalLightsSpotDir[19][3]); fragment_uniform_buffer_1[788] = float4(_AdditionalLightsSpotDir[20][0], _AdditionalLightsSpotDir[20][1], _AdditionalLightsSpotDir[20][2], _AdditionalLightsSpotDir[20][3]); fragment_uniform_buffer_1[789] = float4(_AdditionalLightsSpotDir[21][0], _AdditionalLightsSpotDir[21][1], _AdditionalLightsSpotDir[21][2], _AdditionalLightsSpotDir[21][3]); fragment_uniform_buffer_1[790] = float4(_AdditionalLightsSpotDir[22][0], _AdditionalLightsSpotDir[22][1], _AdditionalLightsSpotDir[22][2], _AdditionalLightsSpotDir[22][3]); fragment_uniform_buffer_1[791] = float4(_AdditionalLightsSpotDir[23][0], _AdditionalLightsSpotDir[23][1], _AdditionalLightsSpotDir[23][2], _AdditionalLightsSpotDir[23][3]); fragment_uniform_buffer_1[792] = float4(_AdditionalLightsSpotDir[24][0], _AdditionalLightsSpotDir[24][1], _AdditionalLightsSpotDir[24][2], _AdditionalLightsSpotDir[24][3]); fragment_uniform_buffer_1[793] = float4(_AdditionalLightsSpotDir[25][0], _AdditionalLightsSpotDir[25][1], _AdditionalLightsSpotDir[25][2], _AdditionalLightsSpotDir[25][3]); fragment_uniform_buffer_1[794] = float4(_AdditionalLightsSpotDir[26][0], _AdditionalLightsSpotDir[26][1], _AdditionalLightsSpotDir[26][2], _AdditionalLightsSpotDir[26][3]); fragment_uniform_buffer_1[795] = float4(_AdditionalLightsSpotDir[27][0], _AdditionalLightsSpotDir[27][1], _AdditionalLightsSpotDir[27][2], _AdditionalLightsSpotDir[27][3]); fragment_uniform_buffer_1[796] = float4(_AdditionalLightsSpotDir[28][0], _AdditionalLightsSpotDir[28][1], _AdditionalLightsSpotDir[28][2], _AdditionalLightsSpotDir[28][3]); fragment_uniform_buffer_1[797] = float4(_AdditionalLightsSpotDir[29][0], _AdditionalLightsSpotDir[29][1], _AdditionalLightsSpotDir[29][2], _AdditionalLightsSpotDir[29][3]); fragment_uniform_buffer_1[798] = float4(_AdditionalLightsSpotDir[30][0], _AdditionalLightsSpotDir[30][1], _AdditionalLightsSpotDir[30][2], _AdditionalLightsSpotDir[30][3]); fragment_uniform_buffer_1[799] = float4(_AdditionalLightsSpotDir[31][0], _AdditionalLightsSpotDir[31][1], _AdditionalLightsSpotDir[31][2], _AdditionalLightsSpotDir[31][3]); fragment_uniform_buffer_1[800] = float4(_AdditionalLightsSpotDir[32][0], _AdditionalLightsSpotDir[32][1], _AdditionalLightsSpotDir[32][2], _AdditionalLightsSpotDir[32][3]); fragment_uniform_buffer_1[801] = float4(_AdditionalLightsSpotDir[33][0], _AdditionalLightsSpotDir[33][1], _AdditionalLightsSpotDir[33][2], _AdditionalLightsSpotDir[33][3]); fragment_uniform_buffer_1[802] = float4(_AdditionalLightsSpotDir[34][0], _AdditionalLightsSpotDir[34][1], _AdditionalLightsSpotDir[34][2], _AdditionalLightsSpotDir[34][3]); fragment_uniform_buffer_1[803] = float4(_AdditionalLightsSpotDir[35][0], _AdditionalLightsSpotDir[35][1], _AdditionalLightsSpotDir[35][2], _AdditionalLightsSpotDir[35][3]); fragment_uniform_buffer_1[804] = float4(_AdditionalLightsSpotDir[36][0], _AdditionalLightsSpotDir[36][1], _AdditionalLightsSpotDir[36][2], _AdditionalLightsSpotDir[36][3]); fragment_uniform_buffer_1[805] = float4(_AdditionalLightsSpotDir[37][0], _AdditionalLightsSpotDir[37][1], _AdditionalLightsSpotDir[37][2], _AdditionalLightsSpotDir[37][3]); fragment_uniform_buffer_1[806] = float4(_AdditionalLightsSpotDir[38][0], _AdditionalLightsSpotDir[38][1], _AdditionalLightsSpotDir[38][2], _AdditionalLightsSpotDir[38][3]); fragment_uniform_buffer_1[807] = float4(_AdditionalLightsSpotDir[39][0], _AdditionalLightsSpotDir[39][1], _AdditionalLightsSpotDir[39][2], _AdditionalLightsSpotDir[39][3]); fragment_uniform_buffer_1[808] = float4(_AdditionalLightsSpotDir[40][0], _AdditionalLightsSpotDir[40][1], _AdditionalLightsSpotDir[40][2], _AdditionalLightsSpotDir[40][3]); fragment_uniform_buffer_1[809] = float4(_AdditionalLightsSpotDir[41][0], _AdditionalLightsSpotDir[41][1], _AdditionalLightsSpotDir[41][2], _AdditionalLightsSpotDir[41][3]); fragment_uniform_buffer_1[810] = float4(_AdditionalLightsSpotDir[42][0], _AdditionalLightsSpotDir[42][1], _AdditionalLightsSpotDir[42][2], _AdditionalLightsSpotDir[42][3]); fragment_uniform_buffer_1[811] = float4(_AdditionalLightsSpotDir[43][0], _AdditionalLightsSpotDir[43][1], _AdditionalLightsSpotDir[43][2], _AdditionalLightsSpotDir[43][3]); fragment_uniform_buffer_1[812] = float4(_AdditionalLightsSpotDir[44][0], _AdditionalLightsSpotDir[44][1], _AdditionalLightsSpotDir[44][2], _AdditionalLightsSpotDir[44][3]); fragment_uniform_buffer_1[813] = float4(_AdditionalLightsSpotDir[45][0], _AdditionalLightsSpotDir[45][1], _AdditionalLightsSpotDir[45][2], _AdditionalLightsSpotDir[45][3]); fragment_uniform_buffer_1[814] = float4(_AdditionalLightsSpotDir[46][0], _AdditionalLightsSpotDir[46][1], _AdditionalLightsSpotDir[46][2], _AdditionalLightsSpotDir[46][3]); fragment_uniform_buffer_1[815] = float4(_AdditionalLightsSpotDir[47][0], _AdditionalLightsSpotDir[47][1], _AdditionalLightsSpotDir[47][2], _AdditionalLightsSpotDir[47][3]); fragment_uniform_buffer_1[816] = float4(_AdditionalLightsSpotDir[48][0], _AdditionalLightsSpotDir[48][1], _AdditionalLightsSpotDir[48][2], _AdditionalLightsSpotDir[48][3]); fragment_uniform_buffer_1[817] = float4(_AdditionalLightsSpotDir[49][0], _AdditionalLightsSpotDir[49][1], _AdditionalLightsSpotDir[49][2], _AdditionalLightsSpotDir[49][3]); fragment_uniform_buffer_1[818] = float4(_AdditionalLightsSpotDir[50][0], _AdditionalLightsSpotDir[50][1], _AdditionalLightsSpotDir[50][2], _AdditionalLightsSpotDir[50][3]); fragment_uniform_buffer_1[819] = float4(_AdditionalLightsSpotDir[51][0], _AdditionalLightsSpotDir[51][1], _AdditionalLightsSpotDir[51][2], _AdditionalLightsSpotDir[51][3]); fragment_uniform_buffer_1[820] = float4(_AdditionalLightsSpotDir[52][0], _AdditionalLightsSpotDir[52][1], _AdditionalLightsSpotDir[52][2], _AdditionalLightsSpotDir[52][3]); fragment_uniform_buffer_1[821] = float4(_AdditionalLightsSpotDir[53][0], _AdditionalLightsSpotDir[53][1], _AdditionalLightsSpotDir[53][2], _AdditionalLightsSpotDir[53][3]); fragment_uniform_buffer_1[822] = float4(_AdditionalLightsSpotDir[54][0], _AdditionalLightsSpotDir[54][1], _AdditionalLightsSpotDir[54][2], _AdditionalLightsSpotDir[54][3]); fragment_uniform_buffer_1[823] = float4(_AdditionalLightsSpotDir[55][0], _AdditionalLightsSpotDir[55][1], _AdditionalLightsSpotDir[55][2], _AdditionalLightsSpotDir[55][3]); fragment_uniform_buffer_1[824] = float4(_AdditionalLightsSpotDir[56][0], _AdditionalLightsSpotDir[56][1], _AdditionalLightsSpotDir[56][2], _AdditionalLightsSpotDir[56][3]); fragment_uniform_buffer_1[825] = float4(_AdditionalLightsSpotDir[57][0], _AdditionalLightsSpotDir[57][1], _AdditionalLightsSpotDir[57][2], _AdditionalLightsSpotDir[57][3]); fragment_uniform_buffer_1[826] = float4(_AdditionalLightsSpotDir[58][0], _AdditionalLightsSpotDir[58][1], _AdditionalLightsSpotDir[58][2], _AdditionalLightsSpotDir[58][3]); fragment_uniform_buffer_1[827] = float4(_AdditionalLightsSpotDir[59][0], _AdditionalLightsSpotDir[59][1], _AdditionalLightsSpotDir[59][2], _AdditionalLightsSpotDir[59][3]); fragment_uniform_buffer_1[828] = float4(_AdditionalLightsSpotDir[60][0], _AdditionalLightsSpotDir[60][1], _AdditionalLightsSpotDir[60][2], _AdditionalLightsSpotDir[60][3]); fragment_uniform_buffer_1[829] = float4(_AdditionalLightsSpotDir[61][0], _AdditionalLightsSpotDir[61][1], _AdditionalLightsSpotDir[61][2], _AdditionalLightsSpotDir[61][3]); fragment_uniform_buffer_1[830] = float4(_AdditionalLightsSpotDir[62][0], _AdditionalLightsSpotDir[62][1], _AdditionalLightsSpotDir[62][2], _AdditionalLightsSpotDir[62][3]); fragment_uniform_buffer_1[831] = float4(_AdditionalLightsSpotDir[63][0], _AdditionalLightsSpotDir[63][1], _AdditionalLightsSpotDir[63][2], _AdditionalLightsSpotDir[63][3]); fragment_uniform_buffer_1[832] = float4(_AdditionalLightsSpotDir[64][0], _AdditionalLightsSpotDir[64][1], _AdditionalLightsSpotDir[64][2], _AdditionalLightsSpotDir[64][3]); fragment_uniform_buffer_1[833] = float4(_AdditionalLightsSpotDir[65][0], _AdditionalLightsSpotDir[65][1], _AdditionalLightsSpotDir[65][2], _AdditionalLightsSpotDir[65][3]); fragment_uniform_buffer_1[834] = float4(_AdditionalLightsSpotDir[66][0], _AdditionalLightsSpotDir[66][1], _AdditionalLightsSpotDir[66][2], _AdditionalLightsSpotDir[66][3]); fragment_uniform_buffer_1[835] = float4(_AdditionalLightsSpotDir[67][0], _AdditionalLightsSpotDir[67][1], _AdditionalLightsSpotDir[67][2], _AdditionalLightsSpotDir[67][3]); fragment_uniform_buffer_1[836] = float4(_AdditionalLightsSpotDir[68][0], _AdditionalLightsSpotDir[68][1], _AdditionalLightsSpotDir[68][2], _AdditionalLightsSpotDir[68][3]); fragment_uniform_buffer_1[837] = float4(_AdditionalLightsSpotDir[69][0], _AdditionalLightsSpotDir[69][1], _AdditionalLightsSpotDir[69][2], _AdditionalLightsSpotDir[69][3]); fragment_uniform_buffer_1[838] = float4(_AdditionalLightsSpotDir[70][0], _AdditionalLightsSpotDir[70][1], _AdditionalLightsSpotDir[70][2], _AdditionalLightsSpotDir[70][3]); fragment_uniform_buffer_1[839] = float4(_AdditionalLightsSpotDir[71][0], _AdditionalLightsSpotDir[71][1], _AdditionalLightsSpotDir[71][2], _AdditionalLightsSpotDir[71][3]); fragment_uniform_buffer_1[840] = float4(_AdditionalLightsSpotDir[72][0], _AdditionalLightsSpotDir[72][1], _AdditionalLightsSpotDir[72][2], _AdditionalLightsSpotDir[72][3]); fragment_uniform_buffer_1[841] = float4(_AdditionalLightsSpotDir[73][0], _AdditionalLightsSpotDir[73][1], _AdditionalLightsSpotDir[73][2], _AdditionalLightsSpotDir[73][3]); fragment_uniform_buffer_1[842] = float4(_AdditionalLightsSpotDir[74][0], _AdditionalLightsSpotDir[74][1], _AdditionalLightsSpotDir[74][2], _AdditionalLightsSpotDir[74][3]); fragment_uniform_buffer_1[843] = float4(_AdditionalLightsSpotDir[75][0], _AdditionalLightsSpotDir[75][1], _AdditionalLightsSpotDir[75][2], _AdditionalLightsSpotDir[75][3]); fragment_uniform_buffer_1[844] = float4(_AdditionalLightsSpotDir[76][0], _AdditionalLightsSpotDir[76][1], _AdditionalLightsSpotDir[76][2], _AdditionalLightsSpotDir[76][3]); fragment_uniform_buffer_1[845] = float4(_AdditionalLightsSpotDir[77][0], _AdditionalLightsSpotDir[77][1], _AdditionalLightsSpotDir[77][2], _AdditionalLightsSpotDir[77][3]); fragment_uniform_buffer_1[846] = float4(_AdditionalLightsSpotDir[78][0], _AdditionalLightsSpotDir[78][1], _AdditionalLightsSpotDir[78][2], _AdditionalLightsSpotDir[78][3]); fragment_uniform_buffer_1[847] = float4(_AdditionalLightsSpotDir[79][0], _AdditionalLightsSpotDir[79][1], _AdditionalLightsSpotDir[79][2], _AdditionalLightsSpotDir[79][3]); fragment_uniform_buffer_1[848] = float4(_AdditionalLightsSpotDir[80][0], _AdditionalLightsSpotDir[80][1], _AdditionalLightsSpotDir[80][2], _AdditionalLightsSpotDir[80][3]); fragment_uniform_buffer_1[849] = float4(_AdditionalLightsSpotDir[81][0], _AdditionalLightsSpotDir[81][1], _AdditionalLightsSpotDir[81][2], _AdditionalLightsSpotDir[81][3]); fragment_uniform_buffer_1[850] = float4(_AdditionalLightsSpotDir[82][0], _AdditionalLightsSpotDir[82][1], _AdditionalLightsSpotDir[82][2], _AdditionalLightsSpotDir[82][3]); fragment_uniform_buffer_1[851] = float4(_AdditionalLightsSpotDir[83][0], _AdditionalLightsSpotDir[83][1], _AdditionalLightsSpotDir[83][2], _AdditionalLightsSpotDir[83][3]); fragment_uniform_buffer_1[852] = float4(_AdditionalLightsSpotDir[84][0], _AdditionalLightsSpotDir[84][1], _AdditionalLightsSpotDir[84][2], _AdditionalLightsSpotDir[84][3]); fragment_uniform_buffer_1[853] = float4(_AdditionalLightsSpotDir[85][0], _AdditionalLightsSpotDir[85][1], _AdditionalLightsSpotDir[85][2], _AdditionalLightsSpotDir[85][3]); fragment_uniform_buffer_1[854] = float4(_AdditionalLightsSpotDir[86][0], _AdditionalLightsSpotDir[86][1], _AdditionalLightsSpotDir[86][2], _AdditionalLightsSpotDir[86][3]); fragment_uniform_buffer_1[855] = float4(_AdditionalLightsSpotDir[87][0], _AdditionalLightsSpotDir[87][1], _AdditionalLightsSpotDir[87][2], _AdditionalLightsSpotDir[87][3]); fragment_uniform_buffer_1[856] = float4(_AdditionalLightsSpotDir[88][0], _AdditionalLightsSpotDir[88][1], _AdditionalLightsSpotDir[88][2], _AdditionalLightsSpotDir[88][3]); fragment_uniform_buffer_1[857] = float4(_AdditionalLightsSpotDir[89][0], _AdditionalLightsSpotDir[89][1], _AdditionalLightsSpotDir[89][2], _AdditionalLightsSpotDir[89][3]); fragment_uniform_buffer_1[858] = float4(_AdditionalLightsSpotDir[90][0], _AdditionalLightsSpotDir[90][1], _AdditionalLightsSpotDir[90][2], _AdditionalLightsSpotDir[90][3]); fragment_uniform_buffer_1[859] = float4(_AdditionalLightsSpotDir[91][0], _AdditionalLightsSpotDir[91][1], _AdditionalLightsSpotDir[91][2], _AdditionalLightsSpotDir[91][3]); fragment_uniform_buffer_1[860] = float4(_AdditionalLightsSpotDir[92][0], _AdditionalLightsSpotDir[92][1], _AdditionalLightsSpotDir[92][2], _AdditionalLightsSpotDir[92][3]); fragment_uniform_buffer_1[861] = float4(_AdditionalLightsSpotDir[93][0], _AdditionalLightsSpotDir[93][1], _AdditionalLightsSpotDir[93][2], _AdditionalLightsSpotDir[93][3]); fragment_uniform_buffer_1[862] = float4(_AdditionalLightsSpotDir[94][0], _AdditionalLightsSpotDir[94][1], _AdditionalLightsSpotDir[94][2], _AdditionalLightsSpotDir[94][3]); fragment_uniform_buffer_1[863] = float4(_AdditionalLightsSpotDir[95][0], _AdditionalLightsSpotDir[95][1], _AdditionalLightsSpotDir[95][2], _AdditionalLightsSpotDir[95][3]); fragment_uniform_buffer_1[864] = float4(_AdditionalLightsSpotDir[96][0], _AdditionalLightsSpotDir[96][1], _AdditionalLightsSpotDir[96][2], _AdditionalLightsSpotDir[96][3]); fragment_uniform_buffer_1[865] = float4(_AdditionalLightsSpotDir[97][0], _AdditionalLightsSpotDir[97][1], _AdditionalLightsSpotDir[97][2], _AdditionalLightsSpotDir[97][3]); fragment_uniform_buffer_1[866] = float4(_AdditionalLightsSpotDir[98][0], _AdditionalLightsSpotDir[98][1], _AdditionalLightsSpotDir[98][2], _AdditionalLightsSpotDir[98][3]); fragment_uniform_buffer_1[867] = float4(_AdditionalLightsSpotDir[99][0], _AdditionalLightsSpotDir[99][1], _AdditionalLightsSpotDir[99][2], _AdditionalLightsSpotDir[99][3]); fragment_uniform_buffer_1[868] = float4(_AdditionalLightsSpotDir[100][0], _AdditionalLightsSpotDir[100][1], _AdditionalLightsSpotDir[100][2], _AdditionalLightsSpotDir[100][3]); fragment_uniform_buffer_1[869] = float4(_AdditionalLightsSpotDir[101][0], _AdditionalLightsSpotDir[101][1], _AdditionalLightsSpotDir[101][2], _AdditionalLightsSpotDir[101][3]); fragment_uniform_buffer_1[870] = float4(_AdditionalLightsSpotDir[102][0], _AdditionalLightsSpotDir[102][1], _AdditionalLightsSpotDir[102][2], _AdditionalLightsSpotDir[102][3]); fragment_uniform_buffer_1[871] = float4(_AdditionalLightsSpotDir[103][0], _AdditionalLightsSpotDir[103][1], _AdditionalLightsSpotDir[103][2], _AdditionalLightsSpotDir[103][3]); fragment_uniform_buffer_1[872] = float4(_AdditionalLightsSpotDir[104][0], _AdditionalLightsSpotDir[104][1], _AdditionalLightsSpotDir[104][2], _AdditionalLightsSpotDir[104][3]); fragment_uniform_buffer_1[873] = float4(_AdditionalLightsSpotDir[105][0], _AdditionalLightsSpotDir[105][1], _AdditionalLightsSpotDir[105][2], _AdditionalLightsSpotDir[105][3]); fragment_uniform_buffer_1[874] = float4(_AdditionalLightsSpotDir[106][0], _AdditionalLightsSpotDir[106][1], _AdditionalLightsSpotDir[106][2], _AdditionalLightsSpotDir[106][3]); fragment_uniform_buffer_1[875] = float4(_AdditionalLightsSpotDir[107][0], _AdditionalLightsSpotDir[107][1], _AdditionalLightsSpotDir[107][2], _AdditionalLightsSpotDir[107][3]); fragment_uniform_buffer_1[876] = float4(_AdditionalLightsSpotDir[108][0], _AdditionalLightsSpotDir[108][1], _AdditionalLightsSpotDir[108][2], _AdditionalLightsSpotDir[108][3]); fragment_uniform_buffer_1[877] = float4(_AdditionalLightsSpotDir[109][0], _AdditionalLightsSpotDir[109][1], _AdditionalLightsSpotDir[109][2], _AdditionalLightsSpotDir[109][3]); fragment_uniform_buffer_1[878] = float4(_AdditionalLightsSpotDir[110][0], _AdditionalLightsSpotDir[110][1], _AdditionalLightsSpotDir[110][2], _AdditionalLightsSpotDir[110][3]); fragment_uniform_buffer_1[879] = float4(_AdditionalLightsSpotDir[111][0], _AdditionalLightsSpotDir[111][1], _AdditionalLightsSpotDir[111][2], _AdditionalLightsSpotDir[111][3]); fragment_uniform_buffer_1[880] = float4(_AdditionalLightsSpotDir[112][0], _AdditionalLightsSpotDir[112][1], _AdditionalLightsSpotDir[112][2], _AdditionalLightsSpotDir[112][3]); fragment_uniform_buffer_1[881] = float4(_AdditionalLightsSpotDir[113][0], _AdditionalLightsSpotDir[113][1], _AdditionalLightsSpotDir[113][2], _AdditionalLightsSpotDir[113][3]); fragment_uniform_buffer_1[882] = float4(_AdditionalLightsSpotDir[114][0], _AdditionalLightsSpotDir[114][1], _AdditionalLightsSpotDir[114][2], _AdditionalLightsSpotDir[114][3]); fragment_uniform_buffer_1[883] = float4(_AdditionalLightsSpotDir[115][0], _AdditionalLightsSpotDir[115][1], _AdditionalLightsSpotDir[115][2], _AdditionalLightsSpotDir[115][3]); fragment_uniform_buffer_1[884] = float4(_AdditionalLightsSpotDir[116][0], _AdditionalLightsSpotDir[116][1], _AdditionalLightsSpotDir[116][2], _AdditionalLightsSpotDir[116][3]); fragment_uniform_buffer_1[885] = float4(_AdditionalLightsSpotDir[117][0], _AdditionalLightsSpotDir[117][1], _AdditionalLightsSpotDir[117][2], _AdditionalLightsSpotDir[117][3]); fragment_uniform_buffer_1[886] = float4(_AdditionalLightsSpotDir[118][0], _AdditionalLightsSpotDir[118][1], _AdditionalLightsSpotDir[118][2], _AdditionalLightsSpotDir[118][3]); fragment_uniform_buffer_1[887] = float4(_AdditionalLightsSpotDir[119][0], _AdditionalLightsSpotDir[119][1], _AdditionalLightsSpotDir[119][2], _AdditionalLightsSpotDir[119][3]); fragment_uniform_buffer_1[888] = float4(_AdditionalLightsSpotDir[120][0], _AdditionalLightsSpotDir[120][1], _AdditionalLightsSpotDir[120][2], _AdditionalLightsSpotDir[120][3]); fragment_uniform_buffer_1[889] = float4(_AdditionalLightsSpotDir[121][0], _AdditionalLightsSpotDir[121][1], _AdditionalLightsSpotDir[121][2], _AdditionalLightsSpotDir[121][3]); fragment_uniform_buffer_1[890] = float4(_AdditionalLightsSpotDir[122][0], _AdditionalLightsSpotDir[122][1], _AdditionalLightsSpotDir[122][2], _AdditionalLightsSpotDir[122][3]); fragment_uniform_buffer_1[891] = float4(_AdditionalLightsSpotDir[123][0], _AdditionalLightsSpotDir[123][1], _AdditionalLightsSpotDir[123][2], _AdditionalLightsSpotDir[123][3]); fragment_uniform_buffer_1[892] = float4(_AdditionalLightsSpotDir[124][0], _AdditionalLightsSpotDir[124][1], _AdditionalLightsSpotDir[124][2], _AdditionalLightsSpotDir[124][3]); fragment_uniform_buffer_1[893] = float4(_AdditionalLightsSpotDir[125][0], _AdditionalLightsSpotDir[125][1], _AdditionalLightsSpotDir[125][2], _AdditionalLightsSpotDir[125][3]); fragment_uniform_buffer_1[894] = float4(_AdditionalLightsSpotDir[126][0], _AdditionalLightsSpotDir[126][1], _AdditionalLightsSpotDir[126][2], _AdditionalLightsSpotDir[126][3]); fragment_uniform_buffer_1[895] = float4(_AdditionalLightsSpotDir[127][0], _AdditionalLightsSpotDir[127][1], _AdditionalLightsSpotDir[127][2], _AdditionalLightsSpotDir[127][3]); fragment_uniform_buffer_1[896] = float4(_AdditionalLightsSpotDir[128][0], _AdditionalLightsSpotDir[128][1], _AdditionalLightsSpotDir[128][2], _AdditionalLightsSpotDir[128][3]); fragment_uniform_buffer_1[897] = float4(_AdditionalLightsSpotDir[129][0], _AdditionalLightsSpotDir[129][1], _AdditionalLightsSpotDir[129][2], _AdditionalLightsSpotDir[129][3]); fragment_uniform_buffer_1[898] = float4(_AdditionalLightsSpotDir[130][0], _AdditionalLightsSpotDir[130][1], _AdditionalLightsSpotDir[130][2], _AdditionalLightsSpotDir[130][3]); fragment_uniform_buffer_1[899] = float4(_AdditionalLightsSpotDir[131][0], _AdditionalLightsSpotDir[131][1], _AdditionalLightsSpotDir[131][2], _AdditionalLightsSpotDir[131][3]); fragment_uniform_buffer_1[900] = float4(_AdditionalLightsSpotDir[132][0], _AdditionalLightsSpotDir[132][1], _AdditionalLightsSpotDir[132][2], _AdditionalLightsSpotDir[132][3]); fragment_uniform_buffer_1[901] = float4(_AdditionalLightsSpotDir[133][0], _AdditionalLightsSpotDir[133][1], _AdditionalLightsSpotDir[133][2], _AdditionalLightsSpotDir[133][3]); fragment_uniform_buffer_1[902] = float4(_AdditionalLightsSpotDir[134][0], _AdditionalLightsSpotDir[134][1], _AdditionalLightsSpotDir[134][2], _AdditionalLightsSpotDir[134][3]); fragment_uniform_buffer_1[903] = float4(_AdditionalLightsSpotDir[135][0], _AdditionalLightsSpotDir[135][1], _AdditionalLightsSpotDir[135][2], _AdditionalLightsSpotDir[135][3]); fragment_uniform_buffer_1[904] = float4(_AdditionalLightsSpotDir[136][0], _AdditionalLightsSpotDir[136][1], _AdditionalLightsSpotDir[136][2], _AdditionalLightsSpotDir[136][3]); fragment_uniform_buffer_1[905] = float4(_AdditionalLightsSpotDir[137][0], _AdditionalLightsSpotDir[137][1], _AdditionalLightsSpotDir[137][2], _AdditionalLightsSpotDir[137][3]); fragment_uniform_buffer_1[906] = float4(_AdditionalLightsSpotDir[138][0], _AdditionalLightsSpotDir[138][1], _AdditionalLightsSpotDir[138][2], _AdditionalLightsSpotDir[138][3]); fragment_uniform_buffer_1[907] = float4(_AdditionalLightsSpotDir[139][0], _AdditionalLightsSpotDir[139][1], _AdditionalLightsSpotDir[139][2], _AdditionalLightsSpotDir[139][3]); fragment_uniform_buffer_1[908] = float4(_AdditionalLightsSpotDir[140][0], _AdditionalLightsSpotDir[140][1], _AdditionalLightsSpotDir[140][2], _AdditionalLightsSpotDir[140][3]); fragment_uniform_buffer_1[909] = float4(_AdditionalLightsSpotDir[141][0], _AdditionalLightsSpotDir[141][1], _AdditionalLightsSpotDir[141][2], _AdditionalLightsSpotDir[141][3]); fragment_uniform_buffer_1[910] = float4(_AdditionalLightsSpotDir[142][0], _AdditionalLightsSpotDir[142][1], _AdditionalLightsSpotDir[142][2], _AdditionalLightsSpotDir[142][3]); fragment_uniform_buffer_1[911] = float4(_AdditionalLightsSpotDir[143][0], _AdditionalLightsSpotDir[143][1], _AdditionalLightsSpotDir[143][2], _AdditionalLightsSpotDir[143][3]); fragment_uniform_buffer_1[912] = float4(_AdditionalLightsSpotDir[144][0], _AdditionalLightsSpotDir[144][1], _AdditionalLightsSpotDir[144][2], _AdditionalLightsSpotDir[144][3]); fragment_uniform_buffer_1[913] = float4(_AdditionalLightsSpotDir[145][0], _AdditionalLightsSpotDir[145][1], _AdditionalLightsSpotDir[145][2], _AdditionalLightsSpotDir[145][3]); fragment_uniform_buffer_1[914] = float4(_AdditionalLightsSpotDir[146][0], _AdditionalLightsSpotDir[146][1], _AdditionalLightsSpotDir[146][2], _AdditionalLightsSpotDir[146][3]); fragment_uniform_buffer_1[915] = float4(_AdditionalLightsSpotDir[147][0], _AdditionalLightsSpotDir[147][1], _AdditionalLightsSpotDir[147][2], _AdditionalLightsSpotDir[147][3]); fragment_uniform_buffer_1[916] = float4(_AdditionalLightsSpotDir[148][0], _AdditionalLightsSpotDir[148][1], _AdditionalLightsSpotDir[148][2], _AdditionalLightsSpotDir[148][3]); fragment_uniform_buffer_1[917] = float4(_AdditionalLightsSpotDir[149][0], _AdditionalLightsSpotDir[149][1], _AdditionalLightsSpotDir[149][2], _AdditionalLightsSpotDir[149][3]); fragment_uniform_buffer_1[918] = float4(_AdditionalLightsSpotDir[150][0], _AdditionalLightsSpotDir[150][1], _AdditionalLightsSpotDir[150][2], _AdditionalLightsSpotDir[150][3]); fragment_uniform_buffer_1[919] = float4(_AdditionalLightsSpotDir[151][0], _AdditionalLightsSpotDir[151][1], _AdditionalLightsSpotDir[151][2], _AdditionalLightsSpotDir[151][3]); fragment_uniform_buffer_1[920] = float4(_AdditionalLightsSpotDir[152][0], _AdditionalLightsSpotDir[152][1], _AdditionalLightsSpotDir[152][2], _AdditionalLightsSpotDir[152][3]); fragment_uniform_buffer_1[921] = float4(_AdditionalLightsSpotDir[153][0], _AdditionalLightsSpotDir[153][1], _AdditionalLightsSpotDir[153][2], _AdditionalLightsSpotDir[153][3]); fragment_uniform_buffer_1[922] = float4(_AdditionalLightsSpotDir[154][0], _AdditionalLightsSpotDir[154][1], _AdditionalLightsSpotDir[154][2], _AdditionalLightsSpotDir[154][3]); fragment_uniform_buffer_1[923] = float4(_AdditionalLightsSpotDir[155][0], _AdditionalLightsSpotDir[155][1], _AdditionalLightsSpotDir[155][2], _AdditionalLightsSpotDir[155][3]); fragment_uniform_buffer_1[924] = float4(_AdditionalLightsSpotDir[156][0], _AdditionalLightsSpotDir[156][1], _AdditionalLightsSpotDir[156][2], _AdditionalLightsSpotDir[156][3]); fragment_uniform_buffer_1[925] = float4(_AdditionalLightsSpotDir[157][0], _AdditionalLightsSpotDir[157][1], _AdditionalLightsSpotDir[157][2], _AdditionalLightsSpotDir[157][3]); fragment_uniform_buffer_1[926] = float4(_AdditionalLightsSpotDir[158][0], _AdditionalLightsSpotDir[158][1], _AdditionalLightsSpotDir[158][2], _AdditionalLightsSpotDir[158][3]); fragment_uniform_buffer_1[927] = float4(_AdditionalLightsSpotDir[159][0], _AdditionalLightsSpotDir[159][1], _AdditionalLightsSpotDir[159][2], _AdditionalLightsSpotDir[159][3]); fragment_uniform_buffer_1[928] = float4(_AdditionalLightsSpotDir[160][0], _AdditionalLightsSpotDir[160][1], _AdditionalLightsSpotDir[160][2], _AdditionalLightsSpotDir[160][3]); fragment_uniform_buffer_1[929] = float4(_AdditionalLightsSpotDir[161][0], _AdditionalLightsSpotDir[161][1], _AdditionalLightsSpotDir[161][2], _AdditionalLightsSpotDir[161][3]); fragment_uniform_buffer_1[930] = float4(_AdditionalLightsSpotDir[162][0], _AdditionalLightsSpotDir[162][1], _AdditionalLightsSpotDir[162][2], _AdditionalLightsSpotDir[162][3]); fragment_uniform_buffer_1[931] = float4(_AdditionalLightsSpotDir[163][0], _AdditionalLightsSpotDir[163][1], _AdditionalLightsSpotDir[163][2], _AdditionalLightsSpotDir[163][3]); fragment_uniform_buffer_1[932] = float4(_AdditionalLightsSpotDir[164][0], _AdditionalLightsSpotDir[164][1], _AdditionalLightsSpotDir[164][2], _AdditionalLightsSpotDir[164][3]); fragment_uniform_buffer_1[933] = float4(_AdditionalLightsSpotDir[165][0], _AdditionalLightsSpotDir[165][1], _AdditionalLightsSpotDir[165][2], _AdditionalLightsSpotDir[165][3]); fragment_uniform_buffer_1[934] = float4(_AdditionalLightsSpotDir[166][0], _AdditionalLightsSpotDir[166][1], _AdditionalLightsSpotDir[166][2], _AdditionalLightsSpotDir[166][3]); fragment_uniform_buffer_1[935] = float4(_AdditionalLightsSpotDir[167][0], _AdditionalLightsSpotDir[167][1], _AdditionalLightsSpotDir[167][2], _AdditionalLightsSpotDir[167][3]); fragment_uniform_buffer_1[936] = float4(_AdditionalLightsSpotDir[168][0], _AdditionalLightsSpotDir[168][1], _AdditionalLightsSpotDir[168][2], _AdditionalLightsSpotDir[168][3]); fragment_uniform_buffer_1[937] = float4(_AdditionalLightsSpotDir[169][0], _AdditionalLightsSpotDir[169][1], _AdditionalLightsSpotDir[169][2], _AdditionalLightsSpotDir[169][3]); fragment_uniform_buffer_1[938] = float4(_AdditionalLightsSpotDir[170][0], _AdditionalLightsSpotDir[170][1], _AdditionalLightsSpotDir[170][2], _AdditionalLightsSpotDir[170][3]); fragment_uniform_buffer_1[939] = float4(_AdditionalLightsSpotDir[171][0], _AdditionalLightsSpotDir[171][1], _AdditionalLightsSpotDir[171][2], _AdditionalLightsSpotDir[171][3]); fragment_uniform_buffer_1[940] = float4(_AdditionalLightsSpotDir[172][0], _AdditionalLightsSpotDir[172][1], _AdditionalLightsSpotDir[172][2], _AdditionalLightsSpotDir[172][3]); fragment_uniform_buffer_1[941] = float4(_AdditionalLightsSpotDir[173][0], _AdditionalLightsSpotDir[173][1], _AdditionalLightsSpotDir[173][2], _AdditionalLightsSpotDir[173][3]); fragment_uniform_buffer_1[942] = float4(_AdditionalLightsSpotDir[174][0], _AdditionalLightsSpotDir[174][1], _AdditionalLightsSpotDir[174][2], _AdditionalLightsSpotDir[174][3]); fragment_uniform_buffer_1[943] = float4(_AdditionalLightsSpotDir[175][0], _AdditionalLightsSpotDir[175][1], _AdditionalLightsSpotDir[175][2], _AdditionalLightsSpotDir[175][3]); fragment_uniform_buffer_1[944] = float4(_AdditionalLightsSpotDir[176][0], _AdditionalLightsSpotDir[176][1], _AdditionalLightsSpotDir[176][2], _AdditionalLightsSpotDir[176][3]); fragment_uniform_buffer_1[945] = float4(_AdditionalLightsSpotDir[177][0], _AdditionalLightsSpotDir[177][1], _AdditionalLightsSpotDir[177][2], _AdditionalLightsSpotDir[177][3]); fragment_uniform_buffer_1[946] = float4(_AdditionalLightsSpotDir[178][0], _AdditionalLightsSpotDir[178][1], _AdditionalLightsSpotDir[178][2], _AdditionalLightsSpotDir[178][3]); fragment_uniform_buffer_1[947] = float4(_AdditionalLightsSpotDir[179][0], _AdditionalLightsSpotDir[179][1], _AdditionalLightsSpotDir[179][2], _AdditionalLightsSpotDir[179][3]); fragment_uniform_buffer_1[948] = float4(_AdditionalLightsSpotDir[180][0], _AdditionalLightsSpotDir[180][1], _AdditionalLightsSpotDir[180][2], _AdditionalLightsSpotDir[180][3]); fragment_uniform_buffer_1[949] = float4(_AdditionalLightsSpotDir[181][0], _AdditionalLightsSpotDir[181][1], _AdditionalLightsSpotDir[181][2], _AdditionalLightsSpotDir[181][3]); fragment_uniform_buffer_1[950] = float4(_AdditionalLightsSpotDir[182][0], _AdditionalLightsSpotDir[182][1], _AdditionalLightsSpotDir[182][2], _AdditionalLightsSpotDir[182][3]); fragment_uniform_buffer_1[951] = float4(_AdditionalLightsSpotDir[183][0], _AdditionalLightsSpotDir[183][1], _AdditionalLightsSpotDir[183][2], _AdditionalLightsSpotDir[183][3]); fragment_uniform_buffer_1[952] = float4(_AdditionalLightsSpotDir[184][0], _AdditionalLightsSpotDir[184][1], _AdditionalLightsSpotDir[184][2], _AdditionalLightsSpotDir[184][3]); fragment_uniform_buffer_1[953] = float4(_AdditionalLightsSpotDir[185][0], _AdditionalLightsSpotDir[185][1], _AdditionalLightsSpotDir[185][2], _AdditionalLightsSpotDir[185][3]); fragment_uniform_buffer_1[954] = float4(_AdditionalLightsSpotDir[186][0], _AdditionalLightsSpotDir[186][1], _AdditionalLightsSpotDir[186][2], _AdditionalLightsSpotDir[186][3]); fragment_uniform_buffer_1[955] = float4(_AdditionalLightsSpotDir[187][0], _AdditionalLightsSpotDir[187][1], _AdditionalLightsSpotDir[187][2], _AdditionalLightsSpotDir[187][3]); fragment_uniform_buffer_1[956] = float4(_AdditionalLightsSpotDir[188][0], _AdditionalLightsSpotDir[188][1], _AdditionalLightsSpotDir[188][2], _AdditionalLightsSpotDir[188][3]); fragment_uniform_buffer_1[957] = float4(_AdditionalLightsSpotDir[189][0], _AdditionalLightsSpotDir[189][1], _AdditionalLightsSpotDir[189][2], _AdditionalLightsSpotDir[189][3]); fragment_uniform_buffer_1[958] = float4(_AdditionalLightsSpotDir[190][0], _AdditionalLightsSpotDir[190][1], _AdditionalLightsSpotDir[190][2], _AdditionalLightsSpotDir[190][3]); fragment_uniform_buffer_1[959] = float4(_AdditionalLightsSpotDir[191][0], _AdditionalLightsSpotDir[191][1], _AdditionalLightsSpotDir[191][2], _AdditionalLightsSpotDir[191][3]); fragment_uniform_buffer_1[960] = float4(_AdditionalLightsSpotDir[192][0], _AdditionalLightsSpotDir[192][1], _AdditionalLightsSpotDir[192][2], _AdditionalLightsSpotDir[192][3]); fragment_uniform_buffer_1[961] = float4(_AdditionalLightsSpotDir[193][0], _AdditionalLightsSpotDir[193][1], _AdditionalLightsSpotDir[193][2], _AdditionalLightsSpotDir[193][3]); fragment_uniform_buffer_1[962] = float4(_AdditionalLightsSpotDir[194][0], _AdditionalLightsSpotDir[194][1], _AdditionalLightsSpotDir[194][2], _AdditionalLightsSpotDir[194][3]); fragment_uniform_buffer_1[963] = float4(_AdditionalLightsSpotDir[195][0], _AdditionalLightsSpotDir[195][1], _AdditionalLightsSpotDir[195][2], _AdditionalLightsSpotDir[195][3]); fragment_uniform_buffer_1[964] = float4(_AdditionalLightsSpotDir[196][0], _AdditionalLightsSpotDir[196][1], _AdditionalLightsSpotDir[196][2], _AdditionalLightsSpotDir[196][3]); fragment_uniform_buffer_1[965] = float4(_AdditionalLightsSpotDir[197][0], _AdditionalLightsSpotDir[197][1], _AdditionalLightsSpotDir[197][2], _AdditionalLightsSpotDir[197][3]); fragment_uniform_buffer_1[966] = float4(_AdditionalLightsSpotDir[198][0], _AdditionalLightsSpotDir[198][1], _AdditionalLightsSpotDir[198][2], _AdditionalLightsSpotDir[198][3]); fragment_uniform_buffer_1[967] = float4(_AdditionalLightsSpotDir[199][0], _AdditionalLightsSpotDir[199][1], _AdditionalLightsSpotDir[199][2], _AdditionalLightsSpotDir[199][3]); fragment_uniform_buffer_1[968] = float4(_AdditionalLightsSpotDir[200][0], _AdditionalLightsSpotDir[200][1], _AdditionalLightsSpotDir[200][2], _AdditionalLightsSpotDir[200][3]); fragment_uniform_buffer_1[969] = float4(_AdditionalLightsSpotDir[201][0], _AdditionalLightsSpotDir[201][1], _AdditionalLightsSpotDir[201][2], _AdditionalLightsSpotDir[201][3]); fragment_uniform_buffer_1[970] = float4(_AdditionalLightsSpotDir[202][0], _AdditionalLightsSpotDir[202][1], _AdditionalLightsSpotDir[202][2], _AdditionalLightsSpotDir[202][3]); fragment_uniform_buffer_1[971] = float4(_AdditionalLightsSpotDir[203][0], _AdditionalLightsSpotDir[203][1], _AdditionalLightsSpotDir[203][2], _AdditionalLightsSpotDir[203][3]); fragment_uniform_buffer_1[972] = float4(_AdditionalLightsSpotDir[204][0], _AdditionalLightsSpotDir[204][1], _AdditionalLightsSpotDir[204][2], _AdditionalLightsSpotDir[204][3]); fragment_uniform_buffer_1[973] = float4(_AdditionalLightsSpotDir[205][0], _AdditionalLightsSpotDir[205][1], _AdditionalLightsSpotDir[205][2], _AdditionalLightsSpotDir[205][3]); fragment_uniform_buffer_1[974] = float4(_AdditionalLightsSpotDir[206][0], _AdditionalLightsSpotDir[206][1], _AdditionalLightsSpotDir[206][2], _AdditionalLightsSpotDir[206][3]); fragment_uniform_buffer_1[975] = float4(_AdditionalLightsSpotDir[207][0], _AdditionalLightsSpotDir[207][1], _AdditionalLightsSpotDir[207][2], _AdditionalLightsSpotDir[207][3]); fragment_uniform_buffer_1[976] = float4(_AdditionalLightsSpotDir[208][0], _AdditionalLightsSpotDir[208][1], _AdditionalLightsSpotDir[208][2], _AdditionalLightsSpotDir[208][3]); fragment_uniform_buffer_1[977] = float4(_AdditionalLightsSpotDir[209][0], _AdditionalLightsSpotDir[209][1], _AdditionalLightsSpotDir[209][2], _AdditionalLightsSpotDir[209][3]); fragment_uniform_buffer_1[978] = float4(_AdditionalLightsSpotDir[210][0], _AdditionalLightsSpotDir[210][1], _AdditionalLightsSpotDir[210][2], _AdditionalLightsSpotDir[210][3]); fragment_uniform_buffer_1[979] = float4(_AdditionalLightsSpotDir[211][0], _AdditionalLightsSpotDir[211][1], _AdditionalLightsSpotDir[211][2], _AdditionalLightsSpotDir[211][3]); fragment_uniform_buffer_1[980] = float4(_AdditionalLightsSpotDir[212][0], _AdditionalLightsSpotDir[212][1], _AdditionalLightsSpotDir[212][2], _AdditionalLightsSpotDir[212][3]); fragment_uniform_buffer_1[981] = float4(_AdditionalLightsSpotDir[213][0], _AdditionalLightsSpotDir[213][1], _AdditionalLightsSpotDir[213][2], _AdditionalLightsSpotDir[213][3]); fragment_uniform_buffer_1[982] = float4(_AdditionalLightsSpotDir[214][0], _AdditionalLightsSpotDir[214][1], _AdditionalLightsSpotDir[214][2], _AdditionalLightsSpotDir[214][3]); fragment_uniform_buffer_1[983] = float4(_AdditionalLightsSpotDir[215][0], _AdditionalLightsSpotDir[215][1], _AdditionalLightsSpotDir[215][2], _AdditionalLightsSpotDir[215][3]); fragment_uniform_buffer_1[984] = float4(_AdditionalLightsSpotDir[216][0], _AdditionalLightsSpotDir[216][1], _AdditionalLightsSpotDir[216][2], _AdditionalLightsSpotDir[216][3]); fragment_uniform_buffer_1[985] = float4(_AdditionalLightsSpotDir[217][0], _AdditionalLightsSpotDir[217][1], _AdditionalLightsSpotDir[217][2], _AdditionalLightsSpotDir[217][3]); fragment_uniform_buffer_1[986] = float4(_AdditionalLightsSpotDir[218][0], _AdditionalLightsSpotDir[218][1], _AdditionalLightsSpotDir[218][2], _AdditionalLightsSpotDir[218][3]); fragment_uniform_buffer_1[987] = float4(_AdditionalLightsSpotDir[219][0], _AdditionalLightsSpotDir[219][1], _AdditionalLightsSpotDir[219][2], _AdditionalLightsSpotDir[219][3]); fragment_uniform_buffer_1[988] = float4(_AdditionalLightsSpotDir[220][0], _AdditionalLightsSpotDir[220][1], _AdditionalLightsSpotDir[220][2], _AdditionalLightsSpotDir[220][3]); fragment_uniform_buffer_1[989] = float4(_AdditionalLightsSpotDir[221][0], _AdditionalLightsSpotDir[221][1], _AdditionalLightsSpotDir[221][2], _AdditionalLightsSpotDir[221][3]); fragment_uniform_buffer_1[990] = float4(_AdditionalLightsSpotDir[222][0], _AdditionalLightsSpotDir[222][1], _AdditionalLightsSpotDir[222][2], _AdditionalLightsSpotDir[222][3]); fragment_uniform_buffer_1[991] = float4(_AdditionalLightsSpotDir[223][0], _AdditionalLightsSpotDir[223][1], _AdditionalLightsSpotDir[223][2], _AdditionalLightsSpotDir[223][3]); fragment_uniform_buffer_1[992] = float4(_AdditionalLightsSpotDir[224][0], _AdditionalLightsSpotDir[224][1], _AdditionalLightsSpotDir[224][2], _AdditionalLightsSpotDir[224][3]); fragment_uniform_buffer_1[993] = float4(_AdditionalLightsSpotDir[225][0], _AdditionalLightsSpotDir[225][1], _AdditionalLightsSpotDir[225][2], _AdditionalLightsSpotDir[225][3]); fragment_uniform_buffer_1[994] = float4(_AdditionalLightsSpotDir[226][0], _AdditionalLightsSpotDir[226][1], _AdditionalLightsSpotDir[226][2], _AdditionalLightsSpotDir[226][3]); fragment_uniform_buffer_1[995] = float4(_AdditionalLightsSpotDir[227][0], _AdditionalLightsSpotDir[227][1], _AdditionalLightsSpotDir[227][2], _AdditionalLightsSpotDir[227][3]); fragment_uniform_buffer_1[996] = float4(_AdditionalLightsSpotDir[228][0], _AdditionalLightsSpotDir[228][1], _AdditionalLightsSpotDir[228][2], _AdditionalLightsSpotDir[228][3]); fragment_uniform_buffer_1[997] = float4(_AdditionalLightsSpotDir[229][0], _AdditionalLightsSpotDir[229][1], _AdditionalLightsSpotDir[229][2], _AdditionalLightsSpotDir[229][3]); fragment_uniform_buffer_1[998] = float4(_AdditionalLightsSpotDir[230][0], _AdditionalLightsSpotDir[230][1], _AdditionalLightsSpotDir[230][2], _AdditionalLightsSpotDir[230][3]); fragment_uniform_buffer_1[999] = float4(_AdditionalLightsSpotDir[231][0], _AdditionalLightsSpotDir[231][1], _AdditionalLightsSpotDir[231][2], _AdditionalLightsSpotDir[231][3]); fragment_uniform_buffer_1[1000] = float4(_AdditionalLightsSpotDir[232][0], _AdditionalLightsSpotDir[232][1], _AdditionalLightsSpotDir[232][2], _AdditionalLightsSpotDir[232][3]); fragment_uniform_buffer_1[1001] = float4(_AdditionalLightsSpotDir[233][0], _AdditionalLightsSpotDir[233][1], _AdditionalLightsSpotDir[233][2], _AdditionalLightsSpotDir[233][3]); fragment_uniform_buffer_1[1002] = float4(_AdditionalLightsSpotDir[234][0], _AdditionalLightsSpotDir[234][1], _AdditionalLightsSpotDir[234][2], _AdditionalLightsSpotDir[234][3]); fragment_uniform_buffer_1[1003] = float4(_AdditionalLightsSpotDir[235][0], _AdditionalLightsSpotDir[235][1], _AdditionalLightsSpotDir[235][2], _AdditionalLightsSpotDir[235][3]); fragment_uniform_buffer_1[1004] = float4(_AdditionalLightsSpotDir[236][0], _AdditionalLightsSpotDir[236][1], _AdditionalLightsSpotDir[236][2], _AdditionalLightsSpotDir[236][3]); fragment_uniform_buffer_1[1005] = float4(_AdditionalLightsSpotDir[237][0], _AdditionalLightsSpotDir[237][1], _AdditionalLightsSpotDir[237][2], _AdditionalLightsSpotDir[237][3]); fragment_uniform_buffer_1[1006] = float4(_AdditionalLightsSpotDir[238][0], _AdditionalLightsSpotDir[238][1], _AdditionalLightsSpotDir[238][2], _AdditionalLightsSpotDir[238][3]); fragment_uniform_buffer_1[1007] = float4(_AdditionalLightsSpotDir[239][0], _AdditionalLightsSpotDir[239][1], _AdditionalLightsSpotDir[239][2], _AdditionalLightsSpotDir[239][3]); fragment_uniform_buffer_1[1008] = float4(_AdditionalLightsSpotDir[240][0], _AdditionalLightsSpotDir[240][1], _AdditionalLightsSpotDir[240][2], _AdditionalLightsSpotDir[240][3]); fragment_uniform_buffer_1[1009] = float4(_AdditionalLightsSpotDir[241][0], _AdditionalLightsSpotDir[241][1], _AdditionalLightsSpotDir[241][2], _AdditionalLightsSpotDir[241][3]); fragment_uniform_buffer_1[1010] = float4(_AdditionalLightsSpotDir[242][0], _AdditionalLightsSpotDir[242][1], _AdditionalLightsSpotDir[242][2], _AdditionalLightsSpotDir[242][3]); fragment_uniform_buffer_1[1011] = float4(_AdditionalLightsSpotDir[243][0], _AdditionalLightsSpotDir[243][1], _AdditionalLightsSpotDir[243][2], _AdditionalLightsSpotDir[243][3]); fragment_uniform_buffer_1[1012] = float4(_AdditionalLightsSpotDir[244][0], _AdditionalLightsSpotDir[244][1], _AdditionalLightsSpotDir[244][2], _AdditionalLightsSpotDir[244][3]); fragment_uniform_buffer_1[1013] = float4(_AdditionalLightsSpotDir[245][0], _AdditionalLightsSpotDir[245][1], _AdditionalLightsSpotDir[245][2], _AdditionalLightsSpotDir[245][3]); fragment_uniform_buffer_1[1014] = float4(_AdditionalLightsSpotDir[246][0], _AdditionalLightsSpotDir[246][1], _AdditionalLightsSpotDir[246][2], _AdditionalLightsSpotDir[246][3]); fragment_uniform_buffer_1[1015] = float4(_AdditionalLightsSpotDir[247][0], _AdditionalLightsSpotDir[247][1], _AdditionalLightsSpotDir[247][2], _AdditionalLightsSpotDir[247][3]); fragment_uniform_buffer_1[1016] = float4(_AdditionalLightsSpotDir[248][0], _AdditionalLightsSpotDir[248][1], _AdditionalLightsSpotDir[248][2], _AdditionalLightsSpotDir[248][3]); fragment_uniform_buffer_1[1017] = float4(_AdditionalLightsSpotDir[249][0], _AdditionalLightsSpotDir[249][1], _AdditionalLightsSpotDir[249][2], _AdditionalLightsSpotDir[249][3]); fragment_uniform_buffer_1[1018] = float4(_AdditionalLightsSpotDir[250][0], _AdditionalLightsSpotDir[250][1], _AdditionalLightsSpotDir[250][2], _AdditionalLightsSpotDir[250][3]); fragment_uniform_buffer_1[1019] = float4(_AdditionalLightsSpotDir[251][0], _AdditionalLightsSpotDir[251][1], _AdditionalLightsSpotDir[251][2], _AdditionalLightsSpotDir[251][3]); fragment_uniform_buffer_1[1020] = float4(_AdditionalLightsSpotDir[252][0], _AdditionalLightsSpotDir[252][1], _AdditionalLightsSpotDir[252][2], _AdditionalLightsSpotDir[252][3]); fragment_uniform_buffer_1[1021] = float4(_AdditionalLightsSpotDir[253][0], _AdditionalLightsSpotDir[253][1], _AdditionalLightsSpotDir[253][2], _AdditionalLightsSpotDir[253][3]); fragment_uniform_buffer_1[1022] = float4(_AdditionalLightsSpotDir[254][0], _AdditionalLightsSpotDir[254][1], _AdditionalLightsSpotDir[254][2], _AdditionalLightsSpotDir[254][3]); fragment_uniform_buffer_1[1023] = float4(_AdditionalLightsSpotDir[255][0], _AdditionalLightsSpotDir[255][1], _AdditionalLightsSpotDir[255][2], _AdditionalLightsSpotDir[255][3]); fragment_uniform_buffer_1[1280] = float4(_AdditionalLightsLayerMasks[0], fragment_uniform_buffer_1[1280][1], fragment_uniform_buffer_1[1280][2], fragment_uniform_buffer_1[1280][3]); fragment_uniform_buffer_1[1281] = float4(_AdditionalLightsLayerMasks[1], fragment_uniform_buffer_1[1281][1], fragment_uniform_buffer_1[1281][2], fragment_uniform_buffer_1[1281][3]); fragment_uniform_buffer_1[1282] = float4(_AdditionalLightsLayerMasks[2], fragment_uniform_buffer_1[1282][1], fragment_uniform_buffer_1[1282][2], fragment_uniform_buffer_1[1282][3]); fragment_uniform_buffer_1[1283] = float4(_AdditionalLightsLayerMasks[3], fragment_uniform_buffer_1[1283][1], fragment_uniform_buffer_1[1283][2], fragment_uniform_buffer_1[1283][3]); fragment_uniform_buffer_1[1284] = float4(_AdditionalLightsLayerMasks[4], fragment_uniform_buffer_1[1284][1], fragment_uniform_buffer_1[1284][2], fragment_uniform_buffer_1[1284][3]); fragment_uniform_buffer_1[1285] = float4(_AdditionalLightsLayerMasks[5], fragment_uniform_buffer_1[1285][1], fragment_uniform_buffer_1[1285][2], fragment_uniform_buffer_1[1285][3]); fragment_uniform_buffer_1[1286] = float4(_AdditionalLightsLayerMasks[6], fragment_uniform_buffer_1[1286][1], fragment_uniform_buffer_1[1286][2], fragment_uniform_buffer_1[1286][3]); fragment_uniform_buffer_1[1287] = float4(_AdditionalLightsLayerMasks[7], fragment_uniform_buffer_1[1287][1], fragment_uniform_buffer_1[1287][2], fragment_uniform_buffer_1[1287][3]); fragment_uniform_buffer_1[1288] = float4(_AdditionalLightsLayerMasks[8], fragment_uniform_buffer_1[1288][1], fragment_uniform_buffer_1[1288][2], fragment_uniform_buffer_1[1288][3]); fragment_uniform_buffer_1[1289] = float4(_AdditionalLightsLayerMasks[9], fragment_uniform_buffer_1[1289][1], fragment_uniform_buffer_1[1289][2], fragment_uniform_buffer_1[1289][3]); fragment_uniform_buffer_1[1290] = float4(_AdditionalLightsLayerMasks[10], fragment_uniform_buffer_1[1290][1], fragment_uniform_buffer_1[1290][2], fragment_uniform_buffer_1[1290][3]); fragment_uniform_buffer_1[1291] = float4(_AdditionalLightsLayerMasks[11], fragment_uniform_buffer_1[1291][1], fragment_uniform_buffer_1[1291][2], fragment_uniform_buffer_1[1291][3]); fragment_uniform_buffer_1[1292] = float4(_AdditionalLightsLayerMasks[12], fragment_uniform_buffer_1[1292][1], fragment_uniform_buffer_1[1292][2], fragment_uniform_buffer_1[1292][3]); fragment_uniform_buffer_1[1293] = float4(_AdditionalLightsLayerMasks[13], fragment_uniform_buffer_1[1293][1], fragment_uniform_buffer_1[1293][2], fragment_uniform_buffer_1[1293][3]); fragment_uniform_buffer_1[1294] = float4(_AdditionalLightsLayerMasks[14], fragment_uniform_buffer_1[1294][1], fragment_uniform_buffer_1[1294][2], fragment_uniform_buffer_1[1294][3]); fragment_uniform_buffer_1[1295] = float4(_AdditionalLightsLayerMasks[15], fragment_uniform_buffer_1[1295][1], fragment_uniform_buffer_1[1295][2], fragment_uniform_buffer_1[1295][3]); fragment_uniform_buffer_1[1296] = float4(_AdditionalLightsLayerMasks[16], fragment_uniform_buffer_1[1296][1], fragment_uniform_buffer_1[1296][2], fragment_uniform_buffer_1[1296][3]); fragment_uniform_buffer_1[1297] = float4(_AdditionalLightsLayerMasks[17], fragment_uniform_buffer_1[1297][1], fragment_uniform_buffer_1[1297][2], fragment_uniform_buffer_1[1297][3]); fragment_uniform_buffer_1[1298] = float4(_AdditionalLightsLayerMasks[18], fragment_uniform_buffer_1[1298][1], fragment_uniform_buffer_1[1298][2], fragment_uniform_buffer_1[1298][3]); fragment_uniform_buffer_1[1299] = float4(_AdditionalLightsLayerMasks[19], fragment_uniform_buffer_1[1299][1], fragment_uniform_buffer_1[1299][2], fragment_uniform_buffer_1[1299][3]); fragment_uniform_buffer_1[1300] = float4(_AdditionalLightsLayerMasks[20], fragment_uniform_buffer_1[1300][1], fragment_uniform_buffer_1[1300][2], fragment_uniform_buffer_1[1300][3]); fragment_uniform_buffer_1[1301] = float4(_AdditionalLightsLayerMasks[21], fragment_uniform_buffer_1[1301][1], fragment_uniform_buffer_1[1301][2], fragment_uniform_buffer_1[1301][3]); fragment_uniform_buffer_1[1302] = float4(_AdditionalLightsLayerMasks[22], fragment_uniform_buffer_1[1302][1], fragment_uniform_buffer_1[1302][2], fragment_uniform_buffer_1[1302][3]); fragment_uniform_buffer_1[1303] = float4(_AdditionalLightsLayerMasks[23], fragment_uniform_buffer_1[1303][1], fragment_uniform_buffer_1[1303][2], fragment_uniform_buffer_1[1303][3]); fragment_uniform_buffer_1[1304] = float4(_AdditionalLightsLayerMasks[24], fragment_uniform_buffer_1[1304][1], fragment_uniform_buffer_1[1304][2], fragment_uniform_buffer_1[1304][3]); fragment_uniform_buffer_1[1305] = float4(_AdditionalLightsLayerMasks[25], fragment_uniform_buffer_1[1305][1], fragment_uniform_buffer_1[1305][2], fragment_uniform_buffer_1[1305][3]); fragment_uniform_buffer_1[1306] = float4(_AdditionalLightsLayerMasks[26], fragment_uniform_buffer_1[1306][1], fragment_uniform_buffer_1[1306][2], fragment_uniform_buffer_1[1306][3]); fragment_uniform_buffer_1[1307] = float4(_AdditionalLightsLayerMasks[27], fragment_uniform_buffer_1[1307][1], fragment_uniform_buffer_1[1307][2], fragment_uniform_buffer_1[1307][3]); fragment_uniform_buffer_1[1308] = float4(_AdditionalLightsLayerMasks[28], fragment_uniform_buffer_1[1308][1], fragment_uniform_buffer_1[1308][2], fragment_uniform_buffer_1[1308][3]); fragment_uniform_buffer_1[1309] = float4(_AdditionalLightsLayerMasks[29], fragment_uniform_buffer_1[1309][1], fragment_uniform_buffer_1[1309][2], fragment_uniform_buffer_1[1309][3]); fragment_uniform_buffer_1[1310] = float4(_AdditionalLightsLayerMasks[30], fragment_uniform_buffer_1[1310][1], fragment_uniform_buffer_1[1310][2], fragment_uniform_buffer_1[1310][3]); fragment_uniform_buffer_1[1311] = float4(_AdditionalLightsLayerMasks[31], fragment_uniform_buffer_1[1311][1], fragment_uniform_buffer_1[1311][2], fragment_uniform_buffer_1[1311][3]); fragment_uniform_buffer_1[1312] = float4(_AdditionalLightsLayerMasks[32], fragment_uniform_buffer_1[1312][1], fragment_uniform_buffer_1[1312][2], fragment_uniform_buffer_1[1312][3]); fragment_uniform_buffer_1[1313] = float4(_AdditionalLightsLayerMasks[33], fragment_uniform_buffer_1[1313][1], fragment_uniform_buffer_1[1313][2], fragment_uniform_buffer_1[1313][3]); fragment_uniform_buffer_1[1314] = float4(_AdditionalLightsLayerMasks[34], fragment_uniform_buffer_1[1314][1], fragment_uniform_buffer_1[1314][2], fragment_uniform_buffer_1[1314][3]); fragment_uniform_buffer_1[1315] = float4(_AdditionalLightsLayerMasks[35], fragment_uniform_buffer_1[1315][1], fragment_uniform_buffer_1[1315][2], fragment_uniform_buffer_1[1315][3]); fragment_uniform_buffer_1[1316] = float4(_AdditionalLightsLayerMasks[36], fragment_uniform_buffer_1[1316][1], fragment_uniform_buffer_1[1316][2], fragment_uniform_buffer_1[1316][3]); fragment_uniform_buffer_1[1317] = float4(_AdditionalLightsLayerMasks[37], fragment_uniform_buffer_1[1317][1], fragment_uniform_buffer_1[1317][2], fragment_uniform_buffer_1[1317][3]); fragment_uniform_buffer_1[1318] = float4(_AdditionalLightsLayerMasks[38], fragment_uniform_buffer_1[1318][1], fragment_uniform_buffer_1[1318][2], fragment_uniform_buffer_1[1318][3]); fragment_uniform_buffer_1[1319] = float4(_AdditionalLightsLayerMasks[39], fragment_uniform_buffer_1[1319][1], fragment_uniform_buffer_1[1319][2], fragment_uniform_buffer_1[1319][3]); fragment_uniform_buffer_1[1320] = float4(_AdditionalLightsLayerMasks[40], fragment_uniform_buffer_1[1320][1], fragment_uniform_buffer_1[1320][2], fragment_uniform_buffer_1[1320][3]); fragment_uniform_buffer_1[1321] = float4(_AdditionalLightsLayerMasks[41], fragment_uniform_buffer_1[1321][1], fragment_uniform_buffer_1[1321][2], fragment_uniform_buffer_1[1321][3]); fragment_uniform_buffer_1[1322] = float4(_AdditionalLightsLayerMasks[42], fragment_uniform_buffer_1[1322][1], fragment_uniform_buffer_1[1322][2], fragment_uniform_buffer_1[1322][3]); fragment_uniform_buffer_1[1323] = float4(_AdditionalLightsLayerMasks[43], fragment_uniform_buffer_1[1323][1], fragment_uniform_buffer_1[1323][2], fragment_uniform_buffer_1[1323][3]); fragment_uniform_buffer_1[1324] = float4(_AdditionalLightsLayerMasks[44], fragment_uniform_buffer_1[1324][1], fragment_uniform_buffer_1[1324][2], fragment_uniform_buffer_1[1324][3]); fragment_uniform_buffer_1[1325] = float4(_AdditionalLightsLayerMasks[45], fragment_uniform_buffer_1[1325][1], fragment_uniform_buffer_1[1325][2], fragment_uniform_buffer_1[1325][3]); fragment_uniform_buffer_1[1326] = float4(_AdditionalLightsLayerMasks[46], fragment_uniform_buffer_1[1326][1], fragment_uniform_buffer_1[1326][2], fragment_uniform_buffer_1[1326][3]); fragment_uniform_buffer_1[1327] = float4(_AdditionalLightsLayerMasks[47], fragment_uniform_buffer_1[1327][1], fragment_uniform_buffer_1[1327][2], fragment_uniform_buffer_1[1327][3]); fragment_uniform_buffer_1[1328] = float4(_AdditionalLightsLayerMasks[48], fragment_uniform_buffer_1[1328][1], fragment_uniform_buffer_1[1328][2], fragment_uniform_buffer_1[1328][3]); fragment_uniform_buffer_1[1329] = float4(_AdditionalLightsLayerMasks[49], fragment_uniform_buffer_1[1329][1], fragment_uniform_buffer_1[1329][2], fragment_uniform_buffer_1[1329][3]); fragment_uniform_buffer_1[1330] = float4(_AdditionalLightsLayerMasks[50], fragment_uniform_buffer_1[1330][1], fragment_uniform_buffer_1[1330][2], fragment_uniform_buffer_1[1330][3]); fragment_uniform_buffer_1[1331] = float4(_AdditionalLightsLayerMasks[51], fragment_uniform_buffer_1[1331][1], fragment_uniform_buffer_1[1331][2], fragment_uniform_buffer_1[1331][3]); fragment_uniform_buffer_1[1332] = float4(_AdditionalLightsLayerMasks[52], fragment_uniform_buffer_1[1332][1], fragment_uniform_buffer_1[1332][2], fragment_uniform_buffer_1[1332][3]); fragment_uniform_buffer_1[1333] = float4(_AdditionalLightsLayerMasks[53], fragment_uniform_buffer_1[1333][1], fragment_uniform_buffer_1[1333][2], fragment_uniform_buffer_1[1333][3]); fragment_uniform_buffer_1[1334] = float4(_AdditionalLightsLayerMasks[54], fragment_uniform_buffer_1[1334][1], fragment_uniform_buffer_1[1334][2], fragment_uniform_buffer_1[1334][3]); fragment_uniform_buffer_1[1335] = float4(_AdditionalLightsLayerMasks[55], fragment_uniform_buffer_1[1335][1], fragment_uniform_buffer_1[1335][2], fragment_uniform_buffer_1[1335][3]); fragment_uniform_buffer_1[1336] = float4(_AdditionalLightsLayerMasks[56], fragment_uniform_buffer_1[1336][1], fragment_uniform_buffer_1[1336][2], fragment_uniform_buffer_1[1336][3]); fragment_uniform_buffer_1[1337] = float4(_AdditionalLightsLayerMasks[57], fragment_uniform_buffer_1[1337][1], fragment_uniform_buffer_1[1337][2], fragment_uniform_buffer_1[1337][3]); fragment_uniform_buffer_1[1338] = float4(_AdditionalLightsLayerMasks[58], fragment_uniform_buffer_1[1338][1], fragment_uniform_buffer_1[1338][2], fragment_uniform_buffer_1[1338][3]); fragment_uniform_buffer_1[1339] = float4(_AdditionalLightsLayerMasks[59], fragment_uniform_buffer_1[1339][1], fragment_uniform_buffer_1[1339][2], fragment_uniform_buffer_1[1339][3]); fragment_uniform_buffer_1[1340] = float4(_AdditionalLightsLayerMasks[60], fragment_uniform_buffer_1[1340][1], fragment_uniform_buffer_1[1340][2], fragment_uniform_buffer_1[1340][3]); fragment_uniform_buffer_1[1341] = float4(_AdditionalLightsLayerMasks[61], fragment_uniform_buffer_1[1341][1], fragment_uniform_buffer_1[1341][2], fragment_uniform_buffer_1[1341][3]); fragment_uniform_buffer_1[1342] = float4(_AdditionalLightsLayerMasks[62], fragment_uniform_buffer_1[1342][1], fragment_uniform_buffer_1[1342][2], fragment_uniform_buffer_1[1342][3]); fragment_uniform_buffer_1[1343] = float4(_AdditionalLightsLayerMasks[63], fragment_uniform_buffer_1[1343][1], fragment_uniform_buffer_1[1343][2], fragment_uniform_buffer_1[1343][3]); fragment_uniform_buffer_1[1344] = float4(_AdditionalLightsLayerMasks[64], fragment_uniform_buffer_1[1344][1], fragment_uniform_buffer_1[1344][2], fragment_uniform_buffer_1[1344][3]); fragment_uniform_buffer_1[1345] = float4(_AdditionalLightsLayerMasks[65], fragment_uniform_buffer_1[1345][1], fragment_uniform_buffer_1[1345][2], fragment_uniform_buffer_1[1345][3]); fragment_uniform_buffer_1[1346] = float4(_AdditionalLightsLayerMasks[66], fragment_uniform_buffer_1[1346][1], fragment_uniform_buffer_1[1346][2], fragment_uniform_buffer_1[1346][3]); fragment_uniform_buffer_1[1347] = float4(_AdditionalLightsLayerMasks[67], fragment_uniform_buffer_1[1347][1], fragment_uniform_buffer_1[1347][2], fragment_uniform_buffer_1[1347][3]); fragment_uniform_buffer_1[1348] = float4(_AdditionalLightsLayerMasks[68], fragment_uniform_buffer_1[1348][1], fragment_uniform_buffer_1[1348][2], fragment_uniform_buffer_1[1348][3]); fragment_uniform_buffer_1[1349] = float4(_AdditionalLightsLayerMasks[69], fragment_uniform_buffer_1[1349][1], fragment_uniform_buffer_1[1349][2], fragment_uniform_buffer_1[1349][3]); fragment_uniform_buffer_1[1350] = float4(_AdditionalLightsLayerMasks[70], fragment_uniform_buffer_1[1350][1], fragment_uniform_buffer_1[1350][2], fragment_uniform_buffer_1[1350][3]); fragment_uniform_buffer_1[1351] = float4(_AdditionalLightsLayerMasks[71], fragment_uniform_buffer_1[1351][1], fragment_uniform_buffer_1[1351][2], fragment_uniform_buffer_1[1351][3]); fragment_uniform_buffer_1[1352] = float4(_AdditionalLightsLayerMasks[72], fragment_uniform_buffer_1[1352][1], fragment_uniform_buffer_1[1352][2], fragment_uniform_buffer_1[1352][3]); fragment_uniform_buffer_1[1353] = float4(_AdditionalLightsLayerMasks[73], fragment_uniform_buffer_1[1353][1], fragment_uniform_buffer_1[1353][2], fragment_uniform_buffer_1[1353][3]); fragment_uniform_buffer_1[1354] = float4(_AdditionalLightsLayerMasks[74], fragment_uniform_buffer_1[1354][1], fragment_uniform_buffer_1[1354][2], fragment_uniform_buffer_1[1354][3]); fragment_uniform_buffer_1[1355] = float4(_AdditionalLightsLayerMasks[75], fragment_uniform_buffer_1[1355][1], fragment_uniform_buffer_1[1355][2], fragment_uniform_buffer_1[1355][3]); fragment_uniform_buffer_1[1356] = float4(_AdditionalLightsLayerMasks[76], fragment_uniform_buffer_1[1356][1], fragment_uniform_buffer_1[1356][2], fragment_uniform_buffer_1[1356][3]); fragment_uniform_buffer_1[1357] = float4(_AdditionalLightsLayerMasks[77], fragment_uniform_buffer_1[1357][1], fragment_uniform_buffer_1[1357][2], fragment_uniform_buffer_1[1357][3]); fragment_uniform_buffer_1[1358] = float4(_AdditionalLightsLayerMasks[78], fragment_uniform_buffer_1[1358][1], fragment_uniform_buffer_1[1358][2], fragment_uniform_buffer_1[1358][3]); fragment_uniform_buffer_1[1359] = float4(_AdditionalLightsLayerMasks[79], fragment_uniform_buffer_1[1359][1], fragment_uniform_buffer_1[1359][2], fragment_uniform_buffer_1[1359][3]); fragment_uniform_buffer_1[1360] = float4(_AdditionalLightsLayerMasks[80], fragment_uniform_buffer_1[1360][1], fragment_uniform_buffer_1[1360][2], fragment_uniform_buffer_1[1360][3]); fragment_uniform_buffer_1[1361] = float4(_AdditionalLightsLayerMasks[81], fragment_uniform_buffer_1[1361][1], fragment_uniform_buffer_1[1361][2], fragment_uniform_buffer_1[1361][3]); fragment_uniform_buffer_1[1362] = float4(_AdditionalLightsLayerMasks[82], fragment_uniform_buffer_1[1362][1], fragment_uniform_buffer_1[1362][2], fragment_uniform_buffer_1[1362][3]); fragment_uniform_buffer_1[1363] = float4(_AdditionalLightsLayerMasks[83], fragment_uniform_buffer_1[1363][1], fragment_uniform_buffer_1[1363][2], fragment_uniform_buffer_1[1363][3]); fragment_uniform_buffer_1[1364] = float4(_AdditionalLightsLayerMasks[84], fragment_uniform_buffer_1[1364][1], fragment_uniform_buffer_1[1364][2], fragment_uniform_buffer_1[1364][3]); fragment_uniform_buffer_1[1365] = float4(_AdditionalLightsLayerMasks[85], fragment_uniform_buffer_1[1365][1], fragment_uniform_buffer_1[1365][2], fragment_uniform_buffer_1[1365][3]); fragment_uniform_buffer_1[1366] = float4(_AdditionalLightsLayerMasks[86], fragment_uniform_buffer_1[1366][1], fragment_uniform_buffer_1[1366][2], fragment_uniform_buffer_1[1366][3]); fragment_uniform_buffer_1[1367] = float4(_AdditionalLightsLayerMasks[87], fragment_uniform_buffer_1[1367][1], fragment_uniform_buffer_1[1367][2], fragment_uniform_buffer_1[1367][3]); fragment_uniform_buffer_1[1368] = float4(_AdditionalLightsLayerMasks[88], fragment_uniform_buffer_1[1368][1], fragment_uniform_buffer_1[1368][2], fragment_uniform_buffer_1[1368][3]); fragment_uniform_buffer_1[1369] = float4(_AdditionalLightsLayerMasks[89], fragment_uniform_buffer_1[1369][1], fragment_uniform_buffer_1[1369][2], fragment_uniform_buffer_1[1369][3]); fragment_uniform_buffer_1[1370] = float4(_AdditionalLightsLayerMasks[90], fragment_uniform_buffer_1[1370][1], fragment_uniform_buffer_1[1370][2], fragment_uniform_buffer_1[1370][3]); fragment_uniform_buffer_1[1371] = float4(_AdditionalLightsLayerMasks[91], fragment_uniform_buffer_1[1371][1], fragment_uniform_buffer_1[1371][2], fragment_uniform_buffer_1[1371][3]); fragment_uniform_buffer_1[1372] = float4(_AdditionalLightsLayerMasks[92], fragment_uniform_buffer_1[1372][1], fragment_uniform_buffer_1[1372][2], fragment_uniform_buffer_1[1372][3]); fragment_uniform_buffer_1[1373] = float4(_AdditionalLightsLayerMasks[93], fragment_uniform_buffer_1[1373][1], fragment_uniform_buffer_1[1373][2], fragment_uniform_buffer_1[1373][3]); fragment_uniform_buffer_1[1374] = float4(_AdditionalLightsLayerMasks[94], fragment_uniform_buffer_1[1374][1], fragment_uniform_buffer_1[1374][2], fragment_uniform_buffer_1[1374][3]); fragment_uniform_buffer_1[1375] = float4(_AdditionalLightsLayerMasks[95], fragment_uniform_buffer_1[1375][1], fragment_uniform_buffer_1[1375][2], fragment_uniform_buffer_1[1375][3]); fragment_uniform_buffer_1[1376] = float4(_AdditionalLightsLayerMasks[96], fragment_uniform_buffer_1[1376][1], fragment_uniform_buffer_1[1376][2], fragment_uniform_buffer_1[1376][3]); fragment_uniform_buffer_1[1377] = float4(_AdditionalLightsLayerMasks[97], fragment_uniform_buffer_1[1377][1], fragment_uniform_buffer_1[1377][2], fragment_uniform_buffer_1[1377][3]); fragment_uniform_buffer_1[1378] = float4(_AdditionalLightsLayerMasks[98], fragment_uniform_buffer_1[1378][1], fragment_uniform_buffer_1[1378][2], fragment_uniform_buffer_1[1378][3]); fragment_uniform_buffer_1[1379] = float4(_AdditionalLightsLayerMasks[99], fragment_uniform_buffer_1[1379][1], fragment_uniform_buffer_1[1379][2], fragment_uniform_buffer_1[1379][3]); fragment_uniform_buffer_1[1380] = float4(_AdditionalLightsLayerMasks[100], fragment_uniform_buffer_1[1380][1], fragment_uniform_buffer_1[1380][2], fragment_uniform_buffer_1[1380][3]); fragment_uniform_buffer_1[1381] = float4(_AdditionalLightsLayerMasks[101], fragment_uniform_buffer_1[1381][1], fragment_uniform_buffer_1[1381][2], fragment_uniform_buffer_1[1381][3]); fragment_uniform_buffer_1[1382] = float4(_AdditionalLightsLayerMasks[102], fragment_uniform_buffer_1[1382][1], fragment_uniform_buffer_1[1382][2], fragment_uniform_buffer_1[1382][3]); fragment_uniform_buffer_1[1383] = float4(_AdditionalLightsLayerMasks[103], fragment_uniform_buffer_1[1383][1], fragment_uniform_buffer_1[1383][2], fragment_uniform_buffer_1[1383][3]); fragment_uniform_buffer_1[1384] = float4(_AdditionalLightsLayerMasks[104], fragment_uniform_buffer_1[1384][1], fragment_uniform_buffer_1[1384][2], fragment_uniform_buffer_1[1384][3]); fragment_uniform_buffer_1[1385] = float4(_AdditionalLightsLayerMasks[105], fragment_uniform_buffer_1[1385][1], fragment_uniform_buffer_1[1385][2], fragment_uniform_buffer_1[1385][3]); fragment_uniform_buffer_1[1386] = float4(_AdditionalLightsLayerMasks[106], fragment_uniform_buffer_1[1386][1], fragment_uniform_buffer_1[1386][2], fragment_uniform_buffer_1[1386][3]); fragment_uniform_buffer_1[1387] = float4(_AdditionalLightsLayerMasks[107], fragment_uniform_buffer_1[1387][1], fragment_uniform_buffer_1[1387][2], fragment_uniform_buffer_1[1387][3]); fragment_uniform_buffer_1[1388] = float4(_AdditionalLightsLayerMasks[108], fragment_uniform_buffer_1[1388][1], fragment_uniform_buffer_1[1388][2], fragment_uniform_buffer_1[1388][3]); fragment_uniform_buffer_1[1389] = float4(_AdditionalLightsLayerMasks[109], fragment_uniform_buffer_1[1389][1], fragment_uniform_buffer_1[1389][2], fragment_uniform_buffer_1[1389][3]); fragment_uniform_buffer_1[1390] = float4(_AdditionalLightsLayerMasks[110], fragment_uniform_buffer_1[1390][1], fragment_uniform_buffer_1[1390][2], fragment_uniform_buffer_1[1390][3]); fragment_uniform_buffer_1[1391] = float4(_AdditionalLightsLayerMasks[111], fragment_uniform_buffer_1[1391][1], fragment_uniform_buffer_1[1391][2], fragment_uniform_buffer_1[1391][3]); fragment_uniform_buffer_1[1392] = float4(_AdditionalLightsLayerMasks[112], fragment_uniform_buffer_1[1392][1], fragment_uniform_buffer_1[1392][2], fragment_uniform_buffer_1[1392][3]); fragment_uniform_buffer_1[1393] = float4(_AdditionalLightsLayerMasks[113], fragment_uniform_buffer_1[1393][1], fragment_uniform_buffer_1[1393][2], fragment_uniform_buffer_1[1393][3]); fragment_uniform_buffer_1[1394] = float4(_AdditionalLightsLayerMasks[114], fragment_uniform_buffer_1[1394][1], fragment_uniform_buffer_1[1394][2], fragment_uniform_buffer_1[1394][3]); fragment_uniform_buffer_1[1395] = float4(_AdditionalLightsLayerMasks[115], fragment_uniform_buffer_1[1395][1], fragment_uniform_buffer_1[1395][2], fragment_uniform_buffer_1[1395][3]); fragment_uniform_buffer_1[1396] = float4(_AdditionalLightsLayerMasks[116], fragment_uniform_buffer_1[1396][1], fragment_uniform_buffer_1[1396][2], fragment_uniform_buffer_1[1396][3]); fragment_uniform_buffer_1[1397] = float4(_AdditionalLightsLayerMasks[117], fragment_uniform_buffer_1[1397][1], fragment_uniform_buffer_1[1397][2], fragment_uniform_buffer_1[1397][3]); fragment_uniform_buffer_1[1398] = float4(_AdditionalLightsLayerMasks[118], fragment_uniform_buffer_1[1398][1], fragment_uniform_buffer_1[1398][2], fragment_uniform_buffer_1[1398][3]); fragment_uniform_buffer_1[1399] = float4(_AdditionalLightsLayerMasks[119], fragment_uniform_buffer_1[1399][1], fragment_uniform_buffer_1[1399][2], fragment_uniform_buffer_1[1399][3]); fragment_uniform_buffer_1[1400] = float4(_AdditionalLightsLayerMasks[120], fragment_uniform_buffer_1[1400][1], fragment_uniform_buffer_1[1400][2], fragment_uniform_buffer_1[1400][3]); fragment_uniform_buffer_1[1401] = float4(_AdditionalLightsLayerMasks[121], fragment_uniform_buffer_1[1401][1], fragment_uniform_buffer_1[1401][2], fragment_uniform_buffer_1[1401][3]); fragment_uniform_buffer_1[1402] = float4(_AdditionalLightsLayerMasks[122], fragment_uniform_buffer_1[1402][1], fragment_uniform_buffer_1[1402][2], fragment_uniform_buffer_1[1402][3]); fragment_uniform_buffer_1[1403] = float4(_AdditionalLightsLayerMasks[123], fragment_uniform_buffer_1[1403][1], fragment_uniform_buffer_1[1403][2], fragment_uniform_buffer_1[1403][3]); fragment_uniform_buffer_1[1404] = float4(_AdditionalLightsLayerMasks[124], fragment_uniform_buffer_1[1404][1], fragment_uniform_buffer_1[1404][2], fragment_uniform_buffer_1[1404][3]); fragment_uniform_buffer_1[1405] = float4(_AdditionalLightsLayerMasks[125], fragment_uniform_buffer_1[1405][1], fragment_uniform_buffer_1[1405][2], fragment_uniform_buffer_1[1405][3]); fragment_uniform_buffer_1[1406] = float4(_AdditionalLightsLayerMasks[126], fragment_uniform_buffer_1[1406][1], fragment_uniform_buffer_1[1406][2], fragment_uniform_buffer_1[1406][3]); fragment_uniform_buffer_1[1407] = float4(_AdditionalLightsLayerMasks[127], fragment_uniform_buffer_1[1407][1], fragment_uniform_buffer_1[1407][2], fragment_uniform_buffer_1[1407][3]); fragment_uniform_buffer_1[1408] = float4(_AdditionalLightsLayerMasks[128], fragment_uniform_buffer_1[1408][1], fragment_uniform_buffer_1[1408][2], fragment_uniform_buffer_1[1408][3]); fragment_uniform_buffer_1[1409] = float4(_AdditionalLightsLayerMasks[129], fragment_uniform_buffer_1[1409][1], fragment_uniform_buffer_1[1409][2], fragment_uniform_buffer_1[1409][3]); fragment_uniform_buffer_1[1410] = float4(_AdditionalLightsLayerMasks[130], fragment_uniform_buffer_1[1410][1], fragment_uniform_buffer_1[1410][2], fragment_uniform_buffer_1[1410][3]); fragment_uniform_buffer_1[1411] = float4(_AdditionalLightsLayerMasks[131], fragment_uniform_buffer_1[1411][1], fragment_uniform_buffer_1[1411][2], fragment_uniform_buffer_1[1411][3]); fragment_uniform_buffer_1[1412] = float4(_AdditionalLightsLayerMasks[132], fragment_uniform_buffer_1[1412][1], fragment_uniform_buffer_1[1412][2], fragment_uniform_buffer_1[1412][3]); fragment_uniform_buffer_1[1413] = float4(_AdditionalLightsLayerMasks[133], fragment_uniform_buffer_1[1413][1], fragment_uniform_buffer_1[1413][2], fragment_uniform_buffer_1[1413][3]); fragment_uniform_buffer_1[1414] = float4(_AdditionalLightsLayerMasks[134], fragment_uniform_buffer_1[1414][1], fragment_uniform_buffer_1[1414][2], fragment_uniform_buffer_1[1414][3]); fragment_uniform_buffer_1[1415] = float4(_AdditionalLightsLayerMasks[135], fragment_uniform_buffer_1[1415][1], fragment_uniform_buffer_1[1415][2], fragment_uniform_buffer_1[1415][3]); fragment_uniform_buffer_1[1416] = float4(_AdditionalLightsLayerMasks[136], fragment_uniform_buffer_1[1416][1], fragment_uniform_buffer_1[1416][2], fragment_uniform_buffer_1[1416][3]); fragment_uniform_buffer_1[1417] = float4(_AdditionalLightsLayerMasks[137], fragment_uniform_buffer_1[1417][1], fragment_uniform_buffer_1[1417][2], fragment_uniform_buffer_1[1417][3]); fragment_uniform_buffer_1[1418] = float4(_AdditionalLightsLayerMasks[138], fragment_uniform_buffer_1[1418][1], fragment_uniform_buffer_1[1418][2], fragment_uniform_buffer_1[1418][3]); fragment_uniform_buffer_1[1419] = float4(_AdditionalLightsLayerMasks[139], fragment_uniform_buffer_1[1419][1], fragment_uniform_buffer_1[1419][2], fragment_uniform_buffer_1[1419][3]); fragment_uniform_buffer_1[1420] = float4(_AdditionalLightsLayerMasks[140], fragment_uniform_buffer_1[1420][1], fragment_uniform_buffer_1[1420][2], fragment_uniform_buffer_1[1420][3]); fragment_uniform_buffer_1[1421] = float4(_AdditionalLightsLayerMasks[141], fragment_uniform_buffer_1[1421][1], fragment_uniform_buffer_1[1421][2], fragment_uniform_buffer_1[1421][3]); fragment_uniform_buffer_1[1422] = float4(_AdditionalLightsLayerMasks[142], fragment_uniform_buffer_1[1422][1], fragment_uniform_buffer_1[1422][2], fragment_uniform_buffer_1[1422][3]); fragment_uniform_buffer_1[1423] = float4(_AdditionalLightsLayerMasks[143], fragment_uniform_buffer_1[1423][1], fragment_uniform_buffer_1[1423][2], fragment_uniform_buffer_1[1423][3]); fragment_uniform_buffer_1[1424] = float4(_AdditionalLightsLayerMasks[144], fragment_uniform_buffer_1[1424][1], fragment_uniform_buffer_1[1424][2], fragment_uniform_buffer_1[1424][3]); fragment_uniform_buffer_1[1425] = float4(_AdditionalLightsLayerMasks[145], fragment_uniform_buffer_1[1425][1], fragment_uniform_buffer_1[1425][2], fragment_uniform_buffer_1[1425][3]); fragment_uniform_buffer_1[1426] = float4(_AdditionalLightsLayerMasks[146], fragment_uniform_buffer_1[1426][1], fragment_uniform_buffer_1[1426][2], fragment_uniform_buffer_1[1426][3]); fragment_uniform_buffer_1[1427] = float4(_AdditionalLightsLayerMasks[147], fragment_uniform_buffer_1[1427][1], fragment_uniform_buffer_1[1427][2], fragment_uniform_buffer_1[1427][3]); fragment_uniform_buffer_1[1428] = float4(_AdditionalLightsLayerMasks[148], fragment_uniform_buffer_1[1428][1], fragment_uniform_buffer_1[1428][2], fragment_uniform_buffer_1[1428][3]); fragment_uniform_buffer_1[1429] = float4(_AdditionalLightsLayerMasks[149], fragment_uniform_buffer_1[1429][1], fragment_uniform_buffer_1[1429][2], fragment_uniform_buffer_1[1429][3]); fragment_uniform_buffer_1[1430] = float4(_AdditionalLightsLayerMasks[150], fragment_uniform_buffer_1[1430][1], fragment_uniform_buffer_1[1430][2], fragment_uniform_buffer_1[1430][3]); fragment_uniform_buffer_1[1431] = float4(_AdditionalLightsLayerMasks[151], fragment_uniform_buffer_1[1431][1], fragment_uniform_buffer_1[1431][2], fragment_uniform_buffer_1[1431][3]); fragment_uniform_buffer_1[1432] = float4(_AdditionalLightsLayerMasks[152], fragment_uniform_buffer_1[1432][1], fragment_uniform_buffer_1[1432][2], fragment_uniform_buffer_1[1432][3]); fragment_uniform_buffer_1[1433] = float4(_AdditionalLightsLayerMasks[153], fragment_uniform_buffer_1[1433][1], fragment_uniform_buffer_1[1433][2], fragment_uniform_buffer_1[1433][3]); fragment_uniform_buffer_1[1434] = float4(_AdditionalLightsLayerMasks[154], fragment_uniform_buffer_1[1434][1], fragment_uniform_buffer_1[1434][2], fragment_uniform_buffer_1[1434][3]); fragment_uniform_buffer_1[1435] = float4(_AdditionalLightsLayerMasks[155], fragment_uniform_buffer_1[1435][1], fragment_uniform_buffer_1[1435][2], fragment_uniform_buffer_1[1435][3]); fragment_uniform_buffer_1[1436] = float4(_AdditionalLightsLayerMasks[156], fragment_uniform_buffer_1[1436][1], fragment_uniform_buffer_1[1436][2], fragment_uniform_buffer_1[1436][3]); fragment_uniform_buffer_1[1437] = float4(_AdditionalLightsLayerMasks[157], fragment_uniform_buffer_1[1437][1], fragment_uniform_buffer_1[1437][2], fragment_uniform_buffer_1[1437][3]); fragment_uniform_buffer_1[1438] = float4(_AdditionalLightsLayerMasks[158], fragment_uniform_buffer_1[1438][1], fragment_uniform_buffer_1[1438][2], fragment_uniform_buffer_1[1438][3]); fragment_uniform_buffer_1[1439] = float4(_AdditionalLightsLayerMasks[159], fragment_uniform_buffer_1[1439][1], fragment_uniform_buffer_1[1439][2], fragment_uniform_buffer_1[1439][3]); fragment_uniform_buffer_1[1440] = float4(_AdditionalLightsLayerMasks[160], fragment_uniform_buffer_1[1440][1], fragment_uniform_buffer_1[1440][2], fragment_uniform_buffer_1[1440][3]); fragment_uniform_buffer_1[1441] = float4(_AdditionalLightsLayerMasks[161], fragment_uniform_buffer_1[1441][1], fragment_uniform_buffer_1[1441][2], fragment_uniform_buffer_1[1441][3]); fragment_uniform_buffer_1[1442] = float4(_AdditionalLightsLayerMasks[162], fragment_uniform_buffer_1[1442][1], fragment_uniform_buffer_1[1442][2], fragment_uniform_buffer_1[1442][3]); fragment_uniform_buffer_1[1443] = float4(_AdditionalLightsLayerMasks[163], fragment_uniform_buffer_1[1443][1], fragment_uniform_buffer_1[1443][2], fragment_uniform_buffer_1[1443][3]); fragment_uniform_buffer_1[1444] = float4(_AdditionalLightsLayerMasks[164], fragment_uniform_buffer_1[1444][1], fragment_uniform_buffer_1[1444][2], fragment_uniform_buffer_1[1444][3]); fragment_uniform_buffer_1[1445] = float4(_AdditionalLightsLayerMasks[165], fragment_uniform_buffer_1[1445][1], fragment_uniform_buffer_1[1445][2], fragment_uniform_buffer_1[1445][3]); fragment_uniform_buffer_1[1446] = float4(_AdditionalLightsLayerMasks[166], fragment_uniform_buffer_1[1446][1], fragment_uniform_buffer_1[1446][2], fragment_uniform_buffer_1[1446][3]); fragment_uniform_buffer_1[1447] = float4(_AdditionalLightsLayerMasks[167], fragment_uniform_buffer_1[1447][1], fragment_uniform_buffer_1[1447][2], fragment_uniform_buffer_1[1447][3]); fragment_uniform_buffer_1[1448] = float4(_AdditionalLightsLayerMasks[168], fragment_uniform_buffer_1[1448][1], fragment_uniform_buffer_1[1448][2], fragment_uniform_buffer_1[1448][3]); fragment_uniform_buffer_1[1449] = float4(_AdditionalLightsLayerMasks[169], fragment_uniform_buffer_1[1449][1], fragment_uniform_buffer_1[1449][2], fragment_uniform_buffer_1[1449][3]); fragment_uniform_buffer_1[1450] = float4(_AdditionalLightsLayerMasks[170], fragment_uniform_buffer_1[1450][1], fragment_uniform_buffer_1[1450][2], fragment_uniform_buffer_1[1450][3]); fragment_uniform_buffer_1[1451] = float4(_AdditionalLightsLayerMasks[171], fragment_uniform_buffer_1[1451][1], fragment_uniform_buffer_1[1451][2], fragment_uniform_buffer_1[1451][3]); fragment_uniform_buffer_1[1452] = float4(_AdditionalLightsLayerMasks[172], fragment_uniform_buffer_1[1452][1], fragment_uniform_buffer_1[1452][2], fragment_uniform_buffer_1[1452][3]); fragment_uniform_buffer_1[1453] = float4(_AdditionalLightsLayerMasks[173], fragment_uniform_buffer_1[1453][1], fragment_uniform_buffer_1[1453][2], fragment_uniform_buffer_1[1453][3]); fragment_uniform_buffer_1[1454] = float4(_AdditionalLightsLayerMasks[174], fragment_uniform_buffer_1[1454][1], fragment_uniform_buffer_1[1454][2], fragment_uniform_buffer_1[1454][3]); fragment_uniform_buffer_1[1455] = float4(_AdditionalLightsLayerMasks[175], fragment_uniform_buffer_1[1455][1], fragment_uniform_buffer_1[1455][2], fragment_uniform_buffer_1[1455][3]); fragment_uniform_buffer_1[1456] = float4(_AdditionalLightsLayerMasks[176], fragment_uniform_buffer_1[1456][1], fragment_uniform_buffer_1[1456][2], fragment_uniform_buffer_1[1456][3]); fragment_uniform_buffer_1[1457] = float4(_AdditionalLightsLayerMasks[177], fragment_uniform_buffer_1[1457][1], fragment_uniform_buffer_1[1457][2], fragment_uniform_buffer_1[1457][3]); fragment_uniform_buffer_1[1458] = float4(_AdditionalLightsLayerMasks[178], fragment_uniform_buffer_1[1458][1], fragment_uniform_buffer_1[1458][2], fragment_uniform_buffer_1[1458][3]); fragment_uniform_buffer_1[1459] = float4(_AdditionalLightsLayerMasks[179], fragment_uniform_buffer_1[1459][1], fragment_uniform_buffer_1[1459][2], fragment_uniform_buffer_1[1459][3]); fragment_uniform_buffer_1[1460] = float4(_AdditionalLightsLayerMasks[180], fragment_uniform_buffer_1[1460][1], fragment_uniform_buffer_1[1460][2], fragment_uniform_buffer_1[1460][3]); fragment_uniform_buffer_1[1461] = float4(_AdditionalLightsLayerMasks[181], fragment_uniform_buffer_1[1461][1], fragment_uniform_buffer_1[1461][2], fragment_uniform_buffer_1[1461][3]); fragment_uniform_buffer_1[1462] = float4(_AdditionalLightsLayerMasks[182], fragment_uniform_buffer_1[1462][1], fragment_uniform_buffer_1[1462][2], fragment_uniform_buffer_1[1462][3]); fragment_uniform_buffer_1[1463] = float4(_AdditionalLightsLayerMasks[183], fragment_uniform_buffer_1[1463][1], fragment_uniform_buffer_1[1463][2], fragment_uniform_buffer_1[1463][3]); fragment_uniform_buffer_1[1464] = float4(_AdditionalLightsLayerMasks[184], fragment_uniform_buffer_1[1464][1], fragment_uniform_buffer_1[1464][2], fragment_uniform_buffer_1[1464][3]); fragment_uniform_buffer_1[1465] = float4(_AdditionalLightsLayerMasks[185], fragment_uniform_buffer_1[1465][1], fragment_uniform_buffer_1[1465][2], fragment_uniform_buffer_1[1465][3]); fragment_uniform_buffer_1[1466] = float4(_AdditionalLightsLayerMasks[186], fragment_uniform_buffer_1[1466][1], fragment_uniform_buffer_1[1466][2], fragment_uniform_buffer_1[1466][3]); fragment_uniform_buffer_1[1467] = float4(_AdditionalLightsLayerMasks[187], fragment_uniform_buffer_1[1467][1], fragment_uniform_buffer_1[1467][2], fragment_uniform_buffer_1[1467][3]); fragment_uniform_buffer_1[1468] = float4(_AdditionalLightsLayerMasks[188], fragment_uniform_buffer_1[1468][1], fragment_uniform_buffer_1[1468][2], fragment_uniform_buffer_1[1468][3]); fragment_uniform_buffer_1[1469] = float4(_AdditionalLightsLayerMasks[189], fragment_uniform_buffer_1[1469][1], fragment_uniform_buffer_1[1469][2], fragment_uniform_buffer_1[1469][3]); fragment_uniform_buffer_1[1470] = float4(_AdditionalLightsLayerMasks[190], fragment_uniform_buffer_1[1470][1], fragment_uniform_buffer_1[1470][2], fragment_uniform_buffer_1[1470][3]); fragment_uniform_buffer_1[1471] = float4(_AdditionalLightsLayerMasks[191], fragment_uniform_buffer_1[1471][1], fragment_uniform_buffer_1[1471][2], fragment_uniform_buffer_1[1471][3]); fragment_uniform_buffer_1[1472] = float4(_AdditionalLightsLayerMasks[192], fragment_uniform_buffer_1[1472][1], fragment_uniform_buffer_1[1472][2], fragment_uniform_buffer_1[1472][3]); fragment_uniform_buffer_1[1473] = float4(_AdditionalLightsLayerMasks[193], fragment_uniform_buffer_1[1473][1], fragment_uniform_buffer_1[1473][2], fragment_uniform_buffer_1[1473][3]); fragment_uniform_buffer_1[1474] = float4(_AdditionalLightsLayerMasks[194], fragment_uniform_buffer_1[1474][1], fragment_uniform_buffer_1[1474][2], fragment_uniform_buffer_1[1474][3]); fragment_uniform_buffer_1[1475] = float4(_AdditionalLightsLayerMasks[195], fragment_uniform_buffer_1[1475][1], fragment_uniform_buffer_1[1475][2], fragment_uniform_buffer_1[1475][3]); fragment_uniform_buffer_1[1476] = float4(_AdditionalLightsLayerMasks[196], fragment_uniform_buffer_1[1476][1], fragment_uniform_buffer_1[1476][2], fragment_uniform_buffer_1[1476][3]); fragment_uniform_buffer_1[1477] = float4(_AdditionalLightsLayerMasks[197], fragment_uniform_buffer_1[1477][1], fragment_uniform_buffer_1[1477][2], fragment_uniform_buffer_1[1477][3]); fragment_uniform_buffer_1[1478] = float4(_AdditionalLightsLayerMasks[198], fragment_uniform_buffer_1[1478][1], fragment_uniform_buffer_1[1478][2], fragment_uniform_buffer_1[1478][3]); fragment_uniform_buffer_1[1479] = float4(_AdditionalLightsLayerMasks[199], fragment_uniform_buffer_1[1479][1], fragment_uniform_buffer_1[1479][2], fragment_uniform_buffer_1[1479][3]); fragment_uniform_buffer_1[1480] = float4(_AdditionalLightsLayerMasks[200], fragment_uniform_buffer_1[1480][1], fragment_uniform_buffer_1[1480][2], fragment_uniform_buffer_1[1480][3]); fragment_uniform_buffer_1[1481] = float4(_AdditionalLightsLayerMasks[201], fragment_uniform_buffer_1[1481][1], fragment_uniform_buffer_1[1481][2], fragment_uniform_buffer_1[1481][3]); fragment_uniform_buffer_1[1482] = float4(_AdditionalLightsLayerMasks[202], fragment_uniform_buffer_1[1482][1], fragment_uniform_buffer_1[1482][2], fragment_uniform_buffer_1[1482][3]); fragment_uniform_buffer_1[1483] = float4(_AdditionalLightsLayerMasks[203], fragment_uniform_buffer_1[1483][1], fragment_uniform_buffer_1[1483][2], fragment_uniform_buffer_1[1483][3]); fragment_uniform_buffer_1[1484] = float4(_AdditionalLightsLayerMasks[204], fragment_uniform_buffer_1[1484][1], fragment_uniform_buffer_1[1484][2], fragment_uniform_buffer_1[1484][3]); fragment_uniform_buffer_1[1485] = float4(_AdditionalLightsLayerMasks[205], fragment_uniform_buffer_1[1485][1], fragment_uniform_buffer_1[1485][2], fragment_uniform_buffer_1[1485][3]); fragment_uniform_buffer_1[1486] = float4(_AdditionalLightsLayerMasks[206], fragment_uniform_buffer_1[1486][1], fragment_uniform_buffer_1[1486][2], fragment_uniform_buffer_1[1486][3]); fragment_uniform_buffer_1[1487] = float4(_AdditionalLightsLayerMasks[207], fragment_uniform_buffer_1[1487][1], fragment_uniform_buffer_1[1487][2], fragment_uniform_buffer_1[1487][3]); fragment_uniform_buffer_1[1488] = float4(_AdditionalLightsLayerMasks[208], fragment_uniform_buffer_1[1488][1], fragment_uniform_buffer_1[1488][2], fragment_uniform_buffer_1[1488][3]); fragment_uniform_buffer_1[1489] = float4(_AdditionalLightsLayerMasks[209], fragment_uniform_buffer_1[1489][1], fragment_uniform_buffer_1[1489][2], fragment_uniform_buffer_1[1489][3]); fragment_uniform_buffer_1[1490] = float4(_AdditionalLightsLayerMasks[210], fragment_uniform_buffer_1[1490][1], fragment_uniform_buffer_1[1490][2], fragment_uniform_buffer_1[1490][3]); fragment_uniform_buffer_1[1491] = float4(_AdditionalLightsLayerMasks[211], fragment_uniform_buffer_1[1491][1], fragment_uniform_buffer_1[1491][2], fragment_uniform_buffer_1[1491][3]); fragment_uniform_buffer_1[1492] = float4(_AdditionalLightsLayerMasks[212], fragment_uniform_buffer_1[1492][1], fragment_uniform_buffer_1[1492][2], fragment_uniform_buffer_1[1492][3]); fragment_uniform_buffer_1[1493] = float4(_AdditionalLightsLayerMasks[213], fragment_uniform_buffer_1[1493][1], fragment_uniform_buffer_1[1493][2], fragment_uniform_buffer_1[1493][3]); fragment_uniform_buffer_1[1494] = float4(_AdditionalLightsLayerMasks[214], fragment_uniform_buffer_1[1494][1], fragment_uniform_buffer_1[1494][2], fragment_uniform_buffer_1[1494][3]); fragment_uniform_buffer_1[1495] = float4(_AdditionalLightsLayerMasks[215], fragment_uniform_buffer_1[1495][1], fragment_uniform_buffer_1[1495][2], fragment_uniform_buffer_1[1495][3]); fragment_uniform_buffer_1[1496] = float4(_AdditionalLightsLayerMasks[216], fragment_uniform_buffer_1[1496][1], fragment_uniform_buffer_1[1496][2], fragment_uniform_buffer_1[1496][3]); fragment_uniform_buffer_1[1497] = float4(_AdditionalLightsLayerMasks[217], fragment_uniform_buffer_1[1497][1], fragment_uniform_buffer_1[1497][2], fragment_uniform_buffer_1[1497][3]); fragment_uniform_buffer_1[1498] = float4(_AdditionalLightsLayerMasks[218], fragment_uniform_buffer_1[1498][1], fragment_uniform_buffer_1[1498][2], fragment_uniform_buffer_1[1498][3]); fragment_uniform_buffer_1[1499] = float4(_AdditionalLightsLayerMasks[219], fragment_uniform_buffer_1[1499][1], fragment_uniform_buffer_1[1499][2], fragment_uniform_buffer_1[1499][3]); fragment_uniform_buffer_1[1500] = float4(_AdditionalLightsLayerMasks[220], fragment_uniform_buffer_1[1500][1], fragment_uniform_buffer_1[1500][2], fragment_uniform_buffer_1[1500][3]); fragment_uniform_buffer_1[1501] = float4(_AdditionalLightsLayerMasks[221], fragment_uniform_buffer_1[1501][1], fragment_uniform_buffer_1[1501][2], fragment_uniform_buffer_1[1501][3]); fragment_uniform_buffer_1[1502] = float4(_AdditionalLightsLayerMasks[222], fragment_uniform_buffer_1[1502][1], fragment_uniform_buffer_1[1502][2], fragment_uniform_buffer_1[1502][3]); fragment_uniform_buffer_1[1503] = float4(_AdditionalLightsLayerMasks[223], fragment_uniform_buffer_1[1503][1], fragment_uniform_buffer_1[1503][2], fragment_uniform_buffer_1[1503][3]); fragment_uniform_buffer_1[1504] = float4(_AdditionalLightsLayerMasks[224], fragment_uniform_buffer_1[1504][1], fragment_uniform_buffer_1[1504][2], fragment_uniform_buffer_1[1504][3]); fragment_uniform_buffer_1[1505] = float4(_AdditionalLightsLayerMasks[225], fragment_uniform_buffer_1[1505][1], fragment_uniform_buffer_1[1505][2], fragment_uniform_buffer_1[1505][3]); fragment_uniform_buffer_1[1506] = float4(_AdditionalLightsLayerMasks[226], fragment_uniform_buffer_1[1506][1], fragment_uniform_buffer_1[1506][2], fragment_uniform_buffer_1[1506][3]); fragment_uniform_buffer_1[1507] = float4(_AdditionalLightsLayerMasks[227], fragment_uniform_buffer_1[1507][1], fragment_uniform_buffer_1[1507][2], fragment_uniform_buffer_1[1507][3]); fragment_uniform_buffer_1[1508] = float4(_AdditionalLightsLayerMasks[228], fragment_uniform_buffer_1[1508][1], fragment_uniform_buffer_1[1508][2], fragment_uniform_buffer_1[1508][3]); fragment_uniform_buffer_1[1509] = float4(_AdditionalLightsLayerMasks[229], fragment_uniform_buffer_1[1509][1], fragment_uniform_buffer_1[1509][2], fragment_uniform_buffer_1[1509][3]); fragment_uniform_buffer_1[1510] = float4(_AdditionalLightsLayerMasks[230], fragment_uniform_buffer_1[1510][1], fragment_uniform_buffer_1[1510][2], fragment_uniform_buffer_1[1510][3]); fragment_uniform_buffer_1[1511] = float4(_AdditionalLightsLayerMasks[231], fragment_uniform_buffer_1[1511][1], fragment_uniform_buffer_1[1511][2], fragment_uniform_buffer_1[1511][3]); fragment_uniform_buffer_1[1512] = float4(_AdditionalLightsLayerMasks[232], fragment_uniform_buffer_1[1512][1], fragment_uniform_buffer_1[1512][2], fragment_uniform_buffer_1[1512][3]); fragment_uniform_buffer_1[1513] = float4(_AdditionalLightsLayerMasks[233], fragment_uniform_buffer_1[1513][1], fragment_uniform_buffer_1[1513][2], fragment_uniform_buffer_1[1513][3]); fragment_uniform_buffer_1[1514] = float4(_AdditionalLightsLayerMasks[234], fragment_uniform_buffer_1[1514][1], fragment_uniform_buffer_1[1514][2], fragment_uniform_buffer_1[1514][3]); fragment_uniform_buffer_1[1515] = float4(_AdditionalLightsLayerMasks[235], fragment_uniform_buffer_1[1515][1], fragment_uniform_buffer_1[1515][2], fragment_uniform_buffer_1[1515][3]); fragment_uniform_buffer_1[1516] = float4(_AdditionalLightsLayerMasks[236], fragment_uniform_buffer_1[1516][1], fragment_uniform_buffer_1[1516][2], fragment_uniform_buffer_1[1516][3]); fragment_uniform_buffer_1[1517] = float4(_AdditionalLightsLayerMasks[237], fragment_uniform_buffer_1[1517][1], fragment_uniform_buffer_1[1517][2], fragment_uniform_buffer_1[1517][3]); fragment_uniform_buffer_1[1518] = float4(_AdditionalLightsLayerMasks[238], fragment_uniform_buffer_1[1518][1], fragment_uniform_buffer_1[1518][2], fragment_uniform_buffer_1[1518][3]); fragment_uniform_buffer_1[1519] = float4(_AdditionalLightsLayerMasks[239], fragment_uniform_buffer_1[1519][1], fragment_uniform_buffer_1[1519][2], fragment_uniform_buffer_1[1519][3]); fragment_uniform_buffer_1[1520] = float4(_AdditionalLightsLayerMasks[240], fragment_uniform_buffer_1[1520][1], fragment_uniform_buffer_1[1520][2], fragment_uniform_buffer_1[1520][3]); fragment_uniform_buffer_1[1521] = float4(_AdditionalLightsLayerMasks[241], fragment_uniform_buffer_1[1521][1], fragment_uniform_buffer_1[1521][2], fragment_uniform_buffer_1[1521][3]); fragment_uniform_buffer_1[1522] = float4(_AdditionalLightsLayerMasks[242], fragment_uniform_buffer_1[1522][1], fragment_uniform_buffer_1[1522][2], fragment_uniform_buffer_1[1522][3]); fragment_uniform_buffer_1[1523] = float4(_AdditionalLightsLayerMasks[243], fragment_uniform_buffer_1[1523][1], fragment_uniform_buffer_1[1523][2], fragment_uniform_buffer_1[1523][3]); fragment_uniform_buffer_1[1524] = float4(_AdditionalLightsLayerMasks[244], fragment_uniform_buffer_1[1524][1], fragment_uniform_buffer_1[1524][2], fragment_uniform_buffer_1[1524][3]); fragment_uniform_buffer_1[1525] = float4(_AdditionalLightsLayerMasks[245], fragment_uniform_buffer_1[1525][1], fragment_uniform_buffer_1[1525][2], fragment_uniform_buffer_1[1525][3]); fragment_uniform_buffer_1[1526] = float4(_AdditionalLightsLayerMasks[246], fragment_uniform_buffer_1[1526][1], fragment_uniform_buffer_1[1526][2], fragment_uniform_buffer_1[1526][3]); fragment_uniform_buffer_1[1527] = float4(_AdditionalLightsLayerMasks[247], fragment_uniform_buffer_1[1527][1], fragment_uniform_buffer_1[1527][2], fragment_uniform_buffer_1[1527][3]); fragment_uniform_buffer_1[1528] = float4(_AdditionalLightsLayerMasks[248], fragment_uniform_buffer_1[1528][1], fragment_uniform_buffer_1[1528][2], fragment_uniform_buffer_1[1528][3]); fragment_uniform_buffer_1[1529] = float4(_AdditionalLightsLayerMasks[249], fragment_uniform_buffer_1[1529][1], fragment_uniform_buffer_1[1529][2], fragment_uniform_buffer_1[1529][3]); fragment_uniform_buffer_1[1530] = float4(_AdditionalLightsLayerMasks[250], fragment_uniform_buffer_1[1530][1], fragment_uniform_buffer_1[1530][2], fragment_uniform_buffer_1[1530][3]); fragment_uniform_buffer_1[1531] = float4(_AdditionalLightsLayerMasks[251], fragment_uniform_buffer_1[1531][1], fragment_uniform_buffer_1[1531][2], fragment_uniform_buffer_1[1531][3]); fragment_uniform_buffer_1[1532] = float4(_AdditionalLightsLayerMasks[252], fragment_uniform_buffer_1[1532][1], fragment_uniform_buffer_1[1532][2], fragment_uniform_buffer_1[1532][3]); fragment_uniform_buffer_1[1533] = float4(_AdditionalLightsLayerMasks[253], fragment_uniform_buffer_1[1533][1], fragment_uniform_buffer_1[1533][2], fragment_uniform_buffer_1[1533][3]); fragment_uniform_buffer_1[1534] = float4(_AdditionalLightsLayerMasks[254], fragment_uniform_buffer_1[1534][1], fragment_uniform_buffer_1[1534][2], fragment_uniform_buffer_1[1534][3]); fragment_uniform_buffer_1[1535] = float4(_AdditionalLightsLayerMasks[255], fragment_uniform_buffer_1[1535][1], fragment_uniform_buffer_1[1535][2], fragment_uniform_buffer_1[1535][3]); fragment_uniform_buffer_2[10] = float4(unity_RenderingLayer[0], unity_RenderingLayer[1], unity_RenderingLayer[2], unity_RenderingLayer[3]); fragment_uniform_buffer_2[11] = float4(unity_LightData[0], unity_LightData[1], unity_LightData[2], unity_LightData[3]); fragment_uniform_buffer_2[12] = float4(unity_LightIndices[0][0], unity_LightIndices[0][1], unity_LightIndices[0][2], unity_LightIndices[0][3]); fragment_uniform_buffer_2[13] = float4(unity_LightIndices[1][0], unity_LightIndices[1][1], unity_LightIndices[1][2], unity_LightIndices[1][3]); fragment_uniform_buffer_2[27] = float4(unity_SHAr[0], unity_SHAr[1], unity_SHAr[2], unity_SHAr[3]); fragment_uniform_buffer_2[28] = float4(unity_SHAg[0], unity_SHAg[1], unity_SHAg[2], unity_SHAg[3]); fragment_uniform_buffer_2[29] = float4(unity_SHAb[0], unity_SHAb[1], unity_SHAb[2], unity_SHAb[3]); fragment_uniform_buffer_2[30] = float4(unity_SHBr[0], unity_SHBr[1], unity_SHBr[2], unity_SHBr[3]); fragment_uniform_buffer_2[31] = float4(unity_SHBg[0], unity_SHBg[1], unity_SHBg[2], unity_SHBg[3]); fragment_uniform_buffer_2[32] = float4(unity_SHBb[0], unity_SHBb[1], unity_SHBb[2], unity_SHBb[3]); fragment_uniform_buffer_2[33] = float4(unity_SHC[0], unity_SHC[1], unity_SHC[2], unity_SHC[3]); fragment_uniform_buffer_3[64] = float4(unity_StereoWorldSpaceCameraPos[0][0], unity_StereoWorldSpaceCameraPos[0][1], unity_StereoWorldSpaceCameraPos[0][2], fragment_uniform_buffer_3[64][3]); fragment_uniform_buffer_3[65] = float4(unity_StereoWorldSpaceCameraPos[1][0], unity_StereoWorldSpaceCameraPos[1][1], unity_StereoWorldSpaceCameraPos[1][2], fragment_uniform_buffer_3[65][3]); fragment_uniform_buffer_4[4] = float4(_Cutoff, fragment_uniform_buffer_4[4][1], fragment_uniform_buffer_4[4][2], fragment_uniform_buffer_4[4][3]); fragment_uniform_buffer_5[0] = float4(_MainLightWorldToShadow[0][0][0], _MainLightWorldToShadow[0][1][0], _MainLightWorldToShadow[0][2][0], _MainLightWorldToShadow[0][3][0]); fragment_uniform_buffer_5[1] = float4(_MainLightWorldToShadow[0][0][1], _MainLightWorldToShadow[0][1][1], _MainLightWorldToShadow[0][2][1], _MainLightWorldToShadow[0][3][1]); fragment_uniform_buffer_5[2] = float4(_MainLightWorldToShadow[0][0][2], _MainLightWorldToShadow[0][1][2], _MainLightWorldToShadow[0][2][2], _MainLightWorldToShadow[0][3][2]); fragment_uniform_buffer_5[3] = float4(_MainLightWorldToShadow[0][0][3], _MainLightWorldToShadow[0][1][3], _MainLightWorldToShadow[0][2][3], _MainLightWorldToShadow[0][3][3]); fragment_uniform_buffer_5[4] = float4(_MainLightWorldToShadow[1][0][0], _MainLightWorldToShadow[1][1][0], _MainLightWorldToShadow[1][2][0], _MainLightWorldToShadow[1][3][0]); fragment_uniform_buffer_5[5] = float4(_MainLightWorldToShadow[1][0][1], _MainLightWorldToShadow[1][1][1], _MainLightWorldToShadow[1][2][1], _MainLightWorldToShadow[1][3][1]); fragment_uniform_buffer_5[6] = float4(_MainLightWorldToShadow[1][0][2], _MainLightWorldToShadow[1][1][2], _MainLightWorldToShadow[1][2][2], _MainLightWorldToShadow[1][3][2]); fragment_uniform_buffer_5[7] = float4(_MainLightWorldToShadow[1][0][3], _MainLightWorldToShadow[1][1][3], _MainLightWorldToShadow[1][2][3], _MainLightWorldToShadow[1][3][3]); fragment_uniform_buffer_5[8] = float4(_MainLightWorldToShadow[2][0][0], _MainLightWorldToShadow[2][1][0], _MainLightWorldToShadow[2][2][0], _MainLightWorldToShadow[2][3][0]); fragment_uniform_buffer_5[9] = float4(_MainLightWorldToShadow[2][0][1], _MainLightWorldToShadow[2][1][1], _MainLightWorldToShadow[2][2][1], _MainLightWorldToShadow[2][3][1]); fragment_uniform_buffer_5[10] = float4(_MainLightWorldToShadow[2][0][2], _MainLightWorldToShadow[2][1][2], _MainLightWorldToShadow[2][2][2], _MainLightWorldToShadow[2][3][2]); fragment_uniform_buffer_5[11] = float4(_MainLightWorldToShadow[2][0][3], _MainLightWorldToShadow[2][1][3], _MainLightWorldToShadow[2][2][3], _MainLightWorldToShadow[2][3][3]); fragment_uniform_buffer_5[12] = float4(_MainLightWorldToShadow[3][0][0], _MainLightWorldToShadow[3][1][0], _MainLightWorldToShadow[3][2][0], _MainLightWorldToShadow[3][3][0]); fragment_uniform_buffer_5[13] = float4(_MainLightWorldToShadow[3][0][1], _MainLightWorldToShadow[3][1][1], _MainLightWorldToShadow[3][2][1], _MainLightWorldToShadow[3][3][1]); fragment_uniform_buffer_5[14] = float4(_MainLightWorldToShadow[3][0][2], _MainLightWorldToShadow[3][1][2], _MainLightWorldToShadow[3][2][2], _MainLightWorldToShadow[3][3][2]); fragment_uniform_buffer_5[15] = float4(_MainLightWorldToShadow[3][0][3], _MainLightWorldToShadow[3][1][3], _MainLightWorldToShadow[3][2][3], _MainLightWorldToShadow[3][3][3]); fragment_uniform_buffer_5[16] = float4(_MainLightWorldToShadow[4][0][0], _MainLightWorldToShadow[4][1][0], _MainLightWorldToShadow[4][2][0], _MainLightWorldToShadow[4][3][0]); fragment_uniform_buffer_5[17] = float4(_MainLightWorldToShadow[4][0][1], _MainLightWorldToShadow[4][1][1], _MainLightWorldToShadow[4][2][1], _MainLightWorldToShadow[4][3][1]); fragment_uniform_buffer_5[18] = float4(_MainLightWorldToShadow[4][0][2], _MainLightWorldToShadow[4][1][2], _MainLightWorldToShadow[4][2][2], _MainLightWorldToShadow[4][3][2]); fragment_uniform_buffer_5[19] = float4(_MainLightWorldToShadow[4][0][3], _MainLightWorldToShadow[4][1][3], _MainLightWorldToShadow[4][2][3], _MainLightWorldToShadow[4][3][3]); fragment_uniform_buffer_5[20] = float4(_CascadeShadowSplitSpheres0[0], _CascadeShadowSplitSpheres0[1], _CascadeShadowSplitSpheres0[2], _CascadeShadowSplitSpheres0[3]); fragment_uniform_buffer_5[21] = float4(_CascadeShadowSplitSpheres1[0], _CascadeShadowSplitSpheres1[1], _CascadeShadowSplitSpheres1[2], _CascadeShadowSplitSpheres1[3]); fragment_uniform_buffer_5[22] = float4(_CascadeShadowSplitSpheres2[0], _CascadeShadowSplitSpheres2[1], _CascadeShadowSplitSpheres2[2], _CascadeShadowSplitSpheres2[3]); fragment_uniform_buffer_5[23] = float4(_CascadeShadowSplitSpheres3[0], _CascadeShadowSplitSpheres3[1], _CascadeShadowSplitSpheres3[2], _CascadeShadowSplitSpheres3[3]); fragment_uniform_buffer_5[24] = float4(_CascadeShadowSplitSphereRadii[0], _CascadeShadowSplitSphereRadii[1], _CascadeShadowSplitSphereRadii[2], _CascadeShadowSplitSphereRadii[3]); fragment_uniform_buffer_5[25] = float4(_MainLightShadowOffset0[0], _MainLightShadowOffset0[1], _MainLightShadowOffset0[2], _MainLightShadowOffset0[3]); fragment_uniform_buffer_5[26] = float4(_MainLightShadowOffset1[0], _MainLightShadowOffset1[1], _MainLightShadowOffset1[2], _MainLightShadowOffset1[3]); fragment_uniform_buffer_5[28] = float4(_MainLightShadowmapSize[0], _MainLightShadowmapSize[1], _MainLightShadowmapSize[2], _MainLightShadowmapSize[3]); fragment_uniform_buffer_5[29] = float4(_AdditionalShadowOffset0[0], _AdditionalShadowOffset0[1], _AdditionalShadowOffset0[2], _AdditionalShadowOffset0[3]); fragment_uniform_buffer_5[30] = float4(_AdditionalShadowOffset1[0], _AdditionalShadowOffset1[1], _AdditionalShadowOffset1[2], _AdditionalShadowOffset1[3]); fragment_uniform_buffer_5[32] = float4(_AdditionalShadowmapSize[0], _AdditionalShadowmapSize[1], _AdditionalShadowmapSize[2], _AdditionalShadowmapSize[3]); fragment_uniform_buffer_6[0] = float4(_MainLightWorldToLight[0][0], _MainLightWorldToLight[1][0], _MainLightWorldToLight[2][0], _MainLightWorldToLight[3][0]); fragment_uniform_buffer_6[1] = float4(_MainLightWorldToLight[0][1], _MainLightWorldToLight[1][1], _MainLightWorldToLight[2][1], _MainLightWorldToLight[3][1]); fragment_uniform_buffer_6[2] = float4(_MainLightWorldToLight[0][2], _MainLightWorldToLight[1][2], _MainLightWorldToLight[2][2], _MainLightWorldToLight[3][2]); fragment_uniform_buffer_6[3] = float4(_MainLightWorldToLight[0][3], _MainLightWorldToLight[1][3], _MainLightWorldToLight[2][3], _MainLightWorldToLight[3][3]); fragment_uniform_buffer_6[4] = float4(_AdditionalLightsCookieEnableBits[0], fragment_uniform_buffer_6[4][1], fragment_uniform_buffer_6[4][2], fragment_uniform_buffer_6[4][3]); fragment_uniform_buffer_6[5] = float4(_AdditionalLightsCookieEnableBits[1], fragment_uniform_buffer_6[5][1], fragment_uniform_buffer_6[5][2], fragment_uniform_buffer_6[5][3]); fragment_uniform_buffer_6[6] = float4(_AdditionalLightsCookieEnableBits[2], fragment_uniform_buffer_6[6][1], fragment_uniform_buffer_6[6][2], fragment_uniform_buffer_6[6][3]); fragment_uniform_buffer_6[7] = float4(_AdditionalLightsCookieEnableBits[3], fragment_uniform_buffer_6[7][1], fragment_uniform_buffer_6[7][2], fragment_uniform_buffer_6[7][3]); fragment_uniform_buffer_6[8] = float4(_AdditionalLightsCookieEnableBits[4], fragment_uniform_buffer_6[8][1], fragment_uniform_buffer_6[8][2], fragment_uniform_buffer_6[8][3]); fragment_uniform_buffer_6[9] = float4(_AdditionalLightsCookieEnableBits[5], fragment_uniform_buffer_6[9][1], fragment_uniform_buffer_6[9][2], fragment_uniform_buffer_6[9][3]); fragment_uniform_buffer_6[10] = float4(_AdditionalLightsCookieEnableBits[6], fragment_uniform_buffer_6[10][1], fragment_uniform_buffer_6[10][2], fragment_uniform_buffer_6[10][3]); fragment_uniform_buffer_6[11] = float4(_AdditionalLightsCookieEnableBits[7], fragment_uniform_buffer_6[11][1], fragment_uniform_buffer_6[11][2], fragment_uniform_buffer_6[11][3]); fragment_uniform_buffer_6[11] = float4(fragment_uniform_buffer_6[11][0], _MainLightCookieTextureFormat, fragment_uniform_buffer_6[11][2], fragment_uniform_buffer_6[11][3]); fragment_uniform_buffer_6[11] = float4(fragment_uniform_buffer_6[11][0], fragment_uniform_buffer_6[11][1], _AdditionalLightsCookieAtlasTextureFormat, fragment_uniform_buffer_6[11][3]); fragment_uniform_buffer_6[12] = float4(_AdditionalLightsWorldToLights[0][0][0], _AdditionalLightsWorldToLights[0][1][0], _AdditionalLightsWorldToLights[0][2][0], _AdditionalLightsWorldToLights[0][3][0]); fragment_uniform_buffer_6[13] = float4(_AdditionalLightsWorldToLights[0][0][1], _AdditionalLightsWorldToLights[0][1][1], _AdditionalLightsWorldToLights[0][2][1], _AdditionalLightsWorldToLights[0][3][1]); fragment_uniform_buffer_6[14] = float4(_AdditionalLightsWorldToLights[0][0][2], _AdditionalLightsWorldToLights[0][1][2], _AdditionalLightsWorldToLights[0][2][2], _AdditionalLightsWorldToLights[0][3][2]); fragment_uniform_buffer_6[15] = float4(_AdditionalLightsWorldToLights[0][0][3], _AdditionalLightsWorldToLights[0][1][3], _AdditionalLightsWorldToLights[0][2][3], _AdditionalLightsWorldToLights[0][3][3]); fragment_uniform_buffer_6[16] = float4(_AdditionalLightsWorldToLights[1][0][0], _AdditionalLightsWorldToLights[1][1][0], _AdditionalLightsWorldToLights[1][2][0], _AdditionalLightsWorldToLights[1][3][0]); fragment_uniform_buffer_6[17] = float4(_AdditionalLightsWorldToLights[1][0][1], _AdditionalLightsWorldToLights[1][1][1], _AdditionalLightsWorldToLights[1][2][1], _AdditionalLightsWorldToLights[1][3][1]); fragment_uniform_buffer_6[18] = float4(_AdditionalLightsWorldToLights[1][0][2], _AdditionalLightsWorldToLights[1][1][2], _AdditionalLightsWorldToLights[1][2][2], _AdditionalLightsWorldToLights[1][3][2]); fragment_uniform_buffer_6[19] = float4(_AdditionalLightsWorldToLights[1][0][3], _AdditionalLightsWorldToLights[1][1][3], _AdditionalLightsWorldToLights[1][2][3], _AdditionalLightsWorldToLights[1][3][3]); fragment_uniform_buffer_6[20] = float4(_AdditionalLightsWorldToLights[2][0][0], _AdditionalLightsWorldToLights[2][1][0], _AdditionalLightsWorldToLights[2][2][0], _AdditionalLightsWorldToLights[2][3][0]); fragment_uniform_buffer_6[21] = float4(_AdditionalLightsWorldToLights[2][0][1], _AdditionalLightsWorldToLights[2][1][1], _AdditionalLightsWorldToLights[2][2][1], _AdditionalLightsWorldToLights[2][3][1]); fragment_uniform_buffer_6[22] = float4(_AdditionalLightsWorldToLights[2][0][2], _AdditionalLightsWorldToLights[2][1][2], _AdditionalLightsWorldToLights[2][2][2], _AdditionalLightsWorldToLights[2][3][2]); fragment_uniform_buffer_6[23] = float4(_AdditionalLightsWorldToLights[2][0][3], _AdditionalLightsWorldToLights[2][1][3], _AdditionalLightsWorldToLights[2][2][3], _AdditionalLightsWorldToLights[2][3][3]); fragment_uniform_buffer_6[24] = float4(_AdditionalLightsWorldToLights[3][0][0], _AdditionalLightsWorldToLights[3][1][0], _AdditionalLightsWorldToLights[3][2][0], _AdditionalLightsWorldToLights[3][3][0]); fragment_uniform_buffer_6[25] = float4(_AdditionalLightsWorldToLights[3][0][1], _AdditionalLightsWorldToLights[3][1][1], _AdditionalLightsWorldToLights[3][2][1], _AdditionalLightsWorldToLights[3][3][1]); fragment_uniform_buffer_6[26] = float4(_AdditionalLightsWorldToLights[3][0][2], _AdditionalLightsWorldToLights[3][1][2], _AdditionalLightsWorldToLights[3][2][2], _AdditionalLightsWorldToLights[3][3][2]); fragment_uniform_buffer_6[27] = float4(_AdditionalLightsWorldToLights[3][0][3], _AdditionalLightsWorldToLights[3][1][3], _AdditionalLightsWorldToLights[3][2][3], _AdditionalLightsWorldToLights[3][3][3]); fragment_uniform_buffer_6[28] = float4(_AdditionalLightsWorldToLights[4][0][0], _AdditionalLightsWorldToLights[4][1][0], _AdditionalLightsWorldToLights[4][2][0], _AdditionalLightsWorldToLights[4][3][0]); fragment_uniform_buffer_6[29] = float4(_AdditionalLightsWorldToLights[4][0][1], _AdditionalLightsWorldToLights[4][1][1], _AdditionalLightsWorldToLights[4][2][1], _AdditionalLightsWorldToLights[4][3][1]); fragment_uniform_buffer_6[30] = float4(_AdditionalLightsWorldToLights[4][0][2], _AdditionalLightsWorldToLights[4][1][2], _AdditionalLightsWorldToLights[4][2][2], _AdditionalLightsWorldToLights[4][3][2]); fragment_uniform_buffer_6[31] = float4(_AdditionalLightsWorldToLights[4][0][3], _AdditionalLightsWorldToLights[4][1][3], _AdditionalLightsWorldToLights[4][2][3], _AdditionalLightsWorldToLights[4][3][3]); fragment_uniform_buffer_6[32] = float4(_AdditionalLightsWorldToLights[5][0][0], _AdditionalLightsWorldToLights[5][1][0], _AdditionalLightsWorldToLights[5][2][0], _AdditionalLightsWorldToLights[5][3][0]); fragment_uniform_buffer_6[33] = float4(_AdditionalLightsWorldToLights[5][0][1], _AdditionalLightsWorldToLights[5][1][1], _AdditionalLightsWorldToLights[5][2][1], _AdditionalLightsWorldToLights[5][3][1]); fragment_uniform_buffer_6[34] = float4(_AdditionalLightsWorldToLights[5][0][2], _AdditionalLightsWorldToLights[5][1][2], _AdditionalLightsWorldToLights[5][2][2], _AdditionalLightsWorldToLights[5][3][2]); fragment_uniform_buffer_6[35] = float4(_AdditionalLightsWorldToLights[5][0][3], _AdditionalLightsWorldToLights[5][1][3], _AdditionalLightsWorldToLights[5][2][3], _AdditionalLightsWorldToLights[5][3][3]); fragment_uniform_buffer_6[36] = float4(_AdditionalLightsWorldToLights[6][0][0], _AdditionalLightsWorldToLights[6][1][0], _AdditionalLightsWorldToLights[6][2][0], _AdditionalLightsWorldToLights[6][3][0]); fragment_uniform_buffer_6[37] = float4(_AdditionalLightsWorldToLights[6][0][1], _AdditionalLightsWorldToLights[6][1][1], _AdditionalLightsWorldToLights[6][2][1], _AdditionalLightsWorldToLights[6][3][1]); fragment_uniform_buffer_6[38] = float4(_AdditionalLightsWorldToLights[6][0][2], _AdditionalLightsWorldToLights[6][1][2], _AdditionalLightsWorldToLights[6][2][2], _AdditionalLightsWorldToLights[6][3][2]); fragment_uniform_buffer_6[39] = float4(_AdditionalLightsWorldToLights[6][0][3], _AdditionalLightsWorldToLights[6][1][3], _AdditionalLightsWorldToLights[6][2][3], _AdditionalLightsWorldToLights[6][3][3]); fragment_uniform_buffer_6[40] = float4(_AdditionalLightsWorldToLights[7][0][0], _AdditionalLightsWorldToLights[7][1][0], _AdditionalLightsWorldToLights[7][2][0], _AdditionalLightsWorldToLights[7][3][0]); fragment_uniform_buffer_6[41] = float4(_AdditionalLightsWorldToLights[7][0][1], _AdditionalLightsWorldToLights[7][1][1], _AdditionalLightsWorldToLights[7][2][1], _AdditionalLightsWorldToLights[7][3][1]); fragment_uniform_buffer_6[42] = float4(_AdditionalLightsWorldToLights[7][0][2], _AdditionalLightsWorldToLights[7][1][2], _AdditionalLightsWorldToLights[7][2][2], _AdditionalLightsWorldToLights[7][3][2]); fragment_uniform_buffer_6[43] = float4(_AdditionalLightsWorldToLights[7][0][3], _AdditionalLightsWorldToLights[7][1][3], _AdditionalLightsWorldToLights[7][2][3], _AdditionalLightsWorldToLights[7][3][3]); fragment_uniform_buffer_6[44] = float4(_AdditionalLightsWorldToLights[8][0][0], _AdditionalLightsWorldToLights[8][1][0], _AdditionalLightsWorldToLights[8][2][0], _AdditionalLightsWorldToLights[8][3][0]); fragment_uniform_buffer_6[45] = float4(_AdditionalLightsWorldToLights[8][0][1], _AdditionalLightsWorldToLights[8][1][1], _AdditionalLightsWorldToLights[8][2][1], _AdditionalLightsWorldToLights[8][3][1]); fragment_uniform_buffer_6[46] = float4(_AdditionalLightsWorldToLights[8][0][2], _AdditionalLightsWorldToLights[8][1][2], _AdditionalLightsWorldToLights[8][2][2], _AdditionalLightsWorldToLights[8][3][2]); fragment_uniform_buffer_6[47] = float4(_AdditionalLightsWorldToLights[8][0][3], _AdditionalLightsWorldToLights[8][1][3], _AdditionalLightsWorldToLights[8][2][3], _AdditionalLightsWorldToLights[8][3][3]); fragment_uniform_buffer_6[48] = float4(_AdditionalLightsWorldToLights[9][0][0], _AdditionalLightsWorldToLights[9][1][0], _AdditionalLightsWorldToLights[9][2][0], _AdditionalLightsWorldToLights[9][3][0]); fragment_uniform_buffer_6[49] = float4(_AdditionalLightsWorldToLights[9][0][1], _AdditionalLightsWorldToLights[9][1][1], _AdditionalLightsWorldToLights[9][2][1], _AdditionalLightsWorldToLights[9][3][1]); fragment_uniform_buffer_6[50] = float4(_AdditionalLightsWorldToLights[9][0][2], _AdditionalLightsWorldToLights[9][1][2], _AdditionalLightsWorldToLights[9][2][2], _AdditionalLightsWorldToLights[9][3][2]); fragment_uniform_buffer_6[51] = float4(_AdditionalLightsWorldToLights[9][0][3], _AdditionalLightsWorldToLights[9][1][3], _AdditionalLightsWorldToLights[9][2][3], _AdditionalLightsWorldToLights[9][3][3]); fragment_uniform_buffer_6[52] = float4(_AdditionalLightsWorldToLights[10][0][0], _AdditionalLightsWorldToLights[10][1][0], _AdditionalLightsWorldToLights[10][2][0], _AdditionalLightsWorldToLights[10][3][0]); fragment_uniform_buffer_6[53] = float4(_AdditionalLightsWorldToLights[10][0][1], _AdditionalLightsWorldToLights[10][1][1], _AdditionalLightsWorldToLights[10][2][1], _AdditionalLightsWorldToLights[10][3][1]); fragment_uniform_buffer_6[54] = float4(_AdditionalLightsWorldToLights[10][0][2], _AdditionalLightsWorldToLights[10][1][2], _AdditionalLightsWorldToLights[10][2][2], _AdditionalLightsWorldToLights[10][3][2]); fragment_uniform_buffer_6[55] = float4(_AdditionalLightsWorldToLights[10][0][3], _AdditionalLightsWorldToLights[10][1][3], _AdditionalLightsWorldToLights[10][2][3], _AdditionalLightsWorldToLights[10][3][3]); fragment_uniform_buffer_6[56] = float4(_AdditionalLightsWorldToLights[11][0][0], _AdditionalLightsWorldToLights[11][1][0], _AdditionalLightsWorldToLights[11][2][0], _AdditionalLightsWorldToLights[11][3][0]); fragment_uniform_buffer_6[57] = float4(_AdditionalLightsWorldToLights[11][0][1], _AdditionalLightsWorldToLights[11][1][1], _AdditionalLightsWorldToLights[11][2][1], _AdditionalLightsWorldToLights[11][3][1]); fragment_uniform_buffer_6[58] = float4(_AdditionalLightsWorldToLights[11][0][2], _AdditionalLightsWorldToLights[11][1][2], _AdditionalLightsWorldToLights[11][2][2], _AdditionalLightsWorldToLights[11][3][2]); fragment_uniform_buffer_6[59] = float4(_AdditionalLightsWorldToLights[11][0][3], _AdditionalLightsWorldToLights[11][1][3], _AdditionalLightsWorldToLights[11][2][3], _AdditionalLightsWorldToLights[11][3][3]); fragment_uniform_buffer_6[60] = float4(_AdditionalLightsWorldToLights[12][0][0], _AdditionalLightsWorldToLights[12][1][0], _AdditionalLightsWorldToLights[12][2][0], _AdditionalLightsWorldToLights[12][3][0]); fragment_uniform_buffer_6[61] = float4(_AdditionalLightsWorldToLights[12][0][1], _AdditionalLightsWorldToLights[12][1][1], _AdditionalLightsWorldToLights[12][2][1], _AdditionalLightsWorldToLights[12][3][1]); fragment_uniform_buffer_6[62] = float4(_AdditionalLightsWorldToLights[12][0][2], _AdditionalLightsWorldToLights[12][1][2], _AdditionalLightsWorldToLights[12][2][2], _AdditionalLightsWorldToLights[12][3][2]); fragment_uniform_buffer_6[63] = float4(_AdditionalLightsWorldToLights[12][0][3], _AdditionalLightsWorldToLights[12][1][3], _AdditionalLightsWorldToLights[12][2][3], _AdditionalLightsWorldToLights[12][3][3]); fragment_uniform_buffer_6[64] = float4(_AdditionalLightsWorldToLights[13][0][0], _AdditionalLightsWorldToLights[13][1][0], _AdditionalLightsWorldToLights[13][2][0], _AdditionalLightsWorldToLights[13][3][0]); fragment_uniform_buffer_6[65] = float4(_AdditionalLightsWorldToLights[13][0][1], _AdditionalLightsWorldToLights[13][1][1], _AdditionalLightsWorldToLights[13][2][1], _AdditionalLightsWorldToLights[13][3][1]); fragment_uniform_buffer_6[66] = float4(_AdditionalLightsWorldToLights[13][0][2], _AdditionalLightsWorldToLights[13][1][2], _AdditionalLightsWorldToLights[13][2][2], _AdditionalLightsWorldToLights[13][3][2]); fragment_uniform_buffer_6[67] = float4(_AdditionalLightsWorldToLights[13][0][3], _AdditionalLightsWorldToLights[13][1][3], _AdditionalLightsWorldToLights[13][2][3], _AdditionalLightsWorldToLights[13][3][3]); fragment_uniform_buffer_6[68] = float4(_AdditionalLightsWorldToLights[14][0][0], _AdditionalLightsWorldToLights[14][1][0], _AdditionalLightsWorldToLights[14][2][0], _AdditionalLightsWorldToLights[14][3][0]); fragment_uniform_buffer_6[69] = float4(_AdditionalLightsWorldToLights[14][0][1], _AdditionalLightsWorldToLights[14][1][1], _AdditionalLightsWorldToLights[14][2][1], _AdditionalLightsWorldToLights[14][3][1]); fragment_uniform_buffer_6[70] = float4(_AdditionalLightsWorldToLights[14][0][2], _AdditionalLightsWorldToLights[14][1][2], _AdditionalLightsWorldToLights[14][2][2], _AdditionalLightsWorldToLights[14][3][2]); fragment_uniform_buffer_6[71] = float4(_AdditionalLightsWorldToLights[14][0][3], _AdditionalLightsWorldToLights[14][1][3], _AdditionalLightsWorldToLights[14][2][3], _AdditionalLightsWorldToLights[14][3][3]); fragment_uniform_buffer_6[72] = float4(_AdditionalLightsWorldToLights[15][0][0], _AdditionalLightsWorldToLights[15][1][0], _AdditionalLightsWorldToLights[15][2][0], _AdditionalLightsWorldToLights[15][3][0]); fragment_uniform_buffer_6[73] = float4(_AdditionalLightsWorldToLights[15][0][1], _AdditionalLightsWorldToLights[15][1][1], _AdditionalLightsWorldToLights[15][2][1], _AdditionalLightsWorldToLights[15][3][1]); fragment_uniform_buffer_6[74] = float4(_AdditionalLightsWorldToLights[15][0][2], _AdditionalLightsWorldToLights[15][1][2], _AdditionalLightsWorldToLights[15][2][2], _AdditionalLightsWorldToLights[15][3][2]); fragment_uniform_buffer_6[75] = float4(_AdditionalLightsWorldToLights[15][0][3], _AdditionalLightsWorldToLights[15][1][3], _AdditionalLightsWorldToLights[15][2][3], _AdditionalLightsWorldToLights[15][3][3]); fragment_uniform_buffer_6[76] = float4(_AdditionalLightsWorldToLights[16][0][0], _AdditionalLightsWorldToLights[16][1][0], _AdditionalLightsWorldToLights[16][2][0], _AdditionalLightsWorldToLights[16][3][0]); fragment_uniform_buffer_6[77] = float4(_AdditionalLightsWorldToLights[16][0][1], _AdditionalLightsWorldToLights[16][1][1], _AdditionalLightsWorldToLights[16][2][1], _AdditionalLightsWorldToLights[16][3][1]); fragment_uniform_buffer_6[78] = float4(_AdditionalLightsWorldToLights[16][0][2], _AdditionalLightsWorldToLights[16][1][2], _AdditionalLightsWorldToLights[16][2][2], _AdditionalLightsWorldToLights[16][3][2]); fragment_uniform_buffer_6[79] = float4(_AdditionalLightsWorldToLights[16][0][3], _AdditionalLightsWorldToLights[16][1][3], _AdditionalLightsWorldToLights[16][2][3], _AdditionalLightsWorldToLights[16][3][3]); fragment_uniform_buffer_6[80] = float4(_AdditionalLightsWorldToLights[17][0][0], _AdditionalLightsWorldToLights[17][1][0], _AdditionalLightsWorldToLights[17][2][0], _AdditionalLightsWorldToLights[17][3][0]); fragment_uniform_buffer_6[81] = float4(_AdditionalLightsWorldToLights[17][0][1], _AdditionalLightsWorldToLights[17][1][1], _AdditionalLightsWorldToLights[17][2][1], _AdditionalLightsWorldToLights[17][3][1]); fragment_uniform_buffer_6[82] = float4(_AdditionalLightsWorldToLights[17][0][2], _AdditionalLightsWorldToLights[17][1][2], _AdditionalLightsWorldToLights[17][2][2], _AdditionalLightsWorldToLights[17][3][2]); fragment_uniform_buffer_6[83] = float4(_AdditionalLightsWorldToLights[17][0][3], _AdditionalLightsWorldToLights[17][1][3], _AdditionalLightsWorldToLights[17][2][3], _AdditionalLightsWorldToLights[17][3][3]); fragment_uniform_buffer_6[84] = float4(_AdditionalLightsWorldToLights[18][0][0], _AdditionalLightsWorldToLights[18][1][0], _AdditionalLightsWorldToLights[18][2][0], _AdditionalLightsWorldToLights[18][3][0]); fragment_uniform_buffer_6[85] = float4(_AdditionalLightsWorldToLights[18][0][1], _AdditionalLightsWorldToLights[18][1][1], _AdditionalLightsWorldToLights[18][2][1], _AdditionalLightsWorldToLights[18][3][1]); fragment_uniform_buffer_6[86] = float4(_AdditionalLightsWorldToLights[18][0][2], _AdditionalLightsWorldToLights[18][1][2], _AdditionalLightsWorldToLights[18][2][2], _AdditionalLightsWorldToLights[18][3][2]); fragment_uniform_buffer_6[87] = float4(_AdditionalLightsWorldToLights[18][0][3], _AdditionalLightsWorldToLights[18][1][3], _AdditionalLightsWorldToLights[18][2][3], _AdditionalLightsWorldToLights[18][3][3]); fragment_uniform_buffer_6[88] = float4(_AdditionalLightsWorldToLights[19][0][0], _AdditionalLightsWorldToLights[19][1][0], _AdditionalLightsWorldToLights[19][2][0], _AdditionalLightsWorldToLights[19][3][0]); fragment_uniform_buffer_6[89] = float4(_AdditionalLightsWorldToLights[19][0][1], _AdditionalLightsWorldToLights[19][1][1], _AdditionalLightsWorldToLights[19][2][1], _AdditionalLightsWorldToLights[19][3][1]); fragment_uniform_buffer_6[90] = float4(_AdditionalLightsWorldToLights[19][0][2], _AdditionalLightsWorldToLights[19][1][2], _AdditionalLightsWorldToLights[19][2][2], _AdditionalLightsWorldToLights[19][3][2]); fragment_uniform_buffer_6[91] = float4(_AdditionalLightsWorldToLights[19][0][3], _AdditionalLightsWorldToLights[19][1][3], _AdditionalLightsWorldToLights[19][2][3], _AdditionalLightsWorldToLights[19][3][3]); fragment_uniform_buffer_6[92] = float4(_AdditionalLightsWorldToLights[20][0][0], _AdditionalLightsWorldToLights[20][1][0], _AdditionalLightsWorldToLights[20][2][0], _AdditionalLightsWorldToLights[20][3][0]); fragment_uniform_buffer_6[93] = float4(_AdditionalLightsWorldToLights[20][0][1], _AdditionalLightsWorldToLights[20][1][1], _AdditionalLightsWorldToLights[20][2][1], _AdditionalLightsWorldToLights[20][3][1]); fragment_uniform_buffer_6[94] = float4(_AdditionalLightsWorldToLights[20][0][2], _AdditionalLightsWorldToLights[20][1][2], _AdditionalLightsWorldToLights[20][2][2], _AdditionalLightsWorldToLights[20][3][2]); fragment_uniform_buffer_6[95] = float4(_AdditionalLightsWorldToLights[20][0][3], _AdditionalLightsWorldToLights[20][1][3], _AdditionalLightsWorldToLights[20][2][3], _AdditionalLightsWorldToLights[20][3][3]); fragment_uniform_buffer_6[96] = float4(_AdditionalLightsWorldToLights[21][0][0], _AdditionalLightsWorldToLights[21][1][0], _AdditionalLightsWorldToLights[21][2][0], _AdditionalLightsWorldToLights[21][3][0]); fragment_uniform_buffer_6[97] = float4(_AdditionalLightsWorldToLights[21][0][1], _AdditionalLightsWorldToLights[21][1][1], _AdditionalLightsWorldToLights[21][2][1], _AdditionalLightsWorldToLights[21][3][1]); fragment_uniform_buffer_6[98] = float4(_AdditionalLightsWorldToLights[21][0][2], _AdditionalLightsWorldToLights[21][1][2], _AdditionalLightsWorldToLights[21][2][2], _AdditionalLightsWorldToLights[21][3][2]); fragment_uniform_buffer_6[99] = float4(_AdditionalLightsWorldToLights[21][0][3], _AdditionalLightsWorldToLights[21][1][3], _AdditionalLightsWorldToLights[21][2][3], _AdditionalLightsWorldToLights[21][3][3]); fragment_uniform_buffer_6[100] = float4(_AdditionalLightsWorldToLights[22][0][0], _AdditionalLightsWorldToLights[22][1][0], _AdditionalLightsWorldToLights[22][2][0], _AdditionalLightsWorldToLights[22][3][0]); fragment_uniform_buffer_6[101] = float4(_AdditionalLightsWorldToLights[22][0][1], _AdditionalLightsWorldToLights[22][1][1], _AdditionalLightsWorldToLights[22][2][1], _AdditionalLightsWorldToLights[22][3][1]); fragment_uniform_buffer_6[102] = float4(_AdditionalLightsWorldToLights[22][0][2], _AdditionalLightsWorldToLights[22][1][2], _AdditionalLightsWorldToLights[22][2][2], _AdditionalLightsWorldToLights[22][3][2]); fragment_uniform_buffer_6[103] = float4(_AdditionalLightsWorldToLights[22][0][3], _AdditionalLightsWorldToLights[22][1][3], _AdditionalLightsWorldToLights[22][2][3], _AdditionalLightsWorldToLights[22][3][3]); fragment_uniform_buffer_6[104] = float4(_AdditionalLightsWorldToLights[23][0][0], _AdditionalLightsWorldToLights[23][1][0], _AdditionalLightsWorldToLights[23][2][0], _AdditionalLightsWorldToLights[23][3][0]); fragment_uniform_buffer_6[105] = float4(_AdditionalLightsWorldToLights[23][0][1], _AdditionalLightsWorldToLights[23][1][1], _AdditionalLightsWorldToLights[23][2][1], _AdditionalLightsWorldToLights[23][3][1]); fragment_uniform_buffer_6[106] = float4(_AdditionalLightsWorldToLights[23][0][2], _AdditionalLightsWorldToLights[23][1][2], _AdditionalLightsWorldToLights[23][2][2], _AdditionalLightsWorldToLights[23][3][2]); fragment_uniform_buffer_6[107] = float4(_AdditionalLightsWorldToLights[23][0][3], _AdditionalLightsWorldToLights[23][1][3], _AdditionalLightsWorldToLights[23][2][3], _AdditionalLightsWorldToLights[23][3][3]); fragment_uniform_buffer_6[108] = float4(_AdditionalLightsWorldToLights[24][0][0], _AdditionalLightsWorldToLights[24][1][0], _AdditionalLightsWorldToLights[24][2][0], _AdditionalLightsWorldToLights[24][3][0]); fragment_uniform_buffer_6[109] = float4(_AdditionalLightsWorldToLights[24][0][1], _AdditionalLightsWorldToLights[24][1][1], _AdditionalLightsWorldToLights[24][2][1], _AdditionalLightsWorldToLights[24][3][1]); fragment_uniform_buffer_6[110] = float4(_AdditionalLightsWorldToLights[24][0][2], _AdditionalLightsWorldToLights[24][1][2], _AdditionalLightsWorldToLights[24][2][2], _AdditionalLightsWorldToLights[24][3][2]); fragment_uniform_buffer_6[111] = float4(_AdditionalLightsWorldToLights[24][0][3], _AdditionalLightsWorldToLights[24][1][3], _AdditionalLightsWorldToLights[24][2][3], _AdditionalLightsWorldToLights[24][3][3]); fragment_uniform_buffer_6[112] = float4(_AdditionalLightsWorldToLights[25][0][0], _AdditionalLightsWorldToLights[25][1][0], _AdditionalLightsWorldToLights[25][2][0], _AdditionalLightsWorldToLights[25][3][0]); fragment_uniform_buffer_6[113] = float4(_AdditionalLightsWorldToLights[25][0][1], _AdditionalLightsWorldToLights[25][1][1], _AdditionalLightsWorldToLights[25][2][1], _AdditionalLightsWorldToLights[25][3][1]); fragment_uniform_buffer_6[114] = float4(_AdditionalLightsWorldToLights[25][0][2], _AdditionalLightsWorldToLights[25][1][2], _AdditionalLightsWorldToLights[25][2][2], _AdditionalLightsWorldToLights[25][3][2]); fragment_uniform_buffer_6[115] = float4(_AdditionalLightsWorldToLights[25][0][3], _AdditionalLightsWorldToLights[25][1][3], _AdditionalLightsWorldToLights[25][2][3], _AdditionalLightsWorldToLights[25][3][3]); fragment_uniform_buffer_6[116] = float4(_AdditionalLightsWorldToLights[26][0][0], _AdditionalLightsWorldToLights[26][1][0], _AdditionalLightsWorldToLights[26][2][0], _AdditionalLightsWorldToLights[26][3][0]); fragment_uniform_buffer_6[117] = float4(_AdditionalLightsWorldToLights[26][0][1], _AdditionalLightsWorldToLights[26][1][1], _AdditionalLightsWorldToLights[26][2][1], _AdditionalLightsWorldToLights[26][3][1]); fragment_uniform_buffer_6[118] = float4(_AdditionalLightsWorldToLights[26][0][2], _AdditionalLightsWorldToLights[26][1][2], _AdditionalLightsWorldToLights[26][2][2], _AdditionalLightsWorldToLights[26][3][2]); fragment_uniform_buffer_6[119] = float4(_AdditionalLightsWorldToLights[26][0][3], _AdditionalLightsWorldToLights[26][1][3], _AdditionalLightsWorldToLights[26][2][3], _AdditionalLightsWorldToLights[26][3][3]); fragment_uniform_buffer_6[120] = float4(_AdditionalLightsWorldToLights[27][0][0], _AdditionalLightsWorldToLights[27][1][0], _AdditionalLightsWorldToLights[27][2][0], _AdditionalLightsWorldToLights[27][3][0]); fragment_uniform_buffer_6[121] = float4(_AdditionalLightsWorldToLights[27][0][1], _AdditionalLightsWorldToLights[27][1][1], _AdditionalLightsWorldToLights[27][2][1], _AdditionalLightsWorldToLights[27][3][1]); fragment_uniform_buffer_6[122] = float4(_AdditionalLightsWorldToLights[27][0][2], _AdditionalLightsWorldToLights[27][1][2], _AdditionalLightsWorldToLights[27][2][2], _AdditionalLightsWorldToLights[27][3][2]); fragment_uniform_buffer_6[123] = float4(_AdditionalLightsWorldToLights[27][0][3], _AdditionalLightsWorldToLights[27][1][3], _AdditionalLightsWorldToLights[27][2][3], _AdditionalLightsWorldToLights[27][3][3]); fragment_uniform_buffer_6[124] = float4(_AdditionalLightsWorldToLights[28][0][0], _AdditionalLightsWorldToLights[28][1][0], _AdditionalLightsWorldToLights[28][2][0], _AdditionalLightsWorldToLights[28][3][0]); fragment_uniform_buffer_6[125] = float4(_AdditionalLightsWorldToLights[28][0][1], _AdditionalLightsWorldToLights[28][1][1], _AdditionalLightsWorldToLights[28][2][1], _AdditionalLightsWorldToLights[28][3][1]); fragment_uniform_buffer_6[126] = float4(_AdditionalLightsWorldToLights[28][0][2], _AdditionalLightsWorldToLights[28][1][2], _AdditionalLightsWorldToLights[28][2][2], _AdditionalLightsWorldToLights[28][3][2]); fragment_uniform_buffer_6[127] = float4(_AdditionalLightsWorldToLights[28][0][3], _AdditionalLightsWorldToLights[28][1][3], _AdditionalLightsWorldToLights[28][2][3], _AdditionalLightsWorldToLights[28][3][3]); fragment_uniform_buffer_6[128] = float4(_AdditionalLightsWorldToLights[29][0][0], _AdditionalLightsWorldToLights[29][1][0], _AdditionalLightsWorldToLights[29][2][0], _AdditionalLightsWorldToLights[29][3][0]); fragment_uniform_buffer_6[129] = float4(_AdditionalLightsWorldToLights[29][0][1], _AdditionalLightsWorldToLights[29][1][1], _AdditionalLightsWorldToLights[29][2][1], _AdditionalLightsWorldToLights[29][3][1]); fragment_uniform_buffer_6[130] = float4(_AdditionalLightsWorldToLights[29][0][2], _AdditionalLightsWorldToLights[29][1][2], _AdditionalLightsWorldToLights[29][2][2], _AdditionalLightsWorldToLights[29][3][2]); fragment_uniform_buffer_6[131] = float4(_AdditionalLightsWorldToLights[29][0][3], _AdditionalLightsWorldToLights[29][1][3], _AdditionalLightsWorldToLights[29][2][3], _AdditionalLightsWorldToLights[29][3][3]); fragment_uniform_buffer_6[132] = float4(_AdditionalLightsWorldToLights[30][0][0], _AdditionalLightsWorldToLights[30][1][0], _AdditionalLightsWorldToLights[30][2][0], _AdditionalLightsWorldToLights[30][3][0]); fragment_uniform_buffer_6[133] = float4(_AdditionalLightsWorldToLights[30][0][1], _AdditionalLightsWorldToLights[30][1][1], _AdditionalLightsWorldToLights[30][2][1], _AdditionalLightsWorldToLights[30][3][1]); fragment_uniform_buffer_6[134] = float4(_AdditionalLightsWorldToLights[30][0][2], _AdditionalLightsWorldToLights[30][1][2], _AdditionalLightsWorldToLights[30][2][2], _AdditionalLightsWorldToLights[30][3][2]); fragment_uniform_buffer_6[135] = float4(_AdditionalLightsWorldToLights[30][0][3], _AdditionalLightsWorldToLights[30][1][3], _AdditionalLightsWorldToLights[30][2][3], _AdditionalLightsWorldToLights[30][3][3]); fragment_uniform_buffer_6[136] = float4(_AdditionalLightsWorldToLights[31][0][0], _AdditionalLightsWorldToLights[31][1][0], _AdditionalLightsWorldToLights[31][2][0], _AdditionalLightsWorldToLights[31][3][0]); fragment_uniform_buffer_6[137] = float4(_AdditionalLightsWorldToLights[31][0][1], _AdditionalLightsWorldToLights[31][1][1], _AdditionalLightsWorldToLights[31][2][1], _AdditionalLightsWorldToLights[31][3][1]); fragment_uniform_buffer_6[138] = float4(_AdditionalLightsWorldToLights[31][0][2], _AdditionalLightsWorldToLights[31][1][2], _AdditionalLightsWorldToLights[31][2][2], _AdditionalLightsWorldToLights[31][3][2]); fragment_uniform_buffer_6[139] = float4(_AdditionalLightsWorldToLights[31][0][3], _AdditionalLightsWorldToLights[31][1][3], _AdditionalLightsWorldToLights[31][2][3], _AdditionalLightsWorldToLights[31][3][3]); fragment_uniform_buffer_6[140] = float4(_AdditionalLightsWorldToLights[32][0][0], _AdditionalLightsWorldToLights[32][1][0], _AdditionalLightsWorldToLights[32][2][0], _AdditionalLightsWorldToLights[32][3][0]); fragment_uniform_buffer_6[141] = float4(_AdditionalLightsWorldToLights[32][0][1], _AdditionalLightsWorldToLights[32][1][1], _AdditionalLightsWorldToLights[32][2][1], _AdditionalLightsWorldToLights[32][3][1]); fragment_uniform_buffer_6[142] = float4(_AdditionalLightsWorldToLights[32][0][2], _AdditionalLightsWorldToLights[32][1][2], _AdditionalLightsWorldToLights[32][2][2], _AdditionalLightsWorldToLights[32][3][2]); fragment_uniform_buffer_6[143] = float4(_AdditionalLightsWorldToLights[32][0][3], _AdditionalLightsWorldToLights[32][1][3], _AdditionalLightsWorldToLights[32][2][3], _AdditionalLightsWorldToLights[32][3][3]); fragment_uniform_buffer_6[144] = float4(_AdditionalLightsWorldToLights[33][0][0], _AdditionalLightsWorldToLights[33][1][0], _AdditionalLightsWorldToLights[33][2][0], _AdditionalLightsWorldToLights[33][3][0]); fragment_uniform_buffer_6[145] = float4(_AdditionalLightsWorldToLights[33][0][1], _AdditionalLightsWorldToLights[33][1][1], _AdditionalLightsWorldToLights[33][2][1], _AdditionalLightsWorldToLights[33][3][1]); fragment_uniform_buffer_6[146] = float4(_AdditionalLightsWorldToLights[33][0][2], _AdditionalLightsWorldToLights[33][1][2], _AdditionalLightsWorldToLights[33][2][2], _AdditionalLightsWorldToLights[33][3][2]); fragment_uniform_buffer_6[147] = float4(_AdditionalLightsWorldToLights[33][0][3], _AdditionalLightsWorldToLights[33][1][3], _AdditionalLightsWorldToLights[33][2][3], _AdditionalLightsWorldToLights[33][3][3]); fragment_uniform_buffer_6[148] = float4(_AdditionalLightsWorldToLights[34][0][0], _AdditionalLightsWorldToLights[34][1][0], _AdditionalLightsWorldToLights[34][2][0], _AdditionalLightsWorldToLights[34][3][0]); fragment_uniform_buffer_6[149] = float4(_AdditionalLightsWorldToLights[34][0][1], _AdditionalLightsWorldToLights[34][1][1], _AdditionalLightsWorldToLights[34][2][1], _AdditionalLightsWorldToLights[34][3][1]); fragment_uniform_buffer_6[150] = float4(_AdditionalLightsWorldToLights[34][0][2], _AdditionalLightsWorldToLights[34][1][2], _AdditionalLightsWorldToLights[34][2][2], _AdditionalLightsWorldToLights[34][3][2]); fragment_uniform_buffer_6[151] = float4(_AdditionalLightsWorldToLights[34][0][3], _AdditionalLightsWorldToLights[34][1][3], _AdditionalLightsWorldToLights[34][2][3], _AdditionalLightsWorldToLights[34][3][3]); fragment_uniform_buffer_6[152] = float4(_AdditionalLightsWorldToLights[35][0][0], _AdditionalLightsWorldToLights[35][1][0], _AdditionalLightsWorldToLights[35][2][0], _AdditionalLightsWorldToLights[35][3][0]); fragment_uniform_buffer_6[153] = float4(_AdditionalLightsWorldToLights[35][0][1], _AdditionalLightsWorldToLights[35][1][1], _AdditionalLightsWorldToLights[35][2][1], _AdditionalLightsWorldToLights[35][3][1]); fragment_uniform_buffer_6[154] = float4(_AdditionalLightsWorldToLights[35][0][2], _AdditionalLightsWorldToLights[35][1][2], _AdditionalLightsWorldToLights[35][2][2], _AdditionalLightsWorldToLights[35][3][2]); fragment_uniform_buffer_6[155] = float4(_AdditionalLightsWorldToLights[35][0][3], _AdditionalLightsWorldToLights[35][1][3], _AdditionalLightsWorldToLights[35][2][3], _AdditionalLightsWorldToLights[35][3][3]); fragment_uniform_buffer_6[156] = float4(_AdditionalLightsWorldToLights[36][0][0], _AdditionalLightsWorldToLights[36][1][0], _AdditionalLightsWorldToLights[36][2][0], _AdditionalLightsWorldToLights[36][3][0]); fragment_uniform_buffer_6[157] = float4(_AdditionalLightsWorldToLights[36][0][1], _AdditionalLightsWorldToLights[36][1][1], _AdditionalLightsWorldToLights[36][2][1], _AdditionalLightsWorldToLights[36][3][1]); fragment_uniform_buffer_6[158] = float4(_AdditionalLightsWorldToLights[36][0][2], _AdditionalLightsWorldToLights[36][1][2], _AdditionalLightsWorldToLights[36][2][2], _AdditionalLightsWorldToLights[36][3][2]); fragment_uniform_buffer_6[159] = float4(_AdditionalLightsWorldToLights[36][0][3], _AdditionalLightsWorldToLights[36][1][3], _AdditionalLightsWorldToLights[36][2][3], _AdditionalLightsWorldToLights[36][3][3]); fragment_uniform_buffer_6[160] = float4(_AdditionalLightsWorldToLights[37][0][0], _AdditionalLightsWorldToLights[37][1][0], _AdditionalLightsWorldToLights[37][2][0], _AdditionalLightsWorldToLights[37][3][0]); fragment_uniform_buffer_6[161] = float4(_AdditionalLightsWorldToLights[37][0][1], _AdditionalLightsWorldToLights[37][1][1], _AdditionalLightsWorldToLights[37][2][1], _AdditionalLightsWorldToLights[37][3][1]); fragment_uniform_buffer_6[162] = float4(_AdditionalLightsWorldToLights[37][0][2], _AdditionalLightsWorldToLights[37][1][2], _AdditionalLightsWorldToLights[37][2][2], _AdditionalLightsWorldToLights[37][3][2]); fragment_uniform_buffer_6[163] = float4(_AdditionalLightsWorldToLights[37][0][3], _AdditionalLightsWorldToLights[37][1][3], _AdditionalLightsWorldToLights[37][2][3], _AdditionalLightsWorldToLights[37][3][3]); fragment_uniform_buffer_6[164] = float4(_AdditionalLightsWorldToLights[38][0][0], _AdditionalLightsWorldToLights[38][1][0], _AdditionalLightsWorldToLights[38][2][0], _AdditionalLightsWorldToLights[38][3][0]); fragment_uniform_buffer_6[165] = float4(_AdditionalLightsWorldToLights[38][0][1], _AdditionalLightsWorldToLights[38][1][1], _AdditionalLightsWorldToLights[38][2][1], _AdditionalLightsWorldToLights[38][3][1]); fragment_uniform_buffer_6[166] = float4(_AdditionalLightsWorldToLights[38][0][2], _AdditionalLightsWorldToLights[38][1][2], _AdditionalLightsWorldToLights[38][2][2], _AdditionalLightsWorldToLights[38][3][2]); fragment_uniform_buffer_6[167] = float4(_AdditionalLightsWorldToLights[38][0][3], _AdditionalLightsWorldToLights[38][1][3], _AdditionalLightsWorldToLights[38][2][3], _AdditionalLightsWorldToLights[38][3][3]); fragment_uniform_buffer_6[168] = float4(_AdditionalLightsWorldToLights[39][0][0], _AdditionalLightsWorldToLights[39][1][0], _AdditionalLightsWorldToLights[39][2][0], _AdditionalLightsWorldToLights[39][3][0]); fragment_uniform_buffer_6[169] = float4(_AdditionalLightsWorldToLights[39][0][1], _AdditionalLightsWorldToLights[39][1][1], _AdditionalLightsWorldToLights[39][2][1], _AdditionalLightsWorldToLights[39][3][1]); fragment_uniform_buffer_6[170] = float4(_AdditionalLightsWorldToLights[39][0][2], _AdditionalLightsWorldToLights[39][1][2], _AdditionalLightsWorldToLights[39][2][2], _AdditionalLightsWorldToLights[39][3][2]); fragment_uniform_buffer_6[171] = float4(_AdditionalLightsWorldToLights[39][0][3], _AdditionalLightsWorldToLights[39][1][3], _AdditionalLightsWorldToLights[39][2][3], _AdditionalLightsWorldToLights[39][3][3]); fragment_uniform_buffer_6[172] = float4(_AdditionalLightsWorldToLights[40][0][0], _AdditionalLightsWorldToLights[40][1][0], _AdditionalLightsWorldToLights[40][2][0], _AdditionalLightsWorldToLights[40][3][0]); fragment_uniform_buffer_6[173] = float4(_AdditionalLightsWorldToLights[40][0][1], _AdditionalLightsWorldToLights[40][1][1], _AdditionalLightsWorldToLights[40][2][1], _AdditionalLightsWorldToLights[40][3][1]); fragment_uniform_buffer_6[174] = float4(_AdditionalLightsWorldToLights[40][0][2], _AdditionalLightsWorldToLights[40][1][2], _AdditionalLightsWorldToLights[40][2][2], _AdditionalLightsWorldToLights[40][3][2]); fragment_uniform_buffer_6[175] = float4(_AdditionalLightsWorldToLights[40][0][3], _AdditionalLightsWorldToLights[40][1][3], _AdditionalLightsWorldToLights[40][2][3], _AdditionalLightsWorldToLights[40][3][3]); fragment_uniform_buffer_6[176] = float4(_AdditionalLightsWorldToLights[41][0][0], _AdditionalLightsWorldToLights[41][1][0], _AdditionalLightsWorldToLights[41][2][0], _AdditionalLightsWorldToLights[41][3][0]); fragment_uniform_buffer_6[177] = float4(_AdditionalLightsWorldToLights[41][0][1], _AdditionalLightsWorldToLights[41][1][1], _AdditionalLightsWorldToLights[41][2][1], _AdditionalLightsWorldToLights[41][3][1]); fragment_uniform_buffer_6[178] = float4(_AdditionalLightsWorldToLights[41][0][2], _AdditionalLightsWorldToLights[41][1][2], _AdditionalLightsWorldToLights[41][2][2], _AdditionalLightsWorldToLights[41][3][2]); fragment_uniform_buffer_6[179] = float4(_AdditionalLightsWorldToLights[41][0][3], _AdditionalLightsWorldToLights[41][1][3], _AdditionalLightsWorldToLights[41][2][3], _AdditionalLightsWorldToLights[41][3][3]); fragment_uniform_buffer_6[180] = float4(_AdditionalLightsWorldToLights[42][0][0], _AdditionalLightsWorldToLights[42][1][0], _AdditionalLightsWorldToLights[42][2][0], _AdditionalLightsWorldToLights[42][3][0]); fragment_uniform_buffer_6[181] = float4(_AdditionalLightsWorldToLights[42][0][1], _AdditionalLightsWorldToLights[42][1][1], _AdditionalLightsWorldToLights[42][2][1], _AdditionalLightsWorldToLights[42][3][1]); fragment_uniform_buffer_6[182] = float4(_AdditionalLightsWorldToLights[42][0][2], _AdditionalLightsWorldToLights[42][1][2], _AdditionalLightsWorldToLights[42][2][2], _AdditionalLightsWorldToLights[42][3][2]); fragment_uniform_buffer_6[183] = float4(_AdditionalLightsWorldToLights[42][0][3], _AdditionalLightsWorldToLights[42][1][3], _AdditionalLightsWorldToLights[42][2][3], _AdditionalLightsWorldToLights[42][3][3]); fragment_uniform_buffer_6[184] = float4(_AdditionalLightsWorldToLights[43][0][0], _AdditionalLightsWorldToLights[43][1][0], _AdditionalLightsWorldToLights[43][2][0], _AdditionalLightsWorldToLights[43][3][0]); fragment_uniform_buffer_6[185] = float4(_AdditionalLightsWorldToLights[43][0][1], _AdditionalLightsWorldToLights[43][1][1], _AdditionalLightsWorldToLights[43][2][1], _AdditionalLightsWorldToLights[43][3][1]); fragment_uniform_buffer_6[186] = float4(_AdditionalLightsWorldToLights[43][0][2], _AdditionalLightsWorldToLights[43][1][2], _AdditionalLightsWorldToLights[43][2][2], _AdditionalLightsWorldToLights[43][3][2]); fragment_uniform_buffer_6[187] = float4(_AdditionalLightsWorldToLights[43][0][3], _AdditionalLightsWorldToLights[43][1][3], _AdditionalLightsWorldToLights[43][2][3], _AdditionalLightsWorldToLights[43][3][3]); fragment_uniform_buffer_6[188] = float4(_AdditionalLightsWorldToLights[44][0][0], _AdditionalLightsWorldToLights[44][1][0], _AdditionalLightsWorldToLights[44][2][0], _AdditionalLightsWorldToLights[44][3][0]); fragment_uniform_buffer_6[189] = float4(_AdditionalLightsWorldToLights[44][0][1], _AdditionalLightsWorldToLights[44][1][1], _AdditionalLightsWorldToLights[44][2][1], _AdditionalLightsWorldToLights[44][3][1]); fragment_uniform_buffer_6[190] = float4(_AdditionalLightsWorldToLights[44][0][2], _AdditionalLightsWorldToLights[44][1][2], _AdditionalLightsWorldToLights[44][2][2], _AdditionalLightsWorldToLights[44][3][2]); fragment_uniform_buffer_6[191] = float4(_AdditionalLightsWorldToLights[44][0][3], _AdditionalLightsWorldToLights[44][1][3], _AdditionalLightsWorldToLights[44][2][3], _AdditionalLightsWorldToLights[44][3][3]); fragment_uniform_buffer_6[192] = float4(_AdditionalLightsWorldToLights[45][0][0], _AdditionalLightsWorldToLights[45][1][0], _AdditionalLightsWorldToLights[45][2][0], _AdditionalLightsWorldToLights[45][3][0]); fragment_uniform_buffer_6[193] = float4(_AdditionalLightsWorldToLights[45][0][1], _AdditionalLightsWorldToLights[45][1][1], _AdditionalLightsWorldToLights[45][2][1], _AdditionalLightsWorldToLights[45][3][1]); fragment_uniform_buffer_6[194] = float4(_AdditionalLightsWorldToLights[45][0][2], _AdditionalLightsWorldToLights[45][1][2], _AdditionalLightsWorldToLights[45][2][2], _AdditionalLightsWorldToLights[45][3][2]); fragment_uniform_buffer_6[195] = float4(_AdditionalLightsWorldToLights[45][0][3], _AdditionalLightsWorldToLights[45][1][3], _AdditionalLightsWorldToLights[45][2][3], _AdditionalLightsWorldToLights[45][3][3]); fragment_uniform_buffer_6[196] = float4(_AdditionalLightsWorldToLights[46][0][0], _AdditionalLightsWorldToLights[46][1][0], _AdditionalLightsWorldToLights[46][2][0], _AdditionalLightsWorldToLights[46][3][0]); fragment_uniform_buffer_6[197] = float4(_AdditionalLightsWorldToLights[46][0][1], _AdditionalLightsWorldToLights[46][1][1], _AdditionalLightsWorldToLights[46][2][1], _AdditionalLightsWorldToLights[46][3][1]); fragment_uniform_buffer_6[198] = float4(_AdditionalLightsWorldToLights[46][0][2], _AdditionalLightsWorldToLights[46][1][2], _AdditionalLightsWorldToLights[46][2][2], _AdditionalLightsWorldToLights[46][3][2]); fragment_uniform_buffer_6[199] = float4(_AdditionalLightsWorldToLights[46][0][3], _AdditionalLightsWorldToLights[46][1][3], _AdditionalLightsWorldToLights[46][2][3], _AdditionalLightsWorldToLights[46][3][3]); fragment_uniform_buffer_6[200] = float4(_AdditionalLightsWorldToLights[47][0][0], _AdditionalLightsWorldToLights[47][1][0], _AdditionalLightsWorldToLights[47][2][0], _AdditionalLightsWorldToLights[47][3][0]); fragment_uniform_buffer_6[201] = float4(_AdditionalLightsWorldToLights[47][0][1], _AdditionalLightsWorldToLights[47][1][1], _AdditionalLightsWorldToLights[47][2][1], _AdditionalLightsWorldToLights[47][3][1]); fragment_uniform_buffer_6[202] = float4(_AdditionalLightsWorldToLights[47][0][2], _AdditionalLightsWorldToLights[47][1][2], _AdditionalLightsWorldToLights[47][2][2], _AdditionalLightsWorldToLights[47][3][2]); fragment_uniform_buffer_6[203] = float4(_AdditionalLightsWorldToLights[47][0][3], _AdditionalLightsWorldToLights[47][1][3], _AdditionalLightsWorldToLights[47][2][3], _AdditionalLightsWorldToLights[47][3][3]); fragment_uniform_buffer_6[204] = float4(_AdditionalLightsWorldToLights[48][0][0], _AdditionalLightsWorldToLights[48][1][0], _AdditionalLightsWorldToLights[48][2][0], _AdditionalLightsWorldToLights[48][3][0]); fragment_uniform_buffer_6[205] = float4(_AdditionalLightsWorldToLights[48][0][1], _AdditionalLightsWorldToLights[48][1][1], _AdditionalLightsWorldToLights[48][2][1], _AdditionalLightsWorldToLights[48][3][1]); fragment_uniform_buffer_6[206] = float4(_AdditionalLightsWorldToLights[48][0][2], _AdditionalLightsWorldToLights[48][1][2], _AdditionalLightsWorldToLights[48][2][2], _AdditionalLightsWorldToLights[48][3][2]); fragment_uniform_buffer_6[207] = float4(_AdditionalLightsWorldToLights[48][0][3], _AdditionalLightsWorldToLights[48][1][3], _AdditionalLightsWorldToLights[48][2][3], _AdditionalLightsWorldToLights[48][3][3]); fragment_uniform_buffer_6[208] = float4(_AdditionalLightsWorldToLights[49][0][0], _AdditionalLightsWorldToLights[49][1][0], _AdditionalLightsWorldToLights[49][2][0], _AdditionalLightsWorldToLights[49][3][0]); fragment_uniform_buffer_6[209] = float4(_AdditionalLightsWorldToLights[49][0][1], _AdditionalLightsWorldToLights[49][1][1], _AdditionalLightsWorldToLights[49][2][1], _AdditionalLightsWorldToLights[49][3][1]); fragment_uniform_buffer_6[210] = float4(_AdditionalLightsWorldToLights[49][0][2], _AdditionalLightsWorldToLights[49][1][2], _AdditionalLightsWorldToLights[49][2][2], _AdditionalLightsWorldToLights[49][3][2]); fragment_uniform_buffer_6[211] = float4(_AdditionalLightsWorldToLights[49][0][3], _AdditionalLightsWorldToLights[49][1][3], _AdditionalLightsWorldToLights[49][2][3], _AdditionalLightsWorldToLights[49][3][3]); fragment_uniform_buffer_6[212] = float4(_AdditionalLightsWorldToLights[50][0][0], _AdditionalLightsWorldToLights[50][1][0], _AdditionalLightsWorldToLights[50][2][0], _AdditionalLightsWorldToLights[50][3][0]); fragment_uniform_buffer_6[213] = float4(_AdditionalLightsWorldToLights[50][0][1], _AdditionalLightsWorldToLights[50][1][1], _AdditionalLightsWorldToLights[50][2][1], _AdditionalLightsWorldToLights[50][3][1]); fragment_uniform_buffer_6[214] = float4(_AdditionalLightsWorldToLights[50][0][2], _AdditionalLightsWorldToLights[50][1][2], _AdditionalLightsWorldToLights[50][2][2], _AdditionalLightsWorldToLights[50][3][2]); fragment_uniform_buffer_6[215] = float4(_AdditionalLightsWorldToLights[50][0][3], _AdditionalLightsWorldToLights[50][1][3], _AdditionalLightsWorldToLights[50][2][3], _AdditionalLightsWorldToLights[50][3][3]); fragment_uniform_buffer_6[216] = float4(_AdditionalLightsWorldToLights[51][0][0], _AdditionalLightsWorldToLights[51][1][0], _AdditionalLightsWorldToLights[51][2][0], _AdditionalLightsWorldToLights[51][3][0]); fragment_uniform_buffer_6[217] = float4(_AdditionalLightsWorldToLights[51][0][1], _AdditionalLightsWorldToLights[51][1][1], _AdditionalLightsWorldToLights[51][2][1], _AdditionalLightsWorldToLights[51][3][1]); fragment_uniform_buffer_6[218] = float4(_AdditionalLightsWorldToLights[51][0][2], _AdditionalLightsWorldToLights[51][1][2], _AdditionalLightsWorldToLights[51][2][2], _AdditionalLightsWorldToLights[51][3][2]); fragment_uniform_buffer_6[219] = float4(_AdditionalLightsWorldToLights[51][0][3], _AdditionalLightsWorldToLights[51][1][3], _AdditionalLightsWorldToLights[51][2][3], _AdditionalLightsWorldToLights[51][3][3]); fragment_uniform_buffer_6[220] = float4(_AdditionalLightsWorldToLights[52][0][0], _AdditionalLightsWorldToLights[52][1][0], _AdditionalLightsWorldToLights[52][2][0], _AdditionalLightsWorldToLights[52][3][0]); fragment_uniform_buffer_6[221] = float4(_AdditionalLightsWorldToLights[52][0][1], _AdditionalLightsWorldToLights[52][1][1], _AdditionalLightsWorldToLights[52][2][1], _AdditionalLightsWorldToLights[52][3][1]); fragment_uniform_buffer_6[222] = float4(_AdditionalLightsWorldToLights[52][0][2], _AdditionalLightsWorldToLights[52][1][2], _AdditionalLightsWorldToLights[52][2][2], _AdditionalLightsWorldToLights[52][3][2]); fragment_uniform_buffer_6[223] = float4(_AdditionalLightsWorldToLights[52][0][3], _AdditionalLightsWorldToLights[52][1][3], _AdditionalLightsWorldToLights[52][2][3], _AdditionalLightsWorldToLights[52][3][3]); fragment_uniform_buffer_6[224] = float4(_AdditionalLightsWorldToLights[53][0][0], _AdditionalLightsWorldToLights[53][1][0], _AdditionalLightsWorldToLights[53][2][0], _AdditionalLightsWorldToLights[53][3][0]); fragment_uniform_buffer_6[225] = float4(_AdditionalLightsWorldToLights[53][0][1], _AdditionalLightsWorldToLights[53][1][1], _AdditionalLightsWorldToLights[53][2][1], _AdditionalLightsWorldToLights[53][3][1]); fragment_uniform_buffer_6[226] = float4(_AdditionalLightsWorldToLights[53][0][2], _AdditionalLightsWorldToLights[53][1][2], _AdditionalLightsWorldToLights[53][2][2], _AdditionalLightsWorldToLights[53][3][2]); fragment_uniform_buffer_6[227] = float4(_AdditionalLightsWorldToLights[53][0][3], _AdditionalLightsWorldToLights[53][1][3], _AdditionalLightsWorldToLights[53][2][3], _AdditionalLightsWorldToLights[53][3][3]); fragment_uniform_buffer_6[228] = float4(_AdditionalLightsWorldToLights[54][0][0], _AdditionalLightsWorldToLights[54][1][0], _AdditionalLightsWorldToLights[54][2][0], _AdditionalLightsWorldToLights[54][3][0]); fragment_uniform_buffer_6[229] = float4(_AdditionalLightsWorldToLights[54][0][1], _AdditionalLightsWorldToLights[54][1][1], _AdditionalLightsWorldToLights[54][2][1], _AdditionalLightsWorldToLights[54][3][1]); fragment_uniform_buffer_6[230] = float4(_AdditionalLightsWorldToLights[54][0][2], _AdditionalLightsWorldToLights[54][1][2], _AdditionalLightsWorldToLights[54][2][2], _AdditionalLightsWorldToLights[54][3][2]); fragment_uniform_buffer_6[231] = float4(_AdditionalLightsWorldToLights[54][0][3], _AdditionalLightsWorldToLights[54][1][3], _AdditionalLightsWorldToLights[54][2][3], _AdditionalLightsWorldToLights[54][3][3]); fragment_uniform_buffer_6[232] = float4(_AdditionalLightsWorldToLights[55][0][0], _AdditionalLightsWorldToLights[55][1][0], _AdditionalLightsWorldToLights[55][2][0], _AdditionalLightsWorldToLights[55][3][0]); fragment_uniform_buffer_6[233] = float4(_AdditionalLightsWorldToLights[55][0][1], _AdditionalLightsWorldToLights[55][1][1], _AdditionalLightsWorldToLights[55][2][1], _AdditionalLightsWorldToLights[55][3][1]); fragment_uniform_buffer_6[234] = float4(_AdditionalLightsWorldToLights[55][0][2], _AdditionalLightsWorldToLights[55][1][2], _AdditionalLightsWorldToLights[55][2][2], _AdditionalLightsWorldToLights[55][3][2]); fragment_uniform_buffer_6[235] = float4(_AdditionalLightsWorldToLights[55][0][3], _AdditionalLightsWorldToLights[55][1][3], _AdditionalLightsWorldToLights[55][2][3], _AdditionalLightsWorldToLights[55][3][3]); fragment_uniform_buffer_6[236] = float4(_AdditionalLightsWorldToLights[56][0][0], _AdditionalLightsWorldToLights[56][1][0], _AdditionalLightsWorldToLights[56][2][0], _AdditionalLightsWorldToLights[56][3][0]); fragment_uniform_buffer_6[237] = float4(_AdditionalLightsWorldToLights[56][0][1], _AdditionalLightsWorldToLights[56][1][1], _AdditionalLightsWorldToLights[56][2][1], _AdditionalLightsWorldToLights[56][3][1]); fragment_uniform_buffer_6[238] = float4(_AdditionalLightsWorldToLights[56][0][2], _AdditionalLightsWorldToLights[56][1][2], _AdditionalLightsWorldToLights[56][2][2], _AdditionalLightsWorldToLights[56][3][2]); fragment_uniform_buffer_6[239] = float4(_AdditionalLightsWorldToLights[56][0][3], _AdditionalLightsWorldToLights[56][1][3], _AdditionalLightsWorldToLights[56][2][3], _AdditionalLightsWorldToLights[56][3][3]); fragment_uniform_buffer_6[240] = float4(_AdditionalLightsWorldToLights[57][0][0], _AdditionalLightsWorldToLights[57][1][0], _AdditionalLightsWorldToLights[57][2][0], _AdditionalLightsWorldToLights[57][3][0]); fragment_uniform_buffer_6[241] = float4(_AdditionalLightsWorldToLights[57][0][1], _AdditionalLightsWorldToLights[57][1][1], _AdditionalLightsWorldToLights[57][2][1], _AdditionalLightsWorldToLights[57][3][1]); fragment_uniform_buffer_6[242] = float4(_AdditionalLightsWorldToLights[57][0][2], _AdditionalLightsWorldToLights[57][1][2], _AdditionalLightsWorldToLights[57][2][2], _AdditionalLightsWorldToLights[57][3][2]); fragment_uniform_buffer_6[243] = float4(_AdditionalLightsWorldToLights[57][0][3], _AdditionalLightsWorldToLights[57][1][3], _AdditionalLightsWorldToLights[57][2][3], _AdditionalLightsWorldToLights[57][3][3]); fragment_uniform_buffer_6[244] = float4(_AdditionalLightsWorldToLights[58][0][0], _AdditionalLightsWorldToLights[58][1][0], _AdditionalLightsWorldToLights[58][2][0], _AdditionalLightsWorldToLights[58][3][0]); fragment_uniform_buffer_6[245] = float4(_AdditionalLightsWorldToLights[58][0][1], _AdditionalLightsWorldToLights[58][1][1], _AdditionalLightsWorldToLights[58][2][1], _AdditionalLightsWorldToLights[58][3][1]); fragment_uniform_buffer_6[246] = float4(_AdditionalLightsWorldToLights[58][0][2], _AdditionalLightsWorldToLights[58][1][2], _AdditionalLightsWorldToLights[58][2][2], _AdditionalLightsWorldToLights[58][3][2]); fragment_uniform_buffer_6[247] = float4(_AdditionalLightsWorldToLights[58][0][3], _AdditionalLightsWorldToLights[58][1][3], _AdditionalLightsWorldToLights[58][2][3], _AdditionalLightsWorldToLights[58][3][3]); fragment_uniform_buffer_6[248] = float4(_AdditionalLightsWorldToLights[59][0][0], _AdditionalLightsWorldToLights[59][1][0], _AdditionalLightsWorldToLights[59][2][0], _AdditionalLightsWorldToLights[59][3][0]); fragment_uniform_buffer_6[249] = float4(_AdditionalLightsWorldToLights[59][0][1], _AdditionalLightsWorldToLights[59][1][1], _AdditionalLightsWorldToLights[59][2][1], _AdditionalLightsWorldToLights[59][3][1]); fragment_uniform_buffer_6[250] = float4(_AdditionalLightsWorldToLights[59][0][2], _AdditionalLightsWorldToLights[59][1][2], _AdditionalLightsWorldToLights[59][2][2], _AdditionalLightsWorldToLights[59][3][2]); fragment_uniform_buffer_6[251] = float4(_AdditionalLightsWorldToLights[59][0][3], _AdditionalLightsWorldToLights[59][1][3], _AdditionalLightsWorldToLights[59][2][3], _AdditionalLightsWorldToLights[59][3][3]); fragment_uniform_buffer_6[252] = float4(_AdditionalLightsWorldToLights[60][0][0], _AdditionalLightsWorldToLights[60][1][0], _AdditionalLightsWorldToLights[60][2][0], _AdditionalLightsWorldToLights[60][3][0]); fragment_uniform_buffer_6[253] = float4(_AdditionalLightsWorldToLights[60][0][1], _AdditionalLightsWorldToLights[60][1][1], _AdditionalLightsWorldToLights[60][2][1], _AdditionalLightsWorldToLights[60][3][1]); fragment_uniform_buffer_6[254] = float4(_AdditionalLightsWorldToLights[60][0][2], _AdditionalLightsWorldToLights[60][1][2], _AdditionalLightsWorldToLights[60][2][2], _AdditionalLightsWorldToLights[60][3][2]); fragment_uniform_buffer_6[255] = float4(_AdditionalLightsWorldToLights[60][0][3], _AdditionalLightsWorldToLights[60][1][3], _AdditionalLightsWorldToLights[60][2][3], _AdditionalLightsWorldToLights[60][3][3]); fragment_uniform_buffer_6[256] = float4(_AdditionalLightsWorldToLights[61][0][0], _AdditionalLightsWorldToLights[61][1][0], _AdditionalLightsWorldToLights[61][2][0], _AdditionalLightsWorldToLights[61][3][0]); fragment_uniform_buffer_6[257] = float4(_AdditionalLightsWorldToLights[61][0][1], _AdditionalLightsWorldToLights[61][1][1], _AdditionalLightsWorldToLights[61][2][1], _AdditionalLightsWorldToLights[61][3][1]); fragment_uniform_buffer_6[258] = float4(_AdditionalLightsWorldToLights[61][0][2], _AdditionalLightsWorldToLights[61][1][2], _AdditionalLightsWorldToLights[61][2][2], _AdditionalLightsWorldToLights[61][3][2]); fragment_uniform_buffer_6[259] = float4(_AdditionalLightsWorldToLights[61][0][3], _AdditionalLightsWorldToLights[61][1][3], _AdditionalLightsWorldToLights[61][2][3], _AdditionalLightsWorldToLights[61][3][3]); fragment_uniform_buffer_6[260] = float4(_AdditionalLightsWorldToLights[62][0][0], _AdditionalLightsWorldToLights[62][1][0], _AdditionalLightsWorldToLights[62][2][0], _AdditionalLightsWorldToLights[62][3][0]); fragment_uniform_buffer_6[261] = float4(_AdditionalLightsWorldToLights[62][0][1], _AdditionalLightsWorldToLights[62][1][1], _AdditionalLightsWorldToLights[62][2][1], _AdditionalLightsWorldToLights[62][3][1]); fragment_uniform_buffer_6[262] = float4(_AdditionalLightsWorldToLights[62][0][2], _AdditionalLightsWorldToLights[62][1][2], _AdditionalLightsWorldToLights[62][2][2], _AdditionalLightsWorldToLights[62][3][2]); fragment_uniform_buffer_6[263] = float4(_AdditionalLightsWorldToLights[62][0][3], _AdditionalLightsWorldToLights[62][1][3], _AdditionalLightsWorldToLights[62][2][3], _AdditionalLightsWorldToLights[62][3][3]); fragment_uniform_buffer_6[264] = float4(_AdditionalLightsWorldToLights[63][0][0], _AdditionalLightsWorldToLights[63][1][0], _AdditionalLightsWorldToLights[63][2][0], _AdditionalLightsWorldToLights[63][3][0]); fragment_uniform_buffer_6[265] = float4(_AdditionalLightsWorldToLights[63][0][1], _AdditionalLightsWorldToLights[63][1][1], _AdditionalLightsWorldToLights[63][2][1], _AdditionalLightsWorldToLights[63][3][1]); fragment_uniform_buffer_6[266] = float4(_AdditionalLightsWorldToLights[63][0][2], _AdditionalLightsWorldToLights[63][1][2], _AdditionalLightsWorldToLights[63][2][2], _AdditionalLightsWorldToLights[63][3][2]); fragment_uniform_buffer_6[267] = float4(_AdditionalLightsWorldToLights[63][0][3], _AdditionalLightsWorldToLights[63][1][3], _AdditionalLightsWorldToLights[63][2][3], _AdditionalLightsWorldToLights[63][3][3]); fragment_uniform_buffer_6[268] = float4(_AdditionalLightsWorldToLights[64][0][0], _AdditionalLightsWorldToLights[64][1][0], _AdditionalLightsWorldToLights[64][2][0], _AdditionalLightsWorldToLights[64][3][0]); fragment_uniform_buffer_6[269] = float4(_AdditionalLightsWorldToLights[64][0][1], _AdditionalLightsWorldToLights[64][1][1], _AdditionalLightsWorldToLights[64][2][1], _AdditionalLightsWorldToLights[64][3][1]); fragment_uniform_buffer_6[270] = float4(_AdditionalLightsWorldToLights[64][0][2], _AdditionalLightsWorldToLights[64][1][2], _AdditionalLightsWorldToLights[64][2][2], _AdditionalLightsWorldToLights[64][3][2]); fragment_uniform_buffer_6[271] = float4(_AdditionalLightsWorldToLights[64][0][3], _AdditionalLightsWorldToLights[64][1][3], _AdditionalLightsWorldToLights[64][2][3], _AdditionalLightsWorldToLights[64][3][3]); fragment_uniform_buffer_6[272] = float4(_AdditionalLightsWorldToLights[65][0][0], _AdditionalLightsWorldToLights[65][1][0], _AdditionalLightsWorldToLights[65][2][0], _AdditionalLightsWorldToLights[65][3][0]); fragment_uniform_buffer_6[273] = float4(_AdditionalLightsWorldToLights[65][0][1], _AdditionalLightsWorldToLights[65][1][1], _AdditionalLightsWorldToLights[65][2][1], _AdditionalLightsWorldToLights[65][3][1]); fragment_uniform_buffer_6[274] = float4(_AdditionalLightsWorldToLights[65][0][2], _AdditionalLightsWorldToLights[65][1][2], _AdditionalLightsWorldToLights[65][2][2], _AdditionalLightsWorldToLights[65][3][2]); fragment_uniform_buffer_6[275] = float4(_AdditionalLightsWorldToLights[65][0][3], _AdditionalLightsWorldToLights[65][1][3], _AdditionalLightsWorldToLights[65][2][3], _AdditionalLightsWorldToLights[65][3][3]); fragment_uniform_buffer_6[276] = float4(_AdditionalLightsWorldToLights[66][0][0], _AdditionalLightsWorldToLights[66][1][0], _AdditionalLightsWorldToLights[66][2][0], _AdditionalLightsWorldToLights[66][3][0]); fragment_uniform_buffer_6[277] = float4(_AdditionalLightsWorldToLights[66][0][1], _AdditionalLightsWorldToLights[66][1][1], _AdditionalLightsWorldToLights[66][2][1], _AdditionalLightsWorldToLights[66][3][1]); fragment_uniform_buffer_6[278] = float4(_AdditionalLightsWorldToLights[66][0][2], _AdditionalLightsWorldToLights[66][1][2], _AdditionalLightsWorldToLights[66][2][2], _AdditionalLightsWorldToLights[66][3][2]); fragment_uniform_buffer_6[279] = float4(_AdditionalLightsWorldToLights[66][0][3], _AdditionalLightsWorldToLights[66][1][3], _AdditionalLightsWorldToLights[66][2][3], _AdditionalLightsWorldToLights[66][3][3]); fragment_uniform_buffer_6[280] = float4(_AdditionalLightsWorldToLights[67][0][0], _AdditionalLightsWorldToLights[67][1][0], _AdditionalLightsWorldToLights[67][2][0], _AdditionalLightsWorldToLights[67][3][0]); fragment_uniform_buffer_6[281] = float4(_AdditionalLightsWorldToLights[67][0][1], _AdditionalLightsWorldToLights[67][1][1], _AdditionalLightsWorldToLights[67][2][1], _AdditionalLightsWorldToLights[67][3][1]); fragment_uniform_buffer_6[282] = float4(_AdditionalLightsWorldToLights[67][0][2], _AdditionalLightsWorldToLights[67][1][2], _AdditionalLightsWorldToLights[67][2][2], _AdditionalLightsWorldToLights[67][3][2]); fragment_uniform_buffer_6[283] = float4(_AdditionalLightsWorldToLights[67][0][3], _AdditionalLightsWorldToLights[67][1][3], _AdditionalLightsWorldToLights[67][2][3], _AdditionalLightsWorldToLights[67][3][3]); fragment_uniform_buffer_6[284] = float4(_AdditionalLightsWorldToLights[68][0][0], _AdditionalLightsWorldToLights[68][1][0], _AdditionalLightsWorldToLights[68][2][0], _AdditionalLightsWorldToLights[68][3][0]); fragment_uniform_buffer_6[285] = float4(_AdditionalLightsWorldToLights[68][0][1], _AdditionalLightsWorldToLights[68][1][1], _AdditionalLightsWorldToLights[68][2][1], _AdditionalLightsWorldToLights[68][3][1]); fragment_uniform_buffer_6[286] = float4(_AdditionalLightsWorldToLights[68][0][2], _AdditionalLightsWorldToLights[68][1][2], _AdditionalLightsWorldToLights[68][2][2], _AdditionalLightsWorldToLights[68][3][2]); fragment_uniform_buffer_6[287] = float4(_AdditionalLightsWorldToLights[68][0][3], _AdditionalLightsWorldToLights[68][1][3], _AdditionalLightsWorldToLights[68][2][3], _AdditionalLightsWorldToLights[68][3][3]); fragment_uniform_buffer_6[288] = float4(_AdditionalLightsWorldToLights[69][0][0], _AdditionalLightsWorldToLights[69][1][0], _AdditionalLightsWorldToLights[69][2][0], _AdditionalLightsWorldToLights[69][3][0]); fragment_uniform_buffer_6[289] = float4(_AdditionalLightsWorldToLights[69][0][1], _AdditionalLightsWorldToLights[69][1][1], _AdditionalLightsWorldToLights[69][2][1], _AdditionalLightsWorldToLights[69][3][1]); fragment_uniform_buffer_6[290] = float4(_AdditionalLightsWorldToLights[69][0][2], _AdditionalLightsWorldToLights[69][1][2], _AdditionalLightsWorldToLights[69][2][2], _AdditionalLightsWorldToLights[69][3][2]); fragment_uniform_buffer_6[291] = float4(_AdditionalLightsWorldToLights[69][0][3], _AdditionalLightsWorldToLights[69][1][3], _AdditionalLightsWorldToLights[69][2][3], _AdditionalLightsWorldToLights[69][3][3]); fragment_uniform_buffer_6[292] = float4(_AdditionalLightsWorldToLights[70][0][0], _AdditionalLightsWorldToLights[70][1][0], _AdditionalLightsWorldToLights[70][2][0], _AdditionalLightsWorldToLights[70][3][0]); fragment_uniform_buffer_6[293] = float4(_AdditionalLightsWorldToLights[70][0][1], _AdditionalLightsWorldToLights[70][1][1], _AdditionalLightsWorldToLights[70][2][1], _AdditionalLightsWorldToLights[70][3][1]); fragment_uniform_buffer_6[294] = float4(_AdditionalLightsWorldToLights[70][0][2], _AdditionalLightsWorldToLights[70][1][2], _AdditionalLightsWorldToLights[70][2][2], _AdditionalLightsWorldToLights[70][3][2]); fragment_uniform_buffer_6[295] = float4(_AdditionalLightsWorldToLights[70][0][3], _AdditionalLightsWorldToLights[70][1][3], _AdditionalLightsWorldToLights[70][2][3], _AdditionalLightsWorldToLights[70][3][3]); fragment_uniform_buffer_6[296] = float4(_AdditionalLightsWorldToLights[71][0][0], _AdditionalLightsWorldToLights[71][1][0], _AdditionalLightsWorldToLights[71][2][0], _AdditionalLightsWorldToLights[71][3][0]); fragment_uniform_buffer_6[297] = float4(_AdditionalLightsWorldToLights[71][0][1], _AdditionalLightsWorldToLights[71][1][1], _AdditionalLightsWorldToLights[71][2][1], _AdditionalLightsWorldToLights[71][3][1]); fragment_uniform_buffer_6[298] = float4(_AdditionalLightsWorldToLights[71][0][2], _AdditionalLightsWorldToLights[71][1][2], _AdditionalLightsWorldToLights[71][2][2], _AdditionalLightsWorldToLights[71][3][2]); fragment_uniform_buffer_6[299] = float4(_AdditionalLightsWorldToLights[71][0][3], _AdditionalLightsWorldToLights[71][1][3], _AdditionalLightsWorldToLights[71][2][3], _AdditionalLightsWorldToLights[71][3][3]); fragment_uniform_buffer_6[300] = float4(_AdditionalLightsWorldToLights[72][0][0], _AdditionalLightsWorldToLights[72][1][0], _AdditionalLightsWorldToLights[72][2][0], _AdditionalLightsWorldToLights[72][3][0]); fragment_uniform_buffer_6[301] = float4(_AdditionalLightsWorldToLights[72][0][1], _AdditionalLightsWorldToLights[72][1][1], _AdditionalLightsWorldToLights[72][2][1], _AdditionalLightsWorldToLights[72][3][1]); fragment_uniform_buffer_6[302] = float4(_AdditionalLightsWorldToLights[72][0][2], _AdditionalLightsWorldToLights[72][1][2], _AdditionalLightsWorldToLights[72][2][2], _AdditionalLightsWorldToLights[72][3][2]); fragment_uniform_buffer_6[303] = float4(_AdditionalLightsWorldToLights[72][0][3], _AdditionalLightsWorldToLights[72][1][3], _AdditionalLightsWorldToLights[72][2][3], _AdditionalLightsWorldToLights[72][3][3]); fragment_uniform_buffer_6[304] = float4(_AdditionalLightsWorldToLights[73][0][0], _AdditionalLightsWorldToLights[73][1][0], _AdditionalLightsWorldToLights[73][2][0], _AdditionalLightsWorldToLights[73][3][0]); fragment_uniform_buffer_6[305] = float4(_AdditionalLightsWorldToLights[73][0][1], _AdditionalLightsWorldToLights[73][1][1], _AdditionalLightsWorldToLights[73][2][1], _AdditionalLightsWorldToLights[73][3][1]); fragment_uniform_buffer_6[306] = float4(_AdditionalLightsWorldToLights[73][0][2], _AdditionalLightsWorldToLights[73][1][2], _AdditionalLightsWorldToLights[73][2][2], _AdditionalLightsWorldToLights[73][3][2]); fragment_uniform_buffer_6[307] = float4(_AdditionalLightsWorldToLights[73][0][3], _AdditionalLightsWorldToLights[73][1][3], _AdditionalLightsWorldToLights[73][2][3], _AdditionalLightsWorldToLights[73][3][3]); fragment_uniform_buffer_6[308] = float4(_AdditionalLightsWorldToLights[74][0][0], _AdditionalLightsWorldToLights[74][1][0], _AdditionalLightsWorldToLights[74][2][0], _AdditionalLightsWorldToLights[74][3][0]); fragment_uniform_buffer_6[309] = float4(_AdditionalLightsWorldToLights[74][0][1], _AdditionalLightsWorldToLights[74][1][1], _AdditionalLightsWorldToLights[74][2][1], _AdditionalLightsWorldToLights[74][3][1]); fragment_uniform_buffer_6[310] = float4(_AdditionalLightsWorldToLights[74][0][2], _AdditionalLightsWorldToLights[74][1][2], _AdditionalLightsWorldToLights[74][2][2], _AdditionalLightsWorldToLights[74][3][2]); fragment_uniform_buffer_6[311] = float4(_AdditionalLightsWorldToLights[74][0][3], _AdditionalLightsWorldToLights[74][1][3], _AdditionalLightsWorldToLights[74][2][3], _AdditionalLightsWorldToLights[74][3][3]); fragment_uniform_buffer_6[312] = float4(_AdditionalLightsWorldToLights[75][0][0], _AdditionalLightsWorldToLights[75][1][0], _AdditionalLightsWorldToLights[75][2][0], _AdditionalLightsWorldToLights[75][3][0]); fragment_uniform_buffer_6[313] = float4(_AdditionalLightsWorldToLights[75][0][1], _AdditionalLightsWorldToLights[75][1][1], _AdditionalLightsWorldToLights[75][2][1], _AdditionalLightsWorldToLights[75][3][1]); fragment_uniform_buffer_6[314] = float4(_AdditionalLightsWorldToLights[75][0][2], _AdditionalLightsWorldToLights[75][1][2], _AdditionalLightsWorldToLights[75][2][2], _AdditionalLightsWorldToLights[75][3][2]); fragment_uniform_buffer_6[315] = float4(_AdditionalLightsWorldToLights[75][0][3], _AdditionalLightsWorldToLights[75][1][3], _AdditionalLightsWorldToLights[75][2][3], _AdditionalLightsWorldToLights[75][3][3]); fragment_uniform_buffer_6[316] = float4(_AdditionalLightsWorldToLights[76][0][0], _AdditionalLightsWorldToLights[76][1][0], _AdditionalLightsWorldToLights[76][2][0], _AdditionalLightsWorldToLights[76][3][0]); fragment_uniform_buffer_6[317] = float4(_AdditionalLightsWorldToLights[76][0][1], _AdditionalLightsWorldToLights[76][1][1], _AdditionalLightsWorldToLights[76][2][1], _AdditionalLightsWorldToLights[76][3][1]); fragment_uniform_buffer_6[318] = float4(_AdditionalLightsWorldToLights[76][0][2], _AdditionalLightsWorldToLights[76][1][2], _AdditionalLightsWorldToLights[76][2][2], _AdditionalLightsWorldToLights[76][3][2]); fragment_uniform_buffer_6[319] = float4(_AdditionalLightsWorldToLights[76][0][3], _AdditionalLightsWorldToLights[76][1][3], _AdditionalLightsWorldToLights[76][2][3], _AdditionalLightsWorldToLights[76][3][3]); fragment_uniform_buffer_6[320] = float4(_AdditionalLightsWorldToLights[77][0][0], _AdditionalLightsWorldToLights[77][1][0], _AdditionalLightsWorldToLights[77][2][0], _AdditionalLightsWorldToLights[77][3][0]); fragment_uniform_buffer_6[321] = float4(_AdditionalLightsWorldToLights[77][0][1], _AdditionalLightsWorldToLights[77][1][1], _AdditionalLightsWorldToLights[77][2][1], _AdditionalLightsWorldToLights[77][3][1]); fragment_uniform_buffer_6[322] = float4(_AdditionalLightsWorldToLights[77][0][2], _AdditionalLightsWorldToLights[77][1][2], _AdditionalLightsWorldToLights[77][2][2], _AdditionalLightsWorldToLights[77][3][2]); fragment_uniform_buffer_6[323] = float4(_AdditionalLightsWorldToLights[77][0][3], _AdditionalLightsWorldToLights[77][1][3], _AdditionalLightsWorldToLights[77][2][3], _AdditionalLightsWorldToLights[77][3][3]); fragment_uniform_buffer_6[324] = float4(_AdditionalLightsWorldToLights[78][0][0], _AdditionalLightsWorldToLights[78][1][0], _AdditionalLightsWorldToLights[78][2][0], _AdditionalLightsWorldToLights[78][3][0]); fragment_uniform_buffer_6[325] = float4(_AdditionalLightsWorldToLights[78][0][1], _AdditionalLightsWorldToLights[78][1][1], _AdditionalLightsWorldToLights[78][2][1], _AdditionalLightsWorldToLights[78][3][1]); fragment_uniform_buffer_6[326] = float4(_AdditionalLightsWorldToLights[78][0][2], _AdditionalLightsWorldToLights[78][1][2], _AdditionalLightsWorldToLights[78][2][2], _AdditionalLightsWorldToLights[78][3][2]); fragment_uniform_buffer_6[327] = float4(_AdditionalLightsWorldToLights[78][0][3], _AdditionalLightsWorldToLights[78][1][3], _AdditionalLightsWorldToLights[78][2][3], _AdditionalLightsWorldToLights[78][3][3]); fragment_uniform_buffer_6[328] = float4(_AdditionalLightsWorldToLights[79][0][0], _AdditionalLightsWorldToLights[79][1][0], _AdditionalLightsWorldToLights[79][2][0], _AdditionalLightsWorldToLights[79][3][0]); fragment_uniform_buffer_6[329] = float4(_AdditionalLightsWorldToLights[79][0][1], _AdditionalLightsWorldToLights[79][1][1], _AdditionalLightsWorldToLights[79][2][1], _AdditionalLightsWorldToLights[79][3][1]); fragment_uniform_buffer_6[330] = float4(_AdditionalLightsWorldToLights[79][0][2], _AdditionalLightsWorldToLights[79][1][2], _AdditionalLightsWorldToLights[79][2][2], _AdditionalLightsWorldToLights[79][3][2]); fragment_uniform_buffer_6[331] = float4(_AdditionalLightsWorldToLights[79][0][3], _AdditionalLightsWorldToLights[79][1][3], _AdditionalLightsWorldToLights[79][2][3], _AdditionalLightsWorldToLights[79][3][3]); fragment_uniform_buffer_6[332] = float4(_AdditionalLightsWorldToLights[80][0][0], _AdditionalLightsWorldToLights[80][1][0], _AdditionalLightsWorldToLights[80][2][0], _AdditionalLightsWorldToLights[80][3][0]); fragment_uniform_buffer_6[333] = float4(_AdditionalLightsWorldToLights[80][0][1], _AdditionalLightsWorldToLights[80][1][1], _AdditionalLightsWorldToLights[80][2][1], _AdditionalLightsWorldToLights[80][3][1]); fragment_uniform_buffer_6[334] = float4(_AdditionalLightsWorldToLights[80][0][2], _AdditionalLightsWorldToLights[80][1][2], _AdditionalLightsWorldToLights[80][2][2], _AdditionalLightsWorldToLights[80][3][2]); fragment_uniform_buffer_6[335] = float4(_AdditionalLightsWorldToLights[80][0][3], _AdditionalLightsWorldToLights[80][1][3], _AdditionalLightsWorldToLights[80][2][3], _AdditionalLightsWorldToLights[80][3][3]); fragment_uniform_buffer_6[336] = float4(_AdditionalLightsWorldToLights[81][0][0], _AdditionalLightsWorldToLights[81][1][0], _AdditionalLightsWorldToLights[81][2][0], _AdditionalLightsWorldToLights[81][3][0]); fragment_uniform_buffer_6[337] = float4(_AdditionalLightsWorldToLights[81][0][1], _AdditionalLightsWorldToLights[81][1][1], _AdditionalLightsWorldToLights[81][2][1], _AdditionalLightsWorldToLights[81][3][1]); fragment_uniform_buffer_6[338] = float4(_AdditionalLightsWorldToLights[81][0][2], _AdditionalLightsWorldToLights[81][1][2], _AdditionalLightsWorldToLights[81][2][2], _AdditionalLightsWorldToLights[81][3][2]); fragment_uniform_buffer_6[339] = float4(_AdditionalLightsWorldToLights[81][0][3], _AdditionalLightsWorldToLights[81][1][3], _AdditionalLightsWorldToLights[81][2][3], _AdditionalLightsWorldToLights[81][3][3]); fragment_uniform_buffer_6[340] = float4(_AdditionalLightsWorldToLights[82][0][0], _AdditionalLightsWorldToLights[82][1][0], _AdditionalLightsWorldToLights[82][2][0], _AdditionalLightsWorldToLights[82][3][0]); fragment_uniform_buffer_6[341] = float4(_AdditionalLightsWorldToLights[82][0][1], _AdditionalLightsWorldToLights[82][1][1], _AdditionalLightsWorldToLights[82][2][1], _AdditionalLightsWorldToLights[82][3][1]); fragment_uniform_buffer_6[342] = float4(_AdditionalLightsWorldToLights[82][0][2], _AdditionalLightsWorldToLights[82][1][2], _AdditionalLightsWorldToLights[82][2][2], _AdditionalLightsWorldToLights[82][3][2]); fragment_uniform_buffer_6[343] = float4(_AdditionalLightsWorldToLights[82][0][3], _AdditionalLightsWorldToLights[82][1][3], _AdditionalLightsWorldToLights[82][2][3], _AdditionalLightsWorldToLights[82][3][3]); fragment_uniform_buffer_6[344] = float4(_AdditionalLightsWorldToLights[83][0][0], _AdditionalLightsWorldToLights[83][1][0], _AdditionalLightsWorldToLights[83][2][0], _AdditionalLightsWorldToLights[83][3][0]); fragment_uniform_buffer_6[345] = float4(_AdditionalLightsWorldToLights[83][0][1], _AdditionalLightsWorldToLights[83][1][1], _AdditionalLightsWorldToLights[83][2][1], _AdditionalLightsWorldToLights[83][3][1]); fragment_uniform_buffer_6[346] = float4(_AdditionalLightsWorldToLights[83][0][2], _AdditionalLightsWorldToLights[83][1][2], _AdditionalLightsWorldToLights[83][2][2], _AdditionalLightsWorldToLights[83][3][2]); fragment_uniform_buffer_6[347] = float4(_AdditionalLightsWorldToLights[83][0][3], _AdditionalLightsWorldToLights[83][1][3], _AdditionalLightsWorldToLights[83][2][3], _AdditionalLightsWorldToLights[83][3][3]); fragment_uniform_buffer_6[348] = float4(_AdditionalLightsWorldToLights[84][0][0], _AdditionalLightsWorldToLights[84][1][0], _AdditionalLightsWorldToLights[84][2][0], _AdditionalLightsWorldToLights[84][3][0]); fragment_uniform_buffer_6[349] = float4(_AdditionalLightsWorldToLights[84][0][1], _AdditionalLightsWorldToLights[84][1][1], _AdditionalLightsWorldToLights[84][2][1], _AdditionalLightsWorldToLights[84][3][1]); fragment_uniform_buffer_6[350] = float4(_AdditionalLightsWorldToLights[84][0][2], _AdditionalLightsWorldToLights[84][1][2], _AdditionalLightsWorldToLights[84][2][2], _AdditionalLightsWorldToLights[84][3][2]); fragment_uniform_buffer_6[351] = float4(_AdditionalLightsWorldToLights[84][0][3], _AdditionalLightsWorldToLights[84][1][3], _AdditionalLightsWorldToLights[84][2][3], _AdditionalLightsWorldToLights[84][3][3]); fragment_uniform_buffer_6[352] = float4(_AdditionalLightsWorldToLights[85][0][0], _AdditionalLightsWorldToLights[85][1][0], _AdditionalLightsWorldToLights[85][2][0], _AdditionalLightsWorldToLights[85][3][0]); fragment_uniform_buffer_6[353] = float4(_AdditionalLightsWorldToLights[85][0][1], _AdditionalLightsWorldToLights[85][1][1], _AdditionalLightsWorldToLights[85][2][1], _AdditionalLightsWorldToLights[85][3][1]); fragment_uniform_buffer_6[354] = float4(_AdditionalLightsWorldToLights[85][0][2], _AdditionalLightsWorldToLights[85][1][2], _AdditionalLightsWorldToLights[85][2][2], _AdditionalLightsWorldToLights[85][3][2]); fragment_uniform_buffer_6[355] = float4(_AdditionalLightsWorldToLights[85][0][3], _AdditionalLightsWorldToLights[85][1][3], _AdditionalLightsWorldToLights[85][2][3], _AdditionalLightsWorldToLights[85][3][3]); fragment_uniform_buffer_6[356] = float4(_AdditionalLightsWorldToLights[86][0][0], _AdditionalLightsWorldToLights[86][1][0], _AdditionalLightsWorldToLights[86][2][0], _AdditionalLightsWorldToLights[86][3][0]); fragment_uniform_buffer_6[357] = float4(_AdditionalLightsWorldToLights[86][0][1], _AdditionalLightsWorldToLights[86][1][1], _AdditionalLightsWorldToLights[86][2][1], _AdditionalLightsWorldToLights[86][3][1]); fragment_uniform_buffer_6[358] = float4(_AdditionalLightsWorldToLights[86][0][2], _AdditionalLightsWorldToLights[86][1][2], _AdditionalLightsWorldToLights[86][2][2], _AdditionalLightsWorldToLights[86][3][2]); fragment_uniform_buffer_6[359] = float4(_AdditionalLightsWorldToLights[86][0][3], _AdditionalLightsWorldToLights[86][1][3], _AdditionalLightsWorldToLights[86][2][3], _AdditionalLightsWorldToLights[86][3][3]); fragment_uniform_buffer_6[360] = float4(_AdditionalLightsWorldToLights[87][0][0], _AdditionalLightsWorldToLights[87][1][0], _AdditionalLightsWorldToLights[87][2][0], _AdditionalLightsWorldToLights[87][3][0]); fragment_uniform_buffer_6[361] = float4(_AdditionalLightsWorldToLights[87][0][1], _AdditionalLightsWorldToLights[87][1][1], _AdditionalLightsWorldToLights[87][2][1], _AdditionalLightsWorldToLights[87][3][1]); fragment_uniform_buffer_6[362] = float4(_AdditionalLightsWorldToLights[87][0][2], _AdditionalLightsWorldToLights[87][1][2], _AdditionalLightsWorldToLights[87][2][2], _AdditionalLightsWorldToLights[87][3][2]); fragment_uniform_buffer_6[363] = float4(_AdditionalLightsWorldToLights[87][0][3], _AdditionalLightsWorldToLights[87][1][3], _AdditionalLightsWorldToLights[87][2][3], _AdditionalLightsWorldToLights[87][3][3]); fragment_uniform_buffer_6[364] = float4(_AdditionalLightsWorldToLights[88][0][0], _AdditionalLightsWorldToLights[88][1][0], _AdditionalLightsWorldToLights[88][2][0], _AdditionalLightsWorldToLights[88][3][0]); fragment_uniform_buffer_6[365] = float4(_AdditionalLightsWorldToLights[88][0][1], _AdditionalLightsWorldToLights[88][1][1], _AdditionalLightsWorldToLights[88][2][1], _AdditionalLightsWorldToLights[88][3][1]); fragment_uniform_buffer_6[366] = float4(_AdditionalLightsWorldToLights[88][0][2], _AdditionalLightsWorldToLights[88][1][2], _AdditionalLightsWorldToLights[88][2][2], _AdditionalLightsWorldToLights[88][3][2]); fragment_uniform_buffer_6[367] = float4(_AdditionalLightsWorldToLights[88][0][3], _AdditionalLightsWorldToLights[88][1][3], _AdditionalLightsWorldToLights[88][2][3], _AdditionalLightsWorldToLights[88][3][3]); fragment_uniform_buffer_6[368] = float4(_AdditionalLightsWorldToLights[89][0][0], _AdditionalLightsWorldToLights[89][1][0], _AdditionalLightsWorldToLights[89][2][0], _AdditionalLightsWorldToLights[89][3][0]); fragment_uniform_buffer_6[369] = float4(_AdditionalLightsWorldToLights[89][0][1], _AdditionalLightsWorldToLights[89][1][1], _AdditionalLightsWorldToLights[89][2][1], _AdditionalLightsWorldToLights[89][3][1]); fragment_uniform_buffer_6[370] = float4(_AdditionalLightsWorldToLights[89][0][2], _AdditionalLightsWorldToLights[89][1][2], _AdditionalLightsWorldToLights[89][2][2], _AdditionalLightsWorldToLights[89][3][2]); fragment_uniform_buffer_6[371] = float4(_AdditionalLightsWorldToLights[89][0][3], _AdditionalLightsWorldToLights[89][1][3], _AdditionalLightsWorldToLights[89][2][3], _AdditionalLightsWorldToLights[89][3][3]); fragment_uniform_buffer_6[372] = float4(_AdditionalLightsWorldToLights[90][0][0], _AdditionalLightsWorldToLights[90][1][0], _AdditionalLightsWorldToLights[90][2][0], _AdditionalLightsWorldToLights[90][3][0]); fragment_uniform_buffer_6[373] = float4(_AdditionalLightsWorldToLights[90][0][1], _AdditionalLightsWorldToLights[90][1][1], _AdditionalLightsWorldToLights[90][2][1], _AdditionalLightsWorldToLights[90][3][1]); fragment_uniform_buffer_6[374] = float4(_AdditionalLightsWorldToLights[90][0][2], _AdditionalLightsWorldToLights[90][1][2], _AdditionalLightsWorldToLights[90][2][2], _AdditionalLightsWorldToLights[90][3][2]); fragment_uniform_buffer_6[375] = float4(_AdditionalLightsWorldToLights[90][0][3], _AdditionalLightsWorldToLights[90][1][3], _AdditionalLightsWorldToLights[90][2][3], _AdditionalLightsWorldToLights[90][3][3]); fragment_uniform_buffer_6[376] = float4(_AdditionalLightsWorldToLights[91][0][0], _AdditionalLightsWorldToLights[91][1][0], _AdditionalLightsWorldToLights[91][2][0], _AdditionalLightsWorldToLights[91][3][0]); fragment_uniform_buffer_6[377] = float4(_AdditionalLightsWorldToLights[91][0][1], _AdditionalLightsWorldToLights[91][1][1], _AdditionalLightsWorldToLights[91][2][1], _AdditionalLightsWorldToLights[91][3][1]); fragment_uniform_buffer_6[378] = float4(_AdditionalLightsWorldToLights[91][0][2], _AdditionalLightsWorldToLights[91][1][2], _AdditionalLightsWorldToLights[91][2][2], _AdditionalLightsWorldToLights[91][3][2]); fragment_uniform_buffer_6[379] = float4(_AdditionalLightsWorldToLights[91][0][3], _AdditionalLightsWorldToLights[91][1][3], _AdditionalLightsWorldToLights[91][2][3], _AdditionalLightsWorldToLights[91][3][3]); fragment_uniform_buffer_6[380] = float4(_AdditionalLightsWorldToLights[92][0][0], _AdditionalLightsWorldToLights[92][1][0], _AdditionalLightsWorldToLights[92][2][0], _AdditionalLightsWorldToLights[92][3][0]); fragment_uniform_buffer_6[381] = float4(_AdditionalLightsWorldToLights[92][0][1], _AdditionalLightsWorldToLights[92][1][1], _AdditionalLightsWorldToLights[92][2][1], _AdditionalLightsWorldToLights[92][3][1]); fragment_uniform_buffer_6[382] = float4(_AdditionalLightsWorldToLights[92][0][2], _AdditionalLightsWorldToLights[92][1][2], _AdditionalLightsWorldToLights[92][2][2], _AdditionalLightsWorldToLights[92][3][2]); fragment_uniform_buffer_6[383] = float4(_AdditionalLightsWorldToLights[92][0][3], _AdditionalLightsWorldToLights[92][1][3], _AdditionalLightsWorldToLights[92][2][3], _AdditionalLightsWorldToLights[92][3][3]); fragment_uniform_buffer_6[384] = float4(_AdditionalLightsWorldToLights[93][0][0], _AdditionalLightsWorldToLights[93][1][0], _AdditionalLightsWorldToLights[93][2][0], _AdditionalLightsWorldToLights[93][3][0]); fragment_uniform_buffer_6[385] = float4(_AdditionalLightsWorldToLights[93][0][1], _AdditionalLightsWorldToLights[93][1][1], _AdditionalLightsWorldToLights[93][2][1], _AdditionalLightsWorldToLights[93][3][1]); fragment_uniform_buffer_6[386] = float4(_AdditionalLightsWorldToLights[93][0][2], _AdditionalLightsWorldToLights[93][1][2], _AdditionalLightsWorldToLights[93][2][2], _AdditionalLightsWorldToLights[93][3][2]); fragment_uniform_buffer_6[387] = float4(_AdditionalLightsWorldToLights[93][0][3], _AdditionalLightsWorldToLights[93][1][3], _AdditionalLightsWorldToLights[93][2][3], _AdditionalLightsWorldToLights[93][3][3]); fragment_uniform_buffer_6[388] = float4(_AdditionalLightsWorldToLights[94][0][0], _AdditionalLightsWorldToLights[94][1][0], _AdditionalLightsWorldToLights[94][2][0], _AdditionalLightsWorldToLights[94][3][0]); fragment_uniform_buffer_6[389] = float4(_AdditionalLightsWorldToLights[94][0][1], _AdditionalLightsWorldToLights[94][1][1], _AdditionalLightsWorldToLights[94][2][1], _AdditionalLightsWorldToLights[94][3][1]); fragment_uniform_buffer_6[390] = float4(_AdditionalLightsWorldToLights[94][0][2], _AdditionalLightsWorldToLights[94][1][2], _AdditionalLightsWorldToLights[94][2][2], _AdditionalLightsWorldToLights[94][3][2]); fragment_uniform_buffer_6[391] = float4(_AdditionalLightsWorldToLights[94][0][3], _AdditionalLightsWorldToLights[94][1][3], _AdditionalLightsWorldToLights[94][2][3], _AdditionalLightsWorldToLights[94][3][3]); fragment_uniform_buffer_6[392] = float4(_AdditionalLightsWorldToLights[95][0][0], _AdditionalLightsWorldToLights[95][1][0], _AdditionalLightsWorldToLights[95][2][0], _AdditionalLightsWorldToLights[95][3][0]); fragment_uniform_buffer_6[393] = float4(_AdditionalLightsWorldToLights[95][0][1], _AdditionalLightsWorldToLights[95][1][1], _AdditionalLightsWorldToLights[95][2][1], _AdditionalLightsWorldToLights[95][3][1]); fragment_uniform_buffer_6[394] = float4(_AdditionalLightsWorldToLights[95][0][2], _AdditionalLightsWorldToLights[95][1][2], _AdditionalLightsWorldToLights[95][2][2], _AdditionalLightsWorldToLights[95][3][2]); fragment_uniform_buffer_6[395] = float4(_AdditionalLightsWorldToLights[95][0][3], _AdditionalLightsWorldToLights[95][1][3], _AdditionalLightsWorldToLights[95][2][3], _AdditionalLightsWorldToLights[95][3][3]); fragment_uniform_buffer_6[396] = float4(_AdditionalLightsWorldToLights[96][0][0], _AdditionalLightsWorldToLights[96][1][0], _AdditionalLightsWorldToLights[96][2][0], _AdditionalLightsWorldToLights[96][3][0]); fragment_uniform_buffer_6[397] = float4(_AdditionalLightsWorldToLights[96][0][1], _AdditionalLightsWorldToLights[96][1][1], _AdditionalLightsWorldToLights[96][2][1], _AdditionalLightsWorldToLights[96][3][1]); fragment_uniform_buffer_6[398] = float4(_AdditionalLightsWorldToLights[96][0][2], _AdditionalLightsWorldToLights[96][1][2], _AdditionalLightsWorldToLights[96][2][2], _AdditionalLightsWorldToLights[96][3][2]); fragment_uniform_buffer_6[399] = float4(_AdditionalLightsWorldToLights[96][0][3], _AdditionalLightsWorldToLights[96][1][3], _AdditionalLightsWorldToLights[96][2][3], _AdditionalLightsWorldToLights[96][3][3]); fragment_uniform_buffer_6[400] = float4(_AdditionalLightsWorldToLights[97][0][0], _AdditionalLightsWorldToLights[97][1][0], _AdditionalLightsWorldToLights[97][2][0], _AdditionalLightsWorldToLights[97][3][0]); fragment_uniform_buffer_6[401] = float4(_AdditionalLightsWorldToLights[97][0][1], _AdditionalLightsWorldToLights[97][1][1], _AdditionalLightsWorldToLights[97][2][1], _AdditionalLightsWorldToLights[97][3][1]); fragment_uniform_buffer_6[402] = float4(_AdditionalLightsWorldToLights[97][0][2], _AdditionalLightsWorldToLights[97][1][2], _AdditionalLightsWorldToLights[97][2][2], _AdditionalLightsWorldToLights[97][3][2]); fragment_uniform_buffer_6[403] = float4(_AdditionalLightsWorldToLights[97][0][3], _AdditionalLightsWorldToLights[97][1][3], _AdditionalLightsWorldToLights[97][2][3], _AdditionalLightsWorldToLights[97][3][3]); fragment_uniform_buffer_6[404] = float4(_AdditionalLightsWorldToLights[98][0][0], _AdditionalLightsWorldToLights[98][1][0], _AdditionalLightsWorldToLights[98][2][0], _AdditionalLightsWorldToLights[98][3][0]); fragment_uniform_buffer_6[405] = float4(_AdditionalLightsWorldToLights[98][0][1], _AdditionalLightsWorldToLights[98][1][1], _AdditionalLightsWorldToLights[98][2][1], _AdditionalLightsWorldToLights[98][3][1]); fragment_uniform_buffer_6[406] = float4(_AdditionalLightsWorldToLights[98][0][2], _AdditionalLightsWorldToLights[98][1][2], _AdditionalLightsWorldToLights[98][2][2], _AdditionalLightsWorldToLights[98][3][2]); fragment_uniform_buffer_6[407] = float4(_AdditionalLightsWorldToLights[98][0][3], _AdditionalLightsWorldToLights[98][1][3], _AdditionalLightsWorldToLights[98][2][3], _AdditionalLightsWorldToLights[98][3][3]); fragment_uniform_buffer_6[408] = float4(_AdditionalLightsWorldToLights[99][0][0], _AdditionalLightsWorldToLights[99][1][0], _AdditionalLightsWorldToLights[99][2][0], _AdditionalLightsWorldToLights[99][3][0]); fragment_uniform_buffer_6[409] = float4(_AdditionalLightsWorldToLights[99][0][1], _AdditionalLightsWorldToLights[99][1][1], _AdditionalLightsWorldToLights[99][2][1], _AdditionalLightsWorldToLights[99][3][1]); fragment_uniform_buffer_6[410] = float4(_AdditionalLightsWorldToLights[99][0][2], _AdditionalLightsWorldToLights[99][1][2], _AdditionalLightsWorldToLights[99][2][2], _AdditionalLightsWorldToLights[99][3][2]); fragment_uniform_buffer_6[411] = float4(_AdditionalLightsWorldToLights[99][0][3], _AdditionalLightsWorldToLights[99][1][3], _AdditionalLightsWorldToLights[99][2][3], _AdditionalLightsWorldToLights[99][3][3]); fragment_uniform_buffer_6[412] = float4(_AdditionalLightsWorldToLights[100][0][0], _AdditionalLightsWorldToLights[100][1][0], _AdditionalLightsWorldToLights[100][2][0], _AdditionalLightsWorldToLights[100][3][0]); fragment_uniform_buffer_6[413] = float4(_AdditionalLightsWorldToLights[100][0][1], _AdditionalLightsWorldToLights[100][1][1], _AdditionalLightsWorldToLights[100][2][1], _AdditionalLightsWorldToLights[100][3][1]); fragment_uniform_buffer_6[414] = float4(_AdditionalLightsWorldToLights[100][0][2], _AdditionalLightsWorldToLights[100][1][2], _AdditionalLightsWorldToLights[100][2][2], _AdditionalLightsWorldToLights[100][3][2]); fragment_uniform_buffer_6[415] = float4(_AdditionalLightsWorldToLights[100][0][3], _AdditionalLightsWorldToLights[100][1][3], _AdditionalLightsWorldToLights[100][2][3], _AdditionalLightsWorldToLights[100][3][3]); fragment_uniform_buffer_6[416] = float4(_AdditionalLightsWorldToLights[101][0][0], _AdditionalLightsWorldToLights[101][1][0], _AdditionalLightsWorldToLights[101][2][0], _AdditionalLightsWorldToLights[101][3][0]); fragment_uniform_buffer_6[417] = float4(_AdditionalLightsWorldToLights[101][0][1], _AdditionalLightsWorldToLights[101][1][1], _AdditionalLightsWorldToLights[101][2][1], _AdditionalLightsWorldToLights[101][3][1]); fragment_uniform_buffer_6[418] = float4(_AdditionalLightsWorldToLights[101][0][2], _AdditionalLightsWorldToLights[101][1][2], _AdditionalLightsWorldToLights[101][2][2], _AdditionalLightsWorldToLights[101][3][2]); fragment_uniform_buffer_6[419] = float4(_AdditionalLightsWorldToLights[101][0][3], _AdditionalLightsWorldToLights[101][1][3], _AdditionalLightsWorldToLights[101][2][3], _AdditionalLightsWorldToLights[101][3][3]); fragment_uniform_buffer_6[420] = float4(_AdditionalLightsWorldToLights[102][0][0], _AdditionalLightsWorldToLights[102][1][0], _AdditionalLightsWorldToLights[102][2][0], _AdditionalLightsWorldToLights[102][3][0]); fragment_uniform_buffer_6[421] = float4(_AdditionalLightsWorldToLights[102][0][1], _AdditionalLightsWorldToLights[102][1][1], _AdditionalLightsWorldToLights[102][2][1], _AdditionalLightsWorldToLights[102][3][1]); fragment_uniform_buffer_6[422] = float4(_AdditionalLightsWorldToLights[102][0][2], _AdditionalLightsWorldToLights[102][1][2], _AdditionalLightsWorldToLights[102][2][2], _AdditionalLightsWorldToLights[102][3][2]); fragment_uniform_buffer_6[423] = float4(_AdditionalLightsWorldToLights[102][0][3], _AdditionalLightsWorldToLights[102][1][3], _AdditionalLightsWorldToLights[102][2][3], _AdditionalLightsWorldToLights[102][3][3]); fragment_uniform_buffer_6[424] = float4(_AdditionalLightsWorldToLights[103][0][0], _AdditionalLightsWorldToLights[103][1][0], _AdditionalLightsWorldToLights[103][2][0], _AdditionalLightsWorldToLights[103][3][0]); fragment_uniform_buffer_6[425] = float4(_AdditionalLightsWorldToLights[103][0][1], _AdditionalLightsWorldToLights[103][1][1], _AdditionalLightsWorldToLights[103][2][1], _AdditionalLightsWorldToLights[103][3][1]); fragment_uniform_buffer_6[426] = float4(_AdditionalLightsWorldToLights[103][0][2], _AdditionalLightsWorldToLights[103][1][2], _AdditionalLightsWorldToLights[103][2][2], _AdditionalLightsWorldToLights[103][3][2]); fragment_uniform_buffer_6[427] = float4(_AdditionalLightsWorldToLights[103][0][3], _AdditionalLightsWorldToLights[103][1][3], _AdditionalLightsWorldToLights[103][2][3], _AdditionalLightsWorldToLights[103][3][3]); fragment_uniform_buffer_6[428] = float4(_AdditionalLightsWorldToLights[104][0][0], _AdditionalLightsWorldToLights[104][1][0], _AdditionalLightsWorldToLights[104][2][0], _AdditionalLightsWorldToLights[104][3][0]); fragment_uniform_buffer_6[429] = float4(_AdditionalLightsWorldToLights[104][0][1], _AdditionalLightsWorldToLights[104][1][1], _AdditionalLightsWorldToLights[104][2][1], _AdditionalLightsWorldToLights[104][3][1]); fragment_uniform_buffer_6[430] = float4(_AdditionalLightsWorldToLights[104][0][2], _AdditionalLightsWorldToLights[104][1][2], _AdditionalLightsWorldToLights[104][2][2], _AdditionalLightsWorldToLights[104][3][2]); fragment_uniform_buffer_6[431] = float4(_AdditionalLightsWorldToLights[104][0][3], _AdditionalLightsWorldToLights[104][1][3], _AdditionalLightsWorldToLights[104][2][3], _AdditionalLightsWorldToLights[104][3][3]); fragment_uniform_buffer_6[432] = float4(_AdditionalLightsWorldToLights[105][0][0], _AdditionalLightsWorldToLights[105][1][0], _AdditionalLightsWorldToLights[105][2][0], _AdditionalLightsWorldToLights[105][3][0]); fragment_uniform_buffer_6[433] = float4(_AdditionalLightsWorldToLights[105][0][1], _AdditionalLightsWorldToLights[105][1][1], _AdditionalLightsWorldToLights[105][2][1], _AdditionalLightsWorldToLights[105][3][1]); fragment_uniform_buffer_6[434] = float4(_AdditionalLightsWorldToLights[105][0][2], _AdditionalLightsWorldToLights[105][1][2], _AdditionalLightsWorldToLights[105][2][2], _AdditionalLightsWorldToLights[105][3][2]); fragment_uniform_buffer_6[435] = float4(_AdditionalLightsWorldToLights[105][0][3], _AdditionalLightsWorldToLights[105][1][3], _AdditionalLightsWorldToLights[105][2][3], _AdditionalLightsWorldToLights[105][3][3]); fragment_uniform_buffer_6[436] = float4(_AdditionalLightsWorldToLights[106][0][0], _AdditionalLightsWorldToLights[106][1][0], _AdditionalLightsWorldToLights[106][2][0], _AdditionalLightsWorldToLights[106][3][0]); fragment_uniform_buffer_6[437] = float4(_AdditionalLightsWorldToLights[106][0][1], _AdditionalLightsWorldToLights[106][1][1], _AdditionalLightsWorldToLights[106][2][1], _AdditionalLightsWorldToLights[106][3][1]); fragment_uniform_buffer_6[438] = float4(_AdditionalLightsWorldToLights[106][0][2], _AdditionalLightsWorldToLights[106][1][2], _AdditionalLightsWorldToLights[106][2][2], _AdditionalLightsWorldToLights[106][3][2]); fragment_uniform_buffer_6[439] = float4(_AdditionalLightsWorldToLights[106][0][3], _AdditionalLightsWorldToLights[106][1][3], _AdditionalLightsWorldToLights[106][2][3], _AdditionalLightsWorldToLights[106][3][3]); fragment_uniform_buffer_6[440] = float4(_AdditionalLightsWorldToLights[107][0][0], _AdditionalLightsWorldToLights[107][1][0], _AdditionalLightsWorldToLights[107][2][0], _AdditionalLightsWorldToLights[107][3][0]); fragment_uniform_buffer_6[441] = float4(_AdditionalLightsWorldToLights[107][0][1], _AdditionalLightsWorldToLights[107][1][1], _AdditionalLightsWorldToLights[107][2][1], _AdditionalLightsWorldToLights[107][3][1]); fragment_uniform_buffer_6[442] = float4(_AdditionalLightsWorldToLights[107][0][2], _AdditionalLightsWorldToLights[107][1][2], _AdditionalLightsWorldToLights[107][2][2], _AdditionalLightsWorldToLights[107][3][2]); fragment_uniform_buffer_6[443] = float4(_AdditionalLightsWorldToLights[107][0][3], _AdditionalLightsWorldToLights[107][1][3], _AdditionalLightsWorldToLights[107][2][3], _AdditionalLightsWorldToLights[107][3][3]); fragment_uniform_buffer_6[444] = float4(_AdditionalLightsWorldToLights[108][0][0], _AdditionalLightsWorldToLights[108][1][0], _AdditionalLightsWorldToLights[108][2][0], _AdditionalLightsWorldToLights[108][3][0]); fragment_uniform_buffer_6[445] = float4(_AdditionalLightsWorldToLights[108][0][1], _AdditionalLightsWorldToLights[108][1][1], _AdditionalLightsWorldToLights[108][2][1], _AdditionalLightsWorldToLights[108][3][1]); fragment_uniform_buffer_6[446] = float4(_AdditionalLightsWorldToLights[108][0][2], _AdditionalLightsWorldToLights[108][1][2], _AdditionalLightsWorldToLights[108][2][2], _AdditionalLightsWorldToLights[108][3][2]); fragment_uniform_buffer_6[447] = float4(_AdditionalLightsWorldToLights[108][0][3], _AdditionalLightsWorldToLights[108][1][3], _AdditionalLightsWorldToLights[108][2][3], _AdditionalLightsWorldToLights[108][3][3]); fragment_uniform_buffer_6[448] = float4(_AdditionalLightsWorldToLights[109][0][0], _AdditionalLightsWorldToLights[109][1][0], _AdditionalLightsWorldToLights[109][2][0], _AdditionalLightsWorldToLights[109][3][0]); fragment_uniform_buffer_6[449] = float4(_AdditionalLightsWorldToLights[109][0][1], _AdditionalLightsWorldToLights[109][1][1], _AdditionalLightsWorldToLights[109][2][1], _AdditionalLightsWorldToLights[109][3][1]); fragment_uniform_buffer_6[450] = float4(_AdditionalLightsWorldToLights[109][0][2], _AdditionalLightsWorldToLights[109][1][2], _AdditionalLightsWorldToLights[109][2][2], _AdditionalLightsWorldToLights[109][3][2]); fragment_uniform_buffer_6[451] = float4(_AdditionalLightsWorldToLights[109][0][3], _AdditionalLightsWorldToLights[109][1][3], _AdditionalLightsWorldToLights[109][2][3], _AdditionalLightsWorldToLights[109][3][3]); fragment_uniform_buffer_6[452] = float4(_AdditionalLightsWorldToLights[110][0][0], _AdditionalLightsWorldToLights[110][1][0], _AdditionalLightsWorldToLights[110][2][0], _AdditionalLightsWorldToLights[110][3][0]); fragment_uniform_buffer_6[453] = float4(_AdditionalLightsWorldToLights[110][0][1], _AdditionalLightsWorldToLights[110][1][1], _AdditionalLightsWorldToLights[110][2][1], _AdditionalLightsWorldToLights[110][3][1]); fragment_uniform_buffer_6[454] = float4(_AdditionalLightsWorldToLights[110][0][2], _AdditionalLightsWorldToLights[110][1][2], _AdditionalLightsWorldToLights[110][2][2], _AdditionalLightsWorldToLights[110][3][2]); fragment_uniform_buffer_6[455] = float4(_AdditionalLightsWorldToLights[110][0][3], _AdditionalLightsWorldToLights[110][1][3], _AdditionalLightsWorldToLights[110][2][3], _AdditionalLightsWorldToLights[110][3][3]); fragment_uniform_buffer_6[456] = float4(_AdditionalLightsWorldToLights[111][0][0], _AdditionalLightsWorldToLights[111][1][0], _AdditionalLightsWorldToLights[111][2][0], _AdditionalLightsWorldToLights[111][3][0]); fragment_uniform_buffer_6[457] = float4(_AdditionalLightsWorldToLights[111][0][1], _AdditionalLightsWorldToLights[111][1][1], _AdditionalLightsWorldToLights[111][2][1], _AdditionalLightsWorldToLights[111][3][1]); fragment_uniform_buffer_6[458] = float4(_AdditionalLightsWorldToLights[111][0][2], _AdditionalLightsWorldToLights[111][1][2], _AdditionalLightsWorldToLights[111][2][2], _AdditionalLightsWorldToLights[111][3][2]); fragment_uniform_buffer_6[459] = float4(_AdditionalLightsWorldToLights[111][0][3], _AdditionalLightsWorldToLights[111][1][3], _AdditionalLightsWorldToLights[111][2][3], _AdditionalLightsWorldToLights[111][3][3]); fragment_uniform_buffer_6[460] = float4(_AdditionalLightsWorldToLights[112][0][0], _AdditionalLightsWorldToLights[112][1][0], _AdditionalLightsWorldToLights[112][2][0], _AdditionalLightsWorldToLights[112][3][0]); fragment_uniform_buffer_6[461] = float4(_AdditionalLightsWorldToLights[112][0][1], _AdditionalLightsWorldToLights[112][1][1], _AdditionalLightsWorldToLights[112][2][1], _AdditionalLightsWorldToLights[112][3][1]); fragment_uniform_buffer_6[462] = float4(_AdditionalLightsWorldToLights[112][0][2], _AdditionalLightsWorldToLights[112][1][2], _AdditionalLightsWorldToLights[112][2][2], _AdditionalLightsWorldToLights[112][3][2]); fragment_uniform_buffer_6[463] = float4(_AdditionalLightsWorldToLights[112][0][3], _AdditionalLightsWorldToLights[112][1][3], _AdditionalLightsWorldToLights[112][2][3], _AdditionalLightsWorldToLights[112][3][3]); fragment_uniform_buffer_6[464] = float4(_AdditionalLightsWorldToLights[113][0][0], _AdditionalLightsWorldToLights[113][1][0], _AdditionalLightsWorldToLights[113][2][0], _AdditionalLightsWorldToLights[113][3][0]); fragment_uniform_buffer_6[465] = float4(_AdditionalLightsWorldToLights[113][0][1], _AdditionalLightsWorldToLights[113][1][1], _AdditionalLightsWorldToLights[113][2][1], _AdditionalLightsWorldToLights[113][3][1]); fragment_uniform_buffer_6[466] = float4(_AdditionalLightsWorldToLights[113][0][2], _AdditionalLightsWorldToLights[113][1][2], _AdditionalLightsWorldToLights[113][2][2], _AdditionalLightsWorldToLights[113][3][2]); fragment_uniform_buffer_6[467] = float4(_AdditionalLightsWorldToLights[113][0][3], _AdditionalLightsWorldToLights[113][1][3], _AdditionalLightsWorldToLights[113][2][3], _AdditionalLightsWorldToLights[113][3][3]); fragment_uniform_buffer_6[468] = float4(_AdditionalLightsWorldToLights[114][0][0], _AdditionalLightsWorldToLights[114][1][0], _AdditionalLightsWorldToLights[114][2][0], _AdditionalLightsWorldToLights[114][3][0]); fragment_uniform_buffer_6[469] = float4(_AdditionalLightsWorldToLights[114][0][1], _AdditionalLightsWorldToLights[114][1][1], _AdditionalLightsWorldToLights[114][2][1], _AdditionalLightsWorldToLights[114][3][1]); fragment_uniform_buffer_6[470] = float4(_AdditionalLightsWorldToLights[114][0][2], _AdditionalLightsWorldToLights[114][1][2], _AdditionalLightsWorldToLights[114][2][2], _AdditionalLightsWorldToLights[114][3][2]); fragment_uniform_buffer_6[471] = float4(_AdditionalLightsWorldToLights[114][0][3], _AdditionalLightsWorldToLights[114][1][3], _AdditionalLightsWorldToLights[114][2][3], _AdditionalLightsWorldToLights[114][3][3]); fragment_uniform_buffer_6[472] = float4(_AdditionalLightsWorldToLights[115][0][0], _AdditionalLightsWorldToLights[115][1][0], _AdditionalLightsWorldToLights[115][2][0], _AdditionalLightsWorldToLights[115][3][0]); fragment_uniform_buffer_6[473] = float4(_AdditionalLightsWorldToLights[115][0][1], _AdditionalLightsWorldToLights[115][1][1], _AdditionalLightsWorldToLights[115][2][1], _AdditionalLightsWorldToLights[115][3][1]); fragment_uniform_buffer_6[474] = float4(_AdditionalLightsWorldToLights[115][0][2], _AdditionalLightsWorldToLights[115][1][2], _AdditionalLightsWorldToLights[115][2][2], _AdditionalLightsWorldToLights[115][3][2]); fragment_uniform_buffer_6[475] = float4(_AdditionalLightsWorldToLights[115][0][3], _AdditionalLightsWorldToLights[115][1][3], _AdditionalLightsWorldToLights[115][2][3], _AdditionalLightsWorldToLights[115][3][3]); fragment_uniform_buffer_6[476] = float4(_AdditionalLightsWorldToLights[116][0][0], _AdditionalLightsWorldToLights[116][1][0], _AdditionalLightsWorldToLights[116][2][0], _AdditionalLightsWorldToLights[116][3][0]); fragment_uniform_buffer_6[477] = float4(_AdditionalLightsWorldToLights[116][0][1], _AdditionalLightsWorldToLights[116][1][1], _AdditionalLightsWorldToLights[116][2][1], _AdditionalLightsWorldToLights[116][3][1]); fragment_uniform_buffer_6[478] = float4(_AdditionalLightsWorldToLights[116][0][2], _AdditionalLightsWorldToLights[116][1][2], _AdditionalLightsWorldToLights[116][2][2], _AdditionalLightsWorldToLights[116][3][2]); fragment_uniform_buffer_6[479] = float4(_AdditionalLightsWorldToLights[116][0][3], _AdditionalLightsWorldToLights[116][1][3], _AdditionalLightsWorldToLights[116][2][3], _AdditionalLightsWorldToLights[116][3][3]); fragment_uniform_buffer_6[480] = float4(_AdditionalLightsWorldToLights[117][0][0], _AdditionalLightsWorldToLights[117][1][0], _AdditionalLightsWorldToLights[117][2][0], _AdditionalLightsWorldToLights[117][3][0]); fragment_uniform_buffer_6[481] = float4(_AdditionalLightsWorldToLights[117][0][1], _AdditionalLightsWorldToLights[117][1][1], _AdditionalLightsWorldToLights[117][2][1], _AdditionalLightsWorldToLights[117][3][1]); fragment_uniform_buffer_6[482] = float4(_AdditionalLightsWorldToLights[117][0][2], _AdditionalLightsWorldToLights[117][1][2], _AdditionalLightsWorldToLights[117][2][2], _AdditionalLightsWorldToLights[117][3][2]); fragment_uniform_buffer_6[483] = float4(_AdditionalLightsWorldToLights[117][0][3], _AdditionalLightsWorldToLights[117][1][3], _AdditionalLightsWorldToLights[117][2][3], _AdditionalLightsWorldToLights[117][3][3]); fragment_uniform_buffer_6[484] = float4(_AdditionalLightsWorldToLights[118][0][0], _AdditionalLightsWorldToLights[118][1][0], _AdditionalLightsWorldToLights[118][2][0], _AdditionalLightsWorldToLights[118][3][0]); fragment_uniform_buffer_6[485] = float4(_AdditionalLightsWorldToLights[118][0][1], _AdditionalLightsWorldToLights[118][1][1], _AdditionalLightsWorldToLights[118][2][1], _AdditionalLightsWorldToLights[118][3][1]); fragment_uniform_buffer_6[486] = float4(_AdditionalLightsWorldToLights[118][0][2], _AdditionalLightsWorldToLights[118][1][2], _AdditionalLightsWorldToLights[118][2][2], _AdditionalLightsWorldToLights[118][3][2]); fragment_uniform_buffer_6[487] = float4(_AdditionalLightsWorldToLights[118][0][3], _AdditionalLightsWorldToLights[118][1][3], _AdditionalLightsWorldToLights[118][2][3], _AdditionalLightsWorldToLights[118][3][3]); fragment_uniform_buffer_6[488] = float4(_AdditionalLightsWorldToLights[119][0][0], _AdditionalLightsWorldToLights[119][1][0], _AdditionalLightsWorldToLights[119][2][0], _AdditionalLightsWorldToLights[119][3][0]); fragment_uniform_buffer_6[489] = float4(_AdditionalLightsWorldToLights[119][0][1], _AdditionalLightsWorldToLights[119][1][1], _AdditionalLightsWorldToLights[119][2][1], _AdditionalLightsWorldToLights[119][3][1]); fragment_uniform_buffer_6[490] = float4(_AdditionalLightsWorldToLights[119][0][2], _AdditionalLightsWorldToLights[119][1][2], _AdditionalLightsWorldToLights[119][2][2], _AdditionalLightsWorldToLights[119][3][2]); fragment_uniform_buffer_6[491] = float4(_AdditionalLightsWorldToLights[119][0][3], _AdditionalLightsWorldToLights[119][1][3], _AdditionalLightsWorldToLights[119][2][3], _AdditionalLightsWorldToLights[119][3][3]); fragment_uniform_buffer_6[492] = float4(_AdditionalLightsWorldToLights[120][0][0], _AdditionalLightsWorldToLights[120][1][0], _AdditionalLightsWorldToLights[120][2][0], _AdditionalLightsWorldToLights[120][3][0]); fragment_uniform_buffer_6[493] = float4(_AdditionalLightsWorldToLights[120][0][1], _AdditionalLightsWorldToLights[120][1][1], _AdditionalLightsWorldToLights[120][2][1], _AdditionalLightsWorldToLights[120][3][1]); fragment_uniform_buffer_6[494] = float4(_AdditionalLightsWorldToLights[120][0][2], _AdditionalLightsWorldToLights[120][1][2], _AdditionalLightsWorldToLights[120][2][2], _AdditionalLightsWorldToLights[120][3][2]); fragment_uniform_buffer_6[495] = float4(_AdditionalLightsWorldToLights[120][0][3], _AdditionalLightsWorldToLights[120][1][3], _AdditionalLightsWorldToLights[120][2][3], _AdditionalLightsWorldToLights[120][3][3]); fragment_uniform_buffer_6[496] = float4(_AdditionalLightsWorldToLights[121][0][0], _AdditionalLightsWorldToLights[121][1][0], _AdditionalLightsWorldToLights[121][2][0], _AdditionalLightsWorldToLights[121][3][0]); fragment_uniform_buffer_6[497] = float4(_AdditionalLightsWorldToLights[121][0][1], _AdditionalLightsWorldToLights[121][1][1], _AdditionalLightsWorldToLights[121][2][1], _AdditionalLightsWorldToLights[121][3][1]); fragment_uniform_buffer_6[498] = float4(_AdditionalLightsWorldToLights[121][0][2], _AdditionalLightsWorldToLights[121][1][2], _AdditionalLightsWorldToLights[121][2][2], _AdditionalLightsWorldToLights[121][3][2]); fragment_uniform_buffer_6[499] = float4(_AdditionalLightsWorldToLights[121][0][3], _AdditionalLightsWorldToLights[121][1][3], _AdditionalLightsWorldToLights[121][2][3], _AdditionalLightsWorldToLights[121][3][3]); fragment_uniform_buffer_6[500] = float4(_AdditionalLightsWorldToLights[122][0][0], _AdditionalLightsWorldToLights[122][1][0], _AdditionalLightsWorldToLights[122][2][0], _AdditionalLightsWorldToLights[122][3][0]); fragment_uniform_buffer_6[501] = float4(_AdditionalLightsWorldToLights[122][0][1], _AdditionalLightsWorldToLights[122][1][1], _AdditionalLightsWorldToLights[122][2][1], _AdditionalLightsWorldToLights[122][3][1]); fragment_uniform_buffer_6[502] = float4(_AdditionalLightsWorldToLights[122][0][2], _AdditionalLightsWorldToLights[122][1][2], _AdditionalLightsWorldToLights[122][2][2], _AdditionalLightsWorldToLights[122][3][2]); fragment_uniform_buffer_6[503] = float4(_AdditionalLightsWorldToLights[122][0][3], _AdditionalLightsWorldToLights[122][1][3], _AdditionalLightsWorldToLights[122][2][3], _AdditionalLightsWorldToLights[122][3][3]); fragment_uniform_buffer_6[504] = float4(_AdditionalLightsWorldToLights[123][0][0], _AdditionalLightsWorldToLights[123][1][0], _AdditionalLightsWorldToLights[123][2][0], _AdditionalLightsWorldToLights[123][3][0]); fragment_uniform_buffer_6[505] = float4(_AdditionalLightsWorldToLights[123][0][1], _AdditionalLightsWorldToLights[123][1][1], _AdditionalLightsWorldToLights[123][2][1], _AdditionalLightsWorldToLights[123][3][1]); fragment_uniform_buffer_6[506] = float4(_AdditionalLightsWorldToLights[123][0][2], _AdditionalLightsWorldToLights[123][1][2], _AdditionalLightsWorldToLights[123][2][2], _AdditionalLightsWorldToLights[123][3][2]); fragment_uniform_buffer_6[507] = float4(_AdditionalLightsWorldToLights[123][0][3], _AdditionalLightsWorldToLights[123][1][3], _AdditionalLightsWorldToLights[123][2][3], _AdditionalLightsWorldToLights[123][3][3]); fragment_uniform_buffer_6[508] = float4(_AdditionalLightsWorldToLights[124][0][0], _AdditionalLightsWorldToLights[124][1][0], _AdditionalLightsWorldToLights[124][2][0], _AdditionalLightsWorldToLights[124][3][0]); fragment_uniform_buffer_6[509] = float4(_AdditionalLightsWorldToLights[124][0][1], _AdditionalLightsWorldToLights[124][1][1], _AdditionalLightsWorldToLights[124][2][1], _AdditionalLightsWorldToLights[124][3][1]); fragment_uniform_buffer_6[510] = float4(_AdditionalLightsWorldToLights[124][0][2], _AdditionalLightsWorldToLights[124][1][2], _AdditionalLightsWorldToLights[124][2][2], _AdditionalLightsWorldToLights[124][3][2]); fragment_uniform_buffer_6[511] = float4(_AdditionalLightsWorldToLights[124][0][3], _AdditionalLightsWorldToLights[124][1][3], _AdditionalLightsWorldToLights[124][2][3], _AdditionalLightsWorldToLights[124][3][3]); fragment_uniform_buffer_6[512] = float4(_AdditionalLightsWorldToLights[125][0][0], _AdditionalLightsWorldToLights[125][1][0], _AdditionalLightsWorldToLights[125][2][0], _AdditionalLightsWorldToLights[125][3][0]); fragment_uniform_buffer_6[513] = float4(_AdditionalLightsWorldToLights[125][0][1], _AdditionalLightsWorldToLights[125][1][1], _AdditionalLightsWorldToLights[125][2][1], _AdditionalLightsWorldToLights[125][3][1]); fragment_uniform_buffer_6[514] = float4(_AdditionalLightsWorldToLights[125][0][2], _AdditionalLightsWorldToLights[125][1][2], _AdditionalLightsWorldToLights[125][2][2], _AdditionalLightsWorldToLights[125][3][2]); fragment_uniform_buffer_6[515] = float4(_AdditionalLightsWorldToLights[125][0][3], _AdditionalLightsWorldToLights[125][1][3], _AdditionalLightsWorldToLights[125][2][3], _AdditionalLightsWorldToLights[125][3][3]); fragment_uniform_buffer_6[516] = float4(_AdditionalLightsWorldToLights[126][0][0], _AdditionalLightsWorldToLights[126][1][0], _AdditionalLightsWorldToLights[126][2][0], _AdditionalLightsWorldToLights[126][3][0]); fragment_uniform_buffer_6[517] = float4(_AdditionalLightsWorldToLights[126][0][1], _AdditionalLightsWorldToLights[126][1][1], _AdditionalLightsWorldToLights[126][2][1], _AdditionalLightsWorldToLights[126][3][1]); fragment_uniform_buffer_6[518] = float4(_AdditionalLightsWorldToLights[126][0][2], _AdditionalLightsWorldToLights[126][1][2], _AdditionalLightsWorldToLights[126][2][2], _AdditionalLightsWorldToLights[126][3][2]); fragment_uniform_buffer_6[519] = float4(_AdditionalLightsWorldToLights[126][0][3], _AdditionalLightsWorldToLights[126][1][3], _AdditionalLightsWorldToLights[126][2][3], _AdditionalLightsWorldToLights[126][3][3]); fragment_uniform_buffer_6[520] = float4(_AdditionalLightsWorldToLights[127][0][0], _AdditionalLightsWorldToLights[127][1][0], _AdditionalLightsWorldToLights[127][2][0], _AdditionalLightsWorldToLights[127][3][0]); fragment_uniform_buffer_6[521] = float4(_AdditionalLightsWorldToLights[127][0][1], _AdditionalLightsWorldToLights[127][1][1], _AdditionalLightsWorldToLights[127][2][1], _AdditionalLightsWorldToLights[127][3][1]); fragment_uniform_buffer_6[522] = float4(_AdditionalLightsWorldToLights[127][0][2], _AdditionalLightsWorldToLights[127][1][2], _AdditionalLightsWorldToLights[127][2][2], _AdditionalLightsWorldToLights[127][3][2]); fragment_uniform_buffer_6[523] = float4(_AdditionalLightsWorldToLights[127][0][3], _AdditionalLightsWorldToLights[127][1][3], _AdditionalLightsWorldToLights[127][2][3], _AdditionalLightsWorldToLights[127][3][3]); fragment_uniform_buffer_6[524] = float4(_AdditionalLightsWorldToLights[128][0][0], _AdditionalLightsWorldToLights[128][1][0], _AdditionalLightsWorldToLights[128][2][0], _AdditionalLightsWorldToLights[128][3][0]); fragment_uniform_buffer_6[525] = float4(_AdditionalLightsWorldToLights[128][0][1], _AdditionalLightsWorldToLights[128][1][1], _AdditionalLightsWorldToLights[128][2][1], _AdditionalLightsWorldToLights[128][3][1]); fragment_uniform_buffer_6[526] = float4(_AdditionalLightsWorldToLights[128][0][2], _AdditionalLightsWorldToLights[128][1][2], _AdditionalLightsWorldToLights[128][2][2], _AdditionalLightsWorldToLights[128][3][2]); fragment_uniform_buffer_6[527] = float4(_AdditionalLightsWorldToLights[128][0][3], _AdditionalLightsWorldToLights[128][1][3], _AdditionalLightsWorldToLights[128][2][3], _AdditionalLightsWorldToLights[128][3][3]); fragment_uniform_buffer_6[528] = float4(_AdditionalLightsWorldToLights[129][0][0], _AdditionalLightsWorldToLights[129][1][0], _AdditionalLightsWorldToLights[129][2][0], _AdditionalLightsWorldToLights[129][3][0]); fragment_uniform_buffer_6[529] = float4(_AdditionalLightsWorldToLights[129][0][1], _AdditionalLightsWorldToLights[129][1][1], _AdditionalLightsWorldToLights[129][2][1], _AdditionalLightsWorldToLights[129][3][1]); fragment_uniform_buffer_6[530] = float4(_AdditionalLightsWorldToLights[129][0][2], _AdditionalLightsWorldToLights[129][1][2], _AdditionalLightsWorldToLights[129][2][2], _AdditionalLightsWorldToLights[129][3][2]); fragment_uniform_buffer_6[531] = float4(_AdditionalLightsWorldToLights[129][0][3], _AdditionalLightsWorldToLights[129][1][3], _AdditionalLightsWorldToLights[129][2][3], _AdditionalLightsWorldToLights[129][3][3]); fragment_uniform_buffer_6[532] = float4(_AdditionalLightsWorldToLights[130][0][0], _AdditionalLightsWorldToLights[130][1][0], _AdditionalLightsWorldToLights[130][2][0], _AdditionalLightsWorldToLights[130][3][0]); fragment_uniform_buffer_6[533] = float4(_AdditionalLightsWorldToLights[130][0][1], _AdditionalLightsWorldToLights[130][1][1], _AdditionalLightsWorldToLights[130][2][1], _AdditionalLightsWorldToLights[130][3][1]); fragment_uniform_buffer_6[534] = float4(_AdditionalLightsWorldToLights[130][0][2], _AdditionalLightsWorldToLights[130][1][2], _AdditionalLightsWorldToLights[130][2][2], _AdditionalLightsWorldToLights[130][3][2]); fragment_uniform_buffer_6[535] = float4(_AdditionalLightsWorldToLights[130][0][3], _AdditionalLightsWorldToLights[130][1][3], _AdditionalLightsWorldToLights[130][2][3], _AdditionalLightsWorldToLights[130][3][3]); fragment_uniform_buffer_6[536] = float4(_AdditionalLightsWorldToLights[131][0][0], _AdditionalLightsWorldToLights[131][1][0], _AdditionalLightsWorldToLights[131][2][0], _AdditionalLightsWorldToLights[131][3][0]); fragment_uniform_buffer_6[537] = float4(_AdditionalLightsWorldToLights[131][0][1], _AdditionalLightsWorldToLights[131][1][1], _AdditionalLightsWorldToLights[131][2][1], _AdditionalLightsWorldToLights[131][3][1]); fragment_uniform_buffer_6[538] = float4(_AdditionalLightsWorldToLights[131][0][2], _AdditionalLightsWorldToLights[131][1][2], _AdditionalLightsWorldToLights[131][2][2], _AdditionalLightsWorldToLights[131][3][2]); fragment_uniform_buffer_6[539] = float4(_AdditionalLightsWorldToLights[131][0][3], _AdditionalLightsWorldToLights[131][1][3], _AdditionalLightsWorldToLights[131][2][3], _AdditionalLightsWorldToLights[131][3][3]); fragment_uniform_buffer_6[540] = float4(_AdditionalLightsWorldToLights[132][0][0], _AdditionalLightsWorldToLights[132][1][0], _AdditionalLightsWorldToLights[132][2][0], _AdditionalLightsWorldToLights[132][3][0]); fragment_uniform_buffer_6[541] = float4(_AdditionalLightsWorldToLights[132][0][1], _AdditionalLightsWorldToLights[132][1][1], _AdditionalLightsWorldToLights[132][2][1], _AdditionalLightsWorldToLights[132][3][1]); fragment_uniform_buffer_6[542] = float4(_AdditionalLightsWorldToLights[132][0][2], _AdditionalLightsWorldToLights[132][1][2], _AdditionalLightsWorldToLights[132][2][2], _AdditionalLightsWorldToLights[132][3][2]); fragment_uniform_buffer_6[543] = float4(_AdditionalLightsWorldToLights[132][0][3], _AdditionalLightsWorldToLights[132][1][3], _AdditionalLightsWorldToLights[132][2][3], _AdditionalLightsWorldToLights[132][3][3]); fragment_uniform_buffer_6[544] = float4(_AdditionalLightsWorldToLights[133][0][0], _AdditionalLightsWorldToLights[133][1][0], _AdditionalLightsWorldToLights[133][2][0], _AdditionalLightsWorldToLights[133][3][0]); fragment_uniform_buffer_6[545] = float4(_AdditionalLightsWorldToLights[133][0][1], _AdditionalLightsWorldToLights[133][1][1], _AdditionalLightsWorldToLights[133][2][1], _AdditionalLightsWorldToLights[133][3][1]); fragment_uniform_buffer_6[546] = float4(_AdditionalLightsWorldToLights[133][0][2], _AdditionalLightsWorldToLights[133][1][2], _AdditionalLightsWorldToLights[133][2][2], _AdditionalLightsWorldToLights[133][3][2]); fragment_uniform_buffer_6[547] = float4(_AdditionalLightsWorldToLights[133][0][3], _AdditionalLightsWorldToLights[133][1][3], _AdditionalLightsWorldToLights[133][2][3], _AdditionalLightsWorldToLights[133][3][3]); fragment_uniform_buffer_6[548] = float4(_AdditionalLightsWorldToLights[134][0][0], _AdditionalLightsWorldToLights[134][1][0], _AdditionalLightsWorldToLights[134][2][0], _AdditionalLightsWorldToLights[134][3][0]); fragment_uniform_buffer_6[549] = float4(_AdditionalLightsWorldToLights[134][0][1], _AdditionalLightsWorldToLights[134][1][1], _AdditionalLightsWorldToLights[134][2][1], _AdditionalLightsWorldToLights[134][3][1]); fragment_uniform_buffer_6[550] = float4(_AdditionalLightsWorldToLights[134][0][2], _AdditionalLightsWorldToLights[134][1][2], _AdditionalLightsWorldToLights[134][2][2], _AdditionalLightsWorldToLights[134][3][2]); fragment_uniform_buffer_6[551] = float4(_AdditionalLightsWorldToLights[134][0][3], _AdditionalLightsWorldToLights[134][1][3], _AdditionalLightsWorldToLights[134][2][3], _AdditionalLightsWorldToLights[134][3][3]); fragment_uniform_buffer_6[552] = float4(_AdditionalLightsWorldToLights[135][0][0], _AdditionalLightsWorldToLights[135][1][0], _AdditionalLightsWorldToLights[135][2][0], _AdditionalLightsWorldToLights[135][3][0]); fragment_uniform_buffer_6[553] = float4(_AdditionalLightsWorldToLights[135][0][1], _AdditionalLightsWorldToLights[135][1][1], _AdditionalLightsWorldToLights[135][2][1], _AdditionalLightsWorldToLights[135][3][1]); fragment_uniform_buffer_6[554] = float4(_AdditionalLightsWorldToLights[135][0][2], _AdditionalLightsWorldToLights[135][1][2], _AdditionalLightsWorldToLights[135][2][2], _AdditionalLightsWorldToLights[135][3][2]); fragment_uniform_buffer_6[555] = float4(_AdditionalLightsWorldToLights[135][0][3], _AdditionalLightsWorldToLights[135][1][3], _AdditionalLightsWorldToLights[135][2][3], _AdditionalLightsWorldToLights[135][3][3]); fragment_uniform_buffer_6[556] = float4(_AdditionalLightsWorldToLights[136][0][0], _AdditionalLightsWorldToLights[136][1][0], _AdditionalLightsWorldToLights[136][2][0], _AdditionalLightsWorldToLights[136][3][0]); fragment_uniform_buffer_6[557] = float4(_AdditionalLightsWorldToLights[136][0][1], _AdditionalLightsWorldToLights[136][1][1], _AdditionalLightsWorldToLights[136][2][1], _AdditionalLightsWorldToLights[136][3][1]); fragment_uniform_buffer_6[558] = float4(_AdditionalLightsWorldToLights[136][0][2], _AdditionalLightsWorldToLights[136][1][2], _AdditionalLightsWorldToLights[136][2][2], _AdditionalLightsWorldToLights[136][3][2]); fragment_uniform_buffer_6[559] = float4(_AdditionalLightsWorldToLights[136][0][3], _AdditionalLightsWorldToLights[136][1][3], _AdditionalLightsWorldToLights[136][2][3], _AdditionalLightsWorldToLights[136][3][3]); fragment_uniform_buffer_6[560] = float4(_AdditionalLightsWorldToLights[137][0][0], _AdditionalLightsWorldToLights[137][1][0], _AdditionalLightsWorldToLights[137][2][0], _AdditionalLightsWorldToLights[137][3][0]); fragment_uniform_buffer_6[561] = float4(_AdditionalLightsWorldToLights[137][0][1], _AdditionalLightsWorldToLights[137][1][1], _AdditionalLightsWorldToLights[137][2][1], _AdditionalLightsWorldToLights[137][3][1]); fragment_uniform_buffer_6[562] = float4(_AdditionalLightsWorldToLights[137][0][2], _AdditionalLightsWorldToLights[137][1][2], _AdditionalLightsWorldToLights[137][2][2], _AdditionalLightsWorldToLights[137][3][2]); fragment_uniform_buffer_6[563] = float4(_AdditionalLightsWorldToLights[137][0][3], _AdditionalLightsWorldToLights[137][1][3], _AdditionalLightsWorldToLights[137][2][3], _AdditionalLightsWorldToLights[137][3][3]); fragment_uniform_buffer_6[564] = float4(_AdditionalLightsWorldToLights[138][0][0], _AdditionalLightsWorldToLights[138][1][0], _AdditionalLightsWorldToLights[138][2][0], _AdditionalLightsWorldToLights[138][3][0]); fragment_uniform_buffer_6[565] = float4(_AdditionalLightsWorldToLights[138][0][1], _AdditionalLightsWorldToLights[138][1][1], _AdditionalLightsWorldToLights[138][2][1], _AdditionalLightsWorldToLights[138][3][1]); fragment_uniform_buffer_6[566] = float4(_AdditionalLightsWorldToLights[138][0][2], _AdditionalLightsWorldToLights[138][1][2], _AdditionalLightsWorldToLights[138][2][2], _AdditionalLightsWorldToLights[138][3][2]); fragment_uniform_buffer_6[567] = float4(_AdditionalLightsWorldToLights[138][0][3], _AdditionalLightsWorldToLights[138][1][3], _AdditionalLightsWorldToLights[138][2][3], _AdditionalLightsWorldToLights[138][3][3]); fragment_uniform_buffer_6[568] = float4(_AdditionalLightsWorldToLights[139][0][0], _AdditionalLightsWorldToLights[139][1][0], _AdditionalLightsWorldToLights[139][2][0], _AdditionalLightsWorldToLights[139][3][0]); fragment_uniform_buffer_6[569] = float4(_AdditionalLightsWorldToLights[139][0][1], _AdditionalLightsWorldToLights[139][1][1], _AdditionalLightsWorldToLights[139][2][1], _AdditionalLightsWorldToLights[139][3][1]); fragment_uniform_buffer_6[570] = float4(_AdditionalLightsWorldToLights[139][0][2], _AdditionalLightsWorldToLights[139][1][2], _AdditionalLightsWorldToLights[139][2][2], _AdditionalLightsWorldToLights[139][3][2]); fragment_uniform_buffer_6[571] = float4(_AdditionalLightsWorldToLights[139][0][3], _AdditionalLightsWorldToLights[139][1][3], _AdditionalLightsWorldToLights[139][2][3], _AdditionalLightsWorldToLights[139][3][3]); fragment_uniform_buffer_6[572] = float4(_AdditionalLightsWorldToLights[140][0][0], _AdditionalLightsWorldToLights[140][1][0], _AdditionalLightsWorldToLights[140][2][0], _AdditionalLightsWorldToLights[140][3][0]); fragment_uniform_buffer_6[573] = float4(_AdditionalLightsWorldToLights[140][0][1], _AdditionalLightsWorldToLights[140][1][1], _AdditionalLightsWorldToLights[140][2][1], _AdditionalLightsWorldToLights[140][3][1]); fragment_uniform_buffer_6[574] = float4(_AdditionalLightsWorldToLights[140][0][2], _AdditionalLightsWorldToLights[140][1][2], _AdditionalLightsWorldToLights[140][2][2], _AdditionalLightsWorldToLights[140][3][2]); fragment_uniform_buffer_6[575] = float4(_AdditionalLightsWorldToLights[140][0][3], _AdditionalLightsWorldToLights[140][1][3], _AdditionalLightsWorldToLights[140][2][3], _AdditionalLightsWorldToLights[140][3][3]); fragment_uniform_buffer_6[576] = float4(_AdditionalLightsWorldToLights[141][0][0], _AdditionalLightsWorldToLights[141][1][0], _AdditionalLightsWorldToLights[141][2][0], _AdditionalLightsWorldToLights[141][3][0]); fragment_uniform_buffer_6[577] = float4(_AdditionalLightsWorldToLights[141][0][1], _AdditionalLightsWorldToLights[141][1][1], _AdditionalLightsWorldToLights[141][2][1], _AdditionalLightsWorldToLights[141][3][1]); fragment_uniform_buffer_6[578] = float4(_AdditionalLightsWorldToLights[141][0][2], _AdditionalLightsWorldToLights[141][1][2], _AdditionalLightsWorldToLights[141][2][2], _AdditionalLightsWorldToLights[141][3][2]); fragment_uniform_buffer_6[579] = float4(_AdditionalLightsWorldToLights[141][0][3], _AdditionalLightsWorldToLights[141][1][3], _AdditionalLightsWorldToLights[141][2][3], _AdditionalLightsWorldToLights[141][3][3]); fragment_uniform_buffer_6[580] = float4(_AdditionalLightsWorldToLights[142][0][0], _AdditionalLightsWorldToLights[142][1][0], _AdditionalLightsWorldToLights[142][2][0], _AdditionalLightsWorldToLights[142][3][0]); fragment_uniform_buffer_6[581] = float4(_AdditionalLightsWorldToLights[142][0][1], _AdditionalLightsWorldToLights[142][1][1], _AdditionalLightsWorldToLights[142][2][1], _AdditionalLightsWorldToLights[142][3][1]); fragment_uniform_buffer_6[582] = float4(_AdditionalLightsWorldToLights[142][0][2], _AdditionalLightsWorldToLights[142][1][2], _AdditionalLightsWorldToLights[142][2][2], _AdditionalLightsWorldToLights[142][3][2]); fragment_uniform_buffer_6[583] = float4(_AdditionalLightsWorldToLights[142][0][3], _AdditionalLightsWorldToLights[142][1][3], _AdditionalLightsWorldToLights[142][2][3], _AdditionalLightsWorldToLights[142][3][3]); fragment_uniform_buffer_6[584] = float4(_AdditionalLightsWorldToLights[143][0][0], _AdditionalLightsWorldToLights[143][1][0], _AdditionalLightsWorldToLights[143][2][0], _AdditionalLightsWorldToLights[143][3][0]); fragment_uniform_buffer_6[585] = float4(_AdditionalLightsWorldToLights[143][0][1], _AdditionalLightsWorldToLights[143][1][1], _AdditionalLightsWorldToLights[143][2][1], _AdditionalLightsWorldToLights[143][3][1]); fragment_uniform_buffer_6[586] = float4(_AdditionalLightsWorldToLights[143][0][2], _AdditionalLightsWorldToLights[143][1][2], _AdditionalLightsWorldToLights[143][2][2], _AdditionalLightsWorldToLights[143][3][2]); fragment_uniform_buffer_6[587] = float4(_AdditionalLightsWorldToLights[143][0][3], _AdditionalLightsWorldToLights[143][1][3], _AdditionalLightsWorldToLights[143][2][3], _AdditionalLightsWorldToLights[143][3][3]); fragment_uniform_buffer_6[588] = float4(_AdditionalLightsWorldToLights[144][0][0], _AdditionalLightsWorldToLights[144][1][0], _AdditionalLightsWorldToLights[144][2][0], _AdditionalLightsWorldToLights[144][3][0]); fragment_uniform_buffer_6[589] = float4(_AdditionalLightsWorldToLights[144][0][1], _AdditionalLightsWorldToLights[144][1][1], _AdditionalLightsWorldToLights[144][2][1], _AdditionalLightsWorldToLights[144][3][1]); fragment_uniform_buffer_6[590] = float4(_AdditionalLightsWorldToLights[144][0][2], _AdditionalLightsWorldToLights[144][1][2], _AdditionalLightsWorldToLights[144][2][2], _AdditionalLightsWorldToLights[144][3][2]); fragment_uniform_buffer_6[591] = float4(_AdditionalLightsWorldToLights[144][0][3], _AdditionalLightsWorldToLights[144][1][3], _AdditionalLightsWorldToLights[144][2][3], _AdditionalLightsWorldToLights[144][3][3]); fragment_uniform_buffer_6[592] = float4(_AdditionalLightsWorldToLights[145][0][0], _AdditionalLightsWorldToLights[145][1][0], _AdditionalLightsWorldToLights[145][2][0], _AdditionalLightsWorldToLights[145][3][0]); fragment_uniform_buffer_6[593] = float4(_AdditionalLightsWorldToLights[145][0][1], _AdditionalLightsWorldToLights[145][1][1], _AdditionalLightsWorldToLights[145][2][1], _AdditionalLightsWorldToLights[145][3][1]); fragment_uniform_buffer_6[594] = float4(_AdditionalLightsWorldToLights[145][0][2], _AdditionalLightsWorldToLights[145][1][2], _AdditionalLightsWorldToLights[145][2][2], _AdditionalLightsWorldToLights[145][3][2]); fragment_uniform_buffer_6[595] = float4(_AdditionalLightsWorldToLights[145][0][3], _AdditionalLightsWorldToLights[145][1][3], _AdditionalLightsWorldToLights[145][2][3], _AdditionalLightsWorldToLights[145][3][3]); fragment_uniform_buffer_6[596] = float4(_AdditionalLightsWorldToLights[146][0][0], _AdditionalLightsWorldToLights[146][1][0], _AdditionalLightsWorldToLights[146][2][0], _AdditionalLightsWorldToLights[146][3][0]); fragment_uniform_buffer_6[597] = float4(_AdditionalLightsWorldToLights[146][0][1], _AdditionalLightsWorldToLights[146][1][1], _AdditionalLightsWorldToLights[146][2][1], _AdditionalLightsWorldToLights[146][3][1]); fragment_uniform_buffer_6[598] = float4(_AdditionalLightsWorldToLights[146][0][2], _AdditionalLightsWorldToLights[146][1][2], _AdditionalLightsWorldToLights[146][2][2], _AdditionalLightsWorldToLights[146][3][2]); fragment_uniform_buffer_6[599] = float4(_AdditionalLightsWorldToLights[146][0][3], _AdditionalLightsWorldToLights[146][1][3], _AdditionalLightsWorldToLights[146][2][3], _AdditionalLightsWorldToLights[146][3][3]); fragment_uniform_buffer_6[600] = float4(_AdditionalLightsWorldToLights[147][0][0], _AdditionalLightsWorldToLights[147][1][0], _AdditionalLightsWorldToLights[147][2][0], _AdditionalLightsWorldToLights[147][3][0]); fragment_uniform_buffer_6[601] = float4(_AdditionalLightsWorldToLights[147][0][1], _AdditionalLightsWorldToLights[147][1][1], _AdditionalLightsWorldToLights[147][2][1], _AdditionalLightsWorldToLights[147][3][1]); fragment_uniform_buffer_6[602] = float4(_AdditionalLightsWorldToLights[147][0][2], _AdditionalLightsWorldToLights[147][1][2], _AdditionalLightsWorldToLights[147][2][2], _AdditionalLightsWorldToLights[147][3][2]); fragment_uniform_buffer_6[603] = float4(_AdditionalLightsWorldToLights[147][0][3], _AdditionalLightsWorldToLights[147][1][3], _AdditionalLightsWorldToLights[147][2][3], _AdditionalLightsWorldToLights[147][3][3]); fragment_uniform_buffer_6[604] = float4(_AdditionalLightsWorldToLights[148][0][0], _AdditionalLightsWorldToLights[148][1][0], _AdditionalLightsWorldToLights[148][2][0], _AdditionalLightsWorldToLights[148][3][0]); fragment_uniform_buffer_6[605] = float4(_AdditionalLightsWorldToLights[148][0][1], _AdditionalLightsWorldToLights[148][1][1], _AdditionalLightsWorldToLights[148][2][1], _AdditionalLightsWorldToLights[148][3][1]); fragment_uniform_buffer_6[606] = float4(_AdditionalLightsWorldToLights[148][0][2], _AdditionalLightsWorldToLights[148][1][2], _AdditionalLightsWorldToLights[148][2][2], _AdditionalLightsWorldToLights[148][3][2]); fragment_uniform_buffer_6[607] = float4(_AdditionalLightsWorldToLights[148][0][3], _AdditionalLightsWorldToLights[148][1][3], _AdditionalLightsWorldToLights[148][2][3], _AdditionalLightsWorldToLights[148][3][3]); fragment_uniform_buffer_6[608] = float4(_AdditionalLightsWorldToLights[149][0][0], _AdditionalLightsWorldToLights[149][1][0], _AdditionalLightsWorldToLights[149][2][0], _AdditionalLightsWorldToLights[149][3][0]); fragment_uniform_buffer_6[609] = float4(_AdditionalLightsWorldToLights[149][0][1], _AdditionalLightsWorldToLights[149][1][1], _AdditionalLightsWorldToLights[149][2][1], _AdditionalLightsWorldToLights[149][3][1]); fragment_uniform_buffer_6[610] = float4(_AdditionalLightsWorldToLights[149][0][2], _AdditionalLightsWorldToLights[149][1][2], _AdditionalLightsWorldToLights[149][2][2], _AdditionalLightsWorldToLights[149][3][2]); fragment_uniform_buffer_6[611] = float4(_AdditionalLightsWorldToLights[149][0][3], _AdditionalLightsWorldToLights[149][1][3], _AdditionalLightsWorldToLights[149][2][3], _AdditionalLightsWorldToLights[149][3][3]); fragment_uniform_buffer_6[612] = float4(_AdditionalLightsWorldToLights[150][0][0], _AdditionalLightsWorldToLights[150][1][0], _AdditionalLightsWorldToLights[150][2][0], _AdditionalLightsWorldToLights[150][3][0]); fragment_uniform_buffer_6[613] = float4(_AdditionalLightsWorldToLights[150][0][1], _AdditionalLightsWorldToLights[150][1][1], _AdditionalLightsWorldToLights[150][2][1], _AdditionalLightsWorldToLights[150][3][1]); fragment_uniform_buffer_6[614] = float4(_AdditionalLightsWorldToLights[150][0][2], _AdditionalLightsWorldToLights[150][1][2], _AdditionalLightsWorldToLights[150][2][2], _AdditionalLightsWorldToLights[150][3][2]); fragment_uniform_buffer_6[615] = float4(_AdditionalLightsWorldToLights[150][0][3], _AdditionalLightsWorldToLights[150][1][3], _AdditionalLightsWorldToLights[150][2][3], _AdditionalLightsWorldToLights[150][3][3]); fragment_uniform_buffer_6[616] = float4(_AdditionalLightsWorldToLights[151][0][0], _AdditionalLightsWorldToLights[151][1][0], _AdditionalLightsWorldToLights[151][2][0], _AdditionalLightsWorldToLights[151][3][0]); fragment_uniform_buffer_6[617] = float4(_AdditionalLightsWorldToLights[151][0][1], _AdditionalLightsWorldToLights[151][1][1], _AdditionalLightsWorldToLights[151][2][1], _AdditionalLightsWorldToLights[151][3][1]); fragment_uniform_buffer_6[618] = float4(_AdditionalLightsWorldToLights[151][0][2], _AdditionalLightsWorldToLights[151][1][2], _AdditionalLightsWorldToLights[151][2][2], _AdditionalLightsWorldToLights[151][3][2]); fragment_uniform_buffer_6[619] = float4(_AdditionalLightsWorldToLights[151][0][3], _AdditionalLightsWorldToLights[151][1][3], _AdditionalLightsWorldToLights[151][2][3], _AdditionalLightsWorldToLights[151][3][3]); fragment_uniform_buffer_6[620] = float4(_AdditionalLightsWorldToLights[152][0][0], _AdditionalLightsWorldToLights[152][1][0], _AdditionalLightsWorldToLights[152][2][0], _AdditionalLightsWorldToLights[152][3][0]); fragment_uniform_buffer_6[621] = float4(_AdditionalLightsWorldToLights[152][0][1], _AdditionalLightsWorldToLights[152][1][1], _AdditionalLightsWorldToLights[152][2][1], _AdditionalLightsWorldToLights[152][3][1]); fragment_uniform_buffer_6[622] = float4(_AdditionalLightsWorldToLights[152][0][2], _AdditionalLightsWorldToLights[152][1][2], _AdditionalLightsWorldToLights[152][2][2], _AdditionalLightsWorldToLights[152][3][2]); fragment_uniform_buffer_6[623] = float4(_AdditionalLightsWorldToLights[152][0][3], _AdditionalLightsWorldToLights[152][1][3], _AdditionalLightsWorldToLights[152][2][3], _AdditionalLightsWorldToLights[152][3][3]); fragment_uniform_buffer_6[624] = float4(_AdditionalLightsWorldToLights[153][0][0], _AdditionalLightsWorldToLights[153][1][0], _AdditionalLightsWorldToLights[153][2][0], _AdditionalLightsWorldToLights[153][3][0]); fragment_uniform_buffer_6[625] = float4(_AdditionalLightsWorldToLights[153][0][1], _AdditionalLightsWorldToLights[153][1][1], _AdditionalLightsWorldToLights[153][2][1], _AdditionalLightsWorldToLights[153][3][1]); fragment_uniform_buffer_6[626] = float4(_AdditionalLightsWorldToLights[153][0][2], _AdditionalLightsWorldToLights[153][1][2], _AdditionalLightsWorldToLights[153][2][2], _AdditionalLightsWorldToLights[153][3][2]); fragment_uniform_buffer_6[627] = float4(_AdditionalLightsWorldToLights[153][0][3], _AdditionalLightsWorldToLights[153][1][3], _AdditionalLightsWorldToLights[153][2][3], _AdditionalLightsWorldToLights[153][3][3]); fragment_uniform_buffer_6[628] = float4(_AdditionalLightsWorldToLights[154][0][0], _AdditionalLightsWorldToLights[154][1][0], _AdditionalLightsWorldToLights[154][2][0], _AdditionalLightsWorldToLights[154][3][0]); fragment_uniform_buffer_6[629] = float4(_AdditionalLightsWorldToLights[154][0][1], _AdditionalLightsWorldToLights[154][1][1], _AdditionalLightsWorldToLights[154][2][1], _AdditionalLightsWorldToLights[154][3][1]); fragment_uniform_buffer_6[630] = float4(_AdditionalLightsWorldToLights[154][0][2], _AdditionalLightsWorldToLights[154][1][2], _AdditionalLightsWorldToLights[154][2][2], _AdditionalLightsWorldToLights[154][3][2]); fragment_uniform_buffer_6[631] = float4(_AdditionalLightsWorldToLights[154][0][3], _AdditionalLightsWorldToLights[154][1][3], _AdditionalLightsWorldToLights[154][2][3], _AdditionalLightsWorldToLights[154][3][3]); fragment_uniform_buffer_6[632] = float4(_AdditionalLightsWorldToLights[155][0][0], _AdditionalLightsWorldToLights[155][1][0], _AdditionalLightsWorldToLights[155][2][0], _AdditionalLightsWorldToLights[155][3][0]); fragment_uniform_buffer_6[633] = float4(_AdditionalLightsWorldToLights[155][0][1], _AdditionalLightsWorldToLights[155][1][1], _AdditionalLightsWorldToLights[155][2][1], _AdditionalLightsWorldToLights[155][3][1]); fragment_uniform_buffer_6[634] = float4(_AdditionalLightsWorldToLights[155][0][2], _AdditionalLightsWorldToLights[155][1][2], _AdditionalLightsWorldToLights[155][2][2], _AdditionalLightsWorldToLights[155][3][2]); fragment_uniform_buffer_6[635] = float4(_AdditionalLightsWorldToLights[155][0][3], _AdditionalLightsWorldToLights[155][1][3], _AdditionalLightsWorldToLights[155][2][3], _AdditionalLightsWorldToLights[155][3][3]); fragment_uniform_buffer_6[636] = float4(_AdditionalLightsWorldToLights[156][0][0], _AdditionalLightsWorldToLights[156][1][0], _AdditionalLightsWorldToLights[156][2][0], _AdditionalLightsWorldToLights[156][3][0]); fragment_uniform_buffer_6[637] = float4(_AdditionalLightsWorldToLights[156][0][1], _AdditionalLightsWorldToLights[156][1][1], _AdditionalLightsWorldToLights[156][2][1], _AdditionalLightsWorldToLights[156][3][1]); fragment_uniform_buffer_6[638] = float4(_AdditionalLightsWorldToLights[156][0][2], _AdditionalLightsWorldToLights[156][1][2], _AdditionalLightsWorldToLights[156][2][2], _AdditionalLightsWorldToLights[156][3][2]); fragment_uniform_buffer_6[639] = float4(_AdditionalLightsWorldToLights[156][0][3], _AdditionalLightsWorldToLights[156][1][3], _AdditionalLightsWorldToLights[156][2][3], _AdditionalLightsWorldToLights[156][3][3]); fragment_uniform_buffer_6[640] = float4(_AdditionalLightsWorldToLights[157][0][0], _AdditionalLightsWorldToLights[157][1][0], _AdditionalLightsWorldToLights[157][2][0], _AdditionalLightsWorldToLights[157][3][0]); fragment_uniform_buffer_6[641] = float4(_AdditionalLightsWorldToLights[157][0][1], _AdditionalLightsWorldToLights[157][1][1], _AdditionalLightsWorldToLights[157][2][1], _AdditionalLightsWorldToLights[157][3][1]); fragment_uniform_buffer_6[642] = float4(_AdditionalLightsWorldToLights[157][0][2], _AdditionalLightsWorldToLights[157][1][2], _AdditionalLightsWorldToLights[157][2][2], _AdditionalLightsWorldToLights[157][3][2]); fragment_uniform_buffer_6[643] = float4(_AdditionalLightsWorldToLights[157][0][3], _AdditionalLightsWorldToLights[157][1][3], _AdditionalLightsWorldToLights[157][2][3], _AdditionalLightsWorldToLights[157][3][3]); fragment_uniform_buffer_6[644] = float4(_AdditionalLightsWorldToLights[158][0][0], _AdditionalLightsWorldToLights[158][1][0], _AdditionalLightsWorldToLights[158][2][0], _AdditionalLightsWorldToLights[158][3][0]); fragment_uniform_buffer_6[645] = float4(_AdditionalLightsWorldToLights[158][0][1], _AdditionalLightsWorldToLights[158][1][1], _AdditionalLightsWorldToLights[158][2][1], _AdditionalLightsWorldToLights[158][3][1]); fragment_uniform_buffer_6[646] = float4(_AdditionalLightsWorldToLights[158][0][2], _AdditionalLightsWorldToLights[158][1][2], _AdditionalLightsWorldToLights[158][2][2], _AdditionalLightsWorldToLights[158][3][2]); fragment_uniform_buffer_6[647] = float4(_AdditionalLightsWorldToLights[158][0][3], _AdditionalLightsWorldToLights[158][1][3], _AdditionalLightsWorldToLights[158][2][3], _AdditionalLightsWorldToLights[158][3][3]); fragment_uniform_buffer_6[648] = float4(_AdditionalLightsWorldToLights[159][0][0], _AdditionalLightsWorldToLights[159][1][0], _AdditionalLightsWorldToLights[159][2][0], _AdditionalLightsWorldToLights[159][3][0]); fragment_uniform_buffer_6[649] = float4(_AdditionalLightsWorldToLights[159][0][1], _AdditionalLightsWorldToLights[159][1][1], _AdditionalLightsWorldToLights[159][2][1], _AdditionalLightsWorldToLights[159][3][1]); fragment_uniform_buffer_6[650] = float4(_AdditionalLightsWorldToLights[159][0][2], _AdditionalLightsWorldToLights[159][1][2], _AdditionalLightsWorldToLights[159][2][2], _AdditionalLightsWorldToLights[159][3][2]); fragment_uniform_buffer_6[651] = float4(_AdditionalLightsWorldToLights[159][0][3], _AdditionalLightsWorldToLights[159][1][3], _AdditionalLightsWorldToLights[159][2][3], _AdditionalLightsWorldToLights[159][3][3]); fragment_uniform_buffer_6[652] = float4(_AdditionalLightsWorldToLights[160][0][0], _AdditionalLightsWorldToLights[160][1][0], _AdditionalLightsWorldToLights[160][2][0], _AdditionalLightsWorldToLights[160][3][0]); fragment_uniform_buffer_6[653] = float4(_AdditionalLightsWorldToLights[160][0][1], _AdditionalLightsWorldToLights[160][1][1], _AdditionalLightsWorldToLights[160][2][1], _AdditionalLightsWorldToLights[160][3][1]); fragment_uniform_buffer_6[654] = float4(_AdditionalLightsWorldToLights[160][0][2], _AdditionalLightsWorldToLights[160][1][2], _AdditionalLightsWorldToLights[160][2][2], _AdditionalLightsWorldToLights[160][3][2]); fragment_uniform_buffer_6[655] = float4(_AdditionalLightsWorldToLights[160][0][3], _AdditionalLightsWorldToLights[160][1][3], _AdditionalLightsWorldToLights[160][2][3], _AdditionalLightsWorldToLights[160][3][3]); fragment_uniform_buffer_6[656] = float4(_AdditionalLightsWorldToLights[161][0][0], _AdditionalLightsWorldToLights[161][1][0], _AdditionalLightsWorldToLights[161][2][0], _AdditionalLightsWorldToLights[161][3][0]); fragment_uniform_buffer_6[657] = float4(_AdditionalLightsWorldToLights[161][0][1], _AdditionalLightsWorldToLights[161][1][1], _AdditionalLightsWorldToLights[161][2][1], _AdditionalLightsWorldToLights[161][3][1]); fragment_uniform_buffer_6[658] = float4(_AdditionalLightsWorldToLights[161][0][2], _AdditionalLightsWorldToLights[161][1][2], _AdditionalLightsWorldToLights[161][2][2], _AdditionalLightsWorldToLights[161][3][2]); fragment_uniform_buffer_6[659] = float4(_AdditionalLightsWorldToLights[161][0][3], _AdditionalLightsWorldToLights[161][1][3], _AdditionalLightsWorldToLights[161][2][3], _AdditionalLightsWorldToLights[161][3][3]); fragment_uniform_buffer_6[660] = float4(_AdditionalLightsWorldToLights[162][0][0], _AdditionalLightsWorldToLights[162][1][0], _AdditionalLightsWorldToLights[162][2][0], _AdditionalLightsWorldToLights[162][3][0]); fragment_uniform_buffer_6[661] = float4(_AdditionalLightsWorldToLights[162][0][1], _AdditionalLightsWorldToLights[162][1][1], _AdditionalLightsWorldToLights[162][2][1], _AdditionalLightsWorldToLights[162][3][1]); fragment_uniform_buffer_6[662] = float4(_AdditionalLightsWorldToLights[162][0][2], _AdditionalLightsWorldToLights[162][1][2], _AdditionalLightsWorldToLights[162][2][2], _AdditionalLightsWorldToLights[162][3][2]); fragment_uniform_buffer_6[663] = float4(_AdditionalLightsWorldToLights[162][0][3], _AdditionalLightsWorldToLights[162][1][3], _AdditionalLightsWorldToLights[162][2][3], _AdditionalLightsWorldToLights[162][3][3]); fragment_uniform_buffer_6[664] = float4(_AdditionalLightsWorldToLights[163][0][0], _AdditionalLightsWorldToLights[163][1][0], _AdditionalLightsWorldToLights[163][2][0], _AdditionalLightsWorldToLights[163][3][0]); fragment_uniform_buffer_6[665] = float4(_AdditionalLightsWorldToLights[163][0][1], _AdditionalLightsWorldToLights[163][1][1], _AdditionalLightsWorldToLights[163][2][1], _AdditionalLightsWorldToLights[163][3][1]); fragment_uniform_buffer_6[666] = float4(_AdditionalLightsWorldToLights[163][0][2], _AdditionalLightsWorldToLights[163][1][2], _AdditionalLightsWorldToLights[163][2][2], _AdditionalLightsWorldToLights[163][3][2]); fragment_uniform_buffer_6[667] = float4(_AdditionalLightsWorldToLights[163][0][3], _AdditionalLightsWorldToLights[163][1][3], _AdditionalLightsWorldToLights[163][2][3], _AdditionalLightsWorldToLights[163][3][3]); fragment_uniform_buffer_6[668] = float4(_AdditionalLightsWorldToLights[164][0][0], _AdditionalLightsWorldToLights[164][1][0], _AdditionalLightsWorldToLights[164][2][0], _AdditionalLightsWorldToLights[164][3][0]); fragment_uniform_buffer_6[669] = float4(_AdditionalLightsWorldToLights[164][0][1], _AdditionalLightsWorldToLights[164][1][1], _AdditionalLightsWorldToLights[164][2][1], _AdditionalLightsWorldToLights[164][3][1]); fragment_uniform_buffer_6[670] = float4(_AdditionalLightsWorldToLights[164][0][2], _AdditionalLightsWorldToLights[164][1][2], _AdditionalLightsWorldToLights[164][2][2], _AdditionalLightsWorldToLights[164][3][2]); fragment_uniform_buffer_6[671] = float4(_AdditionalLightsWorldToLights[164][0][3], _AdditionalLightsWorldToLights[164][1][3], _AdditionalLightsWorldToLights[164][2][3], _AdditionalLightsWorldToLights[164][3][3]); fragment_uniform_buffer_6[672] = float4(_AdditionalLightsWorldToLights[165][0][0], _AdditionalLightsWorldToLights[165][1][0], _AdditionalLightsWorldToLights[165][2][0], _AdditionalLightsWorldToLights[165][3][0]); fragment_uniform_buffer_6[673] = float4(_AdditionalLightsWorldToLights[165][0][1], _AdditionalLightsWorldToLights[165][1][1], _AdditionalLightsWorldToLights[165][2][1], _AdditionalLightsWorldToLights[165][3][1]); fragment_uniform_buffer_6[674] = float4(_AdditionalLightsWorldToLights[165][0][2], _AdditionalLightsWorldToLights[165][1][2], _AdditionalLightsWorldToLights[165][2][2], _AdditionalLightsWorldToLights[165][3][2]); fragment_uniform_buffer_6[675] = float4(_AdditionalLightsWorldToLights[165][0][3], _AdditionalLightsWorldToLights[165][1][3], _AdditionalLightsWorldToLights[165][2][3], _AdditionalLightsWorldToLights[165][3][3]); fragment_uniform_buffer_6[676] = float4(_AdditionalLightsWorldToLights[166][0][0], _AdditionalLightsWorldToLights[166][1][0], _AdditionalLightsWorldToLights[166][2][0], _AdditionalLightsWorldToLights[166][3][0]); fragment_uniform_buffer_6[677] = float4(_AdditionalLightsWorldToLights[166][0][1], _AdditionalLightsWorldToLights[166][1][1], _AdditionalLightsWorldToLights[166][2][1], _AdditionalLightsWorldToLights[166][3][1]); fragment_uniform_buffer_6[678] = float4(_AdditionalLightsWorldToLights[166][0][2], _AdditionalLightsWorldToLights[166][1][2], _AdditionalLightsWorldToLights[166][2][2], _AdditionalLightsWorldToLights[166][3][2]); fragment_uniform_buffer_6[679] = float4(_AdditionalLightsWorldToLights[166][0][3], _AdditionalLightsWorldToLights[166][1][3], _AdditionalLightsWorldToLights[166][2][3], _AdditionalLightsWorldToLights[166][3][3]); fragment_uniform_buffer_6[680] = float4(_AdditionalLightsWorldToLights[167][0][0], _AdditionalLightsWorldToLights[167][1][0], _AdditionalLightsWorldToLights[167][2][0], _AdditionalLightsWorldToLights[167][3][0]); fragment_uniform_buffer_6[681] = float4(_AdditionalLightsWorldToLights[167][0][1], _AdditionalLightsWorldToLights[167][1][1], _AdditionalLightsWorldToLights[167][2][1], _AdditionalLightsWorldToLights[167][3][1]); fragment_uniform_buffer_6[682] = float4(_AdditionalLightsWorldToLights[167][0][2], _AdditionalLightsWorldToLights[167][1][2], _AdditionalLightsWorldToLights[167][2][2], _AdditionalLightsWorldToLights[167][3][2]); fragment_uniform_buffer_6[683] = float4(_AdditionalLightsWorldToLights[167][0][3], _AdditionalLightsWorldToLights[167][1][3], _AdditionalLightsWorldToLights[167][2][3], _AdditionalLightsWorldToLights[167][3][3]); fragment_uniform_buffer_6[684] = float4(_AdditionalLightsWorldToLights[168][0][0], _AdditionalLightsWorldToLights[168][1][0], _AdditionalLightsWorldToLights[168][2][0], _AdditionalLightsWorldToLights[168][3][0]); fragment_uniform_buffer_6[685] = float4(_AdditionalLightsWorldToLights[168][0][1], _AdditionalLightsWorldToLights[168][1][1], _AdditionalLightsWorldToLights[168][2][1], _AdditionalLightsWorldToLights[168][3][1]); fragment_uniform_buffer_6[686] = float4(_AdditionalLightsWorldToLights[168][0][2], _AdditionalLightsWorldToLights[168][1][2], _AdditionalLightsWorldToLights[168][2][2], _AdditionalLightsWorldToLights[168][3][2]); fragment_uniform_buffer_6[687] = float4(_AdditionalLightsWorldToLights[168][0][3], _AdditionalLightsWorldToLights[168][1][3], _AdditionalLightsWorldToLights[168][2][3], _AdditionalLightsWorldToLights[168][3][3]); fragment_uniform_buffer_6[688] = float4(_AdditionalLightsWorldToLights[169][0][0], _AdditionalLightsWorldToLights[169][1][0], _AdditionalLightsWorldToLights[169][2][0], _AdditionalLightsWorldToLights[169][3][0]); fragment_uniform_buffer_6[689] = float4(_AdditionalLightsWorldToLights[169][0][1], _AdditionalLightsWorldToLights[169][1][1], _AdditionalLightsWorldToLights[169][2][1], _AdditionalLightsWorldToLights[169][3][1]); fragment_uniform_buffer_6[690] = float4(_AdditionalLightsWorldToLights[169][0][2], _AdditionalLightsWorldToLights[169][1][2], _AdditionalLightsWorldToLights[169][2][2], _AdditionalLightsWorldToLights[169][3][2]); fragment_uniform_buffer_6[691] = float4(_AdditionalLightsWorldToLights[169][0][3], _AdditionalLightsWorldToLights[169][1][3], _AdditionalLightsWorldToLights[169][2][3], _AdditionalLightsWorldToLights[169][3][3]); fragment_uniform_buffer_6[692] = float4(_AdditionalLightsWorldToLights[170][0][0], _AdditionalLightsWorldToLights[170][1][0], _AdditionalLightsWorldToLights[170][2][0], _AdditionalLightsWorldToLights[170][3][0]); fragment_uniform_buffer_6[693] = float4(_AdditionalLightsWorldToLights[170][0][1], _AdditionalLightsWorldToLights[170][1][1], _AdditionalLightsWorldToLights[170][2][1], _AdditionalLightsWorldToLights[170][3][1]); fragment_uniform_buffer_6[694] = float4(_AdditionalLightsWorldToLights[170][0][2], _AdditionalLightsWorldToLights[170][1][2], _AdditionalLightsWorldToLights[170][2][2], _AdditionalLightsWorldToLights[170][3][2]); fragment_uniform_buffer_6[695] = float4(_AdditionalLightsWorldToLights[170][0][3], _AdditionalLightsWorldToLights[170][1][3], _AdditionalLightsWorldToLights[170][2][3], _AdditionalLightsWorldToLights[170][3][3]); fragment_uniform_buffer_6[696] = float4(_AdditionalLightsWorldToLights[171][0][0], _AdditionalLightsWorldToLights[171][1][0], _AdditionalLightsWorldToLights[171][2][0], _AdditionalLightsWorldToLights[171][3][0]); fragment_uniform_buffer_6[697] = float4(_AdditionalLightsWorldToLights[171][0][1], _AdditionalLightsWorldToLights[171][1][1], _AdditionalLightsWorldToLights[171][2][1], _AdditionalLightsWorldToLights[171][3][1]); fragment_uniform_buffer_6[698] = float4(_AdditionalLightsWorldToLights[171][0][2], _AdditionalLightsWorldToLights[171][1][2], _AdditionalLightsWorldToLights[171][2][2], _AdditionalLightsWorldToLights[171][3][2]); fragment_uniform_buffer_6[699] = float4(_AdditionalLightsWorldToLights[171][0][3], _AdditionalLightsWorldToLights[171][1][3], _AdditionalLightsWorldToLights[171][2][3], _AdditionalLightsWorldToLights[171][3][3]); fragment_uniform_buffer_6[700] = float4(_AdditionalLightsWorldToLights[172][0][0], _AdditionalLightsWorldToLights[172][1][0], _AdditionalLightsWorldToLights[172][2][0], _AdditionalLightsWorldToLights[172][3][0]); fragment_uniform_buffer_6[701] = float4(_AdditionalLightsWorldToLights[172][0][1], _AdditionalLightsWorldToLights[172][1][1], _AdditionalLightsWorldToLights[172][2][1], _AdditionalLightsWorldToLights[172][3][1]); fragment_uniform_buffer_6[702] = float4(_AdditionalLightsWorldToLights[172][0][2], _AdditionalLightsWorldToLights[172][1][2], _AdditionalLightsWorldToLights[172][2][2], _AdditionalLightsWorldToLights[172][3][2]); fragment_uniform_buffer_6[703] = float4(_AdditionalLightsWorldToLights[172][0][3], _AdditionalLightsWorldToLights[172][1][3], _AdditionalLightsWorldToLights[172][2][3], _AdditionalLightsWorldToLights[172][3][3]); fragment_uniform_buffer_6[704] = float4(_AdditionalLightsWorldToLights[173][0][0], _AdditionalLightsWorldToLights[173][1][0], _AdditionalLightsWorldToLights[173][2][0], _AdditionalLightsWorldToLights[173][3][0]); fragment_uniform_buffer_6[705] = float4(_AdditionalLightsWorldToLights[173][0][1], _AdditionalLightsWorldToLights[173][1][1], _AdditionalLightsWorldToLights[173][2][1], _AdditionalLightsWorldToLights[173][3][1]); fragment_uniform_buffer_6[706] = float4(_AdditionalLightsWorldToLights[173][0][2], _AdditionalLightsWorldToLights[173][1][2], _AdditionalLightsWorldToLights[173][2][2], _AdditionalLightsWorldToLights[173][3][2]); fragment_uniform_buffer_6[707] = float4(_AdditionalLightsWorldToLights[173][0][3], _AdditionalLightsWorldToLights[173][1][3], _AdditionalLightsWorldToLights[173][2][3], _AdditionalLightsWorldToLights[173][3][3]); fragment_uniform_buffer_6[708] = float4(_AdditionalLightsWorldToLights[174][0][0], _AdditionalLightsWorldToLights[174][1][0], _AdditionalLightsWorldToLights[174][2][0], _AdditionalLightsWorldToLights[174][3][0]); fragment_uniform_buffer_6[709] = float4(_AdditionalLightsWorldToLights[174][0][1], _AdditionalLightsWorldToLights[174][1][1], _AdditionalLightsWorldToLights[174][2][1], _AdditionalLightsWorldToLights[174][3][1]); fragment_uniform_buffer_6[710] = float4(_AdditionalLightsWorldToLights[174][0][2], _AdditionalLightsWorldToLights[174][1][2], _AdditionalLightsWorldToLights[174][2][2], _AdditionalLightsWorldToLights[174][3][2]); fragment_uniform_buffer_6[711] = float4(_AdditionalLightsWorldToLights[174][0][3], _AdditionalLightsWorldToLights[174][1][3], _AdditionalLightsWorldToLights[174][2][3], _AdditionalLightsWorldToLights[174][3][3]); fragment_uniform_buffer_6[712] = float4(_AdditionalLightsWorldToLights[175][0][0], _AdditionalLightsWorldToLights[175][1][0], _AdditionalLightsWorldToLights[175][2][0], _AdditionalLightsWorldToLights[175][3][0]); fragment_uniform_buffer_6[713] = float4(_AdditionalLightsWorldToLights[175][0][1], _AdditionalLightsWorldToLights[175][1][1], _AdditionalLightsWorldToLights[175][2][1], _AdditionalLightsWorldToLights[175][3][1]); fragment_uniform_buffer_6[714] = float4(_AdditionalLightsWorldToLights[175][0][2], _AdditionalLightsWorldToLights[175][1][2], _AdditionalLightsWorldToLights[175][2][2], _AdditionalLightsWorldToLights[175][3][2]); fragment_uniform_buffer_6[715] = float4(_AdditionalLightsWorldToLights[175][0][3], _AdditionalLightsWorldToLights[175][1][3], _AdditionalLightsWorldToLights[175][2][3], _AdditionalLightsWorldToLights[175][3][3]); fragment_uniform_buffer_6[716] = float4(_AdditionalLightsWorldToLights[176][0][0], _AdditionalLightsWorldToLights[176][1][0], _AdditionalLightsWorldToLights[176][2][0], _AdditionalLightsWorldToLights[176][3][0]); fragment_uniform_buffer_6[717] = float4(_AdditionalLightsWorldToLights[176][0][1], _AdditionalLightsWorldToLights[176][1][1], _AdditionalLightsWorldToLights[176][2][1], _AdditionalLightsWorldToLights[176][3][1]); fragment_uniform_buffer_6[718] = float4(_AdditionalLightsWorldToLights[176][0][2], _AdditionalLightsWorldToLights[176][1][2], _AdditionalLightsWorldToLights[176][2][2], _AdditionalLightsWorldToLights[176][3][2]); fragment_uniform_buffer_6[719] = float4(_AdditionalLightsWorldToLights[176][0][3], _AdditionalLightsWorldToLights[176][1][3], _AdditionalLightsWorldToLights[176][2][3], _AdditionalLightsWorldToLights[176][3][3]); fragment_uniform_buffer_6[720] = float4(_AdditionalLightsWorldToLights[177][0][0], _AdditionalLightsWorldToLights[177][1][0], _AdditionalLightsWorldToLights[177][2][0], _AdditionalLightsWorldToLights[177][3][0]); fragment_uniform_buffer_6[721] = float4(_AdditionalLightsWorldToLights[177][0][1], _AdditionalLightsWorldToLights[177][1][1], _AdditionalLightsWorldToLights[177][2][1], _AdditionalLightsWorldToLights[177][3][1]); fragment_uniform_buffer_6[722] = float4(_AdditionalLightsWorldToLights[177][0][2], _AdditionalLightsWorldToLights[177][1][2], _AdditionalLightsWorldToLights[177][2][2], _AdditionalLightsWorldToLights[177][3][2]); fragment_uniform_buffer_6[723] = float4(_AdditionalLightsWorldToLights[177][0][3], _AdditionalLightsWorldToLights[177][1][3], _AdditionalLightsWorldToLights[177][2][3], _AdditionalLightsWorldToLights[177][3][3]); fragment_uniform_buffer_6[724] = float4(_AdditionalLightsWorldToLights[178][0][0], _AdditionalLightsWorldToLights[178][1][0], _AdditionalLightsWorldToLights[178][2][0], _AdditionalLightsWorldToLights[178][3][0]); fragment_uniform_buffer_6[725] = float4(_AdditionalLightsWorldToLights[178][0][1], _AdditionalLightsWorldToLights[178][1][1], _AdditionalLightsWorldToLights[178][2][1], _AdditionalLightsWorldToLights[178][3][1]); fragment_uniform_buffer_6[726] = float4(_AdditionalLightsWorldToLights[178][0][2], _AdditionalLightsWorldToLights[178][1][2], _AdditionalLightsWorldToLights[178][2][2], _AdditionalLightsWorldToLights[178][3][2]); fragment_uniform_buffer_6[727] = float4(_AdditionalLightsWorldToLights[178][0][3], _AdditionalLightsWorldToLights[178][1][3], _AdditionalLightsWorldToLights[178][2][3], _AdditionalLightsWorldToLights[178][3][3]); fragment_uniform_buffer_6[728] = float4(_AdditionalLightsWorldToLights[179][0][0], _AdditionalLightsWorldToLights[179][1][0], _AdditionalLightsWorldToLights[179][2][0], _AdditionalLightsWorldToLights[179][3][0]); fragment_uniform_buffer_6[729] = float4(_AdditionalLightsWorldToLights[179][0][1], _AdditionalLightsWorldToLights[179][1][1], _AdditionalLightsWorldToLights[179][2][1], _AdditionalLightsWorldToLights[179][3][1]); fragment_uniform_buffer_6[730] = float4(_AdditionalLightsWorldToLights[179][0][2], _AdditionalLightsWorldToLights[179][1][2], _AdditionalLightsWorldToLights[179][2][2], _AdditionalLightsWorldToLights[179][3][2]); fragment_uniform_buffer_6[731] = float4(_AdditionalLightsWorldToLights[179][0][3], _AdditionalLightsWorldToLights[179][1][3], _AdditionalLightsWorldToLights[179][2][3], _AdditionalLightsWorldToLights[179][3][3]); fragment_uniform_buffer_6[732] = float4(_AdditionalLightsWorldToLights[180][0][0], _AdditionalLightsWorldToLights[180][1][0], _AdditionalLightsWorldToLights[180][2][0], _AdditionalLightsWorldToLights[180][3][0]); fragment_uniform_buffer_6[733] = float4(_AdditionalLightsWorldToLights[180][0][1], _AdditionalLightsWorldToLights[180][1][1], _AdditionalLightsWorldToLights[180][2][1], _AdditionalLightsWorldToLights[180][3][1]); fragment_uniform_buffer_6[734] = float4(_AdditionalLightsWorldToLights[180][0][2], _AdditionalLightsWorldToLights[180][1][2], _AdditionalLightsWorldToLights[180][2][2], _AdditionalLightsWorldToLights[180][3][2]); fragment_uniform_buffer_6[735] = float4(_AdditionalLightsWorldToLights[180][0][3], _AdditionalLightsWorldToLights[180][1][3], _AdditionalLightsWorldToLights[180][2][3], _AdditionalLightsWorldToLights[180][3][3]); fragment_uniform_buffer_6[736] = float4(_AdditionalLightsWorldToLights[181][0][0], _AdditionalLightsWorldToLights[181][1][0], _AdditionalLightsWorldToLights[181][2][0], _AdditionalLightsWorldToLights[181][3][0]); fragment_uniform_buffer_6[737] = float4(_AdditionalLightsWorldToLights[181][0][1], _AdditionalLightsWorldToLights[181][1][1], _AdditionalLightsWorldToLights[181][2][1], _AdditionalLightsWorldToLights[181][3][1]); fragment_uniform_buffer_6[738] = float4(_AdditionalLightsWorldToLights[181][0][2], _AdditionalLightsWorldToLights[181][1][2], _AdditionalLightsWorldToLights[181][2][2], _AdditionalLightsWorldToLights[181][3][2]); fragment_uniform_buffer_6[739] = float4(_AdditionalLightsWorldToLights[181][0][3], _AdditionalLightsWorldToLights[181][1][3], _AdditionalLightsWorldToLights[181][2][3], _AdditionalLightsWorldToLights[181][3][3]); fragment_uniform_buffer_6[740] = float4(_AdditionalLightsWorldToLights[182][0][0], _AdditionalLightsWorldToLights[182][1][0], _AdditionalLightsWorldToLights[182][2][0], _AdditionalLightsWorldToLights[182][3][0]); fragment_uniform_buffer_6[741] = float4(_AdditionalLightsWorldToLights[182][0][1], _AdditionalLightsWorldToLights[182][1][1], _AdditionalLightsWorldToLights[182][2][1], _AdditionalLightsWorldToLights[182][3][1]); fragment_uniform_buffer_6[742] = float4(_AdditionalLightsWorldToLights[182][0][2], _AdditionalLightsWorldToLights[182][1][2], _AdditionalLightsWorldToLights[182][2][2], _AdditionalLightsWorldToLights[182][3][2]); fragment_uniform_buffer_6[743] = float4(_AdditionalLightsWorldToLights[182][0][3], _AdditionalLightsWorldToLights[182][1][3], _AdditionalLightsWorldToLights[182][2][3], _AdditionalLightsWorldToLights[182][3][3]); fragment_uniform_buffer_6[744] = float4(_AdditionalLightsWorldToLights[183][0][0], _AdditionalLightsWorldToLights[183][1][0], _AdditionalLightsWorldToLights[183][2][0], _AdditionalLightsWorldToLights[183][3][0]); fragment_uniform_buffer_6[745] = float4(_AdditionalLightsWorldToLights[183][0][1], _AdditionalLightsWorldToLights[183][1][1], _AdditionalLightsWorldToLights[183][2][1], _AdditionalLightsWorldToLights[183][3][1]); fragment_uniform_buffer_6[746] = float4(_AdditionalLightsWorldToLights[183][0][2], _AdditionalLightsWorldToLights[183][1][2], _AdditionalLightsWorldToLights[183][2][2], _AdditionalLightsWorldToLights[183][3][2]); fragment_uniform_buffer_6[747] = float4(_AdditionalLightsWorldToLights[183][0][3], _AdditionalLightsWorldToLights[183][1][3], _AdditionalLightsWorldToLights[183][2][3], _AdditionalLightsWorldToLights[183][3][3]); fragment_uniform_buffer_6[748] = float4(_AdditionalLightsWorldToLights[184][0][0], _AdditionalLightsWorldToLights[184][1][0], _AdditionalLightsWorldToLights[184][2][0], _AdditionalLightsWorldToLights[184][3][0]); fragment_uniform_buffer_6[749] = float4(_AdditionalLightsWorldToLights[184][0][1], _AdditionalLightsWorldToLights[184][1][1], _AdditionalLightsWorldToLights[184][2][1], _AdditionalLightsWorldToLights[184][3][1]); fragment_uniform_buffer_6[750] = float4(_AdditionalLightsWorldToLights[184][0][2], _AdditionalLightsWorldToLights[184][1][2], _AdditionalLightsWorldToLights[184][2][2], _AdditionalLightsWorldToLights[184][3][2]); fragment_uniform_buffer_6[751] = float4(_AdditionalLightsWorldToLights[184][0][3], _AdditionalLightsWorldToLights[184][1][3], _AdditionalLightsWorldToLights[184][2][3], _AdditionalLightsWorldToLights[184][3][3]); fragment_uniform_buffer_6[752] = float4(_AdditionalLightsWorldToLights[185][0][0], _AdditionalLightsWorldToLights[185][1][0], _AdditionalLightsWorldToLights[185][2][0], _AdditionalLightsWorldToLights[185][3][0]); fragment_uniform_buffer_6[753] = float4(_AdditionalLightsWorldToLights[185][0][1], _AdditionalLightsWorldToLights[185][1][1], _AdditionalLightsWorldToLights[185][2][1], _AdditionalLightsWorldToLights[185][3][1]); fragment_uniform_buffer_6[754] = float4(_AdditionalLightsWorldToLights[185][0][2], _AdditionalLightsWorldToLights[185][1][2], _AdditionalLightsWorldToLights[185][2][2], _AdditionalLightsWorldToLights[185][3][2]); fragment_uniform_buffer_6[755] = float4(_AdditionalLightsWorldToLights[185][0][3], _AdditionalLightsWorldToLights[185][1][3], _AdditionalLightsWorldToLights[185][2][3], _AdditionalLightsWorldToLights[185][3][3]); fragment_uniform_buffer_6[756] = float4(_AdditionalLightsWorldToLights[186][0][0], _AdditionalLightsWorldToLights[186][1][0], _AdditionalLightsWorldToLights[186][2][0], _AdditionalLightsWorldToLights[186][3][0]); fragment_uniform_buffer_6[757] = float4(_AdditionalLightsWorldToLights[186][0][1], _AdditionalLightsWorldToLights[186][1][1], _AdditionalLightsWorldToLights[186][2][1], _AdditionalLightsWorldToLights[186][3][1]); fragment_uniform_buffer_6[758] = float4(_AdditionalLightsWorldToLights[186][0][2], _AdditionalLightsWorldToLights[186][1][2], _AdditionalLightsWorldToLights[186][2][2], _AdditionalLightsWorldToLights[186][3][2]); fragment_uniform_buffer_6[759] = float4(_AdditionalLightsWorldToLights[186][0][3], _AdditionalLightsWorldToLights[186][1][3], _AdditionalLightsWorldToLights[186][2][3], _AdditionalLightsWorldToLights[186][3][3]); fragment_uniform_buffer_6[760] = float4(_AdditionalLightsWorldToLights[187][0][0], _AdditionalLightsWorldToLights[187][1][0], _AdditionalLightsWorldToLights[187][2][0], _AdditionalLightsWorldToLights[187][3][0]); fragment_uniform_buffer_6[761] = float4(_AdditionalLightsWorldToLights[187][0][1], _AdditionalLightsWorldToLights[187][1][1], _AdditionalLightsWorldToLights[187][2][1], _AdditionalLightsWorldToLights[187][3][1]); fragment_uniform_buffer_6[762] = float4(_AdditionalLightsWorldToLights[187][0][2], _AdditionalLightsWorldToLights[187][1][2], _AdditionalLightsWorldToLights[187][2][2], _AdditionalLightsWorldToLights[187][3][2]); fragment_uniform_buffer_6[763] = float4(_AdditionalLightsWorldToLights[187][0][3], _AdditionalLightsWorldToLights[187][1][3], _AdditionalLightsWorldToLights[187][2][3], _AdditionalLightsWorldToLights[187][3][3]); fragment_uniform_buffer_6[764] = float4(_AdditionalLightsWorldToLights[188][0][0], _AdditionalLightsWorldToLights[188][1][0], _AdditionalLightsWorldToLights[188][2][0], _AdditionalLightsWorldToLights[188][3][0]); fragment_uniform_buffer_6[765] = float4(_AdditionalLightsWorldToLights[188][0][1], _AdditionalLightsWorldToLights[188][1][1], _AdditionalLightsWorldToLights[188][2][1], _AdditionalLightsWorldToLights[188][3][1]); fragment_uniform_buffer_6[766] = float4(_AdditionalLightsWorldToLights[188][0][2], _AdditionalLightsWorldToLights[188][1][2], _AdditionalLightsWorldToLights[188][2][2], _AdditionalLightsWorldToLights[188][3][2]); fragment_uniform_buffer_6[767] = float4(_AdditionalLightsWorldToLights[188][0][3], _AdditionalLightsWorldToLights[188][1][3], _AdditionalLightsWorldToLights[188][2][3], _AdditionalLightsWorldToLights[188][3][3]); fragment_uniform_buffer_6[768] = float4(_AdditionalLightsWorldToLights[189][0][0], _AdditionalLightsWorldToLights[189][1][0], _AdditionalLightsWorldToLights[189][2][0], _AdditionalLightsWorldToLights[189][3][0]); fragment_uniform_buffer_6[769] = float4(_AdditionalLightsWorldToLights[189][0][1], _AdditionalLightsWorldToLights[189][1][1], _AdditionalLightsWorldToLights[189][2][1], _AdditionalLightsWorldToLights[189][3][1]); fragment_uniform_buffer_6[770] = float4(_AdditionalLightsWorldToLights[189][0][2], _AdditionalLightsWorldToLights[189][1][2], _AdditionalLightsWorldToLights[189][2][2], _AdditionalLightsWorldToLights[189][3][2]); fragment_uniform_buffer_6[771] = float4(_AdditionalLightsWorldToLights[189][0][3], _AdditionalLightsWorldToLights[189][1][3], _AdditionalLightsWorldToLights[189][2][3], _AdditionalLightsWorldToLights[189][3][3]); fragment_uniform_buffer_6[772] = float4(_AdditionalLightsWorldToLights[190][0][0], _AdditionalLightsWorldToLights[190][1][0], _AdditionalLightsWorldToLights[190][2][0], _AdditionalLightsWorldToLights[190][3][0]); fragment_uniform_buffer_6[773] = float4(_AdditionalLightsWorldToLights[190][0][1], _AdditionalLightsWorldToLights[190][1][1], _AdditionalLightsWorldToLights[190][2][1], _AdditionalLightsWorldToLights[190][3][1]); fragment_uniform_buffer_6[774] = float4(_AdditionalLightsWorldToLights[190][0][2], _AdditionalLightsWorldToLights[190][1][2], _AdditionalLightsWorldToLights[190][2][2], _AdditionalLightsWorldToLights[190][3][2]); fragment_uniform_buffer_6[775] = float4(_AdditionalLightsWorldToLights[190][0][3], _AdditionalLightsWorldToLights[190][1][3], _AdditionalLightsWorldToLights[190][2][3], _AdditionalLightsWorldToLights[190][3][3]); fragment_uniform_buffer_6[776] = float4(_AdditionalLightsWorldToLights[191][0][0], _AdditionalLightsWorldToLights[191][1][0], _AdditionalLightsWorldToLights[191][2][0], _AdditionalLightsWorldToLights[191][3][0]); fragment_uniform_buffer_6[777] = float4(_AdditionalLightsWorldToLights[191][0][1], _AdditionalLightsWorldToLights[191][1][1], _AdditionalLightsWorldToLights[191][2][1], _AdditionalLightsWorldToLights[191][3][1]); fragment_uniform_buffer_6[778] = float4(_AdditionalLightsWorldToLights[191][0][2], _AdditionalLightsWorldToLights[191][1][2], _AdditionalLightsWorldToLights[191][2][2], _AdditionalLightsWorldToLights[191][3][2]); fragment_uniform_buffer_6[779] = float4(_AdditionalLightsWorldToLights[191][0][3], _AdditionalLightsWorldToLights[191][1][3], _AdditionalLightsWorldToLights[191][2][3], _AdditionalLightsWorldToLights[191][3][3]); fragment_uniform_buffer_6[780] = float4(_AdditionalLightsWorldToLights[192][0][0], _AdditionalLightsWorldToLights[192][1][0], _AdditionalLightsWorldToLights[192][2][0], _AdditionalLightsWorldToLights[192][3][0]); fragment_uniform_buffer_6[781] = float4(_AdditionalLightsWorldToLights[192][0][1], _AdditionalLightsWorldToLights[192][1][1], _AdditionalLightsWorldToLights[192][2][1], _AdditionalLightsWorldToLights[192][3][1]); fragment_uniform_buffer_6[782] = float4(_AdditionalLightsWorldToLights[192][0][2], _AdditionalLightsWorldToLights[192][1][2], _AdditionalLightsWorldToLights[192][2][2], _AdditionalLightsWorldToLights[192][3][2]); fragment_uniform_buffer_6[783] = float4(_AdditionalLightsWorldToLights[192][0][3], _AdditionalLightsWorldToLights[192][1][3], _AdditionalLightsWorldToLights[192][2][3], _AdditionalLightsWorldToLights[192][3][3]); fragment_uniform_buffer_6[784] = float4(_AdditionalLightsWorldToLights[193][0][0], _AdditionalLightsWorldToLights[193][1][0], _AdditionalLightsWorldToLights[193][2][0], _AdditionalLightsWorldToLights[193][3][0]); fragment_uniform_buffer_6[785] = float4(_AdditionalLightsWorldToLights[193][0][1], _AdditionalLightsWorldToLights[193][1][1], _AdditionalLightsWorldToLights[193][2][1], _AdditionalLightsWorldToLights[193][3][1]); fragment_uniform_buffer_6[786] = float4(_AdditionalLightsWorldToLights[193][0][2], _AdditionalLightsWorldToLights[193][1][2], _AdditionalLightsWorldToLights[193][2][2], _AdditionalLightsWorldToLights[193][3][2]); fragment_uniform_buffer_6[787] = float4(_AdditionalLightsWorldToLights[193][0][3], _AdditionalLightsWorldToLights[193][1][3], _AdditionalLightsWorldToLights[193][2][3], _AdditionalLightsWorldToLights[193][3][3]); fragment_uniform_buffer_6[788] = float4(_AdditionalLightsWorldToLights[194][0][0], _AdditionalLightsWorldToLights[194][1][0], _AdditionalLightsWorldToLights[194][2][0], _AdditionalLightsWorldToLights[194][3][0]); fragment_uniform_buffer_6[789] = float4(_AdditionalLightsWorldToLights[194][0][1], _AdditionalLightsWorldToLights[194][1][1], _AdditionalLightsWorldToLights[194][2][1], _AdditionalLightsWorldToLights[194][3][1]); fragment_uniform_buffer_6[790] = float4(_AdditionalLightsWorldToLights[194][0][2], _AdditionalLightsWorldToLights[194][1][2], _AdditionalLightsWorldToLights[194][2][2], _AdditionalLightsWorldToLights[194][3][2]); fragment_uniform_buffer_6[791] = float4(_AdditionalLightsWorldToLights[194][0][3], _AdditionalLightsWorldToLights[194][1][3], _AdditionalLightsWorldToLights[194][2][3], _AdditionalLightsWorldToLights[194][3][3]); fragment_uniform_buffer_6[792] = float4(_AdditionalLightsWorldToLights[195][0][0], _AdditionalLightsWorldToLights[195][1][0], _AdditionalLightsWorldToLights[195][2][0], _AdditionalLightsWorldToLights[195][3][0]); fragment_uniform_buffer_6[793] = float4(_AdditionalLightsWorldToLights[195][0][1], _AdditionalLightsWorldToLights[195][1][1], _AdditionalLightsWorldToLights[195][2][1], _AdditionalLightsWorldToLights[195][3][1]); fragment_uniform_buffer_6[794] = float4(_AdditionalLightsWorldToLights[195][0][2], _AdditionalLightsWorldToLights[195][1][2], _AdditionalLightsWorldToLights[195][2][2], _AdditionalLightsWorldToLights[195][3][2]); fragment_uniform_buffer_6[795] = float4(_AdditionalLightsWorldToLights[195][0][3], _AdditionalLightsWorldToLights[195][1][3], _AdditionalLightsWorldToLights[195][2][3], _AdditionalLightsWorldToLights[195][3][3]); fragment_uniform_buffer_6[796] = float4(_AdditionalLightsWorldToLights[196][0][0], _AdditionalLightsWorldToLights[196][1][0], _AdditionalLightsWorldToLights[196][2][0], _AdditionalLightsWorldToLights[196][3][0]); fragment_uniform_buffer_6[797] = float4(_AdditionalLightsWorldToLights[196][0][1], _AdditionalLightsWorldToLights[196][1][1], _AdditionalLightsWorldToLights[196][2][1], _AdditionalLightsWorldToLights[196][3][1]); fragment_uniform_buffer_6[798] = float4(_AdditionalLightsWorldToLights[196][0][2], _AdditionalLightsWorldToLights[196][1][2], _AdditionalLightsWorldToLights[196][2][2], _AdditionalLightsWorldToLights[196][3][2]); fragment_uniform_buffer_6[799] = float4(_AdditionalLightsWorldToLights[196][0][3], _AdditionalLightsWorldToLights[196][1][3], _AdditionalLightsWorldToLights[196][2][3], _AdditionalLightsWorldToLights[196][3][3]); fragment_uniform_buffer_6[800] = float4(_AdditionalLightsWorldToLights[197][0][0], _AdditionalLightsWorldToLights[197][1][0], _AdditionalLightsWorldToLights[197][2][0], _AdditionalLightsWorldToLights[197][3][0]); fragment_uniform_buffer_6[801] = float4(_AdditionalLightsWorldToLights[197][0][1], _AdditionalLightsWorldToLights[197][1][1], _AdditionalLightsWorldToLights[197][2][1], _AdditionalLightsWorldToLights[197][3][1]); fragment_uniform_buffer_6[802] = float4(_AdditionalLightsWorldToLights[197][0][2], _AdditionalLightsWorldToLights[197][1][2], _AdditionalLightsWorldToLights[197][2][2], _AdditionalLightsWorldToLights[197][3][2]); fragment_uniform_buffer_6[803] = float4(_AdditionalLightsWorldToLights[197][0][3], _AdditionalLightsWorldToLights[197][1][3], _AdditionalLightsWorldToLights[197][2][3], _AdditionalLightsWorldToLights[197][3][3]); fragment_uniform_buffer_6[804] = float4(_AdditionalLightsWorldToLights[198][0][0], _AdditionalLightsWorldToLights[198][1][0], _AdditionalLightsWorldToLights[198][2][0], _AdditionalLightsWorldToLights[198][3][0]); fragment_uniform_buffer_6[805] = float4(_AdditionalLightsWorldToLights[198][0][1], _AdditionalLightsWorldToLights[198][1][1], _AdditionalLightsWorldToLights[198][2][1], _AdditionalLightsWorldToLights[198][3][1]); fragment_uniform_buffer_6[806] = float4(_AdditionalLightsWorldToLights[198][0][2], _AdditionalLightsWorldToLights[198][1][2], _AdditionalLightsWorldToLights[198][2][2], _AdditionalLightsWorldToLights[198][3][2]); fragment_uniform_buffer_6[807] = float4(_AdditionalLightsWorldToLights[198][0][3], _AdditionalLightsWorldToLights[198][1][3], _AdditionalLightsWorldToLights[198][2][3], _AdditionalLightsWorldToLights[198][3][3]); fragment_uniform_buffer_6[808] = float4(_AdditionalLightsWorldToLights[199][0][0], _AdditionalLightsWorldToLights[199][1][0], _AdditionalLightsWorldToLights[199][2][0], _AdditionalLightsWorldToLights[199][3][0]); fragment_uniform_buffer_6[809] = float4(_AdditionalLightsWorldToLights[199][0][1], _AdditionalLightsWorldToLights[199][1][1], _AdditionalLightsWorldToLights[199][2][1], _AdditionalLightsWorldToLights[199][3][1]); fragment_uniform_buffer_6[810] = float4(_AdditionalLightsWorldToLights[199][0][2], _AdditionalLightsWorldToLights[199][1][2], _AdditionalLightsWorldToLights[199][2][2], _AdditionalLightsWorldToLights[199][3][2]); fragment_uniform_buffer_6[811] = float4(_AdditionalLightsWorldToLights[199][0][3], _AdditionalLightsWorldToLights[199][1][3], _AdditionalLightsWorldToLights[199][2][3], _AdditionalLightsWorldToLights[199][3][3]); fragment_uniform_buffer_6[812] = float4(_AdditionalLightsWorldToLights[200][0][0], _AdditionalLightsWorldToLights[200][1][0], _AdditionalLightsWorldToLights[200][2][0], _AdditionalLightsWorldToLights[200][3][0]); fragment_uniform_buffer_6[813] = float4(_AdditionalLightsWorldToLights[200][0][1], _AdditionalLightsWorldToLights[200][1][1], _AdditionalLightsWorldToLights[200][2][1], _AdditionalLightsWorldToLights[200][3][1]); fragment_uniform_buffer_6[814] = float4(_AdditionalLightsWorldToLights[200][0][2], _AdditionalLightsWorldToLights[200][1][2], _AdditionalLightsWorldToLights[200][2][2], _AdditionalLightsWorldToLights[200][3][2]); fragment_uniform_buffer_6[815] = float4(_AdditionalLightsWorldToLights[200][0][3], _AdditionalLightsWorldToLights[200][1][3], _AdditionalLightsWorldToLights[200][2][3], _AdditionalLightsWorldToLights[200][3][3]); fragment_uniform_buffer_6[816] = float4(_AdditionalLightsWorldToLights[201][0][0], _AdditionalLightsWorldToLights[201][1][0], _AdditionalLightsWorldToLights[201][2][0], _AdditionalLightsWorldToLights[201][3][0]); fragment_uniform_buffer_6[817] = float4(_AdditionalLightsWorldToLights[201][0][1], _AdditionalLightsWorldToLights[201][1][1], _AdditionalLightsWorldToLights[201][2][1], _AdditionalLightsWorldToLights[201][3][1]); fragment_uniform_buffer_6[818] = float4(_AdditionalLightsWorldToLights[201][0][2], _AdditionalLightsWorldToLights[201][1][2], _AdditionalLightsWorldToLights[201][2][2], _AdditionalLightsWorldToLights[201][3][2]); fragment_uniform_buffer_6[819] = float4(_AdditionalLightsWorldToLights[201][0][3], _AdditionalLightsWorldToLights[201][1][3], _AdditionalLightsWorldToLights[201][2][3], _AdditionalLightsWorldToLights[201][3][3]); fragment_uniform_buffer_6[820] = float4(_AdditionalLightsWorldToLights[202][0][0], _AdditionalLightsWorldToLights[202][1][0], _AdditionalLightsWorldToLights[202][2][0], _AdditionalLightsWorldToLights[202][3][0]); fragment_uniform_buffer_6[821] = float4(_AdditionalLightsWorldToLights[202][0][1], _AdditionalLightsWorldToLights[202][1][1], _AdditionalLightsWorldToLights[202][2][1], _AdditionalLightsWorldToLights[202][3][1]); fragment_uniform_buffer_6[822] = float4(_AdditionalLightsWorldToLights[202][0][2], _AdditionalLightsWorldToLights[202][1][2], _AdditionalLightsWorldToLights[202][2][2], _AdditionalLightsWorldToLights[202][3][2]); fragment_uniform_buffer_6[823] = float4(_AdditionalLightsWorldToLights[202][0][3], _AdditionalLightsWorldToLights[202][1][3], _AdditionalLightsWorldToLights[202][2][3], _AdditionalLightsWorldToLights[202][3][3]); fragment_uniform_buffer_6[824] = float4(_AdditionalLightsWorldToLights[203][0][0], _AdditionalLightsWorldToLights[203][1][0], _AdditionalLightsWorldToLights[203][2][0], _AdditionalLightsWorldToLights[203][3][0]); fragment_uniform_buffer_6[825] = float4(_AdditionalLightsWorldToLights[203][0][1], _AdditionalLightsWorldToLights[203][1][1], _AdditionalLightsWorldToLights[203][2][1], _AdditionalLightsWorldToLights[203][3][1]); fragment_uniform_buffer_6[826] = float4(_AdditionalLightsWorldToLights[203][0][2], _AdditionalLightsWorldToLights[203][1][2], _AdditionalLightsWorldToLights[203][2][2], _AdditionalLightsWorldToLights[203][3][2]); fragment_uniform_buffer_6[827] = float4(_AdditionalLightsWorldToLights[203][0][3], _AdditionalLightsWorldToLights[203][1][3], _AdditionalLightsWorldToLights[203][2][3], _AdditionalLightsWorldToLights[203][3][3]); fragment_uniform_buffer_6[828] = float4(_AdditionalLightsWorldToLights[204][0][0], _AdditionalLightsWorldToLights[204][1][0], _AdditionalLightsWorldToLights[204][2][0], _AdditionalLightsWorldToLights[204][3][0]); fragment_uniform_buffer_6[829] = float4(_AdditionalLightsWorldToLights[204][0][1], _AdditionalLightsWorldToLights[204][1][1], _AdditionalLightsWorldToLights[204][2][1], _AdditionalLightsWorldToLights[204][3][1]); fragment_uniform_buffer_6[830] = float4(_AdditionalLightsWorldToLights[204][0][2], _AdditionalLightsWorldToLights[204][1][2], _AdditionalLightsWorldToLights[204][2][2], _AdditionalLightsWorldToLights[204][3][2]); fragment_uniform_buffer_6[831] = float4(_AdditionalLightsWorldToLights[204][0][3], _AdditionalLightsWorldToLights[204][1][3], _AdditionalLightsWorldToLights[204][2][3], _AdditionalLightsWorldToLights[204][3][3]); fragment_uniform_buffer_6[832] = float4(_AdditionalLightsWorldToLights[205][0][0], _AdditionalLightsWorldToLights[205][1][0], _AdditionalLightsWorldToLights[205][2][0], _AdditionalLightsWorldToLights[205][3][0]); fragment_uniform_buffer_6[833] = float4(_AdditionalLightsWorldToLights[205][0][1], _AdditionalLightsWorldToLights[205][1][1], _AdditionalLightsWorldToLights[205][2][1], _AdditionalLightsWorldToLights[205][3][1]); fragment_uniform_buffer_6[834] = float4(_AdditionalLightsWorldToLights[205][0][2], _AdditionalLightsWorldToLights[205][1][2], _AdditionalLightsWorldToLights[205][2][2], _AdditionalLightsWorldToLights[205][3][2]); fragment_uniform_buffer_6[835] = float4(_AdditionalLightsWorldToLights[205][0][3], _AdditionalLightsWorldToLights[205][1][3], _AdditionalLightsWorldToLights[205][2][3], _AdditionalLightsWorldToLights[205][3][3]); fragment_uniform_buffer_6[836] = float4(_AdditionalLightsWorldToLights[206][0][0], _AdditionalLightsWorldToLights[206][1][0], _AdditionalLightsWorldToLights[206][2][0], _AdditionalLightsWorldToLights[206][3][0]); fragment_uniform_buffer_6[837] = float4(_AdditionalLightsWorldToLights[206][0][1], _AdditionalLightsWorldToLights[206][1][1], _AdditionalLightsWorldToLights[206][2][1], _AdditionalLightsWorldToLights[206][3][1]); fragment_uniform_buffer_6[838] = float4(_AdditionalLightsWorldToLights[206][0][2], _AdditionalLightsWorldToLights[206][1][2], _AdditionalLightsWorldToLights[206][2][2], _AdditionalLightsWorldToLights[206][3][2]); fragment_uniform_buffer_6[839] = float4(_AdditionalLightsWorldToLights[206][0][3], _AdditionalLightsWorldToLights[206][1][3], _AdditionalLightsWorldToLights[206][2][3], _AdditionalLightsWorldToLights[206][3][3]); fragment_uniform_buffer_6[840] = float4(_AdditionalLightsWorldToLights[207][0][0], _AdditionalLightsWorldToLights[207][1][0], _AdditionalLightsWorldToLights[207][2][0], _AdditionalLightsWorldToLights[207][3][0]); fragment_uniform_buffer_6[841] = float4(_AdditionalLightsWorldToLights[207][0][1], _AdditionalLightsWorldToLights[207][1][1], _AdditionalLightsWorldToLights[207][2][1], _AdditionalLightsWorldToLights[207][3][1]); fragment_uniform_buffer_6[842] = float4(_AdditionalLightsWorldToLights[207][0][2], _AdditionalLightsWorldToLights[207][1][2], _AdditionalLightsWorldToLights[207][2][2], _AdditionalLightsWorldToLights[207][3][2]); fragment_uniform_buffer_6[843] = float4(_AdditionalLightsWorldToLights[207][0][3], _AdditionalLightsWorldToLights[207][1][3], _AdditionalLightsWorldToLights[207][2][3], _AdditionalLightsWorldToLights[207][3][3]); fragment_uniform_buffer_6[844] = float4(_AdditionalLightsWorldToLights[208][0][0], _AdditionalLightsWorldToLights[208][1][0], _AdditionalLightsWorldToLights[208][2][0], _AdditionalLightsWorldToLights[208][3][0]); fragment_uniform_buffer_6[845] = float4(_AdditionalLightsWorldToLights[208][0][1], _AdditionalLightsWorldToLights[208][1][1], _AdditionalLightsWorldToLights[208][2][1], _AdditionalLightsWorldToLights[208][3][1]); fragment_uniform_buffer_6[846] = float4(_AdditionalLightsWorldToLights[208][0][2], _AdditionalLightsWorldToLights[208][1][2], _AdditionalLightsWorldToLights[208][2][2], _AdditionalLightsWorldToLights[208][3][2]); fragment_uniform_buffer_6[847] = float4(_AdditionalLightsWorldToLights[208][0][3], _AdditionalLightsWorldToLights[208][1][3], _AdditionalLightsWorldToLights[208][2][3], _AdditionalLightsWorldToLights[208][3][3]); fragment_uniform_buffer_6[848] = float4(_AdditionalLightsWorldToLights[209][0][0], _AdditionalLightsWorldToLights[209][1][0], _AdditionalLightsWorldToLights[209][2][0], _AdditionalLightsWorldToLights[209][3][0]); fragment_uniform_buffer_6[849] = float4(_AdditionalLightsWorldToLights[209][0][1], _AdditionalLightsWorldToLights[209][1][1], _AdditionalLightsWorldToLights[209][2][1], _AdditionalLightsWorldToLights[209][3][1]); fragment_uniform_buffer_6[850] = float4(_AdditionalLightsWorldToLights[209][0][2], _AdditionalLightsWorldToLights[209][1][2], _AdditionalLightsWorldToLights[209][2][2], _AdditionalLightsWorldToLights[209][3][2]); fragment_uniform_buffer_6[851] = float4(_AdditionalLightsWorldToLights[209][0][3], _AdditionalLightsWorldToLights[209][1][3], _AdditionalLightsWorldToLights[209][2][3], _AdditionalLightsWorldToLights[209][3][3]); fragment_uniform_buffer_6[852] = float4(_AdditionalLightsWorldToLights[210][0][0], _AdditionalLightsWorldToLights[210][1][0], _AdditionalLightsWorldToLights[210][2][0], _AdditionalLightsWorldToLights[210][3][0]); fragment_uniform_buffer_6[853] = float4(_AdditionalLightsWorldToLights[210][0][1], _AdditionalLightsWorldToLights[210][1][1], _AdditionalLightsWorldToLights[210][2][1], _AdditionalLightsWorldToLights[210][3][1]); fragment_uniform_buffer_6[854] = float4(_AdditionalLightsWorldToLights[210][0][2], _AdditionalLightsWorldToLights[210][1][2], _AdditionalLightsWorldToLights[210][2][2], _AdditionalLightsWorldToLights[210][3][2]); fragment_uniform_buffer_6[855] = float4(_AdditionalLightsWorldToLights[210][0][3], _AdditionalLightsWorldToLights[210][1][3], _AdditionalLightsWorldToLights[210][2][3], _AdditionalLightsWorldToLights[210][3][3]); fragment_uniform_buffer_6[856] = float4(_AdditionalLightsWorldToLights[211][0][0], _AdditionalLightsWorldToLights[211][1][0], _AdditionalLightsWorldToLights[211][2][0], _AdditionalLightsWorldToLights[211][3][0]); fragment_uniform_buffer_6[857] = float4(_AdditionalLightsWorldToLights[211][0][1], _AdditionalLightsWorldToLights[211][1][1], _AdditionalLightsWorldToLights[211][2][1], _AdditionalLightsWorldToLights[211][3][1]); fragment_uniform_buffer_6[858] = float4(_AdditionalLightsWorldToLights[211][0][2], _AdditionalLightsWorldToLights[211][1][2], _AdditionalLightsWorldToLights[211][2][2], _AdditionalLightsWorldToLights[211][3][2]); fragment_uniform_buffer_6[859] = float4(_AdditionalLightsWorldToLights[211][0][3], _AdditionalLightsWorldToLights[211][1][3], _AdditionalLightsWorldToLights[211][2][3], _AdditionalLightsWorldToLights[211][3][3]); fragment_uniform_buffer_6[860] = float4(_AdditionalLightsWorldToLights[212][0][0], _AdditionalLightsWorldToLights[212][1][0], _AdditionalLightsWorldToLights[212][2][0], _AdditionalLightsWorldToLights[212][3][0]); fragment_uniform_buffer_6[861] = float4(_AdditionalLightsWorldToLights[212][0][1], _AdditionalLightsWorldToLights[212][1][1], _AdditionalLightsWorldToLights[212][2][1], _AdditionalLightsWorldToLights[212][3][1]); fragment_uniform_buffer_6[862] = float4(_AdditionalLightsWorldToLights[212][0][2], _AdditionalLightsWorldToLights[212][1][2], _AdditionalLightsWorldToLights[212][2][2], _AdditionalLightsWorldToLights[212][3][2]); fragment_uniform_buffer_6[863] = float4(_AdditionalLightsWorldToLights[212][0][3], _AdditionalLightsWorldToLights[212][1][3], _AdditionalLightsWorldToLights[212][2][3], _AdditionalLightsWorldToLights[212][3][3]); fragment_uniform_buffer_6[864] = float4(_AdditionalLightsWorldToLights[213][0][0], _AdditionalLightsWorldToLights[213][1][0], _AdditionalLightsWorldToLights[213][2][0], _AdditionalLightsWorldToLights[213][3][0]); fragment_uniform_buffer_6[865] = float4(_AdditionalLightsWorldToLights[213][0][1], _AdditionalLightsWorldToLights[213][1][1], _AdditionalLightsWorldToLights[213][2][1], _AdditionalLightsWorldToLights[213][3][1]); fragment_uniform_buffer_6[866] = float4(_AdditionalLightsWorldToLights[213][0][2], _AdditionalLightsWorldToLights[213][1][2], _AdditionalLightsWorldToLights[213][2][2], _AdditionalLightsWorldToLights[213][3][2]); fragment_uniform_buffer_6[867] = float4(_AdditionalLightsWorldToLights[213][0][3], _AdditionalLightsWorldToLights[213][1][3], _AdditionalLightsWorldToLights[213][2][3], _AdditionalLightsWorldToLights[213][3][3]); fragment_uniform_buffer_6[868] = float4(_AdditionalLightsWorldToLights[214][0][0], _AdditionalLightsWorldToLights[214][1][0], _AdditionalLightsWorldToLights[214][2][0], _AdditionalLightsWorldToLights[214][3][0]); fragment_uniform_buffer_6[869] = float4(_AdditionalLightsWorldToLights[214][0][1], _AdditionalLightsWorldToLights[214][1][1], _AdditionalLightsWorldToLights[214][2][1], _AdditionalLightsWorldToLights[214][3][1]); fragment_uniform_buffer_6[870] = float4(_AdditionalLightsWorldToLights[214][0][2], _AdditionalLightsWorldToLights[214][1][2], _AdditionalLightsWorldToLights[214][2][2], _AdditionalLightsWorldToLights[214][3][2]); fragment_uniform_buffer_6[871] = float4(_AdditionalLightsWorldToLights[214][0][3], _AdditionalLightsWorldToLights[214][1][3], _AdditionalLightsWorldToLights[214][2][3], _AdditionalLightsWorldToLights[214][3][3]); fragment_uniform_buffer_6[872] = float4(_AdditionalLightsWorldToLights[215][0][0], _AdditionalLightsWorldToLights[215][1][0], _AdditionalLightsWorldToLights[215][2][0], _AdditionalLightsWorldToLights[215][3][0]); fragment_uniform_buffer_6[873] = float4(_AdditionalLightsWorldToLights[215][0][1], _AdditionalLightsWorldToLights[215][1][1], _AdditionalLightsWorldToLights[215][2][1], _AdditionalLightsWorldToLights[215][3][1]); fragment_uniform_buffer_6[874] = float4(_AdditionalLightsWorldToLights[215][0][2], _AdditionalLightsWorldToLights[215][1][2], _AdditionalLightsWorldToLights[215][2][2], _AdditionalLightsWorldToLights[215][3][2]); fragment_uniform_buffer_6[875] = float4(_AdditionalLightsWorldToLights[215][0][3], _AdditionalLightsWorldToLights[215][1][3], _AdditionalLightsWorldToLights[215][2][3], _AdditionalLightsWorldToLights[215][3][3]); fragment_uniform_buffer_6[876] = float4(_AdditionalLightsWorldToLights[216][0][0], _AdditionalLightsWorldToLights[216][1][0], _AdditionalLightsWorldToLights[216][2][0], _AdditionalLightsWorldToLights[216][3][0]); fragment_uniform_buffer_6[877] = float4(_AdditionalLightsWorldToLights[216][0][1], _AdditionalLightsWorldToLights[216][1][1], _AdditionalLightsWorldToLights[216][2][1], _AdditionalLightsWorldToLights[216][3][1]); fragment_uniform_buffer_6[878] = float4(_AdditionalLightsWorldToLights[216][0][2], _AdditionalLightsWorldToLights[216][1][2], _AdditionalLightsWorldToLights[216][2][2], _AdditionalLightsWorldToLights[216][3][2]); fragment_uniform_buffer_6[879] = float4(_AdditionalLightsWorldToLights[216][0][3], _AdditionalLightsWorldToLights[216][1][3], _AdditionalLightsWorldToLights[216][2][3], _AdditionalLightsWorldToLights[216][3][3]); fragment_uniform_buffer_6[880] = float4(_AdditionalLightsWorldToLights[217][0][0], _AdditionalLightsWorldToLights[217][1][0], _AdditionalLightsWorldToLights[217][2][0], _AdditionalLightsWorldToLights[217][3][0]); fragment_uniform_buffer_6[881] = float4(_AdditionalLightsWorldToLights[217][0][1], _AdditionalLightsWorldToLights[217][1][1], _AdditionalLightsWorldToLights[217][2][1], _AdditionalLightsWorldToLights[217][3][1]); fragment_uniform_buffer_6[882] = float4(_AdditionalLightsWorldToLights[217][0][2], _AdditionalLightsWorldToLights[217][1][2], _AdditionalLightsWorldToLights[217][2][2], _AdditionalLightsWorldToLights[217][3][2]); fragment_uniform_buffer_6[883] = float4(_AdditionalLightsWorldToLights[217][0][3], _AdditionalLightsWorldToLights[217][1][3], _AdditionalLightsWorldToLights[217][2][3], _AdditionalLightsWorldToLights[217][3][3]); fragment_uniform_buffer_6[884] = float4(_AdditionalLightsWorldToLights[218][0][0], _AdditionalLightsWorldToLights[218][1][0], _AdditionalLightsWorldToLights[218][2][0], _AdditionalLightsWorldToLights[218][3][0]); fragment_uniform_buffer_6[885] = float4(_AdditionalLightsWorldToLights[218][0][1], _AdditionalLightsWorldToLights[218][1][1], _AdditionalLightsWorldToLights[218][2][1], _AdditionalLightsWorldToLights[218][3][1]); fragment_uniform_buffer_6[886] = float4(_AdditionalLightsWorldToLights[218][0][2], _AdditionalLightsWorldToLights[218][1][2], _AdditionalLightsWorldToLights[218][2][2], _AdditionalLightsWorldToLights[218][3][2]); fragment_uniform_buffer_6[887] = float4(_AdditionalLightsWorldToLights[218][0][3], _AdditionalLightsWorldToLights[218][1][3], _AdditionalLightsWorldToLights[218][2][3], _AdditionalLightsWorldToLights[218][3][3]); fragment_uniform_buffer_6[888] = float4(_AdditionalLightsWorldToLights[219][0][0], _AdditionalLightsWorldToLights[219][1][0], _AdditionalLightsWorldToLights[219][2][0], _AdditionalLightsWorldToLights[219][3][0]); fragment_uniform_buffer_6[889] = float4(_AdditionalLightsWorldToLights[219][0][1], _AdditionalLightsWorldToLights[219][1][1], _AdditionalLightsWorldToLights[219][2][1], _AdditionalLightsWorldToLights[219][3][1]); fragment_uniform_buffer_6[890] = float4(_AdditionalLightsWorldToLights[219][0][2], _AdditionalLightsWorldToLights[219][1][2], _AdditionalLightsWorldToLights[219][2][2], _AdditionalLightsWorldToLights[219][3][2]); fragment_uniform_buffer_6[891] = float4(_AdditionalLightsWorldToLights[219][0][3], _AdditionalLightsWorldToLights[219][1][3], _AdditionalLightsWorldToLights[219][2][3], _AdditionalLightsWorldToLights[219][3][3]); fragment_uniform_buffer_6[892] = float4(_AdditionalLightsWorldToLights[220][0][0], _AdditionalLightsWorldToLights[220][1][0], _AdditionalLightsWorldToLights[220][2][0], _AdditionalLightsWorldToLights[220][3][0]); fragment_uniform_buffer_6[893] = float4(_AdditionalLightsWorldToLights[220][0][1], _AdditionalLightsWorldToLights[220][1][1], _AdditionalLightsWorldToLights[220][2][1], _AdditionalLightsWorldToLights[220][3][1]); fragment_uniform_buffer_6[894] = float4(_AdditionalLightsWorldToLights[220][0][2], _AdditionalLightsWorldToLights[220][1][2], _AdditionalLightsWorldToLights[220][2][2], _AdditionalLightsWorldToLights[220][3][2]); fragment_uniform_buffer_6[895] = float4(_AdditionalLightsWorldToLights[220][0][3], _AdditionalLightsWorldToLights[220][1][3], _AdditionalLightsWorldToLights[220][2][3], _AdditionalLightsWorldToLights[220][3][3]); fragment_uniform_buffer_6[896] = float4(_AdditionalLightsWorldToLights[221][0][0], _AdditionalLightsWorldToLights[221][1][0], _AdditionalLightsWorldToLights[221][2][0], _AdditionalLightsWorldToLights[221][3][0]); fragment_uniform_buffer_6[897] = float4(_AdditionalLightsWorldToLights[221][0][1], _AdditionalLightsWorldToLights[221][1][1], _AdditionalLightsWorldToLights[221][2][1], _AdditionalLightsWorldToLights[221][3][1]); fragment_uniform_buffer_6[898] = float4(_AdditionalLightsWorldToLights[221][0][2], _AdditionalLightsWorldToLights[221][1][2], _AdditionalLightsWorldToLights[221][2][2], _AdditionalLightsWorldToLights[221][3][2]); fragment_uniform_buffer_6[899] = float4(_AdditionalLightsWorldToLights[221][0][3], _AdditionalLightsWorldToLights[221][1][3], _AdditionalLightsWorldToLights[221][2][3], _AdditionalLightsWorldToLights[221][3][3]); fragment_uniform_buffer_6[900] = float4(_AdditionalLightsWorldToLights[222][0][0], _AdditionalLightsWorldToLights[222][1][0], _AdditionalLightsWorldToLights[222][2][0], _AdditionalLightsWorldToLights[222][3][0]); fragment_uniform_buffer_6[901] = float4(_AdditionalLightsWorldToLights[222][0][1], _AdditionalLightsWorldToLights[222][1][1], _AdditionalLightsWorldToLights[222][2][1], _AdditionalLightsWorldToLights[222][3][1]); fragment_uniform_buffer_6[902] = float4(_AdditionalLightsWorldToLights[222][0][2], _AdditionalLightsWorldToLights[222][1][2], _AdditionalLightsWorldToLights[222][2][2], _AdditionalLightsWorldToLights[222][3][2]); fragment_uniform_buffer_6[903] = float4(_AdditionalLightsWorldToLights[222][0][3], _AdditionalLightsWorldToLights[222][1][3], _AdditionalLightsWorldToLights[222][2][3], _AdditionalLightsWorldToLights[222][3][3]); fragment_uniform_buffer_6[904] = float4(_AdditionalLightsWorldToLights[223][0][0], _AdditionalLightsWorldToLights[223][1][0], _AdditionalLightsWorldToLights[223][2][0], _AdditionalLightsWorldToLights[223][3][0]); fragment_uniform_buffer_6[905] = float4(_AdditionalLightsWorldToLights[223][0][1], _AdditionalLightsWorldToLights[223][1][1], _AdditionalLightsWorldToLights[223][2][1], _AdditionalLightsWorldToLights[223][3][1]); fragment_uniform_buffer_6[906] = float4(_AdditionalLightsWorldToLights[223][0][2], _AdditionalLightsWorldToLights[223][1][2], _AdditionalLightsWorldToLights[223][2][2], _AdditionalLightsWorldToLights[223][3][2]); fragment_uniform_buffer_6[907] = float4(_AdditionalLightsWorldToLights[223][0][3], _AdditionalLightsWorldToLights[223][1][3], _AdditionalLightsWorldToLights[223][2][3], _AdditionalLightsWorldToLights[223][3][3]); fragment_uniform_buffer_6[908] = float4(_AdditionalLightsWorldToLights[224][0][0], _AdditionalLightsWorldToLights[224][1][0], _AdditionalLightsWorldToLights[224][2][0], _AdditionalLightsWorldToLights[224][3][0]); fragment_uniform_buffer_6[909] = float4(_AdditionalLightsWorldToLights[224][0][1], _AdditionalLightsWorldToLights[224][1][1], _AdditionalLightsWorldToLights[224][2][1], _AdditionalLightsWorldToLights[224][3][1]); fragment_uniform_buffer_6[910] = float4(_AdditionalLightsWorldToLights[224][0][2], _AdditionalLightsWorldToLights[224][1][2], _AdditionalLightsWorldToLights[224][2][2], _AdditionalLightsWorldToLights[224][3][2]); fragment_uniform_buffer_6[911] = float4(_AdditionalLightsWorldToLights[224][0][3], _AdditionalLightsWorldToLights[224][1][3], _AdditionalLightsWorldToLights[224][2][3], _AdditionalLightsWorldToLights[224][3][3]); fragment_uniform_buffer_6[912] = float4(_AdditionalLightsWorldToLights[225][0][0], _AdditionalLightsWorldToLights[225][1][0], _AdditionalLightsWorldToLights[225][2][0], _AdditionalLightsWorldToLights[225][3][0]); fragment_uniform_buffer_6[913] = float4(_AdditionalLightsWorldToLights[225][0][1], _AdditionalLightsWorldToLights[225][1][1], _AdditionalLightsWorldToLights[225][2][1], _AdditionalLightsWorldToLights[225][3][1]); fragment_uniform_buffer_6[914] = float4(_AdditionalLightsWorldToLights[225][0][2], _AdditionalLightsWorldToLights[225][1][2], _AdditionalLightsWorldToLights[225][2][2], _AdditionalLightsWorldToLights[225][3][2]); fragment_uniform_buffer_6[915] = float4(_AdditionalLightsWorldToLights[225][0][3], _AdditionalLightsWorldToLights[225][1][3], _AdditionalLightsWorldToLights[225][2][3], _AdditionalLightsWorldToLights[225][3][3]); fragment_uniform_buffer_6[916] = float4(_AdditionalLightsWorldToLights[226][0][0], _AdditionalLightsWorldToLights[226][1][0], _AdditionalLightsWorldToLights[226][2][0], _AdditionalLightsWorldToLights[226][3][0]); fragment_uniform_buffer_6[917] = float4(_AdditionalLightsWorldToLights[226][0][1], _AdditionalLightsWorldToLights[226][1][1], _AdditionalLightsWorldToLights[226][2][1], _AdditionalLightsWorldToLights[226][3][1]); fragment_uniform_buffer_6[918] = float4(_AdditionalLightsWorldToLights[226][0][2], _AdditionalLightsWorldToLights[226][1][2], _AdditionalLightsWorldToLights[226][2][2], _AdditionalLightsWorldToLights[226][3][2]); fragment_uniform_buffer_6[919] = float4(_AdditionalLightsWorldToLights[226][0][3], _AdditionalLightsWorldToLights[226][1][3], _AdditionalLightsWorldToLights[226][2][3], _AdditionalLightsWorldToLights[226][3][3]); fragment_uniform_buffer_6[920] = float4(_AdditionalLightsWorldToLights[227][0][0], _AdditionalLightsWorldToLights[227][1][0], _AdditionalLightsWorldToLights[227][2][0], _AdditionalLightsWorldToLights[227][3][0]); fragment_uniform_buffer_6[921] = float4(_AdditionalLightsWorldToLights[227][0][1], _AdditionalLightsWorldToLights[227][1][1], _AdditionalLightsWorldToLights[227][2][1], _AdditionalLightsWorldToLights[227][3][1]); fragment_uniform_buffer_6[922] = float4(_AdditionalLightsWorldToLights[227][0][2], _AdditionalLightsWorldToLights[227][1][2], _AdditionalLightsWorldToLights[227][2][2], _AdditionalLightsWorldToLights[227][3][2]); fragment_uniform_buffer_6[923] = float4(_AdditionalLightsWorldToLights[227][0][3], _AdditionalLightsWorldToLights[227][1][3], _AdditionalLightsWorldToLights[227][2][3], _AdditionalLightsWorldToLights[227][3][3]); fragment_uniform_buffer_6[924] = float4(_AdditionalLightsWorldToLights[228][0][0], _AdditionalLightsWorldToLights[228][1][0], _AdditionalLightsWorldToLights[228][2][0], _AdditionalLightsWorldToLights[228][3][0]); fragment_uniform_buffer_6[925] = float4(_AdditionalLightsWorldToLights[228][0][1], _AdditionalLightsWorldToLights[228][1][1], _AdditionalLightsWorldToLights[228][2][1], _AdditionalLightsWorldToLights[228][3][1]); fragment_uniform_buffer_6[926] = float4(_AdditionalLightsWorldToLights[228][0][2], _AdditionalLightsWorldToLights[228][1][2], _AdditionalLightsWorldToLights[228][2][2], _AdditionalLightsWorldToLights[228][3][2]); fragment_uniform_buffer_6[927] = float4(_AdditionalLightsWorldToLights[228][0][3], _AdditionalLightsWorldToLights[228][1][3], _AdditionalLightsWorldToLights[228][2][3], _AdditionalLightsWorldToLights[228][3][3]); fragment_uniform_buffer_6[928] = float4(_AdditionalLightsWorldToLights[229][0][0], _AdditionalLightsWorldToLights[229][1][0], _AdditionalLightsWorldToLights[229][2][0], _AdditionalLightsWorldToLights[229][3][0]); fragment_uniform_buffer_6[929] = float4(_AdditionalLightsWorldToLights[229][0][1], _AdditionalLightsWorldToLights[229][1][1], _AdditionalLightsWorldToLights[229][2][1], _AdditionalLightsWorldToLights[229][3][1]); fragment_uniform_buffer_6[930] = float4(_AdditionalLightsWorldToLights[229][0][2], _AdditionalLightsWorldToLights[229][1][2], _AdditionalLightsWorldToLights[229][2][2], _AdditionalLightsWorldToLights[229][3][2]); fragment_uniform_buffer_6[931] = float4(_AdditionalLightsWorldToLights[229][0][3], _AdditionalLightsWorldToLights[229][1][3], _AdditionalLightsWorldToLights[229][2][3], _AdditionalLightsWorldToLights[229][3][3]); fragment_uniform_buffer_6[932] = float4(_AdditionalLightsWorldToLights[230][0][0], _AdditionalLightsWorldToLights[230][1][0], _AdditionalLightsWorldToLights[230][2][0], _AdditionalLightsWorldToLights[230][3][0]); fragment_uniform_buffer_6[933] = float4(_AdditionalLightsWorldToLights[230][0][1], _AdditionalLightsWorldToLights[230][1][1], _AdditionalLightsWorldToLights[230][2][1], _AdditionalLightsWorldToLights[230][3][1]); fragment_uniform_buffer_6[934] = float4(_AdditionalLightsWorldToLights[230][0][2], _AdditionalLightsWorldToLights[230][1][2], _AdditionalLightsWorldToLights[230][2][2], _AdditionalLightsWorldToLights[230][3][2]); fragment_uniform_buffer_6[935] = float4(_AdditionalLightsWorldToLights[230][0][3], _AdditionalLightsWorldToLights[230][1][3], _AdditionalLightsWorldToLights[230][2][3], _AdditionalLightsWorldToLights[230][3][3]); fragment_uniform_buffer_6[936] = float4(_AdditionalLightsWorldToLights[231][0][0], _AdditionalLightsWorldToLights[231][1][0], _AdditionalLightsWorldToLights[231][2][0], _AdditionalLightsWorldToLights[231][3][0]); fragment_uniform_buffer_6[937] = float4(_AdditionalLightsWorldToLights[231][0][1], _AdditionalLightsWorldToLights[231][1][1], _AdditionalLightsWorldToLights[231][2][1], _AdditionalLightsWorldToLights[231][3][1]); fragment_uniform_buffer_6[938] = float4(_AdditionalLightsWorldToLights[231][0][2], _AdditionalLightsWorldToLights[231][1][2], _AdditionalLightsWorldToLights[231][2][2], _AdditionalLightsWorldToLights[231][3][2]); fragment_uniform_buffer_6[939] = float4(_AdditionalLightsWorldToLights[231][0][3], _AdditionalLightsWorldToLights[231][1][3], _AdditionalLightsWorldToLights[231][2][3], _AdditionalLightsWorldToLights[231][3][3]); fragment_uniform_buffer_6[940] = float4(_AdditionalLightsWorldToLights[232][0][0], _AdditionalLightsWorldToLights[232][1][0], _AdditionalLightsWorldToLights[232][2][0], _AdditionalLightsWorldToLights[232][3][0]); fragment_uniform_buffer_6[941] = float4(_AdditionalLightsWorldToLights[232][0][1], _AdditionalLightsWorldToLights[232][1][1], _AdditionalLightsWorldToLights[232][2][1], _AdditionalLightsWorldToLights[232][3][1]); fragment_uniform_buffer_6[942] = float4(_AdditionalLightsWorldToLights[232][0][2], _AdditionalLightsWorldToLights[232][1][2], _AdditionalLightsWorldToLights[232][2][2], _AdditionalLightsWorldToLights[232][3][2]); fragment_uniform_buffer_6[943] = float4(_AdditionalLightsWorldToLights[232][0][3], _AdditionalLightsWorldToLights[232][1][3], _AdditionalLightsWorldToLights[232][2][3], _AdditionalLightsWorldToLights[232][3][3]); fragment_uniform_buffer_6[944] = float4(_AdditionalLightsWorldToLights[233][0][0], _AdditionalLightsWorldToLights[233][1][0], _AdditionalLightsWorldToLights[233][2][0], _AdditionalLightsWorldToLights[233][3][0]); fragment_uniform_buffer_6[945] = float4(_AdditionalLightsWorldToLights[233][0][1], _AdditionalLightsWorldToLights[233][1][1], _AdditionalLightsWorldToLights[233][2][1], _AdditionalLightsWorldToLights[233][3][1]); fragment_uniform_buffer_6[946] = float4(_AdditionalLightsWorldToLights[233][0][2], _AdditionalLightsWorldToLights[233][1][2], _AdditionalLightsWorldToLights[233][2][2], _AdditionalLightsWorldToLights[233][3][2]); fragment_uniform_buffer_6[947] = float4(_AdditionalLightsWorldToLights[233][0][3], _AdditionalLightsWorldToLights[233][1][3], _AdditionalLightsWorldToLights[233][2][3], _AdditionalLightsWorldToLights[233][3][3]); fragment_uniform_buffer_6[948] = float4(_AdditionalLightsWorldToLights[234][0][0], _AdditionalLightsWorldToLights[234][1][0], _AdditionalLightsWorldToLights[234][2][0], _AdditionalLightsWorldToLights[234][3][0]); fragment_uniform_buffer_6[949] = float4(_AdditionalLightsWorldToLights[234][0][1], _AdditionalLightsWorldToLights[234][1][1], _AdditionalLightsWorldToLights[234][2][1], _AdditionalLightsWorldToLights[234][3][1]); fragment_uniform_buffer_6[950] = float4(_AdditionalLightsWorldToLights[234][0][2], _AdditionalLightsWorldToLights[234][1][2], _AdditionalLightsWorldToLights[234][2][2], _AdditionalLightsWorldToLights[234][3][2]); fragment_uniform_buffer_6[951] = float4(_AdditionalLightsWorldToLights[234][0][3], _AdditionalLightsWorldToLights[234][1][3], _AdditionalLightsWorldToLights[234][2][3], _AdditionalLightsWorldToLights[234][3][3]); fragment_uniform_buffer_6[952] = float4(_AdditionalLightsWorldToLights[235][0][0], _AdditionalLightsWorldToLights[235][1][0], _AdditionalLightsWorldToLights[235][2][0], _AdditionalLightsWorldToLights[235][3][0]); fragment_uniform_buffer_6[953] = float4(_AdditionalLightsWorldToLights[235][0][1], _AdditionalLightsWorldToLights[235][1][1], _AdditionalLightsWorldToLights[235][2][1], _AdditionalLightsWorldToLights[235][3][1]); fragment_uniform_buffer_6[954] = float4(_AdditionalLightsWorldToLights[235][0][2], _AdditionalLightsWorldToLights[235][1][2], _AdditionalLightsWorldToLights[235][2][2], _AdditionalLightsWorldToLights[235][3][2]); fragment_uniform_buffer_6[955] = float4(_AdditionalLightsWorldToLights[235][0][3], _AdditionalLightsWorldToLights[235][1][3], _AdditionalLightsWorldToLights[235][2][3], _AdditionalLightsWorldToLights[235][3][3]); fragment_uniform_buffer_6[956] = float4(_AdditionalLightsWorldToLights[236][0][0], _AdditionalLightsWorldToLights[236][1][0], _AdditionalLightsWorldToLights[236][2][0], _AdditionalLightsWorldToLights[236][3][0]); fragment_uniform_buffer_6[957] = float4(_AdditionalLightsWorldToLights[236][0][1], _AdditionalLightsWorldToLights[236][1][1], _AdditionalLightsWorldToLights[236][2][1], _AdditionalLightsWorldToLights[236][3][1]); fragment_uniform_buffer_6[958] = float4(_AdditionalLightsWorldToLights[236][0][2], _AdditionalLightsWorldToLights[236][1][2], _AdditionalLightsWorldToLights[236][2][2], _AdditionalLightsWorldToLights[236][3][2]); fragment_uniform_buffer_6[959] = float4(_AdditionalLightsWorldToLights[236][0][3], _AdditionalLightsWorldToLights[236][1][3], _AdditionalLightsWorldToLights[236][2][3], _AdditionalLightsWorldToLights[236][3][3]); fragment_uniform_buffer_6[960] = float4(_AdditionalLightsWorldToLights[237][0][0], _AdditionalLightsWorldToLights[237][1][0], _AdditionalLightsWorldToLights[237][2][0], _AdditionalLightsWorldToLights[237][3][0]); fragment_uniform_buffer_6[961] = float4(_AdditionalLightsWorldToLights[237][0][1], _AdditionalLightsWorldToLights[237][1][1], _AdditionalLightsWorldToLights[237][2][1], _AdditionalLightsWorldToLights[237][3][1]); fragment_uniform_buffer_6[962] = float4(_AdditionalLightsWorldToLights[237][0][2], _AdditionalLightsWorldToLights[237][1][2], _AdditionalLightsWorldToLights[237][2][2], _AdditionalLightsWorldToLights[237][3][2]); fragment_uniform_buffer_6[963] = float4(_AdditionalLightsWorldToLights[237][0][3], _AdditionalLightsWorldToLights[237][1][3], _AdditionalLightsWorldToLights[237][2][3], _AdditionalLightsWorldToLights[237][3][3]); fragment_uniform_buffer_6[964] = float4(_AdditionalLightsWorldToLights[238][0][0], _AdditionalLightsWorldToLights[238][1][0], _AdditionalLightsWorldToLights[238][2][0], _AdditionalLightsWorldToLights[238][3][0]); fragment_uniform_buffer_6[965] = float4(_AdditionalLightsWorldToLights[238][0][1], _AdditionalLightsWorldToLights[238][1][1], _AdditionalLightsWorldToLights[238][2][1], _AdditionalLightsWorldToLights[238][3][1]); fragment_uniform_buffer_6[966] = float4(_AdditionalLightsWorldToLights[238][0][2], _AdditionalLightsWorldToLights[238][1][2], _AdditionalLightsWorldToLights[238][2][2], _AdditionalLightsWorldToLights[238][3][2]); fragment_uniform_buffer_6[967] = float4(_AdditionalLightsWorldToLights[238][0][3], _AdditionalLightsWorldToLights[238][1][3], _AdditionalLightsWorldToLights[238][2][3], _AdditionalLightsWorldToLights[238][3][3]); fragment_uniform_buffer_6[968] = float4(_AdditionalLightsWorldToLights[239][0][0], _AdditionalLightsWorldToLights[239][1][0], _AdditionalLightsWorldToLights[239][2][0], _AdditionalLightsWorldToLights[239][3][0]); fragment_uniform_buffer_6[969] = float4(_AdditionalLightsWorldToLights[239][0][1], _AdditionalLightsWorldToLights[239][1][1], _AdditionalLightsWorldToLights[239][2][1], _AdditionalLightsWorldToLights[239][3][1]); fragment_uniform_buffer_6[970] = float4(_AdditionalLightsWorldToLights[239][0][2], _AdditionalLightsWorldToLights[239][1][2], _AdditionalLightsWorldToLights[239][2][2], _AdditionalLightsWorldToLights[239][3][2]); fragment_uniform_buffer_6[971] = float4(_AdditionalLightsWorldToLights[239][0][3], _AdditionalLightsWorldToLights[239][1][3], _AdditionalLightsWorldToLights[239][2][3], _AdditionalLightsWorldToLights[239][3][3]); fragment_uniform_buffer_6[972] = float4(_AdditionalLightsWorldToLights[240][0][0], _AdditionalLightsWorldToLights[240][1][0], _AdditionalLightsWorldToLights[240][2][0], _AdditionalLightsWorldToLights[240][3][0]); fragment_uniform_buffer_6[973] = float4(_AdditionalLightsWorldToLights[240][0][1], _AdditionalLightsWorldToLights[240][1][1], _AdditionalLightsWorldToLights[240][2][1], _AdditionalLightsWorldToLights[240][3][1]); fragment_uniform_buffer_6[974] = float4(_AdditionalLightsWorldToLights[240][0][2], _AdditionalLightsWorldToLights[240][1][2], _AdditionalLightsWorldToLights[240][2][2], _AdditionalLightsWorldToLights[240][3][2]); fragment_uniform_buffer_6[975] = float4(_AdditionalLightsWorldToLights[240][0][3], _AdditionalLightsWorldToLights[240][1][3], _AdditionalLightsWorldToLights[240][2][3], _AdditionalLightsWorldToLights[240][3][3]); fragment_uniform_buffer_6[976] = float4(_AdditionalLightsWorldToLights[241][0][0], _AdditionalLightsWorldToLights[241][1][0], _AdditionalLightsWorldToLights[241][2][0], _AdditionalLightsWorldToLights[241][3][0]); fragment_uniform_buffer_6[977] = float4(_AdditionalLightsWorldToLights[241][0][1], _AdditionalLightsWorldToLights[241][1][1], _AdditionalLightsWorldToLights[241][2][1], _AdditionalLightsWorldToLights[241][3][1]); fragment_uniform_buffer_6[978] = float4(_AdditionalLightsWorldToLights[241][0][2], _AdditionalLightsWorldToLights[241][1][2], _AdditionalLightsWorldToLights[241][2][2], _AdditionalLightsWorldToLights[241][3][2]); fragment_uniform_buffer_6[979] = float4(_AdditionalLightsWorldToLights[241][0][3], _AdditionalLightsWorldToLights[241][1][3], _AdditionalLightsWorldToLights[241][2][3], _AdditionalLightsWorldToLights[241][3][3]); fragment_uniform_buffer_6[980] = float4(_AdditionalLightsWorldToLights[242][0][0], _AdditionalLightsWorldToLights[242][1][0], _AdditionalLightsWorldToLights[242][2][0], _AdditionalLightsWorldToLights[242][3][0]); fragment_uniform_buffer_6[981] = float4(_AdditionalLightsWorldToLights[242][0][1], _AdditionalLightsWorldToLights[242][1][1], _AdditionalLightsWorldToLights[242][2][1], _AdditionalLightsWorldToLights[242][3][1]); fragment_uniform_buffer_6[982] = float4(_AdditionalLightsWorldToLights[242][0][2], _AdditionalLightsWorldToLights[242][1][2], _AdditionalLightsWorldToLights[242][2][2], _AdditionalLightsWorldToLights[242][3][2]); fragment_uniform_buffer_6[983] = float4(_AdditionalLightsWorldToLights[242][0][3], _AdditionalLightsWorldToLights[242][1][3], _AdditionalLightsWorldToLights[242][2][3], _AdditionalLightsWorldToLights[242][3][3]); fragment_uniform_buffer_6[984] = float4(_AdditionalLightsWorldToLights[243][0][0], _AdditionalLightsWorldToLights[243][1][0], _AdditionalLightsWorldToLights[243][2][0], _AdditionalLightsWorldToLights[243][3][0]); fragment_uniform_buffer_6[985] = float4(_AdditionalLightsWorldToLights[243][0][1], _AdditionalLightsWorldToLights[243][1][1], _AdditionalLightsWorldToLights[243][2][1], _AdditionalLightsWorldToLights[243][3][1]); fragment_uniform_buffer_6[986] = float4(_AdditionalLightsWorldToLights[243][0][2], _AdditionalLightsWorldToLights[243][1][2], _AdditionalLightsWorldToLights[243][2][2], _AdditionalLightsWorldToLights[243][3][2]); fragment_uniform_buffer_6[987] = float4(_AdditionalLightsWorldToLights[243][0][3], _AdditionalLightsWorldToLights[243][1][3], _AdditionalLightsWorldToLights[243][2][3], _AdditionalLightsWorldToLights[243][3][3]); fragment_uniform_buffer_6[988] = float4(_AdditionalLightsWorldToLights[244][0][0], _AdditionalLightsWorldToLights[244][1][0], _AdditionalLightsWorldToLights[244][2][0], _AdditionalLightsWorldToLights[244][3][0]); fragment_uniform_buffer_6[989] = float4(_AdditionalLightsWorldToLights[244][0][1], _AdditionalLightsWorldToLights[244][1][1], _AdditionalLightsWorldToLights[244][2][1], _AdditionalLightsWorldToLights[244][3][1]); fragment_uniform_buffer_6[990] = float4(_AdditionalLightsWorldToLights[244][0][2], _AdditionalLightsWorldToLights[244][1][2], _AdditionalLightsWorldToLights[244][2][2], _AdditionalLightsWorldToLights[244][3][2]); fragment_uniform_buffer_6[991] = float4(_AdditionalLightsWorldToLights[244][0][3], _AdditionalLightsWorldToLights[244][1][3], _AdditionalLightsWorldToLights[244][2][3], _AdditionalLightsWorldToLights[244][3][3]); fragment_uniform_buffer_6[992] = float4(_AdditionalLightsWorldToLights[245][0][0], _AdditionalLightsWorldToLights[245][1][0], _AdditionalLightsWorldToLights[245][2][0], _AdditionalLightsWorldToLights[245][3][0]); fragment_uniform_buffer_6[993] = float4(_AdditionalLightsWorldToLights[245][0][1], _AdditionalLightsWorldToLights[245][1][1], _AdditionalLightsWorldToLights[245][2][1], _AdditionalLightsWorldToLights[245][3][1]); fragment_uniform_buffer_6[994] = float4(_AdditionalLightsWorldToLights[245][0][2], _AdditionalLightsWorldToLights[245][1][2], _AdditionalLightsWorldToLights[245][2][2], _AdditionalLightsWorldToLights[245][3][2]); fragment_uniform_buffer_6[995] = float4(_AdditionalLightsWorldToLights[245][0][3], _AdditionalLightsWorldToLights[245][1][3], _AdditionalLightsWorldToLights[245][2][3], _AdditionalLightsWorldToLights[245][3][3]); fragment_uniform_buffer_6[996] = float4(_AdditionalLightsWorldToLights[246][0][0], _AdditionalLightsWorldToLights[246][1][0], _AdditionalLightsWorldToLights[246][2][0], _AdditionalLightsWorldToLights[246][3][0]); fragment_uniform_buffer_6[997] = float4(_AdditionalLightsWorldToLights[246][0][1], _AdditionalLightsWorldToLights[246][1][1], _AdditionalLightsWorldToLights[246][2][1], _AdditionalLightsWorldToLights[246][3][1]); fragment_uniform_buffer_6[998] = float4(_AdditionalLightsWorldToLights[246][0][2], _AdditionalLightsWorldToLights[246][1][2], _AdditionalLightsWorldToLights[246][2][2], _AdditionalLightsWorldToLights[246][3][2]); fragment_uniform_buffer_6[999] = float4(_AdditionalLightsWorldToLights[246][0][3], _AdditionalLightsWorldToLights[246][1][3], _AdditionalLightsWorldToLights[246][2][3], _AdditionalLightsWorldToLights[246][3][3]); fragment_uniform_buffer_6[1000] = float4(_AdditionalLightsWorldToLights[247][0][0], _AdditionalLightsWorldToLights[247][1][0], _AdditionalLightsWorldToLights[247][2][0], _AdditionalLightsWorldToLights[247][3][0]); fragment_uniform_buffer_6[1001] = float4(_AdditionalLightsWorldToLights[247][0][1], _AdditionalLightsWorldToLights[247][1][1], _AdditionalLightsWorldToLights[247][2][1], _AdditionalLightsWorldToLights[247][3][1]); fragment_uniform_buffer_6[1002] = float4(_AdditionalLightsWorldToLights[247][0][2], _AdditionalLightsWorldToLights[247][1][2], _AdditionalLightsWorldToLights[247][2][2], _AdditionalLightsWorldToLights[247][3][2]); fragment_uniform_buffer_6[1003] = float4(_AdditionalLightsWorldToLights[247][0][3], _AdditionalLightsWorldToLights[247][1][3], _AdditionalLightsWorldToLights[247][2][3], _AdditionalLightsWorldToLights[247][3][3]); fragment_uniform_buffer_6[1004] = float4(_AdditionalLightsWorldToLights[248][0][0], _AdditionalLightsWorldToLights[248][1][0], _AdditionalLightsWorldToLights[248][2][0], _AdditionalLightsWorldToLights[248][3][0]); fragment_uniform_buffer_6[1005] = float4(_AdditionalLightsWorldToLights[248][0][1], _AdditionalLightsWorldToLights[248][1][1], _AdditionalLightsWorldToLights[248][2][1], _AdditionalLightsWorldToLights[248][3][1]); fragment_uniform_buffer_6[1006] = float4(_AdditionalLightsWorldToLights[248][0][2], _AdditionalLightsWorldToLights[248][1][2], _AdditionalLightsWorldToLights[248][2][2], _AdditionalLightsWorldToLights[248][3][2]); fragment_uniform_buffer_6[1007] = float4(_AdditionalLightsWorldToLights[248][0][3], _AdditionalLightsWorldToLights[248][1][3], _AdditionalLightsWorldToLights[248][2][3], _AdditionalLightsWorldToLights[248][3][3]); fragment_uniform_buffer_6[1008] = float4(_AdditionalLightsWorldToLights[249][0][0], _AdditionalLightsWorldToLights[249][1][0], _AdditionalLightsWorldToLights[249][2][0], _AdditionalLightsWorldToLights[249][3][0]); fragment_uniform_buffer_6[1009] = float4(_AdditionalLightsWorldToLights[249][0][1], _AdditionalLightsWorldToLights[249][1][1], _AdditionalLightsWorldToLights[249][2][1], _AdditionalLightsWorldToLights[249][3][1]); fragment_uniform_buffer_6[1010] = float4(_AdditionalLightsWorldToLights[249][0][2], _AdditionalLightsWorldToLights[249][1][2], _AdditionalLightsWorldToLights[249][2][2], _AdditionalLightsWorldToLights[249][3][2]); fragment_uniform_buffer_6[1011] = float4(_AdditionalLightsWorldToLights[249][0][3], _AdditionalLightsWorldToLights[249][1][3], _AdditionalLightsWorldToLights[249][2][3], _AdditionalLightsWorldToLights[249][3][3]); fragment_uniform_buffer_6[1012] = float4(_AdditionalLightsWorldToLights[250][0][0], _AdditionalLightsWorldToLights[250][1][0], _AdditionalLightsWorldToLights[250][2][0], _AdditionalLightsWorldToLights[250][3][0]); fragment_uniform_buffer_6[1013] = float4(_AdditionalLightsWorldToLights[250][0][1], _AdditionalLightsWorldToLights[250][1][1], _AdditionalLightsWorldToLights[250][2][1], _AdditionalLightsWorldToLights[250][3][1]); fragment_uniform_buffer_6[1014] = float4(_AdditionalLightsWorldToLights[250][0][2], _AdditionalLightsWorldToLights[250][1][2], _AdditionalLightsWorldToLights[250][2][2], _AdditionalLightsWorldToLights[250][3][2]); fragment_uniform_buffer_6[1015] = float4(_AdditionalLightsWorldToLights[250][0][3], _AdditionalLightsWorldToLights[250][1][3], _AdditionalLightsWorldToLights[250][2][3], _AdditionalLightsWorldToLights[250][3][3]); fragment_uniform_buffer_6[1016] = float4(_AdditionalLightsWorldToLights[251][0][0], _AdditionalLightsWorldToLights[251][1][0], _AdditionalLightsWorldToLights[251][2][0], _AdditionalLightsWorldToLights[251][3][0]); fragment_uniform_buffer_6[1017] = float4(_AdditionalLightsWorldToLights[251][0][1], _AdditionalLightsWorldToLights[251][1][1], _AdditionalLightsWorldToLights[251][2][1], _AdditionalLightsWorldToLights[251][3][1]); fragment_uniform_buffer_6[1018] = float4(_AdditionalLightsWorldToLights[251][0][2], _AdditionalLightsWorldToLights[251][1][2], _AdditionalLightsWorldToLights[251][2][2], _AdditionalLightsWorldToLights[251][3][2]); fragment_uniform_buffer_6[1019] = float4(_AdditionalLightsWorldToLights[251][0][3], _AdditionalLightsWorldToLights[251][1][3], _AdditionalLightsWorldToLights[251][2][3], _AdditionalLightsWorldToLights[251][3][3]); fragment_uniform_buffer_6[1020] = float4(_AdditionalLightsWorldToLights[252][0][0], _AdditionalLightsWorldToLights[252][1][0], _AdditionalLightsWorldToLights[252][2][0], _AdditionalLightsWorldToLights[252][3][0]); fragment_uniform_buffer_6[1021] = float4(_AdditionalLightsWorldToLights[252][0][1], _AdditionalLightsWorldToLights[252][1][1], _AdditionalLightsWorldToLights[252][2][1], _AdditionalLightsWorldToLights[252][3][1]); fragment_uniform_buffer_6[1022] = float4(_AdditionalLightsWorldToLights[252][0][2], _AdditionalLightsWorldToLights[252][1][2], _AdditionalLightsWorldToLights[252][2][2], _AdditionalLightsWorldToLights[252][3][2]); fragment_uniform_buffer_6[1023] = float4(_AdditionalLightsWorldToLights[252][0][3], _AdditionalLightsWorldToLights[252][1][3], _AdditionalLightsWorldToLights[252][2][3], _AdditionalLightsWorldToLights[252][3][3]); fragment_uniform_buffer_6[1024] = float4(_AdditionalLightsWorldToLights[253][0][0], _AdditionalLightsWorldToLights[253][1][0], _AdditionalLightsWorldToLights[253][2][0], _AdditionalLightsWorldToLights[253][3][0]); fragment_uniform_buffer_6[1025] = float4(_AdditionalLightsWorldToLights[253][0][1], _AdditionalLightsWorldToLights[253][1][1], _AdditionalLightsWorldToLights[253][2][1], _AdditionalLightsWorldToLights[253][3][1]); fragment_uniform_buffer_6[1026] = float4(_AdditionalLightsWorldToLights[253][0][2], _AdditionalLightsWorldToLights[253][1][2], _AdditionalLightsWorldToLights[253][2][2], _AdditionalLightsWorldToLights[253][3][2]); fragment_uniform_buffer_6[1027] = float4(_AdditionalLightsWorldToLights[253][0][3], _AdditionalLightsWorldToLights[253][1][3], _AdditionalLightsWorldToLights[253][2][3], _AdditionalLightsWorldToLights[253][3][3]); fragment_uniform_buffer_6[1028] = float4(_AdditionalLightsWorldToLights[254][0][0], _AdditionalLightsWorldToLights[254][1][0], _AdditionalLightsWorldToLights[254][2][0], _AdditionalLightsWorldToLights[254][3][0]); fragment_uniform_buffer_6[1029] = float4(_AdditionalLightsWorldToLights[254][0][1], _AdditionalLightsWorldToLights[254][1][1], _AdditionalLightsWorldToLights[254][2][1], _AdditionalLightsWorldToLights[254][3][1]); fragment_uniform_buffer_6[1030] = float4(_AdditionalLightsWorldToLights[254][0][2], _AdditionalLightsWorldToLights[254][1][2], _AdditionalLightsWorldToLights[254][2][2], _AdditionalLightsWorldToLights[254][3][2]); fragment_uniform_buffer_6[1031] = float4(_AdditionalLightsWorldToLights[254][0][3], _AdditionalLightsWorldToLights[254][1][3], _AdditionalLightsWorldToLights[254][2][3], _AdditionalLightsWorldToLights[254][3][3]); fragment_uniform_buffer_6[1032] = float4(_AdditionalLightsWorldToLights[255][0][0], _AdditionalLightsWorldToLights[255][1][0], _AdditionalLightsWorldToLights[255][2][0], _AdditionalLightsWorldToLights[255][3][0]); fragment_uniform_buffer_6[1033] = float4(_AdditionalLightsWorldToLights[255][0][1], _AdditionalLightsWorldToLights[255][1][1], _AdditionalLightsWorldToLights[255][2][1], _AdditionalLightsWorldToLights[255][3][1]); fragment_uniform_buffer_6[1034] = float4(_AdditionalLightsWorldToLights[255][0][2], _AdditionalLightsWorldToLights[255][1][2], _AdditionalLightsWorldToLights[255][2][2], _AdditionalLightsWorldToLights[255][3][2]); fragment_uniform_buffer_6[1035] = float4(_AdditionalLightsWorldToLights[255][0][3], _AdditionalLightsWorldToLights[255][1][3], _AdditionalLightsWorldToLights[255][2][3], _AdditionalLightsWorldToLights[255][3][3]); fragment_uniform_buffer_6[1036] = float4(_AdditionalLightsCookieAtlasUVRects[0][0], _AdditionalLightsCookieAtlasUVRects[0][1], _AdditionalLightsCookieAtlasUVRects[0][2], _AdditionalLightsCookieAtlasUVRects[0][3]); fragment_uniform_buffer_6[1037] = float4(_AdditionalLightsCookieAtlasUVRects[1][0], _AdditionalLightsCookieAtlasUVRects[1][1], _AdditionalLightsCookieAtlasUVRects[1][2], _AdditionalLightsCookieAtlasUVRects[1][3]); fragment_uniform_buffer_6[1038] = float4(_AdditionalLightsCookieAtlasUVRects[2][0], _AdditionalLightsCookieAtlasUVRects[2][1], _AdditionalLightsCookieAtlasUVRects[2][2], _AdditionalLightsCookieAtlasUVRects[2][3]); fragment_uniform_buffer_6[1039] = float4(_AdditionalLightsCookieAtlasUVRects[3][0], _AdditionalLightsCookieAtlasUVRects[3][1], _AdditionalLightsCookieAtlasUVRects[3][2], _AdditionalLightsCookieAtlasUVRects[3][3]); fragment_uniform_buffer_6[1040] = float4(_AdditionalLightsCookieAtlasUVRects[4][0], _AdditionalLightsCookieAtlasUVRects[4][1], _AdditionalLightsCookieAtlasUVRects[4][2], _AdditionalLightsCookieAtlasUVRects[4][3]); fragment_uniform_buffer_6[1041] = float4(_AdditionalLightsCookieAtlasUVRects[5][0], _AdditionalLightsCookieAtlasUVRects[5][1], _AdditionalLightsCookieAtlasUVRects[5][2], _AdditionalLightsCookieAtlasUVRects[5][3]); fragment_uniform_buffer_6[1042] = float4(_AdditionalLightsCookieAtlasUVRects[6][0], _AdditionalLightsCookieAtlasUVRects[6][1], _AdditionalLightsCookieAtlasUVRects[6][2], _AdditionalLightsCookieAtlasUVRects[6][3]); fragment_uniform_buffer_6[1043] = float4(_AdditionalLightsCookieAtlasUVRects[7][0], _AdditionalLightsCookieAtlasUVRects[7][1], _AdditionalLightsCookieAtlasUVRects[7][2], _AdditionalLightsCookieAtlasUVRects[7][3]); fragment_uniform_buffer_6[1044] = float4(_AdditionalLightsCookieAtlasUVRects[8][0], _AdditionalLightsCookieAtlasUVRects[8][1], _AdditionalLightsCookieAtlasUVRects[8][2], _AdditionalLightsCookieAtlasUVRects[8][3]); fragment_uniform_buffer_6[1045] = float4(_AdditionalLightsCookieAtlasUVRects[9][0], _AdditionalLightsCookieAtlasUVRects[9][1], _AdditionalLightsCookieAtlasUVRects[9][2], _AdditionalLightsCookieAtlasUVRects[9][3]); fragment_uniform_buffer_6[1046] = float4(_AdditionalLightsCookieAtlasUVRects[10][0], _AdditionalLightsCookieAtlasUVRects[10][1], _AdditionalLightsCookieAtlasUVRects[10][2], _AdditionalLightsCookieAtlasUVRects[10][3]); fragment_uniform_buffer_6[1047] = float4(_AdditionalLightsCookieAtlasUVRects[11][0], _AdditionalLightsCookieAtlasUVRects[11][1], _AdditionalLightsCookieAtlasUVRects[11][2], _AdditionalLightsCookieAtlasUVRects[11][3]); fragment_uniform_buffer_6[1048] = float4(_AdditionalLightsCookieAtlasUVRects[12][0], _AdditionalLightsCookieAtlasUVRects[12][1], _AdditionalLightsCookieAtlasUVRects[12][2], _AdditionalLightsCookieAtlasUVRects[12][3]); fragment_uniform_buffer_6[1049] = float4(_AdditionalLightsCookieAtlasUVRects[13][0], _AdditionalLightsCookieAtlasUVRects[13][1], _AdditionalLightsCookieAtlasUVRects[13][2], _AdditionalLightsCookieAtlasUVRects[13][3]); fragment_uniform_buffer_6[1050] = float4(_AdditionalLightsCookieAtlasUVRects[14][0], _AdditionalLightsCookieAtlasUVRects[14][1], _AdditionalLightsCookieAtlasUVRects[14][2], _AdditionalLightsCookieAtlasUVRects[14][3]); fragment_uniform_buffer_6[1051] = float4(_AdditionalLightsCookieAtlasUVRects[15][0], _AdditionalLightsCookieAtlasUVRects[15][1], _AdditionalLightsCookieAtlasUVRects[15][2], _AdditionalLightsCookieAtlasUVRects[15][3]); fragment_uniform_buffer_6[1052] = float4(_AdditionalLightsCookieAtlasUVRects[16][0], _AdditionalLightsCookieAtlasUVRects[16][1], _AdditionalLightsCookieAtlasUVRects[16][2], _AdditionalLightsCookieAtlasUVRects[16][3]); fragment_uniform_buffer_6[1053] = float4(_AdditionalLightsCookieAtlasUVRects[17][0], _AdditionalLightsCookieAtlasUVRects[17][1], _AdditionalLightsCookieAtlasUVRects[17][2], _AdditionalLightsCookieAtlasUVRects[17][3]); fragment_uniform_buffer_6[1054] = float4(_AdditionalLightsCookieAtlasUVRects[18][0], _AdditionalLightsCookieAtlasUVRects[18][1], _AdditionalLightsCookieAtlasUVRects[18][2], _AdditionalLightsCookieAtlasUVRects[18][3]); fragment_uniform_buffer_6[1055] = float4(_AdditionalLightsCookieAtlasUVRects[19][0], _AdditionalLightsCookieAtlasUVRects[19][1], _AdditionalLightsCookieAtlasUVRects[19][2], _AdditionalLightsCookieAtlasUVRects[19][3]); fragment_uniform_buffer_6[1056] = float4(_AdditionalLightsCookieAtlasUVRects[20][0], _AdditionalLightsCookieAtlasUVRects[20][1], _AdditionalLightsCookieAtlasUVRects[20][2], _AdditionalLightsCookieAtlasUVRects[20][3]); fragment_uniform_buffer_6[1057] = float4(_AdditionalLightsCookieAtlasUVRects[21][0], _AdditionalLightsCookieAtlasUVRects[21][1], _AdditionalLightsCookieAtlasUVRects[21][2], _AdditionalLightsCookieAtlasUVRects[21][3]); fragment_uniform_buffer_6[1058] = float4(_AdditionalLightsCookieAtlasUVRects[22][0], _AdditionalLightsCookieAtlasUVRects[22][1], _AdditionalLightsCookieAtlasUVRects[22][2], _AdditionalLightsCookieAtlasUVRects[22][3]); fragment_uniform_buffer_6[1059] = float4(_AdditionalLightsCookieAtlasUVRects[23][0], _AdditionalLightsCookieAtlasUVRects[23][1], _AdditionalLightsCookieAtlasUVRects[23][2], _AdditionalLightsCookieAtlasUVRects[23][3]); fragment_uniform_buffer_6[1060] = float4(_AdditionalLightsCookieAtlasUVRects[24][0], _AdditionalLightsCookieAtlasUVRects[24][1], _AdditionalLightsCookieAtlasUVRects[24][2], _AdditionalLightsCookieAtlasUVRects[24][3]); fragment_uniform_buffer_6[1061] = float4(_AdditionalLightsCookieAtlasUVRects[25][0], _AdditionalLightsCookieAtlasUVRects[25][1], _AdditionalLightsCookieAtlasUVRects[25][2], _AdditionalLightsCookieAtlasUVRects[25][3]); fragment_uniform_buffer_6[1062] = float4(_AdditionalLightsCookieAtlasUVRects[26][0], _AdditionalLightsCookieAtlasUVRects[26][1], _AdditionalLightsCookieAtlasUVRects[26][2], _AdditionalLightsCookieAtlasUVRects[26][3]); fragment_uniform_buffer_6[1063] = float4(_AdditionalLightsCookieAtlasUVRects[27][0], _AdditionalLightsCookieAtlasUVRects[27][1], _AdditionalLightsCookieAtlasUVRects[27][2], _AdditionalLightsCookieAtlasUVRects[27][3]); fragment_uniform_buffer_6[1064] = float4(_AdditionalLightsCookieAtlasUVRects[28][0], _AdditionalLightsCookieAtlasUVRects[28][1], _AdditionalLightsCookieAtlasUVRects[28][2], _AdditionalLightsCookieAtlasUVRects[28][3]); fragment_uniform_buffer_6[1065] = float4(_AdditionalLightsCookieAtlasUVRects[29][0], _AdditionalLightsCookieAtlasUVRects[29][1], _AdditionalLightsCookieAtlasUVRects[29][2], _AdditionalLightsCookieAtlasUVRects[29][3]); fragment_uniform_buffer_6[1066] = float4(_AdditionalLightsCookieAtlasUVRects[30][0], _AdditionalLightsCookieAtlasUVRects[30][1], _AdditionalLightsCookieAtlasUVRects[30][2], _AdditionalLightsCookieAtlasUVRects[30][3]); fragment_uniform_buffer_6[1067] = float4(_AdditionalLightsCookieAtlasUVRects[31][0], _AdditionalLightsCookieAtlasUVRects[31][1], _AdditionalLightsCookieAtlasUVRects[31][2], _AdditionalLightsCookieAtlasUVRects[31][3]); fragment_uniform_buffer_6[1068] = float4(_AdditionalLightsCookieAtlasUVRects[32][0], _AdditionalLightsCookieAtlasUVRects[32][1], _AdditionalLightsCookieAtlasUVRects[32][2], _AdditionalLightsCookieAtlasUVRects[32][3]); fragment_uniform_buffer_6[1069] = float4(_AdditionalLightsCookieAtlasUVRects[33][0], _AdditionalLightsCookieAtlasUVRects[33][1], _AdditionalLightsCookieAtlasUVRects[33][2], _AdditionalLightsCookieAtlasUVRects[33][3]); fragment_uniform_buffer_6[1070] = float4(_AdditionalLightsCookieAtlasUVRects[34][0], _AdditionalLightsCookieAtlasUVRects[34][1], _AdditionalLightsCookieAtlasUVRects[34][2], _AdditionalLightsCookieAtlasUVRects[34][3]); fragment_uniform_buffer_6[1071] = float4(_AdditionalLightsCookieAtlasUVRects[35][0], _AdditionalLightsCookieAtlasUVRects[35][1], _AdditionalLightsCookieAtlasUVRects[35][2], _AdditionalLightsCookieAtlasUVRects[35][3]); fragment_uniform_buffer_6[1072] = float4(_AdditionalLightsCookieAtlasUVRects[36][0], _AdditionalLightsCookieAtlasUVRects[36][1], _AdditionalLightsCookieAtlasUVRects[36][2], _AdditionalLightsCookieAtlasUVRects[36][3]); fragment_uniform_buffer_6[1073] = float4(_AdditionalLightsCookieAtlasUVRects[37][0], _AdditionalLightsCookieAtlasUVRects[37][1], _AdditionalLightsCookieAtlasUVRects[37][2], _AdditionalLightsCookieAtlasUVRects[37][3]); fragment_uniform_buffer_6[1074] = float4(_AdditionalLightsCookieAtlasUVRects[38][0], _AdditionalLightsCookieAtlasUVRects[38][1], _AdditionalLightsCookieAtlasUVRects[38][2], _AdditionalLightsCookieAtlasUVRects[38][3]); fragment_uniform_buffer_6[1075] = float4(_AdditionalLightsCookieAtlasUVRects[39][0], _AdditionalLightsCookieAtlasUVRects[39][1], _AdditionalLightsCookieAtlasUVRects[39][2], _AdditionalLightsCookieAtlasUVRects[39][3]); fragment_uniform_buffer_6[1076] = float4(_AdditionalLightsCookieAtlasUVRects[40][0], _AdditionalLightsCookieAtlasUVRects[40][1], _AdditionalLightsCookieAtlasUVRects[40][2], _AdditionalLightsCookieAtlasUVRects[40][3]); fragment_uniform_buffer_6[1077] = float4(_AdditionalLightsCookieAtlasUVRects[41][0], _AdditionalLightsCookieAtlasUVRects[41][1], _AdditionalLightsCookieAtlasUVRects[41][2], _AdditionalLightsCookieAtlasUVRects[41][3]); fragment_uniform_buffer_6[1078] = float4(_AdditionalLightsCookieAtlasUVRects[42][0], _AdditionalLightsCookieAtlasUVRects[42][1], _AdditionalLightsCookieAtlasUVRects[42][2], _AdditionalLightsCookieAtlasUVRects[42][3]); fragment_uniform_buffer_6[1079] = float4(_AdditionalLightsCookieAtlasUVRects[43][0], _AdditionalLightsCookieAtlasUVRects[43][1], _AdditionalLightsCookieAtlasUVRects[43][2], _AdditionalLightsCookieAtlasUVRects[43][3]); fragment_uniform_buffer_6[1080] = float4(_AdditionalLightsCookieAtlasUVRects[44][0], _AdditionalLightsCookieAtlasUVRects[44][1], _AdditionalLightsCookieAtlasUVRects[44][2], _AdditionalLightsCookieAtlasUVRects[44][3]); fragment_uniform_buffer_6[1081] = float4(_AdditionalLightsCookieAtlasUVRects[45][0], _AdditionalLightsCookieAtlasUVRects[45][1], _AdditionalLightsCookieAtlasUVRects[45][2], _AdditionalLightsCookieAtlasUVRects[45][3]); fragment_uniform_buffer_6[1082] = float4(_AdditionalLightsCookieAtlasUVRects[46][0], _AdditionalLightsCookieAtlasUVRects[46][1], _AdditionalLightsCookieAtlasUVRects[46][2], _AdditionalLightsCookieAtlasUVRects[46][3]); fragment_uniform_buffer_6[1083] = float4(_AdditionalLightsCookieAtlasUVRects[47][0], _AdditionalLightsCookieAtlasUVRects[47][1], _AdditionalLightsCookieAtlasUVRects[47][2], _AdditionalLightsCookieAtlasUVRects[47][3]); fragment_uniform_buffer_6[1084] = float4(_AdditionalLightsCookieAtlasUVRects[48][0], _AdditionalLightsCookieAtlasUVRects[48][1], _AdditionalLightsCookieAtlasUVRects[48][2], _AdditionalLightsCookieAtlasUVRects[48][3]); fragment_uniform_buffer_6[1085] = float4(_AdditionalLightsCookieAtlasUVRects[49][0], _AdditionalLightsCookieAtlasUVRects[49][1], _AdditionalLightsCookieAtlasUVRects[49][2], _AdditionalLightsCookieAtlasUVRects[49][3]); fragment_uniform_buffer_6[1086] = float4(_AdditionalLightsCookieAtlasUVRects[50][0], _AdditionalLightsCookieAtlasUVRects[50][1], _AdditionalLightsCookieAtlasUVRects[50][2], _AdditionalLightsCookieAtlasUVRects[50][3]); fragment_uniform_buffer_6[1087] = float4(_AdditionalLightsCookieAtlasUVRects[51][0], _AdditionalLightsCookieAtlasUVRects[51][1], _AdditionalLightsCookieAtlasUVRects[51][2], _AdditionalLightsCookieAtlasUVRects[51][3]); fragment_uniform_buffer_6[1088] = float4(_AdditionalLightsCookieAtlasUVRects[52][0], _AdditionalLightsCookieAtlasUVRects[52][1], _AdditionalLightsCookieAtlasUVRects[52][2], _AdditionalLightsCookieAtlasUVRects[52][3]); fragment_uniform_buffer_6[1089] = float4(_AdditionalLightsCookieAtlasUVRects[53][0], _AdditionalLightsCookieAtlasUVRects[53][1], _AdditionalLightsCookieAtlasUVRects[53][2], _AdditionalLightsCookieAtlasUVRects[53][3]); fragment_uniform_buffer_6[1090] = float4(_AdditionalLightsCookieAtlasUVRects[54][0], _AdditionalLightsCookieAtlasUVRects[54][1], _AdditionalLightsCookieAtlasUVRects[54][2], _AdditionalLightsCookieAtlasUVRects[54][3]); fragment_uniform_buffer_6[1091] = float4(_AdditionalLightsCookieAtlasUVRects[55][0], _AdditionalLightsCookieAtlasUVRects[55][1], _AdditionalLightsCookieAtlasUVRects[55][2], _AdditionalLightsCookieAtlasUVRects[55][3]); fragment_uniform_buffer_6[1092] = float4(_AdditionalLightsCookieAtlasUVRects[56][0], _AdditionalLightsCookieAtlasUVRects[56][1], _AdditionalLightsCookieAtlasUVRects[56][2], _AdditionalLightsCookieAtlasUVRects[56][3]); fragment_uniform_buffer_6[1093] = float4(_AdditionalLightsCookieAtlasUVRects[57][0], _AdditionalLightsCookieAtlasUVRects[57][1], _AdditionalLightsCookieAtlasUVRects[57][2], _AdditionalLightsCookieAtlasUVRects[57][3]); fragment_uniform_buffer_6[1094] = float4(_AdditionalLightsCookieAtlasUVRects[58][0], _AdditionalLightsCookieAtlasUVRects[58][1], _AdditionalLightsCookieAtlasUVRects[58][2], _AdditionalLightsCookieAtlasUVRects[58][3]); fragment_uniform_buffer_6[1095] = float4(_AdditionalLightsCookieAtlasUVRects[59][0], _AdditionalLightsCookieAtlasUVRects[59][1], _AdditionalLightsCookieAtlasUVRects[59][2], _AdditionalLightsCookieAtlasUVRects[59][3]); fragment_uniform_buffer_6[1096] = float4(_AdditionalLightsCookieAtlasUVRects[60][0], _AdditionalLightsCookieAtlasUVRects[60][1], _AdditionalLightsCookieAtlasUVRects[60][2], _AdditionalLightsCookieAtlasUVRects[60][3]); fragment_uniform_buffer_6[1097] = float4(_AdditionalLightsCookieAtlasUVRects[61][0], _AdditionalLightsCookieAtlasUVRects[61][1], _AdditionalLightsCookieAtlasUVRects[61][2], _AdditionalLightsCookieAtlasUVRects[61][3]); fragment_uniform_buffer_6[1098] = float4(_AdditionalLightsCookieAtlasUVRects[62][0], _AdditionalLightsCookieAtlasUVRects[62][1], _AdditionalLightsCookieAtlasUVRects[62][2], _AdditionalLightsCookieAtlasUVRects[62][3]); fragment_uniform_buffer_6[1099] = float4(_AdditionalLightsCookieAtlasUVRects[63][0], _AdditionalLightsCookieAtlasUVRects[63][1], _AdditionalLightsCookieAtlasUVRects[63][2], _AdditionalLightsCookieAtlasUVRects[63][3]); fragment_uniform_buffer_6[1100] = float4(_AdditionalLightsCookieAtlasUVRects[64][0], _AdditionalLightsCookieAtlasUVRects[64][1], _AdditionalLightsCookieAtlasUVRects[64][2], _AdditionalLightsCookieAtlasUVRects[64][3]); fragment_uniform_buffer_6[1101] = float4(_AdditionalLightsCookieAtlasUVRects[65][0], _AdditionalLightsCookieAtlasUVRects[65][1], _AdditionalLightsCookieAtlasUVRects[65][2], _AdditionalLightsCookieAtlasUVRects[65][3]); fragment_uniform_buffer_6[1102] = float4(_AdditionalLightsCookieAtlasUVRects[66][0], _AdditionalLightsCookieAtlasUVRects[66][1], _AdditionalLightsCookieAtlasUVRects[66][2], _AdditionalLightsCookieAtlasUVRects[66][3]); fragment_uniform_buffer_6[1103] = float4(_AdditionalLightsCookieAtlasUVRects[67][0], _AdditionalLightsCookieAtlasUVRects[67][1], _AdditionalLightsCookieAtlasUVRects[67][2], _AdditionalLightsCookieAtlasUVRects[67][3]); fragment_uniform_buffer_6[1104] = float4(_AdditionalLightsCookieAtlasUVRects[68][0], _AdditionalLightsCookieAtlasUVRects[68][1], _AdditionalLightsCookieAtlasUVRects[68][2], _AdditionalLightsCookieAtlasUVRects[68][3]); fragment_uniform_buffer_6[1105] = float4(_AdditionalLightsCookieAtlasUVRects[69][0], _AdditionalLightsCookieAtlasUVRects[69][1], _AdditionalLightsCookieAtlasUVRects[69][2], _AdditionalLightsCookieAtlasUVRects[69][3]); fragment_uniform_buffer_6[1106] = float4(_AdditionalLightsCookieAtlasUVRects[70][0], _AdditionalLightsCookieAtlasUVRects[70][1], _AdditionalLightsCookieAtlasUVRects[70][2], _AdditionalLightsCookieAtlasUVRects[70][3]); fragment_uniform_buffer_6[1107] = float4(_AdditionalLightsCookieAtlasUVRects[71][0], _AdditionalLightsCookieAtlasUVRects[71][1], _AdditionalLightsCookieAtlasUVRects[71][2], _AdditionalLightsCookieAtlasUVRects[71][3]); fragment_uniform_buffer_6[1108] = float4(_AdditionalLightsCookieAtlasUVRects[72][0], _AdditionalLightsCookieAtlasUVRects[72][1], _AdditionalLightsCookieAtlasUVRects[72][2], _AdditionalLightsCookieAtlasUVRects[72][3]); fragment_uniform_buffer_6[1109] = float4(_AdditionalLightsCookieAtlasUVRects[73][0], _AdditionalLightsCookieAtlasUVRects[73][1], _AdditionalLightsCookieAtlasUVRects[73][2], _AdditionalLightsCookieAtlasUVRects[73][3]); fragment_uniform_buffer_6[1110] = float4(_AdditionalLightsCookieAtlasUVRects[74][0], _AdditionalLightsCookieAtlasUVRects[74][1], _AdditionalLightsCookieAtlasUVRects[74][2], _AdditionalLightsCookieAtlasUVRects[74][3]); fragment_uniform_buffer_6[1111] = float4(_AdditionalLightsCookieAtlasUVRects[75][0], _AdditionalLightsCookieAtlasUVRects[75][1], _AdditionalLightsCookieAtlasUVRects[75][2], _AdditionalLightsCookieAtlasUVRects[75][3]); fragment_uniform_buffer_6[1112] = float4(_AdditionalLightsCookieAtlasUVRects[76][0], _AdditionalLightsCookieAtlasUVRects[76][1], _AdditionalLightsCookieAtlasUVRects[76][2], _AdditionalLightsCookieAtlasUVRects[76][3]); fragment_uniform_buffer_6[1113] = float4(_AdditionalLightsCookieAtlasUVRects[77][0], _AdditionalLightsCookieAtlasUVRects[77][1], _AdditionalLightsCookieAtlasUVRects[77][2], _AdditionalLightsCookieAtlasUVRects[77][3]); fragment_uniform_buffer_6[1114] = float4(_AdditionalLightsCookieAtlasUVRects[78][0], _AdditionalLightsCookieAtlasUVRects[78][1], _AdditionalLightsCookieAtlasUVRects[78][2], _AdditionalLightsCookieAtlasUVRects[78][3]); fragment_uniform_buffer_6[1115] = float4(_AdditionalLightsCookieAtlasUVRects[79][0], _AdditionalLightsCookieAtlasUVRects[79][1], _AdditionalLightsCookieAtlasUVRects[79][2], _AdditionalLightsCookieAtlasUVRects[79][3]); fragment_uniform_buffer_6[1116] = float4(_AdditionalLightsCookieAtlasUVRects[80][0], _AdditionalLightsCookieAtlasUVRects[80][1], _AdditionalLightsCookieAtlasUVRects[80][2], _AdditionalLightsCookieAtlasUVRects[80][3]); fragment_uniform_buffer_6[1117] = float4(_AdditionalLightsCookieAtlasUVRects[81][0], _AdditionalLightsCookieAtlasUVRects[81][1], _AdditionalLightsCookieAtlasUVRects[81][2], _AdditionalLightsCookieAtlasUVRects[81][3]); fragment_uniform_buffer_6[1118] = float4(_AdditionalLightsCookieAtlasUVRects[82][0], _AdditionalLightsCookieAtlasUVRects[82][1], _AdditionalLightsCookieAtlasUVRects[82][2], _AdditionalLightsCookieAtlasUVRects[82][3]); fragment_uniform_buffer_6[1119] = float4(_AdditionalLightsCookieAtlasUVRects[83][0], _AdditionalLightsCookieAtlasUVRects[83][1], _AdditionalLightsCookieAtlasUVRects[83][2], _AdditionalLightsCookieAtlasUVRects[83][3]); fragment_uniform_buffer_6[1120] = float4(_AdditionalLightsCookieAtlasUVRects[84][0], _AdditionalLightsCookieAtlasUVRects[84][1], _AdditionalLightsCookieAtlasUVRects[84][2], _AdditionalLightsCookieAtlasUVRects[84][3]); fragment_uniform_buffer_6[1121] = float4(_AdditionalLightsCookieAtlasUVRects[85][0], _AdditionalLightsCookieAtlasUVRects[85][1], _AdditionalLightsCookieAtlasUVRects[85][2], _AdditionalLightsCookieAtlasUVRects[85][3]); fragment_uniform_buffer_6[1122] = float4(_AdditionalLightsCookieAtlasUVRects[86][0], _AdditionalLightsCookieAtlasUVRects[86][1], _AdditionalLightsCookieAtlasUVRects[86][2], _AdditionalLightsCookieAtlasUVRects[86][3]); fragment_uniform_buffer_6[1123] = float4(_AdditionalLightsCookieAtlasUVRects[87][0], _AdditionalLightsCookieAtlasUVRects[87][1], _AdditionalLightsCookieAtlasUVRects[87][2], _AdditionalLightsCookieAtlasUVRects[87][3]); fragment_uniform_buffer_6[1124] = float4(_AdditionalLightsCookieAtlasUVRects[88][0], _AdditionalLightsCookieAtlasUVRects[88][1], _AdditionalLightsCookieAtlasUVRects[88][2], _AdditionalLightsCookieAtlasUVRects[88][3]); fragment_uniform_buffer_6[1125] = float4(_AdditionalLightsCookieAtlasUVRects[89][0], _AdditionalLightsCookieAtlasUVRects[89][1], _AdditionalLightsCookieAtlasUVRects[89][2], _AdditionalLightsCookieAtlasUVRects[89][3]); fragment_uniform_buffer_6[1126] = float4(_AdditionalLightsCookieAtlasUVRects[90][0], _AdditionalLightsCookieAtlasUVRects[90][1], _AdditionalLightsCookieAtlasUVRects[90][2], _AdditionalLightsCookieAtlasUVRects[90][3]); fragment_uniform_buffer_6[1127] = float4(_AdditionalLightsCookieAtlasUVRects[91][0], _AdditionalLightsCookieAtlasUVRects[91][1], _AdditionalLightsCookieAtlasUVRects[91][2], _AdditionalLightsCookieAtlasUVRects[91][3]); fragment_uniform_buffer_6[1128] = float4(_AdditionalLightsCookieAtlasUVRects[92][0], _AdditionalLightsCookieAtlasUVRects[92][1], _AdditionalLightsCookieAtlasUVRects[92][2], _AdditionalLightsCookieAtlasUVRects[92][3]); fragment_uniform_buffer_6[1129] = float4(_AdditionalLightsCookieAtlasUVRects[93][0], _AdditionalLightsCookieAtlasUVRects[93][1], _AdditionalLightsCookieAtlasUVRects[93][2], _AdditionalLightsCookieAtlasUVRects[93][3]); fragment_uniform_buffer_6[1130] = float4(_AdditionalLightsCookieAtlasUVRects[94][0], _AdditionalLightsCookieAtlasUVRects[94][1], _AdditionalLightsCookieAtlasUVRects[94][2], _AdditionalLightsCookieAtlasUVRects[94][3]); fragment_uniform_buffer_6[1131] = float4(_AdditionalLightsCookieAtlasUVRects[95][0], _AdditionalLightsCookieAtlasUVRects[95][1], _AdditionalLightsCookieAtlasUVRects[95][2], _AdditionalLightsCookieAtlasUVRects[95][3]); fragment_uniform_buffer_6[1132] = float4(_AdditionalLightsCookieAtlasUVRects[96][0], _AdditionalLightsCookieAtlasUVRects[96][1], _AdditionalLightsCookieAtlasUVRects[96][2], _AdditionalLightsCookieAtlasUVRects[96][3]); fragment_uniform_buffer_6[1133] = float4(_AdditionalLightsCookieAtlasUVRects[97][0], _AdditionalLightsCookieAtlasUVRects[97][1], _AdditionalLightsCookieAtlasUVRects[97][2], _AdditionalLightsCookieAtlasUVRects[97][3]); fragment_uniform_buffer_6[1134] = float4(_AdditionalLightsCookieAtlasUVRects[98][0], _AdditionalLightsCookieAtlasUVRects[98][1], _AdditionalLightsCookieAtlasUVRects[98][2], _AdditionalLightsCookieAtlasUVRects[98][3]); fragment_uniform_buffer_6[1135] = float4(_AdditionalLightsCookieAtlasUVRects[99][0], _AdditionalLightsCookieAtlasUVRects[99][1], _AdditionalLightsCookieAtlasUVRects[99][2], _AdditionalLightsCookieAtlasUVRects[99][3]); fragment_uniform_buffer_6[1136] = float4(_AdditionalLightsCookieAtlasUVRects[100][0], _AdditionalLightsCookieAtlasUVRects[100][1], _AdditionalLightsCookieAtlasUVRects[100][2], _AdditionalLightsCookieAtlasUVRects[100][3]); fragment_uniform_buffer_6[1137] = float4(_AdditionalLightsCookieAtlasUVRects[101][0], _AdditionalLightsCookieAtlasUVRects[101][1], _AdditionalLightsCookieAtlasUVRects[101][2], _AdditionalLightsCookieAtlasUVRects[101][3]); fragment_uniform_buffer_6[1138] = float4(_AdditionalLightsCookieAtlasUVRects[102][0], _AdditionalLightsCookieAtlasUVRects[102][1], _AdditionalLightsCookieAtlasUVRects[102][2], _AdditionalLightsCookieAtlasUVRects[102][3]); fragment_uniform_buffer_6[1139] = float4(_AdditionalLightsCookieAtlasUVRects[103][0], _AdditionalLightsCookieAtlasUVRects[103][1], _AdditionalLightsCookieAtlasUVRects[103][2], _AdditionalLightsCookieAtlasUVRects[103][3]); fragment_uniform_buffer_6[1140] = float4(_AdditionalLightsCookieAtlasUVRects[104][0], _AdditionalLightsCookieAtlasUVRects[104][1], _AdditionalLightsCookieAtlasUVRects[104][2], _AdditionalLightsCookieAtlasUVRects[104][3]); fragment_uniform_buffer_6[1141] = float4(_AdditionalLightsCookieAtlasUVRects[105][0], _AdditionalLightsCookieAtlasUVRects[105][1], _AdditionalLightsCookieAtlasUVRects[105][2], _AdditionalLightsCookieAtlasUVRects[105][3]); fragment_uniform_buffer_6[1142] = float4(_AdditionalLightsCookieAtlasUVRects[106][0], _AdditionalLightsCookieAtlasUVRects[106][1], _AdditionalLightsCookieAtlasUVRects[106][2], _AdditionalLightsCookieAtlasUVRects[106][3]); fragment_uniform_buffer_6[1143] = float4(_AdditionalLightsCookieAtlasUVRects[107][0], _AdditionalLightsCookieAtlasUVRects[107][1], _AdditionalLightsCookieAtlasUVRects[107][2], _AdditionalLightsCookieAtlasUVRects[107][3]); fragment_uniform_buffer_6[1144] = float4(_AdditionalLightsCookieAtlasUVRects[108][0], _AdditionalLightsCookieAtlasUVRects[108][1], _AdditionalLightsCookieAtlasUVRects[108][2], _AdditionalLightsCookieAtlasUVRects[108][3]); fragment_uniform_buffer_6[1145] = float4(_AdditionalLightsCookieAtlasUVRects[109][0], _AdditionalLightsCookieAtlasUVRects[109][1], _AdditionalLightsCookieAtlasUVRects[109][2], _AdditionalLightsCookieAtlasUVRects[109][3]); fragment_uniform_buffer_6[1146] = float4(_AdditionalLightsCookieAtlasUVRects[110][0], _AdditionalLightsCookieAtlasUVRects[110][1], _AdditionalLightsCookieAtlasUVRects[110][2], _AdditionalLightsCookieAtlasUVRects[110][3]); fragment_uniform_buffer_6[1147] = float4(_AdditionalLightsCookieAtlasUVRects[111][0], _AdditionalLightsCookieAtlasUVRects[111][1], _AdditionalLightsCookieAtlasUVRects[111][2], _AdditionalLightsCookieAtlasUVRects[111][3]); fragment_uniform_buffer_6[1148] = float4(_AdditionalLightsCookieAtlasUVRects[112][0], _AdditionalLightsCookieAtlasUVRects[112][1], _AdditionalLightsCookieAtlasUVRects[112][2], _AdditionalLightsCookieAtlasUVRects[112][3]); fragment_uniform_buffer_6[1149] = float4(_AdditionalLightsCookieAtlasUVRects[113][0], _AdditionalLightsCookieAtlasUVRects[113][1], _AdditionalLightsCookieAtlasUVRects[113][2], _AdditionalLightsCookieAtlasUVRects[113][3]); fragment_uniform_buffer_6[1150] = float4(_AdditionalLightsCookieAtlasUVRects[114][0], _AdditionalLightsCookieAtlasUVRects[114][1], _AdditionalLightsCookieAtlasUVRects[114][2], _AdditionalLightsCookieAtlasUVRects[114][3]); fragment_uniform_buffer_6[1151] = float4(_AdditionalLightsCookieAtlasUVRects[115][0], _AdditionalLightsCookieAtlasUVRects[115][1], _AdditionalLightsCookieAtlasUVRects[115][2], _AdditionalLightsCookieAtlasUVRects[115][3]); fragment_uniform_buffer_6[1152] = float4(_AdditionalLightsCookieAtlasUVRects[116][0], _AdditionalLightsCookieAtlasUVRects[116][1], _AdditionalLightsCookieAtlasUVRects[116][2], _AdditionalLightsCookieAtlasUVRects[116][3]); fragment_uniform_buffer_6[1153] = float4(_AdditionalLightsCookieAtlasUVRects[117][0], _AdditionalLightsCookieAtlasUVRects[117][1], _AdditionalLightsCookieAtlasUVRects[117][2], _AdditionalLightsCookieAtlasUVRects[117][3]); fragment_uniform_buffer_6[1154] = float4(_AdditionalLightsCookieAtlasUVRects[118][0], _AdditionalLightsCookieAtlasUVRects[118][1], _AdditionalLightsCookieAtlasUVRects[118][2], _AdditionalLightsCookieAtlasUVRects[118][3]); fragment_uniform_buffer_6[1155] = float4(_AdditionalLightsCookieAtlasUVRects[119][0], _AdditionalLightsCookieAtlasUVRects[119][1], _AdditionalLightsCookieAtlasUVRects[119][2], _AdditionalLightsCookieAtlasUVRects[119][3]); fragment_uniform_buffer_6[1156] = float4(_AdditionalLightsCookieAtlasUVRects[120][0], _AdditionalLightsCookieAtlasUVRects[120][1], _AdditionalLightsCookieAtlasUVRects[120][2], _AdditionalLightsCookieAtlasUVRects[120][3]); fragment_uniform_buffer_6[1157] = float4(_AdditionalLightsCookieAtlasUVRects[121][0], _AdditionalLightsCookieAtlasUVRects[121][1], _AdditionalLightsCookieAtlasUVRects[121][2], _AdditionalLightsCookieAtlasUVRects[121][3]); fragment_uniform_buffer_6[1158] = float4(_AdditionalLightsCookieAtlasUVRects[122][0], _AdditionalLightsCookieAtlasUVRects[122][1], _AdditionalLightsCookieAtlasUVRects[122][2], _AdditionalLightsCookieAtlasUVRects[122][3]); fragment_uniform_buffer_6[1159] = float4(_AdditionalLightsCookieAtlasUVRects[123][0], _AdditionalLightsCookieAtlasUVRects[123][1], _AdditionalLightsCookieAtlasUVRects[123][2], _AdditionalLightsCookieAtlasUVRects[123][3]); fragment_uniform_buffer_6[1160] = float4(_AdditionalLightsCookieAtlasUVRects[124][0], _AdditionalLightsCookieAtlasUVRects[124][1], _AdditionalLightsCookieAtlasUVRects[124][2], _AdditionalLightsCookieAtlasUVRects[124][3]); fragment_uniform_buffer_6[1161] = float4(_AdditionalLightsCookieAtlasUVRects[125][0], _AdditionalLightsCookieAtlasUVRects[125][1], _AdditionalLightsCookieAtlasUVRects[125][2], _AdditionalLightsCookieAtlasUVRects[125][3]); fragment_uniform_buffer_6[1162] = float4(_AdditionalLightsCookieAtlasUVRects[126][0], _AdditionalLightsCookieAtlasUVRects[126][1], _AdditionalLightsCookieAtlasUVRects[126][2], _AdditionalLightsCookieAtlasUVRects[126][3]); fragment_uniform_buffer_6[1163] = float4(_AdditionalLightsCookieAtlasUVRects[127][0], _AdditionalLightsCookieAtlasUVRects[127][1], _AdditionalLightsCookieAtlasUVRects[127][2], _AdditionalLightsCookieAtlasUVRects[127][3]); fragment_uniform_buffer_6[1164] = float4(_AdditionalLightsCookieAtlasUVRects[128][0], _AdditionalLightsCookieAtlasUVRects[128][1], _AdditionalLightsCookieAtlasUVRects[128][2], _AdditionalLightsCookieAtlasUVRects[128][3]); fragment_uniform_buffer_6[1165] = float4(_AdditionalLightsCookieAtlasUVRects[129][0], _AdditionalLightsCookieAtlasUVRects[129][1], _AdditionalLightsCookieAtlasUVRects[129][2], _AdditionalLightsCookieAtlasUVRects[129][3]); fragment_uniform_buffer_6[1166] = float4(_AdditionalLightsCookieAtlasUVRects[130][0], _AdditionalLightsCookieAtlasUVRects[130][1], _AdditionalLightsCookieAtlasUVRects[130][2], _AdditionalLightsCookieAtlasUVRects[130][3]); fragment_uniform_buffer_6[1167] = float4(_AdditionalLightsCookieAtlasUVRects[131][0], _AdditionalLightsCookieAtlasUVRects[131][1], _AdditionalLightsCookieAtlasUVRects[131][2], _AdditionalLightsCookieAtlasUVRects[131][3]); fragment_uniform_buffer_6[1168] = float4(_AdditionalLightsCookieAtlasUVRects[132][0], _AdditionalLightsCookieAtlasUVRects[132][1], _AdditionalLightsCookieAtlasUVRects[132][2], _AdditionalLightsCookieAtlasUVRects[132][3]); fragment_uniform_buffer_6[1169] = float4(_AdditionalLightsCookieAtlasUVRects[133][0], _AdditionalLightsCookieAtlasUVRects[133][1], _AdditionalLightsCookieAtlasUVRects[133][2], _AdditionalLightsCookieAtlasUVRects[133][3]); fragment_uniform_buffer_6[1170] = float4(_AdditionalLightsCookieAtlasUVRects[134][0], _AdditionalLightsCookieAtlasUVRects[134][1], _AdditionalLightsCookieAtlasUVRects[134][2], _AdditionalLightsCookieAtlasUVRects[134][3]); fragment_uniform_buffer_6[1171] = float4(_AdditionalLightsCookieAtlasUVRects[135][0], _AdditionalLightsCookieAtlasUVRects[135][1], _AdditionalLightsCookieAtlasUVRects[135][2], _AdditionalLightsCookieAtlasUVRects[135][3]); fragment_uniform_buffer_6[1172] = float4(_AdditionalLightsCookieAtlasUVRects[136][0], _AdditionalLightsCookieAtlasUVRects[136][1], _AdditionalLightsCookieAtlasUVRects[136][2], _AdditionalLightsCookieAtlasUVRects[136][3]); fragment_uniform_buffer_6[1173] = float4(_AdditionalLightsCookieAtlasUVRects[137][0], _AdditionalLightsCookieAtlasUVRects[137][1], _AdditionalLightsCookieAtlasUVRects[137][2], _AdditionalLightsCookieAtlasUVRects[137][3]); fragment_uniform_buffer_6[1174] = float4(_AdditionalLightsCookieAtlasUVRects[138][0], _AdditionalLightsCookieAtlasUVRects[138][1], _AdditionalLightsCookieAtlasUVRects[138][2], _AdditionalLightsCookieAtlasUVRects[138][3]); fragment_uniform_buffer_6[1175] = float4(_AdditionalLightsCookieAtlasUVRects[139][0], _AdditionalLightsCookieAtlasUVRects[139][1], _AdditionalLightsCookieAtlasUVRects[139][2], _AdditionalLightsCookieAtlasUVRects[139][3]); fragment_uniform_buffer_6[1176] = float4(_AdditionalLightsCookieAtlasUVRects[140][0], _AdditionalLightsCookieAtlasUVRects[140][1], _AdditionalLightsCookieAtlasUVRects[140][2], _AdditionalLightsCookieAtlasUVRects[140][3]); fragment_uniform_buffer_6[1177] = float4(_AdditionalLightsCookieAtlasUVRects[141][0], _AdditionalLightsCookieAtlasUVRects[141][1], _AdditionalLightsCookieAtlasUVRects[141][2], _AdditionalLightsCookieAtlasUVRects[141][3]); fragment_uniform_buffer_6[1178] = float4(_AdditionalLightsCookieAtlasUVRects[142][0], _AdditionalLightsCookieAtlasUVRects[142][1], _AdditionalLightsCookieAtlasUVRects[142][2], _AdditionalLightsCookieAtlasUVRects[142][3]); fragment_uniform_buffer_6[1179] = float4(_AdditionalLightsCookieAtlasUVRects[143][0], _AdditionalLightsCookieAtlasUVRects[143][1], _AdditionalLightsCookieAtlasUVRects[143][2], _AdditionalLightsCookieAtlasUVRects[143][3]); fragment_uniform_buffer_6[1180] = float4(_AdditionalLightsCookieAtlasUVRects[144][0], _AdditionalLightsCookieAtlasUVRects[144][1], _AdditionalLightsCookieAtlasUVRects[144][2], _AdditionalLightsCookieAtlasUVRects[144][3]); fragment_uniform_buffer_6[1181] = float4(_AdditionalLightsCookieAtlasUVRects[145][0], _AdditionalLightsCookieAtlasUVRects[145][1], _AdditionalLightsCookieAtlasUVRects[145][2], _AdditionalLightsCookieAtlasUVRects[145][3]); fragment_uniform_buffer_6[1182] = float4(_AdditionalLightsCookieAtlasUVRects[146][0], _AdditionalLightsCookieAtlasUVRects[146][1], _AdditionalLightsCookieAtlasUVRects[146][2], _AdditionalLightsCookieAtlasUVRects[146][3]); fragment_uniform_buffer_6[1183] = float4(_AdditionalLightsCookieAtlasUVRects[147][0], _AdditionalLightsCookieAtlasUVRects[147][1], _AdditionalLightsCookieAtlasUVRects[147][2], _AdditionalLightsCookieAtlasUVRects[147][3]); fragment_uniform_buffer_6[1184] = float4(_AdditionalLightsCookieAtlasUVRects[148][0], _AdditionalLightsCookieAtlasUVRects[148][1], _AdditionalLightsCookieAtlasUVRects[148][2], _AdditionalLightsCookieAtlasUVRects[148][3]); fragment_uniform_buffer_6[1185] = float4(_AdditionalLightsCookieAtlasUVRects[149][0], _AdditionalLightsCookieAtlasUVRects[149][1], _AdditionalLightsCookieAtlasUVRects[149][2], _AdditionalLightsCookieAtlasUVRects[149][3]); fragment_uniform_buffer_6[1186] = float4(_AdditionalLightsCookieAtlasUVRects[150][0], _AdditionalLightsCookieAtlasUVRects[150][1], _AdditionalLightsCookieAtlasUVRects[150][2], _AdditionalLightsCookieAtlasUVRects[150][3]); fragment_uniform_buffer_6[1187] = float4(_AdditionalLightsCookieAtlasUVRects[151][0], _AdditionalLightsCookieAtlasUVRects[151][1], _AdditionalLightsCookieAtlasUVRects[151][2], _AdditionalLightsCookieAtlasUVRects[151][3]); fragment_uniform_buffer_6[1188] = float4(_AdditionalLightsCookieAtlasUVRects[152][0], _AdditionalLightsCookieAtlasUVRects[152][1], _AdditionalLightsCookieAtlasUVRects[152][2], _AdditionalLightsCookieAtlasUVRects[152][3]); fragment_uniform_buffer_6[1189] = float4(_AdditionalLightsCookieAtlasUVRects[153][0], _AdditionalLightsCookieAtlasUVRects[153][1], _AdditionalLightsCookieAtlasUVRects[153][2], _AdditionalLightsCookieAtlasUVRects[153][3]); fragment_uniform_buffer_6[1190] = float4(_AdditionalLightsCookieAtlasUVRects[154][0], _AdditionalLightsCookieAtlasUVRects[154][1], _AdditionalLightsCookieAtlasUVRects[154][2], _AdditionalLightsCookieAtlasUVRects[154][3]); fragment_uniform_buffer_6[1191] = float4(_AdditionalLightsCookieAtlasUVRects[155][0], _AdditionalLightsCookieAtlasUVRects[155][1], _AdditionalLightsCookieAtlasUVRects[155][2], _AdditionalLightsCookieAtlasUVRects[155][3]); fragment_uniform_buffer_6[1192] = float4(_AdditionalLightsCookieAtlasUVRects[156][0], _AdditionalLightsCookieAtlasUVRects[156][1], _AdditionalLightsCookieAtlasUVRects[156][2], _AdditionalLightsCookieAtlasUVRects[156][3]); fragment_uniform_buffer_6[1193] = float4(_AdditionalLightsCookieAtlasUVRects[157][0], _AdditionalLightsCookieAtlasUVRects[157][1], _AdditionalLightsCookieAtlasUVRects[157][2], _AdditionalLightsCookieAtlasUVRects[157][3]); fragment_uniform_buffer_6[1194] = float4(_AdditionalLightsCookieAtlasUVRects[158][0], _AdditionalLightsCookieAtlasUVRects[158][1], _AdditionalLightsCookieAtlasUVRects[158][2], _AdditionalLightsCookieAtlasUVRects[158][3]); fragment_uniform_buffer_6[1195] = float4(_AdditionalLightsCookieAtlasUVRects[159][0], _AdditionalLightsCookieAtlasUVRects[159][1], _AdditionalLightsCookieAtlasUVRects[159][2], _AdditionalLightsCookieAtlasUVRects[159][3]); fragment_uniform_buffer_6[1196] = float4(_AdditionalLightsCookieAtlasUVRects[160][0], _AdditionalLightsCookieAtlasUVRects[160][1], _AdditionalLightsCookieAtlasUVRects[160][2], _AdditionalLightsCookieAtlasUVRects[160][3]); fragment_uniform_buffer_6[1197] = float4(_AdditionalLightsCookieAtlasUVRects[161][0], _AdditionalLightsCookieAtlasUVRects[161][1], _AdditionalLightsCookieAtlasUVRects[161][2], _AdditionalLightsCookieAtlasUVRects[161][3]); fragment_uniform_buffer_6[1198] = float4(_AdditionalLightsCookieAtlasUVRects[162][0], _AdditionalLightsCookieAtlasUVRects[162][1], _AdditionalLightsCookieAtlasUVRects[162][2], _AdditionalLightsCookieAtlasUVRects[162][3]); fragment_uniform_buffer_6[1199] = float4(_AdditionalLightsCookieAtlasUVRects[163][0], _AdditionalLightsCookieAtlasUVRects[163][1], _AdditionalLightsCookieAtlasUVRects[163][2], _AdditionalLightsCookieAtlasUVRects[163][3]); fragment_uniform_buffer_6[1200] = float4(_AdditionalLightsCookieAtlasUVRects[164][0], _AdditionalLightsCookieAtlasUVRects[164][1], _AdditionalLightsCookieAtlasUVRects[164][2], _AdditionalLightsCookieAtlasUVRects[164][3]); fragment_uniform_buffer_6[1201] = float4(_AdditionalLightsCookieAtlasUVRects[165][0], _AdditionalLightsCookieAtlasUVRects[165][1], _AdditionalLightsCookieAtlasUVRects[165][2], _AdditionalLightsCookieAtlasUVRects[165][3]); fragment_uniform_buffer_6[1202] = float4(_AdditionalLightsCookieAtlasUVRects[166][0], _AdditionalLightsCookieAtlasUVRects[166][1], _AdditionalLightsCookieAtlasUVRects[166][2], _AdditionalLightsCookieAtlasUVRects[166][3]); fragment_uniform_buffer_6[1203] = float4(_AdditionalLightsCookieAtlasUVRects[167][0], _AdditionalLightsCookieAtlasUVRects[167][1], _AdditionalLightsCookieAtlasUVRects[167][2], _AdditionalLightsCookieAtlasUVRects[167][3]); fragment_uniform_buffer_6[1204] = float4(_AdditionalLightsCookieAtlasUVRects[168][0], _AdditionalLightsCookieAtlasUVRects[168][1], _AdditionalLightsCookieAtlasUVRects[168][2], _AdditionalLightsCookieAtlasUVRects[168][3]); fragment_uniform_buffer_6[1205] = float4(_AdditionalLightsCookieAtlasUVRects[169][0], _AdditionalLightsCookieAtlasUVRects[169][1], _AdditionalLightsCookieAtlasUVRects[169][2], _AdditionalLightsCookieAtlasUVRects[169][3]); fragment_uniform_buffer_6[1206] = float4(_AdditionalLightsCookieAtlasUVRects[170][0], _AdditionalLightsCookieAtlasUVRects[170][1], _AdditionalLightsCookieAtlasUVRects[170][2], _AdditionalLightsCookieAtlasUVRects[170][3]); fragment_uniform_buffer_6[1207] = float4(_AdditionalLightsCookieAtlasUVRects[171][0], _AdditionalLightsCookieAtlasUVRects[171][1], _AdditionalLightsCookieAtlasUVRects[171][2], _AdditionalLightsCookieAtlasUVRects[171][3]); fragment_uniform_buffer_6[1208] = float4(_AdditionalLightsCookieAtlasUVRects[172][0], _AdditionalLightsCookieAtlasUVRects[172][1], _AdditionalLightsCookieAtlasUVRects[172][2], _AdditionalLightsCookieAtlasUVRects[172][3]); fragment_uniform_buffer_6[1209] = float4(_AdditionalLightsCookieAtlasUVRects[173][0], _AdditionalLightsCookieAtlasUVRects[173][1], _AdditionalLightsCookieAtlasUVRects[173][2], _AdditionalLightsCookieAtlasUVRects[173][3]); fragment_uniform_buffer_6[1210] = float4(_AdditionalLightsCookieAtlasUVRects[174][0], _AdditionalLightsCookieAtlasUVRects[174][1], _AdditionalLightsCookieAtlasUVRects[174][2], _AdditionalLightsCookieAtlasUVRects[174][3]); fragment_uniform_buffer_6[1211] = float4(_AdditionalLightsCookieAtlasUVRects[175][0], _AdditionalLightsCookieAtlasUVRects[175][1], _AdditionalLightsCookieAtlasUVRects[175][2], _AdditionalLightsCookieAtlasUVRects[175][3]); fragment_uniform_buffer_6[1212] = float4(_AdditionalLightsCookieAtlasUVRects[176][0], _AdditionalLightsCookieAtlasUVRects[176][1], _AdditionalLightsCookieAtlasUVRects[176][2], _AdditionalLightsCookieAtlasUVRects[176][3]); fragment_uniform_buffer_6[1213] = float4(_AdditionalLightsCookieAtlasUVRects[177][0], _AdditionalLightsCookieAtlasUVRects[177][1], _AdditionalLightsCookieAtlasUVRects[177][2], _AdditionalLightsCookieAtlasUVRects[177][3]); fragment_uniform_buffer_6[1214] = float4(_AdditionalLightsCookieAtlasUVRects[178][0], _AdditionalLightsCookieAtlasUVRects[178][1], _AdditionalLightsCookieAtlasUVRects[178][2], _AdditionalLightsCookieAtlasUVRects[178][3]); fragment_uniform_buffer_6[1215] = float4(_AdditionalLightsCookieAtlasUVRects[179][0], _AdditionalLightsCookieAtlasUVRects[179][1], _AdditionalLightsCookieAtlasUVRects[179][2], _AdditionalLightsCookieAtlasUVRects[179][3]); fragment_uniform_buffer_6[1216] = float4(_AdditionalLightsCookieAtlasUVRects[180][0], _AdditionalLightsCookieAtlasUVRects[180][1], _AdditionalLightsCookieAtlasUVRects[180][2], _AdditionalLightsCookieAtlasUVRects[180][3]); fragment_uniform_buffer_6[1217] = float4(_AdditionalLightsCookieAtlasUVRects[181][0], _AdditionalLightsCookieAtlasUVRects[181][1], _AdditionalLightsCookieAtlasUVRects[181][2], _AdditionalLightsCookieAtlasUVRects[181][3]); fragment_uniform_buffer_6[1218] = float4(_AdditionalLightsCookieAtlasUVRects[182][0], _AdditionalLightsCookieAtlasUVRects[182][1], _AdditionalLightsCookieAtlasUVRects[182][2], _AdditionalLightsCookieAtlasUVRects[182][3]); fragment_uniform_buffer_6[1219] = float4(_AdditionalLightsCookieAtlasUVRects[183][0], _AdditionalLightsCookieAtlasUVRects[183][1], _AdditionalLightsCookieAtlasUVRects[183][2], _AdditionalLightsCookieAtlasUVRects[183][3]); fragment_uniform_buffer_6[1220] = float4(_AdditionalLightsCookieAtlasUVRects[184][0], _AdditionalLightsCookieAtlasUVRects[184][1], _AdditionalLightsCookieAtlasUVRects[184][2], _AdditionalLightsCookieAtlasUVRects[184][3]); fragment_uniform_buffer_6[1221] = float4(_AdditionalLightsCookieAtlasUVRects[185][0], _AdditionalLightsCookieAtlasUVRects[185][1], _AdditionalLightsCookieAtlasUVRects[185][2], _AdditionalLightsCookieAtlasUVRects[185][3]); fragment_uniform_buffer_6[1222] = float4(_AdditionalLightsCookieAtlasUVRects[186][0], _AdditionalLightsCookieAtlasUVRects[186][1], _AdditionalLightsCookieAtlasUVRects[186][2], _AdditionalLightsCookieAtlasUVRects[186][3]); fragment_uniform_buffer_6[1223] = float4(_AdditionalLightsCookieAtlasUVRects[187][0], _AdditionalLightsCookieAtlasUVRects[187][1], _AdditionalLightsCookieAtlasUVRects[187][2], _AdditionalLightsCookieAtlasUVRects[187][3]); fragment_uniform_buffer_6[1224] = float4(_AdditionalLightsCookieAtlasUVRects[188][0], _AdditionalLightsCookieAtlasUVRects[188][1], _AdditionalLightsCookieAtlasUVRects[188][2], _AdditionalLightsCookieAtlasUVRects[188][3]); fragment_uniform_buffer_6[1225] = float4(_AdditionalLightsCookieAtlasUVRects[189][0], _AdditionalLightsCookieAtlasUVRects[189][1], _AdditionalLightsCookieAtlasUVRects[189][2], _AdditionalLightsCookieAtlasUVRects[189][3]); fragment_uniform_buffer_6[1226] = float4(_AdditionalLightsCookieAtlasUVRects[190][0], _AdditionalLightsCookieAtlasUVRects[190][1], _AdditionalLightsCookieAtlasUVRects[190][2], _AdditionalLightsCookieAtlasUVRects[190][3]); fragment_uniform_buffer_6[1227] = float4(_AdditionalLightsCookieAtlasUVRects[191][0], _AdditionalLightsCookieAtlasUVRects[191][1], _AdditionalLightsCookieAtlasUVRects[191][2], _AdditionalLightsCookieAtlasUVRects[191][3]); fragment_uniform_buffer_6[1228] = float4(_AdditionalLightsCookieAtlasUVRects[192][0], _AdditionalLightsCookieAtlasUVRects[192][1], _AdditionalLightsCookieAtlasUVRects[192][2], _AdditionalLightsCookieAtlasUVRects[192][3]); fragment_uniform_buffer_6[1229] = float4(_AdditionalLightsCookieAtlasUVRects[193][0], _AdditionalLightsCookieAtlasUVRects[193][1], _AdditionalLightsCookieAtlasUVRects[193][2], _AdditionalLightsCookieAtlasUVRects[193][3]); fragment_uniform_buffer_6[1230] = float4(_AdditionalLightsCookieAtlasUVRects[194][0], _AdditionalLightsCookieAtlasUVRects[194][1], _AdditionalLightsCookieAtlasUVRects[194][2], _AdditionalLightsCookieAtlasUVRects[194][3]); fragment_uniform_buffer_6[1231] = float4(_AdditionalLightsCookieAtlasUVRects[195][0], _AdditionalLightsCookieAtlasUVRects[195][1], _AdditionalLightsCookieAtlasUVRects[195][2], _AdditionalLightsCookieAtlasUVRects[195][3]); fragment_uniform_buffer_6[1232] = float4(_AdditionalLightsCookieAtlasUVRects[196][0], _AdditionalLightsCookieAtlasUVRects[196][1], _AdditionalLightsCookieAtlasUVRects[196][2], _AdditionalLightsCookieAtlasUVRects[196][3]); fragment_uniform_buffer_6[1233] = float4(_AdditionalLightsCookieAtlasUVRects[197][0], _AdditionalLightsCookieAtlasUVRects[197][1], _AdditionalLightsCookieAtlasUVRects[197][2], _AdditionalLightsCookieAtlasUVRects[197][3]); fragment_uniform_buffer_6[1234] = float4(_AdditionalLightsCookieAtlasUVRects[198][0], _AdditionalLightsCookieAtlasUVRects[198][1], _AdditionalLightsCookieAtlasUVRects[198][2], _AdditionalLightsCookieAtlasUVRects[198][3]); fragment_uniform_buffer_6[1235] = float4(_AdditionalLightsCookieAtlasUVRects[199][0], _AdditionalLightsCookieAtlasUVRects[199][1], _AdditionalLightsCookieAtlasUVRects[199][2], _AdditionalLightsCookieAtlasUVRects[199][3]); fragment_uniform_buffer_6[1236] = float4(_AdditionalLightsCookieAtlasUVRects[200][0], _AdditionalLightsCookieAtlasUVRects[200][1], _AdditionalLightsCookieAtlasUVRects[200][2], _AdditionalLightsCookieAtlasUVRects[200][3]); fragment_uniform_buffer_6[1237] = float4(_AdditionalLightsCookieAtlasUVRects[201][0], _AdditionalLightsCookieAtlasUVRects[201][1], _AdditionalLightsCookieAtlasUVRects[201][2], _AdditionalLightsCookieAtlasUVRects[201][3]); fragment_uniform_buffer_6[1238] = float4(_AdditionalLightsCookieAtlasUVRects[202][0], _AdditionalLightsCookieAtlasUVRects[202][1], _AdditionalLightsCookieAtlasUVRects[202][2], _AdditionalLightsCookieAtlasUVRects[202][3]); fragment_uniform_buffer_6[1239] = float4(_AdditionalLightsCookieAtlasUVRects[203][0], _AdditionalLightsCookieAtlasUVRects[203][1], _AdditionalLightsCookieAtlasUVRects[203][2], _AdditionalLightsCookieAtlasUVRects[203][3]); fragment_uniform_buffer_6[1240] = float4(_AdditionalLightsCookieAtlasUVRects[204][0], _AdditionalLightsCookieAtlasUVRects[204][1], _AdditionalLightsCookieAtlasUVRects[204][2], _AdditionalLightsCookieAtlasUVRects[204][3]); fragment_uniform_buffer_6[1241] = float4(_AdditionalLightsCookieAtlasUVRects[205][0], _AdditionalLightsCookieAtlasUVRects[205][1], _AdditionalLightsCookieAtlasUVRects[205][2], _AdditionalLightsCookieAtlasUVRects[205][3]); fragment_uniform_buffer_6[1242] = float4(_AdditionalLightsCookieAtlasUVRects[206][0], _AdditionalLightsCookieAtlasUVRects[206][1], _AdditionalLightsCookieAtlasUVRects[206][2], _AdditionalLightsCookieAtlasUVRects[206][3]); fragment_uniform_buffer_6[1243] = float4(_AdditionalLightsCookieAtlasUVRects[207][0], _AdditionalLightsCookieAtlasUVRects[207][1], _AdditionalLightsCookieAtlasUVRects[207][2], _AdditionalLightsCookieAtlasUVRects[207][3]); fragment_uniform_buffer_6[1244] = float4(_AdditionalLightsCookieAtlasUVRects[208][0], _AdditionalLightsCookieAtlasUVRects[208][1], _AdditionalLightsCookieAtlasUVRects[208][2], _AdditionalLightsCookieAtlasUVRects[208][3]); fragment_uniform_buffer_6[1245] = float4(_AdditionalLightsCookieAtlasUVRects[209][0], _AdditionalLightsCookieAtlasUVRects[209][1], _AdditionalLightsCookieAtlasUVRects[209][2], _AdditionalLightsCookieAtlasUVRects[209][3]); fragment_uniform_buffer_6[1246] = float4(_AdditionalLightsCookieAtlasUVRects[210][0], _AdditionalLightsCookieAtlasUVRects[210][1], _AdditionalLightsCookieAtlasUVRects[210][2], _AdditionalLightsCookieAtlasUVRects[210][3]); fragment_uniform_buffer_6[1247] = float4(_AdditionalLightsCookieAtlasUVRects[211][0], _AdditionalLightsCookieAtlasUVRects[211][1], _AdditionalLightsCookieAtlasUVRects[211][2], _AdditionalLightsCookieAtlasUVRects[211][3]); fragment_uniform_buffer_6[1248] = float4(_AdditionalLightsCookieAtlasUVRects[212][0], _AdditionalLightsCookieAtlasUVRects[212][1], _AdditionalLightsCookieAtlasUVRects[212][2], _AdditionalLightsCookieAtlasUVRects[212][3]); fragment_uniform_buffer_6[1249] = float4(_AdditionalLightsCookieAtlasUVRects[213][0], _AdditionalLightsCookieAtlasUVRects[213][1], _AdditionalLightsCookieAtlasUVRects[213][2], _AdditionalLightsCookieAtlasUVRects[213][3]); fragment_uniform_buffer_6[1250] = float4(_AdditionalLightsCookieAtlasUVRects[214][0], _AdditionalLightsCookieAtlasUVRects[214][1], _AdditionalLightsCookieAtlasUVRects[214][2], _AdditionalLightsCookieAtlasUVRects[214][3]); fragment_uniform_buffer_6[1251] = float4(_AdditionalLightsCookieAtlasUVRects[215][0], _AdditionalLightsCookieAtlasUVRects[215][1], _AdditionalLightsCookieAtlasUVRects[215][2], _AdditionalLightsCookieAtlasUVRects[215][3]); fragment_uniform_buffer_6[1252] = float4(_AdditionalLightsCookieAtlasUVRects[216][0], _AdditionalLightsCookieAtlasUVRects[216][1], _AdditionalLightsCookieAtlasUVRects[216][2], _AdditionalLightsCookieAtlasUVRects[216][3]); fragment_uniform_buffer_6[1253] = float4(_AdditionalLightsCookieAtlasUVRects[217][0], _AdditionalLightsCookieAtlasUVRects[217][1], _AdditionalLightsCookieAtlasUVRects[217][2], _AdditionalLightsCookieAtlasUVRects[217][3]); fragment_uniform_buffer_6[1254] = float4(_AdditionalLightsCookieAtlasUVRects[218][0], _AdditionalLightsCookieAtlasUVRects[218][1], _AdditionalLightsCookieAtlasUVRects[218][2], _AdditionalLightsCookieAtlasUVRects[218][3]); fragment_uniform_buffer_6[1255] = float4(_AdditionalLightsCookieAtlasUVRects[219][0], _AdditionalLightsCookieAtlasUVRects[219][1], _AdditionalLightsCookieAtlasUVRects[219][2], _AdditionalLightsCookieAtlasUVRects[219][3]); fragment_uniform_buffer_6[1256] = float4(_AdditionalLightsCookieAtlasUVRects[220][0], _AdditionalLightsCookieAtlasUVRects[220][1], _AdditionalLightsCookieAtlasUVRects[220][2], _AdditionalLightsCookieAtlasUVRects[220][3]); fragment_uniform_buffer_6[1257] = float4(_AdditionalLightsCookieAtlasUVRects[221][0], _AdditionalLightsCookieAtlasUVRects[221][1], _AdditionalLightsCookieAtlasUVRects[221][2], _AdditionalLightsCookieAtlasUVRects[221][3]); fragment_uniform_buffer_6[1258] = float4(_AdditionalLightsCookieAtlasUVRects[222][0], _AdditionalLightsCookieAtlasUVRects[222][1], _AdditionalLightsCookieAtlasUVRects[222][2], _AdditionalLightsCookieAtlasUVRects[222][3]); fragment_uniform_buffer_6[1259] = float4(_AdditionalLightsCookieAtlasUVRects[223][0], _AdditionalLightsCookieAtlasUVRects[223][1], _AdditionalLightsCookieAtlasUVRects[223][2], _AdditionalLightsCookieAtlasUVRects[223][3]); fragment_uniform_buffer_6[1260] = float4(_AdditionalLightsCookieAtlasUVRects[224][0], _AdditionalLightsCookieAtlasUVRects[224][1], _AdditionalLightsCookieAtlasUVRects[224][2], _AdditionalLightsCookieAtlasUVRects[224][3]); fragment_uniform_buffer_6[1261] = float4(_AdditionalLightsCookieAtlasUVRects[225][0], _AdditionalLightsCookieAtlasUVRects[225][1], _AdditionalLightsCookieAtlasUVRects[225][2], _AdditionalLightsCookieAtlasUVRects[225][3]); fragment_uniform_buffer_6[1262] = float4(_AdditionalLightsCookieAtlasUVRects[226][0], _AdditionalLightsCookieAtlasUVRects[226][1], _AdditionalLightsCookieAtlasUVRects[226][2], _AdditionalLightsCookieAtlasUVRects[226][3]); fragment_uniform_buffer_6[1263] = float4(_AdditionalLightsCookieAtlasUVRects[227][0], _AdditionalLightsCookieAtlasUVRects[227][1], _AdditionalLightsCookieAtlasUVRects[227][2], _AdditionalLightsCookieAtlasUVRects[227][3]); fragment_uniform_buffer_6[1264] = float4(_AdditionalLightsCookieAtlasUVRects[228][0], _AdditionalLightsCookieAtlasUVRects[228][1], _AdditionalLightsCookieAtlasUVRects[228][2], _AdditionalLightsCookieAtlasUVRects[228][3]); fragment_uniform_buffer_6[1265] = float4(_AdditionalLightsCookieAtlasUVRects[229][0], _AdditionalLightsCookieAtlasUVRects[229][1], _AdditionalLightsCookieAtlasUVRects[229][2], _AdditionalLightsCookieAtlasUVRects[229][3]); fragment_uniform_buffer_6[1266] = float4(_AdditionalLightsCookieAtlasUVRects[230][0], _AdditionalLightsCookieAtlasUVRects[230][1], _AdditionalLightsCookieAtlasUVRects[230][2], _AdditionalLightsCookieAtlasUVRects[230][3]); fragment_uniform_buffer_6[1267] = float4(_AdditionalLightsCookieAtlasUVRects[231][0], _AdditionalLightsCookieAtlasUVRects[231][1], _AdditionalLightsCookieAtlasUVRects[231][2], _AdditionalLightsCookieAtlasUVRects[231][3]); fragment_uniform_buffer_6[1268] = float4(_AdditionalLightsCookieAtlasUVRects[232][0], _AdditionalLightsCookieAtlasUVRects[232][1], _AdditionalLightsCookieAtlasUVRects[232][2], _AdditionalLightsCookieAtlasUVRects[232][3]); fragment_uniform_buffer_6[1269] = float4(_AdditionalLightsCookieAtlasUVRects[233][0], _AdditionalLightsCookieAtlasUVRects[233][1], _AdditionalLightsCookieAtlasUVRects[233][2], _AdditionalLightsCookieAtlasUVRects[233][3]); fragment_uniform_buffer_6[1270] = float4(_AdditionalLightsCookieAtlasUVRects[234][0], _AdditionalLightsCookieAtlasUVRects[234][1], _AdditionalLightsCookieAtlasUVRects[234][2], _AdditionalLightsCookieAtlasUVRects[234][3]); fragment_uniform_buffer_6[1271] = float4(_AdditionalLightsCookieAtlasUVRects[235][0], _AdditionalLightsCookieAtlasUVRects[235][1], _AdditionalLightsCookieAtlasUVRects[235][2], _AdditionalLightsCookieAtlasUVRects[235][3]); fragment_uniform_buffer_6[1272] = float4(_AdditionalLightsCookieAtlasUVRects[236][0], _AdditionalLightsCookieAtlasUVRects[236][1], _AdditionalLightsCookieAtlasUVRects[236][2], _AdditionalLightsCookieAtlasUVRects[236][3]); fragment_uniform_buffer_6[1273] = float4(_AdditionalLightsCookieAtlasUVRects[237][0], _AdditionalLightsCookieAtlasUVRects[237][1], _AdditionalLightsCookieAtlasUVRects[237][2], _AdditionalLightsCookieAtlasUVRects[237][3]); fragment_uniform_buffer_6[1274] = float4(_AdditionalLightsCookieAtlasUVRects[238][0], _AdditionalLightsCookieAtlasUVRects[238][1], _AdditionalLightsCookieAtlasUVRects[238][2], _AdditionalLightsCookieAtlasUVRects[238][3]); fragment_uniform_buffer_6[1275] = float4(_AdditionalLightsCookieAtlasUVRects[239][0], _AdditionalLightsCookieAtlasUVRects[239][1], _AdditionalLightsCookieAtlasUVRects[239][2], _AdditionalLightsCookieAtlasUVRects[239][3]); fragment_uniform_buffer_6[1276] = float4(_AdditionalLightsCookieAtlasUVRects[240][0], _AdditionalLightsCookieAtlasUVRects[240][1], _AdditionalLightsCookieAtlasUVRects[240][2], _AdditionalLightsCookieAtlasUVRects[240][3]); fragment_uniform_buffer_6[1277] = float4(_AdditionalLightsCookieAtlasUVRects[241][0], _AdditionalLightsCookieAtlasUVRects[241][1], _AdditionalLightsCookieAtlasUVRects[241][2], _AdditionalLightsCookieAtlasUVRects[241][3]); fragment_uniform_buffer_6[1278] = float4(_AdditionalLightsCookieAtlasUVRects[242][0], _AdditionalLightsCookieAtlasUVRects[242][1], _AdditionalLightsCookieAtlasUVRects[242][2], _AdditionalLightsCookieAtlasUVRects[242][3]); fragment_uniform_buffer_6[1279] = float4(_AdditionalLightsCookieAtlasUVRects[243][0], _AdditionalLightsCookieAtlasUVRects[243][1], _AdditionalLightsCookieAtlasUVRects[243][2], _AdditionalLightsCookieAtlasUVRects[243][3]); fragment_uniform_buffer_6[1280] = float4(_AdditionalLightsCookieAtlasUVRects[244][0], _AdditionalLightsCookieAtlasUVRects[244][1], _AdditionalLightsCookieAtlasUVRects[244][2], _AdditionalLightsCookieAtlasUVRects[244][3]); fragment_uniform_buffer_6[1281] = float4(_AdditionalLightsCookieAtlasUVRects[245][0], _AdditionalLightsCookieAtlasUVRects[245][1], _AdditionalLightsCookieAtlasUVRects[245][2], _AdditionalLightsCookieAtlasUVRects[245][3]); fragment_uniform_buffer_6[1282] = float4(_AdditionalLightsCookieAtlasUVRects[246][0], _AdditionalLightsCookieAtlasUVRects[246][1], _AdditionalLightsCookieAtlasUVRects[246][2], _AdditionalLightsCookieAtlasUVRects[246][3]); fragment_uniform_buffer_6[1283] = float4(_AdditionalLightsCookieAtlasUVRects[247][0], _AdditionalLightsCookieAtlasUVRects[247][1], _AdditionalLightsCookieAtlasUVRects[247][2], _AdditionalLightsCookieAtlasUVRects[247][3]); fragment_uniform_buffer_6[1284] = float4(_AdditionalLightsCookieAtlasUVRects[248][0], _AdditionalLightsCookieAtlasUVRects[248][1], _AdditionalLightsCookieAtlasUVRects[248][2], _AdditionalLightsCookieAtlasUVRects[248][3]); fragment_uniform_buffer_6[1285] = float4(_AdditionalLightsCookieAtlasUVRects[249][0], _AdditionalLightsCookieAtlasUVRects[249][1], _AdditionalLightsCookieAtlasUVRects[249][2], _AdditionalLightsCookieAtlasUVRects[249][3]); fragment_uniform_buffer_6[1286] = float4(_AdditionalLightsCookieAtlasUVRects[250][0], _AdditionalLightsCookieAtlasUVRects[250][1], _AdditionalLightsCookieAtlasUVRects[250][2], _AdditionalLightsCookieAtlasUVRects[250][3]); fragment_uniform_buffer_6[1287] = float4(_AdditionalLightsCookieAtlasUVRects[251][0], _AdditionalLightsCookieAtlasUVRects[251][1], _AdditionalLightsCookieAtlasUVRects[251][2], _AdditionalLightsCookieAtlasUVRects[251][3]); fragment_uniform_buffer_6[1288] = float4(_AdditionalLightsCookieAtlasUVRects[252][0], _AdditionalLightsCookieAtlasUVRects[252][1], _AdditionalLightsCookieAtlasUVRects[252][2], _AdditionalLightsCookieAtlasUVRects[252][3]); fragment_uniform_buffer_6[1289] = float4(_AdditionalLightsCookieAtlasUVRects[253][0], _AdditionalLightsCookieAtlasUVRects[253][1], _AdditionalLightsCookieAtlasUVRects[253][2], _AdditionalLightsCookieAtlasUVRects[253][3]); fragment_uniform_buffer_6[1290] = float4(_AdditionalLightsCookieAtlasUVRects[254][0], _AdditionalLightsCookieAtlasUVRects[254][1], _AdditionalLightsCookieAtlasUVRects[254][2], _AdditionalLightsCookieAtlasUVRects[254][3]); fragment_uniform_buffer_6[1291] = float4(_AdditionalLightsCookieAtlasUVRects[255][0], _AdditionalLightsCookieAtlasUVRects[255][1], _AdditionalLightsCookieAtlasUVRects[255][2], _AdditionalLightsCookieAtlasUVRects[255][3]); fragment_uniform_buffer_6[1292] = float4(_AdditionalLightsLightTypes[0], fragment_uniform_buffer_6[1292][1], fragment_uniform_buffer_6[1292][2], fragment_uniform_buffer_6[1292][3]); fragment_uniform_buffer_6[1293] = float4(_AdditionalLightsLightTypes[1], fragment_uniform_buffer_6[1293][1], fragment_uniform_buffer_6[1293][2], fragment_uniform_buffer_6[1293][3]); fragment_uniform_buffer_6[1294] = float4(_AdditionalLightsLightTypes[2], fragment_uniform_buffer_6[1294][1], fragment_uniform_buffer_6[1294][2], fragment_uniform_buffer_6[1294][3]); fragment_uniform_buffer_6[1295] = float4(_AdditionalLightsLightTypes[3], fragment_uniform_buffer_6[1295][1], fragment_uniform_buffer_6[1295][2], fragment_uniform_buffer_6[1295][3]); fragment_uniform_buffer_6[1296] = float4(_AdditionalLightsLightTypes[4], fragment_uniform_buffer_6[1296][1], fragment_uniform_buffer_6[1296][2], fragment_uniform_buffer_6[1296][3]); fragment_uniform_buffer_6[1297] = float4(_AdditionalLightsLightTypes[5], fragment_uniform_buffer_6[1297][1], fragment_uniform_buffer_6[1297][2], fragment_uniform_buffer_6[1297][3]); fragment_uniform_buffer_6[1298] = float4(_AdditionalLightsLightTypes[6], fragment_uniform_buffer_6[1298][1], fragment_uniform_buffer_6[1298][2], fragment_uniform_buffer_6[1298][3]); fragment_uniform_buffer_6[1299] = float4(_AdditionalLightsLightTypes[7], fragment_uniform_buffer_6[1299][1], fragment_uniform_buffer_6[1299][2], fragment_uniform_buffer_6[1299][3]); fragment_uniform_buffer_6[1300] = float4(_AdditionalLightsLightTypes[8], fragment_uniform_buffer_6[1300][1], fragment_uniform_buffer_6[1300][2], fragment_uniform_buffer_6[1300][3]); fragment_uniform_buffer_6[1301] = float4(_AdditionalLightsLightTypes[9], fragment_uniform_buffer_6[1301][1], fragment_uniform_buffer_6[1301][2], fragment_uniform_buffer_6[1301][3]); fragment_uniform_buffer_6[1302] = float4(_AdditionalLightsLightTypes[10], fragment_uniform_buffer_6[1302][1], fragment_uniform_buffer_6[1302][2], fragment_uniform_buffer_6[1302][3]); fragment_uniform_buffer_6[1303] = float4(_AdditionalLightsLightTypes[11], fragment_uniform_buffer_6[1303][1], fragment_uniform_buffer_6[1303][2], fragment_uniform_buffer_6[1303][3]); fragment_uniform_buffer_6[1304] = float4(_AdditionalLightsLightTypes[12], fragment_uniform_buffer_6[1304][1], fragment_uniform_buffer_6[1304][2], fragment_uniform_buffer_6[1304][3]); fragment_uniform_buffer_6[1305] = float4(_AdditionalLightsLightTypes[13], fragment_uniform_buffer_6[1305][1], fragment_uniform_buffer_6[1305][2], fragment_uniform_buffer_6[1305][3]); fragment_uniform_buffer_6[1306] = float4(_AdditionalLightsLightTypes[14], fragment_uniform_buffer_6[1306][1], fragment_uniform_buffer_6[1306][2], fragment_uniform_buffer_6[1306][3]); fragment_uniform_buffer_6[1307] = float4(_AdditionalLightsLightTypes[15], fragment_uniform_buffer_6[1307][1], fragment_uniform_buffer_6[1307][2], fragment_uniform_buffer_6[1307][3]); fragment_uniform_buffer_6[1308] = float4(_AdditionalLightsLightTypes[16], fragment_uniform_buffer_6[1308][1], fragment_uniform_buffer_6[1308][2], fragment_uniform_buffer_6[1308][3]); fragment_uniform_buffer_6[1309] = float4(_AdditionalLightsLightTypes[17], fragment_uniform_buffer_6[1309][1], fragment_uniform_buffer_6[1309][2], fragment_uniform_buffer_6[1309][3]); fragment_uniform_buffer_6[1310] = float4(_AdditionalLightsLightTypes[18], fragment_uniform_buffer_6[1310][1], fragment_uniform_buffer_6[1310][2], fragment_uniform_buffer_6[1310][3]); fragment_uniform_buffer_6[1311] = float4(_AdditionalLightsLightTypes[19], fragment_uniform_buffer_6[1311][1], fragment_uniform_buffer_6[1311][2], fragment_uniform_buffer_6[1311][3]); fragment_uniform_buffer_6[1312] = float4(_AdditionalLightsLightTypes[20], fragment_uniform_buffer_6[1312][1], fragment_uniform_buffer_6[1312][2], fragment_uniform_buffer_6[1312][3]); fragment_uniform_buffer_6[1313] = float4(_AdditionalLightsLightTypes[21], fragment_uniform_buffer_6[1313][1], fragment_uniform_buffer_6[1313][2], fragment_uniform_buffer_6[1313][3]); fragment_uniform_buffer_6[1314] = float4(_AdditionalLightsLightTypes[22], fragment_uniform_buffer_6[1314][1], fragment_uniform_buffer_6[1314][2], fragment_uniform_buffer_6[1314][3]); fragment_uniform_buffer_6[1315] = float4(_AdditionalLightsLightTypes[23], fragment_uniform_buffer_6[1315][1], fragment_uniform_buffer_6[1315][2], fragment_uniform_buffer_6[1315][3]); fragment_uniform_buffer_6[1316] = float4(_AdditionalLightsLightTypes[24], fragment_uniform_buffer_6[1316][1], fragment_uniform_buffer_6[1316][2], fragment_uniform_buffer_6[1316][3]); fragment_uniform_buffer_6[1317] = float4(_AdditionalLightsLightTypes[25], fragment_uniform_buffer_6[1317][1], fragment_uniform_buffer_6[1317][2], fragment_uniform_buffer_6[1317][3]); fragment_uniform_buffer_6[1318] = float4(_AdditionalLightsLightTypes[26], fragment_uniform_buffer_6[1318][1], fragment_uniform_buffer_6[1318][2], fragment_uniform_buffer_6[1318][3]); fragment_uniform_buffer_6[1319] = float4(_AdditionalLightsLightTypes[27], fragment_uniform_buffer_6[1319][1], fragment_uniform_buffer_6[1319][2], fragment_uniform_buffer_6[1319][3]); fragment_uniform_buffer_6[1320] = float4(_AdditionalLightsLightTypes[28], fragment_uniform_buffer_6[1320][1], fragment_uniform_buffer_6[1320][2], fragment_uniform_buffer_6[1320][3]); fragment_uniform_buffer_6[1321] = float4(_AdditionalLightsLightTypes[29], fragment_uniform_buffer_6[1321][1], fragment_uniform_buffer_6[1321][2], fragment_uniform_buffer_6[1321][3]); fragment_uniform_buffer_6[1322] = float4(_AdditionalLightsLightTypes[30], fragment_uniform_buffer_6[1322][1], fragment_uniform_buffer_6[1322][2], fragment_uniform_buffer_6[1322][3]); fragment_uniform_buffer_6[1323] = float4(_AdditionalLightsLightTypes[31], fragment_uniform_buffer_6[1323][1], fragment_uniform_buffer_6[1323][2], fragment_uniform_buffer_6[1323][3]); fragment_uniform_buffer_6[1324] = float4(_AdditionalLightsLightTypes[32], fragment_uniform_buffer_6[1324][1], fragment_uniform_buffer_6[1324][2], fragment_uniform_buffer_6[1324][3]); fragment_uniform_buffer_6[1325] = float4(_AdditionalLightsLightTypes[33], fragment_uniform_buffer_6[1325][1], fragment_uniform_buffer_6[1325][2], fragment_uniform_buffer_6[1325][3]); fragment_uniform_buffer_6[1326] = float4(_AdditionalLightsLightTypes[34], fragment_uniform_buffer_6[1326][1], fragment_uniform_buffer_6[1326][2], fragment_uniform_buffer_6[1326][3]); fragment_uniform_buffer_6[1327] = float4(_AdditionalLightsLightTypes[35], fragment_uniform_buffer_6[1327][1], fragment_uniform_buffer_6[1327][2], fragment_uniform_buffer_6[1327][3]); fragment_uniform_buffer_6[1328] = float4(_AdditionalLightsLightTypes[36], fragment_uniform_buffer_6[1328][1], fragment_uniform_buffer_6[1328][2], fragment_uniform_buffer_6[1328][3]); fragment_uniform_buffer_6[1329] = float4(_AdditionalLightsLightTypes[37], fragment_uniform_buffer_6[1329][1], fragment_uniform_buffer_6[1329][2], fragment_uniform_buffer_6[1329][3]); fragment_uniform_buffer_6[1330] = float4(_AdditionalLightsLightTypes[38], fragment_uniform_buffer_6[1330][1], fragment_uniform_buffer_6[1330][2], fragment_uniform_buffer_6[1330][3]); fragment_uniform_buffer_6[1331] = float4(_AdditionalLightsLightTypes[39], fragment_uniform_buffer_6[1331][1], fragment_uniform_buffer_6[1331][2], fragment_uniform_buffer_6[1331][3]); fragment_uniform_buffer_6[1332] = float4(_AdditionalLightsLightTypes[40], fragment_uniform_buffer_6[1332][1], fragment_uniform_buffer_6[1332][2], fragment_uniform_buffer_6[1332][3]); fragment_uniform_buffer_6[1333] = float4(_AdditionalLightsLightTypes[41], fragment_uniform_buffer_6[1333][1], fragment_uniform_buffer_6[1333][2], fragment_uniform_buffer_6[1333][3]); fragment_uniform_buffer_6[1334] = float4(_AdditionalLightsLightTypes[42], fragment_uniform_buffer_6[1334][1], fragment_uniform_buffer_6[1334][2], fragment_uniform_buffer_6[1334][3]); fragment_uniform_buffer_6[1335] = float4(_AdditionalLightsLightTypes[43], fragment_uniform_buffer_6[1335][1], fragment_uniform_buffer_6[1335][2], fragment_uniform_buffer_6[1335][3]); fragment_uniform_buffer_6[1336] = float4(_AdditionalLightsLightTypes[44], fragment_uniform_buffer_6[1336][1], fragment_uniform_buffer_6[1336][2], fragment_uniform_buffer_6[1336][3]); fragment_uniform_buffer_6[1337] = float4(_AdditionalLightsLightTypes[45], fragment_uniform_buffer_6[1337][1], fragment_uniform_buffer_6[1337][2], fragment_uniform_buffer_6[1337][3]); fragment_uniform_buffer_6[1338] = float4(_AdditionalLightsLightTypes[46], fragment_uniform_buffer_6[1338][1], fragment_uniform_buffer_6[1338][2], fragment_uniform_buffer_6[1338][3]); fragment_uniform_buffer_6[1339] = float4(_AdditionalLightsLightTypes[47], fragment_uniform_buffer_6[1339][1], fragment_uniform_buffer_6[1339][2], fragment_uniform_buffer_6[1339][3]); fragment_uniform_buffer_6[1340] = float4(_AdditionalLightsLightTypes[48], fragment_uniform_buffer_6[1340][1], fragment_uniform_buffer_6[1340][2], fragment_uniform_buffer_6[1340][3]); fragment_uniform_buffer_6[1341] = float4(_AdditionalLightsLightTypes[49], fragment_uniform_buffer_6[1341][1], fragment_uniform_buffer_6[1341][2], fragment_uniform_buffer_6[1341][3]); fragment_uniform_buffer_6[1342] = float4(_AdditionalLightsLightTypes[50], fragment_uniform_buffer_6[1342][1], fragment_uniform_buffer_6[1342][2], fragment_uniform_buffer_6[1342][3]); fragment_uniform_buffer_6[1343] = float4(_AdditionalLightsLightTypes[51], fragment_uniform_buffer_6[1343][1], fragment_uniform_buffer_6[1343][2], fragment_uniform_buffer_6[1343][3]); fragment_uniform_buffer_6[1344] = float4(_AdditionalLightsLightTypes[52], fragment_uniform_buffer_6[1344][1], fragment_uniform_buffer_6[1344][2], fragment_uniform_buffer_6[1344][3]); fragment_uniform_buffer_6[1345] = float4(_AdditionalLightsLightTypes[53], fragment_uniform_buffer_6[1345][1], fragment_uniform_buffer_6[1345][2], fragment_uniform_buffer_6[1345][3]); fragment_uniform_buffer_6[1346] = float4(_AdditionalLightsLightTypes[54], fragment_uniform_buffer_6[1346][1], fragment_uniform_buffer_6[1346][2], fragment_uniform_buffer_6[1346][3]); fragment_uniform_buffer_6[1347] = float4(_AdditionalLightsLightTypes[55], fragment_uniform_buffer_6[1347][1], fragment_uniform_buffer_6[1347][2], fragment_uniform_buffer_6[1347][3]); fragment_uniform_buffer_6[1348] = float4(_AdditionalLightsLightTypes[56], fragment_uniform_buffer_6[1348][1], fragment_uniform_buffer_6[1348][2], fragment_uniform_buffer_6[1348][3]); fragment_uniform_buffer_6[1349] = float4(_AdditionalLightsLightTypes[57], fragment_uniform_buffer_6[1349][1], fragment_uniform_buffer_6[1349][2], fragment_uniform_buffer_6[1349][3]); fragment_uniform_buffer_6[1350] = float4(_AdditionalLightsLightTypes[58], fragment_uniform_buffer_6[1350][1], fragment_uniform_buffer_6[1350][2], fragment_uniform_buffer_6[1350][3]); fragment_uniform_buffer_6[1351] = float4(_AdditionalLightsLightTypes[59], fragment_uniform_buffer_6[1351][1], fragment_uniform_buffer_6[1351][2], fragment_uniform_buffer_6[1351][3]); fragment_uniform_buffer_6[1352] = float4(_AdditionalLightsLightTypes[60], fragment_uniform_buffer_6[1352][1], fragment_uniform_buffer_6[1352][2], fragment_uniform_buffer_6[1352][3]); fragment_uniform_buffer_6[1353] = float4(_AdditionalLightsLightTypes[61], fragment_uniform_buffer_6[1353][1], fragment_uniform_buffer_6[1353][2], fragment_uniform_buffer_6[1353][3]); fragment_uniform_buffer_6[1354] = float4(_AdditionalLightsLightTypes[62], fragment_uniform_buffer_6[1354][1], fragment_uniform_buffer_6[1354][2], fragment_uniform_buffer_6[1354][3]); fragment_uniform_buffer_6[1355] = float4(_AdditionalLightsLightTypes[63], fragment_uniform_buffer_6[1355][1], fragment_uniform_buffer_6[1355][2], fragment_uniform_buffer_6[1355][3]); fragment_uniform_buffer_6[1356] = float4(_AdditionalLightsLightTypes[64], fragment_uniform_buffer_6[1356][1], fragment_uniform_buffer_6[1356][2], fragment_uniform_buffer_6[1356][3]); fragment_uniform_buffer_6[1357] = float4(_AdditionalLightsLightTypes[65], fragment_uniform_buffer_6[1357][1], fragment_uniform_buffer_6[1357][2], fragment_uniform_buffer_6[1357][3]); fragment_uniform_buffer_6[1358] = float4(_AdditionalLightsLightTypes[66], fragment_uniform_buffer_6[1358][1], fragment_uniform_buffer_6[1358][2], fragment_uniform_buffer_6[1358][3]); fragment_uniform_buffer_6[1359] = float4(_AdditionalLightsLightTypes[67], fragment_uniform_buffer_6[1359][1], fragment_uniform_buffer_6[1359][2], fragment_uniform_buffer_6[1359][3]); fragment_uniform_buffer_6[1360] = float4(_AdditionalLightsLightTypes[68], fragment_uniform_buffer_6[1360][1], fragment_uniform_buffer_6[1360][2], fragment_uniform_buffer_6[1360][3]); fragment_uniform_buffer_6[1361] = float4(_AdditionalLightsLightTypes[69], fragment_uniform_buffer_6[1361][1], fragment_uniform_buffer_6[1361][2], fragment_uniform_buffer_6[1361][3]); fragment_uniform_buffer_6[1362] = float4(_AdditionalLightsLightTypes[70], fragment_uniform_buffer_6[1362][1], fragment_uniform_buffer_6[1362][2], fragment_uniform_buffer_6[1362][3]); fragment_uniform_buffer_6[1363] = float4(_AdditionalLightsLightTypes[71], fragment_uniform_buffer_6[1363][1], fragment_uniform_buffer_6[1363][2], fragment_uniform_buffer_6[1363][3]); fragment_uniform_buffer_6[1364] = float4(_AdditionalLightsLightTypes[72], fragment_uniform_buffer_6[1364][1], fragment_uniform_buffer_6[1364][2], fragment_uniform_buffer_6[1364][3]); fragment_uniform_buffer_6[1365] = float4(_AdditionalLightsLightTypes[73], fragment_uniform_buffer_6[1365][1], fragment_uniform_buffer_6[1365][2], fragment_uniform_buffer_6[1365][3]); fragment_uniform_buffer_6[1366] = float4(_AdditionalLightsLightTypes[74], fragment_uniform_buffer_6[1366][1], fragment_uniform_buffer_6[1366][2], fragment_uniform_buffer_6[1366][3]); fragment_uniform_buffer_6[1367] = float4(_AdditionalLightsLightTypes[75], fragment_uniform_buffer_6[1367][1], fragment_uniform_buffer_6[1367][2], fragment_uniform_buffer_6[1367][3]); fragment_uniform_buffer_6[1368] = float4(_AdditionalLightsLightTypes[76], fragment_uniform_buffer_6[1368][1], fragment_uniform_buffer_6[1368][2], fragment_uniform_buffer_6[1368][3]); fragment_uniform_buffer_6[1369] = float4(_AdditionalLightsLightTypes[77], fragment_uniform_buffer_6[1369][1], fragment_uniform_buffer_6[1369][2], fragment_uniform_buffer_6[1369][3]); fragment_uniform_buffer_6[1370] = float4(_AdditionalLightsLightTypes[78], fragment_uniform_buffer_6[1370][1], fragment_uniform_buffer_6[1370][2], fragment_uniform_buffer_6[1370][3]); fragment_uniform_buffer_6[1371] = float4(_AdditionalLightsLightTypes[79], fragment_uniform_buffer_6[1371][1], fragment_uniform_buffer_6[1371][2], fragment_uniform_buffer_6[1371][3]); fragment_uniform_buffer_6[1372] = float4(_AdditionalLightsLightTypes[80], fragment_uniform_buffer_6[1372][1], fragment_uniform_buffer_6[1372][2], fragment_uniform_buffer_6[1372][3]); fragment_uniform_buffer_6[1373] = float4(_AdditionalLightsLightTypes[81], fragment_uniform_buffer_6[1373][1], fragment_uniform_buffer_6[1373][2], fragment_uniform_buffer_6[1373][3]); fragment_uniform_buffer_6[1374] = float4(_AdditionalLightsLightTypes[82], fragment_uniform_buffer_6[1374][1], fragment_uniform_buffer_6[1374][2], fragment_uniform_buffer_6[1374][3]); fragment_uniform_buffer_6[1375] = float4(_AdditionalLightsLightTypes[83], fragment_uniform_buffer_6[1375][1], fragment_uniform_buffer_6[1375][2], fragment_uniform_buffer_6[1375][3]); fragment_uniform_buffer_6[1376] = float4(_AdditionalLightsLightTypes[84], fragment_uniform_buffer_6[1376][1], fragment_uniform_buffer_6[1376][2], fragment_uniform_buffer_6[1376][3]); fragment_uniform_buffer_6[1377] = float4(_AdditionalLightsLightTypes[85], fragment_uniform_buffer_6[1377][1], fragment_uniform_buffer_6[1377][2], fragment_uniform_buffer_6[1377][3]); fragment_uniform_buffer_6[1378] = float4(_AdditionalLightsLightTypes[86], fragment_uniform_buffer_6[1378][1], fragment_uniform_buffer_6[1378][2], fragment_uniform_buffer_6[1378][3]); fragment_uniform_buffer_6[1379] = float4(_AdditionalLightsLightTypes[87], fragment_uniform_buffer_6[1379][1], fragment_uniform_buffer_6[1379][2], fragment_uniform_buffer_6[1379][3]); fragment_uniform_buffer_6[1380] = float4(_AdditionalLightsLightTypes[88], fragment_uniform_buffer_6[1380][1], fragment_uniform_buffer_6[1380][2], fragment_uniform_buffer_6[1380][3]); fragment_uniform_buffer_6[1381] = float4(_AdditionalLightsLightTypes[89], fragment_uniform_buffer_6[1381][1], fragment_uniform_buffer_6[1381][2], fragment_uniform_buffer_6[1381][3]); fragment_uniform_buffer_6[1382] = float4(_AdditionalLightsLightTypes[90], fragment_uniform_buffer_6[1382][1], fragment_uniform_buffer_6[1382][2], fragment_uniform_buffer_6[1382][3]); fragment_uniform_buffer_6[1383] = float4(_AdditionalLightsLightTypes[91], fragment_uniform_buffer_6[1383][1], fragment_uniform_buffer_6[1383][2], fragment_uniform_buffer_6[1383][3]); fragment_uniform_buffer_6[1384] = float4(_AdditionalLightsLightTypes[92], fragment_uniform_buffer_6[1384][1], fragment_uniform_buffer_6[1384][2], fragment_uniform_buffer_6[1384][3]); fragment_uniform_buffer_6[1385] = float4(_AdditionalLightsLightTypes[93], fragment_uniform_buffer_6[1385][1], fragment_uniform_buffer_6[1385][2], fragment_uniform_buffer_6[1385][3]); fragment_uniform_buffer_6[1386] = float4(_AdditionalLightsLightTypes[94], fragment_uniform_buffer_6[1386][1], fragment_uniform_buffer_6[1386][2], fragment_uniform_buffer_6[1386][3]); fragment_uniform_buffer_6[1387] = float4(_AdditionalLightsLightTypes[95], fragment_uniform_buffer_6[1387][1], fragment_uniform_buffer_6[1387][2], fragment_uniform_buffer_6[1387][3]); fragment_uniform_buffer_6[1388] = float4(_AdditionalLightsLightTypes[96], fragment_uniform_buffer_6[1388][1], fragment_uniform_buffer_6[1388][2], fragment_uniform_buffer_6[1388][3]); fragment_uniform_buffer_6[1389] = float4(_AdditionalLightsLightTypes[97], fragment_uniform_buffer_6[1389][1], fragment_uniform_buffer_6[1389][2], fragment_uniform_buffer_6[1389][3]); fragment_uniform_buffer_6[1390] = float4(_AdditionalLightsLightTypes[98], fragment_uniform_buffer_6[1390][1], fragment_uniform_buffer_6[1390][2], fragment_uniform_buffer_6[1390][3]); fragment_uniform_buffer_6[1391] = float4(_AdditionalLightsLightTypes[99], fragment_uniform_buffer_6[1391][1], fragment_uniform_buffer_6[1391][2], fragment_uniform_buffer_6[1391][3]); fragment_uniform_buffer_6[1392] = float4(_AdditionalLightsLightTypes[100], fragment_uniform_buffer_6[1392][1], fragment_uniform_buffer_6[1392][2], fragment_uniform_buffer_6[1392][3]); fragment_uniform_buffer_6[1393] = float4(_AdditionalLightsLightTypes[101], fragment_uniform_buffer_6[1393][1], fragment_uniform_buffer_6[1393][2], fragment_uniform_buffer_6[1393][3]); fragment_uniform_buffer_6[1394] = float4(_AdditionalLightsLightTypes[102], fragment_uniform_buffer_6[1394][1], fragment_uniform_buffer_6[1394][2], fragment_uniform_buffer_6[1394][3]); fragment_uniform_buffer_6[1395] = float4(_AdditionalLightsLightTypes[103], fragment_uniform_buffer_6[1395][1], fragment_uniform_buffer_6[1395][2], fragment_uniform_buffer_6[1395][3]); fragment_uniform_buffer_6[1396] = float4(_AdditionalLightsLightTypes[104], fragment_uniform_buffer_6[1396][1], fragment_uniform_buffer_6[1396][2], fragment_uniform_buffer_6[1396][3]); fragment_uniform_buffer_6[1397] = float4(_AdditionalLightsLightTypes[105], fragment_uniform_buffer_6[1397][1], fragment_uniform_buffer_6[1397][2], fragment_uniform_buffer_6[1397][3]); fragment_uniform_buffer_6[1398] = float4(_AdditionalLightsLightTypes[106], fragment_uniform_buffer_6[1398][1], fragment_uniform_buffer_6[1398][2], fragment_uniform_buffer_6[1398][3]); fragment_uniform_buffer_6[1399] = float4(_AdditionalLightsLightTypes[107], fragment_uniform_buffer_6[1399][1], fragment_uniform_buffer_6[1399][2], fragment_uniform_buffer_6[1399][3]); fragment_uniform_buffer_6[1400] = float4(_AdditionalLightsLightTypes[108], fragment_uniform_buffer_6[1400][1], fragment_uniform_buffer_6[1400][2], fragment_uniform_buffer_6[1400][3]); fragment_uniform_buffer_6[1401] = float4(_AdditionalLightsLightTypes[109], fragment_uniform_buffer_6[1401][1], fragment_uniform_buffer_6[1401][2], fragment_uniform_buffer_6[1401][3]); fragment_uniform_buffer_6[1402] = float4(_AdditionalLightsLightTypes[110], fragment_uniform_buffer_6[1402][1], fragment_uniform_buffer_6[1402][2], fragment_uniform_buffer_6[1402][3]); fragment_uniform_buffer_6[1403] = float4(_AdditionalLightsLightTypes[111], fragment_uniform_buffer_6[1403][1], fragment_uniform_buffer_6[1403][2], fragment_uniform_buffer_6[1403][3]); fragment_uniform_buffer_6[1404] = float4(_AdditionalLightsLightTypes[112], fragment_uniform_buffer_6[1404][1], fragment_uniform_buffer_6[1404][2], fragment_uniform_buffer_6[1404][3]); fragment_uniform_buffer_6[1405] = float4(_AdditionalLightsLightTypes[113], fragment_uniform_buffer_6[1405][1], fragment_uniform_buffer_6[1405][2], fragment_uniform_buffer_6[1405][3]); fragment_uniform_buffer_6[1406] = float4(_AdditionalLightsLightTypes[114], fragment_uniform_buffer_6[1406][1], fragment_uniform_buffer_6[1406][2], fragment_uniform_buffer_6[1406][3]); fragment_uniform_buffer_6[1407] = float4(_AdditionalLightsLightTypes[115], fragment_uniform_buffer_6[1407][1], fragment_uniform_buffer_6[1407][2], fragment_uniform_buffer_6[1407][3]); fragment_uniform_buffer_6[1408] = float4(_AdditionalLightsLightTypes[116], fragment_uniform_buffer_6[1408][1], fragment_uniform_buffer_6[1408][2], fragment_uniform_buffer_6[1408][3]); fragment_uniform_buffer_6[1409] = float4(_AdditionalLightsLightTypes[117], fragment_uniform_buffer_6[1409][1], fragment_uniform_buffer_6[1409][2], fragment_uniform_buffer_6[1409][3]); fragment_uniform_buffer_6[1410] = float4(_AdditionalLightsLightTypes[118], fragment_uniform_buffer_6[1410][1], fragment_uniform_buffer_6[1410][2], fragment_uniform_buffer_6[1410][3]); fragment_uniform_buffer_6[1411] = float4(_AdditionalLightsLightTypes[119], fragment_uniform_buffer_6[1411][1], fragment_uniform_buffer_6[1411][2], fragment_uniform_buffer_6[1411][3]); fragment_uniform_buffer_6[1412] = float4(_AdditionalLightsLightTypes[120], fragment_uniform_buffer_6[1412][1], fragment_uniform_buffer_6[1412][2], fragment_uniform_buffer_6[1412][3]); fragment_uniform_buffer_6[1413] = float4(_AdditionalLightsLightTypes[121], fragment_uniform_buffer_6[1413][1], fragment_uniform_buffer_6[1413][2], fragment_uniform_buffer_6[1413][3]); fragment_uniform_buffer_6[1414] = float4(_AdditionalLightsLightTypes[122], fragment_uniform_buffer_6[1414][1], fragment_uniform_buffer_6[1414][2], fragment_uniform_buffer_6[1414][3]); fragment_uniform_buffer_6[1415] = float4(_AdditionalLightsLightTypes[123], fragment_uniform_buffer_6[1415][1], fragment_uniform_buffer_6[1415][2], fragment_uniform_buffer_6[1415][3]); fragment_uniform_buffer_6[1416] = float4(_AdditionalLightsLightTypes[124], fragment_uniform_buffer_6[1416][1], fragment_uniform_buffer_6[1416][2], fragment_uniform_buffer_6[1416][3]); fragment_uniform_buffer_6[1417] = float4(_AdditionalLightsLightTypes[125], fragment_uniform_buffer_6[1417][1], fragment_uniform_buffer_6[1417][2], fragment_uniform_buffer_6[1417][3]); fragment_uniform_buffer_6[1418] = float4(_AdditionalLightsLightTypes[126], fragment_uniform_buffer_6[1418][1], fragment_uniform_buffer_6[1418][2], fragment_uniform_buffer_6[1418][3]); fragment_uniform_buffer_6[1419] = float4(_AdditionalLightsLightTypes[127], fragment_uniform_buffer_6[1419][1], fragment_uniform_buffer_6[1419][2], fragment_uniform_buffer_6[1419][3]); fragment_uniform_buffer_6[1420] = float4(_AdditionalLightsLightTypes[128], fragment_uniform_buffer_6[1420][1], fragment_uniform_buffer_6[1420][2], fragment_uniform_buffer_6[1420][3]); fragment_uniform_buffer_6[1421] = float4(_AdditionalLightsLightTypes[129], fragment_uniform_buffer_6[1421][1], fragment_uniform_buffer_6[1421][2], fragment_uniform_buffer_6[1421][3]); fragment_uniform_buffer_6[1422] = float4(_AdditionalLightsLightTypes[130], fragment_uniform_buffer_6[1422][1], fragment_uniform_buffer_6[1422][2], fragment_uniform_buffer_6[1422][3]); fragment_uniform_buffer_6[1423] = float4(_AdditionalLightsLightTypes[131], fragment_uniform_buffer_6[1423][1], fragment_uniform_buffer_6[1423][2], fragment_uniform_buffer_6[1423][3]); fragment_uniform_buffer_6[1424] = float4(_AdditionalLightsLightTypes[132], fragment_uniform_buffer_6[1424][1], fragment_uniform_buffer_6[1424][2], fragment_uniform_buffer_6[1424][3]); fragment_uniform_buffer_6[1425] = float4(_AdditionalLightsLightTypes[133], fragment_uniform_buffer_6[1425][1], fragment_uniform_buffer_6[1425][2], fragment_uniform_buffer_6[1425][3]); fragment_uniform_buffer_6[1426] = float4(_AdditionalLightsLightTypes[134], fragment_uniform_buffer_6[1426][1], fragment_uniform_buffer_6[1426][2], fragment_uniform_buffer_6[1426][3]); fragment_uniform_buffer_6[1427] = float4(_AdditionalLightsLightTypes[135], fragment_uniform_buffer_6[1427][1], fragment_uniform_buffer_6[1427][2], fragment_uniform_buffer_6[1427][3]); fragment_uniform_buffer_6[1428] = float4(_AdditionalLightsLightTypes[136], fragment_uniform_buffer_6[1428][1], fragment_uniform_buffer_6[1428][2], fragment_uniform_buffer_6[1428][3]); fragment_uniform_buffer_6[1429] = float4(_AdditionalLightsLightTypes[137], fragment_uniform_buffer_6[1429][1], fragment_uniform_buffer_6[1429][2], fragment_uniform_buffer_6[1429][3]); fragment_uniform_buffer_6[1430] = float4(_AdditionalLightsLightTypes[138], fragment_uniform_buffer_6[1430][1], fragment_uniform_buffer_6[1430][2], fragment_uniform_buffer_6[1430][3]); fragment_uniform_buffer_6[1431] = float4(_AdditionalLightsLightTypes[139], fragment_uniform_buffer_6[1431][1], fragment_uniform_buffer_6[1431][2], fragment_uniform_buffer_6[1431][3]); fragment_uniform_buffer_6[1432] = float4(_AdditionalLightsLightTypes[140], fragment_uniform_buffer_6[1432][1], fragment_uniform_buffer_6[1432][2], fragment_uniform_buffer_6[1432][3]); fragment_uniform_buffer_6[1433] = float4(_AdditionalLightsLightTypes[141], fragment_uniform_buffer_6[1433][1], fragment_uniform_buffer_6[1433][2], fragment_uniform_buffer_6[1433][3]); fragment_uniform_buffer_6[1434] = float4(_AdditionalLightsLightTypes[142], fragment_uniform_buffer_6[1434][1], fragment_uniform_buffer_6[1434][2], fragment_uniform_buffer_6[1434][3]); fragment_uniform_buffer_6[1435] = float4(_AdditionalLightsLightTypes[143], fragment_uniform_buffer_6[1435][1], fragment_uniform_buffer_6[1435][2], fragment_uniform_buffer_6[1435][3]); fragment_uniform_buffer_6[1436] = float4(_AdditionalLightsLightTypes[144], fragment_uniform_buffer_6[1436][1], fragment_uniform_buffer_6[1436][2], fragment_uniform_buffer_6[1436][3]); fragment_uniform_buffer_6[1437] = float4(_AdditionalLightsLightTypes[145], fragment_uniform_buffer_6[1437][1], fragment_uniform_buffer_6[1437][2], fragment_uniform_buffer_6[1437][3]); fragment_uniform_buffer_6[1438] = float4(_AdditionalLightsLightTypes[146], fragment_uniform_buffer_6[1438][1], fragment_uniform_buffer_6[1438][2], fragment_uniform_buffer_6[1438][3]); fragment_uniform_buffer_6[1439] = float4(_AdditionalLightsLightTypes[147], fragment_uniform_buffer_6[1439][1], fragment_uniform_buffer_6[1439][2], fragment_uniform_buffer_6[1439][3]); fragment_uniform_buffer_6[1440] = float4(_AdditionalLightsLightTypes[148], fragment_uniform_buffer_6[1440][1], fragment_uniform_buffer_6[1440][2], fragment_uniform_buffer_6[1440][3]); fragment_uniform_buffer_6[1441] = float4(_AdditionalLightsLightTypes[149], fragment_uniform_buffer_6[1441][1], fragment_uniform_buffer_6[1441][2], fragment_uniform_buffer_6[1441][3]); fragment_uniform_buffer_6[1442] = float4(_AdditionalLightsLightTypes[150], fragment_uniform_buffer_6[1442][1], fragment_uniform_buffer_6[1442][2], fragment_uniform_buffer_6[1442][3]); fragment_uniform_buffer_6[1443] = float4(_AdditionalLightsLightTypes[151], fragment_uniform_buffer_6[1443][1], fragment_uniform_buffer_6[1443][2], fragment_uniform_buffer_6[1443][3]); fragment_uniform_buffer_6[1444] = float4(_AdditionalLightsLightTypes[152], fragment_uniform_buffer_6[1444][1], fragment_uniform_buffer_6[1444][2], fragment_uniform_buffer_6[1444][3]); fragment_uniform_buffer_6[1445] = float4(_AdditionalLightsLightTypes[153], fragment_uniform_buffer_6[1445][1], fragment_uniform_buffer_6[1445][2], fragment_uniform_buffer_6[1445][3]); fragment_uniform_buffer_6[1446] = float4(_AdditionalLightsLightTypes[154], fragment_uniform_buffer_6[1446][1], fragment_uniform_buffer_6[1446][2], fragment_uniform_buffer_6[1446][3]); fragment_uniform_buffer_6[1447] = float4(_AdditionalLightsLightTypes[155], fragment_uniform_buffer_6[1447][1], fragment_uniform_buffer_6[1447][2], fragment_uniform_buffer_6[1447][3]); fragment_uniform_buffer_6[1448] = float4(_AdditionalLightsLightTypes[156], fragment_uniform_buffer_6[1448][1], fragment_uniform_buffer_6[1448][2], fragment_uniform_buffer_6[1448][3]); fragment_uniform_buffer_6[1449] = float4(_AdditionalLightsLightTypes[157], fragment_uniform_buffer_6[1449][1], fragment_uniform_buffer_6[1449][2], fragment_uniform_buffer_6[1449][3]); fragment_uniform_buffer_6[1450] = float4(_AdditionalLightsLightTypes[158], fragment_uniform_buffer_6[1450][1], fragment_uniform_buffer_6[1450][2], fragment_uniform_buffer_6[1450][3]); fragment_uniform_buffer_6[1451] = float4(_AdditionalLightsLightTypes[159], fragment_uniform_buffer_6[1451][1], fragment_uniform_buffer_6[1451][2], fragment_uniform_buffer_6[1451][3]); fragment_uniform_buffer_6[1452] = float4(_AdditionalLightsLightTypes[160], fragment_uniform_buffer_6[1452][1], fragment_uniform_buffer_6[1452][2], fragment_uniform_buffer_6[1452][3]); fragment_uniform_buffer_6[1453] = float4(_AdditionalLightsLightTypes[161], fragment_uniform_buffer_6[1453][1], fragment_uniform_buffer_6[1453][2], fragment_uniform_buffer_6[1453][3]); fragment_uniform_buffer_6[1454] = float4(_AdditionalLightsLightTypes[162], fragment_uniform_buffer_6[1454][1], fragment_uniform_buffer_6[1454][2], fragment_uniform_buffer_6[1454][3]); fragment_uniform_buffer_6[1455] = float4(_AdditionalLightsLightTypes[163], fragment_uniform_buffer_6[1455][1], fragment_uniform_buffer_6[1455][2], fragment_uniform_buffer_6[1455][3]); fragment_uniform_buffer_6[1456] = float4(_AdditionalLightsLightTypes[164], fragment_uniform_buffer_6[1456][1], fragment_uniform_buffer_6[1456][2], fragment_uniform_buffer_6[1456][3]); fragment_uniform_buffer_6[1457] = float4(_AdditionalLightsLightTypes[165], fragment_uniform_buffer_6[1457][1], fragment_uniform_buffer_6[1457][2], fragment_uniform_buffer_6[1457][3]); fragment_uniform_buffer_6[1458] = float4(_AdditionalLightsLightTypes[166], fragment_uniform_buffer_6[1458][1], fragment_uniform_buffer_6[1458][2], fragment_uniform_buffer_6[1458][3]); fragment_uniform_buffer_6[1459] = float4(_AdditionalLightsLightTypes[167], fragment_uniform_buffer_6[1459][1], fragment_uniform_buffer_6[1459][2], fragment_uniform_buffer_6[1459][3]); fragment_uniform_buffer_6[1460] = float4(_AdditionalLightsLightTypes[168], fragment_uniform_buffer_6[1460][1], fragment_uniform_buffer_6[1460][2], fragment_uniform_buffer_6[1460][3]); fragment_uniform_buffer_6[1461] = float4(_AdditionalLightsLightTypes[169], fragment_uniform_buffer_6[1461][1], fragment_uniform_buffer_6[1461][2], fragment_uniform_buffer_6[1461][3]); fragment_uniform_buffer_6[1462] = float4(_AdditionalLightsLightTypes[170], fragment_uniform_buffer_6[1462][1], fragment_uniform_buffer_6[1462][2], fragment_uniform_buffer_6[1462][3]); fragment_uniform_buffer_6[1463] = float4(_AdditionalLightsLightTypes[171], fragment_uniform_buffer_6[1463][1], fragment_uniform_buffer_6[1463][2], fragment_uniform_buffer_6[1463][3]); fragment_uniform_buffer_6[1464] = float4(_AdditionalLightsLightTypes[172], fragment_uniform_buffer_6[1464][1], fragment_uniform_buffer_6[1464][2], fragment_uniform_buffer_6[1464][3]); fragment_uniform_buffer_6[1465] = float4(_AdditionalLightsLightTypes[173], fragment_uniform_buffer_6[1465][1], fragment_uniform_buffer_6[1465][2], fragment_uniform_buffer_6[1465][3]); fragment_uniform_buffer_6[1466] = float4(_AdditionalLightsLightTypes[174], fragment_uniform_buffer_6[1466][1], fragment_uniform_buffer_6[1466][2], fragment_uniform_buffer_6[1466][3]); fragment_uniform_buffer_6[1467] = float4(_AdditionalLightsLightTypes[175], fragment_uniform_buffer_6[1467][1], fragment_uniform_buffer_6[1467][2], fragment_uniform_buffer_6[1467][3]); fragment_uniform_buffer_6[1468] = float4(_AdditionalLightsLightTypes[176], fragment_uniform_buffer_6[1468][1], fragment_uniform_buffer_6[1468][2], fragment_uniform_buffer_6[1468][3]); fragment_uniform_buffer_6[1469] = float4(_AdditionalLightsLightTypes[177], fragment_uniform_buffer_6[1469][1], fragment_uniform_buffer_6[1469][2], fragment_uniform_buffer_6[1469][3]); fragment_uniform_buffer_6[1470] = float4(_AdditionalLightsLightTypes[178], fragment_uniform_buffer_6[1470][1], fragment_uniform_buffer_6[1470][2], fragment_uniform_buffer_6[1470][3]); fragment_uniform_buffer_6[1471] = float4(_AdditionalLightsLightTypes[179], fragment_uniform_buffer_6[1471][1], fragment_uniform_buffer_6[1471][2], fragment_uniform_buffer_6[1471][3]); fragment_uniform_buffer_6[1472] = float4(_AdditionalLightsLightTypes[180], fragment_uniform_buffer_6[1472][1], fragment_uniform_buffer_6[1472][2], fragment_uniform_buffer_6[1472][3]); fragment_uniform_buffer_6[1473] = float4(_AdditionalLightsLightTypes[181], fragment_uniform_buffer_6[1473][1], fragment_uniform_buffer_6[1473][2], fragment_uniform_buffer_6[1473][3]); fragment_uniform_buffer_6[1474] = float4(_AdditionalLightsLightTypes[182], fragment_uniform_buffer_6[1474][1], fragment_uniform_buffer_6[1474][2], fragment_uniform_buffer_6[1474][3]); fragment_uniform_buffer_6[1475] = float4(_AdditionalLightsLightTypes[183], fragment_uniform_buffer_6[1475][1], fragment_uniform_buffer_6[1475][2], fragment_uniform_buffer_6[1475][3]); fragment_uniform_buffer_6[1476] = float4(_AdditionalLightsLightTypes[184], fragment_uniform_buffer_6[1476][1], fragment_uniform_buffer_6[1476][2], fragment_uniform_buffer_6[1476][3]); fragment_uniform_buffer_6[1477] = float4(_AdditionalLightsLightTypes[185], fragment_uniform_buffer_6[1477][1], fragment_uniform_buffer_6[1477][2], fragment_uniform_buffer_6[1477][3]); fragment_uniform_buffer_6[1478] = float4(_AdditionalLightsLightTypes[186], fragment_uniform_buffer_6[1478][1], fragment_uniform_buffer_6[1478][2], fragment_uniform_buffer_6[1478][3]); fragment_uniform_buffer_6[1479] = float4(_AdditionalLightsLightTypes[187], fragment_uniform_buffer_6[1479][1], fragment_uniform_buffer_6[1479][2], fragment_uniform_buffer_6[1479][3]); fragment_uniform_buffer_6[1480] = float4(_AdditionalLightsLightTypes[188], fragment_uniform_buffer_6[1480][1], fragment_uniform_buffer_6[1480][2], fragment_uniform_buffer_6[1480][3]); fragment_uniform_buffer_6[1481] = float4(_AdditionalLightsLightTypes[189], fragment_uniform_buffer_6[1481][1], fragment_uniform_buffer_6[1481][2], fragment_uniform_buffer_6[1481][3]); fragment_uniform_buffer_6[1482] = float4(_AdditionalLightsLightTypes[190], fragment_uniform_buffer_6[1482][1], fragment_uniform_buffer_6[1482][2], fragment_uniform_buffer_6[1482][3]); fragment_uniform_buffer_6[1483] = float4(_AdditionalLightsLightTypes[191], fragment_uniform_buffer_6[1483][1], fragment_uniform_buffer_6[1483][2], fragment_uniform_buffer_6[1483][3]); fragment_uniform_buffer_6[1484] = float4(_AdditionalLightsLightTypes[192], fragment_uniform_buffer_6[1484][1], fragment_uniform_buffer_6[1484][2], fragment_uniform_buffer_6[1484][3]); fragment_uniform_buffer_6[1485] = float4(_AdditionalLightsLightTypes[193], fragment_uniform_buffer_6[1485][1], fragment_uniform_buffer_6[1485][2], fragment_uniform_buffer_6[1485][3]); fragment_uniform_buffer_6[1486] = float4(_AdditionalLightsLightTypes[194], fragment_uniform_buffer_6[1486][1], fragment_uniform_buffer_6[1486][2], fragment_uniform_buffer_6[1486][3]); fragment_uniform_buffer_6[1487] = float4(_AdditionalLightsLightTypes[195], fragment_uniform_buffer_6[1487][1], fragment_uniform_buffer_6[1487][2], fragment_uniform_buffer_6[1487][3]); fragment_uniform_buffer_6[1488] = float4(_AdditionalLightsLightTypes[196], fragment_uniform_buffer_6[1488][1], fragment_uniform_buffer_6[1488][2], fragment_uniform_buffer_6[1488][3]); fragment_uniform_buffer_6[1489] = float4(_AdditionalLightsLightTypes[197], fragment_uniform_buffer_6[1489][1], fragment_uniform_buffer_6[1489][2], fragment_uniform_buffer_6[1489][3]); fragment_uniform_buffer_6[1490] = float4(_AdditionalLightsLightTypes[198], fragment_uniform_buffer_6[1490][1], fragment_uniform_buffer_6[1490][2], fragment_uniform_buffer_6[1490][3]); fragment_uniform_buffer_6[1491] = float4(_AdditionalLightsLightTypes[199], fragment_uniform_buffer_6[1491][1], fragment_uniform_buffer_6[1491][2], fragment_uniform_buffer_6[1491][3]); fragment_uniform_buffer_6[1492] = float4(_AdditionalLightsLightTypes[200], fragment_uniform_buffer_6[1492][1], fragment_uniform_buffer_6[1492][2], fragment_uniform_buffer_6[1492][3]); fragment_uniform_buffer_6[1493] = float4(_AdditionalLightsLightTypes[201], fragment_uniform_buffer_6[1493][1], fragment_uniform_buffer_6[1493][2], fragment_uniform_buffer_6[1493][3]); fragment_uniform_buffer_6[1494] = float4(_AdditionalLightsLightTypes[202], fragment_uniform_buffer_6[1494][1], fragment_uniform_buffer_6[1494][2], fragment_uniform_buffer_6[1494][3]); fragment_uniform_buffer_6[1495] = float4(_AdditionalLightsLightTypes[203], fragment_uniform_buffer_6[1495][1], fragment_uniform_buffer_6[1495][2], fragment_uniform_buffer_6[1495][3]); fragment_uniform_buffer_6[1496] = float4(_AdditionalLightsLightTypes[204], fragment_uniform_buffer_6[1496][1], fragment_uniform_buffer_6[1496][2], fragment_uniform_buffer_6[1496][3]); fragment_uniform_buffer_6[1497] = float4(_AdditionalLightsLightTypes[205], fragment_uniform_buffer_6[1497][1], fragment_uniform_buffer_6[1497][2], fragment_uniform_buffer_6[1497][3]); fragment_uniform_buffer_6[1498] = float4(_AdditionalLightsLightTypes[206], fragment_uniform_buffer_6[1498][1], fragment_uniform_buffer_6[1498][2], fragment_uniform_buffer_6[1498][3]); fragment_uniform_buffer_6[1499] = float4(_AdditionalLightsLightTypes[207], fragment_uniform_buffer_6[1499][1], fragment_uniform_buffer_6[1499][2], fragment_uniform_buffer_6[1499][3]); fragment_uniform_buffer_6[1500] = float4(_AdditionalLightsLightTypes[208], fragment_uniform_buffer_6[1500][1], fragment_uniform_buffer_6[1500][2], fragment_uniform_buffer_6[1500][3]); fragment_uniform_buffer_6[1501] = float4(_AdditionalLightsLightTypes[209], fragment_uniform_buffer_6[1501][1], fragment_uniform_buffer_6[1501][2], fragment_uniform_buffer_6[1501][3]); fragment_uniform_buffer_6[1502] = float4(_AdditionalLightsLightTypes[210], fragment_uniform_buffer_6[1502][1], fragment_uniform_buffer_6[1502][2], fragment_uniform_buffer_6[1502][3]); fragment_uniform_buffer_6[1503] = float4(_AdditionalLightsLightTypes[211], fragment_uniform_buffer_6[1503][1], fragment_uniform_buffer_6[1503][2], fragment_uniform_buffer_6[1503][3]); fragment_uniform_buffer_6[1504] = float4(_AdditionalLightsLightTypes[212], fragment_uniform_buffer_6[1504][1], fragment_uniform_buffer_6[1504][2], fragment_uniform_buffer_6[1504][3]); fragment_uniform_buffer_6[1505] = float4(_AdditionalLightsLightTypes[213], fragment_uniform_buffer_6[1505][1], fragment_uniform_buffer_6[1505][2], fragment_uniform_buffer_6[1505][3]); fragment_uniform_buffer_6[1506] = float4(_AdditionalLightsLightTypes[214], fragment_uniform_buffer_6[1506][1], fragment_uniform_buffer_6[1506][2], fragment_uniform_buffer_6[1506][3]); fragment_uniform_buffer_6[1507] = float4(_AdditionalLightsLightTypes[215], fragment_uniform_buffer_6[1507][1], fragment_uniform_buffer_6[1507][2], fragment_uniform_buffer_6[1507][3]); fragment_uniform_buffer_6[1508] = float4(_AdditionalLightsLightTypes[216], fragment_uniform_buffer_6[1508][1], fragment_uniform_buffer_6[1508][2], fragment_uniform_buffer_6[1508][3]); fragment_uniform_buffer_6[1509] = float4(_AdditionalLightsLightTypes[217], fragment_uniform_buffer_6[1509][1], fragment_uniform_buffer_6[1509][2], fragment_uniform_buffer_6[1509][3]); fragment_uniform_buffer_6[1510] = float4(_AdditionalLightsLightTypes[218], fragment_uniform_buffer_6[1510][1], fragment_uniform_buffer_6[1510][2], fragment_uniform_buffer_6[1510][3]); fragment_uniform_buffer_6[1511] = float4(_AdditionalLightsLightTypes[219], fragment_uniform_buffer_6[1511][1], fragment_uniform_buffer_6[1511][2], fragment_uniform_buffer_6[1511][3]); fragment_uniform_buffer_6[1512] = float4(_AdditionalLightsLightTypes[220], fragment_uniform_buffer_6[1512][1], fragment_uniform_buffer_6[1512][2], fragment_uniform_buffer_6[1512][3]); fragment_uniform_buffer_6[1513] = float4(_AdditionalLightsLightTypes[221], fragment_uniform_buffer_6[1513][1], fragment_uniform_buffer_6[1513][2], fragment_uniform_buffer_6[1513][3]); fragment_uniform_buffer_6[1514] = float4(_AdditionalLightsLightTypes[222], fragment_uniform_buffer_6[1514][1], fragment_uniform_buffer_6[1514][2], fragment_uniform_buffer_6[1514][3]); fragment_uniform_buffer_6[1515] = float4(_AdditionalLightsLightTypes[223], fragment_uniform_buffer_6[1515][1], fragment_uniform_buffer_6[1515][2], fragment_uniform_buffer_6[1515][3]); fragment_uniform_buffer_6[1516] = float4(_AdditionalLightsLightTypes[224], fragment_uniform_buffer_6[1516][1], fragment_uniform_buffer_6[1516][2], fragment_uniform_buffer_6[1516][3]); fragment_uniform_buffer_6[1517] = float4(_AdditionalLightsLightTypes[225], fragment_uniform_buffer_6[1517][1], fragment_uniform_buffer_6[1517][2], fragment_uniform_buffer_6[1517][3]); fragment_uniform_buffer_6[1518] = float4(_AdditionalLightsLightTypes[226], fragment_uniform_buffer_6[1518][1], fragment_uniform_buffer_6[1518][2], fragment_uniform_buffer_6[1518][3]); fragment_uniform_buffer_6[1519] = float4(_AdditionalLightsLightTypes[227], fragment_uniform_buffer_6[1519][1], fragment_uniform_buffer_6[1519][2], fragment_uniform_buffer_6[1519][3]); fragment_uniform_buffer_6[1520] = float4(_AdditionalLightsLightTypes[228], fragment_uniform_buffer_6[1520][1], fragment_uniform_buffer_6[1520][2], fragment_uniform_buffer_6[1520][3]); fragment_uniform_buffer_6[1521] = float4(_AdditionalLightsLightTypes[229], fragment_uniform_buffer_6[1521][1], fragment_uniform_buffer_6[1521][2], fragment_uniform_buffer_6[1521][3]); fragment_uniform_buffer_6[1522] = float4(_AdditionalLightsLightTypes[230], fragment_uniform_buffer_6[1522][1], fragment_uniform_buffer_6[1522][2], fragment_uniform_buffer_6[1522][3]); fragment_uniform_buffer_6[1523] = float4(_AdditionalLightsLightTypes[231], fragment_uniform_buffer_6[1523][1], fragment_uniform_buffer_6[1523][2], fragment_uniform_buffer_6[1523][3]); fragment_uniform_buffer_6[1524] = float4(_AdditionalLightsLightTypes[232], fragment_uniform_buffer_6[1524][1], fragment_uniform_buffer_6[1524][2], fragment_uniform_buffer_6[1524][3]); fragment_uniform_buffer_6[1525] = float4(_AdditionalLightsLightTypes[233], fragment_uniform_buffer_6[1525][1], fragment_uniform_buffer_6[1525][2], fragment_uniform_buffer_6[1525][3]); fragment_uniform_buffer_6[1526] = float4(_AdditionalLightsLightTypes[234], fragment_uniform_buffer_6[1526][1], fragment_uniform_buffer_6[1526][2], fragment_uniform_buffer_6[1526][3]); fragment_uniform_buffer_6[1527] = float4(_AdditionalLightsLightTypes[235], fragment_uniform_buffer_6[1527][1], fragment_uniform_buffer_6[1527][2], fragment_uniform_buffer_6[1527][3]); fragment_uniform_buffer_6[1528] = float4(_AdditionalLightsLightTypes[236], fragment_uniform_buffer_6[1528][1], fragment_uniform_buffer_6[1528][2], fragment_uniform_buffer_6[1528][3]); fragment_uniform_buffer_6[1529] = float4(_AdditionalLightsLightTypes[237], fragment_uniform_buffer_6[1529][1], fragment_uniform_buffer_6[1529][2], fragment_uniform_buffer_6[1529][3]); fragment_uniform_buffer_6[1530] = float4(_AdditionalLightsLightTypes[238], fragment_uniform_buffer_6[1530][1], fragment_uniform_buffer_6[1530][2], fragment_uniform_buffer_6[1530][3]); fragment_uniform_buffer_6[1531] = float4(_AdditionalLightsLightTypes[239], fragment_uniform_buffer_6[1531][1], fragment_uniform_buffer_6[1531][2], fragment_uniform_buffer_6[1531][3]); fragment_uniform_buffer_6[1532] = float4(_AdditionalLightsLightTypes[240], fragment_uniform_buffer_6[1532][1], fragment_uniform_buffer_6[1532][2], fragment_uniform_buffer_6[1532][3]); fragment_uniform_buffer_6[1533] = float4(_AdditionalLightsLightTypes[241], fragment_uniform_buffer_6[1533][1], fragment_uniform_buffer_6[1533][2], fragment_uniform_buffer_6[1533][3]); fragment_uniform_buffer_6[1534] = float4(_AdditionalLightsLightTypes[242], fragment_uniform_buffer_6[1534][1], fragment_uniform_buffer_6[1534][2], fragment_uniform_buffer_6[1534][3]); fragment_uniform_buffer_6[1535] = float4(_AdditionalLightsLightTypes[243], fragment_uniform_buffer_6[1535][1], fragment_uniform_buffer_6[1535][2], fragment_uniform_buffer_6[1535][3]); fragment_uniform_buffer_6[1536] = float4(_AdditionalLightsLightTypes[244], fragment_uniform_buffer_6[1536][1], fragment_uniform_buffer_6[1536][2], fragment_uniform_buffer_6[1536][3]); fragment_uniform_buffer_6[1537] = float4(_AdditionalLightsLightTypes[245], fragment_uniform_buffer_6[1537][1], fragment_uniform_buffer_6[1537][2], fragment_uniform_buffer_6[1537][3]); fragment_uniform_buffer_6[1538] = float4(_AdditionalLightsLightTypes[246], fragment_uniform_buffer_6[1538][1], fragment_uniform_buffer_6[1538][2], fragment_uniform_buffer_6[1538][3]); fragment_uniform_buffer_6[1539] = float4(_AdditionalLightsLightTypes[247], fragment_uniform_buffer_6[1539][1], fragment_uniform_buffer_6[1539][2], fragment_uniform_buffer_6[1539][3]); fragment_uniform_buffer_6[1540] = float4(_AdditionalLightsLightTypes[248], fragment_uniform_buffer_6[1540][1], fragment_uniform_buffer_6[1540][2], fragment_uniform_buffer_6[1540][3]); fragment_uniform_buffer_6[1541] = float4(_AdditionalLightsLightTypes[249], fragment_uniform_buffer_6[1541][1], fragment_uniform_buffer_6[1541][2], fragment_uniform_buffer_6[1541][3]); fragment_uniform_buffer_6[1542] = float4(_AdditionalLightsLightTypes[250], fragment_uniform_buffer_6[1542][1], fragment_uniform_buffer_6[1542][2], fragment_uniform_buffer_6[1542][3]); fragment_uniform_buffer_6[1543] = float4(_AdditionalLightsLightTypes[251], fragment_uniform_buffer_6[1543][1], fragment_uniform_buffer_6[1543][2], fragment_uniform_buffer_6[1543][3]); fragment_uniform_buffer_6[1544] = float4(_AdditionalLightsLightTypes[252], fragment_uniform_buffer_6[1544][1], fragment_uniform_buffer_6[1544][2], fragment_uniform_buffer_6[1544][3]); fragment_uniform_buffer_6[1545] = float4(_AdditionalLightsLightTypes[253], fragment_uniform_buffer_6[1545][1], fragment_uniform_buffer_6[1545][2], fragment_uniform_buffer_6[1545][3]); fragment_uniform_buffer_6[1546] = float4(_AdditionalLightsLightTypes[254], fragment_uniform_buffer_6[1546][1], fragment_uniform_buffer_6[1546][2], fragment_uniform_buffer_6[1546][3]); fragment_uniform_buffer_6[1547] = float4(_AdditionalLightsLightTypes[255], fragment_uniform_buffer_6[1547][1], fragment_uniform_buffer_6[1547][2], fragment_uniform_buffer_6[1547][3]); gl_Layer = stage_input.gl_Layer; fragment_input_0 = stage_input.fragment_input_0; fragment_input_1 = stage_input.fragment_input_1; fragment_input_2 = stage_input.fragment_input_2; fragment_input_3 = stage_input.fragment_input_3; fragment_input_4 = stage_input.fragment_input_4; fragment_input_5 = stage_input.fragment_input_5; fragment_input_6 = stage_input.fragment_input_6; fragment_input_8 = stage_input.fragment_input_8; frag_main(); Fragment_Stage_Output stage_output; stage_output.fragment_output_0 = fragment_output_0; return stage_output; } #endif // STEREO_INSTANCING_ON #endif // _ADDITIONAL_LIGHTS #endif // _ADDITIONAL_LIGHT_SHADOWS #endif // _LIGHT_COOKIES #endif // _LIGHT_LAYERS #endif // _MAIN_LIGHT_SHADOWS_CASCADE #endif // _SHADOWS_SOFT #endif // !_MAIN_LIGHT_SHADOWS #ifdef _ADDITIONAL_LIGHTS #ifdef _ADDITIONAL_LIGHT_SHADOWS #ifdef _LIGHT_COOKIES #ifdef _LIGHT_LAYERS #ifdef _MAIN_LIGHT_SHADOWS_CASCADE #ifdef _SHADOWS_SOFT #ifndef STEREO_INSTANCING_ON #ifndef _MAIN_LIGHT_SHADOWS #define ANY_SHADER_VARIANT_ACTIVE float3 _WorldSpaceCameraPos; float4 _AdditionalLightsPosition[256]; float4 _AdditionalLightsColor[256]; float4 _AdditionalLightsAttenuation[256]; float4 _AdditionalLightsSpotDir[256]; float _AdditionalLightsLayerMasks[256]; float4 unity_RenderingLayer; float4 unity_LightData; float4 unity_LightIndices[2]; float4 unity_SHAr; float4 unity_SHAg; float4 unity_SHAb; float4 unity_SHBr; float4 unity_SHBg; float4 unity_SHBb; float4 unity_SHC; float _Cutoff; float4x4 _MainLightWorldToShadow[5]; float4 _CascadeShadowSplitSpheres0; float4 _CascadeShadowSplitSpheres1; float4 _CascadeShadowSplitSpheres2; float4 _CascadeShadowSplitSpheres3; float4 _CascadeShadowSplitSphereRadii; float4 _MainLightShadowOffset0; float4 _MainLightShadowOffset1; float4 _MainLightShadowmapSize; float4 _AdditionalShadowOffset0; float4 _AdditionalShadowOffset1; float4 _AdditionalShadowmapSize; float4x4 _MainLightWorldToLight; float _AdditionalLightsCookieEnableBits[8]; float _MainLightCookieTextureFormat; float _AdditionalLightsCookieAtlasTextureFormat; float4x4 _AdditionalLightsWorldToLights[256]; float4 _AdditionalLightsCookieAtlasUVRects[256]; float _AdditionalLightsLightTypes[256]; static float4 fragment_uniform_buffer_0[22]; static float4 fragment_uniform_buffer_1[1536]; static float4 fragment_uniform_buffer_2[34]; static float4 fragment_uniform_buffer_3[5]; static float4 fragment_uniform_buffer_4[1313]; static float4 fragment_uniform_buffer_5[1548]; static const float fragment_unnamed_70[16] = { 1.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f }; Texture2D _MainTex; Texture2D _MainLightShadowmapTexture; Texture2D _AdditionalLightsShadowmapTexture; Texture2D _MainLightCookieTexture; Texture2D _AdditionalLightsCookieAtlasTexture; SamplerState S0; SamplerState sampler_MainTex; SamplerComparisonState S2; SamplerState sampler_MainLightCookieTexture; static float2 fragment_input_0; static float3 fragment_input_1; static float4 fragment_input_2; static float3 fragment_input_3; static float3 fragment_input_4; static float4 fragment_input_5; static float4 fragment_input_6; static float4 fragment_output_0; struct Fragment_Stage_Input { float2 fragment_input_0 : TEXCOORD; // TEXCOORD float3 fragment_input_1 : TEXCOORD1; // TEXCOORD_1 float4 fragment_input_2 : TEXCOORD2; // TEXCOORD_2 float3 fragment_input_3 : TEXCOORD3; // TEXCOORD_3 float3 fragment_input_4 : TEXCOORD4; // TEXCOORD_4 float4 fragment_input_5 : TEXCOORD5; // TEXCOORD_5 float4 fragment_input_6 : TEXCOORD7; // TEXCOORD_7 }; struct Fragment_Stage_Output { float4 fragment_output_0 : SV_Target0; }; static bool discard_state; void discard_cond(bool fragment_unnamed_2304) { if (fragment_unnamed_2304) { discard_state = true; } } void discard_exit() { if (discard_state) { discard; } } void frag_main() { discard_state = false; float4 fragment_unnamed_96 = _MainTex.SampleBias(sampler_MainTex, float2(fragment_input_0.x, fragment_input_0.y), fragment_uniform_buffer_0[4u].x); float fragment_unnamed_101 = fragment_unnamed_96.w; precise float fragment_unnamed_112 = fragment_unnamed_96.x * fragment_input_6.x; precise float fragment_unnamed_113 = fragment_unnamed_96.y * fragment_input_6.y; precise float fragment_unnamed_114 = fragment_unnamed_96.z * fragment_input_6.z; precise float fragment_unnamed_115 = fragment_unnamed_101 * fragment_input_6.w; bool fragment_unnamed_120 = fragment_uniform_buffer_0[4u].z != 0.0f; bool fragment_unnamed_126 = 0.0f >= fragment_uniform_buffer_3[4u].x; precise float fragment_unnamed_133 = abs(ddx_coarse(fragment_unnamed_115)) + abs(ddy_coarse(fragment_unnamed_115)); precise float fragment_unnamed_139 = (-0.0f) - fragment_uniform_buffer_3[4u].x; float fragment_unnamed_141 = mad(fragment_unnamed_101, fragment_input_6.w, fragment_unnamed_139); precise float fragment_unnamed_142 = (-0.0f) - fragment_unnamed_133; precise float fragment_unnamed_147 = mad(fragment_unnamed_142, 0.5f, fragment_unnamed_141) / max(fragment_unnamed_133, 9.9999997473787516355514526367188e-05f); precise float fragment_unnamed_148 = fragment_unnamed_147 + 1.0f; float fragment_unnamed_153 = asfloat(fragment_unnamed_126 ? 1065353216u : asuint(clamp(fragment_unnamed_148, 0.0f, 1.0f))); precise float fragment_unnamed_156 = fragment_unnamed_153 + (-9.9999997473787516355514526367188e-05f); discard_cond(asfloat((((~(fragment_unnamed_126 ? 4294967295u : 0u)) & (fragment_unnamed_120 ? 4294967295u : 0u)) != 0u) ? asuint(fragment_unnamed_156) : asuint(fragment_unnamed_141)) < 0.0f); float fragment_unnamed_182 = rsqrt(dot(float3(fragment_input_3.x, fragment_input_3.y, fragment_input_3.z), float3(fragment_input_3.x, fragment_input_3.y, fragment_input_3.z))); precise float fragment_unnamed_189 = fragment_unnamed_182 * fragment_input_3.x; precise float fragment_unnamed_190 = fragment_unnamed_182 * fragment_input_3.y; precise float fragment_unnamed_191 = fragment_unnamed_182 * fragment_input_3.z; precise float fragment_unnamed_202 = (-0.0f) - fragment_uniform_buffer_4[20u].x; precise float fragment_unnamed_204 = (-0.0f) - fragment_uniform_buffer_4[20u].y; precise float fragment_unnamed_206 = (-0.0f) - fragment_uniform_buffer_4[20u].z; precise float fragment_unnamed_207 = fragment_input_2.x + fragment_unnamed_202; precise float fragment_unnamed_208 = fragment_input_2.y + fragment_unnamed_204; precise float fragment_unnamed_209 = fragment_input_2.z + fragment_unnamed_206; precise float fragment_unnamed_220 = (-0.0f) - fragment_uniform_buffer_4[21u].x; precise float fragment_unnamed_222 = (-0.0f) - fragment_uniform_buffer_4[21u].y; precise float fragment_unnamed_224 = (-0.0f) - fragment_uniform_buffer_4[21u].z; precise float fragment_unnamed_225 = fragment_input_2.x + fragment_unnamed_220; precise float fragment_unnamed_226 = fragment_input_2.y + fragment_unnamed_222; precise float fragment_unnamed_227 = fragment_input_2.z + fragment_unnamed_224; precise float fragment_unnamed_237 = (-0.0f) - fragment_uniform_buffer_4[22u].x; precise float fragment_unnamed_239 = (-0.0f) - fragment_uniform_buffer_4[22u].y; precise float fragment_unnamed_241 = (-0.0f) - fragment_uniform_buffer_4[22u].z; precise float fragment_unnamed_242 = fragment_input_2.x + fragment_unnamed_237; precise float fragment_unnamed_243 = fragment_input_2.y + fragment_unnamed_239; precise float fragment_unnamed_244 = fragment_input_2.z + fragment_unnamed_241; precise float fragment_unnamed_255 = (-0.0f) - fragment_uniform_buffer_4[23u].x; precise float fragment_unnamed_257 = (-0.0f) - fragment_uniform_buffer_4[23u].y; precise float fragment_unnamed_259 = (-0.0f) - fragment_uniform_buffer_4[23u].z; precise float fragment_unnamed_260 = fragment_input_2.x + fragment_unnamed_255; precise float fragment_unnamed_261 = fragment_input_2.y + fragment_unnamed_257; precise float fragment_unnamed_262 = fragment_input_2.z + fragment_unnamed_259; bool fragment_unnamed_282 = dot(float3(fragment_unnamed_207, fragment_unnamed_208, fragment_unnamed_209), float3(fragment_unnamed_207, fragment_unnamed_208, fragment_unnamed_209)) < fragment_uniform_buffer_4[24u].x; bool fragment_unnamed_283 = dot(float3(fragment_unnamed_225, fragment_unnamed_226, fragment_unnamed_227), float3(fragment_unnamed_225, fragment_unnamed_226, fragment_unnamed_227)) < fragment_uniform_buffer_4[24u].y; bool fragment_unnamed_284 = dot(float3(fragment_unnamed_242, fragment_unnamed_243, fragment_unnamed_244), float3(fragment_unnamed_242, fragment_unnamed_243, fragment_unnamed_244)) < fragment_uniform_buffer_4[24u].z; precise float fragment_unnamed_306 = asfloat(fragment_unnamed_282 ? 3212836864u : 2147483648u) + asfloat((fragment_unnamed_283 ? 4294967295u : 0u) & 1065353216u); precise float fragment_unnamed_307 = asfloat(fragment_unnamed_283 ? 3212836864u : 2147483648u) + asfloat((fragment_unnamed_284 ? 4294967295u : 0u) & 1065353216u); precise float fragment_unnamed_308 = asfloat(fragment_unnamed_284 ? 3212836864u : 2147483648u) + asfloat(((dot(float3(fragment_unnamed_260, fragment_unnamed_261, fragment_unnamed_262), float3(fragment_unnamed_260, fragment_unnamed_261, fragment_unnamed_262)) < fragment_uniform_buffer_4[24u].w) ? 4294967295u : 0u) & 1065353216u); precise float fragment_unnamed_318 = (-0.0f) - dot(float4(asfloat((fragment_unnamed_282 ? 4294967295u : 0u) & 1065353216u), max(fragment_unnamed_306, 0.0f), max(fragment_unnamed_307, 0.0f), max(fragment_unnamed_308, 0.0f)), float4(4.0f, 3.0f, 2.0f, 1.0f)); precise float fragment_unnamed_319 = fragment_unnamed_318 + 4.0f; uint fragment_unnamed_321 = uint(fragment_unnamed_319) << 2u; uint fragment_unnamed_324 = fragment_unnamed_321 + 1u; precise float fragment_unnamed_330 = fragment_input_2.y * fragment_uniform_buffer_4[fragment_unnamed_324].x; precise float fragment_unnamed_331 = fragment_input_2.y * fragment_uniform_buffer_4[fragment_unnamed_324].y; precise float fragment_unnamed_332 = fragment_input_2.y * fragment_uniform_buffer_4[fragment_unnamed_324].z; uint fragment_unnamed_343 = fragment_unnamed_321 + 2u; uint fragment_unnamed_354 = fragment_unnamed_321 + 3u; precise float fragment_unnamed_360 = mad(fragment_uniform_buffer_4[fragment_unnamed_343].x, fragment_input_2.z, mad(fragment_uniform_buffer_4[fragment_unnamed_321].x, fragment_input_2.x, fragment_unnamed_330)) + fragment_uniform_buffer_4[fragment_unnamed_354].x; precise float fragment_unnamed_361 = mad(fragment_uniform_buffer_4[fragment_unnamed_343].y, fragment_input_2.z, mad(fragment_uniform_buffer_4[fragment_unnamed_321].y, fragment_input_2.x, fragment_unnamed_331)) + fragment_uniform_buffer_4[fragment_unnamed_354].y; precise float fragment_unnamed_362 = mad(fragment_uniform_buffer_4[fragment_unnamed_343].z, fragment_input_2.z, mad(fragment_uniform_buffer_4[fragment_unnamed_321].z, fragment_input_2.x, fragment_unnamed_332)) + fragment_uniform_buffer_4[fragment_unnamed_354].z; precise float fragment_unnamed_396 = fragment_unnamed_190 * fragment_unnamed_189; precise float fragment_unnamed_397 = fragment_unnamed_191 * fragment_unnamed_190; precise float fragment_unnamed_398 = fragment_unnamed_191 * fragment_unnamed_191; precise float fragment_unnamed_399 = fragment_unnamed_189 * fragment_unnamed_191; precise float fragment_unnamed_430 = fragment_unnamed_190 * fragment_unnamed_190; precise float fragment_unnamed_431 = (-0.0f) - fragment_unnamed_430; float fragment_unnamed_432 = mad(fragment_unnamed_189, fragment_unnamed_189, fragment_unnamed_431); precise float fragment_unnamed_442 = dot(float4(fragment_uniform_buffer_2[27u]), float4(fragment_unnamed_189, fragment_unnamed_190, fragment_unnamed_191, asfloat(1065353216u))) + mad(fragment_uniform_buffer_2[33u].x, fragment_unnamed_432, dot(float4(fragment_uniform_buffer_2[30u]), float4(fragment_unnamed_396, fragment_unnamed_397, fragment_unnamed_398, fragment_unnamed_399))); precise float fragment_unnamed_443 = dot(float4(fragment_uniform_buffer_2[28u]), float4(fragment_unnamed_189, fragment_unnamed_190, fragment_unnamed_191, asfloat(1065353216u))) + mad(fragment_uniform_buffer_2[33u].y, fragment_unnamed_432, dot(float4(fragment_uniform_buffer_2[31u]), float4(fragment_unnamed_396, fragment_unnamed_397, fragment_unnamed_398, fragment_unnamed_399))); precise float fragment_unnamed_444 = dot(float4(fragment_uniform_buffer_2[29u]), float4(fragment_unnamed_189, fragment_unnamed_190, fragment_unnamed_191, asfloat(1065353216u))) + mad(fragment_uniform_buffer_2[33u].z, fragment_unnamed_432, dot(float4(fragment_uniform_buffer_2[32u]), float4(fragment_unnamed_396, fragment_unnamed_397, fragment_unnamed_398, fragment_unnamed_399))); float fragment_unnamed_507; if (0.0f < fragment_uniform_buffer_4[27u].y) { float fragment_unnamed_508; if (fragment_uniform_buffer_4[27u].y == 1.0f) { precise float fragment_unnamed_467 = fragment_unnamed_360 + fragment_uniform_buffer_4[25u].x; precise float fragment_unnamed_468 = fragment_unnamed_361 + fragment_uniform_buffer_4[25u].y; precise float fragment_unnamed_469 = fragment_unnamed_360 + fragment_uniform_buffer_4[25u].z; precise float fragment_unnamed_470 = fragment_unnamed_361 + fragment_uniform_buffer_4[25u].w; precise float fragment_unnamed_487 = fragment_unnamed_360 + fragment_uniform_buffer_4[26u].x; precise float fragment_unnamed_488 = fragment_unnamed_361 + fragment_uniform_buffer_4[26u].y; precise float fragment_unnamed_489 = fragment_unnamed_360 + fragment_uniform_buffer_4[26u].z; precise float fragment_unnamed_490 = fragment_unnamed_361 + fragment_uniform_buffer_4[26u].w; fragment_unnamed_508 = dot(float4(_MainLightShadowmapTexture.SampleCmpLevelZero(S2, float2(fragment_unnamed_467, fragment_unnamed_468), fragment_unnamed_362).xxxx.x, _MainLightShadowmapTexture.SampleCmpLevelZero(S2, float2(fragment_unnamed_469, fragment_unnamed_470), fragment_unnamed_362).xxxx.x, _MainLightShadowmapTexture.SampleCmpLevelZero(S2, float2(fragment_unnamed_487, fragment_unnamed_488), fragment_unnamed_362).xxxx.x, _MainLightShadowmapTexture.SampleCmpLevelZero(S2, float2(fragment_unnamed_489, fragment_unnamed_490), fragment_unnamed_362).xxxx.x), 0.25f.xxxx); } else { float fragment_unnamed_564; if (fragment_uniform_buffer_4[27u].y == 2.0f) { float fragment_unnamed_571 = floor(mad(fragment_unnamed_360, fragment_uniform_buffer_4[28u].z, 0.5f)); float fragment_unnamed_572 = floor(mad(fragment_unnamed_361, fragment_uniform_buffer_4[28u].w, 0.5f)); precise float fragment_unnamed_577 = (-0.0f) - fragment_unnamed_571; precise float fragment_unnamed_578 = (-0.0f) - fragment_unnamed_572; float fragment_unnamed_579 = mad(fragment_unnamed_360, fragment_uniform_buffer_4[28u].z, fragment_unnamed_577); float fragment_unnamed_580 = mad(fragment_unnamed_361, fragment_uniform_buffer_4[28u].w, fragment_unnamed_578); precise float fragment_unnamed_581 = fragment_unnamed_579 + 0.5f; precise float fragment_unnamed_582 = fragment_unnamed_579 + 1.0f; precise float fragment_unnamed_583 = fragment_unnamed_580 + 0.5f; precise float fragment_unnamed_584 = fragment_unnamed_580 + 1.0f; precise float fragment_unnamed_585 = fragment_unnamed_581 * fragment_unnamed_581; precise float fragment_unnamed_586 = fragment_unnamed_581 * fragment_unnamed_581; precise float fragment_unnamed_587 = fragment_unnamed_583 * fragment_unnamed_583; precise float fragment_unnamed_588 = fragment_unnamed_583 * fragment_unnamed_583; precise float fragment_unnamed_589 = fragment_unnamed_586 * 0.07999999821186065673828125f; precise float fragment_unnamed_591 = fragment_unnamed_588 * 0.07999999821186065673828125f; precise float fragment_unnamed_592 = (-0.0f) - fragment_unnamed_579; precise float fragment_unnamed_593 = (-0.0f) - fragment_unnamed_580; precise float fragment_unnamed_596 = (-0.0f) - fragment_unnamed_579; precise float fragment_unnamed_597 = (-0.0f) - fragment_unnamed_580; precise float fragment_unnamed_598 = fragment_unnamed_596 + 1.0f; precise float fragment_unnamed_599 = fragment_unnamed_597 + 1.0f; float fragment_unnamed_600 = min(fragment_unnamed_579, 0.0f); float fragment_unnamed_601 = min(fragment_unnamed_580, 0.0f); precise float fragment_unnamed_602 = (-0.0f) - fragment_unnamed_600; precise float fragment_unnamed_603 = (-0.0f) - fragment_unnamed_601; float fragment_unnamed_606 = max(fragment_unnamed_579, 0.0f); float fragment_unnamed_607 = max(fragment_unnamed_580, 0.0f); precise float fragment_unnamed_608 = (-0.0f) - fragment_unnamed_606; precise float fragment_unnamed_609 = (-0.0f) - fragment_unnamed_607; precise float fragment_unnamed_612 = mad(fragment_unnamed_602, fragment_unnamed_600, fragment_unnamed_598) + 1.0f; precise float fragment_unnamed_613 = mad(fragment_unnamed_603, fragment_unnamed_601, fragment_unnamed_599) + 1.0f; precise float fragment_unnamed_614 = mad(fragment_unnamed_608, fragment_unnamed_606, fragment_unnamed_582) + 1.0f; precise float fragment_unnamed_615 = mad(fragment_unnamed_609, fragment_unnamed_607, fragment_unnamed_584) + 1.0f; precise float fragment_unnamed_616 = mad(fragment_unnamed_585, 0.5f, fragment_unnamed_592) * 0.1599999964237213134765625f; precise float fragment_unnamed_618 = mad(fragment_unnamed_587, 0.5f, fragment_unnamed_593) * 0.1599999964237213134765625f; precise float fragment_unnamed_619 = fragment_unnamed_598 * 0.1599999964237213134765625f; precise float fragment_unnamed_620 = fragment_unnamed_599 * 0.1599999964237213134765625f; precise float fragment_unnamed_621 = fragment_unnamed_612 * 0.1599999964237213134765625f; precise float fragment_unnamed_622 = fragment_unnamed_613 * 0.1599999964237213134765625f; precise float fragment_unnamed_623 = fragment_unnamed_614 * 0.1599999964237213134765625f; precise float fragment_unnamed_624 = fragment_unnamed_615 * 0.1599999964237213134765625f; precise float fragment_unnamed_625 = fragment_unnamed_582 * 0.1599999964237213134765625f; precise float fragment_unnamed_626 = fragment_unnamed_584 * 0.1599999964237213134765625f; precise float fragment_unnamed_627 = fragment_unnamed_623 + fragment_unnamed_621; precise float fragment_unnamed_628 = fragment_unnamed_589 + fragment_unnamed_625; precise float fragment_unnamed_629 = fragment_unnamed_619 + fragment_unnamed_616; precise float fragment_unnamed_630 = fragment_unnamed_623 + fragment_unnamed_621; precise float fragment_unnamed_631 = fragment_unnamed_618 + fragment_unnamed_620; precise float fragment_unnamed_632 = fragment_unnamed_622 + fragment_unnamed_624; precise float fragment_unnamed_633 = fragment_unnamed_626 + fragment_unnamed_591; precise float fragment_unnamed_634 = fragment_unnamed_619 / fragment_unnamed_629; precise float fragment_unnamed_635 = fragment_unnamed_623 / fragment_unnamed_630; precise float fragment_unnamed_636 = fragment_unnamed_589 / fragment_unnamed_628; precise float fragment_unnamed_637 = fragment_unnamed_634 + (-2.5f); precise float fragment_unnamed_639 = fragment_unnamed_635 + (-0.5f); precise float fragment_unnamed_641 = fragment_unnamed_636 + 1.5f; precise float fragment_unnamed_643 = fragment_unnamed_620 / fragment_unnamed_631; precise float fragment_unnamed_644 = fragment_unnamed_624 / fragment_unnamed_632; precise float fragment_unnamed_645 = fragment_unnamed_591 / fragment_unnamed_633; precise float fragment_unnamed_646 = fragment_unnamed_643 + (-2.5f); precise float fragment_unnamed_647 = fragment_unnamed_644 + (-0.5f); precise float fragment_unnamed_648 = fragment_unnamed_645 + 1.5f; precise float fragment_unnamed_652 = fragment_unnamed_639 * fragment_uniform_buffer_4[28u].x; precise float fragment_unnamed_653 = fragment_unnamed_637 * fragment_uniform_buffer_4[28u].x; precise float fragment_unnamed_654 = fragment_unnamed_641 * fragment_uniform_buffer_4[28u].x; precise float fragment_unnamed_658 = fragment_unnamed_646 * fragment_uniform_buffer_4[28u].y; precise float fragment_unnamed_659 = fragment_unnamed_647 * fragment_uniform_buffer_4[28u].y; precise float fragment_unnamed_660 = fragment_unnamed_648 * fragment_uniform_buffer_4[28u].y; precise float fragment_unnamed_699 = fragment_unnamed_631 * fragment_unnamed_629; precise float fragment_unnamed_700 = fragment_unnamed_631 * fragment_unnamed_630; precise float fragment_unnamed_701 = fragment_unnamed_631 * fragment_unnamed_628; precise float fragment_unnamed_702 = fragment_unnamed_632 * fragment_unnamed_629; precise float fragment_unnamed_703 = fragment_unnamed_632 * fragment_unnamed_627; precise float fragment_unnamed_704 = fragment_unnamed_632 * fragment_unnamed_628; precise float fragment_unnamed_705 = fragment_unnamed_633 * fragment_unnamed_629; precise float fragment_unnamed_706 = fragment_unnamed_633 * fragment_unnamed_630; precise float fragment_unnamed_707 = fragment_unnamed_633 * fragment_unnamed_628; precise float fragment_unnamed_717 = _MainLightShadowmapTexture.SampleCmpLevelZero(S2, float2(mad(fragment_unnamed_571, fragment_uniform_buffer_4[28u].x, fragment_unnamed_652), mad(fragment_unnamed_572, fragment_uniform_buffer_4[28u].y, fragment_unnamed_658)), fragment_unnamed_362).xxxx.x * fragment_unnamed_700; float fragment_unnamed_743 = mad(fragment_unnamed_705, _MainLightShadowmapTexture.SampleCmpLevelZero(S2, float2(mad(fragment_unnamed_571, fragment_uniform_buffer_4[28u].x, fragment_unnamed_653), mad(fragment_unnamed_572, fragment_uniform_buffer_4[28u].y, fragment_unnamed_660)), fragment_unnamed_362).xxxx.x, mad(fragment_unnamed_704, _MainLightShadowmapTexture.SampleCmpLevelZero(S2, float2(mad(fragment_unnamed_571, fragment_uniform_buffer_4[28u].x, fragment_unnamed_654), mad(fragment_unnamed_572, fragment_uniform_buffer_4[28u].y, fragment_unnamed_659)), fragment_unnamed_362).xxxx.x, mad(fragment_unnamed_703, _MainLightShadowmapTexture.SampleCmpLevelZero(S2, float2(mad(fragment_unnamed_571, fragment_uniform_buffer_4[28u].x, fragment_unnamed_652), mad(fragment_unnamed_572, fragment_uniform_buffer_4[28u].y, fragment_unnamed_659)), fragment_unnamed_362).xxxx.x, mad(fragment_unnamed_702, _MainLightShadowmapTexture.SampleCmpLevelZero(S2, float2(mad(fragment_unnamed_571, fragment_uniform_buffer_4[28u].x, fragment_unnamed_653), mad(fragment_unnamed_572, fragment_uniform_buffer_4[28u].y, fragment_unnamed_659)), fragment_unnamed_362).xxxx.x, mad(fragment_unnamed_701, _MainLightShadowmapTexture.SampleCmpLevelZero(S2, float2(mad(fragment_unnamed_571, fragment_uniform_buffer_4[28u].x, fragment_unnamed_654), mad(fragment_unnamed_572, fragment_uniform_buffer_4[28u].y, fragment_unnamed_658)), fragment_unnamed_362).xxxx.x, mad(fragment_unnamed_699, _MainLightShadowmapTexture.SampleCmpLevelZero(S2, float2(mad(fragment_unnamed_571, fragment_uniform_buffer_4[28u].x, fragment_unnamed_653), mad(fragment_unnamed_572, fragment_uniform_buffer_4[28u].y, fragment_unnamed_658)), fragment_unnamed_362).xxxx.x, fragment_unnamed_717)))))); fragment_unnamed_564 = mad(fragment_unnamed_707, _MainLightShadowmapTexture.SampleCmpLevelZero(S2, float2(mad(fragment_unnamed_571, fragment_uniform_buffer_4[28u].x, fragment_unnamed_654), mad(fragment_unnamed_572, fragment_uniform_buffer_4[28u].y, fragment_unnamed_660)), fragment_unnamed_362).xxxx.x, mad(fragment_unnamed_706, _MainLightShadowmapTexture.SampleCmpLevelZero(S2, float2(mad(fragment_unnamed_571, fragment_uniform_buffer_4[28u].x, fragment_unnamed_652), mad(fragment_unnamed_572, fragment_uniform_buffer_4[28u].y, fragment_unnamed_660)), fragment_unnamed_362).xxxx.x, fragment_unnamed_743)); } else { float fragment_unnamed_760 = floor(mad(fragment_unnamed_360, fragment_uniform_buffer_4[28u].z, 0.5f)); float fragment_unnamed_761 = floor(mad(fragment_unnamed_361, fragment_uniform_buffer_4[28u].w, 0.5f)); precise float fragment_unnamed_766 = (-0.0f) - fragment_unnamed_760; precise float fragment_unnamed_767 = (-0.0f) - fragment_unnamed_761; float fragment_unnamed_768 = mad(fragment_unnamed_360, fragment_uniform_buffer_4[28u].z, fragment_unnamed_766); float fragment_unnamed_769 = mad(fragment_unnamed_361, fragment_uniform_buffer_4[28u].w, fragment_unnamed_767); precise float fragment_unnamed_770 = fragment_unnamed_768 + 0.5f; precise float fragment_unnamed_771 = fragment_unnamed_768 + 1.0f; precise float fragment_unnamed_772 = fragment_unnamed_769 + 0.5f; precise float fragment_unnamed_773 = fragment_unnamed_769 + 1.0f; precise float fragment_unnamed_774 = fragment_unnamed_770 * fragment_unnamed_770; precise float fragment_unnamed_775 = fragment_unnamed_770 * fragment_unnamed_770; precise float fragment_unnamed_776 = fragment_unnamed_772 * fragment_unnamed_772; precise float fragment_unnamed_777 = fragment_unnamed_772 * fragment_unnamed_772; precise float fragment_unnamed_778 = fragment_unnamed_775 * 0.040816001594066619873046875f; precise float fragment_unnamed_780 = fragment_unnamed_777 * 0.040816001594066619873046875f; precise float fragment_unnamed_781 = (-0.0f) - fragment_unnamed_768; precise float fragment_unnamed_782 = (-0.0f) - fragment_unnamed_769; precise float fragment_unnamed_785 = (-0.0f) - fragment_unnamed_768; precise float fragment_unnamed_786 = (-0.0f) - fragment_unnamed_769; precise float fragment_unnamed_787 = fragment_unnamed_785 + 1.0f; precise float fragment_unnamed_788 = fragment_unnamed_786 + 1.0f; float fragment_unnamed_789 = min(fragment_unnamed_768, 0.0f); float fragment_unnamed_790 = min(fragment_unnamed_769, 0.0f); precise float fragment_unnamed_791 = (-0.0f) - fragment_unnamed_789; precise float fragment_unnamed_792 = (-0.0f) - fragment_unnamed_790; float fragment_unnamed_795 = max(fragment_unnamed_768, 0.0f); float fragment_unnamed_796 = max(fragment_unnamed_769, 0.0f); precise float fragment_unnamed_797 = (-0.0f) - fragment_unnamed_795; precise float fragment_unnamed_798 = (-0.0f) - fragment_unnamed_796; precise float fragment_unnamed_801 = mad(fragment_unnamed_791, fragment_unnamed_789, fragment_unnamed_787) + 2.0f; precise float fragment_unnamed_802 = mad(fragment_unnamed_792, fragment_unnamed_790, fragment_unnamed_788) + 2.0f; precise float fragment_unnamed_803 = mad(fragment_unnamed_797, fragment_unnamed_795, fragment_unnamed_771) + 2.0f; precise float fragment_unnamed_804 = mad(fragment_unnamed_798, fragment_unnamed_796, fragment_unnamed_773) + 2.0f; precise float fragment_unnamed_805 = fragment_unnamed_803 * 0.08163200318813323974609375f; precise float fragment_unnamed_807 = mad(fragment_unnamed_776, 0.5f, fragment_unnamed_782) * 0.08163200318813323974609375f; precise float fragment_unnamed_808 = mad(fragment_unnamed_774, 0.5f, fragment_unnamed_781) * 0.08163200318813323974609375f; precise float fragment_unnamed_809 = fragment_unnamed_804 * 0.08163200318813323974609375f; precise float fragment_unnamed_810 = fragment_unnamed_801 * 0.08163200318813323974609375f; precise float fragment_unnamed_811 = fragment_unnamed_802 * 0.08163200318813323974609375f; float fragment_unnamed_816 = mad(fragment_unnamed_768, -0.08163200318813323974609375f, 0.08163200318813323974609375f); float fragment_unnamed_817 = mad(fragment_unnamed_768, 0.08163200318813323974609375f, 0.1632640063762664794921875f); precise float fragment_unnamed_818 = fragment_unnamed_816 + fragment_unnamed_808; precise float fragment_unnamed_819 = fragment_unnamed_810 + mad(fragment_unnamed_768, -0.08163200318813323974609375f, 0.1632640063762664794921875f); precise float fragment_unnamed_820 = fragment_unnamed_817 + fragment_unnamed_805; precise float fragment_unnamed_821 = fragment_unnamed_778 + mad(fragment_unnamed_768, 0.08163200318813323974609375f, 0.08163200318813323974609375f); float fragment_unnamed_824 = mad(fragment_unnamed_769, -0.08163200318813323974609375f, 0.08163200318813323974609375f); float fragment_unnamed_825 = mad(fragment_unnamed_769, 0.08163200318813323974609375f, 0.1632640063762664794921875f); precise float fragment_unnamed_826 = fragment_unnamed_824 + fragment_unnamed_807; precise float fragment_unnamed_827 = fragment_unnamed_811 + mad(fragment_unnamed_769, -0.08163200318813323974609375f, 0.1632640063762664794921875f); precise float fragment_unnamed_828 = fragment_unnamed_825 + fragment_unnamed_809; precise float fragment_unnamed_829 = fragment_unnamed_780 + mad(fragment_unnamed_769, 0.08163200318813323974609375f, 0.08163200318813323974609375f); precise float fragment_unnamed_830 = fragment_unnamed_816 / fragment_unnamed_818; precise float fragment_unnamed_831 = fragment_unnamed_810 / fragment_unnamed_819; precise float fragment_unnamed_832 = fragment_unnamed_817 / fragment_unnamed_820; precise float fragment_unnamed_833 = fragment_unnamed_778 / fragment_unnamed_821; precise float fragment_unnamed_834 = fragment_unnamed_830 + (-3.5f); precise float fragment_unnamed_836 = fragment_unnamed_831 + (-1.5f); precise float fragment_unnamed_838 = fragment_unnamed_832 + 0.5f; precise float fragment_unnamed_839 = fragment_unnamed_833 + 2.5f; precise float fragment_unnamed_841 = fragment_unnamed_824 / fragment_unnamed_826; precise float fragment_unnamed_842 = fragment_unnamed_811 / fragment_unnamed_827; precise float fragment_unnamed_843 = fragment_unnamed_825 / fragment_unnamed_828; precise float fragment_unnamed_844 = fragment_unnamed_780 / fragment_unnamed_829; precise float fragment_unnamed_845 = fragment_unnamed_841 + (-3.5f); precise float fragment_unnamed_846 = fragment_unnamed_842 + (-1.5f); precise float fragment_unnamed_847 = fragment_unnamed_843 + 0.5f; precise float fragment_unnamed_848 = fragment_unnamed_844 + 2.5f; precise float fragment_unnamed_852 = fragment_unnamed_839 * fragment_uniform_buffer_4[28u].x; precise float fragment_unnamed_853 = fragment_unnamed_834 * fragment_uniform_buffer_4[28u].x; precise float fragment_unnamed_854 = fragment_unnamed_836 * fragment_uniform_buffer_4[28u].x; precise float fragment_unnamed_855 = fragment_unnamed_838 * fragment_uniform_buffer_4[28u].x; precise float fragment_unnamed_859 = fragment_unnamed_845 * fragment_uniform_buffer_4[28u].y; precise float fragment_unnamed_860 = fragment_unnamed_848 * fragment_uniform_buffer_4[28u].y; precise float fragment_unnamed_861 = fragment_unnamed_846 * fragment_uniform_buffer_4[28u].y; precise float fragment_unnamed_862 = fragment_unnamed_847 * fragment_uniform_buffer_4[28u].y; precise float fragment_unnamed_939 = fragment_unnamed_826 * fragment_unnamed_818; precise float fragment_unnamed_940 = fragment_unnamed_826 * fragment_unnamed_819; precise float fragment_unnamed_941 = fragment_unnamed_826 * fragment_unnamed_820; precise float fragment_unnamed_942 = fragment_unnamed_826 * fragment_unnamed_821; precise float fragment_unnamed_943 = fragment_unnamed_827 * fragment_unnamed_818; precise float fragment_unnamed_944 = fragment_unnamed_827 * fragment_unnamed_819; precise float fragment_unnamed_945 = fragment_unnamed_827 * fragment_unnamed_820; precise float fragment_unnamed_946 = fragment_unnamed_827 * fragment_unnamed_821; precise float fragment_unnamed_947 = fragment_unnamed_828 * fragment_unnamed_818; precise float fragment_unnamed_948 = fragment_unnamed_828 * fragment_unnamed_819; precise float fragment_unnamed_949 = fragment_unnamed_828 * fragment_unnamed_820; precise float fragment_unnamed_950 = fragment_unnamed_828 * fragment_unnamed_821; precise float fragment_unnamed_951 = fragment_unnamed_829 * fragment_unnamed_818; precise float fragment_unnamed_952 = fragment_unnamed_829 * fragment_unnamed_819; precise float fragment_unnamed_953 = fragment_unnamed_829 * fragment_unnamed_820; precise float fragment_unnamed_954 = fragment_unnamed_829 * fragment_unnamed_821; precise float fragment_unnamed_964 = _MainLightShadowmapTexture.SampleCmpLevelZero(S2, float2(mad(fragment_unnamed_760, fragment_uniform_buffer_4[28u].x, fragment_unnamed_854), mad(fragment_unnamed_761, fragment_uniform_buffer_4[28u].y, fragment_unnamed_859)), fragment_unnamed_362).xxxx.x * fragment_unnamed_940; float fragment_unnamed_990 = mad(fragment_unnamed_945, _MainLightShadowmapTexture.SampleCmpLevelZero(S2, float2(mad(fragment_unnamed_760, fragment_uniform_buffer_4[28u].x, fragment_unnamed_855), mad(fragment_unnamed_761, fragment_uniform_buffer_4[28u].y, fragment_unnamed_861)), fragment_unnamed_362).xxxx.x, mad(fragment_unnamed_944, _MainLightShadowmapTexture.SampleCmpLevelZero(S2, float2(mad(fragment_unnamed_760, fragment_uniform_buffer_4[28u].x, fragment_unnamed_854), mad(fragment_unnamed_761, fragment_uniform_buffer_4[28u].y, fragment_unnamed_861)), fragment_unnamed_362).xxxx.x, mad(fragment_unnamed_943, _MainLightShadowmapTexture.SampleCmpLevelZero(S2, float2(mad(fragment_unnamed_760, fragment_uniform_buffer_4[28u].x, fragment_unnamed_853), mad(fragment_unnamed_761, fragment_uniform_buffer_4[28u].y, fragment_unnamed_861)), fragment_unnamed_362).xxxx.x, mad(fragment_unnamed_942, _MainLightShadowmapTexture.SampleCmpLevelZero(S2, float2(mad(fragment_unnamed_760, fragment_uniform_buffer_4[28u].x, fragment_unnamed_852), mad(fragment_unnamed_761, fragment_uniform_buffer_4[28u].y, fragment_unnamed_859)), fragment_unnamed_362).xxxx.x, mad(fragment_unnamed_941, _MainLightShadowmapTexture.SampleCmpLevelZero(S2, float2(mad(fragment_unnamed_760, fragment_uniform_buffer_4[28u].x, fragment_unnamed_855), mad(fragment_unnamed_761, fragment_uniform_buffer_4[28u].y, fragment_unnamed_859)), fragment_unnamed_362).xxxx.x, mad(fragment_unnamed_939, _MainLightShadowmapTexture.SampleCmpLevelZero(S2, float2(mad(fragment_unnamed_760, fragment_uniform_buffer_4[28u].x, fragment_unnamed_853), mad(fragment_unnamed_761, fragment_uniform_buffer_4[28u].y, fragment_unnamed_859)), fragment_unnamed_362).xxxx.x, fragment_unnamed_964)))))); float fragment_unnamed_1020 = mad(fragment_unnamed_951, _MainLightShadowmapTexture.SampleCmpLevelZero(S2, float2(mad(fragment_unnamed_760, fragment_uniform_buffer_4[28u].x, fragment_unnamed_853), mad(fragment_unnamed_761, fragment_uniform_buffer_4[28u].y, fragment_unnamed_860)), fragment_unnamed_362).xxxx.x, mad(fragment_unnamed_950, _MainLightShadowmapTexture.SampleCmpLevelZero(S2, float2(mad(fragment_unnamed_760, fragment_uniform_buffer_4[28u].x, fragment_unnamed_852), mad(fragment_unnamed_761, fragment_uniform_buffer_4[28u].y, fragment_unnamed_862)), fragment_unnamed_362).xxxx.x, mad(fragment_unnamed_949, _MainLightShadowmapTexture.SampleCmpLevelZero(S2, float2(mad(fragment_unnamed_760, fragment_uniform_buffer_4[28u].x, fragment_unnamed_855), mad(fragment_unnamed_761, fragment_uniform_buffer_4[28u].y, fragment_unnamed_862)), fragment_unnamed_362).xxxx.x, mad(fragment_unnamed_948, _MainLightShadowmapTexture.SampleCmpLevelZero(S2, float2(mad(fragment_unnamed_760, fragment_uniform_buffer_4[28u].x, fragment_unnamed_854), mad(fragment_unnamed_761, fragment_uniform_buffer_4[28u].y, fragment_unnamed_862)), fragment_unnamed_362).xxxx.x, mad(fragment_unnamed_947, _MainLightShadowmapTexture.SampleCmpLevelZero(S2, float2(mad(fragment_unnamed_760, fragment_uniform_buffer_4[28u].x, fragment_unnamed_853), mad(fragment_unnamed_761, fragment_uniform_buffer_4[28u].y, fragment_unnamed_862)), fragment_unnamed_362).xxxx.x, mad(fragment_unnamed_946, _MainLightShadowmapTexture.SampleCmpLevelZero(S2, float2(mad(fragment_unnamed_760, fragment_uniform_buffer_4[28u].x, fragment_unnamed_852), mad(fragment_unnamed_761, fragment_uniform_buffer_4[28u].y, fragment_unnamed_861)), fragment_unnamed_362).xxxx.x, fragment_unnamed_990)))))); fragment_unnamed_564 = mad(fragment_unnamed_954, _MainLightShadowmapTexture.SampleCmpLevelZero(S2, float2(mad(fragment_unnamed_760, fragment_uniform_buffer_4[28u].x, fragment_unnamed_852), mad(fragment_unnamed_761, fragment_uniform_buffer_4[28u].y, fragment_unnamed_860)), fragment_unnamed_362).xxxx.x, mad(fragment_unnamed_953, _MainLightShadowmapTexture.SampleCmpLevelZero(S2, float2(mad(fragment_unnamed_760, fragment_uniform_buffer_4[28u].x, fragment_unnamed_855), mad(fragment_unnamed_761, fragment_uniform_buffer_4[28u].y, fragment_unnamed_860)), fragment_unnamed_362).xxxx.x, mad(fragment_unnamed_952, _MainLightShadowmapTexture.SampleCmpLevelZero(S2, float2(mad(fragment_unnamed_760, fragment_uniform_buffer_4[28u].x, fragment_unnamed_854), mad(fragment_unnamed_761, fragment_uniform_buffer_4[28u].y, fragment_unnamed_860)), fragment_unnamed_362).xxxx.x, fragment_unnamed_1020))); } fragment_unnamed_508 = fragment_unnamed_564; } fragment_unnamed_507 = fragment_unnamed_508; } else { fragment_unnamed_507 = _MainLightShadowmapTexture.SampleCmpLevelZero(S2, float2(fragment_unnamed_360, fragment_unnamed_361), fragment_unnamed_362).xxxx.x; } precise float fragment_unnamed_512 = (-0.0f) - fragment_uniform_buffer_4[27u].x; precise float fragment_unnamed_513 = fragment_unnamed_512 + 1.0f; float fragment_unnamed_526 = asfloat(((((0.0f >= fragment_unnamed_362) ? 4294967295u : 0u) | ((fragment_unnamed_362 >= 1.0f) ? 4294967295u : 0u)) != 0u) ? 1065353216u : asuint(mad(fragment_unnamed_507, fragment_uniform_buffer_4[27u].x, fragment_unnamed_513))); precise float fragment_unnamed_536 = (-0.0f) - fragment_uniform_buffer_0[21u].x; precise float fragment_unnamed_538 = (-0.0f) - fragment_uniform_buffer_0[21u].y; precise float fragment_unnamed_540 = (-0.0f) - fragment_uniform_buffer_0[21u].z; precise float fragment_unnamed_541 = fragment_input_2.x + fragment_unnamed_536; precise float fragment_unnamed_542 = fragment_input_2.y + fragment_unnamed_538; precise float fragment_unnamed_543 = fragment_input_2.z + fragment_unnamed_540; float fragment_unnamed_544 = dot(float3(fragment_unnamed_541, fragment_unnamed_542, fragment_unnamed_543), float3(fragment_unnamed_541, fragment_unnamed_542, fragment_unnamed_543)); precise float fragment_unnamed_555 = (-0.0f) - fragment_unnamed_526; precise float fragment_unnamed_556 = fragment_unnamed_555 + 1.0f; float fragment_unnamed_1098; float fragment_unnamed_1099; float fragment_unnamed_1100; if (fragment_uniform_buffer_5[11u].y != (-1.0f)) { precise float fragment_unnamed_1042 = fragment_input_2.y * fragment_uniform_buffer_5[1u].x; precise float fragment_unnamed_1043 = fragment_input_2.y * fragment_uniform_buffer_5[1u].y; precise float fragment_unnamed_1064 = mad(fragment_uniform_buffer_5[2u].x, fragment_input_2.z, mad(fragment_uniform_buffer_5[0u].x, fragment_input_2.x, fragment_unnamed_1042)) + fragment_uniform_buffer_5[3u].x; precise float fragment_unnamed_1065 = mad(fragment_uniform_buffer_5[2u].y, fragment_input_2.z, mad(fragment_uniform_buffer_5[0u].y, fragment_input_2.x, fragment_unnamed_1043)) + fragment_uniform_buffer_5[3u].y; float4 fragment_unnamed_1072 = _MainLightCookieTexture.SampleBias(sampler_MainLightCookieTexture, float2(mad(fragment_unnamed_1064, 0.5f, 0.5f), mad(fragment_unnamed_1065, 0.5f, 0.5f)), fragment_uniform_buffer_0[4u].x); float fragment_unnamed_1074 = fragment_unnamed_1072.x; bool fragment_unnamed_1081 = fragment_uniform_buffer_5[11u].y == 0.0f; uint fragment_unnamed_1085 = (fragment_uniform_buffer_5[11u].y == 1.0f) ? asuint(fragment_unnamed_1072.w) : asuint(fragment_unnamed_1074); fragment_unnamed_1098 = asfloat(fragment_unnamed_1081 ? asuint(fragment_unnamed_1072.z) : fragment_unnamed_1085); fragment_unnamed_1099 = asfloat(fragment_unnamed_1081 ? asuint(fragment_unnamed_1072.y) : fragment_unnamed_1085); fragment_unnamed_1100 = asfloat(fragment_unnamed_1081 ? asuint(fragment_unnamed_1074) : fragment_unnamed_1085); } else { fragment_unnamed_1098 = asfloat(1065353216u); fragment_unnamed_1099 = asfloat(1065353216u); fragment_unnamed_1100 = asfloat(1065353216u); } precise float fragment_unnamed_1107 = fragment_unnamed_1100 * fragment_uniform_buffer_0[6u].x; precise float fragment_unnamed_1108 = fragment_unnamed_1099 * fragment_uniform_buffer_0[6u].y; precise float fragment_unnamed_1109 = fragment_unnamed_1098 * fragment_uniform_buffer_0[6u].z; precise float fragment_unnamed_1125 = mad(clamp(mad(fragment_unnamed_544, fragment_uniform_buffer_4[27u].z, fragment_uniform_buffer_4[27u].w), 0.0f, 1.0f), fragment_unnamed_556, fragment_unnamed_526) * fragment_uniform_buffer_2[11u].z; precise float fragment_unnamed_1126 = fragment_unnamed_1125 * fragment_unnamed_1107; precise float fragment_unnamed_1127 = fragment_unnamed_1125 * fragment_unnamed_1108; precise float fragment_unnamed_1128 = fragment_unnamed_1125 * fragment_unnamed_1109; float fragment_unnamed_1137 = clamp(dot(float3(fragment_unnamed_189, fragment_unnamed_190, fragment_unnamed_191), float3(fragment_uniform_buffer_0[5u].xyz)), 0.0f, 1.0f); precise float fragment_unnamed_1138 = fragment_unnamed_1137 * fragment_unnamed_1126; precise float fragment_unnamed_1139 = fragment_unnamed_1137 * fragment_unnamed_1127; precise float fragment_unnamed_1140 = fragment_unnamed_1137 * fragment_unnamed_1128; precise float fragment_unnamed_1141 = fragment_unnamed_112 * fragment_unnamed_1138; precise float fragment_unnamed_1142 = fragment_unnamed_113 * fragment_unnamed_1139; precise float fragment_unnamed_1143 = fragment_unnamed_114 * fragment_unnamed_1140; bool fragment_unnamed_1144 = (asuint(fragment_uniform_buffer_0[8u]).x & asuint(fragment_uniform_buffer_2[10u]).x) != 0u; uint fragment_unnamed_1161 = uint(int(min(fragment_uniform_buffer_0[10u].x, fragment_uniform_buffer_2[11u].y))); float fragment_unnamed_1169 = clamp(mad(fragment_unnamed_544, fragment_uniform_buffer_4[31u].x, fragment_uniform_buffer_4[31u].y), 0.0f, 1.0f); bool fragment_unnamed_1173 = fragment_uniform_buffer_5[11u].z == 0.0f; bool fragment_unnamed_1174 = fragment_uniform_buffer_5[11u].z == 1.0f; float fragment_unnamed_1178 = asfloat(0u); float fragment_unnamed_1179; float fragment_unnamed_1181; float fragment_unnamed_1183; fragment_unnamed_1179 = asfloat(0u); fragment_unnamed_1181 = asfloat(0u); fragment_unnamed_1183 = asfloat(0u); uint fragment_unnamed_1233; precise float fragment_unnamed_1260; precise float fragment_unnamed_1261; precise float fragment_unnamed_1262; precise float fragment_unnamed_1296; float fragment_unnamed_1412; float fragment_unnamed_1580; float fragment_unnamed_1582; float fragment_unnamed_1584; uint fragment_unnamed_1586; precise float fragment_unnamed_1593; precise float fragment_unnamed_1594; precise float fragment_unnamed_1595; precise float fragment_unnamed_1607; precise float fragment_unnamed_1608; precise float fragment_unnamed_1609; precise float fragment_unnamed_1610; float fragment_unnamed_1614; precise float fragment_unnamed_1615; precise float fragment_unnamed_1616; precise float fragment_unnamed_1617; bool fragment_unnamed_1621; for (float fragment_unnamed_1185 = fragment_unnamed_1178; !(asuint(fragment_unnamed_1185) >= fragment_unnamed_1161); fragment_unnamed_1586 = fragment_unnamed_1233 + 256u, fragment_unnamed_1593 = fragment_unnamed_1580 * fragment_uniform_buffer_1[fragment_unnamed_1586].x, fragment_unnamed_1594 = fragment_unnamed_1582 * fragment_uniform_buffer_1[fragment_unnamed_1586].y, fragment_unnamed_1595 = fragment_unnamed_1584 * fragment_uniform_buffer_1[fragment_unnamed_1586].z, fragment_unnamed_1607 = fragment_unnamed_1296 * fragment_unnamed_1412, fragment_unnamed_1608 = fragment_unnamed_1607 * fragment_unnamed_1593, fragment_unnamed_1609 = fragment_unnamed_1607 * fragment_unnamed_1594, fragment_unnamed_1610 = fragment_unnamed_1607 * fragment_unnamed_1595, fragment_unnamed_1614 = clamp(dot(float3(fragment_unnamed_189, fragment_unnamed_190, fragment_unnamed_191), float3(fragment_unnamed_1260, fragment_unnamed_1261, fragment_unnamed_1262)), 0.0f, 1.0f), fragment_unnamed_1615 = fragment_unnamed_1614 * fragment_unnamed_1608, fragment_unnamed_1616 = fragment_unnamed_1614 * fragment_unnamed_1609, fragment_unnamed_1617 = fragment_unnamed_1614 * fragment_unnamed_1610, fragment_unnamed_1621 = (asuint(fragment_uniform_buffer_2[10u]).x & asuint(fragment_uniform_buffer_1[fragment_unnamed_1233 + 1280u]).x) != 0u, fragment_unnamed_1179 = asfloat(fragment_unnamed_1621 ? asuint(mad(fragment_unnamed_1615, fragment_unnamed_112, fragment_unnamed_1179)) : asuint(fragment_unnamed_1179)), fragment_unnamed_1181 = asfloat(fragment_unnamed_1621 ? asuint(mad(fragment_unnamed_1616, fragment_unnamed_113, fragment_unnamed_1181)) : asuint(fragment_unnamed_1181)), fragment_unnamed_1183 = asfloat(fragment_unnamed_1621 ? asuint(mad(fragment_unnamed_1617, fragment_unnamed_114, fragment_unnamed_1183)) : asuint(fragment_unnamed_1183)), fragment_unnamed_1185 = asfloat(asuint(fragment_unnamed_1185) + 1u)) { uint fragment_unnamed_1204 = asuint(fragment_unnamed_1185) & 3u; fragment_unnamed_1233 = uint(int(dot(float4(fragment_uniform_buffer_2[(asuint(fragment_unnamed_1185) >> 2u) + 12u]), float4(fragment_unnamed_70[(fragment_unnamed_1204 * 4u) + 0u], fragment_unnamed_70[(fragment_unnamed_1204 * 4u) + 1u], fragment_unnamed_70[(fragment_unnamed_1204 * 4u) + 2u], fragment_unnamed_70[(fragment_unnamed_1204 * 4u) + 3u])))); precise float fragment_unnamed_1236 = (-0.0f) - fragment_input_2.x; precise float fragment_unnamed_1239 = (-0.0f) - fragment_input_2.y; precise float fragment_unnamed_1242 = (-0.0f) - fragment_input_2.z; float fragment_unnamed_1251 = mad(fragment_unnamed_1236, fragment_uniform_buffer_1[fragment_unnamed_1233].w, fragment_uniform_buffer_1[fragment_unnamed_1233].x); float fragment_unnamed_1252 = mad(fragment_unnamed_1239, fragment_uniform_buffer_1[fragment_unnamed_1233].w, fragment_uniform_buffer_1[fragment_unnamed_1233].y); float fragment_unnamed_1253 = mad(fragment_unnamed_1242, fragment_uniform_buffer_1[fragment_unnamed_1233].w, fragment_uniform_buffer_1[fragment_unnamed_1233].z); float fragment_unnamed_1257 = max(dot(float3(fragment_unnamed_1251, fragment_unnamed_1252, fragment_unnamed_1253), float3(fragment_unnamed_1251, fragment_unnamed_1252, fragment_unnamed_1253)), 6.103515625e-05f); float fragment_unnamed_1259 = rsqrt(fragment_unnamed_1257); fragment_unnamed_1260 = fragment_unnamed_1259 * fragment_unnamed_1251; fragment_unnamed_1261 = fragment_unnamed_1259 * fragment_unnamed_1252; fragment_unnamed_1262 = fragment_unnamed_1259 * fragment_unnamed_1253; precise float fragment_unnamed_1263 = 1.0f / fragment_unnamed_1257; precise float fragment_unnamed_1269 = fragment_unnamed_1257 * fragment_uniform_buffer_1[fragment_unnamed_1233 + 512u].x; precise float fragment_unnamed_1270 = (-0.0f) - fragment_unnamed_1269; float fragment_unnamed_1272 = max(mad(fragment_unnamed_1270, fragment_unnamed_1269, 1.0f), 0.0f); precise float fragment_unnamed_1273 = fragment_unnamed_1272 * fragment_unnamed_1272; precise float fragment_unnamed_1274 = fragment_unnamed_1273 * fragment_unnamed_1263; float fragment_unnamed_1294 = clamp(mad(dot(float3(fragment_uniform_buffer_1[fragment_unnamed_1233 + 768u].xyz), float3(fragment_unnamed_1260, fragment_unnamed_1261, fragment_unnamed_1262)), fragment_uniform_buffer_1[fragment_unnamed_1233 + 512u].z, fragment_uniform_buffer_1[fragment_unnamed_1233 + 512u].w), 0.0f, 1.0f); precise float fragment_unnamed_1295 = fragment_unnamed_1294 * fragment_unnamed_1294; fragment_unnamed_1296 = fragment_unnamed_1274 * fragment_unnamed_1295; uint fragment_unnamed_1303 = (int(fragment_unnamed_1233) < int(0u)) ? 4294967295u : uint(int(fragment_uniform_buffer_4[fragment_unnamed_1233 + 33u].w)); float fragment_unnamed_1408; if (int(fragment_unnamed_1303) >= int(0u)) { float fragment_unnamed_1343; if (0.0f != fragment_uniform_buffer_4[fragment_unnamed_1233 + 33u].z) { float fragment_unnamed_1312 = abs(fragment_unnamed_1262); float fragment_unnamed_1314 = abs(fragment_unnamed_1260); precise float fragment_unnamed_1322 = (-0.0f) - fragment_unnamed_1262; precise float fragment_unnamed_1323 = (-0.0f) - fragment_unnamed_1261; precise float fragment_unnamed_1324 = (-0.0f) - fragment_unnamed_1260; fragment_unnamed_1343 = asfloat(fragment_unnamed_1303 + uint(int(asfloat(((((fragment_unnamed_1312 >= abs(fragment_unnamed_1261)) ? 4294967295u : 0u) & ((fragment_unnamed_1312 >= fragment_unnamed_1314) ? 4294967295u : 0u)) != 0u) ? ((fragment_unnamed_1322 < 0.0f) ? 1084227584u : 1082130432u) : ((abs(fragment_unnamed_1261) >= fragment_unnamed_1314) ? ((fragment_unnamed_1323 < 0.0f) ? 1077936128u : 1073741824u) : (((fragment_unnamed_1324 < 0.0f) ? 4294967295u : 0u) & 1065353216u)))))); } else { fragment_unnamed_1343 = asfloat(fragment_unnamed_1303); } uint fragment_unnamed_1345 = asuint(fragment_unnamed_1343) << 2u; uint fragment_unnamed_1348 = fragment_unnamed_1345 + 290u; precise float fragment_unnamed_1356 = fragment_input_2.y * fragment_uniform_buffer_4[fragment_unnamed_1348].x; precise float fragment_unnamed_1357 = fragment_input_2.y * fragment_uniform_buffer_4[fragment_unnamed_1348].y; precise float fragment_unnamed_1358 = fragment_input_2.y * fragment_uniform_buffer_4[fragment_unnamed_1348].z; precise float fragment_unnamed_1359 = fragment_input_2.y * fragment_uniform_buffer_4[fragment_unnamed_1348].w; uint fragment_unnamed_1360 = fragment_unnamed_1345 + 289u; uint fragment_unnamed_1374 = fragment_unnamed_1345 + 291u; uint fragment_unnamed_1388 = fragment_unnamed_1345 + 292u; precise float fragment_unnamed_1396 = mad(fragment_uniform_buffer_4[fragment_unnamed_1374].x, fragment_input_2.z, mad(fragment_uniform_buffer_4[fragment_unnamed_1360].x, fragment_input_2.x, fragment_unnamed_1356)) + fragment_uniform_buffer_4[fragment_unnamed_1388].x; precise float fragment_unnamed_1397 = mad(fragment_uniform_buffer_4[fragment_unnamed_1374].y, fragment_input_2.z, mad(fragment_uniform_buffer_4[fragment_unnamed_1360].y, fragment_input_2.x, fragment_unnamed_1357)) + fragment_uniform_buffer_4[fragment_unnamed_1388].y; precise float fragment_unnamed_1398 = mad(fragment_uniform_buffer_4[fragment_unnamed_1374].z, fragment_input_2.z, mad(fragment_uniform_buffer_4[fragment_unnamed_1360].z, fragment_input_2.x, fragment_unnamed_1358)) + fragment_uniform_buffer_4[fragment_unnamed_1388].z; precise float fragment_unnamed_1399 = mad(fragment_uniform_buffer_4[fragment_unnamed_1374].w, fragment_input_2.z, mad(fragment_uniform_buffer_4[fragment_unnamed_1360].w, fragment_input_2.x, fragment_unnamed_1359)) + fragment_uniform_buffer_4[fragment_unnamed_1388].w; precise float fragment_unnamed_1400 = fragment_unnamed_1396 / fragment_unnamed_1399; precise float fragment_unnamed_1401 = fragment_unnamed_1397 / fragment_unnamed_1399; precise float fragment_unnamed_1402 = fragment_unnamed_1398 / fragment_unnamed_1399; float fragment_unnamed_1491; if (0.0f < fragment_uniform_buffer_4[fragment_unnamed_1233 + 33u].y) { float fragment_unnamed_1492; if (1.0f == fragment_uniform_buffer_4[fragment_unnamed_1233 + 33u].y) { precise float fragment_unnamed_1452 = fragment_unnamed_1400 + fragment_uniform_buffer_4[29u].x; precise float fragment_unnamed_1453 = fragment_unnamed_1401 + fragment_uniform_buffer_4[29u].y; precise float fragment_unnamed_1454 = fragment_unnamed_1400 + fragment_uniform_buffer_4[29u].z; precise float fragment_unnamed_1455 = fragment_unnamed_1401 + fragment_uniform_buffer_4[29u].w; precise float fragment_unnamed_1471 = fragment_unnamed_1400 + fragment_uniform_buffer_4[30u].x; precise float fragment_unnamed_1472 = fragment_unnamed_1401 + fragment_uniform_buffer_4[30u].y; precise float fragment_unnamed_1473 = fragment_unnamed_1400 + fragment_uniform_buffer_4[30u].z; precise float fragment_unnamed_1474 = fragment_unnamed_1401 + fragment_uniform_buffer_4[30u].w; fragment_unnamed_1492 = dot(float4(_AdditionalLightsShadowmapTexture.SampleCmpLevelZero(S2, float2(fragment_unnamed_1452, fragment_unnamed_1453), fragment_unnamed_1402).xxxx.x, _AdditionalLightsShadowmapTexture.SampleCmpLevelZero(S2, float2(fragment_unnamed_1454, fragment_unnamed_1455), fragment_unnamed_1402).xxxx.x, _AdditionalLightsShadowmapTexture.SampleCmpLevelZero(S2, float2(fragment_unnamed_1471, fragment_unnamed_1472), fragment_unnamed_1402).xxxx.x, _AdditionalLightsShadowmapTexture.SampleCmpLevelZero(S2, float2(fragment_unnamed_1473, fragment_unnamed_1474), fragment_unnamed_1402).xxxx.x), 0.25f.xxxx); } else { float fragment_unnamed_1633; if (2.0f == fragment_uniform_buffer_4[fragment_unnamed_1233 + 33u].y) { float fragment_unnamed_1640 = floor(mad(fragment_unnamed_1400, fragment_uniform_buffer_4[32u].z, 0.5f)); float fragment_unnamed_1641 = floor(mad(fragment_unnamed_1401, fragment_uniform_buffer_4[32u].w, 0.5f)); precise float fragment_unnamed_1646 = (-0.0f) - fragment_unnamed_1640; precise float fragment_unnamed_1647 = (-0.0f) - fragment_unnamed_1641; float fragment_unnamed_1648 = mad(fragment_unnamed_1400, fragment_uniform_buffer_4[32u].z, fragment_unnamed_1646); float fragment_unnamed_1649 = mad(fragment_unnamed_1401, fragment_uniform_buffer_4[32u].w, fragment_unnamed_1647); precise float fragment_unnamed_1650 = fragment_unnamed_1648 + 0.5f; precise float fragment_unnamed_1651 = fragment_unnamed_1648 + 1.0f; precise float fragment_unnamed_1652 = fragment_unnamed_1649 + 0.5f; precise float fragment_unnamed_1653 = fragment_unnamed_1649 + 1.0f; precise float fragment_unnamed_1654 = fragment_unnamed_1650 * fragment_unnamed_1650; precise float fragment_unnamed_1655 = fragment_unnamed_1650 * fragment_unnamed_1650; precise float fragment_unnamed_1656 = fragment_unnamed_1652 * fragment_unnamed_1652; precise float fragment_unnamed_1657 = fragment_unnamed_1652 * fragment_unnamed_1652; precise float fragment_unnamed_1658 = fragment_unnamed_1655 * 0.07999999821186065673828125f; precise float fragment_unnamed_1659 = fragment_unnamed_1657 * 0.07999999821186065673828125f; precise float fragment_unnamed_1660 = (-0.0f) - fragment_unnamed_1648; precise float fragment_unnamed_1661 = (-0.0f) - fragment_unnamed_1649; precise float fragment_unnamed_1664 = (-0.0f) - fragment_unnamed_1648; precise float fragment_unnamed_1665 = (-0.0f) - fragment_unnamed_1649; precise float fragment_unnamed_1666 = fragment_unnamed_1664 + 1.0f; precise float fragment_unnamed_1667 = fragment_unnamed_1665 + 1.0f; float fragment_unnamed_1668 = min(fragment_unnamed_1648, 0.0f); float fragment_unnamed_1669 = min(fragment_unnamed_1649, 0.0f); precise float fragment_unnamed_1670 = (-0.0f) - fragment_unnamed_1668; precise float fragment_unnamed_1671 = (-0.0f) - fragment_unnamed_1669; float fragment_unnamed_1674 = max(fragment_unnamed_1648, 0.0f); float fragment_unnamed_1675 = max(fragment_unnamed_1649, 0.0f); precise float fragment_unnamed_1676 = (-0.0f) - fragment_unnamed_1674; precise float fragment_unnamed_1677 = (-0.0f) - fragment_unnamed_1675; precise float fragment_unnamed_1680 = mad(fragment_unnamed_1670, fragment_unnamed_1668, fragment_unnamed_1666) + 1.0f; precise float fragment_unnamed_1681 = mad(fragment_unnamed_1671, fragment_unnamed_1669, fragment_unnamed_1667) + 1.0f; precise float fragment_unnamed_1682 = mad(fragment_unnamed_1676, fragment_unnamed_1674, fragment_unnamed_1651) + 1.0f; precise float fragment_unnamed_1683 = mad(fragment_unnamed_1677, fragment_unnamed_1675, fragment_unnamed_1653) + 1.0f; precise float fragment_unnamed_1684 = mad(fragment_unnamed_1654, 0.5f, fragment_unnamed_1660) * 0.1599999964237213134765625f; precise float fragment_unnamed_1685 = mad(fragment_unnamed_1656, 0.5f, fragment_unnamed_1661) * 0.1599999964237213134765625f; precise float fragment_unnamed_1686 = fragment_unnamed_1666 * 0.1599999964237213134765625f; precise float fragment_unnamed_1687 = fragment_unnamed_1667 * 0.1599999964237213134765625f; precise float fragment_unnamed_1688 = fragment_unnamed_1680 * 0.1599999964237213134765625f; precise float fragment_unnamed_1689 = fragment_unnamed_1681 * 0.1599999964237213134765625f; precise float fragment_unnamed_1690 = fragment_unnamed_1682 * 0.1599999964237213134765625f; precise float fragment_unnamed_1691 = fragment_unnamed_1683 * 0.1599999964237213134765625f; precise float fragment_unnamed_1692 = fragment_unnamed_1651 * 0.1599999964237213134765625f; precise float fragment_unnamed_1693 = fragment_unnamed_1653 * 0.1599999964237213134765625f; precise float fragment_unnamed_1694 = fragment_unnamed_1688 + fragment_unnamed_1690; precise float fragment_unnamed_1695 = fragment_unnamed_1692 + fragment_unnamed_1658; precise float fragment_unnamed_1696 = fragment_unnamed_1684 + fragment_unnamed_1686; precise float fragment_unnamed_1697 = fragment_unnamed_1688 + fragment_unnamed_1690; precise float fragment_unnamed_1698 = fragment_unnamed_1685 + fragment_unnamed_1687; precise float fragment_unnamed_1699 = fragment_unnamed_1689 + fragment_unnamed_1691; precise float fragment_unnamed_1700 = fragment_unnamed_1693 + fragment_unnamed_1659; precise float fragment_unnamed_1701 = fragment_unnamed_1686 / fragment_unnamed_1696; precise float fragment_unnamed_1702 = fragment_unnamed_1690 / fragment_unnamed_1697; precise float fragment_unnamed_1703 = fragment_unnamed_1658 / fragment_unnamed_1695; precise float fragment_unnamed_1704 = fragment_unnamed_1701 + (-2.5f); precise float fragment_unnamed_1705 = fragment_unnamed_1702 + (-0.5f); precise float fragment_unnamed_1706 = fragment_unnamed_1703 + 1.5f; precise float fragment_unnamed_1707 = fragment_unnamed_1687 / fragment_unnamed_1698; precise float fragment_unnamed_1708 = fragment_unnamed_1691 / fragment_unnamed_1699; precise float fragment_unnamed_1709 = fragment_unnamed_1659 / fragment_unnamed_1700; precise float fragment_unnamed_1710 = fragment_unnamed_1707 + (-2.5f); precise float fragment_unnamed_1711 = fragment_unnamed_1708 + (-0.5f); precise float fragment_unnamed_1712 = fragment_unnamed_1709 + 1.5f; precise float fragment_unnamed_1716 = fragment_unnamed_1705 * fragment_uniform_buffer_4[32u].x; precise float fragment_unnamed_1717 = fragment_unnamed_1704 * fragment_uniform_buffer_4[32u].x; precise float fragment_unnamed_1718 = fragment_unnamed_1706 * fragment_uniform_buffer_4[32u].x; precise float fragment_unnamed_1722 = fragment_unnamed_1710 * fragment_uniform_buffer_4[32u].y; precise float fragment_unnamed_1723 = fragment_unnamed_1711 * fragment_uniform_buffer_4[32u].y; precise float fragment_unnamed_1724 = fragment_unnamed_1712 * fragment_uniform_buffer_4[32u].y; precise float fragment_unnamed_1763 = fragment_unnamed_1698 * fragment_unnamed_1696; precise float fragment_unnamed_1764 = fragment_unnamed_1698 * fragment_unnamed_1697; precise float fragment_unnamed_1765 = fragment_unnamed_1698 * fragment_unnamed_1695; precise float fragment_unnamed_1766 = fragment_unnamed_1699 * fragment_unnamed_1696; precise float fragment_unnamed_1767 = fragment_unnamed_1699 * fragment_unnamed_1694; precise float fragment_unnamed_1768 = fragment_unnamed_1699 * fragment_unnamed_1695; precise float fragment_unnamed_1769 = fragment_unnamed_1700 * fragment_unnamed_1696; precise float fragment_unnamed_1770 = fragment_unnamed_1700 * fragment_unnamed_1697; precise float fragment_unnamed_1771 = fragment_unnamed_1700 * fragment_unnamed_1695; precise float fragment_unnamed_1781 = _AdditionalLightsShadowmapTexture.SampleCmpLevelZero(S2, float2(mad(fragment_unnamed_1640, fragment_uniform_buffer_4[32u].x, fragment_unnamed_1716), mad(fragment_unnamed_1641, fragment_uniform_buffer_4[32u].y, fragment_unnamed_1722)), fragment_unnamed_1402).xxxx.x * fragment_unnamed_1764; float fragment_unnamed_1807 = mad(fragment_unnamed_1769, _AdditionalLightsShadowmapTexture.SampleCmpLevelZero(S2, float2(mad(fragment_unnamed_1640, fragment_uniform_buffer_4[32u].x, fragment_unnamed_1717), mad(fragment_unnamed_1641, fragment_uniform_buffer_4[32u].y, fragment_unnamed_1724)), fragment_unnamed_1402).xxxx.x, mad(fragment_unnamed_1768, _AdditionalLightsShadowmapTexture.SampleCmpLevelZero(S2, float2(mad(fragment_unnamed_1640, fragment_uniform_buffer_4[32u].x, fragment_unnamed_1718), mad(fragment_unnamed_1641, fragment_uniform_buffer_4[32u].y, fragment_unnamed_1723)), fragment_unnamed_1402).xxxx.x, mad(fragment_unnamed_1767, _AdditionalLightsShadowmapTexture.SampleCmpLevelZero(S2, float2(mad(fragment_unnamed_1640, fragment_uniform_buffer_4[32u].x, fragment_unnamed_1716), mad(fragment_unnamed_1641, fragment_uniform_buffer_4[32u].y, fragment_unnamed_1723)), fragment_unnamed_1402).xxxx.x, mad(fragment_unnamed_1766, _AdditionalLightsShadowmapTexture.SampleCmpLevelZero(S2, float2(mad(fragment_unnamed_1640, fragment_uniform_buffer_4[32u].x, fragment_unnamed_1717), mad(fragment_unnamed_1641, fragment_uniform_buffer_4[32u].y, fragment_unnamed_1723)), fragment_unnamed_1402).xxxx.x, mad(fragment_unnamed_1765, _AdditionalLightsShadowmapTexture.SampleCmpLevelZero(S2, float2(mad(fragment_unnamed_1640, fragment_uniform_buffer_4[32u].x, fragment_unnamed_1718), mad(fragment_unnamed_1641, fragment_uniform_buffer_4[32u].y, fragment_unnamed_1722)), fragment_unnamed_1402).xxxx.x, mad(fragment_unnamed_1763, _AdditionalLightsShadowmapTexture.SampleCmpLevelZero(S2, float2(mad(fragment_unnamed_1640, fragment_uniform_buffer_4[32u].x, fragment_unnamed_1717), mad(fragment_unnamed_1641, fragment_uniform_buffer_4[32u].y, fragment_unnamed_1722)), fragment_unnamed_1402).xxxx.x, fragment_unnamed_1781)))))); fragment_unnamed_1633 = mad(fragment_unnamed_1771, _AdditionalLightsShadowmapTexture.SampleCmpLevelZero(S2, float2(mad(fragment_unnamed_1640, fragment_uniform_buffer_4[32u].x, fragment_unnamed_1718), mad(fragment_unnamed_1641, fragment_uniform_buffer_4[32u].y, fragment_unnamed_1724)), fragment_unnamed_1402).xxxx.x, mad(fragment_unnamed_1770, _AdditionalLightsShadowmapTexture.SampleCmpLevelZero(S2, float2(mad(fragment_unnamed_1640, fragment_uniform_buffer_4[32u].x, fragment_unnamed_1716), mad(fragment_unnamed_1641, fragment_uniform_buffer_4[32u].y, fragment_unnamed_1724)), fragment_unnamed_1402).xxxx.x, fragment_unnamed_1807)); } else { float fragment_unnamed_1824 = floor(mad(fragment_unnamed_1400, fragment_uniform_buffer_4[32u].z, 0.5f)); float fragment_unnamed_1825 = floor(mad(fragment_unnamed_1401, fragment_uniform_buffer_4[32u].w, 0.5f)); precise float fragment_unnamed_1830 = (-0.0f) - fragment_unnamed_1824; precise float fragment_unnamed_1831 = (-0.0f) - fragment_unnamed_1825; float fragment_unnamed_1832 = mad(fragment_unnamed_1400, fragment_uniform_buffer_4[32u].z, fragment_unnamed_1830); float fragment_unnamed_1833 = mad(fragment_unnamed_1401, fragment_uniform_buffer_4[32u].w, fragment_unnamed_1831); precise float fragment_unnamed_1834 = fragment_unnamed_1832 + 0.5f; precise float fragment_unnamed_1835 = fragment_unnamed_1832 + 1.0f; precise float fragment_unnamed_1836 = fragment_unnamed_1833 + 0.5f; precise float fragment_unnamed_1837 = fragment_unnamed_1833 + 1.0f; precise float fragment_unnamed_1838 = fragment_unnamed_1834 * fragment_unnamed_1834; precise float fragment_unnamed_1839 = fragment_unnamed_1834 * fragment_unnamed_1834; precise float fragment_unnamed_1840 = fragment_unnamed_1836 * fragment_unnamed_1836; precise float fragment_unnamed_1841 = fragment_unnamed_1836 * fragment_unnamed_1836; precise float fragment_unnamed_1842 = fragment_unnamed_1839 * 0.040816001594066619873046875f; precise float fragment_unnamed_1843 = fragment_unnamed_1841 * 0.040816001594066619873046875f; precise float fragment_unnamed_1844 = (-0.0f) - fragment_unnamed_1832; precise float fragment_unnamed_1845 = (-0.0f) - fragment_unnamed_1833; precise float fragment_unnamed_1848 = (-0.0f) - fragment_unnamed_1832; precise float fragment_unnamed_1849 = (-0.0f) - fragment_unnamed_1833; precise float fragment_unnamed_1850 = fragment_unnamed_1848 + 1.0f; precise float fragment_unnamed_1851 = fragment_unnamed_1849 + 1.0f; float fragment_unnamed_1852 = min(fragment_unnamed_1832, 0.0f); float fragment_unnamed_1853 = min(fragment_unnamed_1833, 0.0f); precise float fragment_unnamed_1854 = (-0.0f) - fragment_unnamed_1852; precise float fragment_unnamed_1855 = (-0.0f) - fragment_unnamed_1853; float fragment_unnamed_1858 = max(fragment_unnamed_1832, 0.0f); float fragment_unnamed_1859 = max(fragment_unnamed_1833, 0.0f); precise float fragment_unnamed_1860 = (-0.0f) - fragment_unnamed_1858; precise float fragment_unnamed_1861 = (-0.0f) - fragment_unnamed_1859; precise float fragment_unnamed_1864 = mad(fragment_unnamed_1854, fragment_unnamed_1852, fragment_unnamed_1850) + 2.0f; precise float fragment_unnamed_1865 = mad(fragment_unnamed_1860, fragment_unnamed_1858, fragment_unnamed_1835) + 2.0f; precise float fragment_unnamed_1866 = mad(fragment_unnamed_1855, fragment_unnamed_1853, fragment_unnamed_1851) + 2.0f; precise float fragment_unnamed_1867 = mad(fragment_unnamed_1861, fragment_unnamed_1859, fragment_unnamed_1837) + 2.0f; precise float fragment_unnamed_1868 = fragment_unnamed_1865 * 0.08163200318813323974609375f; precise float fragment_unnamed_1869 = mad(fragment_unnamed_1840, 0.5f, fragment_unnamed_1845) * 0.08163200318813323974609375f; precise float fragment_unnamed_1870 = mad(fragment_unnamed_1838, 0.5f, fragment_unnamed_1844) * 0.08163200318813323974609375f; precise float fragment_unnamed_1871 = fragment_unnamed_1864 * 0.08163200318813323974609375f; precise float fragment_unnamed_1872 = fragment_unnamed_1866 * 0.08163200318813323974609375f; precise float fragment_unnamed_1873 = fragment_unnamed_1867 * 0.08163200318813323974609375f; float fragment_unnamed_1876 = mad(fragment_unnamed_1832, -0.08163200318813323974609375f, 0.08163200318813323974609375f); float fragment_unnamed_1877 = mad(fragment_unnamed_1832, 0.08163200318813323974609375f, 0.1632640063762664794921875f); precise float fragment_unnamed_1878 = fragment_unnamed_1876 + fragment_unnamed_1870; precise float fragment_unnamed_1879 = fragment_unnamed_1871 + mad(fragment_unnamed_1832, -0.08163200318813323974609375f, 0.1632640063762664794921875f); precise float fragment_unnamed_1880 = fragment_unnamed_1877 + fragment_unnamed_1868; precise float fragment_unnamed_1881 = fragment_unnamed_1842 + mad(fragment_unnamed_1832, 0.08163200318813323974609375f, 0.08163200318813323974609375f); float fragment_unnamed_1884 = mad(fragment_unnamed_1833, -0.08163200318813323974609375f, 0.08163200318813323974609375f); float fragment_unnamed_1885 = mad(fragment_unnamed_1833, 0.08163200318813323974609375f, 0.1632640063762664794921875f); precise float fragment_unnamed_1886 = fragment_unnamed_1884 + fragment_unnamed_1869; precise float fragment_unnamed_1887 = fragment_unnamed_1872 + mad(fragment_unnamed_1833, -0.08163200318813323974609375f, 0.1632640063762664794921875f); precise float fragment_unnamed_1888 = fragment_unnamed_1885 + fragment_unnamed_1873; precise float fragment_unnamed_1889 = fragment_unnamed_1843 + mad(fragment_unnamed_1833, 0.08163200318813323974609375f, 0.08163200318813323974609375f); precise float fragment_unnamed_1890 = fragment_unnamed_1876 / fragment_unnamed_1878; precise float fragment_unnamed_1891 = fragment_unnamed_1871 / fragment_unnamed_1879; precise float fragment_unnamed_1892 = fragment_unnamed_1877 / fragment_unnamed_1880; precise float fragment_unnamed_1893 = fragment_unnamed_1842 / fragment_unnamed_1881; precise float fragment_unnamed_1894 = fragment_unnamed_1890 + (-3.5f); precise float fragment_unnamed_1895 = fragment_unnamed_1891 + (-1.5f); precise float fragment_unnamed_1896 = fragment_unnamed_1892 + 0.5f; precise float fragment_unnamed_1897 = fragment_unnamed_1893 + 2.5f; precise float fragment_unnamed_1898 = fragment_unnamed_1884 / fragment_unnamed_1886; precise float fragment_unnamed_1899 = fragment_unnamed_1872 / fragment_unnamed_1887; precise float fragment_unnamed_1900 = fragment_unnamed_1885 / fragment_unnamed_1888; precise float fragment_unnamed_1901 = fragment_unnamed_1843 / fragment_unnamed_1889; precise float fragment_unnamed_1902 = fragment_unnamed_1898 + (-3.5f); precise float fragment_unnamed_1903 = fragment_unnamed_1899 + (-1.5f); precise float fragment_unnamed_1904 = fragment_unnamed_1900 + 0.5f; precise float fragment_unnamed_1905 = fragment_unnamed_1901 + 2.5f; precise float fragment_unnamed_1909 = fragment_unnamed_1897 * fragment_uniform_buffer_4[32u].x; precise float fragment_unnamed_1910 = fragment_unnamed_1894 * fragment_uniform_buffer_4[32u].x; precise float fragment_unnamed_1911 = fragment_unnamed_1895 * fragment_uniform_buffer_4[32u].x; precise float fragment_unnamed_1912 = fragment_unnamed_1896 * fragment_uniform_buffer_4[32u].x; precise float fragment_unnamed_1916 = fragment_unnamed_1902 * fragment_uniform_buffer_4[32u].y; precise float fragment_unnamed_1917 = fragment_unnamed_1905 * fragment_uniform_buffer_4[32u].y; precise float fragment_unnamed_1918 = fragment_unnamed_1903 * fragment_uniform_buffer_4[32u].y; precise float fragment_unnamed_1919 = fragment_unnamed_1904 * fragment_uniform_buffer_4[32u].y; precise float fragment_unnamed_1996 = fragment_unnamed_1886 * fragment_unnamed_1878; precise float fragment_unnamed_1997 = fragment_unnamed_1886 * fragment_unnamed_1879; precise float fragment_unnamed_1998 = fragment_unnamed_1886 * fragment_unnamed_1880; precise float fragment_unnamed_1999 = fragment_unnamed_1886 * fragment_unnamed_1881; precise float fragment_unnamed_2000 = fragment_unnamed_1887 * fragment_unnamed_1878; precise float fragment_unnamed_2001 = fragment_unnamed_1887 * fragment_unnamed_1879; precise float fragment_unnamed_2002 = fragment_unnamed_1887 * fragment_unnamed_1880; precise float fragment_unnamed_2003 = fragment_unnamed_1887 * fragment_unnamed_1881; precise float fragment_unnamed_2004 = fragment_unnamed_1888 * fragment_unnamed_1878; precise float fragment_unnamed_2005 = fragment_unnamed_1888 * fragment_unnamed_1879; precise float fragment_unnamed_2006 = fragment_unnamed_1888 * fragment_unnamed_1880; precise float fragment_unnamed_2007 = fragment_unnamed_1888 * fragment_unnamed_1881; precise float fragment_unnamed_2008 = fragment_unnamed_1889 * fragment_unnamed_1878; precise float fragment_unnamed_2009 = fragment_unnamed_1889 * fragment_unnamed_1879; precise float fragment_unnamed_2010 = fragment_unnamed_1889 * fragment_unnamed_1880; precise float fragment_unnamed_2011 = fragment_unnamed_1889 * fragment_unnamed_1881; precise float fragment_unnamed_2021 = _AdditionalLightsShadowmapTexture.SampleCmpLevelZero(S2, float2(mad(fragment_unnamed_1824, fragment_uniform_buffer_4[32u].x, fragment_unnamed_1911), mad(fragment_unnamed_1825, fragment_uniform_buffer_4[32u].y, fragment_unnamed_1916)), fragment_unnamed_1402).xxxx.x * fragment_unnamed_1997; float fragment_unnamed_2047 = mad(fragment_unnamed_2002, _AdditionalLightsShadowmapTexture.SampleCmpLevelZero(S2, float2(mad(fragment_unnamed_1824, fragment_uniform_buffer_4[32u].x, fragment_unnamed_1912), mad(fragment_unnamed_1825, fragment_uniform_buffer_4[32u].y, fragment_unnamed_1918)), fragment_unnamed_1402).xxxx.x, mad(fragment_unnamed_2001, _AdditionalLightsShadowmapTexture.SampleCmpLevelZero(S2, float2(mad(fragment_unnamed_1824, fragment_uniform_buffer_4[32u].x, fragment_unnamed_1911), mad(fragment_unnamed_1825, fragment_uniform_buffer_4[32u].y, fragment_unnamed_1918)), fragment_unnamed_1402).xxxx.x, mad(fragment_unnamed_2000, _AdditionalLightsShadowmapTexture.SampleCmpLevelZero(S2, float2(mad(fragment_unnamed_1824, fragment_uniform_buffer_4[32u].x, fragment_unnamed_1910), mad(fragment_unnamed_1825, fragment_uniform_buffer_4[32u].y, fragment_unnamed_1918)), fragment_unnamed_1402).xxxx.x, mad(fragment_unnamed_1999, _AdditionalLightsShadowmapTexture.SampleCmpLevelZero(S2, float2(mad(fragment_unnamed_1824, fragment_uniform_buffer_4[32u].x, fragment_unnamed_1909), mad(fragment_unnamed_1825, fragment_uniform_buffer_4[32u].y, fragment_unnamed_1916)), fragment_unnamed_1402).xxxx.x, mad(fragment_unnamed_1998, _AdditionalLightsShadowmapTexture.SampleCmpLevelZero(S2, float2(mad(fragment_unnamed_1824, fragment_uniform_buffer_4[32u].x, fragment_unnamed_1912), mad(fragment_unnamed_1825, fragment_uniform_buffer_4[32u].y, fragment_unnamed_1916)), fragment_unnamed_1402).xxxx.x, mad(fragment_unnamed_1996, _AdditionalLightsShadowmapTexture.SampleCmpLevelZero(S2, float2(mad(fragment_unnamed_1824, fragment_uniform_buffer_4[32u].x, fragment_unnamed_1910), mad(fragment_unnamed_1825, fragment_uniform_buffer_4[32u].y, fragment_unnamed_1916)), fragment_unnamed_1402).xxxx.x, fragment_unnamed_2021)))))); float fragment_unnamed_2077 = mad(fragment_unnamed_2008, _AdditionalLightsShadowmapTexture.SampleCmpLevelZero(S2, float2(mad(fragment_unnamed_1824, fragment_uniform_buffer_4[32u].x, fragment_unnamed_1910), mad(fragment_unnamed_1825, fragment_uniform_buffer_4[32u].y, fragment_unnamed_1917)), fragment_unnamed_1402).xxxx.x, mad(fragment_unnamed_2007, _AdditionalLightsShadowmapTexture.SampleCmpLevelZero(S2, float2(mad(fragment_unnamed_1824, fragment_uniform_buffer_4[32u].x, fragment_unnamed_1909), mad(fragment_unnamed_1825, fragment_uniform_buffer_4[32u].y, fragment_unnamed_1919)), fragment_unnamed_1402).xxxx.x, mad(fragment_unnamed_2006, _AdditionalLightsShadowmapTexture.SampleCmpLevelZero(S2, float2(mad(fragment_unnamed_1824, fragment_uniform_buffer_4[32u].x, fragment_unnamed_1912), mad(fragment_unnamed_1825, fragment_uniform_buffer_4[32u].y, fragment_unnamed_1919)), fragment_unnamed_1402).xxxx.x, mad(fragment_unnamed_2005, _AdditionalLightsShadowmapTexture.SampleCmpLevelZero(S2, float2(mad(fragment_unnamed_1824, fragment_uniform_buffer_4[32u].x, fragment_unnamed_1911), mad(fragment_unnamed_1825, fragment_uniform_buffer_4[32u].y, fragment_unnamed_1919)), fragment_unnamed_1402).xxxx.x, mad(fragment_unnamed_2004, _AdditionalLightsShadowmapTexture.SampleCmpLevelZero(S2, float2(mad(fragment_unnamed_1824, fragment_uniform_buffer_4[32u].x, fragment_unnamed_1910), mad(fragment_unnamed_1825, fragment_uniform_buffer_4[32u].y, fragment_unnamed_1919)), fragment_unnamed_1402).xxxx.x, mad(fragment_unnamed_2003, _AdditionalLightsShadowmapTexture.SampleCmpLevelZero(S2, float2(mad(fragment_unnamed_1824, fragment_uniform_buffer_4[32u].x, fragment_unnamed_1909), mad(fragment_unnamed_1825, fragment_uniform_buffer_4[32u].y, fragment_unnamed_1918)), fragment_unnamed_1402).xxxx.x, fragment_unnamed_2047)))))); fragment_unnamed_1633 = mad(fragment_unnamed_2011, _AdditionalLightsShadowmapTexture.SampleCmpLevelZero(S2, float2(mad(fragment_unnamed_1824, fragment_uniform_buffer_4[32u].x, fragment_unnamed_1909), mad(fragment_unnamed_1825, fragment_uniform_buffer_4[32u].y, fragment_unnamed_1917)), fragment_unnamed_1402).xxxx.x, mad(fragment_unnamed_2010, _AdditionalLightsShadowmapTexture.SampleCmpLevelZero(S2, float2(mad(fragment_unnamed_1824, fragment_uniform_buffer_4[32u].x, fragment_unnamed_1912), mad(fragment_unnamed_1825, fragment_uniform_buffer_4[32u].y, fragment_unnamed_1917)), fragment_unnamed_1402).xxxx.x, mad(fragment_unnamed_2009, _AdditionalLightsShadowmapTexture.SampleCmpLevelZero(S2, float2(mad(fragment_unnamed_1824, fragment_uniform_buffer_4[32u].x, fragment_unnamed_1911), mad(fragment_unnamed_1825, fragment_uniform_buffer_4[32u].y, fragment_unnamed_1917)), fragment_unnamed_1402).xxxx.x, fragment_unnamed_2077))); } fragment_unnamed_1492 = fragment_unnamed_1633; } fragment_unnamed_1491 = fragment_unnamed_1492; } else { fragment_unnamed_1491 = _AdditionalLightsShadowmapTexture.SampleCmpLevelZero(S2, float2(fragment_unnamed_1400, fragment_unnamed_1401), fragment_unnamed_1402).xxxx.x; } precise float fragment_unnamed_1497 = (-0.0f) - fragment_uniform_buffer_4[fragment_unnamed_1233 + 33u].x; precise float fragment_unnamed_1498 = 1.0f + fragment_unnamed_1497; fragment_unnamed_1408 = asfloat(((((fragment_unnamed_1402 >= 1.0f) ? 4294967295u : 0u) | ((0.0f >= fragment_unnamed_1402) ? 4294967295u : 0u)) != 0u) ? 1065353216u : asuint(mad(fragment_unnamed_1491, fragment_uniform_buffer_4[fragment_unnamed_1233 + 33u].x, fragment_unnamed_1498))); } else { fragment_unnamed_1408 = asfloat(1065353216u); } precise float fragment_unnamed_1410 = (-0.0f) - fragment_unnamed_1408; precise float fragment_unnamed_1411 = fragment_unnamed_1410 + 1.0f; fragment_unnamed_1412 = mad(fragment_unnamed_1169, fragment_unnamed_1411, fragment_unnamed_1408); float frontier_phi_30_pred; float frontier_phi_30_pred_1; float frontier_phi_30_pred_2; if (((1u << (fragment_unnamed_1233 & 31u)) & asuint(fragment_uniform_buffer_5[(fragment_unnamed_1233 >> 5u) + 4u]).x) != 0u) { uint fragment_unnamed_1438 = uint(int(fragment_uniform_buffer_5[fragment_unnamed_1233 + 1292u].x)); uint fragment_unnamed_1441 = fragment_unnamed_1233 << 2u; float fragment_unnamed_2093; float fragment_unnamed_2095; if (((fragment_unnamed_1438 != 0u) ? 0u : 1u) != 0u) { uint fragment_unnamed_1514 = fragment_unnamed_1441 + 13u; precise float fragment_unnamed_1521 = fragment_input_2.y * fragment_uniform_buffer_5[fragment_unnamed_1514].x; precise float fragment_unnamed_1522 = fragment_input_2.y * fragment_uniform_buffer_5[fragment_unnamed_1514].y; precise float fragment_unnamed_1523 = fragment_input_2.y * fragment_uniform_buffer_5[fragment_unnamed_1514].w; uint fragment_unnamed_1524 = fragment_unnamed_1441 + 12u; uint fragment_unnamed_1535 = fragment_unnamed_1441 + 14u; uint fragment_unnamed_1547 = fragment_unnamed_1441 + 15u; precise float fragment_unnamed_1554 = mad(fragment_uniform_buffer_5[fragment_unnamed_1535].x, fragment_input_2.z, mad(fragment_uniform_buffer_5[fragment_unnamed_1524].x, fragment_input_2.x, fragment_unnamed_1521)) + fragment_uniform_buffer_5[fragment_unnamed_1547].x; precise float fragment_unnamed_1555 = mad(fragment_uniform_buffer_5[fragment_unnamed_1535].y, fragment_input_2.z, mad(fragment_uniform_buffer_5[fragment_unnamed_1524].y, fragment_input_2.x, fragment_unnamed_1522)) + fragment_uniform_buffer_5[fragment_unnamed_1547].y; precise float fragment_unnamed_1556 = mad(fragment_uniform_buffer_5[fragment_unnamed_1535].w, fragment_input_2.z, mad(fragment_uniform_buffer_5[fragment_unnamed_1524].w, fragment_input_2.x, fragment_unnamed_1523)) + fragment_uniform_buffer_5[fragment_unnamed_1547].w; precise float fragment_unnamed_1557 = fragment_unnamed_1554 / fragment_unnamed_1556; precise float fragment_unnamed_1558 = fragment_unnamed_1555 / fragment_unnamed_1556; uint fragment_unnamed_1563 = fragment_unnamed_1233 + 1036u; uint fragment_unnamed_1569 = fragment_unnamed_1233 + 1036u; fragment_unnamed_2093 = mad(fragment_uniform_buffer_5[fragment_unnamed_1563].x, clamp(mad(fragment_unnamed_1557, 0.5f, 0.5f), 0.0f, 1.0f), fragment_uniform_buffer_5[fragment_unnamed_1569].z); fragment_unnamed_2095 = mad(fragment_uniform_buffer_5[fragment_unnamed_1563].y, clamp(mad(fragment_unnamed_1558, 0.5f, 0.5f), 0.0f, 1.0f), fragment_uniform_buffer_5[fragment_unnamed_1569].w); } else { float fragment_unnamed_2094; float fragment_unnamed_2096; if ((((fragment_unnamed_1438 == 1u) ? 4294967295u : 0u) & 1u) != 0u) { uint fragment_unnamed_2115 = fragment_unnamed_1441 + 13u; precise float fragment_unnamed_2120 = fragment_input_2.y * fragment_uniform_buffer_5[fragment_unnamed_2115].x; precise float fragment_unnamed_2121 = fragment_input_2.y * fragment_uniform_buffer_5[fragment_unnamed_2115].y; uint fragment_unnamed_2122 = fragment_unnamed_1441 + 12u; uint fragment_unnamed_2131 = fragment_unnamed_1441 + 14u; uint fragment_unnamed_2140 = fragment_unnamed_1441 + 15u; precise float fragment_unnamed_2145 = mad(fragment_uniform_buffer_5[fragment_unnamed_2131].x, fragment_input_2.z, mad(fragment_uniform_buffer_5[fragment_unnamed_2122].x, fragment_input_2.x, fragment_unnamed_2120)) + fragment_uniform_buffer_5[fragment_unnamed_2140].x; precise float fragment_unnamed_2146 = mad(fragment_uniform_buffer_5[fragment_unnamed_2131].y, fragment_input_2.z, mad(fragment_uniform_buffer_5[fragment_unnamed_2122].y, fragment_input_2.x, fragment_unnamed_2121)) + fragment_uniform_buffer_5[fragment_unnamed_2140].y; uint fragment_unnamed_2151 = fragment_unnamed_1233 + 1036u; uint fragment_unnamed_2156 = fragment_unnamed_1233 + 1036u; fragment_unnamed_2094 = mad(fragment_uniform_buffer_5[fragment_unnamed_2151].x, frac(mad(fragment_unnamed_2145, 0.5f, 0.5f)), fragment_uniform_buffer_5[fragment_unnamed_2156].z); fragment_unnamed_2096 = mad(fragment_uniform_buffer_5[fragment_unnamed_2151].y, frac(mad(fragment_unnamed_2146, 0.5f, 0.5f)), fragment_uniform_buffer_5[fragment_unnamed_2156].w); } else { uint fragment_unnamed_2165 = fragment_unnamed_1441 + 13u; precise float fragment_unnamed_2172 = fragment_input_2.y * fragment_uniform_buffer_5[fragment_unnamed_2165].x; precise float fragment_unnamed_2173 = fragment_input_2.y * fragment_uniform_buffer_5[fragment_unnamed_2165].y; precise float fragment_unnamed_2174 = fragment_input_2.y * fragment_uniform_buffer_5[fragment_unnamed_2165].z; precise float fragment_unnamed_2175 = fragment_input_2.y * fragment_uniform_buffer_5[fragment_unnamed_2165].w; uint fragment_unnamed_2176 = fragment_unnamed_1441 + 12u; uint fragment_unnamed_2189 = fragment_unnamed_1441 + 14u; uint fragment_unnamed_2202 = fragment_unnamed_1441 + 15u; precise float fragment_unnamed_2209 = mad(fragment_uniform_buffer_5[fragment_unnamed_2189].x, fragment_input_2.z, mad(fragment_uniform_buffer_5[fragment_unnamed_2176].x, fragment_input_2.x, fragment_unnamed_2172)) + fragment_uniform_buffer_5[fragment_unnamed_2202].x; precise float fragment_unnamed_2210 = mad(fragment_uniform_buffer_5[fragment_unnamed_2189].y, fragment_input_2.z, mad(fragment_uniform_buffer_5[fragment_unnamed_2176].y, fragment_input_2.x, fragment_unnamed_2173)) + fragment_uniform_buffer_5[fragment_unnamed_2202].y; precise float fragment_unnamed_2211 = mad(fragment_uniform_buffer_5[fragment_unnamed_2189].z, fragment_input_2.z, mad(fragment_uniform_buffer_5[fragment_unnamed_2176].z, fragment_input_2.x, fragment_unnamed_2174)) + fragment_uniform_buffer_5[fragment_unnamed_2202].z; precise float fragment_unnamed_2212 = mad(fragment_uniform_buffer_5[fragment_unnamed_2189].w, fragment_input_2.z, mad(fragment_uniform_buffer_5[fragment_unnamed_2176].w, fragment_input_2.x, fragment_unnamed_2175)) + fragment_uniform_buffer_5[fragment_unnamed_2202].w; precise float fragment_unnamed_2213 = fragment_unnamed_2209 / fragment_unnamed_2212; precise float fragment_unnamed_2214 = fragment_unnamed_2210 / fragment_unnamed_2212; precise float fragment_unnamed_2215 = fragment_unnamed_2211 / fragment_unnamed_2212; float fragment_unnamed_2219 = rsqrt(dot(float3(fragment_unnamed_2213, fragment_unnamed_2214, fragment_unnamed_2215), float3(fragment_unnamed_2213, fragment_unnamed_2214, fragment_unnamed_2215))); precise float fragment_unnamed_2220 = fragment_unnamed_2219 * fragment_unnamed_2213; precise float fragment_unnamed_2221 = fragment_unnamed_2219 * fragment_unnamed_2214; precise float fragment_unnamed_2222 = fragment_unnamed_2219 * fragment_unnamed_2215; precise float fragment_unnamed_2231 = 1.0f / max(dot(float3(abs(fragment_unnamed_2220), abs(fragment_unnamed_2221), abs(fragment_unnamed_2222)), 1.0f.xxx), 9.9999999747524270787835121154785e-07f); precise float fragment_unnamed_2232 = fragment_unnamed_2231 * fragment_unnamed_2222; precise float fragment_unnamed_2233 = fragment_unnamed_2231 * fragment_unnamed_2220; precise float fragment_unnamed_2234 = fragment_unnamed_2231 * fragment_unnamed_2221; precise float fragment_unnamed_2235 = (-0.0f) - fragment_unnamed_2232; float fragment_unnamed_2236 = clamp(fragment_unnamed_2235, 0.0f, 1.0f); precise float fragment_unnamed_2239 = (-0.0f) - fragment_unnamed_2236; uint fragment_unnamed_2248 = fragment_unnamed_1233 + 1036u; uint fragment_unnamed_2253 = fragment_unnamed_1233 + 1036u; fragment_unnamed_2094 = mad(fragment_uniform_buffer_5[fragment_unnamed_2248].x, clamp(mad(mad(fragment_unnamed_2220, fragment_unnamed_2231, (fragment_unnamed_2233 >= 0.0f) ? fragment_unnamed_2236 : fragment_unnamed_2239), 0.5f, 0.5f), 0.0f, 1.0f), fragment_uniform_buffer_5[fragment_unnamed_2253].z); fragment_unnamed_2096 = mad(fragment_uniform_buffer_5[fragment_unnamed_2248].y, clamp(mad(mad(fragment_unnamed_2221, fragment_unnamed_2231, (fragment_unnamed_2234 >= 0.0f) ? fragment_unnamed_2236 : fragment_unnamed_2239), 0.5f, 0.5f), 0.0f, 1.0f), fragment_uniform_buffer_5[fragment_unnamed_2253].w); } fragment_unnamed_2093 = fragment_unnamed_2094; fragment_unnamed_2095 = fragment_unnamed_2096; } float4 fragment_unnamed_2098 = _AdditionalLightsCookieAtlasTexture.SampleLevel(S0, float2(fragment_unnamed_2093, fragment_unnamed_2095), 0.0f); float fragment_unnamed_2100 = fragment_unnamed_2098.x; uint fragment_unnamed_2106 = fragment_unnamed_1174 ? asuint(fragment_unnamed_2098.w) : asuint(fragment_unnamed_2100); frontier_phi_30_pred = asfloat(fragment_unnamed_1173 ? asuint(fragment_unnamed_2100) : fragment_unnamed_2106); frontier_phi_30_pred_1 = asfloat(fragment_unnamed_1173 ? asuint(fragment_unnamed_2098.y) : fragment_unnamed_2106); frontier_phi_30_pred_2 = asfloat(fragment_unnamed_1173 ? asuint(fragment_unnamed_2098.z) : fragment_unnamed_2106); } else { frontier_phi_30_pred = asfloat(1065353216u); frontier_phi_30_pred_1 = asfloat(1065353216u); frontier_phi_30_pred_2 = asfloat(1065353216u); } fragment_unnamed_1580 = frontier_phi_30_pred; fragment_unnamed_1582 = frontier_phi_30_pred_1; fragment_unnamed_1584 = frontier_phi_30_pred_2; } precise float fragment_unnamed_1192 = fragment_unnamed_1179 + mad(fragment_unnamed_442, fragment_unnamed_112, asfloat(fragment_unnamed_1144 ? asuint(fragment_unnamed_1141) : 0u)); precise float fragment_unnamed_1193 = fragment_unnamed_1181 + mad(fragment_unnamed_443, fragment_unnamed_113, asfloat(fragment_unnamed_1144 ? asuint(fragment_unnamed_1142) : 0u)); precise float fragment_unnamed_1194 = fragment_unnamed_1183 + mad(fragment_unnamed_444, fragment_unnamed_114, asfloat(fragment_unnamed_1144 ? asuint(fragment_unnamed_1143) : 0u)); fragment_output_0.x = fragment_unnamed_1192; fragment_output_0.y = fragment_unnamed_1193; fragment_output_0.z = fragment_unnamed_1194; fragment_output_0.w = fragment_unnamed_120 ? fragment_unnamed_153 : 1.0f; discard_exit(); } Fragment_Stage_Output frag(Fragment_Stage_Input stage_input) { fragment_uniform_buffer_0[21] = float4(_WorldSpaceCameraPos[0], _WorldSpaceCameraPos[1], _WorldSpaceCameraPos[2], fragment_uniform_buffer_0[21][3]); fragment_uniform_buffer_1[0] = float4(_AdditionalLightsPosition[0][0], _AdditionalLightsPosition[0][1], _AdditionalLightsPosition[0][2], _AdditionalLightsPosition[0][3]); fragment_uniform_buffer_1[1] = float4(_AdditionalLightsPosition[1][0], _AdditionalLightsPosition[1][1], _AdditionalLightsPosition[1][2], _AdditionalLightsPosition[1][3]); fragment_uniform_buffer_1[2] = float4(_AdditionalLightsPosition[2][0], _AdditionalLightsPosition[2][1], _AdditionalLightsPosition[2][2], _AdditionalLightsPosition[2][3]); fragment_uniform_buffer_1[3] = float4(_AdditionalLightsPosition[3][0], _AdditionalLightsPosition[3][1], _AdditionalLightsPosition[3][2], _AdditionalLightsPosition[3][3]); fragment_uniform_buffer_1[4] = float4(_AdditionalLightsPosition[4][0], _AdditionalLightsPosition[4][1], _AdditionalLightsPosition[4][2], _AdditionalLightsPosition[4][3]); fragment_uniform_buffer_1[5] = float4(_AdditionalLightsPosition[5][0], _AdditionalLightsPosition[5][1], _AdditionalLightsPosition[5][2], _AdditionalLightsPosition[5][3]); fragment_uniform_buffer_1[6] = float4(_AdditionalLightsPosition[6][0], _AdditionalLightsPosition[6][1], _AdditionalLightsPosition[6][2], _AdditionalLightsPosition[6][3]); fragment_uniform_buffer_1[7] = float4(_AdditionalLightsPosition[7][0], _AdditionalLightsPosition[7][1], _AdditionalLightsPosition[7][2], _AdditionalLightsPosition[7][3]); fragment_uniform_buffer_1[8] = float4(_AdditionalLightsPosition[8][0], _AdditionalLightsPosition[8][1], _AdditionalLightsPosition[8][2], _AdditionalLightsPosition[8][3]); fragment_uniform_buffer_1[9] = float4(_AdditionalLightsPosition[9][0], _AdditionalLightsPosition[9][1], _AdditionalLightsPosition[9][2], _AdditionalLightsPosition[9][3]); fragment_uniform_buffer_1[10] = float4(_AdditionalLightsPosition[10][0], _AdditionalLightsPosition[10][1], _AdditionalLightsPosition[10][2], _AdditionalLightsPosition[10][3]); fragment_uniform_buffer_1[11] = float4(_AdditionalLightsPosition[11][0], _AdditionalLightsPosition[11][1], _AdditionalLightsPosition[11][2], _AdditionalLightsPosition[11][3]); fragment_uniform_buffer_1[12] = float4(_AdditionalLightsPosition[12][0], _AdditionalLightsPosition[12][1], _AdditionalLightsPosition[12][2], _AdditionalLightsPosition[12][3]); fragment_uniform_buffer_1[13] = float4(_AdditionalLightsPosition[13][0], _AdditionalLightsPosition[13][1], _AdditionalLightsPosition[13][2], _AdditionalLightsPosition[13][3]); fragment_uniform_buffer_1[14] = float4(_AdditionalLightsPosition[14][0], _AdditionalLightsPosition[14][1], _AdditionalLightsPosition[14][2], _AdditionalLightsPosition[14][3]); fragment_uniform_buffer_1[15] = float4(_AdditionalLightsPosition[15][0], _AdditionalLightsPosition[15][1], _AdditionalLightsPosition[15][2], _AdditionalLightsPosition[15][3]); fragment_uniform_buffer_1[16] = float4(_AdditionalLightsPosition[16][0], _AdditionalLightsPosition[16][1], _AdditionalLightsPosition[16][2], _AdditionalLightsPosition[16][3]); fragment_uniform_buffer_1[17] = float4(_AdditionalLightsPosition[17][0], _AdditionalLightsPosition[17][1], _AdditionalLightsPosition[17][2], _AdditionalLightsPosition[17][3]); fragment_uniform_buffer_1[18] = float4(_AdditionalLightsPosition[18][0], _AdditionalLightsPosition[18][1], _AdditionalLightsPosition[18][2], _AdditionalLightsPosition[18][3]); fragment_uniform_buffer_1[19] = float4(_AdditionalLightsPosition[19][0], _AdditionalLightsPosition[19][1], _AdditionalLightsPosition[19][2], _AdditionalLightsPosition[19][3]); fragment_uniform_buffer_1[20] = float4(_AdditionalLightsPosition[20][0], _AdditionalLightsPosition[20][1], _AdditionalLightsPosition[20][2], _AdditionalLightsPosition[20][3]); fragment_uniform_buffer_1[21] = float4(_AdditionalLightsPosition[21][0], _AdditionalLightsPosition[21][1], _AdditionalLightsPosition[21][2], _AdditionalLightsPosition[21][3]); fragment_uniform_buffer_1[22] = float4(_AdditionalLightsPosition[22][0], _AdditionalLightsPosition[22][1], _AdditionalLightsPosition[22][2], _AdditionalLightsPosition[22][3]); fragment_uniform_buffer_1[23] = float4(_AdditionalLightsPosition[23][0], _AdditionalLightsPosition[23][1], _AdditionalLightsPosition[23][2], _AdditionalLightsPosition[23][3]); fragment_uniform_buffer_1[24] = float4(_AdditionalLightsPosition[24][0], _AdditionalLightsPosition[24][1], _AdditionalLightsPosition[24][2], _AdditionalLightsPosition[24][3]); fragment_uniform_buffer_1[25] = float4(_AdditionalLightsPosition[25][0], _AdditionalLightsPosition[25][1], _AdditionalLightsPosition[25][2], _AdditionalLightsPosition[25][3]); fragment_uniform_buffer_1[26] = float4(_AdditionalLightsPosition[26][0], _AdditionalLightsPosition[26][1], _AdditionalLightsPosition[26][2], _AdditionalLightsPosition[26][3]); fragment_uniform_buffer_1[27] = float4(_AdditionalLightsPosition[27][0], _AdditionalLightsPosition[27][1], _AdditionalLightsPosition[27][2], _AdditionalLightsPosition[27][3]); fragment_uniform_buffer_1[28] = float4(_AdditionalLightsPosition[28][0], _AdditionalLightsPosition[28][1], _AdditionalLightsPosition[28][2], _AdditionalLightsPosition[28][3]); fragment_uniform_buffer_1[29] = float4(_AdditionalLightsPosition[29][0], _AdditionalLightsPosition[29][1], _AdditionalLightsPosition[29][2], _AdditionalLightsPosition[29][3]); fragment_uniform_buffer_1[30] = float4(_AdditionalLightsPosition[30][0], _AdditionalLightsPosition[30][1], _AdditionalLightsPosition[30][2], _AdditionalLightsPosition[30][3]); fragment_uniform_buffer_1[31] = float4(_AdditionalLightsPosition[31][0], _AdditionalLightsPosition[31][1], _AdditionalLightsPosition[31][2], _AdditionalLightsPosition[31][3]); fragment_uniform_buffer_1[32] = float4(_AdditionalLightsPosition[32][0], _AdditionalLightsPosition[32][1], _AdditionalLightsPosition[32][2], _AdditionalLightsPosition[32][3]); fragment_uniform_buffer_1[33] = float4(_AdditionalLightsPosition[33][0], _AdditionalLightsPosition[33][1], _AdditionalLightsPosition[33][2], _AdditionalLightsPosition[33][3]); fragment_uniform_buffer_1[34] = float4(_AdditionalLightsPosition[34][0], _AdditionalLightsPosition[34][1], _AdditionalLightsPosition[34][2], _AdditionalLightsPosition[34][3]); fragment_uniform_buffer_1[35] = float4(_AdditionalLightsPosition[35][0], _AdditionalLightsPosition[35][1], _AdditionalLightsPosition[35][2], _AdditionalLightsPosition[35][3]); fragment_uniform_buffer_1[36] = float4(_AdditionalLightsPosition[36][0], _AdditionalLightsPosition[36][1], _AdditionalLightsPosition[36][2], _AdditionalLightsPosition[36][3]); fragment_uniform_buffer_1[37] = float4(_AdditionalLightsPosition[37][0], _AdditionalLightsPosition[37][1], _AdditionalLightsPosition[37][2], _AdditionalLightsPosition[37][3]); fragment_uniform_buffer_1[38] = float4(_AdditionalLightsPosition[38][0], _AdditionalLightsPosition[38][1], _AdditionalLightsPosition[38][2], _AdditionalLightsPosition[38][3]); fragment_uniform_buffer_1[39] = float4(_AdditionalLightsPosition[39][0], _AdditionalLightsPosition[39][1], _AdditionalLightsPosition[39][2], _AdditionalLightsPosition[39][3]); fragment_uniform_buffer_1[40] = float4(_AdditionalLightsPosition[40][0], _AdditionalLightsPosition[40][1], _AdditionalLightsPosition[40][2], _AdditionalLightsPosition[40][3]); fragment_uniform_buffer_1[41] = float4(_AdditionalLightsPosition[41][0], _AdditionalLightsPosition[41][1], _AdditionalLightsPosition[41][2], _AdditionalLightsPosition[41][3]); fragment_uniform_buffer_1[42] = float4(_AdditionalLightsPosition[42][0], _AdditionalLightsPosition[42][1], _AdditionalLightsPosition[42][2], _AdditionalLightsPosition[42][3]); fragment_uniform_buffer_1[43] = float4(_AdditionalLightsPosition[43][0], _AdditionalLightsPosition[43][1], _AdditionalLightsPosition[43][2], _AdditionalLightsPosition[43][3]); fragment_uniform_buffer_1[44] = float4(_AdditionalLightsPosition[44][0], _AdditionalLightsPosition[44][1], _AdditionalLightsPosition[44][2], _AdditionalLightsPosition[44][3]); fragment_uniform_buffer_1[45] = float4(_AdditionalLightsPosition[45][0], _AdditionalLightsPosition[45][1], _AdditionalLightsPosition[45][2], _AdditionalLightsPosition[45][3]); fragment_uniform_buffer_1[46] = float4(_AdditionalLightsPosition[46][0], _AdditionalLightsPosition[46][1], _AdditionalLightsPosition[46][2], _AdditionalLightsPosition[46][3]); fragment_uniform_buffer_1[47] = float4(_AdditionalLightsPosition[47][0], _AdditionalLightsPosition[47][1], _AdditionalLightsPosition[47][2], _AdditionalLightsPosition[47][3]); fragment_uniform_buffer_1[48] = float4(_AdditionalLightsPosition[48][0], _AdditionalLightsPosition[48][1], _AdditionalLightsPosition[48][2], _AdditionalLightsPosition[48][3]); fragment_uniform_buffer_1[49] = float4(_AdditionalLightsPosition[49][0], _AdditionalLightsPosition[49][1], _AdditionalLightsPosition[49][2], _AdditionalLightsPosition[49][3]); fragment_uniform_buffer_1[50] = float4(_AdditionalLightsPosition[50][0], _AdditionalLightsPosition[50][1], _AdditionalLightsPosition[50][2], _AdditionalLightsPosition[50][3]); fragment_uniform_buffer_1[51] = float4(_AdditionalLightsPosition[51][0], _AdditionalLightsPosition[51][1], _AdditionalLightsPosition[51][2], _AdditionalLightsPosition[51][3]); fragment_uniform_buffer_1[52] = float4(_AdditionalLightsPosition[52][0], _AdditionalLightsPosition[52][1], _AdditionalLightsPosition[52][2], _AdditionalLightsPosition[52][3]); fragment_uniform_buffer_1[53] = float4(_AdditionalLightsPosition[53][0], _AdditionalLightsPosition[53][1], _AdditionalLightsPosition[53][2], _AdditionalLightsPosition[53][3]); fragment_uniform_buffer_1[54] = float4(_AdditionalLightsPosition[54][0], _AdditionalLightsPosition[54][1], _AdditionalLightsPosition[54][2], _AdditionalLightsPosition[54][3]); fragment_uniform_buffer_1[55] = float4(_AdditionalLightsPosition[55][0], _AdditionalLightsPosition[55][1], _AdditionalLightsPosition[55][2], _AdditionalLightsPosition[55][3]); fragment_uniform_buffer_1[56] = float4(_AdditionalLightsPosition[56][0], _AdditionalLightsPosition[56][1], _AdditionalLightsPosition[56][2], _AdditionalLightsPosition[56][3]); fragment_uniform_buffer_1[57] = float4(_AdditionalLightsPosition[57][0], _AdditionalLightsPosition[57][1], _AdditionalLightsPosition[57][2], _AdditionalLightsPosition[57][3]); fragment_uniform_buffer_1[58] = float4(_AdditionalLightsPosition[58][0], _AdditionalLightsPosition[58][1], _AdditionalLightsPosition[58][2], _AdditionalLightsPosition[58][3]); fragment_uniform_buffer_1[59] = float4(_AdditionalLightsPosition[59][0], _AdditionalLightsPosition[59][1], _AdditionalLightsPosition[59][2], _AdditionalLightsPosition[59][3]); fragment_uniform_buffer_1[60] = float4(_AdditionalLightsPosition[60][0], _AdditionalLightsPosition[60][1], _AdditionalLightsPosition[60][2], _AdditionalLightsPosition[60][3]); fragment_uniform_buffer_1[61] = float4(_AdditionalLightsPosition[61][0], _AdditionalLightsPosition[61][1], _AdditionalLightsPosition[61][2], _AdditionalLightsPosition[61][3]); fragment_uniform_buffer_1[62] = float4(_AdditionalLightsPosition[62][0], _AdditionalLightsPosition[62][1], _AdditionalLightsPosition[62][2], _AdditionalLightsPosition[62][3]); fragment_uniform_buffer_1[63] = float4(_AdditionalLightsPosition[63][0], _AdditionalLightsPosition[63][1], _AdditionalLightsPosition[63][2], _AdditionalLightsPosition[63][3]); fragment_uniform_buffer_1[64] = float4(_AdditionalLightsPosition[64][0], _AdditionalLightsPosition[64][1], _AdditionalLightsPosition[64][2], _AdditionalLightsPosition[64][3]); fragment_uniform_buffer_1[65] = float4(_AdditionalLightsPosition[65][0], _AdditionalLightsPosition[65][1], _AdditionalLightsPosition[65][2], _AdditionalLightsPosition[65][3]); fragment_uniform_buffer_1[66] = float4(_AdditionalLightsPosition[66][0], _AdditionalLightsPosition[66][1], _AdditionalLightsPosition[66][2], _AdditionalLightsPosition[66][3]); fragment_uniform_buffer_1[67] = float4(_AdditionalLightsPosition[67][0], _AdditionalLightsPosition[67][1], _AdditionalLightsPosition[67][2], _AdditionalLightsPosition[67][3]); fragment_uniform_buffer_1[68] = float4(_AdditionalLightsPosition[68][0], _AdditionalLightsPosition[68][1], _AdditionalLightsPosition[68][2], _AdditionalLightsPosition[68][3]); fragment_uniform_buffer_1[69] = float4(_AdditionalLightsPosition[69][0], _AdditionalLightsPosition[69][1], _AdditionalLightsPosition[69][2], _AdditionalLightsPosition[69][3]); fragment_uniform_buffer_1[70] = float4(_AdditionalLightsPosition[70][0], _AdditionalLightsPosition[70][1], _AdditionalLightsPosition[70][2], _AdditionalLightsPosition[70][3]); fragment_uniform_buffer_1[71] = float4(_AdditionalLightsPosition[71][0], _AdditionalLightsPosition[71][1], _AdditionalLightsPosition[71][2], _AdditionalLightsPosition[71][3]); fragment_uniform_buffer_1[72] = float4(_AdditionalLightsPosition[72][0], _AdditionalLightsPosition[72][1], _AdditionalLightsPosition[72][2], _AdditionalLightsPosition[72][3]); fragment_uniform_buffer_1[73] = float4(_AdditionalLightsPosition[73][0], _AdditionalLightsPosition[73][1], _AdditionalLightsPosition[73][2], _AdditionalLightsPosition[73][3]); fragment_uniform_buffer_1[74] = float4(_AdditionalLightsPosition[74][0], _AdditionalLightsPosition[74][1], _AdditionalLightsPosition[74][2], _AdditionalLightsPosition[74][3]); fragment_uniform_buffer_1[75] = float4(_AdditionalLightsPosition[75][0], _AdditionalLightsPosition[75][1], _AdditionalLightsPosition[75][2], _AdditionalLightsPosition[75][3]); fragment_uniform_buffer_1[76] = float4(_AdditionalLightsPosition[76][0], _AdditionalLightsPosition[76][1], _AdditionalLightsPosition[76][2], _AdditionalLightsPosition[76][3]); fragment_uniform_buffer_1[77] = float4(_AdditionalLightsPosition[77][0], _AdditionalLightsPosition[77][1], _AdditionalLightsPosition[77][2], _AdditionalLightsPosition[77][3]); fragment_uniform_buffer_1[78] = float4(_AdditionalLightsPosition[78][0], _AdditionalLightsPosition[78][1], _AdditionalLightsPosition[78][2], _AdditionalLightsPosition[78][3]); fragment_uniform_buffer_1[79] = float4(_AdditionalLightsPosition[79][0], _AdditionalLightsPosition[79][1], _AdditionalLightsPosition[79][2], _AdditionalLightsPosition[79][3]); fragment_uniform_buffer_1[80] = float4(_AdditionalLightsPosition[80][0], _AdditionalLightsPosition[80][1], _AdditionalLightsPosition[80][2], _AdditionalLightsPosition[80][3]); fragment_uniform_buffer_1[81] = float4(_AdditionalLightsPosition[81][0], _AdditionalLightsPosition[81][1], _AdditionalLightsPosition[81][2], _AdditionalLightsPosition[81][3]); fragment_uniform_buffer_1[82] = float4(_AdditionalLightsPosition[82][0], _AdditionalLightsPosition[82][1], _AdditionalLightsPosition[82][2], _AdditionalLightsPosition[82][3]); fragment_uniform_buffer_1[83] = float4(_AdditionalLightsPosition[83][0], _AdditionalLightsPosition[83][1], _AdditionalLightsPosition[83][2], _AdditionalLightsPosition[83][3]); fragment_uniform_buffer_1[84] = float4(_AdditionalLightsPosition[84][0], _AdditionalLightsPosition[84][1], _AdditionalLightsPosition[84][2], _AdditionalLightsPosition[84][3]); fragment_uniform_buffer_1[85] = float4(_AdditionalLightsPosition[85][0], _AdditionalLightsPosition[85][1], _AdditionalLightsPosition[85][2], _AdditionalLightsPosition[85][3]); fragment_uniform_buffer_1[86] = float4(_AdditionalLightsPosition[86][0], _AdditionalLightsPosition[86][1], _AdditionalLightsPosition[86][2], _AdditionalLightsPosition[86][3]); fragment_uniform_buffer_1[87] = float4(_AdditionalLightsPosition[87][0], _AdditionalLightsPosition[87][1], _AdditionalLightsPosition[87][2], _AdditionalLightsPosition[87][3]); fragment_uniform_buffer_1[88] = float4(_AdditionalLightsPosition[88][0], _AdditionalLightsPosition[88][1], _AdditionalLightsPosition[88][2], _AdditionalLightsPosition[88][3]); fragment_uniform_buffer_1[89] = float4(_AdditionalLightsPosition[89][0], _AdditionalLightsPosition[89][1], _AdditionalLightsPosition[89][2], _AdditionalLightsPosition[89][3]); fragment_uniform_buffer_1[90] = float4(_AdditionalLightsPosition[90][0], _AdditionalLightsPosition[90][1], _AdditionalLightsPosition[90][2], _AdditionalLightsPosition[90][3]); fragment_uniform_buffer_1[91] = float4(_AdditionalLightsPosition[91][0], _AdditionalLightsPosition[91][1], _AdditionalLightsPosition[91][2], _AdditionalLightsPosition[91][3]); fragment_uniform_buffer_1[92] = float4(_AdditionalLightsPosition[92][0], _AdditionalLightsPosition[92][1], _AdditionalLightsPosition[92][2], _AdditionalLightsPosition[92][3]); fragment_uniform_buffer_1[93] = float4(_AdditionalLightsPosition[93][0], _AdditionalLightsPosition[93][1], _AdditionalLightsPosition[93][2], _AdditionalLightsPosition[93][3]); fragment_uniform_buffer_1[94] = float4(_AdditionalLightsPosition[94][0], _AdditionalLightsPosition[94][1], _AdditionalLightsPosition[94][2], _AdditionalLightsPosition[94][3]); fragment_uniform_buffer_1[95] = float4(_AdditionalLightsPosition[95][0], _AdditionalLightsPosition[95][1], _AdditionalLightsPosition[95][2], _AdditionalLightsPosition[95][3]); fragment_uniform_buffer_1[96] = float4(_AdditionalLightsPosition[96][0], _AdditionalLightsPosition[96][1], _AdditionalLightsPosition[96][2], _AdditionalLightsPosition[96][3]); fragment_uniform_buffer_1[97] = float4(_AdditionalLightsPosition[97][0], _AdditionalLightsPosition[97][1], _AdditionalLightsPosition[97][2], _AdditionalLightsPosition[97][3]); fragment_uniform_buffer_1[98] = float4(_AdditionalLightsPosition[98][0], _AdditionalLightsPosition[98][1], _AdditionalLightsPosition[98][2], _AdditionalLightsPosition[98][3]); fragment_uniform_buffer_1[99] = float4(_AdditionalLightsPosition[99][0], _AdditionalLightsPosition[99][1], _AdditionalLightsPosition[99][2], _AdditionalLightsPosition[99][3]); fragment_uniform_buffer_1[100] = float4(_AdditionalLightsPosition[100][0], _AdditionalLightsPosition[100][1], _AdditionalLightsPosition[100][2], _AdditionalLightsPosition[100][3]); fragment_uniform_buffer_1[101] = float4(_AdditionalLightsPosition[101][0], _AdditionalLightsPosition[101][1], _AdditionalLightsPosition[101][2], _AdditionalLightsPosition[101][3]); fragment_uniform_buffer_1[102] = float4(_AdditionalLightsPosition[102][0], _AdditionalLightsPosition[102][1], _AdditionalLightsPosition[102][2], _AdditionalLightsPosition[102][3]); fragment_uniform_buffer_1[103] = float4(_AdditionalLightsPosition[103][0], _AdditionalLightsPosition[103][1], _AdditionalLightsPosition[103][2], _AdditionalLightsPosition[103][3]); fragment_uniform_buffer_1[104] = float4(_AdditionalLightsPosition[104][0], _AdditionalLightsPosition[104][1], _AdditionalLightsPosition[104][2], _AdditionalLightsPosition[104][3]); fragment_uniform_buffer_1[105] = float4(_AdditionalLightsPosition[105][0], _AdditionalLightsPosition[105][1], _AdditionalLightsPosition[105][2], _AdditionalLightsPosition[105][3]); fragment_uniform_buffer_1[106] = float4(_AdditionalLightsPosition[106][0], _AdditionalLightsPosition[106][1], _AdditionalLightsPosition[106][2], _AdditionalLightsPosition[106][3]); fragment_uniform_buffer_1[107] = float4(_AdditionalLightsPosition[107][0], _AdditionalLightsPosition[107][1], _AdditionalLightsPosition[107][2], _AdditionalLightsPosition[107][3]); fragment_uniform_buffer_1[108] = float4(_AdditionalLightsPosition[108][0], _AdditionalLightsPosition[108][1], _AdditionalLightsPosition[108][2], _AdditionalLightsPosition[108][3]); fragment_uniform_buffer_1[109] = float4(_AdditionalLightsPosition[109][0], _AdditionalLightsPosition[109][1], _AdditionalLightsPosition[109][2], _AdditionalLightsPosition[109][3]); fragment_uniform_buffer_1[110] = float4(_AdditionalLightsPosition[110][0], _AdditionalLightsPosition[110][1], _AdditionalLightsPosition[110][2], _AdditionalLightsPosition[110][3]); fragment_uniform_buffer_1[111] = float4(_AdditionalLightsPosition[111][0], _AdditionalLightsPosition[111][1], _AdditionalLightsPosition[111][2], _AdditionalLightsPosition[111][3]); fragment_uniform_buffer_1[112] = float4(_AdditionalLightsPosition[112][0], _AdditionalLightsPosition[112][1], _AdditionalLightsPosition[112][2], _AdditionalLightsPosition[112][3]); fragment_uniform_buffer_1[113] = float4(_AdditionalLightsPosition[113][0], _AdditionalLightsPosition[113][1], _AdditionalLightsPosition[113][2], _AdditionalLightsPosition[113][3]); fragment_uniform_buffer_1[114] = float4(_AdditionalLightsPosition[114][0], _AdditionalLightsPosition[114][1], _AdditionalLightsPosition[114][2], _AdditionalLightsPosition[114][3]); fragment_uniform_buffer_1[115] = float4(_AdditionalLightsPosition[115][0], _AdditionalLightsPosition[115][1], _AdditionalLightsPosition[115][2], _AdditionalLightsPosition[115][3]); fragment_uniform_buffer_1[116] = float4(_AdditionalLightsPosition[116][0], _AdditionalLightsPosition[116][1], _AdditionalLightsPosition[116][2], _AdditionalLightsPosition[116][3]); fragment_uniform_buffer_1[117] = float4(_AdditionalLightsPosition[117][0], _AdditionalLightsPosition[117][1], _AdditionalLightsPosition[117][2], _AdditionalLightsPosition[117][3]); fragment_uniform_buffer_1[118] = float4(_AdditionalLightsPosition[118][0], _AdditionalLightsPosition[118][1], _AdditionalLightsPosition[118][2], _AdditionalLightsPosition[118][3]); fragment_uniform_buffer_1[119] = float4(_AdditionalLightsPosition[119][0], _AdditionalLightsPosition[119][1], _AdditionalLightsPosition[119][2], _AdditionalLightsPosition[119][3]); fragment_uniform_buffer_1[120] = float4(_AdditionalLightsPosition[120][0], _AdditionalLightsPosition[120][1], _AdditionalLightsPosition[120][2], _AdditionalLightsPosition[120][3]); fragment_uniform_buffer_1[121] = float4(_AdditionalLightsPosition[121][0], _AdditionalLightsPosition[121][1], _AdditionalLightsPosition[121][2], _AdditionalLightsPosition[121][3]); fragment_uniform_buffer_1[122] = float4(_AdditionalLightsPosition[122][0], _AdditionalLightsPosition[122][1], _AdditionalLightsPosition[122][2], _AdditionalLightsPosition[122][3]); fragment_uniform_buffer_1[123] = float4(_AdditionalLightsPosition[123][0], _AdditionalLightsPosition[123][1], _AdditionalLightsPosition[123][2], _AdditionalLightsPosition[123][3]); fragment_uniform_buffer_1[124] = float4(_AdditionalLightsPosition[124][0], _AdditionalLightsPosition[124][1], _AdditionalLightsPosition[124][2], _AdditionalLightsPosition[124][3]); fragment_uniform_buffer_1[125] = float4(_AdditionalLightsPosition[125][0], _AdditionalLightsPosition[125][1], _AdditionalLightsPosition[125][2], _AdditionalLightsPosition[125][3]); fragment_uniform_buffer_1[126] = float4(_AdditionalLightsPosition[126][0], _AdditionalLightsPosition[126][1], _AdditionalLightsPosition[126][2], _AdditionalLightsPosition[126][3]); fragment_uniform_buffer_1[127] = float4(_AdditionalLightsPosition[127][0], _AdditionalLightsPosition[127][1], _AdditionalLightsPosition[127][2], _AdditionalLightsPosition[127][3]); fragment_uniform_buffer_1[128] = float4(_AdditionalLightsPosition[128][0], _AdditionalLightsPosition[128][1], _AdditionalLightsPosition[128][2], _AdditionalLightsPosition[128][3]); fragment_uniform_buffer_1[129] = float4(_AdditionalLightsPosition[129][0], _AdditionalLightsPosition[129][1], _AdditionalLightsPosition[129][2], _AdditionalLightsPosition[129][3]); fragment_uniform_buffer_1[130] = float4(_AdditionalLightsPosition[130][0], _AdditionalLightsPosition[130][1], _AdditionalLightsPosition[130][2], _AdditionalLightsPosition[130][3]); fragment_uniform_buffer_1[131] = float4(_AdditionalLightsPosition[131][0], _AdditionalLightsPosition[131][1], _AdditionalLightsPosition[131][2], _AdditionalLightsPosition[131][3]); fragment_uniform_buffer_1[132] = float4(_AdditionalLightsPosition[132][0], _AdditionalLightsPosition[132][1], _AdditionalLightsPosition[132][2], _AdditionalLightsPosition[132][3]); fragment_uniform_buffer_1[133] = float4(_AdditionalLightsPosition[133][0], _AdditionalLightsPosition[133][1], _AdditionalLightsPosition[133][2], _AdditionalLightsPosition[133][3]); fragment_uniform_buffer_1[134] = float4(_AdditionalLightsPosition[134][0], _AdditionalLightsPosition[134][1], _AdditionalLightsPosition[134][2], _AdditionalLightsPosition[134][3]); fragment_uniform_buffer_1[135] = float4(_AdditionalLightsPosition[135][0], _AdditionalLightsPosition[135][1], _AdditionalLightsPosition[135][2], _AdditionalLightsPosition[135][3]); fragment_uniform_buffer_1[136] = float4(_AdditionalLightsPosition[136][0], _AdditionalLightsPosition[136][1], _AdditionalLightsPosition[136][2], _AdditionalLightsPosition[136][3]); fragment_uniform_buffer_1[137] = float4(_AdditionalLightsPosition[137][0], _AdditionalLightsPosition[137][1], _AdditionalLightsPosition[137][2], _AdditionalLightsPosition[137][3]); fragment_uniform_buffer_1[138] = float4(_AdditionalLightsPosition[138][0], _AdditionalLightsPosition[138][1], _AdditionalLightsPosition[138][2], _AdditionalLightsPosition[138][3]); fragment_uniform_buffer_1[139] = float4(_AdditionalLightsPosition[139][0], _AdditionalLightsPosition[139][1], _AdditionalLightsPosition[139][2], _AdditionalLightsPosition[139][3]); fragment_uniform_buffer_1[140] = float4(_AdditionalLightsPosition[140][0], _AdditionalLightsPosition[140][1], _AdditionalLightsPosition[140][2], _AdditionalLightsPosition[140][3]); fragment_uniform_buffer_1[141] = float4(_AdditionalLightsPosition[141][0], _AdditionalLightsPosition[141][1], _AdditionalLightsPosition[141][2], _AdditionalLightsPosition[141][3]); fragment_uniform_buffer_1[142] = float4(_AdditionalLightsPosition[142][0], _AdditionalLightsPosition[142][1], _AdditionalLightsPosition[142][2], _AdditionalLightsPosition[142][3]); fragment_uniform_buffer_1[143] = float4(_AdditionalLightsPosition[143][0], _AdditionalLightsPosition[143][1], _AdditionalLightsPosition[143][2], _AdditionalLightsPosition[143][3]); fragment_uniform_buffer_1[144] = float4(_AdditionalLightsPosition[144][0], _AdditionalLightsPosition[144][1], _AdditionalLightsPosition[144][2], _AdditionalLightsPosition[144][3]); fragment_uniform_buffer_1[145] = float4(_AdditionalLightsPosition[145][0], _AdditionalLightsPosition[145][1], _AdditionalLightsPosition[145][2], _AdditionalLightsPosition[145][3]); fragment_uniform_buffer_1[146] = float4(_AdditionalLightsPosition[146][0], _AdditionalLightsPosition[146][1], _AdditionalLightsPosition[146][2], _AdditionalLightsPosition[146][3]); fragment_uniform_buffer_1[147] = float4(_AdditionalLightsPosition[147][0], _AdditionalLightsPosition[147][1], _AdditionalLightsPosition[147][2], _AdditionalLightsPosition[147][3]); fragment_uniform_buffer_1[148] = float4(_AdditionalLightsPosition[148][0], _AdditionalLightsPosition[148][1], _AdditionalLightsPosition[148][2], _AdditionalLightsPosition[148][3]); fragment_uniform_buffer_1[149] = float4(_AdditionalLightsPosition[149][0], _AdditionalLightsPosition[149][1], _AdditionalLightsPosition[149][2], _AdditionalLightsPosition[149][3]); fragment_uniform_buffer_1[150] = float4(_AdditionalLightsPosition[150][0], _AdditionalLightsPosition[150][1], _AdditionalLightsPosition[150][2], _AdditionalLightsPosition[150][3]); fragment_uniform_buffer_1[151] = float4(_AdditionalLightsPosition[151][0], _AdditionalLightsPosition[151][1], _AdditionalLightsPosition[151][2], _AdditionalLightsPosition[151][3]); fragment_uniform_buffer_1[152] = float4(_AdditionalLightsPosition[152][0], _AdditionalLightsPosition[152][1], _AdditionalLightsPosition[152][2], _AdditionalLightsPosition[152][3]); fragment_uniform_buffer_1[153] = float4(_AdditionalLightsPosition[153][0], _AdditionalLightsPosition[153][1], _AdditionalLightsPosition[153][2], _AdditionalLightsPosition[153][3]); fragment_uniform_buffer_1[154] = float4(_AdditionalLightsPosition[154][0], _AdditionalLightsPosition[154][1], _AdditionalLightsPosition[154][2], _AdditionalLightsPosition[154][3]); fragment_uniform_buffer_1[155] = float4(_AdditionalLightsPosition[155][0], _AdditionalLightsPosition[155][1], _AdditionalLightsPosition[155][2], _AdditionalLightsPosition[155][3]); fragment_uniform_buffer_1[156] = float4(_AdditionalLightsPosition[156][0], _AdditionalLightsPosition[156][1], _AdditionalLightsPosition[156][2], _AdditionalLightsPosition[156][3]); fragment_uniform_buffer_1[157] = float4(_AdditionalLightsPosition[157][0], _AdditionalLightsPosition[157][1], _AdditionalLightsPosition[157][2], _AdditionalLightsPosition[157][3]); fragment_uniform_buffer_1[158] = float4(_AdditionalLightsPosition[158][0], _AdditionalLightsPosition[158][1], _AdditionalLightsPosition[158][2], _AdditionalLightsPosition[158][3]); fragment_uniform_buffer_1[159] = float4(_AdditionalLightsPosition[159][0], _AdditionalLightsPosition[159][1], _AdditionalLightsPosition[159][2], _AdditionalLightsPosition[159][3]); fragment_uniform_buffer_1[160] = float4(_AdditionalLightsPosition[160][0], _AdditionalLightsPosition[160][1], _AdditionalLightsPosition[160][2], _AdditionalLightsPosition[160][3]); fragment_uniform_buffer_1[161] = float4(_AdditionalLightsPosition[161][0], _AdditionalLightsPosition[161][1], _AdditionalLightsPosition[161][2], _AdditionalLightsPosition[161][3]); fragment_uniform_buffer_1[162] = float4(_AdditionalLightsPosition[162][0], _AdditionalLightsPosition[162][1], _AdditionalLightsPosition[162][2], _AdditionalLightsPosition[162][3]); fragment_uniform_buffer_1[163] = float4(_AdditionalLightsPosition[163][0], _AdditionalLightsPosition[163][1], _AdditionalLightsPosition[163][2], _AdditionalLightsPosition[163][3]); fragment_uniform_buffer_1[164] = float4(_AdditionalLightsPosition[164][0], _AdditionalLightsPosition[164][1], _AdditionalLightsPosition[164][2], _AdditionalLightsPosition[164][3]); fragment_uniform_buffer_1[165] = float4(_AdditionalLightsPosition[165][0], _AdditionalLightsPosition[165][1], _AdditionalLightsPosition[165][2], _AdditionalLightsPosition[165][3]); fragment_uniform_buffer_1[166] = float4(_AdditionalLightsPosition[166][0], _AdditionalLightsPosition[166][1], _AdditionalLightsPosition[166][2], _AdditionalLightsPosition[166][3]); fragment_uniform_buffer_1[167] = float4(_AdditionalLightsPosition[167][0], _AdditionalLightsPosition[167][1], _AdditionalLightsPosition[167][2], _AdditionalLightsPosition[167][3]); fragment_uniform_buffer_1[168] = float4(_AdditionalLightsPosition[168][0], _AdditionalLightsPosition[168][1], _AdditionalLightsPosition[168][2], _AdditionalLightsPosition[168][3]); fragment_uniform_buffer_1[169] = float4(_AdditionalLightsPosition[169][0], _AdditionalLightsPosition[169][1], _AdditionalLightsPosition[169][2], _AdditionalLightsPosition[169][3]); fragment_uniform_buffer_1[170] = float4(_AdditionalLightsPosition[170][0], _AdditionalLightsPosition[170][1], _AdditionalLightsPosition[170][2], _AdditionalLightsPosition[170][3]); fragment_uniform_buffer_1[171] = float4(_AdditionalLightsPosition[171][0], _AdditionalLightsPosition[171][1], _AdditionalLightsPosition[171][2], _AdditionalLightsPosition[171][3]); fragment_uniform_buffer_1[172] = float4(_AdditionalLightsPosition[172][0], _AdditionalLightsPosition[172][1], _AdditionalLightsPosition[172][2], _AdditionalLightsPosition[172][3]); fragment_uniform_buffer_1[173] = float4(_AdditionalLightsPosition[173][0], _AdditionalLightsPosition[173][1], _AdditionalLightsPosition[173][2], _AdditionalLightsPosition[173][3]); fragment_uniform_buffer_1[174] = float4(_AdditionalLightsPosition[174][0], _AdditionalLightsPosition[174][1], _AdditionalLightsPosition[174][2], _AdditionalLightsPosition[174][3]); fragment_uniform_buffer_1[175] = float4(_AdditionalLightsPosition[175][0], _AdditionalLightsPosition[175][1], _AdditionalLightsPosition[175][2], _AdditionalLightsPosition[175][3]); fragment_uniform_buffer_1[176] = float4(_AdditionalLightsPosition[176][0], _AdditionalLightsPosition[176][1], _AdditionalLightsPosition[176][2], _AdditionalLightsPosition[176][3]); fragment_uniform_buffer_1[177] = float4(_AdditionalLightsPosition[177][0], _AdditionalLightsPosition[177][1], _AdditionalLightsPosition[177][2], _AdditionalLightsPosition[177][3]); fragment_uniform_buffer_1[178] = float4(_AdditionalLightsPosition[178][0], _AdditionalLightsPosition[178][1], _AdditionalLightsPosition[178][2], _AdditionalLightsPosition[178][3]); fragment_uniform_buffer_1[179] = float4(_AdditionalLightsPosition[179][0], _AdditionalLightsPosition[179][1], _AdditionalLightsPosition[179][2], _AdditionalLightsPosition[179][3]); fragment_uniform_buffer_1[180] = float4(_AdditionalLightsPosition[180][0], _AdditionalLightsPosition[180][1], _AdditionalLightsPosition[180][2], _AdditionalLightsPosition[180][3]); fragment_uniform_buffer_1[181] = float4(_AdditionalLightsPosition[181][0], _AdditionalLightsPosition[181][1], _AdditionalLightsPosition[181][2], _AdditionalLightsPosition[181][3]); fragment_uniform_buffer_1[182] = float4(_AdditionalLightsPosition[182][0], _AdditionalLightsPosition[182][1], _AdditionalLightsPosition[182][2], _AdditionalLightsPosition[182][3]); fragment_uniform_buffer_1[183] = float4(_AdditionalLightsPosition[183][0], _AdditionalLightsPosition[183][1], _AdditionalLightsPosition[183][2], _AdditionalLightsPosition[183][3]); fragment_uniform_buffer_1[184] = float4(_AdditionalLightsPosition[184][0], _AdditionalLightsPosition[184][1], _AdditionalLightsPosition[184][2], _AdditionalLightsPosition[184][3]); fragment_uniform_buffer_1[185] = float4(_AdditionalLightsPosition[185][0], _AdditionalLightsPosition[185][1], _AdditionalLightsPosition[185][2], _AdditionalLightsPosition[185][3]); fragment_uniform_buffer_1[186] = float4(_AdditionalLightsPosition[186][0], _AdditionalLightsPosition[186][1], _AdditionalLightsPosition[186][2], _AdditionalLightsPosition[186][3]); fragment_uniform_buffer_1[187] = float4(_AdditionalLightsPosition[187][0], _AdditionalLightsPosition[187][1], _AdditionalLightsPosition[187][2], _AdditionalLightsPosition[187][3]); fragment_uniform_buffer_1[188] = float4(_AdditionalLightsPosition[188][0], _AdditionalLightsPosition[188][1], _AdditionalLightsPosition[188][2], _AdditionalLightsPosition[188][3]); fragment_uniform_buffer_1[189] = float4(_AdditionalLightsPosition[189][0], _AdditionalLightsPosition[189][1], _AdditionalLightsPosition[189][2], _AdditionalLightsPosition[189][3]); fragment_uniform_buffer_1[190] = float4(_AdditionalLightsPosition[190][0], _AdditionalLightsPosition[190][1], _AdditionalLightsPosition[190][2], _AdditionalLightsPosition[190][3]); fragment_uniform_buffer_1[191] = float4(_AdditionalLightsPosition[191][0], _AdditionalLightsPosition[191][1], _AdditionalLightsPosition[191][2], _AdditionalLightsPosition[191][3]); fragment_uniform_buffer_1[192] = float4(_AdditionalLightsPosition[192][0], _AdditionalLightsPosition[192][1], _AdditionalLightsPosition[192][2], _AdditionalLightsPosition[192][3]); fragment_uniform_buffer_1[193] = float4(_AdditionalLightsPosition[193][0], _AdditionalLightsPosition[193][1], _AdditionalLightsPosition[193][2], _AdditionalLightsPosition[193][3]); fragment_uniform_buffer_1[194] = float4(_AdditionalLightsPosition[194][0], _AdditionalLightsPosition[194][1], _AdditionalLightsPosition[194][2], _AdditionalLightsPosition[194][3]); fragment_uniform_buffer_1[195] = float4(_AdditionalLightsPosition[195][0], _AdditionalLightsPosition[195][1], _AdditionalLightsPosition[195][2], _AdditionalLightsPosition[195][3]); fragment_uniform_buffer_1[196] = float4(_AdditionalLightsPosition[196][0], _AdditionalLightsPosition[196][1], _AdditionalLightsPosition[196][2], _AdditionalLightsPosition[196][3]); fragment_uniform_buffer_1[197] = float4(_AdditionalLightsPosition[197][0], _AdditionalLightsPosition[197][1], _AdditionalLightsPosition[197][2], _AdditionalLightsPosition[197][3]); fragment_uniform_buffer_1[198] = float4(_AdditionalLightsPosition[198][0], _AdditionalLightsPosition[198][1], _AdditionalLightsPosition[198][2], _AdditionalLightsPosition[198][3]); fragment_uniform_buffer_1[199] = float4(_AdditionalLightsPosition[199][0], _AdditionalLightsPosition[199][1], _AdditionalLightsPosition[199][2], _AdditionalLightsPosition[199][3]); fragment_uniform_buffer_1[200] = float4(_AdditionalLightsPosition[200][0], _AdditionalLightsPosition[200][1], _AdditionalLightsPosition[200][2], _AdditionalLightsPosition[200][3]); fragment_uniform_buffer_1[201] = float4(_AdditionalLightsPosition[201][0], _AdditionalLightsPosition[201][1], _AdditionalLightsPosition[201][2], _AdditionalLightsPosition[201][3]); fragment_uniform_buffer_1[202] = float4(_AdditionalLightsPosition[202][0], _AdditionalLightsPosition[202][1], _AdditionalLightsPosition[202][2], _AdditionalLightsPosition[202][3]); fragment_uniform_buffer_1[203] = float4(_AdditionalLightsPosition[203][0], _AdditionalLightsPosition[203][1], _AdditionalLightsPosition[203][2], _AdditionalLightsPosition[203][3]); fragment_uniform_buffer_1[204] = float4(_AdditionalLightsPosition[204][0], _AdditionalLightsPosition[204][1], _AdditionalLightsPosition[204][2], _AdditionalLightsPosition[204][3]); fragment_uniform_buffer_1[205] = float4(_AdditionalLightsPosition[205][0], _AdditionalLightsPosition[205][1], _AdditionalLightsPosition[205][2], _AdditionalLightsPosition[205][3]); fragment_uniform_buffer_1[206] = float4(_AdditionalLightsPosition[206][0], _AdditionalLightsPosition[206][1], _AdditionalLightsPosition[206][2], _AdditionalLightsPosition[206][3]); fragment_uniform_buffer_1[207] = float4(_AdditionalLightsPosition[207][0], _AdditionalLightsPosition[207][1], _AdditionalLightsPosition[207][2], _AdditionalLightsPosition[207][3]); fragment_uniform_buffer_1[208] = float4(_AdditionalLightsPosition[208][0], _AdditionalLightsPosition[208][1], _AdditionalLightsPosition[208][2], _AdditionalLightsPosition[208][3]); fragment_uniform_buffer_1[209] = float4(_AdditionalLightsPosition[209][0], _AdditionalLightsPosition[209][1], _AdditionalLightsPosition[209][2], _AdditionalLightsPosition[209][3]); fragment_uniform_buffer_1[210] = float4(_AdditionalLightsPosition[210][0], _AdditionalLightsPosition[210][1], _AdditionalLightsPosition[210][2], _AdditionalLightsPosition[210][3]); fragment_uniform_buffer_1[211] = float4(_AdditionalLightsPosition[211][0], _AdditionalLightsPosition[211][1], _AdditionalLightsPosition[211][2], _AdditionalLightsPosition[211][3]); fragment_uniform_buffer_1[212] = float4(_AdditionalLightsPosition[212][0], _AdditionalLightsPosition[212][1], _AdditionalLightsPosition[212][2], _AdditionalLightsPosition[212][3]); fragment_uniform_buffer_1[213] = float4(_AdditionalLightsPosition[213][0], _AdditionalLightsPosition[213][1], _AdditionalLightsPosition[213][2], _AdditionalLightsPosition[213][3]); fragment_uniform_buffer_1[214] = float4(_AdditionalLightsPosition[214][0], _AdditionalLightsPosition[214][1], _AdditionalLightsPosition[214][2], _AdditionalLightsPosition[214][3]); fragment_uniform_buffer_1[215] = float4(_AdditionalLightsPosition[215][0], _AdditionalLightsPosition[215][1], _AdditionalLightsPosition[215][2], _AdditionalLightsPosition[215][3]); fragment_uniform_buffer_1[216] = float4(_AdditionalLightsPosition[216][0], _AdditionalLightsPosition[216][1], _AdditionalLightsPosition[216][2], _AdditionalLightsPosition[216][3]); fragment_uniform_buffer_1[217] = float4(_AdditionalLightsPosition[217][0], _AdditionalLightsPosition[217][1], _AdditionalLightsPosition[217][2], _AdditionalLightsPosition[217][3]); fragment_uniform_buffer_1[218] = float4(_AdditionalLightsPosition[218][0], _AdditionalLightsPosition[218][1], _AdditionalLightsPosition[218][2], _AdditionalLightsPosition[218][3]); fragment_uniform_buffer_1[219] = float4(_AdditionalLightsPosition[219][0], _AdditionalLightsPosition[219][1], _AdditionalLightsPosition[219][2], _AdditionalLightsPosition[219][3]); fragment_uniform_buffer_1[220] = float4(_AdditionalLightsPosition[220][0], _AdditionalLightsPosition[220][1], _AdditionalLightsPosition[220][2], _AdditionalLightsPosition[220][3]); fragment_uniform_buffer_1[221] = float4(_AdditionalLightsPosition[221][0], _AdditionalLightsPosition[221][1], _AdditionalLightsPosition[221][2], _AdditionalLightsPosition[221][3]); fragment_uniform_buffer_1[222] = float4(_AdditionalLightsPosition[222][0], _AdditionalLightsPosition[222][1], _AdditionalLightsPosition[222][2], _AdditionalLightsPosition[222][3]); fragment_uniform_buffer_1[223] = float4(_AdditionalLightsPosition[223][0], _AdditionalLightsPosition[223][1], _AdditionalLightsPosition[223][2], _AdditionalLightsPosition[223][3]); fragment_uniform_buffer_1[224] = float4(_AdditionalLightsPosition[224][0], _AdditionalLightsPosition[224][1], _AdditionalLightsPosition[224][2], _AdditionalLightsPosition[224][3]); fragment_uniform_buffer_1[225] = float4(_AdditionalLightsPosition[225][0], _AdditionalLightsPosition[225][1], _AdditionalLightsPosition[225][2], _AdditionalLightsPosition[225][3]); fragment_uniform_buffer_1[226] = float4(_AdditionalLightsPosition[226][0], _AdditionalLightsPosition[226][1], _AdditionalLightsPosition[226][2], _AdditionalLightsPosition[226][3]); fragment_uniform_buffer_1[227] = float4(_AdditionalLightsPosition[227][0], _AdditionalLightsPosition[227][1], _AdditionalLightsPosition[227][2], _AdditionalLightsPosition[227][3]); fragment_uniform_buffer_1[228] = float4(_AdditionalLightsPosition[228][0], _AdditionalLightsPosition[228][1], _AdditionalLightsPosition[228][2], _AdditionalLightsPosition[228][3]); fragment_uniform_buffer_1[229] = float4(_AdditionalLightsPosition[229][0], _AdditionalLightsPosition[229][1], _AdditionalLightsPosition[229][2], _AdditionalLightsPosition[229][3]); fragment_uniform_buffer_1[230] = float4(_AdditionalLightsPosition[230][0], _AdditionalLightsPosition[230][1], _AdditionalLightsPosition[230][2], _AdditionalLightsPosition[230][3]); fragment_uniform_buffer_1[231] = float4(_AdditionalLightsPosition[231][0], _AdditionalLightsPosition[231][1], _AdditionalLightsPosition[231][2], _AdditionalLightsPosition[231][3]); fragment_uniform_buffer_1[232] = float4(_AdditionalLightsPosition[232][0], _AdditionalLightsPosition[232][1], _AdditionalLightsPosition[232][2], _AdditionalLightsPosition[232][3]); fragment_uniform_buffer_1[233] = float4(_AdditionalLightsPosition[233][0], _AdditionalLightsPosition[233][1], _AdditionalLightsPosition[233][2], _AdditionalLightsPosition[233][3]); fragment_uniform_buffer_1[234] = float4(_AdditionalLightsPosition[234][0], _AdditionalLightsPosition[234][1], _AdditionalLightsPosition[234][2], _AdditionalLightsPosition[234][3]); fragment_uniform_buffer_1[235] = float4(_AdditionalLightsPosition[235][0], _AdditionalLightsPosition[235][1], _AdditionalLightsPosition[235][2], _AdditionalLightsPosition[235][3]); fragment_uniform_buffer_1[236] = float4(_AdditionalLightsPosition[236][0], _AdditionalLightsPosition[236][1], _AdditionalLightsPosition[236][2], _AdditionalLightsPosition[236][3]); fragment_uniform_buffer_1[237] = float4(_AdditionalLightsPosition[237][0], _AdditionalLightsPosition[237][1], _AdditionalLightsPosition[237][2], _AdditionalLightsPosition[237][3]); fragment_uniform_buffer_1[238] = float4(_AdditionalLightsPosition[238][0], _AdditionalLightsPosition[238][1], _AdditionalLightsPosition[238][2], _AdditionalLightsPosition[238][3]); fragment_uniform_buffer_1[239] = float4(_AdditionalLightsPosition[239][0], _AdditionalLightsPosition[239][1], _AdditionalLightsPosition[239][2], _AdditionalLightsPosition[239][3]); fragment_uniform_buffer_1[240] = float4(_AdditionalLightsPosition[240][0], _AdditionalLightsPosition[240][1], _AdditionalLightsPosition[240][2], _AdditionalLightsPosition[240][3]); fragment_uniform_buffer_1[241] = float4(_AdditionalLightsPosition[241][0], _AdditionalLightsPosition[241][1], _AdditionalLightsPosition[241][2], _AdditionalLightsPosition[241][3]); fragment_uniform_buffer_1[242] = float4(_AdditionalLightsPosition[242][0], _AdditionalLightsPosition[242][1], _AdditionalLightsPosition[242][2], _AdditionalLightsPosition[242][3]); fragment_uniform_buffer_1[243] = float4(_AdditionalLightsPosition[243][0], _AdditionalLightsPosition[243][1], _AdditionalLightsPosition[243][2], _AdditionalLightsPosition[243][3]); fragment_uniform_buffer_1[244] = float4(_AdditionalLightsPosition[244][0], _AdditionalLightsPosition[244][1], _AdditionalLightsPosition[244][2], _AdditionalLightsPosition[244][3]); fragment_uniform_buffer_1[245] = float4(_AdditionalLightsPosition[245][0], _AdditionalLightsPosition[245][1], _AdditionalLightsPosition[245][2], _AdditionalLightsPosition[245][3]); fragment_uniform_buffer_1[246] = float4(_AdditionalLightsPosition[246][0], _AdditionalLightsPosition[246][1], _AdditionalLightsPosition[246][2], _AdditionalLightsPosition[246][3]); fragment_uniform_buffer_1[247] = float4(_AdditionalLightsPosition[247][0], _AdditionalLightsPosition[247][1], _AdditionalLightsPosition[247][2], _AdditionalLightsPosition[247][3]); fragment_uniform_buffer_1[248] = float4(_AdditionalLightsPosition[248][0], _AdditionalLightsPosition[248][1], _AdditionalLightsPosition[248][2], _AdditionalLightsPosition[248][3]); fragment_uniform_buffer_1[249] = float4(_AdditionalLightsPosition[249][0], _AdditionalLightsPosition[249][1], _AdditionalLightsPosition[249][2], _AdditionalLightsPosition[249][3]); fragment_uniform_buffer_1[250] = float4(_AdditionalLightsPosition[250][0], _AdditionalLightsPosition[250][1], _AdditionalLightsPosition[250][2], _AdditionalLightsPosition[250][3]); fragment_uniform_buffer_1[251] = float4(_AdditionalLightsPosition[251][0], _AdditionalLightsPosition[251][1], _AdditionalLightsPosition[251][2], _AdditionalLightsPosition[251][3]); fragment_uniform_buffer_1[252] = float4(_AdditionalLightsPosition[252][0], _AdditionalLightsPosition[252][1], _AdditionalLightsPosition[252][2], _AdditionalLightsPosition[252][3]); fragment_uniform_buffer_1[253] = float4(_AdditionalLightsPosition[253][0], _AdditionalLightsPosition[253][1], _AdditionalLightsPosition[253][2], _AdditionalLightsPosition[253][3]); fragment_uniform_buffer_1[254] = float4(_AdditionalLightsPosition[254][0], _AdditionalLightsPosition[254][1], _AdditionalLightsPosition[254][2], _AdditionalLightsPosition[254][3]); fragment_uniform_buffer_1[255] = float4(_AdditionalLightsPosition[255][0], _AdditionalLightsPosition[255][1], _AdditionalLightsPosition[255][2], _AdditionalLightsPosition[255][3]); fragment_uniform_buffer_1[256] = float4(_AdditionalLightsColor[0][0], _AdditionalLightsColor[0][1], _AdditionalLightsColor[0][2], _AdditionalLightsColor[0][3]); fragment_uniform_buffer_1[257] = float4(_AdditionalLightsColor[1][0], _AdditionalLightsColor[1][1], _AdditionalLightsColor[1][2], _AdditionalLightsColor[1][3]); fragment_uniform_buffer_1[258] = float4(_AdditionalLightsColor[2][0], _AdditionalLightsColor[2][1], _AdditionalLightsColor[2][2], _AdditionalLightsColor[2][3]); fragment_uniform_buffer_1[259] = float4(_AdditionalLightsColor[3][0], _AdditionalLightsColor[3][1], _AdditionalLightsColor[3][2], _AdditionalLightsColor[3][3]); fragment_uniform_buffer_1[260] = float4(_AdditionalLightsColor[4][0], _AdditionalLightsColor[4][1], _AdditionalLightsColor[4][2], _AdditionalLightsColor[4][3]); fragment_uniform_buffer_1[261] = float4(_AdditionalLightsColor[5][0], _AdditionalLightsColor[5][1], _AdditionalLightsColor[5][2], _AdditionalLightsColor[5][3]); fragment_uniform_buffer_1[262] = float4(_AdditionalLightsColor[6][0], _AdditionalLightsColor[6][1], _AdditionalLightsColor[6][2], _AdditionalLightsColor[6][3]); fragment_uniform_buffer_1[263] = float4(_AdditionalLightsColor[7][0], _AdditionalLightsColor[7][1], _AdditionalLightsColor[7][2], _AdditionalLightsColor[7][3]); fragment_uniform_buffer_1[264] = float4(_AdditionalLightsColor[8][0], _AdditionalLightsColor[8][1], _AdditionalLightsColor[8][2], _AdditionalLightsColor[8][3]); fragment_uniform_buffer_1[265] = float4(_AdditionalLightsColor[9][0], _AdditionalLightsColor[9][1], _AdditionalLightsColor[9][2], _AdditionalLightsColor[9][3]); fragment_uniform_buffer_1[266] = float4(_AdditionalLightsColor[10][0], _AdditionalLightsColor[10][1], _AdditionalLightsColor[10][2], _AdditionalLightsColor[10][3]); fragment_uniform_buffer_1[267] = float4(_AdditionalLightsColor[11][0], _AdditionalLightsColor[11][1], _AdditionalLightsColor[11][2], _AdditionalLightsColor[11][3]); fragment_uniform_buffer_1[268] = float4(_AdditionalLightsColor[12][0], _AdditionalLightsColor[12][1], _AdditionalLightsColor[12][2], _AdditionalLightsColor[12][3]); fragment_uniform_buffer_1[269] = float4(_AdditionalLightsColor[13][0], _AdditionalLightsColor[13][1], _AdditionalLightsColor[13][2], _AdditionalLightsColor[13][3]); fragment_uniform_buffer_1[270] = float4(_AdditionalLightsColor[14][0], _AdditionalLightsColor[14][1], _AdditionalLightsColor[14][2], _AdditionalLightsColor[14][3]); fragment_uniform_buffer_1[271] = float4(_AdditionalLightsColor[15][0], _AdditionalLightsColor[15][1], _AdditionalLightsColor[15][2], _AdditionalLightsColor[15][3]); fragment_uniform_buffer_1[272] = float4(_AdditionalLightsColor[16][0], _AdditionalLightsColor[16][1], _AdditionalLightsColor[16][2], _AdditionalLightsColor[16][3]); fragment_uniform_buffer_1[273] = float4(_AdditionalLightsColor[17][0], _AdditionalLightsColor[17][1], _AdditionalLightsColor[17][2], _AdditionalLightsColor[17][3]); fragment_uniform_buffer_1[274] = float4(_AdditionalLightsColor[18][0], _AdditionalLightsColor[18][1], _AdditionalLightsColor[18][2], _AdditionalLightsColor[18][3]); fragment_uniform_buffer_1[275] = float4(_AdditionalLightsColor[19][0], _AdditionalLightsColor[19][1], _AdditionalLightsColor[19][2], _AdditionalLightsColor[19][3]); fragment_uniform_buffer_1[276] = float4(_AdditionalLightsColor[20][0], _AdditionalLightsColor[20][1], _AdditionalLightsColor[20][2], _AdditionalLightsColor[20][3]); fragment_uniform_buffer_1[277] = float4(_AdditionalLightsColor[21][0], _AdditionalLightsColor[21][1], _AdditionalLightsColor[21][2], _AdditionalLightsColor[21][3]); fragment_uniform_buffer_1[278] = float4(_AdditionalLightsColor[22][0], _AdditionalLightsColor[22][1], _AdditionalLightsColor[22][2], _AdditionalLightsColor[22][3]); fragment_uniform_buffer_1[279] = float4(_AdditionalLightsColor[23][0], _AdditionalLightsColor[23][1], _AdditionalLightsColor[23][2], _AdditionalLightsColor[23][3]); fragment_uniform_buffer_1[280] = float4(_AdditionalLightsColor[24][0], _AdditionalLightsColor[24][1], _AdditionalLightsColor[24][2], _AdditionalLightsColor[24][3]); fragment_uniform_buffer_1[281] = float4(_AdditionalLightsColor[25][0], _AdditionalLightsColor[25][1], _AdditionalLightsColor[25][2], _AdditionalLightsColor[25][3]); fragment_uniform_buffer_1[282] = float4(_AdditionalLightsColor[26][0], _AdditionalLightsColor[26][1], _AdditionalLightsColor[26][2], _AdditionalLightsColor[26][3]); fragment_uniform_buffer_1[283] = float4(_AdditionalLightsColor[27][0], _AdditionalLightsColor[27][1], _AdditionalLightsColor[27][2], _AdditionalLightsColor[27][3]); fragment_uniform_buffer_1[284] = float4(_AdditionalLightsColor[28][0], _AdditionalLightsColor[28][1], _AdditionalLightsColor[28][2], _AdditionalLightsColor[28][3]); fragment_uniform_buffer_1[285] = float4(_AdditionalLightsColor[29][0], _AdditionalLightsColor[29][1], _AdditionalLightsColor[29][2], _AdditionalLightsColor[29][3]); fragment_uniform_buffer_1[286] = float4(_AdditionalLightsColor[30][0], _AdditionalLightsColor[30][1], _AdditionalLightsColor[30][2], _AdditionalLightsColor[30][3]); fragment_uniform_buffer_1[287] = float4(_AdditionalLightsColor[31][0], _AdditionalLightsColor[31][1], _AdditionalLightsColor[31][2], _AdditionalLightsColor[31][3]); fragment_uniform_buffer_1[288] = float4(_AdditionalLightsColor[32][0], _AdditionalLightsColor[32][1], _AdditionalLightsColor[32][2], _AdditionalLightsColor[32][3]); fragment_uniform_buffer_1[289] = float4(_AdditionalLightsColor[33][0], _AdditionalLightsColor[33][1], _AdditionalLightsColor[33][2], _AdditionalLightsColor[33][3]); fragment_uniform_buffer_1[290] = float4(_AdditionalLightsColor[34][0], _AdditionalLightsColor[34][1], _AdditionalLightsColor[34][2], _AdditionalLightsColor[34][3]); fragment_uniform_buffer_1[291] = float4(_AdditionalLightsColor[35][0], _AdditionalLightsColor[35][1], _AdditionalLightsColor[35][2], _AdditionalLightsColor[35][3]); fragment_uniform_buffer_1[292] = float4(_AdditionalLightsColor[36][0], _AdditionalLightsColor[36][1], _AdditionalLightsColor[36][2], _AdditionalLightsColor[36][3]); fragment_uniform_buffer_1[293] = float4(_AdditionalLightsColor[37][0], _AdditionalLightsColor[37][1], _AdditionalLightsColor[37][2], _AdditionalLightsColor[37][3]); fragment_uniform_buffer_1[294] = float4(_AdditionalLightsColor[38][0], _AdditionalLightsColor[38][1], _AdditionalLightsColor[38][2], _AdditionalLightsColor[38][3]); fragment_uniform_buffer_1[295] = float4(_AdditionalLightsColor[39][0], _AdditionalLightsColor[39][1], _AdditionalLightsColor[39][2], _AdditionalLightsColor[39][3]); fragment_uniform_buffer_1[296] = float4(_AdditionalLightsColor[40][0], _AdditionalLightsColor[40][1], _AdditionalLightsColor[40][2], _AdditionalLightsColor[40][3]); fragment_uniform_buffer_1[297] = float4(_AdditionalLightsColor[41][0], _AdditionalLightsColor[41][1], _AdditionalLightsColor[41][2], _AdditionalLightsColor[41][3]); fragment_uniform_buffer_1[298] = float4(_AdditionalLightsColor[42][0], _AdditionalLightsColor[42][1], _AdditionalLightsColor[42][2], _AdditionalLightsColor[42][3]); fragment_uniform_buffer_1[299] = float4(_AdditionalLightsColor[43][0], _AdditionalLightsColor[43][1], _AdditionalLightsColor[43][2], _AdditionalLightsColor[43][3]); fragment_uniform_buffer_1[300] = float4(_AdditionalLightsColor[44][0], _AdditionalLightsColor[44][1], _AdditionalLightsColor[44][2], _AdditionalLightsColor[44][3]); fragment_uniform_buffer_1[301] = float4(_AdditionalLightsColor[45][0], _AdditionalLightsColor[45][1], _AdditionalLightsColor[45][2], _AdditionalLightsColor[45][3]); fragment_uniform_buffer_1[302] = float4(_AdditionalLightsColor[46][0], _AdditionalLightsColor[46][1], _AdditionalLightsColor[46][2], _AdditionalLightsColor[46][3]); fragment_uniform_buffer_1[303] = float4(_AdditionalLightsColor[47][0], _AdditionalLightsColor[47][1], _AdditionalLightsColor[47][2], _AdditionalLightsColor[47][3]); fragment_uniform_buffer_1[304] = float4(_AdditionalLightsColor[48][0], _AdditionalLightsColor[48][1], _AdditionalLightsColor[48][2], _AdditionalLightsColor[48][3]); fragment_uniform_buffer_1[305] = float4(_AdditionalLightsColor[49][0], _AdditionalLightsColor[49][1], _AdditionalLightsColor[49][2], _AdditionalLightsColor[49][3]); fragment_uniform_buffer_1[306] = float4(_AdditionalLightsColor[50][0], _AdditionalLightsColor[50][1], _AdditionalLightsColor[50][2], _AdditionalLightsColor[50][3]); fragment_uniform_buffer_1[307] = float4(_AdditionalLightsColor[51][0], _AdditionalLightsColor[51][1], _AdditionalLightsColor[51][2], _AdditionalLightsColor[51][3]); fragment_uniform_buffer_1[308] = float4(_AdditionalLightsColor[52][0], _AdditionalLightsColor[52][1], _AdditionalLightsColor[52][2], _AdditionalLightsColor[52][3]); fragment_uniform_buffer_1[309] = float4(_AdditionalLightsColor[53][0], _AdditionalLightsColor[53][1], _AdditionalLightsColor[53][2], _AdditionalLightsColor[53][3]); fragment_uniform_buffer_1[310] = float4(_AdditionalLightsColor[54][0], _AdditionalLightsColor[54][1], _AdditionalLightsColor[54][2], _AdditionalLightsColor[54][3]); fragment_uniform_buffer_1[311] = float4(_AdditionalLightsColor[55][0], _AdditionalLightsColor[55][1], _AdditionalLightsColor[55][2], _AdditionalLightsColor[55][3]); fragment_uniform_buffer_1[312] = float4(_AdditionalLightsColor[56][0], _AdditionalLightsColor[56][1], _AdditionalLightsColor[56][2], _AdditionalLightsColor[56][3]); fragment_uniform_buffer_1[313] = float4(_AdditionalLightsColor[57][0], _AdditionalLightsColor[57][1], _AdditionalLightsColor[57][2], _AdditionalLightsColor[57][3]); fragment_uniform_buffer_1[314] = float4(_AdditionalLightsColor[58][0], _AdditionalLightsColor[58][1], _AdditionalLightsColor[58][2], _AdditionalLightsColor[58][3]); fragment_uniform_buffer_1[315] = float4(_AdditionalLightsColor[59][0], _AdditionalLightsColor[59][1], _AdditionalLightsColor[59][2], _AdditionalLightsColor[59][3]); fragment_uniform_buffer_1[316] = float4(_AdditionalLightsColor[60][0], _AdditionalLightsColor[60][1], _AdditionalLightsColor[60][2], _AdditionalLightsColor[60][3]); fragment_uniform_buffer_1[317] = float4(_AdditionalLightsColor[61][0], _AdditionalLightsColor[61][1], _AdditionalLightsColor[61][2], _AdditionalLightsColor[61][3]); fragment_uniform_buffer_1[318] = float4(_AdditionalLightsColor[62][0], _AdditionalLightsColor[62][1], _AdditionalLightsColor[62][2], _AdditionalLightsColor[62][3]); fragment_uniform_buffer_1[319] = float4(_AdditionalLightsColor[63][0], _AdditionalLightsColor[63][1], _AdditionalLightsColor[63][2], _AdditionalLightsColor[63][3]); fragment_uniform_buffer_1[320] = float4(_AdditionalLightsColor[64][0], _AdditionalLightsColor[64][1], _AdditionalLightsColor[64][2], _AdditionalLightsColor[64][3]); fragment_uniform_buffer_1[321] = float4(_AdditionalLightsColor[65][0], _AdditionalLightsColor[65][1], _AdditionalLightsColor[65][2], _AdditionalLightsColor[65][3]); fragment_uniform_buffer_1[322] = float4(_AdditionalLightsColor[66][0], _AdditionalLightsColor[66][1], _AdditionalLightsColor[66][2], _AdditionalLightsColor[66][3]); fragment_uniform_buffer_1[323] = float4(_AdditionalLightsColor[67][0], _AdditionalLightsColor[67][1], _AdditionalLightsColor[67][2], _AdditionalLightsColor[67][3]); fragment_uniform_buffer_1[324] = float4(_AdditionalLightsColor[68][0], _AdditionalLightsColor[68][1], _AdditionalLightsColor[68][2], _AdditionalLightsColor[68][3]); fragment_uniform_buffer_1[325] = float4(_AdditionalLightsColor[69][0], _AdditionalLightsColor[69][1], _AdditionalLightsColor[69][2], _AdditionalLightsColor[69][3]); fragment_uniform_buffer_1[326] = float4(_AdditionalLightsColor[70][0], _AdditionalLightsColor[70][1], _AdditionalLightsColor[70][2], _AdditionalLightsColor[70][3]); fragment_uniform_buffer_1[327] = float4(_AdditionalLightsColor[71][0], _AdditionalLightsColor[71][1], _AdditionalLightsColor[71][2], _AdditionalLightsColor[71][3]); fragment_uniform_buffer_1[328] = float4(_AdditionalLightsColor[72][0], _AdditionalLightsColor[72][1], _AdditionalLightsColor[72][2], _AdditionalLightsColor[72][3]); fragment_uniform_buffer_1[329] = float4(_AdditionalLightsColor[73][0], _AdditionalLightsColor[73][1], _AdditionalLightsColor[73][2], _AdditionalLightsColor[73][3]); fragment_uniform_buffer_1[330] = float4(_AdditionalLightsColor[74][0], _AdditionalLightsColor[74][1], _AdditionalLightsColor[74][2], _AdditionalLightsColor[74][3]); fragment_uniform_buffer_1[331] = float4(_AdditionalLightsColor[75][0], _AdditionalLightsColor[75][1], _AdditionalLightsColor[75][2], _AdditionalLightsColor[75][3]); fragment_uniform_buffer_1[332] = float4(_AdditionalLightsColor[76][0], _AdditionalLightsColor[76][1], _AdditionalLightsColor[76][2], _AdditionalLightsColor[76][3]); fragment_uniform_buffer_1[333] = float4(_AdditionalLightsColor[77][0], _AdditionalLightsColor[77][1], _AdditionalLightsColor[77][2], _AdditionalLightsColor[77][3]); fragment_uniform_buffer_1[334] = float4(_AdditionalLightsColor[78][0], _AdditionalLightsColor[78][1], _AdditionalLightsColor[78][2], _AdditionalLightsColor[78][3]); fragment_uniform_buffer_1[335] = float4(_AdditionalLightsColor[79][0], _AdditionalLightsColor[79][1], _AdditionalLightsColor[79][2], _AdditionalLightsColor[79][3]); fragment_uniform_buffer_1[336] = float4(_AdditionalLightsColor[80][0], _AdditionalLightsColor[80][1], _AdditionalLightsColor[80][2], _AdditionalLightsColor[80][3]); fragment_uniform_buffer_1[337] = float4(_AdditionalLightsColor[81][0], _AdditionalLightsColor[81][1], _AdditionalLightsColor[81][2], _AdditionalLightsColor[81][3]); fragment_uniform_buffer_1[338] = float4(_AdditionalLightsColor[82][0], _AdditionalLightsColor[82][1], _AdditionalLightsColor[82][2], _AdditionalLightsColor[82][3]); fragment_uniform_buffer_1[339] = float4(_AdditionalLightsColor[83][0], _AdditionalLightsColor[83][1], _AdditionalLightsColor[83][2], _AdditionalLightsColor[83][3]); fragment_uniform_buffer_1[340] = float4(_AdditionalLightsColor[84][0], _AdditionalLightsColor[84][1], _AdditionalLightsColor[84][2], _AdditionalLightsColor[84][3]); fragment_uniform_buffer_1[341] = float4(_AdditionalLightsColor[85][0], _AdditionalLightsColor[85][1], _AdditionalLightsColor[85][2], _AdditionalLightsColor[85][3]); fragment_uniform_buffer_1[342] = float4(_AdditionalLightsColor[86][0], _AdditionalLightsColor[86][1], _AdditionalLightsColor[86][2], _AdditionalLightsColor[86][3]); fragment_uniform_buffer_1[343] = float4(_AdditionalLightsColor[87][0], _AdditionalLightsColor[87][1], _AdditionalLightsColor[87][2], _AdditionalLightsColor[87][3]); fragment_uniform_buffer_1[344] = float4(_AdditionalLightsColor[88][0], _AdditionalLightsColor[88][1], _AdditionalLightsColor[88][2], _AdditionalLightsColor[88][3]); fragment_uniform_buffer_1[345] = float4(_AdditionalLightsColor[89][0], _AdditionalLightsColor[89][1], _AdditionalLightsColor[89][2], _AdditionalLightsColor[89][3]); fragment_uniform_buffer_1[346] = float4(_AdditionalLightsColor[90][0], _AdditionalLightsColor[90][1], _AdditionalLightsColor[90][2], _AdditionalLightsColor[90][3]); fragment_uniform_buffer_1[347] = float4(_AdditionalLightsColor[91][0], _AdditionalLightsColor[91][1], _AdditionalLightsColor[91][2], _AdditionalLightsColor[91][3]); fragment_uniform_buffer_1[348] = float4(_AdditionalLightsColor[92][0], _AdditionalLightsColor[92][1], _AdditionalLightsColor[92][2], _AdditionalLightsColor[92][3]); fragment_uniform_buffer_1[349] = float4(_AdditionalLightsColor[93][0], _AdditionalLightsColor[93][1], _AdditionalLightsColor[93][2], _AdditionalLightsColor[93][3]); fragment_uniform_buffer_1[350] = float4(_AdditionalLightsColor[94][0], _AdditionalLightsColor[94][1], _AdditionalLightsColor[94][2], _AdditionalLightsColor[94][3]); fragment_uniform_buffer_1[351] = float4(_AdditionalLightsColor[95][0], _AdditionalLightsColor[95][1], _AdditionalLightsColor[95][2], _AdditionalLightsColor[95][3]); fragment_uniform_buffer_1[352] = float4(_AdditionalLightsColor[96][0], _AdditionalLightsColor[96][1], _AdditionalLightsColor[96][2], _AdditionalLightsColor[96][3]); fragment_uniform_buffer_1[353] = float4(_AdditionalLightsColor[97][0], _AdditionalLightsColor[97][1], _AdditionalLightsColor[97][2], _AdditionalLightsColor[97][3]); fragment_uniform_buffer_1[354] = float4(_AdditionalLightsColor[98][0], _AdditionalLightsColor[98][1], _AdditionalLightsColor[98][2], _AdditionalLightsColor[98][3]); fragment_uniform_buffer_1[355] = float4(_AdditionalLightsColor[99][0], _AdditionalLightsColor[99][1], _AdditionalLightsColor[99][2], _AdditionalLightsColor[99][3]); fragment_uniform_buffer_1[356] = float4(_AdditionalLightsColor[100][0], _AdditionalLightsColor[100][1], _AdditionalLightsColor[100][2], _AdditionalLightsColor[100][3]); fragment_uniform_buffer_1[357] = float4(_AdditionalLightsColor[101][0], _AdditionalLightsColor[101][1], _AdditionalLightsColor[101][2], _AdditionalLightsColor[101][3]); fragment_uniform_buffer_1[358] = float4(_AdditionalLightsColor[102][0], _AdditionalLightsColor[102][1], _AdditionalLightsColor[102][2], _AdditionalLightsColor[102][3]); fragment_uniform_buffer_1[359] = float4(_AdditionalLightsColor[103][0], _AdditionalLightsColor[103][1], _AdditionalLightsColor[103][2], _AdditionalLightsColor[103][3]); fragment_uniform_buffer_1[360] = float4(_AdditionalLightsColor[104][0], _AdditionalLightsColor[104][1], _AdditionalLightsColor[104][2], _AdditionalLightsColor[104][3]); fragment_uniform_buffer_1[361] = float4(_AdditionalLightsColor[105][0], _AdditionalLightsColor[105][1], _AdditionalLightsColor[105][2], _AdditionalLightsColor[105][3]); fragment_uniform_buffer_1[362] = float4(_AdditionalLightsColor[106][0], _AdditionalLightsColor[106][1], _AdditionalLightsColor[106][2], _AdditionalLightsColor[106][3]); fragment_uniform_buffer_1[363] = float4(_AdditionalLightsColor[107][0], _AdditionalLightsColor[107][1], _AdditionalLightsColor[107][2], _AdditionalLightsColor[107][3]); fragment_uniform_buffer_1[364] = float4(_AdditionalLightsColor[108][0], _AdditionalLightsColor[108][1], _AdditionalLightsColor[108][2], _AdditionalLightsColor[108][3]); fragment_uniform_buffer_1[365] = float4(_AdditionalLightsColor[109][0], _AdditionalLightsColor[109][1], _AdditionalLightsColor[109][2], _AdditionalLightsColor[109][3]); fragment_uniform_buffer_1[366] = float4(_AdditionalLightsColor[110][0], _AdditionalLightsColor[110][1], _AdditionalLightsColor[110][2], _AdditionalLightsColor[110][3]); fragment_uniform_buffer_1[367] = float4(_AdditionalLightsColor[111][0], _AdditionalLightsColor[111][1], _AdditionalLightsColor[111][2], _AdditionalLightsColor[111][3]); fragment_uniform_buffer_1[368] = float4(_AdditionalLightsColor[112][0], _AdditionalLightsColor[112][1], _AdditionalLightsColor[112][2], _AdditionalLightsColor[112][3]); fragment_uniform_buffer_1[369] = float4(_AdditionalLightsColor[113][0], _AdditionalLightsColor[113][1], _AdditionalLightsColor[113][2], _AdditionalLightsColor[113][3]); fragment_uniform_buffer_1[370] = float4(_AdditionalLightsColor[114][0], _AdditionalLightsColor[114][1], _AdditionalLightsColor[114][2], _AdditionalLightsColor[114][3]); fragment_uniform_buffer_1[371] = float4(_AdditionalLightsColor[115][0], _AdditionalLightsColor[115][1], _AdditionalLightsColor[115][2], _AdditionalLightsColor[115][3]); fragment_uniform_buffer_1[372] = float4(_AdditionalLightsColor[116][0], _AdditionalLightsColor[116][1], _AdditionalLightsColor[116][2], _AdditionalLightsColor[116][3]); fragment_uniform_buffer_1[373] = float4(_AdditionalLightsColor[117][0], _AdditionalLightsColor[117][1], _AdditionalLightsColor[117][2], _AdditionalLightsColor[117][3]); fragment_uniform_buffer_1[374] = float4(_AdditionalLightsColor[118][0], _AdditionalLightsColor[118][1], _AdditionalLightsColor[118][2], _AdditionalLightsColor[118][3]); fragment_uniform_buffer_1[375] = float4(_AdditionalLightsColor[119][0], _AdditionalLightsColor[119][1], _AdditionalLightsColor[119][2], _AdditionalLightsColor[119][3]); fragment_uniform_buffer_1[376] = float4(_AdditionalLightsColor[120][0], _AdditionalLightsColor[120][1], _AdditionalLightsColor[120][2], _AdditionalLightsColor[120][3]); fragment_uniform_buffer_1[377] = float4(_AdditionalLightsColor[121][0], _AdditionalLightsColor[121][1], _AdditionalLightsColor[121][2], _AdditionalLightsColor[121][3]); fragment_uniform_buffer_1[378] = float4(_AdditionalLightsColor[122][0], _AdditionalLightsColor[122][1], _AdditionalLightsColor[122][2], _AdditionalLightsColor[122][3]); fragment_uniform_buffer_1[379] = float4(_AdditionalLightsColor[123][0], _AdditionalLightsColor[123][1], _AdditionalLightsColor[123][2], _AdditionalLightsColor[123][3]); fragment_uniform_buffer_1[380] = float4(_AdditionalLightsColor[124][0], _AdditionalLightsColor[124][1], _AdditionalLightsColor[124][2], _AdditionalLightsColor[124][3]); fragment_uniform_buffer_1[381] = float4(_AdditionalLightsColor[125][0], _AdditionalLightsColor[125][1], _AdditionalLightsColor[125][2], _AdditionalLightsColor[125][3]); fragment_uniform_buffer_1[382] = float4(_AdditionalLightsColor[126][0], _AdditionalLightsColor[126][1], _AdditionalLightsColor[126][2], _AdditionalLightsColor[126][3]); fragment_uniform_buffer_1[383] = float4(_AdditionalLightsColor[127][0], _AdditionalLightsColor[127][1], _AdditionalLightsColor[127][2], _AdditionalLightsColor[127][3]); fragment_uniform_buffer_1[384] = float4(_AdditionalLightsColor[128][0], _AdditionalLightsColor[128][1], _AdditionalLightsColor[128][2], _AdditionalLightsColor[128][3]); fragment_uniform_buffer_1[385] = float4(_AdditionalLightsColor[129][0], _AdditionalLightsColor[129][1], _AdditionalLightsColor[129][2], _AdditionalLightsColor[129][3]); fragment_uniform_buffer_1[386] = float4(_AdditionalLightsColor[130][0], _AdditionalLightsColor[130][1], _AdditionalLightsColor[130][2], _AdditionalLightsColor[130][3]); fragment_uniform_buffer_1[387] = float4(_AdditionalLightsColor[131][0], _AdditionalLightsColor[131][1], _AdditionalLightsColor[131][2], _AdditionalLightsColor[131][3]); fragment_uniform_buffer_1[388] = float4(_AdditionalLightsColor[132][0], _AdditionalLightsColor[132][1], _AdditionalLightsColor[132][2], _AdditionalLightsColor[132][3]); fragment_uniform_buffer_1[389] = float4(_AdditionalLightsColor[133][0], _AdditionalLightsColor[133][1], _AdditionalLightsColor[133][2], _AdditionalLightsColor[133][3]); fragment_uniform_buffer_1[390] = float4(_AdditionalLightsColor[134][0], _AdditionalLightsColor[134][1], _AdditionalLightsColor[134][2], _AdditionalLightsColor[134][3]); fragment_uniform_buffer_1[391] = float4(_AdditionalLightsColor[135][0], _AdditionalLightsColor[135][1], _AdditionalLightsColor[135][2], _AdditionalLightsColor[135][3]); fragment_uniform_buffer_1[392] = float4(_AdditionalLightsColor[136][0], _AdditionalLightsColor[136][1], _AdditionalLightsColor[136][2], _AdditionalLightsColor[136][3]); fragment_uniform_buffer_1[393] = float4(_AdditionalLightsColor[137][0], _AdditionalLightsColor[137][1], _AdditionalLightsColor[137][2], _AdditionalLightsColor[137][3]); fragment_uniform_buffer_1[394] = float4(_AdditionalLightsColor[138][0], _AdditionalLightsColor[138][1], _AdditionalLightsColor[138][2], _AdditionalLightsColor[138][3]); fragment_uniform_buffer_1[395] = float4(_AdditionalLightsColor[139][0], _AdditionalLightsColor[139][1], _AdditionalLightsColor[139][2], _AdditionalLightsColor[139][3]); fragment_uniform_buffer_1[396] = float4(_AdditionalLightsColor[140][0], _AdditionalLightsColor[140][1], _AdditionalLightsColor[140][2], _AdditionalLightsColor[140][3]); fragment_uniform_buffer_1[397] = float4(_AdditionalLightsColor[141][0], _AdditionalLightsColor[141][1], _AdditionalLightsColor[141][2], _AdditionalLightsColor[141][3]); fragment_uniform_buffer_1[398] = float4(_AdditionalLightsColor[142][0], _AdditionalLightsColor[142][1], _AdditionalLightsColor[142][2], _AdditionalLightsColor[142][3]); fragment_uniform_buffer_1[399] = float4(_AdditionalLightsColor[143][0], _AdditionalLightsColor[143][1], _AdditionalLightsColor[143][2], _AdditionalLightsColor[143][3]); fragment_uniform_buffer_1[400] = float4(_AdditionalLightsColor[144][0], _AdditionalLightsColor[144][1], _AdditionalLightsColor[144][2], _AdditionalLightsColor[144][3]); fragment_uniform_buffer_1[401] = float4(_AdditionalLightsColor[145][0], _AdditionalLightsColor[145][1], _AdditionalLightsColor[145][2], _AdditionalLightsColor[145][3]); fragment_uniform_buffer_1[402] = float4(_AdditionalLightsColor[146][0], _AdditionalLightsColor[146][1], _AdditionalLightsColor[146][2], _AdditionalLightsColor[146][3]); fragment_uniform_buffer_1[403] = float4(_AdditionalLightsColor[147][0], _AdditionalLightsColor[147][1], _AdditionalLightsColor[147][2], _AdditionalLightsColor[147][3]); fragment_uniform_buffer_1[404] = float4(_AdditionalLightsColor[148][0], _AdditionalLightsColor[148][1], _AdditionalLightsColor[148][2], _AdditionalLightsColor[148][3]); fragment_uniform_buffer_1[405] = float4(_AdditionalLightsColor[149][0], _AdditionalLightsColor[149][1], _AdditionalLightsColor[149][2], _AdditionalLightsColor[149][3]); fragment_uniform_buffer_1[406] = float4(_AdditionalLightsColor[150][0], _AdditionalLightsColor[150][1], _AdditionalLightsColor[150][2], _AdditionalLightsColor[150][3]); fragment_uniform_buffer_1[407] = float4(_AdditionalLightsColor[151][0], _AdditionalLightsColor[151][1], _AdditionalLightsColor[151][2], _AdditionalLightsColor[151][3]); fragment_uniform_buffer_1[408] = float4(_AdditionalLightsColor[152][0], _AdditionalLightsColor[152][1], _AdditionalLightsColor[152][2], _AdditionalLightsColor[152][3]); fragment_uniform_buffer_1[409] = float4(_AdditionalLightsColor[153][0], _AdditionalLightsColor[153][1], _AdditionalLightsColor[153][2], _AdditionalLightsColor[153][3]); fragment_uniform_buffer_1[410] = float4(_AdditionalLightsColor[154][0], _AdditionalLightsColor[154][1], _AdditionalLightsColor[154][2], _AdditionalLightsColor[154][3]); fragment_uniform_buffer_1[411] = float4(_AdditionalLightsColor[155][0], _AdditionalLightsColor[155][1], _AdditionalLightsColor[155][2], _AdditionalLightsColor[155][3]); fragment_uniform_buffer_1[412] = float4(_AdditionalLightsColor[156][0], _AdditionalLightsColor[156][1], _AdditionalLightsColor[156][2], _AdditionalLightsColor[156][3]); fragment_uniform_buffer_1[413] = float4(_AdditionalLightsColor[157][0], _AdditionalLightsColor[157][1], _AdditionalLightsColor[157][2], _AdditionalLightsColor[157][3]); fragment_uniform_buffer_1[414] = float4(_AdditionalLightsColor[158][0], _AdditionalLightsColor[158][1], _AdditionalLightsColor[158][2], _AdditionalLightsColor[158][3]); fragment_uniform_buffer_1[415] = float4(_AdditionalLightsColor[159][0], _AdditionalLightsColor[159][1], _AdditionalLightsColor[159][2], _AdditionalLightsColor[159][3]); fragment_uniform_buffer_1[416] = float4(_AdditionalLightsColor[160][0], _AdditionalLightsColor[160][1], _AdditionalLightsColor[160][2], _AdditionalLightsColor[160][3]); fragment_uniform_buffer_1[417] = float4(_AdditionalLightsColor[161][0], _AdditionalLightsColor[161][1], _AdditionalLightsColor[161][2], _AdditionalLightsColor[161][3]); fragment_uniform_buffer_1[418] = float4(_AdditionalLightsColor[162][0], _AdditionalLightsColor[162][1], _AdditionalLightsColor[162][2], _AdditionalLightsColor[162][3]); fragment_uniform_buffer_1[419] = float4(_AdditionalLightsColor[163][0], _AdditionalLightsColor[163][1], _AdditionalLightsColor[163][2], _AdditionalLightsColor[163][3]); fragment_uniform_buffer_1[420] = float4(_AdditionalLightsColor[164][0], _AdditionalLightsColor[164][1], _AdditionalLightsColor[164][2], _AdditionalLightsColor[164][3]); fragment_uniform_buffer_1[421] = float4(_AdditionalLightsColor[165][0], _AdditionalLightsColor[165][1], _AdditionalLightsColor[165][2], _AdditionalLightsColor[165][3]); fragment_uniform_buffer_1[422] = float4(_AdditionalLightsColor[166][0], _AdditionalLightsColor[166][1], _AdditionalLightsColor[166][2], _AdditionalLightsColor[166][3]); fragment_uniform_buffer_1[423] = float4(_AdditionalLightsColor[167][0], _AdditionalLightsColor[167][1], _AdditionalLightsColor[167][2], _AdditionalLightsColor[167][3]); fragment_uniform_buffer_1[424] = float4(_AdditionalLightsColor[168][0], _AdditionalLightsColor[168][1], _AdditionalLightsColor[168][2], _AdditionalLightsColor[168][3]); fragment_uniform_buffer_1[425] = float4(_AdditionalLightsColor[169][0], _AdditionalLightsColor[169][1], _AdditionalLightsColor[169][2], _AdditionalLightsColor[169][3]); fragment_uniform_buffer_1[426] = float4(_AdditionalLightsColor[170][0], _AdditionalLightsColor[170][1], _AdditionalLightsColor[170][2], _AdditionalLightsColor[170][3]); fragment_uniform_buffer_1[427] = float4(_AdditionalLightsColor[171][0], _AdditionalLightsColor[171][1], _AdditionalLightsColor[171][2], _AdditionalLightsColor[171][3]); fragment_uniform_buffer_1[428] = float4(_AdditionalLightsColor[172][0], _AdditionalLightsColor[172][1], _AdditionalLightsColor[172][2], _AdditionalLightsColor[172][3]); fragment_uniform_buffer_1[429] = float4(_AdditionalLightsColor[173][0], _AdditionalLightsColor[173][1], _AdditionalLightsColor[173][2], _AdditionalLightsColor[173][3]); fragment_uniform_buffer_1[430] = float4(_AdditionalLightsColor[174][0], _AdditionalLightsColor[174][1], _AdditionalLightsColor[174][2], _AdditionalLightsColor[174][3]); fragment_uniform_buffer_1[431] = float4(_AdditionalLightsColor[175][0], _AdditionalLightsColor[175][1], _AdditionalLightsColor[175][2], _AdditionalLightsColor[175][3]); fragment_uniform_buffer_1[432] = float4(_AdditionalLightsColor[176][0], _AdditionalLightsColor[176][1], _AdditionalLightsColor[176][2], _AdditionalLightsColor[176][3]); fragment_uniform_buffer_1[433] = float4(_AdditionalLightsColor[177][0], _AdditionalLightsColor[177][1], _AdditionalLightsColor[177][2], _AdditionalLightsColor[177][3]); fragment_uniform_buffer_1[434] = float4(_AdditionalLightsColor[178][0], _AdditionalLightsColor[178][1], _AdditionalLightsColor[178][2], _AdditionalLightsColor[178][3]); fragment_uniform_buffer_1[435] = float4(_AdditionalLightsColor[179][0], _AdditionalLightsColor[179][1], _AdditionalLightsColor[179][2], _AdditionalLightsColor[179][3]); fragment_uniform_buffer_1[436] = float4(_AdditionalLightsColor[180][0], _AdditionalLightsColor[180][1], _AdditionalLightsColor[180][2], _AdditionalLightsColor[180][3]); fragment_uniform_buffer_1[437] = float4(_AdditionalLightsColor[181][0], _AdditionalLightsColor[181][1], _AdditionalLightsColor[181][2], _AdditionalLightsColor[181][3]); fragment_uniform_buffer_1[438] = float4(_AdditionalLightsColor[182][0], _AdditionalLightsColor[182][1], _AdditionalLightsColor[182][2], _AdditionalLightsColor[182][3]); fragment_uniform_buffer_1[439] = float4(_AdditionalLightsColor[183][0], _AdditionalLightsColor[183][1], _AdditionalLightsColor[183][2], _AdditionalLightsColor[183][3]); fragment_uniform_buffer_1[440] = float4(_AdditionalLightsColor[184][0], _AdditionalLightsColor[184][1], _AdditionalLightsColor[184][2], _AdditionalLightsColor[184][3]); fragment_uniform_buffer_1[441] = float4(_AdditionalLightsColor[185][0], _AdditionalLightsColor[185][1], _AdditionalLightsColor[185][2], _AdditionalLightsColor[185][3]); fragment_uniform_buffer_1[442] = float4(_AdditionalLightsColor[186][0], _AdditionalLightsColor[186][1], _AdditionalLightsColor[186][2], _AdditionalLightsColor[186][3]); fragment_uniform_buffer_1[443] = float4(_AdditionalLightsColor[187][0], _AdditionalLightsColor[187][1], _AdditionalLightsColor[187][2], _AdditionalLightsColor[187][3]); fragment_uniform_buffer_1[444] = float4(_AdditionalLightsColor[188][0], _AdditionalLightsColor[188][1], _AdditionalLightsColor[188][2], _AdditionalLightsColor[188][3]); fragment_uniform_buffer_1[445] = float4(_AdditionalLightsColor[189][0], _AdditionalLightsColor[189][1], _AdditionalLightsColor[189][2], _AdditionalLightsColor[189][3]); fragment_uniform_buffer_1[446] = float4(_AdditionalLightsColor[190][0], _AdditionalLightsColor[190][1], _AdditionalLightsColor[190][2], _AdditionalLightsColor[190][3]); fragment_uniform_buffer_1[447] = float4(_AdditionalLightsColor[191][0], _AdditionalLightsColor[191][1], _AdditionalLightsColor[191][2], _AdditionalLightsColor[191][3]); fragment_uniform_buffer_1[448] = float4(_AdditionalLightsColor[192][0], _AdditionalLightsColor[192][1], _AdditionalLightsColor[192][2], _AdditionalLightsColor[192][3]); fragment_uniform_buffer_1[449] = float4(_AdditionalLightsColor[193][0], _AdditionalLightsColor[193][1], _AdditionalLightsColor[193][2], _AdditionalLightsColor[193][3]); fragment_uniform_buffer_1[450] = float4(_AdditionalLightsColor[194][0], _AdditionalLightsColor[194][1], _AdditionalLightsColor[194][2], _AdditionalLightsColor[194][3]); fragment_uniform_buffer_1[451] = float4(_AdditionalLightsColor[195][0], _AdditionalLightsColor[195][1], _AdditionalLightsColor[195][2], _AdditionalLightsColor[195][3]); fragment_uniform_buffer_1[452] = float4(_AdditionalLightsColor[196][0], _AdditionalLightsColor[196][1], _AdditionalLightsColor[196][2], _AdditionalLightsColor[196][3]); fragment_uniform_buffer_1[453] = float4(_AdditionalLightsColor[197][0], _AdditionalLightsColor[197][1], _AdditionalLightsColor[197][2], _AdditionalLightsColor[197][3]); fragment_uniform_buffer_1[454] = float4(_AdditionalLightsColor[198][0], _AdditionalLightsColor[198][1], _AdditionalLightsColor[198][2], _AdditionalLightsColor[198][3]); fragment_uniform_buffer_1[455] = float4(_AdditionalLightsColor[199][0], _AdditionalLightsColor[199][1], _AdditionalLightsColor[199][2], _AdditionalLightsColor[199][3]); fragment_uniform_buffer_1[456] = float4(_AdditionalLightsColor[200][0], _AdditionalLightsColor[200][1], _AdditionalLightsColor[200][2], _AdditionalLightsColor[200][3]); fragment_uniform_buffer_1[457] = float4(_AdditionalLightsColor[201][0], _AdditionalLightsColor[201][1], _AdditionalLightsColor[201][2], _AdditionalLightsColor[201][3]); fragment_uniform_buffer_1[458] = float4(_AdditionalLightsColor[202][0], _AdditionalLightsColor[202][1], _AdditionalLightsColor[202][2], _AdditionalLightsColor[202][3]); fragment_uniform_buffer_1[459] = float4(_AdditionalLightsColor[203][0], _AdditionalLightsColor[203][1], _AdditionalLightsColor[203][2], _AdditionalLightsColor[203][3]); fragment_uniform_buffer_1[460] = float4(_AdditionalLightsColor[204][0], _AdditionalLightsColor[204][1], _AdditionalLightsColor[204][2], _AdditionalLightsColor[204][3]); fragment_uniform_buffer_1[461] = float4(_AdditionalLightsColor[205][0], _AdditionalLightsColor[205][1], _AdditionalLightsColor[205][2], _AdditionalLightsColor[205][3]); fragment_uniform_buffer_1[462] = float4(_AdditionalLightsColor[206][0], _AdditionalLightsColor[206][1], _AdditionalLightsColor[206][2], _AdditionalLightsColor[206][3]); fragment_uniform_buffer_1[463] = float4(_AdditionalLightsColor[207][0], _AdditionalLightsColor[207][1], _AdditionalLightsColor[207][2], _AdditionalLightsColor[207][3]); fragment_uniform_buffer_1[464] = float4(_AdditionalLightsColor[208][0], _AdditionalLightsColor[208][1], _AdditionalLightsColor[208][2], _AdditionalLightsColor[208][3]); fragment_uniform_buffer_1[465] = float4(_AdditionalLightsColor[209][0], _AdditionalLightsColor[209][1], _AdditionalLightsColor[209][2], _AdditionalLightsColor[209][3]); fragment_uniform_buffer_1[466] = float4(_AdditionalLightsColor[210][0], _AdditionalLightsColor[210][1], _AdditionalLightsColor[210][2], _AdditionalLightsColor[210][3]); fragment_uniform_buffer_1[467] = float4(_AdditionalLightsColor[211][0], _AdditionalLightsColor[211][1], _AdditionalLightsColor[211][2], _AdditionalLightsColor[211][3]); fragment_uniform_buffer_1[468] = float4(_AdditionalLightsColor[212][0], _AdditionalLightsColor[212][1], _AdditionalLightsColor[212][2], _AdditionalLightsColor[212][3]); fragment_uniform_buffer_1[469] = float4(_AdditionalLightsColor[213][0], _AdditionalLightsColor[213][1], _AdditionalLightsColor[213][2], _AdditionalLightsColor[213][3]); fragment_uniform_buffer_1[470] = float4(_AdditionalLightsColor[214][0], _AdditionalLightsColor[214][1], _AdditionalLightsColor[214][2], _AdditionalLightsColor[214][3]); fragment_uniform_buffer_1[471] = float4(_AdditionalLightsColor[215][0], _AdditionalLightsColor[215][1], _AdditionalLightsColor[215][2], _AdditionalLightsColor[215][3]); fragment_uniform_buffer_1[472] = float4(_AdditionalLightsColor[216][0], _AdditionalLightsColor[216][1], _AdditionalLightsColor[216][2], _AdditionalLightsColor[216][3]); fragment_uniform_buffer_1[473] = float4(_AdditionalLightsColor[217][0], _AdditionalLightsColor[217][1], _AdditionalLightsColor[217][2], _AdditionalLightsColor[217][3]); fragment_uniform_buffer_1[474] = float4(_AdditionalLightsColor[218][0], _AdditionalLightsColor[218][1], _AdditionalLightsColor[218][2], _AdditionalLightsColor[218][3]); fragment_uniform_buffer_1[475] = float4(_AdditionalLightsColor[219][0], _AdditionalLightsColor[219][1], _AdditionalLightsColor[219][2], _AdditionalLightsColor[219][3]); fragment_uniform_buffer_1[476] = float4(_AdditionalLightsColor[220][0], _AdditionalLightsColor[220][1], _AdditionalLightsColor[220][2], _AdditionalLightsColor[220][3]); fragment_uniform_buffer_1[477] = float4(_AdditionalLightsColor[221][0], _AdditionalLightsColor[221][1], _AdditionalLightsColor[221][2], _AdditionalLightsColor[221][3]); fragment_uniform_buffer_1[478] = float4(_AdditionalLightsColor[222][0], _AdditionalLightsColor[222][1], _AdditionalLightsColor[222][2], _AdditionalLightsColor[222][3]); fragment_uniform_buffer_1[479] = float4(_AdditionalLightsColor[223][0], _AdditionalLightsColor[223][1], _AdditionalLightsColor[223][2], _AdditionalLightsColor[223][3]); fragment_uniform_buffer_1[480] = float4(_AdditionalLightsColor[224][0], _AdditionalLightsColor[224][1], _AdditionalLightsColor[224][2], _AdditionalLightsColor[224][3]); fragment_uniform_buffer_1[481] = float4(_AdditionalLightsColor[225][0], _AdditionalLightsColor[225][1], _AdditionalLightsColor[225][2], _AdditionalLightsColor[225][3]); fragment_uniform_buffer_1[482] = float4(_AdditionalLightsColor[226][0], _AdditionalLightsColor[226][1], _AdditionalLightsColor[226][2], _AdditionalLightsColor[226][3]); fragment_uniform_buffer_1[483] = float4(_AdditionalLightsColor[227][0], _AdditionalLightsColor[227][1], _AdditionalLightsColor[227][2], _AdditionalLightsColor[227][3]); fragment_uniform_buffer_1[484] = float4(_AdditionalLightsColor[228][0], _AdditionalLightsColor[228][1], _AdditionalLightsColor[228][2], _AdditionalLightsColor[228][3]); fragment_uniform_buffer_1[485] = float4(_AdditionalLightsColor[229][0], _AdditionalLightsColor[229][1], _AdditionalLightsColor[229][2], _AdditionalLightsColor[229][3]); fragment_uniform_buffer_1[486] = float4(_AdditionalLightsColor[230][0], _AdditionalLightsColor[230][1], _AdditionalLightsColor[230][2], _AdditionalLightsColor[230][3]); fragment_uniform_buffer_1[487] = float4(_AdditionalLightsColor[231][0], _AdditionalLightsColor[231][1], _AdditionalLightsColor[231][2], _AdditionalLightsColor[231][3]); fragment_uniform_buffer_1[488] = float4(_AdditionalLightsColor[232][0], _AdditionalLightsColor[232][1], _AdditionalLightsColor[232][2], _AdditionalLightsColor[232][3]); fragment_uniform_buffer_1[489] = float4(_AdditionalLightsColor[233][0], _AdditionalLightsColor[233][1], _AdditionalLightsColor[233][2], _AdditionalLightsColor[233][3]); fragment_uniform_buffer_1[490] = float4(_AdditionalLightsColor[234][0], _AdditionalLightsColor[234][1], _AdditionalLightsColor[234][2], _AdditionalLightsColor[234][3]); fragment_uniform_buffer_1[491] = float4(_AdditionalLightsColor[235][0], _AdditionalLightsColor[235][1], _AdditionalLightsColor[235][2], _AdditionalLightsColor[235][3]); fragment_uniform_buffer_1[492] = float4(_AdditionalLightsColor[236][0], _AdditionalLightsColor[236][1], _AdditionalLightsColor[236][2], _AdditionalLightsColor[236][3]); fragment_uniform_buffer_1[493] = float4(_AdditionalLightsColor[237][0], _AdditionalLightsColor[237][1], _AdditionalLightsColor[237][2], _AdditionalLightsColor[237][3]); fragment_uniform_buffer_1[494] = float4(_AdditionalLightsColor[238][0], _AdditionalLightsColor[238][1], _AdditionalLightsColor[238][2], _AdditionalLightsColor[238][3]); fragment_uniform_buffer_1[495] = float4(_AdditionalLightsColor[239][0], _AdditionalLightsColor[239][1], _AdditionalLightsColor[239][2], _AdditionalLightsColor[239][3]); fragment_uniform_buffer_1[496] = float4(_AdditionalLightsColor[240][0], _AdditionalLightsColor[240][1], _AdditionalLightsColor[240][2], _AdditionalLightsColor[240][3]); fragment_uniform_buffer_1[497] = float4(_AdditionalLightsColor[241][0], _AdditionalLightsColor[241][1], _AdditionalLightsColor[241][2], _AdditionalLightsColor[241][3]); fragment_uniform_buffer_1[498] = float4(_AdditionalLightsColor[242][0], _AdditionalLightsColor[242][1], _AdditionalLightsColor[242][2], _AdditionalLightsColor[242][3]); fragment_uniform_buffer_1[499] = float4(_AdditionalLightsColor[243][0], _AdditionalLightsColor[243][1], _AdditionalLightsColor[243][2], _AdditionalLightsColor[243][3]); fragment_uniform_buffer_1[500] = float4(_AdditionalLightsColor[244][0], _AdditionalLightsColor[244][1], _AdditionalLightsColor[244][2], _AdditionalLightsColor[244][3]); fragment_uniform_buffer_1[501] = float4(_AdditionalLightsColor[245][0], _AdditionalLightsColor[245][1], _AdditionalLightsColor[245][2], _AdditionalLightsColor[245][3]); fragment_uniform_buffer_1[502] = float4(_AdditionalLightsColor[246][0], _AdditionalLightsColor[246][1], _AdditionalLightsColor[246][2], _AdditionalLightsColor[246][3]); fragment_uniform_buffer_1[503] = float4(_AdditionalLightsColor[247][0], _AdditionalLightsColor[247][1], _AdditionalLightsColor[247][2], _AdditionalLightsColor[247][3]); fragment_uniform_buffer_1[504] = float4(_AdditionalLightsColor[248][0], _AdditionalLightsColor[248][1], _AdditionalLightsColor[248][2], _AdditionalLightsColor[248][3]); fragment_uniform_buffer_1[505] = float4(_AdditionalLightsColor[249][0], _AdditionalLightsColor[249][1], _AdditionalLightsColor[249][2], _AdditionalLightsColor[249][3]); fragment_uniform_buffer_1[506] = float4(_AdditionalLightsColor[250][0], _AdditionalLightsColor[250][1], _AdditionalLightsColor[250][2], _AdditionalLightsColor[250][3]); fragment_uniform_buffer_1[507] = float4(_AdditionalLightsColor[251][0], _AdditionalLightsColor[251][1], _AdditionalLightsColor[251][2], _AdditionalLightsColor[251][3]); fragment_uniform_buffer_1[508] = float4(_AdditionalLightsColor[252][0], _AdditionalLightsColor[252][1], _AdditionalLightsColor[252][2], _AdditionalLightsColor[252][3]); fragment_uniform_buffer_1[509] = float4(_AdditionalLightsColor[253][0], _AdditionalLightsColor[253][1], _AdditionalLightsColor[253][2], _AdditionalLightsColor[253][3]); fragment_uniform_buffer_1[510] = float4(_AdditionalLightsColor[254][0], _AdditionalLightsColor[254][1], _AdditionalLightsColor[254][2], _AdditionalLightsColor[254][3]); fragment_uniform_buffer_1[511] = float4(_AdditionalLightsColor[255][0], _AdditionalLightsColor[255][1], _AdditionalLightsColor[255][2], _AdditionalLightsColor[255][3]); fragment_uniform_buffer_1[512] = float4(_AdditionalLightsAttenuation[0][0], _AdditionalLightsAttenuation[0][1], _AdditionalLightsAttenuation[0][2], _AdditionalLightsAttenuation[0][3]); fragment_uniform_buffer_1[513] = float4(_AdditionalLightsAttenuation[1][0], _AdditionalLightsAttenuation[1][1], _AdditionalLightsAttenuation[1][2], _AdditionalLightsAttenuation[1][3]); fragment_uniform_buffer_1[514] = float4(_AdditionalLightsAttenuation[2][0], _AdditionalLightsAttenuation[2][1], _AdditionalLightsAttenuation[2][2], _AdditionalLightsAttenuation[2][3]); fragment_uniform_buffer_1[515] = float4(_AdditionalLightsAttenuation[3][0], _AdditionalLightsAttenuation[3][1], _AdditionalLightsAttenuation[3][2], _AdditionalLightsAttenuation[3][3]); fragment_uniform_buffer_1[516] = float4(_AdditionalLightsAttenuation[4][0], _AdditionalLightsAttenuation[4][1], _AdditionalLightsAttenuation[4][2], _AdditionalLightsAttenuation[4][3]); fragment_uniform_buffer_1[517] = float4(_AdditionalLightsAttenuation[5][0], _AdditionalLightsAttenuation[5][1], _AdditionalLightsAttenuation[5][2], _AdditionalLightsAttenuation[5][3]); fragment_uniform_buffer_1[518] = float4(_AdditionalLightsAttenuation[6][0], _AdditionalLightsAttenuation[6][1], _AdditionalLightsAttenuation[6][2], _AdditionalLightsAttenuation[6][3]); fragment_uniform_buffer_1[519] = float4(_AdditionalLightsAttenuation[7][0], _AdditionalLightsAttenuation[7][1], _AdditionalLightsAttenuation[7][2], _AdditionalLightsAttenuation[7][3]); fragment_uniform_buffer_1[520] = float4(_AdditionalLightsAttenuation[8][0], _AdditionalLightsAttenuation[8][1], _AdditionalLightsAttenuation[8][2], _AdditionalLightsAttenuation[8][3]); fragment_uniform_buffer_1[521] = float4(_AdditionalLightsAttenuation[9][0], _AdditionalLightsAttenuation[9][1], _AdditionalLightsAttenuation[9][2], _AdditionalLightsAttenuation[9][3]); fragment_uniform_buffer_1[522] = float4(_AdditionalLightsAttenuation[10][0], _AdditionalLightsAttenuation[10][1], _AdditionalLightsAttenuation[10][2], _AdditionalLightsAttenuation[10][3]); fragment_uniform_buffer_1[523] = float4(_AdditionalLightsAttenuation[11][0], _AdditionalLightsAttenuation[11][1], _AdditionalLightsAttenuation[11][2], _AdditionalLightsAttenuation[11][3]); fragment_uniform_buffer_1[524] = float4(_AdditionalLightsAttenuation[12][0], _AdditionalLightsAttenuation[12][1], _AdditionalLightsAttenuation[12][2], _AdditionalLightsAttenuation[12][3]); fragment_uniform_buffer_1[525] = float4(_AdditionalLightsAttenuation[13][0], _AdditionalLightsAttenuation[13][1], _AdditionalLightsAttenuation[13][2], _AdditionalLightsAttenuation[13][3]); fragment_uniform_buffer_1[526] = float4(_AdditionalLightsAttenuation[14][0], _AdditionalLightsAttenuation[14][1], _AdditionalLightsAttenuation[14][2], _AdditionalLightsAttenuation[14][3]); fragment_uniform_buffer_1[527] = float4(_AdditionalLightsAttenuation[15][0], _AdditionalLightsAttenuation[15][1], _AdditionalLightsAttenuation[15][2], _AdditionalLightsAttenuation[15][3]); fragment_uniform_buffer_1[528] = float4(_AdditionalLightsAttenuation[16][0], _AdditionalLightsAttenuation[16][1], _AdditionalLightsAttenuation[16][2], _AdditionalLightsAttenuation[16][3]); fragment_uniform_buffer_1[529] = float4(_AdditionalLightsAttenuation[17][0], _AdditionalLightsAttenuation[17][1], _AdditionalLightsAttenuation[17][2], _AdditionalLightsAttenuation[17][3]); fragment_uniform_buffer_1[530] = float4(_AdditionalLightsAttenuation[18][0], _AdditionalLightsAttenuation[18][1], _AdditionalLightsAttenuation[18][2], _AdditionalLightsAttenuation[18][3]); fragment_uniform_buffer_1[531] = float4(_AdditionalLightsAttenuation[19][0], _AdditionalLightsAttenuation[19][1], _AdditionalLightsAttenuation[19][2], _AdditionalLightsAttenuation[19][3]); fragment_uniform_buffer_1[532] = float4(_AdditionalLightsAttenuation[20][0], _AdditionalLightsAttenuation[20][1], _AdditionalLightsAttenuation[20][2], _AdditionalLightsAttenuation[20][3]); fragment_uniform_buffer_1[533] = float4(_AdditionalLightsAttenuation[21][0], _AdditionalLightsAttenuation[21][1], _AdditionalLightsAttenuation[21][2], _AdditionalLightsAttenuation[21][3]); fragment_uniform_buffer_1[534] = float4(_AdditionalLightsAttenuation[22][0], _AdditionalLightsAttenuation[22][1], _AdditionalLightsAttenuation[22][2], _AdditionalLightsAttenuation[22][3]); fragment_uniform_buffer_1[535] = float4(_AdditionalLightsAttenuation[23][0], _AdditionalLightsAttenuation[23][1], _AdditionalLightsAttenuation[23][2], _AdditionalLightsAttenuation[23][3]); fragment_uniform_buffer_1[536] = float4(_AdditionalLightsAttenuation[24][0], _AdditionalLightsAttenuation[24][1], _AdditionalLightsAttenuation[24][2], _AdditionalLightsAttenuation[24][3]); fragment_uniform_buffer_1[537] = float4(_AdditionalLightsAttenuation[25][0], _AdditionalLightsAttenuation[25][1], _AdditionalLightsAttenuation[25][2], _AdditionalLightsAttenuation[25][3]); fragment_uniform_buffer_1[538] = float4(_AdditionalLightsAttenuation[26][0], _AdditionalLightsAttenuation[26][1], _AdditionalLightsAttenuation[26][2], _AdditionalLightsAttenuation[26][3]); fragment_uniform_buffer_1[539] = float4(_AdditionalLightsAttenuation[27][0], _AdditionalLightsAttenuation[27][1], _AdditionalLightsAttenuation[27][2], _AdditionalLightsAttenuation[27][3]); fragment_uniform_buffer_1[540] = float4(_AdditionalLightsAttenuation[28][0], _AdditionalLightsAttenuation[28][1], _AdditionalLightsAttenuation[28][2], _AdditionalLightsAttenuation[28][3]); fragment_uniform_buffer_1[541] = float4(_AdditionalLightsAttenuation[29][0], _AdditionalLightsAttenuation[29][1], _AdditionalLightsAttenuation[29][2], _AdditionalLightsAttenuation[29][3]); fragment_uniform_buffer_1[542] = float4(_AdditionalLightsAttenuation[30][0], _AdditionalLightsAttenuation[30][1], _AdditionalLightsAttenuation[30][2], _AdditionalLightsAttenuation[30][3]); fragment_uniform_buffer_1[543] = float4(_AdditionalLightsAttenuation[31][0], _AdditionalLightsAttenuation[31][1], _AdditionalLightsAttenuation[31][2], _AdditionalLightsAttenuation[31][3]); fragment_uniform_buffer_1[544] = float4(_AdditionalLightsAttenuation[32][0], _AdditionalLightsAttenuation[32][1], _AdditionalLightsAttenuation[32][2], _AdditionalLightsAttenuation[32][3]); fragment_uniform_buffer_1[545] = float4(_AdditionalLightsAttenuation[33][0], _AdditionalLightsAttenuation[33][1], _AdditionalLightsAttenuation[33][2], _AdditionalLightsAttenuation[33][3]); fragment_uniform_buffer_1[546] = float4(_AdditionalLightsAttenuation[34][0], _AdditionalLightsAttenuation[34][1], _AdditionalLightsAttenuation[34][2], _AdditionalLightsAttenuation[34][3]); fragment_uniform_buffer_1[547] = float4(_AdditionalLightsAttenuation[35][0], _AdditionalLightsAttenuation[35][1], _AdditionalLightsAttenuation[35][2], _AdditionalLightsAttenuation[35][3]); fragment_uniform_buffer_1[548] = float4(_AdditionalLightsAttenuation[36][0], _AdditionalLightsAttenuation[36][1], _AdditionalLightsAttenuation[36][2], _AdditionalLightsAttenuation[36][3]); fragment_uniform_buffer_1[549] = float4(_AdditionalLightsAttenuation[37][0], _AdditionalLightsAttenuation[37][1], _AdditionalLightsAttenuation[37][2], _AdditionalLightsAttenuation[37][3]); fragment_uniform_buffer_1[550] = float4(_AdditionalLightsAttenuation[38][0], _AdditionalLightsAttenuation[38][1], _AdditionalLightsAttenuation[38][2], _AdditionalLightsAttenuation[38][3]); fragment_uniform_buffer_1[551] = float4(_AdditionalLightsAttenuation[39][0], _AdditionalLightsAttenuation[39][1], _AdditionalLightsAttenuation[39][2], _AdditionalLightsAttenuation[39][3]); fragment_uniform_buffer_1[552] = float4(_AdditionalLightsAttenuation[40][0], _AdditionalLightsAttenuation[40][1], _AdditionalLightsAttenuation[40][2], _AdditionalLightsAttenuation[40][3]); fragment_uniform_buffer_1[553] = float4(_AdditionalLightsAttenuation[41][0], _AdditionalLightsAttenuation[41][1], _AdditionalLightsAttenuation[41][2], _AdditionalLightsAttenuation[41][3]); fragment_uniform_buffer_1[554] = float4(_AdditionalLightsAttenuation[42][0], _AdditionalLightsAttenuation[42][1], _AdditionalLightsAttenuation[42][2], _AdditionalLightsAttenuation[42][3]); fragment_uniform_buffer_1[555] = float4(_AdditionalLightsAttenuation[43][0], _AdditionalLightsAttenuation[43][1], _AdditionalLightsAttenuation[43][2], _AdditionalLightsAttenuation[43][3]); fragment_uniform_buffer_1[556] = float4(_AdditionalLightsAttenuation[44][0], _AdditionalLightsAttenuation[44][1], _AdditionalLightsAttenuation[44][2], _AdditionalLightsAttenuation[44][3]); fragment_uniform_buffer_1[557] = float4(_AdditionalLightsAttenuation[45][0], _AdditionalLightsAttenuation[45][1], _AdditionalLightsAttenuation[45][2], _AdditionalLightsAttenuation[45][3]); fragment_uniform_buffer_1[558] = float4(_AdditionalLightsAttenuation[46][0], _AdditionalLightsAttenuation[46][1], _AdditionalLightsAttenuation[46][2], _AdditionalLightsAttenuation[46][3]); fragment_uniform_buffer_1[559] = float4(_AdditionalLightsAttenuation[47][0], _AdditionalLightsAttenuation[47][1], _AdditionalLightsAttenuation[47][2], _AdditionalLightsAttenuation[47][3]); fragment_uniform_buffer_1[560] = float4(_AdditionalLightsAttenuation[48][0], _AdditionalLightsAttenuation[48][1], _AdditionalLightsAttenuation[48][2], _AdditionalLightsAttenuation[48][3]); fragment_uniform_buffer_1[561] = float4(_AdditionalLightsAttenuation[49][0], _AdditionalLightsAttenuation[49][1], _AdditionalLightsAttenuation[49][2], _AdditionalLightsAttenuation[49][3]); fragment_uniform_buffer_1[562] = float4(_AdditionalLightsAttenuation[50][0], _AdditionalLightsAttenuation[50][1], _AdditionalLightsAttenuation[50][2], _AdditionalLightsAttenuation[50][3]); fragment_uniform_buffer_1[563] = float4(_AdditionalLightsAttenuation[51][0], _AdditionalLightsAttenuation[51][1], _AdditionalLightsAttenuation[51][2], _AdditionalLightsAttenuation[51][3]); fragment_uniform_buffer_1[564] = float4(_AdditionalLightsAttenuation[52][0], _AdditionalLightsAttenuation[52][1], _AdditionalLightsAttenuation[52][2], _AdditionalLightsAttenuation[52][3]); fragment_uniform_buffer_1[565] = float4(_AdditionalLightsAttenuation[53][0], _AdditionalLightsAttenuation[53][1], _AdditionalLightsAttenuation[53][2], _AdditionalLightsAttenuation[53][3]); fragment_uniform_buffer_1[566] = float4(_AdditionalLightsAttenuation[54][0], _AdditionalLightsAttenuation[54][1], _AdditionalLightsAttenuation[54][2], _AdditionalLightsAttenuation[54][3]); fragment_uniform_buffer_1[567] = float4(_AdditionalLightsAttenuation[55][0], _AdditionalLightsAttenuation[55][1], _AdditionalLightsAttenuation[55][2], _AdditionalLightsAttenuation[55][3]); fragment_uniform_buffer_1[568] = float4(_AdditionalLightsAttenuation[56][0], _AdditionalLightsAttenuation[56][1], _AdditionalLightsAttenuation[56][2], _AdditionalLightsAttenuation[56][3]); fragment_uniform_buffer_1[569] = float4(_AdditionalLightsAttenuation[57][0], _AdditionalLightsAttenuation[57][1], _AdditionalLightsAttenuation[57][2], _AdditionalLightsAttenuation[57][3]); fragment_uniform_buffer_1[570] = float4(_AdditionalLightsAttenuation[58][0], _AdditionalLightsAttenuation[58][1], _AdditionalLightsAttenuation[58][2], _AdditionalLightsAttenuation[58][3]); fragment_uniform_buffer_1[571] = float4(_AdditionalLightsAttenuation[59][0], _AdditionalLightsAttenuation[59][1], _AdditionalLightsAttenuation[59][2], _AdditionalLightsAttenuation[59][3]); fragment_uniform_buffer_1[572] = float4(_AdditionalLightsAttenuation[60][0], _AdditionalLightsAttenuation[60][1], _AdditionalLightsAttenuation[60][2], _AdditionalLightsAttenuation[60][3]); fragment_uniform_buffer_1[573] = float4(_AdditionalLightsAttenuation[61][0], _AdditionalLightsAttenuation[61][1], _AdditionalLightsAttenuation[61][2], _AdditionalLightsAttenuation[61][3]); fragment_uniform_buffer_1[574] = float4(_AdditionalLightsAttenuation[62][0], _AdditionalLightsAttenuation[62][1], _AdditionalLightsAttenuation[62][2], _AdditionalLightsAttenuation[62][3]); fragment_uniform_buffer_1[575] = float4(_AdditionalLightsAttenuation[63][0], _AdditionalLightsAttenuation[63][1], _AdditionalLightsAttenuation[63][2], _AdditionalLightsAttenuation[63][3]); fragment_uniform_buffer_1[576] = float4(_AdditionalLightsAttenuation[64][0], _AdditionalLightsAttenuation[64][1], _AdditionalLightsAttenuation[64][2], _AdditionalLightsAttenuation[64][3]); fragment_uniform_buffer_1[577] = float4(_AdditionalLightsAttenuation[65][0], _AdditionalLightsAttenuation[65][1], _AdditionalLightsAttenuation[65][2], _AdditionalLightsAttenuation[65][3]); fragment_uniform_buffer_1[578] = float4(_AdditionalLightsAttenuation[66][0], _AdditionalLightsAttenuation[66][1], _AdditionalLightsAttenuation[66][2], _AdditionalLightsAttenuation[66][3]); fragment_uniform_buffer_1[579] = float4(_AdditionalLightsAttenuation[67][0], _AdditionalLightsAttenuation[67][1], _AdditionalLightsAttenuation[67][2], _AdditionalLightsAttenuation[67][3]); fragment_uniform_buffer_1[580] = float4(_AdditionalLightsAttenuation[68][0], _AdditionalLightsAttenuation[68][1], _AdditionalLightsAttenuation[68][2], _AdditionalLightsAttenuation[68][3]); fragment_uniform_buffer_1[581] = float4(_AdditionalLightsAttenuation[69][0], _AdditionalLightsAttenuation[69][1], _AdditionalLightsAttenuation[69][2], _AdditionalLightsAttenuation[69][3]); fragment_uniform_buffer_1[582] = float4(_AdditionalLightsAttenuation[70][0], _AdditionalLightsAttenuation[70][1], _AdditionalLightsAttenuation[70][2], _AdditionalLightsAttenuation[70][3]); fragment_uniform_buffer_1[583] = float4(_AdditionalLightsAttenuation[71][0], _AdditionalLightsAttenuation[71][1], _AdditionalLightsAttenuation[71][2], _AdditionalLightsAttenuation[71][3]); fragment_uniform_buffer_1[584] = float4(_AdditionalLightsAttenuation[72][0], _AdditionalLightsAttenuation[72][1], _AdditionalLightsAttenuation[72][2], _AdditionalLightsAttenuation[72][3]); fragment_uniform_buffer_1[585] = float4(_AdditionalLightsAttenuation[73][0], _AdditionalLightsAttenuation[73][1], _AdditionalLightsAttenuation[73][2], _AdditionalLightsAttenuation[73][3]); fragment_uniform_buffer_1[586] = float4(_AdditionalLightsAttenuation[74][0], _AdditionalLightsAttenuation[74][1], _AdditionalLightsAttenuation[74][2], _AdditionalLightsAttenuation[74][3]); fragment_uniform_buffer_1[587] = float4(_AdditionalLightsAttenuation[75][0], _AdditionalLightsAttenuation[75][1], _AdditionalLightsAttenuation[75][2], _AdditionalLightsAttenuation[75][3]); fragment_uniform_buffer_1[588] = float4(_AdditionalLightsAttenuation[76][0], _AdditionalLightsAttenuation[76][1], _AdditionalLightsAttenuation[76][2], _AdditionalLightsAttenuation[76][3]); fragment_uniform_buffer_1[589] = float4(_AdditionalLightsAttenuation[77][0], _AdditionalLightsAttenuation[77][1], _AdditionalLightsAttenuation[77][2], _AdditionalLightsAttenuation[77][3]); fragment_uniform_buffer_1[590] = float4(_AdditionalLightsAttenuation[78][0], _AdditionalLightsAttenuation[78][1], _AdditionalLightsAttenuation[78][2], _AdditionalLightsAttenuation[78][3]); fragment_uniform_buffer_1[591] = float4(_AdditionalLightsAttenuation[79][0], _AdditionalLightsAttenuation[79][1], _AdditionalLightsAttenuation[79][2], _AdditionalLightsAttenuation[79][3]); fragment_uniform_buffer_1[592] = float4(_AdditionalLightsAttenuation[80][0], _AdditionalLightsAttenuation[80][1], _AdditionalLightsAttenuation[80][2], _AdditionalLightsAttenuation[80][3]); fragment_uniform_buffer_1[593] = float4(_AdditionalLightsAttenuation[81][0], _AdditionalLightsAttenuation[81][1], _AdditionalLightsAttenuation[81][2], _AdditionalLightsAttenuation[81][3]); fragment_uniform_buffer_1[594] = float4(_AdditionalLightsAttenuation[82][0], _AdditionalLightsAttenuation[82][1], _AdditionalLightsAttenuation[82][2], _AdditionalLightsAttenuation[82][3]); fragment_uniform_buffer_1[595] = float4(_AdditionalLightsAttenuation[83][0], _AdditionalLightsAttenuation[83][1], _AdditionalLightsAttenuation[83][2], _AdditionalLightsAttenuation[83][3]); fragment_uniform_buffer_1[596] = float4(_AdditionalLightsAttenuation[84][0], _AdditionalLightsAttenuation[84][1], _AdditionalLightsAttenuation[84][2], _AdditionalLightsAttenuation[84][3]); fragment_uniform_buffer_1[597] = float4(_AdditionalLightsAttenuation[85][0], _AdditionalLightsAttenuation[85][1], _AdditionalLightsAttenuation[85][2], _AdditionalLightsAttenuation[85][3]); fragment_uniform_buffer_1[598] = float4(_AdditionalLightsAttenuation[86][0], _AdditionalLightsAttenuation[86][1], _AdditionalLightsAttenuation[86][2], _AdditionalLightsAttenuation[86][3]); fragment_uniform_buffer_1[599] = float4(_AdditionalLightsAttenuation[87][0], _AdditionalLightsAttenuation[87][1], _AdditionalLightsAttenuation[87][2], _AdditionalLightsAttenuation[87][3]); fragment_uniform_buffer_1[600] = float4(_AdditionalLightsAttenuation[88][0], _AdditionalLightsAttenuation[88][1], _AdditionalLightsAttenuation[88][2], _AdditionalLightsAttenuation[88][3]); fragment_uniform_buffer_1[601] = float4(_AdditionalLightsAttenuation[89][0], _AdditionalLightsAttenuation[89][1], _AdditionalLightsAttenuation[89][2], _AdditionalLightsAttenuation[89][3]); fragment_uniform_buffer_1[602] = float4(_AdditionalLightsAttenuation[90][0], _AdditionalLightsAttenuation[90][1], _AdditionalLightsAttenuation[90][2], _AdditionalLightsAttenuation[90][3]); fragment_uniform_buffer_1[603] = float4(_AdditionalLightsAttenuation[91][0], _AdditionalLightsAttenuation[91][1], _AdditionalLightsAttenuation[91][2], _AdditionalLightsAttenuation[91][3]); fragment_uniform_buffer_1[604] = float4(_AdditionalLightsAttenuation[92][0], _AdditionalLightsAttenuation[92][1], _AdditionalLightsAttenuation[92][2], _AdditionalLightsAttenuation[92][3]); fragment_uniform_buffer_1[605] = float4(_AdditionalLightsAttenuation[93][0], _AdditionalLightsAttenuation[93][1], _AdditionalLightsAttenuation[93][2], _AdditionalLightsAttenuation[93][3]); fragment_uniform_buffer_1[606] = float4(_AdditionalLightsAttenuation[94][0], _AdditionalLightsAttenuation[94][1], _AdditionalLightsAttenuation[94][2], _AdditionalLightsAttenuation[94][3]); fragment_uniform_buffer_1[607] = float4(_AdditionalLightsAttenuation[95][0], _AdditionalLightsAttenuation[95][1], _AdditionalLightsAttenuation[95][2], _AdditionalLightsAttenuation[95][3]); fragment_uniform_buffer_1[608] = float4(_AdditionalLightsAttenuation[96][0], _AdditionalLightsAttenuation[96][1], _AdditionalLightsAttenuation[96][2], _AdditionalLightsAttenuation[96][3]); fragment_uniform_buffer_1[609] = float4(_AdditionalLightsAttenuation[97][0], _AdditionalLightsAttenuation[97][1], _AdditionalLightsAttenuation[97][2], _AdditionalLightsAttenuation[97][3]); fragment_uniform_buffer_1[610] = float4(_AdditionalLightsAttenuation[98][0], _AdditionalLightsAttenuation[98][1], _AdditionalLightsAttenuation[98][2], _AdditionalLightsAttenuation[98][3]); fragment_uniform_buffer_1[611] = float4(_AdditionalLightsAttenuation[99][0], _AdditionalLightsAttenuation[99][1], _AdditionalLightsAttenuation[99][2], _AdditionalLightsAttenuation[99][3]); fragment_uniform_buffer_1[612] = float4(_AdditionalLightsAttenuation[100][0], _AdditionalLightsAttenuation[100][1], _AdditionalLightsAttenuation[100][2], _AdditionalLightsAttenuation[100][3]); fragment_uniform_buffer_1[613] = float4(_AdditionalLightsAttenuation[101][0], _AdditionalLightsAttenuation[101][1], _AdditionalLightsAttenuation[101][2], _AdditionalLightsAttenuation[101][3]); fragment_uniform_buffer_1[614] = float4(_AdditionalLightsAttenuation[102][0], _AdditionalLightsAttenuation[102][1], _AdditionalLightsAttenuation[102][2], _AdditionalLightsAttenuation[102][3]); fragment_uniform_buffer_1[615] = float4(_AdditionalLightsAttenuation[103][0], _AdditionalLightsAttenuation[103][1], _AdditionalLightsAttenuation[103][2], _AdditionalLightsAttenuation[103][3]); fragment_uniform_buffer_1[616] = float4(_AdditionalLightsAttenuation[104][0], _AdditionalLightsAttenuation[104][1], _AdditionalLightsAttenuation[104][2], _AdditionalLightsAttenuation[104][3]); fragment_uniform_buffer_1[617] = float4(_AdditionalLightsAttenuation[105][0], _AdditionalLightsAttenuation[105][1], _AdditionalLightsAttenuation[105][2], _AdditionalLightsAttenuation[105][3]); fragment_uniform_buffer_1[618] = float4(_AdditionalLightsAttenuation[106][0], _AdditionalLightsAttenuation[106][1], _AdditionalLightsAttenuation[106][2], _AdditionalLightsAttenuation[106][3]); fragment_uniform_buffer_1[619] = float4(_AdditionalLightsAttenuation[107][0], _AdditionalLightsAttenuation[107][1], _AdditionalLightsAttenuation[107][2], _AdditionalLightsAttenuation[107][3]); fragment_uniform_buffer_1[620] = float4(_AdditionalLightsAttenuation[108][0], _AdditionalLightsAttenuation[108][1], _AdditionalLightsAttenuation[108][2], _AdditionalLightsAttenuation[108][3]); fragment_uniform_buffer_1[621] = float4(_AdditionalLightsAttenuation[109][0], _AdditionalLightsAttenuation[109][1], _AdditionalLightsAttenuation[109][2], _AdditionalLightsAttenuation[109][3]); fragment_uniform_buffer_1[622] = float4(_AdditionalLightsAttenuation[110][0], _AdditionalLightsAttenuation[110][1], _AdditionalLightsAttenuation[110][2], _AdditionalLightsAttenuation[110][3]); fragment_uniform_buffer_1[623] = float4(_AdditionalLightsAttenuation[111][0], _AdditionalLightsAttenuation[111][1], _AdditionalLightsAttenuation[111][2], _AdditionalLightsAttenuation[111][3]); fragment_uniform_buffer_1[624] = float4(_AdditionalLightsAttenuation[112][0], _AdditionalLightsAttenuation[112][1], _AdditionalLightsAttenuation[112][2], _AdditionalLightsAttenuation[112][3]); fragment_uniform_buffer_1[625] = float4(_AdditionalLightsAttenuation[113][0], _AdditionalLightsAttenuation[113][1], _AdditionalLightsAttenuation[113][2], _AdditionalLightsAttenuation[113][3]); fragment_uniform_buffer_1[626] = float4(_AdditionalLightsAttenuation[114][0], _AdditionalLightsAttenuation[114][1], _AdditionalLightsAttenuation[114][2], _AdditionalLightsAttenuation[114][3]); fragment_uniform_buffer_1[627] = float4(_AdditionalLightsAttenuation[115][0], _AdditionalLightsAttenuation[115][1], _AdditionalLightsAttenuation[115][2], _AdditionalLightsAttenuation[115][3]); fragment_uniform_buffer_1[628] = float4(_AdditionalLightsAttenuation[116][0], _AdditionalLightsAttenuation[116][1], _AdditionalLightsAttenuation[116][2], _AdditionalLightsAttenuation[116][3]); fragment_uniform_buffer_1[629] = float4(_AdditionalLightsAttenuation[117][0], _AdditionalLightsAttenuation[117][1], _AdditionalLightsAttenuation[117][2], _AdditionalLightsAttenuation[117][3]); fragment_uniform_buffer_1[630] = float4(_AdditionalLightsAttenuation[118][0], _AdditionalLightsAttenuation[118][1], _AdditionalLightsAttenuation[118][2], _AdditionalLightsAttenuation[118][3]); fragment_uniform_buffer_1[631] = float4(_AdditionalLightsAttenuation[119][0], _AdditionalLightsAttenuation[119][1], _AdditionalLightsAttenuation[119][2], _AdditionalLightsAttenuation[119][3]); fragment_uniform_buffer_1[632] = float4(_AdditionalLightsAttenuation[120][0], _AdditionalLightsAttenuation[120][1], _AdditionalLightsAttenuation[120][2], _AdditionalLightsAttenuation[120][3]); fragment_uniform_buffer_1[633] = float4(_AdditionalLightsAttenuation[121][0], _AdditionalLightsAttenuation[121][1], _AdditionalLightsAttenuation[121][2], _AdditionalLightsAttenuation[121][3]); fragment_uniform_buffer_1[634] = float4(_AdditionalLightsAttenuation[122][0], _AdditionalLightsAttenuation[122][1], _AdditionalLightsAttenuation[122][2], _AdditionalLightsAttenuation[122][3]); fragment_uniform_buffer_1[635] = float4(_AdditionalLightsAttenuation[123][0], _AdditionalLightsAttenuation[123][1], _AdditionalLightsAttenuation[123][2], _AdditionalLightsAttenuation[123][3]); fragment_uniform_buffer_1[636] = float4(_AdditionalLightsAttenuation[124][0], _AdditionalLightsAttenuation[124][1], _AdditionalLightsAttenuation[124][2], _AdditionalLightsAttenuation[124][3]); fragment_uniform_buffer_1[637] = float4(_AdditionalLightsAttenuation[125][0], _AdditionalLightsAttenuation[125][1], _AdditionalLightsAttenuation[125][2], _AdditionalLightsAttenuation[125][3]); fragment_uniform_buffer_1[638] = float4(_AdditionalLightsAttenuation[126][0], _AdditionalLightsAttenuation[126][1], _AdditionalLightsAttenuation[126][2], _AdditionalLightsAttenuation[126][3]); fragment_uniform_buffer_1[639] = float4(_AdditionalLightsAttenuation[127][0], _AdditionalLightsAttenuation[127][1], _AdditionalLightsAttenuation[127][2], _AdditionalLightsAttenuation[127][3]); fragment_uniform_buffer_1[640] = float4(_AdditionalLightsAttenuation[128][0], _AdditionalLightsAttenuation[128][1], _AdditionalLightsAttenuation[128][2], _AdditionalLightsAttenuation[128][3]); fragment_uniform_buffer_1[641] = float4(_AdditionalLightsAttenuation[129][0], _AdditionalLightsAttenuation[129][1], _AdditionalLightsAttenuation[129][2], _AdditionalLightsAttenuation[129][3]); fragment_uniform_buffer_1[642] = float4(_AdditionalLightsAttenuation[130][0], _AdditionalLightsAttenuation[130][1], _AdditionalLightsAttenuation[130][2], _AdditionalLightsAttenuation[130][3]); fragment_uniform_buffer_1[643] = float4(_AdditionalLightsAttenuation[131][0], _AdditionalLightsAttenuation[131][1], _AdditionalLightsAttenuation[131][2], _AdditionalLightsAttenuation[131][3]); fragment_uniform_buffer_1[644] = float4(_AdditionalLightsAttenuation[132][0], _AdditionalLightsAttenuation[132][1], _AdditionalLightsAttenuation[132][2], _AdditionalLightsAttenuation[132][3]); fragment_uniform_buffer_1[645] = float4(_AdditionalLightsAttenuation[133][0], _AdditionalLightsAttenuation[133][1], _AdditionalLightsAttenuation[133][2], _AdditionalLightsAttenuation[133][3]); fragment_uniform_buffer_1[646] = float4(_AdditionalLightsAttenuation[134][0], _AdditionalLightsAttenuation[134][1], _AdditionalLightsAttenuation[134][2], _AdditionalLightsAttenuation[134][3]); fragment_uniform_buffer_1[647] = float4(_AdditionalLightsAttenuation[135][0], _AdditionalLightsAttenuation[135][1], _AdditionalLightsAttenuation[135][2], _AdditionalLightsAttenuation[135][3]); fragment_uniform_buffer_1[648] = float4(_AdditionalLightsAttenuation[136][0], _AdditionalLightsAttenuation[136][1], _AdditionalLightsAttenuation[136][2], _AdditionalLightsAttenuation[136][3]); fragment_uniform_buffer_1[649] = float4(_AdditionalLightsAttenuation[137][0], _AdditionalLightsAttenuation[137][1], _AdditionalLightsAttenuation[137][2], _AdditionalLightsAttenuation[137][3]); fragment_uniform_buffer_1[650] = float4(_AdditionalLightsAttenuation[138][0], _AdditionalLightsAttenuation[138][1], _AdditionalLightsAttenuation[138][2], _AdditionalLightsAttenuation[138][3]); fragment_uniform_buffer_1[651] = float4(_AdditionalLightsAttenuation[139][0], _AdditionalLightsAttenuation[139][1], _AdditionalLightsAttenuation[139][2], _AdditionalLightsAttenuation[139][3]); fragment_uniform_buffer_1[652] = float4(_AdditionalLightsAttenuation[140][0], _AdditionalLightsAttenuation[140][1], _AdditionalLightsAttenuation[140][2], _AdditionalLightsAttenuation[140][3]); fragment_uniform_buffer_1[653] = float4(_AdditionalLightsAttenuation[141][0], _AdditionalLightsAttenuation[141][1], _AdditionalLightsAttenuation[141][2], _AdditionalLightsAttenuation[141][3]); fragment_uniform_buffer_1[654] = float4(_AdditionalLightsAttenuation[142][0], _AdditionalLightsAttenuation[142][1], _AdditionalLightsAttenuation[142][2], _AdditionalLightsAttenuation[142][3]); fragment_uniform_buffer_1[655] = float4(_AdditionalLightsAttenuation[143][0], _AdditionalLightsAttenuation[143][1], _AdditionalLightsAttenuation[143][2], _AdditionalLightsAttenuation[143][3]); fragment_uniform_buffer_1[656] = float4(_AdditionalLightsAttenuation[144][0], _AdditionalLightsAttenuation[144][1], _AdditionalLightsAttenuation[144][2], _AdditionalLightsAttenuation[144][3]); fragment_uniform_buffer_1[657] = float4(_AdditionalLightsAttenuation[145][0], _AdditionalLightsAttenuation[145][1], _AdditionalLightsAttenuation[145][2], _AdditionalLightsAttenuation[145][3]); fragment_uniform_buffer_1[658] = float4(_AdditionalLightsAttenuation[146][0], _AdditionalLightsAttenuation[146][1], _AdditionalLightsAttenuation[146][2], _AdditionalLightsAttenuation[146][3]); fragment_uniform_buffer_1[659] = float4(_AdditionalLightsAttenuation[147][0], _AdditionalLightsAttenuation[147][1], _AdditionalLightsAttenuation[147][2], _AdditionalLightsAttenuation[147][3]); fragment_uniform_buffer_1[660] = float4(_AdditionalLightsAttenuation[148][0], _AdditionalLightsAttenuation[148][1], _AdditionalLightsAttenuation[148][2], _AdditionalLightsAttenuation[148][3]); fragment_uniform_buffer_1[661] = float4(_AdditionalLightsAttenuation[149][0], _AdditionalLightsAttenuation[149][1], _AdditionalLightsAttenuation[149][2], _AdditionalLightsAttenuation[149][3]); fragment_uniform_buffer_1[662] = float4(_AdditionalLightsAttenuation[150][0], _AdditionalLightsAttenuation[150][1], _AdditionalLightsAttenuation[150][2], _AdditionalLightsAttenuation[150][3]); fragment_uniform_buffer_1[663] = float4(_AdditionalLightsAttenuation[151][0], _AdditionalLightsAttenuation[151][1], _AdditionalLightsAttenuation[151][2], _AdditionalLightsAttenuation[151][3]); fragment_uniform_buffer_1[664] = float4(_AdditionalLightsAttenuation[152][0], _AdditionalLightsAttenuation[152][1], _AdditionalLightsAttenuation[152][2], _AdditionalLightsAttenuation[152][3]); fragment_uniform_buffer_1[665] = float4(_AdditionalLightsAttenuation[153][0], _AdditionalLightsAttenuation[153][1], _AdditionalLightsAttenuation[153][2], _AdditionalLightsAttenuation[153][3]); fragment_uniform_buffer_1[666] = float4(_AdditionalLightsAttenuation[154][0], _AdditionalLightsAttenuation[154][1], _AdditionalLightsAttenuation[154][2], _AdditionalLightsAttenuation[154][3]); fragment_uniform_buffer_1[667] = float4(_AdditionalLightsAttenuation[155][0], _AdditionalLightsAttenuation[155][1], _AdditionalLightsAttenuation[155][2], _AdditionalLightsAttenuation[155][3]); fragment_uniform_buffer_1[668] = float4(_AdditionalLightsAttenuation[156][0], _AdditionalLightsAttenuation[156][1], _AdditionalLightsAttenuation[156][2], _AdditionalLightsAttenuation[156][3]); fragment_uniform_buffer_1[669] = float4(_AdditionalLightsAttenuation[157][0], _AdditionalLightsAttenuation[157][1], _AdditionalLightsAttenuation[157][2], _AdditionalLightsAttenuation[157][3]); fragment_uniform_buffer_1[670] = float4(_AdditionalLightsAttenuation[158][0], _AdditionalLightsAttenuation[158][1], _AdditionalLightsAttenuation[158][2], _AdditionalLightsAttenuation[158][3]); fragment_uniform_buffer_1[671] = float4(_AdditionalLightsAttenuation[159][0], _AdditionalLightsAttenuation[159][1], _AdditionalLightsAttenuation[159][2], _AdditionalLightsAttenuation[159][3]); fragment_uniform_buffer_1[672] = float4(_AdditionalLightsAttenuation[160][0], _AdditionalLightsAttenuation[160][1], _AdditionalLightsAttenuation[160][2], _AdditionalLightsAttenuation[160][3]); fragment_uniform_buffer_1[673] = float4(_AdditionalLightsAttenuation[161][0], _AdditionalLightsAttenuation[161][1], _AdditionalLightsAttenuation[161][2], _AdditionalLightsAttenuation[161][3]); fragment_uniform_buffer_1[674] = float4(_AdditionalLightsAttenuation[162][0], _AdditionalLightsAttenuation[162][1], _AdditionalLightsAttenuation[162][2], _AdditionalLightsAttenuation[162][3]); fragment_uniform_buffer_1[675] = float4(_AdditionalLightsAttenuation[163][0], _AdditionalLightsAttenuation[163][1], _AdditionalLightsAttenuation[163][2], _AdditionalLightsAttenuation[163][3]); fragment_uniform_buffer_1[676] = float4(_AdditionalLightsAttenuation[164][0], _AdditionalLightsAttenuation[164][1], _AdditionalLightsAttenuation[164][2], _AdditionalLightsAttenuation[164][3]); fragment_uniform_buffer_1[677] = float4(_AdditionalLightsAttenuation[165][0], _AdditionalLightsAttenuation[165][1], _AdditionalLightsAttenuation[165][2], _AdditionalLightsAttenuation[165][3]); fragment_uniform_buffer_1[678] = float4(_AdditionalLightsAttenuation[166][0], _AdditionalLightsAttenuation[166][1], _AdditionalLightsAttenuation[166][2], _AdditionalLightsAttenuation[166][3]); fragment_uniform_buffer_1[679] = float4(_AdditionalLightsAttenuation[167][0], _AdditionalLightsAttenuation[167][1], _AdditionalLightsAttenuation[167][2], _AdditionalLightsAttenuation[167][3]); fragment_uniform_buffer_1[680] = float4(_AdditionalLightsAttenuation[168][0], _AdditionalLightsAttenuation[168][1], _AdditionalLightsAttenuation[168][2], _AdditionalLightsAttenuation[168][3]); fragment_uniform_buffer_1[681] = float4(_AdditionalLightsAttenuation[169][0], _AdditionalLightsAttenuation[169][1], _AdditionalLightsAttenuation[169][2], _AdditionalLightsAttenuation[169][3]); fragment_uniform_buffer_1[682] = float4(_AdditionalLightsAttenuation[170][0], _AdditionalLightsAttenuation[170][1], _AdditionalLightsAttenuation[170][2], _AdditionalLightsAttenuation[170][3]); fragment_uniform_buffer_1[683] = float4(_AdditionalLightsAttenuation[171][0], _AdditionalLightsAttenuation[171][1], _AdditionalLightsAttenuation[171][2], _AdditionalLightsAttenuation[171][3]); fragment_uniform_buffer_1[684] = float4(_AdditionalLightsAttenuation[172][0], _AdditionalLightsAttenuation[172][1], _AdditionalLightsAttenuation[172][2], _AdditionalLightsAttenuation[172][3]); fragment_uniform_buffer_1[685] = float4(_AdditionalLightsAttenuation[173][0], _AdditionalLightsAttenuation[173][1], _AdditionalLightsAttenuation[173][2], _AdditionalLightsAttenuation[173][3]); fragment_uniform_buffer_1[686] = float4(_AdditionalLightsAttenuation[174][0], _AdditionalLightsAttenuation[174][1], _AdditionalLightsAttenuation[174][2], _AdditionalLightsAttenuation[174][3]); fragment_uniform_buffer_1[687] = float4(_AdditionalLightsAttenuation[175][0], _AdditionalLightsAttenuation[175][1], _AdditionalLightsAttenuation[175][2], _AdditionalLightsAttenuation[175][3]); fragment_uniform_buffer_1[688] = float4(_AdditionalLightsAttenuation[176][0], _AdditionalLightsAttenuation[176][1], _AdditionalLightsAttenuation[176][2], _AdditionalLightsAttenuation[176][3]); fragment_uniform_buffer_1[689] = float4(_AdditionalLightsAttenuation[177][0], _AdditionalLightsAttenuation[177][1], _AdditionalLightsAttenuation[177][2], _AdditionalLightsAttenuation[177][3]); fragment_uniform_buffer_1[690] = float4(_AdditionalLightsAttenuation[178][0], _AdditionalLightsAttenuation[178][1], _AdditionalLightsAttenuation[178][2], _AdditionalLightsAttenuation[178][3]); fragment_uniform_buffer_1[691] = float4(_AdditionalLightsAttenuation[179][0], _AdditionalLightsAttenuation[179][1], _AdditionalLightsAttenuation[179][2], _AdditionalLightsAttenuation[179][3]); fragment_uniform_buffer_1[692] = float4(_AdditionalLightsAttenuation[180][0], _AdditionalLightsAttenuation[180][1], _AdditionalLightsAttenuation[180][2], _AdditionalLightsAttenuation[180][3]); fragment_uniform_buffer_1[693] = float4(_AdditionalLightsAttenuation[181][0], _AdditionalLightsAttenuation[181][1], _AdditionalLightsAttenuation[181][2], _AdditionalLightsAttenuation[181][3]); fragment_uniform_buffer_1[694] = float4(_AdditionalLightsAttenuation[182][0], _AdditionalLightsAttenuation[182][1], _AdditionalLightsAttenuation[182][2], _AdditionalLightsAttenuation[182][3]); fragment_uniform_buffer_1[695] = float4(_AdditionalLightsAttenuation[183][0], _AdditionalLightsAttenuation[183][1], _AdditionalLightsAttenuation[183][2], _AdditionalLightsAttenuation[183][3]); fragment_uniform_buffer_1[696] = float4(_AdditionalLightsAttenuation[184][0], _AdditionalLightsAttenuation[184][1], _AdditionalLightsAttenuation[184][2], _AdditionalLightsAttenuation[184][3]); fragment_uniform_buffer_1[697] = float4(_AdditionalLightsAttenuation[185][0], _AdditionalLightsAttenuation[185][1], _AdditionalLightsAttenuation[185][2], _AdditionalLightsAttenuation[185][3]); fragment_uniform_buffer_1[698] = float4(_AdditionalLightsAttenuation[186][0], _AdditionalLightsAttenuation[186][1], _AdditionalLightsAttenuation[186][2], _AdditionalLightsAttenuation[186][3]); fragment_uniform_buffer_1[699] = float4(_AdditionalLightsAttenuation[187][0], _AdditionalLightsAttenuation[187][1], _AdditionalLightsAttenuation[187][2], _AdditionalLightsAttenuation[187][3]); fragment_uniform_buffer_1[700] = float4(_AdditionalLightsAttenuation[188][0], _AdditionalLightsAttenuation[188][1], _AdditionalLightsAttenuation[188][2], _AdditionalLightsAttenuation[188][3]); fragment_uniform_buffer_1[701] = float4(_AdditionalLightsAttenuation[189][0], _AdditionalLightsAttenuation[189][1], _AdditionalLightsAttenuation[189][2], _AdditionalLightsAttenuation[189][3]); fragment_uniform_buffer_1[702] = float4(_AdditionalLightsAttenuation[190][0], _AdditionalLightsAttenuation[190][1], _AdditionalLightsAttenuation[190][2], _AdditionalLightsAttenuation[190][3]); fragment_uniform_buffer_1[703] = float4(_AdditionalLightsAttenuation[191][0], _AdditionalLightsAttenuation[191][1], _AdditionalLightsAttenuation[191][2], _AdditionalLightsAttenuation[191][3]); fragment_uniform_buffer_1[704] = float4(_AdditionalLightsAttenuation[192][0], _AdditionalLightsAttenuation[192][1], _AdditionalLightsAttenuation[192][2], _AdditionalLightsAttenuation[192][3]); fragment_uniform_buffer_1[705] = float4(_AdditionalLightsAttenuation[193][0], _AdditionalLightsAttenuation[193][1], _AdditionalLightsAttenuation[193][2], _AdditionalLightsAttenuation[193][3]); fragment_uniform_buffer_1[706] = float4(_AdditionalLightsAttenuation[194][0], _AdditionalLightsAttenuation[194][1], _AdditionalLightsAttenuation[194][2], _AdditionalLightsAttenuation[194][3]); fragment_uniform_buffer_1[707] = float4(_AdditionalLightsAttenuation[195][0], _AdditionalLightsAttenuation[195][1], _AdditionalLightsAttenuation[195][2], _AdditionalLightsAttenuation[195][3]); fragment_uniform_buffer_1[708] = float4(_AdditionalLightsAttenuation[196][0], _AdditionalLightsAttenuation[196][1], _AdditionalLightsAttenuation[196][2], _AdditionalLightsAttenuation[196][3]); fragment_uniform_buffer_1[709] = float4(_AdditionalLightsAttenuation[197][0], _AdditionalLightsAttenuation[197][1], _AdditionalLightsAttenuation[197][2], _AdditionalLightsAttenuation[197][3]); fragment_uniform_buffer_1[710] = float4(_AdditionalLightsAttenuation[198][0], _AdditionalLightsAttenuation[198][1], _AdditionalLightsAttenuation[198][2], _AdditionalLightsAttenuation[198][3]); fragment_uniform_buffer_1[711] = float4(_AdditionalLightsAttenuation[199][0], _AdditionalLightsAttenuation[199][1], _AdditionalLightsAttenuation[199][2], _AdditionalLightsAttenuation[199][3]); fragment_uniform_buffer_1[712] = float4(_AdditionalLightsAttenuation[200][0], _AdditionalLightsAttenuation[200][1], _AdditionalLightsAttenuation[200][2], _AdditionalLightsAttenuation[200][3]); fragment_uniform_buffer_1[713] = float4(_AdditionalLightsAttenuation[201][0], _AdditionalLightsAttenuation[201][1], _AdditionalLightsAttenuation[201][2], _AdditionalLightsAttenuation[201][3]); fragment_uniform_buffer_1[714] = float4(_AdditionalLightsAttenuation[202][0], _AdditionalLightsAttenuation[202][1], _AdditionalLightsAttenuation[202][2], _AdditionalLightsAttenuation[202][3]); fragment_uniform_buffer_1[715] = float4(_AdditionalLightsAttenuation[203][0], _AdditionalLightsAttenuation[203][1], _AdditionalLightsAttenuation[203][2], _AdditionalLightsAttenuation[203][3]); fragment_uniform_buffer_1[716] = float4(_AdditionalLightsAttenuation[204][0], _AdditionalLightsAttenuation[204][1], _AdditionalLightsAttenuation[204][2], _AdditionalLightsAttenuation[204][3]); fragment_uniform_buffer_1[717] = float4(_AdditionalLightsAttenuation[205][0], _AdditionalLightsAttenuation[205][1], _AdditionalLightsAttenuation[205][2], _AdditionalLightsAttenuation[205][3]); fragment_uniform_buffer_1[718] = float4(_AdditionalLightsAttenuation[206][0], _AdditionalLightsAttenuation[206][1], _AdditionalLightsAttenuation[206][2], _AdditionalLightsAttenuation[206][3]); fragment_uniform_buffer_1[719] = float4(_AdditionalLightsAttenuation[207][0], _AdditionalLightsAttenuation[207][1], _AdditionalLightsAttenuation[207][2], _AdditionalLightsAttenuation[207][3]); fragment_uniform_buffer_1[720] = float4(_AdditionalLightsAttenuation[208][0], _AdditionalLightsAttenuation[208][1], _AdditionalLightsAttenuation[208][2], _AdditionalLightsAttenuation[208][3]); fragment_uniform_buffer_1[721] = float4(_AdditionalLightsAttenuation[209][0], _AdditionalLightsAttenuation[209][1], _AdditionalLightsAttenuation[209][2], _AdditionalLightsAttenuation[209][3]); fragment_uniform_buffer_1[722] = float4(_AdditionalLightsAttenuation[210][0], _AdditionalLightsAttenuation[210][1], _AdditionalLightsAttenuation[210][2], _AdditionalLightsAttenuation[210][3]); fragment_uniform_buffer_1[723] = float4(_AdditionalLightsAttenuation[211][0], _AdditionalLightsAttenuation[211][1], _AdditionalLightsAttenuation[211][2], _AdditionalLightsAttenuation[211][3]); fragment_uniform_buffer_1[724] = float4(_AdditionalLightsAttenuation[212][0], _AdditionalLightsAttenuation[212][1], _AdditionalLightsAttenuation[212][2], _AdditionalLightsAttenuation[212][3]); fragment_uniform_buffer_1[725] = float4(_AdditionalLightsAttenuation[213][0], _AdditionalLightsAttenuation[213][1], _AdditionalLightsAttenuation[213][2], _AdditionalLightsAttenuation[213][3]); fragment_uniform_buffer_1[726] = float4(_AdditionalLightsAttenuation[214][0], _AdditionalLightsAttenuation[214][1], _AdditionalLightsAttenuation[214][2], _AdditionalLightsAttenuation[214][3]); fragment_uniform_buffer_1[727] = float4(_AdditionalLightsAttenuation[215][0], _AdditionalLightsAttenuation[215][1], _AdditionalLightsAttenuation[215][2], _AdditionalLightsAttenuation[215][3]); fragment_uniform_buffer_1[728] = float4(_AdditionalLightsAttenuation[216][0], _AdditionalLightsAttenuation[216][1], _AdditionalLightsAttenuation[216][2], _AdditionalLightsAttenuation[216][3]); fragment_uniform_buffer_1[729] = float4(_AdditionalLightsAttenuation[217][0], _AdditionalLightsAttenuation[217][1], _AdditionalLightsAttenuation[217][2], _AdditionalLightsAttenuation[217][3]); fragment_uniform_buffer_1[730] = float4(_AdditionalLightsAttenuation[218][0], _AdditionalLightsAttenuation[218][1], _AdditionalLightsAttenuation[218][2], _AdditionalLightsAttenuation[218][3]); fragment_uniform_buffer_1[731] = float4(_AdditionalLightsAttenuation[219][0], _AdditionalLightsAttenuation[219][1], _AdditionalLightsAttenuation[219][2], _AdditionalLightsAttenuation[219][3]); fragment_uniform_buffer_1[732] = float4(_AdditionalLightsAttenuation[220][0], _AdditionalLightsAttenuation[220][1], _AdditionalLightsAttenuation[220][2], _AdditionalLightsAttenuation[220][3]); fragment_uniform_buffer_1[733] = float4(_AdditionalLightsAttenuation[221][0], _AdditionalLightsAttenuation[221][1], _AdditionalLightsAttenuation[221][2], _AdditionalLightsAttenuation[221][3]); fragment_uniform_buffer_1[734] = float4(_AdditionalLightsAttenuation[222][0], _AdditionalLightsAttenuation[222][1], _AdditionalLightsAttenuation[222][2], _AdditionalLightsAttenuation[222][3]); fragment_uniform_buffer_1[735] = float4(_AdditionalLightsAttenuation[223][0], _AdditionalLightsAttenuation[223][1], _AdditionalLightsAttenuation[223][2], _AdditionalLightsAttenuation[223][3]); fragment_uniform_buffer_1[736] = float4(_AdditionalLightsAttenuation[224][0], _AdditionalLightsAttenuation[224][1], _AdditionalLightsAttenuation[224][2], _AdditionalLightsAttenuation[224][3]); fragment_uniform_buffer_1[737] = float4(_AdditionalLightsAttenuation[225][0], _AdditionalLightsAttenuation[225][1], _AdditionalLightsAttenuation[225][2], _AdditionalLightsAttenuation[225][3]); fragment_uniform_buffer_1[738] = float4(_AdditionalLightsAttenuation[226][0], _AdditionalLightsAttenuation[226][1], _AdditionalLightsAttenuation[226][2], _AdditionalLightsAttenuation[226][3]); fragment_uniform_buffer_1[739] = float4(_AdditionalLightsAttenuation[227][0], _AdditionalLightsAttenuation[227][1], _AdditionalLightsAttenuation[227][2], _AdditionalLightsAttenuation[227][3]); fragment_uniform_buffer_1[740] = float4(_AdditionalLightsAttenuation[228][0], _AdditionalLightsAttenuation[228][1], _AdditionalLightsAttenuation[228][2], _AdditionalLightsAttenuation[228][3]); fragment_uniform_buffer_1[741] = float4(_AdditionalLightsAttenuation[229][0], _AdditionalLightsAttenuation[229][1], _AdditionalLightsAttenuation[229][2], _AdditionalLightsAttenuation[229][3]); fragment_uniform_buffer_1[742] = float4(_AdditionalLightsAttenuation[230][0], _AdditionalLightsAttenuation[230][1], _AdditionalLightsAttenuation[230][2], _AdditionalLightsAttenuation[230][3]); fragment_uniform_buffer_1[743] = float4(_AdditionalLightsAttenuation[231][0], _AdditionalLightsAttenuation[231][1], _AdditionalLightsAttenuation[231][2], _AdditionalLightsAttenuation[231][3]); fragment_uniform_buffer_1[744] = float4(_AdditionalLightsAttenuation[232][0], _AdditionalLightsAttenuation[232][1], _AdditionalLightsAttenuation[232][2], _AdditionalLightsAttenuation[232][3]); fragment_uniform_buffer_1[745] = float4(_AdditionalLightsAttenuation[233][0], _AdditionalLightsAttenuation[233][1], _AdditionalLightsAttenuation[233][2], _AdditionalLightsAttenuation[233][3]); fragment_uniform_buffer_1[746] = float4(_AdditionalLightsAttenuation[234][0], _AdditionalLightsAttenuation[234][1], _AdditionalLightsAttenuation[234][2], _AdditionalLightsAttenuation[234][3]); fragment_uniform_buffer_1[747] = float4(_AdditionalLightsAttenuation[235][0], _AdditionalLightsAttenuation[235][1], _AdditionalLightsAttenuation[235][2], _AdditionalLightsAttenuation[235][3]); fragment_uniform_buffer_1[748] = float4(_AdditionalLightsAttenuation[236][0], _AdditionalLightsAttenuation[236][1], _AdditionalLightsAttenuation[236][2], _AdditionalLightsAttenuation[236][3]); fragment_uniform_buffer_1[749] = float4(_AdditionalLightsAttenuation[237][0], _AdditionalLightsAttenuation[237][1], _AdditionalLightsAttenuation[237][2], _AdditionalLightsAttenuation[237][3]); fragment_uniform_buffer_1[750] = float4(_AdditionalLightsAttenuation[238][0], _AdditionalLightsAttenuation[238][1], _AdditionalLightsAttenuation[238][2], _AdditionalLightsAttenuation[238][3]); fragment_uniform_buffer_1[751] = float4(_AdditionalLightsAttenuation[239][0], _AdditionalLightsAttenuation[239][1], _AdditionalLightsAttenuation[239][2], _AdditionalLightsAttenuation[239][3]); fragment_uniform_buffer_1[752] = float4(_AdditionalLightsAttenuation[240][0], _AdditionalLightsAttenuation[240][1], _AdditionalLightsAttenuation[240][2], _AdditionalLightsAttenuation[240][3]); fragment_uniform_buffer_1[753] = float4(_AdditionalLightsAttenuation[241][0], _AdditionalLightsAttenuation[241][1], _AdditionalLightsAttenuation[241][2], _AdditionalLightsAttenuation[241][3]); fragment_uniform_buffer_1[754] = float4(_AdditionalLightsAttenuation[242][0], _AdditionalLightsAttenuation[242][1], _AdditionalLightsAttenuation[242][2], _AdditionalLightsAttenuation[242][3]); fragment_uniform_buffer_1[755] = float4(_AdditionalLightsAttenuation[243][0], _AdditionalLightsAttenuation[243][1], _AdditionalLightsAttenuation[243][2], _AdditionalLightsAttenuation[243][3]); fragment_uniform_buffer_1[756] = float4(_AdditionalLightsAttenuation[244][0], _AdditionalLightsAttenuation[244][1], _AdditionalLightsAttenuation[244][2], _AdditionalLightsAttenuation[244][3]); fragment_uniform_buffer_1[757] = float4(_AdditionalLightsAttenuation[245][0], _AdditionalLightsAttenuation[245][1], _AdditionalLightsAttenuation[245][2], _AdditionalLightsAttenuation[245][3]); fragment_uniform_buffer_1[758] = float4(_AdditionalLightsAttenuation[246][0], _AdditionalLightsAttenuation[246][1], _AdditionalLightsAttenuation[246][2], _AdditionalLightsAttenuation[246][3]); fragment_uniform_buffer_1[759] = float4(_AdditionalLightsAttenuation[247][0], _AdditionalLightsAttenuation[247][1], _AdditionalLightsAttenuation[247][2], _AdditionalLightsAttenuation[247][3]); fragment_uniform_buffer_1[760] = float4(_AdditionalLightsAttenuation[248][0], _AdditionalLightsAttenuation[248][1], _AdditionalLightsAttenuation[248][2], _AdditionalLightsAttenuation[248][3]); fragment_uniform_buffer_1[761] = float4(_AdditionalLightsAttenuation[249][0], _AdditionalLightsAttenuation[249][1], _AdditionalLightsAttenuation[249][2], _AdditionalLightsAttenuation[249][3]); fragment_uniform_buffer_1[762] = float4(_AdditionalLightsAttenuation[250][0], _AdditionalLightsAttenuation[250][1], _AdditionalLightsAttenuation[250][2], _AdditionalLightsAttenuation[250][3]); fragment_uniform_buffer_1[763] = float4(_AdditionalLightsAttenuation[251][0], _AdditionalLightsAttenuation[251][1], _AdditionalLightsAttenuation[251][2], _AdditionalLightsAttenuation[251][3]); fragment_uniform_buffer_1[764] = float4(_AdditionalLightsAttenuation[252][0], _AdditionalLightsAttenuation[252][1], _AdditionalLightsAttenuation[252][2], _AdditionalLightsAttenuation[252][3]); fragment_uniform_buffer_1[765] = float4(_AdditionalLightsAttenuation[253][0], _AdditionalLightsAttenuation[253][1], _AdditionalLightsAttenuation[253][2], _AdditionalLightsAttenuation[253][3]); fragment_uniform_buffer_1[766] = float4(_AdditionalLightsAttenuation[254][0], _AdditionalLightsAttenuation[254][1], _AdditionalLightsAttenuation[254][2], _AdditionalLightsAttenuation[254][3]); fragment_uniform_buffer_1[767] = float4(_AdditionalLightsAttenuation[255][0], _AdditionalLightsAttenuation[255][1], _AdditionalLightsAttenuation[255][2], _AdditionalLightsAttenuation[255][3]); fragment_uniform_buffer_1[768] = float4(_AdditionalLightsSpotDir[0][0], _AdditionalLightsSpotDir[0][1], _AdditionalLightsSpotDir[0][2], _AdditionalLightsSpotDir[0][3]); fragment_uniform_buffer_1[769] = float4(_AdditionalLightsSpotDir[1][0], _AdditionalLightsSpotDir[1][1], _AdditionalLightsSpotDir[1][2], _AdditionalLightsSpotDir[1][3]); fragment_uniform_buffer_1[770] = float4(_AdditionalLightsSpotDir[2][0], _AdditionalLightsSpotDir[2][1], _AdditionalLightsSpotDir[2][2], _AdditionalLightsSpotDir[2][3]); fragment_uniform_buffer_1[771] = float4(_AdditionalLightsSpotDir[3][0], _AdditionalLightsSpotDir[3][1], _AdditionalLightsSpotDir[3][2], _AdditionalLightsSpotDir[3][3]); fragment_uniform_buffer_1[772] = float4(_AdditionalLightsSpotDir[4][0], _AdditionalLightsSpotDir[4][1], _AdditionalLightsSpotDir[4][2], _AdditionalLightsSpotDir[4][3]); fragment_uniform_buffer_1[773] = float4(_AdditionalLightsSpotDir[5][0], _AdditionalLightsSpotDir[5][1], _AdditionalLightsSpotDir[5][2], _AdditionalLightsSpotDir[5][3]); fragment_uniform_buffer_1[774] = float4(_AdditionalLightsSpotDir[6][0], _AdditionalLightsSpotDir[6][1], _AdditionalLightsSpotDir[6][2], _AdditionalLightsSpotDir[6][3]); fragment_uniform_buffer_1[775] = float4(_AdditionalLightsSpotDir[7][0], _AdditionalLightsSpotDir[7][1], _AdditionalLightsSpotDir[7][2], _AdditionalLightsSpotDir[7][3]); fragment_uniform_buffer_1[776] = float4(_AdditionalLightsSpotDir[8][0], _AdditionalLightsSpotDir[8][1], _AdditionalLightsSpotDir[8][2], _AdditionalLightsSpotDir[8][3]); fragment_uniform_buffer_1[777] = float4(_AdditionalLightsSpotDir[9][0], _AdditionalLightsSpotDir[9][1], _AdditionalLightsSpotDir[9][2], _AdditionalLightsSpotDir[9][3]); fragment_uniform_buffer_1[778] = float4(_AdditionalLightsSpotDir[10][0], _AdditionalLightsSpotDir[10][1], _AdditionalLightsSpotDir[10][2], _AdditionalLightsSpotDir[10][3]); fragment_uniform_buffer_1[779] = float4(_AdditionalLightsSpotDir[11][0], _AdditionalLightsSpotDir[11][1], _AdditionalLightsSpotDir[11][2], _AdditionalLightsSpotDir[11][3]); fragment_uniform_buffer_1[780] = float4(_AdditionalLightsSpotDir[12][0], _AdditionalLightsSpotDir[12][1], _AdditionalLightsSpotDir[12][2], _AdditionalLightsSpotDir[12][3]); fragment_uniform_buffer_1[781] = float4(_AdditionalLightsSpotDir[13][0], _AdditionalLightsSpotDir[13][1], _AdditionalLightsSpotDir[13][2], _AdditionalLightsSpotDir[13][3]); fragment_uniform_buffer_1[782] = float4(_AdditionalLightsSpotDir[14][0], _AdditionalLightsSpotDir[14][1], _AdditionalLightsSpotDir[14][2], _AdditionalLightsSpotDir[14][3]); fragment_uniform_buffer_1[783] = float4(_AdditionalLightsSpotDir[15][0], _AdditionalLightsSpotDir[15][1], _AdditionalLightsSpotDir[15][2], _AdditionalLightsSpotDir[15][3]); fragment_uniform_buffer_1[784] = float4(_AdditionalLightsSpotDir[16][0], _AdditionalLightsSpotDir[16][1], _AdditionalLightsSpotDir[16][2], _AdditionalLightsSpotDir[16][3]); fragment_uniform_buffer_1[785] = float4(_AdditionalLightsSpotDir[17][0], _AdditionalLightsSpotDir[17][1], _AdditionalLightsSpotDir[17][2], _AdditionalLightsSpotDir[17][3]); fragment_uniform_buffer_1[786] = float4(_AdditionalLightsSpotDir[18][0], _AdditionalLightsSpotDir[18][1], _AdditionalLightsSpotDir[18][2], _AdditionalLightsSpotDir[18][3]); fragment_uniform_buffer_1[787] = float4(_AdditionalLightsSpotDir[19][0], _AdditionalLightsSpotDir[19][1], _AdditionalLightsSpotDir[19][2], _AdditionalLightsSpotDir[19][3]); fragment_uniform_buffer_1[788] = float4(_AdditionalLightsSpotDir[20][0], _AdditionalLightsSpotDir[20][1], _AdditionalLightsSpotDir[20][2], _AdditionalLightsSpotDir[20][3]); fragment_uniform_buffer_1[789] = float4(_AdditionalLightsSpotDir[21][0], _AdditionalLightsSpotDir[21][1], _AdditionalLightsSpotDir[21][2], _AdditionalLightsSpotDir[21][3]); fragment_uniform_buffer_1[790] = float4(_AdditionalLightsSpotDir[22][0], _AdditionalLightsSpotDir[22][1], _AdditionalLightsSpotDir[22][2], _AdditionalLightsSpotDir[22][3]); fragment_uniform_buffer_1[791] = float4(_AdditionalLightsSpotDir[23][0], _AdditionalLightsSpotDir[23][1], _AdditionalLightsSpotDir[23][2], _AdditionalLightsSpotDir[23][3]); fragment_uniform_buffer_1[792] = float4(_AdditionalLightsSpotDir[24][0], _AdditionalLightsSpotDir[24][1], _AdditionalLightsSpotDir[24][2], _AdditionalLightsSpotDir[24][3]); fragment_uniform_buffer_1[793] = float4(_AdditionalLightsSpotDir[25][0], _AdditionalLightsSpotDir[25][1], _AdditionalLightsSpotDir[25][2], _AdditionalLightsSpotDir[25][3]); fragment_uniform_buffer_1[794] = float4(_AdditionalLightsSpotDir[26][0], _AdditionalLightsSpotDir[26][1], _AdditionalLightsSpotDir[26][2], _AdditionalLightsSpotDir[26][3]); fragment_uniform_buffer_1[795] = float4(_AdditionalLightsSpotDir[27][0], _AdditionalLightsSpotDir[27][1], _AdditionalLightsSpotDir[27][2], _AdditionalLightsSpotDir[27][3]); fragment_uniform_buffer_1[796] = float4(_AdditionalLightsSpotDir[28][0], _AdditionalLightsSpotDir[28][1], _AdditionalLightsSpotDir[28][2], _AdditionalLightsSpotDir[28][3]); fragment_uniform_buffer_1[797] = float4(_AdditionalLightsSpotDir[29][0], _AdditionalLightsSpotDir[29][1], _AdditionalLightsSpotDir[29][2], _AdditionalLightsSpotDir[29][3]); fragment_uniform_buffer_1[798] = float4(_AdditionalLightsSpotDir[30][0], _AdditionalLightsSpotDir[30][1], _AdditionalLightsSpotDir[30][2], _AdditionalLightsSpotDir[30][3]); fragment_uniform_buffer_1[799] = float4(_AdditionalLightsSpotDir[31][0], _AdditionalLightsSpotDir[31][1], _AdditionalLightsSpotDir[31][2], _AdditionalLightsSpotDir[31][3]); fragment_uniform_buffer_1[800] = float4(_AdditionalLightsSpotDir[32][0], _AdditionalLightsSpotDir[32][1], _AdditionalLightsSpotDir[32][2], _AdditionalLightsSpotDir[32][3]); fragment_uniform_buffer_1[801] = float4(_AdditionalLightsSpotDir[33][0], _AdditionalLightsSpotDir[33][1], _AdditionalLightsSpotDir[33][2], _AdditionalLightsSpotDir[33][3]); fragment_uniform_buffer_1[802] = float4(_AdditionalLightsSpotDir[34][0], _AdditionalLightsSpotDir[34][1], _AdditionalLightsSpotDir[34][2], _AdditionalLightsSpotDir[34][3]); fragment_uniform_buffer_1[803] = float4(_AdditionalLightsSpotDir[35][0], _AdditionalLightsSpotDir[35][1], _AdditionalLightsSpotDir[35][2], _AdditionalLightsSpotDir[35][3]); fragment_uniform_buffer_1[804] = float4(_AdditionalLightsSpotDir[36][0], _AdditionalLightsSpotDir[36][1], _AdditionalLightsSpotDir[36][2], _AdditionalLightsSpotDir[36][3]); fragment_uniform_buffer_1[805] = float4(_AdditionalLightsSpotDir[37][0], _AdditionalLightsSpotDir[37][1], _AdditionalLightsSpotDir[37][2], _AdditionalLightsSpotDir[37][3]); fragment_uniform_buffer_1[806] = float4(_AdditionalLightsSpotDir[38][0], _AdditionalLightsSpotDir[38][1], _AdditionalLightsSpotDir[38][2], _AdditionalLightsSpotDir[38][3]); fragment_uniform_buffer_1[807] = float4(_AdditionalLightsSpotDir[39][0], _AdditionalLightsSpotDir[39][1], _AdditionalLightsSpotDir[39][2], _AdditionalLightsSpotDir[39][3]); fragment_uniform_buffer_1[808] = float4(_AdditionalLightsSpotDir[40][0], _AdditionalLightsSpotDir[40][1], _AdditionalLightsSpotDir[40][2], _AdditionalLightsSpotDir[40][3]); fragment_uniform_buffer_1[809] = float4(_AdditionalLightsSpotDir[41][0], _AdditionalLightsSpotDir[41][1], _AdditionalLightsSpotDir[41][2], _AdditionalLightsSpotDir[41][3]); fragment_uniform_buffer_1[810] = float4(_AdditionalLightsSpotDir[42][0], _AdditionalLightsSpotDir[42][1], _AdditionalLightsSpotDir[42][2], _AdditionalLightsSpotDir[42][3]); fragment_uniform_buffer_1[811] = float4(_AdditionalLightsSpotDir[43][0], _AdditionalLightsSpotDir[43][1], _AdditionalLightsSpotDir[43][2], _AdditionalLightsSpotDir[43][3]); fragment_uniform_buffer_1[812] = float4(_AdditionalLightsSpotDir[44][0], _AdditionalLightsSpotDir[44][1], _AdditionalLightsSpotDir[44][2], _AdditionalLightsSpotDir[44][3]); fragment_uniform_buffer_1[813] = float4(_AdditionalLightsSpotDir[45][0], _AdditionalLightsSpotDir[45][1], _AdditionalLightsSpotDir[45][2], _AdditionalLightsSpotDir[45][3]); fragment_uniform_buffer_1[814] = float4(_AdditionalLightsSpotDir[46][0], _AdditionalLightsSpotDir[46][1], _AdditionalLightsSpotDir[46][2], _AdditionalLightsSpotDir[46][3]); fragment_uniform_buffer_1[815] = float4(_AdditionalLightsSpotDir[47][0], _AdditionalLightsSpotDir[47][1], _AdditionalLightsSpotDir[47][2], _AdditionalLightsSpotDir[47][3]); fragment_uniform_buffer_1[816] = float4(_AdditionalLightsSpotDir[48][0], _AdditionalLightsSpotDir[48][1], _AdditionalLightsSpotDir[48][2], _AdditionalLightsSpotDir[48][3]); fragment_uniform_buffer_1[817] = float4(_AdditionalLightsSpotDir[49][0], _AdditionalLightsSpotDir[49][1], _AdditionalLightsSpotDir[49][2], _AdditionalLightsSpotDir[49][3]); fragment_uniform_buffer_1[818] = float4(_AdditionalLightsSpotDir[50][0], _AdditionalLightsSpotDir[50][1], _AdditionalLightsSpotDir[50][2], _AdditionalLightsSpotDir[50][3]); fragment_uniform_buffer_1[819] = float4(_AdditionalLightsSpotDir[51][0], _AdditionalLightsSpotDir[51][1], _AdditionalLightsSpotDir[51][2], _AdditionalLightsSpotDir[51][3]); fragment_uniform_buffer_1[820] = float4(_AdditionalLightsSpotDir[52][0], _AdditionalLightsSpotDir[52][1], _AdditionalLightsSpotDir[52][2], _AdditionalLightsSpotDir[52][3]); fragment_uniform_buffer_1[821] = float4(_AdditionalLightsSpotDir[53][0], _AdditionalLightsSpotDir[53][1], _AdditionalLightsSpotDir[53][2], _AdditionalLightsSpotDir[53][3]); fragment_uniform_buffer_1[822] = float4(_AdditionalLightsSpotDir[54][0], _AdditionalLightsSpotDir[54][1], _AdditionalLightsSpotDir[54][2], _AdditionalLightsSpotDir[54][3]); fragment_uniform_buffer_1[823] = float4(_AdditionalLightsSpotDir[55][0], _AdditionalLightsSpotDir[55][1], _AdditionalLightsSpotDir[55][2], _AdditionalLightsSpotDir[55][3]); fragment_uniform_buffer_1[824] = float4(_AdditionalLightsSpotDir[56][0], _AdditionalLightsSpotDir[56][1], _AdditionalLightsSpotDir[56][2], _AdditionalLightsSpotDir[56][3]); fragment_uniform_buffer_1[825] = float4(_AdditionalLightsSpotDir[57][0], _AdditionalLightsSpotDir[57][1], _AdditionalLightsSpotDir[57][2], _AdditionalLightsSpotDir[57][3]); fragment_uniform_buffer_1[826] = float4(_AdditionalLightsSpotDir[58][0], _AdditionalLightsSpotDir[58][1], _AdditionalLightsSpotDir[58][2], _AdditionalLightsSpotDir[58][3]); fragment_uniform_buffer_1[827] = float4(_AdditionalLightsSpotDir[59][0], _AdditionalLightsSpotDir[59][1], _AdditionalLightsSpotDir[59][2], _AdditionalLightsSpotDir[59][3]); fragment_uniform_buffer_1[828] = float4(_AdditionalLightsSpotDir[60][0], _AdditionalLightsSpotDir[60][1], _AdditionalLightsSpotDir[60][2], _AdditionalLightsSpotDir[60][3]); fragment_uniform_buffer_1[829] = float4(_AdditionalLightsSpotDir[61][0], _AdditionalLightsSpotDir[61][1], _AdditionalLightsSpotDir[61][2], _AdditionalLightsSpotDir[61][3]); fragment_uniform_buffer_1[830] = float4(_AdditionalLightsSpotDir[62][0], _AdditionalLightsSpotDir[62][1], _AdditionalLightsSpotDir[62][2], _AdditionalLightsSpotDir[62][3]); fragment_uniform_buffer_1[831] = float4(_AdditionalLightsSpotDir[63][0], _AdditionalLightsSpotDir[63][1], _AdditionalLightsSpotDir[63][2], _AdditionalLightsSpotDir[63][3]); fragment_uniform_buffer_1[832] = float4(_AdditionalLightsSpotDir[64][0], _AdditionalLightsSpotDir[64][1], _AdditionalLightsSpotDir[64][2], _AdditionalLightsSpotDir[64][3]); fragment_uniform_buffer_1[833] = float4(_AdditionalLightsSpotDir[65][0], _AdditionalLightsSpotDir[65][1], _AdditionalLightsSpotDir[65][2], _AdditionalLightsSpotDir[65][3]); fragment_uniform_buffer_1[834] = float4(_AdditionalLightsSpotDir[66][0], _AdditionalLightsSpotDir[66][1], _AdditionalLightsSpotDir[66][2], _AdditionalLightsSpotDir[66][3]); fragment_uniform_buffer_1[835] = float4(_AdditionalLightsSpotDir[67][0], _AdditionalLightsSpotDir[67][1], _AdditionalLightsSpotDir[67][2], _AdditionalLightsSpotDir[67][3]); fragment_uniform_buffer_1[836] = float4(_AdditionalLightsSpotDir[68][0], _AdditionalLightsSpotDir[68][1], _AdditionalLightsSpotDir[68][2], _AdditionalLightsSpotDir[68][3]); fragment_uniform_buffer_1[837] = float4(_AdditionalLightsSpotDir[69][0], _AdditionalLightsSpotDir[69][1], _AdditionalLightsSpotDir[69][2], _AdditionalLightsSpotDir[69][3]); fragment_uniform_buffer_1[838] = float4(_AdditionalLightsSpotDir[70][0], _AdditionalLightsSpotDir[70][1], _AdditionalLightsSpotDir[70][2], _AdditionalLightsSpotDir[70][3]); fragment_uniform_buffer_1[839] = float4(_AdditionalLightsSpotDir[71][0], _AdditionalLightsSpotDir[71][1], _AdditionalLightsSpotDir[71][2], _AdditionalLightsSpotDir[71][3]); fragment_uniform_buffer_1[840] = float4(_AdditionalLightsSpotDir[72][0], _AdditionalLightsSpotDir[72][1], _AdditionalLightsSpotDir[72][2], _AdditionalLightsSpotDir[72][3]); fragment_uniform_buffer_1[841] = float4(_AdditionalLightsSpotDir[73][0], _AdditionalLightsSpotDir[73][1], _AdditionalLightsSpotDir[73][2], _AdditionalLightsSpotDir[73][3]); fragment_uniform_buffer_1[842] = float4(_AdditionalLightsSpotDir[74][0], _AdditionalLightsSpotDir[74][1], _AdditionalLightsSpotDir[74][2], _AdditionalLightsSpotDir[74][3]); fragment_uniform_buffer_1[843] = float4(_AdditionalLightsSpotDir[75][0], _AdditionalLightsSpotDir[75][1], _AdditionalLightsSpotDir[75][2], _AdditionalLightsSpotDir[75][3]); fragment_uniform_buffer_1[844] = float4(_AdditionalLightsSpotDir[76][0], _AdditionalLightsSpotDir[76][1], _AdditionalLightsSpotDir[76][2], _AdditionalLightsSpotDir[76][3]); fragment_uniform_buffer_1[845] = float4(_AdditionalLightsSpotDir[77][0], _AdditionalLightsSpotDir[77][1], _AdditionalLightsSpotDir[77][2], _AdditionalLightsSpotDir[77][3]); fragment_uniform_buffer_1[846] = float4(_AdditionalLightsSpotDir[78][0], _AdditionalLightsSpotDir[78][1], _AdditionalLightsSpotDir[78][2], _AdditionalLightsSpotDir[78][3]); fragment_uniform_buffer_1[847] = float4(_AdditionalLightsSpotDir[79][0], _AdditionalLightsSpotDir[79][1], _AdditionalLightsSpotDir[79][2], _AdditionalLightsSpotDir[79][3]); fragment_uniform_buffer_1[848] = float4(_AdditionalLightsSpotDir[80][0], _AdditionalLightsSpotDir[80][1], _AdditionalLightsSpotDir[80][2], _AdditionalLightsSpotDir[80][3]); fragment_uniform_buffer_1[849] = float4(_AdditionalLightsSpotDir[81][0], _AdditionalLightsSpotDir[81][1], _AdditionalLightsSpotDir[81][2], _AdditionalLightsSpotDir[81][3]); fragment_uniform_buffer_1[850] = float4(_AdditionalLightsSpotDir[82][0], _AdditionalLightsSpotDir[82][1], _AdditionalLightsSpotDir[82][2], _AdditionalLightsSpotDir[82][3]); fragment_uniform_buffer_1[851] = float4(_AdditionalLightsSpotDir[83][0], _AdditionalLightsSpotDir[83][1], _AdditionalLightsSpotDir[83][2], _AdditionalLightsSpotDir[83][3]); fragment_uniform_buffer_1[852] = float4(_AdditionalLightsSpotDir[84][0], _AdditionalLightsSpotDir[84][1], _AdditionalLightsSpotDir[84][2], _AdditionalLightsSpotDir[84][3]); fragment_uniform_buffer_1[853] = float4(_AdditionalLightsSpotDir[85][0], _AdditionalLightsSpotDir[85][1], _AdditionalLightsSpotDir[85][2], _AdditionalLightsSpotDir[85][3]); fragment_uniform_buffer_1[854] = float4(_AdditionalLightsSpotDir[86][0], _AdditionalLightsSpotDir[86][1], _AdditionalLightsSpotDir[86][2], _AdditionalLightsSpotDir[86][3]); fragment_uniform_buffer_1[855] = float4(_AdditionalLightsSpotDir[87][0], _AdditionalLightsSpotDir[87][1], _AdditionalLightsSpotDir[87][2], _AdditionalLightsSpotDir[87][3]); fragment_uniform_buffer_1[856] = float4(_AdditionalLightsSpotDir[88][0], _AdditionalLightsSpotDir[88][1], _AdditionalLightsSpotDir[88][2], _AdditionalLightsSpotDir[88][3]); fragment_uniform_buffer_1[857] = float4(_AdditionalLightsSpotDir[89][0], _AdditionalLightsSpotDir[89][1], _AdditionalLightsSpotDir[89][2], _AdditionalLightsSpotDir[89][3]); fragment_uniform_buffer_1[858] = float4(_AdditionalLightsSpotDir[90][0], _AdditionalLightsSpotDir[90][1], _AdditionalLightsSpotDir[90][2], _AdditionalLightsSpotDir[90][3]); fragment_uniform_buffer_1[859] = float4(_AdditionalLightsSpotDir[91][0], _AdditionalLightsSpotDir[91][1], _AdditionalLightsSpotDir[91][2], _AdditionalLightsSpotDir[91][3]); fragment_uniform_buffer_1[860] = float4(_AdditionalLightsSpotDir[92][0], _AdditionalLightsSpotDir[92][1], _AdditionalLightsSpotDir[92][2], _AdditionalLightsSpotDir[92][3]); fragment_uniform_buffer_1[861] = float4(_AdditionalLightsSpotDir[93][0], _AdditionalLightsSpotDir[93][1], _AdditionalLightsSpotDir[93][2], _AdditionalLightsSpotDir[93][3]); fragment_uniform_buffer_1[862] = float4(_AdditionalLightsSpotDir[94][0], _AdditionalLightsSpotDir[94][1], _AdditionalLightsSpotDir[94][2], _AdditionalLightsSpotDir[94][3]); fragment_uniform_buffer_1[863] = float4(_AdditionalLightsSpotDir[95][0], _AdditionalLightsSpotDir[95][1], _AdditionalLightsSpotDir[95][2], _AdditionalLightsSpotDir[95][3]); fragment_uniform_buffer_1[864] = float4(_AdditionalLightsSpotDir[96][0], _AdditionalLightsSpotDir[96][1], _AdditionalLightsSpotDir[96][2], _AdditionalLightsSpotDir[96][3]); fragment_uniform_buffer_1[865] = float4(_AdditionalLightsSpotDir[97][0], _AdditionalLightsSpotDir[97][1], _AdditionalLightsSpotDir[97][2], _AdditionalLightsSpotDir[97][3]); fragment_uniform_buffer_1[866] = float4(_AdditionalLightsSpotDir[98][0], _AdditionalLightsSpotDir[98][1], _AdditionalLightsSpotDir[98][2], _AdditionalLightsSpotDir[98][3]); fragment_uniform_buffer_1[867] = float4(_AdditionalLightsSpotDir[99][0], _AdditionalLightsSpotDir[99][1], _AdditionalLightsSpotDir[99][2], _AdditionalLightsSpotDir[99][3]); fragment_uniform_buffer_1[868] = float4(_AdditionalLightsSpotDir[100][0], _AdditionalLightsSpotDir[100][1], _AdditionalLightsSpotDir[100][2], _AdditionalLightsSpotDir[100][3]); fragment_uniform_buffer_1[869] = float4(_AdditionalLightsSpotDir[101][0], _AdditionalLightsSpotDir[101][1], _AdditionalLightsSpotDir[101][2], _AdditionalLightsSpotDir[101][3]); fragment_uniform_buffer_1[870] = float4(_AdditionalLightsSpotDir[102][0], _AdditionalLightsSpotDir[102][1], _AdditionalLightsSpotDir[102][2], _AdditionalLightsSpotDir[102][3]); fragment_uniform_buffer_1[871] = float4(_AdditionalLightsSpotDir[103][0], _AdditionalLightsSpotDir[103][1], _AdditionalLightsSpotDir[103][2], _AdditionalLightsSpotDir[103][3]); fragment_uniform_buffer_1[872] = float4(_AdditionalLightsSpotDir[104][0], _AdditionalLightsSpotDir[104][1], _AdditionalLightsSpotDir[104][2], _AdditionalLightsSpotDir[104][3]); fragment_uniform_buffer_1[873] = float4(_AdditionalLightsSpotDir[105][0], _AdditionalLightsSpotDir[105][1], _AdditionalLightsSpotDir[105][2], _AdditionalLightsSpotDir[105][3]); fragment_uniform_buffer_1[874] = float4(_AdditionalLightsSpotDir[106][0], _AdditionalLightsSpotDir[106][1], _AdditionalLightsSpotDir[106][2], _AdditionalLightsSpotDir[106][3]); fragment_uniform_buffer_1[875] = float4(_AdditionalLightsSpotDir[107][0], _AdditionalLightsSpotDir[107][1], _AdditionalLightsSpotDir[107][2], _AdditionalLightsSpotDir[107][3]); fragment_uniform_buffer_1[876] = float4(_AdditionalLightsSpotDir[108][0], _AdditionalLightsSpotDir[108][1], _AdditionalLightsSpotDir[108][2], _AdditionalLightsSpotDir[108][3]); fragment_uniform_buffer_1[877] = float4(_AdditionalLightsSpotDir[109][0], _AdditionalLightsSpotDir[109][1], _AdditionalLightsSpotDir[109][2], _AdditionalLightsSpotDir[109][3]); fragment_uniform_buffer_1[878] = float4(_AdditionalLightsSpotDir[110][0], _AdditionalLightsSpotDir[110][1], _AdditionalLightsSpotDir[110][2], _AdditionalLightsSpotDir[110][3]); fragment_uniform_buffer_1[879] = float4(_AdditionalLightsSpotDir[111][0], _AdditionalLightsSpotDir[111][1], _AdditionalLightsSpotDir[111][2], _AdditionalLightsSpotDir[111][3]); fragment_uniform_buffer_1[880] = float4(_AdditionalLightsSpotDir[112][0], _AdditionalLightsSpotDir[112][1], _AdditionalLightsSpotDir[112][2], _AdditionalLightsSpotDir[112][3]); fragment_uniform_buffer_1[881] = float4(_AdditionalLightsSpotDir[113][0], _AdditionalLightsSpotDir[113][1], _AdditionalLightsSpotDir[113][2], _AdditionalLightsSpotDir[113][3]); fragment_uniform_buffer_1[882] = float4(_AdditionalLightsSpotDir[114][0], _AdditionalLightsSpotDir[114][1], _AdditionalLightsSpotDir[114][2], _AdditionalLightsSpotDir[114][3]); fragment_uniform_buffer_1[883] = float4(_AdditionalLightsSpotDir[115][0], _AdditionalLightsSpotDir[115][1], _AdditionalLightsSpotDir[115][2], _AdditionalLightsSpotDir[115][3]); fragment_uniform_buffer_1[884] = float4(_AdditionalLightsSpotDir[116][0], _AdditionalLightsSpotDir[116][1], _AdditionalLightsSpotDir[116][2], _AdditionalLightsSpotDir[116][3]); fragment_uniform_buffer_1[885] = float4(_AdditionalLightsSpotDir[117][0], _AdditionalLightsSpotDir[117][1], _AdditionalLightsSpotDir[117][2], _AdditionalLightsSpotDir[117][3]); fragment_uniform_buffer_1[886] = float4(_AdditionalLightsSpotDir[118][0], _AdditionalLightsSpotDir[118][1], _AdditionalLightsSpotDir[118][2], _AdditionalLightsSpotDir[118][3]); fragment_uniform_buffer_1[887] = float4(_AdditionalLightsSpotDir[119][0], _AdditionalLightsSpotDir[119][1], _AdditionalLightsSpotDir[119][2], _AdditionalLightsSpotDir[119][3]); fragment_uniform_buffer_1[888] = float4(_AdditionalLightsSpotDir[120][0], _AdditionalLightsSpotDir[120][1], _AdditionalLightsSpotDir[120][2], _AdditionalLightsSpotDir[120][3]); fragment_uniform_buffer_1[889] = float4(_AdditionalLightsSpotDir[121][0], _AdditionalLightsSpotDir[121][1], _AdditionalLightsSpotDir[121][2], _AdditionalLightsSpotDir[121][3]); fragment_uniform_buffer_1[890] = float4(_AdditionalLightsSpotDir[122][0], _AdditionalLightsSpotDir[122][1], _AdditionalLightsSpotDir[122][2], _AdditionalLightsSpotDir[122][3]); fragment_uniform_buffer_1[891] = float4(_AdditionalLightsSpotDir[123][0], _AdditionalLightsSpotDir[123][1], _AdditionalLightsSpotDir[123][2], _AdditionalLightsSpotDir[123][3]); fragment_uniform_buffer_1[892] = float4(_AdditionalLightsSpotDir[124][0], _AdditionalLightsSpotDir[124][1], _AdditionalLightsSpotDir[124][2], _AdditionalLightsSpotDir[124][3]); fragment_uniform_buffer_1[893] = float4(_AdditionalLightsSpotDir[125][0], _AdditionalLightsSpotDir[125][1], _AdditionalLightsSpotDir[125][2], _AdditionalLightsSpotDir[125][3]); fragment_uniform_buffer_1[894] = float4(_AdditionalLightsSpotDir[126][0], _AdditionalLightsSpotDir[126][1], _AdditionalLightsSpotDir[126][2], _AdditionalLightsSpotDir[126][3]); fragment_uniform_buffer_1[895] = float4(_AdditionalLightsSpotDir[127][0], _AdditionalLightsSpotDir[127][1], _AdditionalLightsSpotDir[127][2], _AdditionalLightsSpotDir[127][3]); fragment_uniform_buffer_1[896] = float4(_AdditionalLightsSpotDir[128][0], _AdditionalLightsSpotDir[128][1], _AdditionalLightsSpotDir[128][2], _AdditionalLightsSpotDir[128][3]); fragment_uniform_buffer_1[897] = float4(_AdditionalLightsSpotDir[129][0], _AdditionalLightsSpotDir[129][1], _AdditionalLightsSpotDir[129][2], _AdditionalLightsSpotDir[129][3]); fragment_uniform_buffer_1[898] = float4(_AdditionalLightsSpotDir[130][0], _AdditionalLightsSpotDir[130][1], _AdditionalLightsSpotDir[130][2], _AdditionalLightsSpotDir[130][3]); fragment_uniform_buffer_1[899] = float4(_AdditionalLightsSpotDir[131][0], _AdditionalLightsSpotDir[131][1], _AdditionalLightsSpotDir[131][2], _AdditionalLightsSpotDir[131][3]); fragment_uniform_buffer_1[900] = float4(_AdditionalLightsSpotDir[132][0], _AdditionalLightsSpotDir[132][1], _AdditionalLightsSpotDir[132][2], _AdditionalLightsSpotDir[132][3]); fragment_uniform_buffer_1[901] = float4(_AdditionalLightsSpotDir[133][0], _AdditionalLightsSpotDir[133][1], _AdditionalLightsSpotDir[133][2], _AdditionalLightsSpotDir[133][3]); fragment_uniform_buffer_1[902] = float4(_AdditionalLightsSpotDir[134][0], _AdditionalLightsSpotDir[134][1], _AdditionalLightsSpotDir[134][2], _AdditionalLightsSpotDir[134][3]); fragment_uniform_buffer_1[903] = float4(_AdditionalLightsSpotDir[135][0], _AdditionalLightsSpotDir[135][1], _AdditionalLightsSpotDir[135][2], _AdditionalLightsSpotDir[135][3]); fragment_uniform_buffer_1[904] = float4(_AdditionalLightsSpotDir[136][0], _AdditionalLightsSpotDir[136][1], _AdditionalLightsSpotDir[136][2], _AdditionalLightsSpotDir[136][3]); fragment_uniform_buffer_1[905] = float4(_AdditionalLightsSpotDir[137][0], _AdditionalLightsSpotDir[137][1], _AdditionalLightsSpotDir[137][2], _AdditionalLightsSpotDir[137][3]); fragment_uniform_buffer_1[906] = float4(_AdditionalLightsSpotDir[138][0], _AdditionalLightsSpotDir[138][1], _AdditionalLightsSpotDir[138][2], _AdditionalLightsSpotDir[138][3]); fragment_uniform_buffer_1[907] = float4(_AdditionalLightsSpotDir[139][0], _AdditionalLightsSpotDir[139][1], _AdditionalLightsSpotDir[139][2], _AdditionalLightsSpotDir[139][3]); fragment_uniform_buffer_1[908] = float4(_AdditionalLightsSpotDir[140][0], _AdditionalLightsSpotDir[140][1], _AdditionalLightsSpotDir[140][2], _AdditionalLightsSpotDir[140][3]); fragment_uniform_buffer_1[909] = float4(_AdditionalLightsSpotDir[141][0], _AdditionalLightsSpotDir[141][1], _AdditionalLightsSpotDir[141][2], _AdditionalLightsSpotDir[141][3]); fragment_uniform_buffer_1[910] = float4(_AdditionalLightsSpotDir[142][0], _AdditionalLightsSpotDir[142][1], _AdditionalLightsSpotDir[142][2], _AdditionalLightsSpotDir[142][3]); fragment_uniform_buffer_1[911] = float4(_AdditionalLightsSpotDir[143][0], _AdditionalLightsSpotDir[143][1], _AdditionalLightsSpotDir[143][2], _AdditionalLightsSpotDir[143][3]); fragment_uniform_buffer_1[912] = float4(_AdditionalLightsSpotDir[144][0], _AdditionalLightsSpotDir[144][1], _AdditionalLightsSpotDir[144][2], _AdditionalLightsSpotDir[144][3]); fragment_uniform_buffer_1[913] = float4(_AdditionalLightsSpotDir[145][0], _AdditionalLightsSpotDir[145][1], _AdditionalLightsSpotDir[145][2], _AdditionalLightsSpotDir[145][3]); fragment_uniform_buffer_1[914] = float4(_AdditionalLightsSpotDir[146][0], _AdditionalLightsSpotDir[146][1], _AdditionalLightsSpotDir[146][2], _AdditionalLightsSpotDir[146][3]); fragment_uniform_buffer_1[915] = float4(_AdditionalLightsSpotDir[147][0], _AdditionalLightsSpotDir[147][1], _AdditionalLightsSpotDir[147][2], _AdditionalLightsSpotDir[147][3]); fragment_uniform_buffer_1[916] = float4(_AdditionalLightsSpotDir[148][0], _AdditionalLightsSpotDir[148][1], _AdditionalLightsSpotDir[148][2], _AdditionalLightsSpotDir[148][3]); fragment_uniform_buffer_1[917] = float4(_AdditionalLightsSpotDir[149][0], _AdditionalLightsSpotDir[149][1], _AdditionalLightsSpotDir[149][2], _AdditionalLightsSpotDir[149][3]); fragment_uniform_buffer_1[918] = float4(_AdditionalLightsSpotDir[150][0], _AdditionalLightsSpotDir[150][1], _AdditionalLightsSpotDir[150][2], _AdditionalLightsSpotDir[150][3]); fragment_uniform_buffer_1[919] = float4(_AdditionalLightsSpotDir[151][0], _AdditionalLightsSpotDir[151][1], _AdditionalLightsSpotDir[151][2], _AdditionalLightsSpotDir[151][3]); fragment_uniform_buffer_1[920] = float4(_AdditionalLightsSpotDir[152][0], _AdditionalLightsSpotDir[152][1], _AdditionalLightsSpotDir[152][2], _AdditionalLightsSpotDir[152][3]); fragment_uniform_buffer_1[921] = float4(_AdditionalLightsSpotDir[153][0], _AdditionalLightsSpotDir[153][1], _AdditionalLightsSpotDir[153][2], _AdditionalLightsSpotDir[153][3]); fragment_uniform_buffer_1[922] = float4(_AdditionalLightsSpotDir[154][0], _AdditionalLightsSpotDir[154][1], _AdditionalLightsSpotDir[154][2], _AdditionalLightsSpotDir[154][3]); fragment_uniform_buffer_1[923] = float4(_AdditionalLightsSpotDir[155][0], _AdditionalLightsSpotDir[155][1], _AdditionalLightsSpotDir[155][2], _AdditionalLightsSpotDir[155][3]); fragment_uniform_buffer_1[924] = float4(_AdditionalLightsSpotDir[156][0], _AdditionalLightsSpotDir[156][1], _AdditionalLightsSpotDir[156][2], _AdditionalLightsSpotDir[156][3]); fragment_uniform_buffer_1[925] = float4(_AdditionalLightsSpotDir[157][0], _AdditionalLightsSpotDir[157][1], _AdditionalLightsSpotDir[157][2], _AdditionalLightsSpotDir[157][3]); fragment_uniform_buffer_1[926] = float4(_AdditionalLightsSpotDir[158][0], _AdditionalLightsSpotDir[158][1], _AdditionalLightsSpotDir[158][2], _AdditionalLightsSpotDir[158][3]); fragment_uniform_buffer_1[927] = float4(_AdditionalLightsSpotDir[159][0], _AdditionalLightsSpotDir[159][1], _AdditionalLightsSpotDir[159][2], _AdditionalLightsSpotDir[159][3]); fragment_uniform_buffer_1[928] = float4(_AdditionalLightsSpotDir[160][0], _AdditionalLightsSpotDir[160][1], _AdditionalLightsSpotDir[160][2], _AdditionalLightsSpotDir[160][3]); fragment_uniform_buffer_1[929] = float4(_AdditionalLightsSpotDir[161][0], _AdditionalLightsSpotDir[161][1], _AdditionalLightsSpotDir[161][2], _AdditionalLightsSpotDir[161][3]); fragment_uniform_buffer_1[930] = float4(_AdditionalLightsSpotDir[162][0], _AdditionalLightsSpotDir[162][1], _AdditionalLightsSpotDir[162][2], _AdditionalLightsSpotDir[162][3]); fragment_uniform_buffer_1[931] = float4(_AdditionalLightsSpotDir[163][0], _AdditionalLightsSpotDir[163][1], _AdditionalLightsSpotDir[163][2], _AdditionalLightsSpotDir[163][3]); fragment_uniform_buffer_1[932] = float4(_AdditionalLightsSpotDir[164][0], _AdditionalLightsSpotDir[164][1], _AdditionalLightsSpotDir[164][2], _AdditionalLightsSpotDir[164][3]); fragment_uniform_buffer_1[933] = float4(_AdditionalLightsSpotDir[165][0], _AdditionalLightsSpotDir[165][1], _AdditionalLightsSpotDir[165][2], _AdditionalLightsSpotDir[165][3]); fragment_uniform_buffer_1[934] = float4(_AdditionalLightsSpotDir[166][0], _AdditionalLightsSpotDir[166][1], _AdditionalLightsSpotDir[166][2], _AdditionalLightsSpotDir[166][3]); fragment_uniform_buffer_1[935] = float4(_AdditionalLightsSpotDir[167][0], _AdditionalLightsSpotDir[167][1], _AdditionalLightsSpotDir[167][2], _AdditionalLightsSpotDir[167][3]); fragment_uniform_buffer_1[936] = float4(_AdditionalLightsSpotDir[168][0], _AdditionalLightsSpotDir[168][1], _AdditionalLightsSpotDir[168][2], _AdditionalLightsSpotDir[168][3]); fragment_uniform_buffer_1[937] = float4(_AdditionalLightsSpotDir[169][0], _AdditionalLightsSpotDir[169][1], _AdditionalLightsSpotDir[169][2], _AdditionalLightsSpotDir[169][3]); fragment_uniform_buffer_1[938] = float4(_AdditionalLightsSpotDir[170][0], _AdditionalLightsSpotDir[170][1], _AdditionalLightsSpotDir[170][2], _AdditionalLightsSpotDir[170][3]); fragment_uniform_buffer_1[939] = float4(_AdditionalLightsSpotDir[171][0], _AdditionalLightsSpotDir[171][1], _AdditionalLightsSpotDir[171][2], _AdditionalLightsSpotDir[171][3]); fragment_uniform_buffer_1[940] = float4(_AdditionalLightsSpotDir[172][0], _AdditionalLightsSpotDir[172][1], _AdditionalLightsSpotDir[172][2], _AdditionalLightsSpotDir[172][3]); fragment_uniform_buffer_1[941] = float4(_AdditionalLightsSpotDir[173][0], _AdditionalLightsSpotDir[173][1], _AdditionalLightsSpotDir[173][2], _AdditionalLightsSpotDir[173][3]); fragment_uniform_buffer_1[942] = float4(_AdditionalLightsSpotDir[174][0], _AdditionalLightsSpotDir[174][1], _AdditionalLightsSpotDir[174][2], _AdditionalLightsSpotDir[174][3]); fragment_uniform_buffer_1[943] = float4(_AdditionalLightsSpotDir[175][0], _AdditionalLightsSpotDir[175][1], _AdditionalLightsSpotDir[175][2], _AdditionalLightsSpotDir[175][3]); fragment_uniform_buffer_1[944] = float4(_AdditionalLightsSpotDir[176][0], _AdditionalLightsSpotDir[176][1], _AdditionalLightsSpotDir[176][2], _AdditionalLightsSpotDir[176][3]); fragment_uniform_buffer_1[945] = float4(_AdditionalLightsSpotDir[177][0], _AdditionalLightsSpotDir[177][1], _AdditionalLightsSpotDir[177][2], _AdditionalLightsSpotDir[177][3]); fragment_uniform_buffer_1[946] = float4(_AdditionalLightsSpotDir[178][0], _AdditionalLightsSpotDir[178][1], _AdditionalLightsSpotDir[178][2], _AdditionalLightsSpotDir[178][3]); fragment_uniform_buffer_1[947] = float4(_AdditionalLightsSpotDir[179][0], _AdditionalLightsSpotDir[179][1], _AdditionalLightsSpotDir[179][2], _AdditionalLightsSpotDir[179][3]); fragment_uniform_buffer_1[948] = float4(_AdditionalLightsSpotDir[180][0], _AdditionalLightsSpotDir[180][1], _AdditionalLightsSpotDir[180][2], _AdditionalLightsSpotDir[180][3]); fragment_uniform_buffer_1[949] = float4(_AdditionalLightsSpotDir[181][0], _AdditionalLightsSpotDir[181][1], _AdditionalLightsSpotDir[181][2], _AdditionalLightsSpotDir[181][3]); fragment_uniform_buffer_1[950] = float4(_AdditionalLightsSpotDir[182][0], _AdditionalLightsSpotDir[182][1], _AdditionalLightsSpotDir[182][2], _AdditionalLightsSpotDir[182][3]); fragment_uniform_buffer_1[951] = float4(_AdditionalLightsSpotDir[183][0], _AdditionalLightsSpotDir[183][1], _AdditionalLightsSpotDir[183][2], _AdditionalLightsSpotDir[183][3]); fragment_uniform_buffer_1[952] = float4(_AdditionalLightsSpotDir[184][0], _AdditionalLightsSpotDir[184][1], _AdditionalLightsSpotDir[184][2], _AdditionalLightsSpotDir[184][3]); fragment_uniform_buffer_1[953] = float4(_AdditionalLightsSpotDir[185][0], _AdditionalLightsSpotDir[185][1], _AdditionalLightsSpotDir[185][2], _AdditionalLightsSpotDir[185][3]); fragment_uniform_buffer_1[954] = float4(_AdditionalLightsSpotDir[186][0], _AdditionalLightsSpotDir[186][1], _AdditionalLightsSpotDir[186][2], _AdditionalLightsSpotDir[186][3]); fragment_uniform_buffer_1[955] = float4(_AdditionalLightsSpotDir[187][0], _AdditionalLightsSpotDir[187][1], _AdditionalLightsSpotDir[187][2], _AdditionalLightsSpotDir[187][3]); fragment_uniform_buffer_1[956] = float4(_AdditionalLightsSpotDir[188][0], _AdditionalLightsSpotDir[188][1], _AdditionalLightsSpotDir[188][2], _AdditionalLightsSpotDir[188][3]); fragment_uniform_buffer_1[957] = float4(_AdditionalLightsSpotDir[189][0], _AdditionalLightsSpotDir[189][1], _AdditionalLightsSpotDir[189][2], _AdditionalLightsSpotDir[189][3]); fragment_uniform_buffer_1[958] = float4(_AdditionalLightsSpotDir[190][0], _AdditionalLightsSpotDir[190][1], _AdditionalLightsSpotDir[190][2], _AdditionalLightsSpotDir[190][3]); fragment_uniform_buffer_1[959] = float4(_AdditionalLightsSpotDir[191][0], _AdditionalLightsSpotDir[191][1], _AdditionalLightsSpotDir[191][2], _AdditionalLightsSpotDir[191][3]); fragment_uniform_buffer_1[960] = float4(_AdditionalLightsSpotDir[192][0], _AdditionalLightsSpotDir[192][1], _AdditionalLightsSpotDir[192][2], _AdditionalLightsSpotDir[192][3]); fragment_uniform_buffer_1[961] = float4(_AdditionalLightsSpotDir[193][0], _AdditionalLightsSpotDir[193][1], _AdditionalLightsSpotDir[193][2], _AdditionalLightsSpotDir[193][3]); fragment_uniform_buffer_1[962] = float4(_AdditionalLightsSpotDir[194][0], _AdditionalLightsSpotDir[194][1], _AdditionalLightsSpotDir[194][2], _AdditionalLightsSpotDir[194][3]); fragment_uniform_buffer_1[963] = float4(_AdditionalLightsSpotDir[195][0], _AdditionalLightsSpotDir[195][1], _AdditionalLightsSpotDir[195][2], _AdditionalLightsSpotDir[195][3]); fragment_uniform_buffer_1[964] = float4(_AdditionalLightsSpotDir[196][0], _AdditionalLightsSpotDir[196][1], _AdditionalLightsSpotDir[196][2], _AdditionalLightsSpotDir[196][3]); fragment_uniform_buffer_1[965] = float4(_AdditionalLightsSpotDir[197][0], _AdditionalLightsSpotDir[197][1], _AdditionalLightsSpotDir[197][2], _AdditionalLightsSpotDir[197][3]); fragment_uniform_buffer_1[966] = float4(_AdditionalLightsSpotDir[198][0], _AdditionalLightsSpotDir[198][1], _AdditionalLightsSpotDir[198][2], _AdditionalLightsSpotDir[198][3]); fragment_uniform_buffer_1[967] = float4(_AdditionalLightsSpotDir[199][0], _AdditionalLightsSpotDir[199][1], _AdditionalLightsSpotDir[199][2], _AdditionalLightsSpotDir[199][3]); fragment_uniform_buffer_1[968] = float4(_AdditionalLightsSpotDir[200][0], _AdditionalLightsSpotDir[200][1], _AdditionalLightsSpotDir[200][2], _AdditionalLightsSpotDir[200][3]); fragment_uniform_buffer_1[969] = float4(_AdditionalLightsSpotDir[201][0], _AdditionalLightsSpotDir[201][1], _AdditionalLightsSpotDir[201][2], _AdditionalLightsSpotDir[201][3]); fragment_uniform_buffer_1[970] = float4(_AdditionalLightsSpotDir[202][0], _AdditionalLightsSpotDir[202][1], _AdditionalLightsSpotDir[202][2], _AdditionalLightsSpotDir[202][3]); fragment_uniform_buffer_1[971] = float4(_AdditionalLightsSpotDir[203][0], _AdditionalLightsSpotDir[203][1], _AdditionalLightsSpotDir[203][2], _AdditionalLightsSpotDir[203][3]); fragment_uniform_buffer_1[972] = float4(_AdditionalLightsSpotDir[204][0], _AdditionalLightsSpotDir[204][1], _AdditionalLightsSpotDir[204][2], _AdditionalLightsSpotDir[204][3]); fragment_uniform_buffer_1[973] = float4(_AdditionalLightsSpotDir[205][0], _AdditionalLightsSpotDir[205][1], _AdditionalLightsSpotDir[205][2], _AdditionalLightsSpotDir[205][3]); fragment_uniform_buffer_1[974] = float4(_AdditionalLightsSpotDir[206][0], _AdditionalLightsSpotDir[206][1], _AdditionalLightsSpotDir[206][2], _AdditionalLightsSpotDir[206][3]); fragment_uniform_buffer_1[975] = float4(_AdditionalLightsSpotDir[207][0], _AdditionalLightsSpotDir[207][1], _AdditionalLightsSpotDir[207][2], _AdditionalLightsSpotDir[207][3]); fragment_uniform_buffer_1[976] = float4(_AdditionalLightsSpotDir[208][0], _AdditionalLightsSpotDir[208][1], _AdditionalLightsSpotDir[208][2], _AdditionalLightsSpotDir[208][3]); fragment_uniform_buffer_1[977] = float4(_AdditionalLightsSpotDir[209][0], _AdditionalLightsSpotDir[209][1], _AdditionalLightsSpotDir[209][2], _AdditionalLightsSpotDir[209][3]); fragment_uniform_buffer_1[978] = float4(_AdditionalLightsSpotDir[210][0], _AdditionalLightsSpotDir[210][1], _AdditionalLightsSpotDir[210][2], _AdditionalLightsSpotDir[210][3]); fragment_uniform_buffer_1[979] = float4(_AdditionalLightsSpotDir[211][0], _AdditionalLightsSpotDir[211][1], _AdditionalLightsSpotDir[211][2], _AdditionalLightsSpotDir[211][3]); fragment_uniform_buffer_1[980] = float4(_AdditionalLightsSpotDir[212][0], _AdditionalLightsSpotDir[212][1], _AdditionalLightsSpotDir[212][2], _AdditionalLightsSpotDir[212][3]); fragment_uniform_buffer_1[981] = float4(_AdditionalLightsSpotDir[213][0], _AdditionalLightsSpotDir[213][1], _AdditionalLightsSpotDir[213][2], _AdditionalLightsSpotDir[213][3]); fragment_uniform_buffer_1[982] = float4(_AdditionalLightsSpotDir[214][0], _AdditionalLightsSpotDir[214][1], _AdditionalLightsSpotDir[214][2], _AdditionalLightsSpotDir[214][3]); fragment_uniform_buffer_1[983] = float4(_AdditionalLightsSpotDir[215][0], _AdditionalLightsSpotDir[215][1], _AdditionalLightsSpotDir[215][2], _AdditionalLightsSpotDir[215][3]); fragment_uniform_buffer_1[984] = float4(_AdditionalLightsSpotDir[216][0], _AdditionalLightsSpotDir[216][1], _AdditionalLightsSpotDir[216][2], _AdditionalLightsSpotDir[216][3]); fragment_uniform_buffer_1[985] = float4(_AdditionalLightsSpotDir[217][0], _AdditionalLightsSpotDir[217][1], _AdditionalLightsSpotDir[217][2], _AdditionalLightsSpotDir[217][3]); fragment_uniform_buffer_1[986] = float4(_AdditionalLightsSpotDir[218][0], _AdditionalLightsSpotDir[218][1], _AdditionalLightsSpotDir[218][2], _AdditionalLightsSpotDir[218][3]); fragment_uniform_buffer_1[987] = float4(_AdditionalLightsSpotDir[219][0], _AdditionalLightsSpotDir[219][1], _AdditionalLightsSpotDir[219][2], _AdditionalLightsSpotDir[219][3]); fragment_uniform_buffer_1[988] = float4(_AdditionalLightsSpotDir[220][0], _AdditionalLightsSpotDir[220][1], _AdditionalLightsSpotDir[220][2], _AdditionalLightsSpotDir[220][3]); fragment_uniform_buffer_1[989] = float4(_AdditionalLightsSpotDir[221][0], _AdditionalLightsSpotDir[221][1], _AdditionalLightsSpotDir[221][2], _AdditionalLightsSpotDir[221][3]); fragment_uniform_buffer_1[990] = float4(_AdditionalLightsSpotDir[222][0], _AdditionalLightsSpotDir[222][1], _AdditionalLightsSpotDir[222][2], _AdditionalLightsSpotDir[222][3]); fragment_uniform_buffer_1[991] = float4(_AdditionalLightsSpotDir[223][0], _AdditionalLightsSpotDir[223][1], _AdditionalLightsSpotDir[223][2], _AdditionalLightsSpotDir[223][3]); fragment_uniform_buffer_1[992] = float4(_AdditionalLightsSpotDir[224][0], _AdditionalLightsSpotDir[224][1], _AdditionalLightsSpotDir[224][2], _AdditionalLightsSpotDir[224][3]); fragment_uniform_buffer_1[993] = float4(_AdditionalLightsSpotDir[225][0], _AdditionalLightsSpotDir[225][1], _AdditionalLightsSpotDir[225][2], _AdditionalLightsSpotDir[225][3]); fragment_uniform_buffer_1[994] = float4(_AdditionalLightsSpotDir[226][0], _AdditionalLightsSpotDir[226][1], _AdditionalLightsSpotDir[226][2], _AdditionalLightsSpotDir[226][3]); fragment_uniform_buffer_1[995] = float4(_AdditionalLightsSpotDir[227][0], _AdditionalLightsSpotDir[227][1], _AdditionalLightsSpotDir[227][2], _AdditionalLightsSpotDir[227][3]); fragment_uniform_buffer_1[996] = float4(_AdditionalLightsSpotDir[228][0], _AdditionalLightsSpotDir[228][1], _AdditionalLightsSpotDir[228][2], _AdditionalLightsSpotDir[228][3]); fragment_uniform_buffer_1[997] = float4(_AdditionalLightsSpotDir[229][0], _AdditionalLightsSpotDir[229][1], _AdditionalLightsSpotDir[229][2], _AdditionalLightsSpotDir[229][3]); fragment_uniform_buffer_1[998] = float4(_AdditionalLightsSpotDir[230][0], _AdditionalLightsSpotDir[230][1], _AdditionalLightsSpotDir[230][2], _AdditionalLightsSpotDir[230][3]); fragment_uniform_buffer_1[999] = float4(_AdditionalLightsSpotDir[231][0], _AdditionalLightsSpotDir[231][1], _AdditionalLightsSpotDir[231][2], _AdditionalLightsSpotDir[231][3]); fragment_uniform_buffer_1[1000] = float4(_AdditionalLightsSpotDir[232][0], _AdditionalLightsSpotDir[232][1], _AdditionalLightsSpotDir[232][2], _AdditionalLightsSpotDir[232][3]); fragment_uniform_buffer_1[1001] = float4(_AdditionalLightsSpotDir[233][0], _AdditionalLightsSpotDir[233][1], _AdditionalLightsSpotDir[233][2], _AdditionalLightsSpotDir[233][3]); fragment_uniform_buffer_1[1002] = float4(_AdditionalLightsSpotDir[234][0], _AdditionalLightsSpotDir[234][1], _AdditionalLightsSpotDir[234][2], _AdditionalLightsSpotDir[234][3]); fragment_uniform_buffer_1[1003] = float4(_AdditionalLightsSpotDir[235][0], _AdditionalLightsSpotDir[235][1], _AdditionalLightsSpotDir[235][2], _AdditionalLightsSpotDir[235][3]); fragment_uniform_buffer_1[1004] = float4(_AdditionalLightsSpotDir[236][0], _AdditionalLightsSpotDir[236][1], _AdditionalLightsSpotDir[236][2], _AdditionalLightsSpotDir[236][3]); fragment_uniform_buffer_1[1005] = float4(_AdditionalLightsSpotDir[237][0], _AdditionalLightsSpotDir[237][1], _AdditionalLightsSpotDir[237][2], _AdditionalLightsSpotDir[237][3]); fragment_uniform_buffer_1[1006] = float4(_AdditionalLightsSpotDir[238][0], _AdditionalLightsSpotDir[238][1], _AdditionalLightsSpotDir[238][2], _AdditionalLightsSpotDir[238][3]); fragment_uniform_buffer_1[1007] = float4(_AdditionalLightsSpotDir[239][0], _AdditionalLightsSpotDir[239][1], _AdditionalLightsSpotDir[239][2], _AdditionalLightsSpotDir[239][3]); fragment_uniform_buffer_1[1008] = float4(_AdditionalLightsSpotDir[240][0], _AdditionalLightsSpotDir[240][1], _AdditionalLightsSpotDir[240][2], _AdditionalLightsSpotDir[240][3]); fragment_uniform_buffer_1[1009] = float4(_AdditionalLightsSpotDir[241][0], _AdditionalLightsSpotDir[241][1], _AdditionalLightsSpotDir[241][2], _AdditionalLightsSpotDir[241][3]); fragment_uniform_buffer_1[1010] = float4(_AdditionalLightsSpotDir[242][0], _AdditionalLightsSpotDir[242][1], _AdditionalLightsSpotDir[242][2], _AdditionalLightsSpotDir[242][3]); fragment_uniform_buffer_1[1011] = float4(_AdditionalLightsSpotDir[243][0], _AdditionalLightsSpotDir[243][1], _AdditionalLightsSpotDir[243][2], _AdditionalLightsSpotDir[243][3]); fragment_uniform_buffer_1[1012] = float4(_AdditionalLightsSpotDir[244][0], _AdditionalLightsSpotDir[244][1], _AdditionalLightsSpotDir[244][2], _AdditionalLightsSpotDir[244][3]); fragment_uniform_buffer_1[1013] = float4(_AdditionalLightsSpotDir[245][0], _AdditionalLightsSpotDir[245][1], _AdditionalLightsSpotDir[245][2], _AdditionalLightsSpotDir[245][3]); fragment_uniform_buffer_1[1014] = float4(_AdditionalLightsSpotDir[246][0], _AdditionalLightsSpotDir[246][1], _AdditionalLightsSpotDir[246][2], _AdditionalLightsSpotDir[246][3]); fragment_uniform_buffer_1[1015] = float4(_AdditionalLightsSpotDir[247][0], _AdditionalLightsSpotDir[247][1], _AdditionalLightsSpotDir[247][2], _AdditionalLightsSpotDir[247][3]); fragment_uniform_buffer_1[1016] = float4(_AdditionalLightsSpotDir[248][0], _AdditionalLightsSpotDir[248][1], _AdditionalLightsSpotDir[248][2], _AdditionalLightsSpotDir[248][3]); fragment_uniform_buffer_1[1017] = float4(_AdditionalLightsSpotDir[249][0], _AdditionalLightsSpotDir[249][1], _AdditionalLightsSpotDir[249][2], _AdditionalLightsSpotDir[249][3]); fragment_uniform_buffer_1[1018] = float4(_AdditionalLightsSpotDir[250][0], _AdditionalLightsSpotDir[250][1], _AdditionalLightsSpotDir[250][2], _AdditionalLightsSpotDir[250][3]); fragment_uniform_buffer_1[1019] = float4(_AdditionalLightsSpotDir[251][0], _AdditionalLightsSpotDir[251][1], _AdditionalLightsSpotDir[251][2], _AdditionalLightsSpotDir[251][3]); fragment_uniform_buffer_1[1020] = float4(_AdditionalLightsSpotDir[252][0], _AdditionalLightsSpotDir[252][1], _AdditionalLightsSpotDir[252][2], _AdditionalLightsSpotDir[252][3]); fragment_uniform_buffer_1[1021] = float4(_AdditionalLightsSpotDir[253][0], _AdditionalLightsSpotDir[253][1], _AdditionalLightsSpotDir[253][2], _AdditionalLightsSpotDir[253][3]); fragment_uniform_buffer_1[1022] = float4(_AdditionalLightsSpotDir[254][0], _AdditionalLightsSpotDir[254][1], _AdditionalLightsSpotDir[254][2], _AdditionalLightsSpotDir[254][3]); fragment_uniform_buffer_1[1023] = float4(_AdditionalLightsSpotDir[255][0], _AdditionalLightsSpotDir[255][1], _AdditionalLightsSpotDir[255][2], _AdditionalLightsSpotDir[255][3]); fragment_uniform_buffer_1[1280] = float4(_AdditionalLightsLayerMasks[0], fragment_uniform_buffer_1[1280][1], fragment_uniform_buffer_1[1280][2], fragment_uniform_buffer_1[1280][3]); fragment_uniform_buffer_1[1281] = float4(_AdditionalLightsLayerMasks[1], fragment_uniform_buffer_1[1281][1], fragment_uniform_buffer_1[1281][2], fragment_uniform_buffer_1[1281][3]); fragment_uniform_buffer_1[1282] = float4(_AdditionalLightsLayerMasks[2], fragment_uniform_buffer_1[1282][1], fragment_uniform_buffer_1[1282][2], fragment_uniform_buffer_1[1282][3]); fragment_uniform_buffer_1[1283] = float4(_AdditionalLightsLayerMasks[3], fragment_uniform_buffer_1[1283][1], fragment_uniform_buffer_1[1283][2], fragment_uniform_buffer_1[1283][3]); fragment_uniform_buffer_1[1284] = float4(_AdditionalLightsLayerMasks[4], fragment_uniform_buffer_1[1284][1], fragment_uniform_buffer_1[1284][2], fragment_uniform_buffer_1[1284][3]); fragment_uniform_buffer_1[1285] = float4(_AdditionalLightsLayerMasks[5], fragment_uniform_buffer_1[1285][1], fragment_uniform_buffer_1[1285][2], fragment_uniform_buffer_1[1285][3]); fragment_uniform_buffer_1[1286] = float4(_AdditionalLightsLayerMasks[6], fragment_uniform_buffer_1[1286][1], fragment_uniform_buffer_1[1286][2], fragment_uniform_buffer_1[1286][3]); fragment_uniform_buffer_1[1287] = float4(_AdditionalLightsLayerMasks[7], fragment_uniform_buffer_1[1287][1], fragment_uniform_buffer_1[1287][2], fragment_uniform_buffer_1[1287][3]); fragment_uniform_buffer_1[1288] = float4(_AdditionalLightsLayerMasks[8], fragment_uniform_buffer_1[1288][1], fragment_uniform_buffer_1[1288][2], fragment_uniform_buffer_1[1288][3]); fragment_uniform_buffer_1[1289] = float4(_AdditionalLightsLayerMasks[9], fragment_uniform_buffer_1[1289][1], fragment_uniform_buffer_1[1289][2], fragment_uniform_buffer_1[1289][3]); fragment_uniform_buffer_1[1290] = float4(_AdditionalLightsLayerMasks[10], fragment_uniform_buffer_1[1290][1], fragment_uniform_buffer_1[1290][2], fragment_uniform_buffer_1[1290][3]); fragment_uniform_buffer_1[1291] = float4(_AdditionalLightsLayerMasks[11], fragment_uniform_buffer_1[1291][1], fragment_uniform_buffer_1[1291][2], fragment_uniform_buffer_1[1291][3]); fragment_uniform_buffer_1[1292] = float4(_AdditionalLightsLayerMasks[12], fragment_uniform_buffer_1[1292][1], fragment_uniform_buffer_1[1292][2], fragment_uniform_buffer_1[1292][3]); fragment_uniform_buffer_1[1293] = float4(_AdditionalLightsLayerMasks[13], fragment_uniform_buffer_1[1293][1], fragment_uniform_buffer_1[1293][2], fragment_uniform_buffer_1[1293][3]); fragment_uniform_buffer_1[1294] = float4(_AdditionalLightsLayerMasks[14], fragment_uniform_buffer_1[1294][1], fragment_uniform_buffer_1[1294][2], fragment_uniform_buffer_1[1294][3]); fragment_uniform_buffer_1[1295] = float4(_AdditionalLightsLayerMasks[15], fragment_uniform_buffer_1[1295][1], fragment_uniform_buffer_1[1295][2], fragment_uniform_buffer_1[1295][3]); fragment_uniform_buffer_1[1296] = float4(_AdditionalLightsLayerMasks[16], fragment_uniform_buffer_1[1296][1], fragment_uniform_buffer_1[1296][2], fragment_uniform_buffer_1[1296][3]); fragment_uniform_buffer_1[1297] = float4(_AdditionalLightsLayerMasks[17], fragment_uniform_buffer_1[1297][1], fragment_uniform_buffer_1[1297][2], fragment_uniform_buffer_1[1297][3]); fragment_uniform_buffer_1[1298] = float4(_AdditionalLightsLayerMasks[18], fragment_uniform_buffer_1[1298][1], fragment_uniform_buffer_1[1298][2], fragment_uniform_buffer_1[1298][3]); fragment_uniform_buffer_1[1299] = float4(_AdditionalLightsLayerMasks[19], fragment_uniform_buffer_1[1299][1], fragment_uniform_buffer_1[1299][2], fragment_uniform_buffer_1[1299][3]); fragment_uniform_buffer_1[1300] = float4(_AdditionalLightsLayerMasks[20], fragment_uniform_buffer_1[1300][1], fragment_uniform_buffer_1[1300][2], fragment_uniform_buffer_1[1300][3]); fragment_uniform_buffer_1[1301] = float4(_AdditionalLightsLayerMasks[21], fragment_uniform_buffer_1[1301][1], fragment_uniform_buffer_1[1301][2], fragment_uniform_buffer_1[1301][3]); fragment_uniform_buffer_1[1302] = float4(_AdditionalLightsLayerMasks[22], fragment_uniform_buffer_1[1302][1], fragment_uniform_buffer_1[1302][2], fragment_uniform_buffer_1[1302][3]); fragment_uniform_buffer_1[1303] = float4(_AdditionalLightsLayerMasks[23], fragment_uniform_buffer_1[1303][1], fragment_uniform_buffer_1[1303][2], fragment_uniform_buffer_1[1303][3]); fragment_uniform_buffer_1[1304] = float4(_AdditionalLightsLayerMasks[24], fragment_uniform_buffer_1[1304][1], fragment_uniform_buffer_1[1304][2], fragment_uniform_buffer_1[1304][3]); fragment_uniform_buffer_1[1305] = float4(_AdditionalLightsLayerMasks[25], fragment_uniform_buffer_1[1305][1], fragment_uniform_buffer_1[1305][2], fragment_uniform_buffer_1[1305][3]); fragment_uniform_buffer_1[1306] = float4(_AdditionalLightsLayerMasks[26], fragment_uniform_buffer_1[1306][1], fragment_uniform_buffer_1[1306][2], fragment_uniform_buffer_1[1306][3]); fragment_uniform_buffer_1[1307] = float4(_AdditionalLightsLayerMasks[27], fragment_uniform_buffer_1[1307][1], fragment_uniform_buffer_1[1307][2], fragment_uniform_buffer_1[1307][3]); fragment_uniform_buffer_1[1308] = float4(_AdditionalLightsLayerMasks[28], fragment_uniform_buffer_1[1308][1], fragment_uniform_buffer_1[1308][2], fragment_uniform_buffer_1[1308][3]); fragment_uniform_buffer_1[1309] = float4(_AdditionalLightsLayerMasks[29], fragment_uniform_buffer_1[1309][1], fragment_uniform_buffer_1[1309][2], fragment_uniform_buffer_1[1309][3]); fragment_uniform_buffer_1[1310] = float4(_AdditionalLightsLayerMasks[30], fragment_uniform_buffer_1[1310][1], fragment_uniform_buffer_1[1310][2], fragment_uniform_buffer_1[1310][3]); fragment_uniform_buffer_1[1311] = float4(_AdditionalLightsLayerMasks[31], fragment_uniform_buffer_1[1311][1], fragment_uniform_buffer_1[1311][2], fragment_uniform_buffer_1[1311][3]); fragment_uniform_buffer_1[1312] = float4(_AdditionalLightsLayerMasks[32], fragment_uniform_buffer_1[1312][1], fragment_uniform_buffer_1[1312][2], fragment_uniform_buffer_1[1312][3]); fragment_uniform_buffer_1[1313] = float4(_AdditionalLightsLayerMasks[33], fragment_uniform_buffer_1[1313][1], fragment_uniform_buffer_1[1313][2], fragment_uniform_buffer_1[1313][3]); fragment_uniform_buffer_1[1314] = float4(_AdditionalLightsLayerMasks[34], fragment_uniform_buffer_1[1314][1], fragment_uniform_buffer_1[1314][2], fragment_uniform_buffer_1[1314][3]); fragment_uniform_buffer_1[1315] = float4(_AdditionalLightsLayerMasks[35], fragment_uniform_buffer_1[1315][1], fragment_uniform_buffer_1[1315][2], fragment_uniform_buffer_1[1315][3]); fragment_uniform_buffer_1[1316] = float4(_AdditionalLightsLayerMasks[36], fragment_uniform_buffer_1[1316][1], fragment_uniform_buffer_1[1316][2], fragment_uniform_buffer_1[1316][3]); fragment_uniform_buffer_1[1317] = float4(_AdditionalLightsLayerMasks[37], fragment_uniform_buffer_1[1317][1], fragment_uniform_buffer_1[1317][2], fragment_uniform_buffer_1[1317][3]); fragment_uniform_buffer_1[1318] = float4(_AdditionalLightsLayerMasks[38], fragment_uniform_buffer_1[1318][1], fragment_uniform_buffer_1[1318][2], fragment_uniform_buffer_1[1318][3]); fragment_uniform_buffer_1[1319] = float4(_AdditionalLightsLayerMasks[39], fragment_uniform_buffer_1[1319][1], fragment_uniform_buffer_1[1319][2], fragment_uniform_buffer_1[1319][3]); fragment_uniform_buffer_1[1320] = float4(_AdditionalLightsLayerMasks[40], fragment_uniform_buffer_1[1320][1], fragment_uniform_buffer_1[1320][2], fragment_uniform_buffer_1[1320][3]); fragment_uniform_buffer_1[1321] = float4(_AdditionalLightsLayerMasks[41], fragment_uniform_buffer_1[1321][1], fragment_uniform_buffer_1[1321][2], fragment_uniform_buffer_1[1321][3]); fragment_uniform_buffer_1[1322] = float4(_AdditionalLightsLayerMasks[42], fragment_uniform_buffer_1[1322][1], fragment_uniform_buffer_1[1322][2], fragment_uniform_buffer_1[1322][3]); fragment_uniform_buffer_1[1323] = float4(_AdditionalLightsLayerMasks[43], fragment_uniform_buffer_1[1323][1], fragment_uniform_buffer_1[1323][2], fragment_uniform_buffer_1[1323][3]); fragment_uniform_buffer_1[1324] = float4(_AdditionalLightsLayerMasks[44], fragment_uniform_buffer_1[1324][1], fragment_uniform_buffer_1[1324][2], fragment_uniform_buffer_1[1324][3]); fragment_uniform_buffer_1[1325] = float4(_AdditionalLightsLayerMasks[45], fragment_uniform_buffer_1[1325][1], fragment_uniform_buffer_1[1325][2], fragment_uniform_buffer_1[1325][3]); fragment_uniform_buffer_1[1326] = float4(_AdditionalLightsLayerMasks[46], fragment_uniform_buffer_1[1326][1], fragment_uniform_buffer_1[1326][2], fragment_uniform_buffer_1[1326][3]); fragment_uniform_buffer_1[1327] = float4(_AdditionalLightsLayerMasks[47], fragment_uniform_buffer_1[1327][1], fragment_uniform_buffer_1[1327][2], fragment_uniform_buffer_1[1327][3]); fragment_uniform_buffer_1[1328] = float4(_AdditionalLightsLayerMasks[48], fragment_uniform_buffer_1[1328][1], fragment_uniform_buffer_1[1328][2], fragment_uniform_buffer_1[1328][3]); fragment_uniform_buffer_1[1329] = float4(_AdditionalLightsLayerMasks[49], fragment_uniform_buffer_1[1329][1], fragment_uniform_buffer_1[1329][2], fragment_uniform_buffer_1[1329][3]); fragment_uniform_buffer_1[1330] = float4(_AdditionalLightsLayerMasks[50], fragment_uniform_buffer_1[1330][1], fragment_uniform_buffer_1[1330][2], fragment_uniform_buffer_1[1330][3]); fragment_uniform_buffer_1[1331] = float4(_AdditionalLightsLayerMasks[51], fragment_uniform_buffer_1[1331][1], fragment_uniform_buffer_1[1331][2], fragment_uniform_buffer_1[1331][3]); fragment_uniform_buffer_1[1332] = float4(_AdditionalLightsLayerMasks[52], fragment_uniform_buffer_1[1332][1], fragment_uniform_buffer_1[1332][2], fragment_uniform_buffer_1[1332][3]); fragment_uniform_buffer_1[1333] = float4(_AdditionalLightsLayerMasks[53], fragment_uniform_buffer_1[1333][1], fragment_uniform_buffer_1[1333][2], fragment_uniform_buffer_1[1333][3]); fragment_uniform_buffer_1[1334] = float4(_AdditionalLightsLayerMasks[54], fragment_uniform_buffer_1[1334][1], fragment_uniform_buffer_1[1334][2], fragment_uniform_buffer_1[1334][3]); fragment_uniform_buffer_1[1335] = float4(_AdditionalLightsLayerMasks[55], fragment_uniform_buffer_1[1335][1], fragment_uniform_buffer_1[1335][2], fragment_uniform_buffer_1[1335][3]); fragment_uniform_buffer_1[1336] = float4(_AdditionalLightsLayerMasks[56], fragment_uniform_buffer_1[1336][1], fragment_uniform_buffer_1[1336][2], fragment_uniform_buffer_1[1336][3]); fragment_uniform_buffer_1[1337] = float4(_AdditionalLightsLayerMasks[57], fragment_uniform_buffer_1[1337][1], fragment_uniform_buffer_1[1337][2], fragment_uniform_buffer_1[1337][3]); fragment_uniform_buffer_1[1338] = float4(_AdditionalLightsLayerMasks[58], fragment_uniform_buffer_1[1338][1], fragment_uniform_buffer_1[1338][2], fragment_uniform_buffer_1[1338][3]); fragment_uniform_buffer_1[1339] = float4(_AdditionalLightsLayerMasks[59], fragment_uniform_buffer_1[1339][1], fragment_uniform_buffer_1[1339][2], fragment_uniform_buffer_1[1339][3]); fragment_uniform_buffer_1[1340] = float4(_AdditionalLightsLayerMasks[60], fragment_uniform_buffer_1[1340][1], fragment_uniform_buffer_1[1340][2], fragment_uniform_buffer_1[1340][3]); fragment_uniform_buffer_1[1341] = float4(_AdditionalLightsLayerMasks[61], fragment_uniform_buffer_1[1341][1], fragment_uniform_buffer_1[1341][2], fragment_uniform_buffer_1[1341][3]); fragment_uniform_buffer_1[1342] = float4(_AdditionalLightsLayerMasks[62], fragment_uniform_buffer_1[1342][1], fragment_uniform_buffer_1[1342][2], fragment_uniform_buffer_1[1342][3]); fragment_uniform_buffer_1[1343] = float4(_AdditionalLightsLayerMasks[63], fragment_uniform_buffer_1[1343][1], fragment_uniform_buffer_1[1343][2], fragment_uniform_buffer_1[1343][3]); fragment_uniform_buffer_1[1344] = float4(_AdditionalLightsLayerMasks[64], fragment_uniform_buffer_1[1344][1], fragment_uniform_buffer_1[1344][2], fragment_uniform_buffer_1[1344][3]); fragment_uniform_buffer_1[1345] = float4(_AdditionalLightsLayerMasks[65], fragment_uniform_buffer_1[1345][1], fragment_uniform_buffer_1[1345][2], fragment_uniform_buffer_1[1345][3]); fragment_uniform_buffer_1[1346] = float4(_AdditionalLightsLayerMasks[66], fragment_uniform_buffer_1[1346][1], fragment_uniform_buffer_1[1346][2], fragment_uniform_buffer_1[1346][3]); fragment_uniform_buffer_1[1347] = float4(_AdditionalLightsLayerMasks[67], fragment_uniform_buffer_1[1347][1], fragment_uniform_buffer_1[1347][2], fragment_uniform_buffer_1[1347][3]); fragment_uniform_buffer_1[1348] = float4(_AdditionalLightsLayerMasks[68], fragment_uniform_buffer_1[1348][1], fragment_uniform_buffer_1[1348][2], fragment_uniform_buffer_1[1348][3]); fragment_uniform_buffer_1[1349] = float4(_AdditionalLightsLayerMasks[69], fragment_uniform_buffer_1[1349][1], fragment_uniform_buffer_1[1349][2], fragment_uniform_buffer_1[1349][3]); fragment_uniform_buffer_1[1350] = float4(_AdditionalLightsLayerMasks[70], fragment_uniform_buffer_1[1350][1], fragment_uniform_buffer_1[1350][2], fragment_uniform_buffer_1[1350][3]); fragment_uniform_buffer_1[1351] = float4(_AdditionalLightsLayerMasks[71], fragment_uniform_buffer_1[1351][1], fragment_uniform_buffer_1[1351][2], fragment_uniform_buffer_1[1351][3]); fragment_uniform_buffer_1[1352] = float4(_AdditionalLightsLayerMasks[72], fragment_uniform_buffer_1[1352][1], fragment_uniform_buffer_1[1352][2], fragment_uniform_buffer_1[1352][3]); fragment_uniform_buffer_1[1353] = float4(_AdditionalLightsLayerMasks[73], fragment_uniform_buffer_1[1353][1], fragment_uniform_buffer_1[1353][2], fragment_uniform_buffer_1[1353][3]); fragment_uniform_buffer_1[1354] = float4(_AdditionalLightsLayerMasks[74], fragment_uniform_buffer_1[1354][1], fragment_uniform_buffer_1[1354][2], fragment_uniform_buffer_1[1354][3]); fragment_uniform_buffer_1[1355] = float4(_AdditionalLightsLayerMasks[75], fragment_uniform_buffer_1[1355][1], fragment_uniform_buffer_1[1355][2], fragment_uniform_buffer_1[1355][3]); fragment_uniform_buffer_1[1356] = float4(_AdditionalLightsLayerMasks[76], fragment_uniform_buffer_1[1356][1], fragment_uniform_buffer_1[1356][2], fragment_uniform_buffer_1[1356][3]); fragment_uniform_buffer_1[1357] = float4(_AdditionalLightsLayerMasks[77], fragment_uniform_buffer_1[1357][1], fragment_uniform_buffer_1[1357][2], fragment_uniform_buffer_1[1357][3]); fragment_uniform_buffer_1[1358] = float4(_AdditionalLightsLayerMasks[78], fragment_uniform_buffer_1[1358][1], fragment_uniform_buffer_1[1358][2], fragment_uniform_buffer_1[1358][3]); fragment_uniform_buffer_1[1359] = float4(_AdditionalLightsLayerMasks[79], fragment_uniform_buffer_1[1359][1], fragment_uniform_buffer_1[1359][2], fragment_uniform_buffer_1[1359][3]); fragment_uniform_buffer_1[1360] = float4(_AdditionalLightsLayerMasks[80], fragment_uniform_buffer_1[1360][1], fragment_uniform_buffer_1[1360][2], fragment_uniform_buffer_1[1360][3]); fragment_uniform_buffer_1[1361] = float4(_AdditionalLightsLayerMasks[81], fragment_uniform_buffer_1[1361][1], fragment_uniform_buffer_1[1361][2], fragment_uniform_buffer_1[1361][3]); fragment_uniform_buffer_1[1362] = float4(_AdditionalLightsLayerMasks[82], fragment_uniform_buffer_1[1362][1], fragment_uniform_buffer_1[1362][2], fragment_uniform_buffer_1[1362][3]); fragment_uniform_buffer_1[1363] = float4(_AdditionalLightsLayerMasks[83], fragment_uniform_buffer_1[1363][1], fragment_uniform_buffer_1[1363][2], fragment_uniform_buffer_1[1363][3]); fragment_uniform_buffer_1[1364] = float4(_AdditionalLightsLayerMasks[84], fragment_uniform_buffer_1[1364][1], fragment_uniform_buffer_1[1364][2], fragment_uniform_buffer_1[1364][3]); fragment_uniform_buffer_1[1365] = float4(_AdditionalLightsLayerMasks[85], fragment_uniform_buffer_1[1365][1], fragment_uniform_buffer_1[1365][2], fragment_uniform_buffer_1[1365][3]); fragment_uniform_buffer_1[1366] = float4(_AdditionalLightsLayerMasks[86], fragment_uniform_buffer_1[1366][1], fragment_uniform_buffer_1[1366][2], fragment_uniform_buffer_1[1366][3]); fragment_uniform_buffer_1[1367] = float4(_AdditionalLightsLayerMasks[87], fragment_uniform_buffer_1[1367][1], fragment_uniform_buffer_1[1367][2], fragment_uniform_buffer_1[1367][3]); fragment_uniform_buffer_1[1368] = float4(_AdditionalLightsLayerMasks[88], fragment_uniform_buffer_1[1368][1], fragment_uniform_buffer_1[1368][2], fragment_uniform_buffer_1[1368][3]); fragment_uniform_buffer_1[1369] = float4(_AdditionalLightsLayerMasks[89], fragment_uniform_buffer_1[1369][1], fragment_uniform_buffer_1[1369][2], fragment_uniform_buffer_1[1369][3]); fragment_uniform_buffer_1[1370] = float4(_AdditionalLightsLayerMasks[90], fragment_uniform_buffer_1[1370][1], fragment_uniform_buffer_1[1370][2], fragment_uniform_buffer_1[1370][3]); fragment_uniform_buffer_1[1371] = float4(_AdditionalLightsLayerMasks[91], fragment_uniform_buffer_1[1371][1], fragment_uniform_buffer_1[1371][2], fragment_uniform_buffer_1[1371][3]); fragment_uniform_buffer_1[1372] = float4(_AdditionalLightsLayerMasks[92], fragment_uniform_buffer_1[1372][1], fragment_uniform_buffer_1[1372][2], fragment_uniform_buffer_1[1372][3]); fragment_uniform_buffer_1[1373] = float4(_AdditionalLightsLayerMasks[93], fragment_uniform_buffer_1[1373][1], fragment_uniform_buffer_1[1373][2], fragment_uniform_buffer_1[1373][3]); fragment_uniform_buffer_1[1374] = float4(_AdditionalLightsLayerMasks[94], fragment_uniform_buffer_1[1374][1], fragment_uniform_buffer_1[1374][2], fragment_uniform_buffer_1[1374][3]); fragment_uniform_buffer_1[1375] = float4(_AdditionalLightsLayerMasks[95], fragment_uniform_buffer_1[1375][1], fragment_uniform_buffer_1[1375][2], fragment_uniform_buffer_1[1375][3]); fragment_uniform_buffer_1[1376] = float4(_AdditionalLightsLayerMasks[96], fragment_uniform_buffer_1[1376][1], fragment_uniform_buffer_1[1376][2], fragment_uniform_buffer_1[1376][3]); fragment_uniform_buffer_1[1377] = float4(_AdditionalLightsLayerMasks[97], fragment_uniform_buffer_1[1377][1], fragment_uniform_buffer_1[1377][2], fragment_uniform_buffer_1[1377][3]); fragment_uniform_buffer_1[1378] = float4(_AdditionalLightsLayerMasks[98], fragment_uniform_buffer_1[1378][1], fragment_uniform_buffer_1[1378][2], fragment_uniform_buffer_1[1378][3]); fragment_uniform_buffer_1[1379] = float4(_AdditionalLightsLayerMasks[99], fragment_uniform_buffer_1[1379][1], fragment_uniform_buffer_1[1379][2], fragment_uniform_buffer_1[1379][3]); fragment_uniform_buffer_1[1380] = float4(_AdditionalLightsLayerMasks[100], fragment_uniform_buffer_1[1380][1], fragment_uniform_buffer_1[1380][2], fragment_uniform_buffer_1[1380][3]); fragment_uniform_buffer_1[1381] = float4(_AdditionalLightsLayerMasks[101], fragment_uniform_buffer_1[1381][1], fragment_uniform_buffer_1[1381][2], fragment_uniform_buffer_1[1381][3]); fragment_uniform_buffer_1[1382] = float4(_AdditionalLightsLayerMasks[102], fragment_uniform_buffer_1[1382][1], fragment_uniform_buffer_1[1382][2], fragment_uniform_buffer_1[1382][3]); fragment_uniform_buffer_1[1383] = float4(_AdditionalLightsLayerMasks[103], fragment_uniform_buffer_1[1383][1], fragment_uniform_buffer_1[1383][2], fragment_uniform_buffer_1[1383][3]); fragment_uniform_buffer_1[1384] = float4(_AdditionalLightsLayerMasks[104], fragment_uniform_buffer_1[1384][1], fragment_uniform_buffer_1[1384][2], fragment_uniform_buffer_1[1384][3]); fragment_uniform_buffer_1[1385] = float4(_AdditionalLightsLayerMasks[105], fragment_uniform_buffer_1[1385][1], fragment_uniform_buffer_1[1385][2], fragment_uniform_buffer_1[1385][3]); fragment_uniform_buffer_1[1386] = float4(_AdditionalLightsLayerMasks[106], fragment_uniform_buffer_1[1386][1], fragment_uniform_buffer_1[1386][2], fragment_uniform_buffer_1[1386][3]); fragment_uniform_buffer_1[1387] = float4(_AdditionalLightsLayerMasks[107], fragment_uniform_buffer_1[1387][1], fragment_uniform_buffer_1[1387][2], fragment_uniform_buffer_1[1387][3]); fragment_uniform_buffer_1[1388] = float4(_AdditionalLightsLayerMasks[108], fragment_uniform_buffer_1[1388][1], fragment_uniform_buffer_1[1388][2], fragment_uniform_buffer_1[1388][3]); fragment_uniform_buffer_1[1389] = float4(_AdditionalLightsLayerMasks[109], fragment_uniform_buffer_1[1389][1], fragment_uniform_buffer_1[1389][2], fragment_uniform_buffer_1[1389][3]); fragment_uniform_buffer_1[1390] = float4(_AdditionalLightsLayerMasks[110], fragment_uniform_buffer_1[1390][1], fragment_uniform_buffer_1[1390][2], fragment_uniform_buffer_1[1390][3]); fragment_uniform_buffer_1[1391] = float4(_AdditionalLightsLayerMasks[111], fragment_uniform_buffer_1[1391][1], fragment_uniform_buffer_1[1391][2], fragment_uniform_buffer_1[1391][3]); fragment_uniform_buffer_1[1392] = float4(_AdditionalLightsLayerMasks[112], fragment_uniform_buffer_1[1392][1], fragment_uniform_buffer_1[1392][2], fragment_uniform_buffer_1[1392][3]); fragment_uniform_buffer_1[1393] = float4(_AdditionalLightsLayerMasks[113], fragment_uniform_buffer_1[1393][1], fragment_uniform_buffer_1[1393][2], fragment_uniform_buffer_1[1393][3]); fragment_uniform_buffer_1[1394] = float4(_AdditionalLightsLayerMasks[114], fragment_uniform_buffer_1[1394][1], fragment_uniform_buffer_1[1394][2], fragment_uniform_buffer_1[1394][3]); fragment_uniform_buffer_1[1395] = float4(_AdditionalLightsLayerMasks[115], fragment_uniform_buffer_1[1395][1], fragment_uniform_buffer_1[1395][2], fragment_uniform_buffer_1[1395][3]); fragment_uniform_buffer_1[1396] = float4(_AdditionalLightsLayerMasks[116], fragment_uniform_buffer_1[1396][1], fragment_uniform_buffer_1[1396][2], fragment_uniform_buffer_1[1396][3]); fragment_uniform_buffer_1[1397] = float4(_AdditionalLightsLayerMasks[117], fragment_uniform_buffer_1[1397][1], fragment_uniform_buffer_1[1397][2], fragment_uniform_buffer_1[1397][3]); fragment_uniform_buffer_1[1398] = float4(_AdditionalLightsLayerMasks[118], fragment_uniform_buffer_1[1398][1], fragment_uniform_buffer_1[1398][2], fragment_uniform_buffer_1[1398][3]); fragment_uniform_buffer_1[1399] = float4(_AdditionalLightsLayerMasks[119], fragment_uniform_buffer_1[1399][1], fragment_uniform_buffer_1[1399][2], fragment_uniform_buffer_1[1399][3]); fragment_uniform_buffer_1[1400] = float4(_AdditionalLightsLayerMasks[120], fragment_uniform_buffer_1[1400][1], fragment_uniform_buffer_1[1400][2], fragment_uniform_buffer_1[1400][3]); fragment_uniform_buffer_1[1401] = float4(_AdditionalLightsLayerMasks[121], fragment_uniform_buffer_1[1401][1], fragment_uniform_buffer_1[1401][2], fragment_uniform_buffer_1[1401][3]); fragment_uniform_buffer_1[1402] = float4(_AdditionalLightsLayerMasks[122], fragment_uniform_buffer_1[1402][1], fragment_uniform_buffer_1[1402][2], fragment_uniform_buffer_1[1402][3]); fragment_uniform_buffer_1[1403] = float4(_AdditionalLightsLayerMasks[123], fragment_uniform_buffer_1[1403][1], fragment_uniform_buffer_1[1403][2], fragment_uniform_buffer_1[1403][3]); fragment_uniform_buffer_1[1404] = float4(_AdditionalLightsLayerMasks[124], fragment_uniform_buffer_1[1404][1], fragment_uniform_buffer_1[1404][2], fragment_uniform_buffer_1[1404][3]); fragment_uniform_buffer_1[1405] = float4(_AdditionalLightsLayerMasks[125], fragment_uniform_buffer_1[1405][1], fragment_uniform_buffer_1[1405][2], fragment_uniform_buffer_1[1405][3]); fragment_uniform_buffer_1[1406] = float4(_AdditionalLightsLayerMasks[126], fragment_uniform_buffer_1[1406][1], fragment_uniform_buffer_1[1406][2], fragment_uniform_buffer_1[1406][3]); fragment_uniform_buffer_1[1407] = float4(_AdditionalLightsLayerMasks[127], fragment_uniform_buffer_1[1407][1], fragment_uniform_buffer_1[1407][2], fragment_uniform_buffer_1[1407][3]); fragment_uniform_buffer_1[1408] = float4(_AdditionalLightsLayerMasks[128], fragment_uniform_buffer_1[1408][1], fragment_uniform_buffer_1[1408][2], fragment_uniform_buffer_1[1408][3]); fragment_uniform_buffer_1[1409] = float4(_AdditionalLightsLayerMasks[129], fragment_uniform_buffer_1[1409][1], fragment_uniform_buffer_1[1409][2], fragment_uniform_buffer_1[1409][3]); fragment_uniform_buffer_1[1410] = float4(_AdditionalLightsLayerMasks[130], fragment_uniform_buffer_1[1410][1], fragment_uniform_buffer_1[1410][2], fragment_uniform_buffer_1[1410][3]); fragment_uniform_buffer_1[1411] = float4(_AdditionalLightsLayerMasks[131], fragment_uniform_buffer_1[1411][1], fragment_uniform_buffer_1[1411][2], fragment_uniform_buffer_1[1411][3]); fragment_uniform_buffer_1[1412] = float4(_AdditionalLightsLayerMasks[132], fragment_uniform_buffer_1[1412][1], fragment_uniform_buffer_1[1412][2], fragment_uniform_buffer_1[1412][3]); fragment_uniform_buffer_1[1413] = float4(_AdditionalLightsLayerMasks[133], fragment_uniform_buffer_1[1413][1], fragment_uniform_buffer_1[1413][2], fragment_uniform_buffer_1[1413][3]); fragment_uniform_buffer_1[1414] = float4(_AdditionalLightsLayerMasks[134], fragment_uniform_buffer_1[1414][1], fragment_uniform_buffer_1[1414][2], fragment_uniform_buffer_1[1414][3]); fragment_uniform_buffer_1[1415] = float4(_AdditionalLightsLayerMasks[135], fragment_uniform_buffer_1[1415][1], fragment_uniform_buffer_1[1415][2], fragment_uniform_buffer_1[1415][3]); fragment_uniform_buffer_1[1416] = float4(_AdditionalLightsLayerMasks[136], fragment_uniform_buffer_1[1416][1], fragment_uniform_buffer_1[1416][2], fragment_uniform_buffer_1[1416][3]); fragment_uniform_buffer_1[1417] = float4(_AdditionalLightsLayerMasks[137], fragment_uniform_buffer_1[1417][1], fragment_uniform_buffer_1[1417][2], fragment_uniform_buffer_1[1417][3]); fragment_uniform_buffer_1[1418] = float4(_AdditionalLightsLayerMasks[138], fragment_uniform_buffer_1[1418][1], fragment_uniform_buffer_1[1418][2], fragment_uniform_buffer_1[1418][3]); fragment_uniform_buffer_1[1419] = float4(_AdditionalLightsLayerMasks[139], fragment_uniform_buffer_1[1419][1], fragment_uniform_buffer_1[1419][2], fragment_uniform_buffer_1[1419][3]); fragment_uniform_buffer_1[1420] = float4(_AdditionalLightsLayerMasks[140], fragment_uniform_buffer_1[1420][1], fragment_uniform_buffer_1[1420][2], fragment_uniform_buffer_1[1420][3]); fragment_uniform_buffer_1[1421] = float4(_AdditionalLightsLayerMasks[141], fragment_uniform_buffer_1[1421][1], fragment_uniform_buffer_1[1421][2], fragment_uniform_buffer_1[1421][3]); fragment_uniform_buffer_1[1422] = float4(_AdditionalLightsLayerMasks[142], fragment_uniform_buffer_1[1422][1], fragment_uniform_buffer_1[1422][2], fragment_uniform_buffer_1[1422][3]); fragment_uniform_buffer_1[1423] = float4(_AdditionalLightsLayerMasks[143], fragment_uniform_buffer_1[1423][1], fragment_uniform_buffer_1[1423][2], fragment_uniform_buffer_1[1423][3]); fragment_uniform_buffer_1[1424] = float4(_AdditionalLightsLayerMasks[144], fragment_uniform_buffer_1[1424][1], fragment_uniform_buffer_1[1424][2], fragment_uniform_buffer_1[1424][3]); fragment_uniform_buffer_1[1425] = float4(_AdditionalLightsLayerMasks[145], fragment_uniform_buffer_1[1425][1], fragment_uniform_buffer_1[1425][2], fragment_uniform_buffer_1[1425][3]); fragment_uniform_buffer_1[1426] = float4(_AdditionalLightsLayerMasks[146], fragment_uniform_buffer_1[1426][1], fragment_uniform_buffer_1[1426][2], fragment_uniform_buffer_1[1426][3]); fragment_uniform_buffer_1[1427] = float4(_AdditionalLightsLayerMasks[147], fragment_uniform_buffer_1[1427][1], fragment_uniform_buffer_1[1427][2], fragment_uniform_buffer_1[1427][3]); fragment_uniform_buffer_1[1428] = float4(_AdditionalLightsLayerMasks[148], fragment_uniform_buffer_1[1428][1], fragment_uniform_buffer_1[1428][2], fragment_uniform_buffer_1[1428][3]); fragment_uniform_buffer_1[1429] = float4(_AdditionalLightsLayerMasks[149], fragment_uniform_buffer_1[1429][1], fragment_uniform_buffer_1[1429][2], fragment_uniform_buffer_1[1429][3]); fragment_uniform_buffer_1[1430] = float4(_AdditionalLightsLayerMasks[150], fragment_uniform_buffer_1[1430][1], fragment_uniform_buffer_1[1430][2], fragment_uniform_buffer_1[1430][3]); fragment_uniform_buffer_1[1431] = float4(_AdditionalLightsLayerMasks[151], fragment_uniform_buffer_1[1431][1], fragment_uniform_buffer_1[1431][2], fragment_uniform_buffer_1[1431][3]); fragment_uniform_buffer_1[1432] = float4(_AdditionalLightsLayerMasks[152], fragment_uniform_buffer_1[1432][1], fragment_uniform_buffer_1[1432][2], fragment_uniform_buffer_1[1432][3]); fragment_uniform_buffer_1[1433] = float4(_AdditionalLightsLayerMasks[153], fragment_uniform_buffer_1[1433][1], fragment_uniform_buffer_1[1433][2], fragment_uniform_buffer_1[1433][3]); fragment_uniform_buffer_1[1434] = float4(_AdditionalLightsLayerMasks[154], fragment_uniform_buffer_1[1434][1], fragment_uniform_buffer_1[1434][2], fragment_uniform_buffer_1[1434][3]); fragment_uniform_buffer_1[1435] = float4(_AdditionalLightsLayerMasks[155], fragment_uniform_buffer_1[1435][1], fragment_uniform_buffer_1[1435][2], fragment_uniform_buffer_1[1435][3]); fragment_uniform_buffer_1[1436] = float4(_AdditionalLightsLayerMasks[156], fragment_uniform_buffer_1[1436][1], fragment_uniform_buffer_1[1436][2], fragment_uniform_buffer_1[1436][3]); fragment_uniform_buffer_1[1437] = float4(_AdditionalLightsLayerMasks[157], fragment_uniform_buffer_1[1437][1], fragment_uniform_buffer_1[1437][2], fragment_uniform_buffer_1[1437][3]); fragment_uniform_buffer_1[1438] = float4(_AdditionalLightsLayerMasks[158], fragment_uniform_buffer_1[1438][1], fragment_uniform_buffer_1[1438][2], fragment_uniform_buffer_1[1438][3]); fragment_uniform_buffer_1[1439] = float4(_AdditionalLightsLayerMasks[159], fragment_uniform_buffer_1[1439][1], fragment_uniform_buffer_1[1439][2], fragment_uniform_buffer_1[1439][3]); fragment_uniform_buffer_1[1440] = float4(_AdditionalLightsLayerMasks[160], fragment_uniform_buffer_1[1440][1], fragment_uniform_buffer_1[1440][2], fragment_uniform_buffer_1[1440][3]); fragment_uniform_buffer_1[1441] = float4(_AdditionalLightsLayerMasks[161], fragment_uniform_buffer_1[1441][1], fragment_uniform_buffer_1[1441][2], fragment_uniform_buffer_1[1441][3]); fragment_uniform_buffer_1[1442] = float4(_AdditionalLightsLayerMasks[162], fragment_uniform_buffer_1[1442][1], fragment_uniform_buffer_1[1442][2], fragment_uniform_buffer_1[1442][3]); fragment_uniform_buffer_1[1443] = float4(_AdditionalLightsLayerMasks[163], fragment_uniform_buffer_1[1443][1], fragment_uniform_buffer_1[1443][2], fragment_uniform_buffer_1[1443][3]); fragment_uniform_buffer_1[1444] = float4(_AdditionalLightsLayerMasks[164], fragment_uniform_buffer_1[1444][1], fragment_uniform_buffer_1[1444][2], fragment_uniform_buffer_1[1444][3]); fragment_uniform_buffer_1[1445] = float4(_AdditionalLightsLayerMasks[165], fragment_uniform_buffer_1[1445][1], fragment_uniform_buffer_1[1445][2], fragment_uniform_buffer_1[1445][3]); fragment_uniform_buffer_1[1446] = float4(_AdditionalLightsLayerMasks[166], fragment_uniform_buffer_1[1446][1], fragment_uniform_buffer_1[1446][2], fragment_uniform_buffer_1[1446][3]); fragment_uniform_buffer_1[1447] = float4(_AdditionalLightsLayerMasks[167], fragment_uniform_buffer_1[1447][1], fragment_uniform_buffer_1[1447][2], fragment_uniform_buffer_1[1447][3]); fragment_uniform_buffer_1[1448] = float4(_AdditionalLightsLayerMasks[168], fragment_uniform_buffer_1[1448][1], fragment_uniform_buffer_1[1448][2], fragment_uniform_buffer_1[1448][3]); fragment_uniform_buffer_1[1449] = float4(_AdditionalLightsLayerMasks[169], fragment_uniform_buffer_1[1449][1], fragment_uniform_buffer_1[1449][2], fragment_uniform_buffer_1[1449][3]); fragment_uniform_buffer_1[1450] = float4(_AdditionalLightsLayerMasks[170], fragment_uniform_buffer_1[1450][1], fragment_uniform_buffer_1[1450][2], fragment_uniform_buffer_1[1450][3]); fragment_uniform_buffer_1[1451] = float4(_AdditionalLightsLayerMasks[171], fragment_uniform_buffer_1[1451][1], fragment_uniform_buffer_1[1451][2], fragment_uniform_buffer_1[1451][3]); fragment_uniform_buffer_1[1452] = float4(_AdditionalLightsLayerMasks[172], fragment_uniform_buffer_1[1452][1], fragment_uniform_buffer_1[1452][2], fragment_uniform_buffer_1[1452][3]); fragment_uniform_buffer_1[1453] = float4(_AdditionalLightsLayerMasks[173], fragment_uniform_buffer_1[1453][1], fragment_uniform_buffer_1[1453][2], fragment_uniform_buffer_1[1453][3]); fragment_uniform_buffer_1[1454] = float4(_AdditionalLightsLayerMasks[174], fragment_uniform_buffer_1[1454][1], fragment_uniform_buffer_1[1454][2], fragment_uniform_buffer_1[1454][3]); fragment_uniform_buffer_1[1455] = float4(_AdditionalLightsLayerMasks[175], fragment_uniform_buffer_1[1455][1], fragment_uniform_buffer_1[1455][2], fragment_uniform_buffer_1[1455][3]); fragment_uniform_buffer_1[1456] = float4(_AdditionalLightsLayerMasks[176], fragment_uniform_buffer_1[1456][1], fragment_uniform_buffer_1[1456][2], fragment_uniform_buffer_1[1456][3]); fragment_uniform_buffer_1[1457] = float4(_AdditionalLightsLayerMasks[177], fragment_uniform_buffer_1[1457][1], fragment_uniform_buffer_1[1457][2], fragment_uniform_buffer_1[1457][3]); fragment_uniform_buffer_1[1458] = float4(_AdditionalLightsLayerMasks[178], fragment_uniform_buffer_1[1458][1], fragment_uniform_buffer_1[1458][2], fragment_uniform_buffer_1[1458][3]); fragment_uniform_buffer_1[1459] = float4(_AdditionalLightsLayerMasks[179], fragment_uniform_buffer_1[1459][1], fragment_uniform_buffer_1[1459][2], fragment_uniform_buffer_1[1459][3]); fragment_uniform_buffer_1[1460] = float4(_AdditionalLightsLayerMasks[180], fragment_uniform_buffer_1[1460][1], fragment_uniform_buffer_1[1460][2], fragment_uniform_buffer_1[1460][3]); fragment_uniform_buffer_1[1461] = float4(_AdditionalLightsLayerMasks[181], fragment_uniform_buffer_1[1461][1], fragment_uniform_buffer_1[1461][2], fragment_uniform_buffer_1[1461][3]); fragment_uniform_buffer_1[1462] = float4(_AdditionalLightsLayerMasks[182], fragment_uniform_buffer_1[1462][1], fragment_uniform_buffer_1[1462][2], fragment_uniform_buffer_1[1462][3]); fragment_uniform_buffer_1[1463] = float4(_AdditionalLightsLayerMasks[183], fragment_uniform_buffer_1[1463][1], fragment_uniform_buffer_1[1463][2], fragment_uniform_buffer_1[1463][3]); fragment_uniform_buffer_1[1464] = float4(_AdditionalLightsLayerMasks[184], fragment_uniform_buffer_1[1464][1], fragment_uniform_buffer_1[1464][2], fragment_uniform_buffer_1[1464][3]); fragment_uniform_buffer_1[1465] = float4(_AdditionalLightsLayerMasks[185], fragment_uniform_buffer_1[1465][1], fragment_uniform_buffer_1[1465][2], fragment_uniform_buffer_1[1465][3]); fragment_uniform_buffer_1[1466] = float4(_AdditionalLightsLayerMasks[186], fragment_uniform_buffer_1[1466][1], fragment_uniform_buffer_1[1466][2], fragment_uniform_buffer_1[1466][3]); fragment_uniform_buffer_1[1467] = float4(_AdditionalLightsLayerMasks[187], fragment_uniform_buffer_1[1467][1], fragment_uniform_buffer_1[1467][2], fragment_uniform_buffer_1[1467][3]); fragment_uniform_buffer_1[1468] = float4(_AdditionalLightsLayerMasks[188], fragment_uniform_buffer_1[1468][1], fragment_uniform_buffer_1[1468][2], fragment_uniform_buffer_1[1468][3]); fragment_uniform_buffer_1[1469] = float4(_AdditionalLightsLayerMasks[189], fragment_uniform_buffer_1[1469][1], fragment_uniform_buffer_1[1469][2], fragment_uniform_buffer_1[1469][3]); fragment_uniform_buffer_1[1470] = float4(_AdditionalLightsLayerMasks[190], fragment_uniform_buffer_1[1470][1], fragment_uniform_buffer_1[1470][2], fragment_uniform_buffer_1[1470][3]); fragment_uniform_buffer_1[1471] = float4(_AdditionalLightsLayerMasks[191], fragment_uniform_buffer_1[1471][1], fragment_uniform_buffer_1[1471][2], fragment_uniform_buffer_1[1471][3]); fragment_uniform_buffer_1[1472] = float4(_AdditionalLightsLayerMasks[192], fragment_uniform_buffer_1[1472][1], fragment_uniform_buffer_1[1472][2], fragment_uniform_buffer_1[1472][3]); fragment_uniform_buffer_1[1473] = float4(_AdditionalLightsLayerMasks[193], fragment_uniform_buffer_1[1473][1], fragment_uniform_buffer_1[1473][2], fragment_uniform_buffer_1[1473][3]); fragment_uniform_buffer_1[1474] = float4(_AdditionalLightsLayerMasks[194], fragment_uniform_buffer_1[1474][1], fragment_uniform_buffer_1[1474][2], fragment_uniform_buffer_1[1474][3]); fragment_uniform_buffer_1[1475] = float4(_AdditionalLightsLayerMasks[195], fragment_uniform_buffer_1[1475][1], fragment_uniform_buffer_1[1475][2], fragment_uniform_buffer_1[1475][3]); fragment_uniform_buffer_1[1476] = float4(_AdditionalLightsLayerMasks[196], fragment_uniform_buffer_1[1476][1], fragment_uniform_buffer_1[1476][2], fragment_uniform_buffer_1[1476][3]); fragment_uniform_buffer_1[1477] = float4(_AdditionalLightsLayerMasks[197], fragment_uniform_buffer_1[1477][1], fragment_uniform_buffer_1[1477][2], fragment_uniform_buffer_1[1477][3]); fragment_uniform_buffer_1[1478] = float4(_AdditionalLightsLayerMasks[198], fragment_uniform_buffer_1[1478][1], fragment_uniform_buffer_1[1478][2], fragment_uniform_buffer_1[1478][3]); fragment_uniform_buffer_1[1479] = float4(_AdditionalLightsLayerMasks[199], fragment_uniform_buffer_1[1479][1], fragment_uniform_buffer_1[1479][2], fragment_uniform_buffer_1[1479][3]); fragment_uniform_buffer_1[1480] = float4(_AdditionalLightsLayerMasks[200], fragment_uniform_buffer_1[1480][1], fragment_uniform_buffer_1[1480][2], fragment_uniform_buffer_1[1480][3]); fragment_uniform_buffer_1[1481] = float4(_AdditionalLightsLayerMasks[201], fragment_uniform_buffer_1[1481][1], fragment_uniform_buffer_1[1481][2], fragment_uniform_buffer_1[1481][3]); fragment_uniform_buffer_1[1482] = float4(_AdditionalLightsLayerMasks[202], fragment_uniform_buffer_1[1482][1], fragment_uniform_buffer_1[1482][2], fragment_uniform_buffer_1[1482][3]); fragment_uniform_buffer_1[1483] = float4(_AdditionalLightsLayerMasks[203], fragment_uniform_buffer_1[1483][1], fragment_uniform_buffer_1[1483][2], fragment_uniform_buffer_1[1483][3]); fragment_uniform_buffer_1[1484] = float4(_AdditionalLightsLayerMasks[204], fragment_uniform_buffer_1[1484][1], fragment_uniform_buffer_1[1484][2], fragment_uniform_buffer_1[1484][3]); fragment_uniform_buffer_1[1485] = float4(_AdditionalLightsLayerMasks[205], fragment_uniform_buffer_1[1485][1], fragment_uniform_buffer_1[1485][2], fragment_uniform_buffer_1[1485][3]); fragment_uniform_buffer_1[1486] = float4(_AdditionalLightsLayerMasks[206], fragment_uniform_buffer_1[1486][1], fragment_uniform_buffer_1[1486][2], fragment_uniform_buffer_1[1486][3]); fragment_uniform_buffer_1[1487] = float4(_AdditionalLightsLayerMasks[207], fragment_uniform_buffer_1[1487][1], fragment_uniform_buffer_1[1487][2], fragment_uniform_buffer_1[1487][3]); fragment_uniform_buffer_1[1488] = float4(_AdditionalLightsLayerMasks[208], fragment_uniform_buffer_1[1488][1], fragment_uniform_buffer_1[1488][2], fragment_uniform_buffer_1[1488][3]); fragment_uniform_buffer_1[1489] = float4(_AdditionalLightsLayerMasks[209], fragment_uniform_buffer_1[1489][1], fragment_uniform_buffer_1[1489][2], fragment_uniform_buffer_1[1489][3]); fragment_uniform_buffer_1[1490] = float4(_AdditionalLightsLayerMasks[210], fragment_uniform_buffer_1[1490][1], fragment_uniform_buffer_1[1490][2], fragment_uniform_buffer_1[1490][3]); fragment_uniform_buffer_1[1491] = float4(_AdditionalLightsLayerMasks[211], fragment_uniform_buffer_1[1491][1], fragment_uniform_buffer_1[1491][2], fragment_uniform_buffer_1[1491][3]); fragment_uniform_buffer_1[1492] = float4(_AdditionalLightsLayerMasks[212], fragment_uniform_buffer_1[1492][1], fragment_uniform_buffer_1[1492][2], fragment_uniform_buffer_1[1492][3]); fragment_uniform_buffer_1[1493] = float4(_AdditionalLightsLayerMasks[213], fragment_uniform_buffer_1[1493][1], fragment_uniform_buffer_1[1493][2], fragment_uniform_buffer_1[1493][3]); fragment_uniform_buffer_1[1494] = float4(_AdditionalLightsLayerMasks[214], fragment_uniform_buffer_1[1494][1], fragment_uniform_buffer_1[1494][2], fragment_uniform_buffer_1[1494][3]); fragment_uniform_buffer_1[1495] = float4(_AdditionalLightsLayerMasks[215], fragment_uniform_buffer_1[1495][1], fragment_uniform_buffer_1[1495][2], fragment_uniform_buffer_1[1495][3]); fragment_uniform_buffer_1[1496] = float4(_AdditionalLightsLayerMasks[216], fragment_uniform_buffer_1[1496][1], fragment_uniform_buffer_1[1496][2], fragment_uniform_buffer_1[1496][3]); fragment_uniform_buffer_1[1497] = float4(_AdditionalLightsLayerMasks[217], fragment_uniform_buffer_1[1497][1], fragment_uniform_buffer_1[1497][2], fragment_uniform_buffer_1[1497][3]); fragment_uniform_buffer_1[1498] = float4(_AdditionalLightsLayerMasks[218], fragment_uniform_buffer_1[1498][1], fragment_uniform_buffer_1[1498][2], fragment_uniform_buffer_1[1498][3]); fragment_uniform_buffer_1[1499] = float4(_AdditionalLightsLayerMasks[219], fragment_uniform_buffer_1[1499][1], fragment_uniform_buffer_1[1499][2], fragment_uniform_buffer_1[1499][3]); fragment_uniform_buffer_1[1500] = float4(_AdditionalLightsLayerMasks[220], fragment_uniform_buffer_1[1500][1], fragment_uniform_buffer_1[1500][2], fragment_uniform_buffer_1[1500][3]); fragment_uniform_buffer_1[1501] = float4(_AdditionalLightsLayerMasks[221], fragment_uniform_buffer_1[1501][1], fragment_uniform_buffer_1[1501][2], fragment_uniform_buffer_1[1501][3]); fragment_uniform_buffer_1[1502] = float4(_AdditionalLightsLayerMasks[222], fragment_uniform_buffer_1[1502][1], fragment_uniform_buffer_1[1502][2], fragment_uniform_buffer_1[1502][3]); fragment_uniform_buffer_1[1503] = float4(_AdditionalLightsLayerMasks[223], fragment_uniform_buffer_1[1503][1], fragment_uniform_buffer_1[1503][2], fragment_uniform_buffer_1[1503][3]); fragment_uniform_buffer_1[1504] = float4(_AdditionalLightsLayerMasks[224], fragment_uniform_buffer_1[1504][1], fragment_uniform_buffer_1[1504][2], fragment_uniform_buffer_1[1504][3]); fragment_uniform_buffer_1[1505] = float4(_AdditionalLightsLayerMasks[225], fragment_uniform_buffer_1[1505][1], fragment_uniform_buffer_1[1505][2], fragment_uniform_buffer_1[1505][3]); fragment_uniform_buffer_1[1506] = float4(_AdditionalLightsLayerMasks[226], fragment_uniform_buffer_1[1506][1], fragment_uniform_buffer_1[1506][2], fragment_uniform_buffer_1[1506][3]); fragment_uniform_buffer_1[1507] = float4(_AdditionalLightsLayerMasks[227], fragment_uniform_buffer_1[1507][1], fragment_uniform_buffer_1[1507][2], fragment_uniform_buffer_1[1507][3]); fragment_uniform_buffer_1[1508] = float4(_AdditionalLightsLayerMasks[228], fragment_uniform_buffer_1[1508][1], fragment_uniform_buffer_1[1508][2], fragment_uniform_buffer_1[1508][3]); fragment_uniform_buffer_1[1509] = float4(_AdditionalLightsLayerMasks[229], fragment_uniform_buffer_1[1509][1], fragment_uniform_buffer_1[1509][2], fragment_uniform_buffer_1[1509][3]); fragment_uniform_buffer_1[1510] = float4(_AdditionalLightsLayerMasks[230], fragment_uniform_buffer_1[1510][1], fragment_uniform_buffer_1[1510][2], fragment_uniform_buffer_1[1510][3]); fragment_uniform_buffer_1[1511] = float4(_AdditionalLightsLayerMasks[231], fragment_uniform_buffer_1[1511][1], fragment_uniform_buffer_1[1511][2], fragment_uniform_buffer_1[1511][3]); fragment_uniform_buffer_1[1512] = float4(_AdditionalLightsLayerMasks[232], fragment_uniform_buffer_1[1512][1], fragment_uniform_buffer_1[1512][2], fragment_uniform_buffer_1[1512][3]); fragment_uniform_buffer_1[1513] = float4(_AdditionalLightsLayerMasks[233], fragment_uniform_buffer_1[1513][1], fragment_uniform_buffer_1[1513][2], fragment_uniform_buffer_1[1513][3]); fragment_uniform_buffer_1[1514] = float4(_AdditionalLightsLayerMasks[234], fragment_uniform_buffer_1[1514][1], fragment_uniform_buffer_1[1514][2], fragment_uniform_buffer_1[1514][3]); fragment_uniform_buffer_1[1515] = float4(_AdditionalLightsLayerMasks[235], fragment_uniform_buffer_1[1515][1], fragment_uniform_buffer_1[1515][2], fragment_uniform_buffer_1[1515][3]); fragment_uniform_buffer_1[1516] = float4(_AdditionalLightsLayerMasks[236], fragment_uniform_buffer_1[1516][1], fragment_uniform_buffer_1[1516][2], fragment_uniform_buffer_1[1516][3]); fragment_uniform_buffer_1[1517] = float4(_AdditionalLightsLayerMasks[237], fragment_uniform_buffer_1[1517][1], fragment_uniform_buffer_1[1517][2], fragment_uniform_buffer_1[1517][3]); fragment_uniform_buffer_1[1518] = float4(_AdditionalLightsLayerMasks[238], fragment_uniform_buffer_1[1518][1], fragment_uniform_buffer_1[1518][2], fragment_uniform_buffer_1[1518][3]); fragment_uniform_buffer_1[1519] = float4(_AdditionalLightsLayerMasks[239], fragment_uniform_buffer_1[1519][1], fragment_uniform_buffer_1[1519][2], fragment_uniform_buffer_1[1519][3]); fragment_uniform_buffer_1[1520] = float4(_AdditionalLightsLayerMasks[240], fragment_uniform_buffer_1[1520][1], fragment_uniform_buffer_1[1520][2], fragment_uniform_buffer_1[1520][3]); fragment_uniform_buffer_1[1521] = float4(_AdditionalLightsLayerMasks[241], fragment_uniform_buffer_1[1521][1], fragment_uniform_buffer_1[1521][2], fragment_uniform_buffer_1[1521][3]); fragment_uniform_buffer_1[1522] = float4(_AdditionalLightsLayerMasks[242], fragment_uniform_buffer_1[1522][1], fragment_uniform_buffer_1[1522][2], fragment_uniform_buffer_1[1522][3]); fragment_uniform_buffer_1[1523] = float4(_AdditionalLightsLayerMasks[243], fragment_uniform_buffer_1[1523][1], fragment_uniform_buffer_1[1523][2], fragment_uniform_buffer_1[1523][3]); fragment_uniform_buffer_1[1524] = float4(_AdditionalLightsLayerMasks[244], fragment_uniform_buffer_1[1524][1], fragment_uniform_buffer_1[1524][2], fragment_uniform_buffer_1[1524][3]); fragment_uniform_buffer_1[1525] = float4(_AdditionalLightsLayerMasks[245], fragment_uniform_buffer_1[1525][1], fragment_uniform_buffer_1[1525][2], fragment_uniform_buffer_1[1525][3]); fragment_uniform_buffer_1[1526] = float4(_AdditionalLightsLayerMasks[246], fragment_uniform_buffer_1[1526][1], fragment_uniform_buffer_1[1526][2], fragment_uniform_buffer_1[1526][3]); fragment_uniform_buffer_1[1527] = float4(_AdditionalLightsLayerMasks[247], fragment_uniform_buffer_1[1527][1], fragment_uniform_buffer_1[1527][2], fragment_uniform_buffer_1[1527][3]); fragment_uniform_buffer_1[1528] = float4(_AdditionalLightsLayerMasks[248], fragment_uniform_buffer_1[1528][1], fragment_uniform_buffer_1[1528][2], fragment_uniform_buffer_1[1528][3]); fragment_uniform_buffer_1[1529] = float4(_AdditionalLightsLayerMasks[249], fragment_uniform_buffer_1[1529][1], fragment_uniform_buffer_1[1529][2], fragment_uniform_buffer_1[1529][3]); fragment_uniform_buffer_1[1530] = float4(_AdditionalLightsLayerMasks[250], fragment_uniform_buffer_1[1530][1], fragment_uniform_buffer_1[1530][2], fragment_uniform_buffer_1[1530][3]); fragment_uniform_buffer_1[1531] = float4(_AdditionalLightsLayerMasks[251], fragment_uniform_buffer_1[1531][1], fragment_uniform_buffer_1[1531][2], fragment_uniform_buffer_1[1531][3]); fragment_uniform_buffer_1[1532] = float4(_AdditionalLightsLayerMasks[252], fragment_uniform_buffer_1[1532][1], fragment_uniform_buffer_1[1532][2], fragment_uniform_buffer_1[1532][3]); fragment_uniform_buffer_1[1533] = float4(_AdditionalLightsLayerMasks[253], fragment_uniform_buffer_1[1533][1], fragment_uniform_buffer_1[1533][2], fragment_uniform_buffer_1[1533][3]); fragment_uniform_buffer_1[1534] = float4(_AdditionalLightsLayerMasks[254], fragment_uniform_buffer_1[1534][1], fragment_uniform_buffer_1[1534][2], fragment_uniform_buffer_1[1534][3]); fragment_uniform_buffer_1[1535] = float4(_AdditionalLightsLayerMasks[255], fragment_uniform_buffer_1[1535][1], fragment_uniform_buffer_1[1535][2], fragment_uniform_buffer_1[1535][3]); fragment_uniform_buffer_2[10] = float4(unity_RenderingLayer[0], unity_RenderingLayer[1], unity_RenderingLayer[2], unity_RenderingLayer[3]); fragment_uniform_buffer_2[11] = float4(unity_LightData[0], unity_LightData[1], unity_LightData[2], unity_LightData[3]); fragment_uniform_buffer_2[12] = float4(unity_LightIndices[0][0], unity_LightIndices[0][1], unity_LightIndices[0][2], unity_LightIndices[0][3]); fragment_uniform_buffer_2[13] = float4(unity_LightIndices[1][0], unity_LightIndices[1][1], unity_LightIndices[1][2], unity_LightIndices[1][3]); fragment_uniform_buffer_2[27] = float4(unity_SHAr[0], unity_SHAr[1], unity_SHAr[2], unity_SHAr[3]); fragment_uniform_buffer_2[28] = float4(unity_SHAg[0], unity_SHAg[1], unity_SHAg[2], unity_SHAg[3]); fragment_uniform_buffer_2[29] = float4(unity_SHAb[0], unity_SHAb[1], unity_SHAb[2], unity_SHAb[3]); fragment_uniform_buffer_2[30] = float4(unity_SHBr[0], unity_SHBr[1], unity_SHBr[2], unity_SHBr[3]); fragment_uniform_buffer_2[31] = float4(unity_SHBg[0], unity_SHBg[1], unity_SHBg[2], unity_SHBg[3]); fragment_uniform_buffer_2[32] = float4(unity_SHBb[0], unity_SHBb[1], unity_SHBb[2], unity_SHBb[3]); fragment_uniform_buffer_2[33] = float4(unity_SHC[0], unity_SHC[1], unity_SHC[2], unity_SHC[3]); fragment_uniform_buffer_3[4] = float4(_Cutoff, fragment_uniform_buffer_3[4][1], fragment_uniform_buffer_3[4][2], fragment_uniform_buffer_3[4][3]); fragment_uniform_buffer_4[0] = float4(_MainLightWorldToShadow[0][0][0], _MainLightWorldToShadow[0][1][0], _MainLightWorldToShadow[0][2][0], _MainLightWorldToShadow[0][3][0]); fragment_uniform_buffer_4[1] = float4(_MainLightWorldToShadow[0][0][1], _MainLightWorldToShadow[0][1][1], _MainLightWorldToShadow[0][2][1], _MainLightWorldToShadow[0][3][1]); fragment_uniform_buffer_4[2] = float4(_MainLightWorldToShadow[0][0][2], _MainLightWorldToShadow[0][1][2], _MainLightWorldToShadow[0][2][2], _MainLightWorldToShadow[0][3][2]); fragment_uniform_buffer_4[3] = float4(_MainLightWorldToShadow[0][0][3], _MainLightWorldToShadow[0][1][3], _MainLightWorldToShadow[0][2][3], _MainLightWorldToShadow[0][3][3]); fragment_uniform_buffer_4[4] = float4(_MainLightWorldToShadow[1][0][0], _MainLightWorldToShadow[1][1][0], _MainLightWorldToShadow[1][2][0], _MainLightWorldToShadow[1][3][0]); fragment_uniform_buffer_4[5] = float4(_MainLightWorldToShadow[1][0][1], _MainLightWorldToShadow[1][1][1], _MainLightWorldToShadow[1][2][1], _MainLightWorldToShadow[1][3][1]); fragment_uniform_buffer_4[6] = float4(_MainLightWorldToShadow[1][0][2], _MainLightWorldToShadow[1][1][2], _MainLightWorldToShadow[1][2][2], _MainLightWorldToShadow[1][3][2]); fragment_uniform_buffer_4[7] = float4(_MainLightWorldToShadow[1][0][3], _MainLightWorldToShadow[1][1][3], _MainLightWorldToShadow[1][2][3], _MainLightWorldToShadow[1][3][3]); fragment_uniform_buffer_4[8] = float4(_MainLightWorldToShadow[2][0][0], _MainLightWorldToShadow[2][1][0], _MainLightWorldToShadow[2][2][0], _MainLightWorldToShadow[2][3][0]); fragment_uniform_buffer_4[9] = float4(_MainLightWorldToShadow[2][0][1], _MainLightWorldToShadow[2][1][1], _MainLightWorldToShadow[2][2][1], _MainLightWorldToShadow[2][3][1]); fragment_uniform_buffer_4[10] = float4(_MainLightWorldToShadow[2][0][2], _MainLightWorldToShadow[2][1][2], _MainLightWorldToShadow[2][2][2], _MainLightWorldToShadow[2][3][2]); fragment_uniform_buffer_4[11] = float4(_MainLightWorldToShadow[2][0][3], _MainLightWorldToShadow[2][1][3], _MainLightWorldToShadow[2][2][3], _MainLightWorldToShadow[2][3][3]); fragment_uniform_buffer_4[12] = float4(_MainLightWorldToShadow[3][0][0], _MainLightWorldToShadow[3][1][0], _MainLightWorldToShadow[3][2][0], _MainLightWorldToShadow[3][3][0]); fragment_uniform_buffer_4[13] = float4(_MainLightWorldToShadow[3][0][1], _MainLightWorldToShadow[3][1][1], _MainLightWorldToShadow[3][2][1], _MainLightWorldToShadow[3][3][1]); fragment_uniform_buffer_4[14] = float4(_MainLightWorldToShadow[3][0][2], _MainLightWorldToShadow[3][1][2], _MainLightWorldToShadow[3][2][2], _MainLightWorldToShadow[3][3][2]); fragment_uniform_buffer_4[15] = float4(_MainLightWorldToShadow[3][0][3], _MainLightWorldToShadow[3][1][3], _MainLightWorldToShadow[3][2][3], _MainLightWorldToShadow[3][3][3]); fragment_uniform_buffer_4[16] = float4(_MainLightWorldToShadow[4][0][0], _MainLightWorldToShadow[4][1][0], _MainLightWorldToShadow[4][2][0], _MainLightWorldToShadow[4][3][0]); fragment_uniform_buffer_4[17] = float4(_MainLightWorldToShadow[4][0][1], _MainLightWorldToShadow[4][1][1], _MainLightWorldToShadow[4][2][1], _MainLightWorldToShadow[4][3][1]); fragment_uniform_buffer_4[18] = float4(_MainLightWorldToShadow[4][0][2], _MainLightWorldToShadow[4][1][2], _MainLightWorldToShadow[4][2][2], _MainLightWorldToShadow[4][3][2]); fragment_uniform_buffer_4[19] = float4(_MainLightWorldToShadow[4][0][3], _MainLightWorldToShadow[4][1][3], _MainLightWorldToShadow[4][2][3], _MainLightWorldToShadow[4][3][3]); fragment_uniform_buffer_4[20] = float4(_CascadeShadowSplitSpheres0[0], _CascadeShadowSplitSpheres0[1], _CascadeShadowSplitSpheres0[2], _CascadeShadowSplitSpheres0[3]); fragment_uniform_buffer_4[21] = float4(_CascadeShadowSplitSpheres1[0], _CascadeShadowSplitSpheres1[1], _CascadeShadowSplitSpheres1[2], _CascadeShadowSplitSpheres1[3]); fragment_uniform_buffer_4[22] = float4(_CascadeShadowSplitSpheres2[0], _CascadeShadowSplitSpheres2[1], _CascadeShadowSplitSpheres2[2], _CascadeShadowSplitSpheres2[3]); fragment_uniform_buffer_4[23] = float4(_CascadeShadowSplitSpheres3[0], _CascadeShadowSplitSpheres3[1], _CascadeShadowSplitSpheres3[2], _CascadeShadowSplitSpheres3[3]); fragment_uniform_buffer_4[24] = float4(_CascadeShadowSplitSphereRadii[0], _CascadeShadowSplitSphereRadii[1], _CascadeShadowSplitSphereRadii[2], _CascadeShadowSplitSphereRadii[3]); fragment_uniform_buffer_4[25] = float4(_MainLightShadowOffset0[0], _MainLightShadowOffset0[1], _MainLightShadowOffset0[2], _MainLightShadowOffset0[3]); fragment_uniform_buffer_4[26] = float4(_MainLightShadowOffset1[0], _MainLightShadowOffset1[1], _MainLightShadowOffset1[2], _MainLightShadowOffset1[3]); fragment_uniform_buffer_4[28] = float4(_MainLightShadowmapSize[0], _MainLightShadowmapSize[1], _MainLightShadowmapSize[2], _MainLightShadowmapSize[3]); fragment_uniform_buffer_4[29] = float4(_AdditionalShadowOffset0[0], _AdditionalShadowOffset0[1], _AdditionalShadowOffset0[2], _AdditionalShadowOffset0[3]); fragment_uniform_buffer_4[30] = float4(_AdditionalShadowOffset1[0], _AdditionalShadowOffset1[1], _AdditionalShadowOffset1[2], _AdditionalShadowOffset1[3]); fragment_uniform_buffer_4[32] = float4(_AdditionalShadowmapSize[0], _AdditionalShadowmapSize[1], _AdditionalShadowmapSize[2], _AdditionalShadowmapSize[3]); fragment_uniform_buffer_5[0] = float4(_MainLightWorldToLight[0][0], _MainLightWorldToLight[1][0], _MainLightWorldToLight[2][0], _MainLightWorldToLight[3][0]); fragment_uniform_buffer_5[1] = float4(_MainLightWorldToLight[0][1], _MainLightWorldToLight[1][1], _MainLightWorldToLight[2][1], _MainLightWorldToLight[3][1]); fragment_uniform_buffer_5[2] = float4(_MainLightWorldToLight[0][2], _MainLightWorldToLight[1][2], _MainLightWorldToLight[2][2], _MainLightWorldToLight[3][2]); fragment_uniform_buffer_5[3] = float4(_MainLightWorldToLight[0][3], _MainLightWorldToLight[1][3], _MainLightWorldToLight[2][3], _MainLightWorldToLight[3][3]); fragment_uniform_buffer_5[4] = float4(_AdditionalLightsCookieEnableBits[0], fragment_uniform_buffer_5[4][1], fragment_uniform_buffer_5[4][2], fragment_uniform_buffer_5[4][3]); fragment_uniform_buffer_5[5] = float4(_AdditionalLightsCookieEnableBits[1], fragment_uniform_buffer_5[5][1], fragment_uniform_buffer_5[5][2], fragment_uniform_buffer_5[5][3]); fragment_uniform_buffer_5[6] = float4(_AdditionalLightsCookieEnableBits[2], fragment_uniform_buffer_5[6][1], fragment_uniform_buffer_5[6][2], fragment_uniform_buffer_5[6][3]); fragment_uniform_buffer_5[7] = float4(_AdditionalLightsCookieEnableBits[3], fragment_uniform_buffer_5[7][1], fragment_uniform_buffer_5[7][2], fragment_uniform_buffer_5[7][3]); fragment_uniform_buffer_5[8] = float4(_AdditionalLightsCookieEnableBits[4], fragment_uniform_buffer_5[8][1], fragment_uniform_buffer_5[8][2], fragment_uniform_buffer_5[8][3]); fragment_uniform_buffer_5[9] = float4(_AdditionalLightsCookieEnableBits[5], fragment_uniform_buffer_5[9][1], fragment_uniform_buffer_5[9][2], fragment_uniform_buffer_5[9][3]); fragment_uniform_buffer_5[10] = float4(_AdditionalLightsCookieEnableBits[6], fragment_uniform_buffer_5[10][1], fragment_uniform_buffer_5[10][2], fragment_uniform_buffer_5[10][3]); fragment_uniform_buffer_5[11] = float4(_AdditionalLightsCookieEnableBits[7], fragment_uniform_buffer_5[11][1], fragment_uniform_buffer_5[11][2], fragment_uniform_buffer_5[11][3]); fragment_uniform_buffer_5[11] = float4(fragment_uniform_buffer_5[11][0], _MainLightCookieTextureFormat, fragment_uniform_buffer_5[11][2], fragment_uniform_buffer_5[11][3]); fragment_uniform_buffer_5[11] = float4(fragment_uniform_buffer_5[11][0], fragment_uniform_buffer_5[11][1], _AdditionalLightsCookieAtlasTextureFormat, fragment_uniform_buffer_5[11][3]); fragment_uniform_buffer_5[12] = float4(_AdditionalLightsWorldToLights[0][0][0], _AdditionalLightsWorldToLights[0][1][0], _AdditionalLightsWorldToLights[0][2][0], _AdditionalLightsWorldToLights[0][3][0]); fragment_uniform_buffer_5[13] = float4(_AdditionalLightsWorldToLights[0][0][1], _AdditionalLightsWorldToLights[0][1][1], _AdditionalLightsWorldToLights[0][2][1], _AdditionalLightsWorldToLights[0][3][1]); fragment_uniform_buffer_5[14] = float4(_AdditionalLightsWorldToLights[0][0][2], _AdditionalLightsWorldToLights[0][1][2], _AdditionalLightsWorldToLights[0][2][2], _AdditionalLightsWorldToLights[0][3][2]); fragment_uniform_buffer_5[15] = float4(_AdditionalLightsWorldToLights[0][0][3], _AdditionalLightsWorldToLights[0][1][3], _AdditionalLightsWorldToLights[0][2][3], _AdditionalLightsWorldToLights[0][3][3]); fragment_uniform_buffer_5[16] = float4(_AdditionalLightsWorldToLights[1][0][0], _AdditionalLightsWorldToLights[1][1][0], _AdditionalLightsWorldToLights[1][2][0], _AdditionalLightsWorldToLights[1][3][0]); fragment_uniform_buffer_5[17] = float4(_AdditionalLightsWorldToLights[1][0][1], _AdditionalLightsWorldToLights[1][1][1], _AdditionalLightsWorldToLights[1][2][1], _AdditionalLightsWorldToLights[1][3][1]); fragment_uniform_buffer_5[18] = float4(_AdditionalLightsWorldToLights[1][0][2], _AdditionalLightsWorldToLights[1][1][2], _AdditionalLightsWorldToLights[1][2][2], _AdditionalLightsWorldToLights[1][3][2]); fragment_uniform_buffer_5[19] = float4(_AdditionalLightsWorldToLights[1][0][3], _AdditionalLightsWorldToLights[1][1][3], _AdditionalLightsWorldToLights[1][2][3], _AdditionalLightsWorldToLights[1][3][3]); fragment_uniform_buffer_5[20] = float4(_AdditionalLightsWorldToLights[2][0][0], _AdditionalLightsWorldToLights[2][1][0], _AdditionalLightsWorldToLights[2][2][0], _AdditionalLightsWorldToLights[2][3][0]); fragment_uniform_buffer_5[21] = float4(_AdditionalLightsWorldToLights[2][0][1], _AdditionalLightsWorldToLights[2][1][1], _AdditionalLightsWorldToLights[2][2][1], _AdditionalLightsWorldToLights[2][3][1]); fragment_uniform_buffer_5[22] = float4(_AdditionalLightsWorldToLights[2][0][2], _AdditionalLightsWorldToLights[2][1][2], _AdditionalLightsWorldToLights[2][2][2], _AdditionalLightsWorldToLights[2][3][2]); fragment_uniform_buffer_5[23] = float4(_AdditionalLightsWorldToLights[2][0][3], _AdditionalLightsWorldToLights[2][1][3], _AdditionalLightsWorldToLights[2][2][3], _AdditionalLightsWorldToLights[2][3][3]); fragment_uniform_buffer_5[24] = float4(_AdditionalLightsWorldToLights[3][0][0], _AdditionalLightsWorldToLights[3][1][0], _AdditionalLightsWorldToLights[3][2][0], _AdditionalLightsWorldToLights[3][3][0]); fragment_uniform_buffer_5[25] = float4(_AdditionalLightsWorldToLights[3][0][1], _AdditionalLightsWorldToLights[3][1][1], _AdditionalLightsWorldToLights[3][2][1], _AdditionalLightsWorldToLights[3][3][1]); fragment_uniform_buffer_5[26] = float4(_AdditionalLightsWorldToLights[3][0][2], _AdditionalLightsWorldToLights[3][1][2], _AdditionalLightsWorldToLights[3][2][2], _AdditionalLightsWorldToLights[3][3][2]); fragment_uniform_buffer_5[27] = float4(_AdditionalLightsWorldToLights[3][0][3], _AdditionalLightsWorldToLights[3][1][3], _AdditionalLightsWorldToLights[3][2][3], _AdditionalLightsWorldToLights[3][3][3]); fragment_uniform_buffer_5[28] = float4(_AdditionalLightsWorldToLights[4][0][0], _AdditionalLightsWorldToLights[4][1][0], _AdditionalLightsWorldToLights[4][2][0], _AdditionalLightsWorldToLights[4][3][0]); fragment_uniform_buffer_5[29] = float4(_AdditionalLightsWorldToLights[4][0][1], _AdditionalLightsWorldToLights[4][1][1], _AdditionalLightsWorldToLights[4][2][1], _AdditionalLightsWorldToLights[4][3][1]); fragment_uniform_buffer_5[30] = float4(_AdditionalLightsWorldToLights[4][0][2], _AdditionalLightsWorldToLights[4][1][2], _AdditionalLightsWorldToLights[4][2][2], _AdditionalLightsWorldToLights[4][3][2]); fragment_uniform_buffer_5[31] = float4(_AdditionalLightsWorldToLights[4][0][3], _AdditionalLightsWorldToLights[4][1][3], _AdditionalLightsWorldToLights[4][2][3], _AdditionalLightsWorldToLights[4][3][3]); fragment_uniform_buffer_5[32] = float4(_AdditionalLightsWorldToLights[5][0][0], _AdditionalLightsWorldToLights[5][1][0], _AdditionalLightsWorldToLights[5][2][0], _AdditionalLightsWorldToLights[5][3][0]); fragment_uniform_buffer_5[33] = float4(_AdditionalLightsWorldToLights[5][0][1], _AdditionalLightsWorldToLights[5][1][1], _AdditionalLightsWorldToLights[5][2][1], _AdditionalLightsWorldToLights[5][3][1]); fragment_uniform_buffer_5[34] = float4(_AdditionalLightsWorldToLights[5][0][2], _AdditionalLightsWorldToLights[5][1][2], _AdditionalLightsWorldToLights[5][2][2], _AdditionalLightsWorldToLights[5][3][2]); fragment_uniform_buffer_5[35] = float4(_AdditionalLightsWorldToLights[5][0][3], _AdditionalLightsWorldToLights[5][1][3], _AdditionalLightsWorldToLights[5][2][3], _AdditionalLightsWorldToLights[5][3][3]); fragment_uniform_buffer_5[36] = float4(_AdditionalLightsWorldToLights[6][0][0], _AdditionalLightsWorldToLights[6][1][0], _AdditionalLightsWorldToLights[6][2][0], _AdditionalLightsWorldToLights[6][3][0]); fragment_uniform_buffer_5[37] = float4(_AdditionalLightsWorldToLights[6][0][1], _AdditionalLightsWorldToLights[6][1][1], _AdditionalLightsWorldToLights[6][2][1], _AdditionalLightsWorldToLights[6][3][1]); fragment_uniform_buffer_5[38] = float4(_AdditionalLightsWorldToLights[6][0][2], _AdditionalLightsWorldToLights[6][1][2], _AdditionalLightsWorldToLights[6][2][2], _AdditionalLightsWorldToLights[6][3][2]); fragment_uniform_buffer_5[39] = float4(_AdditionalLightsWorldToLights[6][0][3], _AdditionalLightsWorldToLights[6][1][3], _AdditionalLightsWorldToLights[6][2][3], _AdditionalLightsWorldToLights[6][3][3]); fragment_uniform_buffer_5[40] = float4(_AdditionalLightsWorldToLights[7][0][0], _AdditionalLightsWorldToLights[7][1][0], _AdditionalLightsWorldToLights[7][2][0], _AdditionalLightsWorldToLights[7][3][0]); fragment_uniform_buffer_5[41] = float4(_AdditionalLightsWorldToLights[7][0][1], _AdditionalLightsWorldToLights[7][1][1], _AdditionalLightsWorldToLights[7][2][1], _AdditionalLightsWorldToLights[7][3][1]); fragment_uniform_buffer_5[42] = float4(_AdditionalLightsWorldToLights[7][0][2], _AdditionalLightsWorldToLights[7][1][2], _AdditionalLightsWorldToLights[7][2][2], _AdditionalLightsWorldToLights[7][3][2]); fragment_uniform_buffer_5[43] = float4(_AdditionalLightsWorldToLights[7][0][3], _AdditionalLightsWorldToLights[7][1][3], _AdditionalLightsWorldToLights[7][2][3], _AdditionalLightsWorldToLights[7][3][3]); fragment_uniform_buffer_5[44] = float4(_AdditionalLightsWorldToLights[8][0][0], _AdditionalLightsWorldToLights[8][1][0], _AdditionalLightsWorldToLights[8][2][0], _AdditionalLightsWorldToLights[8][3][0]); fragment_uniform_buffer_5[45] = float4(_AdditionalLightsWorldToLights[8][0][1], _AdditionalLightsWorldToLights[8][1][1], _AdditionalLightsWorldToLights[8][2][1], _AdditionalLightsWorldToLights[8][3][1]); fragment_uniform_buffer_5[46] = float4(_AdditionalLightsWorldToLights[8][0][2], _AdditionalLightsWorldToLights[8][1][2], _AdditionalLightsWorldToLights[8][2][2], _AdditionalLightsWorldToLights[8][3][2]); fragment_uniform_buffer_5[47] = float4(_AdditionalLightsWorldToLights[8][0][3], _AdditionalLightsWorldToLights[8][1][3], _AdditionalLightsWorldToLights[8][2][3], _AdditionalLightsWorldToLights[8][3][3]); fragment_uniform_buffer_5[48] = float4(_AdditionalLightsWorldToLights[9][0][0], _AdditionalLightsWorldToLights[9][1][0], _AdditionalLightsWorldToLights[9][2][0], _AdditionalLightsWorldToLights[9][3][0]); fragment_uniform_buffer_5[49] = float4(_AdditionalLightsWorldToLights[9][0][1], _AdditionalLightsWorldToLights[9][1][1], _AdditionalLightsWorldToLights[9][2][1], _AdditionalLightsWorldToLights[9][3][1]); fragment_uniform_buffer_5[50] = float4(_AdditionalLightsWorldToLights[9][0][2], _AdditionalLightsWorldToLights[9][1][2], _AdditionalLightsWorldToLights[9][2][2], _AdditionalLightsWorldToLights[9][3][2]); fragment_uniform_buffer_5[51] = float4(_AdditionalLightsWorldToLights[9][0][3], _AdditionalLightsWorldToLights[9][1][3], _AdditionalLightsWorldToLights[9][2][3], _AdditionalLightsWorldToLights[9][3][3]); fragment_uniform_buffer_5[52] = float4(_AdditionalLightsWorldToLights[10][0][0], _AdditionalLightsWorldToLights[10][1][0], _AdditionalLightsWorldToLights[10][2][0], _AdditionalLightsWorldToLights[10][3][0]); fragment_uniform_buffer_5[53] = float4(_AdditionalLightsWorldToLights[10][0][1], _AdditionalLightsWorldToLights[10][1][1], _AdditionalLightsWorldToLights[10][2][1], _AdditionalLightsWorldToLights[10][3][1]); fragment_uniform_buffer_5[54] = float4(_AdditionalLightsWorldToLights[10][0][2], _AdditionalLightsWorldToLights[10][1][2], _AdditionalLightsWorldToLights[10][2][2], _AdditionalLightsWorldToLights[10][3][2]); fragment_uniform_buffer_5[55] = float4(_AdditionalLightsWorldToLights[10][0][3], _AdditionalLightsWorldToLights[10][1][3], _AdditionalLightsWorldToLights[10][2][3], _AdditionalLightsWorldToLights[10][3][3]); fragment_uniform_buffer_5[56] = float4(_AdditionalLightsWorldToLights[11][0][0], _AdditionalLightsWorldToLights[11][1][0], _AdditionalLightsWorldToLights[11][2][0], _AdditionalLightsWorldToLights[11][3][0]); fragment_uniform_buffer_5[57] = float4(_AdditionalLightsWorldToLights[11][0][1], _AdditionalLightsWorldToLights[11][1][1], _AdditionalLightsWorldToLights[11][2][1], _AdditionalLightsWorldToLights[11][3][1]); fragment_uniform_buffer_5[58] = float4(_AdditionalLightsWorldToLights[11][0][2], _AdditionalLightsWorldToLights[11][1][2], _AdditionalLightsWorldToLights[11][2][2], _AdditionalLightsWorldToLights[11][3][2]); fragment_uniform_buffer_5[59] = float4(_AdditionalLightsWorldToLights[11][0][3], _AdditionalLightsWorldToLights[11][1][3], _AdditionalLightsWorldToLights[11][2][3], _AdditionalLightsWorldToLights[11][3][3]); fragment_uniform_buffer_5[60] = float4(_AdditionalLightsWorldToLights[12][0][0], _AdditionalLightsWorldToLights[12][1][0], _AdditionalLightsWorldToLights[12][2][0], _AdditionalLightsWorldToLights[12][3][0]); fragment_uniform_buffer_5[61] = float4(_AdditionalLightsWorldToLights[12][0][1], _AdditionalLightsWorldToLights[12][1][1], _AdditionalLightsWorldToLights[12][2][1], _AdditionalLightsWorldToLights[12][3][1]); fragment_uniform_buffer_5[62] = float4(_AdditionalLightsWorldToLights[12][0][2], _AdditionalLightsWorldToLights[12][1][2], _AdditionalLightsWorldToLights[12][2][2], _AdditionalLightsWorldToLights[12][3][2]); fragment_uniform_buffer_5[63] = float4(_AdditionalLightsWorldToLights[12][0][3], _AdditionalLightsWorldToLights[12][1][3], _AdditionalLightsWorldToLights[12][2][3], _AdditionalLightsWorldToLights[12][3][3]); fragment_uniform_buffer_5[64] = float4(_AdditionalLightsWorldToLights[13][0][0], _AdditionalLightsWorldToLights[13][1][0], _AdditionalLightsWorldToLights[13][2][0], _AdditionalLightsWorldToLights[13][3][0]); fragment_uniform_buffer_5[65] = float4(_AdditionalLightsWorldToLights[13][0][1], _AdditionalLightsWorldToLights[13][1][1], _AdditionalLightsWorldToLights[13][2][1], _AdditionalLightsWorldToLights[13][3][1]); fragment_uniform_buffer_5[66] = float4(_AdditionalLightsWorldToLights[13][0][2], _AdditionalLightsWorldToLights[13][1][2], _AdditionalLightsWorldToLights[13][2][2], _AdditionalLightsWorldToLights[13][3][2]); fragment_uniform_buffer_5[67] = float4(_AdditionalLightsWorldToLights[13][0][3], _AdditionalLightsWorldToLights[13][1][3], _AdditionalLightsWorldToLights[13][2][3], _AdditionalLightsWorldToLights[13][3][3]); fragment_uniform_buffer_5[68] = float4(_AdditionalLightsWorldToLights[14][0][0], _AdditionalLightsWorldToLights[14][1][0], _AdditionalLightsWorldToLights[14][2][0], _AdditionalLightsWorldToLights[14][3][0]); fragment_uniform_buffer_5[69] = float4(_AdditionalLightsWorldToLights[14][0][1], _AdditionalLightsWorldToLights[14][1][1], _AdditionalLightsWorldToLights[14][2][1], _AdditionalLightsWorldToLights[14][3][1]); fragment_uniform_buffer_5[70] = float4(_AdditionalLightsWorldToLights[14][0][2], _AdditionalLightsWorldToLights[14][1][2], _AdditionalLightsWorldToLights[14][2][2], _AdditionalLightsWorldToLights[14][3][2]); fragment_uniform_buffer_5[71] = float4(_AdditionalLightsWorldToLights[14][0][3], _AdditionalLightsWorldToLights[14][1][3], _AdditionalLightsWorldToLights[14][2][3], _AdditionalLightsWorldToLights[14][3][3]); fragment_uniform_buffer_5[72] = float4(_AdditionalLightsWorldToLights[15][0][0], _AdditionalLightsWorldToLights[15][1][0], _AdditionalLightsWorldToLights[15][2][0], _AdditionalLightsWorldToLights[15][3][0]); fragment_uniform_buffer_5[73] = float4(_AdditionalLightsWorldToLights[15][0][1], _AdditionalLightsWorldToLights[15][1][1], _AdditionalLightsWorldToLights[15][2][1], _AdditionalLightsWorldToLights[15][3][1]); fragment_uniform_buffer_5[74] = float4(_AdditionalLightsWorldToLights[15][0][2], _AdditionalLightsWorldToLights[15][1][2], _AdditionalLightsWorldToLights[15][2][2], _AdditionalLightsWorldToLights[15][3][2]); fragment_uniform_buffer_5[75] = float4(_AdditionalLightsWorldToLights[15][0][3], _AdditionalLightsWorldToLights[15][1][3], _AdditionalLightsWorldToLights[15][2][3], _AdditionalLightsWorldToLights[15][3][3]); fragment_uniform_buffer_5[76] = float4(_AdditionalLightsWorldToLights[16][0][0], _AdditionalLightsWorldToLights[16][1][0], _AdditionalLightsWorldToLights[16][2][0], _AdditionalLightsWorldToLights[16][3][0]); fragment_uniform_buffer_5[77] = float4(_AdditionalLightsWorldToLights[16][0][1], _AdditionalLightsWorldToLights[16][1][1], _AdditionalLightsWorldToLights[16][2][1], _AdditionalLightsWorldToLights[16][3][1]); fragment_uniform_buffer_5[78] = float4(_AdditionalLightsWorldToLights[16][0][2], _AdditionalLightsWorldToLights[16][1][2], _AdditionalLightsWorldToLights[16][2][2], _AdditionalLightsWorldToLights[16][3][2]); fragment_uniform_buffer_5[79] = float4(_AdditionalLightsWorldToLights[16][0][3], _AdditionalLightsWorldToLights[16][1][3], _AdditionalLightsWorldToLights[16][2][3], _AdditionalLightsWorldToLights[16][3][3]); fragment_uniform_buffer_5[80] = float4(_AdditionalLightsWorldToLights[17][0][0], _AdditionalLightsWorldToLights[17][1][0], _AdditionalLightsWorldToLights[17][2][0], _AdditionalLightsWorldToLights[17][3][0]); fragment_uniform_buffer_5[81] = float4(_AdditionalLightsWorldToLights[17][0][1], _AdditionalLightsWorldToLights[17][1][1], _AdditionalLightsWorldToLights[17][2][1], _AdditionalLightsWorldToLights[17][3][1]); fragment_uniform_buffer_5[82] = float4(_AdditionalLightsWorldToLights[17][0][2], _AdditionalLightsWorldToLights[17][1][2], _AdditionalLightsWorldToLights[17][2][2], _AdditionalLightsWorldToLights[17][3][2]); fragment_uniform_buffer_5[83] = float4(_AdditionalLightsWorldToLights[17][0][3], _AdditionalLightsWorldToLights[17][1][3], _AdditionalLightsWorldToLights[17][2][3], _AdditionalLightsWorldToLights[17][3][3]); fragment_uniform_buffer_5[84] = float4(_AdditionalLightsWorldToLights[18][0][0], _AdditionalLightsWorldToLights[18][1][0], _AdditionalLightsWorldToLights[18][2][0], _AdditionalLightsWorldToLights[18][3][0]); fragment_uniform_buffer_5[85] = float4(_AdditionalLightsWorldToLights[18][0][1], _AdditionalLightsWorldToLights[18][1][1], _AdditionalLightsWorldToLights[18][2][1], _AdditionalLightsWorldToLights[18][3][1]); fragment_uniform_buffer_5[86] = float4(_AdditionalLightsWorldToLights[18][0][2], _AdditionalLightsWorldToLights[18][1][2], _AdditionalLightsWorldToLights[18][2][2], _AdditionalLightsWorldToLights[18][3][2]); fragment_uniform_buffer_5[87] = float4(_AdditionalLightsWorldToLights[18][0][3], _AdditionalLightsWorldToLights[18][1][3], _AdditionalLightsWorldToLights[18][2][3], _AdditionalLightsWorldToLights[18][3][3]); fragment_uniform_buffer_5[88] = float4(_AdditionalLightsWorldToLights[19][0][0], _AdditionalLightsWorldToLights[19][1][0], _AdditionalLightsWorldToLights[19][2][0], _AdditionalLightsWorldToLights[19][3][0]); fragment_uniform_buffer_5[89] = float4(_AdditionalLightsWorldToLights[19][0][1], _AdditionalLightsWorldToLights[19][1][1], _AdditionalLightsWorldToLights[19][2][1], _AdditionalLightsWorldToLights[19][3][1]); fragment_uniform_buffer_5[90] = float4(_AdditionalLightsWorldToLights[19][0][2], _AdditionalLightsWorldToLights[19][1][2], _AdditionalLightsWorldToLights[19][2][2], _AdditionalLightsWorldToLights[19][3][2]); fragment_uniform_buffer_5[91] = float4(_AdditionalLightsWorldToLights[19][0][3], _AdditionalLightsWorldToLights[19][1][3], _AdditionalLightsWorldToLights[19][2][3], _AdditionalLightsWorldToLights[19][3][3]); fragment_uniform_buffer_5[92] = float4(_AdditionalLightsWorldToLights[20][0][0], _AdditionalLightsWorldToLights[20][1][0], _AdditionalLightsWorldToLights[20][2][0], _AdditionalLightsWorldToLights[20][3][0]); fragment_uniform_buffer_5[93] = float4(_AdditionalLightsWorldToLights[20][0][1], _AdditionalLightsWorldToLights[20][1][1], _AdditionalLightsWorldToLights[20][2][1], _AdditionalLightsWorldToLights[20][3][1]); fragment_uniform_buffer_5[94] = float4(_AdditionalLightsWorldToLights[20][0][2], _AdditionalLightsWorldToLights[20][1][2], _AdditionalLightsWorldToLights[20][2][2], _AdditionalLightsWorldToLights[20][3][2]); fragment_uniform_buffer_5[95] = float4(_AdditionalLightsWorldToLights[20][0][3], _AdditionalLightsWorldToLights[20][1][3], _AdditionalLightsWorldToLights[20][2][3], _AdditionalLightsWorldToLights[20][3][3]); fragment_uniform_buffer_5[96] = float4(_AdditionalLightsWorldToLights[21][0][0], _AdditionalLightsWorldToLights[21][1][0], _AdditionalLightsWorldToLights[21][2][0], _AdditionalLightsWorldToLights[21][3][0]); fragment_uniform_buffer_5[97] = float4(_AdditionalLightsWorldToLights[21][0][1], _AdditionalLightsWorldToLights[21][1][1], _AdditionalLightsWorldToLights[21][2][1], _AdditionalLightsWorldToLights[21][3][1]); fragment_uniform_buffer_5[98] = float4(_AdditionalLightsWorldToLights[21][0][2], _AdditionalLightsWorldToLights[21][1][2], _AdditionalLightsWorldToLights[21][2][2], _AdditionalLightsWorldToLights[21][3][2]); fragment_uniform_buffer_5[99] = float4(_AdditionalLightsWorldToLights[21][0][3], _AdditionalLightsWorldToLights[21][1][3], _AdditionalLightsWorldToLights[21][2][3], _AdditionalLightsWorldToLights[21][3][3]); fragment_uniform_buffer_5[100] = float4(_AdditionalLightsWorldToLights[22][0][0], _AdditionalLightsWorldToLights[22][1][0], _AdditionalLightsWorldToLights[22][2][0], _AdditionalLightsWorldToLights[22][3][0]); fragment_uniform_buffer_5[101] = float4(_AdditionalLightsWorldToLights[22][0][1], _AdditionalLightsWorldToLights[22][1][1], _AdditionalLightsWorldToLights[22][2][1], _AdditionalLightsWorldToLights[22][3][1]); fragment_uniform_buffer_5[102] = float4(_AdditionalLightsWorldToLights[22][0][2], _AdditionalLightsWorldToLights[22][1][2], _AdditionalLightsWorldToLights[22][2][2], _AdditionalLightsWorldToLights[22][3][2]); fragment_uniform_buffer_5[103] = float4(_AdditionalLightsWorldToLights[22][0][3], _AdditionalLightsWorldToLights[22][1][3], _AdditionalLightsWorldToLights[22][2][3], _AdditionalLightsWorldToLights[22][3][3]); fragment_uniform_buffer_5[104] = float4(_AdditionalLightsWorldToLights[23][0][0], _AdditionalLightsWorldToLights[23][1][0], _AdditionalLightsWorldToLights[23][2][0], _AdditionalLightsWorldToLights[23][3][0]); fragment_uniform_buffer_5[105] = float4(_AdditionalLightsWorldToLights[23][0][1], _AdditionalLightsWorldToLights[23][1][1], _AdditionalLightsWorldToLights[23][2][1], _AdditionalLightsWorldToLights[23][3][1]); fragment_uniform_buffer_5[106] = float4(_AdditionalLightsWorldToLights[23][0][2], _AdditionalLightsWorldToLights[23][1][2], _AdditionalLightsWorldToLights[23][2][2], _AdditionalLightsWorldToLights[23][3][2]); fragment_uniform_buffer_5[107] = float4(_AdditionalLightsWorldToLights[23][0][3], _AdditionalLightsWorldToLights[23][1][3], _AdditionalLightsWorldToLights[23][2][3], _AdditionalLightsWorldToLights[23][3][3]); fragment_uniform_buffer_5[108] = float4(_AdditionalLightsWorldToLights[24][0][0], _AdditionalLightsWorldToLights[24][1][0], _AdditionalLightsWorldToLights[24][2][0], _AdditionalLightsWorldToLights[24][3][0]); fragment_uniform_buffer_5[109] = float4(_AdditionalLightsWorldToLights[24][0][1], _AdditionalLightsWorldToLights[24][1][1], _AdditionalLightsWorldToLights[24][2][1], _AdditionalLightsWorldToLights[24][3][1]); fragment_uniform_buffer_5[110] = float4(_AdditionalLightsWorldToLights[24][0][2], _AdditionalLightsWorldToLights[24][1][2], _AdditionalLightsWorldToLights[24][2][2], _AdditionalLightsWorldToLights[24][3][2]); fragment_uniform_buffer_5[111] = float4(_AdditionalLightsWorldToLights[24][0][3], _AdditionalLightsWorldToLights[24][1][3], _AdditionalLightsWorldToLights[24][2][3], _AdditionalLightsWorldToLights[24][3][3]); fragment_uniform_buffer_5[112] = float4(_AdditionalLightsWorldToLights[25][0][0], _AdditionalLightsWorldToLights[25][1][0], _AdditionalLightsWorldToLights[25][2][0], _AdditionalLightsWorldToLights[25][3][0]); fragment_uniform_buffer_5[113] = float4(_AdditionalLightsWorldToLights[25][0][1], _AdditionalLightsWorldToLights[25][1][1], _AdditionalLightsWorldToLights[25][2][1], _AdditionalLightsWorldToLights[25][3][1]); fragment_uniform_buffer_5[114] = float4(_AdditionalLightsWorldToLights[25][0][2], _AdditionalLightsWorldToLights[25][1][2], _AdditionalLightsWorldToLights[25][2][2], _AdditionalLightsWorldToLights[25][3][2]); fragment_uniform_buffer_5[115] = float4(_AdditionalLightsWorldToLights[25][0][3], _AdditionalLightsWorldToLights[25][1][3], _AdditionalLightsWorldToLights[25][2][3], _AdditionalLightsWorldToLights[25][3][3]); fragment_uniform_buffer_5[116] = float4(_AdditionalLightsWorldToLights[26][0][0], _AdditionalLightsWorldToLights[26][1][0], _AdditionalLightsWorldToLights[26][2][0], _AdditionalLightsWorldToLights[26][3][0]); fragment_uniform_buffer_5[117] = float4(_AdditionalLightsWorldToLights[26][0][1], _AdditionalLightsWorldToLights[26][1][1], _AdditionalLightsWorldToLights[26][2][1], _AdditionalLightsWorldToLights[26][3][1]); fragment_uniform_buffer_5[118] = float4(_AdditionalLightsWorldToLights[26][0][2], _AdditionalLightsWorldToLights[26][1][2], _AdditionalLightsWorldToLights[26][2][2], _AdditionalLightsWorldToLights[26][3][2]); fragment_uniform_buffer_5[119] = float4(_AdditionalLightsWorldToLights[26][0][3], _AdditionalLightsWorldToLights[26][1][3], _AdditionalLightsWorldToLights[26][2][3], _AdditionalLightsWorldToLights[26][3][3]); fragment_uniform_buffer_5[120] = float4(_AdditionalLightsWorldToLights[27][0][0], _AdditionalLightsWorldToLights[27][1][0], _AdditionalLightsWorldToLights[27][2][0], _AdditionalLightsWorldToLights[27][3][0]); fragment_uniform_buffer_5[121] = float4(_AdditionalLightsWorldToLights[27][0][1], _AdditionalLightsWorldToLights[27][1][1], _AdditionalLightsWorldToLights[27][2][1], _AdditionalLightsWorldToLights[27][3][1]); fragment_uniform_buffer_5[122] = float4(_AdditionalLightsWorldToLights[27][0][2], _AdditionalLightsWorldToLights[27][1][2], _AdditionalLightsWorldToLights[27][2][2], _AdditionalLightsWorldToLights[27][3][2]); fragment_uniform_buffer_5[123] = float4(_AdditionalLightsWorldToLights[27][0][3], _AdditionalLightsWorldToLights[27][1][3], _AdditionalLightsWorldToLights[27][2][3], _AdditionalLightsWorldToLights[27][3][3]); fragment_uniform_buffer_5[124] = float4(_AdditionalLightsWorldToLights[28][0][0], _AdditionalLightsWorldToLights[28][1][0], _AdditionalLightsWorldToLights[28][2][0], _AdditionalLightsWorldToLights[28][3][0]); fragment_uniform_buffer_5[125] = float4(_AdditionalLightsWorldToLights[28][0][1], _AdditionalLightsWorldToLights[28][1][1], _AdditionalLightsWorldToLights[28][2][1], _AdditionalLightsWorldToLights[28][3][1]); fragment_uniform_buffer_5[126] = float4(_AdditionalLightsWorldToLights[28][0][2], _AdditionalLightsWorldToLights[28][1][2], _AdditionalLightsWorldToLights[28][2][2], _AdditionalLightsWorldToLights[28][3][2]); fragment_uniform_buffer_5[127] = float4(_AdditionalLightsWorldToLights[28][0][3], _AdditionalLightsWorldToLights[28][1][3], _AdditionalLightsWorldToLights[28][2][3], _AdditionalLightsWorldToLights[28][3][3]); fragment_uniform_buffer_5[128] = float4(_AdditionalLightsWorldToLights[29][0][0], _AdditionalLightsWorldToLights[29][1][0], _AdditionalLightsWorldToLights[29][2][0], _AdditionalLightsWorldToLights[29][3][0]); fragment_uniform_buffer_5[129] = float4(_AdditionalLightsWorldToLights[29][0][1], _AdditionalLightsWorldToLights[29][1][1], _AdditionalLightsWorldToLights[29][2][1], _AdditionalLightsWorldToLights[29][3][1]); fragment_uniform_buffer_5[130] = float4(_AdditionalLightsWorldToLights[29][0][2], _AdditionalLightsWorldToLights[29][1][2], _AdditionalLightsWorldToLights[29][2][2], _AdditionalLightsWorldToLights[29][3][2]); fragment_uniform_buffer_5[131] = float4(_AdditionalLightsWorldToLights[29][0][3], _AdditionalLightsWorldToLights[29][1][3], _AdditionalLightsWorldToLights[29][2][3], _AdditionalLightsWorldToLights[29][3][3]); fragment_uniform_buffer_5[132] = float4(_AdditionalLightsWorldToLights[30][0][0], _AdditionalLightsWorldToLights[30][1][0], _AdditionalLightsWorldToLights[30][2][0], _AdditionalLightsWorldToLights[30][3][0]); fragment_uniform_buffer_5[133] = float4(_AdditionalLightsWorldToLights[30][0][1], _AdditionalLightsWorldToLights[30][1][1], _AdditionalLightsWorldToLights[30][2][1], _AdditionalLightsWorldToLights[30][3][1]); fragment_uniform_buffer_5[134] = float4(_AdditionalLightsWorldToLights[30][0][2], _AdditionalLightsWorldToLights[30][1][2], _AdditionalLightsWorldToLights[30][2][2], _AdditionalLightsWorldToLights[30][3][2]); fragment_uniform_buffer_5[135] = float4(_AdditionalLightsWorldToLights[30][0][3], _AdditionalLightsWorldToLights[30][1][3], _AdditionalLightsWorldToLights[30][2][3], _AdditionalLightsWorldToLights[30][3][3]); fragment_uniform_buffer_5[136] = float4(_AdditionalLightsWorldToLights[31][0][0], _AdditionalLightsWorldToLights[31][1][0], _AdditionalLightsWorldToLights[31][2][0], _AdditionalLightsWorldToLights[31][3][0]); fragment_uniform_buffer_5[137] = float4(_AdditionalLightsWorldToLights[31][0][1], _AdditionalLightsWorldToLights[31][1][1], _AdditionalLightsWorldToLights[31][2][1], _AdditionalLightsWorldToLights[31][3][1]); fragment_uniform_buffer_5[138] = float4(_AdditionalLightsWorldToLights[31][0][2], _AdditionalLightsWorldToLights[31][1][2], _AdditionalLightsWorldToLights[31][2][2], _AdditionalLightsWorldToLights[31][3][2]); fragment_uniform_buffer_5[139] = float4(_AdditionalLightsWorldToLights[31][0][3], _AdditionalLightsWorldToLights[31][1][3], _AdditionalLightsWorldToLights[31][2][3], _AdditionalLightsWorldToLights[31][3][3]); fragment_uniform_buffer_5[140] = float4(_AdditionalLightsWorldToLights[32][0][0], _AdditionalLightsWorldToLights[32][1][0], _AdditionalLightsWorldToLights[32][2][0], _AdditionalLightsWorldToLights[32][3][0]); fragment_uniform_buffer_5[141] = float4(_AdditionalLightsWorldToLights[32][0][1], _AdditionalLightsWorldToLights[32][1][1], _AdditionalLightsWorldToLights[32][2][1], _AdditionalLightsWorldToLights[32][3][1]); fragment_uniform_buffer_5[142] = float4(_AdditionalLightsWorldToLights[32][0][2], _AdditionalLightsWorldToLights[32][1][2], _AdditionalLightsWorldToLights[32][2][2], _AdditionalLightsWorldToLights[32][3][2]); fragment_uniform_buffer_5[143] = float4(_AdditionalLightsWorldToLights[32][0][3], _AdditionalLightsWorldToLights[32][1][3], _AdditionalLightsWorldToLights[32][2][3], _AdditionalLightsWorldToLights[32][3][3]); fragment_uniform_buffer_5[144] = float4(_AdditionalLightsWorldToLights[33][0][0], _AdditionalLightsWorldToLights[33][1][0], _AdditionalLightsWorldToLights[33][2][0], _AdditionalLightsWorldToLights[33][3][0]); fragment_uniform_buffer_5[145] = float4(_AdditionalLightsWorldToLights[33][0][1], _AdditionalLightsWorldToLights[33][1][1], _AdditionalLightsWorldToLights[33][2][1], _AdditionalLightsWorldToLights[33][3][1]); fragment_uniform_buffer_5[146] = float4(_AdditionalLightsWorldToLights[33][0][2], _AdditionalLightsWorldToLights[33][1][2], _AdditionalLightsWorldToLights[33][2][2], _AdditionalLightsWorldToLights[33][3][2]); fragment_uniform_buffer_5[147] = float4(_AdditionalLightsWorldToLights[33][0][3], _AdditionalLightsWorldToLights[33][1][3], _AdditionalLightsWorldToLights[33][2][3], _AdditionalLightsWorldToLights[33][3][3]); fragment_uniform_buffer_5[148] = float4(_AdditionalLightsWorldToLights[34][0][0], _AdditionalLightsWorldToLights[34][1][0], _AdditionalLightsWorldToLights[34][2][0], _AdditionalLightsWorldToLights[34][3][0]); fragment_uniform_buffer_5[149] = float4(_AdditionalLightsWorldToLights[34][0][1], _AdditionalLightsWorldToLights[34][1][1], _AdditionalLightsWorldToLights[34][2][1], _AdditionalLightsWorldToLights[34][3][1]); fragment_uniform_buffer_5[150] = float4(_AdditionalLightsWorldToLights[34][0][2], _AdditionalLightsWorldToLights[34][1][2], _AdditionalLightsWorldToLights[34][2][2], _AdditionalLightsWorldToLights[34][3][2]); fragment_uniform_buffer_5[151] = float4(_AdditionalLightsWorldToLights[34][0][3], _AdditionalLightsWorldToLights[34][1][3], _AdditionalLightsWorldToLights[34][2][3], _AdditionalLightsWorldToLights[34][3][3]); fragment_uniform_buffer_5[152] = float4(_AdditionalLightsWorldToLights[35][0][0], _AdditionalLightsWorldToLights[35][1][0], _AdditionalLightsWorldToLights[35][2][0], _AdditionalLightsWorldToLights[35][3][0]); fragment_uniform_buffer_5[153] = float4(_AdditionalLightsWorldToLights[35][0][1], _AdditionalLightsWorldToLights[35][1][1], _AdditionalLightsWorldToLights[35][2][1], _AdditionalLightsWorldToLights[35][3][1]); fragment_uniform_buffer_5[154] = float4(_AdditionalLightsWorldToLights[35][0][2], _AdditionalLightsWorldToLights[35][1][2], _AdditionalLightsWorldToLights[35][2][2], _AdditionalLightsWorldToLights[35][3][2]); fragment_uniform_buffer_5[155] = float4(_AdditionalLightsWorldToLights[35][0][3], _AdditionalLightsWorldToLights[35][1][3], _AdditionalLightsWorldToLights[35][2][3], _AdditionalLightsWorldToLights[35][3][3]); fragment_uniform_buffer_5[156] = float4(_AdditionalLightsWorldToLights[36][0][0], _AdditionalLightsWorldToLights[36][1][0], _AdditionalLightsWorldToLights[36][2][0], _AdditionalLightsWorldToLights[36][3][0]); fragment_uniform_buffer_5[157] = float4(_AdditionalLightsWorldToLights[36][0][1], _AdditionalLightsWorldToLights[36][1][1], _AdditionalLightsWorldToLights[36][2][1], _AdditionalLightsWorldToLights[36][3][1]); fragment_uniform_buffer_5[158] = float4(_AdditionalLightsWorldToLights[36][0][2], _AdditionalLightsWorldToLights[36][1][2], _AdditionalLightsWorldToLights[36][2][2], _AdditionalLightsWorldToLights[36][3][2]); fragment_uniform_buffer_5[159] = float4(_AdditionalLightsWorldToLights[36][0][3], _AdditionalLightsWorldToLights[36][1][3], _AdditionalLightsWorldToLights[36][2][3], _AdditionalLightsWorldToLights[36][3][3]); fragment_uniform_buffer_5[160] = float4(_AdditionalLightsWorldToLights[37][0][0], _AdditionalLightsWorldToLights[37][1][0], _AdditionalLightsWorldToLights[37][2][0], _AdditionalLightsWorldToLights[37][3][0]); fragment_uniform_buffer_5[161] = float4(_AdditionalLightsWorldToLights[37][0][1], _AdditionalLightsWorldToLights[37][1][1], _AdditionalLightsWorldToLights[37][2][1], _AdditionalLightsWorldToLights[37][3][1]); fragment_uniform_buffer_5[162] = float4(_AdditionalLightsWorldToLights[37][0][2], _AdditionalLightsWorldToLights[37][1][2], _AdditionalLightsWorldToLights[37][2][2], _AdditionalLightsWorldToLights[37][3][2]); fragment_uniform_buffer_5[163] = float4(_AdditionalLightsWorldToLights[37][0][3], _AdditionalLightsWorldToLights[37][1][3], _AdditionalLightsWorldToLights[37][2][3], _AdditionalLightsWorldToLights[37][3][3]); fragment_uniform_buffer_5[164] = float4(_AdditionalLightsWorldToLights[38][0][0], _AdditionalLightsWorldToLights[38][1][0], _AdditionalLightsWorldToLights[38][2][0], _AdditionalLightsWorldToLights[38][3][0]); fragment_uniform_buffer_5[165] = float4(_AdditionalLightsWorldToLights[38][0][1], _AdditionalLightsWorldToLights[38][1][1], _AdditionalLightsWorldToLights[38][2][1], _AdditionalLightsWorldToLights[38][3][1]); fragment_uniform_buffer_5[166] = float4(_AdditionalLightsWorldToLights[38][0][2], _AdditionalLightsWorldToLights[38][1][2], _AdditionalLightsWorldToLights[38][2][2], _AdditionalLightsWorldToLights[38][3][2]); fragment_uniform_buffer_5[167] = float4(_AdditionalLightsWorldToLights[38][0][3], _AdditionalLightsWorldToLights[38][1][3], _AdditionalLightsWorldToLights[38][2][3], _AdditionalLightsWorldToLights[38][3][3]); fragment_uniform_buffer_5[168] = float4(_AdditionalLightsWorldToLights[39][0][0], _AdditionalLightsWorldToLights[39][1][0], _AdditionalLightsWorldToLights[39][2][0], _AdditionalLightsWorldToLights[39][3][0]); fragment_uniform_buffer_5[169] = float4(_AdditionalLightsWorldToLights[39][0][1], _AdditionalLightsWorldToLights[39][1][1], _AdditionalLightsWorldToLights[39][2][1], _AdditionalLightsWorldToLights[39][3][1]); fragment_uniform_buffer_5[170] = float4(_AdditionalLightsWorldToLights[39][0][2], _AdditionalLightsWorldToLights[39][1][2], _AdditionalLightsWorldToLights[39][2][2], _AdditionalLightsWorldToLights[39][3][2]); fragment_uniform_buffer_5[171] = float4(_AdditionalLightsWorldToLights[39][0][3], _AdditionalLightsWorldToLights[39][1][3], _AdditionalLightsWorldToLights[39][2][3], _AdditionalLightsWorldToLights[39][3][3]); fragment_uniform_buffer_5[172] = float4(_AdditionalLightsWorldToLights[40][0][0], _AdditionalLightsWorldToLights[40][1][0], _AdditionalLightsWorldToLights[40][2][0], _AdditionalLightsWorldToLights[40][3][0]); fragment_uniform_buffer_5[173] = float4(_AdditionalLightsWorldToLights[40][0][1], _AdditionalLightsWorldToLights[40][1][1], _AdditionalLightsWorldToLights[40][2][1], _AdditionalLightsWorldToLights[40][3][1]); fragment_uniform_buffer_5[174] = float4(_AdditionalLightsWorldToLights[40][0][2], _AdditionalLightsWorldToLights[40][1][2], _AdditionalLightsWorldToLights[40][2][2], _AdditionalLightsWorldToLights[40][3][2]); fragment_uniform_buffer_5[175] = float4(_AdditionalLightsWorldToLights[40][0][3], _AdditionalLightsWorldToLights[40][1][3], _AdditionalLightsWorldToLights[40][2][3], _AdditionalLightsWorldToLights[40][3][3]); fragment_uniform_buffer_5[176] = float4(_AdditionalLightsWorldToLights[41][0][0], _AdditionalLightsWorldToLights[41][1][0], _AdditionalLightsWorldToLights[41][2][0], _AdditionalLightsWorldToLights[41][3][0]); fragment_uniform_buffer_5[177] = float4(_AdditionalLightsWorldToLights[41][0][1], _AdditionalLightsWorldToLights[41][1][1], _AdditionalLightsWorldToLights[41][2][1], _AdditionalLightsWorldToLights[41][3][1]); fragment_uniform_buffer_5[178] = float4(_AdditionalLightsWorldToLights[41][0][2], _AdditionalLightsWorldToLights[41][1][2], _AdditionalLightsWorldToLights[41][2][2], _AdditionalLightsWorldToLights[41][3][2]); fragment_uniform_buffer_5[179] = float4(_AdditionalLightsWorldToLights[41][0][3], _AdditionalLightsWorldToLights[41][1][3], _AdditionalLightsWorldToLights[41][2][3], _AdditionalLightsWorldToLights[41][3][3]); fragment_uniform_buffer_5[180] = float4(_AdditionalLightsWorldToLights[42][0][0], _AdditionalLightsWorldToLights[42][1][0], _AdditionalLightsWorldToLights[42][2][0], _AdditionalLightsWorldToLights[42][3][0]); fragment_uniform_buffer_5[181] = float4(_AdditionalLightsWorldToLights[42][0][1], _AdditionalLightsWorldToLights[42][1][1], _AdditionalLightsWorldToLights[42][2][1], _AdditionalLightsWorldToLights[42][3][1]); fragment_uniform_buffer_5[182] = float4(_AdditionalLightsWorldToLights[42][0][2], _AdditionalLightsWorldToLights[42][1][2], _AdditionalLightsWorldToLights[42][2][2], _AdditionalLightsWorldToLights[42][3][2]); fragment_uniform_buffer_5[183] = float4(_AdditionalLightsWorldToLights[42][0][3], _AdditionalLightsWorldToLights[42][1][3], _AdditionalLightsWorldToLights[42][2][3], _AdditionalLightsWorldToLights[42][3][3]); fragment_uniform_buffer_5[184] = float4(_AdditionalLightsWorldToLights[43][0][0], _AdditionalLightsWorldToLights[43][1][0], _AdditionalLightsWorldToLights[43][2][0], _AdditionalLightsWorldToLights[43][3][0]); fragment_uniform_buffer_5[185] = float4(_AdditionalLightsWorldToLights[43][0][1], _AdditionalLightsWorldToLights[43][1][1], _AdditionalLightsWorldToLights[43][2][1], _AdditionalLightsWorldToLights[43][3][1]); fragment_uniform_buffer_5[186] = float4(_AdditionalLightsWorldToLights[43][0][2], _AdditionalLightsWorldToLights[43][1][2], _AdditionalLightsWorldToLights[43][2][2], _AdditionalLightsWorldToLights[43][3][2]); fragment_uniform_buffer_5[187] = float4(_AdditionalLightsWorldToLights[43][0][3], _AdditionalLightsWorldToLights[43][1][3], _AdditionalLightsWorldToLights[43][2][3], _AdditionalLightsWorldToLights[43][3][3]); fragment_uniform_buffer_5[188] = float4(_AdditionalLightsWorldToLights[44][0][0], _AdditionalLightsWorldToLights[44][1][0], _AdditionalLightsWorldToLights[44][2][0], _AdditionalLightsWorldToLights[44][3][0]); fragment_uniform_buffer_5[189] = float4(_AdditionalLightsWorldToLights[44][0][1], _AdditionalLightsWorldToLights[44][1][1], _AdditionalLightsWorldToLights[44][2][1], _AdditionalLightsWorldToLights[44][3][1]); fragment_uniform_buffer_5[190] = float4(_AdditionalLightsWorldToLights[44][0][2], _AdditionalLightsWorldToLights[44][1][2], _AdditionalLightsWorldToLights[44][2][2], _AdditionalLightsWorldToLights[44][3][2]); fragment_uniform_buffer_5[191] = float4(_AdditionalLightsWorldToLights[44][0][3], _AdditionalLightsWorldToLights[44][1][3], _AdditionalLightsWorldToLights[44][2][3], _AdditionalLightsWorldToLights[44][3][3]); fragment_uniform_buffer_5[192] = float4(_AdditionalLightsWorldToLights[45][0][0], _AdditionalLightsWorldToLights[45][1][0], _AdditionalLightsWorldToLights[45][2][0], _AdditionalLightsWorldToLights[45][3][0]); fragment_uniform_buffer_5[193] = float4(_AdditionalLightsWorldToLights[45][0][1], _AdditionalLightsWorldToLights[45][1][1], _AdditionalLightsWorldToLights[45][2][1], _AdditionalLightsWorldToLights[45][3][1]); fragment_uniform_buffer_5[194] = float4(_AdditionalLightsWorldToLights[45][0][2], _AdditionalLightsWorldToLights[45][1][2], _AdditionalLightsWorldToLights[45][2][2], _AdditionalLightsWorldToLights[45][3][2]); fragment_uniform_buffer_5[195] = float4(_AdditionalLightsWorldToLights[45][0][3], _AdditionalLightsWorldToLights[45][1][3], _AdditionalLightsWorldToLights[45][2][3], _AdditionalLightsWorldToLights[45][3][3]); fragment_uniform_buffer_5[196] = float4(_AdditionalLightsWorldToLights[46][0][0], _AdditionalLightsWorldToLights[46][1][0], _AdditionalLightsWorldToLights[46][2][0], _AdditionalLightsWorldToLights[46][3][0]); fragment_uniform_buffer_5[197] = float4(_AdditionalLightsWorldToLights[46][0][1], _AdditionalLightsWorldToLights[46][1][1], _AdditionalLightsWorldToLights[46][2][1], _AdditionalLightsWorldToLights[46][3][1]); fragment_uniform_buffer_5[198] = float4(_AdditionalLightsWorldToLights[46][0][2], _AdditionalLightsWorldToLights[46][1][2], _AdditionalLightsWorldToLights[46][2][2], _AdditionalLightsWorldToLights[46][3][2]); fragment_uniform_buffer_5[199] = float4(_AdditionalLightsWorldToLights[46][0][3], _AdditionalLightsWorldToLights[46][1][3], _AdditionalLightsWorldToLights[46][2][3], _AdditionalLightsWorldToLights[46][3][3]); fragment_uniform_buffer_5[200] = float4(_AdditionalLightsWorldToLights[47][0][0], _AdditionalLightsWorldToLights[47][1][0], _AdditionalLightsWorldToLights[47][2][0], _AdditionalLightsWorldToLights[47][3][0]); fragment_uniform_buffer_5[201] = float4(_AdditionalLightsWorldToLights[47][0][1], _AdditionalLightsWorldToLights[47][1][1], _AdditionalLightsWorldToLights[47][2][1], _AdditionalLightsWorldToLights[47][3][1]); fragment_uniform_buffer_5[202] = float4(_AdditionalLightsWorldToLights[47][0][2], _AdditionalLightsWorldToLights[47][1][2], _AdditionalLightsWorldToLights[47][2][2], _AdditionalLightsWorldToLights[47][3][2]); fragment_uniform_buffer_5[203] = float4(_AdditionalLightsWorldToLights[47][0][3], _AdditionalLightsWorldToLights[47][1][3], _AdditionalLightsWorldToLights[47][2][3], _AdditionalLightsWorldToLights[47][3][3]); fragment_uniform_buffer_5[204] = float4(_AdditionalLightsWorldToLights[48][0][0], _AdditionalLightsWorldToLights[48][1][0], _AdditionalLightsWorldToLights[48][2][0], _AdditionalLightsWorldToLights[48][3][0]); fragment_uniform_buffer_5[205] = float4(_AdditionalLightsWorldToLights[48][0][1], _AdditionalLightsWorldToLights[48][1][1], _AdditionalLightsWorldToLights[48][2][1], _AdditionalLightsWorldToLights[48][3][1]); fragment_uniform_buffer_5[206] = float4(_AdditionalLightsWorldToLights[48][0][2], _AdditionalLightsWorldToLights[48][1][2], _AdditionalLightsWorldToLights[48][2][2], _AdditionalLightsWorldToLights[48][3][2]); fragment_uniform_buffer_5[207] = float4(_AdditionalLightsWorldToLights[48][0][3], _AdditionalLightsWorldToLights[48][1][3], _AdditionalLightsWorldToLights[48][2][3], _AdditionalLightsWorldToLights[48][3][3]); fragment_uniform_buffer_5[208] = float4(_AdditionalLightsWorldToLights[49][0][0], _AdditionalLightsWorldToLights[49][1][0], _AdditionalLightsWorldToLights[49][2][0], _AdditionalLightsWorldToLights[49][3][0]); fragment_uniform_buffer_5[209] = float4(_AdditionalLightsWorldToLights[49][0][1], _AdditionalLightsWorldToLights[49][1][1], _AdditionalLightsWorldToLights[49][2][1], _AdditionalLightsWorldToLights[49][3][1]); fragment_uniform_buffer_5[210] = float4(_AdditionalLightsWorldToLights[49][0][2], _AdditionalLightsWorldToLights[49][1][2], _AdditionalLightsWorldToLights[49][2][2], _AdditionalLightsWorldToLights[49][3][2]); fragment_uniform_buffer_5[211] = float4(_AdditionalLightsWorldToLights[49][0][3], _AdditionalLightsWorldToLights[49][1][3], _AdditionalLightsWorldToLights[49][2][3], _AdditionalLightsWorldToLights[49][3][3]); fragment_uniform_buffer_5[212] = float4(_AdditionalLightsWorldToLights[50][0][0], _AdditionalLightsWorldToLights[50][1][0], _AdditionalLightsWorldToLights[50][2][0], _AdditionalLightsWorldToLights[50][3][0]); fragment_uniform_buffer_5[213] = float4(_AdditionalLightsWorldToLights[50][0][1], _AdditionalLightsWorldToLights[50][1][1], _AdditionalLightsWorldToLights[50][2][1], _AdditionalLightsWorldToLights[50][3][1]); fragment_uniform_buffer_5[214] = float4(_AdditionalLightsWorldToLights[50][0][2], _AdditionalLightsWorldToLights[50][1][2], _AdditionalLightsWorldToLights[50][2][2], _AdditionalLightsWorldToLights[50][3][2]); fragment_uniform_buffer_5[215] = float4(_AdditionalLightsWorldToLights[50][0][3], _AdditionalLightsWorldToLights[50][1][3], _AdditionalLightsWorldToLights[50][2][3], _AdditionalLightsWorldToLights[50][3][3]); fragment_uniform_buffer_5[216] = float4(_AdditionalLightsWorldToLights[51][0][0], _AdditionalLightsWorldToLights[51][1][0], _AdditionalLightsWorldToLights[51][2][0], _AdditionalLightsWorldToLights[51][3][0]); fragment_uniform_buffer_5[217] = float4(_AdditionalLightsWorldToLights[51][0][1], _AdditionalLightsWorldToLights[51][1][1], _AdditionalLightsWorldToLights[51][2][1], _AdditionalLightsWorldToLights[51][3][1]); fragment_uniform_buffer_5[218] = float4(_AdditionalLightsWorldToLights[51][0][2], _AdditionalLightsWorldToLights[51][1][2], _AdditionalLightsWorldToLights[51][2][2], _AdditionalLightsWorldToLights[51][3][2]); fragment_uniform_buffer_5[219] = float4(_AdditionalLightsWorldToLights[51][0][3], _AdditionalLightsWorldToLights[51][1][3], _AdditionalLightsWorldToLights[51][2][3], _AdditionalLightsWorldToLights[51][3][3]); fragment_uniform_buffer_5[220] = float4(_AdditionalLightsWorldToLights[52][0][0], _AdditionalLightsWorldToLights[52][1][0], _AdditionalLightsWorldToLights[52][2][0], _AdditionalLightsWorldToLights[52][3][0]); fragment_uniform_buffer_5[221] = float4(_AdditionalLightsWorldToLights[52][0][1], _AdditionalLightsWorldToLights[52][1][1], _AdditionalLightsWorldToLights[52][2][1], _AdditionalLightsWorldToLights[52][3][1]); fragment_uniform_buffer_5[222] = float4(_AdditionalLightsWorldToLights[52][0][2], _AdditionalLightsWorldToLights[52][1][2], _AdditionalLightsWorldToLights[52][2][2], _AdditionalLightsWorldToLights[52][3][2]); fragment_uniform_buffer_5[223] = float4(_AdditionalLightsWorldToLights[52][0][3], _AdditionalLightsWorldToLights[52][1][3], _AdditionalLightsWorldToLights[52][2][3], _AdditionalLightsWorldToLights[52][3][3]); fragment_uniform_buffer_5[224] = float4(_AdditionalLightsWorldToLights[53][0][0], _AdditionalLightsWorldToLights[53][1][0], _AdditionalLightsWorldToLights[53][2][0], _AdditionalLightsWorldToLights[53][3][0]); fragment_uniform_buffer_5[225] = float4(_AdditionalLightsWorldToLights[53][0][1], _AdditionalLightsWorldToLights[53][1][1], _AdditionalLightsWorldToLights[53][2][1], _AdditionalLightsWorldToLights[53][3][1]); fragment_uniform_buffer_5[226] = float4(_AdditionalLightsWorldToLights[53][0][2], _AdditionalLightsWorldToLights[53][1][2], _AdditionalLightsWorldToLights[53][2][2], _AdditionalLightsWorldToLights[53][3][2]); fragment_uniform_buffer_5[227] = float4(_AdditionalLightsWorldToLights[53][0][3], _AdditionalLightsWorldToLights[53][1][3], _AdditionalLightsWorldToLights[53][2][3], _AdditionalLightsWorldToLights[53][3][3]); fragment_uniform_buffer_5[228] = float4(_AdditionalLightsWorldToLights[54][0][0], _AdditionalLightsWorldToLights[54][1][0], _AdditionalLightsWorldToLights[54][2][0], _AdditionalLightsWorldToLights[54][3][0]); fragment_uniform_buffer_5[229] = float4(_AdditionalLightsWorldToLights[54][0][1], _AdditionalLightsWorldToLights[54][1][1], _AdditionalLightsWorldToLights[54][2][1], _AdditionalLightsWorldToLights[54][3][1]); fragment_uniform_buffer_5[230] = float4(_AdditionalLightsWorldToLights[54][0][2], _AdditionalLightsWorldToLights[54][1][2], _AdditionalLightsWorldToLights[54][2][2], _AdditionalLightsWorldToLights[54][3][2]); fragment_uniform_buffer_5[231] = float4(_AdditionalLightsWorldToLights[54][0][3], _AdditionalLightsWorldToLights[54][1][3], _AdditionalLightsWorldToLights[54][2][3], _AdditionalLightsWorldToLights[54][3][3]); fragment_uniform_buffer_5[232] = float4(_AdditionalLightsWorldToLights[55][0][0], _AdditionalLightsWorldToLights[55][1][0], _AdditionalLightsWorldToLights[55][2][0], _AdditionalLightsWorldToLights[55][3][0]); fragment_uniform_buffer_5[233] = float4(_AdditionalLightsWorldToLights[55][0][1], _AdditionalLightsWorldToLights[55][1][1], _AdditionalLightsWorldToLights[55][2][1], _AdditionalLightsWorldToLights[55][3][1]); fragment_uniform_buffer_5[234] = float4(_AdditionalLightsWorldToLights[55][0][2], _AdditionalLightsWorldToLights[55][1][2], _AdditionalLightsWorldToLights[55][2][2], _AdditionalLightsWorldToLights[55][3][2]); fragment_uniform_buffer_5[235] = float4(_AdditionalLightsWorldToLights[55][0][3], _AdditionalLightsWorldToLights[55][1][3], _AdditionalLightsWorldToLights[55][2][3], _AdditionalLightsWorldToLights[55][3][3]); fragment_uniform_buffer_5[236] = float4(_AdditionalLightsWorldToLights[56][0][0], _AdditionalLightsWorldToLights[56][1][0], _AdditionalLightsWorldToLights[56][2][0], _AdditionalLightsWorldToLights[56][3][0]); fragment_uniform_buffer_5[237] = float4(_AdditionalLightsWorldToLights[56][0][1], _AdditionalLightsWorldToLights[56][1][1], _AdditionalLightsWorldToLights[56][2][1], _AdditionalLightsWorldToLights[56][3][1]); fragment_uniform_buffer_5[238] = float4(_AdditionalLightsWorldToLights[56][0][2], _AdditionalLightsWorldToLights[56][1][2], _AdditionalLightsWorldToLights[56][2][2], _AdditionalLightsWorldToLights[56][3][2]); fragment_uniform_buffer_5[239] = float4(_AdditionalLightsWorldToLights[56][0][3], _AdditionalLightsWorldToLights[56][1][3], _AdditionalLightsWorldToLights[56][2][3], _AdditionalLightsWorldToLights[56][3][3]); fragment_uniform_buffer_5[240] = float4(_AdditionalLightsWorldToLights[57][0][0], _AdditionalLightsWorldToLights[57][1][0], _AdditionalLightsWorldToLights[57][2][0], _AdditionalLightsWorldToLights[57][3][0]); fragment_uniform_buffer_5[241] = float4(_AdditionalLightsWorldToLights[57][0][1], _AdditionalLightsWorldToLights[57][1][1], _AdditionalLightsWorldToLights[57][2][1], _AdditionalLightsWorldToLights[57][3][1]); fragment_uniform_buffer_5[242] = float4(_AdditionalLightsWorldToLights[57][0][2], _AdditionalLightsWorldToLights[57][1][2], _AdditionalLightsWorldToLights[57][2][2], _AdditionalLightsWorldToLights[57][3][2]); fragment_uniform_buffer_5[243] = float4(_AdditionalLightsWorldToLights[57][0][3], _AdditionalLightsWorldToLights[57][1][3], _AdditionalLightsWorldToLights[57][2][3], _AdditionalLightsWorldToLights[57][3][3]); fragment_uniform_buffer_5[244] = float4(_AdditionalLightsWorldToLights[58][0][0], _AdditionalLightsWorldToLights[58][1][0], _AdditionalLightsWorldToLights[58][2][0], _AdditionalLightsWorldToLights[58][3][0]); fragment_uniform_buffer_5[245] = float4(_AdditionalLightsWorldToLights[58][0][1], _AdditionalLightsWorldToLights[58][1][1], _AdditionalLightsWorldToLights[58][2][1], _AdditionalLightsWorldToLights[58][3][1]); fragment_uniform_buffer_5[246] = float4(_AdditionalLightsWorldToLights[58][0][2], _AdditionalLightsWorldToLights[58][1][2], _AdditionalLightsWorldToLights[58][2][2], _AdditionalLightsWorldToLights[58][3][2]); fragment_uniform_buffer_5[247] = float4(_AdditionalLightsWorldToLights[58][0][3], _AdditionalLightsWorldToLights[58][1][3], _AdditionalLightsWorldToLights[58][2][3], _AdditionalLightsWorldToLights[58][3][3]); fragment_uniform_buffer_5[248] = float4(_AdditionalLightsWorldToLights[59][0][0], _AdditionalLightsWorldToLights[59][1][0], _AdditionalLightsWorldToLights[59][2][0], _AdditionalLightsWorldToLights[59][3][0]); fragment_uniform_buffer_5[249] = float4(_AdditionalLightsWorldToLights[59][0][1], _AdditionalLightsWorldToLights[59][1][1], _AdditionalLightsWorldToLights[59][2][1], _AdditionalLightsWorldToLights[59][3][1]); fragment_uniform_buffer_5[250] = float4(_AdditionalLightsWorldToLights[59][0][2], _AdditionalLightsWorldToLights[59][1][2], _AdditionalLightsWorldToLights[59][2][2], _AdditionalLightsWorldToLights[59][3][2]); fragment_uniform_buffer_5[251] = float4(_AdditionalLightsWorldToLights[59][0][3], _AdditionalLightsWorldToLights[59][1][3], _AdditionalLightsWorldToLights[59][2][3], _AdditionalLightsWorldToLights[59][3][3]); fragment_uniform_buffer_5[252] = float4(_AdditionalLightsWorldToLights[60][0][0], _AdditionalLightsWorldToLights[60][1][0], _AdditionalLightsWorldToLights[60][2][0], _AdditionalLightsWorldToLights[60][3][0]); fragment_uniform_buffer_5[253] = float4(_AdditionalLightsWorldToLights[60][0][1], _AdditionalLightsWorldToLights[60][1][1], _AdditionalLightsWorldToLights[60][2][1], _AdditionalLightsWorldToLights[60][3][1]); fragment_uniform_buffer_5[254] = float4(_AdditionalLightsWorldToLights[60][0][2], _AdditionalLightsWorldToLights[60][1][2], _AdditionalLightsWorldToLights[60][2][2], _AdditionalLightsWorldToLights[60][3][2]); fragment_uniform_buffer_5[255] = float4(_AdditionalLightsWorldToLights[60][0][3], _AdditionalLightsWorldToLights[60][1][3], _AdditionalLightsWorldToLights[60][2][3], _AdditionalLightsWorldToLights[60][3][3]); fragment_uniform_buffer_5[256] = float4(_AdditionalLightsWorldToLights[61][0][0], _AdditionalLightsWorldToLights[61][1][0], _AdditionalLightsWorldToLights[61][2][0], _AdditionalLightsWorldToLights[61][3][0]); fragment_uniform_buffer_5[257] = float4(_AdditionalLightsWorldToLights[61][0][1], _AdditionalLightsWorldToLights[61][1][1], _AdditionalLightsWorldToLights[61][2][1], _AdditionalLightsWorldToLights[61][3][1]); fragment_uniform_buffer_5[258] = float4(_AdditionalLightsWorldToLights[61][0][2], _AdditionalLightsWorldToLights[61][1][2], _AdditionalLightsWorldToLights[61][2][2], _AdditionalLightsWorldToLights[61][3][2]); fragment_uniform_buffer_5[259] = float4(_AdditionalLightsWorldToLights[61][0][3], _AdditionalLightsWorldToLights[61][1][3], _AdditionalLightsWorldToLights[61][2][3], _AdditionalLightsWorldToLights[61][3][3]); fragment_uniform_buffer_5[260] = float4(_AdditionalLightsWorldToLights[62][0][0], _AdditionalLightsWorldToLights[62][1][0], _AdditionalLightsWorldToLights[62][2][0], _AdditionalLightsWorldToLights[62][3][0]); fragment_uniform_buffer_5[261] = float4(_AdditionalLightsWorldToLights[62][0][1], _AdditionalLightsWorldToLights[62][1][1], _AdditionalLightsWorldToLights[62][2][1], _AdditionalLightsWorldToLights[62][3][1]); fragment_uniform_buffer_5[262] = float4(_AdditionalLightsWorldToLights[62][0][2], _AdditionalLightsWorldToLights[62][1][2], _AdditionalLightsWorldToLights[62][2][2], _AdditionalLightsWorldToLights[62][3][2]); fragment_uniform_buffer_5[263] = float4(_AdditionalLightsWorldToLights[62][0][3], _AdditionalLightsWorldToLights[62][1][3], _AdditionalLightsWorldToLights[62][2][3], _AdditionalLightsWorldToLights[62][3][3]); fragment_uniform_buffer_5[264] = float4(_AdditionalLightsWorldToLights[63][0][0], _AdditionalLightsWorldToLights[63][1][0], _AdditionalLightsWorldToLights[63][2][0], _AdditionalLightsWorldToLights[63][3][0]); fragment_uniform_buffer_5[265] = float4(_AdditionalLightsWorldToLights[63][0][1], _AdditionalLightsWorldToLights[63][1][1], _AdditionalLightsWorldToLights[63][2][1], _AdditionalLightsWorldToLights[63][3][1]); fragment_uniform_buffer_5[266] = float4(_AdditionalLightsWorldToLights[63][0][2], _AdditionalLightsWorldToLights[63][1][2], _AdditionalLightsWorldToLights[63][2][2], _AdditionalLightsWorldToLights[63][3][2]); fragment_uniform_buffer_5[267] = float4(_AdditionalLightsWorldToLights[63][0][3], _AdditionalLightsWorldToLights[63][1][3], _AdditionalLightsWorldToLights[63][2][3], _AdditionalLightsWorldToLights[63][3][3]); fragment_uniform_buffer_5[268] = float4(_AdditionalLightsWorldToLights[64][0][0], _AdditionalLightsWorldToLights[64][1][0], _AdditionalLightsWorldToLights[64][2][0], _AdditionalLightsWorldToLights[64][3][0]); fragment_uniform_buffer_5[269] = float4(_AdditionalLightsWorldToLights[64][0][1], _AdditionalLightsWorldToLights[64][1][1], _AdditionalLightsWorldToLights[64][2][1], _AdditionalLightsWorldToLights[64][3][1]); fragment_uniform_buffer_5[270] = float4(_AdditionalLightsWorldToLights[64][0][2], _AdditionalLightsWorldToLights[64][1][2], _AdditionalLightsWorldToLights[64][2][2], _AdditionalLightsWorldToLights[64][3][2]); fragment_uniform_buffer_5[271] = float4(_AdditionalLightsWorldToLights[64][0][3], _AdditionalLightsWorldToLights[64][1][3], _AdditionalLightsWorldToLights[64][2][3], _AdditionalLightsWorldToLights[64][3][3]); fragment_uniform_buffer_5[272] = float4(_AdditionalLightsWorldToLights[65][0][0], _AdditionalLightsWorldToLights[65][1][0], _AdditionalLightsWorldToLights[65][2][0], _AdditionalLightsWorldToLights[65][3][0]); fragment_uniform_buffer_5[273] = float4(_AdditionalLightsWorldToLights[65][0][1], _AdditionalLightsWorldToLights[65][1][1], _AdditionalLightsWorldToLights[65][2][1], _AdditionalLightsWorldToLights[65][3][1]); fragment_uniform_buffer_5[274] = float4(_AdditionalLightsWorldToLights[65][0][2], _AdditionalLightsWorldToLights[65][1][2], _AdditionalLightsWorldToLights[65][2][2], _AdditionalLightsWorldToLights[65][3][2]); fragment_uniform_buffer_5[275] = float4(_AdditionalLightsWorldToLights[65][0][3], _AdditionalLightsWorldToLights[65][1][3], _AdditionalLightsWorldToLights[65][2][3], _AdditionalLightsWorldToLights[65][3][3]); fragment_uniform_buffer_5[276] = float4(_AdditionalLightsWorldToLights[66][0][0], _AdditionalLightsWorldToLights[66][1][0], _AdditionalLightsWorldToLights[66][2][0], _AdditionalLightsWorldToLights[66][3][0]); fragment_uniform_buffer_5[277] = float4(_AdditionalLightsWorldToLights[66][0][1], _AdditionalLightsWorldToLights[66][1][1], _AdditionalLightsWorldToLights[66][2][1], _AdditionalLightsWorldToLights[66][3][1]); fragment_uniform_buffer_5[278] = float4(_AdditionalLightsWorldToLights[66][0][2], _AdditionalLightsWorldToLights[66][1][2], _AdditionalLightsWorldToLights[66][2][2], _AdditionalLightsWorldToLights[66][3][2]); fragment_uniform_buffer_5[279] = float4(_AdditionalLightsWorldToLights[66][0][3], _AdditionalLightsWorldToLights[66][1][3], _AdditionalLightsWorldToLights[66][2][3], _AdditionalLightsWorldToLights[66][3][3]); fragment_uniform_buffer_5[280] = float4(_AdditionalLightsWorldToLights[67][0][0], _AdditionalLightsWorldToLights[67][1][0], _AdditionalLightsWorldToLights[67][2][0], _AdditionalLightsWorldToLights[67][3][0]); fragment_uniform_buffer_5[281] = float4(_AdditionalLightsWorldToLights[67][0][1], _AdditionalLightsWorldToLights[67][1][1], _AdditionalLightsWorldToLights[67][2][1], _AdditionalLightsWorldToLights[67][3][1]); fragment_uniform_buffer_5[282] = float4(_AdditionalLightsWorldToLights[67][0][2], _AdditionalLightsWorldToLights[67][1][2], _AdditionalLightsWorldToLights[67][2][2], _AdditionalLightsWorldToLights[67][3][2]); fragment_uniform_buffer_5[283] = float4(_AdditionalLightsWorldToLights[67][0][3], _AdditionalLightsWorldToLights[67][1][3], _AdditionalLightsWorldToLights[67][2][3], _AdditionalLightsWorldToLights[67][3][3]); fragment_uniform_buffer_5[284] = float4(_AdditionalLightsWorldToLights[68][0][0], _AdditionalLightsWorldToLights[68][1][0], _AdditionalLightsWorldToLights[68][2][0], _AdditionalLightsWorldToLights[68][3][0]); fragment_uniform_buffer_5[285] = float4(_AdditionalLightsWorldToLights[68][0][1], _AdditionalLightsWorldToLights[68][1][1], _AdditionalLightsWorldToLights[68][2][1], _AdditionalLightsWorldToLights[68][3][1]); fragment_uniform_buffer_5[286] = float4(_AdditionalLightsWorldToLights[68][0][2], _AdditionalLightsWorldToLights[68][1][2], _AdditionalLightsWorldToLights[68][2][2], _AdditionalLightsWorldToLights[68][3][2]); fragment_uniform_buffer_5[287] = float4(_AdditionalLightsWorldToLights[68][0][3], _AdditionalLightsWorldToLights[68][1][3], _AdditionalLightsWorldToLights[68][2][3], _AdditionalLightsWorldToLights[68][3][3]); fragment_uniform_buffer_5[288] = float4(_AdditionalLightsWorldToLights[69][0][0], _AdditionalLightsWorldToLights[69][1][0], _AdditionalLightsWorldToLights[69][2][0], _AdditionalLightsWorldToLights[69][3][0]); fragment_uniform_buffer_5[289] = float4(_AdditionalLightsWorldToLights[69][0][1], _AdditionalLightsWorldToLights[69][1][1], _AdditionalLightsWorldToLights[69][2][1], _AdditionalLightsWorldToLights[69][3][1]); fragment_uniform_buffer_5[290] = float4(_AdditionalLightsWorldToLights[69][0][2], _AdditionalLightsWorldToLights[69][1][2], _AdditionalLightsWorldToLights[69][2][2], _AdditionalLightsWorldToLights[69][3][2]); fragment_uniform_buffer_5[291] = float4(_AdditionalLightsWorldToLights[69][0][3], _AdditionalLightsWorldToLights[69][1][3], _AdditionalLightsWorldToLights[69][2][3], _AdditionalLightsWorldToLights[69][3][3]); fragment_uniform_buffer_5[292] = float4(_AdditionalLightsWorldToLights[70][0][0], _AdditionalLightsWorldToLights[70][1][0], _AdditionalLightsWorldToLights[70][2][0], _AdditionalLightsWorldToLights[70][3][0]); fragment_uniform_buffer_5[293] = float4(_AdditionalLightsWorldToLights[70][0][1], _AdditionalLightsWorldToLights[70][1][1], _AdditionalLightsWorldToLights[70][2][1], _AdditionalLightsWorldToLights[70][3][1]); fragment_uniform_buffer_5[294] = float4(_AdditionalLightsWorldToLights[70][0][2], _AdditionalLightsWorldToLights[70][1][2], _AdditionalLightsWorldToLights[70][2][2], _AdditionalLightsWorldToLights[70][3][2]); fragment_uniform_buffer_5[295] = float4(_AdditionalLightsWorldToLights[70][0][3], _AdditionalLightsWorldToLights[70][1][3], _AdditionalLightsWorldToLights[70][2][3], _AdditionalLightsWorldToLights[70][3][3]); fragment_uniform_buffer_5[296] = float4(_AdditionalLightsWorldToLights[71][0][0], _AdditionalLightsWorldToLights[71][1][0], _AdditionalLightsWorldToLights[71][2][0], _AdditionalLightsWorldToLights[71][3][0]); fragment_uniform_buffer_5[297] = float4(_AdditionalLightsWorldToLights[71][0][1], _AdditionalLightsWorldToLights[71][1][1], _AdditionalLightsWorldToLights[71][2][1], _AdditionalLightsWorldToLights[71][3][1]); fragment_uniform_buffer_5[298] = float4(_AdditionalLightsWorldToLights[71][0][2], _AdditionalLightsWorldToLights[71][1][2], _AdditionalLightsWorldToLights[71][2][2], _AdditionalLightsWorldToLights[71][3][2]); fragment_uniform_buffer_5[299] = float4(_AdditionalLightsWorldToLights[71][0][3], _AdditionalLightsWorldToLights[71][1][3], _AdditionalLightsWorldToLights[71][2][3], _AdditionalLightsWorldToLights[71][3][3]); fragment_uniform_buffer_5[300] = float4(_AdditionalLightsWorldToLights[72][0][0], _AdditionalLightsWorldToLights[72][1][0], _AdditionalLightsWorldToLights[72][2][0], _AdditionalLightsWorldToLights[72][3][0]); fragment_uniform_buffer_5[301] = float4(_AdditionalLightsWorldToLights[72][0][1], _AdditionalLightsWorldToLights[72][1][1], _AdditionalLightsWorldToLights[72][2][1], _AdditionalLightsWorldToLights[72][3][1]); fragment_uniform_buffer_5[302] = float4(_AdditionalLightsWorldToLights[72][0][2], _AdditionalLightsWorldToLights[72][1][2], _AdditionalLightsWorldToLights[72][2][2], _AdditionalLightsWorldToLights[72][3][2]); fragment_uniform_buffer_5[303] = float4(_AdditionalLightsWorldToLights[72][0][3], _AdditionalLightsWorldToLights[72][1][3], _AdditionalLightsWorldToLights[72][2][3], _AdditionalLightsWorldToLights[72][3][3]); fragment_uniform_buffer_5[304] = float4(_AdditionalLightsWorldToLights[73][0][0], _AdditionalLightsWorldToLights[73][1][0], _AdditionalLightsWorldToLights[73][2][0], _AdditionalLightsWorldToLights[73][3][0]); fragment_uniform_buffer_5[305] = float4(_AdditionalLightsWorldToLights[73][0][1], _AdditionalLightsWorldToLights[73][1][1], _AdditionalLightsWorldToLights[73][2][1], _AdditionalLightsWorldToLights[73][3][1]); fragment_uniform_buffer_5[306] = float4(_AdditionalLightsWorldToLights[73][0][2], _AdditionalLightsWorldToLights[73][1][2], _AdditionalLightsWorldToLights[73][2][2], _AdditionalLightsWorldToLights[73][3][2]); fragment_uniform_buffer_5[307] = float4(_AdditionalLightsWorldToLights[73][0][3], _AdditionalLightsWorldToLights[73][1][3], _AdditionalLightsWorldToLights[73][2][3], _AdditionalLightsWorldToLights[73][3][3]); fragment_uniform_buffer_5[308] = float4(_AdditionalLightsWorldToLights[74][0][0], _AdditionalLightsWorldToLights[74][1][0], _AdditionalLightsWorldToLights[74][2][0], _AdditionalLightsWorldToLights[74][3][0]); fragment_uniform_buffer_5[309] = float4(_AdditionalLightsWorldToLights[74][0][1], _AdditionalLightsWorldToLights[74][1][1], _AdditionalLightsWorldToLights[74][2][1], _AdditionalLightsWorldToLights[74][3][1]); fragment_uniform_buffer_5[310] = float4(_AdditionalLightsWorldToLights[74][0][2], _AdditionalLightsWorldToLights[74][1][2], _AdditionalLightsWorldToLights[74][2][2], _AdditionalLightsWorldToLights[74][3][2]); fragment_uniform_buffer_5[311] = float4(_AdditionalLightsWorldToLights[74][0][3], _AdditionalLightsWorldToLights[74][1][3], _AdditionalLightsWorldToLights[74][2][3], _AdditionalLightsWorldToLights[74][3][3]); fragment_uniform_buffer_5[312] = float4(_AdditionalLightsWorldToLights[75][0][0], _AdditionalLightsWorldToLights[75][1][0], _AdditionalLightsWorldToLights[75][2][0], _AdditionalLightsWorldToLights[75][3][0]); fragment_uniform_buffer_5[313] = float4(_AdditionalLightsWorldToLights[75][0][1], _AdditionalLightsWorldToLights[75][1][1], _AdditionalLightsWorldToLights[75][2][1], _AdditionalLightsWorldToLights[75][3][1]); fragment_uniform_buffer_5[314] = float4(_AdditionalLightsWorldToLights[75][0][2], _AdditionalLightsWorldToLights[75][1][2], _AdditionalLightsWorldToLights[75][2][2], _AdditionalLightsWorldToLights[75][3][2]); fragment_uniform_buffer_5[315] = float4(_AdditionalLightsWorldToLights[75][0][3], _AdditionalLightsWorldToLights[75][1][3], _AdditionalLightsWorldToLights[75][2][3], _AdditionalLightsWorldToLights[75][3][3]); fragment_uniform_buffer_5[316] = float4(_AdditionalLightsWorldToLights[76][0][0], _AdditionalLightsWorldToLights[76][1][0], _AdditionalLightsWorldToLights[76][2][0], _AdditionalLightsWorldToLights[76][3][0]); fragment_uniform_buffer_5[317] = float4(_AdditionalLightsWorldToLights[76][0][1], _AdditionalLightsWorldToLights[76][1][1], _AdditionalLightsWorldToLights[76][2][1], _AdditionalLightsWorldToLights[76][3][1]); fragment_uniform_buffer_5[318] = float4(_AdditionalLightsWorldToLights[76][0][2], _AdditionalLightsWorldToLights[76][1][2], _AdditionalLightsWorldToLights[76][2][2], _AdditionalLightsWorldToLights[76][3][2]); fragment_uniform_buffer_5[319] = float4(_AdditionalLightsWorldToLights[76][0][3], _AdditionalLightsWorldToLights[76][1][3], _AdditionalLightsWorldToLights[76][2][3], _AdditionalLightsWorldToLights[76][3][3]); fragment_uniform_buffer_5[320] = float4(_AdditionalLightsWorldToLights[77][0][0], _AdditionalLightsWorldToLights[77][1][0], _AdditionalLightsWorldToLights[77][2][0], _AdditionalLightsWorldToLights[77][3][0]); fragment_uniform_buffer_5[321] = float4(_AdditionalLightsWorldToLights[77][0][1], _AdditionalLightsWorldToLights[77][1][1], _AdditionalLightsWorldToLights[77][2][1], _AdditionalLightsWorldToLights[77][3][1]); fragment_uniform_buffer_5[322] = float4(_AdditionalLightsWorldToLights[77][0][2], _AdditionalLightsWorldToLights[77][1][2], _AdditionalLightsWorldToLights[77][2][2], _AdditionalLightsWorldToLights[77][3][2]); fragment_uniform_buffer_5[323] = float4(_AdditionalLightsWorldToLights[77][0][3], _AdditionalLightsWorldToLights[77][1][3], _AdditionalLightsWorldToLights[77][2][3], _AdditionalLightsWorldToLights[77][3][3]); fragment_uniform_buffer_5[324] = float4(_AdditionalLightsWorldToLights[78][0][0], _AdditionalLightsWorldToLights[78][1][0], _AdditionalLightsWorldToLights[78][2][0], _AdditionalLightsWorldToLights[78][3][0]); fragment_uniform_buffer_5[325] = float4(_AdditionalLightsWorldToLights[78][0][1], _AdditionalLightsWorldToLights[78][1][1], _AdditionalLightsWorldToLights[78][2][1], _AdditionalLightsWorldToLights[78][3][1]); fragment_uniform_buffer_5[326] = float4(_AdditionalLightsWorldToLights[78][0][2], _AdditionalLightsWorldToLights[78][1][2], _AdditionalLightsWorldToLights[78][2][2], _AdditionalLightsWorldToLights[78][3][2]); fragment_uniform_buffer_5[327] = float4(_AdditionalLightsWorldToLights[78][0][3], _AdditionalLightsWorldToLights[78][1][3], _AdditionalLightsWorldToLights[78][2][3], _AdditionalLightsWorldToLights[78][3][3]); fragment_uniform_buffer_5[328] = float4(_AdditionalLightsWorldToLights[79][0][0], _AdditionalLightsWorldToLights[79][1][0], _AdditionalLightsWorldToLights[79][2][0], _AdditionalLightsWorldToLights[79][3][0]); fragment_uniform_buffer_5[329] = float4(_AdditionalLightsWorldToLights[79][0][1], _AdditionalLightsWorldToLights[79][1][1], _AdditionalLightsWorldToLights[79][2][1], _AdditionalLightsWorldToLights[79][3][1]); fragment_uniform_buffer_5[330] = float4(_AdditionalLightsWorldToLights[79][0][2], _AdditionalLightsWorldToLights[79][1][2], _AdditionalLightsWorldToLights[79][2][2], _AdditionalLightsWorldToLights[79][3][2]); fragment_uniform_buffer_5[331] = float4(_AdditionalLightsWorldToLights[79][0][3], _AdditionalLightsWorldToLights[79][1][3], _AdditionalLightsWorldToLights[79][2][3], _AdditionalLightsWorldToLights[79][3][3]); fragment_uniform_buffer_5[332] = float4(_AdditionalLightsWorldToLights[80][0][0], _AdditionalLightsWorldToLights[80][1][0], _AdditionalLightsWorldToLights[80][2][0], _AdditionalLightsWorldToLights[80][3][0]); fragment_uniform_buffer_5[333] = float4(_AdditionalLightsWorldToLights[80][0][1], _AdditionalLightsWorldToLights[80][1][1], _AdditionalLightsWorldToLights[80][2][1], _AdditionalLightsWorldToLights[80][3][1]); fragment_uniform_buffer_5[334] = float4(_AdditionalLightsWorldToLights[80][0][2], _AdditionalLightsWorldToLights[80][1][2], _AdditionalLightsWorldToLights[80][2][2], _AdditionalLightsWorldToLights[80][3][2]); fragment_uniform_buffer_5[335] = float4(_AdditionalLightsWorldToLights[80][0][3], _AdditionalLightsWorldToLights[80][1][3], _AdditionalLightsWorldToLights[80][2][3], _AdditionalLightsWorldToLights[80][3][3]); fragment_uniform_buffer_5[336] = float4(_AdditionalLightsWorldToLights[81][0][0], _AdditionalLightsWorldToLights[81][1][0], _AdditionalLightsWorldToLights[81][2][0], _AdditionalLightsWorldToLights[81][3][0]); fragment_uniform_buffer_5[337] = float4(_AdditionalLightsWorldToLights[81][0][1], _AdditionalLightsWorldToLights[81][1][1], _AdditionalLightsWorldToLights[81][2][1], _AdditionalLightsWorldToLights[81][3][1]); fragment_uniform_buffer_5[338] = float4(_AdditionalLightsWorldToLights[81][0][2], _AdditionalLightsWorldToLights[81][1][2], _AdditionalLightsWorldToLights[81][2][2], _AdditionalLightsWorldToLights[81][3][2]); fragment_uniform_buffer_5[339] = float4(_AdditionalLightsWorldToLights[81][0][3], _AdditionalLightsWorldToLights[81][1][3], _AdditionalLightsWorldToLights[81][2][3], _AdditionalLightsWorldToLights[81][3][3]); fragment_uniform_buffer_5[340] = float4(_AdditionalLightsWorldToLights[82][0][0], _AdditionalLightsWorldToLights[82][1][0], _AdditionalLightsWorldToLights[82][2][0], _AdditionalLightsWorldToLights[82][3][0]); fragment_uniform_buffer_5[341] = float4(_AdditionalLightsWorldToLights[82][0][1], _AdditionalLightsWorldToLights[82][1][1], _AdditionalLightsWorldToLights[82][2][1], _AdditionalLightsWorldToLights[82][3][1]); fragment_uniform_buffer_5[342] = float4(_AdditionalLightsWorldToLights[82][0][2], _AdditionalLightsWorldToLights[82][1][2], _AdditionalLightsWorldToLights[82][2][2], _AdditionalLightsWorldToLights[82][3][2]); fragment_uniform_buffer_5[343] = float4(_AdditionalLightsWorldToLights[82][0][3], _AdditionalLightsWorldToLights[82][1][3], _AdditionalLightsWorldToLights[82][2][3], _AdditionalLightsWorldToLights[82][3][3]); fragment_uniform_buffer_5[344] = float4(_AdditionalLightsWorldToLights[83][0][0], _AdditionalLightsWorldToLights[83][1][0], _AdditionalLightsWorldToLights[83][2][0], _AdditionalLightsWorldToLights[83][3][0]); fragment_uniform_buffer_5[345] = float4(_AdditionalLightsWorldToLights[83][0][1], _AdditionalLightsWorldToLights[83][1][1], _AdditionalLightsWorldToLights[83][2][1], _AdditionalLightsWorldToLights[83][3][1]); fragment_uniform_buffer_5[346] = float4(_AdditionalLightsWorldToLights[83][0][2], _AdditionalLightsWorldToLights[83][1][2], _AdditionalLightsWorldToLights[83][2][2], _AdditionalLightsWorldToLights[83][3][2]); fragment_uniform_buffer_5[347] = float4(_AdditionalLightsWorldToLights[83][0][3], _AdditionalLightsWorldToLights[83][1][3], _AdditionalLightsWorldToLights[83][2][3], _AdditionalLightsWorldToLights[83][3][3]); fragment_uniform_buffer_5[348] = float4(_AdditionalLightsWorldToLights[84][0][0], _AdditionalLightsWorldToLights[84][1][0], _AdditionalLightsWorldToLights[84][2][0], _AdditionalLightsWorldToLights[84][3][0]); fragment_uniform_buffer_5[349] = float4(_AdditionalLightsWorldToLights[84][0][1], _AdditionalLightsWorldToLights[84][1][1], _AdditionalLightsWorldToLights[84][2][1], _AdditionalLightsWorldToLights[84][3][1]); fragment_uniform_buffer_5[350] = float4(_AdditionalLightsWorldToLights[84][0][2], _AdditionalLightsWorldToLights[84][1][2], _AdditionalLightsWorldToLights[84][2][2], _AdditionalLightsWorldToLights[84][3][2]); fragment_uniform_buffer_5[351] = float4(_AdditionalLightsWorldToLights[84][0][3], _AdditionalLightsWorldToLights[84][1][3], _AdditionalLightsWorldToLights[84][2][3], _AdditionalLightsWorldToLights[84][3][3]); fragment_uniform_buffer_5[352] = float4(_AdditionalLightsWorldToLights[85][0][0], _AdditionalLightsWorldToLights[85][1][0], _AdditionalLightsWorldToLights[85][2][0], _AdditionalLightsWorldToLights[85][3][0]); fragment_uniform_buffer_5[353] = float4(_AdditionalLightsWorldToLights[85][0][1], _AdditionalLightsWorldToLights[85][1][1], _AdditionalLightsWorldToLights[85][2][1], _AdditionalLightsWorldToLights[85][3][1]); fragment_uniform_buffer_5[354] = float4(_AdditionalLightsWorldToLights[85][0][2], _AdditionalLightsWorldToLights[85][1][2], _AdditionalLightsWorldToLights[85][2][2], _AdditionalLightsWorldToLights[85][3][2]); fragment_uniform_buffer_5[355] = float4(_AdditionalLightsWorldToLights[85][0][3], _AdditionalLightsWorldToLights[85][1][3], _AdditionalLightsWorldToLights[85][2][3], _AdditionalLightsWorldToLights[85][3][3]); fragment_uniform_buffer_5[356] = float4(_AdditionalLightsWorldToLights[86][0][0], _AdditionalLightsWorldToLights[86][1][0], _AdditionalLightsWorldToLights[86][2][0], _AdditionalLightsWorldToLights[86][3][0]); fragment_uniform_buffer_5[357] = float4(_AdditionalLightsWorldToLights[86][0][1], _AdditionalLightsWorldToLights[86][1][1], _AdditionalLightsWorldToLights[86][2][1], _AdditionalLightsWorldToLights[86][3][1]); fragment_uniform_buffer_5[358] = float4(_AdditionalLightsWorldToLights[86][0][2], _AdditionalLightsWorldToLights[86][1][2], _AdditionalLightsWorldToLights[86][2][2], _AdditionalLightsWorldToLights[86][3][2]); fragment_uniform_buffer_5[359] = float4(_AdditionalLightsWorldToLights[86][0][3], _AdditionalLightsWorldToLights[86][1][3], _AdditionalLightsWorldToLights[86][2][3], _AdditionalLightsWorldToLights[86][3][3]); fragment_uniform_buffer_5[360] = float4(_AdditionalLightsWorldToLights[87][0][0], _AdditionalLightsWorldToLights[87][1][0], _AdditionalLightsWorldToLights[87][2][0], _AdditionalLightsWorldToLights[87][3][0]); fragment_uniform_buffer_5[361] = float4(_AdditionalLightsWorldToLights[87][0][1], _AdditionalLightsWorldToLights[87][1][1], _AdditionalLightsWorldToLights[87][2][1], _AdditionalLightsWorldToLights[87][3][1]); fragment_uniform_buffer_5[362] = float4(_AdditionalLightsWorldToLights[87][0][2], _AdditionalLightsWorldToLights[87][1][2], _AdditionalLightsWorldToLights[87][2][2], _AdditionalLightsWorldToLights[87][3][2]); fragment_uniform_buffer_5[363] = float4(_AdditionalLightsWorldToLights[87][0][3], _AdditionalLightsWorldToLights[87][1][3], _AdditionalLightsWorldToLights[87][2][3], _AdditionalLightsWorldToLights[87][3][3]); fragment_uniform_buffer_5[364] = float4(_AdditionalLightsWorldToLights[88][0][0], _AdditionalLightsWorldToLights[88][1][0], _AdditionalLightsWorldToLights[88][2][0], _AdditionalLightsWorldToLights[88][3][0]); fragment_uniform_buffer_5[365] = float4(_AdditionalLightsWorldToLights[88][0][1], _AdditionalLightsWorldToLights[88][1][1], _AdditionalLightsWorldToLights[88][2][1], _AdditionalLightsWorldToLights[88][3][1]); fragment_uniform_buffer_5[366] = float4(_AdditionalLightsWorldToLights[88][0][2], _AdditionalLightsWorldToLights[88][1][2], _AdditionalLightsWorldToLights[88][2][2], _AdditionalLightsWorldToLights[88][3][2]); fragment_uniform_buffer_5[367] = float4(_AdditionalLightsWorldToLights[88][0][3], _AdditionalLightsWorldToLights[88][1][3], _AdditionalLightsWorldToLights[88][2][3], _AdditionalLightsWorldToLights[88][3][3]); fragment_uniform_buffer_5[368] = float4(_AdditionalLightsWorldToLights[89][0][0], _AdditionalLightsWorldToLights[89][1][0], _AdditionalLightsWorldToLights[89][2][0], _AdditionalLightsWorldToLights[89][3][0]); fragment_uniform_buffer_5[369] = float4(_AdditionalLightsWorldToLights[89][0][1], _AdditionalLightsWorldToLights[89][1][1], _AdditionalLightsWorldToLights[89][2][1], _AdditionalLightsWorldToLights[89][3][1]); fragment_uniform_buffer_5[370] = float4(_AdditionalLightsWorldToLights[89][0][2], _AdditionalLightsWorldToLights[89][1][2], _AdditionalLightsWorldToLights[89][2][2], _AdditionalLightsWorldToLights[89][3][2]); fragment_uniform_buffer_5[371] = float4(_AdditionalLightsWorldToLights[89][0][3], _AdditionalLightsWorldToLights[89][1][3], _AdditionalLightsWorldToLights[89][2][3], _AdditionalLightsWorldToLights[89][3][3]); fragment_uniform_buffer_5[372] = float4(_AdditionalLightsWorldToLights[90][0][0], _AdditionalLightsWorldToLights[90][1][0], _AdditionalLightsWorldToLights[90][2][0], _AdditionalLightsWorldToLights[90][3][0]); fragment_uniform_buffer_5[373] = float4(_AdditionalLightsWorldToLights[90][0][1], _AdditionalLightsWorldToLights[90][1][1], _AdditionalLightsWorldToLights[90][2][1], _AdditionalLightsWorldToLights[90][3][1]); fragment_uniform_buffer_5[374] = float4(_AdditionalLightsWorldToLights[90][0][2], _AdditionalLightsWorldToLights[90][1][2], _AdditionalLightsWorldToLights[90][2][2], _AdditionalLightsWorldToLights[90][3][2]); fragment_uniform_buffer_5[375] = float4(_AdditionalLightsWorldToLights[90][0][3], _AdditionalLightsWorldToLights[90][1][3], _AdditionalLightsWorldToLights[90][2][3], _AdditionalLightsWorldToLights[90][3][3]); fragment_uniform_buffer_5[376] = float4(_AdditionalLightsWorldToLights[91][0][0], _AdditionalLightsWorldToLights[91][1][0], _AdditionalLightsWorldToLights[91][2][0], _AdditionalLightsWorldToLights[91][3][0]); fragment_uniform_buffer_5[377] = float4(_AdditionalLightsWorldToLights[91][0][1], _AdditionalLightsWorldToLights[91][1][1], _AdditionalLightsWorldToLights[91][2][1], _AdditionalLightsWorldToLights[91][3][1]); fragment_uniform_buffer_5[378] = float4(_AdditionalLightsWorldToLights[91][0][2], _AdditionalLightsWorldToLights[91][1][2], _AdditionalLightsWorldToLights[91][2][2], _AdditionalLightsWorldToLights[91][3][2]); fragment_uniform_buffer_5[379] = float4(_AdditionalLightsWorldToLights[91][0][3], _AdditionalLightsWorldToLights[91][1][3], _AdditionalLightsWorldToLights[91][2][3], _AdditionalLightsWorldToLights[91][3][3]); fragment_uniform_buffer_5[380] = float4(_AdditionalLightsWorldToLights[92][0][0], _AdditionalLightsWorldToLights[92][1][0], _AdditionalLightsWorldToLights[92][2][0], _AdditionalLightsWorldToLights[92][3][0]); fragment_uniform_buffer_5[381] = float4(_AdditionalLightsWorldToLights[92][0][1], _AdditionalLightsWorldToLights[92][1][1], _AdditionalLightsWorldToLights[92][2][1], _AdditionalLightsWorldToLights[92][3][1]); fragment_uniform_buffer_5[382] = float4(_AdditionalLightsWorldToLights[92][0][2], _AdditionalLightsWorldToLights[92][1][2], _AdditionalLightsWorldToLights[92][2][2], _AdditionalLightsWorldToLights[92][3][2]); fragment_uniform_buffer_5[383] = float4(_AdditionalLightsWorldToLights[92][0][3], _AdditionalLightsWorldToLights[92][1][3], _AdditionalLightsWorldToLights[92][2][3], _AdditionalLightsWorldToLights[92][3][3]); fragment_uniform_buffer_5[384] = float4(_AdditionalLightsWorldToLights[93][0][0], _AdditionalLightsWorldToLights[93][1][0], _AdditionalLightsWorldToLights[93][2][0], _AdditionalLightsWorldToLights[93][3][0]); fragment_uniform_buffer_5[385] = float4(_AdditionalLightsWorldToLights[93][0][1], _AdditionalLightsWorldToLights[93][1][1], _AdditionalLightsWorldToLights[93][2][1], _AdditionalLightsWorldToLights[93][3][1]); fragment_uniform_buffer_5[386] = float4(_AdditionalLightsWorldToLights[93][0][2], _AdditionalLightsWorldToLights[93][1][2], _AdditionalLightsWorldToLights[93][2][2], _AdditionalLightsWorldToLights[93][3][2]); fragment_uniform_buffer_5[387] = float4(_AdditionalLightsWorldToLights[93][0][3], _AdditionalLightsWorldToLights[93][1][3], _AdditionalLightsWorldToLights[93][2][3], _AdditionalLightsWorldToLights[93][3][3]); fragment_uniform_buffer_5[388] = float4(_AdditionalLightsWorldToLights[94][0][0], _AdditionalLightsWorldToLights[94][1][0], _AdditionalLightsWorldToLights[94][2][0], _AdditionalLightsWorldToLights[94][3][0]); fragment_uniform_buffer_5[389] = float4(_AdditionalLightsWorldToLights[94][0][1], _AdditionalLightsWorldToLights[94][1][1], _AdditionalLightsWorldToLights[94][2][1], _AdditionalLightsWorldToLights[94][3][1]); fragment_uniform_buffer_5[390] = float4(_AdditionalLightsWorldToLights[94][0][2], _AdditionalLightsWorldToLights[94][1][2], _AdditionalLightsWorldToLights[94][2][2], _AdditionalLightsWorldToLights[94][3][2]); fragment_uniform_buffer_5[391] = float4(_AdditionalLightsWorldToLights[94][0][3], _AdditionalLightsWorldToLights[94][1][3], _AdditionalLightsWorldToLights[94][2][3], _AdditionalLightsWorldToLights[94][3][3]); fragment_uniform_buffer_5[392] = float4(_AdditionalLightsWorldToLights[95][0][0], _AdditionalLightsWorldToLights[95][1][0], _AdditionalLightsWorldToLights[95][2][0], _AdditionalLightsWorldToLights[95][3][0]); fragment_uniform_buffer_5[393] = float4(_AdditionalLightsWorldToLights[95][0][1], _AdditionalLightsWorldToLights[95][1][1], _AdditionalLightsWorldToLights[95][2][1], _AdditionalLightsWorldToLights[95][3][1]); fragment_uniform_buffer_5[394] = float4(_AdditionalLightsWorldToLights[95][0][2], _AdditionalLightsWorldToLights[95][1][2], _AdditionalLightsWorldToLights[95][2][2], _AdditionalLightsWorldToLights[95][3][2]); fragment_uniform_buffer_5[395] = float4(_AdditionalLightsWorldToLights[95][0][3], _AdditionalLightsWorldToLights[95][1][3], _AdditionalLightsWorldToLights[95][2][3], _AdditionalLightsWorldToLights[95][3][3]); fragment_uniform_buffer_5[396] = float4(_AdditionalLightsWorldToLights[96][0][0], _AdditionalLightsWorldToLights[96][1][0], _AdditionalLightsWorldToLights[96][2][0], _AdditionalLightsWorldToLights[96][3][0]); fragment_uniform_buffer_5[397] = float4(_AdditionalLightsWorldToLights[96][0][1], _AdditionalLightsWorldToLights[96][1][1], _AdditionalLightsWorldToLights[96][2][1], _AdditionalLightsWorldToLights[96][3][1]); fragment_uniform_buffer_5[398] = float4(_AdditionalLightsWorldToLights[96][0][2], _AdditionalLightsWorldToLights[96][1][2], _AdditionalLightsWorldToLights[96][2][2], _AdditionalLightsWorldToLights[96][3][2]); fragment_uniform_buffer_5[399] = float4(_AdditionalLightsWorldToLights[96][0][3], _AdditionalLightsWorldToLights[96][1][3], _AdditionalLightsWorldToLights[96][2][3], _AdditionalLightsWorldToLights[96][3][3]); fragment_uniform_buffer_5[400] = float4(_AdditionalLightsWorldToLights[97][0][0], _AdditionalLightsWorldToLights[97][1][0], _AdditionalLightsWorldToLights[97][2][0], _AdditionalLightsWorldToLights[97][3][0]); fragment_uniform_buffer_5[401] = float4(_AdditionalLightsWorldToLights[97][0][1], _AdditionalLightsWorldToLights[97][1][1], _AdditionalLightsWorldToLights[97][2][1], _AdditionalLightsWorldToLights[97][3][1]); fragment_uniform_buffer_5[402] = float4(_AdditionalLightsWorldToLights[97][0][2], _AdditionalLightsWorldToLights[97][1][2], _AdditionalLightsWorldToLights[97][2][2], _AdditionalLightsWorldToLights[97][3][2]); fragment_uniform_buffer_5[403] = float4(_AdditionalLightsWorldToLights[97][0][3], _AdditionalLightsWorldToLights[97][1][3], _AdditionalLightsWorldToLights[97][2][3], _AdditionalLightsWorldToLights[97][3][3]); fragment_uniform_buffer_5[404] = float4(_AdditionalLightsWorldToLights[98][0][0], _AdditionalLightsWorldToLights[98][1][0], _AdditionalLightsWorldToLights[98][2][0], _AdditionalLightsWorldToLights[98][3][0]); fragment_uniform_buffer_5[405] = float4(_AdditionalLightsWorldToLights[98][0][1], _AdditionalLightsWorldToLights[98][1][1], _AdditionalLightsWorldToLights[98][2][1], _AdditionalLightsWorldToLights[98][3][1]); fragment_uniform_buffer_5[406] = float4(_AdditionalLightsWorldToLights[98][0][2], _AdditionalLightsWorldToLights[98][1][2], _AdditionalLightsWorldToLights[98][2][2], _AdditionalLightsWorldToLights[98][3][2]); fragment_uniform_buffer_5[407] = float4(_AdditionalLightsWorldToLights[98][0][3], _AdditionalLightsWorldToLights[98][1][3], _AdditionalLightsWorldToLights[98][2][3], _AdditionalLightsWorldToLights[98][3][3]); fragment_uniform_buffer_5[408] = float4(_AdditionalLightsWorldToLights[99][0][0], _AdditionalLightsWorldToLights[99][1][0], _AdditionalLightsWorldToLights[99][2][0], _AdditionalLightsWorldToLights[99][3][0]); fragment_uniform_buffer_5[409] = float4(_AdditionalLightsWorldToLights[99][0][1], _AdditionalLightsWorldToLights[99][1][1], _AdditionalLightsWorldToLights[99][2][1], _AdditionalLightsWorldToLights[99][3][1]); fragment_uniform_buffer_5[410] = float4(_AdditionalLightsWorldToLights[99][0][2], _AdditionalLightsWorldToLights[99][1][2], _AdditionalLightsWorldToLights[99][2][2], _AdditionalLightsWorldToLights[99][3][2]); fragment_uniform_buffer_5[411] = float4(_AdditionalLightsWorldToLights[99][0][3], _AdditionalLightsWorldToLights[99][1][3], _AdditionalLightsWorldToLights[99][2][3], _AdditionalLightsWorldToLights[99][3][3]); fragment_uniform_buffer_5[412] = float4(_AdditionalLightsWorldToLights[100][0][0], _AdditionalLightsWorldToLights[100][1][0], _AdditionalLightsWorldToLights[100][2][0], _AdditionalLightsWorldToLights[100][3][0]); fragment_uniform_buffer_5[413] = float4(_AdditionalLightsWorldToLights[100][0][1], _AdditionalLightsWorldToLights[100][1][1], _AdditionalLightsWorldToLights[100][2][1], _AdditionalLightsWorldToLights[100][3][1]); fragment_uniform_buffer_5[414] = float4(_AdditionalLightsWorldToLights[100][0][2], _AdditionalLightsWorldToLights[100][1][2], _AdditionalLightsWorldToLights[100][2][2], _AdditionalLightsWorldToLights[100][3][2]); fragment_uniform_buffer_5[415] = float4(_AdditionalLightsWorldToLights[100][0][3], _AdditionalLightsWorldToLights[100][1][3], _AdditionalLightsWorldToLights[100][2][3], _AdditionalLightsWorldToLights[100][3][3]); fragment_uniform_buffer_5[416] = float4(_AdditionalLightsWorldToLights[101][0][0], _AdditionalLightsWorldToLights[101][1][0], _AdditionalLightsWorldToLights[101][2][0], _AdditionalLightsWorldToLights[101][3][0]); fragment_uniform_buffer_5[417] = float4(_AdditionalLightsWorldToLights[101][0][1], _AdditionalLightsWorldToLights[101][1][1], _AdditionalLightsWorldToLights[101][2][1], _AdditionalLightsWorldToLights[101][3][1]); fragment_uniform_buffer_5[418] = float4(_AdditionalLightsWorldToLights[101][0][2], _AdditionalLightsWorldToLights[101][1][2], _AdditionalLightsWorldToLights[101][2][2], _AdditionalLightsWorldToLights[101][3][2]); fragment_uniform_buffer_5[419] = float4(_AdditionalLightsWorldToLights[101][0][3], _AdditionalLightsWorldToLights[101][1][3], _AdditionalLightsWorldToLights[101][2][3], _AdditionalLightsWorldToLights[101][3][3]); fragment_uniform_buffer_5[420] = float4(_AdditionalLightsWorldToLights[102][0][0], _AdditionalLightsWorldToLights[102][1][0], _AdditionalLightsWorldToLights[102][2][0], _AdditionalLightsWorldToLights[102][3][0]); fragment_uniform_buffer_5[421] = float4(_AdditionalLightsWorldToLights[102][0][1], _AdditionalLightsWorldToLights[102][1][1], _AdditionalLightsWorldToLights[102][2][1], _AdditionalLightsWorldToLights[102][3][1]); fragment_uniform_buffer_5[422] = float4(_AdditionalLightsWorldToLights[102][0][2], _AdditionalLightsWorldToLights[102][1][2], _AdditionalLightsWorldToLights[102][2][2], _AdditionalLightsWorldToLights[102][3][2]); fragment_uniform_buffer_5[423] = float4(_AdditionalLightsWorldToLights[102][0][3], _AdditionalLightsWorldToLights[102][1][3], _AdditionalLightsWorldToLights[102][2][3], _AdditionalLightsWorldToLights[102][3][3]); fragment_uniform_buffer_5[424] = float4(_AdditionalLightsWorldToLights[103][0][0], _AdditionalLightsWorldToLights[103][1][0], _AdditionalLightsWorldToLights[103][2][0], _AdditionalLightsWorldToLights[103][3][0]); fragment_uniform_buffer_5[425] = float4(_AdditionalLightsWorldToLights[103][0][1], _AdditionalLightsWorldToLights[103][1][1], _AdditionalLightsWorldToLights[103][2][1], _AdditionalLightsWorldToLights[103][3][1]); fragment_uniform_buffer_5[426] = float4(_AdditionalLightsWorldToLights[103][0][2], _AdditionalLightsWorldToLights[103][1][2], _AdditionalLightsWorldToLights[103][2][2], _AdditionalLightsWorldToLights[103][3][2]); fragment_uniform_buffer_5[427] = float4(_AdditionalLightsWorldToLights[103][0][3], _AdditionalLightsWorldToLights[103][1][3], _AdditionalLightsWorldToLights[103][2][3], _AdditionalLightsWorldToLights[103][3][3]); fragment_uniform_buffer_5[428] = float4(_AdditionalLightsWorldToLights[104][0][0], _AdditionalLightsWorldToLights[104][1][0], _AdditionalLightsWorldToLights[104][2][0], _AdditionalLightsWorldToLights[104][3][0]); fragment_uniform_buffer_5[429] = float4(_AdditionalLightsWorldToLights[104][0][1], _AdditionalLightsWorldToLights[104][1][1], _AdditionalLightsWorldToLights[104][2][1], _AdditionalLightsWorldToLights[104][3][1]); fragment_uniform_buffer_5[430] = float4(_AdditionalLightsWorldToLights[104][0][2], _AdditionalLightsWorldToLights[104][1][2], _AdditionalLightsWorldToLights[104][2][2], _AdditionalLightsWorldToLights[104][3][2]); fragment_uniform_buffer_5[431] = float4(_AdditionalLightsWorldToLights[104][0][3], _AdditionalLightsWorldToLights[104][1][3], _AdditionalLightsWorldToLights[104][2][3], _AdditionalLightsWorldToLights[104][3][3]); fragment_uniform_buffer_5[432] = float4(_AdditionalLightsWorldToLights[105][0][0], _AdditionalLightsWorldToLights[105][1][0], _AdditionalLightsWorldToLights[105][2][0], _AdditionalLightsWorldToLights[105][3][0]); fragment_uniform_buffer_5[433] = float4(_AdditionalLightsWorldToLights[105][0][1], _AdditionalLightsWorldToLights[105][1][1], _AdditionalLightsWorldToLights[105][2][1], _AdditionalLightsWorldToLights[105][3][1]); fragment_uniform_buffer_5[434] = float4(_AdditionalLightsWorldToLights[105][0][2], _AdditionalLightsWorldToLights[105][1][2], _AdditionalLightsWorldToLights[105][2][2], _AdditionalLightsWorldToLights[105][3][2]); fragment_uniform_buffer_5[435] = float4(_AdditionalLightsWorldToLights[105][0][3], _AdditionalLightsWorldToLights[105][1][3], _AdditionalLightsWorldToLights[105][2][3], _AdditionalLightsWorldToLights[105][3][3]); fragment_uniform_buffer_5[436] = float4(_AdditionalLightsWorldToLights[106][0][0], _AdditionalLightsWorldToLights[106][1][0], _AdditionalLightsWorldToLights[106][2][0], _AdditionalLightsWorldToLights[106][3][0]); fragment_uniform_buffer_5[437] = float4(_AdditionalLightsWorldToLights[106][0][1], _AdditionalLightsWorldToLights[106][1][1], _AdditionalLightsWorldToLights[106][2][1], _AdditionalLightsWorldToLights[106][3][1]); fragment_uniform_buffer_5[438] = float4(_AdditionalLightsWorldToLights[106][0][2], _AdditionalLightsWorldToLights[106][1][2], _AdditionalLightsWorldToLights[106][2][2], _AdditionalLightsWorldToLights[106][3][2]); fragment_uniform_buffer_5[439] = float4(_AdditionalLightsWorldToLights[106][0][3], _AdditionalLightsWorldToLights[106][1][3], _AdditionalLightsWorldToLights[106][2][3], _AdditionalLightsWorldToLights[106][3][3]); fragment_uniform_buffer_5[440] = float4(_AdditionalLightsWorldToLights[107][0][0], _AdditionalLightsWorldToLights[107][1][0], _AdditionalLightsWorldToLights[107][2][0], _AdditionalLightsWorldToLights[107][3][0]); fragment_uniform_buffer_5[441] = float4(_AdditionalLightsWorldToLights[107][0][1], _AdditionalLightsWorldToLights[107][1][1], _AdditionalLightsWorldToLights[107][2][1], _AdditionalLightsWorldToLights[107][3][1]); fragment_uniform_buffer_5[442] = float4(_AdditionalLightsWorldToLights[107][0][2], _AdditionalLightsWorldToLights[107][1][2], _AdditionalLightsWorldToLights[107][2][2], _AdditionalLightsWorldToLights[107][3][2]); fragment_uniform_buffer_5[443] = float4(_AdditionalLightsWorldToLights[107][0][3], _AdditionalLightsWorldToLights[107][1][3], _AdditionalLightsWorldToLights[107][2][3], _AdditionalLightsWorldToLights[107][3][3]); fragment_uniform_buffer_5[444] = float4(_AdditionalLightsWorldToLights[108][0][0], _AdditionalLightsWorldToLights[108][1][0], _AdditionalLightsWorldToLights[108][2][0], _AdditionalLightsWorldToLights[108][3][0]); fragment_uniform_buffer_5[445] = float4(_AdditionalLightsWorldToLights[108][0][1], _AdditionalLightsWorldToLights[108][1][1], _AdditionalLightsWorldToLights[108][2][1], _AdditionalLightsWorldToLights[108][3][1]); fragment_uniform_buffer_5[446] = float4(_AdditionalLightsWorldToLights[108][0][2], _AdditionalLightsWorldToLights[108][1][2], _AdditionalLightsWorldToLights[108][2][2], _AdditionalLightsWorldToLights[108][3][2]); fragment_uniform_buffer_5[447] = float4(_AdditionalLightsWorldToLights[108][0][3], _AdditionalLightsWorldToLights[108][1][3], _AdditionalLightsWorldToLights[108][2][3], _AdditionalLightsWorldToLights[108][3][3]); fragment_uniform_buffer_5[448] = float4(_AdditionalLightsWorldToLights[109][0][0], _AdditionalLightsWorldToLights[109][1][0], _AdditionalLightsWorldToLights[109][2][0], _AdditionalLightsWorldToLights[109][3][0]); fragment_uniform_buffer_5[449] = float4(_AdditionalLightsWorldToLights[109][0][1], _AdditionalLightsWorldToLights[109][1][1], _AdditionalLightsWorldToLights[109][2][1], _AdditionalLightsWorldToLights[109][3][1]); fragment_uniform_buffer_5[450] = float4(_AdditionalLightsWorldToLights[109][0][2], _AdditionalLightsWorldToLights[109][1][2], _AdditionalLightsWorldToLights[109][2][2], _AdditionalLightsWorldToLights[109][3][2]); fragment_uniform_buffer_5[451] = float4(_AdditionalLightsWorldToLights[109][0][3], _AdditionalLightsWorldToLights[109][1][3], _AdditionalLightsWorldToLights[109][2][3], _AdditionalLightsWorldToLights[109][3][3]); fragment_uniform_buffer_5[452] = float4(_AdditionalLightsWorldToLights[110][0][0], _AdditionalLightsWorldToLights[110][1][0], _AdditionalLightsWorldToLights[110][2][0], _AdditionalLightsWorldToLights[110][3][0]); fragment_uniform_buffer_5[453] = float4(_AdditionalLightsWorldToLights[110][0][1], _AdditionalLightsWorldToLights[110][1][1], _AdditionalLightsWorldToLights[110][2][1], _AdditionalLightsWorldToLights[110][3][1]); fragment_uniform_buffer_5[454] = float4(_AdditionalLightsWorldToLights[110][0][2], _AdditionalLightsWorldToLights[110][1][2], _AdditionalLightsWorldToLights[110][2][2], _AdditionalLightsWorldToLights[110][3][2]); fragment_uniform_buffer_5[455] = float4(_AdditionalLightsWorldToLights[110][0][3], _AdditionalLightsWorldToLights[110][1][3], _AdditionalLightsWorldToLights[110][2][3], _AdditionalLightsWorldToLights[110][3][3]); fragment_uniform_buffer_5[456] = float4(_AdditionalLightsWorldToLights[111][0][0], _AdditionalLightsWorldToLights[111][1][0], _AdditionalLightsWorldToLights[111][2][0], _AdditionalLightsWorldToLights[111][3][0]); fragment_uniform_buffer_5[457] = float4(_AdditionalLightsWorldToLights[111][0][1], _AdditionalLightsWorldToLights[111][1][1], _AdditionalLightsWorldToLights[111][2][1], _AdditionalLightsWorldToLights[111][3][1]); fragment_uniform_buffer_5[458] = float4(_AdditionalLightsWorldToLights[111][0][2], _AdditionalLightsWorldToLights[111][1][2], _AdditionalLightsWorldToLights[111][2][2], _AdditionalLightsWorldToLights[111][3][2]); fragment_uniform_buffer_5[459] = float4(_AdditionalLightsWorldToLights[111][0][3], _AdditionalLightsWorldToLights[111][1][3], _AdditionalLightsWorldToLights[111][2][3], _AdditionalLightsWorldToLights[111][3][3]); fragment_uniform_buffer_5[460] = float4(_AdditionalLightsWorldToLights[112][0][0], _AdditionalLightsWorldToLights[112][1][0], _AdditionalLightsWorldToLights[112][2][0], _AdditionalLightsWorldToLights[112][3][0]); fragment_uniform_buffer_5[461] = float4(_AdditionalLightsWorldToLights[112][0][1], _AdditionalLightsWorldToLights[112][1][1], _AdditionalLightsWorldToLights[112][2][1], _AdditionalLightsWorldToLights[112][3][1]); fragment_uniform_buffer_5[462] = float4(_AdditionalLightsWorldToLights[112][0][2], _AdditionalLightsWorldToLights[112][1][2], _AdditionalLightsWorldToLights[112][2][2], _AdditionalLightsWorldToLights[112][3][2]); fragment_uniform_buffer_5[463] = float4(_AdditionalLightsWorldToLights[112][0][3], _AdditionalLightsWorldToLights[112][1][3], _AdditionalLightsWorldToLights[112][2][3], _AdditionalLightsWorldToLights[112][3][3]); fragment_uniform_buffer_5[464] = float4(_AdditionalLightsWorldToLights[113][0][0], _AdditionalLightsWorldToLights[113][1][0], _AdditionalLightsWorldToLights[113][2][0], _AdditionalLightsWorldToLights[113][3][0]); fragment_uniform_buffer_5[465] = float4(_AdditionalLightsWorldToLights[113][0][1], _AdditionalLightsWorldToLights[113][1][1], _AdditionalLightsWorldToLights[113][2][1], _AdditionalLightsWorldToLights[113][3][1]); fragment_uniform_buffer_5[466] = float4(_AdditionalLightsWorldToLights[113][0][2], _AdditionalLightsWorldToLights[113][1][2], _AdditionalLightsWorldToLights[113][2][2], _AdditionalLightsWorldToLights[113][3][2]); fragment_uniform_buffer_5[467] = float4(_AdditionalLightsWorldToLights[113][0][3], _AdditionalLightsWorldToLights[113][1][3], _AdditionalLightsWorldToLights[113][2][3], _AdditionalLightsWorldToLights[113][3][3]); fragment_uniform_buffer_5[468] = float4(_AdditionalLightsWorldToLights[114][0][0], _AdditionalLightsWorldToLights[114][1][0], _AdditionalLightsWorldToLights[114][2][0], _AdditionalLightsWorldToLights[114][3][0]); fragment_uniform_buffer_5[469] = float4(_AdditionalLightsWorldToLights[114][0][1], _AdditionalLightsWorldToLights[114][1][1], _AdditionalLightsWorldToLights[114][2][1], _AdditionalLightsWorldToLights[114][3][1]); fragment_uniform_buffer_5[470] = float4(_AdditionalLightsWorldToLights[114][0][2], _AdditionalLightsWorldToLights[114][1][2], _AdditionalLightsWorldToLights[114][2][2], _AdditionalLightsWorldToLights[114][3][2]); fragment_uniform_buffer_5[471] = float4(_AdditionalLightsWorldToLights[114][0][3], _AdditionalLightsWorldToLights[114][1][3], _AdditionalLightsWorldToLights[114][2][3], _AdditionalLightsWorldToLights[114][3][3]); fragment_uniform_buffer_5[472] = float4(_AdditionalLightsWorldToLights[115][0][0], _AdditionalLightsWorldToLights[115][1][0], _AdditionalLightsWorldToLights[115][2][0], _AdditionalLightsWorldToLights[115][3][0]); fragment_uniform_buffer_5[473] = float4(_AdditionalLightsWorldToLights[115][0][1], _AdditionalLightsWorldToLights[115][1][1], _AdditionalLightsWorldToLights[115][2][1], _AdditionalLightsWorldToLights[115][3][1]); fragment_uniform_buffer_5[474] = float4(_AdditionalLightsWorldToLights[115][0][2], _AdditionalLightsWorldToLights[115][1][2], _AdditionalLightsWorldToLights[115][2][2], _AdditionalLightsWorldToLights[115][3][2]); fragment_uniform_buffer_5[475] = float4(_AdditionalLightsWorldToLights[115][0][3], _AdditionalLightsWorldToLights[115][1][3], _AdditionalLightsWorldToLights[115][2][3], _AdditionalLightsWorldToLights[115][3][3]); fragment_uniform_buffer_5[476] = float4(_AdditionalLightsWorldToLights[116][0][0], _AdditionalLightsWorldToLights[116][1][0], _AdditionalLightsWorldToLights[116][2][0], _AdditionalLightsWorldToLights[116][3][0]); fragment_uniform_buffer_5[477] = float4(_AdditionalLightsWorldToLights[116][0][1], _AdditionalLightsWorldToLights[116][1][1], _AdditionalLightsWorldToLights[116][2][1], _AdditionalLightsWorldToLights[116][3][1]); fragment_uniform_buffer_5[478] = float4(_AdditionalLightsWorldToLights[116][0][2], _AdditionalLightsWorldToLights[116][1][2], _AdditionalLightsWorldToLights[116][2][2], _AdditionalLightsWorldToLights[116][3][2]); fragment_uniform_buffer_5[479] = float4(_AdditionalLightsWorldToLights[116][0][3], _AdditionalLightsWorldToLights[116][1][3], _AdditionalLightsWorldToLights[116][2][3], _AdditionalLightsWorldToLights[116][3][3]); fragment_uniform_buffer_5[480] = float4(_AdditionalLightsWorldToLights[117][0][0], _AdditionalLightsWorldToLights[117][1][0], _AdditionalLightsWorldToLights[117][2][0], _AdditionalLightsWorldToLights[117][3][0]); fragment_uniform_buffer_5[481] = float4(_AdditionalLightsWorldToLights[117][0][1], _AdditionalLightsWorldToLights[117][1][1], _AdditionalLightsWorldToLights[117][2][1], _AdditionalLightsWorldToLights[117][3][1]); fragment_uniform_buffer_5[482] = float4(_AdditionalLightsWorldToLights[117][0][2], _AdditionalLightsWorldToLights[117][1][2], _AdditionalLightsWorldToLights[117][2][2], _AdditionalLightsWorldToLights[117][3][2]); fragment_uniform_buffer_5[483] = float4(_AdditionalLightsWorldToLights[117][0][3], _AdditionalLightsWorldToLights[117][1][3], _AdditionalLightsWorldToLights[117][2][3], _AdditionalLightsWorldToLights[117][3][3]); fragment_uniform_buffer_5[484] = float4(_AdditionalLightsWorldToLights[118][0][0], _AdditionalLightsWorldToLights[118][1][0], _AdditionalLightsWorldToLights[118][2][0], _AdditionalLightsWorldToLights[118][3][0]); fragment_uniform_buffer_5[485] = float4(_AdditionalLightsWorldToLights[118][0][1], _AdditionalLightsWorldToLights[118][1][1], _AdditionalLightsWorldToLights[118][2][1], _AdditionalLightsWorldToLights[118][3][1]); fragment_uniform_buffer_5[486] = float4(_AdditionalLightsWorldToLights[118][0][2], _AdditionalLightsWorldToLights[118][1][2], _AdditionalLightsWorldToLights[118][2][2], _AdditionalLightsWorldToLights[118][3][2]); fragment_uniform_buffer_5[487] = float4(_AdditionalLightsWorldToLights[118][0][3], _AdditionalLightsWorldToLights[118][1][3], _AdditionalLightsWorldToLights[118][2][3], _AdditionalLightsWorldToLights[118][3][3]); fragment_uniform_buffer_5[488] = float4(_AdditionalLightsWorldToLights[119][0][0], _AdditionalLightsWorldToLights[119][1][0], _AdditionalLightsWorldToLights[119][2][0], _AdditionalLightsWorldToLights[119][3][0]); fragment_uniform_buffer_5[489] = float4(_AdditionalLightsWorldToLights[119][0][1], _AdditionalLightsWorldToLights[119][1][1], _AdditionalLightsWorldToLights[119][2][1], _AdditionalLightsWorldToLights[119][3][1]); fragment_uniform_buffer_5[490] = float4(_AdditionalLightsWorldToLights[119][0][2], _AdditionalLightsWorldToLights[119][1][2], _AdditionalLightsWorldToLights[119][2][2], _AdditionalLightsWorldToLights[119][3][2]); fragment_uniform_buffer_5[491] = float4(_AdditionalLightsWorldToLights[119][0][3], _AdditionalLightsWorldToLights[119][1][3], _AdditionalLightsWorldToLights[119][2][3], _AdditionalLightsWorldToLights[119][3][3]); fragment_uniform_buffer_5[492] = float4(_AdditionalLightsWorldToLights[120][0][0], _AdditionalLightsWorldToLights[120][1][0], _AdditionalLightsWorldToLights[120][2][0], _AdditionalLightsWorldToLights[120][3][0]); fragment_uniform_buffer_5[493] = float4(_AdditionalLightsWorldToLights[120][0][1], _AdditionalLightsWorldToLights[120][1][1], _AdditionalLightsWorldToLights[120][2][1], _AdditionalLightsWorldToLights[120][3][1]); fragment_uniform_buffer_5[494] = float4(_AdditionalLightsWorldToLights[120][0][2], _AdditionalLightsWorldToLights[120][1][2], _AdditionalLightsWorldToLights[120][2][2], _AdditionalLightsWorldToLights[120][3][2]); fragment_uniform_buffer_5[495] = float4(_AdditionalLightsWorldToLights[120][0][3], _AdditionalLightsWorldToLights[120][1][3], _AdditionalLightsWorldToLights[120][2][3], _AdditionalLightsWorldToLights[120][3][3]); fragment_uniform_buffer_5[496] = float4(_AdditionalLightsWorldToLights[121][0][0], _AdditionalLightsWorldToLights[121][1][0], _AdditionalLightsWorldToLights[121][2][0], _AdditionalLightsWorldToLights[121][3][0]); fragment_uniform_buffer_5[497] = float4(_AdditionalLightsWorldToLights[121][0][1], _AdditionalLightsWorldToLights[121][1][1], _AdditionalLightsWorldToLights[121][2][1], _AdditionalLightsWorldToLights[121][3][1]); fragment_uniform_buffer_5[498] = float4(_AdditionalLightsWorldToLights[121][0][2], _AdditionalLightsWorldToLights[121][1][2], _AdditionalLightsWorldToLights[121][2][2], _AdditionalLightsWorldToLights[121][3][2]); fragment_uniform_buffer_5[499] = float4(_AdditionalLightsWorldToLights[121][0][3], _AdditionalLightsWorldToLights[121][1][3], _AdditionalLightsWorldToLights[121][2][3], _AdditionalLightsWorldToLights[121][3][3]); fragment_uniform_buffer_5[500] = float4(_AdditionalLightsWorldToLights[122][0][0], _AdditionalLightsWorldToLights[122][1][0], _AdditionalLightsWorldToLights[122][2][0], _AdditionalLightsWorldToLights[122][3][0]); fragment_uniform_buffer_5[501] = float4(_AdditionalLightsWorldToLights[122][0][1], _AdditionalLightsWorldToLights[122][1][1], _AdditionalLightsWorldToLights[122][2][1], _AdditionalLightsWorldToLights[122][3][1]); fragment_uniform_buffer_5[502] = float4(_AdditionalLightsWorldToLights[122][0][2], _AdditionalLightsWorldToLights[122][1][2], _AdditionalLightsWorldToLights[122][2][2], _AdditionalLightsWorldToLights[122][3][2]); fragment_uniform_buffer_5[503] = float4(_AdditionalLightsWorldToLights[122][0][3], _AdditionalLightsWorldToLights[122][1][3], _AdditionalLightsWorldToLights[122][2][3], _AdditionalLightsWorldToLights[122][3][3]); fragment_uniform_buffer_5[504] = float4(_AdditionalLightsWorldToLights[123][0][0], _AdditionalLightsWorldToLights[123][1][0], _AdditionalLightsWorldToLights[123][2][0], _AdditionalLightsWorldToLights[123][3][0]); fragment_uniform_buffer_5[505] = float4(_AdditionalLightsWorldToLights[123][0][1], _AdditionalLightsWorldToLights[123][1][1], _AdditionalLightsWorldToLights[123][2][1], _AdditionalLightsWorldToLights[123][3][1]); fragment_uniform_buffer_5[506] = float4(_AdditionalLightsWorldToLights[123][0][2], _AdditionalLightsWorldToLights[123][1][2], _AdditionalLightsWorldToLights[123][2][2], _AdditionalLightsWorldToLights[123][3][2]); fragment_uniform_buffer_5[507] = float4(_AdditionalLightsWorldToLights[123][0][3], _AdditionalLightsWorldToLights[123][1][3], _AdditionalLightsWorldToLights[123][2][3], _AdditionalLightsWorldToLights[123][3][3]); fragment_uniform_buffer_5[508] = float4(_AdditionalLightsWorldToLights[124][0][0], _AdditionalLightsWorldToLights[124][1][0], _AdditionalLightsWorldToLights[124][2][0], _AdditionalLightsWorldToLights[124][3][0]); fragment_uniform_buffer_5[509] = float4(_AdditionalLightsWorldToLights[124][0][1], _AdditionalLightsWorldToLights[124][1][1], _AdditionalLightsWorldToLights[124][2][1], _AdditionalLightsWorldToLights[124][3][1]); fragment_uniform_buffer_5[510] = float4(_AdditionalLightsWorldToLights[124][0][2], _AdditionalLightsWorldToLights[124][1][2], _AdditionalLightsWorldToLights[124][2][2], _AdditionalLightsWorldToLights[124][3][2]); fragment_uniform_buffer_5[511] = float4(_AdditionalLightsWorldToLights[124][0][3], _AdditionalLightsWorldToLights[124][1][3], _AdditionalLightsWorldToLights[124][2][3], _AdditionalLightsWorldToLights[124][3][3]); fragment_uniform_buffer_5[512] = float4(_AdditionalLightsWorldToLights[125][0][0], _AdditionalLightsWorldToLights[125][1][0], _AdditionalLightsWorldToLights[125][2][0], _AdditionalLightsWorldToLights[125][3][0]); fragment_uniform_buffer_5[513] = float4(_AdditionalLightsWorldToLights[125][0][1], _AdditionalLightsWorldToLights[125][1][1], _AdditionalLightsWorldToLights[125][2][1], _AdditionalLightsWorldToLights[125][3][1]); fragment_uniform_buffer_5[514] = float4(_AdditionalLightsWorldToLights[125][0][2], _AdditionalLightsWorldToLights[125][1][2], _AdditionalLightsWorldToLights[125][2][2], _AdditionalLightsWorldToLights[125][3][2]); fragment_uniform_buffer_5[515] = float4(_AdditionalLightsWorldToLights[125][0][3], _AdditionalLightsWorldToLights[125][1][3], _AdditionalLightsWorldToLights[125][2][3], _AdditionalLightsWorldToLights[125][3][3]); fragment_uniform_buffer_5[516] = float4(_AdditionalLightsWorldToLights[126][0][0], _AdditionalLightsWorldToLights[126][1][0], _AdditionalLightsWorldToLights[126][2][0], _AdditionalLightsWorldToLights[126][3][0]); fragment_uniform_buffer_5[517] = float4(_AdditionalLightsWorldToLights[126][0][1], _AdditionalLightsWorldToLights[126][1][1], _AdditionalLightsWorldToLights[126][2][1], _AdditionalLightsWorldToLights[126][3][1]); fragment_uniform_buffer_5[518] = float4(_AdditionalLightsWorldToLights[126][0][2], _AdditionalLightsWorldToLights[126][1][2], _AdditionalLightsWorldToLights[126][2][2], _AdditionalLightsWorldToLights[126][3][2]); fragment_uniform_buffer_5[519] = float4(_AdditionalLightsWorldToLights[126][0][3], _AdditionalLightsWorldToLights[126][1][3], _AdditionalLightsWorldToLights[126][2][3], _AdditionalLightsWorldToLights[126][3][3]); fragment_uniform_buffer_5[520] = float4(_AdditionalLightsWorldToLights[127][0][0], _AdditionalLightsWorldToLights[127][1][0], _AdditionalLightsWorldToLights[127][2][0], _AdditionalLightsWorldToLights[127][3][0]); fragment_uniform_buffer_5[521] = float4(_AdditionalLightsWorldToLights[127][0][1], _AdditionalLightsWorldToLights[127][1][1], _AdditionalLightsWorldToLights[127][2][1], _AdditionalLightsWorldToLights[127][3][1]); fragment_uniform_buffer_5[522] = float4(_AdditionalLightsWorldToLights[127][0][2], _AdditionalLightsWorldToLights[127][1][2], _AdditionalLightsWorldToLights[127][2][2], _AdditionalLightsWorldToLights[127][3][2]); fragment_uniform_buffer_5[523] = float4(_AdditionalLightsWorldToLights[127][0][3], _AdditionalLightsWorldToLights[127][1][3], _AdditionalLightsWorldToLights[127][2][3], _AdditionalLightsWorldToLights[127][3][3]); fragment_uniform_buffer_5[524] = float4(_AdditionalLightsWorldToLights[128][0][0], _AdditionalLightsWorldToLights[128][1][0], _AdditionalLightsWorldToLights[128][2][0], _AdditionalLightsWorldToLights[128][3][0]); fragment_uniform_buffer_5[525] = float4(_AdditionalLightsWorldToLights[128][0][1], _AdditionalLightsWorldToLights[128][1][1], _AdditionalLightsWorldToLights[128][2][1], _AdditionalLightsWorldToLights[128][3][1]); fragment_uniform_buffer_5[526] = float4(_AdditionalLightsWorldToLights[128][0][2], _AdditionalLightsWorldToLights[128][1][2], _AdditionalLightsWorldToLights[128][2][2], _AdditionalLightsWorldToLights[128][3][2]); fragment_uniform_buffer_5[527] = float4(_AdditionalLightsWorldToLights[128][0][3], _AdditionalLightsWorldToLights[128][1][3], _AdditionalLightsWorldToLights[128][2][3], _AdditionalLightsWorldToLights[128][3][3]); fragment_uniform_buffer_5[528] = float4(_AdditionalLightsWorldToLights[129][0][0], _AdditionalLightsWorldToLights[129][1][0], _AdditionalLightsWorldToLights[129][2][0], _AdditionalLightsWorldToLights[129][3][0]); fragment_uniform_buffer_5[529] = float4(_AdditionalLightsWorldToLights[129][0][1], _AdditionalLightsWorldToLights[129][1][1], _AdditionalLightsWorldToLights[129][2][1], _AdditionalLightsWorldToLights[129][3][1]); fragment_uniform_buffer_5[530] = float4(_AdditionalLightsWorldToLights[129][0][2], _AdditionalLightsWorldToLights[129][1][2], _AdditionalLightsWorldToLights[129][2][2], _AdditionalLightsWorldToLights[129][3][2]); fragment_uniform_buffer_5[531] = float4(_AdditionalLightsWorldToLights[129][0][3], _AdditionalLightsWorldToLights[129][1][3], _AdditionalLightsWorldToLights[129][2][3], _AdditionalLightsWorldToLights[129][3][3]); fragment_uniform_buffer_5[532] = float4(_AdditionalLightsWorldToLights[130][0][0], _AdditionalLightsWorldToLights[130][1][0], _AdditionalLightsWorldToLights[130][2][0], _AdditionalLightsWorldToLights[130][3][0]); fragment_uniform_buffer_5[533] = float4(_AdditionalLightsWorldToLights[130][0][1], _AdditionalLightsWorldToLights[130][1][1], _AdditionalLightsWorldToLights[130][2][1], _AdditionalLightsWorldToLights[130][3][1]); fragment_uniform_buffer_5[534] = float4(_AdditionalLightsWorldToLights[130][0][2], _AdditionalLightsWorldToLights[130][1][2], _AdditionalLightsWorldToLights[130][2][2], _AdditionalLightsWorldToLights[130][3][2]); fragment_uniform_buffer_5[535] = float4(_AdditionalLightsWorldToLights[130][0][3], _AdditionalLightsWorldToLights[130][1][3], _AdditionalLightsWorldToLights[130][2][3], _AdditionalLightsWorldToLights[130][3][3]); fragment_uniform_buffer_5[536] = float4(_AdditionalLightsWorldToLights[131][0][0], _AdditionalLightsWorldToLights[131][1][0], _AdditionalLightsWorldToLights[131][2][0], _AdditionalLightsWorldToLights[131][3][0]); fragment_uniform_buffer_5[537] = float4(_AdditionalLightsWorldToLights[131][0][1], _AdditionalLightsWorldToLights[131][1][1], _AdditionalLightsWorldToLights[131][2][1], _AdditionalLightsWorldToLights[131][3][1]); fragment_uniform_buffer_5[538] = float4(_AdditionalLightsWorldToLights[131][0][2], _AdditionalLightsWorldToLights[131][1][2], _AdditionalLightsWorldToLights[131][2][2], _AdditionalLightsWorldToLights[131][3][2]); fragment_uniform_buffer_5[539] = float4(_AdditionalLightsWorldToLights[131][0][3], _AdditionalLightsWorldToLights[131][1][3], _AdditionalLightsWorldToLights[131][2][3], _AdditionalLightsWorldToLights[131][3][3]); fragment_uniform_buffer_5[540] = float4(_AdditionalLightsWorldToLights[132][0][0], _AdditionalLightsWorldToLights[132][1][0], _AdditionalLightsWorldToLights[132][2][0], _AdditionalLightsWorldToLights[132][3][0]); fragment_uniform_buffer_5[541] = float4(_AdditionalLightsWorldToLights[132][0][1], _AdditionalLightsWorldToLights[132][1][1], _AdditionalLightsWorldToLights[132][2][1], _AdditionalLightsWorldToLights[132][3][1]); fragment_uniform_buffer_5[542] = float4(_AdditionalLightsWorldToLights[132][0][2], _AdditionalLightsWorldToLights[132][1][2], _AdditionalLightsWorldToLights[132][2][2], _AdditionalLightsWorldToLights[132][3][2]); fragment_uniform_buffer_5[543] = float4(_AdditionalLightsWorldToLights[132][0][3], _AdditionalLightsWorldToLights[132][1][3], _AdditionalLightsWorldToLights[132][2][3], _AdditionalLightsWorldToLights[132][3][3]); fragment_uniform_buffer_5[544] = float4(_AdditionalLightsWorldToLights[133][0][0], _AdditionalLightsWorldToLights[133][1][0], _AdditionalLightsWorldToLights[133][2][0], _AdditionalLightsWorldToLights[133][3][0]); fragment_uniform_buffer_5[545] = float4(_AdditionalLightsWorldToLights[133][0][1], _AdditionalLightsWorldToLights[133][1][1], _AdditionalLightsWorldToLights[133][2][1], _AdditionalLightsWorldToLights[133][3][1]); fragment_uniform_buffer_5[546] = float4(_AdditionalLightsWorldToLights[133][0][2], _AdditionalLightsWorldToLights[133][1][2], _AdditionalLightsWorldToLights[133][2][2], _AdditionalLightsWorldToLights[133][3][2]); fragment_uniform_buffer_5[547] = float4(_AdditionalLightsWorldToLights[133][0][3], _AdditionalLightsWorldToLights[133][1][3], _AdditionalLightsWorldToLights[133][2][3], _AdditionalLightsWorldToLights[133][3][3]); fragment_uniform_buffer_5[548] = float4(_AdditionalLightsWorldToLights[134][0][0], _AdditionalLightsWorldToLights[134][1][0], _AdditionalLightsWorldToLights[134][2][0], _AdditionalLightsWorldToLights[134][3][0]); fragment_uniform_buffer_5[549] = float4(_AdditionalLightsWorldToLights[134][0][1], _AdditionalLightsWorldToLights[134][1][1], _AdditionalLightsWorldToLights[134][2][1], _AdditionalLightsWorldToLights[134][3][1]); fragment_uniform_buffer_5[550] = float4(_AdditionalLightsWorldToLights[134][0][2], _AdditionalLightsWorldToLights[134][1][2], _AdditionalLightsWorldToLights[134][2][2], _AdditionalLightsWorldToLights[134][3][2]); fragment_uniform_buffer_5[551] = float4(_AdditionalLightsWorldToLights[134][0][3], _AdditionalLightsWorldToLights[134][1][3], _AdditionalLightsWorldToLights[134][2][3], _AdditionalLightsWorldToLights[134][3][3]); fragment_uniform_buffer_5[552] = float4(_AdditionalLightsWorldToLights[135][0][0], _AdditionalLightsWorldToLights[135][1][0], _AdditionalLightsWorldToLights[135][2][0], _AdditionalLightsWorldToLights[135][3][0]); fragment_uniform_buffer_5[553] = float4(_AdditionalLightsWorldToLights[135][0][1], _AdditionalLightsWorldToLights[135][1][1], _AdditionalLightsWorldToLights[135][2][1], _AdditionalLightsWorldToLights[135][3][1]); fragment_uniform_buffer_5[554] = float4(_AdditionalLightsWorldToLights[135][0][2], _AdditionalLightsWorldToLights[135][1][2], _AdditionalLightsWorldToLights[135][2][2], _AdditionalLightsWorldToLights[135][3][2]); fragment_uniform_buffer_5[555] = float4(_AdditionalLightsWorldToLights[135][0][3], _AdditionalLightsWorldToLights[135][1][3], _AdditionalLightsWorldToLights[135][2][3], _AdditionalLightsWorldToLights[135][3][3]); fragment_uniform_buffer_5[556] = float4(_AdditionalLightsWorldToLights[136][0][0], _AdditionalLightsWorldToLights[136][1][0], _AdditionalLightsWorldToLights[136][2][0], _AdditionalLightsWorldToLights[136][3][0]); fragment_uniform_buffer_5[557] = float4(_AdditionalLightsWorldToLights[136][0][1], _AdditionalLightsWorldToLights[136][1][1], _AdditionalLightsWorldToLights[136][2][1], _AdditionalLightsWorldToLights[136][3][1]); fragment_uniform_buffer_5[558] = float4(_AdditionalLightsWorldToLights[136][0][2], _AdditionalLightsWorldToLights[136][1][2], _AdditionalLightsWorldToLights[136][2][2], _AdditionalLightsWorldToLights[136][3][2]); fragment_uniform_buffer_5[559] = float4(_AdditionalLightsWorldToLights[136][0][3], _AdditionalLightsWorldToLights[136][1][3], _AdditionalLightsWorldToLights[136][2][3], _AdditionalLightsWorldToLights[136][3][3]); fragment_uniform_buffer_5[560] = float4(_AdditionalLightsWorldToLights[137][0][0], _AdditionalLightsWorldToLights[137][1][0], _AdditionalLightsWorldToLights[137][2][0], _AdditionalLightsWorldToLights[137][3][0]); fragment_uniform_buffer_5[561] = float4(_AdditionalLightsWorldToLights[137][0][1], _AdditionalLightsWorldToLights[137][1][1], _AdditionalLightsWorldToLights[137][2][1], _AdditionalLightsWorldToLights[137][3][1]); fragment_uniform_buffer_5[562] = float4(_AdditionalLightsWorldToLights[137][0][2], _AdditionalLightsWorldToLights[137][1][2], _AdditionalLightsWorldToLights[137][2][2], _AdditionalLightsWorldToLights[137][3][2]); fragment_uniform_buffer_5[563] = float4(_AdditionalLightsWorldToLights[137][0][3], _AdditionalLightsWorldToLights[137][1][3], _AdditionalLightsWorldToLights[137][2][3], _AdditionalLightsWorldToLights[137][3][3]); fragment_uniform_buffer_5[564] = float4(_AdditionalLightsWorldToLights[138][0][0], _AdditionalLightsWorldToLights[138][1][0], _AdditionalLightsWorldToLights[138][2][0], _AdditionalLightsWorldToLights[138][3][0]); fragment_uniform_buffer_5[565] = float4(_AdditionalLightsWorldToLights[138][0][1], _AdditionalLightsWorldToLights[138][1][1], _AdditionalLightsWorldToLights[138][2][1], _AdditionalLightsWorldToLights[138][3][1]); fragment_uniform_buffer_5[566] = float4(_AdditionalLightsWorldToLights[138][0][2], _AdditionalLightsWorldToLights[138][1][2], _AdditionalLightsWorldToLights[138][2][2], _AdditionalLightsWorldToLights[138][3][2]); fragment_uniform_buffer_5[567] = float4(_AdditionalLightsWorldToLights[138][0][3], _AdditionalLightsWorldToLights[138][1][3], _AdditionalLightsWorldToLights[138][2][3], _AdditionalLightsWorldToLights[138][3][3]); fragment_uniform_buffer_5[568] = float4(_AdditionalLightsWorldToLights[139][0][0], _AdditionalLightsWorldToLights[139][1][0], _AdditionalLightsWorldToLights[139][2][0], _AdditionalLightsWorldToLights[139][3][0]); fragment_uniform_buffer_5[569] = float4(_AdditionalLightsWorldToLights[139][0][1], _AdditionalLightsWorldToLights[139][1][1], _AdditionalLightsWorldToLights[139][2][1], _AdditionalLightsWorldToLights[139][3][1]); fragment_uniform_buffer_5[570] = float4(_AdditionalLightsWorldToLights[139][0][2], _AdditionalLightsWorldToLights[139][1][2], _AdditionalLightsWorldToLights[139][2][2], _AdditionalLightsWorldToLights[139][3][2]); fragment_uniform_buffer_5[571] = float4(_AdditionalLightsWorldToLights[139][0][3], _AdditionalLightsWorldToLights[139][1][3], _AdditionalLightsWorldToLights[139][2][3], _AdditionalLightsWorldToLights[139][3][3]); fragment_uniform_buffer_5[572] = float4(_AdditionalLightsWorldToLights[140][0][0], _AdditionalLightsWorldToLights[140][1][0], _AdditionalLightsWorldToLights[140][2][0], _AdditionalLightsWorldToLights[140][3][0]); fragment_uniform_buffer_5[573] = float4(_AdditionalLightsWorldToLights[140][0][1], _AdditionalLightsWorldToLights[140][1][1], _AdditionalLightsWorldToLights[140][2][1], _AdditionalLightsWorldToLights[140][3][1]); fragment_uniform_buffer_5[574] = float4(_AdditionalLightsWorldToLights[140][0][2], _AdditionalLightsWorldToLights[140][1][2], _AdditionalLightsWorldToLights[140][2][2], _AdditionalLightsWorldToLights[140][3][2]); fragment_uniform_buffer_5[575] = float4(_AdditionalLightsWorldToLights[140][0][3], _AdditionalLightsWorldToLights[140][1][3], _AdditionalLightsWorldToLights[140][2][3], _AdditionalLightsWorldToLights[140][3][3]); fragment_uniform_buffer_5[576] = float4(_AdditionalLightsWorldToLights[141][0][0], _AdditionalLightsWorldToLights[141][1][0], _AdditionalLightsWorldToLights[141][2][0], _AdditionalLightsWorldToLights[141][3][0]); fragment_uniform_buffer_5[577] = float4(_AdditionalLightsWorldToLights[141][0][1], _AdditionalLightsWorldToLights[141][1][1], _AdditionalLightsWorldToLights[141][2][1], _AdditionalLightsWorldToLights[141][3][1]); fragment_uniform_buffer_5[578] = float4(_AdditionalLightsWorldToLights[141][0][2], _AdditionalLightsWorldToLights[141][1][2], _AdditionalLightsWorldToLights[141][2][2], _AdditionalLightsWorldToLights[141][3][2]); fragment_uniform_buffer_5[579] = float4(_AdditionalLightsWorldToLights[141][0][3], _AdditionalLightsWorldToLights[141][1][3], _AdditionalLightsWorldToLights[141][2][3], _AdditionalLightsWorldToLights[141][3][3]); fragment_uniform_buffer_5[580] = float4(_AdditionalLightsWorldToLights[142][0][0], _AdditionalLightsWorldToLights[142][1][0], _AdditionalLightsWorldToLights[142][2][0], _AdditionalLightsWorldToLights[142][3][0]); fragment_uniform_buffer_5[581] = float4(_AdditionalLightsWorldToLights[142][0][1], _AdditionalLightsWorldToLights[142][1][1], _AdditionalLightsWorldToLights[142][2][1], _AdditionalLightsWorldToLights[142][3][1]); fragment_uniform_buffer_5[582] = float4(_AdditionalLightsWorldToLights[142][0][2], _AdditionalLightsWorldToLights[142][1][2], _AdditionalLightsWorldToLights[142][2][2], _AdditionalLightsWorldToLights[142][3][2]); fragment_uniform_buffer_5[583] = float4(_AdditionalLightsWorldToLights[142][0][3], _AdditionalLightsWorldToLights[142][1][3], _AdditionalLightsWorldToLights[142][2][3], _AdditionalLightsWorldToLights[142][3][3]); fragment_uniform_buffer_5[584] = float4(_AdditionalLightsWorldToLights[143][0][0], _AdditionalLightsWorldToLights[143][1][0], _AdditionalLightsWorldToLights[143][2][0], _AdditionalLightsWorldToLights[143][3][0]); fragment_uniform_buffer_5[585] = float4(_AdditionalLightsWorldToLights[143][0][1], _AdditionalLightsWorldToLights[143][1][1], _AdditionalLightsWorldToLights[143][2][1], _AdditionalLightsWorldToLights[143][3][1]); fragment_uniform_buffer_5[586] = float4(_AdditionalLightsWorldToLights[143][0][2], _AdditionalLightsWorldToLights[143][1][2], _AdditionalLightsWorldToLights[143][2][2], _AdditionalLightsWorldToLights[143][3][2]); fragment_uniform_buffer_5[587] = float4(_AdditionalLightsWorldToLights[143][0][3], _AdditionalLightsWorldToLights[143][1][3], _AdditionalLightsWorldToLights[143][2][3], _AdditionalLightsWorldToLights[143][3][3]); fragment_uniform_buffer_5[588] = float4(_AdditionalLightsWorldToLights[144][0][0], _AdditionalLightsWorldToLights[144][1][0], _AdditionalLightsWorldToLights[144][2][0], _AdditionalLightsWorldToLights[144][3][0]); fragment_uniform_buffer_5[589] = float4(_AdditionalLightsWorldToLights[144][0][1], _AdditionalLightsWorldToLights[144][1][1], _AdditionalLightsWorldToLights[144][2][1], _AdditionalLightsWorldToLights[144][3][1]); fragment_uniform_buffer_5[590] = float4(_AdditionalLightsWorldToLights[144][0][2], _AdditionalLightsWorldToLights[144][1][2], _AdditionalLightsWorldToLights[144][2][2], _AdditionalLightsWorldToLights[144][3][2]); fragment_uniform_buffer_5[591] = float4(_AdditionalLightsWorldToLights[144][0][3], _AdditionalLightsWorldToLights[144][1][3], _AdditionalLightsWorldToLights[144][2][3], _AdditionalLightsWorldToLights[144][3][3]); fragment_uniform_buffer_5[592] = float4(_AdditionalLightsWorldToLights[145][0][0], _AdditionalLightsWorldToLights[145][1][0], _AdditionalLightsWorldToLights[145][2][0], _AdditionalLightsWorldToLights[145][3][0]); fragment_uniform_buffer_5[593] = float4(_AdditionalLightsWorldToLights[145][0][1], _AdditionalLightsWorldToLights[145][1][1], _AdditionalLightsWorldToLights[145][2][1], _AdditionalLightsWorldToLights[145][3][1]); fragment_uniform_buffer_5[594] = float4(_AdditionalLightsWorldToLights[145][0][2], _AdditionalLightsWorldToLights[145][1][2], _AdditionalLightsWorldToLights[145][2][2], _AdditionalLightsWorldToLights[145][3][2]); fragment_uniform_buffer_5[595] = float4(_AdditionalLightsWorldToLights[145][0][3], _AdditionalLightsWorldToLights[145][1][3], _AdditionalLightsWorldToLights[145][2][3], _AdditionalLightsWorldToLights[145][3][3]); fragment_uniform_buffer_5[596] = float4(_AdditionalLightsWorldToLights[146][0][0], _AdditionalLightsWorldToLights[146][1][0], _AdditionalLightsWorldToLights[146][2][0], _AdditionalLightsWorldToLights[146][3][0]); fragment_uniform_buffer_5[597] = float4(_AdditionalLightsWorldToLights[146][0][1], _AdditionalLightsWorldToLights[146][1][1], _AdditionalLightsWorldToLights[146][2][1], _AdditionalLightsWorldToLights[146][3][1]); fragment_uniform_buffer_5[598] = float4(_AdditionalLightsWorldToLights[146][0][2], _AdditionalLightsWorldToLights[146][1][2], _AdditionalLightsWorldToLights[146][2][2], _AdditionalLightsWorldToLights[146][3][2]); fragment_uniform_buffer_5[599] = float4(_AdditionalLightsWorldToLights[146][0][3], _AdditionalLightsWorldToLights[146][1][3], _AdditionalLightsWorldToLights[146][2][3], _AdditionalLightsWorldToLights[146][3][3]); fragment_uniform_buffer_5[600] = float4(_AdditionalLightsWorldToLights[147][0][0], _AdditionalLightsWorldToLights[147][1][0], _AdditionalLightsWorldToLights[147][2][0], _AdditionalLightsWorldToLights[147][3][0]); fragment_uniform_buffer_5[601] = float4(_AdditionalLightsWorldToLights[147][0][1], _AdditionalLightsWorldToLights[147][1][1], _AdditionalLightsWorldToLights[147][2][1], _AdditionalLightsWorldToLights[147][3][1]); fragment_uniform_buffer_5[602] = float4(_AdditionalLightsWorldToLights[147][0][2], _AdditionalLightsWorldToLights[147][1][2], _AdditionalLightsWorldToLights[147][2][2], _AdditionalLightsWorldToLights[147][3][2]); fragment_uniform_buffer_5[603] = float4(_AdditionalLightsWorldToLights[147][0][3], _AdditionalLightsWorldToLights[147][1][3], _AdditionalLightsWorldToLights[147][2][3], _AdditionalLightsWorldToLights[147][3][3]); fragment_uniform_buffer_5[604] = float4(_AdditionalLightsWorldToLights[148][0][0], _AdditionalLightsWorldToLights[148][1][0], _AdditionalLightsWorldToLights[148][2][0], _AdditionalLightsWorldToLights[148][3][0]); fragment_uniform_buffer_5[605] = float4(_AdditionalLightsWorldToLights[148][0][1], _AdditionalLightsWorldToLights[148][1][1], _AdditionalLightsWorldToLights[148][2][1], _AdditionalLightsWorldToLights[148][3][1]); fragment_uniform_buffer_5[606] = float4(_AdditionalLightsWorldToLights[148][0][2], _AdditionalLightsWorldToLights[148][1][2], _AdditionalLightsWorldToLights[148][2][2], _AdditionalLightsWorldToLights[148][3][2]); fragment_uniform_buffer_5[607] = float4(_AdditionalLightsWorldToLights[148][0][3], _AdditionalLightsWorldToLights[148][1][3], _AdditionalLightsWorldToLights[148][2][3], _AdditionalLightsWorldToLights[148][3][3]); fragment_uniform_buffer_5[608] = float4(_AdditionalLightsWorldToLights[149][0][0], _AdditionalLightsWorldToLights[149][1][0], _AdditionalLightsWorldToLights[149][2][0], _AdditionalLightsWorldToLights[149][3][0]); fragment_uniform_buffer_5[609] = float4(_AdditionalLightsWorldToLights[149][0][1], _AdditionalLightsWorldToLights[149][1][1], _AdditionalLightsWorldToLights[149][2][1], _AdditionalLightsWorldToLights[149][3][1]); fragment_uniform_buffer_5[610] = float4(_AdditionalLightsWorldToLights[149][0][2], _AdditionalLightsWorldToLights[149][1][2], _AdditionalLightsWorldToLights[149][2][2], _AdditionalLightsWorldToLights[149][3][2]); fragment_uniform_buffer_5[611] = float4(_AdditionalLightsWorldToLights[149][0][3], _AdditionalLightsWorldToLights[149][1][3], _AdditionalLightsWorldToLights[149][2][3], _AdditionalLightsWorldToLights[149][3][3]); fragment_uniform_buffer_5[612] = float4(_AdditionalLightsWorldToLights[150][0][0], _AdditionalLightsWorldToLights[150][1][0], _AdditionalLightsWorldToLights[150][2][0], _AdditionalLightsWorldToLights[150][3][0]); fragment_uniform_buffer_5[613] = float4(_AdditionalLightsWorldToLights[150][0][1], _AdditionalLightsWorldToLights[150][1][1], _AdditionalLightsWorldToLights[150][2][1], _AdditionalLightsWorldToLights[150][3][1]); fragment_uniform_buffer_5[614] = float4(_AdditionalLightsWorldToLights[150][0][2], _AdditionalLightsWorldToLights[150][1][2], _AdditionalLightsWorldToLights[150][2][2], _AdditionalLightsWorldToLights[150][3][2]); fragment_uniform_buffer_5[615] = float4(_AdditionalLightsWorldToLights[150][0][3], _AdditionalLightsWorldToLights[150][1][3], _AdditionalLightsWorldToLights[150][2][3], _AdditionalLightsWorldToLights[150][3][3]); fragment_uniform_buffer_5[616] = float4(_AdditionalLightsWorldToLights[151][0][0], _AdditionalLightsWorldToLights[151][1][0], _AdditionalLightsWorldToLights[151][2][0], _AdditionalLightsWorldToLights[151][3][0]); fragment_uniform_buffer_5[617] = float4(_AdditionalLightsWorldToLights[151][0][1], _AdditionalLightsWorldToLights[151][1][1], _AdditionalLightsWorldToLights[151][2][1], _AdditionalLightsWorldToLights[151][3][1]); fragment_uniform_buffer_5[618] = float4(_AdditionalLightsWorldToLights[151][0][2], _AdditionalLightsWorldToLights[151][1][2], _AdditionalLightsWorldToLights[151][2][2], _AdditionalLightsWorldToLights[151][3][2]); fragment_uniform_buffer_5[619] = float4(_AdditionalLightsWorldToLights[151][0][3], _AdditionalLightsWorldToLights[151][1][3], _AdditionalLightsWorldToLights[151][2][3], _AdditionalLightsWorldToLights[151][3][3]); fragment_uniform_buffer_5[620] = float4(_AdditionalLightsWorldToLights[152][0][0], _AdditionalLightsWorldToLights[152][1][0], _AdditionalLightsWorldToLights[152][2][0], _AdditionalLightsWorldToLights[152][3][0]); fragment_uniform_buffer_5[621] = float4(_AdditionalLightsWorldToLights[152][0][1], _AdditionalLightsWorldToLights[152][1][1], _AdditionalLightsWorldToLights[152][2][1], _AdditionalLightsWorldToLights[152][3][1]); fragment_uniform_buffer_5[622] = float4(_AdditionalLightsWorldToLights[152][0][2], _AdditionalLightsWorldToLights[152][1][2], _AdditionalLightsWorldToLights[152][2][2], _AdditionalLightsWorldToLights[152][3][2]); fragment_uniform_buffer_5[623] = float4(_AdditionalLightsWorldToLights[152][0][3], _AdditionalLightsWorldToLights[152][1][3], _AdditionalLightsWorldToLights[152][2][3], _AdditionalLightsWorldToLights[152][3][3]); fragment_uniform_buffer_5[624] = float4(_AdditionalLightsWorldToLights[153][0][0], _AdditionalLightsWorldToLights[153][1][0], _AdditionalLightsWorldToLights[153][2][0], _AdditionalLightsWorldToLights[153][3][0]); fragment_uniform_buffer_5[625] = float4(_AdditionalLightsWorldToLights[153][0][1], _AdditionalLightsWorldToLights[153][1][1], _AdditionalLightsWorldToLights[153][2][1], _AdditionalLightsWorldToLights[153][3][1]); fragment_uniform_buffer_5[626] = float4(_AdditionalLightsWorldToLights[153][0][2], _AdditionalLightsWorldToLights[153][1][2], _AdditionalLightsWorldToLights[153][2][2], _AdditionalLightsWorldToLights[153][3][2]); fragment_uniform_buffer_5[627] = float4(_AdditionalLightsWorldToLights[153][0][3], _AdditionalLightsWorldToLights[153][1][3], _AdditionalLightsWorldToLights[153][2][3], _AdditionalLightsWorldToLights[153][3][3]); fragment_uniform_buffer_5[628] = float4(_AdditionalLightsWorldToLights[154][0][0], _AdditionalLightsWorldToLights[154][1][0], _AdditionalLightsWorldToLights[154][2][0], _AdditionalLightsWorldToLights[154][3][0]); fragment_uniform_buffer_5[629] = float4(_AdditionalLightsWorldToLights[154][0][1], _AdditionalLightsWorldToLights[154][1][1], _AdditionalLightsWorldToLights[154][2][1], _AdditionalLightsWorldToLights[154][3][1]); fragment_uniform_buffer_5[630] = float4(_AdditionalLightsWorldToLights[154][0][2], _AdditionalLightsWorldToLights[154][1][2], _AdditionalLightsWorldToLights[154][2][2], _AdditionalLightsWorldToLights[154][3][2]); fragment_uniform_buffer_5[631] = float4(_AdditionalLightsWorldToLights[154][0][3], _AdditionalLightsWorldToLights[154][1][3], _AdditionalLightsWorldToLights[154][2][3], _AdditionalLightsWorldToLights[154][3][3]); fragment_uniform_buffer_5[632] = float4(_AdditionalLightsWorldToLights[155][0][0], _AdditionalLightsWorldToLights[155][1][0], _AdditionalLightsWorldToLights[155][2][0], _AdditionalLightsWorldToLights[155][3][0]); fragment_uniform_buffer_5[633] = float4(_AdditionalLightsWorldToLights[155][0][1], _AdditionalLightsWorldToLights[155][1][1], _AdditionalLightsWorldToLights[155][2][1], _AdditionalLightsWorldToLights[155][3][1]); fragment_uniform_buffer_5[634] = float4(_AdditionalLightsWorldToLights[155][0][2], _AdditionalLightsWorldToLights[155][1][2], _AdditionalLightsWorldToLights[155][2][2], _AdditionalLightsWorldToLights[155][3][2]); fragment_uniform_buffer_5[635] = float4(_AdditionalLightsWorldToLights[155][0][3], _AdditionalLightsWorldToLights[155][1][3], _AdditionalLightsWorldToLights[155][2][3], _AdditionalLightsWorldToLights[155][3][3]); fragment_uniform_buffer_5[636] = float4(_AdditionalLightsWorldToLights[156][0][0], _AdditionalLightsWorldToLights[156][1][0], _AdditionalLightsWorldToLights[156][2][0], _AdditionalLightsWorldToLights[156][3][0]); fragment_uniform_buffer_5[637] = float4(_AdditionalLightsWorldToLights[156][0][1], _AdditionalLightsWorldToLights[156][1][1], _AdditionalLightsWorldToLights[156][2][1], _AdditionalLightsWorldToLights[156][3][1]); fragment_uniform_buffer_5[638] = float4(_AdditionalLightsWorldToLights[156][0][2], _AdditionalLightsWorldToLights[156][1][2], _AdditionalLightsWorldToLights[156][2][2], _AdditionalLightsWorldToLights[156][3][2]); fragment_uniform_buffer_5[639] = float4(_AdditionalLightsWorldToLights[156][0][3], _AdditionalLightsWorldToLights[156][1][3], _AdditionalLightsWorldToLights[156][2][3], _AdditionalLightsWorldToLights[156][3][3]); fragment_uniform_buffer_5[640] = float4(_AdditionalLightsWorldToLights[157][0][0], _AdditionalLightsWorldToLights[157][1][0], _AdditionalLightsWorldToLights[157][2][0], _AdditionalLightsWorldToLights[157][3][0]); fragment_uniform_buffer_5[641] = float4(_AdditionalLightsWorldToLights[157][0][1], _AdditionalLightsWorldToLights[157][1][1], _AdditionalLightsWorldToLights[157][2][1], _AdditionalLightsWorldToLights[157][3][1]); fragment_uniform_buffer_5[642] = float4(_AdditionalLightsWorldToLights[157][0][2], _AdditionalLightsWorldToLights[157][1][2], _AdditionalLightsWorldToLights[157][2][2], _AdditionalLightsWorldToLights[157][3][2]); fragment_uniform_buffer_5[643] = float4(_AdditionalLightsWorldToLights[157][0][3], _AdditionalLightsWorldToLights[157][1][3], _AdditionalLightsWorldToLights[157][2][3], _AdditionalLightsWorldToLights[157][3][3]); fragment_uniform_buffer_5[644] = float4(_AdditionalLightsWorldToLights[158][0][0], _AdditionalLightsWorldToLights[158][1][0], _AdditionalLightsWorldToLights[158][2][0], _AdditionalLightsWorldToLights[158][3][0]); fragment_uniform_buffer_5[645] = float4(_AdditionalLightsWorldToLights[158][0][1], _AdditionalLightsWorldToLights[158][1][1], _AdditionalLightsWorldToLights[158][2][1], _AdditionalLightsWorldToLights[158][3][1]); fragment_uniform_buffer_5[646] = float4(_AdditionalLightsWorldToLights[158][0][2], _AdditionalLightsWorldToLights[158][1][2], _AdditionalLightsWorldToLights[158][2][2], _AdditionalLightsWorldToLights[158][3][2]); fragment_uniform_buffer_5[647] = float4(_AdditionalLightsWorldToLights[158][0][3], _AdditionalLightsWorldToLights[158][1][3], _AdditionalLightsWorldToLights[158][2][3], _AdditionalLightsWorldToLights[158][3][3]); fragment_uniform_buffer_5[648] = float4(_AdditionalLightsWorldToLights[159][0][0], _AdditionalLightsWorldToLights[159][1][0], _AdditionalLightsWorldToLights[159][2][0], _AdditionalLightsWorldToLights[159][3][0]); fragment_uniform_buffer_5[649] = float4(_AdditionalLightsWorldToLights[159][0][1], _AdditionalLightsWorldToLights[159][1][1], _AdditionalLightsWorldToLights[159][2][1], _AdditionalLightsWorldToLights[159][3][1]); fragment_uniform_buffer_5[650] = float4(_AdditionalLightsWorldToLights[159][0][2], _AdditionalLightsWorldToLights[159][1][2], _AdditionalLightsWorldToLights[159][2][2], _AdditionalLightsWorldToLights[159][3][2]); fragment_uniform_buffer_5[651] = float4(_AdditionalLightsWorldToLights[159][0][3], _AdditionalLightsWorldToLights[159][1][3], _AdditionalLightsWorldToLights[159][2][3], _AdditionalLightsWorldToLights[159][3][3]); fragment_uniform_buffer_5[652] = float4(_AdditionalLightsWorldToLights[160][0][0], _AdditionalLightsWorldToLights[160][1][0], _AdditionalLightsWorldToLights[160][2][0], _AdditionalLightsWorldToLights[160][3][0]); fragment_uniform_buffer_5[653] = float4(_AdditionalLightsWorldToLights[160][0][1], _AdditionalLightsWorldToLights[160][1][1], _AdditionalLightsWorldToLights[160][2][1], _AdditionalLightsWorldToLights[160][3][1]); fragment_uniform_buffer_5[654] = float4(_AdditionalLightsWorldToLights[160][0][2], _AdditionalLightsWorldToLights[160][1][2], _AdditionalLightsWorldToLights[160][2][2], _AdditionalLightsWorldToLights[160][3][2]); fragment_uniform_buffer_5[655] = float4(_AdditionalLightsWorldToLights[160][0][3], _AdditionalLightsWorldToLights[160][1][3], _AdditionalLightsWorldToLights[160][2][3], _AdditionalLightsWorldToLights[160][3][3]); fragment_uniform_buffer_5[656] = float4(_AdditionalLightsWorldToLights[161][0][0], _AdditionalLightsWorldToLights[161][1][0], _AdditionalLightsWorldToLights[161][2][0], _AdditionalLightsWorldToLights[161][3][0]); fragment_uniform_buffer_5[657] = float4(_AdditionalLightsWorldToLights[161][0][1], _AdditionalLightsWorldToLights[161][1][1], _AdditionalLightsWorldToLights[161][2][1], _AdditionalLightsWorldToLights[161][3][1]); fragment_uniform_buffer_5[658] = float4(_AdditionalLightsWorldToLights[161][0][2], _AdditionalLightsWorldToLights[161][1][2], _AdditionalLightsWorldToLights[161][2][2], _AdditionalLightsWorldToLights[161][3][2]); fragment_uniform_buffer_5[659] = float4(_AdditionalLightsWorldToLights[161][0][3], _AdditionalLightsWorldToLights[161][1][3], _AdditionalLightsWorldToLights[161][2][3], _AdditionalLightsWorldToLights[161][3][3]); fragment_uniform_buffer_5[660] = float4(_AdditionalLightsWorldToLights[162][0][0], _AdditionalLightsWorldToLights[162][1][0], _AdditionalLightsWorldToLights[162][2][0], _AdditionalLightsWorldToLights[162][3][0]); fragment_uniform_buffer_5[661] = float4(_AdditionalLightsWorldToLights[162][0][1], _AdditionalLightsWorldToLights[162][1][1], _AdditionalLightsWorldToLights[162][2][1], _AdditionalLightsWorldToLights[162][3][1]); fragment_uniform_buffer_5[662] = float4(_AdditionalLightsWorldToLights[162][0][2], _AdditionalLightsWorldToLights[162][1][2], _AdditionalLightsWorldToLights[162][2][2], _AdditionalLightsWorldToLights[162][3][2]); fragment_uniform_buffer_5[663] = float4(_AdditionalLightsWorldToLights[162][0][3], _AdditionalLightsWorldToLights[162][1][3], _AdditionalLightsWorldToLights[162][2][3], _AdditionalLightsWorldToLights[162][3][3]); fragment_uniform_buffer_5[664] = float4(_AdditionalLightsWorldToLights[163][0][0], _AdditionalLightsWorldToLights[163][1][0], _AdditionalLightsWorldToLights[163][2][0], _AdditionalLightsWorldToLights[163][3][0]); fragment_uniform_buffer_5[665] = float4(_AdditionalLightsWorldToLights[163][0][1], _AdditionalLightsWorldToLights[163][1][1], _AdditionalLightsWorldToLights[163][2][1], _AdditionalLightsWorldToLights[163][3][1]); fragment_uniform_buffer_5[666] = float4(_AdditionalLightsWorldToLights[163][0][2], _AdditionalLightsWorldToLights[163][1][2], _AdditionalLightsWorldToLights[163][2][2], _AdditionalLightsWorldToLights[163][3][2]); fragment_uniform_buffer_5[667] = float4(_AdditionalLightsWorldToLights[163][0][3], _AdditionalLightsWorldToLights[163][1][3], _AdditionalLightsWorldToLights[163][2][3], _AdditionalLightsWorldToLights[163][3][3]); fragment_uniform_buffer_5[668] = float4(_AdditionalLightsWorldToLights[164][0][0], _AdditionalLightsWorldToLights[164][1][0], _AdditionalLightsWorldToLights[164][2][0], _AdditionalLightsWorldToLights[164][3][0]); fragment_uniform_buffer_5[669] = float4(_AdditionalLightsWorldToLights[164][0][1], _AdditionalLightsWorldToLights[164][1][1], _AdditionalLightsWorldToLights[164][2][1], _AdditionalLightsWorldToLights[164][3][1]); fragment_uniform_buffer_5[670] = float4(_AdditionalLightsWorldToLights[164][0][2], _AdditionalLightsWorldToLights[164][1][2], _AdditionalLightsWorldToLights[164][2][2], _AdditionalLightsWorldToLights[164][3][2]); fragment_uniform_buffer_5[671] = float4(_AdditionalLightsWorldToLights[164][0][3], _AdditionalLightsWorldToLights[164][1][3], _AdditionalLightsWorldToLights[164][2][3], _AdditionalLightsWorldToLights[164][3][3]); fragment_uniform_buffer_5[672] = float4(_AdditionalLightsWorldToLights[165][0][0], _AdditionalLightsWorldToLights[165][1][0], _AdditionalLightsWorldToLights[165][2][0], _AdditionalLightsWorldToLights[165][3][0]); fragment_uniform_buffer_5[673] = float4(_AdditionalLightsWorldToLights[165][0][1], _AdditionalLightsWorldToLights[165][1][1], _AdditionalLightsWorldToLights[165][2][1], _AdditionalLightsWorldToLights[165][3][1]); fragment_uniform_buffer_5[674] = float4(_AdditionalLightsWorldToLights[165][0][2], _AdditionalLightsWorldToLights[165][1][2], _AdditionalLightsWorldToLights[165][2][2], _AdditionalLightsWorldToLights[165][3][2]); fragment_uniform_buffer_5[675] = float4(_AdditionalLightsWorldToLights[165][0][3], _AdditionalLightsWorldToLights[165][1][3], _AdditionalLightsWorldToLights[165][2][3], _AdditionalLightsWorldToLights[165][3][3]); fragment_uniform_buffer_5[676] = float4(_AdditionalLightsWorldToLights[166][0][0], _AdditionalLightsWorldToLights[166][1][0], _AdditionalLightsWorldToLights[166][2][0], _AdditionalLightsWorldToLights[166][3][0]); fragment_uniform_buffer_5[677] = float4(_AdditionalLightsWorldToLights[166][0][1], _AdditionalLightsWorldToLights[166][1][1], _AdditionalLightsWorldToLights[166][2][1], _AdditionalLightsWorldToLights[166][3][1]); fragment_uniform_buffer_5[678] = float4(_AdditionalLightsWorldToLights[166][0][2], _AdditionalLightsWorldToLights[166][1][2], _AdditionalLightsWorldToLights[166][2][2], _AdditionalLightsWorldToLights[166][3][2]); fragment_uniform_buffer_5[679] = float4(_AdditionalLightsWorldToLights[166][0][3], _AdditionalLightsWorldToLights[166][1][3], _AdditionalLightsWorldToLights[166][2][3], _AdditionalLightsWorldToLights[166][3][3]); fragment_uniform_buffer_5[680] = float4(_AdditionalLightsWorldToLights[167][0][0], _AdditionalLightsWorldToLights[167][1][0], _AdditionalLightsWorldToLights[167][2][0], _AdditionalLightsWorldToLights[167][3][0]); fragment_uniform_buffer_5[681] = float4(_AdditionalLightsWorldToLights[167][0][1], _AdditionalLightsWorldToLights[167][1][1], _AdditionalLightsWorldToLights[167][2][1], _AdditionalLightsWorldToLights[167][3][1]); fragment_uniform_buffer_5[682] = float4(_AdditionalLightsWorldToLights[167][0][2], _AdditionalLightsWorldToLights[167][1][2], _AdditionalLightsWorldToLights[167][2][2], _AdditionalLightsWorldToLights[167][3][2]); fragment_uniform_buffer_5[683] = float4(_AdditionalLightsWorldToLights[167][0][3], _AdditionalLightsWorldToLights[167][1][3], _AdditionalLightsWorldToLights[167][2][3], _AdditionalLightsWorldToLights[167][3][3]); fragment_uniform_buffer_5[684] = float4(_AdditionalLightsWorldToLights[168][0][0], _AdditionalLightsWorldToLights[168][1][0], _AdditionalLightsWorldToLights[168][2][0], _AdditionalLightsWorldToLights[168][3][0]); fragment_uniform_buffer_5[685] = float4(_AdditionalLightsWorldToLights[168][0][1], _AdditionalLightsWorldToLights[168][1][1], _AdditionalLightsWorldToLights[168][2][1], _AdditionalLightsWorldToLights[168][3][1]); fragment_uniform_buffer_5[686] = float4(_AdditionalLightsWorldToLights[168][0][2], _AdditionalLightsWorldToLights[168][1][2], _AdditionalLightsWorldToLights[168][2][2], _AdditionalLightsWorldToLights[168][3][2]); fragment_uniform_buffer_5[687] = float4(_AdditionalLightsWorldToLights[168][0][3], _AdditionalLightsWorldToLights[168][1][3], _AdditionalLightsWorldToLights[168][2][3], _AdditionalLightsWorldToLights[168][3][3]); fragment_uniform_buffer_5[688] = float4(_AdditionalLightsWorldToLights[169][0][0], _AdditionalLightsWorldToLights[169][1][0], _AdditionalLightsWorldToLights[169][2][0], _AdditionalLightsWorldToLights[169][3][0]); fragment_uniform_buffer_5[689] = float4(_AdditionalLightsWorldToLights[169][0][1], _AdditionalLightsWorldToLights[169][1][1], _AdditionalLightsWorldToLights[169][2][1], _AdditionalLightsWorldToLights[169][3][1]); fragment_uniform_buffer_5[690] = float4(_AdditionalLightsWorldToLights[169][0][2], _AdditionalLightsWorldToLights[169][1][2], _AdditionalLightsWorldToLights[169][2][2], _AdditionalLightsWorldToLights[169][3][2]); fragment_uniform_buffer_5[691] = float4(_AdditionalLightsWorldToLights[169][0][3], _AdditionalLightsWorldToLights[169][1][3], _AdditionalLightsWorldToLights[169][2][3], _AdditionalLightsWorldToLights[169][3][3]); fragment_uniform_buffer_5[692] = float4(_AdditionalLightsWorldToLights[170][0][0], _AdditionalLightsWorldToLights[170][1][0], _AdditionalLightsWorldToLights[170][2][0], _AdditionalLightsWorldToLights[170][3][0]); fragment_uniform_buffer_5[693] = float4(_AdditionalLightsWorldToLights[170][0][1], _AdditionalLightsWorldToLights[170][1][1], _AdditionalLightsWorldToLights[170][2][1], _AdditionalLightsWorldToLights[170][3][1]); fragment_uniform_buffer_5[694] = float4(_AdditionalLightsWorldToLights[170][0][2], _AdditionalLightsWorldToLights[170][1][2], _AdditionalLightsWorldToLights[170][2][2], _AdditionalLightsWorldToLights[170][3][2]); fragment_uniform_buffer_5[695] = float4(_AdditionalLightsWorldToLights[170][0][3], _AdditionalLightsWorldToLights[170][1][3], _AdditionalLightsWorldToLights[170][2][3], _AdditionalLightsWorldToLights[170][3][3]); fragment_uniform_buffer_5[696] = float4(_AdditionalLightsWorldToLights[171][0][0], _AdditionalLightsWorldToLights[171][1][0], _AdditionalLightsWorldToLights[171][2][0], _AdditionalLightsWorldToLights[171][3][0]); fragment_uniform_buffer_5[697] = float4(_AdditionalLightsWorldToLights[171][0][1], _AdditionalLightsWorldToLights[171][1][1], _AdditionalLightsWorldToLights[171][2][1], _AdditionalLightsWorldToLights[171][3][1]); fragment_uniform_buffer_5[698] = float4(_AdditionalLightsWorldToLights[171][0][2], _AdditionalLightsWorldToLights[171][1][2], _AdditionalLightsWorldToLights[171][2][2], _AdditionalLightsWorldToLights[171][3][2]); fragment_uniform_buffer_5[699] = float4(_AdditionalLightsWorldToLights[171][0][3], _AdditionalLightsWorldToLights[171][1][3], _AdditionalLightsWorldToLights[171][2][3], _AdditionalLightsWorldToLights[171][3][3]); fragment_uniform_buffer_5[700] = float4(_AdditionalLightsWorldToLights[172][0][0], _AdditionalLightsWorldToLights[172][1][0], _AdditionalLightsWorldToLights[172][2][0], _AdditionalLightsWorldToLights[172][3][0]); fragment_uniform_buffer_5[701] = float4(_AdditionalLightsWorldToLights[172][0][1], _AdditionalLightsWorldToLights[172][1][1], _AdditionalLightsWorldToLights[172][2][1], _AdditionalLightsWorldToLights[172][3][1]); fragment_uniform_buffer_5[702] = float4(_AdditionalLightsWorldToLights[172][0][2], _AdditionalLightsWorldToLights[172][1][2], _AdditionalLightsWorldToLights[172][2][2], _AdditionalLightsWorldToLights[172][3][2]); fragment_uniform_buffer_5[703] = float4(_AdditionalLightsWorldToLights[172][0][3], _AdditionalLightsWorldToLights[172][1][3], _AdditionalLightsWorldToLights[172][2][3], _AdditionalLightsWorldToLights[172][3][3]); fragment_uniform_buffer_5[704] = float4(_AdditionalLightsWorldToLights[173][0][0], _AdditionalLightsWorldToLights[173][1][0], _AdditionalLightsWorldToLights[173][2][0], _AdditionalLightsWorldToLights[173][3][0]); fragment_uniform_buffer_5[705] = float4(_AdditionalLightsWorldToLights[173][0][1], _AdditionalLightsWorldToLights[173][1][1], _AdditionalLightsWorldToLights[173][2][1], _AdditionalLightsWorldToLights[173][3][1]); fragment_uniform_buffer_5[706] = float4(_AdditionalLightsWorldToLights[173][0][2], _AdditionalLightsWorldToLights[173][1][2], _AdditionalLightsWorldToLights[173][2][2], _AdditionalLightsWorldToLights[173][3][2]); fragment_uniform_buffer_5[707] = float4(_AdditionalLightsWorldToLights[173][0][3], _AdditionalLightsWorldToLights[173][1][3], _AdditionalLightsWorldToLights[173][2][3], _AdditionalLightsWorldToLights[173][3][3]); fragment_uniform_buffer_5[708] = float4(_AdditionalLightsWorldToLights[174][0][0], _AdditionalLightsWorldToLights[174][1][0], _AdditionalLightsWorldToLights[174][2][0], _AdditionalLightsWorldToLights[174][3][0]); fragment_uniform_buffer_5[709] = float4(_AdditionalLightsWorldToLights[174][0][1], _AdditionalLightsWorldToLights[174][1][1], _AdditionalLightsWorldToLights[174][2][1], _AdditionalLightsWorldToLights[174][3][1]); fragment_uniform_buffer_5[710] = float4(_AdditionalLightsWorldToLights[174][0][2], _AdditionalLightsWorldToLights[174][1][2], _AdditionalLightsWorldToLights[174][2][2], _AdditionalLightsWorldToLights[174][3][2]); fragment_uniform_buffer_5[711] = float4(_AdditionalLightsWorldToLights[174][0][3], _AdditionalLightsWorldToLights[174][1][3], _AdditionalLightsWorldToLights[174][2][3], _AdditionalLightsWorldToLights[174][3][3]); fragment_uniform_buffer_5[712] = float4(_AdditionalLightsWorldToLights[175][0][0], _AdditionalLightsWorldToLights[175][1][0], _AdditionalLightsWorldToLights[175][2][0], _AdditionalLightsWorldToLights[175][3][0]); fragment_uniform_buffer_5[713] = float4(_AdditionalLightsWorldToLights[175][0][1], _AdditionalLightsWorldToLights[175][1][1], _AdditionalLightsWorldToLights[175][2][1], _AdditionalLightsWorldToLights[175][3][1]); fragment_uniform_buffer_5[714] = float4(_AdditionalLightsWorldToLights[175][0][2], _AdditionalLightsWorldToLights[175][1][2], _AdditionalLightsWorldToLights[175][2][2], _AdditionalLightsWorldToLights[175][3][2]); fragment_uniform_buffer_5[715] = float4(_AdditionalLightsWorldToLights[175][0][3], _AdditionalLightsWorldToLights[175][1][3], _AdditionalLightsWorldToLights[175][2][3], _AdditionalLightsWorldToLights[175][3][3]); fragment_uniform_buffer_5[716] = float4(_AdditionalLightsWorldToLights[176][0][0], _AdditionalLightsWorldToLights[176][1][0], _AdditionalLightsWorldToLights[176][2][0], _AdditionalLightsWorldToLights[176][3][0]); fragment_uniform_buffer_5[717] = float4(_AdditionalLightsWorldToLights[176][0][1], _AdditionalLightsWorldToLights[176][1][1], _AdditionalLightsWorldToLights[176][2][1], _AdditionalLightsWorldToLights[176][3][1]); fragment_uniform_buffer_5[718] = float4(_AdditionalLightsWorldToLights[176][0][2], _AdditionalLightsWorldToLights[176][1][2], _AdditionalLightsWorldToLights[176][2][2], _AdditionalLightsWorldToLights[176][3][2]); fragment_uniform_buffer_5[719] = float4(_AdditionalLightsWorldToLights[176][0][3], _AdditionalLightsWorldToLights[176][1][3], _AdditionalLightsWorldToLights[176][2][3], _AdditionalLightsWorldToLights[176][3][3]); fragment_uniform_buffer_5[720] = float4(_AdditionalLightsWorldToLights[177][0][0], _AdditionalLightsWorldToLights[177][1][0], _AdditionalLightsWorldToLights[177][2][0], _AdditionalLightsWorldToLights[177][3][0]); fragment_uniform_buffer_5[721] = float4(_AdditionalLightsWorldToLights[177][0][1], _AdditionalLightsWorldToLights[177][1][1], _AdditionalLightsWorldToLights[177][2][1], _AdditionalLightsWorldToLights[177][3][1]); fragment_uniform_buffer_5[722] = float4(_AdditionalLightsWorldToLights[177][0][2], _AdditionalLightsWorldToLights[177][1][2], _AdditionalLightsWorldToLights[177][2][2], _AdditionalLightsWorldToLights[177][3][2]); fragment_uniform_buffer_5[723] = float4(_AdditionalLightsWorldToLights[177][0][3], _AdditionalLightsWorldToLights[177][1][3], _AdditionalLightsWorldToLights[177][2][3], _AdditionalLightsWorldToLights[177][3][3]); fragment_uniform_buffer_5[724] = float4(_AdditionalLightsWorldToLights[178][0][0], _AdditionalLightsWorldToLights[178][1][0], _AdditionalLightsWorldToLights[178][2][0], _AdditionalLightsWorldToLights[178][3][0]); fragment_uniform_buffer_5[725] = float4(_AdditionalLightsWorldToLights[178][0][1], _AdditionalLightsWorldToLights[178][1][1], _AdditionalLightsWorldToLights[178][2][1], _AdditionalLightsWorldToLights[178][3][1]); fragment_uniform_buffer_5[726] = float4(_AdditionalLightsWorldToLights[178][0][2], _AdditionalLightsWorldToLights[178][1][2], _AdditionalLightsWorldToLights[178][2][2], _AdditionalLightsWorldToLights[178][3][2]); fragment_uniform_buffer_5[727] = float4(_AdditionalLightsWorldToLights[178][0][3], _AdditionalLightsWorldToLights[178][1][3], _AdditionalLightsWorldToLights[178][2][3], _AdditionalLightsWorldToLights[178][3][3]); fragment_uniform_buffer_5[728] = float4(_AdditionalLightsWorldToLights[179][0][0], _AdditionalLightsWorldToLights[179][1][0], _AdditionalLightsWorldToLights[179][2][0], _AdditionalLightsWorldToLights[179][3][0]); fragment_uniform_buffer_5[729] = float4(_AdditionalLightsWorldToLights[179][0][1], _AdditionalLightsWorldToLights[179][1][1], _AdditionalLightsWorldToLights[179][2][1], _AdditionalLightsWorldToLights[179][3][1]); fragment_uniform_buffer_5[730] = float4(_AdditionalLightsWorldToLights[179][0][2], _AdditionalLightsWorldToLights[179][1][2], _AdditionalLightsWorldToLights[179][2][2], _AdditionalLightsWorldToLights[179][3][2]); fragment_uniform_buffer_5[731] = float4(_AdditionalLightsWorldToLights[179][0][3], _AdditionalLightsWorldToLights[179][1][3], _AdditionalLightsWorldToLights[179][2][3], _AdditionalLightsWorldToLights[179][3][3]); fragment_uniform_buffer_5[732] = float4(_AdditionalLightsWorldToLights[180][0][0], _AdditionalLightsWorldToLights[180][1][0], _AdditionalLightsWorldToLights[180][2][0], _AdditionalLightsWorldToLights[180][3][0]); fragment_uniform_buffer_5[733] = float4(_AdditionalLightsWorldToLights[180][0][1], _AdditionalLightsWorldToLights[180][1][1], _AdditionalLightsWorldToLights[180][2][1], _AdditionalLightsWorldToLights[180][3][1]); fragment_uniform_buffer_5[734] = float4(_AdditionalLightsWorldToLights[180][0][2], _AdditionalLightsWorldToLights[180][1][2], _AdditionalLightsWorldToLights[180][2][2], _AdditionalLightsWorldToLights[180][3][2]); fragment_uniform_buffer_5[735] = float4(_AdditionalLightsWorldToLights[180][0][3], _AdditionalLightsWorldToLights[180][1][3], _AdditionalLightsWorldToLights[180][2][3], _AdditionalLightsWorldToLights[180][3][3]); fragment_uniform_buffer_5[736] = float4(_AdditionalLightsWorldToLights[181][0][0], _AdditionalLightsWorldToLights[181][1][0], _AdditionalLightsWorldToLights[181][2][0], _AdditionalLightsWorldToLights[181][3][0]); fragment_uniform_buffer_5[737] = float4(_AdditionalLightsWorldToLights[181][0][1], _AdditionalLightsWorldToLights[181][1][1], _AdditionalLightsWorldToLights[181][2][1], _AdditionalLightsWorldToLights[181][3][1]); fragment_uniform_buffer_5[738] = float4(_AdditionalLightsWorldToLights[181][0][2], _AdditionalLightsWorldToLights[181][1][2], _AdditionalLightsWorldToLights[181][2][2], _AdditionalLightsWorldToLights[181][3][2]); fragment_uniform_buffer_5[739] = float4(_AdditionalLightsWorldToLights[181][0][3], _AdditionalLightsWorldToLights[181][1][3], _AdditionalLightsWorldToLights[181][2][3], _AdditionalLightsWorldToLights[181][3][3]); fragment_uniform_buffer_5[740] = float4(_AdditionalLightsWorldToLights[182][0][0], _AdditionalLightsWorldToLights[182][1][0], _AdditionalLightsWorldToLights[182][2][0], _AdditionalLightsWorldToLights[182][3][0]); fragment_uniform_buffer_5[741] = float4(_AdditionalLightsWorldToLights[182][0][1], _AdditionalLightsWorldToLights[182][1][1], _AdditionalLightsWorldToLights[182][2][1], _AdditionalLightsWorldToLights[182][3][1]); fragment_uniform_buffer_5[742] = float4(_AdditionalLightsWorldToLights[182][0][2], _AdditionalLightsWorldToLights[182][1][2], _AdditionalLightsWorldToLights[182][2][2], _AdditionalLightsWorldToLights[182][3][2]); fragment_uniform_buffer_5[743] = float4(_AdditionalLightsWorldToLights[182][0][3], _AdditionalLightsWorldToLights[182][1][3], _AdditionalLightsWorldToLights[182][2][3], _AdditionalLightsWorldToLights[182][3][3]); fragment_uniform_buffer_5[744] = float4(_AdditionalLightsWorldToLights[183][0][0], _AdditionalLightsWorldToLights[183][1][0], _AdditionalLightsWorldToLights[183][2][0], _AdditionalLightsWorldToLights[183][3][0]); fragment_uniform_buffer_5[745] = float4(_AdditionalLightsWorldToLights[183][0][1], _AdditionalLightsWorldToLights[183][1][1], _AdditionalLightsWorldToLights[183][2][1], _AdditionalLightsWorldToLights[183][3][1]); fragment_uniform_buffer_5[746] = float4(_AdditionalLightsWorldToLights[183][0][2], _AdditionalLightsWorldToLights[183][1][2], _AdditionalLightsWorldToLights[183][2][2], _AdditionalLightsWorldToLights[183][3][2]); fragment_uniform_buffer_5[747] = float4(_AdditionalLightsWorldToLights[183][0][3], _AdditionalLightsWorldToLights[183][1][3], _AdditionalLightsWorldToLights[183][2][3], _AdditionalLightsWorldToLights[183][3][3]); fragment_uniform_buffer_5[748] = float4(_AdditionalLightsWorldToLights[184][0][0], _AdditionalLightsWorldToLights[184][1][0], _AdditionalLightsWorldToLights[184][2][0], _AdditionalLightsWorldToLights[184][3][0]); fragment_uniform_buffer_5[749] = float4(_AdditionalLightsWorldToLights[184][0][1], _AdditionalLightsWorldToLights[184][1][1], _AdditionalLightsWorldToLights[184][2][1], _AdditionalLightsWorldToLights[184][3][1]); fragment_uniform_buffer_5[750] = float4(_AdditionalLightsWorldToLights[184][0][2], _AdditionalLightsWorldToLights[184][1][2], _AdditionalLightsWorldToLights[184][2][2], _AdditionalLightsWorldToLights[184][3][2]); fragment_uniform_buffer_5[751] = float4(_AdditionalLightsWorldToLights[184][0][3], _AdditionalLightsWorldToLights[184][1][3], _AdditionalLightsWorldToLights[184][2][3], _AdditionalLightsWorldToLights[184][3][3]); fragment_uniform_buffer_5[752] = float4(_AdditionalLightsWorldToLights[185][0][0], _AdditionalLightsWorldToLights[185][1][0], _AdditionalLightsWorldToLights[185][2][0], _AdditionalLightsWorldToLights[185][3][0]); fragment_uniform_buffer_5[753] = float4(_AdditionalLightsWorldToLights[185][0][1], _AdditionalLightsWorldToLights[185][1][1], _AdditionalLightsWorldToLights[185][2][1], _AdditionalLightsWorldToLights[185][3][1]); fragment_uniform_buffer_5[754] = float4(_AdditionalLightsWorldToLights[185][0][2], _AdditionalLightsWorldToLights[185][1][2], _AdditionalLightsWorldToLights[185][2][2], _AdditionalLightsWorldToLights[185][3][2]); fragment_uniform_buffer_5[755] = float4(_AdditionalLightsWorldToLights[185][0][3], _AdditionalLightsWorldToLights[185][1][3], _AdditionalLightsWorldToLights[185][2][3], _AdditionalLightsWorldToLights[185][3][3]); fragment_uniform_buffer_5[756] = float4(_AdditionalLightsWorldToLights[186][0][0], _AdditionalLightsWorldToLights[186][1][0], _AdditionalLightsWorldToLights[186][2][0], _AdditionalLightsWorldToLights[186][3][0]); fragment_uniform_buffer_5[757] = float4(_AdditionalLightsWorldToLights[186][0][1], _AdditionalLightsWorldToLights[186][1][1], _AdditionalLightsWorldToLights[186][2][1], _AdditionalLightsWorldToLights[186][3][1]); fragment_uniform_buffer_5[758] = float4(_AdditionalLightsWorldToLights[186][0][2], _AdditionalLightsWorldToLights[186][1][2], _AdditionalLightsWorldToLights[186][2][2], _AdditionalLightsWorldToLights[186][3][2]); fragment_uniform_buffer_5[759] = float4(_AdditionalLightsWorldToLights[186][0][3], _AdditionalLightsWorldToLights[186][1][3], _AdditionalLightsWorldToLights[186][2][3], _AdditionalLightsWorldToLights[186][3][3]); fragment_uniform_buffer_5[760] = float4(_AdditionalLightsWorldToLights[187][0][0], _AdditionalLightsWorldToLights[187][1][0], _AdditionalLightsWorldToLights[187][2][0], _AdditionalLightsWorldToLights[187][3][0]); fragment_uniform_buffer_5[761] = float4(_AdditionalLightsWorldToLights[187][0][1], _AdditionalLightsWorldToLights[187][1][1], _AdditionalLightsWorldToLights[187][2][1], _AdditionalLightsWorldToLights[187][3][1]); fragment_uniform_buffer_5[762] = float4(_AdditionalLightsWorldToLights[187][0][2], _AdditionalLightsWorldToLights[187][1][2], _AdditionalLightsWorldToLights[187][2][2], _AdditionalLightsWorldToLights[187][3][2]); fragment_uniform_buffer_5[763] = float4(_AdditionalLightsWorldToLights[187][0][3], _AdditionalLightsWorldToLights[187][1][3], _AdditionalLightsWorldToLights[187][2][3], _AdditionalLightsWorldToLights[187][3][3]); fragment_uniform_buffer_5[764] = float4(_AdditionalLightsWorldToLights[188][0][0], _AdditionalLightsWorldToLights[188][1][0], _AdditionalLightsWorldToLights[188][2][0], _AdditionalLightsWorldToLights[188][3][0]); fragment_uniform_buffer_5[765] = float4(_AdditionalLightsWorldToLights[188][0][1], _AdditionalLightsWorldToLights[188][1][1], _AdditionalLightsWorldToLights[188][2][1], _AdditionalLightsWorldToLights[188][3][1]); fragment_uniform_buffer_5[766] = float4(_AdditionalLightsWorldToLights[188][0][2], _AdditionalLightsWorldToLights[188][1][2], _AdditionalLightsWorldToLights[188][2][2], _AdditionalLightsWorldToLights[188][3][2]); fragment_uniform_buffer_5[767] = float4(_AdditionalLightsWorldToLights[188][0][3], _AdditionalLightsWorldToLights[188][1][3], _AdditionalLightsWorldToLights[188][2][3], _AdditionalLightsWorldToLights[188][3][3]); fragment_uniform_buffer_5[768] = float4(_AdditionalLightsWorldToLights[189][0][0], _AdditionalLightsWorldToLights[189][1][0], _AdditionalLightsWorldToLights[189][2][0], _AdditionalLightsWorldToLights[189][3][0]); fragment_uniform_buffer_5[769] = float4(_AdditionalLightsWorldToLights[189][0][1], _AdditionalLightsWorldToLights[189][1][1], _AdditionalLightsWorldToLights[189][2][1], _AdditionalLightsWorldToLights[189][3][1]); fragment_uniform_buffer_5[770] = float4(_AdditionalLightsWorldToLights[189][0][2], _AdditionalLightsWorldToLights[189][1][2], _AdditionalLightsWorldToLights[189][2][2], _AdditionalLightsWorldToLights[189][3][2]); fragment_uniform_buffer_5[771] = float4(_AdditionalLightsWorldToLights[189][0][3], _AdditionalLightsWorldToLights[189][1][3], _AdditionalLightsWorldToLights[189][2][3], _AdditionalLightsWorldToLights[189][3][3]); fragment_uniform_buffer_5[772] = float4(_AdditionalLightsWorldToLights[190][0][0], _AdditionalLightsWorldToLights[190][1][0], _AdditionalLightsWorldToLights[190][2][0], _AdditionalLightsWorldToLights[190][3][0]); fragment_uniform_buffer_5[773] = float4(_AdditionalLightsWorldToLights[190][0][1], _AdditionalLightsWorldToLights[190][1][1], _AdditionalLightsWorldToLights[190][2][1], _AdditionalLightsWorldToLights[190][3][1]); fragment_uniform_buffer_5[774] = float4(_AdditionalLightsWorldToLights[190][0][2], _AdditionalLightsWorldToLights[190][1][2], _AdditionalLightsWorldToLights[190][2][2], _AdditionalLightsWorldToLights[190][3][2]); fragment_uniform_buffer_5[775] = float4(_AdditionalLightsWorldToLights[190][0][3], _AdditionalLightsWorldToLights[190][1][3], _AdditionalLightsWorldToLights[190][2][3], _AdditionalLightsWorldToLights[190][3][3]); fragment_uniform_buffer_5[776] = float4(_AdditionalLightsWorldToLights[191][0][0], _AdditionalLightsWorldToLights[191][1][0], _AdditionalLightsWorldToLights[191][2][0], _AdditionalLightsWorldToLights[191][3][0]); fragment_uniform_buffer_5[777] = float4(_AdditionalLightsWorldToLights[191][0][1], _AdditionalLightsWorldToLights[191][1][1], _AdditionalLightsWorldToLights[191][2][1], _AdditionalLightsWorldToLights[191][3][1]); fragment_uniform_buffer_5[778] = float4(_AdditionalLightsWorldToLights[191][0][2], _AdditionalLightsWorldToLights[191][1][2], _AdditionalLightsWorldToLights[191][2][2], _AdditionalLightsWorldToLights[191][3][2]); fragment_uniform_buffer_5[779] = float4(_AdditionalLightsWorldToLights[191][0][3], _AdditionalLightsWorldToLights[191][1][3], _AdditionalLightsWorldToLights[191][2][3], _AdditionalLightsWorldToLights[191][3][3]); fragment_uniform_buffer_5[780] = float4(_AdditionalLightsWorldToLights[192][0][0], _AdditionalLightsWorldToLights[192][1][0], _AdditionalLightsWorldToLights[192][2][0], _AdditionalLightsWorldToLights[192][3][0]); fragment_uniform_buffer_5[781] = float4(_AdditionalLightsWorldToLights[192][0][1], _AdditionalLightsWorldToLights[192][1][1], _AdditionalLightsWorldToLights[192][2][1], _AdditionalLightsWorldToLights[192][3][1]); fragment_uniform_buffer_5[782] = float4(_AdditionalLightsWorldToLights[192][0][2], _AdditionalLightsWorldToLights[192][1][2], _AdditionalLightsWorldToLights[192][2][2], _AdditionalLightsWorldToLights[192][3][2]); fragment_uniform_buffer_5[783] = float4(_AdditionalLightsWorldToLights[192][0][3], _AdditionalLightsWorldToLights[192][1][3], _AdditionalLightsWorldToLights[192][2][3], _AdditionalLightsWorldToLights[192][3][3]); fragment_uniform_buffer_5[784] = float4(_AdditionalLightsWorldToLights[193][0][0], _AdditionalLightsWorldToLights[193][1][0], _AdditionalLightsWorldToLights[193][2][0], _AdditionalLightsWorldToLights[193][3][0]); fragment_uniform_buffer_5[785] = float4(_AdditionalLightsWorldToLights[193][0][1], _AdditionalLightsWorldToLights[193][1][1], _AdditionalLightsWorldToLights[193][2][1], _AdditionalLightsWorldToLights[193][3][1]); fragment_uniform_buffer_5[786] = float4(_AdditionalLightsWorldToLights[193][0][2], _AdditionalLightsWorldToLights[193][1][2], _AdditionalLightsWorldToLights[193][2][2], _AdditionalLightsWorldToLights[193][3][2]); fragment_uniform_buffer_5[787] = float4(_AdditionalLightsWorldToLights[193][0][3], _AdditionalLightsWorldToLights[193][1][3], _AdditionalLightsWorldToLights[193][2][3], _AdditionalLightsWorldToLights[193][3][3]); fragment_uniform_buffer_5[788] = float4(_AdditionalLightsWorldToLights[194][0][0], _AdditionalLightsWorldToLights[194][1][0], _AdditionalLightsWorldToLights[194][2][0], _AdditionalLightsWorldToLights[194][3][0]); fragment_uniform_buffer_5[789] = float4(_AdditionalLightsWorldToLights[194][0][1], _AdditionalLightsWorldToLights[194][1][1], _AdditionalLightsWorldToLights[194][2][1], _AdditionalLightsWorldToLights[194][3][1]); fragment_uniform_buffer_5[790] = float4(_AdditionalLightsWorldToLights[194][0][2], _AdditionalLightsWorldToLights[194][1][2], _AdditionalLightsWorldToLights[194][2][2], _AdditionalLightsWorldToLights[194][3][2]); fragment_uniform_buffer_5[791] = float4(_AdditionalLightsWorldToLights[194][0][3], _AdditionalLightsWorldToLights[194][1][3], _AdditionalLightsWorldToLights[194][2][3], _AdditionalLightsWorldToLights[194][3][3]); fragment_uniform_buffer_5[792] = float4(_AdditionalLightsWorldToLights[195][0][0], _AdditionalLightsWorldToLights[195][1][0], _AdditionalLightsWorldToLights[195][2][0], _AdditionalLightsWorldToLights[195][3][0]); fragment_uniform_buffer_5[793] = float4(_AdditionalLightsWorldToLights[195][0][1], _AdditionalLightsWorldToLights[195][1][1], _AdditionalLightsWorldToLights[195][2][1], _AdditionalLightsWorldToLights[195][3][1]); fragment_uniform_buffer_5[794] = float4(_AdditionalLightsWorldToLights[195][0][2], _AdditionalLightsWorldToLights[195][1][2], _AdditionalLightsWorldToLights[195][2][2], _AdditionalLightsWorldToLights[195][3][2]); fragment_uniform_buffer_5[795] = float4(_AdditionalLightsWorldToLights[195][0][3], _AdditionalLightsWorldToLights[195][1][3], _AdditionalLightsWorldToLights[195][2][3], _AdditionalLightsWorldToLights[195][3][3]); fragment_uniform_buffer_5[796] = float4(_AdditionalLightsWorldToLights[196][0][0], _AdditionalLightsWorldToLights[196][1][0], _AdditionalLightsWorldToLights[196][2][0], _AdditionalLightsWorldToLights[196][3][0]); fragment_uniform_buffer_5[797] = float4(_AdditionalLightsWorldToLights[196][0][1], _AdditionalLightsWorldToLights[196][1][1], _AdditionalLightsWorldToLights[196][2][1], _AdditionalLightsWorldToLights[196][3][1]); fragment_uniform_buffer_5[798] = float4(_AdditionalLightsWorldToLights[196][0][2], _AdditionalLightsWorldToLights[196][1][2], _AdditionalLightsWorldToLights[196][2][2], _AdditionalLightsWorldToLights[196][3][2]); fragment_uniform_buffer_5[799] = float4(_AdditionalLightsWorldToLights[196][0][3], _AdditionalLightsWorldToLights[196][1][3], _AdditionalLightsWorldToLights[196][2][3], _AdditionalLightsWorldToLights[196][3][3]); fragment_uniform_buffer_5[800] = float4(_AdditionalLightsWorldToLights[197][0][0], _AdditionalLightsWorldToLights[197][1][0], _AdditionalLightsWorldToLights[197][2][0], _AdditionalLightsWorldToLights[197][3][0]); fragment_uniform_buffer_5[801] = float4(_AdditionalLightsWorldToLights[197][0][1], _AdditionalLightsWorldToLights[197][1][1], _AdditionalLightsWorldToLights[197][2][1], _AdditionalLightsWorldToLights[197][3][1]); fragment_uniform_buffer_5[802] = float4(_AdditionalLightsWorldToLights[197][0][2], _AdditionalLightsWorldToLights[197][1][2], _AdditionalLightsWorldToLights[197][2][2], _AdditionalLightsWorldToLights[197][3][2]); fragment_uniform_buffer_5[803] = float4(_AdditionalLightsWorldToLights[197][0][3], _AdditionalLightsWorldToLights[197][1][3], _AdditionalLightsWorldToLights[197][2][3], _AdditionalLightsWorldToLights[197][3][3]); fragment_uniform_buffer_5[804] = float4(_AdditionalLightsWorldToLights[198][0][0], _AdditionalLightsWorldToLights[198][1][0], _AdditionalLightsWorldToLights[198][2][0], _AdditionalLightsWorldToLights[198][3][0]); fragment_uniform_buffer_5[805] = float4(_AdditionalLightsWorldToLights[198][0][1], _AdditionalLightsWorldToLights[198][1][1], _AdditionalLightsWorldToLights[198][2][1], _AdditionalLightsWorldToLights[198][3][1]); fragment_uniform_buffer_5[806] = float4(_AdditionalLightsWorldToLights[198][0][2], _AdditionalLightsWorldToLights[198][1][2], _AdditionalLightsWorldToLights[198][2][2], _AdditionalLightsWorldToLights[198][3][2]); fragment_uniform_buffer_5[807] = float4(_AdditionalLightsWorldToLights[198][0][3], _AdditionalLightsWorldToLights[198][1][3], _AdditionalLightsWorldToLights[198][2][3], _AdditionalLightsWorldToLights[198][3][3]); fragment_uniform_buffer_5[808] = float4(_AdditionalLightsWorldToLights[199][0][0], _AdditionalLightsWorldToLights[199][1][0], _AdditionalLightsWorldToLights[199][2][0], _AdditionalLightsWorldToLights[199][3][0]); fragment_uniform_buffer_5[809] = float4(_AdditionalLightsWorldToLights[199][0][1], _AdditionalLightsWorldToLights[199][1][1], _AdditionalLightsWorldToLights[199][2][1], _AdditionalLightsWorldToLights[199][3][1]); fragment_uniform_buffer_5[810] = float4(_AdditionalLightsWorldToLights[199][0][2], _AdditionalLightsWorldToLights[199][1][2], _AdditionalLightsWorldToLights[199][2][2], _AdditionalLightsWorldToLights[199][3][2]); fragment_uniform_buffer_5[811] = float4(_AdditionalLightsWorldToLights[199][0][3], _AdditionalLightsWorldToLights[199][1][3], _AdditionalLightsWorldToLights[199][2][3], _AdditionalLightsWorldToLights[199][3][3]); fragment_uniform_buffer_5[812] = float4(_AdditionalLightsWorldToLights[200][0][0], _AdditionalLightsWorldToLights[200][1][0], _AdditionalLightsWorldToLights[200][2][0], _AdditionalLightsWorldToLights[200][3][0]); fragment_uniform_buffer_5[813] = float4(_AdditionalLightsWorldToLights[200][0][1], _AdditionalLightsWorldToLights[200][1][1], _AdditionalLightsWorldToLights[200][2][1], _AdditionalLightsWorldToLights[200][3][1]); fragment_uniform_buffer_5[814] = float4(_AdditionalLightsWorldToLights[200][0][2], _AdditionalLightsWorldToLights[200][1][2], _AdditionalLightsWorldToLights[200][2][2], _AdditionalLightsWorldToLights[200][3][2]); fragment_uniform_buffer_5[815] = float4(_AdditionalLightsWorldToLights[200][0][3], _AdditionalLightsWorldToLights[200][1][3], _AdditionalLightsWorldToLights[200][2][3], _AdditionalLightsWorldToLights[200][3][3]); fragment_uniform_buffer_5[816] = float4(_AdditionalLightsWorldToLights[201][0][0], _AdditionalLightsWorldToLights[201][1][0], _AdditionalLightsWorldToLights[201][2][0], _AdditionalLightsWorldToLights[201][3][0]); fragment_uniform_buffer_5[817] = float4(_AdditionalLightsWorldToLights[201][0][1], _AdditionalLightsWorldToLights[201][1][1], _AdditionalLightsWorldToLights[201][2][1], _AdditionalLightsWorldToLights[201][3][1]); fragment_uniform_buffer_5[818] = float4(_AdditionalLightsWorldToLights[201][0][2], _AdditionalLightsWorldToLights[201][1][2], _AdditionalLightsWorldToLights[201][2][2], _AdditionalLightsWorldToLights[201][3][2]); fragment_uniform_buffer_5[819] = float4(_AdditionalLightsWorldToLights[201][0][3], _AdditionalLightsWorldToLights[201][1][3], _AdditionalLightsWorldToLights[201][2][3], _AdditionalLightsWorldToLights[201][3][3]); fragment_uniform_buffer_5[820] = float4(_AdditionalLightsWorldToLights[202][0][0], _AdditionalLightsWorldToLights[202][1][0], _AdditionalLightsWorldToLights[202][2][0], _AdditionalLightsWorldToLights[202][3][0]); fragment_uniform_buffer_5[821] = float4(_AdditionalLightsWorldToLights[202][0][1], _AdditionalLightsWorldToLights[202][1][1], _AdditionalLightsWorldToLights[202][2][1], _AdditionalLightsWorldToLights[202][3][1]); fragment_uniform_buffer_5[822] = float4(_AdditionalLightsWorldToLights[202][0][2], _AdditionalLightsWorldToLights[202][1][2], _AdditionalLightsWorldToLights[202][2][2], _AdditionalLightsWorldToLights[202][3][2]); fragment_uniform_buffer_5[823] = float4(_AdditionalLightsWorldToLights[202][0][3], _AdditionalLightsWorldToLights[202][1][3], _AdditionalLightsWorldToLights[202][2][3], _AdditionalLightsWorldToLights[202][3][3]); fragment_uniform_buffer_5[824] = float4(_AdditionalLightsWorldToLights[203][0][0], _AdditionalLightsWorldToLights[203][1][0], _AdditionalLightsWorldToLights[203][2][0], _AdditionalLightsWorldToLights[203][3][0]); fragment_uniform_buffer_5[825] = float4(_AdditionalLightsWorldToLights[203][0][1], _AdditionalLightsWorldToLights[203][1][1], _AdditionalLightsWorldToLights[203][2][1], _AdditionalLightsWorldToLights[203][3][1]); fragment_uniform_buffer_5[826] = float4(_AdditionalLightsWorldToLights[203][0][2], _AdditionalLightsWorldToLights[203][1][2], _AdditionalLightsWorldToLights[203][2][2], _AdditionalLightsWorldToLights[203][3][2]); fragment_uniform_buffer_5[827] = float4(_AdditionalLightsWorldToLights[203][0][3], _AdditionalLightsWorldToLights[203][1][3], _AdditionalLightsWorldToLights[203][2][3], _AdditionalLightsWorldToLights[203][3][3]); fragment_uniform_buffer_5[828] = float4(_AdditionalLightsWorldToLights[204][0][0], _AdditionalLightsWorldToLights[204][1][0], _AdditionalLightsWorldToLights[204][2][0], _AdditionalLightsWorldToLights[204][3][0]); fragment_uniform_buffer_5[829] = float4(_AdditionalLightsWorldToLights[204][0][1], _AdditionalLightsWorldToLights[204][1][1], _AdditionalLightsWorldToLights[204][2][1], _AdditionalLightsWorldToLights[204][3][1]); fragment_uniform_buffer_5[830] = float4(_AdditionalLightsWorldToLights[204][0][2], _AdditionalLightsWorldToLights[204][1][2], _AdditionalLightsWorldToLights[204][2][2], _AdditionalLightsWorldToLights[204][3][2]); fragment_uniform_buffer_5[831] = float4(_AdditionalLightsWorldToLights[204][0][3], _AdditionalLightsWorldToLights[204][1][3], _AdditionalLightsWorldToLights[204][2][3], _AdditionalLightsWorldToLights[204][3][3]); fragment_uniform_buffer_5[832] = float4(_AdditionalLightsWorldToLights[205][0][0], _AdditionalLightsWorldToLights[205][1][0], _AdditionalLightsWorldToLights[205][2][0], _AdditionalLightsWorldToLights[205][3][0]); fragment_uniform_buffer_5[833] = float4(_AdditionalLightsWorldToLights[205][0][1], _AdditionalLightsWorldToLights[205][1][1], _AdditionalLightsWorldToLights[205][2][1], _AdditionalLightsWorldToLights[205][3][1]); fragment_uniform_buffer_5[834] = float4(_AdditionalLightsWorldToLights[205][0][2], _AdditionalLightsWorldToLights[205][1][2], _AdditionalLightsWorldToLights[205][2][2], _AdditionalLightsWorldToLights[205][3][2]); fragment_uniform_buffer_5[835] = float4(_AdditionalLightsWorldToLights[205][0][3], _AdditionalLightsWorldToLights[205][1][3], _AdditionalLightsWorldToLights[205][2][3], _AdditionalLightsWorldToLights[205][3][3]); fragment_uniform_buffer_5[836] = float4(_AdditionalLightsWorldToLights[206][0][0], _AdditionalLightsWorldToLights[206][1][0], _AdditionalLightsWorldToLights[206][2][0], _AdditionalLightsWorldToLights[206][3][0]); fragment_uniform_buffer_5[837] = float4(_AdditionalLightsWorldToLights[206][0][1], _AdditionalLightsWorldToLights[206][1][1], _AdditionalLightsWorldToLights[206][2][1], _AdditionalLightsWorldToLights[206][3][1]); fragment_uniform_buffer_5[838] = float4(_AdditionalLightsWorldToLights[206][0][2], _AdditionalLightsWorldToLights[206][1][2], _AdditionalLightsWorldToLights[206][2][2], _AdditionalLightsWorldToLights[206][3][2]); fragment_uniform_buffer_5[839] = float4(_AdditionalLightsWorldToLights[206][0][3], _AdditionalLightsWorldToLights[206][1][3], _AdditionalLightsWorldToLights[206][2][3], _AdditionalLightsWorldToLights[206][3][3]); fragment_uniform_buffer_5[840] = float4(_AdditionalLightsWorldToLights[207][0][0], _AdditionalLightsWorldToLights[207][1][0], _AdditionalLightsWorldToLights[207][2][0], _AdditionalLightsWorldToLights[207][3][0]); fragment_uniform_buffer_5[841] = float4(_AdditionalLightsWorldToLights[207][0][1], _AdditionalLightsWorldToLights[207][1][1], _AdditionalLightsWorldToLights[207][2][1], _AdditionalLightsWorldToLights[207][3][1]); fragment_uniform_buffer_5[842] = float4(_AdditionalLightsWorldToLights[207][0][2], _AdditionalLightsWorldToLights[207][1][2], _AdditionalLightsWorldToLights[207][2][2], _AdditionalLightsWorldToLights[207][3][2]); fragment_uniform_buffer_5[843] = float4(_AdditionalLightsWorldToLights[207][0][3], _AdditionalLightsWorldToLights[207][1][3], _AdditionalLightsWorldToLights[207][2][3], _AdditionalLightsWorldToLights[207][3][3]); fragment_uniform_buffer_5[844] = float4(_AdditionalLightsWorldToLights[208][0][0], _AdditionalLightsWorldToLights[208][1][0], _AdditionalLightsWorldToLights[208][2][0], _AdditionalLightsWorldToLights[208][3][0]); fragment_uniform_buffer_5[845] = float4(_AdditionalLightsWorldToLights[208][0][1], _AdditionalLightsWorldToLights[208][1][1], _AdditionalLightsWorldToLights[208][2][1], _AdditionalLightsWorldToLights[208][3][1]); fragment_uniform_buffer_5[846] = float4(_AdditionalLightsWorldToLights[208][0][2], _AdditionalLightsWorldToLights[208][1][2], _AdditionalLightsWorldToLights[208][2][2], _AdditionalLightsWorldToLights[208][3][2]); fragment_uniform_buffer_5[847] = float4(_AdditionalLightsWorldToLights[208][0][3], _AdditionalLightsWorldToLights[208][1][3], _AdditionalLightsWorldToLights[208][2][3], _AdditionalLightsWorldToLights[208][3][3]); fragment_uniform_buffer_5[848] = float4(_AdditionalLightsWorldToLights[209][0][0], _AdditionalLightsWorldToLights[209][1][0], _AdditionalLightsWorldToLights[209][2][0], _AdditionalLightsWorldToLights[209][3][0]); fragment_uniform_buffer_5[849] = float4(_AdditionalLightsWorldToLights[209][0][1], _AdditionalLightsWorldToLights[209][1][1], _AdditionalLightsWorldToLights[209][2][1], _AdditionalLightsWorldToLights[209][3][1]); fragment_uniform_buffer_5[850] = float4(_AdditionalLightsWorldToLights[209][0][2], _AdditionalLightsWorldToLights[209][1][2], _AdditionalLightsWorldToLights[209][2][2], _AdditionalLightsWorldToLights[209][3][2]); fragment_uniform_buffer_5[851] = float4(_AdditionalLightsWorldToLights[209][0][3], _AdditionalLightsWorldToLights[209][1][3], _AdditionalLightsWorldToLights[209][2][3], _AdditionalLightsWorldToLights[209][3][3]); fragment_uniform_buffer_5[852] = float4(_AdditionalLightsWorldToLights[210][0][0], _AdditionalLightsWorldToLights[210][1][0], _AdditionalLightsWorldToLights[210][2][0], _AdditionalLightsWorldToLights[210][3][0]); fragment_uniform_buffer_5[853] = float4(_AdditionalLightsWorldToLights[210][0][1], _AdditionalLightsWorldToLights[210][1][1], _AdditionalLightsWorldToLights[210][2][1], _AdditionalLightsWorldToLights[210][3][1]); fragment_uniform_buffer_5[854] = float4(_AdditionalLightsWorldToLights[210][0][2], _AdditionalLightsWorldToLights[210][1][2], _AdditionalLightsWorldToLights[210][2][2], _AdditionalLightsWorldToLights[210][3][2]); fragment_uniform_buffer_5[855] = float4(_AdditionalLightsWorldToLights[210][0][3], _AdditionalLightsWorldToLights[210][1][3], _AdditionalLightsWorldToLights[210][2][3], _AdditionalLightsWorldToLights[210][3][3]); fragment_uniform_buffer_5[856] = float4(_AdditionalLightsWorldToLights[211][0][0], _AdditionalLightsWorldToLights[211][1][0], _AdditionalLightsWorldToLights[211][2][0], _AdditionalLightsWorldToLights[211][3][0]); fragment_uniform_buffer_5[857] = float4(_AdditionalLightsWorldToLights[211][0][1], _AdditionalLightsWorldToLights[211][1][1], _AdditionalLightsWorldToLights[211][2][1], _AdditionalLightsWorldToLights[211][3][1]); fragment_uniform_buffer_5[858] = float4(_AdditionalLightsWorldToLights[211][0][2], _AdditionalLightsWorldToLights[211][1][2], _AdditionalLightsWorldToLights[211][2][2], _AdditionalLightsWorldToLights[211][3][2]); fragment_uniform_buffer_5[859] = float4(_AdditionalLightsWorldToLights[211][0][3], _AdditionalLightsWorldToLights[211][1][3], _AdditionalLightsWorldToLights[211][2][3], _AdditionalLightsWorldToLights[211][3][3]); fragment_uniform_buffer_5[860] = float4(_AdditionalLightsWorldToLights[212][0][0], _AdditionalLightsWorldToLights[212][1][0], _AdditionalLightsWorldToLights[212][2][0], _AdditionalLightsWorldToLights[212][3][0]); fragment_uniform_buffer_5[861] = float4(_AdditionalLightsWorldToLights[212][0][1], _AdditionalLightsWorldToLights[212][1][1], _AdditionalLightsWorldToLights[212][2][1], _AdditionalLightsWorldToLights[212][3][1]); fragment_uniform_buffer_5[862] = float4(_AdditionalLightsWorldToLights[212][0][2], _AdditionalLightsWorldToLights[212][1][2], _AdditionalLightsWorldToLights[212][2][2], _AdditionalLightsWorldToLights[212][3][2]); fragment_uniform_buffer_5[863] = float4(_AdditionalLightsWorldToLights[212][0][3], _AdditionalLightsWorldToLights[212][1][3], _AdditionalLightsWorldToLights[212][2][3], _AdditionalLightsWorldToLights[212][3][3]); fragment_uniform_buffer_5[864] = float4(_AdditionalLightsWorldToLights[213][0][0], _AdditionalLightsWorldToLights[213][1][0], _AdditionalLightsWorldToLights[213][2][0], _AdditionalLightsWorldToLights[213][3][0]); fragment_uniform_buffer_5[865] = float4(_AdditionalLightsWorldToLights[213][0][1], _AdditionalLightsWorldToLights[213][1][1], _AdditionalLightsWorldToLights[213][2][1], _AdditionalLightsWorldToLights[213][3][1]); fragment_uniform_buffer_5[866] = float4(_AdditionalLightsWorldToLights[213][0][2], _AdditionalLightsWorldToLights[213][1][2], _AdditionalLightsWorldToLights[213][2][2], _AdditionalLightsWorldToLights[213][3][2]); fragment_uniform_buffer_5[867] = float4(_AdditionalLightsWorldToLights[213][0][3], _AdditionalLightsWorldToLights[213][1][3], _AdditionalLightsWorldToLights[213][2][3], _AdditionalLightsWorldToLights[213][3][3]); fragment_uniform_buffer_5[868] = float4(_AdditionalLightsWorldToLights[214][0][0], _AdditionalLightsWorldToLights[214][1][0], _AdditionalLightsWorldToLights[214][2][0], _AdditionalLightsWorldToLights[214][3][0]); fragment_uniform_buffer_5[869] = float4(_AdditionalLightsWorldToLights[214][0][1], _AdditionalLightsWorldToLights[214][1][1], _AdditionalLightsWorldToLights[214][2][1], _AdditionalLightsWorldToLights[214][3][1]); fragment_uniform_buffer_5[870] = float4(_AdditionalLightsWorldToLights[214][0][2], _AdditionalLightsWorldToLights[214][1][2], _AdditionalLightsWorldToLights[214][2][2], _AdditionalLightsWorldToLights[214][3][2]); fragment_uniform_buffer_5[871] = float4(_AdditionalLightsWorldToLights[214][0][3], _AdditionalLightsWorldToLights[214][1][3], _AdditionalLightsWorldToLights[214][2][3], _AdditionalLightsWorldToLights[214][3][3]); fragment_uniform_buffer_5[872] = float4(_AdditionalLightsWorldToLights[215][0][0], _AdditionalLightsWorldToLights[215][1][0], _AdditionalLightsWorldToLights[215][2][0], _AdditionalLightsWorldToLights[215][3][0]); fragment_uniform_buffer_5[873] = float4(_AdditionalLightsWorldToLights[215][0][1], _AdditionalLightsWorldToLights[215][1][1], _AdditionalLightsWorldToLights[215][2][1], _AdditionalLightsWorldToLights[215][3][1]); fragment_uniform_buffer_5[874] = float4(_AdditionalLightsWorldToLights[215][0][2], _AdditionalLightsWorldToLights[215][1][2], _AdditionalLightsWorldToLights[215][2][2], _AdditionalLightsWorldToLights[215][3][2]); fragment_uniform_buffer_5[875] = float4(_AdditionalLightsWorldToLights[215][0][3], _AdditionalLightsWorldToLights[215][1][3], _AdditionalLightsWorldToLights[215][2][3], _AdditionalLightsWorldToLights[215][3][3]); fragment_uniform_buffer_5[876] = float4(_AdditionalLightsWorldToLights[216][0][0], _AdditionalLightsWorldToLights[216][1][0], _AdditionalLightsWorldToLights[216][2][0], _AdditionalLightsWorldToLights[216][3][0]); fragment_uniform_buffer_5[877] = float4(_AdditionalLightsWorldToLights[216][0][1], _AdditionalLightsWorldToLights[216][1][1], _AdditionalLightsWorldToLights[216][2][1], _AdditionalLightsWorldToLights[216][3][1]); fragment_uniform_buffer_5[878] = float4(_AdditionalLightsWorldToLights[216][0][2], _AdditionalLightsWorldToLights[216][1][2], _AdditionalLightsWorldToLights[216][2][2], _AdditionalLightsWorldToLights[216][3][2]); fragment_uniform_buffer_5[879] = float4(_AdditionalLightsWorldToLights[216][0][3], _AdditionalLightsWorldToLights[216][1][3], _AdditionalLightsWorldToLights[216][2][3], _AdditionalLightsWorldToLights[216][3][3]); fragment_uniform_buffer_5[880] = float4(_AdditionalLightsWorldToLights[217][0][0], _AdditionalLightsWorldToLights[217][1][0], _AdditionalLightsWorldToLights[217][2][0], _AdditionalLightsWorldToLights[217][3][0]); fragment_uniform_buffer_5[881] = float4(_AdditionalLightsWorldToLights[217][0][1], _AdditionalLightsWorldToLights[217][1][1], _AdditionalLightsWorldToLights[217][2][1], _AdditionalLightsWorldToLights[217][3][1]); fragment_uniform_buffer_5[882] = float4(_AdditionalLightsWorldToLights[217][0][2], _AdditionalLightsWorldToLights[217][1][2], _AdditionalLightsWorldToLights[217][2][2], _AdditionalLightsWorldToLights[217][3][2]); fragment_uniform_buffer_5[883] = float4(_AdditionalLightsWorldToLights[217][0][3], _AdditionalLightsWorldToLights[217][1][3], _AdditionalLightsWorldToLights[217][2][3], _AdditionalLightsWorldToLights[217][3][3]); fragment_uniform_buffer_5[884] = float4(_AdditionalLightsWorldToLights[218][0][0], _AdditionalLightsWorldToLights[218][1][0], _AdditionalLightsWorldToLights[218][2][0], _AdditionalLightsWorldToLights[218][3][0]); fragment_uniform_buffer_5[885] = float4(_AdditionalLightsWorldToLights[218][0][1], _AdditionalLightsWorldToLights[218][1][1], _AdditionalLightsWorldToLights[218][2][1], _AdditionalLightsWorldToLights[218][3][1]); fragment_uniform_buffer_5[886] = float4(_AdditionalLightsWorldToLights[218][0][2], _AdditionalLightsWorldToLights[218][1][2], _AdditionalLightsWorldToLights[218][2][2], _AdditionalLightsWorldToLights[218][3][2]); fragment_uniform_buffer_5[887] = float4(_AdditionalLightsWorldToLights[218][0][3], _AdditionalLightsWorldToLights[218][1][3], _AdditionalLightsWorldToLights[218][2][3], _AdditionalLightsWorldToLights[218][3][3]); fragment_uniform_buffer_5[888] = float4(_AdditionalLightsWorldToLights[219][0][0], _AdditionalLightsWorldToLights[219][1][0], _AdditionalLightsWorldToLights[219][2][0], _AdditionalLightsWorldToLights[219][3][0]); fragment_uniform_buffer_5[889] = float4(_AdditionalLightsWorldToLights[219][0][1], _AdditionalLightsWorldToLights[219][1][1], _AdditionalLightsWorldToLights[219][2][1], _AdditionalLightsWorldToLights[219][3][1]); fragment_uniform_buffer_5[890] = float4(_AdditionalLightsWorldToLights[219][0][2], _AdditionalLightsWorldToLights[219][1][2], _AdditionalLightsWorldToLights[219][2][2], _AdditionalLightsWorldToLights[219][3][2]); fragment_uniform_buffer_5[891] = float4(_AdditionalLightsWorldToLights[219][0][3], _AdditionalLightsWorldToLights[219][1][3], _AdditionalLightsWorldToLights[219][2][3], _AdditionalLightsWorldToLights[219][3][3]); fragment_uniform_buffer_5[892] = float4(_AdditionalLightsWorldToLights[220][0][0], _AdditionalLightsWorldToLights[220][1][0], _AdditionalLightsWorldToLights[220][2][0], _AdditionalLightsWorldToLights[220][3][0]); fragment_uniform_buffer_5[893] = float4(_AdditionalLightsWorldToLights[220][0][1], _AdditionalLightsWorldToLights[220][1][1], _AdditionalLightsWorldToLights[220][2][1], _AdditionalLightsWorldToLights[220][3][1]); fragment_uniform_buffer_5[894] = float4(_AdditionalLightsWorldToLights[220][0][2], _AdditionalLightsWorldToLights[220][1][2], _AdditionalLightsWorldToLights[220][2][2], _AdditionalLightsWorldToLights[220][3][2]); fragment_uniform_buffer_5[895] = float4(_AdditionalLightsWorldToLights[220][0][3], _AdditionalLightsWorldToLights[220][1][3], _AdditionalLightsWorldToLights[220][2][3], _AdditionalLightsWorldToLights[220][3][3]); fragment_uniform_buffer_5[896] = float4(_AdditionalLightsWorldToLights[221][0][0], _AdditionalLightsWorldToLights[221][1][0], _AdditionalLightsWorldToLights[221][2][0], _AdditionalLightsWorldToLights[221][3][0]); fragment_uniform_buffer_5[897] = float4(_AdditionalLightsWorldToLights[221][0][1], _AdditionalLightsWorldToLights[221][1][1], _AdditionalLightsWorldToLights[221][2][1], _AdditionalLightsWorldToLights[221][3][1]); fragment_uniform_buffer_5[898] = float4(_AdditionalLightsWorldToLights[221][0][2], _AdditionalLightsWorldToLights[221][1][2], _AdditionalLightsWorldToLights[221][2][2], _AdditionalLightsWorldToLights[221][3][2]); fragment_uniform_buffer_5[899] = float4(_AdditionalLightsWorldToLights[221][0][3], _AdditionalLightsWorldToLights[221][1][3], _AdditionalLightsWorldToLights[221][2][3], _AdditionalLightsWorldToLights[221][3][3]); fragment_uniform_buffer_5[900] = float4(_AdditionalLightsWorldToLights[222][0][0], _AdditionalLightsWorldToLights[222][1][0], _AdditionalLightsWorldToLights[222][2][0], _AdditionalLightsWorldToLights[222][3][0]); fragment_uniform_buffer_5[901] = float4(_AdditionalLightsWorldToLights[222][0][1], _AdditionalLightsWorldToLights[222][1][1], _AdditionalLightsWorldToLights[222][2][1], _AdditionalLightsWorldToLights[222][3][1]); fragment_uniform_buffer_5[902] = float4(_AdditionalLightsWorldToLights[222][0][2], _AdditionalLightsWorldToLights[222][1][2], _AdditionalLightsWorldToLights[222][2][2], _AdditionalLightsWorldToLights[222][3][2]); fragment_uniform_buffer_5[903] = float4(_AdditionalLightsWorldToLights[222][0][3], _AdditionalLightsWorldToLights[222][1][3], _AdditionalLightsWorldToLights[222][2][3], _AdditionalLightsWorldToLights[222][3][3]); fragment_uniform_buffer_5[904] = float4(_AdditionalLightsWorldToLights[223][0][0], _AdditionalLightsWorldToLights[223][1][0], _AdditionalLightsWorldToLights[223][2][0], _AdditionalLightsWorldToLights[223][3][0]); fragment_uniform_buffer_5[905] = float4(_AdditionalLightsWorldToLights[223][0][1], _AdditionalLightsWorldToLights[223][1][1], _AdditionalLightsWorldToLights[223][2][1], _AdditionalLightsWorldToLights[223][3][1]); fragment_uniform_buffer_5[906] = float4(_AdditionalLightsWorldToLights[223][0][2], _AdditionalLightsWorldToLights[223][1][2], _AdditionalLightsWorldToLights[223][2][2], _AdditionalLightsWorldToLights[223][3][2]); fragment_uniform_buffer_5[907] = float4(_AdditionalLightsWorldToLights[223][0][3], _AdditionalLightsWorldToLights[223][1][3], _AdditionalLightsWorldToLights[223][2][3], _AdditionalLightsWorldToLights[223][3][3]); fragment_uniform_buffer_5[908] = float4(_AdditionalLightsWorldToLights[224][0][0], _AdditionalLightsWorldToLights[224][1][0], _AdditionalLightsWorldToLights[224][2][0], _AdditionalLightsWorldToLights[224][3][0]); fragment_uniform_buffer_5[909] = float4(_AdditionalLightsWorldToLights[224][0][1], _AdditionalLightsWorldToLights[224][1][1], _AdditionalLightsWorldToLights[224][2][1], _AdditionalLightsWorldToLights[224][3][1]); fragment_uniform_buffer_5[910] = float4(_AdditionalLightsWorldToLights[224][0][2], _AdditionalLightsWorldToLights[224][1][2], _AdditionalLightsWorldToLights[224][2][2], _AdditionalLightsWorldToLights[224][3][2]); fragment_uniform_buffer_5[911] = float4(_AdditionalLightsWorldToLights[224][0][3], _AdditionalLightsWorldToLights[224][1][3], _AdditionalLightsWorldToLights[224][2][3], _AdditionalLightsWorldToLights[224][3][3]); fragment_uniform_buffer_5[912] = float4(_AdditionalLightsWorldToLights[225][0][0], _AdditionalLightsWorldToLights[225][1][0], _AdditionalLightsWorldToLights[225][2][0], _AdditionalLightsWorldToLights[225][3][0]); fragment_uniform_buffer_5[913] = float4(_AdditionalLightsWorldToLights[225][0][1], _AdditionalLightsWorldToLights[225][1][1], _AdditionalLightsWorldToLights[225][2][1], _AdditionalLightsWorldToLights[225][3][1]); fragment_uniform_buffer_5[914] = float4(_AdditionalLightsWorldToLights[225][0][2], _AdditionalLightsWorldToLights[225][1][2], _AdditionalLightsWorldToLights[225][2][2], _AdditionalLightsWorldToLights[225][3][2]); fragment_uniform_buffer_5[915] = float4(_AdditionalLightsWorldToLights[225][0][3], _AdditionalLightsWorldToLights[225][1][3], _AdditionalLightsWorldToLights[225][2][3], _AdditionalLightsWorldToLights[225][3][3]); fragment_uniform_buffer_5[916] = float4(_AdditionalLightsWorldToLights[226][0][0], _AdditionalLightsWorldToLights[226][1][0], _AdditionalLightsWorldToLights[226][2][0], _AdditionalLightsWorldToLights[226][3][0]); fragment_uniform_buffer_5[917] = float4(_AdditionalLightsWorldToLights[226][0][1], _AdditionalLightsWorldToLights[226][1][1], _AdditionalLightsWorldToLights[226][2][1], _AdditionalLightsWorldToLights[226][3][1]); fragment_uniform_buffer_5[918] = float4(_AdditionalLightsWorldToLights[226][0][2], _AdditionalLightsWorldToLights[226][1][2], _AdditionalLightsWorldToLights[226][2][2], _AdditionalLightsWorldToLights[226][3][2]); fragment_uniform_buffer_5[919] = float4(_AdditionalLightsWorldToLights[226][0][3], _AdditionalLightsWorldToLights[226][1][3], _AdditionalLightsWorldToLights[226][2][3], _AdditionalLightsWorldToLights[226][3][3]); fragment_uniform_buffer_5[920] = float4(_AdditionalLightsWorldToLights[227][0][0], _AdditionalLightsWorldToLights[227][1][0], _AdditionalLightsWorldToLights[227][2][0], _AdditionalLightsWorldToLights[227][3][0]); fragment_uniform_buffer_5[921] = float4(_AdditionalLightsWorldToLights[227][0][1], _AdditionalLightsWorldToLights[227][1][1], _AdditionalLightsWorldToLights[227][2][1], _AdditionalLightsWorldToLights[227][3][1]); fragment_uniform_buffer_5[922] = float4(_AdditionalLightsWorldToLights[227][0][2], _AdditionalLightsWorldToLights[227][1][2], _AdditionalLightsWorldToLights[227][2][2], _AdditionalLightsWorldToLights[227][3][2]); fragment_uniform_buffer_5[923] = float4(_AdditionalLightsWorldToLights[227][0][3], _AdditionalLightsWorldToLights[227][1][3], _AdditionalLightsWorldToLights[227][2][3], _AdditionalLightsWorldToLights[227][3][3]); fragment_uniform_buffer_5[924] = float4(_AdditionalLightsWorldToLights[228][0][0], _AdditionalLightsWorldToLights[228][1][0], _AdditionalLightsWorldToLights[228][2][0], _AdditionalLightsWorldToLights[228][3][0]); fragment_uniform_buffer_5[925] = float4(_AdditionalLightsWorldToLights[228][0][1], _AdditionalLightsWorldToLights[228][1][1], _AdditionalLightsWorldToLights[228][2][1], _AdditionalLightsWorldToLights[228][3][1]); fragment_uniform_buffer_5[926] = float4(_AdditionalLightsWorldToLights[228][0][2], _AdditionalLightsWorldToLights[228][1][2], _AdditionalLightsWorldToLights[228][2][2], _AdditionalLightsWorldToLights[228][3][2]); fragment_uniform_buffer_5[927] = float4(_AdditionalLightsWorldToLights[228][0][3], _AdditionalLightsWorldToLights[228][1][3], _AdditionalLightsWorldToLights[228][2][3], _AdditionalLightsWorldToLights[228][3][3]); fragment_uniform_buffer_5[928] = float4(_AdditionalLightsWorldToLights[229][0][0], _AdditionalLightsWorldToLights[229][1][0], _AdditionalLightsWorldToLights[229][2][0], _AdditionalLightsWorldToLights[229][3][0]); fragment_uniform_buffer_5[929] = float4(_AdditionalLightsWorldToLights[229][0][1], _AdditionalLightsWorldToLights[229][1][1], _AdditionalLightsWorldToLights[229][2][1], _AdditionalLightsWorldToLights[229][3][1]); fragment_uniform_buffer_5[930] = float4(_AdditionalLightsWorldToLights[229][0][2], _AdditionalLightsWorldToLights[229][1][2], _AdditionalLightsWorldToLights[229][2][2], _AdditionalLightsWorldToLights[229][3][2]); fragment_uniform_buffer_5[931] = float4(_AdditionalLightsWorldToLights[229][0][3], _AdditionalLightsWorldToLights[229][1][3], _AdditionalLightsWorldToLights[229][2][3], _AdditionalLightsWorldToLights[229][3][3]); fragment_uniform_buffer_5[932] = float4(_AdditionalLightsWorldToLights[230][0][0], _AdditionalLightsWorldToLights[230][1][0], _AdditionalLightsWorldToLights[230][2][0], _AdditionalLightsWorldToLights[230][3][0]); fragment_uniform_buffer_5[933] = float4(_AdditionalLightsWorldToLights[230][0][1], _AdditionalLightsWorldToLights[230][1][1], _AdditionalLightsWorldToLights[230][2][1], _AdditionalLightsWorldToLights[230][3][1]); fragment_uniform_buffer_5[934] = float4(_AdditionalLightsWorldToLights[230][0][2], _AdditionalLightsWorldToLights[230][1][2], _AdditionalLightsWorldToLights[230][2][2], _AdditionalLightsWorldToLights[230][3][2]); fragment_uniform_buffer_5[935] = float4(_AdditionalLightsWorldToLights[230][0][3], _AdditionalLightsWorldToLights[230][1][3], _AdditionalLightsWorldToLights[230][2][3], _AdditionalLightsWorldToLights[230][3][3]); fragment_uniform_buffer_5[936] = float4(_AdditionalLightsWorldToLights[231][0][0], _AdditionalLightsWorldToLights[231][1][0], _AdditionalLightsWorldToLights[231][2][0], _AdditionalLightsWorldToLights[231][3][0]); fragment_uniform_buffer_5[937] = float4(_AdditionalLightsWorldToLights[231][0][1], _AdditionalLightsWorldToLights[231][1][1], _AdditionalLightsWorldToLights[231][2][1], _AdditionalLightsWorldToLights[231][3][1]); fragment_uniform_buffer_5[938] = float4(_AdditionalLightsWorldToLights[231][0][2], _AdditionalLightsWorldToLights[231][1][2], _AdditionalLightsWorldToLights[231][2][2], _AdditionalLightsWorldToLights[231][3][2]); fragment_uniform_buffer_5[939] = float4(_AdditionalLightsWorldToLights[231][0][3], _AdditionalLightsWorldToLights[231][1][3], _AdditionalLightsWorldToLights[231][2][3], _AdditionalLightsWorldToLights[231][3][3]); fragment_uniform_buffer_5[940] = float4(_AdditionalLightsWorldToLights[232][0][0], _AdditionalLightsWorldToLights[232][1][0], _AdditionalLightsWorldToLights[232][2][0], _AdditionalLightsWorldToLights[232][3][0]); fragment_uniform_buffer_5[941] = float4(_AdditionalLightsWorldToLights[232][0][1], _AdditionalLightsWorldToLights[232][1][1], _AdditionalLightsWorldToLights[232][2][1], _AdditionalLightsWorldToLights[232][3][1]); fragment_uniform_buffer_5[942] = float4(_AdditionalLightsWorldToLights[232][0][2], _AdditionalLightsWorldToLights[232][1][2], _AdditionalLightsWorldToLights[232][2][2], _AdditionalLightsWorldToLights[232][3][2]); fragment_uniform_buffer_5[943] = float4(_AdditionalLightsWorldToLights[232][0][3], _AdditionalLightsWorldToLights[232][1][3], _AdditionalLightsWorldToLights[232][2][3], _AdditionalLightsWorldToLights[232][3][3]); fragment_uniform_buffer_5[944] = float4(_AdditionalLightsWorldToLights[233][0][0], _AdditionalLightsWorldToLights[233][1][0], _AdditionalLightsWorldToLights[233][2][0], _AdditionalLightsWorldToLights[233][3][0]); fragment_uniform_buffer_5[945] = float4(_AdditionalLightsWorldToLights[233][0][1], _AdditionalLightsWorldToLights[233][1][1], _AdditionalLightsWorldToLights[233][2][1], _AdditionalLightsWorldToLights[233][3][1]); fragment_uniform_buffer_5[946] = float4(_AdditionalLightsWorldToLights[233][0][2], _AdditionalLightsWorldToLights[233][1][2], _AdditionalLightsWorldToLights[233][2][2], _AdditionalLightsWorldToLights[233][3][2]); fragment_uniform_buffer_5[947] = float4(_AdditionalLightsWorldToLights[233][0][3], _AdditionalLightsWorldToLights[233][1][3], _AdditionalLightsWorldToLights[233][2][3], _AdditionalLightsWorldToLights[233][3][3]); fragment_uniform_buffer_5[948] = float4(_AdditionalLightsWorldToLights[234][0][0], _AdditionalLightsWorldToLights[234][1][0], _AdditionalLightsWorldToLights[234][2][0], _AdditionalLightsWorldToLights[234][3][0]); fragment_uniform_buffer_5[949] = float4(_AdditionalLightsWorldToLights[234][0][1], _AdditionalLightsWorldToLights[234][1][1], _AdditionalLightsWorldToLights[234][2][1], _AdditionalLightsWorldToLights[234][3][1]); fragment_uniform_buffer_5[950] = float4(_AdditionalLightsWorldToLights[234][0][2], _AdditionalLightsWorldToLights[234][1][2], _AdditionalLightsWorldToLights[234][2][2], _AdditionalLightsWorldToLights[234][3][2]); fragment_uniform_buffer_5[951] = float4(_AdditionalLightsWorldToLights[234][0][3], _AdditionalLightsWorldToLights[234][1][3], _AdditionalLightsWorldToLights[234][2][3], _AdditionalLightsWorldToLights[234][3][3]); fragment_uniform_buffer_5[952] = float4(_AdditionalLightsWorldToLights[235][0][0], _AdditionalLightsWorldToLights[235][1][0], _AdditionalLightsWorldToLights[235][2][0], _AdditionalLightsWorldToLights[235][3][0]); fragment_uniform_buffer_5[953] = float4(_AdditionalLightsWorldToLights[235][0][1], _AdditionalLightsWorldToLights[235][1][1], _AdditionalLightsWorldToLights[235][2][1], _AdditionalLightsWorldToLights[235][3][1]); fragment_uniform_buffer_5[954] = float4(_AdditionalLightsWorldToLights[235][0][2], _AdditionalLightsWorldToLights[235][1][2], _AdditionalLightsWorldToLights[235][2][2], _AdditionalLightsWorldToLights[235][3][2]); fragment_uniform_buffer_5[955] = float4(_AdditionalLightsWorldToLights[235][0][3], _AdditionalLightsWorldToLights[235][1][3], _AdditionalLightsWorldToLights[235][2][3], _AdditionalLightsWorldToLights[235][3][3]); fragment_uniform_buffer_5[956] = float4(_AdditionalLightsWorldToLights[236][0][0], _AdditionalLightsWorldToLights[236][1][0], _AdditionalLightsWorldToLights[236][2][0], _AdditionalLightsWorldToLights[236][3][0]); fragment_uniform_buffer_5[957] = float4(_AdditionalLightsWorldToLights[236][0][1], _AdditionalLightsWorldToLights[236][1][1], _AdditionalLightsWorldToLights[236][2][1], _AdditionalLightsWorldToLights[236][3][1]); fragment_uniform_buffer_5[958] = float4(_AdditionalLightsWorldToLights[236][0][2], _AdditionalLightsWorldToLights[236][1][2], _AdditionalLightsWorldToLights[236][2][2], _AdditionalLightsWorldToLights[236][3][2]); fragment_uniform_buffer_5[959] = float4(_AdditionalLightsWorldToLights[236][0][3], _AdditionalLightsWorldToLights[236][1][3], _AdditionalLightsWorldToLights[236][2][3], _AdditionalLightsWorldToLights[236][3][3]); fragment_uniform_buffer_5[960] = float4(_AdditionalLightsWorldToLights[237][0][0], _AdditionalLightsWorldToLights[237][1][0], _AdditionalLightsWorldToLights[237][2][0], _AdditionalLightsWorldToLights[237][3][0]); fragment_uniform_buffer_5[961] = float4(_AdditionalLightsWorldToLights[237][0][1], _AdditionalLightsWorldToLights[237][1][1], _AdditionalLightsWorldToLights[237][2][1], _AdditionalLightsWorldToLights[237][3][1]); fragment_uniform_buffer_5[962] = float4(_AdditionalLightsWorldToLights[237][0][2], _AdditionalLightsWorldToLights[237][1][2], _AdditionalLightsWorldToLights[237][2][2], _AdditionalLightsWorldToLights[237][3][2]); fragment_uniform_buffer_5[963] = float4(_AdditionalLightsWorldToLights[237][0][3], _AdditionalLightsWorldToLights[237][1][3], _AdditionalLightsWorldToLights[237][2][3], _AdditionalLightsWorldToLights[237][3][3]); fragment_uniform_buffer_5[964] = float4(_AdditionalLightsWorldToLights[238][0][0], _AdditionalLightsWorldToLights[238][1][0], _AdditionalLightsWorldToLights[238][2][0], _AdditionalLightsWorldToLights[238][3][0]); fragment_uniform_buffer_5[965] = float4(_AdditionalLightsWorldToLights[238][0][1], _AdditionalLightsWorldToLights[238][1][1], _AdditionalLightsWorldToLights[238][2][1], _AdditionalLightsWorldToLights[238][3][1]); fragment_uniform_buffer_5[966] = float4(_AdditionalLightsWorldToLights[238][0][2], _AdditionalLightsWorldToLights[238][1][2], _AdditionalLightsWorldToLights[238][2][2], _AdditionalLightsWorldToLights[238][3][2]); fragment_uniform_buffer_5[967] = float4(_AdditionalLightsWorldToLights[238][0][3], _AdditionalLightsWorldToLights[238][1][3], _AdditionalLightsWorldToLights[238][2][3], _AdditionalLightsWorldToLights[238][3][3]); fragment_uniform_buffer_5[968] = float4(_AdditionalLightsWorldToLights[239][0][0], _AdditionalLightsWorldToLights[239][1][0], _AdditionalLightsWorldToLights[239][2][0], _AdditionalLightsWorldToLights[239][3][0]); fragment_uniform_buffer_5[969] = float4(_AdditionalLightsWorldToLights[239][0][1], _AdditionalLightsWorldToLights[239][1][1], _AdditionalLightsWorldToLights[239][2][1], _AdditionalLightsWorldToLights[239][3][1]); fragment_uniform_buffer_5[970] = float4(_AdditionalLightsWorldToLights[239][0][2], _AdditionalLightsWorldToLights[239][1][2], _AdditionalLightsWorldToLights[239][2][2], _AdditionalLightsWorldToLights[239][3][2]); fragment_uniform_buffer_5[971] = float4(_AdditionalLightsWorldToLights[239][0][3], _AdditionalLightsWorldToLights[239][1][3], _AdditionalLightsWorldToLights[239][2][3], _AdditionalLightsWorldToLights[239][3][3]); fragment_uniform_buffer_5[972] = float4(_AdditionalLightsWorldToLights[240][0][0], _AdditionalLightsWorldToLights[240][1][0], _AdditionalLightsWorldToLights[240][2][0], _AdditionalLightsWorldToLights[240][3][0]); fragment_uniform_buffer_5[973] = float4(_AdditionalLightsWorldToLights[240][0][1], _AdditionalLightsWorldToLights[240][1][1], _AdditionalLightsWorldToLights[240][2][1], _AdditionalLightsWorldToLights[240][3][1]); fragment_uniform_buffer_5[974] = float4(_AdditionalLightsWorldToLights[240][0][2], _AdditionalLightsWorldToLights[240][1][2], _AdditionalLightsWorldToLights[240][2][2], _AdditionalLightsWorldToLights[240][3][2]); fragment_uniform_buffer_5[975] = float4(_AdditionalLightsWorldToLights[240][0][3], _AdditionalLightsWorldToLights[240][1][3], _AdditionalLightsWorldToLights[240][2][3], _AdditionalLightsWorldToLights[240][3][3]); fragment_uniform_buffer_5[976] = float4(_AdditionalLightsWorldToLights[241][0][0], _AdditionalLightsWorldToLights[241][1][0], _AdditionalLightsWorldToLights[241][2][0], _AdditionalLightsWorldToLights[241][3][0]); fragment_uniform_buffer_5[977] = float4(_AdditionalLightsWorldToLights[241][0][1], _AdditionalLightsWorldToLights[241][1][1], _AdditionalLightsWorldToLights[241][2][1], _AdditionalLightsWorldToLights[241][3][1]); fragment_uniform_buffer_5[978] = float4(_AdditionalLightsWorldToLights[241][0][2], _AdditionalLightsWorldToLights[241][1][2], _AdditionalLightsWorldToLights[241][2][2], _AdditionalLightsWorldToLights[241][3][2]); fragment_uniform_buffer_5[979] = float4(_AdditionalLightsWorldToLights[241][0][3], _AdditionalLightsWorldToLights[241][1][3], _AdditionalLightsWorldToLights[241][2][3], _AdditionalLightsWorldToLights[241][3][3]); fragment_uniform_buffer_5[980] = float4(_AdditionalLightsWorldToLights[242][0][0], _AdditionalLightsWorldToLights[242][1][0], _AdditionalLightsWorldToLights[242][2][0], _AdditionalLightsWorldToLights[242][3][0]); fragment_uniform_buffer_5[981] = float4(_AdditionalLightsWorldToLights[242][0][1], _AdditionalLightsWorldToLights[242][1][1], _AdditionalLightsWorldToLights[242][2][1], _AdditionalLightsWorldToLights[242][3][1]); fragment_uniform_buffer_5[982] = float4(_AdditionalLightsWorldToLights[242][0][2], _AdditionalLightsWorldToLights[242][1][2], _AdditionalLightsWorldToLights[242][2][2], _AdditionalLightsWorldToLights[242][3][2]); fragment_uniform_buffer_5[983] = float4(_AdditionalLightsWorldToLights[242][0][3], _AdditionalLightsWorldToLights[242][1][3], _AdditionalLightsWorldToLights[242][2][3], _AdditionalLightsWorldToLights[242][3][3]); fragment_uniform_buffer_5[984] = float4(_AdditionalLightsWorldToLights[243][0][0], _AdditionalLightsWorldToLights[243][1][0], _AdditionalLightsWorldToLights[243][2][0], _AdditionalLightsWorldToLights[243][3][0]); fragment_uniform_buffer_5[985] = float4(_AdditionalLightsWorldToLights[243][0][1], _AdditionalLightsWorldToLights[243][1][1], _AdditionalLightsWorldToLights[243][2][1], _AdditionalLightsWorldToLights[243][3][1]); fragment_uniform_buffer_5[986] = float4(_AdditionalLightsWorldToLights[243][0][2], _AdditionalLightsWorldToLights[243][1][2], _AdditionalLightsWorldToLights[243][2][2], _AdditionalLightsWorldToLights[243][3][2]); fragment_uniform_buffer_5[987] = float4(_AdditionalLightsWorldToLights[243][0][3], _AdditionalLightsWorldToLights[243][1][3], _AdditionalLightsWorldToLights[243][2][3], _AdditionalLightsWorldToLights[243][3][3]); fragment_uniform_buffer_5[988] = float4(_AdditionalLightsWorldToLights[244][0][0], _AdditionalLightsWorldToLights[244][1][0], _AdditionalLightsWorldToLights[244][2][0], _AdditionalLightsWorldToLights[244][3][0]); fragment_uniform_buffer_5[989] = float4(_AdditionalLightsWorldToLights[244][0][1], _AdditionalLightsWorldToLights[244][1][1], _AdditionalLightsWorldToLights[244][2][1], _AdditionalLightsWorldToLights[244][3][1]); fragment_uniform_buffer_5[990] = float4(_AdditionalLightsWorldToLights[244][0][2], _AdditionalLightsWorldToLights[244][1][2], _AdditionalLightsWorldToLights[244][2][2], _AdditionalLightsWorldToLights[244][3][2]); fragment_uniform_buffer_5[991] = float4(_AdditionalLightsWorldToLights[244][0][3], _AdditionalLightsWorldToLights[244][1][3], _AdditionalLightsWorldToLights[244][2][3], _AdditionalLightsWorldToLights[244][3][3]); fragment_uniform_buffer_5[992] = float4(_AdditionalLightsWorldToLights[245][0][0], _AdditionalLightsWorldToLights[245][1][0], _AdditionalLightsWorldToLights[245][2][0], _AdditionalLightsWorldToLights[245][3][0]); fragment_uniform_buffer_5[993] = float4(_AdditionalLightsWorldToLights[245][0][1], _AdditionalLightsWorldToLights[245][1][1], _AdditionalLightsWorldToLights[245][2][1], _AdditionalLightsWorldToLights[245][3][1]); fragment_uniform_buffer_5[994] = float4(_AdditionalLightsWorldToLights[245][0][2], _AdditionalLightsWorldToLights[245][1][2], _AdditionalLightsWorldToLights[245][2][2], _AdditionalLightsWorldToLights[245][3][2]); fragment_uniform_buffer_5[995] = float4(_AdditionalLightsWorldToLights[245][0][3], _AdditionalLightsWorldToLights[245][1][3], _AdditionalLightsWorldToLights[245][2][3], _AdditionalLightsWorldToLights[245][3][3]); fragment_uniform_buffer_5[996] = float4(_AdditionalLightsWorldToLights[246][0][0], _AdditionalLightsWorldToLights[246][1][0], _AdditionalLightsWorldToLights[246][2][0], _AdditionalLightsWorldToLights[246][3][0]); fragment_uniform_buffer_5[997] = float4(_AdditionalLightsWorldToLights[246][0][1], _AdditionalLightsWorldToLights[246][1][1], _AdditionalLightsWorldToLights[246][2][1], _AdditionalLightsWorldToLights[246][3][1]); fragment_uniform_buffer_5[998] = float4(_AdditionalLightsWorldToLights[246][0][2], _AdditionalLightsWorldToLights[246][1][2], _AdditionalLightsWorldToLights[246][2][2], _AdditionalLightsWorldToLights[246][3][2]); fragment_uniform_buffer_5[999] = float4(_AdditionalLightsWorldToLights[246][0][3], _AdditionalLightsWorldToLights[246][1][3], _AdditionalLightsWorldToLights[246][2][3], _AdditionalLightsWorldToLights[246][3][3]); fragment_uniform_buffer_5[1000] = float4(_AdditionalLightsWorldToLights[247][0][0], _AdditionalLightsWorldToLights[247][1][0], _AdditionalLightsWorldToLights[247][2][0], _AdditionalLightsWorldToLights[247][3][0]); fragment_uniform_buffer_5[1001] = float4(_AdditionalLightsWorldToLights[247][0][1], _AdditionalLightsWorldToLights[247][1][1], _AdditionalLightsWorldToLights[247][2][1], _AdditionalLightsWorldToLights[247][3][1]); fragment_uniform_buffer_5[1002] = float4(_AdditionalLightsWorldToLights[247][0][2], _AdditionalLightsWorldToLights[247][1][2], _AdditionalLightsWorldToLights[247][2][2], _AdditionalLightsWorldToLights[247][3][2]); fragment_uniform_buffer_5[1003] = float4(_AdditionalLightsWorldToLights[247][0][3], _AdditionalLightsWorldToLights[247][1][3], _AdditionalLightsWorldToLights[247][2][3], _AdditionalLightsWorldToLights[247][3][3]); fragment_uniform_buffer_5[1004] = float4(_AdditionalLightsWorldToLights[248][0][0], _AdditionalLightsWorldToLights[248][1][0], _AdditionalLightsWorldToLights[248][2][0], _AdditionalLightsWorldToLights[248][3][0]); fragment_uniform_buffer_5[1005] = float4(_AdditionalLightsWorldToLights[248][0][1], _AdditionalLightsWorldToLights[248][1][1], _AdditionalLightsWorldToLights[248][2][1], _AdditionalLightsWorldToLights[248][3][1]); fragment_uniform_buffer_5[1006] = float4(_AdditionalLightsWorldToLights[248][0][2], _AdditionalLightsWorldToLights[248][1][2], _AdditionalLightsWorldToLights[248][2][2], _AdditionalLightsWorldToLights[248][3][2]); fragment_uniform_buffer_5[1007] = float4(_AdditionalLightsWorldToLights[248][0][3], _AdditionalLightsWorldToLights[248][1][3], _AdditionalLightsWorldToLights[248][2][3], _AdditionalLightsWorldToLights[248][3][3]); fragment_uniform_buffer_5[1008] = float4(_AdditionalLightsWorldToLights[249][0][0], _AdditionalLightsWorldToLights[249][1][0], _AdditionalLightsWorldToLights[249][2][0], _AdditionalLightsWorldToLights[249][3][0]); fragment_uniform_buffer_5[1009] = float4(_AdditionalLightsWorldToLights[249][0][1], _AdditionalLightsWorldToLights[249][1][1], _AdditionalLightsWorldToLights[249][2][1], _AdditionalLightsWorldToLights[249][3][1]); fragment_uniform_buffer_5[1010] = float4(_AdditionalLightsWorldToLights[249][0][2], _AdditionalLightsWorldToLights[249][1][2], _AdditionalLightsWorldToLights[249][2][2], _AdditionalLightsWorldToLights[249][3][2]); fragment_uniform_buffer_5[1011] = float4(_AdditionalLightsWorldToLights[249][0][3], _AdditionalLightsWorldToLights[249][1][3], _AdditionalLightsWorldToLights[249][2][3], _AdditionalLightsWorldToLights[249][3][3]); fragment_uniform_buffer_5[1012] = float4(_AdditionalLightsWorldToLights[250][0][0], _AdditionalLightsWorldToLights[250][1][0], _AdditionalLightsWorldToLights[250][2][0], _AdditionalLightsWorldToLights[250][3][0]); fragment_uniform_buffer_5[1013] = float4(_AdditionalLightsWorldToLights[250][0][1], _AdditionalLightsWorldToLights[250][1][1], _AdditionalLightsWorldToLights[250][2][1], _AdditionalLightsWorldToLights[250][3][1]); fragment_uniform_buffer_5[1014] = float4(_AdditionalLightsWorldToLights[250][0][2], _AdditionalLightsWorldToLights[250][1][2], _AdditionalLightsWorldToLights[250][2][2], _AdditionalLightsWorldToLights[250][3][2]); fragment_uniform_buffer_5[1015] = float4(_AdditionalLightsWorldToLights[250][0][3], _AdditionalLightsWorldToLights[250][1][3], _AdditionalLightsWorldToLights[250][2][3], _AdditionalLightsWorldToLights[250][3][3]); fragment_uniform_buffer_5[1016] = float4(_AdditionalLightsWorldToLights[251][0][0], _AdditionalLightsWorldToLights[251][1][0], _AdditionalLightsWorldToLights[251][2][0], _AdditionalLightsWorldToLights[251][3][0]); fragment_uniform_buffer_5[1017] = float4(_AdditionalLightsWorldToLights[251][0][1], _AdditionalLightsWorldToLights[251][1][1], _AdditionalLightsWorldToLights[251][2][1], _AdditionalLightsWorldToLights[251][3][1]); fragment_uniform_buffer_5[1018] = float4(_AdditionalLightsWorldToLights[251][0][2], _AdditionalLightsWorldToLights[251][1][2], _AdditionalLightsWorldToLights[251][2][2], _AdditionalLightsWorldToLights[251][3][2]); fragment_uniform_buffer_5[1019] = float4(_AdditionalLightsWorldToLights[251][0][3], _AdditionalLightsWorldToLights[251][1][3], _AdditionalLightsWorldToLights[251][2][3], _AdditionalLightsWorldToLights[251][3][3]); fragment_uniform_buffer_5[1020] = float4(_AdditionalLightsWorldToLights[252][0][0], _AdditionalLightsWorldToLights[252][1][0], _AdditionalLightsWorldToLights[252][2][0], _AdditionalLightsWorldToLights[252][3][0]); fragment_uniform_buffer_5[1021] = float4(_AdditionalLightsWorldToLights[252][0][1], _AdditionalLightsWorldToLights[252][1][1], _AdditionalLightsWorldToLights[252][2][1], _AdditionalLightsWorldToLights[252][3][1]); fragment_uniform_buffer_5[1022] = float4(_AdditionalLightsWorldToLights[252][0][2], _AdditionalLightsWorldToLights[252][1][2], _AdditionalLightsWorldToLights[252][2][2], _AdditionalLightsWorldToLights[252][3][2]); fragment_uniform_buffer_5[1023] = float4(_AdditionalLightsWorldToLights[252][0][3], _AdditionalLightsWorldToLights[252][1][3], _AdditionalLightsWorldToLights[252][2][3], _AdditionalLightsWorldToLights[252][3][3]); fragment_uniform_buffer_5[1024] = float4(_AdditionalLightsWorldToLights[253][0][0], _AdditionalLightsWorldToLights[253][1][0], _AdditionalLightsWorldToLights[253][2][0], _AdditionalLightsWorldToLights[253][3][0]); fragment_uniform_buffer_5[1025] = float4(_AdditionalLightsWorldToLights[253][0][1], _AdditionalLightsWorldToLights[253][1][1], _AdditionalLightsWorldToLights[253][2][1], _AdditionalLightsWorldToLights[253][3][1]); fragment_uniform_buffer_5[1026] = float4(_AdditionalLightsWorldToLights[253][0][2], _AdditionalLightsWorldToLights[253][1][2], _AdditionalLightsWorldToLights[253][2][2], _AdditionalLightsWorldToLights[253][3][2]); fragment_uniform_buffer_5[1027] = float4(_AdditionalLightsWorldToLights[253][0][3], _AdditionalLightsWorldToLights[253][1][3], _AdditionalLightsWorldToLights[253][2][3], _AdditionalLightsWorldToLights[253][3][3]); fragment_uniform_buffer_5[1028] = float4(_AdditionalLightsWorldToLights[254][0][0], _AdditionalLightsWorldToLights[254][1][0], _AdditionalLightsWorldToLights[254][2][0], _AdditionalLightsWorldToLights[254][3][0]); fragment_uniform_buffer_5[1029] = float4(_AdditionalLightsWorldToLights[254][0][1], _AdditionalLightsWorldToLights[254][1][1], _AdditionalLightsWorldToLights[254][2][1], _AdditionalLightsWorldToLights[254][3][1]); fragment_uniform_buffer_5[1030] = float4(_AdditionalLightsWorldToLights[254][0][2], _AdditionalLightsWorldToLights[254][1][2], _AdditionalLightsWorldToLights[254][2][2], _AdditionalLightsWorldToLights[254][3][2]); fragment_uniform_buffer_5[1031] = float4(_AdditionalLightsWorldToLights[254][0][3], _AdditionalLightsWorldToLights[254][1][3], _AdditionalLightsWorldToLights[254][2][3], _AdditionalLightsWorldToLights[254][3][3]); fragment_uniform_buffer_5[1032] = float4(_AdditionalLightsWorldToLights[255][0][0], _AdditionalLightsWorldToLights[255][1][0], _AdditionalLightsWorldToLights[255][2][0], _AdditionalLightsWorldToLights[255][3][0]); fragment_uniform_buffer_5[1033] = float4(_AdditionalLightsWorldToLights[255][0][1], _AdditionalLightsWorldToLights[255][1][1], _AdditionalLightsWorldToLights[255][2][1], _AdditionalLightsWorldToLights[255][3][1]); fragment_uniform_buffer_5[1034] = float4(_AdditionalLightsWorldToLights[255][0][2], _AdditionalLightsWorldToLights[255][1][2], _AdditionalLightsWorldToLights[255][2][2], _AdditionalLightsWorldToLights[255][3][2]); fragment_uniform_buffer_5[1035] = float4(_AdditionalLightsWorldToLights[255][0][3], _AdditionalLightsWorldToLights[255][1][3], _AdditionalLightsWorldToLights[255][2][3], _AdditionalLightsWorldToLights[255][3][3]); fragment_uniform_buffer_5[1036] = float4(_AdditionalLightsCookieAtlasUVRects[0][0], _AdditionalLightsCookieAtlasUVRects[0][1], _AdditionalLightsCookieAtlasUVRects[0][2], _AdditionalLightsCookieAtlasUVRects[0][3]); fragment_uniform_buffer_5[1037] = float4(_AdditionalLightsCookieAtlasUVRects[1][0], _AdditionalLightsCookieAtlasUVRects[1][1], _AdditionalLightsCookieAtlasUVRects[1][2], _AdditionalLightsCookieAtlasUVRects[1][3]); fragment_uniform_buffer_5[1038] = float4(_AdditionalLightsCookieAtlasUVRects[2][0], _AdditionalLightsCookieAtlasUVRects[2][1], _AdditionalLightsCookieAtlasUVRects[2][2], _AdditionalLightsCookieAtlasUVRects[2][3]); fragment_uniform_buffer_5[1039] = float4(_AdditionalLightsCookieAtlasUVRects[3][0], _AdditionalLightsCookieAtlasUVRects[3][1], _AdditionalLightsCookieAtlasUVRects[3][2], _AdditionalLightsCookieAtlasUVRects[3][3]); fragment_uniform_buffer_5[1040] = float4(_AdditionalLightsCookieAtlasUVRects[4][0], _AdditionalLightsCookieAtlasUVRects[4][1], _AdditionalLightsCookieAtlasUVRects[4][2], _AdditionalLightsCookieAtlasUVRects[4][3]); fragment_uniform_buffer_5[1041] = float4(_AdditionalLightsCookieAtlasUVRects[5][0], _AdditionalLightsCookieAtlasUVRects[5][1], _AdditionalLightsCookieAtlasUVRects[5][2], _AdditionalLightsCookieAtlasUVRects[5][3]); fragment_uniform_buffer_5[1042] = float4(_AdditionalLightsCookieAtlasUVRects[6][0], _AdditionalLightsCookieAtlasUVRects[6][1], _AdditionalLightsCookieAtlasUVRects[6][2], _AdditionalLightsCookieAtlasUVRects[6][3]); fragment_uniform_buffer_5[1043] = float4(_AdditionalLightsCookieAtlasUVRects[7][0], _AdditionalLightsCookieAtlasUVRects[7][1], _AdditionalLightsCookieAtlasUVRects[7][2], _AdditionalLightsCookieAtlasUVRects[7][3]); fragment_uniform_buffer_5[1044] = float4(_AdditionalLightsCookieAtlasUVRects[8][0], _AdditionalLightsCookieAtlasUVRects[8][1], _AdditionalLightsCookieAtlasUVRects[8][2], _AdditionalLightsCookieAtlasUVRects[8][3]); fragment_uniform_buffer_5[1045] = float4(_AdditionalLightsCookieAtlasUVRects[9][0], _AdditionalLightsCookieAtlasUVRects[9][1], _AdditionalLightsCookieAtlasUVRects[9][2], _AdditionalLightsCookieAtlasUVRects[9][3]); fragment_uniform_buffer_5[1046] = float4(_AdditionalLightsCookieAtlasUVRects[10][0], _AdditionalLightsCookieAtlasUVRects[10][1], _AdditionalLightsCookieAtlasUVRects[10][2], _AdditionalLightsCookieAtlasUVRects[10][3]); fragment_uniform_buffer_5[1047] = float4(_AdditionalLightsCookieAtlasUVRects[11][0], _AdditionalLightsCookieAtlasUVRects[11][1], _AdditionalLightsCookieAtlasUVRects[11][2], _AdditionalLightsCookieAtlasUVRects[11][3]); fragment_uniform_buffer_5[1048] = float4(_AdditionalLightsCookieAtlasUVRects[12][0], _AdditionalLightsCookieAtlasUVRects[12][1], _AdditionalLightsCookieAtlasUVRects[12][2], _AdditionalLightsCookieAtlasUVRects[12][3]); fragment_uniform_buffer_5[1049] = float4(_AdditionalLightsCookieAtlasUVRects[13][0], _AdditionalLightsCookieAtlasUVRects[13][1], _AdditionalLightsCookieAtlasUVRects[13][2], _AdditionalLightsCookieAtlasUVRects[13][3]); fragment_uniform_buffer_5[1050] = float4(_AdditionalLightsCookieAtlasUVRects[14][0], _AdditionalLightsCookieAtlasUVRects[14][1], _AdditionalLightsCookieAtlasUVRects[14][2], _AdditionalLightsCookieAtlasUVRects[14][3]); fragment_uniform_buffer_5[1051] = float4(_AdditionalLightsCookieAtlasUVRects[15][0], _AdditionalLightsCookieAtlasUVRects[15][1], _AdditionalLightsCookieAtlasUVRects[15][2], _AdditionalLightsCookieAtlasUVRects[15][3]); fragment_uniform_buffer_5[1052] = float4(_AdditionalLightsCookieAtlasUVRects[16][0], _AdditionalLightsCookieAtlasUVRects[16][1], _AdditionalLightsCookieAtlasUVRects[16][2], _AdditionalLightsCookieAtlasUVRects[16][3]); fragment_uniform_buffer_5[1053] = float4(_AdditionalLightsCookieAtlasUVRects[17][0], _AdditionalLightsCookieAtlasUVRects[17][1], _AdditionalLightsCookieAtlasUVRects[17][2], _AdditionalLightsCookieAtlasUVRects[17][3]); fragment_uniform_buffer_5[1054] = float4(_AdditionalLightsCookieAtlasUVRects[18][0], _AdditionalLightsCookieAtlasUVRects[18][1], _AdditionalLightsCookieAtlasUVRects[18][2], _AdditionalLightsCookieAtlasUVRects[18][3]); fragment_uniform_buffer_5[1055] = float4(_AdditionalLightsCookieAtlasUVRects[19][0], _AdditionalLightsCookieAtlasUVRects[19][1], _AdditionalLightsCookieAtlasUVRects[19][2], _AdditionalLightsCookieAtlasUVRects[19][3]); fragment_uniform_buffer_5[1056] = float4(_AdditionalLightsCookieAtlasUVRects[20][0], _AdditionalLightsCookieAtlasUVRects[20][1], _AdditionalLightsCookieAtlasUVRects[20][2], _AdditionalLightsCookieAtlasUVRects[20][3]); fragment_uniform_buffer_5[1057] = float4(_AdditionalLightsCookieAtlasUVRects[21][0], _AdditionalLightsCookieAtlasUVRects[21][1], _AdditionalLightsCookieAtlasUVRects[21][2], _AdditionalLightsCookieAtlasUVRects[21][3]); fragment_uniform_buffer_5[1058] = float4(_AdditionalLightsCookieAtlasUVRects[22][0], _AdditionalLightsCookieAtlasUVRects[22][1], _AdditionalLightsCookieAtlasUVRects[22][2], _AdditionalLightsCookieAtlasUVRects[22][3]); fragment_uniform_buffer_5[1059] = float4(_AdditionalLightsCookieAtlasUVRects[23][0], _AdditionalLightsCookieAtlasUVRects[23][1], _AdditionalLightsCookieAtlasUVRects[23][2], _AdditionalLightsCookieAtlasUVRects[23][3]); fragment_uniform_buffer_5[1060] = float4(_AdditionalLightsCookieAtlasUVRects[24][0], _AdditionalLightsCookieAtlasUVRects[24][1], _AdditionalLightsCookieAtlasUVRects[24][2], _AdditionalLightsCookieAtlasUVRects[24][3]); fragment_uniform_buffer_5[1061] = float4(_AdditionalLightsCookieAtlasUVRects[25][0], _AdditionalLightsCookieAtlasUVRects[25][1], _AdditionalLightsCookieAtlasUVRects[25][2], _AdditionalLightsCookieAtlasUVRects[25][3]); fragment_uniform_buffer_5[1062] = float4(_AdditionalLightsCookieAtlasUVRects[26][0], _AdditionalLightsCookieAtlasUVRects[26][1], _AdditionalLightsCookieAtlasUVRects[26][2], _AdditionalLightsCookieAtlasUVRects[26][3]); fragment_uniform_buffer_5[1063] = float4(_AdditionalLightsCookieAtlasUVRects[27][0], _AdditionalLightsCookieAtlasUVRects[27][1], _AdditionalLightsCookieAtlasUVRects[27][2], _AdditionalLightsCookieAtlasUVRects[27][3]); fragment_uniform_buffer_5[1064] = float4(_AdditionalLightsCookieAtlasUVRects[28][0], _AdditionalLightsCookieAtlasUVRects[28][1], _AdditionalLightsCookieAtlasUVRects[28][2], _AdditionalLightsCookieAtlasUVRects[28][3]); fragment_uniform_buffer_5[1065] = float4(_AdditionalLightsCookieAtlasUVRects[29][0], _AdditionalLightsCookieAtlasUVRects[29][1], _AdditionalLightsCookieAtlasUVRects[29][2], _AdditionalLightsCookieAtlasUVRects[29][3]); fragment_uniform_buffer_5[1066] = float4(_AdditionalLightsCookieAtlasUVRects[30][0], _AdditionalLightsCookieAtlasUVRects[30][1], _AdditionalLightsCookieAtlasUVRects[30][2], _AdditionalLightsCookieAtlasUVRects[30][3]); fragment_uniform_buffer_5[1067] = float4(_AdditionalLightsCookieAtlasUVRects[31][0], _AdditionalLightsCookieAtlasUVRects[31][1], _AdditionalLightsCookieAtlasUVRects[31][2], _AdditionalLightsCookieAtlasUVRects[31][3]); fragment_uniform_buffer_5[1068] = float4(_AdditionalLightsCookieAtlasUVRects[32][0], _AdditionalLightsCookieAtlasUVRects[32][1], _AdditionalLightsCookieAtlasUVRects[32][2], _AdditionalLightsCookieAtlasUVRects[32][3]); fragment_uniform_buffer_5[1069] = float4(_AdditionalLightsCookieAtlasUVRects[33][0], _AdditionalLightsCookieAtlasUVRects[33][1], _AdditionalLightsCookieAtlasUVRects[33][2], _AdditionalLightsCookieAtlasUVRects[33][3]); fragment_uniform_buffer_5[1070] = float4(_AdditionalLightsCookieAtlasUVRects[34][0], _AdditionalLightsCookieAtlasUVRects[34][1], _AdditionalLightsCookieAtlasUVRects[34][2], _AdditionalLightsCookieAtlasUVRects[34][3]); fragment_uniform_buffer_5[1071] = float4(_AdditionalLightsCookieAtlasUVRects[35][0], _AdditionalLightsCookieAtlasUVRects[35][1], _AdditionalLightsCookieAtlasUVRects[35][2], _AdditionalLightsCookieAtlasUVRects[35][3]); fragment_uniform_buffer_5[1072] = float4(_AdditionalLightsCookieAtlasUVRects[36][0], _AdditionalLightsCookieAtlasUVRects[36][1], _AdditionalLightsCookieAtlasUVRects[36][2], _AdditionalLightsCookieAtlasUVRects[36][3]); fragment_uniform_buffer_5[1073] = float4(_AdditionalLightsCookieAtlasUVRects[37][0], _AdditionalLightsCookieAtlasUVRects[37][1], _AdditionalLightsCookieAtlasUVRects[37][2], _AdditionalLightsCookieAtlasUVRects[37][3]); fragment_uniform_buffer_5[1074] = float4(_AdditionalLightsCookieAtlasUVRects[38][0], _AdditionalLightsCookieAtlasUVRects[38][1], _AdditionalLightsCookieAtlasUVRects[38][2], _AdditionalLightsCookieAtlasUVRects[38][3]); fragment_uniform_buffer_5[1075] = float4(_AdditionalLightsCookieAtlasUVRects[39][0], _AdditionalLightsCookieAtlasUVRects[39][1], _AdditionalLightsCookieAtlasUVRects[39][2], _AdditionalLightsCookieAtlasUVRects[39][3]); fragment_uniform_buffer_5[1076] = float4(_AdditionalLightsCookieAtlasUVRects[40][0], _AdditionalLightsCookieAtlasUVRects[40][1], _AdditionalLightsCookieAtlasUVRects[40][2], _AdditionalLightsCookieAtlasUVRects[40][3]); fragment_uniform_buffer_5[1077] = float4(_AdditionalLightsCookieAtlasUVRects[41][0], _AdditionalLightsCookieAtlasUVRects[41][1], _AdditionalLightsCookieAtlasUVRects[41][2], _AdditionalLightsCookieAtlasUVRects[41][3]); fragment_uniform_buffer_5[1078] = float4(_AdditionalLightsCookieAtlasUVRects[42][0], _AdditionalLightsCookieAtlasUVRects[42][1], _AdditionalLightsCookieAtlasUVRects[42][2], _AdditionalLightsCookieAtlasUVRects[42][3]); fragment_uniform_buffer_5[1079] = float4(_AdditionalLightsCookieAtlasUVRects[43][0], _AdditionalLightsCookieAtlasUVRects[43][1], _AdditionalLightsCookieAtlasUVRects[43][2], _AdditionalLightsCookieAtlasUVRects[43][3]); fragment_uniform_buffer_5[1080] = float4(_AdditionalLightsCookieAtlasUVRects[44][0], _AdditionalLightsCookieAtlasUVRects[44][1], _AdditionalLightsCookieAtlasUVRects[44][2], _AdditionalLightsCookieAtlasUVRects[44][3]); fragment_uniform_buffer_5[1081] = float4(_AdditionalLightsCookieAtlasUVRects[45][0], _AdditionalLightsCookieAtlasUVRects[45][1], _AdditionalLightsCookieAtlasUVRects[45][2], _AdditionalLightsCookieAtlasUVRects[45][3]); fragment_uniform_buffer_5[1082] = float4(_AdditionalLightsCookieAtlasUVRects[46][0], _AdditionalLightsCookieAtlasUVRects[46][1], _AdditionalLightsCookieAtlasUVRects[46][2], _AdditionalLightsCookieAtlasUVRects[46][3]); fragment_uniform_buffer_5[1083] = float4(_AdditionalLightsCookieAtlasUVRects[47][0], _AdditionalLightsCookieAtlasUVRects[47][1], _AdditionalLightsCookieAtlasUVRects[47][2], _AdditionalLightsCookieAtlasUVRects[47][3]); fragment_uniform_buffer_5[1084] = float4(_AdditionalLightsCookieAtlasUVRects[48][0], _AdditionalLightsCookieAtlasUVRects[48][1], _AdditionalLightsCookieAtlasUVRects[48][2], _AdditionalLightsCookieAtlasUVRects[48][3]); fragment_uniform_buffer_5[1085] = float4(_AdditionalLightsCookieAtlasUVRects[49][0], _AdditionalLightsCookieAtlasUVRects[49][1], _AdditionalLightsCookieAtlasUVRects[49][2], _AdditionalLightsCookieAtlasUVRects[49][3]); fragment_uniform_buffer_5[1086] = float4(_AdditionalLightsCookieAtlasUVRects[50][0], _AdditionalLightsCookieAtlasUVRects[50][1], _AdditionalLightsCookieAtlasUVRects[50][2], _AdditionalLightsCookieAtlasUVRects[50][3]); fragment_uniform_buffer_5[1087] = float4(_AdditionalLightsCookieAtlasUVRects[51][0], _AdditionalLightsCookieAtlasUVRects[51][1], _AdditionalLightsCookieAtlasUVRects[51][2], _AdditionalLightsCookieAtlasUVRects[51][3]); fragment_uniform_buffer_5[1088] = float4(_AdditionalLightsCookieAtlasUVRects[52][0], _AdditionalLightsCookieAtlasUVRects[52][1], _AdditionalLightsCookieAtlasUVRects[52][2], _AdditionalLightsCookieAtlasUVRects[52][3]); fragment_uniform_buffer_5[1089] = float4(_AdditionalLightsCookieAtlasUVRects[53][0], _AdditionalLightsCookieAtlasUVRects[53][1], _AdditionalLightsCookieAtlasUVRects[53][2], _AdditionalLightsCookieAtlasUVRects[53][3]); fragment_uniform_buffer_5[1090] = float4(_AdditionalLightsCookieAtlasUVRects[54][0], _AdditionalLightsCookieAtlasUVRects[54][1], _AdditionalLightsCookieAtlasUVRects[54][2], _AdditionalLightsCookieAtlasUVRects[54][3]); fragment_uniform_buffer_5[1091] = float4(_AdditionalLightsCookieAtlasUVRects[55][0], _AdditionalLightsCookieAtlasUVRects[55][1], _AdditionalLightsCookieAtlasUVRects[55][2], _AdditionalLightsCookieAtlasUVRects[55][3]); fragment_uniform_buffer_5[1092] = float4(_AdditionalLightsCookieAtlasUVRects[56][0], _AdditionalLightsCookieAtlasUVRects[56][1], _AdditionalLightsCookieAtlasUVRects[56][2], _AdditionalLightsCookieAtlasUVRects[56][3]); fragment_uniform_buffer_5[1093] = float4(_AdditionalLightsCookieAtlasUVRects[57][0], _AdditionalLightsCookieAtlasUVRects[57][1], _AdditionalLightsCookieAtlasUVRects[57][2], _AdditionalLightsCookieAtlasUVRects[57][3]); fragment_uniform_buffer_5[1094] = float4(_AdditionalLightsCookieAtlasUVRects[58][0], _AdditionalLightsCookieAtlasUVRects[58][1], _AdditionalLightsCookieAtlasUVRects[58][2], _AdditionalLightsCookieAtlasUVRects[58][3]); fragment_uniform_buffer_5[1095] = float4(_AdditionalLightsCookieAtlasUVRects[59][0], _AdditionalLightsCookieAtlasUVRects[59][1], _AdditionalLightsCookieAtlasUVRects[59][2], _AdditionalLightsCookieAtlasUVRects[59][3]); fragment_uniform_buffer_5[1096] = float4(_AdditionalLightsCookieAtlasUVRects[60][0], _AdditionalLightsCookieAtlasUVRects[60][1], _AdditionalLightsCookieAtlasUVRects[60][2], _AdditionalLightsCookieAtlasUVRects[60][3]); fragment_uniform_buffer_5[1097] = float4(_AdditionalLightsCookieAtlasUVRects[61][0], _AdditionalLightsCookieAtlasUVRects[61][1], _AdditionalLightsCookieAtlasUVRects[61][2], _AdditionalLightsCookieAtlasUVRects[61][3]); fragment_uniform_buffer_5[1098] = float4(_AdditionalLightsCookieAtlasUVRects[62][0], _AdditionalLightsCookieAtlasUVRects[62][1], _AdditionalLightsCookieAtlasUVRects[62][2], _AdditionalLightsCookieAtlasUVRects[62][3]); fragment_uniform_buffer_5[1099] = float4(_AdditionalLightsCookieAtlasUVRects[63][0], _AdditionalLightsCookieAtlasUVRects[63][1], _AdditionalLightsCookieAtlasUVRects[63][2], _AdditionalLightsCookieAtlasUVRects[63][3]); fragment_uniform_buffer_5[1100] = float4(_AdditionalLightsCookieAtlasUVRects[64][0], _AdditionalLightsCookieAtlasUVRects[64][1], _AdditionalLightsCookieAtlasUVRects[64][2], _AdditionalLightsCookieAtlasUVRects[64][3]); fragment_uniform_buffer_5[1101] = float4(_AdditionalLightsCookieAtlasUVRects[65][0], _AdditionalLightsCookieAtlasUVRects[65][1], _AdditionalLightsCookieAtlasUVRects[65][2], _AdditionalLightsCookieAtlasUVRects[65][3]); fragment_uniform_buffer_5[1102] = float4(_AdditionalLightsCookieAtlasUVRects[66][0], _AdditionalLightsCookieAtlasUVRects[66][1], _AdditionalLightsCookieAtlasUVRects[66][2], _AdditionalLightsCookieAtlasUVRects[66][3]); fragment_uniform_buffer_5[1103] = float4(_AdditionalLightsCookieAtlasUVRects[67][0], _AdditionalLightsCookieAtlasUVRects[67][1], _AdditionalLightsCookieAtlasUVRects[67][2], _AdditionalLightsCookieAtlasUVRects[67][3]); fragment_uniform_buffer_5[1104] = float4(_AdditionalLightsCookieAtlasUVRects[68][0], _AdditionalLightsCookieAtlasUVRects[68][1], _AdditionalLightsCookieAtlasUVRects[68][2], _AdditionalLightsCookieAtlasUVRects[68][3]); fragment_uniform_buffer_5[1105] = float4(_AdditionalLightsCookieAtlasUVRects[69][0], _AdditionalLightsCookieAtlasUVRects[69][1], _AdditionalLightsCookieAtlasUVRects[69][2], _AdditionalLightsCookieAtlasUVRects[69][3]); fragment_uniform_buffer_5[1106] = float4(_AdditionalLightsCookieAtlasUVRects[70][0], _AdditionalLightsCookieAtlasUVRects[70][1], _AdditionalLightsCookieAtlasUVRects[70][2], _AdditionalLightsCookieAtlasUVRects[70][3]); fragment_uniform_buffer_5[1107] = float4(_AdditionalLightsCookieAtlasUVRects[71][0], _AdditionalLightsCookieAtlasUVRects[71][1], _AdditionalLightsCookieAtlasUVRects[71][2], _AdditionalLightsCookieAtlasUVRects[71][3]); fragment_uniform_buffer_5[1108] = float4(_AdditionalLightsCookieAtlasUVRects[72][0], _AdditionalLightsCookieAtlasUVRects[72][1], _AdditionalLightsCookieAtlasUVRects[72][2], _AdditionalLightsCookieAtlasUVRects[72][3]); fragment_uniform_buffer_5[1109] = float4(_AdditionalLightsCookieAtlasUVRects[73][0], _AdditionalLightsCookieAtlasUVRects[73][1], _AdditionalLightsCookieAtlasUVRects[73][2], _AdditionalLightsCookieAtlasUVRects[73][3]); fragment_uniform_buffer_5[1110] = float4(_AdditionalLightsCookieAtlasUVRects[74][0], _AdditionalLightsCookieAtlasUVRects[74][1], _AdditionalLightsCookieAtlasUVRects[74][2], _AdditionalLightsCookieAtlasUVRects[74][3]); fragment_uniform_buffer_5[1111] = float4(_AdditionalLightsCookieAtlasUVRects[75][0], _AdditionalLightsCookieAtlasUVRects[75][1], _AdditionalLightsCookieAtlasUVRects[75][2], _AdditionalLightsCookieAtlasUVRects[75][3]); fragment_uniform_buffer_5[1112] = float4(_AdditionalLightsCookieAtlasUVRects[76][0], _AdditionalLightsCookieAtlasUVRects[76][1], _AdditionalLightsCookieAtlasUVRects[76][2], _AdditionalLightsCookieAtlasUVRects[76][3]); fragment_uniform_buffer_5[1113] = float4(_AdditionalLightsCookieAtlasUVRects[77][0], _AdditionalLightsCookieAtlasUVRects[77][1], _AdditionalLightsCookieAtlasUVRects[77][2], _AdditionalLightsCookieAtlasUVRects[77][3]); fragment_uniform_buffer_5[1114] = float4(_AdditionalLightsCookieAtlasUVRects[78][0], _AdditionalLightsCookieAtlasUVRects[78][1], _AdditionalLightsCookieAtlasUVRects[78][2], _AdditionalLightsCookieAtlasUVRects[78][3]); fragment_uniform_buffer_5[1115] = float4(_AdditionalLightsCookieAtlasUVRects[79][0], _AdditionalLightsCookieAtlasUVRects[79][1], _AdditionalLightsCookieAtlasUVRects[79][2], _AdditionalLightsCookieAtlasUVRects[79][3]); fragment_uniform_buffer_5[1116] = float4(_AdditionalLightsCookieAtlasUVRects[80][0], _AdditionalLightsCookieAtlasUVRects[80][1], _AdditionalLightsCookieAtlasUVRects[80][2], _AdditionalLightsCookieAtlasUVRects[80][3]); fragment_uniform_buffer_5[1117] = float4(_AdditionalLightsCookieAtlasUVRects[81][0], _AdditionalLightsCookieAtlasUVRects[81][1], _AdditionalLightsCookieAtlasUVRects[81][2], _AdditionalLightsCookieAtlasUVRects[81][3]); fragment_uniform_buffer_5[1118] = float4(_AdditionalLightsCookieAtlasUVRects[82][0], _AdditionalLightsCookieAtlasUVRects[82][1], _AdditionalLightsCookieAtlasUVRects[82][2], _AdditionalLightsCookieAtlasUVRects[82][3]); fragment_uniform_buffer_5[1119] = float4(_AdditionalLightsCookieAtlasUVRects[83][0], _AdditionalLightsCookieAtlasUVRects[83][1], _AdditionalLightsCookieAtlasUVRects[83][2], _AdditionalLightsCookieAtlasUVRects[83][3]); fragment_uniform_buffer_5[1120] = float4(_AdditionalLightsCookieAtlasUVRects[84][0], _AdditionalLightsCookieAtlasUVRects[84][1], _AdditionalLightsCookieAtlasUVRects[84][2], _AdditionalLightsCookieAtlasUVRects[84][3]); fragment_uniform_buffer_5[1121] = float4(_AdditionalLightsCookieAtlasUVRects[85][0], _AdditionalLightsCookieAtlasUVRects[85][1], _AdditionalLightsCookieAtlasUVRects[85][2], _AdditionalLightsCookieAtlasUVRects[85][3]); fragment_uniform_buffer_5[1122] = float4(_AdditionalLightsCookieAtlasUVRects[86][0], _AdditionalLightsCookieAtlasUVRects[86][1], _AdditionalLightsCookieAtlasUVRects[86][2], _AdditionalLightsCookieAtlasUVRects[86][3]); fragment_uniform_buffer_5[1123] = float4(_AdditionalLightsCookieAtlasUVRects[87][0], _AdditionalLightsCookieAtlasUVRects[87][1], _AdditionalLightsCookieAtlasUVRects[87][2], _AdditionalLightsCookieAtlasUVRects[87][3]); fragment_uniform_buffer_5[1124] = float4(_AdditionalLightsCookieAtlasUVRects[88][0], _AdditionalLightsCookieAtlasUVRects[88][1], _AdditionalLightsCookieAtlasUVRects[88][2], _AdditionalLightsCookieAtlasUVRects[88][3]); fragment_uniform_buffer_5[1125] = float4(_AdditionalLightsCookieAtlasUVRects[89][0], _AdditionalLightsCookieAtlasUVRects[89][1], _AdditionalLightsCookieAtlasUVRects[89][2], _AdditionalLightsCookieAtlasUVRects[89][3]); fragment_uniform_buffer_5[1126] = float4(_AdditionalLightsCookieAtlasUVRects[90][0], _AdditionalLightsCookieAtlasUVRects[90][1], _AdditionalLightsCookieAtlasUVRects[90][2], _AdditionalLightsCookieAtlasUVRects[90][3]); fragment_uniform_buffer_5[1127] = float4(_AdditionalLightsCookieAtlasUVRects[91][0], _AdditionalLightsCookieAtlasUVRects[91][1], _AdditionalLightsCookieAtlasUVRects[91][2], _AdditionalLightsCookieAtlasUVRects[91][3]); fragment_uniform_buffer_5[1128] = float4(_AdditionalLightsCookieAtlasUVRects[92][0], _AdditionalLightsCookieAtlasUVRects[92][1], _AdditionalLightsCookieAtlasUVRects[92][2], _AdditionalLightsCookieAtlasUVRects[92][3]); fragment_uniform_buffer_5[1129] = float4(_AdditionalLightsCookieAtlasUVRects[93][0], _AdditionalLightsCookieAtlasUVRects[93][1], _AdditionalLightsCookieAtlasUVRects[93][2], _AdditionalLightsCookieAtlasUVRects[93][3]); fragment_uniform_buffer_5[1130] = float4(_AdditionalLightsCookieAtlasUVRects[94][0], _AdditionalLightsCookieAtlasUVRects[94][1], _AdditionalLightsCookieAtlasUVRects[94][2], _AdditionalLightsCookieAtlasUVRects[94][3]); fragment_uniform_buffer_5[1131] = float4(_AdditionalLightsCookieAtlasUVRects[95][0], _AdditionalLightsCookieAtlasUVRects[95][1], _AdditionalLightsCookieAtlasUVRects[95][2], _AdditionalLightsCookieAtlasUVRects[95][3]); fragment_uniform_buffer_5[1132] = float4(_AdditionalLightsCookieAtlasUVRects[96][0], _AdditionalLightsCookieAtlasUVRects[96][1], _AdditionalLightsCookieAtlasUVRects[96][2], _AdditionalLightsCookieAtlasUVRects[96][3]); fragment_uniform_buffer_5[1133] = float4(_AdditionalLightsCookieAtlasUVRects[97][0], _AdditionalLightsCookieAtlasUVRects[97][1], _AdditionalLightsCookieAtlasUVRects[97][2], _AdditionalLightsCookieAtlasUVRects[97][3]); fragment_uniform_buffer_5[1134] = float4(_AdditionalLightsCookieAtlasUVRects[98][0], _AdditionalLightsCookieAtlasUVRects[98][1], _AdditionalLightsCookieAtlasUVRects[98][2], _AdditionalLightsCookieAtlasUVRects[98][3]); fragment_uniform_buffer_5[1135] = float4(_AdditionalLightsCookieAtlasUVRects[99][0], _AdditionalLightsCookieAtlasUVRects[99][1], _AdditionalLightsCookieAtlasUVRects[99][2], _AdditionalLightsCookieAtlasUVRects[99][3]); fragment_uniform_buffer_5[1136] = float4(_AdditionalLightsCookieAtlasUVRects[100][0], _AdditionalLightsCookieAtlasUVRects[100][1], _AdditionalLightsCookieAtlasUVRects[100][2], _AdditionalLightsCookieAtlasUVRects[100][3]); fragment_uniform_buffer_5[1137] = float4(_AdditionalLightsCookieAtlasUVRects[101][0], _AdditionalLightsCookieAtlasUVRects[101][1], _AdditionalLightsCookieAtlasUVRects[101][2], _AdditionalLightsCookieAtlasUVRects[101][3]); fragment_uniform_buffer_5[1138] = float4(_AdditionalLightsCookieAtlasUVRects[102][0], _AdditionalLightsCookieAtlasUVRects[102][1], _AdditionalLightsCookieAtlasUVRects[102][2], _AdditionalLightsCookieAtlasUVRects[102][3]); fragment_uniform_buffer_5[1139] = float4(_AdditionalLightsCookieAtlasUVRects[103][0], _AdditionalLightsCookieAtlasUVRects[103][1], _AdditionalLightsCookieAtlasUVRects[103][2], _AdditionalLightsCookieAtlasUVRects[103][3]); fragment_uniform_buffer_5[1140] = float4(_AdditionalLightsCookieAtlasUVRects[104][0], _AdditionalLightsCookieAtlasUVRects[104][1], _AdditionalLightsCookieAtlasUVRects[104][2], _AdditionalLightsCookieAtlasUVRects[104][3]); fragment_uniform_buffer_5[1141] = float4(_AdditionalLightsCookieAtlasUVRects[105][0], _AdditionalLightsCookieAtlasUVRects[105][1], _AdditionalLightsCookieAtlasUVRects[105][2], _AdditionalLightsCookieAtlasUVRects[105][3]); fragment_uniform_buffer_5[1142] = float4(_AdditionalLightsCookieAtlasUVRects[106][0], _AdditionalLightsCookieAtlasUVRects[106][1], _AdditionalLightsCookieAtlasUVRects[106][2], _AdditionalLightsCookieAtlasUVRects[106][3]); fragment_uniform_buffer_5[1143] = float4(_AdditionalLightsCookieAtlasUVRects[107][0], _AdditionalLightsCookieAtlasUVRects[107][1], _AdditionalLightsCookieAtlasUVRects[107][2], _AdditionalLightsCookieAtlasUVRects[107][3]); fragment_uniform_buffer_5[1144] = float4(_AdditionalLightsCookieAtlasUVRects[108][0], _AdditionalLightsCookieAtlasUVRects[108][1], _AdditionalLightsCookieAtlasUVRects[108][2], _AdditionalLightsCookieAtlasUVRects[108][3]); fragment_uniform_buffer_5[1145] = float4(_AdditionalLightsCookieAtlasUVRects[109][0], _AdditionalLightsCookieAtlasUVRects[109][1], _AdditionalLightsCookieAtlasUVRects[109][2], _AdditionalLightsCookieAtlasUVRects[109][3]); fragment_uniform_buffer_5[1146] = float4(_AdditionalLightsCookieAtlasUVRects[110][0], _AdditionalLightsCookieAtlasUVRects[110][1], _AdditionalLightsCookieAtlasUVRects[110][2], _AdditionalLightsCookieAtlasUVRects[110][3]); fragment_uniform_buffer_5[1147] = float4(_AdditionalLightsCookieAtlasUVRects[111][0], _AdditionalLightsCookieAtlasUVRects[111][1], _AdditionalLightsCookieAtlasUVRects[111][2], _AdditionalLightsCookieAtlasUVRects[111][3]); fragment_uniform_buffer_5[1148] = float4(_AdditionalLightsCookieAtlasUVRects[112][0], _AdditionalLightsCookieAtlasUVRects[112][1], _AdditionalLightsCookieAtlasUVRects[112][2], _AdditionalLightsCookieAtlasUVRects[112][3]); fragment_uniform_buffer_5[1149] = float4(_AdditionalLightsCookieAtlasUVRects[113][0], _AdditionalLightsCookieAtlasUVRects[113][1], _AdditionalLightsCookieAtlasUVRects[113][2], _AdditionalLightsCookieAtlasUVRects[113][3]); fragment_uniform_buffer_5[1150] = float4(_AdditionalLightsCookieAtlasUVRects[114][0], _AdditionalLightsCookieAtlasUVRects[114][1], _AdditionalLightsCookieAtlasUVRects[114][2], _AdditionalLightsCookieAtlasUVRects[114][3]); fragment_uniform_buffer_5[1151] = float4(_AdditionalLightsCookieAtlasUVRects[115][0], _AdditionalLightsCookieAtlasUVRects[115][1], _AdditionalLightsCookieAtlasUVRects[115][2], _AdditionalLightsCookieAtlasUVRects[115][3]); fragment_uniform_buffer_5[1152] = float4(_AdditionalLightsCookieAtlasUVRects[116][0], _AdditionalLightsCookieAtlasUVRects[116][1], _AdditionalLightsCookieAtlasUVRects[116][2], _AdditionalLightsCookieAtlasUVRects[116][3]); fragment_uniform_buffer_5[1153] = float4(_AdditionalLightsCookieAtlasUVRects[117][0], _AdditionalLightsCookieAtlasUVRects[117][1], _AdditionalLightsCookieAtlasUVRects[117][2], _AdditionalLightsCookieAtlasUVRects[117][3]); fragment_uniform_buffer_5[1154] = float4(_AdditionalLightsCookieAtlasUVRects[118][0], _AdditionalLightsCookieAtlasUVRects[118][1], _AdditionalLightsCookieAtlasUVRects[118][2], _AdditionalLightsCookieAtlasUVRects[118][3]); fragment_uniform_buffer_5[1155] = float4(_AdditionalLightsCookieAtlasUVRects[119][0], _AdditionalLightsCookieAtlasUVRects[119][1], _AdditionalLightsCookieAtlasUVRects[119][2], _AdditionalLightsCookieAtlasUVRects[119][3]); fragment_uniform_buffer_5[1156] = float4(_AdditionalLightsCookieAtlasUVRects[120][0], _AdditionalLightsCookieAtlasUVRects[120][1], _AdditionalLightsCookieAtlasUVRects[120][2], _AdditionalLightsCookieAtlasUVRects[120][3]); fragment_uniform_buffer_5[1157] = float4(_AdditionalLightsCookieAtlasUVRects[121][0], _AdditionalLightsCookieAtlasUVRects[121][1], _AdditionalLightsCookieAtlasUVRects[121][2], _AdditionalLightsCookieAtlasUVRects[121][3]); fragment_uniform_buffer_5[1158] = float4(_AdditionalLightsCookieAtlasUVRects[122][0], _AdditionalLightsCookieAtlasUVRects[122][1], _AdditionalLightsCookieAtlasUVRects[122][2], _AdditionalLightsCookieAtlasUVRects[122][3]); fragment_uniform_buffer_5[1159] = float4(_AdditionalLightsCookieAtlasUVRects[123][0], _AdditionalLightsCookieAtlasUVRects[123][1], _AdditionalLightsCookieAtlasUVRects[123][2], _AdditionalLightsCookieAtlasUVRects[123][3]); fragment_uniform_buffer_5[1160] = float4(_AdditionalLightsCookieAtlasUVRects[124][0], _AdditionalLightsCookieAtlasUVRects[124][1], _AdditionalLightsCookieAtlasUVRects[124][2], _AdditionalLightsCookieAtlasUVRects[124][3]); fragment_uniform_buffer_5[1161] = float4(_AdditionalLightsCookieAtlasUVRects[125][0], _AdditionalLightsCookieAtlasUVRects[125][1], _AdditionalLightsCookieAtlasUVRects[125][2], _AdditionalLightsCookieAtlasUVRects[125][3]); fragment_uniform_buffer_5[1162] = float4(_AdditionalLightsCookieAtlasUVRects[126][0], _AdditionalLightsCookieAtlasUVRects[126][1], _AdditionalLightsCookieAtlasUVRects[126][2], _AdditionalLightsCookieAtlasUVRects[126][3]); fragment_uniform_buffer_5[1163] = float4(_AdditionalLightsCookieAtlasUVRects[127][0], _AdditionalLightsCookieAtlasUVRects[127][1], _AdditionalLightsCookieAtlasUVRects[127][2], _AdditionalLightsCookieAtlasUVRects[127][3]); fragment_uniform_buffer_5[1164] = float4(_AdditionalLightsCookieAtlasUVRects[128][0], _AdditionalLightsCookieAtlasUVRects[128][1], _AdditionalLightsCookieAtlasUVRects[128][2], _AdditionalLightsCookieAtlasUVRects[128][3]); fragment_uniform_buffer_5[1165] = float4(_AdditionalLightsCookieAtlasUVRects[129][0], _AdditionalLightsCookieAtlasUVRects[129][1], _AdditionalLightsCookieAtlasUVRects[129][2], _AdditionalLightsCookieAtlasUVRects[129][3]); fragment_uniform_buffer_5[1166] = float4(_AdditionalLightsCookieAtlasUVRects[130][0], _AdditionalLightsCookieAtlasUVRects[130][1], _AdditionalLightsCookieAtlasUVRects[130][2], _AdditionalLightsCookieAtlasUVRects[130][3]); fragment_uniform_buffer_5[1167] = float4(_AdditionalLightsCookieAtlasUVRects[131][0], _AdditionalLightsCookieAtlasUVRects[131][1], _AdditionalLightsCookieAtlasUVRects[131][2], _AdditionalLightsCookieAtlasUVRects[131][3]); fragment_uniform_buffer_5[1168] = float4(_AdditionalLightsCookieAtlasUVRects[132][0], _AdditionalLightsCookieAtlasUVRects[132][1], _AdditionalLightsCookieAtlasUVRects[132][2], _AdditionalLightsCookieAtlasUVRects[132][3]); fragment_uniform_buffer_5[1169] = float4(_AdditionalLightsCookieAtlasUVRects[133][0], _AdditionalLightsCookieAtlasUVRects[133][1], _AdditionalLightsCookieAtlasUVRects[133][2], _AdditionalLightsCookieAtlasUVRects[133][3]); fragment_uniform_buffer_5[1170] = float4(_AdditionalLightsCookieAtlasUVRects[134][0], _AdditionalLightsCookieAtlasUVRects[134][1], _AdditionalLightsCookieAtlasUVRects[134][2], _AdditionalLightsCookieAtlasUVRects[134][3]); fragment_uniform_buffer_5[1171] = float4(_AdditionalLightsCookieAtlasUVRects[135][0], _AdditionalLightsCookieAtlasUVRects[135][1], _AdditionalLightsCookieAtlasUVRects[135][2], _AdditionalLightsCookieAtlasUVRects[135][3]); fragment_uniform_buffer_5[1172] = float4(_AdditionalLightsCookieAtlasUVRects[136][0], _AdditionalLightsCookieAtlasUVRects[136][1], _AdditionalLightsCookieAtlasUVRects[136][2], _AdditionalLightsCookieAtlasUVRects[136][3]); fragment_uniform_buffer_5[1173] = float4(_AdditionalLightsCookieAtlasUVRects[137][0], _AdditionalLightsCookieAtlasUVRects[137][1], _AdditionalLightsCookieAtlasUVRects[137][2], _AdditionalLightsCookieAtlasUVRects[137][3]); fragment_uniform_buffer_5[1174] = float4(_AdditionalLightsCookieAtlasUVRects[138][0], _AdditionalLightsCookieAtlasUVRects[138][1], _AdditionalLightsCookieAtlasUVRects[138][2], _AdditionalLightsCookieAtlasUVRects[138][3]); fragment_uniform_buffer_5[1175] = float4(_AdditionalLightsCookieAtlasUVRects[139][0], _AdditionalLightsCookieAtlasUVRects[139][1], _AdditionalLightsCookieAtlasUVRects[139][2], _AdditionalLightsCookieAtlasUVRects[139][3]); fragment_uniform_buffer_5[1176] = float4(_AdditionalLightsCookieAtlasUVRects[140][0], _AdditionalLightsCookieAtlasUVRects[140][1], _AdditionalLightsCookieAtlasUVRects[140][2], _AdditionalLightsCookieAtlasUVRects[140][3]); fragment_uniform_buffer_5[1177] = float4(_AdditionalLightsCookieAtlasUVRects[141][0], _AdditionalLightsCookieAtlasUVRects[141][1], _AdditionalLightsCookieAtlasUVRects[141][2], _AdditionalLightsCookieAtlasUVRects[141][3]); fragment_uniform_buffer_5[1178] = float4(_AdditionalLightsCookieAtlasUVRects[142][0], _AdditionalLightsCookieAtlasUVRects[142][1], _AdditionalLightsCookieAtlasUVRects[142][2], _AdditionalLightsCookieAtlasUVRects[142][3]); fragment_uniform_buffer_5[1179] = float4(_AdditionalLightsCookieAtlasUVRects[143][0], _AdditionalLightsCookieAtlasUVRects[143][1], _AdditionalLightsCookieAtlasUVRects[143][2], _AdditionalLightsCookieAtlasUVRects[143][3]); fragment_uniform_buffer_5[1180] = float4(_AdditionalLightsCookieAtlasUVRects[144][0], _AdditionalLightsCookieAtlasUVRects[144][1], _AdditionalLightsCookieAtlasUVRects[144][2], _AdditionalLightsCookieAtlasUVRects[144][3]); fragment_uniform_buffer_5[1181] = float4(_AdditionalLightsCookieAtlasUVRects[145][0], _AdditionalLightsCookieAtlasUVRects[145][1], _AdditionalLightsCookieAtlasUVRects[145][2], _AdditionalLightsCookieAtlasUVRects[145][3]); fragment_uniform_buffer_5[1182] = float4(_AdditionalLightsCookieAtlasUVRects[146][0], _AdditionalLightsCookieAtlasUVRects[146][1], _AdditionalLightsCookieAtlasUVRects[146][2], _AdditionalLightsCookieAtlasUVRects[146][3]); fragment_uniform_buffer_5[1183] = float4(_AdditionalLightsCookieAtlasUVRects[147][0], _AdditionalLightsCookieAtlasUVRects[147][1], _AdditionalLightsCookieAtlasUVRects[147][2], _AdditionalLightsCookieAtlasUVRects[147][3]); fragment_uniform_buffer_5[1184] = float4(_AdditionalLightsCookieAtlasUVRects[148][0], _AdditionalLightsCookieAtlasUVRects[148][1], _AdditionalLightsCookieAtlasUVRects[148][2], _AdditionalLightsCookieAtlasUVRects[148][3]); fragment_uniform_buffer_5[1185] = float4(_AdditionalLightsCookieAtlasUVRects[149][0], _AdditionalLightsCookieAtlasUVRects[149][1], _AdditionalLightsCookieAtlasUVRects[149][2], _AdditionalLightsCookieAtlasUVRects[149][3]); fragment_uniform_buffer_5[1186] = float4(_AdditionalLightsCookieAtlasUVRects[150][0], _AdditionalLightsCookieAtlasUVRects[150][1], _AdditionalLightsCookieAtlasUVRects[150][2], _AdditionalLightsCookieAtlasUVRects[150][3]); fragment_uniform_buffer_5[1187] = float4(_AdditionalLightsCookieAtlasUVRects[151][0], _AdditionalLightsCookieAtlasUVRects[151][1], _AdditionalLightsCookieAtlasUVRects[151][2], _AdditionalLightsCookieAtlasUVRects[151][3]); fragment_uniform_buffer_5[1188] = float4(_AdditionalLightsCookieAtlasUVRects[152][0], _AdditionalLightsCookieAtlasUVRects[152][1], _AdditionalLightsCookieAtlasUVRects[152][2], _AdditionalLightsCookieAtlasUVRects[152][3]); fragment_uniform_buffer_5[1189] = float4(_AdditionalLightsCookieAtlasUVRects[153][0], _AdditionalLightsCookieAtlasUVRects[153][1], _AdditionalLightsCookieAtlasUVRects[153][2], _AdditionalLightsCookieAtlasUVRects[153][3]); fragment_uniform_buffer_5[1190] = float4(_AdditionalLightsCookieAtlasUVRects[154][0], _AdditionalLightsCookieAtlasUVRects[154][1], _AdditionalLightsCookieAtlasUVRects[154][2], _AdditionalLightsCookieAtlasUVRects[154][3]); fragment_uniform_buffer_5[1191] = float4(_AdditionalLightsCookieAtlasUVRects[155][0], _AdditionalLightsCookieAtlasUVRects[155][1], _AdditionalLightsCookieAtlasUVRects[155][2], _AdditionalLightsCookieAtlasUVRects[155][3]); fragment_uniform_buffer_5[1192] = float4(_AdditionalLightsCookieAtlasUVRects[156][0], _AdditionalLightsCookieAtlasUVRects[156][1], _AdditionalLightsCookieAtlasUVRects[156][2], _AdditionalLightsCookieAtlasUVRects[156][3]); fragment_uniform_buffer_5[1193] = float4(_AdditionalLightsCookieAtlasUVRects[157][0], _AdditionalLightsCookieAtlasUVRects[157][1], _AdditionalLightsCookieAtlasUVRects[157][2], _AdditionalLightsCookieAtlasUVRects[157][3]); fragment_uniform_buffer_5[1194] = float4(_AdditionalLightsCookieAtlasUVRects[158][0], _AdditionalLightsCookieAtlasUVRects[158][1], _AdditionalLightsCookieAtlasUVRects[158][2], _AdditionalLightsCookieAtlasUVRects[158][3]); fragment_uniform_buffer_5[1195] = float4(_AdditionalLightsCookieAtlasUVRects[159][0], _AdditionalLightsCookieAtlasUVRects[159][1], _AdditionalLightsCookieAtlasUVRects[159][2], _AdditionalLightsCookieAtlasUVRects[159][3]); fragment_uniform_buffer_5[1196] = float4(_AdditionalLightsCookieAtlasUVRects[160][0], _AdditionalLightsCookieAtlasUVRects[160][1], _AdditionalLightsCookieAtlasUVRects[160][2], _AdditionalLightsCookieAtlasUVRects[160][3]); fragment_uniform_buffer_5[1197] = float4(_AdditionalLightsCookieAtlasUVRects[161][0], _AdditionalLightsCookieAtlasUVRects[161][1], _AdditionalLightsCookieAtlasUVRects[161][2], _AdditionalLightsCookieAtlasUVRects[161][3]); fragment_uniform_buffer_5[1198] = float4(_AdditionalLightsCookieAtlasUVRects[162][0], _AdditionalLightsCookieAtlasUVRects[162][1], _AdditionalLightsCookieAtlasUVRects[162][2], _AdditionalLightsCookieAtlasUVRects[162][3]); fragment_uniform_buffer_5[1199] = float4(_AdditionalLightsCookieAtlasUVRects[163][0], _AdditionalLightsCookieAtlasUVRects[163][1], _AdditionalLightsCookieAtlasUVRects[163][2], _AdditionalLightsCookieAtlasUVRects[163][3]); fragment_uniform_buffer_5[1200] = float4(_AdditionalLightsCookieAtlasUVRects[164][0], _AdditionalLightsCookieAtlasUVRects[164][1], _AdditionalLightsCookieAtlasUVRects[164][2], _AdditionalLightsCookieAtlasUVRects[164][3]); fragment_uniform_buffer_5[1201] = float4(_AdditionalLightsCookieAtlasUVRects[165][0], _AdditionalLightsCookieAtlasUVRects[165][1], _AdditionalLightsCookieAtlasUVRects[165][2], _AdditionalLightsCookieAtlasUVRects[165][3]); fragment_uniform_buffer_5[1202] = float4(_AdditionalLightsCookieAtlasUVRects[166][0], _AdditionalLightsCookieAtlasUVRects[166][1], _AdditionalLightsCookieAtlasUVRects[166][2], _AdditionalLightsCookieAtlasUVRects[166][3]); fragment_uniform_buffer_5[1203] = float4(_AdditionalLightsCookieAtlasUVRects[167][0], _AdditionalLightsCookieAtlasUVRects[167][1], _AdditionalLightsCookieAtlasUVRects[167][2], _AdditionalLightsCookieAtlasUVRects[167][3]); fragment_uniform_buffer_5[1204] = float4(_AdditionalLightsCookieAtlasUVRects[168][0], _AdditionalLightsCookieAtlasUVRects[168][1], _AdditionalLightsCookieAtlasUVRects[168][2], _AdditionalLightsCookieAtlasUVRects[168][3]); fragment_uniform_buffer_5[1205] = float4(_AdditionalLightsCookieAtlasUVRects[169][0], _AdditionalLightsCookieAtlasUVRects[169][1], _AdditionalLightsCookieAtlasUVRects[169][2], _AdditionalLightsCookieAtlasUVRects[169][3]); fragment_uniform_buffer_5[1206] = float4(_AdditionalLightsCookieAtlasUVRects[170][0], _AdditionalLightsCookieAtlasUVRects[170][1], _AdditionalLightsCookieAtlasUVRects[170][2], _AdditionalLightsCookieAtlasUVRects[170][3]); fragment_uniform_buffer_5[1207] = float4(_AdditionalLightsCookieAtlasUVRects[171][0], _AdditionalLightsCookieAtlasUVRects[171][1], _AdditionalLightsCookieAtlasUVRects[171][2], _AdditionalLightsCookieAtlasUVRects[171][3]); fragment_uniform_buffer_5[1208] = float4(_AdditionalLightsCookieAtlasUVRects[172][0], _AdditionalLightsCookieAtlasUVRects[172][1], _AdditionalLightsCookieAtlasUVRects[172][2], _AdditionalLightsCookieAtlasUVRects[172][3]); fragment_uniform_buffer_5[1209] = float4(_AdditionalLightsCookieAtlasUVRects[173][0], _AdditionalLightsCookieAtlasUVRects[173][1], _AdditionalLightsCookieAtlasUVRects[173][2], _AdditionalLightsCookieAtlasUVRects[173][3]); fragment_uniform_buffer_5[1210] = float4(_AdditionalLightsCookieAtlasUVRects[174][0], _AdditionalLightsCookieAtlasUVRects[174][1], _AdditionalLightsCookieAtlasUVRects[174][2], _AdditionalLightsCookieAtlasUVRects[174][3]); fragment_uniform_buffer_5[1211] = float4(_AdditionalLightsCookieAtlasUVRects[175][0], _AdditionalLightsCookieAtlasUVRects[175][1], _AdditionalLightsCookieAtlasUVRects[175][2], _AdditionalLightsCookieAtlasUVRects[175][3]); fragment_uniform_buffer_5[1212] = float4(_AdditionalLightsCookieAtlasUVRects[176][0], _AdditionalLightsCookieAtlasUVRects[176][1], _AdditionalLightsCookieAtlasUVRects[176][2], _AdditionalLightsCookieAtlasUVRects[176][3]); fragment_uniform_buffer_5[1213] = float4(_AdditionalLightsCookieAtlasUVRects[177][0], _AdditionalLightsCookieAtlasUVRects[177][1], _AdditionalLightsCookieAtlasUVRects[177][2], _AdditionalLightsCookieAtlasUVRects[177][3]); fragment_uniform_buffer_5[1214] = float4(_AdditionalLightsCookieAtlasUVRects[178][0], _AdditionalLightsCookieAtlasUVRects[178][1], _AdditionalLightsCookieAtlasUVRects[178][2], _AdditionalLightsCookieAtlasUVRects[178][3]); fragment_uniform_buffer_5[1215] = float4(_AdditionalLightsCookieAtlasUVRects[179][0], _AdditionalLightsCookieAtlasUVRects[179][1], _AdditionalLightsCookieAtlasUVRects[179][2], _AdditionalLightsCookieAtlasUVRects[179][3]); fragment_uniform_buffer_5[1216] = float4(_AdditionalLightsCookieAtlasUVRects[180][0], _AdditionalLightsCookieAtlasUVRects[180][1], _AdditionalLightsCookieAtlasUVRects[180][2], _AdditionalLightsCookieAtlasUVRects[180][3]); fragment_uniform_buffer_5[1217] = float4(_AdditionalLightsCookieAtlasUVRects[181][0], _AdditionalLightsCookieAtlasUVRects[181][1], _AdditionalLightsCookieAtlasUVRects[181][2], _AdditionalLightsCookieAtlasUVRects[181][3]); fragment_uniform_buffer_5[1218] = float4(_AdditionalLightsCookieAtlasUVRects[182][0], _AdditionalLightsCookieAtlasUVRects[182][1], _AdditionalLightsCookieAtlasUVRects[182][2], _AdditionalLightsCookieAtlasUVRects[182][3]); fragment_uniform_buffer_5[1219] = float4(_AdditionalLightsCookieAtlasUVRects[183][0], _AdditionalLightsCookieAtlasUVRects[183][1], _AdditionalLightsCookieAtlasUVRects[183][2], _AdditionalLightsCookieAtlasUVRects[183][3]); fragment_uniform_buffer_5[1220] = float4(_AdditionalLightsCookieAtlasUVRects[184][0], _AdditionalLightsCookieAtlasUVRects[184][1], _AdditionalLightsCookieAtlasUVRects[184][2], _AdditionalLightsCookieAtlasUVRects[184][3]); fragment_uniform_buffer_5[1221] = float4(_AdditionalLightsCookieAtlasUVRects[185][0], _AdditionalLightsCookieAtlasUVRects[185][1], _AdditionalLightsCookieAtlasUVRects[185][2], _AdditionalLightsCookieAtlasUVRects[185][3]); fragment_uniform_buffer_5[1222] = float4(_AdditionalLightsCookieAtlasUVRects[186][0], _AdditionalLightsCookieAtlasUVRects[186][1], _AdditionalLightsCookieAtlasUVRects[186][2], _AdditionalLightsCookieAtlasUVRects[186][3]); fragment_uniform_buffer_5[1223] = float4(_AdditionalLightsCookieAtlasUVRects[187][0], _AdditionalLightsCookieAtlasUVRects[187][1], _AdditionalLightsCookieAtlasUVRects[187][2], _AdditionalLightsCookieAtlasUVRects[187][3]); fragment_uniform_buffer_5[1224] = float4(_AdditionalLightsCookieAtlasUVRects[188][0], _AdditionalLightsCookieAtlasUVRects[188][1], _AdditionalLightsCookieAtlasUVRects[188][2], _AdditionalLightsCookieAtlasUVRects[188][3]); fragment_uniform_buffer_5[1225] = float4(_AdditionalLightsCookieAtlasUVRects[189][0], _AdditionalLightsCookieAtlasUVRects[189][1], _AdditionalLightsCookieAtlasUVRects[189][2], _AdditionalLightsCookieAtlasUVRects[189][3]); fragment_uniform_buffer_5[1226] = float4(_AdditionalLightsCookieAtlasUVRects[190][0], _AdditionalLightsCookieAtlasUVRects[190][1], _AdditionalLightsCookieAtlasUVRects[190][2], _AdditionalLightsCookieAtlasUVRects[190][3]); fragment_uniform_buffer_5[1227] = float4(_AdditionalLightsCookieAtlasUVRects[191][0], _AdditionalLightsCookieAtlasUVRects[191][1], _AdditionalLightsCookieAtlasUVRects[191][2], _AdditionalLightsCookieAtlasUVRects[191][3]); fragment_uniform_buffer_5[1228] = float4(_AdditionalLightsCookieAtlasUVRects[192][0], _AdditionalLightsCookieAtlasUVRects[192][1], _AdditionalLightsCookieAtlasUVRects[192][2], _AdditionalLightsCookieAtlasUVRects[192][3]); fragment_uniform_buffer_5[1229] = float4(_AdditionalLightsCookieAtlasUVRects[193][0], _AdditionalLightsCookieAtlasUVRects[193][1], _AdditionalLightsCookieAtlasUVRects[193][2], _AdditionalLightsCookieAtlasUVRects[193][3]); fragment_uniform_buffer_5[1230] = float4(_AdditionalLightsCookieAtlasUVRects[194][0], _AdditionalLightsCookieAtlasUVRects[194][1], _AdditionalLightsCookieAtlasUVRects[194][2], _AdditionalLightsCookieAtlasUVRects[194][3]); fragment_uniform_buffer_5[1231] = float4(_AdditionalLightsCookieAtlasUVRects[195][0], _AdditionalLightsCookieAtlasUVRects[195][1], _AdditionalLightsCookieAtlasUVRects[195][2], _AdditionalLightsCookieAtlasUVRects[195][3]); fragment_uniform_buffer_5[1232] = float4(_AdditionalLightsCookieAtlasUVRects[196][0], _AdditionalLightsCookieAtlasUVRects[196][1], _AdditionalLightsCookieAtlasUVRects[196][2], _AdditionalLightsCookieAtlasUVRects[196][3]); fragment_uniform_buffer_5[1233] = float4(_AdditionalLightsCookieAtlasUVRects[197][0], _AdditionalLightsCookieAtlasUVRects[197][1], _AdditionalLightsCookieAtlasUVRects[197][2], _AdditionalLightsCookieAtlasUVRects[197][3]); fragment_uniform_buffer_5[1234] = float4(_AdditionalLightsCookieAtlasUVRects[198][0], _AdditionalLightsCookieAtlasUVRects[198][1], _AdditionalLightsCookieAtlasUVRects[198][2], _AdditionalLightsCookieAtlasUVRects[198][3]); fragment_uniform_buffer_5[1235] = float4(_AdditionalLightsCookieAtlasUVRects[199][0], _AdditionalLightsCookieAtlasUVRects[199][1], _AdditionalLightsCookieAtlasUVRects[199][2], _AdditionalLightsCookieAtlasUVRects[199][3]); fragment_uniform_buffer_5[1236] = float4(_AdditionalLightsCookieAtlasUVRects[200][0], _AdditionalLightsCookieAtlasUVRects[200][1], _AdditionalLightsCookieAtlasUVRects[200][2], _AdditionalLightsCookieAtlasUVRects[200][3]); fragment_uniform_buffer_5[1237] = float4(_AdditionalLightsCookieAtlasUVRects[201][0], _AdditionalLightsCookieAtlasUVRects[201][1], _AdditionalLightsCookieAtlasUVRects[201][2], _AdditionalLightsCookieAtlasUVRects[201][3]); fragment_uniform_buffer_5[1238] = float4(_AdditionalLightsCookieAtlasUVRects[202][0], _AdditionalLightsCookieAtlasUVRects[202][1], _AdditionalLightsCookieAtlasUVRects[202][2], _AdditionalLightsCookieAtlasUVRects[202][3]); fragment_uniform_buffer_5[1239] = float4(_AdditionalLightsCookieAtlasUVRects[203][0], _AdditionalLightsCookieAtlasUVRects[203][1], _AdditionalLightsCookieAtlasUVRects[203][2], _AdditionalLightsCookieAtlasUVRects[203][3]); fragment_uniform_buffer_5[1240] = float4(_AdditionalLightsCookieAtlasUVRects[204][0], _AdditionalLightsCookieAtlasUVRects[204][1], _AdditionalLightsCookieAtlasUVRects[204][2], _AdditionalLightsCookieAtlasUVRects[204][3]); fragment_uniform_buffer_5[1241] = float4(_AdditionalLightsCookieAtlasUVRects[205][0], _AdditionalLightsCookieAtlasUVRects[205][1], _AdditionalLightsCookieAtlasUVRects[205][2], _AdditionalLightsCookieAtlasUVRects[205][3]); fragment_uniform_buffer_5[1242] = float4(_AdditionalLightsCookieAtlasUVRects[206][0], _AdditionalLightsCookieAtlasUVRects[206][1], _AdditionalLightsCookieAtlasUVRects[206][2], _AdditionalLightsCookieAtlasUVRects[206][3]); fragment_uniform_buffer_5[1243] = float4(_AdditionalLightsCookieAtlasUVRects[207][0], _AdditionalLightsCookieAtlasUVRects[207][1], _AdditionalLightsCookieAtlasUVRects[207][2], _AdditionalLightsCookieAtlasUVRects[207][3]); fragment_uniform_buffer_5[1244] = float4(_AdditionalLightsCookieAtlasUVRects[208][0], _AdditionalLightsCookieAtlasUVRects[208][1], _AdditionalLightsCookieAtlasUVRects[208][2], _AdditionalLightsCookieAtlasUVRects[208][3]); fragment_uniform_buffer_5[1245] = float4(_AdditionalLightsCookieAtlasUVRects[209][0], _AdditionalLightsCookieAtlasUVRects[209][1], _AdditionalLightsCookieAtlasUVRects[209][2], _AdditionalLightsCookieAtlasUVRects[209][3]); fragment_uniform_buffer_5[1246] = float4(_AdditionalLightsCookieAtlasUVRects[210][0], _AdditionalLightsCookieAtlasUVRects[210][1], _AdditionalLightsCookieAtlasUVRects[210][2], _AdditionalLightsCookieAtlasUVRects[210][3]); fragment_uniform_buffer_5[1247] = float4(_AdditionalLightsCookieAtlasUVRects[211][0], _AdditionalLightsCookieAtlasUVRects[211][1], _AdditionalLightsCookieAtlasUVRects[211][2], _AdditionalLightsCookieAtlasUVRects[211][3]); fragment_uniform_buffer_5[1248] = float4(_AdditionalLightsCookieAtlasUVRects[212][0], _AdditionalLightsCookieAtlasUVRects[212][1], _AdditionalLightsCookieAtlasUVRects[212][2], _AdditionalLightsCookieAtlasUVRects[212][3]); fragment_uniform_buffer_5[1249] = float4(_AdditionalLightsCookieAtlasUVRects[213][0], _AdditionalLightsCookieAtlasUVRects[213][1], _AdditionalLightsCookieAtlasUVRects[213][2], _AdditionalLightsCookieAtlasUVRects[213][3]); fragment_uniform_buffer_5[1250] = float4(_AdditionalLightsCookieAtlasUVRects[214][0], _AdditionalLightsCookieAtlasUVRects[214][1], _AdditionalLightsCookieAtlasUVRects[214][2], _AdditionalLightsCookieAtlasUVRects[214][3]); fragment_uniform_buffer_5[1251] = float4(_AdditionalLightsCookieAtlasUVRects[215][0], _AdditionalLightsCookieAtlasUVRects[215][1], _AdditionalLightsCookieAtlasUVRects[215][2], _AdditionalLightsCookieAtlasUVRects[215][3]); fragment_uniform_buffer_5[1252] = float4(_AdditionalLightsCookieAtlasUVRects[216][0], _AdditionalLightsCookieAtlasUVRects[216][1], _AdditionalLightsCookieAtlasUVRects[216][2], _AdditionalLightsCookieAtlasUVRects[216][3]); fragment_uniform_buffer_5[1253] = float4(_AdditionalLightsCookieAtlasUVRects[217][0], _AdditionalLightsCookieAtlasUVRects[217][1], _AdditionalLightsCookieAtlasUVRects[217][2], _AdditionalLightsCookieAtlasUVRects[217][3]); fragment_uniform_buffer_5[1254] = float4(_AdditionalLightsCookieAtlasUVRects[218][0], _AdditionalLightsCookieAtlasUVRects[218][1], _AdditionalLightsCookieAtlasUVRects[218][2], _AdditionalLightsCookieAtlasUVRects[218][3]); fragment_uniform_buffer_5[1255] = float4(_AdditionalLightsCookieAtlasUVRects[219][0], _AdditionalLightsCookieAtlasUVRects[219][1], _AdditionalLightsCookieAtlasUVRects[219][2], _AdditionalLightsCookieAtlasUVRects[219][3]); fragment_uniform_buffer_5[1256] = float4(_AdditionalLightsCookieAtlasUVRects[220][0], _AdditionalLightsCookieAtlasUVRects[220][1], _AdditionalLightsCookieAtlasUVRects[220][2], _AdditionalLightsCookieAtlasUVRects[220][3]); fragment_uniform_buffer_5[1257] = float4(_AdditionalLightsCookieAtlasUVRects[221][0], _AdditionalLightsCookieAtlasUVRects[221][1], _AdditionalLightsCookieAtlasUVRects[221][2], _AdditionalLightsCookieAtlasUVRects[221][3]); fragment_uniform_buffer_5[1258] = float4(_AdditionalLightsCookieAtlasUVRects[222][0], _AdditionalLightsCookieAtlasUVRects[222][1], _AdditionalLightsCookieAtlasUVRects[222][2], _AdditionalLightsCookieAtlasUVRects[222][3]); fragment_uniform_buffer_5[1259] = float4(_AdditionalLightsCookieAtlasUVRects[223][0], _AdditionalLightsCookieAtlasUVRects[223][1], _AdditionalLightsCookieAtlasUVRects[223][2], _AdditionalLightsCookieAtlasUVRects[223][3]); fragment_uniform_buffer_5[1260] = float4(_AdditionalLightsCookieAtlasUVRects[224][0], _AdditionalLightsCookieAtlasUVRects[224][1], _AdditionalLightsCookieAtlasUVRects[224][2], _AdditionalLightsCookieAtlasUVRects[224][3]); fragment_uniform_buffer_5[1261] = float4(_AdditionalLightsCookieAtlasUVRects[225][0], _AdditionalLightsCookieAtlasUVRects[225][1], _AdditionalLightsCookieAtlasUVRects[225][2], _AdditionalLightsCookieAtlasUVRects[225][3]); fragment_uniform_buffer_5[1262] = float4(_AdditionalLightsCookieAtlasUVRects[226][0], _AdditionalLightsCookieAtlasUVRects[226][1], _AdditionalLightsCookieAtlasUVRects[226][2], _AdditionalLightsCookieAtlasUVRects[226][3]); fragment_uniform_buffer_5[1263] = float4(_AdditionalLightsCookieAtlasUVRects[227][0], _AdditionalLightsCookieAtlasUVRects[227][1], _AdditionalLightsCookieAtlasUVRects[227][2], _AdditionalLightsCookieAtlasUVRects[227][3]); fragment_uniform_buffer_5[1264] = float4(_AdditionalLightsCookieAtlasUVRects[228][0], _AdditionalLightsCookieAtlasUVRects[228][1], _AdditionalLightsCookieAtlasUVRects[228][2], _AdditionalLightsCookieAtlasUVRects[228][3]); fragment_uniform_buffer_5[1265] = float4(_AdditionalLightsCookieAtlasUVRects[229][0], _AdditionalLightsCookieAtlasUVRects[229][1], _AdditionalLightsCookieAtlasUVRects[229][2], _AdditionalLightsCookieAtlasUVRects[229][3]); fragment_uniform_buffer_5[1266] = float4(_AdditionalLightsCookieAtlasUVRects[230][0], _AdditionalLightsCookieAtlasUVRects[230][1], _AdditionalLightsCookieAtlasUVRects[230][2], _AdditionalLightsCookieAtlasUVRects[230][3]); fragment_uniform_buffer_5[1267] = float4(_AdditionalLightsCookieAtlasUVRects[231][0], _AdditionalLightsCookieAtlasUVRects[231][1], _AdditionalLightsCookieAtlasUVRects[231][2], _AdditionalLightsCookieAtlasUVRects[231][3]); fragment_uniform_buffer_5[1268] = float4(_AdditionalLightsCookieAtlasUVRects[232][0], _AdditionalLightsCookieAtlasUVRects[232][1], _AdditionalLightsCookieAtlasUVRects[232][2], _AdditionalLightsCookieAtlasUVRects[232][3]); fragment_uniform_buffer_5[1269] = float4(_AdditionalLightsCookieAtlasUVRects[233][0], _AdditionalLightsCookieAtlasUVRects[233][1], _AdditionalLightsCookieAtlasUVRects[233][2], _AdditionalLightsCookieAtlasUVRects[233][3]); fragment_uniform_buffer_5[1270] = float4(_AdditionalLightsCookieAtlasUVRects[234][0], _AdditionalLightsCookieAtlasUVRects[234][1], _AdditionalLightsCookieAtlasUVRects[234][2], _AdditionalLightsCookieAtlasUVRects[234][3]); fragment_uniform_buffer_5[1271] = float4(_AdditionalLightsCookieAtlasUVRects[235][0], _AdditionalLightsCookieAtlasUVRects[235][1], _AdditionalLightsCookieAtlasUVRects[235][2], _AdditionalLightsCookieAtlasUVRects[235][3]); fragment_uniform_buffer_5[1272] = float4(_AdditionalLightsCookieAtlasUVRects[236][0], _AdditionalLightsCookieAtlasUVRects[236][1], _AdditionalLightsCookieAtlasUVRects[236][2], _AdditionalLightsCookieAtlasUVRects[236][3]); fragment_uniform_buffer_5[1273] = float4(_AdditionalLightsCookieAtlasUVRects[237][0], _AdditionalLightsCookieAtlasUVRects[237][1], _AdditionalLightsCookieAtlasUVRects[237][2], _AdditionalLightsCookieAtlasUVRects[237][3]); fragment_uniform_buffer_5[1274] = float4(_AdditionalLightsCookieAtlasUVRects[238][0], _AdditionalLightsCookieAtlasUVRects[238][1], _AdditionalLightsCookieAtlasUVRects[238][2], _AdditionalLightsCookieAtlasUVRects[238][3]); fragment_uniform_buffer_5[1275] = float4(_AdditionalLightsCookieAtlasUVRects[239][0], _AdditionalLightsCookieAtlasUVRects[239][1], _AdditionalLightsCookieAtlasUVRects[239][2], _AdditionalLightsCookieAtlasUVRects[239][3]); fragment_uniform_buffer_5[1276] = float4(_AdditionalLightsCookieAtlasUVRects[240][0], _AdditionalLightsCookieAtlasUVRects[240][1], _AdditionalLightsCookieAtlasUVRects[240][2], _AdditionalLightsCookieAtlasUVRects[240][3]); fragment_uniform_buffer_5[1277] = float4(_AdditionalLightsCookieAtlasUVRects[241][0], _AdditionalLightsCookieAtlasUVRects[241][1], _AdditionalLightsCookieAtlasUVRects[241][2], _AdditionalLightsCookieAtlasUVRects[241][3]); fragment_uniform_buffer_5[1278] = float4(_AdditionalLightsCookieAtlasUVRects[242][0], _AdditionalLightsCookieAtlasUVRects[242][1], _AdditionalLightsCookieAtlasUVRects[242][2], _AdditionalLightsCookieAtlasUVRects[242][3]); fragment_uniform_buffer_5[1279] = float4(_AdditionalLightsCookieAtlasUVRects[243][0], _AdditionalLightsCookieAtlasUVRects[243][1], _AdditionalLightsCookieAtlasUVRects[243][2], _AdditionalLightsCookieAtlasUVRects[243][3]); fragment_uniform_buffer_5[1280] = float4(_AdditionalLightsCookieAtlasUVRects[244][0], _AdditionalLightsCookieAtlasUVRects[244][1], _AdditionalLightsCookieAtlasUVRects[244][2], _AdditionalLightsCookieAtlasUVRects[244][3]); fragment_uniform_buffer_5[1281] = float4(_AdditionalLightsCookieAtlasUVRects[245][0], _AdditionalLightsCookieAtlasUVRects[245][1], _AdditionalLightsCookieAtlasUVRects[245][2], _AdditionalLightsCookieAtlasUVRects[245][3]); fragment_uniform_buffer_5[1282] = float4(_AdditionalLightsCookieAtlasUVRects[246][0], _AdditionalLightsCookieAtlasUVRects[246][1], _AdditionalLightsCookieAtlasUVRects[246][2], _AdditionalLightsCookieAtlasUVRects[246][3]); fragment_uniform_buffer_5[1283] = float4(_AdditionalLightsCookieAtlasUVRects[247][0], _AdditionalLightsCookieAtlasUVRects[247][1], _AdditionalLightsCookieAtlasUVRects[247][2], _AdditionalLightsCookieAtlasUVRects[247][3]); fragment_uniform_buffer_5[1284] = float4(_AdditionalLightsCookieAtlasUVRects[248][0], _AdditionalLightsCookieAtlasUVRects[248][1], _AdditionalLightsCookieAtlasUVRects[248][2], _AdditionalLightsCookieAtlasUVRects[248][3]); fragment_uniform_buffer_5[1285] = float4(_AdditionalLightsCookieAtlasUVRects[249][0], _AdditionalLightsCookieAtlasUVRects[249][1], _AdditionalLightsCookieAtlasUVRects[249][2], _AdditionalLightsCookieAtlasUVRects[249][3]); fragment_uniform_buffer_5[1286] = float4(_AdditionalLightsCookieAtlasUVRects[250][0], _AdditionalLightsCookieAtlasUVRects[250][1], _AdditionalLightsCookieAtlasUVRects[250][2], _AdditionalLightsCookieAtlasUVRects[250][3]); fragment_uniform_buffer_5[1287] = float4(_AdditionalLightsCookieAtlasUVRects[251][0], _AdditionalLightsCookieAtlasUVRects[251][1], _AdditionalLightsCookieAtlasUVRects[251][2], _AdditionalLightsCookieAtlasUVRects[251][3]); fragment_uniform_buffer_5[1288] = float4(_AdditionalLightsCookieAtlasUVRects[252][0], _AdditionalLightsCookieAtlasUVRects[252][1], _AdditionalLightsCookieAtlasUVRects[252][2], _AdditionalLightsCookieAtlasUVRects[252][3]); fragment_uniform_buffer_5[1289] = float4(_AdditionalLightsCookieAtlasUVRects[253][0], _AdditionalLightsCookieAtlasUVRects[253][1], _AdditionalLightsCookieAtlasUVRects[253][2], _AdditionalLightsCookieAtlasUVRects[253][3]); fragment_uniform_buffer_5[1290] = float4(_AdditionalLightsCookieAtlasUVRects[254][0], _AdditionalLightsCookieAtlasUVRects[254][1], _AdditionalLightsCookieAtlasUVRects[254][2], _AdditionalLightsCookieAtlasUVRects[254][3]); fragment_uniform_buffer_5[1291] = float4(_AdditionalLightsCookieAtlasUVRects[255][0], _AdditionalLightsCookieAtlasUVRects[255][1], _AdditionalLightsCookieAtlasUVRects[255][2], _AdditionalLightsCookieAtlasUVRects[255][3]); fragment_uniform_buffer_5[1292] = float4(_AdditionalLightsLightTypes[0], fragment_uniform_buffer_5[1292][1], fragment_uniform_buffer_5[1292][2], fragment_uniform_buffer_5[1292][3]); fragment_uniform_buffer_5[1293] = float4(_AdditionalLightsLightTypes[1], fragment_uniform_buffer_5[1293][1], fragment_uniform_buffer_5[1293][2], fragment_uniform_buffer_5[1293][3]); fragment_uniform_buffer_5[1294] = float4(_AdditionalLightsLightTypes[2], fragment_uniform_buffer_5[1294][1], fragment_uniform_buffer_5[1294][2], fragment_uniform_buffer_5[1294][3]); fragment_uniform_buffer_5[1295] = float4(_AdditionalLightsLightTypes[3], fragment_uniform_buffer_5[1295][1], fragment_uniform_buffer_5[1295][2], fragment_uniform_buffer_5[1295][3]); fragment_uniform_buffer_5[1296] = float4(_AdditionalLightsLightTypes[4], fragment_uniform_buffer_5[1296][1], fragment_uniform_buffer_5[1296][2], fragment_uniform_buffer_5[1296][3]); fragment_uniform_buffer_5[1297] = float4(_AdditionalLightsLightTypes[5], fragment_uniform_buffer_5[1297][1], fragment_uniform_buffer_5[1297][2], fragment_uniform_buffer_5[1297][3]); fragment_uniform_buffer_5[1298] = float4(_AdditionalLightsLightTypes[6], fragment_uniform_buffer_5[1298][1], fragment_uniform_buffer_5[1298][2], fragment_uniform_buffer_5[1298][3]); fragment_uniform_buffer_5[1299] = float4(_AdditionalLightsLightTypes[7], fragment_uniform_buffer_5[1299][1], fragment_uniform_buffer_5[1299][2], fragment_uniform_buffer_5[1299][3]); fragment_uniform_buffer_5[1300] = float4(_AdditionalLightsLightTypes[8], fragment_uniform_buffer_5[1300][1], fragment_uniform_buffer_5[1300][2], fragment_uniform_buffer_5[1300][3]); fragment_uniform_buffer_5[1301] = float4(_AdditionalLightsLightTypes[9], fragment_uniform_buffer_5[1301][1], fragment_uniform_buffer_5[1301][2], fragment_uniform_buffer_5[1301][3]); fragment_uniform_buffer_5[1302] = float4(_AdditionalLightsLightTypes[10], fragment_uniform_buffer_5[1302][1], fragment_uniform_buffer_5[1302][2], fragment_uniform_buffer_5[1302][3]); fragment_uniform_buffer_5[1303] = float4(_AdditionalLightsLightTypes[11], fragment_uniform_buffer_5[1303][1], fragment_uniform_buffer_5[1303][2], fragment_uniform_buffer_5[1303][3]); fragment_uniform_buffer_5[1304] = float4(_AdditionalLightsLightTypes[12], fragment_uniform_buffer_5[1304][1], fragment_uniform_buffer_5[1304][2], fragment_uniform_buffer_5[1304][3]); fragment_uniform_buffer_5[1305] = float4(_AdditionalLightsLightTypes[13], fragment_uniform_buffer_5[1305][1], fragment_uniform_buffer_5[1305][2], fragment_uniform_buffer_5[1305][3]); fragment_uniform_buffer_5[1306] = float4(_AdditionalLightsLightTypes[14], fragment_uniform_buffer_5[1306][1], fragment_uniform_buffer_5[1306][2], fragment_uniform_buffer_5[1306][3]); fragment_uniform_buffer_5[1307] = float4(_AdditionalLightsLightTypes[15], fragment_uniform_buffer_5[1307][1], fragment_uniform_buffer_5[1307][2], fragment_uniform_buffer_5[1307][3]); fragment_uniform_buffer_5[1308] = float4(_AdditionalLightsLightTypes[16], fragment_uniform_buffer_5[1308][1], fragment_uniform_buffer_5[1308][2], fragment_uniform_buffer_5[1308][3]); fragment_uniform_buffer_5[1309] = float4(_AdditionalLightsLightTypes[17], fragment_uniform_buffer_5[1309][1], fragment_uniform_buffer_5[1309][2], fragment_uniform_buffer_5[1309][3]); fragment_uniform_buffer_5[1310] = float4(_AdditionalLightsLightTypes[18], fragment_uniform_buffer_5[1310][1], fragment_uniform_buffer_5[1310][2], fragment_uniform_buffer_5[1310][3]); fragment_uniform_buffer_5[1311] = float4(_AdditionalLightsLightTypes[19], fragment_uniform_buffer_5[1311][1], fragment_uniform_buffer_5[1311][2], fragment_uniform_buffer_5[1311][3]); fragment_uniform_buffer_5[1312] = float4(_AdditionalLightsLightTypes[20], fragment_uniform_buffer_5[1312][1], fragment_uniform_buffer_5[1312][2], fragment_uniform_buffer_5[1312][3]); fragment_uniform_buffer_5[1313] = float4(_AdditionalLightsLightTypes[21], fragment_uniform_buffer_5[1313][1], fragment_uniform_buffer_5[1313][2], fragment_uniform_buffer_5[1313][3]); fragment_uniform_buffer_5[1314] = float4(_AdditionalLightsLightTypes[22], fragment_uniform_buffer_5[1314][1], fragment_uniform_buffer_5[1314][2], fragment_uniform_buffer_5[1314][3]); fragment_uniform_buffer_5[1315] = float4(_AdditionalLightsLightTypes[23], fragment_uniform_buffer_5[1315][1], fragment_uniform_buffer_5[1315][2], fragment_uniform_buffer_5[1315][3]); fragment_uniform_buffer_5[1316] = float4(_AdditionalLightsLightTypes[24], fragment_uniform_buffer_5[1316][1], fragment_uniform_buffer_5[1316][2], fragment_uniform_buffer_5[1316][3]); fragment_uniform_buffer_5[1317] = float4(_AdditionalLightsLightTypes[25], fragment_uniform_buffer_5[1317][1], fragment_uniform_buffer_5[1317][2], fragment_uniform_buffer_5[1317][3]); fragment_uniform_buffer_5[1318] = float4(_AdditionalLightsLightTypes[26], fragment_uniform_buffer_5[1318][1], fragment_uniform_buffer_5[1318][2], fragment_uniform_buffer_5[1318][3]); fragment_uniform_buffer_5[1319] = float4(_AdditionalLightsLightTypes[27], fragment_uniform_buffer_5[1319][1], fragment_uniform_buffer_5[1319][2], fragment_uniform_buffer_5[1319][3]); fragment_uniform_buffer_5[1320] = float4(_AdditionalLightsLightTypes[28], fragment_uniform_buffer_5[1320][1], fragment_uniform_buffer_5[1320][2], fragment_uniform_buffer_5[1320][3]); fragment_uniform_buffer_5[1321] = float4(_AdditionalLightsLightTypes[29], fragment_uniform_buffer_5[1321][1], fragment_uniform_buffer_5[1321][2], fragment_uniform_buffer_5[1321][3]); fragment_uniform_buffer_5[1322] = float4(_AdditionalLightsLightTypes[30], fragment_uniform_buffer_5[1322][1], fragment_uniform_buffer_5[1322][2], fragment_uniform_buffer_5[1322][3]); fragment_uniform_buffer_5[1323] = float4(_AdditionalLightsLightTypes[31], fragment_uniform_buffer_5[1323][1], fragment_uniform_buffer_5[1323][2], fragment_uniform_buffer_5[1323][3]); fragment_uniform_buffer_5[1324] = float4(_AdditionalLightsLightTypes[32], fragment_uniform_buffer_5[1324][1], fragment_uniform_buffer_5[1324][2], fragment_uniform_buffer_5[1324][3]); fragment_uniform_buffer_5[1325] = float4(_AdditionalLightsLightTypes[33], fragment_uniform_buffer_5[1325][1], fragment_uniform_buffer_5[1325][2], fragment_uniform_buffer_5[1325][3]); fragment_uniform_buffer_5[1326] = float4(_AdditionalLightsLightTypes[34], fragment_uniform_buffer_5[1326][1], fragment_uniform_buffer_5[1326][2], fragment_uniform_buffer_5[1326][3]); fragment_uniform_buffer_5[1327] = float4(_AdditionalLightsLightTypes[35], fragment_uniform_buffer_5[1327][1], fragment_uniform_buffer_5[1327][2], fragment_uniform_buffer_5[1327][3]); fragment_uniform_buffer_5[1328] = float4(_AdditionalLightsLightTypes[36], fragment_uniform_buffer_5[1328][1], fragment_uniform_buffer_5[1328][2], fragment_uniform_buffer_5[1328][3]); fragment_uniform_buffer_5[1329] = float4(_AdditionalLightsLightTypes[37], fragment_uniform_buffer_5[1329][1], fragment_uniform_buffer_5[1329][2], fragment_uniform_buffer_5[1329][3]); fragment_uniform_buffer_5[1330] = float4(_AdditionalLightsLightTypes[38], fragment_uniform_buffer_5[1330][1], fragment_uniform_buffer_5[1330][2], fragment_uniform_buffer_5[1330][3]); fragment_uniform_buffer_5[1331] = float4(_AdditionalLightsLightTypes[39], fragment_uniform_buffer_5[1331][1], fragment_uniform_buffer_5[1331][2], fragment_uniform_buffer_5[1331][3]); fragment_uniform_buffer_5[1332] = float4(_AdditionalLightsLightTypes[40], fragment_uniform_buffer_5[1332][1], fragment_uniform_buffer_5[1332][2], fragment_uniform_buffer_5[1332][3]); fragment_uniform_buffer_5[1333] = float4(_AdditionalLightsLightTypes[41], fragment_uniform_buffer_5[1333][1], fragment_uniform_buffer_5[1333][2], fragment_uniform_buffer_5[1333][3]); fragment_uniform_buffer_5[1334] = float4(_AdditionalLightsLightTypes[42], fragment_uniform_buffer_5[1334][1], fragment_uniform_buffer_5[1334][2], fragment_uniform_buffer_5[1334][3]); fragment_uniform_buffer_5[1335] = float4(_AdditionalLightsLightTypes[43], fragment_uniform_buffer_5[1335][1], fragment_uniform_buffer_5[1335][2], fragment_uniform_buffer_5[1335][3]); fragment_uniform_buffer_5[1336] = float4(_AdditionalLightsLightTypes[44], fragment_uniform_buffer_5[1336][1], fragment_uniform_buffer_5[1336][2], fragment_uniform_buffer_5[1336][3]); fragment_uniform_buffer_5[1337] = float4(_AdditionalLightsLightTypes[45], fragment_uniform_buffer_5[1337][1], fragment_uniform_buffer_5[1337][2], fragment_uniform_buffer_5[1337][3]); fragment_uniform_buffer_5[1338] = float4(_AdditionalLightsLightTypes[46], fragment_uniform_buffer_5[1338][1], fragment_uniform_buffer_5[1338][2], fragment_uniform_buffer_5[1338][3]); fragment_uniform_buffer_5[1339] = float4(_AdditionalLightsLightTypes[47], fragment_uniform_buffer_5[1339][1], fragment_uniform_buffer_5[1339][2], fragment_uniform_buffer_5[1339][3]); fragment_uniform_buffer_5[1340] = float4(_AdditionalLightsLightTypes[48], fragment_uniform_buffer_5[1340][1], fragment_uniform_buffer_5[1340][2], fragment_uniform_buffer_5[1340][3]); fragment_uniform_buffer_5[1341] = float4(_AdditionalLightsLightTypes[49], fragment_uniform_buffer_5[1341][1], fragment_uniform_buffer_5[1341][2], fragment_uniform_buffer_5[1341][3]); fragment_uniform_buffer_5[1342] = float4(_AdditionalLightsLightTypes[50], fragment_uniform_buffer_5[1342][1], fragment_uniform_buffer_5[1342][2], fragment_uniform_buffer_5[1342][3]); fragment_uniform_buffer_5[1343] = float4(_AdditionalLightsLightTypes[51], fragment_uniform_buffer_5[1343][1], fragment_uniform_buffer_5[1343][2], fragment_uniform_buffer_5[1343][3]); fragment_uniform_buffer_5[1344] = float4(_AdditionalLightsLightTypes[52], fragment_uniform_buffer_5[1344][1], fragment_uniform_buffer_5[1344][2], fragment_uniform_buffer_5[1344][3]); fragment_uniform_buffer_5[1345] = float4(_AdditionalLightsLightTypes[53], fragment_uniform_buffer_5[1345][1], fragment_uniform_buffer_5[1345][2], fragment_uniform_buffer_5[1345][3]); fragment_uniform_buffer_5[1346] = float4(_AdditionalLightsLightTypes[54], fragment_uniform_buffer_5[1346][1], fragment_uniform_buffer_5[1346][2], fragment_uniform_buffer_5[1346][3]); fragment_uniform_buffer_5[1347] = float4(_AdditionalLightsLightTypes[55], fragment_uniform_buffer_5[1347][1], fragment_uniform_buffer_5[1347][2], fragment_uniform_buffer_5[1347][3]); fragment_uniform_buffer_5[1348] = float4(_AdditionalLightsLightTypes[56], fragment_uniform_buffer_5[1348][1], fragment_uniform_buffer_5[1348][2], fragment_uniform_buffer_5[1348][3]); fragment_uniform_buffer_5[1349] = float4(_AdditionalLightsLightTypes[57], fragment_uniform_buffer_5[1349][1], fragment_uniform_buffer_5[1349][2], fragment_uniform_buffer_5[1349][3]); fragment_uniform_buffer_5[1350] = float4(_AdditionalLightsLightTypes[58], fragment_uniform_buffer_5[1350][1], fragment_uniform_buffer_5[1350][2], fragment_uniform_buffer_5[1350][3]); fragment_uniform_buffer_5[1351] = float4(_AdditionalLightsLightTypes[59], fragment_uniform_buffer_5[1351][1], fragment_uniform_buffer_5[1351][2], fragment_uniform_buffer_5[1351][3]); fragment_uniform_buffer_5[1352] = float4(_AdditionalLightsLightTypes[60], fragment_uniform_buffer_5[1352][1], fragment_uniform_buffer_5[1352][2], fragment_uniform_buffer_5[1352][3]); fragment_uniform_buffer_5[1353] = float4(_AdditionalLightsLightTypes[61], fragment_uniform_buffer_5[1353][1], fragment_uniform_buffer_5[1353][2], fragment_uniform_buffer_5[1353][3]); fragment_uniform_buffer_5[1354] = float4(_AdditionalLightsLightTypes[62], fragment_uniform_buffer_5[1354][1], fragment_uniform_buffer_5[1354][2], fragment_uniform_buffer_5[1354][3]); fragment_uniform_buffer_5[1355] = float4(_AdditionalLightsLightTypes[63], fragment_uniform_buffer_5[1355][1], fragment_uniform_buffer_5[1355][2], fragment_uniform_buffer_5[1355][3]); fragment_uniform_buffer_5[1356] = float4(_AdditionalLightsLightTypes[64], fragment_uniform_buffer_5[1356][1], fragment_uniform_buffer_5[1356][2], fragment_uniform_buffer_5[1356][3]); fragment_uniform_buffer_5[1357] = float4(_AdditionalLightsLightTypes[65], fragment_uniform_buffer_5[1357][1], fragment_uniform_buffer_5[1357][2], fragment_uniform_buffer_5[1357][3]); fragment_uniform_buffer_5[1358] = float4(_AdditionalLightsLightTypes[66], fragment_uniform_buffer_5[1358][1], fragment_uniform_buffer_5[1358][2], fragment_uniform_buffer_5[1358][3]); fragment_uniform_buffer_5[1359] = float4(_AdditionalLightsLightTypes[67], fragment_uniform_buffer_5[1359][1], fragment_uniform_buffer_5[1359][2], fragment_uniform_buffer_5[1359][3]); fragment_uniform_buffer_5[1360] = float4(_AdditionalLightsLightTypes[68], fragment_uniform_buffer_5[1360][1], fragment_uniform_buffer_5[1360][2], fragment_uniform_buffer_5[1360][3]); fragment_uniform_buffer_5[1361] = float4(_AdditionalLightsLightTypes[69], fragment_uniform_buffer_5[1361][1], fragment_uniform_buffer_5[1361][2], fragment_uniform_buffer_5[1361][3]); fragment_uniform_buffer_5[1362] = float4(_AdditionalLightsLightTypes[70], fragment_uniform_buffer_5[1362][1], fragment_uniform_buffer_5[1362][2], fragment_uniform_buffer_5[1362][3]); fragment_uniform_buffer_5[1363] = float4(_AdditionalLightsLightTypes[71], fragment_uniform_buffer_5[1363][1], fragment_uniform_buffer_5[1363][2], fragment_uniform_buffer_5[1363][3]); fragment_uniform_buffer_5[1364] = float4(_AdditionalLightsLightTypes[72], fragment_uniform_buffer_5[1364][1], fragment_uniform_buffer_5[1364][2], fragment_uniform_buffer_5[1364][3]); fragment_uniform_buffer_5[1365] = float4(_AdditionalLightsLightTypes[73], fragment_uniform_buffer_5[1365][1], fragment_uniform_buffer_5[1365][2], fragment_uniform_buffer_5[1365][3]); fragment_uniform_buffer_5[1366] = float4(_AdditionalLightsLightTypes[74], fragment_uniform_buffer_5[1366][1], fragment_uniform_buffer_5[1366][2], fragment_uniform_buffer_5[1366][3]); fragment_uniform_buffer_5[1367] = float4(_AdditionalLightsLightTypes[75], fragment_uniform_buffer_5[1367][1], fragment_uniform_buffer_5[1367][2], fragment_uniform_buffer_5[1367][3]); fragment_uniform_buffer_5[1368] = float4(_AdditionalLightsLightTypes[76], fragment_uniform_buffer_5[1368][1], fragment_uniform_buffer_5[1368][2], fragment_uniform_buffer_5[1368][3]); fragment_uniform_buffer_5[1369] = float4(_AdditionalLightsLightTypes[77], fragment_uniform_buffer_5[1369][1], fragment_uniform_buffer_5[1369][2], fragment_uniform_buffer_5[1369][3]); fragment_uniform_buffer_5[1370] = float4(_AdditionalLightsLightTypes[78], fragment_uniform_buffer_5[1370][1], fragment_uniform_buffer_5[1370][2], fragment_uniform_buffer_5[1370][3]); fragment_uniform_buffer_5[1371] = float4(_AdditionalLightsLightTypes[79], fragment_uniform_buffer_5[1371][1], fragment_uniform_buffer_5[1371][2], fragment_uniform_buffer_5[1371][3]); fragment_uniform_buffer_5[1372] = float4(_AdditionalLightsLightTypes[80], fragment_uniform_buffer_5[1372][1], fragment_uniform_buffer_5[1372][2], fragment_uniform_buffer_5[1372][3]); fragment_uniform_buffer_5[1373] = float4(_AdditionalLightsLightTypes[81], fragment_uniform_buffer_5[1373][1], fragment_uniform_buffer_5[1373][2], fragment_uniform_buffer_5[1373][3]); fragment_uniform_buffer_5[1374] = float4(_AdditionalLightsLightTypes[82], fragment_uniform_buffer_5[1374][1], fragment_uniform_buffer_5[1374][2], fragment_uniform_buffer_5[1374][3]); fragment_uniform_buffer_5[1375] = float4(_AdditionalLightsLightTypes[83], fragment_uniform_buffer_5[1375][1], fragment_uniform_buffer_5[1375][2], fragment_uniform_buffer_5[1375][3]); fragment_uniform_buffer_5[1376] = float4(_AdditionalLightsLightTypes[84], fragment_uniform_buffer_5[1376][1], fragment_uniform_buffer_5[1376][2], fragment_uniform_buffer_5[1376][3]); fragment_uniform_buffer_5[1377] = float4(_AdditionalLightsLightTypes[85], fragment_uniform_buffer_5[1377][1], fragment_uniform_buffer_5[1377][2], fragment_uniform_buffer_5[1377][3]); fragment_uniform_buffer_5[1378] = float4(_AdditionalLightsLightTypes[86], fragment_uniform_buffer_5[1378][1], fragment_uniform_buffer_5[1378][2], fragment_uniform_buffer_5[1378][3]); fragment_uniform_buffer_5[1379] = float4(_AdditionalLightsLightTypes[87], fragment_uniform_buffer_5[1379][1], fragment_uniform_buffer_5[1379][2], fragment_uniform_buffer_5[1379][3]); fragment_uniform_buffer_5[1380] = float4(_AdditionalLightsLightTypes[88], fragment_uniform_buffer_5[1380][1], fragment_uniform_buffer_5[1380][2], fragment_uniform_buffer_5[1380][3]); fragment_uniform_buffer_5[1381] = float4(_AdditionalLightsLightTypes[89], fragment_uniform_buffer_5[1381][1], fragment_uniform_buffer_5[1381][2], fragment_uniform_buffer_5[1381][3]); fragment_uniform_buffer_5[1382] = float4(_AdditionalLightsLightTypes[90], fragment_uniform_buffer_5[1382][1], fragment_uniform_buffer_5[1382][2], fragment_uniform_buffer_5[1382][3]); fragment_uniform_buffer_5[1383] = float4(_AdditionalLightsLightTypes[91], fragment_uniform_buffer_5[1383][1], fragment_uniform_buffer_5[1383][2], fragment_uniform_buffer_5[1383][3]); fragment_uniform_buffer_5[1384] = float4(_AdditionalLightsLightTypes[92], fragment_uniform_buffer_5[1384][1], fragment_uniform_buffer_5[1384][2], fragment_uniform_buffer_5[1384][3]); fragment_uniform_buffer_5[1385] = float4(_AdditionalLightsLightTypes[93], fragment_uniform_buffer_5[1385][1], fragment_uniform_buffer_5[1385][2], fragment_uniform_buffer_5[1385][3]); fragment_uniform_buffer_5[1386] = float4(_AdditionalLightsLightTypes[94], fragment_uniform_buffer_5[1386][1], fragment_uniform_buffer_5[1386][2], fragment_uniform_buffer_5[1386][3]); fragment_uniform_buffer_5[1387] = float4(_AdditionalLightsLightTypes[95], fragment_uniform_buffer_5[1387][1], fragment_uniform_buffer_5[1387][2], fragment_uniform_buffer_5[1387][3]); fragment_uniform_buffer_5[1388] = float4(_AdditionalLightsLightTypes[96], fragment_uniform_buffer_5[1388][1], fragment_uniform_buffer_5[1388][2], fragment_uniform_buffer_5[1388][3]); fragment_uniform_buffer_5[1389] = float4(_AdditionalLightsLightTypes[97], fragment_uniform_buffer_5[1389][1], fragment_uniform_buffer_5[1389][2], fragment_uniform_buffer_5[1389][3]); fragment_uniform_buffer_5[1390] = float4(_AdditionalLightsLightTypes[98], fragment_uniform_buffer_5[1390][1], fragment_uniform_buffer_5[1390][2], fragment_uniform_buffer_5[1390][3]); fragment_uniform_buffer_5[1391] = float4(_AdditionalLightsLightTypes[99], fragment_uniform_buffer_5[1391][1], fragment_uniform_buffer_5[1391][2], fragment_uniform_buffer_5[1391][3]); fragment_uniform_buffer_5[1392] = float4(_AdditionalLightsLightTypes[100], fragment_uniform_buffer_5[1392][1], fragment_uniform_buffer_5[1392][2], fragment_uniform_buffer_5[1392][3]); fragment_uniform_buffer_5[1393] = float4(_AdditionalLightsLightTypes[101], fragment_uniform_buffer_5[1393][1], fragment_uniform_buffer_5[1393][2], fragment_uniform_buffer_5[1393][3]); fragment_uniform_buffer_5[1394] = float4(_AdditionalLightsLightTypes[102], fragment_uniform_buffer_5[1394][1], fragment_uniform_buffer_5[1394][2], fragment_uniform_buffer_5[1394][3]); fragment_uniform_buffer_5[1395] = float4(_AdditionalLightsLightTypes[103], fragment_uniform_buffer_5[1395][1], fragment_uniform_buffer_5[1395][2], fragment_uniform_buffer_5[1395][3]); fragment_uniform_buffer_5[1396] = float4(_AdditionalLightsLightTypes[104], fragment_uniform_buffer_5[1396][1], fragment_uniform_buffer_5[1396][2], fragment_uniform_buffer_5[1396][3]); fragment_uniform_buffer_5[1397] = float4(_AdditionalLightsLightTypes[105], fragment_uniform_buffer_5[1397][1], fragment_uniform_buffer_5[1397][2], fragment_uniform_buffer_5[1397][3]); fragment_uniform_buffer_5[1398] = float4(_AdditionalLightsLightTypes[106], fragment_uniform_buffer_5[1398][1], fragment_uniform_buffer_5[1398][2], fragment_uniform_buffer_5[1398][3]); fragment_uniform_buffer_5[1399] = float4(_AdditionalLightsLightTypes[107], fragment_uniform_buffer_5[1399][1], fragment_uniform_buffer_5[1399][2], fragment_uniform_buffer_5[1399][3]); fragment_uniform_buffer_5[1400] = float4(_AdditionalLightsLightTypes[108], fragment_uniform_buffer_5[1400][1], fragment_uniform_buffer_5[1400][2], fragment_uniform_buffer_5[1400][3]); fragment_uniform_buffer_5[1401] = float4(_AdditionalLightsLightTypes[109], fragment_uniform_buffer_5[1401][1], fragment_uniform_buffer_5[1401][2], fragment_uniform_buffer_5[1401][3]); fragment_uniform_buffer_5[1402] = float4(_AdditionalLightsLightTypes[110], fragment_uniform_buffer_5[1402][1], fragment_uniform_buffer_5[1402][2], fragment_uniform_buffer_5[1402][3]); fragment_uniform_buffer_5[1403] = float4(_AdditionalLightsLightTypes[111], fragment_uniform_buffer_5[1403][1], fragment_uniform_buffer_5[1403][2], fragment_uniform_buffer_5[1403][3]); fragment_uniform_buffer_5[1404] = float4(_AdditionalLightsLightTypes[112], fragment_uniform_buffer_5[1404][1], fragment_uniform_buffer_5[1404][2], fragment_uniform_buffer_5[1404][3]); fragment_uniform_buffer_5[1405] = float4(_AdditionalLightsLightTypes[113], fragment_uniform_buffer_5[1405][1], fragment_uniform_buffer_5[1405][2], fragment_uniform_buffer_5[1405][3]); fragment_uniform_buffer_5[1406] = float4(_AdditionalLightsLightTypes[114], fragment_uniform_buffer_5[1406][1], fragment_uniform_buffer_5[1406][2], fragment_uniform_buffer_5[1406][3]); fragment_uniform_buffer_5[1407] = float4(_AdditionalLightsLightTypes[115], fragment_uniform_buffer_5[1407][1], fragment_uniform_buffer_5[1407][2], fragment_uniform_buffer_5[1407][3]); fragment_uniform_buffer_5[1408] = float4(_AdditionalLightsLightTypes[116], fragment_uniform_buffer_5[1408][1], fragment_uniform_buffer_5[1408][2], fragment_uniform_buffer_5[1408][3]); fragment_uniform_buffer_5[1409] = float4(_AdditionalLightsLightTypes[117], fragment_uniform_buffer_5[1409][1], fragment_uniform_buffer_5[1409][2], fragment_uniform_buffer_5[1409][3]); fragment_uniform_buffer_5[1410] = float4(_AdditionalLightsLightTypes[118], fragment_uniform_buffer_5[1410][1], fragment_uniform_buffer_5[1410][2], fragment_uniform_buffer_5[1410][3]); fragment_uniform_buffer_5[1411] = float4(_AdditionalLightsLightTypes[119], fragment_uniform_buffer_5[1411][1], fragment_uniform_buffer_5[1411][2], fragment_uniform_buffer_5[1411][3]); fragment_uniform_buffer_5[1412] = float4(_AdditionalLightsLightTypes[120], fragment_uniform_buffer_5[1412][1], fragment_uniform_buffer_5[1412][2], fragment_uniform_buffer_5[1412][3]); fragment_uniform_buffer_5[1413] = float4(_AdditionalLightsLightTypes[121], fragment_uniform_buffer_5[1413][1], fragment_uniform_buffer_5[1413][2], fragment_uniform_buffer_5[1413][3]); fragment_uniform_buffer_5[1414] = float4(_AdditionalLightsLightTypes[122], fragment_uniform_buffer_5[1414][1], fragment_uniform_buffer_5[1414][2], fragment_uniform_buffer_5[1414][3]); fragment_uniform_buffer_5[1415] = float4(_AdditionalLightsLightTypes[123], fragment_uniform_buffer_5[1415][1], fragment_uniform_buffer_5[1415][2], fragment_uniform_buffer_5[1415][3]); fragment_uniform_buffer_5[1416] = float4(_AdditionalLightsLightTypes[124], fragment_uniform_buffer_5[1416][1], fragment_uniform_buffer_5[1416][2], fragment_uniform_buffer_5[1416][3]); fragment_uniform_buffer_5[1417] = float4(_AdditionalLightsLightTypes[125], fragment_uniform_buffer_5[1417][1], fragment_uniform_buffer_5[1417][2], fragment_uniform_buffer_5[1417][3]); fragment_uniform_buffer_5[1418] = float4(_AdditionalLightsLightTypes[126], fragment_uniform_buffer_5[1418][1], fragment_uniform_buffer_5[1418][2], fragment_uniform_buffer_5[1418][3]); fragment_uniform_buffer_5[1419] = float4(_AdditionalLightsLightTypes[127], fragment_uniform_buffer_5[1419][1], fragment_uniform_buffer_5[1419][2], fragment_uniform_buffer_5[1419][3]); fragment_uniform_buffer_5[1420] = float4(_AdditionalLightsLightTypes[128], fragment_uniform_buffer_5[1420][1], fragment_uniform_buffer_5[1420][2], fragment_uniform_buffer_5[1420][3]); fragment_uniform_buffer_5[1421] = float4(_AdditionalLightsLightTypes[129], fragment_uniform_buffer_5[1421][1], fragment_uniform_buffer_5[1421][2], fragment_uniform_buffer_5[1421][3]); fragment_uniform_buffer_5[1422] = float4(_AdditionalLightsLightTypes[130], fragment_uniform_buffer_5[1422][1], fragment_uniform_buffer_5[1422][2], fragment_uniform_buffer_5[1422][3]); fragment_uniform_buffer_5[1423] = float4(_AdditionalLightsLightTypes[131], fragment_uniform_buffer_5[1423][1], fragment_uniform_buffer_5[1423][2], fragment_uniform_buffer_5[1423][3]); fragment_uniform_buffer_5[1424] = float4(_AdditionalLightsLightTypes[132], fragment_uniform_buffer_5[1424][1], fragment_uniform_buffer_5[1424][2], fragment_uniform_buffer_5[1424][3]); fragment_uniform_buffer_5[1425] = float4(_AdditionalLightsLightTypes[133], fragment_uniform_buffer_5[1425][1], fragment_uniform_buffer_5[1425][2], fragment_uniform_buffer_5[1425][3]); fragment_uniform_buffer_5[1426] = float4(_AdditionalLightsLightTypes[134], fragment_uniform_buffer_5[1426][1], fragment_uniform_buffer_5[1426][2], fragment_uniform_buffer_5[1426][3]); fragment_uniform_buffer_5[1427] = float4(_AdditionalLightsLightTypes[135], fragment_uniform_buffer_5[1427][1], fragment_uniform_buffer_5[1427][2], fragment_uniform_buffer_5[1427][3]); fragment_uniform_buffer_5[1428] = float4(_AdditionalLightsLightTypes[136], fragment_uniform_buffer_5[1428][1], fragment_uniform_buffer_5[1428][2], fragment_uniform_buffer_5[1428][3]); fragment_uniform_buffer_5[1429] = float4(_AdditionalLightsLightTypes[137], fragment_uniform_buffer_5[1429][1], fragment_uniform_buffer_5[1429][2], fragment_uniform_buffer_5[1429][3]); fragment_uniform_buffer_5[1430] = float4(_AdditionalLightsLightTypes[138], fragment_uniform_buffer_5[1430][1], fragment_uniform_buffer_5[1430][2], fragment_uniform_buffer_5[1430][3]); fragment_uniform_buffer_5[1431] = float4(_AdditionalLightsLightTypes[139], fragment_uniform_buffer_5[1431][1], fragment_uniform_buffer_5[1431][2], fragment_uniform_buffer_5[1431][3]); fragment_uniform_buffer_5[1432] = float4(_AdditionalLightsLightTypes[140], fragment_uniform_buffer_5[1432][1], fragment_uniform_buffer_5[1432][2], fragment_uniform_buffer_5[1432][3]); fragment_uniform_buffer_5[1433] = float4(_AdditionalLightsLightTypes[141], fragment_uniform_buffer_5[1433][1], fragment_uniform_buffer_5[1433][2], fragment_uniform_buffer_5[1433][3]); fragment_uniform_buffer_5[1434] = float4(_AdditionalLightsLightTypes[142], fragment_uniform_buffer_5[1434][1], fragment_uniform_buffer_5[1434][2], fragment_uniform_buffer_5[1434][3]); fragment_uniform_buffer_5[1435] = float4(_AdditionalLightsLightTypes[143], fragment_uniform_buffer_5[1435][1], fragment_uniform_buffer_5[1435][2], fragment_uniform_buffer_5[1435][3]); fragment_uniform_buffer_5[1436] = float4(_AdditionalLightsLightTypes[144], fragment_uniform_buffer_5[1436][1], fragment_uniform_buffer_5[1436][2], fragment_uniform_buffer_5[1436][3]); fragment_uniform_buffer_5[1437] = float4(_AdditionalLightsLightTypes[145], fragment_uniform_buffer_5[1437][1], fragment_uniform_buffer_5[1437][2], fragment_uniform_buffer_5[1437][3]); fragment_uniform_buffer_5[1438] = float4(_AdditionalLightsLightTypes[146], fragment_uniform_buffer_5[1438][1], fragment_uniform_buffer_5[1438][2], fragment_uniform_buffer_5[1438][3]); fragment_uniform_buffer_5[1439] = float4(_AdditionalLightsLightTypes[147], fragment_uniform_buffer_5[1439][1], fragment_uniform_buffer_5[1439][2], fragment_uniform_buffer_5[1439][3]); fragment_uniform_buffer_5[1440] = float4(_AdditionalLightsLightTypes[148], fragment_uniform_buffer_5[1440][1], fragment_uniform_buffer_5[1440][2], fragment_uniform_buffer_5[1440][3]); fragment_uniform_buffer_5[1441] = float4(_AdditionalLightsLightTypes[149], fragment_uniform_buffer_5[1441][1], fragment_uniform_buffer_5[1441][2], fragment_uniform_buffer_5[1441][3]); fragment_uniform_buffer_5[1442] = float4(_AdditionalLightsLightTypes[150], fragment_uniform_buffer_5[1442][1], fragment_uniform_buffer_5[1442][2], fragment_uniform_buffer_5[1442][3]); fragment_uniform_buffer_5[1443] = float4(_AdditionalLightsLightTypes[151], fragment_uniform_buffer_5[1443][1], fragment_uniform_buffer_5[1443][2], fragment_uniform_buffer_5[1443][3]); fragment_uniform_buffer_5[1444] = float4(_AdditionalLightsLightTypes[152], fragment_uniform_buffer_5[1444][1], fragment_uniform_buffer_5[1444][2], fragment_uniform_buffer_5[1444][3]); fragment_uniform_buffer_5[1445] = float4(_AdditionalLightsLightTypes[153], fragment_uniform_buffer_5[1445][1], fragment_uniform_buffer_5[1445][2], fragment_uniform_buffer_5[1445][3]); fragment_uniform_buffer_5[1446] = float4(_AdditionalLightsLightTypes[154], fragment_uniform_buffer_5[1446][1], fragment_uniform_buffer_5[1446][2], fragment_uniform_buffer_5[1446][3]); fragment_uniform_buffer_5[1447] = float4(_AdditionalLightsLightTypes[155], fragment_uniform_buffer_5[1447][1], fragment_uniform_buffer_5[1447][2], fragment_uniform_buffer_5[1447][3]); fragment_uniform_buffer_5[1448] = float4(_AdditionalLightsLightTypes[156], fragment_uniform_buffer_5[1448][1], fragment_uniform_buffer_5[1448][2], fragment_uniform_buffer_5[1448][3]); fragment_uniform_buffer_5[1449] = float4(_AdditionalLightsLightTypes[157], fragment_uniform_buffer_5[1449][1], fragment_uniform_buffer_5[1449][2], fragment_uniform_buffer_5[1449][3]); fragment_uniform_buffer_5[1450] = float4(_AdditionalLightsLightTypes[158], fragment_uniform_buffer_5[1450][1], fragment_uniform_buffer_5[1450][2], fragment_uniform_buffer_5[1450][3]); fragment_uniform_buffer_5[1451] = float4(_AdditionalLightsLightTypes[159], fragment_uniform_buffer_5[1451][1], fragment_uniform_buffer_5[1451][2], fragment_uniform_buffer_5[1451][3]); fragment_uniform_buffer_5[1452] = float4(_AdditionalLightsLightTypes[160], fragment_uniform_buffer_5[1452][1], fragment_uniform_buffer_5[1452][2], fragment_uniform_buffer_5[1452][3]); fragment_uniform_buffer_5[1453] = float4(_AdditionalLightsLightTypes[161], fragment_uniform_buffer_5[1453][1], fragment_uniform_buffer_5[1453][2], fragment_uniform_buffer_5[1453][3]); fragment_uniform_buffer_5[1454] = float4(_AdditionalLightsLightTypes[162], fragment_uniform_buffer_5[1454][1], fragment_uniform_buffer_5[1454][2], fragment_uniform_buffer_5[1454][3]); fragment_uniform_buffer_5[1455] = float4(_AdditionalLightsLightTypes[163], fragment_uniform_buffer_5[1455][1], fragment_uniform_buffer_5[1455][2], fragment_uniform_buffer_5[1455][3]); fragment_uniform_buffer_5[1456] = float4(_AdditionalLightsLightTypes[164], fragment_uniform_buffer_5[1456][1], fragment_uniform_buffer_5[1456][2], fragment_uniform_buffer_5[1456][3]); fragment_uniform_buffer_5[1457] = float4(_AdditionalLightsLightTypes[165], fragment_uniform_buffer_5[1457][1], fragment_uniform_buffer_5[1457][2], fragment_uniform_buffer_5[1457][3]); fragment_uniform_buffer_5[1458] = float4(_AdditionalLightsLightTypes[166], fragment_uniform_buffer_5[1458][1], fragment_uniform_buffer_5[1458][2], fragment_uniform_buffer_5[1458][3]); fragment_uniform_buffer_5[1459] = float4(_AdditionalLightsLightTypes[167], fragment_uniform_buffer_5[1459][1], fragment_uniform_buffer_5[1459][2], fragment_uniform_buffer_5[1459][3]); fragment_uniform_buffer_5[1460] = float4(_AdditionalLightsLightTypes[168], fragment_uniform_buffer_5[1460][1], fragment_uniform_buffer_5[1460][2], fragment_uniform_buffer_5[1460][3]); fragment_uniform_buffer_5[1461] = float4(_AdditionalLightsLightTypes[169], fragment_uniform_buffer_5[1461][1], fragment_uniform_buffer_5[1461][2], fragment_uniform_buffer_5[1461][3]); fragment_uniform_buffer_5[1462] = float4(_AdditionalLightsLightTypes[170], fragment_uniform_buffer_5[1462][1], fragment_uniform_buffer_5[1462][2], fragment_uniform_buffer_5[1462][3]); fragment_uniform_buffer_5[1463] = float4(_AdditionalLightsLightTypes[171], fragment_uniform_buffer_5[1463][1], fragment_uniform_buffer_5[1463][2], fragment_uniform_buffer_5[1463][3]); fragment_uniform_buffer_5[1464] = float4(_AdditionalLightsLightTypes[172], fragment_uniform_buffer_5[1464][1], fragment_uniform_buffer_5[1464][2], fragment_uniform_buffer_5[1464][3]); fragment_uniform_buffer_5[1465] = float4(_AdditionalLightsLightTypes[173], fragment_uniform_buffer_5[1465][1], fragment_uniform_buffer_5[1465][2], fragment_uniform_buffer_5[1465][3]); fragment_uniform_buffer_5[1466] = float4(_AdditionalLightsLightTypes[174], fragment_uniform_buffer_5[1466][1], fragment_uniform_buffer_5[1466][2], fragment_uniform_buffer_5[1466][3]); fragment_uniform_buffer_5[1467] = float4(_AdditionalLightsLightTypes[175], fragment_uniform_buffer_5[1467][1], fragment_uniform_buffer_5[1467][2], fragment_uniform_buffer_5[1467][3]); fragment_uniform_buffer_5[1468] = float4(_AdditionalLightsLightTypes[176], fragment_uniform_buffer_5[1468][1], fragment_uniform_buffer_5[1468][2], fragment_uniform_buffer_5[1468][3]); fragment_uniform_buffer_5[1469] = float4(_AdditionalLightsLightTypes[177], fragment_uniform_buffer_5[1469][1], fragment_uniform_buffer_5[1469][2], fragment_uniform_buffer_5[1469][3]); fragment_uniform_buffer_5[1470] = float4(_AdditionalLightsLightTypes[178], fragment_uniform_buffer_5[1470][1], fragment_uniform_buffer_5[1470][2], fragment_uniform_buffer_5[1470][3]); fragment_uniform_buffer_5[1471] = float4(_AdditionalLightsLightTypes[179], fragment_uniform_buffer_5[1471][1], fragment_uniform_buffer_5[1471][2], fragment_uniform_buffer_5[1471][3]); fragment_uniform_buffer_5[1472] = float4(_AdditionalLightsLightTypes[180], fragment_uniform_buffer_5[1472][1], fragment_uniform_buffer_5[1472][2], fragment_uniform_buffer_5[1472][3]); fragment_uniform_buffer_5[1473] = float4(_AdditionalLightsLightTypes[181], fragment_uniform_buffer_5[1473][1], fragment_uniform_buffer_5[1473][2], fragment_uniform_buffer_5[1473][3]); fragment_uniform_buffer_5[1474] = float4(_AdditionalLightsLightTypes[182], fragment_uniform_buffer_5[1474][1], fragment_uniform_buffer_5[1474][2], fragment_uniform_buffer_5[1474][3]); fragment_uniform_buffer_5[1475] = float4(_AdditionalLightsLightTypes[183], fragment_uniform_buffer_5[1475][1], fragment_uniform_buffer_5[1475][2], fragment_uniform_buffer_5[1475][3]); fragment_uniform_buffer_5[1476] = float4(_AdditionalLightsLightTypes[184], fragment_uniform_buffer_5[1476][1], fragment_uniform_buffer_5[1476][2], fragment_uniform_buffer_5[1476][3]); fragment_uniform_buffer_5[1477] = float4(_AdditionalLightsLightTypes[185], fragment_uniform_buffer_5[1477][1], fragment_uniform_buffer_5[1477][2], fragment_uniform_buffer_5[1477][3]); fragment_uniform_buffer_5[1478] = float4(_AdditionalLightsLightTypes[186], fragment_uniform_buffer_5[1478][1], fragment_uniform_buffer_5[1478][2], fragment_uniform_buffer_5[1478][3]); fragment_uniform_buffer_5[1479] = float4(_AdditionalLightsLightTypes[187], fragment_uniform_buffer_5[1479][1], fragment_uniform_buffer_5[1479][2], fragment_uniform_buffer_5[1479][3]); fragment_uniform_buffer_5[1480] = float4(_AdditionalLightsLightTypes[188], fragment_uniform_buffer_5[1480][1], fragment_uniform_buffer_5[1480][2], fragment_uniform_buffer_5[1480][3]); fragment_uniform_buffer_5[1481] = float4(_AdditionalLightsLightTypes[189], fragment_uniform_buffer_5[1481][1], fragment_uniform_buffer_5[1481][2], fragment_uniform_buffer_5[1481][3]); fragment_uniform_buffer_5[1482] = float4(_AdditionalLightsLightTypes[190], fragment_uniform_buffer_5[1482][1], fragment_uniform_buffer_5[1482][2], fragment_uniform_buffer_5[1482][3]); fragment_uniform_buffer_5[1483] = float4(_AdditionalLightsLightTypes[191], fragment_uniform_buffer_5[1483][1], fragment_uniform_buffer_5[1483][2], fragment_uniform_buffer_5[1483][3]); fragment_uniform_buffer_5[1484] = float4(_AdditionalLightsLightTypes[192], fragment_uniform_buffer_5[1484][1], fragment_uniform_buffer_5[1484][2], fragment_uniform_buffer_5[1484][3]); fragment_uniform_buffer_5[1485] = float4(_AdditionalLightsLightTypes[193], fragment_uniform_buffer_5[1485][1], fragment_uniform_buffer_5[1485][2], fragment_uniform_buffer_5[1485][3]); fragment_uniform_buffer_5[1486] = float4(_AdditionalLightsLightTypes[194], fragment_uniform_buffer_5[1486][1], fragment_uniform_buffer_5[1486][2], fragment_uniform_buffer_5[1486][3]); fragment_uniform_buffer_5[1487] = float4(_AdditionalLightsLightTypes[195], fragment_uniform_buffer_5[1487][1], fragment_uniform_buffer_5[1487][2], fragment_uniform_buffer_5[1487][3]); fragment_uniform_buffer_5[1488] = float4(_AdditionalLightsLightTypes[196], fragment_uniform_buffer_5[1488][1], fragment_uniform_buffer_5[1488][2], fragment_uniform_buffer_5[1488][3]); fragment_uniform_buffer_5[1489] = float4(_AdditionalLightsLightTypes[197], fragment_uniform_buffer_5[1489][1], fragment_uniform_buffer_5[1489][2], fragment_uniform_buffer_5[1489][3]); fragment_uniform_buffer_5[1490] = float4(_AdditionalLightsLightTypes[198], fragment_uniform_buffer_5[1490][1], fragment_uniform_buffer_5[1490][2], fragment_uniform_buffer_5[1490][3]); fragment_uniform_buffer_5[1491] = float4(_AdditionalLightsLightTypes[199], fragment_uniform_buffer_5[1491][1], fragment_uniform_buffer_5[1491][2], fragment_uniform_buffer_5[1491][3]); fragment_uniform_buffer_5[1492] = float4(_AdditionalLightsLightTypes[200], fragment_uniform_buffer_5[1492][1], fragment_uniform_buffer_5[1492][2], fragment_uniform_buffer_5[1492][3]); fragment_uniform_buffer_5[1493] = float4(_AdditionalLightsLightTypes[201], fragment_uniform_buffer_5[1493][1], fragment_uniform_buffer_5[1493][2], fragment_uniform_buffer_5[1493][3]); fragment_uniform_buffer_5[1494] = float4(_AdditionalLightsLightTypes[202], fragment_uniform_buffer_5[1494][1], fragment_uniform_buffer_5[1494][2], fragment_uniform_buffer_5[1494][3]); fragment_uniform_buffer_5[1495] = float4(_AdditionalLightsLightTypes[203], fragment_uniform_buffer_5[1495][1], fragment_uniform_buffer_5[1495][2], fragment_uniform_buffer_5[1495][3]); fragment_uniform_buffer_5[1496] = float4(_AdditionalLightsLightTypes[204], fragment_uniform_buffer_5[1496][1], fragment_uniform_buffer_5[1496][2], fragment_uniform_buffer_5[1496][3]); fragment_uniform_buffer_5[1497] = float4(_AdditionalLightsLightTypes[205], fragment_uniform_buffer_5[1497][1], fragment_uniform_buffer_5[1497][2], fragment_uniform_buffer_5[1497][3]); fragment_uniform_buffer_5[1498] = float4(_AdditionalLightsLightTypes[206], fragment_uniform_buffer_5[1498][1], fragment_uniform_buffer_5[1498][2], fragment_uniform_buffer_5[1498][3]); fragment_uniform_buffer_5[1499] = float4(_AdditionalLightsLightTypes[207], fragment_uniform_buffer_5[1499][1], fragment_uniform_buffer_5[1499][2], fragment_uniform_buffer_5[1499][3]); fragment_uniform_buffer_5[1500] = float4(_AdditionalLightsLightTypes[208], fragment_uniform_buffer_5[1500][1], fragment_uniform_buffer_5[1500][2], fragment_uniform_buffer_5[1500][3]); fragment_uniform_buffer_5[1501] = float4(_AdditionalLightsLightTypes[209], fragment_uniform_buffer_5[1501][1], fragment_uniform_buffer_5[1501][2], fragment_uniform_buffer_5[1501][3]); fragment_uniform_buffer_5[1502] = float4(_AdditionalLightsLightTypes[210], fragment_uniform_buffer_5[1502][1], fragment_uniform_buffer_5[1502][2], fragment_uniform_buffer_5[1502][3]); fragment_uniform_buffer_5[1503] = float4(_AdditionalLightsLightTypes[211], fragment_uniform_buffer_5[1503][1], fragment_uniform_buffer_5[1503][2], fragment_uniform_buffer_5[1503][3]); fragment_uniform_buffer_5[1504] = float4(_AdditionalLightsLightTypes[212], fragment_uniform_buffer_5[1504][1], fragment_uniform_buffer_5[1504][2], fragment_uniform_buffer_5[1504][3]); fragment_uniform_buffer_5[1505] = float4(_AdditionalLightsLightTypes[213], fragment_uniform_buffer_5[1505][1], fragment_uniform_buffer_5[1505][2], fragment_uniform_buffer_5[1505][3]); fragment_uniform_buffer_5[1506] = float4(_AdditionalLightsLightTypes[214], fragment_uniform_buffer_5[1506][1], fragment_uniform_buffer_5[1506][2], fragment_uniform_buffer_5[1506][3]); fragment_uniform_buffer_5[1507] = float4(_AdditionalLightsLightTypes[215], fragment_uniform_buffer_5[1507][1], fragment_uniform_buffer_5[1507][2], fragment_uniform_buffer_5[1507][3]); fragment_uniform_buffer_5[1508] = float4(_AdditionalLightsLightTypes[216], fragment_uniform_buffer_5[1508][1], fragment_uniform_buffer_5[1508][2], fragment_uniform_buffer_5[1508][3]); fragment_uniform_buffer_5[1509] = float4(_AdditionalLightsLightTypes[217], fragment_uniform_buffer_5[1509][1], fragment_uniform_buffer_5[1509][2], fragment_uniform_buffer_5[1509][3]); fragment_uniform_buffer_5[1510] = float4(_AdditionalLightsLightTypes[218], fragment_uniform_buffer_5[1510][1], fragment_uniform_buffer_5[1510][2], fragment_uniform_buffer_5[1510][3]); fragment_uniform_buffer_5[1511] = float4(_AdditionalLightsLightTypes[219], fragment_uniform_buffer_5[1511][1], fragment_uniform_buffer_5[1511][2], fragment_uniform_buffer_5[1511][3]); fragment_uniform_buffer_5[1512] = float4(_AdditionalLightsLightTypes[220], fragment_uniform_buffer_5[1512][1], fragment_uniform_buffer_5[1512][2], fragment_uniform_buffer_5[1512][3]); fragment_uniform_buffer_5[1513] = float4(_AdditionalLightsLightTypes[221], fragment_uniform_buffer_5[1513][1], fragment_uniform_buffer_5[1513][2], fragment_uniform_buffer_5[1513][3]); fragment_uniform_buffer_5[1514] = float4(_AdditionalLightsLightTypes[222], fragment_uniform_buffer_5[1514][1], fragment_uniform_buffer_5[1514][2], fragment_uniform_buffer_5[1514][3]); fragment_uniform_buffer_5[1515] = float4(_AdditionalLightsLightTypes[223], fragment_uniform_buffer_5[1515][1], fragment_uniform_buffer_5[1515][2], fragment_uniform_buffer_5[1515][3]); fragment_uniform_buffer_5[1516] = float4(_AdditionalLightsLightTypes[224], fragment_uniform_buffer_5[1516][1], fragment_uniform_buffer_5[1516][2], fragment_uniform_buffer_5[1516][3]); fragment_uniform_buffer_5[1517] = float4(_AdditionalLightsLightTypes[225], fragment_uniform_buffer_5[1517][1], fragment_uniform_buffer_5[1517][2], fragment_uniform_buffer_5[1517][3]); fragment_uniform_buffer_5[1518] = float4(_AdditionalLightsLightTypes[226], fragment_uniform_buffer_5[1518][1], fragment_uniform_buffer_5[1518][2], fragment_uniform_buffer_5[1518][3]); fragment_uniform_buffer_5[1519] = float4(_AdditionalLightsLightTypes[227], fragment_uniform_buffer_5[1519][1], fragment_uniform_buffer_5[1519][2], fragment_uniform_buffer_5[1519][3]); fragment_uniform_buffer_5[1520] = float4(_AdditionalLightsLightTypes[228], fragment_uniform_buffer_5[1520][1], fragment_uniform_buffer_5[1520][2], fragment_uniform_buffer_5[1520][3]); fragment_uniform_buffer_5[1521] = float4(_AdditionalLightsLightTypes[229], fragment_uniform_buffer_5[1521][1], fragment_uniform_buffer_5[1521][2], fragment_uniform_buffer_5[1521][3]); fragment_uniform_buffer_5[1522] = float4(_AdditionalLightsLightTypes[230], fragment_uniform_buffer_5[1522][1], fragment_uniform_buffer_5[1522][2], fragment_uniform_buffer_5[1522][3]); fragment_uniform_buffer_5[1523] = float4(_AdditionalLightsLightTypes[231], fragment_uniform_buffer_5[1523][1], fragment_uniform_buffer_5[1523][2], fragment_uniform_buffer_5[1523][3]); fragment_uniform_buffer_5[1524] = float4(_AdditionalLightsLightTypes[232], fragment_uniform_buffer_5[1524][1], fragment_uniform_buffer_5[1524][2], fragment_uniform_buffer_5[1524][3]); fragment_uniform_buffer_5[1525] = float4(_AdditionalLightsLightTypes[233], fragment_uniform_buffer_5[1525][1], fragment_uniform_buffer_5[1525][2], fragment_uniform_buffer_5[1525][3]); fragment_uniform_buffer_5[1526] = float4(_AdditionalLightsLightTypes[234], fragment_uniform_buffer_5[1526][1], fragment_uniform_buffer_5[1526][2], fragment_uniform_buffer_5[1526][3]); fragment_uniform_buffer_5[1527] = float4(_AdditionalLightsLightTypes[235], fragment_uniform_buffer_5[1527][1], fragment_uniform_buffer_5[1527][2], fragment_uniform_buffer_5[1527][3]); fragment_uniform_buffer_5[1528] = float4(_AdditionalLightsLightTypes[236], fragment_uniform_buffer_5[1528][1], fragment_uniform_buffer_5[1528][2], fragment_uniform_buffer_5[1528][3]); fragment_uniform_buffer_5[1529] = float4(_AdditionalLightsLightTypes[237], fragment_uniform_buffer_5[1529][1], fragment_uniform_buffer_5[1529][2], fragment_uniform_buffer_5[1529][3]); fragment_uniform_buffer_5[1530] = float4(_AdditionalLightsLightTypes[238], fragment_uniform_buffer_5[1530][1], fragment_uniform_buffer_5[1530][2], fragment_uniform_buffer_5[1530][3]); fragment_uniform_buffer_5[1531] = float4(_AdditionalLightsLightTypes[239], fragment_uniform_buffer_5[1531][1], fragment_uniform_buffer_5[1531][2], fragment_uniform_buffer_5[1531][3]); fragment_uniform_buffer_5[1532] = float4(_AdditionalLightsLightTypes[240], fragment_uniform_buffer_5[1532][1], fragment_uniform_buffer_5[1532][2], fragment_uniform_buffer_5[1532][3]); fragment_uniform_buffer_5[1533] = float4(_AdditionalLightsLightTypes[241], fragment_uniform_buffer_5[1533][1], fragment_uniform_buffer_5[1533][2], fragment_uniform_buffer_5[1533][3]); fragment_uniform_buffer_5[1534] = float4(_AdditionalLightsLightTypes[242], fragment_uniform_buffer_5[1534][1], fragment_uniform_buffer_5[1534][2], fragment_uniform_buffer_5[1534][3]); fragment_uniform_buffer_5[1535] = float4(_AdditionalLightsLightTypes[243], fragment_uniform_buffer_5[1535][1], fragment_uniform_buffer_5[1535][2], fragment_uniform_buffer_5[1535][3]); fragment_uniform_buffer_5[1536] = float4(_AdditionalLightsLightTypes[244], fragment_uniform_buffer_5[1536][1], fragment_uniform_buffer_5[1536][2], fragment_uniform_buffer_5[1536][3]); fragment_uniform_buffer_5[1537] = float4(_AdditionalLightsLightTypes[245], fragment_uniform_buffer_5[1537][1], fragment_uniform_buffer_5[1537][2], fragment_uniform_buffer_5[1537][3]); fragment_uniform_buffer_5[1538] = float4(_AdditionalLightsLightTypes[246], fragment_uniform_buffer_5[1538][1], fragment_uniform_buffer_5[1538][2], fragment_uniform_buffer_5[1538][3]); fragment_uniform_buffer_5[1539] = float4(_AdditionalLightsLightTypes[247], fragment_uniform_buffer_5[1539][1], fragment_uniform_buffer_5[1539][2], fragment_uniform_buffer_5[1539][3]); fragment_uniform_buffer_5[1540] = float4(_AdditionalLightsLightTypes[248], fragment_uniform_buffer_5[1540][1], fragment_uniform_buffer_5[1540][2], fragment_uniform_buffer_5[1540][3]); fragment_uniform_buffer_5[1541] = float4(_AdditionalLightsLightTypes[249], fragment_uniform_buffer_5[1541][1], fragment_uniform_buffer_5[1541][2], fragment_uniform_buffer_5[1541][3]); fragment_uniform_buffer_5[1542] = float4(_AdditionalLightsLightTypes[250], fragment_uniform_buffer_5[1542][1], fragment_uniform_buffer_5[1542][2], fragment_uniform_buffer_5[1542][3]); fragment_uniform_buffer_5[1543] = float4(_AdditionalLightsLightTypes[251], fragment_uniform_buffer_5[1543][1], fragment_uniform_buffer_5[1543][2], fragment_uniform_buffer_5[1543][3]); fragment_uniform_buffer_5[1544] = float4(_AdditionalLightsLightTypes[252], fragment_uniform_buffer_5[1544][1], fragment_uniform_buffer_5[1544][2], fragment_uniform_buffer_5[1544][3]); fragment_uniform_buffer_5[1545] = float4(_AdditionalLightsLightTypes[253], fragment_uniform_buffer_5[1545][1], fragment_uniform_buffer_5[1545][2], fragment_uniform_buffer_5[1545][3]); fragment_uniform_buffer_5[1546] = float4(_AdditionalLightsLightTypes[254], fragment_uniform_buffer_5[1546][1], fragment_uniform_buffer_5[1546][2], fragment_uniform_buffer_5[1546][3]); fragment_uniform_buffer_5[1547] = float4(_AdditionalLightsLightTypes[255], fragment_uniform_buffer_5[1547][1], fragment_uniform_buffer_5[1547][2], fragment_uniform_buffer_5[1547][3]); fragment_input_0 = stage_input.fragment_input_0; fragment_input_1 = stage_input.fragment_input_1; fragment_input_2 = stage_input.fragment_input_2; fragment_input_3 = stage_input.fragment_input_3; fragment_input_4 = stage_input.fragment_input_4; fragment_input_5 = stage_input.fragment_input_5; fragment_input_6 = stage_input.fragment_input_6; frag_main(); Fragment_Stage_Output stage_output; stage_output.fragment_output_0 = fragment_output_0; return stage_output; } #endif // _ADDITIONAL_LIGHTS #endif // _ADDITIONAL_LIGHT_SHADOWS #endif // _LIGHT_COOKIES #endif // _LIGHT_LAYERS #endif // _MAIN_LIGHT_SHADOWS_CASCADE #endif // _SHADOWS_SOFT #endif // !STEREO_INSTANCING_ON #endif // !_MAIN_LIGHT_SHADOWS #ifdef STEREO_INSTANCING_ON #ifdef _ADDITIONAL_LIGHTS #ifdef _ADDITIONAL_LIGHT_SHADOWS #ifdef _LIGHT_COOKIES #ifdef _LIGHT_LAYERS #ifdef _MAIN_LIGHT_SHADOWS #ifdef _SHADOWS_SOFT #ifndef _MAIN_LIGHT_SHADOWS_CASCADE #define ANY_SHADER_VARIANT_ACTIVE float2 _GlobalMipBias; float _AlphaToMaskAvailable; float4 _MainLightPosition; float4 _MainLightColor; int _MainLightLayerMask; float4 _AdditionalLightsCount; float4 _AdditionalLightsPosition[256]; float4 _AdditionalLightsColor[256]; float4 _AdditionalLightsAttenuation[256]; float4 _AdditionalLightsSpotDir[256]; float _AdditionalLightsLayerMasks[256]; float4 unity_RenderingLayer; float4 unity_LightData; float4 unity_LightIndices[2]; float4 unity_SHAr; float4 unity_SHAg; float4 unity_SHAb; float4 unity_SHBr; float4 unity_SHBg; float4 unity_SHBb; float4 unity_SHC; float3 unity_StereoWorldSpaceCameraPos[2]; float _Cutoff; float4 _MainLightShadowOffset0; float4 _MainLightShadowOffset1; float4 _MainLightShadowmapSize; float4 _AdditionalShadowOffset0; float4 _AdditionalShadowOffset1; float4 _AdditionalShadowmapSize; float4x4 _MainLightWorldToLight; float _AdditionalLightsCookieEnableBits[8]; float _MainLightCookieTextureFormat; float _AdditionalLightsCookieAtlasTextureFormat; float4x4 _AdditionalLightsWorldToLights[256]; float4 _AdditionalLightsCookieAtlasUVRects[256]; float _AdditionalLightsLightTypes[256]; static float4 fragment_uniform_buffer_0[11]; static float4 fragment_uniform_buffer_1[1536]; static float4 fragment_uniform_buffer_2[34]; static float4 fragment_uniform_buffer_3[66]; static float4 fragment_uniform_buffer_4[5]; static float4 fragment_uniform_buffer_5[1313]; static float4 fragment_uniform_buffer_6[1548]; static const float fragment_unnamed_79[16] = { 1.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f }; Texture2D _MainTex; Texture2D _MainLightShadowmapTexture; Texture2D _AdditionalLightsShadowmapTexture; Texture2D _MainLightCookieTexture; Texture2D _AdditionalLightsCookieAtlasTexture; SamplerState S0; SamplerState sampler_MainTex; SamplerComparisonState S2; SamplerState sampler_MainLightCookieTexture; static uint gl_Layer; static float2 fragment_input_0; static float3 fragment_input_1; static float4 fragment_input_2; static float3 fragment_input_3; static float3 fragment_input_4; static float4 fragment_input_5; static float4 fragment_input_6; static float4 fragment_input_7; static uint fragment_input_9; static float4 fragment_output_0; struct Fragment_Stage_Input { float2 fragment_input_0 : TEXCOORD; // TEXCOORD float3 fragment_input_1 : TEXCOORD1; // TEXCOORD_1 float4 fragment_input_2 : TEXCOORD2; // TEXCOORD_2 float3 fragment_input_3 : TEXCOORD3; // TEXCOORD_3 float3 fragment_input_4 : TEXCOORD4; // TEXCOORD_4 float4 fragment_input_5 : TEXCOORD5; // TEXCOORD_5 float4 fragment_input_6 : TEXCOORD6; // TEXCOORD_6 float4 fragment_input_7 : TEXCOORD7; // TEXCOORD_7 uint fragment_input_9 : SV_InstanceID; // SV_InstanceID uint gl_Layer : SV_RenderTargetArrayIndex; }; struct Fragment_Stage_Output { float4 fragment_output_0 : SV_Target0; }; static bool discard_state; void discard_cond(bool fragment_unnamed_2237) { if (fragment_unnamed_2237) { discard_state = true; } } void discard_exit() { if (discard_state) { discard; } } void frag_main() { discard_state = false; float4 fragment_unnamed_105 = _MainTex.SampleBias(sampler_MainTex, float2(fragment_input_0.x, fragment_input_0.y), fragment_uniform_buffer_0[4u].x); float fragment_unnamed_110 = fragment_unnamed_105.w; precise float fragment_unnamed_121 = fragment_unnamed_105.x * fragment_input_7.x; precise float fragment_unnamed_122 = fragment_unnamed_105.y * fragment_input_7.y; precise float fragment_unnamed_123 = fragment_unnamed_105.z * fragment_input_7.z; precise float fragment_unnamed_124 = fragment_unnamed_110 * fragment_input_7.w; bool fragment_unnamed_129 = fragment_uniform_buffer_0[4u].z != 0.0f; bool fragment_unnamed_135 = 0.0f >= fragment_uniform_buffer_4[4u].x; precise float fragment_unnamed_142 = abs(ddx_coarse(fragment_unnamed_124)) + abs(ddy_coarse(fragment_unnamed_124)); precise float fragment_unnamed_148 = (-0.0f) - fragment_uniform_buffer_4[4u].x; float fragment_unnamed_150 = mad(fragment_unnamed_110, fragment_input_7.w, fragment_unnamed_148); precise float fragment_unnamed_151 = (-0.0f) - fragment_unnamed_142; precise float fragment_unnamed_156 = mad(fragment_unnamed_151, 0.5f, fragment_unnamed_150) / max(fragment_unnamed_142, 9.9999997473787516355514526367188e-05f); precise float fragment_unnamed_157 = fragment_unnamed_156 + 1.0f; float fragment_unnamed_162 = asfloat(fragment_unnamed_135 ? 1065353216u : asuint(clamp(fragment_unnamed_157, 0.0f, 1.0f))); precise float fragment_unnamed_165 = fragment_unnamed_162 + (-9.9999997473787516355514526367188e-05f); discard_cond(asfloat((((~(fragment_unnamed_135 ? 4294967295u : 0u)) & (fragment_unnamed_129 ? 4294967295u : 0u)) != 0u) ? asuint(fragment_unnamed_165) : asuint(fragment_unnamed_150)) < 0.0f); float fragment_unnamed_191 = rsqrt(dot(float3(fragment_input_3.x, fragment_input_3.y, fragment_input_3.z), float3(fragment_input_3.x, fragment_input_3.y, fragment_input_3.z))); precise float fragment_unnamed_198 = fragment_unnamed_191 * fragment_input_3.x; precise float fragment_unnamed_199 = fragment_unnamed_191 * fragment_input_3.y; precise float fragment_unnamed_200 = fragment_unnamed_191 * fragment_input_3.z; precise float fragment_unnamed_234 = fragment_unnamed_199 * fragment_unnamed_198; precise float fragment_unnamed_235 = fragment_unnamed_200 * fragment_unnamed_199; precise float fragment_unnamed_236 = fragment_unnamed_200 * fragment_unnamed_200; precise float fragment_unnamed_237 = fragment_unnamed_198 * fragment_unnamed_200; precise float fragment_unnamed_268 = fragment_unnamed_199 * fragment_unnamed_199; precise float fragment_unnamed_269 = (-0.0f) - fragment_unnamed_268; float fragment_unnamed_270 = mad(fragment_unnamed_198, fragment_unnamed_198, fragment_unnamed_269); precise float fragment_unnamed_280 = dot(float4(fragment_uniform_buffer_2[27u]), float4(fragment_unnamed_198, fragment_unnamed_199, fragment_unnamed_200, asfloat(1065353216u))) + mad(fragment_uniform_buffer_2[33u].x, fragment_unnamed_270, dot(float4(fragment_uniform_buffer_2[30u]), float4(fragment_unnamed_234, fragment_unnamed_235, fragment_unnamed_236, fragment_unnamed_237))); precise float fragment_unnamed_281 = dot(float4(fragment_uniform_buffer_2[28u]), float4(fragment_unnamed_198, fragment_unnamed_199, fragment_unnamed_200, asfloat(1065353216u))) + mad(fragment_uniform_buffer_2[33u].y, fragment_unnamed_270, dot(float4(fragment_uniform_buffer_2[31u]), float4(fragment_unnamed_234, fragment_unnamed_235, fragment_unnamed_236, fragment_unnamed_237))); precise float fragment_unnamed_282 = dot(float4(fragment_uniform_buffer_2[29u]), float4(fragment_unnamed_198, fragment_unnamed_199, fragment_unnamed_200, asfloat(1065353216u))) + mad(fragment_uniform_buffer_2[33u].z, fragment_unnamed_270, dot(float4(fragment_uniform_buffer_2[32u]), float4(fragment_unnamed_234, fragment_unnamed_235, fragment_unnamed_236, fragment_unnamed_237))); float fragment_unnamed_368; if (0.0f < fragment_uniform_buffer_5[27u].y) { float fragment_unnamed_369; if (fragment_uniform_buffer_5[27u].y == 1.0f) { precise float fragment_unnamed_315 = fragment_input_6.x + fragment_uniform_buffer_5[25u].x; precise float fragment_unnamed_316 = fragment_input_6.y + fragment_uniform_buffer_5[25u].y; precise float fragment_unnamed_317 = fragment_input_6.x + fragment_uniform_buffer_5[25u].z; precise float fragment_unnamed_318 = fragment_input_6.y + fragment_uniform_buffer_5[25u].w; precise float fragment_unnamed_343 = fragment_input_6.x + fragment_uniform_buffer_5[26u].x; precise float fragment_unnamed_344 = fragment_input_6.y + fragment_uniform_buffer_5[26u].y; precise float fragment_unnamed_345 = fragment_input_6.x + fragment_uniform_buffer_5[26u].z; precise float fragment_unnamed_346 = fragment_input_6.y + fragment_uniform_buffer_5[26u].w; fragment_unnamed_369 = dot(float4(_MainLightShadowmapTexture.SampleCmpLevelZero(S2, float2(fragment_unnamed_315, fragment_unnamed_316), fragment_input_6.z).xxxx.x, _MainLightShadowmapTexture.SampleCmpLevelZero(S2, float2(fragment_unnamed_317, fragment_unnamed_318), fragment_input_6.z).xxxx.x, _MainLightShadowmapTexture.SampleCmpLevelZero(S2, float2(fragment_unnamed_343, fragment_unnamed_344), fragment_input_6.z).xxxx.x, _MainLightShadowmapTexture.SampleCmpLevelZero(S2, float2(fragment_unnamed_345, fragment_unnamed_346), fragment_input_6.z).xxxx.x), 0.25f.xxxx); } else { float fragment_unnamed_431; if (fragment_uniform_buffer_5[27u].y == 2.0f) { float fragment_unnamed_442 = floor(mad(fragment_input_6.x, fragment_uniform_buffer_5[28u].z, 0.5f)); float fragment_unnamed_443 = floor(mad(fragment_input_6.y, fragment_uniform_buffer_5[28u].w, 0.5f)); precise float fragment_unnamed_452 = (-0.0f) - fragment_unnamed_442; precise float fragment_unnamed_453 = (-0.0f) - fragment_unnamed_443; float fragment_unnamed_454 = mad(fragment_input_6.x, fragment_uniform_buffer_5[28u].z, fragment_unnamed_452); float fragment_unnamed_455 = mad(fragment_input_6.y, fragment_uniform_buffer_5[28u].w, fragment_unnamed_453); precise float fragment_unnamed_456 = fragment_unnamed_454 + 0.5f; precise float fragment_unnamed_457 = fragment_unnamed_454 + 1.0f; precise float fragment_unnamed_458 = fragment_unnamed_455 + 0.5f; precise float fragment_unnamed_459 = fragment_unnamed_455 + 1.0f; precise float fragment_unnamed_460 = fragment_unnamed_456 * fragment_unnamed_456; precise float fragment_unnamed_461 = fragment_unnamed_456 * fragment_unnamed_456; precise float fragment_unnamed_462 = fragment_unnamed_458 * fragment_unnamed_458; precise float fragment_unnamed_463 = fragment_unnamed_458 * fragment_unnamed_458; precise float fragment_unnamed_464 = fragment_unnamed_461 * 0.07999999821186065673828125f; precise float fragment_unnamed_466 = fragment_unnamed_463 * 0.07999999821186065673828125f; precise float fragment_unnamed_467 = (-0.0f) - fragment_unnamed_454; precise float fragment_unnamed_468 = (-0.0f) - fragment_unnamed_455; precise float fragment_unnamed_471 = (-0.0f) - fragment_unnamed_454; precise float fragment_unnamed_472 = (-0.0f) - fragment_unnamed_455; precise float fragment_unnamed_473 = fragment_unnamed_471 + 1.0f; precise float fragment_unnamed_474 = fragment_unnamed_472 + 1.0f; float fragment_unnamed_475 = min(fragment_unnamed_454, 0.0f); float fragment_unnamed_476 = min(fragment_unnamed_455, 0.0f); precise float fragment_unnamed_477 = (-0.0f) - fragment_unnamed_475; precise float fragment_unnamed_478 = (-0.0f) - fragment_unnamed_476; float fragment_unnamed_481 = max(fragment_unnamed_454, 0.0f); float fragment_unnamed_482 = max(fragment_unnamed_455, 0.0f); precise float fragment_unnamed_483 = (-0.0f) - fragment_unnamed_481; precise float fragment_unnamed_484 = (-0.0f) - fragment_unnamed_482; precise float fragment_unnamed_487 = mad(fragment_unnamed_477, fragment_unnamed_475, fragment_unnamed_473) + 1.0f; precise float fragment_unnamed_488 = mad(fragment_unnamed_478, fragment_unnamed_476, fragment_unnamed_474) + 1.0f; precise float fragment_unnamed_489 = mad(fragment_unnamed_483, fragment_unnamed_481, fragment_unnamed_457) + 1.0f; precise float fragment_unnamed_490 = mad(fragment_unnamed_484, fragment_unnamed_482, fragment_unnamed_459) + 1.0f; precise float fragment_unnamed_491 = mad(fragment_unnamed_460, 0.5f, fragment_unnamed_467) * 0.1599999964237213134765625f; precise float fragment_unnamed_493 = mad(fragment_unnamed_462, 0.5f, fragment_unnamed_468) * 0.1599999964237213134765625f; precise float fragment_unnamed_494 = fragment_unnamed_473 * 0.1599999964237213134765625f; precise float fragment_unnamed_495 = fragment_unnamed_474 * 0.1599999964237213134765625f; precise float fragment_unnamed_496 = fragment_unnamed_487 * 0.1599999964237213134765625f; precise float fragment_unnamed_497 = fragment_unnamed_488 * 0.1599999964237213134765625f; precise float fragment_unnamed_498 = fragment_unnamed_489 * 0.1599999964237213134765625f; precise float fragment_unnamed_499 = fragment_unnamed_490 * 0.1599999964237213134765625f; precise float fragment_unnamed_500 = fragment_unnamed_457 * 0.1599999964237213134765625f; precise float fragment_unnamed_501 = fragment_unnamed_459 * 0.1599999964237213134765625f; precise float fragment_unnamed_502 = fragment_unnamed_498 + fragment_unnamed_496; precise float fragment_unnamed_503 = fragment_unnamed_464 + fragment_unnamed_500; precise float fragment_unnamed_504 = fragment_unnamed_494 + fragment_unnamed_491; precise float fragment_unnamed_505 = fragment_unnamed_498 + fragment_unnamed_496; precise float fragment_unnamed_506 = fragment_unnamed_493 + fragment_unnamed_495; precise float fragment_unnamed_507 = fragment_unnamed_497 + fragment_unnamed_499; precise float fragment_unnamed_508 = fragment_unnamed_501 + fragment_unnamed_466; precise float fragment_unnamed_509 = fragment_unnamed_494 / fragment_unnamed_504; precise float fragment_unnamed_510 = fragment_unnamed_498 / fragment_unnamed_505; precise float fragment_unnamed_511 = fragment_unnamed_464 / fragment_unnamed_503; precise float fragment_unnamed_512 = fragment_unnamed_509 + (-2.5f); precise float fragment_unnamed_514 = fragment_unnamed_510 + (-0.5f); precise float fragment_unnamed_516 = fragment_unnamed_511 + 1.5f; precise float fragment_unnamed_518 = fragment_unnamed_495 / fragment_unnamed_506; precise float fragment_unnamed_519 = fragment_unnamed_499 / fragment_unnamed_507; precise float fragment_unnamed_520 = fragment_unnamed_466 / fragment_unnamed_508; precise float fragment_unnamed_521 = fragment_unnamed_518 + (-2.5f); precise float fragment_unnamed_522 = fragment_unnamed_519 + (-0.5f); precise float fragment_unnamed_523 = fragment_unnamed_520 + 1.5f; precise float fragment_unnamed_527 = fragment_unnamed_514 * fragment_uniform_buffer_5[28u].x; precise float fragment_unnamed_528 = fragment_unnamed_512 * fragment_uniform_buffer_5[28u].x; precise float fragment_unnamed_529 = fragment_unnamed_516 * fragment_uniform_buffer_5[28u].x; precise float fragment_unnamed_533 = fragment_unnamed_521 * fragment_uniform_buffer_5[28u].y; precise float fragment_unnamed_534 = fragment_unnamed_522 * fragment_uniform_buffer_5[28u].y; precise float fragment_unnamed_535 = fragment_unnamed_523 * fragment_uniform_buffer_5[28u].y; precise float fragment_unnamed_574 = fragment_unnamed_506 * fragment_unnamed_504; precise float fragment_unnamed_575 = fragment_unnamed_506 * fragment_unnamed_505; precise float fragment_unnamed_576 = fragment_unnamed_506 * fragment_unnamed_503; precise float fragment_unnamed_577 = fragment_unnamed_507 * fragment_unnamed_504; precise float fragment_unnamed_578 = fragment_unnamed_507 * fragment_unnamed_502; precise float fragment_unnamed_579 = fragment_unnamed_507 * fragment_unnamed_503; precise float fragment_unnamed_580 = fragment_unnamed_508 * fragment_unnamed_504; precise float fragment_unnamed_581 = fragment_unnamed_508 * fragment_unnamed_505; precise float fragment_unnamed_582 = fragment_unnamed_508 * fragment_unnamed_503; precise float fragment_unnamed_596 = _MainLightShadowmapTexture.SampleCmpLevelZero(S2, float2(mad(fragment_unnamed_442, fragment_uniform_buffer_5[28u].x, fragment_unnamed_527), mad(fragment_unnamed_443, fragment_uniform_buffer_5[28u].y, fragment_unnamed_533)), fragment_input_6.z).xxxx.x * fragment_unnamed_575; float fragment_unnamed_632 = mad(fragment_unnamed_580, _MainLightShadowmapTexture.SampleCmpLevelZero(S2, float2(mad(fragment_unnamed_442, fragment_uniform_buffer_5[28u].x, fragment_unnamed_528), mad(fragment_unnamed_443, fragment_uniform_buffer_5[28u].y, fragment_unnamed_535)), fragment_input_6.z).xxxx.x, mad(fragment_unnamed_579, _MainLightShadowmapTexture.SampleCmpLevelZero(S2, float2(mad(fragment_unnamed_442, fragment_uniform_buffer_5[28u].x, fragment_unnamed_529), mad(fragment_unnamed_443, fragment_uniform_buffer_5[28u].y, fragment_unnamed_534)), fragment_input_6.z).xxxx.x, mad(fragment_unnamed_578, _MainLightShadowmapTexture.SampleCmpLevelZero(S2, float2(mad(fragment_unnamed_442, fragment_uniform_buffer_5[28u].x, fragment_unnamed_527), mad(fragment_unnamed_443, fragment_uniform_buffer_5[28u].y, fragment_unnamed_534)), fragment_input_6.z).xxxx.x, mad(fragment_unnamed_577, _MainLightShadowmapTexture.SampleCmpLevelZero(S2, float2(mad(fragment_unnamed_442, fragment_uniform_buffer_5[28u].x, fragment_unnamed_528), mad(fragment_unnamed_443, fragment_uniform_buffer_5[28u].y, fragment_unnamed_534)), fragment_input_6.z).xxxx.x, mad(fragment_unnamed_576, _MainLightShadowmapTexture.SampleCmpLevelZero(S2, float2(mad(fragment_unnamed_442, fragment_uniform_buffer_5[28u].x, fragment_unnamed_529), mad(fragment_unnamed_443, fragment_uniform_buffer_5[28u].y, fragment_unnamed_533)), fragment_input_6.z).xxxx.x, mad(fragment_unnamed_574, _MainLightShadowmapTexture.SampleCmpLevelZero(S2, float2(mad(fragment_unnamed_442, fragment_uniform_buffer_5[28u].x, fragment_unnamed_528), mad(fragment_unnamed_443, fragment_uniform_buffer_5[28u].y, fragment_unnamed_533)), fragment_input_6.z).xxxx.x, fragment_unnamed_596)))))); fragment_unnamed_431 = mad(fragment_unnamed_582, _MainLightShadowmapTexture.SampleCmpLevelZero(S2, float2(mad(fragment_unnamed_442, fragment_uniform_buffer_5[28u].x, fragment_unnamed_529), mad(fragment_unnamed_443, fragment_uniform_buffer_5[28u].y, fragment_unnamed_535)), fragment_input_6.z).xxxx.x, mad(fragment_unnamed_581, _MainLightShadowmapTexture.SampleCmpLevelZero(S2, float2(mad(fragment_unnamed_442, fragment_uniform_buffer_5[28u].x, fragment_unnamed_527), mad(fragment_unnamed_443, fragment_uniform_buffer_5[28u].y, fragment_unnamed_535)), fragment_input_6.z).xxxx.x, fragment_unnamed_632)); } else { float fragment_unnamed_657 = floor(mad(fragment_input_6.x, fragment_uniform_buffer_5[28u].z, 0.5f)); float fragment_unnamed_658 = floor(mad(fragment_input_6.y, fragment_uniform_buffer_5[28u].w, 0.5f)); precise float fragment_unnamed_667 = (-0.0f) - fragment_unnamed_657; precise float fragment_unnamed_668 = (-0.0f) - fragment_unnamed_658; float fragment_unnamed_669 = mad(fragment_input_6.x, fragment_uniform_buffer_5[28u].z, fragment_unnamed_667); float fragment_unnamed_670 = mad(fragment_input_6.y, fragment_uniform_buffer_5[28u].w, fragment_unnamed_668); precise float fragment_unnamed_671 = fragment_unnamed_669 + 0.5f; precise float fragment_unnamed_672 = fragment_unnamed_669 + 1.0f; precise float fragment_unnamed_673 = fragment_unnamed_670 + 0.5f; precise float fragment_unnamed_674 = fragment_unnamed_670 + 1.0f; precise float fragment_unnamed_675 = fragment_unnamed_671 * fragment_unnamed_671; precise float fragment_unnamed_676 = fragment_unnamed_671 * fragment_unnamed_671; precise float fragment_unnamed_677 = fragment_unnamed_673 * fragment_unnamed_673; precise float fragment_unnamed_678 = fragment_unnamed_673 * fragment_unnamed_673; precise float fragment_unnamed_679 = fragment_unnamed_676 * 0.040816001594066619873046875f; precise float fragment_unnamed_681 = fragment_unnamed_678 * 0.040816001594066619873046875f; precise float fragment_unnamed_682 = (-0.0f) - fragment_unnamed_669; precise float fragment_unnamed_683 = (-0.0f) - fragment_unnamed_670; precise float fragment_unnamed_686 = (-0.0f) - fragment_unnamed_669; precise float fragment_unnamed_687 = (-0.0f) - fragment_unnamed_670; precise float fragment_unnamed_688 = fragment_unnamed_686 + 1.0f; precise float fragment_unnamed_689 = fragment_unnamed_687 + 1.0f; float fragment_unnamed_690 = min(fragment_unnamed_669, 0.0f); float fragment_unnamed_691 = min(fragment_unnamed_670, 0.0f); precise float fragment_unnamed_692 = (-0.0f) - fragment_unnamed_690; precise float fragment_unnamed_693 = (-0.0f) - fragment_unnamed_691; float fragment_unnamed_696 = max(fragment_unnamed_669, 0.0f); float fragment_unnamed_697 = max(fragment_unnamed_670, 0.0f); precise float fragment_unnamed_698 = (-0.0f) - fragment_unnamed_696; precise float fragment_unnamed_699 = (-0.0f) - fragment_unnamed_697; precise float fragment_unnamed_702 = mad(fragment_unnamed_692, fragment_unnamed_690, fragment_unnamed_688) + 2.0f; precise float fragment_unnamed_703 = mad(fragment_unnamed_693, fragment_unnamed_691, fragment_unnamed_689) + 2.0f; precise float fragment_unnamed_704 = mad(fragment_unnamed_698, fragment_unnamed_696, fragment_unnamed_672) + 2.0f; precise float fragment_unnamed_705 = mad(fragment_unnamed_699, fragment_unnamed_697, fragment_unnamed_674) + 2.0f; precise float fragment_unnamed_706 = fragment_unnamed_704 * 0.08163200318813323974609375f; precise float fragment_unnamed_708 = mad(fragment_unnamed_677, 0.5f, fragment_unnamed_683) * 0.08163200318813323974609375f; precise float fragment_unnamed_709 = mad(fragment_unnamed_675, 0.5f, fragment_unnamed_682) * 0.08163200318813323974609375f; precise float fragment_unnamed_710 = fragment_unnamed_705 * 0.08163200318813323974609375f; precise float fragment_unnamed_711 = fragment_unnamed_702 * 0.08163200318813323974609375f; precise float fragment_unnamed_712 = fragment_unnamed_703 * 0.08163200318813323974609375f; float fragment_unnamed_717 = mad(fragment_unnamed_669, -0.08163200318813323974609375f, 0.08163200318813323974609375f); float fragment_unnamed_718 = mad(fragment_unnamed_669, 0.08163200318813323974609375f, 0.1632640063762664794921875f); precise float fragment_unnamed_719 = fragment_unnamed_717 + fragment_unnamed_709; precise float fragment_unnamed_720 = fragment_unnamed_711 + mad(fragment_unnamed_669, -0.08163200318813323974609375f, 0.1632640063762664794921875f); precise float fragment_unnamed_721 = fragment_unnamed_718 + fragment_unnamed_706; precise float fragment_unnamed_722 = fragment_unnamed_679 + mad(fragment_unnamed_669, 0.08163200318813323974609375f, 0.08163200318813323974609375f); float fragment_unnamed_725 = mad(fragment_unnamed_670, -0.08163200318813323974609375f, 0.08163200318813323974609375f); float fragment_unnamed_726 = mad(fragment_unnamed_670, 0.08163200318813323974609375f, 0.1632640063762664794921875f); precise float fragment_unnamed_727 = fragment_unnamed_725 + fragment_unnamed_708; precise float fragment_unnamed_728 = fragment_unnamed_712 + mad(fragment_unnamed_670, -0.08163200318813323974609375f, 0.1632640063762664794921875f); precise float fragment_unnamed_729 = fragment_unnamed_726 + fragment_unnamed_710; precise float fragment_unnamed_730 = fragment_unnamed_681 + mad(fragment_unnamed_670, 0.08163200318813323974609375f, 0.08163200318813323974609375f); precise float fragment_unnamed_731 = fragment_unnamed_717 / fragment_unnamed_719; precise float fragment_unnamed_732 = fragment_unnamed_711 / fragment_unnamed_720; precise float fragment_unnamed_733 = fragment_unnamed_718 / fragment_unnamed_721; precise float fragment_unnamed_734 = fragment_unnamed_679 / fragment_unnamed_722; precise float fragment_unnamed_735 = fragment_unnamed_731 + (-3.5f); precise float fragment_unnamed_737 = fragment_unnamed_732 + (-1.5f); precise float fragment_unnamed_739 = fragment_unnamed_733 + 0.5f; precise float fragment_unnamed_740 = fragment_unnamed_734 + 2.5f; precise float fragment_unnamed_742 = fragment_unnamed_725 / fragment_unnamed_727; precise float fragment_unnamed_743 = fragment_unnamed_712 / fragment_unnamed_728; precise float fragment_unnamed_744 = fragment_unnamed_726 / fragment_unnamed_729; precise float fragment_unnamed_745 = fragment_unnamed_681 / fragment_unnamed_730; precise float fragment_unnamed_746 = fragment_unnamed_742 + (-3.5f); precise float fragment_unnamed_747 = fragment_unnamed_743 + (-1.5f); precise float fragment_unnamed_748 = fragment_unnamed_744 + 0.5f; precise float fragment_unnamed_749 = fragment_unnamed_745 + 2.5f; precise float fragment_unnamed_753 = fragment_unnamed_740 * fragment_uniform_buffer_5[28u].x; precise float fragment_unnamed_754 = fragment_unnamed_735 * fragment_uniform_buffer_5[28u].x; precise float fragment_unnamed_755 = fragment_unnamed_737 * fragment_uniform_buffer_5[28u].x; precise float fragment_unnamed_756 = fragment_unnamed_739 * fragment_uniform_buffer_5[28u].x; precise float fragment_unnamed_760 = fragment_unnamed_746 * fragment_uniform_buffer_5[28u].y; precise float fragment_unnamed_761 = fragment_unnamed_749 * fragment_uniform_buffer_5[28u].y; precise float fragment_unnamed_762 = fragment_unnamed_747 * fragment_uniform_buffer_5[28u].y; precise float fragment_unnamed_763 = fragment_unnamed_748 * fragment_uniform_buffer_5[28u].y; precise float fragment_unnamed_840 = fragment_unnamed_727 * fragment_unnamed_719; precise float fragment_unnamed_841 = fragment_unnamed_727 * fragment_unnamed_720; precise float fragment_unnamed_842 = fragment_unnamed_727 * fragment_unnamed_721; precise float fragment_unnamed_843 = fragment_unnamed_727 * fragment_unnamed_722; precise float fragment_unnamed_844 = fragment_unnamed_728 * fragment_unnamed_719; precise float fragment_unnamed_845 = fragment_unnamed_728 * fragment_unnamed_720; precise float fragment_unnamed_846 = fragment_unnamed_728 * fragment_unnamed_721; precise float fragment_unnamed_847 = fragment_unnamed_728 * fragment_unnamed_722; precise float fragment_unnamed_848 = fragment_unnamed_729 * fragment_unnamed_719; precise float fragment_unnamed_849 = fragment_unnamed_729 * fragment_unnamed_720; precise float fragment_unnamed_850 = fragment_unnamed_729 * fragment_unnamed_721; precise float fragment_unnamed_851 = fragment_unnamed_729 * fragment_unnamed_722; precise float fragment_unnamed_852 = fragment_unnamed_730 * fragment_unnamed_719; precise float fragment_unnamed_853 = fragment_unnamed_730 * fragment_unnamed_720; precise float fragment_unnamed_854 = fragment_unnamed_730 * fragment_unnamed_721; precise float fragment_unnamed_855 = fragment_unnamed_730 * fragment_unnamed_722; precise float fragment_unnamed_869 = _MainLightShadowmapTexture.SampleCmpLevelZero(S2, float2(mad(fragment_unnamed_657, fragment_uniform_buffer_5[28u].x, fragment_unnamed_755), mad(fragment_unnamed_658, fragment_uniform_buffer_5[28u].y, fragment_unnamed_760)), fragment_input_6.z).xxxx.x * fragment_unnamed_841; float fragment_unnamed_905 = mad(fragment_unnamed_846, _MainLightShadowmapTexture.SampleCmpLevelZero(S2, float2(mad(fragment_unnamed_657, fragment_uniform_buffer_5[28u].x, fragment_unnamed_756), mad(fragment_unnamed_658, fragment_uniform_buffer_5[28u].y, fragment_unnamed_762)), fragment_input_6.z).xxxx.x, mad(fragment_unnamed_845, _MainLightShadowmapTexture.SampleCmpLevelZero(S2, float2(mad(fragment_unnamed_657, fragment_uniform_buffer_5[28u].x, fragment_unnamed_755), mad(fragment_unnamed_658, fragment_uniform_buffer_5[28u].y, fragment_unnamed_762)), fragment_input_6.z).xxxx.x, mad(fragment_unnamed_844, _MainLightShadowmapTexture.SampleCmpLevelZero(S2, float2(mad(fragment_unnamed_657, fragment_uniform_buffer_5[28u].x, fragment_unnamed_754), mad(fragment_unnamed_658, fragment_uniform_buffer_5[28u].y, fragment_unnamed_762)), fragment_input_6.z).xxxx.x, mad(fragment_unnamed_843, _MainLightShadowmapTexture.SampleCmpLevelZero(S2, float2(mad(fragment_unnamed_657, fragment_uniform_buffer_5[28u].x, fragment_unnamed_753), mad(fragment_unnamed_658, fragment_uniform_buffer_5[28u].y, fragment_unnamed_760)), fragment_input_6.z).xxxx.x, mad(fragment_unnamed_842, _MainLightShadowmapTexture.SampleCmpLevelZero(S2, float2(mad(fragment_unnamed_657, fragment_uniform_buffer_5[28u].x, fragment_unnamed_756), mad(fragment_unnamed_658, fragment_uniform_buffer_5[28u].y, fragment_unnamed_760)), fragment_input_6.z).xxxx.x, mad(fragment_unnamed_840, _MainLightShadowmapTexture.SampleCmpLevelZero(S2, float2(mad(fragment_unnamed_657, fragment_uniform_buffer_5[28u].x, fragment_unnamed_754), mad(fragment_unnamed_658, fragment_uniform_buffer_5[28u].y, fragment_unnamed_760)), fragment_input_6.z).xxxx.x, fragment_unnamed_869)))))); float fragment_unnamed_947 = mad(fragment_unnamed_852, _MainLightShadowmapTexture.SampleCmpLevelZero(S2, float2(mad(fragment_unnamed_657, fragment_uniform_buffer_5[28u].x, fragment_unnamed_754), mad(fragment_unnamed_658, fragment_uniform_buffer_5[28u].y, fragment_unnamed_761)), fragment_input_6.z).xxxx.x, mad(fragment_unnamed_851, _MainLightShadowmapTexture.SampleCmpLevelZero(S2, float2(mad(fragment_unnamed_657, fragment_uniform_buffer_5[28u].x, fragment_unnamed_753), mad(fragment_unnamed_658, fragment_uniform_buffer_5[28u].y, fragment_unnamed_763)), fragment_input_6.z).xxxx.x, mad(fragment_unnamed_850, _MainLightShadowmapTexture.SampleCmpLevelZero(S2, float2(mad(fragment_unnamed_657, fragment_uniform_buffer_5[28u].x, fragment_unnamed_756), mad(fragment_unnamed_658, fragment_uniform_buffer_5[28u].y, fragment_unnamed_763)), fragment_input_6.z).xxxx.x, mad(fragment_unnamed_849, _MainLightShadowmapTexture.SampleCmpLevelZero(S2, float2(mad(fragment_unnamed_657, fragment_uniform_buffer_5[28u].x, fragment_unnamed_755), mad(fragment_unnamed_658, fragment_uniform_buffer_5[28u].y, fragment_unnamed_763)), fragment_input_6.z).xxxx.x, mad(fragment_unnamed_848, _MainLightShadowmapTexture.SampleCmpLevelZero(S2, float2(mad(fragment_unnamed_657, fragment_uniform_buffer_5[28u].x, fragment_unnamed_754), mad(fragment_unnamed_658, fragment_uniform_buffer_5[28u].y, fragment_unnamed_763)), fragment_input_6.z).xxxx.x, mad(fragment_unnamed_847, _MainLightShadowmapTexture.SampleCmpLevelZero(S2, float2(mad(fragment_unnamed_657, fragment_uniform_buffer_5[28u].x, fragment_unnamed_753), mad(fragment_unnamed_658, fragment_uniform_buffer_5[28u].y, fragment_unnamed_762)), fragment_input_6.z).xxxx.x, fragment_unnamed_905)))))); fragment_unnamed_431 = mad(fragment_unnamed_855, _MainLightShadowmapTexture.SampleCmpLevelZero(S2, float2(mad(fragment_unnamed_657, fragment_uniform_buffer_5[28u].x, fragment_unnamed_753), mad(fragment_unnamed_658, fragment_uniform_buffer_5[28u].y, fragment_unnamed_761)), fragment_input_6.z).xxxx.x, mad(fragment_unnamed_854, _MainLightShadowmapTexture.SampleCmpLevelZero(S2, float2(mad(fragment_unnamed_657, fragment_uniform_buffer_5[28u].x, fragment_unnamed_756), mad(fragment_unnamed_658, fragment_uniform_buffer_5[28u].y, fragment_unnamed_761)), fragment_input_6.z).xxxx.x, mad(fragment_unnamed_853, _MainLightShadowmapTexture.SampleCmpLevelZero(S2, float2(mad(fragment_unnamed_657, fragment_uniform_buffer_5[28u].x, fragment_unnamed_755), mad(fragment_unnamed_658, fragment_uniform_buffer_5[28u].y, fragment_unnamed_761)), fragment_input_6.z).xxxx.x, fragment_unnamed_947))); } fragment_unnamed_369 = fragment_unnamed_431; } fragment_unnamed_368 = fragment_unnamed_369; } else { fragment_unnamed_368 = _MainLightShadowmapTexture.SampleCmpLevelZero(S2, float2(fragment_input_6.x, fragment_input_6.y), fragment_input_6.z).xxxx.x; } precise float fragment_unnamed_373 = (-0.0f) - fragment_uniform_buffer_5[27u].x; precise float fragment_unnamed_374 = fragment_unnamed_373 + 1.0f; float fragment_unnamed_391 = asfloat(((((0.0f >= fragment_input_6.z) ? 4294967295u : 0u) | ((fragment_input_6.z >= 1.0f) ? 4294967295u : 0u)) != 0u) ? 1065353216u : asuint(mad(fragment_unnamed_368, fragment_uniform_buffer_5[27u].x, fragment_unnamed_374))); uint fragment_unnamed_399 = uint(gl_Layer) + 64u; precise float fragment_unnamed_404 = (-0.0f) - fragment_uniform_buffer_3[fragment_unnamed_399].x; precise float fragment_unnamed_406 = (-0.0f) - fragment_uniform_buffer_3[fragment_unnamed_399].y; precise float fragment_unnamed_408 = (-0.0f) - fragment_uniform_buffer_3[fragment_unnamed_399].z; precise float fragment_unnamed_409 = fragment_input_2.x + fragment_unnamed_404; precise float fragment_unnamed_410 = fragment_input_2.y + fragment_unnamed_406; precise float fragment_unnamed_411 = fragment_input_2.z + fragment_unnamed_408; float fragment_unnamed_412 = dot(float3(fragment_unnamed_409, fragment_unnamed_410, fragment_unnamed_411), float3(fragment_unnamed_409, fragment_unnamed_410, fragment_unnamed_411)); precise float fragment_unnamed_423 = (-0.0f) - fragment_unnamed_391; precise float fragment_unnamed_424 = fragment_unnamed_423 + 1.0f; float fragment_unnamed_1031; float fragment_unnamed_1032; float fragment_unnamed_1033; if (fragment_uniform_buffer_6[11u].y != (-1.0f)) { precise float fragment_unnamed_975 = fragment_input_2.y * fragment_uniform_buffer_6[1u].x; precise float fragment_unnamed_976 = fragment_input_2.y * fragment_uniform_buffer_6[1u].y; precise float fragment_unnamed_997 = mad(fragment_uniform_buffer_6[2u].x, fragment_input_2.z, mad(fragment_uniform_buffer_6[0u].x, fragment_input_2.x, fragment_unnamed_975)) + fragment_uniform_buffer_6[3u].x; precise float fragment_unnamed_998 = mad(fragment_uniform_buffer_6[2u].y, fragment_input_2.z, mad(fragment_uniform_buffer_6[0u].y, fragment_input_2.x, fragment_unnamed_976)) + fragment_uniform_buffer_6[3u].y; float4 fragment_unnamed_1005 = _MainLightCookieTexture.SampleBias(sampler_MainLightCookieTexture, float2(mad(fragment_unnamed_997, 0.5f, 0.5f), mad(fragment_unnamed_998, 0.5f, 0.5f)), fragment_uniform_buffer_0[4u].x); float fragment_unnamed_1007 = fragment_unnamed_1005.x; bool fragment_unnamed_1014 = fragment_uniform_buffer_6[11u].y == 0.0f; uint fragment_unnamed_1018 = (fragment_uniform_buffer_6[11u].y == 1.0f) ? asuint(fragment_unnamed_1005.w) : asuint(fragment_unnamed_1007); fragment_unnamed_1031 = asfloat(fragment_unnamed_1014 ? asuint(fragment_unnamed_1005.z) : fragment_unnamed_1018); fragment_unnamed_1032 = asfloat(fragment_unnamed_1014 ? asuint(fragment_unnamed_1005.y) : fragment_unnamed_1018); fragment_unnamed_1033 = asfloat(fragment_unnamed_1014 ? asuint(fragment_unnamed_1007) : fragment_unnamed_1018); } else { fragment_unnamed_1031 = asfloat(1065353216u); fragment_unnamed_1032 = asfloat(1065353216u); fragment_unnamed_1033 = asfloat(1065353216u); } precise float fragment_unnamed_1040 = fragment_unnamed_1033 * fragment_uniform_buffer_0[6u].x; precise float fragment_unnamed_1041 = fragment_unnamed_1032 * fragment_uniform_buffer_0[6u].y; precise float fragment_unnamed_1042 = fragment_unnamed_1031 * fragment_uniform_buffer_0[6u].z; precise float fragment_unnamed_1058 = mad(clamp(mad(fragment_unnamed_412, fragment_uniform_buffer_5[27u].z, fragment_uniform_buffer_5[27u].w), 0.0f, 1.0f), fragment_unnamed_424, fragment_unnamed_391) * fragment_uniform_buffer_2[11u].z; precise float fragment_unnamed_1059 = fragment_unnamed_1058 * fragment_unnamed_1040; precise float fragment_unnamed_1060 = fragment_unnamed_1058 * fragment_unnamed_1041; precise float fragment_unnamed_1061 = fragment_unnamed_1058 * fragment_unnamed_1042; float fragment_unnamed_1070 = clamp(dot(float3(fragment_unnamed_198, fragment_unnamed_199, fragment_unnamed_200), float3(fragment_uniform_buffer_0[5u].xyz)), 0.0f, 1.0f); precise float fragment_unnamed_1071 = fragment_unnamed_1070 * fragment_unnamed_1059; precise float fragment_unnamed_1072 = fragment_unnamed_1070 * fragment_unnamed_1060; precise float fragment_unnamed_1073 = fragment_unnamed_1070 * fragment_unnamed_1061; precise float fragment_unnamed_1074 = fragment_unnamed_121 * fragment_unnamed_1071; precise float fragment_unnamed_1075 = fragment_unnamed_122 * fragment_unnamed_1072; precise float fragment_unnamed_1076 = fragment_unnamed_123 * fragment_unnamed_1073; bool fragment_unnamed_1077 = (asuint(fragment_uniform_buffer_0[8u]).x & asuint(fragment_uniform_buffer_2[10u]).x) != 0u; uint fragment_unnamed_1094 = uint(int(min(fragment_uniform_buffer_0[10u].x, fragment_uniform_buffer_2[11u].y))); float fragment_unnamed_1102 = clamp(mad(fragment_unnamed_412, fragment_uniform_buffer_5[31u].x, fragment_uniform_buffer_5[31u].y), 0.0f, 1.0f); bool fragment_unnamed_1106 = fragment_uniform_buffer_6[11u].z == 0.0f; bool fragment_unnamed_1107 = fragment_uniform_buffer_6[11u].z == 1.0f; float fragment_unnamed_1111 = asfloat(0u); float fragment_unnamed_1112; float fragment_unnamed_1114; float fragment_unnamed_1116; fragment_unnamed_1112 = asfloat(0u); fragment_unnamed_1114 = asfloat(0u); fragment_unnamed_1116 = asfloat(0u); uint fragment_unnamed_1166; precise float fragment_unnamed_1193; precise float fragment_unnamed_1194; precise float fragment_unnamed_1195; precise float fragment_unnamed_1229; float fragment_unnamed_1345; float fragment_unnamed_1513; float fragment_unnamed_1515; float fragment_unnamed_1517; uint fragment_unnamed_1519; precise float fragment_unnamed_1526; precise float fragment_unnamed_1527; precise float fragment_unnamed_1528; precise float fragment_unnamed_1540; precise float fragment_unnamed_1541; precise float fragment_unnamed_1542; precise float fragment_unnamed_1543; float fragment_unnamed_1547; precise float fragment_unnamed_1548; precise float fragment_unnamed_1549; precise float fragment_unnamed_1550; bool fragment_unnamed_1554; for (float fragment_unnamed_1118 = fragment_unnamed_1111; !(asuint(fragment_unnamed_1118) >= fragment_unnamed_1094); fragment_unnamed_1519 = fragment_unnamed_1166 + 256u, fragment_unnamed_1526 = fragment_unnamed_1513 * fragment_uniform_buffer_1[fragment_unnamed_1519].x, fragment_unnamed_1527 = fragment_unnamed_1515 * fragment_uniform_buffer_1[fragment_unnamed_1519].y, fragment_unnamed_1528 = fragment_unnamed_1517 * fragment_uniform_buffer_1[fragment_unnamed_1519].z, fragment_unnamed_1540 = fragment_unnamed_1229 * fragment_unnamed_1345, fragment_unnamed_1541 = fragment_unnamed_1540 * fragment_unnamed_1526, fragment_unnamed_1542 = fragment_unnamed_1540 * fragment_unnamed_1527, fragment_unnamed_1543 = fragment_unnamed_1540 * fragment_unnamed_1528, fragment_unnamed_1547 = clamp(dot(float3(fragment_unnamed_198, fragment_unnamed_199, fragment_unnamed_200), float3(fragment_unnamed_1193, fragment_unnamed_1194, fragment_unnamed_1195)), 0.0f, 1.0f), fragment_unnamed_1548 = fragment_unnamed_1547 * fragment_unnamed_1541, fragment_unnamed_1549 = fragment_unnamed_1547 * fragment_unnamed_1542, fragment_unnamed_1550 = fragment_unnamed_1547 * fragment_unnamed_1543, fragment_unnamed_1554 = (asuint(fragment_uniform_buffer_2[10u]).x & asuint(fragment_uniform_buffer_1[fragment_unnamed_1166 + 1280u]).x) != 0u, fragment_unnamed_1112 = asfloat(fragment_unnamed_1554 ? asuint(mad(fragment_unnamed_1548, fragment_unnamed_121, fragment_unnamed_1112)) : asuint(fragment_unnamed_1112)), fragment_unnamed_1114 = asfloat(fragment_unnamed_1554 ? asuint(mad(fragment_unnamed_1549, fragment_unnamed_122, fragment_unnamed_1114)) : asuint(fragment_unnamed_1114)), fragment_unnamed_1116 = asfloat(fragment_unnamed_1554 ? asuint(mad(fragment_unnamed_1550, fragment_unnamed_123, fragment_unnamed_1116)) : asuint(fragment_unnamed_1116)), fragment_unnamed_1118 = asfloat(asuint(fragment_unnamed_1118) + 1u)) { uint fragment_unnamed_1137 = asuint(fragment_unnamed_1118) & 3u; fragment_unnamed_1166 = uint(int(dot(float4(fragment_uniform_buffer_2[(asuint(fragment_unnamed_1118) >> 2u) + 12u]), float4(fragment_unnamed_79[(fragment_unnamed_1137 * 4u) + 0u], fragment_unnamed_79[(fragment_unnamed_1137 * 4u) + 1u], fragment_unnamed_79[(fragment_unnamed_1137 * 4u) + 2u], fragment_unnamed_79[(fragment_unnamed_1137 * 4u) + 3u])))); precise float fragment_unnamed_1169 = (-0.0f) - fragment_input_2.x; precise float fragment_unnamed_1172 = (-0.0f) - fragment_input_2.y; precise float fragment_unnamed_1175 = (-0.0f) - fragment_input_2.z; float fragment_unnamed_1184 = mad(fragment_unnamed_1169, fragment_uniform_buffer_1[fragment_unnamed_1166].w, fragment_uniform_buffer_1[fragment_unnamed_1166].x); float fragment_unnamed_1185 = mad(fragment_unnamed_1172, fragment_uniform_buffer_1[fragment_unnamed_1166].w, fragment_uniform_buffer_1[fragment_unnamed_1166].y); float fragment_unnamed_1186 = mad(fragment_unnamed_1175, fragment_uniform_buffer_1[fragment_unnamed_1166].w, fragment_uniform_buffer_1[fragment_unnamed_1166].z); float fragment_unnamed_1190 = max(dot(float3(fragment_unnamed_1184, fragment_unnamed_1185, fragment_unnamed_1186), float3(fragment_unnamed_1184, fragment_unnamed_1185, fragment_unnamed_1186)), 6.103515625e-05f); float fragment_unnamed_1192 = rsqrt(fragment_unnamed_1190); fragment_unnamed_1193 = fragment_unnamed_1192 * fragment_unnamed_1184; fragment_unnamed_1194 = fragment_unnamed_1192 * fragment_unnamed_1185; fragment_unnamed_1195 = fragment_unnamed_1192 * fragment_unnamed_1186; precise float fragment_unnamed_1196 = 1.0f / fragment_unnamed_1190; precise float fragment_unnamed_1202 = fragment_unnamed_1190 * fragment_uniform_buffer_1[fragment_unnamed_1166 + 512u].x; precise float fragment_unnamed_1203 = (-0.0f) - fragment_unnamed_1202; float fragment_unnamed_1205 = max(mad(fragment_unnamed_1203, fragment_unnamed_1202, 1.0f), 0.0f); precise float fragment_unnamed_1206 = fragment_unnamed_1205 * fragment_unnamed_1205; precise float fragment_unnamed_1207 = fragment_unnamed_1206 * fragment_unnamed_1196; float fragment_unnamed_1227 = clamp(mad(dot(float3(fragment_uniform_buffer_1[fragment_unnamed_1166 + 768u].xyz), float3(fragment_unnamed_1193, fragment_unnamed_1194, fragment_unnamed_1195)), fragment_uniform_buffer_1[fragment_unnamed_1166 + 512u].z, fragment_uniform_buffer_1[fragment_unnamed_1166 + 512u].w), 0.0f, 1.0f); precise float fragment_unnamed_1228 = fragment_unnamed_1227 * fragment_unnamed_1227; fragment_unnamed_1229 = fragment_unnamed_1207 * fragment_unnamed_1228; uint fragment_unnamed_1236 = (int(fragment_unnamed_1166) < int(0u)) ? 4294967295u : uint(int(fragment_uniform_buffer_5[fragment_unnamed_1166 + 33u].w)); float fragment_unnamed_1341; if (int(fragment_unnamed_1236) >= int(0u)) { float fragment_unnamed_1276; if (0.0f != fragment_uniform_buffer_5[fragment_unnamed_1166 + 33u].z) { float fragment_unnamed_1245 = abs(fragment_unnamed_1195); float fragment_unnamed_1247 = abs(fragment_unnamed_1193); precise float fragment_unnamed_1255 = (-0.0f) - fragment_unnamed_1195; precise float fragment_unnamed_1256 = (-0.0f) - fragment_unnamed_1194; precise float fragment_unnamed_1257 = (-0.0f) - fragment_unnamed_1193; fragment_unnamed_1276 = asfloat(fragment_unnamed_1236 + uint(int(asfloat(((((fragment_unnamed_1245 >= abs(fragment_unnamed_1194)) ? 4294967295u : 0u) & ((fragment_unnamed_1245 >= fragment_unnamed_1247) ? 4294967295u : 0u)) != 0u) ? ((fragment_unnamed_1255 < 0.0f) ? 1084227584u : 1082130432u) : ((abs(fragment_unnamed_1194) >= fragment_unnamed_1247) ? ((fragment_unnamed_1256 < 0.0f) ? 1077936128u : 1073741824u) : (((fragment_unnamed_1257 < 0.0f) ? 4294967295u : 0u) & 1065353216u)))))); } else { fragment_unnamed_1276 = asfloat(fragment_unnamed_1236); } uint fragment_unnamed_1278 = asuint(fragment_unnamed_1276) << 2u; uint fragment_unnamed_1281 = fragment_unnamed_1278 + 290u; precise float fragment_unnamed_1289 = fragment_input_2.y * fragment_uniform_buffer_5[fragment_unnamed_1281].x; precise float fragment_unnamed_1290 = fragment_input_2.y * fragment_uniform_buffer_5[fragment_unnamed_1281].y; precise float fragment_unnamed_1291 = fragment_input_2.y * fragment_uniform_buffer_5[fragment_unnamed_1281].z; precise float fragment_unnamed_1292 = fragment_input_2.y * fragment_uniform_buffer_5[fragment_unnamed_1281].w; uint fragment_unnamed_1293 = fragment_unnamed_1278 + 289u; uint fragment_unnamed_1307 = fragment_unnamed_1278 + 291u; uint fragment_unnamed_1321 = fragment_unnamed_1278 + 292u; precise float fragment_unnamed_1329 = mad(fragment_uniform_buffer_5[fragment_unnamed_1307].x, fragment_input_2.z, mad(fragment_uniform_buffer_5[fragment_unnamed_1293].x, fragment_input_2.x, fragment_unnamed_1289)) + fragment_uniform_buffer_5[fragment_unnamed_1321].x; precise float fragment_unnamed_1330 = mad(fragment_uniform_buffer_5[fragment_unnamed_1307].y, fragment_input_2.z, mad(fragment_uniform_buffer_5[fragment_unnamed_1293].y, fragment_input_2.x, fragment_unnamed_1290)) + fragment_uniform_buffer_5[fragment_unnamed_1321].y; precise float fragment_unnamed_1331 = mad(fragment_uniform_buffer_5[fragment_unnamed_1307].z, fragment_input_2.z, mad(fragment_uniform_buffer_5[fragment_unnamed_1293].z, fragment_input_2.x, fragment_unnamed_1291)) + fragment_uniform_buffer_5[fragment_unnamed_1321].z; precise float fragment_unnamed_1332 = mad(fragment_uniform_buffer_5[fragment_unnamed_1307].w, fragment_input_2.z, mad(fragment_uniform_buffer_5[fragment_unnamed_1293].w, fragment_input_2.x, fragment_unnamed_1292)) + fragment_uniform_buffer_5[fragment_unnamed_1321].w; precise float fragment_unnamed_1333 = fragment_unnamed_1329 / fragment_unnamed_1332; precise float fragment_unnamed_1334 = fragment_unnamed_1330 / fragment_unnamed_1332; precise float fragment_unnamed_1335 = fragment_unnamed_1331 / fragment_unnamed_1332; float fragment_unnamed_1424; if (0.0f < fragment_uniform_buffer_5[fragment_unnamed_1166 + 33u].y) { float fragment_unnamed_1425; if (1.0f == fragment_uniform_buffer_5[fragment_unnamed_1166 + 33u].y) { precise float fragment_unnamed_1385 = fragment_unnamed_1333 + fragment_uniform_buffer_5[29u].x; precise float fragment_unnamed_1386 = fragment_unnamed_1334 + fragment_uniform_buffer_5[29u].y; precise float fragment_unnamed_1387 = fragment_unnamed_1333 + fragment_uniform_buffer_5[29u].z; precise float fragment_unnamed_1388 = fragment_unnamed_1334 + fragment_uniform_buffer_5[29u].w; precise float fragment_unnamed_1404 = fragment_unnamed_1333 + fragment_uniform_buffer_5[30u].x; precise float fragment_unnamed_1405 = fragment_unnamed_1334 + fragment_uniform_buffer_5[30u].y; precise float fragment_unnamed_1406 = fragment_unnamed_1333 + fragment_uniform_buffer_5[30u].z; precise float fragment_unnamed_1407 = fragment_unnamed_1334 + fragment_uniform_buffer_5[30u].w; fragment_unnamed_1425 = dot(float4(_AdditionalLightsShadowmapTexture.SampleCmpLevelZero(S2, float2(fragment_unnamed_1385, fragment_unnamed_1386), fragment_unnamed_1335).xxxx.x, _AdditionalLightsShadowmapTexture.SampleCmpLevelZero(S2, float2(fragment_unnamed_1387, fragment_unnamed_1388), fragment_unnamed_1335).xxxx.x, _AdditionalLightsShadowmapTexture.SampleCmpLevelZero(S2, float2(fragment_unnamed_1404, fragment_unnamed_1405), fragment_unnamed_1335).xxxx.x, _AdditionalLightsShadowmapTexture.SampleCmpLevelZero(S2, float2(fragment_unnamed_1406, fragment_unnamed_1407), fragment_unnamed_1335).xxxx.x), 0.25f.xxxx); } else { float fragment_unnamed_1566; if (2.0f == fragment_uniform_buffer_5[fragment_unnamed_1166 + 33u].y) { float fragment_unnamed_1573 = floor(mad(fragment_unnamed_1333, fragment_uniform_buffer_5[32u].z, 0.5f)); float fragment_unnamed_1574 = floor(mad(fragment_unnamed_1334, fragment_uniform_buffer_5[32u].w, 0.5f)); precise float fragment_unnamed_1579 = (-0.0f) - fragment_unnamed_1573; precise float fragment_unnamed_1580 = (-0.0f) - fragment_unnamed_1574; float fragment_unnamed_1581 = mad(fragment_unnamed_1333, fragment_uniform_buffer_5[32u].z, fragment_unnamed_1579); float fragment_unnamed_1582 = mad(fragment_unnamed_1334, fragment_uniform_buffer_5[32u].w, fragment_unnamed_1580); precise float fragment_unnamed_1583 = fragment_unnamed_1581 + 0.5f; precise float fragment_unnamed_1584 = fragment_unnamed_1581 + 1.0f; precise float fragment_unnamed_1585 = fragment_unnamed_1582 + 0.5f; precise float fragment_unnamed_1586 = fragment_unnamed_1582 + 1.0f; precise float fragment_unnamed_1587 = fragment_unnamed_1583 * fragment_unnamed_1583; precise float fragment_unnamed_1588 = fragment_unnamed_1583 * fragment_unnamed_1583; precise float fragment_unnamed_1589 = fragment_unnamed_1585 * fragment_unnamed_1585; precise float fragment_unnamed_1590 = fragment_unnamed_1585 * fragment_unnamed_1585; precise float fragment_unnamed_1591 = fragment_unnamed_1588 * 0.07999999821186065673828125f; precise float fragment_unnamed_1592 = fragment_unnamed_1590 * 0.07999999821186065673828125f; precise float fragment_unnamed_1593 = (-0.0f) - fragment_unnamed_1581; precise float fragment_unnamed_1594 = (-0.0f) - fragment_unnamed_1582; precise float fragment_unnamed_1597 = (-0.0f) - fragment_unnamed_1581; precise float fragment_unnamed_1598 = (-0.0f) - fragment_unnamed_1582; precise float fragment_unnamed_1599 = fragment_unnamed_1597 + 1.0f; precise float fragment_unnamed_1600 = fragment_unnamed_1598 + 1.0f; float fragment_unnamed_1601 = min(fragment_unnamed_1581, 0.0f); float fragment_unnamed_1602 = min(fragment_unnamed_1582, 0.0f); precise float fragment_unnamed_1603 = (-0.0f) - fragment_unnamed_1601; precise float fragment_unnamed_1604 = (-0.0f) - fragment_unnamed_1602; float fragment_unnamed_1607 = max(fragment_unnamed_1581, 0.0f); float fragment_unnamed_1608 = max(fragment_unnamed_1582, 0.0f); precise float fragment_unnamed_1609 = (-0.0f) - fragment_unnamed_1607; precise float fragment_unnamed_1610 = (-0.0f) - fragment_unnamed_1608; precise float fragment_unnamed_1613 = mad(fragment_unnamed_1603, fragment_unnamed_1601, fragment_unnamed_1599) + 1.0f; precise float fragment_unnamed_1614 = mad(fragment_unnamed_1604, fragment_unnamed_1602, fragment_unnamed_1600) + 1.0f; precise float fragment_unnamed_1615 = mad(fragment_unnamed_1609, fragment_unnamed_1607, fragment_unnamed_1584) + 1.0f; precise float fragment_unnamed_1616 = mad(fragment_unnamed_1610, fragment_unnamed_1608, fragment_unnamed_1586) + 1.0f; precise float fragment_unnamed_1617 = mad(fragment_unnamed_1587, 0.5f, fragment_unnamed_1593) * 0.1599999964237213134765625f; precise float fragment_unnamed_1618 = mad(fragment_unnamed_1589, 0.5f, fragment_unnamed_1594) * 0.1599999964237213134765625f; precise float fragment_unnamed_1619 = fragment_unnamed_1599 * 0.1599999964237213134765625f; precise float fragment_unnamed_1620 = fragment_unnamed_1600 * 0.1599999964237213134765625f; precise float fragment_unnamed_1621 = fragment_unnamed_1613 * 0.1599999964237213134765625f; precise float fragment_unnamed_1622 = fragment_unnamed_1614 * 0.1599999964237213134765625f; precise float fragment_unnamed_1623 = fragment_unnamed_1615 * 0.1599999964237213134765625f; precise float fragment_unnamed_1624 = fragment_unnamed_1616 * 0.1599999964237213134765625f; precise float fragment_unnamed_1625 = fragment_unnamed_1584 * 0.1599999964237213134765625f; precise float fragment_unnamed_1626 = fragment_unnamed_1586 * 0.1599999964237213134765625f; precise float fragment_unnamed_1627 = fragment_unnamed_1621 + fragment_unnamed_1623; precise float fragment_unnamed_1628 = fragment_unnamed_1625 + fragment_unnamed_1591; precise float fragment_unnamed_1629 = fragment_unnamed_1617 + fragment_unnamed_1619; precise float fragment_unnamed_1630 = fragment_unnamed_1621 + fragment_unnamed_1623; precise float fragment_unnamed_1631 = fragment_unnamed_1618 + fragment_unnamed_1620; precise float fragment_unnamed_1632 = fragment_unnamed_1622 + fragment_unnamed_1624; precise float fragment_unnamed_1633 = fragment_unnamed_1626 + fragment_unnamed_1592; precise float fragment_unnamed_1634 = fragment_unnamed_1619 / fragment_unnamed_1629; precise float fragment_unnamed_1635 = fragment_unnamed_1623 / fragment_unnamed_1630; precise float fragment_unnamed_1636 = fragment_unnamed_1591 / fragment_unnamed_1628; precise float fragment_unnamed_1637 = fragment_unnamed_1634 + (-2.5f); precise float fragment_unnamed_1638 = fragment_unnamed_1635 + (-0.5f); precise float fragment_unnamed_1639 = fragment_unnamed_1636 + 1.5f; precise float fragment_unnamed_1640 = fragment_unnamed_1620 / fragment_unnamed_1631; precise float fragment_unnamed_1641 = fragment_unnamed_1624 / fragment_unnamed_1632; precise float fragment_unnamed_1642 = fragment_unnamed_1592 / fragment_unnamed_1633; precise float fragment_unnamed_1643 = fragment_unnamed_1640 + (-2.5f); precise float fragment_unnamed_1644 = fragment_unnamed_1641 + (-0.5f); precise float fragment_unnamed_1645 = fragment_unnamed_1642 + 1.5f; precise float fragment_unnamed_1649 = fragment_unnamed_1638 * fragment_uniform_buffer_5[32u].x; precise float fragment_unnamed_1650 = fragment_unnamed_1637 * fragment_uniform_buffer_5[32u].x; precise float fragment_unnamed_1651 = fragment_unnamed_1639 * fragment_uniform_buffer_5[32u].x; precise float fragment_unnamed_1655 = fragment_unnamed_1643 * fragment_uniform_buffer_5[32u].y; precise float fragment_unnamed_1656 = fragment_unnamed_1644 * fragment_uniform_buffer_5[32u].y; precise float fragment_unnamed_1657 = fragment_unnamed_1645 * fragment_uniform_buffer_5[32u].y; precise float fragment_unnamed_1696 = fragment_unnamed_1631 * fragment_unnamed_1629; precise float fragment_unnamed_1697 = fragment_unnamed_1631 * fragment_unnamed_1630; precise float fragment_unnamed_1698 = fragment_unnamed_1631 * fragment_unnamed_1628; precise float fragment_unnamed_1699 = fragment_unnamed_1632 * fragment_unnamed_1629; precise float fragment_unnamed_1700 = fragment_unnamed_1632 * fragment_unnamed_1627; precise float fragment_unnamed_1701 = fragment_unnamed_1632 * fragment_unnamed_1628; precise float fragment_unnamed_1702 = fragment_unnamed_1633 * fragment_unnamed_1629; precise float fragment_unnamed_1703 = fragment_unnamed_1633 * fragment_unnamed_1630; precise float fragment_unnamed_1704 = fragment_unnamed_1633 * fragment_unnamed_1628; precise float fragment_unnamed_1714 = _AdditionalLightsShadowmapTexture.SampleCmpLevelZero(S2, float2(mad(fragment_unnamed_1573, fragment_uniform_buffer_5[32u].x, fragment_unnamed_1649), mad(fragment_unnamed_1574, fragment_uniform_buffer_5[32u].y, fragment_unnamed_1655)), fragment_unnamed_1335).xxxx.x * fragment_unnamed_1697; float fragment_unnamed_1740 = mad(fragment_unnamed_1702, _AdditionalLightsShadowmapTexture.SampleCmpLevelZero(S2, float2(mad(fragment_unnamed_1573, fragment_uniform_buffer_5[32u].x, fragment_unnamed_1650), mad(fragment_unnamed_1574, fragment_uniform_buffer_5[32u].y, fragment_unnamed_1657)), fragment_unnamed_1335).xxxx.x, mad(fragment_unnamed_1701, _AdditionalLightsShadowmapTexture.SampleCmpLevelZero(S2, float2(mad(fragment_unnamed_1573, fragment_uniform_buffer_5[32u].x, fragment_unnamed_1651), mad(fragment_unnamed_1574, fragment_uniform_buffer_5[32u].y, fragment_unnamed_1656)), fragment_unnamed_1335).xxxx.x, mad(fragment_unnamed_1700, _AdditionalLightsShadowmapTexture.SampleCmpLevelZero(S2, float2(mad(fragment_unnamed_1573, fragment_uniform_buffer_5[32u].x, fragment_unnamed_1649), mad(fragment_unnamed_1574, fragment_uniform_buffer_5[32u].y, fragment_unnamed_1656)), fragment_unnamed_1335).xxxx.x, mad(fragment_unnamed_1699, _AdditionalLightsShadowmapTexture.SampleCmpLevelZero(S2, float2(mad(fragment_unnamed_1573, fragment_uniform_buffer_5[32u].x, fragment_unnamed_1650), mad(fragment_unnamed_1574, fragment_uniform_buffer_5[32u].y, fragment_unnamed_1656)), fragment_unnamed_1335).xxxx.x, mad(fragment_unnamed_1698, _AdditionalLightsShadowmapTexture.SampleCmpLevelZero(S2, float2(mad(fragment_unnamed_1573, fragment_uniform_buffer_5[32u].x, fragment_unnamed_1651), mad(fragment_unnamed_1574, fragment_uniform_buffer_5[32u].y, fragment_unnamed_1655)), fragment_unnamed_1335).xxxx.x, mad(fragment_unnamed_1696, _AdditionalLightsShadowmapTexture.SampleCmpLevelZero(S2, float2(mad(fragment_unnamed_1573, fragment_uniform_buffer_5[32u].x, fragment_unnamed_1650), mad(fragment_unnamed_1574, fragment_uniform_buffer_5[32u].y, fragment_unnamed_1655)), fragment_unnamed_1335).xxxx.x, fragment_unnamed_1714)))))); fragment_unnamed_1566 = mad(fragment_unnamed_1704, _AdditionalLightsShadowmapTexture.SampleCmpLevelZero(S2, float2(mad(fragment_unnamed_1573, fragment_uniform_buffer_5[32u].x, fragment_unnamed_1651), mad(fragment_unnamed_1574, fragment_uniform_buffer_5[32u].y, fragment_unnamed_1657)), fragment_unnamed_1335).xxxx.x, mad(fragment_unnamed_1703, _AdditionalLightsShadowmapTexture.SampleCmpLevelZero(S2, float2(mad(fragment_unnamed_1573, fragment_uniform_buffer_5[32u].x, fragment_unnamed_1649), mad(fragment_unnamed_1574, fragment_uniform_buffer_5[32u].y, fragment_unnamed_1657)), fragment_unnamed_1335).xxxx.x, fragment_unnamed_1740)); } else { float fragment_unnamed_1757 = floor(mad(fragment_unnamed_1333, fragment_uniform_buffer_5[32u].z, 0.5f)); float fragment_unnamed_1758 = floor(mad(fragment_unnamed_1334, fragment_uniform_buffer_5[32u].w, 0.5f)); precise float fragment_unnamed_1763 = (-0.0f) - fragment_unnamed_1757; precise float fragment_unnamed_1764 = (-0.0f) - fragment_unnamed_1758; float fragment_unnamed_1765 = mad(fragment_unnamed_1333, fragment_uniform_buffer_5[32u].z, fragment_unnamed_1763); float fragment_unnamed_1766 = mad(fragment_unnamed_1334, fragment_uniform_buffer_5[32u].w, fragment_unnamed_1764); precise float fragment_unnamed_1767 = fragment_unnamed_1765 + 0.5f; precise float fragment_unnamed_1768 = fragment_unnamed_1765 + 1.0f; precise float fragment_unnamed_1769 = fragment_unnamed_1766 + 0.5f; precise float fragment_unnamed_1770 = fragment_unnamed_1766 + 1.0f; precise float fragment_unnamed_1771 = fragment_unnamed_1767 * fragment_unnamed_1767; precise float fragment_unnamed_1772 = fragment_unnamed_1767 * fragment_unnamed_1767; precise float fragment_unnamed_1773 = fragment_unnamed_1769 * fragment_unnamed_1769; precise float fragment_unnamed_1774 = fragment_unnamed_1769 * fragment_unnamed_1769; precise float fragment_unnamed_1775 = fragment_unnamed_1772 * 0.040816001594066619873046875f; precise float fragment_unnamed_1776 = fragment_unnamed_1774 * 0.040816001594066619873046875f; precise float fragment_unnamed_1777 = (-0.0f) - fragment_unnamed_1765; precise float fragment_unnamed_1778 = (-0.0f) - fragment_unnamed_1766; precise float fragment_unnamed_1781 = (-0.0f) - fragment_unnamed_1765; precise float fragment_unnamed_1782 = (-0.0f) - fragment_unnamed_1766; precise float fragment_unnamed_1783 = fragment_unnamed_1781 + 1.0f; precise float fragment_unnamed_1784 = fragment_unnamed_1782 + 1.0f; float fragment_unnamed_1785 = min(fragment_unnamed_1765, 0.0f); float fragment_unnamed_1786 = min(fragment_unnamed_1766, 0.0f); precise float fragment_unnamed_1787 = (-0.0f) - fragment_unnamed_1785; precise float fragment_unnamed_1788 = (-0.0f) - fragment_unnamed_1786; float fragment_unnamed_1791 = max(fragment_unnamed_1765, 0.0f); float fragment_unnamed_1792 = max(fragment_unnamed_1766, 0.0f); precise float fragment_unnamed_1793 = (-0.0f) - fragment_unnamed_1791; precise float fragment_unnamed_1794 = (-0.0f) - fragment_unnamed_1792; precise float fragment_unnamed_1797 = mad(fragment_unnamed_1787, fragment_unnamed_1785, fragment_unnamed_1783) + 2.0f; precise float fragment_unnamed_1798 = mad(fragment_unnamed_1793, fragment_unnamed_1791, fragment_unnamed_1768) + 2.0f; precise float fragment_unnamed_1799 = mad(fragment_unnamed_1788, fragment_unnamed_1786, fragment_unnamed_1784) + 2.0f; precise float fragment_unnamed_1800 = mad(fragment_unnamed_1794, fragment_unnamed_1792, fragment_unnamed_1770) + 2.0f; precise float fragment_unnamed_1801 = fragment_unnamed_1798 * 0.08163200318813323974609375f; precise float fragment_unnamed_1802 = mad(fragment_unnamed_1773, 0.5f, fragment_unnamed_1778) * 0.08163200318813323974609375f; precise float fragment_unnamed_1803 = mad(fragment_unnamed_1771, 0.5f, fragment_unnamed_1777) * 0.08163200318813323974609375f; precise float fragment_unnamed_1804 = fragment_unnamed_1797 * 0.08163200318813323974609375f; precise float fragment_unnamed_1805 = fragment_unnamed_1799 * 0.08163200318813323974609375f; precise float fragment_unnamed_1806 = fragment_unnamed_1800 * 0.08163200318813323974609375f; float fragment_unnamed_1809 = mad(fragment_unnamed_1765, -0.08163200318813323974609375f, 0.08163200318813323974609375f); float fragment_unnamed_1810 = mad(fragment_unnamed_1765, 0.08163200318813323974609375f, 0.1632640063762664794921875f); precise float fragment_unnamed_1811 = fragment_unnamed_1809 + fragment_unnamed_1803; precise float fragment_unnamed_1812 = fragment_unnamed_1804 + mad(fragment_unnamed_1765, -0.08163200318813323974609375f, 0.1632640063762664794921875f); precise float fragment_unnamed_1813 = fragment_unnamed_1810 + fragment_unnamed_1801; precise float fragment_unnamed_1814 = fragment_unnamed_1775 + mad(fragment_unnamed_1765, 0.08163200318813323974609375f, 0.08163200318813323974609375f); float fragment_unnamed_1817 = mad(fragment_unnamed_1766, -0.08163200318813323974609375f, 0.08163200318813323974609375f); float fragment_unnamed_1818 = mad(fragment_unnamed_1766, 0.08163200318813323974609375f, 0.1632640063762664794921875f); precise float fragment_unnamed_1819 = fragment_unnamed_1817 + fragment_unnamed_1802; precise float fragment_unnamed_1820 = fragment_unnamed_1805 + mad(fragment_unnamed_1766, -0.08163200318813323974609375f, 0.1632640063762664794921875f); precise float fragment_unnamed_1821 = fragment_unnamed_1818 + fragment_unnamed_1806; precise float fragment_unnamed_1822 = fragment_unnamed_1776 + mad(fragment_unnamed_1766, 0.08163200318813323974609375f, 0.08163200318813323974609375f); precise float fragment_unnamed_1823 = fragment_unnamed_1809 / fragment_unnamed_1811; precise float fragment_unnamed_1824 = fragment_unnamed_1804 / fragment_unnamed_1812; precise float fragment_unnamed_1825 = fragment_unnamed_1810 / fragment_unnamed_1813; precise float fragment_unnamed_1826 = fragment_unnamed_1775 / fragment_unnamed_1814; precise float fragment_unnamed_1827 = fragment_unnamed_1823 + (-3.5f); precise float fragment_unnamed_1828 = fragment_unnamed_1824 + (-1.5f); precise float fragment_unnamed_1829 = fragment_unnamed_1825 + 0.5f; precise float fragment_unnamed_1830 = fragment_unnamed_1826 + 2.5f; precise float fragment_unnamed_1831 = fragment_unnamed_1817 / fragment_unnamed_1819; precise float fragment_unnamed_1832 = fragment_unnamed_1805 / fragment_unnamed_1820; precise float fragment_unnamed_1833 = fragment_unnamed_1818 / fragment_unnamed_1821; precise float fragment_unnamed_1834 = fragment_unnamed_1776 / fragment_unnamed_1822; precise float fragment_unnamed_1835 = fragment_unnamed_1831 + (-3.5f); precise float fragment_unnamed_1836 = fragment_unnamed_1832 + (-1.5f); precise float fragment_unnamed_1837 = fragment_unnamed_1833 + 0.5f; precise float fragment_unnamed_1838 = fragment_unnamed_1834 + 2.5f; precise float fragment_unnamed_1842 = fragment_unnamed_1830 * fragment_uniform_buffer_5[32u].x; precise float fragment_unnamed_1843 = fragment_unnamed_1827 * fragment_uniform_buffer_5[32u].x; precise float fragment_unnamed_1844 = fragment_unnamed_1828 * fragment_uniform_buffer_5[32u].x; precise float fragment_unnamed_1845 = fragment_unnamed_1829 * fragment_uniform_buffer_5[32u].x; precise float fragment_unnamed_1849 = fragment_unnamed_1835 * fragment_uniform_buffer_5[32u].y; precise float fragment_unnamed_1850 = fragment_unnamed_1838 * fragment_uniform_buffer_5[32u].y; precise float fragment_unnamed_1851 = fragment_unnamed_1836 * fragment_uniform_buffer_5[32u].y; precise float fragment_unnamed_1852 = fragment_unnamed_1837 * fragment_uniform_buffer_5[32u].y; precise float fragment_unnamed_1929 = fragment_unnamed_1819 * fragment_unnamed_1811; precise float fragment_unnamed_1930 = fragment_unnamed_1819 * fragment_unnamed_1812; precise float fragment_unnamed_1931 = fragment_unnamed_1819 * fragment_unnamed_1813; precise float fragment_unnamed_1932 = fragment_unnamed_1819 * fragment_unnamed_1814; precise float fragment_unnamed_1933 = fragment_unnamed_1820 * fragment_unnamed_1811; precise float fragment_unnamed_1934 = fragment_unnamed_1820 * fragment_unnamed_1812; precise float fragment_unnamed_1935 = fragment_unnamed_1820 * fragment_unnamed_1813; precise float fragment_unnamed_1936 = fragment_unnamed_1820 * fragment_unnamed_1814; precise float fragment_unnamed_1937 = fragment_unnamed_1821 * fragment_unnamed_1811; precise float fragment_unnamed_1938 = fragment_unnamed_1821 * fragment_unnamed_1812; precise float fragment_unnamed_1939 = fragment_unnamed_1821 * fragment_unnamed_1813; precise float fragment_unnamed_1940 = fragment_unnamed_1821 * fragment_unnamed_1814; precise float fragment_unnamed_1941 = fragment_unnamed_1822 * fragment_unnamed_1811; precise float fragment_unnamed_1942 = fragment_unnamed_1822 * fragment_unnamed_1812; precise float fragment_unnamed_1943 = fragment_unnamed_1822 * fragment_unnamed_1813; precise float fragment_unnamed_1944 = fragment_unnamed_1822 * fragment_unnamed_1814; precise float fragment_unnamed_1954 = _AdditionalLightsShadowmapTexture.SampleCmpLevelZero(S2, float2(mad(fragment_unnamed_1757, fragment_uniform_buffer_5[32u].x, fragment_unnamed_1844), mad(fragment_unnamed_1758, fragment_uniform_buffer_5[32u].y, fragment_unnamed_1849)), fragment_unnamed_1335).xxxx.x * fragment_unnamed_1930; float fragment_unnamed_1980 = mad(fragment_unnamed_1935, _AdditionalLightsShadowmapTexture.SampleCmpLevelZero(S2, float2(mad(fragment_unnamed_1757, fragment_uniform_buffer_5[32u].x, fragment_unnamed_1845), mad(fragment_unnamed_1758, fragment_uniform_buffer_5[32u].y, fragment_unnamed_1851)), fragment_unnamed_1335).xxxx.x, mad(fragment_unnamed_1934, _AdditionalLightsShadowmapTexture.SampleCmpLevelZero(S2, float2(mad(fragment_unnamed_1757, fragment_uniform_buffer_5[32u].x, fragment_unnamed_1844), mad(fragment_unnamed_1758, fragment_uniform_buffer_5[32u].y, fragment_unnamed_1851)), fragment_unnamed_1335).xxxx.x, mad(fragment_unnamed_1933, _AdditionalLightsShadowmapTexture.SampleCmpLevelZero(S2, float2(mad(fragment_unnamed_1757, fragment_uniform_buffer_5[32u].x, fragment_unnamed_1843), mad(fragment_unnamed_1758, fragment_uniform_buffer_5[32u].y, fragment_unnamed_1851)), fragment_unnamed_1335).xxxx.x, mad(fragment_unnamed_1932, _AdditionalLightsShadowmapTexture.SampleCmpLevelZero(S2, float2(mad(fragment_unnamed_1757, fragment_uniform_buffer_5[32u].x, fragment_unnamed_1842), mad(fragment_unnamed_1758, fragment_uniform_buffer_5[32u].y, fragment_unnamed_1849)), fragment_unnamed_1335).xxxx.x, mad(fragment_unnamed_1931, _AdditionalLightsShadowmapTexture.SampleCmpLevelZero(S2, float2(mad(fragment_unnamed_1757, fragment_uniform_buffer_5[32u].x, fragment_unnamed_1845), mad(fragment_unnamed_1758, fragment_uniform_buffer_5[32u].y, fragment_unnamed_1849)), fragment_unnamed_1335).xxxx.x, mad(fragment_unnamed_1929, _AdditionalLightsShadowmapTexture.SampleCmpLevelZero(S2, float2(mad(fragment_unnamed_1757, fragment_uniform_buffer_5[32u].x, fragment_unnamed_1843), mad(fragment_unnamed_1758, fragment_uniform_buffer_5[32u].y, fragment_unnamed_1849)), fragment_unnamed_1335).xxxx.x, fragment_unnamed_1954)))))); float fragment_unnamed_2010 = mad(fragment_unnamed_1941, _AdditionalLightsShadowmapTexture.SampleCmpLevelZero(S2, float2(mad(fragment_unnamed_1757, fragment_uniform_buffer_5[32u].x, fragment_unnamed_1843), mad(fragment_unnamed_1758, fragment_uniform_buffer_5[32u].y, fragment_unnamed_1850)), fragment_unnamed_1335).xxxx.x, mad(fragment_unnamed_1940, _AdditionalLightsShadowmapTexture.SampleCmpLevelZero(S2, float2(mad(fragment_unnamed_1757, fragment_uniform_buffer_5[32u].x, fragment_unnamed_1842), mad(fragment_unnamed_1758, fragment_uniform_buffer_5[32u].y, fragment_unnamed_1852)), fragment_unnamed_1335).xxxx.x, mad(fragment_unnamed_1939, _AdditionalLightsShadowmapTexture.SampleCmpLevelZero(S2, float2(mad(fragment_unnamed_1757, fragment_uniform_buffer_5[32u].x, fragment_unnamed_1845), mad(fragment_unnamed_1758, fragment_uniform_buffer_5[32u].y, fragment_unnamed_1852)), fragment_unnamed_1335).xxxx.x, mad(fragment_unnamed_1938, _AdditionalLightsShadowmapTexture.SampleCmpLevelZero(S2, float2(mad(fragment_unnamed_1757, fragment_uniform_buffer_5[32u].x, fragment_unnamed_1844), mad(fragment_unnamed_1758, fragment_uniform_buffer_5[32u].y, fragment_unnamed_1852)), fragment_unnamed_1335).xxxx.x, mad(fragment_unnamed_1937, _AdditionalLightsShadowmapTexture.SampleCmpLevelZero(S2, float2(mad(fragment_unnamed_1757, fragment_uniform_buffer_5[32u].x, fragment_unnamed_1843), mad(fragment_unnamed_1758, fragment_uniform_buffer_5[32u].y, fragment_unnamed_1852)), fragment_unnamed_1335).xxxx.x, mad(fragment_unnamed_1936, _AdditionalLightsShadowmapTexture.SampleCmpLevelZero(S2, float2(mad(fragment_unnamed_1757, fragment_uniform_buffer_5[32u].x, fragment_unnamed_1842), mad(fragment_unnamed_1758, fragment_uniform_buffer_5[32u].y, fragment_unnamed_1851)), fragment_unnamed_1335).xxxx.x, fragment_unnamed_1980)))))); fragment_unnamed_1566 = mad(fragment_unnamed_1944, _AdditionalLightsShadowmapTexture.SampleCmpLevelZero(S2, float2(mad(fragment_unnamed_1757, fragment_uniform_buffer_5[32u].x, fragment_unnamed_1842), mad(fragment_unnamed_1758, fragment_uniform_buffer_5[32u].y, fragment_unnamed_1850)), fragment_unnamed_1335).xxxx.x, mad(fragment_unnamed_1943, _AdditionalLightsShadowmapTexture.SampleCmpLevelZero(S2, float2(mad(fragment_unnamed_1757, fragment_uniform_buffer_5[32u].x, fragment_unnamed_1845), mad(fragment_unnamed_1758, fragment_uniform_buffer_5[32u].y, fragment_unnamed_1850)), fragment_unnamed_1335).xxxx.x, mad(fragment_unnamed_1942, _AdditionalLightsShadowmapTexture.SampleCmpLevelZero(S2, float2(mad(fragment_unnamed_1757, fragment_uniform_buffer_5[32u].x, fragment_unnamed_1844), mad(fragment_unnamed_1758, fragment_uniform_buffer_5[32u].y, fragment_unnamed_1850)), fragment_unnamed_1335).xxxx.x, fragment_unnamed_2010))); } fragment_unnamed_1425 = fragment_unnamed_1566; } fragment_unnamed_1424 = fragment_unnamed_1425; } else { fragment_unnamed_1424 = _AdditionalLightsShadowmapTexture.SampleCmpLevelZero(S2, float2(fragment_unnamed_1333, fragment_unnamed_1334), fragment_unnamed_1335).xxxx.x; } precise float fragment_unnamed_1430 = (-0.0f) - fragment_uniform_buffer_5[fragment_unnamed_1166 + 33u].x; precise float fragment_unnamed_1431 = 1.0f + fragment_unnamed_1430; fragment_unnamed_1341 = asfloat(((((fragment_unnamed_1335 >= 1.0f) ? 4294967295u : 0u) | ((0.0f >= fragment_unnamed_1335) ? 4294967295u : 0u)) != 0u) ? 1065353216u : asuint(mad(fragment_unnamed_1424, fragment_uniform_buffer_5[fragment_unnamed_1166 + 33u].x, fragment_unnamed_1431))); } else { fragment_unnamed_1341 = asfloat(1065353216u); } precise float fragment_unnamed_1343 = (-0.0f) - fragment_unnamed_1341; precise float fragment_unnamed_1344 = fragment_unnamed_1343 + 1.0f; fragment_unnamed_1345 = mad(fragment_unnamed_1102, fragment_unnamed_1344, fragment_unnamed_1341); float frontier_phi_30_pred; float frontier_phi_30_pred_1; float frontier_phi_30_pred_2; if (((1u << (fragment_unnamed_1166 & 31u)) & asuint(fragment_uniform_buffer_6[(fragment_unnamed_1166 >> 5u) + 4u]).x) != 0u) { uint fragment_unnamed_1371 = uint(int(fragment_uniform_buffer_6[fragment_unnamed_1166 + 1292u].x)); uint fragment_unnamed_1374 = fragment_unnamed_1166 << 2u; float fragment_unnamed_2026; float fragment_unnamed_2028; if (((fragment_unnamed_1371 != 0u) ? 0u : 1u) != 0u) { uint fragment_unnamed_1447 = fragment_unnamed_1374 + 13u; precise float fragment_unnamed_1454 = fragment_input_2.y * fragment_uniform_buffer_6[fragment_unnamed_1447].x; precise float fragment_unnamed_1455 = fragment_input_2.y * fragment_uniform_buffer_6[fragment_unnamed_1447].y; precise float fragment_unnamed_1456 = fragment_input_2.y * fragment_uniform_buffer_6[fragment_unnamed_1447].w; uint fragment_unnamed_1457 = fragment_unnamed_1374 + 12u; uint fragment_unnamed_1468 = fragment_unnamed_1374 + 14u; uint fragment_unnamed_1480 = fragment_unnamed_1374 + 15u; precise float fragment_unnamed_1487 = mad(fragment_uniform_buffer_6[fragment_unnamed_1468].x, fragment_input_2.z, mad(fragment_uniform_buffer_6[fragment_unnamed_1457].x, fragment_input_2.x, fragment_unnamed_1454)) + fragment_uniform_buffer_6[fragment_unnamed_1480].x; precise float fragment_unnamed_1488 = mad(fragment_uniform_buffer_6[fragment_unnamed_1468].y, fragment_input_2.z, mad(fragment_uniform_buffer_6[fragment_unnamed_1457].y, fragment_input_2.x, fragment_unnamed_1455)) + fragment_uniform_buffer_6[fragment_unnamed_1480].y; precise float fragment_unnamed_1489 = mad(fragment_uniform_buffer_6[fragment_unnamed_1468].w, fragment_input_2.z, mad(fragment_uniform_buffer_6[fragment_unnamed_1457].w, fragment_input_2.x, fragment_unnamed_1456)) + fragment_uniform_buffer_6[fragment_unnamed_1480].w; precise float fragment_unnamed_1490 = fragment_unnamed_1487 / fragment_unnamed_1489; precise float fragment_unnamed_1491 = fragment_unnamed_1488 / fragment_unnamed_1489; uint fragment_unnamed_1496 = fragment_unnamed_1166 + 1036u; uint fragment_unnamed_1502 = fragment_unnamed_1166 + 1036u; fragment_unnamed_2026 = mad(fragment_uniform_buffer_6[fragment_unnamed_1496].x, clamp(mad(fragment_unnamed_1490, 0.5f, 0.5f), 0.0f, 1.0f), fragment_uniform_buffer_6[fragment_unnamed_1502].z); fragment_unnamed_2028 = mad(fragment_uniform_buffer_6[fragment_unnamed_1496].y, clamp(mad(fragment_unnamed_1491, 0.5f, 0.5f), 0.0f, 1.0f), fragment_uniform_buffer_6[fragment_unnamed_1502].w); } else { float fragment_unnamed_2027; float fragment_unnamed_2029; if ((((fragment_unnamed_1371 == 1u) ? 4294967295u : 0u) & 1u) != 0u) { uint fragment_unnamed_2048 = fragment_unnamed_1374 + 13u; precise float fragment_unnamed_2053 = fragment_input_2.y * fragment_uniform_buffer_6[fragment_unnamed_2048].x; precise float fragment_unnamed_2054 = fragment_input_2.y * fragment_uniform_buffer_6[fragment_unnamed_2048].y; uint fragment_unnamed_2055 = fragment_unnamed_1374 + 12u; uint fragment_unnamed_2064 = fragment_unnamed_1374 + 14u; uint fragment_unnamed_2073 = fragment_unnamed_1374 + 15u; precise float fragment_unnamed_2078 = mad(fragment_uniform_buffer_6[fragment_unnamed_2064].x, fragment_input_2.z, mad(fragment_uniform_buffer_6[fragment_unnamed_2055].x, fragment_input_2.x, fragment_unnamed_2053)) + fragment_uniform_buffer_6[fragment_unnamed_2073].x; precise float fragment_unnamed_2079 = mad(fragment_uniform_buffer_6[fragment_unnamed_2064].y, fragment_input_2.z, mad(fragment_uniform_buffer_6[fragment_unnamed_2055].y, fragment_input_2.x, fragment_unnamed_2054)) + fragment_uniform_buffer_6[fragment_unnamed_2073].y; uint fragment_unnamed_2084 = fragment_unnamed_1166 + 1036u; uint fragment_unnamed_2089 = fragment_unnamed_1166 + 1036u; fragment_unnamed_2027 = mad(fragment_uniform_buffer_6[fragment_unnamed_2084].x, frac(mad(fragment_unnamed_2078, 0.5f, 0.5f)), fragment_uniform_buffer_6[fragment_unnamed_2089].z); fragment_unnamed_2029 = mad(fragment_uniform_buffer_6[fragment_unnamed_2084].y, frac(mad(fragment_unnamed_2079, 0.5f, 0.5f)), fragment_uniform_buffer_6[fragment_unnamed_2089].w); } else { uint fragment_unnamed_2098 = fragment_unnamed_1374 + 13u; precise float fragment_unnamed_2105 = fragment_input_2.y * fragment_uniform_buffer_6[fragment_unnamed_2098].x; precise float fragment_unnamed_2106 = fragment_input_2.y * fragment_uniform_buffer_6[fragment_unnamed_2098].y; precise float fragment_unnamed_2107 = fragment_input_2.y * fragment_uniform_buffer_6[fragment_unnamed_2098].z; precise float fragment_unnamed_2108 = fragment_input_2.y * fragment_uniform_buffer_6[fragment_unnamed_2098].w; uint fragment_unnamed_2109 = fragment_unnamed_1374 + 12u; uint fragment_unnamed_2122 = fragment_unnamed_1374 + 14u; uint fragment_unnamed_2135 = fragment_unnamed_1374 + 15u; precise float fragment_unnamed_2142 = mad(fragment_uniform_buffer_6[fragment_unnamed_2122].x, fragment_input_2.z, mad(fragment_uniform_buffer_6[fragment_unnamed_2109].x, fragment_input_2.x, fragment_unnamed_2105)) + fragment_uniform_buffer_6[fragment_unnamed_2135].x; precise float fragment_unnamed_2143 = mad(fragment_uniform_buffer_6[fragment_unnamed_2122].y, fragment_input_2.z, mad(fragment_uniform_buffer_6[fragment_unnamed_2109].y, fragment_input_2.x, fragment_unnamed_2106)) + fragment_uniform_buffer_6[fragment_unnamed_2135].y; precise float fragment_unnamed_2144 = mad(fragment_uniform_buffer_6[fragment_unnamed_2122].z, fragment_input_2.z, mad(fragment_uniform_buffer_6[fragment_unnamed_2109].z, fragment_input_2.x, fragment_unnamed_2107)) + fragment_uniform_buffer_6[fragment_unnamed_2135].z; precise float fragment_unnamed_2145 = mad(fragment_uniform_buffer_6[fragment_unnamed_2122].w, fragment_input_2.z, mad(fragment_uniform_buffer_6[fragment_unnamed_2109].w, fragment_input_2.x, fragment_unnamed_2108)) + fragment_uniform_buffer_6[fragment_unnamed_2135].w; precise float fragment_unnamed_2146 = fragment_unnamed_2142 / fragment_unnamed_2145; precise float fragment_unnamed_2147 = fragment_unnamed_2143 / fragment_unnamed_2145; precise float fragment_unnamed_2148 = fragment_unnamed_2144 / fragment_unnamed_2145; float fragment_unnamed_2152 = rsqrt(dot(float3(fragment_unnamed_2146, fragment_unnamed_2147, fragment_unnamed_2148), float3(fragment_unnamed_2146, fragment_unnamed_2147, fragment_unnamed_2148))); precise float fragment_unnamed_2153 = fragment_unnamed_2152 * fragment_unnamed_2146; precise float fragment_unnamed_2154 = fragment_unnamed_2152 * fragment_unnamed_2147; precise float fragment_unnamed_2155 = fragment_unnamed_2152 * fragment_unnamed_2148; precise float fragment_unnamed_2164 = 1.0f / max(dot(float3(abs(fragment_unnamed_2153), abs(fragment_unnamed_2154), abs(fragment_unnamed_2155)), 1.0f.xxx), 9.9999999747524270787835121154785e-07f); precise float fragment_unnamed_2165 = fragment_unnamed_2164 * fragment_unnamed_2155; precise float fragment_unnamed_2166 = fragment_unnamed_2164 * fragment_unnamed_2153; precise float fragment_unnamed_2167 = fragment_unnamed_2164 * fragment_unnamed_2154; precise float fragment_unnamed_2168 = (-0.0f) - fragment_unnamed_2165; float fragment_unnamed_2169 = clamp(fragment_unnamed_2168, 0.0f, 1.0f); precise float fragment_unnamed_2172 = (-0.0f) - fragment_unnamed_2169; uint fragment_unnamed_2181 = fragment_unnamed_1166 + 1036u; uint fragment_unnamed_2186 = fragment_unnamed_1166 + 1036u; fragment_unnamed_2027 = mad(fragment_uniform_buffer_6[fragment_unnamed_2181].x, clamp(mad(mad(fragment_unnamed_2153, fragment_unnamed_2164, (fragment_unnamed_2166 >= 0.0f) ? fragment_unnamed_2169 : fragment_unnamed_2172), 0.5f, 0.5f), 0.0f, 1.0f), fragment_uniform_buffer_6[fragment_unnamed_2186].z); fragment_unnamed_2029 = mad(fragment_uniform_buffer_6[fragment_unnamed_2181].y, clamp(mad(mad(fragment_unnamed_2154, fragment_unnamed_2164, (fragment_unnamed_2167 >= 0.0f) ? fragment_unnamed_2169 : fragment_unnamed_2172), 0.5f, 0.5f), 0.0f, 1.0f), fragment_uniform_buffer_6[fragment_unnamed_2186].w); } fragment_unnamed_2026 = fragment_unnamed_2027; fragment_unnamed_2028 = fragment_unnamed_2029; } float4 fragment_unnamed_2031 = _AdditionalLightsCookieAtlasTexture.SampleLevel(S0, float2(fragment_unnamed_2026, fragment_unnamed_2028), 0.0f); float fragment_unnamed_2033 = fragment_unnamed_2031.x; uint fragment_unnamed_2039 = fragment_unnamed_1107 ? asuint(fragment_unnamed_2031.w) : asuint(fragment_unnamed_2033); frontier_phi_30_pred = asfloat(fragment_unnamed_1106 ? asuint(fragment_unnamed_2033) : fragment_unnamed_2039); frontier_phi_30_pred_1 = asfloat(fragment_unnamed_1106 ? asuint(fragment_unnamed_2031.y) : fragment_unnamed_2039); frontier_phi_30_pred_2 = asfloat(fragment_unnamed_1106 ? asuint(fragment_unnamed_2031.z) : fragment_unnamed_2039); } else { frontier_phi_30_pred = asfloat(1065353216u); frontier_phi_30_pred_1 = asfloat(1065353216u); frontier_phi_30_pred_2 = asfloat(1065353216u); } fragment_unnamed_1513 = frontier_phi_30_pred; fragment_unnamed_1515 = frontier_phi_30_pred_1; fragment_unnamed_1517 = frontier_phi_30_pred_2; } precise float fragment_unnamed_1125 = fragment_unnamed_1112 + mad(fragment_unnamed_280, fragment_unnamed_121, asfloat(fragment_unnamed_1077 ? asuint(fragment_unnamed_1074) : 0u)); precise float fragment_unnamed_1126 = fragment_unnamed_1114 + mad(fragment_unnamed_281, fragment_unnamed_122, asfloat(fragment_unnamed_1077 ? asuint(fragment_unnamed_1075) : 0u)); precise float fragment_unnamed_1127 = fragment_unnamed_1116 + mad(fragment_unnamed_282, fragment_unnamed_123, asfloat(fragment_unnamed_1077 ? asuint(fragment_unnamed_1076) : 0u)); fragment_output_0.x = fragment_unnamed_1125; fragment_output_0.y = fragment_unnamed_1126; fragment_output_0.z = fragment_unnamed_1127; fragment_output_0.w = fragment_unnamed_129 ? fragment_unnamed_162 : 1.0f; discard_exit(); } Fragment_Stage_Output frag(Fragment_Stage_Input stage_input) { fragment_uniform_buffer_0[4] = float4(_GlobalMipBias[0], _GlobalMipBias[1], fragment_uniform_buffer_0[4][2], fragment_uniform_buffer_0[4][3]); fragment_uniform_buffer_0[4] = float4(fragment_uniform_buffer_0[4][0], fragment_uniform_buffer_0[4][1], _AlphaToMaskAvailable, fragment_uniform_buffer_0[4][3]); fragment_uniform_buffer_0[5] = float4(_MainLightPosition[0], _MainLightPosition[1], _MainLightPosition[2], _MainLightPosition[3]); fragment_uniform_buffer_0[6] = float4(_MainLightColor[0], _MainLightColor[1], _MainLightColor[2], _MainLightColor[3]); fragment_uniform_buffer_0[8] = float4(asfloat(_MainLightLayerMask), fragment_uniform_buffer_0[8][1], fragment_uniform_buffer_0[8][2], fragment_uniform_buffer_0[8][3]); fragment_uniform_buffer_0[10] = float4(_AdditionalLightsCount[0], _AdditionalLightsCount[1], _AdditionalLightsCount[2], _AdditionalLightsCount[3]); fragment_uniform_buffer_1[0] = float4(_AdditionalLightsPosition[0][0], _AdditionalLightsPosition[0][1], _AdditionalLightsPosition[0][2], _AdditionalLightsPosition[0][3]); fragment_uniform_buffer_1[1] = float4(_AdditionalLightsPosition[1][0], _AdditionalLightsPosition[1][1], _AdditionalLightsPosition[1][2], _AdditionalLightsPosition[1][3]); fragment_uniform_buffer_1[2] = float4(_AdditionalLightsPosition[2][0], _AdditionalLightsPosition[2][1], _AdditionalLightsPosition[2][2], _AdditionalLightsPosition[2][3]); fragment_uniform_buffer_1[3] = float4(_AdditionalLightsPosition[3][0], _AdditionalLightsPosition[3][1], _AdditionalLightsPosition[3][2], _AdditionalLightsPosition[3][3]); fragment_uniform_buffer_1[4] = float4(_AdditionalLightsPosition[4][0], _AdditionalLightsPosition[4][1], _AdditionalLightsPosition[4][2], _AdditionalLightsPosition[4][3]); fragment_uniform_buffer_1[5] = float4(_AdditionalLightsPosition[5][0], _AdditionalLightsPosition[5][1], _AdditionalLightsPosition[5][2], _AdditionalLightsPosition[5][3]); fragment_uniform_buffer_1[6] = float4(_AdditionalLightsPosition[6][0], _AdditionalLightsPosition[6][1], _AdditionalLightsPosition[6][2], _AdditionalLightsPosition[6][3]); fragment_uniform_buffer_1[7] = float4(_AdditionalLightsPosition[7][0], _AdditionalLightsPosition[7][1], _AdditionalLightsPosition[7][2], _AdditionalLightsPosition[7][3]); fragment_uniform_buffer_1[8] = float4(_AdditionalLightsPosition[8][0], _AdditionalLightsPosition[8][1], _AdditionalLightsPosition[8][2], _AdditionalLightsPosition[8][3]); fragment_uniform_buffer_1[9] = float4(_AdditionalLightsPosition[9][0], _AdditionalLightsPosition[9][1], _AdditionalLightsPosition[9][2], _AdditionalLightsPosition[9][3]); fragment_uniform_buffer_1[10] = float4(_AdditionalLightsPosition[10][0], _AdditionalLightsPosition[10][1], _AdditionalLightsPosition[10][2], _AdditionalLightsPosition[10][3]); fragment_uniform_buffer_1[11] = float4(_AdditionalLightsPosition[11][0], _AdditionalLightsPosition[11][1], _AdditionalLightsPosition[11][2], _AdditionalLightsPosition[11][3]); fragment_uniform_buffer_1[12] = float4(_AdditionalLightsPosition[12][0], _AdditionalLightsPosition[12][1], _AdditionalLightsPosition[12][2], _AdditionalLightsPosition[12][3]); fragment_uniform_buffer_1[13] = float4(_AdditionalLightsPosition[13][0], _AdditionalLightsPosition[13][1], _AdditionalLightsPosition[13][2], _AdditionalLightsPosition[13][3]); fragment_uniform_buffer_1[14] = float4(_AdditionalLightsPosition[14][0], _AdditionalLightsPosition[14][1], _AdditionalLightsPosition[14][2], _AdditionalLightsPosition[14][3]); fragment_uniform_buffer_1[15] = float4(_AdditionalLightsPosition[15][0], _AdditionalLightsPosition[15][1], _AdditionalLightsPosition[15][2], _AdditionalLightsPosition[15][3]); fragment_uniform_buffer_1[16] = float4(_AdditionalLightsPosition[16][0], _AdditionalLightsPosition[16][1], _AdditionalLightsPosition[16][2], _AdditionalLightsPosition[16][3]); fragment_uniform_buffer_1[17] = float4(_AdditionalLightsPosition[17][0], _AdditionalLightsPosition[17][1], _AdditionalLightsPosition[17][2], _AdditionalLightsPosition[17][3]); fragment_uniform_buffer_1[18] = float4(_AdditionalLightsPosition[18][0], _AdditionalLightsPosition[18][1], _AdditionalLightsPosition[18][2], _AdditionalLightsPosition[18][3]); fragment_uniform_buffer_1[19] = float4(_AdditionalLightsPosition[19][0], _AdditionalLightsPosition[19][1], _AdditionalLightsPosition[19][2], _AdditionalLightsPosition[19][3]); fragment_uniform_buffer_1[20] = float4(_AdditionalLightsPosition[20][0], _AdditionalLightsPosition[20][1], _AdditionalLightsPosition[20][2], _AdditionalLightsPosition[20][3]); fragment_uniform_buffer_1[21] = float4(_AdditionalLightsPosition[21][0], _AdditionalLightsPosition[21][1], _AdditionalLightsPosition[21][2], _AdditionalLightsPosition[21][3]); fragment_uniform_buffer_1[22] = float4(_AdditionalLightsPosition[22][0], _AdditionalLightsPosition[22][1], _AdditionalLightsPosition[22][2], _AdditionalLightsPosition[22][3]); fragment_uniform_buffer_1[23] = float4(_AdditionalLightsPosition[23][0], _AdditionalLightsPosition[23][1], _AdditionalLightsPosition[23][2], _AdditionalLightsPosition[23][3]); fragment_uniform_buffer_1[24] = float4(_AdditionalLightsPosition[24][0], _AdditionalLightsPosition[24][1], _AdditionalLightsPosition[24][2], _AdditionalLightsPosition[24][3]); fragment_uniform_buffer_1[25] = float4(_AdditionalLightsPosition[25][0], _AdditionalLightsPosition[25][1], _AdditionalLightsPosition[25][2], _AdditionalLightsPosition[25][3]); fragment_uniform_buffer_1[26] = float4(_AdditionalLightsPosition[26][0], _AdditionalLightsPosition[26][1], _AdditionalLightsPosition[26][2], _AdditionalLightsPosition[26][3]); fragment_uniform_buffer_1[27] = float4(_AdditionalLightsPosition[27][0], _AdditionalLightsPosition[27][1], _AdditionalLightsPosition[27][2], _AdditionalLightsPosition[27][3]); fragment_uniform_buffer_1[28] = float4(_AdditionalLightsPosition[28][0], _AdditionalLightsPosition[28][1], _AdditionalLightsPosition[28][2], _AdditionalLightsPosition[28][3]); fragment_uniform_buffer_1[29] = float4(_AdditionalLightsPosition[29][0], _AdditionalLightsPosition[29][1], _AdditionalLightsPosition[29][2], _AdditionalLightsPosition[29][3]); fragment_uniform_buffer_1[30] = float4(_AdditionalLightsPosition[30][0], _AdditionalLightsPosition[30][1], _AdditionalLightsPosition[30][2], _AdditionalLightsPosition[30][3]); fragment_uniform_buffer_1[31] = float4(_AdditionalLightsPosition[31][0], _AdditionalLightsPosition[31][1], _AdditionalLightsPosition[31][2], _AdditionalLightsPosition[31][3]); fragment_uniform_buffer_1[32] = float4(_AdditionalLightsPosition[32][0], _AdditionalLightsPosition[32][1], _AdditionalLightsPosition[32][2], _AdditionalLightsPosition[32][3]); fragment_uniform_buffer_1[33] = float4(_AdditionalLightsPosition[33][0], _AdditionalLightsPosition[33][1], _AdditionalLightsPosition[33][2], _AdditionalLightsPosition[33][3]); fragment_uniform_buffer_1[34] = float4(_AdditionalLightsPosition[34][0], _AdditionalLightsPosition[34][1], _AdditionalLightsPosition[34][2], _AdditionalLightsPosition[34][3]); fragment_uniform_buffer_1[35] = float4(_AdditionalLightsPosition[35][0], _AdditionalLightsPosition[35][1], _AdditionalLightsPosition[35][2], _AdditionalLightsPosition[35][3]); fragment_uniform_buffer_1[36] = float4(_AdditionalLightsPosition[36][0], _AdditionalLightsPosition[36][1], _AdditionalLightsPosition[36][2], _AdditionalLightsPosition[36][3]); fragment_uniform_buffer_1[37] = float4(_AdditionalLightsPosition[37][0], _AdditionalLightsPosition[37][1], _AdditionalLightsPosition[37][2], _AdditionalLightsPosition[37][3]); fragment_uniform_buffer_1[38] = float4(_AdditionalLightsPosition[38][0], _AdditionalLightsPosition[38][1], _AdditionalLightsPosition[38][2], _AdditionalLightsPosition[38][3]); fragment_uniform_buffer_1[39] = float4(_AdditionalLightsPosition[39][0], _AdditionalLightsPosition[39][1], _AdditionalLightsPosition[39][2], _AdditionalLightsPosition[39][3]); fragment_uniform_buffer_1[40] = float4(_AdditionalLightsPosition[40][0], _AdditionalLightsPosition[40][1], _AdditionalLightsPosition[40][2], _AdditionalLightsPosition[40][3]); fragment_uniform_buffer_1[41] = float4(_AdditionalLightsPosition[41][0], _AdditionalLightsPosition[41][1], _AdditionalLightsPosition[41][2], _AdditionalLightsPosition[41][3]); fragment_uniform_buffer_1[42] = float4(_AdditionalLightsPosition[42][0], _AdditionalLightsPosition[42][1], _AdditionalLightsPosition[42][2], _AdditionalLightsPosition[42][3]); fragment_uniform_buffer_1[43] = float4(_AdditionalLightsPosition[43][0], _AdditionalLightsPosition[43][1], _AdditionalLightsPosition[43][2], _AdditionalLightsPosition[43][3]); fragment_uniform_buffer_1[44] = float4(_AdditionalLightsPosition[44][0], _AdditionalLightsPosition[44][1], _AdditionalLightsPosition[44][2], _AdditionalLightsPosition[44][3]); fragment_uniform_buffer_1[45] = float4(_AdditionalLightsPosition[45][0], _AdditionalLightsPosition[45][1], _AdditionalLightsPosition[45][2], _AdditionalLightsPosition[45][3]); fragment_uniform_buffer_1[46] = float4(_AdditionalLightsPosition[46][0], _AdditionalLightsPosition[46][1], _AdditionalLightsPosition[46][2], _AdditionalLightsPosition[46][3]); fragment_uniform_buffer_1[47] = float4(_AdditionalLightsPosition[47][0], _AdditionalLightsPosition[47][1], _AdditionalLightsPosition[47][2], _AdditionalLightsPosition[47][3]); fragment_uniform_buffer_1[48] = float4(_AdditionalLightsPosition[48][0], _AdditionalLightsPosition[48][1], _AdditionalLightsPosition[48][2], _AdditionalLightsPosition[48][3]); fragment_uniform_buffer_1[49] = float4(_AdditionalLightsPosition[49][0], _AdditionalLightsPosition[49][1], _AdditionalLightsPosition[49][2], _AdditionalLightsPosition[49][3]); fragment_uniform_buffer_1[50] = float4(_AdditionalLightsPosition[50][0], _AdditionalLightsPosition[50][1], _AdditionalLightsPosition[50][2], _AdditionalLightsPosition[50][3]); fragment_uniform_buffer_1[51] = float4(_AdditionalLightsPosition[51][0], _AdditionalLightsPosition[51][1], _AdditionalLightsPosition[51][2], _AdditionalLightsPosition[51][3]); fragment_uniform_buffer_1[52] = float4(_AdditionalLightsPosition[52][0], _AdditionalLightsPosition[52][1], _AdditionalLightsPosition[52][2], _AdditionalLightsPosition[52][3]); fragment_uniform_buffer_1[53] = float4(_AdditionalLightsPosition[53][0], _AdditionalLightsPosition[53][1], _AdditionalLightsPosition[53][2], _AdditionalLightsPosition[53][3]); fragment_uniform_buffer_1[54] = float4(_AdditionalLightsPosition[54][0], _AdditionalLightsPosition[54][1], _AdditionalLightsPosition[54][2], _AdditionalLightsPosition[54][3]); fragment_uniform_buffer_1[55] = float4(_AdditionalLightsPosition[55][0], _AdditionalLightsPosition[55][1], _AdditionalLightsPosition[55][2], _AdditionalLightsPosition[55][3]); fragment_uniform_buffer_1[56] = float4(_AdditionalLightsPosition[56][0], _AdditionalLightsPosition[56][1], _AdditionalLightsPosition[56][2], _AdditionalLightsPosition[56][3]); fragment_uniform_buffer_1[57] = float4(_AdditionalLightsPosition[57][0], _AdditionalLightsPosition[57][1], _AdditionalLightsPosition[57][2], _AdditionalLightsPosition[57][3]); fragment_uniform_buffer_1[58] = float4(_AdditionalLightsPosition[58][0], _AdditionalLightsPosition[58][1], _AdditionalLightsPosition[58][2], _AdditionalLightsPosition[58][3]); fragment_uniform_buffer_1[59] = float4(_AdditionalLightsPosition[59][0], _AdditionalLightsPosition[59][1], _AdditionalLightsPosition[59][2], _AdditionalLightsPosition[59][3]); fragment_uniform_buffer_1[60] = float4(_AdditionalLightsPosition[60][0], _AdditionalLightsPosition[60][1], _AdditionalLightsPosition[60][2], _AdditionalLightsPosition[60][3]); fragment_uniform_buffer_1[61] = float4(_AdditionalLightsPosition[61][0], _AdditionalLightsPosition[61][1], _AdditionalLightsPosition[61][2], _AdditionalLightsPosition[61][3]); fragment_uniform_buffer_1[62] = float4(_AdditionalLightsPosition[62][0], _AdditionalLightsPosition[62][1], _AdditionalLightsPosition[62][2], _AdditionalLightsPosition[62][3]); fragment_uniform_buffer_1[63] = float4(_AdditionalLightsPosition[63][0], _AdditionalLightsPosition[63][1], _AdditionalLightsPosition[63][2], _AdditionalLightsPosition[63][3]); fragment_uniform_buffer_1[64] = float4(_AdditionalLightsPosition[64][0], _AdditionalLightsPosition[64][1], _AdditionalLightsPosition[64][2], _AdditionalLightsPosition[64][3]); fragment_uniform_buffer_1[65] = float4(_AdditionalLightsPosition[65][0], _AdditionalLightsPosition[65][1], _AdditionalLightsPosition[65][2], _AdditionalLightsPosition[65][3]); fragment_uniform_buffer_1[66] = float4(_AdditionalLightsPosition[66][0], _AdditionalLightsPosition[66][1], _AdditionalLightsPosition[66][2], _AdditionalLightsPosition[66][3]); fragment_uniform_buffer_1[67] = float4(_AdditionalLightsPosition[67][0], _AdditionalLightsPosition[67][1], _AdditionalLightsPosition[67][2], _AdditionalLightsPosition[67][3]); fragment_uniform_buffer_1[68] = float4(_AdditionalLightsPosition[68][0], _AdditionalLightsPosition[68][1], _AdditionalLightsPosition[68][2], _AdditionalLightsPosition[68][3]); fragment_uniform_buffer_1[69] = float4(_AdditionalLightsPosition[69][0], _AdditionalLightsPosition[69][1], _AdditionalLightsPosition[69][2], _AdditionalLightsPosition[69][3]); fragment_uniform_buffer_1[70] = float4(_AdditionalLightsPosition[70][0], _AdditionalLightsPosition[70][1], _AdditionalLightsPosition[70][2], _AdditionalLightsPosition[70][3]); fragment_uniform_buffer_1[71] = float4(_AdditionalLightsPosition[71][0], _AdditionalLightsPosition[71][1], _AdditionalLightsPosition[71][2], _AdditionalLightsPosition[71][3]); fragment_uniform_buffer_1[72] = float4(_AdditionalLightsPosition[72][0], _AdditionalLightsPosition[72][1], _AdditionalLightsPosition[72][2], _AdditionalLightsPosition[72][3]); fragment_uniform_buffer_1[73] = float4(_AdditionalLightsPosition[73][0], _AdditionalLightsPosition[73][1], _AdditionalLightsPosition[73][2], _AdditionalLightsPosition[73][3]); fragment_uniform_buffer_1[74] = float4(_AdditionalLightsPosition[74][0], _AdditionalLightsPosition[74][1], _AdditionalLightsPosition[74][2], _AdditionalLightsPosition[74][3]); fragment_uniform_buffer_1[75] = float4(_AdditionalLightsPosition[75][0], _AdditionalLightsPosition[75][1], _AdditionalLightsPosition[75][2], _AdditionalLightsPosition[75][3]); fragment_uniform_buffer_1[76] = float4(_AdditionalLightsPosition[76][0], _AdditionalLightsPosition[76][1], _AdditionalLightsPosition[76][2], _AdditionalLightsPosition[76][3]); fragment_uniform_buffer_1[77] = float4(_AdditionalLightsPosition[77][0], _AdditionalLightsPosition[77][1], _AdditionalLightsPosition[77][2], _AdditionalLightsPosition[77][3]); fragment_uniform_buffer_1[78] = float4(_AdditionalLightsPosition[78][0], _AdditionalLightsPosition[78][1], _AdditionalLightsPosition[78][2], _AdditionalLightsPosition[78][3]); fragment_uniform_buffer_1[79] = float4(_AdditionalLightsPosition[79][0], _AdditionalLightsPosition[79][1], _AdditionalLightsPosition[79][2], _AdditionalLightsPosition[79][3]); fragment_uniform_buffer_1[80] = float4(_AdditionalLightsPosition[80][0], _AdditionalLightsPosition[80][1], _AdditionalLightsPosition[80][2], _AdditionalLightsPosition[80][3]); fragment_uniform_buffer_1[81] = float4(_AdditionalLightsPosition[81][0], _AdditionalLightsPosition[81][1], _AdditionalLightsPosition[81][2], _AdditionalLightsPosition[81][3]); fragment_uniform_buffer_1[82] = float4(_AdditionalLightsPosition[82][0], _AdditionalLightsPosition[82][1], _AdditionalLightsPosition[82][2], _AdditionalLightsPosition[82][3]); fragment_uniform_buffer_1[83] = float4(_AdditionalLightsPosition[83][0], _AdditionalLightsPosition[83][1], _AdditionalLightsPosition[83][2], _AdditionalLightsPosition[83][3]); fragment_uniform_buffer_1[84] = float4(_AdditionalLightsPosition[84][0], _AdditionalLightsPosition[84][1], _AdditionalLightsPosition[84][2], _AdditionalLightsPosition[84][3]); fragment_uniform_buffer_1[85] = float4(_AdditionalLightsPosition[85][0], _AdditionalLightsPosition[85][1], _AdditionalLightsPosition[85][2], _AdditionalLightsPosition[85][3]); fragment_uniform_buffer_1[86] = float4(_AdditionalLightsPosition[86][0], _AdditionalLightsPosition[86][1], _AdditionalLightsPosition[86][2], _AdditionalLightsPosition[86][3]); fragment_uniform_buffer_1[87] = float4(_AdditionalLightsPosition[87][0], _AdditionalLightsPosition[87][1], _AdditionalLightsPosition[87][2], _AdditionalLightsPosition[87][3]); fragment_uniform_buffer_1[88] = float4(_AdditionalLightsPosition[88][0], _AdditionalLightsPosition[88][1], _AdditionalLightsPosition[88][2], _AdditionalLightsPosition[88][3]); fragment_uniform_buffer_1[89] = float4(_AdditionalLightsPosition[89][0], _AdditionalLightsPosition[89][1], _AdditionalLightsPosition[89][2], _AdditionalLightsPosition[89][3]); fragment_uniform_buffer_1[90] = float4(_AdditionalLightsPosition[90][0], _AdditionalLightsPosition[90][1], _AdditionalLightsPosition[90][2], _AdditionalLightsPosition[90][3]); fragment_uniform_buffer_1[91] = float4(_AdditionalLightsPosition[91][0], _AdditionalLightsPosition[91][1], _AdditionalLightsPosition[91][2], _AdditionalLightsPosition[91][3]); fragment_uniform_buffer_1[92] = float4(_AdditionalLightsPosition[92][0], _AdditionalLightsPosition[92][1], _AdditionalLightsPosition[92][2], _AdditionalLightsPosition[92][3]); fragment_uniform_buffer_1[93] = float4(_AdditionalLightsPosition[93][0], _AdditionalLightsPosition[93][1], _AdditionalLightsPosition[93][2], _AdditionalLightsPosition[93][3]); fragment_uniform_buffer_1[94] = float4(_AdditionalLightsPosition[94][0], _AdditionalLightsPosition[94][1], _AdditionalLightsPosition[94][2], _AdditionalLightsPosition[94][3]); fragment_uniform_buffer_1[95] = float4(_AdditionalLightsPosition[95][0], _AdditionalLightsPosition[95][1], _AdditionalLightsPosition[95][2], _AdditionalLightsPosition[95][3]); fragment_uniform_buffer_1[96] = float4(_AdditionalLightsPosition[96][0], _AdditionalLightsPosition[96][1], _AdditionalLightsPosition[96][2], _AdditionalLightsPosition[96][3]); fragment_uniform_buffer_1[97] = float4(_AdditionalLightsPosition[97][0], _AdditionalLightsPosition[97][1], _AdditionalLightsPosition[97][2], _AdditionalLightsPosition[97][3]); fragment_uniform_buffer_1[98] = float4(_AdditionalLightsPosition[98][0], _AdditionalLightsPosition[98][1], _AdditionalLightsPosition[98][2], _AdditionalLightsPosition[98][3]); fragment_uniform_buffer_1[99] = float4(_AdditionalLightsPosition[99][0], _AdditionalLightsPosition[99][1], _AdditionalLightsPosition[99][2], _AdditionalLightsPosition[99][3]); fragment_uniform_buffer_1[100] = float4(_AdditionalLightsPosition[100][0], _AdditionalLightsPosition[100][1], _AdditionalLightsPosition[100][2], _AdditionalLightsPosition[100][3]); fragment_uniform_buffer_1[101] = float4(_AdditionalLightsPosition[101][0], _AdditionalLightsPosition[101][1], _AdditionalLightsPosition[101][2], _AdditionalLightsPosition[101][3]); fragment_uniform_buffer_1[102] = float4(_AdditionalLightsPosition[102][0], _AdditionalLightsPosition[102][1], _AdditionalLightsPosition[102][2], _AdditionalLightsPosition[102][3]); fragment_uniform_buffer_1[103] = float4(_AdditionalLightsPosition[103][0], _AdditionalLightsPosition[103][1], _AdditionalLightsPosition[103][2], _AdditionalLightsPosition[103][3]); fragment_uniform_buffer_1[104] = float4(_AdditionalLightsPosition[104][0], _AdditionalLightsPosition[104][1], _AdditionalLightsPosition[104][2], _AdditionalLightsPosition[104][3]); fragment_uniform_buffer_1[105] = float4(_AdditionalLightsPosition[105][0], _AdditionalLightsPosition[105][1], _AdditionalLightsPosition[105][2], _AdditionalLightsPosition[105][3]); fragment_uniform_buffer_1[106] = float4(_AdditionalLightsPosition[106][0], _AdditionalLightsPosition[106][1], _AdditionalLightsPosition[106][2], _AdditionalLightsPosition[106][3]); fragment_uniform_buffer_1[107] = float4(_AdditionalLightsPosition[107][0], _AdditionalLightsPosition[107][1], _AdditionalLightsPosition[107][2], _AdditionalLightsPosition[107][3]); fragment_uniform_buffer_1[108] = float4(_AdditionalLightsPosition[108][0], _AdditionalLightsPosition[108][1], _AdditionalLightsPosition[108][2], _AdditionalLightsPosition[108][3]); fragment_uniform_buffer_1[109] = float4(_AdditionalLightsPosition[109][0], _AdditionalLightsPosition[109][1], _AdditionalLightsPosition[109][2], _AdditionalLightsPosition[109][3]); fragment_uniform_buffer_1[110] = float4(_AdditionalLightsPosition[110][0], _AdditionalLightsPosition[110][1], _AdditionalLightsPosition[110][2], _AdditionalLightsPosition[110][3]); fragment_uniform_buffer_1[111] = float4(_AdditionalLightsPosition[111][0], _AdditionalLightsPosition[111][1], _AdditionalLightsPosition[111][2], _AdditionalLightsPosition[111][3]); fragment_uniform_buffer_1[112] = float4(_AdditionalLightsPosition[112][0], _AdditionalLightsPosition[112][1], _AdditionalLightsPosition[112][2], _AdditionalLightsPosition[112][3]); fragment_uniform_buffer_1[113] = float4(_AdditionalLightsPosition[113][0], _AdditionalLightsPosition[113][1], _AdditionalLightsPosition[113][2], _AdditionalLightsPosition[113][3]); fragment_uniform_buffer_1[114] = float4(_AdditionalLightsPosition[114][0], _AdditionalLightsPosition[114][1], _AdditionalLightsPosition[114][2], _AdditionalLightsPosition[114][3]); fragment_uniform_buffer_1[115] = float4(_AdditionalLightsPosition[115][0], _AdditionalLightsPosition[115][1], _AdditionalLightsPosition[115][2], _AdditionalLightsPosition[115][3]); fragment_uniform_buffer_1[116] = float4(_AdditionalLightsPosition[116][0], _AdditionalLightsPosition[116][1], _AdditionalLightsPosition[116][2], _AdditionalLightsPosition[116][3]); fragment_uniform_buffer_1[117] = float4(_AdditionalLightsPosition[117][0], _AdditionalLightsPosition[117][1], _AdditionalLightsPosition[117][2], _AdditionalLightsPosition[117][3]); fragment_uniform_buffer_1[118] = float4(_AdditionalLightsPosition[118][0], _AdditionalLightsPosition[118][1], _AdditionalLightsPosition[118][2], _AdditionalLightsPosition[118][3]); fragment_uniform_buffer_1[119] = float4(_AdditionalLightsPosition[119][0], _AdditionalLightsPosition[119][1], _AdditionalLightsPosition[119][2], _AdditionalLightsPosition[119][3]); fragment_uniform_buffer_1[120] = float4(_AdditionalLightsPosition[120][0], _AdditionalLightsPosition[120][1], _AdditionalLightsPosition[120][2], _AdditionalLightsPosition[120][3]); fragment_uniform_buffer_1[121] = float4(_AdditionalLightsPosition[121][0], _AdditionalLightsPosition[121][1], _AdditionalLightsPosition[121][2], _AdditionalLightsPosition[121][3]); fragment_uniform_buffer_1[122] = float4(_AdditionalLightsPosition[122][0], _AdditionalLightsPosition[122][1], _AdditionalLightsPosition[122][2], _AdditionalLightsPosition[122][3]); fragment_uniform_buffer_1[123] = float4(_AdditionalLightsPosition[123][0], _AdditionalLightsPosition[123][1], _AdditionalLightsPosition[123][2], _AdditionalLightsPosition[123][3]); fragment_uniform_buffer_1[124] = float4(_AdditionalLightsPosition[124][0], _AdditionalLightsPosition[124][1], _AdditionalLightsPosition[124][2], _AdditionalLightsPosition[124][3]); fragment_uniform_buffer_1[125] = float4(_AdditionalLightsPosition[125][0], _AdditionalLightsPosition[125][1], _AdditionalLightsPosition[125][2], _AdditionalLightsPosition[125][3]); fragment_uniform_buffer_1[126] = float4(_AdditionalLightsPosition[126][0], _AdditionalLightsPosition[126][1], _AdditionalLightsPosition[126][2], _AdditionalLightsPosition[126][3]); fragment_uniform_buffer_1[127] = float4(_AdditionalLightsPosition[127][0], _AdditionalLightsPosition[127][1], _AdditionalLightsPosition[127][2], _AdditionalLightsPosition[127][3]); fragment_uniform_buffer_1[128] = float4(_AdditionalLightsPosition[128][0], _AdditionalLightsPosition[128][1], _AdditionalLightsPosition[128][2], _AdditionalLightsPosition[128][3]); fragment_uniform_buffer_1[129] = float4(_AdditionalLightsPosition[129][0], _AdditionalLightsPosition[129][1], _AdditionalLightsPosition[129][2], _AdditionalLightsPosition[129][3]); fragment_uniform_buffer_1[130] = float4(_AdditionalLightsPosition[130][0], _AdditionalLightsPosition[130][1], _AdditionalLightsPosition[130][2], _AdditionalLightsPosition[130][3]); fragment_uniform_buffer_1[131] = float4(_AdditionalLightsPosition[131][0], _AdditionalLightsPosition[131][1], _AdditionalLightsPosition[131][2], _AdditionalLightsPosition[131][3]); fragment_uniform_buffer_1[132] = float4(_AdditionalLightsPosition[132][0], _AdditionalLightsPosition[132][1], _AdditionalLightsPosition[132][2], _AdditionalLightsPosition[132][3]); fragment_uniform_buffer_1[133] = float4(_AdditionalLightsPosition[133][0], _AdditionalLightsPosition[133][1], _AdditionalLightsPosition[133][2], _AdditionalLightsPosition[133][3]); fragment_uniform_buffer_1[134] = float4(_AdditionalLightsPosition[134][0], _AdditionalLightsPosition[134][1], _AdditionalLightsPosition[134][2], _AdditionalLightsPosition[134][3]); fragment_uniform_buffer_1[135] = float4(_AdditionalLightsPosition[135][0], _AdditionalLightsPosition[135][1], _AdditionalLightsPosition[135][2], _AdditionalLightsPosition[135][3]); fragment_uniform_buffer_1[136] = float4(_AdditionalLightsPosition[136][0], _AdditionalLightsPosition[136][1], _AdditionalLightsPosition[136][2], _AdditionalLightsPosition[136][3]); fragment_uniform_buffer_1[137] = float4(_AdditionalLightsPosition[137][0], _AdditionalLightsPosition[137][1], _AdditionalLightsPosition[137][2], _AdditionalLightsPosition[137][3]); fragment_uniform_buffer_1[138] = float4(_AdditionalLightsPosition[138][0], _AdditionalLightsPosition[138][1], _AdditionalLightsPosition[138][2], _AdditionalLightsPosition[138][3]); fragment_uniform_buffer_1[139] = float4(_AdditionalLightsPosition[139][0], _AdditionalLightsPosition[139][1], _AdditionalLightsPosition[139][2], _AdditionalLightsPosition[139][3]); fragment_uniform_buffer_1[140] = float4(_AdditionalLightsPosition[140][0], _AdditionalLightsPosition[140][1], _AdditionalLightsPosition[140][2], _AdditionalLightsPosition[140][3]); fragment_uniform_buffer_1[141] = float4(_AdditionalLightsPosition[141][0], _AdditionalLightsPosition[141][1], _AdditionalLightsPosition[141][2], _AdditionalLightsPosition[141][3]); fragment_uniform_buffer_1[142] = float4(_AdditionalLightsPosition[142][0], _AdditionalLightsPosition[142][1], _AdditionalLightsPosition[142][2], _AdditionalLightsPosition[142][3]); fragment_uniform_buffer_1[143] = float4(_AdditionalLightsPosition[143][0], _AdditionalLightsPosition[143][1], _AdditionalLightsPosition[143][2], _AdditionalLightsPosition[143][3]); fragment_uniform_buffer_1[144] = float4(_AdditionalLightsPosition[144][0], _AdditionalLightsPosition[144][1], _AdditionalLightsPosition[144][2], _AdditionalLightsPosition[144][3]); fragment_uniform_buffer_1[145] = float4(_AdditionalLightsPosition[145][0], _AdditionalLightsPosition[145][1], _AdditionalLightsPosition[145][2], _AdditionalLightsPosition[145][3]); fragment_uniform_buffer_1[146] = float4(_AdditionalLightsPosition[146][0], _AdditionalLightsPosition[146][1], _AdditionalLightsPosition[146][2], _AdditionalLightsPosition[146][3]); fragment_uniform_buffer_1[147] = float4(_AdditionalLightsPosition[147][0], _AdditionalLightsPosition[147][1], _AdditionalLightsPosition[147][2], _AdditionalLightsPosition[147][3]); fragment_uniform_buffer_1[148] = float4(_AdditionalLightsPosition[148][0], _AdditionalLightsPosition[148][1], _AdditionalLightsPosition[148][2], _AdditionalLightsPosition[148][3]); fragment_uniform_buffer_1[149] = float4(_AdditionalLightsPosition[149][0], _AdditionalLightsPosition[149][1], _AdditionalLightsPosition[149][2], _AdditionalLightsPosition[149][3]); fragment_uniform_buffer_1[150] = float4(_AdditionalLightsPosition[150][0], _AdditionalLightsPosition[150][1], _AdditionalLightsPosition[150][2], _AdditionalLightsPosition[150][3]); fragment_uniform_buffer_1[151] = float4(_AdditionalLightsPosition[151][0], _AdditionalLightsPosition[151][1], _AdditionalLightsPosition[151][2], _AdditionalLightsPosition[151][3]); fragment_uniform_buffer_1[152] = float4(_AdditionalLightsPosition[152][0], _AdditionalLightsPosition[152][1], _AdditionalLightsPosition[152][2], _AdditionalLightsPosition[152][3]); fragment_uniform_buffer_1[153] = float4(_AdditionalLightsPosition[153][0], _AdditionalLightsPosition[153][1], _AdditionalLightsPosition[153][2], _AdditionalLightsPosition[153][3]); fragment_uniform_buffer_1[154] = float4(_AdditionalLightsPosition[154][0], _AdditionalLightsPosition[154][1], _AdditionalLightsPosition[154][2], _AdditionalLightsPosition[154][3]); fragment_uniform_buffer_1[155] = float4(_AdditionalLightsPosition[155][0], _AdditionalLightsPosition[155][1], _AdditionalLightsPosition[155][2], _AdditionalLightsPosition[155][3]); fragment_uniform_buffer_1[156] = float4(_AdditionalLightsPosition[156][0], _AdditionalLightsPosition[156][1], _AdditionalLightsPosition[156][2], _AdditionalLightsPosition[156][3]); fragment_uniform_buffer_1[157] = float4(_AdditionalLightsPosition[157][0], _AdditionalLightsPosition[157][1], _AdditionalLightsPosition[157][2], _AdditionalLightsPosition[157][3]); fragment_uniform_buffer_1[158] = float4(_AdditionalLightsPosition[158][0], _AdditionalLightsPosition[158][1], _AdditionalLightsPosition[158][2], _AdditionalLightsPosition[158][3]); fragment_uniform_buffer_1[159] = float4(_AdditionalLightsPosition[159][0], _AdditionalLightsPosition[159][1], _AdditionalLightsPosition[159][2], _AdditionalLightsPosition[159][3]); fragment_uniform_buffer_1[160] = float4(_AdditionalLightsPosition[160][0], _AdditionalLightsPosition[160][1], _AdditionalLightsPosition[160][2], _AdditionalLightsPosition[160][3]); fragment_uniform_buffer_1[161] = float4(_AdditionalLightsPosition[161][0], _AdditionalLightsPosition[161][1], _AdditionalLightsPosition[161][2], _AdditionalLightsPosition[161][3]); fragment_uniform_buffer_1[162] = float4(_AdditionalLightsPosition[162][0], _AdditionalLightsPosition[162][1], _AdditionalLightsPosition[162][2], _AdditionalLightsPosition[162][3]); fragment_uniform_buffer_1[163] = float4(_AdditionalLightsPosition[163][0], _AdditionalLightsPosition[163][1], _AdditionalLightsPosition[163][2], _AdditionalLightsPosition[163][3]); fragment_uniform_buffer_1[164] = float4(_AdditionalLightsPosition[164][0], _AdditionalLightsPosition[164][1], _AdditionalLightsPosition[164][2], _AdditionalLightsPosition[164][3]); fragment_uniform_buffer_1[165] = float4(_AdditionalLightsPosition[165][0], _AdditionalLightsPosition[165][1], _AdditionalLightsPosition[165][2], _AdditionalLightsPosition[165][3]); fragment_uniform_buffer_1[166] = float4(_AdditionalLightsPosition[166][0], _AdditionalLightsPosition[166][1], _AdditionalLightsPosition[166][2], _AdditionalLightsPosition[166][3]); fragment_uniform_buffer_1[167] = float4(_AdditionalLightsPosition[167][0], _AdditionalLightsPosition[167][1], _AdditionalLightsPosition[167][2], _AdditionalLightsPosition[167][3]); fragment_uniform_buffer_1[168] = float4(_AdditionalLightsPosition[168][0], _AdditionalLightsPosition[168][1], _AdditionalLightsPosition[168][2], _AdditionalLightsPosition[168][3]); fragment_uniform_buffer_1[169] = float4(_AdditionalLightsPosition[169][0], _AdditionalLightsPosition[169][1], _AdditionalLightsPosition[169][2], _AdditionalLightsPosition[169][3]); fragment_uniform_buffer_1[170] = float4(_AdditionalLightsPosition[170][0], _AdditionalLightsPosition[170][1], _AdditionalLightsPosition[170][2], _AdditionalLightsPosition[170][3]); fragment_uniform_buffer_1[171] = float4(_AdditionalLightsPosition[171][0], _AdditionalLightsPosition[171][1], _AdditionalLightsPosition[171][2], _AdditionalLightsPosition[171][3]); fragment_uniform_buffer_1[172] = float4(_AdditionalLightsPosition[172][0], _AdditionalLightsPosition[172][1], _AdditionalLightsPosition[172][2], _AdditionalLightsPosition[172][3]); fragment_uniform_buffer_1[173] = float4(_AdditionalLightsPosition[173][0], _AdditionalLightsPosition[173][1], _AdditionalLightsPosition[173][2], _AdditionalLightsPosition[173][3]); fragment_uniform_buffer_1[174] = float4(_AdditionalLightsPosition[174][0], _AdditionalLightsPosition[174][1], _AdditionalLightsPosition[174][2], _AdditionalLightsPosition[174][3]); fragment_uniform_buffer_1[175] = float4(_AdditionalLightsPosition[175][0], _AdditionalLightsPosition[175][1], _AdditionalLightsPosition[175][2], _AdditionalLightsPosition[175][3]); fragment_uniform_buffer_1[176] = float4(_AdditionalLightsPosition[176][0], _AdditionalLightsPosition[176][1], _AdditionalLightsPosition[176][2], _AdditionalLightsPosition[176][3]); fragment_uniform_buffer_1[177] = float4(_AdditionalLightsPosition[177][0], _AdditionalLightsPosition[177][1], _AdditionalLightsPosition[177][2], _AdditionalLightsPosition[177][3]); fragment_uniform_buffer_1[178] = float4(_AdditionalLightsPosition[178][0], _AdditionalLightsPosition[178][1], _AdditionalLightsPosition[178][2], _AdditionalLightsPosition[178][3]); fragment_uniform_buffer_1[179] = float4(_AdditionalLightsPosition[179][0], _AdditionalLightsPosition[179][1], _AdditionalLightsPosition[179][2], _AdditionalLightsPosition[179][3]); fragment_uniform_buffer_1[180] = float4(_AdditionalLightsPosition[180][0], _AdditionalLightsPosition[180][1], _AdditionalLightsPosition[180][2], _AdditionalLightsPosition[180][3]); fragment_uniform_buffer_1[181] = float4(_AdditionalLightsPosition[181][0], _AdditionalLightsPosition[181][1], _AdditionalLightsPosition[181][2], _AdditionalLightsPosition[181][3]); fragment_uniform_buffer_1[182] = float4(_AdditionalLightsPosition[182][0], _AdditionalLightsPosition[182][1], _AdditionalLightsPosition[182][2], _AdditionalLightsPosition[182][3]); fragment_uniform_buffer_1[183] = float4(_AdditionalLightsPosition[183][0], _AdditionalLightsPosition[183][1], _AdditionalLightsPosition[183][2], _AdditionalLightsPosition[183][3]); fragment_uniform_buffer_1[184] = float4(_AdditionalLightsPosition[184][0], _AdditionalLightsPosition[184][1], _AdditionalLightsPosition[184][2], _AdditionalLightsPosition[184][3]); fragment_uniform_buffer_1[185] = float4(_AdditionalLightsPosition[185][0], _AdditionalLightsPosition[185][1], _AdditionalLightsPosition[185][2], _AdditionalLightsPosition[185][3]); fragment_uniform_buffer_1[186] = float4(_AdditionalLightsPosition[186][0], _AdditionalLightsPosition[186][1], _AdditionalLightsPosition[186][2], _AdditionalLightsPosition[186][3]); fragment_uniform_buffer_1[187] = float4(_AdditionalLightsPosition[187][0], _AdditionalLightsPosition[187][1], _AdditionalLightsPosition[187][2], _AdditionalLightsPosition[187][3]); fragment_uniform_buffer_1[188] = float4(_AdditionalLightsPosition[188][0], _AdditionalLightsPosition[188][1], _AdditionalLightsPosition[188][2], _AdditionalLightsPosition[188][3]); fragment_uniform_buffer_1[189] = float4(_AdditionalLightsPosition[189][0], _AdditionalLightsPosition[189][1], _AdditionalLightsPosition[189][2], _AdditionalLightsPosition[189][3]); fragment_uniform_buffer_1[190] = float4(_AdditionalLightsPosition[190][0], _AdditionalLightsPosition[190][1], _AdditionalLightsPosition[190][2], _AdditionalLightsPosition[190][3]); fragment_uniform_buffer_1[191] = float4(_AdditionalLightsPosition[191][0], _AdditionalLightsPosition[191][1], _AdditionalLightsPosition[191][2], _AdditionalLightsPosition[191][3]); fragment_uniform_buffer_1[192] = float4(_AdditionalLightsPosition[192][0], _AdditionalLightsPosition[192][1], _AdditionalLightsPosition[192][2], _AdditionalLightsPosition[192][3]); fragment_uniform_buffer_1[193] = float4(_AdditionalLightsPosition[193][0], _AdditionalLightsPosition[193][1], _AdditionalLightsPosition[193][2], _AdditionalLightsPosition[193][3]); fragment_uniform_buffer_1[194] = float4(_AdditionalLightsPosition[194][0], _AdditionalLightsPosition[194][1], _AdditionalLightsPosition[194][2], _AdditionalLightsPosition[194][3]); fragment_uniform_buffer_1[195] = float4(_AdditionalLightsPosition[195][0], _AdditionalLightsPosition[195][1], _AdditionalLightsPosition[195][2], _AdditionalLightsPosition[195][3]); fragment_uniform_buffer_1[196] = float4(_AdditionalLightsPosition[196][0], _AdditionalLightsPosition[196][1], _AdditionalLightsPosition[196][2], _AdditionalLightsPosition[196][3]); fragment_uniform_buffer_1[197] = float4(_AdditionalLightsPosition[197][0], _AdditionalLightsPosition[197][1], _AdditionalLightsPosition[197][2], _AdditionalLightsPosition[197][3]); fragment_uniform_buffer_1[198] = float4(_AdditionalLightsPosition[198][0], _AdditionalLightsPosition[198][1], _AdditionalLightsPosition[198][2], _AdditionalLightsPosition[198][3]); fragment_uniform_buffer_1[199] = float4(_AdditionalLightsPosition[199][0], _AdditionalLightsPosition[199][1], _AdditionalLightsPosition[199][2], _AdditionalLightsPosition[199][3]); fragment_uniform_buffer_1[200] = float4(_AdditionalLightsPosition[200][0], _AdditionalLightsPosition[200][1], _AdditionalLightsPosition[200][2], _AdditionalLightsPosition[200][3]); fragment_uniform_buffer_1[201] = float4(_AdditionalLightsPosition[201][0], _AdditionalLightsPosition[201][1], _AdditionalLightsPosition[201][2], _AdditionalLightsPosition[201][3]); fragment_uniform_buffer_1[202] = float4(_AdditionalLightsPosition[202][0], _AdditionalLightsPosition[202][1], _AdditionalLightsPosition[202][2], _AdditionalLightsPosition[202][3]); fragment_uniform_buffer_1[203] = float4(_AdditionalLightsPosition[203][0], _AdditionalLightsPosition[203][1], _AdditionalLightsPosition[203][2], _AdditionalLightsPosition[203][3]); fragment_uniform_buffer_1[204] = float4(_AdditionalLightsPosition[204][0], _AdditionalLightsPosition[204][1], _AdditionalLightsPosition[204][2], _AdditionalLightsPosition[204][3]); fragment_uniform_buffer_1[205] = float4(_AdditionalLightsPosition[205][0], _AdditionalLightsPosition[205][1], _AdditionalLightsPosition[205][2], _AdditionalLightsPosition[205][3]); fragment_uniform_buffer_1[206] = float4(_AdditionalLightsPosition[206][0], _AdditionalLightsPosition[206][1], _AdditionalLightsPosition[206][2], _AdditionalLightsPosition[206][3]); fragment_uniform_buffer_1[207] = float4(_AdditionalLightsPosition[207][0], _AdditionalLightsPosition[207][1], _AdditionalLightsPosition[207][2], _AdditionalLightsPosition[207][3]); fragment_uniform_buffer_1[208] = float4(_AdditionalLightsPosition[208][0], _AdditionalLightsPosition[208][1], _AdditionalLightsPosition[208][2], _AdditionalLightsPosition[208][3]); fragment_uniform_buffer_1[209] = float4(_AdditionalLightsPosition[209][0], _AdditionalLightsPosition[209][1], _AdditionalLightsPosition[209][2], _AdditionalLightsPosition[209][3]); fragment_uniform_buffer_1[210] = float4(_AdditionalLightsPosition[210][0], _AdditionalLightsPosition[210][1], _AdditionalLightsPosition[210][2], _AdditionalLightsPosition[210][3]); fragment_uniform_buffer_1[211] = float4(_AdditionalLightsPosition[211][0], _AdditionalLightsPosition[211][1], _AdditionalLightsPosition[211][2], _AdditionalLightsPosition[211][3]); fragment_uniform_buffer_1[212] = float4(_AdditionalLightsPosition[212][0], _AdditionalLightsPosition[212][1], _AdditionalLightsPosition[212][2], _AdditionalLightsPosition[212][3]); fragment_uniform_buffer_1[213] = float4(_AdditionalLightsPosition[213][0], _AdditionalLightsPosition[213][1], _AdditionalLightsPosition[213][2], _AdditionalLightsPosition[213][3]); fragment_uniform_buffer_1[214] = float4(_AdditionalLightsPosition[214][0], _AdditionalLightsPosition[214][1], _AdditionalLightsPosition[214][2], _AdditionalLightsPosition[214][3]); fragment_uniform_buffer_1[215] = float4(_AdditionalLightsPosition[215][0], _AdditionalLightsPosition[215][1], _AdditionalLightsPosition[215][2], _AdditionalLightsPosition[215][3]); fragment_uniform_buffer_1[216] = float4(_AdditionalLightsPosition[216][0], _AdditionalLightsPosition[216][1], _AdditionalLightsPosition[216][2], _AdditionalLightsPosition[216][3]); fragment_uniform_buffer_1[217] = float4(_AdditionalLightsPosition[217][0], _AdditionalLightsPosition[217][1], _AdditionalLightsPosition[217][2], _AdditionalLightsPosition[217][3]); fragment_uniform_buffer_1[218] = float4(_AdditionalLightsPosition[218][0], _AdditionalLightsPosition[218][1], _AdditionalLightsPosition[218][2], _AdditionalLightsPosition[218][3]); fragment_uniform_buffer_1[219] = float4(_AdditionalLightsPosition[219][0], _AdditionalLightsPosition[219][1], _AdditionalLightsPosition[219][2], _AdditionalLightsPosition[219][3]); fragment_uniform_buffer_1[220] = float4(_AdditionalLightsPosition[220][0], _AdditionalLightsPosition[220][1], _AdditionalLightsPosition[220][2], _AdditionalLightsPosition[220][3]); fragment_uniform_buffer_1[221] = float4(_AdditionalLightsPosition[221][0], _AdditionalLightsPosition[221][1], _AdditionalLightsPosition[221][2], _AdditionalLightsPosition[221][3]); fragment_uniform_buffer_1[222] = float4(_AdditionalLightsPosition[222][0], _AdditionalLightsPosition[222][1], _AdditionalLightsPosition[222][2], _AdditionalLightsPosition[222][3]); fragment_uniform_buffer_1[223] = float4(_AdditionalLightsPosition[223][0], _AdditionalLightsPosition[223][1], _AdditionalLightsPosition[223][2], _AdditionalLightsPosition[223][3]); fragment_uniform_buffer_1[224] = float4(_AdditionalLightsPosition[224][0], _AdditionalLightsPosition[224][1], _AdditionalLightsPosition[224][2], _AdditionalLightsPosition[224][3]); fragment_uniform_buffer_1[225] = float4(_AdditionalLightsPosition[225][0], _AdditionalLightsPosition[225][1], _AdditionalLightsPosition[225][2], _AdditionalLightsPosition[225][3]); fragment_uniform_buffer_1[226] = float4(_AdditionalLightsPosition[226][0], _AdditionalLightsPosition[226][1], _AdditionalLightsPosition[226][2], _AdditionalLightsPosition[226][3]); fragment_uniform_buffer_1[227] = float4(_AdditionalLightsPosition[227][0], _AdditionalLightsPosition[227][1], _AdditionalLightsPosition[227][2], _AdditionalLightsPosition[227][3]); fragment_uniform_buffer_1[228] = float4(_AdditionalLightsPosition[228][0], _AdditionalLightsPosition[228][1], _AdditionalLightsPosition[228][2], _AdditionalLightsPosition[228][3]); fragment_uniform_buffer_1[229] = float4(_AdditionalLightsPosition[229][0], _AdditionalLightsPosition[229][1], _AdditionalLightsPosition[229][2], _AdditionalLightsPosition[229][3]); fragment_uniform_buffer_1[230] = float4(_AdditionalLightsPosition[230][0], _AdditionalLightsPosition[230][1], _AdditionalLightsPosition[230][2], _AdditionalLightsPosition[230][3]); fragment_uniform_buffer_1[231] = float4(_AdditionalLightsPosition[231][0], _AdditionalLightsPosition[231][1], _AdditionalLightsPosition[231][2], _AdditionalLightsPosition[231][3]); fragment_uniform_buffer_1[232] = float4(_AdditionalLightsPosition[232][0], _AdditionalLightsPosition[232][1], _AdditionalLightsPosition[232][2], _AdditionalLightsPosition[232][3]); fragment_uniform_buffer_1[233] = float4(_AdditionalLightsPosition[233][0], _AdditionalLightsPosition[233][1], _AdditionalLightsPosition[233][2], _AdditionalLightsPosition[233][3]); fragment_uniform_buffer_1[234] = float4(_AdditionalLightsPosition[234][0], _AdditionalLightsPosition[234][1], _AdditionalLightsPosition[234][2], _AdditionalLightsPosition[234][3]); fragment_uniform_buffer_1[235] = float4(_AdditionalLightsPosition[235][0], _AdditionalLightsPosition[235][1], _AdditionalLightsPosition[235][2], _AdditionalLightsPosition[235][3]); fragment_uniform_buffer_1[236] = float4(_AdditionalLightsPosition[236][0], _AdditionalLightsPosition[236][1], _AdditionalLightsPosition[236][2], _AdditionalLightsPosition[236][3]); fragment_uniform_buffer_1[237] = float4(_AdditionalLightsPosition[237][0], _AdditionalLightsPosition[237][1], _AdditionalLightsPosition[237][2], _AdditionalLightsPosition[237][3]); fragment_uniform_buffer_1[238] = float4(_AdditionalLightsPosition[238][0], _AdditionalLightsPosition[238][1], _AdditionalLightsPosition[238][2], _AdditionalLightsPosition[238][3]); fragment_uniform_buffer_1[239] = float4(_AdditionalLightsPosition[239][0], _AdditionalLightsPosition[239][1], _AdditionalLightsPosition[239][2], _AdditionalLightsPosition[239][3]); fragment_uniform_buffer_1[240] = float4(_AdditionalLightsPosition[240][0], _AdditionalLightsPosition[240][1], _AdditionalLightsPosition[240][2], _AdditionalLightsPosition[240][3]); fragment_uniform_buffer_1[241] = float4(_AdditionalLightsPosition[241][0], _AdditionalLightsPosition[241][1], _AdditionalLightsPosition[241][2], _AdditionalLightsPosition[241][3]); fragment_uniform_buffer_1[242] = float4(_AdditionalLightsPosition[242][0], _AdditionalLightsPosition[242][1], _AdditionalLightsPosition[242][2], _AdditionalLightsPosition[242][3]); fragment_uniform_buffer_1[243] = float4(_AdditionalLightsPosition[243][0], _AdditionalLightsPosition[243][1], _AdditionalLightsPosition[243][2], _AdditionalLightsPosition[243][3]); fragment_uniform_buffer_1[244] = float4(_AdditionalLightsPosition[244][0], _AdditionalLightsPosition[244][1], _AdditionalLightsPosition[244][2], _AdditionalLightsPosition[244][3]); fragment_uniform_buffer_1[245] = float4(_AdditionalLightsPosition[245][0], _AdditionalLightsPosition[245][1], _AdditionalLightsPosition[245][2], _AdditionalLightsPosition[245][3]); fragment_uniform_buffer_1[246] = float4(_AdditionalLightsPosition[246][0], _AdditionalLightsPosition[246][1], _AdditionalLightsPosition[246][2], _AdditionalLightsPosition[246][3]); fragment_uniform_buffer_1[247] = float4(_AdditionalLightsPosition[247][0], _AdditionalLightsPosition[247][1], _AdditionalLightsPosition[247][2], _AdditionalLightsPosition[247][3]); fragment_uniform_buffer_1[248] = float4(_AdditionalLightsPosition[248][0], _AdditionalLightsPosition[248][1], _AdditionalLightsPosition[248][2], _AdditionalLightsPosition[248][3]); fragment_uniform_buffer_1[249] = float4(_AdditionalLightsPosition[249][0], _AdditionalLightsPosition[249][1], _AdditionalLightsPosition[249][2], _AdditionalLightsPosition[249][3]); fragment_uniform_buffer_1[250] = float4(_AdditionalLightsPosition[250][0], _AdditionalLightsPosition[250][1], _AdditionalLightsPosition[250][2], _AdditionalLightsPosition[250][3]); fragment_uniform_buffer_1[251] = float4(_AdditionalLightsPosition[251][0], _AdditionalLightsPosition[251][1], _AdditionalLightsPosition[251][2], _AdditionalLightsPosition[251][3]); fragment_uniform_buffer_1[252] = float4(_AdditionalLightsPosition[252][0], _AdditionalLightsPosition[252][1], _AdditionalLightsPosition[252][2], _AdditionalLightsPosition[252][3]); fragment_uniform_buffer_1[253] = float4(_AdditionalLightsPosition[253][0], _AdditionalLightsPosition[253][1], _AdditionalLightsPosition[253][2], _AdditionalLightsPosition[253][3]); fragment_uniform_buffer_1[254] = float4(_AdditionalLightsPosition[254][0], _AdditionalLightsPosition[254][1], _AdditionalLightsPosition[254][2], _AdditionalLightsPosition[254][3]); fragment_uniform_buffer_1[255] = float4(_AdditionalLightsPosition[255][0], _AdditionalLightsPosition[255][1], _AdditionalLightsPosition[255][2], _AdditionalLightsPosition[255][3]); fragment_uniform_buffer_1[256] = float4(_AdditionalLightsColor[0][0], _AdditionalLightsColor[0][1], _AdditionalLightsColor[0][2], _AdditionalLightsColor[0][3]); fragment_uniform_buffer_1[257] = float4(_AdditionalLightsColor[1][0], _AdditionalLightsColor[1][1], _AdditionalLightsColor[1][2], _AdditionalLightsColor[1][3]); fragment_uniform_buffer_1[258] = float4(_AdditionalLightsColor[2][0], _AdditionalLightsColor[2][1], _AdditionalLightsColor[2][2], _AdditionalLightsColor[2][3]); fragment_uniform_buffer_1[259] = float4(_AdditionalLightsColor[3][0], _AdditionalLightsColor[3][1], _AdditionalLightsColor[3][2], _AdditionalLightsColor[3][3]); fragment_uniform_buffer_1[260] = float4(_AdditionalLightsColor[4][0], _AdditionalLightsColor[4][1], _AdditionalLightsColor[4][2], _AdditionalLightsColor[4][3]); fragment_uniform_buffer_1[261] = float4(_AdditionalLightsColor[5][0], _AdditionalLightsColor[5][1], _AdditionalLightsColor[5][2], _AdditionalLightsColor[5][3]); fragment_uniform_buffer_1[262] = float4(_AdditionalLightsColor[6][0], _AdditionalLightsColor[6][1], _AdditionalLightsColor[6][2], _AdditionalLightsColor[6][3]); fragment_uniform_buffer_1[263] = float4(_AdditionalLightsColor[7][0], _AdditionalLightsColor[7][1], _AdditionalLightsColor[7][2], _AdditionalLightsColor[7][3]); fragment_uniform_buffer_1[264] = float4(_AdditionalLightsColor[8][0], _AdditionalLightsColor[8][1], _AdditionalLightsColor[8][2], _AdditionalLightsColor[8][3]); fragment_uniform_buffer_1[265] = float4(_AdditionalLightsColor[9][0], _AdditionalLightsColor[9][1], _AdditionalLightsColor[9][2], _AdditionalLightsColor[9][3]); fragment_uniform_buffer_1[266] = float4(_AdditionalLightsColor[10][0], _AdditionalLightsColor[10][1], _AdditionalLightsColor[10][2], _AdditionalLightsColor[10][3]); fragment_uniform_buffer_1[267] = float4(_AdditionalLightsColor[11][0], _AdditionalLightsColor[11][1], _AdditionalLightsColor[11][2], _AdditionalLightsColor[11][3]); fragment_uniform_buffer_1[268] = float4(_AdditionalLightsColor[12][0], _AdditionalLightsColor[12][1], _AdditionalLightsColor[12][2], _AdditionalLightsColor[12][3]); fragment_uniform_buffer_1[269] = float4(_AdditionalLightsColor[13][0], _AdditionalLightsColor[13][1], _AdditionalLightsColor[13][2], _AdditionalLightsColor[13][3]); fragment_uniform_buffer_1[270] = float4(_AdditionalLightsColor[14][0], _AdditionalLightsColor[14][1], _AdditionalLightsColor[14][2], _AdditionalLightsColor[14][3]); fragment_uniform_buffer_1[271] = float4(_AdditionalLightsColor[15][0], _AdditionalLightsColor[15][1], _AdditionalLightsColor[15][2], _AdditionalLightsColor[15][3]); fragment_uniform_buffer_1[272] = float4(_AdditionalLightsColor[16][0], _AdditionalLightsColor[16][1], _AdditionalLightsColor[16][2], _AdditionalLightsColor[16][3]); fragment_uniform_buffer_1[273] = float4(_AdditionalLightsColor[17][0], _AdditionalLightsColor[17][1], _AdditionalLightsColor[17][2], _AdditionalLightsColor[17][3]); fragment_uniform_buffer_1[274] = float4(_AdditionalLightsColor[18][0], _AdditionalLightsColor[18][1], _AdditionalLightsColor[18][2], _AdditionalLightsColor[18][3]); fragment_uniform_buffer_1[275] = float4(_AdditionalLightsColor[19][0], _AdditionalLightsColor[19][1], _AdditionalLightsColor[19][2], _AdditionalLightsColor[19][3]); fragment_uniform_buffer_1[276] = float4(_AdditionalLightsColor[20][0], _AdditionalLightsColor[20][1], _AdditionalLightsColor[20][2], _AdditionalLightsColor[20][3]); fragment_uniform_buffer_1[277] = float4(_AdditionalLightsColor[21][0], _AdditionalLightsColor[21][1], _AdditionalLightsColor[21][2], _AdditionalLightsColor[21][3]); fragment_uniform_buffer_1[278] = float4(_AdditionalLightsColor[22][0], _AdditionalLightsColor[22][1], _AdditionalLightsColor[22][2], _AdditionalLightsColor[22][3]); fragment_uniform_buffer_1[279] = float4(_AdditionalLightsColor[23][0], _AdditionalLightsColor[23][1], _AdditionalLightsColor[23][2], _AdditionalLightsColor[23][3]); fragment_uniform_buffer_1[280] = float4(_AdditionalLightsColor[24][0], _AdditionalLightsColor[24][1], _AdditionalLightsColor[24][2], _AdditionalLightsColor[24][3]); fragment_uniform_buffer_1[281] = float4(_AdditionalLightsColor[25][0], _AdditionalLightsColor[25][1], _AdditionalLightsColor[25][2], _AdditionalLightsColor[25][3]); fragment_uniform_buffer_1[282] = float4(_AdditionalLightsColor[26][0], _AdditionalLightsColor[26][1], _AdditionalLightsColor[26][2], _AdditionalLightsColor[26][3]); fragment_uniform_buffer_1[283] = float4(_AdditionalLightsColor[27][0], _AdditionalLightsColor[27][1], _AdditionalLightsColor[27][2], _AdditionalLightsColor[27][3]); fragment_uniform_buffer_1[284] = float4(_AdditionalLightsColor[28][0], _AdditionalLightsColor[28][1], _AdditionalLightsColor[28][2], _AdditionalLightsColor[28][3]); fragment_uniform_buffer_1[285] = float4(_AdditionalLightsColor[29][0], _AdditionalLightsColor[29][1], _AdditionalLightsColor[29][2], _AdditionalLightsColor[29][3]); fragment_uniform_buffer_1[286] = float4(_AdditionalLightsColor[30][0], _AdditionalLightsColor[30][1], _AdditionalLightsColor[30][2], _AdditionalLightsColor[30][3]); fragment_uniform_buffer_1[287] = float4(_AdditionalLightsColor[31][0], _AdditionalLightsColor[31][1], _AdditionalLightsColor[31][2], _AdditionalLightsColor[31][3]); fragment_uniform_buffer_1[288] = float4(_AdditionalLightsColor[32][0], _AdditionalLightsColor[32][1], _AdditionalLightsColor[32][2], _AdditionalLightsColor[32][3]); fragment_uniform_buffer_1[289] = float4(_AdditionalLightsColor[33][0], _AdditionalLightsColor[33][1], _AdditionalLightsColor[33][2], _AdditionalLightsColor[33][3]); fragment_uniform_buffer_1[290] = float4(_AdditionalLightsColor[34][0], _AdditionalLightsColor[34][1], _AdditionalLightsColor[34][2], _AdditionalLightsColor[34][3]); fragment_uniform_buffer_1[291] = float4(_AdditionalLightsColor[35][0], _AdditionalLightsColor[35][1], _AdditionalLightsColor[35][2], _AdditionalLightsColor[35][3]); fragment_uniform_buffer_1[292] = float4(_AdditionalLightsColor[36][0], _AdditionalLightsColor[36][1], _AdditionalLightsColor[36][2], _AdditionalLightsColor[36][3]); fragment_uniform_buffer_1[293] = float4(_AdditionalLightsColor[37][0], _AdditionalLightsColor[37][1], _AdditionalLightsColor[37][2], _AdditionalLightsColor[37][3]); fragment_uniform_buffer_1[294] = float4(_AdditionalLightsColor[38][0], _AdditionalLightsColor[38][1], _AdditionalLightsColor[38][2], _AdditionalLightsColor[38][3]); fragment_uniform_buffer_1[295] = float4(_AdditionalLightsColor[39][0], _AdditionalLightsColor[39][1], _AdditionalLightsColor[39][2], _AdditionalLightsColor[39][3]); fragment_uniform_buffer_1[296] = float4(_AdditionalLightsColor[40][0], _AdditionalLightsColor[40][1], _AdditionalLightsColor[40][2], _AdditionalLightsColor[40][3]); fragment_uniform_buffer_1[297] = float4(_AdditionalLightsColor[41][0], _AdditionalLightsColor[41][1], _AdditionalLightsColor[41][2], _AdditionalLightsColor[41][3]); fragment_uniform_buffer_1[298] = float4(_AdditionalLightsColor[42][0], _AdditionalLightsColor[42][1], _AdditionalLightsColor[42][2], _AdditionalLightsColor[42][3]); fragment_uniform_buffer_1[299] = float4(_AdditionalLightsColor[43][0], _AdditionalLightsColor[43][1], _AdditionalLightsColor[43][2], _AdditionalLightsColor[43][3]); fragment_uniform_buffer_1[300] = float4(_AdditionalLightsColor[44][0], _AdditionalLightsColor[44][1], _AdditionalLightsColor[44][2], _AdditionalLightsColor[44][3]); fragment_uniform_buffer_1[301] = float4(_AdditionalLightsColor[45][0], _AdditionalLightsColor[45][1], _AdditionalLightsColor[45][2], _AdditionalLightsColor[45][3]); fragment_uniform_buffer_1[302] = float4(_AdditionalLightsColor[46][0], _AdditionalLightsColor[46][1], _AdditionalLightsColor[46][2], _AdditionalLightsColor[46][3]); fragment_uniform_buffer_1[303] = float4(_AdditionalLightsColor[47][0], _AdditionalLightsColor[47][1], _AdditionalLightsColor[47][2], _AdditionalLightsColor[47][3]); fragment_uniform_buffer_1[304] = float4(_AdditionalLightsColor[48][0], _AdditionalLightsColor[48][1], _AdditionalLightsColor[48][2], _AdditionalLightsColor[48][3]); fragment_uniform_buffer_1[305] = float4(_AdditionalLightsColor[49][0], _AdditionalLightsColor[49][1], _AdditionalLightsColor[49][2], _AdditionalLightsColor[49][3]); fragment_uniform_buffer_1[306] = float4(_AdditionalLightsColor[50][0], _AdditionalLightsColor[50][1], _AdditionalLightsColor[50][2], _AdditionalLightsColor[50][3]); fragment_uniform_buffer_1[307] = float4(_AdditionalLightsColor[51][0], _AdditionalLightsColor[51][1], _AdditionalLightsColor[51][2], _AdditionalLightsColor[51][3]); fragment_uniform_buffer_1[308] = float4(_AdditionalLightsColor[52][0], _AdditionalLightsColor[52][1], _AdditionalLightsColor[52][2], _AdditionalLightsColor[52][3]); fragment_uniform_buffer_1[309] = float4(_AdditionalLightsColor[53][0], _AdditionalLightsColor[53][1], _AdditionalLightsColor[53][2], _AdditionalLightsColor[53][3]); fragment_uniform_buffer_1[310] = float4(_AdditionalLightsColor[54][0], _AdditionalLightsColor[54][1], _AdditionalLightsColor[54][2], _AdditionalLightsColor[54][3]); fragment_uniform_buffer_1[311] = float4(_AdditionalLightsColor[55][0], _AdditionalLightsColor[55][1], _AdditionalLightsColor[55][2], _AdditionalLightsColor[55][3]); fragment_uniform_buffer_1[312] = float4(_AdditionalLightsColor[56][0], _AdditionalLightsColor[56][1], _AdditionalLightsColor[56][2], _AdditionalLightsColor[56][3]); fragment_uniform_buffer_1[313] = float4(_AdditionalLightsColor[57][0], _AdditionalLightsColor[57][1], _AdditionalLightsColor[57][2], _AdditionalLightsColor[57][3]); fragment_uniform_buffer_1[314] = float4(_AdditionalLightsColor[58][0], _AdditionalLightsColor[58][1], _AdditionalLightsColor[58][2], _AdditionalLightsColor[58][3]); fragment_uniform_buffer_1[315] = float4(_AdditionalLightsColor[59][0], _AdditionalLightsColor[59][1], _AdditionalLightsColor[59][2], _AdditionalLightsColor[59][3]); fragment_uniform_buffer_1[316] = float4(_AdditionalLightsColor[60][0], _AdditionalLightsColor[60][1], _AdditionalLightsColor[60][2], _AdditionalLightsColor[60][3]); fragment_uniform_buffer_1[317] = float4(_AdditionalLightsColor[61][0], _AdditionalLightsColor[61][1], _AdditionalLightsColor[61][2], _AdditionalLightsColor[61][3]); fragment_uniform_buffer_1[318] = float4(_AdditionalLightsColor[62][0], _AdditionalLightsColor[62][1], _AdditionalLightsColor[62][2], _AdditionalLightsColor[62][3]); fragment_uniform_buffer_1[319] = float4(_AdditionalLightsColor[63][0], _AdditionalLightsColor[63][1], _AdditionalLightsColor[63][2], _AdditionalLightsColor[63][3]); fragment_uniform_buffer_1[320] = float4(_AdditionalLightsColor[64][0], _AdditionalLightsColor[64][1], _AdditionalLightsColor[64][2], _AdditionalLightsColor[64][3]); fragment_uniform_buffer_1[321] = float4(_AdditionalLightsColor[65][0], _AdditionalLightsColor[65][1], _AdditionalLightsColor[65][2], _AdditionalLightsColor[65][3]); fragment_uniform_buffer_1[322] = float4(_AdditionalLightsColor[66][0], _AdditionalLightsColor[66][1], _AdditionalLightsColor[66][2], _AdditionalLightsColor[66][3]); fragment_uniform_buffer_1[323] = float4(_AdditionalLightsColor[67][0], _AdditionalLightsColor[67][1], _AdditionalLightsColor[67][2], _AdditionalLightsColor[67][3]); fragment_uniform_buffer_1[324] = float4(_AdditionalLightsColor[68][0], _AdditionalLightsColor[68][1], _AdditionalLightsColor[68][2], _AdditionalLightsColor[68][3]); fragment_uniform_buffer_1[325] = float4(_AdditionalLightsColor[69][0], _AdditionalLightsColor[69][1], _AdditionalLightsColor[69][2], _AdditionalLightsColor[69][3]); fragment_uniform_buffer_1[326] = float4(_AdditionalLightsColor[70][0], _AdditionalLightsColor[70][1], _AdditionalLightsColor[70][2], _AdditionalLightsColor[70][3]); fragment_uniform_buffer_1[327] = float4(_AdditionalLightsColor[71][0], _AdditionalLightsColor[71][1], _AdditionalLightsColor[71][2], _AdditionalLightsColor[71][3]); fragment_uniform_buffer_1[328] = float4(_AdditionalLightsColor[72][0], _AdditionalLightsColor[72][1], _AdditionalLightsColor[72][2], _AdditionalLightsColor[72][3]); fragment_uniform_buffer_1[329] = float4(_AdditionalLightsColor[73][0], _AdditionalLightsColor[73][1], _AdditionalLightsColor[73][2], _AdditionalLightsColor[73][3]); fragment_uniform_buffer_1[330] = float4(_AdditionalLightsColor[74][0], _AdditionalLightsColor[74][1], _AdditionalLightsColor[74][2], _AdditionalLightsColor[74][3]); fragment_uniform_buffer_1[331] = float4(_AdditionalLightsColor[75][0], _AdditionalLightsColor[75][1], _AdditionalLightsColor[75][2], _AdditionalLightsColor[75][3]); fragment_uniform_buffer_1[332] = float4(_AdditionalLightsColor[76][0], _AdditionalLightsColor[76][1], _AdditionalLightsColor[76][2], _AdditionalLightsColor[76][3]); fragment_uniform_buffer_1[333] = float4(_AdditionalLightsColor[77][0], _AdditionalLightsColor[77][1], _AdditionalLightsColor[77][2], _AdditionalLightsColor[77][3]); fragment_uniform_buffer_1[334] = float4(_AdditionalLightsColor[78][0], _AdditionalLightsColor[78][1], _AdditionalLightsColor[78][2], _AdditionalLightsColor[78][3]); fragment_uniform_buffer_1[335] = float4(_AdditionalLightsColor[79][0], _AdditionalLightsColor[79][1], _AdditionalLightsColor[79][2], _AdditionalLightsColor[79][3]); fragment_uniform_buffer_1[336] = float4(_AdditionalLightsColor[80][0], _AdditionalLightsColor[80][1], _AdditionalLightsColor[80][2], _AdditionalLightsColor[80][3]); fragment_uniform_buffer_1[337] = float4(_AdditionalLightsColor[81][0], _AdditionalLightsColor[81][1], _AdditionalLightsColor[81][2], _AdditionalLightsColor[81][3]); fragment_uniform_buffer_1[338] = float4(_AdditionalLightsColor[82][0], _AdditionalLightsColor[82][1], _AdditionalLightsColor[82][2], _AdditionalLightsColor[82][3]); fragment_uniform_buffer_1[339] = float4(_AdditionalLightsColor[83][0], _AdditionalLightsColor[83][1], _AdditionalLightsColor[83][2], _AdditionalLightsColor[83][3]); fragment_uniform_buffer_1[340] = float4(_AdditionalLightsColor[84][0], _AdditionalLightsColor[84][1], _AdditionalLightsColor[84][2], _AdditionalLightsColor[84][3]); fragment_uniform_buffer_1[341] = float4(_AdditionalLightsColor[85][0], _AdditionalLightsColor[85][1], _AdditionalLightsColor[85][2], _AdditionalLightsColor[85][3]); fragment_uniform_buffer_1[342] = float4(_AdditionalLightsColor[86][0], _AdditionalLightsColor[86][1], _AdditionalLightsColor[86][2], _AdditionalLightsColor[86][3]); fragment_uniform_buffer_1[343] = float4(_AdditionalLightsColor[87][0], _AdditionalLightsColor[87][1], _AdditionalLightsColor[87][2], _AdditionalLightsColor[87][3]); fragment_uniform_buffer_1[344] = float4(_AdditionalLightsColor[88][0], _AdditionalLightsColor[88][1], _AdditionalLightsColor[88][2], _AdditionalLightsColor[88][3]); fragment_uniform_buffer_1[345] = float4(_AdditionalLightsColor[89][0], _AdditionalLightsColor[89][1], _AdditionalLightsColor[89][2], _AdditionalLightsColor[89][3]); fragment_uniform_buffer_1[346] = float4(_AdditionalLightsColor[90][0], _AdditionalLightsColor[90][1], _AdditionalLightsColor[90][2], _AdditionalLightsColor[90][3]); fragment_uniform_buffer_1[347] = float4(_AdditionalLightsColor[91][0], _AdditionalLightsColor[91][1], _AdditionalLightsColor[91][2], _AdditionalLightsColor[91][3]); fragment_uniform_buffer_1[348] = float4(_AdditionalLightsColor[92][0], _AdditionalLightsColor[92][1], _AdditionalLightsColor[92][2], _AdditionalLightsColor[92][3]); fragment_uniform_buffer_1[349] = float4(_AdditionalLightsColor[93][0], _AdditionalLightsColor[93][1], _AdditionalLightsColor[93][2], _AdditionalLightsColor[93][3]); fragment_uniform_buffer_1[350] = float4(_AdditionalLightsColor[94][0], _AdditionalLightsColor[94][1], _AdditionalLightsColor[94][2], _AdditionalLightsColor[94][3]); fragment_uniform_buffer_1[351] = float4(_AdditionalLightsColor[95][0], _AdditionalLightsColor[95][1], _AdditionalLightsColor[95][2], _AdditionalLightsColor[95][3]); fragment_uniform_buffer_1[352] = float4(_AdditionalLightsColor[96][0], _AdditionalLightsColor[96][1], _AdditionalLightsColor[96][2], _AdditionalLightsColor[96][3]); fragment_uniform_buffer_1[353] = float4(_AdditionalLightsColor[97][0], _AdditionalLightsColor[97][1], _AdditionalLightsColor[97][2], _AdditionalLightsColor[97][3]); fragment_uniform_buffer_1[354] = float4(_AdditionalLightsColor[98][0], _AdditionalLightsColor[98][1], _AdditionalLightsColor[98][2], _AdditionalLightsColor[98][3]); fragment_uniform_buffer_1[355] = float4(_AdditionalLightsColor[99][0], _AdditionalLightsColor[99][1], _AdditionalLightsColor[99][2], _AdditionalLightsColor[99][3]); fragment_uniform_buffer_1[356] = float4(_AdditionalLightsColor[100][0], _AdditionalLightsColor[100][1], _AdditionalLightsColor[100][2], _AdditionalLightsColor[100][3]); fragment_uniform_buffer_1[357] = float4(_AdditionalLightsColor[101][0], _AdditionalLightsColor[101][1], _AdditionalLightsColor[101][2], _AdditionalLightsColor[101][3]); fragment_uniform_buffer_1[358] = float4(_AdditionalLightsColor[102][0], _AdditionalLightsColor[102][1], _AdditionalLightsColor[102][2], _AdditionalLightsColor[102][3]); fragment_uniform_buffer_1[359] = float4(_AdditionalLightsColor[103][0], _AdditionalLightsColor[103][1], _AdditionalLightsColor[103][2], _AdditionalLightsColor[103][3]); fragment_uniform_buffer_1[360] = float4(_AdditionalLightsColor[104][0], _AdditionalLightsColor[104][1], _AdditionalLightsColor[104][2], _AdditionalLightsColor[104][3]); fragment_uniform_buffer_1[361] = float4(_AdditionalLightsColor[105][0], _AdditionalLightsColor[105][1], _AdditionalLightsColor[105][2], _AdditionalLightsColor[105][3]); fragment_uniform_buffer_1[362] = float4(_AdditionalLightsColor[106][0], _AdditionalLightsColor[106][1], _AdditionalLightsColor[106][2], _AdditionalLightsColor[106][3]); fragment_uniform_buffer_1[363] = float4(_AdditionalLightsColor[107][0], _AdditionalLightsColor[107][1], _AdditionalLightsColor[107][2], _AdditionalLightsColor[107][3]); fragment_uniform_buffer_1[364] = float4(_AdditionalLightsColor[108][0], _AdditionalLightsColor[108][1], _AdditionalLightsColor[108][2], _AdditionalLightsColor[108][3]); fragment_uniform_buffer_1[365] = float4(_AdditionalLightsColor[109][0], _AdditionalLightsColor[109][1], _AdditionalLightsColor[109][2], _AdditionalLightsColor[109][3]); fragment_uniform_buffer_1[366] = float4(_AdditionalLightsColor[110][0], _AdditionalLightsColor[110][1], _AdditionalLightsColor[110][2], _AdditionalLightsColor[110][3]); fragment_uniform_buffer_1[367] = float4(_AdditionalLightsColor[111][0], _AdditionalLightsColor[111][1], _AdditionalLightsColor[111][2], _AdditionalLightsColor[111][3]); fragment_uniform_buffer_1[368] = float4(_AdditionalLightsColor[112][0], _AdditionalLightsColor[112][1], _AdditionalLightsColor[112][2], _AdditionalLightsColor[112][3]); fragment_uniform_buffer_1[369] = float4(_AdditionalLightsColor[113][0], _AdditionalLightsColor[113][1], _AdditionalLightsColor[113][2], _AdditionalLightsColor[113][3]); fragment_uniform_buffer_1[370] = float4(_AdditionalLightsColor[114][0], _AdditionalLightsColor[114][1], _AdditionalLightsColor[114][2], _AdditionalLightsColor[114][3]); fragment_uniform_buffer_1[371] = float4(_AdditionalLightsColor[115][0], _AdditionalLightsColor[115][1], _AdditionalLightsColor[115][2], _AdditionalLightsColor[115][3]); fragment_uniform_buffer_1[372] = float4(_AdditionalLightsColor[116][0], _AdditionalLightsColor[116][1], _AdditionalLightsColor[116][2], _AdditionalLightsColor[116][3]); fragment_uniform_buffer_1[373] = float4(_AdditionalLightsColor[117][0], _AdditionalLightsColor[117][1], _AdditionalLightsColor[117][2], _AdditionalLightsColor[117][3]); fragment_uniform_buffer_1[374] = float4(_AdditionalLightsColor[118][0], _AdditionalLightsColor[118][1], _AdditionalLightsColor[118][2], _AdditionalLightsColor[118][3]); fragment_uniform_buffer_1[375] = float4(_AdditionalLightsColor[119][0], _AdditionalLightsColor[119][1], _AdditionalLightsColor[119][2], _AdditionalLightsColor[119][3]); fragment_uniform_buffer_1[376] = float4(_AdditionalLightsColor[120][0], _AdditionalLightsColor[120][1], _AdditionalLightsColor[120][2], _AdditionalLightsColor[120][3]); fragment_uniform_buffer_1[377] = float4(_AdditionalLightsColor[121][0], _AdditionalLightsColor[121][1], _AdditionalLightsColor[121][2], _AdditionalLightsColor[121][3]); fragment_uniform_buffer_1[378] = float4(_AdditionalLightsColor[122][0], _AdditionalLightsColor[122][1], _AdditionalLightsColor[122][2], _AdditionalLightsColor[122][3]); fragment_uniform_buffer_1[379] = float4(_AdditionalLightsColor[123][0], _AdditionalLightsColor[123][1], _AdditionalLightsColor[123][2], _AdditionalLightsColor[123][3]); fragment_uniform_buffer_1[380] = float4(_AdditionalLightsColor[124][0], _AdditionalLightsColor[124][1], _AdditionalLightsColor[124][2], _AdditionalLightsColor[124][3]); fragment_uniform_buffer_1[381] = float4(_AdditionalLightsColor[125][0], _AdditionalLightsColor[125][1], _AdditionalLightsColor[125][2], _AdditionalLightsColor[125][3]); fragment_uniform_buffer_1[382] = float4(_AdditionalLightsColor[126][0], _AdditionalLightsColor[126][1], _AdditionalLightsColor[126][2], _AdditionalLightsColor[126][3]); fragment_uniform_buffer_1[383] = float4(_AdditionalLightsColor[127][0], _AdditionalLightsColor[127][1], _AdditionalLightsColor[127][2], _AdditionalLightsColor[127][3]); fragment_uniform_buffer_1[384] = float4(_AdditionalLightsColor[128][0], _AdditionalLightsColor[128][1], _AdditionalLightsColor[128][2], _AdditionalLightsColor[128][3]); fragment_uniform_buffer_1[385] = float4(_AdditionalLightsColor[129][0], _AdditionalLightsColor[129][1], _AdditionalLightsColor[129][2], _AdditionalLightsColor[129][3]); fragment_uniform_buffer_1[386] = float4(_AdditionalLightsColor[130][0], _AdditionalLightsColor[130][1], _AdditionalLightsColor[130][2], _AdditionalLightsColor[130][3]); fragment_uniform_buffer_1[387] = float4(_AdditionalLightsColor[131][0], _AdditionalLightsColor[131][1], _AdditionalLightsColor[131][2], _AdditionalLightsColor[131][3]); fragment_uniform_buffer_1[388] = float4(_AdditionalLightsColor[132][0], _AdditionalLightsColor[132][1], _AdditionalLightsColor[132][2], _AdditionalLightsColor[132][3]); fragment_uniform_buffer_1[389] = float4(_AdditionalLightsColor[133][0], _AdditionalLightsColor[133][1], _AdditionalLightsColor[133][2], _AdditionalLightsColor[133][3]); fragment_uniform_buffer_1[390] = float4(_AdditionalLightsColor[134][0], _AdditionalLightsColor[134][1], _AdditionalLightsColor[134][2], _AdditionalLightsColor[134][3]); fragment_uniform_buffer_1[391] = float4(_AdditionalLightsColor[135][0], _AdditionalLightsColor[135][1], _AdditionalLightsColor[135][2], _AdditionalLightsColor[135][3]); fragment_uniform_buffer_1[392] = float4(_AdditionalLightsColor[136][0], _AdditionalLightsColor[136][1], _AdditionalLightsColor[136][2], _AdditionalLightsColor[136][3]); fragment_uniform_buffer_1[393] = float4(_AdditionalLightsColor[137][0], _AdditionalLightsColor[137][1], _AdditionalLightsColor[137][2], _AdditionalLightsColor[137][3]); fragment_uniform_buffer_1[394] = float4(_AdditionalLightsColor[138][0], _AdditionalLightsColor[138][1], _AdditionalLightsColor[138][2], _AdditionalLightsColor[138][3]); fragment_uniform_buffer_1[395] = float4(_AdditionalLightsColor[139][0], _AdditionalLightsColor[139][1], _AdditionalLightsColor[139][2], _AdditionalLightsColor[139][3]); fragment_uniform_buffer_1[396] = float4(_AdditionalLightsColor[140][0], _AdditionalLightsColor[140][1], _AdditionalLightsColor[140][2], _AdditionalLightsColor[140][3]); fragment_uniform_buffer_1[397] = float4(_AdditionalLightsColor[141][0], _AdditionalLightsColor[141][1], _AdditionalLightsColor[141][2], _AdditionalLightsColor[141][3]); fragment_uniform_buffer_1[398] = float4(_AdditionalLightsColor[142][0], _AdditionalLightsColor[142][1], _AdditionalLightsColor[142][2], _AdditionalLightsColor[142][3]); fragment_uniform_buffer_1[399] = float4(_AdditionalLightsColor[143][0], _AdditionalLightsColor[143][1], _AdditionalLightsColor[143][2], _AdditionalLightsColor[143][3]); fragment_uniform_buffer_1[400] = float4(_AdditionalLightsColor[144][0], _AdditionalLightsColor[144][1], _AdditionalLightsColor[144][2], _AdditionalLightsColor[144][3]); fragment_uniform_buffer_1[401] = float4(_AdditionalLightsColor[145][0], _AdditionalLightsColor[145][1], _AdditionalLightsColor[145][2], _AdditionalLightsColor[145][3]); fragment_uniform_buffer_1[402] = float4(_AdditionalLightsColor[146][0], _AdditionalLightsColor[146][1], _AdditionalLightsColor[146][2], _AdditionalLightsColor[146][3]); fragment_uniform_buffer_1[403] = float4(_AdditionalLightsColor[147][0], _AdditionalLightsColor[147][1], _AdditionalLightsColor[147][2], _AdditionalLightsColor[147][3]); fragment_uniform_buffer_1[404] = float4(_AdditionalLightsColor[148][0], _AdditionalLightsColor[148][1], _AdditionalLightsColor[148][2], _AdditionalLightsColor[148][3]); fragment_uniform_buffer_1[405] = float4(_AdditionalLightsColor[149][0], _AdditionalLightsColor[149][1], _AdditionalLightsColor[149][2], _AdditionalLightsColor[149][3]); fragment_uniform_buffer_1[406] = float4(_AdditionalLightsColor[150][0], _AdditionalLightsColor[150][1], _AdditionalLightsColor[150][2], _AdditionalLightsColor[150][3]); fragment_uniform_buffer_1[407] = float4(_AdditionalLightsColor[151][0], _AdditionalLightsColor[151][1], _AdditionalLightsColor[151][2], _AdditionalLightsColor[151][3]); fragment_uniform_buffer_1[408] = float4(_AdditionalLightsColor[152][0], _AdditionalLightsColor[152][1], _AdditionalLightsColor[152][2], _AdditionalLightsColor[152][3]); fragment_uniform_buffer_1[409] = float4(_AdditionalLightsColor[153][0], _AdditionalLightsColor[153][1], _AdditionalLightsColor[153][2], _AdditionalLightsColor[153][3]); fragment_uniform_buffer_1[410] = float4(_AdditionalLightsColor[154][0], _AdditionalLightsColor[154][1], _AdditionalLightsColor[154][2], _AdditionalLightsColor[154][3]); fragment_uniform_buffer_1[411] = float4(_AdditionalLightsColor[155][0], _AdditionalLightsColor[155][1], _AdditionalLightsColor[155][2], _AdditionalLightsColor[155][3]); fragment_uniform_buffer_1[412] = float4(_AdditionalLightsColor[156][0], _AdditionalLightsColor[156][1], _AdditionalLightsColor[156][2], _AdditionalLightsColor[156][3]); fragment_uniform_buffer_1[413] = float4(_AdditionalLightsColor[157][0], _AdditionalLightsColor[157][1], _AdditionalLightsColor[157][2], _AdditionalLightsColor[157][3]); fragment_uniform_buffer_1[414] = float4(_AdditionalLightsColor[158][0], _AdditionalLightsColor[158][1], _AdditionalLightsColor[158][2], _AdditionalLightsColor[158][3]); fragment_uniform_buffer_1[415] = float4(_AdditionalLightsColor[159][0], _AdditionalLightsColor[159][1], _AdditionalLightsColor[159][2], _AdditionalLightsColor[159][3]); fragment_uniform_buffer_1[416] = float4(_AdditionalLightsColor[160][0], _AdditionalLightsColor[160][1], _AdditionalLightsColor[160][2], _AdditionalLightsColor[160][3]); fragment_uniform_buffer_1[417] = float4(_AdditionalLightsColor[161][0], _AdditionalLightsColor[161][1], _AdditionalLightsColor[161][2], _AdditionalLightsColor[161][3]); fragment_uniform_buffer_1[418] = float4(_AdditionalLightsColor[162][0], _AdditionalLightsColor[162][1], _AdditionalLightsColor[162][2], _AdditionalLightsColor[162][3]); fragment_uniform_buffer_1[419] = float4(_AdditionalLightsColor[163][0], _AdditionalLightsColor[163][1], _AdditionalLightsColor[163][2], _AdditionalLightsColor[163][3]); fragment_uniform_buffer_1[420] = float4(_AdditionalLightsColor[164][0], _AdditionalLightsColor[164][1], _AdditionalLightsColor[164][2], _AdditionalLightsColor[164][3]); fragment_uniform_buffer_1[421] = float4(_AdditionalLightsColor[165][0], _AdditionalLightsColor[165][1], _AdditionalLightsColor[165][2], _AdditionalLightsColor[165][3]); fragment_uniform_buffer_1[422] = float4(_AdditionalLightsColor[166][0], _AdditionalLightsColor[166][1], _AdditionalLightsColor[166][2], _AdditionalLightsColor[166][3]); fragment_uniform_buffer_1[423] = float4(_AdditionalLightsColor[167][0], _AdditionalLightsColor[167][1], _AdditionalLightsColor[167][2], _AdditionalLightsColor[167][3]); fragment_uniform_buffer_1[424] = float4(_AdditionalLightsColor[168][0], _AdditionalLightsColor[168][1], _AdditionalLightsColor[168][2], _AdditionalLightsColor[168][3]); fragment_uniform_buffer_1[425] = float4(_AdditionalLightsColor[169][0], _AdditionalLightsColor[169][1], _AdditionalLightsColor[169][2], _AdditionalLightsColor[169][3]); fragment_uniform_buffer_1[426] = float4(_AdditionalLightsColor[170][0], _AdditionalLightsColor[170][1], _AdditionalLightsColor[170][2], _AdditionalLightsColor[170][3]); fragment_uniform_buffer_1[427] = float4(_AdditionalLightsColor[171][0], _AdditionalLightsColor[171][1], _AdditionalLightsColor[171][2], _AdditionalLightsColor[171][3]); fragment_uniform_buffer_1[428] = float4(_AdditionalLightsColor[172][0], _AdditionalLightsColor[172][1], _AdditionalLightsColor[172][2], _AdditionalLightsColor[172][3]); fragment_uniform_buffer_1[429] = float4(_AdditionalLightsColor[173][0], _AdditionalLightsColor[173][1], _AdditionalLightsColor[173][2], _AdditionalLightsColor[173][3]); fragment_uniform_buffer_1[430] = float4(_AdditionalLightsColor[174][0], _AdditionalLightsColor[174][1], _AdditionalLightsColor[174][2], _AdditionalLightsColor[174][3]); fragment_uniform_buffer_1[431] = float4(_AdditionalLightsColor[175][0], _AdditionalLightsColor[175][1], _AdditionalLightsColor[175][2], _AdditionalLightsColor[175][3]); fragment_uniform_buffer_1[432] = float4(_AdditionalLightsColor[176][0], _AdditionalLightsColor[176][1], _AdditionalLightsColor[176][2], _AdditionalLightsColor[176][3]); fragment_uniform_buffer_1[433] = float4(_AdditionalLightsColor[177][0], _AdditionalLightsColor[177][1], _AdditionalLightsColor[177][2], _AdditionalLightsColor[177][3]); fragment_uniform_buffer_1[434] = float4(_AdditionalLightsColor[178][0], _AdditionalLightsColor[178][1], _AdditionalLightsColor[178][2], _AdditionalLightsColor[178][3]); fragment_uniform_buffer_1[435] = float4(_AdditionalLightsColor[179][0], _AdditionalLightsColor[179][1], _AdditionalLightsColor[179][2], _AdditionalLightsColor[179][3]); fragment_uniform_buffer_1[436] = float4(_AdditionalLightsColor[180][0], _AdditionalLightsColor[180][1], _AdditionalLightsColor[180][2], _AdditionalLightsColor[180][3]); fragment_uniform_buffer_1[437] = float4(_AdditionalLightsColor[181][0], _AdditionalLightsColor[181][1], _AdditionalLightsColor[181][2], _AdditionalLightsColor[181][3]); fragment_uniform_buffer_1[438] = float4(_AdditionalLightsColor[182][0], _AdditionalLightsColor[182][1], _AdditionalLightsColor[182][2], _AdditionalLightsColor[182][3]); fragment_uniform_buffer_1[439] = float4(_AdditionalLightsColor[183][0], _AdditionalLightsColor[183][1], _AdditionalLightsColor[183][2], _AdditionalLightsColor[183][3]); fragment_uniform_buffer_1[440] = float4(_AdditionalLightsColor[184][0], _AdditionalLightsColor[184][1], _AdditionalLightsColor[184][2], _AdditionalLightsColor[184][3]); fragment_uniform_buffer_1[441] = float4(_AdditionalLightsColor[185][0], _AdditionalLightsColor[185][1], _AdditionalLightsColor[185][2], _AdditionalLightsColor[185][3]); fragment_uniform_buffer_1[442] = float4(_AdditionalLightsColor[186][0], _AdditionalLightsColor[186][1], _AdditionalLightsColor[186][2], _AdditionalLightsColor[186][3]); fragment_uniform_buffer_1[443] = float4(_AdditionalLightsColor[187][0], _AdditionalLightsColor[187][1], _AdditionalLightsColor[187][2], _AdditionalLightsColor[187][3]); fragment_uniform_buffer_1[444] = float4(_AdditionalLightsColor[188][0], _AdditionalLightsColor[188][1], _AdditionalLightsColor[188][2], _AdditionalLightsColor[188][3]); fragment_uniform_buffer_1[445] = float4(_AdditionalLightsColor[189][0], _AdditionalLightsColor[189][1], _AdditionalLightsColor[189][2], _AdditionalLightsColor[189][3]); fragment_uniform_buffer_1[446] = float4(_AdditionalLightsColor[190][0], _AdditionalLightsColor[190][1], _AdditionalLightsColor[190][2], _AdditionalLightsColor[190][3]); fragment_uniform_buffer_1[447] = float4(_AdditionalLightsColor[191][0], _AdditionalLightsColor[191][1], _AdditionalLightsColor[191][2], _AdditionalLightsColor[191][3]); fragment_uniform_buffer_1[448] = float4(_AdditionalLightsColor[192][0], _AdditionalLightsColor[192][1], _AdditionalLightsColor[192][2], _AdditionalLightsColor[192][3]); fragment_uniform_buffer_1[449] = float4(_AdditionalLightsColor[193][0], _AdditionalLightsColor[193][1], _AdditionalLightsColor[193][2], _AdditionalLightsColor[193][3]); fragment_uniform_buffer_1[450] = float4(_AdditionalLightsColor[194][0], _AdditionalLightsColor[194][1], _AdditionalLightsColor[194][2], _AdditionalLightsColor[194][3]); fragment_uniform_buffer_1[451] = float4(_AdditionalLightsColor[195][0], _AdditionalLightsColor[195][1], _AdditionalLightsColor[195][2], _AdditionalLightsColor[195][3]); fragment_uniform_buffer_1[452] = float4(_AdditionalLightsColor[196][0], _AdditionalLightsColor[196][1], _AdditionalLightsColor[196][2], _AdditionalLightsColor[196][3]); fragment_uniform_buffer_1[453] = float4(_AdditionalLightsColor[197][0], _AdditionalLightsColor[197][1], _AdditionalLightsColor[197][2], _AdditionalLightsColor[197][3]); fragment_uniform_buffer_1[454] = float4(_AdditionalLightsColor[198][0], _AdditionalLightsColor[198][1], _AdditionalLightsColor[198][2], _AdditionalLightsColor[198][3]); fragment_uniform_buffer_1[455] = float4(_AdditionalLightsColor[199][0], _AdditionalLightsColor[199][1], _AdditionalLightsColor[199][2], _AdditionalLightsColor[199][3]); fragment_uniform_buffer_1[456] = float4(_AdditionalLightsColor[200][0], _AdditionalLightsColor[200][1], _AdditionalLightsColor[200][2], _AdditionalLightsColor[200][3]); fragment_uniform_buffer_1[457] = float4(_AdditionalLightsColor[201][0], _AdditionalLightsColor[201][1], _AdditionalLightsColor[201][2], _AdditionalLightsColor[201][3]); fragment_uniform_buffer_1[458] = float4(_AdditionalLightsColor[202][0], _AdditionalLightsColor[202][1], _AdditionalLightsColor[202][2], _AdditionalLightsColor[202][3]); fragment_uniform_buffer_1[459] = float4(_AdditionalLightsColor[203][0], _AdditionalLightsColor[203][1], _AdditionalLightsColor[203][2], _AdditionalLightsColor[203][3]); fragment_uniform_buffer_1[460] = float4(_AdditionalLightsColor[204][0], _AdditionalLightsColor[204][1], _AdditionalLightsColor[204][2], _AdditionalLightsColor[204][3]); fragment_uniform_buffer_1[461] = float4(_AdditionalLightsColor[205][0], _AdditionalLightsColor[205][1], _AdditionalLightsColor[205][2], _AdditionalLightsColor[205][3]); fragment_uniform_buffer_1[462] = float4(_AdditionalLightsColor[206][0], _AdditionalLightsColor[206][1], _AdditionalLightsColor[206][2], _AdditionalLightsColor[206][3]); fragment_uniform_buffer_1[463] = float4(_AdditionalLightsColor[207][0], _AdditionalLightsColor[207][1], _AdditionalLightsColor[207][2], _AdditionalLightsColor[207][3]); fragment_uniform_buffer_1[464] = float4(_AdditionalLightsColor[208][0], _AdditionalLightsColor[208][1], _AdditionalLightsColor[208][2], _AdditionalLightsColor[208][3]); fragment_uniform_buffer_1[465] = float4(_AdditionalLightsColor[209][0], _AdditionalLightsColor[209][1], _AdditionalLightsColor[209][2], _AdditionalLightsColor[209][3]); fragment_uniform_buffer_1[466] = float4(_AdditionalLightsColor[210][0], _AdditionalLightsColor[210][1], _AdditionalLightsColor[210][2], _AdditionalLightsColor[210][3]); fragment_uniform_buffer_1[467] = float4(_AdditionalLightsColor[211][0], _AdditionalLightsColor[211][1], _AdditionalLightsColor[211][2], _AdditionalLightsColor[211][3]); fragment_uniform_buffer_1[468] = float4(_AdditionalLightsColor[212][0], _AdditionalLightsColor[212][1], _AdditionalLightsColor[212][2], _AdditionalLightsColor[212][3]); fragment_uniform_buffer_1[469] = float4(_AdditionalLightsColor[213][0], _AdditionalLightsColor[213][1], _AdditionalLightsColor[213][2], _AdditionalLightsColor[213][3]); fragment_uniform_buffer_1[470] = float4(_AdditionalLightsColor[214][0], _AdditionalLightsColor[214][1], _AdditionalLightsColor[214][2], _AdditionalLightsColor[214][3]); fragment_uniform_buffer_1[471] = float4(_AdditionalLightsColor[215][0], _AdditionalLightsColor[215][1], _AdditionalLightsColor[215][2], _AdditionalLightsColor[215][3]); fragment_uniform_buffer_1[472] = float4(_AdditionalLightsColor[216][0], _AdditionalLightsColor[216][1], _AdditionalLightsColor[216][2], _AdditionalLightsColor[216][3]); fragment_uniform_buffer_1[473] = float4(_AdditionalLightsColor[217][0], _AdditionalLightsColor[217][1], _AdditionalLightsColor[217][2], _AdditionalLightsColor[217][3]); fragment_uniform_buffer_1[474] = float4(_AdditionalLightsColor[218][0], _AdditionalLightsColor[218][1], _AdditionalLightsColor[218][2], _AdditionalLightsColor[218][3]); fragment_uniform_buffer_1[475] = float4(_AdditionalLightsColor[219][0], _AdditionalLightsColor[219][1], _AdditionalLightsColor[219][2], _AdditionalLightsColor[219][3]); fragment_uniform_buffer_1[476] = float4(_AdditionalLightsColor[220][0], _AdditionalLightsColor[220][1], _AdditionalLightsColor[220][2], _AdditionalLightsColor[220][3]); fragment_uniform_buffer_1[477] = float4(_AdditionalLightsColor[221][0], _AdditionalLightsColor[221][1], _AdditionalLightsColor[221][2], _AdditionalLightsColor[221][3]); fragment_uniform_buffer_1[478] = float4(_AdditionalLightsColor[222][0], _AdditionalLightsColor[222][1], _AdditionalLightsColor[222][2], _AdditionalLightsColor[222][3]); fragment_uniform_buffer_1[479] = float4(_AdditionalLightsColor[223][0], _AdditionalLightsColor[223][1], _AdditionalLightsColor[223][2], _AdditionalLightsColor[223][3]); fragment_uniform_buffer_1[480] = float4(_AdditionalLightsColor[224][0], _AdditionalLightsColor[224][1], _AdditionalLightsColor[224][2], _AdditionalLightsColor[224][3]); fragment_uniform_buffer_1[481] = float4(_AdditionalLightsColor[225][0], _AdditionalLightsColor[225][1], _AdditionalLightsColor[225][2], _AdditionalLightsColor[225][3]); fragment_uniform_buffer_1[482] = float4(_AdditionalLightsColor[226][0], _AdditionalLightsColor[226][1], _AdditionalLightsColor[226][2], _AdditionalLightsColor[226][3]); fragment_uniform_buffer_1[483] = float4(_AdditionalLightsColor[227][0], _AdditionalLightsColor[227][1], _AdditionalLightsColor[227][2], _AdditionalLightsColor[227][3]); fragment_uniform_buffer_1[484] = float4(_AdditionalLightsColor[228][0], _AdditionalLightsColor[228][1], _AdditionalLightsColor[228][2], _AdditionalLightsColor[228][3]); fragment_uniform_buffer_1[485] = float4(_AdditionalLightsColor[229][0], _AdditionalLightsColor[229][1], _AdditionalLightsColor[229][2], _AdditionalLightsColor[229][3]); fragment_uniform_buffer_1[486] = float4(_AdditionalLightsColor[230][0], _AdditionalLightsColor[230][1], _AdditionalLightsColor[230][2], _AdditionalLightsColor[230][3]); fragment_uniform_buffer_1[487] = float4(_AdditionalLightsColor[231][0], _AdditionalLightsColor[231][1], _AdditionalLightsColor[231][2], _AdditionalLightsColor[231][3]); fragment_uniform_buffer_1[488] = float4(_AdditionalLightsColor[232][0], _AdditionalLightsColor[232][1], _AdditionalLightsColor[232][2], _AdditionalLightsColor[232][3]); fragment_uniform_buffer_1[489] = float4(_AdditionalLightsColor[233][0], _AdditionalLightsColor[233][1], _AdditionalLightsColor[233][2], _AdditionalLightsColor[233][3]); fragment_uniform_buffer_1[490] = float4(_AdditionalLightsColor[234][0], _AdditionalLightsColor[234][1], _AdditionalLightsColor[234][2], _AdditionalLightsColor[234][3]); fragment_uniform_buffer_1[491] = float4(_AdditionalLightsColor[235][0], _AdditionalLightsColor[235][1], _AdditionalLightsColor[235][2], _AdditionalLightsColor[235][3]); fragment_uniform_buffer_1[492] = float4(_AdditionalLightsColor[236][0], _AdditionalLightsColor[236][1], _AdditionalLightsColor[236][2], _AdditionalLightsColor[236][3]); fragment_uniform_buffer_1[493] = float4(_AdditionalLightsColor[237][0], _AdditionalLightsColor[237][1], _AdditionalLightsColor[237][2], _AdditionalLightsColor[237][3]); fragment_uniform_buffer_1[494] = float4(_AdditionalLightsColor[238][0], _AdditionalLightsColor[238][1], _AdditionalLightsColor[238][2], _AdditionalLightsColor[238][3]); fragment_uniform_buffer_1[495] = float4(_AdditionalLightsColor[239][0], _AdditionalLightsColor[239][1], _AdditionalLightsColor[239][2], _AdditionalLightsColor[239][3]); fragment_uniform_buffer_1[496] = float4(_AdditionalLightsColor[240][0], _AdditionalLightsColor[240][1], _AdditionalLightsColor[240][2], _AdditionalLightsColor[240][3]); fragment_uniform_buffer_1[497] = float4(_AdditionalLightsColor[241][0], _AdditionalLightsColor[241][1], _AdditionalLightsColor[241][2], _AdditionalLightsColor[241][3]); fragment_uniform_buffer_1[498] = float4(_AdditionalLightsColor[242][0], _AdditionalLightsColor[242][1], _AdditionalLightsColor[242][2], _AdditionalLightsColor[242][3]); fragment_uniform_buffer_1[499] = float4(_AdditionalLightsColor[243][0], _AdditionalLightsColor[243][1], _AdditionalLightsColor[243][2], _AdditionalLightsColor[243][3]); fragment_uniform_buffer_1[500] = float4(_AdditionalLightsColor[244][0], _AdditionalLightsColor[244][1], _AdditionalLightsColor[244][2], _AdditionalLightsColor[244][3]); fragment_uniform_buffer_1[501] = float4(_AdditionalLightsColor[245][0], _AdditionalLightsColor[245][1], _AdditionalLightsColor[245][2], _AdditionalLightsColor[245][3]); fragment_uniform_buffer_1[502] = float4(_AdditionalLightsColor[246][0], _AdditionalLightsColor[246][1], _AdditionalLightsColor[246][2], _AdditionalLightsColor[246][3]); fragment_uniform_buffer_1[503] = float4(_AdditionalLightsColor[247][0], _AdditionalLightsColor[247][1], _AdditionalLightsColor[247][2], _AdditionalLightsColor[247][3]); fragment_uniform_buffer_1[504] = float4(_AdditionalLightsColor[248][0], _AdditionalLightsColor[248][1], _AdditionalLightsColor[248][2], _AdditionalLightsColor[248][3]); fragment_uniform_buffer_1[505] = float4(_AdditionalLightsColor[249][0], _AdditionalLightsColor[249][1], _AdditionalLightsColor[249][2], _AdditionalLightsColor[249][3]); fragment_uniform_buffer_1[506] = float4(_AdditionalLightsColor[250][0], _AdditionalLightsColor[250][1], _AdditionalLightsColor[250][2], _AdditionalLightsColor[250][3]); fragment_uniform_buffer_1[507] = float4(_AdditionalLightsColor[251][0], _AdditionalLightsColor[251][1], _AdditionalLightsColor[251][2], _AdditionalLightsColor[251][3]); fragment_uniform_buffer_1[508] = float4(_AdditionalLightsColor[252][0], _AdditionalLightsColor[252][1], _AdditionalLightsColor[252][2], _AdditionalLightsColor[252][3]); fragment_uniform_buffer_1[509] = float4(_AdditionalLightsColor[253][0], _AdditionalLightsColor[253][1], _AdditionalLightsColor[253][2], _AdditionalLightsColor[253][3]); fragment_uniform_buffer_1[510] = float4(_AdditionalLightsColor[254][0], _AdditionalLightsColor[254][1], _AdditionalLightsColor[254][2], _AdditionalLightsColor[254][3]); fragment_uniform_buffer_1[511] = float4(_AdditionalLightsColor[255][0], _AdditionalLightsColor[255][1], _AdditionalLightsColor[255][2], _AdditionalLightsColor[255][3]); fragment_uniform_buffer_1[512] = float4(_AdditionalLightsAttenuation[0][0], _AdditionalLightsAttenuation[0][1], _AdditionalLightsAttenuation[0][2], _AdditionalLightsAttenuation[0][3]); fragment_uniform_buffer_1[513] = float4(_AdditionalLightsAttenuation[1][0], _AdditionalLightsAttenuation[1][1], _AdditionalLightsAttenuation[1][2], _AdditionalLightsAttenuation[1][3]); fragment_uniform_buffer_1[514] = float4(_AdditionalLightsAttenuation[2][0], _AdditionalLightsAttenuation[2][1], _AdditionalLightsAttenuation[2][2], _AdditionalLightsAttenuation[2][3]); fragment_uniform_buffer_1[515] = float4(_AdditionalLightsAttenuation[3][0], _AdditionalLightsAttenuation[3][1], _AdditionalLightsAttenuation[3][2], _AdditionalLightsAttenuation[3][3]); fragment_uniform_buffer_1[516] = float4(_AdditionalLightsAttenuation[4][0], _AdditionalLightsAttenuation[4][1], _AdditionalLightsAttenuation[4][2], _AdditionalLightsAttenuation[4][3]); fragment_uniform_buffer_1[517] = float4(_AdditionalLightsAttenuation[5][0], _AdditionalLightsAttenuation[5][1], _AdditionalLightsAttenuation[5][2], _AdditionalLightsAttenuation[5][3]); fragment_uniform_buffer_1[518] = float4(_AdditionalLightsAttenuation[6][0], _AdditionalLightsAttenuation[6][1], _AdditionalLightsAttenuation[6][2], _AdditionalLightsAttenuation[6][3]); fragment_uniform_buffer_1[519] = float4(_AdditionalLightsAttenuation[7][0], _AdditionalLightsAttenuation[7][1], _AdditionalLightsAttenuation[7][2], _AdditionalLightsAttenuation[7][3]); fragment_uniform_buffer_1[520] = float4(_AdditionalLightsAttenuation[8][0], _AdditionalLightsAttenuation[8][1], _AdditionalLightsAttenuation[8][2], _AdditionalLightsAttenuation[8][3]); fragment_uniform_buffer_1[521] = float4(_AdditionalLightsAttenuation[9][0], _AdditionalLightsAttenuation[9][1], _AdditionalLightsAttenuation[9][2], _AdditionalLightsAttenuation[9][3]); fragment_uniform_buffer_1[522] = float4(_AdditionalLightsAttenuation[10][0], _AdditionalLightsAttenuation[10][1], _AdditionalLightsAttenuation[10][2], _AdditionalLightsAttenuation[10][3]); fragment_uniform_buffer_1[523] = float4(_AdditionalLightsAttenuation[11][0], _AdditionalLightsAttenuation[11][1], _AdditionalLightsAttenuation[11][2], _AdditionalLightsAttenuation[11][3]); fragment_uniform_buffer_1[524] = float4(_AdditionalLightsAttenuation[12][0], _AdditionalLightsAttenuation[12][1], _AdditionalLightsAttenuation[12][2], _AdditionalLightsAttenuation[12][3]); fragment_uniform_buffer_1[525] = float4(_AdditionalLightsAttenuation[13][0], _AdditionalLightsAttenuation[13][1], _AdditionalLightsAttenuation[13][2], _AdditionalLightsAttenuation[13][3]); fragment_uniform_buffer_1[526] = float4(_AdditionalLightsAttenuation[14][0], _AdditionalLightsAttenuation[14][1], _AdditionalLightsAttenuation[14][2], _AdditionalLightsAttenuation[14][3]); fragment_uniform_buffer_1[527] = float4(_AdditionalLightsAttenuation[15][0], _AdditionalLightsAttenuation[15][1], _AdditionalLightsAttenuation[15][2], _AdditionalLightsAttenuation[15][3]); fragment_uniform_buffer_1[528] = float4(_AdditionalLightsAttenuation[16][0], _AdditionalLightsAttenuation[16][1], _AdditionalLightsAttenuation[16][2], _AdditionalLightsAttenuation[16][3]); fragment_uniform_buffer_1[529] = float4(_AdditionalLightsAttenuation[17][0], _AdditionalLightsAttenuation[17][1], _AdditionalLightsAttenuation[17][2], _AdditionalLightsAttenuation[17][3]); fragment_uniform_buffer_1[530] = float4(_AdditionalLightsAttenuation[18][0], _AdditionalLightsAttenuation[18][1], _AdditionalLightsAttenuation[18][2], _AdditionalLightsAttenuation[18][3]); fragment_uniform_buffer_1[531] = float4(_AdditionalLightsAttenuation[19][0], _AdditionalLightsAttenuation[19][1], _AdditionalLightsAttenuation[19][2], _AdditionalLightsAttenuation[19][3]); fragment_uniform_buffer_1[532] = float4(_AdditionalLightsAttenuation[20][0], _AdditionalLightsAttenuation[20][1], _AdditionalLightsAttenuation[20][2], _AdditionalLightsAttenuation[20][3]); fragment_uniform_buffer_1[533] = float4(_AdditionalLightsAttenuation[21][0], _AdditionalLightsAttenuation[21][1], _AdditionalLightsAttenuation[21][2], _AdditionalLightsAttenuation[21][3]); fragment_uniform_buffer_1[534] = float4(_AdditionalLightsAttenuation[22][0], _AdditionalLightsAttenuation[22][1], _AdditionalLightsAttenuation[22][2], _AdditionalLightsAttenuation[22][3]); fragment_uniform_buffer_1[535] = float4(_AdditionalLightsAttenuation[23][0], _AdditionalLightsAttenuation[23][1], _AdditionalLightsAttenuation[23][2], _AdditionalLightsAttenuation[23][3]); fragment_uniform_buffer_1[536] = float4(_AdditionalLightsAttenuation[24][0], _AdditionalLightsAttenuation[24][1], _AdditionalLightsAttenuation[24][2], _AdditionalLightsAttenuation[24][3]); fragment_uniform_buffer_1[537] = float4(_AdditionalLightsAttenuation[25][0], _AdditionalLightsAttenuation[25][1], _AdditionalLightsAttenuation[25][2], _AdditionalLightsAttenuation[25][3]); fragment_uniform_buffer_1[538] = float4(_AdditionalLightsAttenuation[26][0], _AdditionalLightsAttenuation[26][1], _AdditionalLightsAttenuation[26][2], _AdditionalLightsAttenuation[26][3]); fragment_uniform_buffer_1[539] = float4(_AdditionalLightsAttenuation[27][0], _AdditionalLightsAttenuation[27][1], _AdditionalLightsAttenuation[27][2], _AdditionalLightsAttenuation[27][3]); fragment_uniform_buffer_1[540] = float4(_AdditionalLightsAttenuation[28][0], _AdditionalLightsAttenuation[28][1], _AdditionalLightsAttenuation[28][2], _AdditionalLightsAttenuation[28][3]); fragment_uniform_buffer_1[541] = float4(_AdditionalLightsAttenuation[29][0], _AdditionalLightsAttenuation[29][1], _AdditionalLightsAttenuation[29][2], _AdditionalLightsAttenuation[29][3]); fragment_uniform_buffer_1[542] = float4(_AdditionalLightsAttenuation[30][0], _AdditionalLightsAttenuation[30][1], _AdditionalLightsAttenuation[30][2], _AdditionalLightsAttenuation[30][3]); fragment_uniform_buffer_1[543] = float4(_AdditionalLightsAttenuation[31][0], _AdditionalLightsAttenuation[31][1], _AdditionalLightsAttenuation[31][2], _AdditionalLightsAttenuation[31][3]); fragment_uniform_buffer_1[544] = float4(_AdditionalLightsAttenuation[32][0], _AdditionalLightsAttenuation[32][1], _AdditionalLightsAttenuation[32][2], _AdditionalLightsAttenuation[32][3]); fragment_uniform_buffer_1[545] = float4(_AdditionalLightsAttenuation[33][0], _AdditionalLightsAttenuation[33][1], _AdditionalLightsAttenuation[33][2], _AdditionalLightsAttenuation[33][3]); fragment_uniform_buffer_1[546] = float4(_AdditionalLightsAttenuation[34][0], _AdditionalLightsAttenuation[34][1], _AdditionalLightsAttenuation[34][2], _AdditionalLightsAttenuation[34][3]); fragment_uniform_buffer_1[547] = float4(_AdditionalLightsAttenuation[35][0], _AdditionalLightsAttenuation[35][1], _AdditionalLightsAttenuation[35][2], _AdditionalLightsAttenuation[35][3]); fragment_uniform_buffer_1[548] = float4(_AdditionalLightsAttenuation[36][0], _AdditionalLightsAttenuation[36][1], _AdditionalLightsAttenuation[36][2], _AdditionalLightsAttenuation[36][3]); fragment_uniform_buffer_1[549] = float4(_AdditionalLightsAttenuation[37][0], _AdditionalLightsAttenuation[37][1], _AdditionalLightsAttenuation[37][2], _AdditionalLightsAttenuation[37][3]); fragment_uniform_buffer_1[550] = float4(_AdditionalLightsAttenuation[38][0], _AdditionalLightsAttenuation[38][1], _AdditionalLightsAttenuation[38][2], _AdditionalLightsAttenuation[38][3]); fragment_uniform_buffer_1[551] = float4(_AdditionalLightsAttenuation[39][0], _AdditionalLightsAttenuation[39][1], _AdditionalLightsAttenuation[39][2], _AdditionalLightsAttenuation[39][3]); fragment_uniform_buffer_1[552] = float4(_AdditionalLightsAttenuation[40][0], _AdditionalLightsAttenuation[40][1], _AdditionalLightsAttenuation[40][2], _AdditionalLightsAttenuation[40][3]); fragment_uniform_buffer_1[553] = float4(_AdditionalLightsAttenuation[41][0], _AdditionalLightsAttenuation[41][1], _AdditionalLightsAttenuation[41][2], _AdditionalLightsAttenuation[41][3]); fragment_uniform_buffer_1[554] = float4(_AdditionalLightsAttenuation[42][0], _AdditionalLightsAttenuation[42][1], _AdditionalLightsAttenuation[42][2], _AdditionalLightsAttenuation[42][3]); fragment_uniform_buffer_1[555] = float4(_AdditionalLightsAttenuation[43][0], _AdditionalLightsAttenuation[43][1], _AdditionalLightsAttenuation[43][2], _AdditionalLightsAttenuation[43][3]); fragment_uniform_buffer_1[556] = float4(_AdditionalLightsAttenuation[44][0], _AdditionalLightsAttenuation[44][1], _AdditionalLightsAttenuation[44][2], _AdditionalLightsAttenuation[44][3]); fragment_uniform_buffer_1[557] = float4(_AdditionalLightsAttenuation[45][0], _AdditionalLightsAttenuation[45][1], _AdditionalLightsAttenuation[45][2], _AdditionalLightsAttenuation[45][3]); fragment_uniform_buffer_1[558] = float4(_AdditionalLightsAttenuation[46][0], _AdditionalLightsAttenuation[46][1], _AdditionalLightsAttenuation[46][2], _AdditionalLightsAttenuation[46][3]); fragment_uniform_buffer_1[559] = float4(_AdditionalLightsAttenuation[47][0], _AdditionalLightsAttenuation[47][1], _AdditionalLightsAttenuation[47][2], _AdditionalLightsAttenuation[47][3]); fragment_uniform_buffer_1[560] = float4(_AdditionalLightsAttenuation[48][0], _AdditionalLightsAttenuation[48][1], _AdditionalLightsAttenuation[48][2], _AdditionalLightsAttenuation[48][3]); fragment_uniform_buffer_1[561] = float4(_AdditionalLightsAttenuation[49][0], _AdditionalLightsAttenuation[49][1], _AdditionalLightsAttenuation[49][2], _AdditionalLightsAttenuation[49][3]); fragment_uniform_buffer_1[562] = float4(_AdditionalLightsAttenuation[50][0], _AdditionalLightsAttenuation[50][1], _AdditionalLightsAttenuation[50][2], _AdditionalLightsAttenuation[50][3]); fragment_uniform_buffer_1[563] = float4(_AdditionalLightsAttenuation[51][0], _AdditionalLightsAttenuation[51][1], _AdditionalLightsAttenuation[51][2], _AdditionalLightsAttenuation[51][3]); fragment_uniform_buffer_1[564] = float4(_AdditionalLightsAttenuation[52][0], _AdditionalLightsAttenuation[52][1], _AdditionalLightsAttenuation[52][2], _AdditionalLightsAttenuation[52][3]); fragment_uniform_buffer_1[565] = float4(_AdditionalLightsAttenuation[53][0], _AdditionalLightsAttenuation[53][1], _AdditionalLightsAttenuation[53][2], _AdditionalLightsAttenuation[53][3]); fragment_uniform_buffer_1[566] = float4(_AdditionalLightsAttenuation[54][0], _AdditionalLightsAttenuation[54][1], _AdditionalLightsAttenuation[54][2], _AdditionalLightsAttenuation[54][3]); fragment_uniform_buffer_1[567] = float4(_AdditionalLightsAttenuation[55][0], _AdditionalLightsAttenuation[55][1], _AdditionalLightsAttenuation[55][2], _AdditionalLightsAttenuation[55][3]); fragment_uniform_buffer_1[568] = float4(_AdditionalLightsAttenuation[56][0], _AdditionalLightsAttenuation[56][1], _AdditionalLightsAttenuation[56][2], _AdditionalLightsAttenuation[56][3]); fragment_uniform_buffer_1[569] = float4(_AdditionalLightsAttenuation[57][0], _AdditionalLightsAttenuation[57][1], _AdditionalLightsAttenuation[57][2], _AdditionalLightsAttenuation[57][3]); fragment_uniform_buffer_1[570] = float4(_AdditionalLightsAttenuation[58][0], _AdditionalLightsAttenuation[58][1], _AdditionalLightsAttenuation[58][2], _AdditionalLightsAttenuation[58][3]); fragment_uniform_buffer_1[571] = float4(_AdditionalLightsAttenuation[59][0], _AdditionalLightsAttenuation[59][1], _AdditionalLightsAttenuation[59][2], _AdditionalLightsAttenuation[59][3]); fragment_uniform_buffer_1[572] = float4(_AdditionalLightsAttenuation[60][0], _AdditionalLightsAttenuation[60][1], _AdditionalLightsAttenuation[60][2], _AdditionalLightsAttenuation[60][3]); fragment_uniform_buffer_1[573] = float4(_AdditionalLightsAttenuation[61][0], _AdditionalLightsAttenuation[61][1], _AdditionalLightsAttenuation[61][2], _AdditionalLightsAttenuation[61][3]); fragment_uniform_buffer_1[574] = float4(_AdditionalLightsAttenuation[62][0], _AdditionalLightsAttenuation[62][1], _AdditionalLightsAttenuation[62][2], _AdditionalLightsAttenuation[62][3]); fragment_uniform_buffer_1[575] = float4(_AdditionalLightsAttenuation[63][0], _AdditionalLightsAttenuation[63][1], _AdditionalLightsAttenuation[63][2], _AdditionalLightsAttenuation[63][3]); fragment_uniform_buffer_1[576] = float4(_AdditionalLightsAttenuation[64][0], _AdditionalLightsAttenuation[64][1], _AdditionalLightsAttenuation[64][2], _AdditionalLightsAttenuation[64][3]); fragment_uniform_buffer_1[577] = float4(_AdditionalLightsAttenuation[65][0], _AdditionalLightsAttenuation[65][1], _AdditionalLightsAttenuation[65][2], _AdditionalLightsAttenuation[65][3]); fragment_uniform_buffer_1[578] = float4(_AdditionalLightsAttenuation[66][0], _AdditionalLightsAttenuation[66][1], _AdditionalLightsAttenuation[66][2], _AdditionalLightsAttenuation[66][3]); fragment_uniform_buffer_1[579] = float4(_AdditionalLightsAttenuation[67][0], _AdditionalLightsAttenuation[67][1], _AdditionalLightsAttenuation[67][2], _AdditionalLightsAttenuation[67][3]); fragment_uniform_buffer_1[580] = float4(_AdditionalLightsAttenuation[68][0], _AdditionalLightsAttenuation[68][1], _AdditionalLightsAttenuation[68][2], _AdditionalLightsAttenuation[68][3]); fragment_uniform_buffer_1[581] = float4(_AdditionalLightsAttenuation[69][0], _AdditionalLightsAttenuation[69][1], _AdditionalLightsAttenuation[69][2], _AdditionalLightsAttenuation[69][3]); fragment_uniform_buffer_1[582] = float4(_AdditionalLightsAttenuation[70][0], _AdditionalLightsAttenuation[70][1], _AdditionalLightsAttenuation[70][2], _AdditionalLightsAttenuation[70][3]); fragment_uniform_buffer_1[583] = float4(_AdditionalLightsAttenuation[71][0], _AdditionalLightsAttenuation[71][1], _AdditionalLightsAttenuation[71][2], _AdditionalLightsAttenuation[71][3]); fragment_uniform_buffer_1[584] = float4(_AdditionalLightsAttenuation[72][0], _AdditionalLightsAttenuation[72][1], _AdditionalLightsAttenuation[72][2], _AdditionalLightsAttenuation[72][3]); fragment_uniform_buffer_1[585] = float4(_AdditionalLightsAttenuation[73][0], _AdditionalLightsAttenuation[73][1], _AdditionalLightsAttenuation[73][2], _AdditionalLightsAttenuation[73][3]); fragment_uniform_buffer_1[586] = float4(_AdditionalLightsAttenuation[74][0], _AdditionalLightsAttenuation[74][1], _AdditionalLightsAttenuation[74][2], _AdditionalLightsAttenuation[74][3]); fragment_uniform_buffer_1[587] = float4(_AdditionalLightsAttenuation[75][0], _AdditionalLightsAttenuation[75][1], _AdditionalLightsAttenuation[75][2], _AdditionalLightsAttenuation[75][3]); fragment_uniform_buffer_1[588] = float4(_AdditionalLightsAttenuation[76][0], _AdditionalLightsAttenuation[76][1], _AdditionalLightsAttenuation[76][2], _AdditionalLightsAttenuation[76][3]); fragment_uniform_buffer_1[589] = float4(_AdditionalLightsAttenuation[77][0], _AdditionalLightsAttenuation[77][1], _AdditionalLightsAttenuation[77][2], _AdditionalLightsAttenuation[77][3]); fragment_uniform_buffer_1[590] = float4(_AdditionalLightsAttenuation[78][0], _AdditionalLightsAttenuation[78][1], _AdditionalLightsAttenuation[78][2], _AdditionalLightsAttenuation[78][3]); fragment_uniform_buffer_1[591] = float4(_AdditionalLightsAttenuation[79][0], _AdditionalLightsAttenuation[79][1], _AdditionalLightsAttenuation[79][2], _AdditionalLightsAttenuation[79][3]); fragment_uniform_buffer_1[592] = float4(_AdditionalLightsAttenuation[80][0], _AdditionalLightsAttenuation[80][1], _AdditionalLightsAttenuation[80][2], _AdditionalLightsAttenuation[80][3]); fragment_uniform_buffer_1[593] = float4(_AdditionalLightsAttenuation[81][0], _AdditionalLightsAttenuation[81][1], _AdditionalLightsAttenuation[81][2], _AdditionalLightsAttenuation[81][3]); fragment_uniform_buffer_1[594] = float4(_AdditionalLightsAttenuation[82][0], _AdditionalLightsAttenuation[82][1], _AdditionalLightsAttenuation[82][2], _AdditionalLightsAttenuation[82][3]); fragment_uniform_buffer_1[595] = float4(_AdditionalLightsAttenuation[83][0], _AdditionalLightsAttenuation[83][1], _AdditionalLightsAttenuation[83][2], _AdditionalLightsAttenuation[83][3]); fragment_uniform_buffer_1[596] = float4(_AdditionalLightsAttenuation[84][0], _AdditionalLightsAttenuation[84][1], _AdditionalLightsAttenuation[84][2], _AdditionalLightsAttenuation[84][3]); fragment_uniform_buffer_1[597] = float4(_AdditionalLightsAttenuation[85][0], _AdditionalLightsAttenuation[85][1], _AdditionalLightsAttenuation[85][2], _AdditionalLightsAttenuation[85][3]); fragment_uniform_buffer_1[598] = float4(_AdditionalLightsAttenuation[86][0], _AdditionalLightsAttenuation[86][1], _AdditionalLightsAttenuation[86][2], _AdditionalLightsAttenuation[86][3]); fragment_uniform_buffer_1[599] = float4(_AdditionalLightsAttenuation[87][0], _AdditionalLightsAttenuation[87][1], _AdditionalLightsAttenuation[87][2], _AdditionalLightsAttenuation[87][3]); fragment_uniform_buffer_1[600] = float4(_AdditionalLightsAttenuation[88][0], _AdditionalLightsAttenuation[88][1], _AdditionalLightsAttenuation[88][2], _AdditionalLightsAttenuation[88][3]); fragment_uniform_buffer_1[601] = float4(_AdditionalLightsAttenuation[89][0], _AdditionalLightsAttenuation[89][1], _AdditionalLightsAttenuation[89][2], _AdditionalLightsAttenuation[89][3]); fragment_uniform_buffer_1[602] = float4(_AdditionalLightsAttenuation[90][0], _AdditionalLightsAttenuation[90][1], _AdditionalLightsAttenuation[90][2], _AdditionalLightsAttenuation[90][3]); fragment_uniform_buffer_1[603] = float4(_AdditionalLightsAttenuation[91][0], _AdditionalLightsAttenuation[91][1], _AdditionalLightsAttenuation[91][2], _AdditionalLightsAttenuation[91][3]); fragment_uniform_buffer_1[604] = float4(_AdditionalLightsAttenuation[92][0], _AdditionalLightsAttenuation[92][1], _AdditionalLightsAttenuation[92][2], _AdditionalLightsAttenuation[92][3]); fragment_uniform_buffer_1[605] = float4(_AdditionalLightsAttenuation[93][0], _AdditionalLightsAttenuation[93][1], _AdditionalLightsAttenuation[93][2], _AdditionalLightsAttenuation[93][3]); fragment_uniform_buffer_1[606] = float4(_AdditionalLightsAttenuation[94][0], _AdditionalLightsAttenuation[94][1], _AdditionalLightsAttenuation[94][2], _AdditionalLightsAttenuation[94][3]); fragment_uniform_buffer_1[607] = float4(_AdditionalLightsAttenuation[95][0], _AdditionalLightsAttenuation[95][1], _AdditionalLightsAttenuation[95][2], _AdditionalLightsAttenuation[95][3]); fragment_uniform_buffer_1[608] = float4(_AdditionalLightsAttenuation[96][0], _AdditionalLightsAttenuation[96][1], _AdditionalLightsAttenuation[96][2], _AdditionalLightsAttenuation[96][3]); fragment_uniform_buffer_1[609] = float4(_AdditionalLightsAttenuation[97][0], _AdditionalLightsAttenuation[97][1], _AdditionalLightsAttenuation[97][2], _AdditionalLightsAttenuation[97][3]); fragment_uniform_buffer_1[610] = float4(_AdditionalLightsAttenuation[98][0], _AdditionalLightsAttenuation[98][1], _AdditionalLightsAttenuation[98][2], _AdditionalLightsAttenuation[98][3]); fragment_uniform_buffer_1[611] = float4(_AdditionalLightsAttenuation[99][0], _AdditionalLightsAttenuation[99][1], _AdditionalLightsAttenuation[99][2], _AdditionalLightsAttenuation[99][3]); fragment_uniform_buffer_1[612] = float4(_AdditionalLightsAttenuation[100][0], _AdditionalLightsAttenuation[100][1], _AdditionalLightsAttenuation[100][2], _AdditionalLightsAttenuation[100][3]); fragment_uniform_buffer_1[613] = float4(_AdditionalLightsAttenuation[101][0], _AdditionalLightsAttenuation[101][1], _AdditionalLightsAttenuation[101][2], _AdditionalLightsAttenuation[101][3]); fragment_uniform_buffer_1[614] = float4(_AdditionalLightsAttenuation[102][0], _AdditionalLightsAttenuation[102][1], _AdditionalLightsAttenuation[102][2], _AdditionalLightsAttenuation[102][3]); fragment_uniform_buffer_1[615] = float4(_AdditionalLightsAttenuation[103][0], _AdditionalLightsAttenuation[103][1], _AdditionalLightsAttenuation[103][2], _AdditionalLightsAttenuation[103][3]); fragment_uniform_buffer_1[616] = float4(_AdditionalLightsAttenuation[104][0], _AdditionalLightsAttenuation[104][1], _AdditionalLightsAttenuation[104][2], _AdditionalLightsAttenuation[104][3]); fragment_uniform_buffer_1[617] = float4(_AdditionalLightsAttenuation[105][0], _AdditionalLightsAttenuation[105][1], _AdditionalLightsAttenuation[105][2], _AdditionalLightsAttenuation[105][3]); fragment_uniform_buffer_1[618] = float4(_AdditionalLightsAttenuation[106][0], _AdditionalLightsAttenuation[106][1], _AdditionalLightsAttenuation[106][2], _AdditionalLightsAttenuation[106][3]); fragment_uniform_buffer_1[619] = float4(_AdditionalLightsAttenuation[107][0], _AdditionalLightsAttenuation[107][1], _AdditionalLightsAttenuation[107][2], _AdditionalLightsAttenuation[107][3]); fragment_uniform_buffer_1[620] = float4(_AdditionalLightsAttenuation[108][0], _AdditionalLightsAttenuation[108][1], _AdditionalLightsAttenuation[108][2], _AdditionalLightsAttenuation[108][3]); fragment_uniform_buffer_1[621] = float4(_AdditionalLightsAttenuation[109][0], _AdditionalLightsAttenuation[109][1], _AdditionalLightsAttenuation[109][2], _AdditionalLightsAttenuation[109][3]); fragment_uniform_buffer_1[622] = float4(_AdditionalLightsAttenuation[110][0], _AdditionalLightsAttenuation[110][1], _AdditionalLightsAttenuation[110][2], _AdditionalLightsAttenuation[110][3]); fragment_uniform_buffer_1[623] = float4(_AdditionalLightsAttenuation[111][0], _AdditionalLightsAttenuation[111][1], _AdditionalLightsAttenuation[111][2], _AdditionalLightsAttenuation[111][3]); fragment_uniform_buffer_1[624] = float4(_AdditionalLightsAttenuation[112][0], _AdditionalLightsAttenuation[112][1], _AdditionalLightsAttenuation[112][2], _AdditionalLightsAttenuation[112][3]); fragment_uniform_buffer_1[625] = float4(_AdditionalLightsAttenuation[113][0], _AdditionalLightsAttenuation[113][1], _AdditionalLightsAttenuation[113][2], _AdditionalLightsAttenuation[113][3]); fragment_uniform_buffer_1[626] = float4(_AdditionalLightsAttenuation[114][0], _AdditionalLightsAttenuation[114][1], _AdditionalLightsAttenuation[114][2], _AdditionalLightsAttenuation[114][3]); fragment_uniform_buffer_1[627] = float4(_AdditionalLightsAttenuation[115][0], _AdditionalLightsAttenuation[115][1], _AdditionalLightsAttenuation[115][2], _AdditionalLightsAttenuation[115][3]); fragment_uniform_buffer_1[628] = float4(_AdditionalLightsAttenuation[116][0], _AdditionalLightsAttenuation[116][1], _AdditionalLightsAttenuation[116][2], _AdditionalLightsAttenuation[116][3]); fragment_uniform_buffer_1[629] = float4(_AdditionalLightsAttenuation[117][0], _AdditionalLightsAttenuation[117][1], _AdditionalLightsAttenuation[117][2], _AdditionalLightsAttenuation[117][3]); fragment_uniform_buffer_1[630] = float4(_AdditionalLightsAttenuation[118][0], _AdditionalLightsAttenuation[118][1], _AdditionalLightsAttenuation[118][2], _AdditionalLightsAttenuation[118][3]); fragment_uniform_buffer_1[631] = float4(_AdditionalLightsAttenuation[119][0], _AdditionalLightsAttenuation[119][1], _AdditionalLightsAttenuation[119][2], _AdditionalLightsAttenuation[119][3]); fragment_uniform_buffer_1[632] = float4(_AdditionalLightsAttenuation[120][0], _AdditionalLightsAttenuation[120][1], _AdditionalLightsAttenuation[120][2], _AdditionalLightsAttenuation[120][3]); fragment_uniform_buffer_1[633] = float4(_AdditionalLightsAttenuation[121][0], _AdditionalLightsAttenuation[121][1], _AdditionalLightsAttenuation[121][2], _AdditionalLightsAttenuation[121][3]); fragment_uniform_buffer_1[634] = float4(_AdditionalLightsAttenuation[122][0], _AdditionalLightsAttenuation[122][1], _AdditionalLightsAttenuation[122][2], _AdditionalLightsAttenuation[122][3]); fragment_uniform_buffer_1[635] = float4(_AdditionalLightsAttenuation[123][0], _AdditionalLightsAttenuation[123][1], _AdditionalLightsAttenuation[123][2], _AdditionalLightsAttenuation[123][3]); fragment_uniform_buffer_1[636] = float4(_AdditionalLightsAttenuation[124][0], _AdditionalLightsAttenuation[124][1], _AdditionalLightsAttenuation[124][2], _AdditionalLightsAttenuation[124][3]); fragment_uniform_buffer_1[637] = float4(_AdditionalLightsAttenuation[125][0], _AdditionalLightsAttenuation[125][1], _AdditionalLightsAttenuation[125][2], _AdditionalLightsAttenuation[125][3]); fragment_uniform_buffer_1[638] = float4(_AdditionalLightsAttenuation[126][0], _AdditionalLightsAttenuation[126][1], _AdditionalLightsAttenuation[126][2], _AdditionalLightsAttenuation[126][3]); fragment_uniform_buffer_1[639] = float4(_AdditionalLightsAttenuation[127][0], _AdditionalLightsAttenuation[127][1], _AdditionalLightsAttenuation[127][2], _AdditionalLightsAttenuation[127][3]); fragment_uniform_buffer_1[640] = float4(_AdditionalLightsAttenuation[128][0], _AdditionalLightsAttenuation[128][1], _AdditionalLightsAttenuation[128][2], _AdditionalLightsAttenuation[128][3]); fragment_uniform_buffer_1[641] = float4(_AdditionalLightsAttenuation[129][0], _AdditionalLightsAttenuation[129][1], _AdditionalLightsAttenuation[129][2], _AdditionalLightsAttenuation[129][3]); fragment_uniform_buffer_1[642] = float4(_AdditionalLightsAttenuation[130][0], _AdditionalLightsAttenuation[130][1], _AdditionalLightsAttenuation[130][2], _AdditionalLightsAttenuation[130][3]); fragment_uniform_buffer_1[643] = float4(_AdditionalLightsAttenuation[131][0], _AdditionalLightsAttenuation[131][1], _AdditionalLightsAttenuation[131][2], _AdditionalLightsAttenuation[131][3]); fragment_uniform_buffer_1[644] = float4(_AdditionalLightsAttenuation[132][0], _AdditionalLightsAttenuation[132][1], _AdditionalLightsAttenuation[132][2], _AdditionalLightsAttenuation[132][3]); fragment_uniform_buffer_1[645] = float4(_AdditionalLightsAttenuation[133][0], _AdditionalLightsAttenuation[133][1], _AdditionalLightsAttenuation[133][2], _AdditionalLightsAttenuation[133][3]); fragment_uniform_buffer_1[646] = float4(_AdditionalLightsAttenuation[134][0], _AdditionalLightsAttenuation[134][1], _AdditionalLightsAttenuation[134][2], _AdditionalLightsAttenuation[134][3]); fragment_uniform_buffer_1[647] = float4(_AdditionalLightsAttenuation[135][0], _AdditionalLightsAttenuation[135][1], _AdditionalLightsAttenuation[135][2], _AdditionalLightsAttenuation[135][3]); fragment_uniform_buffer_1[648] = float4(_AdditionalLightsAttenuation[136][0], _AdditionalLightsAttenuation[136][1], _AdditionalLightsAttenuation[136][2], _AdditionalLightsAttenuation[136][3]); fragment_uniform_buffer_1[649] = float4(_AdditionalLightsAttenuation[137][0], _AdditionalLightsAttenuation[137][1], _AdditionalLightsAttenuation[137][2], _AdditionalLightsAttenuation[137][3]); fragment_uniform_buffer_1[650] = float4(_AdditionalLightsAttenuation[138][0], _AdditionalLightsAttenuation[138][1], _AdditionalLightsAttenuation[138][2], _AdditionalLightsAttenuation[138][3]); fragment_uniform_buffer_1[651] = float4(_AdditionalLightsAttenuation[139][0], _AdditionalLightsAttenuation[139][1], _AdditionalLightsAttenuation[139][2], _AdditionalLightsAttenuation[139][3]); fragment_uniform_buffer_1[652] = float4(_AdditionalLightsAttenuation[140][0], _AdditionalLightsAttenuation[140][1], _AdditionalLightsAttenuation[140][2], _AdditionalLightsAttenuation[140][3]); fragment_uniform_buffer_1[653] = float4(_AdditionalLightsAttenuation[141][0], _AdditionalLightsAttenuation[141][1], _AdditionalLightsAttenuation[141][2], _AdditionalLightsAttenuation[141][3]); fragment_uniform_buffer_1[654] = float4(_AdditionalLightsAttenuation[142][0], _AdditionalLightsAttenuation[142][1], _AdditionalLightsAttenuation[142][2], _AdditionalLightsAttenuation[142][3]); fragment_uniform_buffer_1[655] = float4(_AdditionalLightsAttenuation[143][0], _AdditionalLightsAttenuation[143][1], _AdditionalLightsAttenuation[143][2], _AdditionalLightsAttenuation[143][3]); fragment_uniform_buffer_1[656] = float4(_AdditionalLightsAttenuation[144][0], _AdditionalLightsAttenuation[144][1], _AdditionalLightsAttenuation[144][2], _AdditionalLightsAttenuation[144][3]); fragment_uniform_buffer_1[657] = float4(_AdditionalLightsAttenuation[145][0], _AdditionalLightsAttenuation[145][1], _AdditionalLightsAttenuation[145][2], _AdditionalLightsAttenuation[145][3]); fragment_uniform_buffer_1[658] = float4(_AdditionalLightsAttenuation[146][0], _AdditionalLightsAttenuation[146][1], _AdditionalLightsAttenuation[146][2], _AdditionalLightsAttenuation[146][3]); fragment_uniform_buffer_1[659] = float4(_AdditionalLightsAttenuation[147][0], _AdditionalLightsAttenuation[147][1], _AdditionalLightsAttenuation[147][2], _AdditionalLightsAttenuation[147][3]); fragment_uniform_buffer_1[660] = float4(_AdditionalLightsAttenuation[148][0], _AdditionalLightsAttenuation[148][1], _AdditionalLightsAttenuation[148][2], _AdditionalLightsAttenuation[148][3]); fragment_uniform_buffer_1[661] = float4(_AdditionalLightsAttenuation[149][0], _AdditionalLightsAttenuation[149][1], _AdditionalLightsAttenuation[149][2], _AdditionalLightsAttenuation[149][3]); fragment_uniform_buffer_1[662] = float4(_AdditionalLightsAttenuation[150][0], _AdditionalLightsAttenuation[150][1], _AdditionalLightsAttenuation[150][2], _AdditionalLightsAttenuation[150][3]); fragment_uniform_buffer_1[663] = float4(_AdditionalLightsAttenuation[151][0], _AdditionalLightsAttenuation[151][1], _AdditionalLightsAttenuation[151][2], _AdditionalLightsAttenuation[151][3]); fragment_uniform_buffer_1[664] = float4(_AdditionalLightsAttenuation[152][0], _AdditionalLightsAttenuation[152][1], _AdditionalLightsAttenuation[152][2], _AdditionalLightsAttenuation[152][3]); fragment_uniform_buffer_1[665] = float4(_AdditionalLightsAttenuation[153][0], _AdditionalLightsAttenuation[153][1], _AdditionalLightsAttenuation[153][2], _AdditionalLightsAttenuation[153][3]); fragment_uniform_buffer_1[666] = float4(_AdditionalLightsAttenuation[154][0], _AdditionalLightsAttenuation[154][1], _AdditionalLightsAttenuation[154][2], _AdditionalLightsAttenuation[154][3]); fragment_uniform_buffer_1[667] = float4(_AdditionalLightsAttenuation[155][0], _AdditionalLightsAttenuation[155][1], _AdditionalLightsAttenuation[155][2], _AdditionalLightsAttenuation[155][3]); fragment_uniform_buffer_1[668] = float4(_AdditionalLightsAttenuation[156][0], _AdditionalLightsAttenuation[156][1], _AdditionalLightsAttenuation[156][2], _AdditionalLightsAttenuation[156][3]); fragment_uniform_buffer_1[669] = float4(_AdditionalLightsAttenuation[157][0], _AdditionalLightsAttenuation[157][1], _AdditionalLightsAttenuation[157][2], _AdditionalLightsAttenuation[157][3]); fragment_uniform_buffer_1[670] = float4(_AdditionalLightsAttenuation[158][0], _AdditionalLightsAttenuation[158][1], _AdditionalLightsAttenuation[158][2], _AdditionalLightsAttenuation[158][3]); fragment_uniform_buffer_1[671] = float4(_AdditionalLightsAttenuation[159][0], _AdditionalLightsAttenuation[159][1], _AdditionalLightsAttenuation[159][2], _AdditionalLightsAttenuation[159][3]); fragment_uniform_buffer_1[672] = float4(_AdditionalLightsAttenuation[160][0], _AdditionalLightsAttenuation[160][1], _AdditionalLightsAttenuation[160][2], _AdditionalLightsAttenuation[160][3]); fragment_uniform_buffer_1[673] = float4(_AdditionalLightsAttenuation[161][0], _AdditionalLightsAttenuation[161][1], _AdditionalLightsAttenuation[161][2], _AdditionalLightsAttenuation[161][3]); fragment_uniform_buffer_1[674] = float4(_AdditionalLightsAttenuation[162][0], _AdditionalLightsAttenuation[162][1], _AdditionalLightsAttenuation[162][2], _AdditionalLightsAttenuation[162][3]); fragment_uniform_buffer_1[675] = float4(_AdditionalLightsAttenuation[163][0], _AdditionalLightsAttenuation[163][1], _AdditionalLightsAttenuation[163][2], _AdditionalLightsAttenuation[163][3]); fragment_uniform_buffer_1[676] = float4(_AdditionalLightsAttenuation[164][0], _AdditionalLightsAttenuation[164][1], _AdditionalLightsAttenuation[164][2], _AdditionalLightsAttenuation[164][3]); fragment_uniform_buffer_1[677] = float4(_AdditionalLightsAttenuation[165][0], _AdditionalLightsAttenuation[165][1], _AdditionalLightsAttenuation[165][2], _AdditionalLightsAttenuation[165][3]); fragment_uniform_buffer_1[678] = float4(_AdditionalLightsAttenuation[166][0], _AdditionalLightsAttenuation[166][1], _AdditionalLightsAttenuation[166][2], _AdditionalLightsAttenuation[166][3]); fragment_uniform_buffer_1[679] = float4(_AdditionalLightsAttenuation[167][0], _AdditionalLightsAttenuation[167][1], _AdditionalLightsAttenuation[167][2], _AdditionalLightsAttenuation[167][3]); fragment_uniform_buffer_1[680] = float4(_AdditionalLightsAttenuation[168][0], _AdditionalLightsAttenuation[168][1], _AdditionalLightsAttenuation[168][2], _AdditionalLightsAttenuation[168][3]); fragment_uniform_buffer_1[681] = float4(_AdditionalLightsAttenuation[169][0], _AdditionalLightsAttenuation[169][1], _AdditionalLightsAttenuation[169][2], _AdditionalLightsAttenuation[169][3]); fragment_uniform_buffer_1[682] = float4(_AdditionalLightsAttenuation[170][0], _AdditionalLightsAttenuation[170][1], _AdditionalLightsAttenuation[170][2], _AdditionalLightsAttenuation[170][3]); fragment_uniform_buffer_1[683] = float4(_AdditionalLightsAttenuation[171][0], _AdditionalLightsAttenuation[171][1], _AdditionalLightsAttenuation[171][2], _AdditionalLightsAttenuation[171][3]); fragment_uniform_buffer_1[684] = float4(_AdditionalLightsAttenuation[172][0], _AdditionalLightsAttenuation[172][1], _AdditionalLightsAttenuation[172][2], _AdditionalLightsAttenuation[172][3]); fragment_uniform_buffer_1[685] = float4(_AdditionalLightsAttenuation[173][0], _AdditionalLightsAttenuation[173][1], _AdditionalLightsAttenuation[173][2], _AdditionalLightsAttenuation[173][3]); fragment_uniform_buffer_1[686] = float4(_AdditionalLightsAttenuation[174][0], _AdditionalLightsAttenuation[174][1], _AdditionalLightsAttenuation[174][2], _AdditionalLightsAttenuation[174][3]); fragment_uniform_buffer_1[687] = float4(_AdditionalLightsAttenuation[175][0], _AdditionalLightsAttenuation[175][1], _AdditionalLightsAttenuation[175][2], _AdditionalLightsAttenuation[175][3]); fragment_uniform_buffer_1[688] = float4(_AdditionalLightsAttenuation[176][0], _AdditionalLightsAttenuation[176][1], _AdditionalLightsAttenuation[176][2], _AdditionalLightsAttenuation[176][3]); fragment_uniform_buffer_1[689] = float4(_AdditionalLightsAttenuation[177][0], _AdditionalLightsAttenuation[177][1], _AdditionalLightsAttenuation[177][2], _AdditionalLightsAttenuation[177][3]); fragment_uniform_buffer_1[690] = float4(_AdditionalLightsAttenuation[178][0], _AdditionalLightsAttenuation[178][1], _AdditionalLightsAttenuation[178][2], _AdditionalLightsAttenuation[178][3]); fragment_uniform_buffer_1[691] = float4(_AdditionalLightsAttenuation[179][0], _AdditionalLightsAttenuation[179][1], _AdditionalLightsAttenuation[179][2], _AdditionalLightsAttenuation[179][3]); fragment_uniform_buffer_1[692] = float4(_AdditionalLightsAttenuation[180][0], _AdditionalLightsAttenuation[180][1], _AdditionalLightsAttenuation[180][2], _AdditionalLightsAttenuation[180][3]); fragment_uniform_buffer_1[693] = float4(_AdditionalLightsAttenuation[181][0], _AdditionalLightsAttenuation[181][1], _AdditionalLightsAttenuation[181][2], _AdditionalLightsAttenuation[181][3]); fragment_uniform_buffer_1[694] = float4(_AdditionalLightsAttenuation[182][0], _AdditionalLightsAttenuation[182][1], _AdditionalLightsAttenuation[182][2], _AdditionalLightsAttenuation[182][3]); fragment_uniform_buffer_1[695] = float4(_AdditionalLightsAttenuation[183][0], _AdditionalLightsAttenuation[183][1], _AdditionalLightsAttenuation[183][2], _AdditionalLightsAttenuation[183][3]); fragment_uniform_buffer_1[696] = float4(_AdditionalLightsAttenuation[184][0], _AdditionalLightsAttenuation[184][1], _AdditionalLightsAttenuation[184][2], _AdditionalLightsAttenuation[184][3]); fragment_uniform_buffer_1[697] = float4(_AdditionalLightsAttenuation[185][0], _AdditionalLightsAttenuation[185][1], _AdditionalLightsAttenuation[185][2], _AdditionalLightsAttenuation[185][3]); fragment_uniform_buffer_1[698] = float4(_AdditionalLightsAttenuation[186][0], _AdditionalLightsAttenuation[186][1], _AdditionalLightsAttenuation[186][2], _AdditionalLightsAttenuation[186][3]); fragment_uniform_buffer_1[699] = float4(_AdditionalLightsAttenuation[187][0], _AdditionalLightsAttenuation[187][1], _AdditionalLightsAttenuation[187][2], _AdditionalLightsAttenuation[187][3]); fragment_uniform_buffer_1[700] = float4(_AdditionalLightsAttenuation[188][0], _AdditionalLightsAttenuation[188][1], _AdditionalLightsAttenuation[188][2], _AdditionalLightsAttenuation[188][3]); fragment_uniform_buffer_1[701] = float4(_AdditionalLightsAttenuation[189][0], _AdditionalLightsAttenuation[189][1], _AdditionalLightsAttenuation[189][2], _AdditionalLightsAttenuation[189][3]); fragment_uniform_buffer_1[702] = float4(_AdditionalLightsAttenuation[190][0], _AdditionalLightsAttenuation[190][1], _AdditionalLightsAttenuation[190][2], _AdditionalLightsAttenuation[190][3]); fragment_uniform_buffer_1[703] = float4(_AdditionalLightsAttenuation[191][0], _AdditionalLightsAttenuation[191][1], _AdditionalLightsAttenuation[191][2], _AdditionalLightsAttenuation[191][3]); fragment_uniform_buffer_1[704] = float4(_AdditionalLightsAttenuation[192][0], _AdditionalLightsAttenuation[192][1], _AdditionalLightsAttenuation[192][2], _AdditionalLightsAttenuation[192][3]); fragment_uniform_buffer_1[705] = float4(_AdditionalLightsAttenuation[193][0], _AdditionalLightsAttenuation[193][1], _AdditionalLightsAttenuation[193][2], _AdditionalLightsAttenuation[193][3]); fragment_uniform_buffer_1[706] = float4(_AdditionalLightsAttenuation[194][0], _AdditionalLightsAttenuation[194][1], _AdditionalLightsAttenuation[194][2], _AdditionalLightsAttenuation[194][3]); fragment_uniform_buffer_1[707] = float4(_AdditionalLightsAttenuation[195][0], _AdditionalLightsAttenuation[195][1], _AdditionalLightsAttenuation[195][2], _AdditionalLightsAttenuation[195][3]); fragment_uniform_buffer_1[708] = float4(_AdditionalLightsAttenuation[196][0], _AdditionalLightsAttenuation[196][1], _AdditionalLightsAttenuation[196][2], _AdditionalLightsAttenuation[196][3]); fragment_uniform_buffer_1[709] = float4(_AdditionalLightsAttenuation[197][0], _AdditionalLightsAttenuation[197][1], _AdditionalLightsAttenuation[197][2], _AdditionalLightsAttenuation[197][3]); fragment_uniform_buffer_1[710] = float4(_AdditionalLightsAttenuation[198][0], _AdditionalLightsAttenuation[198][1], _AdditionalLightsAttenuation[198][2], _AdditionalLightsAttenuation[198][3]); fragment_uniform_buffer_1[711] = float4(_AdditionalLightsAttenuation[199][0], _AdditionalLightsAttenuation[199][1], _AdditionalLightsAttenuation[199][2], _AdditionalLightsAttenuation[199][3]); fragment_uniform_buffer_1[712] = float4(_AdditionalLightsAttenuation[200][0], _AdditionalLightsAttenuation[200][1], _AdditionalLightsAttenuation[200][2], _AdditionalLightsAttenuation[200][3]); fragment_uniform_buffer_1[713] = float4(_AdditionalLightsAttenuation[201][0], _AdditionalLightsAttenuation[201][1], _AdditionalLightsAttenuation[201][2], _AdditionalLightsAttenuation[201][3]); fragment_uniform_buffer_1[714] = float4(_AdditionalLightsAttenuation[202][0], _AdditionalLightsAttenuation[202][1], _AdditionalLightsAttenuation[202][2], _AdditionalLightsAttenuation[202][3]); fragment_uniform_buffer_1[715] = float4(_AdditionalLightsAttenuation[203][0], _AdditionalLightsAttenuation[203][1], _AdditionalLightsAttenuation[203][2], _AdditionalLightsAttenuation[203][3]); fragment_uniform_buffer_1[716] = float4(_AdditionalLightsAttenuation[204][0], _AdditionalLightsAttenuation[204][1], _AdditionalLightsAttenuation[204][2], _AdditionalLightsAttenuation[204][3]); fragment_uniform_buffer_1[717] = float4(_AdditionalLightsAttenuation[205][0], _AdditionalLightsAttenuation[205][1], _AdditionalLightsAttenuation[205][2], _AdditionalLightsAttenuation[205][3]); fragment_uniform_buffer_1[718] = float4(_AdditionalLightsAttenuation[206][0], _AdditionalLightsAttenuation[206][1], _AdditionalLightsAttenuation[206][2], _AdditionalLightsAttenuation[206][3]); fragment_uniform_buffer_1[719] = float4(_AdditionalLightsAttenuation[207][0], _AdditionalLightsAttenuation[207][1], _AdditionalLightsAttenuation[207][2], _AdditionalLightsAttenuation[207][3]); fragment_uniform_buffer_1[720] = float4(_AdditionalLightsAttenuation[208][0], _AdditionalLightsAttenuation[208][1], _AdditionalLightsAttenuation[208][2], _AdditionalLightsAttenuation[208][3]); fragment_uniform_buffer_1[721] = float4(_AdditionalLightsAttenuation[209][0], _AdditionalLightsAttenuation[209][1], _AdditionalLightsAttenuation[209][2], _AdditionalLightsAttenuation[209][3]); fragment_uniform_buffer_1[722] = float4(_AdditionalLightsAttenuation[210][0], _AdditionalLightsAttenuation[210][1], _AdditionalLightsAttenuation[210][2], _AdditionalLightsAttenuation[210][3]); fragment_uniform_buffer_1[723] = float4(_AdditionalLightsAttenuation[211][0], _AdditionalLightsAttenuation[211][1], _AdditionalLightsAttenuation[211][2], _AdditionalLightsAttenuation[211][3]); fragment_uniform_buffer_1[724] = float4(_AdditionalLightsAttenuation[212][0], _AdditionalLightsAttenuation[212][1], _AdditionalLightsAttenuation[212][2], _AdditionalLightsAttenuation[212][3]); fragment_uniform_buffer_1[725] = float4(_AdditionalLightsAttenuation[213][0], _AdditionalLightsAttenuation[213][1], _AdditionalLightsAttenuation[213][2], _AdditionalLightsAttenuation[213][3]); fragment_uniform_buffer_1[726] = float4(_AdditionalLightsAttenuation[214][0], _AdditionalLightsAttenuation[214][1], _AdditionalLightsAttenuation[214][2], _AdditionalLightsAttenuation[214][3]); fragment_uniform_buffer_1[727] = float4(_AdditionalLightsAttenuation[215][0], _AdditionalLightsAttenuation[215][1], _AdditionalLightsAttenuation[215][2], _AdditionalLightsAttenuation[215][3]); fragment_uniform_buffer_1[728] = float4(_AdditionalLightsAttenuation[216][0], _AdditionalLightsAttenuation[216][1], _AdditionalLightsAttenuation[216][2], _AdditionalLightsAttenuation[216][3]); fragment_uniform_buffer_1[729] = float4(_AdditionalLightsAttenuation[217][0], _AdditionalLightsAttenuation[217][1], _AdditionalLightsAttenuation[217][2], _AdditionalLightsAttenuation[217][3]); fragment_uniform_buffer_1[730] = float4(_AdditionalLightsAttenuation[218][0], _AdditionalLightsAttenuation[218][1], _AdditionalLightsAttenuation[218][2], _AdditionalLightsAttenuation[218][3]); fragment_uniform_buffer_1[731] = float4(_AdditionalLightsAttenuation[219][0], _AdditionalLightsAttenuation[219][1], _AdditionalLightsAttenuation[219][2], _AdditionalLightsAttenuation[219][3]); fragment_uniform_buffer_1[732] = float4(_AdditionalLightsAttenuation[220][0], _AdditionalLightsAttenuation[220][1], _AdditionalLightsAttenuation[220][2], _AdditionalLightsAttenuation[220][3]); fragment_uniform_buffer_1[733] = float4(_AdditionalLightsAttenuation[221][0], _AdditionalLightsAttenuation[221][1], _AdditionalLightsAttenuation[221][2], _AdditionalLightsAttenuation[221][3]); fragment_uniform_buffer_1[734] = float4(_AdditionalLightsAttenuation[222][0], _AdditionalLightsAttenuation[222][1], _AdditionalLightsAttenuation[222][2], _AdditionalLightsAttenuation[222][3]); fragment_uniform_buffer_1[735] = float4(_AdditionalLightsAttenuation[223][0], _AdditionalLightsAttenuation[223][1], _AdditionalLightsAttenuation[223][2], _AdditionalLightsAttenuation[223][3]); fragment_uniform_buffer_1[736] = float4(_AdditionalLightsAttenuation[224][0], _AdditionalLightsAttenuation[224][1], _AdditionalLightsAttenuation[224][2], _AdditionalLightsAttenuation[224][3]); fragment_uniform_buffer_1[737] = float4(_AdditionalLightsAttenuation[225][0], _AdditionalLightsAttenuation[225][1], _AdditionalLightsAttenuation[225][2], _AdditionalLightsAttenuation[225][3]); fragment_uniform_buffer_1[738] = float4(_AdditionalLightsAttenuation[226][0], _AdditionalLightsAttenuation[226][1], _AdditionalLightsAttenuation[226][2], _AdditionalLightsAttenuation[226][3]); fragment_uniform_buffer_1[739] = float4(_AdditionalLightsAttenuation[227][0], _AdditionalLightsAttenuation[227][1], _AdditionalLightsAttenuation[227][2], _AdditionalLightsAttenuation[227][3]); fragment_uniform_buffer_1[740] = float4(_AdditionalLightsAttenuation[228][0], _AdditionalLightsAttenuation[228][1], _AdditionalLightsAttenuation[228][2], _AdditionalLightsAttenuation[228][3]); fragment_uniform_buffer_1[741] = float4(_AdditionalLightsAttenuation[229][0], _AdditionalLightsAttenuation[229][1], _AdditionalLightsAttenuation[229][2], _AdditionalLightsAttenuation[229][3]); fragment_uniform_buffer_1[742] = float4(_AdditionalLightsAttenuation[230][0], _AdditionalLightsAttenuation[230][1], _AdditionalLightsAttenuation[230][2], _AdditionalLightsAttenuation[230][3]); fragment_uniform_buffer_1[743] = float4(_AdditionalLightsAttenuation[231][0], _AdditionalLightsAttenuation[231][1], _AdditionalLightsAttenuation[231][2], _AdditionalLightsAttenuation[231][3]); fragment_uniform_buffer_1[744] = float4(_AdditionalLightsAttenuation[232][0], _AdditionalLightsAttenuation[232][1], _AdditionalLightsAttenuation[232][2], _AdditionalLightsAttenuation[232][3]); fragment_uniform_buffer_1[745] = float4(_AdditionalLightsAttenuation[233][0], _AdditionalLightsAttenuation[233][1], _AdditionalLightsAttenuation[233][2], _AdditionalLightsAttenuation[233][3]); fragment_uniform_buffer_1[746] = float4(_AdditionalLightsAttenuation[234][0], _AdditionalLightsAttenuation[234][1], _AdditionalLightsAttenuation[234][2], _AdditionalLightsAttenuation[234][3]); fragment_uniform_buffer_1[747] = float4(_AdditionalLightsAttenuation[235][0], _AdditionalLightsAttenuation[235][1], _AdditionalLightsAttenuation[235][2], _AdditionalLightsAttenuation[235][3]); fragment_uniform_buffer_1[748] = float4(_AdditionalLightsAttenuation[236][0], _AdditionalLightsAttenuation[236][1], _AdditionalLightsAttenuation[236][2], _AdditionalLightsAttenuation[236][3]); fragment_uniform_buffer_1[749] = float4(_AdditionalLightsAttenuation[237][0], _AdditionalLightsAttenuation[237][1], _AdditionalLightsAttenuation[237][2], _AdditionalLightsAttenuation[237][3]); fragment_uniform_buffer_1[750] = float4(_AdditionalLightsAttenuation[238][0], _AdditionalLightsAttenuation[238][1], _AdditionalLightsAttenuation[238][2], _AdditionalLightsAttenuation[238][3]); fragment_uniform_buffer_1[751] = float4(_AdditionalLightsAttenuation[239][0], _AdditionalLightsAttenuation[239][1], _AdditionalLightsAttenuation[239][2], _AdditionalLightsAttenuation[239][3]); fragment_uniform_buffer_1[752] = float4(_AdditionalLightsAttenuation[240][0], _AdditionalLightsAttenuation[240][1], _AdditionalLightsAttenuation[240][2], _AdditionalLightsAttenuation[240][3]); fragment_uniform_buffer_1[753] = float4(_AdditionalLightsAttenuation[241][0], _AdditionalLightsAttenuation[241][1], _AdditionalLightsAttenuation[241][2], _AdditionalLightsAttenuation[241][3]); fragment_uniform_buffer_1[754] = float4(_AdditionalLightsAttenuation[242][0], _AdditionalLightsAttenuation[242][1], _AdditionalLightsAttenuation[242][2], _AdditionalLightsAttenuation[242][3]); fragment_uniform_buffer_1[755] = float4(_AdditionalLightsAttenuation[243][0], _AdditionalLightsAttenuation[243][1], _AdditionalLightsAttenuation[243][2], _AdditionalLightsAttenuation[243][3]); fragment_uniform_buffer_1[756] = float4(_AdditionalLightsAttenuation[244][0], _AdditionalLightsAttenuation[244][1], _AdditionalLightsAttenuation[244][2], _AdditionalLightsAttenuation[244][3]); fragment_uniform_buffer_1[757] = float4(_AdditionalLightsAttenuation[245][0], _AdditionalLightsAttenuation[245][1], _AdditionalLightsAttenuation[245][2], _AdditionalLightsAttenuation[245][3]); fragment_uniform_buffer_1[758] = float4(_AdditionalLightsAttenuation[246][0], _AdditionalLightsAttenuation[246][1], _AdditionalLightsAttenuation[246][2], _AdditionalLightsAttenuation[246][3]); fragment_uniform_buffer_1[759] = float4(_AdditionalLightsAttenuation[247][0], _AdditionalLightsAttenuation[247][1], _AdditionalLightsAttenuation[247][2], _AdditionalLightsAttenuation[247][3]); fragment_uniform_buffer_1[760] = float4(_AdditionalLightsAttenuation[248][0], _AdditionalLightsAttenuation[248][1], _AdditionalLightsAttenuation[248][2], _AdditionalLightsAttenuation[248][3]); fragment_uniform_buffer_1[761] = float4(_AdditionalLightsAttenuation[249][0], _AdditionalLightsAttenuation[249][1], _AdditionalLightsAttenuation[249][2], _AdditionalLightsAttenuation[249][3]); fragment_uniform_buffer_1[762] = float4(_AdditionalLightsAttenuation[250][0], _AdditionalLightsAttenuation[250][1], _AdditionalLightsAttenuation[250][2], _AdditionalLightsAttenuation[250][3]); fragment_uniform_buffer_1[763] = float4(_AdditionalLightsAttenuation[251][0], _AdditionalLightsAttenuation[251][1], _AdditionalLightsAttenuation[251][2], _AdditionalLightsAttenuation[251][3]); fragment_uniform_buffer_1[764] = float4(_AdditionalLightsAttenuation[252][0], _AdditionalLightsAttenuation[252][1], _AdditionalLightsAttenuation[252][2], _AdditionalLightsAttenuation[252][3]); fragment_uniform_buffer_1[765] = float4(_AdditionalLightsAttenuation[253][0], _AdditionalLightsAttenuation[253][1], _AdditionalLightsAttenuation[253][2], _AdditionalLightsAttenuation[253][3]); fragment_uniform_buffer_1[766] = float4(_AdditionalLightsAttenuation[254][0], _AdditionalLightsAttenuation[254][1], _AdditionalLightsAttenuation[254][2], _AdditionalLightsAttenuation[254][3]); fragment_uniform_buffer_1[767] = float4(_AdditionalLightsAttenuation[255][0], _AdditionalLightsAttenuation[255][1], _AdditionalLightsAttenuation[255][2], _AdditionalLightsAttenuation[255][3]); fragment_uniform_buffer_1[768] = float4(_AdditionalLightsSpotDir[0][0], _AdditionalLightsSpotDir[0][1], _AdditionalLightsSpotDir[0][2], _AdditionalLightsSpotDir[0][3]); fragment_uniform_buffer_1[769] = float4(_AdditionalLightsSpotDir[1][0], _AdditionalLightsSpotDir[1][1], _AdditionalLightsSpotDir[1][2], _AdditionalLightsSpotDir[1][3]); fragment_uniform_buffer_1[770] = float4(_AdditionalLightsSpotDir[2][0], _AdditionalLightsSpotDir[2][1], _AdditionalLightsSpotDir[2][2], _AdditionalLightsSpotDir[2][3]); fragment_uniform_buffer_1[771] = float4(_AdditionalLightsSpotDir[3][0], _AdditionalLightsSpotDir[3][1], _AdditionalLightsSpotDir[3][2], _AdditionalLightsSpotDir[3][3]); fragment_uniform_buffer_1[772] = float4(_AdditionalLightsSpotDir[4][0], _AdditionalLightsSpotDir[4][1], _AdditionalLightsSpotDir[4][2], _AdditionalLightsSpotDir[4][3]); fragment_uniform_buffer_1[773] = float4(_AdditionalLightsSpotDir[5][0], _AdditionalLightsSpotDir[5][1], _AdditionalLightsSpotDir[5][2], _AdditionalLightsSpotDir[5][3]); fragment_uniform_buffer_1[774] = float4(_AdditionalLightsSpotDir[6][0], _AdditionalLightsSpotDir[6][1], _AdditionalLightsSpotDir[6][2], _AdditionalLightsSpotDir[6][3]); fragment_uniform_buffer_1[775] = float4(_AdditionalLightsSpotDir[7][0], _AdditionalLightsSpotDir[7][1], _AdditionalLightsSpotDir[7][2], _AdditionalLightsSpotDir[7][3]); fragment_uniform_buffer_1[776] = float4(_AdditionalLightsSpotDir[8][0], _AdditionalLightsSpotDir[8][1], _AdditionalLightsSpotDir[8][2], _AdditionalLightsSpotDir[8][3]); fragment_uniform_buffer_1[777] = float4(_AdditionalLightsSpotDir[9][0], _AdditionalLightsSpotDir[9][1], _AdditionalLightsSpotDir[9][2], _AdditionalLightsSpotDir[9][3]); fragment_uniform_buffer_1[778] = float4(_AdditionalLightsSpotDir[10][0], _AdditionalLightsSpotDir[10][1], _AdditionalLightsSpotDir[10][2], _AdditionalLightsSpotDir[10][3]); fragment_uniform_buffer_1[779] = float4(_AdditionalLightsSpotDir[11][0], _AdditionalLightsSpotDir[11][1], _AdditionalLightsSpotDir[11][2], _AdditionalLightsSpotDir[11][3]); fragment_uniform_buffer_1[780] = float4(_AdditionalLightsSpotDir[12][0], _AdditionalLightsSpotDir[12][1], _AdditionalLightsSpotDir[12][2], _AdditionalLightsSpotDir[12][3]); fragment_uniform_buffer_1[781] = float4(_AdditionalLightsSpotDir[13][0], _AdditionalLightsSpotDir[13][1], _AdditionalLightsSpotDir[13][2], _AdditionalLightsSpotDir[13][3]); fragment_uniform_buffer_1[782] = float4(_AdditionalLightsSpotDir[14][0], _AdditionalLightsSpotDir[14][1], _AdditionalLightsSpotDir[14][2], _AdditionalLightsSpotDir[14][3]); fragment_uniform_buffer_1[783] = float4(_AdditionalLightsSpotDir[15][0], _AdditionalLightsSpotDir[15][1], _AdditionalLightsSpotDir[15][2], _AdditionalLightsSpotDir[15][3]); fragment_uniform_buffer_1[784] = float4(_AdditionalLightsSpotDir[16][0], _AdditionalLightsSpotDir[16][1], _AdditionalLightsSpotDir[16][2], _AdditionalLightsSpotDir[16][3]); fragment_uniform_buffer_1[785] = float4(_AdditionalLightsSpotDir[17][0], _AdditionalLightsSpotDir[17][1], _AdditionalLightsSpotDir[17][2], _AdditionalLightsSpotDir[17][3]); fragment_uniform_buffer_1[786] = float4(_AdditionalLightsSpotDir[18][0], _AdditionalLightsSpotDir[18][1], _AdditionalLightsSpotDir[18][2], _AdditionalLightsSpotDir[18][3]); fragment_uniform_buffer_1[787] = float4(_AdditionalLightsSpotDir[19][0], _AdditionalLightsSpotDir[19][1], _AdditionalLightsSpotDir[19][2], _AdditionalLightsSpotDir[19][3]); fragment_uniform_buffer_1[788] = float4(_AdditionalLightsSpotDir[20][0], _AdditionalLightsSpotDir[20][1], _AdditionalLightsSpotDir[20][2], _AdditionalLightsSpotDir[20][3]); fragment_uniform_buffer_1[789] = float4(_AdditionalLightsSpotDir[21][0], _AdditionalLightsSpotDir[21][1], _AdditionalLightsSpotDir[21][2], _AdditionalLightsSpotDir[21][3]); fragment_uniform_buffer_1[790] = float4(_AdditionalLightsSpotDir[22][0], _AdditionalLightsSpotDir[22][1], _AdditionalLightsSpotDir[22][2], _AdditionalLightsSpotDir[22][3]); fragment_uniform_buffer_1[791] = float4(_AdditionalLightsSpotDir[23][0], _AdditionalLightsSpotDir[23][1], _AdditionalLightsSpotDir[23][2], _AdditionalLightsSpotDir[23][3]); fragment_uniform_buffer_1[792] = float4(_AdditionalLightsSpotDir[24][0], _AdditionalLightsSpotDir[24][1], _AdditionalLightsSpotDir[24][2], _AdditionalLightsSpotDir[24][3]); fragment_uniform_buffer_1[793] = float4(_AdditionalLightsSpotDir[25][0], _AdditionalLightsSpotDir[25][1], _AdditionalLightsSpotDir[25][2], _AdditionalLightsSpotDir[25][3]); fragment_uniform_buffer_1[794] = float4(_AdditionalLightsSpotDir[26][0], _AdditionalLightsSpotDir[26][1], _AdditionalLightsSpotDir[26][2], _AdditionalLightsSpotDir[26][3]); fragment_uniform_buffer_1[795] = float4(_AdditionalLightsSpotDir[27][0], _AdditionalLightsSpotDir[27][1], _AdditionalLightsSpotDir[27][2], _AdditionalLightsSpotDir[27][3]); fragment_uniform_buffer_1[796] = float4(_AdditionalLightsSpotDir[28][0], _AdditionalLightsSpotDir[28][1], _AdditionalLightsSpotDir[28][2], _AdditionalLightsSpotDir[28][3]); fragment_uniform_buffer_1[797] = float4(_AdditionalLightsSpotDir[29][0], _AdditionalLightsSpotDir[29][1], _AdditionalLightsSpotDir[29][2], _AdditionalLightsSpotDir[29][3]); fragment_uniform_buffer_1[798] = float4(_AdditionalLightsSpotDir[30][0], _AdditionalLightsSpotDir[30][1], _AdditionalLightsSpotDir[30][2], _AdditionalLightsSpotDir[30][3]); fragment_uniform_buffer_1[799] = float4(_AdditionalLightsSpotDir[31][0], _AdditionalLightsSpotDir[31][1], _AdditionalLightsSpotDir[31][2], _AdditionalLightsSpotDir[31][3]); fragment_uniform_buffer_1[800] = float4(_AdditionalLightsSpotDir[32][0], _AdditionalLightsSpotDir[32][1], _AdditionalLightsSpotDir[32][2], _AdditionalLightsSpotDir[32][3]); fragment_uniform_buffer_1[801] = float4(_AdditionalLightsSpotDir[33][0], _AdditionalLightsSpotDir[33][1], _AdditionalLightsSpotDir[33][2], _AdditionalLightsSpotDir[33][3]); fragment_uniform_buffer_1[802] = float4(_AdditionalLightsSpotDir[34][0], _AdditionalLightsSpotDir[34][1], _AdditionalLightsSpotDir[34][2], _AdditionalLightsSpotDir[34][3]); fragment_uniform_buffer_1[803] = float4(_AdditionalLightsSpotDir[35][0], _AdditionalLightsSpotDir[35][1], _AdditionalLightsSpotDir[35][2], _AdditionalLightsSpotDir[35][3]); fragment_uniform_buffer_1[804] = float4(_AdditionalLightsSpotDir[36][0], _AdditionalLightsSpotDir[36][1], _AdditionalLightsSpotDir[36][2], _AdditionalLightsSpotDir[36][3]); fragment_uniform_buffer_1[805] = float4(_AdditionalLightsSpotDir[37][0], _AdditionalLightsSpotDir[37][1], _AdditionalLightsSpotDir[37][2], _AdditionalLightsSpotDir[37][3]); fragment_uniform_buffer_1[806] = float4(_AdditionalLightsSpotDir[38][0], _AdditionalLightsSpotDir[38][1], _AdditionalLightsSpotDir[38][2], _AdditionalLightsSpotDir[38][3]); fragment_uniform_buffer_1[807] = float4(_AdditionalLightsSpotDir[39][0], _AdditionalLightsSpotDir[39][1], _AdditionalLightsSpotDir[39][2], _AdditionalLightsSpotDir[39][3]); fragment_uniform_buffer_1[808] = float4(_AdditionalLightsSpotDir[40][0], _AdditionalLightsSpotDir[40][1], _AdditionalLightsSpotDir[40][2], _AdditionalLightsSpotDir[40][3]); fragment_uniform_buffer_1[809] = float4(_AdditionalLightsSpotDir[41][0], _AdditionalLightsSpotDir[41][1], _AdditionalLightsSpotDir[41][2], _AdditionalLightsSpotDir[41][3]); fragment_uniform_buffer_1[810] = float4(_AdditionalLightsSpotDir[42][0], _AdditionalLightsSpotDir[42][1], _AdditionalLightsSpotDir[42][2], _AdditionalLightsSpotDir[42][3]); fragment_uniform_buffer_1[811] = float4(_AdditionalLightsSpotDir[43][0], _AdditionalLightsSpotDir[43][1], _AdditionalLightsSpotDir[43][2], _AdditionalLightsSpotDir[43][3]); fragment_uniform_buffer_1[812] = float4(_AdditionalLightsSpotDir[44][0], _AdditionalLightsSpotDir[44][1], _AdditionalLightsSpotDir[44][2], _AdditionalLightsSpotDir[44][3]); fragment_uniform_buffer_1[813] = float4(_AdditionalLightsSpotDir[45][0], _AdditionalLightsSpotDir[45][1], _AdditionalLightsSpotDir[45][2], _AdditionalLightsSpotDir[45][3]); fragment_uniform_buffer_1[814] = float4(_AdditionalLightsSpotDir[46][0], _AdditionalLightsSpotDir[46][1], _AdditionalLightsSpotDir[46][2], _AdditionalLightsSpotDir[46][3]); fragment_uniform_buffer_1[815] = float4(_AdditionalLightsSpotDir[47][0], _AdditionalLightsSpotDir[47][1], _AdditionalLightsSpotDir[47][2], _AdditionalLightsSpotDir[47][3]); fragment_uniform_buffer_1[816] = float4(_AdditionalLightsSpotDir[48][0], _AdditionalLightsSpotDir[48][1], _AdditionalLightsSpotDir[48][2], _AdditionalLightsSpotDir[48][3]); fragment_uniform_buffer_1[817] = float4(_AdditionalLightsSpotDir[49][0], _AdditionalLightsSpotDir[49][1], _AdditionalLightsSpotDir[49][2], _AdditionalLightsSpotDir[49][3]); fragment_uniform_buffer_1[818] = float4(_AdditionalLightsSpotDir[50][0], _AdditionalLightsSpotDir[50][1], _AdditionalLightsSpotDir[50][2], _AdditionalLightsSpotDir[50][3]); fragment_uniform_buffer_1[819] = float4(_AdditionalLightsSpotDir[51][0], _AdditionalLightsSpotDir[51][1], _AdditionalLightsSpotDir[51][2], _AdditionalLightsSpotDir[51][3]); fragment_uniform_buffer_1[820] = float4(_AdditionalLightsSpotDir[52][0], _AdditionalLightsSpotDir[52][1], _AdditionalLightsSpotDir[52][2], _AdditionalLightsSpotDir[52][3]); fragment_uniform_buffer_1[821] = float4(_AdditionalLightsSpotDir[53][0], _AdditionalLightsSpotDir[53][1], _AdditionalLightsSpotDir[53][2], _AdditionalLightsSpotDir[53][3]); fragment_uniform_buffer_1[822] = float4(_AdditionalLightsSpotDir[54][0], _AdditionalLightsSpotDir[54][1], _AdditionalLightsSpotDir[54][2], _AdditionalLightsSpotDir[54][3]); fragment_uniform_buffer_1[823] = float4(_AdditionalLightsSpotDir[55][0], _AdditionalLightsSpotDir[55][1], _AdditionalLightsSpotDir[55][2], _AdditionalLightsSpotDir[55][3]); fragment_uniform_buffer_1[824] = float4(_AdditionalLightsSpotDir[56][0], _AdditionalLightsSpotDir[56][1], _AdditionalLightsSpotDir[56][2], _AdditionalLightsSpotDir[56][3]); fragment_uniform_buffer_1[825] = float4(_AdditionalLightsSpotDir[57][0], _AdditionalLightsSpotDir[57][1], _AdditionalLightsSpotDir[57][2], _AdditionalLightsSpotDir[57][3]); fragment_uniform_buffer_1[826] = float4(_AdditionalLightsSpotDir[58][0], _AdditionalLightsSpotDir[58][1], _AdditionalLightsSpotDir[58][2], _AdditionalLightsSpotDir[58][3]); fragment_uniform_buffer_1[827] = float4(_AdditionalLightsSpotDir[59][0], _AdditionalLightsSpotDir[59][1], _AdditionalLightsSpotDir[59][2], _AdditionalLightsSpotDir[59][3]); fragment_uniform_buffer_1[828] = float4(_AdditionalLightsSpotDir[60][0], _AdditionalLightsSpotDir[60][1], _AdditionalLightsSpotDir[60][2], _AdditionalLightsSpotDir[60][3]); fragment_uniform_buffer_1[829] = float4(_AdditionalLightsSpotDir[61][0], _AdditionalLightsSpotDir[61][1], _AdditionalLightsSpotDir[61][2], _AdditionalLightsSpotDir[61][3]); fragment_uniform_buffer_1[830] = float4(_AdditionalLightsSpotDir[62][0], _AdditionalLightsSpotDir[62][1], _AdditionalLightsSpotDir[62][2], _AdditionalLightsSpotDir[62][3]); fragment_uniform_buffer_1[831] = float4(_AdditionalLightsSpotDir[63][0], _AdditionalLightsSpotDir[63][1], _AdditionalLightsSpotDir[63][2], _AdditionalLightsSpotDir[63][3]); fragment_uniform_buffer_1[832] = float4(_AdditionalLightsSpotDir[64][0], _AdditionalLightsSpotDir[64][1], _AdditionalLightsSpotDir[64][2], _AdditionalLightsSpotDir[64][3]); fragment_uniform_buffer_1[833] = float4(_AdditionalLightsSpotDir[65][0], _AdditionalLightsSpotDir[65][1], _AdditionalLightsSpotDir[65][2], _AdditionalLightsSpotDir[65][3]); fragment_uniform_buffer_1[834] = float4(_AdditionalLightsSpotDir[66][0], _AdditionalLightsSpotDir[66][1], _AdditionalLightsSpotDir[66][2], _AdditionalLightsSpotDir[66][3]); fragment_uniform_buffer_1[835] = float4(_AdditionalLightsSpotDir[67][0], _AdditionalLightsSpotDir[67][1], _AdditionalLightsSpotDir[67][2], _AdditionalLightsSpotDir[67][3]); fragment_uniform_buffer_1[836] = float4(_AdditionalLightsSpotDir[68][0], _AdditionalLightsSpotDir[68][1], _AdditionalLightsSpotDir[68][2], _AdditionalLightsSpotDir[68][3]); fragment_uniform_buffer_1[837] = float4(_AdditionalLightsSpotDir[69][0], _AdditionalLightsSpotDir[69][1], _AdditionalLightsSpotDir[69][2], _AdditionalLightsSpotDir[69][3]); fragment_uniform_buffer_1[838] = float4(_AdditionalLightsSpotDir[70][0], _AdditionalLightsSpotDir[70][1], _AdditionalLightsSpotDir[70][2], _AdditionalLightsSpotDir[70][3]); fragment_uniform_buffer_1[839] = float4(_AdditionalLightsSpotDir[71][0], _AdditionalLightsSpotDir[71][1], _AdditionalLightsSpotDir[71][2], _AdditionalLightsSpotDir[71][3]); fragment_uniform_buffer_1[840] = float4(_AdditionalLightsSpotDir[72][0], _AdditionalLightsSpotDir[72][1], _AdditionalLightsSpotDir[72][2], _AdditionalLightsSpotDir[72][3]); fragment_uniform_buffer_1[841] = float4(_AdditionalLightsSpotDir[73][0], _AdditionalLightsSpotDir[73][1], _AdditionalLightsSpotDir[73][2], _AdditionalLightsSpotDir[73][3]); fragment_uniform_buffer_1[842] = float4(_AdditionalLightsSpotDir[74][0], _AdditionalLightsSpotDir[74][1], _AdditionalLightsSpotDir[74][2], _AdditionalLightsSpotDir[74][3]); fragment_uniform_buffer_1[843] = float4(_AdditionalLightsSpotDir[75][0], _AdditionalLightsSpotDir[75][1], _AdditionalLightsSpotDir[75][2], _AdditionalLightsSpotDir[75][3]); fragment_uniform_buffer_1[844] = float4(_AdditionalLightsSpotDir[76][0], _AdditionalLightsSpotDir[76][1], _AdditionalLightsSpotDir[76][2], _AdditionalLightsSpotDir[76][3]); fragment_uniform_buffer_1[845] = float4(_AdditionalLightsSpotDir[77][0], _AdditionalLightsSpotDir[77][1], _AdditionalLightsSpotDir[77][2], _AdditionalLightsSpotDir[77][3]); fragment_uniform_buffer_1[846] = float4(_AdditionalLightsSpotDir[78][0], _AdditionalLightsSpotDir[78][1], _AdditionalLightsSpotDir[78][2], _AdditionalLightsSpotDir[78][3]); fragment_uniform_buffer_1[847] = float4(_AdditionalLightsSpotDir[79][0], _AdditionalLightsSpotDir[79][1], _AdditionalLightsSpotDir[79][2], _AdditionalLightsSpotDir[79][3]); fragment_uniform_buffer_1[848] = float4(_AdditionalLightsSpotDir[80][0], _AdditionalLightsSpotDir[80][1], _AdditionalLightsSpotDir[80][2], _AdditionalLightsSpotDir[80][3]); fragment_uniform_buffer_1[849] = float4(_AdditionalLightsSpotDir[81][0], _AdditionalLightsSpotDir[81][1], _AdditionalLightsSpotDir[81][2], _AdditionalLightsSpotDir[81][3]); fragment_uniform_buffer_1[850] = float4(_AdditionalLightsSpotDir[82][0], _AdditionalLightsSpotDir[82][1], _AdditionalLightsSpotDir[82][2], _AdditionalLightsSpotDir[82][3]); fragment_uniform_buffer_1[851] = float4(_AdditionalLightsSpotDir[83][0], _AdditionalLightsSpotDir[83][1], _AdditionalLightsSpotDir[83][2], _AdditionalLightsSpotDir[83][3]); fragment_uniform_buffer_1[852] = float4(_AdditionalLightsSpotDir[84][0], _AdditionalLightsSpotDir[84][1], _AdditionalLightsSpotDir[84][2], _AdditionalLightsSpotDir[84][3]); fragment_uniform_buffer_1[853] = float4(_AdditionalLightsSpotDir[85][0], _AdditionalLightsSpotDir[85][1], _AdditionalLightsSpotDir[85][2], _AdditionalLightsSpotDir[85][3]); fragment_uniform_buffer_1[854] = float4(_AdditionalLightsSpotDir[86][0], _AdditionalLightsSpotDir[86][1], _AdditionalLightsSpotDir[86][2], _AdditionalLightsSpotDir[86][3]); fragment_uniform_buffer_1[855] = float4(_AdditionalLightsSpotDir[87][0], _AdditionalLightsSpotDir[87][1], _AdditionalLightsSpotDir[87][2], _AdditionalLightsSpotDir[87][3]); fragment_uniform_buffer_1[856] = float4(_AdditionalLightsSpotDir[88][0], _AdditionalLightsSpotDir[88][1], _AdditionalLightsSpotDir[88][2], _AdditionalLightsSpotDir[88][3]); fragment_uniform_buffer_1[857] = float4(_AdditionalLightsSpotDir[89][0], _AdditionalLightsSpotDir[89][1], _AdditionalLightsSpotDir[89][2], _AdditionalLightsSpotDir[89][3]); fragment_uniform_buffer_1[858] = float4(_AdditionalLightsSpotDir[90][0], _AdditionalLightsSpotDir[90][1], _AdditionalLightsSpotDir[90][2], _AdditionalLightsSpotDir[90][3]); fragment_uniform_buffer_1[859] = float4(_AdditionalLightsSpotDir[91][0], _AdditionalLightsSpotDir[91][1], _AdditionalLightsSpotDir[91][2], _AdditionalLightsSpotDir[91][3]); fragment_uniform_buffer_1[860] = float4(_AdditionalLightsSpotDir[92][0], _AdditionalLightsSpotDir[92][1], _AdditionalLightsSpotDir[92][2], _AdditionalLightsSpotDir[92][3]); fragment_uniform_buffer_1[861] = float4(_AdditionalLightsSpotDir[93][0], _AdditionalLightsSpotDir[93][1], _AdditionalLightsSpotDir[93][2], _AdditionalLightsSpotDir[93][3]); fragment_uniform_buffer_1[862] = float4(_AdditionalLightsSpotDir[94][0], _AdditionalLightsSpotDir[94][1], _AdditionalLightsSpotDir[94][2], _AdditionalLightsSpotDir[94][3]); fragment_uniform_buffer_1[863] = float4(_AdditionalLightsSpotDir[95][0], _AdditionalLightsSpotDir[95][1], _AdditionalLightsSpotDir[95][2], _AdditionalLightsSpotDir[95][3]); fragment_uniform_buffer_1[864] = float4(_AdditionalLightsSpotDir[96][0], _AdditionalLightsSpotDir[96][1], _AdditionalLightsSpotDir[96][2], _AdditionalLightsSpotDir[96][3]); fragment_uniform_buffer_1[865] = float4(_AdditionalLightsSpotDir[97][0], _AdditionalLightsSpotDir[97][1], _AdditionalLightsSpotDir[97][2], _AdditionalLightsSpotDir[97][3]); fragment_uniform_buffer_1[866] = float4(_AdditionalLightsSpotDir[98][0], _AdditionalLightsSpotDir[98][1], _AdditionalLightsSpotDir[98][2], _AdditionalLightsSpotDir[98][3]); fragment_uniform_buffer_1[867] = float4(_AdditionalLightsSpotDir[99][0], _AdditionalLightsSpotDir[99][1], _AdditionalLightsSpotDir[99][2], _AdditionalLightsSpotDir[99][3]); fragment_uniform_buffer_1[868] = float4(_AdditionalLightsSpotDir[100][0], _AdditionalLightsSpotDir[100][1], _AdditionalLightsSpotDir[100][2], _AdditionalLightsSpotDir[100][3]); fragment_uniform_buffer_1[869] = float4(_AdditionalLightsSpotDir[101][0], _AdditionalLightsSpotDir[101][1], _AdditionalLightsSpotDir[101][2], _AdditionalLightsSpotDir[101][3]); fragment_uniform_buffer_1[870] = float4(_AdditionalLightsSpotDir[102][0], _AdditionalLightsSpotDir[102][1], _AdditionalLightsSpotDir[102][2], _AdditionalLightsSpotDir[102][3]); fragment_uniform_buffer_1[871] = float4(_AdditionalLightsSpotDir[103][0], _AdditionalLightsSpotDir[103][1], _AdditionalLightsSpotDir[103][2], _AdditionalLightsSpotDir[103][3]); fragment_uniform_buffer_1[872] = float4(_AdditionalLightsSpotDir[104][0], _AdditionalLightsSpotDir[104][1], _AdditionalLightsSpotDir[104][2], _AdditionalLightsSpotDir[104][3]); fragment_uniform_buffer_1[873] = float4(_AdditionalLightsSpotDir[105][0], _AdditionalLightsSpotDir[105][1], _AdditionalLightsSpotDir[105][2], _AdditionalLightsSpotDir[105][3]); fragment_uniform_buffer_1[874] = float4(_AdditionalLightsSpotDir[106][0], _AdditionalLightsSpotDir[106][1], _AdditionalLightsSpotDir[106][2], _AdditionalLightsSpotDir[106][3]); fragment_uniform_buffer_1[875] = float4(_AdditionalLightsSpotDir[107][0], _AdditionalLightsSpotDir[107][1], _AdditionalLightsSpotDir[107][2], _AdditionalLightsSpotDir[107][3]); fragment_uniform_buffer_1[876] = float4(_AdditionalLightsSpotDir[108][0], _AdditionalLightsSpotDir[108][1], _AdditionalLightsSpotDir[108][2], _AdditionalLightsSpotDir[108][3]); fragment_uniform_buffer_1[877] = float4(_AdditionalLightsSpotDir[109][0], _AdditionalLightsSpotDir[109][1], _AdditionalLightsSpotDir[109][2], _AdditionalLightsSpotDir[109][3]); fragment_uniform_buffer_1[878] = float4(_AdditionalLightsSpotDir[110][0], _AdditionalLightsSpotDir[110][1], _AdditionalLightsSpotDir[110][2], _AdditionalLightsSpotDir[110][3]); fragment_uniform_buffer_1[879] = float4(_AdditionalLightsSpotDir[111][0], _AdditionalLightsSpotDir[111][1], _AdditionalLightsSpotDir[111][2], _AdditionalLightsSpotDir[111][3]); fragment_uniform_buffer_1[880] = float4(_AdditionalLightsSpotDir[112][0], _AdditionalLightsSpotDir[112][1], _AdditionalLightsSpotDir[112][2], _AdditionalLightsSpotDir[112][3]); fragment_uniform_buffer_1[881] = float4(_AdditionalLightsSpotDir[113][0], _AdditionalLightsSpotDir[113][1], _AdditionalLightsSpotDir[113][2], _AdditionalLightsSpotDir[113][3]); fragment_uniform_buffer_1[882] = float4(_AdditionalLightsSpotDir[114][0], _AdditionalLightsSpotDir[114][1], _AdditionalLightsSpotDir[114][2], _AdditionalLightsSpotDir[114][3]); fragment_uniform_buffer_1[883] = float4(_AdditionalLightsSpotDir[115][0], _AdditionalLightsSpotDir[115][1], _AdditionalLightsSpotDir[115][2], _AdditionalLightsSpotDir[115][3]); fragment_uniform_buffer_1[884] = float4(_AdditionalLightsSpotDir[116][0], _AdditionalLightsSpotDir[116][1], _AdditionalLightsSpotDir[116][2], _AdditionalLightsSpotDir[116][3]); fragment_uniform_buffer_1[885] = float4(_AdditionalLightsSpotDir[117][0], _AdditionalLightsSpotDir[117][1], _AdditionalLightsSpotDir[117][2], _AdditionalLightsSpotDir[117][3]); fragment_uniform_buffer_1[886] = float4(_AdditionalLightsSpotDir[118][0], _AdditionalLightsSpotDir[118][1], _AdditionalLightsSpotDir[118][2], _AdditionalLightsSpotDir[118][3]); fragment_uniform_buffer_1[887] = float4(_AdditionalLightsSpotDir[119][0], _AdditionalLightsSpotDir[119][1], _AdditionalLightsSpotDir[119][2], _AdditionalLightsSpotDir[119][3]); fragment_uniform_buffer_1[888] = float4(_AdditionalLightsSpotDir[120][0], _AdditionalLightsSpotDir[120][1], _AdditionalLightsSpotDir[120][2], _AdditionalLightsSpotDir[120][3]); fragment_uniform_buffer_1[889] = float4(_AdditionalLightsSpotDir[121][0], _AdditionalLightsSpotDir[121][1], _AdditionalLightsSpotDir[121][2], _AdditionalLightsSpotDir[121][3]); fragment_uniform_buffer_1[890] = float4(_AdditionalLightsSpotDir[122][0], _AdditionalLightsSpotDir[122][1], _AdditionalLightsSpotDir[122][2], _AdditionalLightsSpotDir[122][3]); fragment_uniform_buffer_1[891] = float4(_AdditionalLightsSpotDir[123][0], _AdditionalLightsSpotDir[123][1], _AdditionalLightsSpotDir[123][2], _AdditionalLightsSpotDir[123][3]); fragment_uniform_buffer_1[892] = float4(_AdditionalLightsSpotDir[124][0], _AdditionalLightsSpotDir[124][1], _AdditionalLightsSpotDir[124][2], _AdditionalLightsSpotDir[124][3]); fragment_uniform_buffer_1[893] = float4(_AdditionalLightsSpotDir[125][0], _AdditionalLightsSpotDir[125][1], _AdditionalLightsSpotDir[125][2], _AdditionalLightsSpotDir[125][3]); fragment_uniform_buffer_1[894] = float4(_AdditionalLightsSpotDir[126][0], _AdditionalLightsSpotDir[126][1], _AdditionalLightsSpotDir[126][2], _AdditionalLightsSpotDir[126][3]); fragment_uniform_buffer_1[895] = float4(_AdditionalLightsSpotDir[127][0], _AdditionalLightsSpotDir[127][1], _AdditionalLightsSpotDir[127][2], _AdditionalLightsSpotDir[127][3]); fragment_uniform_buffer_1[896] = float4(_AdditionalLightsSpotDir[128][0], _AdditionalLightsSpotDir[128][1], _AdditionalLightsSpotDir[128][2], _AdditionalLightsSpotDir[128][3]); fragment_uniform_buffer_1[897] = float4(_AdditionalLightsSpotDir[129][0], _AdditionalLightsSpotDir[129][1], _AdditionalLightsSpotDir[129][2], _AdditionalLightsSpotDir[129][3]); fragment_uniform_buffer_1[898] = float4(_AdditionalLightsSpotDir[130][0], _AdditionalLightsSpotDir[130][1], _AdditionalLightsSpotDir[130][2], _AdditionalLightsSpotDir[130][3]); fragment_uniform_buffer_1[899] = float4(_AdditionalLightsSpotDir[131][0], _AdditionalLightsSpotDir[131][1], _AdditionalLightsSpotDir[131][2], _AdditionalLightsSpotDir[131][3]); fragment_uniform_buffer_1[900] = float4(_AdditionalLightsSpotDir[132][0], _AdditionalLightsSpotDir[132][1], _AdditionalLightsSpotDir[132][2], _AdditionalLightsSpotDir[132][3]); fragment_uniform_buffer_1[901] = float4(_AdditionalLightsSpotDir[133][0], _AdditionalLightsSpotDir[133][1], _AdditionalLightsSpotDir[133][2], _AdditionalLightsSpotDir[133][3]); fragment_uniform_buffer_1[902] = float4(_AdditionalLightsSpotDir[134][0], _AdditionalLightsSpotDir[134][1], _AdditionalLightsSpotDir[134][2], _AdditionalLightsSpotDir[134][3]); fragment_uniform_buffer_1[903] = float4(_AdditionalLightsSpotDir[135][0], _AdditionalLightsSpotDir[135][1], _AdditionalLightsSpotDir[135][2], _AdditionalLightsSpotDir[135][3]); fragment_uniform_buffer_1[904] = float4(_AdditionalLightsSpotDir[136][0], _AdditionalLightsSpotDir[136][1], _AdditionalLightsSpotDir[136][2], _AdditionalLightsSpotDir[136][3]); fragment_uniform_buffer_1[905] = float4(_AdditionalLightsSpotDir[137][0], _AdditionalLightsSpotDir[137][1], _AdditionalLightsSpotDir[137][2], _AdditionalLightsSpotDir[137][3]); fragment_uniform_buffer_1[906] = float4(_AdditionalLightsSpotDir[138][0], _AdditionalLightsSpotDir[138][1], _AdditionalLightsSpotDir[138][2], _AdditionalLightsSpotDir[138][3]); fragment_uniform_buffer_1[907] = float4(_AdditionalLightsSpotDir[139][0], _AdditionalLightsSpotDir[139][1], _AdditionalLightsSpotDir[139][2], _AdditionalLightsSpotDir[139][3]); fragment_uniform_buffer_1[908] = float4(_AdditionalLightsSpotDir[140][0], _AdditionalLightsSpotDir[140][1], _AdditionalLightsSpotDir[140][2], _AdditionalLightsSpotDir[140][3]); fragment_uniform_buffer_1[909] = float4(_AdditionalLightsSpotDir[141][0], _AdditionalLightsSpotDir[141][1], _AdditionalLightsSpotDir[141][2], _AdditionalLightsSpotDir[141][3]); fragment_uniform_buffer_1[910] = float4(_AdditionalLightsSpotDir[142][0], _AdditionalLightsSpotDir[142][1], _AdditionalLightsSpotDir[142][2], _AdditionalLightsSpotDir[142][3]); fragment_uniform_buffer_1[911] = float4(_AdditionalLightsSpotDir[143][0], _AdditionalLightsSpotDir[143][1], _AdditionalLightsSpotDir[143][2], _AdditionalLightsSpotDir[143][3]); fragment_uniform_buffer_1[912] = float4(_AdditionalLightsSpotDir[144][0], _AdditionalLightsSpotDir[144][1], _AdditionalLightsSpotDir[144][2], _AdditionalLightsSpotDir[144][3]); fragment_uniform_buffer_1[913] = float4(_AdditionalLightsSpotDir[145][0], _AdditionalLightsSpotDir[145][1], _AdditionalLightsSpotDir[145][2], _AdditionalLightsSpotDir[145][3]); fragment_uniform_buffer_1[914] = float4(_AdditionalLightsSpotDir[146][0], _AdditionalLightsSpotDir[146][1], _AdditionalLightsSpotDir[146][2], _AdditionalLightsSpotDir[146][3]); fragment_uniform_buffer_1[915] = float4(_AdditionalLightsSpotDir[147][0], _AdditionalLightsSpotDir[147][1], _AdditionalLightsSpotDir[147][2], _AdditionalLightsSpotDir[147][3]); fragment_uniform_buffer_1[916] = float4(_AdditionalLightsSpotDir[148][0], _AdditionalLightsSpotDir[148][1], _AdditionalLightsSpotDir[148][2], _AdditionalLightsSpotDir[148][3]); fragment_uniform_buffer_1[917] = float4(_AdditionalLightsSpotDir[149][0], _AdditionalLightsSpotDir[149][1], _AdditionalLightsSpotDir[149][2], _AdditionalLightsSpotDir[149][3]); fragment_uniform_buffer_1[918] = float4(_AdditionalLightsSpotDir[150][0], _AdditionalLightsSpotDir[150][1], _AdditionalLightsSpotDir[150][2], _AdditionalLightsSpotDir[150][3]); fragment_uniform_buffer_1[919] = float4(_AdditionalLightsSpotDir[151][0], _AdditionalLightsSpotDir[151][1], _AdditionalLightsSpotDir[151][2], _AdditionalLightsSpotDir[151][3]); fragment_uniform_buffer_1[920] = float4(_AdditionalLightsSpotDir[152][0], _AdditionalLightsSpotDir[152][1], _AdditionalLightsSpotDir[152][2], _AdditionalLightsSpotDir[152][3]); fragment_uniform_buffer_1[921] = float4(_AdditionalLightsSpotDir[153][0], _AdditionalLightsSpotDir[153][1], _AdditionalLightsSpotDir[153][2], _AdditionalLightsSpotDir[153][3]); fragment_uniform_buffer_1[922] = float4(_AdditionalLightsSpotDir[154][0], _AdditionalLightsSpotDir[154][1], _AdditionalLightsSpotDir[154][2], _AdditionalLightsSpotDir[154][3]); fragment_uniform_buffer_1[923] = float4(_AdditionalLightsSpotDir[155][0], _AdditionalLightsSpotDir[155][1], _AdditionalLightsSpotDir[155][2], _AdditionalLightsSpotDir[155][3]); fragment_uniform_buffer_1[924] = float4(_AdditionalLightsSpotDir[156][0], _AdditionalLightsSpotDir[156][1], _AdditionalLightsSpotDir[156][2], _AdditionalLightsSpotDir[156][3]); fragment_uniform_buffer_1[925] = float4(_AdditionalLightsSpotDir[157][0], _AdditionalLightsSpotDir[157][1], _AdditionalLightsSpotDir[157][2], _AdditionalLightsSpotDir[157][3]); fragment_uniform_buffer_1[926] = float4(_AdditionalLightsSpotDir[158][0], _AdditionalLightsSpotDir[158][1], _AdditionalLightsSpotDir[158][2], _AdditionalLightsSpotDir[158][3]); fragment_uniform_buffer_1[927] = float4(_AdditionalLightsSpotDir[159][0], _AdditionalLightsSpotDir[159][1], _AdditionalLightsSpotDir[159][2], _AdditionalLightsSpotDir[159][3]); fragment_uniform_buffer_1[928] = float4(_AdditionalLightsSpotDir[160][0], _AdditionalLightsSpotDir[160][1], _AdditionalLightsSpotDir[160][2], _AdditionalLightsSpotDir[160][3]); fragment_uniform_buffer_1[929] = float4(_AdditionalLightsSpotDir[161][0], _AdditionalLightsSpotDir[161][1], _AdditionalLightsSpotDir[161][2], _AdditionalLightsSpotDir[161][3]); fragment_uniform_buffer_1[930] = float4(_AdditionalLightsSpotDir[162][0], _AdditionalLightsSpotDir[162][1], _AdditionalLightsSpotDir[162][2], _AdditionalLightsSpotDir[162][3]); fragment_uniform_buffer_1[931] = float4(_AdditionalLightsSpotDir[163][0], _AdditionalLightsSpotDir[163][1], _AdditionalLightsSpotDir[163][2], _AdditionalLightsSpotDir[163][3]); fragment_uniform_buffer_1[932] = float4(_AdditionalLightsSpotDir[164][0], _AdditionalLightsSpotDir[164][1], _AdditionalLightsSpotDir[164][2], _AdditionalLightsSpotDir[164][3]); fragment_uniform_buffer_1[933] = float4(_AdditionalLightsSpotDir[165][0], _AdditionalLightsSpotDir[165][1], _AdditionalLightsSpotDir[165][2], _AdditionalLightsSpotDir[165][3]); fragment_uniform_buffer_1[934] = float4(_AdditionalLightsSpotDir[166][0], _AdditionalLightsSpotDir[166][1], _AdditionalLightsSpotDir[166][2], _AdditionalLightsSpotDir[166][3]); fragment_uniform_buffer_1[935] = float4(_AdditionalLightsSpotDir[167][0], _AdditionalLightsSpotDir[167][1], _AdditionalLightsSpotDir[167][2], _AdditionalLightsSpotDir[167][3]); fragment_uniform_buffer_1[936] = float4(_AdditionalLightsSpotDir[168][0], _AdditionalLightsSpotDir[168][1], _AdditionalLightsSpotDir[168][2], _AdditionalLightsSpotDir[168][3]); fragment_uniform_buffer_1[937] = float4(_AdditionalLightsSpotDir[169][0], _AdditionalLightsSpotDir[169][1], _AdditionalLightsSpotDir[169][2], _AdditionalLightsSpotDir[169][3]); fragment_uniform_buffer_1[938] = float4(_AdditionalLightsSpotDir[170][0], _AdditionalLightsSpotDir[170][1], _AdditionalLightsSpotDir[170][2], _AdditionalLightsSpotDir[170][3]); fragment_uniform_buffer_1[939] = float4(_AdditionalLightsSpotDir[171][0], _AdditionalLightsSpotDir[171][1], _AdditionalLightsSpotDir[171][2], _AdditionalLightsSpotDir[171][3]); fragment_uniform_buffer_1[940] = float4(_AdditionalLightsSpotDir[172][0], _AdditionalLightsSpotDir[172][1], _AdditionalLightsSpotDir[172][2], _AdditionalLightsSpotDir[172][3]); fragment_uniform_buffer_1[941] = float4(_AdditionalLightsSpotDir[173][0], _AdditionalLightsSpotDir[173][1], _AdditionalLightsSpotDir[173][2], _AdditionalLightsSpotDir[173][3]); fragment_uniform_buffer_1[942] = float4(_AdditionalLightsSpotDir[174][0], _AdditionalLightsSpotDir[174][1], _AdditionalLightsSpotDir[174][2], _AdditionalLightsSpotDir[174][3]); fragment_uniform_buffer_1[943] = float4(_AdditionalLightsSpotDir[175][0], _AdditionalLightsSpotDir[175][1], _AdditionalLightsSpotDir[175][2], _AdditionalLightsSpotDir[175][3]); fragment_uniform_buffer_1[944] = float4(_AdditionalLightsSpotDir[176][0], _AdditionalLightsSpotDir[176][1], _AdditionalLightsSpotDir[176][2], _AdditionalLightsSpotDir[176][3]); fragment_uniform_buffer_1[945] = float4(_AdditionalLightsSpotDir[177][0], _AdditionalLightsSpotDir[177][1], _AdditionalLightsSpotDir[177][2], _AdditionalLightsSpotDir[177][3]); fragment_uniform_buffer_1[946] = float4(_AdditionalLightsSpotDir[178][0], _AdditionalLightsSpotDir[178][1], _AdditionalLightsSpotDir[178][2], _AdditionalLightsSpotDir[178][3]); fragment_uniform_buffer_1[947] = float4(_AdditionalLightsSpotDir[179][0], _AdditionalLightsSpotDir[179][1], _AdditionalLightsSpotDir[179][2], _AdditionalLightsSpotDir[179][3]); fragment_uniform_buffer_1[948] = float4(_AdditionalLightsSpotDir[180][0], _AdditionalLightsSpotDir[180][1], _AdditionalLightsSpotDir[180][2], _AdditionalLightsSpotDir[180][3]); fragment_uniform_buffer_1[949] = float4(_AdditionalLightsSpotDir[181][0], _AdditionalLightsSpotDir[181][1], _AdditionalLightsSpotDir[181][2], _AdditionalLightsSpotDir[181][3]); fragment_uniform_buffer_1[950] = float4(_AdditionalLightsSpotDir[182][0], _AdditionalLightsSpotDir[182][1], _AdditionalLightsSpotDir[182][2], _AdditionalLightsSpotDir[182][3]); fragment_uniform_buffer_1[951] = float4(_AdditionalLightsSpotDir[183][0], _AdditionalLightsSpotDir[183][1], _AdditionalLightsSpotDir[183][2], _AdditionalLightsSpotDir[183][3]); fragment_uniform_buffer_1[952] = float4(_AdditionalLightsSpotDir[184][0], _AdditionalLightsSpotDir[184][1], _AdditionalLightsSpotDir[184][2], _AdditionalLightsSpotDir[184][3]); fragment_uniform_buffer_1[953] = float4(_AdditionalLightsSpotDir[185][0], _AdditionalLightsSpotDir[185][1], _AdditionalLightsSpotDir[185][2], _AdditionalLightsSpotDir[185][3]); fragment_uniform_buffer_1[954] = float4(_AdditionalLightsSpotDir[186][0], _AdditionalLightsSpotDir[186][1], _AdditionalLightsSpotDir[186][2], _AdditionalLightsSpotDir[186][3]); fragment_uniform_buffer_1[955] = float4(_AdditionalLightsSpotDir[187][0], _AdditionalLightsSpotDir[187][1], _AdditionalLightsSpotDir[187][2], _AdditionalLightsSpotDir[187][3]); fragment_uniform_buffer_1[956] = float4(_AdditionalLightsSpotDir[188][0], _AdditionalLightsSpotDir[188][1], _AdditionalLightsSpotDir[188][2], _AdditionalLightsSpotDir[188][3]); fragment_uniform_buffer_1[957] = float4(_AdditionalLightsSpotDir[189][0], _AdditionalLightsSpotDir[189][1], _AdditionalLightsSpotDir[189][2], _AdditionalLightsSpotDir[189][3]); fragment_uniform_buffer_1[958] = float4(_AdditionalLightsSpotDir[190][0], _AdditionalLightsSpotDir[190][1], _AdditionalLightsSpotDir[190][2], _AdditionalLightsSpotDir[190][3]); fragment_uniform_buffer_1[959] = float4(_AdditionalLightsSpotDir[191][0], _AdditionalLightsSpotDir[191][1], _AdditionalLightsSpotDir[191][2], _AdditionalLightsSpotDir[191][3]); fragment_uniform_buffer_1[960] = float4(_AdditionalLightsSpotDir[192][0], _AdditionalLightsSpotDir[192][1], _AdditionalLightsSpotDir[192][2], _AdditionalLightsSpotDir[192][3]); fragment_uniform_buffer_1[961] = float4(_AdditionalLightsSpotDir[193][0], _AdditionalLightsSpotDir[193][1], _AdditionalLightsSpotDir[193][2], _AdditionalLightsSpotDir[193][3]); fragment_uniform_buffer_1[962] = float4(_AdditionalLightsSpotDir[194][0], _AdditionalLightsSpotDir[194][1], _AdditionalLightsSpotDir[194][2], _AdditionalLightsSpotDir[194][3]); fragment_uniform_buffer_1[963] = float4(_AdditionalLightsSpotDir[195][0], _AdditionalLightsSpotDir[195][1], _AdditionalLightsSpotDir[195][2], _AdditionalLightsSpotDir[195][3]); fragment_uniform_buffer_1[964] = float4(_AdditionalLightsSpotDir[196][0], _AdditionalLightsSpotDir[196][1], _AdditionalLightsSpotDir[196][2], _AdditionalLightsSpotDir[196][3]); fragment_uniform_buffer_1[965] = float4(_AdditionalLightsSpotDir[197][0], _AdditionalLightsSpotDir[197][1], _AdditionalLightsSpotDir[197][2], _AdditionalLightsSpotDir[197][3]); fragment_uniform_buffer_1[966] = float4(_AdditionalLightsSpotDir[198][0], _AdditionalLightsSpotDir[198][1], _AdditionalLightsSpotDir[198][2], _AdditionalLightsSpotDir[198][3]); fragment_uniform_buffer_1[967] = float4(_AdditionalLightsSpotDir[199][0], _AdditionalLightsSpotDir[199][1], _AdditionalLightsSpotDir[199][2], _AdditionalLightsSpotDir[199][3]); fragment_uniform_buffer_1[968] = float4(_AdditionalLightsSpotDir[200][0], _AdditionalLightsSpotDir[200][1], _AdditionalLightsSpotDir[200][2], _AdditionalLightsSpotDir[200][3]); fragment_uniform_buffer_1[969] = float4(_AdditionalLightsSpotDir[201][0], _AdditionalLightsSpotDir[201][1], _AdditionalLightsSpotDir[201][2], _AdditionalLightsSpotDir[201][3]); fragment_uniform_buffer_1[970] = float4(_AdditionalLightsSpotDir[202][0], _AdditionalLightsSpotDir[202][1], _AdditionalLightsSpotDir[202][2], _AdditionalLightsSpotDir[202][3]); fragment_uniform_buffer_1[971] = float4(_AdditionalLightsSpotDir[203][0], _AdditionalLightsSpotDir[203][1], _AdditionalLightsSpotDir[203][2], _AdditionalLightsSpotDir[203][3]); fragment_uniform_buffer_1[972] = float4(_AdditionalLightsSpotDir[204][0], _AdditionalLightsSpotDir[204][1], _AdditionalLightsSpotDir[204][2], _AdditionalLightsSpotDir[204][3]); fragment_uniform_buffer_1[973] = float4(_AdditionalLightsSpotDir[205][0], _AdditionalLightsSpotDir[205][1], _AdditionalLightsSpotDir[205][2], _AdditionalLightsSpotDir[205][3]); fragment_uniform_buffer_1[974] = float4(_AdditionalLightsSpotDir[206][0], _AdditionalLightsSpotDir[206][1], _AdditionalLightsSpotDir[206][2], _AdditionalLightsSpotDir[206][3]); fragment_uniform_buffer_1[975] = float4(_AdditionalLightsSpotDir[207][0], _AdditionalLightsSpotDir[207][1], _AdditionalLightsSpotDir[207][2], _AdditionalLightsSpotDir[207][3]); fragment_uniform_buffer_1[976] = float4(_AdditionalLightsSpotDir[208][0], _AdditionalLightsSpotDir[208][1], _AdditionalLightsSpotDir[208][2], _AdditionalLightsSpotDir[208][3]); fragment_uniform_buffer_1[977] = float4(_AdditionalLightsSpotDir[209][0], _AdditionalLightsSpotDir[209][1], _AdditionalLightsSpotDir[209][2], _AdditionalLightsSpotDir[209][3]); fragment_uniform_buffer_1[978] = float4(_AdditionalLightsSpotDir[210][0], _AdditionalLightsSpotDir[210][1], _AdditionalLightsSpotDir[210][2], _AdditionalLightsSpotDir[210][3]); fragment_uniform_buffer_1[979] = float4(_AdditionalLightsSpotDir[211][0], _AdditionalLightsSpotDir[211][1], _AdditionalLightsSpotDir[211][2], _AdditionalLightsSpotDir[211][3]); fragment_uniform_buffer_1[980] = float4(_AdditionalLightsSpotDir[212][0], _AdditionalLightsSpotDir[212][1], _AdditionalLightsSpotDir[212][2], _AdditionalLightsSpotDir[212][3]); fragment_uniform_buffer_1[981] = float4(_AdditionalLightsSpotDir[213][0], _AdditionalLightsSpotDir[213][1], _AdditionalLightsSpotDir[213][2], _AdditionalLightsSpotDir[213][3]); fragment_uniform_buffer_1[982] = float4(_AdditionalLightsSpotDir[214][0], _AdditionalLightsSpotDir[214][1], _AdditionalLightsSpotDir[214][2], _AdditionalLightsSpotDir[214][3]); fragment_uniform_buffer_1[983] = float4(_AdditionalLightsSpotDir[215][0], _AdditionalLightsSpotDir[215][1], _AdditionalLightsSpotDir[215][2], _AdditionalLightsSpotDir[215][3]); fragment_uniform_buffer_1[984] = float4(_AdditionalLightsSpotDir[216][0], _AdditionalLightsSpotDir[216][1], _AdditionalLightsSpotDir[216][2], _AdditionalLightsSpotDir[216][3]); fragment_uniform_buffer_1[985] = float4(_AdditionalLightsSpotDir[217][0], _AdditionalLightsSpotDir[217][1], _AdditionalLightsSpotDir[217][2], _AdditionalLightsSpotDir[217][3]); fragment_uniform_buffer_1[986] = float4(_AdditionalLightsSpotDir[218][0], _AdditionalLightsSpotDir[218][1], _AdditionalLightsSpotDir[218][2], _AdditionalLightsSpotDir[218][3]); fragment_uniform_buffer_1[987] = float4(_AdditionalLightsSpotDir[219][0], _AdditionalLightsSpotDir[219][1], _AdditionalLightsSpotDir[219][2], _AdditionalLightsSpotDir[219][3]); fragment_uniform_buffer_1[988] = float4(_AdditionalLightsSpotDir[220][0], _AdditionalLightsSpotDir[220][1], _AdditionalLightsSpotDir[220][2], _AdditionalLightsSpotDir[220][3]); fragment_uniform_buffer_1[989] = float4(_AdditionalLightsSpotDir[221][0], _AdditionalLightsSpotDir[221][1], _AdditionalLightsSpotDir[221][2], _AdditionalLightsSpotDir[221][3]); fragment_uniform_buffer_1[990] = float4(_AdditionalLightsSpotDir[222][0], _AdditionalLightsSpotDir[222][1], _AdditionalLightsSpotDir[222][2], _AdditionalLightsSpotDir[222][3]); fragment_uniform_buffer_1[991] = float4(_AdditionalLightsSpotDir[223][0], _AdditionalLightsSpotDir[223][1], _AdditionalLightsSpotDir[223][2], _AdditionalLightsSpotDir[223][3]); fragment_uniform_buffer_1[992] = float4(_AdditionalLightsSpotDir[224][0], _AdditionalLightsSpotDir[224][1], _AdditionalLightsSpotDir[224][2], _AdditionalLightsSpotDir[224][3]); fragment_uniform_buffer_1[993] = float4(_AdditionalLightsSpotDir[225][0], _AdditionalLightsSpotDir[225][1], _AdditionalLightsSpotDir[225][2], _AdditionalLightsSpotDir[225][3]); fragment_uniform_buffer_1[994] = float4(_AdditionalLightsSpotDir[226][0], _AdditionalLightsSpotDir[226][1], _AdditionalLightsSpotDir[226][2], _AdditionalLightsSpotDir[226][3]); fragment_uniform_buffer_1[995] = float4(_AdditionalLightsSpotDir[227][0], _AdditionalLightsSpotDir[227][1], _AdditionalLightsSpotDir[227][2], _AdditionalLightsSpotDir[227][3]); fragment_uniform_buffer_1[996] = float4(_AdditionalLightsSpotDir[228][0], _AdditionalLightsSpotDir[228][1], _AdditionalLightsSpotDir[228][2], _AdditionalLightsSpotDir[228][3]); fragment_uniform_buffer_1[997] = float4(_AdditionalLightsSpotDir[229][0], _AdditionalLightsSpotDir[229][1], _AdditionalLightsSpotDir[229][2], _AdditionalLightsSpotDir[229][3]); fragment_uniform_buffer_1[998] = float4(_AdditionalLightsSpotDir[230][0], _AdditionalLightsSpotDir[230][1], _AdditionalLightsSpotDir[230][2], _AdditionalLightsSpotDir[230][3]); fragment_uniform_buffer_1[999] = float4(_AdditionalLightsSpotDir[231][0], _AdditionalLightsSpotDir[231][1], _AdditionalLightsSpotDir[231][2], _AdditionalLightsSpotDir[231][3]); fragment_uniform_buffer_1[1000] = float4(_AdditionalLightsSpotDir[232][0], _AdditionalLightsSpotDir[232][1], _AdditionalLightsSpotDir[232][2], _AdditionalLightsSpotDir[232][3]); fragment_uniform_buffer_1[1001] = float4(_AdditionalLightsSpotDir[233][0], _AdditionalLightsSpotDir[233][1], _AdditionalLightsSpotDir[233][2], _AdditionalLightsSpotDir[233][3]); fragment_uniform_buffer_1[1002] = float4(_AdditionalLightsSpotDir[234][0], _AdditionalLightsSpotDir[234][1], _AdditionalLightsSpotDir[234][2], _AdditionalLightsSpotDir[234][3]); fragment_uniform_buffer_1[1003] = float4(_AdditionalLightsSpotDir[235][0], _AdditionalLightsSpotDir[235][1], _AdditionalLightsSpotDir[235][2], _AdditionalLightsSpotDir[235][3]); fragment_uniform_buffer_1[1004] = float4(_AdditionalLightsSpotDir[236][0], _AdditionalLightsSpotDir[236][1], _AdditionalLightsSpotDir[236][2], _AdditionalLightsSpotDir[236][3]); fragment_uniform_buffer_1[1005] = float4(_AdditionalLightsSpotDir[237][0], _AdditionalLightsSpotDir[237][1], _AdditionalLightsSpotDir[237][2], _AdditionalLightsSpotDir[237][3]); fragment_uniform_buffer_1[1006] = float4(_AdditionalLightsSpotDir[238][0], _AdditionalLightsSpotDir[238][1], _AdditionalLightsSpotDir[238][2], _AdditionalLightsSpotDir[238][3]); fragment_uniform_buffer_1[1007] = float4(_AdditionalLightsSpotDir[239][0], _AdditionalLightsSpotDir[239][1], _AdditionalLightsSpotDir[239][2], _AdditionalLightsSpotDir[239][3]); fragment_uniform_buffer_1[1008] = float4(_AdditionalLightsSpotDir[240][0], _AdditionalLightsSpotDir[240][1], _AdditionalLightsSpotDir[240][2], _AdditionalLightsSpotDir[240][3]); fragment_uniform_buffer_1[1009] = float4(_AdditionalLightsSpotDir[241][0], _AdditionalLightsSpotDir[241][1], _AdditionalLightsSpotDir[241][2], _AdditionalLightsSpotDir[241][3]); fragment_uniform_buffer_1[1010] = float4(_AdditionalLightsSpotDir[242][0], _AdditionalLightsSpotDir[242][1], _AdditionalLightsSpotDir[242][2], _AdditionalLightsSpotDir[242][3]); fragment_uniform_buffer_1[1011] = float4(_AdditionalLightsSpotDir[243][0], _AdditionalLightsSpotDir[243][1], _AdditionalLightsSpotDir[243][2], _AdditionalLightsSpotDir[243][3]); fragment_uniform_buffer_1[1012] = float4(_AdditionalLightsSpotDir[244][0], _AdditionalLightsSpotDir[244][1], _AdditionalLightsSpotDir[244][2], _AdditionalLightsSpotDir[244][3]); fragment_uniform_buffer_1[1013] = float4(_AdditionalLightsSpotDir[245][0], _AdditionalLightsSpotDir[245][1], _AdditionalLightsSpotDir[245][2], _AdditionalLightsSpotDir[245][3]); fragment_uniform_buffer_1[1014] = float4(_AdditionalLightsSpotDir[246][0], _AdditionalLightsSpotDir[246][1], _AdditionalLightsSpotDir[246][2], _AdditionalLightsSpotDir[246][3]); fragment_uniform_buffer_1[1015] = float4(_AdditionalLightsSpotDir[247][0], _AdditionalLightsSpotDir[247][1], _AdditionalLightsSpotDir[247][2], _AdditionalLightsSpotDir[247][3]); fragment_uniform_buffer_1[1016] = float4(_AdditionalLightsSpotDir[248][0], _AdditionalLightsSpotDir[248][1], _AdditionalLightsSpotDir[248][2], _AdditionalLightsSpotDir[248][3]); fragment_uniform_buffer_1[1017] = float4(_AdditionalLightsSpotDir[249][0], _AdditionalLightsSpotDir[249][1], _AdditionalLightsSpotDir[249][2], _AdditionalLightsSpotDir[249][3]); fragment_uniform_buffer_1[1018] = float4(_AdditionalLightsSpotDir[250][0], _AdditionalLightsSpotDir[250][1], _AdditionalLightsSpotDir[250][2], _AdditionalLightsSpotDir[250][3]); fragment_uniform_buffer_1[1019] = float4(_AdditionalLightsSpotDir[251][0], _AdditionalLightsSpotDir[251][1], _AdditionalLightsSpotDir[251][2], _AdditionalLightsSpotDir[251][3]); fragment_uniform_buffer_1[1020] = float4(_AdditionalLightsSpotDir[252][0], _AdditionalLightsSpotDir[252][1], _AdditionalLightsSpotDir[252][2], _AdditionalLightsSpotDir[252][3]); fragment_uniform_buffer_1[1021] = float4(_AdditionalLightsSpotDir[253][0], _AdditionalLightsSpotDir[253][1], _AdditionalLightsSpotDir[253][2], _AdditionalLightsSpotDir[253][3]); fragment_uniform_buffer_1[1022] = float4(_AdditionalLightsSpotDir[254][0], _AdditionalLightsSpotDir[254][1], _AdditionalLightsSpotDir[254][2], _AdditionalLightsSpotDir[254][3]); fragment_uniform_buffer_1[1023] = float4(_AdditionalLightsSpotDir[255][0], _AdditionalLightsSpotDir[255][1], _AdditionalLightsSpotDir[255][2], _AdditionalLightsSpotDir[255][3]); fragment_uniform_buffer_1[1280] = float4(_AdditionalLightsLayerMasks[0], fragment_uniform_buffer_1[1280][1], fragment_uniform_buffer_1[1280][2], fragment_uniform_buffer_1[1280][3]); fragment_uniform_buffer_1[1281] = float4(_AdditionalLightsLayerMasks[1], fragment_uniform_buffer_1[1281][1], fragment_uniform_buffer_1[1281][2], fragment_uniform_buffer_1[1281][3]); fragment_uniform_buffer_1[1282] = float4(_AdditionalLightsLayerMasks[2], fragment_uniform_buffer_1[1282][1], fragment_uniform_buffer_1[1282][2], fragment_uniform_buffer_1[1282][3]); fragment_uniform_buffer_1[1283] = float4(_AdditionalLightsLayerMasks[3], fragment_uniform_buffer_1[1283][1], fragment_uniform_buffer_1[1283][2], fragment_uniform_buffer_1[1283][3]); fragment_uniform_buffer_1[1284] = float4(_AdditionalLightsLayerMasks[4], fragment_uniform_buffer_1[1284][1], fragment_uniform_buffer_1[1284][2], fragment_uniform_buffer_1[1284][3]); fragment_uniform_buffer_1[1285] = float4(_AdditionalLightsLayerMasks[5], fragment_uniform_buffer_1[1285][1], fragment_uniform_buffer_1[1285][2], fragment_uniform_buffer_1[1285][3]); fragment_uniform_buffer_1[1286] = float4(_AdditionalLightsLayerMasks[6], fragment_uniform_buffer_1[1286][1], fragment_uniform_buffer_1[1286][2], fragment_uniform_buffer_1[1286][3]); fragment_uniform_buffer_1[1287] = float4(_AdditionalLightsLayerMasks[7], fragment_uniform_buffer_1[1287][1], fragment_uniform_buffer_1[1287][2], fragment_uniform_buffer_1[1287][3]); fragment_uniform_buffer_1[1288] = float4(_AdditionalLightsLayerMasks[8], fragment_uniform_buffer_1[1288][1], fragment_uniform_buffer_1[1288][2], fragment_uniform_buffer_1[1288][3]); fragment_uniform_buffer_1[1289] = float4(_AdditionalLightsLayerMasks[9], fragment_uniform_buffer_1[1289][1], fragment_uniform_buffer_1[1289][2], fragment_uniform_buffer_1[1289][3]); fragment_uniform_buffer_1[1290] = float4(_AdditionalLightsLayerMasks[10], fragment_uniform_buffer_1[1290][1], fragment_uniform_buffer_1[1290][2], fragment_uniform_buffer_1[1290][3]); fragment_uniform_buffer_1[1291] = float4(_AdditionalLightsLayerMasks[11], fragment_uniform_buffer_1[1291][1], fragment_uniform_buffer_1[1291][2], fragment_uniform_buffer_1[1291][3]); fragment_uniform_buffer_1[1292] = float4(_AdditionalLightsLayerMasks[12], fragment_uniform_buffer_1[1292][1], fragment_uniform_buffer_1[1292][2], fragment_uniform_buffer_1[1292][3]); fragment_uniform_buffer_1[1293] = float4(_AdditionalLightsLayerMasks[13], fragment_uniform_buffer_1[1293][1], fragment_uniform_buffer_1[1293][2], fragment_uniform_buffer_1[1293][3]); fragment_uniform_buffer_1[1294] = float4(_AdditionalLightsLayerMasks[14], fragment_uniform_buffer_1[1294][1], fragment_uniform_buffer_1[1294][2], fragment_uniform_buffer_1[1294][3]); fragment_uniform_buffer_1[1295] = float4(_AdditionalLightsLayerMasks[15], fragment_uniform_buffer_1[1295][1], fragment_uniform_buffer_1[1295][2], fragment_uniform_buffer_1[1295][3]); fragment_uniform_buffer_1[1296] = float4(_AdditionalLightsLayerMasks[16], fragment_uniform_buffer_1[1296][1], fragment_uniform_buffer_1[1296][2], fragment_uniform_buffer_1[1296][3]); fragment_uniform_buffer_1[1297] = float4(_AdditionalLightsLayerMasks[17], fragment_uniform_buffer_1[1297][1], fragment_uniform_buffer_1[1297][2], fragment_uniform_buffer_1[1297][3]); fragment_uniform_buffer_1[1298] = float4(_AdditionalLightsLayerMasks[18], fragment_uniform_buffer_1[1298][1], fragment_uniform_buffer_1[1298][2], fragment_uniform_buffer_1[1298][3]); fragment_uniform_buffer_1[1299] = float4(_AdditionalLightsLayerMasks[19], fragment_uniform_buffer_1[1299][1], fragment_uniform_buffer_1[1299][2], fragment_uniform_buffer_1[1299][3]); fragment_uniform_buffer_1[1300] = float4(_AdditionalLightsLayerMasks[20], fragment_uniform_buffer_1[1300][1], fragment_uniform_buffer_1[1300][2], fragment_uniform_buffer_1[1300][3]); fragment_uniform_buffer_1[1301] = float4(_AdditionalLightsLayerMasks[21], fragment_uniform_buffer_1[1301][1], fragment_uniform_buffer_1[1301][2], fragment_uniform_buffer_1[1301][3]); fragment_uniform_buffer_1[1302] = float4(_AdditionalLightsLayerMasks[22], fragment_uniform_buffer_1[1302][1], fragment_uniform_buffer_1[1302][2], fragment_uniform_buffer_1[1302][3]); fragment_uniform_buffer_1[1303] = float4(_AdditionalLightsLayerMasks[23], fragment_uniform_buffer_1[1303][1], fragment_uniform_buffer_1[1303][2], fragment_uniform_buffer_1[1303][3]); fragment_uniform_buffer_1[1304] = float4(_AdditionalLightsLayerMasks[24], fragment_uniform_buffer_1[1304][1], fragment_uniform_buffer_1[1304][2], fragment_uniform_buffer_1[1304][3]); fragment_uniform_buffer_1[1305] = float4(_AdditionalLightsLayerMasks[25], fragment_uniform_buffer_1[1305][1], fragment_uniform_buffer_1[1305][2], fragment_uniform_buffer_1[1305][3]); fragment_uniform_buffer_1[1306] = float4(_AdditionalLightsLayerMasks[26], fragment_uniform_buffer_1[1306][1], fragment_uniform_buffer_1[1306][2], fragment_uniform_buffer_1[1306][3]); fragment_uniform_buffer_1[1307] = float4(_AdditionalLightsLayerMasks[27], fragment_uniform_buffer_1[1307][1], fragment_uniform_buffer_1[1307][2], fragment_uniform_buffer_1[1307][3]); fragment_uniform_buffer_1[1308] = float4(_AdditionalLightsLayerMasks[28], fragment_uniform_buffer_1[1308][1], fragment_uniform_buffer_1[1308][2], fragment_uniform_buffer_1[1308][3]); fragment_uniform_buffer_1[1309] = float4(_AdditionalLightsLayerMasks[29], fragment_uniform_buffer_1[1309][1], fragment_uniform_buffer_1[1309][2], fragment_uniform_buffer_1[1309][3]); fragment_uniform_buffer_1[1310] = float4(_AdditionalLightsLayerMasks[30], fragment_uniform_buffer_1[1310][1], fragment_uniform_buffer_1[1310][2], fragment_uniform_buffer_1[1310][3]); fragment_uniform_buffer_1[1311] = float4(_AdditionalLightsLayerMasks[31], fragment_uniform_buffer_1[1311][1], fragment_uniform_buffer_1[1311][2], fragment_uniform_buffer_1[1311][3]); fragment_uniform_buffer_1[1312] = float4(_AdditionalLightsLayerMasks[32], fragment_uniform_buffer_1[1312][1], fragment_uniform_buffer_1[1312][2], fragment_uniform_buffer_1[1312][3]); fragment_uniform_buffer_1[1313] = float4(_AdditionalLightsLayerMasks[33], fragment_uniform_buffer_1[1313][1], fragment_uniform_buffer_1[1313][2], fragment_uniform_buffer_1[1313][3]); fragment_uniform_buffer_1[1314] = float4(_AdditionalLightsLayerMasks[34], fragment_uniform_buffer_1[1314][1], fragment_uniform_buffer_1[1314][2], fragment_uniform_buffer_1[1314][3]); fragment_uniform_buffer_1[1315] = float4(_AdditionalLightsLayerMasks[35], fragment_uniform_buffer_1[1315][1], fragment_uniform_buffer_1[1315][2], fragment_uniform_buffer_1[1315][3]); fragment_uniform_buffer_1[1316] = float4(_AdditionalLightsLayerMasks[36], fragment_uniform_buffer_1[1316][1], fragment_uniform_buffer_1[1316][2], fragment_uniform_buffer_1[1316][3]); fragment_uniform_buffer_1[1317] = float4(_AdditionalLightsLayerMasks[37], fragment_uniform_buffer_1[1317][1], fragment_uniform_buffer_1[1317][2], fragment_uniform_buffer_1[1317][3]); fragment_uniform_buffer_1[1318] = float4(_AdditionalLightsLayerMasks[38], fragment_uniform_buffer_1[1318][1], fragment_uniform_buffer_1[1318][2], fragment_uniform_buffer_1[1318][3]); fragment_uniform_buffer_1[1319] = float4(_AdditionalLightsLayerMasks[39], fragment_uniform_buffer_1[1319][1], fragment_uniform_buffer_1[1319][2], fragment_uniform_buffer_1[1319][3]); fragment_uniform_buffer_1[1320] = float4(_AdditionalLightsLayerMasks[40], fragment_uniform_buffer_1[1320][1], fragment_uniform_buffer_1[1320][2], fragment_uniform_buffer_1[1320][3]); fragment_uniform_buffer_1[1321] = float4(_AdditionalLightsLayerMasks[41], fragment_uniform_buffer_1[1321][1], fragment_uniform_buffer_1[1321][2], fragment_uniform_buffer_1[1321][3]); fragment_uniform_buffer_1[1322] = float4(_AdditionalLightsLayerMasks[42], fragment_uniform_buffer_1[1322][1], fragment_uniform_buffer_1[1322][2], fragment_uniform_buffer_1[1322][3]); fragment_uniform_buffer_1[1323] = float4(_AdditionalLightsLayerMasks[43], fragment_uniform_buffer_1[1323][1], fragment_uniform_buffer_1[1323][2], fragment_uniform_buffer_1[1323][3]); fragment_uniform_buffer_1[1324] = float4(_AdditionalLightsLayerMasks[44], fragment_uniform_buffer_1[1324][1], fragment_uniform_buffer_1[1324][2], fragment_uniform_buffer_1[1324][3]); fragment_uniform_buffer_1[1325] = float4(_AdditionalLightsLayerMasks[45], fragment_uniform_buffer_1[1325][1], fragment_uniform_buffer_1[1325][2], fragment_uniform_buffer_1[1325][3]); fragment_uniform_buffer_1[1326] = float4(_AdditionalLightsLayerMasks[46], fragment_uniform_buffer_1[1326][1], fragment_uniform_buffer_1[1326][2], fragment_uniform_buffer_1[1326][3]); fragment_uniform_buffer_1[1327] = float4(_AdditionalLightsLayerMasks[47], fragment_uniform_buffer_1[1327][1], fragment_uniform_buffer_1[1327][2], fragment_uniform_buffer_1[1327][3]); fragment_uniform_buffer_1[1328] = float4(_AdditionalLightsLayerMasks[48], fragment_uniform_buffer_1[1328][1], fragment_uniform_buffer_1[1328][2], fragment_uniform_buffer_1[1328][3]); fragment_uniform_buffer_1[1329] = float4(_AdditionalLightsLayerMasks[49], fragment_uniform_buffer_1[1329][1], fragment_uniform_buffer_1[1329][2], fragment_uniform_buffer_1[1329][3]); fragment_uniform_buffer_1[1330] = float4(_AdditionalLightsLayerMasks[50], fragment_uniform_buffer_1[1330][1], fragment_uniform_buffer_1[1330][2], fragment_uniform_buffer_1[1330][3]); fragment_uniform_buffer_1[1331] = float4(_AdditionalLightsLayerMasks[51], fragment_uniform_buffer_1[1331][1], fragment_uniform_buffer_1[1331][2], fragment_uniform_buffer_1[1331][3]); fragment_uniform_buffer_1[1332] = float4(_AdditionalLightsLayerMasks[52], fragment_uniform_buffer_1[1332][1], fragment_uniform_buffer_1[1332][2], fragment_uniform_buffer_1[1332][3]); fragment_uniform_buffer_1[1333] = float4(_AdditionalLightsLayerMasks[53], fragment_uniform_buffer_1[1333][1], fragment_uniform_buffer_1[1333][2], fragment_uniform_buffer_1[1333][3]); fragment_uniform_buffer_1[1334] = float4(_AdditionalLightsLayerMasks[54], fragment_uniform_buffer_1[1334][1], fragment_uniform_buffer_1[1334][2], fragment_uniform_buffer_1[1334][3]); fragment_uniform_buffer_1[1335] = float4(_AdditionalLightsLayerMasks[55], fragment_uniform_buffer_1[1335][1], fragment_uniform_buffer_1[1335][2], fragment_uniform_buffer_1[1335][3]); fragment_uniform_buffer_1[1336] = float4(_AdditionalLightsLayerMasks[56], fragment_uniform_buffer_1[1336][1], fragment_uniform_buffer_1[1336][2], fragment_uniform_buffer_1[1336][3]); fragment_uniform_buffer_1[1337] = float4(_AdditionalLightsLayerMasks[57], fragment_uniform_buffer_1[1337][1], fragment_uniform_buffer_1[1337][2], fragment_uniform_buffer_1[1337][3]); fragment_uniform_buffer_1[1338] = float4(_AdditionalLightsLayerMasks[58], fragment_uniform_buffer_1[1338][1], fragment_uniform_buffer_1[1338][2], fragment_uniform_buffer_1[1338][3]); fragment_uniform_buffer_1[1339] = float4(_AdditionalLightsLayerMasks[59], fragment_uniform_buffer_1[1339][1], fragment_uniform_buffer_1[1339][2], fragment_uniform_buffer_1[1339][3]); fragment_uniform_buffer_1[1340] = float4(_AdditionalLightsLayerMasks[60], fragment_uniform_buffer_1[1340][1], fragment_uniform_buffer_1[1340][2], fragment_uniform_buffer_1[1340][3]); fragment_uniform_buffer_1[1341] = float4(_AdditionalLightsLayerMasks[61], fragment_uniform_buffer_1[1341][1], fragment_uniform_buffer_1[1341][2], fragment_uniform_buffer_1[1341][3]); fragment_uniform_buffer_1[1342] = float4(_AdditionalLightsLayerMasks[62], fragment_uniform_buffer_1[1342][1], fragment_uniform_buffer_1[1342][2], fragment_uniform_buffer_1[1342][3]); fragment_uniform_buffer_1[1343] = float4(_AdditionalLightsLayerMasks[63], fragment_uniform_buffer_1[1343][1], fragment_uniform_buffer_1[1343][2], fragment_uniform_buffer_1[1343][3]); fragment_uniform_buffer_1[1344] = float4(_AdditionalLightsLayerMasks[64], fragment_uniform_buffer_1[1344][1], fragment_uniform_buffer_1[1344][2], fragment_uniform_buffer_1[1344][3]); fragment_uniform_buffer_1[1345] = float4(_AdditionalLightsLayerMasks[65], fragment_uniform_buffer_1[1345][1], fragment_uniform_buffer_1[1345][2], fragment_uniform_buffer_1[1345][3]); fragment_uniform_buffer_1[1346] = float4(_AdditionalLightsLayerMasks[66], fragment_uniform_buffer_1[1346][1], fragment_uniform_buffer_1[1346][2], fragment_uniform_buffer_1[1346][3]); fragment_uniform_buffer_1[1347] = float4(_AdditionalLightsLayerMasks[67], fragment_uniform_buffer_1[1347][1], fragment_uniform_buffer_1[1347][2], fragment_uniform_buffer_1[1347][3]); fragment_uniform_buffer_1[1348] = float4(_AdditionalLightsLayerMasks[68], fragment_uniform_buffer_1[1348][1], fragment_uniform_buffer_1[1348][2], fragment_uniform_buffer_1[1348][3]); fragment_uniform_buffer_1[1349] = float4(_AdditionalLightsLayerMasks[69], fragment_uniform_buffer_1[1349][1], fragment_uniform_buffer_1[1349][2], fragment_uniform_buffer_1[1349][3]); fragment_uniform_buffer_1[1350] = float4(_AdditionalLightsLayerMasks[70], fragment_uniform_buffer_1[1350][1], fragment_uniform_buffer_1[1350][2], fragment_uniform_buffer_1[1350][3]); fragment_uniform_buffer_1[1351] = float4(_AdditionalLightsLayerMasks[71], fragment_uniform_buffer_1[1351][1], fragment_uniform_buffer_1[1351][2], fragment_uniform_buffer_1[1351][3]); fragment_uniform_buffer_1[1352] = float4(_AdditionalLightsLayerMasks[72], fragment_uniform_buffer_1[1352][1], fragment_uniform_buffer_1[1352][2], fragment_uniform_buffer_1[1352][3]); fragment_uniform_buffer_1[1353] = float4(_AdditionalLightsLayerMasks[73], fragment_uniform_buffer_1[1353][1], fragment_uniform_buffer_1[1353][2], fragment_uniform_buffer_1[1353][3]); fragment_uniform_buffer_1[1354] = float4(_AdditionalLightsLayerMasks[74], fragment_uniform_buffer_1[1354][1], fragment_uniform_buffer_1[1354][2], fragment_uniform_buffer_1[1354][3]); fragment_uniform_buffer_1[1355] = float4(_AdditionalLightsLayerMasks[75], fragment_uniform_buffer_1[1355][1], fragment_uniform_buffer_1[1355][2], fragment_uniform_buffer_1[1355][3]); fragment_uniform_buffer_1[1356] = float4(_AdditionalLightsLayerMasks[76], fragment_uniform_buffer_1[1356][1], fragment_uniform_buffer_1[1356][2], fragment_uniform_buffer_1[1356][3]); fragment_uniform_buffer_1[1357] = float4(_AdditionalLightsLayerMasks[77], fragment_uniform_buffer_1[1357][1], fragment_uniform_buffer_1[1357][2], fragment_uniform_buffer_1[1357][3]); fragment_uniform_buffer_1[1358] = float4(_AdditionalLightsLayerMasks[78], fragment_uniform_buffer_1[1358][1], fragment_uniform_buffer_1[1358][2], fragment_uniform_buffer_1[1358][3]); fragment_uniform_buffer_1[1359] = float4(_AdditionalLightsLayerMasks[79], fragment_uniform_buffer_1[1359][1], fragment_uniform_buffer_1[1359][2], fragment_uniform_buffer_1[1359][3]); fragment_uniform_buffer_1[1360] = float4(_AdditionalLightsLayerMasks[80], fragment_uniform_buffer_1[1360][1], fragment_uniform_buffer_1[1360][2], fragment_uniform_buffer_1[1360][3]); fragment_uniform_buffer_1[1361] = float4(_AdditionalLightsLayerMasks[81], fragment_uniform_buffer_1[1361][1], fragment_uniform_buffer_1[1361][2], fragment_uniform_buffer_1[1361][3]); fragment_uniform_buffer_1[1362] = float4(_AdditionalLightsLayerMasks[82], fragment_uniform_buffer_1[1362][1], fragment_uniform_buffer_1[1362][2], fragment_uniform_buffer_1[1362][3]); fragment_uniform_buffer_1[1363] = float4(_AdditionalLightsLayerMasks[83], fragment_uniform_buffer_1[1363][1], fragment_uniform_buffer_1[1363][2], fragment_uniform_buffer_1[1363][3]); fragment_uniform_buffer_1[1364] = float4(_AdditionalLightsLayerMasks[84], fragment_uniform_buffer_1[1364][1], fragment_uniform_buffer_1[1364][2], fragment_uniform_buffer_1[1364][3]); fragment_uniform_buffer_1[1365] = float4(_AdditionalLightsLayerMasks[85], fragment_uniform_buffer_1[1365][1], fragment_uniform_buffer_1[1365][2], fragment_uniform_buffer_1[1365][3]); fragment_uniform_buffer_1[1366] = float4(_AdditionalLightsLayerMasks[86], fragment_uniform_buffer_1[1366][1], fragment_uniform_buffer_1[1366][2], fragment_uniform_buffer_1[1366][3]); fragment_uniform_buffer_1[1367] = float4(_AdditionalLightsLayerMasks[87], fragment_uniform_buffer_1[1367][1], fragment_uniform_buffer_1[1367][2], fragment_uniform_buffer_1[1367][3]); fragment_uniform_buffer_1[1368] = float4(_AdditionalLightsLayerMasks[88], fragment_uniform_buffer_1[1368][1], fragment_uniform_buffer_1[1368][2], fragment_uniform_buffer_1[1368][3]); fragment_uniform_buffer_1[1369] = float4(_AdditionalLightsLayerMasks[89], fragment_uniform_buffer_1[1369][1], fragment_uniform_buffer_1[1369][2], fragment_uniform_buffer_1[1369][3]); fragment_uniform_buffer_1[1370] = float4(_AdditionalLightsLayerMasks[90], fragment_uniform_buffer_1[1370][1], fragment_uniform_buffer_1[1370][2], fragment_uniform_buffer_1[1370][3]); fragment_uniform_buffer_1[1371] = float4(_AdditionalLightsLayerMasks[91], fragment_uniform_buffer_1[1371][1], fragment_uniform_buffer_1[1371][2], fragment_uniform_buffer_1[1371][3]); fragment_uniform_buffer_1[1372] = float4(_AdditionalLightsLayerMasks[92], fragment_uniform_buffer_1[1372][1], fragment_uniform_buffer_1[1372][2], fragment_uniform_buffer_1[1372][3]); fragment_uniform_buffer_1[1373] = float4(_AdditionalLightsLayerMasks[93], fragment_uniform_buffer_1[1373][1], fragment_uniform_buffer_1[1373][2], fragment_uniform_buffer_1[1373][3]); fragment_uniform_buffer_1[1374] = float4(_AdditionalLightsLayerMasks[94], fragment_uniform_buffer_1[1374][1], fragment_uniform_buffer_1[1374][2], fragment_uniform_buffer_1[1374][3]); fragment_uniform_buffer_1[1375] = float4(_AdditionalLightsLayerMasks[95], fragment_uniform_buffer_1[1375][1], fragment_uniform_buffer_1[1375][2], fragment_uniform_buffer_1[1375][3]); fragment_uniform_buffer_1[1376] = float4(_AdditionalLightsLayerMasks[96], fragment_uniform_buffer_1[1376][1], fragment_uniform_buffer_1[1376][2], fragment_uniform_buffer_1[1376][3]); fragment_uniform_buffer_1[1377] = float4(_AdditionalLightsLayerMasks[97], fragment_uniform_buffer_1[1377][1], fragment_uniform_buffer_1[1377][2], fragment_uniform_buffer_1[1377][3]); fragment_uniform_buffer_1[1378] = float4(_AdditionalLightsLayerMasks[98], fragment_uniform_buffer_1[1378][1], fragment_uniform_buffer_1[1378][2], fragment_uniform_buffer_1[1378][3]); fragment_uniform_buffer_1[1379] = float4(_AdditionalLightsLayerMasks[99], fragment_uniform_buffer_1[1379][1], fragment_uniform_buffer_1[1379][2], fragment_uniform_buffer_1[1379][3]); fragment_uniform_buffer_1[1380] = float4(_AdditionalLightsLayerMasks[100], fragment_uniform_buffer_1[1380][1], fragment_uniform_buffer_1[1380][2], fragment_uniform_buffer_1[1380][3]); fragment_uniform_buffer_1[1381] = float4(_AdditionalLightsLayerMasks[101], fragment_uniform_buffer_1[1381][1], fragment_uniform_buffer_1[1381][2], fragment_uniform_buffer_1[1381][3]); fragment_uniform_buffer_1[1382] = float4(_AdditionalLightsLayerMasks[102], fragment_uniform_buffer_1[1382][1], fragment_uniform_buffer_1[1382][2], fragment_uniform_buffer_1[1382][3]); fragment_uniform_buffer_1[1383] = float4(_AdditionalLightsLayerMasks[103], fragment_uniform_buffer_1[1383][1], fragment_uniform_buffer_1[1383][2], fragment_uniform_buffer_1[1383][3]); fragment_uniform_buffer_1[1384] = float4(_AdditionalLightsLayerMasks[104], fragment_uniform_buffer_1[1384][1], fragment_uniform_buffer_1[1384][2], fragment_uniform_buffer_1[1384][3]); fragment_uniform_buffer_1[1385] = float4(_AdditionalLightsLayerMasks[105], fragment_uniform_buffer_1[1385][1], fragment_uniform_buffer_1[1385][2], fragment_uniform_buffer_1[1385][3]); fragment_uniform_buffer_1[1386] = float4(_AdditionalLightsLayerMasks[106], fragment_uniform_buffer_1[1386][1], fragment_uniform_buffer_1[1386][2], fragment_uniform_buffer_1[1386][3]); fragment_uniform_buffer_1[1387] = float4(_AdditionalLightsLayerMasks[107], fragment_uniform_buffer_1[1387][1], fragment_uniform_buffer_1[1387][2], fragment_uniform_buffer_1[1387][3]); fragment_uniform_buffer_1[1388] = float4(_AdditionalLightsLayerMasks[108], fragment_uniform_buffer_1[1388][1], fragment_uniform_buffer_1[1388][2], fragment_uniform_buffer_1[1388][3]); fragment_uniform_buffer_1[1389] = float4(_AdditionalLightsLayerMasks[109], fragment_uniform_buffer_1[1389][1], fragment_uniform_buffer_1[1389][2], fragment_uniform_buffer_1[1389][3]); fragment_uniform_buffer_1[1390] = float4(_AdditionalLightsLayerMasks[110], fragment_uniform_buffer_1[1390][1], fragment_uniform_buffer_1[1390][2], fragment_uniform_buffer_1[1390][3]); fragment_uniform_buffer_1[1391] = float4(_AdditionalLightsLayerMasks[111], fragment_uniform_buffer_1[1391][1], fragment_uniform_buffer_1[1391][2], fragment_uniform_buffer_1[1391][3]); fragment_uniform_buffer_1[1392] = float4(_AdditionalLightsLayerMasks[112], fragment_uniform_buffer_1[1392][1], fragment_uniform_buffer_1[1392][2], fragment_uniform_buffer_1[1392][3]); fragment_uniform_buffer_1[1393] = float4(_AdditionalLightsLayerMasks[113], fragment_uniform_buffer_1[1393][1], fragment_uniform_buffer_1[1393][2], fragment_uniform_buffer_1[1393][3]); fragment_uniform_buffer_1[1394] = float4(_AdditionalLightsLayerMasks[114], fragment_uniform_buffer_1[1394][1], fragment_uniform_buffer_1[1394][2], fragment_uniform_buffer_1[1394][3]); fragment_uniform_buffer_1[1395] = float4(_AdditionalLightsLayerMasks[115], fragment_uniform_buffer_1[1395][1], fragment_uniform_buffer_1[1395][2], fragment_uniform_buffer_1[1395][3]); fragment_uniform_buffer_1[1396] = float4(_AdditionalLightsLayerMasks[116], fragment_uniform_buffer_1[1396][1], fragment_uniform_buffer_1[1396][2], fragment_uniform_buffer_1[1396][3]); fragment_uniform_buffer_1[1397] = float4(_AdditionalLightsLayerMasks[117], fragment_uniform_buffer_1[1397][1], fragment_uniform_buffer_1[1397][2], fragment_uniform_buffer_1[1397][3]); fragment_uniform_buffer_1[1398] = float4(_AdditionalLightsLayerMasks[118], fragment_uniform_buffer_1[1398][1], fragment_uniform_buffer_1[1398][2], fragment_uniform_buffer_1[1398][3]); fragment_uniform_buffer_1[1399] = float4(_AdditionalLightsLayerMasks[119], fragment_uniform_buffer_1[1399][1], fragment_uniform_buffer_1[1399][2], fragment_uniform_buffer_1[1399][3]); fragment_uniform_buffer_1[1400] = float4(_AdditionalLightsLayerMasks[120], fragment_uniform_buffer_1[1400][1], fragment_uniform_buffer_1[1400][2], fragment_uniform_buffer_1[1400][3]); fragment_uniform_buffer_1[1401] = float4(_AdditionalLightsLayerMasks[121], fragment_uniform_buffer_1[1401][1], fragment_uniform_buffer_1[1401][2], fragment_uniform_buffer_1[1401][3]); fragment_uniform_buffer_1[1402] = float4(_AdditionalLightsLayerMasks[122], fragment_uniform_buffer_1[1402][1], fragment_uniform_buffer_1[1402][2], fragment_uniform_buffer_1[1402][3]); fragment_uniform_buffer_1[1403] = float4(_AdditionalLightsLayerMasks[123], fragment_uniform_buffer_1[1403][1], fragment_uniform_buffer_1[1403][2], fragment_uniform_buffer_1[1403][3]); fragment_uniform_buffer_1[1404] = float4(_AdditionalLightsLayerMasks[124], fragment_uniform_buffer_1[1404][1], fragment_uniform_buffer_1[1404][2], fragment_uniform_buffer_1[1404][3]); fragment_uniform_buffer_1[1405] = float4(_AdditionalLightsLayerMasks[125], fragment_uniform_buffer_1[1405][1], fragment_uniform_buffer_1[1405][2], fragment_uniform_buffer_1[1405][3]); fragment_uniform_buffer_1[1406] = float4(_AdditionalLightsLayerMasks[126], fragment_uniform_buffer_1[1406][1], fragment_uniform_buffer_1[1406][2], fragment_uniform_buffer_1[1406][3]); fragment_uniform_buffer_1[1407] = float4(_AdditionalLightsLayerMasks[127], fragment_uniform_buffer_1[1407][1], fragment_uniform_buffer_1[1407][2], fragment_uniform_buffer_1[1407][3]); fragment_uniform_buffer_1[1408] = float4(_AdditionalLightsLayerMasks[128], fragment_uniform_buffer_1[1408][1], fragment_uniform_buffer_1[1408][2], fragment_uniform_buffer_1[1408][3]); fragment_uniform_buffer_1[1409] = float4(_AdditionalLightsLayerMasks[129], fragment_uniform_buffer_1[1409][1], fragment_uniform_buffer_1[1409][2], fragment_uniform_buffer_1[1409][3]); fragment_uniform_buffer_1[1410] = float4(_AdditionalLightsLayerMasks[130], fragment_uniform_buffer_1[1410][1], fragment_uniform_buffer_1[1410][2], fragment_uniform_buffer_1[1410][3]); fragment_uniform_buffer_1[1411] = float4(_AdditionalLightsLayerMasks[131], fragment_uniform_buffer_1[1411][1], fragment_uniform_buffer_1[1411][2], fragment_uniform_buffer_1[1411][3]); fragment_uniform_buffer_1[1412] = float4(_AdditionalLightsLayerMasks[132], fragment_uniform_buffer_1[1412][1], fragment_uniform_buffer_1[1412][2], fragment_uniform_buffer_1[1412][3]); fragment_uniform_buffer_1[1413] = float4(_AdditionalLightsLayerMasks[133], fragment_uniform_buffer_1[1413][1], fragment_uniform_buffer_1[1413][2], fragment_uniform_buffer_1[1413][3]); fragment_uniform_buffer_1[1414] = float4(_AdditionalLightsLayerMasks[134], fragment_uniform_buffer_1[1414][1], fragment_uniform_buffer_1[1414][2], fragment_uniform_buffer_1[1414][3]); fragment_uniform_buffer_1[1415] = float4(_AdditionalLightsLayerMasks[135], fragment_uniform_buffer_1[1415][1], fragment_uniform_buffer_1[1415][2], fragment_uniform_buffer_1[1415][3]); fragment_uniform_buffer_1[1416] = float4(_AdditionalLightsLayerMasks[136], fragment_uniform_buffer_1[1416][1], fragment_uniform_buffer_1[1416][2], fragment_uniform_buffer_1[1416][3]); fragment_uniform_buffer_1[1417] = float4(_AdditionalLightsLayerMasks[137], fragment_uniform_buffer_1[1417][1], fragment_uniform_buffer_1[1417][2], fragment_uniform_buffer_1[1417][3]); fragment_uniform_buffer_1[1418] = float4(_AdditionalLightsLayerMasks[138], fragment_uniform_buffer_1[1418][1], fragment_uniform_buffer_1[1418][2], fragment_uniform_buffer_1[1418][3]); fragment_uniform_buffer_1[1419] = float4(_AdditionalLightsLayerMasks[139], fragment_uniform_buffer_1[1419][1], fragment_uniform_buffer_1[1419][2], fragment_uniform_buffer_1[1419][3]); fragment_uniform_buffer_1[1420] = float4(_AdditionalLightsLayerMasks[140], fragment_uniform_buffer_1[1420][1], fragment_uniform_buffer_1[1420][2], fragment_uniform_buffer_1[1420][3]); fragment_uniform_buffer_1[1421] = float4(_AdditionalLightsLayerMasks[141], fragment_uniform_buffer_1[1421][1], fragment_uniform_buffer_1[1421][2], fragment_uniform_buffer_1[1421][3]); fragment_uniform_buffer_1[1422] = float4(_AdditionalLightsLayerMasks[142], fragment_uniform_buffer_1[1422][1], fragment_uniform_buffer_1[1422][2], fragment_uniform_buffer_1[1422][3]); fragment_uniform_buffer_1[1423] = float4(_AdditionalLightsLayerMasks[143], fragment_uniform_buffer_1[1423][1], fragment_uniform_buffer_1[1423][2], fragment_uniform_buffer_1[1423][3]); fragment_uniform_buffer_1[1424] = float4(_AdditionalLightsLayerMasks[144], fragment_uniform_buffer_1[1424][1], fragment_uniform_buffer_1[1424][2], fragment_uniform_buffer_1[1424][3]); fragment_uniform_buffer_1[1425] = float4(_AdditionalLightsLayerMasks[145], fragment_uniform_buffer_1[1425][1], fragment_uniform_buffer_1[1425][2], fragment_uniform_buffer_1[1425][3]); fragment_uniform_buffer_1[1426] = float4(_AdditionalLightsLayerMasks[146], fragment_uniform_buffer_1[1426][1], fragment_uniform_buffer_1[1426][2], fragment_uniform_buffer_1[1426][3]); fragment_uniform_buffer_1[1427] = float4(_AdditionalLightsLayerMasks[147], fragment_uniform_buffer_1[1427][1], fragment_uniform_buffer_1[1427][2], fragment_uniform_buffer_1[1427][3]); fragment_uniform_buffer_1[1428] = float4(_AdditionalLightsLayerMasks[148], fragment_uniform_buffer_1[1428][1], fragment_uniform_buffer_1[1428][2], fragment_uniform_buffer_1[1428][3]); fragment_uniform_buffer_1[1429] = float4(_AdditionalLightsLayerMasks[149], fragment_uniform_buffer_1[1429][1], fragment_uniform_buffer_1[1429][2], fragment_uniform_buffer_1[1429][3]); fragment_uniform_buffer_1[1430] = float4(_AdditionalLightsLayerMasks[150], fragment_uniform_buffer_1[1430][1], fragment_uniform_buffer_1[1430][2], fragment_uniform_buffer_1[1430][3]); fragment_uniform_buffer_1[1431] = float4(_AdditionalLightsLayerMasks[151], fragment_uniform_buffer_1[1431][1], fragment_uniform_buffer_1[1431][2], fragment_uniform_buffer_1[1431][3]); fragment_uniform_buffer_1[1432] = float4(_AdditionalLightsLayerMasks[152], fragment_uniform_buffer_1[1432][1], fragment_uniform_buffer_1[1432][2], fragment_uniform_buffer_1[1432][3]); fragment_uniform_buffer_1[1433] = float4(_AdditionalLightsLayerMasks[153], fragment_uniform_buffer_1[1433][1], fragment_uniform_buffer_1[1433][2], fragment_uniform_buffer_1[1433][3]); fragment_uniform_buffer_1[1434] = float4(_AdditionalLightsLayerMasks[154], fragment_uniform_buffer_1[1434][1], fragment_uniform_buffer_1[1434][2], fragment_uniform_buffer_1[1434][3]); fragment_uniform_buffer_1[1435] = float4(_AdditionalLightsLayerMasks[155], fragment_uniform_buffer_1[1435][1], fragment_uniform_buffer_1[1435][2], fragment_uniform_buffer_1[1435][3]); fragment_uniform_buffer_1[1436] = float4(_AdditionalLightsLayerMasks[156], fragment_uniform_buffer_1[1436][1], fragment_uniform_buffer_1[1436][2], fragment_uniform_buffer_1[1436][3]); fragment_uniform_buffer_1[1437] = float4(_AdditionalLightsLayerMasks[157], fragment_uniform_buffer_1[1437][1], fragment_uniform_buffer_1[1437][2], fragment_uniform_buffer_1[1437][3]); fragment_uniform_buffer_1[1438] = float4(_AdditionalLightsLayerMasks[158], fragment_uniform_buffer_1[1438][1], fragment_uniform_buffer_1[1438][2], fragment_uniform_buffer_1[1438][3]); fragment_uniform_buffer_1[1439] = float4(_AdditionalLightsLayerMasks[159], fragment_uniform_buffer_1[1439][1], fragment_uniform_buffer_1[1439][2], fragment_uniform_buffer_1[1439][3]); fragment_uniform_buffer_1[1440] = float4(_AdditionalLightsLayerMasks[160], fragment_uniform_buffer_1[1440][1], fragment_uniform_buffer_1[1440][2], fragment_uniform_buffer_1[1440][3]); fragment_uniform_buffer_1[1441] = float4(_AdditionalLightsLayerMasks[161], fragment_uniform_buffer_1[1441][1], fragment_uniform_buffer_1[1441][2], fragment_uniform_buffer_1[1441][3]); fragment_uniform_buffer_1[1442] = float4(_AdditionalLightsLayerMasks[162], fragment_uniform_buffer_1[1442][1], fragment_uniform_buffer_1[1442][2], fragment_uniform_buffer_1[1442][3]); fragment_uniform_buffer_1[1443] = float4(_AdditionalLightsLayerMasks[163], fragment_uniform_buffer_1[1443][1], fragment_uniform_buffer_1[1443][2], fragment_uniform_buffer_1[1443][3]); fragment_uniform_buffer_1[1444] = float4(_AdditionalLightsLayerMasks[164], fragment_uniform_buffer_1[1444][1], fragment_uniform_buffer_1[1444][2], fragment_uniform_buffer_1[1444][3]); fragment_uniform_buffer_1[1445] = float4(_AdditionalLightsLayerMasks[165], fragment_uniform_buffer_1[1445][1], fragment_uniform_buffer_1[1445][2], fragment_uniform_buffer_1[1445][3]); fragment_uniform_buffer_1[1446] = float4(_AdditionalLightsLayerMasks[166], fragment_uniform_buffer_1[1446][1], fragment_uniform_buffer_1[1446][2], fragment_uniform_buffer_1[1446][3]); fragment_uniform_buffer_1[1447] = float4(_AdditionalLightsLayerMasks[167], fragment_uniform_buffer_1[1447][1], fragment_uniform_buffer_1[1447][2], fragment_uniform_buffer_1[1447][3]); fragment_uniform_buffer_1[1448] = float4(_AdditionalLightsLayerMasks[168], fragment_uniform_buffer_1[1448][1], fragment_uniform_buffer_1[1448][2], fragment_uniform_buffer_1[1448][3]); fragment_uniform_buffer_1[1449] = float4(_AdditionalLightsLayerMasks[169], fragment_uniform_buffer_1[1449][1], fragment_uniform_buffer_1[1449][2], fragment_uniform_buffer_1[1449][3]); fragment_uniform_buffer_1[1450] = float4(_AdditionalLightsLayerMasks[170], fragment_uniform_buffer_1[1450][1], fragment_uniform_buffer_1[1450][2], fragment_uniform_buffer_1[1450][3]); fragment_uniform_buffer_1[1451] = float4(_AdditionalLightsLayerMasks[171], fragment_uniform_buffer_1[1451][1], fragment_uniform_buffer_1[1451][2], fragment_uniform_buffer_1[1451][3]); fragment_uniform_buffer_1[1452] = float4(_AdditionalLightsLayerMasks[172], fragment_uniform_buffer_1[1452][1], fragment_uniform_buffer_1[1452][2], fragment_uniform_buffer_1[1452][3]); fragment_uniform_buffer_1[1453] = float4(_AdditionalLightsLayerMasks[173], fragment_uniform_buffer_1[1453][1], fragment_uniform_buffer_1[1453][2], fragment_uniform_buffer_1[1453][3]); fragment_uniform_buffer_1[1454] = float4(_AdditionalLightsLayerMasks[174], fragment_uniform_buffer_1[1454][1], fragment_uniform_buffer_1[1454][2], fragment_uniform_buffer_1[1454][3]); fragment_uniform_buffer_1[1455] = float4(_AdditionalLightsLayerMasks[175], fragment_uniform_buffer_1[1455][1], fragment_uniform_buffer_1[1455][2], fragment_uniform_buffer_1[1455][3]); fragment_uniform_buffer_1[1456] = float4(_AdditionalLightsLayerMasks[176], fragment_uniform_buffer_1[1456][1], fragment_uniform_buffer_1[1456][2], fragment_uniform_buffer_1[1456][3]); fragment_uniform_buffer_1[1457] = float4(_AdditionalLightsLayerMasks[177], fragment_uniform_buffer_1[1457][1], fragment_uniform_buffer_1[1457][2], fragment_uniform_buffer_1[1457][3]); fragment_uniform_buffer_1[1458] = float4(_AdditionalLightsLayerMasks[178], fragment_uniform_buffer_1[1458][1], fragment_uniform_buffer_1[1458][2], fragment_uniform_buffer_1[1458][3]); fragment_uniform_buffer_1[1459] = float4(_AdditionalLightsLayerMasks[179], fragment_uniform_buffer_1[1459][1], fragment_uniform_buffer_1[1459][2], fragment_uniform_buffer_1[1459][3]); fragment_uniform_buffer_1[1460] = float4(_AdditionalLightsLayerMasks[180], fragment_uniform_buffer_1[1460][1], fragment_uniform_buffer_1[1460][2], fragment_uniform_buffer_1[1460][3]); fragment_uniform_buffer_1[1461] = float4(_AdditionalLightsLayerMasks[181], fragment_uniform_buffer_1[1461][1], fragment_uniform_buffer_1[1461][2], fragment_uniform_buffer_1[1461][3]); fragment_uniform_buffer_1[1462] = float4(_AdditionalLightsLayerMasks[182], fragment_uniform_buffer_1[1462][1], fragment_uniform_buffer_1[1462][2], fragment_uniform_buffer_1[1462][3]); fragment_uniform_buffer_1[1463] = float4(_AdditionalLightsLayerMasks[183], fragment_uniform_buffer_1[1463][1], fragment_uniform_buffer_1[1463][2], fragment_uniform_buffer_1[1463][3]); fragment_uniform_buffer_1[1464] = float4(_AdditionalLightsLayerMasks[184], fragment_uniform_buffer_1[1464][1], fragment_uniform_buffer_1[1464][2], fragment_uniform_buffer_1[1464][3]); fragment_uniform_buffer_1[1465] = float4(_AdditionalLightsLayerMasks[185], fragment_uniform_buffer_1[1465][1], fragment_uniform_buffer_1[1465][2], fragment_uniform_buffer_1[1465][3]); fragment_uniform_buffer_1[1466] = float4(_AdditionalLightsLayerMasks[186], fragment_uniform_buffer_1[1466][1], fragment_uniform_buffer_1[1466][2], fragment_uniform_buffer_1[1466][3]); fragment_uniform_buffer_1[1467] = float4(_AdditionalLightsLayerMasks[187], fragment_uniform_buffer_1[1467][1], fragment_uniform_buffer_1[1467][2], fragment_uniform_buffer_1[1467][3]); fragment_uniform_buffer_1[1468] = float4(_AdditionalLightsLayerMasks[188], fragment_uniform_buffer_1[1468][1], fragment_uniform_buffer_1[1468][2], fragment_uniform_buffer_1[1468][3]); fragment_uniform_buffer_1[1469] = float4(_AdditionalLightsLayerMasks[189], fragment_uniform_buffer_1[1469][1], fragment_uniform_buffer_1[1469][2], fragment_uniform_buffer_1[1469][3]); fragment_uniform_buffer_1[1470] = float4(_AdditionalLightsLayerMasks[190], fragment_uniform_buffer_1[1470][1], fragment_uniform_buffer_1[1470][2], fragment_uniform_buffer_1[1470][3]); fragment_uniform_buffer_1[1471] = float4(_AdditionalLightsLayerMasks[191], fragment_uniform_buffer_1[1471][1], fragment_uniform_buffer_1[1471][2], fragment_uniform_buffer_1[1471][3]); fragment_uniform_buffer_1[1472] = float4(_AdditionalLightsLayerMasks[192], fragment_uniform_buffer_1[1472][1], fragment_uniform_buffer_1[1472][2], fragment_uniform_buffer_1[1472][3]); fragment_uniform_buffer_1[1473] = float4(_AdditionalLightsLayerMasks[193], fragment_uniform_buffer_1[1473][1], fragment_uniform_buffer_1[1473][2], fragment_uniform_buffer_1[1473][3]); fragment_uniform_buffer_1[1474] = float4(_AdditionalLightsLayerMasks[194], fragment_uniform_buffer_1[1474][1], fragment_uniform_buffer_1[1474][2], fragment_uniform_buffer_1[1474][3]); fragment_uniform_buffer_1[1475] = float4(_AdditionalLightsLayerMasks[195], fragment_uniform_buffer_1[1475][1], fragment_uniform_buffer_1[1475][2], fragment_uniform_buffer_1[1475][3]); fragment_uniform_buffer_1[1476] = float4(_AdditionalLightsLayerMasks[196], fragment_uniform_buffer_1[1476][1], fragment_uniform_buffer_1[1476][2], fragment_uniform_buffer_1[1476][3]); fragment_uniform_buffer_1[1477] = float4(_AdditionalLightsLayerMasks[197], fragment_uniform_buffer_1[1477][1], fragment_uniform_buffer_1[1477][2], fragment_uniform_buffer_1[1477][3]); fragment_uniform_buffer_1[1478] = float4(_AdditionalLightsLayerMasks[198], fragment_uniform_buffer_1[1478][1], fragment_uniform_buffer_1[1478][2], fragment_uniform_buffer_1[1478][3]); fragment_uniform_buffer_1[1479] = float4(_AdditionalLightsLayerMasks[199], fragment_uniform_buffer_1[1479][1], fragment_uniform_buffer_1[1479][2], fragment_uniform_buffer_1[1479][3]); fragment_uniform_buffer_1[1480] = float4(_AdditionalLightsLayerMasks[200], fragment_uniform_buffer_1[1480][1], fragment_uniform_buffer_1[1480][2], fragment_uniform_buffer_1[1480][3]); fragment_uniform_buffer_1[1481] = float4(_AdditionalLightsLayerMasks[201], fragment_uniform_buffer_1[1481][1], fragment_uniform_buffer_1[1481][2], fragment_uniform_buffer_1[1481][3]); fragment_uniform_buffer_1[1482] = float4(_AdditionalLightsLayerMasks[202], fragment_uniform_buffer_1[1482][1], fragment_uniform_buffer_1[1482][2], fragment_uniform_buffer_1[1482][3]); fragment_uniform_buffer_1[1483] = float4(_AdditionalLightsLayerMasks[203], fragment_uniform_buffer_1[1483][1], fragment_uniform_buffer_1[1483][2], fragment_uniform_buffer_1[1483][3]); fragment_uniform_buffer_1[1484] = float4(_AdditionalLightsLayerMasks[204], fragment_uniform_buffer_1[1484][1], fragment_uniform_buffer_1[1484][2], fragment_uniform_buffer_1[1484][3]); fragment_uniform_buffer_1[1485] = float4(_AdditionalLightsLayerMasks[205], fragment_uniform_buffer_1[1485][1], fragment_uniform_buffer_1[1485][2], fragment_uniform_buffer_1[1485][3]); fragment_uniform_buffer_1[1486] = float4(_AdditionalLightsLayerMasks[206], fragment_uniform_buffer_1[1486][1], fragment_uniform_buffer_1[1486][2], fragment_uniform_buffer_1[1486][3]); fragment_uniform_buffer_1[1487] = float4(_AdditionalLightsLayerMasks[207], fragment_uniform_buffer_1[1487][1], fragment_uniform_buffer_1[1487][2], fragment_uniform_buffer_1[1487][3]); fragment_uniform_buffer_1[1488] = float4(_AdditionalLightsLayerMasks[208], fragment_uniform_buffer_1[1488][1], fragment_uniform_buffer_1[1488][2], fragment_uniform_buffer_1[1488][3]); fragment_uniform_buffer_1[1489] = float4(_AdditionalLightsLayerMasks[209], fragment_uniform_buffer_1[1489][1], fragment_uniform_buffer_1[1489][2], fragment_uniform_buffer_1[1489][3]); fragment_uniform_buffer_1[1490] = float4(_AdditionalLightsLayerMasks[210], fragment_uniform_buffer_1[1490][1], fragment_uniform_buffer_1[1490][2], fragment_uniform_buffer_1[1490][3]); fragment_uniform_buffer_1[1491] = float4(_AdditionalLightsLayerMasks[211], fragment_uniform_buffer_1[1491][1], fragment_uniform_buffer_1[1491][2], fragment_uniform_buffer_1[1491][3]); fragment_uniform_buffer_1[1492] = float4(_AdditionalLightsLayerMasks[212], fragment_uniform_buffer_1[1492][1], fragment_uniform_buffer_1[1492][2], fragment_uniform_buffer_1[1492][3]); fragment_uniform_buffer_1[1493] = float4(_AdditionalLightsLayerMasks[213], fragment_uniform_buffer_1[1493][1], fragment_uniform_buffer_1[1493][2], fragment_uniform_buffer_1[1493][3]); fragment_uniform_buffer_1[1494] = float4(_AdditionalLightsLayerMasks[214], fragment_uniform_buffer_1[1494][1], fragment_uniform_buffer_1[1494][2], fragment_uniform_buffer_1[1494][3]); fragment_uniform_buffer_1[1495] = float4(_AdditionalLightsLayerMasks[215], fragment_uniform_buffer_1[1495][1], fragment_uniform_buffer_1[1495][2], fragment_uniform_buffer_1[1495][3]); fragment_uniform_buffer_1[1496] = float4(_AdditionalLightsLayerMasks[216], fragment_uniform_buffer_1[1496][1], fragment_uniform_buffer_1[1496][2], fragment_uniform_buffer_1[1496][3]); fragment_uniform_buffer_1[1497] = float4(_AdditionalLightsLayerMasks[217], fragment_uniform_buffer_1[1497][1], fragment_uniform_buffer_1[1497][2], fragment_uniform_buffer_1[1497][3]); fragment_uniform_buffer_1[1498] = float4(_AdditionalLightsLayerMasks[218], fragment_uniform_buffer_1[1498][1], fragment_uniform_buffer_1[1498][2], fragment_uniform_buffer_1[1498][3]); fragment_uniform_buffer_1[1499] = float4(_AdditionalLightsLayerMasks[219], fragment_uniform_buffer_1[1499][1], fragment_uniform_buffer_1[1499][2], fragment_uniform_buffer_1[1499][3]); fragment_uniform_buffer_1[1500] = float4(_AdditionalLightsLayerMasks[220], fragment_uniform_buffer_1[1500][1], fragment_uniform_buffer_1[1500][2], fragment_uniform_buffer_1[1500][3]); fragment_uniform_buffer_1[1501] = float4(_AdditionalLightsLayerMasks[221], fragment_uniform_buffer_1[1501][1], fragment_uniform_buffer_1[1501][2], fragment_uniform_buffer_1[1501][3]); fragment_uniform_buffer_1[1502] = float4(_AdditionalLightsLayerMasks[222], fragment_uniform_buffer_1[1502][1], fragment_uniform_buffer_1[1502][2], fragment_uniform_buffer_1[1502][3]); fragment_uniform_buffer_1[1503] = float4(_AdditionalLightsLayerMasks[223], fragment_uniform_buffer_1[1503][1], fragment_uniform_buffer_1[1503][2], fragment_uniform_buffer_1[1503][3]); fragment_uniform_buffer_1[1504] = float4(_AdditionalLightsLayerMasks[224], fragment_uniform_buffer_1[1504][1], fragment_uniform_buffer_1[1504][2], fragment_uniform_buffer_1[1504][3]); fragment_uniform_buffer_1[1505] = float4(_AdditionalLightsLayerMasks[225], fragment_uniform_buffer_1[1505][1], fragment_uniform_buffer_1[1505][2], fragment_uniform_buffer_1[1505][3]); fragment_uniform_buffer_1[1506] = float4(_AdditionalLightsLayerMasks[226], fragment_uniform_buffer_1[1506][1], fragment_uniform_buffer_1[1506][2], fragment_uniform_buffer_1[1506][3]); fragment_uniform_buffer_1[1507] = float4(_AdditionalLightsLayerMasks[227], fragment_uniform_buffer_1[1507][1], fragment_uniform_buffer_1[1507][2], fragment_uniform_buffer_1[1507][3]); fragment_uniform_buffer_1[1508] = float4(_AdditionalLightsLayerMasks[228], fragment_uniform_buffer_1[1508][1], fragment_uniform_buffer_1[1508][2], fragment_uniform_buffer_1[1508][3]); fragment_uniform_buffer_1[1509] = float4(_AdditionalLightsLayerMasks[229], fragment_uniform_buffer_1[1509][1], fragment_uniform_buffer_1[1509][2], fragment_uniform_buffer_1[1509][3]); fragment_uniform_buffer_1[1510] = float4(_AdditionalLightsLayerMasks[230], fragment_uniform_buffer_1[1510][1], fragment_uniform_buffer_1[1510][2], fragment_uniform_buffer_1[1510][3]); fragment_uniform_buffer_1[1511] = float4(_AdditionalLightsLayerMasks[231], fragment_uniform_buffer_1[1511][1], fragment_uniform_buffer_1[1511][2], fragment_uniform_buffer_1[1511][3]); fragment_uniform_buffer_1[1512] = float4(_AdditionalLightsLayerMasks[232], fragment_uniform_buffer_1[1512][1], fragment_uniform_buffer_1[1512][2], fragment_uniform_buffer_1[1512][3]); fragment_uniform_buffer_1[1513] = float4(_AdditionalLightsLayerMasks[233], fragment_uniform_buffer_1[1513][1], fragment_uniform_buffer_1[1513][2], fragment_uniform_buffer_1[1513][3]); fragment_uniform_buffer_1[1514] = float4(_AdditionalLightsLayerMasks[234], fragment_uniform_buffer_1[1514][1], fragment_uniform_buffer_1[1514][2], fragment_uniform_buffer_1[1514][3]); fragment_uniform_buffer_1[1515] = float4(_AdditionalLightsLayerMasks[235], fragment_uniform_buffer_1[1515][1], fragment_uniform_buffer_1[1515][2], fragment_uniform_buffer_1[1515][3]); fragment_uniform_buffer_1[1516] = float4(_AdditionalLightsLayerMasks[236], fragment_uniform_buffer_1[1516][1], fragment_uniform_buffer_1[1516][2], fragment_uniform_buffer_1[1516][3]); fragment_uniform_buffer_1[1517] = float4(_AdditionalLightsLayerMasks[237], fragment_uniform_buffer_1[1517][1], fragment_uniform_buffer_1[1517][2], fragment_uniform_buffer_1[1517][3]); fragment_uniform_buffer_1[1518] = float4(_AdditionalLightsLayerMasks[238], fragment_uniform_buffer_1[1518][1], fragment_uniform_buffer_1[1518][2], fragment_uniform_buffer_1[1518][3]); fragment_uniform_buffer_1[1519] = float4(_AdditionalLightsLayerMasks[239], fragment_uniform_buffer_1[1519][1], fragment_uniform_buffer_1[1519][2], fragment_uniform_buffer_1[1519][3]); fragment_uniform_buffer_1[1520] = float4(_AdditionalLightsLayerMasks[240], fragment_uniform_buffer_1[1520][1], fragment_uniform_buffer_1[1520][2], fragment_uniform_buffer_1[1520][3]); fragment_uniform_buffer_1[1521] = float4(_AdditionalLightsLayerMasks[241], fragment_uniform_buffer_1[1521][1], fragment_uniform_buffer_1[1521][2], fragment_uniform_buffer_1[1521][3]); fragment_uniform_buffer_1[1522] = float4(_AdditionalLightsLayerMasks[242], fragment_uniform_buffer_1[1522][1], fragment_uniform_buffer_1[1522][2], fragment_uniform_buffer_1[1522][3]); fragment_uniform_buffer_1[1523] = float4(_AdditionalLightsLayerMasks[243], fragment_uniform_buffer_1[1523][1], fragment_uniform_buffer_1[1523][2], fragment_uniform_buffer_1[1523][3]); fragment_uniform_buffer_1[1524] = float4(_AdditionalLightsLayerMasks[244], fragment_uniform_buffer_1[1524][1], fragment_uniform_buffer_1[1524][2], fragment_uniform_buffer_1[1524][3]); fragment_uniform_buffer_1[1525] = float4(_AdditionalLightsLayerMasks[245], fragment_uniform_buffer_1[1525][1], fragment_uniform_buffer_1[1525][2], fragment_uniform_buffer_1[1525][3]); fragment_uniform_buffer_1[1526] = float4(_AdditionalLightsLayerMasks[246], fragment_uniform_buffer_1[1526][1], fragment_uniform_buffer_1[1526][2], fragment_uniform_buffer_1[1526][3]); fragment_uniform_buffer_1[1527] = float4(_AdditionalLightsLayerMasks[247], fragment_uniform_buffer_1[1527][1], fragment_uniform_buffer_1[1527][2], fragment_uniform_buffer_1[1527][3]); fragment_uniform_buffer_1[1528] = float4(_AdditionalLightsLayerMasks[248], fragment_uniform_buffer_1[1528][1], fragment_uniform_buffer_1[1528][2], fragment_uniform_buffer_1[1528][3]); fragment_uniform_buffer_1[1529] = float4(_AdditionalLightsLayerMasks[249], fragment_uniform_buffer_1[1529][1], fragment_uniform_buffer_1[1529][2], fragment_uniform_buffer_1[1529][3]); fragment_uniform_buffer_1[1530] = float4(_AdditionalLightsLayerMasks[250], fragment_uniform_buffer_1[1530][1], fragment_uniform_buffer_1[1530][2], fragment_uniform_buffer_1[1530][3]); fragment_uniform_buffer_1[1531] = float4(_AdditionalLightsLayerMasks[251], fragment_uniform_buffer_1[1531][1], fragment_uniform_buffer_1[1531][2], fragment_uniform_buffer_1[1531][3]); fragment_uniform_buffer_1[1532] = float4(_AdditionalLightsLayerMasks[252], fragment_uniform_buffer_1[1532][1], fragment_uniform_buffer_1[1532][2], fragment_uniform_buffer_1[1532][3]); fragment_uniform_buffer_1[1533] = float4(_AdditionalLightsLayerMasks[253], fragment_uniform_buffer_1[1533][1], fragment_uniform_buffer_1[1533][2], fragment_uniform_buffer_1[1533][3]); fragment_uniform_buffer_1[1534] = float4(_AdditionalLightsLayerMasks[254], fragment_uniform_buffer_1[1534][1], fragment_uniform_buffer_1[1534][2], fragment_uniform_buffer_1[1534][3]); fragment_uniform_buffer_1[1535] = float4(_AdditionalLightsLayerMasks[255], fragment_uniform_buffer_1[1535][1], fragment_uniform_buffer_1[1535][2], fragment_uniform_buffer_1[1535][3]); fragment_uniform_buffer_2[10] = float4(unity_RenderingLayer[0], unity_RenderingLayer[1], unity_RenderingLayer[2], unity_RenderingLayer[3]); fragment_uniform_buffer_2[11] = float4(unity_LightData[0], unity_LightData[1], unity_LightData[2], unity_LightData[3]); fragment_uniform_buffer_2[12] = float4(unity_LightIndices[0][0], unity_LightIndices[0][1], unity_LightIndices[0][2], unity_LightIndices[0][3]); fragment_uniform_buffer_2[13] = float4(unity_LightIndices[1][0], unity_LightIndices[1][1], unity_LightIndices[1][2], unity_LightIndices[1][3]); fragment_uniform_buffer_2[27] = float4(unity_SHAr[0], unity_SHAr[1], unity_SHAr[2], unity_SHAr[3]); fragment_uniform_buffer_2[28] = float4(unity_SHAg[0], unity_SHAg[1], unity_SHAg[2], unity_SHAg[3]); fragment_uniform_buffer_2[29] = float4(unity_SHAb[0], unity_SHAb[1], unity_SHAb[2], unity_SHAb[3]); fragment_uniform_buffer_2[30] = float4(unity_SHBr[0], unity_SHBr[1], unity_SHBr[2], unity_SHBr[3]); fragment_uniform_buffer_2[31] = float4(unity_SHBg[0], unity_SHBg[1], unity_SHBg[2], unity_SHBg[3]); fragment_uniform_buffer_2[32] = float4(unity_SHBb[0], unity_SHBb[1], unity_SHBb[2], unity_SHBb[3]); fragment_uniform_buffer_2[33] = float4(unity_SHC[0], unity_SHC[1], unity_SHC[2], unity_SHC[3]); fragment_uniform_buffer_3[64] = float4(unity_StereoWorldSpaceCameraPos[0][0], unity_StereoWorldSpaceCameraPos[0][1], unity_StereoWorldSpaceCameraPos[0][2], fragment_uniform_buffer_3[64][3]); fragment_uniform_buffer_3[65] = float4(unity_StereoWorldSpaceCameraPos[1][0], unity_StereoWorldSpaceCameraPos[1][1], unity_StereoWorldSpaceCameraPos[1][2], fragment_uniform_buffer_3[65][3]); fragment_uniform_buffer_4[4] = float4(_Cutoff, fragment_uniform_buffer_4[4][1], fragment_uniform_buffer_4[4][2], fragment_uniform_buffer_4[4][3]); fragment_uniform_buffer_5[25] = float4(_MainLightShadowOffset0[0], _MainLightShadowOffset0[1], _MainLightShadowOffset0[2], _MainLightShadowOffset0[3]); fragment_uniform_buffer_5[26] = float4(_MainLightShadowOffset1[0], _MainLightShadowOffset1[1], _MainLightShadowOffset1[2], _MainLightShadowOffset1[3]); fragment_uniform_buffer_5[28] = float4(_MainLightShadowmapSize[0], _MainLightShadowmapSize[1], _MainLightShadowmapSize[2], _MainLightShadowmapSize[3]); fragment_uniform_buffer_5[29] = float4(_AdditionalShadowOffset0[0], _AdditionalShadowOffset0[1], _AdditionalShadowOffset0[2], _AdditionalShadowOffset0[3]); fragment_uniform_buffer_5[30] = float4(_AdditionalShadowOffset1[0], _AdditionalShadowOffset1[1], _AdditionalShadowOffset1[2], _AdditionalShadowOffset1[3]); fragment_uniform_buffer_5[32] = float4(_AdditionalShadowmapSize[0], _AdditionalShadowmapSize[1], _AdditionalShadowmapSize[2], _AdditionalShadowmapSize[3]); fragment_uniform_buffer_6[0] = float4(_MainLightWorldToLight[0][0], _MainLightWorldToLight[1][0], _MainLightWorldToLight[2][0], _MainLightWorldToLight[3][0]); fragment_uniform_buffer_6[1] = float4(_MainLightWorldToLight[0][1], _MainLightWorldToLight[1][1], _MainLightWorldToLight[2][1], _MainLightWorldToLight[3][1]); fragment_uniform_buffer_6[2] = float4(_MainLightWorldToLight[0][2], _MainLightWorldToLight[1][2], _MainLightWorldToLight[2][2], _MainLightWorldToLight[3][2]); fragment_uniform_buffer_6[3] = float4(_MainLightWorldToLight[0][3], _MainLightWorldToLight[1][3], _MainLightWorldToLight[2][3], _MainLightWorldToLight[3][3]); fragment_uniform_buffer_6[4] = float4(_AdditionalLightsCookieEnableBits[0], fragment_uniform_buffer_6[4][1], fragment_uniform_buffer_6[4][2], fragment_uniform_buffer_6[4][3]); fragment_uniform_buffer_6[5] = float4(_AdditionalLightsCookieEnableBits[1], fragment_uniform_buffer_6[5][1], fragment_uniform_buffer_6[5][2], fragment_uniform_buffer_6[5][3]); fragment_uniform_buffer_6[6] = float4(_AdditionalLightsCookieEnableBits[2], fragment_uniform_buffer_6[6][1], fragment_uniform_buffer_6[6][2], fragment_uniform_buffer_6[6][3]); fragment_uniform_buffer_6[7] = float4(_AdditionalLightsCookieEnableBits[3], fragment_uniform_buffer_6[7][1], fragment_uniform_buffer_6[7][2], fragment_uniform_buffer_6[7][3]); fragment_uniform_buffer_6[8] = float4(_AdditionalLightsCookieEnableBits[4], fragment_uniform_buffer_6[8][1], fragment_uniform_buffer_6[8][2], fragment_uniform_buffer_6[8][3]); fragment_uniform_buffer_6[9] = float4(_AdditionalLightsCookieEnableBits[5], fragment_uniform_buffer_6[9][1], fragment_uniform_buffer_6[9][2], fragment_uniform_buffer_6[9][3]); fragment_uniform_buffer_6[10] = float4(_AdditionalLightsCookieEnableBits[6], fragment_uniform_buffer_6[10][1], fragment_uniform_buffer_6[10][2], fragment_uniform_buffer_6[10][3]); fragment_uniform_buffer_6[11] = float4(_AdditionalLightsCookieEnableBits[7], fragment_uniform_buffer_6[11][1], fragment_uniform_buffer_6[11][2], fragment_uniform_buffer_6[11][3]); fragment_uniform_buffer_6[11] = float4(fragment_uniform_buffer_6[11][0], _MainLightCookieTextureFormat, fragment_uniform_buffer_6[11][2], fragment_uniform_buffer_6[11][3]); fragment_uniform_buffer_6[11] = float4(fragment_uniform_buffer_6[11][0], fragment_uniform_buffer_6[11][1], _AdditionalLightsCookieAtlasTextureFormat, fragment_uniform_buffer_6[11][3]); fragment_uniform_buffer_6[12] = float4(_AdditionalLightsWorldToLights[0][0][0], _AdditionalLightsWorldToLights[0][1][0], _AdditionalLightsWorldToLights[0][2][0], _AdditionalLightsWorldToLights[0][3][0]); fragment_uniform_buffer_6[13] = float4(_AdditionalLightsWorldToLights[0][0][1], _AdditionalLightsWorldToLights[0][1][1], _AdditionalLightsWorldToLights[0][2][1], _AdditionalLightsWorldToLights[0][3][1]); fragment_uniform_buffer_6[14] = float4(_AdditionalLightsWorldToLights[0][0][2], _AdditionalLightsWorldToLights[0][1][2], _AdditionalLightsWorldToLights[0][2][2], _AdditionalLightsWorldToLights[0][3][2]); fragment_uniform_buffer_6[15] = float4(_AdditionalLightsWorldToLights[0][0][3], _AdditionalLightsWorldToLights[0][1][3], _AdditionalLightsWorldToLights[0][2][3], _AdditionalLightsWorldToLights[0][3][3]); fragment_uniform_buffer_6[16] = float4(_AdditionalLightsWorldToLights[1][0][0], _AdditionalLightsWorldToLights[1][1][0], _AdditionalLightsWorldToLights[1][2][0], _AdditionalLightsWorldToLights[1][3][0]); fragment_uniform_buffer_6[17] = float4(_AdditionalLightsWorldToLights[1][0][1], _AdditionalLightsWorldToLights[1][1][1], _AdditionalLightsWorldToLights[1][2][1], _AdditionalLightsWorldToLights[1][3][1]); fragment_uniform_buffer_6[18] = float4(_AdditionalLightsWorldToLights[1][0][2], _AdditionalLightsWorldToLights[1][1][2], _AdditionalLightsWorldToLights[1][2][2], _AdditionalLightsWorldToLights[1][3][2]); fragment_uniform_buffer_6[19] = float4(_AdditionalLightsWorldToLights[1][0][3], _AdditionalLightsWorldToLights[1][1][3], _AdditionalLightsWorldToLights[1][2][3], _AdditionalLightsWorldToLights[1][3][3]); fragment_uniform_buffer_6[20] = float4(_AdditionalLightsWorldToLights[2][0][0], _AdditionalLightsWorldToLights[2][1][0], _AdditionalLightsWorldToLights[2][2][0], _AdditionalLightsWorldToLights[2][3][0]); fragment_uniform_buffer_6[21] = float4(_AdditionalLightsWorldToLights[2][0][1], _AdditionalLightsWorldToLights[2][1][1], _AdditionalLightsWorldToLights[2][2][1], _AdditionalLightsWorldToLights[2][3][1]); fragment_uniform_buffer_6[22] = float4(_AdditionalLightsWorldToLights[2][0][2], _AdditionalLightsWorldToLights[2][1][2], _AdditionalLightsWorldToLights[2][2][2], _AdditionalLightsWorldToLights[2][3][2]); fragment_uniform_buffer_6[23] = float4(_AdditionalLightsWorldToLights[2][0][3], _AdditionalLightsWorldToLights[2][1][3], _AdditionalLightsWorldToLights[2][2][3], _AdditionalLightsWorldToLights[2][3][3]); fragment_uniform_buffer_6[24] = float4(_AdditionalLightsWorldToLights[3][0][0], _AdditionalLightsWorldToLights[3][1][0], _AdditionalLightsWorldToLights[3][2][0], _AdditionalLightsWorldToLights[3][3][0]); fragment_uniform_buffer_6[25] = float4(_AdditionalLightsWorldToLights[3][0][1], _AdditionalLightsWorldToLights[3][1][1], _AdditionalLightsWorldToLights[3][2][1], _AdditionalLightsWorldToLights[3][3][1]); fragment_uniform_buffer_6[26] = float4(_AdditionalLightsWorldToLights[3][0][2], _AdditionalLightsWorldToLights[3][1][2], _AdditionalLightsWorldToLights[3][2][2], _AdditionalLightsWorldToLights[3][3][2]); fragment_uniform_buffer_6[27] = float4(_AdditionalLightsWorldToLights[3][0][3], _AdditionalLightsWorldToLights[3][1][3], _AdditionalLightsWorldToLights[3][2][3], _AdditionalLightsWorldToLights[3][3][3]); fragment_uniform_buffer_6[28] = float4(_AdditionalLightsWorldToLights[4][0][0], _AdditionalLightsWorldToLights[4][1][0], _AdditionalLightsWorldToLights[4][2][0], _AdditionalLightsWorldToLights[4][3][0]); fragment_uniform_buffer_6[29] = float4(_AdditionalLightsWorldToLights[4][0][1], _AdditionalLightsWorldToLights[4][1][1], _AdditionalLightsWorldToLights[4][2][1], _AdditionalLightsWorldToLights[4][3][1]); fragment_uniform_buffer_6[30] = float4(_AdditionalLightsWorldToLights[4][0][2], _AdditionalLightsWorldToLights[4][1][2], _AdditionalLightsWorldToLights[4][2][2], _AdditionalLightsWorldToLights[4][3][2]); fragment_uniform_buffer_6[31] = float4(_AdditionalLightsWorldToLights[4][0][3], _AdditionalLightsWorldToLights[4][1][3], _AdditionalLightsWorldToLights[4][2][3], _AdditionalLightsWorldToLights[4][3][3]); fragment_uniform_buffer_6[32] = float4(_AdditionalLightsWorldToLights[5][0][0], _AdditionalLightsWorldToLights[5][1][0], _AdditionalLightsWorldToLights[5][2][0], _AdditionalLightsWorldToLights[5][3][0]); fragment_uniform_buffer_6[33] = float4(_AdditionalLightsWorldToLights[5][0][1], _AdditionalLightsWorldToLights[5][1][1], _AdditionalLightsWorldToLights[5][2][1], _AdditionalLightsWorldToLights[5][3][1]); fragment_uniform_buffer_6[34] = float4(_AdditionalLightsWorldToLights[5][0][2], _AdditionalLightsWorldToLights[5][1][2], _AdditionalLightsWorldToLights[5][2][2], _AdditionalLightsWorldToLights[5][3][2]); fragment_uniform_buffer_6[35] = float4(_AdditionalLightsWorldToLights[5][0][3], _AdditionalLightsWorldToLights[5][1][3], _AdditionalLightsWorldToLights[5][2][3], _AdditionalLightsWorldToLights[5][3][3]); fragment_uniform_buffer_6[36] = float4(_AdditionalLightsWorldToLights[6][0][0], _AdditionalLightsWorldToLights[6][1][0], _AdditionalLightsWorldToLights[6][2][0], _AdditionalLightsWorldToLights[6][3][0]); fragment_uniform_buffer_6[37] = float4(_AdditionalLightsWorldToLights[6][0][1], _AdditionalLightsWorldToLights[6][1][1], _AdditionalLightsWorldToLights[6][2][1], _AdditionalLightsWorldToLights[6][3][1]); fragment_uniform_buffer_6[38] = float4(_AdditionalLightsWorldToLights[6][0][2], _AdditionalLightsWorldToLights[6][1][2], _AdditionalLightsWorldToLights[6][2][2], _AdditionalLightsWorldToLights[6][3][2]); fragment_uniform_buffer_6[39] = float4(_AdditionalLightsWorldToLights[6][0][3], _AdditionalLightsWorldToLights[6][1][3], _AdditionalLightsWorldToLights[6][2][3], _AdditionalLightsWorldToLights[6][3][3]); fragment_uniform_buffer_6[40] = float4(_AdditionalLightsWorldToLights[7][0][0], _AdditionalLightsWorldToLights[7][1][0], _AdditionalLightsWorldToLights[7][2][0], _AdditionalLightsWorldToLights[7][3][0]); fragment_uniform_buffer_6[41] = float4(_AdditionalLightsWorldToLights[7][0][1], _AdditionalLightsWorldToLights[7][1][1], _AdditionalLightsWorldToLights[7][2][1], _AdditionalLightsWorldToLights[7][3][1]); fragment_uniform_buffer_6[42] = float4(_AdditionalLightsWorldToLights[7][0][2], _AdditionalLightsWorldToLights[7][1][2], _AdditionalLightsWorldToLights[7][2][2], _AdditionalLightsWorldToLights[7][3][2]); fragment_uniform_buffer_6[43] = float4(_AdditionalLightsWorldToLights[7][0][3], _AdditionalLightsWorldToLights[7][1][3], _AdditionalLightsWorldToLights[7][2][3], _AdditionalLightsWorldToLights[7][3][3]); fragment_uniform_buffer_6[44] = float4(_AdditionalLightsWorldToLights[8][0][0], _AdditionalLightsWorldToLights[8][1][0], _AdditionalLightsWorldToLights[8][2][0], _AdditionalLightsWorldToLights[8][3][0]); fragment_uniform_buffer_6[45] = float4(_AdditionalLightsWorldToLights[8][0][1], _AdditionalLightsWorldToLights[8][1][1], _AdditionalLightsWorldToLights[8][2][1], _AdditionalLightsWorldToLights[8][3][1]); fragment_uniform_buffer_6[46] = float4(_AdditionalLightsWorldToLights[8][0][2], _AdditionalLightsWorldToLights[8][1][2], _AdditionalLightsWorldToLights[8][2][2], _AdditionalLightsWorldToLights[8][3][2]); fragment_uniform_buffer_6[47] = float4(_AdditionalLightsWorldToLights[8][0][3], _AdditionalLightsWorldToLights[8][1][3], _AdditionalLightsWorldToLights[8][2][3], _AdditionalLightsWorldToLights[8][3][3]); fragment_uniform_buffer_6[48] = float4(_AdditionalLightsWorldToLights[9][0][0], _AdditionalLightsWorldToLights[9][1][0], _AdditionalLightsWorldToLights[9][2][0], _AdditionalLightsWorldToLights[9][3][0]); fragment_uniform_buffer_6[49] = float4(_AdditionalLightsWorldToLights[9][0][1], _AdditionalLightsWorldToLights[9][1][1], _AdditionalLightsWorldToLights[9][2][1], _AdditionalLightsWorldToLights[9][3][1]); fragment_uniform_buffer_6[50] = float4(_AdditionalLightsWorldToLights[9][0][2], _AdditionalLightsWorldToLights[9][1][2], _AdditionalLightsWorldToLights[9][2][2], _AdditionalLightsWorldToLights[9][3][2]); fragment_uniform_buffer_6[51] = float4(_AdditionalLightsWorldToLights[9][0][3], _AdditionalLightsWorldToLights[9][1][3], _AdditionalLightsWorldToLights[9][2][3], _AdditionalLightsWorldToLights[9][3][3]); fragment_uniform_buffer_6[52] = float4(_AdditionalLightsWorldToLights[10][0][0], _AdditionalLightsWorldToLights[10][1][0], _AdditionalLightsWorldToLights[10][2][0], _AdditionalLightsWorldToLights[10][3][0]); fragment_uniform_buffer_6[53] = float4(_AdditionalLightsWorldToLights[10][0][1], _AdditionalLightsWorldToLights[10][1][1], _AdditionalLightsWorldToLights[10][2][1], _AdditionalLightsWorldToLights[10][3][1]); fragment_uniform_buffer_6[54] = float4(_AdditionalLightsWorldToLights[10][0][2], _AdditionalLightsWorldToLights[10][1][2], _AdditionalLightsWorldToLights[10][2][2], _AdditionalLightsWorldToLights[10][3][2]); fragment_uniform_buffer_6[55] = float4(_AdditionalLightsWorldToLights[10][0][3], _AdditionalLightsWorldToLights[10][1][3], _AdditionalLightsWorldToLights[10][2][3], _AdditionalLightsWorldToLights[10][3][3]); fragment_uniform_buffer_6[56] = float4(_AdditionalLightsWorldToLights[11][0][0], _AdditionalLightsWorldToLights[11][1][0], _AdditionalLightsWorldToLights[11][2][0], _AdditionalLightsWorldToLights[11][3][0]); fragment_uniform_buffer_6[57] = float4(_AdditionalLightsWorldToLights[11][0][1], _AdditionalLightsWorldToLights[11][1][1], _AdditionalLightsWorldToLights[11][2][1], _AdditionalLightsWorldToLights[11][3][1]); fragment_uniform_buffer_6[58] = float4(_AdditionalLightsWorldToLights[11][0][2], _AdditionalLightsWorldToLights[11][1][2], _AdditionalLightsWorldToLights[11][2][2], _AdditionalLightsWorldToLights[11][3][2]); fragment_uniform_buffer_6[59] = float4(_AdditionalLightsWorldToLights[11][0][3], _AdditionalLightsWorldToLights[11][1][3], _AdditionalLightsWorldToLights[11][2][3], _AdditionalLightsWorldToLights[11][3][3]); fragment_uniform_buffer_6[60] = float4(_AdditionalLightsWorldToLights[12][0][0], _AdditionalLightsWorldToLights[12][1][0], _AdditionalLightsWorldToLights[12][2][0], _AdditionalLightsWorldToLights[12][3][0]); fragment_uniform_buffer_6[61] = float4(_AdditionalLightsWorldToLights[12][0][1], _AdditionalLightsWorldToLights[12][1][1], _AdditionalLightsWorldToLights[12][2][1], _AdditionalLightsWorldToLights[12][3][1]); fragment_uniform_buffer_6[62] = float4(_AdditionalLightsWorldToLights[12][0][2], _AdditionalLightsWorldToLights[12][1][2], _AdditionalLightsWorldToLights[12][2][2], _AdditionalLightsWorldToLights[12][3][2]); fragment_uniform_buffer_6[63] = float4(_AdditionalLightsWorldToLights[12][0][3], _AdditionalLightsWorldToLights[12][1][3], _AdditionalLightsWorldToLights[12][2][3], _AdditionalLightsWorldToLights[12][3][3]); fragment_uniform_buffer_6[64] = float4(_AdditionalLightsWorldToLights[13][0][0], _AdditionalLightsWorldToLights[13][1][0], _AdditionalLightsWorldToLights[13][2][0], _AdditionalLightsWorldToLights[13][3][0]); fragment_uniform_buffer_6[65] = float4(_AdditionalLightsWorldToLights[13][0][1], _AdditionalLightsWorldToLights[13][1][1], _AdditionalLightsWorldToLights[13][2][1], _AdditionalLightsWorldToLights[13][3][1]); fragment_uniform_buffer_6[66] = float4(_AdditionalLightsWorldToLights[13][0][2], _AdditionalLightsWorldToLights[13][1][2], _AdditionalLightsWorldToLights[13][2][2], _AdditionalLightsWorldToLights[13][3][2]); fragment_uniform_buffer_6[67] = float4(_AdditionalLightsWorldToLights[13][0][3], _AdditionalLightsWorldToLights[13][1][3], _AdditionalLightsWorldToLights[13][2][3], _AdditionalLightsWorldToLights[13][3][3]); fragment_uniform_buffer_6[68] = float4(_AdditionalLightsWorldToLights[14][0][0], _AdditionalLightsWorldToLights[14][1][0], _AdditionalLightsWorldToLights[14][2][0], _AdditionalLightsWorldToLights[14][3][0]); fragment_uniform_buffer_6[69] = float4(_AdditionalLightsWorldToLights[14][0][1], _AdditionalLightsWorldToLights[14][1][1], _AdditionalLightsWorldToLights[14][2][1], _AdditionalLightsWorldToLights[14][3][1]); fragment_uniform_buffer_6[70] = float4(_AdditionalLightsWorldToLights[14][0][2], _AdditionalLightsWorldToLights[14][1][2], _AdditionalLightsWorldToLights[14][2][2], _AdditionalLightsWorldToLights[14][3][2]); fragment_uniform_buffer_6[71] = float4(_AdditionalLightsWorldToLights[14][0][3], _AdditionalLightsWorldToLights[14][1][3], _AdditionalLightsWorldToLights[14][2][3], _AdditionalLightsWorldToLights[14][3][3]); fragment_uniform_buffer_6[72] = float4(_AdditionalLightsWorldToLights[15][0][0], _AdditionalLightsWorldToLights[15][1][0], _AdditionalLightsWorldToLights[15][2][0], _AdditionalLightsWorldToLights[15][3][0]); fragment_uniform_buffer_6[73] = float4(_AdditionalLightsWorldToLights[15][0][1], _AdditionalLightsWorldToLights[15][1][1], _AdditionalLightsWorldToLights[15][2][1], _AdditionalLightsWorldToLights[15][3][1]); fragment_uniform_buffer_6[74] = float4(_AdditionalLightsWorldToLights[15][0][2], _AdditionalLightsWorldToLights[15][1][2], _AdditionalLightsWorldToLights[15][2][2], _AdditionalLightsWorldToLights[15][3][2]); fragment_uniform_buffer_6[75] = float4(_AdditionalLightsWorldToLights[15][0][3], _AdditionalLightsWorldToLights[15][1][3], _AdditionalLightsWorldToLights[15][2][3], _AdditionalLightsWorldToLights[15][3][3]); fragment_uniform_buffer_6[76] = float4(_AdditionalLightsWorldToLights[16][0][0], _AdditionalLightsWorldToLights[16][1][0], _AdditionalLightsWorldToLights[16][2][0], _AdditionalLightsWorldToLights[16][3][0]); fragment_uniform_buffer_6[77] = float4(_AdditionalLightsWorldToLights[16][0][1], _AdditionalLightsWorldToLights[16][1][1], _AdditionalLightsWorldToLights[16][2][1], _AdditionalLightsWorldToLights[16][3][1]); fragment_uniform_buffer_6[78] = float4(_AdditionalLightsWorldToLights[16][0][2], _AdditionalLightsWorldToLights[16][1][2], _AdditionalLightsWorldToLights[16][2][2], _AdditionalLightsWorldToLights[16][3][2]); fragment_uniform_buffer_6[79] = float4(_AdditionalLightsWorldToLights[16][0][3], _AdditionalLightsWorldToLights[16][1][3], _AdditionalLightsWorldToLights[16][2][3], _AdditionalLightsWorldToLights[16][3][3]); fragment_uniform_buffer_6[80] = float4(_AdditionalLightsWorldToLights[17][0][0], _AdditionalLightsWorldToLights[17][1][0], _AdditionalLightsWorldToLights[17][2][0], _AdditionalLightsWorldToLights[17][3][0]); fragment_uniform_buffer_6[81] = float4(_AdditionalLightsWorldToLights[17][0][1], _AdditionalLightsWorldToLights[17][1][1], _AdditionalLightsWorldToLights[17][2][1], _AdditionalLightsWorldToLights[17][3][1]); fragment_uniform_buffer_6[82] = float4(_AdditionalLightsWorldToLights[17][0][2], _AdditionalLightsWorldToLights[17][1][2], _AdditionalLightsWorldToLights[17][2][2], _AdditionalLightsWorldToLights[17][3][2]); fragment_uniform_buffer_6[83] = float4(_AdditionalLightsWorldToLights[17][0][3], _AdditionalLightsWorldToLights[17][1][3], _AdditionalLightsWorldToLights[17][2][3], _AdditionalLightsWorldToLights[17][3][3]); fragment_uniform_buffer_6[84] = float4(_AdditionalLightsWorldToLights[18][0][0], _AdditionalLightsWorldToLights[18][1][0], _AdditionalLightsWorldToLights[18][2][0], _AdditionalLightsWorldToLights[18][3][0]); fragment_uniform_buffer_6[85] = float4(_AdditionalLightsWorldToLights[18][0][1], _AdditionalLightsWorldToLights[18][1][1], _AdditionalLightsWorldToLights[18][2][1], _AdditionalLightsWorldToLights[18][3][1]); fragment_uniform_buffer_6[86] = float4(_AdditionalLightsWorldToLights[18][0][2], _AdditionalLightsWorldToLights[18][1][2], _AdditionalLightsWorldToLights[18][2][2], _AdditionalLightsWorldToLights[18][3][2]); fragment_uniform_buffer_6[87] = float4(_AdditionalLightsWorldToLights[18][0][3], _AdditionalLightsWorldToLights[18][1][3], _AdditionalLightsWorldToLights[18][2][3], _AdditionalLightsWorldToLights[18][3][3]); fragment_uniform_buffer_6[88] = float4(_AdditionalLightsWorldToLights[19][0][0], _AdditionalLightsWorldToLights[19][1][0], _AdditionalLightsWorldToLights[19][2][0], _AdditionalLightsWorldToLights[19][3][0]); fragment_uniform_buffer_6[89] = float4(_AdditionalLightsWorldToLights[19][0][1], _AdditionalLightsWorldToLights[19][1][1], _AdditionalLightsWorldToLights[19][2][1], _AdditionalLightsWorldToLights[19][3][1]); fragment_uniform_buffer_6[90] = float4(_AdditionalLightsWorldToLights[19][0][2], _AdditionalLightsWorldToLights[19][1][2], _AdditionalLightsWorldToLights[19][2][2], _AdditionalLightsWorldToLights[19][3][2]); fragment_uniform_buffer_6[91] = float4(_AdditionalLightsWorldToLights[19][0][3], _AdditionalLightsWorldToLights[19][1][3], _AdditionalLightsWorldToLights[19][2][3], _AdditionalLightsWorldToLights[19][3][3]); fragment_uniform_buffer_6[92] = float4(_AdditionalLightsWorldToLights[20][0][0], _AdditionalLightsWorldToLights[20][1][0], _AdditionalLightsWorldToLights[20][2][0], _AdditionalLightsWorldToLights[20][3][0]); fragment_uniform_buffer_6[93] = float4(_AdditionalLightsWorldToLights[20][0][1], _AdditionalLightsWorldToLights[20][1][1], _AdditionalLightsWorldToLights[20][2][1], _AdditionalLightsWorldToLights[20][3][1]); fragment_uniform_buffer_6[94] = float4(_AdditionalLightsWorldToLights[20][0][2], _AdditionalLightsWorldToLights[20][1][2], _AdditionalLightsWorldToLights[20][2][2], _AdditionalLightsWorldToLights[20][3][2]); fragment_uniform_buffer_6[95] = float4(_AdditionalLightsWorldToLights[20][0][3], _AdditionalLightsWorldToLights[20][1][3], _AdditionalLightsWorldToLights[20][2][3], _AdditionalLightsWorldToLights[20][3][3]); fragment_uniform_buffer_6[96] = float4(_AdditionalLightsWorldToLights[21][0][0], _AdditionalLightsWorldToLights[21][1][0], _AdditionalLightsWorldToLights[21][2][0], _AdditionalLightsWorldToLights[21][3][0]); fragment_uniform_buffer_6[97] = float4(_AdditionalLightsWorldToLights[21][0][1], _AdditionalLightsWorldToLights[21][1][1], _AdditionalLightsWorldToLights[21][2][1], _AdditionalLightsWorldToLights[21][3][1]); fragment_uniform_buffer_6[98] = float4(_AdditionalLightsWorldToLights[21][0][2], _AdditionalLightsWorldToLights[21][1][2], _AdditionalLightsWorldToLights[21][2][2], _AdditionalLightsWorldToLights[21][3][2]); fragment_uniform_buffer_6[99] = float4(_AdditionalLightsWorldToLights[21][0][3], _AdditionalLightsWorldToLights[21][1][3], _AdditionalLightsWorldToLights[21][2][3], _AdditionalLightsWorldToLights[21][3][3]); fragment_uniform_buffer_6[100] = float4(_AdditionalLightsWorldToLights[22][0][0], _AdditionalLightsWorldToLights[22][1][0], _AdditionalLightsWorldToLights[22][2][0], _AdditionalLightsWorldToLights[22][3][0]); fragment_uniform_buffer_6[101] = float4(_AdditionalLightsWorldToLights[22][0][1], _AdditionalLightsWorldToLights[22][1][1], _AdditionalLightsWorldToLights[22][2][1], _AdditionalLightsWorldToLights[22][3][1]); fragment_uniform_buffer_6[102] = float4(_AdditionalLightsWorldToLights[22][0][2], _AdditionalLightsWorldToLights[22][1][2], _AdditionalLightsWorldToLights[22][2][2], _AdditionalLightsWorldToLights[22][3][2]); fragment_uniform_buffer_6[103] = float4(_AdditionalLightsWorldToLights[22][0][3], _AdditionalLightsWorldToLights[22][1][3], _AdditionalLightsWorldToLights[22][2][3], _AdditionalLightsWorldToLights[22][3][3]); fragment_uniform_buffer_6[104] = float4(_AdditionalLightsWorldToLights[23][0][0], _AdditionalLightsWorldToLights[23][1][0], _AdditionalLightsWorldToLights[23][2][0], _AdditionalLightsWorldToLights[23][3][0]); fragment_uniform_buffer_6[105] = float4(_AdditionalLightsWorldToLights[23][0][1], _AdditionalLightsWorldToLights[23][1][1], _AdditionalLightsWorldToLights[23][2][1], _AdditionalLightsWorldToLights[23][3][1]); fragment_uniform_buffer_6[106] = float4(_AdditionalLightsWorldToLights[23][0][2], _AdditionalLightsWorldToLights[23][1][2], _AdditionalLightsWorldToLights[23][2][2], _AdditionalLightsWorldToLights[23][3][2]); fragment_uniform_buffer_6[107] = float4(_AdditionalLightsWorldToLights[23][0][3], _AdditionalLightsWorldToLights[23][1][3], _AdditionalLightsWorldToLights[23][2][3], _AdditionalLightsWorldToLights[23][3][3]); fragment_uniform_buffer_6[108] = float4(_AdditionalLightsWorldToLights[24][0][0], _AdditionalLightsWorldToLights[24][1][0], _AdditionalLightsWorldToLights[24][2][0], _AdditionalLightsWorldToLights[24][3][0]); fragment_uniform_buffer_6[109] = float4(_AdditionalLightsWorldToLights[24][0][1], _AdditionalLightsWorldToLights[24][1][1], _AdditionalLightsWorldToLights[24][2][1], _AdditionalLightsWorldToLights[24][3][1]); fragment_uniform_buffer_6[110] = float4(_AdditionalLightsWorldToLights[24][0][2], _AdditionalLightsWorldToLights[24][1][2], _AdditionalLightsWorldToLights[24][2][2], _AdditionalLightsWorldToLights[24][3][2]); fragment_uniform_buffer_6[111] = float4(_AdditionalLightsWorldToLights[24][0][3], _AdditionalLightsWorldToLights[24][1][3], _AdditionalLightsWorldToLights[24][2][3], _AdditionalLightsWorldToLights[24][3][3]); fragment_uniform_buffer_6[112] = float4(_AdditionalLightsWorldToLights[25][0][0], _AdditionalLightsWorldToLights[25][1][0], _AdditionalLightsWorldToLights[25][2][0], _AdditionalLightsWorldToLights[25][3][0]); fragment_uniform_buffer_6[113] = float4(_AdditionalLightsWorldToLights[25][0][1], _AdditionalLightsWorldToLights[25][1][1], _AdditionalLightsWorldToLights[25][2][1], _AdditionalLightsWorldToLights[25][3][1]); fragment_uniform_buffer_6[114] = float4(_AdditionalLightsWorldToLights[25][0][2], _AdditionalLightsWorldToLights[25][1][2], _AdditionalLightsWorldToLights[25][2][2], _AdditionalLightsWorldToLights[25][3][2]); fragment_uniform_buffer_6[115] = float4(_AdditionalLightsWorldToLights[25][0][3], _AdditionalLightsWorldToLights[25][1][3], _AdditionalLightsWorldToLights[25][2][3], _AdditionalLightsWorldToLights[25][3][3]); fragment_uniform_buffer_6[116] = float4(_AdditionalLightsWorldToLights[26][0][0], _AdditionalLightsWorldToLights[26][1][0], _AdditionalLightsWorldToLights[26][2][0], _AdditionalLightsWorldToLights[26][3][0]); fragment_uniform_buffer_6[117] = float4(_AdditionalLightsWorldToLights[26][0][1], _AdditionalLightsWorldToLights[26][1][1], _AdditionalLightsWorldToLights[26][2][1], _AdditionalLightsWorldToLights[26][3][1]); fragment_uniform_buffer_6[118] = float4(_AdditionalLightsWorldToLights[26][0][2], _AdditionalLightsWorldToLights[26][1][2], _AdditionalLightsWorldToLights[26][2][2], _AdditionalLightsWorldToLights[26][3][2]); fragment_uniform_buffer_6[119] = float4(_AdditionalLightsWorldToLights[26][0][3], _AdditionalLightsWorldToLights[26][1][3], _AdditionalLightsWorldToLights[26][2][3], _AdditionalLightsWorldToLights[26][3][3]); fragment_uniform_buffer_6[120] = float4(_AdditionalLightsWorldToLights[27][0][0], _AdditionalLightsWorldToLights[27][1][0], _AdditionalLightsWorldToLights[27][2][0], _AdditionalLightsWorldToLights[27][3][0]); fragment_uniform_buffer_6[121] = float4(_AdditionalLightsWorldToLights[27][0][1], _AdditionalLightsWorldToLights[27][1][1], _AdditionalLightsWorldToLights[27][2][1], _AdditionalLightsWorldToLights[27][3][1]); fragment_uniform_buffer_6[122] = float4(_AdditionalLightsWorldToLights[27][0][2], _AdditionalLightsWorldToLights[27][1][2], _AdditionalLightsWorldToLights[27][2][2], _AdditionalLightsWorldToLights[27][3][2]); fragment_uniform_buffer_6[123] = float4(_AdditionalLightsWorldToLights[27][0][3], _AdditionalLightsWorldToLights[27][1][3], _AdditionalLightsWorldToLights[27][2][3], _AdditionalLightsWorldToLights[27][3][3]); fragment_uniform_buffer_6[124] = float4(_AdditionalLightsWorldToLights[28][0][0], _AdditionalLightsWorldToLights[28][1][0], _AdditionalLightsWorldToLights[28][2][0], _AdditionalLightsWorldToLights[28][3][0]); fragment_uniform_buffer_6[125] = float4(_AdditionalLightsWorldToLights[28][0][1], _AdditionalLightsWorldToLights[28][1][1], _AdditionalLightsWorldToLights[28][2][1], _AdditionalLightsWorldToLights[28][3][1]); fragment_uniform_buffer_6[126] = float4(_AdditionalLightsWorldToLights[28][0][2], _AdditionalLightsWorldToLights[28][1][2], _AdditionalLightsWorldToLights[28][2][2], _AdditionalLightsWorldToLights[28][3][2]); fragment_uniform_buffer_6[127] = float4(_AdditionalLightsWorldToLights[28][0][3], _AdditionalLightsWorldToLights[28][1][3], _AdditionalLightsWorldToLights[28][2][3], _AdditionalLightsWorldToLights[28][3][3]); fragment_uniform_buffer_6[128] = float4(_AdditionalLightsWorldToLights[29][0][0], _AdditionalLightsWorldToLights[29][1][0], _AdditionalLightsWorldToLights[29][2][0], _AdditionalLightsWorldToLights[29][3][0]); fragment_uniform_buffer_6[129] = float4(_AdditionalLightsWorldToLights[29][0][1], _AdditionalLightsWorldToLights[29][1][1], _AdditionalLightsWorldToLights[29][2][1], _AdditionalLightsWorldToLights[29][3][1]); fragment_uniform_buffer_6[130] = float4(_AdditionalLightsWorldToLights[29][0][2], _AdditionalLightsWorldToLights[29][1][2], _AdditionalLightsWorldToLights[29][2][2], _AdditionalLightsWorldToLights[29][3][2]); fragment_uniform_buffer_6[131] = float4(_AdditionalLightsWorldToLights[29][0][3], _AdditionalLightsWorldToLights[29][1][3], _AdditionalLightsWorldToLights[29][2][3], _AdditionalLightsWorldToLights[29][3][3]); fragment_uniform_buffer_6[132] = float4(_AdditionalLightsWorldToLights[30][0][0], _AdditionalLightsWorldToLights[30][1][0], _AdditionalLightsWorldToLights[30][2][0], _AdditionalLightsWorldToLights[30][3][0]); fragment_uniform_buffer_6[133] = float4(_AdditionalLightsWorldToLights[30][0][1], _AdditionalLightsWorldToLights[30][1][1], _AdditionalLightsWorldToLights[30][2][1], _AdditionalLightsWorldToLights[30][3][1]); fragment_uniform_buffer_6[134] = float4(_AdditionalLightsWorldToLights[30][0][2], _AdditionalLightsWorldToLights[30][1][2], _AdditionalLightsWorldToLights[30][2][2], _AdditionalLightsWorldToLights[30][3][2]); fragment_uniform_buffer_6[135] = float4(_AdditionalLightsWorldToLights[30][0][3], _AdditionalLightsWorldToLights[30][1][3], _AdditionalLightsWorldToLights[30][2][3], _AdditionalLightsWorldToLights[30][3][3]); fragment_uniform_buffer_6[136] = float4(_AdditionalLightsWorldToLights[31][0][0], _AdditionalLightsWorldToLights[31][1][0], _AdditionalLightsWorldToLights[31][2][0], _AdditionalLightsWorldToLights[31][3][0]); fragment_uniform_buffer_6[137] = float4(_AdditionalLightsWorldToLights[31][0][1], _AdditionalLightsWorldToLights[31][1][1], _AdditionalLightsWorldToLights[31][2][1], _AdditionalLightsWorldToLights[31][3][1]); fragment_uniform_buffer_6[138] = float4(_AdditionalLightsWorldToLights[31][0][2], _AdditionalLightsWorldToLights[31][1][2], _AdditionalLightsWorldToLights[31][2][2], _AdditionalLightsWorldToLights[31][3][2]); fragment_uniform_buffer_6[139] = float4(_AdditionalLightsWorldToLights[31][0][3], _AdditionalLightsWorldToLights[31][1][3], _AdditionalLightsWorldToLights[31][2][3], _AdditionalLightsWorldToLights[31][3][3]); fragment_uniform_buffer_6[140] = float4(_AdditionalLightsWorldToLights[32][0][0], _AdditionalLightsWorldToLights[32][1][0], _AdditionalLightsWorldToLights[32][2][0], _AdditionalLightsWorldToLights[32][3][0]); fragment_uniform_buffer_6[141] = float4(_AdditionalLightsWorldToLights[32][0][1], _AdditionalLightsWorldToLights[32][1][1], _AdditionalLightsWorldToLights[32][2][1], _AdditionalLightsWorldToLights[32][3][1]); fragment_uniform_buffer_6[142] = float4(_AdditionalLightsWorldToLights[32][0][2], _AdditionalLightsWorldToLights[32][1][2], _AdditionalLightsWorldToLights[32][2][2], _AdditionalLightsWorldToLights[32][3][2]); fragment_uniform_buffer_6[143] = float4(_AdditionalLightsWorldToLights[32][0][3], _AdditionalLightsWorldToLights[32][1][3], _AdditionalLightsWorldToLights[32][2][3], _AdditionalLightsWorldToLights[32][3][3]); fragment_uniform_buffer_6[144] = float4(_AdditionalLightsWorldToLights[33][0][0], _AdditionalLightsWorldToLights[33][1][0], _AdditionalLightsWorldToLights[33][2][0], _AdditionalLightsWorldToLights[33][3][0]); fragment_uniform_buffer_6[145] = float4(_AdditionalLightsWorldToLights[33][0][1], _AdditionalLightsWorldToLights[33][1][1], _AdditionalLightsWorldToLights[33][2][1], _AdditionalLightsWorldToLights[33][3][1]); fragment_uniform_buffer_6[146] = float4(_AdditionalLightsWorldToLights[33][0][2], _AdditionalLightsWorldToLights[33][1][2], _AdditionalLightsWorldToLights[33][2][2], _AdditionalLightsWorldToLights[33][3][2]); fragment_uniform_buffer_6[147] = float4(_AdditionalLightsWorldToLights[33][0][3], _AdditionalLightsWorldToLights[33][1][3], _AdditionalLightsWorldToLights[33][2][3], _AdditionalLightsWorldToLights[33][3][3]); fragment_uniform_buffer_6[148] = float4(_AdditionalLightsWorldToLights[34][0][0], _AdditionalLightsWorldToLights[34][1][0], _AdditionalLightsWorldToLights[34][2][0], _AdditionalLightsWorldToLights[34][3][0]); fragment_uniform_buffer_6[149] = float4(_AdditionalLightsWorldToLights[34][0][1], _AdditionalLightsWorldToLights[34][1][1], _AdditionalLightsWorldToLights[34][2][1], _AdditionalLightsWorldToLights[34][3][1]); fragment_uniform_buffer_6[150] = float4(_AdditionalLightsWorldToLights[34][0][2], _AdditionalLightsWorldToLights[34][1][2], _AdditionalLightsWorldToLights[34][2][2], _AdditionalLightsWorldToLights[34][3][2]); fragment_uniform_buffer_6[151] = float4(_AdditionalLightsWorldToLights[34][0][3], _AdditionalLightsWorldToLights[34][1][3], _AdditionalLightsWorldToLights[34][2][3], _AdditionalLightsWorldToLights[34][3][3]); fragment_uniform_buffer_6[152] = float4(_AdditionalLightsWorldToLights[35][0][0], _AdditionalLightsWorldToLights[35][1][0], _AdditionalLightsWorldToLights[35][2][0], _AdditionalLightsWorldToLights[35][3][0]); fragment_uniform_buffer_6[153] = float4(_AdditionalLightsWorldToLights[35][0][1], _AdditionalLightsWorldToLights[35][1][1], _AdditionalLightsWorldToLights[35][2][1], _AdditionalLightsWorldToLights[35][3][1]); fragment_uniform_buffer_6[154] = float4(_AdditionalLightsWorldToLights[35][0][2], _AdditionalLightsWorldToLights[35][1][2], _AdditionalLightsWorldToLights[35][2][2], _AdditionalLightsWorldToLights[35][3][2]); fragment_uniform_buffer_6[155] = float4(_AdditionalLightsWorldToLights[35][0][3], _AdditionalLightsWorldToLights[35][1][3], _AdditionalLightsWorldToLights[35][2][3], _AdditionalLightsWorldToLights[35][3][3]); fragment_uniform_buffer_6[156] = float4(_AdditionalLightsWorldToLights[36][0][0], _AdditionalLightsWorldToLights[36][1][0], _AdditionalLightsWorldToLights[36][2][0], _AdditionalLightsWorldToLights[36][3][0]); fragment_uniform_buffer_6[157] = float4(_AdditionalLightsWorldToLights[36][0][1], _AdditionalLightsWorldToLights[36][1][1], _AdditionalLightsWorldToLights[36][2][1], _AdditionalLightsWorldToLights[36][3][1]); fragment_uniform_buffer_6[158] = float4(_AdditionalLightsWorldToLights[36][0][2], _AdditionalLightsWorldToLights[36][1][2], _AdditionalLightsWorldToLights[36][2][2], _AdditionalLightsWorldToLights[36][3][2]); fragment_uniform_buffer_6[159] = float4(_AdditionalLightsWorldToLights[36][0][3], _AdditionalLightsWorldToLights[36][1][3], _AdditionalLightsWorldToLights[36][2][3], _AdditionalLightsWorldToLights[36][3][3]); fragment_uniform_buffer_6[160] = float4(_AdditionalLightsWorldToLights[37][0][0], _AdditionalLightsWorldToLights[37][1][0], _AdditionalLightsWorldToLights[37][2][0], _AdditionalLightsWorldToLights[37][3][0]); fragment_uniform_buffer_6[161] = float4(_AdditionalLightsWorldToLights[37][0][1], _AdditionalLightsWorldToLights[37][1][1], _AdditionalLightsWorldToLights[37][2][1], _AdditionalLightsWorldToLights[37][3][1]); fragment_uniform_buffer_6[162] = float4(_AdditionalLightsWorldToLights[37][0][2], _AdditionalLightsWorldToLights[37][1][2], _AdditionalLightsWorldToLights[37][2][2], _AdditionalLightsWorldToLights[37][3][2]); fragment_uniform_buffer_6[163] = float4(_AdditionalLightsWorldToLights[37][0][3], _AdditionalLightsWorldToLights[37][1][3], _AdditionalLightsWorldToLights[37][2][3], _AdditionalLightsWorldToLights[37][3][3]); fragment_uniform_buffer_6[164] = float4(_AdditionalLightsWorldToLights[38][0][0], _AdditionalLightsWorldToLights[38][1][0], _AdditionalLightsWorldToLights[38][2][0], _AdditionalLightsWorldToLights[38][3][0]); fragment_uniform_buffer_6[165] = float4(_AdditionalLightsWorldToLights[38][0][1], _AdditionalLightsWorldToLights[38][1][1], _AdditionalLightsWorldToLights[38][2][1], _AdditionalLightsWorldToLights[38][3][1]); fragment_uniform_buffer_6[166] = float4(_AdditionalLightsWorldToLights[38][0][2], _AdditionalLightsWorldToLights[38][1][2], _AdditionalLightsWorldToLights[38][2][2], _AdditionalLightsWorldToLights[38][3][2]); fragment_uniform_buffer_6[167] = float4(_AdditionalLightsWorldToLights[38][0][3], _AdditionalLightsWorldToLights[38][1][3], _AdditionalLightsWorldToLights[38][2][3], _AdditionalLightsWorldToLights[38][3][3]); fragment_uniform_buffer_6[168] = float4(_AdditionalLightsWorldToLights[39][0][0], _AdditionalLightsWorldToLights[39][1][0], _AdditionalLightsWorldToLights[39][2][0], _AdditionalLightsWorldToLights[39][3][0]); fragment_uniform_buffer_6[169] = float4(_AdditionalLightsWorldToLights[39][0][1], _AdditionalLightsWorldToLights[39][1][1], _AdditionalLightsWorldToLights[39][2][1], _AdditionalLightsWorldToLights[39][3][1]); fragment_uniform_buffer_6[170] = float4(_AdditionalLightsWorldToLights[39][0][2], _AdditionalLightsWorldToLights[39][1][2], _AdditionalLightsWorldToLights[39][2][2], _AdditionalLightsWorldToLights[39][3][2]); fragment_uniform_buffer_6[171] = float4(_AdditionalLightsWorldToLights[39][0][3], _AdditionalLightsWorldToLights[39][1][3], _AdditionalLightsWorldToLights[39][2][3], _AdditionalLightsWorldToLights[39][3][3]); fragment_uniform_buffer_6[172] = float4(_AdditionalLightsWorldToLights[40][0][0], _AdditionalLightsWorldToLights[40][1][0], _AdditionalLightsWorldToLights[40][2][0], _AdditionalLightsWorldToLights[40][3][0]); fragment_uniform_buffer_6[173] = float4(_AdditionalLightsWorldToLights[40][0][1], _AdditionalLightsWorldToLights[40][1][1], _AdditionalLightsWorldToLights[40][2][1], _AdditionalLightsWorldToLights[40][3][1]); fragment_uniform_buffer_6[174] = float4(_AdditionalLightsWorldToLights[40][0][2], _AdditionalLightsWorldToLights[40][1][2], _AdditionalLightsWorldToLights[40][2][2], _AdditionalLightsWorldToLights[40][3][2]); fragment_uniform_buffer_6[175] = float4(_AdditionalLightsWorldToLights[40][0][3], _AdditionalLightsWorldToLights[40][1][3], _AdditionalLightsWorldToLights[40][2][3], _AdditionalLightsWorldToLights[40][3][3]); fragment_uniform_buffer_6[176] = float4(_AdditionalLightsWorldToLights[41][0][0], _AdditionalLightsWorldToLights[41][1][0], _AdditionalLightsWorldToLights[41][2][0], _AdditionalLightsWorldToLights[41][3][0]); fragment_uniform_buffer_6[177] = float4(_AdditionalLightsWorldToLights[41][0][1], _AdditionalLightsWorldToLights[41][1][1], _AdditionalLightsWorldToLights[41][2][1], _AdditionalLightsWorldToLights[41][3][1]); fragment_uniform_buffer_6[178] = float4(_AdditionalLightsWorldToLights[41][0][2], _AdditionalLightsWorldToLights[41][1][2], _AdditionalLightsWorldToLights[41][2][2], _AdditionalLightsWorldToLights[41][3][2]); fragment_uniform_buffer_6[179] = float4(_AdditionalLightsWorldToLights[41][0][3], _AdditionalLightsWorldToLights[41][1][3], _AdditionalLightsWorldToLights[41][2][3], _AdditionalLightsWorldToLights[41][3][3]); fragment_uniform_buffer_6[180] = float4(_AdditionalLightsWorldToLights[42][0][0], _AdditionalLightsWorldToLights[42][1][0], _AdditionalLightsWorldToLights[42][2][0], _AdditionalLightsWorldToLights[42][3][0]); fragment_uniform_buffer_6[181] = float4(_AdditionalLightsWorldToLights[42][0][1], _AdditionalLightsWorldToLights[42][1][1], _AdditionalLightsWorldToLights[42][2][1], _AdditionalLightsWorldToLights[42][3][1]); fragment_uniform_buffer_6[182] = float4(_AdditionalLightsWorldToLights[42][0][2], _AdditionalLightsWorldToLights[42][1][2], _AdditionalLightsWorldToLights[42][2][2], _AdditionalLightsWorldToLights[42][3][2]); fragment_uniform_buffer_6[183] = float4(_AdditionalLightsWorldToLights[42][0][3], _AdditionalLightsWorldToLights[42][1][3], _AdditionalLightsWorldToLights[42][2][3], _AdditionalLightsWorldToLights[42][3][3]); fragment_uniform_buffer_6[184] = float4(_AdditionalLightsWorldToLights[43][0][0], _AdditionalLightsWorldToLights[43][1][0], _AdditionalLightsWorldToLights[43][2][0], _AdditionalLightsWorldToLights[43][3][0]); fragment_uniform_buffer_6[185] = float4(_AdditionalLightsWorldToLights[43][0][1], _AdditionalLightsWorldToLights[43][1][1], _AdditionalLightsWorldToLights[43][2][1], _AdditionalLightsWorldToLights[43][3][1]); fragment_uniform_buffer_6[186] = float4(_AdditionalLightsWorldToLights[43][0][2], _AdditionalLightsWorldToLights[43][1][2], _AdditionalLightsWorldToLights[43][2][2], _AdditionalLightsWorldToLights[43][3][2]); fragment_uniform_buffer_6[187] = float4(_AdditionalLightsWorldToLights[43][0][3], _AdditionalLightsWorldToLights[43][1][3], _AdditionalLightsWorldToLights[43][2][3], _AdditionalLightsWorldToLights[43][3][3]); fragment_uniform_buffer_6[188] = float4(_AdditionalLightsWorldToLights[44][0][0], _AdditionalLightsWorldToLights[44][1][0], _AdditionalLightsWorldToLights[44][2][0], _AdditionalLightsWorldToLights[44][3][0]); fragment_uniform_buffer_6[189] = float4(_AdditionalLightsWorldToLights[44][0][1], _AdditionalLightsWorldToLights[44][1][1], _AdditionalLightsWorldToLights[44][2][1], _AdditionalLightsWorldToLights[44][3][1]); fragment_uniform_buffer_6[190] = float4(_AdditionalLightsWorldToLights[44][0][2], _AdditionalLightsWorldToLights[44][1][2], _AdditionalLightsWorldToLights[44][2][2], _AdditionalLightsWorldToLights[44][3][2]); fragment_uniform_buffer_6[191] = float4(_AdditionalLightsWorldToLights[44][0][3], _AdditionalLightsWorldToLights[44][1][3], _AdditionalLightsWorldToLights[44][2][3], _AdditionalLightsWorldToLights[44][3][3]); fragment_uniform_buffer_6[192] = float4(_AdditionalLightsWorldToLights[45][0][0], _AdditionalLightsWorldToLights[45][1][0], _AdditionalLightsWorldToLights[45][2][0], _AdditionalLightsWorldToLights[45][3][0]); fragment_uniform_buffer_6[193] = float4(_AdditionalLightsWorldToLights[45][0][1], _AdditionalLightsWorldToLights[45][1][1], _AdditionalLightsWorldToLights[45][2][1], _AdditionalLightsWorldToLights[45][3][1]); fragment_uniform_buffer_6[194] = float4(_AdditionalLightsWorldToLights[45][0][2], _AdditionalLightsWorldToLights[45][1][2], _AdditionalLightsWorldToLights[45][2][2], _AdditionalLightsWorldToLights[45][3][2]); fragment_uniform_buffer_6[195] = float4(_AdditionalLightsWorldToLights[45][0][3], _AdditionalLightsWorldToLights[45][1][3], _AdditionalLightsWorldToLights[45][2][3], _AdditionalLightsWorldToLights[45][3][3]); fragment_uniform_buffer_6[196] = float4(_AdditionalLightsWorldToLights[46][0][0], _AdditionalLightsWorldToLights[46][1][0], _AdditionalLightsWorldToLights[46][2][0], _AdditionalLightsWorldToLights[46][3][0]); fragment_uniform_buffer_6[197] = float4(_AdditionalLightsWorldToLights[46][0][1], _AdditionalLightsWorldToLights[46][1][1], _AdditionalLightsWorldToLights[46][2][1], _AdditionalLightsWorldToLights[46][3][1]); fragment_uniform_buffer_6[198] = float4(_AdditionalLightsWorldToLights[46][0][2], _AdditionalLightsWorldToLights[46][1][2], _AdditionalLightsWorldToLights[46][2][2], _AdditionalLightsWorldToLights[46][3][2]); fragment_uniform_buffer_6[199] = float4(_AdditionalLightsWorldToLights[46][0][3], _AdditionalLightsWorldToLights[46][1][3], _AdditionalLightsWorldToLights[46][2][3], _AdditionalLightsWorldToLights[46][3][3]); fragment_uniform_buffer_6[200] = float4(_AdditionalLightsWorldToLights[47][0][0], _AdditionalLightsWorldToLights[47][1][0], _AdditionalLightsWorldToLights[47][2][0], _AdditionalLightsWorldToLights[47][3][0]); fragment_uniform_buffer_6[201] = float4(_AdditionalLightsWorldToLights[47][0][1], _AdditionalLightsWorldToLights[47][1][1], _AdditionalLightsWorldToLights[47][2][1], _AdditionalLightsWorldToLights[47][3][1]); fragment_uniform_buffer_6[202] = float4(_AdditionalLightsWorldToLights[47][0][2], _AdditionalLightsWorldToLights[47][1][2], _AdditionalLightsWorldToLights[47][2][2], _AdditionalLightsWorldToLights[47][3][2]); fragment_uniform_buffer_6[203] = float4(_AdditionalLightsWorldToLights[47][0][3], _AdditionalLightsWorldToLights[47][1][3], _AdditionalLightsWorldToLights[47][2][3], _AdditionalLightsWorldToLights[47][3][3]); fragment_uniform_buffer_6[204] = float4(_AdditionalLightsWorldToLights[48][0][0], _AdditionalLightsWorldToLights[48][1][0], _AdditionalLightsWorldToLights[48][2][0], _AdditionalLightsWorldToLights[48][3][0]); fragment_uniform_buffer_6[205] = float4(_AdditionalLightsWorldToLights[48][0][1], _AdditionalLightsWorldToLights[48][1][1], _AdditionalLightsWorldToLights[48][2][1], _AdditionalLightsWorldToLights[48][3][1]); fragment_uniform_buffer_6[206] = float4(_AdditionalLightsWorldToLights[48][0][2], _AdditionalLightsWorldToLights[48][1][2], _AdditionalLightsWorldToLights[48][2][2], _AdditionalLightsWorldToLights[48][3][2]); fragment_uniform_buffer_6[207] = float4(_AdditionalLightsWorldToLights[48][0][3], _AdditionalLightsWorldToLights[48][1][3], _AdditionalLightsWorldToLights[48][2][3], _AdditionalLightsWorldToLights[48][3][3]); fragment_uniform_buffer_6[208] = float4(_AdditionalLightsWorldToLights[49][0][0], _AdditionalLightsWorldToLights[49][1][0], _AdditionalLightsWorldToLights[49][2][0], _AdditionalLightsWorldToLights[49][3][0]); fragment_uniform_buffer_6[209] = float4(_AdditionalLightsWorldToLights[49][0][1], _AdditionalLightsWorldToLights[49][1][1], _AdditionalLightsWorldToLights[49][2][1], _AdditionalLightsWorldToLights[49][3][1]); fragment_uniform_buffer_6[210] = float4(_AdditionalLightsWorldToLights[49][0][2], _AdditionalLightsWorldToLights[49][1][2], _AdditionalLightsWorldToLights[49][2][2], _AdditionalLightsWorldToLights[49][3][2]); fragment_uniform_buffer_6[211] = float4(_AdditionalLightsWorldToLights[49][0][3], _AdditionalLightsWorldToLights[49][1][3], _AdditionalLightsWorldToLights[49][2][3], _AdditionalLightsWorldToLights[49][3][3]); fragment_uniform_buffer_6[212] = float4(_AdditionalLightsWorldToLights[50][0][0], _AdditionalLightsWorldToLights[50][1][0], _AdditionalLightsWorldToLights[50][2][0], _AdditionalLightsWorldToLights[50][3][0]); fragment_uniform_buffer_6[213] = float4(_AdditionalLightsWorldToLights[50][0][1], _AdditionalLightsWorldToLights[50][1][1], _AdditionalLightsWorldToLights[50][2][1], _AdditionalLightsWorldToLights[50][3][1]); fragment_uniform_buffer_6[214] = float4(_AdditionalLightsWorldToLights[50][0][2], _AdditionalLightsWorldToLights[50][1][2], _AdditionalLightsWorldToLights[50][2][2], _AdditionalLightsWorldToLights[50][3][2]); fragment_uniform_buffer_6[215] = float4(_AdditionalLightsWorldToLights[50][0][3], _AdditionalLightsWorldToLights[50][1][3], _AdditionalLightsWorldToLights[50][2][3], _AdditionalLightsWorldToLights[50][3][3]); fragment_uniform_buffer_6[216] = float4(_AdditionalLightsWorldToLights[51][0][0], _AdditionalLightsWorldToLights[51][1][0], _AdditionalLightsWorldToLights[51][2][0], _AdditionalLightsWorldToLights[51][3][0]); fragment_uniform_buffer_6[217] = float4(_AdditionalLightsWorldToLights[51][0][1], _AdditionalLightsWorldToLights[51][1][1], _AdditionalLightsWorldToLights[51][2][1], _AdditionalLightsWorldToLights[51][3][1]); fragment_uniform_buffer_6[218] = float4(_AdditionalLightsWorldToLights[51][0][2], _AdditionalLightsWorldToLights[51][1][2], _AdditionalLightsWorldToLights[51][2][2], _AdditionalLightsWorldToLights[51][3][2]); fragment_uniform_buffer_6[219] = float4(_AdditionalLightsWorldToLights[51][0][3], _AdditionalLightsWorldToLights[51][1][3], _AdditionalLightsWorldToLights[51][2][3], _AdditionalLightsWorldToLights[51][3][3]); fragment_uniform_buffer_6[220] = float4(_AdditionalLightsWorldToLights[52][0][0], _AdditionalLightsWorldToLights[52][1][0], _AdditionalLightsWorldToLights[52][2][0], _AdditionalLightsWorldToLights[52][3][0]); fragment_uniform_buffer_6[221] = float4(_AdditionalLightsWorldToLights[52][0][1], _AdditionalLightsWorldToLights[52][1][1], _AdditionalLightsWorldToLights[52][2][1], _AdditionalLightsWorldToLights[52][3][1]); fragment_uniform_buffer_6[222] = float4(_AdditionalLightsWorldToLights[52][0][2], _AdditionalLightsWorldToLights[52][1][2], _AdditionalLightsWorldToLights[52][2][2], _AdditionalLightsWorldToLights[52][3][2]); fragment_uniform_buffer_6[223] = float4(_AdditionalLightsWorldToLights[52][0][3], _AdditionalLightsWorldToLights[52][1][3], _AdditionalLightsWorldToLights[52][2][3], _AdditionalLightsWorldToLights[52][3][3]); fragment_uniform_buffer_6[224] = float4(_AdditionalLightsWorldToLights[53][0][0], _AdditionalLightsWorldToLights[53][1][0], _AdditionalLightsWorldToLights[53][2][0], _AdditionalLightsWorldToLights[53][3][0]); fragment_uniform_buffer_6[225] = float4(_AdditionalLightsWorldToLights[53][0][1], _AdditionalLightsWorldToLights[53][1][1], _AdditionalLightsWorldToLights[53][2][1], _AdditionalLightsWorldToLights[53][3][1]); fragment_uniform_buffer_6[226] = float4(_AdditionalLightsWorldToLights[53][0][2], _AdditionalLightsWorldToLights[53][1][2], _AdditionalLightsWorldToLights[53][2][2], _AdditionalLightsWorldToLights[53][3][2]); fragment_uniform_buffer_6[227] = float4(_AdditionalLightsWorldToLights[53][0][3], _AdditionalLightsWorldToLights[53][1][3], _AdditionalLightsWorldToLights[53][2][3], _AdditionalLightsWorldToLights[53][3][3]); fragment_uniform_buffer_6[228] = float4(_AdditionalLightsWorldToLights[54][0][0], _AdditionalLightsWorldToLights[54][1][0], _AdditionalLightsWorldToLights[54][2][0], _AdditionalLightsWorldToLights[54][3][0]); fragment_uniform_buffer_6[229] = float4(_AdditionalLightsWorldToLights[54][0][1], _AdditionalLightsWorldToLights[54][1][1], _AdditionalLightsWorldToLights[54][2][1], _AdditionalLightsWorldToLights[54][3][1]); fragment_uniform_buffer_6[230] = float4(_AdditionalLightsWorldToLights[54][0][2], _AdditionalLightsWorldToLights[54][1][2], _AdditionalLightsWorldToLights[54][2][2], _AdditionalLightsWorldToLights[54][3][2]); fragment_uniform_buffer_6[231] = float4(_AdditionalLightsWorldToLights[54][0][3], _AdditionalLightsWorldToLights[54][1][3], _AdditionalLightsWorldToLights[54][2][3], _AdditionalLightsWorldToLights[54][3][3]); fragment_uniform_buffer_6[232] = float4(_AdditionalLightsWorldToLights[55][0][0], _AdditionalLightsWorldToLights[55][1][0], _AdditionalLightsWorldToLights[55][2][0], _AdditionalLightsWorldToLights[55][3][0]); fragment_uniform_buffer_6[233] = float4(_AdditionalLightsWorldToLights[55][0][1], _AdditionalLightsWorldToLights[55][1][1], _AdditionalLightsWorldToLights[55][2][1], _AdditionalLightsWorldToLights[55][3][1]); fragment_uniform_buffer_6[234] = float4(_AdditionalLightsWorldToLights[55][0][2], _AdditionalLightsWorldToLights[55][1][2], _AdditionalLightsWorldToLights[55][2][2], _AdditionalLightsWorldToLights[55][3][2]); fragment_uniform_buffer_6[235] = float4(_AdditionalLightsWorldToLights[55][0][3], _AdditionalLightsWorldToLights[55][1][3], _AdditionalLightsWorldToLights[55][2][3], _AdditionalLightsWorldToLights[55][3][3]); fragment_uniform_buffer_6[236] = float4(_AdditionalLightsWorldToLights[56][0][0], _AdditionalLightsWorldToLights[56][1][0], _AdditionalLightsWorldToLights[56][2][0], _AdditionalLightsWorldToLights[56][3][0]); fragment_uniform_buffer_6[237] = float4(_AdditionalLightsWorldToLights[56][0][1], _AdditionalLightsWorldToLights[56][1][1], _AdditionalLightsWorldToLights[56][2][1], _AdditionalLightsWorldToLights[56][3][1]); fragment_uniform_buffer_6[238] = float4(_AdditionalLightsWorldToLights[56][0][2], _AdditionalLightsWorldToLights[56][1][2], _AdditionalLightsWorldToLights[56][2][2], _AdditionalLightsWorldToLights[56][3][2]); fragment_uniform_buffer_6[239] = float4(_AdditionalLightsWorldToLights[56][0][3], _AdditionalLightsWorldToLights[56][1][3], _AdditionalLightsWorldToLights[56][2][3], _AdditionalLightsWorldToLights[56][3][3]); fragment_uniform_buffer_6[240] = float4(_AdditionalLightsWorldToLights[57][0][0], _AdditionalLightsWorldToLights[57][1][0], _AdditionalLightsWorldToLights[57][2][0], _AdditionalLightsWorldToLights[57][3][0]); fragment_uniform_buffer_6[241] = float4(_AdditionalLightsWorldToLights[57][0][1], _AdditionalLightsWorldToLights[57][1][1], _AdditionalLightsWorldToLights[57][2][1], _AdditionalLightsWorldToLights[57][3][1]); fragment_uniform_buffer_6[242] = float4(_AdditionalLightsWorldToLights[57][0][2], _AdditionalLightsWorldToLights[57][1][2], _AdditionalLightsWorldToLights[57][2][2], _AdditionalLightsWorldToLights[57][3][2]); fragment_uniform_buffer_6[243] = float4(_AdditionalLightsWorldToLights[57][0][3], _AdditionalLightsWorldToLights[57][1][3], _AdditionalLightsWorldToLights[57][2][3], _AdditionalLightsWorldToLights[57][3][3]); fragment_uniform_buffer_6[244] = float4(_AdditionalLightsWorldToLights[58][0][0], _AdditionalLightsWorldToLights[58][1][0], _AdditionalLightsWorldToLights[58][2][0], _AdditionalLightsWorldToLights[58][3][0]); fragment_uniform_buffer_6[245] = float4(_AdditionalLightsWorldToLights[58][0][1], _AdditionalLightsWorldToLights[58][1][1], _AdditionalLightsWorldToLights[58][2][1], _AdditionalLightsWorldToLights[58][3][1]); fragment_uniform_buffer_6[246] = float4(_AdditionalLightsWorldToLights[58][0][2], _AdditionalLightsWorldToLights[58][1][2], _AdditionalLightsWorldToLights[58][2][2], _AdditionalLightsWorldToLights[58][3][2]); fragment_uniform_buffer_6[247] = float4(_AdditionalLightsWorldToLights[58][0][3], _AdditionalLightsWorldToLights[58][1][3], _AdditionalLightsWorldToLights[58][2][3], _AdditionalLightsWorldToLights[58][3][3]); fragment_uniform_buffer_6[248] = float4(_AdditionalLightsWorldToLights[59][0][0], _AdditionalLightsWorldToLights[59][1][0], _AdditionalLightsWorldToLights[59][2][0], _AdditionalLightsWorldToLights[59][3][0]); fragment_uniform_buffer_6[249] = float4(_AdditionalLightsWorldToLights[59][0][1], _AdditionalLightsWorldToLights[59][1][1], _AdditionalLightsWorldToLights[59][2][1], _AdditionalLightsWorldToLights[59][3][1]); fragment_uniform_buffer_6[250] = float4(_AdditionalLightsWorldToLights[59][0][2], _AdditionalLightsWorldToLights[59][1][2], _AdditionalLightsWorldToLights[59][2][2], _AdditionalLightsWorldToLights[59][3][2]); fragment_uniform_buffer_6[251] = float4(_AdditionalLightsWorldToLights[59][0][3], _AdditionalLightsWorldToLights[59][1][3], _AdditionalLightsWorldToLights[59][2][3], _AdditionalLightsWorldToLights[59][3][3]); fragment_uniform_buffer_6[252] = float4(_AdditionalLightsWorldToLights[60][0][0], _AdditionalLightsWorldToLights[60][1][0], _AdditionalLightsWorldToLights[60][2][0], _AdditionalLightsWorldToLights[60][3][0]); fragment_uniform_buffer_6[253] = float4(_AdditionalLightsWorldToLights[60][0][1], _AdditionalLightsWorldToLights[60][1][1], _AdditionalLightsWorldToLights[60][2][1], _AdditionalLightsWorldToLights[60][3][1]); fragment_uniform_buffer_6[254] = float4(_AdditionalLightsWorldToLights[60][0][2], _AdditionalLightsWorldToLights[60][1][2], _AdditionalLightsWorldToLights[60][2][2], _AdditionalLightsWorldToLights[60][3][2]); fragment_uniform_buffer_6[255] = float4(_AdditionalLightsWorldToLights[60][0][3], _AdditionalLightsWorldToLights[60][1][3], _AdditionalLightsWorldToLights[60][2][3], _AdditionalLightsWorldToLights[60][3][3]); fragment_uniform_buffer_6[256] = float4(_AdditionalLightsWorldToLights[61][0][0], _AdditionalLightsWorldToLights[61][1][0], _AdditionalLightsWorldToLights[61][2][0], _AdditionalLightsWorldToLights[61][3][0]); fragment_uniform_buffer_6[257] = float4(_AdditionalLightsWorldToLights[61][0][1], _AdditionalLightsWorldToLights[61][1][1], _AdditionalLightsWorldToLights[61][2][1], _AdditionalLightsWorldToLights[61][3][1]); fragment_uniform_buffer_6[258] = float4(_AdditionalLightsWorldToLights[61][0][2], _AdditionalLightsWorldToLights[61][1][2], _AdditionalLightsWorldToLights[61][2][2], _AdditionalLightsWorldToLights[61][3][2]); fragment_uniform_buffer_6[259] = float4(_AdditionalLightsWorldToLights[61][0][3], _AdditionalLightsWorldToLights[61][1][3], _AdditionalLightsWorldToLights[61][2][3], _AdditionalLightsWorldToLights[61][3][3]); fragment_uniform_buffer_6[260] = float4(_AdditionalLightsWorldToLights[62][0][0], _AdditionalLightsWorldToLights[62][1][0], _AdditionalLightsWorldToLights[62][2][0], _AdditionalLightsWorldToLights[62][3][0]); fragment_uniform_buffer_6[261] = float4(_AdditionalLightsWorldToLights[62][0][1], _AdditionalLightsWorldToLights[62][1][1], _AdditionalLightsWorldToLights[62][2][1], _AdditionalLightsWorldToLights[62][3][1]); fragment_uniform_buffer_6[262] = float4(_AdditionalLightsWorldToLights[62][0][2], _AdditionalLightsWorldToLights[62][1][2], _AdditionalLightsWorldToLights[62][2][2], _AdditionalLightsWorldToLights[62][3][2]); fragment_uniform_buffer_6[263] = float4(_AdditionalLightsWorldToLights[62][0][3], _AdditionalLightsWorldToLights[62][1][3], _AdditionalLightsWorldToLights[62][2][3], _AdditionalLightsWorldToLights[62][3][3]); fragment_uniform_buffer_6[264] = float4(_AdditionalLightsWorldToLights[63][0][0], _AdditionalLightsWorldToLights[63][1][0], _AdditionalLightsWorldToLights[63][2][0], _AdditionalLightsWorldToLights[63][3][0]); fragment_uniform_buffer_6[265] = float4(_AdditionalLightsWorldToLights[63][0][1], _AdditionalLightsWorldToLights[63][1][1], _AdditionalLightsWorldToLights[63][2][1], _AdditionalLightsWorldToLights[63][3][1]); fragment_uniform_buffer_6[266] = float4(_AdditionalLightsWorldToLights[63][0][2], _AdditionalLightsWorldToLights[63][1][2], _AdditionalLightsWorldToLights[63][2][2], _AdditionalLightsWorldToLights[63][3][2]); fragment_uniform_buffer_6[267] = float4(_AdditionalLightsWorldToLights[63][0][3], _AdditionalLightsWorldToLights[63][1][3], _AdditionalLightsWorldToLights[63][2][3], _AdditionalLightsWorldToLights[63][3][3]); fragment_uniform_buffer_6[268] = float4(_AdditionalLightsWorldToLights[64][0][0], _AdditionalLightsWorldToLights[64][1][0], _AdditionalLightsWorldToLights[64][2][0], _AdditionalLightsWorldToLights[64][3][0]); fragment_uniform_buffer_6[269] = float4(_AdditionalLightsWorldToLights[64][0][1], _AdditionalLightsWorldToLights[64][1][1], _AdditionalLightsWorldToLights[64][2][1], _AdditionalLightsWorldToLights[64][3][1]); fragment_uniform_buffer_6[270] = float4(_AdditionalLightsWorldToLights[64][0][2], _AdditionalLightsWorldToLights[64][1][2], _AdditionalLightsWorldToLights[64][2][2], _AdditionalLightsWorldToLights[64][3][2]); fragment_uniform_buffer_6[271] = float4(_AdditionalLightsWorldToLights[64][0][3], _AdditionalLightsWorldToLights[64][1][3], _AdditionalLightsWorldToLights[64][2][3], _AdditionalLightsWorldToLights[64][3][3]); fragment_uniform_buffer_6[272] = float4(_AdditionalLightsWorldToLights[65][0][0], _AdditionalLightsWorldToLights[65][1][0], _AdditionalLightsWorldToLights[65][2][0], _AdditionalLightsWorldToLights[65][3][0]); fragment_uniform_buffer_6[273] = float4(_AdditionalLightsWorldToLights[65][0][1], _AdditionalLightsWorldToLights[65][1][1], _AdditionalLightsWorldToLights[65][2][1], _AdditionalLightsWorldToLights[65][3][1]); fragment_uniform_buffer_6[274] = float4(_AdditionalLightsWorldToLights[65][0][2], _AdditionalLightsWorldToLights[65][1][2], _AdditionalLightsWorldToLights[65][2][2], _AdditionalLightsWorldToLights[65][3][2]); fragment_uniform_buffer_6[275] = float4(_AdditionalLightsWorldToLights[65][0][3], _AdditionalLightsWorldToLights[65][1][3], _AdditionalLightsWorldToLights[65][2][3], _AdditionalLightsWorldToLights[65][3][3]); fragment_uniform_buffer_6[276] = float4(_AdditionalLightsWorldToLights[66][0][0], _AdditionalLightsWorldToLights[66][1][0], _AdditionalLightsWorldToLights[66][2][0], _AdditionalLightsWorldToLights[66][3][0]); fragment_uniform_buffer_6[277] = float4(_AdditionalLightsWorldToLights[66][0][1], _AdditionalLightsWorldToLights[66][1][1], _AdditionalLightsWorldToLights[66][2][1], _AdditionalLightsWorldToLights[66][3][1]); fragment_uniform_buffer_6[278] = float4(_AdditionalLightsWorldToLights[66][0][2], _AdditionalLightsWorldToLights[66][1][2], _AdditionalLightsWorldToLights[66][2][2], _AdditionalLightsWorldToLights[66][3][2]); fragment_uniform_buffer_6[279] = float4(_AdditionalLightsWorldToLights[66][0][3], _AdditionalLightsWorldToLights[66][1][3], _AdditionalLightsWorldToLights[66][2][3], _AdditionalLightsWorldToLights[66][3][3]); fragment_uniform_buffer_6[280] = float4(_AdditionalLightsWorldToLights[67][0][0], _AdditionalLightsWorldToLights[67][1][0], _AdditionalLightsWorldToLights[67][2][0], _AdditionalLightsWorldToLights[67][3][0]); fragment_uniform_buffer_6[281] = float4(_AdditionalLightsWorldToLights[67][0][1], _AdditionalLightsWorldToLights[67][1][1], _AdditionalLightsWorldToLights[67][2][1], _AdditionalLightsWorldToLights[67][3][1]); fragment_uniform_buffer_6[282] = float4(_AdditionalLightsWorldToLights[67][0][2], _AdditionalLightsWorldToLights[67][1][2], _AdditionalLightsWorldToLights[67][2][2], _AdditionalLightsWorldToLights[67][3][2]); fragment_uniform_buffer_6[283] = float4(_AdditionalLightsWorldToLights[67][0][3], _AdditionalLightsWorldToLights[67][1][3], _AdditionalLightsWorldToLights[67][2][3], _AdditionalLightsWorldToLights[67][3][3]); fragment_uniform_buffer_6[284] = float4(_AdditionalLightsWorldToLights[68][0][0], _AdditionalLightsWorldToLights[68][1][0], _AdditionalLightsWorldToLights[68][2][0], _AdditionalLightsWorldToLights[68][3][0]); fragment_uniform_buffer_6[285] = float4(_AdditionalLightsWorldToLights[68][0][1], _AdditionalLightsWorldToLights[68][1][1], _AdditionalLightsWorldToLights[68][2][1], _AdditionalLightsWorldToLights[68][3][1]); fragment_uniform_buffer_6[286] = float4(_AdditionalLightsWorldToLights[68][0][2], _AdditionalLightsWorldToLights[68][1][2], _AdditionalLightsWorldToLights[68][2][2], _AdditionalLightsWorldToLights[68][3][2]); fragment_uniform_buffer_6[287] = float4(_AdditionalLightsWorldToLights[68][0][3], _AdditionalLightsWorldToLights[68][1][3], _AdditionalLightsWorldToLights[68][2][3], _AdditionalLightsWorldToLights[68][3][3]); fragment_uniform_buffer_6[288] = float4(_AdditionalLightsWorldToLights[69][0][0], _AdditionalLightsWorldToLights[69][1][0], _AdditionalLightsWorldToLights[69][2][0], _AdditionalLightsWorldToLights[69][3][0]); fragment_uniform_buffer_6[289] = float4(_AdditionalLightsWorldToLights[69][0][1], _AdditionalLightsWorldToLights[69][1][1], _AdditionalLightsWorldToLights[69][2][1], _AdditionalLightsWorldToLights[69][3][1]); fragment_uniform_buffer_6[290] = float4(_AdditionalLightsWorldToLights[69][0][2], _AdditionalLightsWorldToLights[69][1][2], _AdditionalLightsWorldToLights[69][2][2], _AdditionalLightsWorldToLights[69][3][2]); fragment_uniform_buffer_6[291] = float4(_AdditionalLightsWorldToLights[69][0][3], _AdditionalLightsWorldToLights[69][1][3], _AdditionalLightsWorldToLights[69][2][3], _AdditionalLightsWorldToLights[69][3][3]); fragment_uniform_buffer_6[292] = float4(_AdditionalLightsWorldToLights[70][0][0], _AdditionalLightsWorldToLights[70][1][0], _AdditionalLightsWorldToLights[70][2][0], _AdditionalLightsWorldToLights[70][3][0]); fragment_uniform_buffer_6[293] = float4(_AdditionalLightsWorldToLights[70][0][1], _AdditionalLightsWorldToLights[70][1][1], _AdditionalLightsWorldToLights[70][2][1], _AdditionalLightsWorldToLights[70][3][1]); fragment_uniform_buffer_6[294] = float4(_AdditionalLightsWorldToLights[70][0][2], _AdditionalLightsWorldToLights[70][1][2], _AdditionalLightsWorldToLights[70][2][2], _AdditionalLightsWorldToLights[70][3][2]); fragment_uniform_buffer_6[295] = float4(_AdditionalLightsWorldToLights[70][0][3], _AdditionalLightsWorldToLights[70][1][3], _AdditionalLightsWorldToLights[70][2][3], _AdditionalLightsWorldToLights[70][3][3]); fragment_uniform_buffer_6[296] = float4(_AdditionalLightsWorldToLights[71][0][0], _AdditionalLightsWorldToLights[71][1][0], _AdditionalLightsWorldToLights[71][2][0], _AdditionalLightsWorldToLights[71][3][0]); fragment_uniform_buffer_6[297] = float4(_AdditionalLightsWorldToLights[71][0][1], _AdditionalLightsWorldToLights[71][1][1], _AdditionalLightsWorldToLights[71][2][1], _AdditionalLightsWorldToLights[71][3][1]); fragment_uniform_buffer_6[298] = float4(_AdditionalLightsWorldToLights[71][0][2], _AdditionalLightsWorldToLights[71][1][2], _AdditionalLightsWorldToLights[71][2][2], _AdditionalLightsWorldToLights[71][3][2]); fragment_uniform_buffer_6[299] = float4(_AdditionalLightsWorldToLights[71][0][3], _AdditionalLightsWorldToLights[71][1][3], _AdditionalLightsWorldToLights[71][2][3], _AdditionalLightsWorldToLights[71][3][3]); fragment_uniform_buffer_6[300] = float4(_AdditionalLightsWorldToLights[72][0][0], _AdditionalLightsWorldToLights[72][1][0], _AdditionalLightsWorldToLights[72][2][0], _AdditionalLightsWorldToLights[72][3][0]); fragment_uniform_buffer_6[301] = float4(_AdditionalLightsWorldToLights[72][0][1], _AdditionalLightsWorldToLights[72][1][1], _AdditionalLightsWorldToLights[72][2][1], _AdditionalLightsWorldToLights[72][3][1]); fragment_uniform_buffer_6[302] = float4(_AdditionalLightsWorldToLights[72][0][2], _AdditionalLightsWorldToLights[72][1][2], _AdditionalLightsWorldToLights[72][2][2], _AdditionalLightsWorldToLights[72][3][2]); fragment_uniform_buffer_6[303] = float4(_AdditionalLightsWorldToLights[72][0][3], _AdditionalLightsWorldToLights[72][1][3], _AdditionalLightsWorldToLights[72][2][3], _AdditionalLightsWorldToLights[72][3][3]); fragment_uniform_buffer_6[304] = float4(_AdditionalLightsWorldToLights[73][0][0], _AdditionalLightsWorldToLights[73][1][0], _AdditionalLightsWorldToLights[73][2][0], _AdditionalLightsWorldToLights[73][3][0]); fragment_uniform_buffer_6[305] = float4(_AdditionalLightsWorldToLights[73][0][1], _AdditionalLightsWorldToLights[73][1][1], _AdditionalLightsWorldToLights[73][2][1], _AdditionalLightsWorldToLights[73][3][1]); fragment_uniform_buffer_6[306] = float4(_AdditionalLightsWorldToLights[73][0][2], _AdditionalLightsWorldToLights[73][1][2], _AdditionalLightsWorldToLights[73][2][2], _AdditionalLightsWorldToLights[73][3][2]); fragment_uniform_buffer_6[307] = float4(_AdditionalLightsWorldToLights[73][0][3], _AdditionalLightsWorldToLights[73][1][3], _AdditionalLightsWorldToLights[73][2][3], _AdditionalLightsWorldToLights[73][3][3]); fragment_uniform_buffer_6[308] = float4(_AdditionalLightsWorldToLights[74][0][0], _AdditionalLightsWorldToLights[74][1][0], _AdditionalLightsWorldToLights[74][2][0], _AdditionalLightsWorldToLights[74][3][0]); fragment_uniform_buffer_6[309] = float4(_AdditionalLightsWorldToLights[74][0][1], _AdditionalLightsWorldToLights[74][1][1], _AdditionalLightsWorldToLights[74][2][1], _AdditionalLightsWorldToLights[74][3][1]); fragment_uniform_buffer_6[310] = float4(_AdditionalLightsWorldToLights[74][0][2], _AdditionalLightsWorldToLights[74][1][2], _AdditionalLightsWorldToLights[74][2][2], _AdditionalLightsWorldToLights[74][3][2]); fragment_uniform_buffer_6[311] = float4(_AdditionalLightsWorldToLights[74][0][3], _AdditionalLightsWorldToLights[74][1][3], _AdditionalLightsWorldToLights[74][2][3], _AdditionalLightsWorldToLights[74][3][3]); fragment_uniform_buffer_6[312] = float4(_AdditionalLightsWorldToLights[75][0][0], _AdditionalLightsWorldToLights[75][1][0], _AdditionalLightsWorldToLights[75][2][0], _AdditionalLightsWorldToLights[75][3][0]); fragment_uniform_buffer_6[313] = float4(_AdditionalLightsWorldToLights[75][0][1], _AdditionalLightsWorldToLights[75][1][1], _AdditionalLightsWorldToLights[75][2][1], _AdditionalLightsWorldToLights[75][3][1]); fragment_uniform_buffer_6[314] = float4(_AdditionalLightsWorldToLights[75][0][2], _AdditionalLightsWorldToLights[75][1][2], _AdditionalLightsWorldToLights[75][2][2], _AdditionalLightsWorldToLights[75][3][2]); fragment_uniform_buffer_6[315] = float4(_AdditionalLightsWorldToLights[75][0][3], _AdditionalLightsWorldToLights[75][1][3], _AdditionalLightsWorldToLights[75][2][3], _AdditionalLightsWorldToLights[75][3][3]); fragment_uniform_buffer_6[316] = float4(_AdditionalLightsWorldToLights[76][0][0], _AdditionalLightsWorldToLights[76][1][0], _AdditionalLightsWorldToLights[76][2][0], _AdditionalLightsWorldToLights[76][3][0]); fragment_uniform_buffer_6[317] = float4(_AdditionalLightsWorldToLights[76][0][1], _AdditionalLightsWorldToLights[76][1][1], _AdditionalLightsWorldToLights[76][2][1], _AdditionalLightsWorldToLights[76][3][1]); fragment_uniform_buffer_6[318] = float4(_AdditionalLightsWorldToLights[76][0][2], _AdditionalLightsWorldToLights[76][1][2], _AdditionalLightsWorldToLights[76][2][2], _AdditionalLightsWorldToLights[76][3][2]); fragment_uniform_buffer_6[319] = float4(_AdditionalLightsWorldToLights[76][0][3], _AdditionalLightsWorldToLights[76][1][3], _AdditionalLightsWorldToLights[76][2][3], _AdditionalLightsWorldToLights[76][3][3]); fragment_uniform_buffer_6[320] = float4(_AdditionalLightsWorldToLights[77][0][0], _AdditionalLightsWorldToLights[77][1][0], _AdditionalLightsWorldToLights[77][2][0], _AdditionalLightsWorldToLights[77][3][0]); fragment_uniform_buffer_6[321] = float4(_AdditionalLightsWorldToLights[77][0][1], _AdditionalLightsWorldToLights[77][1][1], _AdditionalLightsWorldToLights[77][2][1], _AdditionalLightsWorldToLights[77][3][1]); fragment_uniform_buffer_6[322] = float4(_AdditionalLightsWorldToLights[77][0][2], _AdditionalLightsWorldToLights[77][1][2], _AdditionalLightsWorldToLights[77][2][2], _AdditionalLightsWorldToLights[77][3][2]); fragment_uniform_buffer_6[323] = float4(_AdditionalLightsWorldToLights[77][0][3], _AdditionalLightsWorldToLights[77][1][3], _AdditionalLightsWorldToLights[77][2][3], _AdditionalLightsWorldToLights[77][3][3]); fragment_uniform_buffer_6[324] = float4(_AdditionalLightsWorldToLights[78][0][0], _AdditionalLightsWorldToLights[78][1][0], _AdditionalLightsWorldToLights[78][2][0], _AdditionalLightsWorldToLights[78][3][0]); fragment_uniform_buffer_6[325] = float4(_AdditionalLightsWorldToLights[78][0][1], _AdditionalLightsWorldToLights[78][1][1], _AdditionalLightsWorldToLights[78][2][1], _AdditionalLightsWorldToLights[78][3][1]); fragment_uniform_buffer_6[326] = float4(_AdditionalLightsWorldToLights[78][0][2], _AdditionalLightsWorldToLights[78][1][2], _AdditionalLightsWorldToLights[78][2][2], _AdditionalLightsWorldToLights[78][3][2]); fragment_uniform_buffer_6[327] = float4(_AdditionalLightsWorldToLights[78][0][3], _AdditionalLightsWorldToLights[78][1][3], _AdditionalLightsWorldToLights[78][2][3], _AdditionalLightsWorldToLights[78][3][3]); fragment_uniform_buffer_6[328] = float4(_AdditionalLightsWorldToLights[79][0][0], _AdditionalLightsWorldToLights[79][1][0], _AdditionalLightsWorldToLights[79][2][0], _AdditionalLightsWorldToLights[79][3][0]); fragment_uniform_buffer_6[329] = float4(_AdditionalLightsWorldToLights[79][0][1], _AdditionalLightsWorldToLights[79][1][1], _AdditionalLightsWorldToLights[79][2][1], _AdditionalLightsWorldToLights[79][3][1]); fragment_uniform_buffer_6[330] = float4(_AdditionalLightsWorldToLights[79][0][2], _AdditionalLightsWorldToLights[79][1][2], _AdditionalLightsWorldToLights[79][2][2], _AdditionalLightsWorldToLights[79][3][2]); fragment_uniform_buffer_6[331] = float4(_AdditionalLightsWorldToLights[79][0][3], _AdditionalLightsWorldToLights[79][1][3], _AdditionalLightsWorldToLights[79][2][3], _AdditionalLightsWorldToLights[79][3][3]); fragment_uniform_buffer_6[332] = float4(_AdditionalLightsWorldToLights[80][0][0], _AdditionalLightsWorldToLights[80][1][0], _AdditionalLightsWorldToLights[80][2][0], _AdditionalLightsWorldToLights[80][3][0]); fragment_uniform_buffer_6[333] = float4(_AdditionalLightsWorldToLights[80][0][1], _AdditionalLightsWorldToLights[80][1][1], _AdditionalLightsWorldToLights[80][2][1], _AdditionalLightsWorldToLights[80][3][1]); fragment_uniform_buffer_6[334] = float4(_AdditionalLightsWorldToLights[80][0][2], _AdditionalLightsWorldToLights[80][1][2], _AdditionalLightsWorldToLights[80][2][2], _AdditionalLightsWorldToLights[80][3][2]); fragment_uniform_buffer_6[335] = float4(_AdditionalLightsWorldToLights[80][0][3], _AdditionalLightsWorldToLights[80][1][3], _AdditionalLightsWorldToLights[80][2][3], _AdditionalLightsWorldToLights[80][3][3]); fragment_uniform_buffer_6[336] = float4(_AdditionalLightsWorldToLights[81][0][0], _AdditionalLightsWorldToLights[81][1][0], _AdditionalLightsWorldToLights[81][2][0], _AdditionalLightsWorldToLights[81][3][0]); fragment_uniform_buffer_6[337] = float4(_AdditionalLightsWorldToLights[81][0][1], _AdditionalLightsWorldToLights[81][1][1], _AdditionalLightsWorldToLights[81][2][1], _AdditionalLightsWorldToLights[81][3][1]); fragment_uniform_buffer_6[338] = float4(_AdditionalLightsWorldToLights[81][0][2], _AdditionalLightsWorldToLights[81][1][2], _AdditionalLightsWorldToLights[81][2][2], _AdditionalLightsWorldToLights[81][3][2]); fragment_uniform_buffer_6[339] = float4(_AdditionalLightsWorldToLights[81][0][3], _AdditionalLightsWorldToLights[81][1][3], _AdditionalLightsWorldToLights[81][2][3], _AdditionalLightsWorldToLights[81][3][3]); fragment_uniform_buffer_6[340] = float4(_AdditionalLightsWorldToLights[82][0][0], _AdditionalLightsWorldToLights[82][1][0], _AdditionalLightsWorldToLights[82][2][0], _AdditionalLightsWorldToLights[82][3][0]); fragment_uniform_buffer_6[341] = float4(_AdditionalLightsWorldToLights[82][0][1], _AdditionalLightsWorldToLights[82][1][1], _AdditionalLightsWorldToLights[82][2][1], _AdditionalLightsWorldToLights[82][3][1]); fragment_uniform_buffer_6[342] = float4(_AdditionalLightsWorldToLights[82][0][2], _AdditionalLightsWorldToLights[82][1][2], _AdditionalLightsWorldToLights[82][2][2], _AdditionalLightsWorldToLights[82][3][2]); fragment_uniform_buffer_6[343] = float4(_AdditionalLightsWorldToLights[82][0][3], _AdditionalLightsWorldToLights[82][1][3], _AdditionalLightsWorldToLights[82][2][3], _AdditionalLightsWorldToLights[82][3][3]); fragment_uniform_buffer_6[344] = float4(_AdditionalLightsWorldToLights[83][0][0], _AdditionalLightsWorldToLights[83][1][0], _AdditionalLightsWorldToLights[83][2][0], _AdditionalLightsWorldToLights[83][3][0]); fragment_uniform_buffer_6[345] = float4(_AdditionalLightsWorldToLights[83][0][1], _AdditionalLightsWorldToLights[83][1][1], _AdditionalLightsWorldToLights[83][2][1], _AdditionalLightsWorldToLights[83][3][1]); fragment_uniform_buffer_6[346] = float4(_AdditionalLightsWorldToLights[83][0][2], _AdditionalLightsWorldToLights[83][1][2], _AdditionalLightsWorldToLights[83][2][2], _AdditionalLightsWorldToLights[83][3][2]); fragment_uniform_buffer_6[347] = float4(_AdditionalLightsWorldToLights[83][0][3], _AdditionalLightsWorldToLights[83][1][3], _AdditionalLightsWorldToLights[83][2][3], _AdditionalLightsWorldToLights[83][3][3]); fragment_uniform_buffer_6[348] = float4(_AdditionalLightsWorldToLights[84][0][0], _AdditionalLightsWorldToLights[84][1][0], _AdditionalLightsWorldToLights[84][2][0], _AdditionalLightsWorldToLights[84][3][0]); fragment_uniform_buffer_6[349] = float4(_AdditionalLightsWorldToLights[84][0][1], _AdditionalLightsWorldToLights[84][1][1], _AdditionalLightsWorldToLights[84][2][1], _AdditionalLightsWorldToLights[84][3][1]); fragment_uniform_buffer_6[350] = float4(_AdditionalLightsWorldToLights[84][0][2], _AdditionalLightsWorldToLights[84][1][2], _AdditionalLightsWorldToLights[84][2][2], _AdditionalLightsWorldToLights[84][3][2]); fragment_uniform_buffer_6[351] = float4(_AdditionalLightsWorldToLights[84][0][3], _AdditionalLightsWorldToLights[84][1][3], _AdditionalLightsWorldToLights[84][2][3], _AdditionalLightsWorldToLights[84][3][3]); fragment_uniform_buffer_6[352] = float4(_AdditionalLightsWorldToLights[85][0][0], _AdditionalLightsWorldToLights[85][1][0], _AdditionalLightsWorldToLights[85][2][0], _AdditionalLightsWorldToLights[85][3][0]); fragment_uniform_buffer_6[353] = float4(_AdditionalLightsWorldToLights[85][0][1], _AdditionalLightsWorldToLights[85][1][1], _AdditionalLightsWorldToLights[85][2][1], _AdditionalLightsWorldToLights[85][3][1]); fragment_uniform_buffer_6[354] = float4(_AdditionalLightsWorldToLights[85][0][2], _AdditionalLightsWorldToLights[85][1][2], _AdditionalLightsWorldToLights[85][2][2], _AdditionalLightsWorldToLights[85][3][2]); fragment_uniform_buffer_6[355] = float4(_AdditionalLightsWorldToLights[85][0][3], _AdditionalLightsWorldToLights[85][1][3], _AdditionalLightsWorldToLights[85][2][3], _AdditionalLightsWorldToLights[85][3][3]); fragment_uniform_buffer_6[356] = float4(_AdditionalLightsWorldToLights[86][0][0], _AdditionalLightsWorldToLights[86][1][0], _AdditionalLightsWorldToLights[86][2][0], _AdditionalLightsWorldToLights[86][3][0]); fragment_uniform_buffer_6[357] = float4(_AdditionalLightsWorldToLights[86][0][1], _AdditionalLightsWorldToLights[86][1][1], _AdditionalLightsWorldToLights[86][2][1], _AdditionalLightsWorldToLights[86][3][1]); fragment_uniform_buffer_6[358] = float4(_AdditionalLightsWorldToLights[86][0][2], _AdditionalLightsWorldToLights[86][1][2], _AdditionalLightsWorldToLights[86][2][2], _AdditionalLightsWorldToLights[86][3][2]); fragment_uniform_buffer_6[359] = float4(_AdditionalLightsWorldToLights[86][0][3], _AdditionalLightsWorldToLights[86][1][3], _AdditionalLightsWorldToLights[86][2][3], _AdditionalLightsWorldToLights[86][3][3]); fragment_uniform_buffer_6[360] = float4(_AdditionalLightsWorldToLights[87][0][0], _AdditionalLightsWorldToLights[87][1][0], _AdditionalLightsWorldToLights[87][2][0], _AdditionalLightsWorldToLights[87][3][0]); fragment_uniform_buffer_6[361] = float4(_AdditionalLightsWorldToLights[87][0][1], _AdditionalLightsWorldToLights[87][1][1], _AdditionalLightsWorldToLights[87][2][1], _AdditionalLightsWorldToLights[87][3][1]); fragment_uniform_buffer_6[362] = float4(_AdditionalLightsWorldToLights[87][0][2], _AdditionalLightsWorldToLights[87][1][2], _AdditionalLightsWorldToLights[87][2][2], _AdditionalLightsWorldToLights[87][3][2]); fragment_uniform_buffer_6[363] = float4(_AdditionalLightsWorldToLights[87][0][3], _AdditionalLightsWorldToLights[87][1][3], _AdditionalLightsWorldToLights[87][2][3], _AdditionalLightsWorldToLights[87][3][3]); fragment_uniform_buffer_6[364] = float4(_AdditionalLightsWorldToLights[88][0][0], _AdditionalLightsWorldToLights[88][1][0], _AdditionalLightsWorldToLights[88][2][0], _AdditionalLightsWorldToLights[88][3][0]); fragment_uniform_buffer_6[365] = float4(_AdditionalLightsWorldToLights[88][0][1], _AdditionalLightsWorldToLights[88][1][1], _AdditionalLightsWorldToLights[88][2][1], _AdditionalLightsWorldToLights[88][3][1]); fragment_uniform_buffer_6[366] = float4(_AdditionalLightsWorldToLights[88][0][2], _AdditionalLightsWorldToLights[88][1][2], _AdditionalLightsWorldToLights[88][2][2], _AdditionalLightsWorldToLights[88][3][2]); fragment_uniform_buffer_6[367] = float4(_AdditionalLightsWorldToLights[88][0][3], _AdditionalLightsWorldToLights[88][1][3], _AdditionalLightsWorldToLights[88][2][3], _AdditionalLightsWorldToLights[88][3][3]); fragment_uniform_buffer_6[368] = float4(_AdditionalLightsWorldToLights[89][0][0], _AdditionalLightsWorldToLights[89][1][0], _AdditionalLightsWorldToLights[89][2][0], _AdditionalLightsWorldToLights[89][3][0]); fragment_uniform_buffer_6[369] = float4(_AdditionalLightsWorldToLights[89][0][1], _AdditionalLightsWorldToLights[89][1][1], _AdditionalLightsWorldToLights[89][2][1], _AdditionalLightsWorldToLights[89][3][1]); fragment_uniform_buffer_6[370] = float4(_AdditionalLightsWorldToLights[89][0][2], _AdditionalLightsWorldToLights[89][1][2], _AdditionalLightsWorldToLights[89][2][2], _AdditionalLightsWorldToLights[89][3][2]); fragment_uniform_buffer_6[371] = float4(_AdditionalLightsWorldToLights[89][0][3], _AdditionalLightsWorldToLights[89][1][3], _AdditionalLightsWorldToLights[89][2][3], _AdditionalLightsWorldToLights[89][3][3]); fragment_uniform_buffer_6[372] = float4(_AdditionalLightsWorldToLights[90][0][0], _AdditionalLightsWorldToLights[90][1][0], _AdditionalLightsWorldToLights[90][2][0], _AdditionalLightsWorldToLights[90][3][0]); fragment_uniform_buffer_6[373] = float4(_AdditionalLightsWorldToLights[90][0][1], _AdditionalLightsWorldToLights[90][1][1], _AdditionalLightsWorldToLights[90][2][1], _AdditionalLightsWorldToLights[90][3][1]); fragment_uniform_buffer_6[374] = float4(_AdditionalLightsWorldToLights[90][0][2], _AdditionalLightsWorldToLights[90][1][2], _AdditionalLightsWorldToLights[90][2][2], _AdditionalLightsWorldToLights[90][3][2]); fragment_uniform_buffer_6[375] = float4(_AdditionalLightsWorldToLights[90][0][3], _AdditionalLightsWorldToLights[90][1][3], _AdditionalLightsWorldToLights[90][2][3], _AdditionalLightsWorldToLights[90][3][3]); fragment_uniform_buffer_6[376] = float4(_AdditionalLightsWorldToLights[91][0][0], _AdditionalLightsWorldToLights[91][1][0], _AdditionalLightsWorldToLights[91][2][0], _AdditionalLightsWorldToLights[91][3][0]); fragment_uniform_buffer_6[377] = float4(_AdditionalLightsWorldToLights[91][0][1], _AdditionalLightsWorldToLights[91][1][1], _AdditionalLightsWorldToLights[91][2][1], _AdditionalLightsWorldToLights[91][3][1]); fragment_uniform_buffer_6[378] = float4(_AdditionalLightsWorldToLights[91][0][2], _AdditionalLightsWorldToLights[91][1][2], _AdditionalLightsWorldToLights[91][2][2], _AdditionalLightsWorldToLights[91][3][2]); fragment_uniform_buffer_6[379] = float4(_AdditionalLightsWorldToLights[91][0][3], _AdditionalLightsWorldToLights[91][1][3], _AdditionalLightsWorldToLights[91][2][3], _AdditionalLightsWorldToLights[91][3][3]); fragment_uniform_buffer_6[380] = float4(_AdditionalLightsWorldToLights[92][0][0], _AdditionalLightsWorldToLights[92][1][0], _AdditionalLightsWorldToLights[92][2][0], _AdditionalLightsWorldToLights[92][3][0]); fragment_uniform_buffer_6[381] = float4(_AdditionalLightsWorldToLights[92][0][1], _AdditionalLightsWorldToLights[92][1][1], _AdditionalLightsWorldToLights[92][2][1], _AdditionalLightsWorldToLights[92][3][1]); fragment_uniform_buffer_6[382] = float4(_AdditionalLightsWorldToLights[92][0][2], _AdditionalLightsWorldToLights[92][1][2], _AdditionalLightsWorldToLights[92][2][2], _AdditionalLightsWorldToLights[92][3][2]); fragment_uniform_buffer_6[383] = float4(_AdditionalLightsWorldToLights[92][0][3], _AdditionalLightsWorldToLights[92][1][3], _AdditionalLightsWorldToLights[92][2][3], _AdditionalLightsWorldToLights[92][3][3]); fragment_uniform_buffer_6[384] = float4(_AdditionalLightsWorldToLights[93][0][0], _AdditionalLightsWorldToLights[93][1][0], _AdditionalLightsWorldToLights[93][2][0], _AdditionalLightsWorldToLights[93][3][0]); fragment_uniform_buffer_6[385] = float4(_AdditionalLightsWorldToLights[93][0][1], _AdditionalLightsWorldToLights[93][1][1], _AdditionalLightsWorldToLights[93][2][1], _AdditionalLightsWorldToLights[93][3][1]); fragment_uniform_buffer_6[386] = float4(_AdditionalLightsWorldToLights[93][0][2], _AdditionalLightsWorldToLights[93][1][2], _AdditionalLightsWorldToLights[93][2][2], _AdditionalLightsWorldToLights[93][3][2]); fragment_uniform_buffer_6[387] = float4(_AdditionalLightsWorldToLights[93][0][3], _AdditionalLightsWorldToLights[93][1][3], _AdditionalLightsWorldToLights[93][2][3], _AdditionalLightsWorldToLights[93][3][3]); fragment_uniform_buffer_6[388] = float4(_AdditionalLightsWorldToLights[94][0][0], _AdditionalLightsWorldToLights[94][1][0], _AdditionalLightsWorldToLights[94][2][0], _AdditionalLightsWorldToLights[94][3][0]); fragment_uniform_buffer_6[389] = float4(_AdditionalLightsWorldToLights[94][0][1], _AdditionalLightsWorldToLights[94][1][1], _AdditionalLightsWorldToLights[94][2][1], _AdditionalLightsWorldToLights[94][3][1]); fragment_uniform_buffer_6[390] = float4(_AdditionalLightsWorldToLights[94][0][2], _AdditionalLightsWorldToLights[94][1][2], _AdditionalLightsWorldToLights[94][2][2], _AdditionalLightsWorldToLights[94][3][2]); fragment_uniform_buffer_6[391] = float4(_AdditionalLightsWorldToLights[94][0][3], _AdditionalLightsWorldToLights[94][1][3], _AdditionalLightsWorldToLights[94][2][3], _AdditionalLightsWorldToLights[94][3][3]); fragment_uniform_buffer_6[392] = float4(_AdditionalLightsWorldToLights[95][0][0], _AdditionalLightsWorldToLights[95][1][0], _AdditionalLightsWorldToLights[95][2][0], _AdditionalLightsWorldToLights[95][3][0]); fragment_uniform_buffer_6[393] = float4(_AdditionalLightsWorldToLights[95][0][1], _AdditionalLightsWorldToLights[95][1][1], _AdditionalLightsWorldToLights[95][2][1], _AdditionalLightsWorldToLights[95][3][1]); fragment_uniform_buffer_6[394] = float4(_AdditionalLightsWorldToLights[95][0][2], _AdditionalLightsWorldToLights[95][1][2], _AdditionalLightsWorldToLights[95][2][2], _AdditionalLightsWorldToLights[95][3][2]); fragment_uniform_buffer_6[395] = float4(_AdditionalLightsWorldToLights[95][0][3], _AdditionalLightsWorldToLights[95][1][3], _AdditionalLightsWorldToLights[95][2][3], _AdditionalLightsWorldToLights[95][3][3]); fragment_uniform_buffer_6[396] = float4(_AdditionalLightsWorldToLights[96][0][0], _AdditionalLightsWorldToLights[96][1][0], _AdditionalLightsWorldToLights[96][2][0], _AdditionalLightsWorldToLights[96][3][0]); fragment_uniform_buffer_6[397] = float4(_AdditionalLightsWorldToLights[96][0][1], _AdditionalLightsWorldToLights[96][1][1], _AdditionalLightsWorldToLights[96][2][1], _AdditionalLightsWorldToLights[96][3][1]); fragment_uniform_buffer_6[398] = float4(_AdditionalLightsWorldToLights[96][0][2], _AdditionalLightsWorldToLights[96][1][2], _AdditionalLightsWorldToLights[96][2][2], _AdditionalLightsWorldToLights[96][3][2]); fragment_uniform_buffer_6[399] = float4(_AdditionalLightsWorldToLights[96][0][3], _AdditionalLightsWorldToLights[96][1][3], _AdditionalLightsWorldToLights[96][2][3], _AdditionalLightsWorldToLights[96][3][3]); fragment_uniform_buffer_6[400] = float4(_AdditionalLightsWorldToLights[97][0][0], _AdditionalLightsWorldToLights[97][1][0], _AdditionalLightsWorldToLights[97][2][0], _AdditionalLightsWorldToLights[97][3][0]); fragment_uniform_buffer_6[401] = float4(_AdditionalLightsWorldToLights[97][0][1], _AdditionalLightsWorldToLights[97][1][1], _AdditionalLightsWorldToLights[97][2][1], _AdditionalLightsWorldToLights[97][3][1]); fragment_uniform_buffer_6[402] = float4(_AdditionalLightsWorldToLights[97][0][2], _AdditionalLightsWorldToLights[97][1][2], _AdditionalLightsWorldToLights[97][2][2], _AdditionalLightsWorldToLights[97][3][2]); fragment_uniform_buffer_6[403] = float4(_AdditionalLightsWorldToLights[97][0][3], _AdditionalLightsWorldToLights[97][1][3], _AdditionalLightsWorldToLights[97][2][3], _AdditionalLightsWorldToLights[97][3][3]); fragment_uniform_buffer_6[404] = float4(_AdditionalLightsWorldToLights[98][0][0], _AdditionalLightsWorldToLights[98][1][0], _AdditionalLightsWorldToLights[98][2][0], _AdditionalLightsWorldToLights[98][3][0]); fragment_uniform_buffer_6[405] = float4(_AdditionalLightsWorldToLights[98][0][1], _AdditionalLightsWorldToLights[98][1][1], _AdditionalLightsWorldToLights[98][2][1], _AdditionalLightsWorldToLights[98][3][1]); fragment_uniform_buffer_6[406] = float4(_AdditionalLightsWorldToLights[98][0][2], _AdditionalLightsWorldToLights[98][1][2], _AdditionalLightsWorldToLights[98][2][2], _AdditionalLightsWorldToLights[98][3][2]); fragment_uniform_buffer_6[407] = float4(_AdditionalLightsWorldToLights[98][0][3], _AdditionalLightsWorldToLights[98][1][3], _AdditionalLightsWorldToLights[98][2][3], _AdditionalLightsWorldToLights[98][3][3]); fragment_uniform_buffer_6[408] = float4(_AdditionalLightsWorldToLights[99][0][0], _AdditionalLightsWorldToLights[99][1][0], _AdditionalLightsWorldToLights[99][2][0], _AdditionalLightsWorldToLights[99][3][0]); fragment_uniform_buffer_6[409] = float4(_AdditionalLightsWorldToLights[99][0][1], _AdditionalLightsWorldToLights[99][1][1], _AdditionalLightsWorldToLights[99][2][1], _AdditionalLightsWorldToLights[99][3][1]); fragment_uniform_buffer_6[410] = float4(_AdditionalLightsWorldToLights[99][0][2], _AdditionalLightsWorldToLights[99][1][2], _AdditionalLightsWorldToLights[99][2][2], _AdditionalLightsWorldToLights[99][3][2]); fragment_uniform_buffer_6[411] = float4(_AdditionalLightsWorldToLights[99][0][3], _AdditionalLightsWorldToLights[99][1][3], _AdditionalLightsWorldToLights[99][2][3], _AdditionalLightsWorldToLights[99][3][3]); fragment_uniform_buffer_6[412] = float4(_AdditionalLightsWorldToLights[100][0][0], _AdditionalLightsWorldToLights[100][1][0], _AdditionalLightsWorldToLights[100][2][0], _AdditionalLightsWorldToLights[100][3][0]); fragment_uniform_buffer_6[413] = float4(_AdditionalLightsWorldToLights[100][0][1], _AdditionalLightsWorldToLights[100][1][1], _AdditionalLightsWorldToLights[100][2][1], _AdditionalLightsWorldToLights[100][3][1]); fragment_uniform_buffer_6[414] = float4(_AdditionalLightsWorldToLights[100][0][2], _AdditionalLightsWorldToLights[100][1][2], _AdditionalLightsWorldToLights[100][2][2], _AdditionalLightsWorldToLights[100][3][2]); fragment_uniform_buffer_6[415] = float4(_AdditionalLightsWorldToLights[100][0][3], _AdditionalLightsWorldToLights[100][1][3], _AdditionalLightsWorldToLights[100][2][3], _AdditionalLightsWorldToLights[100][3][3]); fragment_uniform_buffer_6[416] = float4(_AdditionalLightsWorldToLights[101][0][0], _AdditionalLightsWorldToLights[101][1][0], _AdditionalLightsWorldToLights[101][2][0], _AdditionalLightsWorldToLights[101][3][0]); fragment_uniform_buffer_6[417] = float4(_AdditionalLightsWorldToLights[101][0][1], _AdditionalLightsWorldToLights[101][1][1], _AdditionalLightsWorldToLights[101][2][1], _AdditionalLightsWorldToLights[101][3][1]); fragment_uniform_buffer_6[418] = float4(_AdditionalLightsWorldToLights[101][0][2], _AdditionalLightsWorldToLights[101][1][2], _AdditionalLightsWorldToLights[101][2][2], _AdditionalLightsWorldToLights[101][3][2]); fragment_uniform_buffer_6[419] = float4(_AdditionalLightsWorldToLights[101][0][3], _AdditionalLightsWorldToLights[101][1][3], _AdditionalLightsWorldToLights[101][2][3], _AdditionalLightsWorldToLights[101][3][3]); fragment_uniform_buffer_6[420] = float4(_AdditionalLightsWorldToLights[102][0][0], _AdditionalLightsWorldToLights[102][1][0], _AdditionalLightsWorldToLights[102][2][0], _AdditionalLightsWorldToLights[102][3][0]); fragment_uniform_buffer_6[421] = float4(_AdditionalLightsWorldToLights[102][0][1], _AdditionalLightsWorldToLights[102][1][1], _AdditionalLightsWorldToLights[102][2][1], _AdditionalLightsWorldToLights[102][3][1]); fragment_uniform_buffer_6[422] = float4(_AdditionalLightsWorldToLights[102][0][2], _AdditionalLightsWorldToLights[102][1][2], _AdditionalLightsWorldToLights[102][2][2], _AdditionalLightsWorldToLights[102][3][2]); fragment_uniform_buffer_6[423] = float4(_AdditionalLightsWorldToLights[102][0][3], _AdditionalLightsWorldToLights[102][1][3], _AdditionalLightsWorldToLights[102][2][3], _AdditionalLightsWorldToLights[102][3][3]); fragment_uniform_buffer_6[424] = float4(_AdditionalLightsWorldToLights[103][0][0], _AdditionalLightsWorldToLights[103][1][0], _AdditionalLightsWorldToLights[103][2][0], _AdditionalLightsWorldToLights[103][3][0]); fragment_uniform_buffer_6[425] = float4(_AdditionalLightsWorldToLights[103][0][1], _AdditionalLightsWorldToLights[103][1][1], _AdditionalLightsWorldToLights[103][2][1], _AdditionalLightsWorldToLights[103][3][1]); fragment_uniform_buffer_6[426] = float4(_AdditionalLightsWorldToLights[103][0][2], _AdditionalLightsWorldToLights[103][1][2], _AdditionalLightsWorldToLights[103][2][2], _AdditionalLightsWorldToLights[103][3][2]); fragment_uniform_buffer_6[427] = float4(_AdditionalLightsWorldToLights[103][0][3], _AdditionalLightsWorldToLights[103][1][3], _AdditionalLightsWorldToLights[103][2][3], _AdditionalLightsWorldToLights[103][3][3]); fragment_uniform_buffer_6[428] = float4(_AdditionalLightsWorldToLights[104][0][0], _AdditionalLightsWorldToLights[104][1][0], _AdditionalLightsWorldToLights[104][2][0], _AdditionalLightsWorldToLights[104][3][0]); fragment_uniform_buffer_6[429] = float4(_AdditionalLightsWorldToLights[104][0][1], _AdditionalLightsWorldToLights[104][1][1], _AdditionalLightsWorldToLights[104][2][1], _AdditionalLightsWorldToLights[104][3][1]); fragment_uniform_buffer_6[430] = float4(_AdditionalLightsWorldToLights[104][0][2], _AdditionalLightsWorldToLights[104][1][2], _AdditionalLightsWorldToLights[104][2][2], _AdditionalLightsWorldToLights[104][3][2]); fragment_uniform_buffer_6[431] = float4(_AdditionalLightsWorldToLights[104][0][3], _AdditionalLightsWorldToLights[104][1][3], _AdditionalLightsWorldToLights[104][2][3], _AdditionalLightsWorldToLights[104][3][3]); fragment_uniform_buffer_6[432] = float4(_AdditionalLightsWorldToLights[105][0][0], _AdditionalLightsWorldToLights[105][1][0], _AdditionalLightsWorldToLights[105][2][0], _AdditionalLightsWorldToLights[105][3][0]); fragment_uniform_buffer_6[433] = float4(_AdditionalLightsWorldToLights[105][0][1], _AdditionalLightsWorldToLights[105][1][1], _AdditionalLightsWorldToLights[105][2][1], _AdditionalLightsWorldToLights[105][3][1]); fragment_uniform_buffer_6[434] = float4(_AdditionalLightsWorldToLights[105][0][2], _AdditionalLightsWorldToLights[105][1][2], _AdditionalLightsWorldToLights[105][2][2], _AdditionalLightsWorldToLights[105][3][2]); fragment_uniform_buffer_6[435] = float4(_AdditionalLightsWorldToLights[105][0][3], _AdditionalLightsWorldToLights[105][1][3], _AdditionalLightsWorldToLights[105][2][3], _AdditionalLightsWorldToLights[105][3][3]); fragment_uniform_buffer_6[436] = float4(_AdditionalLightsWorldToLights[106][0][0], _AdditionalLightsWorldToLights[106][1][0], _AdditionalLightsWorldToLights[106][2][0], _AdditionalLightsWorldToLights[106][3][0]); fragment_uniform_buffer_6[437] = float4(_AdditionalLightsWorldToLights[106][0][1], _AdditionalLightsWorldToLights[106][1][1], _AdditionalLightsWorldToLights[106][2][1], _AdditionalLightsWorldToLights[106][3][1]); fragment_uniform_buffer_6[438] = float4(_AdditionalLightsWorldToLights[106][0][2], _AdditionalLightsWorldToLights[106][1][2], _AdditionalLightsWorldToLights[106][2][2], _AdditionalLightsWorldToLights[106][3][2]); fragment_uniform_buffer_6[439] = float4(_AdditionalLightsWorldToLights[106][0][3], _AdditionalLightsWorldToLights[106][1][3], _AdditionalLightsWorldToLights[106][2][3], _AdditionalLightsWorldToLights[106][3][3]); fragment_uniform_buffer_6[440] = float4(_AdditionalLightsWorldToLights[107][0][0], _AdditionalLightsWorldToLights[107][1][0], _AdditionalLightsWorldToLights[107][2][0], _AdditionalLightsWorldToLights[107][3][0]); fragment_uniform_buffer_6[441] = float4(_AdditionalLightsWorldToLights[107][0][1], _AdditionalLightsWorldToLights[107][1][1], _AdditionalLightsWorldToLights[107][2][1], _AdditionalLightsWorldToLights[107][3][1]); fragment_uniform_buffer_6[442] = float4(_AdditionalLightsWorldToLights[107][0][2], _AdditionalLightsWorldToLights[107][1][2], _AdditionalLightsWorldToLights[107][2][2], _AdditionalLightsWorldToLights[107][3][2]); fragment_uniform_buffer_6[443] = float4(_AdditionalLightsWorldToLights[107][0][3], _AdditionalLightsWorldToLights[107][1][3], _AdditionalLightsWorldToLights[107][2][3], _AdditionalLightsWorldToLights[107][3][3]); fragment_uniform_buffer_6[444] = float4(_AdditionalLightsWorldToLights[108][0][0], _AdditionalLightsWorldToLights[108][1][0], _AdditionalLightsWorldToLights[108][2][0], _AdditionalLightsWorldToLights[108][3][0]); fragment_uniform_buffer_6[445] = float4(_AdditionalLightsWorldToLights[108][0][1], _AdditionalLightsWorldToLights[108][1][1], _AdditionalLightsWorldToLights[108][2][1], _AdditionalLightsWorldToLights[108][3][1]); fragment_uniform_buffer_6[446] = float4(_AdditionalLightsWorldToLights[108][0][2], _AdditionalLightsWorldToLights[108][1][2], _AdditionalLightsWorldToLights[108][2][2], _AdditionalLightsWorldToLights[108][3][2]); fragment_uniform_buffer_6[447] = float4(_AdditionalLightsWorldToLights[108][0][3], _AdditionalLightsWorldToLights[108][1][3], _AdditionalLightsWorldToLights[108][2][3], _AdditionalLightsWorldToLights[108][3][3]); fragment_uniform_buffer_6[448] = float4(_AdditionalLightsWorldToLights[109][0][0], _AdditionalLightsWorldToLights[109][1][0], _AdditionalLightsWorldToLights[109][2][0], _AdditionalLightsWorldToLights[109][3][0]); fragment_uniform_buffer_6[449] = float4(_AdditionalLightsWorldToLights[109][0][1], _AdditionalLightsWorldToLights[109][1][1], _AdditionalLightsWorldToLights[109][2][1], _AdditionalLightsWorldToLights[109][3][1]); fragment_uniform_buffer_6[450] = float4(_AdditionalLightsWorldToLights[109][0][2], _AdditionalLightsWorldToLights[109][1][2], _AdditionalLightsWorldToLights[109][2][2], _AdditionalLightsWorldToLights[109][3][2]); fragment_uniform_buffer_6[451] = float4(_AdditionalLightsWorldToLights[109][0][3], _AdditionalLightsWorldToLights[109][1][3], _AdditionalLightsWorldToLights[109][2][3], _AdditionalLightsWorldToLights[109][3][3]); fragment_uniform_buffer_6[452] = float4(_AdditionalLightsWorldToLights[110][0][0], _AdditionalLightsWorldToLights[110][1][0], _AdditionalLightsWorldToLights[110][2][0], _AdditionalLightsWorldToLights[110][3][0]); fragment_uniform_buffer_6[453] = float4(_AdditionalLightsWorldToLights[110][0][1], _AdditionalLightsWorldToLights[110][1][1], _AdditionalLightsWorldToLights[110][2][1], _AdditionalLightsWorldToLights[110][3][1]); fragment_uniform_buffer_6[454] = float4(_AdditionalLightsWorldToLights[110][0][2], _AdditionalLightsWorldToLights[110][1][2], _AdditionalLightsWorldToLights[110][2][2], _AdditionalLightsWorldToLights[110][3][2]); fragment_uniform_buffer_6[455] = float4(_AdditionalLightsWorldToLights[110][0][3], _AdditionalLightsWorldToLights[110][1][3], _AdditionalLightsWorldToLights[110][2][3], _AdditionalLightsWorldToLights[110][3][3]); fragment_uniform_buffer_6[456] = float4(_AdditionalLightsWorldToLights[111][0][0], _AdditionalLightsWorldToLights[111][1][0], _AdditionalLightsWorldToLights[111][2][0], _AdditionalLightsWorldToLights[111][3][0]); fragment_uniform_buffer_6[457] = float4(_AdditionalLightsWorldToLights[111][0][1], _AdditionalLightsWorldToLights[111][1][1], _AdditionalLightsWorldToLights[111][2][1], _AdditionalLightsWorldToLights[111][3][1]); fragment_uniform_buffer_6[458] = float4(_AdditionalLightsWorldToLights[111][0][2], _AdditionalLightsWorldToLights[111][1][2], _AdditionalLightsWorldToLights[111][2][2], _AdditionalLightsWorldToLights[111][3][2]); fragment_uniform_buffer_6[459] = float4(_AdditionalLightsWorldToLights[111][0][3], _AdditionalLightsWorldToLights[111][1][3], _AdditionalLightsWorldToLights[111][2][3], _AdditionalLightsWorldToLights[111][3][3]); fragment_uniform_buffer_6[460] = float4(_AdditionalLightsWorldToLights[112][0][0], _AdditionalLightsWorldToLights[112][1][0], _AdditionalLightsWorldToLights[112][2][0], _AdditionalLightsWorldToLights[112][3][0]); fragment_uniform_buffer_6[461] = float4(_AdditionalLightsWorldToLights[112][0][1], _AdditionalLightsWorldToLights[112][1][1], _AdditionalLightsWorldToLights[112][2][1], _AdditionalLightsWorldToLights[112][3][1]); fragment_uniform_buffer_6[462] = float4(_AdditionalLightsWorldToLights[112][0][2], _AdditionalLightsWorldToLights[112][1][2], _AdditionalLightsWorldToLights[112][2][2], _AdditionalLightsWorldToLights[112][3][2]); fragment_uniform_buffer_6[463] = float4(_AdditionalLightsWorldToLights[112][0][3], _AdditionalLightsWorldToLights[112][1][3], _AdditionalLightsWorldToLights[112][2][3], _AdditionalLightsWorldToLights[112][3][3]); fragment_uniform_buffer_6[464] = float4(_AdditionalLightsWorldToLights[113][0][0], _AdditionalLightsWorldToLights[113][1][0], _AdditionalLightsWorldToLights[113][2][0], _AdditionalLightsWorldToLights[113][3][0]); fragment_uniform_buffer_6[465] = float4(_AdditionalLightsWorldToLights[113][0][1], _AdditionalLightsWorldToLights[113][1][1], _AdditionalLightsWorldToLights[113][2][1], _AdditionalLightsWorldToLights[113][3][1]); fragment_uniform_buffer_6[466] = float4(_AdditionalLightsWorldToLights[113][0][2], _AdditionalLightsWorldToLights[113][1][2], _AdditionalLightsWorldToLights[113][2][2], _AdditionalLightsWorldToLights[113][3][2]); fragment_uniform_buffer_6[467] = float4(_AdditionalLightsWorldToLights[113][0][3], _AdditionalLightsWorldToLights[113][1][3], _AdditionalLightsWorldToLights[113][2][3], _AdditionalLightsWorldToLights[113][3][3]); fragment_uniform_buffer_6[468] = float4(_AdditionalLightsWorldToLights[114][0][0], _AdditionalLightsWorldToLights[114][1][0], _AdditionalLightsWorldToLights[114][2][0], _AdditionalLightsWorldToLights[114][3][0]); fragment_uniform_buffer_6[469] = float4(_AdditionalLightsWorldToLights[114][0][1], _AdditionalLightsWorldToLights[114][1][1], _AdditionalLightsWorldToLights[114][2][1], _AdditionalLightsWorldToLights[114][3][1]); fragment_uniform_buffer_6[470] = float4(_AdditionalLightsWorldToLights[114][0][2], _AdditionalLightsWorldToLights[114][1][2], _AdditionalLightsWorldToLights[114][2][2], _AdditionalLightsWorldToLights[114][3][2]); fragment_uniform_buffer_6[471] = float4(_AdditionalLightsWorldToLights[114][0][3], _AdditionalLightsWorldToLights[114][1][3], _AdditionalLightsWorldToLights[114][2][3], _AdditionalLightsWorldToLights[114][3][3]); fragment_uniform_buffer_6[472] = float4(_AdditionalLightsWorldToLights[115][0][0], _AdditionalLightsWorldToLights[115][1][0], _AdditionalLightsWorldToLights[115][2][0], _AdditionalLightsWorldToLights[115][3][0]); fragment_uniform_buffer_6[473] = float4(_AdditionalLightsWorldToLights[115][0][1], _AdditionalLightsWorldToLights[115][1][1], _AdditionalLightsWorldToLights[115][2][1], _AdditionalLightsWorldToLights[115][3][1]); fragment_uniform_buffer_6[474] = float4(_AdditionalLightsWorldToLights[115][0][2], _AdditionalLightsWorldToLights[115][1][2], _AdditionalLightsWorldToLights[115][2][2], _AdditionalLightsWorldToLights[115][3][2]); fragment_uniform_buffer_6[475] = float4(_AdditionalLightsWorldToLights[115][0][3], _AdditionalLightsWorldToLights[115][1][3], _AdditionalLightsWorldToLights[115][2][3], _AdditionalLightsWorldToLights[115][3][3]); fragment_uniform_buffer_6[476] = float4(_AdditionalLightsWorldToLights[116][0][0], _AdditionalLightsWorldToLights[116][1][0], _AdditionalLightsWorldToLights[116][2][0], _AdditionalLightsWorldToLights[116][3][0]); fragment_uniform_buffer_6[477] = float4(_AdditionalLightsWorldToLights[116][0][1], _AdditionalLightsWorldToLights[116][1][1], _AdditionalLightsWorldToLights[116][2][1], _AdditionalLightsWorldToLights[116][3][1]); fragment_uniform_buffer_6[478] = float4(_AdditionalLightsWorldToLights[116][0][2], _AdditionalLightsWorldToLights[116][1][2], _AdditionalLightsWorldToLights[116][2][2], _AdditionalLightsWorldToLights[116][3][2]); fragment_uniform_buffer_6[479] = float4(_AdditionalLightsWorldToLights[116][0][3], _AdditionalLightsWorldToLights[116][1][3], _AdditionalLightsWorldToLights[116][2][3], _AdditionalLightsWorldToLights[116][3][3]); fragment_uniform_buffer_6[480] = float4(_AdditionalLightsWorldToLights[117][0][0], _AdditionalLightsWorldToLights[117][1][0], _AdditionalLightsWorldToLights[117][2][0], _AdditionalLightsWorldToLights[117][3][0]); fragment_uniform_buffer_6[481] = float4(_AdditionalLightsWorldToLights[117][0][1], _AdditionalLightsWorldToLights[117][1][1], _AdditionalLightsWorldToLights[117][2][1], _AdditionalLightsWorldToLights[117][3][1]); fragment_uniform_buffer_6[482] = float4(_AdditionalLightsWorldToLights[117][0][2], _AdditionalLightsWorldToLights[117][1][2], _AdditionalLightsWorldToLights[117][2][2], _AdditionalLightsWorldToLights[117][3][2]); fragment_uniform_buffer_6[483] = float4(_AdditionalLightsWorldToLights[117][0][3], _AdditionalLightsWorldToLights[117][1][3], _AdditionalLightsWorldToLights[117][2][3], _AdditionalLightsWorldToLights[117][3][3]); fragment_uniform_buffer_6[484] = float4(_AdditionalLightsWorldToLights[118][0][0], _AdditionalLightsWorldToLights[118][1][0], _AdditionalLightsWorldToLights[118][2][0], _AdditionalLightsWorldToLights[118][3][0]); fragment_uniform_buffer_6[485] = float4(_AdditionalLightsWorldToLights[118][0][1], _AdditionalLightsWorldToLights[118][1][1], _AdditionalLightsWorldToLights[118][2][1], _AdditionalLightsWorldToLights[118][3][1]); fragment_uniform_buffer_6[486] = float4(_AdditionalLightsWorldToLights[118][0][2], _AdditionalLightsWorldToLights[118][1][2], _AdditionalLightsWorldToLights[118][2][2], _AdditionalLightsWorldToLights[118][3][2]); fragment_uniform_buffer_6[487] = float4(_AdditionalLightsWorldToLights[118][0][3], _AdditionalLightsWorldToLights[118][1][3], _AdditionalLightsWorldToLights[118][2][3], _AdditionalLightsWorldToLights[118][3][3]); fragment_uniform_buffer_6[488] = float4(_AdditionalLightsWorldToLights[119][0][0], _AdditionalLightsWorldToLights[119][1][0], _AdditionalLightsWorldToLights[119][2][0], _AdditionalLightsWorldToLights[119][3][0]); fragment_uniform_buffer_6[489] = float4(_AdditionalLightsWorldToLights[119][0][1], _AdditionalLightsWorldToLights[119][1][1], _AdditionalLightsWorldToLights[119][2][1], _AdditionalLightsWorldToLights[119][3][1]); fragment_uniform_buffer_6[490] = float4(_AdditionalLightsWorldToLights[119][0][2], _AdditionalLightsWorldToLights[119][1][2], _AdditionalLightsWorldToLights[119][2][2], _AdditionalLightsWorldToLights[119][3][2]); fragment_uniform_buffer_6[491] = float4(_AdditionalLightsWorldToLights[119][0][3], _AdditionalLightsWorldToLights[119][1][3], _AdditionalLightsWorldToLights[119][2][3], _AdditionalLightsWorldToLights[119][3][3]); fragment_uniform_buffer_6[492] = float4(_AdditionalLightsWorldToLights[120][0][0], _AdditionalLightsWorldToLights[120][1][0], _AdditionalLightsWorldToLights[120][2][0], _AdditionalLightsWorldToLights[120][3][0]); fragment_uniform_buffer_6[493] = float4(_AdditionalLightsWorldToLights[120][0][1], _AdditionalLightsWorldToLights[120][1][1], _AdditionalLightsWorldToLights[120][2][1], _AdditionalLightsWorldToLights[120][3][1]); fragment_uniform_buffer_6[494] = float4(_AdditionalLightsWorldToLights[120][0][2], _AdditionalLightsWorldToLights[120][1][2], _AdditionalLightsWorldToLights[120][2][2], _AdditionalLightsWorldToLights[120][3][2]); fragment_uniform_buffer_6[495] = float4(_AdditionalLightsWorldToLights[120][0][3], _AdditionalLightsWorldToLights[120][1][3], _AdditionalLightsWorldToLights[120][2][3], _AdditionalLightsWorldToLights[120][3][3]); fragment_uniform_buffer_6[496] = float4(_AdditionalLightsWorldToLights[121][0][0], _AdditionalLightsWorldToLights[121][1][0], _AdditionalLightsWorldToLights[121][2][0], _AdditionalLightsWorldToLights[121][3][0]); fragment_uniform_buffer_6[497] = float4(_AdditionalLightsWorldToLights[121][0][1], _AdditionalLightsWorldToLights[121][1][1], _AdditionalLightsWorldToLights[121][2][1], _AdditionalLightsWorldToLights[121][3][1]); fragment_uniform_buffer_6[498] = float4(_AdditionalLightsWorldToLights[121][0][2], _AdditionalLightsWorldToLights[121][1][2], _AdditionalLightsWorldToLights[121][2][2], _AdditionalLightsWorldToLights[121][3][2]); fragment_uniform_buffer_6[499] = float4(_AdditionalLightsWorldToLights[121][0][3], _AdditionalLightsWorldToLights[121][1][3], _AdditionalLightsWorldToLights[121][2][3], _AdditionalLightsWorldToLights[121][3][3]); fragment_uniform_buffer_6[500] = float4(_AdditionalLightsWorldToLights[122][0][0], _AdditionalLightsWorldToLights[122][1][0], _AdditionalLightsWorldToLights[122][2][0], _AdditionalLightsWorldToLights[122][3][0]); fragment_uniform_buffer_6[501] = float4(_AdditionalLightsWorldToLights[122][0][1], _AdditionalLightsWorldToLights[122][1][1], _AdditionalLightsWorldToLights[122][2][1], _AdditionalLightsWorldToLights[122][3][1]); fragment_uniform_buffer_6[502] = float4(_AdditionalLightsWorldToLights[122][0][2], _AdditionalLightsWorldToLights[122][1][2], _AdditionalLightsWorldToLights[122][2][2], _AdditionalLightsWorldToLights[122][3][2]); fragment_uniform_buffer_6[503] = float4(_AdditionalLightsWorldToLights[122][0][3], _AdditionalLightsWorldToLights[122][1][3], _AdditionalLightsWorldToLights[122][2][3], _AdditionalLightsWorldToLights[122][3][3]); fragment_uniform_buffer_6[504] = float4(_AdditionalLightsWorldToLights[123][0][0], _AdditionalLightsWorldToLights[123][1][0], _AdditionalLightsWorldToLights[123][2][0], _AdditionalLightsWorldToLights[123][3][0]); fragment_uniform_buffer_6[505] = float4(_AdditionalLightsWorldToLights[123][0][1], _AdditionalLightsWorldToLights[123][1][1], _AdditionalLightsWorldToLights[123][2][1], _AdditionalLightsWorldToLights[123][3][1]); fragment_uniform_buffer_6[506] = float4(_AdditionalLightsWorldToLights[123][0][2], _AdditionalLightsWorldToLights[123][1][2], _AdditionalLightsWorldToLights[123][2][2], _AdditionalLightsWorldToLights[123][3][2]); fragment_uniform_buffer_6[507] = float4(_AdditionalLightsWorldToLights[123][0][3], _AdditionalLightsWorldToLights[123][1][3], _AdditionalLightsWorldToLights[123][2][3], _AdditionalLightsWorldToLights[123][3][3]); fragment_uniform_buffer_6[508] = float4(_AdditionalLightsWorldToLights[124][0][0], _AdditionalLightsWorldToLights[124][1][0], _AdditionalLightsWorldToLights[124][2][0], _AdditionalLightsWorldToLights[124][3][0]); fragment_uniform_buffer_6[509] = float4(_AdditionalLightsWorldToLights[124][0][1], _AdditionalLightsWorldToLights[124][1][1], _AdditionalLightsWorldToLights[124][2][1], _AdditionalLightsWorldToLights[124][3][1]); fragment_uniform_buffer_6[510] = float4(_AdditionalLightsWorldToLights[124][0][2], _AdditionalLightsWorldToLights[124][1][2], _AdditionalLightsWorldToLights[124][2][2], _AdditionalLightsWorldToLights[124][3][2]); fragment_uniform_buffer_6[511] = float4(_AdditionalLightsWorldToLights[124][0][3], _AdditionalLightsWorldToLights[124][1][3], _AdditionalLightsWorldToLights[124][2][3], _AdditionalLightsWorldToLights[124][3][3]); fragment_uniform_buffer_6[512] = float4(_AdditionalLightsWorldToLights[125][0][0], _AdditionalLightsWorldToLights[125][1][0], _AdditionalLightsWorldToLights[125][2][0], _AdditionalLightsWorldToLights[125][3][0]); fragment_uniform_buffer_6[513] = float4(_AdditionalLightsWorldToLights[125][0][1], _AdditionalLightsWorldToLights[125][1][1], _AdditionalLightsWorldToLights[125][2][1], _AdditionalLightsWorldToLights[125][3][1]); fragment_uniform_buffer_6[514] = float4(_AdditionalLightsWorldToLights[125][0][2], _AdditionalLightsWorldToLights[125][1][2], _AdditionalLightsWorldToLights[125][2][2], _AdditionalLightsWorldToLights[125][3][2]); fragment_uniform_buffer_6[515] = float4(_AdditionalLightsWorldToLights[125][0][3], _AdditionalLightsWorldToLights[125][1][3], _AdditionalLightsWorldToLights[125][2][3], _AdditionalLightsWorldToLights[125][3][3]); fragment_uniform_buffer_6[516] = float4(_AdditionalLightsWorldToLights[126][0][0], _AdditionalLightsWorldToLights[126][1][0], _AdditionalLightsWorldToLights[126][2][0], _AdditionalLightsWorldToLights[126][3][0]); fragment_uniform_buffer_6[517] = float4(_AdditionalLightsWorldToLights[126][0][1], _AdditionalLightsWorldToLights[126][1][1], _AdditionalLightsWorldToLights[126][2][1], _AdditionalLightsWorldToLights[126][3][1]); fragment_uniform_buffer_6[518] = float4(_AdditionalLightsWorldToLights[126][0][2], _AdditionalLightsWorldToLights[126][1][2], _AdditionalLightsWorldToLights[126][2][2], _AdditionalLightsWorldToLights[126][3][2]); fragment_uniform_buffer_6[519] = float4(_AdditionalLightsWorldToLights[126][0][3], _AdditionalLightsWorldToLights[126][1][3], _AdditionalLightsWorldToLights[126][2][3], _AdditionalLightsWorldToLights[126][3][3]); fragment_uniform_buffer_6[520] = float4(_AdditionalLightsWorldToLights[127][0][0], _AdditionalLightsWorldToLights[127][1][0], _AdditionalLightsWorldToLights[127][2][0], _AdditionalLightsWorldToLights[127][3][0]); fragment_uniform_buffer_6[521] = float4(_AdditionalLightsWorldToLights[127][0][1], _AdditionalLightsWorldToLights[127][1][1], _AdditionalLightsWorldToLights[127][2][1], _AdditionalLightsWorldToLights[127][3][1]); fragment_uniform_buffer_6[522] = float4(_AdditionalLightsWorldToLights[127][0][2], _AdditionalLightsWorldToLights[127][1][2], _AdditionalLightsWorldToLights[127][2][2], _AdditionalLightsWorldToLights[127][3][2]); fragment_uniform_buffer_6[523] = float4(_AdditionalLightsWorldToLights[127][0][3], _AdditionalLightsWorldToLights[127][1][3], _AdditionalLightsWorldToLights[127][2][3], _AdditionalLightsWorldToLights[127][3][3]); fragment_uniform_buffer_6[524] = float4(_AdditionalLightsWorldToLights[128][0][0], _AdditionalLightsWorldToLights[128][1][0], _AdditionalLightsWorldToLights[128][2][0], _AdditionalLightsWorldToLights[128][3][0]); fragment_uniform_buffer_6[525] = float4(_AdditionalLightsWorldToLights[128][0][1], _AdditionalLightsWorldToLights[128][1][1], _AdditionalLightsWorldToLights[128][2][1], _AdditionalLightsWorldToLights[128][3][1]); fragment_uniform_buffer_6[526] = float4(_AdditionalLightsWorldToLights[128][0][2], _AdditionalLightsWorldToLights[128][1][2], _AdditionalLightsWorldToLights[128][2][2], _AdditionalLightsWorldToLights[128][3][2]); fragment_uniform_buffer_6[527] = float4(_AdditionalLightsWorldToLights[128][0][3], _AdditionalLightsWorldToLights[128][1][3], _AdditionalLightsWorldToLights[128][2][3], _AdditionalLightsWorldToLights[128][3][3]); fragment_uniform_buffer_6[528] = float4(_AdditionalLightsWorldToLights[129][0][0], _AdditionalLightsWorldToLights[129][1][0], _AdditionalLightsWorldToLights[129][2][0], _AdditionalLightsWorldToLights[129][3][0]); fragment_uniform_buffer_6[529] = float4(_AdditionalLightsWorldToLights[129][0][1], _AdditionalLightsWorldToLights[129][1][1], _AdditionalLightsWorldToLights[129][2][1], _AdditionalLightsWorldToLights[129][3][1]); fragment_uniform_buffer_6[530] = float4(_AdditionalLightsWorldToLights[129][0][2], _AdditionalLightsWorldToLights[129][1][2], _AdditionalLightsWorldToLights[129][2][2], _AdditionalLightsWorldToLights[129][3][2]); fragment_uniform_buffer_6[531] = float4(_AdditionalLightsWorldToLights[129][0][3], _AdditionalLightsWorldToLights[129][1][3], _AdditionalLightsWorldToLights[129][2][3], _AdditionalLightsWorldToLights[129][3][3]); fragment_uniform_buffer_6[532] = float4(_AdditionalLightsWorldToLights[130][0][0], _AdditionalLightsWorldToLights[130][1][0], _AdditionalLightsWorldToLights[130][2][0], _AdditionalLightsWorldToLights[130][3][0]); fragment_uniform_buffer_6[533] = float4(_AdditionalLightsWorldToLights[130][0][1], _AdditionalLightsWorldToLights[130][1][1], _AdditionalLightsWorldToLights[130][2][1], _AdditionalLightsWorldToLights[130][3][1]); fragment_uniform_buffer_6[534] = float4(_AdditionalLightsWorldToLights[130][0][2], _AdditionalLightsWorldToLights[130][1][2], _AdditionalLightsWorldToLights[130][2][2], _AdditionalLightsWorldToLights[130][3][2]); fragment_uniform_buffer_6[535] = float4(_AdditionalLightsWorldToLights[130][0][3], _AdditionalLightsWorldToLights[130][1][3], _AdditionalLightsWorldToLights[130][2][3], _AdditionalLightsWorldToLights[130][3][3]); fragment_uniform_buffer_6[536] = float4(_AdditionalLightsWorldToLights[131][0][0], _AdditionalLightsWorldToLights[131][1][0], _AdditionalLightsWorldToLights[131][2][0], _AdditionalLightsWorldToLights[131][3][0]); fragment_uniform_buffer_6[537] = float4(_AdditionalLightsWorldToLights[131][0][1], _AdditionalLightsWorldToLights[131][1][1], _AdditionalLightsWorldToLights[131][2][1], _AdditionalLightsWorldToLights[131][3][1]); fragment_uniform_buffer_6[538] = float4(_AdditionalLightsWorldToLights[131][0][2], _AdditionalLightsWorldToLights[131][1][2], _AdditionalLightsWorldToLights[131][2][2], _AdditionalLightsWorldToLights[131][3][2]); fragment_uniform_buffer_6[539] = float4(_AdditionalLightsWorldToLights[131][0][3], _AdditionalLightsWorldToLights[131][1][3], _AdditionalLightsWorldToLights[131][2][3], _AdditionalLightsWorldToLights[131][3][3]); fragment_uniform_buffer_6[540] = float4(_AdditionalLightsWorldToLights[132][0][0], _AdditionalLightsWorldToLights[132][1][0], _AdditionalLightsWorldToLights[132][2][0], _AdditionalLightsWorldToLights[132][3][0]); fragment_uniform_buffer_6[541] = float4(_AdditionalLightsWorldToLights[132][0][1], _AdditionalLightsWorldToLights[132][1][1], _AdditionalLightsWorldToLights[132][2][1], _AdditionalLightsWorldToLights[132][3][1]); fragment_uniform_buffer_6[542] = float4(_AdditionalLightsWorldToLights[132][0][2], _AdditionalLightsWorldToLights[132][1][2], _AdditionalLightsWorldToLights[132][2][2], _AdditionalLightsWorldToLights[132][3][2]); fragment_uniform_buffer_6[543] = float4(_AdditionalLightsWorldToLights[132][0][3], _AdditionalLightsWorldToLights[132][1][3], _AdditionalLightsWorldToLights[132][2][3], _AdditionalLightsWorldToLights[132][3][3]); fragment_uniform_buffer_6[544] = float4(_AdditionalLightsWorldToLights[133][0][0], _AdditionalLightsWorldToLights[133][1][0], _AdditionalLightsWorldToLights[133][2][0], _AdditionalLightsWorldToLights[133][3][0]); fragment_uniform_buffer_6[545] = float4(_AdditionalLightsWorldToLights[133][0][1], _AdditionalLightsWorldToLights[133][1][1], _AdditionalLightsWorldToLights[133][2][1], _AdditionalLightsWorldToLights[133][3][1]); fragment_uniform_buffer_6[546] = float4(_AdditionalLightsWorldToLights[133][0][2], _AdditionalLightsWorldToLights[133][1][2], _AdditionalLightsWorldToLights[133][2][2], _AdditionalLightsWorldToLights[133][3][2]); fragment_uniform_buffer_6[547] = float4(_AdditionalLightsWorldToLights[133][0][3], _AdditionalLightsWorldToLights[133][1][3], _AdditionalLightsWorldToLights[133][2][3], _AdditionalLightsWorldToLights[133][3][3]); fragment_uniform_buffer_6[548] = float4(_AdditionalLightsWorldToLights[134][0][0], _AdditionalLightsWorldToLights[134][1][0], _AdditionalLightsWorldToLights[134][2][0], _AdditionalLightsWorldToLights[134][3][0]); fragment_uniform_buffer_6[549] = float4(_AdditionalLightsWorldToLights[134][0][1], _AdditionalLightsWorldToLights[134][1][1], _AdditionalLightsWorldToLights[134][2][1], _AdditionalLightsWorldToLights[134][3][1]); fragment_uniform_buffer_6[550] = float4(_AdditionalLightsWorldToLights[134][0][2], _AdditionalLightsWorldToLights[134][1][2], _AdditionalLightsWorldToLights[134][2][2], _AdditionalLightsWorldToLights[134][3][2]); fragment_uniform_buffer_6[551] = float4(_AdditionalLightsWorldToLights[134][0][3], _AdditionalLightsWorldToLights[134][1][3], _AdditionalLightsWorldToLights[134][2][3], _AdditionalLightsWorldToLights[134][3][3]); fragment_uniform_buffer_6[552] = float4(_AdditionalLightsWorldToLights[135][0][0], _AdditionalLightsWorldToLights[135][1][0], _AdditionalLightsWorldToLights[135][2][0], _AdditionalLightsWorldToLights[135][3][0]); fragment_uniform_buffer_6[553] = float4(_AdditionalLightsWorldToLights[135][0][1], _AdditionalLightsWorldToLights[135][1][1], _AdditionalLightsWorldToLights[135][2][1], _AdditionalLightsWorldToLights[135][3][1]); fragment_uniform_buffer_6[554] = float4(_AdditionalLightsWorldToLights[135][0][2], _AdditionalLightsWorldToLights[135][1][2], _AdditionalLightsWorldToLights[135][2][2], _AdditionalLightsWorldToLights[135][3][2]); fragment_uniform_buffer_6[555] = float4(_AdditionalLightsWorldToLights[135][0][3], _AdditionalLightsWorldToLights[135][1][3], _AdditionalLightsWorldToLights[135][2][3], _AdditionalLightsWorldToLights[135][3][3]); fragment_uniform_buffer_6[556] = float4(_AdditionalLightsWorldToLights[136][0][0], _AdditionalLightsWorldToLights[136][1][0], _AdditionalLightsWorldToLights[136][2][0], _AdditionalLightsWorldToLights[136][3][0]); fragment_uniform_buffer_6[557] = float4(_AdditionalLightsWorldToLights[136][0][1], _AdditionalLightsWorldToLights[136][1][1], _AdditionalLightsWorldToLights[136][2][1], _AdditionalLightsWorldToLights[136][3][1]); fragment_uniform_buffer_6[558] = float4(_AdditionalLightsWorldToLights[136][0][2], _AdditionalLightsWorldToLights[136][1][2], _AdditionalLightsWorldToLights[136][2][2], _AdditionalLightsWorldToLights[136][3][2]); fragment_uniform_buffer_6[559] = float4(_AdditionalLightsWorldToLights[136][0][3], _AdditionalLightsWorldToLights[136][1][3], _AdditionalLightsWorldToLights[136][2][3], _AdditionalLightsWorldToLights[136][3][3]); fragment_uniform_buffer_6[560] = float4(_AdditionalLightsWorldToLights[137][0][0], _AdditionalLightsWorldToLights[137][1][0], _AdditionalLightsWorldToLights[137][2][0], _AdditionalLightsWorldToLights[137][3][0]); fragment_uniform_buffer_6[561] = float4(_AdditionalLightsWorldToLights[137][0][1], _AdditionalLightsWorldToLights[137][1][1], _AdditionalLightsWorldToLights[137][2][1], _AdditionalLightsWorldToLights[137][3][1]); fragment_uniform_buffer_6[562] = float4(_AdditionalLightsWorldToLights[137][0][2], _AdditionalLightsWorldToLights[137][1][2], _AdditionalLightsWorldToLights[137][2][2], _AdditionalLightsWorldToLights[137][3][2]); fragment_uniform_buffer_6[563] = float4(_AdditionalLightsWorldToLights[137][0][3], _AdditionalLightsWorldToLights[137][1][3], _AdditionalLightsWorldToLights[137][2][3], _AdditionalLightsWorldToLights[137][3][3]); fragment_uniform_buffer_6[564] = float4(_AdditionalLightsWorldToLights[138][0][0], _AdditionalLightsWorldToLights[138][1][0], _AdditionalLightsWorldToLights[138][2][0], _AdditionalLightsWorldToLights[138][3][0]); fragment_uniform_buffer_6[565] = float4(_AdditionalLightsWorldToLights[138][0][1], _AdditionalLightsWorldToLights[138][1][1], _AdditionalLightsWorldToLights[138][2][1], _AdditionalLightsWorldToLights[138][3][1]); fragment_uniform_buffer_6[566] = float4(_AdditionalLightsWorldToLights[138][0][2], _AdditionalLightsWorldToLights[138][1][2], _AdditionalLightsWorldToLights[138][2][2], _AdditionalLightsWorldToLights[138][3][2]); fragment_uniform_buffer_6[567] = float4(_AdditionalLightsWorldToLights[138][0][3], _AdditionalLightsWorldToLights[138][1][3], _AdditionalLightsWorldToLights[138][2][3], _AdditionalLightsWorldToLights[138][3][3]); fragment_uniform_buffer_6[568] = float4(_AdditionalLightsWorldToLights[139][0][0], _AdditionalLightsWorldToLights[139][1][0], _AdditionalLightsWorldToLights[139][2][0], _AdditionalLightsWorldToLights[139][3][0]); fragment_uniform_buffer_6[569] = float4(_AdditionalLightsWorldToLights[139][0][1], _AdditionalLightsWorldToLights[139][1][1], _AdditionalLightsWorldToLights[139][2][1], _AdditionalLightsWorldToLights[139][3][1]); fragment_uniform_buffer_6[570] = float4(_AdditionalLightsWorldToLights[139][0][2], _AdditionalLightsWorldToLights[139][1][2], _AdditionalLightsWorldToLights[139][2][2], _AdditionalLightsWorldToLights[139][3][2]); fragment_uniform_buffer_6[571] = float4(_AdditionalLightsWorldToLights[139][0][3], _AdditionalLightsWorldToLights[139][1][3], _AdditionalLightsWorldToLights[139][2][3], _AdditionalLightsWorldToLights[139][3][3]); fragment_uniform_buffer_6[572] = float4(_AdditionalLightsWorldToLights[140][0][0], _AdditionalLightsWorldToLights[140][1][0], _AdditionalLightsWorldToLights[140][2][0], _AdditionalLightsWorldToLights[140][3][0]); fragment_uniform_buffer_6[573] = float4(_AdditionalLightsWorldToLights[140][0][1], _AdditionalLightsWorldToLights[140][1][1], _AdditionalLightsWorldToLights[140][2][1], _AdditionalLightsWorldToLights[140][3][1]); fragment_uniform_buffer_6[574] = float4(_AdditionalLightsWorldToLights[140][0][2], _AdditionalLightsWorldToLights[140][1][2], _AdditionalLightsWorldToLights[140][2][2], _AdditionalLightsWorldToLights[140][3][2]); fragment_uniform_buffer_6[575] = float4(_AdditionalLightsWorldToLights[140][0][3], _AdditionalLightsWorldToLights[140][1][3], _AdditionalLightsWorldToLights[140][2][3], _AdditionalLightsWorldToLights[140][3][3]); fragment_uniform_buffer_6[576] = float4(_AdditionalLightsWorldToLights[141][0][0], _AdditionalLightsWorldToLights[141][1][0], _AdditionalLightsWorldToLights[141][2][0], _AdditionalLightsWorldToLights[141][3][0]); fragment_uniform_buffer_6[577] = float4(_AdditionalLightsWorldToLights[141][0][1], _AdditionalLightsWorldToLights[141][1][1], _AdditionalLightsWorldToLights[141][2][1], _AdditionalLightsWorldToLights[141][3][1]); fragment_uniform_buffer_6[578] = float4(_AdditionalLightsWorldToLights[141][0][2], _AdditionalLightsWorldToLights[141][1][2], _AdditionalLightsWorldToLights[141][2][2], _AdditionalLightsWorldToLights[141][3][2]); fragment_uniform_buffer_6[579] = float4(_AdditionalLightsWorldToLights[141][0][3], _AdditionalLightsWorldToLights[141][1][3], _AdditionalLightsWorldToLights[141][2][3], _AdditionalLightsWorldToLights[141][3][3]); fragment_uniform_buffer_6[580] = float4(_AdditionalLightsWorldToLights[142][0][0], _AdditionalLightsWorldToLights[142][1][0], _AdditionalLightsWorldToLights[142][2][0], _AdditionalLightsWorldToLights[142][3][0]); fragment_uniform_buffer_6[581] = float4(_AdditionalLightsWorldToLights[142][0][1], _AdditionalLightsWorldToLights[142][1][1], _AdditionalLightsWorldToLights[142][2][1], _AdditionalLightsWorldToLights[142][3][1]); fragment_uniform_buffer_6[582] = float4(_AdditionalLightsWorldToLights[142][0][2], _AdditionalLightsWorldToLights[142][1][2], _AdditionalLightsWorldToLights[142][2][2], _AdditionalLightsWorldToLights[142][3][2]); fragment_uniform_buffer_6[583] = float4(_AdditionalLightsWorldToLights[142][0][3], _AdditionalLightsWorldToLights[142][1][3], _AdditionalLightsWorldToLights[142][2][3], _AdditionalLightsWorldToLights[142][3][3]); fragment_uniform_buffer_6[584] = float4(_AdditionalLightsWorldToLights[143][0][0], _AdditionalLightsWorldToLights[143][1][0], _AdditionalLightsWorldToLights[143][2][0], _AdditionalLightsWorldToLights[143][3][0]); fragment_uniform_buffer_6[585] = float4(_AdditionalLightsWorldToLights[143][0][1], _AdditionalLightsWorldToLights[143][1][1], _AdditionalLightsWorldToLights[143][2][1], _AdditionalLightsWorldToLights[143][3][1]); fragment_uniform_buffer_6[586] = float4(_AdditionalLightsWorldToLights[143][0][2], _AdditionalLightsWorldToLights[143][1][2], _AdditionalLightsWorldToLights[143][2][2], _AdditionalLightsWorldToLights[143][3][2]); fragment_uniform_buffer_6[587] = float4(_AdditionalLightsWorldToLights[143][0][3], _AdditionalLightsWorldToLights[143][1][3], _AdditionalLightsWorldToLights[143][2][3], _AdditionalLightsWorldToLights[143][3][3]); fragment_uniform_buffer_6[588] = float4(_AdditionalLightsWorldToLights[144][0][0], _AdditionalLightsWorldToLights[144][1][0], _AdditionalLightsWorldToLights[144][2][0], _AdditionalLightsWorldToLights[144][3][0]); fragment_uniform_buffer_6[589] = float4(_AdditionalLightsWorldToLights[144][0][1], _AdditionalLightsWorldToLights[144][1][1], _AdditionalLightsWorldToLights[144][2][1], _AdditionalLightsWorldToLights[144][3][1]); fragment_uniform_buffer_6[590] = float4(_AdditionalLightsWorldToLights[144][0][2], _AdditionalLightsWorldToLights[144][1][2], _AdditionalLightsWorldToLights[144][2][2], _AdditionalLightsWorldToLights[144][3][2]); fragment_uniform_buffer_6[591] = float4(_AdditionalLightsWorldToLights[144][0][3], _AdditionalLightsWorldToLights[144][1][3], _AdditionalLightsWorldToLights[144][2][3], _AdditionalLightsWorldToLights[144][3][3]); fragment_uniform_buffer_6[592] = float4(_AdditionalLightsWorldToLights[145][0][0], _AdditionalLightsWorldToLights[145][1][0], _AdditionalLightsWorldToLights[145][2][0], _AdditionalLightsWorldToLights[145][3][0]); fragment_uniform_buffer_6[593] = float4(_AdditionalLightsWorldToLights[145][0][1], _AdditionalLightsWorldToLights[145][1][1], _AdditionalLightsWorldToLights[145][2][1], _AdditionalLightsWorldToLights[145][3][1]); fragment_uniform_buffer_6[594] = float4(_AdditionalLightsWorldToLights[145][0][2], _AdditionalLightsWorldToLights[145][1][2], _AdditionalLightsWorldToLights[145][2][2], _AdditionalLightsWorldToLights[145][3][2]); fragment_uniform_buffer_6[595] = float4(_AdditionalLightsWorldToLights[145][0][3], _AdditionalLightsWorldToLights[145][1][3], _AdditionalLightsWorldToLights[145][2][3], _AdditionalLightsWorldToLights[145][3][3]); fragment_uniform_buffer_6[596] = float4(_AdditionalLightsWorldToLights[146][0][0], _AdditionalLightsWorldToLights[146][1][0], _AdditionalLightsWorldToLights[146][2][0], _AdditionalLightsWorldToLights[146][3][0]); fragment_uniform_buffer_6[597] = float4(_AdditionalLightsWorldToLights[146][0][1], _AdditionalLightsWorldToLights[146][1][1], _AdditionalLightsWorldToLights[146][2][1], _AdditionalLightsWorldToLights[146][3][1]); fragment_uniform_buffer_6[598] = float4(_AdditionalLightsWorldToLights[146][0][2], _AdditionalLightsWorldToLights[146][1][2], _AdditionalLightsWorldToLights[146][2][2], _AdditionalLightsWorldToLights[146][3][2]); fragment_uniform_buffer_6[599] = float4(_AdditionalLightsWorldToLights[146][0][3], _AdditionalLightsWorldToLights[146][1][3], _AdditionalLightsWorldToLights[146][2][3], _AdditionalLightsWorldToLights[146][3][3]); fragment_uniform_buffer_6[600] = float4(_AdditionalLightsWorldToLights[147][0][0], _AdditionalLightsWorldToLights[147][1][0], _AdditionalLightsWorldToLights[147][2][0], _AdditionalLightsWorldToLights[147][3][0]); fragment_uniform_buffer_6[601] = float4(_AdditionalLightsWorldToLights[147][0][1], _AdditionalLightsWorldToLights[147][1][1], _AdditionalLightsWorldToLights[147][2][1], _AdditionalLightsWorldToLights[147][3][1]); fragment_uniform_buffer_6[602] = float4(_AdditionalLightsWorldToLights[147][0][2], _AdditionalLightsWorldToLights[147][1][2], _AdditionalLightsWorldToLights[147][2][2], _AdditionalLightsWorldToLights[147][3][2]); fragment_uniform_buffer_6[603] = float4(_AdditionalLightsWorldToLights[147][0][3], _AdditionalLightsWorldToLights[147][1][3], _AdditionalLightsWorldToLights[147][2][3], _AdditionalLightsWorldToLights[147][3][3]); fragment_uniform_buffer_6[604] = float4(_AdditionalLightsWorldToLights[148][0][0], _AdditionalLightsWorldToLights[148][1][0], _AdditionalLightsWorldToLights[148][2][0], _AdditionalLightsWorldToLights[148][3][0]); fragment_uniform_buffer_6[605] = float4(_AdditionalLightsWorldToLights[148][0][1], _AdditionalLightsWorldToLights[148][1][1], _AdditionalLightsWorldToLights[148][2][1], _AdditionalLightsWorldToLights[148][3][1]); fragment_uniform_buffer_6[606] = float4(_AdditionalLightsWorldToLights[148][0][2], _AdditionalLightsWorldToLights[148][1][2], _AdditionalLightsWorldToLights[148][2][2], _AdditionalLightsWorldToLights[148][3][2]); fragment_uniform_buffer_6[607] = float4(_AdditionalLightsWorldToLights[148][0][3], _AdditionalLightsWorldToLights[148][1][3], _AdditionalLightsWorldToLights[148][2][3], _AdditionalLightsWorldToLights[148][3][3]); fragment_uniform_buffer_6[608] = float4(_AdditionalLightsWorldToLights[149][0][0], _AdditionalLightsWorldToLights[149][1][0], _AdditionalLightsWorldToLights[149][2][0], _AdditionalLightsWorldToLights[149][3][0]); fragment_uniform_buffer_6[609] = float4(_AdditionalLightsWorldToLights[149][0][1], _AdditionalLightsWorldToLights[149][1][1], _AdditionalLightsWorldToLights[149][2][1], _AdditionalLightsWorldToLights[149][3][1]); fragment_uniform_buffer_6[610] = float4(_AdditionalLightsWorldToLights[149][0][2], _AdditionalLightsWorldToLights[149][1][2], _AdditionalLightsWorldToLights[149][2][2], _AdditionalLightsWorldToLights[149][3][2]); fragment_uniform_buffer_6[611] = float4(_AdditionalLightsWorldToLights[149][0][3], _AdditionalLightsWorldToLights[149][1][3], _AdditionalLightsWorldToLights[149][2][3], _AdditionalLightsWorldToLights[149][3][3]); fragment_uniform_buffer_6[612] = float4(_AdditionalLightsWorldToLights[150][0][0], _AdditionalLightsWorldToLights[150][1][0], _AdditionalLightsWorldToLights[150][2][0], _AdditionalLightsWorldToLights[150][3][0]); fragment_uniform_buffer_6[613] = float4(_AdditionalLightsWorldToLights[150][0][1], _AdditionalLightsWorldToLights[150][1][1], _AdditionalLightsWorldToLights[150][2][1], _AdditionalLightsWorldToLights[150][3][1]); fragment_uniform_buffer_6[614] = float4(_AdditionalLightsWorldToLights[150][0][2], _AdditionalLightsWorldToLights[150][1][2], _AdditionalLightsWorldToLights[150][2][2], _AdditionalLightsWorldToLights[150][3][2]); fragment_uniform_buffer_6[615] = float4(_AdditionalLightsWorldToLights[150][0][3], _AdditionalLightsWorldToLights[150][1][3], _AdditionalLightsWorldToLights[150][2][3], _AdditionalLightsWorldToLights[150][3][3]); fragment_uniform_buffer_6[616] = float4(_AdditionalLightsWorldToLights[151][0][0], _AdditionalLightsWorldToLights[151][1][0], _AdditionalLightsWorldToLights[151][2][0], _AdditionalLightsWorldToLights[151][3][0]); fragment_uniform_buffer_6[617] = float4(_AdditionalLightsWorldToLights[151][0][1], _AdditionalLightsWorldToLights[151][1][1], _AdditionalLightsWorldToLights[151][2][1], _AdditionalLightsWorldToLights[151][3][1]); fragment_uniform_buffer_6[618] = float4(_AdditionalLightsWorldToLights[151][0][2], _AdditionalLightsWorldToLights[151][1][2], _AdditionalLightsWorldToLights[151][2][2], _AdditionalLightsWorldToLights[151][3][2]); fragment_uniform_buffer_6[619] = float4(_AdditionalLightsWorldToLights[151][0][3], _AdditionalLightsWorldToLights[151][1][3], _AdditionalLightsWorldToLights[151][2][3], _AdditionalLightsWorldToLights[151][3][3]); fragment_uniform_buffer_6[620] = float4(_AdditionalLightsWorldToLights[152][0][0], _AdditionalLightsWorldToLights[152][1][0], _AdditionalLightsWorldToLights[152][2][0], _AdditionalLightsWorldToLights[152][3][0]); fragment_uniform_buffer_6[621] = float4(_AdditionalLightsWorldToLights[152][0][1], _AdditionalLightsWorldToLights[152][1][1], _AdditionalLightsWorldToLights[152][2][1], _AdditionalLightsWorldToLights[152][3][1]); fragment_uniform_buffer_6[622] = float4(_AdditionalLightsWorldToLights[152][0][2], _AdditionalLightsWorldToLights[152][1][2], _AdditionalLightsWorldToLights[152][2][2], _AdditionalLightsWorldToLights[152][3][2]); fragment_uniform_buffer_6[623] = float4(_AdditionalLightsWorldToLights[152][0][3], _AdditionalLightsWorldToLights[152][1][3], _AdditionalLightsWorldToLights[152][2][3], _AdditionalLightsWorldToLights[152][3][3]); fragment_uniform_buffer_6[624] = float4(_AdditionalLightsWorldToLights[153][0][0], _AdditionalLightsWorldToLights[153][1][0], _AdditionalLightsWorldToLights[153][2][0], _AdditionalLightsWorldToLights[153][3][0]); fragment_uniform_buffer_6[625] = float4(_AdditionalLightsWorldToLights[153][0][1], _AdditionalLightsWorldToLights[153][1][1], _AdditionalLightsWorldToLights[153][2][1], _AdditionalLightsWorldToLights[153][3][1]); fragment_uniform_buffer_6[626] = float4(_AdditionalLightsWorldToLights[153][0][2], _AdditionalLightsWorldToLights[153][1][2], _AdditionalLightsWorldToLights[153][2][2], _AdditionalLightsWorldToLights[153][3][2]); fragment_uniform_buffer_6[627] = float4(_AdditionalLightsWorldToLights[153][0][3], _AdditionalLightsWorldToLights[153][1][3], _AdditionalLightsWorldToLights[153][2][3], _AdditionalLightsWorldToLights[153][3][3]); fragment_uniform_buffer_6[628] = float4(_AdditionalLightsWorldToLights[154][0][0], _AdditionalLightsWorldToLights[154][1][0], _AdditionalLightsWorldToLights[154][2][0], _AdditionalLightsWorldToLights[154][3][0]); fragment_uniform_buffer_6[629] = float4(_AdditionalLightsWorldToLights[154][0][1], _AdditionalLightsWorldToLights[154][1][1], _AdditionalLightsWorldToLights[154][2][1], _AdditionalLightsWorldToLights[154][3][1]); fragment_uniform_buffer_6[630] = float4(_AdditionalLightsWorldToLights[154][0][2], _AdditionalLightsWorldToLights[154][1][2], _AdditionalLightsWorldToLights[154][2][2], _AdditionalLightsWorldToLights[154][3][2]); fragment_uniform_buffer_6[631] = float4(_AdditionalLightsWorldToLights[154][0][3], _AdditionalLightsWorldToLights[154][1][3], _AdditionalLightsWorldToLights[154][2][3], _AdditionalLightsWorldToLights[154][3][3]); fragment_uniform_buffer_6[632] = float4(_AdditionalLightsWorldToLights[155][0][0], _AdditionalLightsWorldToLights[155][1][0], _AdditionalLightsWorldToLights[155][2][0], _AdditionalLightsWorldToLights[155][3][0]); fragment_uniform_buffer_6[633] = float4(_AdditionalLightsWorldToLights[155][0][1], _AdditionalLightsWorldToLights[155][1][1], _AdditionalLightsWorldToLights[155][2][1], _AdditionalLightsWorldToLights[155][3][1]); fragment_uniform_buffer_6[634] = float4(_AdditionalLightsWorldToLights[155][0][2], _AdditionalLightsWorldToLights[155][1][2], _AdditionalLightsWorldToLights[155][2][2], _AdditionalLightsWorldToLights[155][3][2]); fragment_uniform_buffer_6[635] = float4(_AdditionalLightsWorldToLights[155][0][3], _AdditionalLightsWorldToLights[155][1][3], _AdditionalLightsWorldToLights[155][2][3], _AdditionalLightsWorldToLights[155][3][3]); fragment_uniform_buffer_6[636] = float4(_AdditionalLightsWorldToLights[156][0][0], _AdditionalLightsWorldToLights[156][1][0], _AdditionalLightsWorldToLights[156][2][0], _AdditionalLightsWorldToLights[156][3][0]); fragment_uniform_buffer_6[637] = float4(_AdditionalLightsWorldToLights[156][0][1], _AdditionalLightsWorldToLights[156][1][1], _AdditionalLightsWorldToLights[156][2][1], _AdditionalLightsWorldToLights[156][3][1]); fragment_uniform_buffer_6[638] = float4(_AdditionalLightsWorldToLights[156][0][2], _AdditionalLightsWorldToLights[156][1][2], _AdditionalLightsWorldToLights[156][2][2], _AdditionalLightsWorldToLights[156][3][2]); fragment_uniform_buffer_6[639] = float4(_AdditionalLightsWorldToLights[156][0][3], _AdditionalLightsWorldToLights[156][1][3], _AdditionalLightsWorldToLights[156][2][3], _AdditionalLightsWorldToLights[156][3][3]); fragment_uniform_buffer_6[640] = float4(_AdditionalLightsWorldToLights[157][0][0], _AdditionalLightsWorldToLights[157][1][0], _AdditionalLightsWorldToLights[157][2][0], _AdditionalLightsWorldToLights[157][3][0]); fragment_uniform_buffer_6[641] = float4(_AdditionalLightsWorldToLights[157][0][1], _AdditionalLightsWorldToLights[157][1][1], _AdditionalLightsWorldToLights[157][2][1], _AdditionalLightsWorldToLights[157][3][1]); fragment_uniform_buffer_6[642] = float4(_AdditionalLightsWorldToLights[157][0][2], _AdditionalLightsWorldToLights[157][1][2], _AdditionalLightsWorldToLights[157][2][2], _AdditionalLightsWorldToLights[157][3][2]); fragment_uniform_buffer_6[643] = float4(_AdditionalLightsWorldToLights[157][0][3], _AdditionalLightsWorldToLights[157][1][3], _AdditionalLightsWorldToLights[157][2][3], _AdditionalLightsWorldToLights[157][3][3]); fragment_uniform_buffer_6[644] = float4(_AdditionalLightsWorldToLights[158][0][0], _AdditionalLightsWorldToLights[158][1][0], _AdditionalLightsWorldToLights[158][2][0], _AdditionalLightsWorldToLights[158][3][0]); fragment_uniform_buffer_6[645] = float4(_AdditionalLightsWorldToLights[158][0][1], _AdditionalLightsWorldToLights[158][1][1], _AdditionalLightsWorldToLights[158][2][1], _AdditionalLightsWorldToLights[158][3][1]); fragment_uniform_buffer_6[646] = float4(_AdditionalLightsWorldToLights[158][0][2], _AdditionalLightsWorldToLights[158][1][2], _AdditionalLightsWorldToLights[158][2][2], _AdditionalLightsWorldToLights[158][3][2]); fragment_uniform_buffer_6[647] = float4(_AdditionalLightsWorldToLights[158][0][3], _AdditionalLightsWorldToLights[158][1][3], _AdditionalLightsWorldToLights[158][2][3], _AdditionalLightsWorldToLights[158][3][3]); fragment_uniform_buffer_6[648] = float4(_AdditionalLightsWorldToLights[159][0][0], _AdditionalLightsWorldToLights[159][1][0], _AdditionalLightsWorldToLights[159][2][0], _AdditionalLightsWorldToLights[159][3][0]); fragment_uniform_buffer_6[649] = float4(_AdditionalLightsWorldToLights[159][0][1], _AdditionalLightsWorldToLights[159][1][1], _AdditionalLightsWorldToLights[159][2][1], _AdditionalLightsWorldToLights[159][3][1]); fragment_uniform_buffer_6[650] = float4(_AdditionalLightsWorldToLights[159][0][2], _AdditionalLightsWorldToLights[159][1][2], _AdditionalLightsWorldToLights[159][2][2], _AdditionalLightsWorldToLights[159][3][2]); fragment_uniform_buffer_6[651] = float4(_AdditionalLightsWorldToLights[159][0][3], _AdditionalLightsWorldToLights[159][1][3], _AdditionalLightsWorldToLights[159][2][3], _AdditionalLightsWorldToLights[159][3][3]); fragment_uniform_buffer_6[652] = float4(_AdditionalLightsWorldToLights[160][0][0], _AdditionalLightsWorldToLights[160][1][0], _AdditionalLightsWorldToLights[160][2][0], _AdditionalLightsWorldToLights[160][3][0]); fragment_uniform_buffer_6[653] = float4(_AdditionalLightsWorldToLights[160][0][1], _AdditionalLightsWorldToLights[160][1][1], _AdditionalLightsWorldToLights[160][2][1], _AdditionalLightsWorldToLights[160][3][1]); fragment_uniform_buffer_6[654] = float4(_AdditionalLightsWorldToLights[160][0][2], _AdditionalLightsWorldToLights[160][1][2], _AdditionalLightsWorldToLights[160][2][2], _AdditionalLightsWorldToLights[160][3][2]); fragment_uniform_buffer_6[655] = float4(_AdditionalLightsWorldToLights[160][0][3], _AdditionalLightsWorldToLights[160][1][3], _AdditionalLightsWorldToLights[160][2][3], _AdditionalLightsWorldToLights[160][3][3]); fragment_uniform_buffer_6[656] = float4(_AdditionalLightsWorldToLights[161][0][0], _AdditionalLightsWorldToLights[161][1][0], _AdditionalLightsWorldToLights[161][2][0], _AdditionalLightsWorldToLights[161][3][0]); fragment_uniform_buffer_6[657] = float4(_AdditionalLightsWorldToLights[161][0][1], _AdditionalLightsWorldToLights[161][1][1], _AdditionalLightsWorldToLights[161][2][1], _AdditionalLightsWorldToLights[161][3][1]); fragment_uniform_buffer_6[658] = float4(_AdditionalLightsWorldToLights[161][0][2], _AdditionalLightsWorldToLights[161][1][2], _AdditionalLightsWorldToLights[161][2][2], _AdditionalLightsWorldToLights[161][3][2]); fragment_uniform_buffer_6[659] = float4(_AdditionalLightsWorldToLights[161][0][3], _AdditionalLightsWorldToLights[161][1][3], _AdditionalLightsWorldToLights[161][2][3], _AdditionalLightsWorldToLights[161][3][3]); fragment_uniform_buffer_6[660] = float4(_AdditionalLightsWorldToLights[162][0][0], _AdditionalLightsWorldToLights[162][1][0], _AdditionalLightsWorldToLights[162][2][0], _AdditionalLightsWorldToLights[162][3][0]); fragment_uniform_buffer_6[661] = float4(_AdditionalLightsWorldToLights[162][0][1], _AdditionalLightsWorldToLights[162][1][1], _AdditionalLightsWorldToLights[162][2][1], _AdditionalLightsWorldToLights[162][3][1]); fragment_uniform_buffer_6[662] = float4(_AdditionalLightsWorldToLights[162][0][2], _AdditionalLightsWorldToLights[162][1][2], _AdditionalLightsWorldToLights[162][2][2], _AdditionalLightsWorldToLights[162][3][2]); fragment_uniform_buffer_6[663] = float4(_AdditionalLightsWorldToLights[162][0][3], _AdditionalLightsWorldToLights[162][1][3], _AdditionalLightsWorldToLights[162][2][3], _AdditionalLightsWorldToLights[162][3][3]); fragment_uniform_buffer_6[664] = float4(_AdditionalLightsWorldToLights[163][0][0], _AdditionalLightsWorldToLights[163][1][0], _AdditionalLightsWorldToLights[163][2][0], _AdditionalLightsWorldToLights[163][3][0]); fragment_uniform_buffer_6[665] = float4(_AdditionalLightsWorldToLights[163][0][1], _AdditionalLightsWorldToLights[163][1][1], _AdditionalLightsWorldToLights[163][2][1], _AdditionalLightsWorldToLights[163][3][1]); fragment_uniform_buffer_6[666] = float4(_AdditionalLightsWorldToLights[163][0][2], _AdditionalLightsWorldToLights[163][1][2], _AdditionalLightsWorldToLights[163][2][2], _AdditionalLightsWorldToLights[163][3][2]); fragment_uniform_buffer_6[667] = float4(_AdditionalLightsWorldToLights[163][0][3], _AdditionalLightsWorldToLights[163][1][3], _AdditionalLightsWorldToLights[163][2][3], _AdditionalLightsWorldToLights[163][3][3]); fragment_uniform_buffer_6[668] = float4(_AdditionalLightsWorldToLights[164][0][0], _AdditionalLightsWorldToLights[164][1][0], _AdditionalLightsWorldToLights[164][2][0], _AdditionalLightsWorldToLights[164][3][0]); fragment_uniform_buffer_6[669] = float4(_AdditionalLightsWorldToLights[164][0][1], _AdditionalLightsWorldToLights[164][1][1], _AdditionalLightsWorldToLights[164][2][1], _AdditionalLightsWorldToLights[164][3][1]); fragment_uniform_buffer_6[670] = float4(_AdditionalLightsWorldToLights[164][0][2], _AdditionalLightsWorldToLights[164][1][2], _AdditionalLightsWorldToLights[164][2][2], _AdditionalLightsWorldToLights[164][3][2]); fragment_uniform_buffer_6[671] = float4(_AdditionalLightsWorldToLights[164][0][3], _AdditionalLightsWorldToLights[164][1][3], _AdditionalLightsWorldToLights[164][2][3], _AdditionalLightsWorldToLights[164][3][3]); fragment_uniform_buffer_6[672] = float4(_AdditionalLightsWorldToLights[165][0][0], _AdditionalLightsWorldToLights[165][1][0], _AdditionalLightsWorldToLights[165][2][0], _AdditionalLightsWorldToLights[165][3][0]); fragment_uniform_buffer_6[673] = float4(_AdditionalLightsWorldToLights[165][0][1], _AdditionalLightsWorldToLights[165][1][1], _AdditionalLightsWorldToLights[165][2][1], _AdditionalLightsWorldToLights[165][3][1]); fragment_uniform_buffer_6[674] = float4(_AdditionalLightsWorldToLights[165][0][2], _AdditionalLightsWorldToLights[165][1][2], _AdditionalLightsWorldToLights[165][2][2], _AdditionalLightsWorldToLights[165][3][2]); fragment_uniform_buffer_6[675] = float4(_AdditionalLightsWorldToLights[165][0][3], _AdditionalLightsWorldToLights[165][1][3], _AdditionalLightsWorldToLights[165][2][3], _AdditionalLightsWorldToLights[165][3][3]); fragment_uniform_buffer_6[676] = float4(_AdditionalLightsWorldToLights[166][0][0], _AdditionalLightsWorldToLights[166][1][0], _AdditionalLightsWorldToLights[166][2][0], _AdditionalLightsWorldToLights[166][3][0]); fragment_uniform_buffer_6[677] = float4(_AdditionalLightsWorldToLights[166][0][1], _AdditionalLightsWorldToLights[166][1][1], _AdditionalLightsWorldToLights[166][2][1], _AdditionalLightsWorldToLights[166][3][1]); fragment_uniform_buffer_6[678] = float4(_AdditionalLightsWorldToLights[166][0][2], _AdditionalLightsWorldToLights[166][1][2], _AdditionalLightsWorldToLights[166][2][2], _AdditionalLightsWorldToLights[166][3][2]); fragment_uniform_buffer_6[679] = float4(_AdditionalLightsWorldToLights[166][0][3], _AdditionalLightsWorldToLights[166][1][3], _AdditionalLightsWorldToLights[166][2][3], _AdditionalLightsWorldToLights[166][3][3]); fragment_uniform_buffer_6[680] = float4(_AdditionalLightsWorldToLights[167][0][0], _AdditionalLightsWorldToLights[167][1][0], _AdditionalLightsWorldToLights[167][2][0], _AdditionalLightsWorldToLights[167][3][0]); fragment_uniform_buffer_6[681] = float4(_AdditionalLightsWorldToLights[167][0][1], _AdditionalLightsWorldToLights[167][1][1], _AdditionalLightsWorldToLights[167][2][1], _AdditionalLightsWorldToLights[167][3][1]); fragment_uniform_buffer_6[682] = float4(_AdditionalLightsWorldToLights[167][0][2], _AdditionalLightsWorldToLights[167][1][2], _AdditionalLightsWorldToLights[167][2][2], _AdditionalLightsWorldToLights[167][3][2]); fragment_uniform_buffer_6[683] = float4(_AdditionalLightsWorldToLights[167][0][3], _AdditionalLightsWorldToLights[167][1][3], _AdditionalLightsWorldToLights[167][2][3], _AdditionalLightsWorldToLights[167][3][3]); fragment_uniform_buffer_6[684] = float4(_AdditionalLightsWorldToLights[168][0][0], _AdditionalLightsWorldToLights[168][1][0], _AdditionalLightsWorldToLights[168][2][0], _AdditionalLightsWorldToLights[168][3][0]); fragment_uniform_buffer_6[685] = float4(_AdditionalLightsWorldToLights[168][0][1], _AdditionalLightsWorldToLights[168][1][1], _AdditionalLightsWorldToLights[168][2][1], _AdditionalLightsWorldToLights[168][3][1]); fragment_uniform_buffer_6[686] = float4(_AdditionalLightsWorldToLights[168][0][2], _AdditionalLightsWorldToLights[168][1][2], _AdditionalLightsWorldToLights[168][2][2], _AdditionalLightsWorldToLights[168][3][2]); fragment_uniform_buffer_6[687] = float4(_AdditionalLightsWorldToLights[168][0][3], _AdditionalLightsWorldToLights[168][1][3], _AdditionalLightsWorldToLights[168][2][3], _AdditionalLightsWorldToLights[168][3][3]); fragment_uniform_buffer_6[688] = float4(_AdditionalLightsWorldToLights[169][0][0], _AdditionalLightsWorldToLights[169][1][0], _AdditionalLightsWorldToLights[169][2][0], _AdditionalLightsWorldToLights[169][3][0]); fragment_uniform_buffer_6[689] = float4(_AdditionalLightsWorldToLights[169][0][1], _AdditionalLightsWorldToLights[169][1][1], _AdditionalLightsWorldToLights[169][2][1], _AdditionalLightsWorldToLights[169][3][1]); fragment_uniform_buffer_6[690] = float4(_AdditionalLightsWorldToLights[169][0][2], _AdditionalLightsWorldToLights[169][1][2], _AdditionalLightsWorldToLights[169][2][2], _AdditionalLightsWorldToLights[169][3][2]); fragment_uniform_buffer_6[691] = float4(_AdditionalLightsWorldToLights[169][0][3], _AdditionalLightsWorldToLights[169][1][3], _AdditionalLightsWorldToLights[169][2][3], _AdditionalLightsWorldToLights[169][3][3]); fragment_uniform_buffer_6[692] = float4(_AdditionalLightsWorldToLights[170][0][0], _AdditionalLightsWorldToLights[170][1][0], _AdditionalLightsWorldToLights[170][2][0], _AdditionalLightsWorldToLights[170][3][0]); fragment_uniform_buffer_6[693] = float4(_AdditionalLightsWorldToLights[170][0][1], _AdditionalLightsWorldToLights[170][1][1], _AdditionalLightsWorldToLights[170][2][1], _AdditionalLightsWorldToLights[170][3][1]); fragment_uniform_buffer_6[694] = float4(_AdditionalLightsWorldToLights[170][0][2], _AdditionalLightsWorldToLights[170][1][2], _AdditionalLightsWorldToLights[170][2][2], _AdditionalLightsWorldToLights[170][3][2]); fragment_uniform_buffer_6[695] = float4(_AdditionalLightsWorldToLights[170][0][3], _AdditionalLightsWorldToLights[170][1][3], _AdditionalLightsWorldToLights[170][2][3], _AdditionalLightsWorldToLights[170][3][3]); fragment_uniform_buffer_6[696] = float4(_AdditionalLightsWorldToLights[171][0][0], _AdditionalLightsWorldToLights[171][1][0], _AdditionalLightsWorldToLights[171][2][0], _AdditionalLightsWorldToLights[171][3][0]); fragment_uniform_buffer_6[697] = float4(_AdditionalLightsWorldToLights[171][0][1], _AdditionalLightsWorldToLights[171][1][1], _AdditionalLightsWorldToLights[171][2][1], _AdditionalLightsWorldToLights[171][3][1]); fragment_uniform_buffer_6[698] = float4(_AdditionalLightsWorldToLights[171][0][2], _AdditionalLightsWorldToLights[171][1][2], _AdditionalLightsWorldToLights[171][2][2], _AdditionalLightsWorldToLights[171][3][2]); fragment_uniform_buffer_6[699] = float4(_AdditionalLightsWorldToLights[171][0][3], _AdditionalLightsWorldToLights[171][1][3], _AdditionalLightsWorldToLights[171][2][3], _AdditionalLightsWorldToLights[171][3][3]); fragment_uniform_buffer_6[700] = float4(_AdditionalLightsWorldToLights[172][0][0], _AdditionalLightsWorldToLights[172][1][0], _AdditionalLightsWorldToLights[172][2][0], _AdditionalLightsWorldToLights[172][3][0]); fragment_uniform_buffer_6[701] = float4(_AdditionalLightsWorldToLights[172][0][1], _AdditionalLightsWorldToLights[172][1][1], _AdditionalLightsWorldToLights[172][2][1], _AdditionalLightsWorldToLights[172][3][1]); fragment_uniform_buffer_6[702] = float4(_AdditionalLightsWorldToLights[172][0][2], _AdditionalLightsWorldToLights[172][1][2], _AdditionalLightsWorldToLights[172][2][2], _AdditionalLightsWorldToLights[172][3][2]); fragment_uniform_buffer_6[703] = float4(_AdditionalLightsWorldToLights[172][0][3], _AdditionalLightsWorldToLights[172][1][3], _AdditionalLightsWorldToLights[172][2][3], _AdditionalLightsWorldToLights[172][3][3]); fragment_uniform_buffer_6[704] = float4(_AdditionalLightsWorldToLights[173][0][0], _AdditionalLightsWorldToLights[173][1][0], _AdditionalLightsWorldToLights[173][2][0], _AdditionalLightsWorldToLights[173][3][0]); fragment_uniform_buffer_6[705] = float4(_AdditionalLightsWorldToLights[173][0][1], _AdditionalLightsWorldToLights[173][1][1], _AdditionalLightsWorldToLights[173][2][1], _AdditionalLightsWorldToLights[173][3][1]); fragment_uniform_buffer_6[706] = float4(_AdditionalLightsWorldToLights[173][0][2], _AdditionalLightsWorldToLights[173][1][2], _AdditionalLightsWorldToLights[173][2][2], _AdditionalLightsWorldToLights[173][3][2]); fragment_uniform_buffer_6[707] = float4(_AdditionalLightsWorldToLights[173][0][3], _AdditionalLightsWorldToLights[173][1][3], _AdditionalLightsWorldToLights[173][2][3], _AdditionalLightsWorldToLights[173][3][3]); fragment_uniform_buffer_6[708] = float4(_AdditionalLightsWorldToLights[174][0][0], _AdditionalLightsWorldToLights[174][1][0], _AdditionalLightsWorldToLights[174][2][0], _AdditionalLightsWorldToLights[174][3][0]); fragment_uniform_buffer_6[709] = float4(_AdditionalLightsWorldToLights[174][0][1], _AdditionalLightsWorldToLights[174][1][1], _AdditionalLightsWorldToLights[174][2][1], _AdditionalLightsWorldToLights[174][3][1]); fragment_uniform_buffer_6[710] = float4(_AdditionalLightsWorldToLights[174][0][2], _AdditionalLightsWorldToLights[174][1][2], _AdditionalLightsWorldToLights[174][2][2], _AdditionalLightsWorldToLights[174][3][2]); fragment_uniform_buffer_6[711] = float4(_AdditionalLightsWorldToLights[174][0][3], _AdditionalLightsWorldToLights[174][1][3], _AdditionalLightsWorldToLights[174][2][3], _AdditionalLightsWorldToLights[174][3][3]); fragment_uniform_buffer_6[712] = float4(_AdditionalLightsWorldToLights[175][0][0], _AdditionalLightsWorldToLights[175][1][0], _AdditionalLightsWorldToLights[175][2][0], _AdditionalLightsWorldToLights[175][3][0]); fragment_uniform_buffer_6[713] = float4(_AdditionalLightsWorldToLights[175][0][1], _AdditionalLightsWorldToLights[175][1][1], _AdditionalLightsWorldToLights[175][2][1], _AdditionalLightsWorldToLights[175][3][1]); fragment_uniform_buffer_6[714] = float4(_AdditionalLightsWorldToLights[175][0][2], _AdditionalLightsWorldToLights[175][1][2], _AdditionalLightsWorldToLights[175][2][2], _AdditionalLightsWorldToLights[175][3][2]); fragment_uniform_buffer_6[715] = float4(_AdditionalLightsWorldToLights[175][0][3], _AdditionalLightsWorldToLights[175][1][3], _AdditionalLightsWorldToLights[175][2][3], _AdditionalLightsWorldToLights[175][3][3]); fragment_uniform_buffer_6[716] = float4(_AdditionalLightsWorldToLights[176][0][0], _AdditionalLightsWorldToLights[176][1][0], _AdditionalLightsWorldToLights[176][2][0], _AdditionalLightsWorldToLights[176][3][0]); fragment_uniform_buffer_6[717] = float4(_AdditionalLightsWorldToLights[176][0][1], _AdditionalLightsWorldToLights[176][1][1], _AdditionalLightsWorldToLights[176][2][1], _AdditionalLightsWorldToLights[176][3][1]); fragment_uniform_buffer_6[718] = float4(_AdditionalLightsWorldToLights[176][0][2], _AdditionalLightsWorldToLights[176][1][2], _AdditionalLightsWorldToLights[176][2][2], _AdditionalLightsWorldToLights[176][3][2]); fragment_uniform_buffer_6[719] = float4(_AdditionalLightsWorldToLights[176][0][3], _AdditionalLightsWorldToLights[176][1][3], _AdditionalLightsWorldToLights[176][2][3], _AdditionalLightsWorldToLights[176][3][3]); fragment_uniform_buffer_6[720] = float4(_AdditionalLightsWorldToLights[177][0][0], _AdditionalLightsWorldToLights[177][1][0], _AdditionalLightsWorldToLights[177][2][0], _AdditionalLightsWorldToLights[177][3][0]); fragment_uniform_buffer_6[721] = float4(_AdditionalLightsWorldToLights[177][0][1], _AdditionalLightsWorldToLights[177][1][1], _AdditionalLightsWorldToLights[177][2][1], _AdditionalLightsWorldToLights[177][3][1]); fragment_uniform_buffer_6[722] = float4(_AdditionalLightsWorldToLights[177][0][2], _AdditionalLightsWorldToLights[177][1][2], _AdditionalLightsWorldToLights[177][2][2], _AdditionalLightsWorldToLights[177][3][2]); fragment_uniform_buffer_6[723] = float4(_AdditionalLightsWorldToLights[177][0][3], _AdditionalLightsWorldToLights[177][1][3], _AdditionalLightsWorldToLights[177][2][3], _AdditionalLightsWorldToLights[177][3][3]); fragment_uniform_buffer_6[724] = float4(_AdditionalLightsWorldToLights[178][0][0], _AdditionalLightsWorldToLights[178][1][0], _AdditionalLightsWorldToLights[178][2][0], _AdditionalLightsWorldToLights[178][3][0]); fragment_uniform_buffer_6[725] = float4(_AdditionalLightsWorldToLights[178][0][1], _AdditionalLightsWorldToLights[178][1][1], _AdditionalLightsWorldToLights[178][2][1], _AdditionalLightsWorldToLights[178][3][1]); fragment_uniform_buffer_6[726] = float4(_AdditionalLightsWorldToLights[178][0][2], _AdditionalLightsWorldToLights[178][1][2], _AdditionalLightsWorldToLights[178][2][2], _AdditionalLightsWorldToLights[178][3][2]); fragment_uniform_buffer_6[727] = float4(_AdditionalLightsWorldToLights[178][0][3], _AdditionalLightsWorldToLights[178][1][3], _AdditionalLightsWorldToLights[178][2][3], _AdditionalLightsWorldToLights[178][3][3]); fragment_uniform_buffer_6[728] = float4(_AdditionalLightsWorldToLights[179][0][0], _AdditionalLightsWorldToLights[179][1][0], _AdditionalLightsWorldToLights[179][2][0], _AdditionalLightsWorldToLights[179][3][0]); fragment_uniform_buffer_6[729] = float4(_AdditionalLightsWorldToLights[179][0][1], _AdditionalLightsWorldToLights[179][1][1], _AdditionalLightsWorldToLights[179][2][1], _AdditionalLightsWorldToLights[179][3][1]); fragment_uniform_buffer_6[730] = float4(_AdditionalLightsWorldToLights[179][0][2], _AdditionalLightsWorldToLights[179][1][2], _AdditionalLightsWorldToLights[179][2][2], _AdditionalLightsWorldToLights[179][3][2]); fragment_uniform_buffer_6[731] = float4(_AdditionalLightsWorldToLights[179][0][3], _AdditionalLightsWorldToLights[179][1][3], _AdditionalLightsWorldToLights[179][2][3], _AdditionalLightsWorldToLights[179][3][3]); fragment_uniform_buffer_6[732] = float4(_AdditionalLightsWorldToLights[180][0][0], _AdditionalLightsWorldToLights[180][1][0], _AdditionalLightsWorldToLights[180][2][0], _AdditionalLightsWorldToLights[180][3][0]); fragment_uniform_buffer_6[733] = float4(_AdditionalLightsWorldToLights[180][0][1], _AdditionalLightsWorldToLights[180][1][1], _AdditionalLightsWorldToLights[180][2][1], _AdditionalLightsWorldToLights[180][3][1]); fragment_uniform_buffer_6[734] = float4(_AdditionalLightsWorldToLights[180][0][2], _AdditionalLightsWorldToLights[180][1][2], _AdditionalLightsWorldToLights[180][2][2], _AdditionalLightsWorldToLights[180][3][2]); fragment_uniform_buffer_6[735] = float4(_AdditionalLightsWorldToLights[180][0][3], _AdditionalLightsWorldToLights[180][1][3], _AdditionalLightsWorldToLights[180][2][3], _AdditionalLightsWorldToLights[180][3][3]); fragment_uniform_buffer_6[736] = float4(_AdditionalLightsWorldToLights[181][0][0], _AdditionalLightsWorldToLights[181][1][0], _AdditionalLightsWorldToLights[181][2][0], _AdditionalLightsWorldToLights[181][3][0]); fragment_uniform_buffer_6[737] = float4(_AdditionalLightsWorldToLights[181][0][1], _AdditionalLightsWorldToLights[181][1][1], _AdditionalLightsWorldToLights[181][2][1], _AdditionalLightsWorldToLights[181][3][1]); fragment_uniform_buffer_6[738] = float4(_AdditionalLightsWorldToLights[181][0][2], _AdditionalLightsWorldToLights[181][1][2], _AdditionalLightsWorldToLights[181][2][2], _AdditionalLightsWorldToLights[181][3][2]); fragment_uniform_buffer_6[739] = float4(_AdditionalLightsWorldToLights[181][0][3], _AdditionalLightsWorldToLights[181][1][3], _AdditionalLightsWorldToLights[181][2][3], _AdditionalLightsWorldToLights[181][3][3]); fragment_uniform_buffer_6[740] = float4(_AdditionalLightsWorldToLights[182][0][0], _AdditionalLightsWorldToLights[182][1][0], _AdditionalLightsWorldToLights[182][2][0], _AdditionalLightsWorldToLights[182][3][0]); fragment_uniform_buffer_6[741] = float4(_AdditionalLightsWorldToLights[182][0][1], _AdditionalLightsWorldToLights[182][1][1], _AdditionalLightsWorldToLights[182][2][1], _AdditionalLightsWorldToLights[182][3][1]); fragment_uniform_buffer_6[742] = float4(_AdditionalLightsWorldToLights[182][0][2], _AdditionalLightsWorldToLights[182][1][2], _AdditionalLightsWorldToLights[182][2][2], _AdditionalLightsWorldToLights[182][3][2]); fragment_uniform_buffer_6[743] = float4(_AdditionalLightsWorldToLights[182][0][3], _AdditionalLightsWorldToLights[182][1][3], _AdditionalLightsWorldToLights[182][2][3], _AdditionalLightsWorldToLights[182][3][3]); fragment_uniform_buffer_6[744] = float4(_AdditionalLightsWorldToLights[183][0][0], _AdditionalLightsWorldToLights[183][1][0], _AdditionalLightsWorldToLights[183][2][0], _AdditionalLightsWorldToLights[183][3][0]); fragment_uniform_buffer_6[745] = float4(_AdditionalLightsWorldToLights[183][0][1], _AdditionalLightsWorldToLights[183][1][1], _AdditionalLightsWorldToLights[183][2][1], _AdditionalLightsWorldToLights[183][3][1]); fragment_uniform_buffer_6[746] = float4(_AdditionalLightsWorldToLights[183][0][2], _AdditionalLightsWorldToLights[183][1][2], _AdditionalLightsWorldToLights[183][2][2], _AdditionalLightsWorldToLights[183][3][2]); fragment_uniform_buffer_6[747] = float4(_AdditionalLightsWorldToLights[183][0][3], _AdditionalLightsWorldToLights[183][1][3], _AdditionalLightsWorldToLights[183][2][3], _AdditionalLightsWorldToLights[183][3][3]); fragment_uniform_buffer_6[748] = float4(_AdditionalLightsWorldToLights[184][0][0], _AdditionalLightsWorldToLights[184][1][0], _AdditionalLightsWorldToLights[184][2][0], _AdditionalLightsWorldToLights[184][3][0]); fragment_uniform_buffer_6[749] = float4(_AdditionalLightsWorldToLights[184][0][1], _AdditionalLightsWorldToLights[184][1][1], _AdditionalLightsWorldToLights[184][2][1], _AdditionalLightsWorldToLights[184][3][1]); fragment_uniform_buffer_6[750] = float4(_AdditionalLightsWorldToLights[184][0][2], _AdditionalLightsWorldToLights[184][1][2], _AdditionalLightsWorldToLights[184][2][2], _AdditionalLightsWorldToLights[184][3][2]); fragment_uniform_buffer_6[751] = float4(_AdditionalLightsWorldToLights[184][0][3], _AdditionalLightsWorldToLights[184][1][3], _AdditionalLightsWorldToLights[184][2][3], _AdditionalLightsWorldToLights[184][3][3]); fragment_uniform_buffer_6[752] = float4(_AdditionalLightsWorldToLights[185][0][0], _AdditionalLightsWorldToLights[185][1][0], _AdditionalLightsWorldToLights[185][2][0], _AdditionalLightsWorldToLights[185][3][0]); fragment_uniform_buffer_6[753] = float4(_AdditionalLightsWorldToLights[185][0][1], _AdditionalLightsWorldToLights[185][1][1], _AdditionalLightsWorldToLights[185][2][1], _AdditionalLightsWorldToLights[185][3][1]); fragment_uniform_buffer_6[754] = float4(_AdditionalLightsWorldToLights[185][0][2], _AdditionalLightsWorldToLights[185][1][2], _AdditionalLightsWorldToLights[185][2][2], _AdditionalLightsWorldToLights[185][3][2]); fragment_uniform_buffer_6[755] = float4(_AdditionalLightsWorldToLights[185][0][3], _AdditionalLightsWorldToLights[185][1][3], _AdditionalLightsWorldToLights[185][2][3], _AdditionalLightsWorldToLights[185][3][3]); fragment_uniform_buffer_6[756] = float4(_AdditionalLightsWorldToLights[186][0][0], _AdditionalLightsWorldToLights[186][1][0], _AdditionalLightsWorldToLights[186][2][0], _AdditionalLightsWorldToLights[186][3][0]); fragment_uniform_buffer_6[757] = float4(_AdditionalLightsWorldToLights[186][0][1], _AdditionalLightsWorldToLights[186][1][1], _AdditionalLightsWorldToLights[186][2][1], _AdditionalLightsWorldToLights[186][3][1]); fragment_uniform_buffer_6[758] = float4(_AdditionalLightsWorldToLights[186][0][2], _AdditionalLightsWorldToLights[186][1][2], _AdditionalLightsWorldToLights[186][2][2], _AdditionalLightsWorldToLights[186][3][2]); fragment_uniform_buffer_6[759] = float4(_AdditionalLightsWorldToLights[186][0][3], _AdditionalLightsWorldToLights[186][1][3], _AdditionalLightsWorldToLights[186][2][3], _AdditionalLightsWorldToLights[186][3][3]); fragment_uniform_buffer_6[760] = float4(_AdditionalLightsWorldToLights[187][0][0], _AdditionalLightsWorldToLights[187][1][0], _AdditionalLightsWorldToLights[187][2][0], _AdditionalLightsWorldToLights[187][3][0]); fragment_uniform_buffer_6[761] = float4(_AdditionalLightsWorldToLights[187][0][1], _AdditionalLightsWorldToLights[187][1][1], _AdditionalLightsWorldToLights[187][2][1], _AdditionalLightsWorldToLights[187][3][1]); fragment_uniform_buffer_6[762] = float4(_AdditionalLightsWorldToLights[187][0][2], _AdditionalLightsWorldToLights[187][1][2], _AdditionalLightsWorldToLights[187][2][2], _AdditionalLightsWorldToLights[187][3][2]); fragment_uniform_buffer_6[763] = float4(_AdditionalLightsWorldToLights[187][0][3], _AdditionalLightsWorldToLights[187][1][3], _AdditionalLightsWorldToLights[187][2][3], _AdditionalLightsWorldToLights[187][3][3]); fragment_uniform_buffer_6[764] = float4(_AdditionalLightsWorldToLights[188][0][0], _AdditionalLightsWorldToLights[188][1][0], _AdditionalLightsWorldToLights[188][2][0], _AdditionalLightsWorldToLights[188][3][0]); fragment_uniform_buffer_6[765] = float4(_AdditionalLightsWorldToLights[188][0][1], _AdditionalLightsWorldToLights[188][1][1], _AdditionalLightsWorldToLights[188][2][1], _AdditionalLightsWorldToLights[188][3][1]); fragment_uniform_buffer_6[766] = float4(_AdditionalLightsWorldToLights[188][0][2], _AdditionalLightsWorldToLights[188][1][2], _AdditionalLightsWorldToLights[188][2][2], _AdditionalLightsWorldToLights[188][3][2]); fragment_uniform_buffer_6[767] = float4(_AdditionalLightsWorldToLights[188][0][3], _AdditionalLightsWorldToLights[188][1][3], _AdditionalLightsWorldToLights[188][2][3], _AdditionalLightsWorldToLights[188][3][3]); fragment_uniform_buffer_6[768] = float4(_AdditionalLightsWorldToLights[189][0][0], _AdditionalLightsWorldToLights[189][1][0], _AdditionalLightsWorldToLights[189][2][0], _AdditionalLightsWorldToLights[189][3][0]); fragment_uniform_buffer_6[769] = float4(_AdditionalLightsWorldToLights[189][0][1], _AdditionalLightsWorldToLights[189][1][1], _AdditionalLightsWorldToLights[189][2][1], _AdditionalLightsWorldToLights[189][3][1]); fragment_uniform_buffer_6[770] = float4(_AdditionalLightsWorldToLights[189][0][2], _AdditionalLightsWorldToLights[189][1][2], _AdditionalLightsWorldToLights[189][2][2], _AdditionalLightsWorldToLights[189][3][2]); fragment_uniform_buffer_6[771] = float4(_AdditionalLightsWorldToLights[189][0][3], _AdditionalLightsWorldToLights[189][1][3], _AdditionalLightsWorldToLights[189][2][3], _AdditionalLightsWorldToLights[189][3][3]); fragment_uniform_buffer_6[772] = float4(_AdditionalLightsWorldToLights[190][0][0], _AdditionalLightsWorldToLights[190][1][0], _AdditionalLightsWorldToLights[190][2][0], _AdditionalLightsWorldToLights[190][3][0]); fragment_uniform_buffer_6[773] = float4(_AdditionalLightsWorldToLights[190][0][1], _AdditionalLightsWorldToLights[190][1][1], _AdditionalLightsWorldToLights[190][2][1], _AdditionalLightsWorldToLights[190][3][1]); fragment_uniform_buffer_6[774] = float4(_AdditionalLightsWorldToLights[190][0][2], _AdditionalLightsWorldToLights[190][1][2], _AdditionalLightsWorldToLights[190][2][2], _AdditionalLightsWorldToLights[190][3][2]); fragment_uniform_buffer_6[775] = float4(_AdditionalLightsWorldToLights[190][0][3], _AdditionalLightsWorldToLights[190][1][3], _AdditionalLightsWorldToLights[190][2][3], _AdditionalLightsWorldToLights[190][3][3]); fragment_uniform_buffer_6[776] = float4(_AdditionalLightsWorldToLights[191][0][0], _AdditionalLightsWorldToLights[191][1][0], _AdditionalLightsWorldToLights[191][2][0], _AdditionalLightsWorldToLights[191][3][0]); fragment_uniform_buffer_6[777] = float4(_AdditionalLightsWorldToLights[191][0][1], _AdditionalLightsWorldToLights[191][1][1], _AdditionalLightsWorldToLights[191][2][1], _AdditionalLightsWorldToLights[191][3][1]); fragment_uniform_buffer_6[778] = float4(_AdditionalLightsWorldToLights[191][0][2], _AdditionalLightsWorldToLights[191][1][2], _AdditionalLightsWorldToLights[191][2][2], _AdditionalLightsWorldToLights[191][3][2]); fragment_uniform_buffer_6[779] = float4(_AdditionalLightsWorldToLights[191][0][3], _AdditionalLightsWorldToLights[191][1][3], _AdditionalLightsWorldToLights[191][2][3], _AdditionalLightsWorldToLights[191][3][3]); fragment_uniform_buffer_6[780] = float4(_AdditionalLightsWorldToLights[192][0][0], _AdditionalLightsWorldToLights[192][1][0], _AdditionalLightsWorldToLights[192][2][0], _AdditionalLightsWorldToLights[192][3][0]); fragment_uniform_buffer_6[781] = float4(_AdditionalLightsWorldToLights[192][0][1], _AdditionalLightsWorldToLights[192][1][1], _AdditionalLightsWorldToLights[192][2][1], _AdditionalLightsWorldToLights[192][3][1]); fragment_uniform_buffer_6[782] = float4(_AdditionalLightsWorldToLights[192][0][2], _AdditionalLightsWorldToLights[192][1][2], _AdditionalLightsWorldToLights[192][2][2], _AdditionalLightsWorldToLights[192][3][2]); fragment_uniform_buffer_6[783] = float4(_AdditionalLightsWorldToLights[192][0][3], _AdditionalLightsWorldToLights[192][1][3], _AdditionalLightsWorldToLights[192][2][3], _AdditionalLightsWorldToLights[192][3][3]); fragment_uniform_buffer_6[784] = float4(_AdditionalLightsWorldToLights[193][0][0], _AdditionalLightsWorldToLights[193][1][0], _AdditionalLightsWorldToLights[193][2][0], _AdditionalLightsWorldToLights[193][3][0]); fragment_uniform_buffer_6[785] = float4(_AdditionalLightsWorldToLights[193][0][1], _AdditionalLightsWorldToLights[193][1][1], _AdditionalLightsWorldToLights[193][2][1], _AdditionalLightsWorldToLights[193][3][1]); fragment_uniform_buffer_6[786] = float4(_AdditionalLightsWorldToLights[193][0][2], _AdditionalLightsWorldToLights[193][1][2], _AdditionalLightsWorldToLights[193][2][2], _AdditionalLightsWorldToLights[193][3][2]); fragment_uniform_buffer_6[787] = float4(_AdditionalLightsWorldToLights[193][0][3], _AdditionalLightsWorldToLights[193][1][3], _AdditionalLightsWorldToLights[193][2][3], _AdditionalLightsWorldToLights[193][3][3]); fragment_uniform_buffer_6[788] = float4(_AdditionalLightsWorldToLights[194][0][0], _AdditionalLightsWorldToLights[194][1][0], _AdditionalLightsWorldToLights[194][2][0], _AdditionalLightsWorldToLights[194][3][0]); fragment_uniform_buffer_6[789] = float4(_AdditionalLightsWorldToLights[194][0][1], _AdditionalLightsWorldToLights[194][1][1], _AdditionalLightsWorldToLights[194][2][1], _AdditionalLightsWorldToLights[194][3][1]); fragment_uniform_buffer_6[790] = float4(_AdditionalLightsWorldToLights[194][0][2], _AdditionalLightsWorldToLights[194][1][2], _AdditionalLightsWorldToLights[194][2][2], _AdditionalLightsWorldToLights[194][3][2]); fragment_uniform_buffer_6[791] = float4(_AdditionalLightsWorldToLights[194][0][3], _AdditionalLightsWorldToLights[194][1][3], _AdditionalLightsWorldToLights[194][2][3], _AdditionalLightsWorldToLights[194][3][3]); fragment_uniform_buffer_6[792] = float4(_AdditionalLightsWorldToLights[195][0][0], _AdditionalLightsWorldToLights[195][1][0], _AdditionalLightsWorldToLights[195][2][0], _AdditionalLightsWorldToLights[195][3][0]); fragment_uniform_buffer_6[793] = float4(_AdditionalLightsWorldToLights[195][0][1], _AdditionalLightsWorldToLights[195][1][1], _AdditionalLightsWorldToLights[195][2][1], _AdditionalLightsWorldToLights[195][3][1]); fragment_uniform_buffer_6[794] = float4(_AdditionalLightsWorldToLights[195][0][2], _AdditionalLightsWorldToLights[195][1][2], _AdditionalLightsWorldToLights[195][2][2], _AdditionalLightsWorldToLights[195][3][2]); fragment_uniform_buffer_6[795] = float4(_AdditionalLightsWorldToLights[195][0][3], _AdditionalLightsWorldToLights[195][1][3], _AdditionalLightsWorldToLights[195][2][3], _AdditionalLightsWorldToLights[195][3][3]); fragment_uniform_buffer_6[796] = float4(_AdditionalLightsWorldToLights[196][0][0], _AdditionalLightsWorldToLights[196][1][0], _AdditionalLightsWorldToLights[196][2][0], _AdditionalLightsWorldToLights[196][3][0]); fragment_uniform_buffer_6[797] = float4(_AdditionalLightsWorldToLights[196][0][1], _AdditionalLightsWorldToLights[196][1][1], _AdditionalLightsWorldToLights[196][2][1], _AdditionalLightsWorldToLights[196][3][1]); fragment_uniform_buffer_6[798] = float4(_AdditionalLightsWorldToLights[196][0][2], _AdditionalLightsWorldToLights[196][1][2], _AdditionalLightsWorldToLights[196][2][2], _AdditionalLightsWorldToLights[196][3][2]); fragment_uniform_buffer_6[799] = float4(_AdditionalLightsWorldToLights[196][0][3], _AdditionalLightsWorldToLights[196][1][3], _AdditionalLightsWorldToLights[196][2][3], _AdditionalLightsWorldToLights[196][3][3]); fragment_uniform_buffer_6[800] = float4(_AdditionalLightsWorldToLights[197][0][0], _AdditionalLightsWorldToLights[197][1][0], _AdditionalLightsWorldToLights[197][2][0], _AdditionalLightsWorldToLights[197][3][0]); fragment_uniform_buffer_6[801] = float4(_AdditionalLightsWorldToLights[197][0][1], _AdditionalLightsWorldToLights[197][1][1], _AdditionalLightsWorldToLights[197][2][1], _AdditionalLightsWorldToLights[197][3][1]); fragment_uniform_buffer_6[802] = float4(_AdditionalLightsWorldToLights[197][0][2], _AdditionalLightsWorldToLights[197][1][2], _AdditionalLightsWorldToLights[197][2][2], _AdditionalLightsWorldToLights[197][3][2]); fragment_uniform_buffer_6[803] = float4(_AdditionalLightsWorldToLights[197][0][3], _AdditionalLightsWorldToLights[197][1][3], _AdditionalLightsWorldToLights[197][2][3], _AdditionalLightsWorldToLights[197][3][3]); fragment_uniform_buffer_6[804] = float4(_AdditionalLightsWorldToLights[198][0][0], _AdditionalLightsWorldToLights[198][1][0], _AdditionalLightsWorldToLights[198][2][0], _AdditionalLightsWorldToLights[198][3][0]); fragment_uniform_buffer_6[805] = float4(_AdditionalLightsWorldToLights[198][0][1], _AdditionalLightsWorldToLights[198][1][1], _AdditionalLightsWorldToLights[198][2][1], _AdditionalLightsWorldToLights[198][3][1]); fragment_uniform_buffer_6[806] = float4(_AdditionalLightsWorldToLights[198][0][2], _AdditionalLightsWorldToLights[198][1][2], _AdditionalLightsWorldToLights[198][2][2], _AdditionalLightsWorldToLights[198][3][2]); fragment_uniform_buffer_6[807] = float4(_AdditionalLightsWorldToLights[198][0][3], _AdditionalLightsWorldToLights[198][1][3], _AdditionalLightsWorldToLights[198][2][3], _AdditionalLightsWorldToLights[198][3][3]); fragment_uniform_buffer_6[808] = float4(_AdditionalLightsWorldToLights[199][0][0], _AdditionalLightsWorldToLights[199][1][0], _AdditionalLightsWorldToLights[199][2][0], _AdditionalLightsWorldToLights[199][3][0]); fragment_uniform_buffer_6[809] = float4(_AdditionalLightsWorldToLights[199][0][1], _AdditionalLightsWorldToLights[199][1][1], _AdditionalLightsWorldToLights[199][2][1], _AdditionalLightsWorldToLights[199][3][1]); fragment_uniform_buffer_6[810] = float4(_AdditionalLightsWorldToLights[199][0][2], _AdditionalLightsWorldToLights[199][1][2], _AdditionalLightsWorldToLights[199][2][2], _AdditionalLightsWorldToLights[199][3][2]); fragment_uniform_buffer_6[811] = float4(_AdditionalLightsWorldToLights[199][0][3], _AdditionalLightsWorldToLights[199][1][3], _AdditionalLightsWorldToLights[199][2][3], _AdditionalLightsWorldToLights[199][3][3]); fragment_uniform_buffer_6[812] = float4(_AdditionalLightsWorldToLights[200][0][0], _AdditionalLightsWorldToLights[200][1][0], _AdditionalLightsWorldToLights[200][2][0], _AdditionalLightsWorldToLights[200][3][0]); fragment_uniform_buffer_6[813] = float4(_AdditionalLightsWorldToLights[200][0][1], _AdditionalLightsWorldToLights[200][1][1], _AdditionalLightsWorldToLights[200][2][1], _AdditionalLightsWorldToLights[200][3][1]); fragment_uniform_buffer_6[814] = float4(_AdditionalLightsWorldToLights[200][0][2], _AdditionalLightsWorldToLights[200][1][2], _AdditionalLightsWorldToLights[200][2][2], _AdditionalLightsWorldToLights[200][3][2]); fragment_uniform_buffer_6[815] = float4(_AdditionalLightsWorldToLights[200][0][3], _AdditionalLightsWorldToLights[200][1][3], _AdditionalLightsWorldToLights[200][2][3], _AdditionalLightsWorldToLights[200][3][3]); fragment_uniform_buffer_6[816] = float4(_AdditionalLightsWorldToLights[201][0][0], _AdditionalLightsWorldToLights[201][1][0], _AdditionalLightsWorldToLights[201][2][0], _AdditionalLightsWorldToLights[201][3][0]); fragment_uniform_buffer_6[817] = float4(_AdditionalLightsWorldToLights[201][0][1], _AdditionalLightsWorldToLights[201][1][1], _AdditionalLightsWorldToLights[201][2][1], _AdditionalLightsWorldToLights[201][3][1]); fragment_uniform_buffer_6[818] = float4(_AdditionalLightsWorldToLights[201][0][2], _AdditionalLightsWorldToLights[201][1][2], _AdditionalLightsWorldToLights[201][2][2], _AdditionalLightsWorldToLights[201][3][2]); fragment_uniform_buffer_6[819] = float4(_AdditionalLightsWorldToLights[201][0][3], _AdditionalLightsWorldToLights[201][1][3], _AdditionalLightsWorldToLights[201][2][3], _AdditionalLightsWorldToLights[201][3][3]); fragment_uniform_buffer_6[820] = float4(_AdditionalLightsWorldToLights[202][0][0], _AdditionalLightsWorldToLights[202][1][0], _AdditionalLightsWorldToLights[202][2][0], _AdditionalLightsWorldToLights[202][3][0]); fragment_uniform_buffer_6[821] = float4(_AdditionalLightsWorldToLights[202][0][1], _AdditionalLightsWorldToLights[202][1][1], _AdditionalLightsWorldToLights[202][2][1], _AdditionalLightsWorldToLights[202][3][1]); fragment_uniform_buffer_6[822] = float4(_AdditionalLightsWorldToLights[202][0][2], _AdditionalLightsWorldToLights[202][1][2], _AdditionalLightsWorldToLights[202][2][2], _AdditionalLightsWorldToLights[202][3][2]); fragment_uniform_buffer_6[823] = float4(_AdditionalLightsWorldToLights[202][0][3], _AdditionalLightsWorldToLights[202][1][3], _AdditionalLightsWorldToLights[202][2][3], _AdditionalLightsWorldToLights[202][3][3]); fragment_uniform_buffer_6[824] = float4(_AdditionalLightsWorldToLights[203][0][0], _AdditionalLightsWorldToLights[203][1][0], _AdditionalLightsWorldToLights[203][2][0], _AdditionalLightsWorldToLights[203][3][0]); fragment_uniform_buffer_6[825] = float4(_AdditionalLightsWorldToLights[203][0][1], _AdditionalLightsWorldToLights[203][1][1], _AdditionalLightsWorldToLights[203][2][1], _AdditionalLightsWorldToLights[203][3][1]); fragment_uniform_buffer_6[826] = float4(_AdditionalLightsWorldToLights[203][0][2], _AdditionalLightsWorldToLights[203][1][2], _AdditionalLightsWorldToLights[203][2][2], _AdditionalLightsWorldToLights[203][3][2]); fragment_uniform_buffer_6[827] = float4(_AdditionalLightsWorldToLights[203][0][3], _AdditionalLightsWorldToLights[203][1][3], _AdditionalLightsWorldToLights[203][2][3], _AdditionalLightsWorldToLights[203][3][3]); fragment_uniform_buffer_6[828] = float4(_AdditionalLightsWorldToLights[204][0][0], _AdditionalLightsWorldToLights[204][1][0], _AdditionalLightsWorldToLights[204][2][0], _AdditionalLightsWorldToLights[204][3][0]); fragment_uniform_buffer_6[829] = float4(_AdditionalLightsWorldToLights[204][0][1], _AdditionalLightsWorldToLights[204][1][1], _AdditionalLightsWorldToLights[204][2][1], _AdditionalLightsWorldToLights[204][3][1]); fragment_uniform_buffer_6[830] = float4(_AdditionalLightsWorldToLights[204][0][2], _AdditionalLightsWorldToLights[204][1][2], _AdditionalLightsWorldToLights[204][2][2], _AdditionalLightsWorldToLights[204][3][2]); fragment_uniform_buffer_6[831] = float4(_AdditionalLightsWorldToLights[204][0][3], _AdditionalLightsWorldToLights[204][1][3], _AdditionalLightsWorldToLights[204][2][3], _AdditionalLightsWorldToLights[204][3][3]); fragment_uniform_buffer_6[832] = float4(_AdditionalLightsWorldToLights[205][0][0], _AdditionalLightsWorldToLights[205][1][0], _AdditionalLightsWorldToLights[205][2][0], _AdditionalLightsWorldToLights[205][3][0]); fragment_uniform_buffer_6[833] = float4(_AdditionalLightsWorldToLights[205][0][1], _AdditionalLightsWorldToLights[205][1][1], _AdditionalLightsWorldToLights[205][2][1], _AdditionalLightsWorldToLights[205][3][1]); fragment_uniform_buffer_6[834] = float4(_AdditionalLightsWorldToLights[205][0][2], _AdditionalLightsWorldToLights[205][1][2], _AdditionalLightsWorldToLights[205][2][2], _AdditionalLightsWorldToLights[205][3][2]); fragment_uniform_buffer_6[835] = float4(_AdditionalLightsWorldToLights[205][0][3], _AdditionalLightsWorldToLights[205][1][3], _AdditionalLightsWorldToLights[205][2][3], _AdditionalLightsWorldToLights[205][3][3]); fragment_uniform_buffer_6[836] = float4(_AdditionalLightsWorldToLights[206][0][0], _AdditionalLightsWorldToLights[206][1][0], _AdditionalLightsWorldToLights[206][2][0], _AdditionalLightsWorldToLights[206][3][0]); fragment_uniform_buffer_6[837] = float4(_AdditionalLightsWorldToLights[206][0][1], _AdditionalLightsWorldToLights[206][1][1], _AdditionalLightsWorldToLights[206][2][1], _AdditionalLightsWorldToLights[206][3][1]); fragment_uniform_buffer_6[838] = float4(_AdditionalLightsWorldToLights[206][0][2], _AdditionalLightsWorldToLights[206][1][2], _AdditionalLightsWorldToLights[206][2][2], _AdditionalLightsWorldToLights[206][3][2]); fragment_uniform_buffer_6[839] = float4(_AdditionalLightsWorldToLights[206][0][3], _AdditionalLightsWorldToLights[206][1][3], _AdditionalLightsWorldToLights[206][2][3], _AdditionalLightsWorldToLights[206][3][3]); fragment_uniform_buffer_6[840] = float4(_AdditionalLightsWorldToLights[207][0][0], _AdditionalLightsWorldToLights[207][1][0], _AdditionalLightsWorldToLights[207][2][0], _AdditionalLightsWorldToLights[207][3][0]); fragment_uniform_buffer_6[841] = float4(_AdditionalLightsWorldToLights[207][0][1], _AdditionalLightsWorldToLights[207][1][1], _AdditionalLightsWorldToLights[207][2][1], _AdditionalLightsWorldToLights[207][3][1]); fragment_uniform_buffer_6[842] = float4(_AdditionalLightsWorldToLights[207][0][2], _AdditionalLightsWorldToLights[207][1][2], _AdditionalLightsWorldToLights[207][2][2], _AdditionalLightsWorldToLights[207][3][2]); fragment_uniform_buffer_6[843] = float4(_AdditionalLightsWorldToLights[207][0][3], _AdditionalLightsWorldToLights[207][1][3], _AdditionalLightsWorldToLights[207][2][3], _AdditionalLightsWorldToLights[207][3][3]); fragment_uniform_buffer_6[844] = float4(_AdditionalLightsWorldToLights[208][0][0], _AdditionalLightsWorldToLights[208][1][0], _AdditionalLightsWorldToLights[208][2][0], _AdditionalLightsWorldToLights[208][3][0]); fragment_uniform_buffer_6[845] = float4(_AdditionalLightsWorldToLights[208][0][1], _AdditionalLightsWorldToLights[208][1][1], _AdditionalLightsWorldToLights[208][2][1], _AdditionalLightsWorldToLights[208][3][1]); fragment_uniform_buffer_6[846] = float4(_AdditionalLightsWorldToLights[208][0][2], _AdditionalLightsWorldToLights[208][1][2], _AdditionalLightsWorldToLights[208][2][2], _AdditionalLightsWorldToLights[208][3][2]); fragment_uniform_buffer_6[847] = float4(_AdditionalLightsWorldToLights[208][0][3], _AdditionalLightsWorldToLights[208][1][3], _AdditionalLightsWorldToLights[208][2][3], _AdditionalLightsWorldToLights[208][3][3]); fragment_uniform_buffer_6[848] = float4(_AdditionalLightsWorldToLights[209][0][0], _AdditionalLightsWorldToLights[209][1][0], _AdditionalLightsWorldToLights[209][2][0], _AdditionalLightsWorldToLights[209][3][0]); fragment_uniform_buffer_6[849] = float4(_AdditionalLightsWorldToLights[209][0][1], _AdditionalLightsWorldToLights[209][1][1], _AdditionalLightsWorldToLights[209][2][1], _AdditionalLightsWorldToLights[209][3][1]); fragment_uniform_buffer_6[850] = float4(_AdditionalLightsWorldToLights[209][0][2], _AdditionalLightsWorldToLights[209][1][2], _AdditionalLightsWorldToLights[209][2][2], _AdditionalLightsWorldToLights[209][3][2]); fragment_uniform_buffer_6[851] = float4(_AdditionalLightsWorldToLights[209][0][3], _AdditionalLightsWorldToLights[209][1][3], _AdditionalLightsWorldToLights[209][2][3], _AdditionalLightsWorldToLights[209][3][3]); fragment_uniform_buffer_6[852] = float4(_AdditionalLightsWorldToLights[210][0][0], _AdditionalLightsWorldToLights[210][1][0], _AdditionalLightsWorldToLights[210][2][0], _AdditionalLightsWorldToLights[210][3][0]); fragment_uniform_buffer_6[853] = float4(_AdditionalLightsWorldToLights[210][0][1], _AdditionalLightsWorldToLights[210][1][1], _AdditionalLightsWorldToLights[210][2][1], _AdditionalLightsWorldToLights[210][3][1]); fragment_uniform_buffer_6[854] = float4(_AdditionalLightsWorldToLights[210][0][2], _AdditionalLightsWorldToLights[210][1][2], _AdditionalLightsWorldToLights[210][2][2], _AdditionalLightsWorldToLights[210][3][2]); fragment_uniform_buffer_6[855] = float4(_AdditionalLightsWorldToLights[210][0][3], _AdditionalLightsWorldToLights[210][1][3], _AdditionalLightsWorldToLights[210][2][3], _AdditionalLightsWorldToLights[210][3][3]); fragment_uniform_buffer_6[856] = float4(_AdditionalLightsWorldToLights[211][0][0], _AdditionalLightsWorldToLights[211][1][0], _AdditionalLightsWorldToLights[211][2][0], _AdditionalLightsWorldToLights[211][3][0]); fragment_uniform_buffer_6[857] = float4(_AdditionalLightsWorldToLights[211][0][1], _AdditionalLightsWorldToLights[211][1][1], _AdditionalLightsWorldToLights[211][2][1], _AdditionalLightsWorldToLights[211][3][1]); fragment_uniform_buffer_6[858] = float4(_AdditionalLightsWorldToLights[211][0][2], _AdditionalLightsWorldToLights[211][1][2], _AdditionalLightsWorldToLights[211][2][2], _AdditionalLightsWorldToLights[211][3][2]); fragment_uniform_buffer_6[859] = float4(_AdditionalLightsWorldToLights[211][0][3], _AdditionalLightsWorldToLights[211][1][3], _AdditionalLightsWorldToLights[211][2][3], _AdditionalLightsWorldToLights[211][3][3]); fragment_uniform_buffer_6[860] = float4(_AdditionalLightsWorldToLights[212][0][0], _AdditionalLightsWorldToLights[212][1][0], _AdditionalLightsWorldToLights[212][2][0], _AdditionalLightsWorldToLights[212][3][0]); fragment_uniform_buffer_6[861] = float4(_AdditionalLightsWorldToLights[212][0][1], _AdditionalLightsWorldToLights[212][1][1], _AdditionalLightsWorldToLights[212][2][1], _AdditionalLightsWorldToLights[212][3][1]); fragment_uniform_buffer_6[862] = float4(_AdditionalLightsWorldToLights[212][0][2], _AdditionalLightsWorldToLights[212][1][2], _AdditionalLightsWorldToLights[212][2][2], _AdditionalLightsWorldToLights[212][3][2]); fragment_uniform_buffer_6[863] = float4(_AdditionalLightsWorldToLights[212][0][3], _AdditionalLightsWorldToLights[212][1][3], _AdditionalLightsWorldToLights[212][2][3], _AdditionalLightsWorldToLights[212][3][3]); fragment_uniform_buffer_6[864] = float4(_AdditionalLightsWorldToLights[213][0][0], _AdditionalLightsWorldToLights[213][1][0], _AdditionalLightsWorldToLights[213][2][0], _AdditionalLightsWorldToLights[213][3][0]); fragment_uniform_buffer_6[865] = float4(_AdditionalLightsWorldToLights[213][0][1], _AdditionalLightsWorldToLights[213][1][1], _AdditionalLightsWorldToLights[213][2][1], _AdditionalLightsWorldToLights[213][3][1]); fragment_uniform_buffer_6[866] = float4(_AdditionalLightsWorldToLights[213][0][2], _AdditionalLightsWorldToLights[213][1][2], _AdditionalLightsWorldToLights[213][2][2], _AdditionalLightsWorldToLights[213][3][2]); fragment_uniform_buffer_6[867] = float4(_AdditionalLightsWorldToLights[213][0][3], _AdditionalLightsWorldToLights[213][1][3], _AdditionalLightsWorldToLights[213][2][3], _AdditionalLightsWorldToLights[213][3][3]); fragment_uniform_buffer_6[868] = float4(_AdditionalLightsWorldToLights[214][0][0], _AdditionalLightsWorldToLights[214][1][0], _AdditionalLightsWorldToLights[214][2][0], _AdditionalLightsWorldToLights[214][3][0]); fragment_uniform_buffer_6[869] = float4(_AdditionalLightsWorldToLights[214][0][1], _AdditionalLightsWorldToLights[214][1][1], _AdditionalLightsWorldToLights[214][2][1], _AdditionalLightsWorldToLights[214][3][1]); fragment_uniform_buffer_6[870] = float4(_AdditionalLightsWorldToLights[214][0][2], _AdditionalLightsWorldToLights[214][1][2], _AdditionalLightsWorldToLights[214][2][2], _AdditionalLightsWorldToLights[214][3][2]); fragment_uniform_buffer_6[871] = float4(_AdditionalLightsWorldToLights[214][0][3], _AdditionalLightsWorldToLights[214][1][3], _AdditionalLightsWorldToLights[214][2][3], _AdditionalLightsWorldToLights[214][3][3]); fragment_uniform_buffer_6[872] = float4(_AdditionalLightsWorldToLights[215][0][0], _AdditionalLightsWorldToLights[215][1][0], _AdditionalLightsWorldToLights[215][2][0], _AdditionalLightsWorldToLights[215][3][0]); fragment_uniform_buffer_6[873] = float4(_AdditionalLightsWorldToLights[215][0][1], _AdditionalLightsWorldToLights[215][1][1], _AdditionalLightsWorldToLights[215][2][1], _AdditionalLightsWorldToLights[215][3][1]); fragment_uniform_buffer_6[874] = float4(_AdditionalLightsWorldToLights[215][0][2], _AdditionalLightsWorldToLights[215][1][2], _AdditionalLightsWorldToLights[215][2][2], _AdditionalLightsWorldToLights[215][3][2]); fragment_uniform_buffer_6[875] = float4(_AdditionalLightsWorldToLights[215][0][3], _AdditionalLightsWorldToLights[215][1][3], _AdditionalLightsWorldToLights[215][2][3], _AdditionalLightsWorldToLights[215][3][3]); fragment_uniform_buffer_6[876] = float4(_AdditionalLightsWorldToLights[216][0][0], _AdditionalLightsWorldToLights[216][1][0], _AdditionalLightsWorldToLights[216][2][0], _AdditionalLightsWorldToLights[216][3][0]); fragment_uniform_buffer_6[877] = float4(_AdditionalLightsWorldToLights[216][0][1], _AdditionalLightsWorldToLights[216][1][1], _AdditionalLightsWorldToLights[216][2][1], _AdditionalLightsWorldToLights[216][3][1]); fragment_uniform_buffer_6[878] = float4(_AdditionalLightsWorldToLights[216][0][2], _AdditionalLightsWorldToLights[216][1][2], _AdditionalLightsWorldToLights[216][2][2], _AdditionalLightsWorldToLights[216][3][2]); fragment_uniform_buffer_6[879] = float4(_AdditionalLightsWorldToLights[216][0][3], _AdditionalLightsWorldToLights[216][1][3], _AdditionalLightsWorldToLights[216][2][3], _AdditionalLightsWorldToLights[216][3][3]); fragment_uniform_buffer_6[880] = float4(_AdditionalLightsWorldToLights[217][0][0], _AdditionalLightsWorldToLights[217][1][0], _AdditionalLightsWorldToLights[217][2][0], _AdditionalLightsWorldToLights[217][3][0]); fragment_uniform_buffer_6[881] = float4(_AdditionalLightsWorldToLights[217][0][1], _AdditionalLightsWorldToLights[217][1][1], _AdditionalLightsWorldToLights[217][2][1], _AdditionalLightsWorldToLights[217][3][1]); fragment_uniform_buffer_6[882] = float4(_AdditionalLightsWorldToLights[217][0][2], _AdditionalLightsWorldToLights[217][1][2], _AdditionalLightsWorldToLights[217][2][2], _AdditionalLightsWorldToLights[217][3][2]); fragment_uniform_buffer_6[883] = float4(_AdditionalLightsWorldToLights[217][0][3], _AdditionalLightsWorldToLights[217][1][3], _AdditionalLightsWorldToLights[217][2][3], _AdditionalLightsWorldToLights[217][3][3]); fragment_uniform_buffer_6[884] = float4(_AdditionalLightsWorldToLights[218][0][0], _AdditionalLightsWorldToLights[218][1][0], _AdditionalLightsWorldToLights[218][2][0], _AdditionalLightsWorldToLights[218][3][0]); fragment_uniform_buffer_6[885] = float4(_AdditionalLightsWorldToLights[218][0][1], _AdditionalLightsWorldToLights[218][1][1], _AdditionalLightsWorldToLights[218][2][1], _AdditionalLightsWorldToLights[218][3][1]); fragment_uniform_buffer_6[886] = float4(_AdditionalLightsWorldToLights[218][0][2], _AdditionalLightsWorldToLights[218][1][2], _AdditionalLightsWorldToLights[218][2][2], _AdditionalLightsWorldToLights[218][3][2]); fragment_uniform_buffer_6[887] = float4(_AdditionalLightsWorldToLights[218][0][3], _AdditionalLightsWorldToLights[218][1][3], _AdditionalLightsWorldToLights[218][2][3], _AdditionalLightsWorldToLights[218][3][3]); fragment_uniform_buffer_6[888] = float4(_AdditionalLightsWorldToLights[219][0][0], _AdditionalLightsWorldToLights[219][1][0], _AdditionalLightsWorldToLights[219][2][0], _AdditionalLightsWorldToLights[219][3][0]); fragment_uniform_buffer_6[889] = float4(_AdditionalLightsWorldToLights[219][0][1], _AdditionalLightsWorldToLights[219][1][1], _AdditionalLightsWorldToLights[219][2][1], _AdditionalLightsWorldToLights[219][3][1]); fragment_uniform_buffer_6[890] = float4(_AdditionalLightsWorldToLights[219][0][2], _AdditionalLightsWorldToLights[219][1][2], _AdditionalLightsWorldToLights[219][2][2], _AdditionalLightsWorldToLights[219][3][2]); fragment_uniform_buffer_6[891] = float4(_AdditionalLightsWorldToLights[219][0][3], _AdditionalLightsWorldToLights[219][1][3], _AdditionalLightsWorldToLights[219][2][3], _AdditionalLightsWorldToLights[219][3][3]); fragment_uniform_buffer_6[892] = float4(_AdditionalLightsWorldToLights[220][0][0], _AdditionalLightsWorldToLights[220][1][0], _AdditionalLightsWorldToLights[220][2][0], _AdditionalLightsWorldToLights[220][3][0]); fragment_uniform_buffer_6[893] = float4(_AdditionalLightsWorldToLights[220][0][1], _AdditionalLightsWorldToLights[220][1][1], _AdditionalLightsWorldToLights[220][2][1], _AdditionalLightsWorldToLights[220][3][1]); fragment_uniform_buffer_6[894] = float4(_AdditionalLightsWorldToLights[220][0][2], _AdditionalLightsWorldToLights[220][1][2], _AdditionalLightsWorldToLights[220][2][2], _AdditionalLightsWorldToLights[220][3][2]); fragment_uniform_buffer_6[895] = float4(_AdditionalLightsWorldToLights[220][0][3], _AdditionalLightsWorldToLights[220][1][3], _AdditionalLightsWorldToLights[220][2][3], _AdditionalLightsWorldToLights[220][3][3]); fragment_uniform_buffer_6[896] = float4(_AdditionalLightsWorldToLights[221][0][0], _AdditionalLightsWorldToLights[221][1][0], _AdditionalLightsWorldToLights[221][2][0], _AdditionalLightsWorldToLights[221][3][0]); fragment_uniform_buffer_6[897] = float4(_AdditionalLightsWorldToLights[221][0][1], _AdditionalLightsWorldToLights[221][1][1], _AdditionalLightsWorldToLights[221][2][1], _AdditionalLightsWorldToLights[221][3][1]); fragment_uniform_buffer_6[898] = float4(_AdditionalLightsWorldToLights[221][0][2], _AdditionalLightsWorldToLights[221][1][2], _AdditionalLightsWorldToLights[221][2][2], _AdditionalLightsWorldToLights[221][3][2]); fragment_uniform_buffer_6[899] = float4(_AdditionalLightsWorldToLights[221][0][3], _AdditionalLightsWorldToLights[221][1][3], _AdditionalLightsWorldToLights[221][2][3], _AdditionalLightsWorldToLights[221][3][3]); fragment_uniform_buffer_6[900] = float4(_AdditionalLightsWorldToLights[222][0][0], _AdditionalLightsWorldToLights[222][1][0], _AdditionalLightsWorldToLights[222][2][0], _AdditionalLightsWorldToLights[222][3][0]); fragment_uniform_buffer_6[901] = float4(_AdditionalLightsWorldToLights[222][0][1], _AdditionalLightsWorldToLights[222][1][1], _AdditionalLightsWorldToLights[222][2][1], _AdditionalLightsWorldToLights[222][3][1]); fragment_uniform_buffer_6[902] = float4(_AdditionalLightsWorldToLights[222][0][2], _AdditionalLightsWorldToLights[222][1][2], _AdditionalLightsWorldToLights[222][2][2], _AdditionalLightsWorldToLights[222][3][2]); fragment_uniform_buffer_6[903] = float4(_AdditionalLightsWorldToLights[222][0][3], _AdditionalLightsWorldToLights[222][1][3], _AdditionalLightsWorldToLights[222][2][3], _AdditionalLightsWorldToLights[222][3][3]); fragment_uniform_buffer_6[904] = float4(_AdditionalLightsWorldToLights[223][0][0], _AdditionalLightsWorldToLights[223][1][0], _AdditionalLightsWorldToLights[223][2][0], _AdditionalLightsWorldToLights[223][3][0]); fragment_uniform_buffer_6[905] = float4(_AdditionalLightsWorldToLights[223][0][1], _AdditionalLightsWorldToLights[223][1][1], _AdditionalLightsWorldToLights[223][2][1], _AdditionalLightsWorldToLights[223][3][1]); fragment_uniform_buffer_6[906] = float4(_AdditionalLightsWorldToLights[223][0][2], _AdditionalLightsWorldToLights[223][1][2], _AdditionalLightsWorldToLights[223][2][2], _AdditionalLightsWorldToLights[223][3][2]); fragment_uniform_buffer_6[907] = float4(_AdditionalLightsWorldToLights[223][0][3], _AdditionalLightsWorldToLights[223][1][3], _AdditionalLightsWorldToLights[223][2][3], _AdditionalLightsWorldToLights[223][3][3]); fragment_uniform_buffer_6[908] = float4(_AdditionalLightsWorldToLights[224][0][0], _AdditionalLightsWorldToLights[224][1][0], _AdditionalLightsWorldToLights[224][2][0], _AdditionalLightsWorldToLights[224][3][0]); fragment_uniform_buffer_6[909] = float4(_AdditionalLightsWorldToLights[224][0][1], _AdditionalLightsWorldToLights[224][1][1], _AdditionalLightsWorldToLights[224][2][1], _AdditionalLightsWorldToLights[224][3][1]); fragment_uniform_buffer_6[910] = float4(_AdditionalLightsWorldToLights[224][0][2], _AdditionalLightsWorldToLights[224][1][2], _AdditionalLightsWorldToLights[224][2][2], _AdditionalLightsWorldToLights[224][3][2]); fragment_uniform_buffer_6[911] = float4(_AdditionalLightsWorldToLights[224][0][3], _AdditionalLightsWorldToLights[224][1][3], _AdditionalLightsWorldToLights[224][2][3], _AdditionalLightsWorldToLights[224][3][3]); fragment_uniform_buffer_6[912] = float4(_AdditionalLightsWorldToLights[225][0][0], _AdditionalLightsWorldToLights[225][1][0], _AdditionalLightsWorldToLights[225][2][0], _AdditionalLightsWorldToLights[225][3][0]); fragment_uniform_buffer_6[913] = float4(_AdditionalLightsWorldToLights[225][0][1], _AdditionalLightsWorldToLights[225][1][1], _AdditionalLightsWorldToLights[225][2][1], _AdditionalLightsWorldToLights[225][3][1]); fragment_uniform_buffer_6[914] = float4(_AdditionalLightsWorldToLights[225][0][2], _AdditionalLightsWorldToLights[225][1][2], _AdditionalLightsWorldToLights[225][2][2], _AdditionalLightsWorldToLights[225][3][2]); fragment_uniform_buffer_6[915] = float4(_AdditionalLightsWorldToLights[225][0][3], _AdditionalLightsWorldToLights[225][1][3], _AdditionalLightsWorldToLights[225][2][3], _AdditionalLightsWorldToLights[225][3][3]); fragment_uniform_buffer_6[916] = float4(_AdditionalLightsWorldToLights[226][0][0], _AdditionalLightsWorldToLights[226][1][0], _AdditionalLightsWorldToLights[226][2][0], _AdditionalLightsWorldToLights[226][3][0]); fragment_uniform_buffer_6[917] = float4(_AdditionalLightsWorldToLights[226][0][1], _AdditionalLightsWorldToLights[226][1][1], _AdditionalLightsWorldToLights[226][2][1], _AdditionalLightsWorldToLights[226][3][1]); fragment_uniform_buffer_6[918] = float4(_AdditionalLightsWorldToLights[226][0][2], _AdditionalLightsWorldToLights[226][1][2], _AdditionalLightsWorldToLights[226][2][2], _AdditionalLightsWorldToLights[226][3][2]); fragment_uniform_buffer_6[919] = float4(_AdditionalLightsWorldToLights[226][0][3], _AdditionalLightsWorldToLights[226][1][3], _AdditionalLightsWorldToLights[226][2][3], _AdditionalLightsWorldToLights[226][3][3]); fragment_uniform_buffer_6[920] = float4(_AdditionalLightsWorldToLights[227][0][0], _AdditionalLightsWorldToLights[227][1][0], _AdditionalLightsWorldToLights[227][2][0], _AdditionalLightsWorldToLights[227][3][0]); fragment_uniform_buffer_6[921] = float4(_AdditionalLightsWorldToLights[227][0][1], _AdditionalLightsWorldToLights[227][1][1], _AdditionalLightsWorldToLights[227][2][1], _AdditionalLightsWorldToLights[227][3][1]); fragment_uniform_buffer_6[922] = float4(_AdditionalLightsWorldToLights[227][0][2], _AdditionalLightsWorldToLights[227][1][2], _AdditionalLightsWorldToLights[227][2][2], _AdditionalLightsWorldToLights[227][3][2]); fragment_uniform_buffer_6[923] = float4(_AdditionalLightsWorldToLights[227][0][3], _AdditionalLightsWorldToLights[227][1][3], _AdditionalLightsWorldToLights[227][2][3], _AdditionalLightsWorldToLights[227][3][3]); fragment_uniform_buffer_6[924] = float4(_AdditionalLightsWorldToLights[228][0][0], _AdditionalLightsWorldToLights[228][1][0], _AdditionalLightsWorldToLights[228][2][0], _AdditionalLightsWorldToLights[228][3][0]); fragment_uniform_buffer_6[925] = float4(_AdditionalLightsWorldToLights[228][0][1], _AdditionalLightsWorldToLights[228][1][1], _AdditionalLightsWorldToLights[228][2][1], _AdditionalLightsWorldToLights[228][3][1]); fragment_uniform_buffer_6[926] = float4(_AdditionalLightsWorldToLights[228][0][2], _AdditionalLightsWorldToLights[228][1][2], _AdditionalLightsWorldToLights[228][2][2], _AdditionalLightsWorldToLights[228][3][2]); fragment_uniform_buffer_6[927] = float4(_AdditionalLightsWorldToLights[228][0][3], _AdditionalLightsWorldToLights[228][1][3], _AdditionalLightsWorldToLights[228][2][3], _AdditionalLightsWorldToLights[228][3][3]); fragment_uniform_buffer_6[928] = float4(_AdditionalLightsWorldToLights[229][0][0], _AdditionalLightsWorldToLights[229][1][0], _AdditionalLightsWorldToLights[229][2][0], _AdditionalLightsWorldToLights[229][3][0]); fragment_uniform_buffer_6[929] = float4(_AdditionalLightsWorldToLights[229][0][1], _AdditionalLightsWorldToLights[229][1][1], _AdditionalLightsWorldToLights[229][2][1], _AdditionalLightsWorldToLights[229][3][1]); fragment_uniform_buffer_6[930] = float4(_AdditionalLightsWorldToLights[229][0][2], _AdditionalLightsWorldToLights[229][1][2], _AdditionalLightsWorldToLights[229][2][2], _AdditionalLightsWorldToLights[229][3][2]); fragment_uniform_buffer_6[931] = float4(_AdditionalLightsWorldToLights[229][0][3], _AdditionalLightsWorldToLights[229][1][3], _AdditionalLightsWorldToLights[229][2][3], _AdditionalLightsWorldToLights[229][3][3]); fragment_uniform_buffer_6[932] = float4(_AdditionalLightsWorldToLights[230][0][0], _AdditionalLightsWorldToLights[230][1][0], _AdditionalLightsWorldToLights[230][2][0], _AdditionalLightsWorldToLights[230][3][0]); fragment_uniform_buffer_6[933] = float4(_AdditionalLightsWorldToLights[230][0][1], _AdditionalLightsWorldToLights[230][1][1], _AdditionalLightsWorldToLights[230][2][1], _AdditionalLightsWorldToLights[230][3][1]); fragment_uniform_buffer_6[934] = float4(_AdditionalLightsWorldToLights[230][0][2], _AdditionalLightsWorldToLights[230][1][2], _AdditionalLightsWorldToLights[230][2][2], _AdditionalLightsWorldToLights[230][3][2]); fragment_uniform_buffer_6[935] = float4(_AdditionalLightsWorldToLights[230][0][3], _AdditionalLightsWorldToLights[230][1][3], _AdditionalLightsWorldToLights[230][2][3], _AdditionalLightsWorldToLights[230][3][3]); fragment_uniform_buffer_6[936] = float4(_AdditionalLightsWorldToLights[231][0][0], _AdditionalLightsWorldToLights[231][1][0], _AdditionalLightsWorldToLights[231][2][0], _AdditionalLightsWorldToLights[231][3][0]); fragment_uniform_buffer_6[937] = float4(_AdditionalLightsWorldToLights[231][0][1], _AdditionalLightsWorldToLights[231][1][1], _AdditionalLightsWorldToLights[231][2][1], _AdditionalLightsWorldToLights[231][3][1]); fragment_uniform_buffer_6[938] = float4(_AdditionalLightsWorldToLights[231][0][2], _AdditionalLightsWorldToLights[231][1][2], _AdditionalLightsWorldToLights[231][2][2], _AdditionalLightsWorldToLights[231][3][2]); fragment_uniform_buffer_6[939] = float4(_AdditionalLightsWorldToLights[231][0][3], _AdditionalLightsWorldToLights[231][1][3], _AdditionalLightsWorldToLights[231][2][3], _AdditionalLightsWorldToLights[231][3][3]); fragment_uniform_buffer_6[940] = float4(_AdditionalLightsWorldToLights[232][0][0], _AdditionalLightsWorldToLights[232][1][0], _AdditionalLightsWorldToLights[232][2][0], _AdditionalLightsWorldToLights[232][3][0]); fragment_uniform_buffer_6[941] = float4(_AdditionalLightsWorldToLights[232][0][1], _AdditionalLightsWorldToLights[232][1][1], _AdditionalLightsWorldToLights[232][2][1], _AdditionalLightsWorldToLights[232][3][1]); fragment_uniform_buffer_6[942] = float4(_AdditionalLightsWorldToLights[232][0][2], _AdditionalLightsWorldToLights[232][1][2], _AdditionalLightsWorldToLights[232][2][2], _AdditionalLightsWorldToLights[232][3][2]); fragment_uniform_buffer_6[943] = float4(_AdditionalLightsWorldToLights[232][0][3], _AdditionalLightsWorldToLights[232][1][3], _AdditionalLightsWorldToLights[232][2][3], _AdditionalLightsWorldToLights[232][3][3]); fragment_uniform_buffer_6[944] = float4(_AdditionalLightsWorldToLights[233][0][0], _AdditionalLightsWorldToLights[233][1][0], _AdditionalLightsWorldToLights[233][2][0], _AdditionalLightsWorldToLights[233][3][0]); fragment_uniform_buffer_6[945] = float4(_AdditionalLightsWorldToLights[233][0][1], _AdditionalLightsWorldToLights[233][1][1], _AdditionalLightsWorldToLights[233][2][1], _AdditionalLightsWorldToLights[233][3][1]); fragment_uniform_buffer_6[946] = float4(_AdditionalLightsWorldToLights[233][0][2], _AdditionalLightsWorldToLights[233][1][2], _AdditionalLightsWorldToLights[233][2][2], _AdditionalLightsWorldToLights[233][3][2]); fragment_uniform_buffer_6[947] = float4(_AdditionalLightsWorldToLights[233][0][3], _AdditionalLightsWorldToLights[233][1][3], _AdditionalLightsWorldToLights[233][2][3], _AdditionalLightsWorldToLights[233][3][3]); fragment_uniform_buffer_6[948] = float4(_AdditionalLightsWorldToLights[234][0][0], _AdditionalLightsWorldToLights[234][1][0], _AdditionalLightsWorldToLights[234][2][0], _AdditionalLightsWorldToLights[234][3][0]); fragment_uniform_buffer_6[949] = float4(_AdditionalLightsWorldToLights[234][0][1], _AdditionalLightsWorldToLights[234][1][1], _AdditionalLightsWorldToLights[234][2][1], _AdditionalLightsWorldToLights[234][3][1]); fragment_uniform_buffer_6[950] = float4(_AdditionalLightsWorldToLights[234][0][2], _AdditionalLightsWorldToLights[234][1][2], _AdditionalLightsWorldToLights[234][2][2], _AdditionalLightsWorldToLights[234][3][2]); fragment_uniform_buffer_6[951] = float4(_AdditionalLightsWorldToLights[234][0][3], _AdditionalLightsWorldToLights[234][1][3], _AdditionalLightsWorldToLights[234][2][3], _AdditionalLightsWorldToLights[234][3][3]); fragment_uniform_buffer_6[952] = float4(_AdditionalLightsWorldToLights[235][0][0], _AdditionalLightsWorldToLights[235][1][0], _AdditionalLightsWorldToLights[235][2][0], _AdditionalLightsWorldToLights[235][3][0]); fragment_uniform_buffer_6[953] = float4(_AdditionalLightsWorldToLights[235][0][1], _AdditionalLightsWorldToLights[235][1][1], _AdditionalLightsWorldToLights[235][2][1], _AdditionalLightsWorldToLights[235][3][1]); fragment_uniform_buffer_6[954] = float4(_AdditionalLightsWorldToLights[235][0][2], _AdditionalLightsWorldToLights[235][1][2], _AdditionalLightsWorldToLights[235][2][2], _AdditionalLightsWorldToLights[235][3][2]); fragment_uniform_buffer_6[955] = float4(_AdditionalLightsWorldToLights[235][0][3], _AdditionalLightsWorldToLights[235][1][3], _AdditionalLightsWorldToLights[235][2][3], _AdditionalLightsWorldToLights[235][3][3]); fragment_uniform_buffer_6[956] = float4(_AdditionalLightsWorldToLights[236][0][0], _AdditionalLightsWorldToLights[236][1][0], _AdditionalLightsWorldToLights[236][2][0], _AdditionalLightsWorldToLights[236][3][0]); fragment_uniform_buffer_6[957] = float4(_AdditionalLightsWorldToLights[236][0][1], _AdditionalLightsWorldToLights[236][1][1], _AdditionalLightsWorldToLights[236][2][1], _AdditionalLightsWorldToLights[236][3][1]); fragment_uniform_buffer_6[958] = float4(_AdditionalLightsWorldToLights[236][0][2], _AdditionalLightsWorldToLights[236][1][2], _AdditionalLightsWorldToLights[236][2][2], _AdditionalLightsWorldToLights[236][3][2]); fragment_uniform_buffer_6[959] = float4(_AdditionalLightsWorldToLights[236][0][3], _AdditionalLightsWorldToLights[236][1][3], _AdditionalLightsWorldToLights[236][2][3], _AdditionalLightsWorldToLights[236][3][3]); fragment_uniform_buffer_6[960] = float4(_AdditionalLightsWorldToLights[237][0][0], _AdditionalLightsWorldToLights[237][1][0], _AdditionalLightsWorldToLights[237][2][0], _AdditionalLightsWorldToLights[237][3][0]); fragment_uniform_buffer_6[961] = float4(_AdditionalLightsWorldToLights[237][0][1], _AdditionalLightsWorldToLights[237][1][1], _AdditionalLightsWorldToLights[237][2][1], _AdditionalLightsWorldToLights[237][3][1]); fragment_uniform_buffer_6[962] = float4(_AdditionalLightsWorldToLights[237][0][2], _AdditionalLightsWorldToLights[237][1][2], _AdditionalLightsWorldToLights[237][2][2], _AdditionalLightsWorldToLights[237][3][2]); fragment_uniform_buffer_6[963] = float4(_AdditionalLightsWorldToLights[237][0][3], _AdditionalLightsWorldToLights[237][1][3], _AdditionalLightsWorldToLights[237][2][3], _AdditionalLightsWorldToLights[237][3][3]); fragment_uniform_buffer_6[964] = float4(_AdditionalLightsWorldToLights[238][0][0], _AdditionalLightsWorldToLights[238][1][0], _AdditionalLightsWorldToLights[238][2][0], _AdditionalLightsWorldToLights[238][3][0]); fragment_uniform_buffer_6[965] = float4(_AdditionalLightsWorldToLights[238][0][1], _AdditionalLightsWorldToLights[238][1][1], _AdditionalLightsWorldToLights[238][2][1], _AdditionalLightsWorldToLights[238][3][1]); fragment_uniform_buffer_6[966] = float4(_AdditionalLightsWorldToLights[238][0][2], _AdditionalLightsWorldToLights[238][1][2], _AdditionalLightsWorldToLights[238][2][2], _AdditionalLightsWorldToLights[238][3][2]); fragment_uniform_buffer_6[967] = float4(_AdditionalLightsWorldToLights[238][0][3], _AdditionalLightsWorldToLights[238][1][3], _AdditionalLightsWorldToLights[238][2][3], _AdditionalLightsWorldToLights[238][3][3]); fragment_uniform_buffer_6[968] = float4(_AdditionalLightsWorldToLights[239][0][0], _AdditionalLightsWorldToLights[239][1][0], _AdditionalLightsWorldToLights[239][2][0], _AdditionalLightsWorldToLights[239][3][0]); fragment_uniform_buffer_6[969] = float4(_AdditionalLightsWorldToLights[239][0][1], _AdditionalLightsWorldToLights[239][1][1], _AdditionalLightsWorldToLights[239][2][1], _AdditionalLightsWorldToLights[239][3][1]); fragment_uniform_buffer_6[970] = float4(_AdditionalLightsWorldToLights[239][0][2], _AdditionalLightsWorldToLights[239][1][2], _AdditionalLightsWorldToLights[239][2][2], _AdditionalLightsWorldToLights[239][3][2]); fragment_uniform_buffer_6[971] = float4(_AdditionalLightsWorldToLights[239][0][3], _AdditionalLightsWorldToLights[239][1][3], _AdditionalLightsWorldToLights[239][2][3], _AdditionalLightsWorldToLights[239][3][3]); fragment_uniform_buffer_6[972] = float4(_AdditionalLightsWorldToLights[240][0][0], _AdditionalLightsWorldToLights[240][1][0], _AdditionalLightsWorldToLights[240][2][0], _AdditionalLightsWorldToLights[240][3][0]); fragment_uniform_buffer_6[973] = float4(_AdditionalLightsWorldToLights[240][0][1], _AdditionalLightsWorldToLights[240][1][1], _AdditionalLightsWorldToLights[240][2][1], _AdditionalLightsWorldToLights[240][3][1]); fragment_uniform_buffer_6[974] = float4(_AdditionalLightsWorldToLights[240][0][2], _AdditionalLightsWorldToLights[240][1][2], _AdditionalLightsWorldToLights[240][2][2], _AdditionalLightsWorldToLights[240][3][2]); fragment_uniform_buffer_6[975] = float4(_AdditionalLightsWorldToLights[240][0][3], _AdditionalLightsWorldToLights[240][1][3], _AdditionalLightsWorldToLights[240][2][3], _AdditionalLightsWorldToLights[240][3][3]); fragment_uniform_buffer_6[976] = float4(_AdditionalLightsWorldToLights[241][0][0], _AdditionalLightsWorldToLights[241][1][0], _AdditionalLightsWorldToLights[241][2][0], _AdditionalLightsWorldToLights[241][3][0]); fragment_uniform_buffer_6[977] = float4(_AdditionalLightsWorldToLights[241][0][1], _AdditionalLightsWorldToLights[241][1][1], _AdditionalLightsWorldToLights[241][2][1], _AdditionalLightsWorldToLights[241][3][1]); fragment_uniform_buffer_6[978] = float4(_AdditionalLightsWorldToLights[241][0][2], _AdditionalLightsWorldToLights[241][1][2], _AdditionalLightsWorldToLights[241][2][2], _AdditionalLightsWorldToLights[241][3][2]); fragment_uniform_buffer_6[979] = float4(_AdditionalLightsWorldToLights[241][0][3], _AdditionalLightsWorldToLights[241][1][3], _AdditionalLightsWorldToLights[241][2][3], _AdditionalLightsWorldToLights[241][3][3]); fragment_uniform_buffer_6[980] = float4(_AdditionalLightsWorldToLights[242][0][0], _AdditionalLightsWorldToLights[242][1][0], _AdditionalLightsWorldToLights[242][2][0], _AdditionalLightsWorldToLights[242][3][0]); fragment_uniform_buffer_6[981] = float4(_AdditionalLightsWorldToLights[242][0][1], _AdditionalLightsWorldToLights[242][1][1], _AdditionalLightsWorldToLights[242][2][1], _AdditionalLightsWorldToLights[242][3][1]); fragment_uniform_buffer_6[982] = float4(_AdditionalLightsWorldToLights[242][0][2], _AdditionalLightsWorldToLights[242][1][2], _AdditionalLightsWorldToLights[242][2][2], _AdditionalLightsWorldToLights[242][3][2]); fragment_uniform_buffer_6[983] = float4(_AdditionalLightsWorldToLights[242][0][3], _AdditionalLightsWorldToLights[242][1][3], _AdditionalLightsWorldToLights[242][2][3], _AdditionalLightsWorldToLights[242][3][3]); fragment_uniform_buffer_6[984] = float4(_AdditionalLightsWorldToLights[243][0][0], _AdditionalLightsWorldToLights[243][1][0], _AdditionalLightsWorldToLights[243][2][0], _AdditionalLightsWorldToLights[243][3][0]); fragment_uniform_buffer_6[985] = float4(_AdditionalLightsWorldToLights[243][0][1], _AdditionalLightsWorldToLights[243][1][1], _AdditionalLightsWorldToLights[243][2][1], _AdditionalLightsWorldToLights[243][3][1]); fragment_uniform_buffer_6[986] = float4(_AdditionalLightsWorldToLights[243][0][2], _AdditionalLightsWorldToLights[243][1][2], _AdditionalLightsWorldToLights[243][2][2], _AdditionalLightsWorldToLights[243][3][2]); fragment_uniform_buffer_6[987] = float4(_AdditionalLightsWorldToLights[243][0][3], _AdditionalLightsWorldToLights[243][1][3], _AdditionalLightsWorldToLights[243][2][3], _AdditionalLightsWorldToLights[243][3][3]); fragment_uniform_buffer_6[988] = float4(_AdditionalLightsWorldToLights[244][0][0], _AdditionalLightsWorldToLights[244][1][0], _AdditionalLightsWorldToLights[244][2][0], _AdditionalLightsWorldToLights[244][3][0]); fragment_uniform_buffer_6[989] = float4(_AdditionalLightsWorldToLights[244][0][1], _AdditionalLightsWorldToLights[244][1][1], _AdditionalLightsWorldToLights[244][2][1], _AdditionalLightsWorldToLights[244][3][1]); fragment_uniform_buffer_6[990] = float4(_AdditionalLightsWorldToLights[244][0][2], _AdditionalLightsWorldToLights[244][1][2], _AdditionalLightsWorldToLights[244][2][2], _AdditionalLightsWorldToLights[244][3][2]); fragment_uniform_buffer_6[991] = float4(_AdditionalLightsWorldToLights[244][0][3], _AdditionalLightsWorldToLights[244][1][3], _AdditionalLightsWorldToLights[244][2][3], _AdditionalLightsWorldToLights[244][3][3]); fragment_uniform_buffer_6[992] = float4(_AdditionalLightsWorldToLights[245][0][0], _AdditionalLightsWorldToLights[245][1][0], _AdditionalLightsWorldToLights[245][2][0], _AdditionalLightsWorldToLights[245][3][0]); fragment_uniform_buffer_6[993] = float4(_AdditionalLightsWorldToLights[245][0][1], _AdditionalLightsWorldToLights[245][1][1], _AdditionalLightsWorldToLights[245][2][1], _AdditionalLightsWorldToLights[245][3][1]); fragment_uniform_buffer_6[994] = float4(_AdditionalLightsWorldToLights[245][0][2], _AdditionalLightsWorldToLights[245][1][2], _AdditionalLightsWorldToLights[245][2][2], _AdditionalLightsWorldToLights[245][3][2]); fragment_uniform_buffer_6[995] = float4(_AdditionalLightsWorldToLights[245][0][3], _AdditionalLightsWorldToLights[245][1][3], _AdditionalLightsWorldToLights[245][2][3], _AdditionalLightsWorldToLights[245][3][3]); fragment_uniform_buffer_6[996] = float4(_AdditionalLightsWorldToLights[246][0][0], _AdditionalLightsWorldToLights[246][1][0], _AdditionalLightsWorldToLights[246][2][0], _AdditionalLightsWorldToLights[246][3][0]); fragment_uniform_buffer_6[997] = float4(_AdditionalLightsWorldToLights[246][0][1], _AdditionalLightsWorldToLights[246][1][1], _AdditionalLightsWorldToLights[246][2][1], _AdditionalLightsWorldToLights[246][3][1]); fragment_uniform_buffer_6[998] = float4(_AdditionalLightsWorldToLights[246][0][2], _AdditionalLightsWorldToLights[246][1][2], _AdditionalLightsWorldToLights[246][2][2], _AdditionalLightsWorldToLights[246][3][2]); fragment_uniform_buffer_6[999] = float4(_AdditionalLightsWorldToLights[246][0][3], _AdditionalLightsWorldToLights[246][1][3], _AdditionalLightsWorldToLights[246][2][3], _AdditionalLightsWorldToLights[246][3][3]); fragment_uniform_buffer_6[1000] = float4(_AdditionalLightsWorldToLights[247][0][0], _AdditionalLightsWorldToLights[247][1][0], _AdditionalLightsWorldToLights[247][2][0], _AdditionalLightsWorldToLights[247][3][0]); fragment_uniform_buffer_6[1001] = float4(_AdditionalLightsWorldToLights[247][0][1], _AdditionalLightsWorldToLights[247][1][1], _AdditionalLightsWorldToLights[247][2][1], _AdditionalLightsWorldToLights[247][3][1]); fragment_uniform_buffer_6[1002] = float4(_AdditionalLightsWorldToLights[247][0][2], _AdditionalLightsWorldToLights[247][1][2], _AdditionalLightsWorldToLights[247][2][2], _AdditionalLightsWorldToLights[247][3][2]); fragment_uniform_buffer_6[1003] = float4(_AdditionalLightsWorldToLights[247][0][3], _AdditionalLightsWorldToLights[247][1][3], _AdditionalLightsWorldToLights[247][2][3], _AdditionalLightsWorldToLights[247][3][3]); fragment_uniform_buffer_6[1004] = float4(_AdditionalLightsWorldToLights[248][0][0], _AdditionalLightsWorldToLights[248][1][0], _AdditionalLightsWorldToLights[248][2][0], _AdditionalLightsWorldToLights[248][3][0]); fragment_uniform_buffer_6[1005] = float4(_AdditionalLightsWorldToLights[248][0][1], _AdditionalLightsWorldToLights[248][1][1], _AdditionalLightsWorldToLights[248][2][1], _AdditionalLightsWorldToLights[248][3][1]); fragment_uniform_buffer_6[1006] = float4(_AdditionalLightsWorldToLights[248][0][2], _AdditionalLightsWorldToLights[248][1][2], _AdditionalLightsWorldToLights[248][2][2], _AdditionalLightsWorldToLights[248][3][2]); fragment_uniform_buffer_6[1007] = float4(_AdditionalLightsWorldToLights[248][0][3], _AdditionalLightsWorldToLights[248][1][3], _AdditionalLightsWorldToLights[248][2][3], _AdditionalLightsWorldToLights[248][3][3]); fragment_uniform_buffer_6[1008] = float4(_AdditionalLightsWorldToLights[249][0][0], _AdditionalLightsWorldToLights[249][1][0], _AdditionalLightsWorldToLights[249][2][0], _AdditionalLightsWorldToLights[249][3][0]); fragment_uniform_buffer_6[1009] = float4(_AdditionalLightsWorldToLights[249][0][1], _AdditionalLightsWorldToLights[249][1][1], _AdditionalLightsWorldToLights[249][2][1], _AdditionalLightsWorldToLights[249][3][1]); fragment_uniform_buffer_6[1010] = float4(_AdditionalLightsWorldToLights[249][0][2], _AdditionalLightsWorldToLights[249][1][2], _AdditionalLightsWorldToLights[249][2][2], _AdditionalLightsWorldToLights[249][3][2]); fragment_uniform_buffer_6[1011] = float4(_AdditionalLightsWorldToLights[249][0][3], _AdditionalLightsWorldToLights[249][1][3], _AdditionalLightsWorldToLights[249][2][3], _AdditionalLightsWorldToLights[249][3][3]); fragment_uniform_buffer_6[1012] = float4(_AdditionalLightsWorldToLights[250][0][0], _AdditionalLightsWorldToLights[250][1][0], _AdditionalLightsWorldToLights[250][2][0], _AdditionalLightsWorldToLights[250][3][0]); fragment_uniform_buffer_6[1013] = float4(_AdditionalLightsWorldToLights[250][0][1], _AdditionalLightsWorldToLights[250][1][1], _AdditionalLightsWorldToLights[250][2][1], _AdditionalLightsWorldToLights[250][3][1]); fragment_uniform_buffer_6[1014] = float4(_AdditionalLightsWorldToLights[250][0][2], _AdditionalLightsWorldToLights[250][1][2], _AdditionalLightsWorldToLights[250][2][2], _AdditionalLightsWorldToLights[250][3][2]); fragment_uniform_buffer_6[1015] = float4(_AdditionalLightsWorldToLights[250][0][3], _AdditionalLightsWorldToLights[250][1][3], _AdditionalLightsWorldToLights[250][2][3], _AdditionalLightsWorldToLights[250][3][3]); fragment_uniform_buffer_6[1016] = float4(_AdditionalLightsWorldToLights[251][0][0], _AdditionalLightsWorldToLights[251][1][0], _AdditionalLightsWorldToLights[251][2][0], _AdditionalLightsWorldToLights[251][3][0]); fragment_uniform_buffer_6[1017] = float4(_AdditionalLightsWorldToLights[251][0][1], _AdditionalLightsWorldToLights[251][1][1], _AdditionalLightsWorldToLights[251][2][1], _AdditionalLightsWorldToLights[251][3][1]); fragment_uniform_buffer_6[1018] = float4(_AdditionalLightsWorldToLights[251][0][2], _AdditionalLightsWorldToLights[251][1][2], _AdditionalLightsWorldToLights[251][2][2], _AdditionalLightsWorldToLights[251][3][2]); fragment_uniform_buffer_6[1019] = float4(_AdditionalLightsWorldToLights[251][0][3], _AdditionalLightsWorldToLights[251][1][3], _AdditionalLightsWorldToLights[251][2][3], _AdditionalLightsWorldToLights[251][3][3]); fragment_uniform_buffer_6[1020] = float4(_AdditionalLightsWorldToLights[252][0][0], _AdditionalLightsWorldToLights[252][1][0], _AdditionalLightsWorldToLights[252][2][0], _AdditionalLightsWorldToLights[252][3][0]); fragment_uniform_buffer_6[1021] = float4(_AdditionalLightsWorldToLights[252][0][1], _AdditionalLightsWorldToLights[252][1][1], _AdditionalLightsWorldToLights[252][2][1], _AdditionalLightsWorldToLights[252][3][1]); fragment_uniform_buffer_6[1022] = float4(_AdditionalLightsWorldToLights[252][0][2], _AdditionalLightsWorldToLights[252][1][2], _AdditionalLightsWorldToLights[252][2][2], _AdditionalLightsWorldToLights[252][3][2]); fragment_uniform_buffer_6[1023] = float4(_AdditionalLightsWorldToLights[252][0][3], _AdditionalLightsWorldToLights[252][1][3], _AdditionalLightsWorldToLights[252][2][3], _AdditionalLightsWorldToLights[252][3][3]); fragment_uniform_buffer_6[1024] = float4(_AdditionalLightsWorldToLights[253][0][0], _AdditionalLightsWorldToLights[253][1][0], _AdditionalLightsWorldToLights[253][2][0], _AdditionalLightsWorldToLights[253][3][0]); fragment_uniform_buffer_6[1025] = float4(_AdditionalLightsWorldToLights[253][0][1], _AdditionalLightsWorldToLights[253][1][1], _AdditionalLightsWorldToLights[253][2][1], _AdditionalLightsWorldToLights[253][3][1]); fragment_uniform_buffer_6[1026] = float4(_AdditionalLightsWorldToLights[253][0][2], _AdditionalLightsWorldToLights[253][1][2], _AdditionalLightsWorldToLights[253][2][2], _AdditionalLightsWorldToLights[253][3][2]); fragment_uniform_buffer_6[1027] = float4(_AdditionalLightsWorldToLights[253][0][3], _AdditionalLightsWorldToLights[253][1][3], _AdditionalLightsWorldToLights[253][2][3], _AdditionalLightsWorldToLights[253][3][3]); fragment_uniform_buffer_6[1028] = float4(_AdditionalLightsWorldToLights[254][0][0], _AdditionalLightsWorldToLights[254][1][0], _AdditionalLightsWorldToLights[254][2][0], _AdditionalLightsWorldToLights[254][3][0]); fragment_uniform_buffer_6[1029] = float4(_AdditionalLightsWorldToLights[254][0][1], _AdditionalLightsWorldToLights[254][1][1], _AdditionalLightsWorldToLights[254][2][1], _AdditionalLightsWorldToLights[254][3][1]); fragment_uniform_buffer_6[1030] = float4(_AdditionalLightsWorldToLights[254][0][2], _AdditionalLightsWorldToLights[254][1][2], _AdditionalLightsWorldToLights[254][2][2], _AdditionalLightsWorldToLights[254][3][2]); fragment_uniform_buffer_6[1031] = float4(_AdditionalLightsWorldToLights[254][0][3], _AdditionalLightsWorldToLights[254][1][3], _AdditionalLightsWorldToLights[254][2][3], _AdditionalLightsWorldToLights[254][3][3]); fragment_uniform_buffer_6[1032] = float4(_AdditionalLightsWorldToLights[255][0][0], _AdditionalLightsWorldToLights[255][1][0], _AdditionalLightsWorldToLights[255][2][0], _AdditionalLightsWorldToLights[255][3][0]); fragment_uniform_buffer_6[1033] = float4(_AdditionalLightsWorldToLights[255][0][1], _AdditionalLightsWorldToLights[255][1][1], _AdditionalLightsWorldToLights[255][2][1], _AdditionalLightsWorldToLights[255][3][1]); fragment_uniform_buffer_6[1034] = float4(_AdditionalLightsWorldToLights[255][0][2], _AdditionalLightsWorldToLights[255][1][2], _AdditionalLightsWorldToLights[255][2][2], _AdditionalLightsWorldToLights[255][3][2]); fragment_uniform_buffer_6[1035] = float4(_AdditionalLightsWorldToLights[255][0][3], _AdditionalLightsWorldToLights[255][1][3], _AdditionalLightsWorldToLights[255][2][3], _AdditionalLightsWorldToLights[255][3][3]); fragment_uniform_buffer_6[1036] = float4(_AdditionalLightsCookieAtlasUVRects[0][0], _AdditionalLightsCookieAtlasUVRects[0][1], _AdditionalLightsCookieAtlasUVRects[0][2], _AdditionalLightsCookieAtlasUVRects[0][3]); fragment_uniform_buffer_6[1037] = float4(_AdditionalLightsCookieAtlasUVRects[1][0], _AdditionalLightsCookieAtlasUVRects[1][1], _AdditionalLightsCookieAtlasUVRects[1][2], _AdditionalLightsCookieAtlasUVRects[1][3]); fragment_uniform_buffer_6[1038] = float4(_AdditionalLightsCookieAtlasUVRects[2][0], _AdditionalLightsCookieAtlasUVRects[2][1], _AdditionalLightsCookieAtlasUVRects[2][2], _AdditionalLightsCookieAtlasUVRects[2][3]); fragment_uniform_buffer_6[1039] = float4(_AdditionalLightsCookieAtlasUVRects[3][0], _AdditionalLightsCookieAtlasUVRects[3][1], _AdditionalLightsCookieAtlasUVRects[3][2], _AdditionalLightsCookieAtlasUVRects[3][3]); fragment_uniform_buffer_6[1040] = float4(_AdditionalLightsCookieAtlasUVRects[4][0], _AdditionalLightsCookieAtlasUVRects[4][1], _AdditionalLightsCookieAtlasUVRects[4][2], _AdditionalLightsCookieAtlasUVRects[4][3]); fragment_uniform_buffer_6[1041] = float4(_AdditionalLightsCookieAtlasUVRects[5][0], _AdditionalLightsCookieAtlasUVRects[5][1], _AdditionalLightsCookieAtlasUVRects[5][2], _AdditionalLightsCookieAtlasUVRects[5][3]); fragment_uniform_buffer_6[1042] = float4(_AdditionalLightsCookieAtlasUVRects[6][0], _AdditionalLightsCookieAtlasUVRects[6][1], _AdditionalLightsCookieAtlasUVRects[6][2], _AdditionalLightsCookieAtlasUVRects[6][3]); fragment_uniform_buffer_6[1043] = float4(_AdditionalLightsCookieAtlasUVRects[7][0], _AdditionalLightsCookieAtlasUVRects[7][1], _AdditionalLightsCookieAtlasUVRects[7][2], _AdditionalLightsCookieAtlasUVRects[7][3]); fragment_uniform_buffer_6[1044] = float4(_AdditionalLightsCookieAtlasUVRects[8][0], _AdditionalLightsCookieAtlasUVRects[8][1], _AdditionalLightsCookieAtlasUVRects[8][2], _AdditionalLightsCookieAtlasUVRects[8][3]); fragment_uniform_buffer_6[1045] = float4(_AdditionalLightsCookieAtlasUVRects[9][0], _AdditionalLightsCookieAtlasUVRects[9][1], _AdditionalLightsCookieAtlasUVRects[9][2], _AdditionalLightsCookieAtlasUVRects[9][3]); fragment_uniform_buffer_6[1046] = float4(_AdditionalLightsCookieAtlasUVRects[10][0], _AdditionalLightsCookieAtlasUVRects[10][1], _AdditionalLightsCookieAtlasUVRects[10][2], _AdditionalLightsCookieAtlasUVRects[10][3]); fragment_uniform_buffer_6[1047] = float4(_AdditionalLightsCookieAtlasUVRects[11][0], _AdditionalLightsCookieAtlasUVRects[11][1], _AdditionalLightsCookieAtlasUVRects[11][2], _AdditionalLightsCookieAtlasUVRects[11][3]); fragment_uniform_buffer_6[1048] = float4(_AdditionalLightsCookieAtlasUVRects[12][0], _AdditionalLightsCookieAtlasUVRects[12][1], _AdditionalLightsCookieAtlasUVRects[12][2], _AdditionalLightsCookieAtlasUVRects[12][3]); fragment_uniform_buffer_6[1049] = float4(_AdditionalLightsCookieAtlasUVRects[13][0], _AdditionalLightsCookieAtlasUVRects[13][1], _AdditionalLightsCookieAtlasUVRects[13][2], _AdditionalLightsCookieAtlasUVRects[13][3]); fragment_uniform_buffer_6[1050] = float4(_AdditionalLightsCookieAtlasUVRects[14][0], _AdditionalLightsCookieAtlasUVRects[14][1], _AdditionalLightsCookieAtlasUVRects[14][2], _AdditionalLightsCookieAtlasUVRects[14][3]); fragment_uniform_buffer_6[1051] = float4(_AdditionalLightsCookieAtlasUVRects[15][0], _AdditionalLightsCookieAtlasUVRects[15][1], _AdditionalLightsCookieAtlasUVRects[15][2], _AdditionalLightsCookieAtlasUVRects[15][3]); fragment_uniform_buffer_6[1052] = float4(_AdditionalLightsCookieAtlasUVRects[16][0], _AdditionalLightsCookieAtlasUVRects[16][1], _AdditionalLightsCookieAtlasUVRects[16][2], _AdditionalLightsCookieAtlasUVRects[16][3]); fragment_uniform_buffer_6[1053] = float4(_AdditionalLightsCookieAtlasUVRects[17][0], _AdditionalLightsCookieAtlasUVRects[17][1], _AdditionalLightsCookieAtlasUVRects[17][2], _AdditionalLightsCookieAtlasUVRects[17][3]); fragment_uniform_buffer_6[1054] = float4(_AdditionalLightsCookieAtlasUVRects[18][0], _AdditionalLightsCookieAtlasUVRects[18][1], _AdditionalLightsCookieAtlasUVRects[18][2], _AdditionalLightsCookieAtlasUVRects[18][3]); fragment_uniform_buffer_6[1055] = float4(_AdditionalLightsCookieAtlasUVRects[19][0], _AdditionalLightsCookieAtlasUVRects[19][1], _AdditionalLightsCookieAtlasUVRects[19][2], _AdditionalLightsCookieAtlasUVRects[19][3]); fragment_uniform_buffer_6[1056] = float4(_AdditionalLightsCookieAtlasUVRects[20][0], _AdditionalLightsCookieAtlasUVRects[20][1], _AdditionalLightsCookieAtlasUVRects[20][2], _AdditionalLightsCookieAtlasUVRects[20][3]); fragment_uniform_buffer_6[1057] = float4(_AdditionalLightsCookieAtlasUVRects[21][0], _AdditionalLightsCookieAtlasUVRects[21][1], _AdditionalLightsCookieAtlasUVRects[21][2], _AdditionalLightsCookieAtlasUVRects[21][3]); fragment_uniform_buffer_6[1058] = float4(_AdditionalLightsCookieAtlasUVRects[22][0], _AdditionalLightsCookieAtlasUVRects[22][1], _AdditionalLightsCookieAtlasUVRects[22][2], _AdditionalLightsCookieAtlasUVRects[22][3]); fragment_uniform_buffer_6[1059] = float4(_AdditionalLightsCookieAtlasUVRects[23][0], _AdditionalLightsCookieAtlasUVRects[23][1], _AdditionalLightsCookieAtlasUVRects[23][2], _AdditionalLightsCookieAtlasUVRects[23][3]); fragment_uniform_buffer_6[1060] = float4(_AdditionalLightsCookieAtlasUVRects[24][0], _AdditionalLightsCookieAtlasUVRects[24][1], _AdditionalLightsCookieAtlasUVRects[24][2], _AdditionalLightsCookieAtlasUVRects[24][3]); fragment_uniform_buffer_6[1061] = float4(_AdditionalLightsCookieAtlasUVRects[25][0], _AdditionalLightsCookieAtlasUVRects[25][1], _AdditionalLightsCookieAtlasUVRects[25][2], _AdditionalLightsCookieAtlasUVRects[25][3]); fragment_uniform_buffer_6[1062] = float4(_AdditionalLightsCookieAtlasUVRects[26][0], _AdditionalLightsCookieAtlasUVRects[26][1], _AdditionalLightsCookieAtlasUVRects[26][2], _AdditionalLightsCookieAtlasUVRects[26][3]); fragment_uniform_buffer_6[1063] = float4(_AdditionalLightsCookieAtlasUVRects[27][0], _AdditionalLightsCookieAtlasUVRects[27][1], _AdditionalLightsCookieAtlasUVRects[27][2], _AdditionalLightsCookieAtlasUVRects[27][3]); fragment_uniform_buffer_6[1064] = float4(_AdditionalLightsCookieAtlasUVRects[28][0], _AdditionalLightsCookieAtlasUVRects[28][1], _AdditionalLightsCookieAtlasUVRects[28][2], _AdditionalLightsCookieAtlasUVRects[28][3]); fragment_uniform_buffer_6[1065] = float4(_AdditionalLightsCookieAtlasUVRects[29][0], _AdditionalLightsCookieAtlasUVRects[29][1], _AdditionalLightsCookieAtlasUVRects[29][2], _AdditionalLightsCookieAtlasUVRects[29][3]); fragment_uniform_buffer_6[1066] = float4(_AdditionalLightsCookieAtlasUVRects[30][0], _AdditionalLightsCookieAtlasUVRects[30][1], _AdditionalLightsCookieAtlasUVRects[30][2], _AdditionalLightsCookieAtlasUVRects[30][3]); fragment_uniform_buffer_6[1067] = float4(_AdditionalLightsCookieAtlasUVRects[31][0], _AdditionalLightsCookieAtlasUVRects[31][1], _AdditionalLightsCookieAtlasUVRects[31][2], _AdditionalLightsCookieAtlasUVRects[31][3]); fragment_uniform_buffer_6[1068] = float4(_AdditionalLightsCookieAtlasUVRects[32][0], _AdditionalLightsCookieAtlasUVRects[32][1], _AdditionalLightsCookieAtlasUVRects[32][2], _AdditionalLightsCookieAtlasUVRects[32][3]); fragment_uniform_buffer_6[1069] = float4(_AdditionalLightsCookieAtlasUVRects[33][0], _AdditionalLightsCookieAtlasUVRects[33][1], _AdditionalLightsCookieAtlasUVRects[33][2], _AdditionalLightsCookieAtlasUVRects[33][3]); fragment_uniform_buffer_6[1070] = float4(_AdditionalLightsCookieAtlasUVRects[34][0], _AdditionalLightsCookieAtlasUVRects[34][1], _AdditionalLightsCookieAtlasUVRects[34][2], _AdditionalLightsCookieAtlasUVRects[34][3]); fragment_uniform_buffer_6[1071] = float4(_AdditionalLightsCookieAtlasUVRects[35][0], _AdditionalLightsCookieAtlasUVRects[35][1], _AdditionalLightsCookieAtlasUVRects[35][2], _AdditionalLightsCookieAtlasUVRects[35][3]); fragment_uniform_buffer_6[1072] = float4(_AdditionalLightsCookieAtlasUVRects[36][0], _AdditionalLightsCookieAtlasUVRects[36][1], _AdditionalLightsCookieAtlasUVRects[36][2], _AdditionalLightsCookieAtlasUVRects[36][3]); fragment_uniform_buffer_6[1073] = float4(_AdditionalLightsCookieAtlasUVRects[37][0], _AdditionalLightsCookieAtlasUVRects[37][1], _AdditionalLightsCookieAtlasUVRects[37][2], _AdditionalLightsCookieAtlasUVRects[37][3]); fragment_uniform_buffer_6[1074] = float4(_AdditionalLightsCookieAtlasUVRects[38][0], _AdditionalLightsCookieAtlasUVRects[38][1], _AdditionalLightsCookieAtlasUVRects[38][2], _AdditionalLightsCookieAtlasUVRects[38][3]); fragment_uniform_buffer_6[1075] = float4(_AdditionalLightsCookieAtlasUVRects[39][0], _AdditionalLightsCookieAtlasUVRects[39][1], _AdditionalLightsCookieAtlasUVRects[39][2], _AdditionalLightsCookieAtlasUVRects[39][3]); fragment_uniform_buffer_6[1076] = float4(_AdditionalLightsCookieAtlasUVRects[40][0], _AdditionalLightsCookieAtlasUVRects[40][1], _AdditionalLightsCookieAtlasUVRects[40][2], _AdditionalLightsCookieAtlasUVRects[40][3]); fragment_uniform_buffer_6[1077] = float4(_AdditionalLightsCookieAtlasUVRects[41][0], _AdditionalLightsCookieAtlasUVRects[41][1], _AdditionalLightsCookieAtlasUVRects[41][2], _AdditionalLightsCookieAtlasUVRects[41][3]); fragment_uniform_buffer_6[1078] = float4(_AdditionalLightsCookieAtlasUVRects[42][0], _AdditionalLightsCookieAtlasUVRects[42][1], _AdditionalLightsCookieAtlasUVRects[42][2], _AdditionalLightsCookieAtlasUVRects[42][3]); fragment_uniform_buffer_6[1079] = float4(_AdditionalLightsCookieAtlasUVRects[43][0], _AdditionalLightsCookieAtlasUVRects[43][1], _AdditionalLightsCookieAtlasUVRects[43][2], _AdditionalLightsCookieAtlasUVRects[43][3]); fragment_uniform_buffer_6[1080] = float4(_AdditionalLightsCookieAtlasUVRects[44][0], _AdditionalLightsCookieAtlasUVRects[44][1], _AdditionalLightsCookieAtlasUVRects[44][2], _AdditionalLightsCookieAtlasUVRects[44][3]); fragment_uniform_buffer_6[1081] = float4(_AdditionalLightsCookieAtlasUVRects[45][0], _AdditionalLightsCookieAtlasUVRects[45][1], _AdditionalLightsCookieAtlasUVRects[45][2], _AdditionalLightsCookieAtlasUVRects[45][3]); fragment_uniform_buffer_6[1082] = float4(_AdditionalLightsCookieAtlasUVRects[46][0], _AdditionalLightsCookieAtlasUVRects[46][1], _AdditionalLightsCookieAtlasUVRects[46][2], _AdditionalLightsCookieAtlasUVRects[46][3]); fragment_uniform_buffer_6[1083] = float4(_AdditionalLightsCookieAtlasUVRects[47][0], _AdditionalLightsCookieAtlasUVRects[47][1], _AdditionalLightsCookieAtlasUVRects[47][2], _AdditionalLightsCookieAtlasUVRects[47][3]); fragment_uniform_buffer_6[1084] = float4(_AdditionalLightsCookieAtlasUVRects[48][0], _AdditionalLightsCookieAtlasUVRects[48][1], _AdditionalLightsCookieAtlasUVRects[48][2], _AdditionalLightsCookieAtlasUVRects[48][3]); fragment_uniform_buffer_6[1085] = float4(_AdditionalLightsCookieAtlasUVRects[49][0], _AdditionalLightsCookieAtlasUVRects[49][1], _AdditionalLightsCookieAtlasUVRects[49][2], _AdditionalLightsCookieAtlasUVRects[49][3]); fragment_uniform_buffer_6[1086] = float4(_AdditionalLightsCookieAtlasUVRects[50][0], _AdditionalLightsCookieAtlasUVRects[50][1], _AdditionalLightsCookieAtlasUVRects[50][2], _AdditionalLightsCookieAtlasUVRects[50][3]); fragment_uniform_buffer_6[1087] = float4(_AdditionalLightsCookieAtlasUVRects[51][0], _AdditionalLightsCookieAtlasUVRects[51][1], _AdditionalLightsCookieAtlasUVRects[51][2], _AdditionalLightsCookieAtlasUVRects[51][3]); fragment_uniform_buffer_6[1088] = float4(_AdditionalLightsCookieAtlasUVRects[52][0], _AdditionalLightsCookieAtlasUVRects[52][1], _AdditionalLightsCookieAtlasUVRects[52][2], _AdditionalLightsCookieAtlasUVRects[52][3]); fragment_uniform_buffer_6[1089] = float4(_AdditionalLightsCookieAtlasUVRects[53][0], _AdditionalLightsCookieAtlasUVRects[53][1], _AdditionalLightsCookieAtlasUVRects[53][2], _AdditionalLightsCookieAtlasUVRects[53][3]); fragment_uniform_buffer_6[1090] = float4(_AdditionalLightsCookieAtlasUVRects[54][0], _AdditionalLightsCookieAtlasUVRects[54][1], _AdditionalLightsCookieAtlasUVRects[54][2], _AdditionalLightsCookieAtlasUVRects[54][3]); fragment_uniform_buffer_6[1091] = float4(_AdditionalLightsCookieAtlasUVRects[55][0], _AdditionalLightsCookieAtlasUVRects[55][1], _AdditionalLightsCookieAtlasUVRects[55][2], _AdditionalLightsCookieAtlasUVRects[55][3]); fragment_uniform_buffer_6[1092] = float4(_AdditionalLightsCookieAtlasUVRects[56][0], _AdditionalLightsCookieAtlasUVRects[56][1], _AdditionalLightsCookieAtlasUVRects[56][2], _AdditionalLightsCookieAtlasUVRects[56][3]); fragment_uniform_buffer_6[1093] = float4(_AdditionalLightsCookieAtlasUVRects[57][0], _AdditionalLightsCookieAtlasUVRects[57][1], _AdditionalLightsCookieAtlasUVRects[57][2], _AdditionalLightsCookieAtlasUVRects[57][3]); fragment_uniform_buffer_6[1094] = float4(_AdditionalLightsCookieAtlasUVRects[58][0], _AdditionalLightsCookieAtlasUVRects[58][1], _AdditionalLightsCookieAtlasUVRects[58][2], _AdditionalLightsCookieAtlasUVRects[58][3]); fragment_uniform_buffer_6[1095] = float4(_AdditionalLightsCookieAtlasUVRects[59][0], _AdditionalLightsCookieAtlasUVRects[59][1], _AdditionalLightsCookieAtlasUVRects[59][2], _AdditionalLightsCookieAtlasUVRects[59][3]); fragment_uniform_buffer_6[1096] = float4(_AdditionalLightsCookieAtlasUVRects[60][0], _AdditionalLightsCookieAtlasUVRects[60][1], _AdditionalLightsCookieAtlasUVRects[60][2], _AdditionalLightsCookieAtlasUVRects[60][3]); fragment_uniform_buffer_6[1097] = float4(_AdditionalLightsCookieAtlasUVRects[61][0], _AdditionalLightsCookieAtlasUVRects[61][1], _AdditionalLightsCookieAtlasUVRects[61][2], _AdditionalLightsCookieAtlasUVRects[61][3]); fragment_uniform_buffer_6[1098] = float4(_AdditionalLightsCookieAtlasUVRects[62][0], _AdditionalLightsCookieAtlasUVRects[62][1], _AdditionalLightsCookieAtlasUVRects[62][2], _AdditionalLightsCookieAtlasUVRects[62][3]); fragment_uniform_buffer_6[1099] = float4(_AdditionalLightsCookieAtlasUVRects[63][0], _AdditionalLightsCookieAtlasUVRects[63][1], _AdditionalLightsCookieAtlasUVRects[63][2], _AdditionalLightsCookieAtlasUVRects[63][3]); fragment_uniform_buffer_6[1100] = float4(_AdditionalLightsCookieAtlasUVRects[64][0], _AdditionalLightsCookieAtlasUVRects[64][1], _AdditionalLightsCookieAtlasUVRects[64][2], _AdditionalLightsCookieAtlasUVRects[64][3]); fragment_uniform_buffer_6[1101] = float4(_AdditionalLightsCookieAtlasUVRects[65][0], _AdditionalLightsCookieAtlasUVRects[65][1], _AdditionalLightsCookieAtlasUVRects[65][2], _AdditionalLightsCookieAtlasUVRects[65][3]); fragment_uniform_buffer_6[1102] = float4(_AdditionalLightsCookieAtlasUVRects[66][0], _AdditionalLightsCookieAtlasUVRects[66][1], _AdditionalLightsCookieAtlasUVRects[66][2], _AdditionalLightsCookieAtlasUVRects[66][3]); fragment_uniform_buffer_6[1103] = float4(_AdditionalLightsCookieAtlasUVRects[67][0], _AdditionalLightsCookieAtlasUVRects[67][1], _AdditionalLightsCookieAtlasUVRects[67][2], _AdditionalLightsCookieAtlasUVRects[67][3]); fragment_uniform_buffer_6[1104] = float4(_AdditionalLightsCookieAtlasUVRects[68][0], _AdditionalLightsCookieAtlasUVRects[68][1], _AdditionalLightsCookieAtlasUVRects[68][2], _AdditionalLightsCookieAtlasUVRects[68][3]); fragment_uniform_buffer_6[1105] = float4(_AdditionalLightsCookieAtlasUVRects[69][0], _AdditionalLightsCookieAtlasUVRects[69][1], _AdditionalLightsCookieAtlasUVRects[69][2], _AdditionalLightsCookieAtlasUVRects[69][3]); fragment_uniform_buffer_6[1106] = float4(_AdditionalLightsCookieAtlasUVRects[70][0], _AdditionalLightsCookieAtlasUVRects[70][1], _AdditionalLightsCookieAtlasUVRects[70][2], _AdditionalLightsCookieAtlasUVRects[70][3]); fragment_uniform_buffer_6[1107] = float4(_AdditionalLightsCookieAtlasUVRects[71][0], _AdditionalLightsCookieAtlasUVRects[71][1], _AdditionalLightsCookieAtlasUVRects[71][2], _AdditionalLightsCookieAtlasUVRects[71][3]); fragment_uniform_buffer_6[1108] = float4(_AdditionalLightsCookieAtlasUVRects[72][0], _AdditionalLightsCookieAtlasUVRects[72][1], _AdditionalLightsCookieAtlasUVRects[72][2], _AdditionalLightsCookieAtlasUVRects[72][3]); fragment_uniform_buffer_6[1109] = float4(_AdditionalLightsCookieAtlasUVRects[73][0], _AdditionalLightsCookieAtlasUVRects[73][1], _AdditionalLightsCookieAtlasUVRects[73][2], _AdditionalLightsCookieAtlasUVRects[73][3]); fragment_uniform_buffer_6[1110] = float4(_AdditionalLightsCookieAtlasUVRects[74][0], _AdditionalLightsCookieAtlasUVRects[74][1], _AdditionalLightsCookieAtlasUVRects[74][2], _AdditionalLightsCookieAtlasUVRects[74][3]); fragment_uniform_buffer_6[1111] = float4(_AdditionalLightsCookieAtlasUVRects[75][0], _AdditionalLightsCookieAtlasUVRects[75][1], _AdditionalLightsCookieAtlasUVRects[75][2], _AdditionalLightsCookieAtlasUVRects[75][3]); fragment_uniform_buffer_6[1112] = float4(_AdditionalLightsCookieAtlasUVRects[76][0], _AdditionalLightsCookieAtlasUVRects[76][1], _AdditionalLightsCookieAtlasUVRects[76][2], _AdditionalLightsCookieAtlasUVRects[76][3]); fragment_uniform_buffer_6[1113] = float4(_AdditionalLightsCookieAtlasUVRects[77][0], _AdditionalLightsCookieAtlasUVRects[77][1], _AdditionalLightsCookieAtlasUVRects[77][2], _AdditionalLightsCookieAtlasUVRects[77][3]); fragment_uniform_buffer_6[1114] = float4(_AdditionalLightsCookieAtlasUVRects[78][0], _AdditionalLightsCookieAtlasUVRects[78][1], _AdditionalLightsCookieAtlasUVRects[78][2], _AdditionalLightsCookieAtlasUVRects[78][3]); fragment_uniform_buffer_6[1115] = float4(_AdditionalLightsCookieAtlasUVRects[79][0], _AdditionalLightsCookieAtlasUVRects[79][1], _AdditionalLightsCookieAtlasUVRects[79][2], _AdditionalLightsCookieAtlasUVRects[79][3]); fragment_uniform_buffer_6[1116] = float4(_AdditionalLightsCookieAtlasUVRects[80][0], _AdditionalLightsCookieAtlasUVRects[80][1], _AdditionalLightsCookieAtlasUVRects[80][2], _AdditionalLightsCookieAtlasUVRects[80][3]); fragment_uniform_buffer_6[1117] = float4(_AdditionalLightsCookieAtlasUVRects[81][0], _AdditionalLightsCookieAtlasUVRects[81][1], _AdditionalLightsCookieAtlasUVRects[81][2], _AdditionalLightsCookieAtlasUVRects[81][3]); fragment_uniform_buffer_6[1118] = float4(_AdditionalLightsCookieAtlasUVRects[82][0], _AdditionalLightsCookieAtlasUVRects[82][1], _AdditionalLightsCookieAtlasUVRects[82][2], _AdditionalLightsCookieAtlasUVRects[82][3]); fragment_uniform_buffer_6[1119] = float4(_AdditionalLightsCookieAtlasUVRects[83][0], _AdditionalLightsCookieAtlasUVRects[83][1], _AdditionalLightsCookieAtlasUVRects[83][2], _AdditionalLightsCookieAtlasUVRects[83][3]); fragment_uniform_buffer_6[1120] = float4(_AdditionalLightsCookieAtlasUVRects[84][0], _AdditionalLightsCookieAtlasUVRects[84][1], _AdditionalLightsCookieAtlasUVRects[84][2], _AdditionalLightsCookieAtlasUVRects[84][3]); fragment_uniform_buffer_6[1121] = float4(_AdditionalLightsCookieAtlasUVRects[85][0], _AdditionalLightsCookieAtlasUVRects[85][1], _AdditionalLightsCookieAtlasUVRects[85][2], _AdditionalLightsCookieAtlasUVRects[85][3]); fragment_uniform_buffer_6[1122] = float4(_AdditionalLightsCookieAtlasUVRects[86][0], _AdditionalLightsCookieAtlasUVRects[86][1], _AdditionalLightsCookieAtlasUVRects[86][2], _AdditionalLightsCookieAtlasUVRects[86][3]); fragment_uniform_buffer_6[1123] = float4(_AdditionalLightsCookieAtlasUVRects[87][0], _AdditionalLightsCookieAtlasUVRects[87][1], _AdditionalLightsCookieAtlasUVRects[87][2], _AdditionalLightsCookieAtlasUVRects[87][3]); fragment_uniform_buffer_6[1124] = float4(_AdditionalLightsCookieAtlasUVRects[88][0], _AdditionalLightsCookieAtlasUVRects[88][1], _AdditionalLightsCookieAtlasUVRects[88][2], _AdditionalLightsCookieAtlasUVRects[88][3]); fragment_uniform_buffer_6[1125] = float4(_AdditionalLightsCookieAtlasUVRects[89][0], _AdditionalLightsCookieAtlasUVRects[89][1], _AdditionalLightsCookieAtlasUVRects[89][2], _AdditionalLightsCookieAtlasUVRects[89][3]); fragment_uniform_buffer_6[1126] = float4(_AdditionalLightsCookieAtlasUVRects[90][0], _AdditionalLightsCookieAtlasUVRects[90][1], _AdditionalLightsCookieAtlasUVRects[90][2], _AdditionalLightsCookieAtlasUVRects[90][3]); fragment_uniform_buffer_6[1127] = float4(_AdditionalLightsCookieAtlasUVRects[91][0], _AdditionalLightsCookieAtlasUVRects[91][1], _AdditionalLightsCookieAtlasUVRects[91][2], _AdditionalLightsCookieAtlasUVRects[91][3]); fragment_uniform_buffer_6[1128] = float4(_AdditionalLightsCookieAtlasUVRects[92][0], _AdditionalLightsCookieAtlasUVRects[92][1], _AdditionalLightsCookieAtlasUVRects[92][2], _AdditionalLightsCookieAtlasUVRects[92][3]); fragment_uniform_buffer_6[1129] = float4(_AdditionalLightsCookieAtlasUVRects[93][0], _AdditionalLightsCookieAtlasUVRects[93][1], _AdditionalLightsCookieAtlasUVRects[93][2], _AdditionalLightsCookieAtlasUVRects[93][3]); fragment_uniform_buffer_6[1130] = float4(_AdditionalLightsCookieAtlasUVRects[94][0], _AdditionalLightsCookieAtlasUVRects[94][1], _AdditionalLightsCookieAtlasUVRects[94][2], _AdditionalLightsCookieAtlasUVRects[94][3]); fragment_uniform_buffer_6[1131] = float4(_AdditionalLightsCookieAtlasUVRects[95][0], _AdditionalLightsCookieAtlasUVRects[95][1], _AdditionalLightsCookieAtlasUVRects[95][2], _AdditionalLightsCookieAtlasUVRects[95][3]); fragment_uniform_buffer_6[1132] = float4(_AdditionalLightsCookieAtlasUVRects[96][0], _AdditionalLightsCookieAtlasUVRects[96][1], _AdditionalLightsCookieAtlasUVRects[96][2], _AdditionalLightsCookieAtlasUVRects[96][3]); fragment_uniform_buffer_6[1133] = float4(_AdditionalLightsCookieAtlasUVRects[97][0], _AdditionalLightsCookieAtlasUVRects[97][1], _AdditionalLightsCookieAtlasUVRects[97][2], _AdditionalLightsCookieAtlasUVRects[97][3]); fragment_uniform_buffer_6[1134] = float4(_AdditionalLightsCookieAtlasUVRects[98][0], _AdditionalLightsCookieAtlasUVRects[98][1], _AdditionalLightsCookieAtlasUVRects[98][2], _AdditionalLightsCookieAtlasUVRects[98][3]); fragment_uniform_buffer_6[1135] = float4(_AdditionalLightsCookieAtlasUVRects[99][0], _AdditionalLightsCookieAtlasUVRects[99][1], _AdditionalLightsCookieAtlasUVRects[99][2], _AdditionalLightsCookieAtlasUVRects[99][3]); fragment_uniform_buffer_6[1136] = float4(_AdditionalLightsCookieAtlasUVRects[100][0], _AdditionalLightsCookieAtlasUVRects[100][1], _AdditionalLightsCookieAtlasUVRects[100][2], _AdditionalLightsCookieAtlasUVRects[100][3]); fragment_uniform_buffer_6[1137] = float4(_AdditionalLightsCookieAtlasUVRects[101][0], _AdditionalLightsCookieAtlasUVRects[101][1], _AdditionalLightsCookieAtlasUVRects[101][2], _AdditionalLightsCookieAtlasUVRects[101][3]); fragment_uniform_buffer_6[1138] = float4(_AdditionalLightsCookieAtlasUVRects[102][0], _AdditionalLightsCookieAtlasUVRects[102][1], _AdditionalLightsCookieAtlasUVRects[102][2], _AdditionalLightsCookieAtlasUVRects[102][3]); fragment_uniform_buffer_6[1139] = float4(_AdditionalLightsCookieAtlasUVRects[103][0], _AdditionalLightsCookieAtlasUVRects[103][1], _AdditionalLightsCookieAtlasUVRects[103][2], _AdditionalLightsCookieAtlasUVRects[103][3]); fragment_uniform_buffer_6[1140] = float4(_AdditionalLightsCookieAtlasUVRects[104][0], _AdditionalLightsCookieAtlasUVRects[104][1], _AdditionalLightsCookieAtlasUVRects[104][2], _AdditionalLightsCookieAtlasUVRects[104][3]); fragment_uniform_buffer_6[1141] = float4(_AdditionalLightsCookieAtlasUVRects[105][0], _AdditionalLightsCookieAtlasUVRects[105][1], _AdditionalLightsCookieAtlasUVRects[105][2], _AdditionalLightsCookieAtlasUVRects[105][3]); fragment_uniform_buffer_6[1142] = float4(_AdditionalLightsCookieAtlasUVRects[106][0], _AdditionalLightsCookieAtlasUVRects[106][1], _AdditionalLightsCookieAtlasUVRects[106][2], _AdditionalLightsCookieAtlasUVRects[106][3]); fragment_uniform_buffer_6[1143] = float4(_AdditionalLightsCookieAtlasUVRects[107][0], _AdditionalLightsCookieAtlasUVRects[107][1], _AdditionalLightsCookieAtlasUVRects[107][2], _AdditionalLightsCookieAtlasUVRects[107][3]); fragment_uniform_buffer_6[1144] = float4(_AdditionalLightsCookieAtlasUVRects[108][0], _AdditionalLightsCookieAtlasUVRects[108][1], _AdditionalLightsCookieAtlasUVRects[108][2], _AdditionalLightsCookieAtlasUVRects[108][3]); fragment_uniform_buffer_6[1145] = float4(_AdditionalLightsCookieAtlasUVRects[109][0], _AdditionalLightsCookieAtlasUVRects[109][1], _AdditionalLightsCookieAtlasUVRects[109][2], _AdditionalLightsCookieAtlasUVRects[109][3]); fragment_uniform_buffer_6[1146] = float4(_AdditionalLightsCookieAtlasUVRects[110][0], _AdditionalLightsCookieAtlasUVRects[110][1], _AdditionalLightsCookieAtlasUVRects[110][2], _AdditionalLightsCookieAtlasUVRects[110][3]); fragment_uniform_buffer_6[1147] = float4(_AdditionalLightsCookieAtlasUVRects[111][0], _AdditionalLightsCookieAtlasUVRects[111][1], _AdditionalLightsCookieAtlasUVRects[111][2], _AdditionalLightsCookieAtlasUVRects[111][3]); fragment_uniform_buffer_6[1148] = float4(_AdditionalLightsCookieAtlasUVRects[112][0], _AdditionalLightsCookieAtlasUVRects[112][1], _AdditionalLightsCookieAtlasUVRects[112][2], _AdditionalLightsCookieAtlasUVRects[112][3]); fragment_uniform_buffer_6[1149] = float4(_AdditionalLightsCookieAtlasUVRects[113][0], _AdditionalLightsCookieAtlasUVRects[113][1], _AdditionalLightsCookieAtlasUVRects[113][2], _AdditionalLightsCookieAtlasUVRects[113][3]); fragment_uniform_buffer_6[1150] = float4(_AdditionalLightsCookieAtlasUVRects[114][0], _AdditionalLightsCookieAtlasUVRects[114][1], _AdditionalLightsCookieAtlasUVRects[114][2], _AdditionalLightsCookieAtlasUVRects[114][3]); fragment_uniform_buffer_6[1151] = float4(_AdditionalLightsCookieAtlasUVRects[115][0], _AdditionalLightsCookieAtlasUVRects[115][1], _AdditionalLightsCookieAtlasUVRects[115][2], _AdditionalLightsCookieAtlasUVRects[115][3]); fragment_uniform_buffer_6[1152] = float4(_AdditionalLightsCookieAtlasUVRects[116][0], _AdditionalLightsCookieAtlasUVRects[116][1], _AdditionalLightsCookieAtlasUVRects[116][2], _AdditionalLightsCookieAtlasUVRects[116][3]); fragment_uniform_buffer_6[1153] = float4(_AdditionalLightsCookieAtlasUVRects[117][0], _AdditionalLightsCookieAtlasUVRects[117][1], _AdditionalLightsCookieAtlasUVRects[117][2], _AdditionalLightsCookieAtlasUVRects[117][3]); fragment_uniform_buffer_6[1154] = float4(_AdditionalLightsCookieAtlasUVRects[118][0], _AdditionalLightsCookieAtlasUVRects[118][1], _AdditionalLightsCookieAtlasUVRects[118][2], _AdditionalLightsCookieAtlasUVRects[118][3]); fragment_uniform_buffer_6[1155] = float4(_AdditionalLightsCookieAtlasUVRects[119][0], _AdditionalLightsCookieAtlasUVRects[119][1], _AdditionalLightsCookieAtlasUVRects[119][2], _AdditionalLightsCookieAtlasUVRects[119][3]); fragment_uniform_buffer_6[1156] = float4(_AdditionalLightsCookieAtlasUVRects[120][0], _AdditionalLightsCookieAtlasUVRects[120][1], _AdditionalLightsCookieAtlasUVRects[120][2], _AdditionalLightsCookieAtlasUVRects[120][3]); fragment_uniform_buffer_6[1157] = float4(_AdditionalLightsCookieAtlasUVRects[121][0], _AdditionalLightsCookieAtlasUVRects[121][1], _AdditionalLightsCookieAtlasUVRects[121][2], _AdditionalLightsCookieAtlasUVRects[121][3]); fragment_uniform_buffer_6[1158] = float4(_AdditionalLightsCookieAtlasUVRects[122][0], _AdditionalLightsCookieAtlasUVRects[122][1], _AdditionalLightsCookieAtlasUVRects[122][2], _AdditionalLightsCookieAtlasUVRects[122][3]); fragment_uniform_buffer_6[1159] = float4(_AdditionalLightsCookieAtlasUVRects[123][0], _AdditionalLightsCookieAtlasUVRects[123][1], _AdditionalLightsCookieAtlasUVRects[123][2], _AdditionalLightsCookieAtlasUVRects[123][3]); fragment_uniform_buffer_6[1160] = float4(_AdditionalLightsCookieAtlasUVRects[124][0], _AdditionalLightsCookieAtlasUVRects[124][1], _AdditionalLightsCookieAtlasUVRects[124][2], _AdditionalLightsCookieAtlasUVRects[124][3]); fragment_uniform_buffer_6[1161] = float4(_AdditionalLightsCookieAtlasUVRects[125][0], _AdditionalLightsCookieAtlasUVRects[125][1], _AdditionalLightsCookieAtlasUVRects[125][2], _AdditionalLightsCookieAtlasUVRects[125][3]); fragment_uniform_buffer_6[1162] = float4(_AdditionalLightsCookieAtlasUVRects[126][0], _AdditionalLightsCookieAtlasUVRects[126][1], _AdditionalLightsCookieAtlasUVRects[126][2], _AdditionalLightsCookieAtlasUVRects[126][3]); fragment_uniform_buffer_6[1163] = float4(_AdditionalLightsCookieAtlasUVRects[127][0], _AdditionalLightsCookieAtlasUVRects[127][1], _AdditionalLightsCookieAtlasUVRects[127][2], _AdditionalLightsCookieAtlasUVRects[127][3]); fragment_uniform_buffer_6[1164] = float4(_AdditionalLightsCookieAtlasUVRects[128][0], _AdditionalLightsCookieAtlasUVRects[128][1], _AdditionalLightsCookieAtlasUVRects[128][2], _AdditionalLightsCookieAtlasUVRects[128][3]); fragment_uniform_buffer_6[1165] = float4(_AdditionalLightsCookieAtlasUVRects[129][0], _AdditionalLightsCookieAtlasUVRects[129][1], _AdditionalLightsCookieAtlasUVRects[129][2], _AdditionalLightsCookieAtlasUVRects[129][3]); fragment_uniform_buffer_6[1166] = float4(_AdditionalLightsCookieAtlasUVRects[130][0], _AdditionalLightsCookieAtlasUVRects[130][1], _AdditionalLightsCookieAtlasUVRects[130][2], _AdditionalLightsCookieAtlasUVRects[130][3]); fragment_uniform_buffer_6[1167] = float4(_AdditionalLightsCookieAtlasUVRects[131][0], _AdditionalLightsCookieAtlasUVRects[131][1], _AdditionalLightsCookieAtlasUVRects[131][2], _AdditionalLightsCookieAtlasUVRects[131][3]); fragment_uniform_buffer_6[1168] = float4(_AdditionalLightsCookieAtlasUVRects[132][0], _AdditionalLightsCookieAtlasUVRects[132][1], _AdditionalLightsCookieAtlasUVRects[132][2], _AdditionalLightsCookieAtlasUVRects[132][3]); fragment_uniform_buffer_6[1169] = float4(_AdditionalLightsCookieAtlasUVRects[133][0], _AdditionalLightsCookieAtlasUVRects[133][1], _AdditionalLightsCookieAtlasUVRects[133][2], _AdditionalLightsCookieAtlasUVRects[133][3]); fragment_uniform_buffer_6[1170] = float4(_AdditionalLightsCookieAtlasUVRects[134][0], _AdditionalLightsCookieAtlasUVRects[134][1], _AdditionalLightsCookieAtlasUVRects[134][2], _AdditionalLightsCookieAtlasUVRects[134][3]); fragment_uniform_buffer_6[1171] = float4(_AdditionalLightsCookieAtlasUVRects[135][0], _AdditionalLightsCookieAtlasUVRects[135][1], _AdditionalLightsCookieAtlasUVRects[135][2], _AdditionalLightsCookieAtlasUVRects[135][3]); fragment_uniform_buffer_6[1172] = float4(_AdditionalLightsCookieAtlasUVRects[136][0], _AdditionalLightsCookieAtlasUVRects[136][1], _AdditionalLightsCookieAtlasUVRects[136][2], _AdditionalLightsCookieAtlasUVRects[136][3]); fragment_uniform_buffer_6[1173] = float4(_AdditionalLightsCookieAtlasUVRects[137][0], _AdditionalLightsCookieAtlasUVRects[137][1], _AdditionalLightsCookieAtlasUVRects[137][2], _AdditionalLightsCookieAtlasUVRects[137][3]); fragment_uniform_buffer_6[1174] = float4(_AdditionalLightsCookieAtlasUVRects[138][0], _AdditionalLightsCookieAtlasUVRects[138][1], _AdditionalLightsCookieAtlasUVRects[138][2], _AdditionalLightsCookieAtlasUVRects[138][3]); fragment_uniform_buffer_6[1175] = float4(_AdditionalLightsCookieAtlasUVRects[139][0], _AdditionalLightsCookieAtlasUVRects[139][1], _AdditionalLightsCookieAtlasUVRects[139][2], _AdditionalLightsCookieAtlasUVRects[139][3]); fragment_uniform_buffer_6[1176] = float4(_AdditionalLightsCookieAtlasUVRects[140][0], _AdditionalLightsCookieAtlasUVRects[140][1], _AdditionalLightsCookieAtlasUVRects[140][2], _AdditionalLightsCookieAtlasUVRects[140][3]); fragment_uniform_buffer_6[1177] = float4(_AdditionalLightsCookieAtlasUVRects[141][0], _AdditionalLightsCookieAtlasUVRects[141][1], _AdditionalLightsCookieAtlasUVRects[141][2], _AdditionalLightsCookieAtlasUVRects[141][3]); fragment_uniform_buffer_6[1178] = float4(_AdditionalLightsCookieAtlasUVRects[142][0], _AdditionalLightsCookieAtlasUVRects[142][1], _AdditionalLightsCookieAtlasUVRects[142][2], _AdditionalLightsCookieAtlasUVRects[142][3]); fragment_uniform_buffer_6[1179] = float4(_AdditionalLightsCookieAtlasUVRects[143][0], _AdditionalLightsCookieAtlasUVRects[143][1], _AdditionalLightsCookieAtlasUVRects[143][2], _AdditionalLightsCookieAtlasUVRects[143][3]); fragment_uniform_buffer_6[1180] = float4(_AdditionalLightsCookieAtlasUVRects[144][0], _AdditionalLightsCookieAtlasUVRects[144][1], _AdditionalLightsCookieAtlasUVRects[144][2], _AdditionalLightsCookieAtlasUVRects[144][3]); fragment_uniform_buffer_6[1181] = float4(_AdditionalLightsCookieAtlasUVRects[145][0], _AdditionalLightsCookieAtlasUVRects[145][1], _AdditionalLightsCookieAtlasUVRects[145][2], _AdditionalLightsCookieAtlasUVRects[145][3]); fragment_uniform_buffer_6[1182] = float4(_AdditionalLightsCookieAtlasUVRects[146][0], _AdditionalLightsCookieAtlasUVRects[146][1], _AdditionalLightsCookieAtlasUVRects[146][2], _AdditionalLightsCookieAtlasUVRects[146][3]); fragment_uniform_buffer_6[1183] = float4(_AdditionalLightsCookieAtlasUVRects[147][0], _AdditionalLightsCookieAtlasUVRects[147][1], _AdditionalLightsCookieAtlasUVRects[147][2], _AdditionalLightsCookieAtlasUVRects[147][3]); fragment_uniform_buffer_6[1184] = float4(_AdditionalLightsCookieAtlasUVRects[148][0], _AdditionalLightsCookieAtlasUVRects[148][1], _AdditionalLightsCookieAtlasUVRects[148][2], _AdditionalLightsCookieAtlasUVRects[148][3]); fragment_uniform_buffer_6[1185] = float4(_AdditionalLightsCookieAtlasUVRects[149][0], _AdditionalLightsCookieAtlasUVRects[149][1], _AdditionalLightsCookieAtlasUVRects[149][2], _AdditionalLightsCookieAtlasUVRects[149][3]); fragment_uniform_buffer_6[1186] = float4(_AdditionalLightsCookieAtlasUVRects[150][0], _AdditionalLightsCookieAtlasUVRects[150][1], _AdditionalLightsCookieAtlasUVRects[150][2], _AdditionalLightsCookieAtlasUVRects[150][3]); fragment_uniform_buffer_6[1187] = float4(_AdditionalLightsCookieAtlasUVRects[151][0], _AdditionalLightsCookieAtlasUVRects[151][1], _AdditionalLightsCookieAtlasUVRects[151][2], _AdditionalLightsCookieAtlasUVRects[151][3]); fragment_uniform_buffer_6[1188] = float4(_AdditionalLightsCookieAtlasUVRects[152][0], _AdditionalLightsCookieAtlasUVRects[152][1], _AdditionalLightsCookieAtlasUVRects[152][2], _AdditionalLightsCookieAtlasUVRects[152][3]); fragment_uniform_buffer_6[1189] = float4(_AdditionalLightsCookieAtlasUVRects[153][0], _AdditionalLightsCookieAtlasUVRects[153][1], _AdditionalLightsCookieAtlasUVRects[153][2], _AdditionalLightsCookieAtlasUVRects[153][3]); fragment_uniform_buffer_6[1190] = float4(_AdditionalLightsCookieAtlasUVRects[154][0], _AdditionalLightsCookieAtlasUVRects[154][1], _AdditionalLightsCookieAtlasUVRects[154][2], _AdditionalLightsCookieAtlasUVRects[154][3]); fragment_uniform_buffer_6[1191] = float4(_AdditionalLightsCookieAtlasUVRects[155][0], _AdditionalLightsCookieAtlasUVRects[155][1], _AdditionalLightsCookieAtlasUVRects[155][2], _AdditionalLightsCookieAtlasUVRects[155][3]); fragment_uniform_buffer_6[1192] = float4(_AdditionalLightsCookieAtlasUVRects[156][0], _AdditionalLightsCookieAtlasUVRects[156][1], _AdditionalLightsCookieAtlasUVRects[156][2], _AdditionalLightsCookieAtlasUVRects[156][3]); fragment_uniform_buffer_6[1193] = float4(_AdditionalLightsCookieAtlasUVRects[157][0], _AdditionalLightsCookieAtlasUVRects[157][1], _AdditionalLightsCookieAtlasUVRects[157][2], _AdditionalLightsCookieAtlasUVRects[157][3]); fragment_uniform_buffer_6[1194] = float4(_AdditionalLightsCookieAtlasUVRects[158][0], _AdditionalLightsCookieAtlasUVRects[158][1], _AdditionalLightsCookieAtlasUVRects[158][2], _AdditionalLightsCookieAtlasUVRects[158][3]); fragment_uniform_buffer_6[1195] = float4(_AdditionalLightsCookieAtlasUVRects[159][0], _AdditionalLightsCookieAtlasUVRects[159][1], _AdditionalLightsCookieAtlasUVRects[159][2], _AdditionalLightsCookieAtlasUVRects[159][3]); fragment_uniform_buffer_6[1196] = float4(_AdditionalLightsCookieAtlasUVRects[160][0], _AdditionalLightsCookieAtlasUVRects[160][1], _AdditionalLightsCookieAtlasUVRects[160][2], _AdditionalLightsCookieAtlasUVRects[160][3]); fragment_uniform_buffer_6[1197] = float4(_AdditionalLightsCookieAtlasUVRects[161][0], _AdditionalLightsCookieAtlasUVRects[161][1], _AdditionalLightsCookieAtlasUVRects[161][2], _AdditionalLightsCookieAtlasUVRects[161][3]); fragment_uniform_buffer_6[1198] = float4(_AdditionalLightsCookieAtlasUVRects[162][0], _AdditionalLightsCookieAtlasUVRects[162][1], _AdditionalLightsCookieAtlasUVRects[162][2], _AdditionalLightsCookieAtlasUVRects[162][3]); fragment_uniform_buffer_6[1199] = float4(_AdditionalLightsCookieAtlasUVRects[163][0], _AdditionalLightsCookieAtlasUVRects[163][1], _AdditionalLightsCookieAtlasUVRects[163][2], _AdditionalLightsCookieAtlasUVRects[163][3]); fragment_uniform_buffer_6[1200] = float4(_AdditionalLightsCookieAtlasUVRects[164][0], _AdditionalLightsCookieAtlasUVRects[164][1], _AdditionalLightsCookieAtlasUVRects[164][2], _AdditionalLightsCookieAtlasUVRects[164][3]); fragment_uniform_buffer_6[1201] = float4(_AdditionalLightsCookieAtlasUVRects[165][0], _AdditionalLightsCookieAtlasUVRects[165][1], _AdditionalLightsCookieAtlasUVRects[165][2], _AdditionalLightsCookieAtlasUVRects[165][3]); fragment_uniform_buffer_6[1202] = float4(_AdditionalLightsCookieAtlasUVRects[166][0], _AdditionalLightsCookieAtlasUVRects[166][1], _AdditionalLightsCookieAtlasUVRects[166][2], _AdditionalLightsCookieAtlasUVRects[166][3]); fragment_uniform_buffer_6[1203] = float4(_AdditionalLightsCookieAtlasUVRects[167][0], _AdditionalLightsCookieAtlasUVRects[167][1], _AdditionalLightsCookieAtlasUVRects[167][2], _AdditionalLightsCookieAtlasUVRects[167][3]); fragment_uniform_buffer_6[1204] = float4(_AdditionalLightsCookieAtlasUVRects[168][0], _AdditionalLightsCookieAtlasUVRects[168][1], _AdditionalLightsCookieAtlasUVRects[168][2], _AdditionalLightsCookieAtlasUVRects[168][3]); fragment_uniform_buffer_6[1205] = float4(_AdditionalLightsCookieAtlasUVRects[169][0], _AdditionalLightsCookieAtlasUVRects[169][1], _AdditionalLightsCookieAtlasUVRects[169][2], _AdditionalLightsCookieAtlasUVRects[169][3]); fragment_uniform_buffer_6[1206] = float4(_AdditionalLightsCookieAtlasUVRects[170][0], _AdditionalLightsCookieAtlasUVRects[170][1], _AdditionalLightsCookieAtlasUVRects[170][2], _AdditionalLightsCookieAtlasUVRects[170][3]); fragment_uniform_buffer_6[1207] = float4(_AdditionalLightsCookieAtlasUVRects[171][0], _AdditionalLightsCookieAtlasUVRects[171][1], _AdditionalLightsCookieAtlasUVRects[171][2], _AdditionalLightsCookieAtlasUVRects[171][3]); fragment_uniform_buffer_6[1208] = float4(_AdditionalLightsCookieAtlasUVRects[172][0], _AdditionalLightsCookieAtlasUVRects[172][1], _AdditionalLightsCookieAtlasUVRects[172][2], _AdditionalLightsCookieAtlasUVRects[172][3]); fragment_uniform_buffer_6[1209] = float4(_AdditionalLightsCookieAtlasUVRects[173][0], _AdditionalLightsCookieAtlasUVRects[173][1], _AdditionalLightsCookieAtlasUVRects[173][2], _AdditionalLightsCookieAtlasUVRects[173][3]); fragment_uniform_buffer_6[1210] = float4(_AdditionalLightsCookieAtlasUVRects[174][0], _AdditionalLightsCookieAtlasUVRects[174][1], _AdditionalLightsCookieAtlasUVRects[174][2], _AdditionalLightsCookieAtlasUVRects[174][3]); fragment_uniform_buffer_6[1211] = float4(_AdditionalLightsCookieAtlasUVRects[175][0], _AdditionalLightsCookieAtlasUVRects[175][1], _AdditionalLightsCookieAtlasUVRects[175][2], _AdditionalLightsCookieAtlasUVRects[175][3]); fragment_uniform_buffer_6[1212] = float4(_AdditionalLightsCookieAtlasUVRects[176][0], _AdditionalLightsCookieAtlasUVRects[176][1], _AdditionalLightsCookieAtlasUVRects[176][2], _AdditionalLightsCookieAtlasUVRects[176][3]); fragment_uniform_buffer_6[1213] = float4(_AdditionalLightsCookieAtlasUVRects[177][0], _AdditionalLightsCookieAtlasUVRects[177][1], _AdditionalLightsCookieAtlasUVRects[177][2], _AdditionalLightsCookieAtlasUVRects[177][3]); fragment_uniform_buffer_6[1214] = float4(_AdditionalLightsCookieAtlasUVRects[178][0], _AdditionalLightsCookieAtlasUVRects[178][1], _AdditionalLightsCookieAtlasUVRects[178][2], _AdditionalLightsCookieAtlasUVRects[178][3]); fragment_uniform_buffer_6[1215] = float4(_AdditionalLightsCookieAtlasUVRects[179][0], _AdditionalLightsCookieAtlasUVRects[179][1], _AdditionalLightsCookieAtlasUVRects[179][2], _AdditionalLightsCookieAtlasUVRects[179][3]); fragment_uniform_buffer_6[1216] = float4(_AdditionalLightsCookieAtlasUVRects[180][0], _AdditionalLightsCookieAtlasUVRects[180][1], _AdditionalLightsCookieAtlasUVRects[180][2], _AdditionalLightsCookieAtlasUVRects[180][3]); fragment_uniform_buffer_6[1217] = float4(_AdditionalLightsCookieAtlasUVRects[181][0], _AdditionalLightsCookieAtlasUVRects[181][1], _AdditionalLightsCookieAtlasUVRects[181][2], _AdditionalLightsCookieAtlasUVRects[181][3]); fragment_uniform_buffer_6[1218] = float4(_AdditionalLightsCookieAtlasUVRects[182][0], _AdditionalLightsCookieAtlasUVRects[182][1], _AdditionalLightsCookieAtlasUVRects[182][2], _AdditionalLightsCookieAtlasUVRects[182][3]); fragment_uniform_buffer_6[1219] = float4(_AdditionalLightsCookieAtlasUVRects[183][0], _AdditionalLightsCookieAtlasUVRects[183][1], _AdditionalLightsCookieAtlasUVRects[183][2], _AdditionalLightsCookieAtlasUVRects[183][3]); fragment_uniform_buffer_6[1220] = float4(_AdditionalLightsCookieAtlasUVRects[184][0], _AdditionalLightsCookieAtlasUVRects[184][1], _AdditionalLightsCookieAtlasUVRects[184][2], _AdditionalLightsCookieAtlasUVRects[184][3]); fragment_uniform_buffer_6[1221] = float4(_AdditionalLightsCookieAtlasUVRects[185][0], _AdditionalLightsCookieAtlasUVRects[185][1], _AdditionalLightsCookieAtlasUVRects[185][2], _AdditionalLightsCookieAtlasUVRects[185][3]); fragment_uniform_buffer_6[1222] = float4(_AdditionalLightsCookieAtlasUVRects[186][0], _AdditionalLightsCookieAtlasUVRects[186][1], _AdditionalLightsCookieAtlasUVRects[186][2], _AdditionalLightsCookieAtlasUVRects[186][3]); fragment_uniform_buffer_6[1223] = float4(_AdditionalLightsCookieAtlasUVRects[187][0], _AdditionalLightsCookieAtlasUVRects[187][1], _AdditionalLightsCookieAtlasUVRects[187][2], _AdditionalLightsCookieAtlasUVRects[187][3]); fragment_uniform_buffer_6[1224] = float4(_AdditionalLightsCookieAtlasUVRects[188][0], _AdditionalLightsCookieAtlasUVRects[188][1], _AdditionalLightsCookieAtlasUVRects[188][2], _AdditionalLightsCookieAtlasUVRects[188][3]); fragment_uniform_buffer_6[1225] = float4(_AdditionalLightsCookieAtlasUVRects[189][0], _AdditionalLightsCookieAtlasUVRects[189][1], _AdditionalLightsCookieAtlasUVRects[189][2], _AdditionalLightsCookieAtlasUVRects[189][3]); fragment_uniform_buffer_6[1226] = float4(_AdditionalLightsCookieAtlasUVRects[190][0], _AdditionalLightsCookieAtlasUVRects[190][1], _AdditionalLightsCookieAtlasUVRects[190][2], _AdditionalLightsCookieAtlasUVRects[190][3]); fragment_uniform_buffer_6[1227] = float4(_AdditionalLightsCookieAtlasUVRects[191][0], _AdditionalLightsCookieAtlasUVRects[191][1], _AdditionalLightsCookieAtlasUVRects[191][2], _AdditionalLightsCookieAtlasUVRects[191][3]); fragment_uniform_buffer_6[1228] = float4(_AdditionalLightsCookieAtlasUVRects[192][0], _AdditionalLightsCookieAtlasUVRects[192][1], _AdditionalLightsCookieAtlasUVRects[192][2], _AdditionalLightsCookieAtlasUVRects[192][3]); fragment_uniform_buffer_6[1229] = float4(_AdditionalLightsCookieAtlasUVRects[193][0], _AdditionalLightsCookieAtlasUVRects[193][1], _AdditionalLightsCookieAtlasUVRects[193][2], _AdditionalLightsCookieAtlasUVRects[193][3]); fragment_uniform_buffer_6[1230] = float4(_AdditionalLightsCookieAtlasUVRects[194][0], _AdditionalLightsCookieAtlasUVRects[194][1], _AdditionalLightsCookieAtlasUVRects[194][2], _AdditionalLightsCookieAtlasUVRects[194][3]); fragment_uniform_buffer_6[1231] = float4(_AdditionalLightsCookieAtlasUVRects[195][0], _AdditionalLightsCookieAtlasUVRects[195][1], _AdditionalLightsCookieAtlasUVRects[195][2], _AdditionalLightsCookieAtlasUVRects[195][3]); fragment_uniform_buffer_6[1232] = float4(_AdditionalLightsCookieAtlasUVRects[196][0], _AdditionalLightsCookieAtlasUVRects[196][1], _AdditionalLightsCookieAtlasUVRects[196][2], _AdditionalLightsCookieAtlasUVRects[196][3]); fragment_uniform_buffer_6[1233] = float4(_AdditionalLightsCookieAtlasUVRects[197][0], _AdditionalLightsCookieAtlasUVRects[197][1], _AdditionalLightsCookieAtlasUVRects[197][2], _AdditionalLightsCookieAtlasUVRects[197][3]); fragment_uniform_buffer_6[1234] = float4(_AdditionalLightsCookieAtlasUVRects[198][0], _AdditionalLightsCookieAtlasUVRects[198][1], _AdditionalLightsCookieAtlasUVRects[198][2], _AdditionalLightsCookieAtlasUVRects[198][3]); fragment_uniform_buffer_6[1235] = float4(_AdditionalLightsCookieAtlasUVRects[199][0], _AdditionalLightsCookieAtlasUVRects[199][1], _AdditionalLightsCookieAtlasUVRects[199][2], _AdditionalLightsCookieAtlasUVRects[199][3]); fragment_uniform_buffer_6[1236] = float4(_AdditionalLightsCookieAtlasUVRects[200][0], _AdditionalLightsCookieAtlasUVRects[200][1], _AdditionalLightsCookieAtlasUVRects[200][2], _AdditionalLightsCookieAtlasUVRects[200][3]); fragment_uniform_buffer_6[1237] = float4(_AdditionalLightsCookieAtlasUVRects[201][0], _AdditionalLightsCookieAtlasUVRects[201][1], _AdditionalLightsCookieAtlasUVRects[201][2], _AdditionalLightsCookieAtlasUVRects[201][3]); fragment_uniform_buffer_6[1238] = float4(_AdditionalLightsCookieAtlasUVRects[202][0], _AdditionalLightsCookieAtlasUVRects[202][1], _AdditionalLightsCookieAtlasUVRects[202][2], _AdditionalLightsCookieAtlasUVRects[202][3]); fragment_uniform_buffer_6[1239] = float4(_AdditionalLightsCookieAtlasUVRects[203][0], _AdditionalLightsCookieAtlasUVRects[203][1], _AdditionalLightsCookieAtlasUVRects[203][2], _AdditionalLightsCookieAtlasUVRects[203][3]); fragment_uniform_buffer_6[1240] = float4(_AdditionalLightsCookieAtlasUVRects[204][0], _AdditionalLightsCookieAtlasUVRects[204][1], _AdditionalLightsCookieAtlasUVRects[204][2], _AdditionalLightsCookieAtlasUVRects[204][3]); fragment_uniform_buffer_6[1241] = float4(_AdditionalLightsCookieAtlasUVRects[205][0], _AdditionalLightsCookieAtlasUVRects[205][1], _AdditionalLightsCookieAtlasUVRects[205][2], _AdditionalLightsCookieAtlasUVRects[205][3]); fragment_uniform_buffer_6[1242] = float4(_AdditionalLightsCookieAtlasUVRects[206][0], _AdditionalLightsCookieAtlasUVRects[206][1], _AdditionalLightsCookieAtlasUVRects[206][2], _AdditionalLightsCookieAtlasUVRects[206][3]); fragment_uniform_buffer_6[1243] = float4(_AdditionalLightsCookieAtlasUVRects[207][0], _AdditionalLightsCookieAtlasUVRects[207][1], _AdditionalLightsCookieAtlasUVRects[207][2], _AdditionalLightsCookieAtlasUVRects[207][3]); fragment_uniform_buffer_6[1244] = float4(_AdditionalLightsCookieAtlasUVRects[208][0], _AdditionalLightsCookieAtlasUVRects[208][1], _AdditionalLightsCookieAtlasUVRects[208][2], _AdditionalLightsCookieAtlasUVRects[208][3]); fragment_uniform_buffer_6[1245] = float4(_AdditionalLightsCookieAtlasUVRects[209][0], _AdditionalLightsCookieAtlasUVRects[209][1], _AdditionalLightsCookieAtlasUVRects[209][2], _AdditionalLightsCookieAtlasUVRects[209][3]); fragment_uniform_buffer_6[1246] = float4(_AdditionalLightsCookieAtlasUVRects[210][0], _AdditionalLightsCookieAtlasUVRects[210][1], _AdditionalLightsCookieAtlasUVRects[210][2], _AdditionalLightsCookieAtlasUVRects[210][3]); fragment_uniform_buffer_6[1247] = float4(_AdditionalLightsCookieAtlasUVRects[211][0], _AdditionalLightsCookieAtlasUVRects[211][1], _AdditionalLightsCookieAtlasUVRects[211][2], _AdditionalLightsCookieAtlasUVRects[211][3]); fragment_uniform_buffer_6[1248] = float4(_AdditionalLightsCookieAtlasUVRects[212][0], _AdditionalLightsCookieAtlasUVRects[212][1], _AdditionalLightsCookieAtlasUVRects[212][2], _AdditionalLightsCookieAtlasUVRects[212][3]); fragment_uniform_buffer_6[1249] = float4(_AdditionalLightsCookieAtlasUVRects[213][0], _AdditionalLightsCookieAtlasUVRects[213][1], _AdditionalLightsCookieAtlasUVRects[213][2], _AdditionalLightsCookieAtlasUVRects[213][3]); fragment_uniform_buffer_6[1250] = float4(_AdditionalLightsCookieAtlasUVRects[214][0], _AdditionalLightsCookieAtlasUVRects[214][1], _AdditionalLightsCookieAtlasUVRects[214][2], _AdditionalLightsCookieAtlasUVRects[214][3]); fragment_uniform_buffer_6[1251] = float4(_AdditionalLightsCookieAtlasUVRects[215][0], _AdditionalLightsCookieAtlasUVRects[215][1], _AdditionalLightsCookieAtlasUVRects[215][2], _AdditionalLightsCookieAtlasUVRects[215][3]); fragment_uniform_buffer_6[1252] = float4(_AdditionalLightsCookieAtlasUVRects[216][0], _AdditionalLightsCookieAtlasUVRects[216][1], _AdditionalLightsCookieAtlasUVRects[216][2], _AdditionalLightsCookieAtlasUVRects[216][3]); fragment_uniform_buffer_6[1253] = float4(_AdditionalLightsCookieAtlasUVRects[217][0], _AdditionalLightsCookieAtlasUVRects[217][1], _AdditionalLightsCookieAtlasUVRects[217][2], _AdditionalLightsCookieAtlasUVRects[217][3]); fragment_uniform_buffer_6[1254] = float4(_AdditionalLightsCookieAtlasUVRects[218][0], _AdditionalLightsCookieAtlasUVRects[218][1], _AdditionalLightsCookieAtlasUVRects[218][2], _AdditionalLightsCookieAtlasUVRects[218][3]); fragment_uniform_buffer_6[1255] = float4(_AdditionalLightsCookieAtlasUVRects[219][0], _AdditionalLightsCookieAtlasUVRects[219][1], _AdditionalLightsCookieAtlasUVRects[219][2], _AdditionalLightsCookieAtlasUVRects[219][3]); fragment_uniform_buffer_6[1256] = float4(_AdditionalLightsCookieAtlasUVRects[220][0], _AdditionalLightsCookieAtlasUVRects[220][1], _AdditionalLightsCookieAtlasUVRects[220][2], _AdditionalLightsCookieAtlasUVRects[220][3]); fragment_uniform_buffer_6[1257] = float4(_AdditionalLightsCookieAtlasUVRects[221][0], _AdditionalLightsCookieAtlasUVRects[221][1], _AdditionalLightsCookieAtlasUVRects[221][2], _AdditionalLightsCookieAtlasUVRects[221][3]); fragment_uniform_buffer_6[1258] = float4(_AdditionalLightsCookieAtlasUVRects[222][0], _AdditionalLightsCookieAtlasUVRects[222][1], _AdditionalLightsCookieAtlasUVRects[222][2], _AdditionalLightsCookieAtlasUVRects[222][3]); fragment_uniform_buffer_6[1259] = float4(_AdditionalLightsCookieAtlasUVRects[223][0], _AdditionalLightsCookieAtlasUVRects[223][1], _AdditionalLightsCookieAtlasUVRects[223][2], _AdditionalLightsCookieAtlasUVRects[223][3]); fragment_uniform_buffer_6[1260] = float4(_AdditionalLightsCookieAtlasUVRects[224][0], _AdditionalLightsCookieAtlasUVRects[224][1], _AdditionalLightsCookieAtlasUVRects[224][2], _AdditionalLightsCookieAtlasUVRects[224][3]); fragment_uniform_buffer_6[1261] = float4(_AdditionalLightsCookieAtlasUVRects[225][0], _AdditionalLightsCookieAtlasUVRects[225][1], _AdditionalLightsCookieAtlasUVRects[225][2], _AdditionalLightsCookieAtlasUVRects[225][3]); fragment_uniform_buffer_6[1262] = float4(_AdditionalLightsCookieAtlasUVRects[226][0], _AdditionalLightsCookieAtlasUVRects[226][1], _AdditionalLightsCookieAtlasUVRects[226][2], _AdditionalLightsCookieAtlasUVRects[226][3]); fragment_uniform_buffer_6[1263] = float4(_AdditionalLightsCookieAtlasUVRects[227][0], _AdditionalLightsCookieAtlasUVRects[227][1], _AdditionalLightsCookieAtlasUVRects[227][2], _AdditionalLightsCookieAtlasUVRects[227][3]); fragment_uniform_buffer_6[1264] = float4(_AdditionalLightsCookieAtlasUVRects[228][0], _AdditionalLightsCookieAtlasUVRects[228][1], _AdditionalLightsCookieAtlasUVRects[228][2], _AdditionalLightsCookieAtlasUVRects[228][3]); fragment_uniform_buffer_6[1265] = float4(_AdditionalLightsCookieAtlasUVRects[229][0], _AdditionalLightsCookieAtlasUVRects[229][1], _AdditionalLightsCookieAtlasUVRects[229][2], _AdditionalLightsCookieAtlasUVRects[229][3]); fragment_uniform_buffer_6[1266] = float4(_AdditionalLightsCookieAtlasUVRects[230][0], _AdditionalLightsCookieAtlasUVRects[230][1], _AdditionalLightsCookieAtlasUVRects[230][2], _AdditionalLightsCookieAtlasUVRects[230][3]); fragment_uniform_buffer_6[1267] = float4(_AdditionalLightsCookieAtlasUVRects[231][0], _AdditionalLightsCookieAtlasUVRects[231][1], _AdditionalLightsCookieAtlasUVRects[231][2], _AdditionalLightsCookieAtlasUVRects[231][3]); fragment_uniform_buffer_6[1268] = float4(_AdditionalLightsCookieAtlasUVRects[232][0], _AdditionalLightsCookieAtlasUVRects[232][1], _AdditionalLightsCookieAtlasUVRects[232][2], _AdditionalLightsCookieAtlasUVRects[232][3]); fragment_uniform_buffer_6[1269] = float4(_AdditionalLightsCookieAtlasUVRects[233][0], _AdditionalLightsCookieAtlasUVRects[233][1], _AdditionalLightsCookieAtlasUVRects[233][2], _AdditionalLightsCookieAtlasUVRects[233][3]); fragment_uniform_buffer_6[1270] = float4(_AdditionalLightsCookieAtlasUVRects[234][0], _AdditionalLightsCookieAtlasUVRects[234][1], _AdditionalLightsCookieAtlasUVRects[234][2], _AdditionalLightsCookieAtlasUVRects[234][3]); fragment_uniform_buffer_6[1271] = float4(_AdditionalLightsCookieAtlasUVRects[235][0], _AdditionalLightsCookieAtlasUVRects[235][1], _AdditionalLightsCookieAtlasUVRects[235][2], _AdditionalLightsCookieAtlasUVRects[235][3]); fragment_uniform_buffer_6[1272] = float4(_AdditionalLightsCookieAtlasUVRects[236][0], _AdditionalLightsCookieAtlasUVRects[236][1], _AdditionalLightsCookieAtlasUVRects[236][2], _AdditionalLightsCookieAtlasUVRects[236][3]); fragment_uniform_buffer_6[1273] = float4(_AdditionalLightsCookieAtlasUVRects[237][0], _AdditionalLightsCookieAtlasUVRects[237][1], _AdditionalLightsCookieAtlasUVRects[237][2], _AdditionalLightsCookieAtlasUVRects[237][3]); fragment_uniform_buffer_6[1274] = float4(_AdditionalLightsCookieAtlasUVRects[238][0], _AdditionalLightsCookieAtlasUVRects[238][1], _AdditionalLightsCookieAtlasUVRects[238][2], _AdditionalLightsCookieAtlasUVRects[238][3]); fragment_uniform_buffer_6[1275] = float4(_AdditionalLightsCookieAtlasUVRects[239][0], _AdditionalLightsCookieAtlasUVRects[239][1], _AdditionalLightsCookieAtlasUVRects[239][2], _AdditionalLightsCookieAtlasUVRects[239][3]); fragment_uniform_buffer_6[1276] = float4(_AdditionalLightsCookieAtlasUVRects[240][0], _AdditionalLightsCookieAtlasUVRects[240][1], _AdditionalLightsCookieAtlasUVRects[240][2], _AdditionalLightsCookieAtlasUVRects[240][3]); fragment_uniform_buffer_6[1277] = float4(_AdditionalLightsCookieAtlasUVRects[241][0], _AdditionalLightsCookieAtlasUVRects[241][1], _AdditionalLightsCookieAtlasUVRects[241][2], _AdditionalLightsCookieAtlasUVRects[241][3]); fragment_uniform_buffer_6[1278] = float4(_AdditionalLightsCookieAtlasUVRects[242][0], _AdditionalLightsCookieAtlasUVRects[242][1], _AdditionalLightsCookieAtlasUVRects[242][2], _AdditionalLightsCookieAtlasUVRects[242][3]); fragment_uniform_buffer_6[1279] = float4(_AdditionalLightsCookieAtlasUVRects[243][0], _AdditionalLightsCookieAtlasUVRects[243][1], _AdditionalLightsCookieAtlasUVRects[243][2], _AdditionalLightsCookieAtlasUVRects[243][3]); fragment_uniform_buffer_6[1280] = float4(_AdditionalLightsCookieAtlasUVRects[244][0], _AdditionalLightsCookieAtlasUVRects[244][1], _AdditionalLightsCookieAtlasUVRects[244][2], _AdditionalLightsCookieAtlasUVRects[244][3]); fragment_uniform_buffer_6[1281] = float4(_AdditionalLightsCookieAtlasUVRects[245][0], _AdditionalLightsCookieAtlasUVRects[245][1], _AdditionalLightsCookieAtlasUVRects[245][2], _AdditionalLightsCookieAtlasUVRects[245][3]); fragment_uniform_buffer_6[1282] = float4(_AdditionalLightsCookieAtlasUVRects[246][0], _AdditionalLightsCookieAtlasUVRects[246][1], _AdditionalLightsCookieAtlasUVRects[246][2], _AdditionalLightsCookieAtlasUVRects[246][3]); fragment_uniform_buffer_6[1283] = float4(_AdditionalLightsCookieAtlasUVRects[247][0], _AdditionalLightsCookieAtlasUVRects[247][1], _AdditionalLightsCookieAtlasUVRects[247][2], _AdditionalLightsCookieAtlasUVRects[247][3]); fragment_uniform_buffer_6[1284] = float4(_AdditionalLightsCookieAtlasUVRects[248][0], _AdditionalLightsCookieAtlasUVRects[248][1], _AdditionalLightsCookieAtlasUVRects[248][2], _AdditionalLightsCookieAtlasUVRects[248][3]); fragment_uniform_buffer_6[1285] = float4(_AdditionalLightsCookieAtlasUVRects[249][0], _AdditionalLightsCookieAtlasUVRects[249][1], _AdditionalLightsCookieAtlasUVRects[249][2], _AdditionalLightsCookieAtlasUVRects[249][3]); fragment_uniform_buffer_6[1286] = float4(_AdditionalLightsCookieAtlasUVRects[250][0], _AdditionalLightsCookieAtlasUVRects[250][1], _AdditionalLightsCookieAtlasUVRects[250][2], _AdditionalLightsCookieAtlasUVRects[250][3]); fragment_uniform_buffer_6[1287] = float4(_AdditionalLightsCookieAtlasUVRects[251][0], _AdditionalLightsCookieAtlasUVRects[251][1], _AdditionalLightsCookieAtlasUVRects[251][2], _AdditionalLightsCookieAtlasUVRects[251][3]); fragment_uniform_buffer_6[1288] = float4(_AdditionalLightsCookieAtlasUVRects[252][0], _AdditionalLightsCookieAtlasUVRects[252][1], _AdditionalLightsCookieAtlasUVRects[252][2], _AdditionalLightsCookieAtlasUVRects[252][3]); fragment_uniform_buffer_6[1289] = float4(_AdditionalLightsCookieAtlasUVRects[253][0], _AdditionalLightsCookieAtlasUVRects[253][1], _AdditionalLightsCookieAtlasUVRects[253][2], _AdditionalLightsCookieAtlasUVRects[253][3]); fragment_uniform_buffer_6[1290] = float4(_AdditionalLightsCookieAtlasUVRects[254][0], _AdditionalLightsCookieAtlasUVRects[254][1], _AdditionalLightsCookieAtlasUVRects[254][2], _AdditionalLightsCookieAtlasUVRects[254][3]); fragment_uniform_buffer_6[1291] = float4(_AdditionalLightsCookieAtlasUVRects[255][0], _AdditionalLightsCookieAtlasUVRects[255][1], _AdditionalLightsCookieAtlasUVRects[255][2], _AdditionalLightsCookieAtlasUVRects[255][3]); fragment_uniform_buffer_6[1292] = float4(_AdditionalLightsLightTypes[0], fragment_uniform_buffer_6[1292][1], fragment_uniform_buffer_6[1292][2], fragment_uniform_buffer_6[1292][3]); fragment_uniform_buffer_6[1293] = float4(_AdditionalLightsLightTypes[1], fragment_uniform_buffer_6[1293][1], fragment_uniform_buffer_6[1293][2], fragment_uniform_buffer_6[1293][3]); fragment_uniform_buffer_6[1294] = float4(_AdditionalLightsLightTypes[2], fragment_uniform_buffer_6[1294][1], fragment_uniform_buffer_6[1294][2], fragment_uniform_buffer_6[1294][3]); fragment_uniform_buffer_6[1295] = float4(_AdditionalLightsLightTypes[3], fragment_uniform_buffer_6[1295][1], fragment_uniform_buffer_6[1295][2], fragment_uniform_buffer_6[1295][3]); fragment_uniform_buffer_6[1296] = float4(_AdditionalLightsLightTypes[4], fragment_uniform_buffer_6[1296][1], fragment_uniform_buffer_6[1296][2], fragment_uniform_buffer_6[1296][3]); fragment_uniform_buffer_6[1297] = float4(_AdditionalLightsLightTypes[5], fragment_uniform_buffer_6[1297][1], fragment_uniform_buffer_6[1297][2], fragment_uniform_buffer_6[1297][3]); fragment_uniform_buffer_6[1298] = float4(_AdditionalLightsLightTypes[6], fragment_uniform_buffer_6[1298][1], fragment_uniform_buffer_6[1298][2], fragment_uniform_buffer_6[1298][3]); fragment_uniform_buffer_6[1299] = float4(_AdditionalLightsLightTypes[7], fragment_uniform_buffer_6[1299][1], fragment_uniform_buffer_6[1299][2], fragment_uniform_buffer_6[1299][3]); fragment_uniform_buffer_6[1300] = float4(_AdditionalLightsLightTypes[8], fragment_uniform_buffer_6[1300][1], fragment_uniform_buffer_6[1300][2], fragment_uniform_buffer_6[1300][3]); fragment_uniform_buffer_6[1301] = float4(_AdditionalLightsLightTypes[9], fragment_uniform_buffer_6[1301][1], fragment_uniform_buffer_6[1301][2], fragment_uniform_buffer_6[1301][3]); fragment_uniform_buffer_6[1302] = float4(_AdditionalLightsLightTypes[10], fragment_uniform_buffer_6[1302][1], fragment_uniform_buffer_6[1302][2], fragment_uniform_buffer_6[1302][3]); fragment_uniform_buffer_6[1303] = float4(_AdditionalLightsLightTypes[11], fragment_uniform_buffer_6[1303][1], fragment_uniform_buffer_6[1303][2], fragment_uniform_buffer_6[1303][3]); fragment_uniform_buffer_6[1304] = float4(_AdditionalLightsLightTypes[12], fragment_uniform_buffer_6[1304][1], fragment_uniform_buffer_6[1304][2], fragment_uniform_buffer_6[1304][3]); fragment_uniform_buffer_6[1305] = float4(_AdditionalLightsLightTypes[13], fragment_uniform_buffer_6[1305][1], fragment_uniform_buffer_6[1305][2], fragment_uniform_buffer_6[1305][3]); fragment_uniform_buffer_6[1306] = float4(_AdditionalLightsLightTypes[14], fragment_uniform_buffer_6[1306][1], fragment_uniform_buffer_6[1306][2], fragment_uniform_buffer_6[1306][3]); fragment_uniform_buffer_6[1307] = float4(_AdditionalLightsLightTypes[15], fragment_uniform_buffer_6[1307][1], fragment_uniform_buffer_6[1307][2], fragment_uniform_buffer_6[1307][3]); fragment_uniform_buffer_6[1308] = float4(_AdditionalLightsLightTypes[16], fragment_uniform_buffer_6[1308][1], fragment_uniform_buffer_6[1308][2], fragment_uniform_buffer_6[1308][3]); fragment_uniform_buffer_6[1309] = float4(_AdditionalLightsLightTypes[17], fragment_uniform_buffer_6[1309][1], fragment_uniform_buffer_6[1309][2], fragment_uniform_buffer_6[1309][3]); fragment_uniform_buffer_6[1310] = float4(_AdditionalLightsLightTypes[18], fragment_uniform_buffer_6[1310][1], fragment_uniform_buffer_6[1310][2], fragment_uniform_buffer_6[1310][3]); fragment_uniform_buffer_6[1311] = float4(_AdditionalLightsLightTypes[19], fragment_uniform_buffer_6[1311][1], fragment_uniform_buffer_6[1311][2], fragment_uniform_buffer_6[1311][3]); fragment_uniform_buffer_6[1312] = float4(_AdditionalLightsLightTypes[20], fragment_uniform_buffer_6[1312][1], fragment_uniform_buffer_6[1312][2], fragment_uniform_buffer_6[1312][3]); fragment_uniform_buffer_6[1313] = float4(_AdditionalLightsLightTypes[21], fragment_uniform_buffer_6[1313][1], fragment_uniform_buffer_6[1313][2], fragment_uniform_buffer_6[1313][3]); fragment_uniform_buffer_6[1314] = float4(_AdditionalLightsLightTypes[22], fragment_uniform_buffer_6[1314][1], fragment_uniform_buffer_6[1314][2], fragment_uniform_buffer_6[1314][3]); fragment_uniform_buffer_6[1315] = float4(_AdditionalLightsLightTypes[23], fragment_uniform_buffer_6[1315][1], fragment_uniform_buffer_6[1315][2], fragment_uniform_buffer_6[1315][3]); fragment_uniform_buffer_6[1316] = float4(_AdditionalLightsLightTypes[24], fragment_uniform_buffer_6[1316][1], fragment_uniform_buffer_6[1316][2], fragment_uniform_buffer_6[1316][3]); fragment_uniform_buffer_6[1317] = float4(_AdditionalLightsLightTypes[25], fragment_uniform_buffer_6[1317][1], fragment_uniform_buffer_6[1317][2], fragment_uniform_buffer_6[1317][3]); fragment_uniform_buffer_6[1318] = float4(_AdditionalLightsLightTypes[26], fragment_uniform_buffer_6[1318][1], fragment_uniform_buffer_6[1318][2], fragment_uniform_buffer_6[1318][3]); fragment_uniform_buffer_6[1319] = float4(_AdditionalLightsLightTypes[27], fragment_uniform_buffer_6[1319][1], fragment_uniform_buffer_6[1319][2], fragment_uniform_buffer_6[1319][3]); fragment_uniform_buffer_6[1320] = float4(_AdditionalLightsLightTypes[28], fragment_uniform_buffer_6[1320][1], fragment_uniform_buffer_6[1320][2], fragment_uniform_buffer_6[1320][3]); fragment_uniform_buffer_6[1321] = float4(_AdditionalLightsLightTypes[29], fragment_uniform_buffer_6[1321][1], fragment_uniform_buffer_6[1321][2], fragment_uniform_buffer_6[1321][3]); fragment_uniform_buffer_6[1322] = float4(_AdditionalLightsLightTypes[30], fragment_uniform_buffer_6[1322][1], fragment_uniform_buffer_6[1322][2], fragment_uniform_buffer_6[1322][3]); fragment_uniform_buffer_6[1323] = float4(_AdditionalLightsLightTypes[31], fragment_uniform_buffer_6[1323][1], fragment_uniform_buffer_6[1323][2], fragment_uniform_buffer_6[1323][3]); fragment_uniform_buffer_6[1324] = float4(_AdditionalLightsLightTypes[32], fragment_uniform_buffer_6[1324][1], fragment_uniform_buffer_6[1324][2], fragment_uniform_buffer_6[1324][3]); fragment_uniform_buffer_6[1325] = float4(_AdditionalLightsLightTypes[33], fragment_uniform_buffer_6[1325][1], fragment_uniform_buffer_6[1325][2], fragment_uniform_buffer_6[1325][3]); fragment_uniform_buffer_6[1326] = float4(_AdditionalLightsLightTypes[34], fragment_uniform_buffer_6[1326][1], fragment_uniform_buffer_6[1326][2], fragment_uniform_buffer_6[1326][3]); fragment_uniform_buffer_6[1327] = float4(_AdditionalLightsLightTypes[35], fragment_uniform_buffer_6[1327][1], fragment_uniform_buffer_6[1327][2], fragment_uniform_buffer_6[1327][3]); fragment_uniform_buffer_6[1328] = float4(_AdditionalLightsLightTypes[36], fragment_uniform_buffer_6[1328][1], fragment_uniform_buffer_6[1328][2], fragment_uniform_buffer_6[1328][3]); fragment_uniform_buffer_6[1329] = float4(_AdditionalLightsLightTypes[37], fragment_uniform_buffer_6[1329][1], fragment_uniform_buffer_6[1329][2], fragment_uniform_buffer_6[1329][3]); fragment_uniform_buffer_6[1330] = float4(_AdditionalLightsLightTypes[38], fragment_uniform_buffer_6[1330][1], fragment_uniform_buffer_6[1330][2], fragment_uniform_buffer_6[1330][3]); fragment_uniform_buffer_6[1331] = float4(_AdditionalLightsLightTypes[39], fragment_uniform_buffer_6[1331][1], fragment_uniform_buffer_6[1331][2], fragment_uniform_buffer_6[1331][3]); fragment_uniform_buffer_6[1332] = float4(_AdditionalLightsLightTypes[40], fragment_uniform_buffer_6[1332][1], fragment_uniform_buffer_6[1332][2], fragment_uniform_buffer_6[1332][3]); fragment_uniform_buffer_6[1333] = float4(_AdditionalLightsLightTypes[41], fragment_uniform_buffer_6[1333][1], fragment_uniform_buffer_6[1333][2], fragment_uniform_buffer_6[1333][3]); fragment_uniform_buffer_6[1334] = float4(_AdditionalLightsLightTypes[42], fragment_uniform_buffer_6[1334][1], fragment_uniform_buffer_6[1334][2], fragment_uniform_buffer_6[1334][3]); fragment_uniform_buffer_6[1335] = float4(_AdditionalLightsLightTypes[43], fragment_uniform_buffer_6[1335][1], fragment_uniform_buffer_6[1335][2], fragment_uniform_buffer_6[1335][3]); fragment_uniform_buffer_6[1336] = float4(_AdditionalLightsLightTypes[44], fragment_uniform_buffer_6[1336][1], fragment_uniform_buffer_6[1336][2], fragment_uniform_buffer_6[1336][3]); fragment_uniform_buffer_6[1337] = float4(_AdditionalLightsLightTypes[45], fragment_uniform_buffer_6[1337][1], fragment_uniform_buffer_6[1337][2], fragment_uniform_buffer_6[1337][3]); fragment_uniform_buffer_6[1338] = float4(_AdditionalLightsLightTypes[46], fragment_uniform_buffer_6[1338][1], fragment_uniform_buffer_6[1338][2], fragment_uniform_buffer_6[1338][3]); fragment_uniform_buffer_6[1339] = float4(_AdditionalLightsLightTypes[47], fragment_uniform_buffer_6[1339][1], fragment_uniform_buffer_6[1339][2], fragment_uniform_buffer_6[1339][3]); fragment_uniform_buffer_6[1340] = float4(_AdditionalLightsLightTypes[48], fragment_uniform_buffer_6[1340][1], fragment_uniform_buffer_6[1340][2], fragment_uniform_buffer_6[1340][3]); fragment_uniform_buffer_6[1341] = float4(_AdditionalLightsLightTypes[49], fragment_uniform_buffer_6[1341][1], fragment_uniform_buffer_6[1341][2], fragment_uniform_buffer_6[1341][3]); fragment_uniform_buffer_6[1342] = float4(_AdditionalLightsLightTypes[50], fragment_uniform_buffer_6[1342][1], fragment_uniform_buffer_6[1342][2], fragment_uniform_buffer_6[1342][3]); fragment_uniform_buffer_6[1343] = float4(_AdditionalLightsLightTypes[51], fragment_uniform_buffer_6[1343][1], fragment_uniform_buffer_6[1343][2], fragment_uniform_buffer_6[1343][3]); fragment_uniform_buffer_6[1344] = float4(_AdditionalLightsLightTypes[52], fragment_uniform_buffer_6[1344][1], fragment_uniform_buffer_6[1344][2], fragment_uniform_buffer_6[1344][3]); fragment_uniform_buffer_6[1345] = float4(_AdditionalLightsLightTypes[53], fragment_uniform_buffer_6[1345][1], fragment_uniform_buffer_6[1345][2], fragment_uniform_buffer_6[1345][3]); fragment_uniform_buffer_6[1346] = float4(_AdditionalLightsLightTypes[54], fragment_uniform_buffer_6[1346][1], fragment_uniform_buffer_6[1346][2], fragment_uniform_buffer_6[1346][3]); fragment_uniform_buffer_6[1347] = float4(_AdditionalLightsLightTypes[55], fragment_uniform_buffer_6[1347][1], fragment_uniform_buffer_6[1347][2], fragment_uniform_buffer_6[1347][3]); fragment_uniform_buffer_6[1348] = float4(_AdditionalLightsLightTypes[56], fragment_uniform_buffer_6[1348][1], fragment_uniform_buffer_6[1348][2], fragment_uniform_buffer_6[1348][3]); fragment_uniform_buffer_6[1349] = float4(_AdditionalLightsLightTypes[57], fragment_uniform_buffer_6[1349][1], fragment_uniform_buffer_6[1349][2], fragment_uniform_buffer_6[1349][3]); fragment_uniform_buffer_6[1350] = float4(_AdditionalLightsLightTypes[58], fragment_uniform_buffer_6[1350][1], fragment_uniform_buffer_6[1350][2], fragment_uniform_buffer_6[1350][3]); fragment_uniform_buffer_6[1351] = float4(_AdditionalLightsLightTypes[59], fragment_uniform_buffer_6[1351][1], fragment_uniform_buffer_6[1351][2], fragment_uniform_buffer_6[1351][3]); fragment_uniform_buffer_6[1352] = float4(_AdditionalLightsLightTypes[60], fragment_uniform_buffer_6[1352][1], fragment_uniform_buffer_6[1352][2], fragment_uniform_buffer_6[1352][3]); fragment_uniform_buffer_6[1353] = float4(_AdditionalLightsLightTypes[61], fragment_uniform_buffer_6[1353][1], fragment_uniform_buffer_6[1353][2], fragment_uniform_buffer_6[1353][3]); fragment_uniform_buffer_6[1354] = float4(_AdditionalLightsLightTypes[62], fragment_uniform_buffer_6[1354][1], fragment_uniform_buffer_6[1354][2], fragment_uniform_buffer_6[1354][3]); fragment_uniform_buffer_6[1355] = float4(_AdditionalLightsLightTypes[63], fragment_uniform_buffer_6[1355][1], fragment_uniform_buffer_6[1355][2], fragment_uniform_buffer_6[1355][3]); fragment_uniform_buffer_6[1356] = float4(_AdditionalLightsLightTypes[64], fragment_uniform_buffer_6[1356][1], fragment_uniform_buffer_6[1356][2], fragment_uniform_buffer_6[1356][3]); fragment_uniform_buffer_6[1357] = float4(_AdditionalLightsLightTypes[65], fragment_uniform_buffer_6[1357][1], fragment_uniform_buffer_6[1357][2], fragment_uniform_buffer_6[1357][3]); fragment_uniform_buffer_6[1358] = float4(_AdditionalLightsLightTypes[66], fragment_uniform_buffer_6[1358][1], fragment_uniform_buffer_6[1358][2], fragment_uniform_buffer_6[1358][3]); fragment_uniform_buffer_6[1359] = float4(_AdditionalLightsLightTypes[67], fragment_uniform_buffer_6[1359][1], fragment_uniform_buffer_6[1359][2], fragment_uniform_buffer_6[1359][3]); fragment_uniform_buffer_6[1360] = float4(_AdditionalLightsLightTypes[68], fragment_uniform_buffer_6[1360][1], fragment_uniform_buffer_6[1360][2], fragment_uniform_buffer_6[1360][3]); fragment_uniform_buffer_6[1361] = float4(_AdditionalLightsLightTypes[69], fragment_uniform_buffer_6[1361][1], fragment_uniform_buffer_6[1361][2], fragment_uniform_buffer_6[1361][3]); fragment_uniform_buffer_6[1362] = float4(_AdditionalLightsLightTypes[70], fragment_uniform_buffer_6[1362][1], fragment_uniform_buffer_6[1362][2], fragment_uniform_buffer_6[1362][3]); fragment_uniform_buffer_6[1363] = float4(_AdditionalLightsLightTypes[71], fragment_uniform_buffer_6[1363][1], fragment_uniform_buffer_6[1363][2], fragment_uniform_buffer_6[1363][3]); fragment_uniform_buffer_6[1364] = float4(_AdditionalLightsLightTypes[72], fragment_uniform_buffer_6[1364][1], fragment_uniform_buffer_6[1364][2], fragment_uniform_buffer_6[1364][3]); fragment_uniform_buffer_6[1365] = float4(_AdditionalLightsLightTypes[73], fragment_uniform_buffer_6[1365][1], fragment_uniform_buffer_6[1365][2], fragment_uniform_buffer_6[1365][3]); fragment_uniform_buffer_6[1366] = float4(_AdditionalLightsLightTypes[74], fragment_uniform_buffer_6[1366][1], fragment_uniform_buffer_6[1366][2], fragment_uniform_buffer_6[1366][3]); fragment_uniform_buffer_6[1367] = float4(_AdditionalLightsLightTypes[75], fragment_uniform_buffer_6[1367][1], fragment_uniform_buffer_6[1367][2], fragment_uniform_buffer_6[1367][3]); fragment_uniform_buffer_6[1368] = float4(_AdditionalLightsLightTypes[76], fragment_uniform_buffer_6[1368][1], fragment_uniform_buffer_6[1368][2], fragment_uniform_buffer_6[1368][3]); fragment_uniform_buffer_6[1369] = float4(_AdditionalLightsLightTypes[77], fragment_uniform_buffer_6[1369][1], fragment_uniform_buffer_6[1369][2], fragment_uniform_buffer_6[1369][3]); fragment_uniform_buffer_6[1370] = float4(_AdditionalLightsLightTypes[78], fragment_uniform_buffer_6[1370][1], fragment_uniform_buffer_6[1370][2], fragment_uniform_buffer_6[1370][3]); fragment_uniform_buffer_6[1371] = float4(_AdditionalLightsLightTypes[79], fragment_uniform_buffer_6[1371][1], fragment_uniform_buffer_6[1371][2], fragment_uniform_buffer_6[1371][3]); fragment_uniform_buffer_6[1372] = float4(_AdditionalLightsLightTypes[80], fragment_uniform_buffer_6[1372][1], fragment_uniform_buffer_6[1372][2], fragment_uniform_buffer_6[1372][3]); fragment_uniform_buffer_6[1373] = float4(_AdditionalLightsLightTypes[81], fragment_uniform_buffer_6[1373][1], fragment_uniform_buffer_6[1373][2], fragment_uniform_buffer_6[1373][3]); fragment_uniform_buffer_6[1374] = float4(_AdditionalLightsLightTypes[82], fragment_uniform_buffer_6[1374][1], fragment_uniform_buffer_6[1374][2], fragment_uniform_buffer_6[1374][3]); fragment_uniform_buffer_6[1375] = float4(_AdditionalLightsLightTypes[83], fragment_uniform_buffer_6[1375][1], fragment_uniform_buffer_6[1375][2], fragment_uniform_buffer_6[1375][3]); fragment_uniform_buffer_6[1376] = float4(_AdditionalLightsLightTypes[84], fragment_uniform_buffer_6[1376][1], fragment_uniform_buffer_6[1376][2], fragment_uniform_buffer_6[1376][3]); fragment_uniform_buffer_6[1377] = float4(_AdditionalLightsLightTypes[85], fragment_uniform_buffer_6[1377][1], fragment_uniform_buffer_6[1377][2], fragment_uniform_buffer_6[1377][3]); fragment_uniform_buffer_6[1378] = float4(_AdditionalLightsLightTypes[86], fragment_uniform_buffer_6[1378][1], fragment_uniform_buffer_6[1378][2], fragment_uniform_buffer_6[1378][3]); fragment_uniform_buffer_6[1379] = float4(_AdditionalLightsLightTypes[87], fragment_uniform_buffer_6[1379][1], fragment_uniform_buffer_6[1379][2], fragment_uniform_buffer_6[1379][3]); fragment_uniform_buffer_6[1380] = float4(_AdditionalLightsLightTypes[88], fragment_uniform_buffer_6[1380][1], fragment_uniform_buffer_6[1380][2], fragment_uniform_buffer_6[1380][3]); fragment_uniform_buffer_6[1381] = float4(_AdditionalLightsLightTypes[89], fragment_uniform_buffer_6[1381][1], fragment_uniform_buffer_6[1381][2], fragment_uniform_buffer_6[1381][3]); fragment_uniform_buffer_6[1382] = float4(_AdditionalLightsLightTypes[90], fragment_uniform_buffer_6[1382][1], fragment_uniform_buffer_6[1382][2], fragment_uniform_buffer_6[1382][3]); fragment_uniform_buffer_6[1383] = float4(_AdditionalLightsLightTypes[91], fragment_uniform_buffer_6[1383][1], fragment_uniform_buffer_6[1383][2], fragment_uniform_buffer_6[1383][3]); fragment_uniform_buffer_6[1384] = float4(_AdditionalLightsLightTypes[92], fragment_uniform_buffer_6[1384][1], fragment_uniform_buffer_6[1384][2], fragment_uniform_buffer_6[1384][3]); fragment_uniform_buffer_6[1385] = float4(_AdditionalLightsLightTypes[93], fragment_uniform_buffer_6[1385][1], fragment_uniform_buffer_6[1385][2], fragment_uniform_buffer_6[1385][3]); fragment_uniform_buffer_6[1386] = float4(_AdditionalLightsLightTypes[94], fragment_uniform_buffer_6[1386][1], fragment_uniform_buffer_6[1386][2], fragment_uniform_buffer_6[1386][3]); fragment_uniform_buffer_6[1387] = float4(_AdditionalLightsLightTypes[95], fragment_uniform_buffer_6[1387][1], fragment_uniform_buffer_6[1387][2], fragment_uniform_buffer_6[1387][3]); fragment_uniform_buffer_6[1388] = float4(_AdditionalLightsLightTypes[96], fragment_uniform_buffer_6[1388][1], fragment_uniform_buffer_6[1388][2], fragment_uniform_buffer_6[1388][3]); fragment_uniform_buffer_6[1389] = float4(_AdditionalLightsLightTypes[97], fragment_uniform_buffer_6[1389][1], fragment_uniform_buffer_6[1389][2], fragment_uniform_buffer_6[1389][3]); fragment_uniform_buffer_6[1390] = float4(_AdditionalLightsLightTypes[98], fragment_uniform_buffer_6[1390][1], fragment_uniform_buffer_6[1390][2], fragment_uniform_buffer_6[1390][3]); fragment_uniform_buffer_6[1391] = float4(_AdditionalLightsLightTypes[99], fragment_uniform_buffer_6[1391][1], fragment_uniform_buffer_6[1391][2], fragment_uniform_buffer_6[1391][3]); fragment_uniform_buffer_6[1392] = float4(_AdditionalLightsLightTypes[100], fragment_uniform_buffer_6[1392][1], fragment_uniform_buffer_6[1392][2], fragment_uniform_buffer_6[1392][3]); fragment_uniform_buffer_6[1393] = float4(_AdditionalLightsLightTypes[101], fragment_uniform_buffer_6[1393][1], fragment_uniform_buffer_6[1393][2], fragment_uniform_buffer_6[1393][3]); fragment_uniform_buffer_6[1394] = float4(_AdditionalLightsLightTypes[102], fragment_uniform_buffer_6[1394][1], fragment_uniform_buffer_6[1394][2], fragment_uniform_buffer_6[1394][3]); fragment_uniform_buffer_6[1395] = float4(_AdditionalLightsLightTypes[103], fragment_uniform_buffer_6[1395][1], fragment_uniform_buffer_6[1395][2], fragment_uniform_buffer_6[1395][3]); fragment_uniform_buffer_6[1396] = float4(_AdditionalLightsLightTypes[104], fragment_uniform_buffer_6[1396][1], fragment_uniform_buffer_6[1396][2], fragment_uniform_buffer_6[1396][3]); fragment_uniform_buffer_6[1397] = float4(_AdditionalLightsLightTypes[105], fragment_uniform_buffer_6[1397][1], fragment_uniform_buffer_6[1397][2], fragment_uniform_buffer_6[1397][3]); fragment_uniform_buffer_6[1398] = float4(_AdditionalLightsLightTypes[106], fragment_uniform_buffer_6[1398][1], fragment_uniform_buffer_6[1398][2], fragment_uniform_buffer_6[1398][3]); fragment_uniform_buffer_6[1399] = float4(_AdditionalLightsLightTypes[107], fragment_uniform_buffer_6[1399][1], fragment_uniform_buffer_6[1399][2], fragment_uniform_buffer_6[1399][3]); fragment_uniform_buffer_6[1400] = float4(_AdditionalLightsLightTypes[108], fragment_uniform_buffer_6[1400][1], fragment_uniform_buffer_6[1400][2], fragment_uniform_buffer_6[1400][3]); fragment_uniform_buffer_6[1401] = float4(_AdditionalLightsLightTypes[109], fragment_uniform_buffer_6[1401][1], fragment_uniform_buffer_6[1401][2], fragment_uniform_buffer_6[1401][3]); fragment_uniform_buffer_6[1402] = float4(_AdditionalLightsLightTypes[110], fragment_uniform_buffer_6[1402][1], fragment_uniform_buffer_6[1402][2], fragment_uniform_buffer_6[1402][3]); fragment_uniform_buffer_6[1403] = float4(_AdditionalLightsLightTypes[111], fragment_uniform_buffer_6[1403][1], fragment_uniform_buffer_6[1403][2], fragment_uniform_buffer_6[1403][3]); fragment_uniform_buffer_6[1404] = float4(_AdditionalLightsLightTypes[112], fragment_uniform_buffer_6[1404][1], fragment_uniform_buffer_6[1404][2], fragment_uniform_buffer_6[1404][3]); fragment_uniform_buffer_6[1405] = float4(_AdditionalLightsLightTypes[113], fragment_uniform_buffer_6[1405][1], fragment_uniform_buffer_6[1405][2], fragment_uniform_buffer_6[1405][3]); fragment_uniform_buffer_6[1406] = float4(_AdditionalLightsLightTypes[114], fragment_uniform_buffer_6[1406][1], fragment_uniform_buffer_6[1406][2], fragment_uniform_buffer_6[1406][3]); fragment_uniform_buffer_6[1407] = float4(_AdditionalLightsLightTypes[115], fragment_uniform_buffer_6[1407][1], fragment_uniform_buffer_6[1407][2], fragment_uniform_buffer_6[1407][3]); fragment_uniform_buffer_6[1408] = float4(_AdditionalLightsLightTypes[116], fragment_uniform_buffer_6[1408][1], fragment_uniform_buffer_6[1408][2], fragment_uniform_buffer_6[1408][3]); fragment_uniform_buffer_6[1409] = float4(_AdditionalLightsLightTypes[117], fragment_uniform_buffer_6[1409][1], fragment_uniform_buffer_6[1409][2], fragment_uniform_buffer_6[1409][3]); fragment_uniform_buffer_6[1410] = float4(_AdditionalLightsLightTypes[118], fragment_uniform_buffer_6[1410][1], fragment_uniform_buffer_6[1410][2], fragment_uniform_buffer_6[1410][3]); fragment_uniform_buffer_6[1411] = float4(_AdditionalLightsLightTypes[119], fragment_uniform_buffer_6[1411][1], fragment_uniform_buffer_6[1411][2], fragment_uniform_buffer_6[1411][3]); fragment_uniform_buffer_6[1412] = float4(_AdditionalLightsLightTypes[120], fragment_uniform_buffer_6[1412][1], fragment_uniform_buffer_6[1412][2], fragment_uniform_buffer_6[1412][3]); fragment_uniform_buffer_6[1413] = float4(_AdditionalLightsLightTypes[121], fragment_uniform_buffer_6[1413][1], fragment_uniform_buffer_6[1413][2], fragment_uniform_buffer_6[1413][3]); fragment_uniform_buffer_6[1414] = float4(_AdditionalLightsLightTypes[122], fragment_uniform_buffer_6[1414][1], fragment_uniform_buffer_6[1414][2], fragment_uniform_buffer_6[1414][3]); fragment_uniform_buffer_6[1415] = float4(_AdditionalLightsLightTypes[123], fragment_uniform_buffer_6[1415][1], fragment_uniform_buffer_6[1415][2], fragment_uniform_buffer_6[1415][3]); fragment_uniform_buffer_6[1416] = float4(_AdditionalLightsLightTypes[124], fragment_uniform_buffer_6[1416][1], fragment_uniform_buffer_6[1416][2], fragment_uniform_buffer_6[1416][3]); fragment_uniform_buffer_6[1417] = float4(_AdditionalLightsLightTypes[125], fragment_uniform_buffer_6[1417][1], fragment_uniform_buffer_6[1417][2], fragment_uniform_buffer_6[1417][3]); fragment_uniform_buffer_6[1418] = float4(_AdditionalLightsLightTypes[126], fragment_uniform_buffer_6[1418][1], fragment_uniform_buffer_6[1418][2], fragment_uniform_buffer_6[1418][3]); fragment_uniform_buffer_6[1419] = float4(_AdditionalLightsLightTypes[127], fragment_uniform_buffer_6[1419][1], fragment_uniform_buffer_6[1419][2], fragment_uniform_buffer_6[1419][3]); fragment_uniform_buffer_6[1420] = float4(_AdditionalLightsLightTypes[128], fragment_uniform_buffer_6[1420][1], fragment_uniform_buffer_6[1420][2], fragment_uniform_buffer_6[1420][3]); fragment_uniform_buffer_6[1421] = float4(_AdditionalLightsLightTypes[129], fragment_uniform_buffer_6[1421][1], fragment_uniform_buffer_6[1421][2], fragment_uniform_buffer_6[1421][3]); fragment_uniform_buffer_6[1422] = float4(_AdditionalLightsLightTypes[130], fragment_uniform_buffer_6[1422][1], fragment_uniform_buffer_6[1422][2], fragment_uniform_buffer_6[1422][3]); fragment_uniform_buffer_6[1423] = float4(_AdditionalLightsLightTypes[131], fragment_uniform_buffer_6[1423][1], fragment_uniform_buffer_6[1423][2], fragment_uniform_buffer_6[1423][3]); fragment_uniform_buffer_6[1424] = float4(_AdditionalLightsLightTypes[132], fragment_uniform_buffer_6[1424][1], fragment_uniform_buffer_6[1424][2], fragment_uniform_buffer_6[1424][3]); fragment_uniform_buffer_6[1425] = float4(_AdditionalLightsLightTypes[133], fragment_uniform_buffer_6[1425][1], fragment_uniform_buffer_6[1425][2], fragment_uniform_buffer_6[1425][3]); fragment_uniform_buffer_6[1426] = float4(_AdditionalLightsLightTypes[134], fragment_uniform_buffer_6[1426][1], fragment_uniform_buffer_6[1426][2], fragment_uniform_buffer_6[1426][3]); fragment_uniform_buffer_6[1427] = float4(_AdditionalLightsLightTypes[135], fragment_uniform_buffer_6[1427][1], fragment_uniform_buffer_6[1427][2], fragment_uniform_buffer_6[1427][3]); fragment_uniform_buffer_6[1428] = float4(_AdditionalLightsLightTypes[136], fragment_uniform_buffer_6[1428][1], fragment_uniform_buffer_6[1428][2], fragment_uniform_buffer_6[1428][3]); fragment_uniform_buffer_6[1429] = float4(_AdditionalLightsLightTypes[137], fragment_uniform_buffer_6[1429][1], fragment_uniform_buffer_6[1429][2], fragment_uniform_buffer_6[1429][3]); fragment_uniform_buffer_6[1430] = float4(_AdditionalLightsLightTypes[138], fragment_uniform_buffer_6[1430][1], fragment_uniform_buffer_6[1430][2], fragment_uniform_buffer_6[1430][3]); fragment_uniform_buffer_6[1431] = float4(_AdditionalLightsLightTypes[139], fragment_uniform_buffer_6[1431][1], fragment_uniform_buffer_6[1431][2], fragment_uniform_buffer_6[1431][3]); fragment_uniform_buffer_6[1432] = float4(_AdditionalLightsLightTypes[140], fragment_uniform_buffer_6[1432][1], fragment_uniform_buffer_6[1432][2], fragment_uniform_buffer_6[1432][3]); fragment_uniform_buffer_6[1433] = float4(_AdditionalLightsLightTypes[141], fragment_uniform_buffer_6[1433][1], fragment_uniform_buffer_6[1433][2], fragment_uniform_buffer_6[1433][3]); fragment_uniform_buffer_6[1434] = float4(_AdditionalLightsLightTypes[142], fragment_uniform_buffer_6[1434][1], fragment_uniform_buffer_6[1434][2], fragment_uniform_buffer_6[1434][3]); fragment_uniform_buffer_6[1435] = float4(_AdditionalLightsLightTypes[143], fragment_uniform_buffer_6[1435][1], fragment_uniform_buffer_6[1435][2], fragment_uniform_buffer_6[1435][3]); fragment_uniform_buffer_6[1436] = float4(_AdditionalLightsLightTypes[144], fragment_uniform_buffer_6[1436][1], fragment_uniform_buffer_6[1436][2], fragment_uniform_buffer_6[1436][3]); fragment_uniform_buffer_6[1437] = float4(_AdditionalLightsLightTypes[145], fragment_uniform_buffer_6[1437][1], fragment_uniform_buffer_6[1437][2], fragment_uniform_buffer_6[1437][3]); fragment_uniform_buffer_6[1438] = float4(_AdditionalLightsLightTypes[146], fragment_uniform_buffer_6[1438][1], fragment_uniform_buffer_6[1438][2], fragment_uniform_buffer_6[1438][3]); fragment_uniform_buffer_6[1439] = float4(_AdditionalLightsLightTypes[147], fragment_uniform_buffer_6[1439][1], fragment_uniform_buffer_6[1439][2], fragment_uniform_buffer_6[1439][3]); fragment_uniform_buffer_6[1440] = float4(_AdditionalLightsLightTypes[148], fragment_uniform_buffer_6[1440][1], fragment_uniform_buffer_6[1440][2], fragment_uniform_buffer_6[1440][3]); fragment_uniform_buffer_6[1441] = float4(_AdditionalLightsLightTypes[149], fragment_uniform_buffer_6[1441][1], fragment_uniform_buffer_6[1441][2], fragment_uniform_buffer_6[1441][3]); fragment_uniform_buffer_6[1442] = float4(_AdditionalLightsLightTypes[150], fragment_uniform_buffer_6[1442][1], fragment_uniform_buffer_6[1442][2], fragment_uniform_buffer_6[1442][3]); fragment_uniform_buffer_6[1443] = float4(_AdditionalLightsLightTypes[151], fragment_uniform_buffer_6[1443][1], fragment_uniform_buffer_6[1443][2], fragment_uniform_buffer_6[1443][3]); fragment_uniform_buffer_6[1444] = float4(_AdditionalLightsLightTypes[152], fragment_uniform_buffer_6[1444][1], fragment_uniform_buffer_6[1444][2], fragment_uniform_buffer_6[1444][3]); fragment_uniform_buffer_6[1445] = float4(_AdditionalLightsLightTypes[153], fragment_uniform_buffer_6[1445][1], fragment_uniform_buffer_6[1445][2], fragment_uniform_buffer_6[1445][3]); fragment_uniform_buffer_6[1446] = float4(_AdditionalLightsLightTypes[154], fragment_uniform_buffer_6[1446][1], fragment_uniform_buffer_6[1446][2], fragment_uniform_buffer_6[1446][3]); fragment_uniform_buffer_6[1447] = float4(_AdditionalLightsLightTypes[155], fragment_uniform_buffer_6[1447][1], fragment_uniform_buffer_6[1447][2], fragment_uniform_buffer_6[1447][3]); fragment_uniform_buffer_6[1448] = float4(_AdditionalLightsLightTypes[156], fragment_uniform_buffer_6[1448][1], fragment_uniform_buffer_6[1448][2], fragment_uniform_buffer_6[1448][3]); fragment_uniform_buffer_6[1449] = float4(_AdditionalLightsLightTypes[157], fragment_uniform_buffer_6[1449][1], fragment_uniform_buffer_6[1449][2], fragment_uniform_buffer_6[1449][3]); fragment_uniform_buffer_6[1450] = float4(_AdditionalLightsLightTypes[158], fragment_uniform_buffer_6[1450][1], fragment_uniform_buffer_6[1450][2], fragment_uniform_buffer_6[1450][3]); fragment_uniform_buffer_6[1451] = float4(_AdditionalLightsLightTypes[159], fragment_uniform_buffer_6[1451][1], fragment_uniform_buffer_6[1451][2], fragment_uniform_buffer_6[1451][3]); fragment_uniform_buffer_6[1452] = float4(_AdditionalLightsLightTypes[160], fragment_uniform_buffer_6[1452][1], fragment_uniform_buffer_6[1452][2], fragment_uniform_buffer_6[1452][3]); fragment_uniform_buffer_6[1453] = float4(_AdditionalLightsLightTypes[161], fragment_uniform_buffer_6[1453][1], fragment_uniform_buffer_6[1453][2], fragment_uniform_buffer_6[1453][3]); fragment_uniform_buffer_6[1454] = float4(_AdditionalLightsLightTypes[162], fragment_uniform_buffer_6[1454][1], fragment_uniform_buffer_6[1454][2], fragment_uniform_buffer_6[1454][3]); fragment_uniform_buffer_6[1455] = float4(_AdditionalLightsLightTypes[163], fragment_uniform_buffer_6[1455][1], fragment_uniform_buffer_6[1455][2], fragment_uniform_buffer_6[1455][3]); fragment_uniform_buffer_6[1456] = float4(_AdditionalLightsLightTypes[164], fragment_uniform_buffer_6[1456][1], fragment_uniform_buffer_6[1456][2], fragment_uniform_buffer_6[1456][3]); fragment_uniform_buffer_6[1457] = float4(_AdditionalLightsLightTypes[165], fragment_uniform_buffer_6[1457][1], fragment_uniform_buffer_6[1457][2], fragment_uniform_buffer_6[1457][3]); fragment_uniform_buffer_6[1458] = float4(_AdditionalLightsLightTypes[166], fragment_uniform_buffer_6[1458][1], fragment_uniform_buffer_6[1458][2], fragment_uniform_buffer_6[1458][3]); fragment_uniform_buffer_6[1459] = float4(_AdditionalLightsLightTypes[167], fragment_uniform_buffer_6[1459][1], fragment_uniform_buffer_6[1459][2], fragment_uniform_buffer_6[1459][3]); fragment_uniform_buffer_6[1460] = float4(_AdditionalLightsLightTypes[168], fragment_uniform_buffer_6[1460][1], fragment_uniform_buffer_6[1460][2], fragment_uniform_buffer_6[1460][3]); fragment_uniform_buffer_6[1461] = float4(_AdditionalLightsLightTypes[169], fragment_uniform_buffer_6[1461][1], fragment_uniform_buffer_6[1461][2], fragment_uniform_buffer_6[1461][3]); fragment_uniform_buffer_6[1462] = float4(_AdditionalLightsLightTypes[170], fragment_uniform_buffer_6[1462][1], fragment_uniform_buffer_6[1462][2], fragment_uniform_buffer_6[1462][3]); fragment_uniform_buffer_6[1463] = float4(_AdditionalLightsLightTypes[171], fragment_uniform_buffer_6[1463][1], fragment_uniform_buffer_6[1463][2], fragment_uniform_buffer_6[1463][3]); fragment_uniform_buffer_6[1464] = float4(_AdditionalLightsLightTypes[172], fragment_uniform_buffer_6[1464][1], fragment_uniform_buffer_6[1464][2], fragment_uniform_buffer_6[1464][3]); fragment_uniform_buffer_6[1465] = float4(_AdditionalLightsLightTypes[173], fragment_uniform_buffer_6[1465][1], fragment_uniform_buffer_6[1465][2], fragment_uniform_buffer_6[1465][3]); fragment_uniform_buffer_6[1466] = float4(_AdditionalLightsLightTypes[174], fragment_uniform_buffer_6[1466][1], fragment_uniform_buffer_6[1466][2], fragment_uniform_buffer_6[1466][3]); fragment_uniform_buffer_6[1467] = float4(_AdditionalLightsLightTypes[175], fragment_uniform_buffer_6[1467][1], fragment_uniform_buffer_6[1467][2], fragment_uniform_buffer_6[1467][3]); fragment_uniform_buffer_6[1468] = float4(_AdditionalLightsLightTypes[176], fragment_uniform_buffer_6[1468][1], fragment_uniform_buffer_6[1468][2], fragment_uniform_buffer_6[1468][3]); fragment_uniform_buffer_6[1469] = float4(_AdditionalLightsLightTypes[177], fragment_uniform_buffer_6[1469][1], fragment_uniform_buffer_6[1469][2], fragment_uniform_buffer_6[1469][3]); fragment_uniform_buffer_6[1470] = float4(_AdditionalLightsLightTypes[178], fragment_uniform_buffer_6[1470][1], fragment_uniform_buffer_6[1470][2], fragment_uniform_buffer_6[1470][3]); fragment_uniform_buffer_6[1471] = float4(_AdditionalLightsLightTypes[179], fragment_uniform_buffer_6[1471][1], fragment_uniform_buffer_6[1471][2], fragment_uniform_buffer_6[1471][3]); fragment_uniform_buffer_6[1472] = float4(_AdditionalLightsLightTypes[180], fragment_uniform_buffer_6[1472][1], fragment_uniform_buffer_6[1472][2], fragment_uniform_buffer_6[1472][3]); fragment_uniform_buffer_6[1473] = float4(_AdditionalLightsLightTypes[181], fragment_uniform_buffer_6[1473][1], fragment_uniform_buffer_6[1473][2], fragment_uniform_buffer_6[1473][3]); fragment_uniform_buffer_6[1474] = float4(_AdditionalLightsLightTypes[182], fragment_uniform_buffer_6[1474][1], fragment_uniform_buffer_6[1474][2], fragment_uniform_buffer_6[1474][3]); fragment_uniform_buffer_6[1475] = float4(_AdditionalLightsLightTypes[183], fragment_uniform_buffer_6[1475][1], fragment_uniform_buffer_6[1475][2], fragment_uniform_buffer_6[1475][3]); fragment_uniform_buffer_6[1476] = float4(_AdditionalLightsLightTypes[184], fragment_uniform_buffer_6[1476][1], fragment_uniform_buffer_6[1476][2], fragment_uniform_buffer_6[1476][3]); fragment_uniform_buffer_6[1477] = float4(_AdditionalLightsLightTypes[185], fragment_uniform_buffer_6[1477][1], fragment_uniform_buffer_6[1477][2], fragment_uniform_buffer_6[1477][3]); fragment_uniform_buffer_6[1478] = float4(_AdditionalLightsLightTypes[186], fragment_uniform_buffer_6[1478][1], fragment_uniform_buffer_6[1478][2], fragment_uniform_buffer_6[1478][3]); fragment_uniform_buffer_6[1479] = float4(_AdditionalLightsLightTypes[187], fragment_uniform_buffer_6[1479][1], fragment_uniform_buffer_6[1479][2], fragment_uniform_buffer_6[1479][3]); fragment_uniform_buffer_6[1480] = float4(_AdditionalLightsLightTypes[188], fragment_uniform_buffer_6[1480][1], fragment_uniform_buffer_6[1480][2], fragment_uniform_buffer_6[1480][3]); fragment_uniform_buffer_6[1481] = float4(_AdditionalLightsLightTypes[189], fragment_uniform_buffer_6[1481][1], fragment_uniform_buffer_6[1481][2], fragment_uniform_buffer_6[1481][3]); fragment_uniform_buffer_6[1482] = float4(_AdditionalLightsLightTypes[190], fragment_uniform_buffer_6[1482][1], fragment_uniform_buffer_6[1482][2], fragment_uniform_buffer_6[1482][3]); fragment_uniform_buffer_6[1483] = float4(_AdditionalLightsLightTypes[191], fragment_uniform_buffer_6[1483][1], fragment_uniform_buffer_6[1483][2], fragment_uniform_buffer_6[1483][3]); fragment_uniform_buffer_6[1484] = float4(_AdditionalLightsLightTypes[192], fragment_uniform_buffer_6[1484][1], fragment_uniform_buffer_6[1484][2], fragment_uniform_buffer_6[1484][3]); fragment_uniform_buffer_6[1485] = float4(_AdditionalLightsLightTypes[193], fragment_uniform_buffer_6[1485][1], fragment_uniform_buffer_6[1485][2], fragment_uniform_buffer_6[1485][3]); fragment_uniform_buffer_6[1486] = float4(_AdditionalLightsLightTypes[194], fragment_uniform_buffer_6[1486][1], fragment_uniform_buffer_6[1486][2], fragment_uniform_buffer_6[1486][3]); fragment_uniform_buffer_6[1487] = float4(_AdditionalLightsLightTypes[195], fragment_uniform_buffer_6[1487][1], fragment_uniform_buffer_6[1487][2], fragment_uniform_buffer_6[1487][3]); fragment_uniform_buffer_6[1488] = float4(_AdditionalLightsLightTypes[196], fragment_uniform_buffer_6[1488][1], fragment_uniform_buffer_6[1488][2], fragment_uniform_buffer_6[1488][3]); fragment_uniform_buffer_6[1489] = float4(_AdditionalLightsLightTypes[197], fragment_uniform_buffer_6[1489][1], fragment_uniform_buffer_6[1489][2], fragment_uniform_buffer_6[1489][3]); fragment_uniform_buffer_6[1490] = float4(_AdditionalLightsLightTypes[198], fragment_uniform_buffer_6[1490][1], fragment_uniform_buffer_6[1490][2], fragment_uniform_buffer_6[1490][3]); fragment_uniform_buffer_6[1491] = float4(_AdditionalLightsLightTypes[199], fragment_uniform_buffer_6[1491][1], fragment_uniform_buffer_6[1491][2], fragment_uniform_buffer_6[1491][3]); fragment_uniform_buffer_6[1492] = float4(_AdditionalLightsLightTypes[200], fragment_uniform_buffer_6[1492][1], fragment_uniform_buffer_6[1492][2], fragment_uniform_buffer_6[1492][3]); fragment_uniform_buffer_6[1493] = float4(_AdditionalLightsLightTypes[201], fragment_uniform_buffer_6[1493][1], fragment_uniform_buffer_6[1493][2], fragment_uniform_buffer_6[1493][3]); fragment_uniform_buffer_6[1494] = float4(_AdditionalLightsLightTypes[202], fragment_uniform_buffer_6[1494][1], fragment_uniform_buffer_6[1494][2], fragment_uniform_buffer_6[1494][3]); fragment_uniform_buffer_6[1495] = float4(_AdditionalLightsLightTypes[203], fragment_uniform_buffer_6[1495][1], fragment_uniform_buffer_6[1495][2], fragment_uniform_buffer_6[1495][3]); fragment_uniform_buffer_6[1496] = float4(_AdditionalLightsLightTypes[204], fragment_uniform_buffer_6[1496][1], fragment_uniform_buffer_6[1496][2], fragment_uniform_buffer_6[1496][3]); fragment_uniform_buffer_6[1497] = float4(_AdditionalLightsLightTypes[205], fragment_uniform_buffer_6[1497][1], fragment_uniform_buffer_6[1497][2], fragment_uniform_buffer_6[1497][3]); fragment_uniform_buffer_6[1498] = float4(_AdditionalLightsLightTypes[206], fragment_uniform_buffer_6[1498][1], fragment_uniform_buffer_6[1498][2], fragment_uniform_buffer_6[1498][3]); fragment_uniform_buffer_6[1499] = float4(_AdditionalLightsLightTypes[207], fragment_uniform_buffer_6[1499][1], fragment_uniform_buffer_6[1499][2], fragment_uniform_buffer_6[1499][3]); fragment_uniform_buffer_6[1500] = float4(_AdditionalLightsLightTypes[208], fragment_uniform_buffer_6[1500][1], fragment_uniform_buffer_6[1500][2], fragment_uniform_buffer_6[1500][3]); fragment_uniform_buffer_6[1501] = float4(_AdditionalLightsLightTypes[209], fragment_uniform_buffer_6[1501][1], fragment_uniform_buffer_6[1501][2], fragment_uniform_buffer_6[1501][3]); fragment_uniform_buffer_6[1502] = float4(_AdditionalLightsLightTypes[210], fragment_uniform_buffer_6[1502][1], fragment_uniform_buffer_6[1502][2], fragment_uniform_buffer_6[1502][3]); fragment_uniform_buffer_6[1503] = float4(_AdditionalLightsLightTypes[211], fragment_uniform_buffer_6[1503][1], fragment_uniform_buffer_6[1503][2], fragment_uniform_buffer_6[1503][3]); fragment_uniform_buffer_6[1504] = float4(_AdditionalLightsLightTypes[212], fragment_uniform_buffer_6[1504][1], fragment_uniform_buffer_6[1504][2], fragment_uniform_buffer_6[1504][3]); fragment_uniform_buffer_6[1505] = float4(_AdditionalLightsLightTypes[213], fragment_uniform_buffer_6[1505][1], fragment_uniform_buffer_6[1505][2], fragment_uniform_buffer_6[1505][3]); fragment_uniform_buffer_6[1506] = float4(_AdditionalLightsLightTypes[214], fragment_uniform_buffer_6[1506][1], fragment_uniform_buffer_6[1506][2], fragment_uniform_buffer_6[1506][3]); fragment_uniform_buffer_6[1507] = float4(_AdditionalLightsLightTypes[215], fragment_uniform_buffer_6[1507][1], fragment_uniform_buffer_6[1507][2], fragment_uniform_buffer_6[1507][3]); fragment_uniform_buffer_6[1508] = float4(_AdditionalLightsLightTypes[216], fragment_uniform_buffer_6[1508][1], fragment_uniform_buffer_6[1508][2], fragment_uniform_buffer_6[1508][3]); fragment_uniform_buffer_6[1509] = float4(_AdditionalLightsLightTypes[217], fragment_uniform_buffer_6[1509][1], fragment_uniform_buffer_6[1509][2], fragment_uniform_buffer_6[1509][3]); fragment_uniform_buffer_6[1510] = float4(_AdditionalLightsLightTypes[218], fragment_uniform_buffer_6[1510][1], fragment_uniform_buffer_6[1510][2], fragment_uniform_buffer_6[1510][3]); fragment_uniform_buffer_6[1511] = float4(_AdditionalLightsLightTypes[219], fragment_uniform_buffer_6[1511][1], fragment_uniform_buffer_6[1511][2], fragment_uniform_buffer_6[1511][3]); fragment_uniform_buffer_6[1512] = float4(_AdditionalLightsLightTypes[220], fragment_uniform_buffer_6[1512][1], fragment_uniform_buffer_6[1512][2], fragment_uniform_buffer_6[1512][3]); fragment_uniform_buffer_6[1513] = float4(_AdditionalLightsLightTypes[221], fragment_uniform_buffer_6[1513][1], fragment_uniform_buffer_6[1513][2], fragment_uniform_buffer_6[1513][3]); fragment_uniform_buffer_6[1514] = float4(_AdditionalLightsLightTypes[222], fragment_uniform_buffer_6[1514][1], fragment_uniform_buffer_6[1514][2], fragment_uniform_buffer_6[1514][3]); fragment_uniform_buffer_6[1515] = float4(_AdditionalLightsLightTypes[223], fragment_uniform_buffer_6[1515][1], fragment_uniform_buffer_6[1515][2], fragment_uniform_buffer_6[1515][3]); fragment_uniform_buffer_6[1516] = float4(_AdditionalLightsLightTypes[224], fragment_uniform_buffer_6[1516][1], fragment_uniform_buffer_6[1516][2], fragment_uniform_buffer_6[1516][3]); fragment_uniform_buffer_6[1517] = float4(_AdditionalLightsLightTypes[225], fragment_uniform_buffer_6[1517][1], fragment_uniform_buffer_6[1517][2], fragment_uniform_buffer_6[1517][3]); fragment_uniform_buffer_6[1518] = float4(_AdditionalLightsLightTypes[226], fragment_uniform_buffer_6[1518][1], fragment_uniform_buffer_6[1518][2], fragment_uniform_buffer_6[1518][3]); fragment_uniform_buffer_6[1519] = float4(_AdditionalLightsLightTypes[227], fragment_uniform_buffer_6[1519][1], fragment_uniform_buffer_6[1519][2], fragment_uniform_buffer_6[1519][3]); fragment_uniform_buffer_6[1520] = float4(_AdditionalLightsLightTypes[228], fragment_uniform_buffer_6[1520][1], fragment_uniform_buffer_6[1520][2], fragment_uniform_buffer_6[1520][3]); fragment_uniform_buffer_6[1521] = float4(_AdditionalLightsLightTypes[229], fragment_uniform_buffer_6[1521][1], fragment_uniform_buffer_6[1521][2], fragment_uniform_buffer_6[1521][3]); fragment_uniform_buffer_6[1522] = float4(_AdditionalLightsLightTypes[230], fragment_uniform_buffer_6[1522][1], fragment_uniform_buffer_6[1522][2], fragment_uniform_buffer_6[1522][3]); fragment_uniform_buffer_6[1523] = float4(_AdditionalLightsLightTypes[231], fragment_uniform_buffer_6[1523][1], fragment_uniform_buffer_6[1523][2], fragment_uniform_buffer_6[1523][3]); fragment_uniform_buffer_6[1524] = float4(_AdditionalLightsLightTypes[232], fragment_uniform_buffer_6[1524][1], fragment_uniform_buffer_6[1524][2], fragment_uniform_buffer_6[1524][3]); fragment_uniform_buffer_6[1525] = float4(_AdditionalLightsLightTypes[233], fragment_uniform_buffer_6[1525][1], fragment_uniform_buffer_6[1525][2], fragment_uniform_buffer_6[1525][3]); fragment_uniform_buffer_6[1526] = float4(_AdditionalLightsLightTypes[234], fragment_uniform_buffer_6[1526][1], fragment_uniform_buffer_6[1526][2], fragment_uniform_buffer_6[1526][3]); fragment_uniform_buffer_6[1527] = float4(_AdditionalLightsLightTypes[235], fragment_uniform_buffer_6[1527][1], fragment_uniform_buffer_6[1527][2], fragment_uniform_buffer_6[1527][3]); fragment_uniform_buffer_6[1528] = float4(_AdditionalLightsLightTypes[236], fragment_uniform_buffer_6[1528][1], fragment_uniform_buffer_6[1528][2], fragment_uniform_buffer_6[1528][3]); fragment_uniform_buffer_6[1529] = float4(_AdditionalLightsLightTypes[237], fragment_uniform_buffer_6[1529][1], fragment_uniform_buffer_6[1529][2], fragment_uniform_buffer_6[1529][3]); fragment_uniform_buffer_6[1530] = float4(_AdditionalLightsLightTypes[238], fragment_uniform_buffer_6[1530][1], fragment_uniform_buffer_6[1530][2], fragment_uniform_buffer_6[1530][3]); fragment_uniform_buffer_6[1531] = float4(_AdditionalLightsLightTypes[239], fragment_uniform_buffer_6[1531][1], fragment_uniform_buffer_6[1531][2], fragment_uniform_buffer_6[1531][3]); fragment_uniform_buffer_6[1532] = float4(_AdditionalLightsLightTypes[240], fragment_uniform_buffer_6[1532][1], fragment_uniform_buffer_6[1532][2], fragment_uniform_buffer_6[1532][3]); fragment_uniform_buffer_6[1533] = float4(_AdditionalLightsLightTypes[241], fragment_uniform_buffer_6[1533][1], fragment_uniform_buffer_6[1533][2], fragment_uniform_buffer_6[1533][3]); fragment_uniform_buffer_6[1534] = float4(_AdditionalLightsLightTypes[242], fragment_uniform_buffer_6[1534][1], fragment_uniform_buffer_6[1534][2], fragment_uniform_buffer_6[1534][3]); fragment_uniform_buffer_6[1535] = float4(_AdditionalLightsLightTypes[243], fragment_uniform_buffer_6[1535][1], fragment_uniform_buffer_6[1535][2], fragment_uniform_buffer_6[1535][3]); fragment_uniform_buffer_6[1536] = float4(_AdditionalLightsLightTypes[244], fragment_uniform_buffer_6[1536][1], fragment_uniform_buffer_6[1536][2], fragment_uniform_buffer_6[1536][3]); fragment_uniform_buffer_6[1537] = float4(_AdditionalLightsLightTypes[245], fragment_uniform_buffer_6[1537][1], fragment_uniform_buffer_6[1537][2], fragment_uniform_buffer_6[1537][3]); fragment_uniform_buffer_6[1538] = float4(_AdditionalLightsLightTypes[246], fragment_uniform_buffer_6[1538][1], fragment_uniform_buffer_6[1538][2], fragment_uniform_buffer_6[1538][3]); fragment_uniform_buffer_6[1539] = float4(_AdditionalLightsLightTypes[247], fragment_uniform_buffer_6[1539][1], fragment_uniform_buffer_6[1539][2], fragment_uniform_buffer_6[1539][3]); fragment_uniform_buffer_6[1540] = float4(_AdditionalLightsLightTypes[248], fragment_uniform_buffer_6[1540][1], fragment_uniform_buffer_6[1540][2], fragment_uniform_buffer_6[1540][3]); fragment_uniform_buffer_6[1541] = float4(_AdditionalLightsLightTypes[249], fragment_uniform_buffer_6[1541][1], fragment_uniform_buffer_6[1541][2], fragment_uniform_buffer_6[1541][3]); fragment_uniform_buffer_6[1542] = float4(_AdditionalLightsLightTypes[250], fragment_uniform_buffer_6[1542][1], fragment_uniform_buffer_6[1542][2], fragment_uniform_buffer_6[1542][3]); fragment_uniform_buffer_6[1543] = float4(_AdditionalLightsLightTypes[251], fragment_uniform_buffer_6[1543][1], fragment_uniform_buffer_6[1543][2], fragment_uniform_buffer_6[1543][3]); fragment_uniform_buffer_6[1544] = float4(_AdditionalLightsLightTypes[252], fragment_uniform_buffer_6[1544][1], fragment_uniform_buffer_6[1544][2], fragment_uniform_buffer_6[1544][3]); fragment_uniform_buffer_6[1545] = float4(_AdditionalLightsLightTypes[253], fragment_uniform_buffer_6[1545][1], fragment_uniform_buffer_6[1545][2], fragment_uniform_buffer_6[1545][3]); fragment_uniform_buffer_6[1546] = float4(_AdditionalLightsLightTypes[254], fragment_uniform_buffer_6[1546][1], fragment_uniform_buffer_6[1546][2], fragment_uniform_buffer_6[1546][3]); fragment_uniform_buffer_6[1547] = float4(_AdditionalLightsLightTypes[255], fragment_uniform_buffer_6[1547][1], fragment_uniform_buffer_6[1547][2], fragment_uniform_buffer_6[1547][3]); gl_Layer = stage_input.gl_Layer; fragment_input_0 = stage_input.fragment_input_0; fragment_input_1 = stage_input.fragment_input_1; fragment_input_2 = stage_input.fragment_input_2; fragment_input_3 = stage_input.fragment_input_3; fragment_input_4 = stage_input.fragment_input_4; fragment_input_5 = stage_input.fragment_input_5; fragment_input_6 = stage_input.fragment_input_6; fragment_input_7 = stage_input.fragment_input_7; fragment_input_9 = stage_input.fragment_input_9; frag_main(); Fragment_Stage_Output stage_output; stage_output.fragment_output_0 = fragment_output_0; return stage_output; } #endif // STEREO_INSTANCING_ON #endif // _ADDITIONAL_LIGHTS #endif // _ADDITIONAL_LIGHT_SHADOWS #endif // _LIGHT_COOKIES #endif // _LIGHT_LAYERS #endif // _MAIN_LIGHT_SHADOWS #endif // _SHADOWS_SOFT #endif // !_MAIN_LIGHT_SHADOWS_CASCADE #ifdef _ADDITIONAL_LIGHTS #ifdef _ADDITIONAL_LIGHT_SHADOWS #ifdef _LIGHT_COOKIES #ifdef _LIGHT_LAYERS #ifdef _MAIN_LIGHT_SHADOWS #ifdef _SHADOWS_SOFT #ifndef STEREO_INSTANCING_ON #ifndef _MAIN_LIGHT_SHADOWS_CASCADE #define ANY_SHADER_VARIANT_ACTIVE float3 _WorldSpaceCameraPos; float4 _AdditionalLightsPosition[256]; float4 _AdditionalLightsColor[256]; float4 _AdditionalLightsAttenuation[256]; float4 _AdditionalLightsSpotDir[256]; float _AdditionalLightsLayerMasks[256]; float4 unity_RenderingLayer; float4 unity_LightData; float4 unity_LightIndices[2]; float4 unity_SHAr; float4 unity_SHAg; float4 unity_SHAb; float4 unity_SHBr; float4 unity_SHBg; float4 unity_SHBb; float4 unity_SHC; float _Cutoff; float4 _MainLightShadowOffset0; float4 _MainLightShadowOffset1; float4 _MainLightShadowmapSize; float4 _AdditionalShadowOffset0; float4 _AdditionalShadowOffset1; float4 _AdditionalShadowmapSize; float4x4 _MainLightWorldToLight; float _AdditionalLightsCookieEnableBits[8]; float _MainLightCookieTextureFormat; float _AdditionalLightsCookieAtlasTextureFormat; float4x4 _AdditionalLightsWorldToLights[256]; float4 _AdditionalLightsCookieAtlasUVRects[256]; float _AdditionalLightsLightTypes[256]; static float4 fragment_uniform_buffer_0[22]; static float4 fragment_uniform_buffer_1[1536]; static float4 fragment_uniform_buffer_2[34]; static float4 fragment_uniform_buffer_3[5]; static float4 fragment_uniform_buffer_4[1313]; static float4 fragment_uniform_buffer_5[1548]; static const float fragment_unnamed_71[16] = { 1.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f }; Texture2D _MainTex; Texture2D _MainLightShadowmapTexture; Texture2D _AdditionalLightsShadowmapTexture; Texture2D _MainLightCookieTexture; Texture2D _AdditionalLightsCookieAtlasTexture; SamplerState S0; SamplerState sampler_MainTex; SamplerComparisonState S2; SamplerState sampler_MainLightCookieTexture; static float2 fragment_input_0; static float3 fragment_input_1; static float4 fragment_input_2; static float3 fragment_input_3; static float3 fragment_input_4; static float4 fragment_input_5; static float4 fragment_input_6; static float4 fragment_input_7; static float4 fragment_output_0; struct Fragment_Stage_Input { float2 fragment_input_0 : TEXCOORD; // TEXCOORD float3 fragment_input_1 : TEXCOORD1; // TEXCOORD_1 float4 fragment_input_2 : TEXCOORD2; // TEXCOORD_2 float3 fragment_input_3 : TEXCOORD3; // TEXCOORD_3 float3 fragment_input_4 : TEXCOORD4; // TEXCOORD_4 float4 fragment_input_5 : TEXCOORD5; // TEXCOORD_5 float4 fragment_input_6 : TEXCOORD6; // TEXCOORD_6 float4 fragment_input_7 : TEXCOORD7; // TEXCOORD_7 }; struct Fragment_Stage_Output { float4 fragment_output_0 : SV_Target0; }; static bool discard_state; void discard_cond(bool fragment_unnamed_2228) { if (fragment_unnamed_2228) { discard_state = true; } } void discard_exit() { if (discard_state) { discard; } } void frag_main() { discard_state = false; float4 fragment_unnamed_97 = _MainTex.SampleBias(sampler_MainTex, float2(fragment_input_0.x, fragment_input_0.y), fragment_uniform_buffer_0[4u].x); float fragment_unnamed_102 = fragment_unnamed_97.w; precise float fragment_unnamed_113 = fragment_unnamed_97.x * fragment_input_7.x; precise float fragment_unnamed_114 = fragment_unnamed_97.y * fragment_input_7.y; precise float fragment_unnamed_115 = fragment_unnamed_97.z * fragment_input_7.z; precise float fragment_unnamed_116 = fragment_unnamed_102 * fragment_input_7.w; bool fragment_unnamed_121 = fragment_uniform_buffer_0[4u].z != 0.0f; bool fragment_unnamed_127 = 0.0f >= fragment_uniform_buffer_3[4u].x; precise float fragment_unnamed_134 = abs(ddx_coarse(fragment_unnamed_116)) + abs(ddy_coarse(fragment_unnamed_116)); precise float fragment_unnamed_140 = (-0.0f) - fragment_uniform_buffer_3[4u].x; float fragment_unnamed_142 = mad(fragment_unnamed_102, fragment_input_7.w, fragment_unnamed_140); precise float fragment_unnamed_143 = (-0.0f) - fragment_unnamed_134; precise float fragment_unnamed_148 = mad(fragment_unnamed_143, 0.5f, fragment_unnamed_142) / max(fragment_unnamed_134, 9.9999997473787516355514526367188e-05f); precise float fragment_unnamed_149 = fragment_unnamed_148 + 1.0f; float fragment_unnamed_154 = asfloat(fragment_unnamed_127 ? 1065353216u : asuint(clamp(fragment_unnamed_149, 0.0f, 1.0f))); precise float fragment_unnamed_157 = fragment_unnamed_154 + (-9.9999997473787516355514526367188e-05f); discard_cond(asfloat((((~(fragment_unnamed_127 ? 4294967295u : 0u)) & (fragment_unnamed_121 ? 4294967295u : 0u)) != 0u) ? asuint(fragment_unnamed_157) : asuint(fragment_unnamed_142)) < 0.0f); float fragment_unnamed_183 = rsqrt(dot(float3(fragment_input_3.x, fragment_input_3.y, fragment_input_3.z), float3(fragment_input_3.x, fragment_input_3.y, fragment_input_3.z))); precise float fragment_unnamed_190 = fragment_unnamed_183 * fragment_input_3.x; precise float fragment_unnamed_191 = fragment_unnamed_183 * fragment_input_3.y; precise float fragment_unnamed_192 = fragment_unnamed_183 * fragment_input_3.z; precise float fragment_unnamed_226 = fragment_unnamed_191 * fragment_unnamed_190; precise float fragment_unnamed_227 = fragment_unnamed_192 * fragment_unnamed_191; precise float fragment_unnamed_228 = fragment_unnamed_192 * fragment_unnamed_192; precise float fragment_unnamed_229 = fragment_unnamed_190 * fragment_unnamed_192; precise float fragment_unnamed_260 = fragment_unnamed_191 * fragment_unnamed_191; precise float fragment_unnamed_261 = (-0.0f) - fragment_unnamed_260; float fragment_unnamed_262 = mad(fragment_unnamed_190, fragment_unnamed_190, fragment_unnamed_261); precise float fragment_unnamed_272 = dot(float4(fragment_uniform_buffer_2[27u]), float4(fragment_unnamed_190, fragment_unnamed_191, fragment_unnamed_192, asfloat(1065353216u))) + mad(fragment_uniform_buffer_2[33u].x, fragment_unnamed_262, dot(float4(fragment_uniform_buffer_2[30u]), float4(fragment_unnamed_226, fragment_unnamed_227, fragment_unnamed_228, fragment_unnamed_229))); precise float fragment_unnamed_273 = dot(float4(fragment_uniform_buffer_2[28u]), float4(fragment_unnamed_190, fragment_unnamed_191, fragment_unnamed_192, asfloat(1065353216u))) + mad(fragment_uniform_buffer_2[33u].y, fragment_unnamed_262, dot(float4(fragment_uniform_buffer_2[31u]), float4(fragment_unnamed_226, fragment_unnamed_227, fragment_unnamed_228, fragment_unnamed_229))); precise float fragment_unnamed_274 = dot(float4(fragment_uniform_buffer_2[29u]), float4(fragment_unnamed_190, fragment_unnamed_191, fragment_unnamed_192, asfloat(1065353216u))) + mad(fragment_uniform_buffer_2[33u].z, fragment_unnamed_262, dot(float4(fragment_uniform_buffer_2[32u]), float4(fragment_unnamed_226, fragment_unnamed_227, fragment_unnamed_228, fragment_unnamed_229))); float fragment_unnamed_360; if (0.0f < fragment_uniform_buffer_4[27u].y) { float fragment_unnamed_361; if (fragment_uniform_buffer_4[27u].y == 1.0f) { precise float fragment_unnamed_307 = fragment_input_6.x + fragment_uniform_buffer_4[25u].x; precise float fragment_unnamed_308 = fragment_input_6.y + fragment_uniform_buffer_4[25u].y; precise float fragment_unnamed_309 = fragment_input_6.x + fragment_uniform_buffer_4[25u].z; precise float fragment_unnamed_310 = fragment_input_6.y + fragment_uniform_buffer_4[25u].w; precise float fragment_unnamed_335 = fragment_input_6.x + fragment_uniform_buffer_4[26u].x; precise float fragment_unnamed_336 = fragment_input_6.y + fragment_uniform_buffer_4[26u].y; precise float fragment_unnamed_337 = fragment_input_6.x + fragment_uniform_buffer_4[26u].z; precise float fragment_unnamed_338 = fragment_input_6.y + fragment_uniform_buffer_4[26u].w; fragment_unnamed_361 = dot(float4(_MainLightShadowmapTexture.SampleCmpLevelZero(S2, float2(fragment_unnamed_307, fragment_unnamed_308), fragment_input_6.z).xxxx.x, _MainLightShadowmapTexture.SampleCmpLevelZero(S2, float2(fragment_unnamed_309, fragment_unnamed_310), fragment_input_6.z).xxxx.x, _MainLightShadowmapTexture.SampleCmpLevelZero(S2, float2(fragment_unnamed_335, fragment_unnamed_336), fragment_input_6.z).xxxx.x, _MainLightShadowmapTexture.SampleCmpLevelZero(S2, float2(fragment_unnamed_337, fragment_unnamed_338), fragment_input_6.z).xxxx.x), 0.25f.xxxx); } else { float fragment_unnamed_422; if (fragment_uniform_buffer_4[27u].y == 2.0f) { float fragment_unnamed_433 = floor(mad(fragment_input_6.x, fragment_uniform_buffer_4[28u].z, 0.5f)); float fragment_unnamed_434 = floor(mad(fragment_input_6.y, fragment_uniform_buffer_4[28u].w, 0.5f)); precise float fragment_unnamed_443 = (-0.0f) - fragment_unnamed_433; precise float fragment_unnamed_444 = (-0.0f) - fragment_unnamed_434; float fragment_unnamed_445 = mad(fragment_input_6.x, fragment_uniform_buffer_4[28u].z, fragment_unnamed_443); float fragment_unnamed_446 = mad(fragment_input_6.y, fragment_uniform_buffer_4[28u].w, fragment_unnamed_444); precise float fragment_unnamed_447 = fragment_unnamed_445 + 0.5f; precise float fragment_unnamed_448 = fragment_unnamed_445 + 1.0f; precise float fragment_unnamed_449 = fragment_unnamed_446 + 0.5f; precise float fragment_unnamed_450 = fragment_unnamed_446 + 1.0f; precise float fragment_unnamed_451 = fragment_unnamed_447 * fragment_unnamed_447; precise float fragment_unnamed_452 = fragment_unnamed_447 * fragment_unnamed_447; precise float fragment_unnamed_453 = fragment_unnamed_449 * fragment_unnamed_449; precise float fragment_unnamed_454 = fragment_unnamed_449 * fragment_unnamed_449; precise float fragment_unnamed_455 = fragment_unnamed_452 * 0.07999999821186065673828125f; precise float fragment_unnamed_457 = fragment_unnamed_454 * 0.07999999821186065673828125f; precise float fragment_unnamed_458 = (-0.0f) - fragment_unnamed_445; precise float fragment_unnamed_459 = (-0.0f) - fragment_unnamed_446; precise float fragment_unnamed_462 = (-0.0f) - fragment_unnamed_445; precise float fragment_unnamed_463 = (-0.0f) - fragment_unnamed_446; precise float fragment_unnamed_464 = fragment_unnamed_462 + 1.0f; precise float fragment_unnamed_465 = fragment_unnamed_463 + 1.0f; float fragment_unnamed_466 = min(fragment_unnamed_445, 0.0f); float fragment_unnamed_467 = min(fragment_unnamed_446, 0.0f); precise float fragment_unnamed_468 = (-0.0f) - fragment_unnamed_466; precise float fragment_unnamed_469 = (-0.0f) - fragment_unnamed_467; float fragment_unnamed_472 = max(fragment_unnamed_445, 0.0f); float fragment_unnamed_473 = max(fragment_unnamed_446, 0.0f); precise float fragment_unnamed_474 = (-0.0f) - fragment_unnamed_472; precise float fragment_unnamed_475 = (-0.0f) - fragment_unnamed_473; precise float fragment_unnamed_478 = mad(fragment_unnamed_468, fragment_unnamed_466, fragment_unnamed_464) + 1.0f; precise float fragment_unnamed_479 = mad(fragment_unnamed_469, fragment_unnamed_467, fragment_unnamed_465) + 1.0f; precise float fragment_unnamed_480 = mad(fragment_unnamed_474, fragment_unnamed_472, fragment_unnamed_448) + 1.0f; precise float fragment_unnamed_481 = mad(fragment_unnamed_475, fragment_unnamed_473, fragment_unnamed_450) + 1.0f; precise float fragment_unnamed_482 = mad(fragment_unnamed_451, 0.5f, fragment_unnamed_458) * 0.1599999964237213134765625f; precise float fragment_unnamed_484 = mad(fragment_unnamed_453, 0.5f, fragment_unnamed_459) * 0.1599999964237213134765625f; precise float fragment_unnamed_485 = fragment_unnamed_464 * 0.1599999964237213134765625f; precise float fragment_unnamed_486 = fragment_unnamed_465 * 0.1599999964237213134765625f; precise float fragment_unnamed_487 = fragment_unnamed_478 * 0.1599999964237213134765625f; precise float fragment_unnamed_488 = fragment_unnamed_479 * 0.1599999964237213134765625f; precise float fragment_unnamed_489 = fragment_unnamed_480 * 0.1599999964237213134765625f; precise float fragment_unnamed_490 = fragment_unnamed_481 * 0.1599999964237213134765625f; precise float fragment_unnamed_491 = fragment_unnamed_448 * 0.1599999964237213134765625f; precise float fragment_unnamed_492 = fragment_unnamed_450 * 0.1599999964237213134765625f; precise float fragment_unnamed_493 = fragment_unnamed_489 + fragment_unnamed_487; precise float fragment_unnamed_494 = fragment_unnamed_455 + fragment_unnamed_491; precise float fragment_unnamed_495 = fragment_unnamed_485 + fragment_unnamed_482; precise float fragment_unnamed_496 = fragment_unnamed_489 + fragment_unnamed_487; precise float fragment_unnamed_497 = fragment_unnamed_484 + fragment_unnamed_486; precise float fragment_unnamed_498 = fragment_unnamed_488 + fragment_unnamed_490; precise float fragment_unnamed_499 = fragment_unnamed_492 + fragment_unnamed_457; precise float fragment_unnamed_500 = fragment_unnamed_485 / fragment_unnamed_495; precise float fragment_unnamed_501 = fragment_unnamed_489 / fragment_unnamed_496; precise float fragment_unnamed_502 = fragment_unnamed_455 / fragment_unnamed_494; precise float fragment_unnamed_503 = fragment_unnamed_500 + (-2.5f); precise float fragment_unnamed_505 = fragment_unnamed_501 + (-0.5f); precise float fragment_unnamed_507 = fragment_unnamed_502 + 1.5f; precise float fragment_unnamed_509 = fragment_unnamed_486 / fragment_unnamed_497; precise float fragment_unnamed_510 = fragment_unnamed_490 / fragment_unnamed_498; precise float fragment_unnamed_511 = fragment_unnamed_457 / fragment_unnamed_499; precise float fragment_unnamed_512 = fragment_unnamed_509 + (-2.5f); precise float fragment_unnamed_513 = fragment_unnamed_510 + (-0.5f); precise float fragment_unnamed_514 = fragment_unnamed_511 + 1.5f; precise float fragment_unnamed_518 = fragment_unnamed_505 * fragment_uniform_buffer_4[28u].x; precise float fragment_unnamed_519 = fragment_unnamed_503 * fragment_uniform_buffer_4[28u].x; precise float fragment_unnamed_520 = fragment_unnamed_507 * fragment_uniform_buffer_4[28u].x; precise float fragment_unnamed_524 = fragment_unnamed_512 * fragment_uniform_buffer_4[28u].y; precise float fragment_unnamed_525 = fragment_unnamed_513 * fragment_uniform_buffer_4[28u].y; precise float fragment_unnamed_526 = fragment_unnamed_514 * fragment_uniform_buffer_4[28u].y; precise float fragment_unnamed_565 = fragment_unnamed_497 * fragment_unnamed_495; precise float fragment_unnamed_566 = fragment_unnamed_497 * fragment_unnamed_496; precise float fragment_unnamed_567 = fragment_unnamed_497 * fragment_unnamed_494; precise float fragment_unnamed_568 = fragment_unnamed_498 * fragment_unnamed_495; precise float fragment_unnamed_569 = fragment_unnamed_498 * fragment_unnamed_493; precise float fragment_unnamed_570 = fragment_unnamed_498 * fragment_unnamed_494; precise float fragment_unnamed_571 = fragment_unnamed_499 * fragment_unnamed_495; precise float fragment_unnamed_572 = fragment_unnamed_499 * fragment_unnamed_496; precise float fragment_unnamed_573 = fragment_unnamed_499 * fragment_unnamed_494; precise float fragment_unnamed_587 = _MainLightShadowmapTexture.SampleCmpLevelZero(S2, float2(mad(fragment_unnamed_433, fragment_uniform_buffer_4[28u].x, fragment_unnamed_518), mad(fragment_unnamed_434, fragment_uniform_buffer_4[28u].y, fragment_unnamed_524)), fragment_input_6.z).xxxx.x * fragment_unnamed_566; float fragment_unnamed_623 = mad(fragment_unnamed_571, _MainLightShadowmapTexture.SampleCmpLevelZero(S2, float2(mad(fragment_unnamed_433, fragment_uniform_buffer_4[28u].x, fragment_unnamed_519), mad(fragment_unnamed_434, fragment_uniform_buffer_4[28u].y, fragment_unnamed_526)), fragment_input_6.z).xxxx.x, mad(fragment_unnamed_570, _MainLightShadowmapTexture.SampleCmpLevelZero(S2, float2(mad(fragment_unnamed_433, fragment_uniform_buffer_4[28u].x, fragment_unnamed_520), mad(fragment_unnamed_434, fragment_uniform_buffer_4[28u].y, fragment_unnamed_525)), fragment_input_6.z).xxxx.x, mad(fragment_unnamed_569, _MainLightShadowmapTexture.SampleCmpLevelZero(S2, float2(mad(fragment_unnamed_433, fragment_uniform_buffer_4[28u].x, fragment_unnamed_518), mad(fragment_unnamed_434, fragment_uniform_buffer_4[28u].y, fragment_unnamed_525)), fragment_input_6.z).xxxx.x, mad(fragment_unnamed_568, _MainLightShadowmapTexture.SampleCmpLevelZero(S2, float2(mad(fragment_unnamed_433, fragment_uniform_buffer_4[28u].x, fragment_unnamed_519), mad(fragment_unnamed_434, fragment_uniform_buffer_4[28u].y, fragment_unnamed_525)), fragment_input_6.z).xxxx.x, mad(fragment_unnamed_567, _MainLightShadowmapTexture.SampleCmpLevelZero(S2, float2(mad(fragment_unnamed_433, fragment_uniform_buffer_4[28u].x, fragment_unnamed_520), mad(fragment_unnamed_434, fragment_uniform_buffer_4[28u].y, fragment_unnamed_524)), fragment_input_6.z).xxxx.x, mad(fragment_unnamed_565, _MainLightShadowmapTexture.SampleCmpLevelZero(S2, float2(mad(fragment_unnamed_433, fragment_uniform_buffer_4[28u].x, fragment_unnamed_519), mad(fragment_unnamed_434, fragment_uniform_buffer_4[28u].y, fragment_unnamed_524)), fragment_input_6.z).xxxx.x, fragment_unnamed_587)))))); fragment_unnamed_422 = mad(fragment_unnamed_573, _MainLightShadowmapTexture.SampleCmpLevelZero(S2, float2(mad(fragment_unnamed_433, fragment_uniform_buffer_4[28u].x, fragment_unnamed_520), mad(fragment_unnamed_434, fragment_uniform_buffer_4[28u].y, fragment_unnamed_526)), fragment_input_6.z).xxxx.x, mad(fragment_unnamed_572, _MainLightShadowmapTexture.SampleCmpLevelZero(S2, float2(mad(fragment_unnamed_433, fragment_uniform_buffer_4[28u].x, fragment_unnamed_518), mad(fragment_unnamed_434, fragment_uniform_buffer_4[28u].y, fragment_unnamed_526)), fragment_input_6.z).xxxx.x, fragment_unnamed_623)); } else { float fragment_unnamed_648 = floor(mad(fragment_input_6.x, fragment_uniform_buffer_4[28u].z, 0.5f)); float fragment_unnamed_649 = floor(mad(fragment_input_6.y, fragment_uniform_buffer_4[28u].w, 0.5f)); precise float fragment_unnamed_658 = (-0.0f) - fragment_unnamed_648; precise float fragment_unnamed_659 = (-0.0f) - fragment_unnamed_649; float fragment_unnamed_660 = mad(fragment_input_6.x, fragment_uniform_buffer_4[28u].z, fragment_unnamed_658); float fragment_unnamed_661 = mad(fragment_input_6.y, fragment_uniform_buffer_4[28u].w, fragment_unnamed_659); precise float fragment_unnamed_662 = fragment_unnamed_660 + 0.5f; precise float fragment_unnamed_663 = fragment_unnamed_660 + 1.0f; precise float fragment_unnamed_664 = fragment_unnamed_661 + 0.5f; precise float fragment_unnamed_665 = fragment_unnamed_661 + 1.0f; precise float fragment_unnamed_666 = fragment_unnamed_662 * fragment_unnamed_662; precise float fragment_unnamed_667 = fragment_unnamed_662 * fragment_unnamed_662; precise float fragment_unnamed_668 = fragment_unnamed_664 * fragment_unnamed_664; precise float fragment_unnamed_669 = fragment_unnamed_664 * fragment_unnamed_664; precise float fragment_unnamed_670 = fragment_unnamed_667 * 0.040816001594066619873046875f; precise float fragment_unnamed_672 = fragment_unnamed_669 * 0.040816001594066619873046875f; precise float fragment_unnamed_673 = (-0.0f) - fragment_unnamed_660; precise float fragment_unnamed_674 = (-0.0f) - fragment_unnamed_661; precise float fragment_unnamed_677 = (-0.0f) - fragment_unnamed_660; precise float fragment_unnamed_678 = (-0.0f) - fragment_unnamed_661; precise float fragment_unnamed_679 = fragment_unnamed_677 + 1.0f; precise float fragment_unnamed_680 = fragment_unnamed_678 + 1.0f; float fragment_unnamed_681 = min(fragment_unnamed_660, 0.0f); float fragment_unnamed_682 = min(fragment_unnamed_661, 0.0f); precise float fragment_unnamed_683 = (-0.0f) - fragment_unnamed_681; precise float fragment_unnamed_684 = (-0.0f) - fragment_unnamed_682; float fragment_unnamed_687 = max(fragment_unnamed_660, 0.0f); float fragment_unnamed_688 = max(fragment_unnamed_661, 0.0f); precise float fragment_unnamed_689 = (-0.0f) - fragment_unnamed_687; precise float fragment_unnamed_690 = (-0.0f) - fragment_unnamed_688; precise float fragment_unnamed_693 = mad(fragment_unnamed_683, fragment_unnamed_681, fragment_unnamed_679) + 2.0f; precise float fragment_unnamed_694 = mad(fragment_unnamed_684, fragment_unnamed_682, fragment_unnamed_680) + 2.0f; precise float fragment_unnamed_695 = mad(fragment_unnamed_689, fragment_unnamed_687, fragment_unnamed_663) + 2.0f; precise float fragment_unnamed_696 = mad(fragment_unnamed_690, fragment_unnamed_688, fragment_unnamed_665) + 2.0f; precise float fragment_unnamed_697 = fragment_unnamed_695 * 0.08163200318813323974609375f; precise float fragment_unnamed_699 = mad(fragment_unnamed_668, 0.5f, fragment_unnamed_674) * 0.08163200318813323974609375f; precise float fragment_unnamed_700 = mad(fragment_unnamed_666, 0.5f, fragment_unnamed_673) * 0.08163200318813323974609375f; precise float fragment_unnamed_701 = fragment_unnamed_696 * 0.08163200318813323974609375f; precise float fragment_unnamed_702 = fragment_unnamed_693 * 0.08163200318813323974609375f; precise float fragment_unnamed_703 = fragment_unnamed_694 * 0.08163200318813323974609375f; float fragment_unnamed_708 = mad(fragment_unnamed_660, -0.08163200318813323974609375f, 0.08163200318813323974609375f); float fragment_unnamed_709 = mad(fragment_unnamed_660, 0.08163200318813323974609375f, 0.1632640063762664794921875f); precise float fragment_unnamed_710 = fragment_unnamed_708 + fragment_unnamed_700; precise float fragment_unnamed_711 = fragment_unnamed_702 + mad(fragment_unnamed_660, -0.08163200318813323974609375f, 0.1632640063762664794921875f); precise float fragment_unnamed_712 = fragment_unnamed_709 + fragment_unnamed_697; precise float fragment_unnamed_713 = fragment_unnamed_670 + mad(fragment_unnamed_660, 0.08163200318813323974609375f, 0.08163200318813323974609375f); float fragment_unnamed_716 = mad(fragment_unnamed_661, -0.08163200318813323974609375f, 0.08163200318813323974609375f); float fragment_unnamed_717 = mad(fragment_unnamed_661, 0.08163200318813323974609375f, 0.1632640063762664794921875f); precise float fragment_unnamed_718 = fragment_unnamed_716 + fragment_unnamed_699; precise float fragment_unnamed_719 = fragment_unnamed_703 + mad(fragment_unnamed_661, -0.08163200318813323974609375f, 0.1632640063762664794921875f); precise float fragment_unnamed_720 = fragment_unnamed_717 + fragment_unnamed_701; precise float fragment_unnamed_721 = fragment_unnamed_672 + mad(fragment_unnamed_661, 0.08163200318813323974609375f, 0.08163200318813323974609375f); precise float fragment_unnamed_722 = fragment_unnamed_708 / fragment_unnamed_710; precise float fragment_unnamed_723 = fragment_unnamed_702 / fragment_unnamed_711; precise float fragment_unnamed_724 = fragment_unnamed_709 / fragment_unnamed_712; precise float fragment_unnamed_725 = fragment_unnamed_670 / fragment_unnamed_713; precise float fragment_unnamed_726 = fragment_unnamed_722 + (-3.5f); precise float fragment_unnamed_728 = fragment_unnamed_723 + (-1.5f); precise float fragment_unnamed_730 = fragment_unnamed_724 + 0.5f; precise float fragment_unnamed_731 = fragment_unnamed_725 + 2.5f; precise float fragment_unnamed_733 = fragment_unnamed_716 / fragment_unnamed_718; precise float fragment_unnamed_734 = fragment_unnamed_703 / fragment_unnamed_719; precise float fragment_unnamed_735 = fragment_unnamed_717 / fragment_unnamed_720; precise float fragment_unnamed_736 = fragment_unnamed_672 / fragment_unnamed_721; precise float fragment_unnamed_737 = fragment_unnamed_733 + (-3.5f); precise float fragment_unnamed_738 = fragment_unnamed_734 + (-1.5f); precise float fragment_unnamed_739 = fragment_unnamed_735 + 0.5f; precise float fragment_unnamed_740 = fragment_unnamed_736 + 2.5f; precise float fragment_unnamed_744 = fragment_unnamed_731 * fragment_uniform_buffer_4[28u].x; precise float fragment_unnamed_745 = fragment_unnamed_726 * fragment_uniform_buffer_4[28u].x; precise float fragment_unnamed_746 = fragment_unnamed_728 * fragment_uniform_buffer_4[28u].x; precise float fragment_unnamed_747 = fragment_unnamed_730 * fragment_uniform_buffer_4[28u].x; precise float fragment_unnamed_751 = fragment_unnamed_737 * fragment_uniform_buffer_4[28u].y; precise float fragment_unnamed_752 = fragment_unnamed_740 * fragment_uniform_buffer_4[28u].y; precise float fragment_unnamed_753 = fragment_unnamed_738 * fragment_uniform_buffer_4[28u].y; precise float fragment_unnamed_754 = fragment_unnamed_739 * fragment_uniform_buffer_4[28u].y; precise float fragment_unnamed_831 = fragment_unnamed_718 * fragment_unnamed_710; precise float fragment_unnamed_832 = fragment_unnamed_718 * fragment_unnamed_711; precise float fragment_unnamed_833 = fragment_unnamed_718 * fragment_unnamed_712; precise float fragment_unnamed_834 = fragment_unnamed_718 * fragment_unnamed_713; precise float fragment_unnamed_835 = fragment_unnamed_719 * fragment_unnamed_710; precise float fragment_unnamed_836 = fragment_unnamed_719 * fragment_unnamed_711; precise float fragment_unnamed_837 = fragment_unnamed_719 * fragment_unnamed_712; precise float fragment_unnamed_838 = fragment_unnamed_719 * fragment_unnamed_713; precise float fragment_unnamed_839 = fragment_unnamed_720 * fragment_unnamed_710; precise float fragment_unnamed_840 = fragment_unnamed_720 * fragment_unnamed_711; precise float fragment_unnamed_841 = fragment_unnamed_720 * fragment_unnamed_712; precise float fragment_unnamed_842 = fragment_unnamed_720 * fragment_unnamed_713; precise float fragment_unnamed_843 = fragment_unnamed_721 * fragment_unnamed_710; precise float fragment_unnamed_844 = fragment_unnamed_721 * fragment_unnamed_711; precise float fragment_unnamed_845 = fragment_unnamed_721 * fragment_unnamed_712; precise float fragment_unnamed_846 = fragment_unnamed_721 * fragment_unnamed_713; precise float fragment_unnamed_860 = _MainLightShadowmapTexture.SampleCmpLevelZero(S2, float2(mad(fragment_unnamed_648, fragment_uniform_buffer_4[28u].x, fragment_unnamed_746), mad(fragment_unnamed_649, fragment_uniform_buffer_4[28u].y, fragment_unnamed_751)), fragment_input_6.z).xxxx.x * fragment_unnamed_832; float fragment_unnamed_896 = mad(fragment_unnamed_837, _MainLightShadowmapTexture.SampleCmpLevelZero(S2, float2(mad(fragment_unnamed_648, fragment_uniform_buffer_4[28u].x, fragment_unnamed_747), mad(fragment_unnamed_649, fragment_uniform_buffer_4[28u].y, fragment_unnamed_753)), fragment_input_6.z).xxxx.x, mad(fragment_unnamed_836, _MainLightShadowmapTexture.SampleCmpLevelZero(S2, float2(mad(fragment_unnamed_648, fragment_uniform_buffer_4[28u].x, fragment_unnamed_746), mad(fragment_unnamed_649, fragment_uniform_buffer_4[28u].y, fragment_unnamed_753)), fragment_input_6.z).xxxx.x, mad(fragment_unnamed_835, _MainLightShadowmapTexture.SampleCmpLevelZero(S2, float2(mad(fragment_unnamed_648, fragment_uniform_buffer_4[28u].x, fragment_unnamed_745), mad(fragment_unnamed_649, fragment_uniform_buffer_4[28u].y, fragment_unnamed_753)), fragment_input_6.z).xxxx.x, mad(fragment_unnamed_834, _MainLightShadowmapTexture.SampleCmpLevelZero(S2, float2(mad(fragment_unnamed_648, fragment_uniform_buffer_4[28u].x, fragment_unnamed_744), mad(fragment_unnamed_649, fragment_uniform_buffer_4[28u].y, fragment_unnamed_751)), fragment_input_6.z).xxxx.x, mad(fragment_unnamed_833, _MainLightShadowmapTexture.SampleCmpLevelZero(S2, float2(mad(fragment_unnamed_648, fragment_uniform_buffer_4[28u].x, fragment_unnamed_747), mad(fragment_unnamed_649, fragment_uniform_buffer_4[28u].y, fragment_unnamed_751)), fragment_input_6.z).xxxx.x, mad(fragment_unnamed_831, _MainLightShadowmapTexture.SampleCmpLevelZero(S2, float2(mad(fragment_unnamed_648, fragment_uniform_buffer_4[28u].x, fragment_unnamed_745), mad(fragment_unnamed_649, fragment_uniform_buffer_4[28u].y, fragment_unnamed_751)), fragment_input_6.z).xxxx.x, fragment_unnamed_860)))))); float fragment_unnamed_938 = mad(fragment_unnamed_843, _MainLightShadowmapTexture.SampleCmpLevelZero(S2, float2(mad(fragment_unnamed_648, fragment_uniform_buffer_4[28u].x, fragment_unnamed_745), mad(fragment_unnamed_649, fragment_uniform_buffer_4[28u].y, fragment_unnamed_752)), fragment_input_6.z).xxxx.x, mad(fragment_unnamed_842, _MainLightShadowmapTexture.SampleCmpLevelZero(S2, float2(mad(fragment_unnamed_648, fragment_uniform_buffer_4[28u].x, fragment_unnamed_744), mad(fragment_unnamed_649, fragment_uniform_buffer_4[28u].y, fragment_unnamed_754)), fragment_input_6.z).xxxx.x, mad(fragment_unnamed_841, _MainLightShadowmapTexture.SampleCmpLevelZero(S2, float2(mad(fragment_unnamed_648, fragment_uniform_buffer_4[28u].x, fragment_unnamed_747), mad(fragment_unnamed_649, fragment_uniform_buffer_4[28u].y, fragment_unnamed_754)), fragment_input_6.z).xxxx.x, mad(fragment_unnamed_840, _MainLightShadowmapTexture.SampleCmpLevelZero(S2, float2(mad(fragment_unnamed_648, fragment_uniform_buffer_4[28u].x, fragment_unnamed_746), mad(fragment_unnamed_649, fragment_uniform_buffer_4[28u].y, fragment_unnamed_754)), fragment_input_6.z).xxxx.x, mad(fragment_unnamed_839, _MainLightShadowmapTexture.SampleCmpLevelZero(S2, float2(mad(fragment_unnamed_648, fragment_uniform_buffer_4[28u].x, fragment_unnamed_745), mad(fragment_unnamed_649, fragment_uniform_buffer_4[28u].y, fragment_unnamed_754)), fragment_input_6.z).xxxx.x, mad(fragment_unnamed_838, _MainLightShadowmapTexture.SampleCmpLevelZero(S2, float2(mad(fragment_unnamed_648, fragment_uniform_buffer_4[28u].x, fragment_unnamed_744), mad(fragment_unnamed_649, fragment_uniform_buffer_4[28u].y, fragment_unnamed_753)), fragment_input_6.z).xxxx.x, fragment_unnamed_896)))))); fragment_unnamed_422 = mad(fragment_unnamed_846, _MainLightShadowmapTexture.SampleCmpLevelZero(S2, float2(mad(fragment_unnamed_648, fragment_uniform_buffer_4[28u].x, fragment_unnamed_744), mad(fragment_unnamed_649, fragment_uniform_buffer_4[28u].y, fragment_unnamed_752)), fragment_input_6.z).xxxx.x, mad(fragment_unnamed_845, _MainLightShadowmapTexture.SampleCmpLevelZero(S2, float2(mad(fragment_unnamed_648, fragment_uniform_buffer_4[28u].x, fragment_unnamed_747), mad(fragment_unnamed_649, fragment_uniform_buffer_4[28u].y, fragment_unnamed_752)), fragment_input_6.z).xxxx.x, mad(fragment_unnamed_844, _MainLightShadowmapTexture.SampleCmpLevelZero(S2, float2(mad(fragment_unnamed_648, fragment_uniform_buffer_4[28u].x, fragment_unnamed_746), mad(fragment_unnamed_649, fragment_uniform_buffer_4[28u].y, fragment_unnamed_752)), fragment_input_6.z).xxxx.x, fragment_unnamed_938))); } fragment_unnamed_361 = fragment_unnamed_422; } fragment_unnamed_360 = fragment_unnamed_361; } else { fragment_unnamed_360 = _MainLightShadowmapTexture.SampleCmpLevelZero(S2, float2(fragment_input_6.x, fragment_input_6.y), fragment_input_6.z).xxxx.x; } precise float fragment_unnamed_365 = (-0.0f) - fragment_uniform_buffer_4[27u].x; precise float fragment_unnamed_366 = fragment_unnamed_365 + 1.0f; float fragment_unnamed_383 = asfloat(((((0.0f >= fragment_input_6.z) ? 4294967295u : 0u) | ((fragment_input_6.z >= 1.0f) ? 4294967295u : 0u)) != 0u) ? 1065353216u : asuint(mad(fragment_unnamed_360, fragment_uniform_buffer_4[27u].x, fragment_unnamed_366))); precise float fragment_unnamed_394 = (-0.0f) - fragment_uniform_buffer_0[21u].x; precise float fragment_unnamed_396 = (-0.0f) - fragment_uniform_buffer_0[21u].y; precise float fragment_unnamed_398 = (-0.0f) - fragment_uniform_buffer_0[21u].z; precise float fragment_unnamed_399 = fragment_input_2.x + fragment_unnamed_394; precise float fragment_unnamed_400 = fragment_input_2.y + fragment_unnamed_396; precise float fragment_unnamed_401 = fragment_input_2.z + fragment_unnamed_398; float fragment_unnamed_402 = dot(float3(fragment_unnamed_399, fragment_unnamed_400, fragment_unnamed_401), float3(fragment_unnamed_399, fragment_unnamed_400, fragment_unnamed_401)); precise float fragment_unnamed_413 = (-0.0f) - fragment_unnamed_383; precise float fragment_unnamed_414 = fragment_unnamed_413 + 1.0f; float fragment_unnamed_1022; float fragment_unnamed_1023; float fragment_unnamed_1024; if (fragment_uniform_buffer_5[11u].y != (-1.0f)) { precise float fragment_unnamed_966 = fragment_input_2.y * fragment_uniform_buffer_5[1u].x; precise float fragment_unnamed_967 = fragment_input_2.y * fragment_uniform_buffer_5[1u].y; precise float fragment_unnamed_988 = mad(fragment_uniform_buffer_5[2u].x, fragment_input_2.z, mad(fragment_uniform_buffer_5[0u].x, fragment_input_2.x, fragment_unnamed_966)) + fragment_uniform_buffer_5[3u].x; precise float fragment_unnamed_989 = mad(fragment_uniform_buffer_5[2u].y, fragment_input_2.z, mad(fragment_uniform_buffer_5[0u].y, fragment_input_2.x, fragment_unnamed_967)) + fragment_uniform_buffer_5[3u].y; float4 fragment_unnamed_996 = _MainLightCookieTexture.SampleBias(sampler_MainLightCookieTexture, float2(mad(fragment_unnamed_988, 0.5f, 0.5f), mad(fragment_unnamed_989, 0.5f, 0.5f)), fragment_uniform_buffer_0[4u].x); float fragment_unnamed_998 = fragment_unnamed_996.x; bool fragment_unnamed_1005 = fragment_uniform_buffer_5[11u].y == 0.0f; uint fragment_unnamed_1009 = (fragment_uniform_buffer_5[11u].y == 1.0f) ? asuint(fragment_unnamed_996.w) : asuint(fragment_unnamed_998); fragment_unnamed_1022 = asfloat(fragment_unnamed_1005 ? asuint(fragment_unnamed_996.z) : fragment_unnamed_1009); fragment_unnamed_1023 = asfloat(fragment_unnamed_1005 ? asuint(fragment_unnamed_996.y) : fragment_unnamed_1009); fragment_unnamed_1024 = asfloat(fragment_unnamed_1005 ? asuint(fragment_unnamed_998) : fragment_unnamed_1009); } else { fragment_unnamed_1022 = asfloat(1065353216u); fragment_unnamed_1023 = asfloat(1065353216u); fragment_unnamed_1024 = asfloat(1065353216u); } precise float fragment_unnamed_1031 = fragment_unnamed_1024 * fragment_uniform_buffer_0[6u].x; precise float fragment_unnamed_1032 = fragment_unnamed_1023 * fragment_uniform_buffer_0[6u].y; precise float fragment_unnamed_1033 = fragment_unnamed_1022 * fragment_uniform_buffer_0[6u].z; precise float fragment_unnamed_1049 = mad(clamp(mad(fragment_unnamed_402, fragment_uniform_buffer_4[27u].z, fragment_uniform_buffer_4[27u].w), 0.0f, 1.0f), fragment_unnamed_414, fragment_unnamed_383) * fragment_uniform_buffer_2[11u].z; precise float fragment_unnamed_1050 = fragment_unnamed_1049 * fragment_unnamed_1031; precise float fragment_unnamed_1051 = fragment_unnamed_1049 * fragment_unnamed_1032; precise float fragment_unnamed_1052 = fragment_unnamed_1049 * fragment_unnamed_1033; float fragment_unnamed_1061 = clamp(dot(float3(fragment_unnamed_190, fragment_unnamed_191, fragment_unnamed_192), float3(fragment_uniform_buffer_0[5u].xyz)), 0.0f, 1.0f); precise float fragment_unnamed_1062 = fragment_unnamed_1061 * fragment_unnamed_1050; precise float fragment_unnamed_1063 = fragment_unnamed_1061 * fragment_unnamed_1051; precise float fragment_unnamed_1064 = fragment_unnamed_1061 * fragment_unnamed_1052; precise float fragment_unnamed_1065 = fragment_unnamed_113 * fragment_unnamed_1062; precise float fragment_unnamed_1066 = fragment_unnamed_114 * fragment_unnamed_1063; precise float fragment_unnamed_1067 = fragment_unnamed_115 * fragment_unnamed_1064; bool fragment_unnamed_1068 = (asuint(fragment_uniform_buffer_0[8u]).x & asuint(fragment_uniform_buffer_2[10u]).x) != 0u; uint fragment_unnamed_1085 = uint(int(min(fragment_uniform_buffer_0[10u].x, fragment_uniform_buffer_2[11u].y))); float fragment_unnamed_1093 = clamp(mad(fragment_unnamed_402, fragment_uniform_buffer_4[31u].x, fragment_uniform_buffer_4[31u].y), 0.0f, 1.0f); bool fragment_unnamed_1097 = fragment_uniform_buffer_5[11u].z == 0.0f; bool fragment_unnamed_1098 = fragment_uniform_buffer_5[11u].z == 1.0f; float fragment_unnamed_1102 = asfloat(0u); float fragment_unnamed_1103; float fragment_unnamed_1105; float fragment_unnamed_1107; fragment_unnamed_1103 = asfloat(0u); fragment_unnamed_1105 = asfloat(0u); fragment_unnamed_1107 = asfloat(0u); uint fragment_unnamed_1157; precise float fragment_unnamed_1184; precise float fragment_unnamed_1185; precise float fragment_unnamed_1186; precise float fragment_unnamed_1220; float fragment_unnamed_1336; float fragment_unnamed_1504; float fragment_unnamed_1506; float fragment_unnamed_1508; uint fragment_unnamed_1510; precise float fragment_unnamed_1517; precise float fragment_unnamed_1518; precise float fragment_unnamed_1519; precise float fragment_unnamed_1531; precise float fragment_unnamed_1532; precise float fragment_unnamed_1533; precise float fragment_unnamed_1534; float fragment_unnamed_1538; precise float fragment_unnamed_1539; precise float fragment_unnamed_1540; precise float fragment_unnamed_1541; bool fragment_unnamed_1545; for (float fragment_unnamed_1109 = fragment_unnamed_1102; !(asuint(fragment_unnamed_1109) >= fragment_unnamed_1085); fragment_unnamed_1510 = fragment_unnamed_1157 + 256u, fragment_unnamed_1517 = fragment_unnamed_1504 * fragment_uniform_buffer_1[fragment_unnamed_1510].x, fragment_unnamed_1518 = fragment_unnamed_1506 * fragment_uniform_buffer_1[fragment_unnamed_1510].y, fragment_unnamed_1519 = fragment_unnamed_1508 * fragment_uniform_buffer_1[fragment_unnamed_1510].z, fragment_unnamed_1531 = fragment_unnamed_1220 * fragment_unnamed_1336, fragment_unnamed_1532 = fragment_unnamed_1531 * fragment_unnamed_1517, fragment_unnamed_1533 = fragment_unnamed_1531 * fragment_unnamed_1518, fragment_unnamed_1534 = fragment_unnamed_1531 * fragment_unnamed_1519, fragment_unnamed_1538 = clamp(dot(float3(fragment_unnamed_190, fragment_unnamed_191, fragment_unnamed_192), float3(fragment_unnamed_1184, fragment_unnamed_1185, fragment_unnamed_1186)), 0.0f, 1.0f), fragment_unnamed_1539 = fragment_unnamed_1538 * fragment_unnamed_1532, fragment_unnamed_1540 = fragment_unnamed_1538 * fragment_unnamed_1533, fragment_unnamed_1541 = fragment_unnamed_1538 * fragment_unnamed_1534, fragment_unnamed_1545 = (asuint(fragment_uniform_buffer_2[10u]).x & asuint(fragment_uniform_buffer_1[fragment_unnamed_1157 + 1280u]).x) != 0u, fragment_unnamed_1103 = asfloat(fragment_unnamed_1545 ? asuint(mad(fragment_unnamed_1539, fragment_unnamed_113, fragment_unnamed_1103)) : asuint(fragment_unnamed_1103)), fragment_unnamed_1105 = asfloat(fragment_unnamed_1545 ? asuint(mad(fragment_unnamed_1540, fragment_unnamed_114, fragment_unnamed_1105)) : asuint(fragment_unnamed_1105)), fragment_unnamed_1107 = asfloat(fragment_unnamed_1545 ? asuint(mad(fragment_unnamed_1541, fragment_unnamed_115, fragment_unnamed_1107)) : asuint(fragment_unnamed_1107)), fragment_unnamed_1109 = asfloat(asuint(fragment_unnamed_1109) + 1u)) { uint fragment_unnamed_1128 = asuint(fragment_unnamed_1109) & 3u; fragment_unnamed_1157 = uint(int(dot(float4(fragment_uniform_buffer_2[(asuint(fragment_unnamed_1109) >> 2u) + 12u]), float4(fragment_unnamed_71[(fragment_unnamed_1128 * 4u) + 0u], fragment_unnamed_71[(fragment_unnamed_1128 * 4u) + 1u], fragment_unnamed_71[(fragment_unnamed_1128 * 4u) + 2u], fragment_unnamed_71[(fragment_unnamed_1128 * 4u) + 3u])))); precise float fragment_unnamed_1160 = (-0.0f) - fragment_input_2.x; precise float fragment_unnamed_1163 = (-0.0f) - fragment_input_2.y; precise float fragment_unnamed_1166 = (-0.0f) - fragment_input_2.z; float fragment_unnamed_1175 = mad(fragment_unnamed_1160, fragment_uniform_buffer_1[fragment_unnamed_1157].w, fragment_uniform_buffer_1[fragment_unnamed_1157].x); float fragment_unnamed_1176 = mad(fragment_unnamed_1163, fragment_uniform_buffer_1[fragment_unnamed_1157].w, fragment_uniform_buffer_1[fragment_unnamed_1157].y); float fragment_unnamed_1177 = mad(fragment_unnamed_1166, fragment_uniform_buffer_1[fragment_unnamed_1157].w, fragment_uniform_buffer_1[fragment_unnamed_1157].z); float fragment_unnamed_1181 = max(dot(float3(fragment_unnamed_1175, fragment_unnamed_1176, fragment_unnamed_1177), float3(fragment_unnamed_1175, fragment_unnamed_1176, fragment_unnamed_1177)), 6.103515625e-05f); float fragment_unnamed_1183 = rsqrt(fragment_unnamed_1181); fragment_unnamed_1184 = fragment_unnamed_1183 * fragment_unnamed_1175; fragment_unnamed_1185 = fragment_unnamed_1183 * fragment_unnamed_1176; fragment_unnamed_1186 = fragment_unnamed_1183 * fragment_unnamed_1177; precise float fragment_unnamed_1187 = 1.0f / fragment_unnamed_1181; precise float fragment_unnamed_1193 = fragment_unnamed_1181 * fragment_uniform_buffer_1[fragment_unnamed_1157 + 512u].x; precise float fragment_unnamed_1194 = (-0.0f) - fragment_unnamed_1193; float fragment_unnamed_1196 = max(mad(fragment_unnamed_1194, fragment_unnamed_1193, 1.0f), 0.0f); precise float fragment_unnamed_1197 = fragment_unnamed_1196 * fragment_unnamed_1196; precise float fragment_unnamed_1198 = fragment_unnamed_1197 * fragment_unnamed_1187; float fragment_unnamed_1218 = clamp(mad(dot(float3(fragment_uniform_buffer_1[fragment_unnamed_1157 + 768u].xyz), float3(fragment_unnamed_1184, fragment_unnamed_1185, fragment_unnamed_1186)), fragment_uniform_buffer_1[fragment_unnamed_1157 + 512u].z, fragment_uniform_buffer_1[fragment_unnamed_1157 + 512u].w), 0.0f, 1.0f); precise float fragment_unnamed_1219 = fragment_unnamed_1218 * fragment_unnamed_1218; fragment_unnamed_1220 = fragment_unnamed_1198 * fragment_unnamed_1219; uint fragment_unnamed_1227 = (int(fragment_unnamed_1157) < int(0u)) ? 4294967295u : uint(int(fragment_uniform_buffer_4[fragment_unnamed_1157 + 33u].w)); float fragment_unnamed_1332; if (int(fragment_unnamed_1227) >= int(0u)) { float fragment_unnamed_1267; if (0.0f != fragment_uniform_buffer_4[fragment_unnamed_1157 + 33u].z) { float fragment_unnamed_1236 = abs(fragment_unnamed_1186); float fragment_unnamed_1238 = abs(fragment_unnamed_1184); precise float fragment_unnamed_1246 = (-0.0f) - fragment_unnamed_1186; precise float fragment_unnamed_1247 = (-0.0f) - fragment_unnamed_1185; precise float fragment_unnamed_1248 = (-0.0f) - fragment_unnamed_1184; fragment_unnamed_1267 = asfloat(fragment_unnamed_1227 + uint(int(asfloat(((((fragment_unnamed_1236 >= abs(fragment_unnamed_1185)) ? 4294967295u : 0u) & ((fragment_unnamed_1236 >= fragment_unnamed_1238) ? 4294967295u : 0u)) != 0u) ? ((fragment_unnamed_1246 < 0.0f) ? 1084227584u : 1082130432u) : ((abs(fragment_unnamed_1185) >= fragment_unnamed_1238) ? ((fragment_unnamed_1247 < 0.0f) ? 1077936128u : 1073741824u) : (((fragment_unnamed_1248 < 0.0f) ? 4294967295u : 0u) & 1065353216u)))))); } else { fragment_unnamed_1267 = asfloat(fragment_unnamed_1227); } uint fragment_unnamed_1269 = asuint(fragment_unnamed_1267) << 2u; uint fragment_unnamed_1272 = fragment_unnamed_1269 + 290u; precise float fragment_unnamed_1280 = fragment_input_2.y * fragment_uniform_buffer_4[fragment_unnamed_1272].x; precise float fragment_unnamed_1281 = fragment_input_2.y * fragment_uniform_buffer_4[fragment_unnamed_1272].y; precise float fragment_unnamed_1282 = fragment_input_2.y * fragment_uniform_buffer_4[fragment_unnamed_1272].z; precise float fragment_unnamed_1283 = fragment_input_2.y * fragment_uniform_buffer_4[fragment_unnamed_1272].w; uint fragment_unnamed_1284 = fragment_unnamed_1269 + 289u; uint fragment_unnamed_1298 = fragment_unnamed_1269 + 291u; uint fragment_unnamed_1312 = fragment_unnamed_1269 + 292u; precise float fragment_unnamed_1320 = mad(fragment_uniform_buffer_4[fragment_unnamed_1298].x, fragment_input_2.z, mad(fragment_uniform_buffer_4[fragment_unnamed_1284].x, fragment_input_2.x, fragment_unnamed_1280)) + fragment_uniform_buffer_4[fragment_unnamed_1312].x; precise float fragment_unnamed_1321 = mad(fragment_uniform_buffer_4[fragment_unnamed_1298].y, fragment_input_2.z, mad(fragment_uniform_buffer_4[fragment_unnamed_1284].y, fragment_input_2.x, fragment_unnamed_1281)) + fragment_uniform_buffer_4[fragment_unnamed_1312].y; precise float fragment_unnamed_1322 = mad(fragment_uniform_buffer_4[fragment_unnamed_1298].z, fragment_input_2.z, mad(fragment_uniform_buffer_4[fragment_unnamed_1284].z, fragment_input_2.x, fragment_unnamed_1282)) + fragment_uniform_buffer_4[fragment_unnamed_1312].z; precise float fragment_unnamed_1323 = mad(fragment_uniform_buffer_4[fragment_unnamed_1298].w, fragment_input_2.z, mad(fragment_uniform_buffer_4[fragment_unnamed_1284].w, fragment_input_2.x, fragment_unnamed_1283)) + fragment_uniform_buffer_4[fragment_unnamed_1312].w; precise float fragment_unnamed_1324 = fragment_unnamed_1320 / fragment_unnamed_1323; precise float fragment_unnamed_1325 = fragment_unnamed_1321 / fragment_unnamed_1323; precise float fragment_unnamed_1326 = fragment_unnamed_1322 / fragment_unnamed_1323; float fragment_unnamed_1415; if (0.0f < fragment_uniform_buffer_4[fragment_unnamed_1157 + 33u].y) { float fragment_unnamed_1416; if (1.0f == fragment_uniform_buffer_4[fragment_unnamed_1157 + 33u].y) { precise float fragment_unnamed_1376 = fragment_unnamed_1324 + fragment_uniform_buffer_4[29u].x; precise float fragment_unnamed_1377 = fragment_unnamed_1325 + fragment_uniform_buffer_4[29u].y; precise float fragment_unnamed_1378 = fragment_unnamed_1324 + fragment_uniform_buffer_4[29u].z; precise float fragment_unnamed_1379 = fragment_unnamed_1325 + fragment_uniform_buffer_4[29u].w; precise float fragment_unnamed_1395 = fragment_unnamed_1324 + fragment_uniform_buffer_4[30u].x; precise float fragment_unnamed_1396 = fragment_unnamed_1325 + fragment_uniform_buffer_4[30u].y; precise float fragment_unnamed_1397 = fragment_unnamed_1324 + fragment_uniform_buffer_4[30u].z; precise float fragment_unnamed_1398 = fragment_unnamed_1325 + fragment_uniform_buffer_4[30u].w; fragment_unnamed_1416 = dot(float4(_AdditionalLightsShadowmapTexture.SampleCmpLevelZero(S2, float2(fragment_unnamed_1376, fragment_unnamed_1377), fragment_unnamed_1326).xxxx.x, _AdditionalLightsShadowmapTexture.SampleCmpLevelZero(S2, float2(fragment_unnamed_1378, fragment_unnamed_1379), fragment_unnamed_1326).xxxx.x, _AdditionalLightsShadowmapTexture.SampleCmpLevelZero(S2, float2(fragment_unnamed_1395, fragment_unnamed_1396), fragment_unnamed_1326).xxxx.x, _AdditionalLightsShadowmapTexture.SampleCmpLevelZero(S2, float2(fragment_unnamed_1397, fragment_unnamed_1398), fragment_unnamed_1326).xxxx.x), 0.25f.xxxx); } else { float fragment_unnamed_1557; if (2.0f == fragment_uniform_buffer_4[fragment_unnamed_1157 + 33u].y) { float fragment_unnamed_1564 = floor(mad(fragment_unnamed_1324, fragment_uniform_buffer_4[32u].z, 0.5f)); float fragment_unnamed_1565 = floor(mad(fragment_unnamed_1325, fragment_uniform_buffer_4[32u].w, 0.5f)); precise float fragment_unnamed_1570 = (-0.0f) - fragment_unnamed_1564; precise float fragment_unnamed_1571 = (-0.0f) - fragment_unnamed_1565; float fragment_unnamed_1572 = mad(fragment_unnamed_1324, fragment_uniform_buffer_4[32u].z, fragment_unnamed_1570); float fragment_unnamed_1573 = mad(fragment_unnamed_1325, fragment_uniform_buffer_4[32u].w, fragment_unnamed_1571); precise float fragment_unnamed_1574 = fragment_unnamed_1572 + 0.5f; precise float fragment_unnamed_1575 = fragment_unnamed_1572 + 1.0f; precise float fragment_unnamed_1576 = fragment_unnamed_1573 + 0.5f; precise float fragment_unnamed_1577 = fragment_unnamed_1573 + 1.0f; precise float fragment_unnamed_1578 = fragment_unnamed_1574 * fragment_unnamed_1574; precise float fragment_unnamed_1579 = fragment_unnamed_1574 * fragment_unnamed_1574; precise float fragment_unnamed_1580 = fragment_unnamed_1576 * fragment_unnamed_1576; precise float fragment_unnamed_1581 = fragment_unnamed_1576 * fragment_unnamed_1576; precise float fragment_unnamed_1582 = fragment_unnamed_1579 * 0.07999999821186065673828125f; precise float fragment_unnamed_1583 = fragment_unnamed_1581 * 0.07999999821186065673828125f; precise float fragment_unnamed_1584 = (-0.0f) - fragment_unnamed_1572; precise float fragment_unnamed_1585 = (-0.0f) - fragment_unnamed_1573; precise float fragment_unnamed_1588 = (-0.0f) - fragment_unnamed_1572; precise float fragment_unnamed_1589 = (-0.0f) - fragment_unnamed_1573; precise float fragment_unnamed_1590 = fragment_unnamed_1588 + 1.0f; precise float fragment_unnamed_1591 = fragment_unnamed_1589 + 1.0f; float fragment_unnamed_1592 = min(fragment_unnamed_1572, 0.0f); float fragment_unnamed_1593 = min(fragment_unnamed_1573, 0.0f); precise float fragment_unnamed_1594 = (-0.0f) - fragment_unnamed_1592; precise float fragment_unnamed_1595 = (-0.0f) - fragment_unnamed_1593; float fragment_unnamed_1598 = max(fragment_unnamed_1572, 0.0f); float fragment_unnamed_1599 = max(fragment_unnamed_1573, 0.0f); precise float fragment_unnamed_1600 = (-0.0f) - fragment_unnamed_1598; precise float fragment_unnamed_1601 = (-0.0f) - fragment_unnamed_1599; precise float fragment_unnamed_1604 = mad(fragment_unnamed_1594, fragment_unnamed_1592, fragment_unnamed_1590) + 1.0f; precise float fragment_unnamed_1605 = mad(fragment_unnamed_1595, fragment_unnamed_1593, fragment_unnamed_1591) + 1.0f; precise float fragment_unnamed_1606 = mad(fragment_unnamed_1600, fragment_unnamed_1598, fragment_unnamed_1575) + 1.0f; precise float fragment_unnamed_1607 = mad(fragment_unnamed_1601, fragment_unnamed_1599, fragment_unnamed_1577) + 1.0f; precise float fragment_unnamed_1608 = mad(fragment_unnamed_1578, 0.5f, fragment_unnamed_1584) * 0.1599999964237213134765625f; precise float fragment_unnamed_1609 = mad(fragment_unnamed_1580, 0.5f, fragment_unnamed_1585) * 0.1599999964237213134765625f; precise float fragment_unnamed_1610 = fragment_unnamed_1590 * 0.1599999964237213134765625f; precise float fragment_unnamed_1611 = fragment_unnamed_1591 * 0.1599999964237213134765625f; precise float fragment_unnamed_1612 = fragment_unnamed_1604 * 0.1599999964237213134765625f; precise float fragment_unnamed_1613 = fragment_unnamed_1605 * 0.1599999964237213134765625f; precise float fragment_unnamed_1614 = fragment_unnamed_1606 * 0.1599999964237213134765625f; precise float fragment_unnamed_1615 = fragment_unnamed_1607 * 0.1599999964237213134765625f; precise float fragment_unnamed_1616 = fragment_unnamed_1575 * 0.1599999964237213134765625f; precise float fragment_unnamed_1617 = fragment_unnamed_1577 * 0.1599999964237213134765625f; precise float fragment_unnamed_1618 = fragment_unnamed_1612 + fragment_unnamed_1614; precise float fragment_unnamed_1619 = fragment_unnamed_1616 + fragment_unnamed_1582; precise float fragment_unnamed_1620 = fragment_unnamed_1608 + fragment_unnamed_1610; precise float fragment_unnamed_1621 = fragment_unnamed_1612 + fragment_unnamed_1614; precise float fragment_unnamed_1622 = fragment_unnamed_1609 + fragment_unnamed_1611; precise float fragment_unnamed_1623 = fragment_unnamed_1613 + fragment_unnamed_1615; precise float fragment_unnamed_1624 = fragment_unnamed_1617 + fragment_unnamed_1583; precise float fragment_unnamed_1625 = fragment_unnamed_1610 / fragment_unnamed_1620; precise float fragment_unnamed_1626 = fragment_unnamed_1614 / fragment_unnamed_1621; precise float fragment_unnamed_1627 = fragment_unnamed_1582 / fragment_unnamed_1619; precise float fragment_unnamed_1628 = fragment_unnamed_1625 + (-2.5f); precise float fragment_unnamed_1629 = fragment_unnamed_1626 + (-0.5f); precise float fragment_unnamed_1630 = fragment_unnamed_1627 + 1.5f; precise float fragment_unnamed_1631 = fragment_unnamed_1611 / fragment_unnamed_1622; precise float fragment_unnamed_1632 = fragment_unnamed_1615 / fragment_unnamed_1623; precise float fragment_unnamed_1633 = fragment_unnamed_1583 / fragment_unnamed_1624; precise float fragment_unnamed_1634 = fragment_unnamed_1631 + (-2.5f); precise float fragment_unnamed_1635 = fragment_unnamed_1632 + (-0.5f); precise float fragment_unnamed_1636 = fragment_unnamed_1633 + 1.5f; precise float fragment_unnamed_1640 = fragment_unnamed_1629 * fragment_uniform_buffer_4[32u].x; precise float fragment_unnamed_1641 = fragment_unnamed_1628 * fragment_uniform_buffer_4[32u].x; precise float fragment_unnamed_1642 = fragment_unnamed_1630 * fragment_uniform_buffer_4[32u].x; precise float fragment_unnamed_1646 = fragment_unnamed_1634 * fragment_uniform_buffer_4[32u].y; precise float fragment_unnamed_1647 = fragment_unnamed_1635 * fragment_uniform_buffer_4[32u].y; precise float fragment_unnamed_1648 = fragment_unnamed_1636 * fragment_uniform_buffer_4[32u].y; precise float fragment_unnamed_1687 = fragment_unnamed_1622 * fragment_unnamed_1620; precise float fragment_unnamed_1688 = fragment_unnamed_1622 * fragment_unnamed_1621; precise float fragment_unnamed_1689 = fragment_unnamed_1622 * fragment_unnamed_1619; precise float fragment_unnamed_1690 = fragment_unnamed_1623 * fragment_unnamed_1620; precise float fragment_unnamed_1691 = fragment_unnamed_1623 * fragment_unnamed_1618; precise float fragment_unnamed_1692 = fragment_unnamed_1623 * fragment_unnamed_1619; precise float fragment_unnamed_1693 = fragment_unnamed_1624 * fragment_unnamed_1620; precise float fragment_unnamed_1694 = fragment_unnamed_1624 * fragment_unnamed_1621; precise float fragment_unnamed_1695 = fragment_unnamed_1624 * fragment_unnamed_1619; precise float fragment_unnamed_1705 = _AdditionalLightsShadowmapTexture.SampleCmpLevelZero(S2, float2(mad(fragment_unnamed_1564, fragment_uniform_buffer_4[32u].x, fragment_unnamed_1640), mad(fragment_unnamed_1565, fragment_uniform_buffer_4[32u].y, fragment_unnamed_1646)), fragment_unnamed_1326).xxxx.x * fragment_unnamed_1688; float fragment_unnamed_1731 = mad(fragment_unnamed_1693, _AdditionalLightsShadowmapTexture.SampleCmpLevelZero(S2, float2(mad(fragment_unnamed_1564, fragment_uniform_buffer_4[32u].x, fragment_unnamed_1641), mad(fragment_unnamed_1565, fragment_uniform_buffer_4[32u].y, fragment_unnamed_1648)), fragment_unnamed_1326).xxxx.x, mad(fragment_unnamed_1692, _AdditionalLightsShadowmapTexture.SampleCmpLevelZero(S2, float2(mad(fragment_unnamed_1564, fragment_uniform_buffer_4[32u].x, fragment_unnamed_1642), mad(fragment_unnamed_1565, fragment_uniform_buffer_4[32u].y, fragment_unnamed_1647)), fragment_unnamed_1326).xxxx.x, mad(fragment_unnamed_1691, _AdditionalLightsShadowmapTexture.SampleCmpLevelZero(S2, float2(mad(fragment_unnamed_1564, fragment_uniform_buffer_4[32u].x, fragment_unnamed_1640), mad(fragment_unnamed_1565, fragment_uniform_buffer_4[32u].y, fragment_unnamed_1647)), fragment_unnamed_1326).xxxx.x, mad(fragment_unnamed_1690, _AdditionalLightsShadowmapTexture.SampleCmpLevelZero(S2, float2(mad(fragment_unnamed_1564, fragment_uniform_buffer_4[32u].x, fragment_unnamed_1641), mad(fragment_unnamed_1565, fragment_uniform_buffer_4[32u].y, fragment_unnamed_1647)), fragment_unnamed_1326).xxxx.x, mad(fragment_unnamed_1689, _AdditionalLightsShadowmapTexture.SampleCmpLevelZero(S2, float2(mad(fragment_unnamed_1564, fragment_uniform_buffer_4[32u].x, fragment_unnamed_1642), mad(fragment_unnamed_1565, fragment_uniform_buffer_4[32u].y, fragment_unnamed_1646)), fragment_unnamed_1326).xxxx.x, mad(fragment_unnamed_1687, _AdditionalLightsShadowmapTexture.SampleCmpLevelZero(S2, float2(mad(fragment_unnamed_1564, fragment_uniform_buffer_4[32u].x, fragment_unnamed_1641), mad(fragment_unnamed_1565, fragment_uniform_buffer_4[32u].y, fragment_unnamed_1646)), fragment_unnamed_1326).xxxx.x, fragment_unnamed_1705)))))); fragment_unnamed_1557 = mad(fragment_unnamed_1695, _AdditionalLightsShadowmapTexture.SampleCmpLevelZero(S2, float2(mad(fragment_unnamed_1564, fragment_uniform_buffer_4[32u].x, fragment_unnamed_1642), mad(fragment_unnamed_1565, fragment_uniform_buffer_4[32u].y, fragment_unnamed_1648)), fragment_unnamed_1326).xxxx.x, mad(fragment_unnamed_1694, _AdditionalLightsShadowmapTexture.SampleCmpLevelZero(S2, float2(mad(fragment_unnamed_1564, fragment_uniform_buffer_4[32u].x, fragment_unnamed_1640), mad(fragment_unnamed_1565, fragment_uniform_buffer_4[32u].y, fragment_unnamed_1648)), fragment_unnamed_1326).xxxx.x, fragment_unnamed_1731)); } else { float fragment_unnamed_1748 = floor(mad(fragment_unnamed_1324, fragment_uniform_buffer_4[32u].z, 0.5f)); float fragment_unnamed_1749 = floor(mad(fragment_unnamed_1325, fragment_uniform_buffer_4[32u].w, 0.5f)); precise float fragment_unnamed_1754 = (-0.0f) - fragment_unnamed_1748; precise float fragment_unnamed_1755 = (-0.0f) - fragment_unnamed_1749; float fragment_unnamed_1756 = mad(fragment_unnamed_1324, fragment_uniform_buffer_4[32u].z, fragment_unnamed_1754); float fragment_unnamed_1757 = mad(fragment_unnamed_1325, fragment_uniform_buffer_4[32u].w, fragment_unnamed_1755); precise float fragment_unnamed_1758 = fragment_unnamed_1756 + 0.5f; precise float fragment_unnamed_1759 = fragment_unnamed_1756 + 1.0f; precise float fragment_unnamed_1760 = fragment_unnamed_1757 + 0.5f; precise float fragment_unnamed_1761 = fragment_unnamed_1757 + 1.0f; precise float fragment_unnamed_1762 = fragment_unnamed_1758 * fragment_unnamed_1758; precise float fragment_unnamed_1763 = fragment_unnamed_1758 * fragment_unnamed_1758; precise float fragment_unnamed_1764 = fragment_unnamed_1760 * fragment_unnamed_1760; precise float fragment_unnamed_1765 = fragment_unnamed_1760 * fragment_unnamed_1760; precise float fragment_unnamed_1766 = fragment_unnamed_1763 * 0.040816001594066619873046875f; precise float fragment_unnamed_1767 = fragment_unnamed_1765 * 0.040816001594066619873046875f; precise float fragment_unnamed_1768 = (-0.0f) - fragment_unnamed_1756; precise float fragment_unnamed_1769 = (-0.0f) - fragment_unnamed_1757; precise float fragment_unnamed_1772 = (-0.0f) - fragment_unnamed_1756; precise float fragment_unnamed_1773 = (-0.0f) - fragment_unnamed_1757; precise float fragment_unnamed_1774 = fragment_unnamed_1772 + 1.0f; precise float fragment_unnamed_1775 = fragment_unnamed_1773 + 1.0f; float fragment_unnamed_1776 = min(fragment_unnamed_1756, 0.0f); float fragment_unnamed_1777 = min(fragment_unnamed_1757, 0.0f); precise float fragment_unnamed_1778 = (-0.0f) - fragment_unnamed_1776; precise float fragment_unnamed_1779 = (-0.0f) - fragment_unnamed_1777; float fragment_unnamed_1782 = max(fragment_unnamed_1756, 0.0f); float fragment_unnamed_1783 = max(fragment_unnamed_1757, 0.0f); precise float fragment_unnamed_1784 = (-0.0f) - fragment_unnamed_1782; precise float fragment_unnamed_1785 = (-0.0f) - fragment_unnamed_1783; precise float fragment_unnamed_1788 = mad(fragment_unnamed_1778, fragment_unnamed_1776, fragment_unnamed_1774) + 2.0f; precise float fragment_unnamed_1789 = mad(fragment_unnamed_1784, fragment_unnamed_1782, fragment_unnamed_1759) + 2.0f; precise float fragment_unnamed_1790 = mad(fragment_unnamed_1779, fragment_unnamed_1777, fragment_unnamed_1775) + 2.0f; precise float fragment_unnamed_1791 = mad(fragment_unnamed_1785, fragment_unnamed_1783, fragment_unnamed_1761) + 2.0f; precise float fragment_unnamed_1792 = fragment_unnamed_1789 * 0.08163200318813323974609375f; precise float fragment_unnamed_1793 = mad(fragment_unnamed_1764, 0.5f, fragment_unnamed_1769) * 0.08163200318813323974609375f; precise float fragment_unnamed_1794 = mad(fragment_unnamed_1762, 0.5f, fragment_unnamed_1768) * 0.08163200318813323974609375f; precise float fragment_unnamed_1795 = fragment_unnamed_1788 * 0.08163200318813323974609375f; precise float fragment_unnamed_1796 = fragment_unnamed_1790 * 0.08163200318813323974609375f; precise float fragment_unnamed_1797 = fragment_unnamed_1791 * 0.08163200318813323974609375f; float fragment_unnamed_1800 = mad(fragment_unnamed_1756, -0.08163200318813323974609375f, 0.08163200318813323974609375f); float fragment_unnamed_1801 = mad(fragment_unnamed_1756, 0.08163200318813323974609375f, 0.1632640063762664794921875f); precise float fragment_unnamed_1802 = fragment_unnamed_1800 + fragment_unnamed_1794; precise float fragment_unnamed_1803 = fragment_unnamed_1795 + mad(fragment_unnamed_1756, -0.08163200318813323974609375f, 0.1632640063762664794921875f); precise float fragment_unnamed_1804 = fragment_unnamed_1801 + fragment_unnamed_1792; precise float fragment_unnamed_1805 = fragment_unnamed_1766 + mad(fragment_unnamed_1756, 0.08163200318813323974609375f, 0.08163200318813323974609375f); float fragment_unnamed_1808 = mad(fragment_unnamed_1757, -0.08163200318813323974609375f, 0.08163200318813323974609375f); float fragment_unnamed_1809 = mad(fragment_unnamed_1757, 0.08163200318813323974609375f, 0.1632640063762664794921875f); precise float fragment_unnamed_1810 = fragment_unnamed_1808 + fragment_unnamed_1793; precise float fragment_unnamed_1811 = fragment_unnamed_1796 + mad(fragment_unnamed_1757, -0.08163200318813323974609375f, 0.1632640063762664794921875f); precise float fragment_unnamed_1812 = fragment_unnamed_1809 + fragment_unnamed_1797; precise float fragment_unnamed_1813 = fragment_unnamed_1767 + mad(fragment_unnamed_1757, 0.08163200318813323974609375f, 0.08163200318813323974609375f); precise float fragment_unnamed_1814 = fragment_unnamed_1800 / fragment_unnamed_1802; precise float fragment_unnamed_1815 = fragment_unnamed_1795 / fragment_unnamed_1803; precise float fragment_unnamed_1816 = fragment_unnamed_1801 / fragment_unnamed_1804; precise float fragment_unnamed_1817 = fragment_unnamed_1766 / fragment_unnamed_1805; precise float fragment_unnamed_1818 = fragment_unnamed_1814 + (-3.5f); precise float fragment_unnamed_1819 = fragment_unnamed_1815 + (-1.5f); precise float fragment_unnamed_1820 = fragment_unnamed_1816 + 0.5f; precise float fragment_unnamed_1821 = fragment_unnamed_1817 + 2.5f; precise float fragment_unnamed_1822 = fragment_unnamed_1808 / fragment_unnamed_1810; precise float fragment_unnamed_1823 = fragment_unnamed_1796 / fragment_unnamed_1811; precise float fragment_unnamed_1824 = fragment_unnamed_1809 / fragment_unnamed_1812; precise float fragment_unnamed_1825 = fragment_unnamed_1767 / fragment_unnamed_1813; precise float fragment_unnamed_1826 = fragment_unnamed_1822 + (-3.5f); precise float fragment_unnamed_1827 = fragment_unnamed_1823 + (-1.5f); precise float fragment_unnamed_1828 = fragment_unnamed_1824 + 0.5f; precise float fragment_unnamed_1829 = fragment_unnamed_1825 + 2.5f; precise float fragment_unnamed_1833 = fragment_unnamed_1821 * fragment_uniform_buffer_4[32u].x; precise float fragment_unnamed_1834 = fragment_unnamed_1818 * fragment_uniform_buffer_4[32u].x; precise float fragment_unnamed_1835 = fragment_unnamed_1819 * fragment_uniform_buffer_4[32u].x; precise float fragment_unnamed_1836 = fragment_unnamed_1820 * fragment_uniform_buffer_4[32u].x; precise float fragment_unnamed_1840 = fragment_unnamed_1826 * fragment_uniform_buffer_4[32u].y; precise float fragment_unnamed_1841 = fragment_unnamed_1829 * fragment_uniform_buffer_4[32u].y; precise float fragment_unnamed_1842 = fragment_unnamed_1827 * fragment_uniform_buffer_4[32u].y; precise float fragment_unnamed_1843 = fragment_unnamed_1828 * fragment_uniform_buffer_4[32u].y; precise float fragment_unnamed_1920 = fragment_unnamed_1810 * fragment_unnamed_1802; precise float fragment_unnamed_1921 = fragment_unnamed_1810 * fragment_unnamed_1803; precise float fragment_unnamed_1922 = fragment_unnamed_1810 * fragment_unnamed_1804; precise float fragment_unnamed_1923 = fragment_unnamed_1810 * fragment_unnamed_1805; precise float fragment_unnamed_1924 = fragment_unnamed_1811 * fragment_unnamed_1802; precise float fragment_unnamed_1925 = fragment_unnamed_1811 * fragment_unnamed_1803; precise float fragment_unnamed_1926 = fragment_unnamed_1811 * fragment_unnamed_1804; precise float fragment_unnamed_1927 = fragment_unnamed_1811 * fragment_unnamed_1805; precise float fragment_unnamed_1928 = fragment_unnamed_1812 * fragment_unnamed_1802; precise float fragment_unnamed_1929 = fragment_unnamed_1812 * fragment_unnamed_1803; precise float fragment_unnamed_1930 = fragment_unnamed_1812 * fragment_unnamed_1804; precise float fragment_unnamed_1931 = fragment_unnamed_1812 * fragment_unnamed_1805; precise float fragment_unnamed_1932 = fragment_unnamed_1813 * fragment_unnamed_1802; precise float fragment_unnamed_1933 = fragment_unnamed_1813 * fragment_unnamed_1803; precise float fragment_unnamed_1934 = fragment_unnamed_1813 * fragment_unnamed_1804; precise float fragment_unnamed_1935 = fragment_unnamed_1813 * fragment_unnamed_1805; precise float fragment_unnamed_1945 = _AdditionalLightsShadowmapTexture.SampleCmpLevelZero(S2, float2(mad(fragment_unnamed_1748, fragment_uniform_buffer_4[32u].x, fragment_unnamed_1835), mad(fragment_unnamed_1749, fragment_uniform_buffer_4[32u].y, fragment_unnamed_1840)), fragment_unnamed_1326).xxxx.x * fragment_unnamed_1921; float fragment_unnamed_1971 = mad(fragment_unnamed_1926, _AdditionalLightsShadowmapTexture.SampleCmpLevelZero(S2, float2(mad(fragment_unnamed_1748, fragment_uniform_buffer_4[32u].x, fragment_unnamed_1836), mad(fragment_unnamed_1749, fragment_uniform_buffer_4[32u].y, fragment_unnamed_1842)), fragment_unnamed_1326).xxxx.x, mad(fragment_unnamed_1925, _AdditionalLightsShadowmapTexture.SampleCmpLevelZero(S2, float2(mad(fragment_unnamed_1748, fragment_uniform_buffer_4[32u].x, fragment_unnamed_1835), mad(fragment_unnamed_1749, fragment_uniform_buffer_4[32u].y, fragment_unnamed_1842)), fragment_unnamed_1326).xxxx.x, mad(fragment_unnamed_1924, _AdditionalLightsShadowmapTexture.SampleCmpLevelZero(S2, float2(mad(fragment_unnamed_1748, fragment_uniform_buffer_4[32u].x, fragment_unnamed_1834), mad(fragment_unnamed_1749, fragment_uniform_buffer_4[32u].y, fragment_unnamed_1842)), fragment_unnamed_1326).xxxx.x, mad(fragment_unnamed_1923, _AdditionalLightsShadowmapTexture.SampleCmpLevelZero(S2, float2(mad(fragment_unnamed_1748, fragment_uniform_buffer_4[32u].x, fragment_unnamed_1833), mad(fragment_unnamed_1749, fragment_uniform_buffer_4[32u].y, fragment_unnamed_1840)), fragment_unnamed_1326).xxxx.x, mad(fragment_unnamed_1922, _AdditionalLightsShadowmapTexture.SampleCmpLevelZero(S2, float2(mad(fragment_unnamed_1748, fragment_uniform_buffer_4[32u].x, fragment_unnamed_1836), mad(fragment_unnamed_1749, fragment_uniform_buffer_4[32u].y, fragment_unnamed_1840)), fragment_unnamed_1326).xxxx.x, mad(fragment_unnamed_1920, _AdditionalLightsShadowmapTexture.SampleCmpLevelZero(S2, float2(mad(fragment_unnamed_1748, fragment_uniform_buffer_4[32u].x, fragment_unnamed_1834), mad(fragment_unnamed_1749, fragment_uniform_buffer_4[32u].y, fragment_unnamed_1840)), fragment_unnamed_1326).xxxx.x, fragment_unnamed_1945)))))); float fragment_unnamed_2001 = mad(fragment_unnamed_1932, _AdditionalLightsShadowmapTexture.SampleCmpLevelZero(S2, float2(mad(fragment_unnamed_1748, fragment_uniform_buffer_4[32u].x, fragment_unnamed_1834), mad(fragment_unnamed_1749, fragment_uniform_buffer_4[32u].y, fragment_unnamed_1841)), fragment_unnamed_1326).xxxx.x, mad(fragment_unnamed_1931, _AdditionalLightsShadowmapTexture.SampleCmpLevelZero(S2, float2(mad(fragment_unnamed_1748, fragment_uniform_buffer_4[32u].x, fragment_unnamed_1833), mad(fragment_unnamed_1749, fragment_uniform_buffer_4[32u].y, fragment_unnamed_1843)), fragment_unnamed_1326).xxxx.x, mad(fragment_unnamed_1930, _AdditionalLightsShadowmapTexture.SampleCmpLevelZero(S2, float2(mad(fragment_unnamed_1748, fragment_uniform_buffer_4[32u].x, fragment_unnamed_1836), mad(fragment_unnamed_1749, fragment_uniform_buffer_4[32u].y, fragment_unnamed_1843)), fragment_unnamed_1326).xxxx.x, mad(fragment_unnamed_1929, _AdditionalLightsShadowmapTexture.SampleCmpLevelZero(S2, float2(mad(fragment_unnamed_1748, fragment_uniform_buffer_4[32u].x, fragment_unnamed_1835), mad(fragment_unnamed_1749, fragment_uniform_buffer_4[32u].y, fragment_unnamed_1843)), fragment_unnamed_1326).xxxx.x, mad(fragment_unnamed_1928, _AdditionalLightsShadowmapTexture.SampleCmpLevelZero(S2, float2(mad(fragment_unnamed_1748, fragment_uniform_buffer_4[32u].x, fragment_unnamed_1834), mad(fragment_unnamed_1749, fragment_uniform_buffer_4[32u].y, fragment_unnamed_1843)), fragment_unnamed_1326).xxxx.x, mad(fragment_unnamed_1927, _AdditionalLightsShadowmapTexture.SampleCmpLevelZero(S2, float2(mad(fragment_unnamed_1748, fragment_uniform_buffer_4[32u].x, fragment_unnamed_1833), mad(fragment_unnamed_1749, fragment_uniform_buffer_4[32u].y, fragment_unnamed_1842)), fragment_unnamed_1326).xxxx.x, fragment_unnamed_1971)))))); fragment_unnamed_1557 = mad(fragment_unnamed_1935, _AdditionalLightsShadowmapTexture.SampleCmpLevelZero(S2, float2(mad(fragment_unnamed_1748, fragment_uniform_buffer_4[32u].x, fragment_unnamed_1833), mad(fragment_unnamed_1749, fragment_uniform_buffer_4[32u].y, fragment_unnamed_1841)), fragment_unnamed_1326).xxxx.x, mad(fragment_unnamed_1934, _AdditionalLightsShadowmapTexture.SampleCmpLevelZero(S2, float2(mad(fragment_unnamed_1748, fragment_uniform_buffer_4[32u].x, fragment_unnamed_1836), mad(fragment_unnamed_1749, fragment_uniform_buffer_4[32u].y, fragment_unnamed_1841)), fragment_unnamed_1326).xxxx.x, mad(fragment_unnamed_1933, _AdditionalLightsShadowmapTexture.SampleCmpLevelZero(S2, float2(mad(fragment_unnamed_1748, fragment_uniform_buffer_4[32u].x, fragment_unnamed_1835), mad(fragment_unnamed_1749, fragment_uniform_buffer_4[32u].y, fragment_unnamed_1841)), fragment_unnamed_1326).xxxx.x, fragment_unnamed_2001))); } fragment_unnamed_1416 = fragment_unnamed_1557; } fragment_unnamed_1415 = fragment_unnamed_1416; } else { fragment_unnamed_1415 = _AdditionalLightsShadowmapTexture.SampleCmpLevelZero(S2, float2(fragment_unnamed_1324, fragment_unnamed_1325), fragment_unnamed_1326).xxxx.x; } precise float fragment_unnamed_1421 = (-0.0f) - fragment_uniform_buffer_4[fragment_unnamed_1157 + 33u].x; precise float fragment_unnamed_1422 = 1.0f + fragment_unnamed_1421; fragment_unnamed_1332 = asfloat(((((fragment_unnamed_1326 >= 1.0f) ? 4294967295u : 0u) | ((0.0f >= fragment_unnamed_1326) ? 4294967295u : 0u)) != 0u) ? 1065353216u : asuint(mad(fragment_unnamed_1415, fragment_uniform_buffer_4[fragment_unnamed_1157 + 33u].x, fragment_unnamed_1422))); } else { fragment_unnamed_1332 = asfloat(1065353216u); } precise float fragment_unnamed_1334 = (-0.0f) - fragment_unnamed_1332; precise float fragment_unnamed_1335 = fragment_unnamed_1334 + 1.0f; fragment_unnamed_1336 = mad(fragment_unnamed_1093, fragment_unnamed_1335, fragment_unnamed_1332); float frontier_phi_30_pred; float frontier_phi_30_pred_1; float frontier_phi_30_pred_2; if (((1u << (fragment_unnamed_1157 & 31u)) & asuint(fragment_uniform_buffer_5[(fragment_unnamed_1157 >> 5u) + 4u]).x) != 0u) { uint fragment_unnamed_1362 = uint(int(fragment_uniform_buffer_5[fragment_unnamed_1157 + 1292u].x)); uint fragment_unnamed_1365 = fragment_unnamed_1157 << 2u; float fragment_unnamed_2017; float fragment_unnamed_2019; if (((fragment_unnamed_1362 != 0u) ? 0u : 1u) != 0u) { uint fragment_unnamed_1438 = fragment_unnamed_1365 + 13u; precise float fragment_unnamed_1445 = fragment_input_2.y * fragment_uniform_buffer_5[fragment_unnamed_1438].x; precise float fragment_unnamed_1446 = fragment_input_2.y * fragment_uniform_buffer_5[fragment_unnamed_1438].y; precise float fragment_unnamed_1447 = fragment_input_2.y * fragment_uniform_buffer_5[fragment_unnamed_1438].w; uint fragment_unnamed_1448 = fragment_unnamed_1365 + 12u; uint fragment_unnamed_1459 = fragment_unnamed_1365 + 14u; uint fragment_unnamed_1471 = fragment_unnamed_1365 + 15u; precise float fragment_unnamed_1478 = mad(fragment_uniform_buffer_5[fragment_unnamed_1459].x, fragment_input_2.z, mad(fragment_uniform_buffer_5[fragment_unnamed_1448].x, fragment_input_2.x, fragment_unnamed_1445)) + fragment_uniform_buffer_5[fragment_unnamed_1471].x; precise float fragment_unnamed_1479 = mad(fragment_uniform_buffer_5[fragment_unnamed_1459].y, fragment_input_2.z, mad(fragment_uniform_buffer_5[fragment_unnamed_1448].y, fragment_input_2.x, fragment_unnamed_1446)) + fragment_uniform_buffer_5[fragment_unnamed_1471].y; precise float fragment_unnamed_1480 = mad(fragment_uniform_buffer_5[fragment_unnamed_1459].w, fragment_input_2.z, mad(fragment_uniform_buffer_5[fragment_unnamed_1448].w, fragment_input_2.x, fragment_unnamed_1447)) + fragment_uniform_buffer_5[fragment_unnamed_1471].w; precise float fragment_unnamed_1481 = fragment_unnamed_1478 / fragment_unnamed_1480; precise float fragment_unnamed_1482 = fragment_unnamed_1479 / fragment_unnamed_1480; uint fragment_unnamed_1487 = fragment_unnamed_1157 + 1036u; uint fragment_unnamed_1493 = fragment_unnamed_1157 + 1036u; fragment_unnamed_2017 = mad(fragment_uniform_buffer_5[fragment_unnamed_1487].x, clamp(mad(fragment_unnamed_1481, 0.5f, 0.5f), 0.0f, 1.0f), fragment_uniform_buffer_5[fragment_unnamed_1493].z); fragment_unnamed_2019 = mad(fragment_uniform_buffer_5[fragment_unnamed_1487].y, clamp(mad(fragment_unnamed_1482, 0.5f, 0.5f), 0.0f, 1.0f), fragment_uniform_buffer_5[fragment_unnamed_1493].w); } else { float fragment_unnamed_2018; float fragment_unnamed_2020; if ((((fragment_unnamed_1362 == 1u) ? 4294967295u : 0u) & 1u) != 0u) { uint fragment_unnamed_2039 = fragment_unnamed_1365 + 13u; precise float fragment_unnamed_2044 = fragment_input_2.y * fragment_uniform_buffer_5[fragment_unnamed_2039].x; precise float fragment_unnamed_2045 = fragment_input_2.y * fragment_uniform_buffer_5[fragment_unnamed_2039].y; uint fragment_unnamed_2046 = fragment_unnamed_1365 + 12u; uint fragment_unnamed_2055 = fragment_unnamed_1365 + 14u; uint fragment_unnamed_2064 = fragment_unnamed_1365 + 15u; precise float fragment_unnamed_2069 = mad(fragment_uniform_buffer_5[fragment_unnamed_2055].x, fragment_input_2.z, mad(fragment_uniform_buffer_5[fragment_unnamed_2046].x, fragment_input_2.x, fragment_unnamed_2044)) + fragment_uniform_buffer_5[fragment_unnamed_2064].x; precise float fragment_unnamed_2070 = mad(fragment_uniform_buffer_5[fragment_unnamed_2055].y, fragment_input_2.z, mad(fragment_uniform_buffer_5[fragment_unnamed_2046].y, fragment_input_2.x, fragment_unnamed_2045)) + fragment_uniform_buffer_5[fragment_unnamed_2064].y; uint fragment_unnamed_2075 = fragment_unnamed_1157 + 1036u; uint fragment_unnamed_2080 = fragment_unnamed_1157 + 1036u; fragment_unnamed_2018 = mad(fragment_uniform_buffer_5[fragment_unnamed_2075].x, frac(mad(fragment_unnamed_2069, 0.5f, 0.5f)), fragment_uniform_buffer_5[fragment_unnamed_2080].z); fragment_unnamed_2020 = mad(fragment_uniform_buffer_5[fragment_unnamed_2075].y, frac(mad(fragment_unnamed_2070, 0.5f, 0.5f)), fragment_uniform_buffer_5[fragment_unnamed_2080].w); } else { uint fragment_unnamed_2089 = fragment_unnamed_1365 + 13u; precise float fragment_unnamed_2096 = fragment_input_2.y * fragment_uniform_buffer_5[fragment_unnamed_2089].x; precise float fragment_unnamed_2097 = fragment_input_2.y * fragment_uniform_buffer_5[fragment_unnamed_2089].y; precise float fragment_unnamed_2098 = fragment_input_2.y * fragment_uniform_buffer_5[fragment_unnamed_2089].z; precise float fragment_unnamed_2099 = fragment_input_2.y * fragment_uniform_buffer_5[fragment_unnamed_2089].w; uint fragment_unnamed_2100 = fragment_unnamed_1365 + 12u; uint fragment_unnamed_2113 = fragment_unnamed_1365 + 14u; uint fragment_unnamed_2126 = fragment_unnamed_1365 + 15u; precise float fragment_unnamed_2133 = mad(fragment_uniform_buffer_5[fragment_unnamed_2113].x, fragment_input_2.z, mad(fragment_uniform_buffer_5[fragment_unnamed_2100].x, fragment_input_2.x, fragment_unnamed_2096)) + fragment_uniform_buffer_5[fragment_unnamed_2126].x; precise float fragment_unnamed_2134 = mad(fragment_uniform_buffer_5[fragment_unnamed_2113].y, fragment_input_2.z, mad(fragment_uniform_buffer_5[fragment_unnamed_2100].y, fragment_input_2.x, fragment_unnamed_2097)) + fragment_uniform_buffer_5[fragment_unnamed_2126].y; precise float fragment_unnamed_2135 = mad(fragment_uniform_buffer_5[fragment_unnamed_2113].z, fragment_input_2.z, mad(fragment_uniform_buffer_5[fragment_unnamed_2100].z, fragment_input_2.x, fragment_unnamed_2098)) + fragment_uniform_buffer_5[fragment_unnamed_2126].z; precise float fragment_unnamed_2136 = mad(fragment_uniform_buffer_5[fragment_unnamed_2113].w, fragment_input_2.z, mad(fragment_uniform_buffer_5[fragment_unnamed_2100].w, fragment_input_2.x, fragment_unnamed_2099)) + fragment_uniform_buffer_5[fragment_unnamed_2126].w; precise float fragment_unnamed_2137 = fragment_unnamed_2133 / fragment_unnamed_2136; precise float fragment_unnamed_2138 = fragment_unnamed_2134 / fragment_unnamed_2136; precise float fragment_unnamed_2139 = fragment_unnamed_2135 / fragment_unnamed_2136; float fragment_unnamed_2143 = rsqrt(dot(float3(fragment_unnamed_2137, fragment_unnamed_2138, fragment_unnamed_2139), float3(fragment_unnamed_2137, fragment_unnamed_2138, fragment_unnamed_2139))); precise float fragment_unnamed_2144 = fragment_unnamed_2143 * fragment_unnamed_2137; precise float fragment_unnamed_2145 = fragment_unnamed_2143 * fragment_unnamed_2138; precise float fragment_unnamed_2146 = fragment_unnamed_2143 * fragment_unnamed_2139; precise float fragment_unnamed_2155 = 1.0f / max(dot(float3(abs(fragment_unnamed_2144), abs(fragment_unnamed_2145), abs(fragment_unnamed_2146)), 1.0f.xxx), 9.9999999747524270787835121154785e-07f); precise float fragment_unnamed_2156 = fragment_unnamed_2155 * fragment_unnamed_2146; precise float fragment_unnamed_2157 = fragment_unnamed_2155 * fragment_unnamed_2144; precise float fragment_unnamed_2158 = fragment_unnamed_2155 * fragment_unnamed_2145; precise float fragment_unnamed_2159 = (-0.0f) - fragment_unnamed_2156; float fragment_unnamed_2160 = clamp(fragment_unnamed_2159, 0.0f, 1.0f); precise float fragment_unnamed_2163 = (-0.0f) - fragment_unnamed_2160; uint fragment_unnamed_2172 = fragment_unnamed_1157 + 1036u; uint fragment_unnamed_2177 = fragment_unnamed_1157 + 1036u; fragment_unnamed_2018 = mad(fragment_uniform_buffer_5[fragment_unnamed_2172].x, clamp(mad(mad(fragment_unnamed_2144, fragment_unnamed_2155, (fragment_unnamed_2157 >= 0.0f) ? fragment_unnamed_2160 : fragment_unnamed_2163), 0.5f, 0.5f), 0.0f, 1.0f), fragment_uniform_buffer_5[fragment_unnamed_2177].z); fragment_unnamed_2020 = mad(fragment_uniform_buffer_5[fragment_unnamed_2172].y, clamp(mad(mad(fragment_unnamed_2145, fragment_unnamed_2155, (fragment_unnamed_2158 >= 0.0f) ? fragment_unnamed_2160 : fragment_unnamed_2163), 0.5f, 0.5f), 0.0f, 1.0f), fragment_uniform_buffer_5[fragment_unnamed_2177].w); } fragment_unnamed_2017 = fragment_unnamed_2018; fragment_unnamed_2019 = fragment_unnamed_2020; } float4 fragment_unnamed_2022 = _AdditionalLightsCookieAtlasTexture.SampleLevel(S0, float2(fragment_unnamed_2017, fragment_unnamed_2019), 0.0f); float fragment_unnamed_2024 = fragment_unnamed_2022.x; uint fragment_unnamed_2030 = fragment_unnamed_1098 ? asuint(fragment_unnamed_2022.w) : asuint(fragment_unnamed_2024); frontier_phi_30_pred = asfloat(fragment_unnamed_1097 ? asuint(fragment_unnamed_2024) : fragment_unnamed_2030); frontier_phi_30_pred_1 = asfloat(fragment_unnamed_1097 ? asuint(fragment_unnamed_2022.y) : fragment_unnamed_2030); frontier_phi_30_pred_2 = asfloat(fragment_unnamed_1097 ? asuint(fragment_unnamed_2022.z) : fragment_unnamed_2030); } else { frontier_phi_30_pred = asfloat(1065353216u); frontier_phi_30_pred_1 = asfloat(1065353216u); frontier_phi_30_pred_2 = asfloat(1065353216u); } fragment_unnamed_1504 = frontier_phi_30_pred; fragment_unnamed_1506 = frontier_phi_30_pred_1; fragment_unnamed_1508 = frontier_phi_30_pred_2; } precise float fragment_unnamed_1116 = fragment_unnamed_1103 + mad(fragment_unnamed_272, fragment_unnamed_113, asfloat(fragment_unnamed_1068 ? asuint(fragment_unnamed_1065) : 0u)); precise float fragment_unnamed_1117 = fragment_unnamed_1105 + mad(fragment_unnamed_273, fragment_unnamed_114, asfloat(fragment_unnamed_1068 ? asuint(fragment_unnamed_1066) : 0u)); precise float fragment_unnamed_1118 = fragment_unnamed_1107 + mad(fragment_unnamed_274, fragment_unnamed_115, asfloat(fragment_unnamed_1068 ? asuint(fragment_unnamed_1067) : 0u)); fragment_output_0.x = fragment_unnamed_1116; fragment_output_0.y = fragment_unnamed_1117; fragment_output_0.z = fragment_unnamed_1118; fragment_output_0.w = fragment_unnamed_121 ? fragment_unnamed_154 : 1.0f; discard_exit(); } Fragment_Stage_Output frag(Fragment_Stage_Input stage_input) { fragment_uniform_buffer_0[21] = float4(_WorldSpaceCameraPos[0], _WorldSpaceCameraPos[1], _WorldSpaceCameraPos[2], fragment_uniform_buffer_0[21][3]); fragment_uniform_buffer_1[0] = float4(_AdditionalLightsPosition[0][0], _AdditionalLightsPosition[0][1], _AdditionalLightsPosition[0][2], _AdditionalLightsPosition[0][3]); fragment_uniform_buffer_1[1] = float4(_AdditionalLightsPosition[1][0], _AdditionalLightsPosition[1][1], _AdditionalLightsPosition[1][2], _AdditionalLightsPosition[1][3]); fragment_uniform_buffer_1[2] = float4(_AdditionalLightsPosition[2][0], _AdditionalLightsPosition[2][1], _AdditionalLightsPosition[2][2], _AdditionalLightsPosition[2][3]); fragment_uniform_buffer_1[3] = float4(_AdditionalLightsPosition[3][0], _AdditionalLightsPosition[3][1], _AdditionalLightsPosition[3][2], _AdditionalLightsPosition[3][3]); fragment_uniform_buffer_1[4] = float4(_AdditionalLightsPosition[4][0], _AdditionalLightsPosition[4][1], _AdditionalLightsPosition[4][2], _AdditionalLightsPosition[4][3]); fragment_uniform_buffer_1[5] = float4(_AdditionalLightsPosition[5][0], _AdditionalLightsPosition[5][1], _AdditionalLightsPosition[5][2], _AdditionalLightsPosition[5][3]); fragment_uniform_buffer_1[6] = float4(_AdditionalLightsPosition[6][0], _AdditionalLightsPosition[6][1], _AdditionalLightsPosition[6][2], _AdditionalLightsPosition[6][3]); fragment_uniform_buffer_1[7] = float4(_AdditionalLightsPosition[7][0], _AdditionalLightsPosition[7][1], _AdditionalLightsPosition[7][2], _AdditionalLightsPosition[7][3]); fragment_uniform_buffer_1[8] = float4(_AdditionalLightsPosition[8][0], _AdditionalLightsPosition[8][1], _AdditionalLightsPosition[8][2], _AdditionalLightsPosition[8][3]); fragment_uniform_buffer_1[9] = float4(_AdditionalLightsPosition[9][0], _AdditionalLightsPosition[9][1], _AdditionalLightsPosition[9][2], _AdditionalLightsPosition[9][3]); fragment_uniform_buffer_1[10] = float4(_AdditionalLightsPosition[10][0], _AdditionalLightsPosition[10][1], _AdditionalLightsPosition[10][2], _AdditionalLightsPosition[10][3]); fragment_uniform_buffer_1[11] = float4(_AdditionalLightsPosition[11][0], _AdditionalLightsPosition[11][1], _AdditionalLightsPosition[11][2], _AdditionalLightsPosition[11][3]); fragment_uniform_buffer_1[12] = float4(_AdditionalLightsPosition[12][0], _AdditionalLightsPosition[12][1], _AdditionalLightsPosition[12][2], _AdditionalLightsPosition[12][3]); fragment_uniform_buffer_1[13] = float4(_AdditionalLightsPosition[13][0], _AdditionalLightsPosition[13][1], _AdditionalLightsPosition[13][2], _AdditionalLightsPosition[13][3]); fragment_uniform_buffer_1[14] = float4(_AdditionalLightsPosition[14][0], _AdditionalLightsPosition[14][1], _AdditionalLightsPosition[14][2], _AdditionalLightsPosition[14][3]); fragment_uniform_buffer_1[15] = float4(_AdditionalLightsPosition[15][0], _AdditionalLightsPosition[15][1], _AdditionalLightsPosition[15][2], _AdditionalLightsPosition[15][3]); fragment_uniform_buffer_1[16] = float4(_AdditionalLightsPosition[16][0], _AdditionalLightsPosition[16][1], _AdditionalLightsPosition[16][2], _AdditionalLightsPosition[16][3]); fragment_uniform_buffer_1[17] = float4(_AdditionalLightsPosition[17][0], _AdditionalLightsPosition[17][1], _AdditionalLightsPosition[17][2], _AdditionalLightsPosition[17][3]); fragment_uniform_buffer_1[18] = float4(_AdditionalLightsPosition[18][0], _AdditionalLightsPosition[18][1], _AdditionalLightsPosition[18][2], _AdditionalLightsPosition[18][3]); fragment_uniform_buffer_1[19] = float4(_AdditionalLightsPosition[19][0], _AdditionalLightsPosition[19][1], _AdditionalLightsPosition[19][2], _AdditionalLightsPosition[19][3]); fragment_uniform_buffer_1[20] = float4(_AdditionalLightsPosition[20][0], _AdditionalLightsPosition[20][1], _AdditionalLightsPosition[20][2], _AdditionalLightsPosition[20][3]); fragment_uniform_buffer_1[21] = float4(_AdditionalLightsPosition[21][0], _AdditionalLightsPosition[21][1], _AdditionalLightsPosition[21][2], _AdditionalLightsPosition[21][3]); fragment_uniform_buffer_1[22] = float4(_AdditionalLightsPosition[22][0], _AdditionalLightsPosition[22][1], _AdditionalLightsPosition[22][2], _AdditionalLightsPosition[22][3]); fragment_uniform_buffer_1[23] = float4(_AdditionalLightsPosition[23][0], _AdditionalLightsPosition[23][1], _AdditionalLightsPosition[23][2], _AdditionalLightsPosition[23][3]); fragment_uniform_buffer_1[24] = float4(_AdditionalLightsPosition[24][0], _AdditionalLightsPosition[24][1], _AdditionalLightsPosition[24][2], _AdditionalLightsPosition[24][3]); fragment_uniform_buffer_1[25] = float4(_AdditionalLightsPosition[25][0], _AdditionalLightsPosition[25][1], _AdditionalLightsPosition[25][2], _AdditionalLightsPosition[25][3]); fragment_uniform_buffer_1[26] = float4(_AdditionalLightsPosition[26][0], _AdditionalLightsPosition[26][1], _AdditionalLightsPosition[26][2], _AdditionalLightsPosition[26][3]); fragment_uniform_buffer_1[27] = float4(_AdditionalLightsPosition[27][0], _AdditionalLightsPosition[27][1], _AdditionalLightsPosition[27][2], _AdditionalLightsPosition[27][3]); fragment_uniform_buffer_1[28] = float4(_AdditionalLightsPosition[28][0], _AdditionalLightsPosition[28][1], _AdditionalLightsPosition[28][2], _AdditionalLightsPosition[28][3]); fragment_uniform_buffer_1[29] = float4(_AdditionalLightsPosition[29][0], _AdditionalLightsPosition[29][1], _AdditionalLightsPosition[29][2], _AdditionalLightsPosition[29][3]); fragment_uniform_buffer_1[30] = float4(_AdditionalLightsPosition[30][0], _AdditionalLightsPosition[30][1], _AdditionalLightsPosition[30][2], _AdditionalLightsPosition[30][3]); fragment_uniform_buffer_1[31] = float4(_AdditionalLightsPosition[31][0], _AdditionalLightsPosition[31][1], _AdditionalLightsPosition[31][2], _AdditionalLightsPosition[31][3]); fragment_uniform_buffer_1[32] = float4(_AdditionalLightsPosition[32][0], _AdditionalLightsPosition[32][1], _AdditionalLightsPosition[32][2], _AdditionalLightsPosition[32][3]); fragment_uniform_buffer_1[33] = float4(_AdditionalLightsPosition[33][0], _AdditionalLightsPosition[33][1], _AdditionalLightsPosition[33][2], _AdditionalLightsPosition[33][3]); fragment_uniform_buffer_1[34] = float4(_AdditionalLightsPosition[34][0], _AdditionalLightsPosition[34][1], _AdditionalLightsPosition[34][2], _AdditionalLightsPosition[34][3]); fragment_uniform_buffer_1[35] = float4(_AdditionalLightsPosition[35][0], _AdditionalLightsPosition[35][1], _AdditionalLightsPosition[35][2], _AdditionalLightsPosition[35][3]); fragment_uniform_buffer_1[36] = float4(_AdditionalLightsPosition[36][0], _AdditionalLightsPosition[36][1], _AdditionalLightsPosition[36][2], _AdditionalLightsPosition[36][3]); fragment_uniform_buffer_1[37] = float4(_AdditionalLightsPosition[37][0], _AdditionalLightsPosition[37][1], _AdditionalLightsPosition[37][2], _AdditionalLightsPosition[37][3]); fragment_uniform_buffer_1[38] = float4(_AdditionalLightsPosition[38][0], _AdditionalLightsPosition[38][1], _AdditionalLightsPosition[38][2], _AdditionalLightsPosition[38][3]); fragment_uniform_buffer_1[39] = float4(_AdditionalLightsPosition[39][0], _AdditionalLightsPosition[39][1], _AdditionalLightsPosition[39][2], _AdditionalLightsPosition[39][3]); fragment_uniform_buffer_1[40] = float4(_AdditionalLightsPosition[40][0], _AdditionalLightsPosition[40][1], _AdditionalLightsPosition[40][2], _AdditionalLightsPosition[40][3]); fragment_uniform_buffer_1[41] = float4(_AdditionalLightsPosition[41][0], _AdditionalLightsPosition[41][1], _AdditionalLightsPosition[41][2], _AdditionalLightsPosition[41][3]); fragment_uniform_buffer_1[42] = float4(_AdditionalLightsPosition[42][0], _AdditionalLightsPosition[42][1], _AdditionalLightsPosition[42][2], _AdditionalLightsPosition[42][3]); fragment_uniform_buffer_1[43] = float4(_AdditionalLightsPosition[43][0], _AdditionalLightsPosition[43][1], _AdditionalLightsPosition[43][2], _AdditionalLightsPosition[43][3]); fragment_uniform_buffer_1[44] = float4(_AdditionalLightsPosition[44][0], _AdditionalLightsPosition[44][1], _AdditionalLightsPosition[44][2], _AdditionalLightsPosition[44][3]); fragment_uniform_buffer_1[45] = float4(_AdditionalLightsPosition[45][0], _AdditionalLightsPosition[45][1], _AdditionalLightsPosition[45][2], _AdditionalLightsPosition[45][3]); fragment_uniform_buffer_1[46] = float4(_AdditionalLightsPosition[46][0], _AdditionalLightsPosition[46][1], _AdditionalLightsPosition[46][2], _AdditionalLightsPosition[46][3]); fragment_uniform_buffer_1[47] = float4(_AdditionalLightsPosition[47][0], _AdditionalLightsPosition[47][1], _AdditionalLightsPosition[47][2], _AdditionalLightsPosition[47][3]); fragment_uniform_buffer_1[48] = float4(_AdditionalLightsPosition[48][0], _AdditionalLightsPosition[48][1], _AdditionalLightsPosition[48][2], _AdditionalLightsPosition[48][3]); fragment_uniform_buffer_1[49] = float4(_AdditionalLightsPosition[49][0], _AdditionalLightsPosition[49][1], _AdditionalLightsPosition[49][2], _AdditionalLightsPosition[49][3]); fragment_uniform_buffer_1[50] = float4(_AdditionalLightsPosition[50][0], _AdditionalLightsPosition[50][1], _AdditionalLightsPosition[50][2], _AdditionalLightsPosition[50][3]); fragment_uniform_buffer_1[51] = float4(_AdditionalLightsPosition[51][0], _AdditionalLightsPosition[51][1], _AdditionalLightsPosition[51][2], _AdditionalLightsPosition[51][3]); fragment_uniform_buffer_1[52] = float4(_AdditionalLightsPosition[52][0], _AdditionalLightsPosition[52][1], _AdditionalLightsPosition[52][2], _AdditionalLightsPosition[52][3]); fragment_uniform_buffer_1[53] = float4(_AdditionalLightsPosition[53][0], _AdditionalLightsPosition[53][1], _AdditionalLightsPosition[53][2], _AdditionalLightsPosition[53][3]); fragment_uniform_buffer_1[54] = float4(_AdditionalLightsPosition[54][0], _AdditionalLightsPosition[54][1], _AdditionalLightsPosition[54][2], _AdditionalLightsPosition[54][3]); fragment_uniform_buffer_1[55] = float4(_AdditionalLightsPosition[55][0], _AdditionalLightsPosition[55][1], _AdditionalLightsPosition[55][2], _AdditionalLightsPosition[55][3]); fragment_uniform_buffer_1[56] = float4(_AdditionalLightsPosition[56][0], _AdditionalLightsPosition[56][1], _AdditionalLightsPosition[56][2], _AdditionalLightsPosition[56][3]); fragment_uniform_buffer_1[57] = float4(_AdditionalLightsPosition[57][0], _AdditionalLightsPosition[57][1], _AdditionalLightsPosition[57][2], _AdditionalLightsPosition[57][3]); fragment_uniform_buffer_1[58] = float4(_AdditionalLightsPosition[58][0], _AdditionalLightsPosition[58][1], _AdditionalLightsPosition[58][2], _AdditionalLightsPosition[58][3]); fragment_uniform_buffer_1[59] = float4(_AdditionalLightsPosition[59][0], _AdditionalLightsPosition[59][1], _AdditionalLightsPosition[59][2], _AdditionalLightsPosition[59][3]); fragment_uniform_buffer_1[60] = float4(_AdditionalLightsPosition[60][0], _AdditionalLightsPosition[60][1], _AdditionalLightsPosition[60][2], _AdditionalLightsPosition[60][3]); fragment_uniform_buffer_1[61] = float4(_AdditionalLightsPosition[61][0], _AdditionalLightsPosition[61][1], _AdditionalLightsPosition[61][2], _AdditionalLightsPosition[61][3]); fragment_uniform_buffer_1[62] = float4(_AdditionalLightsPosition[62][0], _AdditionalLightsPosition[62][1], _AdditionalLightsPosition[62][2], _AdditionalLightsPosition[62][3]); fragment_uniform_buffer_1[63] = float4(_AdditionalLightsPosition[63][0], _AdditionalLightsPosition[63][1], _AdditionalLightsPosition[63][2], _AdditionalLightsPosition[63][3]); fragment_uniform_buffer_1[64] = float4(_AdditionalLightsPosition[64][0], _AdditionalLightsPosition[64][1], _AdditionalLightsPosition[64][2], _AdditionalLightsPosition[64][3]); fragment_uniform_buffer_1[65] = float4(_AdditionalLightsPosition[65][0], _AdditionalLightsPosition[65][1], _AdditionalLightsPosition[65][2], _AdditionalLightsPosition[65][3]); fragment_uniform_buffer_1[66] = float4(_AdditionalLightsPosition[66][0], _AdditionalLightsPosition[66][1], _AdditionalLightsPosition[66][2], _AdditionalLightsPosition[66][3]); fragment_uniform_buffer_1[67] = float4(_AdditionalLightsPosition[67][0], _AdditionalLightsPosition[67][1], _AdditionalLightsPosition[67][2], _AdditionalLightsPosition[67][3]); fragment_uniform_buffer_1[68] = float4(_AdditionalLightsPosition[68][0], _AdditionalLightsPosition[68][1], _AdditionalLightsPosition[68][2], _AdditionalLightsPosition[68][3]); fragment_uniform_buffer_1[69] = float4(_AdditionalLightsPosition[69][0], _AdditionalLightsPosition[69][1], _AdditionalLightsPosition[69][2], _AdditionalLightsPosition[69][3]); fragment_uniform_buffer_1[70] = float4(_AdditionalLightsPosition[70][0], _AdditionalLightsPosition[70][1], _AdditionalLightsPosition[70][2], _AdditionalLightsPosition[70][3]); fragment_uniform_buffer_1[71] = float4(_AdditionalLightsPosition[71][0], _AdditionalLightsPosition[71][1], _AdditionalLightsPosition[71][2], _AdditionalLightsPosition[71][3]); fragment_uniform_buffer_1[72] = float4(_AdditionalLightsPosition[72][0], _AdditionalLightsPosition[72][1], _AdditionalLightsPosition[72][2], _AdditionalLightsPosition[72][3]); fragment_uniform_buffer_1[73] = float4(_AdditionalLightsPosition[73][0], _AdditionalLightsPosition[73][1], _AdditionalLightsPosition[73][2], _AdditionalLightsPosition[73][3]); fragment_uniform_buffer_1[74] = float4(_AdditionalLightsPosition[74][0], _AdditionalLightsPosition[74][1], _AdditionalLightsPosition[74][2], _AdditionalLightsPosition[74][3]); fragment_uniform_buffer_1[75] = float4(_AdditionalLightsPosition[75][0], _AdditionalLightsPosition[75][1], _AdditionalLightsPosition[75][2], _AdditionalLightsPosition[75][3]); fragment_uniform_buffer_1[76] = float4(_AdditionalLightsPosition[76][0], _AdditionalLightsPosition[76][1], _AdditionalLightsPosition[76][2], _AdditionalLightsPosition[76][3]); fragment_uniform_buffer_1[77] = float4(_AdditionalLightsPosition[77][0], _AdditionalLightsPosition[77][1], _AdditionalLightsPosition[77][2], _AdditionalLightsPosition[77][3]); fragment_uniform_buffer_1[78] = float4(_AdditionalLightsPosition[78][0], _AdditionalLightsPosition[78][1], _AdditionalLightsPosition[78][2], _AdditionalLightsPosition[78][3]); fragment_uniform_buffer_1[79] = float4(_AdditionalLightsPosition[79][0], _AdditionalLightsPosition[79][1], _AdditionalLightsPosition[79][2], _AdditionalLightsPosition[79][3]); fragment_uniform_buffer_1[80] = float4(_AdditionalLightsPosition[80][0], _AdditionalLightsPosition[80][1], _AdditionalLightsPosition[80][2], _AdditionalLightsPosition[80][3]); fragment_uniform_buffer_1[81] = float4(_AdditionalLightsPosition[81][0], _AdditionalLightsPosition[81][1], _AdditionalLightsPosition[81][2], _AdditionalLightsPosition[81][3]); fragment_uniform_buffer_1[82] = float4(_AdditionalLightsPosition[82][0], _AdditionalLightsPosition[82][1], _AdditionalLightsPosition[82][2], _AdditionalLightsPosition[82][3]); fragment_uniform_buffer_1[83] = float4(_AdditionalLightsPosition[83][0], _AdditionalLightsPosition[83][1], _AdditionalLightsPosition[83][2], _AdditionalLightsPosition[83][3]); fragment_uniform_buffer_1[84] = float4(_AdditionalLightsPosition[84][0], _AdditionalLightsPosition[84][1], _AdditionalLightsPosition[84][2], _AdditionalLightsPosition[84][3]); fragment_uniform_buffer_1[85] = float4(_AdditionalLightsPosition[85][0], _AdditionalLightsPosition[85][1], _AdditionalLightsPosition[85][2], _AdditionalLightsPosition[85][3]); fragment_uniform_buffer_1[86] = float4(_AdditionalLightsPosition[86][0], _AdditionalLightsPosition[86][1], _AdditionalLightsPosition[86][2], _AdditionalLightsPosition[86][3]); fragment_uniform_buffer_1[87] = float4(_AdditionalLightsPosition[87][0], _AdditionalLightsPosition[87][1], _AdditionalLightsPosition[87][2], _AdditionalLightsPosition[87][3]); fragment_uniform_buffer_1[88] = float4(_AdditionalLightsPosition[88][0], _AdditionalLightsPosition[88][1], _AdditionalLightsPosition[88][2], _AdditionalLightsPosition[88][3]); fragment_uniform_buffer_1[89] = float4(_AdditionalLightsPosition[89][0], _AdditionalLightsPosition[89][1], _AdditionalLightsPosition[89][2], _AdditionalLightsPosition[89][3]); fragment_uniform_buffer_1[90] = float4(_AdditionalLightsPosition[90][0], _AdditionalLightsPosition[90][1], _AdditionalLightsPosition[90][2], _AdditionalLightsPosition[90][3]); fragment_uniform_buffer_1[91] = float4(_AdditionalLightsPosition[91][0], _AdditionalLightsPosition[91][1], _AdditionalLightsPosition[91][2], _AdditionalLightsPosition[91][3]); fragment_uniform_buffer_1[92] = float4(_AdditionalLightsPosition[92][0], _AdditionalLightsPosition[92][1], _AdditionalLightsPosition[92][2], _AdditionalLightsPosition[92][3]); fragment_uniform_buffer_1[93] = float4(_AdditionalLightsPosition[93][0], _AdditionalLightsPosition[93][1], _AdditionalLightsPosition[93][2], _AdditionalLightsPosition[93][3]); fragment_uniform_buffer_1[94] = float4(_AdditionalLightsPosition[94][0], _AdditionalLightsPosition[94][1], _AdditionalLightsPosition[94][2], _AdditionalLightsPosition[94][3]); fragment_uniform_buffer_1[95] = float4(_AdditionalLightsPosition[95][0], _AdditionalLightsPosition[95][1], _AdditionalLightsPosition[95][2], _AdditionalLightsPosition[95][3]); fragment_uniform_buffer_1[96] = float4(_AdditionalLightsPosition[96][0], _AdditionalLightsPosition[96][1], _AdditionalLightsPosition[96][2], _AdditionalLightsPosition[96][3]); fragment_uniform_buffer_1[97] = float4(_AdditionalLightsPosition[97][0], _AdditionalLightsPosition[97][1], _AdditionalLightsPosition[97][2], _AdditionalLightsPosition[97][3]); fragment_uniform_buffer_1[98] = float4(_AdditionalLightsPosition[98][0], _AdditionalLightsPosition[98][1], _AdditionalLightsPosition[98][2], _AdditionalLightsPosition[98][3]); fragment_uniform_buffer_1[99] = float4(_AdditionalLightsPosition[99][0], _AdditionalLightsPosition[99][1], _AdditionalLightsPosition[99][2], _AdditionalLightsPosition[99][3]); fragment_uniform_buffer_1[100] = float4(_AdditionalLightsPosition[100][0], _AdditionalLightsPosition[100][1], _AdditionalLightsPosition[100][2], _AdditionalLightsPosition[100][3]); fragment_uniform_buffer_1[101] = float4(_AdditionalLightsPosition[101][0], _AdditionalLightsPosition[101][1], _AdditionalLightsPosition[101][2], _AdditionalLightsPosition[101][3]); fragment_uniform_buffer_1[102] = float4(_AdditionalLightsPosition[102][0], _AdditionalLightsPosition[102][1], _AdditionalLightsPosition[102][2], _AdditionalLightsPosition[102][3]); fragment_uniform_buffer_1[103] = float4(_AdditionalLightsPosition[103][0], _AdditionalLightsPosition[103][1], _AdditionalLightsPosition[103][2], _AdditionalLightsPosition[103][3]); fragment_uniform_buffer_1[104] = float4(_AdditionalLightsPosition[104][0], _AdditionalLightsPosition[104][1], _AdditionalLightsPosition[104][2], _AdditionalLightsPosition[104][3]); fragment_uniform_buffer_1[105] = float4(_AdditionalLightsPosition[105][0], _AdditionalLightsPosition[105][1], _AdditionalLightsPosition[105][2], _AdditionalLightsPosition[105][3]); fragment_uniform_buffer_1[106] = float4(_AdditionalLightsPosition[106][0], _AdditionalLightsPosition[106][1], _AdditionalLightsPosition[106][2], _AdditionalLightsPosition[106][3]); fragment_uniform_buffer_1[107] = float4(_AdditionalLightsPosition[107][0], _AdditionalLightsPosition[107][1], _AdditionalLightsPosition[107][2], _AdditionalLightsPosition[107][3]); fragment_uniform_buffer_1[108] = float4(_AdditionalLightsPosition[108][0], _AdditionalLightsPosition[108][1], _AdditionalLightsPosition[108][2], _AdditionalLightsPosition[108][3]); fragment_uniform_buffer_1[109] = float4(_AdditionalLightsPosition[109][0], _AdditionalLightsPosition[109][1], _AdditionalLightsPosition[109][2], _AdditionalLightsPosition[109][3]); fragment_uniform_buffer_1[110] = float4(_AdditionalLightsPosition[110][0], _AdditionalLightsPosition[110][1], _AdditionalLightsPosition[110][2], _AdditionalLightsPosition[110][3]); fragment_uniform_buffer_1[111] = float4(_AdditionalLightsPosition[111][0], _AdditionalLightsPosition[111][1], _AdditionalLightsPosition[111][2], _AdditionalLightsPosition[111][3]); fragment_uniform_buffer_1[112] = float4(_AdditionalLightsPosition[112][0], _AdditionalLightsPosition[112][1], _AdditionalLightsPosition[112][2], _AdditionalLightsPosition[112][3]); fragment_uniform_buffer_1[113] = float4(_AdditionalLightsPosition[113][0], _AdditionalLightsPosition[113][1], _AdditionalLightsPosition[113][2], _AdditionalLightsPosition[113][3]); fragment_uniform_buffer_1[114] = float4(_AdditionalLightsPosition[114][0], _AdditionalLightsPosition[114][1], _AdditionalLightsPosition[114][2], _AdditionalLightsPosition[114][3]); fragment_uniform_buffer_1[115] = float4(_AdditionalLightsPosition[115][0], _AdditionalLightsPosition[115][1], _AdditionalLightsPosition[115][2], _AdditionalLightsPosition[115][3]); fragment_uniform_buffer_1[116] = float4(_AdditionalLightsPosition[116][0], _AdditionalLightsPosition[116][1], _AdditionalLightsPosition[116][2], _AdditionalLightsPosition[116][3]); fragment_uniform_buffer_1[117] = float4(_AdditionalLightsPosition[117][0], _AdditionalLightsPosition[117][1], _AdditionalLightsPosition[117][2], _AdditionalLightsPosition[117][3]); fragment_uniform_buffer_1[118] = float4(_AdditionalLightsPosition[118][0], _AdditionalLightsPosition[118][1], _AdditionalLightsPosition[118][2], _AdditionalLightsPosition[118][3]); fragment_uniform_buffer_1[119] = float4(_AdditionalLightsPosition[119][0], _AdditionalLightsPosition[119][1], _AdditionalLightsPosition[119][2], _AdditionalLightsPosition[119][3]); fragment_uniform_buffer_1[120] = float4(_AdditionalLightsPosition[120][0], _AdditionalLightsPosition[120][1], _AdditionalLightsPosition[120][2], _AdditionalLightsPosition[120][3]); fragment_uniform_buffer_1[121] = float4(_AdditionalLightsPosition[121][0], _AdditionalLightsPosition[121][1], _AdditionalLightsPosition[121][2], _AdditionalLightsPosition[121][3]); fragment_uniform_buffer_1[122] = float4(_AdditionalLightsPosition[122][0], _AdditionalLightsPosition[122][1], _AdditionalLightsPosition[122][2], _AdditionalLightsPosition[122][3]); fragment_uniform_buffer_1[123] = float4(_AdditionalLightsPosition[123][0], _AdditionalLightsPosition[123][1], _AdditionalLightsPosition[123][2], _AdditionalLightsPosition[123][3]); fragment_uniform_buffer_1[124] = float4(_AdditionalLightsPosition[124][0], _AdditionalLightsPosition[124][1], _AdditionalLightsPosition[124][2], _AdditionalLightsPosition[124][3]); fragment_uniform_buffer_1[125] = float4(_AdditionalLightsPosition[125][0], _AdditionalLightsPosition[125][1], _AdditionalLightsPosition[125][2], _AdditionalLightsPosition[125][3]); fragment_uniform_buffer_1[126] = float4(_AdditionalLightsPosition[126][0], _AdditionalLightsPosition[126][1], _AdditionalLightsPosition[126][2], _AdditionalLightsPosition[126][3]); fragment_uniform_buffer_1[127] = float4(_AdditionalLightsPosition[127][0], _AdditionalLightsPosition[127][1], _AdditionalLightsPosition[127][2], _AdditionalLightsPosition[127][3]); fragment_uniform_buffer_1[128] = float4(_AdditionalLightsPosition[128][0], _AdditionalLightsPosition[128][1], _AdditionalLightsPosition[128][2], _AdditionalLightsPosition[128][3]); fragment_uniform_buffer_1[129] = float4(_AdditionalLightsPosition[129][0], _AdditionalLightsPosition[129][1], _AdditionalLightsPosition[129][2], _AdditionalLightsPosition[129][3]); fragment_uniform_buffer_1[130] = float4(_AdditionalLightsPosition[130][0], _AdditionalLightsPosition[130][1], _AdditionalLightsPosition[130][2], _AdditionalLightsPosition[130][3]); fragment_uniform_buffer_1[131] = float4(_AdditionalLightsPosition[131][0], _AdditionalLightsPosition[131][1], _AdditionalLightsPosition[131][2], _AdditionalLightsPosition[131][3]); fragment_uniform_buffer_1[132] = float4(_AdditionalLightsPosition[132][0], _AdditionalLightsPosition[132][1], _AdditionalLightsPosition[132][2], _AdditionalLightsPosition[132][3]); fragment_uniform_buffer_1[133] = float4(_AdditionalLightsPosition[133][0], _AdditionalLightsPosition[133][1], _AdditionalLightsPosition[133][2], _AdditionalLightsPosition[133][3]); fragment_uniform_buffer_1[134] = float4(_AdditionalLightsPosition[134][0], _AdditionalLightsPosition[134][1], _AdditionalLightsPosition[134][2], _AdditionalLightsPosition[134][3]); fragment_uniform_buffer_1[135] = float4(_AdditionalLightsPosition[135][0], _AdditionalLightsPosition[135][1], _AdditionalLightsPosition[135][2], _AdditionalLightsPosition[135][3]); fragment_uniform_buffer_1[136] = float4(_AdditionalLightsPosition[136][0], _AdditionalLightsPosition[136][1], _AdditionalLightsPosition[136][2], _AdditionalLightsPosition[136][3]); fragment_uniform_buffer_1[137] = float4(_AdditionalLightsPosition[137][0], _AdditionalLightsPosition[137][1], _AdditionalLightsPosition[137][2], _AdditionalLightsPosition[137][3]); fragment_uniform_buffer_1[138] = float4(_AdditionalLightsPosition[138][0], _AdditionalLightsPosition[138][1], _AdditionalLightsPosition[138][2], _AdditionalLightsPosition[138][3]); fragment_uniform_buffer_1[139] = float4(_AdditionalLightsPosition[139][0], _AdditionalLightsPosition[139][1], _AdditionalLightsPosition[139][2], _AdditionalLightsPosition[139][3]); fragment_uniform_buffer_1[140] = float4(_AdditionalLightsPosition[140][0], _AdditionalLightsPosition[140][1], _AdditionalLightsPosition[140][2], _AdditionalLightsPosition[140][3]); fragment_uniform_buffer_1[141] = float4(_AdditionalLightsPosition[141][0], _AdditionalLightsPosition[141][1], _AdditionalLightsPosition[141][2], _AdditionalLightsPosition[141][3]); fragment_uniform_buffer_1[142] = float4(_AdditionalLightsPosition[142][0], _AdditionalLightsPosition[142][1], _AdditionalLightsPosition[142][2], _AdditionalLightsPosition[142][3]); fragment_uniform_buffer_1[143] = float4(_AdditionalLightsPosition[143][0], _AdditionalLightsPosition[143][1], _AdditionalLightsPosition[143][2], _AdditionalLightsPosition[143][3]); fragment_uniform_buffer_1[144] = float4(_AdditionalLightsPosition[144][0], _AdditionalLightsPosition[144][1], _AdditionalLightsPosition[144][2], _AdditionalLightsPosition[144][3]); fragment_uniform_buffer_1[145] = float4(_AdditionalLightsPosition[145][0], _AdditionalLightsPosition[145][1], _AdditionalLightsPosition[145][2], _AdditionalLightsPosition[145][3]); fragment_uniform_buffer_1[146] = float4(_AdditionalLightsPosition[146][0], _AdditionalLightsPosition[146][1], _AdditionalLightsPosition[146][2], _AdditionalLightsPosition[146][3]); fragment_uniform_buffer_1[147] = float4(_AdditionalLightsPosition[147][0], _AdditionalLightsPosition[147][1], _AdditionalLightsPosition[147][2], _AdditionalLightsPosition[147][3]); fragment_uniform_buffer_1[148] = float4(_AdditionalLightsPosition[148][0], _AdditionalLightsPosition[148][1], _AdditionalLightsPosition[148][2], _AdditionalLightsPosition[148][3]); fragment_uniform_buffer_1[149] = float4(_AdditionalLightsPosition[149][0], _AdditionalLightsPosition[149][1], _AdditionalLightsPosition[149][2], _AdditionalLightsPosition[149][3]); fragment_uniform_buffer_1[150] = float4(_AdditionalLightsPosition[150][0], _AdditionalLightsPosition[150][1], _AdditionalLightsPosition[150][2], _AdditionalLightsPosition[150][3]); fragment_uniform_buffer_1[151] = float4(_AdditionalLightsPosition[151][0], _AdditionalLightsPosition[151][1], _AdditionalLightsPosition[151][2], _AdditionalLightsPosition[151][3]); fragment_uniform_buffer_1[152] = float4(_AdditionalLightsPosition[152][0], _AdditionalLightsPosition[152][1], _AdditionalLightsPosition[152][2], _AdditionalLightsPosition[152][3]); fragment_uniform_buffer_1[153] = float4(_AdditionalLightsPosition[153][0], _AdditionalLightsPosition[153][1], _AdditionalLightsPosition[153][2], _AdditionalLightsPosition[153][3]); fragment_uniform_buffer_1[154] = float4(_AdditionalLightsPosition[154][0], _AdditionalLightsPosition[154][1], _AdditionalLightsPosition[154][2], _AdditionalLightsPosition[154][3]); fragment_uniform_buffer_1[155] = float4(_AdditionalLightsPosition[155][0], _AdditionalLightsPosition[155][1], _AdditionalLightsPosition[155][2], _AdditionalLightsPosition[155][3]); fragment_uniform_buffer_1[156] = float4(_AdditionalLightsPosition[156][0], _AdditionalLightsPosition[156][1], _AdditionalLightsPosition[156][2], _AdditionalLightsPosition[156][3]); fragment_uniform_buffer_1[157] = float4(_AdditionalLightsPosition[157][0], _AdditionalLightsPosition[157][1], _AdditionalLightsPosition[157][2], _AdditionalLightsPosition[157][3]); fragment_uniform_buffer_1[158] = float4(_AdditionalLightsPosition[158][0], _AdditionalLightsPosition[158][1], _AdditionalLightsPosition[158][2], _AdditionalLightsPosition[158][3]); fragment_uniform_buffer_1[159] = float4(_AdditionalLightsPosition[159][0], _AdditionalLightsPosition[159][1], _AdditionalLightsPosition[159][2], _AdditionalLightsPosition[159][3]); fragment_uniform_buffer_1[160] = float4(_AdditionalLightsPosition[160][0], _AdditionalLightsPosition[160][1], _AdditionalLightsPosition[160][2], _AdditionalLightsPosition[160][3]); fragment_uniform_buffer_1[161] = float4(_AdditionalLightsPosition[161][0], _AdditionalLightsPosition[161][1], _AdditionalLightsPosition[161][2], _AdditionalLightsPosition[161][3]); fragment_uniform_buffer_1[162] = float4(_AdditionalLightsPosition[162][0], _AdditionalLightsPosition[162][1], _AdditionalLightsPosition[162][2], _AdditionalLightsPosition[162][3]); fragment_uniform_buffer_1[163] = float4(_AdditionalLightsPosition[163][0], _AdditionalLightsPosition[163][1], _AdditionalLightsPosition[163][2], _AdditionalLightsPosition[163][3]); fragment_uniform_buffer_1[164] = float4(_AdditionalLightsPosition[164][0], _AdditionalLightsPosition[164][1], _AdditionalLightsPosition[164][2], _AdditionalLightsPosition[164][3]); fragment_uniform_buffer_1[165] = float4(_AdditionalLightsPosition[165][0], _AdditionalLightsPosition[165][1], _AdditionalLightsPosition[165][2], _AdditionalLightsPosition[165][3]); fragment_uniform_buffer_1[166] = float4(_AdditionalLightsPosition[166][0], _AdditionalLightsPosition[166][1], _AdditionalLightsPosition[166][2], _AdditionalLightsPosition[166][3]); fragment_uniform_buffer_1[167] = float4(_AdditionalLightsPosition[167][0], _AdditionalLightsPosition[167][1], _AdditionalLightsPosition[167][2], _AdditionalLightsPosition[167][3]); fragment_uniform_buffer_1[168] = float4(_AdditionalLightsPosition[168][0], _AdditionalLightsPosition[168][1], _AdditionalLightsPosition[168][2], _AdditionalLightsPosition[168][3]); fragment_uniform_buffer_1[169] = float4(_AdditionalLightsPosition[169][0], _AdditionalLightsPosition[169][1], _AdditionalLightsPosition[169][2], _AdditionalLightsPosition[169][3]); fragment_uniform_buffer_1[170] = float4(_AdditionalLightsPosition[170][0], _AdditionalLightsPosition[170][1], _AdditionalLightsPosition[170][2], _AdditionalLightsPosition[170][3]); fragment_uniform_buffer_1[171] = float4(_AdditionalLightsPosition[171][0], _AdditionalLightsPosition[171][1], _AdditionalLightsPosition[171][2], _AdditionalLightsPosition[171][3]); fragment_uniform_buffer_1[172] = float4(_AdditionalLightsPosition[172][0], _AdditionalLightsPosition[172][1], _AdditionalLightsPosition[172][2], _AdditionalLightsPosition[172][3]); fragment_uniform_buffer_1[173] = float4(_AdditionalLightsPosition[173][0], _AdditionalLightsPosition[173][1], _AdditionalLightsPosition[173][2], _AdditionalLightsPosition[173][3]); fragment_uniform_buffer_1[174] = float4(_AdditionalLightsPosition[174][0], _AdditionalLightsPosition[174][1], _AdditionalLightsPosition[174][2], _AdditionalLightsPosition[174][3]); fragment_uniform_buffer_1[175] = float4(_AdditionalLightsPosition[175][0], _AdditionalLightsPosition[175][1], _AdditionalLightsPosition[175][2], _AdditionalLightsPosition[175][3]); fragment_uniform_buffer_1[176] = float4(_AdditionalLightsPosition[176][0], _AdditionalLightsPosition[176][1], _AdditionalLightsPosition[176][2], _AdditionalLightsPosition[176][3]); fragment_uniform_buffer_1[177] = float4(_AdditionalLightsPosition[177][0], _AdditionalLightsPosition[177][1], _AdditionalLightsPosition[177][2], _AdditionalLightsPosition[177][3]); fragment_uniform_buffer_1[178] = float4(_AdditionalLightsPosition[178][0], _AdditionalLightsPosition[178][1], _AdditionalLightsPosition[178][2], _AdditionalLightsPosition[178][3]); fragment_uniform_buffer_1[179] = float4(_AdditionalLightsPosition[179][0], _AdditionalLightsPosition[179][1], _AdditionalLightsPosition[179][2], _AdditionalLightsPosition[179][3]); fragment_uniform_buffer_1[180] = float4(_AdditionalLightsPosition[180][0], _AdditionalLightsPosition[180][1], _AdditionalLightsPosition[180][2], _AdditionalLightsPosition[180][3]); fragment_uniform_buffer_1[181] = float4(_AdditionalLightsPosition[181][0], _AdditionalLightsPosition[181][1], _AdditionalLightsPosition[181][2], _AdditionalLightsPosition[181][3]); fragment_uniform_buffer_1[182] = float4(_AdditionalLightsPosition[182][0], _AdditionalLightsPosition[182][1], _AdditionalLightsPosition[182][2], _AdditionalLightsPosition[182][3]); fragment_uniform_buffer_1[183] = float4(_AdditionalLightsPosition[183][0], _AdditionalLightsPosition[183][1], _AdditionalLightsPosition[183][2], _AdditionalLightsPosition[183][3]); fragment_uniform_buffer_1[184] = float4(_AdditionalLightsPosition[184][0], _AdditionalLightsPosition[184][1], _AdditionalLightsPosition[184][2], _AdditionalLightsPosition[184][3]); fragment_uniform_buffer_1[185] = float4(_AdditionalLightsPosition[185][0], _AdditionalLightsPosition[185][1], _AdditionalLightsPosition[185][2], _AdditionalLightsPosition[185][3]); fragment_uniform_buffer_1[186] = float4(_AdditionalLightsPosition[186][0], _AdditionalLightsPosition[186][1], _AdditionalLightsPosition[186][2], _AdditionalLightsPosition[186][3]); fragment_uniform_buffer_1[187] = float4(_AdditionalLightsPosition[187][0], _AdditionalLightsPosition[187][1], _AdditionalLightsPosition[187][2], _AdditionalLightsPosition[187][3]); fragment_uniform_buffer_1[188] = float4(_AdditionalLightsPosition[188][0], _AdditionalLightsPosition[188][1], _AdditionalLightsPosition[188][2], _AdditionalLightsPosition[188][3]); fragment_uniform_buffer_1[189] = float4(_AdditionalLightsPosition[189][0], _AdditionalLightsPosition[189][1], _AdditionalLightsPosition[189][2], _AdditionalLightsPosition[189][3]); fragment_uniform_buffer_1[190] = float4(_AdditionalLightsPosition[190][0], _AdditionalLightsPosition[190][1], _AdditionalLightsPosition[190][2], _AdditionalLightsPosition[190][3]); fragment_uniform_buffer_1[191] = float4(_AdditionalLightsPosition[191][0], _AdditionalLightsPosition[191][1], _AdditionalLightsPosition[191][2], _AdditionalLightsPosition[191][3]); fragment_uniform_buffer_1[192] = float4(_AdditionalLightsPosition[192][0], _AdditionalLightsPosition[192][1], _AdditionalLightsPosition[192][2], _AdditionalLightsPosition[192][3]); fragment_uniform_buffer_1[193] = float4(_AdditionalLightsPosition[193][0], _AdditionalLightsPosition[193][1], _AdditionalLightsPosition[193][2], _AdditionalLightsPosition[193][3]); fragment_uniform_buffer_1[194] = float4(_AdditionalLightsPosition[194][0], _AdditionalLightsPosition[194][1], _AdditionalLightsPosition[194][2], _AdditionalLightsPosition[194][3]); fragment_uniform_buffer_1[195] = float4(_AdditionalLightsPosition[195][0], _AdditionalLightsPosition[195][1], _AdditionalLightsPosition[195][2], _AdditionalLightsPosition[195][3]); fragment_uniform_buffer_1[196] = float4(_AdditionalLightsPosition[196][0], _AdditionalLightsPosition[196][1], _AdditionalLightsPosition[196][2], _AdditionalLightsPosition[196][3]); fragment_uniform_buffer_1[197] = float4(_AdditionalLightsPosition[197][0], _AdditionalLightsPosition[197][1], _AdditionalLightsPosition[197][2], _AdditionalLightsPosition[197][3]); fragment_uniform_buffer_1[198] = float4(_AdditionalLightsPosition[198][0], _AdditionalLightsPosition[198][1], _AdditionalLightsPosition[198][2], _AdditionalLightsPosition[198][3]); fragment_uniform_buffer_1[199] = float4(_AdditionalLightsPosition[199][0], _AdditionalLightsPosition[199][1], _AdditionalLightsPosition[199][2], _AdditionalLightsPosition[199][3]); fragment_uniform_buffer_1[200] = float4(_AdditionalLightsPosition[200][0], _AdditionalLightsPosition[200][1], _AdditionalLightsPosition[200][2], _AdditionalLightsPosition[200][3]); fragment_uniform_buffer_1[201] = float4(_AdditionalLightsPosition[201][0], _AdditionalLightsPosition[201][1], _AdditionalLightsPosition[201][2], _AdditionalLightsPosition[201][3]); fragment_uniform_buffer_1[202] = float4(_AdditionalLightsPosition[202][0], _AdditionalLightsPosition[202][1], _AdditionalLightsPosition[202][2], _AdditionalLightsPosition[202][3]); fragment_uniform_buffer_1[203] = float4(_AdditionalLightsPosition[203][0], _AdditionalLightsPosition[203][1], _AdditionalLightsPosition[203][2], _AdditionalLightsPosition[203][3]); fragment_uniform_buffer_1[204] = float4(_AdditionalLightsPosition[204][0], _AdditionalLightsPosition[204][1], _AdditionalLightsPosition[204][2], _AdditionalLightsPosition[204][3]); fragment_uniform_buffer_1[205] = float4(_AdditionalLightsPosition[205][0], _AdditionalLightsPosition[205][1], _AdditionalLightsPosition[205][2], _AdditionalLightsPosition[205][3]); fragment_uniform_buffer_1[206] = float4(_AdditionalLightsPosition[206][0], _AdditionalLightsPosition[206][1], _AdditionalLightsPosition[206][2], _AdditionalLightsPosition[206][3]); fragment_uniform_buffer_1[207] = float4(_AdditionalLightsPosition[207][0], _AdditionalLightsPosition[207][1], _AdditionalLightsPosition[207][2], _AdditionalLightsPosition[207][3]); fragment_uniform_buffer_1[208] = float4(_AdditionalLightsPosition[208][0], _AdditionalLightsPosition[208][1], _AdditionalLightsPosition[208][2], _AdditionalLightsPosition[208][3]); fragment_uniform_buffer_1[209] = float4(_AdditionalLightsPosition[209][0], _AdditionalLightsPosition[209][1], _AdditionalLightsPosition[209][2], _AdditionalLightsPosition[209][3]); fragment_uniform_buffer_1[210] = float4(_AdditionalLightsPosition[210][0], _AdditionalLightsPosition[210][1], _AdditionalLightsPosition[210][2], _AdditionalLightsPosition[210][3]); fragment_uniform_buffer_1[211] = float4(_AdditionalLightsPosition[211][0], _AdditionalLightsPosition[211][1], _AdditionalLightsPosition[211][2], _AdditionalLightsPosition[211][3]); fragment_uniform_buffer_1[212] = float4(_AdditionalLightsPosition[212][0], _AdditionalLightsPosition[212][1], _AdditionalLightsPosition[212][2], _AdditionalLightsPosition[212][3]); fragment_uniform_buffer_1[213] = float4(_AdditionalLightsPosition[213][0], _AdditionalLightsPosition[213][1], _AdditionalLightsPosition[213][2], _AdditionalLightsPosition[213][3]); fragment_uniform_buffer_1[214] = float4(_AdditionalLightsPosition[214][0], _AdditionalLightsPosition[214][1], _AdditionalLightsPosition[214][2], _AdditionalLightsPosition[214][3]); fragment_uniform_buffer_1[215] = float4(_AdditionalLightsPosition[215][0], _AdditionalLightsPosition[215][1], _AdditionalLightsPosition[215][2], _AdditionalLightsPosition[215][3]); fragment_uniform_buffer_1[216] = float4(_AdditionalLightsPosition[216][0], _AdditionalLightsPosition[216][1], _AdditionalLightsPosition[216][2], _AdditionalLightsPosition[216][3]); fragment_uniform_buffer_1[217] = float4(_AdditionalLightsPosition[217][0], _AdditionalLightsPosition[217][1], _AdditionalLightsPosition[217][2], _AdditionalLightsPosition[217][3]); fragment_uniform_buffer_1[218] = float4(_AdditionalLightsPosition[218][0], _AdditionalLightsPosition[218][1], _AdditionalLightsPosition[218][2], _AdditionalLightsPosition[218][3]); fragment_uniform_buffer_1[219] = float4(_AdditionalLightsPosition[219][0], _AdditionalLightsPosition[219][1], _AdditionalLightsPosition[219][2], _AdditionalLightsPosition[219][3]); fragment_uniform_buffer_1[220] = float4(_AdditionalLightsPosition[220][0], _AdditionalLightsPosition[220][1], _AdditionalLightsPosition[220][2], _AdditionalLightsPosition[220][3]); fragment_uniform_buffer_1[221] = float4(_AdditionalLightsPosition[221][0], _AdditionalLightsPosition[221][1], _AdditionalLightsPosition[221][2], _AdditionalLightsPosition[221][3]); fragment_uniform_buffer_1[222] = float4(_AdditionalLightsPosition[222][0], _AdditionalLightsPosition[222][1], _AdditionalLightsPosition[222][2], _AdditionalLightsPosition[222][3]); fragment_uniform_buffer_1[223] = float4(_AdditionalLightsPosition[223][0], _AdditionalLightsPosition[223][1], _AdditionalLightsPosition[223][2], _AdditionalLightsPosition[223][3]); fragment_uniform_buffer_1[224] = float4(_AdditionalLightsPosition[224][0], _AdditionalLightsPosition[224][1], _AdditionalLightsPosition[224][2], _AdditionalLightsPosition[224][3]); fragment_uniform_buffer_1[225] = float4(_AdditionalLightsPosition[225][0], _AdditionalLightsPosition[225][1], _AdditionalLightsPosition[225][2], _AdditionalLightsPosition[225][3]); fragment_uniform_buffer_1[226] = float4(_AdditionalLightsPosition[226][0], _AdditionalLightsPosition[226][1], _AdditionalLightsPosition[226][2], _AdditionalLightsPosition[226][3]); fragment_uniform_buffer_1[227] = float4(_AdditionalLightsPosition[227][0], _AdditionalLightsPosition[227][1], _AdditionalLightsPosition[227][2], _AdditionalLightsPosition[227][3]); fragment_uniform_buffer_1[228] = float4(_AdditionalLightsPosition[228][0], _AdditionalLightsPosition[228][1], _AdditionalLightsPosition[228][2], _AdditionalLightsPosition[228][3]); fragment_uniform_buffer_1[229] = float4(_AdditionalLightsPosition[229][0], _AdditionalLightsPosition[229][1], _AdditionalLightsPosition[229][2], _AdditionalLightsPosition[229][3]); fragment_uniform_buffer_1[230] = float4(_AdditionalLightsPosition[230][0], _AdditionalLightsPosition[230][1], _AdditionalLightsPosition[230][2], _AdditionalLightsPosition[230][3]); fragment_uniform_buffer_1[231] = float4(_AdditionalLightsPosition[231][0], _AdditionalLightsPosition[231][1], _AdditionalLightsPosition[231][2], _AdditionalLightsPosition[231][3]); fragment_uniform_buffer_1[232] = float4(_AdditionalLightsPosition[232][0], _AdditionalLightsPosition[232][1], _AdditionalLightsPosition[232][2], _AdditionalLightsPosition[232][3]); fragment_uniform_buffer_1[233] = float4(_AdditionalLightsPosition[233][0], _AdditionalLightsPosition[233][1], _AdditionalLightsPosition[233][2], _AdditionalLightsPosition[233][3]); fragment_uniform_buffer_1[234] = float4(_AdditionalLightsPosition[234][0], _AdditionalLightsPosition[234][1], _AdditionalLightsPosition[234][2], _AdditionalLightsPosition[234][3]); fragment_uniform_buffer_1[235] = float4(_AdditionalLightsPosition[235][0], _AdditionalLightsPosition[235][1], _AdditionalLightsPosition[235][2], _AdditionalLightsPosition[235][3]); fragment_uniform_buffer_1[236] = float4(_AdditionalLightsPosition[236][0], _AdditionalLightsPosition[236][1], _AdditionalLightsPosition[236][2], _AdditionalLightsPosition[236][3]); fragment_uniform_buffer_1[237] = float4(_AdditionalLightsPosition[237][0], _AdditionalLightsPosition[237][1], _AdditionalLightsPosition[237][2], _AdditionalLightsPosition[237][3]); fragment_uniform_buffer_1[238] = float4(_AdditionalLightsPosition[238][0], _AdditionalLightsPosition[238][1], _AdditionalLightsPosition[238][2], _AdditionalLightsPosition[238][3]); fragment_uniform_buffer_1[239] = float4(_AdditionalLightsPosition[239][0], _AdditionalLightsPosition[239][1], _AdditionalLightsPosition[239][2], _AdditionalLightsPosition[239][3]); fragment_uniform_buffer_1[240] = float4(_AdditionalLightsPosition[240][0], _AdditionalLightsPosition[240][1], _AdditionalLightsPosition[240][2], _AdditionalLightsPosition[240][3]); fragment_uniform_buffer_1[241] = float4(_AdditionalLightsPosition[241][0], _AdditionalLightsPosition[241][1], _AdditionalLightsPosition[241][2], _AdditionalLightsPosition[241][3]); fragment_uniform_buffer_1[242] = float4(_AdditionalLightsPosition[242][0], _AdditionalLightsPosition[242][1], _AdditionalLightsPosition[242][2], _AdditionalLightsPosition[242][3]); fragment_uniform_buffer_1[243] = float4(_AdditionalLightsPosition[243][0], _AdditionalLightsPosition[243][1], _AdditionalLightsPosition[243][2], _AdditionalLightsPosition[243][3]); fragment_uniform_buffer_1[244] = float4(_AdditionalLightsPosition[244][0], _AdditionalLightsPosition[244][1], _AdditionalLightsPosition[244][2], _AdditionalLightsPosition[244][3]); fragment_uniform_buffer_1[245] = float4(_AdditionalLightsPosition[245][0], _AdditionalLightsPosition[245][1], _AdditionalLightsPosition[245][2], _AdditionalLightsPosition[245][3]); fragment_uniform_buffer_1[246] = float4(_AdditionalLightsPosition[246][0], _AdditionalLightsPosition[246][1], _AdditionalLightsPosition[246][2], _AdditionalLightsPosition[246][3]); fragment_uniform_buffer_1[247] = float4(_AdditionalLightsPosition[247][0], _AdditionalLightsPosition[247][1], _AdditionalLightsPosition[247][2], _AdditionalLightsPosition[247][3]); fragment_uniform_buffer_1[248] = float4(_AdditionalLightsPosition[248][0], _AdditionalLightsPosition[248][1], _AdditionalLightsPosition[248][2], _AdditionalLightsPosition[248][3]); fragment_uniform_buffer_1[249] = float4(_AdditionalLightsPosition[249][0], _AdditionalLightsPosition[249][1], _AdditionalLightsPosition[249][2], _AdditionalLightsPosition[249][3]); fragment_uniform_buffer_1[250] = float4(_AdditionalLightsPosition[250][0], _AdditionalLightsPosition[250][1], _AdditionalLightsPosition[250][2], _AdditionalLightsPosition[250][3]); fragment_uniform_buffer_1[251] = float4(_AdditionalLightsPosition[251][0], _AdditionalLightsPosition[251][1], _AdditionalLightsPosition[251][2], _AdditionalLightsPosition[251][3]); fragment_uniform_buffer_1[252] = float4(_AdditionalLightsPosition[252][0], _AdditionalLightsPosition[252][1], _AdditionalLightsPosition[252][2], _AdditionalLightsPosition[252][3]); fragment_uniform_buffer_1[253] = float4(_AdditionalLightsPosition[253][0], _AdditionalLightsPosition[253][1], _AdditionalLightsPosition[253][2], _AdditionalLightsPosition[253][3]); fragment_uniform_buffer_1[254] = float4(_AdditionalLightsPosition[254][0], _AdditionalLightsPosition[254][1], _AdditionalLightsPosition[254][2], _AdditionalLightsPosition[254][3]); fragment_uniform_buffer_1[255] = float4(_AdditionalLightsPosition[255][0], _AdditionalLightsPosition[255][1], _AdditionalLightsPosition[255][2], _AdditionalLightsPosition[255][3]); fragment_uniform_buffer_1[256] = float4(_AdditionalLightsColor[0][0], _AdditionalLightsColor[0][1], _AdditionalLightsColor[0][2], _AdditionalLightsColor[0][3]); fragment_uniform_buffer_1[257] = float4(_AdditionalLightsColor[1][0], _AdditionalLightsColor[1][1], _AdditionalLightsColor[1][2], _AdditionalLightsColor[1][3]); fragment_uniform_buffer_1[258] = float4(_AdditionalLightsColor[2][0], _AdditionalLightsColor[2][1], _AdditionalLightsColor[2][2], _AdditionalLightsColor[2][3]); fragment_uniform_buffer_1[259] = float4(_AdditionalLightsColor[3][0], _AdditionalLightsColor[3][1], _AdditionalLightsColor[3][2], _AdditionalLightsColor[3][3]); fragment_uniform_buffer_1[260] = float4(_AdditionalLightsColor[4][0], _AdditionalLightsColor[4][1], _AdditionalLightsColor[4][2], _AdditionalLightsColor[4][3]); fragment_uniform_buffer_1[261] = float4(_AdditionalLightsColor[5][0], _AdditionalLightsColor[5][1], _AdditionalLightsColor[5][2], _AdditionalLightsColor[5][3]); fragment_uniform_buffer_1[262] = float4(_AdditionalLightsColor[6][0], _AdditionalLightsColor[6][1], _AdditionalLightsColor[6][2], _AdditionalLightsColor[6][3]); fragment_uniform_buffer_1[263] = float4(_AdditionalLightsColor[7][0], _AdditionalLightsColor[7][1], _AdditionalLightsColor[7][2], _AdditionalLightsColor[7][3]); fragment_uniform_buffer_1[264] = float4(_AdditionalLightsColor[8][0], _AdditionalLightsColor[8][1], _AdditionalLightsColor[8][2], _AdditionalLightsColor[8][3]); fragment_uniform_buffer_1[265] = float4(_AdditionalLightsColor[9][0], _AdditionalLightsColor[9][1], _AdditionalLightsColor[9][2], _AdditionalLightsColor[9][3]); fragment_uniform_buffer_1[266] = float4(_AdditionalLightsColor[10][0], _AdditionalLightsColor[10][1], _AdditionalLightsColor[10][2], _AdditionalLightsColor[10][3]); fragment_uniform_buffer_1[267] = float4(_AdditionalLightsColor[11][0], _AdditionalLightsColor[11][1], _AdditionalLightsColor[11][2], _AdditionalLightsColor[11][3]); fragment_uniform_buffer_1[268] = float4(_AdditionalLightsColor[12][0], _AdditionalLightsColor[12][1], _AdditionalLightsColor[12][2], _AdditionalLightsColor[12][3]); fragment_uniform_buffer_1[269] = float4(_AdditionalLightsColor[13][0], _AdditionalLightsColor[13][1], _AdditionalLightsColor[13][2], _AdditionalLightsColor[13][3]); fragment_uniform_buffer_1[270] = float4(_AdditionalLightsColor[14][0], _AdditionalLightsColor[14][1], _AdditionalLightsColor[14][2], _AdditionalLightsColor[14][3]); fragment_uniform_buffer_1[271] = float4(_AdditionalLightsColor[15][0], _AdditionalLightsColor[15][1], _AdditionalLightsColor[15][2], _AdditionalLightsColor[15][3]); fragment_uniform_buffer_1[272] = float4(_AdditionalLightsColor[16][0], _AdditionalLightsColor[16][1], _AdditionalLightsColor[16][2], _AdditionalLightsColor[16][3]); fragment_uniform_buffer_1[273] = float4(_AdditionalLightsColor[17][0], _AdditionalLightsColor[17][1], _AdditionalLightsColor[17][2], _AdditionalLightsColor[17][3]); fragment_uniform_buffer_1[274] = float4(_AdditionalLightsColor[18][0], _AdditionalLightsColor[18][1], _AdditionalLightsColor[18][2], _AdditionalLightsColor[18][3]); fragment_uniform_buffer_1[275] = float4(_AdditionalLightsColor[19][0], _AdditionalLightsColor[19][1], _AdditionalLightsColor[19][2], _AdditionalLightsColor[19][3]); fragment_uniform_buffer_1[276] = float4(_AdditionalLightsColor[20][0], _AdditionalLightsColor[20][1], _AdditionalLightsColor[20][2], _AdditionalLightsColor[20][3]); fragment_uniform_buffer_1[277] = float4(_AdditionalLightsColor[21][0], _AdditionalLightsColor[21][1], _AdditionalLightsColor[21][2], _AdditionalLightsColor[21][3]); fragment_uniform_buffer_1[278] = float4(_AdditionalLightsColor[22][0], _AdditionalLightsColor[22][1], _AdditionalLightsColor[22][2], _AdditionalLightsColor[22][3]); fragment_uniform_buffer_1[279] = float4(_AdditionalLightsColor[23][0], _AdditionalLightsColor[23][1], _AdditionalLightsColor[23][2], _AdditionalLightsColor[23][3]); fragment_uniform_buffer_1[280] = float4(_AdditionalLightsColor[24][0], _AdditionalLightsColor[24][1], _AdditionalLightsColor[24][2], _AdditionalLightsColor[24][3]); fragment_uniform_buffer_1[281] = float4(_AdditionalLightsColor[25][0], _AdditionalLightsColor[25][1], _AdditionalLightsColor[25][2], _AdditionalLightsColor[25][3]); fragment_uniform_buffer_1[282] = float4(_AdditionalLightsColor[26][0], _AdditionalLightsColor[26][1], _AdditionalLightsColor[26][2], _AdditionalLightsColor[26][3]); fragment_uniform_buffer_1[283] = float4(_AdditionalLightsColor[27][0], _AdditionalLightsColor[27][1], _AdditionalLightsColor[27][2], _AdditionalLightsColor[27][3]); fragment_uniform_buffer_1[284] = float4(_AdditionalLightsColor[28][0], _AdditionalLightsColor[28][1], _AdditionalLightsColor[28][2], _AdditionalLightsColor[28][3]); fragment_uniform_buffer_1[285] = float4(_AdditionalLightsColor[29][0], _AdditionalLightsColor[29][1], _AdditionalLightsColor[29][2], _AdditionalLightsColor[29][3]); fragment_uniform_buffer_1[286] = float4(_AdditionalLightsColor[30][0], _AdditionalLightsColor[30][1], _AdditionalLightsColor[30][2], _AdditionalLightsColor[30][3]); fragment_uniform_buffer_1[287] = float4(_AdditionalLightsColor[31][0], _AdditionalLightsColor[31][1], _AdditionalLightsColor[31][2], _AdditionalLightsColor[31][3]); fragment_uniform_buffer_1[288] = float4(_AdditionalLightsColor[32][0], _AdditionalLightsColor[32][1], _AdditionalLightsColor[32][2], _AdditionalLightsColor[32][3]); fragment_uniform_buffer_1[289] = float4(_AdditionalLightsColor[33][0], _AdditionalLightsColor[33][1], _AdditionalLightsColor[33][2], _AdditionalLightsColor[33][3]); fragment_uniform_buffer_1[290] = float4(_AdditionalLightsColor[34][0], _AdditionalLightsColor[34][1], _AdditionalLightsColor[34][2], _AdditionalLightsColor[34][3]); fragment_uniform_buffer_1[291] = float4(_AdditionalLightsColor[35][0], _AdditionalLightsColor[35][1], _AdditionalLightsColor[35][2], _AdditionalLightsColor[35][3]); fragment_uniform_buffer_1[292] = float4(_AdditionalLightsColor[36][0], _AdditionalLightsColor[36][1], _AdditionalLightsColor[36][2], _AdditionalLightsColor[36][3]); fragment_uniform_buffer_1[293] = float4(_AdditionalLightsColor[37][0], _AdditionalLightsColor[37][1], _AdditionalLightsColor[37][2], _AdditionalLightsColor[37][3]); fragment_uniform_buffer_1[294] = float4(_AdditionalLightsColor[38][0], _AdditionalLightsColor[38][1], _AdditionalLightsColor[38][2], _AdditionalLightsColor[38][3]); fragment_uniform_buffer_1[295] = float4(_AdditionalLightsColor[39][0], _AdditionalLightsColor[39][1], _AdditionalLightsColor[39][2], _AdditionalLightsColor[39][3]); fragment_uniform_buffer_1[296] = float4(_AdditionalLightsColor[40][0], _AdditionalLightsColor[40][1], _AdditionalLightsColor[40][2], _AdditionalLightsColor[40][3]); fragment_uniform_buffer_1[297] = float4(_AdditionalLightsColor[41][0], _AdditionalLightsColor[41][1], _AdditionalLightsColor[41][2], _AdditionalLightsColor[41][3]); fragment_uniform_buffer_1[298] = float4(_AdditionalLightsColor[42][0], _AdditionalLightsColor[42][1], _AdditionalLightsColor[42][2], _AdditionalLightsColor[42][3]); fragment_uniform_buffer_1[299] = float4(_AdditionalLightsColor[43][0], _AdditionalLightsColor[43][1], _AdditionalLightsColor[43][2], _AdditionalLightsColor[43][3]); fragment_uniform_buffer_1[300] = float4(_AdditionalLightsColor[44][0], _AdditionalLightsColor[44][1], _AdditionalLightsColor[44][2], _AdditionalLightsColor[44][3]); fragment_uniform_buffer_1[301] = float4(_AdditionalLightsColor[45][0], _AdditionalLightsColor[45][1], _AdditionalLightsColor[45][2], _AdditionalLightsColor[45][3]); fragment_uniform_buffer_1[302] = float4(_AdditionalLightsColor[46][0], _AdditionalLightsColor[46][1], _AdditionalLightsColor[46][2], _AdditionalLightsColor[46][3]); fragment_uniform_buffer_1[303] = float4(_AdditionalLightsColor[47][0], _AdditionalLightsColor[47][1], _AdditionalLightsColor[47][2], _AdditionalLightsColor[47][3]); fragment_uniform_buffer_1[304] = float4(_AdditionalLightsColor[48][0], _AdditionalLightsColor[48][1], _AdditionalLightsColor[48][2], _AdditionalLightsColor[48][3]); fragment_uniform_buffer_1[305] = float4(_AdditionalLightsColor[49][0], _AdditionalLightsColor[49][1], _AdditionalLightsColor[49][2], _AdditionalLightsColor[49][3]); fragment_uniform_buffer_1[306] = float4(_AdditionalLightsColor[50][0], _AdditionalLightsColor[50][1], _AdditionalLightsColor[50][2], _AdditionalLightsColor[50][3]); fragment_uniform_buffer_1[307] = float4(_AdditionalLightsColor[51][0], _AdditionalLightsColor[51][1], _AdditionalLightsColor[51][2], _AdditionalLightsColor[51][3]); fragment_uniform_buffer_1[308] = float4(_AdditionalLightsColor[52][0], _AdditionalLightsColor[52][1], _AdditionalLightsColor[52][2], _AdditionalLightsColor[52][3]); fragment_uniform_buffer_1[309] = float4(_AdditionalLightsColor[53][0], _AdditionalLightsColor[53][1], _AdditionalLightsColor[53][2], _AdditionalLightsColor[53][3]); fragment_uniform_buffer_1[310] = float4(_AdditionalLightsColor[54][0], _AdditionalLightsColor[54][1], _AdditionalLightsColor[54][2], _AdditionalLightsColor[54][3]); fragment_uniform_buffer_1[311] = float4(_AdditionalLightsColor[55][0], _AdditionalLightsColor[55][1], _AdditionalLightsColor[55][2], _AdditionalLightsColor[55][3]); fragment_uniform_buffer_1[312] = float4(_AdditionalLightsColor[56][0], _AdditionalLightsColor[56][1], _AdditionalLightsColor[56][2], _AdditionalLightsColor[56][3]); fragment_uniform_buffer_1[313] = float4(_AdditionalLightsColor[57][0], _AdditionalLightsColor[57][1], _AdditionalLightsColor[57][2], _AdditionalLightsColor[57][3]); fragment_uniform_buffer_1[314] = float4(_AdditionalLightsColor[58][0], _AdditionalLightsColor[58][1], _AdditionalLightsColor[58][2], _AdditionalLightsColor[58][3]); fragment_uniform_buffer_1[315] = float4(_AdditionalLightsColor[59][0], _AdditionalLightsColor[59][1], _AdditionalLightsColor[59][2], _AdditionalLightsColor[59][3]); fragment_uniform_buffer_1[316] = float4(_AdditionalLightsColor[60][0], _AdditionalLightsColor[60][1], _AdditionalLightsColor[60][2], _AdditionalLightsColor[60][3]); fragment_uniform_buffer_1[317] = float4(_AdditionalLightsColor[61][0], _AdditionalLightsColor[61][1], _AdditionalLightsColor[61][2], _AdditionalLightsColor[61][3]); fragment_uniform_buffer_1[318] = float4(_AdditionalLightsColor[62][0], _AdditionalLightsColor[62][1], _AdditionalLightsColor[62][2], _AdditionalLightsColor[62][3]); fragment_uniform_buffer_1[319] = float4(_AdditionalLightsColor[63][0], _AdditionalLightsColor[63][1], _AdditionalLightsColor[63][2], _AdditionalLightsColor[63][3]); fragment_uniform_buffer_1[320] = float4(_AdditionalLightsColor[64][0], _AdditionalLightsColor[64][1], _AdditionalLightsColor[64][2], _AdditionalLightsColor[64][3]); fragment_uniform_buffer_1[321] = float4(_AdditionalLightsColor[65][0], _AdditionalLightsColor[65][1], _AdditionalLightsColor[65][2], _AdditionalLightsColor[65][3]); fragment_uniform_buffer_1[322] = float4(_AdditionalLightsColor[66][0], _AdditionalLightsColor[66][1], _AdditionalLightsColor[66][2], _AdditionalLightsColor[66][3]); fragment_uniform_buffer_1[323] = float4(_AdditionalLightsColor[67][0], _AdditionalLightsColor[67][1], _AdditionalLightsColor[67][2], _AdditionalLightsColor[67][3]); fragment_uniform_buffer_1[324] = float4(_AdditionalLightsColor[68][0], _AdditionalLightsColor[68][1], _AdditionalLightsColor[68][2], _AdditionalLightsColor[68][3]); fragment_uniform_buffer_1[325] = float4(_AdditionalLightsColor[69][0], _AdditionalLightsColor[69][1], _AdditionalLightsColor[69][2], _AdditionalLightsColor[69][3]); fragment_uniform_buffer_1[326] = float4(_AdditionalLightsColor[70][0], _AdditionalLightsColor[70][1], _AdditionalLightsColor[70][2], _AdditionalLightsColor[70][3]); fragment_uniform_buffer_1[327] = float4(_AdditionalLightsColor[71][0], _AdditionalLightsColor[71][1], _AdditionalLightsColor[71][2], _AdditionalLightsColor[71][3]); fragment_uniform_buffer_1[328] = float4(_AdditionalLightsColor[72][0], _AdditionalLightsColor[72][1], _AdditionalLightsColor[72][2], _AdditionalLightsColor[72][3]); fragment_uniform_buffer_1[329] = float4(_AdditionalLightsColor[73][0], _AdditionalLightsColor[73][1], _AdditionalLightsColor[73][2], _AdditionalLightsColor[73][3]); fragment_uniform_buffer_1[330] = float4(_AdditionalLightsColor[74][0], _AdditionalLightsColor[74][1], _AdditionalLightsColor[74][2], _AdditionalLightsColor[74][3]); fragment_uniform_buffer_1[331] = float4(_AdditionalLightsColor[75][0], _AdditionalLightsColor[75][1], _AdditionalLightsColor[75][2], _AdditionalLightsColor[75][3]); fragment_uniform_buffer_1[332] = float4(_AdditionalLightsColor[76][0], _AdditionalLightsColor[76][1], _AdditionalLightsColor[76][2], _AdditionalLightsColor[76][3]); fragment_uniform_buffer_1[333] = float4(_AdditionalLightsColor[77][0], _AdditionalLightsColor[77][1], _AdditionalLightsColor[77][2], _AdditionalLightsColor[77][3]); fragment_uniform_buffer_1[334] = float4(_AdditionalLightsColor[78][0], _AdditionalLightsColor[78][1], _AdditionalLightsColor[78][2], _AdditionalLightsColor[78][3]); fragment_uniform_buffer_1[335] = float4(_AdditionalLightsColor[79][0], _AdditionalLightsColor[79][1], _AdditionalLightsColor[79][2], _AdditionalLightsColor[79][3]); fragment_uniform_buffer_1[336] = float4(_AdditionalLightsColor[80][0], _AdditionalLightsColor[80][1], _AdditionalLightsColor[80][2], _AdditionalLightsColor[80][3]); fragment_uniform_buffer_1[337] = float4(_AdditionalLightsColor[81][0], _AdditionalLightsColor[81][1], _AdditionalLightsColor[81][2], _AdditionalLightsColor[81][3]); fragment_uniform_buffer_1[338] = float4(_AdditionalLightsColor[82][0], _AdditionalLightsColor[82][1], _AdditionalLightsColor[82][2], _AdditionalLightsColor[82][3]); fragment_uniform_buffer_1[339] = float4(_AdditionalLightsColor[83][0], _AdditionalLightsColor[83][1], _AdditionalLightsColor[83][2], _AdditionalLightsColor[83][3]); fragment_uniform_buffer_1[340] = float4(_AdditionalLightsColor[84][0], _AdditionalLightsColor[84][1], _AdditionalLightsColor[84][2], _AdditionalLightsColor[84][3]); fragment_uniform_buffer_1[341] = float4(_AdditionalLightsColor[85][0], _AdditionalLightsColor[85][1], _AdditionalLightsColor[85][2], _AdditionalLightsColor[85][3]); fragment_uniform_buffer_1[342] = float4(_AdditionalLightsColor[86][0], _AdditionalLightsColor[86][1], _AdditionalLightsColor[86][2], _AdditionalLightsColor[86][3]); fragment_uniform_buffer_1[343] = float4(_AdditionalLightsColor[87][0], _AdditionalLightsColor[87][1], _AdditionalLightsColor[87][2], _AdditionalLightsColor[87][3]); fragment_uniform_buffer_1[344] = float4(_AdditionalLightsColor[88][0], _AdditionalLightsColor[88][1], _AdditionalLightsColor[88][2], _AdditionalLightsColor[88][3]); fragment_uniform_buffer_1[345] = float4(_AdditionalLightsColor[89][0], _AdditionalLightsColor[89][1], _AdditionalLightsColor[89][2], _AdditionalLightsColor[89][3]); fragment_uniform_buffer_1[346] = float4(_AdditionalLightsColor[90][0], _AdditionalLightsColor[90][1], _AdditionalLightsColor[90][2], _AdditionalLightsColor[90][3]); fragment_uniform_buffer_1[347] = float4(_AdditionalLightsColor[91][0], _AdditionalLightsColor[91][1], _AdditionalLightsColor[91][2], _AdditionalLightsColor[91][3]); fragment_uniform_buffer_1[348] = float4(_AdditionalLightsColor[92][0], _AdditionalLightsColor[92][1], _AdditionalLightsColor[92][2], _AdditionalLightsColor[92][3]); fragment_uniform_buffer_1[349] = float4(_AdditionalLightsColor[93][0], _AdditionalLightsColor[93][1], _AdditionalLightsColor[93][2], _AdditionalLightsColor[93][3]); fragment_uniform_buffer_1[350] = float4(_AdditionalLightsColor[94][0], _AdditionalLightsColor[94][1], _AdditionalLightsColor[94][2], _AdditionalLightsColor[94][3]); fragment_uniform_buffer_1[351] = float4(_AdditionalLightsColor[95][0], _AdditionalLightsColor[95][1], _AdditionalLightsColor[95][2], _AdditionalLightsColor[95][3]); fragment_uniform_buffer_1[352] = float4(_AdditionalLightsColor[96][0], _AdditionalLightsColor[96][1], _AdditionalLightsColor[96][2], _AdditionalLightsColor[96][3]); fragment_uniform_buffer_1[353] = float4(_AdditionalLightsColor[97][0], _AdditionalLightsColor[97][1], _AdditionalLightsColor[97][2], _AdditionalLightsColor[97][3]); fragment_uniform_buffer_1[354] = float4(_AdditionalLightsColor[98][0], _AdditionalLightsColor[98][1], _AdditionalLightsColor[98][2], _AdditionalLightsColor[98][3]); fragment_uniform_buffer_1[355] = float4(_AdditionalLightsColor[99][0], _AdditionalLightsColor[99][1], _AdditionalLightsColor[99][2], _AdditionalLightsColor[99][3]); fragment_uniform_buffer_1[356] = float4(_AdditionalLightsColor[100][0], _AdditionalLightsColor[100][1], _AdditionalLightsColor[100][2], _AdditionalLightsColor[100][3]); fragment_uniform_buffer_1[357] = float4(_AdditionalLightsColor[101][0], _AdditionalLightsColor[101][1], _AdditionalLightsColor[101][2], _AdditionalLightsColor[101][3]); fragment_uniform_buffer_1[358] = float4(_AdditionalLightsColor[102][0], _AdditionalLightsColor[102][1], _AdditionalLightsColor[102][2], _AdditionalLightsColor[102][3]); fragment_uniform_buffer_1[359] = float4(_AdditionalLightsColor[103][0], _AdditionalLightsColor[103][1], _AdditionalLightsColor[103][2], _AdditionalLightsColor[103][3]); fragment_uniform_buffer_1[360] = float4(_AdditionalLightsColor[104][0], _AdditionalLightsColor[104][1], _AdditionalLightsColor[104][2], _AdditionalLightsColor[104][3]); fragment_uniform_buffer_1[361] = float4(_AdditionalLightsColor[105][0], _AdditionalLightsColor[105][1], _AdditionalLightsColor[105][2], _AdditionalLightsColor[105][3]); fragment_uniform_buffer_1[362] = float4(_AdditionalLightsColor[106][0], _AdditionalLightsColor[106][1], _AdditionalLightsColor[106][2], _AdditionalLightsColor[106][3]); fragment_uniform_buffer_1[363] = float4(_AdditionalLightsColor[107][0], _AdditionalLightsColor[107][1], _AdditionalLightsColor[107][2], _AdditionalLightsColor[107][3]); fragment_uniform_buffer_1[364] = float4(_AdditionalLightsColor[108][0], _AdditionalLightsColor[108][1], _AdditionalLightsColor[108][2], _AdditionalLightsColor[108][3]); fragment_uniform_buffer_1[365] = float4(_AdditionalLightsColor[109][0], _AdditionalLightsColor[109][1], _AdditionalLightsColor[109][2], _AdditionalLightsColor[109][3]); fragment_uniform_buffer_1[366] = float4(_AdditionalLightsColor[110][0], _AdditionalLightsColor[110][1], _AdditionalLightsColor[110][2], _AdditionalLightsColor[110][3]); fragment_uniform_buffer_1[367] = float4(_AdditionalLightsColor[111][0], _AdditionalLightsColor[111][1], _AdditionalLightsColor[111][2], _AdditionalLightsColor[111][3]); fragment_uniform_buffer_1[368] = float4(_AdditionalLightsColor[112][0], _AdditionalLightsColor[112][1], _AdditionalLightsColor[112][2], _AdditionalLightsColor[112][3]); fragment_uniform_buffer_1[369] = float4(_AdditionalLightsColor[113][0], _AdditionalLightsColor[113][1], _AdditionalLightsColor[113][2], _AdditionalLightsColor[113][3]); fragment_uniform_buffer_1[370] = float4(_AdditionalLightsColor[114][0], _AdditionalLightsColor[114][1], _AdditionalLightsColor[114][2], _AdditionalLightsColor[114][3]); fragment_uniform_buffer_1[371] = float4(_AdditionalLightsColor[115][0], _AdditionalLightsColor[115][1], _AdditionalLightsColor[115][2], _AdditionalLightsColor[115][3]); fragment_uniform_buffer_1[372] = float4(_AdditionalLightsColor[116][0], _AdditionalLightsColor[116][1], _AdditionalLightsColor[116][2], _AdditionalLightsColor[116][3]); fragment_uniform_buffer_1[373] = float4(_AdditionalLightsColor[117][0], _AdditionalLightsColor[117][1], _AdditionalLightsColor[117][2], _AdditionalLightsColor[117][3]); fragment_uniform_buffer_1[374] = float4(_AdditionalLightsColor[118][0], _AdditionalLightsColor[118][1], _AdditionalLightsColor[118][2], _AdditionalLightsColor[118][3]); fragment_uniform_buffer_1[375] = float4(_AdditionalLightsColor[119][0], _AdditionalLightsColor[119][1], _AdditionalLightsColor[119][2], _AdditionalLightsColor[119][3]); fragment_uniform_buffer_1[376] = float4(_AdditionalLightsColor[120][0], _AdditionalLightsColor[120][1], _AdditionalLightsColor[120][2], _AdditionalLightsColor[120][3]); fragment_uniform_buffer_1[377] = float4(_AdditionalLightsColor[121][0], _AdditionalLightsColor[121][1], _AdditionalLightsColor[121][2], _AdditionalLightsColor[121][3]); fragment_uniform_buffer_1[378] = float4(_AdditionalLightsColor[122][0], _AdditionalLightsColor[122][1], _AdditionalLightsColor[122][2], _AdditionalLightsColor[122][3]); fragment_uniform_buffer_1[379] = float4(_AdditionalLightsColor[123][0], _AdditionalLightsColor[123][1], _AdditionalLightsColor[123][2], _AdditionalLightsColor[123][3]); fragment_uniform_buffer_1[380] = float4(_AdditionalLightsColor[124][0], _AdditionalLightsColor[124][1], _AdditionalLightsColor[124][2], _AdditionalLightsColor[124][3]); fragment_uniform_buffer_1[381] = float4(_AdditionalLightsColor[125][0], _AdditionalLightsColor[125][1], _AdditionalLightsColor[125][2], _AdditionalLightsColor[125][3]); fragment_uniform_buffer_1[382] = float4(_AdditionalLightsColor[126][0], _AdditionalLightsColor[126][1], _AdditionalLightsColor[126][2], _AdditionalLightsColor[126][3]); fragment_uniform_buffer_1[383] = float4(_AdditionalLightsColor[127][0], _AdditionalLightsColor[127][1], _AdditionalLightsColor[127][2], _AdditionalLightsColor[127][3]); fragment_uniform_buffer_1[384] = float4(_AdditionalLightsColor[128][0], _AdditionalLightsColor[128][1], _AdditionalLightsColor[128][2], _AdditionalLightsColor[128][3]); fragment_uniform_buffer_1[385] = float4(_AdditionalLightsColor[129][0], _AdditionalLightsColor[129][1], _AdditionalLightsColor[129][2], _AdditionalLightsColor[129][3]); fragment_uniform_buffer_1[386] = float4(_AdditionalLightsColor[130][0], _AdditionalLightsColor[130][1], _AdditionalLightsColor[130][2], _AdditionalLightsColor[130][3]); fragment_uniform_buffer_1[387] = float4(_AdditionalLightsColor[131][0], _AdditionalLightsColor[131][1], _AdditionalLightsColor[131][2], _AdditionalLightsColor[131][3]); fragment_uniform_buffer_1[388] = float4(_AdditionalLightsColor[132][0], _AdditionalLightsColor[132][1], _AdditionalLightsColor[132][2], _AdditionalLightsColor[132][3]); fragment_uniform_buffer_1[389] = float4(_AdditionalLightsColor[133][0], _AdditionalLightsColor[133][1], _AdditionalLightsColor[133][2], _AdditionalLightsColor[133][3]); fragment_uniform_buffer_1[390] = float4(_AdditionalLightsColor[134][0], _AdditionalLightsColor[134][1], _AdditionalLightsColor[134][2], _AdditionalLightsColor[134][3]); fragment_uniform_buffer_1[391] = float4(_AdditionalLightsColor[135][0], _AdditionalLightsColor[135][1], _AdditionalLightsColor[135][2], _AdditionalLightsColor[135][3]); fragment_uniform_buffer_1[392] = float4(_AdditionalLightsColor[136][0], _AdditionalLightsColor[136][1], _AdditionalLightsColor[136][2], _AdditionalLightsColor[136][3]); fragment_uniform_buffer_1[393] = float4(_AdditionalLightsColor[137][0], _AdditionalLightsColor[137][1], _AdditionalLightsColor[137][2], _AdditionalLightsColor[137][3]); fragment_uniform_buffer_1[394] = float4(_AdditionalLightsColor[138][0], _AdditionalLightsColor[138][1], _AdditionalLightsColor[138][2], _AdditionalLightsColor[138][3]); fragment_uniform_buffer_1[395] = float4(_AdditionalLightsColor[139][0], _AdditionalLightsColor[139][1], _AdditionalLightsColor[139][2], _AdditionalLightsColor[139][3]); fragment_uniform_buffer_1[396] = float4(_AdditionalLightsColor[140][0], _AdditionalLightsColor[140][1], _AdditionalLightsColor[140][2], _AdditionalLightsColor[140][3]); fragment_uniform_buffer_1[397] = float4(_AdditionalLightsColor[141][0], _AdditionalLightsColor[141][1], _AdditionalLightsColor[141][2], _AdditionalLightsColor[141][3]); fragment_uniform_buffer_1[398] = float4(_AdditionalLightsColor[142][0], _AdditionalLightsColor[142][1], _AdditionalLightsColor[142][2], _AdditionalLightsColor[142][3]); fragment_uniform_buffer_1[399] = float4(_AdditionalLightsColor[143][0], _AdditionalLightsColor[143][1], _AdditionalLightsColor[143][2], _AdditionalLightsColor[143][3]); fragment_uniform_buffer_1[400] = float4(_AdditionalLightsColor[144][0], _AdditionalLightsColor[144][1], _AdditionalLightsColor[144][2], _AdditionalLightsColor[144][3]); fragment_uniform_buffer_1[401] = float4(_AdditionalLightsColor[145][0], _AdditionalLightsColor[145][1], _AdditionalLightsColor[145][2], _AdditionalLightsColor[145][3]); fragment_uniform_buffer_1[402] = float4(_AdditionalLightsColor[146][0], _AdditionalLightsColor[146][1], _AdditionalLightsColor[146][2], _AdditionalLightsColor[146][3]); fragment_uniform_buffer_1[403] = float4(_AdditionalLightsColor[147][0], _AdditionalLightsColor[147][1], _AdditionalLightsColor[147][2], _AdditionalLightsColor[147][3]); fragment_uniform_buffer_1[404] = float4(_AdditionalLightsColor[148][0], _AdditionalLightsColor[148][1], _AdditionalLightsColor[148][2], _AdditionalLightsColor[148][3]); fragment_uniform_buffer_1[405] = float4(_AdditionalLightsColor[149][0], _AdditionalLightsColor[149][1], _AdditionalLightsColor[149][2], _AdditionalLightsColor[149][3]); fragment_uniform_buffer_1[406] = float4(_AdditionalLightsColor[150][0], _AdditionalLightsColor[150][1], _AdditionalLightsColor[150][2], _AdditionalLightsColor[150][3]); fragment_uniform_buffer_1[407] = float4(_AdditionalLightsColor[151][0], _AdditionalLightsColor[151][1], _AdditionalLightsColor[151][2], _AdditionalLightsColor[151][3]); fragment_uniform_buffer_1[408] = float4(_AdditionalLightsColor[152][0], _AdditionalLightsColor[152][1], _AdditionalLightsColor[152][2], _AdditionalLightsColor[152][3]); fragment_uniform_buffer_1[409] = float4(_AdditionalLightsColor[153][0], _AdditionalLightsColor[153][1], _AdditionalLightsColor[153][2], _AdditionalLightsColor[153][3]); fragment_uniform_buffer_1[410] = float4(_AdditionalLightsColor[154][0], _AdditionalLightsColor[154][1], _AdditionalLightsColor[154][2], _AdditionalLightsColor[154][3]); fragment_uniform_buffer_1[411] = float4(_AdditionalLightsColor[155][0], _AdditionalLightsColor[155][1], _AdditionalLightsColor[155][2], _AdditionalLightsColor[155][3]); fragment_uniform_buffer_1[412] = float4(_AdditionalLightsColor[156][0], _AdditionalLightsColor[156][1], _AdditionalLightsColor[156][2], _AdditionalLightsColor[156][3]); fragment_uniform_buffer_1[413] = float4(_AdditionalLightsColor[157][0], _AdditionalLightsColor[157][1], _AdditionalLightsColor[157][2], _AdditionalLightsColor[157][3]); fragment_uniform_buffer_1[414] = float4(_AdditionalLightsColor[158][0], _AdditionalLightsColor[158][1], _AdditionalLightsColor[158][2], _AdditionalLightsColor[158][3]); fragment_uniform_buffer_1[415] = float4(_AdditionalLightsColor[159][0], _AdditionalLightsColor[159][1], _AdditionalLightsColor[159][2], _AdditionalLightsColor[159][3]); fragment_uniform_buffer_1[416] = float4(_AdditionalLightsColor[160][0], _AdditionalLightsColor[160][1], _AdditionalLightsColor[160][2], _AdditionalLightsColor[160][3]); fragment_uniform_buffer_1[417] = float4(_AdditionalLightsColor[161][0], _AdditionalLightsColor[161][1], _AdditionalLightsColor[161][2], _AdditionalLightsColor[161][3]); fragment_uniform_buffer_1[418] = float4(_AdditionalLightsColor[162][0], _AdditionalLightsColor[162][1], _AdditionalLightsColor[162][2], _AdditionalLightsColor[162][3]); fragment_uniform_buffer_1[419] = float4(_AdditionalLightsColor[163][0], _AdditionalLightsColor[163][1], _AdditionalLightsColor[163][2], _AdditionalLightsColor[163][3]); fragment_uniform_buffer_1[420] = float4(_AdditionalLightsColor[164][0], _AdditionalLightsColor[164][1], _AdditionalLightsColor[164][2], _AdditionalLightsColor[164][3]); fragment_uniform_buffer_1[421] = float4(_AdditionalLightsColor[165][0], _AdditionalLightsColor[165][1], _AdditionalLightsColor[165][2], _AdditionalLightsColor[165][3]); fragment_uniform_buffer_1[422] = float4(_AdditionalLightsColor[166][0], _AdditionalLightsColor[166][1], _AdditionalLightsColor[166][2], _AdditionalLightsColor[166][3]); fragment_uniform_buffer_1[423] = float4(_AdditionalLightsColor[167][0], _AdditionalLightsColor[167][1], _AdditionalLightsColor[167][2], _AdditionalLightsColor[167][3]); fragment_uniform_buffer_1[424] = float4(_AdditionalLightsColor[168][0], _AdditionalLightsColor[168][1], _AdditionalLightsColor[168][2], _AdditionalLightsColor[168][3]); fragment_uniform_buffer_1[425] = float4(_AdditionalLightsColor[169][0], _AdditionalLightsColor[169][1], _AdditionalLightsColor[169][2], _AdditionalLightsColor[169][3]); fragment_uniform_buffer_1[426] = float4(_AdditionalLightsColor[170][0], _AdditionalLightsColor[170][1], _AdditionalLightsColor[170][2], _AdditionalLightsColor[170][3]); fragment_uniform_buffer_1[427] = float4(_AdditionalLightsColor[171][0], _AdditionalLightsColor[171][1], _AdditionalLightsColor[171][2], _AdditionalLightsColor[171][3]); fragment_uniform_buffer_1[428] = float4(_AdditionalLightsColor[172][0], _AdditionalLightsColor[172][1], _AdditionalLightsColor[172][2], _AdditionalLightsColor[172][3]); fragment_uniform_buffer_1[429] = float4(_AdditionalLightsColor[173][0], _AdditionalLightsColor[173][1], _AdditionalLightsColor[173][2], _AdditionalLightsColor[173][3]); fragment_uniform_buffer_1[430] = float4(_AdditionalLightsColor[174][0], _AdditionalLightsColor[174][1], _AdditionalLightsColor[174][2], _AdditionalLightsColor[174][3]); fragment_uniform_buffer_1[431] = float4(_AdditionalLightsColor[175][0], _AdditionalLightsColor[175][1], _AdditionalLightsColor[175][2], _AdditionalLightsColor[175][3]); fragment_uniform_buffer_1[432] = float4(_AdditionalLightsColor[176][0], _AdditionalLightsColor[176][1], _AdditionalLightsColor[176][2], _AdditionalLightsColor[176][3]); fragment_uniform_buffer_1[433] = float4(_AdditionalLightsColor[177][0], _AdditionalLightsColor[177][1], _AdditionalLightsColor[177][2], _AdditionalLightsColor[177][3]); fragment_uniform_buffer_1[434] = float4(_AdditionalLightsColor[178][0], _AdditionalLightsColor[178][1], _AdditionalLightsColor[178][2], _AdditionalLightsColor[178][3]); fragment_uniform_buffer_1[435] = float4(_AdditionalLightsColor[179][0], _AdditionalLightsColor[179][1], _AdditionalLightsColor[179][2], _AdditionalLightsColor[179][3]); fragment_uniform_buffer_1[436] = float4(_AdditionalLightsColor[180][0], _AdditionalLightsColor[180][1], _AdditionalLightsColor[180][2], _AdditionalLightsColor[180][3]); fragment_uniform_buffer_1[437] = float4(_AdditionalLightsColor[181][0], _AdditionalLightsColor[181][1], _AdditionalLightsColor[181][2], _AdditionalLightsColor[181][3]); fragment_uniform_buffer_1[438] = float4(_AdditionalLightsColor[182][0], _AdditionalLightsColor[182][1], _AdditionalLightsColor[182][2], _AdditionalLightsColor[182][3]); fragment_uniform_buffer_1[439] = float4(_AdditionalLightsColor[183][0], _AdditionalLightsColor[183][1], _AdditionalLightsColor[183][2], _AdditionalLightsColor[183][3]); fragment_uniform_buffer_1[440] = float4(_AdditionalLightsColor[184][0], _AdditionalLightsColor[184][1], _AdditionalLightsColor[184][2], _AdditionalLightsColor[184][3]); fragment_uniform_buffer_1[441] = float4(_AdditionalLightsColor[185][0], _AdditionalLightsColor[185][1], _AdditionalLightsColor[185][2], _AdditionalLightsColor[185][3]); fragment_uniform_buffer_1[442] = float4(_AdditionalLightsColor[186][0], _AdditionalLightsColor[186][1], _AdditionalLightsColor[186][2], _AdditionalLightsColor[186][3]); fragment_uniform_buffer_1[443] = float4(_AdditionalLightsColor[187][0], _AdditionalLightsColor[187][1], _AdditionalLightsColor[187][2], _AdditionalLightsColor[187][3]); fragment_uniform_buffer_1[444] = float4(_AdditionalLightsColor[188][0], _AdditionalLightsColor[188][1], _AdditionalLightsColor[188][2], _AdditionalLightsColor[188][3]); fragment_uniform_buffer_1[445] = float4(_AdditionalLightsColor[189][0], _AdditionalLightsColor[189][1], _AdditionalLightsColor[189][2], _AdditionalLightsColor[189][3]); fragment_uniform_buffer_1[446] = float4(_AdditionalLightsColor[190][0], _AdditionalLightsColor[190][1], _AdditionalLightsColor[190][2], _AdditionalLightsColor[190][3]); fragment_uniform_buffer_1[447] = float4(_AdditionalLightsColor[191][0], _AdditionalLightsColor[191][1], _AdditionalLightsColor[191][2], _AdditionalLightsColor[191][3]); fragment_uniform_buffer_1[448] = float4(_AdditionalLightsColor[192][0], _AdditionalLightsColor[192][1], _AdditionalLightsColor[192][2], _AdditionalLightsColor[192][3]); fragment_uniform_buffer_1[449] = float4(_AdditionalLightsColor[193][0], _AdditionalLightsColor[193][1], _AdditionalLightsColor[193][2], _AdditionalLightsColor[193][3]); fragment_uniform_buffer_1[450] = float4(_AdditionalLightsColor[194][0], _AdditionalLightsColor[194][1], _AdditionalLightsColor[194][2], _AdditionalLightsColor[194][3]); fragment_uniform_buffer_1[451] = float4(_AdditionalLightsColor[195][0], _AdditionalLightsColor[195][1], _AdditionalLightsColor[195][2], _AdditionalLightsColor[195][3]); fragment_uniform_buffer_1[452] = float4(_AdditionalLightsColor[196][0], _AdditionalLightsColor[196][1], _AdditionalLightsColor[196][2], _AdditionalLightsColor[196][3]); fragment_uniform_buffer_1[453] = float4(_AdditionalLightsColor[197][0], _AdditionalLightsColor[197][1], _AdditionalLightsColor[197][2], _AdditionalLightsColor[197][3]); fragment_uniform_buffer_1[454] = float4(_AdditionalLightsColor[198][0], _AdditionalLightsColor[198][1], _AdditionalLightsColor[198][2], _AdditionalLightsColor[198][3]); fragment_uniform_buffer_1[455] = float4(_AdditionalLightsColor[199][0], _AdditionalLightsColor[199][1], _AdditionalLightsColor[199][2], _AdditionalLightsColor[199][3]); fragment_uniform_buffer_1[456] = float4(_AdditionalLightsColor[200][0], _AdditionalLightsColor[200][1], _AdditionalLightsColor[200][2], _AdditionalLightsColor[200][3]); fragment_uniform_buffer_1[457] = float4(_AdditionalLightsColor[201][0], _AdditionalLightsColor[201][1], _AdditionalLightsColor[201][2], _AdditionalLightsColor[201][3]); fragment_uniform_buffer_1[458] = float4(_AdditionalLightsColor[202][0], _AdditionalLightsColor[202][1], _AdditionalLightsColor[202][2], _AdditionalLightsColor[202][3]); fragment_uniform_buffer_1[459] = float4(_AdditionalLightsColor[203][0], _AdditionalLightsColor[203][1], _AdditionalLightsColor[203][2], _AdditionalLightsColor[203][3]); fragment_uniform_buffer_1[460] = float4(_AdditionalLightsColor[204][0], _AdditionalLightsColor[204][1], _AdditionalLightsColor[204][2], _AdditionalLightsColor[204][3]); fragment_uniform_buffer_1[461] = float4(_AdditionalLightsColor[205][0], _AdditionalLightsColor[205][1], _AdditionalLightsColor[205][2], _AdditionalLightsColor[205][3]); fragment_uniform_buffer_1[462] = float4(_AdditionalLightsColor[206][0], _AdditionalLightsColor[206][1], _AdditionalLightsColor[206][2], _AdditionalLightsColor[206][3]); fragment_uniform_buffer_1[463] = float4(_AdditionalLightsColor[207][0], _AdditionalLightsColor[207][1], _AdditionalLightsColor[207][2], _AdditionalLightsColor[207][3]); fragment_uniform_buffer_1[464] = float4(_AdditionalLightsColor[208][0], _AdditionalLightsColor[208][1], _AdditionalLightsColor[208][2], _AdditionalLightsColor[208][3]); fragment_uniform_buffer_1[465] = float4(_AdditionalLightsColor[209][0], _AdditionalLightsColor[209][1], _AdditionalLightsColor[209][2], _AdditionalLightsColor[209][3]); fragment_uniform_buffer_1[466] = float4(_AdditionalLightsColor[210][0], _AdditionalLightsColor[210][1], _AdditionalLightsColor[210][2], _AdditionalLightsColor[210][3]); fragment_uniform_buffer_1[467] = float4(_AdditionalLightsColor[211][0], _AdditionalLightsColor[211][1], _AdditionalLightsColor[211][2], _AdditionalLightsColor[211][3]); fragment_uniform_buffer_1[468] = float4(_AdditionalLightsColor[212][0], _AdditionalLightsColor[212][1], _AdditionalLightsColor[212][2], _AdditionalLightsColor[212][3]); fragment_uniform_buffer_1[469] = float4(_AdditionalLightsColor[213][0], _AdditionalLightsColor[213][1], _AdditionalLightsColor[213][2], _AdditionalLightsColor[213][3]); fragment_uniform_buffer_1[470] = float4(_AdditionalLightsColor[214][0], _AdditionalLightsColor[214][1], _AdditionalLightsColor[214][2], _AdditionalLightsColor[214][3]); fragment_uniform_buffer_1[471] = float4(_AdditionalLightsColor[215][0], _AdditionalLightsColor[215][1], _AdditionalLightsColor[215][2], _AdditionalLightsColor[215][3]); fragment_uniform_buffer_1[472] = float4(_AdditionalLightsColor[216][0], _AdditionalLightsColor[216][1], _AdditionalLightsColor[216][2], _AdditionalLightsColor[216][3]); fragment_uniform_buffer_1[473] = float4(_AdditionalLightsColor[217][0], _AdditionalLightsColor[217][1], _AdditionalLightsColor[217][2], _AdditionalLightsColor[217][3]); fragment_uniform_buffer_1[474] = float4(_AdditionalLightsColor[218][0], _AdditionalLightsColor[218][1], _AdditionalLightsColor[218][2], _AdditionalLightsColor[218][3]); fragment_uniform_buffer_1[475] = float4(_AdditionalLightsColor[219][0], _AdditionalLightsColor[219][1], _AdditionalLightsColor[219][2], _AdditionalLightsColor[219][3]); fragment_uniform_buffer_1[476] = float4(_AdditionalLightsColor[220][0], _AdditionalLightsColor[220][1], _AdditionalLightsColor[220][2], _AdditionalLightsColor[220][3]); fragment_uniform_buffer_1[477] = float4(_AdditionalLightsColor[221][0], _AdditionalLightsColor[221][1], _AdditionalLightsColor[221][2], _AdditionalLightsColor[221][3]); fragment_uniform_buffer_1[478] = float4(_AdditionalLightsColor[222][0], _AdditionalLightsColor[222][1], _AdditionalLightsColor[222][2], _AdditionalLightsColor[222][3]); fragment_uniform_buffer_1[479] = float4(_AdditionalLightsColor[223][0], _AdditionalLightsColor[223][1], _AdditionalLightsColor[223][2], _AdditionalLightsColor[223][3]); fragment_uniform_buffer_1[480] = float4(_AdditionalLightsColor[224][0], _AdditionalLightsColor[224][1], _AdditionalLightsColor[224][2], _AdditionalLightsColor[224][3]); fragment_uniform_buffer_1[481] = float4(_AdditionalLightsColor[225][0], _AdditionalLightsColor[225][1], _AdditionalLightsColor[225][2], _AdditionalLightsColor[225][3]); fragment_uniform_buffer_1[482] = float4(_AdditionalLightsColor[226][0], _AdditionalLightsColor[226][1], _AdditionalLightsColor[226][2], _AdditionalLightsColor[226][3]); fragment_uniform_buffer_1[483] = float4(_AdditionalLightsColor[227][0], _AdditionalLightsColor[227][1], _AdditionalLightsColor[227][2], _AdditionalLightsColor[227][3]); fragment_uniform_buffer_1[484] = float4(_AdditionalLightsColor[228][0], _AdditionalLightsColor[228][1], _AdditionalLightsColor[228][2], _AdditionalLightsColor[228][3]); fragment_uniform_buffer_1[485] = float4(_AdditionalLightsColor[229][0], _AdditionalLightsColor[229][1], _AdditionalLightsColor[229][2], _AdditionalLightsColor[229][3]); fragment_uniform_buffer_1[486] = float4(_AdditionalLightsColor[230][0], _AdditionalLightsColor[230][1], _AdditionalLightsColor[230][2], _AdditionalLightsColor[230][3]); fragment_uniform_buffer_1[487] = float4(_AdditionalLightsColor[231][0], _AdditionalLightsColor[231][1], _AdditionalLightsColor[231][2], _AdditionalLightsColor[231][3]); fragment_uniform_buffer_1[488] = float4(_AdditionalLightsColor[232][0], _AdditionalLightsColor[232][1], _AdditionalLightsColor[232][2], _AdditionalLightsColor[232][3]); fragment_uniform_buffer_1[489] = float4(_AdditionalLightsColor[233][0], _AdditionalLightsColor[233][1], _AdditionalLightsColor[233][2], _AdditionalLightsColor[233][3]); fragment_uniform_buffer_1[490] = float4(_AdditionalLightsColor[234][0], _AdditionalLightsColor[234][1], _AdditionalLightsColor[234][2], _AdditionalLightsColor[234][3]); fragment_uniform_buffer_1[491] = float4(_AdditionalLightsColor[235][0], _AdditionalLightsColor[235][1], _AdditionalLightsColor[235][2], _AdditionalLightsColor[235][3]); fragment_uniform_buffer_1[492] = float4(_AdditionalLightsColor[236][0], _AdditionalLightsColor[236][1], _AdditionalLightsColor[236][2], _AdditionalLightsColor[236][3]); fragment_uniform_buffer_1[493] = float4(_AdditionalLightsColor[237][0], _AdditionalLightsColor[237][1], _AdditionalLightsColor[237][2], _AdditionalLightsColor[237][3]); fragment_uniform_buffer_1[494] = float4(_AdditionalLightsColor[238][0], _AdditionalLightsColor[238][1], _AdditionalLightsColor[238][2], _AdditionalLightsColor[238][3]); fragment_uniform_buffer_1[495] = float4(_AdditionalLightsColor[239][0], _AdditionalLightsColor[239][1], _AdditionalLightsColor[239][2], _AdditionalLightsColor[239][3]); fragment_uniform_buffer_1[496] = float4(_AdditionalLightsColor[240][0], _AdditionalLightsColor[240][1], _AdditionalLightsColor[240][2], _AdditionalLightsColor[240][3]); fragment_uniform_buffer_1[497] = float4(_AdditionalLightsColor[241][0], _AdditionalLightsColor[241][1], _AdditionalLightsColor[241][2], _AdditionalLightsColor[241][3]); fragment_uniform_buffer_1[498] = float4(_AdditionalLightsColor[242][0], _AdditionalLightsColor[242][1], _AdditionalLightsColor[242][2], _AdditionalLightsColor[242][3]); fragment_uniform_buffer_1[499] = float4(_AdditionalLightsColor[243][0], _AdditionalLightsColor[243][1], _AdditionalLightsColor[243][2], _AdditionalLightsColor[243][3]); fragment_uniform_buffer_1[500] = float4(_AdditionalLightsColor[244][0], _AdditionalLightsColor[244][1], _AdditionalLightsColor[244][2], _AdditionalLightsColor[244][3]); fragment_uniform_buffer_1[501] = float4(_AdditionalLightsColor[245][0], _AdditionalLightsColor[245][1], _AdditionalLightsColor[245][2], _AdditionalLightsColor[245][3]); fragment_uniform_buffer_1[502] = float4(_AdditionalLightsColor[246][0], _AdditionalLightsColor[246][1], _AdditionalLightsColor[246][2], _AdditionalLightsColor[246][3]); fragment_uniform_buffer_1[503] = float4(_AdditionalLightsColor[247][0], _AdditionalLightsColor[247][1], _AdditionalLightsColor[247][2], _AdditionalLightsColor[247][3]); fragment_uniform_buffer_1[504] = float4(_AdditionalLightsColor[248][0], _AdditionalLightsColor[248][1], _AdditionalLightsColor[248][2], _AdditionalLightsColor[248][3]); fragment_uniform_buffer_1[505] = float4(_AdditionalLightsColor[249][0], _AdditionalLightsColor[249][1], _AdditionalLightsColor[249][2], _AdditionalLightsColor[249][3]); fragment_uniform_buffer_1[506] = float4(_AdditionalLightsColor[250][0], _AdditionalLightsColor[250][1], _AdditionalLightsColor[250][2], _AdditionalLightsColor[250][3]); fragment_uniform_buffer_1[507] = float4(_AdditionalLightsColor[251][0], _AdditionalLightsColor[251][1], _AdditionalLightsColor[251][2], _AdditionalLightsColor[251][3]); fragment_uniform_buffer_1[508] = float4(_AdditionalLightsColor[252][0], _AdditionalLightsColor[252][1], _AdditionalLightsColor[252][2], _AdditionalLightsColor[252][3]); fragment_uniform_buffer_1[509] = float4(_AdditionalLightsColor[253][0], _AdditionalLightsColor[253][1], _AdditionalLightsColor[253][2], _AdditionalLightsColor[253][3]); fragment_uniform_buffer_1[510] = float4(_AdditionalLightsColor[254][0], _AdditionalLightsColor[254][1], _AdditionalLightsColor[254][2], _AdditionalLightsColor[254][3]); fragment_uniform_buffer_1[511] = float4(_AdditionalLightsColor[255][0], _AdditionalLightsColor[255][1], _AdditionalLightsColor[255][2], _AdditionalLightsColor[255][3]); fragment_uniform_buffer_1[512] = float4(_AdditionalLightsAttenuation[0][0], _AdditionalLightsAttenuation[0][1], _AdditionalLightsAttenuation[0][2], _AdditionalLightsAttenuation[0][3]); fragment_uniform_buffer_1[513] = float4(_AdditionalLightsAttenuation[1][0], _AdditionalLightsAttenuation[1][1], _AdditionalLightsAttenuation[1][2], _AdditionalLightsAttenuation[1][3]); fragment_uniform_buffer_1[514] = float4(_AdditionalLightsAttenuation[2][0], _AdditionalLightsAttenuation[2][1], _AdditionalLightsAttenuation[2][2], _AdditionalLightsAttenuation[2][3]); fragment_uniform_buffer_1[515] = float4(_AdditionalLightsAttenuation[3][0], _AdditionalLightsAttenuation[3][1], _AdditionalLightsAttenuation[3][2], _AdditionalLightsAttenuation[3][3]); fragment_uniform_buffer_1[516] = float4(_AdditionalLightsAttenuation[4][0], _AdditionalLightsAttenuation[4][1], _AdditionalLightsAttenuation[4][2], _AdditionalLightsAttenuation[4][3]); fragment_uniform_buffer_1[517] = float4(_AdditionalLightsAttenuation[5][0], _AdditionalLightsAttenuation[5][1], _AdditionalLightsAttenuation[5][2], _AdditionalLightsAttenuation[5][3]); fragment_uniform_buffer_1[518] = float4(_AdditionalLightsAttenuation[6][0], _AdditionalLightsAttenuation[6][1], _AdditionalLightsAttenuation[6][2], _AdditionalLightsAttenuation[6][3]); fragment_uniform_buffer_1[519] = float4(_AdditionalLightsAttenuation[7][0], _AdditionalLightsAttenuation[7][1], _AdditionalLightsAttenuation[7][2], _AdditionalLightsAttenuation[7][3]); fragment_uniform_buffer_1[520] = float4(_AdditionalLightsAttenuation[8][0], _AdditionalLightsAttenuation[8][1], _AdditionalLightsAttenuation[8][2], _AdditionalLightsAttenuation[8][3]); fragment_uniform_buffer_1[521] = float4(_AdditionalLightsAttenuation[9][0], _AdditionalLightsAttenuation[9][1], _AdditionalLightsAttenuation[9][2], _AdditionalLightsAttenuation[9][3]); fragment_uniform_buffer_1[522] = float4(_AdditionalLightsAttenuation[10][0], _AdditionalLightsAttenuation[10][1], _AdditionalLightsAttenuation[10][2], _AdditionalLightsAttenuation[10][3]); fragment_uniform_buffer_1[523] = float4(_AdditionalLightsAttenuation[11][0], _AdditionalLightsAttenuation[11][1], _AdditionalLightsAttenuation[11][2], _AdditionalLightsAttenuation[11][3]); fragment_uniform_buffer_1[524] = float4(_AdditionalLightsAttenuation[12][0], _AdditionalLightsAttenuation[12][1], _AdditionalLightsAttenuation[12][2], _AdditionalLightsAttenuation[12][3]); fragment_uniform_buffer_1[525] = float4(_AdditionalLightsAttenuation[13][0], _AdditionalLightsAttenuation[13][1], _AdditionalLightsAttenuation[13][2], _AdditionalLightsAttenuation[13][3]); fragment_uniform_buffer_1[526] = float4(_AdditionalLightsAttenuation[14][0], _AdditionalLightsAttenuation[14][1], _AdditionalLightsAttenuation[14][2], _AdditionalLightsAttenuation[14][3]); fragment_uniform_buffer_1[527] = float4(_AdditionalLightsAttenuation[15][0], _AdditionalLightsAttenuation[15][1], _AdditionalLightsAttenuation[15][2], _AdditionalLightsAttenuation[15][3]); fragment_uniform_buffer_1[528] = float4(_AdditionalLightsAttenuation[16][0], _AdditionalLightsAttenuation[16][1], _AdditionalLightsAttenuation[16][2], _AdditionalLightsAttenuation[16][3]); fragment_uniform_buffer_1[529] = float4(_AdditionalLightsAttenuation[17][0], _AdditionalLightsAttenuation[17][1], _AdditionalLightsAttenuation[17][2], _AdditionalLightsAttenuation[17][3]); fragment_uniform_buffer_1[530] = float4(_AdditionalLightsAttenuation[18][0], _AdditionalLightsAttenuation[18][1], _AdditionalLightsAttenuation[18][2], _AdditionalLightsAttenuation[18][3]); fragment_uniform_buffer_1[531] = float4(_AdditionalLightsAttenuation[19][0], _AdditionalLightsAttenuation[19][1], _AdditionalLightsAttenuation[19][2], _AdditionalLightsAttenuation[19][3]); fragment_uniform_buffer_1[532] = float4(_AdditionalLightsAttenuation[20][0], _AdditionalLightsAttenuation[20][1], _AdditionalLightsAttenuation[20][2], _AdditionalLightsAttenuation[20][3]); fragment_uniform_buffer_1[533] = float4(_AdditionalLightsAttenuation[21][0], _AdditionalLightsAttenuation[21][1], _AdditionalLightsAttenuation[21][2], _AdditionalLightsAttenuation[21][3]); fragment_uniform_buffer_1[534] = float4(_AdditionalLightsAttenuation[22][0], _AdditionalLightsAttenuation[22][1], _AdditionalLightsAttenuation[22][2], _AdditionalLightsAttenuation[22][3]); fragment_uniform_buffer_1[535] = float4(_AdditionalLightsAttenuation[23][0], _AdditionalLightsAttenuation[23][1], _AdditionalLightsAttenuation[23][2], _AdditionalLightsAttenuation[23][3]); fragment_uniform_buffer_1[536] = float4(_AdditionalLightsAttenuation[24][0], _AdditionalLightsAttenuation[24][1], _AdditionalLightsAttenuation[24][2], _AdditionalLightsAttenuation[24][3]); fragment_uniform_buffer_1[537] = float4(_AdditionalLightsAttenuation[25][0], _AdditionalLightsAttenuation[25][1], _AdditionalLightsAttenuation[25][2], _AdditionalLightsAttenuation[25][3]); fragment_uniform_buffer_1[538] = float4(_AdditionalLightsAttenuation[26][0], _AdditionalLightsAttenuation[26][1], _AdditionalLightsAttenuation[26][2], _AdditionalLightsAttenuation[26][3]); fragment_uniform_buffer_1[539] = float4(_AdditionalLightsAttenuation[27][0], _AdditionalLightsAttenuation[27][1], _AdditionalLightsAttenuation[27][2], _AdditionalLightsAttenuation[27][3]); fragment_uniform_buffer_1[540] = float4(_AdditionalLightsAttenuation[28][0], _AdditionalLightsAttenuation[28][1], _AdditionalLightsAttenuation[28][2], _AdditionalLightsAttenuation[28][3]); fragment_uniform_buffer_1[541] = float4(_AdditionalLightsAttenuation[29][0], _AdditionalLightsAttenuation[29][1], _AdditionalLightsAttenuation[29][2], _AdditionalLightsAttenuation[29][3]); fragment_uniform_buffer_1[542] = float4(_AdditionalLightsAttenuation[30][0], _AdditionalLightsAttenuation[30][1], _AdditionalLightsAttenuation[30][2], _AdditionalLightsAttenuation[30][3]); fragment_uniform_buffer_1[543] = float4(_AdditionalLightsAttenuation[31][0], _AdditionalLightsAttenuation[31][1], _AdditionalLightsAttenuation[31][2], _AdditionalLightsAttenuation[31][3]); fragment_uniform_buffer_1[544] = float4(_AdditionalLightsAttenuation[32][0], _AdditionalLightsAttenuation[32][1], _AdditionalLightsAttenuation[32][2], _AdditionalLightsAttenuation[32][3]); fragment_uniform_buffer_1[545] = float4(_AdditionalLightsAttenuation[33][0], _AdditionalLightsAttenuation[33][1], _AdditionalLightsAttenuation[33][2], _AdditionalLightsAttenuation[33][3]); fragment_uniform_buffer_1[546] = float4(_AdditionalLightsAttenuation[34][0], _AdditionalLightsAttenuation[34][1], _AdditionalLightsAttenuation[34][2], _AdditionalLightsAttenuation[34][3]); fragment_uniform_buffer_1[547] = float4(_AdditionalLightsAttenuation[35][0], _AdditionalLightsAttenuation[35][1], _AdditionalLightsAttenuation[35][2], _AdditionalLightsAttenuation[35][3]); fragment_uniform_buffer_1[548] = float4(_AdditionalLightsAttenuation[36][0], _AdditionalLightsAttenuation[36][1], _AdditionalLightsAttenuation[36][2], _AdditionalLightsAttenuation[36][3]); fragment_uniform_buffer_1[549] = float4(_AdditionalLightsAttenuation[37][0], _AdditionalLightsAttenuation[37][1], _AdditionalLightsAttenuation[37][2], _AdditionalLightsAttenuation[37][3]); fragment_uniform_buffer_1[550] = float4(_AdditionalLightsAttenuation[38][0], _AdditionalLightsAttenuation[38][1], _AdditionalLightsAttenuation[38][2], _AdditionalLightsAttenuation[38][3]); fragment_uniform_buffer_1[551] = float4(_AdditionalLightsAttenuation[39][0], _AdditionalLightsAttenuation[39][1], _AdditionalLightsAttenuation[39][2], _AdditionalLightsAttenuation[39][3]); fragment_uniform_buffer_1[552] = float4(_AdditionalLightsAttenuation[40][0], _AdditionalLightsAttenuation[40][1], _AdditionalLightsAttenuation[40][2], _AdditionalLightsAttenuation[40][3]); fragment_uniform_buffer_1[553] = float4(_AdditionalLightsAttenuation[41][0], _AdditionalLightsAttenuation[41][1], _AdditionalLightsAttenuation[41][2], _AdditionalLightsAttenuation[41][3]); fragment_uniform_buffer_1[554] = float4(_AdditionalLightsAttenuation[42][0], _AdditionalLightsAttenuation[42][1], _AdditionalLightsAttenuation[42][2], _AdditionalLightsAttenuation[42][3]); fragment_uniform_buffer_1[555] = float4(_AdditionalLightsAttenuation[43][0], _AdditionalLightsAttenuation[43][1], _AdditionalLightsAttenuation[43][2], _AdditionalLightsAttenuation[43][3]); fragment_uniform_buffer_1[556] = float4(_AdditionalLightsAttenuation[44][0], _AdditionalLightsAttenuation[44][1], _AdditionalLightsAttenuation[44][2], _AdditionalLightsAttenuation[44][3]); fragment_uniform_buffer_1[557] = float4(_AdditionalLightsAttenuation[45][0], _AdditionalLightsAttenuation[45][1], _AdditionalLightsAttenuation[45][2], _AdditionalLightsAttenuation[45][3]); fragment_uniform_buffer_1[558] = float4(_AdditionalLightsAttenuation[46][0], _AdditionalLightsAttenuation[46][1], _AdditionalLightsAttenuation[46][2], _AdditionalLightsAttenuation[46][3]); fragment_uniform_buffer_1[559] = float4(_AdditionalLightsAttenuation[47][0], _AdditionalLightsAttenuation[47][1], _AdditionalLightsAttenuation[47][2], _AdditionalLightsAttenuation[47][3]); fragment_uniform_buffer_1[560] = float4(_AdditionalLightsAttenuation[48][0], _AdditionalLightsAttenuation[48][1], _AdditionalLightsAttenuation[48][2], _AdditionalLightsAttenuation[48][3]); fragment_uniform_buffer_1[561] = float4(_AdditionalLightsAttenuation[49][0], _AdditionalLightsAttenuation[49][1], _AdditionalLightsAttenuation[49][2], _AdditionalLightsAttenuation[49][3]); fragment_uniform_buffer_1[562] = float4(_AdditionalLightsAttenuation[50][0], _AdditionalLightsAttenuation[50][1], _AdditionalLightsAttenuation[50][2], _AdditionalLightsAttenuation[50][3]); fragment_uniform_buffer_1[563] = float4(_AdditionalLightsAttenuation[51][0], _AdditionalLightsAttenuation[51][1], _AdditionalLightsAttenuation[51][2], _AdditionalLightsAttenuation[51][3]); fragment_uniform_buffer_1[564] = float4(_AdditionalLightsAttenuation[52][0], _AdditionalLightsAttenuation[52][1], _AdditionalLightsAttenuation[52][2], _AdditionalLightsAttenuation[52][3]); fragment_uniform_buffer_1[565] = float4(_AdditionalLightsAttenuation[53][0], _AdditionalLightsAttenuation[53][1], _AdditionalLightsAttenuation[53][2], _AdditionalLightsAttenuation[53][3]); fragment_uniform_buffer_1[566] = float4(_AdditionalLightsAttenuation[54][0], _AdditionalLightsAttenuation[54][1], _AdditionalLightsAttenuation[54][2], _AdditionalLightsAttenuation[54][3]); fragment_uniform_buffer_1[567] = float4(_AdditionalLightsAttenuation[55][0], _AdditionalLightsAttenuation[55][1], _AdditionalLightsAttenuation[55][2], _AdditionalLightsAttenuation[55][3]); fragment_uniform_buffer_1[568] = float4(_AdditionalLightsAttenuation[56][0], _AdditionalLightsAttenuation[56][1], _AdditionalLightsAttenuation[56][2], _AdditionalLightsAttenuation[56][3]); fragment_uniform_buffer_1[569] = float4(_AdditionalLightsAttenuation[57][0], _AdditionalLightsAttenuation[57][1], _AdditionalLightsAttenuation[57][2], _AdditionalLightsAttenuation[57][3]); fragment_uniform_buffer_1[570] = float4(_AdditionalLightsAttenuation[58][0], _AdditionalLightsAttenuation[58][1], _AdditionalLightsAttenuation[58][2], _AdditionalLightsAttenuation[58][3]); fragment_uniform_buffer_1[571] = float4(_AdditionalLightsAttenuation[59][0], _AdditionalLightsAttenuation[59][1], _AdditionalLightsAttenuation[59][2], _AdditionalLightsAttenuation[59][3]); fragment_uniform_buffer_1[572] = float4(_AdditionalLightsAttenuation[60][0], _AdditionalLightsAttenuation[60][1], _AdditionalLightsAttenuation[60][2], _AdditionalLightsAttenuation[60][3]); fragment_uniform_buffer_1[573] = float4(_AdditionalLightsAttenuation[61][0], _AdditionalLightsAttenuation[61][1], _AdditionalLightsAttenuation[61][2], _AdditionalLightsAttenuation[61][3]); fragment_uniform_buffer_1[574] = float4(_AdditionalLightsAttenuation[62][0], _AdditionalLightsAttenuation[62][1], _AdditionalLightsAttenuation[62][2], _AdditionalLightsAttenuation[62][3]); fragment_uniform_buffer_1[575] = float4(_AdditionalLightsAttenuation[63][0], _AdditionalLightsAttenuation[63][1], _AdditionalLightsAttenuation[63][2], _AdditionalLightsAttenuation[63][3]); fragment_uniform_buffer_1[576] = float4(_AdditionalLightsAttenuation[64][0], _AdditionalLightsAttenuation[64][1], _AdditionalLightsAttenuation[64][2], _AdditionalLightsAttenuation[64][3]); fragment_uniform_buffer_1[577] = float4(_AdditionalLightsAttenuation[65][0], _AdditionalLightsAttenuation[65][1], _AdditionalLightsAttenuation[65][2], _AdditionalLightsAttenuation[65][3]); fragment_uniform_buffer_1[578] = float4(_AdditionalLightsAttenuation[66][0], _AdditionalLightsAttenuation[66][1], _AdditionalLightsAttenuation[66][2], _AdditionalLightsAttenuation[66][3]); fragment_uniform_buffer_1[579] = float4(_AdditionalLightsAttenuation[67][0], _AdditionalLightsAttenuation[67][1], _AdditionalLightsAttenuation[67][2], _AdditionalLightsAttenuation[67][3]); fragment_uniform_buffer_1[580] = float4(_AdditionalLightsAttenuation[68][0], _AdditionalLightsAttenuation[68][1], _AdditionalLightsAttenuation[68][2], _AdditionalLightsAttenuation[68][3]); fragment_uniform_buffer_1[581] = float4(_AdditionalLightsAttenuation[69][0], _AdditionalLightsAttenuation[69][1], _AdditionalLightsAttenuation[69][2], _AdditionalLightsAttenuation[69][3]); fragment_uniform_buffer_1[582] = float4(_AdditionalLightsAttenuation[70][0], _AdditionalLightsAttenuation[70][1], _AdditionalLightsAttenuation[70][2], _AdditionalLightsAttenuation[70][3]); fragment_uniform_buffer_1[583] = float4(_AdditionalLightsAttenuation[71][0], _AdditionalLightsAttenuation[71][1], _AdditionalLightsAttenuation[71][2], _AdditionalLightsAttenuation[71][3]); fragment_uniform_buffer_1[584] = float4(_AdditionalLightsAttenuation[72][0], _AdditionalLightsAttenuation[72][1], _AdditionalLightsAttenuation[72][2], _AdditionalLightsAttenuation[72][3]); fragment_uniform_buffer_1[585] = float4(_AdditionalLightsAttenuation[73][0], _AdditionalLightsAttenuation[73][1], _AdditionalLightsAttenuation[73][2], _AdditionalLightsAttenuation[73][3]); fragment_uniform_buffer_1[586] = float4(_AdditionalLightsAttenuation[74][0], _AdditionalLightsAttenuation[74][1], _AdditionalLightsAttenuation[74][2], _AdditionalLightsAttenuation[74][3]); fragment_uniform_buffer_1[587] = float4(_AdditionalLightsAttenuation[75][0], _AdditionalLightsAttenuation[75][1], _AdditionalLightsAttenuation[75][2], _AdditionalLightsAttenuation[75][3]); fragment_uniform_buffer_1[588] = float4(_AdditionalLightsAttenuation[76][0], _AdditionalLightsAttenuation[76][1], _AdditionalLightsAttenuation[76][2], _AdditionalLightsAttenuation[76][3]); fragment_uniform_buffer_1[589] = float4(_AdditionalLightsAttenuation[77][0], _AdditionalLightsAttenuation[77][1], _AdditionalLightsAttenuation[77][2], _AdditionalLightsAttenuation[77][3]); fragment_uniform_buffer_1[590] = float4(_AdditionalLightsAttenuation[78][0], _AdditionalLightsAttenuation[78][1], _AdditionalLightsAttenuation[78][2], _AdditionalLightsAttenuation[78][3]); fragment_uniform_buffer_1[591] = float4(_AdditionalLightsAttenuation[79][0], _AdditionalLightsAttenuation[79][1], _AdditionalLightsAttenuation[79][2], _AdditionalLightsAttenuation[79][3]); fragment_uniform_buffer_1[592] = float4(_AdditionalLightsAttenuation[80][0], _AdditionalLightsAttenuation[80][1], _AdditionalLightsAttenuation[80][2], _AdditionalLightsAttenuation[80][3]); fragment_uniform_buffer_1[593] = float4(_AdditionalLightsAttenuation[81][0], _AdditionalLightsAttenuation[81][1], _AdditionalLightsAttenuation[81][2], _AdditionalLightsAttenuation[81][3]); fragment_uniform_buffer_1[594] = float4(_AdditionalLightsAttenuation[82][0], _AdditionalLightsAttenuation[82][1], _AdditionalLightsAttenuation[82][2], _AdditionalLightsAttenuation[82][3]); fragment_uniform_buffer_1[595] = float4(_AdditionalLightsAttenuation[83][0], _AdditionalLightsAttenuation[83][1], _AdditionalLightsAttenuation[83][2], _AdditionalLightsAttenuation[83][3]); fragment_uniform_buffer_1[596] = float4(_AdditionalLightsAttenuation[84][0], _AdditionalLightsAttenuation[84][1], _AdditionalLightsAttenuation[84][2], _AdditionalLightsAttenuation[84][3]); fragment_uniform_buffer_1[597] = float4(_AdditionalLightsAttenuation[85][0], _AdditionalLightsAttenuation[85][1], _AdditionalLightsAttenuation[85][2], _AdditionalLightsAttenuation[85][3]); fragment_uniform_buffer_1[598] = float4(_AdditionalLightsAttenuation[86][0], _AdditionalLightsAttenuation[86][1], _AdditionalLightsAttenuation[86][2], _AdditionalLightsAttenuation[86][3]); fragment_uniform_buffer_1[599] = float4(_AdditionalLightsAttenuation[87][0], _AdditionalLightsAttenuation[87][1], _AdditionalLightsAttenuation[87][2], _AdditionalLightsAttenuation[87][3]); fragment_uniform_buffer_1[600] = float4(_AdditionalLightsAttenuation[88][0], _AdditionalLightsAttenuation[88][1], _AdditionalLightsAttenuation[88][2], _AdditionalLightsAttenuation[88][3]); fragment_uniform_buffer_1[601] = float4(_AdditionalLightsAttenuation[89][0], _AdditionalLightsAttenuation[89][1], _AdditionalLightsAttenuation[89][2], _AdditionalLightsAttenuation[89][3]); fragment_uniform_buffer_1[602] = float4(_AdditionalLightsAttenuation[90][0], _AdditionalLightsAttenuation[90][1], _AdditionalLightsAttenuation[90][2], _AdditionalLightsAttenuation[90][3]); fragment_uniform_buffer_1[603] = float4(_AdditionalLightsAttenuation[91][0], _AdditionalLightsAttenuation[91][1], _AdditionalLightsAttenuation[91][2], _AdditionalLightsAttenuation[91][3]); fragment_uniform_buffer_1[604] = float4(_AdditionalLightsAttenuation[92][0], _AdditionalLightsAttenuation[92][1], _AdditionalLightsAttenuation[92][2], _AdditionalLightsAttenuation[92][3]); fragment_uniform_buffer_1[605] = float4(_AdditionalLightsAttenuation[93][0], _AdditionalLightsAttenuation[93][1], _AdditionalLightsAttenuation[93][2], _AdditionalLightsAttenuation[93][3]); fragment_uniform_buffer_1[606] = float4(_AdditionalLightsAttenuation[94][0], _AdditionalLightsAttenuation[94][1], _AdditionalLightsAttenuation[94][2], _AdditionalLightsAttenuation[94][3]); fragment_uniform_buffer_1[607] = float4(_AdditionalLightsAttenuation[95][0], _AdditionalLightsAttenuation[95][1], _AdditionalLightsAttenuation[95][2], _AdditionalLightsAttenuation[95][3]); fragment_uniform_buffer_1[608] = float4(_AdditionalLightsAttenuation[96][0], _AdditionalLightsAttenuation[96][1], _AdditionalLightsAttenuation[96][2], _AdditionalLightsAttenuation[96][3]); fragment_uniform_buffer_1[609] = float4(_AdditionalLightsAttenuation[97][0], _AdditionalLightsAttenuation[97][1], _AdditionalLightsAttenuation[97][2], _AdditionalLightsAttenuation[97][3]); fragment_uniform_buffer_1[610] = float4(_AdditionalLightsAttenuation[98][0], _AdditionalLightsAttenuation[98][1], _AdditionalLightsAttenuation[98][2], _AdditionalLightsAttenuation[98][3]); fragment_uniform_buffer_1[611] = float4(_AdditionalLightsAttenuation[99][0], _AdditionalLightsAttenuation[99][1], _AdditionalLightsAttenuation[99][2], _AdditionalLightsAttenuation[99][3]); fragment_uniform_buffer_1[612] = float4(_AdditionalLightsAttenuation[100][0], _AdditionalLightsAttenuation[100][1], _AdditionalLightsAttenuation[100][2], _AdditionalLightsAttenuation[100][3]); fragment_uniform_buffer_1[613] = float4(_AdditionalLightsAttenuation[101][0], _AdditionalLightsAttenuation[101][1], _AdditionalLightsAttenuation[101][2], _AdditionalLightsAttenuation[101][3]); fragment_uniform_buffer_1[614] = float4(_AdditionalLightsAttenuation[102][0], _AdditionalLightsAttenuation[102][1], _AdditionalLightsAttenuation[102][2], _AdditionalLightsAttenuation[102][3]); fragment_uniform_buffer_1[615] = float4(_AdditionalLightsAttenuation[103][0], _AdditionalLightsAttenuation[103][1], _AdditionalLightsAttenuation[103][2], _AdditionalLightsAttenuation[103][3]); fragment_uniform_buffer_1[616] = float4(_AdditionalLightsAttenuation[104][0], _AdditionalLightsAttenuation[104][1], _AdditionalLightsAttenuation[104][2], _AdditionalLightsAttenuation[104][3]); fragment_uniform_buffer_1[617] = float4(_AdditionalLightsAttenuation[105][0], _AdditionalLightsAttenuation[105][1], _AdditionalLightsAttenuation[105][2], _AdditionalLightsAttenuation[105][3]); fragment_uniform_buffer_1[618] = float4(_AdditionalLightsAttenuation[106][0], _AdditionalLightsAttenuation[106][1], _AdditionalLightsAttenuation[106][2], _AdditionalLightsAttenuation[106][3]); fragment_uniform_buffer_1[619] = float4(_AdditionalLightsAttenuation[107][0], _AdditionalLightsAttenuation[107][1], _AdditionalLightsAttenuation[107][2], _AdditionalLightsAttenuation[107][3]); fragment_uniform_buffer_1[620] = float4(_AdditionalLightsAttenuation[108][0], _AdditionalLightsAttenuation[108][1], _AdditionalLightsAttenuation[108][2], _AdditionalLightsAttenuation[108][3]); fragment_uniform_buffer_1[621] = float4(_AdditionalLightsAttenuation[109][0], _AdditionalLightsAttenuation[109][1], _AdditionalLightsAttenuation[109][2], _AdditionalLightsAttenuation[109][3]); fragment_uniform_buffer_1[622] = float4(_AdditionalLightsAttenuation[110][0], _AdditionalLightsAttenuation[110][1], _AdditionalLightsAttenuation[110][2], _AdditionalLightsAttenuation[110][3]); fragment_uniform_buffer_1[623] = float4(_AdditionalLightsAttenuation[111][0], _AdditionalLightsAttenuation[111][1], _AdditionalLightsAttenuation[111][2], _AdditionalLightsAttenuation[111][3]); fragment_uniform_buffer_1[624] = float4(_AdditionalLightsAttenuation[112][0], _AdditionalLightsAttenuation[112][1], _AdditionalLightsAttenuation[112][2], _AdditionalLightsAttenuation[112][3]); fragment_uniform_buffer_1[625] = float4(_AdditionalLightsAttenuation[113][0], _AdditionalLightsAttenuation[113][1], _AdditionalLightsAttenuation[113][2], _AdditionalLightsAttenuation[113][3]); fragment_uniform_buffer_1[626] = float4(_AdditionalLightsAttenuation[114][0], _AdditionalLightsAttenuation[114][1], _AdditionalLightsAttenuation[114][2], _AdditionalLightsAttenuation[114][3]); fragment_uniform_buffer_1[627] = float4(_AdditionalLightsAttenuation[115][0], _AdditionalLightsAttenuation[115][1], _AdditionalLightsAttenuation[115][2], _AdditionalLightsAttenuation[115][3]); fragment_uniform_buffer_1[628] = float4(_AdditionalLightsAttenuation[116][0], _AdditionalLightsAttenuation[116][1], _AdditionalLightsAttenuation[116][2], _AdditionalLightsAttenuation[116][3]); fragment_uniform_buffer_1[629] = float4(_AdditionalLightsAttenuation[117][0], _AdditionalLightsAttenuation[117][1], _AdditionalLightsAttenuation[117][2], _AdditionalLightsAttenuation[117][3]); fragment_uniform_buffer_1[630] = float4(_AdditionalLightsAttenuation[118][0], _AdditionalLightsAttenuation[118][1], _AdditionalLightsAttenuation[118][2], _AdditionalLightsAttenuation[118][3]); fragment_uniform_buffer_1[631] = float4(_AdditionalLightsAttenuation[119][0], _AdditionalLightsAttenuation[119][1], _AdditionalLightsAttenuation[119][2], _AdditionalLightsAttenuation[119][3]); fragment_uniform_buffer_1[632] = float4(_AdditionalLightsAttenuation[120][0], _AdditionalLightsAttenuation[120][1], _AdditionalLightsAttenuation[120][2], _AdditionalLightsAttenuation[120][3]); fragment_uniform_buffer_1[633] = float4(_AdditionalLightsAttenuation[121][0], _AdditionalLightsAttenuation[121][1], _AdditionalLightsAttenuation[121][2], _AdditionalLightsAttenuation[121][3]); fragment_uniform_buffer_1[634] = float4(_AdditionalLightsAttenuation[122][0], _AdditionalLightsAttenuation[122][1], _AdditionalLightsAttenuation[122][2], _AdditionalLightsAttenuation[122][3]); fragment_uniform_buffer_1[635] = float4(_AdditionalLightsAttenuation[123][0], _AdditionalLightsAttenuation[123][1], _AdditionalLightsAttenuation[123][2], _AdditionalLightsAttenuation[123][3]); fragment_uniform_buffer_1[636] = float4(_AdditionalLightsAttenuation[124][0], _AdditionalLightsAttenuation[124][1], _AdditionalLightsAttenuation[124][2], _AdditionalLightsAttenuation[124][3]); fragment_uniform_buffer_1[637] = float4(_AdditionalLightsAttenuation[125][0], _AdditionalLightsAttenuation[125][1], _AdditionalLightsAttenuation[125][2], _AdditionalLightsAttenuation[125][3]); fragment_uniform_buffer_1[638] = float4(_AdditionalLightsAttenuation[126][0], _AdditionalLightsAttenuation[126][1], _AdditionalLightsAttenuation[126][2], _AdditionalLightsAttenuation[126][3]); fragment_uniform_buffer_1[639] = float4(_AdditionalLightsAttenuation[127][0], _AdditionalLightsAttenuation[127][1], _AdditionalLightsAttenuation[127][2], _AdditionalLightsAttenuation[127][3]); fragment_uniform_buffer_1[640] = float4(_AdditionalLightsAttenuation[128][0], _AdditionalLightsAttenuation[128][1], _AdditionalLightsAttenuation[128][2], _AdditionalLightsAttenuation[128][3]); fragment_uniform_buffer_1[641] = float4(_AdditionalLightsAttenuation[129][0], _AdditionalLightsAttenuation[129][1], _AdditionalLightsAttenuation[129][2], _AdditionalLightsAttenuation[129][3]); fragment_uniform_buffer_1[642] = float4(_AdditionalLightsAttenuation[130][0], _AdditionalLightsAttenuation[130][1], _AdditionalLightsAttenuation[130][2], _AdditionalLightsAttenuation[130][3]); fragment_uniform_buffer_1[643] = float4(_AdditionalLightsAttenuation[131][0], _AdditionalLightsAttenuation[131][1], _AdditionalLightsAttenuation[131][2], _AdditionalLightsAttenuation[131][3]); fragment_uniform_buffer_1[644] = float4(_AdditionalLightsAttenuation[132][0], _AdditionalLightsAttenuation[132][1], _AdditionalLightsAttenuation[132][2], _AdditionalLightsAttenuation[132][3]); fragment_uniform_buffer_1[645] = float4(_AdditionalLightsAttenuation[133][0], _AdditionalLightsAttenuation[133][1], _AdditionalLightsAttenuation[133][2], _AdditionalLightsAttenuation[133][3]); fragment_uniform_buffer_1[646] = float4(_AdditionalLightsAttenuation[134][0], _AdditionalLightsAttenuation[134][1], _AdditionalLightsAttenuation[134][2], _AdditionalLightsAttenuation[134][3]); fragment_uniform_buffer_1[647] = float4(_AdditionalLightsAttenuation[135][0], _AdditionalLightsAttenuation[135][1], _AdditionalLightsAttenuation[135][2], _AdditionalLightsAttenuation[135][3]); fragment_uniform_buffer_1[648] = float4(_AdditionalLightsAttenuation[136][0], _AdditionalLightsAttenuation[136][1], _AdditionalLightsAttenuation[136][2], _AdditionalLightsAttenuation[136][3]); fragment_uniform_buffer_1[649] = float4(_AdditionalLightsAttenuation[137][0], _AdditionalLightsAttenuation[137][1], _AdditionalLightsAttenuation[137][2], _AdditionalLightsAttenuation[137][3]); fragment_uniform_buffer_1[650] = float4(_AdditionalLightsAttenuation[138][0], _AdditionalLightsAttenuation[138][1], _AdditionalLightsAttenuation[138][2], _AdditionalLightsAttenuation[138][3]); fragment_uniform_buffer_1[651] = float4(_AdditionalLightsAttenuation[139][0], _AdditionalLightsAttenuation[139][1], _AdditionalLightsAttenuation[139][2], _AdditionalLightsAttenuation[139][3]); fragment_uniform_buffer_1[652] = float4(_AdditionalLightsAttenuation[140][0], _AdditionalLightsAttenuation[140][1], _AdditionalLightsAttenuation[140][2], _AdditionalLightsAttenuation[140][3]); fragment_uniform_buffer_1[653] = float4(_AdditionalLightsAttenuation[141][0], _AdditionalLightsAttenuation[141][1], _AdditionalLightsAttenuation[141][2], _AdditionalLightsAttenuation[141][3]); fragment_uniform_buffer_1[654] = float4(_AdditionalLightsAttenuation[142][0], _AdditionalLightsAttenuation[142][1], _AdditionalLightsAttenuation[142][2], _AdditionalLightsAttenuation[142][3]); fragment_uniform_buffer_1[655] = float4(_AdditionalLightsAttenuation[143][0], _AdditionalLightsAttenuation[143][1], _AdditionalLightsAttenuation[143][2], _AdditionalLightsAttenuation[143][3]); fragment_uniform_buffer_1[656] = float4(_AdditionalLightsAttenuation[144][0], _AdditionalLightsAttenuation[144][1], _AdditionalLightsAttenuation[144][2], _AdditionalLightsAttenuation[144][3]); fragment_uniform_buffer_1[657] = float4(_AdditionalLightsAttenuation[145][0], _AdditionalLightsAttenuation[145][1], _AdditionalLightsAttenuation[145][2], _AdditionalLightsAttenuation[145][3]); fragment_uniform_buffer_1[658] = float4(_AdditionalLightsAttenuation[146][0], _AdditionalLightsAttenuation[146][1], _AdditionalLightsAttenuation[146][2], _AdditionalLightsAttenuation[146][3]); fragment_uniform_buffer_1[659] = float4(_AdditionalLightsAttenuation[147][0], _AdditionalLightsAttenuation[147][1], _AdditionalLightsAttenuation[147][2], _AdditionalLightsAttenuation[147][3]); fragment_uniform_buffer_1[660] = float4(_AdditionalLightsAttenuation[148][0], _AdditionalLightsAttenuation[148][1], _AdditionalLightsAttenuation[148][2], _AdditionalLightsAttenuation[148][3]); fragment_uniform_buffer_1[661] = float4(_AdditionalLightsAttenuation[149][0], _AdditionalLightsAttenuation[149][1], _AdditionalLightsAttenuation[149][2], _AdditionalLightsAttenuation[149][3]); fragment_uniform_buffer_1[662] = float4(_AdditionalLightsAttenuation[150][0], _AdditionalLightsAttenuation[150][1], _AdditionalLightsAttenuation[150][2], _AdditionalLightsAttenuation[150][3]); fragment_uniform_buffer_1[663] = float4(_AdditionalLightsAttenuation[151][0], _AdditionalLightsAttenuation[151][1], _AdditionalLightsAttenuation[151][2], _AdditionalLightsAttenuation[151][3]); fragment_uniform_buffer_1[664] = float4(_AdditionalLightsAttenuation[152][0], _AdditionalLightsAttenuation[152][1], _AdditionalLightsAttenuation[152][2], _AdditionalLightsAttenuation[152][3]); fragment_uniform_buffer_1[665] = float4(_AdditionalLightsAttenuation[153][0], _AdditionalLightsAttenuation[153][1], _AdditionalLightsAttenuation[153][2], _AdditionalLightsAttenuation[153][3]); fragment_uniform_buffer_1[666] = float4(_AdditionalLightsAttenuation[154][0], _AdditionalLightsAttenuation[154][1], _AdditionalLightsAttenuation[154][2], _AdditionalLightsAttenuation[154][3]); fragment_uniform_buffer_1[667] = float4(_AdditionalLightsAttenuation[155][0], _AdditionalLightsAttenuation[155][1], _AdditionalLightsAttenuation[155][2], _AdditionalLightsAttenuation[155][3]); fragment_uniform_buffer_1[668] = float4(_AdditionalLightsAttenuation[156][0], _AdditionalLightsAttenuation[156][1], _AdditionalLightsAttenuation[156][2], _AdditionalLightsAttenuation[156][3]); fragment_uniform_buffer_1[669] = float4(_AdditionalLightsAttenuation[157][0], _AdditionalLightsAttenuation[157][1], _AdditionalLightsAttenuation[157][2], _AdditionalLightsAttenuation[157][3]); fragment_uniform_buffer_1[670] = float4(_AdditionalLightsAttenuation[158][0], _AdditionalLightsAttenuation[158][1], _AdditionalLightsAttenuation[158][2], _AdditionalLightsAttenuation[158][3]); fragment_uniform_buffer_1[671] = float4(_AdditionalLightsAttenuation[159][0], _AdditionalLightsAttenuation[159][1], _AdditionalLightsAttenuation[159][2], _AdditionalLightsAttenuation[159][3]); fragment_uniform_buffer_1[672] = float4(_AdditionalLightsAttenuation[160][0], _AdditionalLightsAttenuation[160][1], _AdditionalLightsAttenuation[160][2], _AdditionalLightsAttenuation[160][3]); fragment_uniform_buffer_1[673] = float4(_AdditionalLightsAttenuation[161][0], _AdditionalLightsAttenuation[161][1], _AdditionalLightsAttenuation[161][2], _AdditionalLightsAttenuation[161][3]); fragment_uniform_buffer_1[674] = float4(_AdditionalLightsAttenuation[162][0], _AdditionalLightsAttenuation[162][1], _AdditionalLightsAttenuation[162][2], _AdditionalLightsAttenuation[162][3]); fragment_uniform_buffer_1[675] = float4(_AdditionalLightsAttenuation[163][0], _AdditionalLightsAttenuation[163][1], _AdditionalLightsAttenuation[163][2], _AdditionalLightsAttenuation[163][3]); fragment_uniform_buffer_1[676] = float4(_AdditionalLightsAttenuation[164][0], _AdditionalLightsAttenuation[164][1], _AdditionalLightsAttenuation[164][2], _AdditionalLightsAttenuation[164][3]); fragment_uniform_buffer_1[677] = float4(_AdditionalLightsAttenuation[165][0], _AdditionalLightsAttenuation[165][1], _AdditionalLightsAttenuation[165][2], _AdditionalLightsAttenuation[165][3]); fragment_uniform_buffer_1[678] = float4(_AdditionalLightsAttenuation[166][0], _AdditionalLightsAttenuation[166][1], _AdditionalLightsAttenuation[166][2], _AdditionalLightsAttenuation[166][3]); fragment_uniform_buffer_1[679] = float4(_AdditionalLightsAttenuation[167][0], _AdditionalLightsAttenuation[167][1], _AdditionalLightsAttenuation[167][2], _AdditionalLightsAttenuation[167][3]); fragment_uniform_buffer_1[680] = float4(_AdditionalLightsAttenuation[168][0], _AdditionalLightsAttenuation[168][1], _AdditionalLightsAttenuation[168][2], _AdditionalLightsAttenuation[168][3]); fragment_uniform_buffer_1[681] = float4(_AdditionalLightsAttenuation[169][0], _AdditionalLightsAttenuation[169][1], _AdditionalLightsAttenuation[169][2], _AdditionalLightsAttenuation[169][3]); fragment_uniform_buffer_1[682] = float4(_AdditionalLightsAttenuation[170][0], _AdditionalLightsAttenuation[170][1], _AdditionalLightsAttenuation[170][2], _AdditionalLightsAttenuation[170][3]); fragment_uniform_buffer_1[683] = float4(_AdditionalLightsAttenuation[171][0], _AdditionalLightsAttenuation[171][1], _AdditionalLightsAttenuation[171][2], _AdditionalLightsAttenuation[171][3]); fragment_uniform_buffer_1[684] = float4(_AdditionalLightsAttenuation[172][0], _AdditionalLightsAttenuation[172][1], _AdditionalLightsAttenuation[172][2], _AdditionalLightsAttenuation[172][3]); fragment_uniform_buffer_1[685] = float4(_AdditionalLightsAttenuation[173][0], _AdditionalLightsAttenuation[173][1], _AdditionalLightsAttenuation[173][2], _AdditionalLightsAttenuation[173][3]); fragment_uniform_buffer_1[686] = float4(_AdditionalLightsAttenuation[174][0], _AdditionalLightsAttenuation[174][1], _AdditionalLightsAttenuation[174][2], _AdditionalLightsAttenuation[174][3]); fragment_uniform_buffer_1[687] = float4(_AdditionalLightsAttenuation[175][0], _AdditionalLightsAttenuation[175][1], _AdditionalLightsAttenuation[175][2], _AdditionalLightsAttenuation[175][3]); fragment_uniform_buffer_1[688] = float4(_AdditionalLightsAttenuation[176][0], _AdditionalLightsAttenuation[176][1], _AdditionalLightsAttenuation[176][2], _AdditionalLightsAttenuation[176][3]); fragment_uniform_buffer_1[689] = float4(_AdditionalLightsAttenuation[177][0], _AdditionalLightsAttenuation[177][1], _AdditionalLightsAttenuation[177][2], _AdditionalLightsAttenuation[177][3]); fragment_uniform_buffer_1[690] = float4(_AdditionalLightsAttenuation[178][0], _AdditionalLightsAttenuation[178][1], _AdditionalLightsAttenuation[178][2], _AdditionalLightsAttenuation[178][3]); fragment_uniform_buffer_1[691] = float4(_AdditionalLightsAttenuation[179][0], _AdditionalLightsAttenuation[179][1], _AdditionalLightsAttenuation[179][2], _AdditionalLightsAttenuation[179][3]); fragment_uniform_buffer_1[692] = float4(_AdditionalLightsAttenuation[180][0], _AdditionalLightsAttenuation[180][1], _AdditionalLightsAttenuation[180][2], _AdditionalLightsAttenuation[180][3]); fragment_uniform_buffer_1[693] = float4(_AdditionalLightsAttenuation[181][0], _AdditionalLightsAttenuation[181][1], _AdditionalLightsAttenuation[181][2], _AdditionalLightsAttenuation[181][3]); fragment_uniform_buffer_1[694] = float4(_AdditionalLightsAttenuation[182][0], _AdditionalLightsAttenuation[182][1], _AdditionalLightsAttenuation[182][2], _AdditionalLightsAttenuation[182][3]); fragment_uniform_buffer_1[695] = float4(_AdditionalLightsAttenuation[183][0], _AdditionalLightsAttenuation[183][1], _AdditionalLightsAttenuation[183][2], _AdditionalLightsAttenuation[183][3]); fragment_uniform_buffer_1[696] = float4(_AdditionalLightsAttenuation[184][0], _AdditionalLightsAttenuation[184][1], _AdditionalLightsAttenuation[184][2], _AdditionalLightsAttenuation[184][3]); fragment_uniform_buffer_1[697] = float4(_AdditionalLightsAttenuation[185][0], _AdditionalLightsAttenuation[185][1], _AdditionalLightsAttenuation[185][2], _AdditionalLightsAttenuation[185][3]); fragment_uniform_buffer_1[698] = float4(_AdditionalLightsAttenuation[186][0], _AdditionalLightsAttenuation[186][1], _AdditionalLightsAttenuation[186][2], _AdditionalLightsAttenuation[186][3]); fragment_uniform_buffer_1[699] = float4(_AdditionalLightsAttenuation[187][0], _AdditionalLightsAttenuation[187][1], _AdditionalLightsAttenuation[187][2], _AdditionalLightsAttenuation[187][3]); fragment_uniform_buffer_1[700] = float4(_AdditionalLightsAttenuation[188][0], _AdditionalLightsAttenuation[188][1], _AdditionalLightsAttenuation[188][2], _AdditionalLightsAttenuation[188][3]); fragment_uniform_buffer_1[701] = float4(_AdditionalLightsAttenuation[189][0], _AdditionalLightsAttenuation[189][1], _AdditionalLightsAttenuation[189][2], _AdditionalLightsAttenuation[189][3]); fragment_uniform_buffer_1[702] = float4(_AdditionalLightsAttenuation[190][0], _AdditionalLightsAttenuation[190][1], _AdditionalLightsAttenuation[190][2], _AdditionalLightsAttenuation[190][3]); fragment_uniform_buffer_1[703] = float4(_AdditionalLightsAttenuation[191][0], _AdditionalLightsAttenuation[191][1], _AdditionalLightsAttenuation[191][2], _AdditionalLightsAttenuation[191][3]); fragment_uniform_buffer_1[704] = float4(_AdditionalLightsAttenuation[192][0], _AdditionalLightsAttenuation[192][1], _AdditionalLightsAttenuation[192][2], _AdditionalLightsAttenuation[192][3]); fragment_uniform_buffer_1[705] = float4(_AdditionalLightsAttenuation[193][0], _AdditionalLightsAttenuation[193][1], _AdditionalLightsAttenuation[193][2], _AdditionalLightsAttenuation[193][3]); fragment_uniform_buffer_1[706] = float4(_AdditionalLightsAttenuation[194][0], _AdditionalLightsAttenuation[194][1], _AdditionalLightsAttenuation[194][2], _AdditionalLightsAttenuation[194][3]); fragment_uniform_buffer_1[707] = float4(_AdditionalLightsAttenuation[195][0], _AdditionalLightsAttenuation[195][1], _AdditionalLightsAttenuation[195][2], _AdditionalLightsAttenuation[195][3]); fragment_uniform_buffer_1[708] = float4(_AdditionalLightsAttenuation[196][0], _AdditionalLightsAttenuation[196][1], _AdditionalLightsAttenuation[196][2], _AdditionalLightsAttenuation[196][3]); fragment_uniform_buffer_1[709] = float4(_AdditionalLightsAttenuation[197][0], _AdditionalLightsAttenuation[197][1], _AdditionalLightsAttenuation[197][2], _AdditionalLightsAttenuation[197][3]); fragment_uniform_buffer_1[710] = float4(_AdditionalLightsAttenuation[198][0], _AdditionalLightsAttenuation[198][1], _AdditionalLightsAttenuation[198][2], _AdditionalLightsAttenuation[198][3]); fragment_uniform_buffer_1[711] = float4(_AdditionalLightsAttenuation[199][0], _AdditionalLightsAttenuation[199][1], _AdditionalLightsAttenuation[199][2], _AdditionalLightsAttenuation[199][3]); fragment_uniform_buffer_1[712] = float4(_AdditionalLightsAttenuation[200][0], _AdditionalLightsAttenuation[200][1], _AdditionalLightsAttenuation[200][2], _AdditionalLightsAttenuation[200][3]); fragment_uniform_buffer_1[713] = float4(_AdditionalLightsAttenuation[201][0], _AdditionalLightsAttenuation[201][1], _AdditionalLightsAttenuation[201][2], _AdditionalLightsAttenuation[201][3]); fragment_uniform_buffer_1[714] = float4(_AdditionalLightsAttenuation[202][0], _AdditionalLightsAttenuation[202][1], _AdditionalLightsAttenuation[202][2], _AdditionalLightsAttenuation[202][3]); fragment_uniform_buffer_1[715] = float4(_AdditionalLightsAttenuation[203][0], _AdditionalLightsAttenuation[203][1], _AdditionalLightsAttenuation[203][2], _AdditionalLightsAttenuation[203][3]); fragment_uniform_buffer_1[716] = float4(_AdditionalLightsAttenuation[204][0], _AdditionalLightsAttenuation[204][1], _AdditionalLightsAttenuation[204][2], _AdditionalLightsAttenuation[204][3]); fragment_uniform_buffer_1[717] = float4(_AdditionalLightsAttenuation[205][0], _AdditionalLightsAttenuation[205][1], _AdditionalLightsAttenuation[205][2], _AdditionalLightsAttenuation[205][3]); fragment_uniform_buffer_1[718] = float4(_AdditionalLightsAttenuation[206][0], _AdditionalLightsAttenuation[206][1], _AdditionalLightsAttenuation[206][2], _AdditionalLightsAttenuation[206][3]); fragment_uniform_buffer_1[719] = float4(_AdditionalLightsAttenuation[207][0], _AdditionalLightsAttenuation[207][1], _AdditionalLightsAttenuation[207][2], _AdditionalLightsAttenuation[207][3]); fragment_uniform_buffer_1[720] = float4(_AdditionalLightsAttenuation[208][0], _AdditionalLightsAttenuation[208][1], _AdditionalLightsAttenuation[208][2], _AdditionalLightsAttenuation[208][3]); fragment_uniform_buffer_1[721] = float4(_AdditionalLightsAttenuation[209][0], _AdditionalLightsAttenuation[209][1], _AdditionalLightsAttenuation[209][2], _AdditionalLightsAttenuation[209][3]); fragment_uniform_buffer_1[722] = float4(_AdditionalLightsAttenuation[210][0], _AdditionalLightsAttenuation[210][1], _AdditionalLightsAttenuation[210][2], _AdditionalLightsAttenuation[210][3]); fragment_uniform_buffer_1[723] = float4(_AdditionalLightsAttenuation[211][0], _AdditionalLightsAttenuation[211][1], _AdditionalLightsAttenuation[211][2], _AdditionalLightsAttenuation[211][3]); fragment_uniform_buffer_1[724] = float4(_AdditionalLightsAttenuation[212][0], _AdditionalLightsAttenuation[212][1], _AdditionalLightsAttenuation[212][2], _AdditionalLightsAttenuation[212][3]); fragment_uniform_buffer_1[725] = float4(_AdditionalLightsAttenuation[213][0], _AdditionalLightsAttenuation[213][1], _AdditionalLightsAttenuation[213][2], _AdditionalLightsAttenuation[213][3]); fragment_uniform_buffer_1[726] = float4(_AdditionalLightsAttenuation[214][0], _AdditionalLightsAttenuation[214][1], _AdditionalLightsAttenuation[214][2], _AdditionalLightsAttenuation[214][3]); fragment_uniform_buffer_1[727] = float4(_AdditionalLightsAttenuation[215][0], _AdditionalLightsAttenuation[215][1], _AdditionalLightsAttenuation[215][2], _AdditionalLightsAttenuation[215][3]); fragment_uniform_buffer_1[728] = float4(_AdditionalLightsAttenuation[216][0], _AdditionalLightsAttenuation[216][1], _AdditionalLightsAttenuation[216][2], _AdditionalLightsAttenuation[216][3]); fragment_uniform_buffer_1[729] = float4(_AdditionalLightsAttenuation[217][0], _AdditionalLightsAttenuation[217][1], _AdditionalLightsAttenuation[217][2], _AdditionalLightsAttenuation[217][3]); fragment_uniform_buffer_1[730] = float4(_AdditionalLightsAttenuation[218][0], _AdditionalLightsAttenuation[218][1], _AdditionalLightsAttenuation[218][2], _AdditionalLightsAttenuation[218][3]); fragment_uniform_buffer_1[731] = float4(_AdditionalLightsAttenuation[219][0], _AdditionalLightsAttenuation[219][1], _AdditionalLightsAttenuation[219][2], _AdditionalLightsAttenuation[219][3]); fragment_uniform_buffer_1[732] = float4(_AdditionalLightsAttenuation[220][0], _AdditionalLightsAttenuation[220][1], _AdditionalLightsAttenuation[220][2], _AdditionalLightsAttenuation[220][3]); fragment_uniform_buffer_1[733] = float4(_AdditionalLightsAttenuation[221][0], _AdditionalLightsAttenuation[221][1], _AdditionalLightsAttenuation[221][2], _AdditionalLightsAttenuation[221][3]); fragment_uniform_buffer_1[734] = float4(_AdditionalLightsAttenuation[222][0], _AdditionalLightsAttenuation[222][1], _AdditionalLightsAttenuation[222][2], _AdditionalLightsAttenuation[222][3]); fragment_uniform_buffer_1[735] = float4(_AdditionalLightsAttenuation[223][0], _AdditionalLightsAttenuation[223][1], _AdditionalLightsAttenuation[223][2], _AdditionalLightsAttenuation[223][3]); fragment_uniform_buffer_1[736] = float4(_AdditionalLightsAttenuation[224][0], _AdditionalLightsAttenuation[224][1], _AdditionalLightsAttenuation[224][2], _AdditionalLightsAttenuation[224][3]); fragment_uniform_buffer_1[737] = float4(_AdditionalLightsAttenuation[225][0], _AdditionalLightsAttenuation[225][1], _AdditionalLightsAttenuation[225][2], _AdditionalLightsAttenuation[225][3]); fragment_uniform_buffer_1[738] = float4(_AdditionalLightsAttenuation[226][0], _AdditionalLightsAttenuation[226][1], _AdditionalLightsAttenuation[226][2], _AdditionalLightsAttenuation[226][3]); fragment_uniform_buffer_1[739] = float4(_AdditionalLightsAttenuation[227][0], _AdditionalLightsAttenuation[227][1], _AdditionalLightsAttenuation[227][2], _AdditionalLightsAttenuation[227][3]); fragment_uniform_buffer_1[740] = float4(_AdditionalLightsAttenuation[228][0], _AdditionalLightsAttenuation[228][1], _AdditionalLightsAttenuation[228][2], _AdditionalLightsAttenuation[228][3]); fragment_uniform_buffer_1[741] = float4(_AdditionalLightsAttenuation[229][0], _AdditionalLightsAttenuation[229][1], _AdditionalLightsAttenuation[229][2], _AdditionalLightsAttenuation[229][3]); fragment_uniform_buffer_1[742] = float4(_AdditionalLightsAttenuation[230][0], _AdditionalLightsAttenuation[230][1], _AdditionalLightsAttenuation[230][2], _AdditionalLightsAttenuation[230][3]); fragment_uniform_buffer_1[743] = float4(_AdditionalLightsAttenuation[231][0], _AdditionalLightsAttenuation[231][1], _AdditionalLightsAttenuation[231][2], _AdditionalLightsAttenuation[231][3]); fragment_uniform_buffer_1[744] = float4(_AdditionalLightsAttenuation[232][0], _AdditionalLightsAttenuation[232][1], _AdditionalLightsAttenuation[232][2], _AdditionalLightsAttenuation[232][3]); fragment_uniform_buffer_1[745] = float4(_AdditionalLightsAttenuation[233][0], _AdditionalLightsAttenuation[233][1], _AdditionalLightsAttenuation[233][2], _AdditionalLightsAttenuation[233][3]); fragment_uniform_buffer_1[746] = float4(_AdditionalLightsAttenuation[234][0], _AdditionalLightsAttenuation[234][1], _AdditionalLightsAttenuation[234][2], _AdditionalLightsAttenuation[234][3]); fragment_uniform_buffer_1[747] = float4(_AdditionalLightsAttenuation[235][0], _AdditionalLightsAttenuation[235][1], _AdditionalLightsAttenuation[235][2], _AdditionalLightsAttenuation[235][3]); fragment_uniform_buffer_1[748] = float4(_AdditionalLightsAttenuation[236][0], _AdditionalLightsAttenuation[236][1], _AdditionalLightsAttenuation[236][2], _AdditionalLightsAttenuation[236][3]); fragment_uniform_buffer_1[749] = float4(_AdditionalLightsAttenuation[237][0], _AdditionalLightsAttenuation[237][1], _AdditionalLightsAttenuation[237][2], _AdditionalLightsAttenuation[237][3]); fragment_uniform_buffer_1[750] = float4(_AdditionalLightsAttenuation[238][0], _AdditionalLightsAttenuation[238][1], _AdditionalLightsAttenuation[238][2], _AdditionalLightsAttenuation[238][3]); fragment_uniform_buffer_1[751] = float4(_AdditionalLightsAttenuation[239][0], _AdditionalLightsAttenuation[239][1], _AdditionalLightsAttenuation[239][2], _AdditionalLightsAttenuation[239][3]); fragment_uniform_buffer_1[752] = float4(_AdditionalLightsAttenuation[240][0], _AdditionalLightsAttenuation[240][1], _AdditionalLightsAttenuation[240][2], _AdditionalLightsAttenuation[240][3]); fragment_uniform_buffer_1[753] = float4(_AdditionalLightsAttenuation[241][0], _AdditionalLightsAttenuation[241][1], _AdditionalLightsAttenuation[241][2], _AdditionalLightsAttenuation[241][3]); fragment_uniform_buffer_1[754] = float4(_AdditionalLightsAttenuation[242][0], _AdditionalLightsAttenuation[242][1], _AdditionalLightsAttenuation[242][2], _AdditionalLightsAttenuation[242][3]); fragment_uniform_buffer_1[755] = float4(_AdditionalLightsAttenuation[243][0], _AdditionalLightsAttenuation[243][1], _AdditionalLightsAttenuation[243][2], _AdditionalLightsAttenuation[243][3]); fragment_uniform_buffer_1[756] = float4(_AdditionalLightsAttenuation[244][0], _AdditionalLightsAttenuation[244][1], _AdditionalLightsAttenuation[244][2], _AdditionalLightsAttenuation[244][3]); fragment_uniform_buffer_1[757] = float4(_AdditionalLightsAttenuation[245][0], _AdditionalLightsAttenuation[245][1], _AdditionalLightsAttenuation[245][2], _AdditionalLightsAttenuation[245][3]); fragment_uniform_buffer_1[758] = float4(_AdditionalLightsAttenuation[246][0], _AdditionalLightsAttenuation[246][1], _AdditionalLightsAttenuation[246][2], _AdditionalLightsAttenuation[246][3]); fragment_uniform_buffer_1[759] = float4(_AdditionalLightsAttenuation[247][0], _AdditionalLightsAttenuation[247][1], _AdditionalLightsAttenuation[247][2], _AdditionalLightsAttenuation[247][3]); fragment_uniform_buffer_1[760] = float4(_AdditionalLightsAttenuation[248][0], _AdditionalLightsAttenuation[248][1], _AdditionalLightsAttenuation[248][2], _AdditionalLightsAttenuation[248][3]); fragment_uniform_buffer_1[761] = float4(_AdditionalLightsAttenuation[249][0], _AdditionalLightsAttenuation[249][1], _AdditionalLightsAttenuation[249][2], _AdditionalLightsAttenuation[249][3]); fragment_uniform_buffer_1[762] = float4(_AdditionalLightsAttenuation[250][0], _AdditionalLightsAttenuation[250][1], _AdditionalLightsAttenuation[250][2], _AdditionalLightsAttenuation[250][3]); fragment_uniform_buffer_1[763] = float4(_AdditionalLightsAttenuation[251][0], _AdditionalLightsAttenuation[251][1], _AdditionalLightsAttenuation[251][2], _AdditionalLightsAttenuation[251][3]); fragment_uniform_buffer_1[764] = float4(_AdditionalLightsAttenuation[252][0], _AdditionalLightsAttenuation[252][1], _AdditionalLightsAttenuation[252][2], _AdditionalLightsAttenuation[252][3]); fragment_uniform_buffer_1[765] = float4(_AdditionalLightsAttenuation[253][0], _AdditionalLightsAttenuation[253][1], _AdditionalLightsAttenuation[253][2], _AdditionalLightsAttenuation[253][3]); fragment_uniform_buffer_1[766] = float4(_AdditionalLightsAttenuation[254][0], _AdditionalLightsAttenuation[254][1], _AdditionalLightsAttenuation[254][2], _AdditionalLightsAttenuation[254][3]); fragment_uniform_buffer_1[767] = float4(_AdditionalLightsAttenuation[255][0], _AdditionalLightsAttenuation[255][1], _AdditionalLightsAttenuation[255][2], _AdditionalLightsAttenuation[255][3]); fragment_uniform_buffer_1[768] = float4(_AdditionalLightsSpotDir[0][0], _AdditionalLightsSpotDir[0][1], _AdditionalLightsSpotDir[0][2], _AdditionalLightsSpotDir[0][3]); fragment_uniform_buffer_1[769] = float4(_AdditionalLightsSpotDir[1][0], _AdditionalLightsSpotDir[1][1], _AdditionalLightsSpotDir[1][2], _AdditionalLightsSpotDir[1][3]); fragment_uniform_buffer_1[770] = float4(_AdditionalLightsSpotDir[2][0], _AdditionalLightsSpotDir[2][1], _AdditionalLightsSpotDir[2][2], _AdditionalLightsSpotDir[2][3]); fragment_uniform_buffer_1[771] = float4(_AdditionalLightsSpotDir[3][0], _AdditionalLightsSpotDir[3][1], _AdditionalLightsSpotDir[3][2], _AdditionalLightsSpotDir[3][3]); fragment_uniform_buffer_1[772] = float4(_AdditionalLightsSpotDir[4][0], _AdditionalLightsSpotDir[4][1], _AdditionalLightsSpotDir[4][2], _AdditionalLightsSpotDir[4][3]); fragment_uniform_buffer_1[773] = float4(_AdditionalLightsSpotDir[5][0], _AdditionalLightsSpotDir[5][1], _AdditionalLightsSpotDir[5][2], _AdditionalLightsSpotDir[5][3]); fragment_uniform_buffer_1[774] = float4(_AdditionalLightsSpotDir[6][0], _AdditionalLightsSpotDir[6][1], _AdditionalLightsSpotDir[6][2], _AdditionalLightsSpotDir[6][3]); fragment_uniform_buffer_1[775] = float4(_AdditionalLightsSpotDir[7][0], _AdditionalLightsSpotDir[7][1], _AdditionalLightsSpotDir[7][2], _AdditionalLightsSpotDir[7][3]); fragment_uniform_buffer_1[776] = float4(_AdditionalLightsSpotDir[8][0], _AdditionalLightsSpotDir[8][1], _AdditionalLightsSpotDir[8][2], _AdditionalLightsSpotDir[8][3]); fragment_uniform_buffer_1[777] = float4(_AdditionalLightsSpotDir[9][0], _AdditionalLightsSpotDir[9][1], _AdditionalLightsSpotDir[9][2], _AdditionalLightsSpotDir[9][3]); fragment_uniform_buffer_1[778] = float4(_AdditionalLightsSpotDir[10][0], _AdditionalLightsSpotDir[10][1], _AdditionalLightsSpotDir[10][2], _AdditionalLightsSpotDir[10][3]); fragment_uniform_buffer_1[779] = float4(_AdditionalLightsSpotDir[11][0], _AdditionalLightsSpotDir[11][1], _AdditionalLightsSpotDir[11][2], _AdditionalLightsSpotDir[11][3]); fragment_uniform_buffer_1[780] = float4(_AdditionalLightsSpotDir[12][0], _AdditionalLightsSpotDir[12][1], _AdditionalLightsSpotDir[12][2], _AdditionalLightsSpotDir[12][3]); fragment_uniform_buffer_1[781] = float4(_AdditionalLightsSpotDir[13][0], _AdditionalLightsSpotDir[13][1], _AdditionalLightsSpotDir[13][2], _AdditionalLightsSpotDir[13][3]); fragment_uniform_buffer_1[782] = float4(_AdditionalLightsSpotDir[14][0], _AdditionalLightsSpotDir[14][1], _AdditionalLightsSpotDir[14][2], _AdditionalLightsSpotDir[14][3]); fragment_uniform_buffer_1[783] = float4(_AdditionalLightsSpotDir[15][0], _AdditionalLightsSpotDir[15][1], _AdditionalLightsSpotDir[15][2], _AdditionalLightsSpotDir[15][3]); fragment_uniform_buffer_1[784] = float4(_AdditionalLightsSpotDir[16][0], _AdditionalLightsSpotDir[16][1], _AdditionalLightsSpotDir[16][2], _AdditionalLightsSpotDir[16][3]); fragment_uniform_buffer_1[785] = float4(_AdditionalLightsSpotDir[17][0], _AdditionalLightsSpotDir[17][1], _AdditionalLightsSpotDir[17][2], _AdditionalLightsSpotDir[17][3]); fragment_uniform_buffer_1[786] = float4(_AdditionalLightsSpotDir[18][0], _AdditionalLightsSpotDir[18][1], _AdditionalLightsSpotDir[18][2], _AdditionalLightsSpotDir[18][3]); fragment_uniform_buffer_1[787] = float4(_AdditionalLightsSpotDir[19][0], _AdditionalLightsSpotDir[19][1], _AdditionalLightsSpotDir[19][2], _AdditionalLightsSpotDir[19][3]); fragment_uniform_buffer_1[788] = float4(_AdditionalLightsSpotDir[20][0], _AdditionalLightsSpotDir[20][1], _AdditionalLightsSpotDir[20][2], _AdditionalLightsSpotDir[20][3]); fragment_uniform_buffer_1[789] = float4(_AdditionalLightsSpotDir[21][0], _AdditionalLightsSpotDir[21][1], _AdditionalLightsSpotDir[21][2], _AdditionalLightsSpotDir[21][3]); fragment_uniform_buffer_1[790] = float4(_AdditionalLightsSpotDir[22][0], _AdditionalLightsSpotDir[22][1], _AdditionalLightsSpotDir[22][2], _AdditionalLightsSpotDir[22][3]); fragment_uniform_buffer_1[791] = float4(_AdditionalLightsSpotDir[23][0], _AdditionalLightsSpotDir[23][1], _AdditionalLightsSpotDir[23][2], _AdditionalLightsSpotDir[23][3]); fragment_uniform_buffer_1[792] = float4(_AdditionalLightsSpotDir[24][0], _AdditionalLightsSpotDir[24][1], _AdditionalLightsSpotDir[24][2], _AdditionalLightsSpotDir[24][3]); fragment_uniform_buffer_1[793] = float4(_AdditionalLightsSpotDir[25][0], _AdditionalLightsSpotDir[25][1], _AdditionalLightsSpotDir[25][2], _AdditionalLightsSpotDir[25][3]); fragment_uniform_buffer_1[794] = float4(_AdditionalLightsSpotDir[26][0], _AdditionalLightsSpotDir[26][1], _AdditionalLightsSpotDir[26][2], _AdditionalLightsSpotDir[26][3]); fragment_uniform_buffer_1[795] = float4(_AdditionalLightsSpotDir[27][0], _AdditionalLightsSpotDir[27][1], _AdditionalLightsSpotDir[27][2], _AdditionalLightsSpotDir[27][3]); fragment_uniform_buffer_1[796] = float4(_AdditionalLightsSpotDir[28][0], _AdditionalLightsSpotDir[28][1], _AdditionalLightsSpotDir[28][2], _AdditionalLightsSpotDir[28][3]); fragment_uniform_buffer_1[797] = float4(_AdditionalLightsSpotDir[29][0], _AdditionalLightsSpotDir[29][1], _AdditionalLightsSpotDir[29][2], _AdditionalLightsSpotDir[29][3]); fragment_uniform_buffer_1[798] = float4(_AdditionalLightsSpotDir[30][0], _AdditionalLightsSpotDir[30][1], _AdditionalLightsSpotDir[30][2], _AdditionalLightsSpotDir[30][3]); fragment_uniform_buffer_1[799] = float4(_AdditionalLightsSpotDir[31][0], _AdditionalLightsSpotDir[31][1], _AdditionalLightsSpotDir[31][2], _AdditionalLightsSpotDir[31][3]); fragment_uniform_buffer_1[800] = float4(_AdditionalLightsSpotDir[32][0], _AdditionalLightsSpotDir[32][1], _AdditionalLightsSpotDir[32][2], _AdditionalLightsSpotDir[32][3]); fragment_uniform_buffer_1[801] = float4(_AdditionalLightsSpotDir[33][0], _AdditionalLightsSpotDir[33][1], _AdditionalLightsSpotDir[33][2], _AdditionalLightsSpotDir[33][3]); fragment_uniform_buffer_1[802] = float4(_AdditionalLightsSpotDir[34][0], _AdditionalLightsSpotDir[34][1], _AdditionalLightsSpotDir[34][2], _AdditionalLightsSpotDir[34][3]); fragment_uniform_buffer_1[803] = float4(_AdditionalLightsSpotDir[35][0], _AdditionalLightsSpotDir[35][1], _AdditionalLightsSpotDir[35][2], _AdditionalLightsSpotDir[35][3]); fragment_uniform_buffer_1[804] = float4(_AdditionalLightsSpotDir[36][0], _AdditionalLightsSpotDir[36][1], _AdditionalLightsSpotDir[36][2], _AdditionalLightsSpotDir[36][3]); fragment_uniform_buffer_1[805] = float4(_AdditionalLightsSpotDir[37][0], _AdditionalLightsSpotDir[37][1], _AdditionalLightsSpotDir[37][2], _AdditionalLightsSpotDir[37][3]); fragment_uniform_buffer_1[806] = float4(_AdditionalLightsSpotDir[38][0], _AdditionalLightsSpotDir[38][1], _AdditionalLightsSpotDir[38][2], _AdditionalLightsSpotDir[38][3]); fragment_uniform_buffer_1[807] = float4(_AdditionalLightsSpotDir[39][0], _AdditionalLightsSpotDir[39][1], _AdditionalLightsSpotDir[39][2], _AdditionalLightsSpotDir[39][3]); fragment_uniform_buffer_1[808] = float4(_AdditionalLightsSpotDir[40][0], _AdditionalLightsSpotDir[40][1], _AdditionalLightsSpotDir[40][2], _AdditionalLightsSpotDir[40][3]); fragment_uniform_buffer_1[809] = float4(_AdditionalLightsSpotDir[41][0], _AdditionalLightsSpotDir[41][1], _AdditionalLightsSpotDir[41][2], _AdditionalLightsSpotDir[41][3]); fragment_uniform_buffer_1[810] = float4(_AdditionalLightsSpotDir[42][0], _AdditionalLightsSpotDir[42][1], _AdditionalLightsSpotDir[42][2], _AdditionalLightsSpotDir[42][3]); fragment_uniform_buffer_1[811] = float4(_AdditionalLightsSpotDir[43][0], _AdditionalLightsSpotDir[43][1], _AdditionalLightsSpotDir[43][2], _AdditionalLightsSpotDir[43][3]); fragment_uniform_buffer_1[812] = float4(_AdditionalLightsSpotDir[44][0], _AdditionalLightsSpotDir[44][1], _AdditionalLightsSpotDir[44][2], _AdditionalLightsSpotDir[44][3]); fragment_uniform_buffer_1[813] = float4(_AdditionalLightsSpotDir[45][0], _AdditionalLightsSpotDir[45][1], _AdditionalLightsSpotDir[45][2], _AdditionalLightsSpotDir[45][3]); fragment_uniform_buffer_1[814] = float4(_AdditionalLightsSpotDir[46][0], _AdditionalLightsSpotDir[46][1], _AdditionalLightsSpotDir[46][2], _AdditionalLightsSpotDir[46][3]); fragment_uniform_buffer_1[815] = float4(_AdditionalLightsSpotDir[47][0], _AdditionalLightsSpotDir[47][1], _AdditionalLightsSpotDir[47][2], _AdditionalLightsSpotDir[47][3]); fragment_uniform_buffer_1[816] = float4(_AdditionalLightsSpotDir[48][0], _AdditionalLightsSpotDir[48][1], _AdditionalLightsSpotDir[48][2], _AdditionalLightsSpotDir[48][3]); fragment_uniform_buffer_1[817] = float4(_AdditionalLightsSpotDir[49][0], _AdditionalLightsSpotDir[49][1], _AdditionalLightsSpotDir[49][2], _AdditionalLightsSpotDir[49][3]); fragment_uniform_buffer_1[818] = float4(_AdditionalLightsSpotDir[50][0], _AdditionalLightsSpotDir[50][1], _AdditionalLightsSpotDir[50][2], _AdditionalLightsSpotDir[50][3]); fragment_uniform_buffer_1[819] = float4(_AdditionalLightsSpotDir[51][0], _AdditionalLightsSpotDir[51][1], _AdditionalLightsSpotDir[51][2], _AdditionalLightsSpotDir[51][3]); fragment_uniform_buffer_1[820] = float4(_AdditionalLightsSpotDir[52][0], _AdditionalLightsSpotDir[52][1], _AdditionalLightsSpotDir[52][2], _AdditionalLightsSpotDir[52][3]); fragment_uniform_buffer_1[821] = float4(_AdditionalLightsSpotDir[53][0], _AdditionalLightsSpotDir[53][1], _AdditionalLightsSpotDir[53][2], _AdditionalLightsSpotDir[53][3]); fragment_uniform_buffer_1[822] = float4(_AdditionalLightsSpotDir[54][0], _AdditionalLightsSpotDir[54][1], _AdditionalLightsSpotDir[54][2], _AdditionalLightsSpotDir[54][3]); fragment_uniform_buffer_1[823] = float4(_AdditionalLightsSpotDir[55][0], _AdditionalLightsSpotDir[55][1], _AdditionalLightsSpotDir[55][2], _AdditionalLightsSpotDir[55][3]); fragment_uniform_buffer_1[824] = float4(_AdditionalLightsSpotDir[56][0], _AdditionalLightsSpotDir[56][1], _AdditionalLightsSpotDir[56][2], _AdditionalLightsSpotDir[56][3]); fragment_uniform_buffer_1[825] = float4(_AdditionalLightsSpotDir[57][0], _AdditionalLightsSpotDir[57][1], _AdditionalLightsSpotDir[57][2], _AdditionalLightsSpotDir[57][3]); fragment_uniform_buffer_1[826] = float4(_AdditionalLightsSpotDir[58][0], _AdditionalLightsSpotDir[58][1], _AdditionalLightsSpotDir[58][2], _AdditionalLightsSpotDir[58][3]); fragment_uniform_buffer_1[827] = float4(_AdditionalLightsSpotDir[59][0], _AdditionalLightsSpotDir[59][1], _AdditionalLightsSpotDir[59][2], _AdditionalLightsSpotDir[59][3]); fragment_uniform_buffer_1[828] = float4(_AdditionalLightsSpotDir[60][0], _AdditionalLightsSpotDir[60][1], _AdditionalLightsSpotDir[60][2], _AdditionalLightsSpotDir[60][3]); fragment_uniform_buffer_1[829] = float4(_AdditionalLightsSpotDir[61][0], _AdditionalLightsSpotDir[61][1], _AdditionalLightsSpotDir[61][2], _AdditionalLightsSpotDir[61][3]); fragment_uniform_buffer_1[830] = float4(_AdditionalLightsSpotDir[62][0], _AdditionalLightsSpotDir[62][1], _AdditionalLightsSpotDir[62][2], _AdditionalLightsSpotDir[62][3]); fragment_uniform_buffer_1[831] = float4(_AdditionalLightsSpotDir[63][0], _AdditionalLightsSpotDir[63][1], _AdditionalLightsSpotDir[63][2], _AdditionalLightsSpotDir[63][3]); fragment_uniform_buffer_1[832] = float4(_AdditionalLightsSpotDir[64][0], _AdditionalLightsSpotDir[64][1], _AdditionalLightsSpotDir[64][2], _AdditionalLightsSpotDir[64][3]); fragment_uniform_buffer_1[833] = float4(_AdditionalLightsSpotDir[65][0], _AdditionalLightsSpotDir[65][1], _AdditionalLightsSpotDir[65][2], _AdditionalLightsSpotDir[65][3]); fragment_uniform_buffer_1[834] = float4(_AdditionalLightsSpotDir[66][0], _AdditionalLightsSpotDir[66][1], _AdditionalLightsSpotDir[66][2], _AdditionalLightsSpotDir[66][3]); fragment_uniform_buffer_1[835] = float4(_AdditionalLightsSpotDir[67][0], _AdditionalLightsSpotDir[67][1], _AdditionalLightsSpotDir[67][2], _AdditionalLightsSpotDir[67][3]); fragment_uniform_buffer_1[836] = float4(_AdditionalLightsSpotDir[68][0], _AdditionalLightsSpotDir[68][1], _AdditionalLightsSpotDir[68][2], _AdditionalLightsSpotDir[68][3]); fragment_uniform_buffer_1[837] = float4(_AdditionalLightsSpotDir[69][0], _AdditionalLightsSpotDir[69][1], _AdditionalLightsSpotDir[69][2], _AdditionalLightsSpotDir[69][3]); fragment_uniform_buffer_1[838] = float4(_AdditionalLightsSpotDir[70][0], _AdditionalLightsSpotDir[70][1], _AdditionalLightsSpotDir[70][2], _AdditionalLightsSpotDir[70][3]); fragment_uniform_buffer_1[839] = float4(_AdditionalLightsSpotDir[71][0], _AdditionalLightsSpotDir[71][1], _AdditionalLightsSpotDir[71][2], _AdditionalLightsSpotDir[71][3]); fragment_uniform_buffer_1[840] = float4(_AdditionalLightsSpotDir[72][0], _AdditionalLightsSpotDir[72][1], _AdditionalLightsSpotDir[72][2], _AdditionalLightsSpotDir[72][3]); fragment_uniform_buffer_1[841] = float4(_AdditionalLightsSpotDir[73][0], _AdditionalLightsSpotDir[73][1], _AdditionalLightsSpotDir[73][2], _AdditionalLightsSpotDir[73][3]); fragment_uniform_buffer_1[842] = float4(_AdditionalLightsSpotDir[74][0], _AdditionalLightsSpotDir[74][1], _AdditionalLightsSpotDir[74][2], _AdditionalLightsSpotDir[74][3]); fragment_uniform_buffer_1[843] = float4(_AdditionalLightsSpotDir[75][0], _AdditionalLightsSpotDir[75][1], _AdditionalLightsSpotDir[75][2], _AdditionalLightsSpotDir[75][3]); fragment_uniform_buffer_1[844] = float4(_AdditionalLightsSpotDir[76][0], _AdditionalLightsSpotDir[76][1], _AdditionalLightsSpotDir[76][2], _AdditionalLightsSpotDir[76][3]); fragment_uniform_buffer_1[845] = float4(_AdditionalLightsSpotDir[77][0], _AdditionalLightsSpotDir[77][1], _AdditionalLightsSpotDir[77][2], _AdditionalLightsSpotDir[77][3]); fragment_uniform_buffer_1[846] = float4(_AdditionalLightsSpotDir[78][0], _AdditionalLightsSpotDir[78][1], _AdditionalLightsSpotDir[78][2], _AdditionalLightsSpotDir[78][3]); fragment_uniform_buffer_1[847] = float4(_AdditionalLightsSpotDir[79][0], _AdditionalLightsSpotDir[79][1], _AdditionalLightsSpotDir[79][2], _AdditionalLightsSpotDir[79][3]); fragment_uniform_buffer_1[848] = float4(_AdditionalLightsSpotDir[80][0], _AdditionalLightsSpotDir[80][1], _AdditionalLightsSpotDir[80][2], _AdditionalLightsSpotDir[80][3]); fragment_uniform_buffer_1[849] = float4(_AdditionalLightsSpotDir[81][0], _AdditionalLightsSpotDir[81][1], _AdditionalLightsSpotDir[81][2], _AdditionalLightsSpotDir[81][3]); fragment_uniform_buffer_1[850] = float4(_AdditionalLightsSpotDir[82][0], _AdditionalLightsSpotDir[82][1], _AdditionalLightsSpotDir[82][2], _AdditionalLightsSpotDir[82][3]); fragment_uniform_buffer_1[851] = float4(_AdditionalLightsSpotDir[83][0], _AdditionalLightsSpotDir[83][1], _AdditionalLightsSpotDir[83][2], _AdditionalLightsSpotDir[83][3]); fragment_uniform_buffer_1[852] = float4(_AdditionalLightsSpotDir[84][0], _AdditionalLightsSpotDir[84][1], _AdditionalLightsSpotDir[84][2], _AdditionalLightsSpotDir[84][3]); fragment_uniform_buffer_1[853] = float4(_AdditionalLightsSpotDir[85][0], _AdditionalLightsSpotDir[85][1], _AdditionalLightsSpotDir[85][2], _AdditionalLightsSpotDir[85][3]); fragment_uniform_buffer_1[854] = float4(_AdditionalLightsSpotDir[86][0], _AdditionalLightsSpotDir[86][1], _AdditionalLightsSpotDir[86][2], _AdditionalLightsSpotDir[86][3]); fragment_uniform_buffer_1[855] = float4(_AdditionalLightsSpotDir[87][0], _AdditionalLightsSpotDir[87][1], _AdditionalLightsSpotDir[87][2], _AdditionalLightsSpotDir[87][3]); fragment_uniform_buffer_1[856] = float4(_AdditionalLightsSpotDir[88][0], _AdditionalLightsSpotDir[88][1], _AdditionalLightsSpotDir[88][2], _AdditionalLightsSpotDir[88][3]); fragment_uniform_buffer_1[857] = float4(_AdditionalLightsSpotDir[89][0], _AdditionalLightsSpotDir[89][1], _AdditionalLightsSpotDir[89][2], _AdditionalLightsSpotDir[89][3]); fragment_uniform_buffer_1[858] = float4(_AdditionalLightsSpotDir[90][0], _AdditionalLightsSpotDir[90][1], _AdditionalLightsSpotDir[90][2], _AdditionalLightsSpotDir[90][3]); fragment_uniform_buffer_1[859] = float4(_AdditionalLightsSpotDir[91][0], _AdditionalLightsSpotDir[91][1], _AdditionalLightsSpotDir[91][2], _AdditionalLightsSpotDir[91][3]); fragment_uniform_buffer_1[860] = float4(_AdditionalLightsSpotDir[92][0], _AdditionalLightsSpotDir[92][1], _AdditionalLightsSpotDir[92][2], _AdditionalLightsSpotDir[92][3]); fragment_uniform_buffer_1[861] = float4(_AdditionalLightsSpotDir[93][0], _AdditionalLightsSpotDir[93][1], _AdditionalLightsSpotDir[93][2], _AdditionalLightsSpotDir[93][3]); fragment_uniform_buffer_1[862] = float4(_AdditionalLightsSpotDir[94][0], _AdditionalLightsSpotDir[94][1], _AdditionalLightsSpotDir[94][2], _AdditionalLightsSpotDir[94][3]); fragment_uniform_buffer_1[863] = float4(_AdditionalLightsSpotDir[95][0], _AdditionalLightsSpotDir[95][1], _AdditionalLightsSpotDir[95][2], _AdditionalLightsSpotDir[95][3]); fragment_uniform_buffer_1[864] = float4(_AdditionalLightsSpotDir[96][0], _AdditionalLightsSpotDir[96][1], _AdditionalLightsSpotDir[96][2], _AdditionalLightsSpotDir[96][3]); fragment_uniform_buffer_1[865] = float4(_AdditionalLightsSpotDir[97][0], _AdditionalLightsSpotDir[97][1], _AdditionalLightsSpotDir[97][2], _AdditionalLightsSpotDir[97][3]); fragment_uniform_buffer_1[866] = float4(_AdditionalLightsSpotDir[98][0], _AdditionalLightsSpotDir[98][1], _AdditionalLightsSpotDir[98][2], _AdditionalLightsSpotDir[98][3]); fragment_uniform_buffer_1[867] = float4(_AdditionalLightsSpotDir[99][0], _AdditionalLightsSpotDir[99][1], _AdditionalLightsSpotDir[99][2], _AdditionalLightsSpotDir[99][3]); fragment_uniform_buffer_1[868] = float4(_AdditionalLightsSpotDir[100][0], _AdditionalLightsSpotDir[100][1], _AdditionalLightsSpotDir[100][2], _AdditionalLightsSpotDir[100][3]); fragment_uniform_buffer_1[869] = float4(_AdditionalLightsSpotDir[101][0], _AdditionalLightsSpotDir[101][1], _AdditionalLightsSpotDir[101][2], _AdditionalLightsSpotDir[101][3]); fragment_uniform_buffer_1[870] = float4(_AdditionalLightsSpotDir[102][0], _AdditionalLightsSpotDir[102][1], _AdditionalLightsSpotDir[102][2], _AdditionalLightsSpotDir[102][3]); fragment_uniform_buffer_1[871] = float4(_AdditionalLightsSpotDir[103][0], _AdditionalLightsSpotDir[103][1], _AdditionalLightsSpotDir[103][2], _AdditionalLightsSpotDir[103][3]); fragment_uniform_buffer_1[872] = float4(_AdditionalLightsSpotDir[104][0], _AdditionalLightsSpotDir[104][1], _AdditionalLightsSpotDir[104][2], _AdditionalLightsSpotDir[104][3]); fragment_uniform_buffer_1[873] = float4(_AdditionalLightsSpotDir[105][0], _AdditionalLightsSpotDir[105][1], _AdditionalLightsSpotDir[105][2], _AdditionalLightsSpotDir[105][3]); fragment_uniform_buffer_1[874] = float4(_AdditionalLightsSpotDir[106][0], _AdditionalLightsSpotDir[106][1], _AdditionalLightsSpotDir[106][2], _AdditionalLightsSpotDir[106][3]); fragment_uniform_buffer_1[875] = float4(_AdditionalLightsSpotDir[107][0], _AdditionalLightsSpotDir[107][1], _AdditionalLightsSpotDir[107][2], _AdditionalLightsSpotDir[107][3]); fragment_uniform_buffer_1[876] = float4(_AdditionalLightsSpotDir[108][0], _AdditionalLightsSpotDir[108][1], _AdditionalLightsSpotDir[108][2], _AdditionalLightsSpotDir[108][3]); fragment_uniform_buffer_1[877] = float4(_AdditionalLightsSpotDir[109][0], _AdditionalLightsSpotDir[109][1], _AdditionalLightsSpotDir[109][2], _AdditionalLightsSpotDir[109][3]); fragment_uniform_buffer_1[878] = float4(_AdditionalLightsSpotDir[110][0], _AdditionalLightsSpotDir[110][1], _AdditionalLightsSpotDir[110][2], _AdditionalLightsSpotDir[110][3]); fragment_uniform_buffer_1[879] = float4(_AdditionalLightsSpotDir[111][0], _AdditionalLightsSpotDir[111][1], _AdditionalLightsSpotDir[111][2], _AdditionalLightsSpotDir[111][3]); fragment_uniform_buffer_1[880] = float4(_AdditionalLightsSpotDir[112][0], _AdditionalLightsSpotDir[112][1], _AdditionalLightsSpotDir[112][2], _AdditionalLightsSpotDir[112][3]); fragment_uniform_buffer_1[881] = float4(_AdditionalLightsSpotDir[113][0], _AdditionalLightsSpotDir[113][1], _AdditionalLightsSpotDir[113][2], _AdditionalLightsSpotDir[113][3]); fragment_uniform_buffer_1[882] = float4(_AdditionalLightsSpotDir[114][0], _AdditionalLightsSpotDir[114][1], _AdditionalLightsSpotDir[114][2], _AdditionalLightsSpotDir[114][3]); fragment_uniform_buffer_1[883] = float4(_AdditionalLightsSpotDir[115][0], _AdditionalLightsSpotDir[115][1], _AdditionalLightsSpotDir[115][2], _AdditionalLightsSpotDir[115][3]); fragment_uniform_buffer_1[884] = float4(_AdditionalLightsSpotDir[116][0], _AdditionalLightsSpotDir[116][1], _AdditionalLightsSpotDir[116][2], _AdditionalLightsSpotDir[116][3]); fragment_uniform_buffer_1[885] = float4(_AdditionalLightsSpotDir[117][0], _AdditionalLightsSpotDir[117][1], _AdditionalLightsSpotDir[117][2], _AdditionalLightsSpotDir[117][3]); fragment_uniform_buffer_1[886] = float4(_AdditionalLightsSpotDir[118][0], _AdditionalLightsSpotDir[118][1], _AdditionalLightsSpotDir[118][2], _AdditionalLightsSpotDir[118][3]); fragment_uniform_buffer_1[887] = float4(_AdditionalLightsSpotDir[119][0], _AdditionalLightsSpotDir[119][1], _AdditionalLightsSpotDir[119][2], _AdditionalLightsSpotDir[119][3]); fragment_uniform_buffer_1[888] = float4(_AdditionalLightsSpotDir[120][0], _AdditionalLightsSpotDir[120][1], _AdditionalLightsSpotDir[120][2], _AdditionalLightsSpotDir[120][3]); fragment_uniform_buffer_1[889] = float4(_AdditionalLightsSpotDir[121][0], _AdditionalLightsSpotDir[121][1], _AdditionalLightsSpotDir[121][2], _AdditionalLightsSpotDir[121][3]); fragment_uniform_buffer_1[890] = float4(_AdditionalLightsSpotDir[122][0], _AdditionalLightsSpotDir[122][1], _AdditionalLightsSpotDir[122][2], _AdditionalLightsSpotDir[122][3]); fragment_uniform_buffer_1[891] = float4(_AdditionalLightsSpotDir[123][0], _AdditionalLightsSpotDir[123][1], _AdditionalLightsSpotDir[123][2], _AdditionalLightsSpotDir[123][3]); fragment_uniform_buffer_1[892] = float4(_AdditionalLightsSpotDir[124][0], _AdditionalLightsSpotDir[124][1], _AdditionalLightsSpotDir[124][2], _AdditionalLightsSpotDir[124][3]); fragment_uniform_buffer_1[893] = float4(_AdditionalLightsSpotDir[125][0], _AdditionalLightsSpotDir[125][1], _AdditionalLightsSpotDir[125][2], _AdditionalLightsSpotDir[125][3]); fragment_uniform_buffer_1[894] = float4(_AdditionalLightsSpotDir[126][0], _AdditionalLightsSpotDir[126][1], _AdditionalLightsSpotDir[126][2], _AdditionalLightsSpotDir[126][3]); fragment_uniform_buffer_1[895] = float4(_AdditionalLightsSpotDir[127][0], _AdditionalLightsSpotDir[127][1], _AdditionalLightsSpotDir[127][2], _AdditionalLightsSpotDir[127][3]); fragment_uniform_buffer_1[896] = float4(_AdditionalLightsSpotDir[128][0], _AdditionalLightsSpotDir[128][1], _AdditionalLightsSpotDir[128][2], _AdditionalLightsSpotDir[128][3]); fragment_uniform_buffer_1[897] = float4(_AdditionalLightsSpotDir[129][0], _AdditionalLightsSpotDir[129][1], _AdditionalLightsSpotDir[129][2], _AdditionalLightsSpotDir[129][3]); fragment_uniform_buffer_1[898] = float4(_AdditionalLightsSpotDir[130][0], _AdditionalLightsSpotDir[130][1], _AdditionalLightsSpotDir[130][2], _AdditionalLightsSpotDir[130][3]); fragment_uniform_buffer_1[899] = float4(_AdditionalLightsSpotDir[131][0], _AdditionalLightsSpotDir[131][1], _AdditionalLightsSpotDir[131][2], _AdditionalLightsSpotDir[131][3]); fragment_uniform_buffer_1[900] = float4(_AdditionalLightsSpotDir[132][0], _AdditionalLightsSpotDir[132][1], _AdditionalLightsSpotDir[132][2], _AdditionalLightsSpotDir[132][3]); fragment_uniform_buffer_1[901] = float4(_AdditionalLightsSpotDir[133][0], _AdditionalLightsSpotDir[133][1], _AdditionalLightsSpotDir[133][2], _AdditionalLightsSpotDir[133][3]); fragment_uniform_buffer_1[902] = float4(_AdditionalLightsSpotDir[134][0], _AdditionalLightsSpotDir[134][1], _AdditionalLightsSpotDir[134][2], _AdditionalLightsSpotDir[134][3]); fragment_uniform_buffer_1[903] = float4(_AdditionalLightsSpotDir[135][0], _AdditionalLightsSpotDir[135][1], _AdditionalLightsSpotDir[135][2], _AdditionalLightsSpotDir[135][3]); fragment_uniform_buffer_1[904] = float4(_AdditionalLightsSpotDir[136][0], _AdditionalLightsSpotDir[136][1], _AdditionalLightsSpotDir[136][2], _AdditionalLightsSpotDir[136][3]); fragment_uniform_buffer_1[905] = float4(_AdditionalLightsSpotDir[137][0], _AdditionalLightsSpotDir[137][1], _AdditionalLightsSpotDir[137][2], _AdditionalLightsSpotDir[137][3]); fragment_uniform_buffer_1[906] = float4(_AdditionalLightsSpotDir[138][0], _AdditionalLightsSpotDir[138][1], _AdditionalLightsSpotDir[138][2], _AdditionalLightsSpotDir[138][3]); fragment_uniform_buffer_1[907] = float4(_AdditionalLightsSpotDir[139][0], _AdditionalLightsSpotDir[139][1], _AdditionalLightsSpotDir[139][2], _AdditionalLightsSpotDir[139][3]); fragment_uniform_buffer_1[908] = float4(_AdditionalLightsSpotDir[140][0], _AdditionalLightsSpotDir[140][1], _AdditionalLightsSpotDir[140][2], _AdditionalLightsSpotDir[140][3]); fragment_uniform_buffer_1[909] = float4(_AdditionalLightsSpotDir[141][0], _AdditionalLightsSpotDir[141][1], _AdditionalLightsSpotDir[141][2], _AdditionalLightsSpotDir[141][3]); fragment_uniform_buffer_1[910] = float4(_AdditionalLightsSpotDir[142][0], _AdditionalLightsSpotDir[142][1], _AdditionalLightsSpotDir[142][2], _AdditionalLightsSpotDir[142][3]); fragment_uniform_buffer_1[911] = float4(_AdditionalLightsSpotDir[143][0], _AdditionalLightsSpotDir[143][1], _AdditionalLightsSpotDir[143][2], _AdditionalLightsSpotDir[143][3]); fragment_uniform_buffer_1[912] = float4(_AdditionalLightsSpotDir[144][0], _AdditionalLightsSpotDir[144][1], _AdditionalLightsSpotDir[144][2], _AdditionalLightsSpotDir[144][3]); fragment_uniform_buffer_1[913] = float4(_AdditionalLightsSpotDir[145][0], _AdditionalLightsSpotDir[145][1], _AdditionalLightsSpotDir[145][2], _AdditionalLightsSpotDir[145][3]); fragment_uniform_buffer_1[914] = float4(_AdditionalLightsSpotDir[146][0], _AdditionalLightsSpotDir[146][1], _AdditionalLightsSpotDir[146][2], _AdditionalLightsSpotDir[146][3]); fragment_uniform_buffer_1[915] = float4(_AdditionalLightsSpotDir[147][0], _AdditionalLightsSpotDir[147][1], _AdditionalLightsSpotDir[147][2], _AdditionalLightsSpotDir[147][3]); fragment_uniform_buffer_1[916] = float4(_AdditionalLightsSpotDir[148][0], _AdditionalLightsSpotDir[148][1], _AdditionalLightsSpotDir[148][2], _AdditionalLightsSpotDir[148][3]); fragment_uniform_buffer_1[917] = float4(_AdditionalLightsSpotDir[149][0], _AdditionalLightsSpotDir[149][1], _AdditionalLightsSpotDir[149][2], _AdditionalLightsSpotDir[149][3]); fragment_uniform_buffer_1[918] = float4(_AdditionalLightsSpotDir[150][0], _AdditionalLightsSpotDir[150][1], _AdditionalLightsSpotDir[150][2], _AdditionalLightsSpotDir[150][3]); fragment_uniform_buffer_1[919] = float4(_AdditionalLightsSpotDir[151][0], _AdditionalLightsSpotDir[151][1], _AdditionalLightsSpotDir[151][2], _AdditionalLightsSpotDir[151][3]); fragment_uniform_buffer_1[920] = float4(_AdditionalLightsSpotDir[152][0], _AdditionalLightsSpotDir[152][1], _AdditionalLightsSpotDir[152][2], _AdditionalLightsSpotDir[152][3]); fragment_uniform_buffer_1[921] = float4(_AdditionalLightsSpotDir[153][0], _AdditionalLightsSpotDir[153][1], _AdditionalLightsSpotDir[153][2], _AdditionalLightsSpotDir[153][3]); fragment_uniform_buffer_1[922] = float4(_AdditionalLightsSpotDir[154][0], _AdditionalLightsSpotDir[154][1], _AdditionalLightsSpotDir[154][2], _AdditionalLightsSpotDir[154][3]); fragment_uniform_buffer_1[923] = float4(_AdditionalLightsSpotDir[155][0], _AdditionalLightsSpotDir[155][1], _AdditionalLightsSpotDir[155][2], _AdditionalLightsSpotDir[155][3]); fragment_uniform_buffer_1[924] = float4(_AdditionalLightsSpotDir[156][0], _AdditionalLightsSpotDir[156][1], _AdditionalLightsSpotDir[156][2], _AdditionalLightsSpotDir[156][3]); fragment_uniform_buffer_1[925] = float4(_AdditionalLightsSpotDir[157][0], _AdditionalLightsSpotDir[157][1], _AdditionalLightsSpotDir[157][2], _AdditionalLightsSpotDir[157][3]); fragment_uniform_buffer_1[926] = float4(_AdditionalLightsSpotDir[158][0], _AdditionalLightsSpotDir[158][1], _AdditionalLightsSpotDir[158][2], _AdditionalLightsSpotDir[158][3]); fragment_uniform_buffer_1[927] = float4(_AdditionalLightsSpotDir[159][0], _AdditionalLightsSpotDir[159][1], _AdditionalLightsSpotDir[159][2], _AdditionalLightsSpotDir[159][3]); fragment_uniform_buffer_1[928] = float4(_AdditionalLightsSpotDir[160][0], _AdditionalLightsSpotDir[160][1], _AdditionalLightsSpotDir[160][2], _AdditionalLightsSpotDir[160][3]); fragment_uniform_buffer_1[929] = float4(_AdditionalLightsSpotDir[161][0], _AdditionalLightsSpotDir[161][1], _AdditionalLightsSpotDir[161][2], _AdditionalLightsSpotDir[161][3]); fragment_uniform_buffer_1[930] = float4(_AdditionalLightsSpotDir[162][0], _AdditionalLightsSpotDir[162][1], _AdditionalLightsSpotDir[162][2], _AdditionalLightsSpotDir[162][3]); fragment_uniform_buffer_1[931] = float4(_AdditionalLightsSpotDir[163][0], _AdditionalLightsSpotDir[163][1], _AdditionalLightsSpotDir[163][2], _AdditionalLightsSpotDir[163][3]); fragment_uniform_buffer_1[932] = float4(_AdditionalLightsSpotDir[164][0], _AdditionalLightsSpotDir[164][1], _AdditionalLightsSpotDir[164][2], _AdditionalLightsSpotDir[164][3]); fragment_uniform_buffer_1[933] = float4(_AdditionalLightsSpotDir[165][0], _AdditionalLightsSpotDir[165][1], _AdditionalLightsSpotDir[165][2], _AdditionalLightsSpotDir[165][3]); fragment_uniform_buffer_1[934] = float4(_AdditionalLightsSpotDir[166][0], _AdditionalLightsSpotDir[166][1], _AdditionalLightsSpotDir[166][2], _AdditionalLightsSpotDir[166][3]); fragment_uniform_buffer_1[935] = float4(_AdditionalLightsSpotDir[167][0], _AdditionalLightsSpotDir[167][1], _AdditionalLightsSpotDir[167][2], _AdditionalLightsSpotDir[167][3]); fragment_uniform_buffer_1[936] = float4(_AdditionalLightsSpotDir[168][0], _AdditionalLightsSpotDir[168][1], _AdditionalLightsSpotDir[168][2], _AdditionalLightsSpotDir[168][3]); fragment_uniform_buffer_1[937] = float4(_AdditionalLightsSpotDir[169][0], _AdditionalLightsSpotDir[169][1], _AdditionalLightsSpotDir[169][2], _AdditionalLightsSpotDir[169][3]); fragment_uniform_buffer_1[938] = float4(_AdditionalLightsSpotDir[170][0], _AdditionalLightsSpotDir[170][1], _AdditionalLightsSpotDir[170][2], _AdditionalLightsSpotDir[170][3]); fragment_uniform_buffer_1[939] = float4(_AdditionalLightsSpotDir[171][0], _AdditionalLightsSpotDir[171][1], _AdditionalLightsSpotDir[171][2], _AdditionalLightsSpotDir[171][3]); fragment_uniform_buffer_1[940] = float4(_AdditionalLightsSpotDir[172][0], _AdditionalLightsSpotDir[172][1], _AdditionalLightsSpotDir[172][2], _AdditionalLightsSpotDir[172][3]); fragment_uniform_buffer_1[941] = float4(_AdditionalLightsSpotDir[173][0], _AdditionalLightsSpotDir[173][1], _AdditionalLightsSpotDir[173][2], _AdditionalLightsSpotDir[173][3]); fragment_uniform_buffer_1[942] = float4(_AdditionalLightsSpotDir[174][0], _AdditionalLightsSpotDir[174][1], _AdditionalLightsSpotDir[174][2], _AdditionalLightsSpotDir[174][3]); fragment_uniform_buffer_1[943] = float4(_AdditionalLightsSpotDir[175][0], _AdditionalLightsSpotDir[175][1], _AdditionalLightsSpotDir[175][2], _AdditionalLightsSpotDir[175][3]); fragment_uniform_buffer_1[944] = float4(_AdditionalLightsSpotDir[176][0], _AdditionalLightsSpotDir[176][1], _AdditionalLightsSpotDir[176][2], _AdditionalLightsSpotDir[176][3]); fragment_uniform_buffer_1[945] = float4(_AdditionalLightsSpotDir[177][0], _AdditionalLightsSpotDir[177][1], _AdditionalLightsSpotDir[177][2], _AdditionalLightsSpotDir[177][3]); fragment_uniform_buffer_1[946] = float4(_AdditionalLightsSpotDir[178][0], _AdditionalLightsSpotDir[178][1], _AdditionalLightsSpotDir[178][2], _AdditionalLightsSpotDir[178][3]); fragment_uniform_buffer_1[947] = float4(_AdditionalLightsSpotDir[179][0], _AdditionalLightsSpotDir[179][1], _AdditionalLightsSpotDir[179][2], _AdditionalLightsSpotDir[179][3]); fragment_uniform_buffer_1[948] = float4(_AdditionalLightsSpotDir[180][0], _AdditionalLightsSpotDir[180][1], _AdditionalLightsSpotDir[180][2], _AdditionalLightsSpotDir[180][3]); fragment_uniform_buffer_1[949] = float4(_AdditionalLightsSpotDir[181][0], _AdditionalLightsSpotDir[181][1], _AdditionalLightsSpotDir[181][2], _AdditionalLightsSpotDir[181][3]); fragment_uniform_buffer_1[950] = float4(_AdditionalLightsSpotDir[182][0], _AdditionalLightsSpotDir[182][1], _AdditionalLightsSpotDir[182][2], _AdditionalLightsSpotDir[182][3]); fragment_uniform_buffer_1[951] = float4(_AdditionalLightsSpotDir[183][0], _AdditionalLightsSpotDir[183][1], _AdditionalLightsSpotDir[183][2], _AdditionalLightsSpotDir[183][3]); fragment_uniform_buffer_1[952] = float4(_AdditionalLightsSpotDir[184][0], _AdditionalLightsSpotDir[184][1], _AdditionalLightsSpotDir[184][2], _AdditionalLightsSpotDir[184][3]); fragment_uniform_buffer_1[953] = float4(_AdditionalLightsSpotDir[185][0], _AdditionalLightsSpotDir[185][1], _AdditionalLightsSpotDir[185][2], _AdditionalLightsSpotDir[185][3]); fragment_uniform_buffer_1[954] = float4(_AdditionalLightsSpotDir[186][0], _AdditionalLightsSpotDir[186][1], _AdditionalLightsSpotDir[186][2], _AdditionalLightsSpotDir[186][3]); fragment_uniform_buffer_1[955] = float4(_AdditionalLightsSpotDir[187][0], _AdditionalLightsSpotDir[187][1], _AdditionalLightsSpotDir[187][2], _AdditionalLightsSpotDir[187][3]); fragment_uniform_buffer_1[956] = float4(_AdditionalLightsSpotDir[188][0], _AdditionalLightsSpotDir[188][1], _AdditionalLightsSpotDir[188][2], _AdditionalLightsSpotDir[188][3]); fragment_uniform_buffer_1[957] = float4(_AdditionalLightsSpotDir[189][0], _AdditionalLightsSpotDir[189][1], _AdditionalLightsSpotDir[189][2], _AdditionalLightsSpotDir[189][3]); fragment_uniform_buffer_1[958] = float4(_AdditionalLightsSpotDir[190][0], _AdditionalLightsSpotDir[190][1], _AdditionalLightsSpotDir[190][2], _AdditionalLightsSpotDir[190][3]); fragment_uniform_buffer_1[959] = float4(_AdditionalLightsSpotDir[191][0], _AdditionalLightsSpotDir[191][1], _AdditionalLightsSpotDir[191][2], _AdditionalLightsSpotDir[191][3]); fragment_uniform_buffer_1[960] = float4(_AdditionalLightsSpotDir[192][0], _AdditionalLightsSpotDir[192][1], _AdditionalLightsSpotDir[192][2], _AdditionalLightsSpotDir[192][3]); fragment_uniform_buffer_1[961] = float4(_AdditionalLightsSpotDir[193][0], _AdditionalLightsSpotDir[193][1], _AdditionalLightsSpotDir[193][2], _AdditionalLightsSpotDir[193][3]); fragment_uniform_buffer_1[962] = float4(_AdditionalLightsSpotDir[194][0], _AdditionalLightsSpotDir[194][1], _AdditionalLightsSpotDir[194][2], _AdditionalLightsSpotDir[194][3]); fragment_uniform_buffer_1[963] = float4(_AdditionalLightsSpotDir[195][0], _AdditionalLightsSpotDir[195][1], _AdditionalLightsSpotDir[195][2], _AdditionalLightsSpotDir[195][3]); fragment_uniform_buffer_1[964] = float4(_AdditionalLightsSpotDir[196][0], _AdditionalLightsSpotDir[196][1], _AdditionalLightsSpotDir[196][2], _AdditionalLightsSpotDir[196][3]); fragment_uniform_buffer_1[965] = float4(_AdditionalLightsSpotDir[197][0], _AdditionalLightsSpotDir[197][1], _AdditionalLightsSpotDir[197][2], _AdditionalLightsSpotDir[197][3]); fragment_uniform_buffer_1[966] = float4(_AdditionalLightsSpotDir[198][0], _AdditionalLightsSpotDir[198][1], _AdditionalLightsSpotDir[198][2], _AdditionalLightsSpotDir[198][3]); fragment_uniform_buffer_1[967] = float4(_AdditionalLightsSpotDir[199][0], _AdditionalLightsSpotDir[199][1], _AdditionalLightsSpotDir[199][2], _AdditionalLightsSpotDir[199][3]); fragment_uniform_buffer_1[968] = float4(_AdditionalLightsSpotDir[200][0], _AdditionalLightsSpotDir[200][1], _AdditionalLightsSpotDir[200][2], _AdditionalLightsSpotDir[200][3]); fragment_uniform_buffer_1[969] = float4(_AdditionalLightsSpotDir[201][0], _AdditionalLightsSpotDir[201][1], _AdditionalLightsSpotDir[201][2], _AdditionalLightsSpotDir[201][3]); fragment_uniform_buffer_1[970] = float4(_AdditionalLightsSpotDir[202][0], _AdditionalLightsSpotDir[202][1], _AdditionalLightsSpotDir[202][2], _AdditionalLightsSpotDir[202][3]); fragment_uniform_buffer_1[971] = float4(_AdditionalLightsSpotDir[203][0], _AdditionalLightsSpotDir[203][1], _AdditionalLightsSpotDir[203][2], _AdditionalLightsSpotDir[203][3]); fragment_uniform_buffer_1[972] = float4(_AdditionalLightsSpotDir[204][0], _AdditionalLightsSpotDir[204][1], _AdditionalLightsSpotDir[204][2], _AdditionalLightsSpotDir[204][3]); fragment_uniform_buffer_1[973] = float4(_AdditionalLightsSpotDir[205][0], _AdditionalLightsSpotDir[205][1], _AdditionalLightsSpotDir[205][2], _AdditionalLightsSpotDir[205][3]); fragment_uniform_buffer_1[974] = float4(_AdditionalLightsSpotDir[206][0], _AdditionalLightsSpotDir[206][1], _AdditionalLightsSpotDir[206][2], _AdditionalLightsSpotDir[206][3]); fragment_uniform_buffer_1[975] = float4(_AdditionalLightsSpotDir[207][0], _AdditionalLightsSpotDir[207][1], _AdditionalLightsSpotDir[207][2], _AdditionalLightsSpotDir[207][3]); fragment_uniform_buffer_1[976] = float4(_AdditionalLightsSpotDir[208][0], _AdditionalLightsSpotDir[208][1], _AdditionalLightsSpotDir[208][2], _AdditionalLightsSpotDir[208][3]); fragment_uniform_buffer_1[977] = float4(_AdditionalLightsSpotDir[209][0], _AdditionalLightsSpotDir[209][1], _AdditionalLightsSpotDir[209][2], _AdditionalLightsSpotDir[209][3]); fragment_uniform_buffer_1[978] = float4(_AdditionalLightsSpotDir[210][0], _AdditionalLightsSpotDir[210][1], _AdditionalLightsSpotDir[210][2], _AdditionalLightsSpotDir[210][3]); fragment_uniform_buffer_1[979] = float4(_AdditionalLightsSpotDir[211][0], _AdditionalLightsSpotDir[211][1], _AdditionalLightsSpotDir[211][2], _AdditionalLightsSpotDir[211][3]); fragment_uniform_buffer_1[980] = float4(_AdditionalLightsSpotDir[212][0], _AdditionalLightsSpotDir[212][1], _AdditionalLightsSpotDir[212][2], _AdditionalLightsSpotDir[212][3]); fragment_uniform_buffer_1[981] = float4(_AdditionalLightsSpotDir[213][0], _AdditionalLightsSpotDir[213][1], _AdditionalLightsSpotDir[213][2], _AdditionalLightsSpotDir[213][3]); fragment_uniform_buffer_1[982] = float4(_AdditionalLightsSpotDir[214][0], _AdditionalLightsSpotDir[214][1], _AdditionalLightsSpotDir[214][2], _AdditionalLightsSpotDir[214][3]); fragment_uniform_buffer_1[983] = float4(_AdditionalLightsSpotDir[215][0], _AdditionalLightsSpotDir[215][1], _AdditionalLightsSpotDir[215][2], _AdditionalLightsSpotDir[215][3]); fragment_uniform_buffer_1[984] = float4(_AdditionalLightsSpotDir[216][0], _AdditionalLightsSpotDir[216][1], _AdditionalLightsSpotDir[216][2], _AdditionalLightsSpotDir[216][3]); fragment_uniform_buffer_1[985] = float4(_AdditionalLightsSpotDir[217][0], _AdditionalLightsSpotDir[217][1], _AdditionalLightsSpotDir[217][2], _AdditionalLightsSpotDir[217][3]); fragment_uniform_buffer_1[986] = float4(_AdditionalLightsSpotDir[218][0], _AdditionalLightsSpotDir[218][1], _AdditionalLightsSpotDir[218][2], _AdditionalLightsSpotDir[218][3]); fragment_uniform_buffer_1[987] = float4(_AdditionalLightsSpotDir[219][0], _AdditionalLightsSpotDir[219][1], _AdditionalLightsSpotDir[219][2], _AdditionalLightsSpotDir[219][3]); fragment_uniform_buffer_1[988] = float4(_AdditionalLightsSpotDir[220][0], _AdditionalLightsSpotDir[220][1], _AdditionalLightsSpotDir[220][2], _AdditionalLightsSpotDir[220][3]); fragment_uniform_buffer_1[989] = float4(_AdditionalLightsSpotDir[221][0], _AdditionalLightsSpotDir[221][1], _AdditionalLightsSpotDir[221][2], _AdditionalLightsSpotDir[221][3]); fragment_uniform_buffer_1[990] = float4(_AdditionalLightsSpotDir[222][0], _AdditionalLightsSpotDir[222][1], _AdditionalLightsSpotDir[222][2], _AdditionalLightsSpotDir[222][3]); fragment_uniform_buffer_1[991] = float4(_AdditionalLightsSpotDir[223][0], _AdditionalLightsSpotDir[223][1], _AdditionalLightsSpotDir[223][2], _AdditionalLightsSpotDir[223][3]); fragment_uniform_buffer_1[992] = float4(_AdditionalLightsSpotDir[224][0], _AdditionalLightsSpotDir[224][1], _AdditionalLightsSpotDir[224][2], _AdditionalLightsSpotDir[224][3]); fragment_uniform_buffer_1[993] = float4(_AdditionalLightsSpotDir[225][0], _AdditionalLightsSpotDir[225][1], _AdditionalLightsSpotDir[225][2], _AdditionalLightsSpotDir[225][3]); fragment_uniform_buffer_1[994] = float4(_AdditionalLightsSpotDir[226][0], _AdditionalLightsSpotDir[226][1], _AdditionalLightsSpotDir[226][2], _AdditionalLightsSpotDir[226][3]); fragment_uniform_buffer_1[995] = float4(_AdditionalLightsSpotDir[227][0], _AdditionalLightsSpotDir[227][1], _AdditionalLightsSpotDir[227][2], _AdditionalLightsSpotDir[227][3]); fragment_uniform_buffer_1[996] = float4(_AdditionalLightsSpotDir[228][0], _AdditionalLightsSpotDir[228][1], _AdditionalLightsSpotDir[228][2], _AdditionalLightsSpotDir[228][3]); fragment_uniform_buffer_1[997] = float4(_AdditionalLightsSpotDir[229][0], _AdditionalLightsSpotDir[229][1], _AdditionalLightsSpotDir[229][2], _AdditionalLightsSpotDir[229][3]); fragment_uniform_buffer_1[998] = float4(_AdditionalLightsSpotDir[230][0], _AdditionalLightsSpotDir[230][1], _AdditionalLightsSpotDir[230][2], _AdditionalLightsSpotDir[230][3]); fragment_uniform_buffer_1[999] = float4(_AdditionalLightsSpotDir[231][0], _AdditionalLightsSpotDir[231][1], _AdditionalLightsSpotDir[231][2], _AdditionalLightsSpotDir[231][3]); fragment_uniform_buffer_1[1000] = float4(_AdditionalLightsSpotDir[232][0], _AdditionalLightsSpotDir[232][1], _AdditionalLightsSpotDir[232][2], _AdditionalLightsSpotDir[232][3]); fragment_uniform_buffer_1[1001] = float4(_AdditionalLightsSpotDir[233][0], _AdditionalLightsSpotDir[233][1], _AdditionalLightsSpotDir[233][2], _AdditionalLightsSpotDir[233][3]); fragment_uniform_buffer_1[1002] = float4(_AdditionalLightsSpotDir[234][0], _AdditionalLightsSpotDir[234][1], _AdditionalLightsSpotDir[234][2], _AdditionalLightsSpotDir[234][3]); fragment_uniform_buffer_1[1003] = float4(_AdditionalLightsSpotDir[235][0], _AdditionalLightsSpotDir[235][1], _AdditionalLightsSpotDir[235][2], _AdditionalLightsSpotDir[235][3]); fragment_uniform_buffer_1[1004] = float4(_AdditionalLightsSpotDir[236][0], _AdditionalLightsSpotDir[236][1], _AdditionalLightsSpotDir[236][2], _AdditionalLightsSpotDir[236][3]); fragment_uniform_buffer_1[1005] = float4(_AdditionalLightsSpotDir[237][0], _AdditionalLightsSpotDir[237][1], _AdditionalLightsSpotDir[237][2], _AdditionalLightsSpotDir[237][3]); fragment_uniform_buffer_1[1006] = float4(_AdditionalLightsSpotDir[238][0], _AdditionalLightsSpotDir[238][1], _AdditionalLightsSpotDir[238][2], _AdditionalLightsSpotDir[238][3]); fragment_uniform_buffer_1[1007] = float4(_AdditionalLightsSpotDir[239][0], _AdditionalLightsSpotDir[239][1], _AdditionalLightsSpotDir[239][2], _AdditionalLightsSpotDir[239][3]); fragment_uniform_buffer_1[1008] = float4(_AdditionalLightsSpotDir[240][0], _AdditionalLightsSpotDir[240][1], _AdditionalLightsSpotDir[240][2], _AdditionalLightsSpotDir[240][3]); fragment_uniform_buffer_1[1009] = float4(_AdditionalLightsSpotDir[241][0], _AdditionalLightsSpotDir[241][1], _AdditionalLightsSpotDir[241][2], _AdditionalLightsSpotDir[241][3]); fragment_uniform_buffer_1[1010] = float4(_AdditionalLightsSpotDir[242][0], _AdditionalLightsSpotDir[242][1], _AdditionalLightsSpotDir[242][2], _AdditionalLightsSpotDir[242][3]); fragment_uniform_buffer_1[1011] = float4(_AdditionalLightsSpotDir[243][0], _AdditionalLightsSpotDir[243][1], _AdditionalLightsSpotDir[243][2], _AdditionalLightsSpotDir[243][3]); fragment_uniform_buffer_1[1012] = float4(_AdditionalLightsSpotDir[244][0], _AdditionalLightsSpotDir[244][1], _AdditionalLightsSpotDir[244][2], _AdditionalLightsSpotDir[244][3]); fragment_uniform_buffer_1[1013] = float4(_AdditionalLightsSpotDir[245][0], _AdditionalLightsSpotDir[245][1], _AdditionalLightsSpotDir[245][2], _AdditionalLightsSpotDir[245][3]); fragment_uniform_buffer_1[1014] = float4(_AdditionalLightsSpotDir[246][0], _AdditionalLightsSpotDir[246][1], _AdditionalLightsSpotDir[246][2], _AdditionalLightsSpotDir[246][3]); fragment_uniform_buffer_1[1015] = float4(_AdditionalLightsSpotDir[247][0], _AdditionalLightsSpotDir[247][1], _AdditionalLightsSpotDir[247][2], _AdditionalLightsSpotDir[247][3]); fragment_uniform_buffer_1[1016] = float4(_AdditionalLightsSpotDir[248][0], _AdditionalLightsSpotDir[248][1], _AdditionalLightsSpotDir[248][2], _AdditionalLightsSpotDir[248][3]); fragment_uniform_buffer_1[1017] = float4(_AdditionalLightsSpotDir[249][0], _AdditionalLightsSpotDir[249][1], _AdditionalLightsSpotDir[249][2], _AdditionalLightsSpotDir[249][3]); fragment_uniform_buffer_1[1018] = float4(_AdditionalLightsSpotDir[250][0], _AdditionalLightsSpotDir[250][1], _AdditionalLightsSpotDir[250][2], _AdditionalLightsSpotDir[250][3]); fragment_uniform_buffer_1[1019] = float4(_AdditionalLightsSpotDir[251][0], _AdditionalLightsSpotDir[251][1], _AdditionalLightsSpotDir[251][2], _AdditionalLightsSpotDir[251][3]); fragment_uniform_buffer_1[1020] = float4(_AdditionalLightsSpotDir[252][0], _AdditionalLightsSpotDir[252][1], _AdditionalLightsSpotDir[252][2], _AdditionalLightsSpotDir[252][3]); fragment_uniform_buffer_1[1021] = float4(_AdditionalLightsSpotDir[253][0], _AdditionalLightsSpotDir[253][1], _AdditionalLightsSpotDir[253][2], _AdditionalLightsSpotDir[253][3]); fragment_uniform_buffer_1[1022] = float4(_AdditionalLightsSpotDir[254][0], _AdditionalLightsSpotDir[254][1], _AdditionalLightsSpotDir[254][2], _AdditionalLightsSpotDir[254][3]); fragment_uniform_buffer_1[1023] = float4(_AdditionalLightsSpotDir[255][0], _AdditionalLightsSpotDir[255][1], _AdditionalLightsSpotDir[255][2], _AdditionalLightsSpotDir[255][3]); fragment_uniform_buffer_1[1280] = float4(_AdditionalLightsLayerMasks[0], fragment_uniform_buffer_1[1280][1], fragment_uniform_buffer_1[1280][2], fragment_uniform_buffer_1[1280][3]); fragment_uniform_buffer_1[1281] = float4(_AdditionalLightsLayerMasks[1], fragment_uniform_buffer_1[1281][1], fragment_uniform_buffer_1[1281][2], fragment_uniform_buffer_1[1281][3]); fragment_uniform_buffer_1[1282] = float4(_AdditionalLightsLayerMasks[2], fragment_uniform_buffer_1[1282][1], fragment_uniform_buffer_1[1282][2], fragment_uniform_buffer_1[1282][3]); fragment_uniform_buffer_1[1283] = float4(_AdditionalLightsLayerMasks[3], fragment_uniform_buffer_1[1283][1], fragment_uniform_buffer_1[1283][2], fragment_uniform_buffer_1[1283][3]); fragment_uniform_buffer_1[1284] = float4(_AdditionalLightsLayerMasks[4], fragment_uniform_buffer_1[1284][1], fragment_uniform_buffer_1[1284][2], fragment_uniform_buffer_1[1284][3]); fragment_uniform_buffer_1[1285] = float4(_AdditionalLightsLayerMasks[5], fragment_uniform_buffer_1[1285][1], fragment_uniform_buffer_1[1285][2], fragment_uniform_buffer_1[1285][3]); fragment_uniform_buffer_1[1286] = float4(_AdditionalLightsLayerMasks[6], fragment_uniform_buffer_1[1286][1], fragment_uniform_buffer_1[1286][2], fragment_uniform_buffer_1[1286][3]); fragment_uniform_buffer_1[1287] = float4(_AdditionalLightsLayerMasks[7], fragment_uniform_buffer_1[1287][1], fragment_uniform_buffer_1[1287][2], fragment_uniform_buffer_1[1287][3]); fragment_uniform_buffer_1[1288] = float4(_AdditionalLightsLayerMasks[8], fragment_uniform_buffer_1[1288][1], fragment_uniform_buffer_1[1288][2], fragment_uniform_buffer_1[1288][3]); fragment_uniform_buffer_1[1289] = float4(_AdditionalLightsLayerMasks[9], fragment_uniform_buffer_1[1289][1], fragment_uniform_buffer_1[1289][2], fragment_uniform_buffer_1[1289][3]); fragment_uniform_buffer_1[1290] = float4(_AdditionalLightsLayerMasks[10], fragment_uniform_buffer_1[1290][1], fragment_uniform_buffer_1[1290][2], fragment_uniform_buffer_1[1290][3]); fragment_uniform_buffer_1[1291] = float4(_AdditionalLightsLayerMasks[11], fragment_uniform_buffer_1[1291][1], fragment_uniform_buffer_1[1291][2], fragment_uniform_buffer_1[1291][3]); fragment_uniform_buffer_1[1292] = float4(_AdditionalLightsLayerMasks[12], fragment_uniform_buffer_1[1292][1], fragment_uniform_buffer_1[1292][2], fragment_uniform_buffer_1[1292][3]); fragment_uniform_buffer_1[1293] = float4(_AdditionalLightsLayerMasks[13], fragment_uniform_buffer_1[1293][1], fragment_uniform_buffer_1[1293][2], fragment_uniform_buffer_1[1293][3]); fragment_uniform_buffer_1[1294] = float4(_AdditionalLightsLayerMasks[14], fragment_uniform_buffer_1[1294][1], fragment_uniform_buffer_1[1294][2], fragment_uniform_buffer_1[1294][3]); fragment_uniform_buffer_1[1295] = float4(_AdditionalLightsLayerMasks[15], fragment_uniform_buffer_1[1295][1], fragment_uniform_buffer_1[1295][2], fragment_uniform_buffer_1[1295][3]); fragment_uniform_buffer_1[1296] = float4(_AdditionalLightsLayerMasks[16], fragment_uniform_buffer_1[1296][1], fragment_uniform_buffer_1[1296][2], fragment_uniform_buffer_1[1296][3]); fragment_uniform_buffer_1[1297] = float4(_AdditionalLightsLayerMasks[17], fragment_uniform_buffer_1[1297][1], fragment_uniform_buffer_1[1297][2], fragment_uniform_buffer_1[1297][3]); fragment_uniform_buffer_1[1298] = float4(_AdditionalLightsLayerMasks[18], fragment_uniform_buffer_1[1298][1], fragment_uniform_buffer_1[1298][2], fragment_uniform_buffer_1[1298][3]); fragment_uniform_buffer_1[1299] = float4(_AdditionalLightsLayerMasks[19], fragment_uniform_buffer_1[1299][1], fragment_uniform_buffer_1[1299][2], fragment_uniform_buffer_1[1299][3]); fragment_uniform_buffer_1[1300] = float4(_AdditionalLightsLayerMasks[20], fragment_uniform_buffer_1[1300][1], fragment_uniform_buffer_1[1300][2], fragment_uniform_buffer_1[1300][3]); fragment_uniform_buffer_1[1301] = float4(_AdditionalLightsLayerMasks[21], fragment_uniform_buffer_1[1301][1], fragment_uniform_buffer_1[1301][2], fragment_uniform_buffer_1[1301][3]); fragment_uniform_buffer_1[1302] = float4(_AdditionalLightsLayerMasks[22], fragment_uniform_buffer_1[1302][1], fragment_uniform_buffer_1[1302][2], fragment_uniform_buffer_1[1302][3]); fragment_uniform_buffer_1[1303] = float4(_AdditionalLightsLayerMasks[23], fragment_uniform_buffer_1[1303][1], fragment_uniform_buffer_1[1303][2], fragment_uniform_buffer_1[1303][3]); fragment_uniform_buffer_1[1304] = float4(_AdditionalLightsLayerMasks[24], fragment_uniform_buffer_1[1304][1], fragment_uniform_buffer_1[1304][2], fragment_uniform_buffer_1[1304][3]); fragment_uniform_buffer_1[1305] = float4(_AdditionalLightsLayerMasks[25], fragment_uniform_buffer_1[1305][1], fragment_uniform_buffer_1[1305][2], fragment_uniform_buffer_1[1305][3]); fragment_uniform_buffer_1[1306] = float4(_AdditionalLightsLayerMasks[26], fragment_uniform_buffer_1[1306][1], fragment_uniform_buffer_1[1306][2], fragment_uniform_buffer_1[1306][3]); fragment_uniform_buffer_1[1307] = float4(_AdditionalLightsLayerMasks[27], fragment_uniform_buffer_1[1307][1], fragment_uniform_buffer_1[1307][2], fragment_uniform_buffer_1[1307][3]); fragment_uniform_buffer_1[1308] = float4(_AdditionalLightsLayerMasks[28], fragment_uniform_buffer_1[1308][1], fragment_uniform_buffer_1[1308][2], fragment_uniform_buffer_1[1308][3]); fragment_uniform_buffer_1[1309] = float4(_AdditionalLightsLayerMasks[29], fragment_uniform_buffer_1[1309][1], fragment_uniform_buffer_1[1309][2], fragment_uniform_buffer_1[1309][3]); fragment_uniform_buffer_1[1310] = float4(_AdditionalLightsLayerMasks[30], fragment_uniform_buffer_1[1310][1], fragment_uniform_buffer_1[1310][2], fragment_uniform_buffer_1[1310][3]); fragment_uniform_buffer_1[1311] = float4(_AdditionalLightsLayerMasks[31], fragment_uniform_buffer_1[1311][1], fragment_uniform_buffer_1[1311][2], fragment_uniform_buffer_1[1311][3]); fragment_uniform_buffer_1[1312] = float4(_AdditionalLightsLayerMasks[32], fragment_uniform_buffer_1[1312][1], fragment_uniform_buffer_1[1312][2], fragment_uniform_buffer_1[1312][3]); fragment_uniform_buffer_1[1313] = float4(_AdditionalLightsLayerMasks[33], fragment_uniform_buffer_1[1313][1], fragment_uniform_buffer_1[1313][2], fragment_uniform_buffer_1[1313][3]); fragment_uniform_buffer_1[1314] = float4(_AdditionalLightsLayerMasks[34], fragment_uniform_buffer_1[1314][1], fragment_uniform_buffer_1[1314][2], fragment_uniform_buffer_1[1314][3]); fragment_uniform_buffer_1[1315] = float4(_AdditionalLightsLayerMasks[35], fragment_uniform_buffer_1[1315][1], fragment_uniform_buffer_1[1315][2], fragment_uniform_buffer_1[1315][3]); fragment_uniform_buffer_1[1316] = float4(_AdditionalLightsLayerMasks[36], fragment_uniform_buffer_1[1316][1], fragment_uniform_buffer_1[1316][2], fragment_uniform_buffer_1[1316][3]); fragment_uniform_buffer_1[1317] = float4(_AdditionalLightsLayerMasks[37], fragment_uniform_buffer_1[1317][1], fragment_uniform_buffer_1[1317][2], fragment_uniform_buffer_1[1317][3]); fragment_uniform_buffer_1[1318] = float4(_AdditionalLightsLayerMasks[38], fragment_uniform_buffer_1[1318][1], fragment_uniform_buffer_1[1318][2], fragment_uniform_buffer_1[1318][3]); fragment_uniform_buffer_1[1319] = float4(_AdditionalLightsLayerMasks[39], fragment_uniform_buffer_1[1319][1], fragment_uniform_buffer_1[1319][2], fragment_uniform_buffer_1[1319][3]); fragment_uniform_buffer_1[1320] = float4(_AdditionalLightsLayerMasks[40], fragment_uniform_buffer_1[1320][1], fragment_uniform_buffer_1[1320][2], fragment_uniform_buffer_1[1320][3]); fragment_uniform_buffer_1[1321] = float4(_AdditionalLightsLayerMasks[41], fragment_uniform_buffer_1[1321][1], fragment_uniform_buffer_1[1321][2], fragment_uniform_buffer_1[1321][3]); fragment_uniform_buffer_1[1322] = float4(_AdditionalLightsLayerMasks[42], fragment_uniform_buffer_1[1322][1], fragment_uniform_buffer_1[1322][2], fragment_uniform_buffer_1[1322][3]); fragment_uniform_buffer_1[1323] = float4(_AdditionalLightsLayerMasks[43], fragment_uniform_buffer_1[1323][1], fragment_uniform_buffer_1[1323][2], fragment_uniform_buffer_1[1323][3]); fragment_uniform_buffer_1[1324] = float4(_AdditionalLightsLayerMasks[44], fragment_uniform_buffer_1[1324][1], fragment_uniform_buffer_1[1324][2], fragment_uniform_buffer_1[1324][3]); fragment_uniform_buffer_1[1325] = float4(_AdditionalLightsLayerMasks[45], fragment_uniform_buffer_1[1325][1], fragment_uniform_buffer_1[1325][2], fragment_uniform_buffer_1[1325][3]); fragment_uniform_buffer_1[1326] = float4(_AdditionalLightsLayerMasks[46], fragment_uniform_buffer_1[1326][1], fragment_uniform_buffer_1[1326][2], fragment_uniform_buffer_1[1326][3]); fragment_uniform_buffer_1[1327] = float4(_AdditionalLightsLayerMasks[47], fragment_uniform_buffer_1[1327][1], fragment_uniform_buffer_1[1327][2], fragment_uniform_buffer_1[1327][3]); fragment_uniform_buffer_1[1328] = float4(_AdditionalLightsLayerMasks[48], fragment_uniform_buffer_1[1328][1], fragment_uniform_buffer_1[1328][2], fragment_uniform_buffer_1[1328][3]); fragment_uniform_buffer_1[1329] = float4(_AdditionalLightsLayerMasks[49], fragment_uniform_buffer_1[1329][1], fragment_uniform_buffer_1[1329][2], fragment_uniform_buffer_1[1329][3]); fragment_uniform_buffer_1[1330] = float4(_AdditionalLightsLayerMasks[50], fragment_uniform_buffer_1[1330][1], fragment_uniform_buffer_1[1330][2], fragment_uniform_buffer_1[1330][3]); fragment_uniform_buffer_1[1331] = float4(_AdditionalLightsLayerMasks[51], fragment_uniform_buffer_1[1331][1], fragment_uniform_buffer_1[1331][2], fragment_uniform_buffer_1[1331][3]); fragment_uniform_buffer_1[1332] = float4(_AdditionalLightsLayerMasks[52], fragment_uniform_buffer_1[1332][1], fragment_uniform_buffer_1[1332][2], fragment_uniform_buffer_1[1332][3]); fragment_uniform_buffer_1[1333] = float4(_AdditionalLightsLayerMasks[53], fragment_uniform_buffer_1[1333][1], fragment_uniform_buffer_1[1333][2], fragment_uniform_buffer_1[1333][3]); fragment_uniform_buffer_1[1334] = float4(_AdditionalLightsLayerMasks[54], fragment_uniform_buffer_1[1334][1], fragment_uniform_buffer_1[1334][2], fragment_uniform_buffer_1[1334][3]); fragment_uniform_buffer_1[1335] = float4(_AdditionalLightsLayerMasks[55], fragment_uniform_buffer_1[1335][1], fragment_uniform_buffer_1[1335][2], fragment_uniform_buffer_1[1335][3]); fragment_uniform_buffer_1[1336] = float4(_AdditionalLightsLayerMasks[56], fragment_uniform_buffer_1[1336][1], fragment_uniform_buffer_1[1336][2], fragment_uniform_buffer_1[1336][3]); fragment_uniform_buffer_1[1337] = float4(_AdditionalLightsLayerMasks[57], fragment_uniform_buffer_1[1337][1], fragment_uniform_buffer_1[1337][2], fragment_uniform_buffer_1[1337][3]); fragment_uniform_buffer_1[1338] = float4(_AdditionalLightsLayerMasks[58], fragment_uniform_buffer_1[1338][1], fragment_uniform_buffer_1[1338][2], fragment_uniform_buffer_1[1338][3]); fragment_uniform_buffer_1[1339] = float4(_AdditionalLightsLayerMasks[59], fragment_uniform_buffer_1[1339][1], fragment_uniform_buffer_1[1339][2], fragment_uniform_buffer_1[1339][3]); fragment_uniform_buffer_1[1340] = float4(_AdditionalLightsLayerMasks[60], fragment_uniform_buffer_1[1340][1], fragment_uniform_buffer_1[1340][2], fragment_uniform_buffer_1[1340][3]); fragment_uniform_buffer_1[1341] = float4(_AdditionalLightsLayerMasks[61], fragment_uniform_buffer_1[1341][1], fragment_uniform_buffer_1[1341][2], fragment_uniform_buffer_1[1341][3]); fragment_uniform_buffer_1[1342] = float4(_AdditionalLightsLayerMasks[62], fragment_uniform_buffer_1[1342][1], fragment_uniform_buffer_1[1342][2], fragment_uniform_buffer_1[1342][3]); fragment_uniform_buffer_1[1343] = float4(_AdditionalLightsLayerMasks[63], fragment_uniform_buffer_1[1343][1], fragment_uniform_buffer_1[1343][2], fragment_uniform_buffer_1[1343][3]); fragment_uniform_buffer_1[1344] = float4(_AdditionalLightsLayerMasks[64], fragment_uniform_buffer_1[1344][1], fragment_uniform_buffer_1[1344][2], fragment_uniform_buffer_1[1344][3]); fragment_uniform_buffer_1[1345] = float4(_AdditionalLightsLayerMasks[65], fragment_uniform_buffer_1[1345][1], fragment_uniform_buffer_1[1345][2], fragment_uniform_buffer_1[1345][3]); fragment_uniform_buffer_1[1346] = float4(_AdditionalLightsLayerMasks[66], fragment_uniform_buffer_1[1346][1], fragment_uniform_buffer_1[1346][2], fragment_uniform_buffer_1[1346][3]); fragment_uniform_buffer_1[1347] = float4(_AdditionalLightsLayerMasks[67], fragment_uniform_buffer_1[1347][1], fragment_uniform_buffer_1[1347][2], fragment_uniform_buffer_1[1347][3]); fragment_uniform_buffer_1[1348] = float4(_AdditionalLightsLayerMasks[68], fragment_uniform_buffer_1[1348][1], fragment_uniform_buffer_1[1348][2], fragment_uniform_buffer_1[1348][3]); fragment_uniform_buffer_1[1349] = float4(_AdditionalLightsLayerMasks[69], fragment_uniform_buffer_1[1349][1], fragment_uniform_buffer_1[1349][2], fragment_uniform_buffer_1[1349][3]); fragment_uniform_buffer_1[1350] = float4(_AdditionalLightsLayerMasks[70], fragment_uniform_buffer_1[1350][1], fragment_uniform_buffer_1[1350][2], fragment_uniform_buffer_1[1350][3]); fragment_uniform_buffer_1[1351] = float4(_AdditionalLightsLayerMasks[71], fragment_uniform_buffer_1[1351][1], fragment_uniform_buffer_1[1351][2], fragment_uniform_buffer_1[1351][3]); fragment_uniform_buffer_1[1352] = float4(_AdditionalLightsLayerMasks[72], fragment_uniform_buffer_1[1352][1], fragment_uniform_buffer_1[1352][2], fragment_uniform_buffer_1[1352][3]); fragment_uniform_buffer_1[1353] = float4(_AdditionalLightsLayerMasks[73], fragment_uniform_buffer_1[1353][1], fragment_uniform_buffer_1[1353][2], fragment_uniform_buffer_1[1353][3]); fragment_uniform_buffer_1[1354] = float4(_AdditionalLightsLayerMasks[74], fragment_uniform_buffer_1[1354][1], fragment_uniform_buffer_1[1354][2], fragment_uniform_buffer_1[1354][3]); fragment_uniform_buffer_1[1355] = float4(_AdditionalLightsLayerMasks[75], fragment_uniform_buffer_1[1355][1], fragment_uniform_buffer_1[1355][2], fragment_uniform_buffer_1[1355][3]); fragment_uniform_buffer_1[1356] = float4(_AdditionalLightsLayerMasks[76], fragment_uniform_buffer_1[1356][1], fragment_uniform_buffer_1[1356][2], fragment_uniform_buffer_1[1356][3]); fragment_uniform_buffer_1[1357] = float4(_AdditionalLightsLayerMasks[77], fragment_uniform_buffer_1[1357][1], fragment_uniform_buffer_1[1357][2], fragment_uniform_buffer_1[1357][3]); fragment_uniform_buffer_1[1358] = float4(_AdditionalLightsLayerMasks[78], fragment_uniform_buffer_1[1358][1], fragment_uniform_buffer_1[1358][2], fragment_uniform_buffer_1[1358][3]); fragment_uniform_buffer_1[1359] = float4(_AdditionalLightsLayerMasks[79], fragment_uniform_buffer_1[1359][1], fragment_uniform_buffer_1[1359][2], fragment_uniform_buffer_1[1359][3]); fragment_uniform_buffer_1[1360] = float4(_AdditionalLightsLayerMasks[80], fragment_uniform_buffer_1[1360][1], fragment_uniform_buffer_1[1360][2], fragment_uniform_buffer_1[1360][3]); fragment_uniform_buffer_1[1361] = float4(_AdditionalLightsLayerMasks[81], fragment_uniform_buffer_1[1361][1], fragment_uniform_buffer_1[1361][2], fragment_uniform_buffer_1[1361][3]); fragment_uniform_buffer_1[1362] = float4(_AdditionalLightsLayerMasks[82], fragment_uniform_buffer_1[1362][1], fragment_uniform_buffer_1[1362][2], fragment_uniform_buffer_1[1362][3]); fragment_uniform_buffer_1[1363] = float4(_AdditionalLightsLayerMasks[83], fragment_uniform_buffer_1[1363][1], fragment_uniform_buffer_1[1363][2], fragment_uniform_buffer_1[1363][3]); fragment_uniform_buffer_1[1364] = float4(_AdditionalLightsLayerMasks[84], fragment_uniform_buffer_1[1364][1], fragment_uniform_buffer_1[1364][2], fragment_uniform_buffer_1[1364][3]); fragment_uniform_buffer_1[1365] = float4(_AdditionalLightsLayerMasks[85], fragment_uniform_buffer_1[1365][1], fragment_uniform_buffer_1[1365][2], fragment_uniform_buffer_1[1365][3]); fragment_uniform_buffer_1[1366] = float4(_AdditionalLightsLayerMasks[86], fragment_uniform_buffer_1[1366][1], fragment_uniform_buffer_1[1366][2], fragment_uniform_buffer_1[1366][3]); fragment_uniform_buffer_1[1367] = float4(_AdditionalLightsLayerMasks[87], fragment_uniform_buffer_1[1367][1], fragment_uniform_buffer_1[1367][2], fragment_uniform_buffer_1[1367][3]); fragment_uniform_buffer_1[1368] = float4(_AdditionalLightsLayerMasks[88], fragment_uniform_buffer_1[1368][1], fragment_uniform_buffer_1[1368][2], fragment_uniform_buffer_1[1368][3]); fragment_uniform_buffer_1[1369] = float4(_AdditionalLightsLayerMasks[89], fragment_uniform_buffer_1[1369][1], fragment_uniform_buffer_1[1369][2], fragment_uniform_buffer_1[1369][3]); fragment_uniform_buffer_1[1370] = float4(_AdditionalLightsLayerMasks[90], fragment_uniform_buffer_1[1370][1], fragment_uniform_buffer_1[1370][2], fragment_uniform_buffer_1[1370][3]); fragment_uniform_buffer_1[1371] = float4(_AdditionalLightsLayerMasks[91], fragment_uniform_buffer_1[1371][1], fragment_uniform_buffer_1[1371][2], fragment_uniform_buffer_1[1371][3]); fragment_uniform_buffer_1[1372] = float4(_AdditionalLightsLayerMasks[92], fragment_uniform_buffer_1[1372][1], fragment_uniform_buffer_1[1372][2], fragment_uniform_buffer_1[1372][3]); fragment_uniform_buffer_1[1373] = float4(_AdditionalLightsLayerMasks[93], fragment_uniform_buffer_1[1373][1], fragment_uniform_buffer_1[1373][2], fragment_uniform_buffer_1[1373][3]); fragment_uniform_buffer_1[1374] = float4(_AdditionalLightsLayerMasks[94], fragment_uniform_buffer_1[1374][1], fragment_uniform_buffer_1[1374][2], fragment_uniform_buffer_1[1374][3]); fragment_uniform_buffer_1[1375] = float4(_AdditionalLightsLayerMasks[95], fragment_uniform_buffer_1[1375][1], fragment_uniform_buffer_1[1375][2], fragment_uniform_buffer_1[1375][3]); fragment_uniform_buffer_1[1376] = float4(_AdditionalLightsLayerMasks[96], fragment_uniform_buffer_1[1376][1], fragment_uniform_buffer_1[1376][2], fragment_uniform_buffer_1[1376][3]); fragment_uniform_buffer_1[1377] = float4(_AdditionalLightsLayerMasks[97], fragment_uniform_buffer_1[1377][1], fragment_uniform_buffer_1[1377][2], fragment_uniform_buffer_1[1377][3]); fragment_uniform_buffer_1[1378] = float4(_AdditionalLightsLayerMasks[98], fragment_uniform_buffer_1[1378][1], fragment_uniform_buffer_1[1378][2], fragment_uniform_buffer_1[1378][3]); fragment_uniform_buffer_1[1379] = float4(_AdditionalLightsLayerMasks[99], fragment_uniform_buffer_1[1379][1], fragment_uniform_buffer_1[1379][2], fragment_uniform_buffer_1[1379][3]); fragment_uniform_buffer_1[1380] = float4(_AdditionalLightsLayerMasks[100], fragment_uniform_buffer_1[1380][1], fragment_uniform_buffer_1[1380][2], fragment_uniform_buffer_1[1380][3]); fragment_uniform_buffer_1[1381] = float4(_AdditionalLightsLayerMasks[101], fragment_uniform_buffer_1[1381][1], fragment_uniform_buffer_1[1381][2], fragment_uniform_buffer_1[1381][3]); fragment_uniform_buffer_1[1382] = float4(_AdditionalLightsLayerMasks[102], fragment_uniform_buffer_1[1382][1], fragment_uniform_buffer_1[1382][2], fragment_uniform_buffer_1[1382][3]); fragment_uniform_buffer_1[1383] = float4(_AdditionalLightsLayerMasks[103], fragment_uniform_buffer_1[1383][1], fragment_uniform_buffer_1[1383][2], fragment_uniform_buffer_1[1383][3]); fragment_uniform_buffer_1[1384] = float4(_AdditionalLightsLayerMasks[104], fragment_uniform_buffer_1[1384][1], fragment_uniform_buffer_1[1384][2], fragment_uniform_buffer_1[1384][3]); fragment_uniform_buffer_1[1385] = float4(_AdditionalLightsLayerMasks[105], fragment_uniform_buffer_1[1385][1], fragment_uniform_buffer_1[1385][2], fragment_uniform_buffer_1[1385][3]); fragment_uniform_buffer_1[1386] = float4(_AdditionalLightsLayerMasks[106], fragment_uniform_buffer_1[1386][1], fragment_uniform_buffer_1[1386][2], fragment_uniform_buffer_1[1386][3]); fragment_uniform_buffer_1[1387] = float4(_AdditionalLightsLayerMasks[107], fragment_uniform_buffer_1[1387][1], fragment_uniform_buffer_1[1387][2], fragment_uniform_buffer_1[1387][3]); fragment_uniform_buffer_1[1388] = float4(_AdditionalLightsLayerMasks[108], fragment_uniform_buffer_1[1388][1], fragment_uniform_buffer_1[1388][2], fragment_uniform_buffer_1[1388][3]); fragment_uniform_buffer_1[1389] = float4(_AdditionalLightsLayerMasks[109], fragment_uniform_buffer_1[1389][1], fragment_uniform_buffer_1[1389][2], fragment_uniform_buffer_1[1389][3]); fragment_uniform_buffer_1[1390] = float4(_AdditionalLightsLayerMasks[110], fragment_uniform_buffer_1[1390][1], fragment_uniform_buffer_1[1390][2], fragment_uniform_buffer_1[1390][3]); fragment_uniform_buffer_1[1391] = float4(_AdditionalLightsLayerMasks[111], fragment_uniform_buffer_1[1391][1], fragment_uniform_buffer_1[1391][2], fragment_uniform_buffer_1[1391][3]); fragment_uniform_buffer_1[1392] = float4(_AdditionalLightsLayerMasks[112], fragment_uniform_buffer_1[1392][1], fragment_uniform_buffer_1[1392][2], fragment_uniform_buffer_1[1392][3]); fragment_uniform_buffer_1[1393] = float4(_AdditionalLightsLayerMasks[113], fragment_uniform_buffer_1[1393][1], fragment_uniform_buffer_1[1393][2], fragment_uniform_buffer_1[1393][3]); fragment_uniform_buffer_1[1394] = float4(_AdditionalLightsLayerMasks[114], fragment_uniform_buffer_1[1394][1], fragment_uniform_buffer_1[1394][2], fragment_uniform_buffer_1[1394][3]); fragment_uniform_buffer_1[1395] = float4(_AdditionalLightsLayerMasks[115], fragment_uniform_buffer_1[1395][1], fragment_uniform_buffer_1[1395][2], fragment_uniform_buffer_1[1395][3]); fragment_uniform_buffer_1[1396] = float4(_AdditionalLightsLayerMasks[116], fragment_uniform_buffer_1[1396][1], fragment_uniform_buffer_1[1396][2], fragment_uniform_buffer_1[1396][3]); fragment_uniform_buffer_1[1397] = float4(_AdditionalLightsLayerMasks[117], fragment_uniform_buffer_1[1397][1], fragment_uniform_buffer_1[1397][2], fragment_uniform_buffer_1[1397][3]); fragment_uniform_buffer_1[1398] = float4(_AdditionalLightsLayerMasks[118], fragment_uniform_buffer_1[1398][1], fragment_uniform_buffer_1[1398][2], fragment_uniform_buffer_1[1398][3]); fragment_uniform_buffer_1[1399] = float4(_AdditionalLightsLayerMasks[119], fragment_uniform_buffer_1[1399][1], fragment_uniform_buffer_1[1399][2], fragment_uniform_buffer_1[1399][3]); fragment_uniform_buffer_1[1400] = float4(_AdditionalLightsLayerMasks[120], fragment_uniform_buffer_1[1400][1], fragment_uniform_buffer_1[1400][2], fragment_uniform_buffer_1[1400][3]); fragment_uniform_buffer_1[1401] = float4(_AdditionalLightsLayerMasks[121], fragment_uniform_buffer_1[1401][1], fragment_uniform_buffer_1[1401][2], fragment_uniform_buffer_1[1401][3]); fragment_uniform_buffer_1[1402] = float4(_AdditionalLightsLayerMasks[122], fragment_uniform_buffer_1[1402][1], fragment_uniform_buffer_1[1402][2], fragment_uniform_buffer_1[1402][3]); fragment_uniform_buffer_1[1403] = float4(_AdditionalLightsLayerMasks[123], fragment_uniform_buffer_1[1403][1], fragment_uniform_buffer_1[1403][2], fragment_uniform_buffer_1[1403][3]); fragment_uniform_buffer_1[1404] = float4(_AdditionalLightsLayerMasks[124], fragment_uniform_buffer_1[1404][1], fragment_uniform_buffer_1[1404][2], fragment_uniform_buffer_1[1404][3]); fragment_uniform_buffer_1[1405] = float4(_AdditionalLightsLayerMasks[125], fragment_uniform_buffer_1[1405][1], fragment_uniform_buffer_1[1405][2], fragment_uniform_buffer_1[1405][3]); fragment_uniform_buffer_1[1406] = float4(_AdditionalLightsLayerMasks[126], fragment_uniform_buffer_1[1406][1], fragment_uniform_buffer_1[1406][2], fragment_uniform_buffer_1[1406][3]); fragment_uniform_buffer_1[1407] = float4(_AdditionalLightsLayerMasks[127], fragment_uniform_buffer_1[1407][1], fragment_uniform_buffer_1[1407][2], fragment_uniform_buffer_1[1407][3]); fragment_uniform_buffer_1[1408] = float4(_AdditionalLightsLayerMasks[128], fragment_uniform_buffer_1[1408][1], fragment_uniform_buffer_1[1408][2], fragment_uniform_buffer_1[1408][3]); fragment_uniform_buffer_1[1409] = float4(_AdditionalLightsLayerMasks[129], fragment_uniform_buffer_1[1409][1], fragment_uniform_buffer_1[1409][2], fragment_uniform_buffer_1[1409][3]); fragment_uniform_buffer_1[1410] = float4(_AdditionalLightsLayerMasks[130], fragment_uniform_buffer_1[1410][1], fragment_uniform_buffer_1[1410][2], fragment_uniform_buffer_1[1410][3]); fragment_uniform_buffer_1[1411] = float4(_AdditionalLightsLayerMasks[131], fragment_uniform_buffer_1[1411][1], fragment_uniform_buffer_1[1411][2], fragment_uniform_buffer_1[1411][3]); fragment_uniform_buffer_1[1412] = float4(_AdditionalLightsLayerMasks[132], fragment_uniform_buffer_1[1412][1], fragment_uniform_buffer_1[1412][2], fragment_uniform_buffer_1[1412][3]); fragment_uniform_buffer_1[1413] = float4(_AdditionalLightsLayerMasks[133], fragment_uniform_buffer_1[1413][1], fragment_uniform_buffer_1[1413][2], fragment_uniform_buffer_1[1413][3]); fragment_uniform_buffer_1[1414] = float4(_AdditionalLightsLayerMasks[134], fragment_uniform_buffer_1[1414][1], fragment_uniform_buffer_1[1414][2], fragment_uniform_buffer_1[1414][3]); fragment_uniform_buffer_1[1415] = float4(_AdditionalLightsLayerMasks[135], fragment_uniform_buffer_1[1415][1], fragment_uniform_buffer_1[1415][2], fragment_uniform_buffer_1[1415][3]); fragment_uniform_buffer_1[1416] = float4(_AdditionalLightsLayerMasks[136], fragment_uniform_buffer_1[1416][1], fragment_uniform_buffer_1[1416][2], fragment_uniform_buffer_1[1416][3]); fragment_uniform_buffer_1[1417] = float4(_AdditionalLightsLayerMasks[137], fragment_uniform_buffer_1[1417][1], fragment_uniform_buffer_1[1417][2], fragment_uniform_buffer_1[1417][3]); fragment_uniform_buffer_1[1418] = float4(_AdditionalLightsLayerMasks[138], fragment_uniform_buffer_1[1418][1], fragment_uniform_buffer_1[1418][2], fragment_uniform_buffer_1[1418][3]); fragment_uniform_buffer_1[1419] = float4(_AdditionalLightsLayerMasks[139], fragment_uniform_buffer_1[1419][1], fragment_uniform_buffer_1[1419][2], fragment_uniform_buffer_1[1419][3]); fragment_uniform_buffer_1[1420] = float4(_AdditionalLightsLayerMasks[140], fragment_uniform_buffer_1[1420][1], fragment_uniform_buffer_1[1420][2], fragment_uniform_buffer_1[1420][3]); fragment_uniform_buffer_1[1421] = float4(_AdditionalLightsLayerMasks[141], fragment_uniform_buffer_1[1421][1], fragment_uniform_buffer_1[1421][2], fragment_uniform_buffer_1[1421][3]); fragment_uniform_buffer_1[1422] = float4(_AdditionalLightsLayerMasks[142], fragment_uniform_buffer_1[1422][1], fragment_uniform_buffer_1[1422][2], fragment_uniform_buffer_1[1422][3]); fragment_uniform_buffer_1[1423] = float4(_AdditionalLightsLayerMasks[143], fragment_uniform_buffer_1[1423][1], fragment_uniform_buffer_1[1423][2], fragment_uniform_buffer_1[1423][3]); fragment_uniform_buffer_1[1424] = float4(_AdditionalLightsLayerMasks[144], fragment_uniform_buffer_1[1424][1], fragment_uniform_buffer_1[1424][2], fragment_uniform_buffer_1[1424][3]); fragment_uniform_buffer_1[1425] = float4(_AdditionalLightsLayerMasks[145], fragment_uniform_buffer_1[1425][1], fragment_uniform_buffer_1[1425][2], fragment_uniform_buffer_1[1425][3]); fragment_uniform_buffer_1[1426] = float4(_AdditionalLightsLayerMasks[146], fragment_uniform_buffer_1[1426][1], fragment_uniform_buffer_1[1426][2], fragment_uniform_buffer_1[1426][3]); fragment_uniform_buffer_1[1427] = float4(_AdditionalLightsLayerMasks[147], fragment_uniform_buffer_1[1427][1], fragment_uniform_buffer_1[1427][2], fragment_uniform_buffer_1[1427][3]); fragment_uniform_buffer_1[1428] = float4(_AdditionalLightsLayerMasks[148], fragment_uniform_buffer_1[1428][1], fragment_uniform_buffer_1[1428][2], fragment_uniform_buffer_1[1428][3]); fragment_uniform_buffer_1[1429] = float4(_AdditionalLightsLayerMasks[149], fragment_uniform_buffer_1[1429][1], fragment_uniform_buffer_1[1429][2], fragment_uniform_buffer_1[1429][3]); fragment_uniform_buffer_1[1430] = float4(_AdditionalLightsLayerMasks[150], fragment_uniform_buffer_1[1430][1], fragment_uniform_buffer_1[1430][2], fragment_uniform_buffer_1[1430][3]); fragment_uniform_buffer_1[1431] = float4(_AdditionalLightsLayerMasks[151], fragment_uniform_buffer_1[1431][1], fragment_uniform_buffer_1[1431][2], fragment_uniform_buffer_1[1431][3]); fragment_uniform_buffer_1[1432] = float4(_AdditionalLightsLayerMasks[152], fragment_uniform_buffer_1[1432][1], fragment_uniform_buffer_1[1432][2], fragment_uniform_buffer_1[1432][3]); fragment_uniform_buffer_1[1433] = float4(_AdditionalLightsLayerMasks[153], fragment_uniform_buffer_1[1433][1], fragment_uniform_buffer_1[1433][2], fragment_uniform_buffer_1[1433][3]); fragment_uniform_buffer_1[1434] = float4(_AdditionalLightsLayerMasks[154], fragment_uniform_buffer_1[1434][1], fragment_uniform_buffer_1[1434][2], fragment_uniform_buffer_1[1434][3]); fragment_uniform_buffer_1[1435] = float4(_AdditionalLightsLayerMasks[155], fragment_uniform_buffer_1[1435][1], fragment_uniform_buffer_1[1435][2], fragment_uniform_buffer_1[1435][3]); fragment_uniform_buffer_1[1436] = float4(_AdditionalLightsLayerMasks[156], fragment_uniform_buffer_1[1436][1], fragment_uniform_buffer_1[1436][2], fragment_uniform_buffer_1[1436][3]); fragment_uniform_buffer_1[1437] = float4(_AdditionalLightsLayerMasks[157], fragment_uniform_buffer_1[1437][1], fragment_uniform_buffer_1[1437][2], fragment_uniform_buffer_1[1437][3]); fragment_uniform_buffer_1[1438] = float4(_AdditionalLightsLayerMasks[158], fragment_uniform_buffer_1[1438][1], fragment_uniform_buffer_1[1438][2], fragment_uniform_buffer_1[1438][3]); fragment_uniform_buffer_1[1439] = float4(_AdditionalLightsLayerMasks[159], fragment_uniform_buffer_1[1439][1], fragment_uniform_buffer_1[1439][2], fragment_uniform_buffer_1[1439][3]); fragment_uniform_buffer_1[1440] = float4(_AdditionalLightsLayerMasks[160], fragment_uniform_buffer_1[1440][1], fragment_uniform_buffer_1[1440][2], fragment_uniform_buffer_1[1440][3]); fragment_uniform_buffer_1[1441] = float4(_AdditionalLightsLayerMasks[161], fragment_uniform_buffer_1[1441][1], fragment_uniform_buffer_1[1441][2], fragment_uniform_buffer_1[1441][3]); fragment_uniform_buffer_1[1442] = float4(_AdditionalLightsLayerMasks[162], fragment_uniform_buffer_1[1442][1], fragment_uniform_buffer_1[1442][2], fragment_uniform_buffer_1[1442][3]); fragment_uniform_buffer_1[1443] = float4(_AdditionalLightsLayerMasks[163], fragment_uniform_buffer_1[1443][1], fragment_uniform_buffer_1[1443][2], fragment_uniform_buffer_1[1443][3]); fragment_uniform_buffer_1[1444] = float4(_AdditionalLightsLayerMasks[164], fragment_uniform_buffer_1[1444][1], fragment_uniform_buffer_1[1444][2], fragment_uniform_buffer_1[1444][3]); fragment_uniform_buffer_1[1445] = float4(_AdditionalLightsLayerMasks[165], fragment_uniform_buffer_1[1445][1], fragment_uniform_buffer_1[1445][2], fragment_uniform_buffer_1[1445][3]); fragment_uniform_buffer_1[1446] = float4(_AdditionalLightsLayerMasks[166], fragment_uniform_buffer_1[1446][1], fragment_uniform_buffer_1[1446][2], fragment_uniform_buffer_1[1446][3]); fragment_uniform_buffer_1[1447] = float4(_AdditionalLightsLayerMasks[167], fragment_uniform_buffer_1[1447][1], fragment_uniform_buffer_1[1447][2], fragment_uniform_buffer_1[1447][3]); fragment_uniform_buffer_1[1448] = float4(_AdditionalLightsLayerMasks[168], fragment_uniform_buffer_1[1448][1], fragment_uniform_buffer_1[1448][2], fragment_uniform_buffer_1[1448][3]); fragment_uniform_buffer_1[1449] = float4(_AdditionalLightsLayerMasks[169], fragment_uniform_buffer_1[1449][1], fragment_uniform_buffer_1[1449][2], fragment_uniform_buffer_1[1449][3]); fragment_uniform_buffer_1[1450] = float4(_AdditionalLightsLayerMasks[170], fragment_uniform_buffer_1[1450][1], fragment_uniform_buffer_1[1450][2], fragment_uniform_buffer_1[1450][3]); fragment_uniform_buffer_1[1451] = float4(_AdditionalLightsLayerMasks[171], fragment_uniform_buffer_1[1451][1], fragment_uniform_buffer_1[1451][2], fragment_uniform_buffer_1[1451][3]); fragment_uniform_buffer_1[1452] = float4(_AdditionalLightsLayerMasks[172], fragment_uniform_buffer_1[1452][1], fragment_uniform_buffer_1[1452][2], fragment_uniform_buffer_1[1452][3]); fragment_uniform_buffer_1[1453] = float4(_AdditionalLightsLayerMasks[173], fragment_uniform_buffer_1[1453][1], fragment_uniform_buffer_1[1453][2], fragment_uniform_buffer_1[1453][3]); fragment_uniform_buffer_1[1454] = float4(_AdditionalLightsLayerMasks[174], fragment_uniform_buffer_1[1454][1], fragment_uniform_buffer_1[1454][2], fragment_uniform_buffer_1[1454][3]); fragment_uniform_buffer_1[1455] = float4(_AdditionalLightsLayerMasks[175], fragment_uniform_buffer_1[1455][1], fragment_uniform_buffer_1[1455][2], fragment_uniform_buffer_1[1455][3]); fragment_uniform_buffer_1[1456] = float4(_AdditionalLightsLayerMasks[176], fragment_uniform_buffer_1[1456][1], fragment_uniform_buffer_1[1456][2], fragment_uniform_buffer_1[1456][3]); fragment_uniform_buffer_1[1457] = float4(_AdditionalLightsLayerMasks[177], fragment_uniform_buffer_1[1457][1], fragment_uniform_buffer_1[1457][2], fragment_uniform_buffer_1[1457][3]); fragment_uniform_buffer_1[1458] = float4(_AdditionalLightsLayerMasks[178], fragment_uniform_buffer_1[1458][1], fragment_uniform_buffer_1[1458][2], fragment_uniform_buffer_1[1458][3]); fragment_uniform_buffer_1[1459] = float4(_AdditionalLightsLayerMasks[179], fragment_uniform_buffer_1[1459][1], fragment_uniform_buffer_1[1459][2], fragment_uniform_buffer_1[1459][3]); fragment_uniform_buffer_1[1460] = float4(_AdditionalLightsLayerMasks[180], fragment_uniform_buffer_1[1460][1], fragment_uniform_buffer_1[1460][2], fragment_uniform_buffer_1[1460][3]); fragment_uniform_buffer_1[1461] = float4(_AdditionalLightsLayerMasks[181], fragment_uniform_buffer_1[1461][1], fragment_uniform_buffer_1[1461][2], fragment_uniform_buffer_1[1461][3]); fragment_uniform_buffer_1[1462] = float4(_AdditionalLightsLayerMasks[182], fragment_uniform_buffer_1[1462][1], fragment_uniform_buffer_1[1462][2], fragment_uniform_buffer_1[1462][3]); fragment_uniform_buffer_1[1463] = float4(_AdditionalLightsLayerMasks[183], fragment_uniform_buffer_1[1463][1], fragment_uniform_buffer_1[1463][2], fragment_uniform_buffer_1[1463][3]); fragment_uniform_buffer_1[1464] = float4(_AdditionalLightsLayerMasks[184], fragment_uniform_buffer_1[1464][1], fragment_uniform_buffer_1[1464][2], fragment_uniform_buffer_1[1464][3]); fragment_uniform_buffer_1[1465] = float4(_AdditionalLightsLayerMasks[185], fragment_uniform_buffer_1[1465][1], fragment_uniform_buffer_1[1465][2], fragment_uniform_buffer_1[1465][3]); fragment_uniform_buffer_1[1466] = float4(_AdditionalLightsLayerMasks[186], fragment_uniform_buffer_1[1466][1], fragment_uniform_buffer_1[1466][2], fragment_uniform_buffer_1[1466][3]); fragment_uniform_buffer_1[1467] = float4(_AdditionalLightsLayerMasks[187], fragment_uniform_buffer_1[1467][1], fragment_uniform_buffer_1[1467][2], fragment_uniform_buffer_1[1467][3]); fragment_uniform_buffer_1[1468] = float4(_AdditionalLightsLayerMasks[188], fragment_uniform_buffer_1[1468][1], fragment_uniform_buffer_1[1468][2], fragment_uniform_buffer_1[1468][3]); fragment_uniform_buffer_1[1469] = float4(_AdditionalLightsLayerMasks[189], fragment_uniform_buffer_1[1469][1], fragment_uniform_buffer_1[1469][2], fragment_uniform_buffer_1[1469][3]); fragment_uniform_buffer_1[1470] = float4(_AdditionalLightsLayerMasks[190], fragment_uniform_buffer_1[1470][1], fragment_uniform_buffer_1[1470][2], fragment_uniform_buffer_1[1470][3]); fragment_uniform_buffer_1[1471] = float4(_AdditionalLightsLayerMasks[191], fragment_uniform_buffer_1[1471][1], fragment_uniform_buffer_1[1471][2], fragment_uniform_buffer_1[1471][3]); fragment_uniform_buffer_1[1472] = float4(_AdditionalLightsLayerMasks[192], fragment_uniform_buffer_1[1472][1], fragment_uniform_buffer_1[1472][2], fragment_uniform_buffer_1[1472][3]); fragment_uniform_buffer_1[1473] = float4(_AdditionalLightsLayerMasks[193], fragment_uniform_buffer_1[1473][1], fragment_uniform_buffer_1[1473][2], fragment_uniform_buffer_1[1473][3]); fragment_uniform_buffer_1[1474] = float4(_AdditionalLightsLayerMasks[194], fragment_uniform_buffer_1[1474][1], fragment_uniform_buffer_1[1474][2], fragment_uniform_buffer_1[1474][3]); fragment_uniform_buffer_1[1475] = float4(_AdditionalLightsLayerMasks[195], fragment_uniform_buffer_1[1475][1], fragment_uniform_buffer_1[1475][2], fragment_uniform_buffer_1[1475][3]); fragment_uniform_buffer_1[1476] = float4(_AdditionalLightsLayerMasks[196], fragment_uniform_buffer_1[1476][1], fragment_uniform_buffer_1[1476][2], fragment_uniform_buffer_1[1476][3]); fragment_uniform_buffer_1[1477] = float4(_AdditionalLightsLayerMasks[197], fragment_uniform_buffer_1[1477][1], fragment_uniform_buffer_1[1477][2], fragment_uniform_buffer_1[1477][3]); fragment_uniform_buffer_1[1478] = float4(_AdditionalLightsLayerMasks[198], fragment_uniform_buffer_1[1478][1], fragment_uniform_buffer_1[1478][2], fragment_uniform_buffer_1[1478][3]); fragment_uniform_buffer_1[1479] = float4(_AdditionalLightsLayerMasks[199], fragment_uniform_buffer_1[1479][1], fragment_uniform_buffer_1[1479][2], fragment_uniform_buffer_1[1479][3]); fragment_uniform_buffer_1[1480] = float4(_AdditionalLightsLayerMasks[200], fragment_uniform_buffer_1[1480][1], fragment_uniform_buffer_1[1480][2], fragment_uniform_buffer_1[1480][3]); fragment_uniform_buffer_1[1481] = float4(_AdditionalLightsLayerMasks[201], fragment_uniform_buffer_1[1481][1], fragment_uniform_buffer_1[1481][2], fragment_uniform_buffer_1[1481][3]); fragment_uniform_buffer_1[1482] = float4(_AdditionalLightsLayerMasks[202], fragment_uniform_buffer_1[1482][1], fragment_uniform_buffer_1[1482][2], fragment_uniform_buffer_1[1482][3]); fragment_uniform_buffer_1[1483] = float4(_AdditionalLightsLayerMasks[203], fragment_uniform_buffer_1[1483][1], fragment_uniform_buffer_1[1483][2], fragment_uniform_buffer_1[1483][3]); fragment_uniform_buffer_1[1484] = float4(_AdditionalLightsLayerMasks[204], fragment_uniform_buffer_1[1484][1], fragment_uniform_buffer_1[1484][2], fragment_uniform_buffer_1[1484][3]); fragment_uniform_buffer_1[1485] = float4(_AdditionalLightsLayerMasks[205], fragment_uniform_buffer_1[1485][1], fragment_uniform_buffer_1[1485][2], fragment_uniform_buffer_1[1485][3]); fragment_uniform_buffer_1[1486] = float4(_AdditionalLightsLayerMasks[206], fragment_uniform_buffer_1[1486][1], fragment_uniform_buffer_1[1486][2], fragment_uniform_buffer_1[1486][3]); fragment_uniform_buffer_1[1487] = float4(_AdditionalLightsLayerMasks[207], fragment_uniform_buffer_1[1487][1], fragment_uniform_buffer_1[1487][2], fragment_uniform_buffer_1[1487][3]); fragment_uniform_buffer_1[1488] = float4(_AdditionalLightsLayerMasks[208], fragment_uniform_buffer_1[1488][1], fragment_uniform_buffer_1[1488][2], fragment_uniform_buffer_1[1488][3]); fragment_uniform_buffer_1[1489] = float4(_AdditionalLightsLayerMasks[209], fragment_uniform_buffer_1[1489][1], fragment_uniform_buffer_1[1489][2], fragment_uniform_buffer_1[1489][3]); fragment_uniform_buffer_1[1490] = float4(_AdditionalLightsLayerMasks[210], fragment_uniform_buffer_1[1490][1], fragment_uniform_buffer_1[1490][2], fragment_uniform_buffer_1[1490][3]); fragment_uniform_buffer_1[1491] = float4(_AdditionalLightsLayerMasks[211], fragment_uniform_buffer_1[1491][1], fragment_uniform_buffer_1[1491][2], fragment_uniform_buffer_1[1491][3]); fragment_uniform_buffer_1[1492] = float4(_AdditionalLightsLayerMasks[212], fragment_uniform_buffer_1[1492][1], fragment_uniform_buffer_1[1492][2], fragment_uniform_buffer_1[1492][3]); fragment_uniform_buffer_1[1493] = float4(_AdditionalLightsLayerMasks[213], fragment_uniform_buffer_1[1493][1], fragment_uniform_buffer_1[1493][2], fragment_uniform_buffer_1[1493][3]); fragment_uniform_buffer_1[1494] = float4(_AdditionalLightsLayerMasks[214], fragment_uniform_buffer_1[1494][1], fragment_uniform_buffer_1[1494][2], fragment_uniform_buffer_1[1494][3]); fragment_uniform_buffer_1[1495] = float4(_AdditionalLightsLayerMasks[215], fragment_uniform_buffer_1[1495][1], fragment_uniform_buffer_1[1495][2], fragment_uniform_buffer_1[1495][3]); fragment_uniform_buffer_1[1496] = float4(_AdditionalLightsLayerMasks[216], fragment_uniform_buffer_1[1496][1], fragment_uniform_buffer_1[1496][2], fragment_uniform_buffer_1[1496][3]); fragment_uniform_buffer_1[1497] = float4(_AdditionalLightsLayerMasks[217], fragment_uniform_buffer_1[1497][1], fragment_uniform_buffer_1[1497][2], fragment_uniform_buffer_1[1497][3]); fragment_uniform_buffer_1[1498] = float4(_AdditionalLightsLayerMasks[218], fragment_uniform_buffer_1[1498][1], fragment_uniform_buffer_1[1498][2], fragment_uniform_buffer_1[1498][3]); fragment_uniform_buffer_1[1499] = float4(_AdditionalLightsLayerMasks[219], fragment_uniform_buffer_1[1499][1], fragment_uniform_buffer_1[1499][2], fragment_uniform_buffer_1[1499][3]); fragment_uniform_buffer_1[1500] = float4(_AdditionalLightsLayerMasks[220], fragment_uniform_buffer_1[1500][1], fragment_uniform_buffer_1[1500][2], fragment_uniform_buffer_1[1500][3]); fragment_uniform_buffer_1[1501] = float4(_AdditionalLightsLayerMasks[221], fragment_uniform_buffer_1[1501][1], fragment_uniform_buffer_1[1501][2], fragment_uniform_buffer_1[1501][3]); fragment_uniform_buffer_1[1502] = float4(_AdditionalLightsLayerMasks[222], fragment_uniform_buffer_1[1502][1], fragment_uniform_buffer_1[1502][2], fragment_uniform_buffer_1[1502][3]); fragment_uniform_buffer_1[1503] = float4(_AdditionalLightsLayerMasks[223], fragment_uniform_buffer_1[1503][1], fragment_uniform_buffer_1[1503][2], fragment_uniform_buffer_1[1503][3]); fragment_uniform_buffer_1[1504] = float4(_AdditionalLightsLayerMasks[224], fragment_uniform_buffer_1[1504][1], fragment_uniform_buffer_1[1504][2], fragment_uniform_buffer_1[1504][3]); fragment_uniform_buffer_1[1505] = float4(_AdditionalLightsLayerMasks[225], fragment_uniform_buffer_1[1505][1], fragment_uniform_buffer_1[1505][2], fragment_uniform_buffer_1[1505][3]); fragment_uniform_buffer_1[1506] = float4(_AdditionalLightsLayerMasks[226], fragment_uniform_buffer_1[1506][1], fragment_uniform_buffer_1[1506][2], fragment_uniform_buffer_1[1506][3]); fragment_uniform_buffer_1[1507] = float4(_AdditionalLightsLayerMasks[227], fragment_uniform_buffer_1[1507][1], fragment_uniform_buffer_1[1507][2], fragment_uniform_buffer_1[1507][3]); fragment_uniform_buffer_1[1508] = float4(_AdditionalLightsLayerMasks[228], fragment_uniform_buffer_1[1508][1], fragment_uniform_buffer_1[1508][2], fragment_uniform_buffer_1[1508][3]); fragment_uniform_buffer_1[1509] = float4(_AdditionalLightsLayerMasks[229], fragment_uniform_buffer_1[1509][1], fragment_uniform_buffer_1[1509][2], fragment_uniform_buffer_1[1509][3]); fragment_uniform_buffer_1[1510] = float4(_AdditionalLightsLayerMasks[230], fragment_uniform_buffer_1[1510][1], fragment_uniform_buffer_1[1510][2], fragment_uniform_buffer_1[1510][3]); fragment_uniform_buffer_1[1511] = float4(_AdditionalLightsLayerMasks[231], fragment_uniform_buffer_1[1511][1], fragment_uniform_buffer_1[1511][2], fragment_uniform_buffer_1[1511][3]); fragment_uniform_buffer_1[1512] = float4(_AdditionalLightsLayerMasks[232], fragment_uniform_buffer_1[1512][1], fragment_uniform_buffer_1[1512][2], fragment_uniform_buffer_1[1512][3]); fragment_uniform_buffer_1[1513] = float4(_AdditionalLightsLayerMasks[233], fragment_uniform_buffer_1[1513][1], fragment_uniform_buffer_1[1513][2], fragment_uniform_buffer_1[1513][3]); fragment_uniform_buffer_1[1514] = float4(_AdditionalLightsLayerMasks[234], fragment_uniform_buffer_1[1514][1], fragment_uniform_buffer_1[1514][2], fragment_uniform_buffer_1[1514][3]); fragment_uniform_buffer_1[1515] = float4(_AdditionalLightsLayerMasks[235], fragment_uniform_buffer_1[1515][1], fragment_uniform_buffer_1[1515][2], fragment_uniform_buffer_1[1515][3]); fragment_uniform_buffer_1[1516] = float4(_AdditionalLightsLayerMasks[236], fragment_uniform_buffer_1[1516][1], fragment_uniform_buffer_1[1516][2], fragment_uniform_buffer_1[1516][3]); fragment_uniform_buffer_1[1517] = float4(_AdditionalLightsLayerMasks[237], fragment_uniform_buffer_1[1517][1], fragment_uniform_buffer_1[1517][2], fragment_uniform_buffer_1[1517][3]); fragment_uniform_buffer_1[1518] = float4(_AdditionalLightsLayerMasks[238], fragment_uniform_buffer_1[1518][1], fragment_uniform_buffer_1[1518][2], fragment_uniform_buffer_1[1518][3]); fragment_uniform_buffer_1[1519] = float4(_AdditionalLightsLayerMasks[239], fragment_uniform_buffer_1[1519][1], fragment_uniform_buffer_1[1519][2], fragment_uniform_buffer_1[1519][3]); fragment_uniform_buffer_1[1520] = float4(_AdditionalLightsLayerMasks[240], fragment_uniform_buffer_1[1520][1], fragment_uniform_buffer_1[1520][2], fragment_uniform_buffer_1[1520][3]); fragment_uniform_buffer_1[1521] = float4(_AdditionalLightsLayerMasks[241], fragment_uniform_buffer_1[1521][1], fragment_uniform_buffer_1[1521][2], fragment_uniform_buffer_1[1521][3]); fragment_uniform_buffer_1[1522] = float4(_AdditionalLightsLayerMasks[242], fragment_uniform_buffer_1[1522][1], fragment_uniform_buffer_1[1522][2], fragment_uniform_buffer_1[1522][3]); fragment_uniform_buffer_1[1523] = float4(_AdditionalLightsLayerMasks[243], fragment_uniform_buffer_1[1523][1], fragment_uniform_buffer_1[1523][2], fragment_uniform_buffer_1[1523][3]); fragment_uniform_buffer_1[1524] = float4(_AdditionalLightsLayerMasks[244], fragment_uniform_buffer_1[1524][1], fragment_uniform_buffer_1[1524][2], fragment_uniform_buffer_1[1524][3]); fragment_uniform_buffer_1[1525] = float4(_AdditionalLightsLayerMasks[245], fragment_uniform_buffer_1[1525][1], fragment_uniform_buffer_1[1525][2], fragment_uniform_buffer_1[1525][3]); fragment_uniform_buffer_1[1526] = float4(_AdditionalLightsLayerMasks[246], fragment_uniform_buffer_1[1526][1], fragment_uniform_buffer_1[1526][2], fragment_uniform_buffer_1[1526][3]); fragment_uniform_buffer_1[1527] = float4(_AdditionalLightsLayerMasks[247], fragment_uniform_buffer_1[1527][1], fragment_uniform_buffer_1[1527][2], fragment_uniform_buffer_1[1527][3]); fragment_uniform_buffer_1[1528] = float4(_AdditionalLightsLayerMasks[248], fragment_uniform_buffer_1[1528][1], fragment_uniform_buffer_1[1528][2], fragment_uniform_buffer_1[1528][3]); fragment_uniform_buffer_1[1529] = float4(_AdditionalLightsLayerMasks[249], fragment_uniform_buffer_1[1529][1], fragment_uniform_buffer_1[1529][2], fragment_uniform_buffer_1[1529][3]); fragment_uniform_buffer_1[1530] = float4(_AdditionalLightsLayerMasks[250], fragment_uniform_buffer_1[1530][1], fragment_uniform_buffer_1[1530][2], fragment_uniform_buffer_1[1530][3]); fragment_uniform_buffer_1[1531] = float4(_AdditionalLightsLayerMasks[251], fragment_uniform_buffer_1[1531][1], fragment_uniform_buffer_1[1531][2], fragment_uniform_buffer_1[1531][3]); fragment_uniform_buffer_1[1532] = float4(_AdditionalLightsLayerMasks[252], fragment_uniform_buffer_1[1532][1], fragment_uniform_buffer_1[1532][2], fragment_uniform_buffer_1[1532][3]); fragment_uniform_buffer_1[1533] = float4(_AdditionalLightsLayerMasks[253], fragment_uniform_buffer_1[1533][1], fragment_uniform_buffer_1[1533][2], fragment_uniform_buffer_1[1533][3]); fragment_uniform_buffer_1[1534] = float4(_AdditionalLightsLayerMasks[254], fragment_uniform_buffer_1[1534][1], fragment_uniform_buffer_1[1534][2], fragment_uniform_buffer_1[1534][3]); fragment_uniform_buffer_1[1535] = float4(_AdditionalLightsLayerMasks[255], fragment_uniform_buffer_1[1535][1], fragment_uniform_buffer_1[1535][2], fragment_uniform_buffer_1[1535][3]); fragment_uniform_buffer_2[10] = float4(unity_RenderingLayer[0], unity_RenderingLayer[1], unity_RenderingLayer[2], unity_RenderingLayer[3]); fragment_uniform_buffer_2[11] = float4(unity_LightData[0], unity_LightData[1], unity_LightData[2], unity_LightData[3]); fragment_uniform_buffer_2[12] = float4(unity_LightIndices[0][0], unity_LightIndices[0][1], unity_LightIndices[0][2], unity_LightIndices[0][3]); fragment_uniform_buffer_2[13] = float4(unity_LightIndices[1][0], unity_LightIndices[1][1], unity_LightIndices[1][2], unity_LightIndices[1][3]); fragment_uniform_buffer_2[27] = float4(unity_SHAr[0], unity_SHAr[1], unity_SHAr[2], unity_SHAr[3]); fragment_uniform_buffer_2[28] = float4(unity_SHAg[0], unity_SHAg[1], unity_SHAg[2], unity_SHAg[3]); fragment_uniform_buffer_2[29] = float4(unity_SHAb[0], unity_SHAb[1], unity_SHAb[2], unity_SHAb[3]); fragment_uniform_buffer_2[30] = float4(unity_SHBr[0], unity_SHBr[1], unity_SHBr[2], unity_SHBr[3]); fragment_uniform_buffer_2[31] = float4(unity_SHBg[0], unity_SHBg[1], unity_SHBg[2], unity_SHBg[3]); fragment_uniform_buffer_2[32] = float4(unity_SHBb[0], unity_SHBb[1], unity_SHBb[2], unity_SHBb[3]); fragment_uniform_buffer_2[33] = float4(unity_SHC[0], unity_SHC[1], unity_SHC[2], unity_SHC[3]); fragment_uniform_buffer_3[4] = float4(_Cutoff, fragment_uniform_buffer_3[4][1], fragment_uniform_buffer_3[4][2], fragment_uniform_buffer_3[4][3]); fragment_uniform_buffer_4[25] = float4(_MainLightShadowOffset0[0], _MainLightShadowOffset0[1], _MainLightShadowOffset0[2], _MainLightShadowOffset0[3]); fragment_uniform_buffer_4[26] = float4(_MainLightShadowOffset1[0], _MainLightShadowOffset1[1], _MainLightShadowOffset1[2], _MainLightShadowOffset1[3]); fragment_uniform_buffer_4[28] = float4(_MainLightShadowmapSize[0], _MainLightShadowmapSize[1], _MainLightShadowmapSize[2], _MainLightShadowmapSize[3]); fragment_uniform_buffer_4[29] = float4(_AdditionalShadowOffset0[0], _AdditionalShadowOffset0[1], _AdditionalShadowOffset0[2], _AdditionalShadowOffset0[3]); fragment_uniform_buffer_4[30] = float4(_AdditionalShadowOffset1[0], _AdditionalShadowOffset1[1], _AdditionalShadowOffset1[2], _AdditionalShadowOffset1[3]); fragment_uniform_buffer_4[32] = float4(_AdditionalShadowmapSize[0], _AdditionalShadowmapSize[1], _AdditionalShadowmapSize[2], _AdditionalShadowmapSize[3]); fragment_uniform_buffer_5[0] = float4(_MainLightWorldToLight[0][0], _MainLightWorldToLight[1][0], _MainLightWorldToLight[2][0], _MainLightWorldToLight[3][0]); fragment_uniform_buffer_5[1] = float4(_MainLightWorldToLight[0][1], _MainLightWorldToLight[1][1], _MainLightWorldToLight[2][1], _MainLightWorldToLight[3][1]); fragment_uniform_buffer_5[2] = float4(_MainLightWorldToLight[0][2], _MainLightWorldToLight[1][2], _MainLightWorldToLight[2][2], _MainLightWorldToLight[3][2]); fragment_uniform_buffer_5[3] = float4(_MainLightWorldToLight[0][3], _MainLightWorldToLight[1][3], _MainLightWorldToLight[2][3], _MainLightWorldToLight[3][3]); fragment_uniform_buffer_5[4] = float4(_AdditionalLightsCookieEnableBits[0], fragment_uniform_buffer_5[4][1], fragment_uniform_buffer_5[4][2], fragment_uniform_buffer_5[4][3]); fragment_uniform_buffer_5[5] = float4(_AdditionalLightsCookieEnableBits[1], fragment_uniform_buffer_5[5][1], fragment_uniform_buffer_5[5][2], fragment_uniform_buffer_5[5][3]); fragment_uniform_buffer_5[6] = float4(_AdditionalLightsCookieEnableBits[2], fragment_uniform_buffer_5[6][1], fragment_uniform_buffer_5[6][2], fragment_uniform_buffer_5[6][3]); fragment_uniform_buffer_5[7] = float4(_AdditionalLightsCookieEnableBits[3], fragment_uniform_buffer_5[7][1], fragment_uniform_buffer_5[7][2], fragment_uniform_buffer_5[7][3]); fragment_uniform_buffer_5[8] = float4(_AdditionalLightsCookieEnableBits[4], fragment_uniform_buffer_5[8][1], fragment_uniform_buffer_5[8][2], fragment_uniform_buffer_5[8][3]); fragment_uniform_buffer_5[9] = float4(_AdditionalLightsCookieEnableBits[5], fragment_uniform_buffer_5[9][1], fragment_uniform_buffer_5[9][2], fragment_uniform_buffer_5[9][3]); fragment_uniform_buffer_5[10] = float4(_AdditionalLightsCookieEnableBits[6], fragment_uniform_buffer_5[10][1], fragment_uniform_buffer_5[10][2], fragment_uniform_buffer_5[10][3]); fragment_uniform_buffer_5[11] = float4(_AdditionalLightsCookieEnableBits[7], fragment_uniform_buffer_5[11][1], fragment_uniform_buffer_5[11][2], fragment_uniform_buffer_5[11][3]); fragment_uniform_buffer_5[11] = float4(fragment_uniform_buffer_5[11][0], _MainLightCookieTextureFormat, fragment_uniform_buffer_5[11][2], fragment_uniform_buffer_5[11][3]); fragment_uniform_buffer_5[11] = float4(fragment_uniform_buffer_5[11][0], fragment_uniform_buffer_5[11][1], _AdditionalLightsCookieAtlasTextureFormat, fragment_uniform_buffer_5[11][3]); fragment_uniform_buffer_5[12] = float4(_AdditionalLightsWorldToLights[0][0][0], _AdditionalLightsWorldToLights[0][1][0], _AdditionalLightsWorldToLights[0][2][0], _AdditionalLightsWorldToLights[0][3][0]); fragment_uniform_buffer_5[13] = float4(_AdditionalLightsWorldToLights[0][0][1], _AdditionalLightsWorldToLights[0][1][1], _AdditionalLightsWorldToLights[0][2][1], _AdditionalLightsWorldToLights[0][3][1]); fragment_uniform_buffer_5[14] = float4(_AdditionalLightsWorldToLights[0][0][2], _AdditionalLightsWorldToLights[0][1][2], _AdditionalLightsWorldToLights[0][2][2], _AdditionalLightsWorldToLights[0][3][2]); fragment_uniform_buffer_5[15] = float4(_AdditionalLightsWorldToLights[0][0][3], _AdditionalLightsWorldToLights[0][1][3], _AdditionalLightsWorldToLights[0][2][3], _AdditionalLightsWorldToLights[0][3][3]); fragment_uniform_buffer_5[16] = float4(_AdditionalLightsWorldToLights[1][0][0], _AdditionalLightsWorldToLights[1][1][0], _AdditionalLightsWorldToLights[1][2][0], _AdditionalLightsWorldToLights[1][3][0]); fragment_uniform_buffer_5[17] = float4(_AdditionalLightsWorldToLights[1][0][1], _AdditionalLightsWorldToLights[1][1][1], _AdditionalLightsWorldToLights[1][2][1], _AdditionalLightsWorldToLights[1][3][1]); fragment_uniform_buffer_5[18] = float4(_AdditionalLightsWorldToLights[1][0][2], _AdditionalLightsWorldToLights[1][1][2], _AdditionalLightsWorldToLights[1][2][2], _AdditionalLightsWorldToLights[1][3][2]); fragment_uniform_buffer_5[19] = float4(_AdditionalLightsWorldToLights[1][0][3], _AdditionalLightsWorldToLights[1][1][3], _AdditionalLightsWorldToLights[1][2][3], _AdditionalLightsWorldToLights[1][3][3]); fragment_uniform_buffer_5[20] = float4(_AdditionalLightsWorldToLights[2][0][0], _AdditionalLightsWorldToLights[2][1][0], _AdditionalLightsWorldToLights[2][2][0], _AdditionalLightsWorldToLights[2][3][0]); fragment_uniform_buffer_5[21] = float4(_AdditionalLightsWorldToLights[2][0][1], _AdditionalLightsWorldToLights[2][1][1], _AdditionalLightsWorldToLights[2][2][1], _AdditionalLightsWorldToLights[2][3][1]); fragment_uniform_buffer_5[22] = float4(_AdditionalLightsWorldToLights[2][0][2], _AdditionalLightsWorldToLights[2][1][2], _AdditionalLightsWorldToLights[2][2][2], _AdditionalLightsWorldToLights[2][3][2]); fragment_uniform_buffer_5[23] = float4(_AdditionalLightsWorldToLights[2][0][3], _AdditionalLightsWorldToLights[2][1][3], _AdditionalLightsWorldToLights[2][2][3], _AdditionalLightsWorldToLights[2][3][3]); fragment_uniform_buffer_5[24] = float4(_AdditionalLightsWorldToLights[3][0][0], _AdditionalLightsWorldToLights[3][1][0], _AdditionalLightsWorldToLights[3][2][0], _AdditionalLightsWorldToLights[3][3][0]); fragment_uniform_buffer_5[25] = float4(_AdditionalLightsWorldToLights[3][0][1], _AdditionalLightsWorldToLights[3][1][1], _AdditionalLightsWorldToLights[3][2][1], _AdditionalLightsWorldToLights[3][3][1]); fragment_uniform_buffer_5[26] = float4(_AdditionalLightsWorldToLights[3][0][2], _AdditionalLightsWorldToLights[3][1][2], _AdditionalLightsWorldToLights[3][2][2], _AdditionalLightsWorldToLights[3][3][2]); fragment_uniform_buffer_5[27] = float4(_AdditionalLightsWorldToLights[3][0][3], _AdditionalLightsWorldToLights[3][1][3], _AdditionalLightsWorldToLights[3][2][3], _AdditionalLightsWorldToLights[3][3][3]); fragment_uniform_buffer_5[28] = float4(_AdditionalLightsWorldToLights[4][0][0], _AdditionalLightsWorldToLights[4][1][0], _AdditionalLightsWorldToLights[4][2][0], _AdditionalLightsWorldToLights[4][3][0]); fragment_uniform_buffer_5[29] = float4(_AdditionalLightsWorldToLights[4][0][1], _AdditionalLightsWorldToLights[4][1][1], _AdditionalLightsWorldToLights[4][2][1], _AdditionalLightsWorldToLights[4][3][1]); fragment_uniform_buffer_5[30] = float4(_AdditionalLightsWorldToLights[4][0][2], _AdditionalLightsWorldToLights[4][1][2], _AdditionalLightsWorldToLights[4][2][2], _AdditionalLightsWorldToLights[4][3][2]); fragment_uniform_buffer_5[31] = float4(_AdditionalLightsWorldToLights[4][0][3], _AdditionalLightsWorldToLights[4][1][3], _AdditionalLightsWorldToLights[4][2][3], _AdditionalLightsWorldToLights[4][3][3]); fragment_uniform_buffer_5[32] = float4(_AdditionalLightsWorldToLights[5][0][0], _AdditionalLightsWorldToLights[5][1][0], _AdditionalLightsWorldToLights[5][2][0], _AdditionalLightsWorldToLights[5][3][0]); fragment_uniform_buffer_5[33] = float4(_AdditionalLightsWorldToLights[5][0][1], _AdditionalLightsWorldToLights[5][1][1], _AdditionalLightsWorldToLights[5][2][1], _AdditionalLightsWorldToLights[5][3][1]); fragment_uniform_buffer_5[34] = float4(_AdditionalLightsWorldToLights[5][0][2], _AdditionalLightsWorldToLights[5][1][2], _AdditionalLightsWorldToLights[5][2][2], _AdditionalLightsWorldToLights[5][3][2]); fragment_uniform_buffer_5[35] = float4(_AdditionalLightsWorldToLights[5][0][3], _AdditionalLightsWorldToLights[5][1][3], _AdditionalLightsWorldToLights[5][2][3], _AdditionalLightsWorldToLights[5][3][3]); fragment_uniform_buffer_5[36] = float4(_AdditionalLightsWorldToLights[6][0][0], _AdditionalLightsWorldToLights[6][1][0], _AdditionalLightsWorldToLights[6][2][0], _AdditionalLightsWorldToLights[6][3][0]); fragment_uniform_buffer_5[37] = float4(_AdditionalLightsWorldToLights[6][0][1], _AdditionalLightsWorldToLights[6][1][1], _AdditionalLightsWorldToLights[6][2][1], _AdditionalLightsWorldToLights[6][3][1]); fragment_uniform_buffer_5[38] = float4(_AdditionalLightsWorldToLights[6][0][2], _AdditionalLightsWorldToLights[6][1][2], _AdditionalLightsWorldToLights[6][2][2], _AdditionalLightsWorldToLights[6][3][2]); fragment_uniform_buffer_5[39] = float4(_AdditionalLightsWorldToLights[6][0][3], _AdditionalLightsWorldToLights[6][1][3], _AdditionalLightsWorldToLights[6][2][3], _AdditionalLightsWorldToLights[6][3][3]); fragment_uniform_buffer_5[40] = float4(_AdditionalLightsWorldToLights[7][0][0], _AdditionalLightsWorldToLights[7][1][0], _AdditionalLightsWorldToLights[7][2][0], _AdditionalLightsWorldToLights[7][3][0]); fragment_uniform_buffer_5[41] = float4(_AdditionalLightsWorldToLights[7][0][1], _AdditionalLightsWorldToLights[7][1][1], _AdditionalLightsWorldToLights[7][2][1], _AdditionalLightsWorldToLights[7][3][1]); fragment_uniform_buffer_5[42] = float4(_AdditionalLightsWorldToLights[7][0][2], _AdditionalLightsWorldToLights[7][1][2], _AdditionalLightsWorldToLights[7][2][2], _AdditionalLightsWorldToLights[7][3][2]); fragment_uniform_buffer_5[43] = float4(_AdditionalLightsWorldToLights[7][0][3], _AdditionalLightsWorldToLights[7][1][3], _AdditionalLightsWorldToLights[7][2][3], _AdditionalLightsWorldToLights[7][3][3]); fragment_uniform_buffer_5[44] = float4(_AdditionalLightsWorldToLights[8][0][0], _AdditionalLightsWorldToLights[8][1][0], _AdditionalLightsWorldToLights[8][2][0], _AdditionalLightsWorldToLights[8][3][0]); fragment_uniform_buffer_5[45] = float4(_AdditionalLightsWorldToLights[8][0][1], _AdditionalLightsWorldToLights[8][1][1], _AdditionalLightsWorldToLights[8][2][1], _AdditionalLightsWorldToLights[8][3][1]); fragment_uniform_buffer_5[46] = float4(_AdditionalLightsWorldToLights[8][0][2], _AdditionalLightsWorldToLights[8][1][2], _AdditionalLightsWorldToLights[8][2][2], _AdditionalLightsWorldToLights[8][3][2]); fragment_uniform_buffer_5[47] = float4(_AdditionalLightsWorldToLights[8][0][3], _AdditionalLightsWorldToLights[8][1][3], _AdditionalLightsWorldToLights[8][2][3], _AdditionalLightsWorldToLights[8][3][3]); fragment_uniform_buffer_5[48] = float4(_AdditionalLightsWorldToLights[9][0][0], _AdditionalLightsWorldToLights[9][1][0], _AdditionalLightsWorldToLights[9][2][0], _AdditionalLightsWorldToLights[9][3][0]); fragment_uniform_buffer_5[49] = float4(_AdditionalLightsWorldToLights[9][0][1], _AdditionalLightsWorldToLights[9][1][1], _AdditionalLightsWorldToLights[9][2][1], _AdditionalLightsWorldToLights[9][3][1]); fragment_uniform_buffer_5[50] = float4(_AdditionalLightsWorldToLights[9][0][2], _AdditionalLightsWorldToLights[9][1][2], _AdditionalLightsWorldToLights[9][2][2], _AdditionalLightsWorldToLights[9][3][2]); fragment_uniform_buffer_5[51] = float4(_AdditionalLightsWorldToLights[9][0][3], _AdditionalLightsWorldToLights[9][1][3], _AdditionalLightsWorldToLights[9][2][3], _AdditionalLightsWorldToLights[9][3][3]); fragment_uniform_buffer_5[52] = float4(_AdditionalLightsWorldToLights[10][0][0], _AdditionalLightsWorldToLights[10][1][0], _AdditionalLightsWorldToLights[10][2][0], _AdditionalLightsWorldToLights[10][3][0]); fragment_uniform_buffer_5[53] = float4(_AdditionalLightsWorldToLights[10][0][1], _AdditionalLightsWorldToLights[10][1][1], _AdditionalLightsWorldToLights[10][2][1], _AdditionalLightsWorldToLights[10][3][1]); fragment_uniform_buffer_5[54] = float4(_AdditionalLightsWorldToLights[10][0][2], _AdditionalLightsWorldToLights[10][1][2], _AdditionalLightsWorldToLights[10][2][2], _AdditionalLightsWorldToLights[10][3][2]); fragment_uniform_buffer_5[55] = float4(_AdditionalLightsWorldToLights[10][0][3], _AdditionalLightsWorldToLights[10][1][3], _AdditionalLightsWorldToLights[10][2][3], _AdditionalLightsWorldToLights[10][3][3]); fragment_uniform_buffer_5[56] = float4(_AdditionalLightsWorldToLights[11][0][0], _AdditionalLightsWorldToLights[11][1][0], _AdditionalLightsWorldToLights[11][2][0], _AdditionalLightsWorldToLights[11][3][0]); fragment_uniform_buffer_5[57] = float4(_AdditionalLightsWorldToLights[11][0][1], _AdditionalLightsWorldToLights[11][1][1], _AdditionalLightsWorldToLights[11][2][1], _AdditionalLightsWorldToLights[11][3][1]); fragment_uniform_buffer_5[58] = float4(_AdditionalLightsWorldToLights[11][0][2], _AdditionalLightsWorldToLights[11][1][2], _AdditionalLightsWorldToLights[11][2][2], _AdditionalLightsWorldToLights[11][3][2]); fragment_uniform_buffer_5[59] = float4(_AdditionalLightsWorldToLights[11][0][3], _AdditionalLightsWorldToLights[11][1][3], _AdditionalLightsWorldToLights[11][2][3], _AdditionalLightsWorldToLights[11][3][3]); fragment_uniform_buffer_5[60] = float4(_AdditionalLightsWorldToLights[12][0][0], _AdditionalLightsWorldToLights[12][1][0], _AdditionalLightsWorldToLights[12][2][0], _AdditionalLightsWorldToLights[12][3][0]); fragment_uniform_buffer_5[61] = float4(_AdditionalLightsWorldToLights[12][0][1], _AdditionalLightsWorldToLights[12][1][1], _AdditionalLightsWorldToLights[12][2][1], _AdditionalLightsWorldToLights[12][3][1]); fragment_uniform_buffer_5[62] = float4(_AdditionalLightsWorldToLights[12][0][2], _AdditionalLightsWorldToLights[12][1][2], _AdditionalLightsWorldToLights[12][2][2], _AdditionalLightsWorldToLights[12][3][2]); fragment_uniform_buffer_5[63] = float4(_AdditionalLightsWorldToLights[12][0][3], _AdditionalLightsWorldToLights[12][1][3], _AdditionalLightsWorldToLights[12][2][3], _AdditionalLightsWorldToLights[12][3][3]); fragment_uniform_buffer_5[64] = float4(_AdditionalLightsWorldToLights[13][0][0], _AdditionalLightsWorldToLights[13][1][0], _AdditionalLightsWorldToLights[13][2][0], _AdditionalLightsWorldToLights[13][3][0]); fragment_uniform_buffer_5[65] = float4(_AdditionalLightsWorldToLights[13][0][1], _AdditionalLightsWorldToLights[13][1][1], _AdditionalLightsWorldToLights[13][2][1], _AdditionalLightsWorldToLights[13][3][1]); fragment_uniform_buffer_5[66] = float4(_AdditionalLightsWorldToLights[13][0][2], _AdditionalLightsWorldToLights[13][1][2], _AdditionalLightsWorldToLights[13][2][2], _AdditionalLightsWorldToLights[13][3][2]); fragment_uniform_buffer_5[67] = float4(_AdditionalLightsWorldToLights[13][0][3], _AdditionalLightsWorldToLights[13][1][3], _AdditionalLightsWorldToLights[13][2][3], _AdditionalLightsWorldToLights[13][3][3]); fragment_uniform_buffer_5[68] = float4(_AdditionalLightsWorldToLights[14][0][0], _AdditionalLightsWorldToLights[14][1][0], _AdditionalLightsWorldToLights[14][2][0], _AdditionalLightsWorldToLights[14][3][0]); fragment_uniform_buffer_5[69] = float4(_AdditionalLightsWorldToLights[14][0][1], _AdditionalLightsWorldToLights[14][1][1], _AdditionalLightsWorldToLights[14][2][1], _AdditionalLightsWorldToLights[14][3][1]); fragment_uniform_buffer_5[70] = float4(_AdditionalLightsWorldToLights[14][0][2], _AdditionalLightsWorldToLights[14][1][2], _AdditionalLightsWorldToLights[14][2][2], _AdditionalLightsWorldToLights[14][3][2]); fragment_uniform_buffer_5[71] = float4(_AdditionalLightsWorldToLights[14][0][3], _AdditionalLightsWorldToLights[14][1][3], _AdditionalLightsWorldToLights[14][2][3], _AdditionalLightsWorldToLights[14][3][3]); fragment_uniform_buffer_5[72] = float4(_AdditionalLightsWorldToLights[15][0][0], _AdditionalLightsWorldToLights[15][1][0], _AdditionalLightsWorldToLights[15][2][0], _AdditionalLightsWorldToLights[15][3][0]); fragment_uniform_buffer_5[73] = float4(_AdditionalLightsWorldToLights[15][0][1], _AdditionalLightsWorldToLights[15][1][1], _AdditionalLightsWorldToLights[15][2][1], _AdditionalLightsWorldToLights[15][3][1]); fragment_uniform_buffer_5[74] = float4(_AdditionalLightsWorldToLights[15][0][2], _AdditionalLightsWorldToLights[15][1][2], _AdditionalLightsWorldToLights[15][2][2], _AdditionalLightsWorldToLights[15][3][2]); fragment_uniform_buffer_5[75] = float4(_AdditionalLightsWorldToLights[15][0][3], _AdditionalLightsWorldToLights[15][1][3], _AdditionalLightsWorldToLights[15][2][3], _AdditionalLightsWorldToLights[15][3][3]); fragment_uniform_buffer_5[76] = float4(_AdditionalLightsWorldToLights[16][0][0], _AdditionalLightsWorldToLights[16][1][0], _AdditionalLightsWorldToLights[16][2][0], _AdditionalLightsWorldToLights[16][3][0]); fragment_uniform_buffer_5[77] = float4(_AdditionalLightsWorldToLights[16][0][1], _AdditionalLightsWorldToLights[16][1][1], _AdditionalLightsWorldToLights[16][2][1], _AdditionalLightsWorldToLights[16][3][1]); fragment_uniform_buffer_5[78] = float4(_AdditionalLightsWorldToLights[16][0][2], _AdditionalLightsWorldToLights[16][1][2], _AdditionalLightsWorldToLights[16][2][2], _AdditionalLightsWorldToLights[16][3][2]); fragment_uniform_buffer_5[79] = float4(_AdditionalLightsWorldToLights[16][0][3], _AdditionalLightsWorldToLights[16][1][3], _AdditionalLightsWorldToLights[16][2][3], _AdditionalLightsWorldToLights[16][3][3]); fragment_uniform_buffer_5[80] = float4(_AdditionalLightsWorldToLights[17][0][0], _AdditionalLightsWorldToLights[17][1][0], _AdditionalLightsWorldToLights[17][2][0], _AdditionalLightsWorldToLights[17][3][0]); fragment_uniform_buffer_5[81] = float4(_AdditionalLightsWorldToLights[17][0][1], _AdditionalLightsWorldToLights[17][1][1], _AdditionalLightsWorldToLights[17][2][1], _AdditionalLightsWorldToLights[17][3][1]); fragment_uniform_buffer_5[82] = float4(_AdditionalLightsWorldToLights[17][0][2], _AdditionalLightsWorldToLights[17][1][2], _AdditionalLightsWorldToLights[17][2][2], _AdditionalLightsWorldToLights[17][3][2]); fragment_uniform_buffer_5[83] = float4(_AdditionalLightsWorldToLights[17][0][3], _AdditionalLightsWorldToLights[17][1][3], _AdditionalLightsWorldToLights[17][2][3], _AdditionalLightsWorldToLights[17][3][3]); fragment_uniform_buffer_5[84] = float4(_AdditionalLightsWorldToLights[18][0][0], _AdditionalLightsWorldToLights[18][1][0], _AdditionalLightsWorldToLights[18][2][0], _AdditionalLightsWorldToLights[18][3][0]); fragment_uniform_buffer_5[85] = float4(_AdditionalLightsWorldToLights[18][0][1], _AdditionalLightsWorldToLights[18][1][1], _AdditionalLightsWorldToLights[18][2][1], _AdditionalLightsWorldToLights[18][3][1]); fragment_uniform_buffer_5[86] = float4(_AdditionalLightsWorldToLights[18][0][2], _AdditionalLightsWorldToLights[18][1][2], _AdditionalLightsWorldToLights[18][2][2], _AdditionalLightsWorldToLights[18][3][2]); fragment_uniform_buffer_5[87] = float4(_AdditionalLightsWorldToLights[18][0][3], _AdditionalLightsWorldToLights[18][1][3], _AdditionalLightsWorldToLights[18][2][3], _AdditionalLightsWorldToLights[18][3][3]); fragment_uniform_buffer_5[88] = float4(_AdditionalLightsWorldToLights[19][0][0], _AdditionalLightsWorldToLights[19][1][0], _AdditionalLightsWorldToLights[19][2][0], _AdditionalLightsWorldToLights[19][3][0]); fragment_uniform_buffer_5[89] = float4(_AdditionalLightsWorldToLights[19][0][1], _AdditionalLightsWorldToLights[19][1][1], _AdditionalLightsWorldToLights[19][2][1], _AdditionalLightsWorldToLights[19][3][1]); fragment_uniform_buffer_5[90] = float4(_AdditionalLightsWorldToLights[19][0][2], _AdditionalLightsWorldToLights[19][1][2], _AdditionalLightsWorldToLights[19][2][2], _AdditionalLightsWorldToLights[19][3][2]); fragment_uniform_buffer_5[91] = float4(_AdditionalLightsWorldToLights[19][0][3], _AdditionalLightsWorldToLights[19][1][3], _AdditionalLightsWorldToLights[19][2][3], _AdditionalLightsWorldToLights[19][3][3]); fragment_uniform_buffer_5[92] = float4(_AdditionalLightsWorldToLights[20][0][0], _AdditionalLightsWorldToLights[20][1][0], _AdditionalLightsWorldToLights[20][2][0], _AdditionalLightsWorldToLights[20][3][0]); fragment_uniform_buffer_5[93] = float4(_AdditionalLightsWorldToLights[20][0][1], _AdditionalLightsWorldToLights[20][1][1], _AdditionalLightsWorldToLights[20][2][1], _AdditionalLightsWorldToLights[20][3][1]); fragment_uniform_buffer_5[94] = float4(_AdditionalLightsWorldToLights[20][0][2], _AdditionalLightsWorldToLights[20][1][2], _AdditionalLightsWorldToLights[20][2][2], _AdditionalLightsWorldToLights[20][3][2]); fragment_uniform_buffer_5[95] = float4(_AdditionalLightsWorldToLights[20][0][3], _AdditionalLightsWorldToLights[20][1][3], _AdditionalLightsWorldToLights[20][2][3], _AdditionalLightsWorldToLights[20][3][3]); fragment_uniform_buffer_5[96] = float4(_AdditionalLightsWorldToLights[21][0][0], _AdditionalLightsWorldToLights[21][1][0], _AdditionalLightsWorldToLights[21][2][0], _AdditionalLightsWorldToLights[21][3][0]); fragment_uniform_buffer_5[97] = float4(_AdditionalLightsWorldToLights[21][0][1], _AdditionalLightsWorldToLights[21][1][1], _AdditionalLightsWorldToLights[21][2][1], _AdditionalLightsWorldToLights[21][3][1]); fragment_uniform_buffer_5[98] = float4(_AdditionalLightsWorldToLights[21][0][2], _AdditionalLightsWorldToLights[21][1][2], _AdditionalLightsWorldToLights[21][2][2], _AdditionalLightsWorldToLights[21][3][2]); fragment_uniform_buffer_5[99] = float4(_AdditionalLightsWorldToLights[21][0][3], _AdditionalLightsWorldToLights[21][1][3], _AdditionalLightsWorldToLights[21][2][3], _AdditionalLightsWorldToLights[21][3][3]); fragment_uniform_buffer_5[100] = float4(_AdditionalLightsWorldToLights[22][0][0], _AdditionalLightsWorldToLights[22][1][0], _AdditionalLightsWorldToLights[22][2][0], _AdditionalLightsWorldToLights[22][3][0]); fragment_uniform_buffer_5[101] = float4(_AdditionalLightsWorldToLights[22][0][1], _AdditionalLightsWorldToLights[22][1][1], _AdditionalLightsWorldToLights[22][2][1], _AdditionalLightsWorldToLights[22][3][1]); fragment_uniform_buffer_5[102] = float4(_AdditionalLightsWorldToLights[22][0][2], _AdditionalLightsWorldToLights[22][1][2], _AdditionalLightsWorldToLights[22][2][2], _AdditionalLightsWorldToLights[22][3][2]); fragment_uniform_buffer_5[103] = float4(_AdditionalLightsWorldToLights[22][0][3], _AdditionalLightsWorldToLights[22][1][3], _AdditionalLightsWorldToLights[22][2][3], _AdditionalLightsWorldToLights[22][3][3]); fragment_uniform_buffer_5[104] = float4(_AdditionalLightsWorldToLights[23][0][0], _AdditionalLightsWorldToLights[23][1][0], _AdditionalLightsWorldToLights[23][2][0], _AdditionalLightsWorldToLights[23][3][0]); fragment_uniform_buffer_5[105] = float4(_AdditionalLightsWorldToLights[23][0][1], _AdditionalLightsWorldToLights[23][1][1], _AdditionalLightsWorldToLights[23][2][1], _AdditionalLightsWorldToLights[23][3][1]); fragment_uniform_buffer_5[106] = float4(_AdditionalLightsWorldToLights[23][0][2], _AdditionalLightsWorldToLights[23][1][2], _AdditionalLightsWorldToLights[23][2][2], _AdditionalLightsWorldToLights[23][3][2]); fragment_uniform_buffer_5[107] = float4(_AdditionalLightsWorldToLights[23][0][3], _AdditionalLightsWorldToLights[23][1][3], _AdditionalLightsWorldToLights[23][2][3], _AdditionalLightsWorldToLights[23][3][3]); fragment_uniform_buffer_5[108] = float4(_AdditionalLightsWorldToLights[24][0][0], _AdditionalLightsWorldToLights[24][1][0], _AdditionalLightsWorldToLights[24][2][0], _AdditionalLightsWorldToLights[24][3][0]); fragment_uniform_buffer_5[109] = float4(_AdditionalLightsWorldToLights[24][0][1], _AdditionalLightsWorldToLights[24][1][1], _AdditionalLightsWorldToLights[24][2][1], _AdditionalLightsWorldToLights[24][3][1]); fragment_uniform_buffer_5[110] = float4(_AdditionalLightsWorldToLights[24][0][2], _AdditionalLightsWorldToLights[24][1][2], _AdditionalLightsWorldToLights[24][2][2], _AdditionalLightsWorldToLights[24][3][2]); fragment_uniform_buffer_5[111] = float4(_AdditionalLightsWorldToLights[24][0][3], _AdditionalLightsWorldToLights[24][1][3], _AdditionalLightsWorldToLights[24][2][3], _AdditionalLightsWorldToLights[24][3][3]); fragment_uniform_buffer_5[112] = float4(_AdditionalLightsWorldToLights[25][0][0], _AdditionalLightsWorldToLights[25][1][0], _AdditionalLightsWorldToLights[25][2][0], _AdditionalLightsWorldToLights[25][3][0]); fragment_uniform_buffer_5[113] = float4(_AdditionalLightsWorldToLights[25][0][1], _AdditionalLightsWorldToLights[25][1][1], _AdditionalLightsWorldToLights[25][2][1], _AdditionalLightsWorldToLights[25][3][1]); fragment_uniform_buffer_5[114] = float4(_AdditionalLightsWorldToLights[25][0][2], _AdditionalLightsWorldToLights[25][1][2], _AdditionalLightsWorldToLights[25][2][2], _AdditionalLightsWorldToLights[25][3][2]); fragment_uniform_buffer_5[115] = float4(_AdditionalLightsWorldToLights[25][0][3], _AdditionalLightsWorldToLights[25][1][3], _AdditionalLightsWorldToLights[25][2][3], _AdditionalLightsWorldToLights[25][3][3]); fragment_uniform_buffer_5[116] = float4(_AdditionalLightsWorldToLights[26][0][0], _AdditionalLightsWorldToLights[26][1][0], _AdditionalLightsWorldToLights[26][2][0], _AdditionalLightsWorldToLights[26][3][0]); fragment_uniform_buffer_5[117] = float4(_AdditionalLightsWorldToLights[26][0][1], _AdditionalLightsWorldToLights[26][1][1], _AdditionalLightsWorldToLights[26][2][1], _AdditionalLightsWorldToLights[26][3][1]); fragment_uniform_buffer_5[118] = float4(_AdditionalLightsWorldToLights[26][0][2], _AdditionalLightsWorldToLights[26][1][2], _AdditionalLightsWorldToLights[26][2][2], _AdditionalLightsWorldToLights[26][3][2]); fragment_uniform_buffer_5[119] = float4(_AdditionalLightsWorldToLights[26][0][3], _AdditionalLightsWorldToLights[26][1][3], _AdditionalLightsWorldToLights[26][2][3], _AdditionalLightsWorldToLights[26][3][3]); fragment_uniform_buffer_5[120] = float4(_AdditionalLightsWorldToLights[27][0][0], _AdditionalLightsWorldToLights[27][1][0], _AdditionalLightsWorldToLights[27][2][0], _AdditionalLightsWorldToLights[27][3][0]); fragment_uniform_buffer_5[121] = float4(_AdditionalLightsWorldToLights[27][0][1], _AdditionalLightsWorldToLights[27][1][1], _AdditionalLightsWorldToLights[27][2][1], _AdditionalLightsWorldToLights[27][3][1]); fragment_uniform_buffer_5[122] = float4(_AdditionalLightsWorldToLights[27][0][2], _AdditionalLightsWorldToLights[27][1][2], _AdditionalLightsWorldToLights[27][2][2], _AdditionalLightsWorldToLights[27][3][2]); fragment_uniform_buffer_5[123] = float4(_AdditionalLightsWorldToLights[27][0][3], _AdditionalLightsWorldToLights[27][1][3], _AdditionalLightsWorldToLights[27][2][3], _AdditionalLightsWorldToLights[27][3][3]); fragment_uniform_buffer_5[124] = float4(_AdditionalLightsWorldToLights[28][0][0], _AdditionalLightsWorldToLights[28][1][0], _AdditionalLightsWorldToLights[28][2][0], _AdditionalLightsWorldToLights[28][3][0]); fragment_uniform_buffer_5[125] = float4(_AdditionalLightsWorldToLights[28][0][1], _AdditionalLightsWorldToLights[28][1][1], _AdditionalLightsWorldToLights[28][2][1], _AdditionalLightsWorldToLights[28][3][1]); fragment_uniform_buffer_5[126] = float4(_AdditionalLightsWorldToLights[28][0][2], _AdditionalLightsWorldToLights[28][1][2], _AdditionalLightsWorldToLights[28][2][2], _AdditionalLightsWorldToLights[28][3][2]); fragment_uniform_buffer_5[127] = float4(_AdditionalLightsWorldToLights[28][0][3], _AdditionalLightsWorldToLights[28][1][3], _AdditionalLightsWorldToLights[28][2][3], _AdditionalLightsWorldToLights[28][3][3]); fragment_uniform_buffer_5[128] = float4(_AdditionalLightsWorldToLights[29][0][0], _AdditionalLightsWorldToLights[29][1][0], _AdditionalLightsWorldToLights[29][2][0], _AdditionalLightsWorldToLights[29][3][0]); fragment_uniform_buffer_5[129] = float4(_AdditionalLightsWorldToLights[29][0][1], _AdditionalLightsWorldToLights[29][1][1], _AdditionalLightsWorldToLights[29][2][1], _AdditionalLightsWorldToLights[29][3][1]); fragment_uniform_buffer_5[130] = float4(_AdditionalLightsWorldToLights[29][0][2], _AdditionalLightsWorldToLights[29][1][2], _AdditionalLightsWorldToLights[29][2][2], _AdditionalLightsWorldToLights[29][3][2]); fragment_uniform_buffer_5[131] = float4(_AdditionalLightsWorldToLights[29][0][3], _AdditionalLightsWorldToLights[29][1][3], _AdditionalLightsWorldToLights[29][2][3], _AdditionalLightsWorldToLights[29][3][3]); fragment_uniform_buffer_5[132] = float4(_AdditionalLightsWorldToLights[30][0][0], _AdditionalLightsWorldToLights[30][1][0], _AdditionalLightsWorldToLights[30][2][0], _AdditionalLightsWorldToLights[30][3][0]); fragment_uniform_buffer_5[133] = float4(_AdditionalLightsWorldToLights[30][0][1], _AdditionalLightsWorldToLights[30][1][1], _AdditionalLightsWorldToLights[30][2][1], _AdditionalLightsWorldToLights[30][3][1]); fragment_uniform_buffer_5[134] = float4(_AdditionalLightsWorldToLights[30][0][2], _AdditionalLightsWorldToLights[30][1][2], _AdditionalLightsWorldToLights[30][2][2], _AdditionalLightsWorldToLights[30][3][2]); fragment_uniform_buffer_5[135] = float4(_AdditionalLightsWorldToLights[30][0][3], _AdditionalLightsWorldToLights[30][1][3], _AdditionalLightsWorldToLights[30][2][3], _AdditionalLightsWorldToLights[30][3][3]); fragment_uniform_buffer_5[136] = float4(_AdditionalLightsWorldToLights[31][0][0], _AdditionalLightsWorldToLights[31][1][0], _AdditionalLightsWorldToLights[31][2][0], _AdditionalLightsWorldToLights[31][3][0]); fragment_uniform_buffer_5[137] = float4(_AdditionalLightsWorldToLights[31][0][1], _AdditionalLightsWorldToLights[31][1][1], _AdditionalLightsWorldToLights[31][2][1], _AdditionalLightsWorldToLights[31][3][1]); fragment_uniform_buffer_5[138] = float4(_AdditionalLightsWorldToLights[31][0][2], _AdditionalLightsWorldToLights[31][1][2], _AdditionalLightsWorldToLights[31][2][2], _AdditionalLightsWorldToLights[31][3][2]); fragment_uniform_buffer_5[139] = float4(_AdditionalLightsWorldToLights[31][0][3], _AdditionalLightsWorldToLights[31][1][3], _AdditionalLightsWorldToLights[31][2][3], _AdditionalLightsWorldToLights[31][3][3]); fragment_uniform_buffer_5[140] = float4(_AdditionalLightsWorldToLights[32][0][0], _AdditionalLightsWorldToLights[32][1][0], _AdditionalLightsWorldToLights[32][2][0], _AdditionalLightsWorldToLights[32][3][0]); fragment_uniform_buffer_5[141] = float4(_AdditionalLightsWorldToLights[32][0][1], _AdditionalLightsWorldToLights[32][1][1], _AdditionalLightsWorldToLights[32][2][1], _AdditionalLightsWorldToLights[32][3][1]); fragment_uniform_buffer_5[142] = float4(_AdditionalLightsWorldToLights[32][0][2], _AdditionalLightsWorldToLights[32][1][2], _AdditionalLightsWorldToLights[32][2][2], _AdditionalLightsWorldToLights[32][3][2]); fragment_uniform_buffer_5[143] = float4(_AdditionalLightsWorldToLights[32][0][3], _AdditionalLightsWorldToLights[32][1][3], _AdditionalLightsWorldToLights[32][2][3], _AdditionalLightsWorldToLights[32][3][3]); fragment_uniform_buffer_5[144] = float4(_AdditionalLightsWorldToLights[33][0][0], _AdditionalLightsWorldToLights[33][1][0], _AdditionalLightsWorldToLights[33][2][0], _AdditionalLightsWorldToLights[33][3][0]); fragment_uniform_buffer_5[145] = float4(_AdditionalLightsWorldToLights[33][0][1], _AdditionalLightsWorldToLights[33][1][1], _AdditionalLightsWorldToLights[33][2][1], _AdditionalLightsWorldToLights[33][3][1]); fragment_uniform_buffer_5[146] = float4(_AdditionalLightsWorldToLights[33][0][2], _AdditionalLightsWorldToLights[33][1][2], _AdditionalLightsWorldToLights[33][2][2], _AdditionalLightsWorldToLights[33][3][2]); fragment_uniform_buffer_5[147] = float4(_AdditionalLightsWorldToLights[33][0][3], _AdditionalLightsWorldToLights[33][1][3], _AdditionalLightsWorldToLights[33][2][3], _AdditionalLightsWorldToLights[33][3][3]); fragment_uniform_buffer_5[148] = float4(_AdditionalLightsWorldToLights[34][0][0], _AdditionalLightsWorldToLights[34][1][0], _AdditionalLightsWorldToLights[34][2][0], _AdditionalLightsWorldToLights[34][3][0]); fragment_uniform_buffer_5[149] = float4(_AdditionalLightsWorldToLights[34][0][1], _AdditionalLightsWorldToLights[34][1][1], _AdditionalLightsWorldToLights[34][2][1], _AdditionalLightsWorldToLights[34][3][1]); fragment_uniform_buffer_5[150] = float4(_AdditionalLightsWorldToLights[34][0][2], _AdditionalLightsWorldToLights[34][1][2], _AdditionalLightsWorldToLights[34][2][2], _AdditionalLightsWorldToLights[34][3][2]); fragment_uniform_buffer_5[151] = float4(_AdditionalLightsWorldToLights[34][0][3], _AdditionalLightsWorldToLights[34][1][3], _AdditionalLightsWorldToLights[34][2][3], _AdditionalLightsWorldToLights[34][3][3]); fragment_uniform_buffer_5[152] = float4(_AdditionalLightsWorldToLights[35][0][0], _AdditionalLightsWorldToLights[35][1][0], _AdditionalLightsWorldToLights[35][2][0], _AdditionalLightsWorldToLights[35][3][0]); fragment_uniform_buffer_5[153] = float4(_AdditionalLightsWorldToLights[35][0][1], _AdditionalLightsWorldToLights[35][1][1], _AdditionalLightsWorldToLights[35][2][1], _AdditionalLightsWorldToLights[35][3][1]); fragment_uniform_buffer_5[154] = float4(_AdditionalLightsWorldToLights[35][0][2], _AdditionalLightsWorldToLights[35][1][2], _AdditionalLightsWorldToLights[35][2][2], _AdditionalLightsWorldToLights[35][3][2]); fragment_uniform_buffer_5[155] = float4(_AdditionalLightsWorldToLights[35][0][3], _AdditionalLightsWorldToLights[35][1][3], _AdditionalLightsWorldToLights[35][2][3], _AdditionalLightsWorldToLights[35][3][3]); fragment_uniform_buffer_5[156] = float4(_AdditionalLightsWorldToLights[36][0][0], _AdditionalLightsWorldToLights[36][1][0], _AdditionalLightsWorldToLights[36][2][0], _AdditionalLightsWorldToLights[36][3][0]); fragment_uniform_buffer_5[157] = float4(_AdditionalLightsWorldToLights[36][0][1], _AdditionalLightsWorldToLights[36][1][1], _AdditionalLightsWorldToLights[36][2][1], _AdditionalLightsWorldToLights[36][3][1]); fragment_uniform_buffer_5[158] = float4(_AdditionalLightsWorldToLights[36][0][2], _AdditionalLightsWorldToLights[36][1][2], _AdditionalLightsWorldToLights[36][2][2], _AdditionalLightsWorldToLights[36][3][2]); fragment_uniform_buffer_5[159] = float4(_AdditionalLightsWorldToLights[36][0][3], _AdditionalLightsWorldToLights[36][1][3], _AdditionalLightsWorldToLights[36][2][3], _AdditionalLightsWorldToLights[36][3][3]); fragment_uniform_buffer_5[160] = float4(_AdditionalLightsWorldToLights[37][0][0], _AdditionalLightsWorldToLights[37][1][0], _AdditionalLightsWorldToLights[37][2][0], _AdditionalLightsWorldToLights[37][3][0]); fragment_uniform_buffer_5[161] = float4(_AdditionalLightsWorldToLights[37][0][1], _AdditionalLightsWorldToLights[37][1][1], _AdditionalLightsWorldToLights[37][2][1], _AdditionalLightsWorldToLights[37][3][1]); fragment_uniform_buffer_5[162] = float4(_AdditionalLightsWorldToLights[37][0][2], _AdditionalLightsWorldToLights[37][1][2], _AdditionalLightsWorldToLights[37][2][2], _AdditionalLightsWorldToLights[37][3][2]); fragment_uniform_buffer_5[163] = float4(_AdditionalLightsWorldToLights[37][0][3], _AdditionalLightsWorldToLights[37][1][3], _AdditionalLightsWorldToLights[37][2][3], _AdditionalLightsWorldToLights[37][3][3]); fragment_uniform_buffer_5[164] = float4(_AdditionalLightsWorldToLights[38][0][0], _AdditionalLightsWorldToLights[38][1][0], _AdditionalLightsWorldToLights[38][2][0], _AdditionalLightsWorldToLights[38][3][0]); fragment_uniform_buffer_5[165] = float4(_AdditionalLightsWorldToLights[38][0][1], _AdditionalLightsWorldToLights[38][1][1], _AdditionalLightsWorldToLights[38][2][1], _AdditionalLightsWorldToLights[38][3][1]); fragment_uniform_buffer_5[166] = float4(_AdditionalLightsWorldToLights[38][0][2], _AdditionalLightsWorldToLights[38][1][2], _AdditionalLightsWorldToLights[38][2][2], _AdditionalLightsWorldToLights[38][3][2]); fragment_uniform_buffer_5[167] = float4(_AdditionalLightsWorldToLights[38][0][3], _AdditionalLightsWorldToLights[38][1][3], _AdditionalLightsWorldToLights[38][2][3], _AdditionalLightsWorldToLights[38][3][3]); fragment_uniform_buffer_5[168] = float4(_AdditionalLightsWorldToLights[39][0][0], _AdditionalLightsWorldToLights[39][1][0], _AdditionalLightsWorldToLights[39][2][0], _AdditionalLightsWorldToLights[39][3][0]); fragment_uniform_buffer_5[169] = float4(_AdditionalLightsWorldToLights[39][0][1], _AdditionalLightsWorldToLights[39][1][1], _AdditionalLightsWorldToLights[39][2][1], _AdditionalLightsWorldToLights[39][3][1]); fragment_uniform_buffer_5[170] = float4(_AdditionalLightsWorldToLights[39][0][2], _AdditionalLightsWorldToLights[39][1][2], _AdditionalLightsWorldToLights[39][2][2], _AdditionalLightsWorldToLights[39][3][2]); fragment_uniform_buffer_5[171] = float4(_AdditionalLightsWorldToLights[39][0][3], _AdditionalLightsWorldToLights[39][1][3], _AdditionalLightsWorldToLights[39][2][3], _AdditionalLightsWorldToLights[39][3][3]); fragment_uniform_buffer_5[172] = float4(_AdditionalLightsWorldToLights[40][0][0], _AdditionalLightsWorldToLights[40][1][0], _AdditionalLightsWorldToLights[40][2][0], _AdditionalLightsWorldToLights[40][3][0]); fragment_uniform_buffer_5[173] = float4(_AdditionalLightsWorldToLights[40][0][1], _AdditionalLightsWorldToLights[40][1][1], _AdditionalLightsWorldToLights[40][2][1], _AdditionalLightsWorldToLights[40][3][1]); fragment_uniform_buffer_5[174] = float4(_AdditionalLightsWorldToLights[40][0][2], _AdditionalLightsWorldToLights[40][1][2], _AdditionalLightsWorldToLights[40][2][2], _AdditionalLightsWorldToLights[40][3][2]); fragment_uniform_buffer_5[175] = float4(_AdditionalLightsWorldToLights[40][0][3], _AdditionalLightsWorldToLights[40][1][3], _AdditionalLightsWorldToLights[40][2][3], _AdditionalLightsWorldToLights[40][3][3]); fragment_uniform_buffer_5[176] = float4(_AdditionalLightsWorldToLights[41][0][0], _AdditionalLightsWorldToLights[41][1][0], _AdditionalLightsWorldToLights[41][2][0], _AdditionalLightsWorldToLights[41][3][0]); fragment_uniform_buffer_5[177] = float4(_AdditionalLightsWorldToLights[41][0][1], _AdditionalLightsWorldToLights[41][1][1], _AdditionalLightsWorldToLights[41][2][1], _AdditionalLightsWorldToLights[41][3][1]); fragment_uniform_buffer_5[178] = float4(_AdditionalLightsWorldToLights[41][0][2], _AdditionalLightsWorldToLights[41][1][2], _AdditionalLightsWorldToLights[41][2][2], _AdditionalLightsWorldToLights[41][3][2]); fragment_uniform_buffer_5[179] = float4(_AdditionalLightsWorldToLights[41][0][3], _AdditionalLightsWorldToLights[41][1][3], _AdditionalLightsWorldToLights[41][2][3], _AdditionalLightsWorldToLights[41][3][3]); fragment_uniform_buffer_5[180] = float4(_AdditionalLightsWorldToLights[42][0][0], _AdditionalLightsWorldToLights[42][1][0], _AdditionalLightsWorldToLights[42][2][0], _AdditionalLightsWorldToLights[42][3][0]); fragment_uniform_buffer_5[181] = float4(_AdditionalLightsWorldToLights[42][0][1], _AdditionalLightsWorldToLights[42][1][1], _AdditionalLightsWorldToLights[42][2][1], _AdditionalLightsWorldToLights[42][3][1]); fragment_uniform_buffer_5[182] = float4(_AdditionalLightsWorldToLights[42][0][2], _AdditionalLightsWorldToLights[42][1][2], _AdditionalLightsWorldToLights[42][2][2], _AdditionalLightsWorldToLights[42][3][2]); fragment_uniform_buffer_5[183] = float4(_AdditionalLightsWorldToLights[42][0][3], _AdditionalLightsWorldToLights[42][1][3], _AdditionalLightsWorldToLights[42][2][3], _AdditionalLightsWorldToLights[42][3][3]); fragment_uniform_buffer_5[184] = float4(_AdditionalLightsWorldToLights[43][0][0], _AdditionalLightsWorldToLights[43][1][0], _AdditionalLightsWorldToLights[43][2][0], _AdditionalLightsWorldToLights[43][3][0]); fragment_uniform_buffer_5[185] = float4(_AdditionalLightsWorldToLights[43][0][1], _AdditionalLightsWorldToLights[43][1][1], _AdditionalLightsWorldToLights[43][2][1], _AdditionalLightsWorldToLights[43][3][1]); fragment_uniform_buffer_5[186] = float4(_AdditionalLightsWorldToLights[43][0][2], _AdditionalLightsWorldToLights[43][1][2], _AdditionalLightsWorldToLights[43][2][2], _AdditionalLightsWorldToLights[43][3][2]); fragment_uniform_buffer_5[187] = float4(_AdditionalLightsWorldToLights[43][0][3], _AdditionalLightsWorldToLights[43][1][3], _AdditionalLightsWorldToLights[43][2][3], _AdditionalLightsWorldToLights[43][3][3]); fragment_uniform_buffer_5[188] = float4(_AdditionalLightsWorldToLights[44][0][0], _AdditionalLightsWorldToLights[44][1][0], _AdditionalLightsWorldToLights[44][2][0], _AdditionalLightsWorldToLights[44][3][0]); fragment_uniform_buffer_5[189] = float4(_AdditionalLightsWorldToLights[44][0][1], _AdditionalLightsWorldToLights[44][1][1], _AdditionalLightsWorldToLights[44][2][1], _AdditionalLightsWorldToLights[44][3][1]); fragment_uniform_buffer_5[190] = float4(_AdditionalLightsWorldToLights[44][0][2], _AdditionalLightsWorldToLights[44][1][2], _AdditionalLightsWorldToLights[44][2][2], _AdditionalLightsWorldToLights[44][3][2]); fragment_uniform_buffer_5[191] = float4(_AdditionalLightsWorldToLights[44][0][3], _AdditionalLightsWorldToLights[44][1][3], _AdditionalLightsWorldToLights[44][2][3], _AdditionalLightsWorldToLights[44][3][3]); fragment_uniform_buffer_5[192] = float4(_AdditionalLightsWorldToLights[45][0][0], _AdditionalLightsWorldToLights[45][1][0], _AdditionalLightsWorldToLights[45][2][0], _AdditionalLightsWorldToLights[45][3][0]); fragment_uniform_buffer_5[193] = float4(_AdditionalLightsWorldToLights[45][0][1], _AdditionalLightsWorldToLights[45][1][1], _AdditionalLightsWorldToLights[45][2][1], _AdditionalLightsWorldToLights[45][3][1]); fragment_uniform_buffer_5[194] = float4(_AdditionalLightsWorldToLights[45][0][2], _AdditionalLightsWorldToLights[45][1][2], _AdditionalLightsWorldToLights[45][2][2], _AdditionalLightsWorldToLights[45][3][2]); fragment_uniform_buffer_5[195] = float4(_AdditionalLightsWorldToLights[45][0][3], _AdditionalLightsWorldToLights[45][1][3], _AdditionalLightsWorldToLights[45][2][3], _AdditionalLightsWorldToLights[45][3][3]); fragment_uniform_buffer_5[196] = float4(_AdditionalLightsWorldToLights[46][0][0], _AdditionalLightsWorldToLights[46][1][0], _AdditionalLightsWorldToLights[46][2][0], _AdditionalLightsWorldToLights[46][3][0]); fragment_uniform_buffer_5[197] = float4(_AdditionalLightsWorldToLights[46][0][1], _AdditionalLightsWorldToLights[46][1][1], _AdditionalLightsWorldToLights[46][2][1], _AdditionalLightsWorldToLights[46][3][1]); fragment_uniform_buffer_5[198] = float4(_AdditionalLightsWorldToLights[46][0][2], _AdditionalLightsWorldToLights[46][1][2], _AdditionalLightsWorldToLights[46][2][2], _AdditionalLightsWorldToLights[46][3][2]); fragment_uniform_buffer_5[199] = float4(_AdditionalLightsWorldToLights[46][0][3], _AdditionalLightsWorldToLights[46][1][3], _AdditionalLightsWorldToLights[46][2][3], _AdditionalLightsWorldToLights[46][3][3]); fragment_uniform_buffer_5[200] = float4(_AdditionalLightsWorldToLights[47][0][0], _AdditionalLightsWorldToLights[47][1][0], _AdditionalLightsWorldToLights[47][2][0], _AdditionalLightsWorldToLights[47][3][0]); fragment_uniform_buffer_5[201] = float4(_AdditionalLightsWorldToLights[47][0][1], _AdditionalLightsWorldToLights[47][1][1], _AdditionalLightsWorldToLights[47][2][1], _AdditionalLightsWorldToLights[47][3][1]); fragment_uniform_buffer_5[202] = float4(_AdditionalLightsWorldToLights[47][0][2], _AdditionalLightsWorldToLights[47][1][2], _AdditionalLightsWorldToLights[47][2][2], _AdditionalLightsWorldToLights[47][3][2]); fragment_uniform_buffer_5[203] = float4(_AdditionalLightsWorldToLights[47][0][3], _AdditionalLightsWorldToLights[47][1][3], _AdditionalLightsWorldToLights[47][2][3], _AdditionalLightsWorldToLights[47][3][3]); fragment_uniform_buffer_5[204] = float4(_AdditionalLightsWorldToLights[48][0][0], _AdditionalLightsWorldToLights[48][1][0], _AdditionalLightsWorldToLights[48][2][0], _AdditionalLightsWorldToLights[48][3][0]); fragment_uniform_buffer_5[205] = float4(_AdditionalLightsWorldToLights[48][0][1], _AdditionalLightsWorldToLights[48][1][1], _AdditionalLightsWorldToLights[48][2][1], _AdditionalLightsWorldToLights[48][3][1]); fragment_uniform_buffer_5[206] = float4(_AdditionalLightsWorldToLights[48][0][2], _AdditionalLightsWorldToLights[48][1][2], _AdditionalLightsWorldToLights[48][2][2], _AdditionalLightsWorldToLights[48][3][2]); fragment_uniform_buffer_5[207] = float4(_AdditionalLightsWorldToLights[48][0][3], _AdditionalLightsWorldToLights[48][1][3], _AdditionalLightsWorldToLights[48][2][3], _AdditionalLightsWorldToLights[48][3][3]); fragment_uniform_buffer_5[208] = float4(_AdditionalLightsWorldToLights[49][0][0], _AdditionalLightsWorldToLights[49][1][0], _AdditionalLightsWorldToLights[49][2][0], _AdditionalLightsWorldToLights[49][3][0]); fragment_uniform_buffer_5[209] = float4(_AdditionalLightsWorldToLights[49][0][1], _AdditionalLightsWorldToLights[49][1][1], _AdditionalLightsWorldToLights[49][2][1], _AdditionalLightsWorldToLights[49][3][1]); fragment_uniform_buffer_5[210] = float4(_AdditionalLightsWorldToLights[49][0][2], _AdditionalLightsWorldToLights[49][1][2], _AdditionalLightsWorldToLights[49][2][2], _AdditionalLightsWorldToLights[49][3][2]); fragment_uniform_buffer_5[211] = float4(_AdditionalLightsWorldToLights[49][0][3], _AdditionalLightsWorldToLights[49][1][3], _AdditionalLightsWorldToLights[49][2][3], _AdditionalLightsWorldToLights[49][3][3]); fragment_uniform_buffer_5[212] = float4(_AdditionalLightsWorldToLights[50][0][0], _AdditionalLightsWorldToLights[50][1][0], _AdditionalLightsWorldToLights[50][2][0], _AdditionalLightsWorldToLights[50][3][0]); fragment_uniform_buffer_5[213] = float4(_AdditionalLightsWorldToLights[50][0][1], _AdditionalLightsWorldToLights[50][1][1], _AdditionalLightsWorldToLights[50][2][1], _AdditionalLightsWorldToLights[50][3][1]); fragment_uniform_buffer_5[214] = float4(_AdditionalLightsWorldToLights[50][0][2], _AdditionalLightsWorldToLights[50][1][2], _AdditionalLightsWorldToLights[50][2][2], _AdditionalLightsWorldToLights[50][3][2]); fragment_uniform_buffer_5[215] = float4(_AdditionalLightsWorldToLights[50][0][3], _AdditionalLightsWorldToLights[50][1][3], _AdditionalLightsWorldToLights[50][2][3], _AdditionalLightsWorldToLights[50][3][3]); fragment_uniform_buffer_5[216] = float4(_AdditionalLightsWorldToLights[51][0][0], _AdditionalLightsWorldToLights[51][1][0], _AdditionalLightsWorldToLights[51][2][0], _AdditionalLightsWorldToLights[51][3][0]); fragment_uniform_buffer_5[217] = float4(_AdditionalLightsWorldToLights[51][0][1], _AdditionalLightsWorldToLights[51][1][1], _AdditionalLightsWorldToLights[51][2][1], _AdditionalLightsWorldToLights[51][3][1]); fragment_uniform_buffer_5[218] = float4(_AdditionalLightsWorldToLights[51][0][2], _AdditionalLightsWorldToLights[51][1][2], _AdditionalLightsWorldToLights[51][2][2], _AdditionalLightsWorldToLights[51][3][2]); fragment_uniform_buffer_5[219] = float4(_AdditionalLightsWorldToLights[51][0][3], _AdditionalLightsWorldToLights[51][1][3], _AdditionalLightsWorldToLights[51][2][3], _AdditionalLightsWorldToLights[51][3][3]); fragment_uniform_buffer_5[220] = float4(_AdditionalLightsWorldToLights[52][0][0], _AdditionalLightsWorldToLights[52][1][0], _AdditionalLightsWorldToLights[52][2][0], _AdditionalLightsWorldToLights[52][3][0]); fragment_uniform_buffer_5[221] = float4(_AdditionalLightsWorldToLights[52][0][1], _AdditionalLightsWorldToLights[52][1][1], _AdditionalLightsWorldToLights[52][2][1], _AdditionalLightsWorldToLights[52][3][1]); fragment_uniform_buffer_5[222] = float4(_AdditionalLightsWorldToLights[52][0][2], _AdditionalLightsWorldToLights[52][1][2], _AdditionalLightsWorldToLights[52][2][2], _AdditionalLightsWorldToLights[52][3][2]); fragment_uniform_buffer_5[223] = float4(_AdditionalLightsWorldToLights[52][0][3], _AdditionalLightsWorldToLights[52][1][3], _AdditionalLightsWorldToLights[52][2][3], _AdditionalLightsWorldToLights[52][3][3]); fragment_uniform_buffer_5[224] = float4(_AdditionalLightsWorldToLights[53][0][0], _AdditionalLightsWorldToLights[53][1][0], _AdditionalLightsWorldToLights[53][2][0], _AdditionalLightsWorldToLights[53][3][0]); fragment_uniform_buffer_5[225] = float4(_AdditionalLightsWorldToLights[53][0][1], _AdditionalLightsWorldToLights[53][1][1], _AdditionalLightsWorldToLights[53][2][1], _AdditionalLightsWorldToLights[53][3][1]); fragment_uniform_buffer_5[226] = float4(_AdditionalLightsWorldToLights[53][0][2], _AdditionalLightsWorldToLights[53][1][2], _AdditionalLightsWorldToLights[53][2][2], _AdditionalLightsWorldToLights[53][3][2]); fragment_uniform_buffer_5[227] = float4(_AdditionalLightsWorldToLights[53][0][3], _AdditionalLightsWorldToLights[53][1][3], _AdditionalLightsWorldToLights[53][2][3], _AdditionalLightsWorldToLights[53][3][3]); fragment_uniform_buffer_5[228] = float4(_AdditionalLightsWorldToLights[54][0][0], _AdditionalLightsWorldToLights[54][1][0], _AdditionalLightsWorldToLights[54][2][0], _AdditionalLightsWorldToLights[54][3][0]); fragment_uniform_buffer_5[229] = float4(_AdditionalLightsWorldToLights[54][0][1], _AdditionalLightsWorldToLights[54][1][1], _AdditionalLightsWorldToLights[54][2][1], _AdditionalLightsWorldToLights[54][3][1]); fragment_uniform_buffer_5[230] = float4(_AdditionalLightsWorldToLights[54][0][2], _AdditionalLightsWorldToLights[54][1][2], _AdditionalLightsWorldToLights[54][2][2], _AdditionalLightsWorldToLights[54][3][2]); fragment_uniform_buffer_5[231] = float4(_AdditionalLightsWorldToLights[54][0][3], _AdditionalLightsWorldToLights[54][1][3], _AdditionalLightsWorldToLights[54][2][3], _AdditionalLightsWorldToLights[54][3][3]); fragment_uniform_buffer_5[232] = float4(_AdditionalLightsWorldToLights[55][0][0], _AdditionalLightsWorldToLights[55][1][0], _AdditionalLightsWorldToLights[55][2][0], _AdditionalLightsWorldToLights[55][3][0]); fragment_uniform_buffer_5[233] = float4(_AdditionalLightsWorldToLights[55][0][1], _AdditionalLightsWorldToLights[55][1][1], _AdditionalLightsWorldToLights[55][2][1], _AdditionalLightsWorldToLights[55][3][1]); fragment_uniform_buffer_5[234] = float4(_AdditionalLightsWorldToLights[55][0][2], _AdditionalLightsWorldToLights[55][1][2], _AdditionalLightsWorldToLights[55][2][2], _AdditionalLightsWorldToLights[55][3][2]); fragment_uniform_buffer_5[235] = float4(_AdditionalLightsWorldToLights[55][0][3], _AdditionalLightsWorldToLights[55][1][3], _AdditionalLightsWorldToLights[55][2][3], _AdditionalLightsWorldToLights[55][3][3]); fragment_uniform_buffer_5[236] = float4(_AdditionalLightsWorldToLights[56][0][0], _AdditionalLightsWorldToLights[56][1][0], _AdditionalLightsWorldToLights[56][2][0], _AdditionalLightsWorldToLights[56][3][0]); fragment_uniform_buffer_5[237] = float4(_AdditionalLightsWorldToLights[56][0][1], _AdditionalLightsWorldToLights[56][1][1], _AdditionalLightsWorldToLights[56][2][1], _AdditionalLightsWorldToLights[56][3][1]); fragment_uniform_buffer_5[238] = float4(_AdditionalLightsWorldToLights[56][0][2], _AdditionalLightsWorldToLights[56][1][2], _AdditionalLightsWorldToLights[56][2][2], _AdditionalLightsWorldToLights[56][3][2]); fragment_uniform_buffer_5[239] = float4(_AdditionalLightsWorldToLights[56][0][3], _AdditionalLightsWorldToLights[56][1][3], _AdditionalLightsWorldToLights[56][2][3], _AdditionalLightsWorldToLights[56][3][3]); fragment_uniform_buffer_5[240] = float4(_AdditionalLightsWorldToLights[57][0][0], _AdditionalLightsWorldToLights[57][1][0], _AdditionalLightsWorldToLights[57][2][0], _AdditionalLightsWorldToLights[57][3][0]); fragment_uniform_buffer_5[241] = float4(_AdditionalLightsWorldToLights[57][0][1], _AdditionalLightsWorldToLights[57][1][1], _AdditionalLightsWorldToLights[57][2][1], _AdditionalLightsWorldToLights[57][3][1]); fragment_uniform_buffer_5[242] = float4(_AdditionalLightsWorldToLights[57][0][2], _AdditionalLightsWorldToLights[57][1][2], _AdditionalLightsWorldToLights[57][2][2], _AdditionalLightsWorldToLights[57][3][2]); fragment_uniform_buffer_5[243] = float4(_AdditionalLightsWorldToLights[57][0][3], _AdditionalLightsWorldToLights[57][1][3], _AdditionalLightsWorldToLights[57][2][3], _AdditionalLightsWorldToLights[57][3][3]); fragment_uniform_buffer_5[244] = float4(_AdditionalLightsWorldToLights[58][0][0], _AdditionalLightsWorldToLights[58][1][0], _AdditionalLightsWorldToLights[58][2][0], _AdditionalLightsWorldToLights[58][3][0]); fragment_uniform_buffer_5[245] = float4(_AdditionalLightsWorldToLights[58][0][1], _AdditionalLightsWorldToLights[58][1][1], _AdditionalLightsWorldToLights[58][2][1], _AdditionalLightsWorldToLights[58][3][1]); fragment_uniform_buffer_5[246] = float4(_AdditionalLightsWorldToLights[58][0][2], _AdditionalLightsWorldToLights[58][1][2], _AdditionalLightsWorldToLights[58][2][2], _AdditionalLightsWorldToLights[58][3][2]); fragment_uniform_buffer_5[247] = float4(_AdditionalLightsWorldToLights[58][0][3], _AdditionalLightsWorldToLights[58][1][3], _AdditionalLightsWorldToLights[58][2][3], _AdditionalLightsWorldToLights[58][3][3]); fragment_uniform_buffer_5[248] = float4(_AdditionalLightsWorldToLights[59][0][0], _AdditionalLightsWorldToLights[59][1][0], _AdditionalLightsWorldToLights[59][2][0], _AdditionalLightsWorldToLights[59][3][0]); fragment_uniform_buffer_5[249] = float4(_AdditionalLightsWorldToLights[59][0][1], _AdditionalLightsWorldToLights[59][1][1], _AdditionalLightsWorldToLights[59][2][1], _AdditionalLightsWorldToLights[59][3][1]); fragment_uniform_buffer_5[250] = float4(_AdditionalLightsWorldToLights[59][0][2], _AdditionalLightsWorldToLights[59][1][2], _AdditionalLightsWorldToLights[59][2][2], _AdditionalLightsWorldToLights[59][3][2]); fragment_uniform_buffer_5[251] = float4(_AdditionalLightsWorldToLights[59][0][3], _AdditionalLightsWorldToLights[59][1][3], _AdditionalLightsWorldToLights[59][2][3], _AdditionalLightsWorldToLights[59][3][3]); fragment_uniform_buffer_5[252] = float4(_AdditionalLightsWorldToLights[60][0][0], _AdditionalLightsWorldToLights[60][1][0], _AdditionalLightsWorldToLights[60][2][0], _AdditionalLightsWorldToLights[60][3][0]); fragment_uniform_buffer_5[253] = float4(_AdditionalLightsWorldToLights[60][0][1], _AdditionalLightsWorldToLights[60][1][1], _AdditionalLightsWorldToLights[60][2][1], _AdditionalLightsWorldToLights[60][3][1]); fragment_uniform_buffer_5[254] = float4(_AdditionalLightsWorldToLights[60][0][2], _AdditionalLightsWorldToLights[60][1][2], _AdditionalLightsWorldToLights[60][2][2], _AdditionalLightsWorldToLights[60][3][2]); fragment_uniform_buffer_5[255] = float4(_AdditionalLightsWorldToLights[60][0][3], _AdditionalLightsWorldToLights[60][1][3], _AdditionalLightsWorldToLights[60][2][3], _AdditionalLightsWorldToLights[60][3][3]); fragment_uniform_buffer_5[256] = float4(_AdditionalLightsWorldToLights[61][0][0], _AdditionalLightsWorldToLights[61][1][0], _AdditionalLightsWorldToLights[61][2][0], _AdditionalLightsWorldToLights[61][3][0]); fragment_uniform_buffer_5[257] = float4(_AdditionalLightsWorldToLights[61][0][1], _AdditionalLightsWorldToLights[61][1][1], _AdditionalLightsWorldToLights[61][2][1], _AdditionalLightsWorldToLights[61][3][1]); fragment_uniform_buffer_5[258] = float4(_AdditionalLightsWorldToLights[61][0][2], _AdditionalLightsWorldToLights[61][1][2], _AdditionalLightsWorldToLights[61][2][2], _AdditionalLightsWorldToLights[61][3][2]); fragment_uniform_buffer_5[259] = float4(_AdditionalLightsWorldToLights[61][0][3], _AdditionalLightsWorldToLights[61][1][3], _AdditionalLightsWorldToLights[61][2][3], _AdditionalLightsWorldToLights[61][3][3]); fragment_uniform_buffer_5[260] = float4(_AdditionalLightsWorldToLights[62][0][0], _AdditionalLightsWorldToLights[62][1][0], _AdditionalLightsWorldToLights[62][2][0], _AdditionalLightsWorldToLights[62][3][0]); fragment_uniform_buffer_5[261] = float4(_AdditionalLightsWorldToLights[62][0][1], _AdditionalLightsWorldToLights[62][1][1], _AdditionalLightsWorldToLights[62][2][1], _AdditionalLightsWorldToLights[62][3][1]); fragment_uniform_buffer_5[262] = float4(_AdditionalLightsWorldToLights[62][0][2], _AdditionalLightsWorldToLights[62][1][2], _AdditionalLightsWorldToLights[62][2][2], _AdditionalLightsWorldToLights[62][3][2]); fragment_uniform_buffer_5[263] = float4(_AdditionalLightsWorldToLights[62][0][3], _AdditionalLightsWorldToLights[62][1][3], _AdditionalLightsWorldToLights[62][2][3], _AdditionalLightsWorldToLights[62][3][3]); fragment_uniform_buffer_5[264] = float4(_AdditionalLightsWorldToLights[63][0][0], _AdditionalLightsWorldToLights[63][1][0], _AdditionalLightsWorldToLights[63][2][0], _AdditionalLightsWorldToLights[63][3][0]); fragment_uniform_buffer_5[265] = float4(_AdditionalLightsWorldToLights[63][0][1], _AdditionalLightsWorldToLights[63][1][1], _AdditionalLightsWorldToLights[63][2][1], _AdditionalLightsWorldToLights[63][3][1]); fragment_uniform_buffer_5[266] = float4(_AdditionalLightsWorldToLights[63][0][2], _AdditionalLightsWorldToLights[63][1][2], _AdditionalLightsWorldToLights[63][2][2], _AdditionalLightsWorldToLights[63][3][2]); fragment_uniform_buffer_5[267] = float4(_AdditionalLightsWorldToLights[63][0][3], _AdditionalLightsWorldToLights[63][1][3], _AdditionalLightsWorldToLights[63][2][3], _AdditionalLightsWorldToLights[63][3][3]); fragment_uniform_buffer_5[268] = float4(_AdditionalLightsWorldToLights[64][0][0], _AdditionalLightsWorldToLights[64][1][0], _AdditionalLightsWorldToLights[64][2][0], _AdditionalLightsWorldToLights[64][3][0]); fragment_uniform_buffer_5[269] = float4(_AdditionalLightsWorldToLights[64][0][1], _AdditionalLightsWorldToLights[64][1][1], _AdditionalLightsWorldToLights[64][2][1], _AdditionalLightsWorldToLights[64][3][1]); fragment_uniform_buffer_5[270] = float4(_AdditionalLightsWorldToLights[64][0][2], _AdditionalLightsWorldToLights[64][1][2], _AdditionalLightsWorldToLights[64][2][2], _AdditionalLightsWorldToLights[64][3][2]); fragment_uniform_buffer_5[271] = float4(_AdditionalLightsWorldToLights[64][0][3], _AdditionalLightsWorldToLights[64][1][3], _AdditionalLightsWorldToLights[64][2][3], _AdditionalLightsWorldToLights[64][3][3]); fragment_uniform_buffer_5[272] = float4(_AdditionalLightsWorldToLights[65][0][0], _AdditionalLightsWorldToLights[65][1][0], _AdditionalLightsWorldToLights[65][2][0], _AdditionalLightsWorldToLights[65][3][0]); fragment_uniform_buffer_5[273] = float4(_AdditionalLightsWorldToLights[65][0][1], _AdditionalLightsWorldToLights[65][1][1], _AdditionalLightsWorldToLights[65][2][1], _AdditionalLightsWorldToLights[65][3][1]); fragment_uniform_buffer_5[274] = float4(_AdditionalLightsWorldToLights[65][0][2], _AdditionalLightsWorldToLights[65][1][2], _AdditionalLightsWorldToLights[65][2][2], _AdditionalLightsWorldToLights[65][3][2]); fragment_uniform_buffer_5[275] = float4(_AdditionalLightsWorldToLights[65][0][3], _AdditionalLightsWorldToLights[65][1][3], _AdditionalLightsWorldToLights[65][2][3], _AdditionalLightsWorldToLights[65][3][3]); fragment_uniform_buffer_5[276] = float4(_AdditionalLightsWorldToLights[66][0][0], _AdditionalLightsWorldToLights[66][1][0], _AdditionalLightsWorldToLights[66][2][0], _AdditionalLightsWorldToLights[66][3][0]); fragment_uniform_buffer_5[277] = float4(_AdditionalLightsWorldToLights[66][0][1], _AdditionalLightsWorldToLights[66][1][1], _AdditionalLightsWorldToLights[66][2][1], _AdditionalLightsWorldToLights[66][3][1]); fragment_uniform_buffer_5[278] = float4(_AdditionalLightsWorldToLights[66][0][2], _AdditionalLightsWorldToLights[66][1][2], _AdditionalLightsWorldToLights[66][2][2], _AdditionalLightsWorldToLights[66][3][2]); fragment_uniform_buffer_5[279] = float4(_AdditionalLightsWorldToLights[66][0][3], _AdditionalLightsWorldToLights[66][1][3], _AdditionalLightsWorldToLights[66][2][3], _AdditionalLightsWorldToLights[66][3][3]); fragment_uniform_buffer_5[280] = float4(_AdditionalLightsWorldToLights[67][0][0], _AdditionalLightsWorldToLights[67][1][0], _AdditionalLightsWorldToLights[67][2][0], _AdditionalLightsWorldToLights[67][3][0]); fragment_uniform_buffer_5[281] = float4(_AdditionalLightsWorldToLights[67][0][1], _AdditionalLightsWorldToLights[67][1][1], _AdditionalLightsWorldToLights[67][2][1], _AdditionalLightsWorldToLights[67][3][1]); fragment_uniform_buffer_5[282] = float4(_AdditionalLightsWorldToLights[67][0][2], _AdditionalLightsWorldToLights[67][1][2], _AdditionalLightsWorldToLights[67][2][2], _AdditionalLightsWorldToLights[67][3][2]); fragment_uniform_buffer_5[283] = float4(_AdditionalLightsWorldToLights[67][0][3], _AdditionalLightsWorldToLights[67][1][3], _AdditionalLightsWorldToLights[67][2][3], _AdditionalLightsWorldToLights[67][3][3]); fragment_uniform_buffer_5[284] = float4(_AdditionalLightsWorldToLights[68][0][0], _AdditionalLightsWorldToLights[68][1][0], _AdditionalLightsWorldToLights[68][2][0], _AdditionalLightsWorldToLights[68][3][0]); fragment_uniform_buffer_5[285] = float4(_AdditionalLightsWorldToLights[68][0][1], _AdditionalLightsWorldToLights[68][1][1], _AdditionalLightsWorldToLights[68][2][1], _AdditionalLightsWorldToLights[68][3][1]); fragment_uniform_buffer_5[286] = float4(_AdditionalLightsWorldToLights[68][0][2], _AdditionalLightsWorldToLights[68][1][2], _AdditionalLightsWorldToLights[68][2][2], _AdditionalLightsWorldToLights[68][3][2]); fragment_uniform_buffer_5[287] = float4(_AdditionalLightsWorldToLights[68][0][3], _AdditionalLightsWorldToLights[68][1][3], _AdditionalLightsWorldToLights[68][2][3], _AdditionalLightsWorldToLights[68][3][3]); fragment_uniform_buffer_5[288] = float4(_AdditionalLightsWorldToLights[69][0][0], _AdditionalLightsWorldToLights[69][1][0], _AdditionalLightsWorldToLights[69][2][0], _AdditionalLightsWorldToLights[69][3][0]); fragment_uniform_buffer_5[289] = float4(_AdditionalLightsWorldToLights[69][0][1], _AdditionalLightsWorldToLights[69][1][1], _AdditionalLightsWorldToLights[69][2][1], _AdditionalLightsWorldToLights[69][3][1]); fragment_uniform_buffer_5[290] = float4(_AdditionalLightsWorldToLights[69][0][2], _AdditionalLightsWorldToLights[69][1][2], _AdditionalLightsWorldToLights[69][2][2], _AdditionalLightsWorldToLights[69][3][2]); fragment_uniform_buffer_5[291] = float4(_AdditionalLightsWorldToLights[69][0][3], _AdditionalLightsWorldToLights[69][1][3], _AdditionalLightsWorldToLights[69][2][3], _AdditionalLightsWorldToLights[69][3][3]); fragment_uniform_buffer_5[292] = float4(_AdditionalLightsWorldToLights[70][0][0], _AdditionalLightsWorldToLights[70][1][0], _AdditionalLightsWorldToLights[70][2][0], _AdditionalLightsWorldToLights[70][3][0]); fragment_uniform_buffer_5[293] = float4(_AdditionalLightsWorldToLights[70][0][1], _AdditionalLightsWorldToLights[70][1][1], _AdditionalLightsWorldToLights[70][2][1], _AdditionalLightsWorldToLights[70][3][1]); fragment_uniform_buffer_5[294] = float4(_AdditionalLightsWorldToLights[70][0][2], _AdditionalLightsWorldToLights[70][1][2], _AdditionalLightsWorldToLights[70][2][2], _AdditionalLightsWorldToLights[70][3][2]); fragment_uniform_buffer_5[295] = float4(_AdditionalLightsWorldToLights[70][0][3], _AdditionalLightsWorldToLights[70][1][3], _AdditionalLightsWorldToLights[70][2][3], _AdditionalLightsWorldToLights[70][3][3]); fragment_uniform_buffer_5[296] = float4(_AdditionalLightsWorldToLights[71][0][0], _AdditionalLightsWorldToLights[71][1][0], _AdditionalLightsWorldToLights[71][2][0], _AdditionalLightsWorldToLights[71][3][0]); fragment_uniform_buffer_5[297] = float4(_AdditionalLightsWorldToLights[71][0][1], _AdditionalLightsWorldToLights[71][1][1], _AdditionalLightsWorldToLights[71][2][1], _AdditionalLightsWorldToLights[71][3][1]); fragment_uniform_buffer_5[298] = float4(_AdditionalLightsWorldToLights[71][0][2], _AdditionalLightsWorldToLights[71][1][2], _AdditionalLightsWorldToLights[71][2][2], _AdditionalLightsWorldToLights[71][3][2]); fragment_uniform_buffer_5[299] = float4(_AdditionalLightsWorldToLights[71][0][3], _AdditionalLightsWorldToLights[71][1][3], _AdditionalLightsWorldToLights[71][2][3], _AdditionalLightsWorldToLights[71][3][3]); fragment_uniform_buffer_5[300] = float4(_AdditionalLightsWorldToLights[72][0][0], _AdditionalLightsWorldToLights[72][1][0], _AdditionalLightsWorldToLights[72][2][0], _AdditionalLightsWorldToLights[72][3][0]); fragment_uniform_buffer_5[301] = float4(_AdditionalLightsWorldToLights[72][0][1], _AdditionalLightsWorldToLights[72][1][1], _AdditionalLightsWorldToLights[72][2][1], _AdditionalLightsWorldToLights[72][3][1]); fragment_uniform_buffer_5[302] = float4(_AdditionalLightsWorldToLights[72][0][2], _AdditionalLightsWorldToLights[72][1][2], _AdditionalLightsWorldToLights[72][2][2], _AdditionalLightsWorldToLights[72][3][2]); fragment_uniform_buffer_5[303] = float4(_AdditionalLightsWorldToLights[72][0][3], _AdditionalLightsWorldToLights[72][1][3], _AdditionalLightsWorldToLights[72][2][3], _AdditionalLightsWorldToLights[72][3][3]); fragment_uniform_buffer_5[304] = float4(_AdditionalLightsWorldToLights[73][0][0], _AdditionalLightsWorldToLights[73][1][0], _AdditionalLightsWorldToLights[73][2][0], _AdditionalLightsWorldToLights[73][3][0]); fragment_uniform_buffer_5[305] = float4(_AdditionalLightsWorldToLights[73][0][1], _AdditionalLightsWorldToLights[73][1][1], _AdditionalLightsWorldToLights[73][2][1], _AdditionalLightsWorldToLights[73][3][1]); fragment_uniform_buffer_5[306] = float4(_AdditionalLightsWorldToLights[73][0][2], _AdditionalLightsWorldToLights[73][1][2], _AdditionalLightsWorldToLights[73][2][2], _AdditionalLightsWorldToLights[73][3][2]); fragment_uniform_buffer_5[307] = float4(_AdditionalLightsWorldToLights[73][0][3], _AdditionalLightsWorldToLights[73][1][3], _AdditionalLightsWorldToLights[73][2][3], _AdditionalLightsWorldToLights[73][3][3]); fragment_uniform_buffer_5[308] = float4(_AdditionalLightsWorldToLights[74][0][0], _AdditionalLightsWorldToLights[74][1][0], _AdditionalLightsWorldToLights[74][2][0], _AdditionalLightsWorldToLights[74][3][0]); fragment_uniform_buffer_5[309] = float4(_AdditionalLightsWorldToLights[74][0][1], _AdditionalLightsWorldToLights[74][1][1], _AdditionalLightsWorldToLights[74][2][1], _AdditionalLightsWorldToLights[74][3][1]); fragment_uniform_buffer_5[310] = float4(_AdditionalLightsWorldToLights[74][0][2], _AdditionalLightsWorldToLights[74][1][2], _AdditionalLightsWorldToLights[74][2][2], _AdditionalLightsWorldToLights[74][3][2]); fragment_uniform_buffer_5[311] = float4(_AdditionalLightsWorldToLights[74][0][3], _AdditionalLightsWorldToLights[74][1][3], _AdditionalLightsWorldToLights[74][2][3], _AdditionalLightsWorldToLights[74][3][3]); fragment_uniform_buffer_5[312] = float4(_AdditionalLightsWorldToLights[75][0][0], _AdditionalLightsWorldToLights[75][1][0], _AdditionalLightsWorldToLights[75][2][0], _AdditionalLightsWorldToLights[75][3][0]); fragment_uniform_buffer_5[313] = float4(_AdditionalLightsWorldToLights[75][0][1], _AdditionalLightsWorldToLights[75][1][1], _AdditionalLightsWorldToLights[75][2][1], _AdditionalLightsWorldToLights[75][3][1]); fragment_uniform_buffer_5[314] = float4(_AdditionalLightsWorldToLights[75][0][2], _AdditionalLightsWorldToLights[75][1][2], _AdditionalLightsWorldToLights[75][2][2], _AdditionalLightsWorldToLights[75][3][2]); fragment_uniform_buffer_5[315] = float4(_AdditionalLightsWorldToLights[75][0][3], _AdditionalLightsWorldToLights[75][1][3], _AdditionalLightsWorldToLights[75][2][3], _AdditionalLightsWorldToLights[75][3][3]); fragment_uniform_buffer_5[316] = float4(_AdditionalLightsWorldToLights[76][0][0], _AdditionalLightsWorldToLights[76][1][0], _AdditionalLightsWorldToLights[76][2][0], _AdditionalLightsWorldToLights[76][3][0]); fragment_uniform_buffer_5[317] = float4(_AdditionalLightsWorldToLights[76][0][1], _AdditionalLightsWorldToLights[76][1][1], _AdditionalLightsWorldToLights[76][2][1], _AdditionalLightsWorldToLights[76][3][1]); fragment_uniform_buffer_5[318] = float4(_AdditionalLightsWorldToLights[76][0][2], _AdditionalLightsWorldToLights[76][1][2], _AdditionalLightsWorldToLights[76][2][2], _AdditionalLightsWorldToLights[76][3][2]); fragment_uniform_buffer_5[319] = float4(_AdditionalLightsWorldToLights[76][0][3], _AdditionalLightsWorldToLights[76][1][3], _AdditionalLightsWorldToLights[76][2][3], _AdditionalLightsWorldToLights[76][3][3]); fragment_uniform_buffer_5[320] = float4(_AdditionalLightsWorldToLights[77][0][0], _AdditionalLightsWorldToLights[77][1][0], _AdditionalLightsWorldToLights[77][2][0], _AdditionalLightsWorldToLights[77][3][0]); fragment_uniform_buffer_5[321] = float4(_AdditionalLightsWorldToLights[77][0][1], _AdditionalLightsWorldToLights[77][1][1], _AdditionalLightsWorldToLights[77][2][1], _AdditionalLightsWorldToLights[77][3][1]); fragment_uniform_buffer_5[322] = float4(_AdditionalLightsWorldToLights[77][0][2], _AdditionalLightsWorldToLights[77][1][2], _AdditionalLightsWorldToLights[77][2][2], _AdditionalLightsWorldToLights[77][3][2]); fragment_uniform_buffer_5[323] = float4(_AdditionalLightsWorldToLights[77][0][3], _AdditionalLightsWorldToLights[77][1][3], _AdditionalLightsWorldToLights[77][2][3], _AdditionalLightsWorldToLights[77][3][3]); fragment_uniform_buffer_5[324] = float4(_AdditionalLightsWorldToLights[78][0][0], _AdditionalLightsWorldToLights[78][1][0], _AdditionalLightsWorldToLights[78][2][0], _AdditionalLightsWorldToLights[78][3][0]); fragment_uniform_buffer_5[325] = float4(_AdditionalLightsWorldToLights[78][0][1], _AdditionalLightsWorldToLights[78][1][1], _AdditionalLightsWorldToLights[78][2][1], _AdditionalLightsWorldToLights[78][3][1]); fragment_uniform_buffer_5[326] = float4(_AdditionalLightsWorldToLights[78][0][2], _AdditionalLightsWorldToLights[78][1][2], _AdditionalLightsWorldToLights[78][2][2], _AdditionalLightsWorldToLights[78][3][2]); fragment_uniform_buffer_5[327] = float4(_AdditionalLightsWorldToLights[78][0][3], _AdditionalLightsWorldToLights[78][1][3], _AdditionalLightsWorldToLights[78][2][3], _AdditionalLightsWorldToLights[78][3][3]); fragment_uniform_buffer_5[328] = float4(_AdditionalLightsWorldToLights[79][0][0], _AdditionalLightsWorldToLights[79][1][0], _AdditionalLightsWorldToLights[79][2][0], _AdditionalLightsWorldToLights[79][3][0]); fragment_uniform_buffer_5[329] = float4(_AdditionalLightsWorldToLights[79][0][1], _AdditionalLightsWorldToLights[79][1][1], _AdditionalLightsWorldToLights[79][2][1], _AdditionalLightsWorldToLights[79][3][1]); fragment_uniform_buffer_5[330] = float4(_AdditionalLightsWorldToLights[79][0][2], _AdditionalLightsWorldToLights[79][1][2], _AdditionalLightsWorldToLights[79][2][2], _AdditionalLightsWorldToLights[79][3][2]); fragment_uniform_buffer_5[331] = float4(_AdditionalLightsWorldToLights[79][0][3], _AdditionalLightsWorldToLights[79][1][3], _AdditionalLightsWorldToLights[79][2][3], _AdditionalLightsWorldToLights[79][3][3]); fragment_uniform_buffer_5[332] = float4(_AdditionalLightsWorldToLights[80][0][0], _AdditionalLightsWorldToLights[80][1][0], _AdditionalLightsWorldToLights[80][2][0], _AdditionalLightsWorldToLights[80][3][0]); fragment_uniform_buffer_5[333] = float4(_AdditionalLightsWorldToLights[80][0][1], _AdditionalLightsWorldToLights[80][1][1], _AdditionalLightsWorldToLights[80][2][1], _AdditionalLightsWorldToLights[80][3][1]); fragment_uniform_buffer_5[334] = float4(_AdditionalLightsWorldToLights[80][0][2], _AdditionalLightsWorldToLights[80][1][2], _AdditionalLightsWorldToLights[80][2][2], _AdditionalLightsWorldToLights[80][3][2]); fragment_uniform_buffer_5[335] = float4(_AdditionalLightsWorldToLights[80][0][3], _AdditionalLightsWorldToLights[80][1][3], _AdditionalLightsWorldToLights[80][2][3], _AdditionalLightsWorldToLights[80][3][3]); fragment_uniform_buffer_5[336] = float4(_AdditionalLightsWorldToLights[81][0][0], _AdditionalLightsWorldToLights[81][1][0], _AdditionalLightsWorldToLights[81][2][0], _AdditionalLightsWorldToLights[81][3][0]); fragment_uniform_buffer_5[337] = float4(_AdditionalLightsWorldToLights[81][0][1], _AdditionalLightsWorldToLights[81][1][1], _AdditionalLightsWorldToLights[81][2][1], _AdditionalLightsWorldToLights[81][3][1]); fragment_uniform_buffer_5[338] = float4(_AdditionalLightsWorldToLights[81][0][2], _AdditionalLightsWorldToLights[81][1][2], _AdditionalLightsWorldToLights[81][2][2], _AdditionalLightsWorldToLights[81][3][2]); fragment_uniform_buffer_5[339] = float4(_AdditionalLightsWorldToLights[81][0][3], _AdditionalLightsWorldToLights[81][1][3], _AdditionalLightsWorldToLights[81][2][3], _AdditionalLightsWorldToLights[81][3][3]); fragment_uniform_buffer_5[340] = float4(_AdditionalLightsWorldToLights[82][0][0], _AdditionalLightsWorldToLights[82][1][0], _AdditionalLightsWorldToLights[82][2][0], _AdditionalLightsWorldToLights[82][3][0]); fragment_uniform_buffer_5[341] = float4(_AdditionalLightsWorldToLights[82][0][1], _AdditionalLightsWorldToLights[82][1][1], _AdditionalLightsWorldToLights[82][2][1], _AdditionalLightsWorldToLights[82][3][1]); fragment_uniform_buffer_5[342] = float4(_AdditionalLightsWorldToLights[82][0][2], _AdditionalLightsWorldToLights[82][1][2], _AdditionalLightsWorldToLights[82][2][2], _AdditionalLightsWorldToLights[82][3][2]); fragment_uniform_buffer_5[343] = float4(_AdditionalLightsWorldToLights[82][0][3], _AdditionalLightsWorldToLights[82][1][3], _AdditionalLightsWorldToLights[82][2][3], _AdditionalLightsWorldToLights[82][3][3]); fragment_uniform_buffer_5[344] = float4(_AdditionalLightsWorldToLights[83][0][0], _AdditionalLightsWorldToLights[83][1][0], _AdditionalLightsWorldToLights[83][2][0], _AdditionalLightsWorldToLights[83][3][0]); fragment_uniform_buffer_5[345] = float4(_AdditionalLightsWorldToLights[83][0][1], _AdditionalLightsWorldToLights[83][1][1], _AdditionalLightsWorldToLights[83][2][1], _AdditionalLightsWorldToLights[83][3][1]); fragment_uniform_buffer_5[346] = float4(_AdditionalLightsWorldToLights[83][0][2], _AdditionalLightsWorldToLights[83][1][2], _AdditionalLightsWorldToLights[83][2][2], _AdditionalLightsWorldToLights[83][3][2]); fragment_uniform_buffer_5[347] = float4(_AdditionalLightsWorldToLights[83][0][3], _AdditionalLightsWorldToLights[83][1][3], _AdditionalLightsWorldToLights[83][2][3], _AdditionalLightsWorldToLights[83][3][3]); fragment_uniform_buffer_5[348] = float4(_AdditionalLightsWorldToLights[84][0][0], _AdditionalLightsWorldToLights[84][1][0], _AdditionalLightsWorldToLights[84][2][0], _AdditionalLightsWorldToLights[84][3][0]); fragment_uniform_buffer_5[349] = float4(_AdditionalLightsWorldToLights[84][0][1], _AdditionalLightsWorldToLights[84][1][1], _AdditionalLightsWorldToLights[84][2][1], _AdditionalLightsWorldToLights[84][3][1]); fragment_uniform_buffer_5[350] = float4(_AdditionalLightsWorldToLights[84][0][2], _AdditionalLightsWorldToLights[84][1][2], _AdditionalLightsWorldToLights[84][2][2], _AdditionalLightsWorldToLights[84][3][2]); fragment_uniform_buffer_5[351] = float4(_AdditionalLightsWorldToLights[84][0][3], _AdditionalLightsWorldToLights[84][1][3], _AdditionalLightsWorldToLights[84][2][3], _AdditionalLightsWorldToLights[84][3][3]); fragment_uniform_buffer_5[352] = float4(_AdditionalLightsWorldToLights[85][0][0], _AdditionalLightsWorldToLights[85][1][0], _AdditionalLightsWorldToLights[85][2][0], _AdditionalLightsWorldToLights[85][3][0]); fragment_uniform_buffer_5[353] = float4(_AdditionalLightsWorldToLights[85][0][1], _AdditionalLightsWorldToLights[85][1][1], _AdditionalLightsWorldToLights[85][2][1], _AdditionalLightsWorldToLights[85][3][1]); fragment_uniform_buffer_5[354] = float4(_AdditionalLightsWorldToLights[85][0][2], _AdditionalLightsWorldToLights[85][1][2], _AdditionalLightsWorldToLights[85][2][2], _AdditionalLightsWorldToLights[85][3][2]); fragment_uniform_buffer_5[355] = float4(_AdditionalLightsWorldToLights[85][0][3], _AdditionalLightsWorldToLights[85][1][3], _AdditionalLightsWorldToLights[85][2][3], _AdditionalLightsWorldToLights[85][3][3]); fragment_uniform_buffer_5[356] = float4(_AdditionalLightsWorldToLights[86][0][0], _AdditionalLightsWorldToLights[86][1][0], _AdditionalLightsWorldToLights[86][2][0], _AdditionalLightsWorldToLights[86][3][0]); fragment_uniform_buffer_5[357] = float4(_AdditionalLightsWorldToLights[86][0][1], _AdditionalLightsWorldToLights[86][1][1], _AdditionalLightsWorldToLights[86][2][1], _AdditionalLightsWorldToLights[86][3][1]); fragment_uniform_buffer_5[358] = float4(_AdditionalLightsWorldToLights[86][0][2], _AdditionalLightsWorldToLights[86][1][2], _AdditionalLightsWorldToLights[86][2][2], _AdditionalLightsWorldToLights[86][3][2]); fragment_uniform_buffer_5[359] = float4(_AdditionalLightsWorldToLights[86][0][3], _AdditionalLightsWorldToLights[86][1][3], _AdditionalLightsWorldToLights[86][2][3], _AdditionalLightsWorldToLights[86][3][3]); fragment_uniform_buffer_5[360] = float4(_AdditionalLightsWorldToLights[87][0][0], _AdditionalLightsWorldToLights[87][1][0], _AdditionalLightsWorldToLights[87][2][0], _AdditionalLightsWorldToLights[87][3][0]); fragment_uniform_buffer_5[361] = float4(_AdditionalLightsWorldToLights[87][0][1], _AdditionalLightsWorldToLights[87][1][1], _AdditionalLightsWorldToLights[87][2][1], _AdditionalLightsWorldToLights[87][3][1]); fragment_uniform_buffer_5[362] = float4(_AdditionalLightsWorldToLights[87][0][2], _AdditionalLightsWorldToLights[87][1][2], _AdditionalLightsWorldToLights[87][2][2], _AdditionalLightsWorldToLights[87][3][2]); fragment_uniform_buffer_5[363] = float4(_AdditionalLightsWorldToLights[87][0][3], _AdditionalLightsWorldToLights[87][1][3], _AdditionalLightsWorldToLights[87][2][3], _AdditionalLightsWorldToLights[87][3][3]); fragment_uniform_buffer_5[364] = float4(_AdditionalLightsWorldToLights[88][0][0], _AdditionalLightsWorldToLights[88][1][0], _AdditionalLightsWorldToLights[88][2][0], _AdditionalLightsWorldToLights[88][3][0]); fragment_uniform_buffer_5[365] = float4(_AdditionalLightsWorldToLights[88][0][1], _AdditionalLightsWorldToLights[88][1][1], _AdditionalLightsWorldToLights[88][2][1], _AdditionalLightsWorldToLights[88][3][1]); fragment_uniform_buffer_5[366] = float4(_AdditionalLightsWorldToLights[88][0][2], _AdditionalLightsWorldToLights[88][1][2], _AdditionalLightsWorldToLights[88][2][2], _AdditionalLightsWorldToLights[88][3][2]); fragment_uniform_buffer_5[367] = float4(_AdditionalLightsWorldToLights[88][0][3], _AdditionalLightsWorldToLights[88][1][3], _AdditionalLightsWorldToLights[88][2][3], _AdditionalLightsWorldToLights[88][3][3]); fragment_uniform_buffer_5[368] = float4(_AdditionalLightsWorldToLights[89][0][0], _AdditionalLightsWorldToLights[89][1][0], _AdditionalLightsWorldToLights[89][2][0], _AdditionalLightsWorldToLights[89][3][0]); fragment_uniform_buffer_5[369] = float4(_AdditionalLightsWorldToLights[89][0][1], _AdditionalLightsWorldToLights[89][1][1], _AdditionalLightsWorldToLights[89][2][1], _AdditionalLightsWorldToLights[89][3][1]); fragment_uniform_buffer_5[370] = float4(_AdditionalLightsWorldToLights[89][0][2], _AdditionalLightsWorldToLights[89][1][2], _AdditionalLightsWorldToLights[89][2][2], _AdditionalLightsWorldToLights[89][3][2]); fragment_uniform_buffer_5[371] = float4(_AdditionalLightsWorldToLights[89][0][3], _AdditionalLightsWorldToLights[89][1][3], _AdditionalLightsWorldToLights[89][2][3], _AdditionalLightsWorldToLights[89][3][3]); fragment_uniform_buffer_5[372] = float4(_AdditionalLightsWorldToLights[90][0][0], _AdditionalLightsWorldToLights[90][1][0], _AdditionalLightsWorldToLights[90][2][0], _AdditionalLightsWorldToLights[90][3][0]); fragment_uniform_buffer_5[373] = float4(_AdditionalLightsWorldToLights[90][0][1], _AdditionalLightsWorldToLights[90][1][1], _AdditionalLightsWorldToLights[90][2][1], _AdditionalLightsWorldToLights[90][3][1]); fragment_uniform_buffer_5[374] = float4(_AdditionalLightsWorldToLights[90][0][2], _AdditionalLightsWorldToLights[90][1][2], _AdditionalLightsWorldToLights[90][2][2], _AdditionalLightsWorldToLights[90][3][2]); fragment_uniform_buffer_5[375] = float4(_AdditionalLightsWorldToLights[90][0][3], _AdditionalLightsWorldToLights[90][1][3], _AdditionalLightsWorldToLights[90][2][3], _AdditionalLightsWorldToLights[90][3][3]); fragment_uniform_buffer_5[376] = float4(_AdditionalLightsWorldToLights[91][0][0], _AdditionalLightsWorldToLights[91][1][0], _AdditionalLightsWorldToLights[91][2][0], _AdditionalLightsWorldToLights[91][3][0]); fragment_uniform_buffer_5[377] = float4(_AdditionalLightsWorldToLights[91][0][1], _AdditionalLightsWorldToLights[91][1][1], _AdditionalLightsWorldToLights[91][2][1], _AdditionalLightsWorldToLights[91][3][1]); fragment_uniform_buffer_5[378] = float4(_AdditionalLightsWorldToLights[91][0][2], _AdditionalLightsWorldToLights[91][1][2], _AdditionalLightsWorldToLights[91][2][2], _AdditionalLightsWorldToLights[91][3][2]); fragment_uniform_buffer_5[379] = float4(_AdditionalLightsWorldToLights[91][0][3], _AdditionalLightsWorldToLights[91][1][3], _AdditionalLightsWorldToLights[91][2][3], _AdditionalLightsWorldToLights[91][3][3]); fragment_uniform_buffer_5[380] = float4(_AdditionalLightsWorldToLights[92][0][0], _AdditionalLightsWorldToLights[92][1][0], _AdditionalLightsWorldToLights[92][2][0], _AdditionalLightsWorldToLights[92][3][0]); fragment_uniform_buffer_5[381] = float4(_AdditionalLightsWorldToLights[92][0][1], _AdditionalLightsWorldToLights[92][1][1], _AdditionalLightsWorldToLights[92][2][1], _AdditionalLightsWorldToLights[92][3][1]); fragment_uniform_buffer_5[382] = float4(_AdditionalLightsWorldToLights[92][0][2], _AdditionalLightsWorldToLights[92][1][2], _AdditionalLightsWorldToLights[92][2][2], _AdditionalLightsWorldToLights[92][3][2]); fragment_uniform_buffer_5[383] = float4(_AdditionalLightsWorldToLights[92][0][3], _AdditionalLightsWorldToLights[92][1][3], _AdditionalLightsWorldToLights[92][2][3], _AdditionalLightsWorldToLights[92][3][3]); fragment_uniform_buffer_5[384] = float4(_AdditionalLightsWorldToLights[93][0][0], _AdditionalLightsWorldToLights[93][1][0], _AdditionalLightsWorldToLights[93][2][0], _AdditionalLightsWorldToLights[93][3][0]); fragment_uniform_buffer_5[385] = float4(_AdditionalLightsWorldToLights[93][0][1], _AdditionalLightsWorldToLights[93][1][1], _AdditionalLightsWorldToLights[93][2][1], _AdditionalLightsWorldToLights[93][3][1]); fragment_uniform_buffer_5[386] = float4(_AdditionalLightsWorldToLights[93][0][2], _AdditionalLightsWorldToLights[93][1][2], _AdditionalLightsWorldToLights[93][2][2], _AdditionalLightsWorldToLights[93][3][2]); fragment_uniform_buffer_5[387] = float4(_AdditionalLightsWorldToLights[93][0][3], _AdditionalLightsWorldToLights[93][1][3], _AdditionalLightsWorldToLights[93][2][3], _AdditionalLightsWorldToLights[93][3][3]); fragment_uniform_buffer_5[388] = float4(_AdditionalLightsWorldToLights[94][0][0], _AdditionalLightsWorldToLights[94][1][0], _AdditionalLightsWorldToLights[94][2][0], _AdditionalLightsWorldToLights[94][3][0]); fragment_uniform_buffer_5[389] = float4(_AdditionalLightsWorldToLights[94][0][1], _AdditionalLightsWorldToLights[94][1][1], _AdditionalLightsWorldToLights[94][2][1], _AdditionalLightsWorldToLights[94][3][1]); fragment_uniform_buffer_5[390] = float4(_AdditionalLightsWorldToLights[94][0][2], _AdditionalLightsWorldToLights[94][1][2], _AdditionalLightsWorldToLights[94][2][2], _AdditionalLightsWorldToLights[94][3][2]); fragment_uniform_buffer_5[391] = float4(_AdditionalLightsWorldToLights[94][0][3], _AdditionalLightsWorldToLights[94][1][3], _AdditionalLightsWorldToLights[94][2][3], _AdditionalLightsWorldToLights[94][3][3]); fragment_uniform_buffer_5[392] = float4(_AdditionalLightsWorldToLights[95][0][0], _AdditionalLightsWorldToLights[95][1][0], _AdditionalLightsWorldToLights[95][2][0], _AdditionalLightsWorldToLights[95][3][0]); fragment_uniform_buffer_5[393] = float4(_AdditionalLightsWorldToLights[95][0][1], _AdditionalLightsWorldToLights[95][1][1], _AdditionalLightsWorldToLights[95][2][1], _AdditionalLightsWorldToLights[95][3][1]); fragment_uniform_buffer_5[394] = float4(_AdditionalLightsWorldToLights[95][0][2], _AdditionalLightsWorldToLights[95][1][2], _AdditionalLightsWorldToLights[95][2][2], _AdditionalLightsWorldToLights[95][3][2]); fragment_uniform_buffer_5[395] = float4(_AdditionalLightsWorldToLights[95][0][3], _AdditionalLightsWorldToLights[95][1][3], _AdditionalLightsWorldToLights[95][2][3], _AdditionalLightsWorldToLights[95][3][3]); fragment_uniform_buffer_5[396] = float4(_AdditionalLightsWorldToLights[96][0][0], _AdditionalLightsWorldToLights[96][1][0], _AdditionalLightsWorldToLights[96][2][0], _AdditionalLightsWorldToLights[96][3][0]); fragment_uniform_buffer_5[397] = float4(_AdditionalLightsWorldToLights[96][0][1], _AdditionalLightsWorldToLights[96][1][1], _AdditionalLightsWorldToLights[96][2][1], _AdditionalLightsWorldToLights[96][3][1]); fragment_uniform_buffer_5[398] = float4(_AdditionalLightsWorldToLights[96][0][2], _AdditionalLightsWorldToLights[96][1][2], _AdditionalLightsWorldToLights[96][2][2], _AdditionalLightsWorldToLights[96][3][2]); fragment_uniform_buffer_5[399] = float4(_AdditionalLightsWorldToLights[96][0][3], _AdditionalLightsWorldToLights[96][1][3], _AdditionalLightsWorldToLights[96][2][3], _AdditionalLightsWorldToLights[96][3][3]); fragment_uniform_buffer_5[400] = float4(_AdditionalLightsWorldToLights[97][0][0], _AdditionalLightsWorldToLights[97][1][0], _AdditionalLightsWorldToLights[97][2][0], _AdditionalLightsWorldToLights[97][3][0]); fragment_uniform_buffer_5[401] = float4(_AdditionalLightsWorldToLights[97][0][1], _AdditionalLightsWorldToLights[97][1][1], _AdditionalLightsWorldToLights[97][2][1], _AdditionalLightsWorldToLights[97][3][1]); fragment_uniform_buffer_5[402] = float4(_AdditionalLightsWorldToLights[97][0][2], _AdditionalLightsWorldToLights[97][1][2], _AdditionalLightsWorldToLights[97][2][2], _AdditionalLightsWorldToLights[97][3][2]); fragment_uniform_buffer_5[403] = float4(_AdditionalLightsWorldToLights[97][0][3], _AdditionalLightsWorldToLights[97][1][3], _AdditionalLightsWorldToLights[97][2][3], _AdditionalLightsWorldToLights[97][3][3]); fragment_uniform_buffer_5[404] = float4(_AdditionalLightsWorldToLights[98][0][0], _AdditionalLightsWorldToLights[98][1][0], _AdditionalLightsWorldToLights[98][2][0], _AdditionalLightsWorldToLights[98][3][0]); fragment_uniform_buffer_5[405] = float4(_AdditionalLightsWorldToLights[98][0][1], _AdditionalLightsWorldToLights[98][1][1], _AdditionalLightsWorldToLights[98][2][1], _AdditionalLightsWorldToLights[98][3][1]); fragment_uniform_buffer_5[406] = float4(_AdditionalLightsWorldToLights[98][0][2], _AdditionalLightsWorldToLights[98][1][2], _AdditionalLightsWorldToLights[98][2][2], _AdditionalLightsWorldToLights[98][3][2]); fragment_uniform_buffer_5[407] = float4(_AdditionalLightsWorldToLights[98][0][3], _AdditionalLightsWorldToLights[98][1][3], _AdditionalLightsWorldToLights[98][2][3], _AdditionalLightsWorldToLights[98][3][3]); fragment_uniform_buffer_5[408] = float4(_AdditionalLightsWorldToLights[99][0][0], _AdditionalLightsWorldToLights[99][1][0], _AdditionalLightsWorldToLights[99][2][0], _AdditionalLightsWorldToLights[99][3][0]); fragment_uniform_buffer_5[409] = float4(_AdditionalLightsWorldToLights[99][0][1], _AdditionalLightsWorldToLights[99][1][1], _AdditionalLightsWorldToLights[99][2][1], _AdditionalLightsWorldToLights[99][3][1]); fragment_uniform_buffer_5[410] = float4(_AdditionalLightsWorldToLights[99][0][2], _AdditionalLightsWorldToLights[99][1][2], _AdditionalLightsWorldToLights[99][2][2], _AdditionalLightsWorldToLights[99][3][2]); fragment_uniform_buffer_5[411] = float4(_AdditionalLightsWorldToLights[99][0][3], _AdditionalLightsWorldToLights[99][1][3], _AdditionalLightsWorldToLights[99][2][3], _AdditionalLightsWorldToLights[99][3][3]); fragment_uniform_buffer_5[412] = float4(_AdditionalLightsWorldToLights[100][0][0], _AdditionalLightsWorldToLights[100][1][0], _AdditionalLightsWorldToLights[100][2][0], _AdditionalLightsWorldToLights[100][3][0]); fragment_uniform_buffer_5[413] = float4(_AdditionalLightsWorldToLights[100][0][1], _AdditionalLightsWorldToLights[100][1][1], _AdditionalLightsWorldToLights[100][2][1], _AdditionalLightsWorldToLights[100][3][1]); fragment_uniform_buffer_5[414] = float4(_AdditionalLightsWorldToLights[100][0][2], _AdditionalLightsWorldToLights[100][1][2], _AdditionalLightsWorldToLights[100][2][2], _AdditionalLightsWorldToLights[100][3][2]); fragment_uniform_buffer_5[415] = float4(_AdditionalLightsWorldToLights[100][0][3], _AdditionalLightsWorldToLights[100][1][3], _AdditionalLightsWorldToLights[100][2][3], _AdditionalLightsWorldToLights[100][3][3]); fragment_uniform_buffer_5[416] = float4(_AdditionalLightsWorldToLights[101][0][0], _AdditionalLightsWorldToLights[101][1][0], _AdditionalLightsWorldToLights[101][2][0], _AdditionalLightsWorldToLights[101][3][0]); fragment_uniform_buffer_5[417] = float4(_AdditionalLightsWorldToLights[101][0][1], _AdditionalLightsWorldToLights[101][1][1], _AdditionalLightsWorldToLights[101][2][1], _AdditionalLightsWorldToLights[101][3][1]); fragment_uniform_buffer_5[418] = float4(_AdditionalLightsWorldToLights[101][0][2], _AdditionalLightsWorldToLights[101][1][2], _AdditionalLightsWorldToLights[101][2][2], _AdditionalLightsWorldToLights[101][3][2]); fragment_uniform_buffer_5[419] = float4(_AdditionalLightsWorldToLights[101][0][3], _AdditionalLightsWorldToLights[101][1][3], _AdditionalLightsWorldToLights[101][2][3], _AdditionalLightsWorldToLights[101][3][3]); fragment_uniform_buffer_5[420] = float4(_AdditionalLightsWorldToLights[102][0][0], _AdditionalLightsWorldToLights[102][1][0], _AdditionalLightsWorldToLights[102][2][0], _AdditionalLightsWorldToLights[102][3][0]); fragment_uniform_buffer_5[421] = float4(_AdditionalLightsWorldToLights[102][0][1], _AdditionalLightsWorldToLights[102][1][1], _AdditionalLightsWorldToLights[102][2][1], _AdditionalLightsWorldToLights[102][3][1]); fragment_uniform_buffer_5[422] = float4(_AdditionalLightsWorldToLights[102][0][2], _AdditionalLightsWorldToLights[102][1][2], _AdditionalLightsWorldToLights[102][2][2], _AdditionalLightsWorldToLights[102][3][2]); fragment_uniform_buffer_5[423] = float4(_AdditionalLightsWorldToLights[102][0][3], _AdditionalLightsWorldToLights[102][1][3], _AdditionalLightsWorldToLights[102][2][3], _AdditionalLightsWorldToLights[102][3][3]); fragment_uniform_buffer_5[424] = float4(_AdditionalLightsWorldToLights[103][0][0], _AdditionalLightsWorldToLights[103][1][0], _AdditionalLightsWorldToLights[103][2][0], _AdditionalLightsWorldToLights[103][3][0]); fragment_uniform_buffer_5[425] = float4(_AdditionalLightsWorldToLights[103][0][1], _AdditionalLightsWorldToLights[103][1][1], _AdditionalLightsWorldToLights[103][2][1], _AdditionalLightsWorldToLights[103][3][1]); fragment_uniform_buffer_5[426] = float4(_AdditionalLightsWorldToLights[103][0][2], _AdditionalLightsWorldToLights[103][1][2], _AdditionalLightsWorldToLights[103][2][2], _AdditionalLightsWorldToLights[103][3][2]); fragment_uniform_buffer_5[427] = float4(_AdditionalLightsWorldToLights[103][0][3], _AdditionalLightsWorldToLights[103][1][3], _AdditionalLightsWorldToLights[103][2][3], _AdditionalLightsWorldToLights[103][3][3]); fragment_uniform_buffer_5[428] = float4(_AdditionalLightsWorldToLights[104][0][0], _AdditionalLightsWorldToLights[104][1][0], _AdditionalLightsWorldToLights[104][2][0], _AdditionalLightsWorldToLights[104][3][0]); fragment_uniform_buffer_5[429] = float4(_AdditionalLightsWorldToLights[104][0][1], _AdditionalLightsWorldToLights[104][1][1], _AdditionalLightsWorldToLights[104][2][1], _AdditionalLightsWorldToLights[104][3][1]); fragment_uniform_buffer_5[430] = float4(_AdditionalLightsWorldToLights[104][0][2], _AdditionalLightsWorldToLights[104][1][2], _AdditionalLightsWorldToLights[104][2][2], _AdditionalLightsWorldToLights[104][3][2]); fragment_uniform_buffer_5[431] = float4(_AdditionalLightsWorldToLights[104][0][3], _AdditionalLightsWorldToLights[104][1][3], _AdditionalLightsWorldToLights[104][2][3], _AdditionalLightsWorldToLights[104][3][3]); fragment_uniform_buffer_5[432] = float4(_AdditionalLightsWorldToLights[105][0][0], _AdditionalLightsWorldToLights[105][1][0], _AdditionalLightsWorldToLights[105][2][0], _AdditionalLightsWorldToLights[105][3][0]); fragment_uniform_buffer_5[433] = float4(_AdditionalLightsWorldToLights[105][0][1], _AdditionalLightsWorldToLights[105][1][1], _AdditionalLightsWorldToLights[105][2][1], _AdditionalLightsWorldToLights[105][3][1]); fragment_uniform_buffer_5[434] = float4(_AdditionalLightsWorldToLights[105][0][2], _AdditionalLightsWorldToLights[105][1][2], _AdditionalLightsWorldToLights[105][2][2], _AdditionalLightsWorldToLights[105][3][2]); fragment_uniform_buffer_5[435] = float4(_AdditionalLightsWorldToLights[105][0][3], _AdditionalLightsWorldToLights[105][1][3], _AdditionalLightsWorldToLights[105][2][3], _AdditionalLightsWorldToLights[105][3][3]); fragment_uniform_buffer_5[436] = float4(_AdditionalLightsWorldToLights[106][0][0], _AdditionalLightsWorldToLights[106][1][0], _AdditionalLightsWorldToLights[106][2][0], _AdditionalLightsWorldToLights[106][3][0]); fragment_uniform_buffer_5[437] = float4(_AdditionalLightsWorldToLights[106][0][1], _AdditionalLightsWorldToLights[106][1][1], _AdditionalLightsWorldToLights[106][2][1], _AdditionalLightsWorldToLights[106][3][1]); fragment_uniform_buffer_5[438] = float4(_AdditionalLightsWorldToLights[106][0][2], _AdditionalLightsWorldToLights[106][1][2], _AdditionalLightsWorldToLights[106][2][2], _AdditionalLightsWorldToLights[106][3][2]); fragment_uniform_buffer_5[439] = float4(_AdditionalLightsWorldToLights[106][0][3], _AdditionalLightsWorldToLights[106][1][3], _AdditionalLightsWorldToLights[106][2][3], _AdditionalLightsWorldToLights[106][3][3]); fragment_uniform_buffer_5[440] = float4(_AdditionalLightsWorldToLights[107][0][0], _AdditionalLightsWorldToLights[107][1][0], _AdditionalLightsWorldToLights[107][2][0], _AdditionalLightsWorldToLights[107][3][0]); fragment_uniform_buffer_5[441] = float4(_AdditionalLightsWorldToLights[107][0][1], _AdditionalLightsWorldToLights[107][1][1], _AdditionalLightsWorldToLights[107][2][1], _AdditionalLightsWorldToLights[107][3][1]); fragment_uniform_buffer_5[442] = float4(_AdditionalLightsWorldToLights[107][0][2], _AdditionalLightsWorldToLights[107][1][2], _AdditionalLightsWorldToLights[107][2][2], _AdditionalLightsWorldToLights[107][3][2]); fragment_uniform_buffer_5[443] = float4(_AdditionalLightsWorldToLights[107][0][3], _AdditionalLightsWorldToLights[107][1][3], _AdditionalLightsWorldToLights[107][2][3], _AdditionalLightsWorldToLights[107][3][3]); fragment_uniform_buffer_5[444] = float4(_AdditionalLightsWorldToLights[108][0][0], _AdditionalLightsWorldToLights[108][1][0], _AdditionalLightsWorldToLights[108][2][0], _AdditionalLightsWorldToLights[108][3][0]); fragment_uniform_buffer_5[445] = float4(_AdditionalLightsWorldToLights[108][0][1], _AdditionalLightsWorldToLights[108][1][1], _AdditionalLightsWorldToLights[108][2][1], _AdditionalLightsWorldToLights[108][3][1]); fragment_uniform_buffer_5[446] = float4(_AdditionalLightsWorldToLights[108][0][2], _AdditionalLightsWorldToLights[108][1][2], _AdditionalLightsWorldToLights[108][2][2], _AdditionalLightsWorldToLights[108][3][2]); fragment_uniform_buffer_5[447] = float4(_AdditionalLightsWorldToLights[108][0][3], _AdditionalLightsWorldToLights[108][1][3], _AdditionalLightsWorldToLights[108][2][3], _AdditionalLightsWorldToLights[108][3][3]); fragment_uniform_buffer_5[448] = float4(_AdditionalLightsWorldToLights[109][0][0], _AdditionalLightsWorldToLights[109][1][0], _AdditionalLightsWorldToLights[109][2][0], _AdditionalLightsWorldToLights[109][3][0]); fragment_uniform_buffer_5[449] = float4(_AdditionalLightsWorldToLights[109][0][1], _AdditionalLightsWorldToLights[109][1][1], _AdditionalLightsWorldToLights[109][2][1], _AdditionalLightsWorldToLights[109][3][1]); fragment_uniform_buffer_5[450] = float4(_AdditionalLightsWorldToLights[109][0][2], _AdditionalLightsWorldToLights[109][1][2], _AdditionalLightsWorldToLights[109][2][2], _AdditionalLightsWorldToLights[109][3][2]); fragment_uniform_buffer_5[451] = float4(_AdditionalLightsWorldToLights[109][0][3], _AdditionalLightsWorldToLights[109][1][3], _AdditionalLightsWorldToLights[109][2][3], _AdditionalLightsWorldToLights[109][3][3]); fragment_uniform_buffer_5[452] = float4(_AdditionalLightsWorldToLights[110][0][0], _AdditionalLightsWorldToLights[110][1][0], _AdditionalLightsWorldToLights[110][2][0], _AdditionalLightsWorldToLights[110][3][0]); fragment_uniform_buffer_5[453] = float4(_AdditionalLightsWorldToLights[110][0][1], _AdditionalLightsWorldToLights[110][1][1], _AdditionalLightsWorldToLights[110][2][1], _AdditionalLightsWorldToLights[110][3][1]); fragment_uniform_buffer_5[454] = float4(_AdditionalLightsWorldToLights[110][0][2], _AdditionalLightsWorldToLights[110][1][2], _AdditionalLightsWorldToLights[110][2][2], _AdditionalLightsWorldToLights[110][3][2]); fragment_uniform_buffer_5[455] = float4(_AdditionalLightsWorldToLights[110][0][3], _AdditionalLightsWorldToLights[110][1][3], _AdditionalLightsWorldToLights[110][2][3], _AdditionalLightsWorldToLights[110][3][3]); fragment_uniform_buffer_5[456] = float4(_AdditionalLightsWorldToLights[111][0][0], _AdditionalLightsWorldToLights[111][1][0], _AdditionalLightsWorldToLights[111][2][0], _AdditionalLightsWorldToLights[111][3][0]); fragment_uniform_buffer_5[457] = float4(_AdditionalLightsWorldToLights[111][0][1], _AdditionalLightsWorldToLights[111][1][1], _AdditionalLightsWorldToLights[111][2][1], _AdditionalLightsWorldToLights[111][3][1]); fragment_uniform_buffer_5[458] = float4(_AdditionalLightsWorldToLights[111][0][2], _AdditionalLightsWorldToLights[111][1][2], _AdditionalLightsWorldToLights[111][2][2], _AdditionalLightsWorldToLights[111][3][2]); fragment_uniform_buffer_5[459] = float4(_AdditionalLightsWorldToLights[111][0][3], _AdditionalLightsWorldToLights[111][1][3], _AdditionalLightsWorldToLights[111][2][3], _AdditionalLightsWorldToLights[111][3][3]); fragment_uniform_buffer_5[460] = float4(_AdditionalLightsWorldToLights[112][0][0], _AdditionalLightsWorldToLights[112][1][0], _AdditionalLightsWorldToLights[112][2][0], _AdditionalLightsWorldToLights[112][3][0]); fragment_uniform_buffer_5[461] = float4(_AdditionalLightsWorldToLights[112][0][1], _AdditionalLightsWorldToLights[112][1][1], _AdditionalLightsWorldToLights[112][2][1], _AdditionalLightsWorldToLights[112][3][1]); fragment_uniform_buffer_5[462] = float4(_AdditionalLightsWorldToLights[112][0][2], _AdditionalLightsWorldToLights[112][1][2], _AdditionalLightsWorldToLights[112][2][2], _AdditionalLightsWorldToLights[112][3][2]); fragment_uniform_buffer_5[463] = float4(_AdditionalLightsWorldToLights[112][0][3], _AdditionalLightsWorldToLights[112][1][3], _AdditionalLightsWorldToLights[112][2][3], _AdditionalLightsWorldToLights[112][3][3]); fragment_uniform_buffer_5[464] = float4(_AdditionalLightsWorldToLights[113][0][0], _AdditionalLightsWorldToLights[113][1][0], _AdditionalLightsWorldToLights[113][2][0], _AdditionalLightsWorldToLights[113][3][0]); fragment_uniform_buffer_5[465] = float4(_AdditionalLightsWorldToLights[113][0][1], _AdditionalLightsWorldToLights[113][1][1], _AdditionalLightsWorldToLights[113][2][1], _AdditionalLightsWorldToLights[113][3][1]); fragment_uniform_buffer_5[466] = float4(_AdditionalLightsWorldToLights[113][0][2], _AdditionalLightsWorldToLights[113][1][2], _AdditionalLightsWorldToLights[113][2][2], _AdditionalLightsWorldToLights[113][3][2]); fragment_uniform_buffer_5[467] = float4(_AdditionalLightsWorldToLights[113][0][3], _AdditionalLightsWorldToLights[113][1][3], _AdditionalLightsWorldToLights[113][2][3], _AdditionalLightsWorldToLights[113][3][3]); fragment_uniform_buffer_5[468] = float4(_AdditionalLightsWorldToLights[114][0][0], _AdditionalLightsWorldToLights[114][1][0], _AdditionalLightsWorldToLights[114][2][0], _AdditionalLightsWorldToLights[114][3][0]); fragment_uniform_buffer_5[469] = float4(_AdditionalLightsWorldToLights[114][0][1], _AdditionalLightsWorldToLights[114][1][1], _AdditionalLightsWorldToLights[114][2][1], _AdditionalLightsWorldToLights[114][3][1]); fragment_uniform_buffer_5[470] = float4(_AdditionalLightsWorldToLights[114][0][2], _AdditionalLightsWorldToLights[114][1][2], _AdditionalLightsWorldToLights[114][2][2], _AdditionalLightsWorldToLights[114][3][2]); fragment_uniform_buffer_5[471] = float4(_AdditionalLightsWorldToLights[114][0][3], _AdditionalLightsWorldToLights[114][1][3], _AdditionalLightsWorldToLights[114][2][3], _AdditionalLightsWorldToLights[114][3][3]); fragment_uniform_buffer_5[472] = float4(_AdditionalLightsWorldToLights[115][0][0], _AdditionalLightsWorldToLights[115][1][0], _AdditionalLightsWorldToLights[115][2][0], _AdditionalLightsWorldToLights[115][3][0]); fragment_uniform_buffer_5[473] = float4(_AdditionalLightsWorldToLights[115][0][1], _AdditionalLightsWorldToLights[115][1][1], _AdditionalLightsWorldToLights[115][2][1], _AdditionalLightsWorldToLights[115][3][1]); fragment_uniform_buffer_5[474] = float4(_AdditionalLightsWorldToLights[115][0][2], _AdditionalLightsWorldToLights[115][1][2], _AdditionalLightsWorldToLights[115][2][2], _AdditionalLightsWorldToLights[115][3][2]); fragment_uniform_buffer_5[475] = float4(_AdditionalLightsWorldToLights[115][0][3], _AdditionalLightsWorldToLights[115][1][3], _AdditionalLightsWorldToLights[115][2][3], _AdditionalLightsWorldToLights[115][3][3]); fragment_uniform_buffer_5[476] = float4(_AdditionalLightsWorldToLights[116][0][0], _AdditionalLightsWorldToLights[116][1][0], _AdditionalLightsWorldToLights[116][2][0], _AdditionalLightsWorldToLights[116][3][0]); fragment_uniform_buffer_5[477] = float4(_AdditionalLightsWorldToLights[116][0][1], _AdditionalLightsWorldToLights[116][1][1], _AdditionalLightsWorldToLights[116][2][1], _AdditionalLightsWorldToLights[116][3][1]); fragment_uniform_buffer_5[478] = float4(_AdditionalLightsWorldToLights[116][0][2], _AdditionalLightsWorldToLights[116][1][2], _AdditionalLightsWorldToLights[116][2][2], _AdditionalLightsWorldToLights[116][3][2]); fragment_uniform_buffer_5[479] = float4(_AdditionalLightsWorldToLights[116][0][3], _AdditionalLightsWorldToLights[116][1][3], _AdditionalLightsWorldToLights[116][2][3], _AdditionalLightsWorldToLights[116][3][3]); fragment_uniform_buffer_5[480] = float4(_AdditionalLightsWorldToLights[117][0][0], _AdditionalLightsWorldToLights[117][1][0], _AdditionalLightsWorldToLights[117][2][0], _AdditionalLightsWorldToLights[117][3][0]); fragment_uniform_buffer_5[481] = float4(_AdditionalLightsWorldToLights[117][0][1], _AdditionalLightsWorldToLights[117][1][1], _AdditionalLightsWorldToLights[117][2][1], _AdditionalLightsWorldToLights[117][3][1]); fragment_uniform_buffer_5[482] = float4(_AdditionalLightsWorldToLights[117][0][2], _AdditionalLightsWorldToLights[117][1][2], _AdditionalLightsWorldToLights[117][2][2], _AdditionalLightsWorldToLights[117][3][2]); fragment_uniform_buffer_5[483] = float4(_AdditionalLightsWorldToLights[117][0][3], _AdditionalLightsWorldToLights[117][1][3], _AdditionalLightsWorldToLights[117][2][3], _AdditionalLightsWorldToLights[117][3][3]); fragment_uniform_buffer_5[484] = float4(_AdditionalLightsWorldToLights[118][0][0], _AdditionalLightsWorldToLights[118][1][0], _AdditionalLightsWorldToLights[118][2][0], _AdditionalLightsWorldToLights[118][3][0]); fragment_uniform_buffer_5[485] = float4(_AdditionalLightsWorldToLights[118][0][1], _AdditionalLightsWorldToLights[118][1][1], _AdditionalLightsWorldToLights[118][2][1], _AdditionalLightsWorldToLights[118][3][1]); fragment_uniform_buffer_5[486] = float4(_AdditionalLightsWorldToLights[118][0][2], _AdditionalLightsWorldToLights[118][1][2], _AdditionalLightsWorldToLights[118][2][2], _AdditionalLightsWorldToLights[118][3][2]); fragment_uniform_buffer_5[487] = float4(_AdditionalLightsWorldToLights[118][0][3], _AdditionalLightsWorldToLights[118][1][3], _AdditionalLightsWorldToLights[118][2][3], _AdditionalLightsWorldToLights[118][3][3]); fragment_uniform_buffer_5[488] = float4(_AdditionalLightsWorldToLights[119][0][0], _AdditionalLightsWorldToLights[119][1][0], _AdditionalLightsWorldToLights[119][2][0], _AdditionalLightsWorldToLights[119][3][0]); fragment_uniform_buffer_5[489] = float4(_AdditionalLightsWorldToLights[119][0][1], _AdditionalLightsWorldToLights[119][1][1], _AdditionalLightsWorldToLights[119][2][1], _AdditionalLightsWorldToLights[119][3][1]); fragment_uniform_buffer_5[490] = float4(_AdditionalLightsWorldToLights[119][0][2], _AdditionalLightsWorldToLights[119][1][2], _AdditionalLightsWorldToLights[119][2][2], _AdditionalLightsWorldToLights[119][3][2]); fragment_uniform_buffer_5[491] = float4(_AdditionalLightsWorldToLights[119][0][3], _AdditionalLightsWorldToLights[119][1][3], _AdditionalLightsWorldToLights[119][2][3], _AdditionalLightsWorldToLights[119][3][3]); fragment_uniform_buffer_5[492] = float4(_AdditionalLightsWorldToLights[120][0][0], _AdditionalLightsWorldToLights[120][1][0], _AdditionalLightsWorldToLights[120][2][0], _AdditionalLightsWorldToLights[120][3][0]); fragment_uniform_buffer_5[493] = float4(_AdditionalLightsWorldToLights[120][0][1], _AdditionalLightsWorldToLights[120][1][1], _AdditionalLightsWorldToLights[120][2][1], _AdditionalLightsWorldToLights[120][3][1]); fragment_uniform_buffer_5[494] = float4(_AdditionalLightsWorldToLights[120][0][2], _AdditionalLightsWorldToLights[120][1][2], _AdditionalLightsWorldToLights[120][2][2], _AdditionalLightsWorldToLights[120][3][2]); fragment_uniform_buffer_5[495] = float4(_AdditionalLightsWorldToLights[120][0][3], _AdditionalLightsWorldToLights[120][1][3], _AdditionalLightsWorldToLights[120][2][3], _AdditionalLightsWorldToLights[120][3][3]); fragment_uniform_buffer_5[496] = float4(_AdditionalLightsWorldToLights[121][0][0], _AdditionalLightsWorldToLights[121][1][0], _AdditionalLightsWorldToLights[121][2][0], _AdditionalLightsWorldToLights[121][3][0]); fragment_uniform_buffer_5[497] = float4(_AdditionalLightsWorldToLights[121][0][1], _AdditionalLightsWorldToLights[121][1][1], _AdditionalLightsWorldToLights[121][2][1], _AdditionalLightsWorldToLights[121][3][1]); fragment_uniform_buffer_5[498] = float4(_AdditionalLightsWorldToLights[121][0][2], _AdditionalLightsWorldToLights[121][1][2], _AdditionalLightsWorldToLights[121][2][2], _AdditionalLightsWorldToLights[121][3][2]); fragment_uniform_buffer_5[499] = float4(_AdditionalLightsWorldToLights[121][0][3], _AdditionalLightsWorldToLights[121][1][3], _AdditionalLightsWorldToLights[121][2][3], _AdditionalLightsWorldToLights[121][3][3]); fragment_uniform_buffer_5[500] = float4(_AdditionalLightsWorldToLights[122][0][0], _AdditionalLightsWorldToLights[122][1][0], _AdditionalLightsWorldToLights[122][2][0], _AdditionalLightsWorldToLights[122][3][0]); fragment_uniform_buffer_5[501] = float4(_AdditionalLightsWorldToLights[122][0][1], _AdditionalLightsWorldToLights[122][1][1], _AdditionalLightsWorldToLights[122][2][1], _AdditionalLightsWorldToLights[122][3][1]); fragment_uniform_buffer_5[502] = float4(_AdditionalLightsWorldToLights[122][0][2], _AdditionalLightsWorldToLights[122][1][2], _AdditionalLightsWorldToLights[122][2][2], _AdditionalLightsWorldToLights[122][3][2]); fragment_uniform_buffer_5[503] = float4(_AdditionalLightsWorldToLights[122][0][3], _AdditionalLightsWorldToLights[122][1][3], _AdditionalLightsWorldToLights[122][2][3], _AdditionalLightsWorldToLights[122][3][3]); fragment_uniform_buffer_5[504] = float4(_AdditionalLightsWorldToLights[123][0][0], _AdditionalLightsWorldToLights[123][1][0], _AdditionalLightsWorldToLights[123][2][0], _AdditionalLightsWorldToLights[123][3][0]); fragment_uniform_buffer_5[505] = float4(_AdditionalLightsWorldToLights[123][0][1], _AdditionalLightsWorldToLights[123][1][1], _AdditionalLightsWorldToLights[123][2][1], _AdditionalLightsWorldToLights[123][3][1]); fragment_uniform_buffer_5[506] = float4(_AdditionalLightsWorldToLights[123][0][2], _AdditionalLightsWorldToLights[123][1][2], _AdditionalLightsWorldToLights[123][2][2], _AdditionalLightsWorldToLights[123][3][2]); fragment_uniform_buffer_5[507] = float4(_AdditionalLightsWorldToLights[123][0][3], _AdditionalLightsWorldToLights[123][1][3], _AdditionalLightsWorldToLights[123][2][3], _AdditionalLightsWorldToLights[123][3][3]); fragment_uniform_buffer_5[508] = float4(_AdditionalLightsWorldToLights[124][0][0], _AdditionalLightsWorldToLights[124][1][0], _AdditionalLightsWorldToLights[124][2][0], _AdditionalLightsWorldToLights[124][3][0]); fragment_uniform_buffer_5[509] = float4(_AdditionalLightsWorldToLights[124][0][1], _AdditionalLightsWorldToLights[124][1][1], _AdditionalLightsWorldToLights[124][2][1], _AdditionalLightsWorldToLights[124][3][1]); fragment_uniform_buffer_5[510] = float4(_AdditionalLightsWorldToLights[124][0][2], _AdditionalLightsWorldToLights[124][1][2], _AdditionalLightsWorldToLights[124][2][2], _AdditionalLightsWorldToLights[124][3][2]); fragment_uniform_buffer_5[511] = float4(_AdditionalLightsWorldToLights[124][0][3], _AdditionalLightsWorldToLights[124][1][3], _AdditionalLightsWorldToLights[124][2][3], _AdditionalLightsWorldToLights[124][3][3]); fragment_uniform_buffer_5[512] = float4(_AdditionalLightsWorldToLights[125][0][0], _AdditionalLightsWorldToLights[125][1][0], _AdditionalLightsWorldToLights[125][2][0], _AdditionalLightsWorldToLights[125][3][0]); fragment_uniform_buffer_5[513] = float4(_AdditionalLightsWorldToLights[125][0][1], _AdditionalLightsWorldToLights[125][1][1], _AdditionalLightsWorldToLights[125][2][1], _AdditionalLightsWorldToLights[125][3][1]); fragment_uniform_buffer_5[514] = float4(_AdditionalLightsWorldToLights[125][0][2], _AdditionalLightsWorldToLights[125][1][2], _AdditionalLightsWorldToLights[125][2][2], _AdditionalLightsWorldToLights[125][3][2]); fragment_uniform_buffer_5[515] = float4(_AdditionalLightsWorldToLights[125][0][3], _AdditionalLightsWorldToLights[125][1][3], _AdditionalLightsWorldToLights[125][2][3], _AdditionalLightsWorldToLights[125][3][3]); fragment_uniform_buffer_5[516] = float4(_AdditionalLightsWorldToLights[126][0][0], _AdditionalLightsWorldToLights[126][1][0], _AdditionalLightsWorldToLights[126][2][0], _AdditionalLightsWorldToLights[126][3][0]); fragment_uniform_buffer_5[517] = float4(_AdditionalLightsWorldToLights[126][0][1], _AdditionalLightsWorldToLights[126][1][1], _AdditionalLightsWorldToLights[126][2][1], _AdditionalLightsWorldToLights[126][3][1]); fragment_uniform_buffer_5[518] = float4(_AdditionalLightsWorldToLights[126][0][2], _AdditionalLightsWorldToLights[126][1][2], _AdditionalLightsWorldToLights[126][2][2], _AdditionalLightsWorldToLights[126][3][2]); fragment_uniform_buffer_5[519] = float4(_AdditionalLightsWorldToLights[126][0][3], _AdditionalLightsWorldToLights[126][1][3], _AdditionalLightsWorldToLights[126][2][3], _AdditionalLightsWorldToLights[126][3][3]); fragment_uniform_buffer_5[520] = float4(_AdditionalLightsWorldToLights[127][0][0], _AdditionalLightsWorldToLights[127][1][0], _AdditionalLightsWorldToLights[127][2][0], _AdditionalLightsWorldToLights[127][3][0]); fragment_uniform_buffer_5[521] = float4(_AdditionalLightsWorldToLights[127][0][1], _AdditionalLightsWorldToLights[127][1][1], _AdditionalLightsWorldToLights[127][2][1], _AdditionalLightsWorldToLights[127][3][1]); fragment_uniform_buffer_5[522] = float4(_AdditionalLightsWorldToLights[127][0][2], _AdditionalLightsWorldToLights[127][1][2], _AdditionalLightsWorldToLights[127][2][2], _AdditionalLightsWorldToLights[127][3][2]); fragment_uniform_buffer_5[523] = float4(_AdditionalLightsWorldToLights[127][0][3], _AdditionalLightsWorldToLights[127][1][3], _AdditionalLightsWorldToLights[127][2][3], _AdditionalLightsWorldToLights[127][3][3]); fragment_uniform_buffer_5[524] = float4(_AdditionalLightsWorldToLights[128][0][0], _AdditionalLightsWorldToLights[128][1][0], _AdditionalLightsWorldToLights[128][2][0], _AdditionalLightsWorldToLights[128][3][0]); fragment_uniform_buffer_5[525] = float4(_AdditionalLightsWorldToLights[128][0][1], _AdditionalLightsWorldToLights[128][1][1], _AdditionalLightsWorldToLights[128][2][1], _AdditionalLightsWorldToLights[128][3][1]); fragment_uniform_buffer_5[526] = float4(_AdditionalLightsWorldToLights[128][0][2], _AdditionalLightsWorldToLights[128][1][2], _AdditionalLightsWorldToLights[128][2][2], _AdditionalLightsWorldToLights[128][3][2]); fragment_uniform_buffer_5[527] = float4(_AdditionalLightsWorldToLights[128][0][3], _AdditionalLightsWorldToLights[128][1][3], _AdditionalLightsWorldToLights[128][2][3], _AdditionalLightsWorldToLights[128][3][3]); fragment_uniform_buffer_5[528] = float4(_AdditionalLightsWorldToLights[129][0][0], _AdditionalLightsWorldToLights[129][1][0], _AdditionalLightsWorldToLights[129][2][0], _AdditionalLightsWorldToLights[129][3][0]); fragment_uniform_buffer_5[529] = float4(_AdditionalLightsWorldToLights[129][0][1], _AdditionalLightsWorldToLights[129][1][1], _AdditionalLightsWorldToLights[129][2][1], _AdditionalLightsWorldToLights[129][3][1]); fragment_uniform_buffer_5[530] = float4(_AdditionalLightsWorldToLights[129][0][2], _AdditionalLightsWorldToLights[129][1][2], _AdditionalLightsWorldToLights[129][2][2], _AdditionalLightsWorldToLights[129][3][2]); fragment_uniform_buffer_5[531] = float4(_AdditionalLightsWorldToLights[129][0][3], _AdditionalLightsWorldToLights[129][1][3], _AdditionalLightsWorldToLights[129][2][3], _AdditionalLightsWorldToLights[129][3][3]); fragment_uniform_buffer_5[532] = float4(_AdditionalLightsWorldToLights[130][0][0], _AdditionalLightsWorldToLights[130][1][0], _AdditionalLightsWorldToLights[130][2][0], _AdditionalLightsWorldToLights[130][3][0]); fragment_uniform_buffer_5[533] = float4(_AdditionalLightsWorldToLights[130][0][1], _AdditionalLightsWorldToLights[130][1][1], _AdditionalLightsWorldToLights[130][2][1], _AdditionalLightsWorldToLights[130][3][1]); fragment_uniform_buffer_5[534] = float4(_AdditionalLightsWorldToLights[130][0][2], _AdditionalLightsWorldToLights[130][1][2], _AdditionalLightsWorldToLights[130][2][2], _AdditionalLightsWorldToLights[130][3][2]); fragment_uniform_buffer_5[535] = float4(_AdditionalLightsWorldToLights[130][0][3], _AdditionalLightsWorldToLights[130][1][3], _AdditionalLightsWorldToLights[130][2][3], _AdditionalLightsWorldToLights[130][3][3]); fragment_uniform_buffer_5[536] = float4(_AdditionalLightsWorldToLights[131][0][0], _AdditionalLightsWorldToLights[131][1][0], _AdditionalLightsWorldToLights[131][2][0], _AdditionalLightsWorldToLights[131][3][0]); fragment_uniform_buffer_5[537] = float4(_AdditionalLightsWorldToLights[131][0][1], _AdditionalLightsWorldToLights[131][1][1], _AdditionalLightsWorldToLights[131][2][1], _AdditionalLightsWorldToLights[131][3][1]); fragment_uniform_buffer_5[538] = float4(_AdditionalLightsWorldToLights[131][0][2], _AdditionalLightsWorldToLights[131][1][2], _AdditionalLightsWorldToLights[131][2][2], _AdditionalLightsWorldToLights[131][3][2]); fragment_uniform_buffer_5[539] = float4(_AdditionalLightsWorldToLights[131][0][3], _AdditionalLightsWorldToLights[131][1][3], _AdditionalLightsWorldToLights[131][2][3], _AdditionalLightsWorldToLights[131][3][3]); fragment_uniform_buffer_5[540] = float4(_AdditionalLightsWorldToLights[132][0][0], _AdditionalLightsWorldToLights[132][1][0], _AdditionalLightsWorldToLights[132][2][0], _AdditionalLightsWorldToLights[132][3][0]); fragment_uniform_buffer_5[541] = float4(_AdditionalLightsWorldToLights[132][0][1], _AdditionalLightsWorldToLights[132][1][1], _AdditionalLightsWorldToLights[132][2][1], _AdditionalLightsWorldToLights[132][3][1]); fragment_uniform_buffer_5[542] = float4(_AdditionalLightsWorldToLights[132][0][2], _AdditionalLightsWorldToLights[132][1][2], _AdditionalLightsWorldToLights[132][2][2], _AdditionalLightsWorldToLights[132][3][2]); fragment_uniform_buffer_5[543] = float4(_AdditionalLightsWorldToLights[132][0][3], _AdditionalLightsWorldToLights[132][1][3], _AdditionalLightsWorldToLights[132][2][3], _AdditionalLightsWorldToLights[132][3][3]); fragment_uniform_buffer_5[544] = float4(_AdditionalLightsWorldToLights[133][0][0], _AdditionalLightsWorldToLights[133][1][0], _AdditionalLightsWorldToLights[133][2][0], _AdditionalLightsWorldToLights[133][3][0]); fragment_uniform_buffer_5[545] = float4(_AdditionalLightsWorldToLights[133][0][1], _AdditionalLightsWorldToLights[133][1][1], _AdditionalLightsWorldToLights[133][2][1], _AdditionalLightsWorldToLights[133][3][1]); fragment_uniform_buffer_5[546] = float4(_AdditionalLightsWorldToLights[133][0][2], _AdditionalLightsWorldToLights[133][1][2], _AdditionalLightsWorldToLights[133][2][2], _AdditionalLightsWorldToLights[133][3][2]); fragment_uniform_buffer_5[547] = float4(_AdditionalLightsWorldToLights[133][0][3], _AdditionalLightsWorldToLights[133][1][3], _AdditionalLightsWorldToLights[133][2][3], _AdditionalLightsWorldToLights[133][3][3]); fragment_uniform_buffer_5[548] = float4(_AdditionalLightsWorldToLights[134][0][0], _AdditionalLightsWorldToLights[134][1][0], _AdditionalLightsWorldToLights[134][2][0], _AdditionalLightsWorldToLights[134][3][0]); fragment_uniform_buffer_5[549] = float4(_AdditionalLightsWorldToLights[134][0][1], _AdditionalLightsWorldToLights[134][1][1], _AdditionalLightsWorldToLights[134][2][1], _AdditionalLightsWorldToLights[134][3][1]); fragment_uniform_buffer_5[550] = float4(_AdditionalLightsWorldToLights[134][0][2], _AdditionalLightsWorldToLights[134][1][2], _AdditionalLightsWorldToLights[134][2][2], _AdditionalLightsWorldToLights[134][3][2]); fragment_uniform_buffer_5[551] = float4(_AdditionalLightsWorldToLights[134][0][3], _AdditionalLightsWorldToLights[134][1][3], _AdditionalLightsWorldToLights[134][2][3], _AdditionalLightsWorldToLights[134][3][3]); fragment_uniform_buffer_5[552] = float4(_AdditionalLightsWorldToLights[135][0][0], _AdditionalLightsWorldToLights[135][1][0], _AdditionalLightsWorldToLights[135][2][0], _AdditionalLightsWorldToLights[135][3][0]); fragment_uniform_buffer_5[553] = float4(_AdditionalLightsWorldToLights[135][0][1], _AdditionalLightsWorldToLights[135][1][1], _AdditionalLightsWorldToLights[135][2][1], _AdditionalLightsWorldToLights[135][3][1]); fragment_uniform_buffer_5[554] = float4(_AdditionalLightsWorldToLights[135][0][2], _AdditionalLightsWorldToLights[135][1][2], _AdditionalLightsWorldToLights[135][2][2], _AdditionalLightsWorldToLights[135][3][2]); fragment_uniform_buffer_5[555] = float4(_AdditionalLightsWorldToLights[135][0][3], _AdditionalLightsWorldToLights[135][1][3], _AdditionalLightsWorldToLights[135][2][3], _AdditionalLightsWorldToLights[135][3][3]); fragment_uniform_buffer_5[556] = float4(_AdditionalLightsWorldToLights[136][0][0], _AdditionalLightsWorldToLights[136][1][0], _AdditionalLightsWorldToLights[136][2][0], _AdditionalLightsWorldToLights[136][3][0]); fragment_uniform_buffer_5[557] = float4(_AdditionalLightsWorldToLights[136][0][1], _AdditionalLightsWorldToLights[136][1][1], _AdditionalLightsWorldToLights[136][2][1], _AdditionalLightsWorldToLights[136][3][1]); fragment_uniform_buffer_5[558] = float4(_AdditionalLightsWorldToLights[136][0][2], _AdditionalLightsWorldToLights[136][1][2], _AdditionalLightsWorldToLights[136][2][2], _AdditionalLightsWorldToLights[136][3][2]); fragment_uniform_buffer_5[559] = float4(_AdditionalLightsWorldToLights[136][0][3], _AdditionalLightsWorldToLights[136][1][3], _AdditionalLightsWorldToLights[136][2][3], _AdditionalLightsWorldToLights[136][3][3]); fragment_uniform_buffer_5[560] = float4(_AdditionalLightsWorldToLights[137][0][0], _AdditionalLightsWorldToLights[137][1][0], _AdditionalLightsWorldToLights[137][2][0], _AdditionalLightsWorldToLights[137][3][0]); fragment_uniform_buffer_5[561] = float4(_AdditionalLightsWorldToLights[137][0][1], _AdditionalLightsWorldToLights[137][1][1], _AdditionalLightsWorldToLights[137][2][1], _AdditionalLightsWorldToLights[137][3][1]); fragment_uniform_buffer_5[562] = float4(_AdditionalLightsWorldToLights[137][0][2], _AdditionalLightsWorldToLights[137][1][2], _AdditionalLightsWorldToLights[137][2][2], _AdditionalLightsWorldToLights[137][3][2]); fragment_uniform_buffer_5[563] = float4(_AdditionalLightsWorldToLights[137][0][3], _AdditionalLightsWorldToLights[137][1][3], _AdditionalLightsWorldToLights[137][2][3], _AdditionalLightsWorldToLights[137][3][3]); fragment_uniform_buffer_5[564] = float4(_AdditionalLightsWorldToLights[138][0][0], _AdditionalLightsWorldToLights[138][1][0], _AdditionalLightsWorldToLights[138][2][0], _AdditionalLightsWorldToLights[138][3][0]); fragment_uniform_buffer_5[565] = float4(_AdditionalLightsWorldToLights[138][0][1], _AdditionalLightsWorldToLights[138][1][1], _AdditionalLightsWorldToLights[138][2][1], _AdditionalLightsWorldToLights[138][3][1]); fragment_uniform_buffer_5[566] = float4(_AdditionalLightsWorldToLights[138][0][2], _AdditionalLightsWorldToLights[138][1][2], _AdditionalLightsWorldToLights[138][2][2], _AdditionalLightsWorldToLights[138][3][2]); fragment_uniform_buffer_5[567] = float4(_AdditionalLightsWorldToLights[138][0][3], _AdditionalLightsWorldToLights[138][1][3], _AdditionalLightsWorldToLights[138][2][3], _AdditionalLightsWorldToLights[138][3][3]); fragment_uniform_buffer_5[568] = float4(_AdditionalLightsWorldToLights[139][0][0], _AdditionalLightsWorldToLights[139][1][0], _AdditionalLightsWorldToLights[139][2][0], _AdditionalLightsWorldToLights[139][3][0]); fragment_uniform_buffer_5[569] = float4(_AdditionalLightsWorldToLights[139][0][1], _AdditionalLightsWorldToLights[139][1][1], _AdditionalLightsWorldToLights[139][2][1], _AdditionalLightsWorldToLights[139][3][1]); fragment_uniform_buffer_5[570] = float4(_AdditionalLightsWorldToLights[139][0][2], _AdditionalLightsWorldToLights[139][1][2], _AdditionalLightsWorldToLights[139][2][2], _AdditionalLightsWorldToLights[139][3][2]); fragment_uniform_buffer_5[571] = float4(_AdditionalLightsWorldToLights[139][0][3], _AdditionalLightsWorldToLights[139][1][3], _AdditionalLightsWorldToLights[139][2][3], _AdditionalLightsWorldToLights[139][3][3]); fragment_uniform_buffer_5[572] = float4(_AdditionalLightsWorldToLights[140][0][0], _AdditionalLightsWorldToLights[140][1][0], _AdditionalLightsWorldToLights[140][2][0], _AdditionalLightsWorldToLights[140][3][0]); fragment_uniform_buffer_5[573] = float4(_AdditionalLightsWorldToLights[140][0][1], _AdditionalLightsWorldToLights[140][1][1], _AdditionalLightsWorldToLights[140][2][1], _AdditionalLightsWorldToLights[140][3][1]); fragment_uniform_buffer_5[574] = float4(_AdditionalLightsWorldToLights[140][0][2], _AdditionalLightsWorldToLights[140][1][2], _AdditionalLightsWorldToLights[140][2][2], _AdditionalLightsWorldToLights[140][3][2]); fragment_uniform_buffer_5[575] = float4(_AdditionalLightsWorldToLights[140][0][3], _AdditionalLightsWorldToLights[140][1][3], _AdditionalLightsWorldToLights[140][2][3], _AdditionalLightsWorldToLights[140][3][3]); fragment_uniform_buffer_5[576] = float4(_AdditionalLightsWorldToLights[141][0][0], _AdditionalLightsWorldToLights[141][1][0], _AdditionalLightsWorldToLights[141][2][0], _AdditionalLightsWorldToLights[141][3][0]); fragment_uniform_buffer_5[577] = float4(_AdditionalLightsWorldToLights[141][0][1], _AdditionalLightsWorldToLights[141][1][1], _AdditionalLightsWorldToLights[141][2][1], _AdditionalLightsWorldToLights[141][3][1]); fragment_uniform_buffer_5[578] = float4(_AdditionalLightsWorldToLights[141][0][2], _AdditionalLightsWorldToLights[141][1][2], _AdditionalLightsWorldToLights[141][2][2], _AdditionalLightsWorldToLights[141][3][2]); fragment_uniform_buffer_5[579] = float4(_AdditionalLightsWorldToLights[141][0][3], _AdditionalLightsWorldToLights[141][1][3], _AdditionalLightsWorldToLights[141][2][3], _AdditionalLightsWorldToLights[141][3][3]); fragment_uniform_buffer_5[580] = float4(_AdditionalLightsWorldToLights[142][0][0], _AdditionalLightsWorldToLights[142][1][0], _AdditionalLightsWorldToLights[142][2][0], _AdditionalLightsWorldToLights[142][3][0]); fragment_uniform_buffer_5[581] = float4(_AdditionalLightsWorldToLights[142][0][1], _AdditionalLightsWorldToLights[142][1][1], _AdditionalLightsWorldToLights[142][2][1], _AdditionalLightsWorldToLights[142][3][1]); fragment_uniform_buffer_5[582] = float4(_AdditionalLightsWorldToLights[142][0][2], _AdditionalLightsWorldToLights[142][1][2], _AdditionalLightsWorldToLights[142][2][2], _AdditionalLightsWorldToLights[142][3][2]); fragment_uniform_buffer_5[583] = float4(_AdditionalLightsWorldToLights[142][0][3], _AdditionalLightsWorldToLights[142][1][3], _AdditionalLightsWorldToLights[142][2][3], _AdditionalLightsWorldToLights[142][3][3]); fragment_uniform_buffer_5[584] = float4(_AdditionalLightsWorldToLights[143][0][0], _AdditionalLightsWorldToLights[143][1][0], _AdditionalLightsWorldToLights[143][2][0], _AdditionalLightsWorldToLights[143][3][0]); fragment_uniform_buffer_5[585] = float4(_AdditionalLightsWorldToLights[143][0][1], _AdditionalLightsWorldToLights[143][1][1], _AdditionalLightsWorldToLights[143][2][1], _AdditionalLightsWorldToLights[143][3][1]); fragment_uniform_buffer_5[586] = float4(_AdditionalLightsWorldToLights[143][0][2], _AdditionalLightsWorldToLights[143][1][2], _AdditionalLightsWorldToLights[143][2][2], _AdditionalLightsWorldToLights[143][3][2]); fragment_uniform_buffer_5[587] = float4(_AdditionalLightsWorldToLights[143][0][3], _AdditionalLightsWorldToLights[143][1][3], _AdditionalLightsWorldToLights[143][2][3], _AdditionalLightsWorldToLights[143][3][3]); fragment_uniform_buffer_5[588] = float4(_AdditionalLightsWorldToLights[144][0][0], _AdditionalLightsWorldToLights[144][1][0], _AdditionalLightsWorldToLights[144][2][0], _AdditionalLightsWorldToLights[144][3][0]); fragment_uniform_buffer_5[589] = float4(_AdditionalLightsWorldToLights[144][0][1], _AdditionalLightsWorldToLights[144][1][1], _AdditionalLightsWorldToLights[144][2][1], _AdditionalLightsWorldToLights[144][3][1]); fragment_uniform_buffer_5[590] = float4(_AdditionalLightsWorldToLights[144][0][2], _AdditionalLightsWorldToLights[144][1][2], _AdditionalLightsWorldToLights[144][2][2], _AdditionalLightsWorldToLights[144][3][2]); fragment_uniform_buffer_5[591] = float4(_AdditionalLightsWorldToLights[144][0][3], _AdditionalLightsWorldToLights[144][1][3], _AdditionalLightsWorldToLights[144][2][3], _AdditionalLightsWorldToLights[144][3][3]); fragment_uniform_buffer_5[592] = float4(_AdditionalLightsWorldToLights[145][0][0], _AdditionalLightsWorldToLights[145][1][0], _AdditionalLightsWorldToLights[145][2][0], _AdditionalLightsWorldToLights[145][3][0]); fragment_uniform_buffer_5[593] = float4(_AdditionalLightsWorldToLights[145][0][1], _AdditionalLightsWorldToLights[145][1][1], _AdditionalLightsWorldToLights[145][2][1], _AdditionalLightsWorldToLights[145][3][1]); fragment_uniform_buffer_5[594] = float4(_AdditionalLightsWorldToLights[145][0][2], _AdditionalLightsWorldToLights[145][1][2], _AdditionalLightsWorldToLights[145][2][2], _AdditionalLightsWorldToLights[145][3][2]); fragment_uniform_buffer_5[595] = float4(_AdditionalLightsWorldToLights[145][0][3], _AdditionalLightsWorldToLights[145][1][3], _AdditionalLightsWorldToLights[145][2][3], _AdditionalLightsWorldToLights[145][3][3]); fragment_uniform_buffer_5[596] = float4(_AdditionalLightsWorldToLights[146][0][0], _AdditionalLightsWorldToLights[146][1][0], _AdditionalLightsWorldToLights[146][2][0], _AdditionalLightsWorldToLights[146][3][0]); fragment_uniform_buffer_5[597] = float4(_AdditionalLightsWorldToLights[146][0][1], _AdditionalLightsWorldToLights[146][1][1], _AdditionalLightsWorldToLights[146][2][1], _AdditionalLightsWorldToLights[146][3][1]); fragment_uniform_buffer_5[598] = float4(_AdditionalLightsWorldToLights[146][0][2], _AdditionalLightsWorldToLights[146][1][2], _AdditionalLightsWorldToLights[146][2][2], _AdditionalLightsWorldToLights[146][3][2]); fragment_uniform_buffer_5[599] = float4(_AdditionalLightsWorldToLights[146][0][3], _AdditionalLightsWorldToLights[146][1][3], _AdditionalLightsWorldToLights[146][2][3], _AdditionalLightsWorldToLights[146][3][3]); fragment_uniform_buffer_5[600] = float4(_AdditionalLightsWorldToLights[147][0][0], _AdditionalLightsWorldToLights[147][1][0], _AdditionalLightsWorldToLights[147][2][0], _AdditionalLightsWorldToLights[147][3][0]); fragment_uniform_buffer_5[601] = float4(_AdditionalLightsWorldToLights[147][0][1], _AdditionalLightsWorldToLights[147][1][1], _AdditionalLightsWorldToLights[147][2][1], _AdditionalLightsWorldToLights[147][3][1]); fragment_uniform_buffer_5[602] = float4(_AdditionalLightsWorldToLights[147][0][2], _AdditionalLightsWorldToLights[147][1][2], _AdditionalLightsWorldToLights[147][2][2], _AdditionalLightsWorldToLights[147][3][2]); fragment_uniform_buffer_5[603] = float4(_AdditionalLightsWorldToLights[147][0][3], _AdditionalLightsWorldToLights[147][1][3], _AdditionalLightsWorldToLights[147][2][3], _AdditionalLightsWorldToLights[147][3][3]); fragment_uniform_buffer_5[604] = float4(_AdditionalLightsWorldToLights[148][0][0], _AdditionalLightsWorldToLights[148][1][0], _AdditionalLightsWorldToLights[148][2][0], _AdditionalLightsWorldToLights[148][3][0]); fragment_uniform_buffer_5[605] = float4(_AdditionalLightsWorldToLights[148][0][1], _AdditionalLightsWorldToLights[148][1][1], _AdditionalLightsWorldToLights[148][2][1], _AdditionalLightsWorldToLights[148][3][1]); fragment_uniform_buffer_5[606] = float4(_AdditionalLightsWorldToLights[148][0][2], _AdditionalLightsWorldToLights[148][1][2], _AdditionalLightsWorldToLights[148][2][2], _AdditionalLightsWorldToLights[148][3][2]); fragment_uniform_buffer_5[607] = float4(_AdditionalLightsWorldToLights[148][0][3], _AdditionalLightsWorldToLights[148][1][3], _AdditionalLightsWorldToLights[148][2][3], _AdditionalLightsWorldToLights[148][3][3]); fragment_uniform_buffer_5[608] = float4(_AdditionalLightsWorldToLights[149][0][0], _AdditionalLightsWorldToLights[149][1][0], _AdditionalLightsWorldToLights[149][2][0], _AdditionalLightsWorldToLights[149][3][0]); fragment_uniform_buffer_5[609] = float4(_AdditionalLightsWorldToLights[149][0][1], _AdditionalLightsWorldToLights[149][1][1], _AdditionalLightsWorldToLights[149][2][1], _AdditionalLightsWorldToLights[149][3][1]); fragment_uniform_buffer_5[610] = float4(_AdditionalLightsWorldToLights[149][0][2], _AdditionalLightsWorldToLights[149][1][2], _AdditionalLightsWorldToLights[149][2][2], _AdditionalLightsWorldToLights[149][3][2]); fragment_uniform_buffer_5[611] = float4(_AdditionalLightsWorldToLights[149][0][3], _AdditionalLightsWorldToLights[149][1][3], _AdditionalLightsWorldToLights[149][2][3], _AdditionalLightsWorldToLights[149][3][3]); fragment_uniform_buffer_5[612] = float4(_AdditionalLightsWorldToLights[150][0][0], _AdditionalLightsWorldToLights[150][1][0], _AdditionalLightsWorldToLights[150][2][0], _AdditionalLightsWorldToLights[150][3][0]); fragment_uniform_buffer_5[613] = float4(_AdditionalLightsWorldToLights[150][0][1], _AdditionalLightsWorldToLights[150][1][1], _AdditionalLightsWorldToLights[150][2][1], _AdditionalLightsWorldToLights[150][3][1]); fragment_uniform_buffer_5[614] = float4(_AdditionalLightsWorldToLights[150][0][2], _AdditionalLightsWorldToLights[150][1][2], _AdditionalLightsWorldToLights[150][2][2], _AdditionalLightsWorldToLights[150][3][2]); fragment_uniform_buffer_5[615] = float4(_AdditionalLightsWorldToLights[150][0][3], _AdditionalLightsWorldToLights[150][1][3], _AdditionalLightsWorldToLights[150][2][3], _AdditionalLightsWorldToLights[150][3][3]); fragment_uniform_buffer_5[616] = float4(_AdditionalLightsWorldToLights[151][0][0], _AdditionalLightsWorldToLights[151][1][0], _AdditionalLightsWorldToLights[151][2][0], _AdditionalLightsWorldToLights[151][3][0]); fragment_uniform_buffer_5[617] = float4(_AdditionalLightsWorldToLights[151][0][1], _AdditionalLightsWorldToLights[151][1][1], _AdditionalLightsWorldToLights[151][2][1], _AdditionalLightsWorldToLights[151][3][1]); fragment_uniform_buffer_5[618] = float4(_AdditionalLightsWorldToLights[151][0][2], _AdditionalLightsWorldToLights[151][1][2], _AdditionalLightsWorldToLights[151][2][2], _AdditionalLightsWorldToLights[151][3][2]); fragment_uniform_buffer_5[619] = float4(_AdditionalLightsWorldToLights[151][0][3], _AdditionalLightsWorldToLights[151][1][3], _AdditionalLightsWorldToLights[151][2][3], _AdditionalLightsWorldToLights[151][3][3]); fragment_uniform_buffer_5[620] = float4(_AdditionalLightsWorldToLights[152][0][0], _AdditionalLightsWorldToLights[152][1][0], _AdditionalLightsWorldToLights[152][2][0], _AdditionalLightsWorldToLights[152][3][0]); fragment_uniform_buffer_5[621] = float4(_AdditionalLightsWorldToLights[152][0][1], _AdditionalLightsWorldToLights[152][1][1], _AdditionalLightsWorldToLights[152][2][1], _AdditionalLightsWorldToLights[152][3][1]); fragment_uniform_buffer_5[622] = float4(_AdditionalLightsWorldToLights[152][0][2], _AdditionalLightsWorldToLights[152][1][2], _AdditionalLightsWorldToLights[152][2][2], _AdditionalLightsWorldToLights[152][3][2]); fragment_uniform_buffer_5[623] = float4(_AdditionalLightsWorldToLights[152][0][3], _AdditionalLightsWorldToLights[152][1][3], _AdditionalLightsWorldToLights[152][2][3], _AdditionalLightsWorldToLights[152][3][3]); fragment_uniform_buffer_5[624] = float4(_AdditionalLightsWorldToLights[153][0][0], _AdditionalLightsWorldToLights[153][1][0], _AdditionalLightsWorldToLights[153][2][0], _AdditionalLightsWorldToLights[153][3][0]); fragment_uniform_buffer_5[625] = float4(_AdditionalLightsWorldToLights[153][0][1], _AdditionalLightsWorldToLights[153][1][1], _AdditionalLightsWorldToLights[153][2][1], _AdditionalLightsWorldToLights[153][3][1]); fragment_uniform_buffer_5[626] = float4(_AdditionalLightsWorldToLights[153][0][2], _AdditionalLightsWorldToLights[153][1][2], _AdditionalLightsWorldToLights[153][2][2], _AdditionalLightsWorldToLights[153][3][2]); fragment_uniform_buffer_5[627] = float4(_AdditionalLightsWorldToLights[153][0][3], _AdditionalLightsWorldToLights[153][1][3], _AdditionalLightsWorldToLights[153][2][3], _AdditionalLightsWorldToLights[153][3][3]); fragment_uniform_buffer_5[628] = float4(_AdditionalLightsWorldToLights[154][0][0], _AdditionalLightsWorldToLights[154][1][0], _AdditionalLightsWorldToLights[154][2][0], _AdditionalLightsWorldToLights[154][3][0]); fragment_uniform_buffer_5[629] = float4(_AdditionalLightsWorldToLights[154][0][1], _AdditionalLightsWorldToLights[154][1][1], _AdditionalLightsWorldToLights[154][2][1], _AdditionalLightsWorldToLights[154][3][1]); fragment_uniform_buffer_5[630] = float4(_AdditionalLightsWorldToLights[154][0][2], _AdditionalLightsWorldToLights[154][1][2], _AdditionalLightsWorldToLights[154][2][2], _AdditionalLightsWorldToLights[154][3][2]); fragment_uniform_buffer_5[631] = float4(_AdditionalLightsWorldToLights[154][0][3], _AdditionalLightsWorldToLights[154][1][3], _AdditionalLightsWorldToLights[154][2][3], _AdditionalLightsWorldToLights[154][3][3]); fragment_uniform_buffer_5[632] = float4(_AdditionalLightsWorldToLights[155][0][0], _AdditionalLightsWorldToLights[155][1][0], _AdditionalLightsWorldToLights[155][2][0], _AdditionalLightsWorldToLights[155][3][0]); fragment_uniform_buffer_5[633] = float4(_AdditionalLightsWorldToLights[155][0][1], _AdditionalLightsWorldToLights[155][1][1], _AdditionalLightsWorldToLights[155][2][1], _AdditionalLightsWorldToLights[155][3][1]); fragment_uniform_buffer_5[634] = float4(_AdditionalLightsWorldToLights[155][0][2], _AdditionalLightsWorldToLights[155][1][2], _AdditionalLightsWorldToLights[155][2][2], _AdditionalLightsWorldToLights[155][3][2]); fragment_uniform_buffer_5[635] = float4(_AdditionalLightsWorldToLights[155][0][3], _AdditionalLightsWorldToLights[155][1][3], _AdditionalLightsWorldToLights[155][2][3], _AdditionalLightsWorldToLights[155][3][3]); fragment_uniform_buffer_5[636] = float4(_AdditionalLightsWorldToLights[156][0][0], _AdditionalLightsWorldToLights[156][1][0], _AdditionalLightsWorldToLights[156][2][0], _AdditionalLightsWorldToLights[156][3][0]); fragment_uniform_buffer_5[637] = float4(_AdditionalLightsWorldToLights[156][0][1], _AdditionalLightsWorldToLights[156][1][1], _AdditionalLightsWorldToLights[156][2][1], _AdditionalLightsWorldToLights[156][3][1]); fragment_uniform_buffer_5[638] = float4(_AdditionalLightsWorldToLights[156][0][2], _AdditionalLightsWorldToLights[156][1][2], _AdditionalLightsWorldToLights[156][2][2], _AdditionalLightsWorldToLights[156][3][2]); fragment_uniform_buffer_5[639] = float4(_AdditionalLightsWorldToLights[156][0][3], _AdditionalLightsWorldToLights[156][1][3], _AdditionalLightsWorldToLights[156][2][3], _AdditionalLightsWorldToLights[156][3][3]); fragment_uniform_buffer_5[640] = float4(_AdditionalLightsWorldToLights[157][0][0], _AdditionalLightsWorldToLights[157][1][0], _AdditionalLightsWorldToLights[157][2][0], _AdditionalLightsWorldToLights[157][3][0]); fragment_uniform_buffer_5[641] = float4(_AdditionalLightsWorldToLights[157][0][1], _AdditionalLightsWorldToLights[157][1][1], _AdditionalLightsWorldToLights[157][2][1], _AdditionalLightsWorldToLights[157][3][1]); fragment_uniform_buffer_5[642] = float4(_AdditionalLightsWorldToLights[157][0][2], _AdditionalLightsWorldToLights[157][1][2], _AdditionalLightsWorldToLights[157][2][2], _AdditionalLightsWorldToLights[157][3][2]); fragment_uniform_buffer_5[643] = float4(_AdditionalLightsWorldToLights[157][0][3], _AdditionalLightsWorldToLights[157][1][3], _AdditionalLightsWorldToLights[157][2][3], _AdditionalLightsWorldToLights[157][3][3]); fragment_uniform_buffer_5[644] = float4(_AdditionalLightsWorldToLights[158][0][0], _AdditionalLightsWorldToLights[158][1][0], _AdditionalLightsWorldToLights[158][2][0], _AdditionalLightsWorldToLights[158][3][0]); fragment_uniform_buffer_5[645] = float4(_AdditionalLightsWorldToLights[158][0][1], _AdditionalLightsWorldToLights[158][1][1], _AdditionalLightsWorldToLights[158][2][1], _AdditionalLightsWorldToLights[158][3][1]); fragment_uniform_buffer_5[646] = float4(_AdditionalLightsWorldToLights[158][0][2], _AdditionalLightsWorldToLights[158][1][2], _AdditionalLightsWorldToLights[158][2][2], _AdditionalLightsWorldToLights[158][3][2]); fragment_uniform_buffer_5[647] = float4(_AdditionalLightsWorldToLights[158][0][3], _AdditionalLightsWorldToLights[158][1][3], _AdditionalLightsWorldToLights[158][2][3], _AdditionalLightsWorldToLights[158][3][3]); fragment_uniform_buffer_5[648] = float4(_AdditionalLightsWorldToLights[159][0][0], _AdditionalLightsWorldToLights[159][1][0], _AdditionalLightsWorldToLights[159][2][0], _AdditionalLightsWorldToLights[159][3][0]); fragment_uniform_buffer_5[649] = float4(_AdditionalLightsWorldToLights[159][0][1], _AdditionalLightsWorldToLights[159][1][1], _AdditionalLightsWorldToLights[159][2][1], _AdditionalLightsWorldToLights[159][3][1]); fragment_uniform_buffer_5[650] = float4(_AdditionalLightsWorldToLights[159][0][2], _AdditionalLightsWorldToLights[159][1][2], _AdditionalLightsWorldToLights[159][2][2], _AdditionalLightsWorldToLights[159][3][2]); fragment_uniform_buffer_5[651] = float4(_AdditionalLightsWorldToLights[159][0][3], _AdditionalLightsWorldToLights[159][1][3], _AdditionalLightsWorldToLights[159][2][3], _AdditionalLightsWorldToLights[159][3][3]); fragment_uniform_buffer_5[652] = float4(_AdditionalLightsWorldToLights[160][0][0], _AdditionalLightsWorldToLights[160][1][0], _AdditionalLightsWorldToLights[160][2][0], _AdditionalLightsWorldToLights[160][3][0]); fragment_uniform_buffer_5[653] = float4(_AdditionalLightsWorldToLights[160][0][1], _AdditionalLightsWorldToLights[160][1][1], _AdditionalLightsWorldToLights[160][2][1], _AdditionalLightsWorldToLights[160][3][1]); fragment_uniform_buffer_5[654] = float4(_AdditionalLightsWorldToLights[160][0][2], _AdditionalLightsWorldToLights[160][1][2], _AdditionalLightsWorldToLights[160][2][2], _AdditionalLightsWorldToLights[160][3][2]); fragment_uniform_buffer_5[655] = float4(_AdditionalLightsWorldToLights[160][0][3], _AdditionalLightsWorldToLights[160][1][3], _AdditionalLightsWorldToLights[160][2][3], _AdditionalLightsWorldToLights[160][3][3]); fragment_uniform_buffer_5[656] = float4(_AdditionalLightsWorldToLights[161][0][0], _AdditionalLightsWorldToLights[161][1][0], _AdditionalLightsWorldToLights[161][2][0], _AdditionalLightsWorldToLights[161][3][0]); fragment_uniform_buffer_5[657] = float4(_AdditionalLightsWorldToLights[161][0][1], _AdditionalLightsWorldToLights[161][1][1], _AdditionalLightsWorldToLights[161][2][1], _AdditionalLightsWorldToLights[161][3][1]); fragment_uniform_buffer_5[658] = float4(_AdditionalLightsWorldToLights[161][0][2], _AdditionalLightsWorldToLights[161][1][2], _AdditionalLightsWorldToLights[161][2][2], _AdditionalLightsWorldToLights[161][3][2]); fragment_uniform_buffer_5[659] = float4(_AdditionalLightsWorldToLights[161][0][3], _AdditionalLightsWorldToLights[161][1][3], _AdditionalLightsWorldToLights[161][2][3], _AdditionalLightsWorldToLights[161][3][3]); fragment_uniform_buffer_5[660] = float4(_AdditionalLightsWorldToLights[162][0][0], _AdditionalLightsWorldToLights[162][1][0], _AdditionalLightsWorldToLights[162][2][0], _AdditionalLightsWorldToLights[162][3][0]); fragment_uniform_buffer_5[661] = float4(_AdditionalLightsWorldToLights[162][0][1], _AdditionalLightsWorldToLights[162][1][1], _AdditionalLightsWorldToLights[162][2][1], _AdditionalLightsWorldToLights[162][3][1]); fragment_uniform_buffer_5[662] = float4(_AdditionalLightsWorldToLights[162][0][2], _AdditionalLightsWorldToLights[162][1][2], _AdditionalLightsWorldToLights[162][2][2], _AdditionalLightsWorldToLights[162][3][2]); fragment_uniform_buffer_5[663] = float4(_AdditionalLightsWorldToLights[162][0][3], _AdditionalLightsWorldToLights[162][1][3], _AdditionalLightsWorldToLights[162][2][3], _AdditionalLightsWorldToLights[162][3][3]); fragment_uniform_buffer_5[664] = float4(_AdditionalLightsWorldToLights[163][0][0], _AdditionalLightsWorldToLights[163][1][0], _AdditionalLightsWorldToLights[163][2][0], _AdditionalLightsWorldToLights[163][3][0]); fragment_uniform_buffer_5[665] = float4(_AdditionalLightsWorldToLights[163][0][1], _AdditionalLightsWorldToLights[163][1][1], _AdditionalLightsWorldToLights[163][2][1], _AdditionalLightsWorldToLights[163][3][1]); fragment_uniform_buffer_5[666] = float4(_AdditionalLightsWorldToLights[163][0][2], _AdditionalLightsWorldToLights[163][1][2], _AdditionalLightsWorldToLights[163][2][2], _AdditionalLightsWorldToLights[163][3][2]); fragment_uniform_buffer_5[667] = float4(_AdditionalLightsWorldToLights[163][0][3], _AdditionalLightsWorldToLights[163][1][3], _AdditionalLightsWorldToLights[163][2][3], _AdditionalLightsWorldToLights[163][3][3]); fragment_uniform_buffer_5[668] = float4(_AdditionalLightsWorldToLights[164][0][0], _AdditionalLightsWorldToLights[164][1][0], _AdditionalLightsWorldToLights[164][2][0], _AdditionalLightsWorldToLights[164][3][0]); fragment_uniform_buffer_5[669] = float4(_AdditionalLightsWorldToLights[164][0][1], _AdditionalLightsWorldToLights[164][1][1], _AdditionalLightsWorldToLights[164][2][1], _AdditionalLightsWorldToLights[164][3][1]); fragment_uniform_buffer_5[670] = float4(_AdditionalLightsWorldToLights[164][0][2], _AdditionalLightsWorldToLights[164][1][2], _AdditionalLightsWorldToLights[164][2][2], _AdditionalLightsWorldToLights[164][3][2]); fragment_uniform_buffer_5[671] = float4(_AdditionalLightsWorldToLights[164][0][3], _AdditionalLightsWorldToLights[164][1][3], _AdditionalLightsWorldToLights[164][2][3], _AdditionalLightsWorldToLights[164][3][3]); fragment_uniform_buffer_5[672] = float4(_AdditionalLightsWorldToLights[165][0][0], _AdditionalLightsWorldToLights[165][1][0], _AdditionalLightsWorldToLights[165][2][0], _AdditionalLightsWorldToLights[165][3][0]); fragment_uniform_buffer_5[673] = float4(_AdditionalLightsWorldToLights[165][0][1], _AdditionalLightsWorldToLights[165][1][1], _AdditionalLightsWorldToLights[165][2][1], _AdditionalLightsWorldToLights[165][3][1]); fragment_uniform_buffer_5[674] = float4(_AdditionalLightsWorldToLights[165][0][2], _AdditionalLightsWorldToLights[165][1][2], _AdditionalLightsWorldToLights[165][2][2], _AdditionalLightsWorldToLights[165][3][2]); fragment_uniform_buffer_5[675] = float4(_AdditionalLightsWorldToLights[165][0][3], _AdditionalLightsWorldToLights[165][1][3], _AdditionalLightsWorldToLights[165][2][3], _AdditionalLightsWorldToLights[165][3][3]); fragment_uniform_buffer_5[676] = float4(_AdditionalLightsWorldToLights[166][0][0], _AdditionalLightsWorldToLights[166][1][0], _AdditionalLightsWorldToLights[166][2][0], _AdditionalLightsWorldToLights[166][3][0]); fragment_uniform_buffer_5[677] = float4(_AdditionalLightsWorldToLights[166][0][1], _AdditionalLightsWorldToLights[166][1][1], _AdditionalLightsWorldToLights[166][2][1], _AdditionalLightsWorldToLights[166][3][1]); fragment_uniform_buffer_5[678] = float4(_AdditionalLightsWorldToLights[166][0][2], _AdditionalLightsWorldToLights[166][1][2], _AdditionalLightsWorldToLights[166][2][2], _AdditionalLightsWorldToLights[166][3][2]); fragment_uniform_buffer_5[679] = float4(_AdditionalLightsWorldToLights[166][0][3], _AdditionalLightsWorldToLights[166][1][3], _AdditionalLightsWorldToLights[166][2][3], _AdditionalLightsWorldToLights[166][3][3]); fragment_uniform_buffer_5[680] = float4(_AdditionalLightsWorldToLights[167][0][0], _AdditionalLightsWorldToLights[167][1][0], _AdditionalLightsWorldToLights[167][2][0], _AdditionalLightsWorldToLights[167][3][0]); fragment_uniform_buffer_5[681] = float4(_AdditionalLightsWorldToLights[167][0][1], _AdditionalLightsWorldToLights[167][1][1], _AdditionalLightsWorldToLights[167][2][1], _AdditionalLightsWorldToLights[167][3][1]); fragment_uniform_buffer_5[682] = float4(_AdditionalLightsWorldToLights[167][0][2], _AdditionalLightsWorldToLights[167][1][2], _AdditionalLightsWorldToLights[167][2][2], _AdditionalLightsWorldToLights[167][3][2]); fragment_uniform_buffer_5[683] = float4(_AdditionalLightsWorldToLights[167][0][3], _AdditionalLightsWorldToLights[167][1][3], _AdditionalLightsWorldToLights[167][2][3], _AdditionalLightsWorldToLights[167][3][3]); fragment_uniform_buffer_5[684] = float4(_AdditionalLightsWorldToLights[168][0][0], _AdditionalLightsWorldToLights[168][1][0], _AdditionalLightsWorldToLights[168][2][0], _AdditionalLightsWorldToLights[168][3][0]); fragment_uniform_buffer_5[685] = float4(_AdditionalLightsWorldToLights[168][0][1], _AdditionalLightsWorldToLights[168][1][1], _AdditionalLightsWorldToLights[168][2][1], _AdditionalLightsWorldToLights[168][3][1]); fragment_uniform_buffer_5[686] = float4(_AdditionalLightsWorldToLights[168][0][2], _AdditionalLightsWorldToLights[168][1][2], _AdditionalLightsWorldToLights[168][2][2], _AdditionalLightsWorldToLights[168][3][2]); fragment_uniform_buffer_5[687] = float4(_AdditionalLightsWorldToLights[168][0][3], _AdditionalLightsWorldToLights[168][1][3], _AdditionalLightsWorldToLights[168][2][3], _AdditionalLightsWorldToLights[168][3][3]); fragment_uniform_buffer_5[688] = float4(_AdditionalLightsWorldToLights[169][0][0], _AdditionalLightsWorldToLights[169][1][0], _AdditionalLightsWorldToLights[169][2][0], _AdditionalLightsWorldToLights[169][3][0]); fragment_uniform_buffer_5[689] = float4(_AdditionalLightsWorldToLights[169][0][1], _AdditionalLightsWorldToLights[169][1][1], _AdditionalLightsWorldToLights[169][2][1], _AdditionalLightsWorldToLights[169][3][1]); fragment_uniform_buffer_5[690] = float4(_AdditionalLightsWorldToLights[169][0][2], _AdditionalLightsWorldToLights[169][1][2], _AdditionalLightsWorldToLights[169][2][2], _AdditionalLightsWorldToLights[169][3][2]); fragment_uniform_buffer_5[691] = float4(_AdditionalLightsWorldToLights[169][0][3], _AdditionalLightsWorldToLights[169][1][3], _AdditionalLightsWorldToLights[169][2][3], _AdditionalLightsWorldToLights[169][3][3]); fragment_uniform_buffer_5[692] = float4(_AdditionalLightsWorldToLights[170][0][0], _AdditionalLightsWorldToLights[170][1][0], _AdditionalLightsWorldToLights[170][2][0], _AdditionalLightsWorldToLights[170][3][0]); fragment_uniform_buffer_5[693] = float4(_AdditionalLightsWorldToLights[170][0][1], _AdditionalLightsWorldToLights[170][1][1], _AdditionalLightsWorldToLights[170][2][1], _AdditionalLightsWorldToLights[170][3][1]); fragment_uniform_buffer_5[694] = float4(_AdditionalLightsWorldToLights[170][0][2], _AdditionalLightsWorldToLights[170][1][2], _AdditionalLightsWorldToLights[170][2][2], _AdditionalLightsWorldToLights[170][3][2]); fragment_uniform_buffer_5[695] = float4(_AdditionalLightsWorldToLights[170][0][3], _AdditionalLightsWorldToLights[170][1][3], _AdditionalLightsWorldToLights[170][2][3], _AdditionalLightsWorldToLights[170][3][3]); fragment_uniform_buffer_5[696] = float4(_AdditionalLightsWorldToLights[171][0][0], _AdditionalLightsWorldToLights[171][1][0], _AdditionalLightsWorldToLights[171][2][0], _AdditionalLightsWorldToLights[171][3][0]); fragment_uniform_buffer_5[697] = float4(_AdditionalLightsWorldToLights[171][0][1], _AdditionalLightsWorldToLights[171][1][1], _AdditionalLightsWorldToLights[171][2][1], _AdditionalLightsWorldToLights[171][3][1]); fragment_uniform_buffer_5[698] = float4(_AdditionalLightsWorldToLights[171][0][2], _AdditionalLightsWorldToLights[171][1][2], _AdditionalLightsWorldToLights[171][2][2], _AdditionalLightsWorldToLights[171][3][2]); fragment_uniform_buffer_5[699] = float4(_AdditionalLightsWorldToLights[171][0][3], _AdditionalLightsWorldToLights[171][1][3], _AdditionalLightsWorldToLights[171][2][3], _AdditionalLightsWorldToLights[171][3][3]); fragment_uniform_buffer_5[700] = float4(_AdditionalLightsWorldToLights[172][0][0], _AdditionalLightsWorldToLights[172][1][0], _AdditionalLightsWorldToLights[172][2][0], _AdditionalLightsWorldToLights[172][3][0]); fragment_uniform_buffer_5[701] = float4(_AdditionalLightsWorldToLights[172][0][1], _AdditionalLightsWorldToLights[172][1][1], _AdditionalLightsWorldToLights[172][2][1], _AdditionalLightsWorldToLights[172][3][1]); fragment_uniform_buffer_5[702] = float4(_AdditionalLightsWorldToLights[172][0][2], _AdditionalLightsWorldToLights[172][1][2], _AdditionalLightsWorldToLights[172][2][2], _AdditionalLightsWorldToLights[172][3][2]); fragment_uniform_buffer_5[703] = float4(_AdditionalLightsWorldToLights[172][0][3], _AdditionalLightsWorldToLights[172][1][3], _AdditionalLightsWorldToLights[172][2][3], _AdditionalLightsWorldToLights[172][3][3]); fragment_uniform_buffer_5[704] = float4(_AdditionalLightsWorldToLights[173][0][0], _AdditionalLightsWorldToLights[173][1][0], _AdditionalLightsWorldToLights[173][2][0], _AdditionalLightsWorldToLights[173][3][0]); fragment_uniform_buffer_5[705] = float4(_AdditionalLightsWorldToLights[173][0][1], _AdditionalLightsWorldToLights[173][1][1], _AdditionalLightsWorldToLights[173][2][1], _AdditionalLightsWorldToLights[173][3][1]); fragment_uniform_buffer_5[706] = float4(_AdditionalLightsWorldToLights[173][0][2], _AdditionalLightsWorldToLights[173][1][2], _AdditionalLightsWorldToLights[173][2][2], _AdditionalLightsWorldToLights[173][3][2]); fragment_uniform_buffer_5[707] = float4(_AdditionalLightsWorldToLights[173][0][3], _AdditionalLightsWorldToLights[173][1][3], _AdditionalLightsWorldToLights[173][2][3], _AdditionalLightsWorldToLights[173][3][3]); fragment_uniform_buffer_5[708] = float4(_AdditionalLightsWorldToLights[174][0][0], _AdditionalLightsWorldToLights[174][1][0], _AdditionalLightsWorldToLights[174][2][0], _AdditionalLightsWorldToLights[174][3][0]); fragment_uniform_buffer_5[709] = float4(_AdditionalLightsWorldToLights[174][0][1], _AdditionalLightsWorldToLights[174][1][1], _AdditionalLightsWorldToLights[174][2][1], _AdditionalLightsWorldToLights[174][3][1]); fragment_uniform_buffer_5[710] = float4(_AdditionalLightsWorldToLights[174][0][2], _AdditionalLightsWorldToLights[174][1][2], _AdditionalLightsWorldToLights[174][2][2], _AdditionalLightsWorldToLights[174][3][2]); fragment_uniform_buffer_5[711] = float4(_AdditionalLightsWorldToLights[174][0][3], _AdditionalLightsWorldToLights[174][1][3], _AdditionalLightsWorldToLights[174][2][3], _AdditionalLightsWorldToLights[174][3][3]); fragment_uniform_buffer_5[712] = float4(_AdditionalLightsWorldToLights[175][0][0], _AdditionalLightsWorldToLights[175][1][0], _AdditionalLightsWorldToLights[175][2][0], _AdditionalLightsWorldToLights[175][3][0]); fragment_uniform_buffer_5[713] = float4(_AdditionalLightsWorldToLights[175][0][1], _AdditionalLightsWorldToLights[175][1][1], _AdditionalLightsWorldToLights[175][2][1], _AdditionalLightsWorldToLights[175][3][1]); fragment_uniform_buffer_5[714] = float4(_AdditionalLightsWorldToLights[175][0][2], _AdditionalLightsWorldToLights[175][1][2], _AdditionalLightsWorldToLights[175][2][2], _AdditionalLightsWorldToLights[175][3][2]); fragment_uniform_buffer_5[715] = float4(_AdditionalLightsWorldToLights[175][0][3], _AdditionalLightsWorldToLights[175][1][3], _AdditionalLightsWorldToLights[175][2][3], _AdditionalLightsWorldToLights[175][3][3]); fragment_uniform_buffer_5[716] = float4(_AdditionalLightsWorldToLights[176][0][0], _AdditionalLightsWorldToLights[176][1][0], _AdditionalLightsWorldToLights[176][2][0], _AdditionalLightsWorldToLights[176][3][0]); fragment_uniform_buffer_5[717] = float4(_AdditionalLightsWorldToLights[176][0][1], _AdditionalLightsWorldToLights[176][1][1], _AdditionalLightsWorldToLights[176][2][1], _AdditionalLightsWorldToLights[176][3][1]); fragment_uniform_buffer_5[718] = float4(_AdditionalLightsWorldToLights[176][0][2], _AdditionalLightsWorldToLights[176][1][2], _AdditionalLightsWorldToLights[176][2][2], _AdditionalLightsWorldToLights[176][3][2]); fragment_uniform_buffer_5[719] = float4(_AdditionalLightsWorldToLights[176][0][3], _AdditionalLightsWorldToLights[176][1][3], _AdditionalLightsWorldToLights[176][2][3], _AdditionalLightsWorldToLights[176][3][3]); fragment_uniform_buffer_5[720] = float4(_AdditionalLightsWorldToLights[177][0][0], _AdditionalLightsWorldToLights[177][1][0], _AdditionalLightsWorldToLights[177][2][0], _AdditionalLightsWorldToLights[177][3][0]); fragment_uniform_buffer_5[721] = float4(_AdditionalLightsWorldToLights[177][0][1], _AdditionalLightsWorldToLights[177][1][1], _AdditionalLightsWorldToLights[177][2][1], _AdditionalLightsWorldToLights[177][3][1]); fragment_uniform_buffer_5[722] = float4(_AdditionalLightsWorldToLights[177][0][2], _AdditionalLightsWorldToLights[177][1][2], _AdditionalLightsWorldToLights[177][2][2], _AdditionalLightsWorldToLights[177][3][2]); fragment_uniform_buffer_5[723] = float4(_AdditionalLightsWorldToLights[177][0][3], _AdditionalLightsWorldToLights[177][1][3], _AdditionalLightsWorldToLights[177][2][3], _AdditionalLightsWorldToLights[177][3][3]); fragment_uniform_buffer_5[724] = float4(_AdditionalLightsWorldToLights[178][0][0], _AdditionalLightsWorldToLights[178][1][0], _AdditionalLightsWorldToLights[178][2][0], _AdditionalLightsWorldToLights[178][3][0]); fragment_uniform_buffer_5[725] = float4(_AdditionalLightsWorldToLights[178][0][1], _AdditionalLightsWorldToLights[178][1][1], _AdditionalLightsWorldToLights[178][2][1], _AdditionalLightsWorldToLights[178][3][1]); fragment_uniform_buffer_5[726] = float4(_AdditionalLightsWorldToLights[178][0][2], _AdditionalLightsWorldToLights[178][1][2], _AdditionalLightsWorldToLights[178][2][2], _AdditionalLightsWorldToLights[178][3][2]); fragment_uniform_buffer_5[727] = float4(_AdditionalLightsWorldToLights[178][0][3], _AdditionalLightsWorldToLights[178][1][3], _AdditionalLightsWorldToLights[178][2][3], _AdditionalLightsWorldToLights[178][3][3]); fragment_uniform_buffer_5[728] = float4(_AdditionalLightsWorldToLights[179][0][0], _AdditionalLightsWorldToLights[179][1][0], _AdditionalLightsWorldToLights[179][2][0], _AdditionalLightsWorldToLights[179][3][0]); fragment_uniform_buffer_5[729] = float4(_AdditionalLightsWorldToLights[179][0][1], _AdditionalLightsWorldToLights[179][1][1], _AdditionalLightsWorldToLights[179][2][1], _AdditionalLightsWorldToLights[179][3][1]); fragment_uniform_buffer_5[730] = float4(_AdditionalLightsWorldToLights[179][0][2], _AdditionalLightsWorldToLights[179][1][2], _AdditionalLightsWorldToLights[179][2][2], _AdditionalLightsWorldToLights[179][3][2]); fragment_uniform_buffer_5[731] = float4(_AdditionalLightsWorldToLights[179][0][3], _AdditionalLightsWorldToLights[179][1][3], _AdditionalLightsWorldToLights[179][2][3], _AdditionalLightsWorldToLights[179][3][3]); fragment_uniform_buffer_5[732] = float4(_AdditionalLightsWorldToLights[180][0][0], _AdditionalLightsWorldToLights[180][1][0], _AdditionalLightsWorldToLights[180][2][0], _AdditionalLightsWorldToLights[180][3][0]); fragment_uniform_buffer_5[733] = float4(_AdditionalLightsWorldToLights[180][0][1], _AdditionalLightsWorldToLights[180][1][1], _AdditionalLightsWorldToLights[180][2][1], _AdditionalLightsWorldToLights[180][3][1]); fragment_uniform_buffer_5[734] = float4(_AdditionalLightsWorldToLights[180][0][2], _AdditionalLightsWorldToLights[180][1][2], _AdditionalLightsWorldToLights[180][2][2], _AdditionalLightsWorldToLights[180][3][2]); fragment_uniform_buffer_5[735] = float4(_AdditionalLightsWorldToLights[180][0][3], _AdditionalLightsWorldToLights[180][1][3], _AdditionalLightsWorldToLights[180][2][3], _AdditionalLightsWorldToLights[180][3][3]); fragment_uniform_buffer_5[736] = float4(_AdditionalLightsWorldToLights[181][0][0], _AdditionalLightsWorldToLights[181][1][0], _AdditionalLightsWorldToLights[181][2][0], _AdditionalLightsWorldToLights[181][3][0]); fragment_uniform_buffer_5[737] = float4(_AdditionalLightsWorldToLights[181][0][1], _AdditionalLightsWorldToLights[181][1][1], _AdditionalLightsWorldToLights[181][2][1], _AdditionalLightsWorldToLights[181][3][1]); fragment_uniform_buffer_5[738] = float4(_AdditionalLightsWorldToLights[181][0][2], _AdditionalLightsWorldToLights[181][1][2], _AdditionalLightsWorldToLights[181][2][2], _AdditionalLightsWorldToLights[181][3][2]); fragment_uniform_buffer_5[739] = float4(_AdditionalLightsWorldToLights[181][0][3], _AdditionalLightsWorldToLights[181][1][3], _AdditionalLightsWorldToLights[181][2][3], _AdditionalLightsWorldToLights[181][3][3]); fragment_uniform_buffer_5[740] = float4(_AdditionalLightsWorldToLights[182][0][0], _AdditionalLightsWorldToLights[182][1][0], _AdditionalLightsWorldToLights[182][2][0], _AdditionalLightsWorldToLights[182][3][0]); fragment_uniform_buffer_5[741] = float4(_AdditionalLightsWorldToLights[182][0][1], _AdditionalLightsWorldToLights[182][1][1], _AdditionalLightsWorldToLights[182][2][1], _AdditionalLightsWorldToLights[182][3][1]); fragment_uniform_buffer_5[742] = float4(_AdditionalLightsWorldToLights[182][0][2], _AdditionalLightsWorldToLights[182][1][2], _AdditionalLightsWorldToLights[182][2][2], _AdditionalLightsWorldToLights[182][3][2]); fragment_uniform_buffer_5[743] = float4(_AdditionalLightsWorldToLights[182][0][3], _AdditionalLightsWorldToLights[182][1][3], _AdditionalLightsWorldToLights[182][2][3], _AdditionalLightsWorldToLights[182][3][3]); fragment_uniform_buffer_5[744] = float4(_AdditionalLightsWorldToLights[183][0][0], _AdditionalLightsWorldToLights[183][1][0], _AdditionalLightsWorldToLights[183][2][0], _AdditionalLightsWorldToLights[183][3][0]); fragment_uniform_buffer_5[745] = float4(_AdditionalLightsWorldToLights[183][0][1], _AdditionalLightsWorldToLights[183][1][1], _AdditionalLightsWorldToLights[183][2][1], _AdditionalLightsWorldToLights[183][3][1]); fragment_uniform_buffer_5[746] = float4(_AdditionalLightsWorldToLights[183][0][2], _AdditionalLightsWorldToLights[183][1][2], _AdditionalLightsWorldToLights[183][2][2], _AdditionalLightsWorldToLights[183][3][2]); fragment_uniform_buffer_5[747] = float4(_AdditionalLightsWorldToLights[183][0][3], _AdditionalLightsWorldToLights[183][1][3], _AdditionalLightsWorldToLights[183][2][3], _AdditionalLightsWorldToLights[183][3][3]); fragment_uniform_buffer_5[748] = float4(_AdditionalLightsWorldToLights[184][0][0], _AdditionalLightsWorldToLights[184][1][0], _AdditionalLightsWorldToLights[184][2][0], _AdditionalLightsWorldToLights[184][3][0]); fragment_uniform_buffer_5[749] = float4(_AdditionalLightsWorldToLights[184][0][1], _AdditionalLightsWorldToLights[184][1][1], _AdditionalLightsWorldToLights[184][2][1], _AdditionalLightsWorldToLights[184][3][1]); fragment_uniform_buffer_5[750] = float4(_AdditionalLightsWorldToLights[184][0][2], _AdditionalLightsWorldToLights[184][1][2], _AdditionalLightsWorldToLights[184][2][2], _AdditionalLightsWorldToLights[184][3][2]); fragment_uniform_buffer_5[751] = float4(_AdditionalLightsWorldToLights[184][0][3], _AdditionalLightsWorldToLights[184][1][3], _AdditionalLightsWorldToLights[184][2][3], _AdditionalLightsWorldToLights[184][3][3]); fragment_uniform_buffer_5[752] = float4(_AdditionalLightsWorldToLights[185][0][0], _AdditionalLightsWorldToLights[185][1][0], _AdditionalLightsWorldToLights[185][2][0], _AdditionalLightsWorldToLights[185][3][0]); fragment_uniform_buffer_5[753] = float4(_AdditionalLightsWorldToLights[185][0][1], _AdditionalLightsWorldToLights[185][1][1], _AdditionalLightsWorldToLights[185][2][1], _AdditionalLightsWorldToLights[185][3][1]); fragment_uniform_buffer_5[754] = float4(_AdditionalLightsWorldToLights[185][0][2], _AdditionalLightsWorldToLights[185][1][2], _AdditionalLightsWorldToLights[185][2][2], _AdditionalLightsWorldToLights[185][3][2]); fragment_uniform_buffer_5[755] = float4(_AdditionalLightsWorldToLights[185][0][3], _AdditionalLightsWorldToLights[185][1][3], _AdditionalLightsWorldToLights[185][2][3], _AdditionalLightsWorldToLights[185][3][3]); fragment_uniform_buffer_5[756] = float4(_AdditionalLightsWorldToLights[186][0][0], _AdditionalLightsWorldToLights[186][1][0], _AdditionalLightsWorldToLights[186][2][0], _AdditionalLightsWorldToLights[186][3][0]); fragment_uniform_buffer_5[757] = float4(_AdditionalLightsWorldToLights[186][0][1], _AdditionalLightsWorldToLights[186][1][1], _AdditionalLightsWorldToLights[186][2][1], _AdditionalLightsWorldToLights[186][3][1]); fragment_uniform_buffer_5[758] = float4(_AdditionalLightsWorldToLights[186][0][2], _AdditionalLightsWorldToLights[186][1][2], _AdditionalLightsWorldToLights[186][2][2], _AdditionalLightsWorldToLights[186][3][2]); fragment_uniform_buffer_5[759] = float4(_AdditionalLightsWorldToLights[186][0][3], _AdditionalLightsWorldToLights[186][1][3], _AdditionalLightsWorldToLights[186][2][3], _AdditionalLightsWorldToLights[186][3][3]); fragment_uniform_buffer_5[760] = float4(_AdditionalLightsWorldToLights[187][0][0], _AdditionalLightsWorldToLights[187][1][0], _AdditionalLightsWorldToLights[187][2][0], _AdditionalLightsWorldToLights[187][3][0]); fragment_uniform_buffer_5[761] = float4(_AdditionalLightsWorldToLights[187][0][1], _AdditionalLightsWorldToLights[187][1][1], _AdditionalLightsWorldToLights[187][2][1], _AdditionalLightsWorldToLights[187][3][1]); fragment_uniform_buffer_5[762] = float4(_AdditionalLightsWorldToLights[187][0][2], _AdditionalLightsWorldToLights[187][1][2], _AdditionalLightsWorldToLights[187][2][2], _AdditionalLightsWorldToLights[187][3][2]); fragment_uniform_buffer_5[763] = float4(_AdditionalLightsWorldToLights[187][0][3], _AdditionalLightsWorldToLights[187][1][3], _AdditionalLightsWorldToLights[187][2][3], _AdditionalLightsWorldToLights[187][3][3]); fragment_uniform_buffer_5[764] = float4(_AdditionalLightsWorldToLights[188][0][0], _AdditionalLightsWorldToLights[188][1][0], _AdditionalLightsWorldToLights[188][2][0], _AdditionalLightsWorldToLights[188][3][0]); fragment_uniform_buffer_5[765] = float4(_AdditionalLightsWorldToLights[188][0][1], _AdditionalLightsWorldToLights[188][1][1], _AdditionalLightsWorldToLights[188][2][1], _AdditionalLightsWorldToLights[188][3][1]); fragment_uniform_buffer_5[766] = float4(_AdditionalLightsWorldToLights[188][0][2], _AdditionalLightsWorldToLights[188][1][2], _AdditionalLightsWorldToLights[188][2][2], _AdditionalLightsWorldToLights[188][3][2]); fragment_uniform_buffer_5[767] = float4(_AdditionalLightsWorldToLights[188][0][3], _AdditionalLightsWorldToLights[188][1][3], _AdditionalLightsWorldToLights[188][2][3], _AdditionalLightsWorldToLights[188][3][3]); fragment_uniform_buffer_5[768] = float4(_AdditionalLightsWorldToLights[189][0][0], _AdditionalLightsWorldToLights[189][1][0], _AdditionalLightsWorldToLights[189][2][0], _AdditionalLightsWorldToLights[189][3][0]); fragment_uniform_buffer_5[769] = float4(_AdditionalLightsWorldToLights[189][0][1], _AdditionalLightsWorldToLights[189][1][1], _AdditionalLightsWorldToLights[189][2][1], _AdditionalLightsWorldToLights[189][3][1]); fragment_uniform_buffer_5[770] = float4(_AdditionalLightsWorldToLights[189][0][2], _AdditionalLightsWorldToLights[189][1][2], _AdditionalLightsWorldToLights[189][2][2], _AdditionalLightsWorldToLights[189][3][2]); fragment_uniform_buffer_5[771] = float4(_AdditionalLightsWorldToLights[189][0][3], _AdditionalLightsWorldToLights[189][1][3], _AdditionalLightsWorldToLights[189][2][3], _AdditionalLightsWorldToLights[189][3][3]); fragment_uniform_buffer_5[772] = float4(_AdditionalLightsWorldToLights[190][0][0], _AdditionalLightsWorldToLights[190][1][0], _AdditionalLightsWorldToLights[190][2][0], _AdditionalLightsWorldToLights[190][3][0]); fragment_uniform_buffer_5[773] = float4(_AdditionalLightsWorldToLights[190][0][1], _AdditionalLightsWorldToLights[190][1][1], _AdditionalLightsWorldToLights[190][2][1], _AdditionalLightsWorldToLights[190][3][1]); fragment_uniform_buffer_5[774] = float4(_AdditionalLightsWorldToLights[190][0][2], _AdditionalLightsWorldToLights[190][1][2], _AdditionalLightsWorldToLights[190][2][2], _AdditionalLightsWorldToLights[190][3][2]); fragment_uniform_buffer_5[775] = float4(_AdditionalLightsWorldToLights[190][0][3], _AdditionalLightsWorldToLights[190][1][3], _AdditionalLightsWorldToLights[190][2][3], _AdditionalLightsWorldToLights[190][3][3]); fragment_uniform_buffer_5[776] = float4(_AdditionalLightsWorldToLights[191][0][0], _AdditionalLightsWorldToLights[191][1][0], _AdditionalLightsWorldToLights[191][2][0], _AdditionalLightsWorldToLights[191][3][0]); fragment_uniform_buffer_5[777] = float4(_AdditionalLightsWorldToLights[191][0][1], _AdditionalLightsWorldToLights[191][1][1], _AdditionalLightsWorldToLights[191][2][1], _AdditionalLightsWorldToLights[191][3][1]); fragment_uniform_buffer_5[778] = float4(_AdditionalLightsWorldToLights[191][0][2], _AdditionalLightsWorldToLights[191][1][2], _AdditionalLightsWorldToLights[191][2][2], _AdditionalLightsWorldToLights[191][3][2]); fragment_uniform_buffer_5[779] = float4(_AdditionalLightsWorldToLights[191][0][3], _AdditionalLightsWorldToLights[191][1][3], _AdditionalLightsWorldToLights[191][2][3], _AdditionalLightsWorldToLights[191][3][3]); fragment_uniform_buffer_5[780] = float4(_AdditionalLightsWorldToLights[192][0][0], _AdditionalLightsWorldToLights[192][1][0], _AdditionalLightsWorldToLights[192][2][0], _AdditionalLightsWorldToLights[192][3][0]); fragment_uniform_buffer_5[781] = float4(_AdditionalLightsWorldToLights[192][0][1], _AdditionalLightsWorldToLights[192][1][1], _AdditionalLightsWorldToLights[192][2][1], _AdditionalLightsWorldToLights[192][3][1]); fragment_uniform_buffer_5[782] = float4(_AdditionalLightsWorldToLights[192][0][2], _AdditionalLightsWorldToLights[192][1][2], _AdditionalLightsWorldToLights[192][2][2], _AdditionalLightsWorldToLights[192][3][2]); fragment_uniform_buffer_5[783] = float4(_AdditionalLightsWorldToLights[192][0][3], _AdditionalLightsWorldToLights[192][1][3], _AdditionalLightsWorldToLights[192][2][3], _AdditionalLightsWorldToLights[192][3][3]); fragment_uniform_buffer_5[784] = float4(_AdditionalLightsWorldToLights[193][0][0], _AdditionalLightsWorldToLights[193][1][0], _AdditionalLightsWorldToLights[193][2][0], _AdditionalLightsWorldToLights[193][3][0]); fragment_uniform_buffer_5[785] = float4(_AdditionalLightsWorldToLights[193][0][1], _AdditionalLightsWorldToLights[193][1][1], _AdditionalLightsWorldToLights[193][2][1], _AdditionalLightsWorldToLights[193][3][1]); fragment_uniform_buffer_5[786] = float4(_AdditionalLightsWorldToLights[193][0][2], _AdditionalLightsWorldToLights[193][1][2], _AdditionalLightsWorldToLights[193][2][2], _AdditionalLightsWorldToLights[193][3][2]); fragment_uniform_buffer_5[787] = float4(_AdditionalLightsWorldToLights[193][0][3], _AdditionalLightsWorldToLights[193][1][3], _AdditionalLightsWorldToLights[193][2][3], _AdditionalLightsWorldToLights[193][3][3]); fragment_uniform_buffer_5[788] = float4(_AdditionalLightsWorldToLights[194][0][0], _AdditionalLightsWorldToLights[194][1][0], _AdditionalLightsWorldToLights[194][2][0], _AdditionalLightsWorldToLights[194][3][0]); fragment_uniform_buffer_5[789] = float4(_AdditionalLightsWorldToLights[194][0][1], _AdditionalLightsWorldToLights[194][1][1], _AdditionalLightsWorldToLights[194][2][1], _AdditionalLightsWorldToLights[194][3][1]); fragment_uniform_buffer_5[790] = float4(_AdditionalLightsWorldToLights[194][0][2], _AdditionalLightsWorldToLights[194][1][2], _AdditionalLightsWorldToLights[194][2][2], _AdditionalLightsWorldToLights[194][3][2]); fragment_uniform_buffer_5[791] = float4(_AdditionalLightsWorldToLights[194][0][3], _AdditionalLightsWorldToLights[194][1][3], _AdditionalLightsWorldToLights[194][2][3], _AdditionalLightsWorldToLights[194][3][3]); fragment_uniform_buffer_5[792] = float4(_AdditionalLightsWorldToLights[195][0][0], _AdditionalLightsWorldToLights[195][1][0], _AdditionalLightsWorldToLights[195][2][0], _AdditionalLightsWorldToLights[195][3][0]); fragment_uniform_buffer_5[793] = float4(_AdditionalLightsWorldToLights[195][0][1], _AdditionalLightsWorldToLights[195][1][1], _AdditionalLightsWorldToLights[195][2][1], _AdditionalLightsWorldToLights[195][3][1]); fragment_uniform_buffer_5[794] = float4(_AdditionalLightsWorldToLights[195][0][2], _AdditionalLightsWorldToLights[195][1][2], _AdditionalLightsWorldToLights[195][2][2], _AdditionalLightsWorldToLights[195][3][2]); fragment_uniform_buffer_5[795] = float4(_AdditionalLightsWorldToLights[195][0][3], _AdditionalLightsWorldToLights[195][1][3], _AdditionalLightsWorldToLights[195][2][3], _AdditionalLightsWorldToLights[195][3][3]); fragment_uniform_buffer_5[796] = float4(_AdditionalLightsWorldToLights[196][0][0], _AdditionalLightsWorldToLights[196][1][0], _AdditionalLightsWorldToLights[196][2][0], _AdditionalLightsWorldToLights[196][3][0]); fragment_uniform_buffer_5[797] = float4(_AdditionalLightsWorldToLights[196][0][1], _AdditionalLightsWorldToLights[196][1][1], _AdditionalLightsWorldToLights[196][2][1], _AdditionalLightsWorldToLights[196][3][1]); fragment_uniform_buffer_5[798] = float4(_AdditionalLightsWorldToLights[196][0][2], _AdditionalLightsWorldToLights[196][1][2], _AdditionalLightsWorldToLights[196][2][2], _AdditionalLightsWorldToLights[196][3][2]); fragment_uniform_buffer_5[799] = float4(_AdditionalLightsWorldToLights[196][0][3], _AdditionalLightsWorldToLights[196][1][3], _AdditionalLightsWorldToLights[196][2][3], _AdditionalLightsWorldToLights[196][3][3]); fragment_uniform_buffer_5[800] = float4(_AdditionalLightsWorldToLights[197][0][0], _AdditionalLightsWorldToLights[197][1][0], _AdditionalLightsWorldToLights[197][2][0], _AdditionalLightsWorldToLights[197][3][0]); fragment_uniform_buffer_5[801] = float4(_AdditionalLightsWorldToLights[197][0][1], _AdditionalLightsWorldToLights[197][1][1], _AdditionalLightsWorldToLights[197][2][1], _AdditionalLightsWorldToLights[197][3][1]); fragment_uniform_buffer_5[802] = float4(_AdditionalLightsWorldToLights[197][0][2], _AdditionalLightsWorldToLights[197][1][2], _AdditionalLightsWorldToLights[197][2][2], _AdditionalLightsWorldToLights[197][3][2]); fragment_uniform_buffer_5[803] = float4(_AdditionalLightsWorldToLights[197][0][3], _AdditionalLightsWorldToLights[197][1][3], _AdditionalLightsWorldToLights[197][2][3], _AdditionalLightsWorldToLights[197][3][3]); fragment_uniform_buffer_5[804] = float4(_AdditionalLightsWorldToLights[198][0][0], _AdditionalLightsWorldToLights[198][1][0], _AdditionalLightsWorldToLights[198][2][0], _AdditionalLightsWorldToLights[198][3][0]); fragment_uniform_buffer_5[805] = float4(_AdditionalLightsWorldToLights[198][0][1], _AdditionalLightsWorldToLights[198][1][1], _AdditionalLightsWorldToLights[198][2][1], _AdditionalLightsWorldToLights[198][3][1]); fragment_uniform_buffer_5[806] = float4(_AdditionalLightsWorldToLights[198][0][2], _AdditionalLightsWorldToLights[198][1][2], _AdditionalLightsWorldToLights[198][2][2], _AdditionalLightsWorldToLights[198][3][2]); fragment_uniform_buffer_5[807] = float4(_AdditionalLightsWorldToLights[198][0][3], _AdditionalLightsWorldToLights[198][1][3], _AdditionalLightsWorldToLights[198][2][3], _AdditionalLightsWorldToLights[198][3][3]); fragment_uniform_buffer_5[808] = float4(_AdditionalLightsWorldToLights[199][0][0], _AdditionalLightsWorldToLights[199][1][0], _AdditionalLightsWorldToLights[199][2][0], _AdditionalLightsWorldToLights[199][3][0]); fragment_uniform_buffer_5[809] = float4(_AdditionalLightsWorldToLights[199][0][1], _AdditionalLightsWorldToLights[199][1][1], _AdditionalLightsWorldToLights[199][2][1], _AdditionalLightsWorldToLights[199][3][1]); fragment_uniform_buffer_5[810] = float4(_AdditionalLightsWorldToLights[199][0][2], _AdditionalLightsWorldToLights[199][1][2], _AdditionalLightsWorldToLights[199][2][2], _AdditionalLightsWorldToLights[199][3][2]); fragment_uniform_buffer_5[811] = float4(_AdditionalLightsWorldToLights[199][0][3], _AdditionalLightsWorldToLights[199][1][3], _AdditionalLightsWorldToLights[199][2][3], _AdditionalLightsWorldToLights[199][3][3]); fragment_uniform_buffer_5[812] = float4(_AdditionalLightsWorldToLights[200][0][0], _AdditionalLightsWorldToLights[200][1][0], _AdditionalLightsWorldToLights[200][2][0], _AdditionalLightsWorldToLights[200][3][0]); fragment_uniform_buffer_5[813] = float4(_AdditionalLightsWorldToLights[200][0][1], _AdditionalLightsWorldToLights[200][1][1], _AdditionalLightsWorldToLights[200][2][1], _AdditionalLightsWorldToLights[200][3][1]); fragment_uniform_buffer_5[814] = float4(_AdditionalLightsWorldToLights[200][0][2], _AdditionalLightsWorldToLights[200][1][2], _AdditionalLightsWorldToLights[200][2][2], _AdditionalLightsWorldToLights[200][3][2]); fragment_uniform_buffer_5[815] = float4(_AdditionalLightsWorldToLights[200][0][3], _AdditionalLightsWorldToLights[200][1][3], _AdditionalLightsWorldToLights[200][2][3], _AdditionalLightsWorldToLights[200][3][3]); fragment_uniform_buffer_5[816] = float4(_AdditionalLightsWorldToLights[201][0][0], _AdditionalLightsWorldToLights[201][1][0], _AdditionalLightsWorldToLights[201][2][0], _AdditionalLightsWorldToLights[201][3][0]); fragment_uniform_buffer_5[817] = float4(_AdditionalLightsWorldToLights[201][0][1], _AdditionalLightsWorldToLights[201][1][1], _AdditionalLightsWorldToLights[201][2][1], _AdditionalLightsWorldToLights[201][3][1]); fragment_uniform_buffer_5[818] = float4(_AdditionalLightsWorldToLights[201][0][2], _AdditionalLightsWorldToLights[201][1][2], _AdditionalLightsWorldToLights[201][2][2], _AdditionalLightsWorldToLights[201][3][2]); fragment_uniform_buffer_5[819] = float4(_AdditionalLightsWorldToLights[201][0][3], _AdditionalLightsWorldToLights[201][1][3], _AdditionalLightsWorldToLights[201][2][3], _AdditionalLightsWorldToLights[201][3][3]); fragment_uniform_buffer_5[820] = float4(_AdditionalLightsWorldToLights[202][0][0], _AdditionalLightsWorldToLights[202][1][0], _AdditionalLightsWorldToLights[202][2][0], _AdditionalLightsWorldToLights[202][3][0]); fragment_uniform_buffer_5[821] = float4(_AdditionalLightsWorldToLights[202][0][1], _AdditionalLightsWorldToLights[202][1][1], _AdditionalLightsWorldToLights[202][2][1], _AdditionalLightsWorldToLights[202][3][1]); fragment_uniform_buffer_5[822] = float4(_AdditionalLightsWorldToLights[202][0][2], _AdditionalLightsWorldToLights[202][1][2], _AdditionalLightsWorldToLights[202][2][2], _AdditionalLightsWorldToLights[202][3][2]); fragment_uniform_buffer_5[823] = float4(_AdditionalLightsWorldToLights[202][0][3], _AdditionalLightsWorldToLights[202][1][3], _AdditionalLightsWorldToLights[202][2][3], _AdditionalLightsWorldToLights[202][3][3]); fragment_uniform_buffer_5[824] = float4(_AdditionalLightsWorldToLights[203][0][0], _AdditionalLightsWorldToLights[203][1][0], _AdditionalLightsWorldToLights[203][2][0], _AdditionalLightsWorldToLights[203][3][0]); fragment_uniform_buffer_5[825] = float4(_AdditionalLightsWorldToLights[203][0][1], _AdditionalLightsWorldToLights[203][1][1], _AdditionalLightsWorldToLights[203][2][1], _AdditionalLightsWorldToLights[203][3][1]); fragment_uniform_buffer_5[826] = float4(_AdditionalLightsWorldToLights[203][0][2], _AdditionalLightsWorldToLights[203][1][2], _AdditionalLightsWorldToLights[203][2][2], _AdditionalLightsWorldToLights[203][3][2]); fragment_uniform_buffer_5[827] = float4(_AdditionalLightsWorldToLights[203][0][3], _AdditionalLightsWorldToLights[203][1][3], _AdditionalLightsWorldToLights[203][2][3], _AdditionalLightsWorldToLights[203][3][3]); fragment_uniform_buffer_5[828] = float4(_AdditionalLightsWorldToLights[204][0][0], _AdditionalLightsWorldToLights[204][1][0], _AdditionalLightsWorldToLights[204][2][0], _AdditionalLightsWorldToLights[204][3][0]); fragment_uniform_buffer_5[829] = float4(_AdditionalLightsWorldToLights[204][0][1], _AdditionalLightsWorldToLights[204][1][1], _AdditionalLightsWorldToLights[204][2][1], _AdditionalLightsWorldToLights[204][3][1]); fragment_uniform_buffer_5[830] = float4(_AdditionalLightsWorldToLights[204][0][2], _AdditionalLightsWorldToLights[204][1][2], _AdditionalLightsWorldToLights[204][2][2], _AdditionalLightsWorldToLights[204][3][2]); fragment_uniform_buffer_5[831] = float4(_AdditionalLightsWorldToLights[204][0][3], _AdditionalLightsWorldToLights[204][1][3], _AdditionalLightsWorldToLights[204][2][3], _AdditionalLightsWorldToLights[204][3][3]); fragment_uniform_buffer_5[832] = float4(_AdditionalLightsWorldToLights[205][0][0], _AdditionalLightsWorldToLights[205][1][0], _AdditionalLightsWorldToLights[205][2][0], _AdditionalLightsWorldToLights[205][3][0]); fragment_uniform_buffer_5[833] = float4(_AdditionalLightsWorldToLights[205][0][1], _AdditionalLightsWorldToLights[205][1][1], _AdditionalLightsWorldToLights[205][2][1], _AdditionalLightsWorldToLights[205][3][1]); fragment_uniform_buffer_5[834] = float4(_AdditionalLightsWorldToLights[205][0][2], _AdditionalLightsWorldToLights[205][1][2], _AdditionalLightsWorldToLights[205][2][2], _AdditionalLightsWorldToLights[205][3][2]); fragment_uniform_buffer_5[835] = float4(_AdditionalLightsWorldToLights[205][0][3], _AdditionalLightsWorldToLights[205][1][3], _AdditionalLightsWorldToLights[205][2][3], _AdditionalLightsWorldToLights[205][3][3]); fragment_uniform_buffer_5[836] = float4(_AdditionalLightsWorldToLights[206][0][0], _AdditionalLightsWorldToLights[206][1][0], _AdditionalLightsWorldToLights[206][2][0], _AdditionalLightsWorldToLights[206][3][0]); fragment_uniform_buffer_5[837] = float4(_AdditionalLightsWorldToLights[206][0][1], _AdditionalLightsWorldToLights[206][1][1], _AdditionalLightsWorldToLights[206][2][1], _AdditionalLightsWorldToLights[206][3][1]); fragment_uniform_buffer_5[838] = float4(_AdditionalLightsWorldToLights[206][0][2], _AdditionalLightsWorldToLights[206][1][2], _AdditionalLightsWorldToLights[206][2][2], _AdditionalLightsWorldToLights[206][3][2]); fragment_uniform_buffer_5[839] = float4(_AdditionalLightsWorldToLights[206][0][3], _AdditionalLightsWorldToLights[206][1][3], _AdditionalLightsWorldToLights[206][2][3], _AdditionalLightsWorldToLights[206][3][3]); fragment_uniform_buffer_5[840] = float4(_AdditionalLightsWorldToLights[207][0][0], _AdditionalLightsWorldToLights[207][1][0], _AdditionalLightsWorldToLights[207][2][0], _AdditionalLightsWorldToLights[207][3][0]); fragment_uniform_buffer_5[841] = float4(_AdditionalLightsWorldToLights[207][0][1], _AdditionalLightsWorldToLights[207][1][1], _AdditionalLightsWorldToLights[207][2][1], _AdditionalLightsWorldToLights[207][3][1]); fragment_uniform_buffer_5[842] = float4(_AdditionalLightsWorldToLights[207][0][2], _AdditionalLightsWorldToLights[207][1][2], _AdditionalLightsWorldToLights[207][2][2], _AdditionalLightsWorldToLights[207][3][2]); fragment_uniform_buffer_5[843] = float4(_AdditionalLightsWorldToLights[207][0][3], _AdditionalLightsWorldToLights[207][1][3], _AdditionalLightsWorldToLights[207][2][3], _AdditionalLightsWorldToLights[207][3][3]); fragment_uniform_buffer_5[844] = float4(_AdditionalLightsWorldToLights[208][0][0], _AdditionalLightsWorldToLights[208][1][0], _AdditionalLightsWorldToLights[208][2][0], _AdditionalLightsWorldToLights[208][3][0]); fragment_uniform_buffer_5[845] = float4(_AdditionalLightsWorldToLights[208][0][1], _AdditionalLightsWorldToLights[208][1][1], _AdditionalLightsWorldToLights[208][2][1], _AdditionalLightsWorldToLights[208][3][1]); fragment_uniform_buffer_5[846] = float4(_AdditionalLightsWorldToLights[208][0][2], _AdditionalLightsWorldToLights[208][1][2], _AdditionalLightsWorldToLights[208][2][2], _AdditionalLightsWorldToLights[208][3][2]); fragment_uniform_buffer_5[847] = float4(_AdditionalLightsWorldToLights[208][0][3], _AdditionalLightsWorldToLights[208][1][3], _AdditionalLightsWorldToLights[208][2][3], _AdditionalLightsWorldToLights[208][3][3]); fragment_uniform_buffer_5[848] = float4(_AdditionalLightsWorldToLights[209][0][0], _AdditionalLightsWorldToLights[209][1][0], _AdditionalLightsWorldToLights[209][2][0], _AdditionalLightsWorldToLights[209][3][0]); fragment_uniform_buffer_5[849] = float4(_AdditionalLightsWorldToLights[209][0][1], _AdditionalLightsWorldToLights[209][1][1], _AdditionalLightsWorldToLights[209][2][1], _AdditionalLightsWorldToLights[209][3][1]); fragment_uniform_buffer_5[850] = float4(_AdditionalLightsWorldToLights[209][0][2], _AdditionalLightsWorldToLights[209][1][2], _AdditionalLightsWorldToLights[209][2][2], _AdditionalLightsWorldToLights[209][3][2]); fragment_uniform_buffer_5[851] = float4(_AdditionalLightsWorldToLights[209][0][3], _AdditionalLightsWorldToLights[209][1][3], _AdditionalLightsWorldToLights[209][2][3], _AdditionalLightsWorldToLights[209][3][3]); fragment_uniform_buffer_5[852] = float4(_AdditionalLightsWorldToLights[210][0][0], _AdditionalLightsWorldToLights[210][1][0], _AdditionalLightsWorldToLights[210][2][0], _AdditionalLightsWorldToLights[210][3][0]); fragment_uniform_buffer_5[853] = float4(_AdditionalLightsWorldToLights[210][0][1], _AdditionalLightsWorldToLights[210][1][1], _AdditionalLightsWorldToLights[210][2][1], _AdditionalLightsWorldToLights[210][3][1]); fragment_uniform_buffer_5[854] = float4(_AdditionalLightsWorldToLights[210][0][2], _AdditionalLightsWorldToLights[210][1][2], _AdditionalLightsWorldToLights[210][2][2], _AdditionalLightsWorldToLights[210][3][2]); fragment_uniform_buffer_5[855] = float4(_AdditionalLightsWorldToLights[210][0][3], _AdditionalLightsWorldToLights[210][1][3], _AdditionalLightsWorldToLights[210][2][3], _AdditionalLightsWorldToLights[210][3][3]); fragment_uniform_buffer_5[856] = float4(_AdditionalLightsWorldToLights[211][0][0], _AdditionalLightsWorldToLights[211][1][0], _AdditionalLightsWorldToLights[211][2][0], _AdditionalLightsWorldToLights[211][3][0]); fragment_uniform_buffer_5[857] = float4(_AdditionalLightsWorldToLights[211][0][1], _AdditionalLightsWorldToLights[211][1][1], _AdditionalLightsWorldToLights[211][2][1], _AdditionalLightsWorldToLights[211][3][1]); fragment_uniform_buffer_5[858] = float4(_AdditionalLightsWorldToLights[211][0][2], _AdditionalLightsWorldToLights[211][1][2], _AdditionalLightsWorldToLights[211][2][2], _AdditionalLightsWorldToLights[211][3][2]); fragment_uniform_buffer_5[859] = float4(_AdditionalLightsWorldToLights[211][0][3], _AdditionalLightsWorldToLights[211][1][3], _AdditionalLightsWorldToLights[211][2][3], _AdditionalLightsWorldToLights[211][3][3]); fragment_uniform_buffer_5[860] = float4(_AdditionalLightsWorldToLights[212][0][0], _AdditionalLightsWorldToLights[212][1][0], _AdditionalLightsWorldToLights[212][2][0], _AdditionalLightsWorldToLights[212][3][0]); fragment_uniform_buffer_5[861] = float4(_AdditionalLightsWorldToLights[212][0][1], _AdditionalLightsWorldToLights[212][1][1], _AdditionalLightsWorldToLights[212][2][1], _AdditionalLightsWorldToLights[212][3][1]); fragment_uniform_buffer_5[862] = float4(_AdditionalLightsWorldToLights[212][0][2], _AdditionalLightsWorldToLights[212][1][2], _AdditionalLightsWorldToLights[212][2][2], _AdditionalLightsWorldToLights[212][3][2]); fragment_uniform_buffer_5[863] = float4(_AdditionalLightsWorldToLights[212][0][3], _AdditionalLightsWorldToLights[212][1][3], _AdditionalLightsWorldToLights[212][2][3], _AdditionalLightsWorldToLights[212][3][3]); fragment_uniform_buffer_5[864] = float4(_AdditionalLightsWorldToLights[213][0][0], _AdditionalLightsWorldToLights[213][1][0], _AdditionalLightsWorldToLights[213][2][0], _AdditionalLightsWorldToLights[213][3][0]); fragment_uniform_buffer_5[865] = float4(_AdditionalLightsWorldToLights[213][0][1], _AdditionalLightsWorldToLights[213][1][1], _AdditionalLightsWorldToLights[213][2][1], _AdditionalLightsWorldToLights[213][3][1]); fragment_uniform_buffer_5[866] = float4(_AdditionalLightsWorldToLights[213][0][2], _AdditionalLightsWorldToLights[213][1][2], _AdditionalLightsWorldToLights[213][2][2], _AdditionalLightsWorldToLights[213][3][2]); fragment_uniform_buffer_5[867] = float4(_AdditionalLightsWorldToLights[213][0][3], _AdditionalLightsWorldToLights[213][1][3], _AdditionalLightsWorldToLights[213][2][3], _AdditionalLightsWorldToLights[213][3][3]); fragment_uniform_buffer_5[868] = float4(_AdditionalLightsWorldToLights[214][0][0], _AdditionalLightsWorldToLights[214][1][0], _AdditionalLightsWorldToLights[214][2][0], _AdditionalLightsWorldToLights[214][3][0]); fragment_uniform_buffer_5[869] = float4(_AdditionalLightsWorldToLights[214][0][1], _AdditionalLightsWorldToLights[214][1][1], _AdditionalLightsWorldToLights[214][2][1], _AdditionalLightsWorldToLights[214][3][1]); fragment_uniform_buffer_5[870] = float4(_AdditionalLightsWorldToLights[214][0][2], _AdditionalLightsWorldToLights[214][1][2], _AdditionalLightsWorldToLights[214][2][2], _AdditionalLightsWorldToLights[214][3][2]); fragment_uniform_buffer_5[871] = float4(_AdditionalLightsWorldToLights[214][0][3], _AdditionalLightsWorldToLights[214][1][3], _AdditionalLightsWorldToLights[214][2][3], _AdditionalLightsWorldToLights[214][3][3]); fragment_uniform_buffer_5[872] = float4(_AdditionalLightsWorldToLights[215][0][0], _AdditionalLightsWorldToLights[215][1][0], _AdditionalLightsWorldToLights[215][2][0], _AdditionalLightsWorldToLights[215][3][0]); fragment_uniform_buffer_5[873] = float4(_AdditionalLightsWorldToLights[215][0][1], _AdditionalLightsWorldToLights[215][1][1], _AdditionalLightsWorldToLights[215][2][1], _AdditionalLightsWorldToLights[215][3][1]); fragment_uniform_buffer_5[874] = float4(_AdditionalLightsWorldToLights[215][0][2], _AdditionalLightsWorldToLights[215][1][2], _AdditionalLightsWorldToLights[215][2][2], _AdditionalLightsWorldToLights[215][3][2]); fragment_uniform_buffer_5[875] = float4(_AdditionalLightsWorldToLights[215][0][3], _AdditionalLightsWorldToLights[215][1][3], _AdditionalLightsWorldToLights[215][2][3], _AdditionalLightsWorldToLights[215][3][3]); fragment_uniform_buffer_5[876] = float4(_AdditionalLightsWorldToLights[216][0][0], _AdditionalLightsWorldToLights[216][1][0], _AdditionalLightsWorldToLights[216][2][0], _AdditionalLightsWorldToLights[216][3][0]); fragment_uniform_buffer_5[877] = float4(_AdditionalLightsWorldToLights[216][0][1], _AdditionalLightsWorldToLights[216][1][1], _AdditionalLightsWorldToLights[216][2][1], _AdditionalLightsWorldToLights[216][3][1]); fragment_uniform_buffer_5[878] = float4(_AdditionalLightsWorldToLights[216][0][2], _AdditionalLightsWorldToLights[216][1][2], _AdditionalLightsWorldToLights[216][2][2], _AdditionalLightsWorldToLights[216][3][2]); fragment_uniform_buffer_5[879] = float4(_AdditionalLightsWorldToLights[216][0][3], _AdditionalLightsWorldToLights[216][1][3], _AdditionalLightsWorldToLights[216][2][3], _AdditionalLightsWorldToLights[216][3][3]); fragment_uniform_buffer_5[880] = float4(_AdditionalLightsWorldToLights[217][0][0], _AdditionalLightsWorldToLights[217][1][0], _AdditionalLightsWorldToLights[217][2][0], _AdditionalLightsWorldToLights[217][3][0]); fragment_uniform_buffer_5[881] = float4(_AdditionalLightsWorldToLights[217][0][1], _AdditionalLightsWorldToLights[217][1][1], _AdditionalLightsWorldToLights[217][2][1], _AdditionalLightsWorldToLights[217][3][1]); fragment_uniform_buffer_5[882] = float4(_AdditionalLightsWorldToLights[217][0][2], _AdditionalLightsWorldToLights[217][1][2], _AdditionalLightsWorldToLights[217][2][2], _AdditionalLightsWorldToLights[217][3][2]); fragment_uniform_buffer_5[883] = float4(_AdditionalLightsWorldToLights[217][0][3], _AdditionalLightsWorldToLights[217][1][3], _AdditionalLightsWorldToLights[217][2][3], _AdditionalLightsWorldToLights[217][3][3]); fragment_uniform_buffer_5[884] = float4(_AdditionalLightsWorldToLights[218][0][0], _AdditionalLightsWorldToLights[218][1][0], _AdditionalLightsWorldToLights[218][2][0], _AdditionalLightsWorldToLights[218][3][0]); fragment_uniform_buffer_5[885] = float4(_AdditionalLightsWorldToLights[218][0][1], _AdditionalLightsWorldToLights[218][1][1], _AdditionalLightsWorldToLights[218][2][1], _AdditionalLightsWorldToLights[218][3][1]); fragment_uniform_buffer_5[886] = float4(_AdditionalLightsWorldToLights[218][0][2], _AdditionalLightsWorldToLights[218][1][2], _AdditionalLightsWorldToLights[218][2][2], _AdditionalLightsWorldToLights[218][3][2]); fragment_uniform_buffer_5[887] = float4(_AdditionalLightsWorldToLights[218][0][3], _AdditionalLightsWorldToLights[218][1][3], _AdditionalLightsWorldToLights[218][2][3], _AdditionalLightsWorldToLights[218][3][3]); fragment_uniform_buffer_5[888] = float4(_AdditionalLightsWorldToLights[219][0][0], _AdditionalLightsWorldToLights[219][1][0], _AdditionalLightsWorldToLights[219][2][0], _AdditionalLightsWorldToLights[219][3][0]); fragment_uniform_buffer_5[889] = float4(_AdditionalLightsWorldToLights[219][0][1], _AdditionalLightsWorldToLights[219][1][1], _AdditionalLightsWorldToLights[219][2][1], _AdditionalLightsWorldToLights[219][3][1]); fragment_uniform_buffer_5[890] = float4(_AdditionalLightsWorldToLights[219][0][2], _AdditionalLightsWorldToLights[219][1][2], _AdditionalLightsWorldToLights[219][2][2], _AdditionalLightsWorldToLights[219][3][2]); fragment_uniform_buffer_5[891] = float4(_AdditionalLightsWorldToLights[219][0][3], _AdditionalLightsWorldToLights[219][1][3], _AdditionalLightsWorldToLights[219][2][3], _AdditionalLightsWorldToLights[219][3][3]); fragment_uniform_buffer_5[892] = float4(_AdditionalLightsWorldToLights[220][0][0], _AdditionalLightsWorldToLights[220][1][0], _AdditionalLightsWorldToLights[220][2][0], _AdditionalLightsWorldToLights[220][3][0]); fragment_uniform_buffer_5[893] = float4(_AdditionalLightsWorldToLights[220][0][1], _AdditionalLightsWorldToLights[220][1][1], _AdditionalLightsWorldToLights[220][2][1], _AdditionalLightsWorldToLights[220][3][1]); fragment_uniform_buffer_5[894] = float4(_AdditionalLightsWorldToLights[220][0][2], _AdditionalLightsWorldToLights[220][1][2], _AdditionalLightsWorldToLights[220][2][2], _AdditionalLightsWorldToLights[220][3][2]); fragment_uniform_buffer_5[895] = float4(_AdditionalLightsWorldToLights[220][0][3], _AdditionalLightsWorldToLights[220][1][3], _AdditionalLightsWorldToLights[220][2][3], _AdditionalLightsWorldToLights[220][3][3]); fragment_uniform_buffer_5[896] = float4(_AdditionalLightsWorldToLights[221][0][0], _AdditionalLightsWorldToLights[221][1][0], _AdditionalLightsWorldToLights[221][2][0], _AdditionalLightsWorldToLights[221][3][0]); fragment_uniform_buffer_5[897] = float4(_AdditionalLightsWorldToLights[221][0][1], _AdditionalLightsWorldToLights[221][1][1], _AdditionalLightsWorldToLights[221][2][1], _AdditionalLightsWorldToLights[221][3][1]); fragment_uniform_buffer_5[898] = float4(_AdditionalLightsWorldToLights[221][0][2], _AdditionalLightsWorldToLights[221][1][2], _AdditionalLightsWorldToLights[221][2][2], _AdditionalLightsWorldToLights[221][3][2]); fragment_uniform_buffer_5[899] = float4(_AdditionalLightsWorldToLights[221][0][3], _AdditionalLightsWorldToLights[221][1][3], _AdditionalLightsWorldToLights[221][2][3], _AdditionalLightsWorldToLights[221][3][3]); fragment_uniform_buffer_5[900] = float4(_AdditionalLightsWorldToLights[222][0][0], _AdditionalLightsWorldToLights[222][1][0], _AdditionalLightsWorldToLights[222][2][0], _AdditionalLightsWorldToLights[222][3][0]); fragment_uniform_buffer_5[901] = float4(_AdditionalLightsWorldToLights[222][0][1], _AdditionalLightsWorldToLights[222][1][1], _AdditionalLightsWorldToLights[222][2][1], _AdditionalLightsWorldToLights[222][3][1]); fragment_uniform_buffer_5[902] = float4(_AdditionalLightsWorldToLights[222][0][2], _AdditionalLightsWorldToLights[222][1][2], _AdditionalLightsWorldToLights[222][2][2], _AdditionalLightsWorldToLights[222][3][2]); fragment_uniform_buffer_5[903] = float4(_AdditionalLightsWorldToLights[222][0][3], _AdditionalLightsWorldToLights[222][1][3], _AdditionalLightsWorldToLights[222][2][3], _AdditionalLightsWorldToLights[222][3][3]); fragment_uniform_buffer_5[904] = float4(_AdditionalLightsWorldToLights[223][0][0], _AdditionalLightsWorldToLights[223][1][0], _AdditionalLightsWorldToLights[223][2][0], _AdditionalLightsWorldToLights[223][3][0]); fragment_uniform_buffer_5[905] = float4(_AdditionalLightsWorldToLights[223][0][1], _AdditionalLightsWorldToLights[223][1][1], _AdditionalLightsWorldToLights[223][2][1], _AdditionalLightsWorldToLights[223][3][1]); fragment_uniform_buffer_5[906] = float4(_AdditionalLightsWorldToLights[223][0][2], _AdditionalLightsWorldToLights[223][1][2], _AdditionalLightsWorldToLights[223][2][2], _AdditionalLightsWorldToLights[223][3][2]); fragment_uniform_buffer_5[907] = float4(_AdditionalLightsWorldToLights[223][0][3], _AdditionalLightsWorldToLights[223][1][3], _AdditionalLightsWorldToLights[223][2][3], _AdditionalLightsWorldToLights[223][3][3]); fragment_uniform_buffer_5[908] = float4(_AdditionalLightsWorldToLights[224][0][0], _AdditionalLightsWorldToLights[224][1][0], _AdditionalLightsWorldToLights[224][2][0], _AdditionalLightsWorldToLights[224][3][0]); fragment_uniform_buffer_5[909] = float4(_AdditionalLightsWorldToLights[224][0][1], _AdditionalLightsWorldToLights[224][1][1], _AdditionalLightsWorldToLights[224][2][1], _AdditionalLightsWorldToLights[224][3][1]); fragment_uniform_buffer_5[910] = float4(_AdditionalLightsWorldToLights[224][0][2], _AdditionalLightsWorldToLights[224][1][2], _AdditionalLightsWorldToLights[224][2][2], _AdditionalLightsWorldToLights[224][3][2]); fragment_uniform_buffer_5[911] = float4(_AdditionalLightsWorldToLights[224][0][3], _AdditionalLightsWorldToLights[224][1][3], _AdditionalLightsWorldToLights[224][2][3], _AdditionalLightsWorldToLights[224][3][3]); fragment_uniform_buffer_5[912] = float4(_AdditionalLightsWorldToLights[225][0][0], _AdditionalLightsWorldToLights[225][1][0], _AdditionalLightsWorldToLights[225][2][0], _AdditionalLightsWorldToLights[225][3][0]); fragment_uniform_buffer_5[913] = float4(_AdditionalLightsWorldToLights[225][0][1], _AdditionalLightsWorldToLights[225][1][1], _AdditionalLightsWorldToLights[225][2][1], _AdditionalLightsWorldToLights[225][3][1]); fragment_uniform_buffer_5[914] = float4(_AdditionalLightsWorldToLights[225][0][2], _AdditionalLightsWorldToLights[225][1][2], _AdditionalLightsWorldToLights[225][2][2], _AdditionalLightsWorldToLights[225][3][2]); fragment_uniform_buffer_5[915] = float4(_AdditionalLightsWorldToLights[225][0][3], _AdditionalLightsWorldToLights[225][1][3], _AdditionalLightsWorldToLights[225][2][3], _AdditionalLightsWorldToLights[225][3][3]); fragment_uniform_buffer_5[916] = float4(_AdditionalLightsWorldToLights[226][0][0], _AdditionalLightsWorldToLights[226][1][0], _AdditionalLightsWorldToLights[226][2][0], _AdditionalLightsWorldToLights[226][3][0]); fragment_uniform_buffer_5[917] = float4(_AdditionalLightsWorldToLights[226][0][1], _AdditionalLightsWorldToLights[226][1][1], _AdditionalLightsWorldToLights[226][2][1], _AdditionalLightsWorldToLights[226][3][1]); fragment_uniform_buffer_5[918] = float4(_AdditionalLightsWorldToLights[226][0][2], _AdditionalLightsWorldToLights[226][1][2], _AdditionalLightsWorldToLights[226][2][2], _AdditionalLightsWorldToLights[226][3][2]); fragment_uniform_buffer_5[919] = float4(_AdditionalLightsWorldToLights[226][0][3], _AdditionalLightsWorldToLights[226][1][3], _AdditionalLightsWorldToLights[226][2][3], _AdditionalLightsWorldToLights[226][3][3]); fragment_uniform_buffer_5[920] = float4(_AdditionalLightsWorldToLights[227][0][0], _AdditionalLightsWorldToLights[227][1][0], _AdditionalLightsWorldToLights[227][2][0], _AdditionalLightsWorldToLights[227][3][0]); fragment_uniform_buffer_5[921] = float4(_AdditionalLightsWorldToLights[227][0][1], _AdditionalLightsWorldToLights[227][1][1], _AdditionalLightsWorldToLights[227][2][1], _AdditionalLightsWorldToLights[227][3][1]); fragment_uniform_buffer_5[922] = float4(_AdditionalLightsWorldToLights[227][0][2], _AdditionalLightsWorldToLights[227][1][2], _AdditionalLightsWorldToLights[227][2][2], _AdditionalLightsWorldToLights[227][3][2]); fragment_uniform_buffer_5[923] = float4(_AdditionalLightsWorldToLights[227][0][3], _AdditionalLightsWorldToLights[227][1][3], _AdditionalLightsWorldToLights[227][2][3], _AdditionalLightsWorldToLights[227][3][3]); fragment_uniform_buffer_5[924] = float4(_AdditionalLightsWorldToLights[228][0][0], _AdditionalLightsWorldToLights[228][1][0], _AdditionalLightsWorldToLights[228][2][0], _AdditionalLightsWorldToLights[228][3][0]); fragment_uniform_buffer_5[925] = float4(_AdditionalLightsWorldToLights[228][0][1], _AdditionalLightsWorldToLights[228][1][1], _AdditionalLightsWorldToLights[228][2][1], _AdditionalLightsWorldToLights[228][3][1]); fragment_uniform_buffer_5[926] = float4(_AdditionalLightsWorldToLights[228][0][2], _AdditionalLightsWorldToLights[228][1][2], _AdditionalLightsWorldToLights[228][2][2], _AdditionalLightsWorldToLights[228][3][2]); fragment_uniform_buffer_5[927] = float4(_AdditionalLightsWorldToLights[228][0][3], _AdditionalLightsWorldToLights[228][1][3], _AdditionalLightsWorldToLights[228][2][3], _AdditionalLightsWorldToLights[228][3][3]); fragment_uniform_buffer_5[928] = float4(_AdditionalLightsWorldToLights[229][0][0], _AdditionalLightsWorldToLights[229][1][0], _AdditionalLightsWorldToLights[229][2][0], _AdditionalLightsWorldToLights[229][3][0]); fragment_uniform_buffer_5[929] = float4(_AdditionalLightsWorldToLights[229][0][1], _AdditionalLightsWorldToLights[229][1][1], _AdditionalLightsWorldToLights[229][2][1], _AdditionalLightsWorldToLights[229][3][1]); fragment_uniform_buffer_5[930] = float4(_AdditionalLightsWorldToLights[229][0][2], _AdditionalLightsWorldToLights[229][1][2], _AdditionalLightsWorldToLights[229][2][2], _AdditionalLightsWorldToLights[229][3][2]); fragment_uniform_buffer_5[931] = float4(_AdditionalLightsWorldToLights[229][0][3], _AdditionalLightsWorldToLights[229][1][3], _AdditionalLightsWorldToLights[229][2][3], _AdditionalLightsWorldToLights[229][3][3]); fragment_uniform_buffer_5[932] = float4(_AdditionalLightsWorldToLights[230][0][0], _AdditionalLightsWorldToLights[230][1][0], _AdditionalLightsWorldToLights[230][2][0], _AdditionalLightsWorldToLights[230][3][0]); fragment_uniform_buffer_5[933] = float4(_AdditionalLightsWorldToLights[230][0][1], _AdditionalLightsWorldToLights[230][1][1], _AdditionalLightsWorldToLights[230][2][1], _AdditionalLightsWorldToLights[230][3][1]); fragment_uniform_buffer_5[934] = float4(_AdditionalLightsWorldToLights[230][0][2], _AdditionalLightsWorldToLights[230][1][2], _AdditionalLightsWorldToLights[230][2][2], _AdditionalLightsWorldToLights[230][3][2]); fragment_uniform_buffer_5[935] = float4(_AdditionalLightsWorldToLights[230][0][3], _AdditionalLightsWorldToLights[230][1][3], _AdditionalLightsWorldToLights[230][2][3], _AdditionalLightsWorldToLights[230][3][3]); fragment_uniform_buffer_5[936] = float4(_AdditionalLightsWorldToLights[231][0][0], _AdditionalLightsWorldToLights[231][1][0], _AdditionalLightsWorldToLights[231][2][0], _AdditionalLightsWorldToLights[231][3][0]); fragment_uniform_buffer_5[937] = float4(_AdditionalLightsWorldToLights[231][0][1], _AdditionalLightsWorldToLights[231][1][1], _AdditionalLightsWorldToLights[231][2][1], _AdditionalLightsWorldToLights[231][3][1]); fragment_uniform_buffer_5[938] = float4(_AdditionalLightsWorldToLights[231][0][2], _AdditionalLightsWorldToLights[231][1][2], _AdditionalLightsWorldToLights[231][2][2], _AdditionalLightsWorldToLights[231][3][2]); fragment_uniform_buffer_5[939] = float4(_AdditionalLightsWorldToLights[231][0][3], _AdditionalLightsWorldToLights[231][1][3], _AdditionalLightsWorldToLights[231][2][3], _AdditionalLightsWorldToLights[231][3][3]); fragment_uniform_buffer_5[940] = float4(_AdditionalLightsWorldToLights[232][0][0], _AdditionalLightsWorldToLights[232][1][0], _AdditionalLightsWorldToLights[232][2][0], _AdditionalLightsWorldToLights[232][3][0]); fragment_uniform_buffer_5[941] = float4(_AdditionalLightsWorldToLights[232][0][1], _AdditionalLightsWorldToLights[232][1][1], _AdditionalLightsWorldToLights[232][2][1], _AdditionalLightsWorldToLights[232][3][1]); fragment_uniform_buffer_5[942] = float4(_AdditionalLightsWorldToLights[232][0][2], _AdditionalLightsWorldToLights[232][1][2], _AdditionalLightsWorldToLights[232][2][2], _AdditionalLightsWorldToLights[232][3][2]); fragment_uniform_buffer_5[943] = float4(_AdditionalLightsWorldToLights[232][0][3], _AdditionalLightsWorldToLights[232][1][3], _AdditionalLightsWorldToLights[232][2][3], _AdditionalLightsWorldToLights[232][3][3]); fragment_uniform_buffer_5[944] = float4(_AdditionalLightsWorldToLights[233][0][0], _AdditionalLightsWorldToLights[233][1][0], _AdditionalLightsWorldToLights[233][2][0], _AdditionalLightsWorldToLights[233][3][0]); fragment_uniform_buffer_5[945] = float4(_AdditionalLightsWorldToLights[233][0][1], _AdditionalLightsWorldToLights[233][1][1], _AdditionalLightsWorldToLights[233][2][1], _AdditionalLightsWorldToLights[233][3][1]); fragment_uniform_buffer_5[946] = float4(_AdditionalLightsWorldToLights[233][0][2], _AdditionalLightsWorldToLights[233][1][2], _AdditionalLightsWorldToLights[233][2][2], _AdditionalLightsWorldToLights[233][3][2]); fragment_uniform_buffer_5[947] = float4(_AdditionalLightsWorldToLights[233][0][3], _AdditionalLightsWorldToLights[233][1][3], _AdditionalLightsWorldToLights[233][2][3], _AdditionalLightsWorldToLights[233][3][3]); fragment_uniform_buffer_5[948] = float4(_AdditionalLightsWorldToLights[234][0][0], _AdditionalLightsWorldToLights[234][1][0], _AdditionalLightsWorldToLights[234][2][0], _AdditionalLightsWorldToLights[234][3][0]); fragment_uniform_buffer_5[949] = float4(_AdditionalLightsWorldToLights[234][0][1], _AdditionalLightsWorldToLights[234][1][1], _AdditionalLightsWorldToLights[234][2][1], _AdditionalLightsWorldToLights[234][3][1]); fragment_uniform_buffer_5[950] = float4(_AdditionalLightsWorldToLights[234][0][2], _AdditionalLightsWorldToLights[234][1][2], _AdditionalLightsWorldToLights[234][2][2], _AdditionalLightsWorldToLights[234][3][2]); fragment_uniform_buffer_5[951] = float4(_AdditionalLightsWorldToLights[234][0][3], _AdditionalLightsWorldToLights[234][1][3], _AdditionalLightsWorldToLights[234][2][3], _AdditionalLightsWorldToLights[234][3][3]); fragment_uniform_buffer_5[952] = float4(_AdditionalLightsWorldToLights[235][0][0], _AdditionalLightsWorldToLights[235][1][0], _AdditionalLightsWorldToLights[235][2][0], _AdditionalLightsWorldToLights[235][3][0]); fragment_uniform_buffer_5[953] = float4(_AdditionalLightsWorldToLights[235][0][1], _AdditionalLightsWorldToLights[235][1][1], _AdditionalLightsWorldToLights[235][2][1], _AdditionalLightsWorldToLights[235][3][1]); fragment_uniform_buffer_5[954] = float4(_AdditionalLightsWorldToLights[235][0][2], _AdditionalLightsWorldToLights[235][1][2], _AdditionalLightsWorldToLights[235][2][2], _AdditionalLightsWorldToLights[235][3][2]); fragment_uniform_buffer_5[955] = float4(_AdditionalLightsWorldToLights[235][0][3], _AdditionalLightsWorldToLights[235][1][3], _AdditionalLightsWorldToLights[235][2][3], _AdditionalLightsWorldToLights[235][3][3]); fragment_uniform_buffer_5[956] = float4(_AdditionalLightsWorldToLights[236][0][0], _AdditionalLightsWorldToLights[236][1][0], _AdditionalLightsWorldToLights[236][2][0], _AdditionalLightsWorldToLights[236][3][0]); fragment_uniform_buffer_5[957] = float4(_AdditionalLightsWorldToLights[236][0][1], _AdditionalLightsWorldToLights[236][1][1], _AdditionalLightsWorldToLights[236][2][1], _AdditionalLightsWorldToLights[236][3][1]); fragment_uniform_buffer_5[958] = float4(_AdditionalLightsWorldToLights[236][0][2], _AdditionalLightsWorldToLights[236][1][2], _AdditionalLightsWorldToLights[236][2][2], _AdditionalLightsWorldToLights[236][3][2]); fragment_uniform_buffer_5[959] = float4(_AdditionalLightsWorldToLights[236][0][3], _AdditionalLightsWorldToLights[236][1][3], _AdditionalLightsWorldToLights[236][2][3], _AdditionalLightsWorldToLights[236][3][3]); fragment_uniform_buffer_5[960] = float4(_AdditionalLightsWorldToLights[237][0][0], _AdditionalLightsWorldToLights[237][1][0], _AdditionalLightsWorldToLights[237][2][0], _AdditionalLightsWorldToLights[237][3][0]); fragment_uniform_buffer_5[961] = float4(_AdditionalLightsWorldToLights[237][0][1], _AdditionalLightsWorldToLights[237][1][1], _AdditionalLightsWorldToLights[237][2][1], _AdditionalLightsWorldToLights[237][3][1]); fragment_uniform_buffer_5[962] = float4(_AdditionalLightsWorldToLights[237][0][2], _AdditionalLightsWorldToLights[237][1][2], _AdditionalLightsWorldToLights[237][2][2], _AdditionalLightsWorldToLights[237][3][2]); fragment_uniform_buffer_5[963] = float4(_AdditionalLightsWorldToLights[237][0][3], _AdditionalLightsWorldToLights[237][1][3], _AdditionalLightsWorldToLights[237][2][3], _AdditionalLightsWorldToLights[237][3][3]); fragment_uniform_buffer_5[964] = float4(_AdditionalLightsWorldToLights[238][0][0], _AdditionalLightsWorldToLights[238][1][0], _AdditionalLightsWorldToLights[238][2][0], _AdditionalLightsWorldToLights[238][3][0]); fragment_uniform_buffer_5[965] = float4(_AdditionalLightsWorldToLights[238][0][1], _AdditionalLightsWorldToLights[238][1][1], _AdditionalLightsWorldToLights[238][2][1], _AdditionalLightsWorldToLights[238][3][1]); fragment_uniform_buffer_5[966] = float4(_AdditionalLightsWorldToLights[238][0][2], _AdditionalLightsWorldToLights[238][1][2], _AdditionalLightsWorldToLights[238][2][2], _AdditionalLightsWorldToLights[238][3][2]); fragment_uniform_buffer_5[967] = float4(_AdditionalLightsWorldToLights[238][0][3], _AdditionalLightsWorldToLights[238][1][3], _AdditionalLightsWorldToLights[238][2][3], _AdditionalLightsWorldToLights[238][3][3]); fragment_uniform_buffer_5[968] = float4(_AdditionalLightsWorldToLights[239][0][0], _AdditionalLightsWorldToLights[239][1][0], _AdditionalLightsWorldToLights[239][2][0], _AdditionalLightsWorldToLights[239][3][0]); fragment_uniform_buffer_5[969] = float4(_AdditionalLightsWorldToLights[239][0][1], _AdditionalLightsWorldToLights[239][1][1], _AdditionalLightsWorldToLights[239][2][1], _AdditionalLightsWorldToLights[239][3][1]); fragment_uniform_buffer_5[970] = float4(_AdditionalLightsWorldToLights[239][0][2], _AdditionalLightsWorldToLights[239][1][2], _AdditionalLightsWorldToLights[239][2][2], _AdditionalLightsWorldToLights[239][3][2]); fragment_uniform_buffer_5[971] = float4(_AdditionalLightsWorldToLights[239][0][3], _AdditionalLightsWorldToLights[239][1][3], _AdditionalLightsWorldToLights[239][2][3], _AdditionalLightsWorldToLights[239][3][3]); fragment_uniform_buffer_5[972] = float4(_AdditionalLightsWorldToLights[240][0][0], _AdditionalLightsWorldToLights[240][1][0], _AdditionalLightsWorldToLights[240][2][0], _AdditionalLightsWorldToLights[240][3][0]); fragment_uniform_buffer_5[973] = float4(_AdditionalLightsWorldToLights[240][0][1], _AdditionalLightsWorldToLights[240][1][1], _AdditionalLightsWorldToLights[240][2][1], _AdditionalLightsWorldToLights[240][3][1]); fragment_uniform_buffer_5[974] = float4(_AdditionalLightsWorldToLights[240][0][2], _AdditionalLightsWorldToLights[240][1][2], _AdditionalLightsWorldToLights[240][2][2], _AdditionalLightsWorldToLights[240][3][2]); fragment_uniform_buffer_5[975] = float4(_AdditionalLightsWorldToLights[240][0][3], _AdditionalLightsWorldToLights[240][1][3], _AdditionalLightsWorldToLights[240][2][3], _AdditionalLightsWorldToLights[240][3][3]); fragment_uniform_buffer_5[976] = float4(_AdditionalLightsWorldToLights[241][0][0], _AdditionalLightsWorldToLights[241][1][0], _AdditionalLightsWorldToLights[241][2][0], _AdditionalLightsWorldToLights[241][3][0]); fragment_uniform_buffer_5[977] = float4(_AdditionalLightsWorldToLights[241][0][1], _AdditionalLightsWorldToLights[241][1][1], _AdditionalLightsWorldToLights[241][2][1], _AdditionalLightsWorldToLights[241][3][1]); fragment_uniform_buffer_5[978] = float4(_AdditionalLightsWorldToLights[241][0][2], _AdditionalLightsWorldToLights[241][1][2], _AdditionalLightsWorldToLights[241][2][2], _AdditionalLightsWorldToLights[241][3][2]); fragment_uniform_buffer_5[979] = float4(_AdditionalLightsWorldToLights[241][0][3], _AdditionalLightsWorldToLights[241][1][3], _AdditionalLightsWorldToLights[241][2][3], _AdditionalLightsWorldToLights[241][3][3]); fragment_uniform_buffer_5[980] = float4(_AdditionalLightsWorldToLights[242][0][0], _AdditionalLightsWorldToLights[242][1][0], _AdditionalLightsWorldToLights[242][2][0], _AdditionalLightsWorldToLights[242][3][0]); fragment_uniform_buffer_5[981] = float4(_AdditionalLightsWorldToLights[242][0][1], _AdditionalLightsWorldToLights[242][1][1], _AdditionalLightsWorldToLights[242][2][1], _AdditionalLightsWorldToLights[242][3][1]); fragment_uniform_buffer_5[982] = float4(_AdditionalLightsWorldToLights[242][0][2], _AdditionalLightsWorldToLights[242][1][2], _AdditionalLightsWorldToLights[242][2][2], _AdditionalLightsWorldToLights[242][3][2]); fragment_uniform_buffer_5[983] = float4(_AdditionalLightsWorldToLights[242][0][3], _AdditionalLightsWorldToLights[242][1][3], _AdditionalLightsWorldToLights[242][2][3], _AdditionalLightsWorldToLights[242][3][3]); fragment_uniform_buffer_5[984] = float4(_AdditionalLightsWorldToLights[243][0][0], _AdditionalLightsWorldToLights[243][1][0], _AdditionalLightsWorldToLights[243][2][0], _AdditionalLightsWorldToLights[243][3][0]); fragment_uniform_buffer_5[985] = float4(_AdditionalLightsWorldToLights[243][0][1], _AdditionalLightsWorldToLights[243][1][1], _AdditionalLightsWorldToLights[243][2][1], _AdditionalLightsWorldToLights[243][3][1]); fragment_uniform_buffer_5[986] = float4(_AdditionalLightsWorldToLights[243][0][2], _AdditionalLightsWorldToLights[243][1][2], _AdditionalLightsWorldToLights[243][2][2], _AdditionalLightsWorldToLights[243][3][2]); fragment_uniform_buffer_5[987] = float4(_AdditionalLightsWorldToLights[243][0][3], _AdditionalLightsWorldToLights[243][1][3], _AdditionalLightsWorldToLights[243][2][3], _AdditionalLightsWorldToLights[243][3][3]); fragment_uniform_buffer_5[988] = float4(_AdditionalLightsWorldToLights[244][0][0], _AdditionalLightsWorldToLights[244][1][0], _AdditionalLightsWorldToLights[244][2][0], _AdditionalLightsWorldToLights[244][3][0]); fragment_uniform_buffer_5[989] = float4(_AdditionalLightsWorldToLights[244][0][1], _AdditionalLightsWorldToLights[244][1][1], _AdditionalLightsWorldToLights[244][2][1], _AdditionalLightsWorldToLights[244][3][1]); fragment_uniform_buffer_5[990] = float4(_AdditionalLightsWorldToLights[244][0][2], _AdditionalLightsWorldToLights[244][1][2], _AdditionalLightsWorldToLights[244][2][2], _AdditionalLightsWorldToLights[244][3][2]); fragment_uniform_buffer_5[991] = float4(_AdditionalLightsWorldToLights[244][0][3], _AdditionalLightsWorldToLights[244][1][3], _AdditionalLightsWorldToLights[244][2][3], _AdditionalLightsWorldToLights[244][3][3]); fragment_uniform_buffer_5[992] = float4(_AdditionalLightsWorldToLights[245][0][0], _AdditionalLightsWorldToLights[245][1][0], _AdditionalLightsWorldToLights[245][2][0], _AdditionalLightsWorldToLights[245][3][0]); fragment_uniform_buffer_5[993] = float4(_AdditionalLightsWorldToLights[245][0][1], _AdditionalLightsWorldToLights[245][1][1], _AdditionalLightsWorldToLights[245][2][1], _AdditionalLightsWorldToLights[245][3][1]); fragment_uniform_buffer_5[994] = float4(_AdditionalLightsWorldToLights[245][0][2], _AdditionalLightsWorldToLights[245][1][2], _AdditionalLightsWorldToLights[245][2][2], _AdditionalLightsWorldToLights[245][3][2]); fragment_uniform_buffer_5[995] = float4(_AdditionalLightsWorldToLights[245][0][3], _AdditionalLightsWorldToLights[245][1][3], _AdditionalLightsWorldToLights[245][2][3], _AdditionalLightsWorldToLights[245][3][3]); fragment_uniform_buffer_5[996] = float4(_AdditionalLightsWorldToLights[246][0][0], _AdditionalLightsWorldToLights[246][1][0], _AdditionalLightsWorldToLights[246][2][0], _AdditionalLightsWorldToLights[246][3][0]); fragment_uniform_buffer_5[997] = float4(_AdditionalLightsWorldToLights[246][0][1], _AdditionalLightsWorldToLights[246][1][1], _AdditionalLightsWorldToLights[246][2][1], _AdditionalLightsWorldToLights[246][3][1]); fragment_uniform_buffer_5[998] = float4(_AdditionalLightsWorldToLights[246][0][2], _AdditionalLightsWorldToLights[246][1][2], _AdditionalLightsWorldToLights[246][2][2], _AdditionalLightsWorldToLights[246][3][2]); fragment_uniform_buffer_5[999] = float4(_AdditionalLightsWorldToLights[246][0][3], _AdditionalLightsWorldToLights[246][1][3], _AdditionalLightsWorldToLights[246][2][3], _AdditionalLightsWorldToLights[246][3][3]); fragment_uniform_buffer_5[1000] = float4(_AdditionalLightsWorldToLights[247][0][0], _AdditionalLightsWorldToLights[247][1][0], _AdditionalLightsWorldToLights[247][2][0], _AdditionalLightsWorldToLights[247][3][0]); fragment_uniform_buffer_5[1001] = float4(_AdditionalLightsWorldToLights[247][0][1], _AdditionalLightsWorldToLights[247][1][1], _AdditionalLightsWorldToLights[247][2][1], _AdditionalLightsWorldToLights[247][3][1]); fragment_uniform_buffer_5[1002] = float4(_AdditionalLightsWorldToLights[247][0][2], _AdditionalLightsWorldToLights[247][1][2], _AdditionalLightsWorldToLights[247][2][2], _AdditionalLightsWorldToLights[247][3][2]); fragment_uniform_buffer_5[1003] = float4(_AdditionalLightsWorldToLights[247][0][3], _AdditionalLightsWorldToLights[247][1][3], _AdditionalLightsWorldToLights[247][2][3], _AdditionalLightsWorldToLights[247][3][3]); fragment_uniform_buffer_5[1004] = float4(_AdditionalLightsWorldToLights[248][0][0], _AdditionalLightsWorldToLights[248][1][0], _AdditionalLightsWorldToLights[248][2][0], _AdditionalLightsWorldToLights[248][3][0]); fragment_uniform_buffer_5[1005] = float4(_AdditionalLightsWorldToLights[248][0][1], _AdditionalLightsWorldToLights[248][1][1], _AdditionalLightsWorldToLights[248][2][1], _AdditionalLightsWorldToLights[248][3][1]); fragment_uniform_buffer_5[1006] = float4(_AdditionalLightsWorldToLights[248][0][2], _AdditionalLightsWorldToLights[248][1][2], _AdditionalLightsWorldToLights[248][2][2], _AdditionalLightsWorldToLights[248][3][2]); fragment_uniform_buffer_5[1007] = float4(_AdditionalLightsWorldToLights[248][0][3], _AdditionalLightsWorldToLights[248][1][3], _AdditionalLightsWorldToLights[248][2][3], _AdditionalLightsWorldToLights[248][3][3]); fragment_uniform_buffer_5[1008] = float4(_AdditionalLightsWorldToLights[249][0][0], _AdditionalLightsWorldToLights[249][1][0], _AdditionalLightsWorldToLights[249][2][0], _AdditionalLightsWorldToLights[249][3][0]); fragment_uniform_buffer_5[1009] = float4(_AdditionalLightsWorldToLights[249][0][1], _AdditionalLightsWorldToLights[249][1][1], _AdditionalLightsWorldToLights[249][2][1], _AdditionalLightsWorldToLights[249][3][1]); fragment_uniform_buffer_5[1010] = float4(_AdditionalLightsWorldToLights[249][0][2], _AdditionalLightsWorldToLights[249][1][2], _AdditionalLightsWorldToLights[249][2][2], _AdditionalLightsWorldToLights[249][3][2]); fragment_uniform_buffer_5[1011] = float4(_AdditionalLightsWorldToLights[249][0][3], _AdditionalLightsWorldToLights[249][1][3], _AdditionalLightsWorldToLights[249][2][3], _AdditionalLightsWorldToLights[249][3][3]); fragment_uniform_buffer_5[1012] = float4(_AdditionalLightsWorldToLights[250][0][0], _AdditionalLightsWorldToLights[250][1][0], _AdditionalLightsWorldToLights[250][2][0], _AdditionalLightsWorldToLights[250][3][0]); fragment_uniform_buffer_5[1013] = float4(_AdditionalLightsWorldToLights[250][0][1], _AdditionalLightsWorldToLights[250][1][1], _AdditionalLightsWorldToLights[250][2][1], _AdditionalLightsWorldToLights[250][3][1]); fragment_uniform_buffer_5[1014] = float4(_AdditionalLightsWorldToLights[250][0][2], _AdditionalLightsWorldToLights[250][1][2], _AdditionalLightsWorldToLights[250][2][2], _AdditionalLightsWorldToLights[250][3][2]); fragment_uniform_buffer_5[1015] = float4(_AdditionalLightsWorldToLights[250][0][3], _AdditionalLightsWorldToLights[250][1][3], _AdditionalLightsWorldToLights[250][2][3], _AdditionalLightsWorldToLights[250][3][3]); fragment_uniform_buffer_5[1016] = float4(_AdditionalLightsWorldToLights[251][0][0], _AdditionalLightsWorldToLights[251][1][0], _AdditionalLightsWorldToLights[251][2][0], _AdditionalLightsWorldToLights[251][3][0]); fragment_uniform_buffer_5[1017] = float4(_AdditionalLightsWorldToLights[251][0][1], _AdditionalLightsWorldToLights[251][1][1], _AdditionalLightsWorldToLights[251][2][1], _AdditionalLightsWorldToLights[251][3][1]); fragment_uniform_buffer_5[1018] = float4(_AdditionalLightsWorldToLights[251][0][2], _AdditionalLightsWorldToLights[251][1][2], _AdditionalLightsWorldToLights[251][2][2], _AdditionalLightsWorldToLights[251][3][2]); fragment_uniform_buffer_5[1019] = float4(_AdditionalLightsWorldToLights[251][0][3], _AdditionalLightsWorldToLights[251][1][3], _AdditionalLightsWorldToLights[251][2][3], _AdditionalLightsWorldToLights[251][3][3]); fragment_uniform_buffer_5[1020] = float4(_AdditionalLightsWorldToLights[252][0][0], _AdditionalLightsWorldToLights[252][1][0], _AdditionalLightsWorldToLights[252][2][0], _AdditionalLightsWorldToLights[252][3][0]); fragment_uniform_buffer_5[1021] = float4(_AdditionalLightsWorldToLights[252][0][1], _AdditionalLightsWorldToLights[252][1][1], _AdditionalLightsWorldToLights[252][2][1], _AdditionalLightsWorldToLights[252][3][1]); fragment_uniform_buffer_5[1022] = float4(_AdditionalLightsWorldToLights[252][0][2], _AdditionalLightsWorldToLights[252][1][2], _AdditionalLightsWorldToLights[252][2][2], _AdditionalLightsWorldToLights[252][3][2]); fragment_uniform_buffer_5[1023] = float4(_AdditionalLightsWorldToLights[252][0][3], _AdditionalLightsWorldToLights[252][1][3], _AdditionalLightsWorldToLights[252][2][3], _AdditionalLightsWorldToLights[252][3][3]); fragment_uniform_buffer_5[1024] = float4(_AdditionalLightsWorldToLights[253][0][0], _AdditionalLightsWorldToLights[253][1][0], _AdditionalLightsWorldToLights[253][2][0], _AdditionalLightsWorldToLights[253][3][0]); fragment_uniform_buffer_5[1025] = float4(_AdditionalLightsWorldToLights[253][0][1], _AdditionalLightsWorldToLights[253][1][1], _AdditionalLightsWorldToLights[253][2][1], _AdditionalLightsWorldToLights[253][3][1]); fragment_uniform_buffer_5[1026] = float4(_AdditionalLightsWorldToLights[253][0][2], _AdditionalLightsWorldToLights[253][1][2], _AdditionalLightsWorldToLights[253][2][2], _AdditionalLightsWorldToLights[253][3][2]); fragment_uniform_buffer_5[1027] = float4(_AdditionalLightsWorldToLights[253][0][3], _AdditionalLightsWorldToLights[253][1][3], _AdditionalLightsWorldToLights[253][2][3], _AdditionalLightsWorldToLights[253][3][3]); fragment_uniform_buffer_5[1028] = float4(_AdditionalLightsWorldToLights[254][0][0], _AdditionalLightsWorldToLights[254][1][0], _AdditionalLightsWorldToLights[254][2][0], _AdditionalLightsWorldToLights[254][3][0]); fragment_uniform_buffer_5[1029] = float4(_AdditionalLightsWorldToLights[254][0][1], _AdditionalLightsWorldToLights[254][1][1], _AdditionalLightsWorldToLights[254][2][1], _AdditionalLightsWorldToLights[254][3][1]); fragment_uniform_buffer_5[1030] = float4(_AdditionalLightsWorldToLights[254][0][2], _AdditionalLightsWorldToLights[254][1][2], _AdditionalLightsWorldToLights[254][2][2], _AdditionalLightsWorldToLights[254][3][2]); fragment_uniform_buffer_5[1031] = float4(_AdditionalLightsWorldToLights[254][0][3], _AdditionalLightsWorldToLights[254][1][3], _AdditionalLightsWorldToLights[254][2][3], _AdditionalLightsWorldToLights[254][3][3]); fragment_uniform_buffer_5[1032] = float4(_AdditionalLightsWorldToLights[255][0][0], _AdditionalLightsWorldToLights[255][1][0], _AdditionalLightsWorldToLights[255][2][0], _AdditionalLightsWorldToLights[255][3][0]); fragment_uniform_buffer_5[1033] = float4(_AdditionalLightsWorldToLights[255][0][1], _AdditionalLightsWorldToLights[255][1][1], _AdditionalLightsWorldToLights[255][2][1], _AdditionalLightsWorldToLights[255][3][1]); fragment_uniform_buffer_5[1034] = float4(_AdditionalLightsWorldToLights[255][0][2], _AdditionalLightsWorldToLights[255][1][2], _AdditionalLightsWorldToLights[255][2][2], _AdditionalLightsWorldToLights[255][3][2]); fragment_uniform_buffer_5[1035] = float4(_AdditionalLightsWorldToLights[255][0][3], _AdditionalLightsWorldToLights[255][1][3], _AdditionalLightsWorldToLights[255][2][3], _AdditionalLightsWorldToLights[255][3][3]); fragment_uniform_buffer_5[1036] = float4(_AdditionalLightsCookieAtlasUVRects[0][0], _AdditionalLightsCookieAtlasUVRects[0][1], _AdditionalLightsCookieAtlasUVRects[0][2], _AdditionalLightsCookieAtlasUVRects[0][3]); fragment_uniform_buffer_5[1037] = float4(_AdditionalLightsCookieAtlasUVRects[1][0], _AdditionalLightsCookieAtlasUVRects[1][1], _AdditionalLightsCookieAtlasUVRects[1][2], _AdditionalLightsCookieAtlasUVRects[1][3]); fragment_uniform_buffer_5[1038] = float4(_AdditionalLightsCookieAtlasUVRects[2][0], _AdditionalLightsCookieAtlasUVRects[2][1], _AdditionalLightsCookieAtlasUVRects[2][2], _AdditionalLightsCookieAtlasUVRects[2][3]); fragment_uniform_buffer_5[1039] = float4(_AdditionalLightsCookieAtlasUVRects[3][0], _AdditionalLightsCookieAtlasUVRects[3][1], _AdditionalLightsCookieAtlasUVRects[3][2], _AdditionalLightsCookieAtlasUVRects[3][3]); fragment_uniform_buffer_5[1040] = float4(_AdditionalLightsCookieAtlasUVRects[4][0], _AdditionalLightsCookieAtlasUVRects[4][1], _AdditionalLightsCookieAtlasUVRects[4][2], _AdditionalLightsCookieAtlasUVRects[4][3]); fragment_uniform_buffer_5[1041] = float4(_AdditionalLightsCookieAtlasUVRects[5][0], _AdditionalLightsCookieAtlasUVRects[5][1], _AdditionalLightsCookieAtlasUVRects[5][2], _AdditionalLightsCookieAtlasUVRects[5][3]); fragment_uniform_buffer_5[1042] = float4(_AdditionalLightsCookieAtlasUVRects[6][0], _AdditionalLightsCookieAtlasUVRects[6][1], _AdditionalLightsCookieAtlasUVRects[6][2], _AdditionalLightsCookieAtlasUVRects[6][3]); fragment_uniform_buffer_5[1043] = float4(_AdditionalLightsCookieAtlasUVRects[7][0], _AdditionalLightsCookieAtlasUVRects[7][1], _AdditionalLightsCookieAtlasUVRects[7][2], _AdditionalLightsCookieAtlasUVRects[7][3]); fragment_uniform_buffer_5[1044] = float4(_AdditionalLightsCookieAtlasUVRects[8][0], _AdditionalLightsCookieAtlasUVRects[8][1], _AdditionalLightsCookieAtlasUVRects[8][2], _AdditionalLightsCookieAtlasUVRects[8][3]); fragment_uniform_buffer_5[1045] = float4(_AdditionalLightsCookieAtlasUVRects[9][0], _AdditionalLightsCookieAtlasUVRects[9][1], _AdditionalLightsCookieAtlasUVRects[9][2], _AdditionalLightsCookieAtlasUVRects[9][3]); fragment_uniform_buffer_5[1046] = float4(_AdditionalLightsCookieAtlasUVRects[10][0], _AdditionalLightsCookieAtlasUVRects[10][1], _AdditionalLightsCookieAtlasUVRects[10][2], _AdditionalLightsCookieAtlasUVRects[10][3]); fragment_uniform_buffer_5[1047] = float4(_AdditionalLightsCookieAtlasUVRects[11][0], _AdditionalLightsCookieAtlasUVRects[11][1], _AdditionalLightsCookieAtlasUVRects[11][2], _AdditionalLightsCookieAtlasUVRects[11][3]); fragment_uniform_buffer_5[1048] = float4(_AdditionalLightsCookieAtlasUVRects[12][0], _AdditionalLightsCookieAtlasUVRects[12][1], _AdditionalLightsCookieAtlasUVRects[12][2], _AdditionalLightsCookieAtlasUVRects[12][3]); fragment_uniform_buffer_5[1049] = float4(_AdditionalLightsCookieAtlasUVRects[13][0], _AdditionalLightsCookieAtlasUVRects[13][1], _AdditionalLightsCookieAtlasUVRects[13][2], _AdditionalLightsCookieAtlasUVRects[13][3]); fragment_uniform_buffer_5[1050] = float4(_AdditionalLightsCookieAtlasUVRects[14][0], _AdditionalLightsCookieAtlasUVRects[14][1], _AdditionalLightsCookieAtlasUVRects[14][2], _AdditionalLightsCookieAtlasUVRects[14][3]); fragment_uniform_buffer_5[1051] = float4(_AdditionalLightsCookieAtlasUVRects[15][0], _AdditionalLightsCookieAtlasUVRects[15][1], _AdditionalLightsCookieAtlasUVRects[15][2], _AdditionalLightsCookieAtlasUVRects[15][3]); fragment_uniform_buffer_5[1052] = float4(_AdditionalLightsCookieAtlasUVRects[16][0], _AdditionalLightsCookieAtlasUVRects[16][1], _AdditionalLightsCookieAtlasUVRects[16][2], _AdditionalLightsCookieAtlasUVRects[16][3]); fragment_uniform_buffer_5[1053] = float4(_AdditionalLightsCookieAtlasUVRects[17][0], _AdditionalLightsCookieAtlasUVRects[17][1], _AdditionalLightsCookieAtlasUVRects[17][2], _AdditionalLightsCookieAtlasUVRects[17][3]); fragment_uniform_buffer_5[1054] = float4(_AdditionalLightsCookieAtlasUVRects[18][0], _AdditionalLightsCookieAtlasUVRects[18][1], _AdditionalLightsCookieAtlasUVRects[18][2], _AdditionalLightsCookieAtlasUVRects[18][3]); fragment_uniform_buffer_5[1055] = float4(_AdditionalLightsCookieAtlasUVRects[19][0], _AdditionalLightsCookieAtlasUVRects[19][1], _AdditionalLightsCookieAtlasUVRects[19][2], _AdditionalLightsCookieAtlasUVRects[19][3]); fragment_uniform_buffer_5[1056] = float4(_AdditionalLightsCookieAtlasUVRects[20][0], _AdditionalLightsCookieAtlasUVRects[20][1], _AdditionalLightsCookieAtlasUVRects[20][2], _AdditionalLightsCookieAtlasUVRects[20][3]); fragment_uniform_buffer_5[1057] = float4(_AdditionalLightsCookieAtlasUVRects[21][0], _AdditionalLightsCookieAtlasUVRects[21][1], _AdditionalLightsCookieAtlasUVRects[21][2], _AdditionalLightsCookieAtlasUVRects[21][3]); fragment_uniform_buffer_5[1058] = float4(_AdditionalLightsCookieAtlasUVRects[22][0], _AdditionalLightsCookieAtlasUVRects[22][1], _AdditionalLightsCookieAtlasUVRects[22][2], _AdditionalLightsCookieAtlasUVRects[22][3]); fragment_uniform_buffer_5[1059] = float4(_AdditionalLightsCookieAtlasUVRects[23][0], _AdditionalLightsCookieAtlasUVRects[23][1], _AdditionalLightsCookieAtlasUVRects[23][2], _AdditionalLightsCookieAtlasUVRects[23][3]); fragment_uniform_buffer_5[1060] = float4(_AdditionalLightsCookieAtlasUVRects[24][0], _AdditionalLightsCookieAtlasUVRects[24][1], _AdditionalLightsCookieAtlasUVRects[24][2], _AdditionalLightsCookieAtlasUVRects[24][3]); fragment_uniform_buffer_5[1061] = float4(_AdditionalLightsCookieAtlasUVRects[25][0], _AdditionalLightsCookieAtlasUVRects[25][1], _AdditionalLightsCookieAtlasUVRects[25][2], _AdditionalLightsCookieAtlasUVRects[25][3]); fragment_uniform_buffer_5[1062] = float4(_AdditionalLightsCookieAtlasUVRects[26][0], _AdditionalLightsCookieAtlasUVRects[26][1], _AdditionalLightsCookieAtlasUVRects[26][2], _AdditionalLightsCookieAtlasUVRects[26][3]); fragment_uniform_buffer_5[1063] = float4(_AdditionalLightsCookieAtlasUVRects[27][0], _AdditionalLightsCookieAtlasUVRects[27][1], _AdditionalLightsCookieAtlasUVRects[27][2], _AdditionalLightsCookieAtlasUVRects[27][3]); fragment_uniform_buffer_5[1064] = float4(_AdditionalLightsCookieAtlasUVRects[28][0], _AdditionalLightsCookieAtlasUVRects[28][1], _AdditionalLightsCookieAtlasUVRects[28][2], _AdditionalLightsCookieAtlasUVRects[28][3]); fragment_uniform_buffer_5[1065] = float4(_AdditionalLightsCookieAtlasUVRects[29][0], _AdditionalLightsCookieAtlasUVRects[29][1], _AdditionalLightsCookieAtlasUVRects[29][2], _AdditionalLightsCookieAtlasUVRects[29][3]); fragment_uniform_buffer_5[1066] = float4(_AdditionalLightsCookieAtlasUVRects[30][0], _AdditionalLightsCookieAtlasUVRects[30][1], _AdditionalLightsCookieAtlasUVRects[30][2], _AdditionalLightsCookieAtlasUVRects[30][3]); fragment_uniform_buffer_5[1067] = float4(_AdditionalLightsCookieAtlasUVRects[31][0], _AdditionalLightsCookieAtlasUVRects[31][1], _AdditionalLightsCookieAtlasUVRects[31][2], _AdditionalLightsCookieAtlasUVRects[31][3]); fragment_uniform_buffer_5[1068] = float4(_AdditionalLightsCookieAtlasUVRects[32][0], _AdditionalLightsCookieAtlasUVRects[32][1], _AdditionalLightsCookieAtlasUVRects[32][2], _AdditionalLightsCookieAtlasUVRects[32][3]); fragment_uniform_buffer_5[1069] = float4(_AdditionalLightsCookieAtlasUVRects[33][0], _AdditionalLightsCookieAtlasUVRects[33][1], _AdditionalLightsCookieAtlasUVRects[33][2], _AdditionalLightsCookieAtlasUVRects[33][3]); fragment_uniform_buffer_5[1070] = float4(_AdditionalLightsCookieAtlasUVRects[34][0], _AdditionalLightsCookieAtlasUVRects[34][1], _AdditionalLightsCookieAtlasUVRects[34][2], _AdditionalLightsCookieAtlasUVRects[34][3]); fragment_uniform_buffer_5[1071] = float4(_AdditionalLightsCookieAtlasUVRects[35][0], _AdditionalLightsCookieAtlasUVRects[35][1], _AdditionalLightsCookieAtlasUVRects[35][2], _AdditionalLightsCookieAtlasUVRects[35][3]); fragment_uniform_buffer_5[1072] = float4(_AdditionalLightsCookieAtlasUVRects[36][0], _AdditionalLightsCookieAtlasUVRects[36][1], _AdditionalLightsCookieAtlasUVRects[36][2], _AdditionalLightsCookieAtlasUVRects[36][3]); fragment_uniform_buffer_5[1073] = float4(_AdditionalLightsCookieAtlasUVRects[37][0], _AdditionalLightsCookieAtlasUVRects[37][1], _AdditionalLightsCookieAtlasUVRects[37][2], _AdditionalLightsCookieAtlasUVRects[37][3]); fragment_uniform_buffer_5[1074] = float4(_AdditionalLightsCookieAtlasUVRects[38][0], _AdditionalLightsCookieAtlasUVRects[38][1], _AdditionalLightsCookieAtlasUVRects[38][2], _AdditionalLightsCookieAtlasUVRects[38][3]); fragment_uniform_buffer_5[1075] = float4(_AdditionalLightsCookieAtlasUVRects[39][0], _AdditionalLightsCookieAtlasUVRects[39][1], _AdditionalLightsCookieAtlasUVRects[39][2], _AdditionalLightsCookieAtlasUVRects[39][3]); fragment_uniform_buffer_5[1076] = float4(_AdditionalLightsCookieAtlasUVRects[40][0], _AdditionalLightsCookieAtlasUVRects[40][1], _AdditionalLightsCookieAtlasUVRects[40][2], _AdditionalLightsCookieAtlasUVRects[40][3]); fragment_uniform_buffer_5[1077] = float4(_AdditionalLightsCookieAtlasUVRects[41][0], _AdditionalLightsCookieAtlasUVRects[41][1], _AdditionalLightsCookieAtlasUVRects[41][2], _AdditionalLightsCookieAtlasUVRects[41][3]); fragment_uniform_buffer_5[1078] = float4(_AdditionalLightsCookieAtlasUVRects[42][0], _AdditionalLightsCookieAtlasUVRects[42][1], _AdditionalLightsCookieAtlasUVRects[42][2], _AdditionalLightsCookieAtlasUVRects[42][3]); fragment_uniform_buffer_5[1079] = float4(_AdditionalLightsCookieAtlasUVRects[43][0], _AdditionalLightsCookieAtlasUVRects[43][1], _AdditionalLightsCookieAtlasUVRects[43][2], _AdditionalLightsCookieAtlasUVRects[43][3]); fragment_uniform_buffer_5[1080] = float4(_AdditionalLightsCookieAtlasUVRects[44][0], _AdditionalLightsCookieAtlasUVRects[44][1], _AdditionalLightsCookieAtlasUVRects[44][2], _AdditionalLightsCookieAtlasUVRects[44][3]); fragment_uniform_buffer_5[1081] = float4(_AdditionalLightsCookieAtlasUVRects[45][0], _AdditionalLightsCookieAtlasUVRects[45][1], _AdditionalLightsCookieAtlasUVRects[45][2], _AdditionalLightsCookieAtlasUVRects[45][3]); fragment_uniform_buffer_5[1082] = float4(_AdditionalLightsCookieAtlasUVRects[46][0], _AdditionalLightsCookieAtlasUVRects[46][1], _AdditionalLightsCookieAtlasUVRects[46][2], _AdditionalLightsCookieAtlasUVRects[46][3]); fragment_uniform_buffer_5[1083] = float4(_AdditionalLightsCookieAtlasUVRects[47][0], _AdditionalLightsCookieAtlasUVRects[47][1], _AdditionalLightsCookieAtlasUVRects[47][2], _AdditionalLightsCookieAtlasUVRects[47][3]); fragment_uniform_buffer_5[1084] = float4(_AdditionalLightsCookieAtlasUVRects[48][0], _AdditionalLightsCookieAtlasUVRects[48][1], _AdditionalLightsCookieAtlasUVRects[48][2], _AdditionalLightsCookieAtlasUVRects[48][3]); fragment_uniform_buffer_5[1085] = float4(_AdditionalLightsCookieAtlasUVRects[49][0], _AdditionalLightsCookieAtlasUVRects[49][1], _AdditionalLightsCookieAtlasUVRects[49][2], _AdditionalLightsCookieAtlasUVRects[49][3]); fragment_uniform_buffer_5[1086] = float4(_AdditionalLightsCookieAtlasUVRects[50][0], _AdditionalLightsCookieAtlasUVRects[50][1], _AdditionalLightsCookieAtlasUVRects[50][2], _AdditionalLightsCookieAtlasUVRects[50][3]); fragment_uniform_buffer_5[1087] = float4(_AdditionalLightsCookieAtlasUVRects[51][0], _AdditionalLightsCookieAtlasUVRects[51][1], _AdditionalLightsCookieAtlasUVRects[51][2], _AdditionalLightsCookieAtlasUVRects[51][3]); fragment_uniform_buffer_5[1088] = float4(_AdditionalLightsCookieAtlasUVRects[52][0], _AdditionalLightsCookieAtlasUVRects[52][1], _AdditionalLightsCookieAtlasUVRects[52][2], _AdditionalLightsCookieAtlasUVRects[52][3]); fragment_uniform_buffer_5[1089] = float4(_AdditionalLightsCookieAtlasUVRects[53][0], _AdditionalLightsCookieAtlasUVRects[53][1], _AdditionalLightsCookieAtlasUVRects[53][2], _AdditionalLightsCookieAtlasUVRects[53][3]); fragment_uniform_buffer_5[1090] = float4(_AdditionalLightsCookieAtlasUVRects[54][0], _AdditionalLightsCookieAtlasUVRects[54][1], _AdditionalLightsCookieAtlasUVRects[54][2], _AdditionalLightsCookieAtlasUVRects[54][3]); fragment_uniform_buffer_5[1091] = float4(_AdditionalLightsCookieAtlasUVRects[55][0], _AdditionalLightsCookieAtlasUVRects[55][1], _AdditionalLightsCookieAtlasUVRects[55][2], _AdditionalLightsCookieAtlasUVRects[55][3]); fragment_uniform_buffer_5[1092] = float4(_AdditionalLightsCookieAtlasUVRects[56][0], _AdditionalLightsCookieAtlasUVRects[56][1], _AdditionalLightsCookieAtlasUVRects[56][2], _AdditionalLightsCookieAtlasUVRects[56][3]); fragment_uniform_buffer_5[1093] = float4(_AdditionalLightsCookieAtlasUVRects[57][0], _AdditionalLightsCookieAtlasUVRects[57][1], _AdditionalLightsCookieAtlasUVRects[57][2], _AdditionalLightsCookieAtlasUVRects[57][3]); fragment_uniform_buffer_5[1094] = float4(_AdditionalLightsCookieAtlasUVRects[58][0], _AdditionalLightsCookieAtlasUVRects[58][1], _AdditionalLightsCookieAtlasUVRects[58][2], _AdditionalLightsCookieAtlasUVRects[58][3]); fragment_uniform_buffer_5[1095] = float4(_AdditionalLightsCookieAtlasUVRects[59][0], _AdditionalLightsCookieAtlasUVRects[59][1], _AdditionalLightsCookieAtlasUVRects[59][2], _AdditionalLightsCookieAtlasUVRects[59][3]); fragment_uniform_buffer_5[1096] = float4(_AdditionalLightsCookieAtlasUVRects[60][0], _AdditionalLightsCookieAtlasUVRects[60][1], _AdditionalLightsCookieAtlasUVRects[60][2], _AdditionalLightsCookieAtlasUVRects[60][3]); fragment_uniform_buffer_5[1097] = float4(_AdditionalLightsCookieAtlasUVRects[61][0], _AdditionalLightsCookieAtlasUVRects[61][1], _AdditionalLightsCookieAtlasUVRects[61][2], _AdditionalLightsCookieAtlasUVRects[61][3]); fragment_uniform_buffer_5[1098] = float4(_AdditionalLightsCookieAtlasUVRects[62][0], _AdditionalLightsCookieAtlasUVRects[62][1], _AdditionalLightsCookieAtlasUVRects[62][2], _AdditionalLightsCookieAtlasUVRects[62][3]); fragment_uniform_buffer_5[1099] = float4(_AdditionalLightsCookieAtlasUVRects[63][0], _AdditionalLightsCookieAtlasUVRects[63][1], _AdditionalLightsCookieAtlasUVRects[63][2], _AdditionalLightsCookieAtlasUVRects[63][3]); fragment_uniform_buffer_5[1100] = float4(_AdditionalLightsCookieAtlasUVRects[64][0], _AdditionalLightsCookieAtlasUVRects[64][1], _AdditionalLightsCookieAtlasUVRects[64][2], _AdditionalLightsCookieAtlasUVRects[64][3]); fragment_uniform_buffer_5[1101] = float4(_AdditionalLightsCookieAtlasUVRects[65][0], _AdditionalLightsCookieAtlasUVRects[65][1], _AdditionalLightsCookieAtlasUVRects[65][2], _AdditionalLightsCookieAtlasUVRects[65][3]); fragment_uniform_buffer_5[1102] = float4(_AdditionalLightsCookieAtlasUVRects[66][0], _AdditionalLightsCookieAtlasUVRects[66][1], _AdditionalLightsCookieAtlasUVRects[66][2], _AdditionalLightsCookieAtlasUVRects[66][3]); fragment_uniform_buffer_5[1103] = float4(_AdditionalLightsCookieAtlasUVRects[67][0], _AdditionalLightsCookieAtlasUVRects[67][1], _AdditionalLightsCookieAtlasUVRects[67][2], _AdditionalLightsCookieAtlasUVRects[67][3]); fragment_uniform_buffer_5[1104] = float4(_AdditionalLightsCookieAtlasUVRects[68][0], _AdditionalLightsCookieAtlasUVRects[68][1], _AdditionalLightsCookieAtlasUVRects[68][2], _AdditionalLightsCookieAtlasUVRects[68][3]); fragment_uniform_buffer_5[1105] = float4(_AdditionalLightsCookieAtlasUVRects[69][0], _AdditionalLightsCookieAtlasUVRects[69][1], _AdditionalLightsCookieAtlasUVRects[69][2], _AdditionalLightsCookieAtlasUVRects[69][3]); fragment_uniform_buffer_5[1106] = float4(_AdditionalLightsCookieAtlasUVRects[70][0], _AdditionalLightsCookieAtlasUVRects[70][1], _AdditionalLightsCookieAtlasUVRects[70][2], _AdditionalLightsCookieAtlasUVRects[70][3]); fragment_uniform_buffer_5[1107] = float4(_AdditionalLightsCookieAtlasUVRects[71][0], _AdditionalLightsCookieAtlasUVRects[71][1], _AdditionalLightsCookieAtlasUVRects[71][2], _AdditionalLightsCookieAtlasUVRects[71][3]); fragment_uniform_buffer_5[1108] = float4(_AdditionalLightsCookieAtlasUVRects[72][0], _AdditionalLightsCookieAtlasUVRects[72][1], _AdditionalLightsCookieAtlasUVRects[72][2], _AdditionalLightsCookieAtlasUVRects[72][3]); fragment_uniform_buffer_5[1109] = float4(_AdditionalLightsCookieAtlasUVRects[73][0], _AdditionalLightsCookieAtlasUVRects[73][1], _AdditionalLightsCookieAtlasUVRects[73][2], _AdditionalLightsCookieAtlasUVRects[73][3]); fragment_uniform_buffer_5[1110] = float4(_AdditionalLightsCookieAtlasUVRects[74][0], _AdditionalLightsCookieAtlasUVRects[74][1], _AdditionalLightsCookieAtlasUVRects[74][2], _AdditionalLightsCookieAtlasUVRects[74][3]); fragment_uniform_buffer_5[1111] = float4(_AdditionalLightsCookieAtlasUVRects[75][0], _AdditionalLightsCookieAtlasUVRects[75][1], _AdditionalLightsCookieAtlasUVRects[75][2], _AdditionalLightsCookieAtlasUVRects[75][3]); fragment_uniform_buffer_5[1112] = float4(_AdditionalLightsCookieAtlasUVRects[76][0], _AdditionalLightsCookieAtlasUVRects[76][1], _AdditionalLightsCookieAtlasUVRects[76][2], _AdditionalLightsCookieAtlasUVRects[76][3]); fragment_uniform_buffer_5[1113] = float4(_AdditionalLightsCookieAtlasUVRects[77][0], _AdditionalLightsCookieAtlasUVRects[77][1], _AdditionalLightsCookieAtlasUVRects[77][2], _AdditionalLightsCookieAtlasUVRects[77][3]); fragment_uniform_buffer_5[1114] = float4(_AdditionalLightsCookieAtlasUVRects[78][0], _AdditionalLightsCookieAtlasUVRects[78][1], _AdditionalLightsCookieAtlasUVRects[78][2], _AdditionalLightsCookieAtlasUVRects[78][3]); fragment_uniform_buffer_5[1115] = float4(_AdditionalLightsCookieAtlasUVRects[79][0], _AdditionalLightsCookieAtlasUVRects[79][1], _AdditionalLightsCookieAtlasUVRects[79][2], _AdditionalLightsCookieAtlasUVRects[79][3]); fragment_uniform_buffer_5[1116] = float4(_AdditionalLightsCookieAtlasUVRects[80][0], _AdditionalLightsCookieAtlasUVRects[80][1], _AdditionalLightsCookieAtlasUVRects[80][2], _AdditionalLightsCookieAtlasUVRects[80][3]); fragment_uniform_buffer_5[1117] = float4(_AdditionalLightsCookieAtlasUVRects[81][0], _AdditionalLightsCookieAtlasUVRects[81][1], _AdditionalLightsCookieAtlasUVRects[81][2], _AdditionalLightsCookieAtlasUVRects[81][3]); fragment_uniform_buffer_5[1118] = float4(_AdditionalLightsCookieAtlasUVRects[82][0], _AdditionalLightsCookieAtlasUVRects[82][1], _AdditionalLightsCookieAtlasUVRects[82][2], _AdditionalLightsCookieAtlasUVRects[82][3]); fragment_uniform_buffer_5[1119] = float4(_AdditionalLightsCookieAtlasUVRects[83][0], _AdditionalLightsCookieAtlasUVRects[83][1], _AdditionalLightsCookieAtlasUVRects[83][2], _AdditionalLightsCookieAtlasUVRects[83][3]); fragment_uniform_buffer_5[1120] = float4(_AdditionalLightsCookieAtlasUVRects[84][0], _AdditionalLightsCookieAtlasUVRects[84][1], _AdditionalLightsCookieAtlasUVRects[84][2], _AdditionalLightsCookieAtlasUVRects[84][3]); fragment_uniform_buffer_5[1121] = float4(_AdditionalLightsCookieAtlasUVRects[85][0], _AdditionalLightsCookieAtlasUVRects[85][1], _AdditionalLightsCookieAtlasUVRects[85][2], _AdditionalLightsCookieAtlasUVRects[85][3]); fragment_uniform_buffer_5[1122] = float4(_AdditionalLightsCookieAtlasUVRects[86][0], _AdditionalLightsCookieAtlasUVRects[86][1], _AdditionalLightsCookieAtlasUVRects[86][2], _AdditionalLightsCookieAtlasUVRects[86][3]); fragment_uniform_buffer_5[1123] = float4(_AdditionalLightsCookieAtlasUVRects[87][0], _AdditionalLightsCookieAtlasUVRects[87][1], _AdditionalLightsCookieAtlasUVRects[87][2], _AdditionalLightsCookieAtlasUVRects[87][3]); fragment_uniform_buffer_5[1124] = float4(_AdditionalLightsCookieAtlasUVRects[88][0], _AdditionalLightsCookieAtlasUVRects[88][1], _AdditionalLightsCookieAtlasUVRects[88][2], _AdditionalLightsCookieAtlasUVRects[88][3]); fragment_uniform_buffer_5[1125] = float4(_AdditionalLightsCookieAtlasUVRects[89][0], _AdditionalLightsCookieAtlasUVRects[89][1], _AdditionalLightsCookieAtlasUVRects[89][2], _AdditionalLightsCookieAtlasUVRects[89][3]); fragment_uniform_buffer_5[1126] = float4(_AdditionalLightsCookieAtlasUVRects[90][0], _AdditionalLightsCookieAtlasUVRects[90][1], _AdditionalLightsCookieAtlasUVRects[90][2], _AdditionalLightsCookieAtlasUVRects[90][3]); fragment_uniform_buffer_5[1127] = float4(_AdditionalLightsCookieAtlasUVRects[91][0], _AdditionalLightsCookieAtlasUVRects[91][1], _AdditionalLightsCookieAtlasUVRects[91][2], _AdditionalLightsCookieAtlasUVRects[91][3]); fragment_uniform_buffer_5[1128] = float4(_AdditionalLightsCookieAtlasUVRects[92][0], _AdditionalLightsCookieAtlasUVRects[92][1], _AdditionalLightsCookieAtlasUVRects[92][2], _AdditionalLightsCookieAtlasUVRects[92][3]); fragment_uniform_buffer_5[1129] = float4(_AdditionalLightsCookieAtlasUVRects[93][0], _AdditionalLightsCookieAtlasUVRects[93][1], _AdditionalLightsCookieAtlasUVRects[93][2], _AdditionalLightsCookieAtlasUVRects[93][3]); fragment_uniform_buffer_5[1130] = float4(_AdditionalLightsCookieAtlasUVRects[94][0], _AdditionalLightsCookieAtlasUVRects[94][1], _AdditionalLightsCookieAtlasUVRects[94][2], _AdditionalLightsCookieAtlasUVRects[94][3]); fragment_uniform_buffer_5[1131] = float4(_AdditionalLightsCookieAtlasUVRects[95][0], _AdditionalLightsCookieAtlasUVRects[95][1], _AdditionalLightsCookieAtlasUVRects[95][2], _AdditionalLightsCookieAtlasUVRects[95][3]); fragment_uniform_buffer_5[1132] = float4(_AdditionalLightsCookieAtlasUVRects[96][0], _AdditionalLightsCookieAtlasUVRects[96][1], _AdditionalLightsCookieAtlasUVRects[96][2], _AdditionalLightsCookieAtlasUVRects[96][3]); fragment_uniform_buffer_5[1133] = float4(_AdditionalLightsCookieAtlasUVRects[97][0], _AdditionalLightsCookieAtlasUVRects[97][1], _AdditionalLightsCookieAtlasUVRects[97][2], _AdditionalLightsCookieAtlasUVRects[97][3]); fragment_uniform_buffer_5[1134] = float4(_AdditionalLightsCookieAtlasUVRects[98][0], _AdditionalLightsCookieAtlasUVRects[98][1], _AdditionalLightsCookieAtlasUVRects[98][2], _AdditionalLightsCookieAtlasUVRects[98][3]); fragment_uniform_buffer_5[1135] = float4(_AdditionalLightsCookieAtlasUVRects[99][0], _AdditionalLightsCookieAtlasUVRects[99][1], _AdditionalLightsCookieAtlasUVRects[99][2], _AdditionalLightsCookieAtlasUVRects[99][3]); fragment_uniform_buffer_5[1136] = float4(_AdditionalLightsCookieAtlasUVRects[100][0], _AdditionalLightsCookieAtlasUVRects[100][1], _AdditionalLightsCookieAtlasUVRects[100][2], _AdditionalLightsCookieAtlasUVRects[100][3]); fragment_uniform_buffer_5[1137] = float4(_AdditionalLightsCookieAtlasUVRects[101][0], _AdditionalLightsCookieAtlasUVRects[101][1], _AdditionalLightsCookieAtlasUVRects[101][2], _AdditionalLightsCookieAtlasUVRects[101][3]); fragment_uniform_buffer_5[1138] = float4(_AdditionalLightsCookieAtlasUVRects[102][0], _AdditionalLightsCookieAtlasUVRects[102][1], _AdditionalLightsCookieAtlasUVRects[102][2], _AdditionalLightsCookieAtlasUVRects[102][3]); fragment_uniform_buffer_5[1139] = float4(_AdditionalLightsCookieAtlasUVRects[103][0], _AdditionalLightsCookieAtlasUVRects[103][1], _AdditionalLightsCookieAtlasUVRects[103][2], _AdditionalLightsCookieAtlasUVRects[103][3]); fragment_uniform_buffer_5[1140] = float4(_AdditionalLightsCookieAtlasUVRects[104][0], _AdditionalLightsCookieAtlasUVRects[104][1], _AdditionalLightsCookieAtlasUVRects[104][2], _AdditionalLightsCookieAtlasUVRects[104][3]); fragment_uniform_buffer_5[1141] = float4(_AdditionalLightsCookieAtlasUVRects[105][0], _AdditionalLightsCookieAtlasUVRects[105][1], _AdditionalLightsCookieAtlasUVRects[105][2], _AdditionalLightsCookieAtlasUVRects[105][3]); fragment_uniform_buffer_5[1142] = float4(_AdditionalLightsCookieAtlasUVRects[106][0], _AdditionalLightsCookieAtlasUVRects[106][1], _AdditionalLightsCookieAtlasUVRects[106][2], _AdditionalLightsCookieAtlasUVRects[106][3]); fragment_uniform_buffer_5[1143] = float4(_AdditionalLightsCookieAtlasUVRects[107][0], _AdditionalLightsCookieAtlasUVRects[107][1], _AdditionalLightsCookieAtlasUVRects[107][2], _AdditionalLightsCookieAtlasUVRects[107][3]); fragment_uniform_buffer_5[1144] = float4(_AdditionalLightsCookieAtlasUVRects[108][0], _AdditionalLightsCookieAtlasUVRects[108][1], _AdditionalLightsCookieAtlasUVRects[108][2], _AdditionalLightsCookieAtlasUVRects[108][3]); fragment_uniform_buffer_5[1145] = float4(_AdditionalLightsCookieAtlasUVRects[109][0], _AdditionalLightsCookieAtlasUVRects[109][1], _AdditionalLightsCookieAtlasUVRects[109][2], _AdditionalLightsCookieAtlasUVRects[109][3]); fragment_uniform_buffer_5[1146] = float4(_AdditionalLightsCookieAtlasUVRects[110][0], _AdditionalLightsCookieAtlasUVRects[110][1], _AdditionalLightsCookieAtlasUVRects[110][2], _AdditionalLightsCookieAtlasUVRects[110][3]); fragment_uniform_buffer_5[1147] = float4(_AdditionalLightsCookieAtlasUVRects[111][0], _AdditionalLightsCookieAtlasUVRects[111][1], _AdditionalLightsCookieAtlasUVRects[111][2], _AdditionalLightsCookieAtlasUVRects[111][3]); fragment_uniform_buffer_5[1148] = float4(_AdditionalLightsCookieAtlasUVRects[112][0], _AdditionalLightsCookieAtlasUVRects[112][1], _AdditionalLightsCookieAtlasUVRects[112][2], _AdditionalLightsCookieAtlasUVRects[112][3]); fragment_uniform_buffer_5[1149] = float4(_AdditionalLightsCookieAtlasUVRects[113][0], _AdditionalLightsCookieAtlasUVRects[113][1], _AdditionalLightsCookieAtlasUVRects[113][2], _AdditionalLightsCookieAtlasUVRects[113][3]); fragment_uniform_buffer_5[1150] = float4(_AdditionalLightsCookieAtlasUVRects[114][0], _AdditionalLightsCookieAtlasUVRects[114][1], _AdditionalLightsCookieAtlasUVRects[114][2], _AdditionalLightsCookieAtlasUVRects[114][3]); fragment_uniform_buffer_5[1151] = float4(_AdditionalLightsCookieAtlasUVRects[115][0], _AdditionalLightsCookieAtlasUVRects[115][1], _AdditionalLightsCookieAtlasUVRects[115][2], _AdditionalLightsCookieAtlasUVRects[115][3]); fragment_uniform_buffer_5[1152] = float4(_AdditionalLightsCookieAtlasUVRects[116][0], _AdditionalLightsCookieAtlasUVRects[116][1], _AdditionalLightsCookieAtlasUVRects[116][2], _AdditionalLightsCookieAtlasUVRects[116][3]); fragment_uniform_buffer_5[1153] = float4(_AdditionalLightsCookieAtlasUVRects[117][0], _AdditionalLightsCookieAtlasUVRects[117][1], _AdditionalLightsCookieAtlasUVRects[117][2], _AdditionalLightsCookieAtlasUVRects[117][3]); fragment_uniform_buffer_5[1154] = float4(_AdditionalLightsCookieAtlasUVRects[118][0], _AdditionalLightsCookieAtlasUVRects[118][1], _AdditionalLightsCookieAtlasUVRects[118][2], _AdditionalLightsCookieAtlasUVRects[118][3]); fragment_uniform_buffer_5[1155] = float4(_AdditionalLightsCookieAtlasUVRects[119][0], _AdditionalLightsCookieAtlasUVRects[119][1], _AdditionalLightsCookieAtlasUVRects[119][2], _AdditionalLightsCookieAtlasUVRects[119][3]); fragment_uniform_buffer_5[1156] = float4(_AdditionalLightsCookieAtlasUVRects[120][0], _AdditionalLightsCookieAtlasUVRects[120][1], _AdditionalLightsCookieAtlasUVRects[120][2], _AdditionalLightsCookieAtlasUVRects[120][3]); fragment_uniform_buffer_5[1157] = float4(_AdditionalLightsCookieAtlasUVRects[121][0], _AdditionalLightsCookieAtlasUVRects[121][1], _AdditionalLightsCookieAtlasUVRects[121][2], _AdditionalLightsCookieAtlasUVRects[121][3]); fragment_uniform_buffer_5[1158] = float4(_AdditionalLightsCookieAtlasUVRects[122][0], _AdditionalLightsCookieAtlasUVRects[122][1], _AdditionalLightsCookieAtlasUVRects[122][2], _AdditionalLightsCookieAtlasUVRects[122][3]); fragment_uniform_buffer_5[1159] = float4(_AdditionalLightsCookieAtlasUVRects[123][0], _AdditionalLightsCookieAtlasUVRects[123][1], _AdditionalLightsCookieAtlasUVRects[123][2], _AdditionalLightsCookieAtlasUVRects[123][3]); fragment_uniform_buffer_5[1160] = float4(_AdditionalLightsCookieAtlasUVRects[124][0], _AdditionalLightsCookieAtlasUVRects[124][1], _AdditionalLightsCookieAtlasUVRects[124][2], _AdditionalLightsCookieAtlasUVRects[124][3]); fragment_uniform_buffer_5[1161] = float4(_AdditionalLightsCookieAtlasUVRects[125][0], _AdditionalLightsCookieAtlasUVRects[125][1], _AdditionalLightsCookieAtlasUVRects[125][2], _AdditionalLightsCookieAtlasUVRects[125][3]); fragment_uniform_buffer_5[1162] = float4(_AdditionalLightsCookieAtlasUVRects[126][0], _AdditionalLightsCookieAtlasUVRects[126][1], _AdditionalLightsCookieAtlasUVRects[126][2], _AdditionalLightsCookieAtlasUVRects[126][3]); fragment_uniform_buffer_5[1163] = float4(_AdditionalLightsCookieAtlasUVRects[127][0], _AdditionalLightsCookieAtlasUVRects[127][1], _AdditionalLightsCookieAtlasUVRects[127][2], _AdditionalLightsCookieAtlasUVRects[127][3]); fragment_uniform_buffer_5[1164] = float4(_AdditionalLightsCookieAtlasUVRects[128][0], _AdditionalLightsCookieAtlasUVRects[128][1], _AdditionalLightsCookieAtlasUVRects[128][2], _AdditionalLightsCookieAtlasUVRects[128][3]); fragment_uniform_buffer_5[1165] = float4(_AdditionalLightsCookieAtlasUVRects[129][0], _AdditionalLightsCookieAtlasUVRects[129][1], _AdditionalLightsCookieAtlasUVRects[129][2], _AdditionalLightsCookieAtlasUVRects[129][3]); fragment_uniform_buffer_5[1166] = float4(_AdditionalLightsCookieAtlasUVRects[130][0], _AdditionalLightsCookieAtlasUVRects[130][1], _AdditionalLightsCookieAtlasUVRects[130][2], _AdditionalLightsCookieAtlasUVRects[130][3]); fragment_uniform_buffer_5[1167] = float4(_AdditionalLightsCookieAtlasUVRects[131][0], _AdditionalLightsCookieAtlasUVRects[131][1], _AdditionalLightsCookieAtlasUVRects[131][2], _AdditionalLightsCookieAtlasUVRects[131][3]); fragment_uniform_buffer_5[1168] = float4(_AdditionalLightsCookieAtlasUVRects[132][0], _AdditionalLightsCookieAtlasUVRects[132][1], _AdditionalLightsCookieAtlasUVRects[132][2], _AdditionalLightsCookieAtlasUVRects[132][3]); fragment_uniform_buffer_5[1169] = float4(_AdditionalLightsCookieAtlasUVRects[133][0], _AdditionalLightsCookieAtlasUVRects[133][1], _AdditionalLightsCookieAtlasUVRects[133][2], _AdditionalLightsCookieAtlasUVRects[133][3]); fragment_uniform_buffer_5[1170] = float4(_AdditionalLightsCookieAtlasUVRects[134][0], _AdditionalLightsCookieAtlasUVRects[134][1], _AdditionalLightsCookieAtlasUVRects[134][2], _AdditionalLightsCookieAtlasUVRects[134][3]); fragment_uniform_buffer_5[1171] = float4(_AdditionalLightsCookieAtlasUVRects[135][0], _AdditionalLightsCookieAtlasUVRects[135][1], _AdditionalLightsCookieAtlasUVRects[135][2], _AdditionalLightsCookieAtlasUVRects[135][3]); fragment_uniform_buffer_5[1172] = float4(_AdditionalLightsCookieAtlasUVRects[136][0], _AdditionalLightsCookieAtlasUVRects[136][1], _AdditionalLightsCookieAtlasUVRects[136][2], _AdditionalLightsCookieAtlasUVRects[136][3]); fragment_uniform_buffer_5[1173] = float4(_AdditionalLightsCookieAtlasUVRects[137][0], _AdditionalLightsCookieAtlasUVRects[137][1], _AdditionalLightsCookieAtlasUVRects[137][2], _AdditionalLightsCookieAtlasUVRects[137][3]); fragment_uniform_buffer_5[1174] = float4(_AdditionalLightsCookieAtlasUVRects[138][0], _AdditionalLightsCookieAtlasUVRects[138][1], _AdditionalLightsCookieAtlasUVRects[138][2], _AdditionalLightsCookieAtlasUVRects[138][3]); fragment_uniform_buffer_5[1175] = float4(_AdditionalLightsCookieAtlasUVRects[139][0], _AdditionalLightsCookieAtlasUVRects[139][1], _AdditionalLightsCookieAtlasUVRects[139][2], _AdditionalLightsCookieAtlasUVRects[139][3]); fragment_uniform_buffer_5[1176] = float4(_AdditionalLightsCookieAtlasUVRects[140][0], _AdditionalLightsCookieAtlasUVRects[140][1], _AdditionalLightsCookieAtlasUVRects[140][2], _AdditionalLightsCookieAtlasUVRects[140][3]); fragment_uniform_buffer_5[1177] = float4(_AdditionalLightsCookieAtlasUVRects[141][0], _AdditionalLightsCookieAtlasUVRects[141][1], _AdditionalLightsCookieAtlasUVRects[141][2], _AdditionalLightsCookieAtlasUVRects[141][3]); fragment_uniform_buffer_5[1178] = float4(_AdditionalLightsCookieAtlasUVRects[142][0], _AdditionalLightsCookieAtlasUVRects[142][1], _AdditionalLightsCookieAtlasUVRects[142][2], _AdditionalLightsCookieAtlasUVRects[142][3]); fragment_uniform_buffer_5[1179] = float4(_AdditionalLightsCookieAtlasUVRects[143][0], _AdditionalLightsCookieAtlasUVRects[143][1], _AdditionalLightsCookieAtlasUVRects[143][2], _AdditionalLightsCookieAtlasUVRects[143][3]); fragment_uniform_buffer_5[1180] = float4(_AdditionalLightsCookieAtlasUVRects[144][0], _AdditionalLightsCookieAtlasUVRects[144][1], _AdditionalLightsCookieAtlasUVRects[144][2], _AdditionalLightsCookieAtlasUVRects[144][3]); fragment_uniform_buffer_5[1181] = float4(_AdditionalLightsCookieAtlasUVRects[145][0], _AdditionalLightsCookieAtlasUVRects[145][1], _AdditionalLightsCookieAtlasUVRects[145][2], _AdditionalLightsCookieAtlasUVRects[145][3]); fragment_uniform_buffer_5[1182] = float4(_AdditionalLightsCookieAtlasUVRects[146][0], _AdditionalLightsCookieAtlasUVRects[146][1], _AdditionalLightsCookieAtlasUVRects[146][2], _AdditionalLightsCookieAtlasUVRects[146][3]); fragment_uniform_buffer_5[1183] = float4(_AdditionalLightsCookieAtlasUVRects[147][0], _AdditionalLightsCookieAtlasUVRects[147][1], _AdditionalLightsCookieAtlasUVRects[147][2], _AdditionalLightsCookieAtlasUVRects[147][3]); fragment_uniform_buffer_5[1184] = float4(_AdditionalLightsCookieAtlasUVRects[148][0], _AdditionalLightsCookieAtlasUVRects[148][1], _AdditionalLightsCookieAtlasUVRects[148][2], _AdditionalLightsCookieAtlasUVRects[148][3]); fragment_uniform_buffer_5[1185] = float4(_AdditionalLightsCookieAtlasUVRects[149][0], _AdditionalLightsCookieAtlasUVRects[149][1], _AdditionalLightsCookieAtlasUVRects[149][2], _AdditionalLightsCookieAtlasUVRects[149][3]); fragment_uniform_buffer_5[1186] = float4(_AdditionalLightsCookieAtlasUVRects[150][0], _AdditionalLightsCookieAtlasUVRects[150][1], _AdditionalLightsCookieAtlasUVRects[150][2], _AdditionalLightsCookieAtlasUVRects[150][3]); fragment_uniform_buffer_5[1187] = float4(_AdditionalLightsCookieAtlasUVRects[151][0], _AdditionalLightsCookieAtlasUVRects[151][1], _AdditionalLightsCookieAtlasUVRects[151][2], _AdditionalLightsCookieAtlasUVRects[151][3]); fragment_uniform_buffer_5[1188] = float4(_AdditionalLightsCookieAtlasUVRects[152][0], _AdditionalLightsCookieAtlasUVRects[152][1], _AdditionalLightsCookieAtlasUVRects[152][2], _AdditionalLightsCookieAtlasUVRects[152][3]); fragment_uniform_buffer_5[1189] = float4(_AdditionalLightsCookieAtlasUVRects[153][0], _AdditionalLightsCookieAtlasUVRects[153][1], _AdditionalLightsCookieAtlasUVRects[153][2], _AdditionalLightsCookieAtlasUVRects[153][3]); fragment_uniform_buffer_5[1190] = float4(_AdditionalLightsCookieAtlasUVRects[154][0], _AdditionalLightsCookieAtlasUVRects[154][1], _AdditionalLightsCookieAtlasUVRects[154][2], _AdditionalLightsCookieAtlasUVRects[154][3]); fragment_uniform_buffer_5[1191] = float4(_AdditionalLightsCookieAtlasUVRects[155][0], _AdditionalLightsCookieAtlasUVRects[155][1], _AdditionalLightsCookieAtlasUVRects[155][2], _AdditionalLightsCookieAtlasUVRects[155][3]); fragment_uniform_buffer_5[1192] = float4(_AdditionalLightsCookieAtlasUVRects[156][0], _AdditionalLightsCookieAtlasUVRects[156][1], _AdditionalLightsCookieAtlasUVRects[156][2], _AdditionalLightsCookieAtlasUVRects[156][3]); fragment_uniform_buffer_5[1193] = float4(_AdditionalLightsCookieAtlasUVRects[157][0], _AdditionalLightsCookieAtlasUVRects[157][1], _AdditionalLightsCookieAtlasUVRects[157][2], _AdditionalLightsCookieAtlasUVRects[157][3]); fragment_uniform_buffer_5[1194] = float4(_AdditionalLightsCookieAtlasUVRects[158][0], _AdditionalLightsCookieAtlasUVRects[158][1], _AdditionalLightsCookieAtlasUVRects[158][2], _AdditionalLightsCookieAtlasUVRects[158][3]); fragment_uniform_buffer_5[1195] = float4(_AdditionalLightsCookieAtlasUVRects[159][0], _AdditionalLightsCookieAtlasUVRects[159][1], _AdditionalLightsCookieAtlasUVRects[159][2], _AdditionalLightsCookieAtlasUVRects[159][3]); fragment_uniform_buffer_5[1196] = float4(_AdditionalLightsCookieAtlasUVRects[160][0], _AdditionalLightsCookieAtlasUVRects[160][1], _AdditionalLightsCookieAtlasUVRects[160][2], _AdditionalLightsCookieAtlasUVRects[160][3]); fragment_uniform_buffer_5[1197] = float4(_AdditionalLightsCookieAtlasUVRects[161][0], _AdditionalLightsCookieAtlasUVRects[161][1], _AdditionalLightsCookieAtlasUVRects[161][2], _AdditionalLightsCookieAtlasUVRects[161][3]); fragment_uniform_buffer_5[1198] = float4(_AdditionalLightsCookieAtlasUVRects[162][0], _AdditionalLightsCookieAtlasUVRects[162][1], _AdditionalLightsCookieAtlasUVRects[162][2], _AdditionalLightsCookieAtlasUVRects[162][3]); fragment_uniform_buffer_5[1199] = float4(_AdditionalLightsCookieAtlasUVRects[163][0], _AdditionalLightsCookieAtlasUVRects[163][1], _AdditionalLightsCookieAtlasUVRects[163][2], _AdditionalLightsCookieAtlasUVRects[163][3]); fragment_uniform_buffer_5[1200] = float4(_AdditionalLightsCookieAtlasUVRects[164][0], _AdditionalLightsCookieAtlasUVRects[164][1], _AdditionalLightsCookieAtlasUVRects[164][2], _AdditionalLightsCookieAtlasUVRects[164][3]); fragment_uniform_buffer_5[1201] = float4(_AdditionalLightsCookieAtlasUVRects[165][0], _AdditionalLightsCookieAtlasUVRects[165][1], _AdditionalLightsCookieAtlasUVRects[165][2], _AdditionalLightsCookieAtlasUVRects[165][3]); fragment_uniform_buffer_5[1202] = float4(_AdditionalLightsCookieAtlasUVRects[166][0], _AdditionalLightsCookieAtlasUVRects[166][1], _AdditionalLightsCookieAtlasUVRects[166][2], _AdditionalLightsCookieAtlasUVRects[166][3]); fragment_uniform_buffer_5[1203] = float4(_AdditionalLightsCookieAtlasUVRects[167][0], _AdditionalLightsCookieAtlasUVRects[167][1], _AdditionalLightsCookieAtlasUVRects[167][2], _AdditionalLightsCookieAtlasUVRects[167][3]); fragment_uniform_buffer_5[1204] = float4(_AdditionalLightsCookieAtlasUVRects[168][0], _AdditionalLightsCookieAtlasUVRects[168][1], _AdditionalLightsCookieAtlasUVRects[168][2], _AdditionalLightsCookieAtlasUVRects[168][3]); fragment_uniform_buffer_5[1205] = float4(_AdditionalLightsCookieAtlasUVRects[169][0], _AdditionalLightsCookieAtlasUVRects[169][1], _AdditionalLightsCookieAtlasUVRects[169][2], _AdditionalLightsCookieAtlasUVRects[169][3]); fragment_uniform_buffer_5[1206] = float4(_AdditionalLightsCookieAtlasUVRects[170][0], _AdditionalLightsCookieAtlasUVRects[170][1], _AdditionalLightsCookieAtlasUVRects[170][2], _AdditionalLightsCookieAtlasUVRects[170][3]); fragment_uniform_buffer_5[1207] = float4(_AdditionalLightsCookieAtlasUVRects[171][0], _AdditionalLightsCookieAtlasUVRects[171][1], _AdditionalLightsCookieAtlasUVRects[171][2], _AdditionalLightsCookieAtlasUVRects[171][3]); fragment_uniform_buffer_5[1208] = float4(_AdditionalLightsCookieAtlasUVRects[172][0], _AdditionalLightsCookieAtlasUVRects[172][1], _AdditionalLightsCookieAtlasUVRects[172][2], _AdditionalLightsCookieAtlasUVRects[172][3]); fragment_uniform_buffer_5[1209] = float4(_AdditionalLightsCookieAtlasUVRects[173][0], _AdditionalLightsCookieAtlasUVRects[173][1], _AdditionalLightsCookieAtlasUVRects[173][2], _AdditionalLightsCookieAtlasUVRects[173][3]); fragment_uniform_buffer_5[1210] = float4(_AdditionalLightsCookieAtlasUVRects[174][0], _AdditionalLightsCookieAtlasUVRects[174][1], _AdditionalLightsCookieAtlasUVRects[174][2], _AdditionalLightsCookieAtlasUVRects[174][3]); fragment_uniform_buffer_5[1211] = float4(_AdditionalLightsCookieAtlasUVRects[175][0], _AdditionalLightsCookieAtlasUVRects[175][1], _AdditionalLightsCookieAtlasUVRects[175][2], _AdditionalLightsCookieAtlasUVRects[175][3]); fragment_uniform_buffer_5[1212] = float4(_AdditionalLightsCookieAtlasUVRects[176][0], _AdditionalLightsCookieAtlasUVRects[176][1], _AdditionalLightsCookieAtlasUVRects[176][2], _AdditionalLightsCookieAtlasUVRects[176][3]); fragment_uniform_buffer_5[1213] = float4(_AdditionalLightsCookieAtlasUVRects[177][0], _AdditionalLightsCookieAtlasUVRects[177][1], _AdditionalLightsCookieAtlasUVRects[177][2], _AdditionalLightsCookieAtlasUVRects[177][3]); fragment_uniform_buffer_5[1214] = float4(_AdditionalLightsCookieAtlasUVRects[178][0], _AdditionalLightsCookieAtlasUVRects[178][1], _AdditionalLightsCookieAtlasUVRects[178][2], _AdditionalLightsCookieAtlasUVRects[178][3]); fragment_uniform_buffer_5[1215] = float4(_AdditionalLightsCookieAtlasUVRects[179][0], _AdditionalLightsCookieAtlasUVRects[179][1], _AdditionalLightsCookieAtlasUVRects[179][2], _AdditionalLightsCookieAtlasUVRects[179][3]); fragment_uniform_buffer_5[1216] = float4(_AdditionalLightsCookieAtlasUVRects[180][0], _AdditionalLightsCookieAtlasUVRects[180][1], _AdditionalLightsCookieAtlasUVRects[180][2], _AdditionalLightsCookieAtlasUVRects[180][3]); fragment_uniform_buffer_5[1217] = float4(_AdditionalLightsCookieAtlasUVRects[181][0], _AdditionalLightsCookieAtlasUVRects[181][1], _AdditionalLightsCookieAtlasUVRects[181][2], _AdditionalLightsCookieAtlasUVRects[181][3]); fragment_uniform_buffer_5[1218] = float4(_AdditionalLightsCookieAtlasUVRects[182][0], _AdditionalLightsCookieAtlasUVRects[182][1], _AdditionalLightsCookieAtlasUVRects[182][2], _AdditionalLightsCookieAtlasUVRects[182][3]); fragment_uniform_buffer_5[1219] = float4(_AdditionalLightsCookieAtlasUVRects[183][0], _AdditionalLightsCookieAtlasUVRects[183][1], _AdditionalLightsCookieAtlasUVRects[183][2], _AdditionalLightsCookieAtlasUVRects[183][3]); fragment_uniform_buffer_5[1220] = float4(_AdditionalLightsCookieAtlasUVRects[184][0], _AdditionalLightsCookieAtlasUVRects[184][1], _AdditionalLightsCookieAtlasUVRects[184][2], _AdditionalLightsCookieAtlasUVRects[184][3]); fragment_uniform_buffer_5[1221] = float4(_AdditionalLightsCookieAtlasUVRects[185][0], _AdditionalLightsCookieAtlasUVRects[185][1], _AdditionalLightsCookieAtlasUVRects[185][2], _AdditionalLightsCookieAtlasUVRects[185][3]); fragment_uniform_buffer_5[1222] = float4(_AdditionalLightsCookieAtlasUVRects[186][0], _AdditionalLightsCookieAtlasUVRects[186][1], _AdditionalLightsCookieAtlasUVRects[186][2], _AdditionalLightsCookieAtlasUVRects[186][3]); fragment_uniform_buffer_5[1223] = float4(_AdditionalLightsCookieAtlasUVRects[187][0], _AdditionalLightsCookieAtlasUVRects[187][1], _AdditionalLightsCookieAtlasUVRects[187][2], _AdditionalLightsCookieAtlasUVRects[187][3]); fragment_uniform_buffer_5[1224] = float4(_AdditionalLightsCookieAtlasUVRects[188][0], _AdditionalLightsCookieAtlasUVRects[188][1], _AdditionalLightsCookieAtlasUVRects[188][2], _AdditionalLightsCookieAtlasUVRects[188][3]); fragment_uniform_buffer_5[1225] = float4(_AdditionalLightsCookieAtlasUVRects[189][0], _AdditionalLightsCookieAtlasUVRects[189][1], _AdditionalLightsCookieAtlasUVRects[189][2], _AdditionalLightsCookieAtlasUVRects[189][3]); fragment_uniform_buffer_5[1226] = float4(_AdditionalLightsCookieAtlasUVRects[190][0], _AdditionalLightsCookieAtlasUVRects[190][1], _AdditionalLightsCookieAtlasUVRects[190][2], _AdditionalLightsCookieAtlasUVRects[190][3]); fragment_uniform_buffer_5[1227] = float4(_AdditionalLightsCookieAtlasUVRects[191][0], _AdditionalLightsCookieAtlasUVRects[191][1], _AdditionalLightsCookieAtlasUVRects[191][2], _AdditionalLightsCookieAtlasUVRects[191][3]); fragment_uniform_buffer_5[1228] = float4(_AdditionalLightsCookieAtlasUVRects[192][0], _AdditionalLightsCookieAtlasUVRects[192][1], _AdditionalLightsCookieAtlasUVRects[192][2], _AdditionalLightsCookieAtlasUVRects[192][3]); fragment_uniform_buffer_5[1229] = float4(_AdditionalLightsCookieAtlasUVRects[193][0], _AdditionalLightsCookieAtlasUVRects[193][1], _AdditionalLightsCookieAtlasUVRects[193][2], _AdditionalLightsCookieAtlasUVRects[193][3]); fragment_uniform_buffer_5[1230] = float4(_AdditionalLightsCookieAtlasUVRects[194][0], _AdditionalLightsCookieAtlasUVRects[194][1], _AdditionalLightsCookieAtlasUVRects[194][2], _AdditionalLightsCookieAtlasUVRects[194][3]); fragment_uniform_buffer_5[1231] = float4(_AdditionalLightsCookieAtlasUVRects[195][0], _AdditionalLightsCookieAtlasUVRects[195][1], _AdditionalLightsCookieAtlasUVRects[195][2], _AdditionalLightsCookieAtlasUVRects[195][3]); fragment_uniform_buffer_5[1232] = float4(_AdditionalLightsCookieAtlasUVRects[196][0], _AdditionalLightsCookieAtlasUVRects[196][1], _AdditionalLightsCookieAtlasUVRects[196][2], _AdditionalLightsCookieAtlasUVRects[196][3]); fragment_uniform_buffer_5[1233] = float4(_AdditionalLightsCookieAtlasUVRects[197][0], _AdditionalLightsCookieAtlasUVRects[197][1], _AdditionalLightsCookieAtlasUVRects[197][2], _AdditionalLightsCookieAtlasUVRects[197][3]); fragment_uniform_buffer_5[1234] = float4(_AdditionalLightsCookieAtlasUVRects[198][0], _AdditionalLightsCookieAtlasUVRects[198][1], _AdditionalLightsCookieAtlasUVRects[198][2], _AdditionalLightsCookieAtlasUVRects[198][3]); fragment_uniform_buffer_5[1235] = float4(_AdditionalLightsCookieAtlasUVRects[199][0], _AdditionalLightsCookieAtlasUVRects[199][1], _AdditionalLightsCookieAtlasUVRects[199][2], _AdditionalLightsCookieAtlasUVRects[199][3]); fragment_uniform_buffer_5[1236] = float4(_AdditionalLightsCookieAtlasUVRects[200][0], _AdditionalLightsCookieAtlasUVRects[200][1], _AdditionalLightsCookieAtlasUVRects[200][2], _AdditionalLightsCookieAtlasUVRects[200][3]); fragment_uniform_buffer_5[1237] = float4(_AdditionalLightsCookieAtlasUVRects[201][0], _AdditionalLightsCookieAtlasUVRects[201][1], _AdditionalLightsCookieAtlasUVRects[201][2], _AdditionalLightsCookieAtlasUVRects[201][3]); fragment_uniform_buffer_5[1238] = float4(_AdditionalLightsCookieAtlasUVRects[202][0], _AdditionalLightsCookieAtlasUVRects[202][1], _AdditionalLightsCookieAtlasUVRects[202][2], _AdditionalLightsCookieAtlasUVRects[202][3]); fragment_uniform_buffer_5[1239] = float4(_AdditionalLightsCookieAtlasUVRects[203][0], _AdditionalLightsCookieAtlasUVRects[203][1], _AdditionalLightsCookieAtlasUVRects[203][2], _AdditionalLightsCookieAtlasUVRects[203][3]); fragment_uniform_buffer_5[1240] = float4(_AdditionalLightsCookieAtlasUVRects[204][0], _AdditionalLightsCookieAtlasUVRects[204][1], _AdditionalLightsCookieAtlasUVRects[204][2], _AdditionalLightsCookieAtlasUVRects[204][3]); fragment_uniform_buffer_5[1241] = float4(_AdditionalLightsCookieAtlasUVRects[205][0], _AdditionalLightsCookieAtlasUVRects[205][1], _AdditionalLightsCookieAtlasUVRects[205][2], _AdditionalLightsCookieAtlasUVRects[205][3]); fragment_uniform_buffer_5[1242] = float4(_AdditionalLightsCookieAtlasUVRects[206][0], _AdditionalLightsCookieAtlasUVRects[206][1], _AdditionalLightsCookieAtlasUVRects[206][2], _AdditionalLightsCookieAtlasUVRects[206][3]); fragment_uniform_buffer_5[1243] = float4(_AdditionalLightsCookieAtlasUVRects[207][0], _AdditionalLightsCookieAtlasUVRects[207][1], _AdditionalLightsCookieAtlasUVRects[207][2], _AdditionalLightsCookieAtlasUVRects[207][3]); fragment_uniform_buffer_5[1244] = float4(_AdditionalLightsCookieAtlasUVRects[208][0], _AdditionalLightsCookieAtlasUVRects[208][1], _AdditionalLightsCookieAtlasUVRects[208][2], _AdditionalLightsCookieAtlasUVRects[208][3]); fragment_uniform_buffer_5[1245] = float4(_AdditionalLightsCookieAtlasUVRects[209][0], _AdditionalLightsCookieAtlasUVRects[209][1], _AdditionalLightsCookieAtlasUVRects[209][2], _AdditionalLightsCookieAtlasUVRects[209][3]); fragment_uniform_buffer_5[1246] = float4(_AdditionalLightsCookieAtlasUVRects[210][0], _AdditionalLightsCookieAtlasUVRects[210][1], _AdditionalLightsCookieAtlasUVRects[210][2], _AdditionalLightsCookieAtlasUVRects[210][3]); fragment_uniform_buffer_5[1247] = float4(_AdditionalLightsCookieAtlasUVRects[211][0], _AdditionalLightsCookieAtlasUVRects[211][1], _AdditionalLightsCookieAtlasUVRects[211][2], _AdditionalLightsCookieAtlasUVRects[211][3]); fragment_uniform_buffer_5[1248] = float4(_AdditionalLightsCookieAtlasUVRects[212][0], _AdditionalLightsCookieAtlasUVRects[212][1], _AdditionalLightsCookieAtlasUVRects[212][2], _AdditionalLightsCookieAtlasUVRects[212][3]); fragment_uniform_buffer_5[1249] = float4(_AdditionalLightsCookieAtlasUVRects[213][0], _AdditionalLightsCookieAtlasUVRects[213][1], _AdditionalLightsCookieAtlasUVRects[213][2], _AdditionalLightsCookieAtlasUVRects[213][3]); fragment_uniform_buffer_5[1250] = float4(_AdditionalLightsCookieAtlasUVRects[214][0], _AdditionalLightsCookieAtlasUVRects[214][1], _AdditionalLightsCookieAtlasUVRects[214][2], _AdditionalLightsCookieAtlasUVRects[214][3]); fragment_uniform_buffer_5[1251] = float4(_AdditionalLightsCookieAtlasUVRects[215][0], _AdditionalLightsCookieAtlasUVRects[215][1], _AdditionalLightsCookieAtlasUVRects[215][2], _AdditionalLightsCookieAtlasUVRects[215][3]); fragment_uniform_buffer_5[1252] = float4(_AdditionalLightsCookieAtlasUVRects[216][0], _AdditionalLightsCookieAtlasUVRects[216][1], _AdditionalLightsCookieAtlasUVRects[216][2], _AdditionalLightsCookieAtlasUVRects[216][3]); fragment_uniform_buffer_5[1253] = float4(_AdditionalLightsCookieAtlasUVRects[217][0], _AdditionalLightsCookieAtlasUVRects[217][1], _AdditionalLightsCookieAtlasUVRects[217][2], _AdditionalLightsCookieAtlasUVRects[217][3]); fragment_uniform_buffer_5[1254] = float4(_AdditionalLightsCookieAtlasUVRects[218][0], _AdditionalLightsCookieAtlasUVRects[218][1], _AdditionalLightsCookieAtlasUVRects[218][2], _AdditionalLightsCookieAtlasUVRects[218][3]); fragment_uniform_buffer_5[1255] = float4(_AdditionalLightsCookieAtlasUVRects[219][0], _AdditionalLightsCookieAtlasUVRects[219][1], _AdditionalLightsCookieAtlasUVRects[219][2], _AdditionalLightsCookieAtlasUVRects[219][3]); fragment_uniform_buffer_5[1256] = float4(_AdditionalLightsCookieAtlasUVRects[220][0], _AdditionalLightsCookieAtlasUVRects[220][1], _AdditionalLightsCookieAtlasUVRects[220][2], _AdditionalLightsCookieAtlasUVRects[220][3]); fragment_uniform_buffer_5[1257] = float4(_AdditionalLightsCookieAtlasUVRects[221][0], _AdditionalLightsCookieAtlasUVRects[221][1], _AdditionalLightsCookieAtlasUVRects[221][2], _AdditionalLightsCookieAtlasUVRects[221][3]); fragment_uniform_buffer_5[1258] = float4(_AdditionalLightsCookieAtlasUVRects[222][0], _AdditionalLightsCookieAtlasUVRects[222][1], _AdditionalLightsCookieAtlasUVRects[222][2], _AdditionalLightsCookieAtlasUVRects[222][3]); fragment_uniform_buffer_5[1259] = float4(_AdditionalLightsCookieAtlasUVRects[223][0], _AdditionalLightsCookieAtlasUVRects[223][1], _AdditionalLightsCookieAtlasUVRects[223][2], _AdditionalLightsCookieAtlasUVRects[223][3]); fragment_uniform_buffer_5[1260] = float4(_AdditionalLightsCookieAtlasUVRects[224][0], _AdditionalLightsCookieAtlasUVRects[224][1], _AdditionalLightsCookieAtlasUVRects[224][2], _AdditionalLightsCookieAtlasUVRects[224][3]); fragment_uniform_buffer_5[1261] = float4(_AdditionalLightsCookieAtlasUVRects[225][0], _AdditionalLightsCookieAtlasUVRects[225][1], _AdditionalLightsCookieAtlasUVRects[225][2], _AdditionalLightsCookieAtlasUVRects[225][3]); fragment_uniform_buffer_5[1262] = float4(_AdditionalLightsCookieAtlasUVRects[226][0], _AdditionalLightsCookieAtlasUVRects[226][1], _AdditionalLightsCookieAtlasUVRects[226][2], _AdditionalLightsCookieAtlasUVRects[226][3]); fragment_uniform_buffer_5[1263] = float4(_AdditionalLightsCookieAtlasUVRects[227][0], _AdditionalLightsCookieAtlasUVRects[227][1], _AdditionalLightsCookieAtlasUVRects[227][2], _AdditionalLightsCookieAtlasUVRects[227][3]); fragment_uniform_buffer_5[1264] = float4(_AdditionalLightsCookieAtlasUVRects[228][0], _AdditionalLightsCookieAtlasUVRects[228][1], _AdditionalLightsCookieAtlasUVRects[228][2], _AdditionalLightsCookieAtlasUVRects[228][3]); fragment_uniform_buffer_5[1265] = float4(_AdditionalLightsCookieAtlasUVRects[229][0], _AdditionalLightsCookieAtlasUVRects[229][1], _AdditionalLightsCookieAtlasUVRects[229][2], _AdditionalLightsCookieAtlasUVRects[229][3]); fragment_uniform_buffer_5[1266] = float4(_AdditionalLightsCookieAtlasUVRects[230][0], _AdditionalLightsCookieAtlasUVRects[230][1], _AdditionalLightsCookieAtlasUVRects[230][2], _AdditionalLightsCookieAtlasUVRects[230][3]); fragment_uniform_buffer_5[1267] = float4(_AdditionalLightsCookieAtlasUVRects[231][0], _AdditionalLightsCookieAtlasUVRects[231][1], _AdditionalLightsCookieAtlasUVRects[231][2], _AdditionalLightsCookieAtlasUVRects[231][3]); fragment_uniform_buffer_5[1268] = float4(_AdditionalLightsCookieAtlasUVRects[232][0], _AdditionalLightsCookieAtlasUVRects[232][1], _AdditionalLightsCookieAtlasUVRects[232][2], _AdditionalLightsCookieAtlasUVRects[232][3]); fragment_uniform_buffer_5[1269] = float4(_AdditionalLightsCookieAtlasUVRects[233][0], _AdditionalLightsCookieAtlasUVRects[233][1], _AdditionalLightsCookieAtlasUVRects[233][2], _AdditionalLightsCookieAtlasUVRects[233][3]); fragment_uniform_buffer_5[1270] = float4(_AdditionalLightsCookieAtlasUVRects[234][0], _AdditionalLightsCookieAtlasUVRects[234][1], _AdditionalLightsCookieAtlasUVRects[234][2], _AdditionalLightsCookieAtlasUVRects[234][3]); fragment_uniform_buffer_5[1271] = float4(_AdditionalLightsCookieAtlasUVRects[235][0], _AdditionalLightsCookieAtlasUVRects[235][1], _AdditionalLightsCookieAtlasUVRects[235][2], _AdditionalLightsCookieAtlasUVRects[235][3]); fragment_uniform_buffer_5[1272] = float4(_AdditionalLightsCookieAtlasUVRects[236][0], _AdditionalLightsCookieAtlasUVRects[236][1], _AdditionalLightsCookieAtlasUVRects[236][2], _AdditionalLightsCookieAtlasUVRects[236][3]); fragment_uniform_buffer_5[1273] = float4(_AdditionalLightsCookieAtlasUVRects[237][0], _AdditionalLightsCookieAtlasUVRects[237][1], _AdditionalLightsCookieAtlasUVRects[237][2], _AdditionalLightsCookieAtlasUVRects[237][3]); fragment_uniform_buffer_5[1274] = float4(_AdditionalLightsCookieAtlasUVRects[238][0], _AdditionalLightsCookieAtlasUVRects[238][1], _AdditionalLightsCookieAtlasUVRects[238][2], _AdditionalLightsCookieAtlasUVRects[238][3]); fragment_uniform_buffer_5[1275] = float4(_AdditionalLightsCookieAtlasUVRects[239][0], _AdditionalLightsCookieAtlasUVRects[239][1], _AdditionalLightsCookieAtlasUVRects[239][2], _AdditionalLightsCookieAtlasUVRects[239][3]); fragment_uniform_buffer_5[1276] = float4(_AdditionalLightsCookieAtlasUVRects[240][0], _AdditionalLightsCookieAtlasUVRects[240][1], _AdditionalLightsCookieAtlasUVRects[240][2], _AdditionalLightsCookieAtlasUVRects[240][3]); fragment_uniform_buffer_5[1277] = float4(_AdditionalLightsCookieAtlasUVRects[241][0], _AdditionalLightsCookieAtlasUVRects[241][1], _AdditionalLightsCookieAtlasUVRects[241][2], _AdditionalLightsCookieAtlasUVRects[241][3]); fragment_uniform_buffer_5[1278] = float4(_AdditionalLightsCookieAtlasUVRects[242][0], _AdditionalLightsCookieAtlasUVRects[242][1], _AdditionalLightsCookieAtlasUVRects[242][2], _AdditionalLightsCookieAtlasUVRects[242][3]); fragment_uniform_buffer_5[1279] = float4(_AdditionalLightsCookieAtlasUVRects[243][0], _AdditionalLightsCookieAtlasUVRects[243][1], _AdditionalLightsCookieAtlasUVRects[243][2], _AdditionalLightsCookieAtlasUVRects[243][3]); fragment_uniform_buffer_5[1280] = float4(_AdditionalLightsCookieAtlasUVRects[244][0], _AdditionalLightsCookieAtlasUVRects[244][1], _AdditionalLightsCookieAtlasUVRects[244][2], _AdditionalLightsCookieAtlasUVRects[244][3]); fragment_uniform_buffer_5[1281] = float4(_AdditionalLightsCookieAtlasUVRects[245][0], _AdditionalLightsCookieAtlasUVRects[245][1], _AdditionalLightsCookieAtlasUVRects[245][2], _AdditionalLightsCookieAtlasUVRects[245][3]); fragment_uniform_buffer_5[1282] = float4(_AdditionalLightsCookieAtlasUVRects[246][0], _AdditionalLightsCookieAtlasUVRects[246][1], _AdditionalLightsCookieAtlasUVRects[246][2], _AdditionalLightsCookieAtlasUVRects[246][3]); fragment_uniform_buffer_5[1283] = float4(_AdditionalLightsCookieAtlasUVRects[247][0], _AdditionalLightsCookieAtlasUVRects[247][1], _AdditionalLightsCookieAtlasUVRects[247][2], _AdditionalLightsCookieAtlasUVRects[247][3]); fragment_uniform_buffer_5[1284] = float4(_AdditionalLightsCookieAtlasUVRects[248][0], _AdditionalLightsCookieAtlasUVRects[248][1], _AdditionalLightsCookieAtlasUVRects[248][2], _AdditionalLightsCookieAtlasUVRects[248][3]); fragment_uniform_buffer_5[1285] = float4(_AdditionalLightsCookieAtlasUVRects[249][0], _AdditionalLightsCookieAtlasUVRects[249][1], _AdditionalLightsCookieAtlasUVRects[249][2], _AdditionalLightsCookieAtlasUVRects[249][3]); fragment_uniform_buffer_5[1286] = float4(_AdditionalLightsCookieAtlasUVRects[250][0], _AdditionalLightsCookieAtlasUVRects[250][1], _AdditionalLightsCookieAtlasUVRects[250][2], _AdditionalLightsCookieAtlasUVRects[250][3]); fragment_uniform_buffer_5[1287] = float4(_AdditionalLightsCookieAtlasUVRects[251][0], _AdditionalLightsCookieAtlasUVRects[251][1], _AdditionalLightsCookieAtlasUVRects[251][2], _AdditionalLightsCookieAtlasUVRects[251][3]); fragment_uniform_buffer_5[1288] = float4(_AdditionalLightsCookieAtlasUVRects[252][0], _AdditionalLightsCookieAtlasUVRects[252][1], _AdditionalLightsCookieAtlasUVRects[252][2], _AdditionalLightsCookieAtlasUVRects[252][3]); fragment_uniform_buffer_5[1289] = float4(_AdditionalLightsCookieAtlasUVRects[253][0], _AdditionalLightsCookieAtlasUVRects[253][1], _AdditionalLightsCookieAtlasUVRects[253][2], _AdditionalLightsCookieAtlasUVRects[253][3]); fragment_uniform_buffer_5[1290] = float4(_AdditionalLightsCookieAtlasUVRects[254][0], _AdditionalLightsCookieAtlasUVRects[254][1], _AdditionalLightsCookieAtlasUVRects[254][2], _AdditionalLightsCookieAtlasUVRects[254][3]); fragment_uniform_buffer_5[1291] = float4(_AdditionalLightsCookieAtlasUVRects[255][0], _AdditionalLightsCookieAtlasUVRects[255][1], _AdditionalLightsCookieAtlasUVRects[255][2], _AdditionalLightsCookieAtlasUVRects[255][3]); fragment_uniform_buffer_5[1292] = float4(_AdditionalLightsLightTypes[0], fragment_uniform_buffer_5[1292][1], fragment_uniform_buffer_5[1292][2], fragment_uniform_buffer_5[1292][3]); fragment_uniform_buffer_5[1293] = float4(_AdditionalLightsLightTypes[1], fragment_uniform_buffer_5[1293][1], fragment_uniform_buffer_5[1293][2], fragment_uniform_buffer_5[1293][3]); fragment_uniform_buffer_5[1294] = float4(_AdditionalLightsLightTypes[2], fragment_uniform_buffer_5[1294][1], fragment_uniform_buffer_5[1294][2], fragment_uniform_buffer_5[1294][3]); fragment_uniform_buffer_5[1295] = float4(_AdditionalLightsLightTypes[3], fragment_uniform_buffer_5[1295][1], fragment_uniform_buffer_5[1295][2], fragment_uniform_buffer_5[1295][3]); fragment_uniform_buffer_5[1296] = float4(_AdditionalLightsLightTypes[4], fragment_uniform_buffer_5[1296][1], fragment_uniform_buffer_5[1296][2], fragment_uniform_buffer_5[1296][3]); fragment_uniform_buffer_5[1297] = float4(_AdditionalLightsLightTypes[5], fragment_uniform_buffer_5[1297][1], fragment_uniform_buffer_5[1297][2], fragment_uniform_buffer_5[1297][3]); fragment_uniform_buffer_5[1298] = float4(_AdditionalLightsLightTypes[6], fragment_uniform_buffer_5[1298][1], fragment_uniform_buffer_5[1298][2], fragment_uniform_buffer_5[1298][3]); fragment_uniform_buffer_5[1299] = float4(_AdditionalLightsLightTypes[7], fragment_uniform_buffer_5[1299][1], fragment_uniform_buffer_5[1299][2], fragment_uniform_buffer_5[1299][3]); fragment_uniform_buffer_5[1300] = float4(_AdditionalLightsLightTypes[8], fragment_uniform_buffer_5[1300][1], fragment_uniform_buffer_5[1300][2], fragment_uniform_buffer_5[1300][3]); fragment_uniform_buffer_5[1301] = float4(_AdditionalLightsLightTypes[9], fragment_uniform_buffer_5[1301][1], fragment_uniform_buffer_5[1301][2], fragment_uniform_buffer_5[1301][3]); fragment_uniform_buffer_5[1302] = float4(_AdditionalLightsLightTypes[10], fragment_uniform_buffer_5[1302][1], fragment_uniform_buffer_5[1302][2], fragment_uniform_buffer_5[1302][3]); fragment_uniform_buffer_5[1303] = float4(_AdditionalLightsLightTypes[11], fragment_uniform_buffer_5[1303][1], fragment_uniform_buffer_5[1303][2], fragment_uniform_buffer_5[1303][3]); fragment_uniform_buffer_5[1304] = float4(_AdditionalLightsLightTypes[12], fragment_uniform_buffer_5[1304][1], fragment_uniform_buffer_5[1304][2], fragment_uniform_buffer_5[1304][3]); fragment_uniform_buffer_5[1305] = float4(_AdditionalLightsLightTypes[13], fragment_uniform_buffer_5[1305][1], fragment_uniform_buffer_5[1305][2], fragment_uniform_buffer_5[1305][3]); fragment_uniform_buffer_5[1306] = float4(_AdditionalLightsLightTypes[14], fragment_uniform_buffer_5[1306][1], fragment_uniform_buffer_5[1306][2], fragment_uniform_buffer_5[1306][3]); fragment_uniform_buffer_5[1307] = float4(_AdditionalLightsLightTypes[15], fragment_uniform_buffer_5[1307][1], fragment_uniform_buffer_5[1307][2], fragment_uniform_buffer_5[1307][3]); fragment_uniform_buffer_5[1308] = float4(_AdditionalLightsLightTypes[16], fragment_uniform_buffer_5[1308][1], fragment_uniform_buffer_5[1308][2], fragment_uniform_buffer_5[1308][3]); fragment_uniform_buffer_5[1309] = float4(_AdditionalLightsLightTypes[17], fragment_uniform_buffer_5[1309][1], fragment_uniform_buffer_5[1309][2], fragment_uniform_buffer_5[1309][3]); fragment_uniform_buffer_5[1310] = float4(_AdditionalLightsLightTypes[18], fragment_uniform_buffer_5[1310][1], fragment_uniform_buffer_5[1310][2], fragment_uniform_buffer_5[1310][3]); fragment_uniform_buffer_5[1311] = float4(_AdditionalLightsLightTypes[19], fragment_uniform_buffer_5[1311][1], fragment_uniform_buffer_5[1311][2], fragment_uniform_buffer_5[1311][3]); fragment_uniform_buffer_5[1312] = float4(_AdditionalLightsLightTypes[20], fragment_uniform_buffer_5[1312][1], fragment_uniform_buffer_5[1312][2], fragment_uniform_buffer_5[1312][3]); fragment_uniform_buffer_5[1313] = float4(_AdditionalLightsLightTypes[21], fragment_uniform_buffer_5[1313][1], fragment_uniform_buffer_5[1313][2], fragment_uniform_buffer_5[1313][3]); fragment_uniform_buffer_5[1314] = float4(_AdditionalLightsLightTypes[22], fragment_uniform_buffer_5[1314][1], fragment_uniform_buffer_5[1314][2], fragment_uniform_buffer_5[1314][3]); fragment_uniform_buffer_5[1315] = float4(_AdditionalLightsLightTypes[23], fragment_uniform_buffer_5[1315][1], fragment_uniform_buffer_5[1315][2], fragment_uniform_buffer_5[1315][3]); fragment_uniform_buffer_5[1316] = float4(_AdditionalLightsLightTypes[24], fragment_uniform_buffer_5[1316][1], fragment_uniform_buffer_5[1316][2], fragment_uniform_buffer_5[1316][3]); fragment_uniform_buffer_5[1317] = float4(_AdditionalLightsLightTypes[25], fragment_uniform_buffer_5[1317][1], fragment_uniform_buffer_5[1317][2], fragment_uniform_buffer_5[1317][3]); fragment_uniform_buffer_5[1318] = float4(_AdditionalLightsLightTypes[26], fragment_uniform_buffer_5[1318][1], fragment_uniform_buffer_5[1318][2], fragment_uniform_buffer_5[1318][3]); fragment_uniform_buffer_5[1319] = float4(_AdditionalLightsLightTypes[27], fragment_uniform_buffer_5[1319][1], fragment_uniform_buffer_5[1319][2], fragment_uniform_buffer_5[1319][3]); fragment_uniform_buffer_5[1320] = float4(_AdditionalLightsLightTypes[28], fragment_uniform_buffer_5[1320][1], fragment_uniform_buffer_5[1320][2], fragment_uniform_buffer_5[1320][3]); fragment_uniform_buffer_5[1321] = float4(_AdditionalLightsLightTypes[29], fragment_uniform_buffer_5[1321][1], fragment_uniform_buffer_5[1321][2], fragment_uniform_buffer_5[1321][3]); fragment_uniform_buffer_5[1322] = float4(_AdditionalLightsLightTypes[30], fragment_uniform_buffer_5[1322][1], fragment_uniform_buffer_5[1322][2], fragment_uniform_buffer_5[1322][3]); fragment_uniform_buffer_5[1323] = float4(_AdditionalLightsLightTypes[31], fragment_uniform_buffer_5[1323][1], fragment_uniform_buffer_5[1323][2], fragment_uniform_buffer_5[1323][3]); fragment_uniform_buffer_5[1324] = float4(_AdditionalLightsLightTypes[32], fragment_uniform_buffer_5[1324][1], fragment_uniform_buffer_5[1324][2], fragment_uniform_buffer_5[1324][3]); fragment_uniform_buffer_5[1325] = float4(_AdditionalLightsLightTypes[33], fragment_uniform_buffer_5[1325][1], fragment_uniform_buffer_5[1325][2], fragment_uniform_buffer_5[1325][3]); fragment_uniform_buffer_5[1326] = float4(_AdditionalLightsLightTypes[34], fragment_uniform_buffer_5[1326][1], fragment_uniform_buffer_5[1326][2], fragment_uniform_buffer_5[1326][3]); fragment_uniform_buffer_5[1327] = float4(_AdditionalLightsLightTypes[35], fragment_uniform_buffer_5[1327][1], fragment_uniform_buffer_5[1327][2], fragment_uniform_buffer_5[1327][3]); fragment_uniform_buffer_5[1328] = float4(_AdditionalLightsLightTypes[36], fragment_uniform_buffer_5[1328][1], fragment_uniform_buffer_5[1328][2], fragment_uniform_buffer_5[1328][3]); fragment_uniform_buffer_5[1329] = float4(_AdditionalLightsLightTypes[37], fragment_uniform_buffer_5[1329][1], fragment_uniform_buffer_5[1329][2], fragment_uniform_buffer_5[1329][3]); fragment_uniform_buffer_5[1330] = float4(_AdditionalLightsLightTypes[38], fragment_uniform_buffer_5[1330][1], fragment_uniform_buffer_5[1330][2], fragment_uniform_buffer_5[1330][3]); fragment_uniform_buffer_5[1331] = float4(_AdditionalLightsLightTypes[39], fragment_uniform_buffer_5[1331][1], fragment_uniform_buffer_5[1331][2], fragment_uniform_buffer_5[1331][3]); fragment_uniform_buffer_5[1332] = float4(_AdditionalLightsLightTypes[40], fragment_uniform_buffer_5[1332][1], fragment_uniform_buffer_5[1332][2], fragment_uniform_buffer_5[1332][3]); fragment_uniform_buffer_5[1333] = float4(_AdditionalLightsLightTypes[41], fragment_uniform_buffer_5[1333][1], fragment_uniform_buffer_5[1333][2], fragment_uniform_buffer_5[1333][3]); fragment_uniform_buffer_5[1334] = float4(_AdditionalLightsLightTypes[42], fragment_uniform_buffer_5[1334][1], fragment_uniform_buffer_5[1334][2], fragment_uniform_buffer_5[1334][3]); fragment_uniform_buffer_5[1335] = float4(_AdditionalLightsLightTypes[43], fragment_uniform_buffer_5[1335][1], fragment_uniform_buffer_5[1335][2], fragment_uniform_buffer_5[1335][3]); fragment_uniform_buffer_5[1336] = float4(_AdditionalLightsLightTypes[44], fragment_uniform_buffer_5[1336][1], fragment_uniform_buffer_5[1336][2], fragment_uniform_buffer_5[1336][3]); fragment_uniform_buffer_5[1337] = float4(_AdditionalLightsLightTypes[45], fragment_uniform_buffer_5[1337][1], fragment_uniform_buffer_5[1337][2], fragment_uniform_buffer_5[1337][3]); fragment_uniform_buffer_5[1338] = float4(_AdditionalLightsLightTypes[46], fragment_uniform_buffer_5[1338][1], fragment_uniform_buffer_5[1338][2], fragment_uniform_buffer_5[1338][3]); fragment_uniform_buffer_5[1339] = float4(_AdditionalLightsLightTypes[47], fragment_uniform_buffer_5[1339][1], fragment_uniform_buffer_5[1339][2], fragment_uniform_buffer_5[1339][3]); fragment_uniform_buffer_5[1340] = float4(_AdditionalLightsLightTypes[48], fragment_uniform_buffer_5[1340][1], fragment_uniform_buffer_5[1340][2], fragment_uniform_buffer_5[1340][3]); fragment_uniform_buffer_5[1341] = float4(_AdditionalLightsLightTypes[49], fragment_uniform_buffer_5[1341][1], fragment_uniform_buffer_5[1341][2], fragment_uniform_buffer_5[1341][3]); fragment_uniform_buffer_5[1342] = float4(_AdditionalLightsLightTypes[50], fragment_uniform_buffer_5[1342][1], fragment_uniform_buffer_5[1342][2], fragment_uniform_buffer_5[1342][3]); fragment_uniform_buffer_5[1343] = float4(_AdditionalLightsLightTypes[51], fragment_uniform_buffer_5[1343][1], fragment_uniform_buffer_5[1343][2], fragment_uniform_buffer_5[1343][3]); fragment_uniform_buffer_5[1344] = float4(_AdditionalLightsLightTypes[52], fragment_uniform_buffer_5[1344][1], fragment_uniform_buffer_5[1344][2], fragment_uniform_buffer_5[1344][3]); fragment_uniform_buffer_5[1345] = float4(_AdditionalLightsLightTypes[53], fragment_uniform_buffer_5[1345][1], fragment_uniform_buffer_5[1345][2], fragment_uniform_buffer_5[1345][3]); fragment_uniform_buffer_5[1346] = float4(_AdditionalLightsLightTypes[54], fragment_uniform_buffer_5[1346][1], fragment_uniform_buffer_5[1346][2], fragment_uniform_buffer_5[1346][3]); fragment_uniform_buffer_5[1347] = float4(_AdditionalLightsLightTypes[55], fragment_uniform_buffer_5[1347][1], fragment_uniform_buffer_5[1347][2], fragment_uniform_buffer_5[1347][3]); fragment_uniform_buffer_5[1348] = float4(_AdditionalLightsLightTypes[56], fragment_uniform_buffer_5[1348][1], fragment_uniform_buffer_5[1348][2], fragment_uniform_buffer_5[1348][3]); fragment_uniform_buffer_5[1349] = float4(_AdditionalLightsLightTypes[57], fragment_uniform_buffer_5[1349][1], fragment_uniform_buffer_5[1349][2], fragment_uniform_buffer_5[1349][3]); fragment_uniform_buffer_5[1350] = float4(_AdditionalLightsLightTypes[58], fragment_uniform_buffer_5[1350][1], fragment_uniform_buffer_5[1350][2], fragment_uniform_buffer_5[1350][3]); fragment_uniform_buffer_5[1351] = float4(_AdditionalLightsLightTypes[59], fragment_uniform_buffer_5[1351][1], fragment_uniform_buffer_5[1351][2], fragment_uniform_buffer_5[1351][3]); fragment_uniform_buffer_5[1352] = float4(_AdditionalLightsLightTypes[60], fragment_uniform_buffer_5[1352][1], fragment_uniform_buffer_5[1352][2], fragment_uniform_buffer_5[1352][3]); fragment_uniform_buffer_5[1353] = float4(_AdditionalLightsLightTypes[61], fragment_uniform_buffer_5[1353][1], fragment_uniform_buffer_5[1353][2], fragment_uniform_buffer_5[1353][3]); fragment_uniform_buffer_5[1354] = float4(_AdditionalLightsLightTypes[62], fragment_uniform_buffer_5[1354][1], fragment_uniform_buffer_5[1354][2], fragment_uniform_buffer_5[1354][3]); fragment_uniform_buffer_5[1355] = float4(_AdditionalLightsLightTypes[63], fragment_uniform_buffer_5[1355][1], fragment_uniform_buffer_5[1355][2], fragment_uniform_buffer_5[1355][3]); fragment_uniform_buffer_5[1356] = float4(_AdditionalLightsLightTypes[64], fragment_uniform_buffer_5[1356][1], fragment_uniform_buffer_5[1356][2], fragment_uniform_buffer_5[1356][3]); fragment_uniform_buffer_5[1357] = float4(_AdditionalLightsLightTypes[65], fragment_uniform_buffer_5[1357][1], fragment_uniform_buffer_5[1357][2], fragment_uniform_buffer_5[1357][3]); fragment_uniform_buffer_5[1358] = float4(_AdditionalLightsLightTypes[66], fragment_uniform_buffer_5[1358][1], fragment_uniform_buffer_5[1358][2], fragment_uniform_buffer_5[1358][3]); fragment_uniform_buffer_5[1359] = float4(_AdditionalLightsLightTypes[67], fragment_uniform_buffer_5[1359][1], fragment_uniform_buffer_5[1359][2], fragment_uniform_buffer_5[1359][3]); fragment_uniform_buffer_5[1360] = float4(_AdditionalLightsLightTypes[68], fragment_uniform_buffer_5[1360][1], fragment_uniform_buffer_5[1360][2], fragment_uniform_buffer_5[1360][3]); fragment_uniform_buffer_5[1361] = float4(_AdditionalLightsLightTypes[69], fragment_uniform_buffer_5[1361][1], fragment_uniform_buffer_5[1361][2], fragment_uniform_buffer_5[1361][3]); fragment_uniform_buffer_5[1362] = float4(_AdditionalLightsLightTypes[70], fragment_uniform_buffer_5[1362][1], fragment_uniform_buffer_5[1362][2], fragment_uniform_buffer_5[1362][3]); fragment_uniform_buffer_5[1363] = float4(_AdditionalLightsLightTypes[71], fragment_uniform_buffer_5[1363][1], fragment_uniform_buffer_5[1363][2], fragment_uniform_buffer_5[1363][3]); fragment_uniform_buffer_5[1364] = float4(_AdditionalLightsLightTypes[72], fragment_uniform_buffer_5[1364][1], fragment_uniform_buffer_5[1364][2], fragment_uniform_buffer_5[1364][3]); fragment_uniform_buffer_5[1365] = float4(_AdditionalLightsLightTypes[73], fragment_uniform_buffer_5[1365][1], fragment_uniform_buffer_5[1365][2], fragment_uniform_buffer_5[1365][3]); fragment_uniform_buffer_5[1366] = float4(_AdditionalLightsLightTypes[74], fragment_uniform_buffer_5[1366][1], fragment_uniform_buffer_5[1366][2], fragment_uniform_buffer_5[1366][3]); fragment_uniform_buffer_5[1367] = float4(_AdditionalLightsLightTypes[75], fragment_uniform_buffer_5[1367][1], fragment_uniform_buffer_5[1367][2], fragment_uniform_buffer_5[1367][3]); fragment_uniform_buffer_5[1368] = float4(_AdditionalLightsLightTypes[76], fragment_uniform_buffer_5[1368][1], fragment_uniform_buffer_5[1368][2], fragment_uniform_buffer_5[1368][3]); fragment_uniform_buffer_5[1369] = float4(_AdditionalLightsLightTypes[77], fragment_uniform_buffer_5[1369][1], fragment_uniform_buffer_5[1369][2], fragment_uniform_buffer_5[1369][3]); fragment_uniform_buffer_5[1370] = float4(_AdditionalLightsLightTypes[78], fragment_uniform_buffer_5[1370][1], fragment_uniform_buffer_5[1370][2], fragment_uniform_buffer_5[1370][3]); fragment_uniform_buffer_5[1371] = float4(_AdditionalLightsLightTypes[79], fragment_uniform_buffer_5[1371][1], fragment_uniform_buffer_5[1371][2], fragment_uniform_buffer_5[1371][3]); fragment_uniform_buffer_5[1372] = float4(_AdditionalLightsLightTypes[80], fragment_uniform_buffer_5[1372][1], fragment_uniform_buffer_5[1372][2], fragment_uniform_buffer_5[1372][3]); fragment_uniform_buffer_5[1373] = float4(_AdditionalLightsLightTypes[81], fragment_uniform_buffer_5[1373][1], fragment_uniform_buffer_5[1373][2], fragment_uniform_buffer_5[1373][3]); fragment_uniform_buffer_5[1374] = float4(_AdditionalLightsLightTypes[82], fragment_uniform_buffer_5[1374][1], fragment_uniform_buffer_5[1374][2], fragment_uniform_buffer_5[1374][3]); fragment_uniform_buffer_5[1375] = float4(_AdditionalLightsLightTypes[83], fragment_uniform_buffer_5[1375][1], fragment_uniform_buffer_5[1375][2], fragment_uniform_buffer_5[1375][3]); fragment_uniform_buffer_5[1376] = float4(_AdditionalLightsLightTypes[84], fragment_uniform_buffer_5[1376][1], fragment_uniform_buffer_5[1376][2], fragment_uniform_buffer_5[1376][3]); fragment_uniform_buffer_5[1377] = float4(_AdditionalLightsLightTypes[85], fragment_uniform_buffer_5[1377][1], fragment_uniform_buffer_5[1377][2], fragment_uniform_buffer_5[1377][3]); fragment_uniform_buffer_5[1378] = float4(_AdditionalLightsLightTypes[86], fragment_uniform_buffer_5[1378][1], fragment_uniform_buffer_5[1378][2], fragment_uniform_buffer_5[1378][3]); fragment_uniform_buffer_5[1379] = float4(_AdditionalLightsLightTypes[87], fragment_uniform_buffer_5[1379][1], fragment_uniform_buffer_5[1379][2], fragment_uniform_buffer_5[1379][3]); fragment_uniform_buffer_5[1380] = float4(_AdditionalLightsLightTypes[88], fragment_uniform_buffer_5[1380][1], fragment_uniform_buffer_5[1380][2], fragment_uniform_buffer_5[1380][3]); fragment_uniform_buffer_5[1381] = float4(_AdditionalLightsLightTypes[89], fragment_uniform_buffer_5[1381][1], fragment_uniform_buffer_5[1381][2], fragment_uniform_buffer_5[1381][3]); fragment_uniform_buffer_5[1382] = float4(_AdditionalLightsLightTypes[90], fragment_uniform_buffer_5[1382][1], fragment_uniform_buffer_5[1382][2], fragment_uniform_buffer_5[1382][3]); fragment_uniform_buffer_5[1383] = float4(_AdditionalLightsLightTypes[91], fragment_uniform_buffer_5[1383][1], fragment_uniform_buffer_5[1383][2], fragment_uniform_buffer_5[1383][3]); fragment_uniform_buffer_5[1384] = float4(_AdditionalLightsLightTypes[92], fragment_uniform_buffer_5[1384][1], fragment_uniform_buffer_5[1384][2], fragment_uniform_buffer_5[1384][3]); fragment_uniform_buffer_5[1385] = float4(_AdditionalLightsLightTypes[93], fragment_uniform_buffer_5[1385][1], fragment_uniform_buffer_5[1385][2], fragment_uniform_buffer_5[1385][3]); fragment_uniform_buffer_5[1386] = float4(_AdditionalLightsLightTypes[94], fragment_uniform_buffer_5[1386][1], fragment_uniform_buffer_5[1386][2], fragment_uniform_buffer_5[1386][3]); fragment_uniform_buffer_5[1387] = float4(_AdditionalLightsLightTypes[95], fragment_uniform_buffer_5[1387][1], fragment_uniform_buffer_5[1387][2], fragment_uniform_buffer_5[1387][3]); fragment_uniform_buffer_5[1388] = float4(_AdditionalLightsLightTypes[96], fragment_uniform_buffer_5[1388][1], fragment_uniform_buffer_5[1388][2], fragment_uniform_buffer_5[1388][3]); fragment_uniform_buffer_5[1389] = float4(_AdditionalLightsLightTypes[97], fragment_uniform_buffer_5[1389][1], fragment_uniform_buffer_5[1389][2], fragment_uniform_buffer_5[1389][3]); fragment_uniform_buffer_5[1390] = float4(_AdditionalLightsLightTypes[98], fragment_uniform_buffer_5[1390][1], fragment_uniform_buffer_5[1390][2], fragment_uniform_buffer_5[1390][3]); fragment_uniform_buffer_5[1391] = float4(_AdditionalLightsLightTypes[99], fragment_uniform_buffer_5[1391][1], fragment_uniform_buffer_5[1391][2], fragment_uniform_buffer_5[1391][3]); fragment_uniform_buffer_5[1392] = float4(_AdditionalLightsLightTypes[100], fragment_uniform_buffer_5[1392][1], fragment_uniform_buffer_5[1392][2], fragment_uniform_buffer_5[1392][3]); fragment_uniform_buffer_5[1393] = float4(_AdditionalLightsLightTypes[101], fragment_uniform_buffer_5[1393][1], fragment_uniform_buffer_5[1393][2], fragment_uniform_buffer_5[1393][3]); fragment_uniform_buffer_5[1394] = float4(_AdditionalLightsLightTypes[102], fragment_uniform_buffer_5[1394][1], fragment_uniform_buffer_5[1394][2], fragment_uniform_buffer_5[1394][3]); fragment_uniform_buffer_5[1395] = float4(_AdditionalLightsLightTypes[103], fragment_uniform_buffer_5[1395][1], fragment_uniform_buffer_5[1395][2], fragment_uniform_buffer_5[1395][3]); fragment_uniform_buffer_5[1396] = float4(_AdditionalLightsLightTypes[104], fragment_uniform_buffer_5[1396][1], fragment_uniform_buffer_5[1396][2], fragment_uniform_buffer_5[1396][3]); fragment_uniform_buffer_5[1397] = float4(_AdditionalLightsLightTypes[105], fragment_uniform_buffer_5[1397][1], fragment_uniform_buffer_5[1397][2], fragment_uniform_buffer_5[1397][3]); fragment_uniform_buffer_5[1398] = float4(_AdditionalLightsLightTypes[106], fragment_uniform_buffer_5[1398][1], fragment_uniform_buffer_5[1398][2], fragment_uniform_buffer_5[1398][3]); fragment_uniform_buffer_5[1399] = float4(_AdditionalLightsLightTypes[107], fragment_uniform_buffer_5[1399][1], fragment_uniform_buffer_5[1399][2], fragment_uniform_buffer_5[1399][3]); fragment_uniform_buffer_5[1400] = float4(_AdditionalLightsLightTypes[108], fragment_uniform_buffer_5[1400][1], fragment_uniform_buffer_5[1400][2], fragment_uniform_buffer_5[1400][3]); fragment_uniform_buffer_5[1401] = float4(_AdditionalLightsLightTypes[109], fragment_uniform_buffer_5[1401][1], fragment_uniform_buffer_5[1401][2], fragment_uniform_buffer_5[1401][3]); fragment_uniform_buffer_5[1402] = float4(_AdditionalLightsLightTypes[110], fragment_uniform_buffer_5[1402][1], fragment_uniform_buffer_5[1402][2], fragment_uniform_buffer_5[1402][3]); fragment_uniform_buffer_5[1403] = float4(_AdditionalLightsLightTypes[111], fragment_uniform_buffer_5[1403][1], fragment_uniform_buffer_5[1403][2], fragment_uniform_buffer_5[1403][3]); fragment_uniform_buffer_5[1404] = float4(_AdditionalLightsLightTypes[112], fragment_uniform_buffer_5[1404][1], fragment_uniform_buffer_5[1404][2], fragment_uniform_buffer_5[1404][3]); fragment_uniform_buffer_5[1405] = float4(_AdditionalLightsLightTypes[113], fragment_uniform_buffer_5[1405][1], fragment_uniform_buffer_5[1405][2], fragment_uniform_buffer_5[1405][3]); fragment_uniform_buffer_5[1406] = float4(_AdditionalLightsLightTypes[114], fragment_uniform_buffer_5[1406][1], fragment_uniform_buffer_5[1406][2], fragment_uniform_buffer_5[1406][3]); fragment_uniform_buffer_5[1407] = float4(_AdditionalLightsLightTypes[115], fragment_uniform_buffer_5[1407][1], fragment_uniform_buffer_5[1407][2], fragment_uniform_buffer_5[1407][3]); fragment_uniform_buffer_5[1408] = float4(_AdditionalLightsLightTypes[116], fragment_uniform_buffer_5[1408][1], fragment_uniform_buffer_5[1408][2], fragment_uniform_buffer_5[1408][3]); fragment_uniform_buffer_5[1409] = float4(_AdditionalLightsLightTypes[117], fragment_uniform_buffer_5[1409][1], fragment_uniform_buffer_5[1409][2], fragment_uniform_buffer_5[1409][3]); fragment_uniform_buffer_5[1410] = float4(_AdditionalLightsLightTypes[118], fragment_uniform_buffer_5[1410][1], fragment_uniform_buffer_5[1410][2], fragment_uniform_buffer_5[1410][3]); fragment_uniform_buffer_5[1411] = float4(_AdditionalLightsLightTypes[119], fragment_uniform_buffer_5[1411][1], fragment_uniform_buffer_5[1411][2], fragment_uniform_buffer_5[1411][3]); fragment_uniform_buffer_5[1412] = float4(_AdditionalLightsLightTypes[120], fragment_uniform_buffer_5[1412][1], fragment_uniform_buffer_5[1412][2], fragment_uniform_buffer_5[1412][3]); fragment_uniform_buffer_5[1413] = float4(_AdditionalLightsLightTypes[121], fragment_uniform_buffer_5[1413][1], fragment_uniform_buffer_5[1413][2], fragment_uniform_buffer_5[1413][3]); fragment_uniform_buffer_5[1414] = float4(_AdditionalLightsLightTypes[122], fragment_uniform_buffer_5[1414][1], fragment_uniform_buffer_5[1414][2], fragment_uniform_buffer_5[1414][3]); fragment_uniform_buffer_5[1415] = float4(_AdditionalLightsLightTypes[123], fragment_uniform_buffer_5[1415][1], fragment_uniform_buffer_5[1415][2], fragment_uniform_buffer_5[1415][3]); fragment_uniform_buffer_5[1416] = float4(_AdditionalLightsLightTypes[124], fragment_uniform_buffer_5[1416][1], fragment_uniform_buffer_5[1416][2], fragment_uniform_buffer_5[1416][3]); fragment_uniform_buffer_5[1417] = float4(_AdditionalLightsLightTypes[125], fragment_uniform_buffer_5[1417][1], fragment_uniform_buffer_5[1417][2], fragment_uniform_buffer_5[1417][3]); fragment_uniform_buffer_5[1418] = float4(_AdditionalLightsLightTypes[126], fragment_uniform_buffer_5[1418][1], fragment_uniform_buffer_5[1418][2], fragment_uniform_buffer_5[1418][3]); fragment_uniform_buffer_5[1419] = float4(_AdditionalLightsLightTypes[127], fragment_uniform_buffer_5[1419][1], fragment_uniform_buffer_5[1419][2], fragment_uniform_buffer_5[1419][3]); fragment_uniform_buffer_5[1420] = float4(_AdditionalLightsLightTypes[128], fragment_uniform_buffer_5[1420][1], fragment_uniform_buffer_5[1420][2], fragment_uniform_buffer_5[1420][3]); fragment_uniform_buffer_5[1421] = float4(_AdditionalLightsLightTypes[129], fragment_uniform_buffer_5[1421][1], fragment_uniform_buffer_5[1421][2], fragment_uniform_buffer_5[1421][3]); fragment_uniform_buffer_5[1422] = float4(_AdditionalLightsLightTypes[130], fragment_uniform_buffer_5[1422][1], fragment_uniform_buffer_5[1422][2], fragment_uniform_buffer_5[1422][3]); fragment_uniform_buffer_5[1423] = float4(_AdditionalLightsLightTypes[131], fragment_uniform_buffer_5[1423][1], fragment_uniform_buffer_5[1423][2], fragment_uniform_buffer_5[1423][3]); fragment_uniform_buffer_5[1424] = float4(_AdditionalLightsLightTypes[132], fragment_uniform_buffer_5[1424][1], fragment_uniform_buffer_5[1424][2], fragment_uniform_buffer_5[1424][3]); fragment_uniform_buffer_5[1425] = float4(_AdditionalLightsLightTypes[133], fragment_uniform_buffer_5[1425][1], fragment_uniform_buffer_5[1425][2], fragment_uniform_buffer_5[1425][3]); fragment_uniform_buffer_5[1426] = float4(_AdditionalLightsLightTypes[134], fragment_uniform_buffer_5[1426][1], fragment_uniform_buffer_5[1426][2], fragment_uniform_buffer_5[1426][3]); fragment_uniform_buffer_5[1427] = float4(_AdditionalLightsLightTypes[135], fragment_uniform_buffer_5[1427][1], fragment_uniform_buffer_5[1427][2], fragment_uniform_buffer_5[1427][3]); fragment_uniform_buffer_5[1428] = float4(_AdditionalLightsLightTypes[136], fragment_uniform_buffer_5[1428][1], fragment_uniform_buffer_5[1428][2], fragment_uniform_buffer_5[1428][3]); fragment_uniform_buffer_5[1429] = float4(_AdditionalLightsLightTypes[137], fragment_uniform_buffer_5[1429][1], fragment_uniform_buffer_5[1429][2], fragment_uniform_buffer_5[1429][3]); fragment_uniform_buffer_5[1430] = float4(_AdditionalLightsLightTypes[138], fragment_uniform_buffer_5[1430][1], fragment_uniform_buffer_5[1430][2], fragment_uniform_buffer_5[1430][3]); fragment_uniform_buffer_5[1431] = float4(_AdditionalLightsLightTypes[139], fragment_uniform_buffer_5[1431][1], fragment_uniform_buffer_5[1431][2], fragment_uniform_buffer_5[1431][3]); fragment_uniform_buffer_5[1432] = float4(_AdditionalLightsLightTypes[140], fragment_uniform_buffer_5[1432][1], fragment_uniform_buffer_5[1432][2], fragment_uniform_buffer_5[1432][3]); fragment_uniform_buffer_5[1433] = float4(_AdditionalLightsLightTypes[141], fragment_uniform_buffer_5[1433][1], fragment_uniform_buffer_5[1433][2], fragment_uniform_buffer_5[1433][3]); fragment_uniform_buffer_5[1434] = float4(_AdditionalLightsLightTypes[142], fragment_uniform_buffer_5[1434][1], fragment_uniform_buffer_5[1434][2], fragment_uniform_buffer_5[1434][3]); fragment_uniform_buffer_5[1435] = float4(_AdditionalLightsLightTypes[143], fragment_uniform_buffer_5[1435][1], fragment_uniform_buffer_5[1435][2], fragment_uniform_buffer_5[1435][3]); fragment_uniform_buffer_5[1436] = float4(_AdditionalLightsLightTypes[144], fragment_uniform_buffer_5[1436][1], fragment_uniform_buffer_5[1436][2], fragment_uniform_buffer_5[1436][3]); fragment_uniform_buffer_5[1437] = float4(_AdditionalLightsLightTypes[145], fragment_uniform_buffer_5[1437][1], fragment_uniform_buffer_5[1437][2], fragment_uniform_buffer_5[1437][3]); fragment_uniform_buffer_5[1438] = float4(_AdditionalLightsLightTypes[146], fragment_uniform_buffer_5[1438][1], fragment_uniform_buffer_5[1438][2], fragment_uniform_buffer_5[1438][3]); fragment_uniform_buffer_5[1439] = float4(_AdditionalLightsLightTypes[147], fragment_uniform_buffer_5[1439][1], fragment_uniform_buffer_5[1439][2], fragment_uniform_buffer_5[1439][3]); fragment_uniform_buffer_5[1440] = float4(_AdditionalLightsLightTypes[148], fragment_uniform_buffer_5[1440][1], fragment_uniform_buffer_5[1440][2], fragment_uniform_buffer_5[1440][3]); fragment_uniform_buffer_5[1441] = float4(_AdditionalLightsLightTypes[149], fragment_uniform_buffer_5[1441][1], fragment_uniform_buffer_5[1441][2], fragment_uniform_buffer_5[1441][3]); fragment_uniform_buffer_5[1442] = float4(_AdditionalLightsLightTypes[150], fragment_uniform_buffer_5[1442][1], fragment_uniform_buffer_5[1442][2], fragment_uniform_buffer_5[1442][3]); fragment_uniform_buffer_5[1443] = float4(_AdditionalLightsLightTypes[151], fragment_uniform_buffer_5[1443][1], fragment_uniform_buffer_5[1443][2], fragment_uniform_buffer_5[1443][3]); fragment_uniform_buffer_5[1444] = float4(_AdditionalLightsLightTypes[152], fragment_uniform_buffer_5[1444][1], fragment_uniform_buffer_5[1444][2], fragment_uniform_buffer_5[1444][3]); fragment_uniform_buffer_5[1445] = float4(_AdditionalLightsLightTypes[153], fragment_uniform_buffer_5[1445][1], fragment_uniform_buffer_5[1445][2], fragment_uniform_buffer_5[1445][3]); fragment_uniform_buffer_5[1446] = float4(_AdditionalLightsLightTypes[154], fragment_uniform_buffer_5[1446][1], fragment_uniform_buffer_5[1446][2], fragment_uniform_buffer_5[1446][3]); fragment_uniform_buffer_5[1447] = float4(_AdditionalLightsLightTypes[155], fragment_uniform_buffer_5[1447][1], fragment_uniform_buffer_5[1447][2], fragment_uniform_buffer_5[1447][3]); fragment_uniform_buffer_5[1448] = float4(_AdditionalLightsLightTypes[156], fragment_uniform_buffer_5[1448][1], fragment_uniform_buffer_5[1448][2], fragment_uniform_buffer_5[1448][3]); fragment_uniform_buffer_5[1449] = float4(_AdditionalLightsLightTypes[157], fragment_uniform_buffer_5[1449][1], fragment_uniform_buffer_5[1449][2], fragment_uniform_buffer_5[1449][3]); fragment_uniform_buffer_5[1450] = float4(_AdditionalLightsLightTypes[158], fragment_uniform_buffer_5[1450][1], fragment_uniform_buffer_5[1450][2], fragment_uniform_buffer_5[1450][3]); fragment_uniform_buffer_5[1451] = float4(_AdditionalLightsLightTypes[159], fragment_uniform_buffer_5[1451][1], fragment_uniform_buffer_5[1451][2], fragment_uniform_buffer_5[1451][3]); fragment_uniform_buffer_5[1452] = float4(_AdditionalLightsLightTypes[160], fragment_uniform_buffer_5[1452][1], fragment_uniform_buffer_5[1452][2], fragment_uniform_buffer_5[1452][3]); fragment_uniform_buffer_5[1453] = float4(_AdditionalLightsLightTypes[161], fragment_uniform_buffer_5[1453][1], fragment_uniform_buffer_5[1453][2], fragment_uniform_buffer_5[1453][3]); fragment_uniform_buffer_5[1454] = float4(_AdditionalLightsLightTypes[162], fragment_uniform_buffer_5[1454][1], fragment_uniform_buffer_5[1454][2], fragment_uniform_buffer_5[1454][3]); fragment_uniform_buffer_5[1455] = float4(_AdditionalLightsLightTypes[163], fragment_uniform_buffer_5[1455][1], fragment_uniform_buffer_5[1455][2], fragment_uniform_buffer_5[1455][3]); fragment_uniform_buffer_5[1456] = float4(_AdditionalLightsLightTypes[164], fragment_uniform_buffer_5[1456][1], fragment_uniform_buffer_5[1456][2], fragment_uniform_buffer_5[1456][3]); fragment_uniform_buffer_5[1457] = float4(_AdditionalLightsLightTypes[165], fragment_uniform_buffer_5[1457][1], fragment_uniform_buffer_5[1457][2], fragment_uniform_buffer_5[1457][3]); fragment_uniform_buffer_5[1458] = float4(_AdditionalLightsLightTypes[166], fragment_uniform_buffer_5[1458][1], fragment_uniform_buffer_5[1458][2], fragment_uniform_buffer_5[1458][3]); fragment_uniform_buffer_5[1459] = float4(_AdditionalLightsLightTypes[167], fragment_uniform_buffer_5[1459][1], fragment_uniform_buffer_5[1459][2], fragment_uniform_buffer_5[1459][3]); fragment_uniform_buffer_5[1460] = float4(_AdditionalLightsLightTypes[168], fragment_uniform_buffer_5[1460][1], fragment_uniform_buffer_5[1460][2], fragment_uniform_buffer_5[1460][3]); fragment_uniform_buffer_5[1461] = float4(_AdditionalLightsLightTypes[169], fragment_uniform_buffer_5[1461][1], fragment_uniform_buffer_5[1461][2], fragment_uniform_buffer_5[1461][3]); fragment_uniform_buffer_5[1462] = float4(_AdditionalLightsLightTypes[170], fragment_uniform_buffer_5[1462][1], fragment_uniform_buffer_5[1462][2], fragment_uniform_buffer_5[1462][3]); fragment_uniform_buffer_5[1463] = float4(_AdditionalLightsLightTypes[171], fragment_uniform_buffer_5[1463][1], fragment_uniform_buffer_5[1463][2], fragment_uniform_buffer_5[1463][3]); fragment_uniform_buffer_5[1464] = float4(_AdditionalLightsLightTypes[172], fragment_uniform_buffer_5[1464][1], fragment_uniform_buffer_5[1464][2], fragment_uniform_buffer_5[1464][3]); fragment_uniform_buffer_5[1465] = float4(_AdditionalLightsLightTypes[173], fragment_uniform_buffer_5[1465][1], fragment_uniform_buffer_5[1465][2], fragment_uniform_buffer_5[1465][3]); fragment_uniform_buffer_5[1466] = float4(_AdditionalLightsLightTypes[174], fragment_uniform_buffer_5[1466][1], fragment_uniform_buffer_5[1466][2], fragment_uniform_buffer_5[1466][3]); fragment_uniform_buffer_5[1467] = float4(_AdditionalLightsLightTypes[175], fragment_uniform_buffer_5[1467][1], fragment_uniform_buffer_5[1467][2], fragment_uniform_buffer_5[1467][3]); fragment_uniform_buffer_5[1468] = float4(_AdditionalLightsLightTypes[176], fragment_uniform_buffer_5[1468][1], fragment_uniform_buffer_5[1468][2], fragment_uniform_buffer_5[1468][3]); fragment_uniform_buffer_5[1469] = float4(_AdditionalLightsLightTypes[177], fragment_uniform_buffer_5[1469][1], fragment_uniform_buffer_5[1469][2], fragment_uniform_buffer_5[1469][3]); fragment_uniform_buffer_5[1470] = float4(_AdditionalLightsLightTypes[178], fragment_uniform_buffer_5[1470][1], fragment_uniform_buffer_5[1470][2], fragment_uniform_buffer_5[1470][3]); fragment_uniform_buffer_5[1471] = float4(_AdditionalLightsLightTypes[179], fragment_uniform_buffer_5[1471][1], fragment_uniform_buffer_5[1471][2], fragment_uniform_buffer_5[1471][3]); fragment_uniform_buffer_5[1472] = float4(_AdditionalLightsLightTypes[180], fragment_uniform_buffer_5[1472][1], fragment_uniform_buffer_5[1472][2], fragment_uniform_buffer_5[1472][3]); fragment_uniform_buffer_5[1473] = float4(_AdditionalLightsLightTypes[181], fragment_uniform_buffer_5[1473][1], fragment_uniform_buffer_5[1473][2], fragment_uniform_buffer_5[1473][3]); fragment_uniform_buffer_5[1474] = float4(_AdditionalLightsLightTypes[182], fragment_uniform_buffer_5[1474][1], fragment_uniform_buffer_5[1474][2], fragment_uniform_buffer_5[1474][3]); fragment_uniform_buffer_5[1475] = float4(_AdditionalLightsLightTypes[183], fragment_uniform_buffer_5[1475][1], fragment_uniform_buffer_5[1475][2], fragment_uniform_buffer_5[1475][3]); fragment_uniform_buffer_5[1476] = float4(_AdditionalLightsLightTypes[184], fragment_uniform_buffer_5[1476][1], fragment_uniform_buffer_5[1476][2], fragment_uniform_buffer_5[1476][3]); fragment_uniform_buffer_5[1477] = float4(_AdditionalLightsLightTypes[185], fragment_uniform_buffer_5[1477][1], fragment_uniform_buffer_5[1477][2], fragment_uniform_buffer_5[1477][3]); fragment_uniform_buffer_5[1478] = float4(_AdditionalLightsLightTypes[186], fragment_uniform_buffer_5[1478][1], fragment_uniform_buffer_5[1478][2], fragment_uniform_buffer_5[1478][3]); fragment_uniform_buffer_5[1479] = float4(_AdditionalLightsLightTypes[187], fragment_uniform_buffer_5[1479][1], fragment_uniform_buffer_5[1479][2], fragment_uniform_buffer_5[1479][3]); fragment_uniform_buffer_5[1480] = float4(_AdditionalLightsLightTypes[188], fragment_uniform_buffer_5[1480][1], fragment_uniform_buffer_5[1480][2], fragment_uniform_buffer_5[1480][3]); fragment_uniform_buffer_5[1481] = float4(_AdditionalLightsLightTypes[189], fragment_uniform_buffer_5[1481][1], fragment_uniform_buffer_5[1481][2], fragment_uniform_buffer_5[1481][3]); fragment_uniform_buffer_5[1482] = float4(_AdditionalLightsLightTypes[190], fragment_uniform_buffer_5[1482][1], fragment_uniform_buffer_5[1482][2], fragment_uniform_buffer_5[1482][3]); fragment_uniform_buffer_5[1483] = float4(_AdditionalLightsLightTypes[191], fragment_uniform_buffer_5[1483][1], fragment_uniform_buffer_5[1483][2], fragment_uniform_buffer_5[1483][3]); fragment_uniform_buffer_5[1484] = float4(_AdditionalLightsLightTypes[192], fragment_uniform_buffer_5[1484][1], fragment_uniform_buffer_5[1484][2], fragment_uniform_buffer_5[1484][3]); fragment_uniform_buffer_5[1485] = float4(_AdditionalLightsLightTypes[193], fragment_uniform_buffer_5[1485][1], fragment_uniform_buffer_5[1485][2], fragment_uniform_buffer_5[1485][3]); fragment_uniform_buffer_5[1486] = float4(_AdditionalLightsLightTypes[194], fragment_uniform_buffer_5[1486][1], fragment_uniform_buffer_5[1486][2], fragment_uniform_buffer_5[1486][3]); fragment_uniform_buffer_5[1487] = float4(_AdditionalLightsLightTypes[195], fragment_uniform_buffer_5[1487][1], fragment_uniform_buffer_5[1487][2], fragment_uniform_buffer_5[1487][3]); fragment_uniform_buffer_5[1488] = float4(_AdditionalLightsLightTypes[196], fragment_uniform_buffer_5[1488][1], fragment_uniform_buffer_5[1488][2], fragment_uniform_buffer_5[1488][3]); fragment_uniform_buffer_5[1489] = float4(_AdditionalLightsLightTypes[197], fragment_uniform_buffer_5[1489][1], fragment_uniform_buffer_5[1489][2], fragment_uniform_buffer_5[1489][3]); fragment_uniform_buffer_5[1490] = float4(_AdditionalLightsLightTypes[198], fragment_uniform_buffer_5[1490][1], fragment_uniform_buffer_5[1490][2], fragment_uniform_buffer_5[1490][3]); fragment_uniform_buffer_5[1491] = float4(_AdditionalLightsLightTypes[199], fragment_uniform_buffer_5[1491][1], fragment_uniform_buffer_5[1491][2], fragment_uniform_buffer_5[1491][3]); fragment_uniform_buffer_5[1492] = float4(_AdditionalLightsLightTypes[200], fragment_uniform_buffer_5[1492][1], fragment_uniform_buffer_5[1492][2], fragment_uniform_buffer_5[1492][3]); fragment_uniform_buffer_5[1493] = float4(_AdditionalLightsLightTypes[201], fragment_uniform_buffer_5[1493][1], fragment_uniform_buffer_5[1493][2], fragment_uniform_buffer_5[1493][3]); fragment_uniform_buffer_5[1494] = float4(_AdditionalLightsLightTypes[202], fragment_uniform_buffer_5[1494][1], fragment_uniform_buffer_5[1494][2], fragment_uniform_buffer_5[1494][3]); fragment_uniform_buffer_5[1495] = float4(_AdditionalLightsLightTypes[203], fragment_uniform_buffer_5[1495][1], fragment_uniform_buffer_5[1495][2], fragment_uniform_buffer_5[1495][3]); fragment_uniform_buffer_5[1496] = float4(_AdditionalLightsLightTypes[204], fragment_uniform_buffer_5[1496][1], fragment_uniform_buffer_5[1496][2], fragment_uniform_buffer_5[1496][3]); fragment_uniform_buffer_5[1497] = float4(_AdditionalLightsLightTypes[205], fragment_uniform_buffer_5[1497][1], fragment_uniform_buffer_5[1497][2], fragment_uniform_buffer_5[1497][3]); fragment_uniform_buffer_5[1498] = float4(_AdditionalLightsLightTypes[206], fragment_uniform_buffer_5[1498][1], fragment_uniform_buffer_5[1498][2], fragment_uniform_buffer_5[1498][3]); fragment_uniform_buffer_5[1499] = float4(_AdditionalLightsLightTypes[207], fragment_uniform_buffer_5[1499][1], fragment_uniform_buffer_5[1499][2], fragment_uniform_buffer_5[1499][3]); fragment_uniform_buffer_5[1500] = float4(_AdditionalLightsLightTypes[208], fragment_uniform_buffer_5[1500][1], fragment_uniform_buffer_5[1500][2], fragment_uniform_buffer_5[1500][3]); fragment_uniform_buffer_5[1501] = float4(_AdditionalLightsLightTypes[209], fragment_uniform_buffer_5[1501][1], fragment_uniform_buffer_5[1501][2], fragment_uniform_buffer_5[1501][3]); fragment_uniform_buffer_5[1502] = float4(_AdditionalLightsLightTypes[210], fragment_uniform_buffer_5[1502][1], fragment_uniform_buffer_5[1502][2], fragment_uniform_buffer_5[1502][3]); fragment_uniform_buffer_5[1503] = float4(_AdditionalLightsLightTypes[211], fragment_uniform_buffer_5[1503][1], fragment_uniform_buffer_5[1503][2], fragment_uniform_buffer_5[1503][3]); fragment_uniform_buffer_5[1504] = float4(_AdditionalLightsLightTypes[212], fragment_uniform_buffer_5[1504][1], fragment_uniform_buffer_5[1504][2], fragment_uniform_buffer_5[1504][3]); fragment_uniform_buffer_5[1505] = float4(_AdditionalLightsLightTypes[213], fragment_uniform_buffer_5[1505][1], fragment_uniform_buffer_5[1505][2], fragment_uniform_buffer_5[1505][3]); fragment_uniform_buffer_5[1506] = float4(_AdditionalLightsLightTypes[214], fragment_uniform_buffer_5[1506][1], fragment_uniform_buffer_5[1506][2], fragment_uniform_buffer_5[1506][3]); fragment_uniform_buffer_5[1507] = float4(_AdditionalLightsLightTypes[215], fragment_uniform_buffer_5[1507][1], fragment_uniform_buffer_5[1507][2], fragment_uniform_buffer_5[1507][3]); fragment_uniform_buffer_5[1508] = float4(_AdditionalLightsLightTypes[216], fragment_uniform_buffer_5[1508][1], fragment_uniform_buffer_5[1508][2], fragment_uniform_buffer_5[1508][3]); fragment_uniform_buffer_5[1509] = float4(_AdditionalLightsLightTypes[217], fragment_uniform_buffer_5[1509][1], fragment_uniform_buffer_5[1509][2], fragment_uniform_buffer_5[1509][3]); fragment_uniform_buffer_5[1510] = float4(_AdditionalLightsLightTypes[218], fragment_uniform_buffer_5[1510][1], fragment_uniform_buffer_5[1510][2], fragment_uniform_buffer_5[1510][3]); fragment_uniform_buffer_5[1511] = float4(_AdditionalLightsLightTypes[219], fragment_uniform_buffer_5[1511][1], fragment_uniform_buffer_5[1511][2], fragment_uniform_buffer_5[1511][3]); fragment_uniform_buffer_5[1512] = float4(_AdditionalLightsLightTypes[220], fragment_uniform_buffer_5[1512][1], fragment_uniform_buffer_5[1512][2], fragment_uniform_buffer_5[1512][3]); fragment_uniform_buffer_5[1513] = float4(_AdditionalLightsLightTypes[221], fragment_uniform_buffer_5[1513][1], fragment_uniform_buffer_5[1513][2], fragment_uniform_buffer_5[1513][3]); fragment_uniform_buffer_5[1514] = float4(_AdditionalLightsLightTypes[222], fragment_uniform_buffer_5[1514][1], fragment_uniform_buffer_5[1514][2], fragment_uniform_buffer_5[1514][3]); fragment_uniform_buffer_5[1515] = float4(_AdditionalLightsLightTypes[223], fragment_uniform_buffer_5[1515][1], fragment_uniform_buffer_5[1515][2], fragment_uniform_buffer_5[1515][3]); fragment_uniform_buffer_5[1516] = float4(_AdditionalLightsLightTypes[224], fragment_uniform_buffer_5[1516][1], fragment_uniform_buffer_5[1516][2], fragment_uniform_buffer_5[1516][3]); fragment_uniform_buffer_5[1517] = float4(_AdditionalLightsLightTypes[225], fragment_uniform_buffer_5[1517][1], fragment_uniform_buffer_5[1517][2], fragment_uniform_buffer_5[1517][3]); fragment_uniform_buffer_5[1518] = float4(_AdditionalLightsLightTypes[226], fragment_uniform_buffer_5[1518][1], fragment_uniform_buffer_5[1518][2], fragment_uniform_buffer_5[1518][3]); fragment_uniform_buffer_5[1519] = float4(_AdditionalLightsLightTypes[227], fragment_uniform_buffer_5[1519][1], fragment_uniform_buffer_5[1519][2], fragment_uniform_buffer_5[1519][3]); fragment_uniform_buffer_5[1520] = float4(_AdditionalLightsLightTypes[228], fragment_uniform_buffer_5[1520][1], fragment_uniform_buffer_5[1520][2], fragment_uniform_buffer_5[1520][3]); fragment_uniform_buffer_5[1521] = float4(_AdditionalLightsLightTypes[229], fragment_uniform_buffer_5[1521][1], fragment_uniform_buffer_5[1521][2], fragment_uniform_buffer_5[1521][3]); fragment_uniform_buffer_5[1522] = float4(_AdditionalLightsLightTypes[230], fragment_uniform_buffer_5[1522][1], fragment_uniform_buffer_5[1522][2], fragment_uniform_buffer_5[1522][3]); fragment_uniform_buffer_5[1523] = float4(_AdditionalLightsLightTypes[231], fragment_uniform_buffer_5[1523][1], fragment_uniform_buffer_5[1523][2], fragment_uniform_buffer_5[1523][3]); fragment_uniform_buffer_5[1524] = float4(_AdditionalLightsLightTypes[232], fragment_uniform_buffer_5[1524][1], fragment_uniform_buffer_5[1524][2], fragment_uniform_buffer_5[1524][3]); fragment_uniform_buffer_5[1525] = float4(_AdditionalLightsLightTypes[233], fragment_uniform_buffer_5[1525][1], fragment_uniform_buffer_5[1525][2], fragment_uniform_buffer_5[1525][3]); fragment_uniform_buffer_5[1526] = float4(_AdditionalLightsLightTypes[234], fragment_uniform_buffer_5[1526][1], fragment_uniform_buffer_5[1526][2], fragment_uniform_buffer_5[1526][3]); fragment_uniform_buffer_5[1527] = float4(_AdditionalLightsLightTypes[235], fragment_uniform_buffer_5[1527][1], fragment_uniform_buffer_5[1527][2], fragment_uniform_buffer_5[1527][3]); fragment_uniform_buffer_5[1528] = float4(_AdditionalLightsLightTypes[236], fragment_uniform_buffer_5[1528][1], fragment_uniform_buffer_5[1528][2], fragment_uniform_buffer_5[1528][3]); fragment_uniform_buffer_5[1529] = float4(_AdditionalLightsLightTypes[237], fragment_uniform_buffer_5[1529][1], fragment_uniform_buffer_5[1529][2], fragment_uniform_buffer_5[1529][3]); fragment_uniform_buffer_5[1530] = float4(_AdditionalLightsLightTypes[238], fragment_uniform_buffer_5[1530][1], fragment_uniform_buffer_5[1530][2], fragment_uniform_buffer_5[1530][3]); fragment_uniform_buffer_5[1531] = float4(_AdditionalLightsLightTypes[239], fragment_uniform_buffer_5[1531][1], fragment_uniform_buffer_5[1531][2], fragment_uniform_buffer_5[1531][3]); fragment_uniform_buffer_5[1532] = float4(_AdditionalLightsLightTypes[240], fragment_uniform_buffer_5[1532][1], fragment_uniform_buffer_5[1532][2], fragment_uniform_buffer_5[1532][3]); fragment_uniform_buffer_5[1533] = float4(_AdditionalLightsLightTypes[241], fragment_uniform_buffer_5[1533][1], fragment_uniform_buffer_5[1533][2], fragment_uniform_buffer_5[1533][3]); fragment_uniform_buffer_5[1534] = float4(_AdditionalLightsLightTypes[242], fragment_uniform_buffer_5[1534][1], fragment_uniform_buffer_5[1534][2], fragment_uniform_buffer_5[1534][3]); fragment_uniform_buffer_5[1535] = float4(_AdditionalLightsLightTypes[243], fragment_uniform_buffer_5[1535][1], fragment_uniform_buffer_5[1535][2], fragment_uniform_buffer_5[1535][3]); fragment_uniform_buffer_5[1536] = float4(_AdditionalLightsLightTypes[244], fragment_uniform_buffer_5[1536][1], fragment_uniform_buffer_5[1536][2], fragment_uniform_buffer_5[1536][3]); fragment_uniform_buffer_5[1537] = float4(_AdditionalLightsLightTypes[245], fragment_uniform_buffer_5[1537][1], fragment_uniform_buffer_5[1537][2], fragment_uniform_buffer_5[1537][3]); fragment_uniform_buffer_5[1538] = float4(_AdditionalLightsLightTypes[246], fragment_uniform_buffer_5[1538][1], fragment_uniform_buffer_5[1538][2], fragment_uniform_buffer_5[1538][3]); fragment_uniform_buffer_5[1539] = float4(_AdditionalLightsLightTypes[247], fragment_uniform_buffer_5[1539][1], fragment_uniform_buffer_5[1539][2], fragment_uniform_buffer_5[1539][3]); fragment_uniform_buffer_5[1540] = float4(_AdditionalLightsLightTypes[248], fragment_uniform_buffer_5[1540][1], fragment_uniform_buffer_5[1540][2], fragment_uniform_buffer_5[1540][3]); fragment_uniform_buffer_5[1541] = float4(_AdditionalLightsLightTypes[249], fragment_uniform_buffer_5[1541][1], fragment_uniform_buffer_5[1541][2], fragment_uniform_buffer_5[1541][3]); fragment_uniform_buffer_5[1542] = float4(_AdditionalLightsLightTypes[250], fragment_uniform_buffer_5[1542][1], fragment_uniform_buffer_5[1542][2], fragment_uniform_buffer_5[1542][3]); fragment_uniform_buffer_5[1543] = float4(_AdditionalLightsLightTypes[251], fragment_uniform_buffer_5[1543][1], fragment_uniform_buffer_5[1543][2], fragment_uniform_buffer_5[1543][3]); fragment_uniform_buffer_5[1544] = float4(_AdditionalLightsLightTypes[252], fragment_uniform_buffer_5[1544][1], fragment_uniform_buffer_5[1544][2], fragment_uniform_buffer_5[1544][3]); fragment_uniform_buffer_5[1545] = float4(_AdditionalLightsLightTypes[253], fragment_uniform_buffer_5[1545][1], fragment_uniform_buffer_5[1545][2], fragment_uniform_buffer_5[1545][3]); fragment_uniform_buffer_5[1546] = float4(_AdditionalLightsLightTypes[254], fragment_uniform_buffer_5[1546][1], fragment_uniform_buffer_5[1546][2], fragment_uniform_buffer_5[1546][3]); fragment_uniform_buffer_5[1547] = float4(_AdditionalLightsLightTypes[255], fragment_uniform_buffer_5[1547][1], fragment_uniform_buffer_5[1547][2], fragment_uniform_buffer_5[1547][3]); fragment_input_0 = stage_input.fragment_input_0; fragment_input_1 = stage_input.fragment_input_1; fragment_input_2 = stage_input.fragment_input_2; fragment_input_3 = stage_input.fragment_input_3; fragment_input_4 = stage_input.fragment_input_4; fragment_input_5 = stage_input.fragment_input_5; fragment_input_6 = stage_input.fragment_input_6; fragment_input_7 = stage_input.fragment_input_7; frag_main(); Fragment_Stage_Output stage_output; stage_output.fragment_output_0 = fragment_output_0; return stage_output; } #endif // _ADDITIONAL_LIGHTS #endif // _ADDITIONAL_LIGHT_SHADOWS #endif // _LIGHT_COOKIES #endif // _LIGHT_LAYERS #endif // _MAIN_LIGHT_SHADOWS #endif // _SHADOWS_SOFT #endif // !STEREO_INSTANCING_ON #endif // !_MAIN_LIGHT_SHADOWS_CASCADE #ifdef _ADDITIONAL_LIGHTS #ifdef _ADDITIONAL_LIGHT_SHADOWS #ifdef _LIGHT_LAYERS #ifdef _MAIN_LIGHT_SHADOWS_CASCADE #ifndef STEREO_INSTANCING_ON #ifndef _LIGHT_COOKIES #ifndef _MAIN_LIGHT_SHADOWS #ifndef _SHADOWS_SOFT #define ANY_SHADER_VARIANT_ACTIVE float3 _WorldSpaceCameraPos; float4 _AdditionalLightsPosition[256]; float4 _AdditionalLightsColor[256]; float4 _AdditionalLightsAttenuation[256]; float4 _AdditionalLightsSpotDir[256]; float _AdditionalLightsLayerMasks[256]; float4 unity_RenderingLayer; float4 unity_LightData; float4 unity_LightIndices[2]; float4 unity_SHAr; float4 unity_SHAg; float4 unity_SHAb; float4 unity_SHBr; float4 unity_SHBg; float4 unity_SHBb; float4 unity_SHC; float _Cutoff; float4x4 _MainLightWorldToShadow[5]; float4 _CascadeShadowSplitSpheres0; float4 _CascadeShadowSplitSpheres1; float4 _CascadeShadowSplitSpheres2; float4 _CascadeShadowSplitSpheres3; float4 _CascadeShadowSplitSphereRadii; static float4 fragment_uniform_buffer_0[22]; static float4 fragment_uniform_buffer_1[1536]; static float4 fragment_uniform_buffer_2[34]; static float4 fragment_uniform_buffer_3[5]; static float4 fragment_uniform_buffer_4[1313]; static const float fragment_unnamed_61[16] = { 1.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f }; Texture2D _MainTex; Texture2D _MainLightShadowmapTexture; Texture2D _AdditionalLightsShadowmapTexture; SamplerState sampler_MainTex; SamplerComparisonState S1; static float2 fragment_input_0; static float3 fragment_input_1; static float4 fragment_input_2; static float3 fragment_input_3; static float3 fragment_input_4; static float4 fragment_input_5; static float4 fragment_input_6; static float4 fragment_output_0; struct Fragment_Stage_Input { float2 fragment_input_0 : TEXCOORD; // TEXCOORD float3 fragment_input_1 : TEXCOORD1; // TEXCOORD_1 float4 fragment_input_2 : TEXCOORD2; // TEXCOORD_2 float3 fragment_input_3 : TEXCOORD3; // TEXCOORD_3 float3 fragment_input_4 : TEXCOORD4; // TEXCOORD_4 float4 fragment_input_5 : TEXCOORD5; // TEXCOORD_5 float4 fragment_input_6 : TEXCOORD7; // TEXCOORD_7 }; struct Fragment_Stage_Output { float4 fragment_output_0 : SV_Target0; }; static bool discard_state; void discard_cond(bool fragment_unnamed_862) { if (fragment_unnamed_862) { discard_state = true; } } void discard_exit() { if (discard_state) { discard; } } void frag_main() { discard_state = false; float4 fragment_unnamed_83 = _MainTex.SampleBias(sampler_MainTex, float2(fragment_input_0.x, fragment_input_0.y), fragment_uniform_buffer_0[4u].x); float fragment_unnamed_88 = fragment_unnamed_83.w; precise float fragment_unnamed_99 = fragment_unnamed_83.x * fragment_input_6.x; precise float fragment_unnamed_100 = fragment_unnamed_83.y * fragment_input_6.y; precise float fragment_unnamed_101 = fragment_unnamed_83.z * fragment_input_6.z; precise float fragment_unnamed_102 = fragment_unnamed_88 * fragment_input_6.w; bool fragment_unnamed_107 = fragment_uniform_buffer_0[4u].z != 0.0f; bool fragment_unnamed_113 = 0.0f >= fragment_uniform_buffer_3[4u].x; precise float fragment_unnamed_120 = abs(ddx_coarse(fragment_unnamed_102)) + abs(ddy_coarse(fragment_unnamed_102)); precise float fragment_unnamed_126 = (-0.0f) - fragment_uniform_buffer_3[4u].x; float fragment_unnamed_128 = mad(fragment_unnamed_88, fragment_input_6.w, fragment_unnamed_126); precise float fragment_unnamed_129 = (-0.0f) - fragment_unnamed_120; precise float fragment_unnamed_134 = mad(fragment_unnamed_129, 0.5f, fragment_unnamed_128) / max(fragment_unnamed_120, 9.9999997473787516355514526367188e-05f); precise float fragment_unnamed_135 = fragment_unnamed_134 + 1.0f; float fragment_unnamed_140 = asfloat(fragment_unnamed_113 ? 1065353216u : asuint(clamp(fragment_unnamed_135, 0.0f, 1.0f))); precise float fragment_unnamed_143 = fragment_unnamed_140 + (-9.9999997473787516355514526367188e-05f); discard_cond(asfloat((((~(fragment_unnamed_113 ? 4294967295u : 0u)) & (fragment_unnamed_107 ? 4294967295u : 0u)) != 0u) ? asuint(fragment_unnamed_143) : asuint(fragment_unnamed_128)) < 0.0f); float fragment_unnamed_169 = rsqrt(dot(float3(fragment_input_3.x, fragment_input_3.y, fragment_input_3.z), float3(fragment_input_3.x, fragment_input_3.y, fragment_input_3.z))); precise float fragment_unnamed_176 = fragment_unnamed_169 * fragment_input_3.x; precise float fragment_unnamed_177 = fragment_unnamed_169 * fragment_input_3.y; precise float fragment_unnamed_178 = fragment_unnamed_169 * fragment_input_3.z; precise float fragment_unnamed_189 = (-0.0f) - fragment_uniform_buffer_4[20u].x; precise float fragment_unnamed_191 = (-0.0f) - fragment_uniform_buffer_4[20u].y; precise float fragment_unnamed_193 = (-0.0f) - fragment_uniform_buffer_4[20u].z; precise float fragment_unnamed_194 = fragment_input_2.x + fragment_unnamed_189; precise float fragment_unnamed_195 = fragment_input_2.y + fragment_unnamed_191; precise float fragment_unnamed_196 = fragment_input_2.z + fragment_unnamed_193; precise float fragment_unnamed_207 = (-0.0f) - fragment_uniform_buffer_4[21u].x; precise float fragment_unnamed_209 = (-0.0f) - fragment_uniform_buffer_4[21u].y; precise float fragment_unnamed_211 = (-0.0f) - fragment_uniform_buffer_4[21u].z; precise float fragment_unnamed_212 = fragment_input_2.x + fragment_unnamed_207; precise float fragment_unnamed_213 = fragment_input_2.y + fragment_unnamed_209; precise float fragment_unnamed_214 = fragment_input_2.z + fragment_unnamed_211; precise float fragment_unnamed_224 = (-0.0f) - fragment_uniform_buffer_4[22u].x; precise float fragment_unnamed_226 = (-0.0f) - fragment_uniform_buffer_4[22u].y; precise float fragment_unnamed_228 = (-0.0f) - fragment_uniform_buffer_4[22u].z; precise float fragment_unnamed_229 = fragment_input_2.x + fragment_unnamed_224; precise float fragment_unnamed_230 = fragment_input_2.y + fragment_unnamed_226; precise float fragment_unnamed_231 = fragment_input_2.z + fragment_unnamed_228; precise float fragment_unnamed_242 = (-0.0f) - fragment_uniform_buffer_4[23u].x; precise float fragment_unnamed_244 = (-0.0f) - fragment_uniform_buffer_4[23u].y; precise float fragment_unnamed_246 = (-0.0f) - fragment_uniform_buffer_4[23u].z; precise float fragment_unnamed_247 = fragment_input_2.x + fragment_unnamed_242; precise float fragment_unnamed_248 = fragment_input_2.y + fragment_unnamed_244; precise float fragment_unnamed_249 = fragment_input_2.z + fragment_unnamed_246; bool fragment_unnamed_269 = dot(float3(fragment_unnamed_194, fragment_unnamed_195, fragment_unnamed_196), float3(fragment_unnamed_194, fragment_unnamed_195, fragment_unnamed_196)) < fragment_uniform_buffer_4[24u].x; bool fragment_unnamed_270 = dot(float3(fragment_unnamed_212, fragment_unnamed_213, fragment_unnamed_214), float3(fragment_unnamed_212, fragment_unnamed_213, fragment_unnamed_214)) < fragment_uniform_buffer_4[24u].y; bool fragment_unnamed_271 = dot(float3(fragment_unnamed_229, fragment_unnamed_230, fragment_unnamed_231), float3(fragment_unnamed_229, fragment_unnamed_230, fragment_unnamed_231)) < fragment_uniform_buffer_4[24u].z; precise float fragment_unnamed_293 = asfloat(fragment_unnamed_269 ? 3212836864u : 2147483648u) + asfloat((fragment_unnamed_270 ? 4294967295u : 0u) & 1065353216u); precise float fragment_unnamed_294 = asfloat(fragment_unnamed_270 ? 3212836864u : 2147483648u) + asfloat((fragment_unnamed_271 ? 4294967295u : 0u) & 1065353216u); precise float fragment_unnamed_295 = asfloat(fragment_unnamed_271 ? 3212836864u : 2147483648u) + asfloat(((dot(float3(fragment_unnamed_247, fragment_unnamed_248, fragment_unnamed_249), float3(fragment_unnamed_247, fragment_unnamed_248, fragment_unnamed_249)) < fragment_uniform_buffer_4[24u].w) ? 4294967295u : 0u) & 1065353216u); precise float fragment_unnamed_305 = (-0.0f) - dot(float4(asfloat((fragment_unnamed_269 ? 4294967295u : 0u) & 1065353216u), max(fragment_unnamed_293, 0.0f), max(fragment_unnamed_294, 0.0f), max(fragment_unnamed_295, 0.0f)), float4(4.0f, 3.0f, 2.0f, 1.0f)); precise float fragment_unnamed_306 = fragment_unnamed_305 + 4.0f; uint fragment_unnamed_308 = uint(fragment_unnamed_306) << 2u; uint fragment_unnamed_311 = fragment_unnamed_308 + 1u; precise float fragment_unnamed_317 = fragment_input_2.y * fragment_uniform_buffer_4[fragment_unnamed_311].x; precise float fragment_unnamed_318 = fragment_input_2.y * fragment_uniform_buffer_4[fragment_unnamed_311].y; precise float fragment_unnamed_319 = fragment_input_2.y * fragment_uniform_buffer_4[fragment_unnamed_311].z; uint fragment_unnamed_330 = fragment_unnamed_308 + 2u; uint fragment_unnamed_341 = fragment_unnamed_308 + 3u; precise float fragment_unnamed_347 = mad(fragment_uniform_buffer_4[fragment_unnamed_330].x, fragment_input_2.z, mad(fragment_uniform_buffer_4[fragment_unnamed_308].x, fragment_input_2.x, fragment_unnamed_317)) + fragment_uniform_buffer_4[fragment_unnamed_341].x; precise float fragment_unnamed_348 = mad(fragment_uniform_buffer_4[fragment_unnamed_330].y, fragment_input_2.z, mad(fragment_uniform_buffer_4[fragment_unnamed_308].y, fragment_input_2.x, fragment_unnamed_318)) + fragment_uniform_buffer_4[fragment_unnamed_341].y; precise float fragment_unnamed_349 = mad(fragment_uniform_buffer_4[fragment_unnamed_330].z, fragment_input_2.z, mad(fragment_uniform_buffer_4[fragment_unnamed_308].z, fragment_input_2.x, fragment_unnamed_319)) + fragment_uniform_buffer_4[fragment_unnamed_341].z; precise float fragment_unnamed_383 = fragment_unnamed_177 * fragment_unnamed_176; precise float fragment_unnamed_384 = fragment_unnamed_178 * fragment_unnamed_177; precise float fragment_unnamed_385 = fragment_unnamed_178 * fragment_unnamed_178; precise float fragment_unnamed_386 = fragment_unnamed_176 * fragment_unnamed_178; precise float fragment_unnamed_417 = fragment_unnamed_177 * fragment_unnamed_177; precise float fragment_unnamed_418 = (-0.0f) - fragment_unnamed_417; float fragment_unnamed_419 = mad(fragment_unnamed_176, fragment_unnamed_176, fragment_unnamed_418); precise float fragment_unnamed_429 = dot(float4(fragment_uniform_buffer_2[27u]), float4(fragment_unnamed_176, fragment_unnamed_177, fragment_unnamed_178, asfloat(1065353216u))) + mad(fragment_uniform_buffer_2[33u].x, fragment_unnamed_419, dot(float4(fragment_uniform_buffer_2[30u]), float4(fragment_unnamed_383, fragment_unnamed_384, fragment_unnamed_385, fragment_unnamed_386))); precise float fragment_unnamed_430 = dot(float4(fragment_uniform_buffer_2[28u]), float4(fragment_unnamed_176, fragment_unnamed_177, fragment_unnamed_178, asfloat(1065353216u))) + mad(fragment_uniform_buffer_2[33u].y, fragment_unnamed_419, dot(float4(fragment_uniform_buffer_2[31u]), float4(fragment_unnamed_383, fragment_unnamed_384, fragment_unnamed_385, fragment_unnamed_386))); precise float fragment_unnamed_431 = dot(float4(fragment_uniform_buffer_2[29u]), float4(fragment_unnamed_176, fragment_unnamed_177, fragment_unnamed_178, asfloat(1065353216u))) + mad(fragment_uniform_buffer_2[33u].z, fragment_unnamed_419, dot(float4(fragment_uniform_buffer_2[32u]), float4(fragment_unnamed_383, fragment_unnamed_384, fragment_unnamed_385, fragment_unnamed_386))); precise float fragment_unnamed_442 = (-0.0f) - fragment_uniform_buffer_4[27u].x; precise float fragment_unnamed_443 = fragment_unnamed_442 + 1.0f; float fragment_unnamed_456 = asfloat(((((0.0f >= fragment_unnamed_349) ? 4294967295u : 0u) | ((fragment_unnamed_349 >= 1.0f) ? 4294967295u : 0u)) != 0u) ? 1065353216u : asuint(mad(_MainLightShadowmapTexture.SampleCmpLevelZero(S1, float2(fragment_unnamed_347, fragment_unnamed_348), fragment_unnamed_349).xxxx.x, fragment_uniform_buffer_4[27u].x, fragment_unnamed_443))); precise float fragment_unnamed_466 = (-0.0f) - fragment_uniform_buffer_0[21u].x; precise float fragment_unnamed_468 = (-0.0f) - fragment_uniform_buffer_0[21u].y; precise float fragment_unnamed_470 = (-0.0f) - fragment_uniform_buffer_0[21u].z; precise float fragment_unnamed_471 = fragment_input_2.x + fragment_unnamed_466; precise float fragment_unnamed_472 = fragment_input_2.y + fragment_unnamed_468; precise float fragment_unnamed_473 = fragment_input_2.z + fragment_unnamed_470; float fragment_unnamed_474 = dot(float3(fragment_unnamed_471, fragment_unnamed_472, fragment_unnamed_473), float3(fragment_unnamed_471, fragment_unnamed_472, fragment_unnamed_473)); precise float fragment_unnamed_485 = (-0.0f) - fragment_unnamed_456; precise float fragment_unnamed_486 = fragment_unnamed_485 + 1.0f; precise float fragment_unnamed_504 = mad(clamp(mad(fragment_unnamed_474, fragment_uniform_buffer_4[27u].z, fragment_uniform_buffer_4[27u].w), 0.0f, 1.0f), fragment_unnamed_486, fragment_unnamed_456) * fragment_uniform_buffer_2[11u].z; precise float fragment_unnamed_511 = fragment_unnamed_504 * fragment_uniform_buffer_0[6u].x; precise float fragment_unnamed_512 = fragment_unnamed_504 * fragment_uniform_buffer_0[6u].y; precise float fragment_unnamed_513 = fragment_unnamed_504 * fragment_uniform_buffer_0[6u].z; float fragment_unnamed_522 = clamp(dot(float3(fragment_unnamed_176, fragment_unnamed_177, fragment_unnamed_178), float3(fragment_uniform_buffer_0[5u].xyz)), 0.0f, 1.0f); precise float fragment_unnamed_523 = fragment_unnamed_522 * fragment_unnamed_511; precise float fragment_unnamed_524 = fragment_unnamed_522 * fragment_unnamed_512; precise float fragment_unnamed_525 = fragment_unnamed_522 * fragment_unnamed_513; precise float fragment_unnamed_526 = fragment_unnamed_99 * fragment_unnamed_523; precise float fragment_unnamed_527 = fragment_unnamed_100 * fragment_unnamed_524; precise float fragment_unnamed_528 = fragment_unnamed_101 * fragment_unnamed_525; bool fragment_unnamed_529 = (asuint(fragment_uniform_buffer_0[8u]).x & asuint(fragment_uniform_buffer_2[10u]).x) != 0u; uint fragment_unnamed_546 = uint(int(min(fragment_uniform_buffer_0[10u].x, fragment_uniform_buffer_2[11u].y))); float fragment_unnamed_554 = clamp(mad(fragment_unnamed_474, fragment_uniform_buffer_4[31u].x, fragment_uniform_buffer_4[31u].y), 0.0f, 1.0f); float fragment_unnamed_560; float fragment_unnamed_562; float fragment_unnamed_564; fragment_unnamed_560 = asfloat(0u); fragment_unnamed_562 = asfloat(0u); fragment_unnamed_564 = asfloat(0u); uint fragment_unnamed_609; precise float fragment_unnamed_636; precise float fragment_unnamed_637; precise float fragment_unnamed_638; precise float fragment_unnamed_672; float fragment_unnamed_804; precise float fragment_unnamed_805; precise float fragment_unnamed_806; precise float fragment_unnamed_819; uint fragment_unnamed_820; precise float fragment_unnamed_827; precise float fragment_unnamed_828; precise float fragment_unnamed_829; float fragment_unnamed_833; precise float fragment_unnamed_834; precise float fragment_unnamed_835; precise float fragment_unnamed_836; bool fragment_unnamed_840; for (uint fragment_unnamed_558 = 0u; !(fragment_unnamed_558 >= fragment_unnamed_546); fragment_unnamed_805 = (-0.0f) - fragment_unnamed_804, fragment_unnamed_806 = fragment_unnamed_805 + 1.0f, fragment_unnamed_819 = fragment_unnamed_672 * mad(fragment_unnamed_554, fragment_unnamed_806, fragment_unnamed_804), fragment_unnamed_820 = fragment_unnamed_609 + 256u, fragment_unnamed_827 = fragment_unnamed_819 * fragment_uniform_buffer_1[fragment_unnamed_820].x, fragment_unnamed_828 = fragment_unnamed_819 * fragment_uniform_buffer_1[fragment_unnamed_820].y, fragment_unnamed_829 = fragment_unnamed_819 * fragment_uniform_buffer_1[fragment_unnamed_820].z, fragment_unnamed_833 = clamp(dot(float3(fragment_unnamed_176, fragment_unnamed_177, fragment_unnamed_178), float3(fragment_unnamed_636, fragment_unnamed_637, fragment_unnamed_638)), 0.0f, 1.0f), fragment_unnamed_834 = fragment_unnamed_833 * fragment_unnamed_827, fragment_unnamed_835 = fragment_unnamed_833 * fragment_unnamed_828, fragment_unnamed_836 = fragment_unnamed_833 * fragment_unnamed_829, fragment_unnamed_840 = (asuint(fragment_uniform_buffer_2[10u]).x & asuint(fragment_uniform_buffer_1[fragment_unnamed_609 + 1280u]).x) != 0u, fragment_unnamed_558++, fragment_unnamed_560 = asfloat(fragment_unnamed_840 ? asuint(mad(fragment_unnamed_834, fragment_unnamed_99, fragment_unnamed_560)) : asuint(fragment_unnamed_560)), fragment_unnamed_562 = asfloat(fragment_unnamed_840 ? asuint(mad(fragment_unnamed_835, fragment_unnamed_100, fragment_unnamed_562)) : asuint(fragment_unnamed_562)), fragment_unnamed_564 = asfloat(fragment_unnamed_840 ? asuint(mad(fragment_unnamed_836, fragment_unnamed_101, fragment_unnamed_564)) : asuint(fragment_unnamed_564))) { uint fragment_unnamed_580 = fragment_unnamed_558 & 3u; fragment_unnamed_609 = uint(int(dot(float4(fragment_uniform_buffer_2[(fragment_unnamed_558 >> 2u) + 12u]), float4(fragment_unnamed_61[(fragment_unnamed_580 * 4u) + 0u], fragment_unnamed_61[(fragment_unnamed_580 * 4u) + 1u], fragment_unnamed_61[(fragment_unnamed_580 * 4u) + 2u], fragment_unnamed_61[(fragment_unnamed_580 * 4u) + 3u])))); precise float fragment_unnamed_612 = (-0.0f) - fragment_input_2.x; precise float fragment_unnamed_615 = (-0.0f) - fragment_input_2.y; precise float fragment_unnamed_618 = (-0.0f) - fragment_input_2.z; float fragment_unnamed_627 = mad(fragment_unnamed_612, fragment_uniform_buffer_1[fragment_unnamed_609].w, fragment_uniform_buffer_1[fragment_unnamed_609].x); float fragment_unnamed_628 = mad(fragment_unnamed_615, fragment_uniform_buffer_1[fragment_unnamed_609].w, fragment_uniform_buffer_1[fragment_unnamed_609].y); float fragment_unnamed_629 = mad(fragment_unnamed_618, fragment_uniform_buffer_1[fragment_unnamed_609].w, fragment_uniform_buffer_1[fragment_unnamed_609].z); float fragment_unnamed_633 = max(dot(float3(fragment_unnamed_627, fragment_unnamed_628, fragment_unnamed_629), float3(fragment_unnamed_627, fragment_unnamed_628, fragment_unnamed_629)), 6.103515625e-05f); float fragment_unnamed_635 = rsqrt(fragment_unnamed_633); fragment_unnamed_636 = fragment_unnamed_635 * fragment_unnamed_627; fragment_unnamed_637 = fragment_unnamed_635 * fragment_unnamed_628; fragment_unnamed_638 = fragment_unnamed_635 * fragment_unnamed_629; precise float fragment_unnamed_639 = 1.0f / fragment_unnamed_633; precise float fragment_unnamed_645 = fragment_unnamed_633 * fragment_uniform_buffer_1[fragment_unnamed_609 + 512u].x; precise float fragment_unnamed_646 = (-0.0f) - fragment_unnamed_645; float fragment_unnamed_648 = max(mad(fragment_unnamed_646, fragment_unnamed_645, 1.0f), 0.0f); precise float fragment_unnamed_649 = fragment_unnamed_648 * fragment_unnamed_648; precise float fragment_unnamed_650 = fragment_unnamed_649 * fragment_unnamed_639; float fragment_unnamed_670 = clamp(mad(dot(float3(fragment_uniform_buffer_1[fragment_unnamed_609 + 768u].xyz), float3(fragment_unnamed_636, fragment_unnamed_637, fragment_unnamed_638)), fragment_uniform_buffer_1[fragment_unnamed_609 + 512u].z, fragment_uniform_buffer_1[fragment_unnamed_609 + 512u].w), 0.0f, 1.0f); precise float fragment_unnamed_671 = fragment_unnamed_670 * fragment_unnamed_670; fragment_unnamed_672 = fragment_unnamed_650 * fragment_unnamed_671; uint fragment_unnamed_679 = (int(fragment_unnamed_609) < int(0u)) ? 4294967295u : uint(int(fragment_uniform_buffer_4[fragment_unnamed_609 + 33u].w)); float frontier_phi_8_pred; if (int(fragment_unnamed_679) >= int(0u)) { float fragment_unnamed_719; if (0.0f != fragment_uniform_buffer_4[fragment_unnamed_609 + 33u].z) { float fragment_unnamed_688 = abs(fragment_unnamed_638); float fragment_unnamed_690 = abs(fragment_unnamed_636); precise float fragment_unnamed_698 = (-0.0f) - fragment_unnamed_638; precise float fragment_unnamed_699 = (-0.0f) - fragment_unnamed_637; precise float fragment_unnamed_700 = (-0.0f) - fragment_unnamed_636; fragment_unnamed_719 = asfloat(fragment_unnamed_679 + uint(int(asfloat(((((fragment_unnamed_688 >= abs(fragment_unnamed_637)) ? 4294967295u : 0u) & ((fragment_unnamed_688 >= fragment_unnamed_690) ? 4294967295u : 0u)) != 0u) ? ((fragment_unnamed_698 < 0.0f) ? 1084227584u : 1082130432u) : ((abs(fragment_unnamed_637) >= fragment_unnamed_690) ? ((fragment_unnamed_699 < 0.0f) ? 1077936128u : 1073741824u) : (((fragment_unnamed_700 < 0.0f) ? 4294967295u : 0u) & 1065353216u)))))); } else { fragment_unnamed_719 = asfloat(fragment_unnamed_679); } uint fragment_unnamed_721 = asuint(fragment_unnamed_719) << 2u; uint fragment_unnamed_724 = fragment_unnamed_721 + 290u; precise float fragment_unnamed_732 = fragment_input_2.y * fragment_uniform_buffer_4[fragment_unnamed_724].x; precise float fragment_unnamed_733 = fragment_input_2.y * fragment_uniform_buffer_4[fragment_unnamed_724].y; precise float fragment_unnamed_734 = fragment_input_2.y * fragment_uniform_buffer_4[fragment_unnamed_724].z; precise float fragment_unnamed_735 = fragment_input_2.y * fragment_uniform_buffer_4[fragment_unnamed_724].w; uint fragment_unnamed_736 = fragment_unnamed_721 + 289u; uint fragment_unnamed_750 = fragment_unnamed_721 + 291u; uint fragment_unnamed_764 = fragment_unnamed_721 + 292u; precise float fragment_unnamed_772 = mad(fragment_uniform_buffer_4[fragment_unnamed_750].x, fragment_input_2.z, mad(fragment_uniform_buffer_4[fragment_unnamed_736].x, fragment_input_2.x, fragment_unnamed_732)) + fragment_uniform_buffer_4[fragment_unnamed_764].x; precise float fragment_unnamed_773 = mad(fragment_uniform_buffer_4[fragment_unnamed_750].y, fragment_input_2.z, mad(fragment_uniform_buffer_4[fragment_unnamed_736].y, fragment_input_2.x, fragment_unnamed_733)) + fragment_uniform_buffer_4[fragment_unnamed_764].y; precise float fragment_unnamed_774 = mad(fragment_uniform_buffer_4[fragment_unnamed_750].z, fragment_input_2.z, mad(fragment_uniform_buffer_4[fragment_unnamed_736].z, fragment_input_2.x, fragment_unnamed_734)) + fragment_uniform_buffer_4[fragment_unnamed_764].z; precise float fragment_unnamed_775 = mad(fragment_uniform_buffer_4[fragment_unnamed_750].w, fragment_input_2.z, mad(fragment_uniform_buffer_4[fragment_unnamed_736].w, fragment_input_2.x, fragment_unnamed_735)) + fragment_uniform_buffer_4[fragment_unnamed_764].w; precise float fragment_unnamed_776 = fragment_unnamed_772 / fragment_unnamed_775; precise float fragment_unnamed_777 = fragment_unnamed_773 / fragment_unnamed_775; precise float fragment_unnamed_778 = fragment_unnamed_774 / fragment_unnamed_775; precise float fragment_unnamed_788 = (-0.0f) - fragment_uniform_buffer_4[fragment_unnamed_609 + 33u].x; precise float fragment_unnamed_789 = 1.0f + fragment_unnamed_788; frontier_phi_8_pred = asfloat(((((0.0f >= fragment_unnamed_778) ? 4294967295u : 0u) | ((fragment_unnamed_778 >= 1.0f) ? 4294967295u : 0u)) != 0u) ? 1065353216u : asuint(mad(_AdditionalLightsShadowmapTexture.SampleCmpLevelZero(S1, float2(fragment_unnamed_776, fragment_unnamed_777), fragment_unnamed_778).xxxx.x, fragment_uniform_buffer_4[fragment_unnamed_609 + 33u].x, fragment_unnamed_789))); } else { frontier_phi_8_pred = asfloat(1065353216u); } fragment_unnamed_804 = frontier_phi_8_pred; } precise float fragment_unnamed_570 = fragment_unnamed_560 + mad(fragment_unnamed_429, fragment_unnamed_99, asfloat(fragment_unnamed_529 ? asuint(fragment_unnamed_526) : 0u)); precise float fragment_unnamed_571 = fragment_unnamed_562 + mad(fragment_unnamed_430, fragment_unnamed_100, asfloat(fragment_unnamed_529 ? asuint(fragment_unnamed_527) : 0u)); precise float fragment_unnamed_572 = fragment_unnamed_564 + mad(fragment_unnamed_431, fragment_unnamed_101, asfloat(fragment_unnamed_529 ? asuint(fragment_unnamed_528) : 0u)); fragment_output_0.x = fragment_unnamed_570; fragment_output_0.y = fragment_unnamed_571; fragment_output_0.z = fragment_unnamed_572; fragment_output_0.w = fragment_unnamed_107 ? fragment_unnamed_140 : 1.0f; discard_exit(); } Fragment_Stage_Output frag(Fragment_Stage_Input stage_input) { fragment_uniform_buffer_0[21] = float4(_WorldSpaceCameraPos[0], _WorldSpaceCameraPos[1], _WorldSpaceCameraPos[2], fragment_uniform_buffer_0[21][3]); fragment_uniform_buffer_1[0] = float4(_AdditionalLightsPosition[0][0], _AdditionalLightsPosition[0][1], _AdditionalLightsPosition[0][2], _AdditionalLightsPosition[0][3]); fragment_uniform_buffer_1[1] = float4(_AdditionalLightsPosition[1][0], _AdditionalLightsPosition[1][1], _AdditionalLightsPosition[1][2], _AdditionalLightsPosition[1][3]); fragment_uniform_buffer_1[2] = float4(_AdditionalLightsPosition[2][0], _AdditionalLightsPosition[2][1], _AdditionalLightsPosition[2][2], _AdditionalLightsPosition[2][3]); fragment_uniform_buffer_1[3] = float4(_AdditionalLightsPosition[3][0], _AdditionalLightsPosition[3][1], _AdditionalLightsPosition[3][2], _AdditionalLightsPosition[3][3]); fragment_uniform_buffer_1[4] = float4(_AdditionalLightsPosition[4][0], _AdditionalLightsPosition[4][1], _AdditionalLightsPosition[4][2], _AdditionalLightsPosition[4][3]); fragment_uniform_buffer_1[5] = float4(_AdditionalLightsPosition[5][0], _AdditionalLightsPosition[5][1], _AdditionalLightsPosition[5][2], _AdditionalLightsPosition[5][3]); fragment_uniform_buffer_1[6] = float4(_AdditionalLightsPosition[6][0], _AdditionalLightsPosition[6][1], _AdditionalLightsPosition[6][2], _AdditionalLightsPosition[6][3]); fragment_uniform_buffer_1[7] = float4(_AdditionalLightsPosition[7][0], _AdditionalLightsPosition[7][1], _AdditionalLightsPosition[7][2], _AdditionalLightsPosition[7][3]); fragment_uniform_buffer_1[8] = float4(_AdditionalLightsPosition[8][0], _AdditionalLightsPosition[8][1], _AdditionalLightsPosition[8][2], _AdditionalLightsPosition[8][3]); fragment_uniform_buffer_1[9] = float4(_AdditionalLightsPosition[9][0], _AdditionalLightsPosition[9][1], _AdditionalLightsPosition[9][2], _AdditionalLightsPosition[9][3]); fragment_uniform_buffer_1[10] = float4(_AdditionalLightsPosition[10][0], _AdditionalLightsPosition[10][1], _AdditionalLightsPosition[10][2], _AdditionalLightsPosition[10][3]); fragment_uniform_buffer_1[11] = float4(_AdditionalLightsPosition[11][0], _AdditionalLightsPosition[11][1], _AdditionalLightsPosition[11][2], _AdditionalLightsPosition[11][3]); fragment_uniform_buffer_1[12] = float4(_AdditionalLightsPosition[12][0], _AdditionalLightsPosition[12][1], _AdditionalLightsPosition[12][2], _AdditionalLightsPosition[12][3]); fragment_uniform_buffer_1[13] = float4(_AdditionalLightsPosition[13][0], _AdditionalLightsPosition[13][1], _AdditionalLightsPosition[13][2], _AdditionalLightsPosition[13][3]); fragment_uniform_buffer_1[14] = float4(_AdditionalLightsPosition[14][0], _AdditionalLightsPosition[14][1], _AdditionalLightsPosition[14][2], _AdditionalLightsPosition[14][3]); fragment_uniform_buffer_1[15] = float4(_AdditionalLightsPosition[15][0], _AdditionalLightsPosition[15][1], _AdditionalLightsPosition[15][2], _AdditionalLightsPosition[15][3]); fragment_uniform_buffer_1[16] = float4(_AdditionalLightsPosition[16][0], _AdditionalLightsPosition[16][1], _AdditionalLightsPosition[16][2], _AdditionalLightsPosition[16][3]); fragment_uniform_buffer_1[17] = float4(_AdditionalLightsPosition[17][0], _AdditionalLightsPosition[17][1], _AdditionalLightsPosition[17][2], _AdditionalLightsPosition[17][3]); fragment_uniform_buffer_1[18] = float4(_AdditionalLightsPosition[18][0], _AdditionalLightsPosition[18][1], _AdditionalLightsPosition[18][2], _AdditionalLightsPosition[18][3]); fragment_uniform_buffer_1[19] = float4(_AdditionalLightsPosition[19][0], _AdditionalLightsPosition[19][1], _AdditionalLightsPosition[19][2], _AdditionalLightsPosition[19][3]); fragment_uniform_buffer_1[20] = float4(_AdditionalLightsPosition[20][0], _AdditionalLightsPosition[20][1], _AdditionalLightsPosition[20][2], _AdditionalLightsPosition[20][3]); fragment_uniform_buffer_1[21] = float4(_AdditionalLightsPosition[21][0], _AdditionalLightsPosition[21][1], _AdditionalLightsPosition[21][2], _AdditionalLightsPosition[21][3]); fragment_uniform_buffer_1[22] = float4(_AdditionalLightsPosition[22][0], _AdditionalLightsPosition[22][1], _AdditionalLightsPosition[22][2], _AdditionalLightsPosition[22][3]); fragment_uniform_buffer_1[23] = float4(_AdditionalLightsPosition[23][0], _AdditionalLightsPosition[23][1], _AdditionalLightsPosition[23][2], _AdditionalLightsPosition[23][3]); fragment_uniform_buffer_1[24] = float4(_AdditionalLightsPosition[24][0], _AdditionalLightsPosition[24][1], _AdditionalLightsPosition[24][2], _AdditionalLightsPosition[24][3]); fragment_uniform_buffer_1[25] = float4(_AdditionalLightsPosition[25][0], _AdditionalLightsPosition[25][1], _AdditionalLightsPosition[25][2], _AdditionalLightsPosition[25][3]); fragment_uniform_buffer_1[26] = float4(_AdditionalLightsPosition[26][0], _AdditionalLightsPosition[26][1], _AdditionalLightsPosition[26][2], _AdditionalLightsPosition[26][3]); fragment_uniform_buffer_1[27] = float4(_AdditionalLightsPosition[27][0], _AdditionalLightsPosition[27][1], _AdditionalLightsPosition[27][2], _AdditionalLightsPosition[27][3]); fragment_uniform_buffer_1[28] = float4(_AdditionalLightsPosition[28][0], _AdditionalLightsPosition[28][1], _AdditionalLightsPosition[28][2], _AdditionalLightsPosition[28][3]); fragment_uniform_buffer_1[29] = float4(_AdditionalLightsPosition[29][0], _AdditionalLightsPosition[29][1], _AdditionalLightsPosition[29][2], _AdditionalLightsPosition[29][3]); fragment_uniform_buffer_1[30] = float4(_AdditionalLightsPosition[30][0], _AdditionalLightsPosition[30][1], _AdditionalLightsPosition[30][2], _AdditionalLightsPosition[30][3]); fragment_uniform_buffer_1[31] = float4(_AdditionalLightsPosition[31][0], _AdditionalLightsPosition[31][1], _AdditionalLightsPosition[31][2], _AdditionalLightsPosition[31][3]); fragment_uniform_buffer_1[32] = float4(_AdditionalLightsPosition[32][0], _AdditionalLightsPosition[32][1], _AdditionalLightsPosition[32][2], _AdditionalLightsPosition[32][3]); fragment_uniform_buffer_1[33] = float4(_AdditionalLightsPosition[33][0], _AdditionalLightsPosition[33][1], _AdditionalLightsPosition[33][2], _AdditionalLightsPosition[33][3]); fragment_uniform_buffer_1[34] = float4(_AdditionalLightsPosition[34][0], _AdditionalLightsPosition[34][1], _AdditionalLightsPosition[34][2], _AdditionalLightsPosition[34][3]); fragment_uniform_buffer_1[35] = float4(_AdditionalLightsPosition[35][0], _AdditionalLightsPosition[35][1], _AdditionalLightsPosition[35][2], _AdditionalLightsPosition[35][3]); fragment_uniform_buffer_1[36] = float4(_AdditionalLightsPosition[36][0], _AdditionalLightsPosition[36][1], _AdditionalLightsPosition[36][2], _AdditionalLightsPosition[36][3]); fragment_uniform_buffer_1[37] = float4(_AdditionalLightsPosition[37][0], _AdditionalLightsPosition[37][1], _AdditionalLightsPosition[37][2], _AdditionalLightsPosition[37][3]); fragment_uniform_buffer_1[38] = float4(_AdditionalLightsPosition[38][0], _AdditionalLightsPosition[38][1], _AdditionalLightsPosition[38][2], _AdditionalLightsPosition[38][3]); fragment_uniform_buffer_1[39] = float4(_AdditionalLightsPosition[39][0], _AdditionalLightsPosition[39][1], _AdditionalLightsPosition[39][2], _AdditionalLightsPosition[39][3]); fragment_uniform_buffer_1[40] = float4(_AdditionalLightsPosition[40][0], _AdditionalLightsPosition[40][1], _AdditionalLightsPosition[40][2], _AdditionalLightsPosition[40][3]); fragment_uniform_buffer_1[41] = float4(_AdditionalLightsPosition[41][0], _AdditionalLightsPosition[41][1], _AdditionalLightsPosition[41][2], _AdditionalLightsPosition[41][3]); fragment_uniform_buffer_1[42] = float4(_AdditionalLightsPosition[42][0], _AdditionalLightsPosition[42][1], _AdditionalLightsPosition[42][2], _AdditionalLightsPosition[42][3]); fragment_uniform_buffer_1[43] = float4(_AdditionalLightsPosition[43][0], _AdditionalLightsPosition[43][1], _AdditionalLightsPosition[43][2], _AdditionalLightsPosition[43][3]); fragment_uniform_buffer_1[44] = float4(_AdditionalLightsPosition[44][0], _AdditionalLightsPosition[44][1], _AdditionalLightsPosition[44][2], _AdditionalLightsPosition[44][3]); fragment_uniform_buffer_1[45] = float4(_AdditionalLightsPosition[45][0], _AdditionalLightsPosition[45][1], _AdditionalLightsPosition[45][2], _AdditionalLightsPosition[45][3]); fragment_uniform_buffer_1[46] = float4(_AdditionalLightsPosition[46][0], _AdditionalLightsPosition[46][1], _AdditionalLightsPosition[46][2], _AdditionalLightsPosition[46][3]); fragment_uniform_buffer_1[47] = float4(_AdditionalLightsPosition[47][0], _AdditionalLightsPosition[47][1], _AdditionalLightsPosition[47][2], _AdditionalLightsPosition[47][3]); fragment_uniform_buffer_1[48] = float4(_AdditionalLightsPosition[48][0], _AdditionalLightsPosition[48][1], _AdditionalLightsPosition[48][2], _AdditionalLightsPosition[48][3]); fragment_uniform_buffer_1[49] = float4(_AdditionalLightsPosition[49][0], _AdditionalLightsPosition[49][1], _AdditionalLightsPosition[49][2], _AdditionalLightsPosition[49][3]); fragment_uniform_buffer_1[50] = float4(_AdditionalLightsPosition[50][0], _AdditionalLightsPosition[50][1], _AdditionalLightsPosition[50][2], _AdditionalLightsPosition[50][3]); fragment_uniform_buffer_1[51] = float4(_AdditionalLightsPosition[51][0], _AdditionalLightsPosition[51][1], _AdditionalLightsPosition[51][2], _AdditionalLightsPosition[51][3]); fragment_uniform_buffer_1[52] = float4(_AdditionalLightsPosition[52][0], _AdditionalLightsPosition[52][1], _AdditionalLightsPosition[52][2], _AdditionalLightsPosition[52][3]); fragment_uniform_buffer_1[53] = float4(_AdditionalLightsPosition[53][0], _AdditionalLightsPosition[53][1], _AdditionalLightsPosition[53][2], _AdditionalLightsPosition[53][3]); fragment_uniform_buffer_1[54] = float4(_AdditionalLightsPosition[54][0], _AdditionalLightsPosition[54][1], _AdditionalLightsPosition[54][2], _AdditionalLightsPosition[54][3]); fragment_uniform_buffer_1[55] = float4(_AdditionalLightsPosition[55][0], _AdditionalLightsPosition[55][1], _AdditionalLightsPosition[55][2], _AdditionalLightsPosition[55][3]); fragment_uniform_buffer_1[56] = float4(_AdditionalLightsPosition[56][0], _AdditionalLightsPosition[56][1], _AdditionalLightsPosition[56][2], _AdditionalLightsPosition[56][3]); fragment_uniform_buffer_1[57] = float4(_AdditionalLightsPosition[57][0], _AdditionalLightsPosition[57][1], _AdditionalLightsPosition[57][2], _AdditionalLightsPosition[57][3]); fragment_uniform_buffer_1[58] = float4(_AdditionalLightsPosition[58][0], _AdditionalLightsPosition[58][1], _AdditionalLightsPosition[58][2], _AdditionalLightsPosition[58][3]); fragment_uniform_buffer_1[59] = float4(_AdditionalLightsPosition[59][0], _AdditionalLightsPosition[59][1], _AdditionalLightsPosition[59][2], _AdditionalLightsPosition[59][3]); fragment_uniform_buffer_1[60] = float4(_AdditionalLightsPosition[60][0], _AdditionalLightsPosition[60][1], _AdditionalLightsPosition[60][2], _AdditionalLightsPosition[60][3]); fragment_uniform_buffer_1[61] = float4(_AdditionalLightsPosition[61][0], _AdditionalLightsPosition[61][1], _AdditionalLightsPosition[61][2], _AdditionalLightsPosition[61][3]); fragment_uniform_buffer_1[62] = float4(_AdditionalLightsPosition[62][0], _AdditionalLightsPosition[62][1], _AdditionalLightsPosition[62][2], _AdditionalLightsPosition[62][3]); fragment_uniform_buffer_1[63] = float4(_AdditionalLightsPosition[63][0], _AdditionalLightsPosition[63][1], _AdditionalLightsPosition[63][2], _AdditionalLightsPosition[63][3]); fragment_uniform_buffer_1[64] = float4(_AdditionalLightsPosition[64][0], _AdditionalLightsPosition[64][1], _AdditionalLightsPosition[64][2], _AdditionalLightsPosition[64][3]); fragment_uniform_buffer_1[65] = float4(_AdditionalLightsPosition[65][0], _AdditionalLightsPosition[65][1], _AdditionalLightsPosition[65][2], _AdditionalLightsPosition[65][3]); fragment_uniform_buffer_1[66] = float4(_AdditionalLightsPosition[66][0], _AdditionalLightsPosition[66][1], _AdditionalLightsPosition[66][2], _AdditionalLightsPosition[66][3]); fragment_uniform_buffer_1[67] = float4(_AdditionalLightsPosition[67][0], _AdditionalLightsPosition[67][1], _AdditionalLightsPosition[67][2], _AdditionalLightsPosition[67][3]); fragment_uniform_buffer_1[68] = float4(_AdditionalLightsPosition[68][0], _AdditionalLightsPosition[68][1], _AdditionalLightsPosition[68][2], _AdditionalLightsPosition[68][3]); fragment_uniform_buffer_1[69] = float4(_AdditionalLightsPosition[69][0], _AdditionalLightsPosition[69][1], _AdditionalLightsPosition[69][2], _AdditionalLightsPosition[69][3]); fragment_uniform_buffer_1[70] = float4(_AdditionalLightsPosition[70][0], _AdditionalLightsPosition[70][1], _AdditionalLightsPosition[70][2], _AdditionalLightsPosition[70][3]); fragment_uniform_buffer_1[71] = float4(_AdditionalLightsPosition[71][0], _AdditionalLightsPosition[71][1], _AdditionalLightsPosition[71][2], _AdditionalLightsPosition[71][3]); fragment_uniform_buffer_1[72] = float4(_AdditionalLightsPosition[72][0], _AdditionalLightsPosition[72][1], _AdditionalLightsPosition[72][2], _AdditionalLightsPosition[72][3]); fragment_uniform_buffer_1[73] = float4(_AdditionalLightsPosition[73][0], _AdditionalLightsPosition[73][1], _AdditionalLightsPosition[73][2], _AdditionalLightsPosition[73][3]); fragment_uniform_buffer_1[74] = float4(_AdditionalLightsPosition[74][0], _AdditionalLightsPosition[74][1], _AdditionalLightsPosition[74][2], _AdditionalLightsPosition[74][3]); fragment_uniform_buffer_1[75] = float4(_AdditionalLightsPosition[75][0], _AdditionalLightsPosition[75][1], _AdditionalLightsPosition[75][2], _AdditionalLightsPosition[75][3]); fragment_uniform_buffer_1[76] = float4(_AdditionalLightsPosition[76][0], _AdditionalLightsPosition[76][1], _AdditionalLightsPosition[76][2], _AdditionalLightsPosition[76][3]); fragment_uniform_buffer_1[77] = float4(_AdditionalLightsPosition[77][0], _AdditionalLightsPosition[77][1], _AdditionalLightsPosition[77][2], _AdditionalLightsPosition[77][3]); fragment_uniform_buffer_1[78] = float4(_AdditionalLightsPosition[78][0], _AdditionalLightsPosition[78][1], _AdditionalLightsPosition[78][2], _AdditionalLightsPosition[78][3]); fragment_uniform_buffer_1[79] = float4(_AdditionalLightsPosition[79][0], _AdditionalLightsPosition[79][1], _AdditionalLightsPosition[79][2], _AdditionalLightsPosition[79][3]); fragment_uniform_buffer_1[80] = float4(_AdditionalLightsPosition[80][0], _AdditionalLightsPosition[80][1], _AdditionalLightsPosition[80][2], _AdditionalLightsPosition[80][3]); fragment_uniform_buffer_1[81] = float4(_AdditionalLightsPosition[81][0], _AdditionalLightsPosition[81][1], _AdditionalLightsPosition[81][2], _AdditionalLightsPosition[81][3]); fragment_uniform_buffer_1[82] = float4(_AdditionalLightsPosition[82][0], _AdditionalLightsPosition[82][1], _AdditionalLightsPosition[82][2], _AdditionalLightsPosition[82][3]); fragment_uniform_buffer_1[83] = float4(_AdditionalLightsPosition[83][0], _AdditionalLightsPosition[83][1], _AdditionalLightsPosition[83][2], _AdditionalLightsPosition[83][3]); fragment_uniform_buffer_1[84] = float4(_AdditionalLightsPosition[84][0], _AdditionalLightsPosition[84][1], _AdditionalLightsPosition[84][2], _AdditionalLightsPosition[84][3]); fragment_uniform_buffer_1[85] = float4(_AdditionalLightsPosition[85][0], _AdditionalLightsPosition[85][1], _AdditionalLightsPosition[85][2], _AdditionalLightsPosition[85][3]); fragment_uniform_buffer_1[86] = float4(_AdditionalLightsPosition[86][0], _AdditionalLightsPosition[86][1], _AdditionalLightsPosition[86][2], _AdditionalLightsPosition[86][3]); fragment_uniform_buffer_1[87] = float4(_AdditionalLightsPosition[87][0], _AdditionalLightsPosition[87][1], _AdditionalLightsPosition[87][2], _AdditionalLightsPosition[87][3]); fragment_uniform_buffer_1[88] = float4(_AdditionalLightsPosition[88][0], _AdditionalLightsPosition[88][1], _AdditionalLightsPosition[88][2], _AdditionalLightsPosition[88][3]); fragment_uniform_buffer_1[89] = float4(_AdditionalLightsPosition[89][0], _AdditionalLightsPosition[89][1], _AdditionalLightsPosition[89][2], _AdditionalLightsPosition[89][3]); fragment_uniform_buffer_1[90] = float4(_AdditionalLightsPosition[90][0], _AdditionalLightsPosition[90][1], _AdditionalLightsPosition[90][2], _AdditionalLightsPosition[90][3]); fragment_uniform_buffer_1[91] = float4(_AdditionalLightsPosition[91][0], _AdditionalLightsPosition[91][1], _AdditionalLightsPosition[91][2], _AdditionalLightsPosition[91][3]); fragment_uniform_buffer_1[92] = float4(_AdditionalLightsPosition[92][0], _AdditionalLightsPosition[92][1], _AdditionalLightsPosition[92][2], _AdditionalLightsPosition[92][3]); fragment_uniform_buffer_1[93] = float4(_AdditionalLightsPosition[93][0], _AdditionalLightsPosition[93][1], _AdditionalLightsPosition[93][2], _AdditionalLightsPosition[93][3]); fragment_uniform_buffer_1[94] = float4(_AdditionalLightsPosition[94][0], _AdditionalLightsPosition[94][1], _AdditionalLightsPosition[94][2], _AdditionalLightsPosition[94][3]); fragment_uniform_buffer_1[95] = float4(_AdditionalLightsPosition[95][0], _AdditionalLightsPosition[95][1], _AdditionalLightsPosition[95][2], _AdditionalLightsPosition[95][3]); fragment_uniform_buffer_1[96] = float4(_AdditionalLightsPosition[96][0], _AdditionalLightsPosition[96][1], _AdditionalLightsPosition[96][2], _AdditionalLightsPosition[96][3]); fragment_uniform_buffer_1[97] = float4(_AdditionalLightsPosition[97][0], _AdditionalLightsPosition[97][1], _AdditionalLightsPosition[97][2], _AdditionalLightsPosition[97][3]); fragment_uniform_buffer_1[98] = float4(_AdditionalLightsPosition[98][0], _AdditionalLightsPosition[98][1], _AdditionalLightsPosition[98][2], _AdditionalLightsPosition[98][3]); fragment_uniform_buffer_1[99] = float4(_AdditionalLightsPosition[99][0], _AdditionalLightsPosition[99][1], _AdditionalLightsPosition[99][2], _AdditionalLightsPosition[99][3]); fragment_uniform_buffer_1[100] = float4(_AdditionalLightsPosition[100][0], _AdditionalLightsPosition[100][1], _AdditionalLightsPosition[100][2], _AdditionalLightsPosition[100][3]); fragment_uniform_buffer_1[101] = float4(_AdditionalLightsPosition[101][0], _AdditionalLightsPosition[101][1], _AdditionalLightsPosition[101][2], _AdditionalLightsPosition[101][3]); fragment_uniform_buffer_1[102] = float4(_AdditionalLightsPosition[102][0], _AdditionalLightsPosition[102][1], _AdditionalLightsPosition[102][2], _AdditionalLightsPosition[102][3]); fragment_uniform_buffer_1[103] = float4(_AdditionalLightsPosition[103][0], _AdditionalLightsPosition[103][1], _AdditionalLightsPosition[103][2], _AdditionalLightsPosition[103][3]); fragment_uniform_buffer_1[104] = float4(_AdditionalLightsPosition[104][0], _AdditionalLightsPosition[104][1], _AdditionalLightsPosition[104][2], _AdditionalLightsPosition[104][3]); fragment_uniform_buffer_1[105] = float4(_AdditionalLightsPosition[105][0], _AdditionalLightsPosition[105][1], _AdditionalLightsPosition[105][2], _AdditionalLightsPosition[105][3]); fragment_uniform_buffer_1[106] = float4(_AdditionalLightsPosition[106][0], _AdditionalLightsPosition[106][1], _AdditionalLightsPosition[106][2], _AdditionalLightsPosition[106][3]); fragment_uniform_buffer_1[107] = float4(_AdditionalLightsPosition[107][0], _AdditionalLightsPosition[107][1], _AdditionalLightsPosition[107][2], _AdditionalLightsPosition[107][3]); fragment_uniform_buffer_1[108] = float4(_AdditionalLightsPosition[108][0], _AdditionalLightsPosition[108][1], _AdditionalLightsPosition[108][2], _AdditionalLightsPosition[108][3]); fragment_uniform_buffer_1[109] = float4(_AdditionalLightsPosition[109][0], _AdditionalLightsPosition[109][1], _AdditionalLightsPosition[109][2], _AdditionalLightsPosition[109][3]); fragment_uniform_buffer_1[110] = float4(_AdditionalLightsPosition[110][0], _AdditionalLightsPosition[110][1], _AdditionalLightsPosition[110][2], _AdditionalLightsPosition[110][3]); fragment_uniform_buffer_1[111] = float4(_AdditionalLightsPosition[111][0], _AdditionalLightsPosition[111][1], _AdditionalLightsPosition[111][2], _AdditionalLightsPosition[111][3]); fragment_uniform_buffer_1[112] = float4(_AdditionalLightsPosition[112][0], _AdditionalLightsPosition[112][1], _AdditionalLightsPosition[112][2], _AdditionalLightsPosition[112][3]); fragment_uniform_buffer_1[113] = float4(_AdditionalLightsPosition[113][0], _AdditionalLightsPosition[113][1], _AdditionalLightsPosition[113][2], _AdditionalLightsPosition[113][3]); fragment_uniform_buffer_1[114] = float4(_AdditionalLightsPosition[114][0], _AdditionalLightsPosition[114][1], _AdditionalLightsPosition[114][2], _AdditionalLightsPosition[114][3]); fragment_uniform_buffer_1[115] = float4(_AdditionalLightsPosition[115][0], _AdditionalLightsPosition[115][1], _AdditionalLightsPosition[115][2], _AdditionalLightsPosition[115][3]); fragment_uniform_buffer_1[116] = float4(_AdditionalLightsPosition[116][0], _AdditionalLightsPosition[116][1], _AdditionalLightsPosition[116][2], _AdditionalLightsPosition[116][3]); fragment_uniform_buffer_1[117] = float4(_AdditionalLightsPosition[117][0], _AdditionalLightsPosition[117][1], _AdditionalLightsPosition[117][2], _AdditionalLightsPosition[117][3]); fragment_uniform_buffer_1[118] = float4(_AdditionalLightsPosition[118][0], _AdditionalLightsPosition[118][1], _AdditionalLightsPosition[118][2], _AdditionalLightsPosition[118][3]); fragment_uniform_buffer_1[119] = float4(_AdditionalLightsPosition[119][0], _AdditionalLightsPosition[119][1], _AdditionalLightsPosition[119][2], _AdditionalLightsPosition[119][3]); fragment_uniform_buffer_1[120] = float4(_AdditionalLightsPosition[120][0], _AdditionalLightsPosition[120][1], _AdditionalLightsPosition[120][2], _AdditionalLightsPosition[120][3]); fragment_uniform_buffer_1[121] = float4(_AdditionalLightsPosition[121][0], _AdditionalLightsPosition[121][1], _AdditionalLightsPosition[121][2], _AdditionalLightsPosition[121][3]); fragment_uniform_buffer_1[122] = float4(_AdditionalLightsPosition[122][0], _AdditionalLightsPosition[122][1], _AdditionalLightsPosition[122][2], _AdditionalLightsPosition[122][3]); fragment_uniform_buffer_1[123] = float4(_AdditionalLightsPosition[123][0], _AdditionalLightsPosition[123][1], _AdditionalLightsPosition[123][2], _AdditionalLightsPosition[123][3]); fragment_uniform_buffer_1[124] = float4(_AdditionalLightsPosition[124][0], _AdditionalLightsPosition[124][1], _AdditionalLightsPosition[124][2], _AdditionalLightsPosition[124][3]); fragment_uniform_buffer_1[125] = float4(_AdditionalLightsPosition[125][0], _AdditionalLightsPosition[125][1], _AdditionalLightsPosition[125][2], _AdditionalLightsPosition[125][3]); fragment_uniform_buffer_1[126] = float4(_AdditionalLightsPosition[126][0], _AdditionalLightsPosition[126][1], _AdditionalLightsPosition[126][2], _AdditionalLightsPosition[126][3]); fragment_uniform_buffer_1[127] = float4(_AdditionalLightsPosition[127][0], _AdditionalLightsPosition[127][1], _AdditionalLightsPosition[127][2], _AdditionalLightsPosition[127][3]); fragment_uniform_buffer_1[128] = float4(_AdditionalLightsPosition[128][0], _AdditionalLightsPosition[128][1], _AdditionalLightsPosition[128][2], _AdditionalLightsPosition[128][3]); fragment_uniform_buffer_1[129] = float4(_AdditionalLightsPosition[129][0], _AdditionalLightsPosition[129][1], _AdditionalLightsPosition[129][2], _AdditionalLightsPosition[129][3]); fragment_uniform_buffer_1[130] = float4(_AdditionalLightsPosition[130][0], _AdditionalLightsPosition[130][1], _AdditionalLightsPosition[130][2], _AdditionalLightsPosition[130][3]); fragment_uniform_buffer_1[131] = float4(_AdditionalLightsPosition[131][0], _AdditionalLightsPosition[131][1], _AdditionalLightsPosition[131][2], _AdditionalLightsPosition[131][3]); fragment_uniform_buffer_1[132] = float4(_AdditionalLightsPosition[132][0], _AdditionalLightsPosition[132][1], _AdditionalLightsPosition[132][2], _AdditionalLightsPosition[132][3]); fragment_uniform_buffer_1[133] = float4(_AdditionalLightsPosition[133][0], _AdditionalLightsPosition[133][1], _AdditionalLightsPosition[133][2], _AdditionalLightsPosition[133][3]); fragment_uniform_buffer_1[134] = float4(_AdditionalLightsPosition[134][0], _AdditionalLightsPosition[134][1], _AdditionalLightsPosition[134][2], _AdditionalLightsPosition[134][3]); fragment_uniform_buffer_1[135] = float4(_AdditionalLightsPosition[135][0], _AdditionalLightsPosition[135][1], _AdditionalLightsPosition[135][2], _AdditionalLightsPosition[135][3]); fragment_uniform_buffer_1[136] = float4(_AdditionalLightsPosition[136][0], _AdditionalLightsPosition[136][1], _AdditionalLightsPosition[136][2], _AdditionalLightsPosition[136][3]); fragment_uniform_buffer_1[137] = float4(_AdditionalLightsPosition[137][0], _AdditionalLightsPosition[137][1], _AdditionalLightsPosition[137][2], _AdditionalLightsPosition[137][3]); fragment_uniform_buffer_1[138] = float4(_AdditionalLightsPosition[138][0], _AdditionalLightsPosition[138][1], _AdditionalLightsPosition[138][2], _AdditionalLightsPosition[138][3]); fragment_uniform_buffer_1[139] = float4(_AdditionalLightsPosition[139][0], _AdditionalLightsPosition[139][1], _AdditionalLightsPosition[139][2], _AdditionalLightsPosition[139][3]); fragment_uniform_buffer_1[140] = float4(_AdditionalLightsPosition[140][0], _AdditionalLightsPosition[140][1], _AdditionalLightsPosition[140][2], _AdditionalLightsPosition[140][3]); fragment_uniform_buffer_1[141] = float4(_AdditionalLightsPosition[141][0], _AdditionalLightsPosition[141][1], _AdditionalLightsPosition[141][2], _AdditionalLightsPosition[141][3]); fragment_uniform_buffer_1[142] = float4(_AdditionalLightsPosition[142][0], _AdditionalLightsPosition[142][1], _AdditionalLightsPosition[142][2], _AdditionalLightsPosition[142][3]); fragment_uniform_buffer_1[143] = float4(_AdditionalLightsPosition[143][0], _AdditionalLightsPosition[143][1], _AdditionalLightsPosition[143][2], _AdditionalLightsPosition[143][3]); fragment_uniform_buffer_1[144] = float4(_AdditionalLightsPosition[144][0], _AdditionalLightsPosition[144][1], _AdditionalLightsPosition[144][2], _AdditionalLightsPosition[144][3]); fragment_uniform_buffer_1[145] = float4(_AdditionalLightsPosition[145][0], _AdditionalLightsPosition[145][1], _AdditionalLightsPosition[145][2], _AdditionalLightsPosition[145][3]); fragment_uniform_buffer_1[146] = float4(_AdditionalLightsPosition[146][0], _AdditionalLightsPosition[146][1], _AdditionalLightsPosition[146][2], _AdditionalLightsPosition[146][3]); fragment_uniform_buffer_1[147] = float4(_AdditionalLightsPosition[147][0], _AdditionalLightsPosition[147][1], _AdditionalLightsPosition[147][2], _AdditionalLightsPosition[147][3]); fragment_uniform_buffer_1[148] = float4(_AdditionalLightsPosition[148][0], _AdditionalLightsPosition[148][1], _AdditionalLightsPosition[148][2], _AdditionalLightsPosition[148][3]); fragment_uniform_buffer_1[149] = float4(_AdditionalLightsPosition[149][0], _AdditionalLightsPosition[149][1], _AdditionalLightsPosition[149][2], _AdditionalLightsPosition[149][3]); fragment_uniform_buffer_1[150] = float4(_AdditionalLightsPosition[150][0], _AdditionalLightsPosition[150][1], _AdditionalLightsPosition[150][2], _AdditionalLightsPosition[150][3]); fragment_uniform_buffer_1[151] = float4(_AdditionalLightsPosition[151][0], _AdditionalLightsPosition[151][1], _AdditionalLightsPosition[151][2], _AdditionalLightsPosition[151][3]); fragment_uniform_buffer_1[152] = float4(_AdditionalLightsPosition[152][0], _AdditionalLightsPosition[152][1], _AdditionalLightsPosition[152][2], _AdditionalLightsPosition[152][3]); fragment_uniform_buffer_1[153] = float4(_AdditionalLightsPosition[153][0], _AdditionalLightsPosition[153][1], _AdditionalLightsPosition[153][2], _AdditionalLightsPosition[153][3]); fragment_uniform_buffer_1[154] = float4(_AdditionalLightsPosition[154][0], _AdditionalLightsPosition[154][1], _AdditionalLightsPosition[154][2], _AdditionalLightsPosition[154][3]); fragment_uniform_buffer_1[155] = float4(_AdditionalLightsPosition[155][0], _AdditionalLightsPosition[155][1], _AdditionalLightsPosition[155][2], _AdditionalLightsPosition[155][3]); fragment_uniform_buffer_1[156] = float4(_AdditionalLightsPosition[156][0], _AdditionalLightsPosition[156][1], _AdditionalLightsPosition[156][2], _AdditionalLightsPosition[156][3]); fragment_uniform_buffer_1[157] = float4(_AdditionalLightsPosition[157][0], _AdditionalLightsPosition[157][1], _AdditionalLightsPosition[157][2], _AdditionalLightsPosition[157][3]); fragment_uniform_buffer_1[158] = float4(_AdditionalLightsPosition[158][0], _AdditionalLightsPosition[158][1], _AdditionalLightsPosition[158][2], _AdditionalLightsPosition[158][3]); fragment_uniform_buffer_1[159] = float4(_AdditionalLightsPosition[159][0], _AdditionalLightsPosition[159][1], _AdditionalLightsPosition[159][2], _AdditionalLightsPosition[159][3]); fragment_uniform_buffer_1[160] = float4(_AdditionalLightsPosition[160][0], _AdditionalLightsPosition[160][1], _AdditionalLightsPosition[160][2], _AdditionalLightsPosition[160][3]); fragment_uniform_buffer_1[161] = float4(_AdditionalLightsPosition[161][0], _AdditionalLightsPosition[161][1], _AdditionalLightsPosition[161][2], _AdditionalLightsPosition[161][3]); fragment_uniform_buffer_1[162] = float4(_AdditionalLightsPosition[162][0], _AdditionalLightsPosition[162][1], _AdditionalLightsPosition[162][2], _AdditionalLightsPosition[162][3]); fragment_uniform_buffer_1[163] = float4(_AdditionalLightsPosition[163][0], _AdditionalLightsPosition[163][1], _AdditionalLightsPosition[163][2], _AdditionalLightsPosition[163][3]); fragment_uniform_buffer_1[164] = float4(_AdditionalLightsPosition[164][0], _AdditionalLightsPosition[164][1], _AdditionalLightsPosition[164][2], _AdditionalLightsPosition[164][3]); fragment_uniform_buffer_1[165] = float4(_AdditionalLightsPosition[165][0], _AdditionalLightsPosition[165][1], _AdditionalLightsPosition[165][2], _AdditionalLightsPosition[165][3]); fragment_uniform_buffer_1[166] = float4(_AdditionalLightsPosition[166][0], _AdditionalLightsPosition[166][1], _AdditionalLightsPosition[166][2], _AdditionalLightsPosition[166][3]); fragment_uniform_buffer_1[167] = float4(_AdditionalLightsPosition[167][0], _AdditionalLightsPosition[167][1], _AdditionalLightsPosition[167][2], _AdditionalLightsPosition[167][3]); fragment_uniform_buffer_1[168] = float4(_AdditionalLightsPosition[168][0], _AdditionalLightsPosition[168][1], _AdditionalLightsPosition[168][2], _AdditionalLightsPosition[168][3]); fragment_uniform_buffer_1[169] = float4(_AdditionalLightsPosition[169][0], _AdditionalLightsPosition[169][1], _AdditionalLightsPosition[169][2], _AdditionalLightsPosition[169][3]); fragment_uniform_buffer_1[170] = float4(_AdditionalLightsPosition[170][0], _AdditionalLightsPosition[170][1], _AdditionalLightsPosition[170][2], _AdditionalLightsPosition[170][3]); fragment_uniform_buffer_1[171] = float4(_AdditionalLightsPosition[171][0], _AdditionalLightsPosition[171][1], _AdditionalLightsPosition[171][2], _AdditionalLightsPosition[171][3]); fragment_uniform_buffer_1[172] = float4(_AdditionalLightsPosition[172][0], _AdditionalLightsPosition[172][1], _AdditionalLightsPosition[172][2], _AdditionalLightsPosition[172][3]); fragment_uniform_buffer_1[173] = float4(_AdditionalLightsPosition[173][0], _AdditionalLightsPosition[173][1], _AdditionalLightsPosition[173][2], _AdditionalLightsPosition[173][3]); fragment_uniform_buffer_1[174] = float4(_AdditionalLightsPosition[174][0], _AdditionalLightsPosition[174][1], _AdditionalLightsPosition[174][2], _AdditionalLightsPosition[174][3]); fragment_uniform_buffer_1[175] = float4(_AdditionalLightsPosition[175][0], _AdditionalLightsPosition[175][1], _AdditionalLightsPosition[175][2], _AdditionalLightsPosition[175][3]); fragment_uniform_buffer_1[176] = float4(_AdditionalLightsPosition[176][0], _AdditionalLightsPosition[176][1], _AdditionalLightsPosition[176][2], _AdditionalLightsPosition[176][3]); fragment_uniform_buffer_1[177] = float4(_AdditionalLightsPosition[177][0], _AdditionalLightsPosition[177][1], _AdditionalLightsPosition[177][2], _AdditionalLightsPosition[177][3]); fragment_uniform_buffer_1[178] = float4(_AdditionalLightsPosition[178][0], _AdditionalLightsPosition[178][1], _AdditionalLightsPosition[178][2], _AdditionalLightsPosition[178][3]); fragment_uniform_buffer_1[179] = float4(_AdditionalLightsPosition[179][0], _AdditionalLightsPosition[179][1], _AdditionalLightsPosition[179][2], _AdditionalLightsPosition[179][3]); fragment_uniform_buffer_1[180] = float4(_AdditionalLightsPosition[180][0], _AdditionalLightsPosition[180][1], _AdditionalLightsPosition[180][2], _AdditionalLightsPosition[180][3]); fragment_uniform_buffer_1[181] = float4(_AdditionalLightsPosition[181][0], _AdditionalLightsPosition[181][1], _AdditionalLightsPosition[181][2], _AdditionalLightsPosition[181][3]); fragment_uniform_buffer_1[182] = float4(_AdditionalLightsPosition[182][0], _AdditionalLightsPosition[182][1], _AdditionalLightsPosition[182][2], _AdditionalLightsPosition[182][3]); fragment_uniform_buffer_1[183] = float4(_AdditionalLightsPosition[183][0], _AdditionalLightsPosition[183][1], _AdditionalLightsPosition[183][2], _AdditionalLightsPosition[183][3]); fragment_uniform_buffer_1[184] = float4(_AdditionalLightsPosition[184][0], _AdditionalLightsPosition[184][1], _AdditionalLightsPosition[184][2], _AdditionalLightsPosition[184][3]); fragment_uniform_buffer_1[185] = float4(_AdditionalLightsPosition[185][0], _AdditionalLightsPosition[185][1], _AdditionalLightsPosition[185][2], _AdditionalLightsPosition[185][3]); fragment_uniform_buffer_1[186] = float4(_AdditionalLightsPosition[186][0], _AdditionalLightsPosition[186][1], _AdditionalLightsPosition[186][2], _AdditionalLightsPosition[186][3]); fragment_uniform_buffer_1[187] = float4(_AdditionalLightsPosition[187][0], _AdditionalLightsPosition[187][1], _AdditionalLightsPosition[187][2], _AdditionalLightsPosition[187][3]); fragment_uniform_buffer_1[188] = float4(_AdditionalLightsPosition[188][0], _AdditionalLightsPosition[188][1], _AdditionalLightsPosition[188][2], _AdditionalLightsPosition[188][3]); fragment_uniform_buffer_1[189] = float4(_AdditionalLightsPosition[189][0], _AdditionalLightsPosition[189][1], _AdditionalLightsPosition[189][2], _AdditionalLightsPosition[189][3]); fragment_uniform_buffer_1[190] = float4(_AdditionalLightsPosition[190][0], _AdditionalLightsPosition[190][1], _AdditionalLightsPosition[190][2], _AdditionalLightsPosition[190][3]); fragment_uniform_buffer_1[191] = float4(_AdditionalLightsPosition[191][0], _AdditionalLightsPosition[191][1], _AdditionalLightsPosition[191][2], _AdditionalLightsPosition[191][3]); fragment_uniform_buffer_1[192] = float4(_AdditionalLightsPosition[192][0], _AdditionalLightsPosition[192][1], _AdditionalLightsPosition[192][2], _AdditionalLightsPosition[192][3]); fragment_uniform_buffer_1[193] = float4(_AdditionalLightsPosition[193][0], _AdditionalLightsPosition[193][1], _AdditionalLightsPosition[193][2], _AdditionalLightsPosition[193][3]); fragment_uniform_buffer_1[194] = float4(_AdditionalLightsPosition[194][0], _AdditionalLightsPosition[194][1], _AdditionalLightsPosition[194][2], _AdditionalLightsPosition[194][3]); fragment_uniform_buffer_1[195] = float4(_AdditionalLightsPosition[195][0], _AdditionalLightsPosition[195][1], _AdditionalLightsPosition[195][2], _AdditionalLightsPosition[195][3]); fragment_uniform_buffer_1[196] = float4(_AdditionalLightsPosition[196][0], _AdditionalLightsPosition[196][1], _AdditionalLightsPosition[196][2], _AdditionalLightsPosition[196][3]); fragment_uniform_buffer_1[197] = float4(_AdditionalLightsPosition[197][0], _AdditionalLightsPosition[197][1], _AdditionalLightsPosition[197][2], _AdditionalLightsPosition[197][3]); fragment_uniform_buffer_1[198] = float4(_AdditionalLightsPosition[198][0], _AdditionalLightsPosition[198][1], _AdditionalLightsPosition[198][2], _AdditionalLightsPosition[198][3]); fragment_uniform_buffer_1[199] = float4(_AdditionalLightsPosition[199][0], _AdditionalLightsPosition[199][1], _AdditionalLightsPosition[199][2], _AdditionalLightsPosition[199][3]); fragment_uniform_buffer_1[200] = float4(_AdditionalLightsPosition[200][0], _AdditionalLightsPosition[200][1], _AdditionalLightsPosition[200][2], _AdditionalLightsPosition[200][3]); fragment_uniform_buffer_1[201] = float4(_AdditionalLightsPosition[201][0], _AdditionalLightsPosition[201][1], _AdditionalLightsPosition[201][2], _AdditionalLightsPosition[201][3]); fragment_uniform_buffer_1[202] = float4(_AdditionalLightsPosition[202][0], _AdditionalLightsPosition[202][1], _AdditionalLightsPosition[202][2], _AdditionalLightsPosition[202][3]); fragment_uniform_buffer_1[203] = float4(_AdditionalLightsPosition[203][0], _AdditionalLightsPosition[203][1], _AdditionalLightsPosition[203][2], _AdditionalLightsPosition[203][3]); fragment_uniform_buffer_1[204] = float4(_AdditionalLightsPosition[204][0], _AdditionalLightsPosition[204][1], _AdditionalLightsPosition[204][2], _AdditionalLightsPosition[204][3]); fragment_uniform_buffer_1[205] = float4(_AdditionalLightsPosition[205][0], _AdditionalLightsPosition[205][1], _AdditionalLightsPosition[205][2], _AdditionalLightsPosition[205][3]); fragment_uniform_buffer_1[206] = float4(_AdditionalLightsPosition[206][0], _AdditionalLightsPosition[206][1], _AdditionalLightsPosition[206][2], _AdditionalLightsPosition[206][3]); fragment_uniform_buffer_1[207] = float4(_AdditionalLightsPosition[207][0], _AdditionalLightsPosition[207][1], _AdditionalLightsPosition[207][2], _AdditionalLightsPosition[207][3]); fragment_uniform_buffer_1[208] = float4(_AdditionalLightsPosition[208][0], _AdditionalLightsPosition[208][1], _AdditionalLightsPosition[208][2], _AdditionalLightsPosition[208][3]); fragment_uniform_buffer_1[209] = float4(_AdditionalLightsPosition[209][0], _AdditionalLightsPosition[209][1], _AdditionalLightsPosition[209][2], _AdditionalLightsPosition[209][3]); fragment_uniform_buffer_1[210] = float4(_AdditionalLightsPosition[210][0], _AdditionalLightsPosition[210][1], _AdditionalLightsPosition[210][2], _AdditionalLightsPosition[210][3]); fragment_uniform_buffer_1[211] = float4(_AdditionalLightsPosition[211][0], _AdditionalLightsPosition[211][1], _AdditionalLightsPosition[211][2], _AdditionalLightsPosition[211][3]); fragment_uniform_buffer_1[212] = float4(_AdditionalLightsPosition[212][0], _AdditionalLightsPosition[212][1], _AdditionalLightsPosition[212][2], _AdditionalLightsPosition[212][3]); fragment_uniform_buffer_1[213] = float4(_AdditionalLightsPosition[213][0], _AdditionalLightsPosition[213][1], _AdditionalLightsPosition[213][2], _AdditionalLightsPosition[213][3]); fragment_uniform_buffer_1[214] = float4(_AdditionalLightsPosition[214][0], _AdditionalLightsPosition[214][1], _AdditionalLightsPosition[214][2], _AdditionalLightsPosition[214][3]); fragment_uniform_buffer_1[215] = float4(_AdditionalLightsPosition[215][0], _AdditionalLightsPosition[215][1], _AdditionalLightsPosition[215][2], _AdditionalLightsPosition[215][3]); fragment_uniform_buffer_1[216] = float4(_AdditionalLightsPosition[216][0], _AdditionalLightsPosition[216][1], _AdditionalLightsPosition[216][2], _AdditionalLightsPosition[216][3]); fragment_uniform_buffer_1[217] = float4(_AdditionalLightsPosition[217][0], _AdditionalLightsPosition[217][1], _AdditionalLightsPosition[217][2], _AdditionalLightsPosition[217][3]); fragment_uniform_buffer_1[218] = float4(_AdditionalLightsPosition[218][0], _AdditionalLightsPosition[218][1], _AdditionalLightsPosition[218][2], _AdditionalLightsPosition[218][3]); fragment_uniform_buffer_1[219] = float4(_AdditionalLightsPosition[219][0], _AdditionalLightsPosition[219][1], _AdditionalLightsPosition[219][2], _AdditionalLightsPosition[219][3]); fragment_uniform_buffer_1[220] = float4(_AdditionalLightsPosition[220][0], _AdditionalLightsPosition[220][1], _AdditionalLightsPosition[220][2], _AdditionalLightsPosition[220][3]); fragment_uniform_buffer_1[221] = float4(_AdditionalLightsPosition[221][0], _AdditionalLightsPosition[221][1], _AdditionalLightsPosition[221][2], _AdditionalLightsPosition[221][3]); fragment_uniform_buffer_1[222] = float4(_AdditionalLightsPosition[222][0], _AdditionalLightsPosition[222][1], _AdditionalLightsPosition[222][2], _AdditionalLightsPosition[222][3]); fragment_uniform_buffer_1[223] = float4(_AdditionalLightsPosition[223][0], _AdditionalLightsPosition[223][1], _AdditionalLightsPosition[223][2], _AdditionalLightsPosition[223][3]); fragment_uniform_buffer_1[224] = float4(_AdditionalLightsPosition[224][0], _AdditionalLightsPosition[224][1], _AdditionalLightsPosition[224][2], _AdditionalLightsPosition[224][3]); fragment_uniform_buffer_1[225] = float4(_AdditionalLightsPosition[225][0], _AdditionalLightsPosition[225][1], _AdditionalLightsPosition[225][2], _AdditionalLightsPosition[225][3]); fragment_uniform_buffer_1[226] = float4(_AdditionalLightsPosition[226][0], _AdditionalLightsPosition[226][1], _AdditionalLightsPosition[226][2], _AdditionalLightsPosition[226][3]); fragment_uniform_buffer_1[227] = float4(_AdditionalLightsPosition[227][0], _AdditionalLightsPosition[227][1], _AdditionalLightsPosition[227][2], _AdditionalLightsPosition[227][3]); fragment_uniform_buffer_1[228] = float4(_AdditionalLightsPosition[228][0], _AdditionalLightsPosition[228][1], _AdditionalLightsPosition[228][2], _AdditionalLightsPosition[228][3]); fragment_uniform_buffer_1[229] = float4(_AdditionalLightsPosition[229][0], _AdditionalLightsPosition[229][1], _AdditionalLightsPosition[229][2], _AdditionalLightsPosition[229][3]); fragment_uniform_buffer_1[230] = float4(_AdditionalLightsPosition[230][0], _AdditionalLightsPosition[230][1], _AdditionalLightsPosition[230][2], _AdditionalLightsPosition[230][3]); fragment_uniform_buffer_1[231] = float4(_AdditionalLightsPosition[231][0], _AdditionalLightsPosition[231][1], _AdditionalLightsPosition[231][2], _AdditionalLightsPosition[231][3]); fragment_uniform_buffer_1[232] = float4(_AdditionalLightsPosition[232][0], _AdditionalLightsPosition[232][1], _AdditionalLightsPosition[232][2], _AdditionalLightsPosition[232][3]); fragment_uniform_buffer_1[233] = float4(_AdditionalLightsPosition[233][0], _AdditionalLightsPosition[233][1], _AdditionalLightsPosition[233][2], _AdditionalLightsPosition[233][3]); fragment_uniform_buffer_1[234] = float4(_AdditionalLightsPosition[234][0], _AdditionalLightsPosition[234][1], _AdditionalLightsPosition[234][2], _AdditionalLightsPosition[234][3]); fragment_uniform_buffer_1[235] = float4(_AdditionalLightsPosition[235][0], _AdditionalLightsPosition[235][1], _AdditionalLightsPosition[235][2], _AdditionalLightsPosition[235][3]); fragment_uniform_buffer_1[236] = float4(_AdditionalLightsPosition[236][0], _AdditionalLightsPosition[236][1], _AdditionalLightsPosition[236][2], _AdditionalLightsPosition[236][3]); fragment_uniform_buffer_1[237] = float4(_AdditionalLightsPosition[237][0], _AdditionalLightsPosition[237][1], _AdditionalLightsPosition[237][2], _AdditionalLightsPosition[237][3]); fragment_uniform_buffer_1[238] = float4(_AdditionalLightsPosition[238][0], _AdditionalLightsPosition[238][1], _AdditionalLightsPosition[238][2], _AdditionalLightsPosition[238][3]); fragment_uniform_buffer_1[239] = float4(_AdditionalLightsPosition[239][0], _AdditionalLightsPosition[239][1], _AdditionalLightsPosition[239][2], _AdditionalLightsPosition[239][3]); fragment_uniform_buffer_1[240] = float4(_AdditionalLightsPosition[240][0], _AdditionalLightsPosition[240][1], _AdditionalLightsPosition[240][2], _AdditionalLightsPosition[240][3]); fragment_uniform_buffer_1[241] = float4(_AdditionalLightsPosition[241][0], _AdditionalLightsPosition[241][1], _AdditionalLightsPosition[241][2], _AdditionalLightsPosition[241][3]); fragment_uniform_buffer_1[242] = float4(_AdditionalLightsPosition[242][0], _AdditionalLightsPosition[242][1], _AdditionalLightsPosition[242][2], _AdditionalLightsPosition[242][3]); fragment_uniform_buffer_1[243] = float4(_AdditionalLightsPosition[243][0], _AdditionalLightsPosition[243][1], _AdditionalLightsPosition[243][2], _AdditionalLightsPosition[243][3]); fragment_uniform_buffer_1[244] = float4(_AdditionalLightsPosition[244][0], _AdditionalLightsPosition[244][1], _AdditionalLightsPosition[244][2], _AdditionalLightsPosition[244][3]); fragment_uniform_buffer_1[245] = float4(_AdditionalLightsPosition[245][0], _AdditionalLightsPosition[245][1], _AdditionalLightsPosition[245][2], _AdditionalLightsPosition[245][3]); fragment_uniform_buffer_1[246] = float4(_AdditionalLightsPosition[246][0], _AdditionalLightsPosition[246][1], _AdditionalLightsPosition[246][2], _AdditionalLightsPosition[246][3]); fragment_uniform_buffer_1[247] = float4(_AdditionalLightsPosition[247][0], _AdditionalLightsPosition[247][1], _AdditionalLightsPosition[247][2], _AdditionalLightsPosition[247][3]); fragment_uniform_buffer_1[248] = float4(_AdditionalLightsPosition[248][0], _AdditionalLightsPosition[248][1], _AdditionalLightsPosition[248][2], _AdditionalLightsPosition[248][3]); fragment_uniform_buffer_1[249] = float4(_AdditionalLightsPosition[249][0], _AdditionalLightsPosition[249][1], _AdditionalLightsPosition[249][2], _AdditionalLightsPosition[249][3]); fragment_uniform_buffer_1[250] = float4(_AdditionalLightsPosition[250][0], _AdditionalLightsPosition[250][1], _AdditionalLightsPosition[250][2], _AdditionalLightsPosition[250][3]); fragment_uniform_buffer_1[251] = float4(_AdditionalLightsPosition[251][0], _AdditionalLightsPosition[251][1], _AdditionalLightsPosition[251][2], _AdditionalLightsPosition[251][3]); fragment_uniform_buffer_1[252] = float4(_AdditionalLightsPosition[252][0], _AdditionalLightsPosition[252][1], _AdditionalLightsPosition[252][2], _AdditionalLightsPosition[252][3]); fragment_uniform_buffer_1[253] = float4(_AdditionalLightsPosition[253][0], _AdditionalLightsPosition[253][1], _AdditionalLightsPosition[253][2], _AdditionalLightsPosition[253][3]); fragment_uniform_buffer_1[254] = float4(_AdditionalLightsPosition[254][0], _AdditionalLightsPosition[254][1], _AdditionalLightsPosition[254][2], _AdditionalLightsPosition[254][3]); fragment_uniform_buffer_1[255] = float4(_AdditionalLightsPosition[255][0], _AdditionalLightsPosition[255][1], _AdditionalLightsPosition[255][2], _AdditionalLightsPosition[255][3]); fragment_uniform_buffer_1[256] = float4(_AdditionalLightsColor[0][0], _AdditionalLightsColor[0][1], _AdditionalLightsColor[0][2], _AdditionalLightsColor[0][3]); fragment_uniform_buffer_1[257] = float4(_AdditionalLightsColor[1][0], _AdditionalLightsColor[1][1], _AdditionalLightsColor[1][2], _AdditionalLightsColor[1][3]); fragment_uniform_buffer_1[258] = float4(_AdditionalLightsColor[2][0], _AdditionalLightsColor[2][1], _AdditionalLightsColor[2][2], _AdditionalLightsColor[2][3]); fragment_uniform_buffer_1[259] = float4(_AdditionalLightsColor[3][0], _AdditionalLightsColor[3][1], _AdditionalLightsColor[3][2], _AdditionalLightsColor[3][3]); fragment_uniform_buffer_1[260] = float4(_AdditionalLightsColor[4][0], _AdditionalLightsColor[4][1], _AdditionalLightsColor[4][2], _AdditionalLightsColor[4][3]); fragment_uniform_buffer_1[261] = float4(_AdditionalLightsColor[5][0], _AdditionalLightsColor[5][1], _AdditionalLightsColor[5][2], _AdditionalLightsColor[5][3]); fragment_uniform_buffer_1[262] = float4(_AdditionalLightsColor[6][0], _AdditionalLightsColor[6][1], _AdditionalLightsColor[6][2], _AdditionalLightsColor[6][3]); fragment_uniform_buffer_1[263] = float4(_AdditionalLightsColor[7][0], _AdditionalLightsColor[7][1], _AdditionalLightsColor[7][2], _AdditionalLightsColor[7][3]); fragment_uniform_buffer_1[264] = float4(_AdditionalLightsColor[8][0], _AdditionalLightsColor[8][1], _AdditionalLightsColor[8][2], _AdditionalLightsColor[8][3]); fragment_uniform_buffer_1[265] = float4(_AdditionalLightsColor[9][0], _AdditionalLightsColor[9][1], _AdditionalLightsColor[9][2], _AdditionalLightsColor[9][3]); fragment_uniform_buffer_1[266] = float4(_AdditionalLightsColor[10][0], _AdditionalLightsColor[10][1], _AdditionalLightsColor[10][2], _AdditionalLightsColor[10][3]); fragment_uniform_buffer_1[267] = float4(_AdditionalLightsColor[11][0], _AdditionalLightsColor[11][1], _AdditionalLightsColor[11][2], _AdditionalLightsColor[11][3]); fragment_uniform_buffer_1[268] = float4(_AdditionalLightsColor[12][0], _AdditionalLightsColor[12][1], _AdditionalLightsColor[12][2], _AdditionalLightsColor[12][3]); fragment_uniform_buffer_1[269] = float4(_AdditionalLightsColor[13][0], _AdditionalLightsColor[13][1], _AdditionalLightsColor[13][2], _AdditionalLightsColor[13][3]); fragment_uniform_buffer_1[270] = float4(_AdditionalLightsColor[14][0], _AdditionalLightsColor[14][1], _AdditionalLightsColor[14][2], _AdditionalLightsColor[14][3]); fragment_uniform_buffer_1[271] = float4(_AdditionalLightsColor[15][0], _AdditionalLightsColor[15][1], _AdditionalLightsColor[15][2], _AdditionalLightsColor[15][3]); fragment_uniform_buffer_1[272] = float4(_AdditionalLightsColor[16][0], _AdditionalLightsColor[16][1], _AdditionalLightsColor[16][2], _AdditionalLightsColor[16][3]); fragment_uniform_buffer_1[273] = float4(_AdditionalLightsColor[17][0], _AdditionalLightsColor[17][1], _AdditionalLightsColor[17][2], _AdditionalLightsColor[17][3]); fragment_uniform_buffer_1[274] = float4(_AdditionalLightsColor[18][0], _AdditionalLightsColor[18][1], _AdditionalLightsColor[18][2], _AdditionalLightsColor[18][3]); fragment_uniform_buffer_1[275] = float4(_AdditionalLightsColor[19][0], _AdditionalLightsColor[19][1], _AdditionalLightsColor[19][2], _AdditionalLightsColor[19][3]); fragment_uniform_buffer_1[276] = float4(_AdditionalLightsColor[20][0], _AdditionalLightsColor[20][1], _AdditionalLightsColor[20][2], _AdditionalLightsColor[20][3]); fragment_uniform_buffer_1[277] = float4(_AdditionalLightsColor[21][0], _AdditionalLightsColor[21][1], _AdditionalLightsColor[21][2], _AdditionalLightsColor[21][3]); fragment_uniform_buffer_1[278] = float4(_AdditionalLightsColor[22][0], _AdditionalLightsColor[22][1], _AdditionalLightsColor[22][2], _AdditionalLightsColor[22][3]); fragment_uniform_buffer_1[279] = float4(_AdditionalLightsColor[23][0], _AdditionalLightsColor[23][1], _AdditionalLightsColor[23][2], _AdditionalLightsColor[23][3]); fragment_uniform_buffer_1[280] = float4(_AdditionalLightsColor[24][0], _AdditionalLightsColor[24][1], _AdditionalLightsColor[24][2], _AdditionalLightsColor[24][3]); fragment_uniform_buffer_1[281] = float4(_AdditionalLightsColor[25][0], _AdditionalLightsColor[25][1], _AdditionalLightsColor[25][2], _AdditionalLightsColor[25][3]); fragment_uniform_buffer_1[282] = float4(_AdditionalLightsColor[26][0], _AdditionalLightsColor[26][1], _AdditionalLightsColor[26][2], _AdditionalLightsColor[26][3]); fragment_uniform_buffer_1[283] = float4(_AdditionalLightsColor[27][0], _AdditionalLightsColor[27][1], _AdditionalLightsColor[27][2], _AdditionalLightsColor[27][3]); fragment_uniform_buffer_1[284] = float4(_AdditionalLightsColor[28][0], _AdditionalLightsColor[28][1], _AdditionalLightsColor[28][2], _AdditionalLightsColor[28][3]); fragment_uniform_buffer_1[285] = float4(_AdditionalLightsColor[29][0], _AdditionalLightsColor[29][1], _AdditionalLightsColor[29][2], _AdditionalLightsColor[29][3]); fragment_uniform_buffer_1[286] = float4(_AdditionalLightsColor[30][0], _AdditionalLightsColor[30][1], _AdditionalLightsColor[30][2], _AdditionalLightsColor[30][3]); fragment_uniform_buffer_1[287] = float4(_AdditionalLightsColor[31][0], _AdditionalLightsColor[31][1], _AdditionalLightsColor[31][2], _AdditionalLightsColor[31][3]); fragment_uniform_buffer_1[288] = float4(_AdditionalLightsColor[32][0], _AdditionalLightsColor[32][1], _AdditionalLightsColor[32][2], _AdditionalLightsColor[32][3]); fragment_uniform_buffer_1[289] = float4(_AdditionalLightsColor[33][0], _AdditionalLightsColor[33][1], _AdditionalLightsColor[33][2], _AdditionalLightsColor[33][3]); fragment_uniform_buffer_1[290] = float4(_AdditionalLightsColor[34][0], _AdditionalLightsColor[34][1], _AdditionalLightsColor[34][2], _AdditionalLightsColor[34][3]); fragment_uniform_buffer_1[291] = float4(_AdditionalLightsColor[35][0], _AdditionalLightsColor[35][1], _AdditionalLightsColor[35][2], _AdditionalLightsColor[35][3]); fragment_uniform_buffer_1[292] = float4(_AdditionalLightsColor[36][0], _AdditionalLightsColor[36][1], _AdditionalLightsColor[36][2], _AdditionalLightsColor[36][3]); fragment_uniform_buffer_1[293] = float4(_AdditionalLightsColor[37][0], _AdditionalLightsColor[37][1], _AdditionalLightsColor[37][2], _AdditionalLightsColor[37][3]); fragment_uniform_buffer_1[294] = float4(_AdditionalLightsColor[38][0], _AdditionalLightsColor[38][1], _AdditionalLightsColor[38][2], _AdditionalLightsColor[38][3]); fragment_uniform_buffer_1[295] = float4(_AdditionalLightsColor[39][0], _AdditionalLightsColor[39][1], _AdditionalLightsColor[39][2], _AdditionalLightsColor[39][3]); fragment_uniform_buffer_1[296] = float4(_AdditionalLightsColor[40][0], _AdditionalLightsColor[40][1], _AdditionalLightsColor[40][2], _AdditionalLightsColor[40][3]); fragment_uniform_buffer_1[297] = float4(_AdditionalLightsColor[41][0], _AdditionalLightsColor[41][1], _AdditionalLightsColor[41][2], _AdditionalLightsColor[41][3]); fragment_uniform_buffer_1[298] = float4(_AdditionalLightsColor[42][0], _AdditionalLightsColor[42][1], _AdditionalLightsColor[42][2], _AdditionalLightsColor[42][3]); fragment_uniform_buffer_1[299] = float4(_AdditionalLightsColor[43][0], _AdditionalLightsColor[43][1], _AdditionalLightsColor[43][2], _AdditionalLightsColor[43][3]); fragment_uniform_buffer_1[300] = float4(_AdditionalLightsColor[44][0], _AdditionalLightsColor[44][1], _AdditionalLightsColor[44][2], _AdditionalLightsColor[44][3]); fragment_uniform_buffer_1[301] = float4(_AdditionalLightsColor[45][0], _AdditionalLightsColor[45][1], _AdditionalLightsColor[45][2], _AdditionalLightsColor[45][3]); fragment_uniform_buffer_1[302] = float4(_AdditionalLightsColor[46][0], _AdditionalLightsColor[46][1], _AdditionalLightsColor[46][2], _AdditionalLightsColor[46][3]); fragment_uniform_buffer_1[303] = float4(_AdditionalLightsColor[47][0], _AdditionalLightsColor[47][1], _AdditionalLightsColor[47][2], _AdditionalLightsColor[47][3]); fragment_uniform_buffer_1[304] = float4(_AdditionalLightsColor[48][0], _AdditionalLightsColor[48][1], _AdditionalLightsColor[48][2], _AdditionalLightsColor[48][3]); fragment_uniform_buffer_1[305] = float4(_AdditionalLightsColor[49][0], _AdditionalLightsColor[49][1], _AdditionalLightsColor[49][2], _AdditionalLightsColor[49][3]); fragment_uniform_buffer_1[306] = float4(_AdditionalLightsColor[50][0], _AdditionalLightsColor[50][1], _AdditionalLightsColor[50][2], _AdditionalLightsColor[50][3]); fragment_uniform_buffer_1[307] = float4(_AdditionalLightsColor[51][0], _AdditionalLightsColor[51][1], _AdditionalLightsColor[51][2], _AdditionalLightsColor[51][3]); fragment_uniform_buffer_1[308] = float4(_AdditionalLightsColor[52][0], _AdditionalLightsColor[52][1], _AdditionalLightsColor[52][2], _AdditionalLightsColor[52][3]); fragment_uniform_buffer_1[309] = float4(_AdditionalLightsColor[53][0], _AdditionalLightsColor[53][1], _AdditionalLightsColor[53][2], _AdditionalLightsColor[53][3]); fragment_uniform_buffer_1[310] = float4(_AdditionalLightsColor[54][0], _AdditionalLightsColor[54][1], _AdditionalLightsColor[54][2], _AdditionalLightsColor[54][3]); fragment_uniform_buffer_1[311] = float4(_AdditionalLightsColor[55][0], _AdditionalLightsColor[55][1], _AdditionalLightsColor[55][2], _AdditionalLightsColor[55][3]); fragment_uniform_buffer_1[312] = float4(_AdditionalLightsColor[56][0], _AdditionalLightsColor[56][1], _AdditionalLightsColor[56][2], _AdditionalLightsColor[56][3]); fragment_uniform_buffer_1[313] = float4(_AdditionalLightsColor[57][0], _AdditionalLightsColor[57][1], _AdditionalLightsColor[57][2], _AdditionalLightsColor[57][3]); fragment_uniform_buffer_1[314] = float4(_AdditionalLightsColor[58][0], _AdditionalLightsColor[58][1], _AdditionalLightsColor[58][2], _AdditionalLightsColor[58][3]); fragment_uniform_buffer_1[315] = float4(_AdditionalLightsColor[59][0], _AdditionalLightsColor[59][1], _AdditionalLightsColor[59][2], _AdditionalLightsColor[59][3]); fragment_uniform_buffer_1[316] = float4(_AdditionalLightsColor[60][0], _AdditionalLightsColor[60][1], _AdditionalLightsColor[60][2], _AdditionalLightsColor[60][3]); fragment_uniform_buffer_1[317] = float4(_AdditionalLightsColor[61][0], _AdditionalLightsColor[61][1], _AdditionalLightsColor[61][2], _AdditionalLightsColor[61][3]); fragment_uniform_buffer_1[318] = float4(_AdditionalLightsColor[62][0], _AdditionalLightsColor[62][1], _AdditionalLightsColor[62][2], _AdditionalLightsColor[62][3]); fragment_uniform_buffer_1[319] = float4(_AdditionalLightsColor[63][0], _AdditionalLightsColor[63][1], _AdditionalLightsColor[63][2], _AdditionalLightsColor[63][3]); fragment_uniform_buffer_1[320] = float4(_AdditionalLightsColor[64][0], _AdditionalLightsColor[64][1], _AdditionalLightsColor[64][2], _AdditionalLightsColor[64][3]); fragment_uniform_buffer_1[321] = float4(_AdditionalLightsColor[65][0], _AdditionalLightsColor[65][1], _AdditionalLightsColor[65][2], _AdditionalLightsColor[65][3]); fragment_uniform_buffer_1[322] = float4(_AdditionalLightsColor[66][0], _AdditionalLightsColor[66][1], _AdditionalLightsColor[66][2], _AdditionalLightsColor[66][3]); fragment_uniform_buffer_1[323] = float4(_AdditionalLightsColor[67][0], _AdditionalLightsColor[67][1], _AdditionalLightsColor[67][2], _AdditionalLightsColor[67][3]); fragment_uniform_buffer_1[324] = float4(_AdditionalLightsColor[68][0], _AdditionalLightsColor[68][1], _AdditionalLightsColor[68][2], _AdditionalLightsColor[68][3]); fragment_uniform_buffer_1[325] = float4(_AdditionalLightsColor[69][0], _AdditionalLightsColor[69][1], _AdditionalLightsColor[69][2], _AdditionalLightsColor[69][3]); fragment_uniform_buffer_1[326] = float4(_AdditionalLightsColor[70][0], _AdditionalLightsColor[70][1], _AdditionalLightsColor[70][2], _AdditionalLightsColor[70][3]); fragment_uniform_buffer_1[327] = float4(_AdditionalLightsColor[71][0], _AdditionalLightsColor[71][1], _AdditionalLightsColor[71][2], _AdditionalLightsColor[71][3]); fragment_uniform_buffer_1[328] = float4(_AdditionalLightsColor[72][0], _AdditionalLightsColor[72][1], _AdditionalLightsColor[72][2], _AdditionalLightsColor[72][3]); fragment_uniform_buffer_1[329] = float4(_AdditionalLightsColor[73][0], _AdditionalLightsColor[73][1], _AdditionalLightsColor[73][2], _AdditionalLightsColor[73][3]); fragment_uniform_buffer_1[330] = float4(_AdditionalLightsColor[74][0], _AdditionalLightsColor[74][1], _AdditionalLightsColor[74][2], _AdditionalLightsColor[74][3]); fragment_uniform_buffer_1[331] = float4(_AdditionalLightsColor[75][0], _AdditionalLightsColor[75][1], _AdditionalLightsColor[75][2], _AdditionalLightsColor[75][3]); fragment_uniform_buffer_1[332] = float4(_AdditionalLightsColor[76][0], _AdditionalLightsColor[76][1], _AdditionalLightsColor[76][2], _AdditionalLightsColor[76][3]); fragment_uniform_buffer_1[333] = float4(_AdditionalLightsColor[77][0], _AdditionalLightsColor[77][1], _AdditionalLightsColor[77][2], _AdditionalLightsColor[77][3]); fragment_uniform_buffer_1[334] = float4(_AdditionalLightsColor[78][0], _AdditionalLightsColor[78][1], _AdditionalLightsColor[78][2], _AdditionalLightsColor[78][3]); fragment_uniform_buffer_1[335] = float4(_AdditionalLightsColor[79][0], _AdditionalLightsColor[79][1], _AdditionalLightsColor[79][2], _AdditionalLightsColor[79][3]); fragment_uniform_buffer_1[336] = float4(_AdditionalLightsColor[80][0], _AdditionalLightsColor[80][1], _AdditionalLightsColor[80][2], _AdditionalLightsColor[80][3]); fragment_uniform_buffer_1[337] = float4(_AdditionalLightsColor[81][0], _AdditionalLightsColor[81][1], _AdditionalLightsColor[81][2], _AdditionalLightsColor[81][3]); fragment_uniform_buffer_1[338] = float4(_AdditionalLightsColor[82][0], _AdditionalLightsColor[82][1], _AdditionalLightsColor[82][2], _AdditionalLightsColor[82][3]); fragment_uniform_buffer_1[339] = float4(_AdditionalLightsColor[83][0], _AdditionalLightsColor[83][1], _AdditionalLightsColor[83][2], _AdditionalLightsColor[83][3]); fragment_uniform_buffer_1[340] = float4(_AdditionalLightsColor[84][0], _AdditionalLightsColor[84][1], _AdditionalLightsColor[84][2], _AdditionalLightsColor[84][3]); fragment_uniform_buffer_1[341] = float4(_AdditionalLightsColor[85][0], _AdditionalLightsColor[85][1], _AdditionalLightsColor[85][2], _AdditionalLightsColor[85][3]); fragment_uniform_buffer_1[342] = float4(_AdditionalLightsColor[86][0], _AdditionalLightsColor[86][1], _AdditionalLightsColor[86][2], _AdditionalLightsColor[86][3]); fragment_uniform_buffer_1[343] = float4(_AdditionalLightsColor[87][0], _AdditionalLightsColor[87][1], _AdditionalLightsColor[87][2], _AdditionalLightsColor[87][3]); fragment_uniform_buffer_1[344] = float4(_AdditionalLightsColor[88][0], _AdditionalLightsColor[88][1], _AdditionalLightsColor[88][2], _AdditionalLightsColor[88][3]); fragment_uniform_buffer_1[345] = float4(_AdditionalLightsColor[89][0], _AdditionalLightsColor[89][1], _AdditionalLightsColor[89][2], _AdditionalLightsColor[89][3]); fragment_uniform_buffer_1[346] = float4(_AdditionalLightsColor[90][0], _AdditionalLightsColor[90][1], _AdditionalLightsColor[90][2], _AdditionalLightsColor[90][3]); fragment_uniform_buffer_1[347] = float4(_AdditionalLightsColor[91][0], _AdditionalLightsColor[91][1], _AdditionalLightsColor[91][2], _AdditionalLightsColor[91][3]); fragment_uniform_buffer_1[348] = float4(_AdditionalLightsColor[92][0], _AdditionalLightsColor[92][1], _AdditionalLightsColor[92][2], _AdditionalLightsColor[92][3]); fragment_uniform_buffer_1[349] = float4(_AdditionalLightsColor[93][0], _AdditionalLightsColor[93][1], _AdditionalLightsColor[93][2], _AdditionalLightsColor[93][3]); fragment_uniform_buffer_1[350] = float4(_AdditionalLightsColor[94][0], _AdditionalLightsColor[94][1], _AdditionalLightsColor[94][2], _AdditionalLightsColor[94][3]); fragment_uniform_buffer_1[351] = float4(_AdditionalLightsColor[95][0], _AdditionalLightsColor[95][1], _AdditionalLightsColor[95][2], _AdditionalLightsColor[95][3]); fragment_uniform_buffer_1[352] = float4(_AdditionalLightsColor[96][0], _AdditionalLightsColor[96][1], _AdditionalLightsColor[96][2], _AdditionalLightsColor[96][3]); fragment_uniform_buffer_1[353] = float4(_AdditionalLightsColor[97][0], _AdditionalLightsColor[97][1], _AdditionalLightsColor[97][2], _AdditionalLightsColor[97][3]); fragment_uniform_buffer_1[354] = float4(_AdditionalLightsColor[98][0], _AdditionalLightsColor[98][1], _AdditionalLightsColor[98][2], _AdditionalLightsColor[98][3]); fragment_uniform_buffer_1[355] = float4(_AdditionalLightsColor[99][0], _AdditionalLightsColor[99][1], _AdditionalLightsColor[99][2], _AdditionalLightsColor[99][3]); fragment_uniform_buffer_1[356] = float4(_AdditionalLightsColor[100][0], _AdditionalLightsColor[100][1], _AdditionalLightsColor[100][2], _AdditionalLightsColor[100][3]); fragment_uniform_buffer_1[357] = float4(_AdditionalLightsColor[101][0], _AdditionalLightsColor[101][1], _AdditionalLightsColor[101][2], _AdditionalLightsColor[101][3]); fragment_uniform_buffer_1[358] = float4(_AdditionalLightsColor[102][0], _AdditionalLightsColor[102][1], _AdditionalLightsColor[102][2], _AdditionalLightsColor[102][3]); fragment_uniform_buffer_1[359] = float4(_AdditionalLightsColor[103][0], _AdditionalLightsColor[103][1], _AdditionalLightsColor[103][2], _AdditionalLightsColor[103][3]); fragment_uniform_buffer_1[360] = float4(_AdditionalLightsColor[104][0], _AdditionalLightsColor[104][1], _AdditionalLightsColor[104][2], _AdditionalLightsColor[104][3]); fragment_uniform_buffer_1[361] = float4(_AdditionalLightsColor[105][0], _AdditionalLightsColor[105][1], _AdditionalLightsColor[105][2], _AdditionalLightsColor[105][3]); fragment_uniform_buffer_1[362] = float4(_AdditionalLightsColor[106][0], _AdditionalLightsColor[106][1], _AdditionalLightsColor[106][2], _AdditionalLightsColor[106][3]); fragment_uniform_buffer_1[363] = float4(_AdditionalLightsColor[107][0], _AdditionalLightsColor[107][1], _AdditionalLightsColor[107][2], _AdditionalLightsColor[107][3]); fragment_uniform_buffer_1[364] = float4(_AdditionalLightsColor[108][0], _AdditionalLightsColor[108][1], _AdditionalLightsColor[108][2], _AdditionalLightsColor[108][3]); fragment_uniform_buffer_1[365] = float4(_AdditionalLightsColor[109][0], _AdditionalLightsColor[109][1], _AdditionalLightsColor[109][2], _AdditionalLightsColor[109][3]); fragment_uniform_buffer_1[366] = float4(_AdditionalLightsColor[110][0], _AdditionalLightsColor[110][1], _AdditionalLightsColor[110][2], _AdditionalLightsColor[110][3]); fragment_uniform_buffer_1[367] = float4(_AdditionalLightsColor[111][0], _AdditionalLightsColor[111][1], _AdditionalLightsColor[111][2], _AdditionalLightsColor[111][3]); fragment_uniform_buffer_1[368] = float4(_AdditionalLightsColor[112][0], _AdditionalLightsColor[112][1], _AdditionalLightsColor[112][2], _AdditionalLightsColor[112][3]); fragment_uniform_buffer_1[369] = float4(_AdditionalLightsColor[113][0], _AdditionalLightsColor[113][1], _AdditionalLightsColor[113][2], _AdditionalLightsColor[113][3]); fragment_uniform_buffer_1[370] = float4(_AdditionalLightsColor[114][0], _AdditionalLightsColor[114][1], _AdditionalLightsColor[114][2], _AdditionalLightsColor[114][3]); fragment_uniform_buffer_1[371] = float4(_AdditionalLightsColor[115][0], _AdditionalLightsColor[115][1], _AdditionalLightsColor[115][2], _AdditionalLightsColor[115][3]); fragment_uniform_buffer_1[372] = float4(_AdditionalLightsColor[116][0], _AdditionalLightsColor[116][1], _AdditionalLightsColor[116][2], _AdditionalLightsColor[116][3]); fragment_uniform_buffer_1[373] = float4(_AdditionalLightsColor[117][0], _AdditionalLightsColor[117][1], _AdditionalLightsColor[117][2], _AdditionalLightsColor[117][3]); fragment_uniform_buffer_1[374] = float4(_AdditionalLightsColor[118][0], _AdditionalLightsColor[118][1], _AdditionalLightsColor[118][2], _AdditionalLightsColor[118][3]); fragment_uniform_buffer_1[375] = float4(_AdditionalLightsColor[119][0], _AdditionalLightsColor[119][1], _AdditionalLightsColor[119][2], _AdditionalLightsColor[119][3]); fragment_uniform_buffer_1[376] = float4(_AdditionalLightsColor[120][0], _AdditionalLightsColor[120][1], _AdditionalLightsColor[120][2], _AdditionalLightsColor[120][3]); fragment_uniform_buffer_1[377] = float4(_AdditionalLightsColor[121][0], _AdditionalLightsColor[121][1], _AdditionalLightsColor[121][2], _AdditionalLightsColor[121][3]); fragment_uniform_buffer_1[378] = float4(_AdditionalLightsColor[122][0], _AdditionalLightsColor[122][1], _AdditionalLightsColor[122][2], _AdditionalLightsColor[122][3]); fragment_uniform_buffer_1[379] = float4(_AdditionalLightsColor[123][0], _AdditionalLightsColor[123][1], _AdditionalLightsColor[123][2], _AdditionalLightsColor[123][3]); fragment_uniform_buffer_1[380] = float4(_AdditionalLightsColor[124][0], _AdditionalLightsColor[124][1], _AdditionalLightsColor[124][2], _AdditionalLightsColor[124][3]); fragment_uniform_buffer_1[381] = float4(_AdditionalLightsColor[125][0], _AdditionalLightsColor[125][1], _AdditionalLightsColor[125][2], _AdditionalLightsColor[125][3]); fragment_uniform_buffer_1[382] = float4(_AdditionalLightsColor[126][0], _AdditionalLightsColor[126][1], _AdditionalLightsColor[126][2], _AdditionalLightsColor[126][3]); fragment_uniform_buffer_1[383] = float4(_AdditionalLightsColor[127][0], _AdditionalLightsColor[127][1], _AdditionalLightsColor[127][2], _AdditionalLightsColor[127][3]); fragment_uniform_buffer_1[384] = float4(_AdditionalLightsColor[128][0], _AdditionalLightsColor[128][1], _AdditionalLightsColor[128][2], _AdditionalLightsColor[128][3]); fragment_uniform_buffer_1[385] = float4(_AdditionalLightsColor[129][0], _AdditionalLightsColor[129][1], _AdditionalLightsColor[129][2], _AdditionalLightsColor[129][3]); fragment_uniform_buffer_1[386] = float4(_AdditionalLightsColor[130][0], _AdditionalLightsColor[130][1], _AdditionalLightsColor[130][2], _AdditionalLightsColor[130][3]); fragment_uniform_buffer_1[387] = float4(_AdditionalLightsColor[131][0], _AdditionalLightsColor[131][1], _AdditionalLightsColor[131][2], _AdditionalLightsColor[131][3]); fragment_uniform_buffer_1[388] = float4(_AdditionalLightsColor[132][0], _AdditionalLightsColor[132][1], _AdditionalLightsColor[132][2], _AdditionalLightsColor[132][3]); fragment_uniform_buffer_1[389] = float4(_AdditionalLightsColor[133][0], _AdditionalLightsColor[133][1], _AdditionalLightsColor[133][2], _AdditionalLightsColor[133][3]); fragment_uniform_buffer_1[390] = float4(_AdditionalLightsColor[134][0], _AdditionalLightsColor[134][1], _AdditionalLightsColor[134][2], _AdditionalLightsColor[134][3]); fragment_uniform_buffer_1[391] = float4(_AdditionalLightsColor[135][0], _AdditionalLightsColor[135][1], _AdditionalLightsColor[135][2], _AdditionalLightsColor[135][3]); fragment_uniform_buffer_1[392] = float4(_AdditionalLightsColor[136][0], _AdditionalLightsColor[136][1], _AdditionalLightsColor[136][2], _AdditionalLightsColor[136][3]); fragment_uniform_buffer_1[393] = float4(_AdditionalLightsColor[137][0], _AdditionalLightsColor[137][1], _AdditionalLightsColor[137][2], _AdditionalLightsColor[137][3]); fragment_uniform_buffer_1[394] = float4(_AdditionalLightsColor[138][0], _AdditionalLightsColor[138][1], _AdditionalLightsColor[138][2], _AdditionalLightsColor[138][3]); fragment_uniform_buffer_1[395] = float4(_AdditionalLightsColor[139][0], _AdditionalLightsColor[139][1], _AdditionalLightsColor[139][2], _AdditionalLightsColor[139][3]); fragment_uniform_buffer_1[396] = float4(_AdditionalLightsColor[140][0], _AdditionalLightsColor[140][1], _AdditionalLightsColor[140][2], _AdditionalLightsColor[140][3]); fragment_uniform_buffer_1[397] = float4(_AdditionalLightsColor[141][0], _AdditionalLightsColor[141][1], _AdditionalLightsColor[141][2], _AdditionalLightsColor[141][3]); fragment_uniform_buffer_1[398] = float4(_AdditionalLightsColor[142][0], _AdditionalLightsColor[142][1], _AdditionalLightsColor[142][2], _AdditionalLightsColor[142][3]); fragment_uniform_buffer_1[399] = float4(_AdditionalLightsColor[143][0], _AdditionalLightsColor[143][1], _AdditionalLightsColor[143][2], _AdditionalLightsColor[143][3]); fragment_uniform_buffer_1[400] = float4(_AdditionalLightsColor[144][0], _AdditionalLightsColor[144][1], _AdditionalLightsColor[144][2], _AdditionalLightsColor[144][3]); fragment_uniform_buffer_1[401] = float4(_AdditionalLightsColor[145][0], _AdditionalLightsColor[145][1], _AdditionalLightsColor[145][2], _AdditionalLightsColor[145][3]); fragment_uniform_buffer_1[402] = float4(_AdditionalLightsColor[146][0], _AdditionalLightsColor[146][1], _AdditionalLightsColor[146][2], _AdditionalLightsColor[146][3]); fragment_uniform_buffer_1[403] = float4(_AdditionalLightsColor[147][0], _AdditionalLightsColor[147][1], _AdditionalLightsColor[147][2], _AdditionalLightsColor[147][3]); fragment_uniform_buffer_1[404] = float4(_AdditionalLightsColor[148][0], _AdditionalLightsColor[148][1], _AdditionalLightsColor[148][2], _AdditionalLightsColor[148][3]); fragment_uniform_buffer_1[405] = float4(_AdditionalLightsColor[149][0], _AdditionalLightsColor[149][1], _AdditionalLightsColor[149][2], _AdditionalLightsColor[149][3]); fragment_uniform_buffer_1[406] = float4(_AdditionalLightsColor[150][0], _AdditionalLightsColor[150][1], _AdditionalLightsColor[150][2], _AdditionalLightsColor[150][3]); fragment_uniform_buffer_1[407] = float4(_AdditionalLightsColor[151][0], _AdditionalLightsColor[151][1], _AdditionalLightsColor[151][2], _AdditionalLightsColor[151][3]); fragment_uniform_buffer_1[408] = float4(_AdditionalLightsColor[152][0], _AdditionalLightsColor[152][1], _AdditionalLightsColor[152][2], _AdditionalLightsColor[152][3]); fragment_uniform_buffer_1[409] = float4(_AdditionalLightsColor[153][0], _AdditionalLightsColor[153][1], _AdditionalLightsColor[153][2], _AdditionalLightsColor[153][3]); fragment_uniform_buffer_1[410] = float4(_AdditionalLightsColor[154][0], _AdditionalLightsColor[154][1], _AdditionalLightsColor[154][2], _AdditionalLightsColor[154][3]); fragment_uniform_buffer_1[411] = float4(_AdditionalLightsColor[155][0], _AdditionalLightsColor[155][1], _AdditionalLightsColor[155][2], _AdditionalLightsColor[155][3]); fragment_uniform_buffer_1[412] = float4(_AdditionalLightsColor[156][0], _AdditionalLightsColor[156][1], _AdditionalLightsColor[156][2], _AdditionalLightsColor[156][3]); fragment_uniform_buffer_1[413] = float4(_AdditionalLightsColor[157][0], _AdditionalLightsColor[157][1], _AdditionalLightsColor[157][2], _AdditionalLightsColor[157][3]); fragment_uniform_buffer_1[414] = float4(_AdditionalLightsColor[158][0], _AdditionalLightsColor[158][1], _AdditionalLightsColor[158][2], _AdditionalLightsColor[158][3]); fragment_uniform_buffer_1[415] = float4(_AdditionalLightsColor[159][0], _AdditionalLightsColor[159][1], _AdditionalLightsColor[159][2], _AdditionalLightsColor[159][3]); fragment_uniform_buffer_1[416] = float4(_AdditionalLightsColor[160][0], _AdditionalLightsColor[160][1], _AdditionalLightsColor[160][2], _AdditionalLightsColor[160][3]); fragment_uniform_buffer_1[417] = float4(_AdditionalLightsColor[161][0], _AdditionalLightsColor[161][1], _AdditionalLightsColor[161][2], _AdditionalLightsColor[161][3]); fragment_uniform_buffer_1[418] = float4(_AdditionalLightsColor[162][0], _AdditionalLightsColor[162][1], _AdditionalLightsColor[162][2], _AdditionalLightsColor[162][3]); fragment_uniform_buffer_1[419] = float4(_AdditionalLightsColor[163][0], _AdditionalLightsColor[163][1], _AdditionalLightsColor[163][2], _AdditionalLightsColor[163][3]); fragment_uniform_buffer_1[420] = float4(_AdditionalLightsColor[164][0], _AdditionalLightsColor[164][1], _AdditionalLightsColor[164][2], _AdditionalLightsColor[164][3]); fragment_uniform_buffer_1[421] = float4(_AdditionalLightsColor[165][0], _AdditionalLightsColor[165][1], _AdditionalLightsColor[165][2], _AdditionalLightsColor[165][3]); fragment_uniform_buffer_1[422] = float4(_AdditionalLightsColor[166][0], _AdditionalLightsColor[166][1], _AdditionalLightsColor[166][2], _AdditionalLightsColor[166][3]); fragment_uniform_buffer_1[423] = float4(_AdditionalLightsColor[167][0], _AdditionalLightsColor[167][1], _AdditionalLightsColor[167][2], _AdditionalLightsColor[167][3]); fragment_uniform_buffer_1[424] = float4(_AdditionalLightsColor[168][0], _AdditionalLightsColor[168][1], _AdditionalLightsColor[168][2], _AdditionalLightsColor[168][3]); fragment_uniform_buffer_1[425] = float4(_AdditionalLightsColor[169][0], _AdditionalLightsColor[169][1], _AdditionalLightsColor[169][2], _AdditionalLightsColor[169][3]); fragment_uniform_buffer_1[426] = float4(_AdditionalLightsColor[170][0], _AdditionalLightsColor[170][1], _AdditionalLightsColor[170][2], _AdditionalLightsColor[170][3]); fragment_uniform_buffer_1[427] = float4(_AdditionalLightsColor[171][0], _AdditionalLightsColor[171][1], _AdditionalLightsColor[171][2], _AdditionalLightsColor[171][3]); fragment_uniform_buffer_1[428] = float4(_AdditionalLightsColor[172][0], _AdditionalLightsColor[172][1], _AdditionalLightsColor[172][2], _AdditionalLightsColor[172][3]); fragment_uniform_buffer_1[429] = float4(_AdditionalLightsColor[173][0], _AdditionalLightsColor[173][1], _AdditionalLightsColor[173][2], _AdditionalLightsColor[173][3]); fragment_uniform_buffer_1[430] = float4(_AdditionalLightsColor[174][0], _AdditionalLightsColor[174][1], _AdditionalLightsColor[174][2], _AdditionalLightsColor[174][3]); fragment_uniform_buffer_1[431] = float4(_AdditionalLightsColor[175][0], _AdditionalLightsColor[175][1], _AdditionalLightsColor[175][2], _AdditionalLightsColor[175][3]); fragment_uniform_buffer_1[432] = float4(_AdditionalLightsColor[176][0], _AdditionalLightsColor[176][1], _AdditionalLightsColor[176][2], _AdditionalLightsColor[176][3]); fragment_uniform_buffer_1[433] = float4(_AdditionalLightsColor[177][0], _AdditionalLightsColor[177][1], _AdditionalLightsColor[177][2], _AdditionalLightsColor[177][3]); fragment_uniform_buffer_1[434] = float4(_AdditionalLightsColor[178][0], _AdditionalLightsColor[178][1], _AdditionalLightsColor[178][2], _AdditionalLightsColor[178][3]); fragment_uniform_buffer_1[435] = float4(_AdditionalLightsColor[179][0], _AdditionalLightsColor[179][1], _AdditionalLightsColor[179][2], _AdditionalLightsColor[179][3]); fragment_uniform_buffer_1[436] = float4(_AdditionalLightsColor[180][0], _AdditionalLightsColor[180][1], _AdditionalLightsColor[180][2], _AdditionalLightsColor[180][3]); fragment_uniform_buffer_1[437] = float4(_AdditionalLightsColor[181][0], _AdditionalLightsColor[181][1], _AdditionalLightsColor[181][2], _AdditionalLightsColor[181][3]); fragment_uniform_buffer_1[438] = float4(_AdditionalLightsColor[182][0], _AdditionalLightsColor[182][1], _AdditionalLightsColor[182][2], _AdditionalLightsColor[182][3]); fragment_uniform_buffer_1[439] = float4(_AdditionalLightsColor[183][0], _AdditionalLightsColor[183][1], _AdditionalLightsColor[183][2], _AdditionalLightsColor[183][3]); fragment_uniform_buffer_1[440] = float4(_AdditionalLightsColor[184][0], _AdditionalLightsColor[184][1], _AdditionalLightsColor[184][2], _AdditionalLightsColor[184][3]); fragment_uniform_buffer_1[441] = float4(_AdditionalLightsColor[185][0], _AdditionalLightsColor[185][1], _AdditionalLightsColor[185][2], _AdditionalLightsColor[185][3]); fragment_uniform_buffer_1[442] = float4(_AdditionalLightsColor[186][0], _AdditionalLightsColor[186][1], _AdditionalLightsColor[186][2], _AdditionalLightsColor[186][3]); fragment_uniform_buffer_1[443] = float4(_AdditionalLightsColor[187][0], _AdditionalLightsColor[187][1], _AdditionalLightsColor[187][2], _AdditionalLightsColor[187][3]); fragment_uniform_buffer_1[444] = float4(_AdditionalLightsColor[188][0], _AdditionalLightsColor[188][1], _AdditionalLightsColor[188][2], _AdditionalLightsColor[188][3]); fragment_uniform_buffer_1[445] = float4(_AdditionalLightsColor[189][0], _AdditionalLightsColor[189][1], _AdditionalLightsColor[189][2], _AdditionalLightsColor[189][3]); fragment_uniform_buffer_1[446] = float4(_AdditionalLightsColor[190][0], _AdditionalLightsColor[190][1], _AdditionalLightsColor[190][2], _AdditionalLightsColor[190][3]); fragment_uniform_buffer_1[447] = float4(_AdditionalLightsColor[191][0], _AdditionalLightsColor[191][1], _AdditionalLightsColor[191][2], _AdditionalLightsColor[191][3]); fragment_uniform_buffer_1[448] = float4(_AdditionalLightsColor[192][0], _AdditionalLightsColor[192][1], _AdditionalLightsColor[192][2], _AdditionalLightsColor[192][3]); fragment_uniform_buffer_1[449] = float4(_AdditionalLightsColor[193][0], _AdditionalLightsColor[193][1], _AdditionalLightsColor[193][2], _AdditionalLightsColor[193][3]); fragment_uniform_buffer_1[450] = float4(_AdditionalLightsColor[194][0], _AdditionalLightsColor[194][1], _AdditionalLightsColor[194][2], _AdditionalLightsColor[194][3]); fragment_uniform_buffer_1[451] = float4(_AdditionalLightsColor[195][0], _AdditionalLightsColor[195][1], _AdditionalLightsColor[195][2], _AdditionalLightsColor[195][3]); fragment_uniform_buffer_1[452] = float4(_AdditionalLightsColor[196][0], _AdditionalLightsColor[196][1], _AdditionalLightsColor[196][2], _AdditionalLightsColor[196][3]); fragment_uniform_buffer_1[453] = float4(_AdditionalLightsColor[197][0], _AdditionalLightsColor[197][1], _AdditionalLightsColor[197][2], _AdditionalLightsColor[197][3]); fragment_uniform_buffer_1[454] = float4(_AdditionalLightsColor[198][0], _AdditionalLightsColor[198][1], _AdditionalLightsColor[198][2], _AdditionalLightsColor[198][3]); fragment_uniform_buffer_1[455] = float4(_AdditionalLightsColor[199][0], _AdditionalLightsColor[199][1], _AdditionalLightsColor[199][2], _AdditionalLightsColor[199][3]); fragment_uniform_buffer_1[456] = float4(_AdditionalLightsColor[200][0], _AdditionalLightsColor[200][1], _AdditionalLightsColor[200][2], _AdditionalLightsColor[200][3]); fragment_uniform_buffer_1[457] = float4(_AdditionalLightsColor[201][0], _AdditionalLightsColor[201][1], _AdditionalLightsColor[201][2], _AdditionalLightsColor[201][3]); fragment_uniform_buffer_1[458] = float4(_AdditionalLightsColor[202][0], _AdditionalLightsColor[202][1], _AdditionalLightsColor[202][2], _AdditionalLightsColor[202][3]); fragment_uniform_buffer_1[459] = float4(_AdditionalLightsColor[203][0], _AdditionalLightsColor[203][1], _AdditionalLightsColor[203][2], _AdditionalLightsColor[203][3]); fragment_uniform_buffer_1[460] = float4(_AdditionalLightsColor[204][0], _AdditionalLightsColor[204][1], _AdditionalLightsColor[204][2], _AdditionalLightsColor[204][3]); fragment_uniform_buffer_1[461] = float4(_AdditionalLightsColor[205][0], _AdditionalLightsColor[205][1], _AdditionalLightsColor[205][2], _AdditionalLightsColor[205][3]); fragment_uniform_buffer_1[462] = float4(_AdditionalLightsColor[206][0], _AdditionalLightsColor[206][1], _AdditionalLightsColor[206][2], _AdditionalLightsColor[206][3]); fragment_uniform_buffer_1[463] = float4(_AdditionalLightsColor[207][0], _AdditionalLightsColor[207][1], _AdditionalLightsColor[207][2], _AdditionalLightsColor[207][3]); fragment_uniform_buffer_1[464] = float4(_AdditionalLightsColor[208][0], _AdditionalLightsColor[208][1], _AdditionalLightsColor[208][2], _AdditionalLightsColor[208][3]); fragment_uniform_buffer_1[465] = float4(_AdditionalLightsColor[209][0], _AdditionalLightsColor[209][1], _AdditionalLightsColor[209][2], _AdditionalLightsColor[209][3]); fragment_uniform_buffer_1[466] = float4(_AdditionalLightsColor[210][0], _AdditionalLightsColor[210][1], _AdditionalLightsColor[210][2], _AdditionalLightsColor[210][3]); fragment_uniform_buffer_1[467] = float4(_AdditionalLightsColor[211][0], _AdditionalLightsColor[211][1], _AdditionalLightsColor[211][2], _AdditionalLightsColor[211][3]); fragment_uniform_buffer_1[468] = float4(_AdditionalLightsColor[212][0], _AdditionalLightsColor[212][1], _AdditionalLightsColor[212][2], _AdditionalLightsColor[212][3]); fragment_uniform_buffer_1[469] = float4(_AdditionalLightsColor[213][0], _AdditionalLightsColor[213][1], _AdditionalLightsColor[213][2], _AdditionalLightsColor[213][3]); fragment_uniform_buffer_1[470] = float4(_AdditionalLightsColor[214][0], _AdditionalLightsColor[214][1], _AdditionalLightsColor[214][2], _AdditionalLightsColor[214][3]); fragment_uniform_buffer_1[471] = float4(_AdditionalLightsColor[215][0], _AdditionalLightsColor[215][1], _AdditionalLightsColor[215][2], _AdditionalLightsColor[215][3]); fragment_uniform_buffer_1[472] = float4(_AdditionalLightsColor[216][0], _AdditionalLightsColor[216][1], _AdditionalLightsColor[216][2], _AdditionalLightsColor[216][3]); fragment_uniform_buffer_1[473] = float4(_AdditionalLightsColor[217][0], _AdditionalLightsColor[217][1], _AdditionalLightsColor[217][2], _AdditionalLightsColor[217][3]); fragment_uniform_buffer_1[474] = float4(_AdditionalLightsColor[218][0], _AdditionalLightsColor[218][1], _AdditionalLightsColor[218][2], _AdditionalLightsColor[218][3]); fragment_uniform_buffer_1[475] = float4(_AdditionalLightsColor[219][0], _AdditionalLightsColor[219][1], _AdditionalLightsColor[219][2], _AdditionalLightsColor[219][3]); fragment_uniform_buffer_1[476] = float4(_AdditionalLightsColor[220][0], _AdditionalLightsColor[220][1], _AdditionalLightsColor[220][2], _AdditionalLightsColor[220][3]); fragment_uniform_buffer_1[477] = float4(_AdditionalLightsColor[221][0], _AdditionalLightsColor[221][1], _AdditionalLightsColor[221][2], _AdditionalLightsColor[221][3]); fragment_uniform_buffer_1[478] = float4(_AdditionalLightsColor[222][0], _AdditionalLightsColor[222][1], _AdditionalLightsColor[222][2], _AdditionalLightsColor[222][3]); fragment_uniform_buffer_1[479] = float4(_AdditionalLightsColor[223][0], _AdditionalLightsColor[223][1], _AdditionalLightsColor[223][2], _AdditionalLightsColor[223][3]); fragment_uniform_buffer_1[480] = float4(_AdditionalLightsColor[224][0], _AdditionalLightsColor[224][1], _AdditionalLightsColor[224][2], _AdditionalLightsColor[224][3]); fragment_uniform_buffer_1[481] = float4(_AdditionalLightsColor[225][0], _AdditionalLightsColor[225][1], _AdditionalLightsColor[225][2], _AdditionalLightsColor[225][3]); fragment_uniform_buffer_1[482] = float4(_AdditionalLightsColor[226][0], _AdditionalLightsColor[226][1], _AdditionalLightsColor[226][2], _AdditionalLightsColor[226][3]); fragment_uniform_buffer_1[483] = float4(_AdditionalLightsColor[227][0], _AdditionalLightsColor[227][1], _AdditionalLightsColor[227][2], _AdditionalLightsColor[227][3]); fragment_uniform_buffer_1[484] = float4(_AdditionalLightsColor[228][0], _AdditionalLightsColor[228][1], _AdditionalLightsColor[228][2], _AdditionalLightsColor[228][3]); fragment_uniform_buffer_1[485] = float4(_AdditionalLightsColor[229][0], _AdditionalLightsColor[229][1], _AdditionalLightsColor[229][2], _AdditionalLightsColor[229][3]); fragment_uniform_buffer_1[486] = float4(_AdditionalLightsColor[230][0], _AdditionalLightsColor[230][1], _AdditionalLightsColor[230][2], _AdditionalLightsColor[230][3]); fragment_uniform_buffer_1[487] = float4(_AdditionalLightsColor[231][0], _AdditionalLightsColor[231][1], _AdditionalLightsColor[231][2], _AdditionalLightsColor[231][3]); fragment_uniform_buffer_1[488] = float4(_AdditionalLightsColor[232][0], _AdditionalLightsColor[232][1], _AdditionalLightsColor[232][2], _AdditionalLightsColor[232][3]); fragment_uniform_buffer_1[489] = float4(_AdditionalLightsColor[233][0], _AdditionalLightsColor[233][1], _AdditionalLightsColor[233][2], _AdditionalLightsColor[233][3]); fragment_uniform_buffer_1[490] = float4(_AdditionalLightsColor[234][0], _AdditionalLightsColor[234][1], _AdditionalLightsColor[234][2], _AdditionalLightsColor[234][3]); fragment_uniform_buffer_1[491] = float4(_AdditionalLightsColor[235][0], _AdditionalLightsColor[235][1], _AdditionalLightsColor[235][2], _AdditionalLightsColor[235][3]); fragment_uniform_buffer_1[492] = float4(_AdditionalLightsColor[236][0], _AdditionalLightsColor[236][1], _AdditionalLightsColor[236][2], _AdditionalLightsColor[236][3]); fragment_uniform_buffer_1[493] = float4(_AdditionalLightsColor[237][0], _AdditionalLightsColor[237][1], _AdditionalLightsColor[237][2], _AdditionalLightsColor[237][3]); fragment_uniform_buffer_1[494] = float4(_AdditionalLightsColor[238][0], _AdditionalLightsColor[238][1], _AdditionalLightsColor[238][2], _AdditionalLightsColor[238][3]); fragment_uniform_buffer_1[495] = float4(_AdditionalLightsColor[239][0], _AdditionalLightsColor[239][1], _AdditionalLightsColor[239][2], _AdditionalLightsColor[239][3]); fragment_uniform_buffer_1[496] = float4(_AdditionalLightsColor[240][0], _AdditionalLightsColor[240][1], _AdditionalLightsColor[240][2], _AdditionalLightsColor[240][3]); fragment_uniform_buffer_1[497] = float4(_AdditionalLightsColor[241][0], _AdditionalLightsColor[241][1], _AdditionalLightsColor[241][2], _AdditionalLightsColor[241][3]); fragment_uniform_buffer_1[498] = float4(_AdditionalLightsColor[242][0], _AdditionalLightsColor[242][1], _AdditionalLightsColor[242][2], _AdditionalLightsColor[242][3]); fragment_uniform_buffer_1[499] = float4(_AdditionalLightsColor[243][0], _AdditionalLightsColor[243][1], _AdditionalLightsColor[243][2], _AdditionalLightsColor[243][3]); fragment_uniform_buffer_1[500] = float4(_AdditionalLightsColor[244][0], _AdditionalLightsColor[244][1], _AdditionalLightsColor[244][2], _AdditionalLightsColor[244][3]); fragment_uniform_buffer_1[501] = float4(_AdditionalLightsColor[245][0], _AdditionalLightsColor[245][1], _AdditionalLightsColor[245][2], _AdditionalLightsColor[245][3]); fragment_uniform_buffer_1[502] = float4(_AdditionalLightsColor[246][0], _AdditionalLightsColor[246][1], _AdditionalLightsColor[246][2], _AdditionalLightsColor[246][3]); fragment_uniform_buffer_1[503] = float4(_AdditionalLightsColor[247][0], _AdditionalLightsColor[247][1], _AdditionalLightsColor[247][2], _AdditionalLightsColor[247][3]); fragment_uniform_buffer_1[504] = float4(_AdditionalLightsColor[248][0], _AdditionalLightsColor[248][1], _AdditionalLightsColor[248][2], _AdditionalLightsColor[248][3]); fragment_uniform_buffer_1[505] = float4(_AdditionalLightsColor[249][0], _AdditionalLightsColor[249][1], _AdditionalLightsColor[249][2], _AdditionalLightsColor[249][3]); fragment_uniform_buffer_1[506] = float4(_AdditionalLightsColor[250][0], _AdditionalLightsColor[250][1], _AdditionalLightsColor[250][2], _AdditionalLightsColor[250][3]); fragment_uniform_buffer_1[507] = float4(_AdditionalLightsColor[251][0], _AdditionalLightsColor[251][1], _AdditionalLightsColor[251][2], _AdditionalLightsColor[251][3]); fragment_uniform_buffer_1[508] = float4(_AdditionalLightsColor[252][0], _AdditionalLightsColor[252][1], _AdditionalLightsColor[252][2], _AdditionalLightsColor[252][3]); fragment_uniform_buffer_1[509] = float4(_AdditionalLightsColor[253][0], _AdditionalLightsColor[253][1], _AdditionalLightsColor[253][2], _AdditionalLightsColor[253][3]); fragment_uniform_buffer_1[510] = float4(_AdditionalLightsColor[254][0], _AdditionalLightsColor[254][1], _AdditionalLightsColor[254][2], _AdditionalLightsColor[254][3]); fragment_uniform_buffer_1[511] = float4(_AdditionalLightsColor[255][0], _AdditionalLightsColor[255][1], _AdditionalLightsColor[255][2], _AdditionalLightsColor[255][3]); fragment_uniform_buffer_1[512] = float4(_AdditionalLightsAttenuation[0][0], _AdditionalLightsAttenuation[0][1], _AdditionalLightsAttenuation[0][2], _AdditionalLightsAttenuation[0][3]); fragment_uniform_buffer_1[513] = float4(_AdditionalLightsAttenuation[1][0], _AdditionalLightsAttenuation[1][1], _AdditionalLightsAttenuation[1][2], _AdditionalLightsAttenuation[1][3]); fragment_uniform_buffer_1[514] = float4(_AdditionalLightsAttenuation[2][0], _AdditionalLightsAttenuation[2][1], _AdditionalLightsAttenuation[2][2], _AdditionalLightsAttenuation[2][3]); fragment_uniform_buffer_1[515] = float4(_AdditionalLightsAttenuation[3][0], _AdditionalLightsAttenuation[3][1], _AdditionalLightsAttenuation[3][2], _AdditionalLightsAttenuation[3][3]); fragment_uniform_buffer_1[516] = float4(_AdditionalLightsAttenuation[4][0], _AdditionalLightsAttenuation[4][1], _AdditionalLightsAttenuation[4][2], _AdditionalLightsAttenuation[4][3]); fragment_uniform_buffer_1[517] = float4(_AdditionalLightsAttenuation[5][0], _AdditionalLightsAttenuation[5][1], _AdditionalLightsAttenuation[5][2], _AdditionalLightsAttenuation[5][3]); fragment_uniform_buffer_1[518] = float4(_AdditionalLightsAttenuation[6][0], _AdditionalLightsAttenuation[6][1], _AdditionalLightsAttenuation[6][2], _AdditionalLightsAttenuation[6][3]); fragment_uniform_buffer_1[519] = float4(_AdditionalLightsAttenuation[7][0], _AdditionalLightsAttenuation[7][1], _AdditionalLightsAttenuation[7][2], _AdditionalLightsAttenuation[7][3]); fragment_uniform_buffer_1[520] = float4(_AdditionalLightsAttenuation[8][0], _AdditionalLightsAttenuation[8][1], _AdditionalLightsAttenuation[8][2], _AdditionalLightsAttenuation[8][3]); fragment_uniform_buffer_1[521] = float4(_AdditionalLightsAttenuation[9][0], _AdditionalLightsAttenuation[9][1], _AdditionalLightsAttenuation[9][2], _AdditionalLightsAttenuation[9][3]); fragment_uniform_buffer_1[522] = float4(_AdditionalLightsAttenuation[10][0], _AdditionalLightsAttenuation[10][1], _AdditionalLightsAttenuation[10][2], _AdditionalLightsAttenuation[10][3]); fragment_uniform_buffer_1[523] = float4(_AdditionalLightsAttenuation[11][0], _AdditionalLightsAttenuation[11][1], _AdditionalLightsAttenuation[11][2], _AdditionalLightsAttenuation[11][3]); fragment_uniform_buffer_1[524] = float4(_AdditionalLightsAttenuation[12][0], _AdditionalLightsAttenuation[12][1], _AdditionalLightsAttenuation[12][2], _AdditionalLightsAttenuation[12][3]); fragment_uniform_buffer_1[525] = float4(_AdditionalLightsAttenuation[13][0], _AdditionalLightsAttenuation[13][1], _AdditionalLightsAttenuation[13][2], _AdditionalLightsAttenuation[13][3]); fragment_uniform_buffer_1[526] = float4(_AdditionalLightsAttenuation[14][0], _AdditionalLightsAttenuation[14][1], _AdditionalLightsAttenuation[14][2], _AdditionalLightsAttenuation[14][3]); fragment_uniform_buffer_1[527] = float4(_AdditionalLightsAttenuation[15][0], _AdditionalLightsAttenuation[15][1], _AdditionalLightsAttenuation[15][2], _AdditionalLightsAttenuation[15][3]); fragment_uniform_buffer_1[528] = float4(_AdditionalLightsAttenuation[16][0], _AdditionalLightsAttenuation[16][1], _AdditionalLightsAttenuation[16][2], _AdditionalLightsAttenuation[16][3]); fragment_uniform_buffer_1[529] = float4(_AdditionalLightsAttenuation[17][0], _AdditionalLightsAttenuation[17][1], _AdditionalLightsAttenuation[17][2], _AdditionalLightsAttenuation[17][3]); fragment_uniform_buffer_1[530] = float4(_AdditionalLightsAttenuation[18][0], _AdditionalLightsAttenuation[18][1], _AdditionalLightsAttenuation[18][2], _AdditionalLightsAttenuation[18][3]); fragment_uniform_buffer_1[531] = float4(_AdditionalLightsAttenuation[19][0], _AdditionalLightsAttenuation[19][1], _AdditionalLightsAttenuation[19][2], _AdditionalLightsAttenuation[19][3]); fragment_uniform_buffer_1[532] = float4(_AdditionalLightsAttenuation[20][0], _AdditionalLightsAttenuation[20][1], _AdditionalLightsAttenuation[20][2], _AdditionalLightsAttenuation[20][3]); fragment_uniform_buffer_1[533] = float4(_AdditionalLightsAttenuation[21][0], _AdditionalLightsAttenuation[21][1], _AdditionalLightsAttenuation[21][2], _AdditionalLightsAttenuation[21][3]); fragment_uniform_buffer_1[534] = float4(_AdditionalLightsAttenuation[22][0], _AdditionalLightsAttenuation[22][1], _AdditionalLightsAttenuation[22][2], _AdditionalLightsAttenuation[22][3]); fragment_uniform_buffer_1[535] = float4(_AdditionalLightsAttenuation[23][0], _AdditionalLightsAttenuation[23][1], _AdditionalLightsAttenuation[23][2], _AdditionalLightsAttenuation[23][3]); fragment_uniform_buffer_1[536] = float4(_AdditionalLightsAttenuation[24][0], _AdditionalLightsAttenuation[24][1], _AdditionalLightsAttenuation[24][2], _AdditionalLightsAttenuation[24][3]); fragment_uniform_buffer_1[537] = float4(_AdditionalLightsAttenuation[25][0], _AdditionalLightsAttenuation[25][1], _AdditionalLightsAttenuation[25][2], _AdditionalLightsAttenuation[25][3]); fragment_uniform_buffer_1[538] = float4(_AdditionalLightsAttenuation[26][0], _AdditionalLightsAttenuation[26][1], _AdditionalLightsAttenuation[26][2], _AdditionalLightsAttenuation[26][3]); fragment_uniform_buffer_1[539] = float4(_AdditionalLightsAttenuation[27][0], _AdditionalLightsAttenuation[27][1], _AdditionalLightsAttenuation[27][2], _AdditionalLightsAttenuation[27][3]); fragment_uniform_buffer_1[540] = float4(_AdditionalLightsAttenuation[28][0], _AdditionalLightsAttenuation[28][1], _AdditionalLightsAttenuation[28][2], _AdditionalLightsAttenuation[28][3]); fragment_uniform_buffer_1[541] = float4(_AdditionalLightsAttenuation[29][0], _AdditionalLightsAttenuation[29][1], _AdditionalLightsAttenuation[29][2], _AdditionalLightsAttenuation[29][3]); fragment_uniform_buffer_1[542] = float4(_AdditionalLightsAttenuation[30][0], _AdditionalLightsAttenuation[30][1], _AdditionalLightsAttenuation[30][2], _AdditionalLightsAttenuation[30][3]); fragment_uniform_buffer_1[543] = float4(_AdditionalLightsAttenuation[31][0], _AdditionalLightsAttenuation[31][1], _AdditionalLightsAttenuation[31][2], _AdditionalLightsAttenuation[31][3]); fragment_uniform_buffer_1[544] = float4(_AdditionalLightsAttenuation[32][0], _AdditionalLightsAttenuation[32][1], _AdditionalLightsAttenuation[32][2], _AdditionalLightsAttenuation[32][3]); fragment_uniform_buffer_1[545] = float4(_AdditionalLightsAttenuation[33][0], _AdditionalLightsAttenuation[33][1], _AdditionalLightsAttenuation[33][2], _AdditionalLightsAttenuation[33][3]); fragment_uniform_buffer_1[546] = float4(_AdditionalLightsAttenuation[34][0], _AdditionalLightsAttenuation[34][1], _AdditionalLightsAttenuation[34][2], _AdditionalLightsAttenuation[34][3]); fragment_uniform_buffer_1[547] = float4(_AdditionalLightsAttenuation[35][0], _AdditionalLightsAttenuation[35][1], _AdditionalLightsAttenuation[35][2], _AdditionalLightsAttenuation[35][3]); fragment_uniform_buffer_1[548] = float4(_AdditionalLightsAttenuation[36][0], _AdditionalLightsAttenuation[36][1], _AdditionalLightsAttenuation[36][2], _AdditionalLightsAttenuation[36][3]); fragment_uniform_buffer_1[549] = float4(_AdditionalLightsAttenuation[37][0], _AdditionalLightsAttenuation[37][1], _AdditionalLightsAttenuation[37][2], _AdditionalLightsAttenuation[37][3]); fragment_uniform_buffer_1[550] = float4(_AdditionalLightsAttenuation[38][0], _AdditionalLightsAttenuation[38][1], _AdditionalLightsAttenuation[38][2], _AdditionalLightsAttenuation[38][3]); fragment_uniform_buffer_1[551] = float4(_AdditionalLightsAttenuation[39][0], _AdditionalLightsAttenuation[39][1], _AdditionalLightsAttenuation[39][2], _AdditionalLightsAttenuation[39][3]); fragment_uniform_buffer_1[552] = float4(_AdditionalLightsAttenuation[40][0], _AdditionalLightsAttenuation[40][1], _AdditionalLightsAttenuation[40][2], _AdditionalLightsAttenuation[40][3]); fragment_uniform_buffer_1[553] = float4(_AdditionalLightsAttenuation[41][0], _AdditionalLightsAttenuation[41][1], _AdditionalLightsAttenuation[41][2], _AdditionalLightsAttenuation[41][3]); fragment_uniform_buffer_1[554] = float4(_AdditionalLightsAttenuation[42][0], _AdditionalLightsAttenuation[42][1], _AdditionalLightsAttenuation[42][2], _AdditionalLightsAttenuation[42][3]); fragment_uniform_buffer_1[555] = float4(_AdditionalLightsAttenuation[43][0], _AdditionalLightsAttenuation[43][1], _AdditionalLightsAttenuation[43][2], _AdditionalLightsAttenuation[43][3]); fragment_uniform_buffer_1[556] = float4(_AdditionalLightsAttenuation[44][0], _AdditionalLightsAttenuation[44][1], _AdditionalLightsAttenuation[44][2], _AdditionalLightsAttenuation[44][3]); fragment_uniform_buffer_1[557] = float4(_AdditionalLightsAttenuation[45][0], _AdditionalLightsAttenuation[45][1], _AdditionalLightsAttenuation[45][2], _AdditionalLightsAttenuation[45][3]); fragment_uniform_buffer_1[558] = float4(_AdditionalLightsAttenuation[46][0], _AdditionalLightsAttenuation[46][1], _AdditionalLightsAttenuation[46][2], _AdditionalLightsAttenuation[46][3]); fragment_uniform_buffer_1[559] = float4(_AdditionalLightsAttenuation[47][0], _AdditionalLightsAttenuation[47][1], _AdditionalLightsAttenuation[47][2], _AdditionalLightsAttenuation[47][3]); fragment_uniform_buffer_1[560] = float4(_AdditionalLightsAttenuation[48][0], _AdditionalLightsAttenuation[48][1], _AdditionalLightsAttenuation[48][2], _AdditionalLightsAttenuation[48][3]); fragment_uniform_buffer_1[561] = float4(_AdditionalLightsAttenuation[49][0], _AdditionalLightsAttenuation[49][1], _AdditionalLightsAttenuation[49][2], _AdditionalLightsAttenuation[49][3]); fragment_uniform_buffer_1[562] = float4(_AdditionalLightsAttenuation[50][0], _AdditionalLightsAttenuation[50][1], _AdditionalLightsAttenuation[50][2], _AdditionalLightsAttenuation[50][3]); fragment_uniform_buffer_1[563] = float4(_AdditionalLightsAttenuation[51][0], _AdditionalLightsAttenuation[51][1], _AdditionalLightsAttenuation[51][2], _AdditionalLightsAttenuation[51][3]); fragment_uniform_buffer_1[564] = float4(_AdditionalLightsAttenuation[52][0], _AdditionalLightsAttenuation[52][1], _AdditionalLightsAttenuation[52][2], _AdditionalLightsAttenuation[52][3]); fragment_uniform_buffer_1[565] = float4(_AdditionalLightsAttenuation[53][0], _AdditionalLightsAttenuation[53][1], _AdditionalLightsAttenuation[53][2], _AdditionalLightsAttenuation[53][3]); fragment_uniform_buffer_1[566] = float4(_AdditionalLightsAttenuation[54][0], _AdditionalLightsAttenuation[54][1], _AdditionalLightsAttenuation[54][2], _AdditionalLightsAttenuation[54][3]); fragment_uniform_buffer_1[567] = float4(_AdditionalLightsAttenuation[55][0], _AdditionalLightsAttenuation[55][1], _AdditionalLightsAttenuation[55][2], _AdditionalLightsAttenuation[55][3]); fragment_uniform_buffer_1[568] = float4(_AdditionalLightsAttenuation[56][0], _AdditionalLightsAttenuation[56][1], _AdditionalLightsAttenuation[56][2], _AdditionalLightsAttenuation[56][3]); fragment_uniform_buffer_1[569] = float4(_AdditionalLightsAttenuation[57][0], _AdditionalLightsAttenuation[57][1], _AdditionalLightsAttenuation[57][2], _AdditionalLightsAttenuation[57][3]); fragment_uniform_buffer_1[570] = float4(_AdditionalLightsAttenuation[58][0], _AdditionalLightsAttenuation[58][1], _AdditionalLightsAttenuation[58][2], _AdditionalLightsAttenuation[58][3]); fragment_uniform_buffer_1[571] = float4(_AdditionalLightsAttenuation[59][0], _AdditionalLightsAttenuation[59][1], _AdditionalLightsAttenuation[59][2], _AdditionalLightsAttenuation[59][3]); fragment_uniform_buffer_1[572] = float4(_AdditionalLightsAttenuation[60][0], _AdditionalLightsAttenuation[60][1], _AdditionalLightsAttenuation[60][2], _AdditionalLightsAttenuation[60][3]); fragment_uniform_buffer_1[573] = float4(_AdditionalLightsAttenuation[61][0], _AdditionalLightsAttenuation[61][1], _AdditionalLightsAttenuation[61][2], _AdditionalLightsAttenuation[61][3]); fragment_uniform_buffer_1[574] = float4(_AdditionalLightsAttenuation[62][0], _AdditionalLightsAttenuation[62][1], _AdditionalLightsAttenuation[62][2], _AdditionalLightsAttenuation[62][3]); fragment_uniform_buffer_1[575] = float4(_AdditionalLightsAttenuation[63][0], _AdditionalLightsAttenuation[63][1], _AdditionalLightsAttenuation[63][2], _AdditionalLightsAttenuation[63][3]); fragment_uniform_buffer_1[576] = float4(_AdditionalLightsAttenuation[64][0], _AdditionalLightsAttenuation[64][1], _AdditionalLightsAttenuation[64][2], _AdditionalLightsAttenuation[64][3]); fragment_uniform_buffer_1[577] = float4(_AdditionalLightsAttenuation[65][0], _AdditionalLightsAttenuation[65][1], _AdditionalLightsAttenuation[65][2], _AdditionalLightsAttenuation[65][3]); fragment_uniform_buffer_1[578] = float4(_AdditionalLightsAttenuation[66][0], _AdditionalLightsAttenuation[66][1], _AdditionalLightsAttenuation[66][2], _AdditionalLightsAttenuation[66][3]); fragment_uniform_buffer_1[579] = float4(_AdditionalLightsAttenuation[67][0], _AdditionalLightsAttenuation[67][1], _AdditionalLightsAttenuation[67][2], _AdditionalLightsAttenuation[67][3]); fragment_uniform_buffer_1[580] = float4(_AdditionalLightsAttenuation[68][0], _AdditionalLightsAttenuation[68][1], _AdditionalLightsAttenuation[68][2], _AdditionalLightsAttenuation[68][3]); fragment_uniform_buffer_1[581] = float4(_AdditionalLightsAttenuation[69][0], _AdditionalLightsAttenuation[69][1], _AdditionalLightsAttenuation[69][2], _AdditionalLightsAttenuation[69][3]); fragment_uniform_buffer_1[582] = float4(_AdditionalLightsAttenuation[70][0], _AdditionalLightsAttenuation[70][1], _AdditionalLightsAttenuation[70][2], _AdditionalLightsAttenuation[70][3]); fragment_uniform_buffer_1[583] = float4(_AdditionalLightsAttenuation[71][0], _AdditionalLightsAttenuation[71][1], _AdditionalLightsAttenuation[71][2], _AdditionalLightsAttenuation[71][3]); fragment_uniform_buffer_1[584] = float4(_AdditionalLightsAttenuation[72][0], _AdditionalLightsAttenuation[72][1], _AdditionalLightsAttenuation[72][2], _AdditionalLightsAttenuation[72][3]); fragment_uniform_buffer_1[585] = float4(_AdditionalLightsAttenuation[73][0], _AdditionalLightsAttenuation[73][1], _AdditionalLightsAttenuation[73][2], _AdditionalLightsAttenuation[73][3]); fragment_uniform_buffer_1[586] = float4(_AdditionalLightsAttenuation[74][0], _AdditionalLightsAttenuation[74][1], _AdditionalLightsAttenuation[74][2], _AdditionalLightsAttenuation[74][3]); fragment_uniform_buffer_1[587] = float4(_AdditionalLightsAttenuation[75][0], _AdditionalLightsAttenuation[75][1], _AdditionalLightsAttenuation[75][2], _AdditionalLightsAttenuation[75][3]); fragment_uniform_buffer_1[588] = float4(_AdditionalLightsAttenuation[76][0], _AdditionalLightsAttenuation[76][1], _AdditionalLightsAttenuation[76][2], _AdditionalLightsAttenuation[76][3]); fragment_uniform_buffer_1[589] = float4(_AdditionalLightsAttenuation[77][0], _AdditionalLightsAttenuation[77][1], _AdditionalLightsAttenuation[77][2], _AdditionalLightsAttenuation[77][3]); fragment_uniform_buffer_1[590] = float4(_AdditionalLightsAttenuation[78][0], _AdditionalLightsAttenuation[78][1], _AdditionalLightsAttenuation[78][2], _AdditionalLightsAttenuation[78][3]); fragment_uniform_buffer_1[591] = float4(_AdditionalLightsAttenuation[79][0], _AdditionalLightsAttenuation[79][1], _AdditionalLightsAttenuation[79][2], _AdditionalLightsAttenuation[79][3]); fragment_uniform_buffer_1[592] = float4(_AdditionalLightsAttenuation[80][0], _AdditionalLightsAttenuation[80][1], _AdditionalLightsAttenuation[80][2], _AdditionalLightsAttenuation[80][3]); fragment_uniform_buffer_1[593] = float4(_AdditionalLightsAttenuation[81][0], _AdditionalLightsAttenuation[81][1], _AdditionalLightsAttenuation[81][2], _AdditionalLightsAttenuation[81][3]); fragment_uniform_buffer_1[594] = float4(_AdditionalLightsAttenuation[82][0], _AdditionalLightsAttenuation[82][1], _AdditionalLightsAttenuation[82][2], _AdditionalLightsAttenuation[82][3]); fragment_uniform_buffer_1[595] = float4(_AdditionalLightsAttenuation[83][0], _AdditionalLightsAttenuation[83][1], _AdditionalLightsAttenuation[83][2], _AdditionalLightsAttenuation[83][3]); fragment_uniform_buffer_1[596] = float4(_AdditionalLightsAttenuation[84][0], _AdditionalLightsAttenuation[84][1], _AdditionalLightsAttenuation[84][2], _AdditionalLightsAttenuation[84][3]); fragment_uniform_buffer_1[597] = float4(_AdditionalLightsAttenuation[85][0], _AdditionalLightsAttenuation[85][1], _AdditionalLightsAttenuation[85][2], _AdditionalLightsAttenuation[85][3]); fragment_uniform_buffer_1[598] = float4(_AdditionalLightsAttenuation[86][0], _AdditionalLightsAttenuation[86][1], _AdditionalLightsAttenuation[86][2], _AdditionalLightsAttenuation[86][3]); fragment_uniform_buffer_1[599] = float4(_AdditionalLightsAttenuation[87][0], _AdditionalLightsAttenuation[87][1], _AdditionalLightsAttenuation[87][2], _AdditionalLightsAttenuation[87][3]); fragment_uniform_buffer_1[600] = float4(_AdditionalLightsAttenuation[88][0], _AdditionalLightsAttenuation[88][1], _AdditionalLightsAttenuation[88][2], _AdditionalLightsAttenuation[88][3]); fragment_uniform_buffer_1[601] = float4(_AdditionalLightsAttenuation[89][0], _AdditionalLightsAttenuation[89][1], _AdditionalLightsAttenuation[89][2], _AdditionalLightsAttenuation[89][3]); fragment_uniform_buffer_1[602] = float4(_AdditionalLightsAttenuation[90][0], _AdditionalLightsAttenuation[90][1], _AdditionalLightsAttenuation[90][2], _AdditionalLightsAttenuation[90][3]); fragment_uniform_buffer_1[603] = float4(_AdditionalLightsAttenuation[91][0], _AdditionalLightsAttenuation[91][1], _AdditionalLightsAttenuation[91][2], _AdditionalLightsAttenuation[91][3]); fragment_uniform_buffer_1[604] = float4(_AdditionalLightsAttenuation[92][0], _AdditionalLightsAttenuation[92][1], _AdditionalLightsAttenuation[92][2], _AdditionalLightsAttenuation[92][3]); fragment_uniform_buffer_1[605] = float4(_AdditionalLightsAttenuation[93][0], _AdditionalLightsAttenuation[93][1], _AdditionalLightsAttenuation[93][2], _AdditionalLightsAttenuation[93][3]); fragment_uniform_buffer_1[606] = float4(_AdditionalLightsAttenuation[94][0], _AdditionalLightsAttenuation[94][1], _AdditionalLightsAttenuation[94][2], _AdditionalLightsAttenuation[94][3]); fragment_uniform_buffer_1[607] = float4(_AdditionalLightsAttenuation[95][0], _AdditionalLightsAttenuation[95][1], _AdditionalLightsAttenuation[95][2], _AdditionalLightsAttenuation[95][3]); fragment_uniform_buffer_1[608] = float4(_AdditionalLightsAttenuation[96][0], _AdditionalLightsAttenuation[96][1], _AdditionalLightsAttenuation[96][2], _AdditionalLightsAttenuation[96][3]); fragment_uniform_buffer_1[609] = float4(_AdditionalLightsAttenuation[97][0], _AdditionalLightsAttenuation[97][1], _AdditionalLightsAttenuation[97][2], _AdditionalLightsAttenuation[97][3]); fragment_uniform_buffer_1[610] = float4(_AdditionalLightsAttenuation[98][0], _AdditionalLightsAttenuation[98][1], _AdditionalLightsAttenuation[98][2], _AdditionalLightsAttenuation[98][3]); fragment_uniform_buffer_1[611] = float4(_AdditionalLightsAttenuation[99][0], _AdditionalLightsAttenuation[99][1], _AdditionalLightsAttenuation[99][2], _AdditionalLightsAttenuation[99][3]); fragment_uniform_buffer_1[612] = float4(_AdditionalLightsAttenuation[100][0], _AdditionalLightsAttenuation[100][1], _AdditionalLightsAttenuation[100][2], _AdditionalLightsAttenuation[100][3]); fragment_uniform_buffer_1[613] = float4(_AdditionalLightsAttenuation[101][0], _AdditionalLightsAttenuation[101][1], _AdditionalLightsAttenuation[101][2], _AdditionalLightsAttenuation[101][3]); fragment_uniform_buffer_1[614] = float4(_AdditionalLightsAttenuation[102][0], _AdditionalLightsAttenuation[102][1], _AdditionalLightsAttenuation[102][2], _AdditionalLightsAttenuation[102][3]); fragment_uniform_buffer_1[615] = float4(_AdditionalLightsAttenuation[103][0], _AdditionalLightsAttenuation[103][1], _AdditionalLightsAttenuation[103][2], _AdditionalLightsAttenuation[103][3]); fragment_uniform_buffer_1[616] = float4(_AdditionalLightsAttenuation[104][0], _AdditionalLightsAttenuation[104][1], _AdditionalLightsAttenuation[104][2], _AdditionalLightsAttenuation[104][3]); fragment_uniform_buffer_1[617] = float4(_AdditionalLightsAttenuation[105][0], _AdditionalLightsAttenuation[105][1], _AdditionalLightsAttenuation[105][2], _AdditionalLightsAttenuation[105][3]); fragment_uniform_buffer_1[618] = float4(_AdditionalLightsAttenuation[106][0], _AdditionalLightsAttenuation[106][1], _AdditionalLightsAttenuation[106][2], _AdditionalLightsAttenuation[106][3]); fragment_uniform_buffer_1[619] = float4(_AdditionalLightsAttenuation[107][0], _AdditionalLightsAttenuation[107][1], _AdditionalLightsAttenuation[107][2], _AdditionalLightsAttenuation[107][3]); fragment_uniform_buffer_1[620] = float4(_AdditionalLightsAttenuation[108][0], _AdditionalLightsAttenuation[108][1], _AdditionalLightsAttenuation[108][2], _AdditionalLightsAttenuation[108][3]); fragment_uniform_buffer_1[621] = float4(_AdditionalLightsAttenuation[109][0], _AdditionalLightsAttenuation[109][1], _AdditionalLightsAttenuation[109][2], _AdditionalLightsAttenuation[109][3]); fragment_uniform_buffer_1[622] = float4(_AdditionalLightsAttenuation[110][0], _AdditionalLightsAttenuation[110][1], _AdditionalLightsAttenuation[110][2], _AdditionalLightsAttenuation[110][3]); fragment_uniform_buffer_1[623] = float4(_AdditionalLightsAttenuation[111][0], _AdditionalLightsAttenuation[111][1], _AdditionalLightsAttenuation[111][2], _AdditionalLightsAttenuation[111][3]); fragment_uniform_buffer_1[624] = float4(_AdditionalLightsAttenuation[112][0], _AdditionalLightsAttenuation[112][1], _AdditionalLightsAttenuation[112][2], _AdditionalLightsAttenuation[112][3]); fragment_uniform_buffer_1[625] = float4(_AdditionalLightsAttenuation[113][0], _AdditionalLightsAttenuation[113][1], _AdditionalLightsAttenuation[113][2], _AdditionalLightsAttenuation[113][3]); fragment_uniform_buffer_1[626] = float4(_AdditionalLightsAttenuation[114][0], _AdditionalLightsAttenuation[114][1], _AdditionalLightsAttenuation[114][2], _AdditionalLightsAttenuation[114][3]); fragment_uniform_buffer_1[627] = float4(_AdditionalLightsAttenuation[115][0], _AdditionalLightsAttenuation[115][1], _AdditionalLightsAttenuation[115][2], _AdditionalLightsAttenuation[115][3]); fragment_uniform_buffer_1[628] = float4(_AdditionalLightsAttenuation[116][0], _AdditionalLightsAttenuation[116][1], _AdditionalLightsAttenuation[116][2], _AdditionalLightsAttenuation[116][3]); fragment_uniform_buffer_1[629] = float4(_AdditionalLightsAttenuation[117][0], _AdditionalLightsAttenuation[117][1], _AdditionalLightsAttenuation[117][2], _AdditionalLightsAttenuation[117][3]); fragment_uniform_buffer_1[630] = float4(_AdditionalLightsAttenuation[118][0], _AdditionalLightsAttenuation[118][1], _AdditionalLightsAttenuation[118][2], _AdditionalLightsAttenuation[118][3]); fragment_uniform_buffer_1[631] = float4(_AdditionalLightsAttenuation[119][0], _AdditionalLightsAttenuation[119][1], _AdditionalLightsAttenuation[119][2], _AdditionalLightsAttenuation[119][3]); fragment_uniform_buffer_1[632] = float4(_AdditionalLightsAttenuation[120][0], _AdditionalLightsAttenuation[120][1], _AdditionalLightsAttenuation[120][2], _AdditionalLightsAttenuation[120][3]); fragment_uniform_buffer_1[633] = float4(_AdditionalLightsAttenuation[121][0], _AdditionalLightsAttenuation[121][1], _AdditionalLightsAttenuation[121][2], _AdditionalLightsAttenuation[121][3]); fragment_uniform_buffer_1[634] = float4(_AdditionalLightsAttenuation[122][0], _AdditionalLightsAttenuation[122][1], _AdditionalLightsAttenuation[122][2], _AdditionalLightsAttenuation[122][3]); fragment_uniform_buffer_1[635] = float4(_AdditionalLightsAttenuation[123][0], _AdditionalLightsAttenuation[123][1], _AdditionalLightsAttenuation[123][2], _AdditionalLightsAttenuation[123][3]); fragment_uniform_buffer_1[636] = float4(_AdditionalLightsAttenuation[124][0], _AdditionalLightsAttenuation[124][1], _AdditionalLightsAttenuation[124][2], _AdditionalLightsAttenuation[124][3]); fragment_uniform_buffer_1[637] = float4(_AdditionalLightsAttenuation[125][0], _AdditionalLightsAttenuation[125][1], _AdditionalLightsAttenuation[125][2], _AdditionalLightsAttenuation[125][3]); fragment_uniform_buffer_1[638] = float4(_AdditionalLightsAttenuation[126][0], _AdditionalLightsAttenuation[126][1], _AdditionalLightsAttenuation[126][2], _AdditionalLightsAttenuation[126][3]); fragment_uniform_buffer_1[639] = float4(_AdditionalLightsAttenuation[127][0], _AdditionalLightsAttenuation[127][1], _AdditionalLightsAttenuation[127][2], _AdditionalLightsAttenuation[127][3]); fragment_uniform_buffer_1[640] = float4(_AdditionalLightsAttenuation[128][0], _AdditionalLightsAttenuation[128][1], _AdditionalLightsAttenuation[128][2], _AdditionalLightsAttenuation[128][3]); fragment_uniform_buffer_1[641] = float4(_AdditionalLightsAttenuation[129][0], _AdditionalLightsAttenuation[129][1], _AdditionalLightsAttenuation[129][2], _AdditionalLightsAttenuation[129][3]); fragment_uniform_buffer_1[642] = float4(_AdditionalLightsAttenuation[130][0], _AdditionalLightsAttenuation[130][1], _AdditionalLightsAttenuation[130][2], _AdditionalLightsAttenuation[130][3]); fragment_uniform_buffer_1[643] = float4(_AdditionalLightsAttenuation[131][0], _AdditionalLightsAttenuation[131][1], _AdditionalLightsAttenuation[131][2], _AdditionalLightsAttenuation[131][3]); fragment_uniform_buffer_1[644] = float4(_AdditionalLightsAttenuation[132][0], _AdditionalLightsAttenuation[132][1], _AdditionalLightsAttenuation[132][2], _AdditionalLightsAttenuation[132][3]); fragment_uniform_buffer_1[645] = float4(_AdditionalLightsAttenuation[133][0], _AdditionalLightsAttenuation[133][1], _AdditionalLightsAttenuation[133][2], _AdditionalLightsAttenuation[133][3]); fragment_uniform_buffer_1[646] = float4(_AdditionalLightsAttenuation[134][0], _AdditionalLightsAttenuation[134][1], _AdditionalLightsAttenuation[134][2], _AdditionalLightsAttenuation[134][3]); fragment_uniform_buffer_1[647] = float4(_AdditionalLightsAttenuation[135][0], _AdditionalLightsAttenuation[135][1], _AdditionalLightsAttenuation[135][2], _AdditionalLightsAttenuation[135][3]); fragment_uniform_buffer_1[648] = float4(_AdditionalLightsAttenuation[136][0], _AdditionalLightsAttenuation[136][1], _AdditionalLightsAttenuation[136][2], _AdditionalLightsAttenuation[136][3]); fragment_uniform_buffer_1[649] = float4(_AdditionalLightsAttenuation[137][0], _AdditionalLightsAttenuation[137][1], _AdditionalLightsAttenuation[137][2], _AdditionalLightsAttenuation[137][3]); fragment_uniform_buffer_1[650] = float4(_AdditionalLightsAttenuation[138][0], _AdditionalLightsAttenuation[138][1], _AdditionalLightsAttenuation[138][2], _AdditionalLightsAttenuation[138][3]); fragment_uniform_buffer_1[651] = float4(_AdditionalLightsAttenuation[139][0], _AdditionalLightsAttenuation[139][1], _AdditionalLightsAttenuation[139][2], _AdditionalLightsAttenuation[139][3]); fragment_uniform_buffer_1[652] = float4(_AdditionalLightsAttenuation[140][0], _AdditionalLightsAttenuation[140][1], _AdditionalLightsAttenuation[140][2], _AdditionalLightsAttenuation[140][3]); fragment_uniform_buffer_1[653] = float4(_AdditionalLightsAttenuation[141][0], _AdditionalLightsAttenuation[141][1], _AdditionalLightsAttenuation[141][2], _AdditionalLightsAttenuation[141][3]); fragment_uniform_buffer_1[654] = float4(_AdditionalLightsAttenuation[142][0], _AdditionalLightsAttenuation[142][1], _AdditionalLightsAttenuation[142][2], _AdditionalLightsAttenuation[142][3]); fragment_uniform_buffer_1[655] = float4(_AdditionalLightsAttenuation[143][0], _AdditionalLightsAttenuation[143][1], _AdditionalLightsAttenuation[143][2], _AdditionalLightsAttenuation[143][3]); fragment_uniform_buffer_1[656] = float4(_AdditionalLightsAttenuation[144][0], _AdditionalLightsAttenuation[144][1], _AdditionalLightsAttenuation[144][2], _AdditionalLightsAttenuation[144][3]); fragment_uniform_buffer_1[657] = float4(_AdditionalLightsAttenuation[145][0], _AdditionalLightsAttenuation[145][1], _AdditionalLightsAttenuation[145][2], _AdditionalLightsAttenuation[145][3]); fragment_uniform_buffer_1[658] = float4(_AdditionalLightsAttenuation[146][0], _AdditionalLightsAttenuation[146][1], _AdditionalLightsAttenuation[146][2], _AdditionalLightsAttenuation[146][3]); fragment_uniform_buffer_1[659] = float4(_AdditionalLightsAttenuation[147][0], _AdditionalLightsAttenuation[147][1], _AdditionalLightsAttenuation[147][2], _AdditionalLightsAttenuation[147][3]); fragment_uniform_buffer_1[660] = float4(_AdditionalLightsAttenuation[148][0], _AdditionalLightsAttenuation[148][1], _AdditionalLightsAttenuation[148][2], _AdditionalLightsAttenuation[148][3]); fragment_uniform_buffer_1[661] = float4(_AdditionalLightsAttenuation[149][0], _AdditionalLightsAttenuation[149][1], _AdditionalLightsAttenuation[149][2], _AdditionalLightsAttenuation[149][3]); fragment_uniform_buffer_1[662] = float4(_AdditionalLightsAttenuation[150][0], _AdditionalLightsAttenuation[150][1], _AdditionalLightsAttenuation[150][2], _AdditionalLightsAttenuation[150][3]); fragment_uniform_buffer_1[663] = float4(_AdditionalLightsAttenuation[151][0], _AdditionalLightsAttenuation[151][1], _AdditionalLightsAttenuation[151][2], _AdditionalLightsAttenuation[151][3]); fragment_uniform_buffer_1[664] = float4(_AdditionalLightsAttenuation[152][0], _AdditionalLightsAttenuation[152][1], _AdditionalLightsAttenuation[152][2], _AdditionalLightsAttenuation[152][3]); fragment_uniform_buffer_1[665] = float4(_AdditionalLightsAttenuation[153][0], _AdditionalLightsAttenuation[153][1], _AdditionalLightsAttenuation[153][2], _AdditionalLightsAttenuation[153][3]); fragment_uniform_buffer_1[666] = float4(_AdditionalLightsAttenuation[154][0], _AdditionalLightsAttenuation[154][1], _AdditionalLightsAttenuation[154][2], _AdditionalLightsAttenuation[154][3]); fragment_uniform_buffer_1[667] = float4(_AdditionalLightsAttenuation[155][0], _AdditionalLightsAttenuation[155][1], _AdditionalLightsAttenuation[155][2], _AdditionalLightsAttenuation[155][3]); fragment_uniform_buffer_1[668] = float4(_AdditionalLightsAttenuation[156][0], _AdditionalLightsAttenuation[156][1], _AdditionalLightsAttenuation[156][2], _AdditionalLightsAttenuation[156][3]); fragment_uniform_buffer_1[669] = float4(_AdditionalLightsAttenuation[157][0], _AdditionalLightsAttenuation[157][1], _AdditionalLightsAttenuation[157][2], _AdditionalLightsAttenuation[157][3]); fragment_uniform_buffer_1[670] = float4(_AdditionalLightsAttenuation[158][0], _AdditionalLightsAttenuation[158][1], _AdditionalLightsAttenuation[158][2], _AdditionalLightsAttenuation[158][3]); fragment_uniform_buffer_1[671] = float4(_AdditionalLightsAttenuation[159][0], _AdditionalLightsAttenuation[159][1], _AdditionalLightsAttenuation[159][2], _AdditionalLightsAttenuation[159][3]); fragment_uniform_buffer_1[672] = float4(_AdditionalLightsAttenuation[160][0], _AdditionalLightsAttenuation[160][1], _AdditionalLightsAttenuation[160][2], _AdditionalLightsAttenuation[160][3]); fragment_uniform_buffer_1[673] = float4(_AdditionalLightsAttenuation[161][0], _AdditionalLightsAttenuation[161][1], _AdditionalLightsAttenuation[161][2], _AdditionalLightsAttenuation[161][3]); fragment_uniform_buffer_1[674] = float4(_AdditionalLightsAttenuation[162][0], _AdditionalLightsAttenuation[162][1], _AdditionalLightsAttenuation[162][2], _AdditionalLightsAttenuation[162][3]); fragment_uniform_buffer_1[675] = float4(_AdditionalLightsAttenuation[163][0], _AdditionalLightsAttenuation[163][1], _AdditionalLightsAttenuation[163][2], _AdditionalLightsAttenuation[163][3]); fragment_uniform_buffer_1[676] = float4(_AdditionalLightsAttenuation[164][0], _AdditionalLightsAttenuation[164][1], _AdditionalLightsAttenuation[164][2], _AdditionalLightsAttenuation[164][3]); fragment_uniform_buffer_1[677] = float4(_AdditionalLightsAttenuation[165][0], _AdditionalLightsAttenuation[165][1], _AdditionalLightsAttenuation[165][2], _AdditionalLightsAttenuation[165][3]); fragment_uniform_buffer_1[678] = float4(_AdditionalLightsAttenuation[166][0], _AdditionalLightsAttenuation[166][1], _AdditionalLightsAttenuation[166][2], _AdditionalLightsAttenuation[166][3]); fragment_uniform_buffer_1[679] = float4(_AdditionalLightsAttenuation[167][0], _AdditionalLightsAttenuation[167][1], _AdditionalLightsAttenuation[167][2], _AdditionalLightsAttenuation[167][3]); fragment_uniform_buffer_1[680] = float4(_AdditionalLightsAttenuation[168][0], _AdditionalLightsAttenuation[168][1], _AdditionalLightsAttenuation[168][2], _AdditionalLightsAttenuation[168][3]); fragment_uniform_buffer_1[681] = float4(_AdditionalLightsAttenuation[169][0], _AdditionalLightsAttenuation[169][1], _AdditionalLightsAttenuation[169][2], _AdditionalLightsAttenuation[169][3]); fragment_uniform_buffer_1[682] = float4(_AdditionalLightsAttenuation[170][0], _AdditionalLightsAttenuation[170][1], _AdditionalLightsAttenuation[170][2], _AdditionalLightsAttenuation[170][3]); fragment_uniform_buffer_1[683] = float4(_AdditionalLightsAttenuation[171][0], _AdditionalLightsAttenuation[171][1], _AdditionalLightsAttenuation[171][2], _AdditionalLightsAttenuation[171][3]); fragment_uniform_buffer_1[684] = float4(_AdditionalLightsAttenuation[172][0], _AdditionalLightsAttenuation[172][1], _AdditionalLightsAttenuation[172][2], _AdditionalLightsAttenuation[172][3]); fragment_uniform_buffer_1[685] = float4(_AdditionalLightsAttenuation[173][0], _AdditionalLightsAttenuation[173][1], _AdditionalLightsAttenuation[173][2], _AdditionalLightsAttenuation[173][3]); fragment_uniform_buffer_1[686] = float4(_AdditionalLightsAttenuation[174][0], _AdditionalLightsAttenuation[174][1], _AdditionalLightsAttenuation[174][2], _AdditionalLightsAttenuation[174][3]); fragment_uniform_buffer_1[687] = float4(_AdditionalLightsAttenuation[175][0], _AdditionalLightsAttenuation[175][1], _AdditionalLightsAttenuation[175][2], _AdditionalLightsAttenuation[175][3]); fragment_uniform_buffer_1[688] = float4(_AdditionalLightsAttenuation[176][0], _AdditionalLightsAttenuation[176][1], _AdditionalLightsAttenuation[176][2], _AdditionalLightsAttenuation[176][3]); fragment_uniform_buffer_1[689] = float4(_AdditionalLightsAttenuation[177][0], _AdditionalLightsAttenuation[177][1], _AdditionalLightsAttenuation[177][2], _AdditionalLightsAttenuation[177][3]); fragment_uniform_buffer_1[690] = float4(_AdditionalLightsAttenuation[178][0], _AdditionalLightsAttenuation[178][1], _AdditionalLightsAttenuation[178][2], _AdditionalLightsAttenuation[178][3]); fragment_uniform_buffer_1[691] = float4(_AdditionalLightsAttenuation[179][0], _AdditionalLightsAttenuation[179][1], _AdditionalLightsAttenuation[179][2], _AdditionalLightsAttenuation[179][3]); fragment_uniform_buffer_1[692] = float4(_AdditionalLightsAttenuation[180][0], _AdditionalLightsAttenuation[180][1], _AdditionalLightsAttenuation[180][2], _AdditionalLightsAttenuation[180][3]); fragment_uniform_buffer_1[693] = float4(_AdditionalLightsAttenuation[181][0], _AdditionalLightsAttenuation[181][1], _AdditionalLightsAttenuation[181][2], _AdditionalLightsAttenuation[181][3]); fragment_uniform_buffer_1[694] = float4(_AdditionalLightsAttenuation[182][0], _AdditionalLightsAttenuation[182][1], _AdditionalLightsAttenuation[182][2], _AdditionalLightsAttenuation[182][3]); fragment_uniform_buffer_1[695] = float4(_AdditionalLightsAttenuation[183][0], _AdditionalLightsAttenuation[183][1], _AdditionalLightsAttenuation[183][2], _AdditionalLightsAttenuation[183][3]); fragment_uniform_buffer_1[696] = float4(_AdditionalLightsAttenuation[184][0], _AdditionalLightsAttenuation[184][1], _AdditionalLightsAttenuation[184][2], _AdditionalLightsAttenuation[184][3]); fragment_uniform_buffer_1[697] = float4(_AdditionalLightsAttenuation[185][0], _AdditionalLightsAttenuation[185][1], _AdditionalLightsAttenuation[185][2], _AdditionalLightsAttenuation[185][3]); fragment_uniform_buffer_1[698] = float4(_AdditionalLightsAttenuation[186][0], _AdditionalLightsAttenuation[186][1], _AdditionalLightsAttenuation[186][2], _AdditionalLightsAttenuation[186][3]); fragment_uniform_buffer_1[699] = float4(_AdditionalLightsAttenuation[187][0], _AdditionalLightsAttenuation[187][1], _AdditionalLightsAttenuation[187][2], _AdditionalLightsAttenuation[187][3]); fragment_uniform_buffer_1[700] = float4(_AdditionalLightsAttenuation[188][0], _AdditionalLightsAttenuation[188][1], _AdditionalLightsAttenuation[188][2], _AdditionalLightsAttenuation[188][3]); fragment_uniform_buffer_1[701] = float4(_AdditionalLightsAttenuation[189][0], _AdditionalLightsAttenuation[189][1], _AdditionalLightsAttenuation[189][2], _AdditionalLightsAttenuation[189][3]); fragment_uniform_buffer_1[702] = float4(_AdditionalLightsAttenuation[190][0], _AdditionalLightsAttenuation[190][1], _AdditionalLightsAttenuation[190][2], _AdditionalLightsAttenuation[190][3]); fragment_uniform_buffer_1[703] = float4(_AdditionalLightsAttenuation[191][0], _AdditionalLightsAttenuation[191][1], _AdditionalLightsAttenuation[191][2], _AdditionalLightsAttenuation[191][3]); fragment_uniform_buffer_1[704] = float4(_AdditionalLightsAttenuation[192][0], _AdditionalLightsAttenuation[192][1], _AdditionalLightsAttenuation[192][2], _AdditionalLightsAttenuation[192][3]); fragment_uniform_buffer_1[705] = float4(_AdditionalLightsAttenuation[193][0], _AdditionalLightsAttenuation[193][1], _AdditionalLightsAttenuation[193][2], _AdditionalLightsAttenuation[193][3]); fragment_uniform_buffer_1[706] = float4(_AdditionalLightsAttenuation[194][0], _AdditionalLightsAttenuation[194][1], _AdditionalLightsAttenuation[194][2], _AdditionalLightsAttenuation[194][3]); fragment_uniform_buffer_1[707] = float4(_AdditionalLightsAttenuation[195][0], _AdditionalLightsAttenuation[195][1], _AdditionalLightsAttenuation[195][2], _AdditionalLightsAttenuation[195][3]); fragment_uniform_buffer_1[708] = float4(_AdditionalLightsAttenuation[196][0], _AdditionalLightsAttenuation[196][1], _AdditionalLightsAttenuation[196][2], _AdditionalLightsAttenuation[196][3]); fragment_uniform_buffer_1[709] = float4(_AdditionalLightsAttenuation[197][0], _AdditionalLightsAttenuation[197][1], _AdditionalLightsAttenuation[197][2], _AdditionalLightsAttenuation[197][3]); fragment_uniform_buffer_1[710] = float4(_AdditionalLightsAttenuation[198][0], _AdditionalLightsAttenuation[198][1], _AdditionalLightsAttenuation[198][2], _AdditionalLightsAttenuation[198][3]); fragment_uniform_buffer_1[711] = float4(_AdditionalLightsAttenuation[199][0], _AdditionalLightsAttenuation[199][1], _AdditionalLightsAttenuation[199][2], _AdditionalLightsAttenuation[199][3]); fragment_uniform_buffer_1[712] = float4(_AdditionalLightsAttenuation[200][0], _AdditionalLightsAttenuation[200][1], _AdditionalLightsAttenuation[200][2], _AdditionalLightsAttenuation[200][3]); fragment_uniform_buffer_1[713] = float4(_AdditionalLightsAttenuation[201][0], _AdditionalLightsAttenuation[201][1], _AdditionalLightsAttenuation[201][2], _AdditionalLightsAttenuation[201][3]); fragment_uniform_buffer_1[714] = float4(_AdditionalLightsAttenuation[202][0], _AdditionalLightsAttenuation[202][1], _AdditionalLightsAttenuation[202][2], _AdditionalLightsAttenuation[202][3]); fragment_uniform_buffer_1[715] = float4(_AdditionalLightsAttenuation[203][0], _AdditionalLightsAttenuation[203][1], _AdditionalLightsAttenuation[203][2], _AdditionalLightsAttenuation[203][3]); fragment_uniform_buffer_1[716] = float4(_AdditionalLightsAttenuation[204][0], _AdditionalLightsAttenuation[204][1], _AdditionalLightsAttenuation[204][2], _AdditionalLightsAttenuation[204][3]); fragment_uniform_buffer_1[717] = float4(_AdditionalLightsAttenuation[205][0], _AdditionalLightsAttenuation[205][1], _AdditionalLightsAttenuation[205][2], _AdditionalLightsAttenuation[205][3]); fragment_uniform_buffer_1[718] = float4(_AdditionalLightsAttenuation[206][0], _AdditionalLightsAttenuation[206][1], _AdditionalLightsAttenuation[206][2], _AdditionalLightsAttenuation[206][3]); fragment_uniform_buffer_1[719] = float4(_AdditionalLightsAttenuation[207][0], _AdditionalLightsAttenuation[207][1], _AdditionalLightsAttenuation[207][2], _AdditionalLightsAttenuation[207][3]); fragment_uniform_buffer_1[720] = float4(_AdditionalLightsAttenuation[208][0], _AdditionalLightsAttenuation[208][1], _AdditionalLightsAttenuation[208][2], _AdditionalLightsAttenuation[208][3]); fragment_uniform_buffer_1[721] = float4(_AdditionalLightsAttenuation[209][0], _AdditionalLightsAttenuation[209][1], _AdditionalLightsAttenuation[209][2], _AdditionalLightsAttenuation[209][3]); fragment_uniform_buffer_1[722] = float4(_AdditionalLightsAttenuation[210][0], _AdditionalLightsAttenuation[210][1], _AdditionalLightsAttenuation[210][2], _AdditionalLightsAttenuation[210][3]); fragment_uniform_buffer_1[723] = float4(_AdditionalLightsAttenuation[211][0], _AdditionalLightsAttenuation[211][1], _AdditionalLightsAttenuation[211][2], _AdditionalLightsAttenuation[211][3]); fragment_uniform_buffer_1[724] = float4(_AdditionalLightsAttenuation[212][0], _AdditionalLightsAttenuation[212][1], _AdditionalLightsAttenuation[212][2], _AdditionalLightsAttenuation[212][3]); fragment_uniform_buffer_1[725] = float4(_AdditionalLightsAttenuation[213][0], _AdditionalLightsAttenuation[213][1], _AdditionalLightsAttenuation[213][2], _AdditionalLightsAttenuation[213][3]); fragment_uniform_buffer_1[726] = float4(_AdditionalLightsAttenuation[214][0], _AdditionalLightsAttenuation[214][1], _AdditionalLightsAttenuation[214][2], _AdditionalLightsAttenuation[214][3]); fragment_uniform_buffer_1[727] = float4(_AdditionalLightsAttenuation[215][0], _AdditionalLightsAttenuation[215][1], _AdditionalLightsAttenuation[215][2], _AdditionalLightsAttenuation[215][3]); fragment_uniform_buffer_1[728] = float4(_AdditionalLightsAttenuation[216][0], _AdditionalLightsAttenuation[216][1], _AdditionalLightsAttenuation[216][2], _AdditionalLightsAttenuation[216][3]); fragment_uniform_buffer_1[729] = float4(_AdditionalLightsAttenuation[217][0], _AdditionalLightsAttenuation[217][1], _AdditionalLightsAttenuation[217][2], _AdditionalLightsAttenuation[217][3]); fragment_uniform_buffer_1[730] = float4(_AdditionalLightsAttenuation[218][0], _AdditionalLightsAttenuation[218][1], _AdditionalLightsAttenuation[218][2], _AdditionalLightsAttenuation[218][3]); fragment_uniform_buffer_1[731] = float4(_AdditionalLightsAttenuation[219][0], _AdditionalLightsAttenuation[219][1], _AdditionalLightsAttenuation[219][2], _AdditionalLightsAttenuation[219][3]); fragment_uniform_buffer_1[732] = float4(_AdditionalLightsAttenuation[220][0], _AdditionalLightsAttenuation[220][1], _AdditionalLightsAttenuation[220][2], _AdditionalLightsAttenuation[220][3]); fragment_uniform_buffer_1[733] = float4(_AdditionalLightsAttenuation[221][0], _AdditionalLightsAttenuation[221][1], _AdditionalLightsAttenuation[221][2], _AdditionalLightsAttenuation[221][3]); fragment_uniform_buffer_1[734] = float4(_AdditionalLightsAttenuation[222][0], _AdditionalLightsAttenuation[222][1], _AdditionalLightsAttenuation[222][2], _AdditionalLightsAttenuation[222][3]); fragment_uniform_buffer_1[735] = float4(_AdditionalLightsAttenuation[223][0], _AdditionalLightsAttenuation[223][1], _AdditionalLightsAttenuation[223][2], _AdditionalLightsAttenuation[223][3]); fragment_uniform_buffer_1[736] = float4(_AdditionalLightsAttenuation[224][0], _AdditionalLightsAttenuation[224][1], _AdditionalLightsAttenuation[224][2], _AdditionalLightsAttenuation[224][3]); fragment_uniform_buffer_1[737] = float4(_AdditionalLightsAttenuation[225][0], _AdditionalLightsAttenuation[225][1], _AdditionalLightsAttenuation[225][2], _AdditionalLightsAttenuation[225][3]); fragment_uniform_buffer_1[738] = float4(_AdditionalLightsAttenuation[226][0], _AdditionalLightsAttenuation[226][1], _AdditionalLightsAttenuation[226][2], _AdditionalLightsAttenuation[226][3]); fragment_uniform_buffer_1[739] = float4(_AdditionalLightsAttenuation[227][0], _AdditionalLightsAttenuation[227][1], _AdditionalLightsAttenuation[227][2], _AdditionalLightsAttenuation[227][3]); fragment_uniform_buffer_1[740] = float4(_AdditionalLightsAttenuation[228][0], _AdditionalLightsAttenuation[228][1], _AdditionalLightsAttenuation[228][2], _AdditionalLightsAttenuation[228][3]); fragment_uniform_buffer_1[741] = float4(_AdditionalLightsAttenuation[229][0], _AdditionalLightsAttenuation[229][1], _AdditionalLightsAttenuation[229][2], _AdditionalLightsAttenuation[229][3]); fragment_uniform_buffer_1[742] = float4(_AdditionalLightsAttenuation[230][0], _AdditionalLightsAttenuation[230][1], _AdditionalLightsAttenuation[230][2], _AdditionalLightsAttenuation[230][3]); fragment_uniform_buffer_1[743] = float4(_AdditionalLightsAttenuation[231][0], _AdditionalLightsAttenuation[231][1], _AdditionalLightsAttenuation[231][2], _AdditionalLightsAttenuation[231][3]); fragment_uniform_buffer_1[744] = float4(_AdditionalLightsAttenuation[232][0], _AdditionalLightsAttenuation[232][1], _AdditionalLightsAttenuation[232][2], _AdditionalLightsAttenuation[232][3]); fragment_uniform_buffer_1[745] = float4(_AdditionalLightsAttenuation[233][0], _AdditionalLightsAttenuation[233][1], _AdditionalLightsAttenuation[233][2], _AdditionalLightsAttenuation[233][3]); fragment_uniform_buffer_1[746] = float4(_AdditionalLightsAttenuation[234][0], _AdditionalLightsAttenuation[234][1], _AdditionalLightsAttenuation[234][2], _AdditionalLightsAttenuation[234][3]); fragment_uniform_buffer_1[747] = float4(_AdditionalLightsAttenuation[235][0], _AdditionalLightsAttenuation[235][1], _AdditionalLightsAttenuation[235][2], _AdditionalLightsAttenuation[235][3]); fragment_uniform_buffer_1[748] = float4(_AdditionalLightsAttenuation[236][0], _AdditionalLightsAttenuation[236][1], _AdditionalLightsAttenuation[236][2], _AdditionalLightsAttenuation[236][3]); fragment_uniform_buffer_1[749] = float4(_AdditionalLightsAttenuation[237][0], _AdditionalLightsAttenuation[237][1], _AdditionalLightsAttenuation[237][2], _AdditionalLightsAttenuation[237][3]); fragment_uniform_buffer_1[750] = float4(_AdditionalLightsAttenuation[238][0], _AdditionalLightsAttenuation[238][1], _AdditionalLightsAttenuation[238][2], _AdditionalLightsAttenuation[238][3]); fragment_uniform_buffer_1[751] = float4(_AdditionalLightsAttenuation[239][0], _AdditionalLightsAttenuation[239][1], _AdditionalLightsAttenuation[239][2], _AdditionalLightsAttenuation[239][3]); fragment_uniform_buffer_1[752] = float4(_AdditionalLightsAttenuation[240][0], _AdditionalLightsAttenuation[240][1], _AdditionalLightsAttenuation[240][2], _AdditionalLightsAttenuation[240][3]); fragment_uniform_buffer_1[753] = float4(_AdditionalLightsAttenuation[241][0], _AdditionalLightsAttenuation[241][1], _AdditionalLightsAttenuation[241][2], _AdditionalLightsAttenuation[241][3]); fragment_uniform_buffer_1[754] = float4(_AdditionalLightsAttenuation[242][0], _AdditionalLightsAttenuation[242][1], _AdditionalLightsAttenuation[242][2], _AdditionalLightsAttenuation[242][3]); fragment_uniform_buffer_1[755] = float4(_AdditionalLightsAttenuation[243][0], _AdditionalLightsAttenuation[243][1], _AdditionalLightsAttenuation[243][2], _AdditionalLightsAttenuation[243][3]); fragment_uniform_buffer_1[756] = float4(_AdditionalLightsAttenuation[244][0], _AdditionalLightsAttenuation[244][1], _AdditionalLightsAttenuation[244][2], _AdditionalLightsAttenuation[244][3]); fragment_uniform_buffer_1[757] = float4(_AdditionalLightsAttenuation[245][0], _AdditionalLightsAttenuation[245][1], _AdditionalLightsAttenuation[245][2], _AdditionalLightsAttenuation[245][3]); fragment_uniform_buffer_1[758] = float4(_AdditionalLightsAttenuation[246][0], _AdditionalLightsAttenuation[246][1], _AdditionalLightsAttenuation[246][2], _AdditionalLightsAttenuation[246][3]); fragment_uniform_buffer_1[759] = float4(_AdditionalLightsAttenuation[247][0], _AdditionalLightsAttenuation[247][1], _AdditionalLightsAttenuation[247][2], _AdditionalLightsAttenuation[247][3]); fragment_uniform_buffer_1[760] = float4(_AdditionalLightsAttenuation[248][0], _AdditionalLightsAttenuation[248][1], _AdditionalLightsAttenuation[248][2], _AdditionalLightsAttenuation[248][3]); fragment_uniform_buffer_1[761] = float4(_AdditionalLightsAttenuation[249][0], _AdditionalLightsAttenuation[249][1], _AdditionalLightsAttenuation[249][2], _AdditionalLightsAttenuation[249][3]); fragment_uniform_buffer_1[762] = float4(_AdditionalLightsAttenuation[250][0], _AdditionalLightsAttenuation[250][1], _AdditionalLightsAttenuation[250][2], _AdditionalLightsAttenuation[250][3]); fragment_uniform_buffer_1[763] = float4(_AdditionalLightsAttenuation[251][0], _AdditionalLightsAttenuation[251][1], _AdditionalLightsAttenuation[251][2], _AdditionalLightsAttenuation[251][3]); fragment_uniform_buffer_1[764] = float4(_AdditionalLightsAttenuation[252][0], _AdditionalLightsAttenuation[252][1], _AdditionalLightsAttenuation[252][2], _AdditionalLightsAttenuation[252][3]); fragment_uniform_buffer_1[765] = float4(_AdditionalLightsAttenuation[253][0], _AdditionalLightsAttenuation[253][1], _AdditionalLightsAttenuation[253][2], _AdditionalLightsAttenuation[253][3]); fragment_uniform_buffer_1[766] = float4(_AdditionalLightsAttenuation[254][0], _AdditionalLightsAttenuation[254][1], _AdditionalLightsAttenuation[254][2], _AdditionalLightsAttenuation[254][3]); fragment_uniform_buffer_1[767] = float4(_AdditionalLightsAttenuation[255][0], _AdditionalLightsAttenuation[255][1], _AdditionalLightsAttenuation[255][2], _AdditionalLightsAttenuation[255][3]); fragment_uniform_buffer_1[768] = float4(_AdditionalLightsSpotDir[0][0], _AdditionalLightsSpotDir[0][1], _AdditionalLightsSpotDir[0][2], _AdditionalLightsSpotDir[0][3]); fragment_uniform_buffer_1[769] = float4(_AdditionalLightsSpotDir[1][0], _AdditionalLightsSpotDir[1][1], _AdditionalLightsSpotDir[1][2], _AdditionalLightsSpotDir[1][3]); fragment_uniform_buffer_1[770] = float4(_AdditionalLightsSpotDir[2][0], _AdditionalLightsSpotDir[2][1], _AdditionalLightsSpotDir[2][2], _AdditionalLightsSpotDir[2][3]); fragment_uniform_buffer_1[771] = float4(_AdditionalLightsSpotDir[3][0], _AdditionalLightsSpotDir[3][1], _AdditionalLightsSpotDir[3][2], _AdditionalLightsSpotDir[3][3]); fragment_uniform_buffer_1[772] = float4(_AdditionalLightsSpotDir[4][0], _AdditionalLightsSpotDir[4][1], _AdditionalLightsSpotDir[4][2], _AdditionalLightsSpotDir[4][3]); fragment_uniform_buffer_1[773] = float4(_AdditionalLightsSpotDir[5][0], _AdditionalLightsSpotDir[5][1], _AdditionalLightsSpotDir[5][2], _AdditionalLightsSpotDir[5][3]); fragment_uniform_buffer_1[774] = float4(_AdditionalLightsSpotDir[6][0], _AdditionalLightsSpotDir[6][1], _AdditionalLightsSpotDir[6][2], _AdditionalLightsSpotDir[6][3]); fragment_uniform_buffer_1[775] = float4(_AdditionalLightsSpotDir[7][0], _AdditionalLightsSpotDir[7][1], _AdditionalLightsSpotDir[7][2], _AdditionalLightsSpotDir[7][3]); fragment_uniform_buffer_1[776] = float4(_AdditionalLightsSpotDir[8][0], _AdditionalLightsSpotDir[8][1], _AdditionalLightsSpotDir[8][2], _AdditionalLightsSpotDir[8][3]); fragment_uniform_buffer_1[777] = float4(_AdditionalLightsSpotDir[9][0], _AdditionalLightsSpotDir[9][1], _AdditionalLightsSpotDir[9][2], _AdditionalLightsSpotDir[9][3]); fragment_uniform_buffer_1[778] = float4(_AdditionalLightsSpotDir[10][0], _AdditionalLightsSpotDir[10][1], _AdditionalLightsSpotDir[10][2], _AdditionalLightsSpotDir[10][3]); fragment_uniform_buffer_1[779] = float4(_AdditionalLightsSpotDir[11][0], _AdditionalLightsSpotDir[11][1], _AdditionalLightsSpotDir[11][2], _AdditionalLightsSpotDir[11][3]); fragment_uniform_buffer_1[780] = float4(_AdditionalLightsSpotDir[12][0], _AdditionalLightsSpotDir[12][1], _AdditionalLightsSpotDir[12][2], _AdditionalLightsSpotDir[12][3]); fragment_uniform_buffer_1[781] = float4(_AdditionalLightsSpotDir[13][0], _AdditionalLightsSpotDir[13][1], _AdditionalLightsSpotDir[13][2], _AdditionalLightsSpotDir[13][3]); fragment_uniform_buffer_1[782] = float4(_AdditionalLightsSpotDir[14][0], _AdditionalLightsSpotDir[14][1], _AdditionalLightsSpotDir[14][2], _AdditionalLightsSpotDir[14][3]); fragment_uniform_buffer_1[783] = float4(_AdditionalLightsSpotDir[15][0], _AdditionalLightsSpotDir[15][1], _AdditionalLightsSpotDir[15][2], _AdditionalLightsSpotDir[15][3]); fragment_uniform_buffer_1[784] = float4(_AdditionalLightsSpotDir[16][0], _AdditionalLightsSpotDir[16][1], _AdditionalLightsSpotDir[16][2], _AdditionalLightsSpotDir[16][3]); fragment_uniform_buffer_1[785] = float4(_AdditionalLightsSpotDir[17][0], _AdditionalLightsSpotDir[17][1], _AdditionalLightsSpotDir[17][2], _AdditionalLightsSpotDir[17][3]); fragment_uniform_buffer_1[786] = float4(_AdditionalLightsSpotDir[18][0], _AdditionalLightsSpotDir[18][1], _AdditionalLightsSpotDir[18][2], _AdditionalLightsSpotDir[18][3]); fragment_uniform_buffer_1[787] = float4(_AdditionalLightsSpotDir[19][0], _AdditionalLightsSpotDir[19][1], _AdditionalLightsSpotDir[19][2], _AdditionalLightsSpotDir[19][3]); fragment_uniform_buffer_1[788] = float4(_AdditionalLightsSpotDir[20][0], _AdditionalLightsSpotDir[20][1], _AdditionalLightsSpotDir[20][2], _AdditionalLightsSpotDir[20][3]); fragment_uniform_buffer_1[789] = float4(_AdditionalLightsSpotDir[21][0], _AdditionalLightsSpotDir[21][1], _AdditionalLightsSpotDir[21][2], _AdditionalLightsSpotDir[21][3]); fragment_uniform_buffer_1[790] = float4(_AdditionalLightsSpotDir[22][0], _AdditionalLightsSpotDir[22][1], _AdditionalLightsSpotDir[22][2], _AdditionalLightsSpotDir[22][3]); fragment_uniform_buffer_1[791] = float4(_AdditionalLightsSpotDir[23][0], _AdditionalLightsSpotDir[23][1], _AdditionalLightsSpotDir[23][2], _AdditionalLightsSpotDir[23][3]); fragment_uniform_buffer_1[792] = float4(_AdditionalLightsSpotDir[24][0], _AdditionalLightsSpotDir[24][1], _AdditionalLightsSpotDir[24][2], _AdditionalLightsSpotDir[24][3]); fragment_uniform_buffer_1[793] = float4(_AdditionalLightsSpotDir[25][0], _AdditionalLightsSpotDir[25][1], _AdditionalLightsSpotDir[25][2], _AdditionalLightsSpotDir[25][3]); fragment_uniform_buffer_1[794] = float4(_AdditionalLightsSpotDir[26][0], _AdditionalLightsSpotDir[26][1], _AdditionalLightsSpotDir[26][2], _AdditionalLightsSpotDir[26][3]); fragment_uniform_buffer_1[795] = float4(_AdditionalLightsSpotDir[27][0], _AdditionalLightsSpotDir[27][1], _AdditionalLightsSpotDir[27][2], _AdditionalLightsSpotDir[27][3]); fragment_uniform_buffer_1[796] = float4(_AdditionalLightsSpotDir[28][0], _AdditionalLightsSpotDir[28][1], _AdditionalLightsSpotDir[28][2], _AdditionalLightsSpotDir[28][3]); fragment_uniform_buffer_1[797] = float4(_AdditionalLightsSpotDir[29][0], _AdditionalLightsSpotDir[29][1], _AdditionalLightsSpotDir[29][2], _AdditionalLightsSpotDir[29][3]); fragment_uniform_buffer_1[798] = float4(_AdditionalLightsSpotDir[30][0], _AdditionalLightsSpotDir[30][1], _AdditionalLightsSpotDir[30][2], _AdditionalLightsSpotDir[30][3]); fragment_uniform_buffer_1[799] = float4(_AdditionalLightsSpotDir[31][0], _AdditionalLightsSpotDir[31][1], _AdditionalLightsSpotDir[31][2], _AdditionalLightsSpotDir[31][3]); fragment_uniform_buffer_1[800] = float4(_AdditionalLightsSpotDir[32][0], _AdditionalLightsSpotDir[32][1], _AdditionalLightsSpotDir[32][2], _AdditionalLightsSpotDir[32][3]); fragment_uniform_buffer_1[801] = float4(_AdditionalLightsSpotDir[33][0], _AdditionalLightsSpotDir[33][1], _AdditionalLightsSpotDir[33][2], _AdditionalLightsSpotDir[33][3]); fragment_uniform_buffer_1[802] = float4(_AdditionalLightsSpotDir[34][0], _AdditionalLightsSpotDir[34][1], _AdditionalLightsSpotDir[34][2], _AdditionalLightsSpotDir[34][3]); fragment_uniform_buffer_1[803] = float4(_AdditionalLightsSpotDir[35][0], _AdditionalLightsSpotDir[35][1], _AdditionalLightsSpotDir[35][2], _AdditionalLightsSpotDir[35][3]); fragment_uniform_buffer_1[804] = float4(_AdditionalLightsSpotDir[36][0], _AdditionalLightsSpotDir[36][1], _AdditionalLightsSpotDir[36][2], _AdditionalLightsSpotDir[36][3]); fragment_uniform_buffer_1[805] = float4(_AdditionalLightsSpotDir[37][0], _AdditionalLightsSpotDir[37][1], _AdditionalLightsSpotDir[37][2], _AdditionalLightsSpotDir[37][3]); fragment_uniform_buffer_1[806] = float4(_AdditionalLightsSpotDir[38][0], _AdditionalLightsSpotDir[38][1], _AdditionalLightsSpotDir[38][2], _AdditionalLightsSpotDir[38][3]); fragment_uniform_buffer_1[807] = float4(_AdditionalLightsSpotDir[39][0], _AdditionalLightsSpotDir[39][1], _AdditionalLightsSpotDir[39][2], _AdditionalLightsSpotDir[39][3]); fragment_uniform_buffer_1[808] = float4(_AdditionalLightsSpotDir[40][0], _AdditionalLightsSpotDir[40][1], _AdditionalLightsSpotDir[40][2], _AdditionalLightsSpotDir[40][3]); fragment_uniform_buffer_1[809] = float4(_AdditionalLightsSpotDir[41][0], _AdditionalLightsSpotDir[41][1], _AdditionalLightsSpotDir[41][2], _AdditionalLightsSpotDir[41][3]); fragment_uniform_buffer_1[810] = float4(_AdditionalLightsSpotDir[42][0], _AdditionalLightsSpotDir[42][1], _AdditionalLightsSpotDir[42][2], _AdditionalLightsSpotDir[42][3]); fragment_uniform_buffer_1[811] = float4(_AdditionalLightsSpotDir[43][0], _AdditionalLightsSpotDir[43][1], _AdditionalLightsSpotDir[43][2], _AdditionalLightsSpotDir[43][3]); fragment_uniform_buffer_1[812] = float4(_AdditionalLightsSpotDir[44][0], _AdditionalLightsSpotDir[44][1], _AdditionalLightsSpotDir[44][2], _AdditionalLightsSpotDir[44][3]); fragment_uniform_buffer_1[813] = float4(_AdditionalLightsSpotDir[45][0], _AdditionalLightsSpotDir[45][1], _AdditionalLightsSpotDir[45][2], _AdditionalLightsSpotDir[45][3]); fragment_uniform_buffer_1[814] = float4(_AdditionalLightsSpotDir[46][0], _AdditionalLightsSpotDir[46][1], _AdditionalLightsSpotDir[46][2], _AdditionalLightsSpotDir[46][3]); fragment_uniform_buffer_1[815] = float4(_AdditionalLightsSpotDir[47][0], _AdditionalLightsSpotDir[47][1], _AdditionalLightsSpotDir[47][2], _AdditionalLightsSpotDir[47][3]); fragment_uniform_buffer_1[816] = float4(_AdditionalLightsSpotDir[48][0], _AdditionalLightsSpotDir[48][1], _AdditionalLightsSpotDir[48][2], _AdditionalLightsSpotDir[48][3]); fragment_uniform_buffer_1[817] = float4(_AdditionalLightsSpotDir[49][0], _AdditionalLightsSpotDir[49][1], _AdditionalLightsSpotDir[49][2], _AdditionalLightsSpotDir[49][3]); fragment_uniform_buffer_1[818] = float4(_AdditionalLightsSpotDir[50][0], _AdditionalLightsSpotDir[50][1], _AdditionalLightsSpotDir[50][2], _AdditionalLightsSpotDir[50][3]); fragment_uniform_buffer_1[819] = float4(_AdditionalLightsSpotDir[51][0], _AdditionalLightsSpotDir[51][1], _AdditionalLightsSpotDir[51][2], _AdditionalLightsSpotDir[51][3]); fragment_uniform_buffer_1[820] = float4(_AdditionalLightsSpotDir[52][0], _AdditionalLightsSpotDir[52][1], _AdditionalLightsSpotDir[52][2], _AdditionalLightsSpotDir[52][3]); fragment_uniform_buffer_1[821] = float4(_AdditionalLightsSpotDir[53][0], _AdditionalLightsSpotDir[53][1], _AdditionalLightsSpotDir[53][2], _AdditionalLightsSpotDir[53][3]); fragment_uniform_buffer_1[822] = float4(_AdditionalLightsSpotDir[54][0], _AdditionalLightsSpotDir[54][1], _AdditionalLightsSpotDir[54][2], _AdditionalLightsSpotDir[54][3]); fragment_uniform_buffer_1[823] = float4(_AdditionalLightsSpotDir[55][0], _AdditionalLightsSpotDir[55][1], _AdditionalLightsSpotDir[55][2], _AdditionalLightsSpotDir[55][3]); fragment_uniform_buffer_1[824] = float4(_AdditionalLightsSpotDir[56][0], _AdditionalLightsSpotDir[56][1], _AdditionalLightsSpotDir[56][2], _AdditionalLightsSpotDir[56][3]); fragment_uniform_buffer_1[825] = float4(_AdditionalLightsSpotDir[57][0], _AdditionalLightsSpotDir[57][1], _AdditionalLightsSpotDir[57][2], _AdditionalLightsSpotDir[57][3]); fragment_uniform_buffer_1[826] = float4(_AdditionalLightsSpotDir[58][0], _AdditionalLightsSpotDir[58][1], _AdditionalLightsSpotDir[58][2], _AdditionalLightsSpotDir[58][3]); fragment_uniform_buffer_1[827] = float4(_AdditionalLightsSpotDir[59][0], _AdditionalLightsSpotDir[59][1], _AdditionalLightsSpotDir[59][2], _AdditionalLightsSpotDir[59][3]); fragment_uniform_buffer_1[828] = float4(_AdditionalLightsSpotDir[60][0], _AdditionalLightsSpotDir[60][1], _AdditionalLightsSpotDir[60][2], _AdditionalLightsSpotDir[60][3]); fragment_uniform_buffer_1[829] = float4(_AdditionalLightsSpotDir[61][0], _AdditionalLightsSpotDir[61][1], _AdditionalLightsSpotDir[61][2], _AdditionalLightsSpotDir[61][3]); fragment_uniform_buffer_1[830] = float4(_AdditionalLightsSpotDir[62][0], _AdditionalLightsSpotDir[62][1], _AdditionalLightsSpotDir[62][2], _AdditionalLightsSpotDir[62][3]); fragment_uniform_buffer_1[831] = float4(_AdditionalLightsSpotDir[63][0], _AdditionalLightsSpotDir[63][1], _AdditionalLightsSpotDir[63][2], _AdditionalLightsSpotDir[63][3]); fragment_uniform_buffer_1[832] = float4(_AdditionalLightsSpotDir[64][0], _AdditionalLightsSpotDir[64][1], _AdditionalLightsSpotDir[64][2], _AdditionalLightsSpotDir[64][3]); fragment_uniform_buffer_1[833] = float4(_AdditionalLightsSpotDir[65][0], _AdditionalLightsSpotDir[65][1], _AdditionalLightsSpotDir[65][2], _AdditionalLightsSpotDir[65][3]); fragment_uniform_buffer_1[834] = float4(_AdditionalLightsSpotDir[66][0], _AdditionalLightsSpotDir[66][1], _AdditionalLightsSpotDir[66][2], _AdditionalLightsSpotDir[66][3]); fragment_uniform_buffer_1[835] = float4(_AdditionalLightsSpotDir[67][0], _AdditionalLightsSpotDir[67][1], _AdditionalLightsSpotDir[67][2], _AdditionalLightsSpotDir[67][3]); fragment_uniform_buffer_1[836] = float4(_AdditionalLightsSpotDir[68][0], _AdditionalLightsSpotDir[68][1], _AdditionalLightsSpotDir[68][2], _AdditionalLightsSpotDir[68][3]); fragment_uniform_buffer_1[837] = float4(_AdditionalLightsSpotDir[69][0], _AdditionalLightsSpotDir[69][1], _AdditionalLightsSpotDir[69][2], _AdditionalLightsSpotDir[69][3]); fragment_uniform_buffer_1[838] = float4(_AdditionalLightsSpotDir[70][0], _AdditionalLightsSpotDir[70][1], _AdditionalLightsSpotDir[70][2], _AdditionalLightsSpotDir[70][3]); fragment_uniform_buffer_1[839] = float4(_AdditionalLightsSpotDir[71][0], _AdditionalLightsSpotDir[71][1], _AdditionalLightsSpotDir[71][2], _AdditionalLightsSpotDir[71][3]); fragment_uniform_buffer_1[840] = float4(_AdditionalLightsSpotDir[72][0], _AdditionalLightsSpotDir[72][1], _AdditionalLightsSpotDir[72][2], _AdditionalLightsSpotDir[72][3]); fragment_uniform_buffer_1[841] = float4(_AdditionalLightsSpotDir[73][0], _AdditionalLightsSpotDir[73][1], _AdditionalLightsSpotDir[73][2], _AdditionalLightsSpotDir[73][3]); fragment_uniform_buffer_1[842] = float4(_AdditionalLightsSpotDir[74][0], _AdditionalLightsSpotDir[74][1], _AdditionalLightsSpotDir[74][2], _AdditionalLightsSpotDir[74][3]); fragment_uniform_buffer_1[843] = float4(_AdditionalLightsSpotDir[75][0], _AdditionalLightsSpotDir[75][1], _AdditionalLightsSpotDir[75][2], _AdditionalLightsSpotDir[75][3]); fragment_uniform_buffer_1[844] = float4(_AdditionalLightsSpotDir[76][0], _AdditionalLightsSpotDir[76][1], _AdditionalLightsSpotDir[76][2], _AdditionalLightsSpotDir[76][3]); fragment_uniform_buffer_1[845] = float4(_AdditionalLightsSpotDir[77][0], _AdditionalLightsSpotDir[77][1], _AdditionalLightsSpotDir[77][2], _AdditionalLightsSpotDir[77][3]); fragment_uniform_buffer_1[846] = float4(_AdditionalLightsSpotDir[78][0], _AdditionalLightsSpotDir[78][1], _AdditionalLightsSpotDir[78][2], _AdditionalLightsSpotDir[78][3]); fragment_uniform_buffer_1[847] = float4(_AdditionalLightsSpotDir[79][0], _AdditionalLightsSpotDir[79][1], _AdditionalLightsSpotDir[79][2], _AdditionalLightsSpotDir[79][3]); fragment_uniform_buffer_1[848] = float4(_AdditionalLightsSpotDir[80][0], _AdditionalLightsSpotDir[80][1], _AdditionalLightsSpotDir[80][2], _AdditionalLightsSpotDir[80][3]); fragment_uniform_buffer_1[849] = float4(_AdditionalLightsSpotDir[81][0], _AdditionalLightsSpotDir[81][1], _AdditionalLightsSpotDir[81][2], _AdditionalLightsSpotDir[81][3]); fragment_uniform_buffer_1[850] = float4(_AdditionalLightsSpotDir[82][0], _AdditionalLightsSpotDir[82][1], _AdditionalLightsSpotDir[82][2], _AdditionalLightsSpotDir[82][3]); fragment_uniform_buffer_1[851] = float4(_AdditionalLightsSpotDir[83][0], _AdditionalLightsSpotDir[83][1], _AdditionalLightsSpotDir[83][2], _AdditionalLightsSpotDir[83][3]); fragment_uniform_buffer_1[852] = float4(_AdditionalLightsSpotDir[84][0], _AdditionalLightsSpotDir[84][1], _AdditionalLightsSpotDir[84][2], _AdditionalLightsSpotDir[84][3]); fragment_uniform_buffer_1[853] = float4(_AdditionalLightsSpotDir[85][0], _AdditionalLightsSpotDir[85][1], _AdditionalLightsSpotDir[85][2], _AdditionalLightsSpotDir[85][3]); fragment_uniform_buffer_1[854] = float4(_AdditionalLightsSpotDir[86][0], _AdditionalLightsSpotDir[86][1], _AdditionalLightsSpotDir[86][2], _AdditionalLightsSpotDir[86][3]); fragment_uniform_buffer_1[855] = float4(_AdditionalLightsSpotDir[87][0], _AdditionalLightsSpotDir[87][1], _AdditionalLightsSpotDir[87][2], _AdditionalLightsSpotDir[87][3]); fragment_uniform_buffer_1[856] = float4(_AdditionalLightsSpotDir[88][0], _AdditionalLightsSpotDir[88][1], _AdditionalLightsSpotDir[88][2], _AdditionalLightsSpotDir[88][3]); fragment_uniform_buffer_1[857] = float4(_AdditionalLightsSpotDir[89][0], _AdditionalLightsSpotDir[89][1], _AdditionalLightsSpotDir[89][2], _AdditionalLightsSpotDir[89][3]); fragment_uniform_buffer_1[858] = float4(_AdditionalLightsSpotDir[90][0], _AdditionalLightsSpotDir[90][1], _AdditionalLightsSpotDir[90][2], _AdditionalLightsSpotDir[90][3]); fragment_uniform_buffer_1[859] = float4(_AdditionalLightsSpotDir[91][0], _AdditionalLightsSpotDir[91][1], _AdditionalLightsSpotDir[91][2], _AdditionalLightsSpotDir[91][3]); fragment_uniform_buffer_1[860] = float4(_AdditionalLightsSpotDir[92][0], _AdditionalLightsSpotDir[92][1], _AdditionalLightsSpotDir[92][2], _AdditionalLightsSpotDir[92][3]); fragment_uniform_buffer_1[861] = float4(_AdditionalLightsSpotDir[93][0], _AdditionalLightsSpotDir[93][1], _AdditionalLightsSpotDir[93][2], _AdditionalLightsSpotDir[93][3]); fragment_uniform_buffer_1[862] = float4(_AdditionalLightsSpotDir[94][0], _AdditionalLightsSpotDir[94][1], _AdditionalLightsSpotDir[94][2], _AdditionalLightsSpotDir[94][3]); fragment_uniform_buffer_1[863] = float4(_AdditionalLightsSpotDir[95][0], _AdditionalLightsSpotDir[95][1], _AdditionalLightsSpotDir[95][2], _AdditionalLightsSpotDir[95][3]); fragment_uniform_buffer_1[864] = float4(_AdditionalLightsSpotDir[96][0], _AdditionalLightsSpotDir[96][1], _AdditionalLightsSpotDir[96][2], _AdditionalLightsSpotDir[96][3]); fragment_uniform_buffer_1[865] = float4(_AdditionalLightsSpotDir[97][0], _AdditionalLightsSpotDir[97][1], _AdditionalLightsSpotDir[97][2], _AdditionalLightsSpotDir[97][3]); fragment_uniform_buffer_1[866] = float4(_AdditionalLightsSpotDir[98][0], _AdditionalLightsSpotDir[98][1], _AdditionalLightsSpotDir[98][2], _AdditionalLightsSpotDir[98][3]); fragment_uniform_buffer_1[867] = float4(_AdditionalLightsSpotDir[99][0], _AdditionalLightsSpotDir[99][1], _AdditionalLightsSpotDir[99][2], _AdditionalLightsSpotDir[99][3]); fragment_uniform_buffer_1[868] = float4(_AdditionalLightsSpotDir[100][0], _AdditionalLightsSpotDir[100][1], _AdditionalLightsSpotDir[100][2], _AdditionalLightsSpotDir[100][3]); fragment_uniform_buffer_1[869] = float4(_AdditionalLightsSpotDir[101][0], _AdditionalLightsSpotDir[101][1], _AdditionalLightsSpotDir[101][2], _AdditionalLightsSpotDir[101][3]); fragment_uniform_buffer_1[870] = float4(_AdditionalLightsSpotDir[102][0], _AdditionalLightsSpotDir[102][1], _AdditionalLightsSpotDir[102][2], _AdditionalLightsSpotDir[102][3]); fragment_uniform_buffer_1[871] = float4(_AdditionalLightsSpotDir[103][0], _AdditionalLightsSpotDir[103][1], _AdditionalLightsSpotDir[103][2], _AdditionalLightsSpotDir[103][3]); fragment_uniform_buffer_1[872] = float4(_AdditionalLightsSpotDir[104][0], _AdditionalLightsSpotDir[104][1], _AdditionalLightsSpotDir[104][2], _AdditionalLightsSpotDir[104][3]); fragment_uniform_buffer_1[873] = float4(_AdditionalLightsSpotDir[105][0], _AdditionalLightsSpotDir[105][1], _AdditionalLightsSpotDir[105][2], _AdditionalLightsSpotDir[105][3]); fragment_uniform_buffer_1[874] = float4(_AdditionalLightsSpotDir[106][0], _AdditionalLightsSpotDir[106][1], _AdditionalLightsSpotDir[106][2], _AdditionalLightsSpotDir[106][3]); fragment_uniform_buffer_1[875] = float4(_AdditionalLightsSpotDir[107][0], _AdditionalLightsSpotDir[107][1], _AdditionalLightsSpotDir[107][2], _AdditionalLightsSpotDir[107][3]); fragment_uniform_buffer_1[876] = float4(_AdditionalLightsSpotDir[108][0], _AdditionalLightsSpotDir[108][1], _AdditionalLightsSpotDir[108][2], _AdditionalLightsSpotDir[108][3]); fragment_uniform_buffer_1[877] = float4(_AdditionalLightsSpotDir[109][0], _AdditionalLightsSpotDir[109][1], _AdditionalLightsSpotDir[109][2], _AdditionalLightsSpotDir[109][3]); fragment_uniform_buffer_1[878] = float4(_AdditionalLightsSpotDir[110][0], _AdditionalLightsSpotDir[110][1], _AdditionalLightsSpotDir[110][2], _AdditionalLightsSpotDir[110][3]); fragment_uniform_buffer_1[879] = float4(_AdditionalLightsSpotDir[111][0], _AdditionalLightsSpotDir[111][1], _AdditionalLightsSpotDir[111][2], _AdditionalLightsSpotDir[111][3]); fragment_uniform_buffer_1[880] = float4(_AdditionalLightsSpotDir[112][0], _AdditionalLightsSpotDir[112][1], _AdditionalLightsSpotDir[112][2], _AdditionalLightsSpotDir[112][3]); fragment_uniform_buffer_1[881] = float4(_AdditionalLightsSpotDir[113][0], _AdditionalLightsSpotDir[113][1], _AdditionalLightsSpotDir[113][2], _AdditionalLightsSpotDir[113][3]); fragment_uniform_buffer_1[882] = float4(_AdditionalLightsSpotDir[114][0], _AdditionalLightsSpotDir[114][1], _AdditionalLightsSpotDir[114][2], _AdditionalLightsSpotDir[114][3]); fragment_uniform_buffer_1[883] = float4(_AdditionalLightsSpotDir[115][0], _AdditionalLightsSpotDir[115][1], _AdditionalLightsSpotDir[115][2], _AdditionalLightsSpotDir[115][3]); fragment_uniform_buffer_1[884] = float4(_AdditionalLightsSpotDir[116][0], _AdditionalLightsSpotDir[116][1], _AdditionalLightsSpotDir[116][2], _AdditionalLightsSpotDir[116][3]); fragment_uniform_buffer_1[885] = float4(_AdditionalLightsSpotDir[117][0], _AdditionalLightsSpotDir[117][1], _AdditionalLightsSpotDir[117][2], _AdditionalLightsSpotDir[117][3]); fragment_uniform_buffer_1[886] = float4(_AdditionalLightsSpotDir[118][0], _AdditionalLightsSpotDir[118][1], _AdditionalLightsSpotDir[118][2], _AdditionalLightsSpotDir[118][3]); fragment_uniform_buffer_1[887] = float4(_AdditionalLightsSpotDir[119][0], _AdditionalLightsSpotDir[119][1], _AdditionalLightsSpotDir[119][2], _AdditionalLightsSpotDir[119][3]); fragment_uniform_buffer_1[888] = float4(_AdditionalLightsSpotDir[120][0], _AdditionalLightsSpotDir[120][1], _AdditionalLightsSpotDir[120][2], _AdditionalLightsSpotDir[120][3]); fragment_uniform_buffer_1[889] = float4(_AdditionalLightsSpotDir[121][0], _AdditionalLightsSpotDir[121][1], _AdditionalLightsSpotDir[121][2], _AdditionalLightsSpotDir[121][3]); fragment_uniform_buffer_1[890] = float4(_AdditionalLightsSpotDir[122][0], _AdditionalLightsSpotDir[122][1], _AdditionalLightsSpotDir[122][2], _AdditionalLightsSpotDir[122][3]); fragment_uniform_buffer_1[891] = float4(_AdditionalLightsSpotDir[123][0], _AdditionalLightsSpotDir[123][1], _AdditionalLightsSpotDir[123][2], _AdditionalLightsSpotDir[123][3]); fragment_uniform_buffer_1[892] = float4(_AdditionalLightsSpotDir[124][0], _AdditionalLightsSpotDir[124][1], _AdditionalLightsSpotDir[124][2], _AdditionalLightsSpotDir[124][3]); fragment_uniform_buffer_1[893] = float4(_AdditionalLightsSpotDir[125][0], _AdditionalLightsSpotDir[125][1], _AdditionalLightsSpotDir[125][2], _AdditionalLightsSpotDir[125][3]); fragment_uniform_buffer_1[894] = float4(_AdditionalLightsSpotDir[126][0], _AdditionalLightsSpotDir[126][1], _AdditionalLightsSpotDir[126][2], _AdditionalLightsSpotDir[126][3]); fragment_uniform_buffer_1[895] = float4(_AdditionalLightsSpotDir[127][0], _AdditionalLightsSpotDir[127][1], _AdditionalLightsSpotDir[127][2], _AdditionalLightsSpotDir[127][3]); fragment_uniform_buffer_1[896] = float4(_AdditionalLightsSpotDir[128][0], _AdditionalLightsSpotDir[128][1], _AdditionalLightsSpotDir[128][2], _AdditionalLightsSpotDir[128][3]); fragment_uniform_buffer_1[897] = float4(_AdditionalLightsSpotDir[129][0], _AdditionalLightsSpotDir[129][1], _AdditionalLightsSpotDir[129][2], _AdditionalLightsSpotDir[129][3]); fragment_uniform_buffer_1[898] = float4(_AdditionalLightsSpotDir[130][0], _AdditionalLightsSpotDir[130][1], _AdditionalLightsSpotDir[130][2], _AdditionalLightsSpotDir[130][3]); fragment_uniform_buffer_1[899] = float4(_AdditionalLightsSpotDir[131][0], _AdditionalLightsSpotDir[131][1], _AdditionalLightsSpotDir[131][2], _AdditionalLightsSpotDir[131][3]); fragment_uniform_buffer_1[900] = float4(_AdditionalLightsSpotDir[132][0], _AdditionalLightsSpotDir[132][1], _AdditionalLightsSpotDir[132][2], _AdditionalLightsSpotDir[132][3]); fragment_uniform_buffer_1[901] = float4(_AdditionalLightsSpotDir[133][0], _AdditionalLightsSpotDir[133][1], _AdditionalLightsSpotDir[133][2], _AdditionalLightsSpotDir[133][3]); fragment_uniform_buffer_1[902] = float4(_AdditionalLightsSpotDir[134][0], _AdditionalLightsSpotDir[134][1], _AdditionalLightsSpotDir[134][2], _AdditionalLightsSpotDir[134][3]); fragment_uniform_buffer_1[903] = float4(_AdditionalLightsSpotDir[135][0], _AdditionalLightsSpotDir[135][1], _AdditionalLightsSpotDir[135][2], _AdditionalLightsSpotDir[135][3]); fragment_uniform_buffer_1[904] = float4(_AdditionalLightsSpotDir[136][0], _AdditionalLightsSpotDir[136][1], _AdditionalLightsSpotDir[136][2], _AdditionalLightsSpotDir[136][3]); fragment_uniform_buffer_1[905] = float4(_AdditionalLightsSpotDir[137][0], _AdditionalLightsSpotDir[137][1], _AdditionalLightsSpotDir[137][2], _AdditionalLightsSpotDir[137][3]); fragment_uniform_buffer_1[906] = float4(_AdditionalLightsSpotDir[138][0], _AdditionalLightsSpotDir[138][1], _AdditionalLightsSpotDir[138][2], _AdditionalLightsSpotDir[138][3]); fragment_uniform_buffer_1[907] = float4(_AdditionalLightsSpotDir[139][0], _AdditionalLightsSpotDir[139][1], _AdditionalLightsSpotDir[139][2], _AdditionalLightsSpotDir[139][3]); fragment_uniform_buffer_1[908] = float4(_AdditionalLightsSpotDir[140][0], _AdditionalLightsSpotDir[140][1], _AdditionalLightsSpotDir[140][2], _AdditionalLightsSpotDir[140][3]); fragment_uniform_buffer_1[909] = float4(_AdditionalLightsSpotDir[141][0], _AdditionalLightsSpotDir[141][1], _AdditionalLightsSpotDir[141][2], _AdditionalLightsSpotDir[141][3]); fragment_uniform_buffer_1[910] = float4(_AdditionalLightsSpotDir[142][0], _AdditionalLightsSpotDir[142][1], _AdditionalLightsSpotDir[142][2], _AdditionalLightsSpotDir[142][3]); fragment_uniform_buffer_1[911] = float4(_AdditionalLightsSpotDir[143][0], _AdditionalLightsSpotDir[143][1], _AdditionalLightsSpotDir[143][2], _AdditionalLightsSpotDir[143][3]); fragment_uniform_buffer_1[912] = float4(_AdditionalLightsSpotDir[144][0], _AdditionalLightsSpotDir[144][1], _AdditionalLightsSpotDir[144][2], _AdditionalLightsSpotDir[144][3]); fragment_uniform_buffer_1[913] = float4(_AdditionalLightsSpotDir[145][0], _AdditionalLightsSpotDir[145][1], _AdditionalLightsSpotDir[145][2], _AdditionalLightsSpotDir[145][3]); fragment_uniform_buffer_1[914] = float4(_AdditionalLightsSpotDir[146][0], _AdditionalLightsSpotDir[146][1], _AdditionalLightsSpotDir[146][2], _AdditionalLightsSpotDir[146][3]); fragment_uniform_buffer_1[915] = float4(_AdditionalLightsSpotDir[147][0], _AdditionalLightsSpotDir[147][1], _AdditionalLightsSpotDir[147][2], _AdditionalLightsSpotDir[147][3]); fragment_uniform_buffer_1[916] = float4(_AdditionalLightsSpotDir[148][0], _AdditionalLightsSpotDir[148][1], _AdditionalLightsSpotDir[148][2], _AdditionalLightsSpotDir[148][3]); fragment_uniform_buffer_1[917] = float4(_AdditionalLightsSpotDir[149][0], _AdditionalLightsSpotDir[149][1], _AdditionalLightsSpotDir[149][2], _AdditionalLightsSpotDir[149][3]); fragment_uniform_buffer_1[918] = float4(_AdditionalLightsSpotDir[150][0], _AdditionalLightsSpotDir[150][1], _AdditionalLightsSpotDir[150][2], _AdditionalLightsSpotDir[150][3]); fragment_uniform_buffer_1[919] = float4(_AdditionalLightsSpotDir[151][0], _AdditionalLightsSpotDir[151][1], _AdditionalLightsSpotDir[151][2], _AdditionalLightsSpotDir[151][3]); fragment_uniform_buffer_1[920] = float4(_AdditionalLightsSpotDir[152][0], _AdditionalLightsSpotDir[152][1], _AdditionalLightsSpotDir[152][2], _AdditionalLightsSpotDir[152][3]); fragment_uniform_buffer_1[921] = float4(_AdditionalLightsSpotDir[153][0], _AdditionalLightsSpotDir[153][1], _AdditionalLightsSpotDir[153][2], _AdditionalLightsSpotDir[153][3]); fragment_uniform_buffer_1[922] = float4(_AdditionalLightsSpotDir[154][0], _AdditionalLightsSpotDir[154][1], _AdditionalLightsSpotDir[154][2], _AdditionalLightsSpotDir[154][3]); fragment_uniform_buffer_1[923] = float4(_AdditionalLightsSpotDir[155][0], _AdditionalLightsSpotDir[155][1], _AdditionalLightsSpotDir[155][2], _AdditionalLightsSpotDir[155][3]); fragment_uniform_buffer_1[924] = float4(_AdditionalLightsSpotDir[156][0], _AdditionalLightsSpotDir[156][1], _AdditionalLightsSpotDir[156][2], _AdditionalLightsSpotDir[156][3]); fragment_uniform_buffer_1[925] = float4(_AdditionalLightsSpotDir[157][0], _AdditionalLightsSpotDir[157][1], _AdditionalLightsSpotDir[157][2], _AdditionalLightsSpotDir[157][3]); fragment_uniform_buffer_1[926] = float4(_AdditionalLightsSpotDir[158][0], _AdditionalLightsSpotDir[158][1], _AdditionalLightsSpotDir[158][2], _AdditionalLightsSpotDir[158][3]); fragment_uniform_buffer_1[927] = float4(_AdditionalLightsSpotDir[159][0], _AdditionalLightsSpotDir[159][1], _AdditionalLightsSpotDir[159][2], _AdditionalLightsSpotDir[159][3]); fragment_uniform_buffer_1[928] = float4(_AdditionalLightsSpotDir[160][0], _AdditionalLightsSpotDir[160][1], _AdditionalLightsSpotDir[160][2], _AdditionalLightsSpotDir[160][3]); fragment_uniform_buffer_1[929] = float4(_AdditionalLightsSpotDir[161][0], _AdditionalLightsSpotDir[161][1], _AdditionalLightsSpotDir[161][2], _AdditionalLightsSpotDir[161][3]); fragment_uniform_buffer_1[930] = float4(_AdditionalLightsSpotDir[162][0], _AdditionalLightsSpotDir[162][1], _AdditionalLightsSpotDir[162][2], _AdditionalLightsSpotDir[162][3]); fragment_uniform_buffer_1[931] = float4(_AdditionalLightsSpotDir[163][0], _AdditionalLightsSpotDir[163][1], _AdditionalLightsSpotDir[163][2], _AdditionalLightsSpotDir[163][3]); fragment_uniform_buffer_1[932] = float4(_AdditionalLightsSpotDir[164][0], _AdditionalLightsSpotDir[164][1], _AdditionalLightsSpotDir[164][2], _AdditionalLightsSpotDir[164][3]); fragment_uniform_buffer_1[933] = float4(_AdditionalLightsSpotDir[165][0], _AdditionalLightsSpotDir[165][1], _AdditionalLightsSpotDir[165][2], _AdditionalLightsSpotDir[165][3]); fragment_uniform_buffer_1[934] = float4(_AdditionalLightsSpotDir[166][0], _AdditionalLightsSpotDir[166][1], _AdditionalLightsSpotDir[166][2], _AdditionalLightsSpotDir[166][3]); fragment_uniform_buffer_1[935] = float4(_AdditionalLightsSpotDir[167][0], _AdditionalLightsSpotDir[167][1], _AdditionalLightsSpotDir[167][2], _AdditionalLightsSpotDir[167][3]); fragment_uniform_buffer_1[936] = float4(_AdditionalLightsSpotDir[168][0], _AdditionalLightsSpotDir[168][1], _AdditionalLightsSpotDir[168][2], _AdditionalLightsSpotDir[168][3]); fragment_uniform_buffer_1[937] = float4(_AdditionalLightsSpotDir[169][0], _AdditionalLightsSpotDir[169][1], _AdditionalLightsSpotDir[169][2], _AdditionalLightsSpotDir[169][3]); fragment_uniform_buffer_1[938] = float4(_AdditionalLightsSpotDir[170][0], _AdditionalLightsSpotDir[170][1], _AdditionalLightsSpotDir[170][2], _AdditionalLightsSpotDir[170][3]); fragment_uniform_buffer_1[939] = float4(_AdditionalLightsSpotDir[171][0], _AdditionalLightsSpotDir[171][1], _AdditionalLightsSpotDir[171][2], _AdditionalLightsSpotDir[171][3]); fragment_uniform_buffer_1[940] = float4(_AdditionalLightsSpotDir[172][0], _AdditionalLightsSpotDir[172][1], _AdditionalLightsSpotDir[172][2], _AdditionalLightsSpotDir[172][3]); fragment_uniform_buffer_1[941] = float4(_AdditionalLightsSpotDir[173][0], _AdditionalLightsSpotDir[173][1], _AdditionalLightsSpotDir[173][2], _AdditionalLightsSpotDir[173][3]); fragment_uniform_buffer_1[942] = float4(_AdditionalLightsSpotDir[174][0], _AdditionalLightsSpotDir[174][1], _AdditionalLightsSpotDir[174][2], _AdditionalLightsSpotDir[174][3]); fragment_uniform_buffer_1[943] = float4(_AdditionalLightsSpotDir[175][0], _AdditionalLightsSpotDir[175][1], _AdditionalLightsSpotDir[175][2], _AdditionalLightsSpotDir[175][3]); fragment_uniform_buffer_1[944] = float4(_AdditionalLightsSpotDir[176][0], _AdditionalLightsSpotDir[176][1], _AdditionalLightsSpotDir[176][2], _AdditionalLightsSpotDir[176][3]); fragment_uniform_buffer_1[945] = float4(_AdditionalLightsSpotDir[177][0], _AdditionalLightsSpotDir[177][1], _AdditionalLightsSpotDir[177][2], _AdditionalLightsSpotDir[177][3]); fragment_uniform_buffer_1[946] = float4(_AdditionalLightsSpotDir[178][0], _AdditionalLightsSpotDir[178][1], _AdditionalLightsSpotDir[178][2], _AdditionalLightsSpotDir[178][3]); fragment_uniform_buffer_1[947] = float4(_AdditionalLightsSpotDir[179][0], _AdditionalLightsSpotDir[179][1], _AdditionalLightsSpotDir[179][2], _AdditionalLightsSpotDir[179][3]); fragment_uniform_buffer_1[948] = float4(_AdditionalLightsSpotDir[180][0], _AdditionalLightsSpotDir[180][1], _AdditionalLightsSpotDir[180][2], _AdditionalLightsSpotDir[180][3]); fragment_uniform_buffer_1[949] = float4(_AdditionalLightsSpotDir[181][0], _AdditionalLightsSpotDir[181][1], _AdditionalLightsSpotDir[181][2], _AdditionalLightsSpotDir[181][3]); fragment_uniform_buffer_1[950] = float4(_AdditionalLightsSpotDir[182][0], _AdditionalLightsSpotDir[182][1], _AdditionalLightsSpotDir[182][2], _AdditionalLightsSpotDir[182][3]); fragment_uniform_buffer_1[951] = float4(_AdditionalLightsSpotDir[183][0], _AdditionalLightsSpotDir[183][1], _AdditionalLightsSpotDir[183][2], _AdditionalLightsSpotDir[183][3]); fragment_uniform_buffer_1[952] = float4(_AdditionalLightsSpotDir[184][0], _AdditionalLightsSpotDir[184][1], _AdditionalLightsSpotDir[184][2], _AdditionalLightsSpotDir[184][3]); fragment_uniform_buffer_1[953] = float4(_AdditionalLightsSpotDir[185][0], _AdditionalLightsSpotDir[185][1], _AdditionalLightsSpotDir[185][2], _AdditionalLightsSpotDir[185][3]); fragment_uniform_buffer_1[954] = float4(_AdditionalLightsSpotDir[186][0], _AdditionalLightsSpotDir[186][1], _AdditionalLightsSpotDir[186][2], _AdditionalLightsSpotDir[186][3]); fragment_uniform_buffer_1[955] = float4(_AdditionalLightsSpotDir[187][0], _AdditionalLightsSpotDir[187][1], _AdditionalLightsSpotDir[187][2], _AdditionalLightsSpotDir[187][3]); fragment_uniform_buffer_1[956] = float4(_AdditionalLightsSpotDir[188][0], _AdditionalLightsSpotDir[188][1], _AdditionalLightsSpotDir[188][2], _AdditionalLightsSpotDir[188][3]); fragment_uniform_buffer_1[957] = float4(_AdditionalLightsSpotDir[189][0], _AdditionalLightsSpotDir[189][1], _AdditionalLightsSpotDir[189][2], _AdditionalLightsSpotDir[189][3]); fragment_uniform_buffer_1[958] = float4(_AdditionalLightsSpotDir[190][0], _AdditionalLightsSpotDir[190][1], _AdditionalLightsSpotDir[190][2], _AdditionalLightsSpotDir[190][3]); fragment_uniform_buffer_1[959] = float4(_AdditionalLightsSpotDir[191][0], _AdditionalLightsSpotDir[191][1], _AdditionalLightsSpotDir[191][2], _AdditionalLightsSpotDir[191][3]); fragment_uniform_buffer_1[960] = float4(_AdditionalLightsSpotDir[192][0], _AdditionalLightsSpotDir[192][1], _AdditionalLightsSpotDir[192][2], _AdditionalLightsSpotDir[192][3]); fragment_uniform_buffer_1[961] = float4(_AdditionalLightsSpotDir[193][0], _AdditionalLightsSpotDir[193][1], _AdditionalLightsSpotDir[193][2], _AdditionalLightsSpotDir[193][3]); fragment_uniform_buffer_1[962] = float4(_AdditionalLightsSpotDir[194][0], _AdditionalLightsSpotDir[194][1], _AdditionalLightsSpotDir[194][2], _AdditionalLightsSpotDir[194][3]); fragment_uniform_buffer_1[963] = float4(_AdditionalLightsSpotDir[195][0], _AdditionalLightsSpotDir[195][1], _AdditionalLightsSpotDir[195][2], _AdditionalLightsSpotDir[195][3]); fragment_uniform_buffer_1[964] = float4(_AdditionalLightsSpotDir[196][0], _AdditionalLightsSpotDir[196][1], _AdditionalLightsSpotDir[196][2], _AdditionalLightsSpotDir[196][3]); fragment_uniform_buffer_1[965] = float4(_AdditionalLightsSpotDir[197][0], _AdditionalLightsSpotDir[197][1], _AdditionalLightsSpotDir[197][2], _AdditionalLightsSpotDir[197][3]); fragment_uniform_buffer_1[966] = float4(_AdditionalLightsSpotDir[198][0], _AdditionalLightsSpotDir[198][1], _AdditionalLightsSpotDir[198][2], _AdditionalLightsSpotDir[198][3]); fragment_uniform_buffer_1[967] = float4(_AdditionalLightsSpotDir[199][0], _AdditionalLightsSpotDir[199][1], _AdditionalLightsSpotDir[199][2], _AdditionalLightsSpotDir[199][3]); fragment_uniform_buffer_1[968] = float4(_AdditionalLightsSpotDir[200][0], _AdditionalLightsSpotDir[200][1], _AdditionalLightsSpotDir[200][2], _AdditionalLightsSpotDir[200][3]); fragment_uniform_buffer_1[969] = float4(_AdditionalLightsSpotDir[201][0], _AdditionalLightsSpotDir[201][1], _AdditionalLightsSpotDir[201][2], _AdditionalLightsSpotDir[201][3]); fragment_uniform_buffer_1[970] = float4(_AdditionalLightsSpotDir[202][0], _AdditionalLightsSpotDir[202][1], _AdditionalLightsSpotDir[202][2], _AdditionalLightsSpotDir[202][3]); fragment_uniform_buffer_1[971] = float4(_AdditionalLightsSpotDir[203][0], _AdditionalLightsSpotDir[203][1], _AdditionalLightsSpotDir[203][2], _AdditionalLightsSpotDir[203][3]); fragment_uniform_buffer_1[972] = float4(_AdditionalLightsSpotDir[204][0], _AdditionalLightsSpotDir[204][1], _AdditionalLightsSpotDir[204][2], _AdditionalLightsSpotDir[204][3]); fragment_uniform_buffer_1[973] = float4(_AdditionalLightsSpotDir[205][0], _AdditionalLightsSpotDir[205][1], _AdditionalLightsSpotDir[205][2], _AdditionalLightsSpotDir[205][3]); fragment_uniform_buffer_1[974] = float4(_AdditionalLightsSpotDir[206][0], _AdditionalLightsSpotDir[206][1], _AdditionalLightsSpotDir[206][2], _AdditionalLightsSpotDir[206][3]); fragment_uniform_buffer_1[975] = float4(_AdditionalLightsSpotDir[207][0], _AdditionalLightsSpotDir[207][1], _AdditionalLightsSpotDir[207][2], _AdditionalLightsSpotDir[207][3]); fragment_uniform_buffer_1[976] = float4(_AdditionalLightsSpotDir[208][0], _AdditionalLightsSpotDir[208][1], _AdditionalLightsSpotDir[208][2], _AdditionalLightsSpotDir[208][3]); fragment_uniform_buffer_1[977] = float4(_AdditionalLightsSpotDir[209][0], _AdditionalLightsSpotDir[209][1], _AdditionalLightsSpotDir[209][2], _AdditionalLightsSpotDir[209][3]); fragment_uniform_buffer_1[978] = float4(_AdditionalLightsSpotDir[210][0], _AdditionalLightsSpotDir[210][1], _AdditionalLightsSpotDir[210][2], _AdditionalLightsSpotDir[210][3]); fragment_uniform_buffer_1[979] = float4(_AdditionalLightsSpotDir[211][0], _AdditionalLightsSpotDir[211][1], _AdditionalLightsSpotDir[211][2], _AdditionalLightsSpotDir[211][3]); fragment_uniform_buffer_1[980] = float4(_AdditionalLightsSpotDir[212][0], _AdditionalLightsSpotDir[212][1], _AdditionalLightsSpotDir[212][2], _AdditionalLightsSpotDir[212][3]); fragment_uniform_buffer_1[981] = float4(_AdditionalLightsSpotDir[213][0], _AdditionalLightsSpotDir[213][1], _AdditionalLightsSpotDir[213][2], _AdditionalLightsSpotDir[213][3]); fragment_uniform_buffer_1[982] = float4(_AdditionalLightsSpotDir[214][0], _AdditionalLightsSpotDir[214][1], _AdditionalLightsSpotDir[214][2], _AdditionalLightsSpotDir[214][3]); fragment_uniform_buffer_1[983] = float4(_AdditionalLightsSpotDir[215][0], _AdditionalLightsSpotDir[215][1], _AdditionalLightsSpotDir[215][2], _AdditionalLightsSpotDir[215][3]); fragment_uniform_buffer_1[984] = float4(_AdditionalLightsSpotDir[216][0], _AdditionalLightsSpotDir[216][1], _AdditionalLightsSpotDir[216][2], _AdditionalLightsSpotDir[216][3]); fragment_uniform_buffer_1[985] = float4(_AdditionalLightsSpotDir[217][0], _AdditionalLightsSpotDir[217][1], _AdditionalLightsSpotDir[217][2], _AdditionalLightsSpotDir[217][3]); fragment_uniform_buffer_1[986] = float4(_AdditionalLightsSpotDir[218][0], _AdditionalLightsSpotDir[218][1], _AdditionalLightsSpotDir[218][2], _AdditionalLightsSpotDir[218][3]); fragment_uniform_buffer_1[987] = float4(_AdditionalLightsSpotDir[219][0], _AdditionalLightsSpotDir[219][1], _AdditionalLightsSpotDir[219][2], _AdditionalLightsSpotDir[219][3]); fragment_uniform_buffer_1[988] = float4(_AdditionalLightsSpotDir[220][0], _AdditionalLightsSpotDir[220][1], _AdditionalLightsSpotDir[220][2], _AdditionalLightsSpotDir[220][3]); fragment_uniform_buffer_1[989] = float4(_AdditionalLightsSpotDir[221][0], _AdditionalLightsSpotDir[221][1], _AdditionalLightsSpotDir[221][2], _AdditionalLightsSpotDir[221][3]); fragment_uniform_buffer_1[990] = float4(_AdditionalLightsSpotDir[222][0], _AdditionalLightsSpotDir[222][1], _AdditionalLightsSpotDir[222][2], _AdditionalLightsSpotDir[222][3]); fragment_uniform_buffer_1[991] = float4(_AdditionalLightsSpotDir[223][0], _AdditionalLightsSpotDir[223][1], _AdditionalLightsSpotDir[223][2], _AdditionalLightsSpotDir[223][3]); fragment_uniform_buffer_1[992] = float4(_AdditionalLightsSpotDir[224][0], _AdditionalLightsSpotDir[224][1], _AdditionalLightsSpotDir[224][2], _AdditionalLightsSpotDir[224][3]); fragment_uniform_buffer_1[993] = float4(_AdditionalLightsSpotDir[225][0], _AdditionalLightsSpotDir[225][1], _AdditionalLightsSpotDir[225][2], _AdditionalLightsSpotDir[225][3]); fragment_uniform_buffer_1[994] = float4(_AdditionalLightsSpotDir[226][0], _AdditionalLightsSpotDir[226][1], _AdditionalLightsSpotDir[226][2], _AdditionalLightsSpotDir[226][3]); fragment_uniform_buffer_1[995] = float4(_AdditionalLightsSpotDir[227][0], _AdditionalLightsSpotDir[227][1], _AdditionalLightsSpotDir[227][2], _AdditionalLightsSpotDir[227][3]); fragment_uniform_buffer_1[996] = float4(_AdditionalLightsSpotDir[228][0], _AdditionalLightsSpotDir[228][1], _AdditionalLightsSpotDir[228][2], _AdditionalLightsSpotDir[228][3]); fragment_uniform_buffer_1[997] = float4(_AdditionalLightsSpotDir[229][0], _AdditionalLightsSpotDir[229][1], _AdditionalLightsSpotDir[229][2], _AdditionalLightsSpotDir[229][3]); fragment_uniform_buffer_1[998] = float4(_AdditionalLightsSpotDir[230][0], _AdditionalLightsSpotDir[230][1], _AdditionalLightsSpotDir[230][2], _AdditionalLightsSpotDir[230][3]); fragment_uniform_buffer_1[999] = float4(_AdditionalLightsSpotDir[231][0], _AdditionalLightsSpotDir[231][1], _AdditionalLightsSpotDir[231][2], _AdditionalLightsSpotDir[231][3]); fragment_uniform_buffer_1[1000] = float4(_AdditionalLightsSpotDir[232][0], _AdditionalLightsSpotDir[232][1], _AdditionalLightsSpotDir[232][2], _AdditionalLightsSpotDir[232][3]); fragment_uniform_buffer_1[1001] = float4(_AdditionalLightsSpotDir[233][0], _AdditionalLightsSpotDir[233][1], _AdditionalLightsSpotDir[233][2], _AdditionalLightsSpotDir[233][3]); fragment_uniform_buffer_1[1002] = float4(_AdditionalLightsSpotDir[234][0], _AdditionalLightsSpotDir[234][1], _AdditionalLightsSpotDir[234][2], _AdditionalLightsSpotDir[234][3]); fragment_uniform_buffer_1[1003] = float4(_AdditionalLightsSpotDir[235][0], _AdditionalLightsSpotDir[235][1], _AdditionalLightsSpotDir[235][2], _AdditionalLightsSpotDir[235][3]); fragment_uniform_buffer_1[1004] = float4(_AdditionalLightsSpotDir[236][0], _AdditionalLightsSpotDir[236][1], _AdditionalLightsSpotDir[236][2], _AdditionalLightsSpotDir[236][3]); fragment_uniform_buffer_1[1005] = float4(_AdditionalLightsSpotDir[237][0], _AdditionalLightsSpotDir[237][1], _AdditionalLightsSpotDir[237][2], _AdditionalLightsSpotDir[237][3]); fragment_uniform_buffer_1[1006] = float4(_AdditionalLightsSpotDir[238][0], _AdditionalLightsSpotDir[238][1], _AdditionalLightsSpotDir[238][2], _AdditionalLightsSpotDir[238][3]); fragment_uniform_buffer_1[1007] = float4(_AdditionalLightsSpotDir[239][0], _AdditionalLightsSpotDir[239][1], _AdditionalLightsSpotDir[239][2], _AdditionalLightsSpotDir[239][3]); fragment_uniform_buffer_1[1008] = float4(_AdditionalLightsSpotDir[240][0], _AdditionalLightsSpotDir[240][1], _AdditionalLightsSpotDir[240][2], _AdditionalLightsSpotDir[240][3]); fragment_uniform_buffer_1[1009] = float4(_AdditionalLightsSpotDir[241][0], _AdditionalLightsSpotDir[241][1], _AdditionalLightsSpotDir[241][2], _AdditionalLightsSpotDir[241][3]); fragment_uniform_buffer_1[1010] = float4(_AdditionalLightsSpotDir[242][0], _AdditionalLightsSpotDir[242][1], _AdditionalLightsSpotDir[242][2], _AdditionalLightsSpotDir[242][3]); fragment_uniform_buffer_1[1011] = float4(_AdditionalLightsSpotDir[243][0], _AdditionalLightsSpotDir[243][1], _AdditionalLightsSpotDir[243][2], _AdditionalLightsSpotDir[243][3]); fragment_uniform_buffer_1[1012] = float4(_AdditionalLightsSpotDir[244][0], _AdditionalLightsSpotDir[244][1], _AdditionalLightsSpotDir[244][2], _AdditionalLightsSpotDir[244][3]); fragment_uniform_buffer_1[1013] = float4(_AdditionalLightsSpotDir[245][0], _AdditionalLightsSpotDir[245][1], _AdditionalLightsSpotDir[245][2], _AdditionalLightsSpotDir[245][3]); fragment_uniform_buffer_1[1014] = float4(_AdditionalLightsSpotDir[246][0], _AdditionalLightsSpotDir[246][1], _AdditionalLightsSpotDir[246][2], _AdditionalLightsSpotDir[246][3]); fragment_uniform_buffer_1[1015] = float4(_AdditionalLightsSpotDir[247][0], _AdditionalLightsSpotDir[247][1], _AdditionalLightsSpotDir[247][2], _AdditionalLightsSpotDir[247][3]); fragment_uniform_buffer_1[1016] = float4(_AdditionalLightsSpotDir[248][0], _AdditionalLightsSpotDir[248][1], _AdditionalLightsSpotDir[248][2], _AdditionalLightsSpotDir[248][3]); fragment_uniform_buffer_1[1017] = float4(_AdditionalLightsSpotDir[249][0], _AdditionalLightsSpotDir[249][1], _AdditionalLightsSpotDir[249][2], _AdditionalLightsSpotDir[249][3]); fragment_uniform_buffer_1[1018] = float4(_AdditionalLightsSpotDir[250][0], _AdditionalLightsSpotDir[250][1], _AdditionalLightsSpotDir[250][2], _AdditionalLightsSpotDir[250][3]); fragment_uniform_buffer_1[1019] = float4(_AdditionalLightsSpotDir[251][0], _AdditionalLightsSpotDir[251][1], _AdditionalLightsSpotDir[251][2], _AdditionalLightsSpotDir[251][3]); fragment_uniform_buffer_1[1020] = float4(_AdditionalLightsSpotDir[252][0], _AdditionalLightsSpotDir[252][1], _AdditionalLightsSpotDir[252][2], _AdditionalLightsSpotDir[252][3]); fragment_uniform_buffer_1[1021] = float4(_AdditionalLightsSpotDir[253][0], _AdditionalLightsSpotDir[253][1], _AdditionalLightsSpotDir[253][2], _AdditionalLightsSpotDir[253][3]); fragment_uniform_buffer_1[1022] = float4(_AdditionalLightsSpotDir[254][0], _AdditionalLightsSpotDir[254][1], _AdditionalLightsSpotDir[254][2], _AdditionalLightsSpotDir[254][3]); fragment_uniform_buffer_1[1023] = float4(_AdditionalLightsSpotDir[255][0], _AdditionalLightsSpotDir[255][1], _AdditionalLightsSpotDir[255][2], _AdditionalLightsSpotDir[255][3]); fragment_uniform_buffer_1[1280] = float4(_AdditionalLightsLayerMasks[0], fragment_uniform_buffer_1[1280][1], fragment_uniform_buffer_1[1280][2], fragment_uniform_buffer_1[1280][3]); fragment_uniform_buffer_1[1281] = float4(_AdditionalLightsLayerMasks[1], fragment_uniform_buffer_1[1281][1], fragment_uniform_buffer_1[1281][2], fragment_uniform_buffer_1[1281][3]); fragment_uniform_buffer_1[1282] = float4(_AdditionalLightsLayerMasks[2], fragment_uniform_buffer_1[1282][1], fragment_uniform_buffer_1[1282][2], fragment_uniform_buffer_1[1282][3]); fragment_uniform_buffer_1[1283] = float4(_AdditionalLightsLayerMasks[3], fragment_uniform_buffer_1[1283][1], fragment_uniform_buffer_1[1283][2], fragment_uniform_buffer_1[1283][3]); fragment_uniform_buffer_1[1284] = float4(_AdditionalLightsLayerMasks[4], fragment_uniform_buffer_1[1284][1], fragment_uniform_buffer_1[1284][2], fragment_uniform_buffer_1[1284][3]); fragment_uniform_buffer_1[1285] = float4(_AdditionalLightsLayerMasks[5], fragment_uniform_buffer_1[1285][1], fragment_uniform_buffer_1[1285][2], fragment_uniform_buffer_1[1285][3]); fragment_uniform_buffer_1[1286] = float4(_AdditionalLightsLayerMasks[6], fragment_uniform_buffer_1[1286][1], fragment_uniform_buffer_1[1286][2], fragment_uniform_buffer_1[1286][3]); fragment_uniform_buffer_1[1287] = float4(_AdditionalLightsLayerMasks[7], fragment_uniform_buffer_1[1287][1], fragment_uniform_buffer_1[1287][2], fragment_uniform_buffer_1[1287][3]); fragment_uniform_buffer_1[1288] = float4(_AdditionalLightsLayerMasks[8], fragment_uniform_buffer_1[1288][1], fragment_uniform_buffer_1[1288][2], fragment_uniform_buffer_1[1288][3]); fragment_uniform_buffer_1[1289] = float4(_AdditionalLightsLayerMasks[9], fragment_uniform_buffer_1[1289][1], fragment_uniform_buffer_1[1289][2], fragment_uniform_buffer_1[1289][3]); fragment_uniform_buffer_1[1290] = float4(_AdditionalLightsLayerMasks[10], fragment_uniform_buffer_1[1290][1], fragment_uniform_buffer_1[1290][2], fragment_uniform_buffer_1[1290][3]); fragment_uniform_buffer_1[1291] = float4(_AdditionalLightsLayerMasks[11], fragment_uniform_buffer_1[1291][1], fragment_uniform_buffer_1[1291][2], fragment_uniform_buffer_1[1291][3]); fragment_uniform_buffer_1[1292] = float4(_AdditionalLightsLayerMasks[12], fragment_uniform_buffer_1[1292][1], fragment_uniform_buffer_1[1292][2], fragment_uniform_buffer_1[1292][3]); fragment_uniform_buffer_1[1293] = float4(_AdditionalLightsLayerMasks[13], fragment_uniform_buffer_1[1293][1], fragment_uniform_buffer_1[1293][2], fragment_uniform_buffer_1[1293][3]); fragment_uniform_buffer_1[1294] = float4(_AdditionalLightsLayerMasks[14], fragment_uniform_buffer_1[1294][1], fragment_uniform_buffer_1[1294][2], fragment_uniform_buffer_1[1294][3]); fragment_uniform_buffer_1[1295] = float4(_AdditionalLightsLayerMasks[15], fragment_uniform_buffer_1[1295][1], fragment_uniform_buffer_1[1295][2], fragment_uniform_buffer_1[1295][3]); fragment_uniform_buffer_1[1296] = float4(_AdditionalLightsLayerMasks[16], fragment_uniform_buffer_1[1296][1], fragment_uniform_buffer_1[1296][2], fragment_uniform_buffer_1[1296][3]); fragment_uniform_buffer_1[1297] = float4(_AdditionalLightsLayerMasks[17], fragment_uniform_buffer_1[1297][1], fragment_uniform_buffer_1[1297][2], fragment_uniform_buffer_1[1297][3]); fragment_uniform_buffer_1[1298] = float4(_AdditionalLightsLayerMasks[18], fragment_uniform_buffer_1[1298][1], fragment_uniform_buffer_1[1298][2], fragment_uniform_buffer_1[1298][3]); fragment_uniform_buffer_1[1299] = float4(_AdditionalLightsLayerMasks[19], fragment_uniform_buffer_1[1299][1], fragment_uniform_buffer_1[1299][2], fragment_uniform_buffer_1[1299][3]); fragment_uniform_buffer_1[1300] = float4(_AdditionalLightsLayerMasks[20], fragment_uniform_buffer_1[1300][1], fragment_uniform_buffer_1[1300][2], fragment_uniform_buffer_1[1300][3]); fragment_uniform_buffer_1[1301] = float4(_AdditionalLightsLayerMasks[21], fragment_uniform_buffer_1[1301][1], fragment_uniform_buffer_1[1301][2], fragment_uniform_buffer_1[1301][3]); fragment_uniform_buffer_1[1302] = float4(_AdditionalLightsLayerMasks[22], fragment_uniform_buffer_1[1302][1], fragment_uniform_buffer_1[1302][2], fragment_uniform_buffer_1[1302][3]); fragment_uniform_buffer_1[1303] = float4(_AdditionalLightsLayerMasks[23], fragment_uniform_buffer_1[1303][1], fragment_uniform_buffer_1[1303][2], fragment_uniform_buffer_1[1303][3]); fragment_uniform_buffer_1[1304] = float4(_AdditionalLightsLayerMasks[24], fragment_uniform_buffer_1[1304][1], fragment_uniform_buffer_1[1304][2], fragment_uniform_buffer_1[1304][3]); fragment_uniform_buffer_1[1305] = float4(_AdditionalLightsLayerMasks[25], fragment_uniform_buffer_1[1305][1], fragment_uniform_buffer_1[1305][2], fragment_uniform_buffer_1[1305][3]); fragment_uniform_buffer_1[1306] = float4(_AdditionalLightsLayerMasks[26], fragment_uniform_buffer_1[1306][1], fragment_uniform_buffer_1[1306][2], fragment_uniform_buffer_1[1306][3]); fragment_uniform_buffer_1[1307] = float4(_AdditionalLightsLayerMasks[27], fragment_uniform_buffer_1[1307][1], fragment_uniform_buffer_1[1307][2], fragment_uniform_buffer_1[1307][3]); fragment_uniform_buffer_1[1308] = float4(_AdditionalLightsLayerMasks[28], fragment_uniform_buffer_1[1308][1], fragment_uniform_buffer_1[1308][2], fragment_uniform_buffer_1[1308][3]); fragment_uniform_buffer_1[1309] = float4(_AdditionalLightsLayerMasks[29], fragment_uniform_buffer_1[1309][1], fragment_uniform_buffer_1[1309][2], fragment_uniform_buffer_1[1309][3]); fragment_uniform_buffer_1[1310] = float4(_AdditionalLightsLayerMasks[30], fragment_uniform_buffer_1[1310][1], fragment_uniform_buffer_1[1310][2], fragment_uniform_buffer_1[1310][3]); fragment_uniform_buffer_1[1311] = float4(_AdditionalLightsLayerMasks[31], fragment_uniform_buffer_1[1311][1], fragment_uniform_buffer_1[1311][2], fragment_uniform_buffer_1[1311][3]); fragment_uniform_buffer_1[1312] = float4(_AdditionalLightsLayerMasks[32], fragment_uniform_buffer_1[1312][1], fragment_uniform_buffer_1[1312][2], fragment_uniform_buffer_1[1312][3]); fragment_uniform_buffer_1[1313] = float4(_AdditionalLightsLayerMasks[33], fragment_uniform_buffer_1[1313][1], fragment_uniform_buffer_1[1313][2], fragment_uniform_buffer_1[1313][3]); fragment_uniform_buffer_1[1314] = float4(_AdditionalLightsLayerMasks[34], fragment_uniform_buffer_1[1314][1], fragment_uniform_buffer_1[1314][2], fragment_uniform_buffer_1[1314][3]); fragment_uniform_buffer_1[1315] = float4(_AdditionalLightsLayerMasks[35], fragment_uniform_buffer_1[1315][1], fragment_uniform_buffer_1[1315][2], fragment_uniform_buffer_1[1315][3]); fragment_uniform_buffer_1[1316] = float4(_AdditionalLightsLayerMasks[36], fragment_uniform_buffer_1[1316][1], fragment_uniform_buffer_1[1316][2], fragment_uniform_buffer_1[1316][3]); fragment_uniform_buffer_1[1317] = float4(_AdditionalLightsLayerMasks[37], fragment_uniform_buffer_1[1317][1], fragment_uniform_buffer_1[1317][2], fragment_uniform_buffer_1[1317][3]); fragment_uniform_buffer_1[1318] = float4(_AdditionalLightsLayerMasks[38], fragment_uniform_buffer_1[1318][1], fragment_uniform_buffer_1[1318][2], fragment_uniform_buffer_1[1318][3]); fragment_uniform_buffer_1[1319] = float4(_AdditionalLightsLayerMasks[39], fragment_uniform_buffer_1[1319][1], fragment_uniform_buffer_1[1319][2], fragment_uniform_buffer_1[1319][3]); fragment_uniform_buffer_1[1320] = float4(_AdditionalLightsLayerMasks[40], fragment_uniform_buffer_1[1320][1], fragment_uniform_buffer_1[1320][2], fragment_uniform_buffer_1[1320][3]); fragment_uniform_buffer_1[1321] = float4(_AdditionalLightsLayerMasks[41], fragment_uniform_buffer_1[1321][1], fragment_uniform_buffer_1[1321][2], fragment_uniform_buffer_1[1321][3]); fragment_uniform_buffer_1[1322] = float4(_AdditionalLightsLayerMasks[42], fragment_uniform_buffer_1[1322][1], fragment_uniform_buffer_1[1322][2], fragment_uniform_buffer_1[1322][3]); fragment_uniform_buffer_1[1323] = float4(_AdditionalLightsLayerMasks[43], fragment_uniform_buffer_1[1323][1], fragment_uniform_buffer_1[1323][2], fragment_uniform_buffer_1[1323][3]); fragment_uniform_buffer_1[1324] = float4(_AdditionalLightsLayerMasks[44], fragment_uniform_buffer_1[1324][1], fragment_uniform_buffer_1[1324][2], fragment_uniform_buffer_1[1324][3]); fragment_uniform_buffer_1[1325] = float4(_AdditionalLightsLayerMasks[45], fragment_uniform_buffer_1[1325][1], fragment_uniform_buffer_1[1325][2], fragment_uniform_buffer_1[1325][3]); fragment_uniform_buffer_1[1326] = float4(_AdditionalLightsLayerMasks[46], fragment_uniform_buffer_1[1326][1], fragment_uniform_buffer_1[1326][2], fragment_uniform_buffer_1[1326][3]); fragment_uniform_buffer_1[1327] = float4(_AdditionalLightsLayerMasks[47], fragment_uniform_buffer_1[1327][1], fragment_uniform_buffer_1[1327][2], fragment_uniform_buffer_1[1327][3]); fragment_uniform_buffer_1[1328] = float4(_AdditionalLightsLayerMasks[48], fragment_uniform_buffer_1[1328][1], fragment_uniform_buffer_1[1328][2], fragment_uniform_buffer_1[1328][3]); fragment_uniform_buffer_1[1329] = float4(_AdditionalLightsLayerMasks[49], fragment_uniform_buffer_1[1329][1], fragment_uniform_buffer_1[1329][2], fragment_uniform_buffer_1[1329][3]); fragment_uniform_buffer_1[1330] = float4(_AdditionalLightsLayerMasks[50], fragment_uniform_buffer_1[1330][1], fragment_uniform_buffer_1[1330][2], fragment_uniform_buffer_1[1330][3]); fragment_uniform_buffer_1[1331] = float4(_AdditionalLightsLayerMasks[51], fragment_uniform_buffer_1[1331][1], fragment_uniform_buffer_1[1331][2], fragment_uniform_buffer_1[1331][3]); fragment_uniform_buffer_1[1332] = float4(_AdditionalLightsLayerMasks[52], fragment_uniform_buffer_1[1332][1], fragment_uniform_buffer_1[1332][2], fragment_uniform_buffer_1[1332][3]); fragment_uniform_buffer_1[1333] = float4(_AdditionalLightsLayerMasks[53], fragment_uniform_buffer_1[1333][1], fragment_uniform_buffer_1[1333][2], fragment_uniform_buffer_1[1333][3]); fragment_uniform_buffer_1[1334] = float4(_AdditionalLightsLayerMasks[54], fragment_uniform_buffer_1[1334][1], fragment_uniform_buffer_1[1334][2], fragment_uniform_buffer_1[1334][3]); fragment_uniform_buffer_1[1335] = float4(_AdditionalLightsLayerMasks[55], fragment_uniform_buffer_1[1335][1], fragment_uniform_buffer_1[1335][2], fragment_uniform_buffer_1[1335][3]); fragment_uniform_buffer_1[1336] = float4(_AdditionalLightsLayerMasks[56], fragment_uniform_buffer_1[1336][1], fragment_uniform_buffer_1[1336][2], fragment_uniform_buffer_1[1336][3]); fragment_uniform_buffer_1[1337] = float4(_AdditionalLightsLayerMasks[57], fragment_uniform_buffer_1[1337][1], fragment_uniform_buffer_1[1337][2], fragment_uniform_buffer_1[1337][3]); fragment_uniform_buffer_1[1338] = float4(_AdditionalLightsLayerMasks[58], fragment_uniform_buffer_1[1338][1], fragment_uniform_buffer_1[1338][2], fragment_uniform_buffer_1[1338][3]); fragment_uniform_buffer_1[1339] = float4(_AdditionalLightsLayerMasks[59], fragment_uniform_buffer_1[1339][1], fragment_uniform_buffer_1[1339][2], fragment_uniform_buffer_1[1339][3]); fragment_uniform_buffer_1[1340] = float4(_AdditionalLightsLayerMasks[60], fragment_uniform_buffer_1[1340][1], fragment_uniform_buffer_1[1340][2], fragment_uniform_buffer_1[1340][3]); fragment_uniform_buffer_1[1341] = float4(_AdditionalLightsLayerMasks[61], fragment_uniform_buffer_1[1341][1], fragment_uniform_buffer_1[1341][2], fragment_uniform_buffer_1[1341][3]); fragment_uniform_buffer_1[1342] = float4(_AdditionalLightsLayerMasks[62], fragment_uniform_buffer_1[1342][1], fragment_uniform_buffer_1[1342][2], fragment_uniform_buffer_1[1342][3]); fragment_uniform_buffer_1[1343] = float4(_AdditionalLightsLayerMasks[63], fragment_uniform_buffer_1[1343][1], fragment_uniform_buffer_1[1343][2], fragment_uniform_buffer_1[1343][3]); fragment_uniform_buffer_1[1344] = float4(_AdditionalLightsLayerMasks[64], fragment_uniform_buffer_1[1344][1], fragment_uniform_buffer_1[1344][2], fragment_uniform_buffer_1[1344][3]); fragment_uniform_buffer_1[1345] = float4(_AdditionalLightsLayerMasks[65], fragment_uniform_buffer_1[1345][1], fragment_uniform_buffer_1[1345][2], fragment_uniform_buffer_1[1345][3]); fragment_uniform_buffer_1[1346] = float4(_AdditionalLightsLayerMasks[66], fragment_uniform_buffer_1[1346][1], fragment_uniform_buffer_1[1346][2], fragment_uniform_buffer_1[1346][3]); fragment_uniform_buffer_1[1347] = float4(_AdditionalLightsLayerMasks[67], fragment_uniform_buffer_1[1347][1], fragment_uniform_buffer_1[1347][2], fragment_uniform_buffer_1[1347][3]); fragment_uniform_buffer_1[1348] = float4(_AdditionalLightsLayerMasks[68], fragment_uniform_buffer_1[1348][1], fragment_uniform_buffer_1[1348][2], fragment_uniform_buffer_1[1348][3]); fragment_uniform_buffer_1[1349] = float4(_AdditionalLightsLayerMasks[69], fragment_uniform_buffer_1[1349][1], fragment_uniform_buffer_1[1349][2], fragment_uniform_buffer_1[1349][3]); fragment_uniform_buffer_1[1350] = float4(_AdditionalLightsLayerMasks[70], fragment_uniform_buffer_1[1350][1], fragment_uniform_buffer_1[1350][2], fragment_uniform_buffer_1[1350][3]); fragment_uniform_buffer_1[1351] = float4(_AdditionalLightsLayerMasks[71], fragment_uniform_buffer_1[1351][1], fragment_uniform_buffer_1[1351][2], fragment_uniform_buffer_1[1351][3]); fragment_uniform_buffer_1[1352] = float4(_AdditionalLightsLayerMasks[72], fragment_uniform_buffer_1[1352][1], fragment_uniform_buffer_1[1352][2], fragment_uniform_buffer_1[1352][3]); fragment_uniform_buffer_1[1353] = float4(_AdditionalLightsLayerMasks[73], fragment_uniform_buffer_1[1353][1], fragment_uniform_buffer_1[1353][2], fragment_uniform_buffer_1[1353][3]); fragment_uniform_buffer_1[1354] = float4(_AdditionalLightsLayerMasks[74], fragment_uniform_buffer_1[1354][1], fragment_uniform_buffer_1[1354][2], fragment_uniform_buffer_1[1354][3]); fragment_uniform_buffer_1[1355] = float4(_AdditionalLightsLayerMasks[75], fragment_uniform_buffer_1[1355][1], fragment_uniform_buffer_1[1355][2], fragment_uniform_buffer_1[1355][3]); fragment_uniform_buffer_1[1356] = float4(_AdditionalLightsLayerMasks[76], fragment_uniform_buffer_1[1356][1], fragment_uniform_buffer_1[1356][2], fragment_uniform_buffer_1[1356][3]); fragment_uniform_buffer_1[1357] = float4(_AdditionalLightsLayerMasks[77], fragment_uniform_buffer_1[1357][1], fragment_uniform_buffer_1[1357][2], fragment_uniform_buffer_1[1357][3]); fragment_uniform_buffer_1[1358] = float4(_AdditionalLightsLayerMasks[78], fragment_uniform_buffer_1[1358][1], fragment_uniform_buffer_1[1358][2], fragment_uniform_buffer_1[1358][3]); fragment_uniform_buffer_1[1359] = float4(_AdditionalLightsLayerMasks[79], fragment_uniform_buffer_1[1359][1], fragment_uniform_buffer_1[1359][2], fragment_uniform_buffer_1[1359][3]); fragment_uniform_buffer_1[1360] = float4(_AdditionalLightsLayerMasks[80], fragment_uniform_buffer_1[1360][1], fragment_uniform_buffer_1[1360][2], fragment_uniform_buffer_1[1360][3]); fragment_uniform_buffer_1[1361] = float4(_AdditionalLightsLayerMasks[81], fragment_uniform_buffer_1[1361][1], fragment_uniform_buffer_1[1361][2], fragment_uniform_buffer_1[1361][3]); fragment_uniform_buffer_1[1362] = float4(_AdditionalLightsLayerMasks[82], fragment_uniform_buffer_1[1362][1], fragment_uniform_buffer_1[1362][2], fragment_uniform_buffer_1[1362][3]); fragment_uniform_buffer_1[1363] = float4(_AdditionalLightsLayerMasks[83], fragment_uniform_buffer_1[1363][1], fragment_uniform_buffer_1[1363][2], fragment_uniform_buffer_1[1363][3]); fragment_uniform_buffer_1[1364] = float4(_AdditionalLightsLayerMasks[84], fragment_uniform_buffer_1[1364][1], fragment_uniform_buffer_1[1364][2], fragment_uniform_buffer_1[1364][3]); fragment_uniform_buffer_1[1365] = float4(_AdditionalLightsLayerMasks[85], fragment_uniform_buffer_1[1365][1], fragment_uniform_buffer_1[1365][2], fragment_uniform_buffer_1[1365][3]); fragment_uniform_buffer_1[1366] = float4(_AdditionalLightsLayerMasks[86], fragment_uniform_buffer_1[1366][1], fragment_uniform_buffer_1[1366][2], fragment_uniform_buffer_1[1366][3]); fragment_uniform_buffer_1[1367] = float4(_AdditionalLightsLayerMasks[87], fragment_uniform_buffer_1[1367][1], fragment_uniform_buffer_1[1367][2], fragment_uniform_buffer_1[1367][3]); fragment_uniform_buffer_1[1368] = float4(_AdditionalLightsLayerMasks[88], fragment_uniform_buffer_1[1368][1], fragment_uniform_buffer_1[1368][2], fragment_uniform_buffer_1[1368][3]); fragment_uniform_buffer_1[1369] = float4(_AdditionalLightsLayerMasks[89], fragment_uniform_buffer_1[1369][1], fragment_uniform_buffer_1[1369][2], fragment_uniform_buffer_1[1369][3]); fragment_uniform_buffer_1[1370] = float4(_AdditionalLightsLayerMasks[90], fragment_uniform_buffer_1[1370][1], fragment_uniform_buffer_1[1370][2], fragment_uniform_buffer_1[1370][3]); fragment_uniform_buffer_1[1371] = float4(_AdditionalLightsLayerMasks[91], fragment_uniform_buffer_1[1371][1], fragment_uniform_buffer_1[1371][2], fragment_uniform_buffer_1[1371][3]); fragment_uniform_buffer_1[1372] = float4(_AdditionalLightsLayerMasks[92], fragment_uniform_buffer_1[1372][1], fragment_uniform_buffer_1[1372][2], fragment_uniform_buffer_1[1372][3]); fragment_uniform_buffer_1[1373] = float4(_AdditionalLightsLayerMasks[93], fragment_uniform_buffer_1[1373][1], fragment_uniform_buffer_1[1373][2], fragment_uniform_buffer_1[1373][3]); fragment_uniform_buffer_1[1374] = float4(_AdditionalLightsLayerMasks[94], fragment_uniform_buffer_1[1374][1], fragment_uniform_buffer_1[1374][2], fragment_uniform_buffer_1[1374][3]); fragment_uniform_buffer_1[1375] = float4(_AdditionalLightsLayerMasks[95], fragment_uniform_buffer_1[1375][1], fragment_uniform_buffer_1[1375][2], fragment_uniform_buffer_1[1375][3]); fragment_uniform_buffer_1[1376] = float4(_AdditionalLightsLayerMasks[96], fragment_uniform_buffer_1[1376][1], fragment_uniform_buffer_1[1376][2], fragment_uniform_buffer_1[1376][3]); fragment_uniform_buffer_1[1377] = float4(_AdditionalLightsLayerMasks[97], fragment_uniform_buffer_1[1377][1], fragment_uniform_buffer_1[1377][2], fragment_uniform_buffer_1[1377][3]); fragment_uniform_buffer_1[1378] = float4(_AdditionalLightsLayerMasks[98], fragment_uniform_buffer_1[1378][1], fragment_uniform_buffer_1[1378][2], fragment_uniform_buffer_1[1378][3]); fragment_uniform_buffer_1[1379] = float4(_AdditionalLightsLayerMasks[99], fragment_uniform_buffer_1[1379][1], fragment_uniform_buffer_1[1379][2], fragment_uniform_buffer_1[1379][3]); fragment_uniform_buffer_1[1380] = float4(_AdditionalLightsLayerMasks[100], fragment_uniform_buffer_1[1380][1], fragment_uniform_buffer_1[1380][2], fragment_uniform_buffer_1[1380][3]); fragment_uniform_buffer_1[1381] = float4(_AdditionalLightsLayerMasks[101], fragment_uniform_buffer_1[1381][1], fragment_uniform_buffer_1[1381][2], fragment_uniform_buffer_1[1381][3]); fragment_uniform_buffer_1[1382] = float4(_AdditionalLightsLayerMasks[102], fragment_uniform_buffer_1[1382][1], fragment_uniform_buffer_1[1382][2], fragment_uniform_buffer_1[1382][3]); fragment_uniform_buffer_1[1383] = float4(_AdditionalLightsLayerMasks[103], fragment_uniform_buffer_1[1383][1], fragment_uniform_buffer_1[1383][2], fragment_uniform_buffer_1[1383][3]); fragment_uniform_buffer_1[1384] = float4(_AdditionalLightsLayerMasks[104], fragment_uniform_buffer_1[1384][1], fragment_uniform_buffer_1[1384][2], fragment_uniform_buffer_1[1384][3]); fragment_uniform_buffer_1[1385] = float4(_AdditionalLightsLayerMasks[105], fragment_uniform_buffer_1[1385][1], fragment_uniform_buffer_1[1385][2], fragment_uniform_buffer_1[1385][3]); fragment_uniform_buffer_1[1386] = float4(_AdditionalLightsLayerMasks[106], fragment_uniform_buffer_1[1386][1], fragment_uniform_buffer_1[1386][2], fragment_uniform_buffer_1[1386][3]); fragment_uniform_buffer_1[1387] = float4(_AdditionalLightsLayerMasks[107], fragment_uniform_buffer_1[1387][1], fragment_uniform_buffer_1[1387][2], fragment_uniform_buffer_1[1387][3]); fragment_uniform_buffer_1[1388] = float4(_AdditionalLightsLayerMasks[108], fragment_uniform_buffer_1[1388][1], fragment_uniform_buffer_1[1388][2], fragment_uniform_buffer_1[1388][3]); fragment_uniform_buffer_1[1389] = float4(_AdditionalLightsLayerMasks[109], fragment_uniform_buffer_1[1389][1], fragment_uniform_buffer_1[1389][2], fragment_uniform_buffer_1[1389][3]); fragment_uniform_buffer_1[1390] = float4(_AdditionalLightsLayerMasks[110], fragment_uniform_buffer_1[1390][1], fragment_uniform_buffer_1[1390][2], fragment_uniform_buffer_1[1390][3]); fragment_uniform_buffer_1[1391] = float4(_AdditionalLightsLayerMasks[111], fragment_uniform_buffer_1[1391][1], fragment_uniform_buffer_1[1391][2], fragment_uniform_buffer_1[1391][3]); fragment_uniform_buffer_1[1392] = float4(_AdditionalLightsLayerMasks[112], fragment_uniform_buffer_1[1392][1], fragment_uniform_buffer_1[1392][2], fragment_uniform_buffer_1[1392][3]); fragment_uniform_buffer_1[1393] = float4(_AdditionalLightsLayerMasks[113], fragment_uniform_buffer_1[1393][1], fragment_uniform_buffer_1[1393][2], fragment_uniform_buffer_1[1393][3]); fragment_uniform_buffer_1[1394] = float4(_AdditionalLightsLayerMasks[114], fragment_uniform_buffer_1[1394][1], fragment_uniform_buffer_1[1394][2], fragment_uniform_buffer_1[1394][3]); fragment_uniform_buffer_1[1395] = float4(_AdditionalLightsLayerMasks[115], fragment_uniform_buffer_1[1395][1], fragment_uniform_buffer_1[1395][2], fragment_uniform_buffer_1[1395][3]); fragment_uniform_buffer_1[1396] = float4(_AdditionalLightsLayerMasks[116], fragment_uniform_buffer_1[1396][1], fragment_uniform_buffer_1[1396][2], fragment_uniform_buffer_1[1396][3]); fragment_uniform_buffer_1[1397] = float4(_AdditionalLightsLayerMasks[117], fragment_uniform_buffer_1[1397][1], fragment_uniform_buffer_1[1397][2], fragment_uniform_buffer_1[1397][3]); fragment_uniform_buffer_1[1398] = float4(_AdditionalLightsLayerMasks[118], fragment_uniform_buffer_1[1398][1], fragment_uniform_buffer_1[1398][2], fragment_uniform_buffer_1[1398][3]); fragment_uniform_buffer_1[1399] = float4(_AdditionalLightsLayerMasks[119], fragment_uniform_buffer_1[1399][1], fragment_uniform_buffer_1[1399][2], fragment_uniform_buffer_1[1399][3]); fragment_uniform_buffer_1[1400] = float4(_AdditionalLightsLayerMasks[120], fragment_uniform_buffer_1[1400][1], fragment_uniform_buffer_1[1400][2], fragment_uniform_buffer_1[1400][3]); fragment_uniform_buffer_1[1401] = float4(_AdditionalLightsLayerMasks[121], fragment_uniform_buffer_1[1401][1], fragment_uniform_buffer_1[1401][2], fragment_uniform_buffer_1[1401][3]); fragment_uniform_buffer_1[1402] = float4(_AdditionalLightsLayerMasks[122], fragment_uniform_buffer_1[1402][1], fragment_uniform_buffer_1[1402][2], fragment_uniform_buffer_1[1402][3]); fragment_uniform_buffer_1[1403] = float4(_AdditionalLightsLayerMasks[123], fragment_uniform_buffer_1[1403][1], fragment_uniform_buffer_1[1403][2], fragment_uniform_buffer_1[1403][3]); fragment_uniform_buffer_1[1404] = float4(_AdditionalLightsLayerMasks[124], fragment_uniform_buffer_1[1404][1], fragment_uniform_buffer_1[1404][2], fragment_uniform_buffer_1[1404][3]); fragment_uniform_buffer_1[1405] = float4(_AdditionalLightsLayerMasks[125], fragment_uniform_buffer_1[1405][1], fragment_uniform_buffer_1[1405][2], fragment_uniform_buffer_1[1405][3]); fragment_uniform_buffer_1[1406] = float4(_AdditionalLightsLayerMasks[126], fragment_uniform_buffer_1[1406][1], fragment_uniform_buffer_1[1406][2], fragment_uniform_buffer_1[1406][3]); fragment_uniform_buffer_1[1407] = float4(_AdditionalLightsLayerMasks[127], fragment_uniform_buffer_1[1407][1], fragment_uniform_buffer_1[1407][2], fragment_uniform_buffer_1[1407][3]); fragment_uniform_buffer_1[1408] = float4(_AdditionalLightsLayerMasks[128], fragment_uniform_buffer_1[1408][1], fragment_uniform_buffer_1[1408][2], fragment_uniform_buffer_1[1408][3]); fragment_uniform_buffer_1[1409] = float4(_AdditionalLightsLayerMasks[129], fragment_uniform_buffer_1[1409][1], fragment_uniform_buffer_1[1409][2], fragment_uniform_buffer_1[1409][3]); fragment_uniform_buffer_1[1410] = float4(_AdditionalLightsLayerMasks[130], fragment_uniform_buffer_1[1410][1], fragment_uniform_buffer_1[1410][2], fragment_uniform_buffer_1[1410][3]); fragment_uniform_buffer_1[1411] = float4(_AdditionalLightsLayerMasks[131], fragment_uniform_buffer_1[1411][1], fragment_uniform_buffer_1[1411][2], fragment_uniform_buffer_1[1411][3]); fragment_uniform_buffer_1[1412] = float4(_AdditionalLightsLayerMasks[132], fragment_uniform_buffer_1[1412][1], fragment_uniform_buffer_1[1412][2], fragment_uniform_buffer_1[1412][3]); fragment_uniform_buffer_1[1413] = float4(_AdditionalLightsLayerMasks[133], fragment_uniform_buffer_1[1413][1], fragment_uniform_buffer_1[1413][2], fragment_uniform_buffer_1[1413][3]); fragment_uniform_buffer_1[1414] = float4(_AdditionalLightsLayerMasks[134], fragment_uniform_buffer_1[1414][1], fragment_uniform_buffer_1[1414][2], fragment_uniform_buffer_1[1414][3]); fragment_uniform_buffer_1[1415] = float4(_AdditionalLightsLayerMasks[135], fragment_uniform_buffer_1[1415][1], fragment_uniform_buffer_1[1415][2], fragment_uniform_buffer_1[1415][3]); fragment_uniform_buffer_1[1416] = float4(_AdditionalLightsLayerMasks[136], fragment_uniform_buffer_1[1416][1], fragment_uniform_buffer_1[1416][2], fragment_uniform_buffer_1[1416][3]); fragment_uniform_buffer_1[1417] = float4(_AdditionalLightsLayerMasks[137], fragment_uniform_buffer_1[1417][1], fragment_uniform_buffer_1[1417][2], fragment_uniform_buffer_1[1417][3]); fragment_uniform_buffer_1[1418] = float4(_AdditionalLightsLayerMasks[138], fragment_uniform_buffer_1[1418][1], fragment_uniform_buffer_1[1418][2], fragment_uniform_buffer_1[1418][3]); fragment_uniform_buffer_1[1419] = float4(_AdditionalLightsLayerMasks[139], fragment_uniform_buffer_1[1419][1], fragment_uniform_buffer_1[1419][2], fragment_uniform_buffer_1[1419][3]); fragment_uniform_buffer_1[1420] = float4(_AdditionalLightsLayerMasks[140], fragment_uniform_buffer_1[1420][1], fragment_uniform_buffer_1[1420][2], fragment_uniform_buffer_1[1420][3]); fragment_uniform_buffer_1[1421] = float4(_AdditionalLightsLayerMasks[141], fragment_uniform_buffer_1[1421][1], fragment_uniform_buffer_1[1421][2], fragment_uniform_buffer_1[1421][3]); fragment_uniform_buffer_1[1422] = float4(_AdditionalLightsLayerMasks[142], fragment_uniform_buffer_1[1422][1], fragment_uniform_buffer_1[1422][2], fragment_uniform_buffer_1[1422][3]); fragment_uniform_buffer_1[1423] = float4(_AdditionalLightsLayerMasks[143], fragment_uniform_buffer_1[1423][1], fragment_uniform_buffer_1[1423][2], fragment_uniform_buffer_1[1423][3]); fragment_uniform_buffer_1[1424] = float4(_AdditionalLightsLayerMasks[144], fragment_uniform_buffer_1[1424][1], fragment_uniform_buffer_1[1424][2], fragment_uniform_buffer_1[1424][3]); fragment_uniform_buffer_1[1425] = float4(_AdditionalLightsLayerMasks[145], fragment_uniform_buffer_1[1425][1], fragment_uniform_buffer_1[1425][2], fragment_uniform_buffer_1[1425][3]); fragment_uniform_buffer_1[1426] = float4(_AdditionalLightsLayerMasks[146], fragment_uniform_buffer_1[1426][1], fragment_uniform_buffer_1[1426][2], fragment_uniform_buffer_1[1426][3]); fragment_uniform_buffer_1[1427] = float4(_AdditionalLightsLayerMasks[147], fragment_uniform_buffer_1[1427][1], fragment_uniform_buffer_1[1427][2], fragment_uniform_buffer_1[1427][3]); fragment_uniform_buffer_1[1428] = float4(_AdditionalLightsLayerMasks[148], fragment_uniform_buffer_1[1428][1], fragment_uniform_buffer_1[1428][2], fragment_uniform_buffer_1[1428][3]); fragment_uniform_buffer_1[1429] = float4(_AdditionalLightsLayerMasks[149], fragment_uniform_buffer_1[1429][1], fragment_uniform_buffer_1[1429][2], fragment_uniform_buffer_1[1429][3]); fragment_uniform_buffer_1[1430] = float4(_AdditionalLightsLayerMasks[150], fragment_uniform_buffer_1[1430][1], fragment_uniform_buffer_1[1430][2], fragment_uniform_buffer_1[1430][3]); fragment_uniform_buffer_1[1431] = float4(_AdditionalLightsLayerMasks[151], fragment_uniform_buffer_1[1431][1], fragment_uniform_buffer_1[1431][2], fragment_uniform_buffer_1[1431][3]); fragment_uniform_buffer_1[1432] = float4(_AdditionalLightsLayerMasks[152], fragment_uniform_buffer_1[1432][1], fragment_uniform_buffer_1[1432][2], fragment_uniform_buffer_1[1432][3]); fragment_uniform_buffer_1[1433] = float4(_AdditionalLightsLayerMasks[153], fragment_uniform_buffer_1[1433][1], fragment_uniform_buffer_1[1433][2], fragment_uniform_buffer_1[1433][3]); fragment_uniform_buffer_1[1434] = float4(_AdditionalLightsLayerMasks[154], fragment_uniform_buffer_1[1434][1], fragment_uniform_buffer_1[1434][2], fragment_uniform_buffer_1[1434][3]); fragment_uniform_buffer_1[1435] = float4(_AdditionalLightsLayerMasks[155], fragment_uniform_buffer_1[1435][1], fragment_uniform_buffer_1[1435][2], fragment_uniform_buffer_1[1435][3]); fragment_uniform_buffer_1[1436] = float4(_AdditionalLightsLayerMasks[156], fragment_uniform_buffer_1[1436][1], fragment_uniform_buffer_1[1436][2], fragment_uniform_buffer_1[1436][3]); fragment_uniform_buffer_1[1437] = float4(_AdditionalLightsLayerMasks[157], fragment_uniform_buffer_1[1437][1], fragment_uniform_buffer_1[1437][2], fragment_uniform_buffer_1[1437][3]); fragment_uniform_buffer_1[1438] = float4(_AdditionalLightsLayerMasks[158], fragment_uniform_buffer_1[1438][1], fragment_uniform_buffer_1[1438][2], fragment_uniform_buffer_1[1438][3]); fragment_uniform_buffer_1[1439] = float4(_AdditionalLightsLayerMasks[159], fragment_uniform_buffer_1[1439][1], fragment_uniform_buffer_1[1439][2], fragment_uniform_buffer_1[1439][3]); fragment_uniform_buffer_1[1440] = float4(_AdditionalLightsLayerMasks[160], fragment_uniform_buffer_1[1440][1], fragment_uniform_buffer_1[1440][2], fragment_uniform_buffer_1[1440][3]); fragment_uniform_buffer_1[1441] = float4(_AdditionalLightsLayerMasks[161], fragment_uniform_buffer_1[1441][1], fragment_uniform_buffer_1[1441][2], fragment_uniform_buffer_1[1441][3]); fragment_uniform_buffer_1[1442] = float4(_AdditionalLightsLayerMasks[162], fragment_uniform_buffer_1[1442][1], fragment_uniform_buffer_1[1442][2], fragment_uniform_buffer_1[1442][3]); fragment_uniform_buffer_1[1443] = float4(_AdditionalLightsLayerMasks[163], fragment_uniform_buffer_1[1443][1], fragment_uniform_buffer_1[1443][2], fragment_uniform_buffer_1[1443][3]); fragment_uniform_buffer_1[1444] = float4(_AdditionalLightsLayerMasks[164], fragment_uniform_buffer_1[1444][1], fragment_uniform_buffer_1[1444][2], fragment_uniform_buffer_1[1444][3]); fragment_uniform_buffer_1[1445] = float4(_AdditionalLightsLayerMasks[165], fragment_uniform_buffer_1[1445][1], fragment_uniform_buffer_1[1445][2], fragment_uniform_buffer_1[1445][3]); fragment_uniform_buffer_1[1446] = float4(_AdditionalLightsLayerMasks[166], fragment_uniform_buffer_1[1446][1], fragment_uniform_buffer_1[1446][2], fragment_uniform_buffer_1[1446][3]); fragment_uniform_buffer_1[1447] = float4(_AdditionalLightsLayerMasks[167], fragment_uniform_buffer_1[1447][1], fragment_uniform_buffer_1[1447][2], fragment_uniform_buffer_1[1447][3]); fragment_uniform_buffer_1[1448] = float4(_AdditionalLightsLayerMasks[168], fragment_uniform_buffer_1[1448][1], fragment_uniform_buffer_1[1448][2], fragment_uniform_buffer_1[1448][3]); fragment_uniform_buffer_1[1449] = float4(_AdditionalLightsLayerMasks[169], fragment_uniform_buffer_1[1449][1], fragment_uniform_buffer_1[1449][2], fragment_uniform_buffer_1[1449][3]); fragment_uniform_buffer_1[1450] = float4(_AdditionalLightsLayerMasks[170], fragment_uniform_buffer_1[1450][1], fragment_uniform_buffer_1[1450][2], fragment_uniform_buffer_1[1450][3]); fragment_uniform_buffer_1[1451] = float4(_AdditionalLightsLayerMasks[171], fragment_uniform_buffer_1[1451][1], fragment_uniform_buffer_1[1451][2], fragment_uniform_buffer_1[1451][3]); fragment_uniform_buffer_1[1452] = float4(_AdditionalLightsLayerMasks[172], fragment_uniform_buffer_1[1452][1], fragment_uniform_buffer_1[1452][2], fragment_uniform_buffer_1[1452][3]); fragment_uniform_buffer_1[1453] = float4(_AdditionalLightsLayerMasks[173], fragment_uniform_buffer_1[1453][1], fragment_uniform_buffer_1[1453][2], fragment_uniform_buffer_1[1453][3]); fragment_uniform_buffer_1[1454] = float4(_AdditionalLightsLayerMasks[174], fragment_uniform_buffer_1[1454][1], fragment_uniform_buffer_1[1454][2], fragment_uniform_buffer_1[1454][3]); fragment_uniform_buffer_1[1455] = float4(_AdditionalLightsLayerMasks[175], fragment_uniform_buffer_1[1455][1], fragment_uniform_buffer_1[1455][2], fragment_uniform_buffer_1[1455][3]); fragment_uniform_buffer_1[1456] = float4(_AdditionalLightsLayerMasks[176], fragment_uniform_buffer_1[1456][1], fragment_uniform_buffer_1[1456][2], fragment_uniform_buffer_1[1456][3]); fragment_uniform_buffer_1[1457] = float4(_AdditionalLightsLayerMasks[177], fragment_uniform_buffer_1[1457][1], fragment_uniform_buffer_1[1457][2], fragment_uniform_buffer_1[1457][3]); fragment_uniform_buffer_1[1458] = float4(_AdditionalLightsLayerMasks[178], fragment_uniform_buffer_1[1458][1], fragment_uniform_buffer_1[1458][2], fragment_uniform_buffer_1[1458][3]); fragment_uniform_buffer_1[1459] = float4(_AdditionalLightsLayerMasks[179], fragment_uniform_buffer_1[1459][1], fragment_uniform_buffer_1[1459][2], fragment_uniform_buffer_1[1459][3]); fragment_uniform_buffer_1[1460] = float4(_AdditionalLightsLayerMasks[180], fragment_uniform_buffer_1[1460][1], fragment_uniform_buffer_1[1460][2], fragment_uniform_buffer_1[1460][3]); fragment_uniform_buffer_1[1461] = float4(_AdditionalLightsLayerMasks[181], fragment_uniform_buffer_1[1461][1], fragment_uniform_buffer_1[1461][2], fragment_uniform_buffer_1[1461][3]); fragment_uniform_buffer_1[1462] = float4(_AdditionalLightsLayerMasks[182], fragment_uniform_buffer_1[1462][1], fragment_uniform_buffer_1[1462][2], fragment_uniform_buffer_1[1462][3]); fragment_uniform_buffer_1[1463] = float4(_AdditionalLightsLayerMasks[183], fragment_uniform_buffer_1[1463][1], fragment_uniform_buffer_1[1463][2], fragment_uniform_buffer_1[1463][3]); fragment_uniform_buffer_1[1464] = float4(_AdditionalLightsLayerMasks[184], fragment_uniform_buffer_1[1464][1], fragment_uniform_buffer_1[1464][2], fragment_uniform_buffer_1[1464][3]); fragment_uniform_buffer_1[1465] = float4(_AdditionalLightsLayerMasks[185], fragment_uniform_buffer_1[1465][1], fragment_uniform_buffer_1[1465][2], fragment_uniform_buffer_1[1465][3]); fragment_uniform_buffer_1[1466] = float4(_AdditionalLightsLayerMasks[186], fragment_uniform_buffer_1[1466][1], fragment_uniform_buffer_1[1466][2], fragment_uniform_buffer_1[1466][3]); fragment_uniform_buffer_1[1467] = float4(_AdditionalLightsLayerMasks[187], fragment_uniform_buffer_1[1467][1], fragment_uniform_buffer_1[1467][2], fragment_uniform_buffer_1[1467][3]); fragment_uniform_buffer_1[1468] = float4(_AdditionalLightsLayerMasks[188], fragment_uniform_buffer_1[1468][1], fragment_uniform_buffer_1[1468][2], fragment_uniform_buffer_1[1468][3]); fragment_uniform_buffer_1[1469] = float4(_AdditionalLightsLayerMasks[189], fragment_uniform_buffer_1[1469][1], fragment_uniform_buffer_1[1469][2], fragment_uniform_buffer_1[1469][3]); fragment_uniform_buffer_1[1470] = float4(_AdditionalLightsLayerMasks[190], fragment_uniform_buffer_1[1470][1], fragment_uniform_buffer_1[1470][2], fragment_uniform_buffer_1[1470][3]); fragment_uniform_buffer_1[1471] = float4(_AdditionalLightsLayerMasks[191], fragment_uniform_buffer_1[1471][1], fragment_uniform_buffer_1[1471][2], fragment_uniform_buffer_1[1471][3]); fragment_uniform_buffer_1[1472] = float4(_AdditionalLightsLayerMasks[192], fragment_uniform_buffer_1[1472][1], fragment_uniform_buffer_1[1472][2], fragment_uniform_buffer_1[1472][3]); fragment_uniform_buffer_1[1473] = float4(_AdditionalLightsLayerMasks[193], fragment_uniform_buffer_1[1473][1], fragment_uniform_buffer_1[1473][2], fragment_uniform_buffer_1[1473][3]); fragment_uniform_buffer_1[1474] = float4(_AdditionalLightsLayerMasks[194], fragment_uniform_buffer_1[1474][1], fragment_uniform_buffer_1[1474][2], fragment_uniform_buffer_1[1474][3]); fragment_uniform_buffer_1[1475] = float4(_AdditionalLightsLayerMasks[195], fragment_uniform_buffer_1[1475][1], fragment_uniform_buffer_1[1475][2], fragment_uniform_buffer_1[1475][3]); fragment_uniform_buffer_1[1476] = float4(_AdditionalLightsLayerMasks[196], fragment_uniform_buffer_1[1476][1], fragment_uniform_buffer_1[1476][2], fragment_uniform_buffer_1[1476][3]); fragment_uniform_buffer_1[1477] = float4(_AdditionalLightsLayerMasks[197], fragment_uniform_buffer_1[1477][1], fragment_uniform_buffer_1[1477][2], fragment_uniform_buffer_1[1477][3]); fragment_uniform_buffer_1[1478] = float4(_AdditionalLightsLayerMasks[198], fragment_uniform_buffer_1[1478][1], fragment_uniform_buffer_1[1478][2], fragment_uniform_buffer_1[1478][3]); fragment_uniform_buffer_1[1479] = float4(_AdditionalLightsLayerMasks[199], fragment_uniform_buffer_1[1479][1], fragment_uniform_buffer_1[1479][2], fragment_uniform_buffer_1[1479][3]); fragment_uniform_buffer_1[1480] = float4(_AdditionalLightsLayerMasks[200], fragment_uniform_buffer_1[1480][1], fragment_uniform_buffer_1[1480][2], fragment_uniform_buffer_1[1480][3]); fragment_uniform_buffer_1[1481] = float4(_AdditionalLightsLayerMasks[201], fragment_uniform_buffer_1[1481][1], fragment_uniform_buffer_1[1481][2], fragment_uniform_buffer_1[1481][3]); fragment_uniform_buffer_1[1482] = float4(_AdditionalLightsLayerMasks[202], fragment_uniform_buffer_1[1482][1], fragment_uniform_buffer_1[1482][2], fragment_uniform_buffer_1[1482][3]); fragment_uniform_buffer_1[1483] = float4(_AdditionalLightsLayerMasks[203], fragment_uniform_buffer_1[1483][1], fragment_uniform_buffer_1[1483][2], fragment_uniform_buffer_1[1483][3]); fragment_uniform_buffer_1[1484] = float4(_AdditionalLightsLayerMasks[204], fragment_uniform_buffer_1[1484][1], fragment_uniform_buffer_1[1484][2], fragment_uniform_buffer_1[1484][3]); fragment_uniform_buffer_1[1485] = float4(_AdditionalLightsLayerMasks[205], fragment_uniform_buffer_1[1485][1], fragment_uniform_buffer_1[1485][2], fragment_uniform_buffer_1[1485][3]); fragment_uniform_buffer_1[1486] = float4(_AdditionalLightsLayerMasks[206], fragment_uniform_buffer_1[1486][1], fragment_uniform_buffer_1[1486][2], fragment_uniform_buffer_1[1486][3]); fragment_uniform_buffer_1[1487] = float4(_AdditionalLightsLayerMasks[207], fragment_uniform_buffer_1[1487][1], fragment_uniform_buffer_1[1487][2], fragment_uniform_buffer_1[1487][3]); fragment_uniform_buffer_1[1488] = float4(_AdditionalLightsLayerMasks[208], fragment_uniform_buffer_1[1488][1], fragment_uniform_buffer_1[1488][2], fragment_uniform_buffer_1[1488][3]); fragment_uniform_buffer_1[1489] = float4(_AdditionalLightsLayerMasks[209], fragment_uniform_buffer_1[1489][1], fragment_uniform_buffer_1[1489][2], fragment_uniform_buffer_1[1489][3]); fragment_uniform_buffer_1[1490] = float4(_AdditionalLightsLayerMasks[210], fragment_uniform_buffer_1[1490][1], fragment_uniform_buffer_1[1490][2], fragment_uniform_buffer_1[1490][3]); fragment_uniform_buffer_1[1491] = float4(_AdditionalLightsLayerMasks[211], fragment_uniform_buffer_1[1491][1], fragment_uniform_buffer_1[1491][2], fragment_uniform_buffer_1[1491][3]); fragment_uniform_buffer_1[1492] = float4(_AdditionalLightsLayerMasks[212], fragment_uniform_buffer_1[1492][1], fragment_uniform_buffer_1[1492][2], fragment_uniform_buffer_1[1492][3]); fragment_uniform_buffer_1[1493] = float4(_AdditionalLightsLayerMasks[213], fragment_uniform_buffer_1[1493][1], fragment_uniform_buffer_1[1493][2], fragment_uniform_buffer_1[1493][3]); fragment_uniform_buffer_1[1494] = float4(_AdditionalLightsLayerMasks[214], fragment_uniform_buffer_1[1494][1], fragment_uniform_buffer_1[1494][2], fragment_uniform_buffer_1[1494][3]); fragment_uniform_buffer_1[1495] = float4(_AdditionalLightsLayerMasks[215], fragment_uniform_buffer_1[1495][1], fragment_uniform_buffer_1[1495][2], fragment_uniform_buffer_1[1495][3]); fragment_uniform_buffer_1[1496] = float4(_AdditionalLightsLayerMasks[216], fragment_uniform_buffer_1[1496][1], fragment_uniform_buffer_1[1496][2], fragment_uniform_buffer_1[1496][3]); fragment_uniform_buffer_1[1497] = float4(_AdditionalLightsLayerMasks[217], fragment_uniform_buffer_1[1497][1], fragment_uniform_buffer_1[1497][2], fragment_uniform_buffer_1[1497][3]); fragment_uniform_buffer_1[1498] = float4(_AdditionalLightsLayerMasks[218], fragment_uniform_buffer_1[1498][1], fragment_uniform_buffer_1[1498][2], fragment_uniform_buffer_1[1498][3]); fragment_uniform_buffer_1[1499] = float4(_AdditionalLightsLayerMasks[219], fragment_uniform_buffer_1[1499][1], fragment_uniform_buffer_1[1499][2], fragment_uniform_buffer_1[1499][3]); fragment_uniform_buffer_1[1500] = float4(_AdditionalLightsLayerMasks[220], fragment_uniform_buffer_1[1500][1], fragment_uniform_buffer_1[1500][2], fragment_uniform_buffer_1[1500][3]); fragment_uniform_buffer_1[1501] = float4(_AdditionalLightsLayerMasks[221], fragment_uniform_buffer_1[1501][1], fragment_uniform_buffer_1[1501][2], fragment_uniform_buffer_1[1501][3]); fragment_uniform_buffer_1[1502] = float4(_AdditionalLightsLayerMasks[222], fragment_uniform_buffer_1[1502][1], fragment_uniform_buffer_1[1502][2], fragment_uniform_buffer_1[1502][3]); fragment_uniform_buffer_1[1503] = float4(_AdditionalLightsLayerMasks[223], fragment_uniform_buffer_1[1503][1], fragment_uniform_buffer_1[1503][2], fragment_uniform_buffer_1[1503][3]); fragment_uniform_buffer_1[1504] = float4(_AdditionalLightsLayerMasks[224], fragment_uniform_buffer_1[1504][1], fragment_uniform_buffer_1[1504][2], fragment_uniform_buffer_1[1504][3]); fragment_uniform_buffer_1[1505] = float4(_AdditionalLightsLayerMasks[225], fragment_uniform_buffer_1[1505][1], fragment_uniform_buffer_1[1505][2], fragment_uniform_buffer_1[1505][3]); fragment_uniform_buffer_1[1506] = float4(_AdditionalLightsLayerMasks[226], fragment_uniform_buffer_1[1506][1], fragment_uniform_buffer_1[1506][2], fragment_uniform_buffer_1[1506][3]); fragment_uniform_buffer_1[1507] = float4(_AdditionalLightsLayerMasks[227], fragment_uniform_buffer_1[1507][1], fragment_uniform_buffer_1[1507][2], fragment_uniform_buffer_1[1507][3]); fragment_uniform_buffer_1[1508] = float4(_AdditionalLightsLayerMasks[228], fragment_uniform_buffer_1[1508][1], fragment_uniform_buffer_1[1508][2], fragment_uniform_buffer_1[1508][3]); fragment_uniform_buffer_1[1509] = float4(_AdditionalLightsLayerMasks[229], fragment_uniform_buffer_1[1509][1], fragment_uniform_buffer_1[1509][2], fragment_uniform_buffer_1[1509][3]); fragment_uniform_buffer_1[1510] = float4(_AdditionalLightsLayerMasks[230], fragment_uniform_buffer_1[1510][1], fragment_uniform_buffer_1[1510][2], fragment_uniform_buffer_1[1510][3]); fragment_uniform_buffer_1[1511] = float4(_AdditionalLightsLayerMasks[231], fragment_uniform_buffer_1[1511][1], fragment_uniform_buffer_1[1511][2], fragment_uniform_buffer_1[1511][3]); fragment_uniform_buffer_1[1512] = float4(_AdditionalLightsLayerMasks[232], fragment_uniform_buffer_1[1512][1], fragment_uniform_buffer_1[1512][2], fragment_uniform_buffer_1[1512][3]); fragment_uniform_buffer_1[1513] = float4(_AdditionalLightsLayerMasks[233], fragment_uniform_buffer_1[1513][1], fragment_uniform_buffer_1[1513][2], fragment_uniform_buffer_1[1513][3]); fragment_uniform_buffer_1[1514] = float4(_AdditionalLightsLayerMasks[234], fragment_uniform_buffer_1[1514][1], fragment_uniform_buffer_1[1514][2], fragment_uniform_buffer_1[1514][3]); fragment_uniform_buffer_1[1515] = float4(_AdditionalLightsLayerMasks[235], fragment_uniform_buffer_1[1515][1], fragment_uniform_buffer_1[1515][2], fragment_uniform_buffer_1[1515][3]); fragment_uniform_buffer_1[1516] = float4(_AdditionalLightsLayerMasks[236], fragment_uniform_buffer_1[1516][1], fragment_uniform_buffer_1[1516][2], fragment_uniform_buffer_1[1516][3]); fragment_uniform_buffer_1[1517] = float4(_AdditionalLightsLayerMasks[237], fragment_uniform_buffer_1[1517][1], fragment_uniform_buffer_1[1517][2], fragment_uniform_buffer_1[1517][3]); fragment_uniform_buffer_1[1518] = float4(_AdditionalLightsLayerMasks[238], fragment_uniform_buffer_1[1518][1], fragment_uniform_buffer_1[1518][2], fragment_uniform_buffer_1[1518][3]); fragment_uniform_buffer_1[1519] = float4(_AdditionalLightsLayerMasks[239], fragment_uniform_buffer_1[1519][1], fragment_uniform_buffer_1[1519][2], fragment_uniform_buffer_1[1519][3]); fragment_uniform_buffer_1[1520] = float4(_AdditionalLightsLayerMasks[240], fragment_uniform_buffer_1[1520][1], fragment_uniform_buffer_1[1520][2], fragment_uniform_buffer_1[1520][3]); fragment_uniform_buffer_1[1521] = float4(_AdditionalLightsLayerMasks[241], fragment_uniform_buffer_1[1521][1], fragment_uniform_buffer_1[1521][2], fragment_uniform_buffer_1[1521][3]); fragment_uniform_buffer_1[1522] = float4(_AdditionalLightsLayerMasks[242], fragment_uniform_buffer_1[1522][1], fragment_uniform_buffer_1[1522][2], fragment_uniform_buffer_1[1522][3]); fragment_uniform_buffer_1[1523] = float4(_AdditionalLightsLayerMasks[243], fragment_uniform_buffer_1[1523][1], fragment_uniform_buffer_1[1523][2], fragment_uniform_buffer_1[1523][3]); fragment_uniform_buffer_1[1524] = float4(_AdditionalLightsLayerMasks[244], fragment_uniform_buffer_1[1524][1], fragment_uniform_buffer_1[1524][2], fragment_uniform_buffer_1[1524][3]); fragment_uniform_buffer_1[1525] = float4(_AdditionalLightsLayerMasks[245], fragment_uniform_buffer_1[1525][1], fragment_uniform_buffer_1[1525][2], fragment_uniform_buffer_1[1525][3]); fragment_uniform_buffer_1[1526] = float4(_AdditionalLightsLayerMasks[246], fragment_uniform_buffer_1[1526][1], fragment_uniform_buffer_1[1526][2], fragment_uniform_buffer_1[1526][3]); fragment_uniform_buffer_1[1527] = float4(_AdditionalLightsLayerMasks[247], fragment_uniform_buffer_1[1527][1], fragment_uniform_buffer_1[1527][2], fragment_uniform_buffer_1[1527][3]); fragment_uniform_buffer_1[1528] = float4(_AdditionalLightsLayerMasks[248], fragment_uniform_buffer_1[1528][1], fragment_uniform_buffer_1[1528][2], fragment_uniform_buffer_1[1528][3]); fragment_uniform_buffer_1[1529] = float4(_AdditionalLightsLayerMasks[249], fragment_uniform_buffer_1[1529][1], fragment_uniform_buffer_1[1529][2], fragment_uniform_buffer_1[1529][3]); fragment_uniform_buffer_1[1530] = float4(_AdditionalLightsLayerMasks[250], fragment_uniform_buffer_1[1530][1], fragment_uniform_buffer_1[1530][2], fragment_uniform_buffer_1[1530][3]); fragment_uniform_buffer_1[1531] = float4(_AdditionalLightsLayerMasks[251], fragment_uniform_buffer_1[1531][1], fragment_uniform_buffer_1[1531][2], fragment_uniform_buffer_1[1531][3]); fragment_uniform_buffer_1[1532] = float4(_AdditionalLightsLayerMasks[252], fragment_uniform_buffer_1[1532][1], fragment_uniform_buffer_1[1532][2], fragment_uniform_buffer_1[1532][3]); fragment_uniform_buffer_1[1533] = float4(_AdditionalLightsLayerMasks[253], fragment_uniform_buffer_1[1533][1], fragment_uniform_buffer_1[1533][2], fragment_uniform_buffer_1[1533][3]); fragment_uniform_buffer_1[1534] = float4(_AdditionalLightsLayerMasks[254], fragment_uniform_buffer_1[1534][1], fragment_uniform_buffer_1[1534][2], fragment_uniform_buffer_1[1534][3]); fragment_uniform_buffer_1[1535] = float4(_AdditionalLightsLayerMasks[255], fragment_uniform_buffer_1[1535][1], fragment_uniform_buffer_1[1535][2], fragment_uniform_buffer_1[1535][3]); fragment_uniform_buffer_2[10] = float4(unity_RenderingLayer[0], unity_RenderingLayer[1], unity_RenderingLayer[2], unity_RenderingLayer[3]); fragment_uniform_buffer_2[11] = float4(unity_LightData[0], unity_LightData[1], unity_LightData[2], unity_LightData[3]); fragment_uniform_buffer_2[12] = float4(unity_LightIndices[0][0], unity_LightIndices[0][1], unity_LightIndices[0][2], unity_LightIndices[0][3]); fragment_uniform_buffer_2[13] = float4(unity_LightIndices[1][0], unity_LightIndices[1][1], unity_LightIndices[1][2], unity_LightIndices[1][3]); fragment_uniform_buffer_2[27] = float4(unity_SHAr[0], unity_SHAr[1], unity_SHAr[2], unity_SHAr[3]); fragment_uniform_buffer_2[28] = float4(unity_SHAg[0], unity_SHAg[1], unity_SHAg[2], unity_SHAg[3]); fragment_uniform_buffer_2[29] = float4(unity_SHAb[0], unity_SHAb[1], unity_SHAb[2], unity_SHAb[3]); fragment_uniform_buffer_2[30] = float4(unity_SHBr[0], unity_SHBr[1], unity_SHBr[2], unity_SHBr[3]); fragment_uniform_buffer_2[31] = float4(unity_SHBg[0], unity_SHBg[1], unity_SHBg[2], unity_SHBg[3]); fragment_uniform_buffer_2[32] = float4(unity_SHBb[0], unity_SHBb[1], unity_SHBb[2], unity_SHBb[3]); fragment_uniform_buffer_2[33] = float4(unity_SHC[0], unity_SHC[1], unity_SHC[2], unity_SHC[3]); fragment_uniform_buffer_3[4] = float4(_Cutoff, fragment_uniform_buffer_3[4][1], fragment_uniform_buffer_3[4][2], fragment_uniform_buffer_3[4][3]); fragment_uniform_buffer_4[0] = float4(_MainLightWorldToShadow[0][0][0], _MainLightWorldToShadow[0][1][0], _MainLightWorldToShadow[0][2][0], _MainLightWorldToShadow[0][3][0]); fragment_uniform_buffer_4[1] = float4(_MainLightWorldToShadow[0][0][1], _MainLightWorldToShadow[0][1][1], _MainLightWorldToShadow[0][2][1], _MainLightWorldToShadow[0][3][1]); fragment_uniform_buffer_4[2] = float4(_MainLightWorldToShadow[0][0][2], _MainLightWorldToShadow[0][1][2], _MainLightWorldToShadow[0][2][2], _MainLightWorldToShadow[0][3][2]); fragment_uniform_buffer_4[3] = float4(_MainLightWorldToShadow[0][0][3], _MainLightWorldToShadow[0][1][3], _MainLightWorldToShadow[0][2][3], _MainLightWorldToShadow[0][3][3]); fragment_uniform_buffer_4[4] = float4(_MainLightWorldToShadow[1][0][0], _MainLightWorldToShadow[1][1][0], _MainLightWorldToShadow[1][2][0], _MainLightWorldToShadow[1][3][0]); fragment_uniform_buffer_4[5] = float4(_MainLightWorldToShadow[1][0][1], _MainLightWorldToShadow[1][1][1], _MainLightWorldToShadow[1][2][1], _MainLightWorldToShadow[1][3][1]); fragment_uniform_buffer_4[6] = float4(_MainLightWorldToShadow[1][0][2], _MainLightWorldToShadow[1][1][2], _MainLightWorldToShadow[1][2][2], _MainLightWorldToShadow[1][3][2]); fragment_uniform_buffer_4[7] = float4(_MainLightWorldToShadow[1][0][3], _MainLightWorldToShadow[1][1][3], _MainLightWorldToShadow[1][2][3], _MainLightWorldToShadow[1][3][3]); fragment_uniform_buffer_4[8] = float4(_MainLightWorldToShadow[2][0][0], _MainLightWorldToShadow[2][1][0], _MainLightWorldToShadow[2][2][0], _MainLightWorldToShadow[2][3][0]); fragment_uniform_buffer_4[9] = float4(_MainLightWorldToShadow[2][0][1], _MainLightWorldToShadow[2][1][1], _MainLightWorldToShadow[2][2][1], _MainLightWorldToShadow[2][3][1]); fragment_uniform_buffer_4[10] = float4(_MainLightWorldToShadow[2][0][2], _MainLightWorldToShadow[2][1][2], _MainLightWorldToShadow[2][2][2], _MainLightWorldToShadow[2][3][2]); fragment_uniform_buffer_4[11] = float4(_MainLightWorldToShadow[2][0][3], _MainLightWorldToShadow[2][1][3], _MainLightWorldToShadow[2][2][3], _MainLightWorldToShadow[2][3][3]); fragment_uniform_buffer_4[12] = float4(_MainLightWorldToShadow[3][0][0], _MainLightWorldToShadow[3][1][0], _MainLightWorldToShadow[3][2][0], _MainLightWorldToShadow[3][3][0]); fragment_uniform_buffer_4[13] = float4(_MainLightWorldToShadow[3][0][1], _MainLightWorldToShadow[3][1][1], _MainLightWorldToShadow[3][2][1], _MainLightWorldToShadow[3][3][1]); fragment_uniform_buffer_4[14] = float4(_MainLightWorldToShadow[3][0][2], _MainLightWorldToShadow[3][1][2], _MainLightWorldToShadow[3][2][2], _MainLightWorldToShadow[3][3][2]); fragment_uniform_buffer_4[15] = float4(_MainLightWorldToShadow[3][0][3], _MainLightWorldToShadow[3][1][3], _MainLightWorldToShadow[3][2][3], _MainLightWorldToShadow[3][3][3]); fragment_uniform_buffer_4[16] = float4(_MainLightWorldToShadow[4][0][0], _MainLightWorldToShadow[4][1][0], _MainLightWorldToShadow[4][2][0], _MainLightWorldToShadow[4][3][0]); fragment_uniform_buffer_4[17] = float4(_MainLightWorldToShadow[4][0][1], _MainLightWorldToShadow[4][1][1], _MainLightWorldToShadow[4][2][1], _MainLightWorldToShadow[4][3][1]); fragment_uniform_buffer_4[18] = float4(_MainLightWorldToShadow[4][0][2], _MainLightWorldToShadow[4][1][2], _MainLightWorldToShadow[4][2][2], _MainLightWorldToShadow[4][3][2]); fragment_uniform_buffer_4[19] = float4(_MainLightWorldToShadow[4][0][3], _MainLightWorldToShadow[4][1][3], _MainLightWorldToShadow[4][2][3], _MainLightWorldToShadow[4][3][3]); fragment_uniform_buffer_4[20] = float4(_CascadeShadowSplitSpheres0[0], _CascadeShadowSplitSpheres0[1], _CascadeShadowSplitSpheres0[2], _CascadeShadowSplitSpheres0[3]); fragment_uniform_buffer_4[21] = float4(_CascadeShadowSplitSpheres1[0], _CascadeShadowSplitSpheres1[1], _CascadeShadowSplitSpheres1[2], _CascadeShadowSplitSpheres1[3]); fragment_uniform_buffer_4[22] = float4(_CascadeShadowSplitSpheres2[0], _CascadeShadowSplitSpheres2[1], _CascadeShadowSplitSpheres2[2], _CascadeShadowSplitSpheres2[3]); fragment_uniform_buffer_4[23] = float4(_CascadeShadowSplitSpheres3[0], _CascadeShadowSplitSpheres3[1], _CascadeShadowSplitSpheres3[2], _CascadeShadowSplitSpheres3[3]); fragment_uniform_buffer_4[24] = float4(_CascadeShadowSplitSphereRadii[0], _CascadeShadowSplitSphereRadii[1], _CascadeShadowSplitSphereRadii[2], _CascadeShadowSplitSphereRadii[3]); fragment_input_0 = stage_input.fragment_input_0; fragment_input_1 = stage_input.fragment_input_1; fragment_input_2 = stage_input.fragment_input_2; fragment_input_3 = stage_input.fragment_input_3; fragment_input_4 = stage_input.fragment_input_4; fragment_input_5 = stage_input.fragment_input_5; fragment_input_6 = stage_input.fragment_input_6; frag_main(); Fragment_Stage_Output stage_output; stage_output.fragment_output_0 = fragment_output_0; return stage_output; } #endif // _ADDITIONAL_LIGHTS #endif // _ADDITIONAL_LIGHT_SHADOWS #endif // _LIGHT_LAYERS #endif // _MAIN_LIGHT_SHADOWS_CASCADE #endif // !STEREO_INSTANCING_ON #endif // !_LIGHT_COOKIES #endif // !_MAIN_LIGHT_SHADOWS #endif // !_SHADOWS_SOFT #ifdef STEREO_INSTANCING_ON #ifdef _ADDITIONAL_LIGHTS #ifdef _ADDITIONAL_LIGHT_SHADOWS #ifdef _LIGHT_LAYERS #ifdef _MAIN_LIGHT_SHADOWS_CASCADE #ifndef _LIGHT_COOKIES #ifndef _MAIN_LIGHT_SHADOWS #ifndef _SHADOWS_SOFT #define ANY_SHADER_VARIANT_ACTIVE float2 _GlobalMipBias; float _AlphaToMaskAvailable; float4 _MainLightPosition; float4 _MainLightColor; int _MainLightLayerMask; float4 _AdditionalLightsCount; float4 _AdditionalLightsPosition[256]; float4 _AdditionalLightsColor[256]; float4 _AdditionalLightsAttenuation[256]; float4 _AdditionalLightsSpotDir[256]; float _AdditionalLightsLayerMasks[256]; float4 unity_RenderingLayer; float4 unity_LightData; float4 unity_LightIndices[2]; float4 unity_SHAr; float4 unity_SHAg; float4 unity_SHAb; float4 unity_SHBr; float4 unity_SHBg; float4 unity_SHBb; float4 unity_SHC; float3 unity_StereoWorldSpaceCameraPos[2]; float _Cutoff; float4x4 _MainLightWorldToShadow[5]; float4 _CascadeShadowSplitSpheres0; float4 _CascadeShadowSplitSpheres1; float4 _CascadeShadowSplitSpheres2; float4 _CascadeShadowSplitSpheres3; float4 _CascadeShadowSplitSphereRadii; static float4 fragment_uniform_buffer_0[11]; static float4 fragment_uniform_buffer_1[1536]; static float4 fragment_uniform_buffer_2[34]; static float4 fragment_uniform_buffer_3[66]; static float4 fragment_uniform_buffer_4[5]; static float4 fragment_uniform_buffer_5[1313]; static const float fragment_unnamed_69[16] = { 1.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f }; Texture2D _MainTex; Texture2D _MainLightShadowmapTexture; Texture2D _AdditionalLightsShadowmapTexture; SamplerState sampler_MainTex; SamplerComparisonState S1; static uint gl_Layer; static float2 fragment_input_0; static float3 fragment_input_1; static float4 fragment_input_2; static float3 fragment_input_3; static float3 fragment_input_4; static float4 fragment_input_5; static float4 fragment_input_6; static uint fragment_input_8; static float4 fragment_output_0; struct Fragment_Stage_Input { float2 fragment_input_0 : TEXCOORD; // TEXCOORD float3 fragment_input_1 : TEXCOORD1; // TEXCOORD_1 float4 fragment_input_2 : TEXCOORD2; // TEXCOORD_2 float3 fragment_input_3 : TEXCOORD3; // TEXCOORD_3 float3 fragment_input_4 : TEXCOORD4; // TEXCOORD_4 float4 fragment_input_5 : TEXCOORD5; // TEXCOORD_5 float4 fragment_input_6 : TEXCOORD7; // TEXCOORD_7 uint fragment_input_8 : SV_InstanceID; // SV_InstanceID uint gl_Layer : SV_RenderTargetArrayIndex; }; struct Fragment_Stage_Output { float4 fragment_output_0 : SV_Target0; }; static bool discard_state; void discard_cond(bool fragment_unnamed_873) { if (fragment_unnamed_873) { discard_state = true; } } void discard_exit() { if (discard_state) { discard; } } void frag_main() { discard_state = false; float4 fragment_unnamed_91 = _MainTex.SampleBias(sampler_MainTex, float2(fragment_input_0.x, fragment_input_0.y), fragment_uniform_buffer_0[4u].x); float fragment_unnamed_96 = fragment_unnamed_91.w; precise float fragment_unnamed_107 = fragment_unnamed_91.x * fragment_input_6.x; precise float fragment_unnamed_108 = fragment_unnamed_91.y * fragment_input_6.y; precise float fragment_unnamed_109 = fragment_unnamed_91.z * fragment_input_6.z; precise float fragment_unnamed_110 = fragment_unnamed_96 * fragment_input_6.w; bool fragment_unnamed_115 = fragment_uniform_buffer_0[4u].z != 0.0f; bool fragment_unnamed_121 = 0.0f >= fragment_uniform_buffer_4[4u].x; precise float fragment_unnamed_128 = abs(ddx_coarse(fragment_unnamed_110)) + abs(ddy_coarse(fragment_unnamed_110)); precise float fragment_unnamed_134 = (-0.0f) - fragment_uniform_buffer_4[4u].x; float fragment_unnamed_136 = mad(fragment_unnamed_96, fragment_input_6.w, fragment_unnamed_134); precise float fragment_unnamed_137 = (-0.0f) - fragment_unnamed_128; precise float fragment_unnamed_142 = mad(fragment_unnamed_137, 0.5f, fragment_unnamed_136) / max(fragment_unnamed_128, 9.9999997473787516355514526367188e-05f); precise float fragment_unnamed_143 = fragment_unnamed_142 + 1.0f; float fragment_unnamed_148 = asfloat(fragment_unnamed_121 ? 1065353216u : asuint(clamp(fragment_unnamed_143, 0.0f, 1.0f))); precise float fragment_unnamed_151 = fragment_unnamed_148 + (-9.9999997473787516355514526367188e-05f); discard_cond(asfloat((((~(fragment_unnamed_121 ? 4294967295u : 0u)) & (fragment_unnamed_115 ? 4294967295u : 0u)) != 0u) ? asuint(fragment_unnamed_151) : asuint(fragment_unnamed_136)) < 0.0f); float fragment_unnamed_177 = rsqrt(dot(float3(fragment_input_3.x, fragment_input_3.y, fragment_input_3.z), float3(fragment_input_3.x, fragment_input_3.y, fragment_input_3.z))); precise float fragment_unnamed_184 = fragment_unnamed_177 * fragment_input_3.x; precise float fragment_unnamed_185 = fragment_unnamed_177 * fragment_input_3.y; precise float fragment_unnamed_186 = fragment_unnamed_177 * fragment_input_3.z; precise float fragment_unnamed_197 = (-0.0f) - fragment_uniform_buffer_5[20u].x; precise float fragment_unnamed_199 = (-0.0f) - fragment_uniform_buffer_5[20u].y; precise float fragment_unnamed_201 = (-0.0f) - fragment_uniform_buffer_5[20u].z; precise float fragment_unnamed_202 = fragment_input_2.x + fragment_unnamed_197; precise float fragment_unnamed_203 = fragment_input_2.y + fragment_unnamed_199; precise float fragment_unnamed_204 = fragment_input_2.z + fragment_unnamed_201; precise float fragment_unnamed_215 = (-0.0f) - fragment_uniform_buffer_5[21u].x; precise float fragment_unnamed_217 = (-0.0f) - fragment_uniform_buffer_5[21u].y; precise float fragment_unnamed_219 = (-0.0f) - fragment_uniform_buffer_5[21u].z; precise float fragment_unnamed_220 = fragment_input_2.x + fragment_unnamed_215; precise float fragment_unnamed_221 = fragment_input_2.y + fragment_unnamed_217; precise float fragment_unnamed_222 = fragment_input_2.z + fragment_unnamed_219; precise float fragment_unnamed_233 = (-0.0f) - fragment_uniform_buffer_5[22u].x; precise float fragment_unnamed_235 = (-0.0f) - fragment_uniform_buffer_5[22u].y; precise float fragment_unnamed_237 = (-0.0f) - fragment_uniform_buffer_5[22u].z; precise float fragment_unnamed_238 = fragment_input_2.x + fragment_unnamed_233; precise float fragment_unnamed_239 = fragment_input_2.y + fragment_unnamed_235; precise float fragment_unnamed_240 = fragment_input_2.z + fragment_unnamed_237; precise float fragment_unnamed_251 = (-0.0f) - fragment_uniform_buffer_5[23u].x; precise float fragment_unnamed_253 = (-0.0f) - fragment_uniform_buffer_5[23u].y; precise float fragment_unnamed_255 = (-0.0f) - fragment_uniform_buffer_5[23u].z; precise float fragment_unnamed_256 = fragment_input_2.x + fragment_unnamed_251; precise float fragment_unnamed_257 = fragment_input_2.y + fragment_unnamed_253; precise float fragment_unnamed_258 = fragment_input_2.z + fragment_unnamed_255; bool fragment_unnamed_278 = dot(float3(fragment_unnamed_202, fragment_unnamed_203, fragment_unnamed_204), float3(fragment_unnamed_202, fragment_unnamed_203, fragment_unnamed_204)) < fragment_uniform_buffer_5[24u].x; bool fragment_unnamed_279 = dot(float3(fragment_unnamed_220, fragment_unnamed_221, fragment_unnamed_222), float3(fragment_unnamed_220, fragment_unnamed_221, fragment_unnamed_222)) < fragment_uniform_buffer_5[24u].y; bool fragment_unnamed_280 = dot(float3(fragment_unnamed_238, fragment_unnamed_239, fragment_unnamed_240), float3(fragment_unnamed_238, fragment_unnamed_239, fragment_unnamed_240)) < fragment_uniform_buffer_5[24u].z; precise float fragment_unnamed_302 = asfloat(fragment_unnamed_278 ? 3212836864u : 2147483648u) + asfloat((fragment_unnamed_279 ? 4294967295u : 0u) & 1065353216u); precise float fragment_unnamed_303 = asfloat(fragment_unnamed_279 ? 3212836864u : 2147483648u) + asfloat((fragment_unnamed_280 ? 4294967295u : 0u) & 1065353216u); precise float fragment_unnamed_304 = asfloat(fragment_unnamed_280 ? 3212836864u : 2147483648u) + asfloat(((dot(float3(fragment_unnamed_256, fragment_unnamed_257, fragment_unnamed_258), float3(fragment_unnamed_256, fragment_unnamed_257, fragment_unnamed_258)) < fragment_uniform_buffer_5[24u].w) ? 4294967295u : 0u) & 1065353216u); precise float fragment_unnamed_314 = (-0.0f) - dot(float4(asfloat((fragment_unnamed_278 ? 4294967295u : 0u) & 1065353216u), max(fragment_unnamed_302, 0.0f), max(fragment_unnamed_303, 0.0f), max(fragment_unnamed_304, 0.0f)), float4(4.0f, 3.0f, 2.0f, 1.0f)); precise float fragment_unnamed_315 = fragment_unnamed_314 + 4.0f; uint fragment_unnamed_317 = uint(fragment_unnamed_315) << 2u; uint fragment_unnamed_320 = fragment_unnamed_317 + 1u; precise float fragment_unnamed_326 = fragment_input_2.y * fragment_uniform_buffer_5[fragment_unnamed_320].x; precise float fragment_unnamed_327 = fragment_input_2.y * fragment_uniform_buffer_5[fragment_unnamed_320].y; precise float fragment_unnamed_328 = fragment_input_2.y * fragment_uniform_buffer_5[fragment_unnamed_320].z; uint fragment_unnamed_339 = fragment_unnamed_317 + 2u; uint fragment_unnamed_350 = fragment_unnamed_317 + 3u; precise float fragment_unnamed_356 = mad(fragment_uniform_buffer_5[fragment_unnamed_339].x, fragment_input_2.z, mad(fragment_uniform_buffer_5[fragment_unnamed_317].x, fragment_input_2.x, fragment_unnamed_326)) + fragment_uniform_buffer_5[fragment_unnamed_350].x; precise float fragment_unnamed_357 = mad(fragment_uniform_buffer_5[fragment_unnamed_339].y, fragment_input_2.z, mad(fragment_uniform_buffer_5[fragment_unnamed_317].y, fragment_input_2.x, fragment_unnamed_327)) + fragment_uniform_buffer_5[fragment_unnamed_350].y; precise float fragment_unnamed_358 = mad(fragment_uniform_buffer_5[fragment_unnamed_339].z, fragment_input_2.z, mad(fragment_uniform_buffer_5[fragment_unnamed_317].z, fragment_input_2.x, fragment_unnamed_328)) + fragment_uniform_buffer_5[fragment_unnamed_350].z; precise float fragment_unnamed_392 = fragment_unnamed_185 * fragment_unnamed_184; precise float fragment_unnamed_393 = fragment_unnamed_186 * fragment_unnamed_185; precise float fragment_unnamed_394 = fragment_unnamed_186 * fragment_unnamed_186; precise float fragment_unnamed_395 = fragment_unnamed_184 * fragment_unnamed_186; precise float fragment_unnamed_426 = fragment_unnamed_185 * fragment_unnamed_185; precise float fragment_unnamed_427 = (-0.0f) - fragment_unnamed_426; float fragment_unnamed_428 = mad(fragment_unnamed_184, fragment_unnamed_184, fragment_unnamed_427); precise float fragment_unnamed_438 = dot(float4(fragment_uniform_buffer_2[27u]), float4(fragment_unnamed_184, fragment_unnamed_185, fragment_unnamed_186, asfloat(1065353216u))) + mad(fragment_uniform_buffer_2[33u].x, fragment_unnamed_428, dot(float4(fragment_uniform_buffer_2[30u]), float4(fragment_unnamed_392, fragment_unnamed_393, fragment_unnamed_394, fragment_unnamed_395))); precise float fragment_unnamed_439 = dot(float4(fragment_uniform_buffer_2[28u]), float4(fragment_unnamed_184, fragment_unnamed_185, fragment_unnamed_186, asfloat(1065353216u))) + mad(fragment_uniform_buffer_2[33u].y, fragment_unnamed_428, dot(float4(fragment_uniform_buffer_2[31u]), float4(fragment_unnamed_392, fragment_unnamed_393, fragment_unnamed_394, fragment_unnamed_395))); precise float fragment_unnamed_440 = dot(float4(fragment_uniform_buffer_2[29u]), float4(fragment_unnamed_184, fragment_unnamed_185, fragment_unnamed_186, asfloat(1065353216u))) + mad(fragment_uniform_buffer_2[33u].z, fragment_unnamed_428, dot(float4(fragment_uniform_buffer_2[32u]), float4(fragment_unnamed_392, fragment_unnamed_393, fragment_unnamed_394, fragment_unnamed_395))); precise float fragment_unnamed_451 = (-0.0f) - fragment_uniform_buffer_5[27u].x; precise float fragment_unnamed_452 = fragment_unnamed_451 + 1.0f; float fragment_unnamed_465 = asfloat(((((0.0f >= fragment_unnamed_358) ? 4294967295u : 0u) | ((fragment_unnamed_358 >= 1.0f) ? 4294967295u : 0u)) != 0u) ? 1065353216u : asuint(mad(_MainLightShadowmapTexture.SampleCmpLevelZero(S1, float2(fragment_unnamed_356, fragment_unnamed_357), fragment_unnamed_358).xxxx.x, fragment_uniform_buffer_5[27u].x, fragment_unnamed_452))); uint fragment_unnamed_473 = uint(gl_Layer) + 64u; precise float fragment_unnamed_478 = (-0.0f) - fragment_uniform_buffer_3[fragment_unnamed_473].x; precise float fragment_unnamed_480 = (-0.0f) - fragment_uniform_buffer_3[fragment_unnamed_473].y; precise float fragment_unnamed_482 = (-0.0f) - fragment_uniform_buffer_3[fragment_unnamed_473].z; precise float fragment_unnamed_483 = fragment_input_2.x + fragment_unnamed_478; precise float fragment_unnamed_484 = fragment_input_2.y + fragment_unnamed_480; precise float fragment_unnamed_485 = fragment_input_2.z + fragment_unnamed_482; float fragment_unnamed_486 = dot(float3(fragment_unnamed_483, fragment_unnamed_484, fragment_unnamed_485), float3(fragment_unnamed_483, fragment_unnamed_484, fragment_unnamed_485)); precise float fragment_unnamed_497 = (-0.0f) - fragment_unnamed_465; precise float fragment_unnamed_498 = fragment_unnamed_497 + 1.0f; precise float fragment_unnamed_515 = mad(clamp(mad(fragment_unnamed_486, fragment_uniform_buffer_5[27u].z, fragment_uniform_buffer_5[27u].w), 0.0f, 1.0f), fragment_unnamed_498, fragment_unnamed_465) * fragment_uniform_buffer_2[11u].z; precise float fragment_unnamed_522 = fragment_unnamed_515 * fragment_uniform_buffer_0[6u].x; precise float fragment_unnamed_523 = fragment_unnamed_515 * fragment_uniform_buffer_0[6u].y; precise float fragment_unnamed_524 = fragment_unnamed_515 * fragment_uniform_buffer_0[6u].z; float fragment_unnamed_533 = clamp(dot(float3(fragment_unnamed_184, fragment_unnamed_185, fragment_unnamed_186), float3(fragment_uniform_buffer_0[5u].xyz)), 0.0f, 1.0f); precise float fragment_unnamed_534 = fragment_unnamed_533 * fragment_unnamed_522; precise float fragment_unnamed_535 = fragment_unnamed_533 * fragment_unnamed_523; precise float fragment_unnamed_536 = fragment_unnamed_533 * fragment_unnamed_524; precise float fragment_unnamed_537 = fragment_unnamed_107 * fragment_unnamed_534; precise float fragment_unnamed_538 = fragment_unnamed_108 * fragment_unnamed_535; precise float fragment_unnamed_539 = fragment_unnamed_109 * fragment_unnamed_536; bool fragment_unnamed_540 = (asuint(fragment_uniform_buffer_0[8u]).x & asuint(fragment_uniform_buffer_2[10u]).x) != 0u; uint fragment_unnamed_557 = uint(int(min(fragment_uniform_buffer_0[10u].x, fragment_uniform_buffer_2[11u].y))); float fragment_unnamed_565 = clamp(mad(fragment_unnamed_486, fragment_uniform_buffer_5[31u].x, fragment_uniform_buffer_5[31u].y), 0.0f, 1.0f); float fragment_unnamed_571; float fragment_unnamed_573; float fragment_unnamed_575; fragment_unnamed_571 = asfloat(0u); fragment_unnamed_573 = asfloat(0u); fragment_unnamed_575 = asfloat(0u); uint fragment_unnamed_620; precise float fragment_unnamed_647; precise float fragment_unnamed_648; precise float fragment_unnamed_649; precise float fragment_unnamed_683; float fragment_unnamed_815; precise float fragment_unnamed_816; precise float fragment_unnamed_817; precise float fragment_unnamed_830; uint fragment_unnamed_831; precise float fragment_unnamed_838; precise float fragment_unnamed_839; precise float fragment_unnamed_840; float fragment_unnamed_844; precise float fragment_unnamed_845; precise float fragment_unnamed_846; precise float fragment_unnamed_847; bool fragment_unnamed_851; for (uint fragment_unnamed_569 = 0u; !(fragment_unnamed_569 >= fragment_unnamed_557); fragment_unnamed_816 = (-0.0f) - fragment_unnamed_815, fragment_unnamed_817 = fragment_unnamed_816 + 1.0f, fragment_unnamed_830 = fragment_unnamed_683 * mad(fragment_unnamed_565, fragment_unnamed_817, fragment_unnamed_815), fragment_unnamed_831 = fragment_unnamed_620 + 256u, fragment_unnamed_838 = fragment_unnamed_830 * fragment_uniform_buffer_1[fragment_unnamed_831].x, fragment_unnamed_839 = fragment_unnamed_830 * fragment_uniform_buffer_1[fragment_unnamed_831].y, fragment_unnamed_840 = fragment_unnamed_830 * fragment_uniform_buffer_1[fragment_unnamed_831].z, fragment_unnamed_844 = clamp(dot(float3(fragment_unnamed_184, fragment_unnamed_185, fragment_unnamed_186), float3(fragment_unnamed_647, fragment_unnamed_648, fragment_unnamed_649)), 0.0f, 1.0f), fragment_unnamed_845 = fragment_unnamed_844 * fragment_unnamed_838, fragment_unnamed_846 = fragment_unnamed_844 * fragment_unnamed_839, fragment_unnamed_847 = fragment_unnamed_844 * fragment_unnamed_840, fragment_unnamed_851 = (asuint(fragment_uniform_buffer_2[10u]).x & asuint(fragment_uniform_buffer_1[fragment_unnamed_620 + 1280u]).x) != 0u, fragment_unnamed_569++, fragment_unnamed_571 = asfloat(fragment_unnamed_851 ? asuint(mad(fragment_unnamed_845, fragment_unnamed_107, fragment_unnamed_571)) : asuint(fragment_unnamed_571)), fragment_unnamed_573 = asfloat(fragment_unnamed_851 ? asuint(mad(fragment_unnamed_846, fragment_unnamed_108, fragment_unnamed_573)) : asuint(fragment_unnamed_573)), fragment_unnamed_575 = asfloat(fragment_unnamed_851 ? asuint(mad(fragment_unnamed_847, fragment_unnamed_109, fragment_unnamed_575)) : asuint(fragment_unnamed_575))) { uint fragment_unnamed_591 = fragment_unnamed_569 & 3u; fragment_unnamed_620 = uint(int(dot(float4(fragment_uniform_buffer_2[(fragment_unnamed_569 >> 2u) + 12u]), float4(fragment_unnamed_69[(fragment_unnamed_591 * 4u) + 0u], fragment_unnamed_69[(fragment_unnamed_591 * 4u) + 1u], fragment_unnamed_69[(fragment_unnamed_591 * 4u) + 2u], fragment_unnamed_69[(fragment_unnamed_591 * 4u) + 3u])))); precise float fragment_unnamed_623 = (-0.0f) - fragment_input_2.x; precise float fragment_unnamed_626 = (-0.0f) - fragment_input_2.y; precise float fragment_unnamed_629 = (-0.0f) - fragment_input_2.z; float fragment_unnamed_638 = mad(fragment_unnamed_623, fragment_uniform_buffer_1[fragment_unnamed_620].w, fragment_uniform_buffer_1[fragment_unnamed_620].x); float fragment_unnamed_639 = mad(fragment_unnamed_626, fragment_uniform_buffer_1[fragment_unnamed_620].w, fragment_uniform_buffer_1[fragment_unnamed_620].y); float fragment_unnamed_640 = mad(fragment_unnamed_629, fragment_uniform_buffer_1[fragment_unnamed_620].w, fragment_uniform_buffer_1[fragment_unnamed_620].z); float fragment_unnamed_644 = max(dot(float3(fragment_unnamed_638, fragment_unnamed_639, fragment_unnamed_640), float3(fragment_unnamed_638, fragment_unnamed_639, fragment_unnamed_640)), 6.103515625e-05f); float fragment_unnamed_646 = rsqrt(fragment_unnamed_644); fragment_unnamed_647 = fragment_unnamed_646 * fragment_unnamed_638; fragment_unnamed_648 = fragment_unnamed_646 * fragment_unnamed_639; fragment_unnamed_649 = fragment_unnamed_646 * fragment_unnamed_640; precise float fragment_unnamed_650 = 1.0f / fragment_unnamed_644; precise float fragment_unnamed_656 = fragment_unnamed_644 * fragment_uniform_buffer_1[fragment_unnamed_620 + 512u].x; precise float fragment_unnamed_657 = (-0.0f) - fragment_unnamed_656; float fragment_unnamed_659 = max(mad(fragment_unnamed_657, fragment_unnamed_656, 1.0f), 0.0f); precise float fragment_unnamed_660 = fragment_unnamed_659 * fragment_unnamed_659; precise float fragment_unnamed_661 = fragment_unnamed_660 * fragment_unnamed_650; float fragment_unnamed_681 = clamp(mad(dot(float3(fragment_uniform_buffer_1[fragment_unnamed_620 + 768u].xyz), float3(fragment_unnamed_647, fragment_unnamed_648, fragment_unnamed_649)), fragment_uniform_buffer_1[fragment_unnamed_620 + 512u].z, fragment_uniform_buffer_1[fragment_unnamed_620 + 512u].w), 0.0f, 1.0f); precise float fragment_unnamed_682 = fragment_unnamed_681 * fragment_unnamed_681; fragment_unnamed_683 = fragment_unnamed_661 * fragment_unnamed_682; uint fragment_unnamed_690 = (int(fragment_unnamed_620) < int(0u)) ? 4294967295u : uint(int(fragment_uniform_buffer_5[fragment_unnamed_620 + 33u].w)); float frontier_phi_8_pred; if (int(fragment_unnamed_690) >= int(0u)) { float fragment_unnamed_730; if (0.0f != fragment_uniform_buffer_5[fragment_unnamed_620 + 33u].z) { float fragment_unnamed_699 = abs(fragment_unnamed_649); float fragment_unnamed_701 = abs(fragment_unnamed_647); precise float fragment_unnamed_709 = (-0.0f) - fragment_unnamed_649; precise float fragment_unnamed_710 = (-0.0f) - fragment_unnamed_648; precise float fragment_unnamed_711 = (-0.0f) - fragment_unnamed_647; fragment_unnamed_730 = asfloat(fragment_unnamed_690 + uint(int(asfloat(((((fragment_unnamed_699 >= abs(fragment_unnamed_648)) ? 4294967295u : 0u) & ((fragment_unnamed_699 >= fragment_unnamed_701) ? 4294967295u : 0u)) != 0u) ? ((fragment_unnamed_709 < 0.0f) ? 1084227584u : 1082130432u) : ((abs(fragment_unnamed_648) >= fragment_unnamed_701) ? ((fragment_unnamed_710 < 0.0f) ? 1077936128u : 1073741824u) : (((fragment_unnamed_711 < 0.0f) ? 4294967295u : 0u) & 1065353216u)))))); } else { fragment_unnamed_730 = asfloat(fragment_unnamed_690); } uint fragment_unnamed_732 = asuint(fragment_unnamed_730) << 2u; uint fragment_unnamed_735 = fragment_unnamed_732 + 290u; precise float fragment_unnamed_743 = fragment_input_2.y * fragment_uniform_buffer_5[fragment_unnamed_735].x; precise float fragment_unnamed_744 = fragment_input_2.y * fragment_uniform_buffer_5[fragment_unnamed_735].y; precise float fragment_unnamed_745 = fragment_input_2.y * fragment_uniform_buffer_5[fragment_unnamed_735].z; precise float fragment_unnamed_746 = fragment_input_2.y * fragment_uniform_buffer_5[fragment_unnamed_735].w; uint fragment_unnamed_747 = fragment_unnamed_732 + 289u; uint fragment_unnamed_761 = fragment_unnamed_732 + 291u; uint fragment_unnamed_775 = fragment_unnamed_732 + 292u; precise float fragment_unnamed_783 = mad(fragment_uniform_buffer_5[fragment_unnamed_761].x, fragment_input_2.z, mad(fragment_uniform_buffer_5[fragment_unnamed_747].x, fragment_input_2.x, fragment_unnamed_743)) + fragment_uniform_buffer_5[fragment_unnamed_775].x; precise float fragment_unnamed_784 = mad(fragment_uniform_buffer_5[fragment_unnamed_761].y, fragment_input_2.z, mad(fragment_uniform_buffer_5[fragment_unnamed_747].y, fragment_input_2.x, fragment_unnamed_744)) + fragment_uniform_buffer_5[fragment_unnamed_775].y; precise float fragment_unnamed_785 = mad(fragment_uniform_buffer_5[fragment_unnamed_761].z, fragment_input_2.z, mad(fragment_uniform_buffer_5[fragment_unnamed_747].z, fragment_input_2.x, fragment_unnamed_745)) + fragment_uniform_buffer_5[fragment_unnamed_775].z; precise float fragment_unnamed_786 = mad(fragment_uniform_buffer_5[fragment_unnamed_761].w, fragment_input_2.z, mad(fragment_uniform_buffer_5[fragment_unnamed_747].w, fragment_input_2.x, fragment_unnamed_746)) + fragment_uniform_buffer_5[fragment_unnamed_775].w; precise float fragment_unnamed_787 = fragment_unnamed_783 / fragment_unnamed_786; precise float fragment_unnamed_788 = fragment_unnamed_784 / fragment_unnamed_786; precise float fragment_unnamed_789 = fragment_unnamed_785 / fragment_unnamed_786; precise float fragment_unnamed_799 = (-0.0f) - fragment_uniform_buffer_5[fragment_unnamed_620 + 33u].x; precise float fragment_unnamed_800 = 1.0f + fragment_unnamed_799; frontier_phi_8_pred = asfloat(((((0.0f >= fragment_unnamed_789) ? 4294967295u : 0u) | ((fragment_unnamed_789 >= 1.0f) ? 4294967295u : 0u)) != 0u) ? 1065353216u : asuint(mad(_AdditionalLightsShadowmapTexture.SampleCmpLevelZero(S1, float2(fragment_unnamed_787, fragment_unnamed_788), fragment_unnamed_789).xxxx.x, fragment_uniform_buffer_5[fragment_unnamed_620 + 33u].x, fragment_unnamed_800))); } else { frontier_phi_8_pred = asfloat(1065353216u); } fragment_unnamed_815 = frontier_phi_8_pred; } precise float fragment_unnamed_581 = fragment_unnamed_571 + mad(fragment_unnamed_438, fragment_unnamed_107, asfloat(fragment_unnamed_540 ? asuint(fragment_unnamed_537) : 0u)); precise float fragment_unnamed_582 = fragment_unnamed_573 + mad(fragment_unnamed_439, fragment_unnamed_108, asfloat(fragment_unnamed_540 ? asuint(fragment_unnamed_538) : 0u)); precise float fragment_unnamed_583 = fragment_unnamed_575 + mad(fragment_unnamed_440, fragment_unnamed_109, asfloat(fragment_unnamed_540 ? asuint(fragment_unnamed_539) : 0u)); fragment_output_0.x = fragment_unnamed_581; fragment_output_0.y = fragment_unnamed_582; fragment_output_0.z = fragment_unnamed_583; fragment_output_0.w = fragment_unnamed_115 ? fragment_unnamed_148 : 1.0f; discard_exit(); } Fragment_Stage_Output frag(Fragment_Stage_Input stage_input) { fragment_uniform_buffer_0[4] = float4(_GlobalMipBias[0], _GlobalMipBias[1], fragment_uniform_buffer_0[4][2], fragment_uniform_buffer_0[4][3]); fragment_uniform_buffer_0[4] = float4(fragment_uniform_buffer_0[4][0], fragment_uniform_buffer_0[4][1], _AlphaToMaskAvailable, fragment_uniform_buffer_0[4][3]); fragment_uniform_buffer_0[5] = float4(_MainLightPosition[0], _MainLightPosition[1], _MainLightPosition[2], _MainLightPosition[3]); fragment_uniform_buffer_0[6] = float4(_MainLightColor[0], _MainLightColor[1], _MainLightColor[2], _MainLightColor[3]); fragment_uniform_buffer_0[8] = float4(asfloat(_MainLightLayerMask), fragment_uniform_buffer_0[8][1], fragment_uniform_buffer_0[8][2], fragment_uniform_buffer_0[8][3]); fragment_uniform_buffer_0[10] = float4(_AdditionalLightsCount[0], _AdditionalLightsCount[1], _AdditionalLightsCount[2], _AdditionalLightsCount[3]); fragment_uniform_buffer_1[0] = float4(_AdditionalLightsPosition[0][0], _AdditionalLightsPosition[0][1], _AdditionalLightsPosition[0][2], _AdditionalLightsPosition[0][3]); fragment_uniform_buffer_1[1] = float4(_AdditionalLightsPosition[1][0], _AdditionalLightsPosition[1][1], _AdditionalLightsPosition[1][2], _AdditionalLightsPosition[1][3]); fragment_uniform_buffer_1[2] = float4(_AdditionalLightsPosition[2][0], _AdditionalLightsPosition[2][1], _AdditionalLightsPosition[2][2], _AdditionalLightsPosition[2][3]); fragment_uniform_buffer_1[3] = float4(_AdditionalLightsPosition[3][0], _AdditionalLightsPosition[3][1], _AdditionalLightsPosition[3][2], _AdditionalLightsPosition[3][3]); fragment_uniform_buffer_1[4] = float4(_AdditionalLightsPosition[4][0], _AdditionalLightsPosition[4][1], _AdditionalLightsPosition[4][2], _AdditionalLightsPosition[4][3]); fragment_uniform_buffer_1[5] = float4(_AdditionalLightsPosition[5][0], _AdditionalLightsPosition[5][1], _AdditionalLightsPosition[5][2], _AdditionalLightsPosition[5][3]); fragment_uniform_buffer_1[6] = float4(_AdditionalLightsPosition[6][0], _AdditionalLightsPosition[6][1], _AdditionalLightsPosition[6][2], _AdditionalLightsPosition[6][3]); fragment_uniform_buffer_1[7] = float4(_AdditionalLightsPosition[7][0], _AdditionalLightsPosition[7][1], _AdditionalLightsPosition[7][2], _AdditionalLightsPosition[7][3]); fragment_uniform_buffer_1[8] = float4(_AdditionalLightsPosition[8][0], _AdditionalLightsPosition[8][1], _AdditionalLightsPosition[8][2], _AdditionalLightsPosition[8][3]); fragment_uniform_buffer_1[9] = float4(_AdditionalLightsPosition[9][0], _AdditionalLightsPosition[9][1], _AdditionalLightsPosition[9][2], _AdditionalLightsPosition[9][3]); fragment_uniform_buffer_1[10] = float4(_AdditionalLightsPosition[10][0], _AdditionalLightsPosition[10][1], _AdditionalLightsPosition[10][2], _AdditionalLightsPosition[10][3]); fragment_uniform_buffer_1[11] = float4(_AdditionalLightsPosition[11][0], _AdditionalLightsPosition[11][1], _AdditionalLightsPosition[11][2], _AdditionalLightsPosition[11][3]); fragment_uniform_buffer_1[12] = float4(_AdditionalLightsPosition[12][0], _AdditionalLightsPosition[12][1], _AdditionalLightsPosition[12][2], _AdditionalLightsPosition[12][3]); fragment_uniform_buffer_1[13] = float4(_AdditionalLightsPosition[13][0], _AdditionalLightsPosition[13][1], _AdditionalLightsPosition[13][2], _AdditionalLightsPosition[13][3]); fragment_uniform_buffer_1[14] = float4(_AdditionalLightsPosition[14][0], _AdditionalLightsPosition[14][1], _AdditionalLightsPosition[14][2], _AdditionalLightsPosition[14][3]); fragment_uniform_buffer_1[15] = float4(_AdditionalLightsPosition[15][0], _AdditionalLightsPosition[15][1], _AdditionalLightsPosition[15][2], _AdditionalLightsPosition[15][3]); fragment_uniform_buffer_1[16] = float4(_AdditionalLightsPosition[16][0], _AdditionalLightsPosition[16][1], _AdditionalLightsPosition[16][2], _AdditionalLightsPosition[16][3]); fragment_uniform_buffer_1[17] = float4(_AdditionalLightsPosition[17][0], _AdditionalLightsPosition[17][1], _AdditionalLightsPosition[17][2], _AdditionalLightsPosition[17][3]); fragment_uniform_buffer_1[18] = float4(_AdditionalLightsPosition[18][0], _AdditionalLightsPosition[18][1], _AdditionalLightsPosition[18][2], _AdditionalLightsPosition[18][3]); fragment_uniform_buffer_1[19] = float4(_AdditionalLightsPosition[19][0], _AdditionalLightsPosition[19][1], _AdditionalLightsPosition[19][2], _AdditionalLightsPosition[19][3]); fragment_uniform_buffer_1[20] = float4(_AdditionalLightsPosition[20][0], _AdditionalLightsPosition[20][1], _AdditionalLightsPosition[20][2], _AdditionalLightsPosition[20][3]); fragment_uniform_buffer_1[21] = float4(_AdditionalLightsPosition[21][0], _AdditionalLightsPosition[21][1], _AdditionalLightsPosition[21][2], _AdditionalLightsPosition[21][3]); fragment_uniform_buffer_1[22] = float4(_AdditionalLightsPosition[22][0], _AdditionalLightsPosition[22][1], _AdditionalLightsPosition[22][2], _AdditionalLightsPosition[22][3]); fragment_uniform_buffer_1[23] = float4(_AdditionalLightsPosition[23][0], _AdditionalLightsPosition[23][1], _AdditionalLightsPosition[23][2], _AdditionalLightsPosition[23][3]); fragment_uniform_buffer_1[24] = float4(_AdditionalLightsPosition[24][0], _AdditionalLightsPosition[24][1], _AdditionalLightsPosition[24][2], _AdditionalLightsPosition[24][3]); fragment_uniform_buffer_1[25] = float4(_AdditionalLightsPosition[25][0], _AdditionalLightsPosition[25][1], _AdditionalLightsPosition[25][2], _AdditionalLightsPosition[25][3]); fragment_uniform_buffer_1[26] = float4(_AdditionalLightsPosition[26][0], _AdditionalLightsPosition[26][1], _AdditionalLightsPosition[26][2], _AdditionalLightsPosition[26][3]); fragment_uniform_buffer_1[27] = float4(_AdditionalLightsPosition[27][0], _AdditionalLightsPosition[27][1], _AdditionalLightsPosition[27][2], _AdditionalLightsPosition[27][3]); fragment_uniform_buffer_1[28] = float4(_AdditionalLightsPosition[28][0], _AdditionalLightsPosition[28][1], _AdditionalLightsPosition[28][2], _AdditionalLightsPosition[28][3]); fragment_uniform_buffer_1[29] = float4(_AdditionalLightsPosition[29][0], _AdditionalLightsPosition[29][1], _AdditionalLightsPosition[29][2], _AdditionalLightsPosition[29][3]); fragment_uniform_buffer_1[30] = float4(_AdditionalLightsPosition[30][0], _AdditionalLightsPosition[30][1], _AdditionalLightsPosition[30][2], _AdditionalLightsPosition[30][3]); fragment_uniform_buffer_1[31] = float4(_AdditionalLightsPosition[31][0], _AdditionalLightsPosition[31][1], _AdditionalLightsPosition[31][2], _AdditionalLightsPosition[31][3]); fragment_uniform_buffer_1[32] = float4(_AdditionalLightsPosition[32][0], _AdditionalLightsPosition[32][1], _AdditionalLightsPosition[32][2], _AdditionalLightsPosition[32][3]); fragment_uniform_buffer_1[33] = float4(_AdditionalLightsPosition[33][0], _AdditionalLightsPosition[33][1], _AdditionalLightsPosition[33][2], _AdditionalLightsPosition[33][3]); fragment_uniform_buffer_1[34] = float4(_AdditionalLightsPosition[34][0], _AdditionalLightsPosition[34][1], _AdditionalLightsPosition[34][2], _AdditionalLightsPosition[34][3]); fragment_uniform_buffer_1[35] = float4(_AdditionalLightsPosition[35][0], _AdditionalLightsPosition[35][1], _AdditionalLightsPosition[35][2], _AdditionalLightsPosition[35][3]); fragment_uniform_buffer_1[36] = float4(_AdditionalLightsPosition[36][0], _AdditionalLightsPosition[36][1], _AdditionalLightsPosition[36][2], _AdditionalLightsPosition[36][3]); fragment_uniform_buffer_1[37] = float4(_AdditionalLightsPosition[37][0], _AdditionalLightsPosition[37][1], _AdditionalLightsPosition[37][2], _AdditionalLightsPosition[37][3]); fragment_uniform_buffer_1[38] = float4(_AdditionalLightsPosition[38][0], _AdditionalLightsPosition[38][1], _AdditionalLightsPosition[38][2], _AdditionalLightsPosition[38][3]); fragment_uniform_buffer_1[39] = float4(_AdditionalLightsPosition[39][0], _AdditionalLightsPosition[39][1], _AdditionalLightsPosition[39][2], _AdditionalLightsPosition[39][3]); fragment_uniform_buffer_1[40] = float4(_AdditionalLightsPosition[40][0], _AdditionalLightsPosition[40][1], _AdditionalLightsPosition[40][2], _AdditionalLightsPosition[40][3]); fragment_uniform_buffer_1[41] = float4(_AdditionalLightsPosition[41][0], _AdditionalLightsPosition[41][1], _AdditionalLightsPosition[41][2], _AdditionalLightsPosition[41][3]); fragment_uniform_buffer_1[42] = float4(_AdditionalLightsPosition[42][0], _AdditionalLightsPosition[42][1], _AdditionalLightsPosition[42][2], _AdditionalLightsPosition[42][3]); fragment_uniform_buffer_1[43] = float4(_AdditionalLightsPosition[43][0], _AdditionalLightsPosition[43][1], _AdditionalLightsPosition[43][2], _AdditionalLightsPosition[43][3]); fragment_uniform_buffer_1[44] = float4(_AdditionalLightsPosition[44][0], _AdditionalLightsPosition[44][1], _AdditionalLightsPosition[44][2], _AdditionalLightsPosition[44][3]); fragment_uniform_buffer_1[45] = float4(_AdditionalLightsPosition[45][0], _AdditionalLightsPosition[45][1], _AdditionalLightsPosition[45][2], _AdditionalLightsPosition[45][3]); fragment_uniform_buffer_1[46] = float4(_AdditionalLightsPosition[46][0], _AdditionalLightsPosition[46][1], _AdditionalLightsPosition[46][2], _AdditionalLightsPosition[46][3]); fragment_uniform_buffer_1[47] = float4(_AdditionalLightsPosition[47][0], _AdditionalLightsPosition[47][1], _AdditionalLightsPosition[47][2], _AdditionalLightsPosition[47][3]); fragment_uniform_buffer_1[48] = float4(_AdditionalLightsPosition[48][0], _AdditionalLightsPosition[48][1], _AdditionalLightsPosition[48][2], _AdditionalLightsPosition[48][3]); fragment_uniform_buffer_1[49] = float4(_AdditionalLightsPosition[49][0], _AdditionalLightsPosition[49][1], _AdditionalLightsPosition[49][2], _AdditionalLightsPosition[49][3]); fragment_uniform_buffer_1[50] = float4(_AdditionalLightsPosition[50][0], _AdditionalLightsPosition[50][1], _AdditionalLightsPosition[50][2], _AdditionalLightsPosition[50][3]); fragment_uniform_buffer_1[51] = float4(_AdditionalLightsPosition[51][0], _AdditionalLightsPosition[51][1], _AdditionalLightsPosition[51][2], _AdditionalLightsPosition[51][3]); fragment_uniform_buffer_1[52] = float4(_AdditionalLightsPosition[52][0], _AdditionalLightsPosition[52][1], _AdditionalLightsPosition[52][2], _AdditionalLightsPosition[52][3]); fragment_uniform_buffer_1[53] = float4(_AdditionalLightsPosition[53][0], _AdditionalLightsPosition[53][1], _AdditionalLightsPosition[53][2], _AdditionalLightsPosition[53][3]); fragment_uniform_buffer_1[54] = float4(_AdditionalLightsPosition[54][0], _AdditionalLightsPosition[54][1], _AdditionalLightsPosition[54][2], _AdditionalLightsPosition[54][3]); fragment_uniform_buffer_1[55] = float4(_AdditionalLightsPosition[55][0], _AdditionalLightsPosition[55][1], _AdditionalLightsPosition[55][2], _AdditionalLightsPosition[55][3]); fragment_uniform_buffer_1[56] = float4(_AdditionalLightsPosition[56][0], _AdditionalLightsPosition[56][1], _AdditionalLightsPosition[56][2], _AdditionalLightsPosition[56][3]); fragment_uniform_buffer_1[57] = float4(_AdditionalLightsPosition[57][0], _AdditionalLightsPosition[57][1], _AdditionalLightsPosition[57][2], _AdditionalLightsPosition[57][3]); fragment_uniform_buffer_1[58] = float4(_AdditionalLightsPosition[58][0], _AdditionalLightsPosition[58][1], _AdditionalLightsPosition[58][2], _AdditionalLightsPosition[58][3]); fragment_uniform_buffer_1[59] = float4(_AdditionalLightsPosition[59][0], _AdditionalLightsPosition[59][1], _AdditionalLightsPosition[59][2], _AdditionalLightsPosition[59][3]); fragment_uniform_buffer_1[60] = float4(_AdditionalLightsPosition[60][0], _AdditionalLightsPosition[60][1], _AdditionalLightsPosition[60][2], _AdditionalLightsPosition[60][3]); fragment_uniform_buffer_1[61] = float4(_AdditionalLightsPosition[61][0], _AdditionalLightsPosition[61][1], _AdditionalLightsPosition[61][2], _AdditionalLightsPosition[61][3]); fragment_uniform_buffer_1[62] = float4(_AdditionalLightsPosition[62][0], _AdditionalLightsPosition[62][1], _AdditionalLightsPosition[62][2], _AdditionalLightsPosition[62][3]); fragment_uniform_buffer_1[63] = float4(_AdditionalLightsPosition[63][0], _AdditionalLightsPosition[63][1], _AdditionalLightsPosition[63][2], _AdditionalLightsPosition[63][3]); fragment_uniform_buffer_1[64] = float4(_AdditionalLightsPosition[64][0], _AdditionalLightsPosition[64][1], _AdditionalLightsPosition[64][2], _AdditionalLightsPosition[64][3]); fragment_uniform_buffer_1[65] = float4(_AdditionalLightsPosition[65][0], _AdditionalLightsPosition[65][1], _AdditionalLightsPosition[65][2], _AdditionalLightsPosition[65][3]); fragment_uniform_buffer_1[66] = float4(_AdditionalLightsPosition[66][0], _AdditionalLightsPosition[66][1], _AdditionalLightsPosition[66][2], _AdditionalLightsPosition[66][3]); fragment_uniform_buffer_1[67] = float4(_AdditionalLightsPosition[67][0], _AdditionalLightsPosition[67][1], _AdditionalLightsPosition[67][2], _AdditionalLightsPosition[67][3]); fragment_uniform_buffer_1[68] = float4(_AdditionalLightsPosition[68][0], _AdditionalLightsPosition[68][1], _AdditionalLightsPosition[68][2], _AdditionalLightsPosition[68][3]); fragment_uniform_buffer_1[69] = float4(_AdditionalLightsPosition[69][0], _AdditionalLightsPosition[69][1], _AdditionalLightsPosition[69][2], _AdditionalLightsPosition[69][3]); fragment_uniform_buffer_1[70] = float4(_AdditionalLightsPosition[70][0], _AdditionalLightsPosition[70][1], _AdditionalLightsPosition[70][2], _AdditionalLightsPosition[70][3]); fragment_uniform_buffer_1[71] = float4(_AdditionalLightsPosition[71][0], _AdditionalLightsPosition[71][1], _AdditionalLightsPosition[71][2], _AdditionalLightsPosition[71][3]); fragment_uniform_buffer_1[72] = float4(_AdditionalLightsPosition[72][0], _AdditionalLightsPosition[72][1], _AdditionalLightsPosition[72][2], _AdditionalLightsPosition[72][3]); fragment_uniform_buffer_1[73] = float4(_AdditionalLightsPosition[73][0], _AdditionalLightsPosition[73][1], _AdditionalLightsPosition[73][2], _AdditionalLightsPosition[73][3]); fragment_uniform_buffer_1[74] = float4(_AdditionalLightsPosition[74][0], _AdditionalLightsPosition[74][1], _AdditionalLightsPosition[74][2], _AdditionalLightsPosition[74][3]); fragment_uniform_buffer_1[75] = float4(_AdditionalLightsPosition[75][0], _AdditionalLightsPosition[75][1], _AdditionalLightsPosition[75][2], _AdditionalLightsPosition[75][3]); fragment_uniform_buffer_1[76] = float4(_AdditionalLightsPosition[76][0], _AdditionalLightsPosition[76][1], _AdditionalLightsPosition[76][2], _AdditionalLightsPosition[76][3]); fragment_uniform_buffer_1[77] = float4(_AdditionalLightsPosition[77][0], _AdditionalLightsPosition[77][1], _AdditionalLightsPosition[77][2], _AdditionalLightsPosition[77][3]); fragment_uniform_buffer_1[78] = float4(_AdditionalLightsPosition[78][0], _AdditionalLightsPosition[78][1], _AdditionalLightsPosition[78][2], _AdditionalLightsPosition[78][3]); fragment_uniform_buffer_1[79] = float4(_AdditionalLightsPosition[79][0], _AdditionalLightsPosition[79][1], _AdditionalLightsPosition[79][2], _AdditionalLightsPosition[79][3]); fragment_uniform_buffer_1[80] = float4(_AdditionalLightsPosition[80][0], _AdditionalLightsPosition[80][1], _AdditionalLightsPosition[80][2], _AdditionalLightsPosition[80][3]); fragment_uniform_buffer_1[81] = float4(_AdditionalLightsPosition[81][0], _AdditionalLightsPosition[81][1], _AdditionalLightsPosition[81][2], _AdditionalLightsPosition[81][3]); fragment_uniform_buffer_1[82] = float4(_AdditionalLightsPosition[82][0], _AdditionalLightsPosition[82][1], _AdditionalLightsPosition[82][2], _AdditionalLightsPosition[82][3]); fragment_uniform_buffer_1[83] = float4(_AdditionalLightsPosition[83][0], _AdditionalLightsPosition[83][1], _AdditionalLightsPosition[83][2], _AdditionalLightsPosition[83][3]); fragment_uniform_buffer_1[84] = float4(_AdditionalLightsPosition[84][0], _AdditionalLightsPosition[84][1], _AdditionalLightsPosition[84][2], _AdditionalLightsPosition[84][3]); fragment_uniform_buffer_1[85] = float4(_AdditionalLightsPosition[85][0], _AdditionalLightsPosition[85][1], _AdditionalLightsPosition[85][2], _AdditionalLightsPosition[85][3]); fragment_uniform_buffer_1[86] = float4(_AdditionalLightsPosition[86][0], _AdditionalLightsPosition[86][1], _AdditionalLightsPosition[86][2], _AdditionalLightsPosition[86][3]); fragment_uniform_buffer_1[87] = float4(_AdditionalLightsPosition[87][0], _AdditionalLightsPosition[87][1], _AdditionalLightsPosition[87][2], _AdditionalLightsPosition[87][3]); fragment_uniform_buffer_1[88] = float4(_AdditionalLightsPosition[88][0], _AdditionalLightsPosition[88][1], _AdditionalLightsPosition[88][2], _AdditionalLightsPosition[88][3]); fragment_uniform_buffer_1[89] = float4(_AdditionalLightsPosition[89][0], _AdditionalLightsPosition[89][1], _AdditionalLightsPosition[89][2], _AdditionalLightsPosition[89][3]); fragment_uniform_buffer_1[90] = float4(_AdditionalLightsPosition[90][0], _AdditionalLightsPosition[90][1], _AdditionalLightsPosition[90][2], _AdditionalLightsPosition[90][3]); fragment_uniform_buffer_1[91] = float4(_AdditionalLightsPosition[91][0], _AdditionalLightsPosition[91][1], _AdditionalLightsPosition[91][2], _AdditionalLightsPosition[91][3]); fragment_uniform_buffer_1[92] = float4(_AdditionalLightsPosition[92][0], _AdditionalLightsPosition[92][1], _AdditionalLightsPosition[92][2], _AdditionalLightsPosition[92][3]); fragment_uniform_buffer_1[93] = float4(_AdditionalLightsPosition[93][0], _AdditionalLightsPosition[93][1], _AdditionalLightsPosition[93][2], _AdditionalLightsPosition[93][3]); fragment_uniform_buffer_1[94] = float4(_AdditionalLightsPosition[94][0], _AdditionalLightsPosition[94][1], _AdditionalLightsPosition[94][2], _AdditionalLightsPosition[94][3]); fragment_uniform_buffer_1[95] = float4(_AdditionalLightsPosition[95][0], _AdditionalLightsPosition[95][1], _AdditionalLightsPosition[95][2], _AdditionalLightsPosition[95][3]); fragment_uniform_buffer_1[96] = float4(_AdditionalLightsPosition[96][0], _AdditionalLightsPosition[96][1], _AdditionalLightsPosition[96][2], _AdditionalLightsPosition[96][3]); fragment_uniform_buffer_1[97] = float4(_AdditionalLightsPosition[97][0], _AdditionalLightsPosition[97][1], _AdditionalLightsPosition[97][2], _AdditionalLightsPosition[97][3]); fragment_uniform_buffer_1[98] = float4(_AdditionalLightsPosition[98][0], _AdditionalLightsPosition[98][1], _AdditionalLightsPosition[98][2], _AdditionalLightsPosition[98][3]); fragment_uniform_buffer_1[99] = float4(_AdditionalLightsPosition[99][0], _AdditionalLightsPosition[99][1], _AdditionalLightsPosition[99][2], _AdditionalLightsPosition[99][3]); fragment_uniform_buffer_1[100] = float4(_AdditionalLightsPosition[100][0], _AdditionalLightsPosition[100][1], _AdditionalLightsPosition[100][2], _AdditionalLightsPosition[100][3]); fragment_uniform_buffer_1[101] = float4(_AdditionalLightsPosition[101][0], _AdditionalLightsPosition[101][1], _AdditionalLightsPosition[101][2], _AdditionalLightsPosition[101][3]); fragment_uniform_buffer_1[102] = float4(_AdditionalLightsPosition[102][0], _AdditionalLightsPosition[102][1], _AdditionalLightsPosition[102][2], _AdditionalLightsPosition[102][3]); fragment_uniform_buffer_1[103] = float4(_AdditionalLightsPosition[103][0], _AdditionalLightsPosition[103][1], _AdditionalLightsPosition[103][2], _AdditionalLightsPosition[103][3]); fragment_uniform_buffer_1[104] = float4(_AdditionalLightsPosition[104][0], _AdditionalLightsPosition[104][1], _AdditionalLightsPosition[104][2], _AdditionalLightsPosition[104][3]); fragment_uniform_buffer_1[105] = float4(_AdditionalLightsPosition[105][0], _AdditionalLightsPosition[105][1], _AdditionalLightsPosition[105][2], _AdditionalLightsPosition[105][3]); fragment_uniform_buffer_1[106] = float4(_AdditionalLightsPosition[106][0], _AdditionalLightsPosition[106][1], _AdditionalLightsPosition[106][2], _AdditionalLightsPosition[106][3]); fragment_uniform_buffer_1[107] = float4(_AdditionalLightsPosition[107][0], _AdditionalLightsPosition[107][1], _AdditionalLightsPosition[107][2], _AdditionalLightsPosition[107][3]); fragment_uniform_buffer_1[108] = float4(_AdditionalLightsPosition[108][0], _AdditionalLightsPosition[108][1], _AdditionalLightsPosition[108][2], _AdditionalLightsPosition[108][3]); fragment_uniform_buffer_1[109] = float4(_AdditionalLightsPosition[109][0], _AdditionalLightsPosition[109][1], _AdditionalLightsPosition[109][2], _AdditionalLightsPosition[109][3]); fragment_uniform_buffer_1[110] = float4(_AdditionalLightsPosition[110][0], _AdditionalLightsPosition[110][1], _AdditionalLightsPosition[110][2], _AdditionalLightsPosition[110][3]); fragment_uniform_buffer_1[111] = float4(_AdditionalLightsPosition[111][0], _AdditionalLightsPosition[111][1], _AdditionalLightsPosition[111][2], _AdditionalLightsPosition[111][3]); fragment_uniform_buffer_1[112] = float4(_AdditionalLightsPosition[112][0], _AdditionalLightsPosition[112][1], _AdditionalLightsPosition[112][2], _AdditionalLightsPosition[112][3]); fragment_uniform_buffer_1[113] = float4(_AdditionalLightsPosition[113][0], _AdditionalLightsPosition[113][1], _AdditionalLightsPosition[113][2], _AdditionalLightsPosition[113][3]); fragment_uniform_buffer_1[114] = float4(_AdditionalLightsPosition[114][0], _AdditionalLightsPosition[114][1], _AdditionalLightsPosition[114][2], _AdditionalLightsPosition[114][3]); fragment_uniform_buffer_1[115] = float4(_AdditionalLightsPosition[115][0], _AdditionalLightsPosition[115][1], _AdditionalLightsPosition[115][2], _AdditionalLightsPosition[115][3]); fragment_uniform_buffer_1[116] = float4(_AdditionalLightsPosition[116][0], _AdditionalLightsPosition[116][1], _AdditionalLightsPosition[116][2], _AdditionalLightsPosition[116][3]); fragment_uniform_buffer_1[117] = float4(_AdditionalLightsPosition[117][0], _AdditionalLightsPosition[117][1], _AdditionalLightsPosition[117][2], _AdditionalLightsPosition[117][3]); fragment_uniform_buffer_1[118] = float4(_AdditionalLightsPosition[118][0], _AdditionalLightsPosition[118][1], _AdditionalLightsPosition[118][2], _AdditionalLightsPosition[118][3]); fragment_uniform_buffer_1[119] = float4(_AdditionalLightsPosition[119][0], _AdditionalLightsPosition[119][1], _AdditionalLightsPosition[119][2], _AdditionalLightsPosition[119][3]); fragment_uniform_buffer_1[120] = float4(_AdditionalLightsPosition[120][0], _AdditionalLightsPosition[120][1], _AdditionalLightsPosition[120][2], _AdditionalLightsPosition[120][3]); fragment_uniform_buffer_1[121] = float4(_AdditionalLightsPosition[121][0], _AdditionalLightsPosition[121][1], _AdditionalLightsPosition[121][2], _AdditionalLightsPosition[121][3]); fragment_uniform_buffer_1[122] = float4(_AdditionalLightsPosition[122][0], _AdditionalLightsPosition[122][1], _AdditionalLightsPosition[122][2], _AdditionalLightsPosition[122][3]); fragment_uniform_buffer_1[123] = float4(_AdditionalLightsPosition[123][0], _AdditionalLightsPosition[123][1], _AdditionalLightsPosition[123][2], _AdditionalLightsPosition[123][3]); fragment_uniform_buffer_1[124] = float4(_AdditionalLightsPosition[124][0], _AdditionalLightsPosition[124][1], _AdditionalLightsPosition[124][2], _AdditionalLightsPosition[124][3]); fragment_uniform_buffer_1[125] = float4(_AdditionalLightsPosition[125][0], _AdditionalLightsPosition[125][1], _AdditionalLightsPosition[125][2], _AdditionalLightsPosition[125][3]); fragment_uniform_buffer_1[126] = float4(_AdditionalLightsPosition[126][0], _AdditionalLightsPosition[126][1], _AdditionalLightsPosition[126][2], _AdditionalLightsPosition[126][3]); fragment_uniform_buffer_1[127] = float4(_AdditionalLightsPosition[127][0], _AdditionalLightsPosition[127][1], _AdditionalLightsPosition[127][2], _AdditionalLightsPosition[127][3]); fragment_uniform_buffer_1[128] = float4(_AdditionalLightsPosition[128][0], _AdditionalLightsPosition[128][1], _AdditionalLightsPosition[128][2], _AdditionalLightsPosition[128][3]); fragment_uniform_buffer_1[129] = float4(_AdditionalLightsPosition[129][0], _AdditionalLightsPosition[129][1], _AdditionalLightsPosition[129][2], _AdditionalLightsPosition[129][3]); fragment_uniform_buffer_1[130] = float4(_AdditionalLightsPosition[130][0], _AdditionalLightsPosition[130][1], _AdditionalLightsPosition[130][2], _AdditionalLightsPosition[130][3]); fragment_uniform_buffer_1[131] = float4(_AdditionalLightsPosition[131][0], _AdditionalLightsPosition[131][1], _AdditionalLightsPosition[131][2], _AdditionalLightsPosition[131][3]); fragment_uniform_buffer_1[132] = float4(_AdditionalLightsPosition[132][0], _AdditionalLightsPosition[132][1], _AdditionalLightsPosition[132][2], _AdditionalLightsPosition[132][3]); fragment_uniform_buffer_1[133] = float4(_AdditionalLightsPosition[133][0], _AdditionalLightsPosition[133][1], _AdditionalLightsPosition[133][2], _AdditionalLightsPosition[133][3]); fragment_uniform_buffer_1[134] = float4(_AdditionalLightsPosition[134][0], _AdditionalLightsPosition[134][1], _AdditionalLightsPosition[134][2], _AdditionalLightsPosition[134][3]); fragment_uniform_buffer_1[135] = float4(_AdditionalLightsPosition[135][0], _AdditionalLightsPosition[135][1], _AdditionalLightsPosition[135][2], _AdditionalLightsPosition[135][3]); fragment_uniform_buffer_1[136] = float4(_AdditionalLightsPosition[136][0], _AdditionalLightsPosition[136][1], _AdditionalLightsPosition[136][2], _AdditionalLightsPosition[136][3]); fragment_uniform_buffer_1[137] = float4(_AdditionalLightsPosition[137][0], _AdditionalLightsPosition[137][1], _AdditionalLightsPosition[137][2], _AdditionalLightsPosition[137][3]); fragment_uniform_buffer_1[138] = float4(_AdditionalLightsPosition[138][0], _AdditionalLightsPosition[138][1], _AdditionalLightsPosition[138][2], _AdditionalLightsPosition[138][3]); fragment_uniform_buffer_1[139] = float4(_AdditionalLightsPosition[139][0], _AdditionalLightsPosition[139][1], _AdditionalLightsPosition[139][2], _AdditionalLightsPosition[139][3]); fragment_uniform_buffer_1[140] = float4(_AdditionalLightsPosition[140][0], _AdditionalLightsPosition[140][1], _AdditionalLightsPosition[140][2], _AdditionalLightsPosition[140][3]); fragment_uniform_buffer_1[141] = float4(_AdditionalLightsPosition[141][0], _AdditionalLightsPosition[141][1], _AdditionalLightsPosition[141][2], _AdditionalLightsPosition[141][3]); fragment_uniform_buffer_1[142] = float4(_AdditionalLightsPosition[142][0], _AdditionalLightsPosition[142][1], _AdditionalLightsPosition[142][2], _AdditionalLightsPosition[142][3]); fragment_uniform_buffer_1[143] = float4(_AdditionalLightsPosition[143][0], _AdditionalLightsPosition[143][1], _AdditionalLightsPosition[143][2], _AdditionalLightsPosition[143][3]); fragment_uniform_buffer_1[144] = float4(_AdditionalLightsPosition[144][0], _AdditionalLightsPosition[144][1], _AdditionalLightsPosition[144][2], _AdditionalLightsPosition[144][3]); fragment_uniform_buffer_1[145] = float4(_AdditionalLightsPosition[145][0], _AdditionalLightsPosition[145][1], _AdditionalLightsPosition[145][2], _AdditionalLightsPosition[145][3]); fragment_uniform_buffer_1[146] = float4(_AdditionalLightsPosition[146][0], _AdditionalLightsPosition[146][1], _AdditionalLightsPosition[146][2], _AdditionalLightsPosition[146][3]); fragment_uniform_buffer_1[147] = float4(_AdditionalLightsPosition[147][0], _AdditionalLightsPosition[147][1], _AdditionalLightsPosition[147][2], _AdditionalLightsPosition[147][3]); fragment_uniform_buffer_1[148] = float4(_AdditionalLightsPosition[148][0], _AdditionalLightsPosition[148][1], _AdditionalLightsPosition[148][2], _AdditionalLightsPosition[148][3]); fragment_uniform_buffer_1[149] = float4(_AdditionalLightsPosition[149][0], _AdditionalLightsPosition[149][1], _AdditionalLightsPosition[149][2], _AdditionalLightsPosition[149][3]); fragment_uniform_buffer_1[150] = float4(_AdditionalLightsPosition[150][0], _AdditionalLightsPosition[150][1], _AdditionalLightsPosition[150][2], _AdditionalLightsPosition[150][3]); fragment_uniform_buffer_1[151] = float4(_AdditionalLightsPosition[151][0], _AdditionalLightsPosition[151][1], _AdditionalLightsPosition[151][2], _AdditionalLightsPosition[151][3]); fragment_uniform_buffer_1[152] = float4(_AdditionalLightsPosition[152][0], _AdditionalLightsPosition[152][1], _AdditionalLightsPosition[152][2], _AdditionalLightsPosition[152][3]); fragment_uniform_buffer_1[153] = float4(_AdditionalLightsPosition[153][0], _AdditionalLightsPosition[153][1], _AdditionalLightsPosition[153][2], _AdditionalLightsPosition[153][3]); fragment_uniform_buffer_1[154] = float4(_AdditionalLightsPosition[154][0], _AdditionalLightsPosition[154][1], _AdditionalLightsPosition[154][2], _AdditionalLightsPosition[154][3]); fragment_uniform_buffer_1[155] = float4(_AdditionalLightsPosition[155][0], _AdditionalLightsPosition[155][1], _AdditionalLightsPosition[155][2], _AdditionalLightsPosition[155][3]); fragment_uniform_buffer_1[156] = float4(_AdditionalLightsPosition[156][0], _AdditionalLightsPosition[156][1], _AdditionalLightsPosition[156][2], _AdditionalLightsPosition[156][3]); fragment_uniform_buffer_1[157] = float4(_AdditionalLightsPosition[157][0], _AdditionalLightsPosition[157][1], _AdditionalLightsPosition[157][2], _AdditionalLightsPosition[157][3]); fragment_uniform_buffer_1[158] = float4(_AdditionalLightsPosition[158][0], _AdditionalLightsPosition[158][1], _AdditionalLightsPosition[158][2], _AdditionalLightsPosition[158][3]); fragment_uniform_buffer_1[159] = float4(_AdditionalLightsPosition[159][0], _AdditionalLightsPosition[159][1], _AdditionalLightsPosition[159][2], _AdditionalLightsPosition[159][3]); fragment_uniform_buffer_1[160] = float4(_AdditionalLightsPosition[160][0], _AdditionalLightsPosition[160][1], _AdditionalLightsPosition[160][2], _AdditionalLightsPosition[160][3]); fragment_uniform_buffer_1[161] = float4(_AdditionalLightsPosition[161][0], _AdditionalLightsPosition[161][1], _AdditionalLightsPosition[161][2], _AdditionalLightsPosition[161][3]); fragment_uniform_buffer_1[162] = float4(_AdditionalLightsPosition[162][0], _AdditionalLightsPosition[162][1], _AdditionalLightsPosition[162][2], _AdditionalLightsPosition[162][3]); fragment_uniform_buffer_1[163] = float4(_AdditionalLightsPosition[163][0], _AdditionalLightsPosition[163][1], _AdditionalLightsPosition[163][2], _AdditionalLightsPosition[163][3]); fragment_uniform_buffer_1[164] = float4(_AdditionalLightsPosition[164][0], _AdditionalLightsPosition[164][1], _AdditionalLightsPosition[164][2], _AdditionalLightsPosition[164][3]); fragment_uniform_buffer_1[165] = float4(_AdditionalLightsPosition[165][0], _AdditionalLightsPosition[165][1], _AdditionalLightsPosition[165][2], _AdditionalLightsPosition[165][3]); fragment_uniform_buffer_1[166] = float4(_AdditionalLightsPosition[166][0], _AdditionalLightsPosition[166][1], _AdditionalLightsPosition[166][2], _AdditionalLightsPosition[166][3]); fragment_uniform_buffer_1[167] = float4(_AdditionalLightsPosition[167][0], _AdditionalLightsPosition[167][1], _AdditionalLightsPosition[167][2], _AdditionalLightsPosition[167][3]); fragment_uniform_buffer_1[168] = float4(_AdditionalLightsPosition[168][0], _AdditionalLightsPosition[168][1], _AdditionalLightsPosition[168][2], _AdditionalLightsPosition[168][3]); fragment_uniform_buffer_1[169] = float4(_AdditionalLightsPosition[169][0], _AdditionalLightsPosition[169][1], _AdditionalLightsPosition[169][2], _AdditionalLightsPosition[169][3]); fragment_uniform_buffer_1[170] = float4(_AdditionalLightsPosition[170][0], _AdditionalLightsPosition[170][1], _AdditionalLightsPosition[170][2], _AdditionalLightsPosition[170][3]); fragment_uniform_buffer_1[171] = float4(_AdditionalLightsPosition[171][0], _AdditionalLightsPosition[171][1], _AdditionalLightsPosition[171][2], _AdditionalLightsPosition[171][3]); fragment_uniform_buffer_1[172] = float4(_AdditionalLightsPosition[172][0], _AdditionalLightsPosition[172][1], _AdditionalLightsPosition[172][2], _AdditionalLightsPosition[172][3]); fragment_uniform_buffer_1[173] = float4(_AdditionalLightsPosition[173][0], _AdditionalLightsPosition[173][1], _AdditionalLightsPosition[173][2], _AdditionalLightsPosition[173][3]); fragment_uniform_buffer_1[174] = float4(_AdditionalLightsPosition[174][0], _AdditionalLightsPosition[174][1], _AdditionalLightsPosition[174][2], _AdditionalLightsPosition[174][3]); fragment_uniform_buffer_1[175] = float4(_AdditionalLightsPosition[175][0], _AdditionalLightsPosition[175][1], _AdditionalLightsPosition[175][2], _AdditionalLightsPosition[175][3]); fragment_uniform_buffer_1[176] = float4(_AdditionalLightsPosition[176][0], _AdditionalLightsPosition[176][1], _AdditionalLightsPosition[176][2], _AdditionalLightsPosition[176][3]); fragment_uniform_buffer_1[177] = float4(_AdditionalLightsPosition[177][0], _AdditionalLightsPosition[177][1], _AdditionalLightsPosition[177][2], _AdditionalLightsPosition[177][3]); fragment_uniform_buffer_1[178] = float4(_AdditionalLightsPosition[178][0], _AdditionalLightsPosition[178][1], _AdditionalLightsPosition[178][2], _AdditionalLightsPosition[178][3]); fragment_uniform_buffer_1[179] = float4(_AdditionalLightsPosition[179][0], _AdditionalLightsPosition[179][1], _AdditionalLightsPosition[179][2], _AdditionalLightsPosition[179][3]); fragment_uniform_buffer_1[180] = float4(_AdditionalLightsPosition[180][0], _AdditionalLightsPosition[180][1], _AdditionalLightsPosition[180][2], _AdditionalLightsPosition[180][3]); fragment_uniform_buffer_1[181] = float4(_AdditionalLightsPosition[181][0], _AdditionalLightsPosition[181][1], _AdditionalLightsPosition[181][2], _AdditionalLightsPosition[181][3]); fragment_uniform_buffer_1[182] = float4(_AdditionalLightsPosition[182][0], _AdditionalLightsPosition[182][1], _AdditionalLightsPosition[182][2], _AdditionalLightsPosition[182][3]); fragment_uniform_buffer_1[183] = float4(_AdditionalLightsPosition[183][0], _AdditionalLightsPosition[183][1], _AdditionalLightsPosition[183][2], _AdditionalLightsPosition[183][3]); fragment_uniform_buffer_1[184] = float4(_AdditionalLightsPosition[184][0], _AdditionalLightsPosition[184][1], _AdditionalLightsPosition[184][2], _AdditionalLightsPosition[184][3]); fragment_uniform_buffer_1[185] = float4(_AdditionalLightsPosition[185][0], _AdditionalLightsPosition[185][1], _AdditionalLightsPosition[185][2], _AdditionalLightsPosition[185][3]); fragment_uniform_buffer_1[186] = float4(_AdditionalLightsPosition[186][0], _AdditionalLightsPosition[186][1], _AdditionalLightsPosition[186][2], _AdditionalLightsPosition[186][3]); fragment_uniform_buffer_1[187] = float4(_AdditionalLightsPosition[187][0], _AdditionalLightsPosition[187][1], _AdditionalLightsPosition[187][2], _AdditionalLightsPosition[187][3]); fragment_uniform_buffer_1[188] = float4(_AdditionalLightsPosition[188][0], _AdditionalLightsPosition[188][1], _AdditionalLightsPosition[188][2], _AdditionalLightsPosition[188][3]); fragment_uniform_buffer_1[189] = float4(_AdditionalLightsPosition[189][0], _AdditionalLightsPosition[189][1], _AdditionalLightsPosition[189][2], _AdditionalLightsPosition[189][3]); fragment_uniform_buffer_1[190] = float4(_AdditionalLightsPosition[190][0], _AdditionalLightsPosition[190][1], _AdditionalLightsPosition[190][2], _AdditionalLightsPosition[190][3]); fragment_uniform_buffer_1[191] = float4(_AdditionalLightsPosition[191][0], _AdditionalLightsPosition[191][1], _AdditionalLightsPosition[191][2], _AdditionalLightsPosition[191][3]); fragment_uniform_buffer_1[192] = float4(_AdditionalLightsPosition[192][0], _AdditionalLightsPosition[192][1], _AdditionalLightsPosition[192][2], _AdditionalLightsPosition[192][3]); fragment_uniform_buffer_1[193] = float4(_AdditionalLightsPosition[193][0], _AdditionalLightsPosition[193][1], _AdditionalLightsPosition[193][2], _AdditionalLightsPosition[193][3]); fragment_uniform_buffer_1[194] = float4(_AdditionalLightsPosition[194][0], _AdditionalLightsPosition[194][1], _AdditionalLightsPosition[194][2], _AdditionalLightsPosition[194][3]); fragment_uniform_buffer_1[195] = float4(_AdditionalLightsPosition[195][0], _AdditionalLightsPosition[195][1], _AdditionalLightsPosition[195][2], _AdditionalLightsPosition[195][3]); fragment_uniform_buffer_1[196] = float4(_AdditionalLightsPosition[196][0], _AdditionalLightsPosition[196][1], _AdditionalLightsPosition[196][2], _AdditionalLightsPosition[196][3]); fragment_uniform_buffer_1[197] = float4(_AdditionalLightsPosition[197][0], _AdditionalLightsPosition[197][1], _AdditionalLightsPosition[197][2], _AdditionalLightsPosition[197][3]); fragment_uniform_buffer_1[198] = float4(_AdditionalLightsPosition[198][0], _AdditionalLightsPosition[198][1], _AdditionalLightsPosition[198][2], _AdditionalLightsPosition[198][3]); fragment_uniform_buffer_1[199] = float4(_AdditionalLightsPosition[199][0], _AdditionalLightsPosition[199][1], _AdditionalLightsPosition[199][2], _AdditionalLightsPosition[199][3]); fragment_uniform_buffer_1[200] = float4(_AdditionalLightsPosition[200][0], _AdditionalLightsPosition[200][1], _AdditionalLightsPosition[200][2], _AdditionalLightsPosition[200][3]); fragment_uniform_buffer_1[201] = float4(_AdditionalLightsPosition[201][0], _AdditionalLightsPosition[201][1], _AdditionalLightsPosition[201][2], _AdditionalLightsPosition[201][3]); fragment_uniform_buffer_1[202] = float4(_AdditionalLightsPosition[202][0], _AdditionalLightsPosition[202][1], _AdditionalLightsPosition[202][2], _AdditionalLightsPosition[202][3]); fragment_uniform_buffer_1[203] = float4(_AdditionalLightsPosition[203][0], _AdditionalLightsPosition[203][1], _AdditionalLightsPosition[203][2], _AdditionalLightsPosition[203][3]); fragment_uniform_buffer_1[204] = float4(_AdditionalLightsPosition[204][0], _AdditionalLightsPosition[204][1], _AdditionalLightsPosition[204][2], _AdditionalLightsPosition[204][3]); fragment_uniform_buffer_1[205] = float4(_AdditionalLightsPosition[205][0], _AdditionalLightsPosition[205][1], _AdditionalLightsPosition[205][2], _AdditionalLightsPosition[205][3]); fragment_uniform_buffer_1[206] = float4(_AdditionalLightsPosition[206][0], _AdditionalLightsPosition[206][1], _AdditionalLightsPosition[206][2], _AdditionalLightsPosition[206][3]); fragment_uniform_buffer_1[207] = float4(_AdditionalLightsPosition[207][0], _AdditionalLightsPosition[207][1], _AdditionalLightsPosition[207][2], _AdditionalLightsPosition[207][3]); fragment_uniform_buffer_1[208] = float4(_AdditionalLightsPosition[208][0], _AdditionalLightsPosition[208][1], _AdditionalLightsPosition[208][2], _AdditionalLightsPosition[208][3]); fragment_uniform_buffer_1[209] = float4(_AdditionalLightsPosition[209][0], _AdditionalLightsPosition[209][1], _AdditionalLightsPosition[209][2], _AdditionalLightsPosition[209][3]); fragment_uniform_buffer_1[210] = float4(_AdditionalLightsPosition[210][0], _AdditionalLightsPosition[210][1], _AdditionalLightsPosition[210][2], _AdditionalLightsPosition[210][3]); fragment_uniform_buffer_1[211] = float4(_AdditionalLightsPosition[211][0], _AdditionalLightsPosition[211][1], _AdditionalLightsPosition[211][2], _AdditionalLightsPosition[211][3]); fragment_uniform_buffer_1[212] = float4(_AdditionalLightsPosition[212][0], _AdditionalLightsPosition[212][1], _AdditionalLightsPosition[212][2], _AdditionalLightsPosition[212][3]); fragment_uniform_buffer_1[213] = float4(_AdditionalLightsPosition[213][0], _AdditionalLightsPosition[213][1], _AdditionalLightsPosition[213][2], _AdditionalLightsPosition[213][3]); fragment_uniform_buffer_1[214] = float4(_AdditionalLightsPosition[214][0], _AdditionalLightsPosition[214][1], _AdditionalLightsPosition[214][2], _AdditionalLightsPosition[214][3]); fragment_uniform_buffer_1[215] = float4(_AdditionalLightsPosition[215][0], _AdditionalLightsPosition[215][1], _AdditionalLightsPosition[215][2], _AdditionalLightsPosition[215][3]); fragment_uniform_buffer_1[216] = float4(_AdditionalLightsPosition[216][0], _AdditionalLightsPosition[216][1], _AdditionalLightsPosition[216][2], _AdditionalLightsPosition[216][3]); fragment_uniform_buffer_1[217] = float4(_AdditionalLightsPosition[217][0], _AdditionalLightsPosition[217][1], _AdditionalLightsPosition[217][2], _AdditionalLightsPosition[217][3]); fragment_uniform_buffer_1[218] = float4(_AdditionalLightsPosition[218][0], _AdditionalLightsPosition[218][1], _AdditionalLightsPosition[218][2], _AdditionalLightsPosition[218][3]); fragment_uniform_buffer_1[219] = float4(_AdditionalLightsPosition[219][0], _AdditionalLightsPosition[219][1], _AdditionalLightsPosition[219][2], _AdditionalLightsPosition[219][3]); fragment_uniform_buffer_1[220] = float4(_AdditionalLightsPosition[220][0], _AdditionalLightsPosition[220][1], _AdditionalLightsPosition[220][2], _AdditionalLightsPosition[220][3]); fragment_uniform_buffer_1[221] = float4(_AdditionalLightsPosition[221][0], _AdditionalLightsPosition[221][1], _AdditionalLightsPosition[221][2], _AdditionalLightsPosition[221][3]); fragment_uniform_buffer_1[222] = float4(_AdditionalLightsPosition[222][0], _AdditionalLightsPosition[222][1], _AdditionalLightsPosition[222][2], _AdditionalLightsPosition[222][3]); fragment_uniform_buffer_1[223] = float4(_AdditionalLightsPosition[223][0], _AdditionalLightsPosition[223][1], _AdditionalLightsPosition[223][2], _AdditionalLightsPosition[223][3]); fragment_uniform_buffer_1[224] = float4(_AdditionalLightsPosition[224][0], _AdditionalLightsPosition[224][1], _AdditionalLightsPosition[224][2], _AdditionalLightsPosition[224][3]); fragment_uniform_buffer_1[225] = float4(_AdditionalLightsPosition[225][0], _AdditionalLightsPosition[225][1], _AdditionalLightsPosition[225][2], _AdditionalLightsPosition[225][3]); fragment_uniform_buffer_1[226] = float4(_AdditionalLightsPosition[226][0], _AdditionalLightsPosition[226][1], _AdditionalLightsPosition[226][2], _AdditionalLightsPosition[226][3]); fragment_uniform_buffer_1[227] = float4(_AdditionalLightsPosition[227][0], _AdditionalLightsPosition[227][1], _AdditionalLightsPosition[227][2], _AdditionalLightsPosition[227][3]); fragment_uniform_buffer_1[228] = float4(_AdditionalLightsPosition[228][0], _AdditionalLightsPosition[228][1], _AdditionalLightsPosition[228][2], _AdditionalLightsPosition[228][3]); fragment_uniform_buffer_1[229] = float4(_AdditionalLightsPosition[229][0], _AdditionalLightsPosition[229][1], _AdditionalLightsPosition[229][2], _AdditionalLightsPosition[229][3]); fragment_uniform_buffer_1[230] = float4(_AdditionalLightsPosition[230][0], _AdditionalLightsPosition[230][1], _AdditionalLightsPosition[230][2], _AdditionalLightsPosition[230][3]); fragment_uniform_buffer_1[231] = float4(_AdditionalLightsPosition[231][0], _AdditionalLightsPosition[231][1], _AdditionalLightsPosition[231][2], _AdditionalLightsPosition[231][3]); fragment_uniform_buffer_1[232] = float4(_AdditionalLightsPosition[232][0], _AdditionalLightsPosition[232][1], _AdditionalLightsPosition[232][2], _AdditionalLightsPosition[232][3]); fragment_uniform_buffer_1[233] = float4(_AdditionalLightsPosition[233][0], _AdditionalLightsPosition[233][1], _AdditionalLightsPosition[233][2], _AdditionalLightsPosition[233][3]); fragment_uniform_buffer_1[234] = float4(_AdditionalLightsPosition[234][0], _AdditionalLightsPosition[234][1], _AdditionalLightsPosition[234][2], _AdditionalLightsPosition[234][3]); fragment_uniform_buffer_1[235] = float4(_AdditionalLightsPosition[235][0], _AdditionalLightsPosition[235][1], _AdditionalLightsPosition[235][2], _AdditionalLightsPosition[235][3]); fragment_uniform_buffer_1[236] = float4(_AdditionalLightsPosition[236][0], _AdditionalLightsPosition[236][1], _AdditionalLightsPosition[236][2], _AdditionalLightsPosition[236][3]); fragment_uniform_buffer_1[237] = float4(_AdditionalLightsPosition[237][0], _AdditionalLightsPosition[237][1], _AdditionalLightsPosition[237][2], _AdditionalLightsPosition[237][3]); fragment_uniform_buffer_1[238] = float4(_AdditionalLightsPosition[238][0], _AdditionalLightsPosition[238][1], _AdditionalLightsPosition[238][2], _AdditionalLightsPosition[238][3]); fragment_uniform_buffer_1[239] = float4(_AdditionalLightsPosition[239][0], _AdditionalLightsPosition[239][1], _AdditionalLightsPosition[239][2], _AdditionalLightsPosition[239][3]); fragment_uniform_buffer_1[240] = float4(_AdditionalLightsPosition[240][0], _AdditionalLightsPosition[240][1], _AdditionalLightsPosition[240][2], _AdditionalLightsPosition[240][3]); fragment_uniform_buffer_1[241] = float4(_AdditionalLightsPosition[241][0], _AdditionalLightsPosition[241][1], _AdditionalLightsPosition[241][2], _AdditionalLightsPosition[241][3]); fragment_uniform_buffer_1[242] = float4(_AdditionalLightsPosition[242][0], _AdditionalLightsPosition[242][1], _AdditionalLightsPosition[242][2], _AdditionalLightsPosition[242][3]); fragment_uniform_buffer_1[243] = float4(_AdditionalLightsPosition[243][0], _AdditionalLightsPosition[243][1], _AdditionalLightsPosition[243][2], _AdditionalLightsPosition[243][3]); fragment_uniform_buffer_1[244] = float4(_AdditionalLightsPosition[244][0], _AdditionalLightsPosition[244][1], _AdditionalLightsPosition[244][2], _AdditionalLightsPosition[244][3]); fragment_uniform_buffer_1[245] = float4(_AdditionalLightsPosition[245][0], _AdditionalLightsPosition[245][1], _AdditionalLightsPosition[245][2], _AdditionalLightsPosition[245][3]); fragment_uniform_buffer_1[246] = float4(_AdditionalLightsPosition[246][0], _AdditionalLightsPosition[246][1], _AdditionalLightsPosition[246][2], _AdditionalLightsPosition[246][3]); fragment_uniform_buffer_1[247] = float4(_AdditionalLightsPosition[247][0], _AdditionalLightsPosition[247][1], _AdditionalLightsPosition[247][2], _AdditionalLightsPosition[247][3]); fragment_uniform_buffer_1[248] = float4(_AdditionalLightsPosition[248][0], _AdditionalLightsPosition[248][1], _AdditionalLightsPosition[248][2], _AdditionalLightsPosition[248][3]); fragment_uniform_buffer_1[249] = float4(_AdditionalLightsPosition[249][0], _AdditionalLightsPosition[249][1], _AdditionalLightsPosition[249][2], _AdditionalLightsPosition[249][3]); fragment_uniform_buffer_1[250] = float4(_AdditionalLightsPosition[250][0], _AdditionalLightsPosition[250][1], _AdditionalLightsPosition[250][2], _AdditionalLightsPosition[250][3]); fragment_uniform_buffer_1[251] = float4(_AdditionalLightsPosition[251][0], _AdditionalLightsPosition[251][1], _AdditionalLightsPosition[251][2], _AdditionalLightsPosition[251][3]); fragment_uniform_buffer_1[252] = float4(_AdditionalLightsPosition[252][0], _AdditionalLightsPosition[252][1], _AdditionalLightsPosition[252][2], _AdditionalLightsPosition[252][3]); fragment_uniform_buffer_1[253] = float4(_AdditionalLightsPosition[253][0], _AdditionalLightsPosition[253][1], _AdditionalLightsPosition[253][2], _AdditionalLightsPosition[253][3]); fragment_uniform_buffer_1[254] = float4(_AdditionalLightsPosition[254][0], _AdditionalLightsPosition[254][1], _AdditionalLightsPosition[254][2], _AdditionalLightsPosition[254][3]); fragment_uniform_buffer_1[255] = float4(_AdditionalLightsPosition[255][0], _AdditionalLightsPosition[255][1], _AdditionalLightsPosition[255][2], _AdditionalLightsPosition[255][3]); fragment_uniform_buffer_1[256] = float4(_AdditionalLightsColor[0][0], _AdditionalLightsColor[0][1], _AdditionalLightsColor[0][2], _AdditionalLightsColor[0][3]); fragment_uniform_buffer_1[257] = float4(_AdditionalLightsColor[1][0], _AdditionalLightsColor[1][1], _AdditionalLightsColor[1][2], _AdditionalLightsColor[1][3]); fragment_uniform_buffer_1[258] = float4(_AdditionalLightsColor[2][0], _AdditionalLightsColor[2][1], _AdditionalLightsColor[2][2], _AdditionalLightsColor[2][3]); fragment_uniform_buffer_1[259] = float4(_AdditionalLightsColor[3][0], _AdditionalLightsColor[3][1], _AdditionalLightsColor[3][2], _AdditionalLightsColor[3][3]); fragment_uniform_buffer_1[260] = float4(_AdditionalLightsColor[4][0], _AdditionalLightsColor[4][1], _AdditionalLightsColor[4][2], _AdditionalLightsColor[4][3]); fragment_uniform_buffer_1[261] = float4(_AdditionalLightsColor[5][0], _AdditionalLightsColor[5][1], _AdditionalLightsColor[5][2], _AdditionalLightsColor[5][3]); fragment_uniform_buffer_1[262] = float4(_AdditionalLightsColor[6][0], _AdditionalLightsColor[6][1], _AdditionalLightsColor[6][2], _AdditionalLightsColor[6][3]); fragment_uniform_buffer_1[263] = float4(_AdditionalLightsColor[7][0], _AdditionalLightsColor[7][1], _AdditionalLightsColor[7][2], _AdditionalLightsColor[7][3]); fragment_uniform_buffer_1[264] = float4(_AdditionalLightsColor[8][0], _AdditionalLightsColor[8][1], _AdditionalLightsColor[8][2], _AdditionalLightsColor[8][3]); fragment_uniform_buffer_1[265] = float4(_AdditionalLightsColor[9][0], _AdditionalLightsColor[9][1], _AdditionalLightsColor[9][2], _AdditionalLightsColor[9][3]); fragment_uniform_buffer_1[266] = float4(_AdditionalLightsColor[10][0], _AdditionalLightsColor[10][1], _AdditionalLightsColor[10][2], _AdditionalLightsColor[10][3]); fragment_uniform_buffer_1[267] = float4(_AdditionalLightsColor[11][0], _AdditionalLightsColor[11][1], _AdditionalLightsColor[11][2], _AdditionalLightsColor[11][3]); fragment_uniform_buffer_1[268] = float4(_AdditionalLightsColor[12][0], _AdditionalLightsColor[12][1], _AdditionalLightsColor[12][2], _AdditionalLightsColor[12][3]); fragment_uniform_buffer_1[269] = float4(_AdditionalLightsColor[13][0], _AdditionalLightsColor[13][1], _AdditionalLightsColor[13][2], _AdditionalLightsColor[13][3]); fragment_uniform_buffer_1[270] = float4(_AdditionalLightsColor[14][0], _AdditionalLightsColor[14][1], _AdditionalLightsColor[14][2], _AdditionalLightsColor[14][3]); fragment_uniform_buffer_1[271] = float4(_AdditionalLightsColor[15][0], _AdditionalLightsColor[15][1], _AdditionalLightsColor[15][2], _AdditionalLightsColor[15][3]); fragment_uniform_buffer_1[272] = float4(_AdditionalLightsColor[16][0], _AdditionalLightsColor[16][1], _AdditionalLightsColor[16][2], _AdditionalLightsColor[16][3]); fragment_uniform_buffer_1[273] = float4(_AdditionalLightsColor[17][0], _AdditionalLightsColor[17][1], _AdditionalLightsColor[17][2], _AdditionalLightsColor[17][3]); fragment_uniform_buffer_1[274] = float4(_AdditionalLightsColor[18][0], _AdditionalLightsColor[18][1], _AdditionalLightsColor[18][2], _AdditionalLightsColor[18][3]); fragment_uniform_buffer_1[275] = float4(_AdditionalLightsColor[19][0], _AdditionalLightsColor[19][1], _AdditionalLightsColor[19][2], _AdditionalLightsColor[19][3]); fragment_uniform_buffer_1[276] = float4(_AdditionalLightsColor[20][0], _AdditionalLightsColor[20][1], _AdditionalLightsColor[20][2], _AdditionalLightsColor[20][3]); fragment_uniform_buffer_1[277] = float4(_AdditionalLightsColor[21][0], _AdditionalLightsColor[21][1], _AdditionalLightsColor[21][2], _AdditionalLightsColor[21][3]); fragment_uniform_buffer_1[278] = float4(_AdditionalLightsColor[22][0], _AdditionalLightsColor[22][1], _AdditionalLightsColor[22][2], _AdditionalLightsColor[22][3]); fragment_uniform_buffer_1[279] = float4(_AdditionalLightsColor[23][0], _AdditionalLightsColor[23][1], _AdditionalLightsColor[23][2], _AdditionalLightsColor[23][3]); fragment_uniform_buffer_1[280] = float4(_AdditionalLightsColor[24][0], _AdditionalLightsColor[24][1], _AdditionalLightsColor[24][2], _AdditionalLightsColor[24][3]); fragment_uniform_buffer_1[281] = float4(_AdditionalLightsColor[25][0], _AdditionalLightsColor[25][1], _AdditionalLightsColor[25][2], _AdditionalLightsColor[25][3]); fragment_uniform_buffer_1[282] = float4(_AdditionalLightsColor[26][0], _AdditionalLightsColor[26][1], _AdditionalLightsColor[26][2], _AdditionalLightsColor[26][3]); fragment_uniform_buffer_1[283] = float4(_AdditionalLightsColor[27][0], _AdditionalLightsColor[27][1], _AdditionalLightsColor[27][2], _AdditionalLightsColor[27][3]); fragment_uniform_buffer_1[284] = float4(_AdditionalLightsColor[28][0], _AdditionalLightsColor[28][1], _AdditionalLightsColor[28][2], _AdditionalLightsColor[28][3]); fragment_uniform_buffer_1[285] = float4(_AdditionalLightsColor[29][0], _AdditionalLightsColor[29][1], _AdditionalLightsColor[29][2], _AdditionalLightsColor[29][3]); fragment_uniform_buffer_1[286] = float4(_AdditionalLightsColor[30][0], _AdditionalLightsColor[30][1], _AdditionalLightsColor[30][2], _AdditionalLightsColor[30][3]); fragment_uniform_buffer_1[287] = float4(_AdditionalLightsColor[31][0], _AdditionalLightsColor[31][1], _AdditionalLightsColor[31][2], _AdditionalLightsColor[31][3]); fragment_uniform_buffer_1[288] = float4(_AdditionalLightsColor[32][0], _AdditionalLightsColor[32][1], _AdditionalLightsColor[32][2], _AdditionalLightsColor[32][3]); fragment_uniform_buffer_1[289] = float4(_AdditionalLightsColor[33][0], _AdditionalLightsColor[33][1], _AdditionalLightsColor[33][2], _AdditionalLightsColor[33][3]); fragment_uniform_buffer_1[290] = float4(_AdditionalLightsColor[34][0], _AdditionalLightsColor[34][1], _AdditionalLightsColor[34][2], _AdditionalLightsColor[34][3]); fragment_uniform_buffer_1[291] = float4(_AdditionalLightsColor[35][0], _AdditionalLightsColor[35][1], _AdditionalLightsColor[35][2], _AdditionalLightsColor[35][3]); fragment_uniform_buffer_1[292] = float4(_AdditionalLightsColor[36][0], _AdditionalLightsColor[36][1], _AdditionalLightsColor[36][2], _AdditionalLightsColor[36][3]); fragment_uniform_buffer_1[293] = float4(_AdditionalLightsColor[37][0], _AdditionalLightsColor[37][1], _AdditionalLightsColor[37][2], _AdditionalLightsColor[37][3]); fragment_uniform_buffer_1[294] = float4(_AdditionalLightsColor[38][0], _AdditionalLightsColor[38][1], _AdditionalLightsColor[38][2], _AdditionalLightsColor[38][3]); fragment_uniform_buffer_1[295] = float4(_AdditionalLightsColor[39][0], _AdditionalLightsColor[39][1], _AdditionalLightsColor[39][2], _AdditionalLightsColor[39][3]); fragment_uniform_buffer_1[296] = float4(_AdditionalLightsColor[40][0], _AdditionalLightsColor[40][1], _AdditionalLightsColor[40][2], _AdditionalLightsColor[40][3]); fragment_uniform_buffer_1[297] = float4(_AdditionalLightsColor[41][0], _AdditionalLightsColor[41][1], _AdditionalLightsColor[41][2], _AdditionalLightsColor[41][3]); fragment_uniform_buffer_1[298] = float4(_AdditionalLightsColor[42][0], _AdditionalLightsColor[42][1], _AdditionalLightsColor[42][2], _AdditionalLightsColor[42][3]); fragment_uniform_buffer_1[299] = float4(_AdditionalLightsColor[43][0], _AdditionalLightsColor[43][1], _AdditionalLightsColor[43][2], _AdditionalLightsColor[43][3]); fragment_uniform_buffer_1[300] = float4(_AdditionalLightsColor[44][0], _AdditionalLightsColor[44][1], _AdditionalLightsColor[44][2], _AdditionalLightsColor[44][3]); fragment_uniform_buffer_1[301] = float4(_AdditionalLightsColor[45][0], _AdditionalLightsColor[45][1], _AdditionalLightsColor[45][2], _AdditionalLightsColor[45][3]); fragment_uniform_buffer_1[302] = float4(_AdditionalLightsColor[46][0], _AdditionalLightsColor[46][1], _AdditionalLightsColor[46][2], _AdditionalLightsColor[46][3]); fragment_uniform_buffer_1[303] = float4(_AdditionalLightsColor[47][0], _AdditionalLightsColor[47][1], _AdditionalLightsColor[47][2], _AdditionalLightsColor[47][3]); fragment_uniform_buffer_1[304] = float4(_AdditionalLightsColor[48][0], _AdditionalLightsColor[48][1], _AdditionalLightsColor[48][2], _AdditionalLightsColor[48][3]); fragment_uniform_buffer_1[305] = float4(_AdditionalLightsColor[49][0], _AdditionalLightsColor[49][1], _AdditionalLightsColor[49][2], _AdditionalLightsColor[49][3]); fragment_uniform_buffer_1[306] = float4(_AdditionalLightsColor[50][0], _AdditionalLightsColor[50][1], _AdditionalLightsColor[50][2], _AdditionalLightsColor[50][3]); fragment_uniform_buffer_1[307] = float4(_AdditionalLightsColor[51][0], _AdditionalLightsColor[51][1], _AdditionalLightsColor[51][2], _AdditionalLightsColor[51][3]); fragment_uniform_buffer_1[308] = float4(_AdditionalLightsColor[52][0], _AdditionalLightsColor[52][1], _AdditionalLightsColor[52][2], _AdditionalLightsColor[52][3]); fragment_uniform_buffer_1[309] = float4(_AdditionalLightsColor[53][0], _AdditionalLightsColor[53][1], _AdditionalLightsColor[53][2], _AdditionalLightsColor[53][3]); fragment_uniform_buffer_1[310] = float4(_AdditionalLightsColor[54][0], _AdditionalLightsColor[54][1], _AdditionalLightsColor[54][2], _AdditionalLightsColor[54][3]); fragment_uniform_buffer_1[311] = float4(_AdditionalLightsColor[55][0], _AdditionalLightsColor[55][1], _AdditionalLightsColor[55][2], _AdditionalLightsColor[55][3]); fragment_uniform_buffer_1[312] = float4(_AdditionalLightsColor[56][0], _AdditionalLightsColor[56][1], _AdditionalLightsColor[56][2], _AdditionalLightsColor[56][3]); fragment_uniform_buffer_1[313] = float4(_AdditionalLightsColor[57][0], _AdditionalLightsColor[57][1], _AdditionalLightsColor[57][2], _AdditionalLightsColor[57][3]); fragment_uniform_buffer_1[314] = float4(_AdditionalLightsColor[58][0], _AdditionalLightsColor[58][1], _AdditionalLightsColor[58][2], _AdditionalLightsColor[58][3]); fragment_uniform_buffer_1[315] = float4(_AdditionalLightsColor[59][0], _AdditionalLightsColor[59][1], _AdditionalLightsColor[59][2], _AdditionalLightsColor[59][3]); fragment_uniform_buffer_1[316] = float4(_AdditionalLightsColor[60][0], _AdditionalLightsColor[60][1], _AdditionalLightsColor[60][2], _AdditionalLightsColor[60][3]); fragment_uniform_buffer_1[317] = float4(_AdditionalLightsColor[61][0], _AdditionalLightsColor[61][1], _AdditionalLightsColor[61][2], _AdditionalLightsColor[61][3]); fragment_uniform_buffer_1[318] = float4(_AdditionalLightsColor[62][0], _AdditionalLightsColor[62][1], _AdditionalLightsColor[62][2], _AdditionalLightsColor[62][3]); fragment_uniform_buffer_1[319] = float4(_AdditionalLightsColor[63][0], _AdditionalLightsColor[63][1], _AdditionalLightsColor[63][2], _AdditionalLightsColor[63][3]); fragment_uniform_buffer_1[320] = float4(_AdditionalLightsColor[64][0], _AdditionalLightsColor[64][1], _AdditionalLightsColor[64][2], _AdditionalLightsColor[64][3]); fragment_uniform_buffer_1[321] = float4(_AdditionalLightsColor[65][0], _AdditionalLightsColor[65][1], _AdditionalLightsColor[65][2], _AdditionalLightsColor[65][3]); fragment_uniform_buffer_1[322] = float4(_AdditionalLightsColor[66][0], _AdditionalLightsColor[66][1], _AdditionalLightsColor[66][2], _AdditionalLightsColor[66][3]); fragment_uniform_buffer_1[323] = float4(_AdditionalLightsColor[67][0], _AdditionalLightsColor[67][1], _AdditionalLightsColor[67][2], _AdditionalLightsColor[67][3]); fragment_uniform_buffer_1[324] = float4(_AdditionalLightsColor[68][0], _AdditionalLightsColor[68][1], _AdditionalLightsColor[68][2], _AdditionalLightsColor[68][3]); fragment_uniform_buffer_1[325] = float4(_AdditionalLightsColor[69][0], _AdditionalLightsColor[69][1], _AdditionalLightsColor[69][2], _AdditionalLightsColor[69][3]); fragment_uniform_buffer_1[326] = float4(_AdditionalLightsColor[70][0], _AdditionalLightsColor[70][1], _AdditionalLightsColor[70][2], _AdditionalLightsColor[70][3]); fragment_uniform_buffer_1[327] = float4(_AdditionalLightsColor[71][0], _AdditionalLightsColor[71][1], _AdditionalLightsColor[71][2], _AdditionalLightsColor[71][3]); fragment_uniform_buffer_1[328] = float4(_AdditionalLightsColor[72][0], _AdditionalLightsColor[72][1], _AdditionalLightsColor[72][2], _AdditionalLightsColor[72][3]); fragment_uniform_buffer_1[329] = float4(_AdditionalLightsColor[73][0], _AdditionalLightsColor[73][1], _AdditionalLightsColor[73][2], _AdditionalLightsColor[73][3]); fragment_uniform_buffer_1[330] = float4(_AdditionalLightsColor[74][0], _AdditionalLightsColor[74][1], _AdditionalLightsColor[74][2], _AdditionalLightsColor[74][3]); fragment_uniform_buffer_1[331] = float4(_AdditionalLightsColor[75][0], _AdditionalLightsColor[75][1], _AdditionalLightsColor[75][2], _AdditionalLightsColor[75][3]); fragment_uniform_buffer_1[332] = float4(_AdditionalLightsColor[76][0], _AdditionalLightsColor[76][1], _AdditionalLightsColor[76][2], _AdditionalLightsColor[76][3]); fragment_uniform_buffer_1[333] = float4(_AdditionalLightsColor[77][0], _AdditionalLightsColor[77][1], _AdditionalLightsColor[77][2], _AdditionalLightsColor[77][3]); fragment_uniform_buffer_1[334] = float4(_AdditionalLightsColor[78][0], _AdditionalLightsColor[78][1], _AdditionalLightsColor[78][2], _AdditionalLightsColor[78][3]); fragment_uniform_buffer_1[335] = float4(_AdditionalLightsColor[79][0], _AdditionalLightsColor[79][1], _AdditionalLightsColor[79][2], _AdditionalLightsColor[79][3]); fragment_uniform_buffer_1[336] = float4(_AdditionalLightsColor[80][0], _AdditionalLightsColor[80][1], _AdditionalLightsColor[80][2], _AdditionalLightsColor[80][3]); fragment_uniform_buffer_1[337] = float4(_AdditionalLightsColor[81][0], _AdditionalLightsColor[81][1], _AdditionalLightsColor[81][2], _AdditionalLightsColor[81][3]); fragment_uniform_buffer_1[338] = float4(_AdditionalLightsColor[82][0], _AdditionalLightsColor[82][1], _AdditionalLightsColor[82][2], _AdditionalLightsColor[82][3]); fragment_uniform_buffer_1[339] = float4(_AdditionalLightsColor[83][0], _AdditionalLightsColor[83][1], _AdditionalLightsColor[83][2], _AdditionalLightsColor[83][3]); fragment_uniform_buffer_1[340] = float4(_AdditionalLightsColor[84][0], _AdditionalLightsColor[84][1], _AdditionalLightsColor[84][2], _AdditionalLightsColor[84][3]); fragment_uniform_buffer_1[341] = float4(_AdditionalLightsColor[85][0], _AdditionalLightsColor[85][1], _AdditionalLightsColor[85][2], _AdditionalLightsColor[85][3]); fragment_uniform_buffer_1[342] = float4(_AdditionalLightsColor[86][0], _AdditionalLightsColor[86][1], _AdditionalLightsColor[86][2], _AdditionalLightsColor[86][3]); fragment_uniform_buffer_1[343] = float4(_AdditionalLightsColor[87][0], _AdditionalLightsColor[87][1], _AdditionalLightsColor[87][2], _AdditionalLightsColor[87][3]); fragment_uniform_buffer_1[344] = float4(_AdditionalLightsColor[88][0], _AdditionalLightsColor[88][1], _AdditionalLightsColor[88][2], _AdditionalLightsColor[88][3]); fragment_uniform_buffer_1[345] = float4(_AdditionalLightsColor[89][0], _AdditionalLightsColor[89][1], _AdditionalLightsColor[89][2], _AdditionalLightsColor[89][3]); fragment_uniform_buffer_1[346] = float4(_AdditionalLightsColor[90][0], _AdditionalLightsColor[90][1], _AdditionalLightsColor[90][2], _AdditionalLightsColor[90][3]); fragment_uniform_buffer_1[347] = float4(_AdditionalLightsColor[91][0], _AdditionalLightsColor[91][1], _AdditionalLightsColor[91][2], _AdditionalLightsColor[91][3]); fragment_uniform_buffer_1[348] = float4(_AdditionalLightsColor[92][0], _AdditionalLightsColor[92][1], _AdditionalLightsColor[92][2], _AdditionalLightsColor[92][3]); fragment_uniform_buffer_1[349] = float4(_AdditionalLightsColor[93][0], _AdditionalLightsColor[93][1], _AdditionalLightsColor[93][2], _AdditionalLightsColor[93][3]); fragment_uniform_buffer_1[350] = float4(_AdditionalLightsColor[94][0], _AdditionalLightsColor[94][1], _AdditionalLightsColor[94][2], _AdditionalLightsColor[94][3]); fragment_uniform_buffer_1[351] = float4(_AdditionalLightsColor[95][0], _AdditionalLightsColor[95][1], _AdditionalLightsColor[95][2], _AdditionalLightsColor[95][3]); fragment_uniform_buffer_1[352] = float4(_AdditionalLightsColor[96][0], _AdditionalLightsColor[96][1], _AdditionalLightsColor[96][2], _AdditionalLightsColor[96][3]); fragment_uniform_buffer_1[353] = float4(_AdditionalLightsColor[97][0], _AdditionalLightsColor[97][1], _AdditionalLightsColor[97][2], _AdditionalLightsColor[97][3]); fragment_uniform_buffer_1[354] = float4(_AdditionalLightsColor[98][0], _AdditionalLightsColor[98][1], _AdditionalLightsColor[98][2], _AdditionalLightsColor[98][3]); fragment_uniform_buffer_1[355] = float4(_AdditionalLightsColor[99][0], _AdditionalLightsColor[99][1], _AdditionalLightsColor[99][2], _AdditionalLightsColor[99][3]); fragment_uniform_buffer_1[356] = float4(_AdditionalLightsColor[100][0], _AdditionalLightsColor[100][1], _AdditionalLightsColor[100][2], _AdditionalLightsColor[100][3]); fragment_uniform_buffer_1[357] = float4(_AdditionalLightsColor[101][0], _AdditionalLightsColor[101][1], _AdditionalLightsColor[101][2], _AdditionalLightsColor[101][3]); fragment_uniform_buffer_1[358] = float4(_AdditionalLightsColor[102][0], _AdditionalLightsColor[102][1], _AdditionalLightsColor[102][2], _AdditionalLightsColor[102][3]); fragment_uniform_buffer_1[359] = float4(_AdditionalLightsColor[103][0], _AdditionalLightsColor[103][1], _AdditionalLightsColor[103][2], _AdditionalLightsColor[103][3]); fragment_uniform_buffer_1[360] = float4(_AdditionalLightsColor[104][0], _AdditionalLightsColor[104][1], _AdditionalLightsColor[104][2], _AdditionalLightsColor[104][3]); fragment_uniform_buffer_1[361] = float4(_AdditionalLightsColor[105][0], _AdditionalLightsColor[105][1], _AdditionalLightsColor[105][2], _AdditionalLightsColor[105][3]); fragment_uniform_buffer_1[362] = float4(_AdditionalLightsColor[106][0], _AdditionalLightsColor[106][1], _AdditionalLightsColor[106][2], _AdditionalLightsColor[106][3]); fragment_uniform_buffer_1[363] = float4(_AdditionalLightsColor[107][0], _AdditionalLightsColor[107][1], _AdditionalLightsColor[107][2], _AdditionalLightsColor[107][3]); fragment_uniform_buffer_1[364] = float4(_AdditionalLightsColor[108][0], _AdditionalLightsColor[108][1], _AdditionalLightsColor[108][2], _AdditionalLightsColor[108][3]); fragment_uniform_buffer_1[365] = float4(_AdditionalLightsColor[109][0], _AdditionalLightsColor[109][1], _AdditionalLightsColor[109][2], _AdditionalLightsColor[109][3]); fragment_uniform_buffer_1[366] = float4(_AdditionalLightsColor[110][0], _AdditionalLightsColor[110][1], _AdditionalLightsColor[110][2], _AdditionalLightsColor[110][3]); fragment_uniform_buffer_1[367] = float4(_AdditionalLightsColor[111][0], _AdditionalLightsColor[111][1], _AdditionalLightsColor[111][2], _AdditionalLightsColor[111][3]); fragment_uniform_buffer_1[368] = float4(_AdditionalLightsColor[112][0], _AdditionalLightsColor[112][1], _AdditionalLightsColor[112][2], _AdditionalLightsColor[112][3]); fragment_uniform_buffer_1[369] = float4(_AdditionalLightsColor[113][0], _AdditionalLightsColor[113][1], _AdditionalLightsColor[113][2], _AdditionalLightsColor[113][3]); fragment_uniform_buffer_1[370] = float4(_AdditionalLightsColor[114][0], _AdditionalLightsColor[114][1], _AdditionalLightsColor[114][2], _AdditionalLightsColor[114][3]); fragment_uniform_buffer_1[371] = float4(_AdditionalLightsColor[115][0], _AdditionalLightsColor[115][1], _AdditionalLightsColor[115][2], _AdditionalLightsColor[115][3]); fragment_uniform_buffer_1[372] = float4(_AdditionalLightsColor[116][0], _AdditionalLightsColor[116][1], _AdditionalLightsColor[116][2], _AdditionalLightsColor[116][3]); fragment_uniform_buffer_1[373] = float4(_AdditionalLightsColor[117][0], _AdditionalLightsColor[117][1], _AdditionalLightsColor[117][2], _AdditionalLightsColor[117][3]); fragment_uniform_buffer_1[374] = float4(_AdditionalLightsColor[118][0], _AdditionalLightsColor[118][1], _AdditionalLightsColor[118][2], _AdditionalLightsColor[118][3]); fragment_uniform_buffer_1[375] = float4(_AdditionalLightsColor[119][0], _AdditionalLightsColor[119][1], _AdditionalLightsColor[119][2], _AdditionalLightsColor[119][3]); fragment_uniform_buffer_1[376] = float4(_AdditionalLightsColor[120][0], _AdditionalLightsColor[120][1], _AdditionalLightsColor[120][2], _AdditionalLightsColor[120][3]); fragment_uniform_buffer_1[377] = float4(_AdditionalLightsColor[121][0], _AdditionalLightsColor[121][1], _AdditionalLightsColor[121][2], _AdditionalLightsColor[121][3]); fragment_uniform_buffer_1[378] = float4(_AdditionalLightsColor[122][0], _AdditionalLightsColor[122][1], _AdditionalLightsColor[122][2], _AdditionalLightsColor[122][3]); fragment_uniform_buffer_1[379] = float4(_AdditionalLightsColor[123][0], _AdditionalLightsColor[123][1], _AdditionalLightsColor[123][2], _AdditionalLightsColor[123][3]); fragment_uniform_buffer_1[380] = float4(_AdditionalLightsColor[124][0], _AdditionalLightsColor[124][1], _AdditionalLightsColor[124][2], _AdditionalLightsColor[124][3]); fragment_uniform_buffer_1[381] = float4(_AdditionalLightsColor[125][0], _AdditionalLightsColor[125][1], _AdditionalLightsColor[125][2], _AdditionalLightsColor[125][3]); fragment_uniform_buffer_1[382] = float4(_AdditionalLightsColor[126][0], _AdditionalLightsColor[126][1], _AdditionalLightsColor[126][2], _AdditionalLightsColor[126][3]); fragment_uniform_buffer_1[383] = float4(_AdditionalLightsColor[127][0], _AdditionalLightsColor[127][1], _AdditionalLightsColor[127][2], _AdditionalLightsColor[127][3]); fragment_uniform_buffer_1[384] = float4(_AdditionalLightsColor[128][0], _AdditionalLightsColor[128][1], _AdditionalLightsColor[128][2], _AdditionalLightsColor[128][3]); fragment_uniform_buffer_1[385] = float4(_AdditionalLightsColor[129][0], _AdditionalLightsColor[129][1], _AdditionalLightsColor[129][2], _AdditionalLightsColor[129][3]); fragment_uniform_buffer_1[386] = float4(_AdditionalLightsColor[130][0], _AdditionalLightsColor[130][1], _AdditionalLightsColor[130][2], _AdditionalLightsColor[130][3]); fragment_uniform_buffer_1[387] = float4(_AdditionalLightsColor[131][0], _AdditionalLightsColor[131][1], _AdditionalLightsColor[131][2], _AdditionalLightsColor[131][3]); fragment_uniform_buffer_1[388] = float4(_AdditionalLightsColor[132][0], _AdditionalLightsColor[132][1], _AdditionalLightsColor[132][2], _AdditionalLightsColor[132][3]); fragment_uniform_buffer_1[389] = float4(_AdditionalLightsColor[133][0], _AdditionalLightsColor[133][1], _AdditionalLightsColor[133][2], _AdditionalLightsColor[133][3]); fragment_uniform_buffer_1[390] = float4(_AdditionalLightsColor[134][0], _AdditionalLightsColor[134][1], _AdditionalLightsColor[134][2], _AdditionalLightsColor[134][3]); fragment_uniform_buffer_1[391] = float4(_AdditionalLightsColor[135][0], _AdditionalLightsColor[135][1], _AdditionalLightsColor[135][2], _AdditionalLightsColor[135][3]); fragment_uniform_buffer_1[392] = float4(_AdditionalLightsColor[136][0], _AdditionalLightsColor[136][1], _AdditionalLightsColor[136][2], _AdditionalLightsColor[136][3]); fragment_uniform_buffer_1[393] = float4(_AdditionalLightsColor[137][0], _AdditionalLightsColor[137][1], _AdditionalLightsColor[137][2], _AdditionalLightsColor[137][3]); fragment_uniform_buffer_1[394] = float4(_AdditionalLightsColor[138][0], _AdditionalLightsColor[138][1], _AdditionalLightsColor[138][2], _AdditionalLightsColor[138][3]); fragment_uniform_buffer_1[395] = float4(_AdditionalLightsColor[139][0], _AdditionalLightsColor[139][1], _AdditionalLightsColor[139][2], _AdditionalLightsColor[139][3]); fragment_uniform_buffer_1[396] = float4(_AdditionalLightsColor[140][0], _AdditionalLightsColor[140][1], _AdditionalLightsColor[140][2], _AdditionalLightsColor[140][3]); fragment_uniform_buffer_1[397] = float4(_AdditionalLightsColor[141][0], _AdditionalLightsColor[141][1], _AdditionalLightsColor[141][2], _AdditionalLightsColor[141][3]); fragment_uniform_buffer_1[398] = float4(_AdditionalLightsColor[142][0], _AdditionalLightsColor[142][1], _AdditionalLightsColor[142][2], _AdditionalLightsColor[142][3]); fragment_uniform_buffer_1[399] = float4(_AdditionalLightsColor[143][0], _AdditionalLightsColor[143][1], _AdditionalLightsColor[143][2], _AdditionalLightsColor[143][3]); fragment_uniform_buffer_1[400] = float4(_AdditionalLightsColor[144][0], _AdditionalLightsColor[144][1], _AdditionalLightsColor[144][2], _AdditionalLightsColor[144][3]); fragment_uniform_buffer_1[401] = float4(_AdditionalLightsColor[145][0], _AdditionalLightsColor[145][1], _AdditionalLightsColor[145][2], _AdditionalLightsColor[145][3]); fragment_uniform_buffer_1[402] = float4(_AdditionalLightsColor[146][0], _AdditionalLightsColor[146][1], _AdditionalLightsColor[146][2], _AdditionalLightsColor[146][3]); fragment_uniform_buffer_1[403] = float4(_AdditionalLightsColor[147][0], _AdditionalLightsColor[147][1], _AdditionalLightsColor[147][2], _AdditionalLightsColor[147][3]); fragment_uniform_buffer_1[404] = float4(_AdditionalLightsColor[148][0], _AdditionalLightsColor[148][1], _AdditionalLightsColor[148][2], _AdditionalLightsColor[148][3]); fragment_uniform_buffer_1[405] = float4(_AdditionalLightsColor[149][0], _AdditionalLightsColor[149][1], _AdditionalLightsColor[149][2], _AdditionalLightsColor[149][3]); fragment_uniform_buffer_1[406] = float4(_AdditionalLightsColor[150][0], _AdditionalLightsColor[150][1], _AdditionalLightsColor[150][2], _AdditionalLightsColor[150][3]); fragment_uniform_buffer_1[407] = float4(_AdditionalLightsColor[151][0], _AdditionalLightsColor[151][1], _AdditionalLightsColor[151][2], _AdditionalLightsColor[151][3]); fragment_uniform_buffer_1[408] = float4(_AdditionalLightsColor[152][0], _AdditionalLightsColor[152][1], _AdditionalLightsColor[152][2], _AdditionalLightsColor[152][3]); fragment_uniform_buffer_1[409] = float4(_AdditionalLightsColor[153][0], _AdditionalLightsColor[153][1], _AdditionalLightsColor[153][2], _AdditionalLightsColor[153][3]); fragment_uniform_buffer_1[410] = float4(_AdditionalLightsColor[154][0], _AdditionalLightsColor[154][1], _AdditionalLightsColor[154][2], _AdditionalLightsColor[154][3]); fragment_uniform_buffer_1[411] = float4(_AdditionalLightsColor[155][0], _AdditionalLightsColor[155][1], _AdditionalLightsColor[155][2], _AdditionalLightsColor[155][3]); fragment_uniform_buffer_1[412] = float4(_AdditionalLightsColor[156][0], _AdditionalLightsColor[156][1], _AdditionalLightsColor[156][2], _AdditionalLightsColor[156][3]); fragment_uniform_buffer_1[413] = float4(_AdditionalLightsColor[157][0], _AdditionalLightsColor[157][1], _AdditionalLightsColor[157][2], _AdditionalLightsColor[157][3]); fragment_uniform_buffer_1[414] = float4(_AdditionalLightsColor[158][0], _AdditionalLightsColor[158][1], _AdditionalLightsColor[158][2], _AdditionalLightsColor[158][3]); fragment_uniform_buffer_1[415] = float4(_AdditionalLightsColor[159][0], _AdditionalLightsColor[159][1], _AdditionalLightsColor[159][2], _AdditionalLightsColor[159][3]); fragment_uniform_buffer_1[416] = float4(_AdditionalLightsColor[160][0], _AdditionalLightsColor[160][1], _AdditionalLightsColor[160][2], _AdditionalLightsColor[160][3]); fragment_uniform_buffer_1[417] = float4(_AdditionalLightsColor[161][0], _AdditionalLightsColor[161][1], _AdditionalLightsColor[161][2], _AdditionalLightsColor[161][3]); fragment_uniform_buffer_1[418] = float4(_AdditionalLightsColor[162][0], _AdditionalLightsColor[162][1], _AdditionalLightsColor[162][2], _AdditionalLightsColor[162][3]); fragment_uniform_buffer_1[419] = float4(_AdditionalLightsColor[163][0], _AdditionalLightsColor[163][1], _AdditionalLightsColor[163][2], _AdditionalLightsColor[163][3]); fragment_uniform_buffer_1[420] = float4(_AdditionalLightsColor[164][0], _AdditionalLightsColor[164][1], _AdditionalLightsColor[164][2], _AdditionalLightsColor[164][3]); fragment_uniform_buffer_1[421] = float4(_AdditionalLightsColor[165][0], _AdditionalLightsColor[165][1], _AdditionalLightsColor[165][2], _AdditionalLightsColor[165][3]); fragment_uniform_buffer_1[422] = float4(_AdditionalLightsColor[166][0], _AdditionalLightsColor[166][1], _AdditionalLightsColor[166][2], _AdditionalLightsColor[166][3]); fragment_uniform_buffer_1[423] = float4(_AdditionalLightsColor[167][0], _AdditionalLightsColor[167][1], _AdditionalLightsColor[167][2], _AdditionalLightsColor[167][3]); fragment_uniform_buffer_1[424] = float4(_AdditionalLightsColor[168][0], _AdditionalLightsColor[168][1], _AdditionalLightsColor[168][2], _AdditionalLightsColor[168][3]); fragment_uniform_buffer_1[425] = float4(_AdditionalLightsColor[169][0], _AdditionalLightsColor[169][1], _AdditionalLightsColor[169][2], _AdditionalLightsColor[169][3]); fragment_uniform_buffer_1[426] = float4(_AdditionalLightsColor[170][0], _AdditionalLightsColor[170][1], _AdditionalLightsColor[170][2], _AdditionalLightsColor[170][3]); fragment_uniform_buffer_1[427] = float4(_AdditionalLightsColor[171][0], _AdditionalLightsColor[171][1], _AdditionalLightsColor[171][2], _AdditionalLightsColor[171][3]); fragment_uniform_buffer_1[428] = float4(_AdditionalLightsColor[172][0], _AdditionalLightsColor[172][1], _AdditionalLightsColor[172][2], _AdditionalLightsColor[172][3]); fragment_uniform_buffer_1[429] = float4(_AdditionalLightsColor[173][0], _AdditionalLightsColor[173][1], _AdditionalLightsColor[173][2], _AdditionalLightsColor[173][3]); fragment_uniform_buffer_1[430] = float4(_AdditionalLightsColor[174][0], _AdditionalLightsColor[174][1], _AdditionalLightsColor[174][2], _AdditionalLightsColor[174][3]); fragment_uniform_buffer_1[431] = float4(_AdditionalLightsColor[175][0], _AdditionalLightsColor[175][1], _AdditionalLightsColor[175][2], _AdditionalLightsColor[175][3]); fragment_uniform_buffer_1[432] = float4(_AdditionalLightsColor[176][0], _AdditionalLightsColor[176][1], _AdditionalLightsColor[176][2], _AdditionalLightsColor[176][3]); fragment_uniform_buffer_1[433] = float4(_AdditionalLightsColor[177][0], _AdditionalLightsColor[177][1], _AdditionalLightsColor[177][2], _AdditionalLightsColor[177][3]); fragment_uniform_buffer_1[434] = float4(_AdditionalLightsColor[178][0], _AdditionalLightsColor[178][1], _AdditionalLightsColor[178][2], _AdditionalLightsColor[178][3]); fragment_uniform_buffer_1[435] = float4(_AdditionalLightsColor[179][0], _AdditionalLightsColor[179][1], _AdditionalLightsColor[179][2], _AdditionalLightsColor[179][3]); fragment_uniform_buffer_1[436] = float4(_AdditionalLightsColor[180][0], _AdditionalLightsColor[180][1], _AdditionalLightsColor[180][2], _AdditionalLightsColor[180][3]); fragment_uniform_buffer_1[437] = float4(_AdditionalLightsColor[181][0], _AdditionalLightsColor[181][1], _AdditionalLightsColor[181][2], _AdditionalLightsColor[181][3]); fragment_uniform_buffer_1[438] = float4(_AdditionalLightsColor[182][0], _AdditionalLightsColor[182][1], _AdditionalLightsColor[182][2], _AdditionalLightsColor[182][3]); fragment_uniform_buffer_1[439] = float4(_AdditionalLightsColor[183][0], _AdditionalLightsColor[183][1], _AdditionalLightsColor[183][2], _AdditionalLightsColor[183][3]); fragment_uniform_buffer_1[440] = float4(_AdditionalLightsColor[184][0], _AdditionalLightsColor[184][1], _AdditionalLightsColor[184][2], _AdditionalLightsColor[184][3]); fragment_uniform_buffer_1[441] = float4(_AdditionalLightsColor[185][0], _AdditionalLightsColor[185][1], _AdditionalLightsColor[185][2], _AdditionalLightsColor[185][3]); fragment_uniform_buffer_1[442] = float4(_AdditionalLightsColor[186][0], _AdditionalLightsColor[186][1], _AdditionalLightsColor[186][2], _AdditionalLightsColor[186][3]); fragment_uniform_buffer_1[443] = float4(_AdditionalLightsColor[187][0], _AdditionalLightsColor[187][1], _AdditionalLightsColor[187][2], _AdditionalLightsColor[187][3]); fragment_uniform_buffer_1[444] = float4(_AdditionalLightsColor[188][0], _AdditionalLightsColor[188][1], _AdditionalLightsColor[188][2], _AdditionalLightsColor[188][3]); fragment_uniform_buffer_1[445] = float4(_AdditionalLightsColor[189][0], _AdditionalLightsColor[189][1], _AdditionalLightsColor[189][2], _AdditionalLightsColor[189][3]); fragment_uniform_buffer_1[446] = float4(_AdditionalLightsColor[190][0], _AdditionalLightsColor[190][1], _AdditionalLightsColor[190][2], _AdditionalLightsColor[190][3]); fragment_uniform_buffer_1[447] = float4(_AdditionalLightsColor[191][0], _AdditionalLightsColor[191][1], _AdditionalLightsColor[191][2], _AdditionalLightsColor[191][3]); fragment_uniform_buffer_1[448] = float4(_AdditionalLightsColor[192][0], _AdditionalLightsColor[192][1], _AdditionalLightsColor[192][2], _AdditionalLightsColor[192][3]); fragment_uniform_buffer_1[449] = float4(_AdditionalLightsColor[193][0], _AdditionalLightsColor[193][1], _AdditionalLightsColor[193][2], _AdditionalLightsColor[193][3]); fragment_uniform_buffer_1[450] = float4(_AdditionalLightsColor[194][0], _AdditionalLightsColor[194][1], _AdditionalLightsColor[194][2], _AdditionalLightsColor[194][3]); fragment_uniform_buffer_1[451] = float4(_AdditionalLightsColor[195][0], _AdditionalLightsColor[195][1], _AdditionalLightsColor[195][2], _AdditionalLightsColor[195][3]); fragment_uniform_buffer_1[452] = float4(_AdditionalLightsColor[196][0], _AdditionalLightsColor[196][1], _AdditionalLightsColor[196][2], _AdditionalLightsColor[196][3]); fragment_uniform_buffer_1[453] = float4(_AdditionalLightsColor[197][0], _AdditionalLightsColor[197][1], _AdditionalLightsColor[197][2], _AdditionalLightsColor[197][3]); fragment_uniform_buffer_1[454] = float4(_AdditionalLightsColor[198][0], _AdditionalLightsColor[198][1], _AdditionalLightsColor[198][2], _AdditionalLightsColor[198][3]); fragment_uniform_buffer_1[455] = float4(_AdditionalLightsColor[199][0], _AdditionalLightsColor[199][1], _AdditionalLightsColor[199][2], _AdditionalLightsColor[199][3]); fragment_uniform_buffer_1[456] = float4(_AdditionalLightsColor[200][0], _AdditionalLightsColor[200][1], _AdditionalLightsColor[200][2], _AdditionalLightsColor[200][3]); fragment_uniform_buffer_1[457] = float4(_AdditionalLightsColor[201][0], _AdditionalLightsColor[201][1], _AdditionalLightsColor[201][2], _AdditionalLightsColor[201][3]); fragment_uniform_buffer_1[458] = float4(_AdditionalLightsColor[202][0], _AdditionalLightsColor[202][1], _AdditionalLightsColor[202][2], _AdditionalLightsColor[202][3]); fragment_uniform_buffer_1[459] = float4(_AdditionalLightsColor[203][0], _AdditionalLightsColor[203][1], _AdditionalLightsColor[203][2], _AdditionalLightsColor[203][3]); fragment_uniform_buffer_1[460] = float4(_AdditionalLightsColor[204][0], _AdditionalLightsColor[204][1], _AdditionalLightsColor[204][2], _AdditionalLightsColor[204][3]); fragment_uniform_buffer_1[461] = float4(_AdditionalLightsColor[205][0], _AdditionalLightsColor[205][1], _AdditionalLightsColor[205][2], _AdditionalLightsColor[205][3]); fragment_uniform_buffer_1[462] = float4(_AdditionalLightsColor[206][0], _AdditionalLightsColor[206][1], _AdditionalLightsColor[206][2], _AdditionalLightsColor[206][3]); fragment_uniform_buffer_1[463] = float4(_AdditionalLightsColor[207][0], _AdditionalLightsColor[207][1], _AdditionalLightsColor[207][2], _AdditionalLightsColor[207][3]); fragment_uniform_buffer_1[464] = float4(_AdditionalLightsColor[208][0], _AdditionalLightsColor[208][1], _AdditionalLightsColor[208][2], _AdditionalLightsColor[208][3]); fragment_uniform_buffer_1[465] = float4(_AdditionalLightsColor[209][0], _AdditionalLightsColor[209][1], _AdditionalLightsColor[209][2], _AdditionalLightsColor[209][3]); fragment_uniform_buffer_1[466] = float4(_AdditionalLightsColor[210][0], _AdditionalLightsColor[210][1], _AdditionalLightsColor[210][2], _AdditionalLightsColor[210][3]); fragment_uniform_buffer_1[467] = float4(_AdditionalLightsColor[211][0], _AdditionalLightsColor[211][1], _AdditionalLightsColor[211][2], _AdditionalLightsColor[211][3]); fragment_uniform_buffer_1[468] = float4(_AdditionalLightsColor[212][0], _AdditionalLightsColor[212][1], _AdditionalLightsColor[212][2], _AdditionalLightsColor[212][3]); fragment_uniform_buffer_1[469] = float4(_AdditionalLightsColor[213][0], _AdditionalLightsColor[213][1], _AdditionalLightsColor[213][2], _AdditionalLightsColor[213][3]); fragment_uniform_buffer_1[470] = float4(_AdditionalLightsColor[214][0], _AdditionalLightsColor[214][1], _AdditionalLightsColor[214][2], _AdditionalLightsColor[214][3]); fragment_uniform_buffer_1[471] = float4(_AdditionalLightsColor[215][0], _AdditionalLightsColor[215][1], _AdditionalLightsColor[215][2], _AdditionalLightsColor[215][3]); fragment_uniform_buffer_1[472] = float4(_AdditionalLightsColor[216][0], _AdditionalLightsColor[216][1], _AdditionalLightsColor[216][2], _AdditionalLightsColor[216][3]); fragment_uniform_buffer_1[473] = float4(_AdditionalLightsColor[217][0], _AdditionalLightsColor[217][1], _AdditionalLightsColor[217][2], _AdditionalLightsColor[217][3]); fragment_uniform_buffer_1[474] = float4(_AdditionalLightsColor[218][0], _AdditionalLightsColor[218][1], _AdditionalLightsColor[218][2], _AdditionalLightsColor[218][3]); fragment_uniform_buffer_1[475] = float4(_AdditionalLightsColor[219][0], _AdditionalLightsColor[219][1], _AdditionalLightsColor[219][2], _AdditionalLightsColor[219][3]); fragment_uniform_buffer_1[476] = float4(_AdditionalLightsColor[220][0], _AdditionalLightsColor[220][1], _AdditionalLightsColor[220][2], _AdditionalLightsColor[220][3]); fragment_uniform_buffer_1[477] = float4(_AdditionalLightsColor[221][0], _AdditionalLightsColor[221][1], _AdditionalLightsColor[221][2], _AdditionalLightsColor[221][3]); fragment_uniform_buffer_1[478] = float4(_AdditionalLightsColor[222][0], _AdditionalLightsColor[222][1], _AdditionalLightsColor[222][2], _AdditionalLightsColor[222][3]); fragment_uniform_buffer_1[479] = float4(_AdditionalLightsColor[223][0], _AdditionalLightsColor[223][1], _AdditionalLightsColor[223][2], _AdditionalLightsColor[223][3]); fragment_uniform_buffer_1[480] = float4(_AdditionalLightsColor[224][0], _AdditionalLightsColor[224][1], _AdditionalLightsColor[224][2], _AdditionalLightsColor[224][3]); fragment_uniform_buffer_1[481] = float4(_AdditionalLightsColor[225][0], _AdditionalLightsColor[225][1], _AdditionalLightsColor[225][2], _AdditionalLightsColor[225][3]); fragment_uniform_buffer_1[482] = float4(_AdditionalLightsColor[226][0], _AdditionalLightsColor[226][1], _AdditionalLightsColor[226][2], _AdditionalLightsColor[226][3]); fragment_uniform_buffer_1[483] = float4(_AdditionalLightsColor[227][0], _AdditionalLightsColor[227][1], _AdditionalLightsColor[227][2], _AdditionalLightsColor[227][3]); fragment_uniform_buffer_1[484] = float4(_AdditionalLightsColor[228][0], _AdditionalLightsColor[228][1], _AdditionalLightsColor[228][2], _AdditionalLightsColor[228][3]); fragment_uniform_buffer_1[485] = float4(_AdditionalLightsColor[229][0], _AdditionalLightsColor[229][1], _AdditionalLightsColor[229][2], _AdditionalLightsColor[229][3]); fragment_uniform_buffer_1[486] = float4(_AdditionalLightsColor[230][0], _AdditionalLightsColor[230][1], _AdditionalLightsColor[230][2], _AdditionalLightsColor[230][3]); fragment_uniform_buffer_1[487] = float4(_AdditionalLightsColor[231][0], _AdditionalLightsColor[231][1], _AdditionalLightsColor[231][2], _AdditionalLightsColor[231][3]); fragment_uniform_buffer_1[488] = float4(_AdditionalLightsColor[232][0], _AdditionalLightsColor[232][1], _AdditionalLightsColor[232][2], _AdditionalLightsColor[232][3]); fragment_uniform_buffer_1[489] = float4(_AdditionalLightsColor[233][0], _AdditionalLightsColor[233][1], _AdditionalLightsColor[233][2], _AdditionalLightsColor[233][3]); fragment_uniform_buffer_1[490] = float4(_AdditionalLightsColor[234][0], _AdditionalLightsColor[234][1], _AdditionalLightsColor[234][2], _AdditionalLightsColor[234][3]); fragment_uniform_buffer_1[491] = float4(_AdditionalLightsColor[235][0], _AdditionalLightsColor[235][1], _AdditionalLightsColor[235][2], _AdditionalLightsColor[235][3]); fragment_uniform_buffer_1[492] = float4(_AdditionalLightsColor[236][0], _AdditionalLightsColor[236][1], _AdditionalLightsColor[236][2], _AdditionalLightsColor[236][3]); fragment_uniform_buffer_1[493] = float4(_AdditionalLightsColor[237][0], _AdditionalLightsColor[237][1], _AdditionalLightsColor[237][2], _AdditionalLightsColor[237][3]); fragment_uniform_buffer_1[494] = float4(_AdditionalLightsColor[238][0], _AdditionalLightsColor[238][1], _AdditionalLightsColor[238][2], _AdditionalLightsColor[238][3]); fragment_uniform_buffer_1[495] = float4(_AdditionalLightsColor[239][0], _AdditionalLightsColor[239][1], _AdditionalLightsColor[239][2], _AdditionalLightsColor[239][3]); fragment_uniform_buffer_1[496] = float4(_AdditionalLightsColor[240][0], _AdditionalLightsColor[240][1], _AdditionalLightsColor[240][2], _AdditionalLightsColor[240][3]); fragment_uniform_buffer_1[497] = float4(_AdditionalLightsColor[241][0], _AdditionalLightsColor[241][1], _AdditionalLightsColor[241][2], _AdditionalLightsColor[241][3]); fragment_uniform_buffer_1[498] = float4(_AdditionalLightsColor[242][0], _AdditionalLightsColor[242][1], _AdditionalLightsColor[242][2], _AdditionalLightsColor[242][3]); fragment_uniform_buffer_1[499] = float4(_AdditionalLightsColor[243][0], _AdditionalLightsColor[243][1], _AdditionalLightsColor[243][2], _AdditionalLightsColor[243][3]); fragment_uniform_buffer_1[500] = float4(_AdditionalLightsColor[244][0], _AdditionalLightsColor[244][1], _AdditionalLightsColor[244][2], _AdditionalLightsColor[244][3]); fragment_uniform_buffer_1[501] = float4(_AdditionalLightsColor[245][0], _AdditionalLightsColor[245][1], _AdditionalLightsColor[245][2], _AdditionalLightsColor[245][3]); fragment_uniform_buffer_1[502] = float4(_AdditionalLightsColor[246][0], _AdditionalLightsColor[246][1], _AdditionalLightsColor[246][2], _AdditionalLightsColor[246][3]); fragment_uniform_buffer_1[503] = float4(_AdditionalLightsColor[247][0], _AdditionalLightsColor[247][1], _AdditionalLightsColor[247][2], _AdditionalLightsColor[247][3]); fragment_uniform_buffer_1[504] = float4(_AdditionalLightsColor[248][0], _AdditionalLightsColor[248][1], _AdditionalLightsColor[248][2], _AdditionalLightsColor[248][3]); fragment_uniform_buffer_1[505] = float4(_AdditionalLightsColor[249][0], _AdditionalLightsColor[249][1], _AdditionalLightsColor[249][2], _AdditionalLightsColor[249][3]); fragment_uniform_buffer_1[506] = float4(_AdditionalLightsColor[250][0], _AdditionalLightsColor[250][1], _AdditionalLightsColor[250][2], _AdditionalLightsColor[250][3]); fragment_uniform_buffer_1[507] = float4(_AdditionalLightsColor[251][0], _AdditionalLightsColor[251][1], _AdditionalLightsColor[251][2], _AdditionalLightsColor[251][3]); fragment_uniform_buffer_1[508] = float4(_AdditionalLightsColor[252][0], _AdditionalLightsColor[252][1], _AdditionalLightsColor[252][2], _AdditionalLightsColor[252][3]); fragment_uniform_buffer_1[509] = float4(_AdditionalLightsColor[253][0], _AdditionalLightsColor[253][1], _AdditionalLightsColor[253][2], _AdditionalLightsColor[253][3]); fragment_uniform_buffer_1[510] = float4(_AdditionalLightsColor[254][0], _AdditionalLightsColor[254][1], _AdditionalLightsColor[254][2], _AdditionalLightsColor[254][3]); fragment_uniform_buffer_1[511] = float4(_AdditionalLightsColor[255][0], _AdditionalLightsColor[255][1], _AdditionalLightsColor[255][2], _AdditionalLightsColor[255][3]); fragment_uniform_buffer_1[512] = float4(_AdditionalLightsAttenuation[0][0], _AdditionalLightsAttenuation[0][1], _AdditionalLightsAttenuation[0][2], _AdditionalLightsAttenuation[0][3]); fragment_uniform_buffer_1[513] = float4(_AdditionalLightsAttenuation[1][0], _AdditionalLightsAttenuation[1][1], _AdditionalLightsAttenuation[1][2], _AdditionalLightsAttenuation[1][3]); fragment_uniform_buffer_1[514] = float4(_AdditionalLightsAttenuation[2][0], _AdditionalLightsAttenuation[2][1], _AdditionalLightsAttenuation[2][2], _AdditionalLightsAttenuation[2][3]); fragment_uniform_buffer_1[515] = float4(_AdditionalLightsAttenuation[3][0], _AdditionalLightsAttenuation[3][1], _AdditionalLightsAttenuation[3][2], _AdditionalLightsAttenuation[3][3]); fragment_uniform_buffer_1[516] = float4(_AdditionalLightsAttenuation[4][0], _AdditionalLightsAttenuation[4][1], _AdditionalLightsAttenuation[4][2], _AdditionalLightsAttenuation[4][3]); fragment_uniform_buffer_1[517] = float4(_AdditionalLightsAttenuation[5][0], _AdditionalLightsAttenuation[5][1], _AdditionalLightsAttenuation[5][2], _AdditionalLightsAttenuation[5][3]); fragment_uniform_buffer_1[518] = float4(_AdditionalLightsAttenuation[6][0], _AdditionalLightsAttenuation[6][1], _AdditionalLightsAttenuation[6][2], _AdditionalLightsAttenuation[6][3]); fragment_uniform_buffer_1[519] = float4(_AdditionalLightsAttenuation[7][0], _AdditionalLightsAttenuation[7][1], _AdditionalLightsAttenuation[7][2], _AdditionalLightsAttenuation[7][3]); fragment_uniform_buffer_1[520] = float4(_AdditionalLightsAttenuation[8][0], _AdditionalLightsAttenuation[8][1], _AdditionalLightsAttenuation[8][2], _AdditionalLightsAttenuation[8][3]); fragment_uniform_buffer_1[521] = float4(_AdditionalLightsAttenuation[9][0], _AdditionalLightsAttenuation[9][1], _AdditionalLightsAttenuation[9][2], _AdditionalLightsAttenuation[9][3]); fragment_uniform_buffer_1[522] = float4(_AdditionalLightsAttenuation[10][0], _AdditionalLightsAttenuation[10][1], _AdditionalLightsAttenuation[10][2], _AdditionalLightsAttenuation[10][3]); fragment_uniform_buffer_1[523] = float4(_AdditionalLightsAttenuation[11][0], _AdditionalLightsAttenuation[11][1], _AdditionalLightsAttenuation[11][2], _AdditionalLightsAttenuation[11][3]); fragment_uniform_buffer_1[524] = float4(_AdditionalLightsAttenuation[12][0], _AdditionalLightsAttenuation[12][1], _AdditionalLightsAttenuation[12][2], _AdditionalLightsAttenuation[12][3]); fragment_uniform_buffer_1[525] = float4(_AdditionalLightsAttenuation[13][0], _AdditionalLightsAttenuation[13][1], _AdditionalLightsAttenuation[13][2], _AdditionalLightsAttenuation[13][3]); fragment_uniform_buffer_1[526] = float4(_AdditionalLightsAttenuation[14][0], _AdditionalLightsAttenuation[14][1], _AdditionalLightsAttenuation[14][2], _AdditionalLightsAttenuation[14][3]); fragment_uniform_buffer_1[527] = float4(_AdditionalLightsAttenuation[15][0], _AdditionalLightsAttenuation[15][1], _AdditionalLightsAttenuation[15][2], _AdditionalLightsAttenuation[15][3]); fragment_uniform_buffer_1[528] = float4(_AdditionalLightsAttenuation[16][0], _AdditionalLightsAttenuation[16][1], _AdditionalLightsAttenuation[16][2], _AdditionalLightsAttenuation[16][3]); fragment_uniform_buffer_1[529] = float4(_AdditionalLightsAttenuation[17][0], _AdditionalLightsAttenuation[17][1], _AdditionalLightsAttenuation[17][2], _AdditionalLightsAttenuation[17][3]); fragment_uniform_buffer_1[530] = float4(_AdditionalLightsAttenuation[18][0], _AdditionalLightsAttenuation[18][1], _AdditionalLightsAttenuation[18][2], _AdditionalLightsAttenuation[18][3]); fragment_uniform_buffer_1[531] = float4(_AdditionalLightsAttenuation[19][0], _AdditionalLightsAttenuation[19][1], _AdditionalLightsAttenuation[19][2], _AdditionalLightsAttenuation[19][3]); fragment_uniform_buffer_1[532] = float4(_AdditionalLightsAttenuation[20][0], _AdditionalLightsAttenuation[20][1], _AdditionalLightsAttenuation[20][2], _AdditionalLightsAttenuation[20][3]); fragment_uniform_buffer_1[533] = float4(_AdditionalLightsAttenuation[21][0], _AdditionalLightsAttenuation[21][1], _AdditionalLightsAttenuation[21][2], _AdditionalLightsAttenuation[21][3]); fragment_uniform_buffer_1[534] = float4(_AdditionalLightsAttenuation[22][0], _AdditionalLightsAttenuation[22][1], _AdditionalLightsAttenuation[22][2], _AdditionalLightsAttenuation[22][3]); fragment_uniform_buffer_1[535] = float4(_AdditionalLightsAttenuation[23][0], _AdditionalLightsAttenuation[23][1], _AdditionalLightsAttenuation[23][2], _AdditionalLightsAttenuation[23][3]); fragment_uniform_buffer_1[536] = float4(_AdditionalLightsAttenuation[24][0], _AdditionalLightsAttenuation[24][1], _AdditionalLightsAttenuation[24][2], _AdditionalLightsAttenuation[24][3]); fragment_uniform_buffer_1[537] = float4(_AdditionalLightsAttenuation[25][0], _AdditionalLightsAttenuation[25][1], _AdditionalLightsAttenuation[25][2], _AdditionalLightsAttenuation[25][3]); fragment_uniform_buffer_1[538] = float4(_AdditionalLightsAttenuation[26][0], _AdditionalLightsAttenuation[26][1], _AdditionalLightsAttenuation[26][2], _AdditionalLightsAttenuation[26][3]); fragment_uniform_buffer_1[539] = float4(_AdditionalLightsAttenuation[27][0], _AdditionalLightsAttenuation[27][1], _AdditionalLightsAttenuation[27][2], _AdditionalLightsAttenuation[27][3]); fragment_uniform_buffer_1[540] = float4(_AdditionalLightsAttenuation[28][0], _AdditionalLightsAttenuation[28][1], _AdditionalLightsAttenuation[28][2], _AdditionalLightsAttenuation[28][3]); fragment_uniform_buffer_1[541] = float4(_AdditionalLightsAttenuation[29][0], _AdditionalLightsAttenuation[29][1], _AdditionalLightsAttenuation[29][2], _AdditionalLightsAttenuation[29][3]); fragment_uniform_buffer_1[542] = float4(_AdditionalLightsAttenuation[30][0], _AdditionalLightsAttenuation[30][1], _AdditionalLightsAttenuation[30][2], _AdditionalLightsAttenuation[30][3]); fragment_uniform_buffer_1[543] = float4(_AdditionalLightsAttenuation[31][0], _AdditionalLightsAttenuation[31][1], _AdditionalLightsAttenuation[31][2], _AdditionalLightsAttenuation[31][3]); fragment_uniform_buffer_1[544] = float4(_AdditionalLightsAttenuation[32][0], _AdditionalLightsAttenuation[32][1], _AdditionalLightsAttenuation[32][2], _AdditionalLightsAttenuation[32][3]); fragment_uniform_buffer_1[545] = float4(_AdditionalLightsAttenuation[33][0], _AdditionalLightsAttenuation[33][1], _AdditionalLightsAttenuation[33][2], _AdditionalLightsAttenuation[33][3]); fragment_uniform_buffer_1[546] = float4(_AdditionalLightsAttenuation[34][0], _AdditionalLightsAttenuation[34][1], _AdditionalLightsAttenuation[34][2], _AdditionalLightsAttenuation[34][3]); fragment_uniform_buffer_1[547] = float4(_AdditionalLightsAttenuation[35][0], _AdditionalLightsAttenuation[35][1], _AdditionalLightsAttenuation[35][2], _AdditionalLightsAttenuation[35][3]); fragment_uniform_buffer_1[548] = float4(_AdditionalLightsAttenuation[36][0], _AdditionalLightsAttenuation[36][1], _AdditionalLightsAttenuation[36][2], _AdditionalLightsAttenuation[36][3]); fragment_uniform_buffer_1[549] = float4(_AdditionalLightsAttenuation[37][0], _AdditionalLightsAttenuation[37][1], _AdditionalLightsAttenuation[37][2], _AdditionalLightsAttenuation[37][3]); fragment_uniform_buffer_1[550] = float4(_AdditionalLightsAttenuation[38][0], _AdditionalLightsAttenuation[38][1], _AdditionalLightsAttenuation[38][2], _AdditionalLightsAttenuation[38][3]); fragment_uniform_buffer_1[551] = float4(_AdditionalLightsAttenuation[39][0], _AdditionalLightsAttenuation[39][1], _AdditionalLightsAttenuation[39][2], _AdditionalLightsAttenuation[39][3]); fragment_uniform_buffer_1[552] = float4(_AdditionalLightsAttenuation[40][0], _AdditionalLightsAttenuation[40][1], _AdditionalLightsAttenuation[40][2], _AdditionalLightsAttenuation[40][3]); fragment_uniform_buffer_1[553] = float4(_AdditionalLightsAttenuation[41][0], _AdditionalLightsAttenuation[41][1], _AdditionalLightsAttenuation[41][2], _AdditionalLightsAttenuation[41][3]); fragment_uniform_buffer_1[554] = float4(_AdditionalLightsAttenuation[42][0], _AdditionalLightsAttenuation[42][1], _AdditionalLightsAttenuation[42][2], _AdditionalLightsAttenuation[42][3]); fragment_uniform_buffer_1[555] = float4(_AdditionalLightsAttenuation[43][0], _AdditionalLightsAttenuation[43][1], _AdditionalLightsAttenuation[43][2], _AdditionalLightsAttenuation[43][3]); fragment_uniform_buffer_1[556] = float4(_AdditionalLightsAttenuation[44][0], _AdditionalLightsAttenuation[44][1], _AdditionalLightsAttenuation[44][2], _AdditionalLightsAttenuation[44][3]); fragment_uniform_buffer_1[557] = float4(_AdditionalLightsAttenuation[45][0], _AdditionalLightsAttenuation[45][1], _AdditionalLightsAttenuation[45][2], _AdditionalLightsAttenuation[45][3]); fragment_uniform_buffer_1[558] = float4(_AdditionalLightsAttenuation[46][0], _AdditionalLightsAttenuation[46][1], _AdditionalLightsAttenuation[46][2], _AdditionalLightsAttenuation[46][3]); fragment_uniform_buffer_1[559] = float4(_AdditionalLightsAttenuation[47][0], _AdditionalLightsAttenuation[47][1], _AdditionalLightsAttenuation[47][2], _AdditionalLightsAttenuation[47][3]); fragment_uniform_buffer_1[560] = float4(_AdditionalLightsAttenuation[48][0], _AdditionalLightsAttenuation[48][1], _AdditionalLightsAttenuation[48][2], _AdditionalLightsAttenuation[48][3]); fragment_uniform_buffer_1[561] = float4(_AdditionalLightsAttenuation[49][0], _AdditionalLightsAttenuation[49][1], _AdditionalLightsAttenuation[49][2], _AdditionalLightsAttenuation[49][3]); fragment_uniform_buffer_1[562] = float4(_AdditionalLightsAttenuation[50][0], _AdditionalLightsAttenuation[50][1], _AdditionalLightsAttenuation[50][2], _AdditionalLightsAttenuation[50][3]); fragment_uniform_buffer_1[563] = float4(_AdditionalLightsAttenuation[51][0], _AdditionalLightsAttenuation[51][1], _AdditionalLightsAttenuation[51][2], _AdditionalLightsAttenuation[51][3]); fragment_uniform_buffer_1[564] = float4(_AdditionalLightsAttenuation[52][0], _AdditionalLightsAttenuation[52][1], _AdditionalLightsAttenuation[52][2], _AdditionalLightsAttenuation[52][3]); fragment_uniform_buffer_1[565] = float4(_AdditionalLightsAttenuation[53][0], _AdditionalLightsAttenuation[53][1], _AdditionalLightsAttenuation[53][2], _AdditionalLightsAttenuation[53][3]); fragment_uniform_buffer_1[566] = float4(_AdditionalLightsAttenuation[54][0], _AdditionalLightsAttenuation[54][1], _AdditionalLightsAttenuation[54][2], _AdditionalLightsAttenuation[54][3]); fragment_uniform_buffer_1[567] = float4(_AdditionalLightsAttenuation[55][0], _AdditionalLightsAttenuation[55][1], _AdditionalLightsAttenuation[55][2], _AdditionalLightsAttenuation[55][3]); fragment_uniform_buffer_1[568] = float4(_AdditionalLightsAttenuation[56][0], _AdditionalLightsAttenuation[56][1], _AdditionalLightsAttenuation[56][2], _AdditionalLightsAttenuation[56][3]); fragment_uniform_buffer_1[569] = float4(_AdditionalLightsAttenuation[57][0], _AdditionalLightsAttenuation[57][1], _AdditionalLightsAttenuation[57][2], _AdditionalLightsAttenuation[57][3]); fragment_uniform_buffer_1[570] = float4(_AdditionalLightsAttenuation[58][0], _AdditionalLightsAttenuation[58][1], _AdditionalLightsAttenuation[58][2], _AdditionalLightsAttenuation[58][3]); fragment_uniform_buffer_1[571] = float4(_AdditionalLightsAttenuation[59][0], _AdditionalLightsAttenuation[59][1], _AdditionalLightsAttenuation[59][2], _AdditionalLightsAttenuation[59][3]); fragment_uniform_buffer_1[572] = float4(_AdditionalLightsAttenuation[60][0], _AdditionalLightsAttenuation[60][1], _AdditionalLightsAttenuation[60][2], _AdditionalLightsAttenuation[60][3]); fragment_uniform_buffer_1[573] = float4(_AdditionalLightsAttenuation[61][0], _AdditionalLightsAttenuation[61][1], _AdditionalLightsAttenuation[61][2], _AdditionalLightsAttenuation[61][3]); fragment_uniform_buffer_1[574] = float4(_AdditionalLightsAttenuation[62][0], _AdditionalLightsAttenuation[62][1], _AdditionalLightsAttenuation[62][2], _AdditionalLightsAttenuation[62][3]); fragment_uniform_buffer_1[575] = float4(_AdditionalLightsAttenuation[63][0], _AdditionalLightsAttenuation[63][1], _AdditionalLightsAttenuation[63][2], _AdditionalLightsAttenuation[63][3]); fragment_uniform_buffer_1[576] = float4(_AdditionalLightsAttenuation[64][0], _AdditionalLightsAttenuation[64][1], _AdditionalLightsAttenuation[64][2], _AdditionalLightsAttenuation[64][3]); fragment_uniform_buffer_1[577] = float4(_AdditionalLightsAttenuation[65][0], _AdditionalLightsAttenuation[65][1], _AdditionalLightsAttenuation[65][2], _AdditionalLightsAttenuation[65][3]); fragment_uniform_buffer_1[578] = float4(_AdditionalLightsAttenuation[66][0], _AdditionalLightsAttenuation[66][1], _AdditionalLightsAttenuation[66][2], _AdditionalLightsAttenuation[66][3]); fragment_uniform_buffer_1[579] = float4(_AdditionalLightsAttenuation[67][0], _AdditionalLightsAttenuation[67][1], _AdditionalLightsAttenuation[67][2], _AdditionalLightsAttenuation[67][3]); fragment_uniform_buffer_1[580] = float4(_AdditionalLightsAttenuation[68][0], _AdditionalLightsAttenuation[68][1], _AdditionalLightsAttenuation[68][2], _AdditionalLightsAttenuation[68][3]); fragment_uniform_buffer_1[581] = float4(_AdditionalLightsAttenuation[69][0], _AdditionalLightsAttenuation[69][1], _AdditionalLightsAttenuation[69][2], _AdditionalLightsAttenuation[69][3]); fragment_uniform_buffer_1[582] = float4(_AdditionalLightsAttenuation[70][0], _AdditionalLightsAttenuation[70][1], _AdditionalLightsAttenuation[70][2], _AdditionalLightsAttenuation[70][3]); fragment_uniform_buffer_1[583] = float4(_AdditionalLightsAttenuation[71][0], _AdditionalLightsAttenuation[71][1], _AdditionalLightsAttenuation[71][2], _AdditionalLightsAttenuation[71][3]); fragment_uniform_buffer_1[584] = float4(_AdditionalLightsAttenuation[72][0], _AdditionalLightsAttenuation[72][1], _AdditionalLightsAttenuation[72][2], _AdditionalLightsAttenuation[72][3]); fragment_uniform_buffer_1[585] = float4(_AdditionalLightsAttenuation[73][0], _AdditionalLightsAttenuation[73][1], _AdditionalLightsAttenuation[73][2], _AdditionalLightsAttenuation[73][3]); fragment_uniform_buffer_1[586] = float4(_AdditionalLightsAttenuation[74][0], _AdditionalLightsAttenuation[74][1], _AdditionalLightsAttenuation[74][2], _AdditionalLightsAttenuation[74][3]); fragment_uniform_buffer_1[587] = float4(_AdditionalLightsAttenuation[75][0], _AdditionalLightsAttenuation[75][1], _AdditionalLightsAttenuation[75][2], _AdditionalLightsAttenuation[75][3]); fragment_uniform_buffer_1[588] = float4(_AdditionalLightsAttenuation[76][0], _AdditionalLightsAttenuation[76][1], _AdditionalLightsAttenuation[76][2], _AdditionalLightsAttenuation[76][3]); fragment_uniform_buffer_1[589] = float4(_AdditionalLightsAttenuation[77][0], _AdditionalLightsAttenuation[77][1], _AdditionalLightsAttenuation[77][2], _AdditionalLightsAttenuation[77][3]); fragment_uniform_buffer_1[590] = float4(_AdditionalLightsAttenuation[78][0], _AdditionalLightsAttenuation[78][1], _AdditionalLightsAttenuation[78][2], _AdditionalLightsAttenuation[78][3]); fragment_uniform_buffer_1[591] = float4(_AdditionalLightsAttenuation[79][0], _AdditionalLightsAttenuation[79][1], _AdditionalLightsAttenuation[79][2], _AdditionalLightsAttenuation[79][3]); fragment_uniform_buffer_1[592] = float4(_AdditionalLightsAttenuation[80][0], _AdditionalLightsAttenuation[80][1], _AdditionalLightsAttenuation[80][2], _AdditionalLightsAttenuation[80][3]); fragment_uniform_buffer_1[593] = float4(_AdditionalLightsAttenuation[81][0], _AdditionalLightsAttenuation[81][1], _AdditionalLightsAttenuation[81][2], _AdditionalLightsAttenuation[81][3]); fragment_uniform_buffer_1[594] = float4(_AdditionalLightsAttenuation[82][0], _AdditionalLightsAttenuation[82][1], _AdditionalLightsAttenuation[82][2], _AdditionalLightsAttenuation[82][3]); fragment_uniform_buffer_1[595] = float4(_AdditionalLightsAttenuation[83][0], _AdditionalLightsAttenuation[83][1], _AdditionalLightsAttenuation[83][2], _AdditionalLightsAttenuation[83][3]); fragment_uniform_buffer_1[596] = float4(_AdditionalLightsAttenuation[84][0], _AdditionalLightsAttenuation[84][1], _AdditionalLightsAttenuation[84][2], _AdditionalLightsAttenuation[84][3]); fragment_uniform_buffer_1[597] = float4(_AdditionalLightsAttenuation[85][0], _AdditionalLightsAttenuation[85][1], _AdditionalLightsAttenuation[85][2], _AdditionalLightsAttenuation[85][3]); fragment_uniform_buffer_1[598] = float4(_AdditionalLightsAttenuation[86][0], _AdditionalLightsAttenuation[86][1], _AdditionalLightsAttenuation[86][2], _AdditionalLightsAttenuation[86][3]); fragment_uniform_buffer_1[599] = float4(_AdditionalLightsAttenuation[87][0], _AdditionalLightsAttenuation[87][1], _AdditionalLightsAttenuation[87][2], _AdditionalLightsAttenuation[87][3]); fragment_uniform_buffer_1[600] = float4(_AdditionalLightsAttenuation[88][0], _AdditionalLightsAttenuation[88][1], _AdditionalLightsAttenuation[88][2], _AdditionalLightsAttenuation[88][3]); fragment_uniform_buffer_1[601] = float4(_AdditionalLightsAttenuation[89][0], _AdditionalLightsAttenuation[89][1], _AdditionalLightsAttenuation[89][2], _AdditionalLightsAttenuation[89][3]); fragment_uniform_buffer_1[602] = float4(_AdditionalLightsAttenuation[90][0], _AdditionalLightsAttenuation[90][1], _AdditionalLightsAttenuation[90][2], _AdditionalLightsAttenuation[90][3]); fragment_uniform_buffer_1[603] = float4(_AdditionalLightsAttenuation[91][0], _AdditionalLightsAttenuation[91][1], _AdditionalLightsAttenuation[91][2], _AdditionalLightsAttenuation[91][3]); fragment_uniform_buffer_1[604] = float4(_AdditionalLightsAttenuation[92][0], _AdditionalLightsAttenuation[92][1], _AdditionalLightsAttenuation[92][2], _AdditionalLightsAttenuation[92][3]); fragment_uniform_buffer_1[605] = float4(_AdditionalLightsAttenuation[93][0], _AdditionalLightsAttenuation[93][1], _AdditionalLightsAttenuation[93][2], _AdditionalLightsAttenuation[93][3]); fragment_uniform_buffer_1[606] = float4(_AdditionalLightsAttenuation[94][0], _AdditionalLightsAttenuation[94][1], _AdditionalLightsAttenuation[94][2], _AdditionalLightsAttenuation[94][3]); fragment_uniform_buffer_1[607] = float4(_AdditionalLightsAttenuation[95][0], _AdditionalLightsAttenuation[95][1], _AdditionalLightsAttenuation[95][2], _AdditionalLightsAttenuation[95][3]); fragment_uniform_buffer_1[608] = float4(_AdditionalLightsAttenuation[96][0], _AdditionalLightsAttenuation[96][1], _AdditionalLightsAttenuation[96][2], _AdditionalLightsAttenuation[96][3]); fragment_uniform_buffer_1[609] = float4(_AdditionalLightsAttenuation[97][0], _AdditionalLightsAttenuation[97][1], _AdditionalLightsAttenuation[97][2], _AdditionalLightsAttenuation[97][3]); fragment_uniform_buffer_1[610] = float4(_AdditionalLightsAttenuation[98][0], _AdditionalLightsAttenuation[98][1], _AdditionalLightsAttenuation[98][2], _AdditionalLightsAttenuation[98][3]); fragment_uniform_buffer_1[611] = float4(_AdditionalLightsAttenuation[99][0], _AdditionalLightsAttenuation[99][1], _AdditionalLightsAttenuation[99][2], _AdditionalLightsAttenuation[99][3]); fragment_uniform_buffer_1[612] = float4(_AdditionalLightsAttenuation[100][0], _AdditionalLightsAttenuation[100][1], _AdditionalLightsAttenuation[100][2], _AdditionalLightsAttenuation[100][3]); fragment_uniform_buffer_1[613] = float4(_AdditionalLightsAttenuation[101][0], _AdditionalLightsAttenuation[101][1], _AdditionalLightsAttenuation[101][2], _AdditionalLightsAttenuation[101][3]); fragment_uniform_buffer_1[614] = float4(_AdditionalLightsAttenuation[102][0], _AdditionalLightsAttenuation[102][1], _AdditionalLightsAttenuation[102][2], _AdditionalLightsAttenuation[102][3]); fragment_uniform_buffer_1[615] = float4(_AdditionalLightsAttenuation[103][0], _AdditionalLightsAttenuation[103][1], _AdditionalLightsAttenuation[103][2], _AdditionalLightsAttenuation[103][3]); fragment_uniform_buffer_1[616] = float4(_AdditionalLightsAttenuation[104][0], _AdditionalLightsAttenuation[104][1], _AdditionalLightsAttenuation[104][2], _AdditionalLightsAttenuation[104][3]); fragment_uniform_buffer_1[617] = float4(_AdditionalLightsAttenuation[105][0], _AdditionalLightsAttenuation[105][1], _AdditionalLightsAttenuation[105][2], _AdditionalLightsAttenuation[105][3]); fragment_uniform_buffer_1[618] = float4(_AdditionalLightsAttenuation[106][0], _AdditionalLightsAttenuation[106][1], _AdditionalLightsAttenuation[106][2], _AdditionalLightsAttenuation[106][3]); fragment_uniform_buffer_1[619] = float4(_AdditionalLightsAttenuation[107][0], _AdditionalLightsAttenuation[107][1], _AdditionalLightsAttenuation[107][2], _AdditionalLightsAttenuation[107][3]); fragment_uniform_buffer_1[620] = float4(_AdditionalLightsAttenuation[108][0], _AdditionalLightsAttenuation[108][1], _AdditionalLightsAttenuation[108][2], _AdditionalLightsAttenuation[108][3]); fragment_uniform_buffer_1[621] = float4(_AdditionalLightsAttenuation[109][0], _AdditionalLightsAttenuation[109][1], _AdditionalLightsAttenuation[109][2], _AdditionalLightsAttenuation[109][3]); fragment_uniform_buffer_1[622] = float4(_AdditionalLightsAttenuation[110][0], _AdditionalLightsAttenuation[110][1], _AdditionalLightsAttenuation[110][2], _AdditionalLightsAttenuation[110][3]); fragment_uniform_buffer_1[623] = float4(_AdditionalLightsAttenuation[111][0], _AdditionalLightsAttenuation[111][1], _AdditionalLightsAttenuation[111][2], _AdditionalLightsAttenuation[111][3]); fragment_uniform_buffer_1[624] = float4(_AdditionalLightsAttenuation[112][0], _AdditionalLightsAttenuation[112][1], _AdditionalLightsAttenuation[112][2], _AdditionalLightsAttenuation[112][3]); fragment_uniform_buffer_1[625] = float4(_AdditionalLightsAttenuation[113][0], _AdditionalLightsAttenuation[113][1], _AdditionalLightsAttenuation[113][2], _AdditionalLightsAttenuation[113][3]); fragment_uniform_buffer_1[626] = float4(_AdditionalLightsAttenuation[114][0], _AdditionalLightsAttenuation[114][1], _AdditionalLightsAttenuation[114][2], _AdditionalLightsAttenuation[114][3]); fragment_uniform_buffer_1[627] = float4(_AdditionalLightsAttenuation[115][0], _AdditionalLightsAttenuation[115][1], _AdditionalLightsAttenuation[115][2], _AdditionalLightsAttenuation[115][3]); fragment_uniform_buffer_1[628] = float4(_AdditionalLightsAttenuation[116][0], _AdditionalLightsAttenuation[116][1], _AdditionalLightsAttenuation[116][2], _AdditionalLightsAttenuation[116][3]); fragment_uniform_buffer_1[629] = float4(_AdditionalLightsAttenuation[117][0], _AdditionalLightsAttenuation[117][1], _AdditionalLightsAttenuation[117][2], _AdditionalLightsAttenuation[117][3]); fragment_uniform_buffer_1[630] = float4(_AdditionalLightsAttenuation[118][0], _AdditionalLightsAttenuation[118][1], _AdditionalLightsAttenuation[118][2], _AdditionalLightsAttenuation[118][3]); fragment_uniform_buffer_1[631] = float4(_AdditionalLightsAttenuation[119][0], _AdditionalLightsAttenuation[119][1], _AdditionalLightsAttenuation[119][2], _AdditionalLightsAttenuation[119][3]); fragment_uniform_buffer_1[632] = float4(_AdditionalLightsAttenuation[120][0], _AdditionalLightsAttenuation[120][1], _AdditionalLightsAttenuation[120][2], _AdditionalLightsAttenuation[120][3]); fragment_uniform_buffer_1[633] = float4(_AdditionalLightsAttenuation[121][0], _AdditionalLightsAttenuation[121][1], _AdditionalLightsAttenuation[121][2], _AdditionalLightsAttenuation[121][3]); fragment_uniform_buffer_1[634] = float4(_AdditionalLightsAttenuation[122][0], _AdditionalLightsAttenuation[122][1], _AdditionalLightsAttenuation[122][2], _AdditionalLightsAttenuation[122][3]); fragment_uniform_buffer_1[635] = float4(_AdditionalLightsAttenuation[123][0], _AdditionalLightsAttenuation[123][1], _AdditionalLightsAttenuation[123][2], _AdditionalLightsAttenuation[123][3]); fragment_uniform_buffer_1[636] = float4(_AdditionalLightsAttenuation[124][0], _AdditionalLightsAttenuation[124][1], _AdditionalLightsAttenuation[124][2], _AdditionalLightsAttenuation[124][3]); fragment_uniform_buffer_1[637] = float4(_AdditionalLightsAttenuation[125][0], _AdditionalLightsAttenuation[125][1], _AdditionalLightsAttenuation[125][2], _AdditionalLightsAttenuation[125][3]); fragment_uniform_buffer_1[638] = float4(_AdditionalLightsAttenuation[126][0], _AdditionalLightsAttenuation[126][1], _AdditionalLightsAttenuation[126][2], _AdditionalLightsAttenuation[126][3]); fragment_uniform_buffer_1[639] = float4(_AdditionalLightsAttenuation[127][0], _AdditionalLightsAttenuation[127][1], _AdditionalLightsAttenuation[127][2], _AdditionalLightsAttenuation[127][3]); fragment_uniform_buffer_1[640] = float4(_AdditionalLightsAttenuation[128][0], _AdditionalLightsAttenuation[128][1], _AdditionalLightsAttenuation[128][2], _AdditionalLightsAttenuation[128][3]); fragment_uniform_buffer_1[641] = float4(_AdditionalLightsAttenuation[129][0], _AdditionalLightsAttenuation[129][1], _AdditionalLightsAttenuation[129][2], _AdditionalLightsAttenuation[129][3]); fragment_uniform_buffer_1[642] = float4(_AdditionalLightsAttenuation[130][0], _AdditionalLightsAttenuation[130][1], _AdditionalLightsAttenuation[130][2], _AdditionalLightsAttenuation[130][3]); fragment_uniform_buffer_1[643] = float4(_AdditionalLightsAttenuation[131][0], _AdditionalLightsAttenuation[131][1], _AdditionalLightsAttenuation[131][2], _AdditionalLightsAttenuation[131][3]); fragment_uniform_buffer_1[644] = float4(_AdditionalLightsAttenuation[132][0], _AdditionalLightsAttenuation[132][1], _AdditionalLightsAttenuation[132][2], _AdditionalLightsAttenuation[132][3]); fragment_uniform_buffer_1[645] = float4(_AdditionalLightsAttenuation[133][0], _AdditionalLightsAttenuation[133][1], _AdditionalLightsAttenuation[133][2], _AdditionalLightsAttenuation[133][3]); fragment_uniform_buffer_1[646] = float4(_AdditionalLightsAttenuation[134][0], _AdditionalLightsAttenuation[134][1], _AdditionalLightsAttenuation[134][2], _AdditionalLightsAttenuation[134][3]); fragment_uniform_buffer_1[647] = float4(_AdditionalLightsAttenuation[135][0], _AdditionalLightsAttenuation[135][1], _AdditionalLightsAttenuation[135][2], _AdditionalLightsAttenuation[135][3]); fragment_uniform_buffer_1[648] = float4(_AdditionalLightsAttenuation[136][0], _AdditionalLightsAttenuation[136][1], _AdditionalLightsAttenuation[136][2], _AdditionalLightsAttenuation[136][3]); fragment_uniform_buffer_1[649] = float4(_AdditionalLightsAttenuation[137][0], _AdditionalLightsAttenuation[137][1], _AdditionalLightsAttenuation[137][2], _AdditionalLightsAttenuation[137][3]); fragment_uniform_buffer_1[650] = float4(_AdditionalLightsAttenuation[138][0], _AdditionalLightsAttenuation[138][1], _AdditionalLightsAttenuation[138][2], _AdditionalLightsAttenuation[138][3]); fragment_uniform_buffer_1[651] = float4(_AdditionalLightsAttenuation[139][0], _AdditionalLightsAttenuation[139][1], _AdditionalLightsAttenuation[139][2], _AdditionalLightsAttenuation[139][3]); fragment_uniform_buffer_1[652] = float4(_AdditionalLightsAttenuation[140][0], _AdditionalLightsAttenuation[140][1], _AdditionalLightsAttenuation[140][2], _AdditionalLightsAttenuation[140][3]); fragment_uniform_buffer_1[653] = float4(_AdditionalLightsAttenuation[141][0], _AdditionalLightsAttenuation[141][1], _AdditionalLightsAttenuation[141][2], _AdditionalLightsAttenuation[141][3]); fragment_uniform_buffer_1[654] = float4(_AdditionalLightsAttenuation[142][0], _AdditionalLightsAttenuation[142][1], _AdditionalLightsAttenuation[142][2], _AdditionalLightsAttenuation[142][3]); fragment_uniform_buffer_1[655] = float4(_AdditionalLightsAttenuation[143][0], _AdditionalLightsAttenuation[143][1], _AdditionalLightsAttenuation[143][2], _AdditionalLightsAttenuation[143][3]); fragment_uniform_buffer_1[656] = float4(_AdditionalLightsAttenuation[144][0], _AdditionalLightsAttenuation[144][1], _AdditionalLightsAttenuation[144][2], _AdditionalLightsAttenuation[144][3]); fragment_uniform_buffer_1[657] = float4(_AdditionalLightsAttenuation[145][0], _AdditionalLightsAttenuation[145][1], _AdditionalLightsAttenuation[145][2], _AdditionalLightsAttenuation[145][3]); fragment_uniform_buffer_1[658] = float4(_AdditionalLightsAttenuation[146][0], _AdditionalLightsAttenuation[146][1], _AdditionalLightsAttenuation[146][2], _AdditionalLightsAttenuation[146][3]); fragment_uniform_buffer_1[659] = float4(_AdditionalLightsAttenuation[147][0], _AdditionalLightsAttenuation[147][1], _AdditionalLightsAttenuation[147][2], _AdditionalLightsAttenuation[147][3]); fragment_uniform_buffer_1[660] = float4(_AdditionalLightsAttenuation[148][0], _AdditionalLightsAttenuation[148][1], _AdditionalLightsAttenuation[148][2], _AdditionalLightsAttenuation[148][3]); fragment_uniform_buffer_1[661] = float4(_AdditionalLightsAttenuation[149][0], _AdditionalLightsAttenuation[149][1], _AdditionalLightsAttenuation[149][2], _AdditionalLightsAttenuation[149][3]); fragment_uniform_buffer_1[662] = float4(_AdditionalLightsAttenuation[150][0], _AdditionalLightsAttenuation[150][1], _AdditionalLightsAttenuation[150][2], _AdditionalLightsAttenuation[150][3]); fragment_uniform_buffer_1[663] = float4(_AdditionalLightsAttenuation[151][0], _AdditionalLightsAttenuation[151][1], _AdditionalLightsAttenuation[151][2], _AdditionalLightsAttenuation[151][3]); fragment_uniform_buffer_1[664] = float4(_AdditionalLightsAttenuation[152][0], _AdditionalLightsAttenuation[152][1], _AdditionalLightsAttenuation[152][2], _AdditionalLightsAttenuation[152][3]); fragment_uniform_buffer_1[665] = float4(_AdditionalLightsAttenuation[153][0], _AdditionalLightsAttenuation[153][1], _AdditionalLightsAttenuation[153][2], _AdditionalLightsAttenuation[153][3]); fragment_uniform_buffer_1[666] = float4(_AdditionalLightsAttenuation[154][0], _AdditionalLightsAttenuation[154][1], _AdditionalLightsAttenuation[154][2], _AdditionalLightsAttenuation[154][3]); fragment_uniform_buffer_1[667] = float4(_AdditionalLightsAttenuation[155][0], _AdditionalLightsAttenuation[155][1], _AdditionalLightsAttenuation[155][2], _AdditionalLightsAttenuation[155][3]); fragment_uniform_buffer_1[668] = float4(_AdditionalLightsAttenuation[156][0], _AdditionalLightsAttenuation[156][1], _AdditionalLightsAttenuation[156][2], _AdditionalLightsAttenuation[156][3]); fragment_uniform_buffer_1[669] = float4(_AdditionalLightsAttenuation[157][0], _AdditionalLightsAttenuation[157][1], _AdditionalLightsAttenuation[157][2], _AdditionalLightsAttenuation[157][3]); fragment_uniform_buffer_1[670] = float4(_AdditionalLightsAttenuation[158][0], _AdditionalLightsAttenuation[158][1], _AdditionalLightsAttenuation[158][2], _AdditionalLightsAttenuation[158][3]); fragment_uniform_buffer_1[671] = float4(_AdditionalLightsAttenuation[159][0], _AdditionalLightsAttenuation[159][1], _AdditionalLightsAttenuation[159][2], _AdditionalLightsAttenuation[159][3]); fragment_uniform_buffer_1[672] = float4(_AdditionalLightsAttenuation[160][0], _AdditionalLightsAttenuation[160][1], _AdditionalLightsAttenuation[160][2], _AdditionalLightsAttenuation[160][3]); fragment_uniform_buffer_1[673] = float4(_AdditionalLightsAttenuation[161][0], _AdditionalLightsAttenuation[161][1], _AdditionalLightsAttenuation[161][2], _AdditionalLightsAttenuation[161][3]); fragment_uniform_buffer_1[674] = float4(_AdditionalLightsAttenuation[162][0], _AdditionalLightsAttenuation[162][1], _AdditionalLightsAttenuation[162][2], _AdditionalLightsAttenuation[162][3]); fragment_uniform_buffer_1[675] = float4(_AdditionalLightsAttenuation[163][0], _AdditionalLightsAttenuation[163][1], _AdditionalLightsAttenuation[163][2], _AdditionalLightsAttenuation[163][3]); fragment_uniform_buffer_1[676] = float4(_AdditionalLightsAttenuation[164][0], _AdditionalLightsAttenuation[164][1], _AdditionalLightsAttenuation[164][2], _AdditionalLightsAttenuation[164][3]); fragment_uniform_buffer_1[677] = float4(_AdditionalLightsAttenuation[165][0], _AdditionalLightsAttenuation[165][1], _AdditionalLightsAttenuation[165][2], _AdditionalLightsAttenuation[165][3]); fragment_uniform_buffer_1[678] = float4(_AdditionalLightsAttenuation[166][0], _AdditionalLightsAttenuation[166][1], _AdditionalLightsAttenuation[166][2], _AdditionalLightsAttenuation[166][3]); fragment_uniform_buffer_1[679] = float4(_AdditionalLightsAttenuation[167][0], _AdditionalLightsAttenuation[167][1], _AdditionalLightsAttenuation[167][2], _AdditionalLightsAttenuation[167][3]); fragment_uniform_buffer_1[680] = float4(_AdditionalLightsAttenuation[168][0], _AdditionalLightsAttenuation[168][1], _AdditionalLightsAttenuation[168][2], _AdditionalLightsAttenuation[168][3]); fragment_uniform_buffer_1[681] = float4(_AdditionalLightsAttenuation[169][0], _AdditionalLightsAttenuation[169][1], _AdditionalLightsAttenuation[169][2], _AdditionalLightsAttenuation[169][3]); fragment_uniform_buffer_1[682] = float4(_AdditionalLightsAttenuation[170][0], _AdditionalLightsAttenuation[170][1], _AdditionalLightsAttenuation[170][2], _AdditionalLightsAttenuation[170][3]); fragment_uniform_buffer_1[683] = float4(_AdditionalLightsAttenuation[171][0], _AdditionalLightsAttenuation[171][1], _AdditionalLightsAttenuation[171][2], _AdditionalLightsAttenuation[171][3]); fragment_uniform_buffer_1[684] = float4(_AdditionalLightsAttenuation[172][0], _AdditionalLightsAttenuation[172][1], _AdditionalLightsAttenuation[172][2], _AdditionalLightsAttenuation[172][3]); fragment_uniform_buffer_1[685] = float4(_AdditionalLightsAttenuation[173][0], _AdditionalLightsAttenuation[173][1], _AdditionalLightsAttenuation[173][2], _AdditionalLightsAttenuation[173][3]); fragment_uniform_buffer_1[686] = float4(_AdditionalLightsAttenuation[174][0], _AdditionalLightsAttenuation[174][1], _AdditionalLightsAttenuation[174][2], _AdditionalLightsAttenuation[174][3]); fragment_uniform_buffer_1[687] = float4(_AdditionalLightsAttenuation[175][0], _AdditionalLightsAttenuation[175][1], _AdditionalLightsAttenuation[175][2], _AdditionalLightsAttenuation[175][3]); fragment_uniform_buffer_1[688] = float4(_AdditionalLightsAttenuation[176][0], _AdditionalLightsAttenuation[176][1], _AdditionalLightsAttenuation[176][2], _AdditionalLightsAttenuation[176][3]); fragment_uniform_buffer_1[689] = float4(_AdditionalLightsAttenuation[177][0], _AdditionalLightsAttenuation[177][1], _AdditionalLightsAttenuation[177][2], _AdditionalLightsAttenuation[177][3]); fragment_uniform_buffer_1[690] = float4(_AdditionalLightsAttenuation[178][0], _AdditionalLightsAttenuation[178][1], _AdditionalLightsAttenuation[178][2], _AdditionalLightsAttenuation[178][3]); fragment_uniform_buffer_1[691] = float4(_AdditionalLightsAttenuation[179][0], _AdditionalLightsAttenuation[179][1], _AdditionalLightsAttenuation[179][2], _AdditionalLightsAttenuation[179][3]); fragment_uniform_buffer_1[692] = float4(_AdditionalLightsAttenuation[180][0], _AdditionalLightsAttenuation[180][1], _AdditionalLightsAttenuation[180][2], _AdditionalLightsAttenuation[180][3]); fragment_uniform_buffer_1[693] = float4(_AdditionalLightsAttenuation[181][0], _AdditionalLightsAttenuation[181][1], _AdditionalLightsAttenuation[181][2], _AdditionalLightsAttenuation[181][3]); fragment_uniform_buffer_1[694] = float4(_AdditionalLightsAttenuation[182][0], _AdditionalLightsAttenuation[182][1], _AdditionalLightsAttenuation[182][2], _AdditionalLightsAttenuation[182][3]); fragment_uniform_buffer_1[695] = float4(_AdditionalLightsAttenuation[183][0], _AdditionalLightsAttenuation[183][1], _AdditionalLightsAttenuation[183][2], _AdditionalLightsAttenuation[183][3]); fragment_uniform_buffer_1[696] = float4(_AdditionalLightsAttenuation[184][0], _AdditionalLightsAttenuation[184][1], _AdditionalLightsAttenuation[184][2], _AdditionalLightsAttenuation[184][3]); fragment_uniform_buffer_1[697] = float4(_AdditionalLightsAttenuation[185][0], _AdditionalLightsAttenuation[185][1], _AdditionalLightsAttenuation[185][2], _AdditionalLightsAttenuation[185][3]); fragment_uniform_buffer_1[698] = float4(_AdditionalLightsAttenuation[186][0], _AdditionalLightsAttenuation[186][1], _AdditionalLightsAttenuation[186][2], _AdditionalLightsAttenuation[186][3]); fragment_uniform_buffer_1[699] = float4(_AdditionalLightsAttenuation[187][0], _AdditionalLightsAttenuation[187][1], _AdditionalLightsAttenuation[187][2], _AdditionalLightsAttenuation[187][3]); fragment_uniform_buffer_1[700] = float4(_AdditionalLightsAttenuation[188][0], _AdditionalLightsAttenuation[188][1], _AdditionalLightsAttenuation[188][2], _AdditionalLightsAttenuation[188][3]); fragment_uniform_buffer_1[701] = float4(_AdditionalLightsAttenuation[189][0], _AdditionalLightsAttenuation[189][1], _AdditionalLightsAttenuation[189][2], _AdditionalLightsAttenuation[189][3]); fragment_uniform_buffer_1[702] = float4(_AdditionalLightsAttenuation[190][0], _AdditionalLightsAttenuation[190][1], _AdditionalLightsAttenuation[190][2], _AdditionalLightsAttenuation[190][3]); fragment_uniform_buffer_1[703] = float4(_AdditionalLightsAttenuation[191][0], _AdditionalLightsAttenuation[191][1], _AdditionalLightsAttenuation[191][2], _AdditionalLightsAttenuation[191][3]); fragment_uniform_buffer_1[704] = float4(_AdditionalLightsAttenuation[192][0], _AdditionalLightsAttenuation[192][1], _AdditionalLightsAttenuation[192][2], _AdditionalLightsAttenuation[192][3]); fragment_uniform_buffer_1[705] = float4(_AdditionalLightsAttenuation[193][0], _AdditionalLightsAttenuation[193][1], _AdditionalLightsAttenuation[193][2], _AdditionalLightsAttenuation[193][3]); fragment_uniform_buffer_1[706] = float4(_AdditionalLightsAttenuation[194][0], _AdditionalLightsAttenuation[194][1], _AdditionalLightsAttenuation[194][2], _AdditionalLightsAttenuation[194][3]); fragment_uniform_buffer_1[707] = float4(_AdditionalLightsAttenuation[195][0], _AdditionalLightsAttenuation[195][1], _AdditionalLightsAttenuation[195][2], _AdditionalLightsAttenuation[195][3]); fragment_uniform_buffer_1[708] = float4(_AdditionalLightsAttenuation[196][0], _AdditionalLightsAttenuation[196][1], _AdditionalLightsAttenuation[196][2], _AdditionalLightsAttenuation[196][3]); fragment_uniform_buffer_1[709] = float4(_AdditionalLightsAttenuation[197][0], _AdditionalLightsAttenuation[197][1], _AdditionalLightsAttenuation[197][2], _AdditionalLightsAttenuation[197][3]); fragment_uniform_buffer_1[710] = float4(_AdditionalLightsAttenuation[198][0], _AdditionalLightsAttenuation[198][1], _AdditionalLightsAttenuation[198][2], _AdditionalLightsAttenuation[198][3]); fragment_uniform_buffer_1[711] = float4(_AdditionalLightsAttenuation[199][0], _AdditionalLightsAttenuation[199][1], _AdditionalLightsAttenuation[199][2], _AdditionalLightsAttenuation[199][3]); fragment_uniform_buffer_1[712] = float4(_AdditionalLightsAttenuation[200][0], _AdditionalLightsAttenuation[200][1], _AdditionalLightsAttenuation[200][2], _AdditionalLightsAttenuation[200][3]); fragment_uniform_buffer_1[713] = float4(_AdditionalLightsAttenuation[201][0], _AdditionalLightsAttenuation[201][1], _AdditionalLightsAttenuation[201][2], _AdditionalLightsAttenuation[201][3]); fragment_uniform_buffer_1[714] = float4(_AdditionalLightsAttenuation[202][0], _AdditionalLightsAttenuation[202][1], _AdditionalLightsAttenuation[202][2], _AdditionalLightsAttenuation[202][3]); fragment_uniform_buffer_1[715] = float4(_AdditionalLightsAttenuation[203][0], _AdditionalLightsAttenuation[203][1], _AdditionalLightsAttenuation[203][2], _AdditionalLightsAttenuation[203][3]); fragment_uniform_buffer_1[716] = float4(_AdditionalLightsAttenuation[204][0], _AdditionalLightsAttenuation[204][1], _AdditionalLightsAttenuation[204][2], _AdditionalLightsAttenuation[204][3]); fragment_uniform_buffer_1[717] = float4(_AdditionalLightsAttenuation[205][0], _AdditionalLightsAttenuation[205][1], _AdditionalLightsAttenuation[205][2], _AdditionalLightsAttenuation[205][3]); fragment_uniform_buffer_1[718] = float4(_AdditionalLightsAttenuation[206][0], _AdditionalLightsAttenuation[206][1], _AdditionalLightsAttenuation[206][2], _AdditionalLightsAttenuation[206][3]); fragment_uniform_buffer_1[719] = float4(_AdditionalLightsAttenuation[207][0], _AdditionalLightsAttenuation[207][1], _AdditionalLightsAttenuation[207][2], _AdditionalLightsAttenuation[207][3]); fragment_uniform_buffer_1[720] = float4(_AdditionalLightsAttenuation[208][0], _AdditionalLightsAttenuation[208][1], _AdditionalLightsAttenuation[208][2], _AdditionalLightsAttenuation[208][3]); fragment_uniform_buffer_1[721] = float4(_AdditionalLightsAttenuation[209][0], _AdditionalLightsAttenuation[209][1], _AdditionalLightsAttenuation[209][2], _AdditionalLightsAttenuation[209][3]); fragment_uniform_buffer_1[722] = float4(_AdditionalLightsAttenuation[210][0], _AdditionalLightsAttenuation[210][1], _AdditionalLightsAttenuation[210][2], _AdditionalLightsAttenuation[210][3]); fragment_uniform_buffer_1[723] = float4(_AdditionalLightsAttenuation[211][0], _AdditionalLightsAttenuation[211][1], _AdditionalLightsAttenuation[211][2], _AdditionalLightsAttenuation[211][3]); fragment_uniform_buffer_1[724] = float4(_AdditionalLightsAttenuation[212][0], _AdditionalLightsAttenuation[212][1], _AdditionalLightsAttenuation[212][2], _AdditionalLightsAttenuation[212][3]); fragment_uniform_buffer_1[725] = float4(_AdditionalLightsAttenuation[213][0], _AdditionalLightsAttenuation[213][1], _AdditionalLightsAttenuation[213][2], _AdditionalLightsAttenuation[213][3]); fragment_uniform_buffer_1[726] = float4(_AdditionalLightsAttenuation[214][0], _AdditionalLightsAttenuation[214][1], _AdditionalLightsAttenuation[214][2], _AdditionalLightsAttenuation[214][3]); fragment_uniform_buffer_1[727] = float4(_AdditionalLightsAttenuation[215][0], _AdditionalLightsAttenuation[215][1], _AdditionalLightsAttenuation[215][2], _AdditionalLightsAttenuation[215][3]); fragment_uniform_buffer_1[728] = float4(_AdditionalLightsAttenuation[216][0], _AdditionalLightsAttenuation[216][1], _AdditionalLightsAttenuation[216][2], _AdditionalLightsAttenuation[216][3]); fragment_uniform_buffer_1[729] = float4(_AdditionalLightsAttenuation[217][0], _AdditionalLightsAttenuation[217][1], _AdditionalLightsAttenuation[217][2], _AdditionalLightsAttenuation[217][3]); fragment_uniform_buffer_1[730] = float4(_AdditionalLightsAttenuation[218][0], _AdditionalLightsAttenuation[218][1], _AdditionalLightsAttenuation[218][2], _AdditionalLightsAttenuation[218][3]); fragment_uniform_buffer_1[731] = float4(_AdditionalLightsAttenuation[219][0], _AdditionalLightsAttenuation[219][1], _AdditionalLightsAttenuation[219][2], _AdditionalLightsAttenuation[219][3]); fragment_uniform_buffer_1[732] = float4(_AdditionalLightsAttenuation[220][0], _AdditionalLightsAttenuation[220][1], _AdditionalLightsAttenuation[220][2], _AdditionalLightsAttenuation[220][3]); fragment_uniform_buffer_1[733] = float4(_AdditionalLightsAttenuation[221][0], _AdditionalLightsAttenuation[221][1], _AdditionalLightsAttenuation[221][2], _AdditionalLightsAttenuation[221][3]); fragment_uniform_buffer_1[734] = float4(_AdditionalLightsAttenuation[222][0], _AdditionalLightsAttenuation[222][1], _AdditionalLightsAttenuation[222][2], _AdditionalLightsAttenuation[222][3]); fragment_uniform_buffer_1[735] = float4(_AdditionalLightsAttenuation[223][0], _AdditionalLightsAttenuation[223][1], _AdditionalLightsAttenuation[223][2], _AdditionalLightsAttenuation[223][3]); fragment_uniform_buffer_1[736] = float4(_AdditionalLightsAttenuation[224][0], _AdditionalLightsAttenuation[224][1], _AdditionalLightsAttenuation[224][2], _AdditionalLightsAttenuation[224][3]); fragment_uniform_buffer_1[737] = float4(_AdditionalLightsAttenuation[225][0], _AdditionalLightsAttenuation[225][1], _AdditionalLightsAttenuation[225][2], _AdditionalLightsAttenuation[225][3]); fragment_uniform_buffer_1[738] = float4(_AdditionalLightsAttenuation[226][0], _AdditionalLightsAttenuation[226][1], _AdditionalLightsAttenuation[226][2], _AdditionalLightsAttenuation[226][3]); fragment_uniform_buffer_1[739] = float4(_AdditionalLightsAttenuation[227][0], _AdditionalLightsAttenuation[227][1], _AdditionalLightsAttenuation[227][2], _AdditionalLightsAttenuation[227][3]); fragment_uniform_buffer_1[740] = float4(_AdditionalLightsAttenuation[228][0], _AdditionalLightsAttenuation[228][1], _AdditionalLightsAttenuation[228][2], _AdditionalLightsAttenuation[228][3]); fragment_uniform_buffer_1[741] = float4(_AdditionalLightsAttenuation[229][0], _AdditionalLightsAttenuation[229][1], _AdditionalLightsAttenuation[229][2], _AdditionalLightsAttenuation[229][3]); fragment_uniform_buffer_1[742] = float4(_AdditionalLightsAttenuation[230][0], _AdditionalLightsAttenuation[230][1], _AdditionalLightsAttenuation[230][2], _AdditionalLightsAttenuation[230][3]); fragment_uniform_buffer_1[743] = float4(_AdditionalLightsAttenuation[231][0], _AdditionalLightsAttenuation[231][1], _AdditionalLightsAttenuation[231][2], _AdditionalLightsAttenuation[231][3]); fragment_uniform_buffer_1[744] = float4(_AdditionalLightsAttenuation[232][0], _AdditionalLightsAttenuation[232][1], _AdditionalLightsAttenuation[232][2], _AdditionalLightsAttenuation[232][3]); fragment_uniform_buffer_1[745] = float4(_AdditionalLightsAttenuation[233][0], _AdditionalLightsAttenuation[233][1], _AdditionalLightsAttenuation[233][2], _AdditionalLightsAttenuation[233][3]); fragment_uniform_buffer_1[746] = float4(_AdditionalLightsAttenuation[234][0], _AdditionalLightsAttenuation[234][1], _AdditionalLightsAttenuation[234][2], _AdditionalLightsAttenuation[234][3]); fragment_uniform_buffer_1[747] = float4(_AdditionalLightsAttenuation[235][0], _AdditionalLightsAttenuation[235][1], _AdditionalLightsAttenuation[235][2], _AdditionalLightsAttenuation[235][3]); fragment_uniform_buffer_1[748] = float4(_AdditionalLightsAttenuation[236][0], _AdditionalLightsAttenuation[236][1], _AdditionalLightsAttenuation[236][2], _AdditionalLightsAttenuation[236][3]); fragment_uniform_buffer_1[749] = float4(_AdditionalLightsAttenuation[237][0], _AdditionalLightsAttenuation[237][1], _AdditionalLightsAttenuation[237][2], _AdditionalLightsAttenuation[237][3]); fragment_uniform_buffer_1[750] = float4(_AdditionalLightsAttenuation[238][0], _AdditionalLightsAttenuation[238][1], _AdditionalLightsAttenuation[238][2], _AdditionalLightsAttenuation[238][3]); fragment_uniform_buffer_1[751] = float4(_AdditionalLightsAttenuation[239][0], _AdditionalLightsAttenuation[239][1], _AdditionalLightsAttenuation[239][2], _AdditionalLightsAttenuation[239][3]); fragment_uniform_buffer_1[752] = float4(_AdditionalLightsAttenuation[240][0], _AdditionalLightsAttenuation[240][1], _AdditionalLightsAttenuation[240][2], _AdditionalLightsAttenuation[240][3]); fragment_uniform_buffer_1[753] = float4(_AdditionalLightsAttenuation[241][0], _AdditionalLightsAttenuation[241][1], _AdditionalLightsAttenuation[241][2], _AdditionalLightsAttenuation[241][3]); fragment_uniform_buffer_1[754] = float4(_AdditionalLightsAttenuation[242][0], _AdditionalLightsAttenuation[242][1], _AdditionalLightsAttenuation[242][2], _AdditionalLightsAttenuation[242][3]); fragment_uniform_buffer_1[755] = float4(_AdditionalLightsAttenuation[243][0], _AdditionalLightsAttenuation[243][1], _AdditionalLightsAttenuation[243][2], _AdditionalLightsAttenuation[243][3]); fragment_uniform_buffer_1[756] = float4(_AdditionalLightsAttenuation[244][0], _AdditionalLightsAttenuation[244][1], _AdditionalLightsAttenuation[244][2], _AdditionalLightsAttenuation[244][3]); fragment_uniform_buffer_1[757] = float4(_AdditionalLightsAttenuation[245][0], _AdditionalLightsAttenuation[245][1], _AdditionalLightsAttenuation[245][2], _AdditionalLightsAttenuation[245][3]); fragment_uniform_buffer_1[758] = float4(_AdditionalLightsAttenuation[246][0], _AdditionalLightsAttenuation[246][1], _AdditionalLightsAttenuation[246][2], _AdditionalLightsAttenuation[246][3]); fragment_uniform_buffer_1[759] = float4(_AdditionalLightsAttenuation[247][0], _AdditionalLightsAttenuation[247][1], _AdditionalLightsAttenuation[247][2], _AdditionalLightsAttenuation[247][3]); fragment_uniform_buffer_1[760] = float4(_AdditionalLightsAttenuation[248][0], _AdditionalLightsAttenuation[248][1], _AdditionalLightsAttenuation[248][2], _AdditionalLightsAttenuation[248][3]); fragment_uniform_buffer_1[761] = float4(_AdditionalLightsAttenuation[249][0], _AdditionalLightsAttenuation[249][1], _AdditionalLightsAttenuation[249][2], _AdditionalLightsAttenuation[249][3]); fragment_uniform_buffer_1[762] = float4(_AdditionalLightsAttenuation[250][0], _AdditionalLightsAttenuation[250][1], _AdditionalLightsAttenuation[250][2], _AdditionalLightsAttenuation[250][3]); fragment_uniform_buffer_1[763] = float4(_AdditionalLightsAttenuation[251][0], _AdditionalLightsAttenuation[251][1], _AdditionalLightsAttenuation[251][2], _AdditionalLightsAttenuation[251][3]); fragment_uniform_buffer_1[764] = float4(_AdditionalLightsAttenuation[252][0], _AdditionalLightsAttenuation[252][1], _AdditionalLightsAttenuation[252][2], _AdditionalLightsAttenuation[252][3]); fragment_uniform_buffer_1[765] = float4(_AdditionalLightsAttenuation[253][0], _AdditionalLightsAttenuation[253][1], _AdditionalLightsAttenuation[253][2], _AdditionalLightsAttenuation[253][3]); fragment_uniform_buffer_1[766] = float4(_AdditionalLightsAttenuation[254][0], _AdditionalLightsAttenuation[254][1], _AdditionalLightsAttenuation[254][2], _AdditionalLightsAttenuation[254][3]); fragment_uniform_buffer_1[767] = float4(_AdditionalLightsAttenuation[255][0], _AdditionalLightsAttenuation[255][1], _AdditionalLightsAttenuation[255][2], _AdditionalLightsAttenuation[255][3]); fragment_uniform_buffer_1[768] = float4(_AdditionalLightsSpotDir[0][0], _AdditionalLightsSpotDir[0][1], _AdditionalLightsSpotDir[0][2], _AdditionalLightsSpotDir[0][3]); fragment_uniform_buffer_1[769] = float4(_AdditionalLightsSpotDir[1][0], _AdditionalLightsSpotDir[1][1], _AdditionalLightsSpotDir[1][2], _AdditionalLightsSpotDir[1][3]); fragment_uniform_buffer_1[770] = float4(_AdditionalLightsSpotDir[2][0], _AdditionalLightsSpotDir[2][1], _AdditionalLightsSpotDir[2][2], _AdditionalLightsSpotDir[2][3]); fragment_uniform_buffer_1[771] = float4(_AdditionalLightsSpotDir[3][0], _AdditionalLightsSpotDir[3][1], _AdditionalLightsSpotDir[3][2], _AdditionalLightsSpotDir[3][3]); fragment_uniform_buffer_1[772] = float4(_AdditionalLightsSpotDir[4][0], _AdditionalLightsSpotDir[4][1], _AdditionalLightsSpotDir[4][2], _AdditionalLightsSpotDir[4][3]); fragment_uniform_buffer_1[773] = float4(_AdditionalLightsSpotDir[5][0], _AdditionalLightsSpotDir[5][1], _AdditionalLightsSpotDir[5][2], _AdditionalLightsSpotDir[5][3]); fragment_uniform_buffer_1[774] = float4(_AdditionalLightsSpotDir[6][0], _AdditionalLightsSpotDir[6][1], _AdditionalLightsSpotDir[6][2], _AdditionalLightsSpotDir[6][3]); fragment_uniform_buffer_1[775] = float4(_AdditionalLightsSpotDir[7][0], _AdditionalLightsSpotDir[7][1], _AdditionalLightsSpotDir[7][2], _AdditionalLightsSpotDir[7][3]); fragment_uniform_buffer_1[776] = float4(_AdditionalLightsSpotDir[8][0], _AdditionalLightsSpotDir[8][1], _AdditionalLightsSpotDir[8][2], _AdditionalLightsSpotDir[8][3]); fragment_uniform_buffer_1[777] = float4(_AdditionalLightsSpotDir[9][0], _AdditionalLightsSpotDir[9][1], _AdditionalLightsSpotDir[9][2], _AdditionalLightsSpotDir[9][3]); fragment_uniform_buffer_1[778] = float4(_AdditionalLightsSpotDir[10][0], _AdditionalLightsSpotDir[10][1], _AdditionalLightsSpotDir[10][2], _AdditionalLightsSpotDir[10][3]); fragment_uniform_buffer_1[779] = float4(_AdditionalLightsSpotDir[11][0], _AdditionalLightsSpotDir[11][1], _AdditionalLightsSpotDir[11][2], _AdditionalLightsSpotDir[11][3]); fragment_uniform_buffer_1[780] = float4(_AdditionalLightsSpotDir[12][0], _AdditionalLightsSpotDir[12][1], _AdditionalLightsSpotDir[12][2], _AdditionalLightsSpotDir[12][3]); fragment_uniform_buffer_1[781] = float4(_AdditionalLightsSpotDir[13][0], _AdditionalLightsSpotDir[13][1], _AdditionalLightsSpotDir[13][2], _AdditionalLightsSpotDir[13][3]); fragment_uniform_buffer_1[782] = float4(_AdditionalLightsSpotDir[14][0], _AdditionalLightsSpotDir[14][1], _AdditionalLightsSpotDir[14][2], _AdditionalLightsSpotDir[14][3]); fragment_uniform_buffer_1[783] = float4(_AdditionalLightsSpotDir[15][0], _AdditionalLightsSpotDir[15][1], _AdditionalLightsSpotDir[15][2], _AdditionalLightsSpotDir[15][3]); fragment_uniform_buffer_1[784] = float4(_AdditionalLightsSpotDir[16][0], _AdditionalLightsSpotDir[16][1], _AdditionalLightsSpotDir[16][2], _AdditionalLightsSpotDir[16][3]); fragment_uniform_buffer_1[785] = float4(_AdditionalLightsSpotDir[17][0], _AdditionalLightsSpotDir[17][1], _AdditionalLightsSpotDir[17][2], _AdditionalLightsSpotDir[17][3]); fragment_uniform_buffer_1[786] = float4(_AdditionalLightsSpotDir[18][0], _AdditionalLightsSpotDir[18][1], _AdditionalLightsSpotDir[18][2], _AdditionalLightsSpotDir[18][3]); fragment_uniform_buffer_1[787] = float4(_AdditionalLightsSpotDir[19][0], _AdditionalLightsSpotDir[19][1], _AdditionalLightsSpotDir[19][2], _AdditionalLightsSpotDir[19][3]); fragment_uniform_buffer_1[788] = float4(_AdditionalLightsSpotDir[20][0], _AdditionalLightsSpotDir[20][1], _AdditionalLightsSpotDir[20][2], _AdditionalLightsSpotDir[20][3]); fragment_uniform_buffer_1[789] = float4(_AdditionalLightsSpotDir[21][0], _AdditionalLightsSpotDir[21][1], _AdditionalLightsSpotDir[21][2], _AdditionalLightsSpotDir[21][3]); fragment_uniform_buffer_1[790] = float4(_AdditionalLightsSpotDir[22][0], _AdditionalLightsSpotDir[22][1], _AdditionalLightsSpotDir[22][2], _AdditionalLightsSpotDir[22][3]); fragment_uniform_buffer_1[791] = float4(_AdditionalLightsSpotDir[23][0], _AdditionalLightsSpotDir[23][1], _AdditionalLightsSpotDir[23][2], _AdditionalLightsSpotDir[23][3]); fragment_uniform_buffer_1[792] = float4(_AdditionalLightsSpotDir[24][0], _AdditionalLightsSpotDir[24][1], _AdditionalLightsSpotDir[24][2], _AdditionalLightsSpotDir[24][3]); fragment_uniform_buffer_1[793] = float4(_AdditionalLightsSpotDir[25][0], _AdditionalLightsSpotDir[25][1], _AdditionalLightsSpotDir[25][2], _AdditionalLightsSpotDir[25][3]); fragment_uniform_buffer_1[794] = float4(_AdditionalLightsSpotDir[26][0], _AdditionalLightsSpotDir[26][1], _AdditionalLightsSpotDir[26][2], _AdditionalLightsSpotDir[26][3]); fragment_uniform_buffer_1[795] = float4(_AdditionalLightsSpotDir[27][0], _AdditionalLightsSpotDir[27][1], _AdditionalLightsSpotDir[27][2], _AdditionalLightsSpotDir[27][3]); fragment_uniform_buffer_1[796] = float4(_AdditionalLightsSpotDir[28][0], _AdditionalLightsSpotDir[28][1], _AdditionalLightsSpotDir[28][2], _AdditionalLightsSpotDir[28][3]); fragment_uniform_buffer_1[797] = float4(_AdditionalLightsSpotDir[29][0], _AdditionalLightsSpotDir[29][1], _AdditionalLightsSpotDir[29][2], _AdditionalLightsSpotDir[29][3]); fragment_uniform_buffer_1[798] = float4(_AdditionalLightsSpotDir[30][0], _AdditionalLightsSpotDir[30][1], _AdditionalLightsSpotDir[30][2], _AdditionalLightsSpotDir[30][3]); fragment_uniform_buffer_1[799] = float4(_AdditionalLightsSpotDir[31][0], _AdditionalLightsSpotDir[31][1], _AdditionalLightsSpotDir[31][2], _AdditionalLightsSpotDir[31][3]); fragment_uniform_buffer_1[800] = float4(_AdditionalLightsSpotDir[32][0], _AdditionalLightsSpotDir[32][1], _AdditionalLightsSpotDir[32][2], _AdditionalLightsSpotDir[32][3]); fragment_uniform_buffer_1[801] = float4(_AdditionalLightsSpotDir[33][0], _AdditionalLightsSpotDir[33][1], _AdditionalLightsSpotDir[33][2], _AdditionalLightsSpotDir[33][3]); fragment_uniform_buffer_1[802] = float4(_AdditionalLightsSpotDir[34][0], _AdditionalLightsSpotDir[34][1], _AdditionalLightsSpotDir[34][2], _AdditionalLightsSpotDir[34][3]); fragment_uniform_buffer_1[803] = float4(_AdditionalLightsSpotDir[35][0], _AdditionalLightsSpotDir[35][1], _AdditionalLightsSpotDir[35][2], _AdditionalLightsSpotDir[35][3]); fragment_uniform_buffer_1[804] = float4(_AdditionalLightsSpotDir[36][0], _AdditionalLightsSpotDir[36][1], _AdditionalLightsSpotDir[36][2], _AdditionalLightsSpotDir[36][3]); fragment_uniform_buffer_1[805] = float4(_AdditionalLightsSpotDir[37][0], _AdditionalLightsSpotDir[37][1], _AdditionalLightsSpotDir[37][2], _AdditionalLightsSpotDir[37][3]); fragment_uniform_buffer_1[806] = float4(_AdditionalLightsSpotDir[38][0], _AdditionalLightsSpotDir[38][1], _AdditionalLightsSpotDir[38][2], _AdditionalLightsSpotDir[38][3]); fragment_uniform_buffer_1[807] = float4(_AdditionalLightsSpotDir[39][0], _AdditionalLightsSpotDir[39][1], _AdditionalLightsSpotDir[39][2], _AdditionalLightsSpotDir[39][3]); fragment_uniform_buffer_1[808] = float4(_AdditionalLightsSpotDir[40][0], _AdditionalLightsSpotDir[40][1], _AdditionalLightsSpotDir[40][2], _AdditionalLightsSpotDir[40][3]); fragment_uniform_buffer_1[809] = float4(_AdditionalLightsSpotDir[41][0], _AdditionalLightsSpotDir[41][1], _AdditionalLightsSpotDir[41][2], _AdditionalLightsSpotDir[41][3]); fragment_uniform_buffer_1[810] = float4(_AdditionalLightsSpotDir[42][0], _AdditionalLightsSpotDir[42][1], _AdditionalLightsSpotDir[42][2], _AdditionalLightsSpotDir[42][3]); fragment_uniform_buffer_1[811] = float4(_AdditionalLightsSpotDir[43][0], _AdditionalLightsSpotDir[43][1], _AdditionalLightsSpotDir[43][2], _AdditionalLightsSpotDir[43][3]); fragment_uniform_buffer_1[812] = float4(_AdditionalLightsSpotDir[44][0], _AdditionalLightsSpotDir[44][1], _AdditionalLightsSpotDir[44][2], _AdditionalLightsSpotDir[44][3]); fragment_uniform_buffer_1[813] = float4(_AdditionalLightsSpotDir[45][0], _AdditionalLightsSpotDir[45][1], _AdditionalLightsSpotDir[45][2], _AdditionalLightsSpotDir[45][3]); fragment_uniform_buffer_1[814] = float4(_AdditionalLightsSpotDir[46][0], _AdditionalLightsSpotDir[46][1], _AdditionalLightsSpotDir[46][2], _AdditionalLightsSpotDir[46][3]); fragment_uniform_buffer_1[815] = float4(_AdditionalLightsSpotDir[47][0], _AdditionalLightsSpotDir[47][1], _AdditionalLightsSpotDir[47][2], _AdditionalLightsSpotDir[47][3]); fragment_uniform_buffer_1[816] = float4(_AdditionalLightsSpotDir[48][0], _AdditionalLightsSpotDir[48][1], _AdditionalLightsSpotDir[48][2], _AdditionalLightsSpotDir[48][3]); fragment_uniform_buffer_1[817] = float4(_AdditionalLightsSpotDir[49][0], _AdditionalLightsSpotDir[49][1], _AdditionalLightsSpotDir[49][2], _AdditionalLightsSpotDir[49][3]); fragment_uniform_buffer_1[818] = float4(_AdditionalLightsSpotDir[50][0], _AdditionalLightsSpotDir[50][1], _AdditionalLightsSpotDir[50][2], _AdditionalLightsSpotDir[50][3]); fragment_uniform_buffer_1[819] = float4(_AdditionalLightsSpotDir[51][0], _AdditionalLightsSpotDir[51][1], _AdditionalLightsSpotDir[51][2], _AdditionalLightsSpotDir[51][3]); fragment_uniform_buffer_1[820] = float4(_AdditionalLightsSpotDir[52][0], _AdditionalLightsSpotDir[52][1], _AdditionalLightsSpotDir[52][2], _AdditionalLightsSpotDir[52][3]); fragment_uniform_buffer_1[821] = float4(_AdditionalLightsSpotDir[53][0], _AdditionalLightsSpotDir[53][1], _AdditionalLightsSpotDir[53][2], _AdditionalLightsSpotDir[53][3]); fragment_uniform_buffer_1[822] = float4(_AdditionalLightsSpotDir[54][0], _AdditionalLightsSpotDir[54][1], _AdditionalLightsSpotDir[54][2], _AdditionalLightsSpotDir[54][3]); fragment_uniform_buffer_1[823] = float4(_AdditionalLightsSpotDir[55][0], _AdditionalLightsSpotDir[55][1], _AdditionalLightsSpotDir[55][2], _AdditionalLightsSpotDir[55][3]); fragment_uniform_buffer_1[824] = float4(_AdditionalLightsSpotDir[56][0], _AdditionalLightsSpotDir[56][1], _AdditionalLightsSpotDir[56][2], _AdditionalLightsSpotDir[56][3]); fragment_uniform_buffer_1[825] = float4(_AdditionalLightsSpotDir[57][0], _AdditionalLightsSpotDir[57][1], _AdditionalLightsSpotDir[57][2], _AdditionalLightsSpotDir[57][3]); fragment_uniform_buffer_1[826] = float4(_AdditionalLightsSpotDir[58][0], _AdditionalLightsSpotDir[58][1], _AdditionalLightsSpotDir[58][2], _AdditionalLightsSpotDir[58][3]); fragment_uniform_buffer_1[827] = float4(_AdditionalLightsSpotDir[59][0], _AdditionalLightsSpotDir[59][1], _AdditionalLightsSpotDir[59][2], _AdditionalLightsSpotDir[59][3]); fragment_uniform_buffer_1[828] = float4(_AdditionalLightsSpotDir[60][0], _AdditionalLightsSpotDir[60][1], _AdditionalLightsSpotDir[60][2], _AdditionalLightsSpotDir[60][3]); fragment_uniform_buffer_1[829] = float4(_AdditionalLightsSpotDir[61][0], _AdditionalLightsSpotDir[61][1], _AdditionalLightsSpotDir[61][2], _AdditionalLightsSpotDir[61][3]); fragment_uniform_buffer_1[830] = float4(_AdditionalLightsSpotDir[62][0], _AdditionalLightsSpotDir[62][1], _AdditionalLightsSpotDir[62][2], _AdditionalLightsSpotDir[62][3]); fragment_uniform_buffer_1[831] = float4(_AdditionalLightsSpotDir[63][0], _AdditionalLightsSpotDir[63][1], _AdditionalLightsSpotDir[63][2], _AdditionalLightsSpotDir[63][3]); fragment_uniform_buffer_1[832] = float4(_AdditionalLightsSpotDir[64][0], _AdditionalLightsSpotDir[64][1], _AdditionalLightsSpotDir[64][2], _AdditionalLightsSpotDir[64][3]); fragment_uniform_buffer_1[833] = float4(_AdditionalLightsSpotDir[65][0], _AdditionalLightsSpotDir[65][1], _AdditionalLightsSpotDir[65][2], _AdditionalLightsSpotDir[65][3]); fragment_uniform_buffer_1[834] = float4(_AdditionalLightsSpotDir[66][0], _AdditionalLightsSpotDir[66][1], _AdditionalLightsSpotDir[66][2], _AdditionalLightsSpotDir[66][3]); fragment_uniform_buffer_1[835] = float4(_AdditionalLightsSpotDir[67][0], _AdditionalLightsSpotDir[67][1], _AdditionalLightsSpotDir[67][2], _AdditionalLightsSpotDir[67][3]); fragment_uniform_buffer_1[836] = float4(_AdditionalLightsSpotDir[68][0], _AdditionalLightsSpotDir[68][1], _AdditionalLightsSpotDir[68][2], _AdditionalLightsSpotDir[68][3]); fragment_uniform_buffer_1[837] = float4(_AdditionalLightsSpotDir[69][0], _AdditionalLightsSpotDir[69][1], _AdditionalLightsSpotDir[69][2], _AdditionalLightsSpotDir[69][3]); fragment_uniform_buffer_1[838] = float4(_AdditionalLightsSpotDir[70][0], _AdditionalLightsSpotDir[70][1], _AdditionalLightsSpotDir[70][2], _AdditionalLightsSpotDir[70][3]); fragment_uniform_buffer_1[839] = float4(_AdditionalLightsSpotDir[71][0], _AdditionalLightsSpotDir[71][1], _AdditionalLightsSpotDir[71][2], _AdditionalLightsSpotDir[71][3]); fragment_uniform_buffer_1[840] = float4(_AdditionalLightsSpotDir[72][0], _AdditionalLightsSpotDir[72][1], _AdditionalLightsSpotDir[72][2], _AdditionalLightsSpotDir[72][3]); fragment_uniform_buffer_1[841] = float4(_AdditionalLightsSpotDir[73][0], _AdditionalLightsSpotDir[73][1], _AdditionalLightsSpotDir[73][2], _AdditionalLightsSpotDir[73][3]); fragment_uniform_buffer_1[842] = float4(_AdditionalLightsSpotDir[74][0], _AdditionalLightsSpotDir[74][1], _AdditionalLightsSpotDir[74][2], _AdditionalLightsSpotDir[74][3]); fragment_uniform_buffer_1[843] = float4(_AdditionalLightsSpotDir[75][0], _AdditionalLightsSpotDir[75][1], _AdditionalLightsSpotDir[75][2], _AdditionalLightsSpotDir[75][3]); fragment_uniform_buffer_1[844] = float4(_AdditionalLightsSpotDir[76][0], _AdditionalLightsSpotDir[76][1], _AdditionalLightsSpotDir[76][2], _AdditionalLightsSpotDir[76][3]); fragment_uniform_buffer_1[845] = float4(_AdditionalLightsSpotDir[77][0], _AdditionalLightsSpotDir[77][1], _AdditionalLightsSpotDir[77][2], _AdditionalLightsSpotDir[77][3]); fragment_uniform_buffer_1[846] = float4(_AdditionalLightsSpotDir[78][0], _AdditionalLightsSpotDir[78][1], _AdditionalLightsSpotDir[78][2], _AdditionalLightsSpotDir[78][3]); fragment_uniform_buffer_1[847] = float4(_AdditionalLightsSpotDir[79][0], _AdditionalLightsSpotDir[79][1], _AdditionalLightsSpotDir[79][2], _AdditionalLightsSpotDir[79][3]); fragment_uniform_buffer_1[848] = float4(_AdditionalLightsSpotDir[80][0], _AdditionalLightsSpotDir[80][1], _AdditionalLightsSpotDir[80][2], _AdditionalLightsSpotDir[80][3]); fragment_uniform_buffer_1[849] = float4(_AdditionalLightsSpotDir[81][0], _AdditionalLightsSpotDir[81][1], _AdditionalLightsSpotDir[81][2], _AdditionalLightsSpotDir[81][3]); fragment_uniform_buffer_1[850] = float4(_AdditionalLightsSpotDir[82][0], _AdditionalLightsSpotDir[82][1], _AdditionalLightsSpotDir[82][2], _AdditionalLightsSpotDir[82][3]); fragment_uniform_buffer_1[851] = float4(_AdditionalLightsSpotDir[83][0], _AdditionalLightsSpotDir[83][1], _AdditionalLightsSpotDir[83][2], _AdditionalLightsSpotDir[83][3]); fragment_uniform_buffer_1[852] = float4(_AdditionalLightsSpotDir[84][0], _AdditionalLightsSpotDir[84][1], _AdditionalLightsSpotDir[84][2], _AdditionalLightsSpotDir[84][3]); fragment_uniform_buffer_1[853] = float4(_AdditionalLightsSpotDir[85][0], _AdditionalLightsSpotDir[85][1], _AdditionalLightsSpotDir[85][2], _AdditionalLightsSpotDir[85][3]); fragment_uniform_buffer_1[854] = float4(_AdditionalLightsSpotDir[86][0], _AdditionalLightsSpotDir[86][1], _AdditionalLightsSpotDir[86][2], _AdditionalLightsSpotDir[86][3]); fragment_uniform_buffer_1[855] = float4(_AdditionalLightsSpotDir[87][0], _AdditionalLightsSpotDir[87][1], _AdditionalLightsSpotDir[87][2], _AdditionalLightsSpotDir[87][3]); fragment_uniform_buffer_1[856] = float4(_AdditionalLightsSpotDir[88][0], _AdditionalLightsSpotDir[88][1], _AdditionalLightsSpotDir[88][2], _AdditionalLightsSpotDir[88][3]); fragment_uniform_buffer_1[857] = float4(_AdditionalLightsSpotDir[89][0], _AdditionalLightsSpotDir[89][1], _AdditionalLightsSpotDir[89][2], _AdditionalLightsSpotDir[89][3]); fragment_uniform_buffer_1[858] = float4(_AdditionalLightsSpotDir[90][0], _AdditionalLightsSpotDir[90][1], _AdditionalLightsSpotDir[90][2], _AdditionalLightsSpotDir[90][3]); fragment_uniform_buffer_1[859] = float4(_AdditionalLightsSpotDir[91][0], _AdditionalLightsSpotDir[91][1], _AdditionalLightsSpotDir[91][2], _AdditionalLightsSpotDir[91][3]); fragment_uniform_buffer_1[860] = float4(_AdditionalLightsSpotDir[92][0], _AdditionalLightsSpotDir[92][1], _AdditionalLightsSpotDir[92][2], _AdditionalLightsSpotDir[92][3]); fragment_uniform_buffer_1[861] = float4(_AdditionalLightsSpotDir[93][0], _AdditionalLightsSpotDir[93][1], _AdditionalLightsSpotDir[93][2], _AdditionalLightsSpotDir[93][3]); fragment_uniform_buffer_1[862] = float4(_AdditionalLightsSpotDir[94][0], _AdditionalLightsSpotDir[94][1], _AdditionalLightsSpotDir[94][2], _AdditionalLightsSpotDir[94][3]); fragment_uniform_buffer_1[863] = float4(_AdditionalLightsSpotDir[95][0], _AdditionalLightsSpotDir[95][1], _AdditionalLightsSpotDir[95][2], _AdditionalLightsSpotDir[95][3]); fragment_uniform_buffer_1[864] = float4(_AdditionalLightsSpotDir[96][0], _AdditionalLightsSpotDir[96][1], _AdditionalLightsSpotDir[96][2], _AdditionalLightsSpotDir[96][3]); fragment_uniform_buffer_1[865] = float4(_AdditionalLightsSpotDir[97][0], _AdditionalLightsSpotDir[97][1], _AdditionalLightsSpotDir[97][2], _AdditionalLightsSpotDir[97][3]); fragment_uniform_buffer_1[866] = float4(_AdditionalLightsSpotDir[98][0], _AdditionalLightsSpotDir[98][1], _AdditionalLightsSpotDir[98][2], _AdditionalLightsSpotDir[98][3]); fragment_uniform_buffer_1[867] = float4(_AdditionalLightsSpotDir[99][0], _AdditionalLightsSpotDir[99][1], _AdditionalLightsSpotDir[99][2], _AdditionalLightsSpotDir[99][3]); fragment_uniform_buffer_1[868] = float4(_AdditionalLightsSpotDir[100][0], _AdditionalLightsSpotDir[100][1], _AdditionalLightsSpotDir[100][2], _AdditionalLightsSpotDir[100][3]); fragment_uniform_buffer_1[869] = float4(_AdditionalLightsSpotDir[101][0], _AdditionalLightsSpotDir[101][1], _AdditionalLightsSpotDir[101][2], _AdditionalLightsSpotDir[101][3]); fragment_uniform_buffer_1[870] = float4(_AdditionalLightsSpotDir[102][0], _AdditionalLightsSpotDir[102][1], _AdditionalLightsSpotDir[102][2], _AdditionalLightsSpotDir[102][3]); fragment_uniform_buffer_1[871] = float4(_AdditionalLightsSpotDir[103][0], _AdditionalLightsSpotDir[103][1], _AdditionalLightsSpotDir[103][2], _AdditionalLightsSpotDir[103][3]); fragment_uniform_buffer_1[872] = float4(_AdditionalLightsSpotDir[104][0], _AdditionalLightsSpotDir[104][1], _AdditionalLightsSpotDir[104][2], _AdditionalLightsSpotDir[104][3]); fragment_uniform_buffer_1[873] = float4(_AdditionalLightsSpotDir[105][0], _AdditionalLightsSpotDir[105][1], _AdditionalLightsSpotDir[105][2], _AdditionalLightsSpotDir[105][3]); fragment_uniform_buffer_1[874] = float4(_AdditionalLightsSpotDir[106][0], _AdditionalLightsSpotDir[106][1], _AdditionalLightsSpotDir[106][2], _AdditionalLightsSpotDir[106][3]); fragment_uniform_buffer_1[875] = float4(_AdditionalLightsSpotDir[107][0], _AdditionalLightsSpotDir[107][1], _AdditionalLightsSpotDir[107][2], _AdditionalLightsSpotDir[107][3]); fragment_uniform_buffer_1[876] = float4(_AdditionalLightsSpotDir[108][0], _AdditionalLightsSpotDir[108][1], _AdditionalLightsSpotDir[108][2], _AdditionalLightsSpotDir[108][3]); fragment_uniform_buffer_1[877] = float4(_AdditionalLightsSpotDir[109][0], _AdditionalLightsSpotDir[109][1], _AdditionalLightsSpotDir[109][2], _AdditionalLightsSpotDir[109][3]); fragment_uniform_buffer_1[878] = float4(_AdditionalLightsSpotDir[110][0], _AdditionalLightsSpotDir[110][1], _AdditionalLightsSpotDir[110][2], _AdditionalLightsSpotDir[110][3]); fragment_uniform_buffer_1[879] = float4(_AdditionalLightsSpotDir[111][0], _AdditionalLightsSpotDir[111][1], _AdditionalLightsSpotDir[111][2], _AdditionalLightsSpotDir[111][3]); fragment_uniform_buffer_1[880] = float4(_AdditionalLightsSpotDir[112][0], _AdditionalLightsSpotDir[112][1], _AdditionalLightsSpotDir[112][2], _AdditionalLightsSpotDir[112][3]); fragment_uniform_buffer_1[881] = float4(_AdditionalLightsSpotDir[113][0], _AdditionalLightsSpotDir[113][1], _AdditionalLightsSpotDir[113][2], _AdditionalLightsSpotDir[113][3]); fragment_uniform_buffer_1[882] = float4(_AdditionalLightsSpotDir[114][0], _AdditionalLightsSpotDir[114][1], _AdditionalLightsSpotDir[114][2], _AdditionalLightsSpotDir[114][3]); fragment_uniform_buffer_1[883] = float4(_AdditionalLightsSpotDir[115][0], _AdditionalLightsSpotDir[115][1], _AdditionalLightsSpotDir[115][2], _AdditionalLightsSpotDir[115][3]); fragment_uniform_buffer_1[884] = float4(_AdditionalLightsSpotDir[116][0], _AdditionalLightsSpotDir[116][1], _AdditionalLightsSpotDir[116][2], _AdditionalLightsSpotDir[116][3]); fragment_uniform_buffer_1[885] = float4(_AdditionalLightsSpotDir[117][0], _AdditionalLightsSpotDir[117][1], _AdditionalLightsSpotDir[117][2], _AdditionalLightsSpotDir[117][3]); fragment_uniform_buffer_1[886] = float4(_AdditionalLightsSpotDir[118][0], _AdditionalLightsSpotDir[118][1], _AdditionalLightsSpotDir[118][2], _AdditionalLightsSpotDir[118][3]); fragment_uniform_buffer_1[887] = float4(_AdditionalLightsSpotDir[119][0], _AdditionalLightsSpotDir[119][1], _AdditionalLightsSpotDir[119][2], _AdditionalLightsSpotDir[119][3]); fragment_uniform_buffer_1[888] = float4(_AdditionalLightsSpotDir[120][0], _AdditionalLightsSpotDir[120][1], _AdditionalLightsSpotDir[120][2], _AdditionalLightsSpotDir[120][3]); fragment_uniform_buffer_1[889] = float4(_AdditionalLightsSpotDir[121][0], _AdditionalLightsSpotDir[121][1], _AdditionalLightsSpotDir[121][2], _AdditionalLightsSpotDir[121][3]); fragment_uniform_buffer_1[890] = float4(_AdditionalLightsSpotDir[122][0], _AdditionalLightsSpotDir[122][1], _AdditionalLightsSpotDir[122][2], _AdditionalLightsSpotDir[122][3]); fragment_uniform_buffer_1[891] = float4(_AdditionalLightsSpotDir[123][0], _AdditionalLightsSpotDir[123][1], _AdditionalLightsSpotDir[123][2], _AdditionalLightsSpotDir[123][3]); fragment_uniform_buffer_1[892] = float4(_AdditionalLightsSpotDir[124][0], _AdditionalLightsSpotDir[124][1], _AdditionalLightsSpotDir[124][2], _AdditionalLightsSpotDir[124][3]); fragment_uniform_buffer_1[893] = float4(_AdditionalLightsSpotDir[125][0], _AdditionalLightsSpotDir[125][1], _AdditionalLightsSpotDir[125][2], _AdditionalLightsSpotDir[125][3]); fragment_uniform_buffer_1[894] = float4(_AdditionalLightsSpotDir[126][0], _AdditionalLightsSpotDir[126][1], _AdditionalLightsSpotDir[126][2], _AdditionalLightsSpotDir[126][3]); fragment_uniform_buffer_1[895] = float4(_AdditionalLightsSpotDir[127][0], _AdditionalLightsSpotDir[127][1], _AdditionalLightsSpotDir[127][2], _AdditionalLightsSpotDir[127][3]); fragment_uniform_buffer_1[896] = float4(_AdditionalLightsSpotDir[128][0], _AdditionalLightsSpotDir[128][1], _AdditionalLightsSpotDir[128][2], _AdditionalLightsSpotDir[128][3]); fragment_uniform_buffer_1[897] = float4(_AdditionalLightsSpotDir[129][0], _AdditionalLightsSpotDir[129][1], _AdditionalLightsSpotDir[129][2], _AdditionalLightsSpotDir[129][3]); fragment_uniform_buffer_1[898] = float4(_AdditionalLightsSpotDir[130][0], _AdditionalLightsSpotDir[130][1], _AdditionalLightsSpotDir[130][2], _AdditionalLightsSpotDir[130][3]); fragment_uniform_buffer_1[899] = float4(_AdditionalLightsSpotDir[131][0], _AdditionalLightsSpotDir[131][1], _AdditionalLightsSpotDir[131][2], _AdditionalLightsSpotDir[131][3]); fragment_uniform_buffer_1[900] = float4(_AdditionalLightsSpotDir[132][0], _AdditionalLightsSpotDir[132][1], _AdditionalLightsSpotDir[132][2], _AdditionalLightsSpotDir[132][3]); fragment_uniform_buffer_1[901] = float4(_AdditionalLightsSpotDir[133][0], _AdditionalLightsSpotDir[133][1], _AdditionalLightsSpotDir[133][2], _AdditionalLightsSpotDir[133][3]); fragment_uniform_buffer_1[902] = float4(_AdditionalLightsSpotDir[134][0], _AdditionalLightsSpotDir[134][1], _AdditionalLightsSpotDir[134][2], _AdditionalLightsSpotDir[134][3]); fragment_uniform_buffer_1[903] = float4(_AdditionalLightsSpotDir[135][0], _AdditionalLightsSpotDir[135][1], _AdditionalLightsSpotDir[135][2], _AdditionalLightsSpotDir[135][3]); fragment_uniform_buffer_1[904] = float4(_AdditionalLightsSpotDir[136][0], _AdditionalLightsSpotDir[136][1], _AdditionalLightsSpotDir[136][2], _AdditionalLightsSpotDir[136][3]); fragment_uniform_buffer_1[905] = float4(_AdditionalLightsSpotDir[137][0], _AdditionalLightsSpotDir[137][1], _AdditionalLightsSpotDir[137][2], _AdditionalLightsSpotDir[137][3]); fragment_uniform_buffer_1[906] = float4(_AdditionalLightsSpotDir[138][0], _AdditionalLightsSpotDir[138][1], _AdditionalLightsSpotDir[138][2], _AdditionalLightsSpotDir[138][3]); fragment_uniform_buffer_1[907] = float4(_AdditionalLightsSpotDir[139][0], _AdditionalLightsSpotDir[139][1], _AdditionalLightsSpotDir[139][2], _AdditionalLightsSpotDir[139][3]); fragment_uniform_buffer_1[908] = float4(_AdditionalLightsSpotDir[140][0], _AdditionalLightsSpotDir[140][1], _AdditionalLightsSpotDir[140][2], _AdditionalLightsSpotDir[140][3]); fragment_uniform_buffer_1[909] = float4(_AdditionalLightsSpotDir[141][0], _AdditionalLightsSpotDir[141][1], _AdditionalLightsSpotDir[141][2], _AdditionalLightsSpotDir[141][3]); fragment_uniform_buffer_1[910] = float4(_AdditionalLightsSpotDir[142][0], _AdditionalLightsSpotDir[142][1], _AdditionalLightsSpotDir[142][2], _AdditionalLightsSpotDir[142][3]); fragment_uniform_buffer_1[911] = float4(_AdditionalLightsSpotDir[143][0], _AdditionalLightsSpotDir[143][1], _AdditionalLightsSpotDir[143][2], _AdditionalLightsSpotDir[143][3]); fragment_uniform_buffer_1[912] = float4(_AdditionalLightsSpotDir[144][0], _AdditionalLightsSpotDir[144][1], _AdditionalLightsSpotDir[144][2], _AdditionalLightsSpotDir[144][3]); fragment_uniform_buffer_1[913] = float4(_AdditionalLightsSpotDir[145][0], _AdditionalLightsSpotDir[145][1], _AdditionalLightsSpotDir[145][2], _AdditionalLightsSpotDir[145][3]); fragment_uniform_buffer_1[914] = float4(_AdditionalLightsSpotDir[146][0], _AdditionalLightsSpotDir[146][1], _AdditionalLightsSpotDir[146][2], _AdditionalLightsSpotDir[146][3]); fragment_uniform_buffer_1[915] = float4(_AdditionalLightsSpotDir[147][0], _AdditionalLightsSpotDir[147][1], _AdditionalLightsSpotDir[147][2], _AdditionalLightsSpotDir[147][3]); fragment_uniform_buffer_1[916] = float4(_AdditionalLightsSpotDir[148][0], _AdditionalLightsSpotDir[148][1], _AdditionalLightsSpotDir[148][2], _AdditionalLightsSpotDir[148][3]); fragment_uniform_buffer_1[917] = float4(_AdditionalLightsSpotDir[149][0], _AdditionalLightsSpotDir[149][1], _AdditionalLightsSpotDir[149][2], _AdditionalLightsSpotDir[149][3]); fragment_uniform_buffer_1[918] = float4(_AdditionalLightsSpotDir[150][0], _AdditionalLightsSpotDir[150][1], _AdditionalLightsSpotDir[150][2], _AdditionalLightsSpotDir[150][3]); fragment_uniform_buffer_1[919] = float4(_AdditionalLightsSpotDir[151][0], _AdditionalLightsSpotDir[151][1], _AdditionalLightsSpotDir[151][2], _AdditionalLightsSpotDir[151][3]); fragment_uniform_buffer_1[920] = float4(_AdditionalLightsSpotDir[152][0], _AdditionalLightsSpotDir[152][1], _AdditionalLightsSpotDir[152][2], _AdditionalLightsSpotDir[152][3]); fragment_uniform_buffer_1[921] = float4(_AdditionalLightsSpotDir[153][0], _AdditionalLightsSpotDir[153][1], _AdditionalLightsSpotDir[153][2], _AdditionalLightsSpotDir[153][3]); fragment_uniform_buffer_1[922] = float4(_AdditionalLightsSpotDir[154][0], _AdditionalLightsSpotDir[154][1], _AdditionalLightsSpotDir[154][2], _AdditionalLightsSpotDir[154][3]); fragment_uniform_buffer_1[923] = float4(_AdditionalLightsSpotDir[155][0], _AdditionalLightsSpotDir[155][1], _AdditionalLightsSpotDir[155][2], _AdditionalLightsSpotDir[155][3]); fragment_uniform_buffer_1[924] = float4(_AdditionalLightsSpotDir[156][0], _AdditionalLightsSpotDir[156][1], _AdditionalLightsSpotDir[156][2], _AdditionalLightsSpotDir[156][3]); fragment_uniform_buffer_1[925] = float4(_AdditionalLightsSpotDir[157][0], _AdditionalLightsSpotDir[157][1], _AdditionalLightsSpotDir[157][2], _AdditionalLightsSpotDir[157][3]); fragment_uniform_buffer_1[926] = float4(_AdditionalLightsSpotDir[158][0], _AdditionalLightsSpotDir[158][1], _AdditionalLightsSpotDir[158][2], _AdditionalLightsSpotDir[158][3]); fragment_uniform_buffer_1[927] = float4(_AdditionalLightsSpotDir[159][0], _AdditionalLightsSpotDir[159][1], _AdditionalLightsSpotDir[159][2], _AdditionalLightsSpotDir[159][3]); fragment_uniform_buffer_1[928] = float4(_AdditionalLightsSpotDir[160][0], _AdditionalLightsSpotDir[160][1], _AdditionalLightsSpotDir[160][2], _AdditionalLightsSpotDir[160][3]); fragment_uniform_buffer_1[929] = float4(_AdditionalLightsSpotDir[161][0], _AdditionalLightsSpotDir[161][1], _AdditionalLightsSpotDir[161][2], _AdditionalLightsSpotDir[161][3]); fragment_uniform_buffer_1[930] = float4(_AdditionalLightsSpotDir[162][0], _AdditionalLightsSpotDir[162][1], _AdditionalLightsSpotDir[162][2], _AdditionalLightsSpotDir[162][3]); fragment_uniform_buffer_1[931] = float4(_AdditionalLightsSpotDir[163][0], _AdditionalLightsSpotDir[163][1], _AdditionalLightsSpotDir[163][2], _AdditionalLightsSpotDir[163][3]); fragment_uniform_buffer_1[932] = float4(_AdditionalLightsSpotDir[164][0], _AdditionalLightsSpotDir[164][1], _AdditionalLightsSpotDir[164][2], _AdditionalLightsSpotDir[164][3]); fragment_uniform_buffer_1[933] = float4(_AdditionalLightsSpotDir[165][0], _AdditionalLightsSpotDir[165][1], _AdditionalLightsSpotDir[165][2], _AdditionalLightsSpotDir[165][3]); fragment_uniform_buffer_1[934] = float4(_AdditionalLightsSpotDir[166][0], _AdditionalLightsSpotDir[166][1], _AdditionalLightsSpotDir[166][2], _AdditionalLightsSpotDir[166][3]); fragment_uniform_buffer_1[935] = float4(_AdditionalLightsSpotDir[167][0], _AdditionalLightsSpotDir[167][1], _AdditionalLightsSpotDir[167][2], _AdditionalLightsSpotDir[167][3]); fragment_uniform_buffer_1[936] = float4(_AdditionalLightsSpotDir[168][0], _AdditionalLightsSpotDir[168][1], _AdditionalLightsSpotDir[168][2], _AdditionalLightsSpotDir[168][3]); fragment_uniform_buffer_1[937] = float4(_AdditionalLightsSpotDir[169][0], _AdditionalLightsSpotDir[169][1], _AdditionalLightsSpotDir[169][2], _AdditionalLightsSpotDir[169][3]); fragment_uniform_buffer_1[938] = float4(_AdditionalLightsSpotDir[170][0], _AdditionalLightsSpotDir[170][1], _AdditionalLightsSpotDir[170][2], _AdditionalLightsSpotDir[170][3]); fragment_uniform_buffer_1[939] = float4(_AdditionalLightsSpotDir[171][0], _AdditionalLightsSpotDir[171][1], _AdditionalLightsSpotDir[171][2], _AdditionalLightsSpotDir[171][3]); fragment_uniform_buffer_1[940] = float4(_AdditionalLightsSpotDir[172][0], _AdditionalLightsSpotDir[172][1], _AdditionalLightsSpotDir[172][2], _AdditionalLightsSpotDir[172][3]); fragment_uniform_buffer_1[941] = float4(_AdditionalLightsSpotDir[173][0], _AdditionalLightsSpotDir[173][1], _AdditionalLightsSpotDir[173][2], _AdditionalLightsSpotDir[173][3]); fragment_uniform_buffer_1[942] = float4(_AdditionalLightsSpotDir[174][0], _AdditionalLightsSpotDir[174][1], _AdditionalLightsSpotDir[174][2], _AdditionalLightsSpotDir[174][3]); fragment_uniform_buffer_1[943] = float4(_AdditionalLightsSpotDir[175][0], _AdditionalLightsSpotDir[175][1], _AdditionalLightsSpotDir[175][2], _AdditionalLightsSpotDir[175][3]); fragment_uniform_buffer_1[944] = float4(_AdditionalLightsSpotDir[176][0], _AdditionalLightsSpotDir[176][1], _AdditionalLightsSpotDir[176][2], _AdditionalLightsSpotDir[176][3]); fragment_uniform_buffer_1[945] = float4(_AdditionalLightsSpotDir[177][0], _AdditionalLightsSpotDir[177][1], _AdditionalLightsSpotDir[177][2], _AdditionalLightsSpotDir[177][3]); fragment_uniform_buffer_1[946] = float4(_AdditionalLightsSpotDir[178][0], _AdditionalLightsSpotDir[178][1], _AdditionalLightsSpotDir[178][2], _AdditionalLightsSpotDir[178][3]); fragment_uniform_buffer_1[947] = float4(_AdditionalLightsSpotDir[179][0], _AdditionalLightsSpotDir[179][1], _AdditionalLightsSpotDir[179][2], _AdditionalLightsSpotDir[179][3]); fragment_uniform_buffer_1[948] = float4(_AdditionalLightsSpotDir[180][0], _AdditionalLightsSpotDir[180][1], _AdditionalLightsSpotDir[180][2], _AdditionalLightsSpotDir[180][3]); fragment_uniform_buffer_1[949] = float4(_AdditionalLightsSpotDir[181][0], _AdditionalLightsSpotDir[181][1], _AdditionalLightsSpotDir[181][2], _AdditionalLightsSpotDir[181][3]); fragment_uniform_buffer_1[950] = float4(_AdditionalLightsSpotDir[182][0], _AdditionalLightsSpotDir[182][1], _AdditionalLightsSpotDir[182][2], _AdditionalLightsSpotDir[182][3]); fragment_uniform_buffer_1[951] = float4(_AdditionalLightsSpotDir[183][0], _AdditionalLightsSpotDir[183][1], _AdditionalLightsSpotDir[183][2], _AdditionalLightsSpotDir[183][3]); fragment_uniform_buffer_1[952] = float4(_AdditionalLightsSpotDir[184][0], _AdditionalLightsSpotDir[184][1], _AdditionalLightsSpotDir[184][2], _AdditionalLightsSpotDir[184][3]); fragment_uniform_buffer_1[953] = float4(_AdditionalLightsSpotDir[185][0], _AdditionalLightsSpotDir[185][1], _AdditionalLightsSpotDir[185][2], _AdditionalLightsSpotDir[185][3]); fragment_uniform_buffer_1[954] = float4(_AdditionalLightsSpotDir[186][0], _AdditionalLightsSpotDir[186][1], _AdditionalLightsSpotDir[186][2], _AdditionalLightsSpotDir[186][3]); fragment_uniform_buffer_1[955] = float4(_AdditionalLightsSpotDir[187][0], _AdditionalLightsSpotDir[187][1], _AdditionalLightsSpotDir[187][2], _AdditionalLightsSpotDir[187][3]); fragment_uniform_buffer_1[956] = float4(_AdditionalLightsSpotDir[188][0], _AdditionalLightsSpotDir[188][1], _AdditionalLightsSpotDir[188][2], _AdditionalLightsSpotDir[188][3]); fragment_uniform_buffer_1[957] = float4(_AdditionalLightsSpotDir[189][0], _AdditionalLightsSpotDir[189][1], _AdditionalLightsSpotDir[189][2], _AdditionalLightsSpotDir[189][3]); fragment_uniform_buffer_1[958] = float4(_AdditionalLightsSpotDir[190][0], _AdditionalLightsSpotDir[190][1], _AdditionalLightsSpotDir[190][2], _AdditionalLightsSpotDir[190][3]); fragment_uniform_buffer_1[959] = float4(_AdditionalLightsSpotDir[191][0], _AdditionalLightsSpotDir[191][1], _AdditionalLightsSpotDir[191][2], _AdditionalLightsSpotDir[191][3]); fragment_uniform_buffer_1[960] = float4(_AdditionalLightsSpotDir[192][0], _AdditionalLightsSpotDir[192][1], _AdditionalLightsSpotDir[192][2], _AdditionalLightsSpotDir[192][3]); fragment_uniform_buffer_1[961] = float4(_AdditionalLightsSpotDir[193][0], _AdditionalLightsSpotDir[193][1], _AdditionalLightsSpotDir[193][2], _AdditionalLightsSpotDir[193][3]); fragment_uniform_buffer_1[962] = float4(_AdditionalLightsSpotDir[194][0], _AdditionalLightsSpotDir[194][1], _AdditionalLightsSpotDir[194][2], _AdditionalLightsSpotDir[194][3]); fragment_uniform_buffer_1[963] = float4(_AdditionalLightsSpotDir[195][0], _AdditionalLightsSpotDir[195][1], _AdditionalLightsSpotDir[195][2], _AdditionalLightsSpotDir[195][3]); fragment_uniform_buffer_1[964] = float4(_AdditionalLightsSpotDir[196][0], _AdditionalLightsSpotDir[196][1], _AdditionalLightsSpotDir[196][2], _AdditionalLightsSpotDir[196][3]); fragment_uniform_buffer_1[965] = float4(_AdditionalLightsSpotDir[197][0], _AdditionalLightsSpotDir[197][1], _AdditionalLightsSpotDir[197][2], _AdditionalLightsSpotDir[197][3]); fragment_uniform_buffer_1[966] = float4(_AdditionalLightsSpotDir[198][0], _AdditionalLightsSpotDir[198][1], _AdditionalLightsSpotDir[198][2], _AdditionalLightsSpotDir[198][3]); fragment_uniform_buffer_1[967] = float4(_AdditionalLightsSpotDir[199][0], _AdditionalLightsSpotDir[199][1], _AdditionalLightsSpotDir[199][2], _AdditionalLightsSpotDir[199][3]); fragment_uniform_buffer_1[968] = float4(_AdditionalLightsSpotDir[200][0], _AdditionalLightsSpotDir[200][1], _AdditionalLightsSpotDir[200][2], _AdditionalLightsSpotDir[200][3]); fragment_uniform_buffer_1[969] = float4(_AdditionalLightsSpotDir[201][0], _AdditionalLightsSpotDir[201][1], _AdditionalLightsSpotDir[201][2], _AdditionalLightsSpotDir[201][3]); fragment_uniform_buffer_1[970] = float4(_AdditionalLightsSpotDir[202][0], _AdditionalLightsSpotDir[202][1], _AdditionalLightsSpotDir[202][2], _AdditionalLightsSpotDir[202][3]); fragment_uniform_buffer_1[971] = float4(_AdditionalLightsSpotDir[203][0], _AdditionalLightsSpotDir[203][1], _AdditionalLightsSpotDir[203][2], _AdditionalLightsSpotDir[203][3]); fragment_uniform_buffer_1[972] = float4(_AdditionalLightsSpotDir[204][0], _AdditionalLightsSpotDir[204][1], _AdditionalLightsSpotDir[204][2], _AdditionalLightsSpotDir[204][3]); fragment_uniform_buffer_1[973] = float4(_AdditionalLightsSpotDir[205][0], _AdditionalLightsSpotDir[205][1], _AdditionalLightsSpotDir[205][2], _AdditionalLightsSpotDir[205][3]); fragment_uniform_buffer_1[974] = float4(_AdditionalLightsSpotDir[206][0], _AdditionalLightsSpotDir[206][1], _AdditionalLightsSpotDir[206][2], _AdditionalLightsSpotDir[206][3]); fragment_uniform_buffer_1[975] = float4(_AdditionalLightsSpotDir[207][0], _AdditionalLightsSpotDir[207][1], _AdditionalLightsSpotDir[207][2], _AdditionalLightsSpotDir[207][3]); fragment_uniform_buffer_1[976] = float4(_AdditionalLightsSpotDir[208][0], _AdditionalLightsSpotDir[208][1], _AdditionalLightsSpotDir[208][2], _AdditionalLightsSpotDir[208][3]); fragment_uniform_buffer_1[977] = float4(_AdditionalLightsSpotDir[209][0], _AdditionalLightsSpotDir[209][1], _AdditionalLightsSpotDir[209][2], _AdditionalLightsSpotDir[209][3]); fragment_uniform_buffer_1[978] = float4(_AdditionalLightsSpotDir[210][0], _AdditionalLightsSpotDir[210][1], _AdditionalLightsSpotDir[210][2], _AdditionalLightsSpotDir[210][3]); fragment_uniform_buffer_1[979] = float4(_AdditionalLightsSpotDir[211][0], _AdditionalLightsSpotDir[211][1], _AdditionalLightsSpotDir[211][2], _AdditionalLightsSpotDir[211][3]); fragment_uniform_buffer_1[980] = float4(_AdditionalLightsSpotDir[212][0], _AdditionalLightsSpotDir[212][1], _AdditionalLightsSpotDir[212][2], _AdditionalLightsSpotDir[212][3]); fragment_uniform_buffer_1[981] = float4(_AdditionalLightsSpotDir[213][0], _AdditionalLightsSpotDir[213][1], _AdditionalLightsSpotDir[213][2], _AdditionalLightsSpotDir[213][3]); fragment_uniform_buffer_1[982] = float4(_AdditionalLightsSpotDir[214][0], _AdditionalLightsSpotDir[214][1], _AdditionalLightsSpotDir[214][2], _AdditionalLightsSpotDir[214][3]); fragment_uniform_buffer_1[983] = float4(_AdditionalLightsSpotDir[215][0], _AdditionalLightsSpotDir[215][1], _AdditionalLightsSpotDir[215][2], _AdditionalLightsSpotDir[215][3]); fragment_uniform_buffer_1[984] = float4(_AdditionalLightsSpotDir[216][0], _AdditionalLightsSpotDir[216][1], _AdditionalLightsSpotDir[216][2], _AdditionalLightsSpotDir[216][3]); fragment_uniform_buffer_1[985] = float4(_AdditionalLightsSpotDir[217][0], _AdditionalLightsSpotDir[217][1], _AdditionalLightsSpotDir[217][2], _AdditionalLightsSpotDir[217][3]); fragment_uniform_buffer_1[986] = float4(_AdditionalLightsSpotDir[218][0], _AdditionalLightsSpotDir[218][1], _AdditionalLightsSpotDir[218][2], _AdditionalLightsSpotDir[218][3]); fragment_uniform_buffer_1[987] = float4(_AdditionalLightsSpotDir[219][0], _AdditionalLightsSpotDir[219][1], _AdditionalLightsSpotDir[219][2], _AdditionalLightsSpotDir[219][3]); fragment_uniform_buffer_1[988] = float4(_AdditionalLightsSpotDir[220][0], _AdditionalLightsSpotDir[220][1], _AdditionalLightsSpotDir[220][2], _AdditionalLightsSpotDir[220][3]); fragment_uniform_buffer_1[989] = float4(_AdditionalLightsSpotDir[221][0], _AdditionalLightsSpotDir[221][1], _AdditionalLightsSpotDir[221][2], _AdditionalLightsSpotDir[221][3]); fragment_uniform_buffer_1[990] = float4(_AdditionalLightsSpotDir[222][0], _AdditionalLightsSpotDir[222][1], _AdditionalLightsSpotDir[222][2], _AdditionalLightsSpotDir[222][3]); fragment_uniform_buffer_1[991] = float4(_AdditionalLightsSpotDir[223][0], _AdditionalLightsSpotDir[223][1], _AdditionalLightsSpotDir[223][2], _AdditionalLightsSpotDir[223][3]); fragment_uniform_buffer_1[992] = float4(_AdditionalLightsSpotDir[224][0], _AdditionalLightsSpotDir[224][1], _AdditionalLightsSpotDir[224][2], _AdditionalLightsSpotDir[224][3]); fragment_uniform_buffer_1[993] = float4(_AdditionalLightsSpotDir[225][0], _AdditionalLightsSpotDir[225][1], _AdditionalLightsSpotDir[225][2], _AdditionalLightsSpotDir[225][3]); fragment_uniform_buffer_1[994] = float4(_AdditionalLightsSpotDir[226][0], _AdditionalLightsSpotDir[226][1], _AdditionalLightsSpotDir[226][2], _AdditionalLightsSpotDir[226][3]); fragment_uniform_buffer_1[995] = float4(_AdditionalLightsSpotDir[227][0], _AdditionalLightsSpotDir[227][1], _AdditionalLightsSpotDir[227][2], _AdditionalLightsSpotDir[227][3]); fragment_uniform_buffer_1[996] = float4(_AdditionalLightsSpotDir[228][0], _AdditionalLightsSpotDir[228][1], _AdditionalLightsSpotDir[228][2], _AdditionalLightsSpotDir[228][3]); fragment_uniform_buffer_1[997] = float4(_AdditionalLightsSpotDir[229][0], _AdditionalLightsSpotDir[229][1], _AdditionalLightsSpotDir[229][2], _AdditionalLightsSpotDir[229][3]); fragment_uniform_buffer_1[998] = float4(_AdditionalLightsSpotDir[230][0], _AdditionalLightsSpotDir[230][1], _AdditionalLightsSpotDir[230][2], _AdditionalLightsSpotDir[230][3]); fragment_uniform_buffer_1[999] = float4(_AdditionalLightsSpotDir[231][0], _AdditionalLightsSpotDir[231][1], _AdditionalLightsSpotDir[231][2], _AdditionalLightsSpotDir[231][3]); fragment_uniform_buffer_1[1000] = float4(_AdditionalLightsSpotDir[232][0], _AdditionalLightsSpotDir[232][1], _AdditionalLightsSpotDir[232][2], _AdditionalLightsSpotDir[232][3]); fragment_uniform_buffer_1[1001] = float4(_AdditionalLightsSpotDir[233][0], _AdditionalLightsSpotDir[233][1], _AdditionalLightsSpotDir[233][2], _AdditionalLightsSpotDir[233][3]); fragment_uniform_buffer_1[1002] = float4(_AdditionalLightsSpotDir[234][0], _AdditionalLightsSpotDir[234][1], _AdditionalLightsSpotDir[234][2], _AdditionalLightsSpotDir[234][3]); fragment_uniform_buffer_1[1003] = float4(_AdditionalLightsSpotDir[235][0], _AdditionalLightsSpotDir[235][1], _AdditionalLightsSpotDir[235][2], _AdditionalLightsSpotDir[235][3]); fragment_uniform_buffer_1[1004] = float4(_AdditionalLightsSpotDir[236][0], _AdditionalLightsSpotDir[236][1], _AdditionalLightsSpotDir[236][2], _AdditionalLightsSpotDir[236][3]); fragment_uniform_buffer_1[1005] = float4(_AdditionalLightsSpotDir[237][0], _AdditionalLightsSpotDir[237][1], _AdditionalLightsSpotDir[237][2], _AdditionalLightsSpotDir[237][3]); fragment_uniform_buffer_1[1006] = float4(_AdditionalLightsSpotDir[238][0], _AdditionalLightsSpotDir[238][1], _AdditionalLightsSpotDir[238][2], _AdditionalLightsSpotDir[238][3]); fragment_uniform_buffer_1[1007] = float4(_AdditionalLightsSpotDir[239][0], _AdditionalLightsSpotDir[239][1], _AdditionalLightsSpotDir[239][2], _AdditionalLightsSpotDir[239][3]); fragment_uniform_buffer_1[1008] = float4(_AdditionalLightsSpotDir[240][0], _AdditionalLightsSpotDir[240][1], _AdditionalLightsSpotDir[240][2], _AdditionalLightsSpotDir[240][3]); fragment_uniform_buffer_1[1009] = float4(_AdditionalLightsSpotDir[241][0], _AdditionalLightsSpotDir[241][1], _AdditionalLightsSpotDir[241][2], _AdditionalLightsSpotDir[241][3]); fragment_uniform_buffer_1[1010] = float4(_AdditionalLightsSpotDir[242][0], _AdditionalLightsSpotDir[242][1], _AdditionalLightsSpotDir[242][2], _AdditionalLightsSpotDir[242][3]); fragment_uniform_buffer_1[1011] = float4(_AdditionalLightsSpotDir[243][0], _AdditionalLightsSpotDir[243][1], _AdditionalLightsSpotDir[243][2], _AdditionalLightsSpotDir[243][3]); fragment_uniform_buffer_1[1012] = float4(_AdditionalLightsSpotDir[244][0], _AdditionalLightsSpotDir[244][1], _AdditionalLightsSpotDir[244][2], _AdditionalLightsSpotDir[244][3]); fragment_uniform_buffer_1[1013] = float4(_AdditionalLightsSpotDir[245][0], _AdditionalLightsSpotDir[245][1], _AdditionalLightsSpotDir[245][2], _AdditionalLightsSpotDir[245][3]); fragment_uniform_buffer_1[1014] = float4(_AdditionalLightsSpotDir[246][0], _AdditionalLightsSpotDir[246][1], _AdditionalLightsSpotDir[246][2], _AdditionalLightsSpotDir[246][3]); fragment_uniform_buffer_1[1015] = float4(_AdditionalLightsSpotDir[247][0], _AdditionalLightsSpotDir[247][1], _AdditionalLightsSpotDir[247][2], _AdditionalLightsSpotDir[247][3]); fragment_uniform_buffer_1[1016] = float4(_AdditionalLightsSpotDir[248][0], _AdditionalLightsSpotDir[248][1], _AdditionalLightsSpotDir[248][2], _AdditionalLightsSpotDir[248][3]); fragment_uniform_buffer_1[1017] = float4(_AdditionalLightsSpotDir[249][0], _AdditionalLightsSpotDir[249][1], _AdditionalLightsSpotDir[249][2], _AdditionalLightsSpotDir[249][3]); fragment_uniform_buffer_1[1018] = float4(_AdditionalLightsSpotDir[250][0], _AdditionalLightsSpotDir[250][1], _AdditionalLightsSpotDir[250][2], _AdditionalLightsSpotDir[250][3]); fragment_uniform_buffer_1[1019] = float4(_AdditionalLightsSpotDir[251][0], _AdditionalLightsSpotDir[251][1], _AdditionalLightsSpotDir[251][2], _AdditionalLightsSpotDir[251][3]); fragment_uniform_buffer_1[1020] = float4(_AdditionalLightsSpotDir[252][0], _AdditionalLightsSpotDir[252][1], _AdditionalLightsSpotDir[252][2], _AdditionalLightsSpotDir[252][3]); fragment_uniform_buffer_1[1021] = float4(_AdditionalLightsSpotDir[253][0], _AdditionalLightsSpotDir[253][1], _AdditionalLightsSpotDir[253][2], _AdditionalLightsSpotDir[253][3]); fragment_uniform_buffer_1[1022] = float4(_AdditionalLightsSpotDir[254][0], _AdditionalLightsSpotDir[254][1], _AdditionalLightsSpotDir[254][2], _AdditionalLightsSpotDir[254][3]); fragment_uniform_buffer_1[1023] = float4(_AdditionalLightsSpotDir[255][0], _AdditionalLightsSpotDir[255][1], _AdditionalLightsSpotDir[255][2], _AdditionalLightsSpotDir[255][3]); fragment_uniform_buffer_1[1280] = float4(_AdditionalLightsLayerMasks[0], fragment_uniform_buffer_1[1280][1], fragment_uniform_buffer_1[1280][2], fragment_uniform_buffer_1[1280][3]); fragment_uniform_buffer_1[1281] = float4(_AdditionalLightsLayerMasks[1], fragment_uniform_buffer_1[1281][1], fragment_uniform_buffer_1[1281][2], fragment_uniform_buffer_1[1281][3]); fragment_uniform_buffer_1[1282] = float4(_AdditionalLightsLayerMasks[2], fragment_uniform_buffer_1[1282][1], fragment_uniform_buffer_1[1282][2], fragment_uniform_buffer_1[1282][3]); fragment_uniform_buffer_1[1283] = float4(_AdditionalLightsLayerMasks[3], fragment_uniform_buffer_1[1283][1], fragment_uniform_buffer_1[1283][2], fragment_uniform_buffer_1[1283][3]); fragment_uniform_buffer_1[1284] = float4(_AdditionalLightsLayerMasks[4], fragment_uniform_buffer_1[1284][1], fragment_uniform_buffer_1[1284][2], fragment_uniform_buffer_1[1284][3]); fragment_uniform_buffer_1[1285] = float4(_AdditionalLightsLayerMasks[5], fragment_uniform_buffer_1[1285][1], fragment_uniform_buffer_1[1285][2], fragment_uniform_buffer_1[1285][3]); fragment_uniform_buffer_1[1286] = float4(_AdditionalLightsLayerMasks[6], fragment_uniform_buffer_1[1286][1], fragment_uniform_buffer_1[1286][2], fragment_uniform_buffer_1[1286][3]); fragment_uniform_buffer_1[1287] = float4(_AdditionalLightsLayerMasks[7], fragment_uniform_buffer_1[1287][1], fragment_uniform_buffer_1[1287][2], fragment_uniform_buffer_1[1287][3]); fragment_uniform_buffer_1[1288] = float4(_AdditionalLightsLayerMasks[8], fragment_uniform_buffer_1[1288][1], fragment_uniform_buffer_1[1288][2], fragment_uniform_buffer_1[1288][3]); fragment_uniform_buffer_1[1289] = float4(_AdditionalLightsLayerMasks[9], fragment_uniform_buffer_1[1289][1], fragment_uniform_buffer_1[1289][2], fragment_uniform_buffer_1[1289][3]); fragment_uniform_buffer_1[1290] = float4(_AdditionalLightsLayerMasks[10], fragment_uniform_buffer_1[1290][1], fragment_uniform_buffer_1[1290][2], fragment_uniform_buffer_1[1290][3]); fragment_uniform_buffer_1[1291] = float4(_AdditionalLightsLayerMasks[11], fragment_uniform_buffer_1[1291][1], fragment_uniform_buffer_1[1291][2], fragment_uniform_buffer_1[1291][3]); fragment_uniform_buffer_1[1292] = float4(_AdditionalLightsLayerMasks[12], fragment_uniform_buffer_1[1292][1], fragment_uniform_buffer_1[1292][2], fragment_uniform_buffer_1[1292][3]); fragment_uniform_buffer_1[1293] = float4(_AdditionalLightsLayerMasks[13], fragment_uniform_buffer_1[1293][1], fragment_uniform_buffer_1[1293][2], fragment_uniform_buffer_1[1293][3]); fragment_uniform_buffer_1[1294] = float4(_AdditionalLightsLayerMasks[14], fragment_uniform_buffer_1[1294][1], fragment_uniform_buffer_1[1294][2], fragment_uniform_buffer_1[1294][3]); fragment_uniform_buffer_1[1295] = float4(_AdditionalLightsLayerMasks[15], fragment_uniform_buffer_1[1295][1], fragment_uniform_buffer_1[1295][2], fragment_uniform_buffer_1[1295][3]); fragment_uniform_buffer_1[1296] = float4(_AdditionalLightsLayerMasks[16], fragment_uniform_buffer_1[1296][1], fragment_uniform_buffer_1[1296][2], fragment_uniform_buffer_1[1296][3]); fragment_uniform_buffer_1[1297] = float4(_AdditionalLightsLayerMasks[17], fragment_uniform_buffer_1[1297][1], fragment_uniform_buffer_1[1297][2], fragment_uniform_buffer_1[1297][3]); fragment_uniform_buffer_1[1298] = float4(_AdditionalLightsLayerMasks[18], fragment_uniform_buffer_1[1298][1], fragment_uniform_buffer_1[1298][2], fragment_uniform_buffer_1[1298][3]); fragment_uniform_buffer_1[1299] = float4(_AdditionalLightsLayerMasks[19], fragment_uniform_buffer_1[1299][1], fragment_uniform_buffer_1[1299][2], fragment_uniform_buffer_1[1299][3]); fragment_uniform_buffer_1[1300] = float4(_AdditionalLightsLayerMasks[20], fragment_uniform_buffer_1[1300][1], fragment_uniform_buffer_1[1300][2], fragment_uniform_buffer_1[1300][3]); fragment_uniform_buffer_1[1301] = float4(_AdditionalLightsLayerMasks[21], fragment_uniform_buffer_1[1301][1], fragment_uniform_buffer_1[1301][2], fragment_uniform_buffer_1[1301][3]); fragment_uniform_buffer_1[1302] = float4(_AdditionalLightsLayerMasks[22], fragment_uniform_buffer_1[1302][1], fragment_uniform_buffer_1[1302][2], fragment_uniform_buffer_1[1302][3]); fragment_uniform_buffer_1[1303] = float4(_AdditionalLightsLayerMasks[23], fragment_uniform_buffer_1[1303][1], fragment_uniform_buffer_1[1303][2], fragment_uniform_buffer_1[1303][3]); fragment_uniform_buffer_1[1304] = float4(_AdditionalLightsLayerMasks[24], fragment_uniform_buffer_1[1304][1], fragment_uniform_buffer_1[1304][2], fragment_uniform_buffer_1[1304][3]); fragment_uniform_buffer_1[1305] = float4(_AdditionalLightsLayerMasks[25], fragment_uniform_buffer_1[1305][1], fragment_uniform_buffer_1[1305][2], fragment_uniform_buffer_1[1305][3]); fragment_uniform_buffer_1[1306] = float4(_AdditionalLightsLayerMasks[26], fragment_uniform_buffer_1[1306][1], fragment_uniform_buffer_1[1306][2], fragment_uniform_buffer_1[1306][3]); fragment_uniform_buffer_1[1307] = float4(_AdditionalLightsLayerMasks[27], fragment_uniform_buffer_1[1307][1], fragment_uniform_buffer_1[1307][2], fragment_uniform_buffer_1[1307][3]); fragment_uniform_buffer_1[1308] = float4(_AdditionalLightsLayerMasks[28], fragment_uniform_buffer_1[1308][1], fragment_uniform_buffer_1[1308][2], fragment_uniform_buffer_1[1308][3]); fragment_uniform_buffer_1[1309] = float4(_AdditionalLightsLayerMasks[29], fragment_uniform_buffer_1[1309][1], fragment_uniform_buffer_1[1309][2], fragment_uniform_buffer_1[1309][3]); fragment_uniform_buffer_1[1310] = float4(_AdditionalLightsLayerMasks[30], fragment_uniform_buffer_1[1310][1], fragment_uniform_buffer_1[1310][2], fragment_uniform_buffer_1[1310][3]); fragment_uniform_buffer_1[1311] = float4(_AdditionalLightsLayerMasks[31], fragment_uniform_buffer_1[1311][1], fragment_uniform_buffer_1[1311][2], fragment_uniform_buffer_1[1311][3]); fragment_uniform_buffer_1[1312] = float4(_AdditionalLightsLayerMasks[32], fragment_uniform_buffer_1[1312][1], fragment_uniform_buffer_1[1312][2], fragment_uniform_buffer_1[1312][3]); fragment_uniform_buffer_1[1313] = float4(_AdditionalLightsLayerMasks[33], fragment_uniform_buffer_1[1313][1], fragment_uniform_buffer_1[1313][2], fragment_uniform_buffer_1[1313][3]); fragment_uniform_buffer_1[1314] = float4(_AdditionalLightsLayerMasks[34], fragment_uniform_buffer_1[1314][1], fragment_uniform_buffer_1[1314][2], fragment_uniform_buffer_1[1314][3]); fragment_uniform_buffer_1[1315] = float4(_AdditionalLightsLayerMasks[35], fragment_uniform_buffer_1[1315][1], fragment_uniform_buffer_1[1315][2], fragment_uniform_buffer_1[1315][3]); fragment_uniform_buffer_1[1316] = float4(_AdditionalLightsLayerMasks[36], fragment_uniform_buffer_1[1316][1], fragment_uniform_buffer_1[1316][2], fragment_uniform_buffer_1[1316][3]); fragment_uniform_buffer_1[1317] = float4(_AdditionalLightsLayerMasks[37], fragment_uniform_buffer_1[1317][1], fragment_uniform_buffer_1[1317][2], fragment_uniform_buffer_1[1317][3]); fragment_uniform_buffer_1[1318] = float4(_AdditionalLightsLayerMasks[38], fragment_uniform_buffer_1[1318][1], fragment_uniform_buffer_1[1318][2], fragment_uniform_buffer_1[1318][3]); fragment_uniform_buffer_1[1319] = float4(_AdditionalLightsLayerMasks[39], fragment_uniform_buffer_1[1319][1], fragment_uniform_buffer_1[1319][2], fragment_uniform_buffer_1[1319][3]); fragment_uniform_buffer_1[1320] = float4(_AdditionalLightsLayerMasks[40], fragment_uniform_buffer_1[1320][1], fragment_uniform_buffer_1[1320][2], fragment_uniform_buffer_1[1320][3]); fragment_uniform_buffer_1[1321] = float4(_AdditionalLightsLayerMasks[41], fragment_uniform_buffer_1[1321][1], fragment_uniform_buffer_1[1321][2], fragment_uniform_buffer_1[1321][3]); fragment_uniform_buffer_1[1322] = float4(_AdditionalLightsLayerMasks[42], fragment_uniform_buffer_1[1322][1], fragment_uniform_buffer_1[1322][2], fragment_uniform_buffer_1[1322][3]); fragment_uniform_buffer_1[1323] = float4(_AdditionalLightsLayerMasks[43], fragment_uniform_buffer_1[1323][1], fragment_uniform_buffer_1[1323][2], fragment_uniform_buffer_1[1323][3]); fragment_uniform_buffer_1[1324] = float4(_AdditionalLightsLayerMasks[44], fragment_uniform_buffer_1[1324][1], fragment_uniform_buffer_1[1324][2], fragment_uniform_buffer_1[1324][3]); fragment_uniform_buffer_1[1325] = float4(_AdditionalLightsLayerMasks[45], fragment_uniform_buffer_1[1325][1], fragment_uniform_buffer_1[1325][2], fragment_uniform_buffer_1[1325][3]); fragment_uniform_buffer_1[1326] = float4(_AdditionalLightsLayerMasks[46], fragment_uniform_buffer_1[1326][1], fragment_uniform_buffer_1[1326][2], fragment_uniform_buffer_1[1326][3]); fragment_uniform_buffer_1[1327] = float4(_AdditionalLightsLayerMasks[47], fragment_uniform_buffer_1[1327][1], fragment_uniform_buffer_1[1327][2], fragment_uniform_buffer_1[1327][3]); fragment_uniform_buffer_1[1328] = float4(_AdditionalLightsLayerMasks[48], fragment_uniform_buffer_1[1328][1], fragment_uniform_buffer_1[1328][2], fragment_uniform_buffer_1[1328][3]); fragment_uniform_buffer_1[1329] = float4(_AdditionalLightsLayerMasks[49], fragment_uniform_buffer_1[1329][1], fragment_uniform_buffer_1[1329][2], fragment_uniform_buffer_1[1329][3]); fragment_uniform_buffer_1[1330] = float4(_AdditionalLightsLayerMasks[50], fragment_uniform_buffer_1[1330][1], fragment_uniform_buffer_1[1330][2], fragment_uniform_buffer_1[1330][3]); fragment_uniform_buffer_1[1331] = float4(_AdditionalLightsLayerMasks[51], fragment_uniform_buffer_1[1331][1], fragment_uniform_buffer_1[1331][2], fragment_uniform_buffer_1[1331][3]); fragment_uniform_buffer_1[1332] = float4(_AdditionalLightsLayerMasks[52], fragment_uniform_buffer_1[1332][1], fragment_uniform_buffer_1[1332][2], fragment_uniform_buffer_1[1332][3]); fragment_uniform_buffer_1[1333] = float4(_AdditionalLightsLayerMasks[53], fragment_uniform_buffer_1[1333][1], fragment_uniform_buffer_1[1333][2], fragment_uniform_buffer_1[1333][3]); fragment_uniform_buffer_1[1334] = float4(_AdditionalLightsLayerMasks[54], fragment_uniform_buffer_1[1334][1], fragment_uniform_buffer_1[1334][2], fragment_uniform_buffer_1[1334][3]); fragment_uniform_buffer_1[1335] = float4(_AdditionalLightsLayerMasks[55], fragment_uniform_buffer_1[1335][1], fragment_uniform_buffer_1[1335][2], fragment_uniform_buffer_1[1335][3]); fragment_uniform_buffer_1[1336] = float4(_AdditionalLightsLayerMasks[56], fragment_uniform_buffer_1[1336][1], fragment_uniform_buffer_1[1336][2], fragment_uniform_buffer_1[1336][3]); fragment_uniform_buffer_1[1337] = float4(_AdditionalLightsLayerMasks[57], fragment_uniform_buffer_1[1337][1], fragment_uniform_buffer_1[1337][2], fragment_uniform_buffer_1[1337][3]); fragment_uniform_buffer_1[1338] = float4(_AdditionalLightsLayerMasks[58], fragment_uniform_buffer_1[1338][1], fragment_uniform_buffer_1[1338][2], fragment_uniform_buffer_1[1338][3]); fragment_uniform_buffer_1[1339] = float4(_AdditionalLightsLayerMasks[59], fragment_uniform_buffer_1[1339][1], fragment_uniform_buffer_1[1339][2], fragment_uniform_buffer_1[1339][3]); fragment_uniform_buffer_1[1340] = float4(_AdditionalLightsLayerMasks[60], fragment_uniform_buffer_1[1340][1], fragment_uniform_buffer_1[1340][2], fragment_uniform_buffer_1[1340][3]); fragment_uniform_buffer_1[1341] = float4(_AdditionalLightsLayerMasks[61], fragment_uniform_buffer_1[1341][1], fragment_uniform_buffer_1[1341][2], fragment_uniform_buffer_1[1341][3]); fragment_uniform_buffer_1[1342] = float4(_AdditionalLightsLayerMasks[62], fragment_uniform_buffer_1[1342][1], fragment_uniform_buffer_1[1342][2], fragment_uniform_buffer_1[1342][3]); fragment_uniform_buffer_1[1343] = float4(_AdditionalLightsLayerMasks[63], fragment_uniform_buffer_1[1343][1], fragment_uniform_buffer_1[1343][2], fragment_uniform_buffer_1[1343][3]); fragment_uniform_buffer_1[1344] = float4(_AdditionalLightsLayerMasks[64], fragment_uniform_buffer_1[1344][1], fragment_uniform_buffer_1[1344][2], fragment_uniform_buffer_1[1344][3]); fragment_uniform_buffer_1[1345] = float4(_AdditionalLightsLayerMasks[65], fragment_uniform_buffer_1[1345][1], fragment_uniform_buffer_1[1345][2], fragment_uniform_buffer_1[1345][3]); fragment_uniform_buffer_1[1346] = float4(_AdditionalLightsLayerMasks[66], fragment_uniform_buffer_1[1346][1], fragment_uniform_buffer_1[1346][2], fragment_uniform_buffer_1[1346][3]); fragment_uniform_buffer_1[1347] = float4(_AdditionalLightsLayerMasks[67], fragment_uniform_buffer_1[1347][1], fragment_uniform_buffer_1[1347][2], fragment_uniform_buffer_1[1347][3]); fragment_uniform_buffer_1[1348] = float4(_AdditionalLightsLayerMasks[68], fragment_uniform_buffer_1[1348][1], fragment_uniform_buffer_1[1348][2], fragment_uniform_buffer_1[1348][3]); fragment_uniform_buffer_1[1349] = float4(_AdditionalLightsLayerMasks[69], fragment_uniform_buffer_1[1349][1], fragment_uniform_buffer_1[1349][2], fragment_uniform_buffer_1[1349][3]); fragment_uniform_buffer_1[1350] = float4(_AdditionalLightsLayerMasks[70], fragment_uniform_buffer_1[1350][1], fragment_uniform_buffer_1[1350][2], fragment_uniform_buffer_1[1350][3]); fragment_uniform_buffer_1[1351] = float4(_AdditionalLightsLayerMasks[71], fragment_uniform_buffer_1[1351][1], fragment_uniform_buffer_1[1351][2], fragment_uniform_buffer_1[1351][3]); fragment_uniform_buffer_1[1352] = float4(_AdditionalLightsLayerMasks[72], fragment_uniform_buffer_1[1352][1], fragment_uniform_buffer_1[1352][2], fragment_uniform_buffer_1[1352][3]); fragment_uniform_buffer_1[1353] = float4(_AdditionalLightsLayerMasks[73], fragment_uniform_buffer_1[1353][1], fragment_uniform_buffer_1[1353][2], fragment_uniform_buffer_1[1353][3]); fragment_uniform_buffer_1[1354] = float4(_AdditionalLightsLayerMasks[74], fragment_uniform_buffer_1[1354][1], fragment_uniform_buffer_1[1354][2], fragment_uniform_buffer_1[1354][3]); fragment_uniform_buffer_1[1355] = float4(_AdditionalLightsLayerMasks[75], fragment_uniform_buffer_1[1355][1], fragment_uniform_buffer_1[1355][2], fragment_uniform_buffer_1[1355][3]); fragment_uniform_buffer_1[1356] = float4(_AdditionalLightsLayerMasks[76], fragment_uniform_buffer_1[1356][1], fragment_uniform_buffer_1[1356][2], fragment_uniform_buffer_1[1356][3]); fragment_uniform_buffer_1[1357] = float4(_AdditionalLightsLayerMasks[77], fragment_uniform_buffer_1[1357][1], fragment_uniform_buffer_1[1357][2], fragment_uniform_buffer_1[1357][3]); fragment_uniform_buffer_1[1358] = float4(_AdditionalLightsLayerMasks[78], fragment_uniform_buffer_1[1358][1], fragment_uniform_buffer_1[1358][2], fragment_uniform_buffer_1[1358][3]); fragment_uniform_buffer_1[1359] = float4(_AdditionalLightsLayerMasks[79], fragment_uniform_buffer_1[1359][1], fragment_uniform_buffer_1[1359][2], fragment_uniform_buffer_1[1359][3]); fragment_uniform_buffer_1[1360] = float4(_AdditionalLightsLayerMasks[80], fragment_uniform_buffer_1[1360][1], fragment_uniform_buffer_1[1360][2], fragment_uniform_buffer_1[1360][3]); fragment_uniform_buffer_1[1361] = float4(_AdditionalLightsLayerMasks[81], fragment_uniform_buffer_1[1361][1], fragment_uniform_buffer_1[1361][2], fragment_uniform_buffer_1[1361][3]); fragment_uniform_buffer_1[1362] = float4(_AdditionalLightsLayerMasks[82], fragment_uniform_buffer_1[1362][1], fragment_uniform_buffer_1[1362][2], fragment_uniform_buffer_1[1362][3]); fragment_uniform_buffer_1[1363] = float4(_AdditionalLightsLayerMasks[83], fragment_uniform_buffer_1[1363][1], fragment_uniform_buffer_1[1363][2], fragment_uniform_buffer_1[1363][3]); fragment_uniform_buffer_1[1364] = float4(_AdditionalLightsLayerMasks[84], fragment_uniform_buffer_1[1364][1], fragment_uniform_buffer_1[1364][2], fragment_uniform_buffer_1[1364][3]); fragment_uniform_buffer_1[1365] = float4(_AdditionalLightsLayerMasks[85], fragment_uniform_buffer_1[1365][1], fragment_uniform_buffer_1[1365][2], fragment_uniform_buffer_1[1365][3]); fragment_uniform_buffer_1[1366] = float4(_AdditionalLightsLayerMasks[86], fragment_uniform_buffer_1[1366][1], fragment_uniform_buffer_1[1366][2], fragment_uniform_buffer_1[1366][3]); fragment_uniform_buffer_1[1367] = float4(_AdditionalLightsLayerMasks[87], fragment_uniform_buffer_1[1367][1], fragment_uniform_buffer_1[1367][2], fragment_uniform_buffer_1[1367][3]); fragment_uniform_buffer_1[1368] = float4(_AdditionalLightsLayerMasks[88], fragment_uniform_buffer_1[1368][1], fragment_uniform_buffer_1[1368][2], fragment_uniform_buffer_1[1368][3]); fragment_uniform_buffer_1[1369] = float4(_AdditionalLightsLayerMasks[89], fragment_uniform_buffer_1[1369][1], fragment_uniform_buffer_1[1369][2], fragment_uniform_buffer_1[1369][3]); fragment_uniform_buffer_1[1370] = float4(_AdditionalLightsLayerMasks[90], fragment_uniform_buffer_1[1370][1], fragment_uniform_buffer_1[1370][2], fragment_uniform_buffer_1[1370][3]); fragment_uniform_buffer_1[1371] = float4(_AdditionalLightsLayerMasks[91], fragment_uniform_buffer_1[1371][1], fragment_uniform_buffer_1[1371][2], fragment_uniform_buffer_1[1371][3]); fragment_uniform_buffer_1[1372] = float4(_AdditionalLightsLayerMasks[92], fragment_uniform_buffer_1[1372][1], fragment_uniform_buffer_1[1372][2], fragment_uniform_buffer_1[1372][3]); fragment_uniform_buffer_1[1373] = float4(_AdditionalLightsLayerMasks[93], fragment_uniform_buffer_1[1373][1], fragment_uniform_buffer_1[1373][2], fragment_uniform_buffer_1[1373][3]); fragment_uniform_buffer_1[1374] = float4(_AdditionalLightsLayerMasks[94], fragment_uniform_buffer_1[1374][1], fragment_uniform_buffer_1[1374][2], fragment_uniform_buffer_1[1374][3]); fragment_uniform_buffer_1[1375] = float4(_AdditionalLightsLayerMasks[95], fragment_uniform_buffer_1[1375][1], fragment_uniform_buffer_1[1375][2], fragment_uniform_buffer_1[1375][3]); fragment_uniform_buffer_1[1376] = float4(_AdditionalLightsLayerMasks[96], fragment_uniform_buffer_1[1376][1], fragment_uniform_buffer_1[1376][2], fragment_uniform_buffer_1[1376][3]); fragment_uniform_buffer_1[1377] = float4(_AdditionalLightsLayerMasks[97], fragment_uniform_buffer_1[1377][1], fragment_uniform_buffer_1[1377][2], fragment_uniform_buffer_1[1377][3]); fragment_uniform_buffer_1[1378] = float4(_AdditionalLightsLayerMasks[98], fragment_uniform_buffer_1[1378][1], fragment_uniform_buffer_1[1378][2], fragment_uniform_buffer_1[1378][3]); fragment_uniform_buffer_1[1379] = float4(_AdditionalLightsLayerMasks[99], fragment_uniform_buffer_1[1379][1], fragment_uniform_buffer_1[1379][2], fragment_uniform_buffer_1[1379][3]); fragment_uniform_buffer_1[1380] = float4(_AdditionalLightsLayerMasks[100], fragment_uniform_buffer_1[1380][1], fragment_uniform_buffer_1[1380][2], fragment_uniform_buffer_1[1380][3]); fragment_uniform_buffer_1[1381] = float4(_AdditionalLightsLayerMasks[101], fragment_uniform_buffer_1[1381][1], fragment_uniform_buffer_1[1381][2], fragment_uniform_buffer_1[1381][3]); fragment_uniform_buffer_1[1382] = float4(_AdditionalLightsLayerMasks[102], fragment_uniform_buffer_1[1382][1], fragment_uniform_buffer_1[1382][2], fragment_uniform_buffer_1[1382][3]); fragment_uniform_buffer_1[1383] = float4(_AdditionalLightsLayerMasks[103], fragment_uniform_buffer_1[1383][1], fragment_uniform_buffer_1[1383][2], fragment_uniform_buffer_1[1383][3]); fragment_uniform_buffer_1[1384] = float4(_AdditionalLightsLayerMasks[104], fragment_uniform_buffer_1[1384][1], fragment_uniform_buffer_1[1384][2], fragment_uniform_buffer_1[1384][3]); fragment_uniform_buffer_1[1385] = float4(_AdditionalLightsLayerMasks[105], fragment_uniform_buffer_1[1385][1], fragment_uniform_buffer_1[1385][2], fragment_uniform_buffer_1[1385][3]); fragment_uniform_buffer_1[1386] = float4(_AdditionalLightsLayerMasks[106], fragment_uniform_buffer_1[1386][1], fragment_uniform_buffer_1[1386][2], fragment_uniform_buffer_1[1386][3]); fragment_uniform_buffer_1[1387] = float4(_AdditionalLightsLayerMasks[107], fragment_uniform_buffer_1[1387][1], fragment_uniform_buffer_1[1387][2], fragment_uniform_buffer_1[1387][3]); fragment_uniform_buffer_1[1388] = float4(_AdditionalLightsLayerMasks[108], fragment_uniform_buffer_1[1388][1], fragment_uniform_buffer_1[1388][2], fragment_uniform_buffer_1[1388][3]); fragment_uniform_buffer_1[1389] = float4(_AdditionalLightsLayerMasks[109], fragment_uniform_buffer_1[1389][1], fragment_uniform_buffer_1[1389][2], fragment_uniform_buffer_1[1389][3]); fragment_uniform_buffer_1[1390] = float4(_AdditionalLightsLayerMasks[110], fragment_uniform_buffer_1[1390][1], fragment_uniform_buffer_1[1390][2], fragment_uniform_buffer_1[1390][3]); fragment_uniform_buffer_1[1391] = float4(_AdditionalLightsLayerMasks[111], fragment_uniform_buffer_1[1391][1], fragment_uniform_buffer_1[1391][2], fragment_uniform_buffer_1[1391][3]); fragment_uniform_buffer_1[1392] = float4(_AdditionalLightsLayerMasks[112], fragment_uniform_buffer_1[1392][1], fragment_uniform_buffer_1[1392][2], fragment_uniform_buffer_1[1392][3]); fragment_uniform_buffer_1[1393] = float4(_AdditionalLightsLayerMasks[113], fragment_uniform_buffer_1[1393][1], fragment_uniform_buffer_1[1393][2], fragment_uniform_buffer_1[1393][3]); fragment_uniform_buffer_1[1394] = float4(_AdditionalLightsLayerMasks[114], fragment_uniform_buffer_1[1394][1], fragment_uniform_buffer_1[1394][2], fragment_uniform_buffer_1[1394][3]); fragment_uniform_buffer_1[1395] = float4(_AdditionalLightsLayerMasks[115], fragment_uniform_buffer_1[1395][1], fragment_uniform_buffer_1[1395][2], fragment_uniform_buffer_1[1395][3]); fragment_uniform_buffer_1[1396] = float4(_AdditionalLightsLayerMasks[116], fragment_uniform_buffer_1[1396][1], fragment_uniform_buffer_1[1396][2], fragment_uniform_buffer_1[1396][3]); fragment_uniform_buffer_1[1397] = float4(_AdditionalLightsLayerMasks[117], fragment_uniform_buffer_1[1397][1], fragment_uniform_buffer_1[1397][2], fragment_uniform_buffer_1[1397][3]); fragment_uniform_buffer_1[1398] = float4(_AdditionalLightsLayerMasks[118], fragment_uniform_buffer_1[1398][1], fragment_uniform_buffer_1[1398][2], fragment_uniform_buffer_1[1398][3]); fragment_uniform_buffer_1[1399] = float4(_AdditionalLightsLayerMasks[119], fragment_uniform_buffer_1[1399][1], fragment_uniform_buffer_1[1399][2], fragment_uniform_buffer_1[1399][3]); fragment_uniform_buffer_1[1400] = float4(_AdditionalLightsLayerMasks[120], fragment_uniform_buffer_1[1400][1], fragment_uniform_buffer_1[1400][2], fragment_uniform_buffer_1[1400][3]); fragment_uniform_buffer_1[1401] = float4(_AdditionalLightsLayerMasks[121], fragment_uniform_buffer_1[1401][1], fragment_uniform_buffer_1[1401][2], fragment_uniform_buffer_1[1401][3]); fragment_uniform_buffer_1[1402] = float4(_AdditionalLightsLayerMasks[122], fragment_uniform_buffer_1[1402][1], fragment_uniform_buffer_1[1402][2], fragment_uniform_buffer_1[1402][3]); fragment_uniform_buffer_1[1403] = float4(_AdditionalLightsLayerMasks[123], fragment_uniform_buffer_1[1403][1], fragment_uniform_buffer_1[1403][2], fragment_uniform_buffer_1[1403][3]); fragment_uniform_buffer_1[1404] = float4(_AdditionalLightsLayerMasks[124], fragment_uniform_buffer_1[1404][1], fragment_uniform_buffer_1[1404][2], fragment_uniform_buffer_1[1404][3]); fragment_uniform_buffer_1[1405] = float4(_AdditionalLightsLayerMasks[125], fragment_uniform_buffer_1[1405][1], fragment_uniform_buffer_1[1405][2], fragment_uniform_buffer_1[1405][3]); fragment_uniform_buffer_1[1406] = float4(_AdditionalLightsLayerMasks[126], fragment_uniform_buffer_1[1406][1], fragment_uniform_buffer_1[1406][2], fragment_uniform_buffer_1[1406][3]); fragment_uniform_buffer_1[1407] = float4(_AdditionalLightsLayerMasks[127], fragment_uniform_buffer_1[1407][1], fragment_uniform_buffer_1[1407][2], fragment_uniform_buffer_1[1407][3]); fragment_uniform_buffer_1[1408] = float4(_AdditionalLightsLayerMasks[128], fragment_uniform_buffer_1[1408][1], fragment_uniform_buffer_1[1408][2], fragment_uniform_buffer_1[1408][3]); fragment_uniform_buffer_1[1409] = float4(_AdditionalLightsLayerMasks[129], fragment_uniform_buffer_1[1409][1], fragment_uniform_buffer_1[1409][2], fragment_uniform_buffer_1[1409][3]); fragment_uniform_buffer_1[1410] = float4(_AdditionalLightsLayerMasks[130], fragment_uniform_buffer_1[1410][1], fragment_uniform_buffer_1[1410][2], fragment_uniform_buffer_1[1410][3]); fragment_uniform_buffer_1[1411] = float4(_AdditionalLightsLayerMasks[131], fragment_uniform_buffer_1[1411][1], fragment_uniform_buffer_1[1411][2], fragment_uniform_buffer_1[1411][3]); fragment_uniform_buffer_1[1412] = float4(_AdditionalLightsLayerMasks[132], fragment_uniform_buffer_1[1412][1], fragment_uniform_buffer_1[1412][2], fragment_uniform_buffer_1[1412][3]); fragment_uniform_buffer_1[1413] = float4(_AdditionalLightsLayerMasks[133], fragment_uniform_buffer_1[1413][1], fragment_uniform_buffer_1[1413][2], fragment_uniform_buffer_1[1413][3]); fragment_uniform_buffer_1[1414] = float4(_AdditionalLightsLayerMasks[134], fragment_uniform_buffer_1[1414][1], fragment_uniform_buffer_1[1414][2], fragment_uniform_buffer_1[1414][3]); fragment_uniform_buffer_1[1415] = float4(_AdditionalLightsLayerMasks[135], fragment_uniform_buffer_1[1415][1], fragment_uniform_buffer_1[1415][2], fragment_uniform_buffer_1[1415][3]); fragment_uniform_buffer_1[1416] = float4(_AdditionalLightsLayerMasks[136], fragment_uniform_buffer_1[1416][1], fragment_uniform_buffer_1[1416][2], fragment_uniform_buffer_1[1416][3]); fragment_uniform_buffer_1[1417] = float4(_AdditionalLightsLayerMasks[137], fragment_uniform_buffer_1[1417][1], fragment_uniform_buffer_1[1417][2], fragment_uniform_buffer_1[1417][3]); fragment_uniform_buffer_1[1418] = float4(_AdditionalLightsLayerMasks[138], fragment_uniform_buffer_1[1418][1], fragment_uniform_buffer_1[1418][2], fragment_uniform_buffer_1[1418][3]); fragment_uniform_buffer_1[1419] = float4(_AdditionalLightsLayerMasks[139], fragment_uniform_buffer_1[1419][1], fragment_uniform_buffer_1[1419][2], fragment_uniform_buffer_1[1419][3]); fragment_uniform_buffer_1[1420] = float4(_AdditionalLightsLayerMasks[140], fragment_uniform_buffer_1[1420][1], fragment_uniform_buffer_1[1420][2], fragment_uniform_buffer_1[1420][3]); fragment_uniform_buffer_1[1421] = float4(_AdditionalLightsLayerMasks[141], fragment_uniform_buffer_1[1421][1], fragment_uniform_buffer_1[1421][2], fragment_uniform_buffer_1[1421][3]); fragment_uniform_buffer_1[1422] = float4(_AdditionalLightsLayerMasks[142], fragment_uniform_buffer_1[1422][1], fragment_uniform_buffer_1[1422][2], fragment_uniform_buffer_1[1422][3]); fragment_uniform_buffer_1[1423] = float4(_AdditionalLightsLayerMasks[143], fragment_uniform_buffer_1[1423][1], fragment_uniform_buffer_1[1423][2], fragment_uniform_buffer_1[1423][3]); fragment_uniform_buffer_1[1424] = float4(_AdditionalLightsLayerMasks[144], fragment_uniform_buffer_1[1424][1], fragment_uniform_buffer_1[1424][2], fragment_uniform_buffer_1[1424][3]); fragment_uniform_buffer_1[1425] = float4(_AdditionalLightsLayerMasks[145], fragment_uniform_buffer_1[1425][1], fragment_uniform_buffer_1[1425][2], fragment_uniform_buffer_1[1425][3]); fragment_uniform_buffer_1[1426] = float4(_AdditionalLightsLayerMasks[146], fragment_uniform_buffer_1[1426][1], fragment_uniform_buffer_1[1426][2], fragment_uniform_buffer_1[1426][3]); fragment_uniform_buffer_1[1427] = float4(_AdditionalLightsLayerMasks[147], fragment_uniform_buffer_1[1427][1], fragment_uniform_buffer_1[1427][2], fragment_uniform_buffer_1[1427][3]); fragment_uniform_buffer_1[1428] = float4(_AdditionalLightsLayerMasks[148], fragment_uniform_buffer_1[1428][1], fragment_uniform_buffer_1[1428][2], fragment_uniform_buffer_1[1428][3]); fragment_uniform_buffer_1[1429] = float4(_AdditionalLightsLayerMasks[149], fragment_uniform_buffer_1[1429][1], fragment_uniform_buffer_1[1429][2], fragment_uniform_buffer_1[1429][3]); fragment_uniform_buffer_1[1430] = float4(_AdditionalLightsLayerMasks[150], fragment_uniform_buffer_1[1430][1], fragment_uniform_buffer_1[1430][2], fragment_uniform_buffer_1[1430][3]); fragment_uniform_buffer_1[1431] = float4(_AdditionalLightsLayerMasks[151], fragment_uniform_buffer_1[1431][1], fragment_uniform_buffer_1[1431][2], fragment_uniform_buffer_1[1431][3]); fragment_uniform_buffer_1[1432] = float4(_AdditionalLightsLayerMasks[152], fragment_uniform_buffer_1[1432][1], fragment_uniform_buffer_1[1432][2], fragment_uniform_buffer_1[1432][3]); fragment_uniform_buffer_1[1433] = float4(_AdditionalLightsLayerMasks[153], fragment_uniform_buffer_1[1433][1], fragment_uniform_buffer_1[1433][2], fragment_uniform_buffer_1[1433][3]); fragment_uniform_buffer_1[1434] = float4(_AdditionalLightsLayerMasks[154], fragment_uniform_buffer_1[1434][1], fragment_uniform_buffer_1[1434][2], fragment_uniform_buffer_1[1434][3]); fragment_uniform_buffer_1[1435] = float4(_AdditionalLightsLayerMasks[155], fragment_uniform_buffer_1[1435][1], fragment_uniform_buffer_1[1435][2], fragment_uniform_buffer_1[1435][3]); fragment_uniform_buffer_1[1436] = float4(_AdditionalLightsLayerMasks[156], fragment_uniform_buffer_1[1436][1], fragment_uniform_buffer_1[1436][2], fragment_uniform_buffer_1[1436][3]); fragment_uniform_buffer_1[1437] = float4(_AdditionalLightsLayerMasks[157], fragment_uniform_buffer_1[1437][1], fragment_uniform_buffer_1[1437][2], fragment_uniform_buffer_1[1437][3]); fragment_uniform_buffer_1[1438] = float4(_AdditionalLightsLayerMasks[158], fragment_uniform_buffer_1[1438][1], fragment_uniform_buffer_1[1438][2], fragment_uniform_buffer_1[1438][3]); fragment_uniform_buffer_1[1439] = float4(_AdditionalLightsLayerMasks[159], fragment_uniform_buffer_1[1439][1], fragment_uniform_buffer_1[1439][2], fragment_uniform_buffer_1[1439][3]); fragment_uniform_buffer_1[1440] = float4(_AdditionalLightsLayerMasks[160], fragment_uniform_buffer_1[1440][1], fragment_uniform_buffer_1[1440][2], fragment_uniform_buffer_1[1440][3]); fragment_uniform_buffer_1[1441] = float4(_AdditionalLightsLayerMasks[161], fragment_uniform_buffer_1[1441][1], fragment_uniform_buffer_1[1441][2], fragment_uniform_buffer_1[1441][3]); fragment_uniform_buffer_1[1442] = float4(_AdditionalLightsLayerMasks[162], fragment_uniform_buffer_1[1442][1], fragment_uniform_buffer_1[1442][2], fragment_uniform_buffer_1[1442][3]); fragment_uniform_buffer_1[1443] = float4(_AdditionalLightsLayerMasks[163], fragment_uniform_buffer_1[1443][1], fragment_uniform_buffer_1[1443][2], fragment_uniform_buffer_1[1443][3]); fragment_uniform_buffer_1[1444] = float4(_AdditionalLightsLayerMasks[164], fragment_uniform_buffer_1[1444][1], fragment_uniform_buffer_1[1444][2], fragment_uniform_buffer_1[1444][3]); fragment_uniform_buffer_1[1445] = float4(_AdditionalLightsLayerMasks[165], fragment_uniform_buffer_1[1445][1], fragment_uniform_buffer_1[1445][2], fragment_uniform_buffer_1[1445][3]); fragment_uniform_buffer_1[1446] = float4(_AdditionalLightsLayerMasks[166], fragment_uniform_buffer_1[1446][1], fragment_uniform_buffer_1[1446][2], fragment_uniform_buffer_1[1446][3]); fragment_uniform_buffer_1[1447] = float4(_AdditionalLightsLayerMasks[167], fragment_uniform_buffer_1[1447][1], fragment_uniform_buffer_1[1447][2], fragment_uniform_buffer_1[1447][3]); fragment_uniform_buffer_1[1448] = float4(_AdditionalLightsLayerMasks[168], fragment_uniform_buffer_1[1448][1], fragment_uniform_buffer_1[1448][2], fragment_uniform_buffer_1[1448][3]); fragment_uniform_buffer_1[1449] = float4(_AdditionalLightsLayerMasks[169], fragment_uniform_buffer_1[1449][1], fragment_uniform_buffer_1[1449][2], fragment_uniform_buffer_1[1449][3]); fragment_uniform_buffer_1[1450] = float4(_AdditionalLightsLayerMasks[170], fragment_uniform_buffer_1[1450][1], fragment_uniform_buffer_1[1450][2], fragment_uniform_buffer_1[1450][3]); fragment_uniform_buffer_1[1451] = float4(_AdditionalLightsLayerMasks[171], fragment_uniform_buffer_1[1451][1], fragment_uniform_buffer_1[1451][2], fragment_uniform_buffer_1[1451][3]); fragment_uniform_buffer_1[1452] = float4(_AdditionalLightsLayerMasks[172], fragment_uniform_buffer_1[1452][1], fragment_uniform_buffer_1[1452][2], fragment_uniform_buffer_1[1452][3]); fragment_uniform_buffer_1[1453] = float4(_AdditionalLightsLayerMasks[173], fragment_uniform_buffer_1[1453][1], fragment_uniform_buffer_1[1453][2], fragment_uniform_buffer_1[1453][3]); fragment_uniform_buffer_1[1454] = float4(_AdditionalLightsLayerMasks[174], fragment_uniform_buffer_1[1454][1], fragment_uniform_buffer_1[1454][2], fragment_uniform_buffer_1[1454][3]); fragment_uniform_buffer_1[1455] = float4(_AdditionalLightsLayerMasks[175], fragment_uniform_buffer_1[1455][1], fragment_uniform_buffer_1[1455][2], fragment_uniform_buffer_1[1455][3]); fragment_uniform_buffer_1[1456] = float4(_AdditionalLightsLayerMasks[176], fragment_uniform_buffer_1[1456][1], fragment_uniform_buffer_1[1456][2], fragment_uniform_buffer_1[1456][3]); fragment_uniform_buffer_1[1457] = float4(_AdditionalLightsLayerMasks[177], fragment_uniform_buffer_1[1457][1], fragment_uniform_buffer_1[1457][2], fragment_uniform_buffer_1[1457][3]); fragment_uniform_buffer_1[1458] = float4(_AdditionalLightsLayerMasks[178], fragment_uniform_buffer_1[1458][1], fragment_uniform_buffer_1[1458][2], fragment_uniform_buffer_1[1458][3]); fragment_uniform_buffer_1[1459] = float4(_AdditionalLightsLayerMasks[179], fragment_uniform_buffer_1[1459][1], fragment_uniform_buffer_1[1459][2], fragment_uniform_buffer_1[1459][3]); fragment_uniform_buffer_1[1460] = float4(_AdditionalLightsLayerMasks[180], fragment_uniform_buffer_1[1460][1], fragment_uniform_buffer_1[1460][2], fragment_uniform_buffer_1[1460][3]); fragment_uniform_buffer_1[1461] = float4(_AdditionalLightsLayerMasks[181], fragment_uniform_buffer_1[1461][1], fragment_uniform_buffer_1[1461][2], fragment_uniform_buffer_1[1461][3]); fragment_uniform_buffer_1[1462] = float4(_AdditionalLightsLayerMasks[182], fragment_uniform_buffer_1[1462][1], fragment_uniform_buffer_1[1462][2], fragment_uniform_buffer_1[1462][3]); fragment_uniform_buffer_1[1463] = float4(_AdditionalLightsLayerMasks[183], fragment_uniform_buffer_1[1463][1], fragment_uniform_buffer_1[1463][2], fragment_uniform_buffer_1[1463][3]); fragment_uniform_buffer_1[1464] = float4(_AdditionalLightsLayerMasks[184], fragment_uniform_buffer_1[1464][1], fragment_uniform_buffer_1[1464][2], fragment_uniform_buffer_1[1464][3]); fragment_uniform_buffer_1[1465] = float4(_AdditionalLightsLayerMasks[185], fragment_uniform_buffer_1[1465][1], fragment_uniform_buffer_1[1465][2], fragment_uniform_buffer_1[1465][3]); fragment_uniform_buffer_1[1466] = float4(_AdditionalLightsLayerMasks[186], fragment_uniform_buffer_1[1466][1], fragment_uniform_buffer_1[1466][2], fragment_uniform_buffer_1[1466][3]); fragment_uniform_buffer_1[1467] = float4(_AdditionalLightsLayerMasks[187], fragment_uniform_buffer_1[1467][1], fragment_uniform_buffer_1[1467][2], fragment_uniform_buffer_1[1467][3]); fragment_uniform_buffer_1[1468] = float4(_AdditionalLightsLayerMasks[188], fragment_uniform_buffer_1[1468][1], fragment_uniform_buffer_1[1468][2], fragment_uniform_buffer_1[1468][3]); fragment_uniform_buffer_1[1469] = float4(_AdditionalLightsLayerMasks[189], fragment_uniform_buffer_1[1469][1], fragment_uniform_buffer_1[1469][2], fragment_uniform_buffer_1[1469][3]); fragment_uniform_buffer_1[1470] = float4(_AdditionalLightsLayerMasks[190], fragment_uniform_buffer_1[1470][1], fragment_uniform_buffer_1[1470][2], fragment_uniform_buffer_1[1470][3]); fragment_uniform_buffer_1[1471] = float4(_AdditionalLightsLayerMasks[191], fragment_uniform_buffer_1[1471][1], fragment_uniform_buffer_1[1471][2], fragment_uniform_buffer_1[1471][3]); fragment_uniform_buffer_1[1472] = float4(_AdditionalLightsLayerMasks[192], fragment_uniform_buffer_1[1472][1], fragment_uniform_buffer_1[1472][2], fragment_uniform_buffer_1[1472][3]); fragment_uniform_buffer_1[1473] = float4(_AdditionalLightsLayerMasks[193], fragment_uniform_buffer_1[1473][1], fragment_uniform_buffer_1[1473][2], fragment_uniform_buffer_1[1473][3]); fragment_uniform_buffer_1[1474] = float4(_AdditionalLightsLayerMasks[194], fragment_uniform_buffer_1[1474][1], fragment_uniform_buffer_1[1474][2], fragment_uniform_buffer_1[1474][3]); fragment_uniform_buffer_1[1475] = float4(_AdditionalLightsLayerMasks[195], fragment_uniform_buffer_1[1475][1], fragment_uniform_buffer_1[1475][2], fragment_uniform_buffer_1[1475][3]); fragment_uniform_buffer_1[1476] = float4(_AdditionalLightsLayerMasks[196], fragment_uniform_buffer_1[1476][1], fragment_uniform_buffer_1[1476][2], fragment_uniform_buffer_1[1476][3]); fragment_uniform_buffer_1[1477] = float4(_AdditionalLightsLayerMasks[197], fragment_uniform_buffer_1[1477][1], fragment_uniform_buffer_1[1477][2], fragment_uniform_buffer_1[1477][3]); fragment_uniform_buffer_1[1478] = float4(_AdditionalLightsLayerMasks[198], fragment_uniform_buffer_1[1478][1], fragment_uniform_buffer_1[1478][2], fragment_uniform_buffer_1[1478][3]); fragment_uniform_buffer_1[1479] = float4(_AdditionalLightsLayerMasks[199], fragment_uniform_buffer_1[1479][1], fragment_uniform_buffer_1[1479][2], fragment_uniform_buffer_1[1479][3]); fragment_uniform_buffer_1[1480] = float4(_AdditionalLightsLayerMasks[200], fragment_uniform_buffer_1[1480][1], fragment_uniform_buffer_1[1480][2], fragment_uniform_buffer_1[1480][3]); fragment_uniform_buffer_1[1481] = float4(_AdditionalLightsLayerMasks[201], fragment_uniform_buffer_1[1481][1], fragment_uniform_buffer_1[1481][2], fragment_uniform_buffer_1[1481][3]); fragment_uniform_buffer_1[1482] = float4(_AdditionalLightsLayerMasks[202], fragment_uniform_buffer_1[1482][1], fragment_uniform_buffer_1[1482][2], fragment_uniform_buffer_1[1482][3]); fragment_uniform_buffer_1[1483] = float4(_AdditionalLightsLayerMasks[203], fragment_uniform_buffer_1[1483][1], fragment_uniform_buffer_1[1483][2], fragment_uniform_buffer_1[1483][3]); fragment_uniform_buffer_1[1484] = float4(_AdditionalLightsLayerMasks[204], fragment_uniform_buffer_1[1484][1], fragment_uniform_buffer_1[1484][2], fragment_uniform_buffer_1[1484][3]); fragment_uniform_buffer_1[1485] = float4(_AdditionalLightsLayerMasks[205], fragment_uniform_buffer_1[1485][1], fragment_uniform_buffer_1[1485][2], fragment_uniform_buffer_1[1485][3]); fragment_uniform_buffer_1[1486] = float4(_AdditionalLightsLayerMasks[206], fragment_uniform_buffer_1[1486][1], fragment_uniform_buffer_1[1486][2], fragment_uniform_buffer_1[1486][3]); fragment_uniform_buffer_1[1487] = float4(_AdditionalLightsLayerMasks[207], fragment_uniform_buffer_1[1487][1], fragment_uniform_buffer_1[1487][2], fragment_uniform_buffer_1[1487][3]); fragment_uniform_buffer_1[1488] = float4(_AdditionalLightsLayerMasks[208], fragment_uniform_buffer_1[1488][1], fragment_uniform_buffer_1[1488][2], fragment_uniform_buffer_1[1488][3]); fragment_uniform_buffer_1[1489] = float4(_AdditionalLightsLayerMasks[209], fragment_uniform_buffer_1[1489][1], fragment_uniform_buffer_1[1489][2], fragment_uniform_buffer_1[1489][3]); fragment_uniform_buffer_1[1490] = float4(_AdditionalLightsLayerMasks[210], fragment_uniform_buffer_1[1490][1], fragment_uniform_buffer_1[1490][2], fragment_uniform_buffer_1[1490][3]); fragment_uniform_buffer_1[1491] = float4(_AdditionalLightsLayerMasks[211], fragment_uniform_buffer_1[1491][1], fragment_uniform_buffer_1[1491][2], fragment_uniform_buffer_1[1491][3]); fragment_uniform_buffer_1[1492] = float4(_AdditionalLightsLayerMasks[212], fragment_uniform_buffer_1[1492][1], fragment_uniform_buffer_1[1492][2], fragment_uniform_buffer_1[1492][3]); fragment_uniform_buffer_1[1493] = float4(_AdditionalLightsLayerMasks[213], fragment_uniform_buffer_1[1493][1], fragment_uniform_buffer_1[1493][2], fragment_uniform_buffer_1[1493][3]); fragment_uniform_buffer_1[1494] = float4(_AdditionalLightsLayerMasks[214], fragment_uniform_buffer_1[1494][1], fragment_uniform_buffer_1[1494][2], fragment_uniform_buffer_1[1494][3]); fragment_uniform_buffer_1[1495] = float4(_AdditionalLightsLayerMasks[215], fragment_uniform_buffer_1[1495][1], fragment_uniform_buffer_1[1495][2], fragment_uniform_buffer_1[1495][3]); fragment_uniform_buffer_1[1496] = float4(_AdditionalLightsLayerMasks[216], fragment_uniform_buffer_1[1496][1], fragment_uniform_buffer_1[1496][2], fragment_uniform_buffer_1[1496][3]); fragment_uniform_buffer_1[1497] = float4(_AdditionalLightsLayerMasks[217], fragment_uniform_buffer_1[1497][1], fragment_uniform_buffer_1[1497][2], fragment_uniform_buffer_1[1497][3]); fragment_uniform_buffer_1[1498] = float4(_AdditionalLightsLayerMasks[218], fragment_uniform_buffer_1[1498][1], fragment_uniform_buffer_1[1498][2], fragment_uniform_buffer_1[1498][3]); fragment_uniform_buffer_1[1499] = float4(_AdditionalLightsLayerMasks[219], fragment_uniform_buffer_1[1499][1], fragment_uniform_buffer_1[1499][2], fragment_uniform_buffer_1[1499][3]); fragment_uniform_buffer_1[1500] = float4(_AdditionalLightsLayerMasks[220], fragment_uniform_buffer_1[1500][1], fragment_uniform_buffer_1[1500][2], fragment_uniform_buffer_1[1500][3]); fragment_uniform_buffer_1[1501] = float4(_AdditionalLightsLayerMasks[221], fragment_uniform_buffer_1[1501][1], fragment_uniform_buffer_1[1501][2], fragment_uniform_buffer_1[1501][3]); fragment_uniform_buffer_1[1502] = float4(_AdditionalLightsLayerMasks[222], fragment_uniform_buffer_1[1502][1], fragment_uniform_buffer_1[1502][2], fragment_uniform_buffer_1[1502][3]); fragment_uniform_buffer_1[1503] = float4(_AdditionalLightsLayerMasks[223], fragment_uniform_buffer_1[1503][1], fragment_uniform_buffer_1[1503][2], fragment_uniform_buffer_1[1503][3]); fragment_uniform_buffer_1[1504] = float4(_AdditionalLightsLayerMasks[224], fragment_uniform_buffer_1[1504][1], fragment_uniform_buffer_1[1504][2], fragment_uniform_buffer_1[1504][3]); fragment_uniform_buffer_1[1505] = float4(_AdditionalLightsLayerMasks[225], fragment_uniform_buffer_1[1505][1], fragment_uniform_buffer_1[1505][2], fragment_uniform_buffer_1[1505][3]); fragment_uniform_buffer_1[1506] = float4(_AdditionalLightsLayerMasks[226], fragment_uniform_buffer_1[1506][1], fragment_uniform_buffer_1[1506][2], fragment_uniform_buffer_1[1506][3]); fragment_uniform_buffer_1[1507] = float4(_AdditionalLightsLayerMasks[227], fragment_uniform_buffer_1[1507][1], fragment_uniform_buffer_1[1507][2], fragment_uniform_buffer_1[1507][3]); fragment_uniform_buffer_1[1508] = float4(_AdditionalLightsLayerMasks[228], fragment_uniform_buffer_1[1508][1], fragment_uniform_buffer_1[1508][2], fragment_uniform_buffer_1[1508][3]); fragment_uniform_buffer_1[1509] = float4(_AdditionalLightsLayerMasks[229], fragment_uniform_buffer_1[1509][1], fragment_uniform_buffer_1[1509][2], fragment_uniform_buffer_1[1509][3]); fragment_uniform_buffer_1[1510] = float4(_AdditionalLightsLayerMasks[230], fragment_uniform_buffer_1[1510][1], fragment_uniform_buffer_1[1510][2], fragment_uniform_buffer_1[1510][3]); fragment_uniform_buffer_1[1511] = float4(_AdditionalLightsLayerMasks[231], fragment_uniform_buffer_1[1511][1], fragment_uniform_buffer_1[1511][2], fragment_uniform_buffer_1[1511][3]); fragment_uniform_buffer_1[1512] = float4(_AdditionalLightsLayerMasks[232], fragment_uniform_buffer_1[1512][1], fragment_uniform_buffer_1[1512][2], fragment_uniform_buffer_1[1512][3]); fragment_uniform_buffer_1[1513] = float4(_AdditionalLightsLayerMasks[233], fragment_uniform_buffer_1[1513][1], fragment_uniform_buffer_1[1513][2], fragment_uniform_buffer_1[1513][3]); fragment_uniform_buffer_1[1514] = float4(_AdditionalLightsLayerMasks[234], fragment_uniform_buffer_1[1514][1], fragment_uniform_buffer_1[1514][2], fragment_uniform_buffer_1[1514][3]); fragment_uniform_buffer_1[1515] = float4(_AdditionalLightsLayerMasks[235], fragment_uniform_buffer_1[1515][1], fragment_uniform_buffer_1[1515][2], fragment_uniform_buffer_1[1515][3]); fragment_uniform_buffer_1[1516] = float4(_AdditionalLightsLayerMasks[236], fragment_uniform_buffer_1[1516][1], fragment_uniform_buffer_1[1516][2], fragment_uniform_buffer_1[1516][3]); fragment_uniform_buffer_1[1517] = float4(_AdditionalLightsLayerMasks[237], fragment_uniform_buffer_1[1517][1], fragment_uniform_buffer_1[1517][2], fragment_uniform_buffer_1[1517][3]); fragment_uniform_buffer_1[1518] = float4(_AdditionalLightsLayerMasks[238], fragment_uniform_buffer_1[1518][1], fragment_uniform_buffer_1[1518][2], fragment_uniform_buffer_1[1518][3]); fragment_uniform_buffer_1[1519] = float4(_AdditionalLightsLayerMasks[239], fragment_uniform_buffer_1[1519][1], fragment_uniform_buffer_1[1519][2], fragment_uniform_buffer_1[1519][3]); fragment_uniform_buffer_1[1520] = float4(_AdditionalLightsLayerMasks[240], fragment_uniform_buffer_1[1520][1], fragment_uniform_buffer_1[1520][2], fragment_uniform_buffer_1[1520][3]); fragment_uniform_buffer_1[1521] = float4(_AdditionalLightsLayerMasks[241], fragment_uniform_buffer_1[1521][1], fragment_uniform_buffer_1[1521][2], fragment_uniform_buffer_1[1521][3]); fragment_uniform_buffer_1[1522] = float4(_AdditionalLightsLayerMasks[242], fragment_uniform_buffer_1[1522][1], fragment_uniform_buffer_1[1522][2], fragment_uniform_buffer_1[1522][3]); fragment_uniform_buffer_1[1523] = float4(_AdditionalLightsLayerMasks[243], fragment_uniform_buffer_1[1523][1], fragment_uniform_buffer_1[1523][2], fragment_uniform_buffer_1[1523][3]); fragment_uniform_buffer_1[1524] = float4(_AdditionalLightsLayerMasks[244], fragment_uniform_buffer_1[1524][1], fragment_uniform_buffer_1[1524][2], fragment_uniform_buffer_1[1524][3]); fragment_uniform_buffer_1[1525] = float4(_AdditionalLightsLayerMasks[245], fragment_uniform_buffer_1[1525][1], fragment_uniform_buffer_1[1525][2], fragment_uniform_buffer_1[1525][3]); fragment_uniform_buffer_1[1526] = float4(_AdditionalLightsLayerMasks[246], fragment_uniform_buffer_1[1526][1], fragment_uniform_buffer_1[1526][2], fragment_uniform_buffer_1[1526][3]); fragment_uniform_buffer_1[1527] = float4(_AdditionalLightsLayerMasks[247], fragment_uniform_buffer_1[1527][1], fragment_uniform_buffer_1[1527][2], fragment_uniform_buffer_1[1527][3]); fragment_uniform_buffer_1[1528] = float4(_AdditionalLightsLayerMasks[248], fragment_uniform_buffer_1[1528][1], fragment_uniform_buffer_1[1528][2], fragment_uniform_buffer_1[1528][3]); fragment_uniform_buffer_1[1529] = float4(_AdditionalLightsLayerMasks[249], fragment_uniform_buffer_1[1529][1], fragment_uniform_buffer_1[1529][2], fragment_uniform_buffer_1[1529][3]); fragment_uniform_buffer_1[1530] = float4(_AdditionalLightsLayerMasks[250], fragment_uniform_buffer_1[1530][1], fragment_uniform_buffer_1[1530][2], fragment_uniform_buffer_1[1530][3]); fragment_uniform_buffer_1[1531] = float4(_AdditionalLightsLayerMasks[251], fragment_uniform_buffer_1[1531][1], fragment_uniform_buffer_1[1531][2], fragment_uniform_buffer_1[1531][3]); fragment_uniform_buffer_1[1532] = float4(_AdditionalLightsLayerMasks[252], fragment_uniform_buffer_1[1532][1], fragment_uniform_buffer_1[1532][2], fragment_uniform_buffer_1[1532][3]); fragment_uniform_buffer_1[1533] = float4(_AdditionalLightsLayerMasks[253], fragment_uniform_buffer_1[1533][1], fragment_uniform_buffer_1[1533][2], fragment_uniform_buffer_1[1533][3]); fragment_uniform_buffer_1[1534] = float4(_AdditionalLightsLayerMasks[254], fragment_uniform_buffer_1[1534][1], fragment_uniform_buffer_1[1534][2], fragment_uniform_buffer_1[1534][3]); fragment_uniform_buffer_1[1535] = float4(_AdditionalLightsLayerMasks[255], fragment_uniform_buffer_1[1535][1], fragment_uniform_buffer_1[1535][2], fragment_uniform_buffer_1[1535][3]); fragment_uniform_buffer_2[10] = float4(unity_RenderingLayer[0], unity_RenderingLayer[1], unity_RenderingLayer[2], unity_RenderingLayer[3]); fragment_uniform_buffer_2[11] = float4(unity_LightData[0], unity_LightData[1], unity_LightData[2], unity_LightData[3]); fragment_uniform_buffer_2[12] = float4(unity_LightIndices[0][0], unity_LightIndices[0][1], unity_LightIndices[0][2], unity_LightIndices[0][3]); fragment_uniform_buffer_2[13] = float4(unity_LightIndices[1][0], unity_LightIndices[1][1], unity_LightIndices[1][2], unity_LightIndices[1][3]); fragment_uniform_buffer_2[27] = float4(unity_SHAr[0], unity_SHAr[1], unity_SHAr[2], unity_SHAr[3]); fragment_uniform_buffer_2[28] = float4(unity_SHAg[0], unity_SHAg[1], unity_SHAg[2], unity_SHAg[3]); fragment_uniform_buffer_2[29] = float4(unity_SHAb[0], unity_SHAb[1], unity_SHAb[2], unity_SHAb[3]); fragment_uniform_buffer_2[30] = float4(unity_SHBr[0], unity_SHBr[1], unity_SHBr[2], unity_SHBr[3]); fragment_uniform_buffer_2[31] = float4(unity_SHBg[0], unity_SHBg[1], unity_SHBg[2], unity_SHBg[3]); fragment_uniform_buffer_2[32] = float4(unity_SHBb[0], unity_SHBb[1], unity_SHBb[2], unity_SHBb[3]); fragment_uniform_buffer_2[33] = float4(unity_SHC[0], unity_SHC[1], unity_SHC[2], unity_SHC[3]); fragment_uniform_buffer_3[64] = float4(unity_StereoWorldSpaceCameraPos[0][0], unity_StereoWorldSpaceCameraPos[0][1], unity_StereoWorldSpaceCameraPos[0][2], fragment_uniform_buffer_3[64][3]); fragment_uniform_buffer_3[65] = float4(unity_StereoWorldSpaceCameraPos[1][0], unity_StereoWorldSpaceCameraPos[1][1], unity_StereoWorldSpaceCameraPos[1][2], fragment_uniform_buffer_3[65][3]); fragment_uniform_buffer_4[4] = float4(_Cutoff, fragment_uniform_buffer_4[4][1], fragment_uniform_buffer_4[4][2], fragment_uniform_buffer_4[4][3]); fragment_uniform_buffer_5[0] = float4(_MainLightWorldToShadow[0][0][0], _MainLightWorldToShadow[0][1][0], _MainLightWorldToShadow[0][2][0], _MainLightWorldToShadow[0][3][0]); fragment_uniform_buffer_5[1] = float4(_MainLightWorldToShadow[0][0][1], _MainLightWorldToShadow[0][1][1], _MainLightWorldToShadow[0][2][1], _MainLightWorldToShadow[0][3][1]); fragment_uniform_buffer_5[2] = float4(_MainLightWorldToShadow[0][0][2], _MainLightWorldToShadow[0][1][2], _MainLightWorldToShadow[0][2][2], _MainLightWorldToShadow[0][3][2]); fragment_uniform_buffer_5[3] = float4(_MainLightWorldToShadow[0][0][3], _MainLightWorldToShadow[0][1][3], _MainLightWorldToShadow[0][2][3], _MainLightWorldToShadow[0][3][3]); fragment_uniform_buffer_5[4] = float4(_MainLightWorldToShadow[1][0][0], _MainLightWorldToShadow[1][1][0], _MainLightWorldToShadow[1][2][0], _MainLightWorldToShadow[1][3][0]); fragment_uniform_buffer_5[5] = float4(_MainLightWorldToShadow[1][0][1], _MainLightWorldToShadow[1][1][1], _MainLightWorldToShadow[1][2][1], _MainLightWorldToShadow[1][3][1]); fragment_uniform_buffer_5[6] = float4(_MainLightWorldToShadow[1][0][2], _MainLightWorldToShadow[1][1][2], _MainLightWorldToShadow[1][2][2], _MainLightWorldToShadow[1][3][2]); fragment_uniform_buffer_5[7] = float4(_MainLightWorldToShadow[1][0][3], _MainLightWorldToShadow[1][1][3], _MainLightWorldToShadow[1][2][3], _MainLightWorldToShadow[1][3][3]); fragment_uniform_buffer_5[8] = float4(_MainLightWorldToShadow[2][0][0], _MainLightWorldToShadow[2][1][0], _MainLightWorldToShadow[2][2][0], _MainLightWorldToShadow[2][3][0]); fragment_uniform_buffer_5[9] = float4(_MainLightWorldToShadow[2][0][1], _MainLightWorldToShadow[2][1][1], _MainLightWorldToShadow[2][2][1], _MainLightWorldToShadow[2][3][1]); fragment_uniform_buffer_5[10] = float4(_MainLightWorldToShadow[2][0][2], _MainLightWorldToShadow[2][1][2], _MainLightWorldToShadow[2][2][2], _MainLightWorldToShadow[2][3][2]); fragment_uniform_buffer_5[11] = float4(_MainLightWorldToShadow[2][0][3], _MainLightWorldToShadow[2][1][3], _MainLightWorldToShadow[2][2][3], _MainLightWorldToShadow[2][3][3]); fragment_uniform_buffer_5[12] = float4(_MainLightWorldToShadow[3][0][0], _MainLightWorldToShadow[3][1][0], _MainLightWorldToShadow[3][2][0], _MainLightWorldToShadow[3][3][0]); fragment_uniform_buffer_5[13] = float4(_MainLightWorldToShadow[3][0][1], _MainLightWorldToShadow[3][1][1], _MainLightWorldToShadow[3][2][1], _MainLightWorldToShadow[3][3][1]); fragment_uniform_buffer_5[14] = float4(_MainLightWorldToShadow[3][0][2], _MainLightWorldToShadow[3][1][2], _MainLightWorldToShadow[3][2][2], _MainLightWorldToShadow[3][3][2]); fragment_uniform_buffer_5[15] = float4(_MainLightWorldToShadow[3][0][3], _MainLightWorldToShadow[3][1][3], _MainLightWorldToShadow[3][2][3], _MainLightWorldToShadow[3][3][3]); fragment_uniform_buffer_5[16] = float4(_MainLightWorldToShadow[4][0][0], _MainLightWorldToShadow[4][1][0], _MainLightWorldToShadow[4][2][0], _MainLightWorldToShadow[4][3][0]); fragment_uniform_buffer_5[17] = float4(_MainLightWorldToShadow[4][0][1], _MainLightWorldToShadow[4][1][1], _MainLightWorldToShadow[4][2][1], _MainLightWorldToShadow[4][3][1]); fragment_uniform_buffer_5[18] = float4(_MainLightWorldToShadow[4][0][2], _MainLightWorldToShadow[4][1][2], _MainLightWorldToShadow[4][2][2], _MainLightWorldToShadow[4][3][2]); fragment_uniform_buffer_5[19] = float4(_MainLightWorldToShadow[4][0][3], _MainLightWorldToShadow[4][1][3], _MainLightWorldToShadow[4][2][3], _MainLightWorldToShadow[4][3][3]); fragment_uniform_buffer_5[20] = float4(_CascadeShadowSplitSpheres0[0], _CascadeShadowSplitSpheres0[1], _CascadeShadowSplitSpheres0[2], _CascadeShadowSplitSpheres0[3]); fragment_uniform_buffer_5[21] = float4(_CascadeShadowSplitSpheres1[0], _CascadeShadowSplitSpheres1[1], _CascadeShadowSplitSpheres1[2], _CascadeShadowSplitSpheres1[3]); fragment_uniform_buffer_5[22] = float4(_CascadeShadowSplitSpheres2[0], _CascadeShadowSplitSpheres2[1], _CascadeShadowSplitSpheres2[2], _CascadeShadowSplitSpheres2[3]); fragment_uniform_buffer_5[23] = float4(_CascadeShadowSplitSpheres3[0], _CascadeShadowSplitSpheres3[1], _CascadeShadowSplitSpheres3[2], _CascadeShadowSplitSpheres3[3]); fragment_uniform_buffer_5[24] = float4(_CascadeShadowSplitSphereRadii[0], _CascadeShadowSplitSphereRadii[1], _CascadeShadowSplitSphereRadii[2], _CascadeShadowSplitSphereRadii[3]); gl_Layer = stage_input.gl_Layer; fragment_input_0 = stage_input.fragment_input_0; fragment_input_1 = stage_input.fragment_input_1; fragment_input_2 = stage_input.fragment_input_2; fragment_input_3 = stage_input.fragment_input_3; fragment_input_4 = stage_input.fragment_input_4; fragment_input_5 = stage_input.fragment_input_5; fragment_input_6 = stage_input.fragment_input_6; fragment_input_8 = stage_input.fragment_input_8; frag_main(); Fragment_Stage_Output stage_output; stage_output.fragment_output_0 = fragment_output_0; return stage_output; } #endif // STEREO_INSTANCING_ON #endif // _ADDITIONAL_LIGHTS #endif // _ADDITIONAL_LIGHT_SHADOWS #endif // _LIGHT_LAYERS #endif // _MAIN_LIGHT_SHADOWS_CASCADE #endif // !_LIGHT_COOKIES #endif // !_MAIN_LIGHT_SHADOWS #endif // !_SHADOWS_SOFT #ifdef STEREO_INSTANCING_ON #ifdef _ADDITIONAL_LIGHTS #ifdef _ADDITIONAL_LIGHT_SHADOWS #ifdef _LIGHT_LAYERS #ifdef _MAIN_LIGHT_SHADOWS_CASCADE #ifdef _SHADOWS_SOFT #ifndef _LIGHT_COOKIES #ifndef _MAIN_LIGHT_SHADOWS #define ANY_SHADER_VARIANT_ACTIVE float2 _GlobalMipBias; float _AlphaToMaskAvailable; float4 _MainLightPosition; float4 _MainLightColor; int _MainLightLayerMask; float4 _AdditionalLightsCount; float4 _AdditionalLightsPosition[256]; float4 _AdditionalLightsColor[256]; float4 _AdditionalLightsAttenuation[256]; float4 _AdditionalLightsSpotDir[256]; float _AdditionalLightsLayerMasks[256]; float4 unity_RenderingLayer; float4 unity_LightData; float4 unity_LightIndices[2]; float4 unity_SHAr; float4 unity_SHAg; float4 unity_SHAb; float4 unity_SHBr; float4 unity_SHBg; float4 unity_SHBb; float4 unity_SHC; float3 unity_StereoWorldSpaceCameraPos[2]; float _Cutoff; float4x4 _MainLightWorldToShadow[5]; float4 _CascadeShadowSplitSpheres0; float4 _CascadeShadowSplitSpheres1; float4 _CascadeShadowSplitSpheres2; float4 _CascadeShadowSplitSpheres3; float4 _CascadeShadowSplitSphereRadii; float4 _MainLightShadowOffset0; float4 _MainLightShadowOffset1; float4 _MainLightShadowmapSize; float4 _AdditionalShadowOffset0; float4 _AdditionalShadowOffset1; float4 _AdditionalShadowmapSize; static float4 fragment_uniform_buffer_0[11]; static float4 fragment_uniform_buffer_1[1536]; static float4 fragment_uniform_buffer_2[34]; static float4 fragment_uniform_buffer_3[66]; static float4 fragment_uniform_buffer_4[5]; static float4 fragment_uniform_buffer_5[1313]; static const float fragment_unnamed_69[16] = { 1.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f }; Texture2D _MainTex; Texture2D _MainLightShadowmapTexture; Texture2D _AdditionalLightsShadowmapTexture; SamplerState sampler_MainTex; SamplerComparisonState S1; static uint gl_Layer; static float2 fragment_input_0; static float3 fragment_input_1; static float4 fragment_input_2; static float3 fragment_input_3; static float3 fragment_input_4; static float4 fragment_input_5; static float4 fragment_input_6; static uint fragment_input_8; static float4 fragment_output_0; struct Fragment_Stage_Input { float2 fragment_input_0 : TEXCOORD; // TEXCOORD float3 fragment_input_1 : TEXCOORD1; // TEXCOORD_1 float4 fragment_input_2 : TEXCOORD2; // TEXCOORD_2 float3 fragment_input_3 : TEXCOORD3; // TEXCOORD_3 float3 fragment_input_4 : TEXCOORD4; // TEXCOORD_4 float4 fragment_input_5 : TEXCOORD5; // TEXCOORD_5 float4 fragment_input_6 : TEXCOORD7; // TEXCOORD_7 uint fragment_input_8 : SV_InstanceID; // SV_InstanceID uint gl_Layer : SV_RenderTargetArrayIndex; }; struct Fragment_Stage_Output { float4 fragment_output_0 : SV_Target0; }; static bool discard_state; void discard_cond(bool fragment_unnamed_1941) { if (fragment_unnamed_1941) { discard_state = true; } } void discard_exit() { if (discard_state) { discard; } } void frag_main() { discard_state = false; float4 fragment_unnamed_91 = _MainTex.SampleBias(sampler_MainTex, float2(fragment_input_0.x, fragment_input_0.y), fragment_uniform_buffer_0[4u].x); float fragment_unnamed_96 = fragment_unnamed_91.w; precise float fragment_unnamed_107 = fragment_unnamed_91.x * fragment_input_6.x; precise float fragment_unnamed_108 = fragment_unnamed_91.y * fragment_input_6.y; precise float fragment_unnamed_109 = fragment_unnamed_91.z * fragment_input_6.z; precise float fragment_unnamed_110 = fragment_unnamed_96 * fragment_input_6.w; bool fragment_unnamed_115 = fragment_uniform_buffer_0[4u].z != 0.0f; bool fragment_unnamed_121 = 0.0f >= fragment_uniform_buffer_4[4u].x; precise float fragment_unnamed_128 = abs(ddx_coarse(fragment_unnamed_110)) + abs(ddy_coarse(fragment_unnamed_110)); precise float fragment_unnamed_134 = (-0.0f) - fragment_uniform_buffer_4[4u].x; float fragment_unnamed_136 = mad(fragment_unnamed_96, fragment_input_6.w, fragment_unnamed_134); precise float fragment_unnamed_137 = (-0.0f) - fragment_unnamed_128; precise float fragment_unnamed_142 = mad(fragment_unnamed_137, 0.5f, fragment_unnamed_136) / max(fragment_unnamed_128, 9.9999997473787516355514526367188e-05f); precise float fragment_unnamed_143 = fragment_unnamed_142 + 1.0f; float fragment_unnamed_148 = asfloat(fragment_unnamed_121 ? 1065353216u : asuint(clamp(fragment_unnamed_143, 0.0f, 1.0f))); precise float fragment_unnamed_151 = fragment_unnamed_148 + (-9.9999997473787516355514526367188e-05f); discard_cond(asfloat((((~(fragment_unnamed_121 ? 4294967295u : 0u)) & (fragment_unnamed_115 ? 4294967295u : 0u)) != 0u) ? asuint(fragment_unnamed_151) : asuint(fragment_unnamed_136)) < 0.0f); float fragment_unnamed_177 = rsqrt(dot(float3(fragment_input_3.x, fragment_input_3.y, fragment_input_3.z), float3(fragment_input_3.x, fragment_input_3.y, fragment_input_3.z))); precise float fragment_unnamed_184 = fragment_unnamed_177 * fragment_input_3.x; precise float fragment_unnamed_185 = fragment_unnamed_177 * fragment_input_3.y; precise float fragment_unnamed_186 = fragment_unnamed_177 * fragment_input_3.z; precise float fragment_unnamed_197 = (-0.0f) - fragment_uniform_buffer_5[20u].x; precise float fragment_unnamed_199 = (-0.0f) - fragment_uniform_buffer_5[20u].y; precise float fragment_unnamed_201 = (-0.0f) - fragment_uniform_buffer_5[20u].z; precise float fragment_unnamed_202 = fragment_input_2.x + fragment_unnamed_197; precise float fragment_unnamed_203 = fragment_input_2.y + fragment_unnamed_199; precise float fragment_unnamed_204 = fragment_input_2.z + fragment_unnamed_201; precise float fragment_unnamed_215 = (-0.0f) - fragment_uniform_buffer_5[21u].x; precise float fragment_unnamed_217 = (-0.0f) - fragment_uniform_buffer_5[21u].y; precise float fragment_unnamed_219 = (-0.0f) - fragment_uniform_buffer_5[21u].z; precise float fragment_unnamed_220 = fragment_input_2.x + fragment_unnamed_215; precise float fragment_unnamed_221 = fragment_input_2.y + fragment_unnamed_217; precise float fragment_unnamed_222 = fragment_input_2.z + fragment_unnamed_219; precise float fragment_unnamed_233 = (-0.0f) - fragment_uniform_buffer_5[22u].x; precise float fragment_unnamed_235 = (-0.0f) - fragment_uniform_buffer_5[22u].y; precise float fragment_unnamed_237 = (-0.0f) - fragment_uniform_buffer_5[22u].z; precise float fragment_unnamed_238 = fragment_input_2.x + fragment_unnamed_233; precise float fragment_unnamed_239 = fragment_input_2.y + fragment_unnamed_235; precise float fragment_unnamed_240 = fragment_input_2.z + fragment_unnamed_237; precise float fragment_unnamed_251 = (-0.0f) - fragment_uniform_buffer_5[23u].x; precise float fragment_unnamed_253 = (-0.0f) - fragment_uniform_buffer_5[23u].y; precise float fragment_unnamed_255 = (-0.0f) - fragment_uniform_buffer_5[23u].z; precise float fragment_unnamed_256 = fragment_input_2.x + fragment_unnamed_251; precise float fragment_unnamed_257 = fragment_input_2.y + fragment_unnamed_253; precise float fragment_unnamed_258 = fragment_input_2.z + fragment_unnamed_255; bool fragment_unnamed_278 = dot(float3(fragment_unnamed_202, fragment_unnamed_203, fragment_unnamed_204), float3(fragment_unnamed_202, fragment_unnamed_203, fragment_unnamed_204)) < fragment_uniform_buffer_5[24u].x; bool fragment_unnamed_279 = dot(float3(fragment_unnamed_220, fragment_unnamed_221, fragment_unnamed_222), float3(fragment_unnamed_220, fragment_unnamed_221, fragment_unnamed_222)) < fragment_uniform_buffer_5[24u].y; bool fragment_unnamed_280 = dot(float3(fragment_unnamed_238, fragment_unnamed_239, fragment_unnamed_240), float3(fragment_unnamed_238, fragment_unnamed_239, fragment_unnamed_240)) < fragment_uniform_buffer_5[24u].z; precise float fragment_unnamed_302 = asfloat(fragment_unnamed_278 ? 3212836864u : 2147483648u) + asfloat((fragment_unnamed_279 ? 4294967295u : 0u) & 1065353216u); precise float fragment_unnamed_303 = asfloat(fragment_unnamed_279 ? 3212836864u : 2147483648u) + asfloat((fragment_unnamed_280 ? 4294967295u : 0u) & 1065353216u); precise float fragment_unnamed_304 = asfloat(fragment_unnamed_280 ? 3212836864u : 2147483648u) + asfloat(((dot(float3(fragment_unnamed_256, fragment_unnamed_257, fragment_unnamed_258), float3(fragment_unnamed_256, fragment_unnamed_257, fragment_unnamed_258)) < fragment_uniform_buffer_5[24u].w) ? 4294967295u : 0u) & 1065353216u); precise float fragment_unnamed_314 = (-0.0f) - dot(float4(asfloat((fragment_unnamed_278 ? 4294967295u : 0u) & 1065353216u), max(fragment_unnamed_302, 0.0f), max(fragment_unnamed_303, 0.0f), max(fragment_unnamed_304, 0.0f)), float4(4.0f, 3.0f, 2.0f, 1.0f)); precise float fragment_unnamed_315 = fragment_unnamed_314 + 4.0f; uint fragment_unnamed_317 = uint(fragment_unnamed_315) << 2u; uint fragment_unnamed_320 = fragment_unnamed_317 + 1u; precise float fragment_unnamed_326 = fragment_input_2.y * fragment_uniform_buffer_5[fragment_unnamed_320].x; precise float fragment_unnamed_327 = fragment_input_2.y * fragment_uniform_buffer_5[fragment_unnamed_320].y; precise float fragment_unnamed_328 = fragment_input_2.y * fragment_uniform_buffer_5[fragment_unnamed_320].z; uint fragment_unnamed_339 = fragment_unnamed_317 + 2u; uint fragment_unnamed_350 = fragment_unnamed_317 + 3u; precise float fragment_unnamed_356 = mad(fragment_uniform_buffer_5[fragment_unnamed_339].x, fragment_input_2.z, mad(fragment_uniform_buffer_5[fragment_unnamed_317].x, fragment_input_2.x, fragment_unnamed_326)) + fragment_uniform_buffer_5[fragment_unnamed_350].x; precise float fragment_unnamed_357 = mad(fragment_uniform_buffer_5[fragment_unnamed_339].y, fragment_input_2.z, mad(fragment_uniform_buffer_5[fragment_unnamed_317].y, fragment_input_2.x, fragment_unnamed_327)) + fragment_uniform_buffer_5[fragment_unnamed_350].y; precise float fragment_unnamed_358 = mad(fragment_uniform_buffer_5[fragment_unnamed_339].z, fragment_input_2.z, mad(fragment_uniform_buffer_5[fragment_unnamed_317].z, fragment_input_2.x, fragment_unnamed_328)) + fragment_uniform_buffer_5[fragment_unnamed_350].z; float fragment_unnamed_359 = asfloat(1065353216u); precise float fragment_unnamed_390 = fragment_unnamed_185 * fragment_unnamed_184; precise float fragment_unnamed_391 = fragment_unnamed_186 * fragment_unnamed_185; precise float fragment_unnamed_392 = fragment_unnamed_186 * fragment_unnamed_186; precise float fragment_unnamed_393 = fragment_unnamed_184 * fragment_unnamed_186; precise float fragment_unnamed_424 = fragment_unnamed_185 * fragment_unnamed_185; precise float fragment_unnamed_425 = (-0.0f) - fragment_unnamed_424; float fragment_unnamed_426 = mad(fragment_unnamed_184, fragment_unnamed_184, fragment_unnamed_425); precise float fragment_unnamed_436 = dot(float4(fragment_uniform_buffer_2[27u]), float4(fragment_unnamed_184, fragment_unnamed_185, fragment_unnamed_186, fragment_unnamed_359)) + mad(fragment_uniform_buffer_2[33u].x, fragment_unnamed_426, dot(float4(fragment_uniform_buffer_2[30u]), float4(fragment_unnamed_390, fragment_unnamed_391, fragment_unnamed_392, fragment_unnamed_393))); precise float fragment_unnamed_437 = dot(float4(fragment_uniform_buffer_2[28u]), float4(fragment_unnamed_184, fragment_unnamed_185, fragment_unnamed_186, fragment_unnamed_359)) + mad(fragment_uniform_buffer_2[33u].y, fragment_unnamed_426, dot(float4(fragment_uniform_buffer_2[31u]), float4(fragment_unnamed_390, fragment_unnamed_391, fragment_unnamed_392, fragment_unnamed_393))); precise float fragment_unnamed_438 = dot(float4(fragment_uniform_buffer_2[29u]), float4(fragment_unnamed_184, fragment_unnamed_185, fragment_unnamed_186, fragment_unnamed_359)) + mad(fragment_uniform_buffer_2[33u].z, fragment_unnamed_426, dot(float4(fragment_uniform_buffer_2[32u]), float4(fragment_unnamed_390, fragment_unnamed_391, fragment_unnamed_392, fragment_unnamed_393))); float fragment_unnamed_501; if (0.0f < fragment_uniform_buffer_5[27u].y) { float fragment_unnamed_502; if (fragment_uniform_buffer_5[27u].y == 1.0f) { precise float fragment_unnamed_461 = fragment_unnamed_356 + fragment_uniform_buffer_5[25u].x; precise float fragment_unnamed_462 = fragment_unnamed_357 + fragment_uniform_buffer_5[25u].y; precise float fragment_unnamed_463 = fragment_unnamed_356 + fragment_uniform_buffer_5[25u].z; precise float fragment_unnamed_464 = fragment_unnamed_357 + fragment_uniform_buffer_5[25u].w; precise float fragment_unnamed_481 = fragment_unnamed_356 + fragment_uniform_buffer_5[26u].x; precise float fragment_unnamed_482 = fragment_unnamed_357 + fragment_uniform_buffer_5[26u].y; precise float fragment_unnamed_483 = fragment_unnamed_356 + fragment_uniform_buffer_5[26u].z; precise float fragment_unnamed_484 = fragment_unnamed_357 + fragment_uniform_buffer_5[26u].w; fragment_unnamed_502 = dot(float4(_MainLightShadowmapTexture.SampleCmpLevelZero(S1, float2(fragment_unnamed_461, fragment_unnamed_462), fragment_unnamed_358).xxxx.x, _MainLightShadowmapTexture.SampleCmpLevelZero(S1, float2(fragment_unnamed_463, fragment_unnamed_464), fragment_unnamed_358).xxxx.x, _MainLightShadowmapTexture.SampleCmpLevelZero(S1, float2(fragment_unnamed_481, fragment_unnamed_482), fragment_unnamed_358).xxxx.x, _MainLightShadowmapTexture.SampleCmpLevelZero(S1, float2(fragment_unnamed_483, fragment_unnamed_484), fragment_unnamed_358).xxxx.x), 0.25f.xxxx); } else { float fragment_unnamed_625; if (fragment_uniform_buffer_5[27u].y == 2.0f) { float fragment_unnamed_632 = floor(mad(fragment_unnamed_356, fragment_uniform_buffer_5[28u].z, 0.5f)); float fragment_unnamed_633 = floor(mad(fragment_unnamed_357, fragment_uniform_buffer_5[28u].w, 0.5f)); precise float fragment_unnamed_638 = (-0.0f) - fragment_unnamed_632; precise float fragment_unnamed_639 = (-0.0f) - fragment_unnamed_633; float fragment_unnamed_640 = mad(fragment_unnamed_356, fragment_uniform_buffer_5[28u].z, fragment_unnamed_638); float fragment_unnamed_641 = mad(fragment_unnamed_357, fragment_uniform_buffer_5[28u].w, fragment_unnamed_639); precise float fragment_unnamed_642 = fragment_unnamed_640 + 0.5f; precise float fragment_unnamed_643 = fragment_unnamed_640 + 1.0f; precise float fragment_unnamed_644 = fragment_unnamed_641 + 0.5f; precise float fragment_unnamed_645 = fragment_unnamed_641 + 1.0f; precise float fragment_unnamed_646 = fragment_unnamed_642 * fragment_unnamed_642; precise float fragment_unnamed_647 = fragment_unnamed_642 * fragment_unnamed_642; precise float fragment_unnamed_648 = fragment_unnamed_644 * fragment_unnamed_644; precise float fragment_unnamed_649 = fragment_unnamed_644 * fragment_unnamed_644; precise float fragment_unnamed_650 = fragment_unnamed_647 * 0.07999999821186065673828125f; precise float fragment_unnamed_652 = fragment_unnamed_649 * 0.07999999821186065673828125f; precise float fragment_unnamed_653 = (-0.0f) - fragment_unnamed_640; precise float fragment_unnamed_654 = (-0.0f) - fragment_unnamed_641; precise float fragment_unnamed_657 = (-0.0f) - fragment_unnamed_640; precise float fragment_unnamed_658 = (-0.0f) - fragment_unnamed_641; precise float fragment_unnamed_659 = fragment_unnamed_657 + 1.0f; precise float fragment_unnamed_660 = fragment_unnamed_658 + 1.0f; float fragment_unnamed_661 = min(fragment_unnamed_640, 0.0f); float fragment_unnamed_662 = min(fragment_unnamed_641, 0.0f); precise float fragment_unnamed_663 = (-0.0f) - fragment_unnamed_661; precise float fragment_unnamed_664 = (-0.0f) - fragment_unnamed_662; float fragment_unnamed_667 = max(fragment_unnamed_640, 0.0f); float fragment_unnamed_668 = max(fragment_unnamed_641, 0.0f); precise float fragment_unnamed_669 = (-0.0f) - fragment_unnamed_667; precise float fragment_unnamed_670 = (-0.0f) - fragment_unnamed_668; precise float fragment_unnamed_673 = mad(fragment_unnamed_663, fragment_unnamed_661, fragment_unnamed_659) + 1.0f; precise float fragment_unnamed_674 = mad(fragment_unnamed_664, fragment_unnamed_662, fragment_unnamed_660) + 1.0f; precise float fragment_unnamed_675 = mad(fragment_unnamed_669, fragment_unnamed_667, fragment_unnamed_643) + 1.0f; precise float fragment_unnamed_676 = mad(fragment_unnamed_670, fragment_unnamed_668, fragment_unnamed_645) + 1.0f; precise float fragment_unnamed_677 = mad(fragment_unnamed_646, 0.5f, fragment_unnamed_653) * 0.1599999964237213134765625f; precise float fragment_unnamed_679 = mad(fragment_unnamed_648, 0.5f, fragment_unnamed_654) * 0.1599999964237213134765625f; precise float fragment_unnamed_680 = fragment_unnamed_659 * 0.1599999964237213134765625f; precise float fragment_unnamed_681 = fragment_unnamed_660 * 0.1599999964237213134765625f; precise float fragment_unnamed_682 = fragment_unnamed_673 * 0.1599999964237213134765625f; precise float fragment_unnamed_683 = fragment_unnamed_674 * 0.1599999964237213134765625f; precise float fragment_unnamed_684 = fragment_unnamed_675 * 0.1599999964237213134765625f; precise float fragment_unnamed_685 = fragment_unnamed_676 * 0.1599999964237213134765625f; precise float fragment_unnamed_686 = fragment_unnamed_643 * 0.1599999964237213134765625f; precise float fragment_unnamed_687 = fragment_unnamed_645 * 0.1599999964237213134765625f; precise float fragment_unnamed_688 = fragment_unnamed_684 + fragment_unnamed_682; precise float fragment_unnamed_689 = fragment_unnamed_650 + fragment_unnamed_686; precise float fragment_unnamed_690 = fragment_unnamed_680 + fragment_unnamed_677; precise float fragment_unnamed_691 = fragment_unnamed_684 + fragment_unnamed_682; precise float fragment_unnamed_692 = fragment_unnamed_679 + fragment_unnamed_681; precise float fragment_unnamed_693 = fragment_unnamed_683 + fragment_unnamed_685; precise float fragment_unnamed_694 = fragment_unnamed_687 + fragment_unnamed_652; precise float fragment_unnamed_695 = fragment_unnamed_680 / fragment_unnamed_690; precise float fragment_unnamed_696 = fragment_unnamed_684 / fragment_unnamed_691; precise float fragment_unnamed_697 = fragment_unnamed_650 / fragment_unnamed_689; precise float fragment_unnamed_698 = fragment_unnamed_695 + (-2.5f); precise float fragment_unnamed_700 = fragment_unnamed_696 + (-0.5f); precise float fragment_unnamed_702 = fragment_unnamed_697 + 1.5f; precise float fragment_unnamed_704 = fragment_unnamed_681 / fragment_unnamed_692; precise float fragment_unnamed_705 = fragment_unnamed_685 / fragment_unnamed_693; precise float fragment_unnamed_706 = fragment_unnamed_652 / fragment_unnamed_694; precise float fragment_unnamed_707 = fragment_unnamed_704 + (-2.5f); precise float fragment_unnamed_708 = fragment_unnamed_705 + (-0.5f); precise float fragment_unnamed_709 = fragment_unnamed_706 + 1.5f; precise float fragment_unnamed_713 = fragment_unnamed_700 * fragment_uniform_buffer_5[28u].x; precise float fragment_unnamed_714 = fragment_unnamed_698 * fragment_uniform_buffer_5[28u].x; precise float fragment_unnamed_715 = fragment_unnamed_702 * fragment_uniform_buffer_5[28u].x; precise float fragment_unnamed_719 = fragment_unnamed_707 * fragment_uniform_buffer_5[28u].y; precise float fragment_unnamed_720 = fragment_unnamed_708 * fragment_uniform_buffer_5[28u].y; precise float fragment_unnamed_721 = fragment_unnamed_709 * fragment_uniform_buffer_5[28u].y; precise float fragment_unnamed_760 = fragment_unnamed_692 * fragment_unnamed_690; precise float fragment_unnamed_761 = fragment_unnamed_692 * fragment_unnamed_691; precise float fragment_unnamed_762 = fragment_unnamed_692 * fragment_unnamed_689; precise float fragment_unnamed_763 = fragment_unnamed_693 * fragment_unnamed_690; precise float fragment_unnamed_764 = fragment_unnamed_693 * fragment_unnamed_688; precise float fragment_unnamed_765 = fragment_unnamed_693 * fragment_unnamed_689; precise float fragment_unnamed_766 = fragment_unnamed_694 * fragment_unnamed_690; precise float fragment_unnamed_767 = fragment_unnamed_694 * fragment_unnamed_691; precise float fragment_unnamed_768 = fragment_unnamed_694 * fragment_unnamed_689; precise float fragment_unnamed_778 = _MainLightShadowmapTexture.SampleCmpLevelZero(S1, float2(mad(fragment_unnamed_632, fragment_uniform_buffer_5[28u].x, fragment_unnamed_713), mad(fragment_unnamed_633, fragment_uniform_buffer_5[28u].y, fragment_unnamed_719)), fragment_unnamed_358).xxxx.x * fragment_unnamed_761; float fragment_unnamed_804 = mad(fragment_unnamed_766, _MainLightShadowmapTexture.SampleCmpLevelZero(S1, float2(mad(fragment_unnamed_632, fragment_uniform_buffer_5[28u].x, fragment_unnamed_714), mad(fragment_unnamed_633, fragment_uniform_buffer_5[28u].y, fragment_unnamed_721)), fragment_unnamed_358).xxxx.x, mad(fragment_unnamed_765, _MainLightShadowmapTexture.SampleCmpLevelZero(S1, float2(mad(fragment_unnamed_632, fragment_uniform_buffer_5[28u].x, fragment_unnamed_715), mad(fragment_unnamed_633, fragment_uniform_buffer_5[28u].y, fragment_unnamed_720)), fragment_unnamed_358).xxxx.x, mad(fragment_unnamed_764, _MainLightShadowmapTexture.SampleCmpLevelZero(S1, float2(mad(fragment_unnamed_632, fragment_uniform_buffer_5[28u].x, fragment_unnamed_713), mad(fragment_unnamed_633, fragment_uniform_buffer_5[28u].y, fragment_unnamed_720)), fragment_unnamed_358).xxxx.x, mad(fragment_unnamed_763, _MainLightShadowmapTexture.SampleCmpLevelZero(S1, float2(mad(fragment_unnamed_632, fragment_uniform_buffer_5[28u].x, fragment_unnamed_714), mad(fragment_unnamed_633, fragment_uniform_buffer_5[28u].y, fragment_unnamed_720)), fragment_unnamed_358).xxxx.x, mad(fragment_unnamed_762, _MainLightShadowmapTexture.SampleCmpLevelZero(S1, float2(mad(fragment_unnamed_632, fragment_uniform_buffer_5[28u].x, fragment_unnamed_715), mad(fragment_unnamed_633, fragment_uniform_buffer_5[28u].y, fragment_unnamed_719)), fragment_unnamed_358).xxxx.x, mad(fragment_unnamed_760, _MainLightShadowmapTexture.SampleCmpLevelZero(S1, float2(mad(fragment_unnamed_632, fragment_uniform_buffer_5[28u].x, fragment_unnamed_714), mad(fragment_unnamed_633, fragment_uniform_buffer_5[28u].y, fragment_unnamed_719)), fragment_unnamed_358).xxxx.x, fragment_unnamed_778)))))); fragment_unnamed_625 = mad(fragment_unnamed_768, _MainLightShadowmapTexture.SampleCmpLevelZero(S1, float2(mad(fragment_unnamed_632, fragment_uniform_buffer_5[28u].x, fragment_unnamed_715), mad(fragment_unnamed_633, fragment_uniform_buffer_5[28u].y, fragment_unnamed_721)), fragment_unnamed_358).xxxx.x, mad(fragment_unnamed_767, _MainLightShadowmapTexture.SampleCmpLevelZero(S1, float2(mad(fragment_unnamed_632, fragment_uniform_buffer_5[28u].x, fragment_unnamed_713), mad(fragment_unnamed_633, fragment_uniform_buffer_5[28u].y, fragment_unnamed_721)), fragment_unnamed_358).xxxx.x, fragment_unnamed_804)); } else { float fragment_unnamed_821 = floor(mad(fragment_unnamed_356, fragment_uniform_buffer_5[28u].z, 0.5f)); float fragment_unnamed_822 = floor(mad(fragment_unnamed_357, fragment_uniform_buffer_5[28u].w, 0.5f)); precise float fragment_unnamed_827 = (-0.0f) - fragment_unnamed_821; precise float fragment_unnamed_828 = (-0.0f) - fragment_unnamed_822; float fragment_unnamed_829 = mad(fragment_unnamed_356, fragment_uniform_buffer_5[28u].z, fragment_unnamed_827); float fragment_unnamed_830 = mad(fragment_unnamed_357, fragment_uniform_buffer_5[28u].w, fragment_unnamed_828); precise float fragment_unnamed_831 = fragment_unnamed_829 + 0.5f; precise float fragment_unnamed_832 = fragment_unnamed_829 + 1.0f; precise float fragment_unnamed_833 = fragment_unnamed_830 + 0.5f; precise float fragment_unnamed_834 = fragment_unnamed_830 + 1.0f; precise float fragment_unnamed_835 = fragment_unnamed_831 * fragment_unnamed_831; precise float fragment_unnamed_836 = fragment_unnamed_831 * fragment_unnamed_831; precise float fragment_unnamed_837 = fragment_unnamed_833 * fragment_unnamed_833; precise float fragment_unnamed_838 = fragment_unnamed_833 * fragment_unnamed_833; precise float fragment_unnamed_839 = fragment_unnamed_836 * 0.040816001594066619873046875f; precise float fragment_unnamed_841 = fragment_unnamed_838 * 0.040816001594066619873046875f; precise float fragment_unnamed_842 = (-0.0f) - fragment_unnamed_829; precise float fragment_unnamed_843 = (-0.0f) - fragment_unnamed_830; precise float fragment_unnamed_846 = (-0.0f) - fragment_unnamed_829; precise float fragment_unnamed_847 = (-0.0f) - fragment_unnamed_830; precise float fragment_unnamed_848 = fragment_unnamed_846 + 1.0f; precise float fragment_unnamed_849 = fragment_unnamed_847 + 1.0f; float fragment_unnamed_850 = min(fragment_unnamed_829, 0.0f); float fragment_unnamed_851 = min(fragment_unnamed_830, 0.0f); precise float fragment_unnamed_852 = (-0.0f) - fragment_unnamed_850; precise float fragment_unnamed_853 = (-0.0f) - fragment_unnamed_851; float fragment_unnamed_856 = max(fragment_unnamed_829, 0.0f); float fragment_unnamed_857 = max(fragment_unnamed_830, 0.0f); precise float fragment_unnamed_858 = (-0.0f) - fragment_unnamed_856; precise float fragment_unnamed_859 = (-0.0f) - fragment_unnamed_857; precise float fragment_unnamed_862 = mad(fragment_unnamed_852, fragment_unnamed_850, fragment_unnamed_848) + 2.0f; precise float fragment_unnamed_863 = mad(fragment_unnamed_853, fragment_unnamed_851, fragment_unnamed_849) + 2.0f; precise float fragment_unnamed_864 = mad(fragment_unnamed_858, fragment_unnamed_856, fragment_unnamed_832) + 2.0f; precise float fragment_unnamed_865 = mad(fragment_unnamed_859, fragment_unnamed_857, fragment_unnamed_834) + 2.0f; precise float fragment_unnamed_866 = fragment_unnamed_864 * 0.08163200318813323974609375f; precise float fragment_unnamed_868 = mad(fragment_unnamed_837, 0.5f, fragment_unnamed_843) * 0.08163200318813323974609375f; precise float fragment_unnamed_869 = mad(fragment_unnamed_835, 0.5f, fragment_unnamed_842) * 0.08163200318813323974609375f; precise float fragment_unnamed_870 = fragment_unnamed_865 * 0.08163200318813323974609375f; precise float fragment_unnamed_871 = fragment_unnamed_862 * 0.08163200318813323974609375f; precise float fragment_unnamed_872 = fragment_unnamed_863 * 0.08163200318813323974609375f; float fragment_unnamed_877 = mad(fragment_unnamed_829, -0.08163200318813323974609375f, 0.08163200318813323974609375f); float fragment_unnamed_878 = mad(fragment_unnamed_829, 0.08163200318813323974609375f, 0.1632640063762664794921875f); precise float fragment_unnamed_879 = fragment_unnamed_877 + fragment_unnamed_869; precise float fragment_unnamed_880 = fragment_unnamed_871 + mad(fragment_unnamed_829, -0.08163200318813323974609375f, 0.1632640063762664794921875f); precise float fragment_unnamed_881 = fragment_unnamed_878 + fragment_unnamed_866; precise float fragment_unnamed_882 = fragment_unnamed_839 + mad(fragment_unnamed_829, 0.08163200318813323974609375f, 0.08163200318813323974609375f); float fragment_unnamed_885 = mad(fragment_unnamed_830, -0.08163200318813323974609375f, 0.08163200318813323974609375f); float fragment_unnamed_886 = mad(fragment_unnamed_830, 0.08163200318813323974609375f, 0.1632640063762664794921875f); precise float fragment_unnamed_887 = fragment_unnamed_885 + fragment_unnamed_868; precise float fragment_unnamed_888 = fragment_unnamed_872 + mad(fragment_unnamed_830, -0.08163200318813323974609375f, 0.1632640063762664794921875f); precise float fragment_unnamed_889 = fragment_unnamed_886 + fragment_unnamed_870; precise float fragment_unnamed_890 = fragment_unnamed_841 + mad(fragment_unnamed_830, 0.08163200318813323974609375f, 0.08163200318813323974609375f); precise float fragment_unnamed_891 = fragment_unnamed_877 / fragment_unnamed_879; precise float fragment_unnamed_892 = fragment_unnamed_871 / fragment_unnamed_880; precise float fragment_unnamed_893 = fragment_unnamed_878 / fragment_unnamed_881; precise float fragment_unnamed_894 = fragment_unnamed_839 / fragment_unnamed_882; precise float fragment_unnamed_895 = fragment_unnamed_891 + (-3.5f); precise float fragment_unnamed_897 = fragment_unnamed_892 + (-1.5f); precise float fragment_unnamed_899 = fragment_unnamed_893 + 0.5f; precise float fragment_unnamed_900 = fragment_unnamed_894 + 2.5f; precise float fragment_unnamed_902 = fragment_unnamed_885 / fragment_unnamed_887; precise float fragment_unnamed_903 = fragment_unnamed_872 / fragment_unnamed_888; precise float fragment_unnamed_904 = fragment_unnamed_886 / fragment_unnamed_889; precise float fragment_unnamed_905 = fragment_unnamed_841 / fragment_unnamed_890; precise float fragment_unnamed_906 = fragment_unnamed_902 + (-3.5f); precise float fragment_unnamed_907 = fragment_unnamed_903 + (-1.5f); precise float fragment_unnamed_908 = fragment_unnamed_904 + 0.5f; precise float fragment_unnamed_909 = fragment_unnamed_905 + 2.5f; precise float fragment_unnamed_913 = fragment_unnamed_900 * fragment_uniform_buffer_5[28u].x; precise float fragment_unnamed_914 = fragment_unnamed_895 * fragment_uniform_buffer_5[28u].x; precise float fragment_unnamed_915 = fragment_unnamed_897 * fragment_uniform_buffer_5[28u].x; precise float fragment_unnamed_916 = fragment_unnamed_899 * fragment_uniform_buffer_5[28u].x; precise float fragment_unnamed_920 = fragment_unnamed_906 * fragment_uniform_buffer_5[28u].y; precise float fragment_unnamed_921 = fragment_unnamed_909 * fragment_uniform_buffer_5[28u].y; precise float fragment_unnamed_922 = fragment_unnamed_907 * fragment_uniform_buffer_5[28u].y; precise float fragment_unnamed_923 = fragment_unnamed_908 * fragment_uniform_buffer_5[28u].y; precise float fragment_unnamed_1000 = fragment_unnamed_887 * fragment_unnamed_879; precise float fragment_unnamed_1001 = fragment_unnamed_887 * fragment_unnamed_880; precise float fragment_unnamed_1002 = fragment_unnamed_887 * fragment_unnamed_881; precise float fragment_unnamed_1003 = fragment_unnamed_887 * fragment_unnamed_882; precise float fragment_unnamed_1004 = fragment_unnamed_888 * fragment_unnamed_879; precise float fragment_unnamed_1005 = fragment_unnamed_888 * fragment_unnamed_880; precise float fragment_unnamed_1006 = fragment_unnamed_888 * fragment_unnamed_881; precise float fragment_unnamed_1007 = fragment_unnamed_888 * fragment_unnamed_882; precise float fragment_unnamed_1008 = fragment_unnamed_889 * fragment_unnamed_879; precise float fragment_unnamed_1009 = fragment_unnamed_889 * fragment_unnamed_880; precise float fragment_unnamed_1010 = fragment_unnamed_889 * fragment_unnamed_881; precise float fragment_unnamed_1011 = fragment_unnamed_889 * fragment_unnamed_882; precise float fragment_unnamed_1012 = fragment_unnamed_890 * fragment_unnamed_879; precise float fragment_unnamed_1013 = fragment_unnamed_890 * fragment_unnamed_880; precise float fragment_unnamed_1014 = fragment_unnamed_890 * fragment_unnamed_881; precise float fragment_unnamed_1015 = fragment_unnamed_890 * fragment_unnamed_882; precise float fragment_unnamed_1025 = _MainLightShadowmapTexture.SampleCmpLevelZero(S1, float2(mad(fragment_unnamed_821, fragment_uniform_buffer_5[28u].x, fragment_unnamed_915), mad(fragment_unnamed_822, fragment_uniform_buffer_5[28u].y, fragment_unnamed_920)), fragment_unnamed_358).xxxx.x * fragment_unnamed_1001; float fragment_unnamed_1051 = mad(fragment_unnamed_1006, _MainLightShadowmapTexture.SampleCmpLevelZero(S1, float2(mad(fragment_unnamed_821, fragment_uniform_buffer_5[28u].x, fragment_unnamed_916), mad(fragment_unnamed_822, fragment_uniform_buffer_5[28u].y, fragment_unnamed_922)), fragment_unnamed_358).xxxx.x, mad(fragment_unnamed_1005, _MainLightShadowmapTexture.SampleCmpLevelZero(S1, float2(mad(fragment_unnamed_821, fragment_uniform_buffer_5[28u].x, fragment_unnamed_915), mad(fragment_unnamed_822, fragment_uniform_buffer_5[28u].y, fragment_unnamed_922)), fragment_unnamed_358).xxxx.x, mad(fragment_unnamed_1004, _MainLightShadowmapTexture.SampleCmpLevelZero(S1, float2(mad(fragment_unnamed_821, fragment_uniform_buffer_5[28u].x, fragment_unnamed_914), mad(fragment_unnamed_822, fragment_uniform_buffer_5[28u].y, fragment_unnamed_922)), fragment_unnamed_358).xxxx.x, mad(fragment_unnamed_1003, _MainLightShadowmapTexture.SampleCmpLevelZero(S1, float2(mad(fragment_unnamed_821, fragment_uniform_buffer_5[28u].x, fragment_unnamed_913), mad(fragment_unnamed_822, fragment_uniform_buffer_5[28u].y, fragment_unnamed_920)), fragment_unnamed_358).xxxx.x, mad(fragment_unnamed_1002, _MainLightShadowmapTexture.SampleCmpLevelZero(S1, float2(mad(fragment_unnamed_821, fragment_uniform_buffer_5[28u].x, fragment_unnamed_916), mad(fragment_unnamed_822, fragment_uniform_buffer_5[28u].y, fragment_unnamed_920)), fragment_unnamed_358).xxxx.x, mad(fragment_unnamed_1000, _MainLightShadowmapTexture.SampleCmpLevelZero(S1, float2(mad(fragment_unnamed_821, fragment_uniform_buffer_5[28u].x, fragment_unnamed_914), mad(fragment_unnamed_822, fragment_uniform_buffer_5[28u].y, fragment_unnamed_920)), fragment_unnamed_358).xxxx.x, fragment_unnamed_1025)))))); float fragment_unnamed_1081 = mad(fragment_unnamed_1012, _MainLightShadowmapTexture.SampleCmpLevelZero(S1, float2(mad(fragment_unnamed_821, fragment_uniform_buffer_5[28u].x, fragment_unnamed_914), mad(fragment_unnamed_822, fragment_uniform_buffer_5[28u].y, fragment_unnamed_921)), fragment_unnamed_358).xxxx.x, mad(fragment_unnamed_1011, _MainLightShadowmapTexture.SampleCmpLevelZero(S1, float2(mad(fragment_unnamed_821, fragment_uniform_buffer_5[28u].x, fragment_unnamed_913), mad(fragment_unnamed_822, fragment_uniform_buffer_5[28u].y, fragment_unnamed_923)), fragment_unnamed_358).xxxx.x, mad(fragment_unnamed_1010, _MainLightShadowmapTexture.SampleCmpLevelZero(S1, float2(mad(fragment_unnamed_821, fragment_uniform_buffer_5[28u].x, fragment_unnamed_916), mad(fragment_unnamed_822, fragment_uniform_buffer_5[28u].y, fragment_unnamed_923)), fragment_unnamed_358).xxxx.x, mad(fragment_unnamed_1009, _MainLightShadowmapTexture.SampleCmpLevelZero(S1, float2(mad(fragment_unnamed_821, fragment_uniform_buffer_5[28u].x, fragment_unnamed_915), mad(fragment_unnamed_822, fragment_uniform_buffer_5[28u].y, fragment_unnamed_923)), fragment_unnamed_358).xxxx.x, mad(fragment_unnamed_1008, _MainLightShadowmapTexture.SampleCmpLevelZero(S1, float2(mad(fragment_unnamed_821, fragment_uniform_buffer_5[28u].x, fragment_unnamed_914), mad(fragment_unnamed_822, fragment_uniform_buffer_5[28u].y, fragment_unnamed_923)), fragment_unnamed_358).xxxx.x, mad(fragment_unnamed_1007, _MainLightShadowmapTexture.SampleCmpLevelZero(S1, float2(mad(fragment_unnamed_821, fragment_uniform_buffer_5[28u].x, fragment_unnamed_913), mad(fragment_unnamed_822, fragment_uniform_buffer_5[28u].y, fragment_unnamed_922)), fragment_unnamed_358).xxxx.x, fragment_unnamed_1051)))))); fragment_unnamed_625 = mad(fragment_unnamed_1015, _MainLightShadowmapTexture.SampleCmpLevelZero(S1, float2(mad(fragment_unnamed_821, fragment_uniform_buffer_5[28u].x, fragment_unnamed_913), mad(fragment_unnamed_822, fragment_uniform_buffer_5[28u].y, fragment_unnamed_921)), fragment_unnamed_358).xxxx.x, mad(fragment_unnamed_1014, _MainLightShadowmapTexture.SampleCmpLevelZero(S1, float2(mad(fragment_unnamed_821, fragment_uniform_buffer_5[28u].x, fragment_unnamed_916), mad(fragment_unnamed_822, fragment_uniform_buffer_5[28u].y, fragment_unnamed_921)), fragment_unnamed_358).xxxx.x, mad(fragment_unnamed_1013, _MainLightShadowmapTexture.SampleCmpLevelZero(S1, float2(mad(fragment_unnamed_821, fragment_uniform_buffer_5[28u].x, fragment_unnamed_915), mad(fragment_unnamed_822, fragment_uniform_buffer_5[28u].y, fragment_unnamed_921)), fragment_unnamed_358).xxxx.x, fragment_unnamed_1081))); } fragment_unnamed_502 = fragment_unnamed_625; } fragment_unnamed_501 = fragment_unnamed_502; } else { fragment_unnamed_501 = _MainLightShadowmapTexture.SampleCmpLevelZero(S1, float2(fragment_unnamed_356, fragment_unnamed_357), fragment_unnamed_358).xxxx.x; } precise float fragment_unnamed_506 = (-0.0f) - fragment_uniform_buffer_5[27u].x; precise float fragment_unnamed_507 = fragment_unnamed_506 + 1.0f; float fragment_unnamed_520 = asfloat(((((0.0f >= fragment_unnamed_358) ? 4294967295u : 0u) | ((fragment_unnamed_358 >= 1.0f) ? 4294967295u : 0u)) != 0u) ? 1065353216u : asuint(mad(fragment_unnamed_501, fragment_uniform_buffer_5[27u].x, fragment_unnamed_507))); uint fragment_unnamed_528 = uint(gl_Layer) + 64u; precise float fragment_unnamed_533 = (-0.0f) - fragment_uniform_buffer_3[fragment_unnamed_528].x; precise float fragment_unnamed_535 = (-0.0f) - fragment_uniform_buffer_3[fragment_unnamed_528].y; precise float fragment_unnamed_537 = (-0.0f) - fragment_uniform_buffer_3[fragment_unnamed_528].z; precise float fragment_unnamed_538 = fragment_input_2.x + fragment_unnamed_533; precise float fragment_unnamed_539 = fragment_input_2.y + fragment_unnamed_535; precise float fragment_unnamed_540 = fragment_input_2.z + fragment_unnamed_537; float fragment_unnamed_541 = dot(float3(fragment_unnamed_538, fragment_unnamed_539, fragment_unnamed_540), float3(fragment_unnamed_538, fragment_unnamed_539, fragment_unnamed_540)); precise float fragment_unnamed_552 = (-0.0f) - fragment_unnamed_520; precise float fragment_unnamed_553 = fragment_unnamed_552 + 1.0f; precise float fragment_unnamed_570 = mad(clamp(mad(fragment_unnamed_541, fragment_uniform_buffer_5[27u].z, fragment_uniform_buffer_5[27u].w), 0.0f, 1.0f), fragment_unnamed_553, fragment_unnamed_520) * fragment_uniform_buffer_2[11u].z; precise float fragment_unnamed_577 = fragment_unnamed_570 * fragment_uniform_buffer_0[6u].x; precise float fragment_unnamed_578 = fragment_unnamed_570 * fragment_uniform_buffer_0[6u].y; precise float fragment_unnamed_579 = fragment_unnamed_570 * fragment_uniform_buffer_0[6u].z; float fragment_unnamed_588 = clamp(dot(float3(fragment_unnamed_184, fragment_unnamed_185, fragment_unnamed_186), float3(fragment_uniform_buffer_0[5u].xyz)), 0.0f, 1.0f); precise float fragment_unnamed_589 = fragment_unnamed_588 * fragment_unnamed_577; precise float fragment_unnamed_590 = fragment_unnamed_588 * fragment_unnamed_578; precise float fragment_unnamed_591 = fragment_unnamed_588 * fragment_unnamed_579; precise float fragment_unnamed_592 = fragment_unnamed_107 * fragment_unnamed_589; precise float fragment_unnamed_593 = fragment_unnamed_108 * fragment_unnamed_590; precise float fragment_unnamed_594 = fragment_unnamed_109 * fragment_unnamed_591; bool fragment_unnamed_595 = (asuint(fragment_uniform_buffer_0[8u]).x & asuint(fragment_uniform_buffer_2[10u]).x) != 0u; uint fragment_unnamed_612 = uint(int(min(fragment_uniform_buffer_0[10u].x, fragment_uniform_buffer_2[11u].y))); float fragment_unnamed_620 = clamp(mad(fragment_unnamed_541, fragment_uniform_buffer_5[31u].x, fragment_uniform_buffer_5[31u].y), 0.0f, 1.0f); float fragment_unnamed_624 = asfloat(0u); float fragment_unnamed_1097; float fragment_unnamed_1099; float fragment_unnamed_1101; fragment_unnamed_1097 = asfloat(0u); fragment_unnamed_1099 = asfloat(0u); fragment_unnamed_1101 = asfloat(0u); uint fragment_unnamed_1151; precise float fragment_unnamed_1178; precise float fragment_unnamed_1179; precise float fragment_unnamed_1180; precise float fragment_unnamed_1214; float fragment_unnamed_1326; precise float fragment_unnamed_1328; precise float fragment_unnamed_1329; precise float fragment_unnamed_1342; uint fragment_unnamed_1343; precise float fragment_unnamed_1350; precise float fragment_unnamed_1351; precise float fragment_unnamed_1352; float fragment_unnamed_1356; precise float fragment_unnamed_1357; precise float fragment_unnamed_1358; precise float fragment_unnamed_1359; bool fragment_unnamed_1363; for (float fragment_unnamed_1103 = fragment_unnamed_624; !(asuint(fragment_unnamed_1103) >= fragment_unnamed_612); fragment_unnamed_1328 = (-0.0f) - fragment_unnamed_1326, fragment_unnamed_1329 = fragment_unnamed_1328 + 1.0f, fragment_unnamed_1342 = fragment_unnamed_1214 * mad(fragment_unnamed_620, fragment_unnamed_1329, fragment_unnamed_1326), fragment_unnamed_1343 = fragment_unnamed_1151 + 256u, fragment_unnamed_1350 = fragment_unnamed_1342 * fragment_uniform_buffer_1[fragment_unnamed_1343].x, fragment_unnamed_1351 = fragment_unnamed_1342 * fragment_uniform_buffer_1[fragment_unnamed_1343].y, fragment_unnamed_1352 = fragment_unnamed_1342 * fragment_uniform_buffer_1[fragment_unnamed_1343].z, fragment_unnamed_1356 = clamp(dot(float3(fragment_unnamed_184, fragment_unnamed_185, fragment_unnamed_186), float3(fragment_unnamed_1178, fragment_unnamed_1179, fragment_unnamed_1180)), 0.0f, 1.0f), fragment_unnamed_1357 = fragment_unnamed_1356 * fragment_unnamed_1350, fragment_unnamed_1358 = fragment_unnamed_1356 * fragment_unnamed_1351, fragment_unnamed_1359 = fragment_unnamed_1356 * fragment_unnamed_1352, fragment_unnamed_1363 = (asuint(fragment_uniform_buffer_2[10u]).x & asuint(fragment_uniform_buffer_1[fragment_unnamed_1151 + 1280u]).x) != 0u, fragment_unnamed_1097 = asfloat(fragment_unnamed_1363 ? asuint(mad(fragment_unnamed_1357, fragment_unnamed_107, fragment_unnamed_1097)) : asuint(fragment_unnamed_1097)), fragment_unnamed_1099 = asfloat(fragment_unnamed_1363 ? asuint(mad(fragment_unnamed_1358, fragment_unnamed_108, fragment_unnamed_1099)) : asuint(fragment_unnamed_1099)), fragment_unnamed_1101 = asfloat(fragment_unnamed_1363 ? asuint(mad(fragment_unnamed_1359, fragment_unnamed_109, fragment_unnamed_1101)) : asuint(fragment_unnamed_1101)), fragment_unnamed_1103 = asfloat(asuint(fragment_unnamed_1103) + 1u)) { uint fragment_unnamed_1122 = asuint(fragment_unnamed_1103) & 3u; fragment_unnamed_1151 = uint(int(dot(float4(fragment_uniform_buffer_2[(asuint(fragment_unnamed_1103) >> 2u) + 12u]), float4(fragment_unnamed_69[(fragment_unnamed_1122 * 4u) + 0u], fragment_unnamed_69[(fragment_unnamed_1122 * 4u) + 1u], fragment_unnamed_69[(fragment_unnamed_1122 * 4u) + 2u], fragment_unnamed_69[(fragment_unnamed_1122 * 4u) + 3u])))); precise float fragment_unnamed_1154 = (-0.0f) - fragment_input_2.x; precise float fragment_unnamed_1157 = (-0.0f) - fragment_input_2.y; precise float fragment_unnamed_1160 = (-0.0f) - fragment_input_2.z; float fragment_unnamed_1169 = mad(fragment_unnamed_1154, fragment_uniform_buffer_1[fragment_unnamed_1151].w, fragment_uniform_buffer_1[fragment_unnamed_1151].x); float fragment_unnamed_1170 = mad(fragment_unnamed_1157, fragment_uniform_buffer_1[fragment_unnamed_1151].w, fragment_uniform_buffer_1[fragment_unnamed_1151].y); float fragment_unnamed_1171 = mad(fragment_unnamed_1160, fragment_uniform_buffer_1[fragment_unnamed_1151].w, fragment_uniform_buffer_1[fragment_unnamed_1151].z); float fragment_unnamed_1175 = max(dot(float3(fragment_unnamed_1169, fragment_unnamed_1170, fragment_unnamed_1171), float3(fragment_unnamed_1169, fragment_unnamed_1170, fragment_unnamed_1171)), 6.103515625e-05f); float fragment_unnamed_1177 = rsqrt(fragment_unnamed_1175); fragment_unnamed_1178 = fragment_unnamed_1177 * fragment_unnamed_1169; fragment_unnamed_1179 = fragment_unnamed_1177 * fragment_unnamed_1170; fragment_unnamed_1180 = fragment_unnamed_1177 * fragment_unnamed_1171; precise float fragment_unnamed_1181 = 1.0f / fragment_unnamed_1175; precise float fragment_unnamed_1187 = fragment_unnamed_1175 * fragment_uniform_buffer_1[fragment_unnamed_1151 + 512u].x; precise float fragment_unnamed_1188 = (-0.0f) - fragment_unnamed_1187; float fragment_unnamed_1190 = max(mad(fragment_unnamed_1188, fragment_unnamed_1187, 1.0f), 0.0f); precise float fragment_unnamed_1191 = fragment_unnamed_1190 * fragment_unnamed_1190; precise float fragment_unnamed_1192 = fragment_unnamed_1191 * fragment_unnamed_1181; float fragment_unnamed_1212 = clamp(mad(dot(float3(fragment_uniform_buffer_1[fragment_unnamed_1151 + 768u].xyz), float3(fragment_unnamed_1178, fragment_unnamed_1179, fragment_unnamed_1180)), fragment_uniform_buffer_1[fragment_unnamed_1151 + 512u].z, fragment_uniform_buffer_1[fragment_unnamed_1151 + 512u].w), 0.0f, 1.0f); precise float fragment_unnamed_1213 = fragment_unnamed_1212 * fragment_unnamed_1212; fragment_unnamed_1214 = fragment_unnamed_1192 * fragment_unnamed_1213; uint fragment_unnamed_1221 = (int(fragment_unnamed_1151) < int(0u)) ? 4294967295u : uint(int(fragment_uniform_buffer_5[fragment_unnamed_1151 + 33u].w)); float frontier_phi_17_pred; if (int(fragment_unnamed_1221) >= int(0u)) { float fragment_unnamed_1261; if (0.0f != fragment_uniform_buffer_5[fragment_unnamed_1151 + 33u].z) { float fragment_unnamed_1230 = abs(fragment_unnamed_1180); float fragment_unnamed_1232 = abs(fragment_unnamed_1178); precise float fragment_unnamed_1240 = (-0.0f) - fragment_unnamed_1180; precise float fragment_unnamed_1241 = (-0.0f) - fragment_unnamed_1179; precise float fragment_unnamed_1242 = (-0.0f) - fragment_unnamed_1178; fragment_unnamed_1261 = asfloat(fragment_unnamed_1221 + uint(int(asfloat(((((fragment_unnamed_1230 >= abs(fragment_unnamed_1179)) ? 4294967295u : 0u) & ((fragment_unnamed_1230 >= fragment_unnamed_1232) ? 4294967295u : 0u)) != 0u) ? ((fragment_unnamed_1240 < 0.0f) ? 1084227584u : 1082130432u) : ((abs(fragment_unnamed_1179) >= fragment_unnamed_1232) ? ((fragment_unnamed_1241 < 0.0f) ? 1077936128u : 1073741824u) : (((fragment_unnamed_1242 < 0.0f) ? 4294967295u : 0u) & 1065353216u)))))); } else { fragment_unnamed_1261 = asfloat(fragment_unnamed_1221); } uint fragment_unnamed_1263 = asuint(fragment_unnamed_1261) << 2u; uint fragment_unnamed_1266 = fragment_unnamed_1263 + 290u; precise float fragment_unnamed_1274 = fragment_input_2.y * fragment_uniform_buffer_5[fragment_unnamed_1266].x; precise float fragment_unnamed_1275 = fragment_input_2.y * fragment_uniform_buffer_5[fragment_unnamed_1266].y; precise float fragment_unnamed_1276 = fragment_input_2.y * fragment_uniform_buffer_5[fragment_unnamed_1266].z; precise float fragment_unnamed_1277 = fragment_input_2.y * fragment_uniform_buffer_5[fragment_unnamed_1266].w; uint fragment_unnamed_1278 = fragment_unnamed_1263 + 289u; uint fragment_unnamed_1292 = fragment_unnamed_1263 + 291u; uint fragment_unnamed_1306 = fragment_unnamed_1263 + 292u; precise float fragment_unnamed_1314 = mad(fragment_uniform_buffer_5[fragment_unnamed_1292].x, fragment_input_2.z, mad(fragment_uniform_buffer_5[fragment_unnamed_1278].x, fragment_input_2.x, fragment_unnamed_1274)) + fragment_uniform_buffer_5[fragment_unnamed_1306].x; precise float fragment_unnamed_1315 = mad(fragment_uniform_buffer_5[fragment_unnamed_1292].y, fragment_input_2.z, mad(fragment_uniform_buffer_5[fragment_unnamed_1278].y, fragment_input_2.x, fragment_unnamed_1275)) + fragment_uniform_buffer_5[fragment_unnamed_1306].y; precise float fragment_unnamed_1316 = mad(fragment_uniform_buffer_5[fragment_unnamed_1292].z, fragment_input_2.z, mad(fragment_uniform_buffer_5[fragment_unnamed_1278].z, fragment_input_2.x, fragment_unnamed_1276)) + fragment_uniform_buffer_5[fragment_unnamed_1306].z; precise float fragment_unnamed_1317 = mad(fragment_uniform_buffer_5[fragment_unnamed_1292].w, fragment_input_2.z, mad(fragment_uniform_buffer_5[fragment_unnamed_1278].w, fragment_input_2.x, fragment_unnamed_1277)) + fragment_uniform_buffer_5[fragment_unnamed_1306].w; precise float fragment_unnamed_1318 = fragment_unnamed_1314 / fragment_unnamed_1317; precise float fragment_unnamed_1319 = fragment_unnamed_1315 / fragment_unnamed_1317; precise float fragment_unnamed_1320 = fragment_unnamed_1316 / fragment_unnamed_1317; float fragment_unnamed_1430; if (0.0f < fragment_uniform_buffer_5[fragment_unnamed_1151 + 33u].y) { float fragment_unnamed_1431; if (1.0f == fragment_uniform_buffer_5[fragment_unnamed_1151 + 33u].y) { precise float fragment_unnamed_1391 = fragment_unnamed_1318 + fragment_uniform_buffer_5[29u].x; precise float fragment_unnamed_1392 = fragment_unnamed_1319 + fragment_uniform_buffer_5[29u].y; precise float fragment_unnamed_1393 = fragment_unnamed_1318 + fragment_uniform_buffer_5[29u].z; precise float fragment_unnamed_1394 = fragment_unnamed_1319 + fragment_uniform_buffer_5[29u].w; precise float fragment_unnamed_1410 = fragment_unnamed_1318 + fragment_uniform_buffer_5[30u].x; precise float fragment_unnamed_1411 = fragment_unnamed_1319 + fragment_uniform_buffer_5[30u].y; precise float fragment_unnamed_1412 = fragment_unnamed_1318 + fragment_uniform_buffer_5[30u].z; precise float fragment_unnamed_1413 = fragment_unnamed_1319 + fragment_uniform_buffer_5[30u].w; fragment_unnamed_1431 = dot(float4(_AdditionalLightsShadowmapTexture.SampleCmpLevelZero(S1, float2(fragment_unnamed_1391, fragment_unnamed_1392), fragment_unnamed_1320).xxxx.x, _AdditionalLightsShadowmapTexture.SampleCmpLevelZero(S1, float2(fragment_unnamed_1393, fragment_unnamed_1394), fragment_unnamed_1320).xxxx.x, _AdditionalLightsShadowmapTexture.SampleCmpLevelZero(S1, float2(fragment_unnamed_1410, fragment_unnamed_1411), fragment_unnamed_1320).xxxx.x, _AdditionalLightsShadowmapTexture.SampleCmpLevelZero(S1, float2(fragment_unnamed_1412, fragment_unnamed_1413), fragment_unnamed_1320).xxxx.x), 0.25f.xxxx); } else { float fragment_unnamed_1451; if (2.0f == fragment_uniform_buffer_5[fragment_unnamed_1151 + 33u].y) { float fragment_unnamed_1458 = floor(mad(fragment_unnamed_1318, fragment_uniform_buffer_5[32u].z, 0.5f)); float fragment_unnamed_1459 = floor(mad(fragment_unnamed_1319, fragment_uniform_buffer_5[32u].w, 0.5f)); precise float fragment_unnamed_1464 = (-0.0f) - fragment_unnamed_1458; precise float fragment_unnamed_1465 = (-0.0f) - fragment_unnamed_1459; float fragment_unnamed_1466 = mad(fragment_unnamed_1318, fragment_uniform_buffer_5[32u].z, fragment_unnamed_1464); float fragment_unnamed_1467 = mad(fragment_unnamed_1319, fragment_uniform_buffer_5[32u].w, fragment_unnamed_1465); precise float fragment_unnamed_1468 = fragment_unnamed_1466 + 0.5f; precise float fragment_unnamed_1469 = fragment_unnamed_1466 + 1.0f; precise float fragment_unnamed_1470 = fragment_unnamed_1467 + 0.5f; precise float fragment_unnamed_1471 = fragment_unnamed_1467 + 1.0f; precise float fragment_unnamed_1472 = fragment_unnamed_1468 * fragment_unnamed_1468; precise float fragment_unnamed_1473 = fragment_unnamed_1468 * fragment_unnamed_1468; precise float fragment_unnamed_1474 = fragment_unnamed_1470 * fragment_unnamed_1470; precise float fragment_unnamed_1475 = fragment_unnamed_1470 * fragment_unnamed_1470; precise float fragment_unnamed_1476 = fragment_unnamed_1473 * 0.07999999821186065673828125f; precise float fragment_unnamed_1477 = fragment_unnamed_1475 * 0.07999999821186065673828125f; precise float fragment_unnamed_1478 = (-0.0f) - fragment_unnamed_1466; precise float fragment_unnamed_1479 = (-0.0f) - fragment_unnamed_1467; precise float fragment_unnamed_1482 = (-0.0f) - fragment_unnamed_1466; precise float fragment_unnamed_1483 = (-0.0f) - fragment_unnamed_1467; precise float fragment_unnamed_1484 = fragment_unnamed_1482 + 1.0f; precise float fragment_unnamed_1485 = fragment_unnamed_1483 + 1.0f; float fragment_unnamed_1486 = min(fragment_unnamed_1466, 0.0f); float fragment_unnamed_1487 = min(fragment_unnamed_1467, 0.0f); precise float fragment_unnamed_1488 = (-0.0f) - fragment_unnamed_1486; precise float fragment_unnamed_1489 = (-0.0f) - fragment_unnamed_1487; float fragment_unnamed_1492 = max(fragment_unnamed_1466, 0.0f); float fragment_unnamed_1493 = max(fragment_unnamed_1467, 0.0f); precise float fragment_unnamed_1494 = (-0.0f) - fragment_unnamed_1492; precise float fragment_unnamed_1495 = (-0.0f) - fragment_unnamed_1493; precise float fragment_unnamed_1498 = mad(fragment_unnamed_1488, fragment_unnamed_1486, fragment_unnamed_1484) + 1.0f; precise float fragment_unnamed_1499 = mad(fragment_unnamed_1489, fragment_unnamed_1487, fragment_unnamed_1485) + 1.0f; precise float fragment_unnamed_1500 = mad(fragment_unnamed_1494, fragment_unnamed_1492, fragment_unnamed_1469) + 1.0f; precise float fragment_unnamed_1501 = mad(fragment_unnamed_1495, fragment_unnamed_1493, fragment_unnamed_1471) + 1.0f; precise float fragment_unnamed_1502 = mad(fragment_unnamed_1472, 0.5f, fragment_unnamed_1478) * 0.1599999964237213134765625f; precise float fragment_unnamed_1503 = mad(fragment_unnamed_1474, 0.5f, fragment_unnamed_1479) * 0.1599999964237213134765625f; precise float fragment_unnamed_1504 = fragment_unnamed_1484 * 0.1599999964237213134765625f; precise float fragment_unnamed_1505 = fragment_unnamed_1485 * 0.1599999964237213134765625f; precise float fragment_unnamed_1506 = fragment_unnamed_1498 * 0.1599999964237213134765625f; precise float fragment_unnamed_1507 = fragment_unnamed_1499 * 0.1599999964237213134765625f; precise float fragment_unnamed_1508 = fragment_unnamed_1500 * 0.1599999964237213134765625f; precise float fragment_unnamed_1509 = fragment_unnamed_1501 * 0.1599999964237213134765625f; precise float fragment_unnamed_1510 = fragment_unnamed_1469 * 0.1599999964237213134765625f; precise float fragment_unnamed_1511 = fragment_unnamed_1471 * 0.1599999964237213134765625f; precise float fragment_unnamed_1512 = fragment_unnamed_1508 + fragment_unnamed_1506; precise float fragment_unnamed_1513 = fragment_unnamed_1476 + fragment_unnamed_1510; precise float fragment_unnamed_1514 = fragment_unnamed_1504 + fragment_unnamed_1502; precise float fragment_unnamed_1515 = fragment_unnamed_1508 + fragment_unnamed_1506; precise float fragment_unnamed_1516 = fragment_unnamed_1503 + fragment_unnamed_1505; precise float fragment_unnamed_1517 = fragment_unnamed_1507 + fragment_unnamed_1509; precise float fragment_unnamed_1518 = fragment_unnamed_1511 + fragment_unnamed_1477; precise float fragment_unnamed_1519 = fragment_unnamed_1504 / fragment_unnamed_1514; precise float fragment_unnamed_1520 = fragment_unnamed_1508 / fragment_unnamed_1515; precise float fragment_unnamed_1521 = fragment_unnamed_1476 / fragment_unnamed_1513; precise float fragment_unnamed_1522 = fragment_unnamed_1519 + (-2.5f); precise float fragment_unnamed_1523 = fragment_unnamed_1520 + (-0.5f); precise float fragment_unnamed_1524 = fragment_unnamed_1521 + 1.5f; precise float fragment_unnamed_1525 = fragment_unnamed_1505 / fragment_unnamed_1516; precise float fragment_unnamed_1526 = fragment_unnamed_1509 / fragment_unnamed_1517; precise float fragment_unnamed_1527 = fragment_unnamed_1477 / fragment_unnamed_1518; precise float fragment_unnamed_1528 = fragment_unnamed_1525 + (-2.5f); precise float fragment_unnamed_1529 = fragment_unnamed_1526 + (-0.5f); precise float fragment_unnamed_1530 = fragment_unnamed_1527 + 1.5f; precise float fragment_unnamed_1534 = fragment_unnamed_1523 * fragment_uniform_buffer_5[32u].x; precise float fragment_unnamed_1535 = fragment_unnamed_1522 * fragment_uniform_buffer_5[32u].x; precise float fragment_unnamed_1536 = fragment_unnamed_1524 * fragment_uniform_buffer_5[32u].x; precise float fragment_unnamed_1540 = fragment_unnamed_1528 * fragment_uniform_buffer_5[32u].y; precise float fragment_unnamed_1541 = fragment_unnamed_1529 * fragment_uniform_buffer_5[32u].y; precise float fragment_unnamed_1542 = fragment_unnamed_1530 * fragment_uniform_buffer_5[32u].y; precise float fragment_unnamed_1581 = fragment_unnamed_1516 * fragment_unnamed_1514; precise float fragment_unnamed_1582 = fragment_unnamed_1516 * fragment_unnamed_1515; precise float fragment_unnamed_1583 = fragment_unnamed_1516 * fragment_unnamed_1513; precise float fragment_unnamed_1584 = fragment_unnamed_1517 * fragment_unnamed_1514; precise float fragment_unnamed_1585 = fragment_unnamed_1517 * fragment_unnamed_1512; precise float fragment_unnamed_1586 = fragment_unnamed_1517 * fragment_unnamed_1513; precise float fragment_unnamed_1587 = fragment_unnamed_1518 * fragment_unnamed_1514; precise float fragment_unnamed_1588 = fragment_unnamed_1518 * fragment_unnamed_1515; precise float fragment_unnamed_1589 = fragment_unnamed_1518 * fragment_unnamed_1513; precise float fragment_unnamed_1599 = _AdditionalLightsShadowmapTexture.SampleCmpLevelZero(S1, float2(mad(fragment_unnamed_1458, fragment_uniform_buffer_5[32u].x, fragment_unnamed_1534), mad(fragment_unnamed_1459, fragment_uniform_buffer_5[32u].y, fragment_unnamed_1540)), fragment_unnamed_1320).xxxx.x * fragment_unnamed_1582; float fragment_unnamed_1625 = mad(fragment_unnamed_1587, _AdditionalLightsShadowmapTexture.SampleCmpLevelZero(S1, float2(mad(fragment_unnamed_1458, fragment_uniform_buffer_5[32u].x, fragment_unnamed_1535), mad(fragment_unnamed_1459, fragment_uniform_buffer_5[32u].y, fragment_unnamed_1542)), fragment_unnamed_1320).xxxx.x, mad(fragment_unnamed_1586, _AdditionalLightsShadowmapTexture.SampleCmpLevelZero(S1, float2(mad(fragment_unnamed_1458, fragment_uniform_buffer_5[32u].x, fragment_unnamed_1536), mad(fragment_unnamed_1459, fragment_uniform_buffer_5[32u].y, fragment_unnamed_1541)), fragment_unnamed_1320).xxxx.x, mad(fragment_unnamed_1585, _AdditionalLightsShadowmapTexture.SampleCmpLevelZero(S1, float2(mad(fragment_unnamed_1458, fragment_uniform_buffer_5[32u].x, fragment_unnamed_1534), mad(fragment_unnamed_1459, fragment_uniform_buffer_5[32u].y, fragment_unnamed_1541)), fragment_unnamed_1320).xxxx.x, mad(fragment_unnamed_1584, _AdditionalLightsShadowmapTexture.SampleCmpLevelZero(S1, float2(mad(fragment_unnamed_1458, fragment_uniform_buffer_5[32u].x, fragment_unnamed_1535), mad(fragment_unnamed_1459, fragment_uniform_buffer_5[32u].y, fragment_unnamed_1541)), fragment_unnamed_1320).xxxx.x, mad(fragment_unnamed_1583, _AdditionalLightsShadowmapTexture.SampleCmpLevelZero(S1, float2(mad(fragment_unnamed_1458, fragment_uniform_buffer_5[32u].x, fragment_unnamed_1536), mad(fragment_unnamed_1459, fragment_uniform_buffer_5[32u].y, fragment_unnamed_1540)), fragment_unnamed_1320).xxxx.x, mad(fragment_unnamed_1581, _AdditionalLightsShadowmapTexture.SampleCmpLevelZero(S1, float2(mad(fragment_unnamed_1458, fragment_uniform_buffer_5[32u].x, fragment_unnamed_1535), mad(fragment_unnamed_1459, fragment_uniform_buffer_5[32u].y, fragment_unnamed_1540)), fragment_unnamed_1320).xxxx.x, fragment_unnamed_1599)))))); fragment_unnamed_1451 = mad(fragment_unnamed_1589, _AdditionalLightsShadowmapTexture.SampleCmpLevelZero(S1, float2(mad(fragment_unnamed_1458, fragment_uniform_buffer_5[32u].x, fragment_unnamed_1536), mad(fragment_unnamed_1459, fragment_uniform_buffer_5[32u].y, fragment_unnamed_1542)), fragment_unnamed_1320).xxxx.x, mad(fragment_unnamed_1588, _AdditionalLightsShadowmapTexture.SampleCmpLevelZero(S1, float2(mad(fragment_unnamed_1458, fragment_uniform_buffer_5[32u].x, fragment_unnamed_1534), mad(fragment_unnamed_1459, fragment_uniform_buffer_5[32u].y, fragment_unnamed_1542)), fragment_unnamed_1320).xxxx.x, fragment_unnamed_1625)); } else { float fragment_unnamed_1642 = floor(mad(fragment_unnamed_1318, fragment_uniform_buffer_5[32u].z, 0.5f)); float fragment_unnamed_1643 = floor(mad(fragment_unnamed_1319, fragment_uniform_buffer_5[32u].w, 0.5f)); precise float fragment_unnamed_1648 = (-0.0f) - fragment_unnamed_1642; precise float fragment_unnamed_1649 = (-0.0f) - fragment_unnamed_1643; float fragment_unnamed_1650 = mad(fragment_unnamed_1318, fragment_uniform_buffer_5[32u].z, fragment_unnamed_1648); float fragment_unnamed_1651 = mad(fragment_unnamed_1319, fragment_uniform_buffer_5[32u].w, fragment_unnamed_1649); precise float fragment_unnamed_1652 = fragment_unnamed_1650 + 0.5f; precise float fragment_unnamed_1653 = fragment_unnamed_1650 + 1.0f; precise float fragment_unnamed_1654 = fragment_unnamed_1651 + 0.5f; precise float fragment_unnamed_1655 = fragment_unnamed_1651 + 1.0f; precise float fragment_unnamed_1656 = fragment_unnamed_1652 * fragment_unnamed_1652; precise float fragment_unnamed_1657 = fragment_unnamed_1652 * fragment_unnamed_1652; precise float fragment_unnamed_1658 = fragment_unnamed_1654 * fragment_unnamed_1654; precise float fragment_unnamed_1659 = fragment_unnamed_1654 * fragment_unnamed_1654; precise float fragment_unnamed_1660 = fragment_unnamed_1657 * 0.040816001594066619873046875f; precise float fragment_unnamed_1661 = fragment_unnamed_1659 * 0.040816001594066619873046875f; precise float fragment_unnamed_1662 = (-0.0f) - fragment_unnamed_1650; precise float fragment_unnamed_1663 = (-0.0f) - fragment_unnamed_1651; precise float fragment_unnamed_1666 = (-0.0f) - fragment_unnamed_1650; precise float fragment_unnamed_1667 = (-0.0f) - fragment_unnamed_1651; precise float fragment_unnamed_1668 = fragment_unnamed_1666 + 1.0f; precise float fragment_unnamed_1669 = fragment_unnamed_1667 + 1.0f; float fragment_unnamed_1670 = min(fragment_unnamed_1650, 0.0f); float fragment_unnamed_1671 = min(fragment_unnamed_1651, 0.0f); precise float fragment_unnamed_1672 = (-0.0f) - fragment_unnamed_1670; precise float fragment_unnamed_1673 = (-0.0f) - fragment_unnamed_1671; float fragment_unnamed_1676 = max(fragment_unnamed_1650, 0.0f); float fragment_unnamed_1677 = max(fragment_unnamed_1651, 0.0f); precise float fragment_unnamed_1678 = (-0.0f) - fragment_unnamed_1676; precise float fragment_unnamed_1679 = (-0.0f) - fragment_unnamed_1677; precise float fragment_unnamed_1682 = mad(fragment_unnamed_1672, fragment_unnamed_1670, fragment_unnamed_1668) + 2.0f; precise float fragment_unnamed_1683 = mad(fragment_unnamed_1673, fragment_unnamed_1671, fragment_unnamed_1669) + 2.0f; precise float fragment_unnamed_1684 = mad(fragment_unnamed_1678, fragment_unnamed_1676, fragment_unnamed_1653) + 2.0f; precise float fragment_unnamed_1685 = mad(fragment_unnamed_1679, fragment_unnamed_1677, fragment_unnamed_1655) + 2.0f; precise float fragment_unnamed_1686 = fragment_unnamed_1684 * 0.08163200318813323974609375f; precise float fragment_unnamed_1687 = mad(fragment_unnamed_1658, 0.5f, fragment_unnamed_1663) * 0.08163200318813323974609375f; precise float fragment_unnamed_1688 = mad(fragment_unnamed_1656, 0.5f, fragment_unnamed_1662) * 0.08163200318813323974609375f; precise float fragment_unnamed_1689 = fragment_unnamed_1685 * 0.08163200318813323974609375f; precise float fragment_unnamed_1690 = fragment_unnamed_1682 * 0.08163200318813323974609375f; precise float fragment_unnamed_1691 = fragment_unnamed_1683 * 0.08163200318813323974609375f; float fragment_unnamed_1694 = mad(fragment_unnamed_1650, -0.08163200318813323974609375f, 0.08163200318813323974609375f); float fragment_unnamed_1695 = mad(fragment_unnamed_1650, 0.08163200318813323974609375f, 0.1632640063762664794921875f); precise float fragment_unnamed_1696 = fragment_unnamed_1694 + fragment_unnamed_1688; precise float fragment_unnamed_1697 = fragment_unnamed_1690 + mad(fragment_unnamed_1650, -0.08163200318813323974609375f, 0.1632640063762664794921875f); precise float fragment_unnamed_1698 = fragment_unnamed_1695 + fragment_unnamed_1686; precise float fragment_unnamed_1699 = fragment_unnamed_1660 + mad(fragment_unnamed_1650, 0.08163200318813323974609375f, 0.08163200318813323974609375f); float fragment_unnamed_1702 = mad(fragment_unnamed_1651, -0.08163200318813323974609375f, 0.08163200318813323974609375f); float fragment_unnamed_1703 = mad(fragment_unnamed_1651, 0.08163200318813323974609375f, 0.1632640063762664794921875f); precise float fragment_unnamed_1704 = fragment_unnamed_1702 + fragment_unnamed_1687; precise float fragment_unnamed_1705 = fragment_unnamed_1691 + mad(fragment_unnamed_1651, -0.08163200318813323974609375f, 0.1632640063762664794921875f); precise float fragment_unnamed_1706 = fragment_unnamed_1703 + fragment_unnamed_1689; precise float fragment_unnamed_1707 = fragment_unnamed_1661 + mad(fragment_unnamed_1651, 0.08163200318813323974609375f, 0.08163200318813323974609375f); precise float fragment_unnamed_1708 = fragment_unnamed_1694 / fragment_unnamed_1696; precise float fragment_unnamed_1709 = fragment_unnamed_1690 / fragment_unnamed_1697; precise float fragment_unnamed_1710 = fragment_unnamed_1695 / fragment_unnamed_1698; precise float fragment_unnamed_1711 = fragment_unnamed_1660 / fragment_unnamed_1699; precise float fragment_unnamed_1712 = fragment_unnamed_1708 + (-3.5f); precise float fragment_unnamed_1713 = fragment_unnamed_1709 + (-1.5f); precise float fragment_unnamed_1714 = fragment_unnamed_1710 + 0.5f; precise float fragment_unnamed_1715 = fragment_unnamed_1711 + 2.5f; precise float fragment_unnamed_1716 = fragment_unnamed_1702 / fragment_unnamed_1704; precise float fragment_unnamed_1717 = fragment_unnamed_1691 / fragment_unnamed_1705; precise float fragment_unnamed_1718 = fragment_unnamed_1703 / fragment_unnamed_1706; precise float fragment_unnamed_1719 = fragment_unnamed_1661 / fragment_unnamed_1707; precise float fragment_unnamed_1720 = fragment_unnamed_1716 + (-3.5f); precise float fragment_unnamed_1721 = fragment_unnamed_1717 + (-1.5f); precise float fragment_unnamed_1722 = fragment_unnamed_1718 + 0.5f; precise float fragment_unnamed_1723 = fragment_unnamed_1719 + 2.5f; precise float fragment_unnamed_1727 = fragment_unnamed_1715 * fragment_uniform_buffer_5[32u].x; precise float fragment_unnamed_1728 = fragment_unnamed_1712 * fragment_uniform_buffer_5[32u].x; precise float fragment_unnamed_1729 = fragment_unnamed_1713 * fragment_uniform_buffer_5[32u].x; precise float fragment_unnamed_1730 = fragment_unnamed_1714 * fragment_uniform_buffer_5[32u].x; precise float fragment_unnamed_1734 = fragment_unnamed_1720 * fragment_uniform_buffer_5[32u].y; precise float fragment_unnamed_1735 = fragment_unnamed_1723 * fragment_uniform_buffer_5[32u].y; precise float fragment_unnamed_1736 = fragment_unnamed_1721 * fragment_uniform_buffer_5[32u].y; precise float fragment_unnamed_1737 = fragment_unnamed_1722 * fragment_uniform_buffer_5[32u].y; precise float fragment_unnamed_1814 = fragment_unnamed_1704 * fragment_unnamed_1696; precise float fragment_unnamed_1815 = fragment_unnamed_1704 * fragment_unnamed_1697; precise float fragment_unnamed_1816 = fragment_unnamed_1704 * fragment_unnamed_1698; precise float fragment_unnamed_1817 = fragment_unnamed_1704 * fragment_unnamed_1699; precise float fragment_unnamed_1818 = fragment_unnamed_1705 * fragment_unnamed_1696; precise float fragment_unnamed_1819 = fragment_unnamed_1705 * fragment_unnamed_1697; precise float fragment_unnamed_1820 = fragment_unnamed_1705 * fragment_unnamed_1698; precise float fragment_unnamed_1821 = fragment_unnamed_1705 * fragment_unnamed_1699; precise float fragment_unnamed_1822 = fragment_unnamed_1706 * fragment_unnamed_1696; precise float fragment_unnamed_1823 = fragment_unnamed_1706 * fragment_unnamed_1697; precise float fragment_unnamed_1824 = fragment_unnamed_1706 * fragment_unnamed_1698; precise float fragment_unnamed_1825 = fragment_unnamed_1706 * fragment_unnamed_1699; precise float fragment_unnamed_1826 = fragment_unnamed_1707 * fragment_unnamed_1696; precise float fragment_unnamed_1827 = fragment_unnamed_1707 * fragment_unnamed_1697; precise float fragment_unnamed_1828 = fragment_unnamed_1707 * fragment_unnamed_1698; precise float fragment_unnamed_1829 = fragment_unnamed_1707 * fragment_unnamed_1699; precise float fragment_unnamed_1839 = _AdditionalLightsShadowmapTexture.SampleCmpLevelZero(S1, float2(mad(fragment_unnamed_1642, fragment_uniform_buffer_5[32u].x, fragment_unnamed_1729), mad(fragment_unnamed_1643, fragment_uniform_buffer_5[32u].y, fragment_unnamed_1734)), fragment_unnamed_1320).xxxx.x * fragment_unnamed_1815; float fragment_unnamed_1865 = mad(fragment_unnamed_1820, _AdditionalLightsShadowmapTexture.SampleCmpLevelZero(S1, float2(mad(fragment_unnamed_1642, fragment_uniform_buffer_5[32u].x, fragment_unnamed_1730), mad(fragment_unnamed_1643, fragment_uniform_buffer_5[32u].y, fragment_unnamed_1736)), fragment_unnamed_1320).xxxx.x, mad(fragment_unnamed_1819, _AdditionalLightsShadowmapTexture.SampleCmpLevelZero(S1, float2(mad(fragment_unnamed_1642, fragment_uniform_buffer_5[32u].x, fragment_unnamed_1729), mad(fragment_unnamed_1643, fragment_uniform_buffer_5[32u].y, fragment_unnamed_1736)), fragment_unnamed_1320).xxxx.x, mad(fragment_unnamed_1818, _AdditionalLightsShadowmapTexture.SampleCmpLevelZero(S1, float2(mad(fragment_unnamed_1642, fragment_uniform_buffer_5[32u].x, fragment_unnamed_1728), mad(fragment_unnamed_1643, fragment_uniform_buffer_5[32u].y, fragment_unnamed_1736)), fragment_unnamed_1320).xxxx.x, mad(fragment_unnamed_1817, _AdditionalLightsShadowmapTexture.SampleCmpLevelZero(S1, float2(mad(fragment_unnamed_1642, fragment_uniform_buffer_5[32u].x, fragment_unnamed_1727), mad(fragment_unnamed_1643, fragment_uniform_buffer_5[32u].y, fragment_unnamed_1734)), fragment_unnamed_1320).xxxx.x, mad(fragment_unnamed_1816, _AdditionalLightsShadowmapTexture.SampleCmpLevelZero(S1, float2(mad(fragment_unnamed_1642, fragment_uniform_buffer_5[32u].x, fragment_unnamed_1730), mad(fragment_unnamed_1643, fragment_uniform_buffer_5[32u].y, fragment_unnamed_1734)), fragment_unnamed_1320).xxxx.x, mad(fragment_unnamed_1814, _AdditionalLightsShadowmapTexture.SampleCmpLevelZero(S1, float2(mad(fragment_unnamed_1642, fragment_uniform_buffer_5[32u].x, fragment_unnamed_1728), mad(fragment_unnamed_1643, fragment_uniform_buffer_5[32u].y, fragment_unnamed_1734)), fragment_unnamed_1320).xxxx.x, fragment_unnamed_1839)))))); float fragment_unnamed_1895 = mad(fragment_unnamed_1826, _AdditionalLightsShadowmapTexture.SampleCmpLevelZero(S1, float2(mad(fragment_unnamed_1642, fragment_uniform_buffer_5[32u].x, fragment_unnamed_1728), mad(fragment_unnamed_1643, fragment_uniform_buffer_5[32u].y, fragment_unnamed_1735)), fragment_unnamed_1320).xxxx.x, mad(fragment_unnamed_1825, _AdditionalLightsShadowmapTexture.SampleCmpLevelZero(S1, float2(mad(fragment_unnamed_1642, fragment_uniform_buffer_5[32u].x, fragment_unnamed_1727), mad(fragment_unnamed_1643, fragment_uniform_buffer_5[32u].y, fragment_unnamed_1737)), fragment_unnamed_1320).xxxx.x, mad(fragment_unnamed_1824, _AdditionalLightsShadowmapTexture.SampleCmpLevelZero(S1, float2(mad(fragment_unnamed_1642, fragment_uniform_buffer_5[32u].x, fragment_unnamed_1730), mad(fragment_unnamed_1643, fragment_uniform_buffer_5[32u].y, fragment_unnamed_1737)), fragment_unnamed_1320).xxxx.x, mad(fragment_unnamed_1823, _AdditionalLightsShadowmapTexture.SampleCmpLevelZero(S1, float2(mad(fragment_unnamed_1642, fragment_uniform_buffer_5[32u].x, fragment_unnamed_1729), mad(fragment_unnamed_1643, fragment_uniform_buffer_5[32u].y, fragment_unnamed_1737)), fragment_unnamed_1320).xxxx.x, mad(fragment_unnamed_1822, _AdditionalLightsShadowmapTexture.SampleCmpLevelZero(S1, float2(mad(fragment_unnamed_1642, fragment_uniform_buffer_5[32u].x, fragment_unnamed_1728), mad(fragment_unnamed_1643, fragment_uniform_buffer_5[32u].y, fragment_unnamed_1737)), fragment_unnamed_1320).xxxx.x, mad(fragment_unnamed_1821, _AdditionalLightsShadowmapTexture.SampleCmpLevelZero(S1, float2(mad(fragment_unnamed_1642, fragment_uniform_buffer_5[32u].x, fragment_unnamed_1727), mad(fragment_unnamed_1643, fragment_uniform_buffer_5[32u].y, fragment_unnamed_1736)), fragment_unnamed_1320).xxxx.x, fragment_unnamed_1865)))))); fragment_unnamed_1451 = mad(fragment_unnamed_1829, _AdditionalLightsShadowmapTexture.SampleCmpLevelZero(S1, float2(mad(fragment_unnamed_1642, fragment_uniform_buffer_5[32u].x, fragment_unnamed_1727), mad(fragment_unnamed_1643, fragment_uniform_buffer_5[32u].y, fragment_unnamed_1735)), fragment_unnamed_1320).xxxx.x, mad(fragment_unnamed_1828, _AdditionalLightsShadowmapTexture.SampleCmpLevelZero(S1, float2(mad(fragment_unnamed_1642, fragment_uniform_buffer_5[32u].x, fragment_unnamed_1730), mad(fragment_unnamed_1643, fragment_uniform_buffer_5[32u].y, fragment_unnamed_1735)), fragment_unnamed_1320).xxxx.x, mad(fragment_unnamed_1827, _AdditionalLightsShadowmapTexture.SampleCmpLevelZero(S1, float2(mad(fragment_unnamed_1642, fragment_uniform_buffer_5[32u].x, fragment_unnamed_1729), mad(fragment_unnamed_1643, fragment_uniform_buffer_5[32u].y, fragment_unnamed_1735)), fragment_unnamed_1320).xxxx.x, fragment_unnamed_1895))); } fragment_unnamed_1431 = fragment_unnamed_1451; } fragment_unnamed_1430 = fragment_unnamed_1431; } else { fragment_unnamed_1430 = _AdditionalLightsShadowmapTexture.SampleCmpLevelZero(S1, float2(fragment_unnamed_1318, fragment_unnamed_1319), fragment_unnamed_1320).xxxx.x; } precise float fragment_unnamed_1436 = (-0.0f) - fragment_uniform_buffer_5[fragment_unnamed_1151 + 33u].x; precise float fragment_unnamed_1437 = 1.0f + fragment_unnamed_1436; frontier_phi_17_pred = asfloat(((((0.0f >= fragment_unnamed_1320) ? 4294967295u : 0u) | ((fragment_unnamed_1320 >= 1.0f) ? 4294967295u : 0u)) != 0u) ? 1065353216u : asuint(mad(fragment_unnamed_1430, fragment_uniform_buffer_5[fragment_unnamed_1151 + 33u].x, fragment_unnamed_1437))); } else { frontier_phi_17_pred = asfloat(1065353216u); } fragment_unnamed_1326 = frontier_phi_17_pred; } precise float fragment_unnamed_1110 = fragment_unnamed_1097 + mad(fragment_unnamed_436, fragment_unnamed_107, asfloat(fragment_unnamed_595 ? asuint(fragment_unnamed_592) : 0u)); precise float fragment_unnamed_1111 = fragment_unnamed_1099 + mad(fragment_unnamed_437, fragment_unnamed_108, asfloat(fragment_unnamed_595 ? asuint(fragment_unnamed_593) : 0u)); precise float fragment_unnamed_1112 = fragment_unnamed_1101 + mad(fragment_unnamed_438, fragment_unnamed_109, asfloat(fragment_unnamed_595 ? asuint(fragment_unnamed_594) : 0u)); fragment_output_0.x = fragment_unnamed_1110; fragment_output_0.y = fragment_unnamed_1111; fragment_output_0.z = fragment_unnamed_1112; fragment_output_0.w = fragment_unnamed_115 ? fragment_unnamed_148 : 1.0f; discard_exit(); } Fragment_Stage_Output frag(Fragment_Stage_Input stage_input) { fragment_uniform_buffer_0[4] = float4(_GlobalMipBias[0], _GlobalMipBias[1], fragment_uniform_buffer_0[4][2], fragment_uniform_buffer_0[4][3]); fragment_uniform_buffer_0[4] = float4(fragment_uniform_buffer_0[4][0], fragment_uniform_buffer_0[4][1], _AlphaToMaskAvailable, fragment_uniform_buffer_0[4][3]); fragment_uniform_buffer_0[5] = float4(_MainLightPosition[0], _MainLightPosition[1], _MainLightPosition[2], _MainLightPosition[3]); fragment_uniform_buffer_0[6] = float4(_MainLightColor[0], _MainLightColor[1], _MainLightColor[2], _MainLightColor[3]); fragment_uniform_buffer_0[8] = float4(asfloat(_MainLightLayerMask), fragment_uniform_buffer_0[8][1], fragment_uniform_buffer_0[8][2], fragment_uniform_buffer_0[8][3]); fragment_uniform_buffer_0[10] = float4(_AdditionalLightsCount[0], _AdditionalLightsCount[1], _AdditionalLightsCount[2], _AdditionalLightsCount[3]); fragment_uniform_buffer_1[0] = float4(_AdditionalLightsPosition[0][0], _AdditionalLightsPosition[0][1], _AdditionalLightsPosition[0][2], _AdditionalLightsPosition[0][3]); fragment_uniform_buffer_1[1] = float4(_AdditionalLightsPosition[1][0], _AdditionalLightsPosition[1][1], _AdditionalLightsPosition[1][2], _AdditionalLightsPosition[1][3]); fragment_uniform_buffer_1[2] = float4(_AdditionalLightsPosition[2][0], _AdditionalLightsPosition[2][1], _AdditionalLightsPosition[2][2], _AdditionalLightsPosition[2][3]); fragment_uniform_buffer_1[3] = float4(_AdditionalLightsPosition[3][0], _AdditionalLightsPosition[3][1], _AdditionalLightsPosition[3][2], _AdditionalLightsPosition[3][3]); fragment_uniform_buffer_1[4] = float4(_AdditionalLightsPosition[4][0], _AdditionalLightsPosition[4][1], _AdditionalLightsPosition[4][2], _AdditionalLightsPosition[4][3]); fragment_uniform_buffer_1[5] = float4(_AdditionalLightsPosition[5][0], _AdditionalLightsPosition[5][1], _AdditionalLightsPosition[5][2], _AdditionalLightsPosition[5][3]); fragment_uniform_buffer_1[6] = float4(_AdditionalLightsPosition[6][0], _AdditionalLightsPosition[6][1], _AdditionalLightsPosition[6][2], _AdditionalLightsPosition[6][3]); fragment_uniform_buffer_1[7] = float4(_AdditionalLightsPosition[7][0], _AdditionalLightsPosition[7][1], _AdditionalLightsPosition[7][2], _AdditionalLightsPosition[7][3]); fragment_uniform_buffer_1[8] = float4(_AdditionalLightsPosition[8][0], _AdditionalLightsPosition[8][1], _AdditionalLightsPosition[8][2], _AdditionalLightsPosition[8][3]); fragment_uniform_buffer_1[9] = float4(_AdditionalLightsPosition[9][0], _AdditionalLightsPosition[9][1], _AdditionalLightsPosition[9][2], _AdditionalLightsPosition[9][3]); fragment_uniform_buffer_1[10] = float4(_AdditionalLightsPosition[10][0], _AdditionalLightsPosition[10][1], _AdditionalLightsPosition[10][2], _AdditionalLightsPosition[10][3]); fragment_uniform_buffer_1[11] = float4(_AdditionalLightsPosition[11][0], _AdditionalLightsPosition[11][1], _AdditionalLightsPosition[11][2], _AdditionalLightsPosition[11][3]); fragment_uniform_buffer_1[12] = float4(_AdditionalLightsPosition[12][0], _AdditionalLightsPosition[12][1], _AdditionalLightsPosition[12][2], _AdditionalLightsPosition[12][3]); fragment_uniform_buffer_1[13] = float4(_AdditionalLightsPosition[13][0], _AdditionalLightsPosition[13][1], _AdditionalLightsPosition[13][2], _AdditionalLightsPosition[13][3]); fragment_uniform_buffer_1[14] = float4(_AdditionalLightsPosition[14][0], _AdditionalLightsPosition[14][1], _AdditionalLightsPosition[14][2], _AdditionalLightsPosition[14][3]); fragment_uniform_buffer_1[15] = float4(_AdditionalLightsPosition[15][0], _AdditionalLightsPosition[15][1], _AdditionalLightsPosition[15][2], _AdditionalLightsPosition[15][3]); fragment_uniform_buffer_1[16] = float4(_AdditionalLightsPosition[16][0], _AdditionalLightsPosition[16][1], _AdditionalLightsPosition[16][2], _AdditionalLightsPosition[16][3]); fragment_uniform_buffer_1[17] = float4(_AdditionalLightsPosition[17][0], _AdditionalLightsPosition[17][1], _AdditionalLightsPosition[17][2], _AdditionalLightsPosition[17][3]); fragment_uniform_buffer_1[18] = float4(_AdditionalLightsPosition[18][0], _AdditionalLightsPosition[18][1], _AdditionalLightsPosition[18][2], _AdditionalLightsPosition[18][3]); fragment_uniform_buffer_1[19] = float4(_AdditionalLightsPosition[19][0], _AdditionalLightsPosition[19][1], _AdditionalLightsPosition[19][2], _AdditionalLightsPosition[19][3]); fragment_uniform_buffer_1[20] = float4(_AdditionalLightsPosition[20][0], _AdditionalLightsPosition[20][1], _AdditionalLightsPosition[20][2], _AdditionalLightsPosition[20][3]); fragment_uniform_buffer_1[21] = float4(_AdditionalLightsPosition[21][0], _AdditionalLightsPosition[21][1], _AdditionalLightsPosition[21][2], _AdditionalLightsPosition[21][3]); fragment_uniform_buffer_1[22] = float4(_AdditionalLightsPosition[22][0], _AdditionalLightsPosition[22][1], _AdditionalLightsPosition[22][2], _AdditionalLightsPosition[22][3]); fragment_uniform_buffer_1[23] = float4(_AdditionalLightsPosition[23][0], _AdditionalLightsPosition[23][1], _AdditionalLightsPosition[23][2], _AdditionalLightsPosition[23][3]); fragment_uniform_buffer_1[24] = float4(_AdditionalLightsPosition[24][0], _AdditionalLightsPosition[24][1], _AdditionalLightsPosition[24][2], _AdditionalLightsPosition[24][3]); fragment_uniform_buffer_1[25] = float4(_AdditionalLightsPosition[25][0], _AdditionalLightsPosition[25][1], _AdditionalLightsPosition[25][2], _AdditionalLightsPosition[25][3]); fragment_uniform_buffer_1[26] = float4(_AdditionalLightsPosition[26][0], _AdditionalLightsPosition[26][1], _AdditionalLightsPosition[26][2], _AdditionalLightsPosition[26][3]); fragment_uniform_buffer_1[27] = float4(_AdditionalLightsPosition[27][0], _AdditionalLightsPosition[27][1], _AdditionalLightsPosition[27][2], _AdditionalLightsPosition[27][3]); fragment_uniform_buffer_1[28] = float4(_AdditionalLightsPosition[28][0], _AdditionalLightsPosition[28][1], _AdditionalLightsPosition[28][2], _AdditionalLightsPosition[28][3]); fragment_uniform_buffer_1[29] = float4(_AdditionalLightsPosition[29][0], _AdditionalLightsPosition[29][1], _AdditionalLightsPosition[29][2], _AdditionalLightsPosition[29][3]); fragment_uniform_buffer_1[30] = float4(_AdditionalLightsPosition[30][0], _AdditionalLightsPosition[30][1], _AdditionalLightsPosition[30][2], _AdditionalLightsPosition[30][3]); fragment_uniform_buffer_1[31] = float4(_AdditionalLightsPosition[31][0], _AdditionalLightsPosition[31][1], _AdditionalLightsPosition[31][2], _AdditionalLightsPosition[31][3]); fragment_uniform_buffer_1[32] = float4(_AdditionalLightsPosition[32][0], _AdditionalLightsPosition[32][1], _AdditionalLightsPosition[32][2], _AdditionalLightsPosition[32][3]); fragment_uniform_buffer_1[33] = float4(_AdditionalLightsPosition[33][0], _AdditionalLightsPosition[33][1], _AdditionalLightsPosition[33][2], _AdditionalLightsPosition[33][3]); fragment_uniform_buffer_1[34] = float4(_AdditionalLightsPosition[34][0], _AdditionalLightsPosition[34][1], _AdditionalLightsPosition[34][2], _AdditionalLightsPosition[34][3]); fragment_uniform_buffer_1[35] = float4(_AdditionalLightsPosition[35][0], _AdditionalLightsPosition[35][1], _AdditionalLightsPosition[35][2], _AdditionalLightsPosition[35][3]); fragment_uniform_buffer_1[36] = float4(_AdditionalLightsPosition[36][0], _AdditionalLightsPosition[36][1], _AdditionalLightsPosition[36][2], _AdditionalLightsPosition[36][3]); fragment_uniform_buffer_1[37] = float4(_AdditionalLightsPosition[37][0], _AdditionalLightsPosition[37][1], _AdditionalLightsPosition[37][2], _AdditionalLightsPosition[37][3]); fragment_uniform_buffer_1[38] = float4(_AdditionalLightsPosition[38][0], _AdditionalLightsPosition[38][1], _AdditionalLightsPosition[38][2], _AdditionalLightsPosition[38][3]); fragment_uniform_buffer_1[39] = float4(_AdditionalLightsPosition[39][0], _AdditionalLightsPosition[39][1], _AdditionalLightsPosition[39][2], _AdditionalLightsPosition[39][3]); fragment_uniform_buffer_1[40] = float4(_AdditionalLightsPosition[40][0], _AdditionalLightsPosition[40][1], _AdditionalLightsPosition[40][2], _AdditionalLightsPosition[40][3]); fragment_uniform_buffer_1[41] = float4(_AdditionalLightsPosition[41][0], _AdditionalLightsPosition[41][1], _AdditionalLightsPosition[41][2], _AdditionalLightsPosition[41][3]); fragment_uniform_buffer_1[42] = float4(_AdditionalLightsPosition[42][0], _AdditionalLightsPosition[42][1], _AdditionalLightsPosition[42][2], _AdditionalLightsPosition[42][3]); fragment_uniform_buffer_1[43] = float4(_AdditionalLightsPosition[43][0], _AdditionalLightsPosition[43][1], _AdditionalLightsPosition[43][2], _AdditionalLightsPosition[43][3]); fragment_uniform_buffer_1[44] = float4(_AdditionalLightsPosition[44][0], _AdditionalLightsPosition[44][1], _AdditionalLightsPosition[44][2], _AdditionalLightsPosition[44][3]); fragment_uniform_buffer_1[45] = float4(_AdditionalLightsPosition[45][0], _AdditionalLightsPosition[45][1], _AdditionalLightsPosition[45][2], _AdditionalLightsPosition[45][3]); fragment_uniform_buffer_1[46] = float4(_AdditionalLightsPosition[46][0], _AdditionalLightsPosition[46][1], _AdditionalLightsPosition[46][2], _AdditionalLightsPosition[46][3]); fragment_uniform_buffer_1[47] = float4(_AdditionalLightsPosition[47][0], _AdditionalLightsPosition[47][1], _AdditionalLightsPosition[47][2], _AdditionalLightsPosition[47][3]); fragment_uniform_buffer_1[48] = float4(_AdditionalLightsPosition[48][0], _AdditionalLightsPosition[48][1], _AdditionalLightsPosition[48][2], _AdditionalLightsPosition[48][3]); fragment_uniform_buffer_1[49] = float4(_AdditionalLightsPosition[49][0], _AdditionalLightsPosition[49][1], _AdditionalLightsPosition[49][2], _AdditionalLightsPosition[49][3]); fragment_uniform_buffer_1[50] = float4(_AdditionalLightsPosition[50][0], _AdditionalLightsPosition[50][1], _AdditionalLightsPosition[50][2], _AdditionalLightsPosition[50][3]); fragment_uniform_buffer_1[51] = float4(_AdditionalLightsPosition[51][0], _AdditionalLightsPosition[51][1], _AdditionalLightsPosition[51][2], _AdditionalLightsPosition[51][3]); fragment_uniform_buffer_1[52] = float4(_AdditionalLightsPosition[52][0], _AdditionalLightsPosition[52][1], _AdditionalLightsPosition[52][2], _AdditionalLightsPosition[52][3]); fragment_uniform_buffer_1[53] = float4(_AdditionalLightsPosition[53][0], _AdditionalLightsPosition[53][1], _AdditionalLightsPosition[53][2], _AdditionalLightsPosition[53][3]); fragment_uniform_buffer_1[54] = float4(_AdditionalLightsPosition[54][0], _AdditionalLightsPosition[54][1], _AdditionalLightsPosition[54][2], _AdditionalLightsPosition[54][3]); fragment_uniform_buffer_1[55] = float4(_AdditionalLightsPosition[55][0], _AdditionalLightsPosition[55][1], _AdditionalLightsPosition[55][2], _AdditionalLightsPosition[55][3]); fragment_uniform_buffer_1[56] = float4(_AdditionalLightsPosition[56][0], _AdditionalLightsPosition[56][1], _AdditionalLightsPosition[56][2], _AdditionalLightsPosition[56][3]); fragment_uniform_buffer_1[57] = float4(_AdditionalLightsPosition[57][0], _AdditionalLightsPosition[57][1], _AdditionalLightsPosition[57][2], _AdditionalLightsPosition[57][3]); fragment_uniform_buffer_1[58] = float4(_AdditionalLightsPosition[58][0], _AdditionalLightsPosition[58][1], _AdditionalLightsPosition[58][2], _AdditionalLightsPosition[58][3]); fragment_uniform_buffer_1[59] = float4(_AdditionalLightsPosition[59][0], _AdditionalLightsPosition[59][1], _AdditionalLightsPosition[59][2], _AdditionalLightsPosition[59][3]); fragment_uniform_buffer_1[60] = float4(_AdditionalLightsPosition[60][0], _AdditionalLightsPosition[60][1], _AdditionalLightsPosition[60][2], _AdditionalLightsPosition[60][3]); fragment_uniform_buffer_1[61] = float4(_AdditionalLightsPosition[61][0], _AdditionalLightsPosition[61][1], _AdditionalLightsPosition[61][2], _AdditionalLightsPosition[61][3]); fragment_uniform_buffer_1[62] = float4(_AdditionalLightsPosition[62][0], _AdditionalLightsPosition[62][1], _AdditionalLightsPosition[62][2], _AdditionalLightsPosition[62][3]); fragment_uniform_buffer_1[63] = float4(_AdditionalLightsPosition[63][0], _AdditionalLightsPosition[63][1], _AdditionalLightsPosition[63][2], _AdditionalLightsPosition[63][3]); fragment_uniform_buffer_1[64] = float4(_AdditionalLightsPosition[64][0], _AdditionalLightsPosition[64][1], _AdditionalLightsPosition[64][2], _AdditionalLightsPosition[64][3]); fragment_uniform_buffer_1[65] = float4(_AdditionalLightsPosition[65][0], _AdditionalLightsPosition[65][1], _AdditionalLightsPosition[65][2], _AdditionalLightsPosition[65][3]); fragment_uniform_buffer_1[66] = float4(_AdditionalLightsPosition[66][0], _AdditionalLightsPosition[66][1], _AdditionalLightsPosition[66][2], _AdditionalLightsPosition[66][3]); fragment_uniform_buffer_1[67] = float4(_AdditionalLightsPosition[67][0], _AdditionalLightsPosition[67][1], _AdditionalLightsPosition[67][2], _AdditionalLightsPosition[67][3]); fragment_uniform_buffer_1[68] = float4(_AdditionalLightsPosition[68][0], _AdditionalLightsPosition[68][1], _AdditionalLightsPosition[68][2], _AdditionalLightsPosition[68][3]); fragment_uniform_buffer_1[69] = float4(_AdditionalLightsPosition[69][0], _AdditionalLightsPosition[69][1], _AdditionalLightsPosition[69][2], _AdditionalLightsPosition[69][3]); fragment_uniform_buffer_1[70] = float4(_AdditionalLightsPosition[70][0], _AdditionalLightsPosition[70][1], _AdditionalLightsPosition[70][2], _AdditionalLightsPosition[70][3]); fragment_uniform_buffer_1[71] = float4(_AdditionalLightsPosition[71][0], _AdditionalLightsPosition[71][1], _AdditionalLightsPosition[71][2], _AdditionalLightsPosition[71][3]); fragment_uniform_buffer_1[72] = float4(_AdditionalLightsPosition[72][0], _AdditionalLightsPosition[72][1], _AdditionalLightsPosition[72][2], _AdditionalLightsPosition[72][3]); fragment_uniform_buffer_1[73] = float4(_AdditionalLightsPosition[73][0], _AdditionalLightsPosition[73][1], _AdditionalLightsPosition[73][2], _AdditionalLightsPosition[73][3]); fragment_uniform_buffer_1[74] = float4(_AdditionalLightsPosition[74][0], _AdditionalLightsPosition[74][1], _AdditionalLightsPosition[74][2], _AdditionalLightsPosition[74][3]); fragment_uniform_buffer_1[75] = float4(_AdditionalLightsPosition[75][0], _AdditionalLightsPosition[75][1], _AdditionalLightsPosition[75][2], _AdditionalLightsPosition[75][3]); fragment_uniform_buffer_1[76] = float4(_AdditionalLightsPosition[76][0], _AdditionalLightsPosition[76][1], _AdditionalLightsPosition[76][2], _AdditionalLightsPosition[76][3]); fragment_uniform_buffer_1[77] = float4(_AdditionalLightsPosition[77][0], _AdditionalLightsPosition[77][1], _AdditionalLightsPosition[77][2], _AdditionalLightsPosition[77][3]); fragment_uniform_buffer_1[78] = float4(_AdditionalLightsPosition[78][0], _AdditionalLightsPosition[78][1], _AdditionalLightsPosition[78][2], _AdditionalLightsPosition[78][3]); fragment_uniform_buffer_1[79] = float4(_AdditionalLightsPosition[79][0], _AdditionalLightsPosition[79][1], _AdditionalLightsPosition[79][2], _AdditionalLightsPosition[79][3]); fragment_uniform_buffer_1[80] = float4(_AdditionalLightsPosition[80][0], _AdditionalLightsPosition[80][1], _AdditionalLightsPosition[80][2], _AdditionalLightsPosition[80][3]); fragment_uniform_buffer_1[81] = float4(_AdditionalLightsPosition[81][0], _AdditionalLightsPosition[81][1], _AdditionalLightsPosition[81][2], _AdditionalLightsPosition[81][3]); fragment_uniform_buffer_1[82] = float4(_AdditionalLightsPosition[82][0], _AdditionalLightsPosition[82][1], _AdditionalLightsPosition[82][2], _AdditionalLightsPosition[82][3]); fragment_uniform_buffer_1[83] = float4(_AdditionalLightsPosition[83][0], _AdditionalLightsPosition[83][1], _AdditionalLightsPosition[83][2], _AdditionalLightsPosition[83][3]); fragment_uniform_buffer_1[84] = float4(_AdditionalLightsPosition[84][0], _AdditionalLightsPosition[84][1], _AdditionalLightsPosition[84][2], _AdditionalLightsPosition[84][3]); fragment_uniform_buffer_1[85] = float4(_AdditionalLightsPosition[85][0], _AdditionalLightsPosition[85][1], _AdditionalLightsPosition[85][2], _AdditionalLightsPosition[85][3]); fragment_uniform_buffer_1[86] = float4(_AdditionalLightsPosition[86][0], _AdditionalLightsPosition[86][1], _AdditionalLightsPosition[86][2], _AdditionalLightsPosition[86][3]); fragment_uniform_buffer_1[87] = float4(_AdditionalLightsPosition[87][0], _AdditionalLightsPosition[87][1], _AdditionalLightsPosition[87][2], _AdditionalLightsPosition[87][3]); fragment_uniform_buffer_1[88] = float4(_AdditionalLightsPosition[88][0], _AdditionalLightsPosition[88][1], _AdditionalLightsPosition[88][2], _AdditionalLightsPosition[88][3]); fragment_uniform_buffer_1[89] = float4(_AdditionalLightsPosition[89][0], _AdditionalLightsPosition[89][1], _AdditionalLightsPosition[89][2], _AdditionalLightsPosition[89][3]); fragment_uniform_buffer_1[90] = float4(_AdditionalLightsPosition[90][0], _AdditionalLightsPosition[90][1], _AdditionalLightsPosition[90][2], _AdditionalLightsPosition[90][3]); fragment_uniform_buffer_1[91] = float4(_AdditionalLightsPosition[91][0], _AdditionalLightsPosition[91][1], _AdditionalLightsPosition[91][2], _AdditionalLightsPosition[91][3]); fragment_uniform_buffer_1[92] = float4(_AdditionalLightsPosition[92][0], _AdditionalLightsPosition[92][1], _AdditionalLightsPosition[92][2], _AdditionalLightsPosition[92][3]); fragment_uniform_buffer_1[93] = float4(_AdditionalLightsPosition[93][0], _AdditionalLightsPosition[93][1], _AdditionalLightsPosition[93][2], _AdditionalLightsPosition[93][3]); fragment_uniform_buffer_1[94] = float4(_AdditionalLightsPosition[94][0], _AdditionalLightsPosition[94][1], _AdditionalLightsPosition[94][2], _AdditionalLightsPosition[94][3]); fragment_uniform_buffer_1[95] = float4(_AdditionalLightsPosition[95][0], _AdditionalLightsPosition[95][1], _AdditionalLightsPosition[95][2], _AdditionalLightsPosition[95][3]); fragment_uniform_buffer_1[96] = float4(_AdditionalLightsPosition[96][0], _AdditionalLightsPosition[96][1], _AdditionalLightsPosition[96][2], _AdditionalLightsPosition[96][3]); fragment_uniform_buffer_1[97] = float4(_AdditionalLightsPosition[97][0], _AdditionalLightsPosition[97][1], _AdditionalLightsPosition[97][2], _AdditionalLightsPosition[97][3]); fragment_uniform_buffer_1[98] = float4(_AdditionalLightsPosition[98][0], _AdditionalLightsPosition[98][1], _AdditionalLightsPosition[98][2], _AdditionalLightsPosition[98][3]); fragment_uniform_buffer_1[99] = float4(_AdditionalLightsPosition[99][0], _AdditionalLightsPosition[99][1], _AdditionalLightsPosition[99][2], _AdditionalLightsPosition[99][3]); fragment_uniform_buffer_1[100] = float4(_AdditionalLightsPosition[100][0], _AdditionalLightsPosition[100][1], _AdditionalLightsPosition[100][2], _AdditionalLightsPosition[100][3]); fragment_uniform_buffer_1[101] = float4(_AdditionalLightsPosition[101][0], _AdditionalLightsPosition[101][1], _AdditionalLightsPosition[101][2], _AdditionalLightsPosition[101][3]); fragment_uniform_buffer_1[102] = float4(_AdditionalLightsPosition[102][0], _AdditionalLightsPosition[102][1], _AdditionalLightsPosition[102][2], _AdditionalLightsPosition[102][3]); fragment_uniform_buffer_1[103] = float4(_AdditionalLightsPosition[103][0], _AdditionalLightsPosition[103][1], _AdditionalLightsPosition[103][2], _AdditionalLightsPosition[103][3]); fragment_uniform_buffer_1[104] = float4(_AdditionalLightsPosition[104][0], _AdditionalLightsPosition[104][1], _AdditionalLightsPosition[104][2], _AdditionalLightsPosition[104][3]); fragment_uniform_buffer_1[105] = float4(_AdditionalLightsPosition[105][0], _AdditionalLightsPosition[105][1], _AdditionalLightsPosition[105][2], _AdditionalLightsPosition[105][3]); fragment_uniform_buffer_1[106] = float4(_AdditionalLightsPosition[106][0], _AdditionalLightsPosition[106][1], _AdditionalLightsPosition[106][2], _AdditionalLightsPosition[106][3]); fragment_uniform_buffer_1[107] = float4(_AdditionalLightsPosition[107][0], _AdditionalLightsPosition[107][1], _AdditionalLightsPosition[107][2], _AdditionalLightsPosition[107][3]); fragment_uniform_buffer_1[108] = float4(_AdditionalLightsPosition[108][0], _AdditionalLightsPosition[108][1], _AdditionalLightsPosition[108][2], _AdditionalLightsPosition[108][3]); fragment_uniform_buffer_1[109] = float4(_AdditionalLightsPosition[109][0], _AdditionalLightsPosition[109][1], _AdditionalLightsPosition[109][2], _AdditionalLightsPosition[109][3]); fragment_uniform_buffer_1[110] = float4(_AdditionalLightsPosition[110][0], _AdditionalLightsPosition[110][1], _AdditionalLightsPosition[110][2], _AdditionalLightsPosition[110][3]); fragment_uniform_buffer_1[111] = float4(_AdditionalLightsPosition[111][0], _AdditionalLightsPosition[111][1], _AdditionalLightsPosition[111][2], _AdditionalLightsPosition[111][3]); fragment_uniform_buffer_1[112] = float4(_AdditionalLightsPosition[112][0], _AdditionalLightsPosition[112][1], _AdditionalLightsPosition[112][2], _AdditionalLightsPosition[112][3]); fragment_uniform_buffer_1[113] = float4(_AdditionalLightsPosition[113][0], _AdditionalLightsPosition[113][1], _AdditionalLightsPosition[113][2], _AdditionalLightsPosition[113][3]); fragment_uniform_buffer_1[114] = float4(_AdditionalLightsPosition[114][0], _AdditionalLightsPosition[114][1], _AdditionalLightsPosition[114][2], _AdditionalLightsPosition[114][3]); fragment_uniform_buffer_1[115] = float4(_AdditionalLightsPosition[115][0], _AdditionalLightsPosition[115][1], _AdditionalLightsPosition[115][2], _AdditionalLightsPosition[115][3]); fragment_uniform_buffer_1[116] = float4(_AdditionalLightsPosition[116][0], _AdditionalLightsPosition[116][1], _AdditionalLightsPosition[116][2], _AdditionalLightsPosition[116][3]); fragment_uniform_buffer_1[117] = float4(_AdditionalLightsPosition[117][0], _AdditionalLightsPosition[117][1], _AdditionalLightsPosition[117][2], _AdditionalLightsPosition[117][3]); fragment_uniform_buffer_1[118] = float4(_AdditionalLightsPosition[118][0], _AdditionalLightsPosition[118][1], _AdditionalLightsPosition[118][2], _AdditionalLightsPosition[118][3]); fragment_uniform_buffer_1[119] = float4(_AdditionalLightsPosition[119][0], _AdditionalLightsPosition[119][1], _AdditionalLightsPosition[119][2], _AdditionalLightsPosition[119][3]); fragment_uniform_buffer_1[120] = float4(_AdditionalLightsPosition[120][0], _AdditionalLightsPosition[120][1], _AdditionalLightsPosition[120][2], _AdditionalLightsPosition[120][3]); fragment_uniform_buffer_1[121] = float4(_AdditionalLightsPosition[121][0], _AdditionalLightsPosition[121][1], _AdditionalLightsPosition[121][2], _AdditionalLightsPosition[121][3]); fragment_uniform_buffer_1[122] = float4(_AdditionalLightsPosition[122][0], _AdditionalLightsPosition[122][1], _AdditionalLightsPosition[122][2], _AdditionalLightsPosition[122][3]); fragment_uniform_buffer_1[123] = float4(_AdditionalLightsPosition[123][0], _AdditionalLightsPosition[123][1], _AdditionalLightsPosition[123][2], _AdditionalLightsPosition[123][3]); fragment_uniform_buffer_1[124] = float4(_AdditionalLightsPosition[124][0], _AdditionalLightsPosition[124][1], _AdditionalLightsPosition[124][2], _AdditionalLightsPosition[124][3]); fragment_uniform_buffer_1[125] = float4(_AdditionalLightsPosition[125][0], _AdditionalLightsPosition[125][1], _AdditionalLightsPosition[125][2], _AdditionalLightsPosition[125][3]); fragment_uniform_buffer_1[126] = float4(_AdditionalLightsPosition[126][0], _AdditionalLightsPosition[126][1], _AdditionalLightsPosition[126][2], _AdditionalLightsPosition[126][3]); fragment_uniform_buffer_1[127] = float4(_AdditionalLightsPosition[127][0], _AdditionalLightsPosition[127][1], _AdditionalLightsPosition[127][2], _AdditionalLightsPosition[127][3]); fragment_uniform_buffer_1[128] = float4(_AdditionalLightsPosition[128][0], _AdditionalLightsPosition[128][1], _AdditionalLightsPosition[128][2], _AdditionalLightsPosition[128][3]); fragment_uniform_buffer_1[129] = float4(_AdditionalLightsPosition[129][0], _AdditionalLightsPosition[129][1], _AdditionalLightsPosition[129][2], _AdditionalLightsPosition[129][3]); fragment_uniform_buffer_1[130] = float4(_AdditionalLightsPosition[130][0], _AdditionalLightsPosition[130][1], _AdditionalLightsPosition[130][2], _AdditionalLightsPosition[130][3]); fragment_uniform_buffer_1[131] = float4(_AdditionalLightsPosition[131][0], _AdditionalLightsPosition[131][1], _AdditionalLightsPosition[131][2], _AdditionalLightsPosition[131][3]); fragment_uniform_buffer_1[132] = float4(_AdditionalLightsPosition[132][0], _AdditionalLightsPosition[132][1], _AdditionalLightsPosition[132][2], _AdditionalLightsPosition[132][3]); fragment_uniform_buffer_1[133] = float4(_AdditionalLightsPosition[133][0], _AdditionalLightsPosition[133][1], _AdditionalLightsPosition[133][2], _AdditionalLightsPosition[133][3]); fragment_uniform_buffer_1[134] = float4(_AdditionalLightsPosition[134][0], _AdditionalLightsPosition[134][1], _AdditionalLightsPosition[134][2], _AdditionalLightsPosition[134][3]); fragment_uniform_buffer_1[135] = float4(_AdditionalLightsPosition[135][0], _AdditionalLightsPosition[135][1], _AdditionalLightsPosition[135][2], _AdditionalLightsPosition[135][3]); fragment_uniform_buffer_1[136] = float4(_AdditionalLightsPosition[136][0], _AdditionalLightsPosition[136][1], _AdditionalLightsPosition[136][2], _AdditionalLightsPosition[136][3]); fragment_uniform_buffer_1[137] = float4(_AdditionalLightsPosition[137][0], _AdditionalLightsPosition[137][1], _AdditionalLightsPosition[137][2], _AdditionalLightsPosition[137][3]); fragment_uniform_buffer_1[138] = float4(_AdditionalLightsPosition[138][0], _AdditionalLightsPosition[138][1], _AdditionalLightsPosition[138][2], _AdditionalLightsPosition[138][3]); fragment_uniform_buffer_1[139] = float4(_AdditionalLightsPosition[139][0], _AdditionalLightsPosition[139][1], _AdditionalLightsPosition[139][2], _AdditionalLightsPosition[139][3]); fragment_uniform_buffer_1[140] = float4(_AdditionalLightsPosition[140][0], _AdditionalLightsPosition[140][1], _AdditionalLightsPosition[140][2], _AdditionalLightsPosition[140][3]); fragment_uniform_buffer_1[141] = float4(_AdditionalLightsPosition[141][0], _AdditionalLightsPosition[141][1], _AdditionalLightsPosition[141][2], _AdditionalLightsPosition[141][3]); fragment_uniform_buffer_1[142] = float4(_AdditionalLightsPosition[142][0], _AdditionalLightsPosition[142][1], _AdditionalLightsPosition[142][2], _AdditionalLightsPosition[142][3]); fragment_uniform_buffer_1[143] = float4(_AdditionalLightsPosition[143][0], _AdditionalLightsPosition[143][1], _AdditionalLightsPosition[143][2], _AdditionalLightsPosition[143][3]); fragment_uniform_buffer_1[144] = float4(_AdditionalLightsPosition[144][0], _AdditionalLightsPosition[144][1], _AdditionalLightsPosition[144][2], _AdditionalLightsPosition[144][3]); fragment_uniform_buffer_1[145] = float4(_AdditionalLightsPosition[145][0], _AdditionalLightsPosition[145][1], _AdditionalLightsPosition[145][2], _AdditionalLightsPosition[145][3]); fragment_uniform_buffer_1[146] = float4(_AdditionalLightsPosition[146][0], _AdditionalLightsPosition[146][1], _AdditionalLightsPosition[146][2], _AdditionalLightsPosition[146][3]); fragment_uniform_buffer_1[147] = float4(_AdditionalLightsPosition[147][0], _AdditionalLightsPosition[147][1], _AdditionalLightsPosition[147][2], _AdditionalLightsPosition[147][3]); fragment_uniform_buffer_1[148] = float4(_AdditionalLightsPosition[148][0], _AdditionalLightsPosition[148][1], _AdditionalLightsPosition[148][2], _AdditionalLightsPosition[148][3]); fragment_uniform_buffer_1[149] = float4(_AdditionalLightsPosition[149][0], _AdditionalLightsPosition[149][1], _AdditionalLightsPosition[149][2], _AdditionalLightsPosition[149][3]); fragment_uniform_buffer_1[150] = float4(_AdditionalLightsPosition[150][0], _AdditionalLightsPosition[150][1], _AdditionalLightsPosition[150][2], _AdditionalLightsPosition[150][3]); fragment_uniform_buffer_1[151] = float4(_AdditionalLightsPosition[151][0], _AdditionalLightsPosition[151][1], _AdditionalLightsPosition[151][2], _AdditionalLightsPosition[151][3]); fragment_uniform_buffer_1[152] = float4(_AdditionalLightsPosition[152][0], _AdditionalLightsPosition[152][1], _AdditionalLightsPosition[152][2], _AdditionalLightsPosition[152][3]); fragment_uniform_buffer_1[153] = float4(_AdditionalLightsPosition[153][0], _AdditionalLightsPosition[153][1], _AdditionalLightsPosition[153][2], _AdditionalLightsPosition[153][3]); fragment_uniform_buffer_1[154] = float4(_AdditionalLightsPosition[154][0], _AdditionalLightsPosition[154][1], _AdditionalLightsPosition[154][2], _AdditionalLightsPosition[154][3]); fragment_uniform_buffer_1[155] = float4(_AdditionalLightsPosition[155][0], _AdditionalLightsPosition[155][1], _AdditionalLightsPosition[155][2], _AdditionalLightsPosition[155][3]); fragment_uniform_buffer_1[156] = float4(_AdditionalLightsPosition[156][0], _AdditionalLightsPosition[156][1], _AdditionalLightsPosition[156][2], _AdditionalLightsPosition[156][3]); fragment_uniform_buffer_1[157] = float4(_AdditionalLightsPosition[157][0], _AdditionalLightsPosition[157][1], _AdditionalLightsPosition[157][2], _AdditionalLightsPosition[157][3]); fragment_uniform_buffer_1[158] = float4(_AdditionalLightsPosition[158][0], _AdditionalLightsPosition[158][1], _AdditionalLightsPosition[158][2], _AdditionalLightsPosition[158][3]); fragment_uniform_buffer_1[159] = float4(_AdditionalLightsPosition[159][0], _AdditionalLightsPosition[159][1], _AdditionalLightsPosition[159][2], _AdditionalLightsPosition[159][3]); fragment_uniform_buffer_1[160] = float4(_AdditionalLightsPosition[160][0], _AdditionalLightsPosition[160][1], _AdditionalLightsPosition[160][2], _AdditionalLightsPosition[160][3]); fragment_uniform_buffer_1[161] = float4(_AdditionalLightsPosition[161][0], _AdditionalLightsPosition[161][1], _AdditionalLightsPosition[161][2], _AdditionalLightsPosition[161][3]); fragment_uniform_buffer_1[162] = float4(_AdditionalLightsPosition[162][0], _AdditionalLightsPosition[162][1], _AdditionalLightsPosition[162][2], _AdditionalLightsPosition[162][3]); fragment_uniform_buffer_1[163] = float4(_AdditionalLightsPosition[163][0], _AdditionalLightsPosition[163][1], _AdditionalLightsPosition[163][2], _AdditionalLightsPosition[163][3]); fragment_uniform_buffer_1[164] = float4(_AdditionalLightsPosition[164][0], _AdditionalLightsPosition[164][1], _AdditionalLightsPosition[164][2], _AdditionalLightsPosition[164][3]); fragment_uniform_buffer_1[165] = float4(_AdditionalLightsPosition[165][0], _AdditionalLightsPosition[165][1], _AdditionalLightsPosition[165][2], _AdditionalLightsPosition[165][3]); fragment_uniform_buffer_1[166] = float4(_AdditionalLightsPosition[166][0], _AdditionalLightsPosition[166][1], _AdditionalLightsPosition[166][2], _AdditionalLightsPosition[166][3]); fragment_uniform_buffer_1[167] = float4(_AdditionalLightsPosition[167][0], _AdditionalLightsPosition[167][1], _AdditionalLightsPosition[167][2], _AdditionalLightsPosition[167][3]); fragment_uniform_buffer_1[168] = float4(_AdditionalLightsPosition[168][0], _AdditionalLightsPosition[168][1], _AdditionalLightsPosition[168][2], _AdditionalLightsPosition[168][3]); fragment_uniform_buffer_1[169] = float4(_AdditionalLightsPosition[169][0], _AdditionalLightsPosition[169][1], _AdditionalLightsPosition[169][2], _AdditionalLightsPosition[169][3]); fragment_uniform_buffer_1[170] = float4(_AdditionalLightsPosition[170][0], _AdditionalLightsPosition[170][1], _AdditionalLightsPosition[170][2], _AdditionalLightsPosition[170][3]); fragment_uniform_buffer_1[171] = float4(_AdditionalLightsPosition[171][0], _AdditionalLightsPosition[171][1], _AdditionalLightsPosition[171][2], _AdditionalLightsPosition[171][3]); fragment_uniform_buffer_1[172] = float4(_AdditionalLightsPosition[172][0], _AdditionalLightsPosition[172][1], _AdditionalLightsPosition[172][2], _AdditionalLightsPosition[172][3]); fragment_uniform_buffer_1[173] = float4(_AdditionalLightsPosition[173][0], _AdditionalLightsPosition[173][1], _AdditionalLightsPosition[173][2], _AdditionalLightsPosition[173][3]); fragment_uniform_buffer_1[174] = float4(_AdditionalLightsPosition[174][0], _AdditionalLightsPosition[174][1], _AdditionalLightsPosition[174][2], _AdditionalLightsPosition[174][3]); fragment_uniform_buffer_1[175] = float4(_AdditionalLightsPosition[175][0], _AdditionalLightsPosition[175][1], _AdditionalLightsPosition[175][2], _AdditionalLightsPosition[175][3]); fragment_uniform_buffer_1[176] = float4(_AdditionalLightsPosition[176][0], _AdditionalLightsPosition[176][1], _AdditionalLightsPosition[176][2], _AdditionalLightsPosition[176][3]); fragment_uniform_buffer_1[177] = float4(_AdditionalLightsPosition[177][0], _AdditionalLightsPosition[177][1], _AdditionalLightsPosition[177][2], _AdditionalLightsPosition[177][3]); fragment_uniform_buffer_1[178] = float4(_AdditionalLightsPosition[178][0], _AdditionalLightsPosition[178][1], _AdditionalLightsPosition[178][2], _AdditionalLightsPosition[178][3]); fragment_uniform_buffer_1[179] = float4(_AdditionalLightsPosition[179][0], _AdditionalLightsPosition[179][1], _AdditionalLightsPosition[179][2], _AdditionalLightsPosition[179][3]); fragment_uniform_buffer_1[180] = float4(_AdditionalLightsPosition[180][0], _AdditionalLightsPosition[180][1], _AdditionalLightsPosition[180][2], _AdditionalLightsPosition[180][3]); fragment_uniform_buffer_1[181] = float4(_AdditionalLightsPosition[181][0], _AdditionalLightsPosition[181][1], _AdditionalLightsPosition[181][2], _AdditionalLightsPosition[181][3]); fragment_uniform_buffer_1[182] = float4(_AdditionalLightsPosition[182][0], _AdditionalLightsPosition[182][1], _AdditionalLightsPosition[182][2], _AdditionalLightsPosition[182][3]); fragment_uniform_buffer_1[183] = float4(_AdditionalLightsPosition[183][0], _AdditionalLightsPosition[183][1], _AdditionalLightsPosition[183][2], _AdditionalLightsPosition[183][3]); fragment_uniform_buffer_1[184] = float4(_AdditionalLightsPosition[184][0], _AdditionalLightsPosition[184][1], _AdditionalLightsPosition[184][2], _AdditionalLightsPosition[184][3]); fragment_uniform_buffer_1[185] = float4(_AdditionalLightsPosition[185][0], _AdditionalLightsPosition[185][1], _AdditionalLightsPosition[185][2], _AdditionalLightsPosition[185][3]); fragment_uniform_buffer_1[186] = float4(_AdditionalLightsPosition[186][0], _AdditionalLightsPosition[186][1], _AdditionalLightsPosition[186][2], _AdditionalLightsPosition[186][3]); fragment_uniform_buffer_1[187] = float4(_AdditionalLightsPosition[187][0], _AdditionalLightsPosition[187][1], _AdditionalLightsPosition[187][2], _AdditionalLightsPosition[187][3]); fragment_uniform_buffer_1[188] = float4(_AdditionalLightsPosition[188][0], _AdditionalLightsPosition[188][1], _AdditionalLightsPosition[188][2], _AdditionalLightsPosition[188][3]); fragment_uniform_buffer_1[189] = float4(_AdditionalLightsPosition[189][0], _AdditionalLightsPosition[189][1], _AdditionalLightsPosition[189][2], _AdditionalLightsPosition[189][3]); fragment_uniform_buffer_1[190] = float4(_AdditionalLightsPosition[190][0], _AdditionalLightsPosition[190][1], _AdditionalLightsPosition[190][2], _AdditionalLightsPosition[190][3]); fragment_uniform_buffer_1[191] = float4(_AdditionalLightsPosition[191][0], _AdditionalLightsPosition[191][1], _AdditionalLightsPosition[191][2], _AdditionalLightsPosition[191][3]); fragment_uniform_buffer_1[192] = float4(_AdditionalLightsPosition[192][0], _AdditionalLightsPosition[192][1], _AdditionalLightsPosition[192][2], _AdditionalLightsPosition[192][3]); fragment_uniform_buffer_1[193] = float4(_AdditionalLightsPosition[193][0], _AdditionalLightsPosition[193][1], _AdditionalLightsPosition[193][2], _AdditionalLightsPosition[193][3]); fragment_uniform_buffer_1[194] = float4(_AdditionalLightsPosition[194][0], _AdditionalLightsPosition[194][1], _AdditionalLightsPosition[194][2], _AdditionalLightsPosition[194][3]); fragment_uniform_buffer_1[195] = float4(_AdditionalLightsPosition[195][0], _AdditionalLightsPosition[195][1], _AdditionalLightsPosition[195][2], _AdditionalLightsPosition[195][3]); fragment_uniform_buffer_1[196] = float4(_AdditionalLightsPosition[196][0], _AdditionalLightsPosition[196][1], _AdditionalLightsPosition[196][2], _AdditionalLightsPosition[196][3]); fragment_uniform_buffer_1[197] = float4(_AdditionalLightsPosition[197][0], _AdditionalLightsPosition[197][1], _AdditionalLightsPosition[197][2], _AdditionalLightsPosition[197][3]); fragment_uniform_buffer_1[198] = float4(_AdditionalLightsPosition[198][0], _AdditionalLightsPosition[198][1], _AdditionalLightsPosition[198][2], _AdditionalLightsPosition[198][3]); fragment_uniform_buffer_1[199] = float4(_AdditionalLightsPosition[199][0], _AdditionalLightsPosition[199][1], _AdditionalLightsPosition[199][2], _AdditionalLightsPosition[199][3]); fragment_uniform_buffer_1[200] = float4(_AdditionalLightsPosition[200][0], _AdditionalLightsPosition[200][1], _AdditionalLightsPosition[200][2], _AdditionalLightsPosition[200][3]); fragment_uniform_buffer_1[201] = float4(_AdditionalLightsPosition[201][0], _AdditionalLightsPosition[201][1], _AdditionalLightsPosition[201][2], _AdditionalLightsPosition[201][3]); fragment_uniform_buffer_1[202] = float4(_AdditionalLightsPosition[202][0], _AdditionalLightsPosition[202][1], _AdditionalLightsPosition[202][2], _AdditionalLightsPosition[202][3]); fragment_uniform_buffer_1[203] = float4(_AdditionalLightsPosition[203][0], _AdditionalLightsPosition[203][1], _AdditionalLightsPosition[203][2], _AdditionalLightsPosition[203][3]); fragment_uniform_buffer_1[204] = float4(_AdditionalLightsPosition[204][0], _AdditionalLightsPosition[204][1], _AdditionalLightsPosition[204][2], _AdditionalLightsPosition[204][3]); fragment_uniform_buffer_1[205] = float4(_AdditionalLightsPosition[205][0], _AdditionalLightsPosition[205][1], _AdditionalLightsPosition[205][2], _AdditionalLightsPosition[205][3]); fragment_uniform_buffer_1[206] = float4(_AdditionalLightsPosition[206][0], _AdditionalLightsPosition[206][1], _AdditionalLightsPosition[206][2], _AdditionalLightsPosition[206][3]); fragment_uniform_buffer_1[207] = float4(_AdditionalLightsPosition[207][0], _AdditionalLightsPosition[207][1], _AdditionalLightsPosition[207][2], _AdditionalLightsPosition[207][3]); fragment_uniform_buffer_1[208] = float4(_AdditionalLightsPosition[208][0], _AdditionalLightsPosition[208][1], _AdditionalLightsPosition[208][2], _AdditionalLightsPosition[208][3]); fragment_uniform_buffer_1[209] = float4(_AdditionalLightsPosition[209][0], _AdditionalLightsPosition[209][1], _AdditionalLightsPosition[209][2], _AdditionalLightsPosition[209][3]); fragment_uniform_buffer_1[210] = float4(_AdditionalLightsPosition[210][0], _AdditionalLightsPosition[210][1], _AdditionalLightsPosition[210][2], _AdditionalLightsPosition[210][3]); fragment_uniform_buffer_1[211] = float4(_AdditionalLightsPosition[211][0], _AdditionalLightsPosition[211][1], _AdditionalLightsPosition[211][2], _AdditionalLightsPosition[211][3]); fragment_uniform_buffer_1[212] = float4(_AdditionalLightsPosition[212][0], _AdditionalLightsPosition[212][1], _AdditionalLightsPosition[212][2], _AdditionalLightsPosition[212][3]); fragment_uniform_buffer_1[213] = float4(_AdditionalLightsPosition[213][0], _AdditionalLightsPosition[213][1], _AdditionalLightsPosition[213][2], _AdditionalLightsPosition[213][3]); fragment_uniform_buffer_1[214] = float4(_AdditionalLightsPosition[214][0], _AdditionalLightsPosition[214][1], _AdditionalLightsPosition[214][2], _AdditionalLightsPosition[214][3]); fragment_uniform_buffer_1[215] = float4(_AdditionalLightsPosition[215][0], _AdditionalLightsPosition[215][1], _AdditionalLightsPosition[215][2], _AdditionalLightsPosition[215][3]); fragment_uniform_buffer_1[216] = float4(_AdditionalLightsPosition[216][0], _AdditionalLightsPosition[216][1], _AdditionalLightsPosition[216][2], _AdditionalLightsPosition[216][3]); fragment_uniform_buffer_1[217] = float4(_AdditionalLightsPosition[217][0], _AdditionalLightsPosition[217][1], _AdditionalLightsPosition[217][2], _AdditionalLightsPosition[217][3]); fragment_uniform_buffer_1[218] = float4(_AdditionalLightsPosition[218][0], _AdditionalLightsPosition[218][1], _AdditionalLightsPosition[218][2], _AdditionalLightsPosition[218][3]); fragment_uniform_buffer_1[219] = float4(_AdditionalLightsPosition[219][0], _AdditionalLightsPosition[219][1], _AdditionalLightsPosition[219][2], _AdditionalLightsPosition[219][3]); fragment_uniform_buffer_1[220] = float4(_AdditionalLightsPosition[220][0], _AdditionalLightsPosition[220][1], _AdditionalLightsPosition[220][2], _AdditionalLightsPosition[220][3]); fragment_uniform_buffer_1[221] = float4(_AdditionalLightsPosition[221][0], _AdditionalLightsPosition[221][1], _AdditionalLightsPosition[221][2], _AdditionalLightsPosition[221][3]); fragment_uniform_buffer_1[222] = float4(_AdditionalLightsPosition[222][0], _AdditionalLightsPosition[222][1], _AdditionalLightsPosition[222][2], _AdditionalLightsPosition[222][3]); fragment_uniform_buffer_1[223] = float4(_AdditionalLightsPosition[223][0], _AdditionalLightsPosition[223][1], _AdditionalLightsPosition[223][2], _AdditionalLightsPosition[223][3]); fragment_uniform_buffer_1[224] = float4(_AdditionalLightsPosition[224][0], _AdditionalLightsPosition[224][1], _AdditionalLightsPosition[224][2], _AdditionalLightsPosition[224][3]); fragment_uniform_buffer_1[225] = float4(_AdditionalLightsPosition[225][0], _AdditionalLightsPosition[225][1], _AdditionalLightsPosition[225][2], _AdditionalLightsPosition[225][3]); fragment_uniform_buffer_1[226] = float4(_AdditionalLightsPosition[226][0], _AdditionalLightsPosition[226][1], _AdditionalLightsPosition[226][2], _AdditionalLightsPosition[226][3]); fragment_uniform_buffer_1[227] = float4(_AdditionalLightsPosition[227][0], _AdditionalLightsPosition[227][1], _AdditionalLightsPosition[227][2], _AdditionalLightsPosition[227][3]); fragment_uniform_buffer_1[228] = float4(_AdditionalLightsPosition[228][0], _AdditionalLightsPosition[228][1], _AdditionalLightsPosition[228][2], _AdditionalLightsPosition[228][3]); fragment_uniform_buffer_1[229] = float4(_AdditionalLightsPosition[229][0], _AdditionalLightsPosition[229][1], _AdditionalLightsPosition[229][2], _AdditionalLightsPosition[229][3]); fragment_uniform_buffer_1[230] = float4(_AdditionalLightsPosition[230][0], _AdditionalLightsPosition[230][1], _AdditionalLightsPosition[230][2], _AdditionalLightsPosition[230][3]); fragment_uniform_buffer_1[231] = float4(_AdditionalLightsPosition[231][0], _AdditionalLightsPosition[231][1], _AdditionalLightsPosition[231][2], _AdditionalLightsPosition[231][3]); fragment_uniform_buffer_1[232] = float4(_AdditionalLightsPosition[232][0], _AdditionalLightsPosition[232][1], _AdditionalLightsPosition[232][2], _AdditionalLightsPosition[232][3]); fragment_uniform_buffer_1[233] = float4(_AdditionalLightsPosition[233][0], _AdditionalLightsPosition[233][1], _AdditionalLightsPosition[233][2], _AdditionalLightsPosition[233][3]); fragment_uniform_buffer_1[234] = float4(_AdditionalLightsPosition[234][0], _AdditionalLightsPosition[234][1], _AdditionalLightsPosition[234][2], _AdditionalLightsPosition[234][3]); fragment_uniform_buffer_1[235] = float4(_AdditionalLightsPosition[235][0], _AdditionalLightsPosition[235][1], _AdditionalLightsPosition[235][2], _AdditionalLightsPosition[235][3]); fragment_uniform_buffer_1[236] = float4(_AdditionalLightsPosition[236][0], _AdditionalLightsPosition[236][1], _AdditionalLightsPosition[236][2], _AdditionalLightsPosition[236][3]); fragment_uniform_buffer_1[237] = float4(_AdditionalLightsPosition[237][0], _AdditionalLightsPosition[237][1], _AdditionalLightsPosition[237][2], _AdditionalLightsPosition[237][3]); fragment_uniform_buffer_1[238] = float4(_AdditionalLightsPosition[238][0], _AdditionalLightsPosition[238][1], _AdditionalLightsPosition[238][2], _AdditionalLightsPosition[238][3]); fragment_uniform_buffer_1[239] = float4(_AdditionalLightsPosition[239][0], _AdditionalLightsPosition[239][1], _AdditionalLightsPosition[239][2], _AdditionalLightsPosition[239][3]); fragment_uniform_buffer_1[240] = float4(_AdditionalLightsPosition[240][0], _AdditionalLightsPosition[240][1], _AdditionalLightsPosition[240][2], _AdditionalLightsPosition[240][3]); fragment_uniform_buffer_1[241] = float4(_AdditionalLightsPosition[241][0], _AdditionalLightsPosition[241][1], _AdditionalLightsPosition[241][2], _AdditionalLightsPosition[241][3]); fragment_uniform_buffer_1[242] = float4(_AdditionalLightsPosition[242][0], _AdditionalLightsPosition[242][1], _AdditionalLightsPosition[242][2], _AdditionalLightsPosition[242][3]); fragment_uniform_buffer_1[243] = float4(_AdditionalLightsPosition[243][0], _AdditionalLightsPosition[243][1], _AdditionalLightsPosition[243][2], _AdditionalLightsPosition[243][3]); fragment_uniform_buffer_1[244] = float4(_AdditionalLightsPosition[244][0], _AdditionalLightsPosition[244][1], _AdditionalLightsPosition[244][2], _AdditionalLightsPosition[244][3]); fragment_uniform_buffer_1[245] = float4(_AdditionalLightsPosition[245][0], _AdditionalLightsPosition[245][1], _AdditionalLightsPosition[245][2], _AdditionalLightsPosition[245][3]); fragment_uniform_buffer_1[246] = float4(_AdditionalLightsPosition[246][0], _AdditionalLightsPosition[246][1], _AdditionalLightsPosition[246][2], _AdditionalLightsPosition[246][3]); fragment_uniform_buffer_1[247] = float4(_AdditionalLightsPosition[247][0], _AdditionalLightsPosition[247][1], _AdditionalLightsPosition[247][2], _AdditionalLightsPosition[247][3]); fragment_uniform_buffer_1[248] = float4(_AdditionalLightsPosition[248][0], _AdditionalLightsPosition[248][1], _AdditionalLightsPosition[248][2], _AdditionalLightsPosition[248][3]); fragment_uniform_buffer_1[249] = float4(_AdditionalLightsPosition[249][0], _AdditionalLightsPosition[249][1], _AdditionalLightsPosition[249][2], _AdditionalLightsPosition[249][3]); fragment_uniform_buffer_1[250] = float4(_AdditionalLightsPosition[250][0], _AdditionalLightsPosition[250][1], _AdditionalLightsPosition[250][2], _AdditionalLightsPosition[250][3]); fragment_uniform_buffer_1[251] = float4(_AdditionalLightsPosition[251][0], _AdditionalLightsPosition[251][1], _AdditionalLightsPosition[251][2], _AdditionalLightsPosition[251][3]); fragment_uniform_buffer_1[252] = float4(_AdditionalLightsPosition[252][0], _AdditionalLightsPosition[252][1], _AdditionalLightsPosition[252][2], _AdditionalLightsPosition[252][3]); fragment_uniform_buffer_1[253] = float4(_AdditionalLightsPosition[253][0], _AdditionalLightsPosition[253][1], _AdditionalLightsPosition[253][2], _AdditionalLightsPosition[253][3]); fragment_uniform_buffer_1[254] = float4(_AdditionalLightsPosition[254][0], _AdditionalLightsPosition[254][1], _AdditionalLightsPosition[254][2], _AdditionalLightsPosition[254][3]); fragment_uniform_buffer_1[255] = float4(_AdditionalLightsPosition[255][0], _AdditionalLightsPosition[255][1], _AdditionalLightsPosition[255][2], _AdditionalLightsPosition[255][3]); fragment_uniform_buffer_1[256] = float4(_AdditionalLightsColor[0][0], _AdditionalLightsColor[0][1], _AdditionalLightsColor[0][2], _AdditionalLightsColor[0][3]); fragment_uniform_buffer_1[257] = float4(_AdditionalLightsColor[1][0], _AdditionalLightsColor[1][1], _AdditionalLightsColor[1][2], _AdditionalLightsColor[1][3]); fragment_uniform_buffer_1[258] = float4(_AdditionalLightsColor[2][0], _AdditionalLightsColor[2][1], _AdditionalLightsColor[2][2], _AdditionalLightsColor[2][3]); fragment_uniform_buffer_1[259] = float4(_AdditionalLightsColor[3][0], _AdditionalLightsColor[3][1], _AdditionalLightsColor[3][2], _AdditionalLightsColor[3][3]); fragment_uniform_buffer_1[260] = float4(_AdditionalLightsColor[4][0], _AdditionalLightsColor[4][1], _AdditionalLightsColor[4][2], _AdditionalLightsColor[4][3]); fragment_uniform_buffer_1[261] = float4(_AdditionalLightsColor[5][0], _AdditionalLightsColor[5][1], _AdditionalLightsColor[5][2], _AdditionalLightsColor[5][3]); fragment_uniform_buffer_1[262] = float4(_AdditionalLightsColor[6][0], _AdditionalLightsColor[6][1], _AdditionalLightsColor[6][2], _AdditionalLightsColor[6][3]); fragment_uniform_buffer_1[263] = float4(_AdditionalLightsColor[7][0], _AdditionalLightsColor[7][1], _AdditionalLightsColor[7][2], _AdditionalLightsColor[7][3]); fragment_uniform_buffer_1[264] = float4(_AdditionalLightsColor[8][0], _AdditionalLightsColor[8][1], _AdditionalLightsColor[8][2], _AdditionalLightsColor[8][3]); fragment_uniform_buffer_1[265] = float4(_AdditionalLightsColor[9][0], _AdditionalLightsColor[9][1], _AdditionalLightsColor[9][2], _AdditionalLightsColor[9][3]); fragment_uniform_buffer_1[266] = float4(_AdditionalLightsColor[10][0], _AdditionalLightsColor[10][1], _AdditionalLightsColor[10][2], _AdditionalLightsColor[10][3]); fragment_uniform_buffer_1[267] = float4(_AdditionalLightsColor[11][0], _AdditionalLightsColor[11][1], _AdditionalLightsColor[11][2], _AdditionalLightsColor[11][3]); fragment_uniform_buffer_1[268] = float4(_AdditionalLightsColor[12][0], _AdditionalLightsColor[12][1], _AdditionalLightsColor[12][2], _AdditionalLightsColor[12][3]); fragment_uniform_buffer_1[269] = float4(_AdditionalLightsColor[13][0], _AdditionalLightsColor[13][1], _AdditionalLightsColor[13][2], _AdditionalLightsColor[13][3]); fragment_uniform_buffer_1[270] = float4(_AdditionalLightsColor[14][0], _AdditionalLightsColor[14][1], _AdditionalLightsColor[14][2], _AdditionalLightsColor[14][3]); fragment_uniform_buffer_1[271] = float4(_AdditionalLightsColor[15][0], _AdditionalLightsColor[15][1], _AdditionalLightsColor[15][2], _AdditionalLightsColor[15][3]); fragment_uniform_buffer_1[272] = float4(_AdditionalLightsColor[16][0], _AdditionalLightsColor[16][1], _AdditionalLightsColor[16][2], _AdditionalLightsColor[16][3]); fragment_uniform_buffer_1[273] = float4(_AdditionalLightsColor[17][0], _AdditionalLightsColor[17][1], _AdditionalLightsColor[17][2], _AdditionalLightsColor[17][3]); fragment_uniform_buffer_1[274] = float4(_AdditionalLightsColor[18][0], _AdditionalLightsColor[18][1], _AdditionalLightsColor[18][2], _AdditionalLightsColor[18][3]); fragment_uniform_buffer_1[275] = float4(_AdditionalLightsColor[19][0], _AdditionalLightsColor[19][1], _AdditionalLightsColor[19][2], _AdditionalLightsColor[19][3]); fragment_uniform_buffer_1[276] = float4(_AdditionalLightsColor[20][0], _AdditionalLightsColor[20][1], _AdditionalLightsColor[20][2], _AdditionalLightsColor[20][3]); fragment_uniform_buffer_1[277] = float4(_AdditionalLightsColor[21][0], _AdditionalLightsColor[21][1], _AdditionalLightsColor[21][2], _AdditionalLightsColor[21][3]); fragment_uniform_buffer_1[278] = float4(_AdditionalLightsColor[22][0], _AdditionalLightsColor[22][1], _AdditionalLightsColor[22][2], _AdditionalLightsColor[22][3]); fragment_uniform_buffer_1[279] = float4(_AdditionalLightsColor[23][0], _AdditionalLightsColor[23][1], _AdditionalLightsColor[23][2], _AdditionalLightsColor[23][3]); fragment_uniform_buffer_1[280] = float4(_AdditionalLightsColor[24][0], _AdditionalLightsColor[24][1], _AdditionalLightsColor[24][2], _AdditionalLightsColor[24][3]); fragment_uniform_buffer_1[281] = float4(_AdditionalLightsColor[25][0], _AdditionalLightsColor[25][1], _AdditionalLightsColor[25][2], _AdditionalLightsColor[25][3]); fragment_uniform_buffer_1[282] = float4(_AdditionalLightsColor[26][0], _AdditionalLightsColor[26][1], _AdditionalLightsColor[26][2], _AdditionalLightsColor[26][3]); fragment_uniform_buffer_1[283] = float4(_AdditionalLightsColor[27][0], _AdditionalLightsColor[27][1], _AdditionalLightsColor[27][2], _AdditionalLightsColor[27][3]); fragment_uniform_buffer_1[284] = float4(_AdditionalLightsColor[28][0], _AdditionalLightsColor[28][1], _AdditionalLightsColor[28][2], _AdditionalLightsColor[28][3]); fragment_uniform_buffer_1[285] = float4(_AdditionalLightsColor[29][0], _AdditionalLightsColor[29][1], _AdditionalLightsColor[29][2], _AdditionalLightsColor[29][3]); fragment_uniform_buffer_1[286] = float4(_AdditionalLightsColor[30][0], _AdditionalLightsColor[30][1], _AdditionalLightsColor[30][2], _AdditionalLightsColor[30][3]); fragment_uniform_buffer_1[287] = float4(_AdditionalLightsColor[31][0], _AdditionalLightsColor[31][1], _AdditionalLightsColor[31][2], _AdditionalLightsColor[31][3]); fragment_uniform_buffer_1[288] = float4(_AdditionalLightsColor[32][0], _AdditionalLightsColor[32][1], _AdditionalLightsColor[32][2], _AdditionalLightsColor[32][3]); fragment_uniform_buffer_1[289] = float4(_AdditionalLightsColor[33][0], _AdditionalLightsColor[33][1], _AdditionalLightsColor[33][2], _AdditionalLightsColor[33][3]); fragment_uniform_buffer_1[290] = float4(_AdditionalLightsColor[34][0], _AdditionalLightsColor[34][1], _AdditionalLightsColor[34][2], _AdditionalLightsColor[34][3]); fragment_uniform_buffer_1[291] = float4(_AdditionalLightsColor[35][0], _AdditionalLightsColor[35][1], _AdditionalLightsColor[35][2], _AdditionalLightsColor[35][3]); fragment_uniform_buffer_1[292] = float4(_AdditionalLightsColor[36][0], _AdditionalLightsColor[36][1], _AdditionalLightsColor[36][2], _AdditionalLightsColor[36][3]); fragment_uniform_buffer_1[293] = float4(_AdditionalLightsColor[37][0], _AdditionalLightsColor[37][1], _AdditionalLightsColor[37][2], _AdditionalLightsColor[37][3]); fragment_uniform_buffer_1[294] = float4(_AdditionalLightsColor[38][0], _AdditionalLightsColor[38][1], _AdditionalLightsColor[38][2], _AdditionalLightsColor[38][3]); fragment_uniform_buffer_1[295] = float4(_AdditionalLightsColor[39][0], _AdditionalLightsColor[39][1], _AdditionalLightsColor[39][2], _AdditionalLightsColor[39][3]); fragment_uniform_buffer_1[296] = float4(_AdditionalLightsColor[40][0], _AdditionalLightsColor[40][1], _AdditionalLightsColor[40][2], _AdditionalLightsColor[40][3]); fragment_uniform_buffer_1[297] = float4(_AdditionalLightsColor[41][0], _AdditionalLightsColor[41][1], _AdditionalLightsColor[41][2], _AdditionalLightsColor[41][3]); fragment_uniform_buffer_1[298] = float4(_AdditionalLightsColor[42][0], _AdditionalLightsColor[42][1], _AdditionalLightsColor[42][2], _AdditionalLightsColor[42][3]); fragment_uniform_buffer_1[299] = float4(_AdditionalLightsColor[43][0], _AdditionalLightsColor[43][1], _AdditionalLightsColor[43][2], _AdditionalLightsColor[43][3]); fragment_uniform_buffer_1[300] = float4(_AdditionalLightsColor[44][0], _AdditionalLightsColor[44][1], _AdditionalLightsColor[44][2], _AdditionalLightsColor[44][3]); fragment_uniform_buffer_1[301] = float4(_AdditionalLightsColor[45][0], _AdditionalLightsColor[45][1], _AdditionalLightsColor[45][2], _AdditionalLightsColor[45][3]); fragment_uniform_buffer_1[302] = float4(_AdditionalLightsColor[46][0], _AdditionalLightsColor[46][1], _AdditionalLightsColor[46][2], _AdditionalLightsColor[46][3]); fragment_uniform_buffer_1[303] = float4(_AdditionalLightsColor[47][0], _AdditionalLightsColor[47][1], _AdditionalLightsColor[47][2], _AdditionalLightsColor[47][3]); fragment_uniform_buffer_1[304] = float4(_AdditionalLightsColor[48][0], _AdditionalLightsColor[48][1], _AdditionalLightsColor[48][2], _AdditionalLightsColor[48][3]); fragment_uniform_buffer_1[305] = float4(_AdditionalLightsColor[49][0], _AdditionalLightsColor[49][1], _AdditionalLightsColor[49][2], _AdditionalLightsColor[49][3]); fragment_uniform_buffer_1[306] = float4(_AdditionalLightsColor[50][0], _AdditionalLightsColor[50][1], _AdditionalLightsColor[50][2], _AdditionalLightsColor[50][3]); fragment_uniform_buffer_1[307] = float4(_AdditionalLightsColor[51][0], _AdditionalLightsColor[51][1], _AdditionalLightsColor[51][2], _AdditionalLightsColor[51][3]); fragment_uniform_buffer_1[308] = float4(_AdditionalLightsColor[52][0], _AdditionalLightsColor[52][1], _AdditionalLightsColor[52][2], _AdditionalLightsColor[52][3]); fragment_uniform_buffer_1[309] = float4(_AdditionalLightsColor[53][0], _AdditionalLightsColor[53][1], _AdditionalLightsColor[53][2], _AdditionalLightsColor[53][3]); fragment_uniform_buffer_1[310] = float4(_AdditionalLightsColor[54][0], _AdditionalLightsColor[54][1], _AdditionalLightsColor[54][2], _AdditionalLightsColor[54][3]); fragment_uniform_buffer_1[311] = float4(_AdditionalLightsColor[55][0], _AdditionalLightsColor[55][1], _AdditionalLightsColor[55][2], _AdditionalLightsColor[55][3]); fragment_uniform_buffer_1[312] = float4(_AdditionalLightsColor[56][0], _AdditionalLightsColor[56][1], _AdditionalLightsColor[56][2], _AdditionalLightsColor[56][3]); fragment_uniform_buffer_1[313] = float4(_AdditionalLightsColor[57][0], _AdditionalLightsColor[57][1], _AdditionalLightsColor[57][2], _AdditionalLightsColor[57][3]); fragment_uniform_buffer_1[314] = float4(_AdditionalLightsColor[58][0], _AdditionalLightsColor[58][1], _AdditionalLightsColor[58][2], _AdditionalLightsColor[58][3]); fragment_uniform_buffer_1[315] = float4(_AdditionalLightsColor[59][0], _AdditionalLightsColor[59][1], _AdditionalLightsColor[59][2], _AdditionalLightsColor[59][3]); fragment_uniform_buffer_1[316] = float4(_AdditionalLightsColor[60][0], _AdditionalLightsColor[60][1], _AdditionalLightsColor[60][2], _AdditionalLightsColor[60][3]); fragment_uniform_buffer_1[317] = float4(_AdditionalLightsColor[61][0], _AdditionalLightsColor[61][1], _AdditionalLightsColor[61][2], _AdditionalLightsColor[61][3]); fragment_uniform_buffer_1[318] = float4(_AdditionalLightsColor[62][0], _AdditionalLightsColor[62][1], _AdditionalLightsColor[62][2], _AdditionalLightsColor[62][3]); fragment_uniform_buffer_1[319] = float4(_AdditionalLightsColor[63][0], _AdditionalLightsColor[63][1], _AdditionalLightsColor[63][2], _AdditionalLightsColor[63][3]); fragment_uniform_buffer_1[320] = float4(_AdditionalLightsColor[64][0], _AdditionalLightsColor[64][1], _AdditionalLightsColor[64][2], _AdditionalLightsColor[64][3]); fragment_uniform_buffer_1[321] = float4(_AdditionalLightsColor[65][0], _AdditionalLightsColor[65][1], _AdditionalLightsColor[65][2], _AdditionalLightsColor[65][3]); fragment_uniform_buffer_1[322] = float4(_AdditionalLightsColor[66][0], _AdditionalLightsColor[66][1], _AdditionalLightsColor[66][2], _AdditionalLightsColor[66][3]); fragment_uniform_buffer_1[323] = float4(_AdditionalLightsColor[67][0], _AdditionalLightsColor[67][1], _AdditionalLightsColor[67][2], _AdditionalLightsColor[67][3]); fragment_uniform_buffer_1[324] = float4(_AdditionalLightsColor[68][0], _AdditionalLightsColor[68][1], _AdditionalLightsColor[68][2], _AdditionalLightsColor[68][3]); fragment_uniform_buffer_1[325] = float4(_AdditionalLightsColor[69][0], _AdditionalLightsColor[69][1], _AdditionalLightsColor[69][2], _AdditionalLightsColor[69][3]); fragment_uniform_buffer_1[326] = float4(_AdditionalLightsColor[70][0], _AdditionalLightsColor[70][1], _AdditionalLightsColor[70][2], _AdditionalLightsColor[70][3]); fragment_uniform_buffer_1[327] = float4(_AdditionalLightsColor[71][0], _AdditionalLightsColor[71][1], _AdditionalLightsColor[71][2], _AdditionalLightsColor[71][3]); fragment_uniform_buffer_1[328] = float4(_AdditionalLightsColor[72][0], _AdditionalLightsColor[72][1], _AdditionalLightsColor[72][2], _AdditionalLightsColor[72][3]); fragment_uniform_buffer_1[329] = float4(_AdditionalLightsColor[73][0], _AdditionalLightsColor[73][1], _AdditionalLightsColor[73][2], _AdditionalLightsColor[73][3]); fragment_uniform_buffer_1[330] = float4(_AdditionalLightsColor[74][0], _AdditionalLightsColor[74][1], _AdditionalLightsColor[74][2], _AdditionalLightsColor[74][3]); fragment_uniform_buffer_1[331] = float4(_AdditionalLightsColor[75][0], _AdditionalLightsColor[75][1], _AdditionalLightsColor[75][2], _AdditionalLightsColor[75][3]); fragment_uniform_buffer_1[332] = float4(_AdditionalLightsColor[76][0], _AdditionalLightsColor[76][1], _AdditionalLightsColor[76][2], _AdditionalLightsColor[76][3]); fragment_uniform_buffer_1[333] = float4(_AdditionalLightsColor[77][0], _AdditionalLightsColor[77][1], _AdditionalLightsColor[77][2], _AdditionalLightsColor[77][3]); fragment_uniform_buffer_1[334] = float4(_AdditionalLightsColor[78][0], _AdditionalLightsColor[78][1], _AdditionalLightsColor[78][2], _AdditionalLightsColor[78][3]); fragment_uniform_buffer_1[335] = float4(_AdditionalLightsColor[79][0], _AdditionalLightsColor[79][1], _AdditionalLightsColor[79][2], _AdditionalLightsColor[79][3]); fragment_uniform_buffer_1[336] = float4(_AdditionalLightsColor[80][0], _AdditionalLightsColor[80][1], _AdditionalLightsColor[80][2], _AdditionalLightsColor[80][3]); fragment_uniform_buffer_1[337] = float4(_AdditionalLightsColor[81][0], _AdditionalLightsColor[81][1], _AdditionalLightsColor[81][2], _AdditionalLightsColor[81][3]); fragment_uniform_buffer_1[338] = float4(_AdditionalLightsColor[82][0], _AdditionalLightsColor[82][1], _AdditionalLightsColor[82][2], _AdditionalLightsColor[82][3]); fragment_uniform_buffer_1[339] = float4(_AdditionalLightsColor[83][0], _AdditionalLightsColor[83][1], _AdditionalLightsColor[83][2], _AdditionalLightsColor[83][3]); fragment_uniform_buffer_1[340] = float4(_AdditionalLightsColor[84][0], _AdditionalLightsColor[84][1], _AdditionalLightsColor[84][2], _AdditionalLightsColor[84][3]); fragment_uniform_buffer_1[341] = float4(_AdditionalLightsColor[85][0], _AdditionalLightsColor[85][1], _AdditionalLightsColor[85][2], _AdditionalLightsColor[85][3]); fragment_uniform_buffer_1[342] = float4(_AdditionalLightsColor[86][0], _AdditionalLightsColor[86][1], _AdditionalLightsColor[86][2], _AdditionalLightsColor[86][3]); fragment_uniform_buffer_1[343] = float4(_AdditionalLightsColor[87][0], _AdditionalLightsColor[87][1], _AdditionalLightsColor[87][2], _AdditionalLightsColor[87][3]); fragment_uniform_buffer_1[344] = float4(_AdditionalLightsColor[88][0], _AdditionalLightsColor[88][1], _AdditionalLightsColor[88][2], _AdditionalLightsColor[88][3]); fragment_uniform_buffer_1[345] = float4(_AdditionalLightsColor[89][0], _AdditionalLightsColor[89][1], _AdditionalLightsColor[89][2], _AdditionalLightsColor[89][3]); fragment_uniform_buffer_1[346] = float4(_AdditionalLightsColor[90][0], _AdditionalLightsColor[90][1], _AdditionalLightsColor[90][2], _AdditionalLightsColor[90][3]); fragment_uniform_buffer_1[347] = float4(_AdditionalLightsColor[91][0], _AdditionalLightsColor[91][1], _AdditionalLightsColor[91][2], _AdditionalLightsColor[91][3]); fragment_uniform_buffer_1[348] = float4(_AdditionalLightsColor[92][0], _AdditionalLightsColor[92][1], _AdditionalLightsColor[92][2], _AdditionalLightsColor[92][3]); fragment_uniform_buffer_1[349] = float4(_AdditionalLightsColor[93][0], _AdditionalLightsColor[93][1], _AdditionalLightsColor[93][2], _AdditionalLightsColor[93][3]); fragment_uniform_buffer_1[350] = float4(_AdditionalLightsColor[94][0], _AdditionalLightsColor[94][1], _AdditionalLightsColor[94][2], _AdditionalLightsColor[94][3]); fragment_uniform_buffer_1[351] = float4(_AdditionalLightsColor[95][0], _AdditionalLightsColor[95][1], _AdditionalLightsColor[95][2], _AdditionalLightsColor[95][3]); fragment_uniform_buffer_1[352] = float4(_AdditionalLightsColor[96][0], _AdditionalLightsColor[96][1], _AdditionalLightsColor[96][2], _AdditionalLightsColor[96][3]); fragment_uniform_buffer_1[353] = float4(_AdditionalLightsColor[97][0], _AdditionalLightsColor[97][1], _AdditionalLightsColor[97][2], _AdditionalLightsColor[97][3]); fragment_uniform_buffer_1[354] = float4(_AdditionalLightsColor[98][0], _AdditionalLightsColor[98][1], _AdditionalLightsColor[98][2], _AdditionalLightsColor[98][3]); fragment_uniform_buffer_1[355] = float4(_AdditionalLightsColor[99][0], _AdditionalLightsColor[99][1], _AdditionalLightsColor[99][2], _AdditionalLightsColor[99][3]); fragment_uniform_buffer_1[356] = float4(_AdditionalLightsColor[100][0], _AdditionalLightsColor[100][1], _AdditionalLightsColor[100][2], _AdditionalLightsColor[100][3]); fragment_uniform_buffer_1[357] = float4(_AdditionalLightsColor[101][0], _AdditionalLightsColor[101][1], _AdditionalLightsColor[101][2], _AdditionalLightsColor[101][3]); fragment_uniform_buffer_1[358] = float4(_AdditionalLightsColor[102][0], _AdditionalLightsColor[102][1], _AdditionalLightsColor[102][2], _AdditionalLightsColor[102][3]); fragment_uniform_buffer_1[359] = float4(_AdditionalLightsColor[103][0], _AdditionalLightsColor[103][1], _AdditionalLightsColor[103][2], _AdditionalLightsColor[103][3]); fragment_uniform_buffer_1[360] = float4(_AdditionalLightsColor[104][0], _AdditionalLightsColor[104][1], _AdditionalLightsColor[104][2], _AdditionalLightsColor[104][3]); fragment_uniform_buffer_1[361] = float4(_AdditionalLightsColor[105][0], _AdditionalLightsColor[105][1], _AdditionalLightsColor[105][2], _AdditionalLightsColor[105][3]); fragment_uniform_buffer_1[362] = float4(_AdditionalLightsColor[106][0], _AdditionalLightsColor[106][1], _AdditionalLightsColor[106][2], _AdditionalLightsColor[106][3]); fragment_uniform_buffer_1[363] = float4(_AdditionalLightsColor[107][0], _AdditionalLightsColor[107][1], _AdditionalLightsColor[107][2], _AdditionalLightsColor[107][3]); fragment_uniform_buffer_1[364] = float4(_AdditionalLightsColor[108][0], _AdditionalLightsColor[108][1], _AdditionalLightsColor[108][2], _AdditionalLightsColor[108][3]); fragment_uniform_buffer_1[365] = float4(_AdditionalLightsColor[109][0], _AdditionalLightsColor[109][1], _AdditionalLightsColor[109][2], _AdditionalLightsColor[109][3]); fragment_uniform_buffer_1[366] = float4(_AdditionalLightsColor[110][0], _AdditionalLightsColor[110][1], _AdditionalLightsColor[110][2], _AdditionalLightsColor[110][3]); fragment_uniform_buffer_1[367] = float4(_AdditionalLightsColor[111][0], _AdditionalLightsColor[111][1], _AdditionalLightsColor[111][2], _AdditionalLightsColor[111][3]); fragment_uniform_buffer_1[368] = float4(_AdditionalLightsColor[112][0], _AdditionalLightsColor[112][1], _AdditionalLightsColor[112][2], _AdditionalLightsColor[112][3]); fragment_uniform_buffer_1[369] = float4(_AdditionalLightsColor[113][0], _AdditionalLightsColor[113][1], _AdditionalLightsColor[113][2], _AdditionalLightsColor[113][3]); fragment_uniform_buffer_1[370] = float4(_AdditionalLightsColor[114][0], _AdditionalLightsColor[114][1], _AdditionalLightsColor[114][2], _AdditionalLightsColor[114][3]); fragment_uniform_buffer_1[371] = float4(_AdditionalLightsColor[115][0], _AdditionalLightsColor[115][1], _AdditionalLightsColor[115][2], _AdditionalLightsColor[115][3]); fragment_uniform_buffer_1[372] = float4(_AdditionalLightsColor[116][0], _AdditionalLightsColor[116][1], _AdditionalLightsColor[116][2], _AdditionalLightsColor[116][3]); fragment_uniform_buffer_1[373] = float4(_AdditionalLightsColor[117][0], _AdditionalLightsColor[117][1], _AdditionalLightsColor[117][2], _AdditionalLightsColor[117][3]); fragment_uniform_buffer_1[374] = float4(_AdditionalLightsColor[118][0], _AdditionalLightsColor[118][1], _AdditionalLightsColor[118][2], _AdditionalLightsColor[118][3]); fragment_uniform_buffer_1[375] = float4(_AdditionalLightsColor[119][0], _AdditionalLightsColor[119][1], _AdditionalLightsColor[119][2], _AdditionalLightsColor[119][3]); fragment_uniform_buffer_1[376] = float4(_AdditionalLightsColor[120][0], _AdditionalLightsColor[120][1], _AdditionalLightsColor[120][2], _AdditionalLightsColor[120][3]); fragment_uniform_buffer_1[377] = float4(_AdditionalLightsColor[121][0], _AdditionalLightsColor[121][1], _AdditionalLightsColor[121][2], _AdditionalLightsColor[121][3]); fragment_uniform_buffer_1[378] = float4(_AdditionalLightsColor[122][0], _AdditionalLightsColor[122][1], _AdditionalLightsColor[122][2], _AdditionalLightsColor[122][3]); fragment_uniform_buffer_1[379] = float4(_AdditionalLightsColor[123][0], _AdditionalLightsColor[123][1], _AdditionalLightsColor[123][2], _AdditionalLightsColor[123][3]); fragment_uniform_buffer_1[380] = float4(_AdditionalLightsColor[124][0], _AdditionalLightsColor[124][1], _AdditionalLightsColor[124][2], _AdditionalLightsColor[124][3]); fragment_uniform_buffer_1[381] = float4(_AdditionalLightsColor[125][0], _AdditionalLightsColor[125][1], _AdditionalLightsColor[125][2], _AdditionalLightsColor[125][3]); fragment_uniform_buffer_1[382] = float4(_AdditionalLightsColor[126][0], _AdditionalLightsColor[126][1], _AdditionalLightsColor[126][2], _AdditionalLightsColor[126][3]); fragment_uniform_buffer_1[383] = float4(_AdditionalLightsColor[127][0], _AdditionalLightsColor[127][1], _AdditionalLightsColor[127][2], _AdditionalLightsColor[127][3]); fragment_uniform_buffer_1[384] = float4(_AdditionalLightsColor[128][0], _AdditionalLightsColor[128][1], _AdditionalLightsColor[128][2], _AdditionalLightsColor[128][3]); fragment_uniform_buffer_1[385] = float4(_AdditionalLightsColor[129][0], _AdditionalLightsColor[129][1], _AdditionalLightsColor[129][2], _AdditionalLightsColor[129][3]); fragment_uniform_buffer_1[386] = float4(_AdditionalLightsColor[130][0], _AdditionalLightsColor[130][1], _AdditionalLightsColor[130][2], _AdditionalLightsColor[130][3]); fragment_uniform_buffer_1[387] = float4(_AdditionalLightsColor[131][0], _AdditionalLightsColor[131][1], _AdditionalLightsColor[131][2], _AdditionalLightsColor[131][3]); fragment_uniform_buffer_1[388] = float4(_AdditionalLightsColor[132][0], _AdditionalLightsColor[132][1], _AdditionalLightsColor[132][2], _AdditionalLightsColor[132][3]); fragment_uniform_buffer_1[389] = float4(_AdditionalLightsColor[133][0], _AdditionalLightsColor[133][1], _AdditionalLightsColor[133][2], _AdditionalLightsColor[133][3]); fragment_uniform_buffer_1[390] = float4(_AdditionalLightsColor[134][0], _AdditionalLightsColor[134][1], _AdditionalLightsColor[134][2], _AdditionalLightsColor[134][3]); fragment_uniform_buffer_1[391] = float4(_AdditionalLightsColor[135][0], _AdditionalLightsColor[135][1], _AdditionalLightsColor[135][2], _AdditionalLightsColor[135][3]); fragment_uniform_buffer_1[392] = float4(_AdditionalLightsColor[136][0], _AdditionalLightsColor[136][1], _AdditionalLightsColor[136][2], _AdditionalLightsColor[136][3]); fragment_uniform_buffer_1[393] = float4(_AdditionalLightsColor[137][0], _AdditionalLightsColor[137][1], _AdditionalLightsColor[137][2], _AdditionalLightsColor[137][3]); fragment_uniform_buffer_1[394] = float4(_AdditionalLightsColor[138][0], _AdditionalLightsColor[138][1], _AdditionalLightsColor[138][2], _AdditionalLightsColor[138][3]); fragment_uniform_buffer_1[395] = float4(_AdditionalLightsColor[139][0], _AdditionalLightsColor[139][1], _AdditionalLightsColor[139][2], _AdditionalLightsColor[139][3]); fragment_uniform_buffer_1[396] = float4(_AdditionalLightsColor[140][0], _AdditionalLightsColor[140][1], _AdditionalLightsColor[140][2], _AdditionalLightsColor[140][3]); fragment_uniform_buffer_1[397] = float4(_AdditionalLightsColor[141][0], _AdditionalLightsColor[141][1], _AdditionalLightsColor[141][2], _AdditionalLightsColor[141][3]); fragment_uniform_buffer_1[398] = float4(_AdditionalLightsColor[142][0], _AdditionalLightsColor[142][1], _AdditionalLightsColor[142][2], _AdditionalLightsColor[142][3]); fragment_uniform_buffer_1[399] = float4(_AdditionalLightsColor[143][0], _AdditionalLightsColor[143][1], _AdditionalLightsColor[143][2], _AdditionalLightsColor[143][3]); fragment_uniform_buffer_1[400] = float4(_AdditionalLightsColor[144][0], _AdditionalLightsColor[144][1], _AdditionalLightsColor[144][2], _AdditionalLightsColor[144][3]); fragment_uniform_buffer_1[401] = float4(_AdditionalLightsColor[145][0], _AdditionalLightsColor[145][1], _AdditionalLightsColor[145][2], _AdditionalLightsColor[145][3]); fragment_uniform_buffer_1[402] = float4(_AdditionalLightsColor[146][0], _AdditionalLightsColor[146][1], _AdditionalLightsColor[146][2], _AdditionalLightsColor[146][3]); fragment_uniform_buffer_1[403] = float4(_AdditionalLightsColor[147][0], _AdditionalLightsColor[147][1], _AdditionalLightsColor[147][2], _AdditionalLightsColor[147][3]); fragment_uniform_buffer_1[404] = float4(_AdditionalLightsColor[148][0], _AdditionalLightsColor[148][1], _AdditionalLightsColor[148][2], _AdditionalLightsColor[148][3]); fragment_uniform_buffer_1[405] = float4(_AdditionalLightsColor[149][0], _AdditionalLightsColor[149][1], _AdditionalLightsColor[149][2], _AdditionalLightsColor[149][3]); fragment_uniform_buffer_1[406] = float4(_AdditionalLightsColor[150][0], _AdditionalLightsColor[150][1], _AdditionalLightsColor[150][2], _AdditionalLightsColor[150][3]); fragment_uniform_buffer_1[407] = float4(_AdditionalLightsColor[151][0], _AdditionalLightsColor[151][1], _AdditionalLightsColor[151][2], _AdditionalLightsColor[151][3]); fragment_uniform_buffer_1[408] = float4(_AdditionalLightsColor[152][0], _AdditionalLightsColor[152][1], _AdditionalLightsColor[152][2], _AdditionalLightsColor[152][3]); fragment_uniform_buffer_1[409] = float4(_AdditionalLightsColor[153][0], _AdditionalLightsColor[153][1], _AdditionalLightsColor[153][2], _AdditionalLightsColor[153][3]); fragment_uniform_buffer_1[410] = float4(_AdditionalLightsColor[154][0], _AdditionalLightsColor[154][1], _AdditionalLightsColor[154][2], _AdditionalLightsColor[154][3]); fragment_uniform_buffer_1[411] = float4(_AdditionalLightsColor[155][0], _AdditionalLightsColor[155][1], _AdditionalLightsColor[155][2], _AdditionalLightsColor[155][3]); fragment_uniform_buffer_1[412] = float4(_AdditionalLightsColor[156][0], _AdditionalLightsColor[156][1], _AdditionalLightsColor[156][2], _AdditionalLightsColor[156][3]); fragment_uniform_buffer_1[413] = float4(_AdditionalLightsColor[157][0], _AdditionalLightsColor[157][1], _AdditionalLightsColor[157][2], _AdditionalLightsColor[157][3]); fragment_uniform_buffer_1[414] = float4(_AdditionalLightsColor[158][0], _AdditionalLightsColor[158][1], _AdditionalLightsColor[158][2], _AdditionalLightsColor[158][3]); fragment_uniform_buffer_1[415] = float4(_AdditionalLightsColor[159][0], _AdditionalLightsColor[159][1], _AdditionalLightsColor[159][2], _AdditionalLightsColor[159][3]); fragment_uniform_buffer_1[416] = float4(_AdditionalLightsColor[160][0], _AdditionalLightsColor[160][1], _AdditionalLightsColor[160][2], _AdditionalLightsColor[160][3]); fragment_uniform_buffer_1[417] = float4(_AdditionalLightsColor[161][0], _AdditionalLightsColor[161][1], _AdditionalLightsColor[161][2], _AdditionalLightsColor[161][3]); fragment_uniform_buffer_1[418] = float4(_AdditionalLightsColor[162][0], _AdditionalLightsColor[162][1], _AdditionalLightsColor[162][2], _AdditionalLightsColor[162][3]); fragment_uniform_buffer_1[419] = float4(_AdditionalLightsColor[163][0], _AdditionalLightsColor[163][1], _AdditionalLightsColor[163][2], _AdditionalLightsColor[163][3]); fragment_uniform_buffer_1[420] = float4(_AdditionalLightsColor[164][0], _AdditionalLightsColor[164][1], _AdditionalLightsColor[164][2], _AdditionalLightsColor[164][3]); fragment_uniform_buffer_1[421] = float4(_AdditionalLightsColor[165][0], _AdditionalLightsColor[165][1], _AdditionalLightsColor[165][2], _AdditionalLightsColor[165][3]); fragment_uniform_buffer_1[422] = float4(_AdditionalLightsColor[166][0], _AdditionalLightsColor[166][1], _AdditionalLightsColor[166][2], _AdditionalLightsColor[166][3]); fragment_uniform_buffer_1[423] = float4(_AdditionalLightsColor[167][0], _AdditionalLightsColor[167][1], _AdditionalLightsColor[167][2], _AdditionalLightsColor[167][3]); fragment_uniform_buffer_1[424] = float4(_AdditionalLightsColor[168][0], _AdditionalLightsColor[168][1], _AdditionalLightsColor[168][2], _AdditionalLightsColor[168][3]); fragment_uniform_buffer_1[425] = float4(_AdditionalLightsColor[169][0], _AdditionalLightsColor[169][1], _AdditionalLightsColor[169][2], _AdditionalLightsColor[169][3]); fragment_uniform_buffer_1[426] = float4(_AdditionalLightsColor[170][0], _AdditionalLightsColor[170][1], _AdditionalLightsColor[170][2], _AdditionalLightsColor[170][3]); fragment_uniform_buffer_1[427] = float4(_AdditionalLightsColor[171][0], _AdditionalLightsColor[171][1], _AdditionalLightsColor[171][2], _AdditionalLightsColor[171][3]); fragment_uniform_buffer_1[428] = float4(_AdditionalLightsColor[172][0], _AdditionalLightsColor[172][1], _AdditionalLightsColor[172][2], _AdditionalLightsColor[172][3]); fragment_uniform_buffer_1[429] = float4(_AdditionalLightsColor[173][0], _AdditionalLightsColor[173][1], _AdditionalLightsColor[173][2], _AdditionalLightsColor[173][3]); fragment_uniform_buffer_1[430] = float4(_AdditionalLightsColor[174][0], _AdditionalLightsColor[174][1], _AdditionalLightsColor[174][2], _AdditionalLightsColor[174][3]); fragment_uniform_buffer_1[431] = float4(_AdditionalLightsColor[175][0], _AdditionalLightsColor[175][1], _AdditionalLightsColor[175][2], _AdditionalLightsColor[175][3]); fragment_uniform_buffer_1[432] = float4(_AdditionalLightsColor[176][0], _AdditionalLightsColor[176][1], _AdditionalLightsColor[176][2], _AdditionalLightsColor[176][3]); fragment_uniform_buffer_1[433] = float4(_AdditionalLightsColor[177][0], _AdditionalLightsColor[177][1], _AdditionalLightsColor[177][2], _AdditionalLightsColor[177][3]); fragment_uniform_buffer_1[434] = float4(_AdditionalLightsColor[178][0], _AdditionalLightsColor[178][1], _AdditionalLightsColor[178][2], _AdditionalLightsColor[178][3]); fragment_uniform_buffer_1[435] = float4(_AdditionalLightsColor[179][0], _AdditionalLightsColor[179][1], _AdditionalLightsColor[179][2], _AdditionalLightsColor[179][3]); fragment_uniform_buffer_1[436] = float4(_AdditionalLightsColor[180][0], _AdditionalLightsColor[180][1], _AdditionalLightsColor[180][2], _AdditionalLightsColor[180][3]); fragment_uniform_buffer_1[437] = float4(_AdditionalLightsColor[181][0], _AdditionalLightsColor[181][1], _AdditionalLightsColor[181][2], _AdditionalLightsColor[181][3]); fragment_uniform_buffer_1[438] = float4(_AdditionalLightsColor[182][0], _AdditionalLightsColor[182][1], _AdditionalLightsColor[182][2], _AdditionalLightsColor[182][3]); fragment_uniform_buffer_1[439] = float4(_AdditionalLightsColor[183][0], _AdditionalLightsColor[183][1], _AdditionalLightsColor[183][2], _AdditionalLightsColor[183][3]); fragment_uniform_buffer_1[440] = float4(_AdditionalLightsColor[184][0], _AdditionalLightsColor[184][1], _AdditionalLightsColor[184][2], _AdditionalLightsColor[184][3]); fragment_uniform_buffer_1[441] = float4(_AdditionalLightsColor[185][0], _AdditionalLightsColor[185][1], _AdditionalLightsColor[185][2], _AdditionalLightsColor[185][3]); fragment_uniform_buffer_1[442] = float4(_AdditionalLightsColor[186][0], _AdditionalLightsColor[186][1], _AdditionalLightsColor[186][2], _AdditionalLightsColor[186][3]); fragment_uniform_buffer_1[443] = float4(_AdditionalLightsColor[187][0], _AdditionalLightsColor[187][1], _AdditionalLightsColor[187][2], _AdditionalLightsColor[187][3]); fragment_uniform_buffer_1[444] = float4(_AdditionalLightsColor[188][0], _AdditionalLightsColor[188][1], _AdditionalLightsColor[188][2], _AdditionalLightsColor[188][3]); fragment_uniform_buffer_1[445] = float4(_AdditionalLightsColor[189][0], _AdditionalLightsColor[189][1], _AdditionalLightsColor[189][2], _AdditionalLightsColor[189][3]); fragment_uniform_buffer_1[446] = float4(_AdditionalLightsColor[190][0], _AdditionalLightsColor[190][1], _AdditionalLightsColor[190][2], _AdditionalLightsColor[190][3]); fragment_uniform_buffer_1[447] = float4(_AdditionalLightsColor[191][0], _AdditionalLightsColor[191][1], _AdditionalLightsColor[191][2], _AdditionalLightsColor[191][3]); fragment_uniform_buffer_1[448] = float4(_AdditionalLightsColor[192][0], _AdditionalLightsColor[192][1], _AdditionalLightsColor[192][2], _AdditionalLightsColor[192][3]); fragment_uniform_buffer_1[449] = float4(_AdditionalLightsColor[193][0], _AdditionalLightsColor[193][1], _AdditionalLightsColor[193][2], _AdditionalLightsColor[193][3]); fragment_uniform_buffer_1[450] = float4(_AdditionalLightsColor[194][0], _AdditionalLightsColor[194][1], _AdditionalLightsColor[194][2], _AdditionalLightsColor[194][3]); fragment_uniform_buffer_1[451] = float4(_AdditionalLightsColor[195][0], _AdditionalLightsColor[195][1], _AdditionalLightsColor[195][2], _AdditionalLightsColor[195][3]); fragment_uniform_buffer_1[452] = float4(_AdditionalLightsColor[196][0], _AdditionalLightsColor[196][1], _AdditionalLightsColor[196][2], _AdditionalLightsColor[196][3]); fragment_uniform_buffer_1[453] = float4(_AdditionalLightsColor[197][0], _AdditionalLightsColor[197][1], _AdditionalLightsColor[197][2], _AdditionalLightsColor[197][3]); fragment_uniform_buffer_1[454] = float4(_AdditionalLightsColor[198][0], _AdditionalLightsColor[198][1], _AdditionalLightsColor[198][2], _AdditionalLightsColor[198][3]); fragment_uniform_buffer_1[455] = float4(_AdditionalLightsColor[199][0], _AdditionalLightsColor[199][1], _AdditionalLightsColor[199][2], _AdditionalLightsColor[199][3]); fragment_uniform_buffer_1[456] = float4(_AdditionalLightsColor[200][0], _AdditionalLightsColor[200][1], _AdditionalLightsColor[200][2], _AdditionalLightsColor[200][3]); fragment_uniform_buffer_1[457] = float4(_AdditionalLightsColor[201][0], _AdditionalLightsColor[201][1], _AdditionalLightsColor[201][2], _AdditionalLightsColor[201][3]); fragment_uniform_buffer_1[458] = float4(_AdditionalLightsColor[202][0], _AdditionalLightsColor[202][1], _AdditionalLightsColor[202][2], _AdditionalLightsColor[202][3]); fragment_uniform_buffer_1[459] = float4(_AdditionalLightsColor[203][0], _AdditionalLightsColor[203][1], _AdditionalLightsColor[203][2], _AdditionalLightsColor[203][3]); fragment_uniform_buffer_1[460] = float4(_AdditionalLightsColor[204][0], _AdditionalLightsColor[204][1], _AdditionalLightsColor[204][2], _AdditionalLightsColor[204][3]); fragment_uniform_buffer_1[461] = float4(_AdditionalLightsColor[205][0], _AdditionalLightsColor[205][1], _AdditionalLightsColor[205][2], _AdditionalLightsColor[205][3]); fragment_uniform_buffer_1[462] = float4(_AdditionalLightsColor[206][0], _AdditionalLightsColor[206][1], _AdditionalLightsColor[206][2], _AdditionalLightsColor[206][3]); fragment_uniform_buffer_1[463] = float4(_AdditionalLightsColor[207][0], _AdditionalLightsColor[207][1], _AdditionalLightsColor[207][2], _AdditionalLightsColor[207][3]); fragment_uniform_buffer_1[464] = float4(_AdditionalLightsColor[208][0], _AdditionalLightsColor[208][1], _AdditionalLightsColor[208][2], _AdditionalLightsColor[208][3]); fragment_uniform_buffer_1[465] = float4(_AdditionalLightsColor[209][0], _AdditionalLightsColor[209][1], _AdditionalLightsColor[209][2], _AdditionalLightsColor[209][3]); fragment_uniform_buffer_1[466] = float4(_AdditionalLightsColor[210][0], _AdditionalLightsColor[210][1], _AdditionalLightsColor[210][2], _AdditionalLightsColor[210][3]); fragment_uniform_buffer_1[467] = float4(_AdditionalLightsColor[211][0], _AdditionalLightsColor[211][1], _AdditionalLightsColor[211][2], _AdditionalLightsColor[211][3]); fragment_uniform_buffer_1[468] = float4(_AdditionalLightsColor[212][0], _AdditionalLightsColor[212][1], _AdditionalLightsColor[212][2], _AdditionalLightsColor[212][3]); fragment_uniform_buffer_1[469] = float4(_AdditionalLightsColor[213][0], _AdditionalLightsColor[213][1], _AdditionalLightsColor[213][2], _AdditionalLightsColor[213][3]); fragment_uniform_buffer_1[470] = float4(_AdditionalLightsColor[214][0], _AdditionalLightsColor[214][1], _AdditionalLightsColor[214][2], _AdditionalLightsColor[214][3]); fragment_uniform_buffer_1[471] = float4(_AdditionalLightsColor[215][0], _AdditionalLightsColor[215][1], _AdditionalLightsColor[215][2], _AdditionalLightsColor[215][3]); fragment_uniform_buffer_1[472] = float4(_AdditionalLightsColor[216][0], _AdditionalLightsColor[216][1], _AdditionalLightsColor[216][2], _AdditionalLightsColor[216][3]); fragment_uniform_buffer_1[473] = float4(_AdditionalLightsColor[217][0], _AdditionalLightsColor[217][1], _AdditionalLightsColor[217][2], _AdditionalLightsColor[217][3]); fragment_uniform_buffer_1[474] = float4(_AdditionalLightsColor[218][0], _AdditionalLightsColor[218][1], _AdditionalLightsColor[218][2], _AdditionalLightsColor[218][3]); fragment_uniform_buffer_1[475] = float4(_AdditionalLightsColor[219][0], _AdditionalLightsColor[219][1], _AdditionalLightsColor[219][2], _AdditionalLightsColor[219][3]); fragment_uniform_buffer_1[476] = float4(_AdditionalLightsColor[220][0], _AdditionalLightsColor[220][1], _AdditionalLightsColor[220][2], _AdditionalLightsColor[220][3]); fragment_uniform_buffer_1[477] = float4(_AdditionalLightsColor[221][0], _AdditionalLightsColor[221][1], _AdditionalLightsColor[221][2], _AdditionalLightsColor[221][3]); fragment_uniform_buffer_1[478] = float4(_AdditionalLightsColor[222][0], _AdditionalLightsColor[222][1], _AdditionalLightsColor[222][2], _AdditionalLightsColor[222][3]); fragment_uniform_buffer_1[479] = float4(_AdditionalLightsColor[223][0], _AdditionalLightsColor[223][1], _AdditionalLightsColor[223][2], _AdditionalLightsColor[223][3]); fragment_uniform_buffer_1[480] = float4(_AdditionalLightsColor[224][0], _AdditionalLightsColor[224][1], _AdditionalLightsColor[224][2], _AdditionalLightsColor[224][3]); fragment_uniform_buffer_1[481] = float4(_AdditionalLightsColor[225][0], _AdditionalLightsColor[225][1], _AdditionalLightsColor[225][2], _AdditionalLightsColor[225][3]); fragment_uniform_buffer_1[482] = float4(_AdditionalLightsColor[226][0], _AdditionalLightsColor[226][1], _AdditionalLightsColor[226][2], _AdditionalLightsColor[226][3]); fragment_uniform_buffer_1[483] = float4(_AdditionalLightsColor[227][0], _AdditionalLightsColor[227][1], _AdditionalLightsColor[227][2], _AdditionalLightsColor[227][3]); fragment_uniform_buffer_1[484] = float4(_AdditionalLightsColor[228][0], _AdditionalLightsColor[228][1], _AdditionalLightsColor[228][2], _AdditionalLightsColor[228][3]); fragment_uniform_buffer_1[485] = float4(_AdditionalLightsColor[229][0], _AdditionalLightsColor[229][1], _AdditionalLightsColor[229][2], _AdditionalLightsColor[229][3]); fragment_uniform_buffer_1[486] = float4(_AdditionalLightsColor[230][0], _AdditionalLightsColor[230][1], _AdditionalLightsColor[230][2], _AdditionalLightsColor[230][3]); fragment_uniform_buffer_1[487] = float4(_AdditionalLightsColor[231][0], _AdditionalLightsColor[231][1], _AdditionalLightsColor[231][2], _AdditionalLightsColor[231][3]); fragment_uniform_buffer_1[488] = float4(_AdditionalLightsColor[232][0], _AdditionalLightsColor[232][1], _AdditionalLightsColor[232][2], _AdditionalLightsColor[232][3]); fragment_uniform_buffer_1[489] = float4(_AdditionalLightsColor[233][0], _AdditionalLightsColor[233][1], _AdditionalLightsColor[233][2], _AdditionalLightsColor[233][3]); fragment_uniform_buffer_1[490] = float4(_AdditionalLightsColor[234][0], _AdditionalLightsColor[234][1], _AdditionalLightsColor[234][2], _AdditionalLightsColor[234][3]); fragment_uniform_buffer_1[491] = float4(_AdditionalLightsColor[235][0], _AdditionalLightsColor[235][1], _AdditionalLightsColor[235][2], _AdditionalLightsColor[235][3]); fragment_uniform_buffer_1[492] = float4(_AdditionalLightsColor[236][0], _AdditionalLightsColor[236][1], _AdditionalLightsColor[236][2], _AdditionalLightsColor[236][3]); fragment_uniform_buffer_1[493] = float4(_AdditionalLightsColor[237][0], _AdditionalLightsColor[237][1], _AdditionalLightsColor[237][2], _AdditionalLightsColor[237][3]); fragment_uniform_buffer_1[494] = float4(_AdditionalLightsColor[238][0], _AdditionalLightsColor[238][1], _AdditionalLightsColor[238][2], _AdditionalLightsColor[238][3]); fragment_uniform_buffer_1[495] = float4(_AdditionalLightsColor[239][0], _AdditionalLightsColor[239][1], _AdditionalLightsColor[239][2], _AdditionalLightsColor[239][3]); fragment_uniform_buffer_1[496] = float4(_AdditionalLightsColor[240][0], _AdditionalLightsColor[240][1], _AdditionalLightsColor[240][2], _AdditionalLightsColor[240][3]); fragment_uniform_buffer_1[497] = float4(_AdditionalLightsColor[241][0], _AdditionalLightsColor[241][1], _AdditionalLightsColor[241][2], _AdditionalLightsColor[241][3]); fragment_uniform_buffer_1[498] = float4(_AdditionalLightsColor[242][0], _AdditionalLightsColor[242][1], _AdditionalLightsColor[242][2], _AdditionalLightsColor[242][3]); fragment_uniform_buffer_1[499] = float4(_AdditionalLightsColor[243][0], _AdditionalLightsColor[243][1], _AdditionalLightsColor[243][2], _AdditionalLightsColor[243][3]); fragment_uniform_buffer_1[500] = float4(_AdditionalLightsColor[244][0], _AdditionalLightsColor[244][1], _AdditionalLightsColor[244][2], _AdditionalLightsColor[244][3]); fragment_uniform_buffer_1[501] = float4(_AdditionalLightsColor[245][0], _AdditionalLightsColor[245][1], _AdditionalLightsColor[245][2], _AdditionalLightsColor[245][3]); fragment_uniform_buffer_1[502] = float4(_AdditionalLightsColor[246][0], _AdditionalLightsColor[246][1], _AdditionalLightsColor[246][2], _AdditionalLightsColor[246][3]); fragment_uniform_buffer_1[503] = float4(_AdditionalLightsColor[247][0], _AdditionalLightsColor[247][1], _AdditionalLightsColor[247][2], _AdditionalLightsColor[247][3]); fragment_uniform_buffer_1[504] = float4(_AdditionalLightsColor[248][0], _AdditionalLightsColor[248][1], _AdditionalLightsColor[248][2], _AdditionalLightsColor[248][3]); fragment_uniform_buffer_1[505] = float4(_AdditionalLightsColor[249][0], _AdditionalLightsColor[249][1], _AdditionalLightsColor[249][2], _AdditionalLightsColor[249][3]); fragment_uniform_buffer_1[506] = float4(_AdditionalLightsColor[250][0], _AdditionalLightsColor[250][1], _AdditionalLightsColor[250][2], _AdditionalLightsColor[250][3]); fragment_uniform_buffer_1[507] = float4(_AdditionalLightsColor[251][0], _AdditionalLightsColor[251][1], _AdditionalLightsColor[251][2], _AdditionalLightsColor[251][3]); fragment_uniform_buffer_1[508] = float4(_AdditionalLightsColor[252][0], _AdditionalLightsColor[252][1], _AdditionalLightsColor[252][2], _AdditionalLightsColor[252][3]); fragment_uniform_buffer_1[509] = float4(_AdditionalLightsColor[253][0], _AdditionalLightsColor[253][1], _AdditionalLightsColor[253][2], _AdditionalLightsColor[253][3]); fragment_uniform_buffer_1[510] = float4(_AdditionalLightsColor[254][0], _AdditionalLightsColor[254][1], _AdditionalLightsColor[254][2], _AdditionalLightsColor[254][3]); fragment_uniform_buffer_1[511] = float4(_AdditionalLightsColor[255][0], _AdditionalLightsColor[255][1], _AdditionalLightsColor[255][2], _AdditionalLightsColor[255][3]); fragment_uniform_buffer_1[512] = float4(_AdditionalLightsAttenuation[0][0], _AdditionalLightsAttenuation[0][1], _AdditionalLightsAttenuation[0][2], _AdditionalLightsAttenuation[0][3]); fragment_uniform_buffer_1[513] = float4(_AdditionalLightsAttenuation[1][0], _AdditionalLightsAttenuation[1][1], _AdditionalLightsAttenuation[1][2], _AdditionalLightsAttenuation[1][3]); fragment_uniform_buffer_1[514] = float4(_AdditionalLightsAttenuation[2][0], _AdditionalLightsAttenuation[2][1], _AdditionalLightsAttenuation[2][2], _AdditionalLightsAttenuation[2][3]); fragment_uniform_buffer_1[515] = float4(_AdditionalLightsAttenuation[3][0], _AdditionalLightsAttenuation[3][1], _AdditionalLightsAttenuation[3][2], _AdditionalLightsAttenuation[3][3]); fragment_uniform_buffer_1[516] = float4(_AdditionalLightsAttenuation[4][0], _AdditionalLightsAttenuation[4][1], _AdditionalLightsAttenuation[4][2], _AdditionalLightsAttenuation[4][3]); fragment_uniform_buffer_1[517] = float4(_AdditionalLightsAttenuation[5][0], _AdditionalLightsAttenuation[5][1], _AdditionalLightsAttenuation[5][2], _AdditionalLightsAttenuation[5][3]); fragment_uniform_buffer_1[518] = float4(_AdditionalLightsAttenuation[6][0], _AdditionalLightsAttenuation[6][1], _AdditionalLightsAttenuation[6][2], _AdditionalLightsAttenuation[6][3]); fragment_uniform_buffer_1[519] = float4(_AdditionalLightsAttenuation[7][0], _AdditionalLightsAttenuation[7][1], _AdditionalLightsAttenuation[7][2], _AdditionalLightsAttenuation[7][3]); fragment_uniform_buffer_1[520] = float4(_AdditionalLightsAttenuation[8][0], _AdditionalLightsAttenuation[8][1], _AdditionalLightsAttenuation[8][2], _AdditionalLightsAttenuation[8][3]); fragment_uniform_buffer_1[521] = float4(_AdditionalLightsAttenuation[9][0], _AdditionalLightsAttenuation[9][1], _AdditionalLightsAttenuation[9][2], _AdditionalLightsAttenuation[9][3]); fragment_uniform_buffer_1[522] = float4(_AdditionalLightsAttenuation[10][0], _AdditionalLightsAttenuation[10][1], _AdditionalLightsAttenuation[10][2], _AdditionalLightsAttenuation[10][3]); fragment_uniform_buffer_1[523] = float4(_AdditionalLightsAttenuation[11][0], _AdditionalLightsAttenuation[11][1], _AdditionalLightsAttenuation[11][2], _AdditionalLightsAttenuation[11][3]); fragment_uniform_buffer_1[524] = float4(_AdditionalLightsAttenuation[12][0], _AdditionalLightsAttenuation[12][1], _AdditionalLightsAttenuation[12][2], _AdditionalLightsAttenuation[12][3]); fragment_uniform_buffer_1[525] = float4(_AdditionalLightsAttenuation[13][0], _AdditionalLightsAttenuation[13][1], _AdditionalLightsAttenuation[13][2], _AdditionalLightsAttenuation[13][3]); fragment_uniform_buffer_1[526] = float4(_AdditionalLightsAttenuation[14][0], _AdditionalLightsAttenuation[14][1], _AdditionalLightsAttenuation[14][2], _AdditionalLightsAttenuation[14][3]); fragment_uniform_buffer_1[527] = float4(_AdditionalLightsAttenuation[15][0], _AdditionalLightsAttenuation[15][1], _AdditionalLightsAttenuation[15][2], _AdditionalLightsAttenuation[15][3]); fragment_uniform_buffer_1[528] = float4(_AdditionalLightsAttenuation[16][0], _AdditionalLightsAttenuation[16][1], _AdditionalLightsAttenuation[16][2], _AdditionalLightsAttenuation[16][3]); fragment_uniform_buffer_1[529] = float4(_AdditionalLightsAttenuation[17][0], _AdditionalLightsAttenuation[17][1], _AdditionalLightsAttenuation[17][2], _AdditionalLightsAttenuation[17][3]); fragment_uniform_buffer_1[530] = float4(_AdditionalLightsAttenuation[18][0], _AdditionalLightsAttenuation[18][1], _AdditionalLightsAttenuation[18][2], _AdditionalLightsAttenuation[18][3]); fragment_uniform_buffer_1[531] = float4(_AdditionalLightsAttenuation[19][0], _AdditionalLightsAttenuation[19][1], _AdditionalLightsAttenuation[19][2], _AdditionalLightsAttenuation[19][3]); fragment_uniform_buffer_1[532] = float4(_AdditionalLightsAttenuation[20][0], _AdditionalLightsAttenuation[20][1], _AdditionalLightsAttenuation[20][2], _AdditionalLightsAttenuation[20][3]); fragment_uniform_buffer_1[533] = float4(_AdditionalLightsAttenuation[21][0], _AdditionalLightsAttenuation[21][1], _AdditionalLightsAttenuation[21][2], _AdditionalLightsAttenuation[21][3]); fragment_uniform_buffer_1[534] = float4(_AdditionalLightsAttenuation[22][0], _AdditionalLightsAttenuation[22][1], _AdditionalLightsAttenuation[22][2], _AdditionalLightsAttenuation[22][3]); fragment_uniform_buffer_1[535] = float4(_AdditionalLightsAttenuation[23][0], _AdditionalLightsAttenuation[23][1], _AdditionalLightsAttenuation[23][2], _AdditionalLightsAttenuation[23][3]); fragment_uniform_buffer_1[536] = float4(_AdditionalLightsAttenuation[24][0], _AdditionalLightsAttenuation[24][1], _AdditionalLightsAttenuation[24][2], _AdditionalLightsAttenuation[24][3]); fragment_uniform_buffer_1[537] = float4(_AdditionalLightsAttenuation[25][0], _AdditionalLightsAttenuation[25][1], _AdditionalLightsAttenuation[25][2], _AdditionalLightsAttenuation[25][3]); fragment_uniform_buffer_1[538] = float4(_AdditionalLightsAttenuation[26][0], _AdditionalLightsAttenuation[26][1], _AdditionalLightsAttenuation[26][2], _AdditionalLightsAttenuation[26][3]); fragment_uniform_buffer_1[539] = float4(_AdditionalLightsAttenuation[27][0], _AdditionalLightsAttenuation[27][1], _AdditionalLightsAttenuation[27][2], _AdditionalLightsAttenuation[27][3]); fragment_uniform_buffer_1[540] = float4(_AdditionalLightsAttenuation[28][0], _AdditionalLightsAttenuation[28][1], _AdditionalLightsAttenuation[28][2], _AdditionalLightsAttenuation[28][3]); fragment_uniform_buffer_1[541] = float4(_AdditionalLightsAttenuation[29][0], _AdditionalLightsAttenuation[29][1], _AdditionalLightsAttenuation[29][2], _AdditionalLightsAttenuation[29][3]); fragment_uniform_buffer_1[542] = float4(_AdditionalLightsAttenuation[30][0], _AdditionalLightsAttenuation[30][1], _AdditionalLightsAttenuation[30][2], _AdditionalLightsAttenuation[30][3]); fragment_uniform_buffer_1[543] = float4(_AdditionalLightsAttenuation[31][0], _AdditionalLightsAttenuation[31][1], _AdditionalLightsAttenuation[31][2], _AdditionalLightsAttenuation[31][3]); fragment_uniform_buffer_1[544] = float4(_AdditionalLightsAttenuation[32][0], _AdditionalLightsAttenuation[32][1], _AdditionalLightsAttenuation[32][2], _AdditionalLightsAttenuation[32][3]); fragment_uniform_buffer_1[545] = float4(_AdditionalLightsAttenuation[33][0], _AdditionalLightsAttenuation[33][1], _AdditionalLightsAttenuation[33][2], _AdditionalLightsAttenuation[33][3]); fragment_uniform_buffer_1[546] = float4(_AdditionalLightsAttenuation[34][0], _AdditionalLightsAttenuation[34][1], _AdditionalLightsAttenuation[34][2], _AdditionalLightsAttenuation[34][3]); fragment_uniform_buffer_1[547] = float4(_AdditionalLightsAttenuation[35][0], _AdditionalLightsAttenuation[35][1], _AdditionalLightsAttenuation[35][2], _AdditionalLightsAttenuation[35][3]); fragment_uniform_buffer_1[548] = float4(_AdditionalLightsAttenuation[36][0], _AdditionalLightsAttenuation[36][1], _AdditionalLightsAttenuation[36][2], _AdditionalLightsAttenuation[36][3]); fragment_uniform_buffer_1[549] = float4(_AdditionalLightsAttenuation[37][0], _AdditionalLightsAttenuation[37][1], _AdditionalLightsAttenuation[37][2], _AdditionalLightsAttenuation[37][3]); fragment_uniform_buffer_1[550] = float4(_AdditionalLightsAttenuation[38][0], _AdditionalLightsAttenuation[38][1], _AdditionalLightsAttenuation[38][2], _AdditionalLightsAttenuation[38][3]); fragment_uniform_buffer_1[551] = float4(_AdditionalLightsAttenuation[39][0], _AdditionalLightsAttenuation[39][1], _AdditionalLightsAttenuation[39][2], _AdditionalLightsAttenuation[39][3]); fragment_uniform_buffer_1[552] = float4(_AdditionalLightsAttenuation[40][0], _AdditionalLightsAttenuation[40][1], _AdditionalLightsAttenuation[40][2], _AdditionalLightsAttenuation[40][3]); fragment_uniform_buffer_1[553] = float4(_AdditionalLightsAttenuation[41][0], _AdditionalLightsAttenuation[41][1], _AdditionalLightsAttenuation[41][2], _AdditionalLightsAttenuation[41][3]); fragment_uniform_buffer_1[554] = float4(_AdditionalLightsAttenuation[42][0], _AdditionalLightsAttenuation[42][1], _AdditionalLightsAttenuation[42][2], _AdditionalLightsAttenuation[42][3]); fragment_uniform_buffer_1[555] = float4(_AdditionalLightsAttenuation[43][0], _AdditionalLightsAttenuation[43][1], _AdditionalLightsAttenuation[43][2], _AdditionalLightsAttenuation[43][3]); fragment_uniform_buffer_1[556] = float4(_AdditionalLightsAttenuation[44][0], _AdditionalLightsAttenuation[44][1], _AdditionalLightsAttenuation[44][2], _AdditionalLightsAttenuation[44][3]); fragment_uniform_buffer_1[557] = float4(_AdditionalLightsAttenuation[45][0], _AdditionalLightsAttenuation[45][1], _AdditionalLightsAttenuation[45][2], _AdditionalLightsAttenuation[45][3]); fragment_uniform_buffer_1[558] = float4(_AdditionalLightsAttenuation[46][0], _AdditionalLightsAttenuation[46][1], _AdditionalLightsAttenuation[46][2], _AdditionalLightsAttenuation[46][3]); fragment_uniform_buffer_1[559] = float4(_AdditionalLightsAttenuation[47][0], _AdditionalLightsAttenuation[47][1], _AdditionalLightsAttenuation[47][2], _AdditionalLightsAttenuation[47][3]); fragment_uniform_buffer_1[560] = float4(_AdditionalLightsAttenuation[48][0], _AdditionalLightsAttenuation[48][1], _AdditionalLightsAttenuation[48][2], _AdditionalLightsAttenuation[48][3]); fragment_uniform_buffer_1[561] = float4(_AdditionalLightsAttenuation[49][0], _AdditionalLightsAttenuation[49][1], _AdditionalLightsAttenuation[49][2], _AdditionalLightsAttenuation[49][3]); fragment_uniform_buffer_1[562] = float4(_AdditionalLightsAttenuation[50][0], _AdditionalLightsAttenuation[50][1], _AdditionalLightsAttenuation[50][2], _AdditionalLightsAttenuation[50][3]); fragment_uniform_buffer_1[563] = float4(_AdditionalLightsAttenuation[51][0], _AdditionalLightsAttenuation[51][1], _AdditionalLightsAttenuation[51][2], _AdditionalLightsAttenuation[51][3]); fragment_uniform_buffer_1[564] = float4(_AdditionalLightsAttenuation[52][0], _AdditionalLightsAttenuation[52][1], _AdditionalLightsAttenuation[52][2], _AdditionalLightsAttenuation[52][3]); fragment_uniform_buffer_1[565] = float4(_AdditionalLightsAttenuation[53][0], _AdditionalLightsAttenuation[53][1], _AdditionalLightsAttenuation[53][2], _AdditionalLightsAttenuation[53][3]); fragment_uniform_buffer_1[566] = float4(_AdditionalLightsAttenuation[54][0], _AdditionalLightsAttenuation[54][1], _AdditionalLightsAttenuation[54][2], _AdditionalLightsAttenuation[54][3]); fragment_uniform_buffer_1[567] = float4(_AdditionalLightsAttenuation[55][0], _AdditionalLightsAttenuation[55][1], _AdditionalLightsAttenuation[55][2], _AdditionalLightsAttenuation[55][3]); fragment_uniform_buffer_1[568] = float4(_AdditionalLightsAttenuation[56][0], _AdditionalLightsAttenuation[56][1], _AdditionalLightsAttenuation[56][2], _AdditionalLightsAttenuation[56][3]); fragment_uniform_buffer_1[569] = float4(_AdditionalLightsAttenuation[57][0], _AdditionalLightsAttenuation[57][1], _AdditionalLightsAttenuation[57][2], _AdditionalLightsAttenuation[57][3]); fragment_uniform_buffer_1[570] = float4(_AdditionalLightsAttenuation[58][0], _AdditionalLightsAttenuation[58][1], _AdditionalLightsAttenuation[58][2], _AdditionalLightsAttenuation[58][3]); fragment_uniform_buffer_1[571] = float4(_AdditionalLightsAttenuation[59][0], _AdditionalLightsAttenuation[59][1], _AdditionalLightsAttenuation[59][2], _AdditionalLightsAttenuation[59][3]); fragment_uniform_buffer_1[572] = float4(_AdditionalLightsAttenuation[60][0], _AdditionalLightsAttenuation[60][1], _AdditionalLightsAttenuation[60][2], _AdditionalLightsAttenuation[60][3]); fragment_uniform_buffer_1[573] = float4(_AdditionalLightsAttenuation[61][0], _AdditionalLightsAttenuation[61][1], _AdditionalLightsAttenuation[61][2], _AdditionalLightsAttenuation[61][3]); fragment_uniform_buffer_1[574] = float4(_AdditionalLightsAttenuation[62][0], _AdditionalLightsAttenuation[62][1], _AdditionalLightsAttenuation[62][2], _AdditionalLightsAttenuation[62][3]); fragment_uniform_buffer_1[575] = float4(_AdditionalLightsAttenuation[63][0], _AdditionalLightsAttenuation[63][1], _AdditionalLightsAttenuation[63][2], _AdditionalLightsAttenuation[63][3]); fragment_uniform_buffer_1[576] = float4(_AdditionalLightsAttenuation[64][0], _AdditionalLightsAttenuation[64][1], _AdditionalLightsAttenuation[64][2], _AdditionalLightsAttenuation[64][3]); fragment_uniform_buffer_1[577] = float4(_AdditionalLightsAttenuation[65][0], _AdditionalLightsAttenuation[65][1], _AdditionalLightsAttenuation[65][2], _AdditionalLightsAttenuation[65][3]); fragment_uniform_buffer_1[578] = float4(_AdditionalLightsAttenuation[66][0], _AdditionalLightsAttenuation[66][1], _AdditionalLightsAttenuation[66][2], _AdditionalLightsAttenuation[66][3]); fragment_uniform_buffer_1[579] = float4(_AdditionalLightsAttenuation[67][0], _AdditionalLightsAttenuation[67][1], _AdditionalLightsAttenuation[67][2], _AdditionalLightsAttenuation[67][3]); fragment_uniform_buffer_1[580] = float4(_AdditionalLightsAttenuation[68][0], _AdditionalLightsAttenuation[68][1], _AdditionalLightsAttenuation[68][2], _AdditionalLightsAttenuation[68][3]); fragment_uniform_buffer_1[581] = float4(_AdditionalLightsAttenuation[69][0], _AdditionalLightsAttenuation[69][1], _AdditionalLightsAttenuation[69][2], _AdditionalLightsAttenuation[69][3]); fragment_uniform_buffer_1[582] = float4(_AdditionalLightsAttenuation[70][0], _AdditionalLightsAttenuation[70][1], _AdditionalLightsAttenuation[70][2], _AdditionalLightsAttenuation[70][3]); fragment_uniform_buffer_1[583] = float4(_AdditionalLightsAttenuation[71][0], _AdditionalLightsAttenuation[71][1], _AdditionalLightsAttenuation[71][2], _AdditionalLightsAttenuation[71][3]); fragment_uniform_buffer_1[584] = float4(_AdditionalLightsAttenuation[72][0], _AdditionalLightsAttenuation[72][1], _AdditionalLightsAttenuation[72][2], _AdditionalLightsAttenuation[72][3]); fragment_uniform_buffer_1[585] = float4(_AdditionalLightsAttenuation[73][0], _AdditionalLightsAttenuation[73][1], _AdditionalLightsAttenuation[73][2], _AdditionalLightsAttenuation[73][3]); fragment_uniform_buffer_1[586] = float4(_AdditionalLightsAttenuation[74][0], _AdditionalLightsAttenuation[74][1], _AdditionalLightsAttenuation[74][2], _AdditionalLightsAttenuation[74][3]); fragment_uniform_buffer_1[587] = float4(_AdditionalLightsAttenuation[75][0], _AdditionalLightsAttenuation[75][1], _AdditionalLightsAttenuation[75][2], _AdditionalLightsAttenuation[75][3]); fragment_uniform_buffer_1[588] = float4(_AdditionalLightsAttenuation[76][0], _AdditionalLightsAttenuation[76][1], _AdditionalLightsAttenuation[76][2], _AdditionalLightsAttenuation[76][3]); fragment_uniform_buffer_1[589] = float4(_AdditionalLightsAttenuation[77][0], _AdditionalLightsAttenuation[77][1], _AdditionalLightsAttenuation[77][2], _AdditionalLightsAttenuation[77][3]); fragment_uniform_buffer_1[590] = float4(_AdditionalLightsAttenuation[78][0], _AdditionalLightsAttenuation[78][1], _AdditionalLightsAttenuation[78][2], _AdditionalLightsAttenuation[78][3]); fragment_uniform_buffer_1[591] = float4(_AdditionalLightsAttenuation[79][0], _AdditionalLightsAttenuation[79][1], _AdditionalLightsAttenuation[79][2], _AdditionalLightsAttenuation[79][3]); fragment_uniform_buffer_1[592] = float4(_AdditionalLightsAttenuation[80][0], _AdditionalLightsAttenuation[80][1], _AdditionalLightsAttenuation[80][2], _AdditionalLightsAttenuation[80][3]); fragment_uniform_buffer_1[593] = float4(_AdditionalLightsAttenuation[81][0], _AdditionalLightsAttenuation[81][1], _AdditionalLightsAttenuation[81][2], _AdditionalLightsAttenuation[81][3]); fragment_uniform_buffer_1[594] = float4(_AdditionalLightsAttenuation[82][0], _AdditionalLightsAttenuation[82][1], _AdditionalLightsAttenuation[82][2], _AdditionalLightsAttenuation[82][3]); fragment_uniform_buffer_1[595] = float4(_AdditionalLightsAttenuation[83][0], _AdditionalLightsAttenuation[83][1], _AdditionalLightsAttenuation[83][2], _AdditionalLightsAttenuation[83][3]); fragment_uniform_buffer_1[596] = float4(_AdditionalLightsAttenuation[84][0], _AdditionalLightsAttenuation[84][1], _AdditionalLightsAttenuation[84][2], _AdditionalLightsAttenuation[84][3]); fragment_uniform_buffer_1[597] = float4(_AdditionalLightsAttenuation[85][0], _AdditionalLightsAttenuation[85][1], _AdditionalLightsAttenuation[85][2], _AdditionalLightsAttenuation[85][3]); fragment_uniform_buffer_1[598] = float4(_AdditionalLightsAttenuation[86][0], _AdditionalLightsAttenuation[86][1], _AdditionalLightsAttenuation[86][2], _AdditionalLightsAttenuation[86][3]); fragment_uniform_buffer_1[599] = float4(_AdditionalLightsAttenuation[87][0], _AdditionalLightsAttenuation[87][1], _AdditionalLightsAttenuation[87][2], _AdditionalLightsAttenuation[87][3]); fragment_uniform_buffer_1[600] = float4(_AdditionalLightsAttenuation[88][0], _AdditionalLightsAttenuation[88][1], _AdditionalLightsAttenuation[88][2], _AdditionalLightsAttenuation[88][3]); fragment_uniform_buffer_1[601] = float4(_AdditionalLightsAttenuation[89][0], _AdditionalLightsAttenuation[89][1], _AdditionalLightsAttenuation[89][2], _AdditionalLightsAttenuation[89][3]); fragment_uniform_buffer_1[602] = float4(_AdditionalLightsAttenuation[90][0], _AdditionalLightsAttenuation[90][1], _AdditionalLightsAttenuation[90][2], _AdditionalLightsAttenuation[90][3]); fragment_uniform_buffer_1[603] = float4(_AdditionalLightsAttenuation[91][0], _AdditionalLightsAttenuation[91][1], _AdditionalLightsAttenuation[91][2], _AdditionalLightsAttenuation[91][3]); fragment_uniform_buffer_1[604] = float4(_AdditionalLightsAttenuation[92][0], _AdditionalLightsAttenuation[92][1], _AdditionalLightsAttenuation[92][2], _AdditionalLightsAttenuation[92][3]); fragment_uniform_buffer_1[605] = float4(_AdditionalLightsAttenuation[93][0], _AdditionalLightsAttenuation[93][1], _AdditionalLightsAttenuation[93][2], _AdditionalLightsAttenuation[93][3]); fragment_uniform_buffer_1[606] = float4(_AdditionalLightsAttenuation[94][0], _AdditionalLightsAttenuation[94][1], _AdditionalLightsAttenuation[94][2], _AdditionalLightsAttenuation[94][3]); fragment_uniform_buffer_1[607] = float4(_AdditionalLightsAttenuation[95][0], _AdditionalLightsAttenuation[95][1], _AdditionalLightsAttenuation[95][2], _AdditionalLightsAttenuation[95][3]); fragment_uniform_buffer_1[608] = float4(_AdditionalLightsAttenuation[96][0], _AdditionalLightsAttenuation[96][1], _AdditionalLightsAttenuation[96][2], _AdditionalLightsAttenuation[96][3]); fragment_uniform_buffer_1[609] = float4(_AdditionalLightsAttenuation[97][0], _AdditionalLightsAttenuation[97][1], _AdditionalLightsAttenuation[97][2], _AdditionalLightsAttenuation[97][3]); fragment_uniform_buffer_1[610] = float4(_AdditionalLightsAttenuation[98][0], _AdditionalLightsAttenuation[98][1], _AdditionalLightsAttenuation[98][2], _AdditionalLightsAttenuation[98][3]); fragment_uniform_buffer_1[611] = float4(_AdditionalLightsAttenuation[99][0], _AdditionalLightsAttenuation[99][1], _AdditionalLightsAttenuation[99][2], _AdditionalLightsAttenuation[99][3]); fragment_uniform_buffer_1[612] = float4(_AdditionalLightsAttenuation[100][0], _AdditionalLightsAttenuation[100][1], _AdditionalLightsAttenuation[100][2], _AdditionalLightsAttenuation[100][3]); fragment_uniform_buffer_1[613] = float4(_AdditionalLightsAttenuation[101][0], _AdditionalLightsAttenuation[101][1], _AdditionalLightsAttenuation[101][2], _AdditionalLightsAttenuation[101][3]); fragment_uniform_buffer_1[614] = float4(_AdditionalLightsAttenuation[102][0], _AdditionalLightsAttenuation[102][1], _AdditionalLightsAttenuation[102][2], _AdditionalLightsAttenuation[102][3]); fragment_uniform_buffer_1[615] = float4(_AdditionalLightsAttenuation[103][0], _AdditionalLightsAttenuation[103][1], _AdditionalLightsAttenuation[103][2], _AdditionalLightsAttenuation[103][3]); fragment_uniform_buffer_1[616] = float4(_AdditionalLightsAttenuation[104][0], _AdditionalLightsAttenuation[104][1], _AdditionalLightsAttenuation[104][2], _AdditionalLightsAttenuation[104][3]); fragment_uniform_buffer_1[617] = float4(_AdditionalLightsAttenuation[105][0], _AdditionalLightsAttenuation[105][1], _AdditionalLightsAttenuation[105][2], _AdditionalLightsAttenuation[105][3]); fragment_uniform_buffer_1[618] = float4(_AdditionalLightsAttenuation[106][0], _AdditionalLightsAttenuation[106][1], _AdditionalLightsAttenuation[106][2], _AdditionalLightsAttenuation[106][3]); fragment_uniform_buffer_1[619] = float4(_AdditionalLightsAttenuation[107][0], _AdditionalLightsAttenuation[107][1], _AdditionalLightsAttenuation[107][2], _AdditionalLightsAttenuation[107][3]); fragment_uniform_buffer_1[620] = float4(_AdditionalLightsAttenuation[108][0], _AdditionalLightsAttenuation[108][1], _AdditionalLightsAttenuation[108][2], _AdditionalLightsAttenuation[108][3]); fragment_uniform_buffer_1[621] = float4(_AdditionalLightsAttenuation[109][0], _AdditionalLightsAttenuation[109][1], _AdditionalLightsAttenuation[109][2], _AdditionalLightsAttenuation[109][3]); fragment_uniform_buffer_1[622] = float4(_AdditionalLightsAttenuation[110][0], _AdditionalLightsAttenuation[110][1], _AdditionalLightsAttenuation[110][2], _AdditionalLightsAttenuation[110][3]); fragment_uniform_buffer_1[623] = float4(_AdditionalLightsAttenuation[111][0], _AdditionalLightsAttenuation[111][1], _AdditionalLightsAttenuation[111][2], _AdditionalLightsAttenuation[111][3]); fragment_uniform_buffer_1[624] = float4(_AdditionalLightsAttenuation[112][0], _AdditionalLightsAttenuation[112][1], _AdditionalLightsAttenuation[112][2], _AdditionalLightsAttenuation[112][3]); fragment_uniform_buffer_1[625] = float4(_AdditionalLightsAttenuation[113][0], _AdditionalLightsAttenuation[113][1], _AdditionalLightsAttenuation[113][2], _AdditionalLightsAttenuation[113][3]); fragment_uniform_buffer_1[626] = float4(_AdditionalLightsAttenuation[114][0], _AdditionalLightsAttenuation[114][1], _AdditionalLightsAttenuation[114][2], _AdditionalLightsAttenuation[114][3]); fragment_uniform_buffer_1[627] = float4(_AdditionalLightsAttenuation[115][0], _AdditionalLightsAttenuation[115][1], _AdditionalLightsAttenuation[115][2], _AdditionalLightsAttenuation[115][3]); fragment_uniform_buffer_1[628] = float4(_AdditionalLightsAttenuation[116][0], _AdditionalLightsAttenuation[116][1], _AdditionalLightsAttenuation[116][2], _AdditionalLightsAttenuation[116][3]); fragment_uniform_buffer_1[629] = float4(_AdditionalLightsAttenuation[117][0], _AdditionalLightsAttenuation[117][1], _AdditionalLightsAttenuation[117][2], _AdditionalLightsAttenuation[117][3]); fragment_uniform_buffer_1[630] = float4(_AdditionalLightsAttenuation[118][0], _AdditionalLightsAttenuation[118][1], _AdditionalLightsAttenuation[118][2], _AdditionalLightsAttenuation[118][3]); fragment_uniform_buffer_1[631] = float4(_AdditionalLightsAttenuation[119][0], _AdditionalLightsAttenuation[119][1], _AdditionalLightsAttenuation[119][2], _AdditionalLightsAttenuation[119][3]); fragment_uniform_buffer_1[632] = float4(_AdditionalLightsAttenuation[120][0], _AdditionalLightsAttenuation[120][1], _AdditionalLightsAttenuation[120][2], _AdditionalLightsAttenuation[120][3]); fragment_uniform_buffer_1[633] = float4(_AdditionalLightsAttenuation[121][0], _AdditionalLightsAttenuation[121][1], _AdditionalLightsAttenuation[121][2], _AdditionalLightsAttenuation[121][3]); fragment_uniform_buffer_1[634] = float4(_AdditionalLightsAttenuation[122][0], _AdditionalLightsAttenuation[122][1], _AdditionalLightsAttenuation[122][2], _AdditionalLightsAttenuation[122][3]); fragment_uniform_buffer_1[635] = float4(_AdditionalLightsAttenuation[123][0], _AdditionalLightsAttenuation[123][1], _AdditionalLightsAttenuation[123][2], _AdditionalLightsAttenuation[123][3]); fragment_uniform_buffer_1[636] = float4(_AdditionalLightsAttenuation[124][0], _AdditionalLightsAttenuation[124][1], _AdditionalLightsAttenuation[124][2], _AdditionalLightsAttenuation[124][3]); fragment_uniform_buffer_1[637] = float4(_AdditionalLightsAttenuation[125][0], _AdditionalLightsAttenuation[125][1], _AdditionalLightsAttenuation[125][2], _AdditionalLightsAttenuation[125][3]); fragment_uniform_buffer_1[638] = float4(_AdditionalLightsAttenuation[126][0], _AdditionalLightsAttenuation[126][1], _AdditionalLightsAttenuation[126][2], _AdditionalLightsAttenuation[126][3]); fragment_uniform_buffer_1[639] = float4(_AdditionalLightsAttenuation[127][0], _AdditionalLightsAttenuation[127][1], _AdditionalLightsAttenuation[127][2], _AdditionalLightsAttenuation[127][3]); fragment_uniform_buffer_1[640] = float4(_AdditionalLightsAttenuation[128][0], _AdditionalLightsAttenuation[128][1], _AdditionalLightsAttenuation[128][2], _AdditionalLightsAttenuation[128][3]); fragment_uniform_buffer_1[641] = float4(_AdditionalLightsAttenuation[129][0], _AdditionalLightsAttenuation[129][1], _AdditionalLightsAttenuation[129][2], _AdditionalLightsAttenuation[129][3]); fragment_uniform_buffer_1[642] = float4(_AdditionalLightsAttenuation[130][0], _AdditionalLightsAttenuation[130][1], _AdditionalLightsAttenuation[130][2], _AdditionalLightsAttenuation[130][3]); fragment_uniform_buffer_1[643] = float4(_AdditionalLightsAttenuation[131][0], _AdditionalLightsAttenuation[131][1], _AdditionalLightsAttenuation[131][2], _AdditionalLightsAttenuation[131][3]); fragment_uniform_buffer_1[644] = float4(_AdditionalLightsAttenuation[132][0], _AdditionalLightsAttenuation[132][1], _AdditionalLightsAttenuation[132][2], _AdditionalLightsAttenuation[132][3]); fragment_uniform_buffer_1[645] = float4(_AdditionalLightsAttenuation[133][0], _AdditionalLightsAttenuation[133][1], _AdditionalLightsAttenuation[133][2], _AdditionalLightsAttenuation[133][3]); fragment_uniform_buffer_1[646] = float4(_AdditionalLightsAttenuation[134][0], _AdditionalLightsAttenuation[134][1], _AdditionalLightsAttenuation[134][2], _AdditionalLightsAttenuation[134][3]); fragment_uniform_buffer_1[647] = float4(_AdditionalLightsAttenuation[135][0], _AdditionalLightsAttenuation[135][1], _AdditionalLightsAttenuation[135][2], _AdditionalLightsAttenuation[135][3]); fragment_uniform_buffer_1[648] = float4(_AdditionalLightsAttenuation[136][0], _AdditionalLightsAttenuation[136][1], _AdditionalLightsAttenuation[136][2], _AdditionalLightsAttenuation[136][3]); fragment_uniform_buffer_1[649] = float4(_AdditionalLightsAttenuation[137][0], _AdditionalLightsAttenuation[137][1], _AdditionalLightsAttenuation[137][2], _AdditionalLightsAttenuation[137][3]); fragment_uniform_buffer_1[650] = float4(_AdditionalLightsAttenuation[138][0], _AdditionalLightsAttenuation[138][1], _AdditionalLightsAttenuation[138][2], _AdditionalLightsAttenuation[138][3]); fragment_uniform_buffer_1[651] = float4(_AdditionalLightsAttenuation[139][0], _AdditionalLightsAttenuation[139][1], _AdditionalLightsAttenuation[139][2], _AdditionalLightsAttenuation[139][3]); fragment_uniform_buffer_1[652] = float4(_AdditionalLightsAttenuation[140][0], _AdditionalLightsAttenuation[140][1], _AdditionalLightsAttenuation[140][2], _AdditionalLightsAttenuation[140][3]); fragment_uniform_buffer_1[653] = float4(_AdditionalLightsAttenuation[141][0], _AdditionalLightsAttenuation[141][1], _AdditionalLightsAttenuation[141][2], _AdditionalLightsAttenuation[141][3]); fragment_uniform_buffer_1[654] = float4(_AdditionalLightsAttenuation[142][0], _AdditionalLightsAttenuation[142][1], _AdditionalLightsAttenuation[142][2], _AdditionalLightsAttenuation[142][3]); fragment_uniform_buffer_1[655] = float4(_AdditionalLightsAttenuation[143][0], _AdditionalLightsAttenuation[143][1], _AdditionalLightsAttenuation[143][2], _AdditionalLightsAttenuation[143][3]); fragment_uniform_buffer_1[656] = float4(_AdditionalLightsAttenuation[144][0], _AdditionalLightsAttenuation[144][1], _AdditionalLightsAttenuation[144][2], _AdditionalLightsAttenuation[144][3]); fragment_uniform_buffer_1[657] = float4(_AdditionalLightsAttenuation[145][0], _AdditionalLightsAttenuation[145][1], _AdditionalLightsAttenuation[145][2], _AdditionalLightsAttenuation[145][3]); fragment_uniform_buffer_1[658] = float4(_AdditionalLightsAttenuation[146][0], _AdditionalLightsAttenuation[146][1], _AdditionalLightsAttenuation[146][2], _AdditionalLightsAttenuation[146][3]); fragment_uniform_buffer_1[659] = float4(_AdditionalLightsAttenuation[147][0], _AdditionalLightsAttenuation[147][1], _AdditionalLightsAttenuation[147][2], _AdditionalLightsAttenuation[147][3]); fragment_uniform_buffer_1[660] = float4(_AdditionalLightsAttenuation[148][0], _AdditionalLightsAttenuation[148][1], _AdditionalLightsAttenuation[148][2], _AdditionalLightsAttenuation[148][3]); fragment_uniform_buffer_1[661] = float4(_AdditionalLightsAttenuation[149][0], _AdditionalLightsAttenuation[149][1], _AdditionalLightsAttenuation[149][2], _AdditionalLightsAttenuation[149][3]); fragment_uniform_buffer_1[662] = float4(_AdditionalLightsAttenuation[150][0], _AdditionalLightsAttenuation[150][1], _AdditionalLightsAttenuation[150][2], _AdditionalLightsAttenuation[150][3]); fragment_uniform_buffer_1[663] = float4(_AdditionalLightsAttenuation[151][0], _AdditionalLightsAttenuation[151][1], _AdditionalLightsAttenuation[151][2], _AdditionalLightsAttenuation[151][3]); fragment_uniform_buffer_1[664] = float4(_AdditionalLightsAttenuation[152][0], _AdditionalLightsAttenuation[152][1], _AdditionalLightsAttenuation[152][2], _AdditionalLightsAttenuation[152][3]); fragment_uniform_buffer_1[665] = float4(_AdditionalLightsAttenuation[153][0], _AdditionalLightsAttenuation[153][1], _AdditionalLightsAttenuation[153][2], _AdditionalLightsAttenuation[153][3]); fragment_uniform_buffer_1[666] = float4(_AdditionalLightsAttenuation[154][0], _AdditionalLightsAttenuation[154][1], _AdditionalLightsAttenuation[154][2], _AdditionalLightsAttenuation[154][3]); fragment_uniform_buffer_1[667] = float4(_AdditionalLightsAttenuation[155][0], _AdditionalLightsAttenuation[155][1], _AdditionalLightsAttenuation[155][2], _AdditionalLightsAttenuation[155][3]); fragment_uniform_buffer_1[668] = float4(_AdditionalLightsAttenuation[156][0], _AdditionalLightsAttenuation[156][1], _AdditionalLightsAttenuation[156][2], _AdditionalLightsAttenuation[156][3]); fragment_uniform_buffer_1[669] = float4(_AdditionalLightsAttenuation[157][0], _AdditionalLightsAttenuation[157][1], _AdditionalLightsAttenuation[157][2], _AdditionalLightsAttenuation[157][3]); fragment_uniform_buffer_1[670] = float4(_AdditionalLightsAttenuation[158][0], _AdditionalLightsAttenuation[158][1], _AdditionalLightsAttenuation[158][2], _AdditionalLightsAttenuation[158][3]); fragment_uniform_buffer_1[671] = float4(_AdditionalLightsAttenuation[159][0], _AdditionalLightsAttenuation[159][1], _AdditionalLightsAttenuation[159][2], _AdditionalLightsAttenuation[159][3]); fragment_uniform_buffer_1[672] = float4(_AdditionalLightsAttenuation[160][0], _AdditionalLightsAttenuation[160][1], _AdditionalLightsAttenuation[160][2], _AdditionalLightsAttenuation[160][3]); fragment_uniform_buffer_1[673] = float4(_AdditionalLightsAttenuation[161][0], _AdditionalLightsAttenuation[161][1], _AdditionalLightsAttenuation[161][2], _AdditionalLightsAttenuation[161][3]); fragment_uniform_buffer_1[674] = float4(_AdditionalLightsAttenuation[162][0], _AdditionalLightsAttenuation[162][1], _AdditionalLightsAttenuation[162][2], _AdditionalLightsAttenuation[162][3]); fragment_uniform_buffer_1[675] = float4(_AdditionalLightsAttenuation[163][0], _AdditionalLightsAttenuation[163][1], _AdditionalLightsAttenuation[163][2], _AdditionalLightsAttenuation[163][3]); fragment_uniform_buffer_1[676] = float4(_AdditionalLightsAttenuation[164][0], _AdditionalLightsAttenuation[164][1], _AdditionalLightsAttenuation[164][2], _AdditionalLightsAttenuation[164][3]); fragment_uniform_buffer_1[677] = float4(_AdditionalLightsAttenuation[165][0], _AdditionalLightsAttenuation[165][1], _AdditionalLightsAttenuation[165][2], _AdditionalLightsAttenuation[165][3]); fragment_uniform_buffer_1[678] = float4(_AdditionalLightsAttenuation[166][0], _AdditionalLightsAttenuation[166][1], _AdditionalLightsAttenuation[166][2], _AdditionalLightsAttenuation[166][3]); fragment_uniform_buffer_1[679] = float4(_AdditionalLightsAttenuation[167][0], _AdditionalLightsAttenuation[167][1], _AdditionalLightsAttenuation[167][2], _AdditionalLightsAttenuation[167][3]); fragment_uniform_buffer_1[680] = float4(_AdditionalLightsAttenuation[168][0], _AdditionalLightsAttenuation[168][1], _AdditionalLightsAttenuation[168][2], _AdditionalLightsAttenuation[168][3]); fragment_uniform_buffer_1[681] = float4(_AdditionalLightsAttenuation[169][0], _AdditionalLightsAttenuation[169][1], _AdditionalLightsAttenuation[169][2], _AdditionalLightsAttenuation[169][3]); fragment_uniform_buffer_1[682] = float4(_AdditionalLightsAttenuation[170][0], _AdditionalLightsAttenuation[170][1], _AdditionalLightsAttenuation[170][2], _AdditionalLightsAttenuation[170][3]); fragment_uniform_buffer_1[683] = float4(_AdditionalLightsAttenuation[171][0], _AdditionalLightsAttenuation[171][1], _AdditionalLightsAttenuation[171][2], _AdditionalLightsAttenuation[171][3]); fragment_uniform_buffer_1[684] = float4(_AdditionalLightsAttenuation[172][0], _AdditionalLightsAttenuation[172][1], _AdditionalLightsAttenuation[172][2], _AdditionalLightsAttenuation[172][3]); fragment_uniform_buffer_1[685] = float4(_AdditionalLightsAttenuation[173][0], _AdditionalLightsAttenuation[173][1], _AdditionalLightsAttenuation[173][2], _AdditionalLightsAttenuation[173][3]); fragment_uniform_buffer_1[686] = float4(_AdditionalLightsAttenuation[174][0], _AdditionalLightsAttenuation[174][1], _AdditionalLightsAttenuation[174][2], _AdditionalLightsAttenuation[174][3]); fragment_uniform_buffer_1[687] = float4(_AdditionalLightsAttenuation[175][0], _AdditionalLightsAttenuation[175][1], _AdditionalLightsAttenuation[175][2], _AdditionalLightsAttenuation[175][3]); fragment_uniform_buffer_1[688] = float4(_AdditionalLightsAttenuation[176][0], _AdditionalLightsAttenuation[176][1], _AdditionalLightsAttenuation[176][2], _AdditionalLightsAttenuation[176][3]); fragment_uniform_buffer_1[689] = float4(_AdditionalLightsAttenuation[177][0], _AdditionalLightsAttenuation[177][1], _AdditionalLightsAttenuation[177][2], _AdditionalLightsAttenuation[177][3]); fragment_uniform_buffer_1[690] = float4(_AdditionalLightsAttenuation[178][0], _AdditionalLightsAttenuation[178][1], _AdditionalLightsAttenuation[178][2], _AdditionalLightsAttenuation[178][3]); fragment_uniform_buffer_1[691] = float4(_AdditionalLightsAttenuation[179][0], _AdditionalLightsAttenuation[179][1], _AdditionalLightsAttenuation[179][2], _AdditionalLightsAttenuation[179][3]); fragment_uniform_buffer_1[692] = float4(_AdditionalLightsAttenuation[180][0], _AdditionalLightsAttenuation[180][1], _AdditionalLightsAttenuation[180][2], _AdditionalLightsAttenuation[180][3]); fragment_uniform_buffer_1[693] = float4(_AdditionalLightsAttenuation[181][0], _AdditionalLightsAttenuation[181][1], _AdditionalLightsAttenuation[181][2], _AdditionalLightsAttenuation[181][3]); fragment_uniform_buffer_1[694] = float4(_AdditionalLightsAttenuation[182][0], _AdditionalLightsAttenuation[182][1], _AdditionalLightsAttenuation[182][2], _AdditionalLightsAttenuation[182][3]); fragment_uniform_buffer_1[695] = float4(_AdditionalLightsAttenuation[183][0], _AdditionalLightsAttenuation[183][1], _AdditionalLightsAttenuation[183][2], _AdditionalLightsAttenuation[183][3]); fragment_uniform_buffer_1[696] = float4(_AdditionalLightsAttenuation[184][0], _AdditionalLightsAttenuation[184][1], _AdditionalLightsAttenuation[184][2], _AdditionalLightsAttenuation[184][3]); fragment_uniform_buffer_1[697] = float4(_AdditionalLightsAttenuation[185][0], _AdditionalLightsAttenuation[185][1], _AdditionalLightsAttenuation[185][2], _AdditionalLightsAttenuation[185][3]); fragment_uniform_buffer_1[698] = float4(_AdditionalLightsAttenuation[186][0], _AdditionalLightsAttenuation[186][1], _AdditionalLightsAttenuation[186][2], _AdditionalLightsAttenuation[186][3]); fragment_uniform_buffer_1[699] = float4(_AdditionalLightsAttenuation[187][0], _AdditionalLightsAttenuation[187][1], _AdditionalLightsAttenuation[187][2], _AdditionalLightsAttenuation[187][3]); fragment_uniform_buffer_1[700] = float4(_AdditionalLightsAttenuation[188][0], _AdditionalLightsAttenuation[188][1], _AdditionalLightsAttenuation[188][2], _AdditionalLightsAttenuation[188][3]); fragment_uniform_buffer_1[701] = float4(_AdditionalLightsAttenuation[189][0], _AdditionalLightsAttenuation[189][1], _AdditionalLightsAttenuation[189][2], _AdditionalLightsAttenuation[189][3]); fragment_uniform_buffer_1[702] = float4(_AdditionalLightsAttenuation[190][0], _AdditionalLightsAttenuation[190][1], _AdditionalLightsAttenuation[190][2], _AdditionalLightsAttenuation[190][3]); fragment_uniform_buffer_1[703] = float4(_AdditionalLightsAttenuation[191][0], _AdditionalLightsAttenuation[191][1], _AdditionalLightsAttenuation[191][2], _AdditionalLightsAttenuation[191][3]); fragment_uniform_buffer_1[704] = float4(_AdditionalLightsAttenuation[192][0], _AdditionalLightsAttenuation[192][1], _AdditionalLightsAttenuation[192][2], _AdditionalLightsAttenuation[192][3]); fragment_uniform_buffer_1[705] = float4(_AdditionalLightsAttenuation[193][0], _AdditionalLightsAttenuation[193][1], _AdditionalLightsAttenuation[193][2], _AdditionalLightsAttenuation[193][3]); fragment_uniform_buffer_1[706] = float4(_AdditionalLightsAttenuation[194][0], _AdditionalLightsAttenuation[194][1], _AdditionalLightsAttenuation[194][2], _AdditionalLightsAttenuation[194][3]); fragment_uniform_buffer_1[707] = float4(_AdditionalLightsAttenuation[195][0], _AdditionalLightsAttenuation[195][1], _AdditionalLightsAttenuation[195][2], _AdditionalLightsAttenuation[195][3]); fragment_uniform_buffer_1[708] = float4(_AdditionalLightsAttenuation[196][0], _AdditionalLightsAttenuation[196][1], _AdditionalLightsAttenuation[196][2], _AdditionalLightsAttenuation[196][3]); fragment_uniform_buffer_1[709] = float4(_AdditionalLightsAttenuation[197][0], _AdditionalLightsAttenuation[197][1], _AdditionalLightsAttenuation[197][2], _AdditionalLightsAttenuation[197][3]); fragment_uniform_buffer_1[710] = float4(_AdditionalLightsAttenuation[198][0], _AdditionalLightsAttenuation[198][1], _AdditionalLightsAttenuation[198][2], _AdditionalLightsAttenuation[198][3]); fragment_uniform_buffer_1[711] = float4(_AdditionalLightsAttenuation[199][0], _AdditionalLightsAttenuation[199][1], _AdditionalLightsAttenuation[199][2], _AdditionalLightsAttenuation[199][3]); fragment_uniform_buffer_1[712] = float4(_AdditionalLightsAttenuation[200][0], _AdditionalLightsAttenuation[200][1], _AdditionalLightsAttenuation[200][2], _AdditionalLightsAttenuation[200][3]); fragment_uniform_buffer_1[713] = float4(_AdditionalLightsAttenuation[201][0], _AdditionalLightsAttenuation[201][1], _AdditionalLightsAttenuation[201][2], _AdditionalLightsAttenuation[201][3]); fragment_uniform_buffer_1[714] = float4(_AdditionalLightsAttenuation[202][0], _AdditionalLightsAttenuation[202][1], _AdditionalLightsAttenuation[202][2], _AdditionalLightsAttenuation[202][3]); fragment_uniform_buffer_1[715] = float4(_AdditionalLightsAttenuation[203][0], _AdditionalLightsAttenuation[203][1], _AdditionalLightsAttenuation[203][2], _AdditionalLightsAttenuation[203][3]); fragment_uniform_buffer_1[716] = float4(_AdditionalLightsAttenuation[204][0], _AdditionalLightsAttenuation[204][1], _AdditionalLightsAttenuation[204][2], _AdditionalLightsAttenuation[204][3]); fragment_uniform_buffer_1[717] = float4(_AdditionalLightsAttenuation[205][0], _AdditionalLightsAttenuation[205][1], _AdditionalLightsAttenuation[205][2], _AdditionalLightsAttenuation[205][3]); fragment_uniform_buffer_1[718] = float4(_AdditionalLightsAttenuation[206][0], _AdditionalLightsAttenuation[206][1], _AdditionalLightsAttenuation[206][2], _AdditionalLightsAttenuation[206][3]); fragment_uniform_buffer_1[719] = float4(_AdditionalLightsAttenuation[207][0], _AdditionalLightsAttenuation[207][1], _AdditionalLightsAttenuation[207][2], _AdditionalLightsAttenuation[207][3]); fragment_uniform_buffer_1[720] = float4(_AdditionalLightsAttenuation[208][0], _AdditionalLightsAttenuation[208][1], _AdditionalLightsAttenuation[208][2], _AdditionalLightsAttenuation[208][3]); fragment_uniform_buffer_1[721] = float4(_AdditionalLightsAttenuation[209][0], _AdditionalLightsAttenuation[209][1], _AdditionalLightsAttenuation[209][2], _AdditionalLightsAttenuation[209][3]); fragment_uniform_buffer_1[722] = float4(_AdditionalLightsAttenuation[210][0], _AdditionalLightsAttenuation[210][1], _AdditionalLightsAttenuation[210][2], _AdditionalLightsAttenuation[210][3]); fragment_uniform_buffer_1[723] = float4(_AdditionalLightsAttenuation[211][0], _AdditionalLightsAttenuation[211][1], _AdditionalLightsAttenuation[211][2], _AdditionalLightsAttenuation[211][3]); fragment_uniform_buffer_1[724] = float4(_AdditionalLightsAttenuation[212][0], _AdditionalLightsAttenuation[212][1], _AdditionalLightsAttenuation[212][2], _AdditionalLightsAttenuation[212][3]); fragment_uniform_buffer_1[725] = float4(_AdditionalLightsAttenuation[213][0], _AdditionalLightsAttenuation[213][1], _AdditionalLightsAttenuation[213][2], _AdditionalLightsAttenuation[213][3]); fragment_uniform_buffer_1[726] = float4(_AdditionalLightsAttenuation[214][0], _AdditionalLightsAttenuation[214][1], _AdditionalLightsAttenuation[214][2], _AdditionalLightsAttenuation[214][3]); fragment_uniform_buffer_1[727] = float4(_AdditionalLightsAttenuation[215][0], _AdditionalLightsAttenuation[215][1], _AdditionalLightsAttenuation[215][2], _AdditionalLightsAttenuation[215][3]); fragment_uniform_buffer_1[728] = float4(_AdditionalLightsAttenuation[216][0], _AdditionalLightsAttenuation[216][1], _AdditionalLightsAttenuation[216][2], _AdditionalLightsAttenuation[216][3]); fragment_uniform_buffer_1[729] = float4(_AdditionalLightsAttenuation[217][0], _AdditionalLightsAttenuation[217][1], _AdditionalLightsAttenuation[217][2], _AdditionalLightsAttenuation[217][3]); fragment_uniform_buffer_1[730] = float4(_AdditionalLightsAttenuation[218][0], _AdditionalLightsAttenuation[218][1], _AdditionalLightsAttenuation[218][2], _AdditionalLightsAttenuation[218][3]); fragment_uniform_buffer_1[731] = float4(_AdditionalLightsAttenuation[219][0], _AdditionalLightsAttenuation[219][1], _AdditionalLightsAttenuation[219][2], _AdditionalLightsAttenuation[219][3]); fragment_uniform_buffer_1[732] = float4(_AdditionalLightsAttenuation[220][0], _AdditionalLightsAttenuation[220][1], _AdditionalLightsAttenuation[220][2], _AdditionalLightsAttenuation[220][3]); fragment_uniform_buffer_1[733] = float4(_AdditionalLightsAttenuation[221][0], _AdditionalLightsAttenuation[221][1], _AdditionalLightsAttenuation[221][2], _AdditionalLightsAttenuation[221][3]); fragment_uniform_buffer_1[734] = float4(_AdditionalLightsAttenuation[222][0], _AdditionalLightsAttenuation[222][1], _AdditionalLightsAttenuation[222][2], _AdditionalLightsAttenuation[222][3]); fragment_uniform_buffer_1[735] = float4(_AdditionalLightsAttenuation[223][0], _AdditionalLightsAttenuation[223][1], _AdditionalLightsAttenuation[223][2], _AdditionalLightsAttenuation[223][3]); fragment_uniform_buffer_1[736] = float4(_AdditionalLightsAttenuation[224][0], _AdditionalLightsAttenuation[224][1], _AdditionalLightsAttenuation[224][2], _AdditionalLightsAttenuation[224][3]); fragment_uniform_buffer_1[737] = float4(_AdditionalLightsAttenuation[225][0], _AdditionalLightsAttenuation[225][1], _AdditionalLightsAttenuation[225][2], _AdditionalLightsAttenuation[225][3]); fragment_uniform_buffer_1[738] = float4(_AdditionalLightsAttenuation[226][0], _AdditionalLightsAttenuation[226][1], _AdditionalLightsAttenuation[226][2], _AdditionalLightsAttenuation[226][3]); fragment_uniform_buffer_1[739] = float4(_AdditionalLightsAttenuation[227][0], _AdditionalLightsAttenuation[227][1], _AdditionalLightsAttenuation[227][2], _AdditionalLightsAttenuation[227][3]); fragment_uniform_buffer_1[740] = float4(_AdditionalLightsAttenuation[228][0], _AdditionalLightsAttenuation[228][1], _AdditionalLightsAttenuation[228][2], _AdditionalLightsAttenuation[228][3]); fragment_uniform_buffer_1[741] = float4(_AdditionalLightsAttenuation[229][0], _AdditionalLightsAttenuation[229][1], _AdditionalLightsAttenuation[229][2], _AdditionalLightsAttenuation[229][3]); fragment_uniform_buffer_1[742] = float4(_AdditionalLightsAttenuation[230][0], _AdditionalLightsAttenuation[230][1], _AdditionalLightsAttenuation[230][2], _AdditionalLightsAttenuation[230][3]); fragment_uniform_buffer_1[743] = float4(_AdditionalLightsAttenuation[231][0], _AdditionalLightsAttenuation[231][1], _AdditionalLightsAttenuation[231][2], _AdditionalLightsAttenuation[231][3]); fragment_uniform_buffer_1[744] = float4(_AdditionalLightsAttenuation[232][0], _AdditionalLightsAttenuation[232][1], _AdditionalLightsAttenuation[232][2], _AdditionalLightsAttenuation[232][3]); fragment_uniform_buffer_1[745] = float4(_AdditionalLightsAttenuation[233][0], _AdditionalLightsAttenuation[233][1], _AdditionalLightsAttenuation[233][2], _AdditionalLightsAttenuation[233][3]); fragment_uniform_buffer_1[746] = float4(_AdditionalLightsAttenuation[234][0], _AdditionalLightsAttenuation[234][1], _AdditionalLightsAttenuation[234][2], _AdditionalLightsAttenuation[234][3]); fragment_uniform_buffer_1[747] = float4(_AdditionalLightsAttenuation[235][0], _AdditionalLightsAttenuation[235][1], _AdditionalLightsAttenuation[235][2], _AdditionalLightsAttenuation[235][3]); fragment_uniform_buffer_1[748] = float4(_AdditionalLightsAttenuation[236][0], _AdditionalLightsAttenuation[236][1], _AdditionalLightsAttenuation[236][2], _AdditionalLightsAttenuation[236][3]); fragment_uniform_buffer_1[749] = float4(_AdditionalLightsAttenuation[237][0], _AdditionalLightsAttenuation[237][1], _AdditionalLightsAttenuation[237][2], _AdditionalLightsAttenuation[237][3]); fragment_uniform_buffer_1[750] = float4(_AdditionalLightsAttenuation[238][0], _AdditionalLightsAttenuation[238][1], _AdditionalLightsAttenuation[238][2], _AdditionalLightsAttenuation[238][3]); fragment_uniform_buffer_1[751] = float4(_AdditionalLightsAttenuation[239][0], _AdditionalLightsAttenuation[239][1], _AdditionalLightsAttenuation[239][2], _AdditionalLightsAttenuation[239][3]); fragment_uniform_buffer_1[752] = float4(_AdditionalLightsAttenuation[240][0], _AdditionalLightsAttenuation[240][1], _AdditionalLightsAttenuation[240][2], _AdditionalLightsAttenuation[240][3]); fragment_uniform_buffer_1[753] = float4(_AdditionalLightsAttenuation[241][0], _AdditionalLightsAttenuation[241][1], _AdditionalLightsAttenuation[241][2], _AdditionalLightsAttenuation[241][3]); fragment_uniform_buffer_1[754] = float4(_AdditionalLightsAttenuation[242][0], _AdditionalLightsAttenuation[242][1], _AdditionalLightsAttenuation[242][2], _AdditionalLightsAttenuation[242][3]); fragment_uniform_buffer_1[755] = float4(_AdditionalLightsAttenuation[243][0], _AdditionalLightsAttenuation[243][1], _AdditionalLightsAttenuation[243][2], _AdditionalLightsAttenuation[243][3]); fragment_uniform_buffer_1[756] = float4(_AdditionalLightsAttenuation[244][0], _AdditionalLightsAttenuation[244][1], _AdditionalLightsAttenuation[244][2], _AdditionalLightsAttenuation[244][3]); fragment_uniform_buffer_1[757] = float4(_AdditionalLightsAttenuation[245][0], _AdditionalLightsAttenuation[245][1], _AdditionalLightsAttenuation[245][2], _AdditionalLightsAttenuation[245][3]); fragment_uniform_buffer_1[758] = float4(_AdditionalLightsAttenuation[246][0], _AdditionalLightsAttenuation[246][1], _AdditionalLightsAttenuation[246][2], _AdditionalLightsAttenuation[246][3]); fragment_uniform_buffer_1[759] = float4(_AdditionalLightsAttenuation[247][0], _AdditionalLightsAttenuation[247][1], _AdditionalLightsAttenuation[247][2], _AdditionalLightsAttenuation[247][3]); fragment_uniform_buffer_1[760] = float4(_AdditionalLightsAttenuation[248][0], _AdditionalLightsAttenuation[248][1], _AdditionalLightsAttenuation[248][2], _AdditionalLightsAttenuation[248][3]); fragment_uniform_buffer_1[761] = float4(_AdditionalLightsAttenuation[249][0], _AdditionalLightsAttenuation[249][1], _AdditionalLightsAttenuation[249][2], _AdditionalLightsAttenuation[249][3]); fragment_uniform_buffer_1[762] = float4(_AdditionalLightsAttenuation[250][0], _AdditionalLightsAttenuation[250][1], _AdditionalLightsAttenuation[250][2], _AdditionalLightsAttenuation[250][3]); fragment_uniform_buffer_1[763] = float4(_AdditionalLightsAttenuation[251][0], _AdditionalLightsAttenuation[251][1], _AdditionalLightsAttenuation[251][2], _AdditionalLightsAttenuation[251][3]); fragment_uniform_buffer_1[764] = float4(_AdditionalLightsAttenuation[252][0], _AdditionalLightsAttenuation[252][1], _AdditionalLightsAttenuation[252][2], _AdditionalLightsAttenuation[252][3]); fragment_uniform_buffer_1[765] = float4(_AdditionalLightsAttenuation[253][0], _AdditionalLightsAttenuation[253][1], _AdditionalLightsAttenuation[253][2], _AdditionalLightsAttenuation[253][3]); fragment_uniform_buffer_1[766] = float4(_AdditionalLightsAttenuation[254][0], _AdditionalLightsAttenuation[254][1], _AdditionalLightsAttenuation[254][2], _AdditionalLightsAttenuation[254][3]); fragment_uniform_buffer_1[767] = float4(_AdditionalLightsAttenuation[255][0], _AdditionalLightsAttenuation[255][1], _AdditionalLightsAttenuation[255][2], _AdditionalLightsAttenuation[255][3]); fragment_uniform_buffer_1[768] = float4(_AdditionalLightsSpotDir[0][0], _AdditionalLightsSpotDir[0][1], _AdditionalLightsSpotDir[0][2], _AdditionalLightsSpotDir[0][3]); fragment_uniform_buffer_1[769] = float4(_AdditionalLightsSpotDir[1][0], _AdditionalLightsSpotDir[1][1], _AdditionalLightsSpotDir[1][2], _AdditionalLightsSpotDir[1][3]); fragment_uniform_buffer_1[770] = float4(_AdditionalLightsSpotDir[2][0], _AdditionalLightsSpotDir[2][1], _AdditionalLightsSpotDir[2][2], _AdditionalLightsSpotDir[2][3]); fragment_uniform_buffer_1[771] = float4(_AdditionalLightsSpotDir[3][0], _AdditionalLightsSpotDir[3][1], _AdditionalLightsSpotDir[3][2], _AdditionalLightsSpotDir[3][3]); fragment_uniform_buffer_1[772] = float4(_AdditionalLightsSpotDir[4][0], _AdditionalLightsSpotDir[4][1], _AdditionalLightsSpotDir[4][2], _AdditionalLightsSpotDir[4][3]); fragment_uniform_buffer_1[773] = float4(_AdditionalLightsSpotDir[5][0], _AdditionalLightsSpotDir[5][1], _AdditionalLightsSpotDir[5][2], _AdditionalLightsSpotDir[5][3]); fragment_uniform_buffer_1[774] = float4(_AdditionalLightsSpotDir[6][0], _AdditionalLightsSpotDir[6][1], _AdditionalLightsSpotDir[6][2], _AdditionalLightsSpotDir[6][3]); fragment_uniform_buffer_1[775] = float4(_AdditionalLightsSpotDir[7][0], _AdditionalLightsSpotDir[7][1], _AdditionalLightsSpotDir[7][2], _AdditionalLightsSpotDir[7][3]); fragment_uniform_buffer_1[776] = float4(_AdditionalLightsSpotDir[8][0], _AdditionalLightsSpotDir[8][1], _AdditionalLightsSpotDir[8][2], _AdditionalLightsSpotDir[8][3]); fragment_uniform_buffer_1[777] = float4(_AdditionalLightsSpotDir[9][0], _AdditionalLightsSpotDir[9][1], _AdditionalLightsSpotDir[9][2], _AdditionalLightsSpotDir[9][3]); fragment_uniform_buffer_1[778] = float4(_AdditionalLightsSpotDir[10][0], _AdditionalLightsSpotDir[10][1], _AdditionalLightsSpotDir[10][2], _AdditionalLightsSpotDir[10][3]); fragment_uniform_buffer_1[779] = float4(_AdditionalLightsSpotDir[11][0], _AdditionalLightsSpotDir[11][1], _AdditionalLightsSpotDir[11][2], _AdditionalLightsSpotDir[11][3]); fragment_uniform_buffer_1[780] = float4(_AdditionalLightsSpotDir[12][0], _AdditionalLightsSpotDir[12][1], _AdditionalLightsSpotDir[12][2], _AdditionalLightsSpotDir[12][3]); fragment_uniform_buffer_1[781] = float4(_AdditionalLightsSpotDir[13][0], _AdditionalLightsSpotDir[13][1], _AdditionalLightsSpotDir[13][2], _AdditionalLightsSpotDir[13][3]); fragment_uniform_buffer_1[782] = float4(_AdditionalLightsSpotDir[14][0], _AdditionalLightsSpotDir[14][1], _AdditionalLightsSpotDir[14][2], _AdditionalLightsSpotDir[14][3]); fragment_uniform_buffer_1[783] = float4(_AdditionalLightsSpotDir[15][0], _AdditionalLightsSpotDir[15][1], _AdditionalLightsSpotDir[15][2], _AdditionalLightsSpotDir[15][3]); fragment_uniform_buffer_1[784] = float4(_AdditionalLightsSpotDir[16][0], _AdditionalLightsSpotDir[16][1], _AdditionalLightsSpotDir[16][2], _AdditionalLightsSpotDir[16][3]); fragment_uniform_buffer_1[785] = float4(_AdditionalLightsSpotDir[17][0], _AdditionalLightsSpotDir[17][1], _AdditionalLightsSpotDir[17][2], _AdditionalLightsSpotDir[17][3]); fragment_uniform_buffer_1[786] = float4(_AdditionalLightsSpotDir[18][0], _AdditionalLightsSpotDir[18][1], _AdditionalLightsSpotDir[18][2], _AdditionalLightsSpotDir[18][3]); fragment_uniform_buffer_1[787] = float4(_AdditionalLightsSpotDir[19][0], _AdditionalLightsSpotDir[19][1], _AdditionalLightsSpotDir[19][2], _AdditionalLightsSpotDir[19][3]); fragment_uniform_buffer_1[788] = float4(_AdditionalLightsSpotDir[20][0], _AdditionalLightsSpotDir[20][1], _AdditionalLightsSpotDir[20][2], _AdditionalLightsSpotDir[20][3]); fragment_uniform_buffer_1[789] = float4(_AdditionalLightsSpotDir[21][0], _AdditionalLightsSpotDir[21][1], _AdditionalLightsSpotDir[21][2], _AdditionalLightsSpotDir[21][3]); fragment_uniform_buffer_1[790] = float4(_AdditionalLightsSpotDir[22][0], _AdditionalLightsSpotDir[22][1], _AdditionalLightsSpotDir[22][2], _AdditionalLightsSpotDir[22][3]); fragment_uniform_buffer_1[791] = float4(_AdditionalLightsSpotDir[23][0], _AdditionalLightsSpotDir[23][1], _AdditionalLightsSpotDir[23][2], _AdditionalLightsSpotDir[23][3]); fragment_uniform_buffer_1[792] = float4(_AdditionalLightsSpotDir[24][0], _AdditionalLightsSpotDir[24][1], _AdditionalLightsSpotDir[24][2], _AdditionalLightsSpotDir[24][3]); fragment_uniform_buffer_1[793] = float4(_AdditionalLightsSpotDir[25][0], _AdditionalLightsSpotDir[25][1], _AdditionalLightsSpotDir[25][2], _AdditionalLightsSpotDir[25][3]); fragment_uniform_buffer_1[794] = float4(_AdditionalLightsSpotDir[26][0], _AdditionalLightsSpotDir[26][1], _AdditionalLightsSpotDir[26][2], _AdditionalLightsSpotDir[26][3]); fragment_uniform_buffer_1[795] = float4(_AdditionalLightsSpotDir[27][0], _AdditionalLightsSpotDir[27][1], _AdditionalLightsSpotDir[27][2], _AdditionalLightsSpotDir[27][3]); fragment_uniform_buffer_1[796] = float4(_AdditionalLightsSpotDir[28][0], _AdditionalLightsSpotDir[28][1], _AdditionalLightsSpotDir[28][2], _AdditionalLightsSpotDir[28][3]); fragment_uniform_buffer_1[797] = float4(_AdditionalLightsSpotDir[29][0], _AdditionalLightsSpotDir[29][1], _AdditionalLightsSpotDir[29][2], _AdditionalLightsSpotDir[29][3]); fragment_uniform_buffer_1[798] = float4(_AdditionalLightsSpotDir[30][0], _AdditionalLightsSpotDir[30][1], _AdditionalLightsSpotDir[30][2], _AdditionalLightsSpotDir[30][3]); fragment_uniform_buffer_1[799] = float4(_AdditionalLightsSpotDir[31][0], _AdditionalLightsSpotDir[31][1], _AdditionalLightsSpotDir[31][2], _AdditionalLightsSpotDir[31][3]); fragment_uniform_buffer_1[800] = float4(_AdditionalLightsSpotDir[32][0], _AdditionalLightsSpotDir[32][1], _AdditionalLightsSpotDir[32][2], _AdditionalLightsSpotDir[32][3]); fragment_uniform_buffer_1[801] = float4(_AdditionalLightsSpotDir[33][0], _AdditionalLightsSpotDir[33][1], _AdditionalLightsSpotDir[33][2], _AdditionalLightsSpotDir[33][3]); fragment_uniform_buffer_1[802] = float4(_AdditionalLightsSpotDir[34][0], _AdditionalLightsSpotDir[34][1], _AdditionalLightsSpotDir[34][2], _AdditionalLightsSpotDir[34][3]); fragment_uniform_buffer_1[803] = float4(_AdditionalLightsSpotDir[35][0], _AdditionalLightsSpotDir[35][1], _AdditionalLightsSpotDir[35][2], _AdditionalLightsSpotDir[35][3]); fragment_uniform_buffer_1[804] = float4(_AdditionalLightsSpotDir[36][0], _AdditionalLightsSpotDir[36][1], _AdditionalLightsSpotDir[36][2], _AdditionalLightsSpotDir[36][3]); fragment_uniform_buffer_1[805] = float4(_AdditionalLightsSpotDir[37][0], _AdditionalLightsSpotDir[37][1], _AdditionalLightsSpotDir[37][2], _AdditionalLightsSpotDir[37][3]); fragment_uniform_buffer_1[806] = float4(_AdditionalLightsSpotDir[38][0], _AdditionalLightsSpotDir[38][1], _AdditionalLightsSpotDir[38][2], _AdditionalLightsSpotDir[38][3]); fragment_uniform_buffer_1[807] = float4(_AdditionalLightsSpotDir[39][0], _AdditionalLightsSpotDir[39][1], _AdditionalLightsSpotDir[39][2], _AdditionalLightsSpotDir[39][3]); fragment_uniform_buffer_1[808] = float4(_AdditionalLightsSpotDir[40][0], _AdditionalLightsSpotDir[40][1], _AdditionalLightsSpotDir[40][2], _AdditionalLightsSpotDir[40][3]); fragment_uniform_buffer_1[809] = float4(_AdditionalLightsSpotDir[41][0], _AdditionalLightsSpotDir[41][1], _AdditionalLightsSpotDir[41][2], _AdditionalLightsSpotDir[41][3]); fragment_uniform_buffer_1[810] = float4(_AdditionalLightsSpotDir[42][0], _AdditionalLightsSpotDir[42][1], _AdditionalLightsSpotDir[42][2], _AdditionalLightsSpotDir[42][3]); fragment_uniform_buffer_1[811] = float4(_AdditionalLightsSpotDir[43][0], _AdditionalLightsSpotDir[43][1], _AdditionalLightsSpotDir[43][2], _AdditionalLightsSpotDir[43][3]); fragment_uniform_buffer_1[812] = float4(_AdditionalLightsSpotDir[44][0], _AdditionalLightsSpotDir[44][1], _AdditionalLightsSpotDir[44][2], _AdditionalLightsSpotDir[44][3]); fragment_uniform_buffer_1[813] = float4(_AdditionalLightsSpotDir[45][0], _AdditionalLightsSpotDir[45][1], _AdditionalLightsSpotDir[45][2], _AdditionalLightsSpotDir[45][3]); fragment_uniform_buffer_1[814] = float4(_AdditionalLightsSpotDir[46][0], _AdditionalLightsSpotDir[46][1], _AdditionalLightsSpotDir[46][2], _AdditionalLightsSpotDir[46][3]); fragment_uniform_buffer_1[815] = float4(_AdditionalLightsSpotDir[47][0], _AdditionalLightsSpotDir[47][1], _AdditionalLightsSpotDir[47][2], _AdditionalLightsSpotDir[47][3]); fragment_uniform_buffer_1[816] = float4(_AdditionalLightsSpotDir[48][0], _AdditionalLightsSpotDir[48][1], _AdditionalLightsSpotDir[48][2], _AdditionalLightsSpotDir[48][3]); fragment_uniform_buffer_1[817] = float4(_AdditionalLightsSpotDir[49][0], _AdditionalLightsSpotDir[49][1], _AdditionalLightsSpotDir[49][2], _AdditionalLightsSpotDir[49][3]); fragment_uniform_buffer_1[818] = float4(_AdditionalLightsSpotDir[50][0], _AdditionalLightsSpotDir[50][1], _AdditionalLightsSpotDir[50][2], _AdditionalLightsSpotDir[50][3]); fragment_uniform_buffer_1[819] = float4(_AdditionalLightsSpotDir[51][0], _AdditionalLightsSpotDir[51][1], _AdditionalLightsSpotDir[51][2], _AdditionalLightsSpotDir[51][3]); fragment_uniform_buffer_1[820] = float4(_AdditionalLightsSpotDir[52][0], _AdditionalLightsSpotDir[52][1], _AdditionalLightsSpotDir[52][2], _AdditionalLightsSpotDir[52][3]); fragment_uniform_buffer_1[821] = float4(_AdditionalLightsSpotDir[53][0], _AdditionalLightsSpotDir[53][1], _AdditionalLightsSpotDir[53][2], _AdditionalLightsSpotDir[53][3]); fragment_uniform_buffer_1[822] = float4(_AdditionalLightsSpotDir[54][0], _AdditionalLightsSpotDir[54][1], _AdditionalLightsSpotDir[54][2], _AdditionalLightsSpotDir[54][3]); fragment_uniform_buffer_1[823] = float4(_AdditionalLightsSpotDir[55][0], _AdditionalLightsSpotDir[55][1], _AdditionalLightsSpotDir[55][2], _AdditionalLightsSpotDir[55][3]); fragment_uniform_buffer_1[824] = float4(_AdditionalLightsSpotDir[56][0], _AdditionalLightsSpotDir[56][1], _AdditionalLightsSpotDir[56][2], _AdditionalLightsSpotDir[56][3]); fragment_uniform_buffer_1[825] = float4(_AdditionalLightsSpotDir[57][0], _AdditionalLightsSpotDir[57][1], _AdditionalLightsSpotDir[57][2], _AdditionalLightsSpotDir[57][3]); fragment_uniform_buffer_1[826] = float4(_AdditionalLightsSpotDir[58][0], _AdditionalLightsSpotDir[58][1], _AdditionalLightsSpotDir[58][2], _AdditionalLightsSpotDir[58][3]); fragment_uniform_buffer_1[827] = float4(_AdditionalLightsSpotDir[59][0], _AdditionalLightsSpotDir[59][1], _AdditionalLightsSpotDir[59][2], _AdditionalLightsSpotDir[59][3]); fragment_uniform_buffer_1[828] = float4(_AdditionalLightsSpotDir[60][0], _AdditionalLightsSpotDir[60][1], _AdditionalLightsSpotDir[60][2], _AdditionalLightsSpotDir[60][3]); fragment_uniform_buffer_1[829] = float4(_AdditionalLightsSpotDir[61][0], _AdditionalLightsSpotDir[61][1], _AdditionalLightsSpotDir[61][2], _AdditionalLightsSpotDir[61][3]); fragment_uniform_buffer_1[830] = float4(_AdditionalLightsSpotDir[62][0], _AdditionalLightsSpotDir[62][1], _AdditionalLightsSpotDir[62][2], _AdditionalLightsSpotDir[62][3]); fragment_uniform_buffer_1[831] = float4(_AdditionalLightsSpotDir[63][0], _AdditionalLightsSpotDir[63][1], _AdditionalLightsSpotDir[63][2], _AdditionalLightsSpotDir[63][3]); fragment_uniform_buffer_1[832] = float4(_AdditionalLightsSpotDir[64][0], _AdditionalLightsSpotDir[64][1], _AdditionalLightsSpotDir[64][2], _AdditionalLightsSpotDir[64][3]); fragment_uniform_buffer_1[833] = float4(_AdditionalLightsSpotDir[65][0], _AdditionalLightsSpotDir[65][1], _AdditionalLightsSpotDir[65][2], _AdditionalLightsSpotDir[65][3]); fragment_uniform_buffer_1[834] = float4(_AdditionalLightsSpotDir[66][0], _AdditionalLightsSpotDir[66][1], _AdditionalLightsSpotDir[66][2], _AdditionalLightsSpotDir[66][3]); fragment_uniform_buffer_1[835] = float4(_AdditionalLightsSpotDir[67][0], _AdditionalLightsSpotDir[67][1], _AdditionalLightsSpotDir[67][2], _AdditionalLightsSpotDir[67][3]); fragment_uniform_buffer_1[836] = float4(_AdditionalLightsSpotDir[68][0], _AdditionalLightsSpotDir[68][1], _AdditionalLightsSpotDir[68][2], _AdditionalLightsSpotDir[68][3]); fragment_uniform_buffer_1[837] = float4(_AdditionalLightsSpotDir[69][0], _AdditionalLightsSpotDir[69][1], _AdditionalLightsSpotDir[69][2], _AdditionalLightsSpotDir[69][3]); fragment_uniform_buffer_1[838] = float4(_AdditionalLightsSpotDir[70][0], _AdditionalLightsSpotDir[70][1], _AdditionalLightsSpotDir[70][2], _AdditionalLightsSpotDir[70][3]); fragment_uniform_buffer_1[839] = float4(_AdditionalLightsSpotDir[71][0], _AdditionalLightsSpotDir[71][1], _AdditionalLightsSpotDir[71][2], _AdditionalLightsSpotDir[71][3]); fragment_uniform_buffer_1[840] = float4(_AdditionalLightsSpotDir[72][0], _AdditionalLightsSpotDir[72][1], _AdditionalLightsSpotDir[72][2], _AdditionalLightsSpotDir[72][3]); fragment_uniform_buffer_1[841] = float4(_AdditionalLightsSpotDir[73][0], _AdditionalLightsSpotDir[73][1], _AdditionalLightsSpotDir[73][2], _AdditionalLightsSpotDir[73][3]); fragment_uniform_buffer_1[842] = float4(_AdditionalLightsSpotDir[74][0], _AdditionalLightsSpotDir[74][1], _AdditionalLightsSpotDir[74][2], _AdditionalLightsSpotDir[74][3]); fragment_uniform_buffer_1[843] = float4(_AdditionalLightsSpotDir[75][0], _AdditionalLightsSpotDir[75][1], _AdditionalLightsSpotDir[75][2], _AdditionalLightsSpotDir[75][3]); fragment_uniform_buffer_1[844] = float4(_AdditionalLightsSpotDir[76][0], _AdditionalLightsSpotDir[76][1], _AdditionalLightsSpotDir[76][2], _AdditionalLightsSpotDir[76][3]); fragment_uniform_buffer_1[845] = float4(_AdditionalLightsSpotDir[77][0], _AdditionalLightsSpotDir[77][1], _AdditionalLightsSpotDir[77][2], _AdditionalLightsSpotDir[77][3]); fragment_uniform_buffer_1[846] = float4(_AdditionalLightsSpotDir[78][0], _AdditionalLightsSpotDir[78][1], _AdditionalLightsSpotDir[78][2], _AdditionalLightsSpotDir[78][3]); fragment_uniform_buffer_1[847] = float4(_AdditionalLightsSpotDir[79][0], _AdditionalLightsSpotDir[79][1], _AdditionalLightsSpotDir[79][2], _AdditionalLightsSpotDir[79][3]); fragment_uniform_buffer_1[848] = float4(_AdditionalLightsSpotDir[80][0], _AdditionalLightsSpotDir[80][1], _AdditionalLightsSpotDir[80][2], _AdditionalLightsSpotDir[80][3]); fragment_uniform_buffer_1[849] = float4(_AdditionalLightsSpotDir[81][0], _AdditionalLightsSpotDir[81][1], _AdditionalLightsSpotDir[81][2], _AdditionalLightsSpotDir[81][3]); fragment_uniform_buffer_1[850] = float4(_AdditionalLightsSpotDir[82][0], _AdditionalLightsSpotDir[82][1], _AdditionalLightsSpotDir[82][2], _AdditionalLightsSpotDir[82][3]); fragment_uniform_buffer_1[851] = float4(_AdditionalLightsSpotDir[83][0], _AdditionalLightsSpotDir[83][1], _AdditionalLightsSpotDir[83][2], _AdditionalLightsSpotDir[83][3]); fragment_uniform_buffer_1[852] = float4(_AdditionalLightsSpotDir[84][0], _AdditionalLightsSpotDir[84][1], _AdditionalLightsSpotDir[84][2], _AdditionalLightsSpotDir[84][3]); fragment_uniform_buffer_1[853] = float4(_AdditionalLightsSpotDir[85][0], _AdditionalLightsSpotDir[85][1], _AdditionalLightsSpotDir[85][2], _AdditionalLightsSpotDir[85][3]); fragment_uniform_buffer_1[854] = float4(_AdditionalLightsSpotDir[86][0], _AdditionalLightsSpotDir[86][1], _AdditionalLightsSpotDir[86][2], _AdditionalLightsSpotDir[86][3]); fragment_uniform_buffer_1[855] = float4(_AdditionalLightsSpotDir[87][0], _AdditionalLightsSpotDir[87][1], _AdditionalLightsSpotDir[87][2], _AdditionalLightsSpotDir[87][3]); fragment_uniform_buffer_1[856] = float4(_AdditionalLightsSpotDir[88][0], _AdditionalLightsSpotDir[88][1], _AdditionalLightsSpotDir[88][2], _AdditionalLightsSpotDir[88][3]); fragment_uniform_buffer_1[857] = float4(_AdditionalLightsSpotDir[89][0], _AdditionalLightsSpotDir[89][1], _AdditionalLightsSpotDir[89][2], _AdditionalLightsSpotDir[89][3]); fragment_uniform_buffer_1[858] = float4(_AdditionalLightsSpotDir[90][0], _AdditionalLightsSpotDir[90][1], _AdditionalLightsSpotDir[90][2], _AdditionalLightsSpotDir[90][3]); fragment_uniform_buffer_1[859] = float4(_AdditionalLightsSpotDir[91][0], _AdditionalLightsSpotDir[91][1], _AdditionalLightsSpotDir[91][2], _AdditionalLightsSpotDir[91][3]); fragment_uniform_buffer_1[860] = float4(_AdditionalLightsSpotDir[92][0], _AdditionalLightsSpotDir[92][1], _AdditionalLightsSpotDir[92][2], _AdditionalLightsSpotDir[92][3]); fragment_uniform_buffer_1[861] = float4(_AdditionalLightsSpotDir[93][0], _AdditionalLightsSpotDir[93][1], _AdditionalLightsSpotDir[93][2], _AdditionalLightsSpotDir[93][3]); fragment_uniform_buffer_1[862] = float4(_AdditionalLightsSpotDir[94][0], _AdditionalLightsSpotDir[94][1], _AdditionalLightsSpotDir[94][2], _AdditionalLightsSpotDir[94][3]); fragment_uniform_buffer_1[863] = float4(_AdditionalLightsSpotDir[95][0], _AdditionalLightsSpotDir[95][1], _AdditionalLightsSpotDir[95][2], _AdditionalLightsSpotDir[95][3]); fragment_uniform_buffer_1[864] = float4(_AdditionalLightsSpotDir[96][0], _AdditionalLightsSpotDir[96][1], _AdditionalLightsSpotDir[96][2], _AdditionalLightsSpotDir[96][3]); fragment_uniform_buffer_1[865] = float4(_AdditionalLightsSpotDir[97][0], _AdditionalLightsSpotDir[97][1], _AdditionalLightsSpotDir[97][2], _AdditionalLightsSpotDir[97][3]); fragment_uniform_buffer_1[866] = float4(_AdditionalLightsSpotDir[98][0], _AdditionalLightsSpotDir[98][1], _AdditionalLightsSpotDir[98][2], _AdditionalLightsSpotDir[98][3]); fragment_uniform_buffer_1[867] = float4(_AdditionalLightsSpotDir[99][0], _AdditionalLightsSpotDir[99][1], _AdditionalLightsSpotDir[99][2], _AdditionalLightsSpotDir[99][3]); fragment_uniform_buffer_1[868] = float4(_AdditionalLightsSpotDir[100][0], _AdditionalLightsSpotDir[100][1], _AdditionalLightsSpotDir[100][2], _AdditionalLightsSpotDir[100][3]); fragment_uniform_buffer_1[869] = float4(_AdditionalLightsSpotDir[101][0], _AdditionalLightsSpotDir[101][1], _AdditionalLightsSpotDir[101][2], _AdditionalLightsSpotDir[101][3]); fragment_uniform_buffer_1[870] = float4(_AdditionalLightsSpotDir[102][0], _AdditionalLightsSpotDir[102][1], _AdditionalLightsSpotDir[102][2], _AdditionalLightsSpotDir[102][3]); fragment_uniform_buffer_1[871] = float4(_AdditionalLightsSpotDir[103][0], _AdditionalLightsSpotDir[103][1], _AdditionalLightsSpotDir[103][2], _AdditionalLightsSpotDir[103][3]); fragment_uniform_buffer_1[872] = float4(_AdditionalLightsSpotDir[104][0], _AdditionalLightsSpotDir[104][1], _AdditionalLightsSpotDir[104][2], _AdditionalLightsSpotDir[104][3]); fragment_uniform_buffer_1[873] = float4(_AdditionalLightsSpotDir[105][0], _AdditionalLightsSpotDir[105][1], _AdditionalLightsSpotDir[105][2], _AdditionalLightsSpotDir[105][3]); fragment_uniform_buffer_1[874] = float4(_AdditionalLightsSpotDir[106][0], _AdditionalLightsSpotDir[106][1], _AdditionalLightsSpotDir[106][2], _AdditionalLightsSpotDir[106][3]); fragment_uniform_buffer_1[875] = float4(_AdditionalLightsSpotDir[107][0], _AdditionalLightsSpotDir[107][1], _AdditionalLightsSpotDir[107][2], _AdditionalLightsSpotDir[107][3]); fragment_uniform_buffer_1[876] = float4(_AdditionalLightsSpotDir[108][0], _AdditionalLightsSpotDir[108][1], _AdditionalLightsSpotDir[108][2], _AdditionalLightsSpotDir[108][3]); fragment_uniform_buffer_1[877] = float4(_AdditionalLightsSpotDir[109][0], _AdditionalLightsSpotDir[109][1], _AdditionalLightsSpotDir[109][2], _AdditionalLightsSpotDir[109][3]); fragment_uniform_buffer_1[878] = float4(_AdditionalLightsSpotDir[110][0], _AdditionalLightsSpotDir[110][1], _AdditionalLightsSpotDir[110][2], _AdditionalLightsSpotDir[110][3]); fragment_uniform_buffer_1[879] = float4(_AdditionalLightsSpotDir[111][0], _AdditionalLightsSpotDir[111][1], _AdditionalLightsSpotDir[111][2], _AdditionalLightsSpotDir[111][3]); fragment_uniform_buffer_1[880] = float4(_AdditionalLightsSpotDir[112][0], _AdditionalLightsSpotDir[112][1], _AdditionalLightsSpotDir[112][2], _AdditionalLightsSpotDir[112][3]); fragment_uniform_buffer_1[881] = float4(_AdditionalLightsSpotDir[113][0], _AdditionalLightsSpotDir[113][1], _AdditionalLightsSpotDir[113][2], _AdditionalLightsSpotDir[113][3]); fragment_uniform_buffer_1[882] = float4(_AdditionalLightsSpotDir[114][0], _AdditionalLightsSpotDir[114][1], _AdditionalLightsSpotDir[114][2], _AdditionalLightsSpotDir[114][3]); fragment_uniform_buffer_1[883] = float4(_AdditionalLightsSpotDir[115][0], _AdditionalLightsSpotDir[115][1], _AdditionalLightsSpotDir[115][2], _AdditionalLightsSpotDir[115][3]); fragment_uniform_buffer_1[884] = float4(_AdditionalLightsSpotDir[116][0], _AdditionalLightsSpotDir[116][1], _AdditionalLightsSpotDir[116][2], _AdditionalLightsSpotDir[116][3]); fragment_uniform_buffer_1[885] = float4(_AdditionalLightsSpotDir[117][0], _AdditionalLightsSpotDir[117][1], _AdditionalLightsSpotDir[117][2], _AdditionalLightsSpotDir[117][3]); fragment_uniform_buffer_1[886] = float4(_AdditionalLightsSpotDir[118][0], _AdditionalLightsSpotDir[118][1], _AdditionalLightsSpotDir[118][2], _AdditionalLightsSpotDir[118][3]); fragment_uniform_buffer_1[887] = float4(_AdditionalLightsSpotDir[119][0], _AdditionalLightsSpotDir[119][1], _AdditionalLightsSpotDir[119][2], _AdditionalLightsSpotDir[119][3]); fragment_uniform_buffer_1[888] = float4(_AdditionalLightsSpotDir[120][0], _AdditionalLightsSpotDir[120][1], _AdditionalLightsSpotDir[120][2], _AdditionalLightsSpotDir[120][3]); fragment_uniform_buffer_1[889] = float4(_AdditionalLightsSpotDir[121][0], _AdditionalLightsSpotDir[121][1], _AdditionalLightsSpotDir[121][2], _AdditionalLightsSpotDir[121][3]); fragment_uniform_buffer_1[890] = float4(_AdditionalLightsSpotDir[122][0], _AdditionalLightsSpotDir[122][1], _AdditionalLightsSpotDir[122][2], _AdditionalLightsSpotDir[122][3]); fragment_uniform_buffer_1[891] = float4(_AdditionalLightsSpotDir[123][0], _AdditionalLightsSpotDir[123][1], _AdditionalLightsSpotDir[123][2], _AdditionalLightsSpotDir[123][3]); fragment_uniform_buffer_1[892] = float4(_AdditionalLightsSpotDir[124][0], _AdditionalLightsSpotDir[124][1], _AdditionalLightsSpotDir[124][2], _AdditionalLightsSpotDir[124][3]); fragment_uniform_buffer_1[893] = float4(_AdditionalLightsSpotDir[125][0], _AdditionalLightsSpotDir[125][1], _AdditionalLightsSpotDir[125][2], _AdditionalLightsSpotDir[125][3]); fragment_uniform_buffer_1[894] = float4(_AdditionalLightsSpotDir[126][0], _AdditionalLightsSpotDir[126][1], _AdditionalLightsSpotDir[126][2], _AdditionalLightsSpotDir[126][3]); fragment_uniform_buffer_1[895] = float4(_AdditionalLightsSpotDir[127][0], _AdditionalLightsSpotDir[127][1], _AdditionalLightsSpotDir[127][2], _AdditionalLightsSpotDir[127][3]); fragment_uniform_buffer_1[896] = float4(_AdditionalLightsSpotDir[128][0], _AdditionalLightsSpotDir[128][1], _AdditionalLightsSpotDir[128][2], _AdditionalLightsSpotDir[128][3]); fragment_uniform_buffer_1[897] = float4(_AdditionalLightsSpotDir[129][0], _AdditionalLightsSpotDir[129][1], _AdditionalLightsSpotDir[129][2], _AdditionalLightsSpotDir[129][3]); fragment_uniform_buffer_1[898] = float4(_AdditionalLightsSpotDir[130][0], _AdditionalLightsSpotDir[130][1], _AdditionalLightsSpotDir[130][2], _AdditionalLightsSpotDir[130][3]); fragment_uniform_buffer_1[899] = float4(_AdditionalLightsSpotDir[131][0], _AdditionalLightsSpotDir[131][1], _AdditionalLightsSpotDir[131][2], _AdditionalLightsSpotDir[131][3]); fragment_uniform_buffer_1[900] = float4(_AdditionalLightsSpotDir[132][0], _AdditionalLightsSpotDir[132][1], _AdditionalLightsSpotDir[132][2], _AdditionalLightsSpotDir[132][3]); fragment_uniform_buffer_1[901] = float4(_AdditionalLightsSpotDir[133][0], _AdditionalLightsSpotDir[133][1], _AdditionalLightsSpotDir[133][2], _AdditionalLightsSpotDir[133][3]); fragment_uniform_buffer_1[902] = float4(_AdditionalLightsSpotDir[134][0], _AdditionalLightsSpotDir[134][1], _AdditionalLightsSpotDir[134][2], _AdditionalLightsSpotDir[134][3]); fragment_uniform_buffer_1[903] = float4(_AdditionalLightsSpotDir[135][0], _AdditionalLightsSpotDir[135][1], _AdditionalLightsSpotDir[135][2], _AdditionalLightsSpotDir[135][3]); fragment_uniform_buffer_1[904] = float4(_AdditionalLightsSpotDir[136][0], _AdditionalLightsSpotDir[136][1], _AdditionalLightsSpotDir[136][2], _AdditionalLightsSpotDir[136][3]); fragment_uniform_buffer_1[905] = float4(_AdditionalLightsSpotDir[137][0], _AdditionalLightsSpotDir[137][1], _AdditionalLightsSpotDir[137][2], _AdditionalLightsSpotDir[137][3]); fragment_uniform_buffer_1[906] = float4(_AdditionalLightsSpotDir[138][0], _AdditionalLightsSpotDir[138][1], _AdditionalLightsSpotDir[138][2], _AdditionalLightsSpotDir[138][3]); fragment_uniform_buffer_1[907] = float4(_AdditionalLightsSpotDir[139][0], _AdditionalLightsSpotDir[139][1], _AdditionalLightsSpotDir[139][2], _AdditionalLightsSpotDir[139][3]); fragment_uniform_buffer_1[908] = float4(_AdditionalLightsSpotDir[140][0], _AdditionalLightsSpotDir[140][1], _AdditionalLightsSpotDir[140][2], _AdditionalLightsSpotDir[140][3]); fragment_uniform_buffer_1[909] = float4(_AdditionalLightsSpotDir[141][0], _AdditionalLightsSpotDir[141][1], _AdditionalLightsSpotDir[141][2], _AdditionalLightsSpotDir[141][3]); fragment_uniform_buffer_1[910] = float4(_AdditionalLightsSpotDir[142][0], _AdditionalLightsSpotDir[142][1], _AdditionalLightsSpotDir[142][2], _AdditionalLightsSpotDir[142][3]); fragment_uniform_buffer_1[911] = float4(_AdditionalLightsSpotDir[143][0], _AdditionalLightsSpotDir[143][1], _AdditionalLightsSpotDir[143][2], _AdditionalLightsSpotDir[143][3]); fragment_uniform_buffer_1[912] = float4(_AdditionalLightsSpotDir[144][0], _AdditionalLightsSpotDir[144][1], _AdditionalLightsSpotDir[144][2], _AdditionalLightsSpotDir[144][3]); fragment_uniform_buffer_1[913] = float4(_AdditionalLightsSpotDir[145][0], _AdditionalLightsSpotDir[145][1], _AdditionalLightsSpotDir[145][2], _AdditionalLightsSpotDir[145][3]); fragment_uniform_buffer_1[914] = float4(_AdditionalLightsSpotDir[146][0], _AdditionalLightsSpotDir[146][1], _AdditionalLightsSpotDir[146][2], _AdditionalLightsSpotDir[146][3]); fragment_uniform_buffer_1[915] = float4(_AdditionalLightsSpotDir[147][0], _AdditionalLightsSpotDir[147][1], _AdditionalLightsSpotDir[147][2], _AdditionalLightsSpotDir[147][3]); fragment_uniform_buffer_1[916] = float4(_AdditionalLightsSpotDir[148][0], _AdditionalLightsSpotDir[148][1], _AdditionalLightsSpotDir[148][2], _AdditionalLightsSpotDir[148][3]); fragment_uniform_buffer_1[917] = float4(_AdditionalLightsSpotDir[149][0], _AdditionalLightsSpotDir[149][1], _AdditionalLightsSpotDir[149][2], _AdditionalLightsSpotDir[149][3]); fragment_uniform_buffer_1[918] = float4(_AdditionalLightsSpotDir[150][0], _AdditionalLightsSpotDir[150][1], _AdditionalLightsSpotDir[150][2], _AdditionalLightsSpotDir[150][3]); fragment_uniform_buffer_1[919] = float4(_AdditionalLightsSpotDir[151][0], _AdditionalLightsSpotDir[151][1], _AdditionalLightsSpotDir[151][2], _AdditionalLightsSpotDir[151][3]); fragment_uniform_buffer_1[920] = float4(_AdditionalLightsSpotDir[152][0], _AdditionalLightsSpotDir[152][1], _AdditionalLightsSpotDir[152][2], _AdditionalLightsSpotDir[152][3]); fragment_uniform_buffer_1[921] = float4(_AdditionalLightsSpotDir[153][0], _AdditionalLightsSpotDir[153][1], _AdditionalLightsSpotDir[153][2], _AdditionalLightsSpotDir[153][3]); fragment_uniform_buffer_1[922] = float4(_AdditionalLightsSpotDir[154][0], _AdditionalLightsSpotDir[154][1], _AdditionalLightsSpotDir[154][2], _AdditionalLightsSpotDir[154][3]); fragment_uniform_buffer_1[923] = float4(_AdditionalLightsSpotDir[155][0], _AdditionalLightsSpotDir[155][1], _AdditionalLightsSpotDir[155][2], _AdditionalLightsSpotDir[155][3]); fragment_uniform_buffer_1[924] = float4(_AdditionalLightsSpotDir[156][0], _AdditionalLightsSpotDir[156][1], _AdditionalLightsSpotDir[156][2], _AdditionalLightsSpotDir[156][3]); fragment_uniform_buffer_1[925] = float4(_AdditionalLightsSpotDir[157][0], _AdditionalLightsSpotDir[157][1], _AdditionalLightsSpotDir[157][2], _AdditionalLightsSpotDir[157][3]); fragment_uniform_buffer_1[926] = float4(_AdditionalLightsSpotDir[158][0], _AdditionalLightsSpotDir[158][1], _AdditionalLightsSpotDir[158][2], _AdditionalLightsSpotDir[158][3]); fragment_uniform_buffer_1[927] = float4(_AdditionalLightsSpotDir[159][0], _AdditionalLightsSpotDir[159][1], _AdditionalLightsSpotDir[159][2], _AdditionalLightsSpotDir[159][3]); fragment_uniform_buffer_1[928] = float4(_AdditionalLightsSpotDir[160][0], _AdditionalLightsSpotDir[160][1], _AdditionalLightsSpotDir[160][2], _AdditionalLightsSpotDir[160][3]); fragment_uniform_buffer_1[929] = float4(_AdditionalLightsSpotDir[161][0], _AdditionalLightsSpotDir[161][1], _AdditionalLightsSpotDir[161][2], _AdditionalLightsSpotDir[161][3]); fragment_uniform_buffer_1[930] = float4(_AdditionalLightsSpotDir[162][0], _AdditionalLightsSpotDir[162][1], _AdditionalLightsSpotDir[162][2], _AdditionalLightsSpotDir[162][3]); fragment_uniform_buffer_1[931] = float4(_AdditionalLightsSpotDir[163][0], _AdditionalLightsSpotDir[163][1], _AdditionalLightsSpotDir[163][2], _AdditionalLightsSpotDir[163][3]); fragment_uniform_buffer_1[932] = float4(_AdditionalLightsSpotDir[164][0], _AdditionalLightsSpotDir[164][1], _AdditionalLightsSpotDir[164][2], _AdditionalLightsSpotDir[164][3]); fragment_uniform_buffer_1[933] = float4(_AdditionalLightsSpotDir[165][0], _AdditionalLightsSpotDir[165][1], _AdditionalLightsSpotDir[165][2], _AdditionalLightsSpotDir[165][3]); fragment_uniform_buffer_1[934] = float4(_AdditionalLightsSpotDir[166][0], _AdditionalLightsSpotDir[166][1], _AdditionalLightsSpotDir[166][2], _AdditionalLightsSpotDir[166][3]); fragment_uniform_buffer_1[935] = float4(_AdditionalLightsSpotDir[167][0], _AdditionalLightsSpotDir[167][1], _AdditionalLightsSpotDir[167][2], _AdditionalLightsSpotDir[167][3]); fragment_uniform_buffer_1[936] = float4(_AdditionalLightsSpotDir[168][0], _AdditionalLightsSpotDir[168][1], _AdditionalLightsSpotDir[168][2], _AdditionalLightsSpotDir[168][3]); fragment_uniform_buffer_1[937] = float4(_AdditionalLightsSpotDir[169][0], _AdditionalLightsSpotDir[169][1], _AdditionalLightsSpotDir[169][2], _AdditionalLightsSpotDir[169][3]); fragment_uniform_buffer_1[938] = float4(_AdditionalLightsSpotDir[170][0], _AdditionalLightsSpotDir[170][1], _AdditionalLightsSpotDir[170][2], _AdditionalLightsSpotDir[170][3]); fragment_uniform_buffer_1[939] = float4(_AdditionalLightsSpotDir[171][0], _AdditionalLightsSpotDir[171][1], _AdditionalLightsSpotDir[171][2], _AdditionalLightsSpotDir[171][3]); fragment_uniform_buffer_1[940] = float4(_AdditionalLightsSpotDir[172][0], _AdditionalLightsSpotDir[172][1], _AdditionalLightsSpotDir[172][2], _AdditionalLightsSpotDir[172][3]); fragment_uniform_buffer_1[941] = float4(_AdditionalLightsSpotDir[173][0], _AdditionalLightsSpotDir[173][1], _AdditionalLightsSpotDir[173][2], _AdditionalLightsSpotDir[173][3]); fragment_uniform_buffer_1[942] = float4(_AdditionalLightsSpotDir[174][0], _AdditionalLightsSpotDir[174][1], _AdditionalLightsSpotDir[174][2], _AdditionalLightsSpotDir[174][3]); fragment_uniform_buffer_1[943] = float4(_AdditionalLightsSpotDir[175][0], _AdditionalLightsSpotDir[175][1], _AdditionalLightsSpotDir[175][2], _AdditionalLightsSpotDir[175][3]); fragment_uniform_buffer_1[944] = float4(_AdditionalLightsSpotDir[176][0], _AdditionalLightsSpotDir[176][1], _AdditionalLightsSpotDir[176][2], _AdditionalLightsSpotDir[176][3]); fragment_uniform_buffer_1[945] = float4(_AdditionalLightsSpotDir[177][0], _AdditionalLightsSpotDir[177][1], _AdditionalLightsSpotDir[177][2], _AdditionalLightsSpotDir[177][3]); fragment_uniform_buffer_1[946] = float4(_AdditionalLightsSpotDir[178][0], _AdditionalLightsSpotDir[178][1], _AdditionalLightsSpotDir[178][2], _AdditionalLightsSpotDir[178][3]); fragment_uniform_buffer_1[947] = float4(_AdditionalLightsSpotDir[179][0], _AdditionalLightsSpotDir[179][1], _AdditionalLightsSpotDir[179][2], _AdditionalLightsSpotDir[179][3]); fragment_uniform_buffer_1[948] = float4(_AdditionalLightsSpotDir[180][0], _AdditionalLightsSpotDir[180][1], _AdditionalLightsSpotDir[180][2], _AdditionalLightsSpotDir[180][3]); fragment_uniform_buffer_1[949] = float4(_AdditionalLightsSpotDir[181][0], _AdditionalLightsSpotDir[181][1], _AdditionalLightsSpotDir[181][2], _AdditionalLightsSpotDir[181][3]); fragment_uniform_buffer_1[950] = float4(_AdditionalLightsSpotDir[182][0], _AdditionalLightsSpotDir[182][1], _AdditionalLightsSpotDir[182][2], _AdditionalLightsSpotDir[182][3]); fragment_uniform_buffer_1[951] = float4(_AdditionalLightsSpotDir[183][0], _AdditionalLightsSpotDir[183][1], _AdditionalLightsSpotDir[183][2], _AdditionalLightsSpotDir[183][3]); fragment_uniform_buffer_1[952] = float4(_AdditionalLightsSpotDir[184][0], _AdditionalLightsSpotDir[184][1], _AdditionalLightsSpotDir[184][2], _AdditionalLightsSpotDir[184][3]); fragment_uniform_buffer_1[953] = float4(_AdditionalLightsSpotDir[185][0], _AdditionalLightsSpotDir[185][1], _AdditionalLightsSpotDir[185][2], _AdditionalLightsSpotDir[185][3]); fragment_uniform_buffer_1[954] = float4(_AdditionalLightsSpotDir[186][0], _AdditionalLightsSpotDir[186][1], _AdditionalLightsSpotDir[186][2], _AdditionalLightsSpotDir[186][3]); fragment_uniform_buffer_1[955] = float4(_AdditionalLightsSpotDir[187][0], _AdditionalLightsSpotDir[187][1], _AdditionalLightsSpotDir[187][2], _AdditionalLightsSpotDir[187][3]); fragment_uniform_buffer_1[956] = float4(_AdditionalLightsSpotDir[188][0], _AdditionalLightsSpotDir[188][1], _AdditionalLightsSpotDir[188][2], _AdditionalLightsSpotDir[188][3]); fragment_uniform_buffer_1[957] = float4(_AdditionalLightsSpotDir[189][0], _AdditionalLightsSpotDir[189][1], _AdditionalLightsSpotDir[189][2], _AdditionalLightsSpotDir[189][3]); fragment_uniform_buffer_1[958] = float4(_AdditionalLightsSpotDir[190][0], _AdditionalLightsSpotDir[190][1], _AdditionalLightsSpotDir[190][2], _AdditionalLightsSpotDir[190][3]); fragment_uniform_buffer_1[959] = float4(_AdditionalLightsSpotDir[191][0], _AdditionalLightsSpotDir[191][1], _AdditionalLightsSpotDir[191][2], _AdditionalLightsSpotDir[191][3]); fragment_uniform_buffer_1[960] = float4(_AdditionalLightsSpotDir[192][0], _AdditionalLightsSpotDir[192][1], _AdditionalLightsSpotDir[192][2], _AdditionalLightsSpotDir[192][3]); fragment_uniform_buffer_1[961] = float4(_AdditionalLightsSpotDir[193][0], _AdditionalLightsSpotDir[193][1], _AdditionalLightsSpotDir[193][2], _AdditionalLightsSpotDir[193][3]); fragment_uniform_buffer_1[962] = float4(_AdditionalLightsSpotDir[194][0], _AdditionalLightsSpotDir[194][1], _AdditionalLightsSpotDir[194][2], _AdditionalLightsSpotDir[194][3]); fragment_uniform_buffer_1[963] = float4(_AdditionalLightsSpotDir[195][0], _AdditionalLightsSpotDir[195][1], _AdditionalLightsSpotDir[195][2], _AdditionalLightsSpotDir[195][3]); fragment_uniform_buffer_1[964] = float4(_AdditionalLightsSpotDir[196][0], _AdditionalLightsSpotDir[196][1], _AdditionalLightsSpotDir[196][2], _AdditionalLightsSpotDir[196][3]); fragment_uniform_buffer_1[965] = float4(_AdditionalLightsSpotDir[197][0], _AdditionalLightsSpotDir[197][1], _AdditionalLightsSpotDir[197][2], _AdditionalLightsSpotDir[197][3]); fragment_uniform_buffer_1[966] = float4(_AdditionalLightsSpotDir[198][0], _AdditionalLightsSpotDir[198][1], _AdditionalLightsSpotDir[198][2], _AdditionalLightsSpotDir[198][3]); fragment_uniform_buffer_1[967] = float4(_AdditionalLightsSpotDir[199][0], _AdditionalLightsSpotDir[199][1], _AdditionalLightsSpotDir[199][2], _AdditionalLightsSpotDir[199][3]); fragment_uniform_buffer_1[968] = float4(_AdditionalLightsSpotDir[200][0], _AdditionalLightsSpotDir[200][1], _AdditionalLightsSpotDir[200][2], _AdditionalLightsSpotDir[200][3]); fragment_uniform_buffer_1[969] = float4(_AdditionalLightsSpotDir[201][0], _AdditionalLightsSpotDir[201][1], _AdditionalLightsSpotDir[201][2], _AdditionalLightsSpotDir[201][3]); fragment_uniform_buffer_1[970] = float4(_AdditionalLightsSpotDir[202][0], _AdditionalLightsSpotDir[202][1], _AdditionalLightsSpotDir[202][2], _AdditionalLightsSpotDir[202][3]); fragment_uniform_buffer_1[971] = float4(_AdditionalLightsSpotDir[203][0], _AdditionalLightsSpotDir[203][1], _AdditionalLightsSpotDir[203][2], _AdditionalLightsSpotDir[203][3]); fragment_uniform_buffer_1[972] = float4(_AdditionalLightsSpotDir[204][0], _AdditionalLightsSpotDir[204][1], _AdditionalLightsSpotDir[204][2], _AdditionalLightsSpotDir[204][3]); fragment_uniform_buffer_1[973] = float4(_AdditionalLightsSpotDir[205][0], _AdditionalLightsSpotDir[205][1], _AdditionalLightsSpotDir[205][2], _AdditionalLightsSpotDir[205][3]); fragment_uniform_buffer_1[974] = float4(_AdditionalLightsSpotDir[206][0], _AdditionalLightsSpotDir[206][1], _AdditionalLightsSpotDir[206][2], _AdditionalLightsSpotDir[206][3]); fragment_uniform_buffer_1[975] = float4(_AdditionalLightsSpotDir[207][0], _AdditionalLightsSpotDir[207][1], _AdditionalLightsSpotDir[207][2], _AdditionalLightsSpotDir[207][3]); fragment_uniform_buffer_1[976] = float4(_AdditionalLightsSpotDir[208][0], _AdditionalLightsSpotDir[208][1], _AdditionalLightsSpotDir[208][2], _AdditionalLightsSpotDir[208][3]); fragment_uniform_buffer_1[977] = float4(_AdditionalLightsSpotDir[209][0], _AdditionalLightsSpotDir[209][1], _AdditionalLightsSpotDir[209][2], _AdditionalLightsSpotDir[209][3]); fragment_uniform_buffer_1[978] = float4(_AdditionalLightsSpotDir[210][0], _AdditionalLightsSpotDir[210][1], _AdditionalLightsSpotDir[210][2], _AdditionalLightsSpotDir[210][3]); fragment_uniform_buffer_1[979] = float4(_AdditionalLightsSpotDir[211][0], _AdditionalLightsSpotDir[211][1], _AdditionalLightsSpotDir[211][2], _AdditionalLightsSpotDir[211][3]); fragment_uniform_buffer_1[980] = float4(_AdditionalLightsSpotDir[212][0], _AdditionalLightsSpotDir[212][1], _AdditionalLightsSpotDir[212][2], _AdditionalLightsSpotDir[212][3]); fragment_uniform_buffer_1[981] = float4(_AdditionalLightsSpotDir[213][0], _AdditionalLightsSpotDir[213][1], _AdditionalLightsSpotDir[213][2], _AdditionalLightsSpotDir[213][3]); fragment_uniform_buffer_1[982] = float4(_AdditionalLightsSpotDir[214][0], _AdditionalLightsSpotDir[214][1], _AdditionalLightsSpotDir[214][2], _AdditionalLightsSpotDir[214][3]); fragment_uniform_buffer_1[983] = float4(_AdditionalLightsSpotDir[215][0], _AdditionalLightsSpotDir[215][1], _AdditionalLightsSpotDir[215][2], _AdditionalLightsSpotDir[215][3]); fragment_uniform_buffer_1[984] = float4(_AdditionalLightsSpotDir[216][0], _AdditionalLightsSpotDir[216][1], _AdditionalLightsSpotDir[216][2], _AdditionalLightsSpotDir[216][3]); fragment_uniform_buffer_1[985] = float4(_AdditionalLightsSpotDir[217][0], _AdditionalLightsSpotDir[217][1], _AdditionalLightsSpotDir[217][2], _AdditionalLightsSpotDir[217][3]); fragment_uniform_buffer_1[986] = float4(_AdditionalLightsSpotDir[218][0], _AdditionalLightsSpotDir[218][1], _AdditionalLightsSpotDir[218][2], _AdditionalLightsSpotDir[218][3]); fragment_uniform_buffer_1[987] = float4(_AdditionalLightsSpotDir[219][0], _AdditionalLightsSpotDir[219][1], _AdditionalLightsSpotDir[219][2], _AdditionalLightsSpotDir[219][3]); fragment_uniform_buffer_1[988] = float4(_AdditionalLightsSpotDir[220][0], _AdditionalLightsSpotDir[220][1], _AdditionalLightsSpotDir[220][2], _AdditionalLightsSpotDir[220][3]); fragment_uniform_buffer_1[989] = float4(_AdditionalLightsSpotDir[221][0], _AdditionalLightsSpotDir[221][1], _AdditionalLightsSpotDir[221][2], _AdditionalLightsSpotDir[221][3]); fragment_uniform_buffer_1[990] = float4(_AdditionalLightsSpotDir[222][0], _AdditionalLightsSpotDir[222][1], _AdditionalLightsSpotDir[222][2], _AdditionalLightsSpotDir[222][3]); fragment_uniform_buffer_1[991] = float4(_AdditionalLightsSpotDir[223][0], _AdditionalLightsSpotDir[223][1], _AdditionalLightsSpotDir[223][2], _AdditionalLightsSpotDir[223][3]); fragment_uniform_buffer_1[992] = float4(_AdditionalLightsSpotDir[224][0], _AdditionalLightsSpotDir[224][1], _AdditionalLightsSpotDir[224][2], _AdditionalLightsSpotDir[224][3]); fragment_uniform_buffer_1[993] = float4(_AdditionalLightsSpotDir[225][0], _AdditionalLightsSpotDir[225][1], _AdditionalLightsSpotDir[225][2], _AdditionalLightsSpotDir[225][3]); fragment_uniform_buffer_1[994] = float4(_AdditionalLightsSpotDir[226][0], _AdditionalLightsSpotDir[226][1], _AdditionalLightsSpotDir[226][2], _AdditionalLightsSpotDir[226][3]); fragment_uniform_buffer_1[995] = float4(_AdditionalLightsSpotDir[227][0], _AdditionalLightsSpotDir[227][1], _AdditionalLightsSpotDir[227][2], _AdditionalLightsSpotDir[227][3]); fragment_uniform_buffer_1[996] = float4(_AdditionalLightsSpotDir[228][0], _AdditionalLightsSpotDir[228][1], _AdditionalLightsSpotDir[228][2], _AdditionalLightsSpotDir[228][3]); fragment_uniform_buffer_1[997] = float4(_AdditionalLightsSpotDir[229][0], _AdditionalLightsSpotDir[229][1], _AdditionalLightsSpotDir[229][2], _AdditionalLightsSpotDir[229][3]); fragment_uniform_buffer_1[998] = float4(_AdditionalLightsSpotDir[230][0], _AdditionalLightsSpotDir[230][1], _AdditionalLightsSpotDir[230][2], _AdditionalLightsSpotDir[230][3]); fragment_uniform_buffer_1[999] = float4(_AdditionalLightsSpotDir[231][0], _AdditionalLightsSpotDir[231][1], _AdditionalLightsSpotDir[231][2], _AdditionalLightsSpotDir[231][3]); fragment_uniform_buffer_1[1000] = float4(_AdditionalLightsSpotDir[232][0], _AdditionalLightsSpotDir[232][1], _AdditionalLightsSpotDir[232][2], _AdditionalLightsSpotDir[232][3]); fragment_uniform_buffer_1[1001] = float4(_AdditionalLightsSpotDir[233][0], _AdditionalLightsSpotDir[233][1], _AdditionalLightsSpotDir[233][2], _AdditionalLightsSpotDir[233][3]); fragment_uniform_buffer_1[1002] = float4(_AdditionalLightsSpotDir[234][0], _AdditionalLightsSpotDir[234][1], _AdditionalLightsSpotDir[234][2], _AdditionalLightsSpotDir[234][3]); fragment_uniform_buffer_1[1003] = float4(_AdditionalLightsSpotDir[235][0], _AdditionalLightsSpotDir[235][1], _AdditionalLightsSpotDir[235][2], _AdditionalLightsSpotDir[235][3]); fragment_uniform_buffer_1[1004] = float4(_AdditionalLightsSpotDir[236][0], _AdditionalLightsSpotDir[236][1], _AdditionalLightsSpotDir[236][2], _AdditionalLightsSpotDir[236][3]); fragment_uniform_buffer_1[1005] = float4(_AdditionalLightsSpotDir[237][0], _AdditionalLightsSpotDir[237][1], _AdditionalLightsSpotDir[237][2], _AdditionalLightsSpotDir[237][3]); fragment_uniform_buffer_1[1006] = float4(_AdditionalLightsSpotDir[238][0], _AdditionalLightsSpotDir[238][1], _AdditionalLightsSpotDir[238][2], _AdditionalLightsSpotDir[238][3]); fragment_uniform_buffer_1[1007] = float4(_AdditionalLightsSpotDir[239][0], _AdditionalLightsSpotDir[239][1], _AdditionalLightsSpotDir[239][2], _AdditionalLightsSpotDir[239][3]); fragment_uniform_buffer_1[1008] = float4(_AdditionalLightsSpotDir[240][0], _AdditionalLightsSpotDir[240][1], _AdditionalLightsSpotDir[240][2], _AdditionalLightsSpotDir[240][3]); fragment_uniform_buffer_1[1009] = float4(_AdditionalLightsSpotDir[241][0], _AdditionalLightsSpotDir[241][1], _AdditionalLightsSpotDir[241][2], _AdditionalLightsSpotDir[241][3]); fragment_uniform_buffer_1[1010] = float4(_AdditionalLightsSpotDir[242][0], _AdditionalLightsSpotDir[242][1], _AdditionalLightsSpotDir[242][2], _AdditionalLightsSpotDir[242][3]); fragment_uniform_buffer_1[1011] = float4(_AdditionalLightsSpotDir[243][0], _AdditionalLightsSpotDir[243][1], _AdditionalLightsSpotDir[243][2], _AdditionalLightsSpotDir[243][3]); fragment_uniform_buffer_1[1012] = float4(_AdditionalLightsSpotDir[244][0], _AdditionalLightsSpotDir[244][1], _AdditionalLightsSpotDir[244][2], _AdditionalLightsSpotDir[244][3]); fragment_uniform_buffer_1[1013] = float4(_AdditionalLightsSpotDir[245][0], _AdditionalLightsSpotDir[245][1], _AdditionalLightsSpotDir[245][2], _AdditionalLightsSpotDir[245][3]); fragment_uniform_buffer_1[1014] = float4(_AdditionalLightsSpotDir[246][0], _AdditionalLightsSpotDir[246][1], _AdditionalLightsSpotDir[246][2], _AdditionalLightsSpotDir[246][3]); fragment_uniform_buffer_1[1015] = float4(_AdditionalLightsSpotDir[247][0], _AdditionalLightsSpotDir[247][1], _AdditionalLightsSpotDir[247][2], _AdditionalLightsSpotDir[247][3]); fragment_uniform_buffer_1[1016] = float4(_AdditionalLightsSpotDir[248][0], _AdditionalLightsSpotDir[248][1], _AdditionalLightsSpotDir[248][2], _AdditionalLightsSpotDir[248][3]); fragment_uniform_buffer_1[1017] = float4(_AdditionalLightsSpotDir[249][0], _AdditionalLightsSpotDir[249][1], _AdditionalLightsSpotDir[249][2], _AdditionalLightsSpotDir[249][3]); fragment_uniform_buffer_1[1018] = float4(_AdditionalLightsSpotDir[250][0], _AdditionalLightsSpotDir[250][1], _AdditionalLightsSpotDir[250][2], _AdditionalLightsSpotDir[250][3]); fragment_uniform_buffer_1[1019] = float4(_AdditionalLightsSpotDir[251][0], _AdditionalLightsSpotDir[251][1], _AdditionalLightsSpotDir[251][2], _AdditionalLightsSpotDir[251][3]); fragment_uniform_buffer_1[1020] = float4(_AdditionalLightsSpotDir[252][0], _AdditionalLightsSpotDir[252][1], _AdditionalLightsSpotDir[252][2], _AdditionalLightsSpotDir[252][3]); fragment_uniform_buffer_1[1021] = float4(_AdditionalLightsSpotDir[253][0], _AdditionalLightsSpotDir[253][1], _AdditionalLightsSpotDir[253][2], _AdditionalLightsSpotDir[253][3]); fragment_uniform_buffer_1[1022] = float4(_AdditionalLightsSpotDir[254][0], _AdditionalLightsSpotDir[254][1], _AdditionalLightsSpotDir[254][2], _AdditionalLightsSpotDir[254][3]); fragment_uniform_buffer_1[1023] = float4(_AdditionalLightsSpotDir[255][0], _AdditionalLightsSpotDir[255][1], _AdditionalLightsSpotDir[255][2], _AdditionalLightsSpotDir[255][3]); fragment_uniform_buffer_1[1280] = float4(_AdditionalLightsLayerMasks[0], fragment_uniform_buffer_1[1280][1], fragment_uniform_buffer_1[1280][2], fragment_uniform_buffer_1[1280][3]); fragment_uniform_buffer_1[1281] = float4(_AdditionalLightsLayerMasks[1], fragment_uniform_buffer_1[1281][1], fragment_uniform_buffer_1[1281][2], fragment_uniform_buffer_1[1281][3]); fragment_uniform_buffer_1[1282] = float4(_AdditionalLightsLayerMasks[2], fragment_uniform_buffer_1[1282][1], fragment_uniform_buffer_1[1282][2], fragment_uniform_buffer_1[1282][3]); fragment_uniform_buffer_1[1283] = float4(_AdditionalLightsLayerMasks[3], fragment_uniform_buffer_1[1283][1], fragment_uniform_buffer_1[1283][2], fragment_uniform_buffer_1[1283][3]); fragment_uniform_buffer_1[1284] = float4(_AdditionalLightsLayerMasks[4], fragment_uniform_buffer_1[1284][1], fragment_uniform_buffer_1[1284][2], fragment_uniform_buffer_1[1284][3]); fragment_uniform_buffer_1[1285] = float4(_AdditionalLightsLayerMasks[5], fragment_uniform_buffer_1[1285][1], fragment_uniform_buffer_1[1285][2], fragment_uniform_buffer_1[1285][3]); fragment_uniform_buffer_1[1286] = float4(_AdditionalLightsLayerMasks[6], fragment_uniform_buffer_1[1286][1], fragment_uniform_buffer_1[1286][2], fragment_uniform_buffer_1[1286][3]); fragment_uniform_buffer_1[1287] = float4(_AdditionalLightsLayerMasks[7], fragment_uniform_buffer_1[1287][1], fragment_uniform_buffer_1[1287][2], fragment_uniform_buffer_1[1287][3]); fragment_uniform_buffer_1[1288] = float4(_AdditionalLightsLayerMasks[8], fragment_uniform_buffer_1[1288][1], fragment_uniform_buffer_1[1288][2], fragment_uniform_buffer_1[1288][3]); fragment_uniform_buffer_1[1289] = float4(_AdditionalLightsLayerMasks[9], fragment_uniform_buffer_1[1289][1], fragment_uniform_buffer_1[1289][2], fragment_uniform_buffer_1[1289][3]); fragment_uniform_buffer_1[1290] = float4(_AdditionalLightsLayerMasks[10], fragment_uniform_buffer_1[1290][1], fragment_uniform_buffer_1[1290][2], fragment_uniform_buffer_1[1290][3]); fragment_uniform_buffer_1[1291] = float4(_AdditionalLightsLayerMasks[11], fragment_uniform_buffer_1[1291][1], fragment_uniform_buffer_1[1291][2], fragment_uniform_buffer_1[1291][3]); fragment_uniform_buffer_1[1292] = float4(_AdditionalLightsLayerMasks[12], fragment_uniform_buffer_1[1292][1], fragment_uniform_buffer_1[1292][2], fragment_uniform_buffer_1[1292][3]); fragment_uniform_buffer_1[1293] = float4(_AdditionalLightsLayerMasks[13], fragment_uniform_buffer_1[1293][1], fragment_uniform_buffer_1[1293][2], fragment_uniform_buffer_1[1293][3]); fragment_uniform_buffer_1[1294] = float4(_AdditionalLightsLayerMasks[14], fragment_uniform_buffer_1[1294][1], fragment_uniform_buffer_1[1294][2], fragment_uniform_buffer_1[1294][3]); fragment_uniform_buffer_1[1295] = float4(_AdditionalLightsLayerMasks[15], fragment_uniform_buffer_1[1295][1], fragment_uniform_buffer_1[1295][2], fragment_uniform_buffer_1[1295][3]); fragment_uniform_buffer_1[1296] = float4(_AdditionalLightsLayerMasks[16], fragment_uniform_buffer_1[1296][1], fragment_uniform_buffer_1[1296][2], fragment_uniform_buffer_1[1296][3]); fragment_uniform_buffer_1[1297] = float4(_AdditionalLightsLayerMasks[17], fragment_uniform_buffer_1[1297][1], fragment_uniform_buffer_1[1297][2], fragment_uniform_buffer_1[1297][3]); fragment_uniform_buffer_1[1298] = float4(_AdditionalLightsLayerMasks[18], fragment_uniform_buffer_1[1298][1], fragment_uniform_buffer_1[1298][2], fragment_uniform_buffer_1[1298][3]); fragment_uniform_buffer_1[1299] = float4(_AdditionalLightsLayerMasks[19], fragment_uniform_buffer_1[1299][1], fragment_uniform_buffer_1[1299][2], fragment_uniform_buffer_1[1299][3]); fragment_uniform_buffer_1[1300] = float4(_AdditionalLightsLayerMasks[20], fragment_uniform_buffer_1[1300][1], fragment_uniform_buffer_1[1300][2], fragment_uniform_buffer_1[1300][3]); fragment_uniform_buffer_1[1301] = float4(_AdditionalLightsLayerMasks[21], fragment_uniform_buffer_1[1301][1], fragment_uniform_buffer_1[1301][2], fragment_uniform_buffer_1[1301][3]); fragment_uniform_buffer_1[1302] = float4(_AdditionalLightsLayerMasks[22], fragment_uniform_buffer_1[1302][1], fragment_uniform_buffer_1[1302][2], fragment_uniform_buffer_1[1302][3]); fragment_uniform_buffer_1[1303] = float4(_AdditionalLightsLayerMasks[23], fragment_uniform_buffer_1[1303][1], fragment_uniform_buffer_1[1303][2], fragment_uniform_buffer_1[1303][3]); fragment_uniform_buffer_1[1304] = float4(_AdditionalLightsLayerMasks[24], fragment_uniform_buffer_1[1304][1], fragment_uniform_buffer_1[1304][2], fragment_uniform_buffer_1[1304][3]); fragment_uniform_buffer_1[1305] = float4(_AdditionalLightsLayerMasks[25], fragment_uniform_buffer_1[1305][1], fragment_uniform_buffer_1[1305][2], fragment_uniform_buffer_1[1305][3]); fragment_uniform_buffer_1[1306] = float4(_AdditionalLightsLayerMasks[26], fragment_uniform_buffer_1[1306][1], fragment_uniform_buffer_1[1306][2], fragment_uniform_buffer_1[1306][3]); fragment_uniform_buffer_1[1307] = float4(_AdditionalLightsLayerMasks[27], fragment_uniform_buffer_1[1307][1], fragment_uniform_buffer_1[1307][2], fragment_uniform_buffer_1[1307][3]); fragment_uniform_buffer_1[1308] = float4(_AdditionalLightsLayerMasks[28], fragment_uniform_buffer_1[1308][1], fragment_uniform_buffer_1[1308][2], fragment_uniform_buffer_1[1308][3]); fragment_uniform_buffer_1[1309] = float4(_AdditionalLightsLayerMasks[29], fragment_uniform_buffer_1[1309][1], fragment_uniform_buffer_1[1309][2], fragment_uniform_buffer_1[1309][3]); fragment_uniform_buffer_1[1310] = float4(_AdditionalLightsLayerMasks[30], fragment_uniform_buffer_1[1310][1], fragment_uniform_buffer_1[1310][2], fragment_uniform_buffer_1[1310][3]); fragment_uniform_buffer_1[1311] = float4(_AdditionalLightsLayerMasks[31], fragment_uniform_buffer_1[1311][1], fragment_uniform_buffer_1[1311][2], fragment_uniform_buffer_1[1311][3]); fragment_uniform_buffer_1[1312] = float4(_AdditionalLightsLayerMasks[32], fragment_uniform_buffer_1[1312][1], fragment_uniform_buffer_1[1312][2], fragment_uniform_buffer_1[1312][3]); fragment_uniform_buffer_1[1313] = float4(_AdditionalLightsLayerMasks[33], fragment_uniform_buffer_1[1313][1], fragment_uniform_buffer_1[1313][2], fragment_uniform_buffer_1[1313][3]); fragment_uniform_buffer_1[1314] = float4(_AdditionalLightsLayerMasks[34], fragment_uniform_buffer_1[1314][1], fragment_uniform_buffer_1[1314][2], fragment_uniform_buffer_1[1314][3]); fragment_uniform_buffer_1[1315] = float4(_AdditionalLightsLayerMasks[35], fragment_uniform_buffer_1[1315][1], fragment_uniform_buffer_1[1315][2], fragment_uniform_buffer_1[1315][3]); fragment_uniform_buffer_1[1316] = float4(_AdditionalLightsLayerMasks[36], fragment_uniform_buffer_1[1316][1], fragment_uniform_buffer_1[1316][2], fragment_uniform_buffer_1[1316][3]); fragment_uniform_buffer_1[1317] = float4(_AdditionalLightsLayerMasks[37], fragment_uniform_buffer_1[1317][1], fragment_uniform_buffer_1[1317][2], fragment_uniform_buffer_1[1317][3]); fragment_uniform_buffer_1[1318] = float4(_AdditionalLightsLayerMasks[38], fragment_uniform_buffer_1[1318][1], fragment_uniform_buffer_1[1318][2], fragment_uniform_buffer_1[1318][3]); fragment_uniform_buffer_1[1319] = float4(_AdditionalLightsLayerMasks[39], fragment_uniform_buffer_1[1319][1], fragment_uniform_buffer_1[1319][2], fragment_uniform_buffer_1[1319][3]); fragment_uniform_buffer_1[1320] = float4(_AdditionalLightsLayerMasks[40], fragment_uniform_buffer_1[1320][1], fragment_uniform_buffer_1[1320][2], fragment_uniform_buffer_1[1320][3]); fragment_uniform_buffer_1[1321] = float4(_AdditionalLightsLayerMasks[41], fragment_uniform_buffer_1[1321][1], fragment_uniform_buffer_1[1321][2], fragment_uniform_buffer_1[1321][3]); fragment_uniform_buffer_1[1322] = float4(_AdditionalLightsLayerMasks[42], fragment_uniform_buffer_1[1322][1], fragment_uniform_buffer_1[1322][2], fragment_uniform_buffer_1[1322][3]); fragment_uniform_buffer_1[1323] = float4(_AdditionalLightsLayerMasks[43], fragment_uniform_buffer_1[1323][1], fragment_uniform_buffer_1[1323][2], fragment_uniform_buffer_1[1323][3]); fragment_uniform_buffer_1[1324] = float4(_AdditionalLightsLayerMasks[44], fragment_uniform_buffer_1[1324][1], fragment_uniform_buffer_1[1324][2], fragment_uniform_buffer_1[1324][3]); fragment_uniform_buffer_1[1325] = float4(_AdditionalLightsLayerMasks[45], fragment_uniform_buffer_1[1325][1], fragment_uniform_buffer_1[1325][2], fragment_uniform_buffer_1[1325][3]); fragment_uniform_buffer_1[1326] = float4(_AdditionalLightsLayerMasks[46], fragment_uniform_buffer_1[1326][1], fragment_uniform_buffer_1[1326][2], fragment_uniform_buffer_1[1326][3]); fragment_uniform_buffer_1[1327] = float4(_AdditionalLightsLayerMasks[47], fragment_uniform_buffer_1[1327][1], fragment_uniform_buffer_1[1327][2], fragment_uniform_buffer_1[1327][3]); fragment_uniform_buffer_1[1328] = float4(_AdditionalLightsLayerMasks[48], fragment_uniform_buffer_1[1328][1], fragment_uniform_buffer_1[1328][2], fragment_uniform_buffer_1[1328][3]); fragment_uniform_buffer_1[1329] = float4(_AdditionalLightsLayerMasks[49], fragment_uniform_buffer_1[1329][1], fragment_uniform_buffer_1[1329][2], fragment_uniform_buffer_1[1329][3]); fragment_uniform_buffer_1[1330] = float4(_AdditionalLightsLayerMasks[50], fragment_uniform_buffer_1[1330][1], fragment_uniform_buffer_1[1330][2], fragment_uniform_buffer_1[1330][3]); fragment_uniform_buffer_1[1331] = float4(_AdditionalLightsLayerMasks[51], fragment_uniform_buffer_1[1331][1], fragment_uniform_buffer_1[1331][2], fragment_uniform_buffer_1[1331][3]); fragment_uniform_buffer_1[1332] = float4(_AdditionalLightsLayerMasks[52], fragment_uniform_buffer_1[1332][1], fragment_uniform_buffer_1[1332][2], fragment_uniform_buffer_1[1332][3]); fragment_uniform_buffer_1[1333] = float4(_AdditionalLightsLayerMasks[53], fragment_uniform_buffer_1[1333][1], fragment_uniform_buffer_1[1333][2], fragment_uniform_buffer_1[1333][3]); fragment_uniform_buffer_1[1334] = float4(_AdditionalLightsLayerMasks[54], fragment_uniform_buffer_1[1334][1], fragment_uniform_buffer_1[1334][2], fragment_uniform_buffer_1[1334][3]); fragment_uniform_buffer_1[1335] = float4(_AdditionalLightsLayerMasks[55], fragment_uniform_buffer_1[1335][1], fragment_uniform_buffer_1[1335][2], fragment_uniform_buffer_1[1335][3]); fragment_uniform_buffer_1[1336] = float4(_AdditionalLightsLayerMasks[56], fragment_uniform_buffer_1[1336][1], fragment_uniform_buffer_1[1336][2], fragment_uniform_buffer_1[1336][3]); fragment_uniform_buffer_1[1337] = float4(_AdditionalLightsLayerMasks[57], fragment_uniform_buffer_1[1337][1], fragment_uniform_buffer_1[1337][2], fragment_uniform_buffer_1[1337][3]); fragment_uniform_buffer_1[1338] = float4(_AdditionalLightsLayerMasks[58], fragment_uniform_buffer_1[1338][1], fragment_uniform_buffer_1[1338][2], fragment_uniform_buffer_1[1338][3]); fragment_uniform_buffer_1[1339] = float4(_AdditionalLightsLayerMasks[59], fragment_uniform_buffer_1[1339][1], fragment_uniform_buffer_1[1339][2], fragment_uniform_buffer_1[1339][3]); fragment_uniform_buffer_1[1340] = float4(_AdditionalLightsLayerMasks[60], fragment_uniform_buffer_1[1340][1], fragment_uniform_buffer_1[1340][2], fragment_uniform_buffer_1[1340][3]); fragment_uniform_buffer_1[1341] = float4(_AdditionalLightsLayerMasks[61], fragment_uniform_buffer_1[1341][1], fragment_uniform_buffer_1[1341][2], fragment_uniform_buffer_1[1341][3]); fragment_uniform_buffer_1[1342] = float4(_AdditionalLightsLayerMasks[62], fragment_uniform_buffer_1[1342][1], fragment_uniform_buffer_1[1342][2], fragment_uniform_buffer_1[1342][3]); fragment_uniform_buffer_1[1343] = float4(_AdditionalLightsLayerMasks[63], fragment_uniform_buffer_1[1343][1], fragment_uniform_buffer_1[1343][2], fragment_uniform_buffer_1[1343][3]); fragment_uniform_buffer_1[1344] = float4(_AdditionalLightsLayerMasks[64], fragment_uniform_buffer_1[1344][1], fragment_uniform_buffer_1[1344][2], fragment_uniform_buffer_1[1344][3]); fragment_uniform_buffer_1[1345] = float4(_AdditionalLightsLayerMasks[65], fragment_uniform_buffer_1[1345][1], fragment_uniform_buffer_1[1345][2], fragment_uniform_buffer_1[1345][3]); fragment_uniform_buffer_1[1346] = float4(_AdditionalLightsLayerMasks[66], fragment_uniform_buffer_1[1346][1], fragment_uniform_buffer_1[1346][2], fragment_uniform_buffer_1[1346][3]); fragment_uniform_buffer_1[1347] = float4(_AdditionalLightsLayerMasks[67], fragment_uniform_buffer_1[1347][1], fragment_uniform_buffer_1[1347][2], fragment_uniform_buffer_1[1347][3]); fragment_uniform_buffer_1[1348] = float4(_AdditionalLightsLayerMasks[68], fragment_uniform_buffer_1[1348][1], fragment_uniform_buffer_1[1348][2], fragment_uniform_buffer_1[1348][3]); fragment_uniform_buffer_1[1349] = float4(_AdditionalLightsLayerMasks[69], fragment_uniform_buffer_1[1349][1], fragment_uniform_buffer_1[1349][2], fragment_uniform_buffer_1[1349][3]); fragment_uniform_buffer_1[1350] = float4(_AdditionalLightsLayerMasks[70], fragment_uniform_buffer_1[1350][1], fragment_uniform_buffer_1[1350][2], fragment_uniform_buffer_1[1350][3]); fragment_uniform_buffer_1[1351] = float4(_AdditionalLightsLayerMasks[71], fragment_uniform_buffer_1[1351][1], fragment_uniform_buffer_1[1351][2], fragment_uniform_buffer_1[1351][3]); fragment_uniform_buffer_1[1352] = float4(_AdditionalLightsLayerMasks[72], fragment_uniform_buffer_1[1352][1], fragment_uniform_buffer_1[1352][2], fragment_uniform_buffer_1[1352][3]); fragment_uniform_buffer_1[1353] = float4(_AdditionalLightsLayerMasks[73], fragment_uniform_buffer_1[1353][1], fragment_uniform_buffer_1[1353][2], fragment_uniform_buffer_1[1353][3]); fragment_uniform_buffer_1[1354] = float4(_AdditionalLightsLayerMasks[74], fragment_uniform_buffer_1[1354][1], fragment_uniform_buffer_1[1354][2], fragment_uniform_buffer_1[1354][3]); fragment_uniform_buffer_1[1355] = float4(_AdditionalLightsLayerMasks[75], fragment_uniform_buffer_1[1355][1], fragment_uniform_buffer_1[1355][2], fragment_uniform_buffer_1[1355][3]); fragment_uniform_buffer_1[1356] = float4(_AdditionalLightsLayerMasks[76], fragment_uniform_buffer_1[1356][1], fragment_uniform_buffer_1[1356][2], fragment_uniform_buffer_1[1356][3]); fragment_uniform_buffer_1[1357] = float4(_AdditionalLightsLayerMasks[77], fragment_uniform_buffer_1[1357][1], fragment_uniform_buffer_1[1357][2], fragment_uniform_buffer_1[1357][3]); fragment_uniform_buffer_1[1358] = float4(_AdditionalLightsLayerMasks[78], fragment_uniform_buffer_1[1358][1], fragment_uniform_buffer_1[1358][2], fragment_uniform_buffer_1[1358][3]); fragment_uniform_buffer_1[1359] = float4(_AdditionalLightsLayerMasks[79], fragment_uniform_buffer_1[1359][1], fragment_uniform_buffer_1[1359][2], fragment_uniform_buffer_1[1359][3]); fragment_uniform_buffer_1[1360] = float4(_AdditionalLightsLayerMasks[80], fragment_uniform_buffer_1[1360][1], fragment_uniform_buffer_1[1360][2], fragment_uniform_buffer_1[1360][3]); fragment_uniform_buffer_1[1361] = float4(_AdditionalLightsLayerMasks[81], fragment_uniform_buffer_1[1361][1], fragment_uniform_buffer_1[1361][2], fragment_uniform_buffer_1[1361][3]); fragment_uniform_buffer_1[1362] = float4(_AdditionalLightsLayerMasks[82], fragment_uniform_buffer_1[1362][1], fragment_uniform_buffer_1[1362][2], fragment_uniform_buffer_1[1362][3]); fragment_uniform_buffer_1[1363] = float4(_AdditionalLightsLayerMasks[83], fragment_uniform_buffer_1[1363][1], fragment_uniform_buffer_1[1363][2], fragment_uniform_buffer_1[1363][3]); fragment_uniform_buffer_1[1364] = float4(_AdditionalLightsLayerMasks[84], fragment_uniform_buffer_1[1364][1], fragment_uniform_buffer_1[1364][2], fragment_uniform_buffer_1[1364][3]); fragment_uniform_buffer_1[1365] = float4(_AdditionalLightsLayerMasks[85], fragment_uniform_buffer_1[1365][1], fragment_uniform_buffer_1[1365][2], fragment_uniform_buffer_1[1365][3]); fragment_uniform_buffer_1[1366] = float4(_AdditionalLightsLayerMasks[86], fragment_uniform_buffer_1[1366][1], fragment_uniform_buffer_1[1366][2], fragment_uniform_buffer_1[1366][3]); fragment_uniform_buffer_1[1367] = float4(_AdditionalLightsLayerMasks[87], fragment_uniform_buffer_1[1367][1], fragment_uniform_buffer_1[1367][2], fragment_uniform_buffer_1[1367][3]); fragment_uniform_buffer_1[1368] = float4(_AdditionalLightsLayerMasks[88], fragment_uniform_buffer_1[1368][1], fragment_uniform_buffer_1[1368][2], fragment_uniform_buffer_1[1368][3]); fragment_uniform_buffer_1[1369] = float4(_AdditionalLightsLayerMasks[89], fragment_uniform_buffer_1[1369][1], fragment_uniform_buffer_1[1369][2], fragment_uniform_buffer_1[1369][3]); fragment_uniform_buffer_1[1370] = float4(_AdditionalLightsLayerMasks[90], fragment_uniform_buffer_1[1370][1], fragment_uniform_buffer_1[1370][2], fragment_uniform_buffer_1[1370][3]); fragment_uniform_buffer_1[1371] = float4(_AdditionalLightsLayerMasks[91], fragment_uniform_buffer_1[1371][1], fragment_uniform_buffer_1[1371][2], fragment_uniform_buffer_1[1371][3]); fragment_uniform_buffer_1[1372] = float4(_AdditionalLightsLayerMasks[92], fragment_uniform_buffer_1[1372][1], fragment_uniform_buffer_1[1372][2], fragment_uniform_buffer_1[1372][3]); fragment_uniform_buffer_1[1373] = float4(_AdditionalLightsLayerMasks[93], fragment_uniform_buffer_1[1373][1], fragment_uniform_buffer_1[1373][2], fragment_uniform_buffer_1[1373][3]); fragment_uniform_buffer_1[1374] = float4(_AdditionalLightsLayerMasks[94], fragment_uniform_buffer_1[1374][1], fragment_uniform_buffer_1[1374][2], fragment_uniform_buffer_1[1374][3]); fragment_uniform_buffer_1[1375] = float4(_AdditionalLightsLayerMasks[95], fragment_uniform_buffer_1[1375][1], fragment_uniform_buffer_1[1375][2], fragment_uniform_buffer_1[1375][3]); fragment_uniform_buffer_1[1376] = float4(_AdditionalLightsLayerMasks[96], fragment_uniform_buffer_1[1376][1], fragment_uniform_buffer_1[1376][2], fragment_uniform_buffer_1[1376][3]); fragment_uniform_buffer_1[1377] = float4(_AdditionalLightsLayerMasks[97], fragment_uniform_buffer_1[1377][1], fragment_uniform_buffer_1[1377][2], fragment_uniform_buffer_1[1377][3]); fragment_uniform_buffer_1[1378] = float4(_AdditionalLightsLayerMasks[98], fragment_uniform_buffer_1[1378][1], fragment_uniform_buffer_1[1378][2], fragment_uniform_buffer_1[1378][3]); fragment_uniform_buffer_1[1379] = float4(_AdditionalLightsLayerMasks[99], fragment_uniform_buffer_1[1379][1], fragment_uniform_buffer_1[1379][2], fragment_uniform_buffer_1[1379][3]); fragment_uniform_buffer_1[1380] = float4(_AdditionalLightsLayerMasks[100], fragment_uniform_buffer_1[1380][1], fragment_uniform_buffer_1[1380][2], fragment_uniform_buffer_1[1380][3]); fragment_uniform_buffer_1[1381] = float4(_AdditionalLightsLayerMasks[101], fragment_uniform_buffer_1[1381][1], fragment_uniform_buffer_1[1381][2], fragment_uniform_buffer_1[1381][3]); fragment_uniform_buffer_1[1382] = float4(_AdditionalLightsLayerMasks[102], fragment_uniform_buffer_1[1382][1], fragment_uniform_buffer_1[1382][2], fragment_uniform_buffer_1[1382][3]); fragment_uniform_buffer_1[1383] = float4(_AdditionalLightsLayerMasks[103], fragment_uniform_buffer_1[1383][1], fragment_uniform_buffer_1[1383][2], fragment_uniform_buffer_1[1383][3]); fragment_uniform_buffer_1[1384] = float4(_AdditionalLightsLayerMasks[104], fragment_uniform_buffer_1[1384][1], fragment_uniform_buffer_1[1384][2], fragment_uniform_buffer_1[1384][3]); fragment_uniform_buffer_1[1385] = float4(_AdditionalLightsLayerMasks[105], fragment_uniform_buffer_1[1385][1], fragment_uniform_buffer_1[1385][2], fragment_uniform_buffer_1[1385][3]); fragment_uniform_buffer_1[1386] = float4(_AdditionalLightsLayerMasks[106], fragment_uniform_buffer_1[1386][1], fragment_uniform_buffer_1[1386][2], fragment_uniform_buffer_1[1386][3]); fragment_uniform_buffer_1[1387] = float4(_AdditionalLightsLayerMasks[107], fragment_uniform_buffer_1[1387][1], fragment_uniform_buffer_1[1387][2], fragment_uniform_buffer_1[1387][3]); fragment_uniform_buffer_1[1388] = float4(_AdditionalLightsLayerMasks[108], fragment_uniform_buffer_1[1388][1], fragment_uniform_buffer_1[1388][2], fragment_uniform_buffer_1[1388][3]); fragment_uniform_buffer_1[1389] = float4(_AdditionalLightsLayerMasks[109], fragment_uniform_buffer_1[1389][1], fragment_uniform_buffer_1[1389][2], fragment_uniform_buffer_1[1389][3]); fragment_uniform_buffer_1[1390] = float4(_AdditionalLightsLayerMasks[110], fragment_uniform_buffer_1[1390][1], fragment_uniform_buffer_1[1390][2], fragment_uniform_buffer_1[1390][3]); fragment_uniform_buffer_1[1391] = float4(_AdditionalLightsLayerMasks[111], fragment_uniform_buffer_1[1391][1], fragment_uniform_buffer_1[1391][2], fragment_uniform_buffer_1[1391][3]); fragment_uniform_buffer_1[1392] = float4(_AdditionalLightsLayerMasks[112], fragment_uniform_buffer_1[1392][1], fragment_uniform_buffer_1[1392][2], fragment_uniform_buffer_1[1392][3]); fragment_uniform_buffer_1[1393] = float4(_AdditionalLightsLayerMasks[113], fragment_uniform_buffer_1[1393][1], fragment_uniform_buffer_1[1393][2], fragment_uniform_buffer_1[1393][3]); fragment_uniform_buffer_1[1394] = float4(_AdditionalLightsLayerMasks[114], fragment_uniform_buffer_1[1394][1], fragment_uniform_buffer_1[1394][2], fragment_uniform_buffer_1[1394][3]); fragment_uniform_buffer_1[1395] = float4(_AdditionalLightsLayerMasks[115], fragment_uniform_buffer_1[1395][1], fragment_uniform_buffer_1[1395][2], fragment_uniform_buffer_1[1395][3]); fragment_uniform_buffer_1[1396] = float4(_AdditionalLightsLayerMasks[116], fragment_uniform_buffer_1[1396][1], fragment_uniform_buffer_1[1396][2], fragment_uniform_buffer_1[1396][3]); fragment_uniform_buffer_1[1397] = float4(_AdditionalLightsLayerMasks[117], fragment_uniform_buffer_1[1397][1], fragment_uniform_buffer_1[1397][2], fragment_uniform_buffer_1[1397][3]); fragment_uniform_buffer_1[1398] = float4(_AdditionalLightsLayerMasks[118], fragment_uniform_buffer_1[1398][1], fragment_uniform_buffer_1[1398][2], fragment_uniform_buffer_1[1398][3]); fragment_uniform_buffer_1[1399] = float4(_AdditionalLightsLayerMasks[119], fragment_uniform_buffer_1[1399][1], fragment_uniform_buffer_1[1399][2], fragment_uniform_buffer_1[1399][3]); fragment_uniform_buffer_1[1400] = float4(_AdditionalLightsLayerMasks[120], fragment_uniform_buffer_1[1400][1], fragment_uniform_buffer_1[1400][2], fragment_uniform_buffer_1[1400][3]); fragment_uniform_buffer_1[1401] = float4(_AdditionalLightsLayerMasks[121], fragment_uniform_buffer_1[1401][1], fragment_uniform_buffer_1[1401][2], fragment_uniform_buffer_1[1401][3]); fragment_uniform_buffer_1[1402] = float4(_AdditionalLightsLayerMasks[122], fragment_uniform_buffer_1[1402][1], fragment_uniform_buffer_1[1402][2], fragment_uniform_buffer_1[1402][3]); fragment_uniform_buffer_1[1403] = float4(_AdditionalLightsLayerMasks[123], fragment_uniform_buffer_1[1403][1], fragment_uniform_buffer_1[1403][2], fragment_uniform_buffer_1[1403][3]); fragment_uniform_buffer_1[1404] = float4(_AdditionalLightsLayerMasks[124], fragment_uniform_buffer_1[1404][1], fragment_uniform_buffer_1[1404][2], fragment_uniform_buffer_1[1404][3]); fragment_uniform_buffer_1[1405] = float4(_AdditionalLightsLayerMasks[125], fragment_uniform_buffer_1[1405][1], fragment_uniform_buffer_1[1405][2], fragment_uniform_buffer_1[1405][3]); fragment_uniform_buffer_1[1406] = float4(_AdditionalLightsLayerMasks[126], fragment_uniform_buffer_1[1406][1], fragment_uniform_buffer_1[1406][2], fragment_uniform_buffer_1[1406][3]); fragment_uniform_buffer_1[1407] = float4(_AdditionalLightsLayerMasks[127], fragment_uniform_buffer_1[1407][1], fragment_uniform_buffer_1[1407][2], fragment_uniform_buffer_1[1407][3]); fragment_uniform_buffer_1[1408] = float4(_AdditionalLightsLayerMasks[128], fragment_uniform_buffer_1[1408][1], fragment_uniform_buffer_1[1408][2], fragment_uniform_buffer_1[1408][3]); fragment_uniform_buffer_1[1409] = float4(_AdditionalLightsLayerMasks[129], fragment_uniform_buffer_1[1409][1], fragment_uniform_buffer_1[1409][2], fragment_uniform_buffer_1[1409][3]); fragment_uniform_buffer_1[1410] = float4(_AdditionalLightsLayerMasks[130], fragment_uniform_buffer_1[1410][1], fragment_uniform_buffer_1[1410][2], fragment_uniform_buffer_1[1410][3]); fragment_uniform_buffer_1[1411] = float4(_AdditionalLightsLayerMasks[131], fragment_uniform_buffer_1[1411][1], fragment_uniform_buffer_1[1411][2], fragment_uniform_buffer_1[1411][3]); fragment_uniform_buffer_1[1412] = float4(_AdditionalLightsLayerMasks[132], fragment_uniform_buffer_1[1412][1], fragment_uniform_buffer_1[1412][2], fragment_uniform_buffer_1[1412][3]); fragment_uniform_buffer_1[1413] = float4(_AdditionalLightsLayerMasks[133], fragment_uniform_buffer_1[1413][1], fragment_uniform_buffer_1[1413][2], fragment_uniform_buffer_1[1413][3]); fragment_uniform_buffer_1[1414] = float4(_AdditionalLightsLayerMasks[134], fragment_uniform_buffer_1[1414][1], fragment_uniform_buffer_1[1414][2], fragment_uniform_buffer_1[1414][3]); fragment_uniform_buffer_1[1415] = float4(_AdditionalLightsLayerMasks[135], fragment_uniform_buffer_1[1415][1], fragment_uniform_buffer_1[1415][2], fragment_uniform_buffer_1[1415][3]); fragment_uniform_buffer_1[1416] = float4(_AdditionalLightsLayerMasks[136], fragment_uniform_buffer_1[1416][1], fragment_uniform_buffer_1[1416][2], fragment_uniform_buffer_1[1416][3]); fragment_uniform_buffer_1[1417] = float4(_AdditionalLightsLayerMasks[137], fragment_uniform_buffer_1[1417][1], fragment_uniform_buffer_1[1417][2], fragment_uniform_buffer_1[1417][3]); fragment_uniform_buffer_1[1418] = float4(_AdditionalLightsLayerMasks[138], fragment_uniform_buffer_1[1418][1], fragment_uniform_buffer_1[1418][2], fragment_uniform_buffer_1[1418][3]); fragment_uniform_buffer_1[1419] = float4(_AdditionalLightsLayerMasks[139], fragment_uniform_buffer_1[1419][1], fragment_uniform_buffer_1[1419][2], fragment_uniform_buffer_1[1419][3]); fragment_uniform_buffer_1[1420] = float4(_AdditionalLightsLayerMasks[140], fragment_uniform_buffer_1[1420][1], fragment_uniform_buffer_1[1420][2], fragment_uniform_buffer_1[1420][3]); fragment_uniform_buffer_1[1421] = float4(_AdditionalLightsLayerMasks[141], fragment_uniform_buffer_1[1421][1], fragment_uniform_buffer_1[1421][2], fragment_uniform_buffer_1[1421][3]); fragment_uniform_buffer_1[1422] = float4(_AdditionalLightsLayerMasks[142], fragment_uniform_buffer_1[1422][1], fragment_uniform_buffer_1[1422][2], fragment_uniform_buffer_1[1422][3]); fragment_uniform_buffer_1[1423] = float4(_AdditionalLightsLayerMasks[143], fragment_uniform_buffer_1[1423][1], fragment_uniform_buffer_1[1423][2], fragment_uniform_buffer_1[1423][3]); fragment_uniform_buffer_1[1424] = float4(_AdditionalLightsLayerMasks[144], fragment_uniform_buffer_1[1424][1], fragment_uniform_buffer_1[1424][2], fragment_uniform_buffer_1[1424][3]); fragment_uniform_buffer_1[1425] = float4(_AdditionalLightsLayerMasks[145], fragment_uniform_buffer_1[1425][1], fragment_uniform_buffer_1[1425][2], fragment_uniform_buffer_1[1425][3]); fragment_uniform_buffer_1[1426] = float4(_AdditionalLightsLayerMasks[146], fragment_uniform_buffer_1[1426][1], fragment_uniform_buffer_1[1426][2], fragment_uniform_buffer_1[1426][3]); fragment_uniform_buffer_1[1427] = float4(_AdditionalLightsLayerMasks[147], fragment_uniform_buffer_1[1427][1], fragment_uniform_buffer_1[1427][2], fragment_uniform_buffer_1[1427][3]); fragment_uniform_buffer_1[1428] = float4(_AdditionalLightsLayerMasks[148], fragment_uniform_buffer_1[1428][1], fragment_uniform_buffer_1[1428][2], fragment_uniform_buffer_1[1428][3]); fragment_uniform_buffer_1[1429] = float4(_AdditionalLightsLayerMasks[149], fragment_uniform_buffer_1[1429][1], fragment_uniform_buffer_1[1429][2], fragment_uniform_buffer_1[1429][3]); fragment_uniform_buffer_1[1430] = float4(_AdditionalLightsLayerMasks[150], fragment_uniform_buffer_1[1430][1], fragment_uniform_buffer_1[1430][2], fragment_uniform_buffer_1[1430][3]); fragment_uniform_buffer_1[1431] = float4(_AdditionalLightsLayerMasks[151], fragment_uniform_buffer_1[1431][1], fragment_uniform_buffer_1[1431][2], fragment_uniform_buffer_1[1431][3]); fragment_uniform_buffer_1[1432] = float4(_AdditionalLightsLayerMasks[152], fragment_uniform_buffer_1[1432][1], fragment_uniform_buffer_1[1432][2], fragment_uniform_buffer_1[1432][3]); fragment_uniform_buffer_1[1433] = float4(_AdditionalLightsLayerMasks[153], fragment_uniform_buffer_1[1433][1], fragment_uniform_buffer_1[1433][2], fragment_uniform_buffer_1[1433][3]); fragment_uniform_buffer_1[1434] = float4(_AdditionalLightsLayerMasks[154], fragment_uniform_buffer_1[1434][1], fragment_uniform_buffer_1[1434][2], fragment_uniform_buffer_1[1434][3]); fragment_uniform_buffer_1[1435] = float4(_AdditionalLightsLayerMasks[155], fragment_uniform_buffer_1[1435][1], fragment_uniform_buffer_1[1435][2], fragment_uniform_buffer_1[1435][3]); fragment_uniform_buffer_1[1436] = float4(_AdditionalLightsLayerMasks[156], fragment_uniform_buffer_1[1436][1], fragment_uniform_buffer_1[1436][2], fragment_uniform_buffer_1[1436][3]); fragment_uniform_buffer_1[1437] = float4(_AdditionalLightsLayerMasks[157], fragment_uniform_buffer_1[1437][1], fragment_uniform_buffer_1[1437][2], fragment_uniform_buffer_1[1437][3]); fragment_uniform_buffer_1[1438] = float4(_AdditionalLightsLayerMasks[158], fragment_uniform_buffer_1[1438][1], fragment_uniform_buffer_1[1438][2], fragment_uniform_buffer_1[1438][3]); fragment_uniform_buffer_1[1439] = float4(_AdditionalLightsLayerMasks[159], fragment_uniform_buffer_1[1439][1], fragment_uniform_buffer_1[1439][2], fragment_uniform_buffer_1[1439][3]); fragment_uniform_buffer_1[1440] = float4(_AdditionalLightsLayerMasks[160], fragment_uniform_buffer_1[1440][1], fragment_uniform_buffer_1[1440][2], fragment_uniform_buffer_1[1440][3]); fragment_uniform_buffer_1[1441] = float4(_AdditionalLightsLayerMasks[161], fragment_uniform_buffer_1[1441][1], fragment_uniform_buffer_1[1441][2], fragment_uniform_buffer_1[1441][3]); fragment_uniform_buffer_1[1442] = float4(_AdditionalLightsLayerMasks[162], fragment_uniform_buffer_1[1442][1], fragment_uniform_buffer_1[1442][2], fragment_uniform_buffer_1[1442][3]); fragment_uniform_buffer_1[1443] = float4(_AdditionalLightsLayerMasks[163], fragment_uniform_buffer_1[1443][1], fragment_uniform_buffer_1[1443][2], fragment_uniform_buffer_1[1443][3]); fragment_uniform_buffer_1[1444] = float4(_AdditionalLightsLayerMasks[164], fragment_uniform_buffer_1[1444][1], fragment_uniform_buffer_1[1444][2], fragment_uniform_buffer_1[1444][3]); fragment_uniform_buffer_1[1445] = float4(_AdditionalLightsLayerMasks[165], fragment_uniform_buffer_1[1445][1], fragment_uniform_buffer_1[1445][2], fragment_uniform_buffer_1[1445][3]); fragment_uniform_buffer_1[1446] = float4(_AdditionalLightsLayerMasks[166], fragment_uniform_buffer_1[1446][1], fragment_uniform_buffer_1[1446][2], fragment_uniform_buffer_1[1446][3]); fragment_uniform_buffer_1[1447] = float4(_AdditionalLightsLayerMasks[167], fragment_uniform_buffer_1[1447][1], fragment_uniform_buffer_1[1447][2], fragment_uniform_buffer_1[1447][3]); fragment_uniform_buffer_1[1448] = float4(_AdditionalLightsLayerMasks[168], fragment_uniform_buffer_1[1448][1], fragment_uniform_buffer_1[1448][2], fragment_uniform_buffer_1[1448][3]); fragment_uniform_buffer_1[1449] = float4(_AdditionalLightsLayerMasks[169], fragment_uniform_buffer_1[1449][1], fragment_uniform_buffer_1[1449][2], fragment_uniform_buffer_1[1449][3]); fragment_uniform_buffer_1[1450] = float4(_AdditionalLightsLayerMasks[170], fragment_uniform_buffer_1[1450][1], fragment_uniform_buffer_1[1450][2], fragment_uniform_buffer_1[1450][3]); fragment_uniform_buffer_1[1451] = float4(_AdditionalLightsLayerMasks[171], fragment_uniform_buffer_1[1451][1], fragment_uniform_buffer_1[1451][2], fragment_uniform_buffer_1[1451][3]); fragment_uniform_buffer_1[1452] = float4(_AdditionalLightsLayerMasks[172], fragment_uniform_buffer_1[1452][1], fragment_uniform_buffer_1[1452][2], fragment_uniform_buffer_1[1452][3]); fragment_uniform_buffer_1[1453] = float4(_AdditionalLightsLayerMasks[173], fragment_uniform_buffer_1[1453][1], fragment_uniform_buffer_1[1453][2], fragment_uniform_buffer_1[1453][3]); fragment_uniform_buffer_1[1454] = float4(_AdditionalLightsLayerMasks[174], fragment_uniform_buffer_1[1454][1], fragment_uniform_buffer_1[1454][2], fragment_uniform_buffer_1[1454][3]); fragment_uniform_buffer_1[1455] = float4(_AdditionalLightsLayerMasks[175], fragment_uniform_buffer_1[1455][1], fragment_uniform_buffer_1[1455][2], fragment_uniform_buffer_1[1455][3]); fragment_uniform_buffer_1[1456] = float4(_AdditionalLightsLayerMasks[176], fragment_uniform_buffer_1[1456][1], fragment_uniform_buffer_1[1456][2], fragment_uniform_buffer_1[1456][3]); fragment_uniform_buffer_1[1457] = float4(_AdditionalLightsLayerMasks[177], fragment_uniform_buffer_1[1457][1], fragment_uniform_buffer_1[1457][2], fragment_uniform_buffer_1[1457][3]); fragment_uniform_buffer_1[1458] = float4(_AdditionalLightsLayerMasks[178], fragment_uniform_buffer_1[1458][1], fragment_uniform_buffer_1[1458][2], fragment_uniform_buffer_1[1458][3]); fragment_uniform_buffer_1[1459] = float4(_AdditionalLightsLayerMasks[179], fragment_uniform_buffer_1[1459][1], fragment_uniform_buffer_1[1459][2], fragment_uniform_buffer_1[1459][3]); fragment_uniform_buffer_1[1460] = float4(_AdditionalLightsLayerMasks[180], fragment_uniform_buffer_1[1460][1], fragment_uniform_buffer_1[1460][2], fragment_uniform_buffer_1[1460][3]); fragment_uniform_buffer_1[1461] = float4(_AdditionalLightsLayerMasks[181], fragment_uniform_buffer_1[1461][1], fragment_uniform_buffer_1[1461][2], fragment_uniform_buffer_1[1461][3]); fragment_uniform_buffer_1[1462] = float4(_AdditionalLightsLayerMasks[182], fragment_uniform_buffer_1[1462][1], fragment_uniform_buffer_1[1462][2], fragment_uniform_buffer_1[1462][3]); fragment_uniform_buffer_1[1463] = float4(_AdditionalLightsLayerMasks[183], fragment_uniform_buffer_1[1463][1], fragment_uniform_buffer_1[1463][2], fragment_uniform_buffer_1[1463][3]); fragment_uniform_buffer_1[1464] = float4(_AdditionalLightsLayerMasks[184], fragment_uniform_buffer_1[1464][1], fragment_uniform_buffer_1[1464][2], fragment_uniform_buffer_1[1464][3]); fragment_uniform_buffer_1[1465] = float4(_AdditionalLightsLayerMasks[185], fragment_uniform_buffer_1[1465][1], fragment_uniform_buffer_1[1465][2], fragment_uniform_buffer_1[1465][3]); fragment_uniform_buffer_1[1466] = float4(_AdditionalLightsLayerMasks[186], fragment_uniform_buffer_1[1466][1], fragment_uniform_buffer_1[1466][2], fragment_uniform_buffer_1[1466][3]); fragment_uniform_buffer_1[1467] = float4(_AdditionalLightsLayerMasks[187], fragment_uniform_buffer_1[1467][1], fragment_uniform_buffer_1[1467][2], fragment_uniform_buffer_1[1467][3]); fragment_uniform_buffer_1[1468] = float4(_AdditionalLightsLayerMasks[188], fragment_uniform_buffer_1[1468][1], fragment_uniform_buffer_1[1468][2], fragment_uniform_buffer_1[1468][3]); fragment_uniform_buffer_1[1469] = float4(_AdditionalLightsLayerMasks[189], fragment_uniform_buffer_1[1469][1], fragment_uniform_buffer_1[1469][2], fragment_uniform_buffer_1[1469][3]); fragment_uniform_buffer_1[1470] = float4(_AdditionalLightsLayerMasks[190], fragment_uniform_buffer_1[1470][1], fragment_uniform_buffer_1[1470][2], fragment_uniform_buffer_1[1470][3]); fragment_uniform_buffer_1[1471] = float4(_AdditionalLightsLayerMasks[191], fragment_uniform_buffer_1[1471][1], fragment_uniform_buffer_1[1471][2], fragment_uniform_buffer_1[1471][3]); fragment_uniform_buffer_1[1472] = float4(_AdditionalLightsLayerMasks[192], fragment_uniform_buffer_1[1472][1], fragment_uniform_buffer_1[1472][2], fragment_uniform_buffer_1[1472][3]); fragment_uniform_buffer_1[1473] = float4(_AdditionalLightsLayerMasks[193], fragment_uniform_buffer_1[1473][1], fragment_uniform_buffer_1[1473][2], fragment_uniform_buffer_1[1473][3]); fragment_uniform_buffer_1[1474] = float4(_AdditionalLightsLayerMasks[194], fragment_uniform_buffer_1[1474][1], fragment_uniform_buffer_1[1474][2], fragment_uniform_buffer_1[1474][3]); fragment_uniform_buffer_1[1475] = float4(_AdditionalLightsLayerMasks[195], fragment_uniform_buffer_1[1475][1], fragment_uniform_buffer_1[1475][2], fragment_uniform_buffer_1[1475][3]); fragment_uniform_buffer_1[1476] = float4(_AdditionalLightsLayerMasks[196], fragment_uniform_buffer_1[1476][1], fragment_uniform_buffer_1[1476][2], fragment_uniform_buffer_1[1476][3]); fragment_uniform_buffer_1[1477] = float4(_AdditionalLightsLayerMasks[197], fragment_uniform_buffer_1[1477][1], fragment_uniform_buffer_1[1477][2], fragment_uniform_buffer_1[1477][3]); fragment_uniform_buffer_1[1478] = float4(_AdditionalLightsLayerMasks[198], fragment_uniform_buffer_1[1478][1], fragment_uniform_buffer_1[1478][2], fragment_uniform_buffer_1[1478][3]); fragment_uniform_buffer_1[1479] = float4(_AdditionalLightsLayerMasks[199], fragment_uniform_buffer_1[1479][1], fragment_uniform_buffer_1[1479][2], fragment_uniform_buffer_1[1479][3]); fragment_uniform_buffer_1[1480] = float4(_AdditionalLightsLayerMasks[200], fragment_uniform_buffer_1[1480][1], fragment_uniform_buffer_1[1480][2], fragment_uniform_buffer_1[1480][3]); fragment_uniform_buffer_1[1481] = float4(_AdditionalLightsLayerMasks[201], fragment_uniform_buffer_1[1481][1], fragment_uniform_buffer_1[1481][2], fragment_uniform_buffer_1[1481][3]); fragment_uniform_buffer_1[1482] = float4(_AdditionalLightsLayerMasks[202], fragment_uniform_buffer_1[1482][1], fragment_uniform_buffer_1[1482][2], fragment_uniform_buffer_1[1482][3]); fragment_uniform_buffer_1[1483] = float4(_AdditionalLightsLayerMasks[203], fragment_uniform_buffer_1[1483][1], fragment_uniform_buffer_1[1483][2], fragment_uniform_buffer_1[1483][3]); fragment_uniform_buffer_1[1484] = float4(_AdditionalLightsLayerMasks[204], fragment_uniform_buffer_1[1484][1], fragment_uniform_buffer_1[1484][2], fragment_uniform_buffer_1[1484][3]); fragment_uniform_buffer_1[1485] = float4(_AdditionalLightsLayerMasks[205], fragment_uniform_buffer_1[1485][1], fragment_uniform_buffer_1[1485][2], fragment_uniform_buffer_1[1485][3]); fragment_uniform_buffer_1[1486] = float4(_AdditionalLightsLayerMasks[206], fragment_uniform_buffer_1[1486][1], fragment_uniform_buffer_1[1486][2], fragment_uniform_buffer_1[1486][3]); fragment_uniform_buffer_1[1487] = float4(_AdditionalLightsLayerMasks[207], fragment_uniform_buffer_1[1487][1], fragment_uniform_buffer_1[1487][2], fragment_uniform_buffer_1[1487][3]); fragment_uniform_buffer_1[1488] = float4(_AdditionalLightsLayerMasks[208], fragment_uniform_buffer_1[1488][1], fragment_uniform_buffer_1[1488][2], fragment_uniform_buffer_1[1488][3]); fragment_uniform_buffer_1[1489] = float4(_AdditionalLightsLayerMasks[209], fragment_uniform_buffer_1[1489][1], fragment_uniform_buffer_1[1489][2], fragment_uniform_buffer_1[1489][3]); fragment_uniform_buffer_1[1490] = float4(_AdditionalLightsLayerMasks[210], fragment_uniform_buffer_1[1490][1], fragment_uniform_buffer_1[1490][2], fragment_uniform_buffer_1[1490][3]); fragment_uniform_buffer_1[1491] = float4(_AdditionalLightsLayerMasks[211], fragment_uniform_buffer_1[1491][1], fragment_uniform_buffer_1[1491][2], fragment_uniform_buffer_1[1491][3]); fragment_uniform_buffer_1[1492] = float4(_AdditionalLightsLayerMasks[212], fragment_uniform_buffer_1[1492][1], fragment_uniform_buffer_1[1492][2], fragment_uniform_buffer_1[1492][3]); fragment_uniform_buffer_1[1493] = float4(_AdditionalLightsLayerMasks[213], fragment_uniform_buffer_1[1493][1], fragment_uniform_buffer_1[1493][2], fragment_uniform_buffer_1[1493][3]); fragment_uniform_buffer_1[1494] = float4(_AdditionalLightsLayerMasks[214], fragment_uniform_buffer_1[1494][1], fragment_uniform_buffer_1[1494][2], fragment_uniform_buffer_1[1494][3]); fragment_uniform_buffer_1[1495] = float4(_AdditionalLightsLayerMasks[215], fragment_uniform_buffer_1[1495][1], fragment_uniform_buffer_1[1495][2], fragment_uniform_buffer_1[1495][3]); fragment_uniform_buffer_1[1496] = float4(_AdditionalLightsLayerMasks[216], fragment_uniform_buffer_1[1496][1], fragment_uniform_buffer_1[1496][2], fragment_uniform_buffer_1[1496][3]); fragment_uniform_buffer_1[1497] = float4(_AdditionalLightsLayerMasks[217], fragment_uniform_buffer_1[1497][1], fragment_uniform_buffer_1[1497][2], fragment_uniform_buffer_1[1497][3]); fragment_uniform_buffer_1[1498] = float4(_AdditionalLightsLayerMasks[218], fragment_uniform_buffer_1[1498][1], fragment_uniform_buffer_1[1498][2], fragment_uniform_buffer_1[1498][3]); fragment_uniform_buffer_1[1499] = float4(_AdditionalLightsLayerMasks[219], fragment_uniform_buffer_1[1499][1], fragment_uniform_buffer_1[1499][2], fragment_uniform_buffer_1[1499][3]); fragment_uniform_buffer_1[1500] = float4(_AdditionalLightsLayerMasks[220], fragment_uniform_buffer_1[1500][1], fragment_uniform_buffer_1[1500][2], fragment_uniform_buffer_1[1500][3]); fragment_uniform_buffer_1[1501] = float4(_AdditionalLightsLayerMasks[221], fragment_uniform_buffer_1[1501][1], fragment_uniform_buffer_1[1501][2], fragment_uniform_buffer_1[1501][3]); fragment_uniform_buffer_1[1502] = float4(_AdditionalLightsLayerMasks[222], fragment_uniform_buffer_1[1502][1], fragment_uniform_buffer_1[1502][2], fragment_uniform_buffer_1[1502][3]); fragment_uniform_buffer_1[1503] = float4(_AdditionalLightsLayerMasks[223], fragment_uniform_buffer_1[1503][1], fragment_uniform_buffer_1[1503][2], fragment_uniform_buffer_1[1503][3]); fragment_uniform_buffer_1[1504] = float4(_AdditionalLightsLayerMasks[224], fragment_uniform_buffer_1[1504][1], fragment_uniform_buffer_1[1504][2], fragment_uniform_buffer_1[1504][3]); fragment_uniform_buffer_1[1505] = float4(_AdditionalLightsLayerMasks[225], fragment_uniform_buffer_1[1505][1], fragment_uniform_buffer_1[1505][2], fragment_uniform_buffer_1[1505][3]); fragment_uniform_buffer_1[1506] = float4(_AdditionalLightsLayerMasks[226], fragment_uniform_buffer_1[1506][1], fragment_uniform_buffer_1[1506][2], fragment_uniform_buffer_1[1506][3]); fragment_uniform_buffer_1[1507] = float4(_AdditionalLightsLayerMasks[227], fragment_uniform_buffer_1[1507][1], fragment_uniform_buffer_1[1507][2], fragment_uniform_buffer_1[1507][3]); fragment_uniform_buffer_1[1508] = float4(_AdditionalLightsLayerMasks[228], fragment_uniform_buffer_1[1508][1], fragment_uniform_buffer_1[1508][2], fragment_uniform_buffer_1[1508][3]); fragment_uniform_buffer_1[1509] = float4(_AdditionalLightsLayerMasks[229], fragment_uniform_buffer_1[1509][1], fragment_uniform_buffer_1[1509][2], fragment_uniform_buffer_1[1509][3]); fragment_uniform_buffer_1[1510] = float4(_AdditionalLightsLayerMasks[230], fragment_uniform_buffer_1[1510][1], fragment_uniform_buffer_1[1510][2], fragment_uniform_buffer_1[1510][3]); fragment_uniform_buffer_1[1511] = float4(_AdditionalLightsLayerMasks[231], fragment_uniform_buffer_1[1511][1], fragment_uniform_buffer_1[1511][2], fragment_uniform_buffer_1[1511][3]); fragment_uniform_buffer_1[1512] = float4(_AdditionalLightsLayerMasks[232], fragment_uniform_buffer_1[1512][1], fragment_uniform_buffer_1[1512][2], fragment_uniform_buffer_1[1512][3]); fragment_uniform_buffer_1[1513] = float4(_AdditionalLightsLayerMasks[233], fragment_uniform_buffer_1[1513][1], fragment_uniform_buffer_1[1513][2], fragment_uniform_buffer_1[1513][3]); fragment_uniform_buffer_1[1514] = float4(_AdditionalLightsLayerMasks[234], fragment_uniform_buffer_1[1514][1], fragment_uniform_buffer_1[1514][2], fragment_uniform_buffer_1[1514][3]); fragment_uniform_buffer_1[1515] = float4(_AdditionalLightsLayerMasks[235], fragment_uniform_buffer_1[1515][1], fragment_uniform_buffer_1[1515][2], fragment_uniform_buffer_1[1515][3]); fragment_uniform_buffer_1[1516] = float4(_AdditionalLightsLayerMasks[236], fragment_uniform_buffer_1[1516][1], fragment_uniform_buffer_1[1516][2], fragment_uniform_buffer_1[1516][3]); fragment_uniform_buffer_1[1517] = float4(_AdditionalLightsLayerMasks[237], fragment_uniform_buffer_1[1517][1], fragment_uniform_buffer_1[1517][2], fragment_uniform_buffer_1[1517][3]); fragment_uniform_buffer_1[1518] = float4(_AdditionalLightsLayerMasks[238], fragment_uniform_buffer_1[1518][1], fragment_uniform_buffer_1[1518][2], fragment_uniform_buffer_1[1518][3]); fragment_uniform_buffer_1[1519] = float4(_AdditionalLightsLayerMasks[239], fragment_uniform_buffer_1[1519][1], fragment_uniform_buffer_1[1519][2], fragment_uniform_buffer_1[1519][3]); fragment_uniform_buffer_1[1520] = float4(_AdditionalLightsLayerMasks[240], fragment_uniform_buffer_1[1520][1], fragment_uniform_buffer_1[1520][2], fragment_uniform_buffer_1[1520][3]); fragment_uniform_buffer_1[1521] = float4(_AdditionalLightsLayerMasks[241], fragment_uniform_buffer_1[1521][1], fragment_uniform_buffer_1[1521][2], fragment_uniform_buffer_1[1521][3]); fragment_uniform_buffer_1[1522] = float4(_AdditionalLightsLayerMasks[242], fragment_uniform_buffer_1[1522][1], fragment_uniform_buffer_1[1522][2], fragment_uniform_buffer_1[1522][3]); fragment_uniform_buffer_1[1523] = float4(_AdditionalLightsLayerMasks[243], fragment_uniform_buffer_1[1523][1], fragment_uniform_buffer_1[1523][2], fragment_uniform_buffer_1[1523][3]); fragment_uniform_buffer_1[1524] = float4(_AdditionalLightsLayerMasks[244], fragment_uniform_buffer_1[1524][1], fragment_uniform_buffer_1[1524][2], fragment_uniform_buffer_1[1524][3]); fragment_uniform_buffer_1[1525] = float4(_AdditionalLightsLayerMasks[245], fragment_uniform_buffer_1[1525][1], fragment_uniform_buffer_1[1525][2], fragment_uniform_buffer_1[1525][3]); fragment_uniform_buffer_1[1526] = float4(_AdditionalLightsLayerMasks[246], fragment_uniform_buffer_1[1526][1], fragment_uniform_buffer_1[1526][2], fragment_uniform_buffer_1[1526][3]); fragment_uniform_buffer_1[1527] = float4(_AdditionalLightsLayerMasks[247], fragment_uniform_buffer_1[1527][1], fragment_uniform_buffer_1[1527][2], fragment_uniform_buffer_1[1527][3]); fragment_uniform_buffer_1[1528] = float4(_AdditionalLightsLayerMasks[248], fragment_uniform_buffer_1[1528][1], fragment_uniform_buffer_1[1528][2], fragment_uniform_buffer_1[1528][3]); fragment_uniform_buffer_1[1529] = float4(_AdditionalLightsLayerMasks[249], fragment_uniform_buffer_1[1529][1], fragment_uniform_buffer_1[1529][2], fragment_uniform_buffer_1[1529][3]); fragment_uniform_buffer_1[1530] = float4(_AdditionalLightsLayerMasks[250], fragment_uniform_buffer_1[1530][1], fragment_uniform_buffer_1[1530][2], fragment_uniform_buffer_1[1530][3]); fragment_uniform_buffer_1[1531] = float4(_AdditionalLightsLayerMasks[251], fragment_uniform_buffer_1[1531][1], fragment_uniform_buffer_1[1531][2], fragment_uniform_buffer_1[1531][3]); fragment_uniform_buffer_1[1532] = float4(_AdditionalLightsLayerMasks[252], fragment_uniform_buffer_1[1532][1], fragment_uniform_buffer_1[1532][2], fragment_uniform_buffer_1[1532][3]); fragment_uniform_buffer_1[1533] = float4(_AdditionalLightsLayerMasks[253], fragment_uniform_buffer_1[1533][1], fragment_uniform_buffer_1[1533][2], fragment_uniform_buffer_1[1533][3]); fragment_uniform_buffer_1[1534] = float4(_AdditionalLightsLayerMasks[254], fragment_uniform_buffer_1[1534][1], fragment_uniform_buffer_1[1534][2], fragment_uniform_buffer_1[1534][3]); fragment_uniform_buffer_1[1535] = float4(_AdditionalLightsLayerMasks[255], fragment_uniform_buffer_1[1535][1], fragment_uniform_buffer_1[1535][2], fragment_uniform_buffer_1[1535][3]); fragment_uniform_buffer_2[10] = float4(unity_RenderingLayer[0], unity_RenderingLayer[1], unity_RenderingLayer[2], unity_RenderingLayer[3]); fragment_uniform_buffer_2[11] = float4(unity_LightData[0], unity_LightData[1], unity_LightData[2], unity_LightData[3]); fragment_uniform_buffer_2[12] = float4(unity_LightIndices[0][0], unity_LightIndices[0][1], unity_LightIndices[0][2], unity_LightIndices[0][3]); fragment_uniform_buffer_2[13] = float4(unity_LightIndices[1][0], unity_LightIndices[1][1], unity_LightIndices[1][2], unity_LightIndices[1][3]); fragment_uniform_buffer_2[27] = float4(unity_SHAr[0], unity_SHAr[1], unity_SHAr[2], unity_SHAr[3]); fragment_uniform_buffer_2[28] = float4(unity_SHAg[0], unity_SHAg[1], unity_SHAg[2], unity_SHAg[3]); fragment_uniform_buffer_2[29] = float4(unity_SHAb[0], unity_SHAb[1], unity_SHAb[2], unity_SHAb[3]); fragment_uniform_buffer_2[30] = float4(unity_SHBr[0], unity_SHBr[1], unity_SHBr[2], unity_SHBr[3]); fragment_uniform_buffer_2[31] = float4(unity_SHBg[0], unity_SHBg[1], unity_SHBg[2], unity_SHBg[3]); fragment_uniform_buffer_2[32] = float4(unity_SHBb[0], unity_SHBb[1], unity_SHBb[2], unity_SHBb[3]); fragment_uniform_buffer_2[33] = float4(unity_SHC[0], unity_SHC[1], unity_SHC[2], unity_SHC[3]); fragment_uniform_buffer_3[64] = float4(unity_StereoWorldSpaceCameraPos[0][0], unity_StereoWorldSpaceCameraPos[0][1], unity_StereoWorldSpaceCameraPos[0][2], fragment_uniform_buffer_3[64][3]); fragment_uniform_buffer_3[65] = float4(unity_StereoWorldSpaceCameraPos[1][0], unity_StereoWorldSpaceCameraPos[1][1], unity_StereoWorldSpaceCameraPos[1][2], fragment_uniform_buffer_3[65][3]); fragment_uniform_buffer_4[4] = float4(_Cutoff, fragment_uniform_buffer_4[4][1], fragment_uniform_buffer_4[4][2], fragment_uniform_buffer_4[4][3]); fragment_uniform_buffer_5[0] = float4(_MainLightWorldToShadow[0][0][0], _MainLightWorldToShadow[0][1][0], _MainLightWorldToShadow[0][2][0], _MainLightWorldToShadow[0][3][0]); fragment_uniform_buffer_5[1] = float4(_MainLightWorldToShadow[0][0][1], _MainLightWorldToShadow[0][1][1], _MainLightWorldToShadow[0][2][1], _MainLightWorldToShadow[0][3][1]); fragment_uniform_buffer_5[2] = float4(_MainLightWorldToShadow[0][0][2], _MainLightWorldToShadow[0][1][2], _MainLightWorldToShadow[0][2][2], _MainLightWorldToShadow[0][3][2]); fragment_uniform_buffer_5[3] = float4(_MainLightWorldToShadow[0][0][3], _MainLightWorldToShadow[0][1][3], _MainLightWorldToShadow[0][2][3], _MainLightWorldToShadow[0][3][3]); fragment_uniform_buffer_5[4] = float4(_MainLightWorldToShadow[1][0][0], _MainLightWorldToShadow[1][1][0], _MainLightWorldToShadow[1][2][0], _MainLightWorldToShadow[1][3][0]); fragment_uniform_buffer_5[5] = float4(_MainLightWorldToShadow[1][0][1], _MainLightWorldToShadow[1][1][1], _MainLightWorldToShadow[1][2][1], _MainLightWorldToShadow[1][3][1]); fragment_uniform_buffer_5[6] = float4(_MainLightWorldToShadow[1][0][2], _MainLightWorldToShadow[1][1][2], _MainLightWorldToShadow[1][2][2], _MainLightWorldToShadow[1][3][2]); fragment_uniform_buffer_5[7] = float4(_MainLightWorldToShadow[1][0][3], _MainLightWorldToShadow[1][1][3], _MainLightWorldToShadow[1][2][3], _MainLightWorldToShadow[1][3][3]); fragment_uniform_buffer_5[8] = float4(_MainLightWorldToShadow[2][0][0], _MainLightWorldToShadow[2][1][0], _MainLightWorldToShadow[2][2][0], _MainLightWorldToShadow[2][3][0]); fragment_uniform_buffer_5[9] = float4(_MainLightWorldToShadow[2][0][1], _MainLightWorldToShadow[2][1][1], _MainLightWorldToShadow[2][2][1], _MainLightWorldToShadow[2][3][1]); fragment_uniform_buffer_5[10] = float4(_MainLightWorldToShadow[2][0][2], _MainLightWorldToShadow[2][1][2], _MainLightWorldToShadow[2][2][2], _MainLightWorldToShadow[2][3][2]); fragment_uniform_buffer_5[11] = float4(_MainLightWorldToShadow[2][0][3], _MainLightWorldToShadow[2][1][3], _MainLightWorldToShadow[2][2][3], _MainLightWorldToShadow[2][3][3]); fragment_uniform_buffer_5[12] = float4(_MainLightWorldToShadow[3][0][0], _MainLightWorldToShadow[3][1][0], _MainLightWorldToShadow[3][2][0], _MainLightWorldToShadow[3][3][0]); fragment_uniform_buffer_5[13] = float4(_MainLightWorldToShadow[3][0][1], _MainLightWorldToShadow[3][1][1], _MainLightWorldToShadow[3][2][1], _MainLightWorldToShadow[3][3][1]); fragment_uniform_buffer_5[14] = float4(_MainLightWorldToShadow[3][0][2], _MainLightWorldToShadow[3][1][2], _MainLightWorldToShadow[3][2][2], _MainLightWorldToShadow[3][3][2]); fragment_uniform_buffer_5[15] = float4(_MainLightWorldToShadow[3][0][3], _MainLightWorldToShadow[3][1][3], _MainLightWorldToShadow[3][2][3], _MainLightWorldToShadow[3][3][3]); fragment_uniform_buffer_5[16] = float4(_MainLightWorldToShadow[4][0][0], _MainLightWorldToShadow[4][1][0], _MainLightWorldToShadow[4][2][0], _MainLightWorldToShadow[4][3][0]); fragment_uniform_buffer_5[17] = float4(_MainLightWorldToShadow[4][0][1], _MainLightWorldToShadow[4][1][1], _MainLightWorldToShadow[4][2][1], _MainLightWorldToShadow[4][3][1]); fragment_uniform_buffer_5[18] = float4(_MainLightWorldToShadow[4][0][2], _MainLightWorldToShadow[4][1][2], _MainLightWorldToShadow[4][2][2], _MainLightWorldToShadow[4][3][2]); fragment_uniform_buffer_5[19] = float4(_MainLightWorldToShadow[4][0][3], _MainLightWorldToShadow[4][1][3], _MainLightWorldToShadow[4][2][3], _MainLightWorldToShadow[4][3][3]); fragment_uniform_buffer_5[20] = float4(_CascadeShadowSplitSpheres0[0], _CascadeShadowSplitSpheres0[1], _CascadeShadowSplitSpheres0[2], _CascadeShadowSplitSpheres0[3]); fragment_uniform_buffer_5[21] = float4(_CascadeShadowSplitSpheres1[0], _CascadeShadowSplitSpheres1[1], _CascadeShadowSplitSpheres1[2], _CascadeShadowSplitSpheres1[3]); fragment_uniform_buffer_5[22] = float4(_CascadeShadowSplitSpheres2[0], _CascadeShadowSplitSpheres2[1], _CascadeShadowSplitSpheres2[2], _CascadeShadowSplitSpheres2[3]); fragment_uniform_buffer_5[23] = float4(_CascadeShadowSplitSpheres3[0], _CascadeShadowSplitSpheres3[1], _CascadeShadowSplitSpheres3[2], _CascadeShadowSplitSpheres3[3]); fragment_uniform_buffer_5[24] = float4(_CascadeShadowSplitSphereRadii[0], _CascadeShadowSplitSphereRadii[1], _CascadeShadowSplitSphereRadii[2], _CascadeShadowSplitSphereRadii[3]); fragment_uniform_buffer_5[25] = float4(_MainLightShadowOffset0[0], _MainLightShadowOffset0[1], _MainLightShadowOffset0[2], _MainLightShadowOffset0[3]); fragment_uniform_buffer_5[26] = float4(_MainLightShadowOffset1[0], _MainLightShadowOffset1[1], _MainLightShadowOffset1[2], _MainLightShadowOffset1[3]); fragment_uniform_buffer_5[28] = float4(_MainLightShadowmapSize[0], _MainLightShadowmapSize[1], _MainLightShadowmapSize[2], _MainLightShadowmapSize[3]); fragment_uniform_buffer_5[29] = float4(_AdditionalShadowOffset0[0], _AdditionalShadowOffset0[1], _AdditionalShadowOffset0[2], _AdditionalShadowOffset0[3]); fragment_uniform_buffer_5[30] = float4(_AdditionalShadowOffset1[0], _AdditionalShadowOffset1[1], _AdditionalShadowOffset1[2], _AdditionalShadowOffset1[3]); fragment_uniform_buffer_5[32] = float4(_AdditionalShadowmapSize[0], _AdditionalShadowmapSize[1], _AdditionalShadowmapSize[2], _AdditionalShadowmapSize[3]); gl_Layer = stage_input.gl_Layer; fragment_input_0 = stage_input.fragment_input_0; fragment_input_1 = stage_input.fragment_input_1; fragment_input_2 = stage_input.fragment_input_2; fragment_input_3 = stage_input.fragment_input_3; fragment_input_4 = stage_input.fragment_input_4; fragment_input_5 = stage_input.fragment_input_5; fragment_input_6 = stage_input.fragment_input_6; fragment_input_8 = stage_input.fragment_input_8; frag_main(); Fragment_Stage_Output stage_output; stage_output.fragment_output_0 = fragment_output_0; return stage_output; } #endif // STEREO_INSTANCING_ON #endif // _ADDITIONAL_LIGHTS #endif // _ADDITIONAL_LIGHT_SHADOWS #endif // _LIGHT_LAYERS #endif // _MAIN_LIGHT_SHADOWS_CASCADE #endif // _SHADOWS_SOFT #endif // !_LIGHT_COOKIES #endif // !_MAIN_LIGHT_SHADOWS #ifdef _ADDITIONAL_LIGHTS #ifdef _ADDITIONAL_LIGHT_SHADOWS #ifdef _LIGHT_LAYERS #ifdef _MAIN_LIGHT_SHADOWS_CASCADE #ifdef _SHADOWS_SOFT #ifndef STEREO_INSTANCING_ON #ifndef _LIGHT_COOKIES #ifndef _MAIN_LIGHT_SHADOWS #define ANY_SHADER_VARIANT_ACTIVE float3 _WorldSpaceCameraPos; float4 _AdditionalLightsPosition[256]; float4 _AdditionalLightsColor[256]; float4 _AdditionalLightsAttenuation[256]; float4 _AdditionalLightsSpotDir[256]; float _AdditionalLightsLayerMasks[256]; float4 unity_RenderingLayer; float4 unity_LightData; float4 unity_LightIndices[2]; float4 unity_SHAr; float4 unity_SHAg; float4 unity_SHAb; float4 unity_SHBr; float4 unity_SHBg; float4 unity_SHBb; float4 unity_SHC; float _Cutoff; float4x4 _MainLightWorldToShadow[5]; float4 _CascadeShadowSplitSpheres0; float4 _CascadeShadowSplitSpheres1; float4 _CascadeShadowSplitSpheres2; float4 _CascadeShadowSplitSpheres3; float4 _CascadeShadowSplitSphereRadii; float4 _MainLightShadowOffset0; float4 _MainLightShadowOffset1; float4 _MainLightShadowmapSize; float4 _AdditionalShadowOffset0; float4 _AdditionalShadowOffset1; float4 _AdditionalShadowmapSize; static float4 fragment_uniform_buffer_0[22]; static float4 fragment_uniform_buffer_1[1536]; static float4 fragment_uniform_buffer_2[34]; static float4 fragment_uniform_buffer_3[5]; static float4 fragment_uniform_buffer_4[1313]; static const float fragment_unnamed_61[16] = { 1.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f }; Texture2D _MainTex; Texture2D _MainLightShadowmapTexture; Texture2D _AdditionalLightsShadowmapTexture; SamplerState sampler_MainTex; SamplerComparisonState S1; static float2 fragment_input_0; static float3 fragment_input_1; static float4 fragment_input_2; static float3 fragment_input_3; static float3 fragment_input_4; static float4 fragment_input_5; static float4 fragment_input_6; static float4 fragment_output_0; struct Fragment_Stage_Input { float2 fragment_input_0 : TEXCOORD; // TEXCOORD float3 fragment_input_1 : TEXCOORD1; // TEXCOORD_1 float4 fragment_input_2 : TEXCOORD2; // TEXCOORD_2 float3 fragment_input_3 : TEXCOORD3; // TEXCOORD_3 float3 fragment_input_4 : TEXCOORD4; // TEXCOORD_4 float4 fragment_input_5 : TEXCOORD5; // TEXCOORD_5 float4 fragment_input_6 : TEXCOORD7; // TEXCOORD_7 }; struct Fragment_Stage_Output { float4 fragment_output_0 : SV_Target0; }; static bool discard_state; void discard_cond(bool fragment_unnamed_1930) { if (fragment_unnamed_1930) { discard_state = true; } } void discard_exit() { if (discard_state) { discard; } } void frag_main() { discard_state = false; float4 fragment_unnamed_83 = _MainTex.SampleBias(sampler_MainTex, float2(fragment_input_0.x, fragment_input_0.y), fragment_uniform_buffer_0[4u].x); float fragment_unnamed_88 = fragment_unnamed_83.w; precise float fragment_unnamed_99 = fragment_unnamed_83.x * fragment_input_6.x; precise float fragment_unnamed_100 = fragment_unnamed_83.y * fragment_input_6.y; precise float fragment_unnamed_101 = fragment_unnamed_83.z * fragment_input_6.z; precise float fragment_unnamed_102 = fragment_unnamed_88 * fragment_input_6.w; bool fragment_unnamed_107 = fragment_uniform_buffer_0[4u].z != 0.0f; bool fragment_unnamed_113 = 0.0f >= fragment_uniform_buffer_3[4u].x; precise float fragment_unnamed_120 = abs(ddx_coarse(fragment_unnamed_102)) + abs(ddy_coarse(fragment_unnamed_102)); precise float fragment_unnamed_126 = (-0.0f) - fragment_uniform_buffer_3[4u].x; float fragment_unnamed_128 = mad(fragment_unnamed_88, fragment_input_6.w, fragment_unnamed_126); precise float fragment_unnamed_129 = (-0.0f) - fragment_unnamed_120; precise float fragment_unnamed_134 = mad(fragment_unnamed_129, 0.5f, fragment_unnamed_128) / max(fragment_unnamed_120, 9.9999997473787516355514526367188e-05f); precise float fragment_unnamed_135 = fragment_unnamed_134 + 1.0f; float fragment_unnamed_140 = asfloat(fragment_unnamed_113 ? 1065353216u : asuint(clamp(fragment_unnamed_135, 0.0f, 1.0f))); precise float fragment_unnamed_143 = fragment_unnamed_140 + (-9.9999997473787516355514526367188e-05f); discard_cond(asfloat((((~(fragment_unnamed_113 ? 4294967295u : 0u)) & (fragment_unnamed_107 ? 4294967295u : 0u)) != 0u) ? asuint(fragment_unnamed_143) : asuint(fragment_unnamed_128)) < 0.0f); float fragment_unnamed_169 = rsqrt(dot(float3(fragment_input_3.x, fragment_input_3.y, fragment_input_3.z), float3(fragment_input_3.x, fragment_input_3.y, fragment_input_3.z))); precise float fragment_unnamed_176 = fragment_unnamed_169 * fragment_input_3.x; precise float fragment_unnamed_177 = fragment_unnamed_169 * fragment_input_3.y; precise float fragment_unnamed_178 = fragment_unnamed_169 * fragment_input_3.z; precise float fragment_unnamed_189 = (-0.0f) - fragment_uniform_buffer_4[20u].x; precise float fragment_unnamed_191 = (-0.0f) - fragment_uniform_buffer_4[20u].y; precise float fragment_unnamed_193 = (-0.0f) - fragment_uniform_buffer_4[20u].z; precise float fragment_unnamed_194 = fragment_input_2.x + fragment_unnamed_189; precise float fragment_unnamed_195 = fragment_input_2.y + fragment_unnamed_191; precise float fragment_unnamed_196 = fragment_input_2.z + fragment_unnamed_193; precise float fragment_unnamed_207 = (-0.0f) - fragment_uniform_buffer_4[21u].x; precise float fragment_unnamed_209 = (-0.0f) - fragment_uniform_buffer_4[21u].y; precise float fragment_unnamed_211 = (-0.0f) - fragment_uniform_buffer_4[21u].z; precise float fragment_unnamed_212 = fragment_input_2.x + fragment_unnamed_207; precise float fragment_unnamed_213 = fragment_input_2.y + fragment_unnamed_209; precise float fragment_unnamed_214 = fragment_input_2.z + fragment_unnamed_211; precise float fragment_unnamed_224 = (-0.0f) - fragment_uniform_buffer_4[22u].x; precise float fragment_unnamed_226 = (-0.0f) - fragment_uniform_buffer_4[22u].y; precise float fragment_unnamed_228 = (-0.0f) - fragment_uniform_buffer_4[22u].z; precise float fragment_unnamed_229 = fragment_input_2.x + fragment_unnamed_224; precise float fragment_unnamed_230 = fragment_input_2.y + fragment_unnamed_226; precise float fragment_unnamed_231 = fragment_input_2.z + fragment_unnamed_228; precise float fragment_unnamed_242 = (-0.0f) - fragment_uniform_buffer_4[23u].x; precise float fragment_unnamed_244 = (-0.0f) - fragment_uniform_buffer_4[23u].y; precise float fragment_unnamed_246 = (-0.0f) - fragment_uniform_buffer_4[23u].z; precise float fragment_unnamed_247 = fragment_input_2.x + fragment_unnamed_242; precise float fragment_unnamed_248 = fragment_input_2.y + fragment_unnamed_244; precise float fragment_unnamed_249 = fragment_input_2.z + fragment_unnamed_246; bool fragment_unnamed_269 = dot(float3(fragment_unnamed_194, fragment_unnamed_195, fragment_unnamed_196), float3(fragment_unnamed_194, fragment_unnamed_195, fragment_unnamed_196)) < fragment_uniform_buffer_4[24u].x; bool fragment_unnamed_270 = dot(float3(fragment_unnamed_212, fragment_unnamed_213, fragment_unnamed_214), float3(fragment_unnamed_212, fragment_unnamed_213, fragment_unnamed_214)) < fragment_uniform_buffer_4[24u].y; bool fragment_unnamed_271 = dot(float3(fragment_unnamed_229, fragment_unnamed_230, fragment_unnamed_231), float3(fragment_unnamed_229, fragment_unnamed_230, fragment_unnamed_231)) < fragment_uniform_buffer_4[24u].z; precise float fragment_unnamed_293 = asfloat(fragment_unnamed_269 ? 3212836864u : 2147483648u) + asfloat((fragment_unnamed_270 ? 4294967295u : 0u) & 1065353216u); precise float fragment_unnamed_294 = asfloat(fragment_unnamed_270 ? 3212836864u : 2147483648u) + asfloat((fragment_unnamed_271 ? 4294967295u : 0u) & 1065353216u); precise float fragment_unnamed_295 = asfloat(fragment_unnamed_271 ? 3212836864u : 2147483648u) + asfloat(((dot(float3(fragment_unnamed_247, fragment_unnamed_248, fragment_unnamed_249), float3(fragment_unnamed_247, fragment_unnamed_248, fragment_unnamed_249)) < fragment_uniform_buffer_4[24u].w) ? 4294967295u : 0u) & 1065353216u); precise float fragment_unnamed_305 = (-0.0f) - dot(float4(asfloat((fragment_unnamed_269 ? 4294967295u : 0u) & 1065353216u), max(fragment_unnamed_293, 0.0f), max(fragment_unnamed_294, 0.0f), max(fragment_unnamed_295, 0.0f)), float4(4.0f, 3.0f, 2.0f, 1.0f)); precise float fragment_unnamed_306 = fragment_unnamed_305 + 4.0f; uint fragment_unnamed_308 = uint(fragment_unnamed_306) << 2u; uint fragment_unnamed_311 = fragment_unnamed_308 + 1u; precise float fragment_unnamed_317 = fragment_input_2.y * fragment_uniform_buffer_4[fragment_unnamed_311].x; precise float fragment_unnamed_318 = fragment_input_2.y * fragment_uniform_buffer_4[fragment_unnamed_311].y; precise float fragment_unnamed_319 = fragment_input_2.y * fragment_uniform_buffer_4[fragment_unnamed_311].z; uint fragment_unnamed_330 = fragment_unnamed_308 + 2u; uint fragment_unnamed_341 = fragment_unnamed_308 + 3u; precise float fragment_unnamed_347 = mad(fragment_uniform_buffer_4[fragment_unnamed_330].x, fragment_input_2.z, mad(fragment_uniform_buffer_4[fragment_unnamed_308].x, fragment_input_2.x, fragment_unnamed_317)) + fragment_uniform_buffer_4[fragment_unnamed_341].x; precise float fragment_unnamed_348 = mad(fragment_uniform_buffer_4[fragment_unnamed_330].y, fragment_input_2.z, mad(fragment_uniform_buffer_4[fragment_unnamed_308].y, fragment_input_2.x, fragment_unnamed_318)) + fragment_uniform_buffer_4[fragment_unnamed_341].y; precise float fragment_unnamed_349 = mad(fragment_uniform_buffer_4[fragment_unnamed_330].z, fragment_input_2.z, mad(fragment_uniform_buffer_4[fragment_unnamed_308].z, fragment_input_2.x, fragment_unnamed_319)) + fragment_uniform_buffer_4[fragment_unnamed_341].z; float fragment_unnamed_350 = asfloat(1065353216u); precise float fragment_unnamed_381 = fragment_unnamed_177 * fragment_unnamed_176; precise float fragment_unnamed_382 = fragment_unnamed_178 * fragment_unnamed_177; precise float fragment_unnamed_383 = fragment_unnamed_178 * fragment_unnamed_178; precise float fragment_unnamed_384 = fragment_unnamed_176 * fragment_unnamed_178; precise float fragment_unnamed_415 = fragment_unnamed_177 * fragment_unnamed_177; precise float fragment_unnamed_416 = (-0.0f) - fragment_unnamed_415; float fragment_unnamed_417 = mad(fragment_unnamed_176, fragment_unnamed_176, fragment_unnamed_416); precise float fragment_unnamed_427 = dot(float4(fragment_uniform_buffer_2[27u]), float4(fragment_unnamed_176, fragment_unnamed_177, fragment_unnamed_178, fragment_unnamed_350)) + mad(fragment_uniform_buffer_2[33u].x, fragment_unnamed_417, dot(float4(fragment_uniform_buffer_2[30u]), float4(fragment_unnamed_381, fragment_unnamed_382, fragment_unnamed_383, fragment_unnamed_384))); precise float fragment_unnamed_428 = dot(float4(fragment_uniform_buffer_2[28u]), float4(fragment_unnamed_176, fragment_unnamed_177, fragment_unnamed_178, fragment_unnamed_350)) + mad(fragment_uniform_buffer_2[33u].y, fragment_unnamed_417, dot(float4(fragment_uniform_buffer_2[31u]), float4(fragment_unnamed_381, fragment_unnamed_382, fragment_unnamed_383, fragment_unnamed_384))); precise float fragment_unnamed_429 = dot(float4(fragment_uniform_buffer_2[29u]), float4(fragment_unnamed_176, fragment_unnamed_177, fragment_unnamed_178, fragment_unnamed_350)) + mad(fragment_uniform_buffer_2[33u].z, fragment_unnamed_417, dot(float4(fragment_uniform_buffer_2[32u]), float4(fragment_unnamed_381, fragment_unnamed_382, fragment_unnamed_383, fragment_unnamed_384))); float fragment_unnamed_492; if (0.0f < fragment_uniform_buffer_4[27u].y) { float fragment_unnamed_493; if (fragment_uniform_buffer_4[27u].y == 1.0f) { precise float fragment_unnamed_452 = fragment_unnamed_347 + fragment_uniform_buffer_4[25u].x; precise float fragment_unnamed_453 = fragment_unnamed_348 + fragment_uniform_buffer_4[25u].y; precise float fragment_unnamed_454 = fragment_unnamed_347 + fragment_uniform_buffer_4[25u].z; precise float fragment_unnamed_455 = fragment_unnamed_348 + fragment_uniform_buffer_4[25u].w; precise float fragment_unnamed_472 = fragment_unnamed_347 + fragment_uniform_buffer_4[26u].x; precise float fragment_unnamed_473 = fragment_unnamed_348 + fragment_uniform_buffer_4[26u].y; precise float fragment_unnamed_474 = fragment_unnamed_347 + fragment_uniform_buffer_4[26u].z; precise float fragment_unnamed_475 = fragment_unnamed_348 + fragment_uniform_buffer_4[26u].w; fragment_unnamed_493 = dot(float4(_MainLightShadowmapTexture.SampleCmpLevelZero(S1, float2(fragment_unnamed_452, fragment_unnamed_453), fragment_unnamed_349).xxxx.x, _MainLightShadowmapTexture.SampleCmpLevelZero(S1, float2(fragment_unnamed_454, fragment_unnamed_455), fragment_unnamed_349).xxxx.x, _MainLightShadowmapTexture.SampleCmpLevelZero(S1, float2(fragment_unnamed_472, fragment_unnamed_473), fragment_unnamed_349).xxxx.x, _MainLightShadowmapTexture.SampleCmpLevelZero(S1, float2(fragment_unnamed_474, fragment_unnamed_475), fragment_unnamed_349).xxxx.x), 0.25f.xxxx); } else { float fragment_unnamed_614; if (fragment_uniform_buffer_4[27u].y == 2.0f) { float fragment_unnamed_621 = floor(mad(fragment_unnamed_347, fragment_uniform_buffer_4[28u].z, 0.5f)); float fragment_unnamed_622 = floor(mad(fragment_unnamed_348, fragment_uniform_buffer_4[28u].w, 0.5f)); precise float fragment_unnamed_627 = (-0.0f) - fragment_unnamed_621; precise float fragment_unnamed_628 = (-0.0f) - fragment_unnamed_622; float fragment_unnamed_629 = mad(fragment_unnamed_347, fragment_uniform_buffer_4[28u].z, fragment_unnamed_627); float fragment_unnamed_630 = mad(fragment_unnamed_348, fragment_uniform_buffer_4[28u].w, fragment_unnamed_628); precise float fragment_unnamed_631 = fragment_unnamed_629 + 0.5f; precise float fragment_unnamed_632 = fragment_unnamed_629 + 1.0f; precise float fragment_unnamed_633 = fragment_unnamed_630 + 0.5f; precise float fragment_unnamed_634 = fragment_unnamed_630 + 1.0f; precise float fragment_unnamed_635 = fragment_unnamed_631 * fragment_unnamed_631; precise float fragment_unnamed_636 = fragment_unnamed_631 * fragment_unnamed_631; precise float fragment_unnamed_637 = fragment_unnamed_633 * fragment_unnamed_633; precise float fragment_unnamed_638 = fragment_unnamed_633 * fragment_unnamed_633; precise float fragment_unnamed_639 = fragment_unnamed_636 * 0.07999999821186065673828125f; precise float fragment_unnamed_641 = fragment_unnamed_638 * 0.07999999821186065673828125f; precise float fragment_unnamed_642 = (-0.0f) - fragment_unnamed_629; precise float fragment_unnamed_643 = (-0.0f) - fragment_unnamed_630; precise float fragment_unnamed_646 = (-0.0f) - fragment_unnamed_629; precise float fragment_unnamed_647 = (-0.0f) - fragment_unnamed_630; precise float fragment_unnamed_648 = fragment_unnamed_646 + 1.0f; precise float fragment_unnamed_649 = fragment_unnamed_647 + 1.0f; float fragment_unnamed_650 = min(fragment_unnamed_629, 0.0f); float fragment_unnamed_651 = min(fragment_unnamed_630, 0.0f); precise float fragment_unnamed_652 = (-0.0f) - fragment_unnamed_650; precise float fragment_unnamed_653 = (-0.0f) - fragment_unnamed_651; float fragment_unnamed_656 = max(fragment_unnamed_629, 0.0f); float fragment_unnamed_657 = max(fragment_unnamed_630, 0.0f); precise float fragment_unnamed_658 = (-0.0f) - fragment_unnamed_656; precise float fragment_unnamed_659 = (-0.0f) - fragment_unnamed_657; precise float fragment_unnamed_662 = mad(fragment_unnamed_652, fragment_unnamed_650, fragment_unnamed_648) + 1.0f; precise float fragment_unnamed_663 = mad(fragment_unnamed_653, fragment_unnamed_651, fragment_unnamed_649) + 1.0f; precise float fragment_unnamed_664 = mad(fragment_unnamed_658, fragment_unnamed_656, fragment_unnamed_632) + 1.0f; precise float fragment_unnamed_665 = mad(fragment_unnamed_659, fragment_unnamed_657, fragment_unnamed_634) + 1.0f; precise float fragment_unnamed_666 = mad(fragment_unnamed_635, 0.5f, fragment_unnamed_642) * 0.1599999964237213134765625f; precise float fragment_unnamed_668 = mad(fragment_unnamed_637, 0.5f, fragment_unnamed_643) * 0.1599999964237213134765625f; precise float fragment_unnamed_669 = fragment_unnamed_648 * 0.1599999964237213134765625f; precise float fragment_unnamed_670 = fragment_unnamed_649 * 0.1599999964237213134765625f; precise float fragment_unnamed_671 = fragment_unnamed_662 * 0.1599999964237213134765625f; precise float fragment_unnamed_672 = fragment_unnamed_663 * 0.1599999964237213134765625f; precise float fragment_unnamed_673 = fragment_unnamed_664 * 0.1599999964237213134765625f; precise float fragment_unnamed_674 = fragment_unnamed_665 * 0.1599999964237213134765625f; precise float fragment_unnamed_675 = fragment_unnamed_632 * 0.1599999964237213134765625f; precise float fragment_unnamed_676 = fragment_unnamed_634 * 0.1599999964237213134765625f; precise float fragment_unnamed_677 = fragment_unnamed_673 + fragment_unnamed_671; precise float fragment_unnamed_678 = fragment_unnamed_639 + fragment_unnamed_675; precise float fragment_unnamed_679 = fragment_unnamed_669 + fragment_unnamed_666; precise float fragment_unnamed_680 = fragment_unnamed_673 + fragment_unnamed_671; precise float fragment_unnamed_681 = fragment_unnamed_668 + fragment_unnamed_670; precise float fragment_unnamed_682 = fragment_unnamed_672 + fragment_unnamed_674; precise float fragment_unnamed_683 = fragment_unnamed_676 + fragment_unnamed_641; precise float fragment_unnamed_684 = fragment_unnamed_669 / fragment_unnamed_679; precise float fragment_unnamed_685 = fragment_unnamed_673 / fragment_unnamed_680; precise float fragment_unnamed_686 = fragment_unnamed_639 / fragment_unnamed_678; precise float fragment_unnamed_687 = fragment_unnamed_684 + (-2.5f); precise float fragment_unnamed_689 = fragment_unnamed_685 + (-0.5f); precise float fragment_unnamed_691 = fragment_unnamed_686 + 1.5f; precise float fragment_unnamed_693 = fragment_unnamed_670 / fragment_unnamed_681; precise float fragment_unnamed_694 = fragment_unnamed_674 / fragment_unnamed_682; precise float fragment_unnamed_695 = fragment_unnamed_641 / fragment_unnamed_683; precise float fragment_unnamed_696 = fragment_unnamed_693 + (-2.5f); precise float fragment_unnamed_697 = fragment_unnamed_694 + (-0.5f); precise float fragment_unnamed_698 = fragment_unnamed_695 + 1.5f; precise float fragment_unnamed_702 = fragment_unnamed_689 * fragment_uniform_buffer_4[28u].x; precise float fragment_unnamed_703 = fragment_unnamed_687 * fragment_uniform_buffer_4[28u].x; precise float fragment_unnamed_704 = fragment_unnamed_691 * fragment_uniform_buffer_4[28u].x; precise float fragment_unnamed_708 = fragment_unnamed_696 * fragment_uniform_buffer_4[28u].y; precise float fragment_unnamed_709 = fragment_unnamed_697 * fragment_uniform_buffer_4[28u].y; precise float fragment_unnamed_710 = fragment_unnamed_698 * fragment_uniform_buffer_4[28u].y; precise float fragment_unnamed_749 = fragment_unnamed_681 * fragment_unnamed_679; precise float fragment_unnamed_750 = fragment_unnamed_681 * fragment_unnamed_680; precise float fragment_unnamed_751 = fragment_unnamed_681 * fragment_unnamed_678; precise float fragment_unnamed_752 = fragment_unnamed_682 * fragment_unnamed_679; precise float fragment_unnamed_753 = fragment_unnamed_682 * fragment_unnamed_677; precise float fragment_unnamed_754 = fragment_unnamed_682 * fragment_unnamed_678; precise float fragment_unnamed_755 = fragment_unnamed_683 * fragment_unnamed_679; precise float fragment_unnamed_756 = fragment_unnamed_683 * fragment_unnamed_680; precise float fragment_unnamed_757 = fragment_unnamed_683 * fragment_unnamed_678; precise float fragment_unnamed_767 = _MainLightShadowmapTexture.SampleCmpLevelZero(S1, float2(mad(fragment_unnamed_621, fragment_uniform_buffer_4[28u].x, fragment_unnamed_702), mad(fragment_unnamed_622, fragment_uniform_buffer_4[28u].y, fragment_unnamed_708)), fragment_unnamed_349).xxxx.x * fragment_unnamed_750; float fragment_unnamed_793 = mad(fragment_unnamed_755, _MainLightShadowmapTexture.SampleCmpLevelZero(S1, float2(mad(fragment_unnamed_621, fragment_uniform_buffer_4[28u].x, fragment_unnamed_703), mad(fragment_unnamed_622, fragment_uniform_buffer_4[28u].y, fragment_unnamed_710)), fragment_unnamed_349).xxxx.x, mad(fragment_unnamed_754, _MainLightShadowmapTexture.SampleCmpLevelZero(S1, float2(mad(fragment_unnamed_621, fragment_uniform_buffer_4[28u].x, fragment_unnamed_704), mad(fragment_unnamed_622, fragment_uniform_buffer_4[28u].y, fragment_unnamed_709)), fragment_unnamed_349).xxxx.x, mad(fragment_unnamed_753, _MainLightShadowmapTexture.SampleCmpLevelZero(S1, float2(mad(fragment_unnamed_621, fragment_uniform_buffer_4[28u].x, fragment_unnamed_702), mad(fragment_unnamed_622, fragment_uniform_buffer_4[28u].y, fragment_unnamed_709)), fragment_unnamed_349).xxxx.x, mad(fragment_unnamed_752, _MainLightShadowmapTexture.SampleCmpLevelZero(S1, float2(mad(fragment_unnamed_621, fragment_uniform_buffer_4[28u].x, fragment_unnamed_703), mad(fragment_unnamed_622, fragment_uniform_buffer_4[28u].y, fragment_unnamed_709)), fragment_unnamed_349).xxxx.x, mad(fragment_unnamed_751, _MainLightShadowmapTexture.SampleCmpLevelZero(S1, float2(mad(fragment_unnamed_621, fragment_uniform_buffer_4[28u].x, fragment_unnamed_704), mad(fragment_unnamed_622, fragment_uniform_buffer_4[28u].y, fragment_unnamed_708)), fragment_unnamed_349).xxxx.x, mad(fragment_unnamed_749, _MainLightShadowmapTexture.SampleCmpLevelZero(S1, float2(mad(fragment_unnamed_621, fragment_uniform_buffer_4[28u].x, fragment_unnamed_703), mad(fragment_unnamed_622, fragment_uniform_buffer_4[28u].y, fragment_unnamed_708)), fragment_unnamed_349).xxxx.x, fragment_unnamed_767)))))); fragment_unnamed_614 = mad(fragment_unnamed_757, _MainLightShadowmapTexture.SampleCmpLevelZero(S1, float2(mad(fragment_unnamed_621, fragment_uniform_buffer_4[28u].x, fragment_unnamed_704), mad(fragment_unnamed_622, fragment_uniform_buffer_4[28u].y, fragment_unnamed_710)), fragment_unnamed_349).xxxx.x, mad(fragment_unnamed_756, _MainLightShadowmapTexture.SampleCmpLevelZero(S1, float2(mad(fragment_unnamed_621, fragment_uniform_buffer_4[28u].x, fragment_unnamed_702), mad(fragment_unnamed_622, fragment_uniform_buffer_4[28u].y, fragment_unnamed_710)), fragment_unnamed_349).xxxx.x, fragment_unnamed_793)); } else { float fragment_unnamed_810 = floor(mad(fragment_unnamed_347, fragment_uniform_buffer_4[28u].z, 0.5f)); float fragment_unnamed_811 = floor(mad(fragment_unnamed_348, fragment_uniform_buffer_4[28u].w, 0.5f)); precise float fragment_unnamed_816 = (-0.0f) - fragment_unnamed_810; precise float fragment_unnamed_817 = (-0.0f) - fragment_unnamed_811; float fragment_unnamed_818 = mad(fragment_unnamed_347, fragment_uniform_buffer_4[28u].z, fragment_unnamed_816); float fragment_unnamed_819 = mad(fragment_unnamed_348, fragment_uniform_buffer_4[28u].w, fragment_unnamed_817); precise float fragment_unnamed_820 = fragment_unnamed_818 + 0.5f; precise float fragment_unnamed_821 = fragment_unnamed_818 + 1.0f; precise float fragment_unnamed_822 = fragment_unnamed_819 + 0.5f; precise float fragment_unnamed_823 = fragment_unnamed_819 + 1.0f; precise float fragment_unnamed_824 = fragment_unnamed_820 * fragment_unnamed_820; precise float fragment_unnamed_825 = fragment_unnamed_820 * fragment_unnamed_820; precise float fragment_unnamed_826 = fragment_unnamed_822 * fragment_unnamed_822; precise float fragment_unnamed_827 = fragment_unnamed_822 * fragment_unnamed_822; precise float fragment_unnamed_828 = fragment_unnamed_825 * 0.040816001594066619873046875f; precise float fragment_unnamed_830 = fragment_unnamed_827 * 0.040816001594066619873046875f; precise float fragment_unnamed_831 = (-0.0f) - fragment_unnamed_818; precise float fragment_unnamed_832 = (-0.0f) - fragment_unnamed_819; precise float fragment_unnamed_835 = (-0.0f) - fragment_unnamed_818; precise float fragment_unnamed_836 = (-0.0f) - fragment_unnamed_819; precise float fragment_unnamed_837 = fragment_unnamed_835 + 1.0f; precise float fragment_unnamed_838 = fragment_unnamed_836 + 1.0f; float fragment_unnamed_839 = min(fragment_unnamed_818, 0.0f); float fragment_unnamed_840 = min(fragment_unnamed_819, 0.0f); precise float fragment_unnamed_841 = (-0.0f) - fragment_unnamed_839; precise float fragment_unnamed_842 = (-0.0f) - fragment_unnamed_840; float fragment_unnamed_845 = max(fragment_unnamed_818, 0.0f); float fragment_unnamed_846 = max(fragment_unnamed_819, 0.0f); precise float fragment_unnamed_847 = (-0.0f) - fragment_unnamed_845; precise float fragment_unnamed_848 = (-0.0f) - fragment_unnamed_846; precise float fragment_unnamed_851 = mad(fragment_unnamed_841, fragment_unnamed_839, fragment_unnamed_837) + 2.0f; precise float fragment_unnamed_852 = mad(fragment_unnamed_842, fragment_unnamed_840, fragment_unnamed_838) + 2.0f; precise float fragment_unnamed_853 = mad(fragment_unnamed_847, fragment_unnamed_845, fragment_unnamed_821) + 2.0f; precise float fragment_unnamed_854 = mad(fragment_unnamed_848, fragment_unnamed_846, fragment_unnamed_823) + 2.0f; precise float fragment_unnamed_855 = fragment_unnamed_853 * 0.08163200318813323974609375f; precise float fragment_unnamed_857 = mad(fragment_unnamed_826, 0.5f, fragment_unnamed_832) * 0.08163200318813323974609375f; precise float fragment_unnamed_858 = mad(fragment_unnamed_824, 0.5f, fragment_unnamed_831) * 0.08163200318813323974609375f; precise float fragment_unnamed_859 = fragment_unnamed_854 * 0.08163200318813323974609375f; precise float fragment_unnamed_860 = fragment_unnamed_851 * 0.08163200318813323974609375f; precise float fragment_unnamed_861 = fragment_unnamed_852 * 0.08163200318813323974609375f; float fragment_unnamed_866 = mad(fragment_unnamed_818, -0.08163200318813323974609375f, 0.08163200318813323974609375f); float fragment_unnamed_867 = mad(fragment_unnamed_818, 0.08163200318813323974609375f, 0.1632640063762664794921875f); precise float fragment_unnamed_868 = fragment_unnamed_866 + fragment_unnamed_858; precise float fragment_unnamed_869 = fragment_unnamed_860 + mad(fragment_unnamed_818, -0.08163200318813323974609375f, 0.1632640063762664794921875f); precise float fragment_unnamed_870 = fragment_unnamed_867 + fragment_unnamed_855; precise float fragment_unnamed_871 = fragment_unnamed_828 + mad(fragment_unnamed_818, 0.08163200318813323974609375f, 0.08163200318813323974609375f); float fragment_unnamed_874 = mad(fragment_unnamed_819, -0.08163200318813323974609375f, 0.08163200318813323974609375f); float fragment_unnamed_875 = mad(fragment_unnamed_819, 0.08163200318813323974609375f, 0.1632640063762664794921875f); precise float fragment_unnamed_876 = fragment_unnamed_874 + fragment_unnamed_857; precise float fragment_unnamed_877 = fragment_unnamed_861 + mad(fragment_unnamed_819, -0.08163200318813323974609375f, 0.1632640063762664794921875f); precise float fragment_unnamed_878 = fragment_unnamed_875 + fragment_unnamed_859; precise float fragment_unnamed_879 = fragment_unnamed_830 + mad(fragment_unnamed_819, 0.08163200318813323974609375f, 0.08163200318813323974609375f); precise float fragment_unnamed_880 = fragment_unnamed_866 / fragment_unnamed_868; precise float fragment_unnamed_881 = fragment_unnamed_860 / fragment_unnamed_869; precise float fragment_unnamed_882 = fragment_unnamed_867 / fragment_unnamed_870; precise float fragment_unnamed_883 = fragment_unnamed_828 / fragment_unnamed_871; precise float fragment_unnamed_884 = fragment_unnamed_880 + (-3.5f); precise float fragment_unnamed_886 = fragment_unnamed_881 + (-1.5f); precise float fragment_unnamed_888 = fragment_unnamed_882 + 0.5f; precise float fragment_unnamed_889 = fragment_unnamed_883 + 2.5f; precise float fragment_unnamed_891 = fragment_unnamed_874 / fragment_unnamed_876; precise float fragment_unnamed_892 = fragment_unnamed_861 / fragment_unnamed_877; precise float fragment_unnamed_893 = fragment_unnamed_875 / fragment_unnamed_878; precise float fragment_unnamed_894 = fragment_unnamed_830 / fragment_unnamed_879; precise float fragment_unnamed_895 = fragment_unnamed_891 + (-3.5f); precise float fragment_unnamed_896 = fragment_unnamed_892 + (-1.5f); precise float fragment_unnamed_897 = fragment_unnamed_893 + 0.5f; precise float fragment_unnamed_898 = fragment_unnamed_894 + 2.5f; precise float fragment_unnamed_902 = fragment_unnamed_889 * fragment_uniform_buffer_4[28u].x; precise float fragment_unnamed_903 = fragment_unnamed_884 * fragment_uniform_buffer_4[28u].x; precise float fragment_unnamed_904 = fragment_unnamed_886 * fragment_uniform_buffer_4[28u].x; precise float fragment_unnamed_905 = fragment_unnamed_888 * fragment_uniform_buffer_4[28u].x; precise float fragment_unnamed_909 = fragment_unnamed_895 * fragment_uniform_buffer_4[28u].y; precise float fragment_unnamed_910 = fragment_unnamed_898 * fragment_uniform_buffer_4[28u].y; precise float fragment_unnamed_911 = fragment_unnamed_896 * fragment_uniform_buffer_4[28u].y; precise float fragment_unnamed_912 = fragment_unnamed_897 * fragment_uniform_buffer_4[28u].y; precise float fragment_unnamed_989 = fragment_unnamed_876 * fragment_unnamed_868; precise float fragment_unnamed_990 = fragment_unnamed_876 * fragment_unnamed_869; precise float fragment_unnamed_991 = fragment_unnamed_876 * fragment_unnamed_870; precise float fragment_unnamed_992 = fragment_unnamed_876 * fragment_unnamed_871; precise float fragment_unnamed_993 = fragment_unnamed_877 * fragment_unnamed_868; precise float fragment_unnamed_994 = fragment_unnamed_877 * fragment_unnamed_869; precise float fragment_unnamed_995 = fragment_unnamed_877 * fragment_unnamed_870; precise float fragment_unnamed_996 = fragment_unnamed_877 * fragment_unnamed_871; precise float fragment_unnamed_997 = fragment_unnamed_878 * fragment_unnamed_868; precise float fragment_unnamed_998 = fragment_unnamed_878 * fragment_unnamed_869; precise float fragment_unnamed_999 = fragment_unnamed_878 * fragment_unnamed_870; precise float fragment_unnamed_1000 = fragment_unnamed_878 * fragment_unnamed_871; precise float fragment_unnamed_1001 = fragment_unnamed_879 * fragment_unnamed_868; precise float fragment_unnamed_1002 = fragment_unnamed_879 * fragment_unnamed_869; precise float fragment_unnamed_1003 = fragment_unnamed_879 * fragment_unnamed_870; precise float fragment_unnamed_1004 = fragment_unnamed_879 * fragment_unnamed_871; precise float fragment_unnamed_1014 = _MainLightShadowmapTexture.SampleCmpLevelZero(S1, float2(mad(fragment_unnamed_810, fragment_uniform_buffer_4[28u].x, fragment_unnamed_904), mad(fragment_unnamed_811, fragment_uniform_buffer_4[28u].y, fragment_unnamed_909)), fragment_unnamed_349).xxxx.x * fragment_unnamed_990; float fragment_unnamed_1040 = mad(fragment_unnamed_995, _MainLightShadowmapTexture.SampleCmpLevelZero(S1, float2(mad(fragment_unnamed_810, fragment_uniform_buffer_4[28u].x, fragment_unnamed_905), mad(fragment_unnamed_811, fragment_uniform_buffer_4[28u].y, fragment_unnamed_911)), fragment_unnamed_349).xxxx.x, mad(fragment_unnamed_994, _MainLightShadowmapTexture.SampleCmpLevelZero(S1, float2(mad(fragment_unnamed_810, fragment_uniform_buffer_4[28u].x, fragment_unnamed_904), mad(fragment_unnamed_811, fragment_uniform_buffer_4[28u].y, fragment_unnamed_911)), fragment_unnamed_349).xxxx.x, mad(fragment_unnamed_993, _MainLightShadowmapTexture.SampleCmpLevelZero(S1, float2(mad(fragment_unnamed_810, fragment_uniform_buffer_4[28u].x, fragment_unnamed_903), mad(fragment_unnamed_811, fragment_uniform_buffer_4[28u].y, fragment_unnamed_911)), fragment_unnamed_349).xxxx.x, mad(fragment_unnamed_992, _MainLightShadowmapTexture.SampleCmpLevelZero(S1, float2(mad(fragment_unnamed_810, fragment_uniform_buffer_4[28u].x, fragment_unnamed_902), mad(fragment_unnamed_811, fragment_uniform_buffer_4[28u].y, fragment_unnamed_909)), fragment_unnamed_349).xxxx.x, mad(fragment_unnamed_991, _MainLightShadowmapTexture.SampleCmpLevelZero(S1, float2(mad(fragment_unnamed_810, fragment_uniform_buffer_4[28u].x, fragment_unnamed_905), mad(fragment_unnamed_811, fragment_uniform_buffer_4[28u].y, fragment_unnamed_909)), fragment_unnamed_349).xxxx.x, mad(fragment_unnamed_989, _MainLightShadowmapTexture.SampleCmpLevelZero(S1, float2(mad(fragment_unnamed_810, fragment_uniform_buffer_4[28u].x, fragment_unnamed_903), mad(fragment_unnamed_811, fragment_uniform_buffer_4[28u].y, fragment_unnamed_909)), fragment_unnamed_349).xxxx.x, fragment_unnamed_1014)))))); float fragment_unnamed_1070 = mad(fragment_unnamed_1001, _MainLightShadowmapTexture.SampleCmpLevelZero(S1, float2(mad(fragment_unnamed_810, fragment_uniform_buffer_4[28u].x, fragment_unnamed_903), mad(fragment_unnamed_811, fragment_uniform_buffer_4[28u].y, fragment_unnamed_910)), fragment_unnamed_349).xxxx.x, mad(fragment_unnamed_1000, _MainLightShadowmapTexture.SampleCmpLevelZero(S1, float2(mad(fragment_unnamed_810, fragment_uniform_buffer_4[28u].x, fragment_unnamed_902), mad(fragment_unnamed_811, fragment_uniform_buffer_4[28u].y, fragment_unnamed_912)), fragment_unnamed_349).xxxx.x, mad(fragment_unnamed_999, _MainLightShadowmapTexture.SampleCmpLevelZero(S1, float2(mad(fragment_unnamed_810, fragment_uniform_buffer_4[28u].x, fragment_unnamed_905), mad(fragment_unnamed_811, fragment_uniform_buffer_4[28u].y, fragment_unnamed_912)), fragment_unnamed_349).xxxx.x, mad(fragment_unnamed_998, _MainLightShadowmapTexture.SampleCmpLevelZero(S1, float2(mad(fragment_unnamed_810, fragment_uniform_buffer_4[28u].x, fragment_unnamed_904), mad(fragment_unnamed_811, fragment_uniform_buffer_4[28u].y, fragment_unnamed_912)), fragment_unnamed_349).xxxx.x, mad(fragment_unnamed_997, _MainLightShadowmapTexture.SampleCmpLevelZero(S1, float2(mad(fragment_unnamed_810, fragment_uniform_buffer_4[28u].x, fragment_unnamed_903), mad(fragment_unnamed_811, fragment_uniform_buffer_4[28u].y, fragment_unnamed_912)), fragment_unnamed_349).xxxx.x, mad(fragment_unnamed_996, _MainLightShadowmapTexture.SampleCmpLevelZero(S1, float2(mad(fragment_unnamed_810, fragment_uniform_buffer_4[28u].x, fragment_unnamed_902), mad(fragment_unnamed_811, fragment_uniform_buffer_4[28u].y, fragment_unnamed_911)), fragment_unnamed_349).xxxx.x, fragment_unnamed_1040)))))); fragment_unnamed_614 = mad(fragment_unnamed_1004, _MainLightShadowmapTexture.SampleCmpLevelZero(S1, float2(mad(fragment_unnamed_810, fragment_uniform_buffer_4[28u].x, fragment_unnamed_902), mad(fragment_unnamed_811, fragment_uniform_buffer_4[28u].y, fragment_unnamed_910)), fragment_unnamed_349).xxxx.x, mad(fragment_unnamed_1003, _MainLightShadowmapTexture.SampleCmpLevelZero(S1, float2(mad(fragment_unnamed_810, fragment_uniform_buffer_4[28u].x, fragment_unnamed_905), mad(fragment_unnamed_811, fragment_uniform_buffer_4[28u].y, fragment_unnamed_910)), fragment_unnamed_349).xxxx.x, mad(fragment_unnamed_1002, _MainLightShadowmapTexture.SampleCmpLevelZero(S1, float2(mad(fragment_unnamed_810, fragment_uniform_buffer_4[28u].x, fragment_unnamed_904), mad(fragment_unnamed_811, fragment_uniform_buffer_4[28u].y, fragment_unnamed_910)), fragment_unnamed_349).xxxx.x, fragment_unnamed_1070))); } fragment_unnamed_493 = fragment_unnamed_614; } fragment_unnamed_492 = fragment_unnamed_493; } else { fragment_unnamed_492 = _MainLightShadowmapTexture.SampleCmpLevelZero(S1, float2(fragment_unnamed_347, fragment_unnamed_348), fragment_unnamed_349).xxxx.x; } precise float fragment_unnamed_497 = (-0.0f) - fragment_uniform_buffer_4[27u].x; precise float fragment_unnamed_498 = fragment_unnamed_497 + 1.0f; float fragment_unnamed_511 = asfloat(((((0.0f >= fragment_unnamed_349) ? 4294967295u : 0u) | ((fragment_unnamed_349 >= 1.0f) ? 4294967295u : 0u)) != 0u) ? 1065353216u : asuint(mad(fragment_unnamed_492, fragment_uniform_buffer_4[27u].x, fragment_unnamed_498))); precise float fragment_unnamed_521 = (-0.0f) - fragment_uniform_buffer_0[21u].x; precise float fragment_unnamed_523 = (-0.0f) - fragment_uniform_buffer_0[21u].y; precise float fragment_unnamed_525 = (-0.0f) - fragment_uniform_buffer_0[21u].z; precise float fragment_unnamed_526 = fragment_input_2.x + fragment_unnamed_521; precise float fragment_unnamed_527 = fragment_input_2.y + fragment_unnamed_523; precise float fragment_unnamed_528 = fragment_input_2.z + fragment_unnamed_525; float fragment_unnamed_529 = dot(float3(fragment_unnamed_526, fragment_unnamed_527, fragment_unnamed_528), float3(fragment_unnamed_526, fragment_unnamed_527, fragment_unnamed_528)); precise float fragment_unnamed_540 = (-0.0f) - fragment_unnamed_511; precise float fragment_unnamed_541 = fragment_unnamed_540 + 1.0f; precise float fragment_unnamed_559 = mad(clamp(mad(fragment_unnamed_529, fragment_uniform_buffer_4[27u].z, fragment_uniform_buffer_4[27u].w), 0.0f, 1.0f), fragment_unnamed_541, fragment_unnamed_511) * fragment_uniform_buffer_2[11u].z; precise float fragment_unnamed_566 = fragment_unnamed_559 * fragment_uniform_buffer_0[6u].x; precise float fragment_unnamed_567 = fragment_unnamed_559 * fragment_uniform_buffer_0[6u].y; precise float fragment_unnamed_568 = fragment_unnamed_559 * fragment_uniform_buffer_0[6u].z; float fragment_unnamed_577 = clamp(dot(float3(fragment_unnamed_176, fragment_unnamed_177, fragment_unnamed_178), float3(fragment_uniform_buffer_0[5u].xyz)), 0.0f, 1.0f); precise float fragment_unnamed_578 = fragment_unnamed_577 * fragment_unnamed_566; precise float fragment_unnamed_579 = fragment_unnamed_577 * fragment_unnamed_567; precise float fragment_unnamed_580 = fragment_unnamed_577 * fragment_unnamed_568; precise float fragment_unnamed_581 = fragment_unnamed_99 * fragment_unnamed_578; precise float fragment_unnamed_582 = fragment_unnamed_100 * fragment_unnamed_579; precise float fragment_unnamed_583 = fragment_unnamed_101 * fragment_unnamed_580; bool fragment_unnamed_584 = (asuint(fragment_uniform_buffer_0[8u]).x & asuint(fragment_uniform_buffer_2[10u]).x) != 0u; uint fragment_unnamed_601 = uint(int(min(fragment_uniform_buffer_0[10u].x, fragment_uniform_buffer_2[11u].y))); float fragment_unnamed_609 = clamp(mad(fragment_unnamed_529, fragment_uniform_buffer_4[31u].x, fragment_uniform_buffer_4[31u].y), 0.0f, 1.0f); float fragment_unnamed_613 = asfloat(0u); float fragment_unnamed_1086; float fragment_unnamed_1088; float fragment_unnamed_1090; fragment_unnamed_1086 = asfloat(0u); fragment_unnamed_1088 = asfloat(0u); fragment_unnamed_1090 = asfloat(0u); uint fragment_unnamed_1140; precise float fragment_unnamed_1167; precise float fragment_unnamed_1168; precise float fragment_unnamed_1169; precise float fragment_unnamed_1203; float fragment_unnamed_1315; precise float fragment_unnamed_1317; precise float fragment_unnamed_1318; precise float fragment_unnamed_1331; uint fragment_unnamed_1332; precise float fragment_unnamed_1339; precise float fragment_unnamed_1340; precise float fragment_unnamed_1341; float fragment_unnamed_1345; precise float fragment_unnamed_1346; precise float fragment_unnamed_1347; precise float fragment_unnamed_1348; bool fragment_unnamed_1352; for (float fragment_unnamed_1092 = fragment_unnamed_613; !(asuint(fragment_unnamed_1092) >= fragment_unnamed_601); fragment_unnamed_1317 = (-0.0f) - fragment_unnamed_1315, fragment_unnamed_1318 = fragment_unnamed_1317 + 1.0f, fragment_unnamed_1331 = fragment_unnamed_1203 * mad(fragment_unnamed_609, fragment_unnamed_1318, fragment_unnamed_1315), fragment_unnamed_1332 = fragment_unnamed_1140 + 256u, fragment_unnamed_1339 = fragment_unnamed_1331 * fragment_uniform_buffer_1[fragment_unnamed_1332].x, fragment_unnamed_1340 = fragment_unnamed_1331 * fragment_uniform_buffer_1[fragment_unnamed_1332].y, fragment_unnamed_1341 = fragment_unnamed_1331 * fragment_uniform_buffer_1[fragment_unnamed_1332].z, fragment_unnamed_1345 = clamp(dot(float3(fragment_unnamed_176, fragment_unnamed_177, fragment_unnamed_178), float3(fragment_unnamed_1167, fragment_unnamed_1168, fragment_unnamed_1169)), 0.0f, 1.0f), fragment_unnamed_1346 = fragment_unnamed_1345 * fragment_unnamed_1339, fragment_unnamed_1347 = fragment_unnamed_1345 * fragment_unnamed_1340, fragment_unnamed_1348 = fragment_unnamed_1345 * fragment_unnamed_1341, fragment_unnamed_1352 = (asuint(fragment_uniform_buffer_2[10u]).x & asuint(fragment_uniform_buffer_1[fragment_unnamed_1140 + 1280u]).x) != 0u, fragment_unnamed_1086 = asfloat(fragment_unnamed_1352 ? asuint(mad(fragment_unnamed_1346, fragment_unnamed_99, fragment_unnamed_1086)) : asuint(fragment_unnamed_1086)), fragment_unnamed_1088 = asfloat(fragment_unnamed_1352 ? asuint(mad(fragment_unnamed_1347, fragment_unnamed_100, fragment_unnamed_1088)) : asuint(fragment_unnamed_1088)), fragment_unnamed_1090 = asfloat(fragment_unnamed_1352 ? asuint(mad(fragment_unnamed_1348, fragment_unnamed_101, fragment_unnamed_1090)) : asuint(fragment_unnamed_1090)), fragment_unnamed_1092 = asfloat(asuint(fragment_unnamed_1092) + 1u)) { uint fragment_unnamed_1111 = asuint(fragment_unnamed_1092) & 3u; fragment_unnamed_1140 = uint(int(dot(float4(fragment_uniform_buffer_2[(asuint(fragment_unnamed_1092) >> 2u) + 12u]), float4(fragment_unnamed_61[(fragment_unnamed_1111 * 4u) + 0u], fragment_unnamed_61[(fragment_unnamed_1111 * 4u) + 1u], fragment_unnamed_61[(fragment_unnamed_1111 * 4u) + 2u], fragment_unnamed_61[(fragment_unnamed_1111 * 4u) + 3u])))); precise float fragment_unnamed_1143 = (-0.0f) - fragment_input_2.x; precise float fragment_unnamed_1146 = (-0.0f) - fragment_input_2.y; precise float fragment_unnamed_1149 = (-0.0f) - fragment_input_2.z; float fragment_unnamed_1158 = mad(fragment_unnamed_1143, fragment_uniform_buffer_1[fragment_unnamed_1140].w, fragment_uniform_buffer_1[fragment_unnamed_1140].x); float fragment_unnamed_1159 = mad(fragment_unnamed_1146, fragment_uniform_buffer_1[fragment_unnamed_1140].w, fragment_uniform_buffer_1[fragment_unnamed_1140].y); float fragment_unnamed_1160 = mad(fragment_unnamed_1149, fragment_uniform_buffer_1[fragment_unnamed_1140].w, fragment_uniform_buffer_1[fragment_unnamed_1140].z); float fragment_unnamed_1164 = max(dot(float3(fragment_unnamed_1158, fragment_unnamed_1159, fragment_unnamed_1160), float3(fragment_unnamed_1158, fragment_unnamed_1159, fragment_unnamed_1160)), 6.103515625e-05f); float fragment_unnamed_1166 = rsqrt(fragment_unnamed_1164); fragment_unnamed_1167 = fragment_unnamed_1166 * fragment_unnamed_1158; fragment_unnamed_1168 = fragment_unnamed_1166 * fragment_unnamed_1159; fragment_unnamed_1169 = fragment_unnamed_1166 * fragment_unnamed_1160; precise float fragment_unnamed_1170 = 1.0f / fragment_unnamed_1164; precise float fragment_unnamed_1176 = fragment_unnamed_1164 * fragment_uniform_buffer_1[fragment_unnamed_1140 + 512u].x; precise float fragment_unnamed_1177 = (-0.0f) - fragment_unnamed_1176; float fragment_unnamed_1179 = max(mad(fragment_unnamed_1177, fragment_unnamed_1176, 1.0f), 0.0f); precise float fragment_unnamed_1180 = fragment_unnamed_1179 * fragment_unnamed_1179; precise float fragment_unnamed_1181 = fragment_unnamed_1180 * fragment_unnamed_1170; float fragment_unnamed_1201 = clamp(mad(dot(float3(fragment_uniform_buffer_1[fragment_unnamed_1140 + 768u].xyz), float3(fragment_unnamed_1167, fragment_unnamed_1168, fragment_unnamed_1169)), fragment_uniform_buffer_1[fragment_unnamed_1140 + 512u].z, fragment_uniform_buffer_1[fragment_unnamed_1140 + 512u].w), 0.0f, 1.0f); precise float fragment_unnamed_1202 = fragment_unnamed_1201 * fragment_unnamed_1201; fragment_unnamed_1203 = fragment_unnamed_1181 * fragment_unnamed_1202; uint fragment_unnamed_1210 = (int(fragment_unnamed_1140) < int(0u)) ? 4294967295u : uint(int(fragment_uniform_buffer_4[fragment_unnamed_1140 + 33u].w)); float frontier_phi_17_pred; if (int(fragment_unnamed_1210) >= int(0u)) { float fragment_unnamed_1250; if (0.0f != fragment_uniform_buffer_4[fragment_unnamed_1140 + 33u].z) { float fragment_unnamed_1219 = abs(fragment_unnamed_1169); float fragment_unnamed_1221 = abs(fragment_unnamed_1167); precise float fragment_unnamed_1229 = (-0.0f) - fragment_unnamed_1169; precise float fragment_unnamed_1230 = (-0.0f) - fragment_unnamed_1168; precise float fragment_unnamed_1231 = (-0.0f) - fragment_unnamed_1167; fragment_unnamed_1250 = asfloat(fragment_unnamed_1210 + uint(int(asfloat(((((fragment_unnamed_1219 >= abs(fragment_unnamed_1168)) ? 4294967295u : 0u) & ((fragment_unnamed_1219 >= fragment_unnamed_1221) ? 4294967295u : 0u)) != 0u) ? ((fragment_unnamed_1229 < 0.0f) ? 1084227584u : 1082130432u) : ((abs(fragment_unnamed_1168) >= fragment_unnamed_1221) ? ((fragment_unnamed_1230 < 0.0f) ? 1077936128u : 1073741824u) : (((fragment_unnamed_1231 < 0.0f) ? 4294967295u : 0u) & 1065353216u)))))); } else { fragment_unnamed_1250 = asfloat(fragment_unnamed_1210); } uint fragment_unnamed_1252 = asuint(fragment_unnamed_1250) << 2u; uint fragment_unnamed_1255 = fragment_unnamed_1252 + 290u; precise float fragment_unnamed_1263 = fragment_input_2.y * fragment_uniform_buffer_4[fragment_unnamed_1255].x; precise float fragment_unnamed_1264 = fragment_input_2.y * fragment_uniform_buffer_4[fragment_unnamed_1255].y; precise float fragment_unnamed_1265 = fragment_input_2.y * fragment_uniform_buffer_4[fragment_unnamed_1255].z; precise float fragment_unnamed_1266 = fragment_input_2.y * fragment_uniform_buffer_4[fragment_unnamed_1255].w; uint fragment_unnamed_1267 = fragment_unnamed_1252 + 289u; uint fragment_unnamed_1281 = fragment_unnamed_1252 + 291u; uint fragment_unnamed_1295 = fragment_unnamed_1252 + 292u; precise float fragment_unnamed_1303 = mad(fragment_uniform_buffer_4[fragment_unnamed_1281].x, fragment_input_2.z, mad(fragment_uniform_buffer_4[fragment_unnamed_1267].x, fragment_input_2.x, fragment_unnamed_1263)) + fragment_uniform_buffer_4[fragment_unnamed_1295].x; precise float fragment_unnamed_1304 = mad(fragment_uniform_buffer_4[fragment_unnamed_1281].y, fragment_input_2.z, mad(fragment_uniform_buffer_4[fragment_unnamed_1267].y, fragment_input_2.x, fragment_unnamed_1264)) + fragment_uniform_buffer_4[fragment_unnamed_1295].y; precise float fragment_unnamed_1305 = mad(fragment_uniform_buffer_4[fragment_unnamed_1281].z, fragment_input_2.z, mad(fragment_uniform_buffer_4[fragment_unnamed_1267].z, fragment_input_2.x, fragment_unnamed_1265)) + fragment_uniform_buffer_4[fragment_unnamed_1295].z; precise float fragment_unnamed_1306 = mad(fragment_uniform_buffer_4[fragment_unnamed_1281].w, fragment_input_2.z, mad(fragment_uniform_buffer_4[fragment_unnamed_1267].w, fragment_input_2.x, fragment_unnamed_1266)) + fragment_uniform_buffer_4[fragment_unnamed_1295].w; precise float fragment_unnamed_1307 = fragment_unnamed_1303 / fragment_unnamed_1306; precise float fragment_unnamed_1308 = fragment_unnamed_1304 / fragment_unnamed_1306; precise float fragment_unnamed_1309 = fragment_unnamed_1305 / fragment_unnamed_1306; float fragment_unnamed_1419; if (0.0f < fragment_uniform_buffer_4[fragment_unnamed_1140 + 33u].y) { float fragment_unnamed_1420; if (1.0f == fragment_uniform_buffer_4[fragment_unnamed_1140 + 33u].y) { precise float fragment_unnamed_1380 = fragment_unnamed_1307 + fragment_uniform_buffer_4[29u].x; precise float fragment_unnamed_1381 = fragment_unnamed_1308 + fragment_uniform_buffer_4[29u].y; precise float fragment_unnamed_1382 = fragment_unnamed_1307 + fragment_uniform_buffer_4[29u].z; precise float fragment_unnamed_1383 = fragment_unnamed_1308 + fragment_uniform_buffer_4[29u].w; precise float fragment_unnamed_1399 = fragment_unnamed_1307 + fragment_uniform_buffer_4[30u].x; precise float fragment_unnamed_1400 = fragment_unnamed_1308 + fragment_uniform_buffer_4[30u].y; precise float fragment_unnamed_1401 = fragment_unnamed_1307 + fragment_uniform_buffer_4[30u].z; precise float fragment_unnamed_1402 = fragment_unnamed_1308 + fragment_uniform_buffer_4[30u].w; fragment_unnamed_1420 = dot(float4(_AdditionalLightsShadowmapTexture.SampleCmpLevelZero(S1, float2(fragment_unnamed_1380, fragment_unnamed_1381), fragment_unnamed_1309).xxxx.x, _AdditionalLightsShadowmapTexture.SampleCmpLevelZero(S1, float2(fragment_unnamed_1382, fragment_unnamed_1383), fragment_unnamed_1309).xxxx.x, _AdditionalLightsShadowmapTexture.SampleCmpLevelZero(S1, float2(fragment_unnamed_1399, fragment_unnamed_1400), fragment_unnamed_1309).xxxx.x, _AdditionalLightsShadowmapTexture.SampleCmpLevelZero(S1, float2(fragment_unnamed_1401, fragment_unnamed_1402), fragment_unnamed_1309).xxxx.x), 0.25f.xxxx); } else { float fragment_unnamed_1440; if (2.0f == fragment_uniform_buffer_4[fragment_unnamed_1140 + 33u].y) { float fragment_unnamed_1447 = floor(mad(fragment_unnamed_1307, fragment_uniform_buffer_4[32u].z, 0.5f)); float fragment_unnamed_1448 = floor(mad(fragment_unnamed_1308, fragment_uniform_buffer_4[32u].w, 0.5f)); precise float fragment_unnamed_1453 = (-0.0f) - fragment_unnamed_1447; precise float fragment_unnamed_1454 = (-0.0f) - fragment_unnamed_1448; float fragment_unnamed_1455 = mad(fragment_unnamed_1307, fragment_uniform_buffer_4[32u].z, fragment_unnamed_1453); float fragment_unnamed_1456 = mad(fragment_unnamed_1308, fragment_uniform_buffer_4[32u].w, fragment_unnamed_1454); precise float fragment_unnamed_1457 = fragment_unnamed_1455 + 0.5f; precise float fragment_unnamed_1458 = fragment_unnamed_1455 + 1.0f; precise float fragment_unnamed_1459 = fragment_unnamed_1456 + 0.5f; precise float fragment_unnamed_1460 = fragment_unnamed_1456 + 1.0f; precise float fragment_unnamed_1461 = fragment_unnamed_1457 * fragment_unnamed_1457; precise float fragment_unnamed_1462 = fragment_unnamed_1457 * fragment_unnamed_1457; precise float fragment_unnamed_1463 = fragment_unnamed_1459 * fragment_unnamed_1459; precise float fragment_unnamed_1464 = fragment_unnamed_1459 * fragment_unnamed_1459; precise float fragment_unnamed_1465 = fragment_unnamed_1462 * 0.07999999821186065673828125f; precise float fragment_unnamed_1466 = fragment_unnamed_1464 * 0.07999999821186065673828125f; precise float fragment_unnamed_1467 = (-0.0f) - fragment_unnamed_1455; precise float fragment_unnamed_1468 = (-0.0f) - fragment_unnamed_1456; precise float fragment_unnamed_1471 = (-0.0f) - fragment_unnamed_1455; precise float fragment_unnamed_1472 = (-0.0f) - fragment_unnamed_1456; precise float fragment_unnamed_1473 = fragment_unnamed_1471 + 1.0f; precise float fragment_unnamed_1474 = fragment_unnamed_1472 + 1.0f; float fragment_unnamed_1475 = min(fragment_unnamed_1455, 0.0f); float fragment_unnamed_1476 = min(fragment_unnamed_1456, 0.0f); precise float fragment_unnamed_1477 = (-0.0f) - fragment_unnamed_1475; precise float fragment_unnamed_1478 = (-0.0f) - fragment_unnamed_1476; float fragment_unnamed_1481 = max(fragment_unnamed_1455, 0.0f); float fragment_unnamed_1482 = max(fragment_unnamed_1456, 0.0f); precise float fragment_unnamed_1483 = (-0.0f) - fragment_unnamed_1481; precise float fragment_unnamed_1484 = (-0.0f) - fragment_unnamed_1482; precise float fragment_unnamed_1487 = mad(fragment_unnamed_1477, fragment_unnamed_1475, fragment_unnamed_1473) + 1.0f; precise float fragment_unnamed_1488 = mad(fragment_unnamed_1478, fragment_unnamed_1476, fragment_unnamed_1474) + 1.0f; precise float fragment_unnamed_1489 = mad(fragment_unnamed_1483, fragment_unnamed_1481, fragment_unnamed_1458) + 1.0f; precise float fragment_unnamed_1490 = mad(fragment_unnamed_1484, fragment_unnamed_1482, fragment_unnamed_1460) + 1.0f; precise float fragment_unnamed_1491 = mad(fragment_unnamed_1461, 0.5f, fragment_unnamed_1467) * 0.1599999964237213134765625f; precise float fragment_unnamed_1492 = mad(fragment_unnamed_1463, 0.5f, fragment_unnamed_1468) * 0.1599999964237213134765625f; precise float fragment_unnamed_1493 = fragment_unnamed_1473 * 0.1599999964237213134765625f; precise float fragment_unnamed_1494 = fragment_unnamed_1474 * 0.1599999964237213134765625f; precise float fragment_unnamed_1495 = fragment_unnamed_1487 * 0.1599999964237213134765625f; precise float fragment_unnamed_1496 = fragment_unnamed_1488 * 0.1599999964237213134765625f; precise float fragment_unnamed_1497 = fragment_unnamed_1489 * 0.1599999964237213134765625f; precise float fragment_unnamed_1498 = fragment_unnamed_1490 * 0.1599999964237213134765625f; precise float fragment_unnamed_1499 = fragment_unnamed_1458 * 0.1599999964237213134765625f; precise float fragment_unnamed_1500 = fragment_unnamed_1460 * 0.1599999964237213134765625f; precise float fragment_unnamed_1501 = fragment_unnamed_1497 + fragment_unnamed_1495; precise float fragment_unnamed_1502 = fragment_unnamed_1465 + fragment_unnamed_1499; precise float fragment_unnamed_1503 = fragment_unnamed_1493 + fragment_unnamed_1491; precise float fragment_unnamed_1504 = fragment_unnamed_1497 + fragment_unnamed_1495; precise float fragment_unnamed_1505 = fragment_unnamed_1492 + fragment_unnamed_1494; precise float fragment_unnamed_1506 = fragment_unnamed_1496 + fragment_unnamed_1498; precise float fragment_unnamed_1507 = fragment_unnamed_1500 + fragment_unnamed_1466; precise float fragment_unnamed_1508 = fragment_unnamed_1493 / fragment_unnamed_1503; precise float fragment_unnamed_1509 = fragment_unnamed_1497 / fragment_unnamed_1504; precise float fragment_unnamed_1510 = fragment_unnamed_1465 / fragment_unnamed_1502; precise float fragment_unnamed_1511 = fragment_unnamed_1508 + (-2.5f); precise float fragment_unnamed_1512 = fragment_unnamed_1509 + (-0.5f); precise float fragment_unnamed_1513 = fragment_unnamed_1510 + 1.5f; precise float fragment_unnamed_1514 = fragment_unnamed_1494 / fragment_unnamed_1505; precise float fragment_unnamed_1515 = fragment_unnamed_1498 / fragment_unnamed_1506; precise float fragment_unnamed_1516 = fragment_unnamed_1466 / fragment_unnamed_1507; precise float fragment_unnamed_1517 = fragment_unnamed_1514 + (-2.5f); precise float fragment_unnamed_1518 = fragment_unnamed_1515 + (-0.5f); precise float fragment_unnamed_1519 = fragment_unnamed_1516 + 1.5f; precise float fragment_unnamed_1523 = fragment_unnamed_1512 * fragment_uniform_buffer_4[32u].x; precise float fragment_unnamed_1524 = fragment_unnamed_1511 * fragment_uniform_buffer_4[32u].x; precise float fragment_unnamed_1525 = fragment_unnamed_1513 * fragment_uniform_buffer_4[32u].x; precise float fragment_unnamed_1529 = fragment_unnamed_1517 * fragment_uniform_buffer_4[32u].y; precise float fragment_unnamed_1530 = fragment_unnamed_1518 * fragment_uniform_buffer_4[32u].y; precise float fragment_unnamed_1531 = fragment_unnamed_1519 * fragment_uniform_buffer_4[32u].y; precise float fragment_unnamed_1570 = fragment_unnamed_1505 * fragment_unnamed_1503; precise float fragment_unnamed_1571 = fragment_unnamed_1505 * fragment_unnamed_1504; precise float fragment_unnamed_1572 = fragment_unnamed_1505 * fragment_unnamed_1502; precise float fragment_unnamed_1573 = fragment_unnamed_1506 * fragment_unnamed_1503; precise float fragment_unnamed_1574 = fragment_unnamed_1506 * fragment_unnamed_1501; precise float fragment_unnamed_1575 = fragment_unnamed_1506 * fragment_unnamed_1502; precise float fragment_unnamed_1576 = fragment_unnamed_1507 * fragment_unnamed_1503; precise float fragment_unnamed_1577 = fragment_unnamed_1507 * fragment_unnamed_1504; precise float fragment_unnamed_1578 = fragment_unnamed_1507 * fragment_unnamed_1502; precise float fragment_unnamed_1588 = _AdditionalLightsShadowmapTexture.SampleCmpLevelZero(S1, float2(mad(fragment_unnamed_1447, fragment_uniform_buffer_4[32u].x, fragment_unnamed_1523), mad(fragment_unnamed_1448, fragment_uniform_buffer_4[32u].y, fragment_unnamed_1529)), fragment_unnamed_1309).xxxx.x * fragment_unnamed_1571; float fragment_unnamed_1614 = mad(fragment_unnamed_1576, _AdditionalLightsShadowmapTexture.SampleCmpLevelZero(S1, float2(mad(fragment_unnamed_1447, fragment_uniform_buffer_4[32u].x, fragment_unnamed_1524), mad(fragment_unnamed_1448, fragment_uniform_buffer_4[32u].y, fragment_unnamed_1531)), fragment_unnamed_1309).xxxx.x, mad(fragment_unnamed_1575, _AdditionalLightsShadowmapTexture.SampleCmpLevelZero(S1, float2(mad(fragment_unnamed_1447, fragment_uniform_buffer_4[32u].x, fragment_unnamed_1525), mad(fragment_unnamed_1448, fragment_uniform_buffer_4[32u].y, fragment_unnamed_1530)), fragment_unnamed_1309).xxxx.x, mad(fragment_unnamed_1574, _AdditionalLightsShadowmapTexture.SampleCmpLevelZero(S1, float2(mad(fragment_unnamed_1447, fragment_uniform_buffer_4[32u].x, fragment_unnamed_1523), mad(fragment_unnamed_1448, fragment_uniform_buffer_4[32u].y, fragment_unnamed_1530)), fragment_unnamed_1309).xxxx.x, mad(fragment_unnamed_1573, _AdditionalLightsShadowmapTexture.SampleCmpLevelZero(S1, float2(mad(fragment_unnamed_1447, fragment_uniform_buffer_4[32u].x, fragment_unnamed_1524), mad(fragment_unnamed_1448, fragment_uniform_buffer_4[32u].y, fragment_unnamed_1530)), fragment_unnamed_1309).xxxx.x, mad(fragment_unnamed_1572, _AdditionalLightsShadowmapTexture.SampleCmpLevelZero(S1, float2(mad(fragment_unnamed_1447, fragment_uniform_buffer_4[32u].x, fragment_unnamed_1525), mad(fragment_unnamed_1448, fragment_uniform_buffer_4[32u].y, fragment_unnamed_1529)), fragment_unnamed_1309).xxxx.x, mad(fragment_unnamed_1570, _AdditionalLightsShadowmapTexture.SampleCmpLevelZero(S1, float2(mad(fragment_unnamed_1447, fragment_uniform_buffer_4[32u].x, fragment_unnamed_1524), mad(fragment_unnamed_1448, fragment_uniform_buffer_4[32u].y, fragment_unnamed_1529)), fragment_unnamed_1309).xxxx.x, fragment_unnamed_1588)))))); fragment_unnamed_1440 = mad(fragment_unnamed_1578, _AdditionalLightsShadowmapTexture.SampleCmpLevelZero(S1, float2(mad(fragment_unnamed_1447, fragment_uniform_buffer_4[32u].x, fragment_unnamed_1525), mad(fragment_unnamed_1448, fragment_uniform_buffer_4[32u].y, fragment_unnamed_1531)), fragment_unnamed_1309).xxxx.x, mad(fragment_unnamed_1577, _AdditionalLightsShadowmapTexture.SampleCmpLevelZero(S1, float2(mad(fragment_unnamed_1447, fragment_uniform_buffer_4[32u].x, fragment_unnamed_1523), mad(fragment_unnamed_1448, fragment_uniform_buffer_4[32u].y, fragment_unnamed_1531)), fragment_unnamed_1309).xxxx.x, fragment_unnamed_1614)); } else { float fragment_unnamed_1631 = floor(mad(fragment_unnamed_1307, fragment_uniform_buffer_4[32u].z, 0.5f)); float fragment_unnamed_1632 = floor(mad(fragment_unnamed_1308, fragment_uniform_buffer_4[32u].w, 0.5f)); precise float fragment_unnamed_1637 = (-0.0f) - fragment_unnamed_1631; precise float fragment_unnamed_1638 = (-0.0f) - fragment_unnamed_1632; float fragment_unnamed_1639 = mad(fragment_unnamed_1307, fragment_uniform_buffer_4[32u].z, fragment_unnamed_1637); float fragment_unnamed_1640 = mad(fragment_unnamed_1308, fragment_uniform_buffer_4[32u].w, fragment_unnamed_1638); precise float fragment_unnamed_1641 = fragment_unnamed_1639 + 0.5f; precise float fragment_unnamed_1642 = fragment_unnamed_1639 + 1.0f; precise float fragment_unnamed_1643 = fragment_unnamed_1640 + 0.5f; precise float fragment_unnamed_1644 = fragment_unnamed_1640 + 1.0f; precise float fragment_unnamed_1645 = fragment_unnamed_1641 * fragment_unnamed_1641; precise float fragment_unnamed_1646 = fragment_unnamed_1641 * fragment_unnamed_1641; precise float fragment_unnamed_1647 = fragment_unnamed_1643 * fragment_unnamed_1643; precise float fragment_unnamed_1648 = fragment_unnamed_1643 * fragment_unnamed_1643; precise float fragment_unnamed_1649 = fragment_unnamed_1646 * 0.040816001594066619873046875f; precise float fragment_unnamed_1650 = fragment_unnamed_1648 * 0.040816001594066619873046875f; precise float fragment_unnamed_1651 = (-0.0f) - fragment_unnamed_1639; precise float fragment_unnamed_1652 = (-0.0f) - fragment_unnamed_1640; precise float fragment_unnamed_1655 = (-0.0f) - fragment_unnamed_1639; precise float fragment_unnamed_1656 = (-0.0f) - fragment_unnamed_1640; precise float fragment_unnamed_1657 = fragment_unnamed_1655 + 1.0f; precise float fragment_unnamed_1658 = fragment_unnamed_1656 + 1.0f; float fragment_unnamed_1659 = min(fragment_unnamed_1639, 0.0f); float fragment_unnamed_1660 = min(fragment_unnamed_1640, 0.0f); precise float fragment_unnamed_1661 = (-0.0f) - fragment_unnamed_1659; precise float fragment_unnamed_1662 = (-0.0f) - fragment_unnamed_1660; float fragment_unnamed_1665 = max(fragment_unnamed_1639, 0.0f); float fragment_unnamed_1666 = max(fragment_unnamed_1640, 0.0f); precise float fragment_unnamed_1667 = (-0.0f) - fragment_unnamed_1665; precise float fragment_unnamed_1668 = (-0.0f) - fragment_unnamed_1666; precise float fragment_unnamed_1671 = mad(fragment_unnamed_1661, fragment_unnamed_1659, fragment_unnamed_1657) + 2.0f; precise float fragment_unnamed_1672 = mad(fragment_unnamed_1662, fragment_unnamed_1660, fragment_unnamed_1658) + 2.0f; precise float fragment_unnamed_1673 = mad(fragment_unnamed_1667, fragment_unnamed_1665, fragment_unnamed_1642) + 2.0f; precise float fragment_unnamed_1674 = mad(fragment_unnamed_1668, fragment_unnamed_1666, fragment_unnamed_1644) + 2.0f; precise float fragment_unnamed_1675 = fragment_unnamed_1673 * 0.08163200318813323974609375f; precise float fragment_unnamed_1676 = mad(fragment_unnamed_1647, 0.5f, fragment_unnamed_1652) * 0.08163200318813323974609375f; precise float fragment_unnamed_1677 = mad(fragment_unnamed_1645, 0.5f, fragment_unnamed_1651) * 0.08163200318813323974609375f; precise float fragment_unnamed_1678 = fragment_unnamed_1674 * 0.08163200318813323974609375f; precise float fragment_unnamed_1679 = fragment_unnamed_1671 * 0.08163200318813323974609375f; precise float fragment_unnamed_1680 = fragment_unnamed_1672 * 0.08163200318813323974609375f; float fragment_unnamed_1683 = mad(fragment_unnamed_1639, -0.08163200318813323974609375f, 0.08163200318813323974609375f); float fragment_unnamed_1684 = mad(fragment_unnamed_1639, 0.08163200318813323974609375f, 0.1632640063762664794921875f); precise float fragment_unnamed_1685 = fragment_unnamed_1683 + fragment_unnamed_1677; precise float fragment_unnamed_1686 = fragment_unnamed_1679 + mad(fragment_unnamed_1639, -0.08163200318813323974609375f, 0.1632640063762664794921875f); precise float fragment_unnamed_1687 = fragment_unnamed_1684 + fragment_unnamed_1675; precise float fragment_unnamed_1688 = fragment_unnamed_1649 + mad(fragment_unnamed_1639, 0.08163200318813323974609375f, 0.08163200318813323974609375f); float fragment_unnamed_1691 = mad(fragment_unnamed_1640, -0.08163200318813323974609375f, 0.08163200318813323974609375f); float fragment_unnamed_1692 = mad(fragment_unnamed_1640, 0.08163200318813323974609375f, 0.1632640063762664794921875f); precise float fragment_unnamed_1693 = fragment_unnamed_1691 + fragment_unnamed_1676; precise float fragment_unnamed_1694 = fragment_unnamed_1680 + mad(fragment_unnamed_1640, -0.08163200318813323974609375f, 0.1632640063762664794921875f); precise float fragment_unnamed_1695 = fragment_unnamed_1692 + fragment_unnamed_1678; precise float fragment_unnamed_1696 = fragment_unnamed_1650 + mad(fragment_unnamed_1640, 0.08163200318813323974609375f, 0.08163200318813323974609375f); precise float fragment_unnamed_1697 = fragment_unnamed_1683 / fragment_unnamed_1685; precise float fragment_unnamed_1698 = fragment_unnamed_1679 / fragment_unnamed_1686; precise float fragment_unnamed_1699 = fragment_unnamed_1684 / fragment_unnamed_1687; precise float fragment_unnamed_1700 = fragment_unnamed_1649 / fragment_unnamed_1688; precise float fragment_unnamed_1701 = fragment_unnamed_1697 + (-3.5f); precise float fragment_unnamed_1702 = fragment_unnamed_1698 + (-1.5f); precise float fragment_unnamed_1703 = fragment_unnamed_1699 + 0.5f; precise float fragment_unnamed_1704 = fragment_unnamed_1700 + 2.5f; precise float fragment_unnamed_1705 = fragment_unnamed_1691 / fragment_unnamed_1693; precise float fragment_unnamed_1706 = fragment_unnamed_1680 / fragment_unnamed_1694; precise float fragment_unnamed_1707 = fragment_unnamed_1692 / fragment_unnamed_1695; precise float fragment_unnamed_1708 = fragment_unnamed_1650 / fragment_unnamed_1696; precise float fragment_unnamed_1709 = fragment_unnamed_1705 + (-3.5f); precise float fragment_unnamed_1710 = fragment_unnamed_1706 + (-1.5f); precise float fragment_unnamed_1711 = fragment_unnamed_1707 + 0.5f; precise float fragment_unnamed_1712 = fragment_unnamed_1708 + 2.5f; precise float fragment_unnamed_1716 = fragment_unnamed_1704 * fragment_uniform_buffer_4[32u].x; precise float fragment_unnamed_1717 = fragment_unnamed_1701 * fragment_uniform_buffer_4[32u].x; precise float fragment_unnamed_1718 = fragment_unnamed_1702 * fragment_uniform_buffer_4[32u].x; precise float fragment_unnamed_1719 = fragment_unnamed_1703 * fragment_uniform_buffer_4[32u].x; precise float fragment_unnamed_1723 = fragment_unnamed_1709 * fragment_uniform_buffer_4[32u].y; precise float fragment_unnamed_1724 = fragment_unnamed_1712 * fragment_uniform_buffer_4[32u].y; precise float fragment_unnamed_1725 = fragment_unnamed_1710 * fragment_uniform_buffer_4[32u].y; precise float fragment_unnamed_1726 = fragment_unnamed_1711 * fragment_uniform_buffer_4[32u].y; precise float fragment_unnamed_1803 = fragment_unnamed_1693 * fragment_unnamed_1685; precise float fragment_unnamed_1804 = fragment_unnamed_1693 * fragment_unnamed_1686; precise float fragment_unnamed_1805 = fragment_unnamed_1693 * fragment_unnamed_1687; precise float fragment_unnamed_1806 = fragment_unnamed_1693 * fragment_unnamed_1688; precise float fragment_unnamed_1807 = fragment_unnamed_1694 * fragment_unnamed_1685; precise float fragment_unnamed_1808 = fragment_unnamed_1694 * fragment_unnamed_1686; precise float fragment_unnamed_1809 = fragment_unnamed_1694 * fragment_unnamed_1687; precise float fragment_unnamed_1810 = fragment_unnamed_1694 * fragment_unnamed_1688; precise float fragment_unnamed_1811 = fragment_unnamed_1695 * fragment_unnamed_1685; precise float fragment_unnamed_1812 = fragment_unnamed_1695 * fragment_unnamed_1686; precise float fragment_unnamed_1813 = fragment_unnamed_1695 * fragment_unnamed_1687; precise float fragment_unnamed_1814 = fragment_unnamed_1695 * fragment_unnamed_1688; precise float fragment_unnamed_1815 = fragment_unnamed_1696 * fragment_unnamed_1685; precise float fragment_unnamed_1816 = fragment_unnamed_1696 * fragment_unnamed_1686; precise float fragment_unnamed_1817 = fragment_unnamed_1696 * fragment_unnamed_1687; precise float fragment_unnamed_1818 = fragment_unnamed_1696 * fragment_unnamed_1688; precise float fragment_unnamed_1828 = _AdditionalLightsShadowmapTexture.SampleCmpLevelZero(S1, float2(mad(fragment_unnamed_1631, fragment_uniform_buffer_4[32u].x, fragment_unnamed_1718), mad(fragment_unnamed_1632, fragment_uniform_buffer_4[32u].y, fragment_unnamed_1723)), fragment_unnamed_1309).xxxx.x * fragment_unnamed_1804; float fragment_unnamed_1854 = mad(fragment_unnamed_1809, _AdditionalLightsShadowmapTexture.SampleCmpLevelZero(S1, float2(mad(fragment_unnamed_1631, fragment_uniform_buffer_4[32u].x, fragment_unnamed_1719), mad(fragment_unnamed_1632, fragment_uniform_buffer_4[32u].y, fragment_unnamed_1725)), fragment_unnamed_1309).xxxx.x, mad(fragment_unnamed_1808, _AdditionalLightsShadowmapTexture.SampleCmpLevelZero(S1, float2(mad(fragment_unnamed_1631, fragment_uniform_buffer_4[32u].x, fragment_unnamed_1718), mad(fragment_unnamed_1632, fragment_uniform_buffer_4[32u].y, fragment_unnamed_1725)), fragment_unnamed_1309).xxxx.x, mad(fragment_unnamed_1807, _AdditionalLightsShadowmapTexture.SampleCmpLevelZero(S1, float2(mad(fragment_unnamed_1631, fragment_uniform_buffer_4[32u].x, fragment_unnamed_1717), mad(fragment_unnamed_1632, fragment_uniform_buffer_4[32u].y, fragment_unnamed_1725)), fragment_unnamed_1309).xxxx.x, mad(fragment_unnamed_1806, _AdditionalLightsShadowmapTexture.SampleCmpLevelZero(S1, float2(mad(fragment_unnamed_1631, fragment_uniform_buffer_4[32u].x, fragment_unnamed_1716), mad(fragment_unnamed_1632, fragment_uniform_buffer_4[32u].y, fragment_unnamed_1723)), fragment_unnamed_1309).xxxx.x, mad(fragment_unnamed_1805, _AdditionalLightsShadowmapTexture.SampleCmpLevelZero(S1, float2(mad(fragment_unnamed_1631, fragment_uniform_buffer_4[32u].x, fragment_unnamed_1719), mad(fragment_unnamed_1632, fragment_uniform_buffer_4[32u].y, fragment_unnamed_1723)), fragment_unnamed_1309).xxxx.x, mad(fragment_unnamed_1803, _AdditionalLightsShadowmapTexture.SampleCmpLevelZero(S1, float2(mad(fragment_unnamed_1631, fragment_uniform_buffer_4[32u].x, fragment_unnamed_1717), mad(fragment_unnamed_1632, fragment_uniform_buffer_4[32u].y, fragment_unnamed_1723)), fragment_unnamed_1309).xxxx.x, fragment_unnamed_1828)))))); float fragment_unnamed_1884 = mad(fragment_unnamed_1815, _AdditionalLightsShadowmapTexture.SampleCmpLevelZero(S1, float2(mad(fragment_unnamed_1631, fragment_uniform_buffer_4[32u].x, fragment_unnamed_1717), mad(fragment_unnamed_1632, fragment_uniform_buffer_4[32u].y, fragment_unnamed_1724)), fragment_unnamed_1309).xxxx.x, mad(fragment_unnamed_1814, _AdditionalLightsShadowmapTexture.SampleCmpLevelZero(S1, float2(mad(fragment_unnamed_1631, fragment_uniform_buffer_4[32u].x, fragment_unnamed_1716), mad(fragment_unnamed_1632, fragment_uniform_buffer_4[32u].y, fragment_unnamed_1726)), fragment_unnamed_1309).xxxx.x, mad(fragment_unnamed_1813, _AdditionalLightsShadowmapTexture.SampleCmpLevelZero(S1, float2(mad(fragment_unnamed_1631, fragment_uniform_buffer_4[32u].x, fragment_unnamed_1719), mad(fragment_unnamed_1632, fragment_uniform_buffer_4[32u].y, fragment_unnamed_1726)), fragment_unnamed_1309).xxxx.x, mad(fragment_unnamed_1812, _AdditionalLightsShadowmapTexture.SampleCmpLevelZero(S1, float2(mad(fragment_unnamed_1631, fragment_uniform_buffer_4[32u].x, fragment_unnamed_1718), mad(fragment_unnamed_1632, fragment_uniform_buffer_4[32u].y, fragment_unnamed_1726)), fragment_unnamed_1309).xxxx.x, mad(fragment_unnamed_1811, _AdditionalLightsShadowmapTexture.SampleCmpLevelZero(S1, float2(mad(fragment_unnamed_1631, fragment_uniform_buffer_4[32u].x, fragment_unnamed_1717), mad(fragment_unnamed_1632, fragment_uniform_buffer_4[32u].y, fragment_unnamed_1726)), fragment_unnamed_1309).xxxx.x, mad(fragment_unnamed_1810, _AdditionalLightsShadowmapTexture.SampleCmpLevelZero(S1, float2(mad(fragment_unnamed_1631, fragment_uniform_buffer_4[32u].x, fragment_unnamed_1716), mad(fragment_unnamed_1632, fragment_uniform_buffer_4[32u].y, fragment_unnamed_1725)), fragment_unnamed_1309).xxxx.x, fragment_unnamed_1854)))))); fragment_unnamed_1440 = mad(fragment_unnamed_1818, _AdditionalLightsShadowmapTexture.SampleCmpLevelZero(S1, float2(mad(fragment_unnamed_1631, fragment_uniform_buffer_4[32u].x, fragment_unnamed_1716), mad(fragment_unnamed_1632, fragment_uniform_buffer_4[32u].y, fragment_unnamed_1724)), fragment_unnamed_1309).xxxx.x, mad(fragment_unnamed_1817, _AdditionalLightsShadowmapTexture.SampleCmpLevelZero(S1, float2(mad(fragment_unnamed_1631, fragment_uniform_buffer_4[32u].x, fragment_unnamed_1719), mad(fragment_unnamed_1632, fragment_uniform_buffer_4[32u].y, fragment_unnamed_1724)), fragment_unnamed_1309).xxxx.x, mad(fragment_unnamed_1816, _AdditionalLightsShadowmapTexture.SampleCmpLevelZero(S1, float2(mad(fragment_unnamed_1631, fragment_uniform_buffer_4[32u].x, fragment_unnamed_1718), mad(fragment_unnamed_1632, fragment_uniform_buffer_4[32u].y, fragment_unnamed_1724)), fragment_unnamed_1309).xxxx.x, fragment_unnamed_1884))); } fragment_unnamed_1420 = fragment_unnamed_1440; } fragment_unnamed_1419 = fragment_unnamed_1420; } else { fragment_unnamed_1419 = _AdditionalLightsShadowmapTexture.SampleCmpLevelZero(S1, float2(fragment_unnamed_1307, fragment_unnamed_1308), fragment_unnamed_1309).xxxx.x; } precise float fragment_unnamed_1425 = (-0.0f) - fragment_uniform_buffer_4[fragment_unnamed_1140 + 33u].x; precise float fragment_unnamed_1426 = 1.0f + fragment_unnamed_1425; frontier_phi_17_pred = asfloat(((((0.0f >= fragment_unnamed_1309) ? 4294967295u : 0u) | ((fragment_unnamed_1309 >= 1.0f) ? 4294967295u : 0u)) != 0u) ? 1065353216u : asuint(mad(fragment_unnamed_1419, fragment_uniform_buffer_4[fragment_unnamed_1140 + 33u].x, fragment_unnamed_1426))); } else { frontier_phi_17_pred = asfloat(1065353216u); } fragment_unnamed_1315 = frontier_phi_17_pred; } precise float fragment_unnamed_1099 = fragment_unnamed_1086 + mad(fragment_unnamed_427, fragment_unnamed_99, asfloat(fragment_unnamed_584 ? asuint(fragment_unnamed_581) : 0u)); precise float fragment_unnamed_1100 = fragment_unnamed_1088 + mad(fragment_unnamed_428, fragment_unnamed_100, asfloat(fragment_unnamed_584 ? asuint(fragment_unnamed_582) : 0u)); precise float fragment_unnamed_1101 = fragment_unnamed_1090 + mad(fragment_unnamed_429, fragment_unnamed_101, asfloat(fragment_unnamed_584 ? asuint(fragment_unnamed_583) : 0u)); fragment_output_0.x = fragment_unnamed_1099; fragment_output_0.y = fragment_unnamed_1100; fragment_output_0.z = fragment_unnamed_1101; fragment_output_0.w = fragment_unnamed_107 ? fragment_unnamed_140 : 1.0f; discard_exit(); } Fragment_Stage_Output frag(Fragment_Stage_Input stage_input) { fragment_uniform_buffer_0[21] = float4(_WorldSpaceCameraPos[0], _WorldSpaceCameraPos[1], _WorldSpaceCameraPos[2], fragment_uniform_buffer_0[21][3]); fragment_uniform_buffer_1[0] = float4(_AdditionalLightsPosition[0][0], _AdditionalLightsPosition[0][1], _AdditionalLightsPosition[0][2], _AdditionalLightsPosition[0][3]); fragment_uniform_buffer_1[1] = float4(_AdditionalLightsPosition[1][0], _AdditionalLightsPosition[1][1], _AdditionalLightsPosition[1][2], _AdditionalLightsPosition[1][3]); fragment_uniform_buffer_1[2] = float4(_AdditionalLightsPosition[2][0], _AdditionalLightsPosition[2][1], _AdditionalLightsPosition[2][2], _AdditionalLightsPosition[2][3]); fragment_uniform_buffer_1[3] = float4(_AdditionalLightsPosition[3][0], _AdditionalLightsPosition[3][1], _AdditionalLightsPosition[3][2], _AdditionalLightsPosition[3][3]); fragment_uniform_buffer_1[4] = float4(_AdditionalLightsPosition[4][0], _AdditionalLightsPosition[4][1], _AdditionalLightsPosition[4][2], _AdditionalLightsPosition[4][3]); fragment_uniform_buffer_1[5] = float4(_AdditionalLightsPosition[5][0], _AdditionalLightsPosition[5][1], _AdditionalLightsPosition[5][2], _AdditionalLightsPosition[5][3]); fragment_uniform_buffer_1[6] = float4(_AdditionalLightsPosition[6][0], _AdditionalLightsPosition[6][1], _AdditionalLightsPosition[6][2], _AdditionalLightsPosition[6][3]); fragment_uniform_buffer_1[7] = float4(_AdditionalLightsPosition[7][0], _AdditionalLightsPosition[7][1], _AdditionalLightsPosition[7][2], _AdditionalLightsPosition[7][3]); fragment_uniform_buffer_1[8] = float4(_AdditionalLightsPosition[8][0], _AdditionalLightsPosition[8][1], _AdditionalLightsPosition[8][2], _AdditionalLightsPosition[8][3]); fragment_uniform_buffer_1[9] = float4(_AdditionalLightsPosition[9][0], _AdditionalLightsPosition[9][1], _AdditionalLightsPosition[9][2], _AdditionalLightsPosition[9][3]); fragment_uniform_buffer_1[10] = float4(_AdditionalLightsPosition[10][0], _AdditionalLightsPosition[10][1], _AdditionalLightsPosition[10][2], _AdditionalLightsPosition[10][3]); fragment_uniform_buffer_1[11] = float4(_AdditionalLightsPosition[11][0], _AdditionalLightsPosition[11][1], _AdditionalLightsPosition[11][2], _AdditionalLightsPosition[11][3]); fragment_uniform_buffer_1[12] = float4(_AdditionalLightsPosition[12][0], _AdditionalLightsPosition[12][1], _AdditionalLightsPosition[12][2], _AdditionalLightsPosition[12][3]); fragment_uniform_buffer_1[13] = float4(_AdditionalLightsPosition[13][0], _AdditionalLightsPosition[13][1], _AdditionalLightsPosition[13][2], _AdditionalLightsPosition[13][3]); fragment_uniform_buffer_1[14] = float4(_AdditionalLightsPosition[14][0], _AdditionalLightsPosition[14][1], _AdditionalLightsPosition[14][2], _AdditionalLightsPosition[14][3]); fragment_uniform_buffer_1[15] = float4(_AdditionalLightsPosition[15][0], _AdditionalLightsPosition[15][1], _AdditionalLightsPosition[15][2], _AdditionalLightsPosition[15][3]); fragment_uniform_buffer_1[16] = float4(_AdditionalLightsPosition[16][0], _AdditionalLightsPosition[16][1], _AdditionalLightsPosition[16][2], _AdditionalLightsPosition[16][3]); fragment_uniform_buffer_1[17] = float4(_AdditionalLightsPosition[17][0], _AdditionalLightsPosition[17][1], _AdditionalLightsPosition[17][2], _AdditionalLightsPosition[17][3]); fragment_uniform_buffer_1[18] = float4(_AdditionalLightsPosition[18][0], _AdditionalLightsPosition[18][1], _AdditionalLightsPosition[18][2], _AdditionalLightsPosition[18][3]); fragment_uniform_buffer_1[19] = float4(_AdditionalLightsPosition[19][0], _AdditionalLightsPosition[19][1], _AdditionalLightsPosition[19][2], _AdditionalLightsPosition[19][3]); fragment_uniform_buffer_1[20] = float4(_AdditionalLightsPosition[20][0], _AdditionalLightsPosition[20][1], _AdditionalLightsPosition[20][2], _AdditionalLightsPosition[20][3]); fragment_uniform_buffer_1[21] = float4(_AdditionalLightsPosition[21][0], _AdditionalLightsPosition[21][1], _AdditionalLightsPosition[21][2], _AdditionalLightsPosition[21][3]); fragment_uniform_buffer_1[22] = float4(_AdditionalLightsPosition[22][0], _AdditionalLightsPosition[22][1], _AdditionalLightsPosition[22][2], _AdditionalLightsPosition[22][3]); fragment_uniform_buffer_1[23] = float4(_AdditionalLightsPosition[23][0], _AdditionalLightsPosition[23][1], _AdditionalLightsPosition[23][2], _AdditionalLightsPosition[23][3]); fragment_uniform_buffer_1[24] = float4(_AdditionalLightsPosition[24][0], _AdditionalLightsPosition[24][1], _AdditionalLightsPosition[24][2], _AdditionalLightsPosition[24][3]); fragment_uniform_buffer_1[25] = float4(_AdditionalLightsPosition[25][0], _AdditionalLightsPosition[25][1], _AdditionalLightsPosition[25][2], _AdditionalLightsPosition[25][3]); fragment_uniform_buffer_1[26] = float4(_AdditionalLightsPosition[26][0], _AdditionalLightsPosition[26][1], _AdditionalLightsPosition[26][2], _AdditionalLightsPosition[26][3]); fragment_uniform_buffer_1[27] = float4(_AdditionalLightsPosition[27][0], _AdditionalLightsPosition[27][1], _AdditionalLightsPosition[27][2], _AdditionalLightsPosition[27][3]); fragment_uniform_buffer_1[28] = float4(_AdditionalLightsPosition[28][0], _AdditionalLightsPosition[28][1], _AdditionalLightsPosition[28][2], _AdditionalLightsPosition[28][3]); fragment_uniform_buffer_1[29] = float4(_AdditionalLightsPosition[29][0], _AdditionalLightsPosition[29][1], _AdditionalLightsPosition[29][2], _AdditionalLightsPosition[29][3]); fragment_uniform_buffer_1[30] = float4(_AdditionalLightsPosition[30][0], _AdditionalLightsPosition[30][1], _AdditionalLightsPosition[30][2], _AdditionalLightsPosition[30][3]); fragment_uniform_buffer_1[31] = float4(_AdditionalLightsPosition[31][0], _AdditionalLightsPosition[31][1], _AdditionalLightsPosition[31][2], _AdditionalLightsPosition[31][3]); fragment_uniform_buffer_1[32] = float4(_AdditionalLightsPosition[32][0], _AdditionalLightsPosition[32][1], _AdditionalLightsPosition[32][2], _AdditionalLightsPosition[32][3]); fragment_uniform_buffer_1[33] = float4(_AdditionalLightsPosition[33][0], _AdditionalLightsPosition[33][1], _AdditionalLightsPosition[33][2], _AdditionalLightsPosition[33][3]); fragment_uniform_buffer_1[34] = float4(_AdditionalLightsPosition[34][0], _AdditionalLightsPosition[34][1], _AdditionalLightsPosition[34][2], _AdditionalLightsPosition[34][3]); fragment_uniform_buffer_1[35] = float4(_AdditionalLightsPosition[35][0], _AdditionalLightsPosition[35][1], _AdditionalLightsPosition[35][2], _AdditionalLightsPosition[35][3]); fragment_uniform_buffer_1[36] = float4(_AdditionalLightsPosition[36][0], _AdditionalLightsPosition[36][1], _AdditionalLightsPosition[36][2], _AdditionalLightsPosition[36][3]); fragment_uniform_buffer_1[37] = float4(_AdditionalLightsPosition[37][0], _AdditionalLightsPosition[37][1], _AdditionalLightsPosition[37][2], _AdditionalLightsPosition[37][3]); fragment_uniform_buffer_1[38] = float4(_AdditionalLightsPosition[38][0], _AdditionalLightsPosition[38][1], _AdditionalLightsPosition[38][2], _AdditionalLightsPosition[38][3]); fragment_uniform_buffer_1[39] = float4(_AdditionalLightsPosition[39][0], _AdditionalLightsPosition[39][1], _AdditionalLightsPosition[39][2], _AdditionalLightsPosition[39][3]); fragment_uniform_buffer_1[40] = float4(_AdditionalLightsPosition[40][0], _AdditionalLightsPosition[40][1], _AdditionalLightsPosition[40][2], _AdditionalLightsPosition[40][3]); fragment_uniform_buffer_1[41] = float4(_AdditionalLightsPosition[41][0], _AdditionalLightsPosition[41][1], _AdditionalLightsPosition[41][2], _AdditionalLightsPosition[41][3]); fragment_uniform_buffer_1[42] = float4(_AdditionalLightsPosition[42][0], _AdditionalLightsPosition[42][1], _AdditionalLightsPosition[42][2], _AdditionalLightsPosition[42][3]); fragment_uniform_buffer_1[43] = float4(_AdditionalLightsPosition[43][0], _AdditionalLightsPosition[43][1], _AdditionalLightsPosition[43][2], _AdditionalLightsPosition[43][3]); fragment_uniform_buffer_1[44] = float4(_AdditionalLightsPosition[44][0], _AdditionalLightsPosition[44][1], _AdditionalLightsPosition[44][2], _AdditionalLightsPosition[44][3]); fragment_uniform_buffer_1[45] = float4(_AdditionalLightsPosition[45][0], _AdditionalLightsPosition[45][1], _AdditionalLightsPosition[45][2], _AdditionalLightsPosition[45][3]); fragment_uniform_buffer_1[46] = float4(_AdditionalLightsPosition[46][0], _AdditionalLightsPosition[46][1], _AdditionalLightsPosition[46][2], _AdditionalLightsPosition[46][3]); fragment_uniform_buffer_1[47] = float4(_AdditionalLightsPosition[47][0], _AdditionalLightsPosition[47][1], _AdditionalLightsPosition[47][2], _AdditionalLightsPosition[47][3]); fragment_uniform_buffer_1[48] = float4(_AdditionalLightsPosition[48][0], _AdditionalLightsPosition[48][1], _AdditionalLightsPosition[48][2], _AdditionalLightsPosition[48][3]); fragment_uniform_buffer_1[49] = float4(_AdditionalLightsPosition[49][0], _AdditionalLightsPosition[49][1], _AdditionalLightsPosition[49][2], _AdditionalLightsPosition[49][3]); fragment_uniform_buffer_1[50] = float4(_AdditionalLightsPosition[50][0], _AdditionalLightsPosition[50][1], _AdditionalLightsPosition[50][2], _AdditionalLightsPosition[50][3]); fragment_uniform_buffer_1[51] = float4(_AdditionalLightsPosition[51][0], _AdditionalLightsPosition[51][1], _AdditionalLightsPosition[51][2], _AdditionalLightsPosition[51][3]); fragment_uniform_buffer_1[52] = float4(_AdditionalLightsPosition[52][0], _AdditionalLightsPosition[52][1], _AdditionalLightsPosition[52][2], _AdditionalLightsPosition[52][3]); fragment_uniform_buffer_1[53] = float4(_AdditionalLightsPosition[53][0], _AdditionalLightsPosition[53][1], _AdditionalLightsPosition[53][2], _AdditionalLightsPosition[53][3]); fragment_uniform_buffer_1[54] = float4(_AdditionalLightsPosition[54][0], _AdditionalLightsPosition[54][1], _AdditionalLightsPosition[54][2], _AdditionalLightsPosition[54][3]); fragment_uniform_buffer_1[55] = float4(_AdditionalLightsPosition[55][0], _AdditionalLightsPosition[55][1], _AdditionalLightsPosition[55][2], _AdditionalLightsPosition[55][3]); fragment_uniform_buffer_1[56] = float4(_AdditionalLightsPosition[56][0], _AdditionalLightsPosition[56][1], _AdditionalLightsPosition[56][2], _AdditionalLightsPosition[56][3]); fragment_uniform_buffer_1[57] = float4(_AdditionalLightsPosition[57][0], _AdditionalLightsPosition[57][1], _AdditionalLightsPosition[57][2], _AdditionalLightsPosition[57][3]); fragment_uniform_buffer_1[58] = float4(_AdditionalLightsPosition[58][0], _AdditionalLightsPosition[58][1], _AdditionalLightsPosition[58][2], _AdditionalLightsPosition[58][3]); fragment_uniform_buffer_1[59] = float4(_AdditionalLightsPosition[59][0], _AdditionalLightsPosition[59][1], _AdditionalLightsPosition[59][2], _AdditionalLightsPosition[59][3]); fragment_uniform_buffer_1[60] = float4(_AdditionalLightsPosition[60][0], _AdditionalLightsPosition[60][1], _AdditionalLightsPosition[60][2], _AdditionalLightsPosition[60][3]); fragment_uniform_buffer_1[61] = float4(_AdditionalLightsPosition[61][0], _AdditionalLightsPosition[61][1], _AdditionalLightsPosition[61][2], _AdditionalLightsPosition[61][3]); fragment_uniform_buffer_1[62] = float4(_AdditionalLightsPosition[62][0], _AdditionalLightsPosition[62][1], _AdditionalLightsPosition[62][2], _AdditionalLightsPosition[62][3]); fragment_uniform_buffer_1[63] = float4(_AdditionalLightsPosition[63][0], _AdditionalLightsPosition[63][1], _AdditionalLightsPosition[63][2], _AdditionalLightsPosition[63][3]); fragment_uniform_buffer_1[64] = float4(_AdditionalLightsPosition[64][0], _AdditionalLightsPosition[64][1], _AdditionalLightsPosition[64][2], _AdditionalLightsPosition[64][3]); fragment_uniform_buffer_1[65] = float4(_AdditionalLightsPosition[65][0], _AdditionalLightsPosition[65][1], _AdditionalLightsPosition[65][2], _AdditionalLightsPosition[65][3]); fragment_uniform_buffer_1[66] = float4(_AdditionalLightsPosition[66][0], _AdditionalLightsPosition[66][1], _AdditionalLightsPosition[66][2], _AdditionalLightsPosition[66][3]); fragment_uniform_buffer_1[67] = float4(_AdditionalLightsPosition[67][0], _AdditionalLightsPosition[67][1], _AdditionalLightsPosition[67][2], _AdditionalLightsPosition[67][3]); fragment_uniform_buffer_1[68] = float4(_AdditionalLightsPosition[68][0], _AdditionalLightsPosition[68][1], _AdditionalLightsPosition[68][2], _AdditionalLightsPosition[68][3]); fragment_uniform_buffer_1[69] = float4(_AdditionalLightsPosition[69][0], _AdditionalLightsPosition[69][1], _AdditionalLightsPosition[69][2], _AdditionalLightsPosition[69][3]); fragment_uniform_buffer_1[70] = float4(_AdditionalLightsPosition[70][0], _AdditionalLightsPosition[70][1], _AdditionalLightsPosition[70][2], _AdditionalLightsPosition[70][3]); fragment_uniform_buffer_1[71] = float4(_AdditionalLightsPosition[71][0], _AdditionalLightsPosition[71][1], _AdditionalLightsPosition[71][2], _AdditionalLightsPosition[71][3]); fragment_uniform_buffer_1[72] = float4(_AdditionalLightsPosition[72][0], _AdditionalLightsPosition[72][1], _AdditionalLightsPosition[72][2], _AdditionalLightsPosition[72][3]); fragment_uniform_buffer_1[73] = float4(_AdditionalLightsPosition[73][0], _AdditionalLightsPosition[73][1], _AdditionalLightsPosition[73][2], _AdditionalLightsPosition[73][3]); fragment_uniform_buffer_1[74] = float4(_AdditionalLightsPosition[74][0], _AdditionalLightsPosition[74][1], _AdditionalLightsPosition[74][2], _AdditionalLightsPosition[74][3]); fragment_uniform_buffer_1[75] = float4(_AdditionalLightsPosition[75][0], _AdditionalLightsPosition[75][1], _AdditionalLightsPosition[75][2], _AdditionalLightsPosition[75][3]); fragment_uniform_buffer_1[76] = float4(_AdditionalLightsPosition[76][0], _AdditionalLightsPosition[76][1], _AdditionalLightsPosition[76][2], _AdditionalLightsPosition[76][3]); fragment_uniform_buffer_1[77] = float4(_AdditionalLightsPosition[77][0], _AdditionalLightsPosition[77][1], _AdditionalLightsPosition[77][2], _AdditionalLightsPosition[77][3]); fragment_uniform_buffer_1[78] = float4(_AdditionalLightsPosition[78][0], _AdditionalLightsPosition[78][1], _AdditionalLightsPosition[78][2], _AdditionalLightsPosition[78][3]); fragment_uniform_buffer_1[79] = float4(_AdditionalLightsPosition[79][0], _AdditionalLightsPosition[79][1], _AdditionalLightsPosition[79][2], _AdditionalLightsPosition[79][3]); fragment_uniform_buffer_1[80] = float4(_AdditionalLightsPosition[80][0], _AdditionalLightsPosition[80][1], _AdditionalLightsPosition[80][2], _AdditionalLightsPosition[80][3]); fragment_uniform_buffer_1[81] = float4(_AdditionalLightsPosition[81][0], _AdditionalLightsPosition[81][1], _AdditionalLightsPosition[81][2], _AdditionalLightsPosition[81][3]); fragment_uniform_buffer_1[82] = float4(_AdditionalLightsPosition[82][0], _AdditionalLightsPosition[82][1], _AdditionalLightsPosition[82][2], _AdditionalLightsPosition[82][3]); fragment_uniform_buffer_1[83] = float4(_AdditionalLightsPosition[83][0], _AdditionalLightsPosition[83][1], _AdditionalLightsPosition[83][2], _AdditionalLightsPosition[83][3]); fragment_uniform_buffer_1[84] = float4(_AdditionalLightsPosition[84][0], _AdditionalLightsPosition[84][1], _AdditionalLightsPosition[84][2], _AdditionalLightsPosition[84][3]); fragment_uniform_buffer_1[85] = float4(_AdditionalLightsPosition[85][0], _AdditionalLightsPosition[85][1], _AdditionalLightsPosition[85][2], _AdditionalLightsPosition[85][3]); fragment_uniform_buffer_1[86] = float4(_AdditionalLightsPosition[86][0], _AdditionalLightsPosition[86][1], _AdditionalLightsPosition[86][2], _AdditionalLightsPosition[86][3]); fragment_uniform_buffer_1[87] = float4(_AdditionalLightsPosition[87][0], _AdditionalLightsPosition[87][1], _AdditionalLightsPosition[87][2], _AdditionalLightsPosition[87][3]); fragment_uniform_buffer_1[88] = float4(_AdditionalLightsPosition[88][0], _AdditionalLightsPosition[88][1], _AdditionalLightsPosition[88][2], _AdditionalLightsPosition[88][3]); fragment_uniform_buffer_1[89] = float4(_AdditionalLightsPosition[89][0], _AdditionalLightsPosition[89][1], _AdditionalLightsPosition[89][2], _AdditionalLightsPosition[89][3]); fragment_uniform_buffer_1[90] = float4(_AdditionalLightsPosition[90][0], _AdditionalLightsPosition[90][1], _AdditionalLightsPosition[90][2], _AdditionalLightsPosition[90][3]); fragment_uniform_buffer_1[91] = float4(_AdditionalLightsPosition[91][0], _AdditionalLightsPosition[91][1], _AdditionalLightsPosition[91][2], _AdditionalLightsPosition[91][3]); fragment_uniform_buffer_1[92] = float4(_AdditionalLightsPosition[92][0], _AdditionalLightsPosition[92][1], _AdditionalLightsPosition[92][2], _AdditionalLightsPosition[92][3]); fragment_uniform_buffer_1[93] = float4(_AdditionalLightsPosition[93][0], _AdditionalLightsPosition[93][1], _AdditionalLightsPosition[93][2], _AdditionalLightsPosition[93][3]); fragment_uniform_buffer_1[94] = float4(_AdditionalLightsPosition[94][0], _AdditionalLightsPosition[94][1], _AdditionalLightsPosition[94][2], _AdditionalLightsPosition[94][3]); fragment_uniform_buffer_1[95] = float4(_AdditionalLightsPosition[95][0], _AdditionalLightsPosition[95][1], _AdditionalLightsPosition[95][2], _AdditionalLightsPosition[95][3]); fragment_uniform_buffer_1[96] = float4(_AdditionalLightsPosition[96][0], _AdditionalLightsPosition[96][1], _AdditionalLightsPosition[96][2], _AdditionalLightsPosition[96][3]); fragment_uniform_buffer_1[97] = float4(_AdditionalLightsPosition[97][0], _AdditionalLightsPosition[97][1], _AdditionalLightsPosition[97][2], _AdditionalLightsPosition[97][3]); fragment_uniform_buffer_1[98] = float4(_AdditionalLightsPosition[98][0], _AdditionalLightsPosition[98][1], _AdditionalLightsPosition[98][2], _AdditionalLightsPosition[98][3]); fragment_uniform_buffer_1[99] = float4(_AdditionalLightsPosition[99][0], _AdditionalLightsPosition[99][1], _AdditionalLightsPosition[99][2], _AdditionalLightsPosition[99][3]); fragment_uniform_buffer_1[100] = float4(_AdditionalLightsPosition[100][0], _AdditionalLightsPosition[100][1], _AdditionalLightsPosition[100][2], _AdditionalLightsPosition[100][3]); fragment_uniform_buffer_1[101] = float4(_AdditionalLightsPosition[101][0], _AdditionalLightsPosition[101][1], _AdditionalLightsPosition[101][2], _AdditionalLightsPosition[101][3]); fragment_uniform_buffer_1[102] = float4(_AdditionalLightsPosition[102][0], _AdditionalLightsPosition[102][1], _AdditionalLightsPosition[102][2], _AdditionalLightsPosition[102][3]); fragment_uniform_buffer_1[103] = float4(_AdditionalLightsPosition[103][0], _AdditionalLightsPosition[103][1], _AdditionalLightsPosition[103][2], _AdditionalLightsPosition[103][3]); fragment_uniform_buffer_1[104] = float4(_AdditionalLightsPosition[104][0], _AdditionalLightsPosition[104][1], _AdditionalLightsPosition[104][2], _AdditionalLightsPosition[104][3]); fragment_uniform_buffer_1[105] = float4(_AdditionalLightsPosition[105][0], _AdditionalLightsPosition[105][1], _AdditionalLightsPosition[105][2], _AdditionalLightsPosition[105][3]); fragment_uniform_buffer_1[106] = float4(_AdditionalLightsPosition[106][0], _AdditionalLightsPosition[106][1], _AdditionalLightsPosition[106][2], _AdditionalLightsPosition[106][3]); fragment_uniform_buffer_1[107] = float4(_AdditionalLightsPosition[107][0], _AdditionalLightsPosition[107][1], _AdditionalLightsPosition[107][2], _AdditionalLightsPosition[107][3]); fragment_uniform_buffer_1[108] = float4(_AdditionalLightsPosition[108][0], _AdditionalLightsPosition[108][1], _AdditionalLightsPosition[108][2], _AdditionalLightsPosition[108][3]); fragment_uniform_buffer_1[109] = float4(_AdditionalLightsPosition[109][0], _AdditionalLightsPosition[109][1], _AdditionalLightsPosition[109][2], _AdditionalLightsPosition[109][3]); fragment_uniform_buffer_1[110] = float4(_AdditionalLightsPosition[110][0], _AdditionalLightsPosition[110][1], _AdditionalLightsPosition[110][2], _AdditionalLightsPosition[110][3]); fragment_uniform_buffer_1[111] = float4(_AdditionalLightsPosition[111][0], _AdditionalLightsPosition[111][1], _AdditionalLightsPosition[111][2], _AdditionalLightsPosition[111][3]); fragment_uniform_buffer_1[112] = float4(_AdditionalLightsPosition[112][0], _AdditionalLightsPosition[112][1], _AdditionalLightsPosition[112][2], _AdditionalLightsPosition[112][3]); fragment_uniform_buffer_1[113] = float4(_AdditionalLightsPosition[113][0], _AdditionalLightsPosition[113][1], _AdditionalLightsPosition[113][2], _AdditionalLightsPosition[113][3]); fragment_uniform_buffer_1[114] = float4(_AdditionalLightsPosition[114][0], _AdditionalLightsPosition[114][1], _AdditionalLightsPosition[114][2], _AdditionalLightsPosition[114][3]); fragment_uniform_buffer_1[115] = float4(_AdditionalLightsPosition[115][0], _AdditionalLightsPosition[115][1], _AdditionalLightsPosition[115][2], _AdditionalLightsPosition[115][3]); fragment_uniform_buffer_1[116] = float4(_AdditionalLightsPosition[116][0], _AdditionalLightsPosition[116][1], _AdditionalLightsPosition[116][2], _AdditionalLightsPosition[116][3]); fragment_uniform_buffer_1[117] = float4(_AdditionalLightsPosition[117][0], _AdditionalLightsPosition[117][1], _AdditionalLightsPosition[117][2], _AdditionalLightsPosition[117][3]); fragment_uniform_buffer_1[118] = float4(_AdditionalLightsPosition[118][0], _AdditionalLightsPosition[118][1], _AdditionalLightsPosition[118][2], _AdditionalLightsPosition[118][3]); fragment_uniform_buffer_1[119] = float4(_AdditionalLightsPosition[119][0], _AdditionalLightsPosition[119][1], _AdditionalLightsPosition[119][2], _AdditionalLightsPosition[119][3]); fragment_uniform_buffer_1[120] = float4(_AdditionalLightsPosition[120][0], _AdditionalLightsPosition[120][1], _AdditionalLightsPosition[120][2], _AdditionalLightsPosition[120][3]); fragment_uniform_buffer_1[121] = float4(_AdditionalLightsPosition[121][0], _AdditionalLightsPosition[121][1], _AdditionalLightsPosition[121][2], _AdditionalLightsPosition[121][3]); fragment_uniform_buffer_1[122] = float4(_AdditionalLightsPosition[122][0], _AdditionalLightsPosition[122][1], _AdditionalLightsPosition[122][2], _AdditionalLightsPosition[122][3]); fragment_uniform_buffer_1[123] = float4(_AdditionalLightsPosition[123][0], _AdditionalLightsPosition[123][1], _AdditionalLightsPosition[123][2], _AdditionalLightsPosition[123][3]); fragment_uniform_buffer_1[124] = float4(_AdditionalLightsPosition[124][0], _AdditionalLightsPosition[124][1], _AdditionalLightsPosition[124][2], _AdditionalLightsPosition[124][3]); fragment_uniform_buffer_1[125] = float4(_AdditionalLightsPosition[125][0], _AdditionalLightsPosition[125][1], _AdditionalLightsPosition[125][2], _AdditionalLightsPosition[125][3]); fragment_uniform_buffer_1[126] = float4(_AdditionalLightsPosition[126][0], _AdditionalLightsPosition[126][1], _AdditionalLightsPosition[126][2], _AdditionalLightsPosition[126][3]); fragment_uniform_buffer_1[127] = float4(_AdditionalLightsPosition[127][0], _AdditionalLightsPosition[127][1], _AdditionalLightsPosition[127][2], _AdditionalLightsPosition[127][3]); fragment_uniform_buffer_1[128] = float4(_AdditionalLightsPosition[128][0], _AdditionalLightsPosition[128][1], _AdditionalLightsPosition[128][2], _AdditionalLightsPosition[128][3]); fragment_uniform_buffer_1[129] = float4(_AdditionalLightsPosition[129][0], _AdditionalLightsPosition[129][1], _AdditionalLightsPosition[129][2], _AdditionalLightsPosition[129][3]); fragment_uniform_buffer_1[130] = float4(_AdditionalLightsPosition[130][0], _AdditionalLightsPosition[130][1], _AdditionalLightsPosition[130][2], _AdditionalLightsPosition[130][3]); fragment_uniform_buffer_1[131] = float4(_AdditionalLightsPosition[131][0], _AdditionalLightsPosition[131][1], _AdditionalLightsPosition[131][2], _AdditionalLightsPosition[131][3]); fragment_uniform_buffer_1[132] = float4(_AdditionalLightsPosition[132][0], _AdditionalLightsPosition[132][1], _AdditionalLightsPosition[132][2], _AdditionalLightsPosition[132][3]); fragment_uniform_buffer_1[133] = float4(_AdditionalLightsPosition[133][0], _AdditionalLightsPosition[133][1], _AdditionalLightsPosition[133][2], _AdditionalLightsPosition[133][3]); fragment_uniform_buffer_1[134] = float4(_AdditionalLightsPosition[134][0], _AdditionalLightsPosition[134][1], _AdditionalLightsPosition[134][2], _AdditionalLightsPosition[134][3]); fragment_uniform_buffer_1[135] = float4(_AdditionalLightsPosition[135][0], _AdditionalLightsPosition[135][1], _AdditionalLightsPosition[135][2], _AdditionalLightsPosition[135][3]); fragment_uniform_buffer_1[136] = float4(_AdditionalLightsPosition[136][0], _AdditionalLightsPosition[136][1], _AdditionalLightsPosition[136][2], _AdditionalLightsPosition[136][3]); fragment_uniform_buffer_1[137] = float4(_AdditionalLightsPosition[137][0], _AdditionalLightsPosition[137][1], _AdditionalLightsPosition[137][2], _AdditionalLightsPosition[137][3]); fragment_uniform_buffer_1[138] = float4(_AdditionalLightsPosition[138][0], _AdditionalLightsPosition[138][1], _AdditionalLightsPosition[138][2], _AdditionalLightsPosition[138][3]); fragment_uniform_buffer_1[139] = float4(_AdditionalLightsPosition[139][0], _AdditionalLightsPosition[139][1], _AdditionalLightsPosition[139][2], _AdditionalLightsPosition[139][3]); fragment_uniform_buffer_1[140] = float4(_AdditionalLightsPosition[140][0], _AdditionalLightsPosition[140][1], _AdditionalLightsPosition[140][2], _AdditionalLightsPosition[140][3]); fragment_uniform_buffer_1[141] = float4(_AdditionalLightsPosition[141][0], _AdditionalLightsPosition[141][1], _AdditionalLightsPosition[141][2], _AdditionalLightsPosition[141][3]); fragment_uniform_buffer_1[142] = float4(_AdditionalLightsPosition[142][0], _AdditionalLightsPosition[142][1], _AdditionalLightsPosition[142][2], _AdditionalLightsPosition[142][3]); fragment_uniform_buffer_1[143] = float4(_AdditionalLightsPosition[143][0], _AdditionalLightsPosition[143][1], _AdditionalLightsPosition[143][2], _AdditionalLightsPosition[143][3]); fragment_uniform_buffer_1[144] = float4(_AdditionalLightsPosition[144][0], _AdditionalLightsPosition[144][1], _AdditionalLightsPosition[144][2], _AdditionalLightsPosition[144][3]); fragment_uniform_buffer_1[145] = float4(_AdditionalLightsPosition[145][0], _AdditionalLightsPosition[145][1], _AdditionalLightsPosition[145][2], _AdditionalLightsPosition[145][3]); fragment_uniform_buffer_1[146] = float4(_AdditionalLightsPosition[146][0], _AdditionalLightsPosition[146][1], _AdditionalLightsPosition[146][2], _AdditionalLightsPosition[146][3]); fragment_uniform_buffer_1[147] = float4(_AdditionalLightsPosition[147][0], _AdditionalLightsPosition[147][1], _AdditionalLightsPosition[147][2], _AdditionalLightsPosition[147][3]); fragment_uniform_buffer_1[148] = float4(_AdditionalLightsPosition[148][0], _AdditionalLightsPosition[148][1], _AdditionalLightsPosition[148][2], _AdditionalLightsPosition[148][3]); fragment_uniform_buffer_1[149] = float4(_AdditionalLightsPosition[149][0], _AdditionalLightsPosition[149][1], _AdditionalLightsPosition[149][2], _AdditionalLightsPosition[149][3]); fragment_uniform_buffer_1[150] = float4(_AdditionalLightsPosition[150][0], _AdditionalLightsPosition[150][1], _AdditionalLightsPosition[150][2], _AdditionalLightsPosition[150][3]); fragment_uniform_buffer_1[151] = float4(_AdditionalLightsPosition[151][0], _AdditionalLightsPosition[151][1], _AdditionalLightsPosition[151][2], _AdditionalLightsPosition[151][3]); fragment_uniform_buffer_1[152] = float4(_AdditionalLightsPosition[152][0], _AdditionalLightsPosition[152][1], _AdditionalLightsPosition[152][2], _AdditionalLightsPosition[152][3]); fragment_uniform_buffer_1[153] = float4(_AdditionalLightsPosition[153][0], _AdditionalLightsPosition[153][1], _AdditionalLightsPosition[153][2], _AdditionalLightsPosition[153][3]); fragment_uniform_buffer_1[154] = float4(_AdditionalLightsPosition[154][0], _AdditionalLightsPosition[154][1], _AdditionalLightsPosition[154][2], _AdditionalLightsPosition[154][3]); fragment_uniform_buffer_1[155] = float4(_AdditionalLightsPosition[155][0], _AdditionalLightsPosition[155][1], _AdditionalLightsPosition[155][2], _AdditionalLightsPosition[155][3]); fragment_uniform_buffer_1[156] = float4(_AdditionalLightsPosition[156][0], _AdditionalLightsPosition[156][1], _AdditionalLightsPosition[156][2], _AdditionalLightsPosition[156][3]); fragment_uniform_buffer_1[157] = float4(_AdditionalLightsPosition[157][0], _AdditionalLightsPosition[157][1], _AdditionalLightsPosition[157][2], _AdditionalLightsPosition[157][3]); fragment_uniform_buffer_1[158] = float4(_AdditionalLightsPosition[158][0], _AdditionalLightsPosition[158][1], _AdditionalLightsPosition[158][2], _AdditionalLightsPosition[158][3]); fragment_uniform_buffer_1[159] = float4(_AdditionalLightsPosition[159][0], _AdditionalLightsPosition[159][1], _AdditionalLightsPosition[159][2], _AdditionalLightsPosition[159][3]); fragment_uniform_buffer_1[160] = float4(_AdditionalLightsPosition[160][0], _AdditionalLightsPosition[160][1], _AdditionalLightsPosition[160][2], _AdditionalLightsPosition[160][3]); fragment_uniform_buffer_1[161] = float4(_AdditionalLightsPosition[161][0], _AdditionalLightsPosition[161][1], _AdditionalLightsPosition[161][2], _AdditionalLightsPosition[161][3]); fragment_uniform_buffer_1[162] = float4(_AdditionalLightsPosition[162][0], _AdditionalLightsPosition[162][1], _AdditionalLightsPosition[162][2], _AdditionalLightsPosition[162][3]); fragment_uniform_buffer_1[163] = float4(_AdditionalLightsPosition[163][0], _AdditionalLightsPosition[163][1], _AdditionalLightsPosition[163][2], _AdditionalLightsPosition[163][3]); fragment_uniform_buffer_1[164] = float4(_AdditionalLightsPosition[164][0], _AdditionalLightsPosition[164][1], _AdditionalLightsPosition[164][2], _AdditionalLightsPosition[164][3]); fragment_uniform_buffer_1[165] = float4(_AdditionalLightsPosition[165][0], _AdditionalLightsPosition[165][1], _AdditionalLightsPosition[165][2], _AdditionalLightsPosition[165][3]); fragment_uniform_buffer_1[166] = float4(_AdditionalLightsPosition[166][0], _AdditionalLightsPosition[166][1], _AdditionalLightsPosition[166][2], _AdditionalLightsPosition[166][3]); fragment_uniform_buffer_1[167] = float4(_AdditionalLightsPosition[167][0], _AdditionalLightsPosition[167][1], _AdditionalLightsPosition[167][2], _AdditionalLightsPosition[167][3]); fragment_uniform_buffer_1[168] = float4(_AdditionalLightsPosition[168][0], _AdditionalLightsPosition[168][1], _AdditionalLightsPosition[168][2], _AdditionalLightsPosition[168][3]); fragment_uniform_buffer_1[169] = float4(_AdditionalLightsPosition[169][0], _AdditionalLightsPosition[169][1], _AdditionalLightsPosition[169][2], _AdditionalLightsPosition[169][3]); fragment_uniform_buffer_1[170] = float4(_AdditionalLightsPosition[170][0], _AdditionalLightsPosition[170][1], _AdditionalLightsPosition[170][2], _AdditionalLightsPosition[170][3]); fragment_uniform_buffer_1[171] = float4(_AdditionalLightsPosition[171][0], _AdditionalLightsPosition[171][1], _AdditionalLightsPosition[171][2], _AdditionalLightsPosition[171][3]); fragment_uniform_buffer_1[172] = float4(_AdditionalLightsPosition[172][0], _AdditionalLightsPosition[172][1], _AdditionalLightsPosition[172][2], _AdditionalLightsPosition[172][3]); fragment_uniform_buffer_1[173] = float4(_AdditionalLightsPosition[173][0], _AdditionalLightsPosition[173][1], _AdditionalLightsPosition[173][2], _AdditionalLightsPosition[173][3]); fragment_uniform_buffer_1[174] = float4(_AdditionalLightsPosition[174][0], _AdditionalLightsPosition[174][1], _AdditionalLightsPosition[174][2], _AdditionalLightsPosition[174][3]); fragment_uniform_buffer_1[175] = float4(_AdditionalLightsPosition[175][0], _AdditionalLightsPosition[175][1], _AdditionalLightsPosition[175][2], _AdditionalLightsPosition[175][3]); fragment_uniform_buffer_1[176] = float4(_AdditionalLightsPosition[176][0], _AdditionalLightsPosition[176][1], _AdditionalLightsPosition[176][2], _AdditionalLightsPosition[176][3]); fragment_uniform_buffer_1[177] = float4(_AdditionalLightsPosition[177][0], _AdditionalLightsPosition[177][1], _AdditionalLightsPosition[177][2], _AdditionalLightsPosition[177][3]); fragment_uniform_buffer_1[178] = float4(_AdditionalLightsPosition[178][0], _AdditionalLightsPosition[178][1], _AdditionalLightsPosition[178][2], _AdditionalLightsPosition[178][3]); fragment_uniform_buffer_1[179] = float4(_AdditionalLightsPosition[179][0], _AdditionalLightsPosition[179][1], _AdditionalLightsPosition[179][2], _AdditionalLightsPosition[179][3]); fragment_uniform_buffer_1[180] = float4(_AdditionalLightsPosition[180][0], _AdditionalLightsPosition[180][1], _AdditionalLightsPosition[180][2], _AdditionalLightsPosition[180][3]); fragment_uniform_buffer_1[181] = float4(_AdditionalLightsPosition[181][0], _AdditionalLightsPosition[181][1], _AdditionalLightsPosition[181][2], _AdditionalLightsPosition[181][3]); fragment_uniform_buffer_1[182] = float4(_AdditionalLightsPosition[182][0], _AdditionalLightsPosition[182][1], _AdditionalLightsPosition[182][2], _AdditionalLightsPosition[182][3]); fragment_uniform_buffer_1[183] = float4(_AdditionalLightsPosition[183][0], _AdditionalLightsPosition[183][1], _AdditionalLightsPosition[183][2], _AdditionalLightsPosition[183][3]); fragment_uniform_buffer_1[184] = float4(_AdditionalLightsPosition[184][0], _AdditionalLightsPosition[184][1], _AdditionalLightsPosition[184][2], _AdditionalLightsPosition[184][3]); fragment_uniform_buffer_1[185] = float4(_AdditionalLightsPosition[185][0], _AdditionalLightsPosition[185][1], _AdditionalLightsPosition[185][2], _AdditionalLightsPosition[185][3]); fragment_uniform_buffer_1[186] = float4(_AdditionalLightsPosition[186][0], _AdditionalLightsPosition[186][1], _AdditionalLightsPosition[186][2], _AdditionalLightsPosition[186][3]); fragment_uniform_buffer_1[187] = float4(_AdditionalLightsPosition[187][0], _AdditionalLightsPosition[187][1], _AdditionalLightsPosition[187][2], _AdditionalLightsPosition[187][3]); fragment_uniform_buffer_1[188] = float4(_AdditionalLightsPosition[188][0], _AdditionalLightsPosition[188][1], _AdditionalLightsPosition[188][2], _AdditionalLightsPosition[188][3]); fragment_uniform_buffer_1[189] = float4(_AdditionalLightsPosition[189][0], _AdditionalLightsPosition[189][1], _AdditionalLightsPosition[189][2], _AdditionalLightsPosition[189][3]); fragment_uniform_buffer_1[190] = float4(_AdditionalLightsPosition[190][0], _AdditionalLightsPosition[190][1], _AdditionalLightsPosition[190][2], _AdditionalLightsPosition[190][3]); fragment_uniform_buffer_1[191] = float4(_AdditionalLightsPosition[191][0], _AdditionalLightsPosition[191][1], _AdditionalLightsPosition[191][2], _AdditionalLightsPosition[191][3]); fragment_uniform_buffer_1[192] = float4(_AdditionalLightsPosition[192][0], _AdditionalLightsPosition[192][1], _AdditionalLightsPosition[192][2], _AdditionalLightsPosition[192][3]); fragment_uniform_buffer_1[193] = float4(_AdditionalLightsPosition[193][0], _AdditionalLightsPosition[193][1], _AdditionalLightsPosition[193][2], _AdditionalLightsPosition[193][3]); fragment_uniform_buffer_1[194] = float4(_AdditionalLightsPosition[194][0], _AdditionalLightsPosition[194][1], _AdditionalLightsPosition[194][2], _AdditionalLightsPosition[194][3]); fragment_uniform_buffer_1[195] = float4(_AdditionalLightsPosition[195][0], _AdditionalLightsPosition[195][1], _AdditionalLightsPosition[195][2], _AdditionalLightsPosition[195][3]); fragment_uniform_buffer_1[196] = float4(_AdditionalLightsPosition[196][0], _AdditionalLightsPosition[196][1], _AdditionalLightsPosition[196][2], _AdditionalLightsPosition[196][3]); fragment_uniform_buffer_1[197] = float4(_AdditionalLightsPosition[197][0], _AdditionalLightsPosition[197][1], _AdditionalLightsPosition[197][2], _AdditionalLightsPosition[197][3]); fragment_uniform_buffer_1[198] = float4(_AdditionalLightsPosition[198][0], _AdditionalLightsPosition[198][1], _AdditionalLightsPosition[198][2], _AdditionalLightsPosition[198][3]); fragment_uniform_buffer_1[199] = float4(_AdditionalLightsPosition[199][0], _AdditionalLightsPosition[199][1], _AdditionalLightsPosition[199][2], _AdditionalLightsPosition[199][3]); fragment_uniform_buffer_1[200] = float4(_AdditionalLightsPosition[200][0], _AdditionalLightsPosition[200][1], _AdditionalLightsPosition[200][2], _AdditionalLightsPosition[200][3]); fragment_uniform_buffer_1[201] = float4(_AdditionalLightsPosition[201][0], _AdditionalLightsPosition[201][1], _AdditionalLightsPosition[201][2], _AdditionalLightsPosition[201][3]); fragment_uniform_buffer_1[202] = float4(_AdditionalLightsPosition[202][0], _AdditionalLightsPosition[202][1], _AdditionalLightsPosition[202][2], _AdditionalLightsPosition[202][3]); fragment_uniform_buffer_1[203] = float4(_AdditionalLightsPosition[203][0], _AdditionalLightsPosition[203][1], _AdditionalLightsPosition[203][2], _AdditionalLightsPosition[203][3]); fragment_uniform_buffer_1[204] = float4(_AdditionalLightsPosition[204][0], _AdditionalLightsPosition[204][1], _AdditionalLightsPosition[204][2], _AdditionalLightsPosition[204][3]); fragment_uniform_buffer_1[205] = float4(_AdditionalLightsPosition[205][0], _AdditionalLightsPosition[205][1], _AdditionalLightsPosition[205][2], _AdditionalLightsPosition[205][3]); fragment_uniform_buffer_1[206] = float4(_AdditionalLightsPosition[206][0], _AdditionalLightsPosition[206][1], _AdditionalLightsPosition[206][2], _AdditionalLightsPosition[206][3]); fragment_uniform_buffer_1[207] = float4(_AdditionalLightsPosition[207][0], _AdditionalLightsPosition[207][1], _AdditionalLightsPosition[207][2], _AdditionalLightsPosition[207][3]); fragment_uniform_buffer_1[208] = float4(_AdditionalLightsPosition[208][0], _AdditionalLightsPosition[208][1], _AdditionalLightsPosition[208][2], _AdditionalLightsPosition[208][3]); fragment_uniform_buffer_1[209] = float4(_AdditionalLightsPosition[209][0], _AdditionalLightsPosition[209][1], _AdditionalLightsPosition[209][2], _AdditionalLightsPosition[209][3]); fragment_uniform_buffer_1[210] = float4(_AdditionalLightsPosition[210][0], _AdditionalLightsPosition[210][1], _AdditionalLightsPosition[210][2], _AdditionalLightsPosition[210][3]); fragment_uniform_buffer_1[211] = float4(_AdditionalLightsPosition[211][0], _AdditionalLightsPosition[211][1], _AdditionalLightsPosition[211][2], _AdditionalLightsPosition[211][3]); fragment_uniform_buffer_1[212] = float4(_AdditionalLightsPosition[212][0], _AdditionalLightsPosition[212][1], _AdditionalLightsPosition[212][2], _AdditionalLightsPosition[212][3]); fragment_uniform_buffer_1[213] = float4(_AdditionalLightsPosition[213][0], _AdditionalLightsPosition[213][1], _AdditionalLightsPosition[213][2], _AdditionalLightsPosition[213][3]); fragment_uniform_buffer_1[214] = float4(_AdditionalLightsPosition[214][0], _AdditionalLightsPosition[214][1], _AdditionalLightsPosition[214][2], _AdditionalLightsPosition[214][3]); fragment_uniform_buffer_1[215] = float4(_AdditionalLightsPosition[215][0], _AdditionalLightsPosition[215][1], _AdditionalLightsPosition[215][2], _AdditionalLightsPosition[215][3]); fragment_uniform_buffer_1[216] = float4(_AdditionalLightsPosition[216][0], _AdditionalLightsPosition[216][1], _AdditionalLightsPosition[216][2], _AdditionalLightsPosition[216][3]); fragment_uniform_buffer_1[217] = float4(_AdditionalLightsPosition[217][0], _AdditionalLightsPosition[217][1], _AdditionalLightsPosition[217][2], _AdditionalLightsPosition[217][3]); fragment_uniform_buffer_1[218] = float4(_AdditionalLightsPosition[218][0], _AdditionalLightsPosition[218][1], _AdditionalLightsPosition[218][2], _AdditionalLightsPosition[218][3]); fragment_uniform_buffer_1[219] = float4(_AdditionalLightsPosition[219][0], _AdditionalLightsPosition[219][1], _AdditionalLightsPosition[219][2], _AdditionalLightsPosition[219][3]); fragment_uniform_buffer_1[220] = float4(_AdditionalLightsPosition[220][0], _AdditionalLightsPosition[220][1], _AdditionalLightsPosition[220][2], _AdditionalLightsPosition[220][3]); fragment_uniform_buffer_1[221] = float4(_AdditionalLightsPosition[221][0], _AdditionalLightsPosition[221][1], _AdditionalLightsPosition[221][2], _AdditionalLightsPosition[221][3]); fragment_uniform_buffer_1[222] = float4(_AdditionalLightsPosition[222][0], _AdditionalLightsPosition[222][1], _AdditionalLightsPosition[222][2], _AdditionalLightsPosition[222][3]); fragment_uniform_buffer_1[223] = float4(_AdditionalLightsPosition[223][0], _AdditionalLightsPosition[223][1], _AdditionalLightsPosition[223][2], _AdditionalLightsPosition[223][3]); fragment_uniform_buffer_1[224] = float4(_AdditionalLightsPosition[224][0], _AdditionalLightsPosition[224][1], _AdditionalLightsPosition[224][2], _AdditionalLightsPosition[224][3]); fragment_uniform_buffer_1[225] = float4(_AdditionalLightsPosition[225][0], _AdditionalLightsPosition[225][1], _AdditionalLightsPosition[225][2], _AdditionalLightsPosition[225][3]); fragment_uniform_buffer_1[226] = float4(_AdditionalLightsPosition[226][0], _AdditionalLightsPosition[226][1], _AdditionalLightsPosition[226][2], _AdditionalLightsPosition[226][3]); fragment_uniform_buffer_1[227] = float4(_AdditionalLightsPosition[227][0], _AdditionalLightsPosition[227][1], _AdditionalLightsPosition[227][2], _AdditionalLightsPosition[227][3]); fragment_uniform_buffer_1[228] = float4(_AdditionalLightsPosition[228][0], _AdditionalLightsPosition[228][1], _AdditionalLightsPosition[228][2], _AdditionalLightsPosition[228][3]); fragment_uniform_buffer_1[229] = float4(_AdditionalLightsPosition[229][0], _AdditionalLightsPosition[229][1], _AdditionalLightsPosition[229][2], _AdditionalLightsPosition[229][3]); fragment_uniform_buffer_1[230] = float4(_AdditionalLightsPosition[230][0], _AdditionalLightsPosition[230][1], _AdditionalLightsPosition[230][2], _AdditionalLightsPosition[230][3]); fragment_uniform_buffer_1[231] = float4(_AdditionalLightsPosition[231][0], _AdditionalLightsPosition[231][1], _AdditionalLightsPosition[231][2], _AdditionalLightsPosition[231][3]); fragment_uniform_buffer_1[232] = float4(_AdditionalLightsPosition[232][0], _AdditionalLightsPosition[232][1], _AdditionalLightsPosition[232][2], _AdditionalLightsPosition[232][3]); fragment_uniform_buffer_1[233] = float4(_AdditionalLightsPosition[233][0], _AdditionalLightsPosition[233][1], _AdditionalLightsPosition[233][2], _AdditionalLightsPosition[233][3]); fragment_uniform_buffer_1[234] = float4(_AdditionalLightsPosition[234][0], _AdditionalLightsPosition[234][1], _AdditionalLightsPosition[234][2], _AdditionalLightsPosition[234][3]); fragment_uniform_buffer_1[235] = float4(_AdditionalLightsPosition[235][0], _AdditionalLightsPosition[235][1], _AdditionalLightsPosition[235][2], _AdditionalLightsPosition[235][3]); fragment_uniform_buffer_1[236] = float4(_AdditionalLightsPosition[236][0], _AdditionalLightsPosition[236][1], _AdditionalLightsPosition[236][2], _AdditionalLightsPosition[236][3]); fragment_uniform_buffer_1[237] = float4(_AdditionalLightsPosition[237][0], _AdditionalLightsPosition[237][1], _AdditionalLightsPosition[237][2], _AdditionalLightsPosition[237][3]); fragment_uniform_buffer_1[238] = float4(_AdditionalLightsPosition[238][0], _AdditionalLightsPosition[238][1], _AdditionalLightsPosition[238][2], _AdditionalLightsPosition[238][3]); fragment_uniform_buffer_1[239] = float4(_AdditionalLightsPosition[239][0], _AdditionalLightsPosition[239][1], _AdditionalLightsPosition[239][2], _AdditionalLightsPosition[239][3]); fragment_uniform_buffer_1[240] = float4(_AdditionalLightsPosition[240][0], _AdditionalLightsPosition[240][1], _AdditionalLightsPosition[240][2], _AdditionalLightsPosition[240][3]); fragment_uniform_buffer_1[241] = float4(_AdditionalLightsPosition[241][0], _AdditionalLightsPosition[241][1], _AdditionalLightsPosition[241][2], _AdditionalLightsPosition[241][3]); fragment_uniform_buffer_1[242] = float4(_AdditionalLightsPosition[242][0], _AdditionalLightsPosition[242][1], _AdditionalLightsPosition[242][2], _AdditionalLightsPosition[242][3]); fragment_uniform_buffer_1[243] = float4(_AdditionalLightsPosition[243][0], _AdditionalLightsPosition[243][1], _AdditionalLightsPosition[243][2], _AdditionalLightsPosition[243][3]); fragment_uniform_buffer_1[244] = float4(_AdditionalLightsPosition[244][0], _AdditionalLightsPosition[244][1], _AdditionalLightsPosition[244][2], _AdditionalLightsPosition[244][3]); fragment_uniform_buffer_1[245] = float4(_AdditionalLightsPosition[245][0], _AdditionalLightsPosition[245][1], _AdditionalLightsPosition[245][2], _AdditionalLightsPosition[245][3]); fragment_uniform_buffer_1[246] = float4(_AdditionalLightsPosition[246][0], _AdditionalLightsPosition[246][1], _AdditionalLightsPosition[246][2], _AdditionalLightsPosition[246][3]); fragment_uniform_buffer_1[247] = float4(_AdditionalLightsPosition[247][0], _AdditionalLightsPosition[247][1], _AdditionalLightsPosition[247][2], _AdditionalLightsPosition[247][3]); fragment_uniform_buffer_1[248] = float4(_AdditionalLightsPosition[248][0], _AdditionalLightsPosition[248][1], _AdditionalLightsPosition[248][2], _AdditionalLightsPosition[248][3]); fragment_uniform_buffer_1[249] = float4(_AdditionalLightsPosition[249][0], _AdditionalLightsPosition[249][1], _AdditionalLightsPosition[249][2], _AdditionalLightsPosition[249][3]); fragment_uniform_buffer_1[250] = float4(_AdditionalLightsPosition[250][0], _AdditionalLightsPosition[250][1], _AdditionalLightsPosition[250][2], _AdditionalLightsPosition[250][3]); fragment_uniform_buffer_1[251] = float4(_AdditionalLightsPosition[251][0], _AdditionalLightsPosition[251][1], _AdditionalLightsPosition[251][2], _AdditionalLightsPosition[251][3]); fragment_uniform_buffer_1[252] = float4(_AdditionalLightsPosition[252][0], _AdditionalLightsPosition[252][1], _AdditionalLightsPosition[252][2], _AdditionalLightsPosition[252][3]); fragment_uniform_buffer_1[253] = float4(_AdditionalLightsPosition[253][0], _AdditionalLightsPosition[253][1], _AdditionalLightsPosition[253][2], _AdditionalLightsPosition[253][3]); fragment_uniform_buffer_1[254] = float4(_AdditionalLightsPosition[254][0], _AdditionalLightsPosition[254][1], _AdditionalLightsPosition[254][2], _AdditionalLightsPosition[254][3]); fragment_uniform_buffer_1[255] = float4(_AdditionalLightsPosition[255][0], _AdditionalLightsPosition[255][1], _AdditionalLightsPosition[255][2], _AdditionalLightsPosition[255][3]); fragment_uniform_buffer_1[256] = float4(_AdditionalLightsColor[0][0], _AdditionalLightsColor[0][1], _AdditionalLightsColor[0][2], _AdditionalLightsColor[0][3]); fragment_uniform_buffer_1[257] = float4(_AdditionalLightsColor[1][0], _AdditionalLightsColor[1][1], _AdditionalLightsColor[1][2], _AdditionalLightsColor[1][3]); fragment_uniform_buffer_1[258] = float4(_AdditionalLightsColor[2][0], _AdditionalLightsColor[2][1], _AdditionalLightsColor[2][2], _AdditionalLightsColor[2][3]); fragment_uniform_buffer_1[259] = float4(_AdditionalLightsColor[3][0], _AdditionalLightsColor[3][1], _AdditionalLightsColor[3][2], _AdditionalLightsColor[3][3]); fragment_uniform_buffer_1[260] = float4(_AdditionalLightsColor[4][0], _AdditionalLightsColor[4][1], _AdditionalLightsColor[4][2], _AdditionalLightsColor[4][3]); fragment_uniform_buffer_1[261] = float4(_AdditionalLightsColor[5][0], _AdditionalLightsColor[5][1], _AdditionalLightsColor[5][2], _AdditionalLightsColor[5][3]); fragment_uniform_buffer_1[262] = float4(_AdditionalLightsColor[6][0], _AdditionalLightsColor[6][1], _AdditionalLightsColor[6][2], _AdditionalLightsColor[6][3]); fragment_uniform_buffer_1[263] = float4(_AdditionalLightsColor[7][0], _AdditionalLightsColor[7][1], _AdditionalLightsColor[7][2], _AdditionalLightsColor[7][3]); fragment_uniform_buffer_1[264] = float4(_AdditionalLightsColor[8][0], _AdditionalLightsColor[8][1], _AdditionalLightsColor[8][2], _AdditionalLightsColor[8][3]); fragment_uniform_buffer_1[265] = float4(_AdditionalLightsColor[9][0], _AdditionalLightsColor[9][1], _AdditionalLightsColor[9][2], _AdditionalLightsColor[9][3]); fragment_uniform_buffer_1[266] = float4(_AdditionalLightsColor[10][0], _AdditionalLightsColor[10][1], _AdditionalLightsColor[10][2], _AdditionalLightsColor[10][3]); fragment_uniform_buffer_1[267] = float4(_AdditionalLightsColor[11][0], _AdditionalLightsColor[11][1], _AdditionalLightsColor[11][2], _AdditionalLightsColor[11][3]); fragment_uniform_buffer_1[268] = float4(_AdditionalLightsColor[12][0], _AdditionalLightsColor[12][1], _AdditionalLightsColor[12][2], _AdditionalLightsColor[12][3]); fragment_uniform_buffer_1[269] = float4(_AdditionalLightsColor[13][0], _AdditionalLightsColor[13][1], _AdditionalLightsColor[13][2], _AdditionalLightsColor[13][3]); fragment_uniform_buffer_1[270] = float4(_AdditionalLightsColor[14][0], _AdditionalLightsColor[14][1], _AdditionalLightsColor[14][2], _AdditionalLightsColor[14][3]); fragment_uniform_buffer_1[271] = float4(_AdditionalLightsColor[15][0], _AdditionalLightsColor[15][1], _AdditionalLightsColor[15][2], _AdditionalLightsColor[15][3]); fragment_uniform_buffer_1[272] = float4(_AdditionalLightsColor[16][0], _AdditionalLightsColor[16][1], _AdditionalLightsColor[16][2], _AdditionalLightsColor[16][3]); fragment_uniform_buffer_1[273] = float4(_AdditionalLightsColor[17][0], _AdditionalLightsColor[17][1], _AdditionalLightsColor[17][2], _AdditionalLightsColor[17][3]); fragment_uniform_buffer_1[274] = float4(_AdditionalLightsColor[18][0], _AdditionalLightsColor[18][1], _AdditionalLightsColor[18][2], _AdditionalLightsColor[18][3]); fragment_uniform_buffer_1[275] = float4(_AdditionalLightsColor[19][0], _AdditionalLightsColor[19][1], _AdditionalLightsColor[19][2], _AdditionalLightsColor[19][3]); fragment_uniform_buffer_1[276] = float4(_AdditionalLightsColor[20][0], _AdditionalLightsColor[20][1], _AdditionalLightsColor[20][2], _AdditionalLightsColor[20][3]); fragment_uniform_buffer_1[277] = float4(_AdditionalLightsColor[21][0], _AdditionalLightsColor[21][1], _AdditionalLightsColor[21][2], _AdditionalLightsColor[21][3]); fragment_uniform_buffer_1[278] = float4(_AdditionalLightsColor[22][0], _AdditionalLightsColor[22][1], _AdditionalLightsColor[22][2], _AdditionalLightsColor[22][3]); fragment_uniform_buffer_1[279] = float4(_AdditionalLightsColor[23][0], _AdditionalLightsColor[23][1], _AdditionalLightsColor[23][2], _AdditionalLightsColor[23][3]); fragment_uniform_buffer_1[280] = float4(_AdditionalLightsColor[24][0], _AdditionalLightsColor[24][1], _AdditionalLightsColor[24][2], _AdditionalLightsColor[24][3]); fragment_uniform_buffer_1[281] = float4(_AdditionalLightsColor[25][0], _AdditionalLightsColor[25][1], _AdditionalLightsColor[25][2], _AdditionalLightsColor[25][3]); fragment_uniform_buffer_1[282] = float4(_AdditionalLightsColor[26][0], _AdditionalLightsColor[26][1], _AdditionalLightsColor[26][2], _AdditionalLightsColor[26][3]); fragment_uniform_buffer_1[283] = float4(_AdditionalLightsColor[27][0], _AdditionalLightsColor[27][1], _AdditionalLightsColor[27][2], _AdditionalLightsColor[27][3]); fragment_uniform_buffer_1[284] = float4(_AdditionalLightsColor[28][0], _AdditionalLightsColor[28][1], _AdditionalLightsColor[28][2], _AdditionalLightsColor[28][3]); fragment_uniform_buffer_1[285] = float4(_AdditionalLightsColor[29][0], _AdditionalLightsColor[29][1], _AdditionalLightsColor[29][2], _AdditionalLightsColor[29][3]); fragment_uniform_buffer_1[286] = float4(_AdditionalLightsColor[30][0], _AdditionalLightsColor[30][1], _AdditionalLightsColor[30][2], _AdditionalLightsColor[30][3]); fragment_uniform_buffer_1[287] = float4(_AdditionalLightsColor[31][0], _AdditionalLightsColor[31][1], _AdditionalLightsColor[31][2], _AdditionalLightsColor[31][3]); fragment_uniform_buffer_1[288] = float4(_AdditionalLightsColor[32][0], _AdditionalLightsColor[32][1], _AdditionalLightsColor[32][2], _AdditionalLightsColor[32][3]); fragment_uniform_buffer_1[289] = float4(_AdditionalLightsColor[33][0], _AdditionalLightsColor[33][1], _AdditionalLightsColor[33][2], _AdditionalLightsColor[33][3]); fragment_uniform_buffer_1[290] = float4(_AdditionalLightsColor[34][0], _AdditionalLightsColor[34][1], _AdditionalLightsColor[34][2], _AdditionalLightsColor[34][3]); fragment_uniform_buffer_1[291] = float4(_AdditionalLightsColor[35][0], _AdditionalLightsColor[35][1], _AdditionalLightsColor[35][2], _AdditionalLightsColor[35][3]); fragment_uniform_buffer_1[292] = float4(_AdditionalLightsColor[36][0], _AdditionalLightsColor[36][1], _AdditionalLightsColor[36][2], _AdditionalLightsColor[36][3]); fragment_uniform_buffer_1[293] = float4(_AdditionalLightsColor[37][0], _AdditionalLightsColor[37][1], _AdditionalLightsColor[37][2], _AdditionalLightsColor[37][3]); fragment_uniform_buffer_1[294] = float4(_AdditionalLightsColor[38][0], _AdditionalLightsColor[38][1], _AdditionalLightsColor[38][2], _AdditionalLightsColor[38][3]); fragment_uniform_buffer_1[295] = float4(_AdditionalLightsColor[39][0], _AdditionalLightsColor[39][1], _AdditionalLightsColor[39][2], _AdditionalLightsColor[39][3]); fragment_uniform_buffer_1[296] = float4(_AdditionalLightsColor[40][0], _AdditionalLightsColor[40][1], _AdditionalLightsColor[40][2], _AdditionalLightsColor[40][3]); fragment_uniform_buffer_1[297] = float4(_AdditionalLightsColor[41][0], _AdditionalLightsColor[41][1], _AdditionalLightsColor[41][2], _AdditionalLightsColor[41][3]); fragment_uniform_buffer_1[298] = float4(_AdditionalLightsColor[42][0], _AdditionalLightsColor[42][1], _AdditionalLightsColor[42][2], _AdditionalLightsColor[42][3]); fragment_uniform_buffer_1[299] = float4(_AdditionalLightsColor[43][0], _AdditionalLightsColor[43][1], _AdditionalLightsColor[43][2], _AdditionalLightsColor[43][3]); fragment_uniform_buffer_1[300] = float4(_AdditionalLightsColor[44][0], _AdditionalLightsColor[44][1], _AdditionalLightsColor[44][2], _AdditionalLightsColor[44][3]); fragment_uniform_buffer_1[301] = float4(_AdditionalLightsColor[45][0], _AdditionalLightsColor[45][1], _AdditionalLightsColor[45][2], _AdditionalLightsColor[45][3]); fragment_uniform_buffer_1[302] = float4(_AdditionalLightsColor[46][0], _AdditionalLightsColor[46][1], _AdditionalLightsColor[46][2], _AdditionalLightsColor[46][3]); fragment_uniform_buffer_1[303] = float4(_AdditionalLightsColor[47][0], _AdditionalLightsColor[47][1], _AdditionalLightsColor[47][2], _AdditionalLightsColor[47][3]); fragment_uniform_buffer_1[304] = float4(_AdditionalLightsColor[48][0], _AdditionalLightsColor[48][1], _AdditionalLightsColor[48][2], _AdditionalLightsColor[48][3]); fragment_uniform_buffer_1[305] = float4(_AdditionalLightsColor[49][0], _AdditionalLightsColor[49][1], _AdditionalLightsColor[49][2], _AdditionalLightsColor[49][3]); fragment_uniform_buffer_1[306] = float4(_AdditionalLightsColor[50][0], _AdditionalLightsColor[50][1], _AdditionalLightsColor[50][2], _AdditionalLightsColor[50][3]); fragment_uniform_buffer_1[307] = float4(_AdditionalLightsColor[51][0], _AdditionalLightsColor[51][1], _AdditionalLightsColor[51][2], _AdditionalLightsColor[51][3]); fragment_uniform_buffer_1[308] = float4(_AdditionalLightsColor[52][0], _AdditionalLightsColor[52][1], _AdditionalLightsColor[52][2], _AdditionalLightsColor[52][3]); fragment_uniform_buffer_1[309] = float4(_AdditionalLightsColor[53][0], _AdditionalLightsColor[53][1], _AdditionalLightsColor[53][2], _AdditionalLightsColor[53][3]); fragment_uniform_buffer_1[310] = float4(_AdditionalLightsColor[54][0], _AdditionalLightsColor[54][1], _AdditionalLightsColor[54][2], _AdditionalLightsColor[54][3]); fragment_uniform_buffer_1[311] = float4(_AdditionalLightsColor[55][0], _AdditionalLightsColor[55][1], _AdditionalLightsColor[55][2], _AdditionalLightsColor[55][3]); fragment_uniform_buffer_1[312] = float4(_AdditionalLightsColor[56][0], _AdditionalLightsColor[56][1], _AdditionalLightsColor[56][2], _AdditionalLightsColor[56][3]); fragment_uniform_buffer_1[313] = float4(_AdditionalLightsColor[57][0], _AdditionalLightsColor[57][1], _AdditionalLightsColor[57][2], _AdditionalLightsColor[57][3]); fragment_uniform_buffer_1[314] = float4(_AdditionalLightsColor[58][0], _AdditionalLightsColor[58][1], _AdditionalLightsColor[58][2], _AdditionalLightsColor[58][3]); fragment_uniform_buffer_1[315] = float4(_AdditionalLightsColor[59][0], _AdditionalLightsColor[59][1], _AdditionalLightsColor[59][2], _AdditionalLightsColor[59][3]); fragment_uniform_buffer_1[316] = float4(_AdditionalLightsColor[60][0], _AdditionalLightsColor[60][1], _AdditionalLightsColor[60][2], _AdditionalLightsColor[60][3]); fragment_uniform_buffer_1[317] = float4(_AdditionalLightsColor[61][0], _AdditionalLightsColor[61][1], _AdditionalLightsColor[61][2], _AdditionalLightsColor[61][3]); fragment_uniform_buffer_1[318] = float4(_AdditionalLightsColor[62][0], _AdditionalLightsColor[62][1], _AdditionalLightsColor[62][2], _AdditionalLightsColor[62][3]); fragment_uniform_buffer_1[319] = float4(_AdditionalLightsColor[63][0], _AdditionalLightsColor[63][1], _AdditionalLightsColor[63][2], _AdditionalLightsColor[63][3]); fragment_uniform_buffer_1[320] = float4(_AdditionalLightsColor[64][0], _AdditionalLightsColor[64][1], _AdditionalLightsColor[64][2], _AdditionalLightsColor[64][3]); fragment_uniform_buffer_1[321] = float4(_AdditionalLightsColor[65][0], _AdditionalLightsColor[65][1], _AdditionalLightsColor[65][2], _AdditionalLightsColor[65][3]); fragment_uniform_buffer_1[322] = float4(_AdditionalLightsColor[66][0], _AdditionalLightsColor[66][1], _AdditionalLightsColor[66][2], _AdditionalLightsColor[66][3]); fragment_uniform_buffer_1[323] = float4(_AdditionalLightsColor[67][0], _AdditionalLightsColor[67][1], _AdditionalLightsColor[67][2], _AdditionalLightsColor[67][3]); fragment_uniform_buffer_1[324] = float4(_AdditionalLightsColor[68][0], _AdditionalLightsColor[68][1], _AdditionalLightsColor[68][2], _AdditionalLightsColor[68][3]); fragment_uniform_buffer_1[325] = float4(_AdditionalLightsColor[69][0], _AdditionalLightsColor[69][1], _AdditionalLightsColor[69][2], _AdditionalLightsColor[69][3]); fragment_uniform_buffer_1[326] = float4(_AdditionalLightsColor[70][0], _AdditionalLightsColor[70][1], _AdditionalLightsColor[70][2], _AdditionalLightsColor[70][3]); fragment_uniform_buffer_1[327] = float4(_AdditionalLightsColor[71][0], _AdditionalLightsColor[71][1], _AdditionalLightsColor[71][2], _AdditionalLightsColor[71][3]); fragment_uniform_buffer_1[328] = float4(_AdditionalLightsColor[72][0], _AdditionalLightsColor[72][1], _AdditionalLightsColor[72][2], _AdditionalLightsColor[72][3]); fragment_uniform_buffer_1[329] = float4(_AdditionalLightsColor[73][0], _AdditionalLightsColor[73][1], _AdditionalLightsColor[73][2], _AdditionalLightsColor[73][3]); fragment_uniform_buffer_1[330] = float4(_AdditionalLightsColor[74][0], _AdditionalLightsColor[74][1], _AdditionalLightsColor[74][2], _AdditionalLightsColor[74][3]); fragment_uniform_buffer_1[331] = float4(_AdditionalLightsColor[75][0], _AdditionalLightsColor[75][1], _AdditionalLightsColor[75][2], _AdditionalLightsColor[75][3]); fragment_uniform_buffer_1[332] = float4(_AdditionalLightsColor[76][0], _AdditionalLightsColor[76][1], _AdditionalLightsColor[76][2], _AdditionalLightsColor[76][3]); fragment_uniform_buffer_1[333] = float4(_AdditionalLightsColor[77][0], _AdditionalLightsColor[77][1], _AdditionalLightsColor[77][2], _AdditionalLightsColor[77][3]); fragment_uniform_buffer_1[334] = float4(_AdditionalLightsColor[78][0], _AdditionalLightsColor[78][1], _AdditionalLightsColor[78][2], _AdditionalLightsColor[78][3]); fragment_uniform_buffer_1[335] = float4(_AdditionalLightsColor[79][0], _AdditionalLightsColor[79][1], _AdditionalLightsColor[79][2], _AdditionalLightsColor[79][3]); fragment_uniform_buffer_1[336] = float4(_AdditionalLightsColor[80][0], _AdditionalLightsColor[80][1], _AdditionalLightsColor[80][2], _AdditionalLightsColor[80][3]); fragment_uniform_buffer_1[337] = float4(_AdditionalLightsColor[81][0], _AdditionalLightsColor[81][1], _AdditionalLightsColor[81][2], _AdditionalLightsColor[81][3]); fragment_uniform_buffer_1[338] = float4(_AdditionalLightsColor[82][0], _AdditionalLightsColor[82][1], _AdditionalLightsColor[82][2], _AdditionalLightsColor[82][3]); fragment_uniform_buffer_1[339] = float4(_AdditionalLightsColor[83][0], _AdditionalLightsColor[83][1], _AdditionalLightsColor[83][2], _AdditionalLightsColor[83][3]); fragment_uniform_buffer_1[340] = float4(_AdditionalLightsColor[84][0], _AdditionalLightsColor[84][1], _AdditionalLightsColor[84][2], _AdditionalLightsColor[84][3]); fragment_uniform_buffer_1[341] = float4(_AdditionalLightsColor[85][0], _AdditionalLightsColor[85][1], _AdditionalLightsColor[85][2], _AdditionalLightsColor[85][3]); fragment_uniform_buffer_1[342] = float4(_AdditionalLightsColor[86][0], _AdditionalLightsColor[86][1], _AdditionalLightsColor[86][2], _AdditionalLightsColor[86][3]); fragment_uniform_buffer_1[343] = float4(_AdditionalLightsColor[87][0], _AdditionalLightsColor[87][1], _AdditionalLightsColor[87][2], _AdditionalLightsColor[87][3]); fragment_uniform_buffer_1[344] = float4(_AdditionalLightsColor[88][0], _AdditionalLightsColor[88][1], _AdditionalLightsColor[88][2], _AdditionalLightsColor[88][3]); fragment_uniform_buffer_1[345] = float4(_AdditionalLightsColor[89][0], _AdditionalLightsColor[89][1], _AdditionalLightsColor[89][2], _AdditionalLightsColor[89][3]); fragment_uniform_buffer_1[346] = float4(_AdditionalLightsColor[90][0], _AdditionalLightsColor[90][1], _AdditionalLightsColor[90][2], _AdditionalLightsColor[90][3]); fragment_uniform_buffer_1[347] = float4(_AdditionalLightsColor[91][0], _AdditionalLightsColor[91][1], _AdditionalLightsColor[91][2], _AdditionalLightsColor[91][3]); fragment_uniform_buffer_1[348] = float4(_AdditionalLightsColor[92][0], _AdditionalLightsColor[92][1], _AdditionalLightsColor[92][2], _AdditionalLightsColor[92][3]); fragment_uniform_buffer_1[349] = float4(_AdditionalLightsColor[93][0], _AdditionalLightsColor[93][1], _AdditionalLightsColor[93][2], _AdditionalLightsColor[93][3]); fragment_uniform_buffer_1[350] = float4(_AdditionalLightsColor[94][0], _AdditionalLightsColor[94][1], _AdditionalLightsColor[94][2], _AdditionalLightsColor[94][3]); fragment_uniform_buffer_1[351] = float4(_AdditionalLightsColor[95][0], _AdditionalLightsColor[95][1], _AdditionalLightsColor[95][2], _AdditionalLightsColor[95][3]); fragment_uniform_buffer_1[352] = float4(_AdditionalLightsColor[96][0], _AdditionalLightsColor[96][1], _AdditionalLightsColor[96][2], _AdditionalLightsColor[96][3]); fragment_uniform_buffer_1[353] = float4(_AdditionalLightsColor[97][0], _AdditionalLightsColor[97][1], _AdditionalLightsColor[97][2], _AdditionalLightsColor[97][3]); fragment_uniform_buffer_1[354] = float4(_AdditionalLightsColor[98][0], _AdditionalLightsColor[98][1], _AdditionalLightsColor[98][2], _AdditionalLightsColor[98][3]); fragment_uniform_buffer_1[355] = float4(_AdditionalLightsColor[99][0], _AdditionalLightsColor[99][1], _AdditionalLightsColor[99][2], _AdditionalLightsColor[99][3]); fragment_uniform_buffer_1[356] = float4(_AdditionalLightsColor[100][0], _AdditionalLightsColor[100][1], _AdditionalLightsColor[100][2], _AdditionalLightsColor[100][3]); fragment_uniform_buffer_1[357] = float4(_AdditionalLightsColor[101][0], _AdditionalLightsColor[101][1], _AdditionalLightsColor[101][2], _AdditionalLightsColor[101][3]); fragment_uniform_buffer_1[358] = float4(_AdditionalLightsColor[102][0], _AdditionalLightsColor[102][1], _AdditionalLightsColor[102][2], _AdditionalLightsColor[102][3]); fragment_uniform_buffer_1[359] = float4(_AdditionalLightsColor[103][0], _AdditionalLightsColor[103][1], _AdditionalLightsColor[103][2], _AdditionalLightsColor[103][3]); fragment_uniform_buffer_1[360] = float4(_AdditionalLightsColor[104][0], _AdditionalLightsColor[104][1], _AdditionalLightsColor[104][2], _AdditionalLightsColor[104][3]); fragment_uniform_buffer_1[361] = float4(_AdditionalLightsColor[105][0], _AdditionalLightsColor[105][1], _AdditionalLightsColor[105][2], _AdditionalLightsColor[105][3]); fragment_uniform_buffer_1[362] = float4(_AdditionalLightsColor[106][0], _AdditionalLightsColor[106][1], _AdditionalLightsColor[106][2], _AdditionalLightsColor[106][3]); fragment_uniform_buffer_1[363] = float4(_AdditionalLightsColor[107][0], _AdditionalLightsColor[107][1], _AdditionalLightsColor[107][2], _AdditionalLightsColor[107][3]); fragment_uniform_buffer_1[364] = float4(_AdditionalLightsColor[108][0], _AdditionalLightsColor[108][1], _AdditionalLightsColor[108][2], _AdditionalLightsColor[108][3]); fragment_uniform_buffer_1[365] = float4(_AdditionalLightsColor[109][0], _AdditionalLightsColor[109][1], _AdditionalLightsColor[109][2], _AdditionalLightsColor[109][3]); fragment_uniform_buffer_1[366] = float4(_AdditionalLightsColor[110][0], _AdditionalLightsColor[110][1], _AdditionalLightsColor[110][2], _AdditionalLightsColor[110][3]); fragment_uniform_buffer_1[367] = float4(_AdditionalLightsColor[111][0], _AdditionalLightsColor[111][1], _AdditionalLightsColor[111][2], _AdditionalLightsColor[111][3]); fragment_uniform_buffer_1[368] = float4(_AdditionalLightsColor[112][0], _AdditionalLightsColor[112][1], _AdditionalLightsColor[112][2], _AdditionalLightsColor[112][3]); fragment_uniform_buffer_1[369] = float4(_AdditionalLightsColor[113][0], _AdditionalLightsColor[113][1], _AdditionalLightsColor[113][2], _AdditionalLightsColor[113][3]); fragment_uniform_buffer_1[370] = float4(_AdditionalLightsColor[114][0], _AdditionalLightsColor[114][1], _AdditionalLightsColor[114][2], _AdditionalLightsColor[114][3]); fragment_uniform_buffer_1[371] = float4(_AdditionalLightsColor[115][0], _AdditionalLightsColor[115][1], _AdditionalLightsColor[115][2], _AdditionalLightsColor[115][3]); fragment_uniform_buffer_1[372] = float4(_AdditionalLightsColor[116][0], _AdditionalLightsColor[116][1], _AdditionalLightsColor[116][2], _AdditionalLightsColor[116][3]); fragment_uniform_buffer_1[373] = float4(_AdditionalLightsColor[117][0], _AdditionalLightsColor[117][1], _AdditionalLightsColor[117][2], _AdditionalLightsColor[117][3]); fragment_uniform_buffer_1[374] = float4(_AdditionalLightsColor[118][0], _AdditionalLightsColor[118][1], _AdditionalLightsColor[118][2], _AdditionalLightsColor[118][3]); fragment_uniform_buffer_1[375] = float4(_AdditionalLightsColor[119][0], _AdditionalLightsColor[119][1], _AdditionalLightsColor[119][2], _AdditionalLightsColor[119][3]); fragment_uniform_buffer_1[376] = float4(_AdditionalLightsColor[120][0], _AdditionalLightsColor[120][1], _AdditionalLightsColor[120][2], _AdditionalLightsColor[120][3]); fragment_uniform_buffer_1[377] = float4(_AdditionalLightsColor[121][0], _AdditionalLightsColor[121][1], _AdditionalLightsColor[121][2], _AdditionalLightsColor[121][3]); fragment_uniform_buffer_1[378] = float4(_AdditionalLightsColor[122][0], _AdditionalLightsColor[122][1], _AdditionalLightsColor[122][2], _AdditionalLightsColor[122][3]); fragment_uniform_buffer_1[379] = float4(_AdditionalLightsColor[123][0], _AdditionalLightsColor[123][1], _AdditionalLightsColor[123][2], _AdditionalLightsColor[123][3]); fragment_uniform_buffer_1[380] = float4(_AdditionalLightsColor[124][0], _AdditionalLightsColor[124][1], _AdditionalLightsColor[124][2], _AdditionalLightsColor[124][3]); fragment_uniform_buffer_1[381] = float4(_AdditionalLightsColor[125][0], _AdditionalLightsColor[125][1], _AdditionalLightsColor[125][2], _AdditionalLightsColor[125][3]); fragment_uniform_buffer_1[382] = float4(_AdditionalLightsColor[126][0], _AdditionalLightsColor[126][1], _AdditionalLightsColor[126][2], _AdditionalLightsColor[126][3]); fragment_uniform_buffer_1[383] = float4(_AdditionalLightsColor[127][0], _AdditionalLightsColor[127][1], _AdditionalLightsColor[127][2], _AdditionalLightsColor[127][3]); fragment_uniform_buffer_1[384] = float4(_AdditionalLightsColor[128][0], _AdditionalLightsColor[128][1], _AdditionalLightsColor[128][2], _AdditionalLightsColor[128][3]); fragment_uniform_buffer_1[385] = float4(_AdditionalLightsColor[129][0], _AdditionalLightsColor[129][1], _AdditionalLightsColor[129][2], _AdditionalLightsColor[129][3]); fragment_uniform_buffer_1[386] = float4(_AdditionalLightsColor[130][0], _AdditionalLightsColor[130][1], _AdditionalLightsColor[130][2], _AdditionalLightsColor[130][3]); fragment_uniform_buffer_1[387] = float4(_AdditionalLightsColor[131][0], _AdditionalLightsColor[131][1], _AdditionalLightsColor[131][2], _AdditionalLightsColor[131][3]); fragment_uniform_buffer_1[388] = float4(_AdditionalLightsColor[132][0], _AdditionalLightsColor[132][1], _AdditionalLightsColor[132][2], _AdditionalLightsColor[132][3]); fragment_uniform_buffer_1[389] = float4(_AdditionalLightsColor[133][0], _AdditionalLightsColor[133][1], _AdditionalLightsColor[133][2], _AdditionalLightsColor[133][3]); fragment_uniform_buffer_1[390] = float4(_AdditionalLightsColor[134][0], _AdditionalLightsColor[134][1], _AdditionalLightsColor[134][2], _AdditionalLightsColor[134][3]); fragment_uniform_buffer_1[391] = float4(_AdditionalLightsColor[135][0], _AdditionalLightsColor[135][1], _AdditionalLightsColor[135][2], _AdditionalLightsColor[135][3]); fragment_uniform_buffer_1[392] = float4(_AdditionalLightsColor[136][0], _AdditionalLightsColor[136][1], _AdditionalLightsColor[136][2], _AdditionalLightsColor[136][3]); fragment_uniform_buffer_1[393] = float4(_AdditionalLightsColor[137][0], _AdditionalLightsColor[137][1], _AdditionalLightsColor[137][2], _AdditionalLightsColor[137][3]); fragment_uniform_buffer_1[394] = float4(_AdditionalLightsColor[138][0], _AdditionalLightsColor[138][1], _AdditionalLightsColor[138][2], _AdditionalLightsColor[138][3]); fragment_uniform_buffer_1[395] = float4(_AdditionalLightsColor[139][0], _AdditionalLightsColor[139][1], _AdditionalLightsColor[139][2], _AdditionalLightsColor[139][3]); fragment_uniform_buffer_1[396] = float4(_AdditionalLightsColor[140][0], _AdditionalLightsColor[140][1], _AdditionalLightsColor[140][2], _AdditionalLightsColor[140][3]); fragment_uniform_buffer_1[397] = float4(_AdditionalLightsColor[141][0], _AdditionalLightsColor[141][1], _AdditionalLightsColor[141][2], _AdditionalLightsColor[141][3]); fragment_uniform_buffer_1[398] = float4(_AdditionalLightsColor[142][0], _AdditionalLightsColor[142][1], _AdditionalLightsColor[142][2], _AdditionalLightsColor[142][3]); fragment_uniform_buffer_1[399] = float4(_AdditionalLightsColor[143][0], _AdditionalLightsColor[143][1], _AdditionalLightsColor[143][2], _AdditionalLightsColor[143][3]); fragment_uniform_buffer_1[400] = float4(_AdditionalLightsColor[144][0], _AdditionalLightsColor[144][1], _AdditionalLightsColor[144][2], _AdditionalLightsColor[144][3]); fragment_uniform_buffer_1[401] = float4(_AdditionalLightsColor[145][0], _AdditionalLightsColor[145][1], _AdditionalLightsColor[145][2], _AdditionalLightsColor[145][3]); fragment_uniform_buffer_1[402] = float4(_AdditionalLightsColor[146][0], _AdditionalLightsColor[146][1], _AdditionalLightsColor[146][2], _AdditionalLightsColor[146][3]); fragment_uniform_buffer_1[403] = float4(_AdditionalLightsColor[147][0], _AdditionalLightsColor[147][1], _AdditionalLightsColor[147][2], _AdditionalLightsColor[147][3]); fragment_uniform_buffer_1[404] = float4(_AdditionalLightsColor[148][0], _AdditionalLightsColor[148][1], _AdditionalLightsColor[148][2], _AdditionalLightsColor[148][3]); fragment_uniform_buffer_1[405] = float4(_AdditionalLightsColor[149][0], _AdditionalLightsColor[149][1], _AdditionalLightsColor[149][2], _AdditionalLightsColor[149][3]); fragment_uniform_buffer_1[406] = float4(_AdditionalLightsColor[150][0], _AdditionalLightsColor[150][1], _AdditionalLightsColor[150][2], _AdditionalLightsColor[150][3]); fragment_uniform_buffer_1[407] = float4(_AdditionalLightsColor[151][0], _AdditionalLightsColor[151][1], _AdditionalLightsColor[151][2], _AdditionalLightsColor[151][3]); fragment_uniform_buffer_1[408] = float4(_AdditionalLightsColor[152][0], _AdditionalLightsColor[152][1], _AdditionalLightsColor[152][2], _AdditionalLightsColor[152][3]); fragment_uniform_buffer_1[409] = float4(_AdditionalLightsColor[153][0], _AdditionalLightsColor[153][1], _AdditionalLightsColor[153][2], _AdditionalLightsColor[153][3]); fragment_uniform_buffer_1[410] = float4(_AdditionalLightsColor[154][0], _AdditionalLightsColor[154][1], _AdditionalLightsColor[154][2], _AdditionalLightsColor[154][3]); fragment_uniform_buffer_1[411] = float4(_AdditionalLightsColor[155][0], _AdditionalLightsColor[155][1], _AdditionalLightsColor[155][2], _AdditionalLightsColor[155][3]); fragment_uniform_buffer_1[412] = float4(_AdditionalLightsColor[156][0], _AdditionalLightsColor[156][1], _AdditionalLightsColor[156][2], _AdditionalLightsColor[156][3]); fragment_uniform_buffer_1[413] = float4(_AdditionalLightsColor[157][0], _AdditionalLightsColor[157][1], _AdditionalLightsColor[157][2], _AdditionalLightsColor[157][3]); fragment_uniform_buffer_1[414] = float4(_AdditionalLightsColor[158][0], _AdditionalLightsColor[158][1], _AdditionalLightsColor[158][2], _AdditionalLightsColor[158][3]); fragment_uniform_buffer_1[415] = float4(_AdditionalLightsColor[159][0], _AdditionalLightsColor[159][1], _AdditionalLightsColor[159][2], _AdditionalLightsColor[159][3]); fragment_uniform_buffer_1[416] = float4(_AdditionalLightsColor[160][0], _AdditionalLightsColor[160][1], _AdditionalLightsColor[160][2], _AdditionalLightsColor[160][3]); fragment_uniform_buffer_1[417] = float4(_AdditionalLightsColor[161][0], _AdditionalLightsColor[161][1], _AdditionalLightsColor[161][2], _AdditionalLightsColor[161][3]); fragment_uniform_buffer_1[418] = float4(_AdditionalLightsColor[162][0], _AdditionalLightsColor[162][1], _AdditionalLightsColor[162][2], _AdditionalLightsColor[162][3]); fragment_uniform_buffer_1[419] = float4(_AdditionalLightsColor[163][0], _AdditionalLightsColor[163][1], _AdditionalLightsColor[163][2], _AdditionalLightsColor[163][3]); fragment_uniform_buffer_1[420] = float4(_AdditionalLightsColor[164][0], _AdditionalLightsColor[164][1], _AdditionalLightsColor[164][2], _AdditionalLightsColor[164][3]); fragment_uniform_buffer_1[421] = float4(_AdditionalLightsColor[165][0], _AdditionalLightsColor[165][1], _AdditionalLightsColor[165][2], _AdditionalLightsColor[165][3]); fragment_uniform_buffer_1[422] = float4(_AdditionalLightsColor[166][0], _AdditionalLightsColor[166][1], _AdditionalLightsColor[166][2], _AdditionalLightsColor[166][3]); fragment_uniform_buffer_1[423] = float4(_AdditionalLightsColor[167][0], _AdditionalLightsColor[167][1], _AdditionalLightsColor[167][2], _AdditionalLightsColor[167][3]); fragment_uniform_buffer_1[424] = float4(_AdditionalLightsColor[168][0], _AdditionalLightsColor[168][1], _AdditionalLightsColor[168][2], _AdditionalLightsColor[168][3]); fragment_uniform_buffer_1[425] = float4(_AdditionalLightsColor[169][0], _AdditionalLightsColor[169][1], _AdditionalLightsColor[169][2], _AdditionalLightsColor[169][3]); fragment_uniform_buffer_1[426] = float4(_AdditionalLightsColor[170][0], _AdditionalLightsColor[170][1], _AdditionalLightsColor[170][2], _AdditionalLightsColor[170][3]); fragment_uniform_buffer_1[427] = float4(_AdditionalLightsColor[171][0], _AdditionalLightsColor[171][1], _AdditionalLightsColor[171][2], _AdditionalLightsColor[171][3]); fragment_uniform_buffer_1[428] = float4(_AdditionalLightsColor[172][0], _AdditionalLightsColor[172][1], _AdditionalLightsColor[172][2], _AdditionalLightsColor[172][3]); fragment_uniform_buffer_1[429] = float4(_AdditionalLightsColor[173][0], _AdditionalLightsColor[173][1], _AdditionalLightsColor[173][2], _AdditionalLightsColor[173][3]); fragment_uniform_buffer_1[430] = float4(_AdditionalLightsColor[174][0], _AdditionalLightsColor[174][1], _AdditionalLightsColor[174][2], _AdditionalLightsColor[174][3]); fragment_uniform_buffer_1[431] = float4(_AdditionalLightsColor[175][0], _AdditionalLightsColor[175][1], _AdditionalLightsColor[175][2], _AdditionalLightsColor[175][3]); fragment_uniform_buffer_1[432] = float4(_AdditionalLightsColor[176][0], _AdditionalLightsColor[176][1], _AdditionalLightsColor[176][2], _AdditionalLightsColor[176][3]); fragment_uniform_buffer_1[433] = float4(_AdditionalLightsColor[177][0], _AdditionalLightsColor[177][1], _AdditionalLightsColor[177][2], _AdditionalLightsColor[177][3]); fragment_uniform_buffer_1[434] = float4(_AdditionalLightsColor[178][0], _AdditionalLightsColor[178][1], _AdditionalLightsColor[178][2], _AdditionalLightsColor[178][3]); fragment_uniform_buffer_1[435] = float4(_AdditionalLightsColor[179][0], _AdditionalLightsColor[179][1], _AdditionalLightsColor[179][2], _AdditionalLightsColor[179][3]); fragment_uniform_buffer_1[436] = float4(_AdditionalLightsColor[180][0], _AdditionalLightsColor[180][1], _AdditionalLightsColor[180][2], _AdditionalLightsColor[180][3]); fragment_uniform_buffer_1[437] = float4(_AdditionalLightsColor[181][0], _AdditionalLightsColor[181][1], _AdditionalLightsColor[181][2], _AdditionalLightsColor[181][3]); fragment_uniform_buffer_1[438] = float4(_AdditionalLightsColor[182][0], _AdditionalLightsColor[182][1], _AdditionalLightsColor[182][2], _AdditionalLightsColor[182][3]); fragment_uniform_buffer_1[439] = float4(_AdditionalLightsColor[183][0], _AdditionalLightsColor[183][1], _AdditionalLightsColor[183][2], _AdditionalLightsColor[183][3]); fragment_uniform_buffer_1[440] = float4(_AdditionalLightsColor[184][0], _AdditionalLightsColor[184][1], _AdditionalLightsColor[184][2], _AdditionalLightsColor[184][3]); fragment_uniform_buffer_1[441] = float4(_AdditionalLightsColor[185][0], _AdditionalLightsColor[185][1], _AdditionalLightsColor[185][2], _AdditionalLightsColor[185][3]); fragment_uniform_buffer_1[442] = float4(_AdditionalLightsColor[186][0], _AdditionalLightsColor[186][1], _AdditionalLightsColor[186][2], _AdditionalLightsColor[186][3]); fragment_uniform_buffer_1[443] = float4(_AdditionalLightsColor[187][0], _AdditionalLightsColor[187][1], _AdditionalLightsColor[187][2], _AdditionalLightsColor[187][3]); fragment_uniform_buffer_1[444] = float4(_AdditionalLightsColor[188][0], _AdditionalLightsColor[188][1], _AdditionalLightsColor[188][2], _AdditionalLightsColor[188][3]); fragment_uniform_buffer_1[445] = float4(_AdditionalLightsColor[189][0], _AdditionalLightsColor[189][1], _AdditionalLightsColor[189][2], _AdditionalLightsColor[189][3]); fragment_uniform_buffer_1[446] = float4(_AdditionalLightsColor[190][0], _AdditionalLightsColor[190][1], _AdditionalLightsColor[190][2], _AdditionalLightsColor[190][3]); fragment_uniform_buffer_1[447] = float4(_AdditionalLightsColor[191][0], _AdditionalLightsColor[191][1], _AdditionalLightsColor[191][2], _AdditionalLightsColor[191][3]); fragment_uniform_buffer_1[448] = float4(_AdditionalLightsColor[192][0], _AdditionalLightsColor[192][1], _AdditionalLightsColor[192][2], _AdditionalLightsColor[192][3]); fragment_uniform_buffer_1[449] = float4(_AdditionalLightsColor[193][0], _AdditionalLightsColor[193][1], _AdditionalLightsColor[193][2], _AdditionalLightsColor[193][3]); fragment_uniform_buffer_1[450] = float4(_AdditionalLightsColor[194][0], _AdditionalLightsColor[194][1], _AdditionalLightsColor[194][2], _AdditionalLightsColor[194][3]); fragment_uniform_buffer_1[451] = float4(_AdditionalLightsColor[195][0], _AdditionalLightsColor[195][1], _AdditionalLightsColor[195][2], _AdditionalLightsColor[195][3]); fragment_uniform_buffer_1[452] = float4(_AdditionalLightsColor[196][0], _AdditionalLightsColor[196][1], _AdditionalLightsColor[196][2], _AdditionalLightsColor[196][3]); fragment_uniform_buffer_1[453] = float4(_AdditionalLightsColor[197][0], _AdditionalLightsColor[197][1], _AdditionalLightsColor[197][2], _AdditionalLightsColor[197][3]); fragment_uniform_buffer_1[454] = float4(_AdditionalLightsColor[198][0], _AdditionalLightsColor[198][1], _AdditionalLightsColor[198][2], _AdditionalLightsColor[198][3]); fragment_uniform_buffer_1[455] = float4(_AdditionalLightsColor[199][0], _AdditionalLightsColor[199][1], _AdditionalLightsColor[199][2], _AdditionalLightsColor[199][3]); fragment_uniform_buffer_1[456] = float4(_AdditionalLightsColor[200][0], _AdditionalLightsColor[200][1], _AdditionalLightsColor[200][2], _AdditionalLightsColor[200][3]); fragment_uniform_buffer_1[457] = float4(_AdditionalLightsColor[201][0], _AdditionalLightsColor[201][1], _AdditionalLightsColor[201][2], _AdditionalLightsColor[201][3]); fragment_uniform_buffer_1[458] = float4(_AdditionalLightsColor[202][0], _AdditionalLightsColor[202][1], _AdditionalLightsColor[202][2], _AdditionalLightsColor[202][3]); fragment_uniform_buffer_1[459] = float4(_AdditionalLightsColor[203][0], _AdditionalLightsColor[203][1], _AdditionalLightsColor[203][2], _AdditionalLightsColor[203][3]); fragment_uniform_buffer_1[460] = float4(_AdditionalLightsColor[204][0], _AdditionalLightsColor[204][1], _AdditionalLightsColor[204][2], _AdditionalLightsColor[204][3]); fragment_uniform_buffer_1[461] = float4(_AdditionalLightsColor[205][0], _AdditionalLightsColor[205][1], _AdditionalLightsColor[205][2], _AdditionalLightsColor[205][3]); fragment_uniform_buffer_1[462] = float4(_AdditionalLightsColor[206][0], _AdditionalLightsColor[206][1], _AdditionalLightsColor[206][2], _AdditionalLightsColor[206][3]); fragment_uniform_buffer_1[463] = float4(_AdditionalLightsColor[207][0], _AdditionalLightsColor[207][1], _AdditionalLightsColor[207][2], _AdditionalLightsColor[207][3]); fragment_uniform_buffer_1[464] = float4(_AdditionalLightsColor[208][0], _AdditionalLightsColor[208][1], _AdditionalLightsColor[208][2], _AdditionalLightsColor[208][3]); fragment_uniform_buffer_1[465] = float4(_AdditionalLightsColor[209][0], _AdditionalLightsColor[209][1], _AdditionalLightsColor[209][2], _AdditionalLightsColor[209][3]); fragment_uniform_buffer_1[466] = float4(_AdditionalLightsColor[210][0], _AdditionalLightsColor[210][1], _AdditionalLightsColor[210][2], _AdditionalLightsColor[210][3]); fragment_uniform_buffer_1[467] = float4(_AdditionalLightsColor[211][0], _AdditionalLightsColor[211][1], _AdditionalLightsColor[211][2], _AdditionalLightsColor[211][3]); fragment_uniform_buffer_1[468] = float4(_AdditionalLightsColor[212][0], _AdditionalLightsColor[212][1], _AdditionalLightsColor[212][2], _AdditionalLightsColor[212][3]); fragment_uniform_buffer_1[469] = float4(_AdditionalLightsColor[213][0], _AdditionalLightsColor[213][1], _AdditionalLightsColor[213][2], _AdditionalLightsColor[213][3]); fragment_uniform_buffer_1[470] = float4(_AdditionalLightsColor[214][0], _AdditionalLightsColor[214][1], _AdditionalLightsColor[214][2], _AdditionalLightsColor[214][3]); fragment_uniform_buffer_1[471] = float4(_AdditionalLightsColor[215][0], _AdditionalLightsColor[215][1], _AdditionalLightsColor[215][2], _AdditionalLightsColor[215][3]); fragment_uniform_buffer_1[472] = float4(_AdditionalLightsColor[216][0], _AdditionalLightsColor[216][1], _AdditionalLightsColor[216][2], _AdditionalLightsColor[216][3]); fragment_uniform_buffer_1[473] = float4(_AdditionalLightsColor[217][0], _AdditionalLightsColor[217][1], _AdditionalLightsColor[217][2], _AdditionalLightsColor[217][3]); fragment_uniform_buffer_1[474] = float4(_AdditionalLightsColor[218][0], _AdditionalLightsColor[218][1], _AdditionalLightsColor[218][2], _AdditionalLightsColor[218][3]); fragment_uniform_buffer_1[475] = float4(_AdditionalLightsColor[219][0], _AdditionalLightsColor[219][1], _AdditionalLightsColor[219][2], _AdditionalLightsColor[219][3]); fragment_uniform_buffer_1[476] = float4(_AdditionalLightsColor[220][0], _AdditionalLightsColor[220][1], _AdditionalLightsColor[220][2], _AdditionalLightsColor[220][3]); fragment_uniform_buffer_1[477] = float4(_AdditionalLightsColor[221][0], _AdditionalLightsColor[221][1], _AdditionalLightsColor[221][2], _AdditionalLightsColor[221][3]); fragment_uniform_buffer_1[478] = float4(_AdditionalLightsColor[222][0], _AdditionalLightsColor[222][1], _AdditionalLightsColor[222][2], _AdditionalLightsColor[222][3]); fragment_uniform_buffer_1[479] = float4(_AdditionalLightsColor[223][0], _AdditionalLightsColor[223][1], _AdditionalLightsColor[223][2], _AdditionalLightsColor[223][3]); fragment_uniform_buffer_1[480] = float4(_AdditionalLightsColor[224][0], _AdditionalLightsColor[224][1], _AdditionalLightsColor[224][2], _AdditionalLightsColor[224][3]); fragment_uniform_buffer_1[481] = float4(_AdditionalLightsColor[225][0], _AdditionalLightsColor[225][1], _AdditionalLightsColor[225][2], _AdditionalLightsColor[225][3]); fragment_uniform_buffer_1[482] = float4(_AdditionalLightsColor[226][0], _AdditionalLightsColor[226][1], _AdditionalLightsColor[226][2], _AdditionalLightsColor[226][3]); fragment_uniform_buffer_1[483] = float4(_AdditionalLightsColor[227][0], _AdditionalLightsColor[227][1], _AdditionalLightsColor[227][2], _AdditionalLightsColor[227][3]); fragment_uniform_buffer_1[484] = float4(_AdditionalLightsColor[228][0], _AdditionalLightsColor[228][1], _AdditionalLightsColor[228][2], _AdditionalLightsColor[228][3]); fragment_uniform_buffer_1[485] = float4(_AdditionalLightsColor[229][0], _AdditionalLightsColor[229][1], _AdditionalLightsColor[229][2], _AdditionalLightsColor[229][3]); fragment_uniform_buffer_1[486] = float4(_AdditionalLightsColor[230][0], _AdditionalLightsColor[230][1], _AdditionalLightsColor[230][2], _AdditionalLightsColor[230][3]); fragment_uniform_buffer_1[487] = float4(_AdditionalLightsColor[231][0], _AdditionalLightsColor[231][1], _AdditionalLightsColor[231][2], _AdditionalLightsColor[231][3]); fragment_uniform_buffer_1[488] = float4(_AdditionalLightsColor[232][0], _AdditionalLightsColor[232][1], _AdditionalLightsColor[232][2], _AdditionalLightsColor[232][3]); fragment_uniform_buffer_1[489] = float4(_AdditionalLightsColor[233][0], _AdditionalLightsColor[233][1], _AdditionalLightsColor[233][2], _AdditionalLightsColor[233][3]); fragment_uniform_buffer_1[490] = float4(_AdditionalLightsColor[234][0], _AdditionalLightsColor[234][1], _AdditionalLightsColor[234][2], _AdditionalLightsColor[234][3]); fragment_uniform_buffer_1[491] = float4(_AdditionalLightsColor[235][0], _AdditionalLightsColor[235][1], _AdditionalLightsColor[235][2], _AdditionalLightsColor[235][3]); fragment_uniform_buffer_1[492] = float4(_AdditionalLightsColor[236][0], _AdditionalLightsColor[236][1], _AdditionalLightsColor[236][2], _AdditionalLightsColor[236][3]); fragment_uniform_buffer_1[493] = float4(_AdditionalLightsColor[237][0], _AdditionalLightsColor[237][1], _AdditionalLightsColor[237][2], _AdditionalLightsColor[237][3]); fragment_uniform_buffer_1[494] = float4(_AdditionalLightsColor[238][0], _AdditionalLightsColor[238][1], _AdditionalLightsColor[238][2], _AdditionalLightsColor[238][3]); fragment_uniform_buffer_1[495] = float4(_AdditionalLightsColor[239][0], _AdditionalLightsColor[239][1], _AdditionalLightsColor[239][2], _AdditionalLightsColor[239][3]); fragment_uniform_buffer_1[496] = float4(_AdditionalLightsColor[240][0], _AdditionalLightsColor[240][1], _AdditionalLightsColor[240][2], _AdditionalLightsColor[240][3]); fragment_uniform_buffer_1[497] = float4(_AdditionalLightsColor[241][0], _AdditionalLightsColor[241][1], _AdditionalLightsColor[241][2], _AdditionalLightsColor[241][3]); fragment_uniform_buffer_1[498] = float4(_AdditionalLightsColor[242][0], _AdditionalLightsColor[242][1], _AdditionalLightsColor[242][2], _AdditionalLightsColor[242][3]); fragment_uniform_buffer_1[499] = float4(_AdditionalLightsColor[243][0], _AdditionalLightsColor[243][1], _AdditionalLightsColor[243][2], _AdditionalLightsColor[243][3]); fragment_uniform_buffer_1[500] = float4(_AdditionalLightsColor[244][0], _AdditionalLightsColor[244][1], _AdditionalLightsColor[244][2], _AdditionalLightsColor[244][3]); fragment_uniform_buffer_1[501] = float4(_AdditionalLightsColor[245][0], _AdditionalLightsColor[245][1], _AdditionalLightsColor[245][2], _AdditionalLightsColor[245][3]); fragment_uniform_buffer_1[502] = float4(_AdditionalLightsColor[246][0], _AdditionalLightsColor[246][1], _AdditionalLightsColor[246][2], _AdditionalLightsColor[246][3]); fragment_uniform_buffer_1[503] = float4(_AdditionalLightsColor[247][0], _AdditionalLightsColor[247][1], _AdditionalLightsColor[247][2], _AdditionalLightsColor[247][3]); fragment_uniform_buffer_1[504] = float4(_AdditionalLightsColor[248][0], _AdditionalLightsColor[248][1], _AdditionalLightsColor[248][2], _AdditionalLightsColor[248][3]); fragment_uniform_buffer_1[505] = float4(_AdditionalLightsColor[249][0], _AdditionalLightsColor[249][1], _AdditionalLightsColor[249][2], _AdditionalLightsColor[249][3]); fragment_uniform_buffer_1[506] = float4(_AdditionalLightsColor[250][0], _AdditionalLightsColor[250][1], _AdditionalLightsColor[250][2], _AdditionalLightsColor[250][3]); fragment_uniform_buffer_1[507] = float4(_AdditionalLightsColor[251][0], _AdditionalLightsColor[251][1], _AdditionalLightsColor[251][2], _AdditionalLightsColor[251][3]); fragment_uniform_buffer_1[508] = float4(_AdditionalLightsColor[252][0], _AdditionalLightsColor[252][1], _AdditionalLightsColor[252][2], _AdditionalLightsColor[252][3]); fragment_uniform_buffer_1[509] = float4(_AdditionalLightsColor[253][0], _AdditionalLightsColor[253][1], _AdditionalLightsColor[253][2], _AdditionalLightsColor[253][3]); fragment_uniform_buffer_1[510] = float4(_AdditionalLightsColor[254][0], _AdditionalLightsColor[254][1], _AdditionalLightsColor[254][2], _AdditionalLightsColor[254][3]); fragment_uniform_buffer_1[511] = float4(_AdditionalLightsColor[255][0], _AdditionalLightsColor[255][1], _AdditionalLightsColor[255][2], _AdditionalLightsColor[255][3]); fragment_uniform_buffer_1[512] = float4(_AdditionalLightsAttenuation[0][0], _AdditionalLightsAttenuation[0][1], _AdditionalLightsAttenuation[0][2], _AdditionalLightsAttenuation[0][3]); fragment_uniform_buffer_1[513] = float4(_AdditionalLightsAttenuation[1][0], _AdditionalLightsAttenuation[1][1], _AdditionalLightsAttenuation[1][2], _AdditionalLightsAttenuation[1][3]); fragment_uniform_buffer_1[514] = float4(_AdditionalLightsAttenuation[2][0], _AdditionalLightsAttenuation[2][1], _AdditionalLightsAttenuation[2][2], _AdditionalLightsAttenuation[2][3]); fragment_uniform_buffer_1[515] = float4(_AdditionalLightsAttenuation[3][0], _AdditionalLightsAttenuation[3][1], _AdditionalLightsAttenuation[3][2], _AdditionalLightsAttenuation[3][3]); fragment_uniform_buffer_1[516] = float4(_AdditionalLightsAttenuation[4][0], _AdditionalLightsAttenuation[4][1], _AdditionalLightsAttenuation[4][2], _AdditionalLightsAttenuation[4][3]); fragment_uniform_buffer_1[517] = float4(_AdditionalLightsAttenuation[5][0], _AdditionalLightsAttenuation[5][1], _AdditionalLightsAttenuation[5][2], _AdditionalLightsAttenuation[5][3]); fragment_uniform_buffer_1[518] = float4(_AdditionalLightsAttenuation[6][0], _AdditionalLightsAttenuation[6][1], _AdditionalLightsAttenuation[6][2], _AdditionalLightsAttenuation[6][3]); fragment_uniform_buffer_1[519] = float4(_AdditionalLightsAttenuation[7][0], _AdditionalLightsAttenuation[7][1], _AdditionalLightsAttenuation[7][2], _AdditionalLightsAttenuation[7][3]); fragment_uniform_buffer_1[520] = float4(_AdditionalLightsAttenuation[8][0], _AdditionalLightsAttenuation[8][1], _AdditionalLightsAttenuation[8][2], _AdditionalLightsAttenuation[8][3]); fragment_uniform_buffer_1[521] = float4(_AdditionalLightsAttenuation[9][0], _AdditionalLightsAttenuation[9][1], _AdditionalLightsAttenuation[9][2], _AdditionalLightsAttenuation[9][3]); fragment_uniform_buffer_1[522] = float4(_AdditionalLightsAttenuation[10][0], _AdditionalLightsAttenuation[10][1], _AdditionalLightsAttenuation[10][2], _AdditionalLightsAttenuation[10][3]); fragment_uniform_buffer_1[523] = float4(_AdditionalLightsAttenuation[11][0], _AdditionalLightsAttenuation[11][1], _AdditionalLightsAttenuation[11][2], _AdditionalLightsAttenuation[11][3]); fragment_uniform_buffer_1[524] = float4(_AdditionalLightsAttenuation[12][0], _AdditionalLightsAttenuation[12][1], _AdditionalLightsAttenuation[12][2], _AdditionalLightsAttenuation[12][3]); fragment_uniform_buffer_1[525] = float4(_AdditionalLightsAttenuation[13][0], _AdditionalLightsAttenuation[13][1], _AdditionalLightsAttenuation[13][2], _AdditionalLightsAttenuation[13][3]); fragment_uniform_buffer_1[526] = float4(_AdditionalLightsAttenuation[14][0], _AdditionalLightsAttenuation[14][1], _AdditionalLightsAttenuation[14][2], _AdditionalLightsAttenuation[14][3]); fragment_uniform_buffer_1[527] = float4(_AdditionalLightsAttenuation[15][0], _AdditionalLightsAttenuation[15][1], _AdditionalLightsAttenuation[15][2], _AdditionalLightsAttenuation[15][3]); fragment_uniform_buffer_1[528] = float4(_AdditionalLightsAttenuation[16][0], _AdditionalLightsAttenuation[16][1], _AdditionalLightsAttenuation[16][2], _AdditionalLightsAttenuation[16][3]); fragment_uniform_buffer_1[529] = float4(_AdditionalLightsAttenuation[17][0], _AdditionalLightsAttenuation[17][1], _AdditionalLightsAttenuation[17][2], _AdditionalLightsAttenuation[17][3]); fragment_uniform_buffer_1[530] = float4(_AdditionalLightsAttenuation[18][0], _AdditionalLightsAttenuation[18][1], _AdditionalLightsAttenuation[18][2], _AdditionalLightsAttenuation[18][3]); fragment_uniform_buffer_1[531] = float4(_AdditionalLightsAttenuation[19][0], _AdditionalLightsAttenuation[19][1], _AdditionalLightsAttenuation[19][2], _AdditionalLightsAttenuation[19][3]); fragment_uniform_buffer_1[532] = float4(_AdditionalLightsAttenuation[20][0], _AdditionalLightsAttenuation[20][1], _AdditionalLightsAttenuation[20][2], _AdditionalLightsAttenuation[20][3]); fragment_uniform_buffer_1[533] = float4(_AdditionalLightsAttenuation[21][0], _AdditionalLightsAttenuation[21][1], _AdditionalLightsAttenuation[21][2], _AdditionalLightsAttenuation[21][3]); fragment_uniform_buffer_1[534] = float4(_AdditionalLightsAttenuation[22][0], _AdditionalLightsAttenuation[22][1], _AdditionalLightsAttenuation[22][2], _AdditionalLightsAttenuation[22][3]); fragment_uniform_buffer_1[535] = float4(_AdditionalLightsAttenuation[23][0], _AdditionalLightsAttenuation[23][1], _AdditionalLightsAttenuation[23][2], _AdditionalLightsAttenuation[23][3]); fragment_uniform_buffer_1[536] = float4(_AdditionalLightsAttenuation[24][0], _AdditionalLightsAttenuation[24][1], _AdditionalLightsAttenuation[24][2], _AdditionalLightsAttenuation[24][3]); fragment_uniform_buffer_1[537] = float4(_AdditionalLightsAttenuation[25][0], _AdditionalLightsAttenuation[25][1], _AdditionalLightsAttenuation[25][2], _AdditionalLightsAttenuation[25][3]); fragment_uniform_buffer_1[538] = float4(_AdditionalLightsAttenuation[26][0], _AdditionalLightsAttenuation[26][1], _AdditionalLightsAttenuation[26][2], _AdditionalLightsAttenuation[26][3]); fragment_uniform_buffer_1[539] = float4(_AdditionalLightsAttenuation[27][0], _AdditionalLightsAttenuation[27][1], _AdditionalLightsAttenuation[27][2], _AdditionalLightsAttenuation[27][3]); fragment_uniform_buffer_1[540] = float4(_AdditionalLightsAttenuation[28][0], _AdditionalLightsAttenuation[28][1], _AdditionalLightsAttenuation[28][2], _AdditionalLightsAttenuation[28][3]); fragment_uniform_buffer_1[541] = float4(_AdditionalLightsAttenuation[29][0], _AdditionalLightsAttenuation[29][1], _AdditionalLightsAttenuation[29][2], _AdditionalLightsAttenuation[29][3]); fragment_uniform_buffer_1[542] = float4(_AdditionalLightsAttenuation[30][0], _AdditionalLightsAttenuation[30][1], _AdditionalLightsAttenuation[30][2], _AdditionalLightsAttenuation[30][3]); fragment_uniform_buffer_1[543] = float4(_AdditionalLightsAttenuation[31][0], _AdditionalLightsAttenuation[31][1], _AdditionalLightsAttenuation[31][2], _AdditionalLightsAttenuation[31][3]); fragment_uniform_buffer_1[544] = float4(_AdditionalLightsAttenuation[32][0], _AdditionalLightsAttenuation[32][1], _AdditionalLightsAttenuation[32][2], _AdditionalLightsAttenuation[32][3]); fragment_uniform_buffer_1[545] = float4(_AdditionalLightsAttenuation[33][0], _AdditionalLightsAttenuation[33][1], _AdditionalLightsAttenuation[33][2], _AdditionalLightsAttenuation[33][3]); fragment_uniform_buffer_1[546] = float4(_AdditionalLightsAttenuation[34][0], _AdditionalLightsAttenuation[34][1], _AdditionalLightsAttenuation[34][2], _AdditionalLightsAttenuation[34][3]); fragment_uniform_buffer_1[547] = float4(_AdditionalLightsAttenuation[35][0], _AdditionalLightsAttenuation[35][1], _AdditionalLightsAttenuation[35][2], _AdditionalLightsAttenuation[35][3]); fragment_uniform_buffer_1[548] = float4(_AdditionalLightsAttenuation[36][0], _AdditionalLightsAttenuation[36][1], _AdditionalLightsAttenuation[36][2], _AdditionalLightsAttenuation[36][3]); fragment_uniform_buffer_1[549] = float4(_AdditionalLightsAttenuation[37][0], _AdditionalLightsAttenuation[37][1], _AdditionalLightsAttenuation[37][2], _AdditionalLightsAttenuation[37][3]); fragment_uniform_buffer_1[550] = float4(_AdditionalLightsAttenuation[38][0], _AdditionalLightsAttenuation[38][1], _AdditionalLightsAttenuation[38][2], _AdditionalLightsAttenuation[38][3]); fragment_uniform_buffer_1[551] = float4(_AdditionalLightsAttenuation[39][0], _AdditionalLightsAttenuation[39][1], _AdditionalLightsAttenuation[39][2], _AdditionalLightsAttenuation[39][3]); fragment_uniform_buffer_1[552] = float4(_AdditionalLightsAttenuation[40][0], _AdditionalLightsAttenuation[40][1], _AdditionalLightsAttenuation[40][2], _AdditionalLightsAttenuation[40][3]); fragment_uniform_buffer_1[553] = float4(_AdditionalLightsAttenuation[41][0], _AdditionalLightsAttenuation[41][1], _AdditionalLightsAttenuation[41][2], _AdditionalLightsAttenuation[41][3]); fragment_uniform_buffer_1[554] = float4(_AdditionalLightsAttenuation[42][0], _AdditionalLightsAttenuation[42][1], _AdditionalLightsAttenuation[42][2], _AdditionalLightsAttenuation[42][3]); fragment_uniform_buffer_1[555] = float4(_AdditionalLightsAttenuation[43][0], _AdditionalLightsAttenuation[43][1], _AdditionalLightsAttenuation[43][2], _AdditionalLightsAttenuation[43][3]); fragment_uniform_buffer_1[556] = float4(_AdditionalLightsAttenuation[44][0], _AdditionalLightsAttenuation[44][1], _AdditionalLightsAttenuation[44][2], _AdditionalLightsAttenuation[44][3]); fragment_uniform_buffer_1[557] = float4(_AdditionalLightsAttenuation[45][0], _AdditionalLightsAttenuation[45][1], _AdditionalLightsAttenuation[45][2], _AdditionalLightsAttenuation[45][3]); fragment_uniform_buffer_1[558] = float4(_AdditionalLightsAttenuation[46][0], _AdditionalLightsAttenuation[46][1], _AdditionalLightsAttenuation[46][2], _AdditionalLightsAttenuation[46][3]); fragment_uniform_buffer_1[559] = float4(_AdditionalLightsAttenuation[47][0], _AdditionalLightsAttenuation[47][1], _AdditionalLightsAttenuation[47][2], _AdditionalLightsAttenuation[47][3]); fragment_uniform_buffer_1[560] = float4(_AdditionalLightsAttenuation[48][0], _AdditionalLightsAttenuation[48][1], _AdditionalLightsAttenuation[48][2], _AdditionalLightsAttenuation[48][3]); fragment_uniform_buffer_1[561] = float4(_AdditionalLightsAttenuation[49][0], _AdditionalLightsAttenuation[49][1], _AdditionalLightsAttenuation[49][2], _AdditionalLightsAttenuation[49][3]); fragment_uniform_buffer_1[562] = float4(_AdditionalLightsAttenuation[50][0], _AdditionalLightsAttenuation[50][1], _AdditionalLightsAttenuation[50][2], _AdditionalLightsAttenuation[50][3]); fragment_uniform_buffer_1[563] = float4(_AdditionalLightsAttenuation[51][0], _AdditionalLightsAttenuation[51][1], _AdditionalLightsAttenuation[51][2], _AdditionalLightsAttenuation[51][3]); fragment_uniform_buffer_1[564] = float4(_AdditionalLightsAttenuation[52][0], _AdditionalLightsAttenuation[52][1], _AdditionalLightsAttenuation[52][2], _AdditionalLightsAttenuation[52][3]); fragment_uniform_buffer_1[565] = float4(_AdditionalLightsAttenuation[53][0], _AdditionalLightsAttenuation[53][1], _AdditionalLightsAttenuation[53][2], _AdditionalLightsAttenuation[53][3]); fragment_uniform_buffer_1[566] = float4(_AdditionalLightsAttenuation[54][0], _AdditionalLightsAttenuation[54][1], _AdditionalLightsAttenuation[54][2], _AdditionalLightsAttenuation[54][3]); fragment_uniform_buffer_1[567] = float4(_AdditionalLightsAttenuation[55][0], _AdditionalLightsAttenuation[55][1], _AdditionalLightsAttenuation[55][2], _AdditionalLightsAttenuation[55][3]); fragment_uniform_buffer_1[568] = float4(_AdditionalLightsAttenuation[56][0], _AdditionalLightsAttenuation[56][1], _AdditionalLightsAttenuation[56][2], _AdditionalLightsAttenuation[56][3]); fragment_uniform_buffer_1[569] = float4(_AdditionalLightsAttenuation[57][0], _AdditionalLightsAttenuation[57][1], _AdditionalLightsAttenuation[57][2], _AdditionalLightsAttenuation[57][3]); fragment_uniform_buffer_1[570] = float4(_AdditionalLightsAttenuation[58][0], _AdditionalLightsAttenuation[58][1], _AdditionalLightsAttenuation[58][2], _AdditionalLightsAttenuation[58][3]); fragment_uniform_buffer_1[571] = float4(_AdditionalLightsAttenuation[59][0], _AdditionalLightsAttenuation[59][1], _AdditionalLightsAttenuation[59][2], _AdditionalLightsAttenuation[59][3]); fragment_uniform_buffer_1[572] = float4(_AdditionalLightsAttenuation[60][0], _AdditionalLightsAttenuation[60][1], _AdditionalLightsAttenuation[60][2], _AdditionalLightsAttenuation[60][3]); fragment_uniform_buffer_1[573] = float4(_AdditionalLightsAttenuation[61][0], _AdditionalLightsAttenuation[61][1], _AdditionalLightsAttenuation[61][2], _AdditionalLightsAttenuation[61][3]); fragment_uniform_buffer_1[574] = float4(_AdditionalLightsAttenuation[62][0], _AdditionalLightsAttenuation[62][1], _AdditionalLightsAttenuation[62][2], _AdditionalLightsAttenuation[62][3]); fragment_uniform_buffer_1[575] = float4(_AdditionalLightsAttenuation[63][0], _AdditionalLightsAttenuation[63][1], _AdditionalLightsAttenuation[63][2], _AdditionalLightsAttenuation[63][3]); fragment_uniform_buffer_1[576] = float4(_AdditionalLightsAttenuation[64][0], _AdditionalLightsAttenuation[64][1], _AdditionalLightsAttenuation[64][2], _AdditionalLightsAttenuation[64][3]); fragment_uniform_buffer_1[577] = float4(_AdditionalLightsAttenuation[65][0], _AdditionalLightsAttenuation[65][1], _AdditionalLightsAttenuation[65][2], _AdditionalLightsAttenuation[65][3]); fragment_uniform_buffer_1[578] = float4(_AdditionalLightsAttenuation[66][0], _AdditionalLightsAttenuation[66][1], _AdditionalLightsAttenuation[66][2], _AdditionalLightsAttenuation[66][3]); fragment_uniform_buffer_1[579] = float4(_AdditionalLightsAttenuation[67][0], _AdditionalLightsAttenuation[67][1], _AdditionalLightsAttenuation[67][2], _AdditionalLightsAttenuation[67][3]); fragment_uniform_buffer_1[580] = float4(_AdditionalLightsAttenuation[68][0], _AdditionalLightsAttenuation[68][1], _AdditionalLightsAttenuation[68][2], _AdditionalLightsAttenuation[68][3]); fragment_uniform_buffer_1[581] = float4(_AdditionalLightsAttenuation[69][0], _AdditionalLightsAttenuation[69][1], _AdditionalLightsAttenuation[69][2], _AdditionalLightsAttenuation[69][3]); fragment_uniform_buffer_1[582] = float4(_AdditionalLightsAttenuation[70][0], _AdditionalLightsAttenuation[70][1], _AdditionalLightsAttenuation[70][2], _AdditionalLightsAttenuation[70][3]); fragment_uniform_buffer_1[583] = float4(_AdditionalLightsAttenuation[71][0], _AdditionalLightsAttenuation[71][1], _AdditionalLightsAttenuation[71][2], _AdditionalLightsAttenuation[71][3]); fragment_uniform_buffer_1[584] = float4(_AdditionalLightsAttenuation[72][0], _AdditionalLightsAttenuation[72][1], _AdditionalLightsAttenuation[72][2], _AdditionalLightsAttenuation[72][3]); fragment_uniform_buffer_1[585] = float4(_AdditionalLightsAttenuation[73][0], _AdditionalLightsAttenuation[73][1], _AdditionalLightsAttenuation[73][2], _AdditionalLightsAttenuation[73][3]); fragment_uniform_buffer_1[586] = float4(_AdditionalLightsAttenuation[74][0], _AdditionalLightsAttenuation[74][1], _AdditionalLightsAttenuation[74][2], _AdditionalLightsAttenuation[74][3]); fragment_uniform_buffer_1[587] = float4(_AdditionalLightsAttenuation[75][0], _AdditionalLightsAttenuation[75][1], _AdditionalLightsAttenuation[75][2], _AdditionalLightsAttenuation[75][3]); fragment_uniform_buffer_1[588] = float4(_AdditionalLightsAttenuation[76][0], _AdditionalLightsAttenuation[76][1], _AdditionalLightsAttenuation[76][2], _AdditionalLightsAttenuation[76][3]); fragment_uniform_buffer_1[589] = float4(_AdditionalLightsAttenuation[77][0], _AdditionalLightsAttenuation[77][1], _AdditionalLightsAttenuation[77][2], _AdditionalLightsAttenuation[77][3]); fragment_uniform_buffer_1[590] = float4(_AdditionalLightsAttenuation[78][0], _AdditionalLightsAttenuation[78][1], _AdditionalLightsAttenuation[78][2], _AdditionalLightsAttenuation[78][3]); fragment_uniform_buffer_1[591] = float4(_AdditionalLightsAttenuation[79][0], _AdditionalLightsAttenuation[79][1], _AdditionalLightsAttenuation[79][2], _AdditionalLightsAttenuation[79][3]); fragment_uniform_buffer_1[592] = float4(_AdditionalLightsAttenuation[80][0], _AdditionalLightsAttenuation[80][1], _AdditionalLightsAttenuation[80][2], _AdditionalLightsAttenuation[80][3]); fragment_uniform_buffer_1[593] = float4(_AdditionalLightsAttenuation[81][0], _AdditionalLightsAttenuation[81][1], _AdditionalLightsAttenuation[81][2], _AdditionalLightsAttenuation[81][3]); fragment_uniform_buffer_1[594] = float4(_AdditionalLightsAttenuation[82][0], _AdditionalLightsAttenuation[82][1], _AdditionalLightsAttenuation[82][2], _AdditionalLightsAttenuation[82][3]); fragment_uniform_buffer_1[595] = float4(_AdditionalLightsAttenuation[83][0], _AdditionalLightsAttenuation[83][1], _AdditionalLightsAttenuation[83][2], _AdditionalLightsAttenuation[83][3]); fragment_uniform_buffer_1[596] = float4(_AdditionalLightsAttenuation[84][0], _AdditionalLightsAttenuation[84][1], _AdditionalLightsAttenuation[84][2], _AdditionalLightsAttenuation[84][3]); fragment_uniform_buffer_1[597] = float4(_AdditionalLightsAttenuation[85][0], _AdditionalLightsAttenuation[85][1], _AdditionalLightsAttenuation[85][2], _AdditionalLightsAttenuation[85][3]); fragment_uniform_buffer_1[598] = float4(_AdditionalLightsAttenuation[86][0], _AdditionalLightsAttenuation[86][1], _AdditionalLightsAttenuation[86][2], _AdditionalLightsAttenuation[86][3]); fragment_uniform_buffer_1[599] = float4(_AdditionalLightsAttenuation[87][0], _AdditionalLightsAttenuation[87][1], _AdditionalLightsAttenuation[87][2], _AdditionalLightsAttenuation[87][3]); fragment_uniform_buffer_1[600] = float4(_AdditionalLightsAttenuation[88][0], _AdditionalLightsAttenuation[88][1], _AdditionalLightsAttenuation[88][2], _AdditionalLightsAttenuation[88][3]); fragment_uniform_buffer_1[601] = float4(_AdditionalLightsAttenuation[89][0], _AdditionalLightsAttenuation[89][1], _AdditionalLightsAttenuation[89][2], _AdditionalLightsAttenuation[89][3]); fragment_uniform_buffer_1[602] = float4(_AdditionalLightsAttenuation[90][0], _AdditionalLightsAttenuation[90][1], _AdditionalLightsAttenuation[90][2], _AdditionalLightsAttenuation[90][3]); fragment_uniform_buffer_1[603] = float4(_AdditionalLightsAttenuation[91][0], _AdditionalLightsAttenuation[91][1], _AdditionalLightsAttenuation[91][2], _AdditionalLightsAttenuation[91][3]); fragment_uniform_buffer_1[604] = float4(_AdditionalLightsAttenuation[92][0], _AdditionalLightsAttenuation[92][1], _AdditionalLightsAttenuation[92][2], _AdditionalLightsAttenuation[92][3]); fragment_uniform_buffer_1[605] = float4(_AdditionalLightsAttenuation[93][0], _AdditionalLightsAttenuation[93][1], _AdditionalLightsAttenuation[93][2], _AdditionalLightsAttenuation[93][3]); fragment_uniform_buffer_1[606] = float4(_AdditionalLightsAttenuation[94][0], _AdditionalLightsAttenuation[94][1], _AdditionalLightsAttenuation[94][2], _AdditionalLightsAttenuation[94][3]); fragment_uniform_buffer_1[607] = float4(_AdditionalLightsAttenuation[95][0], _AdditionalLightsAttenuation[95][1], _AdditionalLightsAttenuation[95][2], _AdditionalLightsAttenuation[95][3]); fragment_uniform_buffer_1[608] = float4(_AdditionalLightsAttenuation[96][0], _AdditionalLightsAttenuation[96][1], _AdditionalLightsAttenuation[96][2], _AdditionalLightsAttenuation[96][3]); fragment_uniform_buffer_1[609] = float4(_AdditionalLightsAttenuation[97][0], _AdditionalLightsAttenuation[97][1], _AdditionalLightsAttenuation[97][2], _AdditionalLightsAttenuation[97][3]); fragment_uniform_buffer_1[610] = float4(_AdditionalLightsAttenuation[98][0], _AdditionalLightsAttenuation[98][1], _AdditionalLightsAttenuation[98][2], _AdditionalLightsAttenuation[98][3]); fragment_uniform_buffer_1[611] = float4(_AdditionalLightsAttenuation[99][0], _AdditionalLightsAttenuation[99][1], _AdditionalLightsAttenuation[99][2], _AdditionalLightsAttenuation[99][3]); fragment_uniform_buffer_1[612] = float4(_AdditionalLightsAttenuation[100][0], _AdditionalLightsAttenuation[100][1], _AdditionalLightsAttenuation[100][2], _AdditionalLightsAttenuation[100][3]); fragment_uniform_buffer_1[613] = float4(_AdditionalLightsAttenuation[101][0], _AdditionalLightsAttenuation[101][1], _AdditionalLightsAttenuation[101][2], _AdditionalLightsAttenuation[101][3]); fragment_uniform_buffer_1[614] = float4(_AdditionalLightsAttenuation[102][0], _AdditionalLightsAttenuation[102][1], _AdditionalLightsAttenuation[102][2], _AdditionalLightsAttenuation[102][3]); fragment_uniform_buffer_1[615] = float4(_AdditionalLightsAttenuation[103][0], _AdditionalLightsAttenuation[103][1], _AdditionalLightsAttenuation[103][2], _AdditionalLightsAttenuation[103][3]); fragment_uniform_buffer_1[616] = float4(_AdditionalLightsAttenuation[104][0], _AdditionalLightsAttenuation[104][1], _AdditionalLightsAttenuation[104][2], _AdditionalLightsAttenuation[104][3]); fragment_uniform_buffer_1[617] = float4(_AdditionalLightsAttenuation[105][0], _AdditionalLightsAttenuation[105][1], _AdditionalLightsAttenuation[105][2], _AdditionalLightsAttenuation[105][3]); fragment_uniform_buffer_1[618] = float4(_AdditionalLightsAttenuation[106][0], _AdditionalLightsAttenuation[106][1], _AdditionalLightsAttenuation[106][2], _AdditionalLightsAttenuation[106][3]); fragment_uniform_buffer_1[619] = float4(_AdditionalLightsAttenuation[107][0], _AdditionalLightsAttenuation[107][1], _AdditionalLightsAttenuation[107][2], _AdditionalLightsAttenuation[107][3]); fragment_uniform_buffer_1[620] = float4(_AdditionalLightsAttenuation[108][0], _AdditionalLightsAttenuation[108][1], _AdditionalLightsAttenuation[108][2], _AdditionalLightsAttenuation[108][3]); fragment_uniform_buffer_1[621] = float4(_AdditionalLightsAttenuation[109][0], _AdditionalLightsAttenuation[109][1], _AdditionalLightsAttenuation[109][2], _AdditionalLightsAttenuation[109][3]); fragment_uniform_buffer_1[622] = float4(_AdditionalLightsAttenuation[110][0], _AdditionalLightsAttenuation[110][1], _AdditionalLightsAttenuation[110][2], _AdditionalLightsAttenuation[110][3]); fragment_uniform_buffer_1[623] = float4(_AdditionalLightsAttenuation[111][0], _AdditionalLightsAttenuation[111][1], _AdditionalLightsAttenuation[111][2], _AdditionalLightsAttenuation[111][3]); fragment_uniform_buffer_1[624] = float4(_AdditionalLightsAttenuation[112][0], _AdditionalLightsAttenuation[112][1], _AdditionalLightsAttenuation[112][2], _AdditionalLightsAttenuation[112][3]); fragment_uniform_buffer_1[625] = float4(_AdditionalLightsAttenuation[113][0], _AdditionalLightsAttenuation[113][1], _AdditionalLightsAttenuation[113][2], _AdditionalLightsAttenuation[113][3]); fragment_uniform_buffer_1[626] = float4(_AdditionalLightsAttenuation[114][0], _AdditionalLightsAttenuation[114][1], _AdditionalLightsAttenuation[114][2], _AdditionalLightsAttenuation[114][3]); fragment_uniform_buffer_1[627] = float4(_AdditionalLightsAttenuation[115][0], _AdditionalLightsAttenuation[115][1], _AdditionalLightsAttenuation[115][2], _AdditionalLightsAttenuation[115][3]); fragment_uniform_buffer_1[628] = float4(_AdditionalLightsAttenuation[116][0], _AdditionalLightsAttenuation[116][1], _AdditionalLightsAttenuation[116][2], _AdditionalLightsAttenuation[116][3]); fragment_uniform_buffer_1[629] = float4(_AdditionalLightsAttenuation[117][0], _AdditionalLightsAttenuation[117][1], _AdditionalLightsAttenuation[117][2], _AdditionalLightsAttenuation[117][3]); fragment_uniform_buffer_1[630] = float4(_AdditionalLightsAttenuation[118][0], _AdditionalLightsAttenuation[118][1], _AdditionalLightsAttenuation[118][2], _AdditionalLightsAttenuation[118][3]); fragment_uniform_buffer_1[631] = float4(_AdditionalLightsAttenuation[119][0], _AdditionalLightsAttenuation[119][1], _AdditionalLightsAttenuation[119][2], _AdditionalLightsAttenuation[119][3]); fragment_uniform_buffer_1[632] = float4(_AdditionalLightsAttenuation[120][0], _AdditionalLightsAttenuation[120][1], _AdditionalLightsAttenuation[120][2], _AdditionalLightsAttenuation[120][3]); fragment_uniform_buffer_1[633] = float4(_AdditionalLightsAttenuation[121][0], _AdditionalLightsAttenuation[121][1], _AdditionalLightsAttenuation[121][2], _AdditionalLightsAttenuation[121][3]); fragment_uniform_buffer_1[634] = float4(_AdditionalLightsAttenuation[122][0], _AdditionalLightsAttenuation[122][1], _AdditionalLightsAttenuation[122][2], _AdditionalLightsAttenuation[122][3]); fragment_uniform_buffer_1[635] = float4(_AdditionalLightsAttenuation[123][0], _AdditionalLightsAttenuation[123][1], _AdditionalLightsAttenuation[123][2], _AdditionalLightsAttenuation[123][3]); fragment_uniform_buffer_1[636] = float4(_AdditionalLightsAttenuation[124][0], _AdditionalLightsAttenuation[124][1], _AdditionalLightsAttenuation[124][2], _AdditionalLightsAttenuation[124][3]); fragment_uniform_buffer_1[637] = float4(_AdditionalLightsAttenuation[125][0], _AdditionalLightsAttenuation[125][1], _AdditionalLightsAttenuation[125][2], _AdditionalLightsAttenuation[125][3]); fragment_uniform_buffer_1[638] = float4(_AdditionalLightsAttenuation[126][0], _AdditionalLightsAttenuation[126][1], _AdditionalLightsAttenuation[126][2], _AdditionalLightsAttenuation[126][3]); fragment_uniform_buffer_1[639] = float4(_AdditionalLightsAttenuation[127][0], _AdditionalLightsAttenuation[127][1], _AdditionalLightsAttenuation[127][2], _AdditionalLightsAttenuation[127][3]); fragment_uniform_buffer_1[640] = float4(_AdditionalLightsAttenuation[128][0], _AdditionalLightsAttenuation[128][1], _AdditionalLightsAttenuation[128][2], _AdditionalLightsAttenuation[128][3]); fragment_uniform_buffer_1[641] = float4(_AdditionalLightsAttenuation[129][0], _AdditionalLightsAttenuation[129][1], _AdditionalLightsAttenuation[129][2], _AdditionalLightsAttenuation[129][3]); fragment_uniform_buffer_1[642] = float4(_AdditionalLightsAttenuation[130][0], _AdditionalLightsAttenuation[130][1], _AdditionalLightsAttenuation[130][2], _AdditionalLightsAttenuation[130][3]); fragment_uniform_buffer_1[643] = float4(_AdditionalLightsAttenuation[131][0], _AdditionalLightsAttenuation[131][1], _AdditionalLightsAttenuation[131][2], _AdditionalLightsAttenuation[131][3]); fragment_uniform_buffer_1[644] = float4(_AdditionalLightsAttenuation[132][0], _AdditionalLightsAttenuation[132][1], _AdditionalLightsAttenuation[132][2], _AdditionalLightsAttenuation[132][3]); fragment_uniform_buffer_1[645] = float4(_AdditionalLightsAttenuation[133][0], _AdditionalLightsAttenuation[133][1], _AdditionalLightsAttenuation[133][2], _AdditionalLightsAttenuation[133][3]); fragment_uniform_buffer_1[646] = float4(_AdditionalLightsAttenuation[134][0], _AdditionalLightsAttenuation[134][1], _AdditionalLightsAttenuation[134][2], _AdditionalLightsAttenuation[134][3]); fragment_uniform_buffer_1[647] = float4(_AdditionalLightsAttenuation[135][0], _AdditionalLightsAttenuation[135][1], _AdditionalLightsAttenuation[135][2], _AdditionalLightsAttenuation[135][3]); fragment_uniform_buffer_1[648] = float4(_AdditionalLightsAttenuation[136][0], _AdditionalLightsAttenuation[136][1], _AdditionalLightsAttenuation[136][2], _AdditionalLightsAttenuation[136][3]); fragment_uniform_buffer_1[649] = float4(_AdditionalLightsAttenuation[137][0], _AdditionalLightsAttenuation[137][1], _AdditionalLightsAttenuation[137][2], _AdditionalLightsAttenuation[137][3]); fragment_uniform_buffer_1[650] = float4(_AdditionalLightsAttenuation[138][0], _AdditionalLightsAttenuation[138][1], _AdditionalLightsAttenuation[138][2], _AdditionalLightsAttenuation[138][3]); fragment_uniform_buffer_1[651] = float4(_AdditionalLightsAttenuation[139][0], _AdditionalLightsAttenuation[139][1], _AdditionalLightsAttenuation[139][2], _AdditionalLightsAttenuation[139][3]); fragment_uniform_buffer_1[652] = float4(_AdditionalLightsAttenuation[140][0], _AdditionalLightsAttenuation[140][1], _AdditionalLightsAttenuation[140][2], _AdditionalLightsAttenuation[140][3]); fragment_uniform_buffer_1[653] = float4(_AdditionalLightsAttenuation[141][0], _AdditionalLightsAttenuation[141][1], _AdditionalLightsAttenuation[141][2], _AdditionalLightsAttenuation[141][3]); fragment_uniform_buffer_1[654] = float4(_AdditionalLightsAttenuation[142][0], _AdditionalLightsAttenuation[142][1], _AdditionalLightsAttenuation[142][2], _AdditionalLightsAttenuation[142][3]); fragment_uniform_buffer_1[655] = float4(_AdditionalLightsAttenuation[143][0], _AdditionalLightsAttenuation[143][1], _AdditionalLightsAttenuation[143][2], _AdditionalLightsAttenuation[143][3]); fragment_uniform_buffer_1[656] = float4(_AdditionalLightsAttenuation[144][0], _AdditionalLightsAttenuation[144][1], _AdditionalLightsAttenuation[144][2], _AdditionalLightsAttenuation[144][3]); fragment_uniform_buffer_1[657] = float4(_AdditionalLightsAttenuation[145][0], _AdditionalLightsAttenuation[145][1], _AdditionalLightsAttenuation[145][2], _AdditionalLightsAttenuation[145][3]); fragment_uniform_buffer_1[658] = float4(_AdditionalLightsAttenuation[146][0], _AdditionalLightsAttenuation[146][1], _AdditionalLightsAttenuation[146][2], _AdditionalLightsAttenuation[146][3]); fragment_uniform_buffer_1[659] = float4(_AdditionalLightsAttenuation[147][0], _AdditionalLightsAttenuation[147][1], _AdditionalLightsAttenuation[147][2], _AdditionalLightsAttenuation[147][3]); fragment_uniform_buffer_1[660] = float4(_AdditionalLightsAttenuation[148][0], _AdditionalLightsAttenuation[148][1], _AdditionalLightsAttenuation[148][2], _AdditionalLightsAttenuation[148][3]); fragment_uniform_buffer_1[661] = float4(_AdditionalLightsAttenuation[149][0], _AdditionalLightsAttenuation[149][1], _AdditionalLightsAttenuation[149][2], _AdditionalLightsAttenuation[149][3]); fragment_uniform_buffer_1[662] = float4(_AdditionalLightsAttenuation[150][0], _AdditionalLightsAttenuation[150][1], _AdditionalLightsAttenuation[150][2], _AdditionalLightsAttenuation[150][3]); fragment_uniform_buffer_1[663] = float4(_AdditionalLightsAttenuation[151][0], _AdditionalLightsAttenuation[151][1], _AdditionalLightsAttenuation[151][2], _AdditionalLightsAttenuation[151][3]); fragment_uniform_buffer_1[664] = float4(_AdditionalLightsAttenuation[152][0], _AdditionalLightsAttenuation[152][1], _AdditionalLightsAttenuation[152][2], _AdditionalLightsAttenuation[152][3]); fragment_uniform_buffer_1[665] = float4(_AdditionalLightsAttenuation[153][0], _AdditionalLightsAttenuation[153][1], _AdditionalLightsAttenuation[153][2], _AdditionalLightsAttenuation[153][3]); fragment_uniform_buffer_1[666] = float4(_AdditionalLightsAttenuation[154][0], _AdditionalLightsAttenuation[154][1], _AdditionalLightsAttenuation[154][2], _AdditionalLightsAttenuation[154][3]); fragment_uniform_buffer_1[667] = float4(_AdditionalLightsAttenuation[155][0], _AdditionalLightsAttenuation[155][1], _AdditionalLightsAttenuation[155][2], _AdditionalLightsAttenuation[155][3]); fragment_uniform_buffer_1[668] = float4(_AdditionalLightsAttenuation[156][0], _AdditionalLightsAttenuation[156][1], _AdditionalLightsAttenuation[156][2], _AdditionalLightsAttenuation[156][3]); fragment_uniform_buffer_1[669] = float4(_AdditionalLightsAttenuation[157][0], _AdditionalLightsAttenuation[157][1], _AdditionalLightsAttenuation[157][2], _AdditionalLightsAttenuation[157][3]); fragment_uniform_buffer_1[670] = float4(_AdditionalLightsAttenuation[158][0], _AdditionalLightsAttenuation[158][1], _AdditionalLightsAttenuation[158][2], _AdditionalLightsAttenuation[158][3]); fragment_uniform_buffer_1[671] = float4(_AdditionalLightsAttenuation[159][0], _AdditionalLightsAttenuation[159][1], _AdditionalLightsAttenuation[159][2], _AdditionalLightsAttenuation[159][3]); fragment_uniform_buffer_1[672] = float4(_AdditionalLightsAttenuation[160][0], _AdditionalLightsAttenuation[160][1], _AdditionalLightsAttenuation[160][2], _AdditionalLightsAttenuation[160][3]); fragment_uniform_buffer_1[673] = float4(_AdditionalLightsAttenuation[161][0], _AdditionalLightsAttenuation[161][1], _AdditionalLightsAttenuation[161][2], _AdditionalLightsAttenuation[161][3]); fragment_uniform_buffer_1[674] = float4(_AdditionalLightsAttenuation[162][0], _AdditionalLightsAttenuation[162][1], _AdditionalLightsAttenuation[162][2], _AdditionalLightsAttenuation[162][3]); fragment_uniform_buffer_1[675] = float4(_AdditionalLightsAttenuation[163][0], _AdditionalLightsAttenuation[163][1], _AdditionalLightsAttenuation[163][2], _AdditionalLightsAttenuation[163][3]); fragment_uniform_buffer_1[676] = float4(_AdditionalLightsAttenuation[164][0], _AdditionalLightsAttenuation[164][1], _AdditionalLightsAttenuation[164][2], _AdditionalLightsAttenuation[164][3]); fragment_uniform_buffer_1[677] = float4(_AdditionalLightsAttenuation[165][0], _AdditionalLightsAttenuation[165][1], _AdditionalLightsAttenuation[165][2], _AdditionalLightsAttenuation[165][3]); fragment_uniform_buffer_1[678] = float4(_AdditionalLightsAttenuation[166][0], _AdditionalLightsAttenuation[166][1], _AdditionalLightsAttenuation[166][2], _AdditionalLightsAttenuation[166][3]); fragment_uniform_buffer_1[679] = float4(_AdditionalLightsAttenuation[167][0], _AdditionalLightsAttenuation[167][1], _AdditionalLightsAttenuation[167][2], _AdditionalLightsAttenuation[167][3]); fragment_uniform_buffer_1[680] = float4(_AdditionalLightsAttenuation[168][0], _AdditionalLightsAttenuation[168][1], _AdditionalLightsAttenuation[168][2], _AdditionalLightsAttenuation[168][3]); fragment_uniform_buffer_1[681] = float4(_AdditionalLightsAttenuation[169][0], _AdditionalLightsAttenuation[169][1], _AdditionalLightsAttenuation[169][2], _AdditionalLightsAttenuation[169][3]); fragment_uniform_buffer_1[682] = float4(_AdditionalLightsAttenuation[170][0], _AdditionalLightsAttenuation[170][1], _AdditionalLightsAttenuation[170][2], _AdditionalLightsAttenuation[170][3]); fragment_uniform_buffer_1[683] = float4(_AdditionalLightsAttenuation[171][0], _AdditionalLightsAttenuation[171][1], _AdditionalLightsAttenuation[171][2], _AdditionalLightsAttenuation[171][3]); fragment_uniform_buffer_1[684] = float4(_AdditionalLightsAttenuation[172][0], _AdditionalLightsAttenuation[172][1], _AdditionalLightsAttenuation[172][2], _AdditionalLightsAttenuation[172][3]); fragment_uniform_buffer_1[685] = float4(_AdditionalLightsAttenuation[173][0], _AdditionalLightsAttenuation[173][1], _AdditionalLightsAttenuation[173][2], _AdditionalLightsAttenuation[173][3]); fragment_uniform_buffer_1[686] = float4(_AdditionalLightsAttenuation[174][0], _AdditionalLightsAttenuation[174][1], _AdditionalLightsAttenuation[174][2], _AdditionalLightsAttenuation[174][3]); fragment_uniform_buffer_1[687] = float4(_AdditionalLightsAttenuation[175][0], _AdditionalLightsAttenuation[175][1], _AdditionalLightsAttenuation[175][2], _AdditionalLightsAttenuation[175][3]); fragment_uniform_buffer_1[688] = float4(_AdditionalLightsAttenuation[176][0], _AdditionalLightsAttenuation[176][1], _AdditionalLightsAttenuation[176][2], _AdditionalLightsAttenuation[176][3]); fragment_uniform_buffer_1[689] = float4(_AdditionalLightsAttenuation[177][0], _AdditionalLightsAttenuation[177][1], _AdditionalLightsAttenuation[177][2], _AdditionalLightsAttenuation[177][3]); fragment_uniform_buffer_1[690] = float4(_AdditionalLightsAttenuation[178][0], _AdditionalLightsAttenuation[178][1], _AdditionalLightsAttenuation[178][2], _AdditionalLightsAttenuation[178][3]); fragment_uniform_buffer_1[691] = float4(_AdditionalLightsAttenuation[179][0], _AdditionalLightsAttenuation[179][1], _AdditionalLightsAttenuation[179][2], _AdditionalLightsAttenuation[179][3]); fragment_uniform_buffer_1[692] = float4(_AdditionalLightsAttenuation[180][0], _AdditionalLightsAttenuation[180][1], _AdditionalLightsAttenuation[180][2], _AdditionalLightsAttenuation[180][3]); fragment_uniform_buffer_1[693] = float4(_AdditionalLightsAttenuation[181][0], _AdditionalLightsAttenuation[181][1], _AdditionalLightsAttenuation[181][2], _AdditionalLightsAttenuation[181][3]); fragment_uniform_buffer_1[694] = float4(_AdditionalLightsAttenuation[182][0], _AdditionalLightsAttenuation[182][1], _AdditionalLightsAttenuation[182][2], _AdditionalLightsAttenuation[182][3]); fragment_uniform_buffer_1[695] = float4(_AdditionalLightsAttenuation[183][0], _AdditionalLightsAttenuation[183][1], _AdditionalLightsAttenuation[183][2], _AdditionalLightsAttenuation[183][3]); fragment_uniform_buffer_1[696] = float4(_AdditionalLightsAttenuation[184][0], _AdditionalLightsAttenuation[184][1], _AdditionalLightsAttenuation[184][2], _AdditionalLightsAttenuation[184][3]); fragment_uniform_buffer_1[697] = float4(_AdditionalLightsAttenuation[185][0], _AdditionalLightsAttenuation[185][1], _AdditionalLightsAttenuation[185][2], _AdditionalLightsAttenuation[185][3]); fragment_uniform_buffer_1[698] = float4(_AdditionalLightsAttenuation[186][0], _AdditionalLightsAttenuation[186][1], _AdditionalLightsAttenuation[186][2], _AdditionalLightsAttenuation[186][3]); fragment_uniform_buffer_1[699] = float4(_AdditionalLightsAttenuation[187][0], _AdditionalLightsAttenuation[187][1], _AdditionalLightsAttenuation[187][2], _AdditionalLightsAttenuation[187][3]); fragment_uniform_buffer_1[700] = float4(_AdditionalLightsAttenuation[188][0], _AdditionalLightsAttenuation[188][1], _AdditionalLightsAttenuation[188][2], _AdditionalLightsAttenuation[188][3]); fragment_uniform_buffer_1[701] = float4(_AdditionalLightsAttenuation[189][0], _AdditionalLightsAttenuation[189][1], _AdditionalLightsAttenuation[189][2], _AdditionalLightsAttenuation[189][3]); fragment_uniform_buffer_1[702] = float4(_AdditionalLightsAttenuation[190][0], _AdditionalLightsAttenuation[190][1], _AdditionalLightsAttenuation[190][2], _AdditionalLightsAttenuation[190][3]); fragment_uniform_buffer_1[703] = float4(_AdditionalLightsAttenuation[191][0], _AdditionalLightsAttenuation[191][1], _AdditionalLightsAttenuation[191][2], _AdditionalLightsAttenuation[191][3]); fragment_uniform_buffer_1[704] = float4(_AdditionalLightsAttenuation[192][0], _AdditionalLightsAttenuation[192][1], _AdditionalLightsAttenuation[192][2], _AdditionalLightsAttenuation[192][3]); fragment_uniform_buffer_1[705] = float4(_AdditionalLightsAttenuation[193][0], _AdditionalLightsAttenuation[193][1], _AdditionalLightsAttenuation[193][2], _AdditionalLightsAttenuation[193][3]); fragment_uniform_buffer_1[706] = float4(_AdditionalLightsAttenuation[194][0], _AdditionalLightsAttenuation[194][1], _AdditionalLightsAttenuation[194][2], _AdditionalLightsAttenuation[194][3]); fragment_uniform_buffer_1[707] = float4(_AdditionalLightsAttenuation[195][0], _AdditionalLightsAttenuation[195][1], _AdditionalLightsAttenuation[195][2], _AdditionalLightsAttenuation[195][3]); fragment_uniform_buffer_1[708] = float4(_AdditionalLightsAttenuation[196][0], _AdditionalLightsAttenuation[196][1], _AdditionalLightsAttenuation[196][2], _AdditionalLightsAttenuation[196][3]); fragment_uniform_buffer_1[709] = float4(_AdditionalLightsAttenuation[197][0], _AdditionalLightsAttenuation[197][1], _AdditionalLightsAttenuation[197][2], _AdditionalLightsAttenuation[197][3]); fragment_uniform_buffer_1[710] = float4(_AdditionalLightsAttenuation[198][0], _AdditionalLightsAttenuation[198][1], _AdditionalLightsAttenuation[198][2], _AdditionalLightsAttenuation[198][3]); fragment_uniform_buffer_1[711] = float4(_AdditionalLightsAttenuation[199][0], _AdditionalLightsAttenuation[199][1], _AdditionalLightsAttenuation[199][2], _AdditionalLightsAttenuation[199][3]); fragment_uniform_buffer_1[712] = float4(_AdditionalLightsAttenuation[200][0], _AdditionalLightsAttenuation[200][1], _AdditionalLightsAttenuation[200][2], _AdditionalLightsAttenuation[200][3]); fragment_uniform_buffer_1[713] = float4(_AdditionalLightsAttenuation[201][0], _AdditionalLightsAttenuation[201][1], _AdditionalLightsAttenuation[201][2], _AdditionalLightsAttenuation[201][3]); fragment_uniform_buffer_1[714] = float4(_AdditionalLightsAttenuation[202][0], _AdditionalLightsAttenuation[202][1], _AdditionalLightsAttenuation[202][2], _AdditionalLightsAttenuation[202][3]); fragment_uniform_buffer_1[715] = float4(_AdditionalLightsAttenuation[203][0], _AdditionalLightsAttenuation[203][1], _AdditionalLightsAttenuation[203][2], _AdditionalLightsAttenuation[203][3]); fragment_uniform_buffer_1[716] = float4(_AdditionalLightsAttenuation[204][0], _AdditionalLightsAttenuation[204][1], _AdditionalLightsAttenuation[204][2], _AdditionalLightsAttenuation[204][3]); fragment_uniform_buffer_1[717] = float4(_AdditionalLightsAttenuation[205][0], _AdditionalLightsAttenuation[205][1], _AdditionalLightsAttenuation[205][2], _AdditionalLightsAttenuation[205][3]); fragment_uniform_buffer_1[718] = float4(_AdditionalLightsAttenuation[206][0], _AdditionalLightsAttenuation[206][1], _AdditionalLightsAttenuation[206][2], _AdditionalLightsAttenuation[206][3]); fragment_uniform_buffer_1[719] = float4(_AdditionalLightsAttenuation[207][0], _AdditionalLightsAttenuation[207][1], _AdditionalLightsAttenuation[207][2], _AdditionalLightsAttenuation[207][3]); fragment_uniform_buffer_1[720] = float4(_AdditionalLightsAttenuation[208][0], _AdditionalLightsAttenuation[208][1], _AdditionalLightsAttenuation[208][2], _AdditionalLightsAttenuation[208][3]); fragment_uniform_buffer_1[721] = float4(_AdditionalLightsAttenuation[209][0], _AdditionalLightsAttenuation[209][1], _AdditionalLightsAttenuation[209][2], _AdditionalLightsAttenuation[209][3]); fragment_uniform_buffer_1[722] = float4(_AdditionalLightsAttenuation[210][0], _AdditionalLightsAttenuation[210][1], _AdditionalLightsAttenuation[210][2], _AdditionalLightsAttenuation[210][3]); fragment_uniform_buffer_1[723] = float4(_AdditionalLightsAttenuation[211][0], _AdditionalLightsAttenuation[211][1], _AdditionalLightsAttenuation[211][2], _AdditionalLightsAttenuation[211][3]); fragment_uniform_buffer_1[724] = float4(_AdditionalLightsAttenuation[212][0], _AdditionalLightsAttenuation[212][1], _AdditionalLightsAttenuation[212][2], _AdditionalLightsAttenuation[212][3]); fragment_uniform_buffer_1[725] = float4(_AdditionalLightsAttenuation[213][0], _AdditionalLightsAttenuation[213][1], _AdditionalLightsAttenuation[213][2], _AdditionalLightsAttenuation[213][3]); fragment_uniform_buffer_1[726] = float4(_AdditionalLightsAttenuation[214][0], _AdditionalLightsAttenuation[214][1], _AdditionalLightsAttenuation[214][2], _AdditionalLightsAttenuation[214][3]); fragment_uniform_buffer_1[727] = float4(_AdditionalLightsAttenuation[215][0], _AdditionalLightsAttenuation[215][1], _AdditionalLightsAttenuation[215][2], _AdditionalLightsAttenuation[215][3]); fragment_uniform_buffer_1[728] = float4(_AdditionalLightsAttenuation[216][0], _AdditionalLightsAttenuation[216][1], _AdditionalLightsAttenuation[216][2], _AdditionalLightsAttenuation[216][3]); fragment_uniform_buffer_1[729] = float4(_AdditionalLightsAttenuation[217][0], _AdditionalLightsAttenuation[217][1], _AdditionalLightsAttenuation[217][2], _AdditionalLightsAttenuation[217][3]); fragment_uniform_buffer_1[730] = float4(_AdditionalLightsAttenuation[218][0], _AdditionalLightsAttenuation[218][1], _AdditionalLightsAttenuation[218][2], _AdditionalLightsAttenuation[218][3]); fragment_uniform_buffer_1[731] = float4(_AdditionalLightsAttenuation[219][0], _AdditionalLightsAttenuation[219][1], _AdditionalLightsAttenuation[219][2], _AdditionalLightsAttenuation[219][3]); fragment_uniform_buffer_1[732] = float4(_AdditionalLightsAttenuation[220][0], _AdditionalLightsAttenuation[220][1], _AdditionalLightsAttenuation[220][2], _AdditionalLightsAttenuation[220][3]); fragment_uniform_buffer_1[733] = float4(_AdditionalLightsAttenuation[221][0], _AdditionalLightsAttenuation[221][1], _AdditionalLightsAttenuation[221][2], _AdditionalLightsAttenuation[221][3]); fragment_uniform_buffer_1[734] = float4(_AdditionalLightsAttenuation[222][0], _AdditionalLightsAttenuation[222][1], _AdditionalLightsAttenuation[222][2], _AdditionalLightsAttenuation[222][3]); fragment_uniform_buffer_1[735] = float4(_AdditionalLightsAttenuation[223][0], _AdditionalLightsAttenuation[223][1], _AdditionalLightsAttenuation[223][2], _AdditionalLightsAttenuation[223][3]); fragment_uniform_buffer_1[736] = float4(_AdditionalLightsAttenuation[224][0], _AdditionalLightsAttenuation[224][1], _AdditionalLightsAttenuation[224][2], _AdditionalLightsAttenuation[224][3]); fragment_uniform_buffer_1[737] = float4(_AdditionalLightsAttenuation[225][0], _AdditionalLightsAttenuation[225][1], _AdditionalLightsAttenuation[225][2], _AdditionalLightsAttenuation[225][3]); fragment_uniform_buffer_1[738] = float4(_AdditionalLightsAttenuation[226][0], _AdditionalLightsAttenuation[226][1], _AdditionalLightsAttenuation[226][2], _AdditionalLightsAttenuation[226][3]); fragment_uniform_buffer_1[739] = float4(_AdditionalLightsAttenuation[227][0], _AdditionalLightsAttenuation[227][1], _AdditionalLightsAttenuation[227][2], _AdditionalLightsAttenuation[227][3]); fragment_uniform_buffer_1[740] = float4(_AdditionalLightsAttenuation[228][0], _AdditionalLightsAttenuation[228][1], _AdditionalLightsAttenuation[228][2], _AdditionalLightsAttenuation[228][3]); fragment_uniform_buffer_1[741] = float4(_AdditionalLightsAttenuation[229][0], _AdditionalLightsAttenuation[229][1], _AdditionalLightsAttenuation[229][2], _AdditionalLightsAttenuation[229][3]); fragment_uniform_buffer_1[742] = float4(_AdditionalLightsAttenuation[230][0], _AdditionalLightsAttenuation[230][1], _AdditionalLightsAttenuation[230][2], _AdditionalLightsAttenuation[230][3]); fragment_uniform_buffer_1[743] = float4(_AdditionalLightsAttenuation[231][0], _AdditionalLightsAttenuation[231][1], _AdditionalLightsAttenuation[231][2], _AdditionalLightsAttenuation[231][3]); fragment_uniform_buffer_1[744] = float4(_AdditionalLightsAttenuation[232][0], _AdditionalLightsAttenuation[232][1], _AdditionalLightsAttenuation[232][2], _AdditionalLightsAttenuation[232][3]); fragment_uniform_buffer_1[745] = float4(_AdditionalLightsAttenuation[233][0], _AdditionalLightsAttenuation[233][1], _AdditionalLightsAttenuation[233][2], _AdditionalLightsAttenuation[233][3]); fragment_uniform_buffer_1[746] = float4(_AdditionalLightsAttenuation[234][0], _AdditionalLightsAttenuation[234][1], _AdditionalLightsAttenuation[234][2], _AdditionalLightsAttenuation[234][3]); fragment_uniform_buffer_1[747] = float4(_AdditionalLightsAttenuation[235][0], _AdditionalLightsAttenuation[235][1], _AdditionalLightsAttenuation[235][2], _AdditionalLightsAttenuation[235][3]); fragment_uniform_buffer_1[748] = float4(_AdditionalLightsAttenuation[236][0], _AdditionalLightsAttenuation[236][1], _AdditionalLightsAttenuation[236][2], _AdditionalLightsAttenuation[236][3]); fragment_uniform_buffer_1[749] = float4(_AdditionalLightsAttenuation[237][0], _AdditionalLightsAttenuation[237][1], _AdditionalLightsAttenuation[237][2], _AdditionalLightsAttenuation[237][3]); fragment_uniform_buffer_1[750] = float4(_AdditionalLightsAttenuation[238][0], _AdditionalLightsAttenuation[238][1], _AdditionalLightsAttenuation[238][2], _AdditionalLightsAttenuation[238][3]); fragment_uniform_buffer_1[751] = float4(_AdditionalLightsAttenuation[239][0], _AdditionalLightsAttenuation[239][1], _AdditionalLightsAttenuation[239][2], _AdditionalLightsAttenuation[239][3]); fragment_uniform_buffer_1[752] = float4(_AdditionalLightsAttenuation[240][0], _AdditionalLightsAttenuation[240][1], _AdditionalLightsAttenuation[240][2], _AdditionalLightsAttenuation[240][3]); fragment_uniform_buffer_1[753] = float4(_AdditionalLightsAttenuation[241][0], _AdditionalLightsAttenuation[241][1], _AdditionalLightsAttenuation[241][2], _AdditionalLightsAttenuation[241][3]); fragment_uniform_buffer_1[754] = float4(_AdditionalLightsAttenuation[242][0], _AdditionalLightsAttenuation[242][1], _AdditionalLightsAttenuation[242][2], _AdditionalLightsAttenuation[242][3]); fragment_uniform_buffer_1[755] = float4(_AdditionalLightsAttenuation[243][0], _AdditionalLightsAttenuation[243][1], _AdditionalLightsAttenuation[243][2], _AdditionalLightsAttenuation[243][3]); fragment_uniform_buffer_1[756] = float4(_AdditionalLightsAttenuation[244][0], _AdditionalLightsAttenuation[244][1], _AdditionalLightsAttenuation[244][2], _AdditionalLightsAttenuation[244][3]); fragment_uniform_buffer_1[757] = float4(_AdditionalLightsAttenuation[245][0], _AdditionalLightsAttenuation[245][1], _AdditionalLightsAttenuation[245][2], _AdditionalLightsAttenuation[245][3]); fragment_uniform_buffer_1[758] = float4(_AdditionalLightsAttenuation[246][0], _AdditionalLightsAttenuation[246][1], _AdditionalLightsAttenuation[246][2], _AdditionalLightsAttenuation[246][3]); fragment_uniform_buffer_1[759] = float4(_AdditionalLightsAttenuation[247][0], _AdditionalLightsAttenuation[247][1], _AdditionalLightsAttenuation[247][2], _AdditionalLightsAttenuation[247][3]); fragment_uniform_buffer_1[760] = float4(_AdditionalLightsAttenuation[248][0], _AdditionalLightsAttenuation[248][1], _AdditionalLightsAttenuation[248][2], _AdditionalLightsAttenuation[248][3]); fragment_uniform_buffer_1[761] = float4(_AdditionalLightsAttenuation[249][0], _AdditionalLightsAttenuation[249][1], _AdditionalLightsAttenuation[249][2], _AdditionalLightsAttenuation[249][3]); fragment_uniform_buffer_1[762] = float4(_AdditionalLightsAttenuation[250][0], _AdditionalLightsAttenuation[250][1], _AdditionalLightsAttenuation[250][2], _AdditionalLightsAttenuation[250][3]); fragment_uniform_buffer_1[763] = float4(_AdditionalLightsAttenuation[251][0], _AdditionalLightsAttenuation[251][1], _AdditionalLightsAttenuation[251][2], _AdditionalLightsAttenuation[251][3]); fragment_uniform_buffer_1[764] = float4(_AdditionalLightsAttenuation[252][0], _AdditionalLightsAttenuation[252][1], _AdditionalLightsAttenuation[252][2], _AdditionalLightsAttenuation[252][3]); fragment_uniform_buffer_1[765] = float4(_AdditionalLightsAttenuation[253][0], _AdditionalLightsAttenuation[253][1], _AdditionalLightsAttenuation[253][2], _AdditionalLightsAttenuation[253][3]); fragment_uniform_buffer_1[766] = float4(_AdditionalLightsAttenuation[254][0], _AdditionalLightsAttenuation[254][1], _AdditionalLightsAttenuation[254][2], _AdditionalLightsAttenuation[254][3]); fragment_uniform_buffer_1[767] = float4(_AdditionalLightsAttenuation[255][0], _AdditionalLightsAttenuation[255][1], _AdditionalLightsAttenuation[255][2], _AdditionalLightsAttenuation[255][3]); fragment_uniform_buffer_1[768] = float4(_AdditionalLightsSpotDir[0][0], _AdditionalLightsSpotDir[0][1], _AdditionalLightsSpotDir[0][2], _AdditionalLightsSpotDir[0][3]); fragment_uniform_buffer_1[769] = float4(_AdditionalLightsSpotDir[1][0], _AdditionalLightsSpotDir[1][1], _AdditionalLightsSpotDir[1][2], _AdditionalLightsSpotDir[1][3]); fragment_uniform_buffer_1[770] = float4(_AdditionalLightsSpotDir[2][0], _AdditionalLightsSpotDir[2][1], _AdditionalLightsSpotDir[2][2], _AdditionalLightsSpotDir[2][3]); fragment_uniform_buffer_1[771] = float4(_AdditionalLightsSpotDir[3][0], _AdditionalLightsSpotDir[3][1], _AdditionalLightsSpotDir[3][2], _AdditionalLightsSpotDir[3][3]); fragment_uniform_buffer_1[772] = float4(_AdditionalLightsSpotDir[4][0], _AdditionalLightsSpotDir[4][1], _AdditionalLightsSpotDir[4][2], _AdditionalLightsSpotDir[4][3]); fragment_uniform_buffer_1[773] = float4(_AdditionalLightsSpotDir[5][0], _AdditionalLightsSpotDir[5][1], _AdditionalLightsSpotDir[5][2], _AdditionalLightsSpotDir[5][3]); fragment_uniform_buffer_1[774] = float4(_AdditionalLightsSpotDir[6][0], _AdditionalLightsSpotDir[6][1], _AdditionalLightsSpotDir[6][2], _AdditionalLightsSpotDir[6][3]); fragment_uniform_buffer_1[775] = float4(_AdditionalLightsSpotDir[7][0], _AdditionalLightsSpotDir[7][1], _AdditionalLightsSpotDir[7][2], _AdditionalLightsSpotDir[7][3]); fragment_uniform_buffer_1[776] = float4(_AdditionalLightsSpotDir[8][0], _AdditionalLightsSpotDir[8][1], _AdditionalLightsSpotDir[8][2], _AdditionalLightsSpotDir[8][3]); fragment_uniform_buffer_1[777] = float4(_AdditionalLightsSpotDir[9][0], _AdditionalLightsSpotDir[9][1], _AdditionalLightsSpotDir[9][2], _AdditionalLightsSpotDir[9][3]); fragment_uniform_buffer_1[778] = float4(_AdditionalLightsSpotDir[10][0], _AdditionalLightsSpotDir[10][1], _AdditionalLightsSpotDir[10][2], _AdditionalLightsSpotDir[10][3]); fragment_uniform_buffer_1[779] = float4(_AdditionalLightsSpotDir[11][0], _AdditionalLightsSpotDir[11][1], _AdditionalLightsSpotDir[11][2], _AdditionalLightsSpotDir[11][3]); fragment_uniform_buffer_1[780] = float4(_AdditionalLightsSpotDir[12][0], _AdditionalLightsSpotDir[12][1], _AdditionalLightsSpotDir[12][2], _AdditionalLightsSpotDir[12][3]); fragment_uniform_buffer_1[781] = float4(_AdditionalLightsSpotDir[13][0], _AdditionalLightsSpotDir[13][1], _AdditionalLightsSpotDir[13][2], _AdditionalLightsSpotDir[13][3]); fragment_uniform_buffer_1[782] = float4(_AdditionalLightsSpotDir[14][0], _AdditionalLightsSpotDir[14][1], _AdditionalLightsSpotDir[14][2], _AdditionalLightsSpotDir[14][3]); fragment_uniform_buffer_1[783] = float4(_AdditionalLightsSpotDir[15][0], _AdditionalLightsSpotDir[15][1], _AdditionalLightsSpotDir[15][2], _AdditionalLightsSpotDir[15][3]); fragment_uniform_buffer_1[784] = float4(_AdditionalLightsSpotDir[16][0], _AdditionalLightsSpotDir[16][1], _AdditionalLightsSpotDir[16][2], _AdditionalLightsSpotDir[16][3]); fragment_uniform_buffer_1[785] = float4(_AdditionalLightsSpotDir[17][0], _AdditionalLightsSpotDir[17][1], _AdditionalLightsSpotDir[17][2], _AdditionalLightsSpotDir[17][3]); fragment_uniform_buffer_1[786] = float4(_AdditionalLightsSpotDir[18][0], _AdditionalLightsSpotDir[18][1], _AdditionalLightsSpotDir[18][2], _AdditionalLightsSpotDir[18][3]); fragment_uniform_buffer_1[787] = float4(_AdditionalLightsSpotDir[19][0], _AdditionalLightsSpotDir[19][1], _AdditionalLightsSpotDir[19][2], _AdditionalLightsSpotDir[19][3]); fragment_uniform_buffer_1[788] = float4(_AdditionalLightsSpotDir[20][0], _AdditionalLightsSpotDir[20][1], _AdditionalLightsSpotDir[20][2], _AdditionalLightsSpotDir[20][3]); fragment_uniform_buffer_1[789] = float4(_AdditionalLightsSpotDir[21][0], _AdditionalLightsSpotDir[21][1], _AdditionalLightsSpotDir[21][2], _AdditionalLightsSpotDir[21][3]); fragment_uniform_buffer_1[790] = float4(_AdditionalLightsSpotDir[22][0], _AdditionalLightsSpotDir[22][1], _AdditionalLightsSpotDir[22][2], _AdditionalLightsSpotDir[22][3]); fragment_uniform_buffer_1[791] = float4(_AdditionalLightsSpotDir[23][0], _AdditionalLightsSpotDir[23][1], _AdditionalLightsSpotDir[23][2], _AdditionalLightsSpotDir[23][3]); fragment_uniform_buffer_1[792] = float4(_AdditionalLightsSpotDir[24][0], _AdditionalLightsSpotDir[24][1], _AdditionalLightsSpotDir[24][2], _AdditionalLightsSpotDir[24][3]); fragment_uniform_buffer_1[793] = float4(_AdditionalLightsSpotDir[25][0], _AdditionalLightsSpotDir[25][1], _AdditionalLightsSpotDir[25][2], _AdditionalLightsSpotDir[25][3]); fragment_uniform_buffer_1[794] = float4(_AdditionalLightsSpotDir[26][0], _AdditionalLightsSpotDir[26][1], _AdditionalLightsSpotDir[26][2], _AdditionalLightsSpotDir[26][3]); fragment_uniform_buffer_1[795] = float4(_AdditionalLightsSpotDir[27][0], _AdditionalLightsSpotDir[27][1], _AdditionalLightsSpotDir[27][2], _AdditionalLightsSpotDir[27][3]); fragment_uniform_buffer_1[796] = float4(_AdditionalLightsSpotDir[28][0], _AdditionalLightsSpotDir[28][1], _AdditionalLightsSpotDir[28][2], _AdditionalLightsSpotDir[28][3]); fragment_uniform_buffer_1[797] = float4(_AdditionalLightsSpotDir[29][0], _AdditionalLightsSpotDir[29][1], _AdditionalLightsSpotDir[29][2], _AdditionalLightsSpotDir[29][3]); fragment_uniform_buffer_1[798] = float4(_AdditionalLightsSpotDir[30][0], _AdditionalLightsSpotDir[30][1], _AdditionalLightsSpotDir[30][2], _AdditionalLightsSpotDir[30][3]); fragment_uniform_buffer_1[799] = float4(_AdditionalLightsSpotDir[31][0], _AdditionalLightsSpotDir[31][1], _AdditionalLightsSpotDir[31][2], _AdditionalLightsSpotDir[31][3]); fragment_uniform_buffer_1[800] = float4(_AdditionalLightsSpotDir[32][0], _AdditionalLightsSpotDir[32][1], _AdditionalLightsSpotDir[32][2], _AdditionalLightsSpotDir[32][3]); fragment_uniform_buffer_1[801] = float4(_AdditionalLightsSpotDir[33][0], _AdditionalLightsSpotDir[33][1], _AdditionalLightsSpotDir[33][2], _AdditionalLightsSpotDir[33][3]); fragment_uniform_buffer_1[802] = float4(_AdditionalLightsSpotDir[34][0], _AdditionalLightsSpotDir[34][1], _AdditionalLightsSpotDir[34][2], _AdditionalLightsSpotDir[34][3]); fragment_uniform_buffer_1[803] = float4(_AdditionalLightsSpotDir[35][0], _AdditionalLightsSpotDir[35][1], _AdditionalLightsSpotDir[35][2], _AdditionalLightsSpotDir[35][3]); fragment_uniform_buffer_1[804] = float4(_AdditionalLightsSpotDir[36][0], _AdditionalLightsSpotDir[36][1], _AdditionalLightsSpotDir[36][2], _AdditionalLightsSpotDir[36][3]); fragment_uniform_buffer_1[805] = float4(_AdditionalLightsSpotDir[37][0], _AdditionalLightsSpotDir[37][1], _AdditionalLightsSpotDir[37][2], _AdditionalLightsSpotDir[37][3]); fragment_uniform_buffer_1[806] = float4(_AdditionalLightsSpotDir[38][0], _AdditionalLightsSpotDir[38][1], _AdditionalLightsSpotDir[38][2], _AdditionalLightsSpotDir[38][3]); fragment_uniform_buffer_1[807] = float4(_AdditionalLightsSpotDir[39][0], _AdditionalLightsSpotDir[39][1], _AdditionalLightsSpotDir[39][2], _AdditionalLightsSpotDir[39][3]); fragment_uniform_buffer_1[808] = float4(_AdditionalLightsSpotDir[40][0], _AdditionalLightsSpotDir[40][1], _AdditionalLightsSpotDir[40][2], _AdditionalLightsSpotDir[40][3]); fragment_uniform_buffer_1[809] = float4(_AdditionalLightsSpotDir[41][0], _AdditionalLightsSpotDir[41][1], _AdditionalLightsSpotDir[41][2], _AdditionalLightsSpotDir[41][3]); fragment_uniform_buffer_1[810] = float4(_AdditionalLightsSpotDir[42][0], _AdditionalLightsSpotDir[42][1], _AdditionalLightsSpotDir[42][2], _AdditionalLightsSpotDir[42][3]); fragment_uniform_buffer_1[811] = float4(_AdditionalLightsSpotDir[43][0], _AdditionalLightsSpotDir[43][1], _AdditionalLightsSpotDir[43][2], _AdditionalLightsSpotDir[43][3]); fragment_uniform_buffer_1[812] = float4(_AdditionalLightsSpotDir[44][0], _AdditionalLightsSpotDir[44][1], _AdditionalLightsSpotDir[44][2], _AdditionalLightsSpotDir[44][3]); fragment_uniform_buffer_1[813] = float4(_AdditionalLightsSpotDir[45][0], _AdditionalLightsSpotDir[45][1], _AdditionalLightsSpotDir[45][2], _AdditionalLightsSpotDir[45][3]); fragment_uniform_buffer_1[814] = float4(_AdditionalLightsSpotDir[46][0], _AdditionalLightsSpotDir[46][1], _AdditionalLightsSpotDir[46][2], _AdditionalLightsSpotDir[46][3]); fragment_uniform_buffer_1[815] = float4(_AdditionalLightsSpotDir[47][0], _AdditionalLightsSpotDir[47][1], _AdditionalLightsSpotDir[47][2], _AdditionalLightsSpotDir[47][3]); fragment_uniform_buffer_1[816] = float4(_AdditionalLightsSpotDir[48][0], _AdditionalLightsSpotDir[48][1], _AdditionalLightsSpotDir[48][2], _AdditionalLightsSpotDir[48][3]); fragment_uniform_buffer_1[817] = float4(_AdditionalLightsSpotDir[49][0], _AdditionalLightsSpotDir[49][1], _AdditionalLightsSpotDir[49][2], _AdditionalLightsSpotDir[49][3]); fragment_uniform_buffer_1[818] = float4(_AdditionalLightsSpotDir[50][0], _AdditionalLightsSpotDir[50][1], _AdditionalLightsSpotDir[50][2], _AdditionalLightsSpotDir[50][3]); fragment_uniform_buffer_1[819] = float4(_AdditionalLightsSpotDir[51][0], _AdditionalLightsSpotDir[51][1], _AdditionalLightsSpotDir[51][2], _AdditionalLightsSpotDir[51][3]); fragment_uniform_buffer_1[820] = float4(_AdditionalLightsSpotDir[52][0], _AdditionalLightsSpotDir[52][1], _AdditionalLightsSpotDir[52][2], _AdditionalLightsSpotDir[52][3]); fragment_uniform_buffer_1[821] = float4(_AdditionalLightsSpotDir[53][0], _AdditionalLightsSpotDir[53][1], _AdditionalLightsSpotDir[53][2], _AdditionalLightsSpotDir[53][3]); fragment_uniform_buffer_1[822] = float4(_AdditionalLightsSpotDir[54][0], _AdditionalLightsSpotDir[54][1], _AdditionalLightsSpotDir[54][2], _AdditionalLightsSpotDir[54][3]); fragment_uniform_buffer_1[823] = float4(_AdditionalLightsSpotDir[55][0], _AdditionalLightsSpotDir[55][1], _AdditionalLightsSpotDir[55][2], _AdditionalLightsSpotDir[55][3]); fragment_uniform_buffer_1[824] = float4(_AdditionalLightsSpotDir[56][0], _AdditionalLightsSpotDir[56][1], _AdditionalLightsSpotDir[56][2], _AdditionalLightsSpotDir[56][3]); fragment_uniform_buffer_1[825] = float4(_AdditionalLightsSpotDir[57][0], _AdditionalLightsSpotDir[57][1], _AdditionalLightsSpotDir[57][2], _AdditionalLightsSpotDir[57][3]); fragment_uniform_buffer_1[826] = float4(_AdditionalLightsSpotDir[58][0], _AdditionalLightsSpotDir[58][1], _AdditionalLightsSpotDir[58][2], _AdditionalLightsSpotDir[58][3]); fragment_uniform_buffer_1[827] = float4(_AdditionalLightsSpotDir[59][0], _AdditionalLightsSpotDir[59][1], _AdditionalLightsSpotDir[59][2], _AdditionalLightsSpotDir[59][3]); fragment_uniform_buffer_1[828] = float4(_AdditionalLightsSpotDir[60][0], _AdditionalLightsSpotDir[60][1], _AdditionalLightsSpotDir[60][2], _AdditionalLightsSpotDir[60][3]); fragment_uniform_buffer_1[829] = float4(_AdditionalLightsSpotDir[61][0], _AdditionalLightsSpotDir[61][1], _AdditionalLightsSpotDir[61][2], _AdditionalLightsSpotDir[61][3]); fragment_uniform_buffer_1[830] = float4(_AdditionalLightsSpotDir[62][0], _AdditionalLightsSpotDir[62][1], _AdditionalLightsSpotDir[62][2], _AdditionalLightsSpotDir[62][3]); fragment_uniform_buffer_1[831] = float4(_AdditionalLightsSpotDir[63][0], _AdditionalLightsSpotDir[63][1], _AdditionalLightsSpotDir[63][2], _AdditionalLightsSpotDir[63][3]); fragment_uniform_buffer_1[832] = float4(_AdditionalLightsSpotDir[64][0], _AdditionalLightsSpotDir[64][1], _AdditionalLightsSpotDir[64][2], _AdditionalLightsSpotDir[64][3]); fragment_uniform_buffer_1[833] = float4(_AdditionalLightsSpotDir[65][0], _AdditionalLightsSpotDir[65][1], _AdditionalLightsSpotDir[65][2], _AdditionalLightsSpotDir[65][3]); fragment_uniform_buffer_1[834] = float4(_AdditionalLightsSpotDir[66][0], _AdditionalLightsSpotDir[66][1], _AdditionalLightsSpotDir[66][2], _AdditionalLightsSpotDir[66][3]); fragment_uniform_buffer_1[835] = float4(_AdditionalLightsSpotDir[67][0], _AdditionalLightsSpotDir[67][1], _AdditionalLightsSpotDir[67][2], _AdditionalLightsSpotDir[67][3]); fragment_uniform_buffer_1[836] = float4(_AdditionalLightsSpotDir[68][0], _AdditionalLightsSpotDir[68][1], _AdditionalLightsSpotDir[68][2], _AdditionalLightsSpotDir[68][3]); fragment_uniform_buffer_1[837] = float4(_AdditionalLightsSpotDir[69][0], _AdditionalLightsSpotDir[69][1], _AdditionalLightsSpotDir[69][2], _AdditionalLightsSpotDir[69][3]); fragment_uniform_buffer_1[838] = float4(_AdditionalLightsSpotDir[70][0], _AdditionalLightsSpotDir[70][1], _AdditionalLightsSpotDir[70][2], _AdditionalLightsSpotDir[70][3]); fragment_uniform_buffer_1[839] = float4(_AdditionalLightsSpotDir[71][0], _AdditionalLightsSpotDir[71][1], _AdditionalLightsSpotDir[71][2], _AdditionalLightsSpotDir[71][3]); fragment_uniform_buffer_1[840] = float4(_AdditionalLightsSpotDir[72][0], _AdditionalLightsSpotDir[72][1], _AdditionalLightsSpotDir[72][2], _AdditionalLightsSpotDir[72][3]); fragment_uniform_buffer_1[841] = float4(_AdditionalLightsSpotDir[73][0], _AdditionalLightsSpotDir[73][1], _AdditionalLightsSpotDir[73][2], _AdditionalLightsSpotDir[73][3]); fragment_uniform_buffer_1[842] = float4(_AdditionalLightsSpotDir[74][0], _AdditionalLightsSpotDir[74][1], _AdditionalLightsSpotDir[74][2], _AdditionalLightsSpotDir[74][3]); fragment_uniform_buffer_1[843] = float4(_AdditionalLightsSpotDir[75][0], _AdditionalLightsSpotDir[75][1], _AdditionalLightsSpotDir[75][2], _AdditionalLightsSpotDir[75][3]); fragment_uniform_buffer_1[844] = float4(_AdditionalLightsSpotDir[76][0], _AdditionalLightsSpotDir[76][1], _AdditionalLightsSpotDir[76][2], _AdditionalLightsSpotDir[76][3]); fragment_uniform_buffer_1[845] = float4(_AdditionalLightsSpotDir[77][0], _AdditionalLightsSpotDir[77][1], _AdditionalLightsSpotDir[77][2], _AdditionalLightsSpotDir[77][3]); fragment_uniform_buffer_1[846] = float4(_AdditionalLightsSpotDir[78][0], _AdditionalLightsSpotDir[78][1], _AdditionalLightsSpotDir[78][2], _AdditionalLightsSpotDir[78][3]); fragment_uniform_buffer_1[847] = float4(_AdditionalLightsSpotDir[79][0], _AdditionalLightsSpotDir[79][1], _AdditionalLightsSpotDir[79][2], _AdditionalLightsSpotDir[79][3]); fragment_uniform_buffer_1[848] = float4(_AdditionalLightsSpotDir[80][0], _AdditionalLightsSpotDir[80][1], _AdditionalLightsSpotDir[80][2], _AdditionalLightsSpotDir[80][3]); fragment_uniform_buffer_1[849] = float4(_AdditionalLightsSpotDir[81][0], _AdditionalLightsSpotDir[81][1], _AdditionalLightsSpotDir[81][2], _AdditionalLightsSpotDir[81][3]); fragment_uniform_buffer_1[850] = float4(_AdditionalLightsSpotDir[82][0], _AdditionalLightsSpotDir[82][1], _AdditionalLightsSpotDir[82][2], _AdditionalLightsSpotDir[82][3]); fragment_uniform_buffer_1[851] = float4(_AdditionalLightsSpotDir[83][0], _AdditionalLightsSpotDir[83][1], _AdditionalLightsSpotDir[83][2], _AdditionalLightsSpotDir[83][3]); fragment_uniform_buffer_1[852] = float4(_AdditionalLightsSpotDir[84][0], _AdditionalLightsSpotDir[84][1], _AdditionalLightsSpotDir[84][2], _AdditionalLightsSpotDir[84][3]); fragment_uniform_buffer_1[853] = float4(_AdditionalLightsSpotDir[85][0], _AdditionalLightsSpotDir[85][1], _AdditionalLightsSpotDir[85][2], _AdditionalLightsSpotDir[85][3]); fragment_uniform_buffer_1[854] = float4(_AdditionalLightsSpotDir[86][0], _AdditionalLightsSpotDir[86][1], _AdditionalLightsSpotDir[86][2], _AdditionalLightsSpotDir[86][3]); fragment_uniform_buffer_1[855] = float4(_AdditionalLightsSpotDir[87][0], _AdditionalLightsSpotDir[87][1], _AdditionalLightsSpotDir[87][2], _AdditionalLightsSpotDir[87][3]); fragment_uniform_buffer_1[856] = float4(_AdditionalLightsSpotDir[88][0], _AdditionalLightsSpotDir[88][1], _AdditionalLightsSpotDir[88][2], _AdditionalLightsSpotDir[88][3]); fragment_uniform_buffer_1[857] = float4(_AdditionalLightsSpotDir[89][0], _AdditionalLightsSpotDir[89][1], _AdditionalLightsSpotDir[89][2], _AdditionalLightsSpotDir[89][3]); fragment_uniform_buffer_1[858] = float4(_AdditionalLightsSpotDir[90][0], _AdditionalLightsSpotDir[90][1], _AdditionalLightsSpotDir[90][2], _AdditionalLightsSpotDir[90][3]); fragment_uniform_buffer_1[859] = float4(_AdditionalLightsSpotDir[91][0], _AdditionalLightsSpotDir[91][1], _AdditionalLightsSpotDir[91][2], _AdditionalLightsSpotDir[91][3]); fragment_uniform_buffer_1[860] = float4(_AdditionalLightsSpotDir[92][0], _AdditionalLightsSpotDir[92][1], _AdditionalLightsSpotDir[92][2], _AdditionalLightsSpotDir[92][3]); fragment_uniform_buffer_1[861] = float4(_AdditionalLightsSpotDir[93][0], _AdditionalLightsSpotDir[93][1], _AdditionalLightsSpotDir[93][2], _AdditionalLightsSpotDir[93][3]); fragment_uniform_buffer_1[862] = float4(_AdditionalLightsSpotDir[94][0], _AdditionalLightsSpotDir[94][1], _AdditionalLightsSpotDir[94][2], _AdditionalLightsSpotDir[94][3]); fragment_uniform_buffer_1[863] = float4(_AdditionalLightsSpotDir[95][0], _AdditionalLightsSpotDir[95][1], _AdditionalLightsSpotDir[95][2], _AdditionalLightsSpotDir[95][3]); fragment_uniform_buffer_1[864] = float4(_AdditionalLightsSpotDir[96][0], _AdditionalLightsSpotDir[96][1], _AdditionalLightsSpotDir[96][2], _AdditionalLightsSpotDir[96][3]); fragment_uniform_buffer_1[865] = float4(_AdditionalLightsSpotDir[97][0], _AdditionalLightsSpotDir[97][1], _AdditionalLightsSpotDir[97][2], _AdditionalLightsSpotDir[97][3]); fragment_uniform_buffer_1[866] = float4(_AdditionalLightsSpotDir[98][0], _AdditionalLightsSpotDir[98][1], _AdditionalLightsSpotDir[98][2], _AdditionalLightsSpotDir[98][3]); fragment_uniform_buffer_1[867] = float4(_AdditionalLightsSpotDir[99][0], _AdditionalLightsSpotDir[99][1], _AdditionalLightsSpotDir[99][2], _AdditionalLightsSpotDir[99][3]); fragment_uniform_buffer_1[868] = float4(_AdditionalLightsSpotDir[100][0], _AdditionalLightsSpotDir[100][1], _AdditionalLightsSpotDir[100][2], _AdditionalLightsSpotDir[100][3]); fragment_uniform_buffer_1[869] = float4(_AdditionalLightsSpotDir[101][0], _AdditionalLightsSpotDir[101][1], _AdditionalLightsSpotDir[101][2], _AdditionalLightsSpotDir[101][3]); fragment_uniform_buffer_1[870] = float4(_AdditionalLightsSpotDir[102][0], _AdditionalLightsSpotDir[102][1], _AdditionalLightsSpotDir[102][2], _AdditionalLightsSpotDir[102][3]); fragment_uniform_buffer_1[871] = float4(_AdditionalLightsSpotDir[103][0], _AdditionalLightsSpotDir[103][1], _AdditionalLightsSpotDir[103][2], _AdditionalLightsSpotDir[103][3]); fragment_uniform_buffer_1[872] = float4(_AdditionalLightsSpotDir[104][0], _AdditionalLightsSpotDir[104][1], _AdditionalLightsSpotDir[104][2], _AdditionalLightsSpotDir[104][3]); fragment_uniform_buffer_1[873] = float4(_AdditionalLightsSpotDir[105][0], _AdditionalLightsSpotDir[105][1], _AdditionalLightsSpotDir[105][2], _AdditionalLightsSpotDir[105][3]); fragment_uniform_buffer_1[874] = float4(_AdditionalLightsSpotDir[106][0], _AdditionalLightsSpotDir[106][1], _AdditionalLightsSpotDir[106][2], _AdditionalLightsSpotDir[106][3]); fragment_uniform_buffer_1[875] = float4(_AdditionalLightsSpotDir[107][0], _AdditionalLightsSpotDir[107][1], _AdditionalLightsSpotDir[107][2], _AdditionalLightsSpotDir[107][3]); fragment_uniform_buffer_1[876] = float4(_AdditionalLightsSpotDir[108][0], _AdditionalLightsSpotDir[108][1], _AdditionalLightsSpotDir[108][2], _AdditionalLightsSpotDir[108][3]); fragment_uniform_buffer_1[877] = float4(_AdditionalLightsSpotDir[109][0], _AdditionalLightsSpotDir[109][1], _AdditionalLightsSpotDir[109][2], _AdditionalLightsSpotDir[109][3]); fragment_uniform_buffer_1[878] = float4(_AdditionalLightsSpotDir[110][0], _AdditionalLightsSpotDir[110][1], _AdditionalLightsSpotDir[110][2], _AdditionalLightsSpotDir[110][3]); fragment_uniform_buffer_1[879] = float4(_AdditionalLightsSpotDir[111][0], _AdditionalLightsSpotDir[111][1], _AdditionalLightsSpotDir[111][2], _AdditionalLightsSpotDir[111][3]); fragment_uniform_buffer_1[880] = float4(_AdditionalLightsSpotDir[112][0], _AdditionalLightsSpotDir[112][1], _AdditionalLightsSpotDir[112][2], _AdditionalLightsSpotDir[112][3]); fragment_uniform_buffer_1[881] = float4(_AdditionalLightsSpotDir[113][0], _AdditionalLightsSpotDir[113][1], _AdditionalLightsSpotDir[113][2], _AdditionalLightsSpotDir[113][3]); fragment_uniform_buffer_1[882] = float4(_AdditionalLightsSpotDir[114][0], _AdditionalLightsSpotDir[114][1], _AdditionalLightsSpotDir[114][2], _AdditionalLightsSpotDir[114][3]); fragment_uniform_buffer_1[883] = float4(_AdditionalLightsSpotDir[115][0], _AdditionalLightsSpotDir[115][1], _AdditionalLightsSpotDir[115][2], _AdditionalLightsSpotDir[115][3]); fragment_uniform_buffer_1[884] = float4(_AdditionalLightsSpotDir[116][0], _AdditionalLightsSpotDir[116][1], _AdditionalLightsSpotDir[116][2], _AdditionalLightsSpotDir[116][3]); fragment_uniform_buffer_1[885] = float4(_AdditionalLightsSpotDir[117][0], _AdditionalLightsSpotDir[117][1], _AdditionalLightsSpotDir[117][2], _AdditionalLightsSpotDir[117][3]); fragment_uniform_buffer_1[886] = float4(_AdditionalLightsSpotDir[118][0], _AdditionalLightsSpotDir[118][1], _AdditionalLightsSpotDir[118][2], _AdditionalLightsSpotDir[118][3]); fragment_uniform_buffer_1[887] = float4(_AdditionalLightsSpotDir[119][0], _AdditionalLightsSpotDir[119][1], _AdditionalLightsSpotDir[119][2], _AdditionalLightsSpotDir[119][3]); fragment_uniform_buffer_1[888] = float4(_AdditionalLightsSpotDir[120][0], _AdditionalLightsSpotDir[120][1], _AdditionalLightsSpotDir[120][2], _AdditionalLightsSpotDir[120][3]); fragment_uniform_buffer_1[889] = float4(_AdditionalLightsSpotDir[121][0], _AdditionalLightsSpotDir[121][1], _AdditionalLightsSpotDir[121][2], _AdditionalLightsSpotDir[121][3]); fragment_uniform_buffer_1[890] = float4(_AdditionalLightsSpotDir[122][0], _AdditionalLightsSpotDir[122][1], _AdditionalLightsSpotDir[122][2], _AdditionalLightsSpotDir[122][3]); fragment_uniform_buffer_1[891] = float4(_AdditionalLightsSpotDir[123][0], _AdditionalLightsSpotDir[123][1], _AdditionalLightsSpotDir[123][2], _AdditionalLightsSpotDir[123][3]); fragment_uniform_buffer_1[892] = float4(_AdditionalLightsSpotDir[124][0], _AdditionalLightsSpotDir[124][1], _AdditionalLightsSpotDir[124][2], _AdditionalLightsSpotDir[124][3]); fragment_uniform_buffer_1[893] = float4(_AdditionalLightsSpotDir[125][0], _AdditionalLightsSpotDir[125][1], _AdditionalLightsSpotDir[125][2], _AdditionalLightsSpotDir[125][3]); fragment_uniform_buffer_1[894] = float4(_AdditionalLightsSpotDir[126][0], _AdditionalLightsSpotDir[126][1], _AdditionalLightsSpotDir[126][2], _AdditionalLightsSpotDir[126][3]); fragment_uniform_buffer_1[895] = float4(_AdditionalLightsSpotDir[127][0], _AdditionalLightsSpotDir[127][1], _AdditionalLightsSpotDir[127][2], _AdditionalLightsSpotDir[127][3]); fragment_uniform_buffer_1[896] = float4(_AdditionalLightsSpotDir[128][0], _AdditionalLightsSpotDir[128][1], _AdditionalLightsSpotDir[128][2], _AdditionalLightsSpotDir[128][3]); fragment_uniform_buffer_1[897] = float4(_AdditionalLightsSpotDir[129][0], _AdditionalLightsSpotDir[129][1], _AdditionalLightsSpotDir[129][2], _AdditionalLightsSpotDir[129][3]); fragment_uniform_buffer_1[898] = float4(_AdditionalLightsSpotDir[130][0], _AdditionalLightsSpotDir[130][1], _AdditionalLightsSpotDir[130][2], _AdditionalLightsSpotDir[130][3]); fragment_uniform_buffer_1[899] = float4(_AdditionalLightsSpotDir[131][0], _AdditionalLightsSpotDir[131][1], _AdditionalLightsSpotDir[131][2], _AdditionalLightsSpotDir[131][3]); fragment_uniform_buffer_1[900] = float4(_AdditionalLightsSpotDir[132][0], _AdditionalLightsSpotDir[132][1], _AdditionalLightsSpotDir[132][2], _AdditionalLightsSpotDir[132][3]); fragment_uniform_buffer_1[901] = float4(_AdditionalLightsSpotDir[133][0], _AdditionalLightsSpotDir[133][1], _AdditionalLightsSpotDir[133][2], _AdditionalLightsSpotDir[133][3]); fragment_uniform_buffer_1[902] = float4(_AdditionalLightsSpotDir[134][0], _AdditionalLightsSpotDir[134][1], _AdditionalLightsSpotDir[134][2], _AdditionalLightsSpotDir[134][3]); fragment_uniform_buffer_1[903] = float4(_AdditionalLightsSpotDir[135][0], _AdditionalLightsSpotDir[135][1], _AdditionalLightsSpotDir[135][2], _AdditionalLightsSpotDir[135][3]); fragment_uniform_buffer_1[904] = float4(_AdditionalLightsSpotDir[136][0], _AdditionalLightsSpotDir[136][1], _AdditionalLightsSpotDir[136][2], _AdditionalLightsSpotDir[136][3]); fragment_uniform_buffer_1[905] = float4(_AdditionalLightsSpotDir[137][0], _AdditionalLightsSpotDir[137][1], _AdditionalLightsSpotDir[137][2], _AdditionalLightsSpotDir[137][3]); fragment_uniform_buffer_1[906] = float4(_AdditionalLightsSpotDir[138][0], _AdditionalLightsSpotDir[138][1], _AdditionalLightsSpotDir[138][2], _AdditionalLightsSpotDir[138][3]); fragment_uniform_buffer_1[907] = float4(_AdditionalLightsSpotDir[139][0], _AdditionalLightsSpotDir[139][1], _AdditionalLightsSpotDir[139][2], _AdditionalLightsSpotDir[139][3]); fragment_uniform_buffer_1[908] = float4(_AdditionalLightsSpotDir[140][0], _AdditionalLightsSpotDir[140][1], _AdditionalLightsSpotDir[140][2], _AdditionalLightsSpotDir[140][3]); fragment_uniform_buffer_1[909] = float4(_AdditionalLightsSpotDir[141][0], _AdditionalLightsSpotDir[141][1], _AdditionalLightsSpotDir[141][2], _AdditionalLightsSpotDir[141][3]); fragment_uniform_buffer_1[910] = float4(_AdditionalLightsSpotDir[142][0], _AdditionalLightsSpotDir[142][1], _AdditionalLightsSpotDir[142][2], _AdditionalLightsSpotDir[142][3]); fragment_uniform_buffer_1[911] = float4(_AdditionalLightsSpotDir[143][0], _AdditionalLightsSpotDir[143][1], _AdditionalLightsSpotDir[143][2], _AdditionalLightsSpotDir[143][3]); fragment_uniform_buffer_1[912] = float4(_AdditionalLightsSpotDir[144][0], _AdditionalLightsSpotDir[144][1], _AdditionalLightsSpotDir[144][2], _AdditionalLightsSpotDir[144][3]); fragment_uniform_buffer_1[913] = float4(_AdditionalLightsSpotDir[145][0], _AdditionalLightsSpotDir[145][1], _AdditionalLightsSpotDir[145][2], _AdditionalLightsSpotDir[145][3]); fragment_uniform_buffer_1[914] = float4(_AdditionalLightsSpotDir[146][0], _AdditionalLightsSpotDir[146][1], _AdditionalLightsSpotDir[146][2], _AdditionalLightsSpotDir[146][3]); fragment_uniform_buffer_1[915] = float4(_AdditionalLightsSpotDir[147][0], _AdditionalLightsSpotDir[147][1], _AdditionalLightsSpotDir[147][2], _AdditionalLightsSpotDir[147][3]); fragment_uniform_buffer_1[916] = float4(_AdditionalLightsSpotDir[148][0], _AdditionalLightsSpotDir[148][1], _AdditionalLightsSpotDir[148][2], _AdditionalLightsSpotDir[148][3]); fragment_uniform_buffer_1[917] = float4(_AdditionalLightsSpotDir[149][0], _AdditionalLightsSpotDir[149][1], _AdditionalLightsSpotDir[149][2], _AdditionalLightsSpotDir[149][3]); fragment_uniform_buffer_1[918] = float4(_AdditionalLightsSpotDir[150][0], _AdditionalLightsSpotDir[150][1], _AdditionalLightsSpotDir[150][2], _AdditionalLightsSpotDir[150][3]); fragment_uniform_buffer_1[919] = float4(_AdditionalLightsSpotDir[151][0], _AdditionalLightsSpotDir[151][1], _AdditionalLightsSpotDir[151][2], _AdditionalLightsSpotDir[151][3]); fragment_uniform_buffer_1[920] = float4(_AdditionalLightsSpotDir[152][0], _AdditionalLightsSpotDir[152][1], _AdditionalLightsSpotDir[152][2], _AdditionalLightsSpotDir[152][3]); fragment_uniform_buffer_1[921] = float4(_AdditionalLightsSpotDir[153][0], _AdditionalLightsSpotDir[153][1], _AdditionalLightsSpotDir[153][2], _AdditionalLightsSpotDir[153][3]); fragment_uniform_buffer_1[922] = float4(_AdditionalLightsSpotDir[154][0], _AdditionalLightsSpotDir[154][1], _AdditionalLightsSpotDir[154][2], _AdditionalLightsSpotDir[154][3]); fragment_uniform_buffer_1[923] = float4(_AdditionalLightsSpotDir[155][0], _AdditionalLightsSpotDir[155][1], _AdditionalLightsSpotDir[155][2], _AdditionalLightsSpotDir[155][3]); fragment_uniform_buffer_1[924] = float4(_AdditionalLightsSpotDir[156][0], _AdditionalLightsSpotDir[156][1], _AdditionalLightsSpotDir[156][2], _AdditionalLightsSpotDir[156][3]); fragment_uniform_buffer_1[925] = float4(_AdditionalLightsSpotDir[157][0], _AdditionalLightsSpotDir[157][1], _AdditionalLightsSpotDir[157][2], _AdditionalLightsSpotDir[157][3]); fragment_uniform_buffer_1[926] = float4(_AdditionalLightsSpotDir[158][0], _AdditionalLightsSpotDir[158][1], _AdditionalLightsSpotDir[158][2], _AdditionalLightsSpotDir[158][3]); fragment_uniform_buffer_1[927] = float4(_AdditionalLightsSpotDir[159][0], _AdditionalLightsSpotDir[159][1], _AdditionalLightsSpotDir[159][2], _AdditionalLightsSpotDir[159][3]); fragment_uniform_buffer_1[928] = float4(_AdditionalLightsSpotDir[160][0], _AdditionalLightsSpotDir[160][1], _AdditionalLightsSpotDir[160][2], _AdditionalLightsSpotDir[160][3]); fragment_uniform_buffer_1[929] = float4(_AdditionalLightsSpotDir[161][0], _AdditionalLightsSpotDir[161][1], _AdditionalLightsSpotDir[161][2], _AdditionalLightsSpotDir[161][3]); fragment_uniform_buffer_1[930] = float4(_AdditionalLightsSpotDir[162][0], _AdditionalLightsSpotDir[162][1], _AdditionalLightsSpotDir[162][2], _AdditionalLightsSpotDir[162][3]); fragment_uniform_buffer_1[931] = float4(_AdditionalLightsSpotDir[163][0], _AdditionalLightsSpotDir[163][1], _AdditionalLightsSpotDir[163][2], _AdditionalLightsSpotDir[163][3]); fragment_uniform_buffer_1[932] = float4(_AdditionalLightsSpotDir[164][0], _AdditionalLightsSpotDir[164][1], _AdditionalLightsSpotDir[164][2], _AdditionalLightsSpotDir[164][3]); fragment_uniform_buffer_1[933] = float4(_AdditionalLightsSpotDir[165][0], _AdditionalLightsSpotDir[165][1], _AdditionalLightsSpotDir[165][2], _AdditionalLightsSpotDir[165][3]); fragment_uniform_buffer_1[934] = float4(_AdditionalLightsSpotDir[166][0], _AdditionalLightsSpotDir[166][1], _AdditionalLightsSpotDir[166][2], _AdditionalLightsSpotDir[166][3]); fragment_uniform_buffer_1[935] = float4(_AdditionalLightsSpotDir[167][0], _AdditionalLightsSpotDir[167][1], _AdditionalLightsSpotDir[167][2], _AdditionalLightsSpotDir[167][3]); fragment_uniform_buffer_1[936] = float4(_AdditionalLightsSpotDir[168][0], _AdditionalLightsSpotDir[168][1], _AdditionalLightsSpotDir[168][2], _AdditionalLightsSpotDir[168][3]); fragment_uniform_buffer_1[937] = float4(_AdditionalLightsSpotDir[169][0], _AdditionalLightsSpotDir[169][1], _AdditionalLightsSpotDir[169][2], _AdditionalLightsSpotDir[169][3]); fragment_uniform_buffer_1[938] = float4(_AdditionalLightsSpotDir[170][0], _AdditionalLightsSpotDir[170][1], _AdditionalLightsSpotDir[170][2], _AdditionalLightsSpotDir[170][3]); fragment_uniform_buffer_1[939] = float4(_AdditionalLightsSpotDir[171][0], _AdditionalLightsSpotDir[171][1], _AdditionalLightsSpotDir[171][2], _AdditionalLightsSpotDir[171][3]); fragment_uniform_buffer_1[940] = float4(_AdditionalLightsSpotDir[172][0], _AdditionalLightsSpotDir[172][1], _AdditionalLightsSpotDir[172][2], _AdditionalLightsSpotDir[172][3]); fragment_uniform_buffer_1[941] = float4(_AdditionalLightsSpotDir[173][0], _AdditionalLightsSpotDir[173][1], _AdditionalLightsSpotDir[173][2], _AdditionalLightsSpotDir[173][3]); fragment_uniform_buffer_1[942] = float4(_AdditionalLightsSpotDir[174][0], _AdditionalLightsSpotDir[174][1], _AdditionalLightsSpotDir[174][2], _AdditionalLightsSpotDir[174][3]); fragment_uniform_buffer_1[943] = float4(_AdditionalLightsSpotDir[175][0], _AdditionalLightsSpotDir[175][1], _AdditionalLightsSpotDir[175][2], _AdditionalLightsSpotDir[175][3]); fragment_uniform_buffer_1[944] = float4(_AdditionalLightsSpotDir[176][0], _AdditionalLightsSpotDir[176][1], _AdditionalLightsSpotDir[176][2], _AdditionalLightsSpotDir[176][3]); fragment_uniform_buffer_1[945] = float4(_AdditionalLightsSpotDir[177][0], _AdditionalLightsSpotDir[177][1], _AdditionalLightsSpotDir[177][2], _AdditionalLightsSpotDir[177][3]); fragment_uniform_buffer_1[946] = float4(_AdditionalLightsSpotDir[178][0], _AdditionalLightsSpotDir[178][1], _AdditionalLightsSpotDir[178][2], _AdditionalLightsSpotDir[178][3]); fragment_uniform_buffer_1[947] = float4(_AdditionalLightsSpotDir[179][0], _AdditionalLightsSpotDir[179][1], _AdditionalLightsSpotDir[179][2], _AdditionalLightsSpotDir[179][3]); fragment_uniform_buffer_1[948] = float4(_AdditionalLightsSpotDir[180][0], _AdditionalLightsSpotDir[180][1], _AdditionalLightsSpotDir[180][2], _AdditionalLightsSpotDir[180][3]); fragment_uniform_buffer_1[949] = float4(_AdditionalLightsSpotDir[181][0], _AdditionalLightsSpotDir[181][1], _AdditionalLightsSpotDir[181][2], _AdditionalLightsSpotDir[181][3]); fragment_uniform_buffer_1[950] = float4(_AdditionalLightsSpotDir[182][0], _AdditionalLightsSpotDir[182][1], _AdditionalLightsSpotDir[182][2], _AdditionalLightsSpotDir[182][3]); fragment_uniform_buffer_1[951] = float4(_AdditionalLightsSpotDir[183][0], _AdditionalLightsSpotDir[183][1], _AdditionalLightsSpotDir[183][2], _AdditionalLightsSpotDir[183][3]); fragment_uniform_buffer_1[952] = float4(_AdditionalLightsSpotDir[184][0], _AdditionalLightsSpotDir[184][1], _AdditionalLightsSpotDir[184][2], _AdditionalLightsSpotDir[184][3]); fragment_uniform_buffer_1[953] = float4(_AdditionalLightsSpotDir[185][0], _AdditionalLightsSpotDir[185][1], _AdditionalLightsSpotDir[185][2], _AdditionalLightsSpotDir[185][3]); fragment_uniform_buffer_1[954] = float4(_AdditionalLightsSpotDir[186][0], _AdditionalLightsSpotDir[186][1], _AdditionalLightsSpotDir[186][2], _AdditionalLightsSpotDir[186][3]); fragment_uniform_buffer_1[955] = float4(_AdditionalLightsSpotDir[187][0], _AdditionalLightsSpotDir[187][1], _AdditionalLightsSpotDir[187][2], _AdditionalLightsSpotDir[187][3]); fragment_uniform_buffer_1[956] = float4(_AdditionalLightsSpotDir[188][0], _AdditionalLightsSpotDir[188][1], _AdditionalLightsSpotDir[188][2], _AdditionalLightsSpotDir[188][3]); fragment_uniform_buffer_1[957] = float4(_AdditionalLightsSpotDir[189][0], _AdditionalLightsSpotDir[189][1], _AdditionalLightsSpotDir[189][2], _AdditionalLightsSpotDir[189][3]); fragment_uniform_buffer_1[958] = float4(_AdditionalLightsSpotDir[190][0], _AdditionalLightsSpotDir[190][1], _AdditionalLightsSpotDir[190][2], _AdditionalLightsSpotDir[190][3]); fragment_uniform_buffer_1[959] = float4(_AdditionalLightsSpotDir[191][0], _AdditionalLightsSpotDir[191][1], _AdditionalLightsSpotDir[191][2], _AdditionalLightsSpotDir[191][3]); fragment_uniform_buffer_1[960] = float4(_AdditionalLightsSpotDir[192][0], _AdditionalLightsSpotDir[192][1], _AdditionalLightsSpotDir[192][2], _AdditionalLightsSpotDir[192][3]); fragment_uniform_buffer_1[961] = float4(_AdditionalLightsSpotDir[193][0], _AdditionalLightsSpotDir[193][1], _AdditionalLightsSpotDir[193][2], _AdditionalLightsSpotDir[193][3]); fragment_uniform_buffer_1[962] = float4(_AdditionalLightsSpotDir[194][0], _AdditionalLightsSpotDir[194][1], _AdditionalLightsSpotDir[194][2], _AdditionalLightsSpotDir[194][3]); fragment_uniform_buffer_1[963] = float4(_AdditionalLightsSpotDir[195][0], _AdditionalLightsSpotDir[195][1], _AdditionalLightsSpotDir[195][2], _AdditionalLightsSpotDir[195][3]); fragment_uniform_buffer_1[964] = float4(_AdditionalLightsSpotDir[196][0], _AdditionalLightsSpotDir[196][1], _AdditionalLightsSpotDir[196][2], _AdditionalLightsSpotDir[196][3]); fragment_uniform_buffer_1[965] = float4(_AdditionalLightsSpotDir[197][0], _AdditionalLightsSpotDir[197][1], _AdditionalLightsSpotDir[197][2], _AdditionalLightsSpotDir[197][3]); fragment_uniform_buffer_1[966] = float4(_AdditionalLightsSpotDir[198][0], _AdditionalLightsSpotDir[198][1], _AdditionalLightsSpotDir[198][2], _AdditionalLightsSpotDir[198][3]); fragment_uniform_buffer_1[967] = float4(_AdditionalLightsSpotDir[199][0], _AdditionalLightsSpotDir[199][1], _AdditionalLightsSpotDir[199][2], _AdditionalLightsSpotDir[199][3]); fragment_uniform_buffer_1[968] = float4(_AdditionalLightsSpotDir[200][0], _AdditionalLightsSpotDir[200][1], _AdditionalLightsSpotDir[200][2], _AdditionalLightsSpotDir[200][3]); fragment_uniform_buffer_1[969] = float4(_AdditionalLightsSpotDir[201][0], _AdditionalLightsSpotDir[201][1], _AdditionalLightsSpotDir[201][2], _AdditionalLightsSpotDir[201][3]); fragment_uniform_buffer_1[970] = float4(_AdditionalLightsSpotDir[202][0], _AdditionalLightsSpotDir[202][1], _AdditionalLightsSpotDir[202][2], _AdditionalLightsSpotDir[202][3]); fragment_uniform_buffer_1[971] = float4(_AdditionalLightsSpotDir[203][0], _AdditionalLightsSpotDir[203][1], _AdditionalLightsSpotDir[203][2], _AdditionalLightsSpotDir[203][3]); fragment_uniform_buffer_1[972] = float4(_AdditionalLightsSpotDir[204][0], _AdditionalLightsSpotDir[204][1], _AdditionalLightsSpotDir[204][2], _AdditionalLightsSpotDir[204][3]); fragment_uniform_buffer_1[973] = float4(_AdditionalLightsSpotDir[205][0], _AdditionalLightsSpotDir[205][1], _AdditionalLightsSpotDir[205][2], _AdditionalLightsSpotDir[205][3]); fragment_uniform_buffer_1[974] = float4(_AdditionalLightsSpotDir[206][0], _AdditionalLightsSpotDir[206][1], _AdditionalLightsSpotDir[206][2], _AdditionalLightsSpotDir[206][3]); fragment_uniform_buffer_1[975] = float4(_AdditionalLightsSpotDir[207][0], _AdditionalLightsSpotDir[207][1], _AdditionalLightsSpotDir[207][2], _AdditionalLightsSpotDir[207][3]); fragment_uniform_buffer_1[976] = float4(_AdditionalLightsSpotDir[208][0], _AdditionalLightsSpotDir[208][1], _AdditionalLightsSpotDir[208][2], _AdditionalLightsSpotDir[208][3]); fragment_uniform_buffer_1[977] = float4(_AdditionalLightsSpotDir[209][0], _AdditionalLightsSpotDir[209][1], _AdditionalLightsSpotDir[209][2], _AdditionalLightsSpotDir[209][3]); fragment_uniform_buffer_1[978] = float4(_AdditionalLightsSpotDir[210][0], _AdditionalLightsSpotDir[210][1], _AdditionalLightsSpotDir[210][2], _AdditionalLightsSpotDir[210][3]); fragment_uniform_buffer_1[979] = float4(_AdditionalLightsSpotDir[211][0], _AdditionalLightsSpotDir[211][1], _AdditionalLightsSpotDir[211][2], _AdditionalLightsSpotDir[211][3]); fragment_uniform_buffer_1[980] = float4(_AdditionalLightsSpotDir[212][0], _AdditionalLightsSpotDir[212][1], _AdditionalLightsSpotDir[212][2], _AdditionalLightsSpotDir[212][3]); fragment_uniform_buffer_1[981] = float4(_AdditionalLightsSpotDir[213][0], _AdditionalLightsSpotDir[213][1], _AdditionalLightsSpotDir[213][2], _AdditionalLightsSpotDir[213][3]); fragment_uniform_buffer_1[982] = float4(_AdditionalLightsSpotDir[214][0], _AdditionalLightsSpotDir[214][1], _AdditionalLightsSpotDir[214][2], _AdditionalLightsSpotDir[214][3]); fragment_uniform_buffer_1[983] = float4(_AdditionalLightsSpotDir[215][0], _AdditionalLightsSpotDir[215][1], _AdditionalLightsSpotDir[215][2], _AdditionalLightsSpotDir[215][3]); fragment_uniform_buffer_1[984] = float4(_AdditionalLightsSpotDir[216][0], _AdditionalLightsSpotDir[216][1], _AdditionalLightsSpotDir[216][2], _AdditionalLightsSpotDir[216][3]); fragment_uniform_buffer_1[985] = float4(_AdditionalLightsSpotDir[217][0], _AdditionalLightsSpotDir[217][1], _AdditionalLightsSpotDir[217][2], _AdditionalLightsSpotDir[217][3]); fragment_uniform_buffer_1[986] = float4(_AdditionalLightsSpotDir[218][0], _AdditionalLightsSpotDir[218][1], _AdditionalLightsSpotDir[218][2], _AdditionalLightsSpotDir[218][3]); fragment_uniform_buffer_1[987] = float4(_AdditionalLightsSpotDir[219][0], _AdditionalLightsSpotDir[219][1], _AdditionalLightsSpotDir[219][2], _AdditionalLightsSpotDir[219][3]); fragment_uniform_buffer_1[988] = float4(_AdditionalLightsSpotDir[220][0], _AdditionalLightsSpotDir[220][1], _AdditionalLightsSpotDir[220][2], _AdditionalLightsSpotDir[220][3]); fragment_uniform_buffer_1[989] = float4(_AdditionalLightsSpotDir[221][0], _AdditionalLightsSpotDir[221][1], _AdditionalLightsSpotDir[221][2], _AdditionalLightsSpotDir[221][3]); fragment_uniform_buffer_1[990] = float4(_AdditionalLightsSpotDir[222][0], _AdditionalLightsSpotDir[222][1], _AdditionalLightsSpotDir[222][2], _AdditionalLightsSpotDir[222][3]); fragment_uniform_buffer_1[991] = float4(_AdditionalLightsSpotDir[223][0], _AdditionalLightsSpotDir[223][1], _AdditionalLightsSpotDir[223][2], _AdditionalLightsSpotDir[223][3]); fragment_uniform_buffer_1[992] = float4(_AdditionalLightsSpotDir[224][0], _AdditionalLightsSpotDir[224][1], _AdditionalLightsSpotDir[224][2], _AdditionalLightsSpotDir[224][3]); fragment_uniform_buffer_1[993] = float4(_AdditionalLightsSpotDir[225][0], _AdditionalLightsSpotDir[225][1], _AdditionalLightsSpotDir[225][2], _AdditionalLightsSpotDir[225][3]); fragment_uniform_buffer_1[994] = float4(_AdditionalLightsSpotDir[226][0], _AdditionalLightsSpotDir[226][1], _AdditionalLightsSpotDir[226][2], _AdditionalLightsSpotDir[226][3]); fragment_uniform_buffer_1[995] = float4(_AdditionalLightsSpotDir[227][0], _AdditionalLightsSpotDir[227][1], _AdditionalLightsSpotDir[227][2], _AdditionalLightsSpotDir[227][3]); fragment_uniform_buffer_1[996] = float4(_AdditionalLightsSpotDir[228][0], _AdditionalLightsSpotDir[228][1], _AdditionalLightsSpotDir[228][2], _AdditionalLightsSpotDir[228][3]); fragment_uniform_buffer_1[997] = float4(_AdditionalLightsSpotDir[229][0], _AdditionalLightsSpotDir[229][1], _AdditionalLightsSpotDir[229][2], _AdditionalLightsSpotDir[229][3]); fragment_uniform_buffer_1[998] = float4(_AdditionalLightsSpotDir[230][0], _AdditionalLightsSpotDir[230][1], _AdditionalLightsSpotDir[230][2], _AdditionalLightsSpotDir[230][3]); fragment_uniform_buffer_1[999] = float4(_AdditionalLightsSpotDir[231][0], _AdditionalLightsSpotDir[231][1], _AdditionalLightsSpotDir[231][2], _AdditionalLightsSpotDir[231][3]); fragment_uniform_buffer_1[1000] = float4(_AdditionalLightsSpotDir[232][0], _AdditionalLightsSpotDir[232][1], _AdditionalLightsSpotDir[232][2], _AdditionalLightsSpotDir[232][3]); fragment_uniform_buffer_1[1001] = float4(_AdditionalLightsSpotDir[233][0], _AdditionalLightsSpotDir[233][1], _AdditionalLightsSpotDir[233][2], _AdditionalLightsSpotDir[233][3]); fragment_uniform_buffer_1[1002] = float4(_AdditionalLightsSpotDir[234][0], _AdditionalLightsSpotDir[234][1], _AdditionalLightsSpotDir[234][2], _AdditionalLightsSpotDir[234][3]); fragment_uniform_buffer_1[1003] = float4(_AdditionalLightsSpotDir[235][0], _AdditionalLightsSpotDir[235][1], _AdditionalLightsSpotDir[235][2], _AdditionalLightsSpotDir[235][3]); fragment_uniform_buffer_1[1004] = float4(_AdditionalLightsSpotDir[236][0], _AdditionalLightsSpotDir[236][1], _AdditionalLightsSpotDir[236][2], _AdditionalLightsSpotDir[236][3]); fragment_uniform_buffer_1[1005] = float4(_AdditionalLightsSpotDir[237][0], _AdditionalLightsSpotDir[237][1], _AdditionalLightsSpotDir[237][2], _AdditionalLightsSpotDir[237][3]); fragment_uniform_buffer_1[1006] = float4(_AdditionalLightsSpotDir[238][0], _AdditionalLightsSpotDir[238][1], _AdditionalLightsSpotDir[238][2], _AdditionalLightsSpotDir[238][3]); fragment_uniform_buffer_1[1007] = float4(_AdditionalLightsSpotDir[239][0], _AdditionalLightsSpotDir[239][1], _AdditionalLightsSpotDir[239][2], _AdditionalLightsSpotDir[239][3]); fragment_uniform_buffer_1[1008] = float4(_AdditionalLightsSpotDir[240][0], _AdditionalLightsSpotDir[240][1], _AdditionalLightsSpotDir[240][2], _AdditionalLightsSpotDir[240][3]); fragment_uniform_buffer_1[1009] = float4(_AdditionalLightsSpotDir[241][0], _AdditionalLightsSpotDir[241][1], _AdditionalLightsSpotDir[241][2], _AdditionalLightsSpotDir[241][3]); fragment_uniform_buffer_1[1010] = float4(_AdditionalLightsSpotDir[242][0], _AdditionalLightsSpotDir[242][1], _AdditionalLightsSpotDir[242][2], _AdditionalLightsSpotDir[242][3]); fragment_uniform_buffer_1[1011] = float4(_AdditionalLightsSpotDir[243][0], _AdditionalLightsSpotDir[243][1], _AdditionalLightsSpotDir[243][2], _AdditionalLightsSpotDir[243][3]); fragment_uniform_buffer_1[1012] = float4(_AdditionalLightsSpotDir[244][0], _AdditionalLightsSpotDir[244][1], _AdditionalLightsSpotDir[244][2], _AdditionalLightsSpotDir[244][3]); fragment_uniform_buffer_1[1013] = float4(_AdditionalLightsSpotDir[245][0], _AdditionalLightsSpotDir[245][1], _AdditionalLightsSpotDir[245][2], _AdditionalLightsSpotDir[245][3]); fragment_uniform_buffer_1[1014] = float4(_AdditionalLightsSpotDir[246][0], _AdditionalLightsSpotDir[246][1], _AdditionalLightsSpotDir[246][2], _AdditionalLightsSpotDir[246][3]); fragment_uniform_buffer_1[1015] = float4(_AdditionalLightsSpotDir[247][0], _AdditionalLightsSpotDir[247][1], _AdditionalLightsSpotDir[247][2], _AdditionalLightsSpotDir[247][3]); fragment_uniform_buffer_1[1016] = float4(_AdditionalLightsSpotDir[248][0], _AdditionalLightsSpotDir[248][1], _AdditionalLightsSpotDir[248][2], _AdditionalLightsSpotDir[248][3]); fragment_uniform_buffer_1[1017] = float4(_AdditionalLightsSpotDir[249][0], _AdditionalLightsSpotDir[249][1], _AdditionalLightsSpotDir[249][2], _AdditionalLightsSpotDir[249][3]); fragment_uniform_buffer_1[1018] = float4(_AdditionalLightsSpotDir[250][0], _AdditionalLightsSpotDir[250][1], _AdditionalLightsSpotDir[250][2], _AdditionalLightsSpotDir[250][3]); fragment_uniform_buffer_1[1019] = float4(_AdditionalLightsSpotDir[251][0], _AdditionalLightsSpotDir[251][1], _AdditionalLightsSpotDir[251][2], _AdditionalLightsSpotDir[251][3]); fragment_uniform_buffer_1[1020] = float4(_AdditionalLightsSpotDir[252][0], _AdditionalLightsSpotDir[252][1], _AdditionalLightsSpotDir[252][2], _AdditionalLightsSpotDir[252][3]); fragment_uniform_buffer_1[1021] = float4(_AdditionalLightsSpotDir[253][0], _AdditionalLightsSpotDir[253][1], _AdditionalLightsSpotDir[253][2], _AdditionalLightsSpotDir[253][3]); fragment_uniform_buffer_1[1022] = float4(_AdditionalLightsSpotDir[254][0], _AdditionalLightsSpotDir[254][1], _AdditionalLightsSpotDir[254][2], _AdditionalLightsSpotDir[254][3]); fragment_uniform_buffer_1[1023] = float4(_AdditionalLightsSpotDir[255][0], _AdditionalLightsSpotDir[255][1], _AdditionalLightsSpotDir[255][2], _AdditionalLightsSpotDir[255][3]); fragment_uniform_buffer_1[1280] = float4(_AdditionalLightsLayerMasks[0], fragment_uniform_buffer_1[1280][1], fragment_uniform_buffer_1[1280][2], fragment_uniform_buffer_1[1280][3]); fragment_uniform_buffer_1[1281] = float4(_AdditionalLightsLayerMasks[1], fragment_uniform_buffer_1[1281][1], fragment_uniform_buffer_1[1281][2], fragment_uniform_buffer_1[1281][3]); fragment_uniform_buffer_1[1282] = float4(_AdditionalLightsLayerMasks[2], fragment_uniform_buffer_1[1282][1], fragment_uniform_buffer_1[1282][2], fragment_uniform_buffer_1[1282][3]); fragment_uniform_buffer_1[1283] = float4(_AdditionalLightsLayerMasks[3], fragment_uniform_buffer_1[1283][1], fragment_uniform_buffer_1[1283][2], fragment_uniform_buffer_1[1283][3]); fragment_uniform_buffer_1[1284] = float4(_AdditionalLightsLayerMasks[4], fragment_uniform_buffer_1[1284][1], fragment_uniform_buffer_1[1284][2], fragment_uniform_buffer_1[1284][3]); fragment_uniform_buffer_1[1285] = float4(_AdditionalLightsLayerMasks[5], fragment_uniform_buffer_1[1285][1], fragment_uniform_buffer_1[1285][2], fragment_uniform_buffer_1[1285][3]); fragment_uniform_buffer_1[1286] = float4(_AdditionalLightsLayerMasks[6], fragment_uniform_buffer_1[1286][1], fragment_uniform_buffer_1[1286][2], fragment_uniform_buffer_1[1286][3]); fragment_uniform_buffer_1[1287] = float4(_AdditionalLightsLayerMasks[7], fragment_uniform_buffer_1[1287][1], fragment_uniform_buffer_1[1287][2], fragment_uniform_buffer_1[1287][3]); fragment_uniform_buffer_1[1288] = float4(_AdditionalLightsLayerMasks[8], fragment_uniform_buffer_1[1288][1], fragment_uniform_buffer_1[1288][2], fragment_uniform_buffer_1[1288][3]); fragment_uniform_buffer_1[1289] = float4(_AdditionalLightsLayerMasks[9], fragment_uniform_buffer_1[1289][1], fragment_uniform_buffer_1[1289][2], fragment_uniform_buffer_1[1289][3]); fragment_uniform_buffer_1[1290] = float4(_AdditionalLightsLayerMasks[10], fragment_uniform_buffer_1[1290][1], fragment_uniform_buffer_1[1290][2], fragment_uniform_buffer_1[1290][3]); fragment_uniform_buffer_1[1291] = float4(_AdditionalLightsLayerMasks[11], fragment_uniform_buffer_1[1291][1], fragment_uniform_buffer_1[1291][2], fragment_uniform_buffer_1[1291][3]); fragment_uniform_buffer_1[1292] = float4(_AdditionalLightsLayerMasks[12], fragment_uniform_buffer_1[1292][1], fragment_uniform_buffer_1[1292][2], fragment_uniform_buffer_1[1292][3]); fragment_uniform_buffer_1[1293] = float4(_AdditionalLightsLayerMasks[13], fragment_uniform_buffer_1[1293][1], fragment_uniform_buffer_1[1293][2], fragment_uniform_buffer_1[1293][3]); fragment_uniform_buffer_1[1294] = float4(_AdditionalLightsLayerMasks[14], fragment_uniform_buffer_1[1294][1], fragment_uniform_buffer_1[1294][2], fragment_uniform_buffer_1[1294][3]); fragment_uniform_buffer_1[1295] = float4(_AdditionalLightsLayerMasks[15], fragment_uniform_buffer_1[1295][1], fragment_uniform_buffer_1[1295][2], fragment_uniform_buffer_1[1295][3]); fragment_uniform_buffer_1[1296] = float4(_AdditionalLightsLayerMasks[16], fragment_uniform_buffer_1[1296][1], fragment_uniform_buffer_1[1296][2], fragment_uniform_buffer_1[1296][3]); fragment_uniform_buffer_1[1297] = float4(_AdditionalLightsLayerMasks[17], fragment_uniform_buffer_1[1297][1], fragment_uniform_buffer_1[1297][2], fragment_uniform_buffer_1[1297][3]); fragment_uniform_buffer_1[1298] = float4(_AdditionalLightsLayerMasks[18], fragment_uniform_buffer_1[1298][1], fragment_uniform_buffer_1[1298][2], fragment_uniform_buffer_1[1298][3]); fragment_uniform_buffer_1[1299] = float4(_AdditionalLightsLayerMasks[19], fragment_uniform_buffer_1[1299][1], fragment_uniform_buffer_1[1299][2], fragment_uniform_buffer_1[1299][3]); fragment_uniform_buffer_1[1300] = float4(_AdditionalLightsLayerMasks[20], fragment_uniform_buffer_1[1300][1], fragment_uniform_buffer_1[1300][2], fragment_uniform_buffer_1[1300][3]); fragment_uniform_buffer_1[1301] = float4(_AdditionalLightsLayerMasks[21], fragment_uniform_buffer_1[1301][1], fragment_uniform_buffer_1[1301][2], fragment_uniform_buffer_1[1301][3]); fragment_uniform_buffer_1[1302] = float4(_AdditionalLightsLayerMasks[22], fragment_uniform_buffer_1[1302][1], fragment_uniform_buffer_1[1302][2], fragment_uniform_buffer_1[1302][3]); fragment_uniform_buffer_1[1303] = float4(_AdditionalLightsLayerMasks[23], fragment_uniform_buffer_1[1303][1], fragment_uniform_buffer_1[1303][2], fragment_uniform_buffer_1[1303][3]); fragment_uniform_buffer_1[1304] = float4(_AdditionalLightsLayerMasks[24], fragment_uniform_buffer_1[1304][1], fragment_uniform_buffer_1[1304][2], fragment_uniform_buffer_1[1304][3]); fragment_uniform_buffer_1[1305] = float4(_AdditionalLightsLayerMasks[25], fragment_uniform_buffer_1[1305][1], fragment_uniform_buffer_1[1305][2], fragment_uniform_buffer_1[1305][3]); fragment_uniform_buffer_1[1306] = float4(_AdditionalLightsLayerMasks[26], fragment_uniform_buffer_1[1306][1], fragment_uniform_buffer_1[1306][2], fragment_uniform_buffer_1[1306][3]); fragment_uniform_buffer_1[1307] = float4(_AdditionalLightsLayerMasks[27], fragment_uniform_buffer_1[1307][1], fragment_uniform_buffer_1[1307][2], fragment_uniform_buffer_1[1307][3]); fragment_uniform_buffer_1[1308] = float4(_AdditionalLightsLayerMasks[28], fragment_uniform_buffer_1[1308][1], fragment_uniform_buffer_1[1308][2], fragment_uniform_buffer_1[1308][3]); fragment_uniform_buffer_1[1309] = float4(_AdditionalLightsLayerMasks[29], fragment_uniform_buffer_1[1309][1], fragment_uniform_buffer_1[1309][2], fragment_uniform_buffer_1[1309][3]); fragment_uniform_buffer_1[1310] = float4(_AdditionalLightsLayerMasks[30], fragment_uniform_buffer_1[1310][1], fragment_uniform_buffer_1[1310][2], fragment_uniform_buffer_1[1310][3]); fragment_uniform_buffer_1[1311] = float4(_AdditionalLightsLayerMasks[31], fragment_uniform_buffer_1[1311][1], fragment_uniform_buffer_1[1311][2], fragment_uniform_buffer_1[1311][3]); fragment_uniform_buffer_1[1312] = float4(_AdditionalLightsLayerMasks[32], fragment_uniform_buffer_1[1312][1], fragment_uniform_buffer_1[1312][2], fragment_uniform_buffer_1[1312][3]); fragment_uniform_buffer_1[1313] = float4(_AdditionalLightsLayerMasks[33], fragment_uniform_buffer_1[1313][1], fragment_uniform_buffer_1[1313][2], fragment_uniform_buffer_1[1313][3]); fragment_uniform_buffer_1[1314] = float4(_AdditionalLightsLayerMasks[34], fragment_uniform_buffer_1[1314][1], fragment_uniform_buffer_1[1314][2], fragment_uniform_buffer_1[1314][3]); fragment_uniform_buffer_1[1315] = float4(_AdditionalLightsLayerMasks[35], fragment_uniform_buffer_1[1315][1], fragment_uniform_buffer_1[1315][2], fragment_uniform_buffer_1[1315][3]); fragment_uniform_buffer_1[1316] = float4(_AdditionalLightsLayerMasks[36], fragment_uniform_buffer_1[1316][1], fragment_uniform_buffer_1[1316][2], fragment_uniform_buffer_1[1316][3]); fragment_uniform_buffer_1[1317] = float4(_AdditionalLightsLayerMasks[37], fragment_uniform_buffer_1[1317][1], fragment_uniform_buffer_1[1317][2], fragment_uniform_buffer_1[1317][3]); fragment_uniform_buffer_1[1318] = float4(_AdditionalLightsLayerMasks[38], fragment_uniform_buffer_1[1318][1], fragment_uniform_buffer_1[1318][2], fragment_uniform_buffer_1[1318][3]); fragment_uniform_buffer_1[1319] = float4(_AdditionalLightsLayerMasks[39], fragment_uniform_buffer_1[1319][1], fragment_uniform_buffer_1[1319][2], fragment_uniform_buffer_1[1319][3]); fragment_uniform_buffer_1[1320] = float4(_AdditionalLightsLayerMasks[40], fragment_uniform_buffer_1[1320][1], fragment_uniform_buffer_1[1320][2], fragment_uniform_buffer_1[1320][3]); fragment_uniform_buffer_1[1321] = float4(_AdditionalLightsLayerMasks[41], fragment_uniform_buffer_1[1321][1], fragment_uniform_buffer_1[1321][2], fragment_uniform_buffer_1[1321][3]); fragment_uniform_buffer_1[1322] = float4(_AdditionalLightsLayerMasks[42], fragment_uniform_buffer_1[1322][1], fragment_uniform_buffer_1[1322][2], fragment_uniform_buffer_1[1322][3]); fragment_uniform_buffer_1[1323] = float4(_AdditionalLightsLayerMasks[43], fragment_uniform_buffer_1[1323][1], fragment_uniform_buffer_1[1323][2], fragment_uniform_buffer_1[1323][3]); fragment_uniform_buffer_1[1324] = float4(_AdditionalLightsLayerMasks[44], fragment_uniform_buffer_1[1324][1], fragment_uniform_buffer_1[1324][2], fragment_uniform_buffer_1[1324][3]); fragment_uniform_buffer_1[1325] = float4(_AdditionalLightsLayerMasks[45], fragment_uniform_buffer_1[1325][1], fragment_uniform_buffer_1[1325][2], fragment_uniform_buffer_1[1325][3]); fragment_uniform_buffer_1[1326] = float4(_AdditionalLightsLayerMasks[46], fragment_uniform_buffer_1[1326][1], fragment_uniform_buffer_1[1326][2], fragment_uniform_buffer_1[1326][3]); fragment_uniform_buffer_1[1327] = float4(_AdditionalLightsLayerMasks[47], fragment_uniform_buffer_1[1327][1], fragment_uniform_buffer_1[1327][2], fragment_uniform_buffer_1[1327][3]); fragment_uniform_buffer_1[1328] = float4(_AdditionalLightsLayerMasks[48], fragment_uniform_buffer_1[1328][1], fragment_uniform_buffer_1[1328][2], fragment_uniform_buffer_1[1328][3]); fragment_uniform_buffer_1[1329] = float4(_AdditionalLightsLayerMasks[49], fragment_uniform_buffer_1[1329][1], fragment_uniform_buffer_1[1329][2], fragment_uniform_buffer_1[1329][3]); fragment_uniform_buffer_1[1330] = float4(_AdditionalLightsLayerMasks[50], fragment_uniform_buffer_1[1330][1], fragment_uniform_buffer_1[1330][2], fragment_uniform_buffer_1[1330][3]); fragment_uniform_buffer_1[1331] = float4(_AdditionalLightsLayerMasks[51], fragment_uniform_buffer_1[1331][1], fragment_uniform_buffer_1[1331][2], fragment_uniform_buffer_1[1331][3]); fragment_uniform_buffer_1[1332] = float4(_AdditionalLightsLayerMasks[52], fragment_uniform_buffer_1[1332][1], fragment_uniform_buffer_1[1332][2], fragment_uniform_buffer_1[1332][3]); fragment_uniform_buffer_1[1333] = float4(_AdditionalLightsLayerMasks[53], fragment_uniform_buffer_1[1333][1], fragment_uniform_buffer_1[1333][2], fragment_uniform_buffer_1[1333][3]); fragment_uniform_buffer_1[1334] = float4(_AdditionalLightsLayerMasks[54], fragment_uniform_buffer_1[1334][1], fragment_uniform_buffer_1[1334][2], fragment_uniform_buffer_1[1334][3]); fragment_uniform_buffer_1[1335] = float4(_AdditionalLightsLayerMasks[55], fragment_uniform_buffer_1[1335][1], fragment_uniform_buffer_1[1335][2], fragment_uniform_buffer_1[1335][3]); fragment_uniform_buffer_1[1336] = float4(_AdditionalLightsLayerMasks[56], fragment_uniform_buffer_1[1336][1], fragment_uniform_buffer_1[1336][2], fragment_uniform_buffer_1[1336][3]); fragment_uniform_buffer_1[1337] = float4(_AdditionalLightsLayerMasks[57], fragment_uniform_buffer_1[1337][1], fragment_uniform_buffer_1[1337][2], fragment_uniform_buffer_1[1337][3]); fragment_uniform_buffer_1[1338] = float4(_AdditionalLightsLayerMasks[58], fragment_uniform_buffer_1[1338][1], fragment_uniform_buffer_1[1338][2], fragment_uniform_buffer_1[1338][3]); fragment_uniform_buffer_1[1339] = float4(_AdditionalLightsLayerMasks[59], fragment_uniform_buffer_1[1339][1], fragment_uniform_buffer_1[1339][2], fragment_uniform_buffer_1[1339][3]); fragment_uniform_buffer_1[1340] = float4(_AdditionalLightsLayerMasks[60], fragment_uniform_buffer_1[1340][1], fragment_uniform_buffer_1[1340][2], fragment_uniform_buffer_1[1340][3]); fragment_uniform_buffer_1[1341] = float4(_AdditionalLightsLayerMasks[61], fragment_uniform_buffer_1[1341][1], fragment_uniform_buffer_1[1341][2], fragment_uniform_buffer_1[1341][3]); fragment_uniform_buffer_1[1342] = float4(_AdditionalLightsLayerMasks[62], fragment_uniform_buffer_1[1342][1], fragment_uniform_buffer_1[1342][2], fragment_uniform_buffer_1[1342][3]); fragment_uniform_buffer_1[1343] = float4(_AdditionalLightsLayerMasks[63], fragment_uniform_buffer_1[1343][1], fragment_uniform_buffer_1[1343][2], fragment_uniform_buffer_1[1343][3]); fragment_uniform_buffer_1[1344] = float4(_AdditionalLightsLayerMasks[64], fragment_uniform_buffer_1[1344][1], fragment_uniform_buffer_1[1344][2], fragment_uniform_buffer_1[1344][3]); fragment_uniform_buffer_1[1345] = float4(_AdditionalLightsLayerMasks[65], fragment_uniform_buffer_1[1345][1], fragment_uniform_buffer_1[1345][2], fragment_uniform_buffer_1[1345][3]); fragment_uniform_buffer_1[1346] = float4(_AdditionalLightsLayerMasks[66], fragment_uniform_buffer_1[1346][1], fragment_uniform_buffer_1[1346][2], fragment_uniform_buffer_1[1346][3]); fragment_uniform_buffer_1[1347] = float4(_AdditionalLightsLayerMasks[67], fragment_uniform_buffer_1[1347][1], fragment_uniform_buffer_1[1347][2], fragment_uniform_buffer_1[1347][3]); fragment_uniform_buffer_1[1348] = float4(_AdditionalLightsLayerMasks[68], fragment_uniform_buffer_1[1348][1], fragment_uniform_buffer_1[1348][2], fragment_uniform_buffer_1[1348][3]); fragment_uniform_buffer_1[1349] = float4(_AdditionalLightsLayerMasks[69], fragment_uniform_buffer_1[1349][1], fragment_uniform_buffer_1[1349][2], fragment_uniform_buffer_1[1349][3]); fragment_uniform_buffer_1[1350] = float4(_AdditionalLightsLayerMasks[70], fragment_uniform_buffer_1[1350][1], fragment_uniform_buffer_1[1350][2], fragment_uniform_buffer_1[1350][3]); fragment_uniform_buffer_1[1351] = float4(_AdditionalLightsLayerMasks[71], fragment_uniform_buffer_1[1351][1], fragment_uniform_buffer_1[1351][2], fragment_uniform_buffer_1[1351][3]); fragment_uniform_buffer_1[1352] = float4(_AdditionalLightsLayerMasks[72], fragment_uniform_buffer_1[1352][1], fragment_uniform_buffer_1[1352][2], fragment_uniform_buffer_1[1352][3]); fragment_uniform_buffer_1[1353] = float4(_AdditionalLightsLayerMasks[73], fragment_uniform_buffer_1[1353][1], fragment_uniform_buffer_1[1353][2], fragment_uniform_buffer_1[1353][3]); fragment_uniform_buffer_1[1354] = float4(_AdditionalLightsLayerMasks[74], fragment_uniform_buffer_1[1354][1], fragment_uniform_buffer_1[1354][2], fragment_uniform_buffer_1[1354][3]); fragment_uniform_buffer_1[1355] = float4(_AdditionalLightsLayerMasks[75], fragment_uniform_buffer_1[1355][1], fragment_uniform_buffer_1[1355][2], fragment_uniform_buffer_1[1355][3]); fragment_uniform_buffer_1[1356] = float4(_AdditionalLightsLayerMasks[76], fragment_uniform_buffer_1[1356][1], fragment_uniform_buffer_1[1356][2], fragment_uniform_buffer_1[1356][3]); fragment_uniform_buffer_1[1357] = float4(_AdditionalLightsLayerMasks[77], fragment_uniform_buffer_1[1357][1], fragment_uniform_buffer_1[1357][2], fragment_uniform_buffer_1[1357][3]); fragment_uniform_buffer_1[1358] = float4(_AdditionalLightsLayerMasks[78], fragment_uniform_buffer_1[1358][1], fragment_uniform_buffer_1[1358][2], fragment_uniform_buffer_1[1358][3]); fragment_uniform_buffer_1[1359] = float4(_AdditionalLightsLayerMasks[79], fragment_uniform_buffer_1[1359][1], fragment_uniform_buffer_1[1359][2], fragment_uniform_buffer_1[1359][3]); fragment_uniform_buffer_1[1360] = float4(_AdditionalLightsLayerMasks[80], fragment_uniform_buffer_1[1360][1], fragment_uniform_buffer_1[1360][2], fragment_uniform_buffer_1[1360][3]); fragment_uniform_buffer_1[1361] = float4(_AdditionalLightsLayerMasks[81], fragment_uniform_buffer_1[1361][1], fragment_uniform_buffer_1[1361][2], fragment_uniform_buffer_1[1361][3]); fragment_uniform_buffer_1[1362] = float4(_AdditionalLightsLayerMasks[82], fragment_uniform_buffer_1[1362][1], fragment_uniform_buffer_1[1362][2], fragment_uniform_buffer_1[1362][3]); fragment_uniform_buffer_1[1363] = float4(_AdditionalLightsLayerMasks[83], fragment_uniform_buffer_1[1363][1], fragment_uniform_buffer_1[1363][2], fragment_uniform_buffer_1[1363][3]); fragment_uniform_buffer_1[1364] = float4(_AdditionalLightsLayerMasks[84], fragment_uniform_buffer_1[1364][1], fragment_uniform_buffer_1[1364][2], fragment_uniform_buffer_1[1364][3]); fragment_uniform_buffer_1[1365] = float4(_AdditionalLightsLayerMasks[85], fragment_uniform_buffer_1[1365][1], fragment_uniform_buffer_1[1365][2], fragment_uniform_buffer_1[1365][3]); fragment_uniform_buffer_1[1366] = float4(_AdditionalLightsLayerMasks[86], fragment_uniform_buffer_1[1366][1], fragment_uniform_buffer_1[1366][2], fragment_uniform_buffer_1[1366][3]); fragment_uniform_buffer_1[1367] = float4(_AdditionalLightsLayerMasks[87], fragment_uniform_buffer_1[1367][1], fragment_uniform_buffer_1[1367][2], fragment_uniform_buffer_1[1367][3]); fragment_uniform_buffer_1[1368] = float4(_AdditionalLightsLayerMasks[88], fragment_uniform_buffer_1[1368][1], fragment_uniform_buffer_1[1368][2], fragment_uniform_buffer_1[1368][3]); fragment_uniform_buffer_1[1369] = float4(_AdditionalLightsLayerMasks[89], fragment_uniform_buffer_1[1369][1], fragment_uniform_buffer_1[1369][2], fragment_uniform_buffer_1[1369][3]); fragment_uniform_buffer_1[1370] = float4(_AdditionalLightsLayerMasks[90], fragment_uniform_buffer_1[1370][1], fragment_uniform_buffer_1[1370][2], fragment_uniform_buffer_1[1370][3]); fragment_uniform_buffer_1[1371] = float4(_AdditionalLightsLayerMasks[91], fragment_uniform_buffer_1[1371][1], fragment_uniform_buffer_1[1371][2], fragment_uniform_buffer_1[1371][3]); fragment_uniform_buffer_1[1372] = float4(_AdditionalLightsLayerMasks[92], fragment_uniform_buffer_1[1372][1], fragment_uniform_buffer_1[1372][2], fragment_uniform_buffer_1[1372][3]); fragment_uniform_buffer_1[1373] = float4(_AdditionalLightsLayerMasks[93], fragment_uniform_buffer_1[1373][1], fragment_uniform_buffer_1[1373][2], fragment_uniform_buffer_1[1373][3]); fragment_uniform_buffer_1[1374] = float4(_AdditionalLightsLayerMasks[94], fragment_uniform_buffer_1[1374][1], fragment_uniform_buffer_1[1374][2], fragment_uniform_buffer_1[1374][3]); fragment_uniform_buffer_1[1375] = float4(_AdditionalLightsLayerMasks[95], fragment_uniform_buffer_1[1375][1], fragment_uniform_buffer_1[1375][2], fragment_uniform_buffer_1[1375][3]); fragment_uniform_buffer_1[1376] = float4(_AdditionalLightsLayerMasks[96], fragment_uniform_buffer_1[1376][1], fragment_uniform_buffer_1[1376][2], fragment_uniform_buffer_1[1376][3]); fragment_uniform_buffer_1[1377] = float4(_AdditionalLightsLayerMasks[97], fragment_uniform_buffer_1[1377][1], fragment_uniform_buffer_1[1377][2], fragment_uniform_buffer_1[1377][3]); fragment_uniform_buffer_1[1378] = float4(_AdditionalLightsLayerMasks[98], fragment_uniform_buffer_1[1378][1], fragment_uniform_buffer_1[1378][2], fragment_uniform_buffer_1[1378][3]); fragment_uniform_buffer_1[1379] = float4(_AdditionalLightsLayerMasks[99], fragment_uniform_buffer_1[1379][1], fragment_uniform_buffer_1[1379][2], fragment_uniform_buffer_1[1379][3]); fragment_uniform_buffer_1[1380] = float4(_AdditionalLightsLayerMasks[100], fragment_uniform_buffer_1[1380][1], fragment_uniform_buffer_1[1380][2], fragment_uniform_buffer_1[1380][3]); fragment_uniform_buffer_1[1381] = float4(_AdditionalLightsLayerMasks[101], fragment_uniform_buffer_1[1381][1], fragment_uniform_buffer_1[1381][2], fragment_uniform_buffer_1[1381][3]); fragment_uniform_buffer_1[1382] = float4(_AdditionalLightsLayerMasks[102], fragment_uniform_buffer_1[1382][1], fragment_uniform_buffer_1[1382][2], fragment_uniform_buffer_1[1382][3]); fragment_uniform_buffer_1[1383] = float4(_AdditionalLightsLayerMasks[103], fragment_uniform_buffer_1[1383][1], fragment_uniform_buffer_1[1383][2], fragment_uniform_buffer_1[1383][3]); fragment_uniform_buffer_1[1384] = float4(_AdditionalLightsLayerMasks[104], fragment_uniform_buffer_1[1384][1], fragment_uniform_buffer_1[1384][2], fragment_uniform_buffer_1[1384][3]); fragment_uniform_buffer_1[1385] = float4(_AdditionalLightsLayerMasks[105], fragment_uniform_buffer_1[1385][1], fragment_uniform_buffer_1[1385][2], fragment_uniform_buffer_1[1385][3]); fragment_uniform_buffer_1[1386] = float4(_AdditionalLightsLayerMasks[106], fragment_uniform_buffer_1[1386][1], fragment_uniform_buffer_1[1386][2], fragment_uniform_buffer_1[1386][3]); fragment_uniform_buffer_1[1387] = float4(_AdditionalLightsLayerMasks[107], fragment_uniform_buffer_1[1387][1], fragment_uniform_buffer_1[1387][2], fragment_uniform_buffer_1[1387][3]); fragment_uniform_buffer_1[1388] = float4(_AdditionalLightsLayerMasks[108], fragment_uniform_buffer_1[1388][1], fragment_uniform_buffer_1[1388][2], fragment_uniform_buffer_1[1388][3]); fragment_uniform_buffer_1[1389] = float4(_AdditionalLightsLayerMasks[109], fragment_uniform_buffer_1[1389][1], fragment_uniform_buffer_1[1389][2], fragment_uniform_buffer_1[1389][3]); fragment_uniform_buffer_1[1390] = float4(_AdditionalLightsLayerMasks[110], fragment_uniform_buffer_1[1390][1], fragment_uniform_buffer_1[1390][2], fragment_uniform_buffer_1[1390][3]); fragment_uniform_buffer_1[1391] = float4(_AdditionalLightsLayerMasks[111], fragment_uniform_buffer_1[1391][1], fragment_uniform_buffer_1[1391][2], fragment_uniform_buffer_1[1391][3]); fragment_uniform_buffer_1[1392] = float4(_AdditionalLightsLayerMasks[112], fragment_uniform_buffer_1[1392][1], fragment_uniform_buffer_1[1392][2], fragment_uniform_buffer_1[1392][3]); fragment_uniform_buffer_1[1393] = float4(_AdditionalLightsLayerMasks[113], fragment_uniform_buffer_1[1393][1], fragment_uniform_buffer_1[1393][2], fragment_uniform_buffer_1[1393][3]); fragment_uniform_buffer_1[1394] = float4(_AdditionalLightsLayerMasks[114], fragment_uniform_buffer_1[1394][1], fragment_uniform_buffer_1[1394][2], fragment_uniform_buffer_1[1394][3]); fragment_uniform_buffer_1[1395] = float4(_AdditionalLightsLayerMasks[115], fragment_uniform_buffer_1[1395][1], fragment_uniform_buffer_1[1395][2], fragment_uniform_buffer_1[1395][3]); fragment_uniform_buffer_1[1396] = float4(_AdditionalLightsLayerMasks[116], fragment_uniform_buffer_1[1396][1], fragment_uniform_buffer_1[1396][2], fragment_uniform_buffer_1[1396][3]); fragment_uniform_buffer_1[1397] = float4(_AdditionalLightsLayerMasks[117], fragment_uniform_buffer_1[1397][1], fragment_uniform_buffer_1[1397][2], fragment_uniform_buffer_1[1397][3]); fragment_uniform_buffer_1[1398] = float4(_AdditionalLightsLayerMasks[118], fragment_uniform_buffer_1[1398][1], fragment_uniform_buffer_1[1398][2], fragment_uniform_buffer_1[1398][3]); fragment_uniform_buffer_1[1399] = float4(_AdditionalLightsLayerMasks[119], fragment_uniform_buffer_1[1399][1], fragment_uniform_buffer_1[1399][2], fragment_uniform_buffer_1[1399][3]); fragment_uniform_buffer_1[1400] = float4(_AdditionalLightsLayerMasks[120], fragment_uniform_buffer_1[1400][1], fragment_uniform_buffer_1[1400][2], fragment_uniform_buffer_1[1400][3]); fragment_uniform_buffer_1[1401] = float4(_AdditionalLightsLayerMasks[121], fragment_uniform_buffer_1[1401][1], fragment_uniform_buffer_1[1401][2], fragment_uniform_buffer_1[1401][3]); fragment_uniform_buffer_1[1402] = float4(_AdditionalLightsLayerMasks[122], fragment_uniform_buffer_1[1402][1], fragment_uniform_buffer_1[1402][2], fragment_uniform_buffer_1[1402][3]); fragment_uniform_buffer_1[1403] = float4(_AdditionalLightsLayerMasks[123], fragment_uniform_buffer_1[1403][1], fragment_uniform_buffer_1[1403][2], fragment_uniform_buffer_1[1403][3]); fragment_uniform_buffer_1[1404] = float4(_AdditionalLightsLayerMasks[124], fragment_uniform_buffer_1[1404][1], fragment_uniform_buffer_1[1404][2], fragment_uniform_buffer_1[1404][3]); fragment_uniform_buffer_1[1405] = float4(_AdditionalLightsLayerMasks[125], fragment_uniform_buffer_1[1405][1], fragment_uniform_buffer_1[1405][2], fragment_uniform_buffer_1[1405][3]); fragment_uniform_buffer_1[1406] = float4(_AdditionalLightsLayerMasks[126], fragment_uniform_buffer_1[1406][1], fragment_uniform_buffer_1[1406][2], fragment_uniform_buffer_1[1406][3]); fragment_uniform_buffer_1[1407] = float4(_AdditionalLightsLayerMasks[127], fragment_uniform_buffer_1[1407][1], fragment_uniform_buffer_1[1407][2], fragment_uniform_buffer_1[1407][3]); fragment_uniform_buffer_1[1408] = float4(_AdditionalLightsLayerMasks[128], fragment_uniform_buffer_1[1408][1], fragment_uniform_buffer_1[1408][2], fragment_uniform_buffer_1[1408][3]); fragment_uniform_buffer_1[1409] = float4(_AdditionalLightsLayerMasks[129], fragment_uniform_buffer_1[1409][1], fragment_uniform_buffer_1[1409][2], fragment_uniform_buffer_1[1409][3]); fragment_uniform_buffer_1[1410] = float4(_AdditionalLightsLayerMasks[130], fragment_uniform_buffer_1[1410][1], fragment_uniform_buffer_1[1410][2], fragment_uniform_buffer_1[1410][3]); fragment_uniform_buffer_1[1411] = float4(_AdditionalLightsLayerMasks[131], fragment_uniform_buffer_1[1411][1], fragment_uniform_buffer_1[1411][2], fragment_uniform_buffer_1[1411][3]); fragment_uniform_buffer_1[1412] = float4(_AdditionalLightsLayerMasks[132], fragment_uniform_buffer_1[1412][1], fragment_uniform_buffer_1[1412][2], fragment_uniform_buffer_1[1412][3]); fragment_uniform_buffer_1[1413] = float4(_AdditionalLightsLayerMasks[133], fragment_uniform_buffer_1[1413][1], fragment_uniform_buffer_1[1413][2], fragment_uniform_buffer_1[1413][3]); fragment_uniform_buffer_1[1414] = float4(_AdditionalLightsLayerMasks[134], fragment_uniform_buffer_1[1414][1], fragment_uniform_buffer_1[1414][2], fragment_uniform_buffer_1[1414][3]); fragment_uniform_buffer_1[1415] = float4(_AdditionalLightsLayerMasks[135], fragment_uniform_buffer_1[1415][1], fragment_uniform_buffer_1[1415][2], fragment_uniform_buffer_1[1415][3]); fragment_uniform_buffer_1[1416] = float4(_AdditionalLightsLayerMasks[136], fragment_uniform_buffer_1[1416][1], fragment_uniform_buffer_1[1416][2], fragment_uniform_buffer_1[1416][3]); fragment_uniform_buffer_1[1417] = float4(_AdditionalLightsLayerMasks[137], fragment_uniform_buffer_1[1417][1], fragment_uniform_buffer_1[1417][2], fragment_uniform_buffer_1[1417][3]); fragment_uniform_buffer_1[1418] = float4(_AdditionalLightsLayerMasks[138], fragment_uniform_buffer_1[1418][1], fragment_uniform_buffer_1[1418][2], fragment_uniform_buffer_1[1418][3]); fragment_uniform_buffer_1[1419] = float4(_AdditionalLightsLayerMasks[139], fragment_uniform_buffer_1[1419][1], fragment_uniform_buffer_1[1419][2], fragment_uniform_buffer_1[1419][3]); fragment_uniform_buffer_1[1420] = float4(_AdditionalLightsLayerMasks[140], fragment_uniform_buffer_1[1420][1], fragment_uniform_buffer_1[1420][2], fragment_uniform_buffer_1[1420][3]); fragment_uniform_buffer_1[1421] = float4(_AdditionalLightsLayerMasks[141], fragment_uniform_buffer_1[1421][1], fragment_uniform_buffer_1[1421][2], fragment_uniform_buffer_1[1421][3]); fragment_uniform_buffer_1[1422] = float4(_AdditionalLightsLayerMasks[142], fragment_uniform_buffer_1[1422][1], fragment_uniform_buffer_1[1422][2], fragment_uniform_buffer_1[1422][3]); fragment_uniform_buffer_1[1423] = float4(_AdditionalLightsLayerMasks[143], fragment_uniform_buffer_1[1423][1], fragment_uniform_buffer_1[1423][2], fragment_uniform_buffer_1[1423][3]); fragment_uniform_buffer_1[1424] = float4(_AdditionalLightsLayerMasks[144], fragment_uniform_buffer_1[1424][1], fragment_uniform_buffer_1[1424][2], fragment_uniform_buffer_1[1424][3]); fragment_uniform_buffer_1[1425] = float4(_AdditionalLightsLayerMasks[145], fragment_uniform_buffer_1[1425][1], fragment_uniform_buffer_1[1425][2], fragment_uniform_buffer_1[1425][3]); fragment_uniform_buffer_1[1426] = float4(_AdditionalLightsLayerMasks[146], fragment_uniform_buffer_1[1426][1], fragment_uniform_buffer_1[1426][2], fragment_uniform_buffer_1[1426][3]); fragment_uniform_buffer_1[1427] = float4(_AdditionalLightsLayerMasks[147], fragment_uniform_buffer_1[1427][1], fragment_uniform_buffer_1[1427][2], fragment_uniform_buffer_1[1427][3]); fragment_uniform_buffer_1[1428] = float4(_AdditionalLightsLayerMasks[148], fragment_uniform_buffer_1[1428][1], fragment_uniform_buffer_1[1428][2], fragment_uniform_buffer_1[1428][3]); fragment_uniform_buffer_1[1429] = float4(_AdditionalLightsLayerMasks[149], fragment_uniform_buffer_1[1429][1], fragment_uniform_buffer_1[1429][2], fragment_uniform_buffer_1[1429][3]); fragment_uniform_buffer_1[1430] = float4(_AdditionalLightsLayerMasks[150], fragment_uniform_buffer_1[1430][1], fragment_uniform_buffer_1[1430][2], fragment_uniform_buffer_1[1430][3]); fragment_uniform_buffer_1[1431] = float4(_AdditionalLightsLayerMasks[151], fragment_uniform_buffer_1[1431][1], fragment_uniform_buffer_1[1431][2], fragment_uniform_buffer_1[1431][3]); fragment_uniform_buffer_1[1432] = float4(_AdditionalLightsLayerMasks[152], fragment_uniform_buffer_1[1432][1], fragment_uniform_buffer_1[1432][2], fragment_uniform_buffer_1[1432][3]); fragment_uniform_buffer_1[1433] = float4(_AdditionalLightsLayerMasks[153], fragment_uniform_buffer_1[1433][1], fragment_uniform_buffer_1[1433][2], fragment_uniform_buffer_1[1433][3]); fragment_uniform_buffer_1[1434] = float4(_AdditionalLightsLayerMasks[154], fragment_uniform_buffer_1[1434][1], fragment_uniform_buffer_1[1434][2], fragment_uniform_buffer_1[1434][3]); fragment_uniform_buffer_1[1435] = float4(_AdditionalLightsLayerMasks[155], fragment_uniform_buffer_1[1435][1], fragment_uniform_buffer_1[1435][2], fragment_uniform_buffer_1[1435][3]); fragment_uniform_buffer_1[1436] = float4(_AdditionalLightsLayerMasks[156], fragment_uniform_buffer_1[1436][1], fragment_uniform_buffer_1[1436][2], fragment_uniform_buffer_1[1436][3]); fragment_uniform_buffer_1[1437] = float4(_AdditionalLightsLayerMasks[157], fragment_uniform_buffer_1[1437][1], fragment_uniform_buffer_1[1437][2], fragment_uniform_buffer_1[1437][3]); fragment_uniform_buffer_1[1438] = float4(_AdditionalLightsLayerMasks[158], fragment_uniform_buffer_1[1438][1], fragment_uniform_buffer_1[1438][2], fragment_uniform_buffer_1[1438][3]); fragment_uniform_buffer_1[1439] = float4(_AdditionalLightsLayerMasks[159], fragment_uniform_buffer_1[1439][1], fragment_uniform_buffer_1[1439][2], fragment_uniform_buffer_1[1439][3]); fragment_uniform_buffer_1[1440] = float4(_AdditionalLightsLayerMasks[160], fragment_uniform_buffer_1[1440][1], fragment_uniform_buffer_1[1440][2], fragment_uniform_buffer_1[1440][3]); fragment_uniform_buffer_1[1441] = float4(_AdditionalLightsLayerMasks[161], fragment_uniform_buffer_1[1441][1], fragment_uniform_buffer_1[1441][2], fragment_uniform_buffer_1[1441][3]); fragment_uniform_buffer_1[1442] = float4(_AdditionalLightsLayerMasks[162], fragment_uniform_buffer_1[1442][1], fragment_uniform_buffer_1[1442][2], fragment_uniform_buffer_1[1442][3]); fragment_uniform_buffer_1[1443] = float4(_AdditionalLightsLayerMasks[163], fragment_uniform_buffer_1[1443][1], fragment_uniform_buffer_1[1443][2], fragment_uniform_buffer_1[1443][3]); fragment_uniform_buffer_1[1444] = float4(_AdditionalLightsLayerMasks[164], fragment_uniform_buffer_1[1444][1], fragment_uniform_buffer_1[1444][2], fragment_uniform_buffer_1[1444][3]); fragment_uniform_buffer_1[1445] = float4(_AdditionalLightsLayerMasks[165], fragment_uniform_buffer_1[1445][1], fragment_uniform_buffer_1[1445][2], fragment_uniform_buffer_1[1445][3]); fragment_uniform_buffer_1[1446] = float4(_AdditionalLightsLayerMasks[166], fragment_uniform_buffer_1[1446][1], fragment_uniform_buffer_1[1446][2], fragment_uniform_buffer_1[1446][3]); fragment_uniform_buffer_1[1447] = float4(_AdditionalLightsLayerMasks[167], fragment_uniform_buffer_1[1447][1], fragment_uniform_buffer_1[1447][2], fragment_uniform_buffer_1[1447][3]); fragment_uniform_buffer_1[1448] = float4(_AdditionalLightsLayerMasks[168], fragment_uniform_buffer_1[1448][1], fragment_uniform_buffer_1[1448][2], fragment_uniform_buffer_1[1448][3]); fragment_uniform_buffer_1[1449] = float4(_AdditionalLightsLayerMasks[169], fragment_uniform_buffer_1[1449][1], fragment_uniform_buffer_1[1449][2], fragment_uniform_buffer_1[1449][3]); fragment_uniform_buffer_1[1450] = float4(_AdditionalLightsLayerMasks[170], fragment_uniform_buffer_1[1450][1], fragment_uniform_buffer_1[1450][2], fragment_uniform_buffer_1[1450][3]); fragment_uniform_buffer_1[1451] = float4(_AdditionalLightsLayerMasks[171], fragment_uniform_buffer_1[1451][1], fragment_uniform_buffer_1[1451][2], fragment_uniform_buffer_1[1451][3]); fragment_uniform_buffer_1[1452] = float4(_AdditionalLightsLayerMasks[172], fragment_uniform_buffer_1[1452][1], fragment_uniform_buffer_1[1452][2], fragment_uniform_buffer_1[1452][3]); fragment_uniform_buffer_1[1453] = float4(_AdditionalLightsLayerMasks[173], fragment_uniform_buffer_1[1453][1], fragment_uniform_buffer_1[1453][2], fragment_uniform_buffer_1[1453][3]); fragment_uniform_buffer_1[1454] = float4(_AdditionalLightsLayerMasks[174], fragment_uniform_buffer_1[1454][1], fragment_uniform_buffer_1[1454][2], fragment_uniform_buffer_1[1454][3]); fragment_uniform_buffer_1[1455] = float4(_AdditionalLightsLayerMasks[175], fragment_uniform_buffer_1[1455][1], fragment_uniform_buffer_1[1455][2], fragment_uniform_buffer_1[1455][3]); fragment_uniform_buffer_1[1456] = float4(_AdditionalLightsLayerMasks[176], fragment_uniform_buffer_1[1456][1], fragment_uniform_buffer_1[1456][2], fragment_uniform_buffer_1[1456][3]); fragment_uniform_buffer_1[1457] = float4(_AdditionalLightsLayerMasks[177], fragment_uniform_buffer_1[1457][1], fragment_uniform_buffer_1[1457][2], fragment_uniform_buffer_1[1457][3]); fragment_uniform_buffer_1[1458] = float4(_AdditionalLightsLayerMasks[178], fragment_uniform_buffer_1[1458][1], fragment_uniform_buffer_1[1458][2], fragment_uniform_buffer_1[1458][3]); fragment_uniform_buffer_1[1459] = float4(_AdditionalLightsLayerMasks[179], fragment_uniform_buffer_1[1459][1], fragment_uniform_buffer_1[1459][2], fragment_uniform_buffer_1[1459][3]); fragment_uniform_buffer_1[1460] = float4(_AdditionalLightsLayerMasks[180], fragment_uniform_buffer_1[1460][1], fragment_uniform_buffer_1[1460][2], fragment_uniform_buffer_1[1460][3]); fragment_uniform_buffer_1[1461] = float4(_AdditionalLightsLayerMasks[181], fragment_uniform_buffer_1[1461][1], fragment_uniform_buffer_1[1461][2], fragment_uniform_buffer_1[1461][3]); fragment_uniform_buffer_1[1462] = float4(_AdditionalLightsLayerMasks[182], fragment_uniform_buffer_1[1462][1], fragment_uniform_buffer_1[1462][2], fragment_uniform_buffer_1[1462][3]); fragment_uniform_buffer_1[1463] = float4(_AdditionalLightsLayerMasks[183], fragment_uniform_buffer_1[1463][1], fragment_uniform_buffer_1[1463][2], fragment_uniform_buffer_1[1463][3]); fragment_uniform_buffer_1[1464] = float4(_AdditionalLightsLayerMasks[184], fragment_uniform_buffer_1[1464][1], fragment_uniform_buffer_1[1464][2], fragment_uniform_buffer_1[1464][3]); fragment_uniform_buffer_1[1465] = float4(_AdditionalLightsLayerMasks[185], fragment_uniform_buffer_1[1465][1], fragment_uniform_buffer_1[1465][2], fragment_uniform_buffer_1[1465][3]); fragment_uniform_buffer_1[1466] = float4(_AdditionalLightsLayerMasks[186], fragment_uniform_buffer_1[1466][1], fragment_uniform_buffer_1[1466][2], fragment_uniform_buffer_1[1466][3]); fragment_uniform_buffer_1[1467] = float4(_AdditionalLightsLayerMasks[187], fragment_uniform_buffer_1[1467][1], fragment_uniform_buffer_1[1467][2], fragment_uniform_buffer_1[1467][3]); fragment_uniform_buffer_1[1468] = float4(_AdditionalLightsLayerMasks[188], fragment_uniform_buffer_1[1468][1], fragment_uniform_buffer_1[1468][2], fragment_uniform_buffer_1[1468][3]); fragment_uniform_buffer_1[1469] = float4(_AdditionalLightsLayerMasks[189], fragment_uniform_buffer_1[1469][1], fragment_uniform_buffer_1[1469][2], fragment_uniform_buffer_1[1469][3]); fragment_uniform_buffer_1[1470] = float4(_AdditionalLightsLayerMasks[190], fragment_uniform_buffer_1[1470][1], fragment_uniform_buffer_1[1470][2], fragment_uniform_buffer_1[1470][3]); fragment_uniform_buffer_1[1471] = float4(_AdditionalLightsLayerMasks[191], fragment_uniform_buffer_1[1471][1], fragment_uniform_buffer_1[1471][2], fragment_uniform_buffer_1[1471][3]); fragment_uniform_buffer_1[1472] = float4(_AdditionalLightsLayerMasks[192], fragment_uniform_buffer_1[1472][1], fragment_uniform_buffer_1[1472][2], fragment_uniform_buffer_1[1472][3]); fragment_uniform_buffer_1[1473] = float4(_AdditionalLightsLayerMasks[193], fragment_uniform_buffer_1[1473][1], fragment_uniform_buffer_1[1473][2], fragment_uniform_buffer_1[1473][3]); fragment_uniform_buffer_1[1474] = float4(_AdditionalLightsLayerMasks[194], fragment_uniform_buffer_1[1474][1], fragment_uniform_buffer_1[1474][2], fragment_uniform_buffer_1[1474][3]); fragment_uniform_buffer_1[1475] = float4(_AdditionalLightsLayerMasks[195], fragment_uniform_buffer_1[1475][1], fragment_uniform_buffer_1[1475][2], fragment_uniform_buffer_1[1475][3]); fragment_uniform_buffer_1[1476] = float4(_AdditionalLightsLayerMasks[196], fragment_uniform_buffer_1[1476][1], fragment_uniform_buffer_1[1476][2], fragment_uniform_buffer_1[1476][3]); fragment_uniform_buffer_1[1477] = float4(_AdditionalLightsLayerMasks[197], fragment_uniform_buffer_1[1477][1], fragment_uniform_buffer_1[1477][2], fragment_uniform_buffer_1[1477][3]); fragment_uniform_buffer_1[1478] = float4(_AdditionalLightsLayerMasks[198], fragment_uniform_buffer_1[1478][1], fragment_uniform_buffer_1[1478][2], fragment_uniform_buffer_1[1478][3]); fragment_uniform_buffer_1[1479] = float4(_AdditionalLightsLayerMasks[199], fragment_uniform_buffer_1[1479][1], fragment_uniform_buffer_1[1479][2], fragment_uniform_buffer_1[1479][3]); fragment_uniform_buffer_1[1480] = float4(_AdditionalLightsLayerMasks[200], fragment_uniform_buffer_1[1480][1], fragment_uniform_buffer_1[1480][2], fragment_uniform_buffer_1[1480][3]); fragment_uniform_buffer_1[1481] = float4(_AdditionalLightsLayerMasks[201], fragment_uniform_buffer_1[1481][1], fragment_uniform_buffer_1[1481][2], fragment_uniform_buffer_1[1481][3]); fragment_uniform_buffer_1[1482] = float4(_AdditionalLightsLayerMasks[202], fragment_uniform_buffer_1[1482][1], fragment_uniform_buffer_1[1482][2], fragment_uniform_buffer_1[1482][3]); fragment_uniform_buffer_1[1483] = float4(_AdditionalLightsLayerMasks[203], fragment_uniform_buffer_1[1483][1], fragment_uniform_buffer_1[1483][2], fragment_uniform_buffer_1[1483][3]); fragment_uniform_buffer_1[1484] = float4(_AdditionalLightsLayerMasks[204], fragment_uniform_buffer_1[1484][1], fragment_uniform_buffer_1[1484][2], fragment_uniform_buffer_1[1484][3]); fragment_uniform_buffer_1[1485] = float4(_AdditionalLightsLayerMasks[205], fragment_uniform_buffer_1[1485][1], fragment_uniform_buffer_1[1485][2], fragment_uniform_buffer_1[1485][3]); fragment_uniform_buffer_1[1486] = float4(_AdditionalLightsLayerMasks[206], fragment_uniform_buffer_1[1486][1], fragment_uniform_buffer_1[1486][2], fragment_uniform_buffer_1[1486][3]); fragment_uniform_buffer_1[1487] = float4(_AdditionalLightsLayerMasks[207], fragment_uniform_buffer_1[1487][1], fragment_uniform_buffer_1[1487][2], fragment_uniform_buffer_1[1487][3]); fragment_uniform_buffer_1[1488] = float4(_AdditionalLightsLayerMasks[208], fragment_uniform_buffer_1[1488][1], fragment_uniform_buffer_1[1488][2], fragment_uniform_buffer_1[1488][3]); fragment_uniform_buffer_1[1489] = float4(_AdditionalLightsLayerMasks[209], fragment_uniform_buffer_1[1489][1], fragment_uniform_buffer_1[1489][2], fragment_uniform_buffer_1[1489][3]); fragment_uniform_buffer_1[1490] = float4(_AdditionalLightsLayerMasks[210], fragment_uniform_buffer_1[1490][1], fragment_uniform_buffer_1[1490][2], fragment_uniform_buffer_1[1490][3]); fragment_uniform_buffer_1[1491] = float4(_AdditionalLightsLayerMasks[211], fragment_uniform_buffer_1[1491][1], fragment_uniform_buffer_1[1491][2], fragment_uniform_buffer_1[1491][3]); fragment_uniform_buffer_1[1492] = float4(_AdditionalLightsLayerMasks[212], fragment_uniform_buffer_1[1492][1], fragment_uniform_buffer_1[1492][2], fragment_uniform_buffer_1[1492][3]); fragment_uniform_buffer_1[1493] = float4(_AdditionalLightsLayerMasks[213], fragment_uniform_buffer_1[1493][1], fragment_uniform_buffer_1[1493][2], fragment_uniform_buffer_1[1493][3]); fragment_uniform_buffer_1[1494] = float4(_AdditionalLightsLayerMasks[214], fragment_uniform_buffer_1[1494][1], fragment_uniform_buffer_1[1494][2], fragment_uniform_buffer_1[1494][3]); fragment_uniform_buffer_1[1495] = float4(_AdditionalLightsLayerMasks[215], fragment_uniform_buffer_1[1495][1], fragment_uniform_buffer_1[1495][2], fragment_uniform_buffer_1[1495][3]); fragment_uniform_buffer_1[1496] = float4(_AdditionalLightsLayerMasks[216], fragment_uniform_buffer_1[1496][1], fragment_uniform_buffer_1[1496][2], fragment_uniform_buffer_1[1496][3]); fragment_uniform_buffer_1[1497] = float4(_AdditionalLightsLayerMasks[217], fragment_uniform_buffer_1[1497][1], fragment_uniform_buffer_1[1497][2], fragment_uniform_buffer_1[1497][3]); fragment_uniform_buffer_1[1498] = float4(_AdditionalLightsLayerMasks[218], fragment_uniform_buffer_1[1498][1], fragment_uniform_buffer_1[1498][2], fragment_uniform_buffer_1[1498][3]); fragment_uniform_buffer_1[1499] = float4(_AdditionalLightsLayerMasks[219], fragment_uniform_buffer_1[1499][1], fragment_uniform_buffer_1[1499][2], fragment_uniform_buffer_1[1499][3]); fragment_uniform_buffer_1[1500] = float4(_AdditionalLightsLayerMasks[220], fragment_uniform_buffer_1[1500][1], fragment_uniform_buffer_1[1500][2], fragment_uniform_buffer_1[1500][3]); fragment_uniform_buffer_1[1501] = float4(_AdditionalLightsLayerMasks[221], fragment_uniform_buffer_1[1501][1], fragment_uniform_buffer_1[1501][2], fragment_uniform_buffer_1[1501][3]); fragment_uniform_buffer_1[1502] = float4(_AdditionalLightsLayerMasks[222], fragment_uniform_buffer_1[1502][1], fragment_uniform_buffer_1[1502][2], fragment_uniform_buffer_1[1502][3]); fragment_uniform_buffer_1[1503] = float4(_AdditionalLightsLayerMasks[223], fragment_uniform_buffer_1[1503][1], fragment_uniform_buffer_1[1503][2], fragment_uniform_buffer_1[1503][3]); fragment_uniform_buffer_1[1504] = float4(_AdditionalLightsLayerMasks[224], fragment_uniform_buffer_1[1504][1], fragment_uniform_buffer_1[1504][2], fragment_uniform_buffer_1[1504][3]); fragment_uniform_buffer_1[1505] = float4(_AdditionalLightsLayerMasks[225], fragment_uniform_buffer_1[1505][1], fragment_uniform_buffer_1[1505][2], fragment_uniform_buffer_1[1505][3]); fragment_uniform_buffer_1[1506] = float4(_AdditionalLightsLayerMasks[226], fragment_uniform_buffer_1[1506][1], fragment_uniform_buffer_1[1506][2], fragment_uniform_buffer_1[1506][3]); fragment_uniform_buffer_1[1507] = float4(_AdditionalLightsLayerMasks[227], fragment_uniform_buffer_1[1507][1], fragment_uniform_buffer_1[1507][2], fragment_uniform_buffer_1[1507][3]); fragment_uniform_buffer_1[1508] = float4(_AdditionalLightsLayerMasks[228], fragment_uniform_buffer_1[1508][1], fragment_uniform_buffer_1[1508][2], fragment_uniform_buffer_1[1508][3]); fragment_uniform_buffer_1[1509] = float4(_AdditionalLightsLayerMasks[229], fragment_uniform_buffer_1[1509][1], fragment_uniform_buffer_1[1509][2], fragment_uniform_buffer_1[1509][3]); fragment_uniform_buffer_1[1510] = float4(_AdditionalLightsLayerMasks[230], fragment_uniform_buffer_1[1510][1], fragment_uniform_buffer_1[1510][2], fragment_uniform_buffer_1[1510][3]); fragment_uniform_buffer_1[1511] = float4(_AdditionalLightsLayerMasks[231], fragment_uniform_buffer_1[1511][1], fragment_uniform_buffer_1[1511][2], fragment_uniform_buffer_1[1511][3]); fragment_uniform_buffer_1[1512] = float4(_AdditionalLightsLayerMasks[232], fragment_uniform_buffer_1[1512][1], fragment_uniform_buffer_1[1512][2], fragment_uniform_buffer_1[1512][3]); fragment_uniform_buffer_1[1513] = float4(_AdditionalLightsLayerMasks[233], fragment_uniform_buffer_1[1513][1], fragment_uniform_buffer_1[1513][2], fragment_uniform_buffer_1[1513][3]); fragment_uniform_buffer_1[1514] = float4(_AdditionalLightsLayerMasks[234], fragment_uniform_buffer_1[1514][1], fragment_uniform_buffer_1[1514][2], fragment_uniform_buffer_1[1514][3]); fragment_uniform_buffer_1[1515] = float4(_AdditionalLightsLayerMasks[235], fragment_uniform_buffer_1[1515][1], fragment_uniform_buffer_1[1515][2], fragment_uniform_buffer_1[1515][3]); fragment_uniform_buffer_1[1516] = float4(_AdditionalLightsLayerMasks[236], fragment_uniform_buffer_1[1516][1], fragment_uniform_buffer_1[1516][2], fragment_uniform_buffer_1[1516][3]); fragment_uniform_buffer_1[1517] = float4(_AdditionalLightsLayerMasks[237], fragment_uniform_buffer_1[1517][1], fragment_uniform_buffer_1[1517][2], fragment_uniform_buffer_1[1517][3]); fragment_uniform_buffer_1[1518] = float4(_AdditionalLightsLayerMasks[238], fragment_uniform_buffer_1[1518][1], fragment_uniform_buffer_1[1518][2], fragment_uniform_buffer_1[1518][3]); fragment_uniform_buffer_1[1519] = float4(_AdditionalLightsLayerMasks[239], fragment_uniform_buffer_1[1519][1], fragment_uniform_buffer_1[1519][2], fragment_uniform_buffer_1[1519][3]); fragment_uniform_buffer_1[1520] = float4(_AdditionalLightsLayerMasks[240], fragment_uniform_buffer_1[1520][1], fragment_uniform_buffer_1[1520][2], fragment_uniform_buffer_1[1520][3]); fragment_uniform_buffer_1[1521] = float4(_AdditionalLightsLayerMasks[241], fragment_uniform_buffer_1[1521][1], fragment_uniform_buffer_1[1521][2], fragment_uniform_buffer_1[1521][3]); fragment_uniform_buffer_1[1522] = float4(_AdditionalLightsLayerMasks[242], fragment_uniform_buffer_1[1522][1], fragment_uniform_buffer_1[1522][2], fragment_uniform_buffer_1[1522][3]); fragment_uniform_buffer_1[1523] = float4(_AdditionalLightsLayerMasks[243], fragment_uniform_buffer_1[1523][1], fragment_uniform_buffer_1[1523][2], fragment_uniform_buffer_1[1523][3]); fragment_uniform_buffer_1[1524] = float4(_AdditionalLightsLayerMasks[244], fragment_uniform_buffer_1[1524][1], fragment_uniform_buffer_1[1524][2], fragment_uniform_buffer_1[1524][3]); fragment_uniform_buffer_1[1525] = float4(_AdditionalLightsLayerMasks[245], fragment_uniform_buffer_1[1525][1], fragment_uniform_buffer_1[1525][2], fragment_uniform_buffer_1[1525][3]); fragment_uniform_buffer_1[1526] = float4(_AdditionalLightsLayerMasks[246], fragment_uniform_buffer_1[1526][1], fragment_uniform_buffer_1[1526][2], fragment_uniform_buffer_1[1526][3]); fragment_uniform_buffer_1[1527] = float4(_AdditionalLightsLayerMasks[247], fragment_uniform_buffer_1[1527][1], fragment_uniform_buffer_1[1527][2], fragment_uniform_buffer_1[1527][3]); fragment_uniform_buffer_1[1528] = float4(_AdditionalLightsLayerMasks[248], fragment_uniform_buffer_1[1528][1], fragment_uniform_buffer_1[1528][2], fragment_uniform_buffer_1[1528][3]); fragment_uniform_buffer_1[1529] = float4(_AdditionalLightsLayerMasks[249], fragment_uniform_buffer_1[1529][1], fragment_uniform_buffer_1[1529][2], fragment_uniform_buffer_1[1529][3]); fragment_uniform_buffer_1[1530] = float4(_AdditionalLightsLayerMasks[250], fragment_uniform_buffer_1[1530][1], fragment_uniform_buffer_1[1530][2], fragment_uniform_buffer_1[1530][3]); fragment_uniform_buffer_1[1531] = float4(_AdditionalLightsLayerMasks[251], fragment_uniform_buffer_1[1531][1], fragment_uniform_buffer_1[1531][2], fragment_uniform_buffer_1[1531][3]); fragment_uniform_buffer_1[1532] = float4(_AdditionalLightsLayerMasks[252], fragment_uniform_buffer_1[1532][1], fragment_uniform_buffer_1[1532][2], fragment_uniform_buffer_1[1532][3]); fragment_uniform_buffer_1[1533] = float4(_AdditionalLightsLayerMasks[253], fragment_uniform_buffer_1[1533][1], fragment_uniform_buffer_1[1533][2], fragment_uniform_buffer_1[1533][3]); fragment_uniform_buffer_1[1534] = float4(_AdditionalLightsLayerMasks[254], fragment_uniform_buffer_1[1534][1], fragment_uniform_buffer_1[1534][2], fragment_uniform_buffer_1[1534][3]); fragment_uniform_buffer_1[1535] = float4(_AdditionalLightsLayerMasks[255], fragment_uniform_buffer_1[1535][1], fragment_uniform_buffer_1[1535][2], fragment_uniform_buffer_1[1535][3]); fragment_uniform_buffer_2[10] = float4(unity_RenderingLayer[0], unity_RenderingLayer[1], unity_RenderingLayer[2], unity_RenderingLayer[3]); fragment_uniform_buffer_2[11] = float4(unity_LightData[0], unity_LightData[1], unity_LightData[2], unity_LightData[3]); fragment_uniform_buffer_2[12] = float4(unity_LightIndices[0][0], unity_LightIndices[0][1], unity_LightIndices[0][2], unity_LightIndices[0][3]); fragment_uniform_buffer_2[13] = float4(unity_LightIndices[1][0], unity_LightIndices[1][1], unity_LightIndices[1][2], unity_LightIndices[1][3]); fragment_uniform_buffer_2[27] = float4(unity_SHAr[0], unity_SHAr[1], unity_SHAr[2], unity_SHAr[3]); fragment_uniform_buffer_2[28] = float4(unity_SHAg[0], unity_SHAg[1], unity_SHAg[2], unity_SHAg[3]); fragment_uniform_buffer_2[29] = float4(unity_SHAb[0], unity_SHAb[1], unity_SHAb[2], unity_SHAb[3]); fragment_uniform_buffer_2[30] = float4(unity_SHBr[0], unity_SHBr[1], unity_SHBr[2], unity_SHBr[3]); fragment_uniform_buffer_2[31] = float4(unity_SHBg[0], unity_SHBg[1], unity_SHBg[2], unity_SHBg[3]); fragment_uniform_buffer_2[32] = float4(unity_SHBb[0], unity_SHBb[1], unity_SHBb[2], unity_SHBb[3]); fragment_uniform_buffer_2[33] = float4(unity_SHC[0], unity_SHC[1], unity_SHC[2], unity_SHC[3]); fragment_uniform_buffer_3[4] = float4(_Cutoff, fragment_uniform_buffer_3[4][1], fragment_uniform_buffer_3[4][2], fragment_uniform_buffer_3[4][3]); fragment_uniform_buffer_4[0] = float4(_MainLightWorldToShadow[0][0][0], _MainLightWorldToShadow[0][1][0], _MainLightWorldToShadow[0][2][0], _MainLightWorldToShadow[0][3][0]); fragment_uniform_buffer_4[1] = float4(_MainLightWorldToShadow[0][0][1], _MainLightWorldToShadow[0][1][1], _MainLightWorldToShadow[0][2][1], _MainLightWorldToShadow[0][3][1]); fragment_uniform_buffer_4[2] = float4(_MainLightWorldToShadow[0][0][2], _MainLightWorldToShadow[0][1][2], _MainLightWorldToShadow[0][2][2], _MainLightWorldToShadow[0][3][2]); fragment_uniform_buffer_4[3] = float4(_MainLightWorldToShadow[0][0][3], _MainLightWorldToShadow[0][1][3], _MainLightWorldToShadow[0][2][3], _MainLightWorldToShadow[0][3][3]); fragment_uniform_buffer_4[4] = float4(_MainLightWorldToShadow[1][0][0], _MainLightWorldToShadow[1][1][0], _MainLightWorldToShadow[1][2][0], _MainLightWorldToShadow[1][3][0]); fragment_uniform_buffer_4[5] = float4(_MainLightWorldToShadow[1][0][1], _MainLightWorldToShadow[1][1][1], _MainLightWorldToShadow[1][2][1], _MainLightWorldToShadow[1][3][1]); fragment_uniform_buffer_4[6] = float4(_MainLightWorldToShadow[1][0][2], _MainLightWorldToShadow[1][1][2], _MainLightWorldToShadow[1][2][2], _MainLightWorldToShadow[1][3][2]); fragment_uniform_buffer_4[7] = float4(_MainLightWorldToShadow[1][0][3], _MainLightWorldToShadow[1][1][3], _MainLightWorldToShadow[1][2][3], _MainLightWorldToShadow[1][3][3]); fragment_uniform_buffer_4[8] = float4(_MainLightWorldToShadow[2][0][0], _MainLightWorldToShadow[2][1][0], _MainLightWorldToShadow[2][2][0], _MainLightWorldToShadow[2][3][0]); fragment_uniform_buffer_4[9] = float4(_MainLightWorldToShadow[2][0][1], _MainLightWorldToShadow[2][1][1], _MainLightWorldToShadow[2][2][1], _MainLightWorldToShadow[2][3][1]); fragment_uniform_buffer_4[10] = float4(_MainLightWorldToShadow[2][0][2], _MainLightWorldToShadow[2][1][2], _MainLightWorldToShadow[2][2][2], _MainLightWorldToShadow[2][3][2]); fragment_uniform_buffer_4[11] = float4(_MainLightWorldToShadow[2][0][3], _MainLightWorldToShadow[2][1][3], _MainLightWorldToShadow[2][2][3], _MainLightWorldToShadow[2][3][3]); fragment_uniform_buffer_4[12] = float4(_MainLightWorldToShadow[3][0][0], _MainLightWorldToShadow[3][1][0], _MainLightWorldToShadow[3][2][0], _MainLightWorldToShadow[3][3][0]); fragment_uniform_buffer_4[13] = float4(_MainLightWorldToShadow[3][0][1], _MainLightWorldToShadow[3][1][1], _MainLightWorldToShadow[3][2][1], _MainLightWorldToShadow[3][3][1]); fragment_uniform_buffer_4[14] = float4(_MainLightWorldToShadow[3][0][2], _MainLightWorldToShadow[3][1][2], _MainLightWorldToShadow[3][2][2], _MainLightWorldToShadow[3][3][2]); fragment_uniform_buffer_4[15] = float4(_MainLightWorldToShadow[3][0][3], _MainLightWorldToShadow[3][1][3], _MainLightWorldToShadow[3][2][3], _MainLightWorldToShadow[3][3][3]); fragment_uniform_buffer_4[16] = float4(_MainLightWorldToShadow[4][0][0], _MainLightWorldToShadow[4][1][0], _MainLightWorldToShadow[4][2][0], _MainLightWorldToShadow[4][3][0]); fragment_uniform_buffer_4[17] = float4(_MainLightWorldToShadow[4][0][1], _MainLightWorldToShadow[4][1][1], _MainLightWorldToShadow[4][2][1], _MainLightWorldToShadow[4][3][1]); fragment_uniform_buffer_4[18] = float4(_MainLightWorldToShadow[4][0][2], _MainLightWorldToShadow[4][1][2], _MainLightWorldToShadow[4][2][2], _MainLightWorldToShadow[4][3][2]); fragment_uniform_buffer_4[19] = float4(_MainLightWorldToShadow[4][0][3], _MainLightWorldToShadow[4][1][3], _MainLightWorldToShadow[4][2][3], _MainLightWorldToShadow[4][3][3]); fragment_uniform_buffer_4[20] = float4(_CascadeShadowSplitSpheres0[0], _CascadeShadowSplitSpheres0[1], _CascadeShadowSplitSpheres0[2], _CascadeShadowSplitSpheres0[3]); fragment_uniform_buffer_4[21] = float4(_CascadeShadowSplitSpheres1[0], _CascadeShadowSplitSpheres1[1], _CascadeShadowSplitSpheres1[2], _CascadeShadowSplitSpheres1[3]); fragment_uniform_buffer_4[22] = float4(_CascadeShadowSplitSpheres2[0], _CascadeShadowSplitSpheres2[1], _CascadeShadowSplitSpheres2[2], _CascadeShadowSplitSpheres2[3]); fragment_uniform_buffer_4[23] = float4(_CascadeShadowSplitSpheres3[0], _CascadeShadowSplitSpheres3[1], _CascadeShadowSplitSpheres3[2], _CascadeShadowSplitSpheres3[3]); fragment_uniform_buffer_4[24] = float4(_CascadeShadowSplitSphereRadii[0], _CascadeShadowSplitSphereRadii[1], _CascadeShadowSplitSphereRadii[2], _CascadeShadowSplitSphereRadii[3]); fragment_uniform_buffer_4[25] = float4(_MainLightShadowOffset0[0], _MainLightShadowOffset0[1], _MainLightShadowOffset0[2], _MainLightShadowOffset0[3]); fragment_uniform_buffer_4[26] = float4(_MainLightShadowOffset1[0], _MainLightShadowOffset1[1], _MainLightShadowOffset1[2], _MainLightShadowOffset1[3]); fragment_uniform_buffer_4[28] = float4(_MainLightShadowmapSize[0], _MainLightShadowmapSize[1], _MainLightShadowmapSize[2], _MainLightShadowmapSize[3]); fragment_uniform_buffer_4[29] = float4(_AdditionalShadowOffset0[0], _AdditionalShadowOffset0[1], _AdditionalShadowOffset0[2], _AdditionalShadowOffset0[3]); fragment_uniform_buffer_4[30] = float4(_AdditionalShadowOffset1[0], _AdditionalShadowOffset1[1], _AdditionalShadowOffset1[2], _AdditionalShadowOffset1[3]); fragment_uniform_buffer_4[32] = float4(_AdditionalShadowmapSize[0], _AdditionalShadowmapSize[1], _AdditionalShadowmapSize[2], _AdditionalShadowmapSize[3]); fragment_input_0 = stage_input.fragment_input_0; fragment_input_1 = stage_input.fragment_input_1; fragment_input_2 = stage_input.fragment_input_2; fragment_input_3 = stage_input.fragment_input_3; fragment_input_4 = stage_input.fragment_input_4; fragment_input_5 = stage_input.fragment_input_5; fragment_input_6 = stage_input.fragment_input_6; frag_main(); Fragment_Stage_Output stage_output; stage_output.fragment_output_0 = fragment_output_0; return stage_output; } #endif // _ADDITIONAL_LIGHTS #endif // _ADDITIONAL_LIGHT_SHADOWS #endif // _LIGHT_LAYERS #endif // _MAIN_LIGHT_SHADOWS_CASCADE #endif // _SHADOWS_SOFT #endif // !STEREO_INSTANCING_ON #endif // !_LIGHT_COOKIES #endif // !_MAIN_LIGHT_SHADOWS #ifdef STEREO_INSTANCING_ON #ifdef _ADDITIONAL_LIGHTS #ifdef _ADDITIONAL_LIGHT_SHADOWS #ifdef _LIGHT_LAYERS #ifdef _MAIN_LIGHT_SHADOWS #ifdef _SHADOWS_SOFT #ifndef _LIGHT_COOKIES #ifndef _MAIN_LIGHT_SHADOWS_CASCADE #define ANY_SHADER_VARIANT_ACTIVE float2 _GlobalMipBias; float _AlphaToMaskAvailable; float4 _MainLightPosition; float4 _MainLightColor; int _MainLightLayerMask; float4 _AdditionalLightsCount; float4 _AdditionalLightsPosition[256]; float4 _AdditionalLightsColor[256]; float4 _AdditionalLightsAttenuation[256]; float4 _AdditionalLightsSpotDir[256]; float _AdditionalLightsLayerMasks[256]; float4 unity_RenderingLayer; float4 unity_LightData; float4 unity_LightIndices[2]; float4 unity_SHAr; float4 unity_SHAg; float4 unity_SHAb; float4 unity_SHBr; float4 unity_SHBg; float4 unity_SHBb; float4 unity_SHC; float3 unity_StereoWorldSpaceCameraPos[2]; float _Cutoff; float4 _MainLightShadowOffset0; float4 _MainLightShadowOffset1; float4 _MainLightShadowmapSize; float4 _AdditionalShadowOffset0; float4 _AdditionalShadowOffset1; float4 _AdditionalShadowmapSize; static float4 fragment_uniform_buffer_0[11]; static float4 fragment_uniform_buffer_1[1536]; static float4 fragment_uniform_buffer_2[34]; static float4 fragment_uniform_buffer_3[66]; static float4 fragment_uniform_buffer_4[5]; static float4 fragment_uniform_buffer_5[1313]; static const float fragment_unnamed_70[16] = { 1.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f }; Texture2D _MainTex; Texture2D _MainLightShadowmapTexture; Texture2D _AdditionalLightsShadowmapTexture; SamplerState sampler_MainTex; SamplerComparisonState S1; static uint gl_Layer; static float2 fragment_input_0; static float3 fragment_input_1; static float4 fragment_input_2; static float3 fragment_input_3; static float3 fragment_input_4; static float4 fragment_input_5; static float4 fragment_input_6; static float4 fragment_input_7; static uint fragment_input_9; static float4 fragment_output_0; struct Fragment_Stage_Input { float2 fragment_input_0 : TEXCOORD; // TEXCOORD float3 fragment_input_1 : TEXCOORD1; // TEXCOORD_1 float4 fragment_input_2 : TEXCOORD2; // TEXCOORD_2 float3 fragment_input_3 : TEXCOORD3; // TEXCOORD_3 float3 fragment_input_4 : TEXCOORD4; // TEXCOORD_4 float4 fragment_input_5 : TEXCOORD5; // TEXCOORD_5 float4 fragment_input_6 : TEXCOORD6; // TEXCOORD_6 float4 fragment_input_7 : TEXCOORD7; // TEXCOORD_7 uint fragment_input_9 : SV_InstanceID; // SV_InstanceID uint gl_Layer : SV_RenderTargetArrayIndex; }; struct Fragment_Stage_Output { float4 fragment_output_0 : SV_Target0; }; static bool discard_state; void discard_cond(bool fragment_unnamed_1863) { if (fragment_unnamed_1863) { discard_state = true; } } void discard_exit() { if (discard_state) { discard; } } void frag_main() { discard_state = false; float4 fragment_unnamed_92 = _MainTex.SampleBias(sampler_MainTex, float2(fragment_input_0.x, fragment_input_0.y), fragment_uniform_buffer_0[4u].x); float fragment_unnamed_97 = fragment_unnamed_92.w; precise float fragment_unnamed_108 = fragment_unnamed_92.x * fragment_input_7.x; precise float fragment_unnamed_109 = fragment_unnamed_92.y * fragment_input_7.y; precise float fragment_unnamed_110 = fragment_unnamed_92.z * fragment_input_7.z; precise float fragment_unnamed_111 = fragment_unnamed_97 * fragment_input_7.w; bool fragment_unnamed_116 = fragment_uniform_buffer_0[4u].z != 0.0f; bool fragment_unnamed_122 = 0.0f >= fragment_uniform_buffer_4[4u].x; precise float fragment_unnamed_129 = abs(ddx_coarse(fragment_unnamed_111)) + abs(ddy_coarse(fragment_unnamed_111)); precise float fragment_unnamed_135 = (-0.0f) - fragment_uniform_buffer_4[4u].x; float fragment_unnamed_137 = mad(fragment_unnamed_97, fragment_input_7.w, fragment_unnamed_135); precise float fragment_unnamed_138 = (-0.0f) - fragment_unnamed_129; precise float fragment_unnamed_143 = mad(fragment_unnamed_138, 0.5f, fragment_unnamed_137) / max(fragment_unnamed_129, 9.9999997473787516355514526367188e-05f); precise float fragment_unnamed_144 = fragment_unnamed_143 + 1.0f; float fragment_unnamed_149 = asfloat(fragment_unnamed_122 ? 1065353216u : asuint(clamp(fragment_unnamed_144, 0.0f, 1.0f))); precise float fragment_unnamed_152 = fragment_unnamed_149 + (-9.9999997473787516355514526367188e-05f); discard_cond(asfloat((((~(fragment_unnamed_122 ? 4294967295u : 0u)) & (fragment_unnamed_116 ? 4294967295u : 0u)) != 0u) ? asuint(fragment_unnamed_152) : asuint(fragment_unnamed_137)) < 0.0f); float fragment_unnamed_178 = rsqrt(dot(float3(fragment_input_3.x, fragment_input_3.y, fragment_input_3.z), float3(fragment_input_3.x, fragment_input_3.y, fragment_input_3.z))); precise float fragment_unnamed_185 = fragment_unnamed_178 * fragment_input_3.x; precise float fragment_unnamed_186 = fragment_unnamed_178 * fragment_input_3.y; precise float fragment_unnamed_187 = fragment_unnamed_178 * fragment_input_3.z; float fragment_unnamed_188 = asfloat(1065353216u); precise float fragment_unnamed_219 = fragment_unnamed_186 * fragment_unnamed_185; precise float fragment_unnamed_220 = fragment_unnamed_187 * fragment_unnamed_186; precise float fragment_unnamed_221 = fragment_unnamed_187 * fragment_unnamed_187; precise float fragment_unnamed_222 = fragment_unnamed_185 * fragment_unnamed_187; precise float fragment_unnamed_253 = fragment_unnamed_186 * fragment_unnamed_186; precise float fragment_unnamed_254 = (-0.0f) - fragment_unnamed_253; float fragment_unnamed_255 = mad(fragment_unnamed_185, fragment_unnamed_185, fragment_unnamed_254); precise float fragment_unnamed_265 = dot(float4(fragment_uniform_buffer_2[27u]), float4(fragment_unnamed_185, fragment_unnamed_186, fragment_unnamed_187, fragment_unnamed_188)) + mad(fragment_uniform_buffer_2[33u].x, fragment_unnamed_255, dot(float4(fragment_uniform_buffer_2[30u]), float4(fragment_unnamed_219, fragment_unnamed_220, fragment_unnamed_221, fragment_unnamed_222))); precise float fragment_unnamed_266 = dot(float4(fragment_uniform_buffer_2[28u]), float4(fragment_unnamed_185, fragment_unnamed_186, fragment_unnamed_187, fragment_unnamed_188)) + mad(fragment_uniform_buffer_2[33u].y, fragment_unnamed_255, dot(float4(fragment_uniform_buffer_2[31u]), float4(fragment_unnamed_219, fragment_unnamed_220, fragment_unnamed_221, fragment_unnamed_222))); precise float fragment_unnamed_267 = dot(float4(fragment_uniform_buffer_2[29u]), float4(fragment_unnamed_185, fragment_unnamed_186, fragment_unnamed_187, fragment_unnamed_188)) + mad(fragment_uniform_buffer_2[33u].z, fragment_unnamed_255, dot(float4(fragment_uniform_buffer_2[32u]), float4(fragment_unnamed_219, fragment_unnamed_220, fragment_unnamed_221, fragment_unnamed_222))); float fragment_unnamed_353; if (0.0f < fragment_uniform_buffer_5[27u].y) { float fragment_unnamed_354; if (fragment_uniform_buffer_5[27u].y == 1.0f) { precise float fragment_unnamed_300 = fragment_input_6.x + fragment_uniform_buffer_5[25u].x; precise float fragment_unnamed_301 = fragment_input_6.y + fragment_uniform_buffer_5[25u].y; precise float fragment_unnamed_302 = fragment_input_6.x + fragment_uniform_buffer_5[25u].z; precise float fragment_unnamed_303 = fragment_input_6.y + fragment_uniform_buffer_5[25u].w; precise float fragment_unnamed_328 = fragment_input_6.x + fragment_uniform_buffer_5[26u].x; precise float fragment_unnamed_329 = fragment_input_6.y + fragment_uniform_buffer_5[26u].y; precise float fragment_unnamed_330 = fragment_input_6.x + fragment_uniform_buffer_5[26u].z; precise float fragment_unnamed_331 = fragment_input_6.y + fragment_uniform_buffer_5[26u].w; fragment_unnamed_354 = dot(float4(_MainLightShadowmapTexture.SampleCmpLevelZero(S1, float2(fragment_unnamed_300, fragment_unnamed_301), fragment_input_6.z).xxxx.x, _MainLightShadowmapTexture.SampleCmpLevelZero(S1, float2(fragment_unnamed_302, fragment_unnamed_303), fragment_input_6.z).xxxx.x, _MainLightShadowmapTexture.SampleCmpLevelZero(S1, float2(fragment_unnamed_328, fragment_unnamed_329), fragment_input_6.z).xxxx.x, _MainLightShadowmapTexture.SampleCmpLevelZero(S1, float2(fragment_unnamed_330, fragment_unnamed_331), fragment_input_6.z).xxxx.x), 0.25f.xxxx); } else { float fragment_unnamed_481; if (fragment_uniform_buffer_5[27u].y == 2.0f) { float fragment_unnamed_492 = floor(mad(fragment_input_6.x, fragment_uniform_buffer_5[28u].z, 0.5f)); float fragment_unnamed_493 = floor(mad(fragment_input_6.y, fragment_uniform_buffer_5[28u].w, 0.5f)); precise float fragment_unnamed_502 = (-0.0f) - fragment_unnamed_492; precise float fragment_unnamed_503 = (-0.0f) - fragment_unnamed_493; float fragment_unnamed_504 = mad(fragment_input_6.x, fragment_uniform_buffer_5[28u].z, fragment_unnamed_502); float fragment_unnamed_505 = mad(fragment_input_6.y, fragment_uniform_buffer_5[28u].w, fragment_unnamed_503); precise float fragment_unnamed_506 = fragment_unnamed_504 + 0.5f; precise float fragment_unnamed_507 = fragment_unnamed_504 + 1.0f; precise float fragment_unnamed_508 = fragment_unnamed_505 + 0.5f; precise float fragment_unnamed_509 = fragment_unnamed_505 + 1.0f; precise float fragment_unnamed_510 = fragment_unnamed_506 * fragment_unnamed_506; precise float fragment_unnamed_511 = fragment_unnamed_506 * fragment_unnamed_506; precise float fragment_unnamed_512 = fragment_unnamed_508 * fragment_unnamed_508; precise float fragment_unnamed_513 = fragment_unnamed_508 * fragment_unnamed_508; precise float fragment_unnamed_514 = fragment_unnamed_511 * 0.07999999821186065673828125f; precise float fragment_unnamed_516 = fragment_unnamed_513 * 0.07999999821186065673828125f; precise float fragment_unnamed_517 = (-0.0f) - fragment_unnamed_504; precise float fragment_unnamed_518 = (-0.0f) - fragment_unnamed_505; precise float fragment_unnamed_521 = (-0.0f) - fragment_unnamed_504; precise float fragment_unnamed_522 = (-0.0f) - fragment_unnamed_505; precise float fragment_unnamed_523 = fragment_unnamed_521 + 1.0f; precise float fragment_unnamed_524 = fragment_unnamed_522 + 1.0f; float fragment_unnamed_525 = min(fragment_unnamed_504, 0.0f); float fragment_unnamed_526 = min(fragment_unnamed_505, 0.0f); precise float fragment_unnamed_527 = (-0.0f) - fragment_unnamed_525; precise float fragment_unnamed_528 = (-0.0f) - fragment_unnamed_526; float fragment_unnamed_531 = max(fragment_unnamed_504, 0.0f); float fragment_unnamed_532 = max(fragment_unnamed_505, 0.0f); precise float fragment_unnamed_533 = (-0.0f) - fragment_unnamed_531; precise float fragment_unnamed_534 = (-0.0f) - fragment_unnamed_532; precise float fragment_unnamed_537 = mad(fragment_unnamed_527, fragment_unnamed_525, fragment_unnamed_523) + 1.0f; precise float fragment_unnamed_538 = mad(fragment_unnamed_528, fragment_unnamed_526, fragment_unnamed_524) + 1.0f; precise float fragment_unnamed_539 = mad(fragment_unnamed_533, fragment_unnamed_531, fragment_unnamed_507) + 1.0f; precise float fragment_unnamed_540 = mad(fragment_unnamed_534, fragment_unnamed_532, fragment_unnamed_509) + 1.0f; precise float fragment_unnamed_541 = mad(fragment_unnamed_510, 0.5f, fragment_unnamed_517) * 0.1599999964237213134765625f; precise float fragment_unnamed_543 = mad(fragment_unnamed_512, 0.5f, fragment_unnamed_518) * 0.1599999964237213134765625f; precise float fragment_unnamed_544 = fragment_unnamed_523 * 0.1599999964237213134765625f; precise float fragment_unnamed_545 = fragment_unnamed_524 * 0.1599999964237213134765625f; precise float fragment_unnamed_546 = fragment_unnamed_537 * 0.1599999964237213134765625f; precise float fragment_unnamed_547 = fragment_unnamed_538 * 0.1599999964237213134765625f; precise float fragment_unnamed_548 = fragment_unnamed_539 * 0.1599999964237213134765625f; precise float fragment_unnamed_549 = fragment_unnamed_540 * 0.1599999964237213134765625f; precise float fragment_unnamed_550 = fragment_unnamed_507 * 0.1599999964237213134765625f; precise float fragment_unnamed_551 = fragment_unnamed_509 * 0.1599999964237213134765625f; precise float fragment_unnamed_552 = fragment_unnamed_548 + fragment_unnamed_546; precise float fragment_unnamed_553 = fragment_unnamed_514 + fragment_unnamed_550; precise float fragment_unnamed_554 = fragment_unnamed_544 + fragment_unnamed_541; precise float fragment_unnamed_555 = fragment_unnamed_548 + fragment_unnamed_546; precise float fragment_unnamed_556 = fragment_unnamed_543 + fragment_unnamed_545; precise float fragment_unnamed_557 = fragment_unnamed_547 + fragment_unnamed_549; precise float fragment_unnamed_558 = fragment_unnamed_551 + fragment_unnamed_516; precise float fragment_unnamed_559 = fragment_unnamed_544 / fragment_unnamed_554; precise float fragment_unnamed_560 = fragment_unnamed_548 / fragment_unnamed_555; precise float fragment_unnamed_561 = fragment_unnamed_514 / fragment_unnamed_553; precise float fragment_unnamed_562 = fragment_unnamed_559 + (-2.5f); precise float fragment_unnamed_564 = fragment_unnamed_560 + (-0.5f); precise float fragment_unnamed_566 = fragment_unnamed_561 + 1.5f; precise float fragment_unnamed_568 = fragment_unnamed_545 / fragment_unnamed_556; precise float fragment_unnamed_569 = fragment_unnamed_549 / fragment_unnamed_557; precise float fragment_unnamed_570 = fragment_unnamed_516 / fragment_unnamed_558; precise float fragment_unnamed_571 = fragment_unnamed_568 + (-2.5f); precise float fragment_unnamed_572 = fragment_unnamed_569 + (-0.5f); precise float fragment_unnamed_573 = fragment_unnamed_570 + 1.5f; precise float fragment_unnamed_577 = fragment_unnamed_564 * fragment_uniform_buffer_5[28u].x; precise float fragment_unnamed_578 = fragment_unnamed_562 * fragment_uniform_buffer_5[28u].x; precise float fragment_unnamed_579 = fragment_unnamed_566 * fragment_uniform_buffer_5[28u].x; precise float fragment_unnamed_583 = fragment_unnamed_571 * fragment_uniform_buffer_5[28u].y; precise float fragment_unnamed_584 = fragment_unnamed_572 * fragment_uniform_buffer_5[28u].y; precise float fragment_unnamed_585 = fragment_unnamed_573 * fragment_uniform_buffer_5[28u].y; precise float fragment_unnamed_624 = fragment_unnamed_556 * fragment_unnamed_554; precise float fragment_unnamed_625 = fragment_unnamed_556 * fragment_unnamed_555; precise float fragment_unnamed_626 = fragment_unnamed_556 * fragment_unnamed_553; precise float fragment_unnamed_627 = fragment_unnamed_557 * fragment_unnamed_554; precise float fragment_unnamed_628 = fragment_unnamed_557 * fragment_unnamed_552; precise float fragment_unnamed_629 = fragment_unnamed_557 * fragment_unnamed_553; precise float fragment_unnamed_630 = fragment_unnamed_558 * fragment_unnamed_554; precise float fragment_unnamed_631 = fragment_unnamed_558 * fragment_unnamed_555; precise float fragment_unnamed_632 = fragment_unnamed_558 * fragment_unnamed_553; precise float fragment_unnamed_646 = _MainLightShadowmapTexture.SampleCmpLevelZero(S1, float2(mad(fragment_unnamed_492, fragment_uniform_buffer_5[28u].x, fragment_unnamed_577), mad(fragment_unnamed_493, fragment_uniform_buffer_5[28u].y, fragment_unnamed_583)), fragment_input_6.z).xxxx.x * fragment_unnamed_625; float fragment_unnamed_682 = mad(fragment_unnamed_630, _MainLightShadowmapTexture.SampleCmpLevelZero(S1, float2(mad(fragment_unnamed_492, fragment_uniform_buffer_5[28u].x, fragment_unnamed_578), mad(fragment_unnamed_493, fragment_uniform_buffer_5[28u].y, fragment_unnamed_585)), fragment_input_6.z).xxxx.x, mad(fragment_unnamed_629, _MainLightShadowmapTexture.SampleCmpLevelZero(S1, float2(mad(fragment_unnamed_492, fragment_uniform_buffer_5[28u].x, fragment_unnamed_579), mad(fragment_unnamed_493, fragment_uniform_buffer_5[28u].y, fragment_unnamed_584)), fragment_input_6.z).xxxx.x, mad(fragment_unnamed_628, _MainLightShadowmapTexture.SampleCmpLevelZero(S1, float2(mad(fragment_unnamed_492, fragment_uniform_buffer_5[28u].x, fragment_unnamed_577), mad(fragment_unnamed_493, fragment_uniform_buffer_5[28u].y, fragment_unnamed_584)), fragment_input_6.z).xxxx.x, mad(fragment_unnamed_627, _MainLightShadowmapTexture.SampleCmpLevelZero(S1, float2(mad(fragment_unnamed_492, fragment_uniform_buffer_5[28u].x, fragment_unnamed_578), mad(fragment_unnamed_493, fragment_uniform_buffer_5[28u].y, fragment_unnamed_584)), fragment_input_6.z).xxxx.x, mad(fragment_unnamed_626, _MainLightShadowmapTexture.SampleCmpLevelZero(S1, float2(mad(fragment_unnamed_492, fragment_uniform_buffer_5[28u].x, fragment_unnamed_579), mad(fragment_unnamed_493, fragment_uniform_buffer_5[28u].y, fragment_unnamed_583)), fragment_input_6.z).xxxx.x, mad(fragment_unnamed_624, _MainLightShadowmapTexture.SampleCmpLevelZero(S1, float2(mad(fragment_unnamed_492, fragment_uniform_buffer_5[28u].x, fragment_unnamed_578), mad(fragment_unnamed_493, fragment_uniform_buffer_5[28u].y, fragment_unnamed_583)), fragment_input_6.z).xxxx.x, fragment_unnamed_646)))))); fragment_unnamed_481 = mad(fragment_unnamed_632, _MainLightShadowmapTexture.SampleCmpLevelZero(S1, float2(mad(fragment_unnamed_492, fragment_uniform_buffer_5[28u].x, fragment_unnamed_579), mad(fragment_unnamed_493, fragment_uniform_buffer_5[28u].y, fragment_unnamed_585)), fragment_input_6.z).xxxx.x, mad(fragment_unnamed_631, _MainLightShadowmapTexture.SampleCmpLevelZero(S1, float2(mad(fragment_unnamed_492, fragment_uniform_buffer_5[28u].x, fragment_unnamed_577), mad(fragment_unnamed_493, fragment_uniform_buffer_5[28u].y, fragment_unnamed_585)), fragment_input_6.z).xxxx.x, fragment_unnamed_682)); } else { float fragment_unnamed_707 = floor(mad(fragment_input_6.x, fragment_uniform_buffer_5[28u].z, 0.5f)); float fragment_unnamed_708 = floor(mad(fragment_input_6.y, fragment_uniform_buffer_5[28u].w, 0.5f)); precise float fragment_unnamed_717 = (-0.0f) - fragment_unnamed_707; precise float fragment_unnamed_718 = (-0.0f) - fragment_unnamed_708; float fragment_unnamed_719 = mad(fragment_input_6.x, fragment_uniform_buffer_5[28u].z, fragment_unnamed_717); float fragment_unnamed_720 = mad(fragment_input_6.y, fragment_uniform_buffer_5[28u].w, fragment_unnamed_718); precise float fragment_unnamed_721 = fragment_unnamed_719 + 0.5f; precise float fragment_unnamed_722 = fragment_unnamed_719 + 1.0f; precise float fragment_unnamed_723 = fragment_unnamed_720 + 0.5f; precise float fragment_unnamed_724 = fragment_unnamed_720 + 1.0f; precise float fragment_unnamed_725 = fragment_unnamed_721 * fragment_unnamed_721; precise float fragment_unnamed_726 = fragment_unnamed_721 * fragment_unnamed_721; precise float fragment_unnamed_727 = fragment_unnamed_723 * fragment_unnamed_723; precise float fragment_unnamed_728 = fragment_unnamed_723 * fragment_unnamed_723; precise float fragment_unnamed_729 = fragment_unnamed_726 * 0.040816001594066619873046875f; precise float fragment_unnamed_731 = fragment_unnamed_728 * 0.040816001594066619873046875f; precise float fragment_unnamed_732 = (-0.0f) - fragment_unnamed_719; precise float fragment_unnamed_733 = (-0.0f) - fragment_unnamed_720; precise float fragment_unnamed_736 = (-0.0f) - fragment_unnamed_719; precise float fragment_unnamed_737 = (-0.0f) - fragment_unnamed_720; precise float fragment_unnamed_738 = fragment_unnamed_736 + 1.0f; precise float fragment_unnamed_739 = fragment_unnamed_737 + 1.0f; float fragment_unnamed_740 = min(fragment_unnamed_719, 0.0f); float fragment_unnamed_741 = min(fragment_unnamed_720, 0.0f); precise float fragment_unnamed_742 = (-0.0f) - fragment_unnamed_740; precise float fragment_unnamed_743 = (-0.0f) - fragment_unnamed_741; float fragment_unnamed_746 = max(fragment_unnamed_719, 0.0f); float fragment_unnamed_747 = max(fragment_unnamed_720, 0.0f); precise float fragment_unnamed_748 = (-0.0f) - fragment_unnamed_746; precise float fragment_unnamed_749 = (-0.0f) - fragment_unnamed_747; precise float fragment_unnamed_752 = mad(fragment_unnamed_742, fragment_unnamed_740, fragment_unnamed_738) + 2.0f; precise float fragment_unnamed_753 = mad(fragment_unnamed_743, fragment_unnamed_741, fragment_unnamed_739) + 2.0f; precise float fragment_unnamed_754 = mad(fragment_unnamed_748, fragment_unnamed_746, fragment_unnamed_722) + 2.0f; precise float fragment_unnamed_755 = mad(fragment_unnamed_749, fragment_unnamed_747, fragment_unnamed_724) + 2.0f; precise float fragment_unnamed_756 = fragment_unnamed_754 * 0.08163200318813323974609375f; precise float fragment_unnamed_758 = mad(fragment_unnamed_727, 0.5f, fragment_unnamed_733) * 0.08163200318813323974609375f; precise float fragment_unnamed_759 = mad(fragment_unnamed_725, 0.5f, fragment_unnamed_732) * 0.08163200318813323974609375f; precise float fragment_unnamed_760 = fragment_unnamed_755 * 0.08163200318813323974609375f; precise float fragment_unnamed_761 = fragment_unnamed_752 * 0.08163200318813323974609375f; precise float fragment_unnamed_762 = fragment_unnamed_753 * 0.08163200318813323974609375f; float fragment_unnamed_767 = mad(fragment_unnamed_719, -0.08163200318813323974609375f, 0.08163200318813323974609375f); float fragment_unnamed_768 = mad(fragment_unnamed_719, 0.08163200318813323974609375f, 0.1632640063762664794921875f); precise float fragment_unnamed_769 = fragment_unnamed_767 + fragment_unnamed_759; precise float fragment_unnamed_770 = fragment_unnamed_761 + mad(fragment_unnamed_719, -0.08163200318813323974609375f, 0.1632640063762664794921875f); precise float fragment_unnamed_771 = fragment_unnamed_768 + fragment_unnamed_756; precise float fragment_unnamed_772 = fragment_unnamed_729 + mad(fragment_unnamed_719, 0.08163200318813323974609375f, 0.08163200318813323974609375f); float fragment_unnamed_775 = mad(fragment_unnamed_720, -0.08163200318813323974609375f, 0.08163200318813323974609375f); float fragment_unnamed_776 = mad(fragment_unnamed_720, 0.08163200318813323974609375f, 0.1632640063762664794921875f); precise float fragment_unnamed_777 = fragment_unnamed_775 + fragment_unnamed_758; precise float fragment_unnamed_778 = fragment_unnamed_762 + mad(fragment_unnamed_720, -0.08163200318813323974609375f, 0.1632640063762664794921875f); precise float fragment_unnamed_779 = fragment_unnamed_776 + fragment_unnamed_760; precise float fragment_unnamed_780 = fragment_unnamed_731 + mad(fragment_unnamed_720, 0.08163200318813323974609375f, 0.08163200318813323974609375f); precise float fragment_unnamed_781 = fragment_unnamed_767 / fragment_unnamed_769; precise float fragment_unnamed_782 = fragment_unnamed_761 / fragment_unnamed_770; precise float fragment_unnamed_783 = fragment_unnamed_768 / fragment_unnamed_771; precise float fragment_unnamed_784 = fragment_unnamed_729 / fragment_unnamed_772; precise float fragment_unnamed_785 = fragment_unnamed_781 + (-3.5f); precise float fragment_unnamed_787 = fragment_unnamed_782 + (-1.5f); precise float fragment_unnamed_789 = fragment_unnamed_783 + 0.5f; precise float fragment_unnamed_790 = fragment_unnamed_784 + 2.5f; precise float fragment_unnamed_792 = fragment_unnamed_775 / fragment_unnamed_777; precise float fragment_unnamed_793 = fragment_unnamed_762 / fragment_unnamed_778; precise float fragment_unnamed_794 = fragment_unnamed_776 / fragment_unnamed_779; precise float fragment_unnamed_795 = fragment_unnamed_731 / fragment_unnamed_780; precise float fragment_unnamed_796 = fragment_unnamed_792 + (-3.5f); precise float fragment_unnamed_797 = fragment_unnamed_793 + (-1.5f); precise float fragment_unnamed_798 = fragment_unnamed_794 + 0.5f; precise float fragment_unnamed_799 = fragment_unnamed_795 + 2.5f; precise float fragment_unnamed_803 = fragment_unnamed_790 * fragment_uniform_buffer_5[28u].x; precise float fragment_unnamed_804 = fragment_unnamed_785 * fragment_uniform_buffer_5[28u].x; precise float fragment_unnamed_805 = fragment_unnamed_787 * fragment_uniform_buffer_5[28u].x; precise float fragment_unnamed_806 = fragment_unnamed_789 * fragment_uniform_buffer_5[28u].x; precise float fragment_unnamed_810 = fragment_unnamed_796 * fragment_uniform_buffer_5[28u].y; precise float fragment_unnamed_811 = fragment_unnamed_799 * fragment_uniform_buffer_5[28u].y; precise float fragment_unnamed_812 = fragment_unnamed_797 * fragment_uniform_buffer_5[28u].y; precise float fragment_unnamed_813 = fragment_unnamed_798 * fragment_uniform_buffer_5[28u].y; precise float fragment_unnamed_890 = fragment_unnamed_777 * fragment_unnamed_769; precise float fragment_unnamed_891 = fragment_unnamed_777 * fragment_unnamed_770; precise float fragment_unnamed_892 = fragment_unnamed_777 * fragment_unnamed_771; precise float fragment_unnamed_893 = fragment_unnamed_777 * fragment_unnamed_772; precise float fragment_unnamed_894 = fragment_unnamed_778 * fragment_unnamed_769; precise float fragment_unnamed_895 = fragment_unnamed_778 * fragment_unnamed_770; precise float fragment_unnamed_896 = fragment_unnamed_778 * fragment_unnamed_771; precise float fragment_unnamed_897 = fragment_unnamed_778 * fragment_unnamed_772; precise float fragment_unnamed_898 = fragment_unnamed_779 * fragment_unnamed_769; precise float fragment_unnamed_899 = fragment_unnamed_779 * fragment_unnamed_770; precise float fragment_unnamed_900 = fragment_unnamed_779 * fragment_unnamed_771; precise float fragment_unnamed_901 = fragment_unnamed_779 * fragment_unnamed_772; precise float fragment_unnamed_902 = fragment_unnamed_780 * fragment_unnamed_769; precise float fragment_unnamed_903 = fragment_unnamed_780 * fragment_unnamed_770; precise float fragment_unnamed_904 = fragment_unnamed_780 * fragment_unnamed_771; precise float fragment_unnamed_905 = fragment_unnamed_780 * fragment_unnamed_772; precise float fragment_unnamed_919 = _MainLightShadowmapTexture.SampleCmpLevelZero(S1, float2(mad(fragment_unnamed_707, fragment_uniform_buffer_5[28u].x, fragment_unnamed_805), mad(fragment_unnamed_708, fragment_uniform_buffer_5[28u].y, fragment_unnamed_810)), fragment_input_6.z).xxxx.x * fragment_unnamed_891; float fragment_unnamed_955 = mad(fragment_unnamed_896, _MainLightShadowmapTexture.SampleCmpLevelZero(S1, float2(mad(fragment_unnamed_707, fragment_uniform_buffer_5[28u].x, fragment_unnamed_806), mad(fragment_unnamed_708, fragment_uniform_buffer_5[28u].y, fragment_unnamed_812)), fragment_input_6.z).xxxx.x, mad(fragment_unnamed_895, _MainLightShadowmapTexture.SampleCmpLevelZero(S1, float2(mad(fragment_unnamed_707, fragment_uniform_buffer_5[28u].x, fragment_unnamed_805), mad(fragment_unnamed_708, fragment_uniform_buffer_5[28u].y, fragment_unnamed_812)), fragment_input_6.z).xxxx.x, mad(fragment_unnamed_894, _MainLightShadowmapTexture.SampleCmpLevelZero(S1, float2(mad(fragment_unnamed_707, fragment_uniform_buffer_5[28u].x, fragment_unnamed_804), mad(fragment_unnamed_708, fragment_uniform_buffer_5[28u].y, fragment_unnamed_812)), fragment_input_6.z).xxxx.x, mad(fragment_unnamed_893, _MainLightShadowmapTexture.SampleCmpLevelZero(S1, float2(mad(fragment_unnamed_707, fragment_uniform_buffer_5[28u].x, fragment_unnamed_803), mad(fragment_unnamed_708, fragment_uniform_buffer_5[28u].y, fragment_unnamed_810)), fragment_input_6.z).xxxx.x, mad(fragment_unnamed_892, _MainLightShadowmapTexture.SampleCmpLevelZero(S1, float2(mad(fragment_unnamed_707, fragment_uniform_buffer_5[28u].x, fragment_unnamed_806), mad(fragment_unnamed_708, fragment_uniform_buffer_5[28u].y, fragment_unnamed_810)), fragment_input_6.z).xxxx.x, mad(fragment_unnamed_890, _MainLightShadowmapTexture.SampleCmpLevelZero(S1, float2(mad(fragment_unnamed_707, fragment_uniform_buffer_5[28u].x, fragment_unnamed_804), mad(fragment_unnamed_708, fragment_uniform_buffer_5[28u].y, fragment_unnamed_810)), fragment_input_6.z).xxxx.x, fragment_unnamed_919)))))); float fragment_unnamed_997 = mad(fragment_unnamed_902, _MainLightShadowmapTexture.SampleCmpLevelZero(S1, float2(mad(fragment_unnamed_707, fragment_uniform_buffer_5[28u].x, fragment_unnamed_804), mad(fragment_unnamed_708, fragment_uniform_buffer_5[28u].y, fragment_unnamed_811)), fragment_input_6.z).xxxx.x, mad(fragment_unnamed_901, _MainLightShadowmapTexture.SampleCmpLevelZero(S1, float2(mad(fragment_unnamed_707, fragment_uniform_buffer_5[28u].x, fragment_unnamed_803), mad(fragment_unnamed_708, fragment_uniform_buffer_5[28u].y, fragment_unnamed_813)), fragment_input_6.z).xxxx.x, mad(fragment_unnamed_900, _MainLightShadowmapTexture.SampleCmpLevelZero(S1, float2(mad(fragment_unnamed_707, fragment_uniform_buffer_5[28u].x, fragment_unnamed_806), mad(fragment_unnamed_708, fragment_uniform_buffer_5[28u].y, fragment_unnamed_813)), fragment_input_6.z).xxxx.x, mad(fragment_unnamed_899, _MainLightShadowmapTexture.SampleCmpLevelZero(S1, float2(mad(fragment_unnamed_707, fragment_uniform_buffer_5[28u].x, fragment_unnamed_805), mad(fragment_unnamed_708, fragment_uniform_buffer_5[28u].y, fragment_unnamed_813)), fragment_input_6.z).xxxx.x, mad(fragment_unnamed_898, _MainLightShadowmapTexture.SampleCmpLevelZero(S1, float2(mad(fragment_unnamed_707, fragment_uniform_buffer_5[28u].x, fragment_unnamed_804), mad(fragment_unnamed_708, fragment_uniform_buffer_5[28u].y, fragment_unnamed_813)), fragment_input_6.z).xxxx.x, mad(fragment_unnamed_897, _MainLightShadowmapTexture.SampleCmpLevelZero(S1, float2(mad(fragment_unnamed_707, fragment_uniform_buffer_5[28u].x, fragment_unnamed_803), mad(fragment_unnamed_708, fragment_uniform_buffer_5[28u].y, fragment_unnamed_812)), fragment_input_6.z).xxxx.x, fragment_unnamed_955)))))); fragment_unnamed_481 = mad(fragment_unnamed_905, _MainLightShadowmapTexture.SampleCmpLevelZero(S1, float2(mad(fragment_unnamed_707, fragment_uniform_buffer_5[28u].x, fragment_unnamed_803), mad(fragment_unnamed_708, fragment_uniform_buffer_5[28u].y, fragment_unnamed_811)), fragment_input_6.z).xxxx.x, mad(fragment_unnamed_904, _MainLightShadowmapTexture.SampleCmpLevelZero(S1, float2(mad(fragment_unnamed_707, fragment_uniform_buffer_5[28u].x, fragment_unnamed_806), mad(fragment_unnamed_708, fragment_uniform_buffer_5[28u].y, fragment_unnamed_811)), fragment_input_6.z).xxxx.x, mad(fragment_unnamed_903, _MainLightShadowmapTexture.SampleCmpLevelZero(S1, float2(mad(fragment_unnamed_707, fragment_uniform_buffer_5[28u].x, fragment_unnamed_805), mad(fragment_unnamed_708, fragment_uniform_buffer_5[28u].y, fragment_unnamed_811)), fragment_input_6.z).xxxx.x, fragment_unnamed_997))); } fragment_unnamed_354 = fragment_unnamed_481; } fragment_unnamed_353 = fragment_unnamed_354; } else { fragment_unnamed_353 = _MainLightShadowmapTexture.SampleCmpLevelZero(S1, float2(fragment_input_6.x, fragment_input_6.y), fragment_input_6.z).xxxx.x; } precise float fragment_unnamed_358 = (-0.0f) - fragment_uniform_buffer_5[27u].x; precise float fragment_unnamed_359 = fragment_unnamed_358 + 1.0f; float fragment_unnamed_376 = asfloat(((((0.0f >= fragment_input_6.z) ? 4294967295u : 0u) | ((fragment_input_6.z >= 1.0f) ? 4294967295u : 0u)) != 0u) ? 1065353216u : asuint(mad(fragment_unnamed_353, fragment_uniform_buffer_5[27u].x, fragment_unnamed_359))); uint fragment_unnamed_384 = uint(gl_Layer) + 64u; precise float fragment_unnamed_389 = (-0.0f) - fragment_uniform_buffer_3[fragment_unnamed_384].x; precise float fragment_unnamed_391 = (-0.0f) - fragment_uniform_buffer_3[fragment_unnamed_384].y; precise float fragment_unnamed_393 = (-0.0f) - fragment_uniform_buffer_3[fragment_unnamed_384].z; precise float fragment_unnamed_394 = fragment_input_2.x + fragment_unnamed_389; precise float fragment_unnamed_395 = fragment_input_2.y + fragment_unnamed_391; precise float fragment_unnamed_396 = fragment_input_2.z + fragment_unnamed_393; float fragment_unnamed_397 = dot(float3(fragment_unnamed_394, fragment_unnamed_395, fragment_unnamed_396), float3(fragment_unnamed_394, fragment_unnamed_395, fragment_unnamed_396)); precise float fragment_unnamed_408 = (-0.0f) - fragment_unnamed_376; precise float fragment_unnamed_409 = fragment_unnamed_408 + 1.0f; precise float fragment_unnamed_426 = mad(clamp(mad(fragment_unnamed_397, fragment_uniform_buffer_5[27u].z, fragment_uniform_buffer_5[27u].w), 0.0f, 1.0f), fragment_unnamed_409, fragment_unnamed_376) * fragment_uniform_buffer_2[11u].z; precise float fragment_unnamed_433 = fragment_unnamed_426 * fragment_uniform_buffer_0[6u].x; precise float fragment_unnamed_434 = fragment_unnamed_426 * fragment_uniform_buffer_0[6u].y; precise float fragment_unnamed_435 = fragment_unnamed_426 * fragment_uniform_buffer_0[6u].z; float fragment_unnamed_444 = clamp(dot(float3(fragment_unnamed_185, fragment_unnamed_186, fragment_unnamed_187), float3(fragment_uniform_buffer_0[5u].xyz)), 0.0f, 1.0f); precise float fragment_unnamed_445 = fragment_unnamed_444 * fragment_unnamed_433; precise float fragment_unnamed_446 = fragment_unnamed_444 * fragment_unnamed_434; precise float fragment_unnamed_447 = fragment_unnamed_444 * fragment_unnamed_435; precise float fragment_unnamed_448 = fragment_unnamed_108 * fragment_unnamed_445; precise float fragment_unnamed_449 = fragment_unnamed_109 * fragment_unnamed_446; precise float fragment_unnamed_450 = fragment_unnamed_110 * fragment_unnamed_447; bool fragment_unnamed_451 = (asuint(fragment_uniform_buffer_0[8u]).x & asuint(fragment_uniform_buffer_2[10u]).x) != 0u; uint fragment_unnamed_468 = uint(int(min(fragment_uniform_buffer_0[10u].x, fragment_uniform_buffer_2[11u].y))); float fragment_unnamed_476 = clamp(mad(fragment_unnamed_397, fragment_uniform_buffer_5[31u].x, fragment_uniform_buffer_5[31u].y), 0.0f, 1.0f); float fragment_unnamed_480 = asfloat(0u); float fragment_unnamed_1019; float fragment_unnamed_1021; float fragment_unnamed_1023; fragment_unnamed_1019 = asfloat(0u); fragment_unnamed_1021 = asfloat(0u); fragment_unnamed_1023 = asfloat(0u); uint fragment_unnamed_1073; precise float fragment_unnamed_1100; precise float fragment_unnamed_1101; precise float fragment_unnamed_1102; precise float fragment_unnamed_1136; float fragment_unnamed_1248; precise float fragment_unnamed_1250; precise float fragment_unnamed_1251; precise float fragment_unnamed_1264; uint fragment_unnamed_1265; precise float fragment_unnamed_1272; precise float fragment_unnamed_1273; precise float fragment_unnamed_1274; float fragment_unnamed_1278; precise float fragment_unnamed_1279; precise float fragment_unnamed_1280; precise float fragment_unnamed_1281; bool fragment_unnamed_1285; for (float fragment_unnamed_1025 = fragment_unnamed_480; !(asuint(fragment_unnamed_1025) >= fragment_unnamed_468); fragment_unnamed_1250 = (-0.0f) - fragment_unnamed_1248, fragment_unnamed_1251 = fragment_unnamed_1250 + 1.0f, fragment_unnamed_1264 = fragment_unnamed_1136 * mad(fragment_unnamed_476, fragment_unnamed_1251, fragment_unnamed_1248), fragment_unnamed_1265 = fragment_unnamed_1073 + 256u, fragment_unnamed_1272 = fragment_unnamed_1264 * fragment_uniform_buffer_1[fragment_unnamed_1265].x, fragment_unnamed_1273 = fragment_unnamed_1264 * fragment_uniform_buffer_1[fragment_unnamed_1265].y, fragment_unnamed_1274 = fragment_unnamed_1264 * fragment_uniform_buffer_1[fragment_unnamed_1265].z, fragment_unnamed_1278 = clamp(dot(float3(fragment_unnamed_185, fragment_unnamed_186, fragment_unnamed_187), float3(fragment_unnamed_1100, fragment_unnamed_1101, fragment_unnamed_1102)), 0.0f, 1.0f), fragment_unnamed_1279 = fragment_unnamed_1278 * fragment_unnamed_1272, fragment_unnamed_1280 = fragment_unnamed_1278 * fragment_unnamed_1273, fragment_unnamed_1281 = fragment_unnamed_1278 * fragment_unnamed_1274, fragment_unnamed_1285 = (asuint(fragment_uniform_buffer_2[10u]).x & asuint(fragment_uniform_buffer_1[fragment_unnamed_1073 + 1280u]).x) != 0u, fragment_unnamed_1019 = asfloat(fragment_unnamed_1285 ? asuint(mad(fragment_unnamed_1279, fragment_unnamed_108, fragment_unnamed_1019)) : asuint(fragment_unnamed_1019)), fragment_unnamed_1021 = asfloat(fragment_unnamed_1285 ? asuint(mad(fragment_unnamed_1280, fragment_unnamed_109, fragment_unnamed_1021)) : asuint(fragment_unnamed_1021)), fragment_unnamed_1023 = asfloat(fragment_unnamed_1285 ? asuint(mad(fragment_unnamed_1281, fragment_unnamed_110, fragment_unnamed_1023)) : asuint(fragment_unnamed_1023)), fragment_unnamed_1025 = asfloat(asuint(fragment_unnamed_1025) + 1u)) { uint fragment_unnamed_1044 = asuint(fragment_unnamed_1025) & 3u; fragment_unnamed_1073 = uint(int(dot(float4(fragment_uniform_buffer_2[(asuint(fragment_unnamed_1025) >> 2u) + 12u]), float4(fragment_unnamed_70[(fragment_unnamed_1044 * 4u) + 0u], fragment_unnamed_70[(fragment_unnamed_1044 * 4u) + 1u], fragment_unnamed_70[(fragment_unnamed_1044 * 4u) + 2u], fragment_unnamed_70[(fragment_unnamed_1044 * 4u) + 3u])))); precise float fragment_unnamed_1076 = (-0.0f) - fragment_input_2.x; precise float fragment_unnamed_1079 = (-0.0f) - fragment_input_2.y; precise float fragment_unnamed_1082 = (-0.0f) - fragment_input_2.z; float fragment_unnamed_1091 = mad(fragment_unnamed_1076, fragment_uniform_buffer_1[fragment_unnamed_1073].w, fragment_uniform_buffer_1[fragment_unnamed_1073].x); float fragment_unnamed_1092 = mad(fragment_unnamed_1079, fragment_uniform_buffer_1[fragment_unnamed_1073].w, fragment_uniform_buffer_1[fragment_unnamed_1073].y); float fragment_unnamed_1093 = mad(fragment_unnamed_1082, fragment_uniform_buffer_1[fragment_unnamed_1073].w, fragment_uniform_buffer_1[fragment_unnamed_1073].z); float fragment_unnamed_1097 = max(dot(float3(fragment_unnamed_1091, fragment_unnamed_1092, fragment_unnamed_1093), float3(fragment_unnamed_1091, fragment_unnamed_1092, fragment_unnamed_1093)), 6.103515625e-05f); float fragment_unnamed_1099 = rsqrt(fragment_unnamed_1097); fragment_unnamed_1100 = fragment_unnamed_1099 * fragment_unnamed_1091; fragment_unnamed_1101 = fragment_unnamed_1099 * fragment_unnamed_1092; fragment_unnamed_1102 = fragment_unnamed_1099 * fragment_unnamed_1093; precise float fragment_unnamed_1103 = 1.0f / fragment_unnamed_1097; precise float fragment_unnamed_1109 = fragment_unnamed_1097 * fragment_uniform_buffer_1[fragment_unnamed_1073 + 512u].x; precise float fragment_unnamed_1110 = (-0.0f) - fragment_unnamed_1109; float fragment_unnamed_1112 = max(mad(fragment_unnamed_1110, fragment_unnamed_1109, 1.0f), 0.0f); precise float fragment_unnamed_1113 = fragment_unnamed_1112 * fragment_unnamed_1112; precise float fragment_unnamed_1114 = fragment_unnamed_1113 * fragment_unnamed_1103; float fragment_unnamed_1134 = clamp(mad(dot(float3(fragment_uniform_buffer_1[fragment_unnamed_1073 + 768u].xyz), float3(fragment_unnamed_1100, fragment_unnamed_1101, fragment_unnamed_1102)), fragment_uniform_buffer_1[fragment_unnamed_1073 + 512u].z, fragment_uniform_buffer_1[fragment_unnamed_1073 + 512u].w), 0.0f, 1.0f); precise float fragment_unnamed_1135 = fragment_unnamed_1134 * fragment_unnamed_1134; fragment_unnamed_1136 = fragment_unnamed_1114 * fragment_unnamed_1135; uint fragment_unnamed_1143 = (int(fragment_unnamed_1073) < int(0u)) ? 4294967295u : uint(int(fragment_uniform_buffer_5[fragment_unnamed_1073 + 33u].w)); float frontier_phi_17_pred; if (int(fragment_unnamed_1143) >= int(0u)) { float fragment_unnamed_1183; if (0.0f != fragment_uniform_buffer_5[fragment_unnamed_1073 + 33u].z) { float fragment_unnamed_1152 = abs(fragment_unnamed_1102); float fragment_unnamed_1154 = abs(fragment_unnamed_1100); precise float fragment_unnamed_1162 = (-0.0f) - fragment_unnamed_1102; precise float fragment_unnamed_1163 = (-0.0f) - fragment_unnamed_1101; precise float fragment_unnamed_1164 = (-0.0f) - fragment_unnamed_1100; fragment_unnamed_1183 = asfloat(fragment_unnamed_1143 + uint(int(asfloat(((((fragment_unnamed_1152 >= abs(fragment_unnamed_1101)) ? 4294967295u : 0u) & ((fragment_unnamed_1152 >= fragment_unnamed_1154) ? 4294967295u : 0u)) != 0u) ? ((fragment_unnamed_1162 < 0.0f) ? 1084227584u : 1082130432u) : ((abs(fragment_unnamed_1101) >= fragment_unnamed_1154) ? ((fragment_unnamed_1163 < 0.0f) ? 1077936128u : 1073741824u) : (((fragment_unnamed_1164 < 0.0f) ? 4294967295u : 0u) & 1065353216u)))))); } else { fragment_unnamed_1183 = asfloat(fragment_unnamed_1143); } uint fragment_unnamed_1185 = asuint(fragment_unnamed_1183) << 2u; uint fragment_unnamed_1188 = fragment_unnamed_1185 + 290u; precise float fragment_unnamed_1196 = fragment_input_2.y * fragment_uniform_buffer_5[fragment_unnamed_1188].x; precise float fragment_unnamed_1197 = fragment_input_2.y * fragment_uniform_buffer_5[fragment_unnamed_1188].y; precise float fragment_unnamed_1198 = fragment_input_2.y * fragment_uniform_buffer_5[fragment_unnamed_1188].z; precise float fragment_unnamed_1199 = fragment_input_2.y * fragment_uniform_buffer_5[fragment_unnamed_1188].w; uint fragment_unnamed_1200 = fragment_unnamed_1185 + 289u; uint fragment_unnamed_1214 = fragment_unnamed_1185 + 291u; uint fragment_unnamed_1228 = fragment_unnamed_1185 + 292u; precise float fragment_unnamed_1236 = mad(fragment_uniform_buffer_5[fragment_unnamed_1214].x, fragment_input_2.z, mad(fragment_uniform_buffer_5[fragment_unnamed_1200].x, fragment_input_2.x, fragment_unnamed_1196)) + fragment_uniform_buffer_5[fragment_unnamed_1228].x; precise float fragment_unnamed_1237 = mad(fragment_uniform_buffer_5[fragment_unnamed_1214].y, fragment_input_2.z, mad(fragment_uniform_buffer_5[fragment_unnamed_1200].y, fragment_input_2.x, fragment_unnamed_1197)) + fragment_uniform_buffer_5[fragment_unnamed_1228].y; precise float fragment_unnamed_1238 = mad(fragment_uniform_buffer_5[fragment_unnamed_1214].z, fragment_input_2.z, mad(fragment_uniform_buffer_5[fragment_unnamed_1200].z, fragment_input_2.x, fragment_unnamed_1198)) + fragment_uniform_buffer_5[fragment_unnamed_1228].z; precise float fragment_unnamed_1239 = mad(fragment_uniform_buffer_5[fragment_unnamed_1214].w, fragment_input_2.z, mad(fragment_uniform_buffer_5[fragment_unnamed_1200].w, fragment_input_2.x, fragment_unnamed_1199)) + fragment_uniform_buffer_5[fragment_unnamed_1228].w; precise float fragment_unnamed_1240 = fragment_unnamed_1236 / fragment_unnamed_1239; precise float fragment_unnamed_1241 = fragment_unnamed_1237 / fragment_unnamed_1239; precise float fragment_unnamed_1242 = fragment_unnamed_1238 / fragment_unnamed_1239; float fragment_unnamed_1352; if (0.0f < fragment_uniform_buffer_5[fragment_unnamed_1073 + 33u].y) { float fragment_unnamed_1353; if (1.0f == fragment_uniform_buffer_5[fragment_unnamed_1073 + 33u].y) { precise float fragment_unnamed_1313 = fragment_unnamed_1240 + fragment_uniform_buffer_5[29u].x; precise float fragment_unnamed_1314 = fragment_unnamed_1241 + fragment_uniform_buffer_5[29u].y; precise float fragment_unnamed_1315 = fragment_unnamed_1240 + fragment_uniform_buffer_5[29u].z; precise float fragment_unnamed_1316 = fragment_unnamed_1241 + fragment_uniform_buffer_5[29u].w; precise float fragment_unnamed_1332 = fragment_unnamed_1240 + fragment_uniform_buffer_5[30u].x; precise float fragment_unnamed_1333 = fragment_unnamed_1241 + fragment_uniform_buffer_5[30u].y; precise float fragment_unnamed_1334 = fragment_unnamed_1240 + fragment_uniform_buffer_5[30u].z; precise float fragment_unnamed_1335 = fragment_unnamed_1241 + fragment_uniform_buffer_5[30u].w; fragment_unnamed_1353 = dot(float4(_AdditionalLightsShadowmapTexture.SampleCmpLevelZero(S1, float2(fragment_unnamed_1313, fragment_unnamed_1314), fragment_unnamed_1242).xxxx.x, _AdditionalLightsShadowmapTexture.SampleCmpLevelZero(S1, float2(fragment_unnamed_1315, fragment_unnamed_1316), fragment_unnamed_1242).xxxx.x, _AdditionalLightsShadowmapTexture.SampleCmpLevelZero(S1, float2(fragment_unnamed_1332, fragment_unnamed_1333), fragment_unnamed_1242).xxxx.x, _AdditionalLightsShadowmapTexture.SampleCmpLevelZero(S1, float2(fragment_unnamed_1334, fragment_unnamed_1335), fragment_unnamed_1242).xxxx.x), 0.25f.xxxx); } else { float fragment_unnamed_1373; if (2.0f == fragment_uniform_buffer_5[fragment_unnamed_1073 + 33u].y) { float fragment_unnamed_1380 = floor(mad(fragment_unnamed_1240, fragment_uniform_buffer_5[32u].z, 0.5f)); float fragment_unnamed_1381 = floor(mad(fragment_unnamed_1241, fragment_uniform_buffer_5[32u].w, 0.5f)); precise float fragment_unnamed_1386 = (-0.0f) - fragment_unnamed_1380; precise float fragment_unnamed_1387 = (-0.0f) - fragment_unnamed_1381; float fragment_unnamed_1388 = mad(fragment_unnamed_1240, fragment_uniform_buffer_5[32u].z, fragment_unnamed_1386); float fragment_unnamed_1389 = mad(fragment_unnamed_1241, fragment_uniform_buffer_5[32u].w, fragment_unnamed_1387); precise float fragment_unnamed_1390 = fragment_unnamed_1388 + 0.5f; precise float fragment_unnamed_1391 = fragment_unnamed_1388 + 1.0f; precise float fragment_unnamed_1392 = fragment_unnamed_1389 + 0.5f; precise float fragment_unnamed_1393 = fragment_unnamed_1389 + 1.0f; precise float fragment_unnamed_1394 = fragment_unnamed_1390 * fragment_unnamed_1390; precise float fragment_unnamed_1395 = fragment_unnamed_1390 * fragment_unnamed_1390; precise float fragment_unnamed_1396 = fragment_unnamed_1392 * fragment_unnamed_1392; precise float fragment_unnamed_1397 = fragment_unnamed_1392 * fragment_unnamed_1392; precise float fragment_unnamed_1398 = fragment_unnamed_1395 * 0.07999999821186065673828125f; precise float fragment_unnamed_1399 = fragment_unnamed_1397 * 0.07999999821186065673828125f; precise float fragment_unnamed_1400 = (-0.0f) - fragment_unnamed_1388; precise float fragment_unnamed_1401 = (-0.0f) - fragment_unnamed_1389; precise float fragment_unnamed_1404 = (-0.0f) - fragment_unnamed_1388; precise float fragment_unnamed_1405 = (-0.0f) - fragment_unnamed_1389; precise float fragment_unnamed_1406 = fragment_unnamed_1404 + 1.0f; precise float fragment_unnamed_1407 = fragment_unnamed_1405 + 1.0f; float fragment_unnamed_1408 = min(fragment_unnamed_1388, 0.0f); float fragment_unnamed_1409 = min(fragment_unnamed_1389, 0.0f); precise float fragment_unnamed_1410 = (-0.0f) - fragment_unnamed_1408; precise float fragment_unnamed_1411 = (-0.0f) - fragment_unnamed_1409; float fragment_unnamed_1414 = max(fragment_unnamed_1388, 0.0f); float fragment_unnamed_1415 = max(fragment_unnamed_1389, 0.0f); precise float fragment_unnamed_1416 = (-0.0f) - fragment_unnamed_1414; precise float fragment_unnamed_1417 = (-0.0f) - fragment_unnamed_1415; precise float fragment_unnamed_1420 = mad(fragment_unnamed_1410, fragment_unnamed_1408, fragment_unnamed_1406) + 1.0f; precise float fragment_unnamed_1421 = mad(fragment_unnamed_1411, fragment_unnamed_1409, fragment_unnamed_1407) + 1.0f; precise float fragment_unnamed_1422 = mad(fragment_unnamed_1416, fragment_unnamed_1414, fragment_unnamed_1391) + 1.0f; precise float fragment_unnamed_1423 = mad(fragment_unnamed_1417, fragment_unnamed_1415, fragment_unnamed_1393) + 1.0f; precise float fragment_unnamed_1424 = mad(fragment_unnamed_1394, 0.5f, fragment_unnamed_1400) * 0.1599999964237213134765625f; precise float fragment_unnamed_1425 = mad(fragment_unnamed_1396, 0.5f, fragment_unnamed_1401) * 0.1599999964237213134765625f; precise float fragment_unnamed_1426 = fragment_unnamed_1406 * 0.1599999964237213134765625f; precise float fragment_unnamed_1427 = fragment_unnamed_1407 * 0.1599999964237213134765625f; precise float fragment_unnamed_1428 = fragment_unnamed_1420 * 0.1599999964237213134765625f; precise float fragment_unnamed_1429 = fragment_unnamed_1421 * 0.1599999964237213134765625f; precise float fragment_unnamed_1430 = fragment_unnamed_1422 * 0.1599999964237213134765625f; precise float fragment_unnamed_1431 = fragment_unnamed_1423 * 0.1599999964237213134765625f; precise float fragment_unnamed_1432 = fragment_unnamed_1391 * 0.1599999964237213134765625f; precise float fragment_unnamed_1433 = fragment_unnamed_1393 * 0.1599999964237213134765625f; precise float fragment_unnamed_1434 = fragment_unnamed_1430 + fragment_unnamed_1428; precise float fragment_unnamed_1435 = fragment_unnamed_1398 + fragment_unnamed_1432; precise float fragment_unnamed_1436 = fragment_unnamed_1426 + fragment_unnamed_1424; precise float fragment_unnamed_1437 = fragment_unnamed_1430 + fragment_unnamed_1428; precise float fragment_unnamed_1438 = fragment_unnamed_1425 + fragment_unnamed_1427; precise float fragment_unnamed_1439 = fragment_unnamed_1429 + fragment_unnamed_1431; precise float fragment_unnamed_1440 = fragment_unnamed_1433 + fragment_unnamed_1399; precise float fragment_unnamed_1441 = fragment_unnamed_1426 / fragment_unnamed_1436; precise float fragment_unnamed_1442 = fragment_unnamed_1430 / fragment_unnamed_1437; precise float fragment_unnamed_1443 = fragment_unnamed_1398 / fragment_unnamed_1435; precise float fragment_unnamed_1444 = fragment_unnamed_1441 + (-2.5f); precise float fragment_unnamed_1445 = fragment_unnamed_1442 + (-0.5f); precise float fragment_unnamed_1446 = fragment_unnamed_1443 + 1.5f; precise float fragment_unnamed_1447 = fragment_unnamed_1427 / fragment_unnamed_1438; precise float fragment_unnamed_1448 = fragment_unnamed_1431 / fragment_unnamed_1439; precise float fragment_unnamed_1449 = fragment_unnamed_1399 / fragment_unnamed_1440; precise float fragment_unnamed_1450 = fragment_unnamed_1447 + (-2.5f); precise float fragment_unnamed_1451 = fragment_unnamed_1448 + (-0.5f); precise float fragment_unnamed_1452 = fragment_unnamed_1449 + 1.5f; precise float fragment_unnamed_1456 = fragment_unnamed_1445 * fragment_uniform_buffer_5[32u].x; precise float fragment_unnamed_1457 = fragment_unnamed_1444 * fragment_uniform_buffer_5[32u].x; precise float fragment_unnamed_1458 = fragment_unnamed_1446 * fragment_uniform_buffer_5[32u].x; precise float fragment_unnamed_1462 = fragment_unnamed_1450 * fragment_uniform_buffer_5[32u].y; precise float fragment_unnamed_1463 = fragment_unnamed_1451 * fragment_uniform_buffer_5[32u].y; precise float fragment_unnamed_1464 = fragment_unnamed_1452 * fragment_uniform_buffer_5[32u].y; precise float fragment_unnamed_1503 = fragment_unnamed_1438 * fragment_unnamed_1436; precise float fragment_unnamed_1504 = fragment_unnamed_1438 * fragment_unnamed_1437; precise float fragment_unnamed_1505 = fragment_unnamed_1438 * fragment_unnamed_1435; precise float fragment_unnamed_1506 = fragment_unnamed_1439 * fragment_unnamed_1436; precise float fragment_unnamed_1507 = fragment_unnamed_1439 * fragment_unnamed_1434; precise float fragment_unnamed_1508 = fragment_unnamed_1439 * fragment_unnamed_1435; precise float fragment_unnamed_1509 = fragment_unnamed_1440 * fragment_unnamed_1436; precise float fragment_unnamed_1510 = fragment_unnamed_1440 * fragment_unnamed_1437; precise float fragment_unnamed_1511 = fragment_unnamed_1440 * fragment_unnamed_1435; precise float fragment_unnamed_1521 = _AdditionalLightsShadowmapTexture.SampleCmpLevelZero(S1, float2(mad(fragment_unnamed_1380, fragment_uniform_buffer_5[32u].x, fragment_unnamed_1456), mad(fragment_unnamed_1381, fragment_uniform_buffer_5[32u].y, fragment_unnamed_1462)), fragment_unnamed_1242).xxxx.x * fragment_unnamed_1504; float fragment_unnamed_1547 = mad(fragment_unnamed_1509, _AdditionalLightsShadowmapTexture.SampleCmpLevelZero(S1, float2(mad(fragment_unnamed_1380, fragment_uniform_buffer_5[32u].x, fragment_unnamed_1457), mad(fragment_unnamed_1381, fragment_uniform_buffer_5[32u].y, fragment_unnamed_1464)), fragment_unnamed_1242).xxxx.x, mad(fragment_unnamed_1508, _AdditionalLightsShadowmapTexture.SampleCmpLevelZero(S1, float2(mad(fragment_unnamed_1380, fragment_uniform_buffer_5[32u].x, fragment_unnamed_1458), mad(fragment_unnamed_1381, fragment_uniform_buffer_5[32u].y, fragment_unnamed_1463)), fragment_unnamed_1242).xxxx.x, mad(fragment_unnamed_1507, _AdditionalLightsShadowmapTexture.SampleCmpLevelZero(S1, float2(mad(fragment_unnamed_1380, fragment_uniform_buffer_5[32u].x, fragment_unnamed_1456), mad(fragment_unnamed_1381, fragment_uniform_buffer_5[32u].y, fragment_unnamed_1463)), fragment_unnamed_1242).xxxx.x, mad(fragment_unnamed_1506, _AdditionalLightsShadowmapTexture.SampleCmpLevelZero(S1, float2(mad(fragment_unnamed_1380, fragment_uniform_buffer_5[32u].x, fragment_unnamed_1457), mad(fragment_unnamed_1381, fragment_uniform_buffer_5[32u].y, fragment_unnamed_1463)), fragment_unnamed_1242).xxxx.x, mad(fragment_unnamed_1505, _AdditionalLightsShadowmapTexture.SampleCmpLevelZero(S1, float2(mad(fragment_unnamed_1380, fragment_uniform_buffer_5[32u].x, fragment_unnamed_1458), mad(fragment_unnamed_1381, fragment_uniform_buffer_5[32u].y, fragment_unnamed_1462)), fragment_unnamed_1242).xxxx.x, mad(fragment_unnamed_1503, _AdditionalLightsShadowmapTexture.SampleCmpLevelZero(S1, float2(mad(fragment_unnamed_1380, fragment_uniform_buffer_5[32u].x, fragment_unnamed_1457), mad(fragment_unnamed_1381, fragment_uniform_buffer_5[32u].y, fragment_unnamed_1462)), fragment_unnamed_1242).xxxx.x, fragment_unnamed_1521)))))); fragment_unnamed_1373 = mad(fragment_unnamed_1511, _AdditionalLightsShadowmapTexture.SampleCmpLevelZero(S1, float2(mad(fragment_unnamed_1380, fragment_uniform_buffer_5[32u].x, fragment_unnamed_1458), mad(fragment_unnamed_1381, fragment_uniform_buffer_5[32u].y, fragment_unnamed_1464)), fragment_unnamed_1242).xxxx.x, mad(fragment_unnamed_1510, _AdditionalLightsShadowmapTexture.SampleCmpLevelZero(S1, float2(mad(fragment_unnamed_1380, fragment_uniform_buffer_5[32u].x, fragment_unnamed_1456), mad(fragment_unnamed_1381, fragment_uniform_buffer_5[32u].y, fragment_unnamed_1464)), fragment_unnamed_1242).xxxx.x, fragment_unnamed_1547)); } else { float fragment_unnamed_1564 = floor(mad(fragment_unnamed_1240, fragment_uniform_buffer_5[32u].z, 0.5f)); float fragment_unnamed_1565 = floor(mad(fragment_unnamed_1241, fragment_uniform_buffer_5[32u].w, 0.5f)); precise float fragment_unnamed_1570 = (-0.0f) - fragment_unnamed_1564; precise float fragment_unnamed_1571 = (-0.0f) - fragment_unnamed_1565; float fragment_unnamed_1572 = mad(fragment_unnamed_1240, fragment_uniform_buffer_5[32u].z, fragment_unnamed_1570); float fragment_unnamed_1573 = mad(fragment_unnamed_1241, fragment_uniform_buffer_5[32u].w, fragment_unnamed_1571); precise float fragment_unnamed_1574 = fragment_unnamed_1572 + 0.5f; precise float fragment_unnamed_1575 = fragment_unnamed_1572 + 1.0f; precise float fragment_unnamed_1576 = fragment_unnamed_1573 + 0.5f; precise float fragment_unnamed_1577 = fragment_unnamed_1573 + 1.0f; precise float fragment_unnamed_1578 = fragment_unnamed_1574 * fragment_unnamed_1574; precise float fragment_unnamed_1579 = fragment_unnamed_1574 * fragment_unnamed_1574; precise float fragment_unnamed_1580 = fragment_unnamed_1576 * fragment_unnamed_1576; precise float fragment_unnamed_1581 = fragment_unnamed_1576 * fragment_unnamed_1576; precise float fragment_unnamed_1582 = fragment_unnamed_1579 * 0.040816001594066619873046875f; precise float fragment_unnamed_1583 = fragment_unnamed_1581 * 0.040816001594066619873046875f; precise float fragment_unnamed_1584 = (-0.0f) - fragment_unnamed_1572; precise float fragment_unnamed_1585 = (-0.0f) - fragment_unnamed_1573; precise float fragment_unnamed_1588 = (-0.0f) - fragment_unnamed_1572; precise float fragment_unnamed_1589 = (-0.0f) - fragment_unnamed_1573; precise float fragment_unnamed_1590 = fragment_unnamed_1588 + 1.0f; precise float fragment_unnamed_1591 = fragment_unnamed_1589 + 1.0f; float fragment_unnamed_1592 = min(fragment_unnamed_1572, 0.0f); float fragment_unnamed_1593 = min(fragment_unnamed_1573, 0.0f); precise float fragment_unnamed_1594 = (-0.0f) - fragment_unnamed_1592; precise float fragment_unnamed_1595 = (-0.0f) - fragment_unnamed_1593; float fragment_unnamed_1598 = max(fragment_unnamed_1572, 0.0f); float fragment_unnamed_1599 = max(fragment_unnamed_1573, 0.0f); precise float fragment_unnamed_1600 = (-0.0f) - fragment_unnamed_1598; precise float fragment_unnamed_1601 = (-0.0f) - fragment_unnamed_1599; precise float fragment_unnamed_1604 = mad(fragment_unnamed_1594, fragment_unnamed_1592, fragment_unnamed_1590) + 2.0f; precise float fragment_unnamed_1605 = mad(fragment_unnamed_1595, fragment_unnamed_1593, fragment_unnamed_1591) + 2.0f; precise float fragment_unnamed_1606 = mad(fragment_unnamed_1600, fragment_unnamed_1598, fragment_unnamed_1575) + 2.0f; precise float fragment_unnamed_1607 = mad(fragment_unnamed_1601, fragment_unnamed_1599, fragment_unnamed_1577) + 2.0f; precise float fragment_unnamed_1608 = fragment_unnamed_1606 * 0.08163200318813323974609375f; precise float fragment_unnamed_1609 = mad(fragment_unnamed_1580, 0.5f, fragment_unnamed_1585) * 0.08163200318813323974609375f; precise float fragment_unnamed_1610 = mad(fragment_unnamed_1578, 0.5f, fragment_unnamed_1584) * 0.08163200318813323974609375f; precise float fragment_unnamed_1611 = fragment_unnamed_1607 * 0.08163200318813323974609375f; precise float fragment_unnamed_1612 = fragment_unnamed_1604 * 0.08163200318813323974609375f; precise float fragment_unnamed_1613 = fragment_unnamed_1605 * 0.08163200318813323974609375f; float fragment_unnamed_1616 = mad(fragment_unnamed_1572, -0.08163200318813323974609375f, 0.08163200318813323974609375f); float fragment_unnamed_1617 = mad(fragment_unnamed_1572, 0.08163200318813323974609375f, 0.1632640063762664794921875f); precise float fragment_unnamed_1618 = fragment_unnamed_1616 + fragment_unnamed_1610; precise float fragment_unnamed_1619 = fragment_unnamed_1612 + mad(fragment_unnamed_1572, -0.08163200318813323974609375f, 0.1632640063762664794921875f); precise float fragment_unnamed_1620 = fragment_unnamed_1617 + fragment_unnamed_1608; precise float fragment_unnamed_1621 = fragment_unnamed_1582 + mad(fragment_unnamed_1572, 0.08163200318813323974609375f, 0.08163200318813323974609375f); float fragment_unnamed_1624 = mad(fragment_unnamed_1573, -0.08163200318813323974609375f, 0.08163200318813323974609375f); float fragment_unnamed_1625 = mad(fragment_unnamed_1573, 0.08163200318813323974609375f, 0.1632640063762664794921875f); precise float fragment_unnamed_1626 = fragment_unnamed_1624 + fragment_unnamed_1609; precise float fragment_unnamed_1627 = fragment_unnamed_1613 + mad(fragment_unnamed_1573, -0.08163200318813323974609375f, 0.1632640063762664794921875f); precise float fragment_unnamed_1628 = fragment_unnamed_1625 + fragment_unnamed_1611; precise float fragment_unnamed_1629 = fragment_unnamed_1583 + mad(fragment_unnamed_1573, 0.08163200318813323974609375f, 0.08163200318813323974609375f); precise float fragment_unnamed_1630 = fragment_unnamed_1616 / fragment_unnamed_1618; precise float fragment_unnamed_1631 = fragment_unnamed_1612 / fragment_unnamed_1619; precise float fragment_unnamed_1632 = fragment_unnamed_1617 / fragment_unnamed_1620; precise float fragment_unnamed_1633 = fragment_unnamed_1582 / fragment_unnamed_1621; precise float fragment_unnamed_1634 = fragment_unnamed_1630 + (-3.5f); precise float fragment_unnamed_1635 = fragment_unnamed_1631 + (-1.5f); precise float fragment_unnamed_1636 = fragment_unnamed_1632 + 0.5f; precise float fragment_unnamed_1637 = fragment_unnamed_1633 + 2.5f; precise float fragment_unnamed_1638 = fragment_unnamed_1624 / fragment_unnamed_1626; precise float fragment_unnamed_1639 = fragment_unnamed_1613 / fragment_unnamed_1627; precise float fragment_unnamed_1640 = fragment_unnamed_1625 / fragment_unnamed_1628; precise float fragment_unnamed_1641 = fragment_unnamed_1583 / fragment_unnamed_1629; precise float fragment_unnamed_1642 = fragment_unnamed_1638 + (-3.5f); precise float fragment_unnamed_1643 = fragment_unnamed_1639 + (-1.5f); precise float fragment_unnamed_1644 = fragment_unnamed_1640 + 0.5f; precise float fragment_unnamed_1645 = fragment_unnamed_1641 + 2.5f; precise float fragment_unnamed_1649 = fragment_unnamed_1637 * fragment_uniform_buffer_5[32u].x; precise float fragment_unnamed_1650 = fragment_unnamed_1634 * fragment_uniform_buffer_5[32u].x; precise float fragment_unnamed_1651 = fragment_unnamed_1635 * fragment_uniform_buffer_5[32u].x; precise float fragment_unnamed_1652 = fragment_unnamed_1636 * fragment_uniform_buffer_5[32u].x; precise float fragment_unnamed_1656 = fragment_unnamed_1642 * fragment_uniform_buffer_5[32u].y; precise float fragment_unnamed_1657 = fragment_unnamed_1645 * fragment_uniform_buffer_5[32u].y; precise float fragment_unnamed_1658 = fragment_unnamed_1643 * fragment_uniform_buffer_5[32u].y; precise float fragment_unnamed_1659 = fragment_unnamed_1644 * fragment_uniform_buffer_5[32u].y; precise float fragment_unnamed_1736 = fragment_unnamed_1626 * fragment_unnamed_1618; precise float fragment_unnamed_1737 = fragment_unnamed_1626 * fragment_unnamed_1619; precise float fragment_unnamed_1738 = fragment_unnamed_1626 * fragment_unnamed_1620; precise float fragment_unnamed_1739 = fragment_unnamed_1626 * fragment_unnamed_1621; precise float fragment_unnamed_1740 = fragment_unnamed_1627 * fragment_unnamed_1618; precise float fragment_unnamed_1741 = fragment_unnamed_1627 * fragment_unnamed_1619; precise float fragment_unnamed_1742 = fragment_unnamed_1627 * fragment_unnamed_1620; precise float fragment_unnamed_1743 = fragment_unnamed_1627 * fragment_unnamed_1621; precise float fragment_unnamed_1744 = fragment_unnamed_1628 * fragment_unnamed_1618; precise float fragment_unnamed_1745 = fragment_unnamed_1628 * fragment_unnamed_1619; precise float fragment_unnamed_1746 = fragment_unnamed_1628 * fragment_unnamed_1620; precise float fragment_unnamed_1747 = fragment_unnamed_1628 * fragment_unnamed_1621; precise float fragment_unnamed_1748 = fragment_unnamed_1629 * fragment_unnamed_1618; precise float fragment_unnamed_1749 = fragment_unnamed_1629 * fragment_unnamed_1619; precise float fragment_unnamed_1750 = fragment_unnamed_1629 * fragment_unnamed_1620; precise float fragment_unnamed_1751 = fragment_unnamed_1629 * fragment_unnamed_1621; precise float fragment_unnamed_1761 = _AdditionalLightsShadowmapTexture.SampleCmpLevelZero(S1, float2(mad(fragment_unnamed_1564, fragment_uniform_buffer_5[32u].x, fragment_unnamed_1651), mad(fragment_unnamed_1565, fragment_uniform_buffer_5[32u].y, fragment_unnamed_1656)), fragment_unnamed_1242).xxxx.x * fragment_unnamed_1737; float fragment_unnamed_1787 = mad(fragment_unnamed_1742, _AdditionalLightsShadowmapTexture.SampleCmpLevelZero(S1, float2(mad(fragment_unnamed_1564, fragment_uniform_buffer_5[32u].x, fragment_unnamed_1652), mad(fragment_unnamed_1565, fragment_uniform_buffer_5[32u].y, fragment_unnamed_1658)), fragment_unnamed_1242).xxxx.x, mad(fragment_unnamed_1741, _AdditionalLightsShadowmapTexture.SampleCmpLevelZero(S1, float2(mad(fragment_unnamed_1564, fragment_uniform_buffer_5[32u].x, fragment_unnamed_1651), mad(fragment_unnamed_1565, fragment_uniform_buffer_5[32u].y, fragment_unnamed_1658)), fragment_unnamed_1242).xxxx.x, mad(fragment_unnamed_1740, _AdditionalLightsShadowmapTexture.SampleCmpLevelZero(S1, float2(mad(fragment_unnamed_1564, fragment_uniform_buffer_5[32u].x, fragment_unnamed_1650), mad(fragment_unnamed_1565, fragment_uniform_buffer_5[32u].y, fragment_unnamed_1658)), fragment_unnamed_1242).xxxx.x, mad(fragment_unnamed_1739, _AdditionalLightsShadowmapTexture.SampleCmpLevelZero(S1, float2(mad(fragment_unnamed_1564, fragment_uniform_buffer_5[32u].x, fragment_unnamed_1649), mad(fragment_unnamed_1565, fragment_uniform_buffer_5[32u].y, fragment_unnamed_1656)), fragment_unnamed_1242).xxxx.x, mad(fragment_unnamed_1738, _AdditionalLightsShadowmapTexture.SampleCmpLevelZero(S1, float2(mad(fragment_unnamed_1564, fragment_uniform_buffer_5[32u].x, fragment_unnamed_1652), mad(fragment_unnamed_1565, fragment_uniform_buffer_5[32u].y, fragment_unnamed_1656)), fragment_unnamed_1242).xxxx.x, mad(fragment_unnamed_1736, _AdditionalLightsShadowmapTexture.SampleCmpLevelZero(S1, float2(mad(fragment_unnamed_1564, fragment_uniform_buffer_5[32u].x, fragment_unnamed_1650), mad(fragment_unnamed_1565, fragment_uniform_buffer_5[32u].y, fragment_unnamed_1656)), fragment_unnamed_1242).xxxx.x, fragment_unnamed_1761)))))); float fragment_unnamed_1817 = mad(fragment_unnamed_1748, _AdditionalLightsShadowmapTexture.SampleCmpLevelZero(S1, float2(mad(fragment_unnamed_1564, fragment_uniform_buffer_5[32u].x, fragment_unnamed_1650), mad(fragment_unnamed_1565, fragment_uniform_buffer_5[32u].y, fragment_unnamed_1657)), fragment_unnamed_1242).xxxx.x, mad(fragment_unnamed_1747, _AdditionalLightsShadowmapTexture.SampleCmpLevelZero(S1, float2(mad(fragment_unnamed_1564, fragment_uniform_buffer_5[32u].x, fragment_unnamed_1649), mad(fragment_unnamed_1565, fragment_uniform_buffer_5[32u].y, fragment_unnamed_1659)), fragment_unnamed_1242).xxxx.x, mad(fragment_unnamed_1746, _AdditionalLightsShadowmapTexture.SampleCmpLevelZero(S1, float2(mad(fragment_unnamed_1564, fragment_uniform_buffer_5[32u].x, fragment_unnamed_1652), mad(fragment_unnamed_1565, fragment_uniform_buffer_5[32u].y, fragment_unnamed_1659)), fragment_unnamed_1242).xxxx.x, mad(fragment_unnamed_1745, _AdditionalLightsShadowmapTexture.SampleCmpLevelZero(S1, float2(mad(fragment_unnamed_1564, fragment_uniform_buffer_5[32u].x, fragment_unnamed_1651), mad(fragment_unnamed_1565, fragment_uniform_buffer_5[32u].y, fragment_unnamed_1659)), fragment_unnamed_1242).xxxx.x, mad(fragment_unnamed_1744, _AdditionalLightsShadowmapTexture.SampleCmpLevelZero(S1, float2(mad(fragment_unnamed_1564, fragment_uniform_buffer_5[32u].x, fragment_unnamed_1650), mad(fragment_unnamed_1565, fragment_uniform_buffer_5[32u].y, fragment_unnamed_1659)), fragment_unnamed_1242).xxxx.x, mad(fragment_unnamed_1743, _AdditionalLightsShadowmapTexture.SampleCmpLevelZero(S1, float2(mad(fragment_unnamed_1564, fragment_uniform_buffer_5[32u].x, fragment_unnamed_1649), mad(fragment_unnamed_1565, fragment_uniform_buffer_5[32u].y, fragment_unnamed_1658)), fragment_unnamed_1242).xxxx.x, fragment_unnamed_1787)))))); fragment_unnamed_1373 = mad(fragment_unnamed_1751, _AdditionalLightsShadowmapTexture.SampleCmpLevelZero(S1, float2(mad(fragment_unnamed_1564, fragment_uniform_buffer_5[32u].x, fragment_unnamed_1649), mad(fragment_unnamed_1565, fragment_uniform_buffer_5[32u].y, fragment_unnamed_1657)), fragment_unnamed_1242).xxxx.x, mad(fragment_unnamed_1750, _AdditionalLightsShadowmapTexture.SampleCmpLevelZero(S1, float2(mad(fragment_unnamed_1564, fragment_uniform_buffer_5[32u].x, fragment_unnamed_1652), mad(fragment_unnamed_1565, fragment_uniform_buffer_5[32u].y, fragment_unnamed_1657)), fragment_unnamed_1242).xxxx.x, mad(fragment_unnamed_1749, _AdditionalLightsShadowmapTexture.SampleCmpLevelZero(S1, float2(mad(fragment_unnamed_1564, fragment_uniform_buffer_5[32u].x, fragment_unnamed_1651), mad(fragment_unnamed_1565, fragment_uniform_buffer_5[32u].y, fragment_unnamed_1657)), fragment_unnamed_1242).xxxx.x, fragment_unnamed_1817))); } fragment_unnamed_1353 = fragment_unnamed_1373; } fragment_unnamed_1352 = fragment_unnamed_1353; } else { fragment_unnamed_1352 = _AdditionalLightsShadowmapTexture.SampleCmpLevelZero(S1, float2(fragment_unnamed_1240, fragment_unnamed_1241), fragment_unnamed_1242).xxxx.x; } precise float fragment_unnamed_1358 = (-0.0f) - fragment_uniform_buffer_5[fragment_unnamed_1073 + 33u].x; precise float fragment_unnamed_1359 = 1.0f + fragment_unnamed_1358; frontier_phi_17_pred = asfloat(((((0.0f >= fragment_unnamed_1242) ? 4294967295u : 0u) | ((fragment_unnamed_1242 >= 1.0f) ? 4294967295u : 0u)) != 0u) ? 1065353216u : asuint(mad(fragment_unnamed_1352, fragment_uniform_buffer_5[fragment_unnamed_1073 + 33u].x, fragment_unnamed_1359))); } else { frontier_phi_17_pred = asfloat(1065353216u); } fragment_unnamed_1248 = frontier_phi_17_pred; } precise float fragment_unnamed_1032 = fragment_unnamed_1019 + mad(fragment_unnamed_265, fragment_unnamed_108, asfloat(fragment_unnamed_451 ? asuint(fragment_unnamed_448) : 0u)); precise float fragment_unnamed_1033 = fragment_unnamed_1021 + mad(fragment_unnamed_266, fragment_unnamed_109, asfloat(fragment_unnamed_451 ? asuint(fragment_unnamed_449) : 0u)); precise float fragment_unnamed_1034 = fragment_unnamed_1023 + mad(fragment_unnamed_267, fragment_unnamed_110, asfloat(fragment_unnamed_451 ? asuint(fragment_unnamed_450) : 0u)); fragment_output_0.x = fragment_unnamed_1032; fragment_output_0.y = fragment_unnamed_1033; fragment_output_0.z = fragment_unnamed_1034; fragment_output_0.w = fragment_unnamed_116 ? fragment_unnamed_149 : 1.0f; discard_exit(); } Fragment_Stage_Output frag(Fragment_Stage_Input stage_input) { fragment_uniform_buffer_0[4] = float4(_GlobalMipBias[0], _GlobalMipBias[1], fragment_uniform_buffer_0[4][2], fragment_uniform_buffer_0[4][3]); fragment_uniform_buffer_0[4] = float4(fragment_uniform_buffer_0[4][0], fragment_uniform_buffer_0[4][1], _AlphaToMaskAvailable, fragment_uniform_buffer_0[4][3]); fragment_uniform_buffer_0[5] = float4(_MainLightPosition[0], _MainLightPosition[1], _MainLightPosition[2], _MainLightPosition[3]); fragment_uniform_buffer_0[6] = float4(_MainLightColor[0], _MainLightColor[1], _MainLightColor[2], _MainLightColor[3]); fragment_uniform_buffer_0[8] = float4(asfloat(_MainLightLayerMask), fragment_uniform_buffer_0[8][1], fragment_uniform_buffer_0[8][2], fragment_uniform_buffer_0[8][3]); fragment_uniform_buffer_0[10] = float4(_AdditionalLightsCount[0], _AdditionalLightsCount[1], _AdditionalLightsCount[2], _AdditionalLightsCount[3]); fragment_uniform_buffer_1[0] = float4(_AdditionalLightsPosition[0][0], _AdditionalLightsPosition[0][1], _AdditionalLightsPosition[0][2], _AdditionalLightsPosition[0][3]); fragment_uniform_buffer_1[1] = float4(_AdditionalLightsPosition[1][0], _AdditionalLightsPosition[1][1], _AdditionalLightsPosition[1][2], _AdditionalLightsPosition[1][3]); fragment_uniform_buffer_1[2] = float4(_AdditionalLightsPosition[2][0], _AdditionalLightsPosition[2][1], _AdditionalLightsPosition[2][2], _AdditionalLightsPosition[2][3]); fragment_uniform_buffer_1[3] = float4(_AdditionalLightsPosition[3][0], _AdditionalLightsPosition[3][1], _AdditionalLightsPosition[3][2], _AdditionalLightsPosition[3][3]); fragment_uniform_buffer_1[4] = float4(_AdditionalLightsPosition[4][0], _AdditionalLightsPosition[4][1], _AdditionalLightsPosition[4][2], _AdditionalLightsPosition[4][3]); fragment_uniform_buffer_1[5] = float4(_AdditionalLightsPosition[5][0], _AdditionalLightsPosition[5][1], _AdditionalLightsPosition[5][2], _AdditionalLightsPosition[5][3]); fragment_uniform_buffer_1[6] = float4(_AdditionalLightsPosition[6][0], _AdditionalLightsPosition[6][1], _AdditionalLightsPosition[6][2], _AdditionalLightsPosition[6][3]); fragment_uniform_buffer_1[7] = float4(_AdditionalLightsPosition[7][0], _AdditionalLightsPosition[7][1], _AdditionalLightsPosition[7][2], _AdditionalLightsPosition[7][3]); fragment_uniform_buffer_1[8] = float4(_AdditionalLightsPosition[8][0], _AdditionalLightsPosition[8][1], _AdditionalLightsPosition[8][2], _AdditionalLightsPosition[8][3]); fragment_uniform_buffer_1[9] = float4(_AdditionalLightsPosition[9][0], _AdditionalLightsPosition[9][1], _AdditionalLightsPosition[9][2], _AdditionalLightsPosition[9][3]); fragment_uniform_buffer_1[10] = float4(_AdditionalLightsPosition[10][0], _AdditionalLightsPosition[10][1], _AdditionalLightsPosition[10][2], _AdditionalLightsPosition[10][3]); fragment_uniform_buffer_1[11] = float4(_AdditionalLightsPosition[11][0], _AdditionalLightsPosition[11][1], _AdditionalLightsPosition[11][2], _AdditionalLightsPosition[11][3]); fragment_uniform_buffer_1[12] = float4(_AdditionalLightsPosition[12][0], _AdditionalLightsPosition[12][1], _AdditionalLightsPosition[12][2], _AdditionalLightsPosition[12][3]); fragment_uniform_buffer_1[13] = float4(_AdditionalLightsPosition[13][0], _AdditionalLightsPosition[13][1], _AdditionalLightsPosition[13][2], _AdditionalLightsPosition[13][3]); fragment_uniform_buffer_1[14] = float4(_AdditionalLightsPosition[14][0], _AdditionalLightsPosition[14][1], _AdditionalLightsPosition[14][2], _AdditionalLightsPosition[14][3]); fragment_uniform_buffer_1[15] = float4(_AdditionalLightsPosition[15][0], _AdditionalLightsPosition[15][1], _AdditionalLightsPosition[15][2], _AdditionalLightsPosition[15][3]); fragment_uniform_buffer_1[16] = float4(_AdditionalLightsPosition[16][0], _AdditionalLightsPosition[16][1], _AdditionalLightsPosition[16][2], _AdditionalLightsPosition[16][3]); fragment_uniform_buffer_1[17] = float4(_AdditionalLightsPosition[17][0], _AdditionalLightsPosition[17][1], _AdditionalLightsPosition[17][2], _AdditionalLightsPosition[17][3]); fragment_uniform_buffer_1[18] = float4(_AdditionalLightsPosition[18][0], _AdditionalLightsPosition[18][1], _AdditionalLightsPosition[18][2], _AdditionalLightsPosition[18][3]); fragment_uniform_buffer_1[19] = float4(_AdditionalLightsPosition[19][0], _AdditionalLightsPosition[19][1], _AdditionalLightsPosition[19][2], _AdditionalLightsPosition[19][3]); fragment_uniform_buffer_1[20] = float4(_AdditionalLightsPosition[20][0], _AdditionalLightsPosition[20][1], _AdditionalLightsPosition[20][2], _AdditionalLightsPosition[20][3]); fragment_uniform_buffer_1[21] = float4(_AdditionalLightsPosition[21][0], _AdditionalLightsPosition[21][1], _AdditionalLightsPosition[21][2], _AdditionalLightsPosition[21][3]); fragment_uniform_buffer_1[22] = float4(_AdditionalLightsPosition[22][0], _AdditionalLightsPosition[22][1], _AdditionalLightsPosition[22][2], _AdditionalLightsPosition[22][3]); fragment_uniform_buffer_1[23] = float4(_AdditionalLightsPosition[23][0], _AdditionalLightsPosition[23][1], _AdditionalLightsPosition[23][2], _AdditionalLightsPosition[23][3]); fragment_uniform_buffer_1[24] = float4(_AdditionalLightsPosition[24][0], _AdditionalLightsPosition[24][1], _AdditionalLightsPosition[24][2], _AdditionalLightsPosition[24][3]); fragment_uniform_buffer_1[25] = float4(_AdditionalLightsPosition[25][0], _AdditionalLightsPosition[25][1], _AdditionalLightsPosition[25][2], _AdditionalLightsPosition[25][3]); fragment_uniform_buffer_1[26] = float4(_AdditionalLightsPosition[26][0], _AdditionalLightsPosition[26][1], _AdditionalLightsPosition[26][2], _AdditionalLightsPosition[26][3]); fragment_uniform_buffer_1[27] = float4(_AdditionalLightsPosition[27][0], _AdditionalLightsPosition[27][1], _AdditionalLightsPosition[27][2], _AdditionalLightsPosition[27][3]); fragment_uniform_buffer_1[28] = float4(_AdditionalLightsPosition[28][0], _AdditionalLightsPosition[28][1], _AdditionalLightsPosition[28][2], _AdditionalLightsPosition[28][3]); fragment_uniform_buffer_1[29] = float4(_AdditionalLightsPosition[29][0], _AdditionalLightsPosition[29][1], _AdditionalLightsPosition[29][2], _AdditionalLightsPosition[29][3]); fragment_uniform_buffer_1[30] = float4(_AdditionalLightsPosition[30][0], _AdditionalLightsPosition[30][1], _AdditionalLightsPosition[30][2], _AdditionalLightsPosition[30][3]); fragment_uniform_buffer_1[31] = float4(_AdditionalLightsPosition[31][0], _AdditionalLightsPosition[31][1], _AdditionalLightsPosition[31][2], _AdditionalLightsPosition[31][3]); fragment_uniform_buffer_1[32] = float4(_AdditionalLightsPosition[32][0], _AdditionalLightsPosition[32][1], _AdditionalLightsPosition[32][2], _AdditionalLightsPosition[32][3]); fragment_uniform_buffer_1[33] = float4(_AdditionalLightsPosition[33][0], _AdditionalLightsPosition[33][1], _AdditionalLightsPosition[33][2], _AdditionalLightsPosition[33][3]); fragment_uniform_buffer_1[34] = float4(_AdditionalLightsPosition[34][0], _AdditionalLightsPosition[34][1], _AdditionalLightsPosition[34][2], _AdditionalLightsPosition[34][3]); fragment_uniform_buffer_1[35] = float4(_AdditionalLightsPosition[35][0], _AdditionalLightsPosition[35][1], _AdditionalLightsPosition[35][2], _AdditionalLightsPosition[35][3]); fragment_uniform_buffer_1[36] = float4(_AdditionalLightsPosition[36][0], _AdditionalLightsPosition[36][1], _AdditionalLightsPosition[36][2], _AdditionalLightsPosition[36][3]); fragment_uniform_buffer_1[37] = float4(_AdditionalLightsPosition[37][0], _AdditionalLightsPosition[37][1], _AdditionalLightsPosition[37][2], _AdditionalLightsPosition[37][3]); fragment_uniform_buffer_1[38] = float4(_AdditionalLightsPosition[38][0], _AdditionalLightsPosition[38][1], _AdditionalLightsPosition[38][2], _AdditionalLightsPosition[38][3]); fragment_uniform_buffer_1[39] = float4(_AdditionalLightsPosition[39][0], _AdditionalLightsPosition[39][1], _AdditionalLightsPosition[39][2], _AdditionalLightsPosition[39][3]); fragment_uniform_buffer_1[40] = float4(_AdditionalLightsPosition[40][0], _AdditionalLightsPosition[40][1], _AdditionalLightsPosition[40][2], _AdditionalLightsPosition[40][3]); fragment_uniform_buffer_1[41] = float4(_AdditionalLightsPosition[41][0], _AdditionalLightsPosition[41][1], _AdditionalLightsPosition[41][2], _AdditionalLightsPosition[41][3]); fragment_uniform_buffer_1[42] = float4(_AdditionalLightsPosition[42][0], _AdditionalLightsPosition[42][1], _AdditionalLightsPosition[42][2], _AdditionalLightsPosition[42][3]); fragment_uniform_buffer_1[43] = float4(_AdditionalLightsPosition[43][0], _AdditionalLightsPosition[43][1], _AdditionalLightsPosition[43][2], _AdditionalLightsPosition[43][3]); fragment_uniform_buffer_1[44] = float4(_AdditionalLightsPosition[44][0], _AdditionalLightsPosition[44][1], _AdditionalLightsPosition[44][2], _AdditionalLightsPosition[44][3]); fragment_uniform_buffer_1[45] = float4(_AdditionalLightsPosition[45][0], _AdditionalLightsPosition[45][1], _AdditionalLightsPosition[45][2], _AdditionalLightsPosition[45][3]); fragment_uniform_buffer_1[46] = float4(_AdditionalLightsPosition[46][0], _AdditionalLightsPosition[46][1], _AdditionalLightsPosition[46][2], _AdditionalLightsPosition[46][3]); fragment_uniform_buffer_1[47] = float4(_AdditionalLightsPosition[47][0], _AdditionalLightsPosition[47][1], _AdditionalLightsPosition[47][2], _AdditionalLightsPosition[47][3]); fragment_uniform_buffer_1[48] = float4(_AdditionalLightsPosition[48][0], _AdditionalLightsPosition[48][1], _AdditionalLightsPosition[48][2], _AdditionalLightsPosition[48][3]); fragment_uniform_buffer_1[49] = float4(_AdditionalLightsPosition[49][0], _AdditionalLightsPosition[49][1], _AdditionalLightsPosition[49][2], _AdditionalLightsPosition[49][3]); fragment_uniform_buffer_1[50] = float4(_AdditionalLightsPosition[50][0], _AdditionalLightsPosition[50][1], _AdditionalLightsPosition[50][2], _AdditionalLightsPosition[50][3]); fragment_uniform_buffer_1[51] = float4(_AdditionalLightsPosition[51][0], _AdditionalLightsPosition[51][1], _AdditionalLightsPosition[51][2], _AdditionalLightsPosition[51][3]); fragment_uniform_buffer_1[52] = float4(_AdditionalLightsPosition[52][0], _AdditionalLightsPosition[52][1], _AdditionalLightsPosition[52][2], _AdditionalLightsPosition[52][3]); fragment_uniform_buffer_1[53] = float4(_AdditionalLightsPosition[53][0], _AdditionalLightsPosition[53][1], _AdditionalLightsPosition[53][2], _AdditionalLightsPosition[53][3]); fragment_uniform_buffer_1[54] = float4(_AdditionalLightsPosition[54][0], _AdditionalLightsPosition[54][1], _AdditionalLightsPosition[54][2], _AdditionalLightsPosition[54][3]); fragment_uniform_buffer_1[55] = float4(_AdditionalLightsPosition[55][0], _AdditionalLightsPosition[55][1], _AdditionalLightsPosition[55][2], _AdditionalLightsPosition[55][3]); fragment_uniform_buffer_1[56] = float4(_AdditionalLightsPosition[56][0], _AdditionalLightsPosition[56][1], _AdditionalLightsPosition[56][2], _AdditionalLightsPosition[56][3]); fragment_uniform_buffer_1[57] = float4(_AdditionalLightsPosition[57][0], _AdditionalLightsPosition[57][1], _AdditionalLightsPosition[57][2], _AdditionalLightsPosition[57][3]); fragment_uniform_buffer_1[58] = float4(_AdditionalLightsPosition[58][0], _AdditionalLightsPosition[58][1], _AdditionalLightsPosition[58][2], _AdditionalLightsPosition[58][3]); fragment_uniform_buffer_1[59] = float4(_AdditionalLightsPosition[59][0], _AdditionalLightsPosition[59][1], _AdditionalLightsPosition[59][2], _AdditionalLightsPosition[59][3]); fragment_uniform_buffer_1[60] = float4(_AdditionalLightsPosition[60][0], _AdditionalLightsPosition[60][1], _AdditionalLightsPosition[60][2], _AdditionalLightsPosition[60][3]); fragment_uniform_buffer_1[61] = float4(_AdditionalLightsPosition[61][0], _AdditionalLightsPosition[61][1], _AdditionalLightsPosition[61][2], _AdditionalLightsPosition[61][3]); fragment_uniform_buffer_1[62] = float4(_AdditionalLightsPosition[62][0], _AdditionalLightsPosition[62][1], _AdditionalLightsPosition[62][2], _AdditionalLightsPosition[62][3]); fragment_uniform_buffer_1[63] = float4(_AdditionalLightsPosition[63][0], _AdditionalLightsPosition[63][1], _AdditionalLightsPosition[63][2], _AdditionalLightsPosition[63][3]); fragment_uniform_buffer_1[64] = float4(_AdditionalLightsPosition[64][0], _AdditionalLightsPosition[64][1], _AdditionalLightsPosition[64][2], _AdditionalLightsPosition[64][3]); fragment_uniform_buffer_1[65] = float4(_AdditionalLightsPosition[65][0], _AdditionalLightsPosition[65][1], _AdditionalLightsPosition[65][2], _AdditionalLightsPosition[65][3]); fragment_uniform_buffer_1[66] = float4(_AdditionalLightsPosition[66][0], _AdditionalLightsPosition[66][1], _AdditionalLightsPosition[66][2], _AdditionalLightsPosition[66][3]); fragment_uniform_buffer_1[67] = float4(_AdditionalLightsPosition[67][0], _AdditionalLightsPosition[67][1], _AdditionalLightsPosition[67][2], _AdditionalLightsPosition[67][3]); fragment_uniform_buffer_1[68] = float4(_AdditionalLightsPosition[68][0], _AdditionalLightsPosition[68][1], _AdditionalLightsPosition[68][2], _AdditionalLightsPosition[68][3]); fragment_uniform_buffer_1[69] = float4(_AdditionalLightsPosition[69][0], _AdditionalLightsPosition[69][1], _AdditionalLightsPosition[69][2], _AdditionalLightsPosition[69][3]); fragment_uniform_buffer_1[70] = float4(_AdditionalLightsPosition[70][0], _AdditionalLightsPosition[70][1], _AdditionalLightsPosition[70][2], _AdditionalLightsPosition[70][3]); fragment_uniform_buffer_1[71] = float4(_AdditionalLightsPosition[71][0], _AdditionalLightsPosition[71][1], _AdditionalLightsPosition[71][2], _AdditionalLightsPosition[71][3]); fragment_uniform_buffer_1[72] = float4(_AdditionalLightsPosition[72][0], _AdditionalLightsPosition[72][1], _AdditionalLightsPosition[72][2], _AdditionalLightsPosition[72][3]); fragment_uniform_buffer_1[73] = float4(_AdditionalLightsPosition[73][0], _AdditionalLightsPosition[73][1], _AdditionalLightsPosition[73][2], _AdditionalLightsPosition[73][3]); fragment_uniform_buffer_1[74] = float4(_AdditionalLightsPosition[74][0], _AdditionalLightsPosition[74][1], _AdditionalLightsPosition[74][2], _AdditionalLightsPosition[74][3]); fragment_uniform_buffer_1[75] = float4(_AdditionalLightsPosition[75][0], _AdditionalLightsPosition[75][1], _AdditionalLightsPosition[75][2], _AdditionalLightsPosition[75][3]); fragment_uniform_buffer_1[76] = float4(_AdditionalLightsPosition[76][0], _AdditionalLightsPosition[76][1], _AdditionalLightsPosition[76][2], _AdditionalLightsPosition[76][3]); fragment_uniform_buffer_1[77] = float4(_AdditionalLightsPosition[77][0], _AdditionalLightsPosition[77][1], _AdditionalLightsPosition[77][2], _AdditionalLightsPosition[77][3]); fragment_uniform_buffer_1[78] = float4(_AdditionalLightsPosition[78][0], _AdditionalLightsPosition[78][1], _AdditionalLightsPosition[78][2], _AdditionalLightsPosition[78][3]); fragment_uniform_buffer_1[79] = float4(_AdditionalLightsPosition[79][0], _AdditionalLightsPosition[79][1], _AdditionalLightsPosition[79][2], _AdditionalLightsPosition[79][3]); fragment_uniform_buffer_1[80] = float4(_AdditionalLightsPosition[80][0], _AdditionalLightsPosition[80][1], _AdditionalLightsPosition[80][2], _AdditionalLightsPosition[80][3]); fragment_uniform_buffer_1[81] = float4(_AdditionalLightsPosition[81][0], _AdditionalLightsPosition[81][1], _AdditionalLightsPosition[81][2], _AdditionalLightsPosition[81][3]); fragment_uniform_buffer_1[82] = float4(_AdditionalLightsPosition[82][0], _AdditionalLightsPosition[82][1], _AdditionalLightsPosition[82][2], _AdditionalLightsPosition[82][3]); fragment_uniform_buffer_1[83] = float4(_AdditionalLightsPosition[83][0], _AdditionalLightsPosition[83][1], _AdditionalLightsPosition[83][2], _AdditionalLightsPosition[83][3]); fragment_uniform_buffer_1[84] = float4(_AdditionalLightsPosition[84][0], _AdditionalLightsPosition[84][1], _AdditionalLightsPosition[84][2], _AdditionalLightsPosition[84][3]); fragment_uniform_buffer_1[85] = float4(_AdditionalLightsPosition[85][0], _AdditionalLightsPosition[85][1], _AdditionalLightsPosition[85][2], _AdditionalLightsPosition[85][3]); fragment_uniform_buffer_1[86] = float4(_AdditionalLightsPosition[86][0], _AdditionalLightsPosition[86][1], _AdditionalLightsPosition[86][2], _AdditionalLightsPosition[86][3]); fragment_uniform_buffer_1[87] = float4(_AdditionalLightsPosition[87][0], _AdditionalLightsPosition[87][1], _AdditionalLightsPosition[87][2], _AdditionalLightsPosition[87][3]); fragment_uniform_buffer_1[88] = float4(_AdditionalLightsPosition[88][0], _AdditionalLightsPosition[88][1], _AdditionalLightsPosition[88][2], _AdditionalLightsPosition[88][3]); fragment_uniform_buffer_1[89] = float4(_AdditionalLightsPosition[89][0], _AdditionalLightsPosition[89][1], _AdditionalLightsPosition[89][2], _AdditionalLightsPosition[89][3]); fragment_uniform_buffer_1[90] = float4(_AdditionalLightsPosition[90][0], _AdditionalLightsPosition[90][1], _AdditionalLightsPosition[90][2], _AdditionalLightsPosition[90][3]); fragment_uniform_buffer_1[91] = float4(_AdditionalLightsPosition[91][0], _AdditionalLightsPosition[91][1], _AdditionalLightsPosition[91][2], _AdditionalLightsPosition[91][3]); fragment_uniform_buffer_1[92] = float4(_AdditionalLightsPosition[92][0], _AdditionalLightsPosition[92][1], _AdditionalLightsPosition[92][2], _AdditionalLightsPosition[92][3]); fragment_uniform_buffer_1[93] = float4(_AdditionalLightsPosition[93][0], _AdditionalLightsPosition[93][1], _AdditionalLightsPosition[93][2], _AdditionalLightsPosition[93][3]); fragment_uniform_buffer_1[94] = float4(_AdditionalLightsPosition[94][0], _AdditionalLightsPosition[94][1], _AdditionalLightsPosition[94][2], _AdditionalLightsPosition[94][3]); fragment_uniform_buffer_1[95] = float4(_AdditionalLightsPosition[95][0], _AdditionalLightsPosition[95][1], _AdditionalLightsPosition[95][2], _AdditionalLightsPosition[95][3]); fragment_uniform_buffer_1[96] = float4(_AdditionalLightsPosition[96][0], _AdditionalLightsPosition[96][1], _AdditionalLightsPosition[96][2], _AdditionalLightsPosition[96][3]); fragment_uniform_buffer_1[97] = float4(_AdditionalLightsPosition[97][0], _AdditionalLightsPosition[97][1], _AdditionalLightsPosition[97][2], _AdditionalLightsPosition[97][3]); fragment_uniform_buffer_1[98] = float4(_AdditionalLightsPosition[98][0], _AdditionalLightsPosition[98][1], _AdditionalLightsPosition[98][2], _AdditionalLightsPosition[98][3]); fragment_uniform_buffer_1[99] = float4(_AdditionalLightsPosition[99][0], _AdditionalLightsPosition[99][1], _AdditionalLightsPosition[99][2], _AdditionalLightsPosition[99][3]); fragment_uniform_buffer_1[100] = float4(_AdditionalLightsPosition[100][0], _AdditionalLightsPosition[100][1], _AdditionalLightsPosition[100][2], _AdditionalLightsPosition[100][3]); fragment_uniform_buffer_1[101] = float4(_AdditionalLightsPosition[101][0], _AdditionalLightsPosition[101][1], _AdditionalLightsPosition[101][2], _AdditionalLightsPosition[101][3]); fragment_uniform_buffer_1[102] = float4(_AdditionalLightsPosition[102][0], _AdditionalLightsPosition[102][1], _AdditionalLightsPosition[102][2], _AdditionalLightsPosition[102][3]); fragment_uniform_buffer_1[103] = float4(_AdditionalLightsPosition[103][0], _AdditionalLightsPosition[103][1], _AdditionalLightsPosition[103][2], _AdditionalLightsPosition[103][3]); fragment_uniform_buffer_1[104] = float4(_AdditionalLightsPosition[104][0], _AdditionalLightsPosition[104][1], _AdditionalLightsPosition[104][2], _AdditionalLightsPosition[104][3]); fragment_uniform_buffer_1[105] = float4(_AdditionalLightsPosition[105][0], _AdditionalLightsPosition[105][1], _AdditionalLightsPosition[105][2], _AdditionalLightsPosition[105][3]); fragment_uniform_buffer_1[106] = float4(_AdditionalLightsPosition[106][0], _AdditionalLightsPosition[106][1], _AdditionalLightsPosition[106][2], _AdditionalLightsPosition[106][3]); fragment_uniform_buffer_1[107] = float4(_AdditionalLightsPosition[107][0], _AdditionalLightsPosition[107][1], _AdditionalLightsPosition[107][2], _AdditionalLightsPosition[107][3]); fragment_uniform_buffer_1[108] = float4(_AdditionalLightsPosition[108][0], _AdditionalLightsPosition[108][1], _AdditionalLightsPosition[108][2], _AdditionalLightsPosition[108][3]); fragment_uniform_buffer_1[109] = float4(_AdditionalLightsPosition[109][0], _AdditionalLightsPosition[109][1], _AdditionalLightsPosition[109][2], _AdditionalLightsPosition[109][3]); fragment_uniform_buffer_1[110] = float4(_AdditionalLightsPosition[110][0], _AdditionalLightsPosition[110][1], _AdditionalLightsPosition[110][2], _AdditionalLightsPosition[110][3]); fragment_uniform_buffer_1[111] = float4(_AdditionalLightsPosition[111][0], _AdditionalLightsPosition[111][1], _AdditionalLightsPosition[111][2], _AdditionalLightsPosition[111][3]); fragment_uniform_buffer_1[112] = float4(_AdditionalLightsPosition[112][0], _AdditionalLightsPosition[112][1], _AdditionalLightsPosition[112][2], _AdditionalLightsPosition[112][3]); fragment_uniform_buffer_1[113] = float4(_AdditionalLightsPosition[113][0], _AdditionalLightsPosition[113][1], _AdditionalLightsPosition[113][2], _AdditionalLightsPosition[113][3]); fragment_uniform_buffer_1[114] = float4(_AdditionalLightsPosition[114][0], _AdditionalLightsPosition[114][1], _AdditionalLightsPosition[114][2], _AdditionalLightsPosition[114][3]); fragment_uniform_buffer_1[115] = float4(_AdditionalLightsPosition[115][0], _AdditionalLightsPosition[115][1], _AdditionalLightsPosition[115][2], _AdditionalLightsPosition[115][3]); fragment_uniform_buffer_1[116] = float4(_AdditionalLightsPosition[116][0], _AdditionalLightsPosition[116][1], _AdditionalLightsPosition[116][2], _AdditionalLightsPosition[116][3]); fragment_uniform_buffer_1[117] = float4(_AdditionalLightsPosition[117][0], _AdditionalLightsPosition[117][1], _AdditionalLightsPosition[117][2], _AdditionalLightsPosition[117][3]); fragment_uniform_buffer_1[118] = float4(_AdditionalLightsPosition[118][0], _AdditionalLightsPosition[118][1], _AdditionalLightsPosition[118][2], _AdditionalLightsPosition[118][3]); fragment_uniform_buffer_1[119] = float4(_AdditionalLightsPosition[119][0], _AdditionalLightsPosition[119][1], _AdditionalLightsPosition[119][2], _AdditionalLightsPosition[119][3]); fragment_uniform_buffer_1[120] = float4(_AdditionalLightsPosition[120][0], _AdditionalLightsPosition[120][1], _AdditionalLightsPosition[120][2], _AdditionalLightsPosition[120][3]); fragment_uniform_buffer_1[121] = float4(_AdditionalLightsPosition[121][0], _AdditionalLightsPosition[121][1], _AdditionalLightsPosition[121][2], _AdditionalLightsPosition[121][3]); fragment_uniform_buffer_1[122] = float4(_AdditionalLightsPosition[122][0], _AdditionalLightsPosition[122][1], _AdditionalLightsPosition[122][2], _AdditionalLightsPosition[122][3]); fragment_uniform_buffer_1[123] = float4(_AdditionalLightsPosition[123][0], _AdditionalLightsPosition[123][1], _AdditionalLightsPosition[123][2], _AdditionalLightsPosition[123][3]); fragment_uniform_buffer_1[124] = float4(_AdditionalLightsPosition[124][0], _AdditionalLightsPosition[124][1], _AdditionalLightsPosition[124][2], _AdditionalLightsPosition[124][3]); fragment_uniform_buffer_1[125] = float4(_AdditionalLightsPosition[125][0], _AdditionalLightsPosition[125][1], _AdditionalLightsPosition[125][2], _AdditionalLightsPosition[125][3]); fragment_uniform_buffer_1[126] = float4(_AdditionalLightsPosition[126][0], _AdditionalLightsPosition[126][1], _AdditionalLightsPosition[126][2], _AdditionalLightsPosition[126][3]); fragment_uniform_buffer_1[127] = float4(_AdditionalLightsPosition[127][0], _AdditionalLightsPosition[127][1], _AdditionalLightsPosition[127][2], _AdditionalLightsPosition[127][3]); fragment_uniform_buffer_1[128] = float4(_AdditionalLightsPosition[128][0], _AdditionalLightsPosition[128][1], _AdditionalLightsPosition[128][2], _AdditionalLightsPosition[128][3]); fragment_uniform_buffer_1[129] = float4(_AdditionalLightsPosition[129][0], _AdditionalLightsPosition[129][1], _AdditionalLightsPosition[129][2], _AdditionalLightsPosition[129][3]); fragment_uniform_buffer_1[130] = float4(_AdditionalLightsPosition[130][0], _AdditionalLightsPosition[130][1], _AdditionalLightsPosition[130][2], _AdditionalLightsPosition[130][3]); fragment_uniform_buffer_1[131] = float4(_AdditionalLightsPosition[131][0], _AdditionalLightsPosition[131][1], _AdditionalLightsPosition[131][2], _AdditionalLightsPosition[131][3]); fragment_uniform_buffer_1[132] = float4(_AdditionalLightsPosition[132][0], _AdditionalLightsPosition[132][1], _AdditionalLightsPosition[132][2], _AdditionalLightsPosition[132][3]); fragment_uniform_buffer_1[133] = float4(_AdditionalLightsPosition[133][0], _AdditionalLightsPosition[133][1], _AdditionalLightsPosition[133][2], _AdditionalLightsPosition[133][3]); fragment_uniform_buffer_1[134] = float4(_AdditionalLightsPosition[134][0], _AdditionalLightsPosition[134][1], _AdditionalLightsPosition[134][2], _AdditionalLightsPosition[134][3]); fragment_uniform_buffer_1[135] = float4(_AdditionalLightsPosition[135][0], _AdditionalLightsPosition[135][1], _AdditionalLightsPosition[135][2], _AdditionalLightsPosition[135][3]); fragment_uniform_buffer_1[136] = float4(_AdditionalLightsPosition[136][0], _AdditionalLightsPosition[136][1], _AdditionalLightsPosition[136][2], _AdditionalLightsPosition[136][3]); fragment_uniform_buffer_1[137] = float4(_AdditionalLightsPosition[137][0], _AdditionalLightsPosition[137][1], _AdditionalLightsPosition[137][2], _AdditionalLightsPosition[137][3]); fragment_uniform_buffer_1[138] = float4(_AdditionalLightsPosition[138][0], _AdditionalLightsPosition[138][1], _AdditionalLightsPosition[138][2], _AdditionalLightsPosition[138][3]); fragment_uniform_buffer_1[139] = float4(_AdditionalLightsPosition[139][0], _AdditionalLightsPosition[139][1], _AdditionalLightsPosition[139][2], _AdditionalLightsPosition[139][3]); fragment_uniform_buffer_1[140] = float4(_AdditionalLightsPosition[140][0], _AdditionalLightsPosition[140][1], _AdditionalLightsPosition[140][2], _AdditionalLightsPosition[140][3]); fragment_uniform_buffer_1[141] = float4(_AdditionalLightsPosition[141][0], _AdditionalLightsPosition[141][1], _AdditionalLightsPosition[141][2], _AdditionalLightsPosition[141][3]); fragment_uniform_buffer_1[142] = float4(_AdditionalLightsPosition[142][0], _AdditionalLightsPosition[142][1], _AdditionalLightsPosition[142][2], _AdditionalLightsPosition[142][3]); fragment_uniform_buffer_1[143] = float4(_AdditionalLightsPosition[143][0], _AdditionalLightsPosition[143][1], _AdditionalLightsPosition[143][2], _AdditionalLightsPosition[143][3]); fragment_uniform_buffer_1[144] = float4(_AdditionalLightsPosition[144][0], _AdditionalLightsPosition[144][1], _AdditionalLightsPosition[144][2], _AdditionalLightsPosition[144][3]); fragment_uniform_buffer_1[145] = float4(_AdditionalLightsPosition[145][0], _AdditionalLightsPosition[145][1], _AdditionalLightsPosition[145][2], _AdditionalLightsPosition[145][3]); fragment_uniform_buffer_1[146] = float4(_AdditionalLightsPosition[146][0], _AdditionalLightsPosition[146][1], _AdditionalLightsPosition[146][2], _AdditionalLightsPosition[146][3]); fragment_uniform_buffer_1[147] = float4(_AdditionalLightsPosition[147][0], _AdditionalLightsPosition[147][1], _AdditionalLightsPosition[147][2], _AdditionalLightsPosition[147][3]); fragment_uniform_buffer_1[148] = float4(_AdditionalLightsPosition[148][0], _AdditionalLightsPosition[148][1], _AdditionalLightsPosition[148][2], _AdditionalLightsPosition[148][3]); fragment_uniform_buffer_1[149] = float4(_AdditionalLightsPosition[149][0], _AdditionalLightsPosition[149][1], _AdditionalLightsPosition[149][2], _AdditionalLightsPosition[149][3]); fragment_uniform_buffer_1[150] = float4(_AdditionalLightsPosition[150][0], _AdditionalLightsPosition[150][1], _AdditionalLightsPosition[150][2], _AdditionalLightsPosition[150][3]); fragment_uniform_buffer_1[151] = float4(_AdditionalLightsPosition[151][0], _AdditionalLightsPosition[151][1], _AdditionalLightsPosition[151][2], _AdditionalLightsPosition[151][3]); fragment_uniform_buffer_1[152] = float4(_AdditionalLightsPosition[152][0], _AdditionalLightsPosition[152][1], _AdditionalLightsPosition[152][2], _AdditionalLightsPosition[152][3]); fragment_uniform_buffer_1[153] = float4(_AdditionalLightsPosition[153][0], _AdditionalLightsPosition[153][1], _AdditionalLightsPosition[153][2], _AdditionalLightsPosition[153][3]); fragment_uniform_buffer_1[154] = float4(_AdditionalLightsPosition[154][0], _AdditionalLightsPosition[154][1], _AdditionalLightsPosition[154][2], _AdditionalLightsPosition[154][3]); fragment_uniform_buffer_1[155] = float4(_AdditionalLightsPosition[155][0], _AdditionalLightsPosition[155][1], _AdditionalLightsPosition[155][2], _AdditionalLightsPosition[155][3]); fragment_uniform_buffer_1[156] = float4(_AdditionalLightsPosition[156][0], _AdditionalLightsPosition[156][1], _AdditionalLightsPosition[156][2], _AdditionalLightsPosition[156][3]); fragment_uniform_buffer_1[157] = float4(_AdditionalLightsPosition[157][0], _AdditionalLightsPosition[157][1], _AdditionalLightsPosition[157][2], _AdditionalLightsPosition[157][3]); fragment_uniform_buffer_1[158] = float4(_AdditionalLightsPosition[158][0], _AdditionalLightsPosition[158][1], _AdditionalLightsPosition[158][2], _AdditionalLightsPosition[158][3]); fragment_uniform_buffer_1[159] = float4(_AdditionalLightsPosition[159][0], _AdditionalLightsPosition[159][1], _AdditionalLightsPosition[159][2], _AdditionalLightsPosition[159][3]); fragment_uniform_buffer_1[160] = float4(_AdditionalLightsPosition[160][0], _AdditionalLightsPosition[160][1], _AdditionalLightsPosition[160][2], _AdditionalLightsPosition[160][3]); fragment_uniform_buffer_1[161] = float4(_AdditionalLightsPosition[161][0], _AdditionalLightsPosition[161][1], _AdditionalLightsPosition[161][2], _AdditionalLightsPosition[161][3]); fragment_uniform_buffer_1[162] = float4(_AdditionalLightsPosition[162][0], _AdditionalLightsPosition[162][1], _AdditionalLightsPosition[162][2], _AdditionalLightsPosition[162][3]); fragment_uniform_buffer_1[163] = float4(_AdditionalLightsPosition[163][0], _AdditionalLightsPosition[163][1], _AdditionalLightsPosition[163][2], _AdditionalLightsPosition[163][3]); fragment_uniform_buffer_1[164] = float4(_AdditionalLightsPosition[164][0], _AdditionalLightsPosition[164][1], _AdditionalLightsPosition[164][2], _AdditionalLightsPosition[164][3]); fragment_uniform_buffer_1[165] = float4(_AdditionalLightsPosition[165][0], _AdditionalLightsPosition[165][1], _AdditionalLightsPosition[165][2], _AdditionalLightsPosition[165][3]); fragment_uniform_buffer_1[166] = float4(_AdditionalLightsPosition[166][0], _AdditionalLightsPosition[166][1], _AdditionalLightsPosition[166][2], _AdditionalLightsPosition[166][3]); fragment_uniform_buffer_1[167] = float4(_AdditionalLightsPosition[167][0], _AdditionalLightsPosition[167][1], _AdditionalLightsPosition[167][2], _AdditionalLightsPosition[167][3]); fragment_uniform_buffer_1[168] = float4(_AdditionalLightsPosition[168][0], _AdditionalLightsPosition[168][1], _AdditionalLightsPosition[168][2], _AdditionalLightsPosition[168][3]); fragment_uniform_buffer_1[169] = float4(_AdditionalLightsPosition[169][0], _AdditionalLightsPosition[169][1], _AdditionalLightsPosition[169][2], _AdditionalLightsPosition[169][3]); fragment_uniform_buffer_1[170] = float4(_AdditionalLightsPosition[170][0], _AdditionalLightsPosition[170][1], _AdditionalLightsPosition[170][2], _AdditionalLightsPosition[170][3]); fragment_uniform_buffer_1[171] = float4(_AdditionalLightsPosition[171][0], _AdditionalLightsPosition[171][1], _AdditionalLightsPosition[171][2], _AdditionalLightsPosition[171][3]); fragment_uniform_buffer_1[172] = float4(_AdditionalLightsPosition[172][0], _AdditionalLightsPosition[172][1], _AdditionalLightsPosition[172][2], _AdditionalLightsPosition[172][3]); fragment_uniform_buffer_1[173] = float4(_AdditionalLightsPosition[173][0], _AdditionalLightsPosition[173][1], _AdditionalLightsPosition[173][2], _AdditionalLightsPosition[173][3]); fragment_uniform_buffer_1[174] = float4(_AdditionalLightsPosition[174][0], _AdditionalLightsPosition[174][1], _AdditionalLightsPosition[174][2], _AdditionalLightsPosition[174][3]); fragment_uniform_buffer_1[175] = float4(_AdditionalLightsPosition[175][0], _AdditionalLightsPosition[175][1], _AdditionalLightsPosition[175][2], _AdditionalLightsPosition[175][3]); fragment_uniform_buffer_1[176] = float4(_AdditionalLightsPosition[176][0], _AdditionalLightsPosition[176][1], _AdditionalLightsPosition[176][2], _AdditionalLightsPosition[176][3]); fragment_uniform_buffer_1[177] = float4(_AdditionalLightsPosition[177][0], _AdditionalLightsPosition[177][1], _AdditionalLightsPosition[177][2], _AdditionalLightsPosition[177][3]); fragment_uniform_buffer_1[178] = float4(_AdditionalLightsPosition[178][0], _AdditionalLightsPosition[178][1], _AdditionalLightsPosition[178][2], _AdditionalLightsPosition[178][3]); fragment_uniform_buffer_1[179] = float4(_AdditionalLightsPosition[179][0], _AdditionalLightsPosition[179][1], _AdditionalLightsPosition[179][2], _AdditionalLightsPosition[179][3]); fragment_uniform_buffer_1[180] = float4(_AdditionalLightsPosition[180][0], _AdditionalLightsPosition[180][1], _AdditionalLightsPosition[180][2], _AdditionalLightsPosition[180][3]); fragment_uniform_buffer_1[181] = float4(_AdditionalLightsPosition[181][0], _AdditionalLightsPosition[181][1], _AdditionalLightsPosition[181][2], _AdditionalLightsPosition[181][3]); fragment_uniform_buffer_1[182] = float4(_AdditionalLightsPosition[182][0], _AdditionalLightsPosition[182][1], _AdditionalLightsPosition[182][2], _AdditionalLightsPosition[182][3]); fragment_uniform_buffer_1[183] = float4(_AdditionalLightsPosition[183][0], _AdditionalLightsPosition[183][1], _AdditionalLightsPosition[183][2], _AdditionalLightsPosition[183][3]); fragment_uniform_buffer_1[184] = float4(_AdditionalLightsPosition[184][0], _AdditionalLightsPosition[184][1], _AdditionalLightsPosition[184][2], _AdditionalLightsPosition[184][3]); fragment_uniform_buffer_1[185] = float4(_AdditionalLightsPosition[185][0], _AdditionalLightsPosition[185][1], _AdditionalLightsPosition[185][2], _AdditionalLightsPosition[185][3]); fragment_uniform_buffer_1[186] = float4(_AdditionalLightsPosition[186][0], _AdditionalLightsPosition[186][1], _AdditionalLightsPosition[186][2], _AdditionalLightsPosition[186][3]); fragment_uniform_buffer_1[187] = float4(_AdditionalLightsPosition[187][0], _AdditionalLightsPosition[187][1], _AdditionalLightsPosition[187][2], _AdditionalLightsPosition[187][3]); fragment_uniform_buffer_1[188] = float4(_AdditionalLightsPosition[188][0], _AdditionalLightsPosition[188][1], _AdditionalLightsPosition[188][2], _AdditionalLightsPosition[188][3]); fragment_uniform_buffer_1[189] = float4(_AdditionalLightsPosition[189][0], _AdditionalLightsPosition[189][1], _AdditionalLightsPosition[189][2], _AdditionalLightsPosition[189][3]); fragment_uniform_buffer_1[190] = float4(_AdditionalLightsPosition[190][0], _AdditionalLightsPosition[190][1], _AdditionalLightsPosition[190][2], _AdditionalLightsPosition[190][3]); fragment_uniform_buffer_1[191] = float4(_AdditionalLightsPosition[191][0], _AdditionalLightsPosition[191][1], _AdditionalLightsPosition[191][2], _AdditionalLightsPosition[191][3]); fragment_uniform_buffer_1[192] = float4(_AdditionalLightsPosition[192][0], _AdditionalLightsPosition[192][1], _AdditionalLightsPosition[192][2], _AdditionalLightsPosition[192][3]); fragment_uniform_buffer_1[193] = float4(_AdditionalLightsPosition[193][0], _AdditionalLightsPosition[193][1], _AdditionalLightsPosition[193][2], _AdditionalLightsPosition[193][3]); fragment_uniform_buffer_1[194] = float4(_AdditionalLightsPosition[194][0], _AdditionalLightsPosition[194][1], _AdditionalLightsPosition[194][2], _AdditionalLightsPosition[194][3]); fragment_uniform_buffer_1[195] = float4(_AdditionalLightsPosition[195][0], _AdditionalLightsPosition[195][1], _AdditionalLightsPosition[195][2], _AdditionalLightsPosition[195][3]); fragment_uniform_buffer_1[196] = float4(_AdditionalLightsPosition[196][0], _AdditionalLightsPosition[196][1], _AdditionalLightsPosition[196][2], _AdditionalLightsPosition[196][3]); fragment_uniform_buffer_1[197] = float4(_AdditionalLightsPosition[197][0], _AdditionalLightsPosition[197][1], _AdditionalLightsPosition[197][2], _AdditionalLightsPosition[197][3]); fragment_uniform_buffer_1[198] = float4(_AdditionalLightsPosition[198][0], _AdditionalLightsPosition[198][1], _AdditionalLightsPosition[198][2], _AdditionalLightsPosition[198][3]); fragment_uniform_buffer_1[199] = float4(_AdditionalLightsPosition[199][0], _AdditionalLightsPosition[199][1], _AdditionalLightsPosition[199][2], _AdditionalLightsPosition[199][3]); fragment_uniform_buffer_1[200] = float4(_AdditionalLightsPosition[200][0], _AdditionalLightsPosition[200][1], _AdditionalLightsPosition[200][2], _AdditionalLightsPosition[200][3]); fragment_uniform_buffer_1[201] = float4(_AdditionalLightsPosition[201][0], _AdditionalLightsPosition[201][1], _AdditionalLightsPosition[201][2], _AdditionalLightsPosition[201][3]); fragment_uniform_buffer_1[202] = float4(_AdditionalLightsPosition[202][0], _AdditionalLightsPosition[202][1], _AdditionalLightsPosition[202][2], _AdditionalLightsPosition[202][3]); fragment_uniform_buffer_1[203] = float4(_AdditionalLightsPosition[203][0], _AdditionalLightsPosition[203][1], _AdditionalLightsPosition[203][2], _AdditionalLightsPosition[203][3]); fragment_uniform_buffer_1[204] = float4(_AdditionalLightsPosition[204][0], _AdditionalLightsPosition[204][1], _AdditionalLightsPosition[204][2], _AdditionalLightsPosition[204][3]); fragment_uniform_buffer_1[205] = float4(_AdditionalLightsPosition[205][0], _AdditionalLightsPosition[205][1], _AdditionalLightsPosition[205][2], _AdditionalLightsPosition[205][3]); fragment_uniform_buffer_1[206] = float4(_AdditionalLightsPosition[206][0], _AdditionalLightsPosition[206][1], _AdditionalLightsPosition[206][2], _AdditionalLightsPosition[206][3]); fragment_uniform_buffer_1[207] = float4(_AdditionalLightsPosition[207][0], _AdditionalLightsPosition[207][1], _AdditionalLightsPosition[207][2], _AdditionalLightsPosition[207][3]); fragment_uniform_buffer_1[208] = float4(_AdditionalLightsPosition[208][0], _AdditionalLightsPosition[208][1], _AdditionalLightsPosition[208][2], _AdditionalLightsPosition[208][3]); fragment_uniform_buffer_1[209] = float4(_AdditionalLightsPosition[209][0], _AdditionalLightsPosition[209][1], _AdditionalLightsPosition[209][2], _AdditionalLightsPosition[209][3]); fragment_uniform_buffer_1[210] = float4(_AdditionalLightsPosition[210][0], _AdditionalLightsPosition[210][1], _AdditionalLightsPosition[210][2], _AdditionalLightsPosition[210][3]); fragment_uniform_buffer_1[211] = float4(_AdditionalLightsPosition[211][0], _AdditionalLightsPosition[211][1], _AdditionalLightsPosition[211][2], _AdditionalLightsPosition[211][3]); fragment_uniform_buffer_1[212] = float4(_AdditionalLightsPosition[212][0], _AdditionalLightsPosition[212][1], _AdditionalLightsPosition[212][2], _AdditionalLightsPosition[212][3]); fragment_uniform_buffer_1[213] = float4(_AdditionalLightsPosition[213][0], _AdditionalLightsPosition[213][1], _AdditionalLightsPosition[213][2], _AdditionalLightsPosition[213][3]); fragment_uniform_buffer_1[214] = float4(_AdditionalLightsPosition[214][0], _AdditionalLightsPosition[214][1], _AdditionalLightsPosition[214][2], _AdditionalLightsPosition[214][3]); fragment_uniform_buffer_1[215] = float4(_AdditionalLightsPosition[215][0], _AdditionalLightsPosition[215][1], _AdditionalLightsPosition[215][2], _AdditionalLightsPosition[215][3]); fragment_uniform_buffer_1[216] = float4(_AdditionalLightsPosition[216][0], _AdditionalLightsPosition[216][1], _AdditionalLightsPosition[216][2], _AdditionalLightsPosition[216][3]); fragment_uniform_buffer_1[217] = float4(_AdditionalLightsPosition[217][0], _AdditionalLightsPosition[217][1], _AdditionalLightsPosition[217][2], _AdditionalLightsPosition[217][3]); fragment_uniform_buffer_1[218] = float4(_AdditionalLightsPosition[218][0], _AdditionalLightsPosition[218][1], _AdditionalLightsPosition[218][2], _AdditionalLightsPosition[218][3]); fragment_uniform_buffer_1[219] = float4(_AdditionalLightsPosition[219][0], _AdditionalLightsPosition[219][1], _AdditionalLightsPosition[219][2], _AdditionalLightsPosition[219][3]); fragment_uniform_buffer_1[220] = float4(_AdditionalLightsPosition[220][0], _AdditionalLightsPosition[220][1], _AdditionalLightsPosition[220][2], _AdditionalLightsPosition[220][3]); fragment_uniform_buffer_1[221] = float4(_AdditionalLightsPosition[221][0], _AdditionalLightsPosition[221][1], _AdditionalLightsPosition[221][2], _AdditionalLightsPosition[221][3]); fragment_uniform_buffer_1[222] = float4(_AdditionalLightsPosition[222][0], _AdditionalLightsPosition[222][1], _AdditionalLightsPosition[222][2], _AdditionalLightsPosition[222][3]); fragment_uniform_buffer_1[223] = float4(_AdditionalLightsPosition[223][0], _AdditionalLightsPosition[223][1], _AdditionalLightsPosition[223][2], _AdditionalLightsPosition[223][3]); fragment_uniform_buffer_1[224] = float4(_AdditionalLightsPosition[224][0], _AdditionalLightsPosition[224][1], _AdditionalLightsPosition[224][2], _AdditionalLightsPosition[224][3]); fragment_uniform_buffer_1[225] = float4(_AdditionalLightsPosition[225][0], _AdditionalLightsPosition[225][1], _AdditionalLightsPosition[225][2], _AdditionalLightsPosition[225][3]); fragment_uniform_buffer_1[226] = float4(_AdditionalLightsPosition[226][0], _AdditionalLightsPosition[226][1], _AdditionalLightsPosition[226][2], _AdditionalLightsPosition[226][3]); fragment_uniform_buffer_1[227] = float4(_AdditionalLightsPosition[227][0], _AdditionalLightsPosition[227][1], _AdditionalLightsPosition[227][2], _AdditionalLightsPosition[227][3]); fragment_uniform_buffer_1[228] = float4(_AdditionalLightsPosition[228][0], _AdditionalLightsPosition[228][1], _AdditionalLightsPosition[228][2], _AdditionalLightsPosition[228][3]); fragment_uniform_buffer_1[229] = float4(_AdditionalLightsPosition[229][0], _AdditionalLightsPosition[229][1], _AdditionalLightsPosition[229][2], _AdditionalLightsPosition[229][3]); fragment_uniform_buffer_1[230] = float4(_AdditionalLightsPosition[230][0], _AdditionalLightsPosition[230][1], _AdditionalLightsPosition[230][2], _AdditionalLightsPosition[230][3]); fragment_uniform_buffer_1[231] = float4(_AdditionalLightsPosition[231][0], _AdditionalLightsPosition[231][1], _AdditionalLightsPosition[231][2], _AdditionalLightsPosition[231][3]); fragment_uniform_buffer_1[232] = float4(_AdditionalLightsPosition[232][0], _AdditionalLightsPosition[232][1], _AdditionalLightsPosition[232][2], _AdditionalLightsPosition[232][3]); fragment_uniform_buffer_1[233] = float4(_AdditionalLightsPosition[233][0], _AdditionalLightsPosition[233][1], _AdditionalLightsPosition[233][2], _AdditionalLightsPosition[233][3]); fragment_uniform_buffer_1[234] = float4(_AdditionalLightsPosition[234][0], _AdditionalLightsPosition[234][1], _AdditionalLightsPosition[234][2], _AdditionalLightsPosition[234][3]); fragment_uniform_buffer_1[235] = float4(_AdditionalLightsPosition[235][0], _AdditionalLightsPosition[235][1], _AdditionalLightsPosition[235][2], _AdditionalLightsPosition[235][3]); fragment_uniform_buffer_1[236] = float4(_AdditionalLightsPosition[236][0], _AdditionalLightsPosition[236][1], _AdditionalLightsPosition[236][2], _AdditionalLightsPosition[236][3]); fragment_uniform_buffer_1[237] = float4(_AdditionalLightsPosition[237][0], _AdditionalLightsPosition[237][1], _AdditionalLightsPosition[237][2], _AdditionalLightsPosition[237][3]); fragment_uniform_buffer_1[238] = float4(_AdditionalLightsPosition[238][0], _AdditionalLightsPosition[238][1], _AdditionalLightsPosition[238][2], _AdditionalLightsPosition[238][3]); fragment_uniform_buffer_1[239] = float4(_AdditionalLightsPosition[239][0], _AdditionalLightsPosition[239][1], _AdditionalLightsPosition[239][2], _AdditionalLightsPosition[239][3]); fragment_uniform_buffer_1[240] = float4(_AdditionalLightsPosition[240][0], _AdditionalLightsPosition[240][1], _AdditionalLightsPosition[240][2], _AdditionalLightsPosition[240][3]); fragment_uniform_buffer_1[241] = float4(_AdditionalLightsPosition[241][0], _AdditionalLightsPosition[241][1], _AdditionalLightsPosition[241][2], _AdditionalLightsPosition[241][3]); fragment_uniform_buffer_1[242] = float4(_AdditionalLightsPosition[242][0], _AdditionalLightsPosition[242][1], _AdditionalLightsPosition[242][2], _AdditionalLightsPosition[242][3]); fragment_uniform_buffer_1[243] = float4(_AdditionalLightsPosition[243][0], _AdditionalLightsPosition[243][1], _AdditionalLightsPosition[243][2], _AdditionalLightsPosition[243][3]); fragment_uniform_buffer_1[244] = float4(_AdditionalLightsPosition[244][0], _AdditionalLightsPosition[244][1], _AdditionalLightsPosition[244][2], _AdditionalLightsPosition[244][3]); fragment_uniform_buffer_1[245] = float4(_AdditionalLightsPosition[245][0], _AdditionalLightsPosition[245][1], _AdditionalLightsPosition[245][2], _AdditionalLightsPosition[245][3]); fragment_uniform_buffer_1[246] = float4(_AdditionalLightsPosition[246][0], _AdditionalLightsPosition[246][1], _AdditionalLightsPosition[246][2], _AdditionalLightsPosition[246][3]); fragment_uniform_buffer_1[247] = float4(_AdditionalLightsPosition[247][0], _AdditionalLightsPosition[247][1], _AdditionalLightsPosition[247][2], _AdditionalLightsPosition[247][3]); fragment_uniform_buffer_1[248] = float4(_AdditionalLightsPosition[248][0], _AdditionalLightsPosition[248][1], _AdditionalLightsPosition[248][2], _AdditionalLightsPosition[248][3]); fragment_uniform_buffer_1[249] = float4(_AdditionalLightsPosition[249][0], _AdditionalLightsPosition[249][1], _AdditionalLightsPosition[249][2], _AdditionalLightsPosition[249][3]); fragment_uniform_buffer_1[250] = float4(_AdditionalLightsPosition[250][0], _AdditionalLightsPosition[250][1], _AdditionalLightsPosition[250][2], _AdditionalLightsPosition[250][3]); fragment_uniform_buffer_1[251] = float4(_AdditionalLightsPosition[251][0], _AdditionalLightsPosition[251][1], _AdditionalLightsPosition[251][2], _AdditionalLightsPosition[251][3]); fragment_uniform_buffer_1[252] = float4(_AdditionalLightsPosition[252][0], _AdditionalLightsPosition[252][1], _AdditionalLightsPosition[252][2], _AdditionalLightsPosition[252][3]); fragment_uniform_buffer_1[253] = float4(_AdditionalLightsPosition[253][0], _AdditionalLightsPosition[253][1], _AdditionalLightsPosition[253][2], _AdditionalLightsPosition[253][3]); fragment_uniform_buffer_1[254] = float4(_AdditionalLightsPosition[254][0], _AdditionalLightsPosition[254][1], _AdditionalLightsPosition[254][2], _AdditionalLightsPosition[254][3]); fragment_uniform_buffer_1[255] = float4(_AdditionalLightsPosition[255][0], _AdditionalLightsPosition[255][1], _AdditionalLightsPosition[255][2], _AdditionalLightsPosition[255][3]); fragment_uniform_buffer_1[256] = float4(_AdditionalLightsColor[0][0], _AdditionalLightsColor[0][1], _AdditionalLightsColor[0][2], _AdditionalLightsColor[0][3]); fragment_uniform_buffer_1[257] = float4(_AdditionalLightsColor[1][0], _AdditionalLightsColor[1][1], _AdditionalLightsColor[1][2], _AdditionalLightsColor[1][3]); fragment_uniform_buffer_1[258] = float4(_AdditionalLightsColor[2][0], _AdditionalLightsColor[2][1], _AdditionalLightsColor[2][2], _AdditionalLightsColor[2][3]); fragment_uniform_buffer_1[259] = float4(_AdditionalLightsColor[3][0], _AdditionalLightsColor[3][1], _AdditionalLightsColor[3][2], _AdditionalLightsColor[3][3]); fragment_uniform_buffer_1[260] = float4(_AdditionalLightsColor[4][0], _AdditionalLightsColor[4][1], _AdditionalLightsColor[4][2], _AdditionalLightsColor[4][3]); fragment_uniform_buffer_1[261] = float4(_AdditionalLightsColor[5][0], _AdditionalLightsColor[5][1], _AdditionalLightsColor[5][2], _AdditionalLightsColor[5][3]); fragment_uniform_buffer_1[262] = float4(_AdditionalLightsColor[6][0], _AdditionalLightsColor[6][1], _AdditionalLightsColor[6][2], _AdditionalLightsColor[6][3]); fragment_uniform_buffer_1[263] = float4(_AdditionalLightsColor[7][0], _AdditionalLightsColor[7][1], _AdditionalLightsColor[7][2], _AdditionalLightsColor[7][3]); fragment_uniform_buffer_1[264] = float4(_AdditionalLightsColor[8][0], _AdditionalLightsColor[8][1], _AdditionalLightsColor[8][2], _AdditionalLightsColor[8][3]); fragment_uniform_buffer_1[265] = float4(_AdditionalLightsColor[9][0], _AdditionalLightsColor[9][1], _AdditionalLightsColor[9][2], _AdditionalLightsColor[9][3]); fragment_uniform_buffer_1[266] = float4(_AdditionalLightsColor[10][0], _AdditionalLightsColor[10][1], _AdditionalLightsColor[10][2], _AdditionalLightsColor[10][3]); fragment_uniform_buffer_1[267] = float4(_AdditionalLightsColor[11][0], _AdditionalLightsColor[11][1], _AdditionalLightsColor[11][2], _AdditionalLightsColor[11][3]); fragment_uniform_buffer_1[268] = float4(_AdditionalLightsColor[12][0], _AdditionalLightsColor[12][1], _AdditionalLightsColor[12][2], _AdditionalLightsColor[12][3]); fragment_uniform_buffer_1[269] = float4(_AdditionalLightsColor[13][0], _AdditionalLightsColor[13][1], _AdditionalLightsColor[13][2], _AdditionalLightsColor[13][3]); fragment_uniform_buffer_1[270] = float4(_AdditionalLightsColor[14][0], _AdditionalLightsColor[14][1], _AdditionalLightsColor[14][2], _AdditionalLightsColor[14][3]); fragment_uniform_buffer_1[271] = float4(_AdditionalLightsColor[15][0], _AdditionalLightsColor[15][1], _AdditionalLightsColor[15][2], _AdditionalLightsColor[15][3]); fragment_uniform_buffer_1[272] = float4(_AdditionalLightsColor[16][0], _AdditionalLightsColor[16][1], _AdditionalLightsColor[16][2], _AdditionalLightsColor[16][3]); fragment_uniform_buffer_1[273] = float4(_AdditionalLightsColor[17][0], _AdditionalLightsColor[17][1], _AdditionalLightsColor[17][2], _AdditionalLightsColor[17][3]); fragment_uniform_buffer_1[274] = float4(_AdditionalLightsColor[18][0], _AdditionalLightsColor[18][1], _AdditionalLightsColor[18][2], _AdditionalLightsColor[18][3]); fragment_uniform_buffer_1[275] = float4(_AdditionalLightsColor[19][0], _AdditionalLightsColor[19][1], _AdditionalLightsColor[19][2], _AdditionalLightsColor[19][3]); fragment_uniform_buffer_1[276] = float4(_AdditionalLightsColor[20][0], _AdditionalLightsColor[20][1], _AdditionalLightsColor[20][2], _AdditionalLightsColor[20][3]); fragment_uniform_buffer_1[277] = float4(_AdditionalLightsColor[21][0], _AdditionalLightsColor[21][1], _AdditionalLightsColor[21][2], _AdditionalLightsColor[21][3]); fragment_uniform_buffer_1[278] = float4(_AdditionalLightsColor[22][0], _AdditionalLightsColor[22][1], _AdditionalLightsColor[22][2], _AdditionalLightsColor[22][3]); fragment_uniform_buffer_1[279] = float4(_AdditionalLightsColor[23][0], _AdditionalLightsColor[23][1], _AdditionalLightsColor[23][2], _AdditionalLightsColor[23][3]); fragment_uniform_buffer_1[280] = float4(_AdditionalLightsColor[24][0], _AdditionalLightsColor[24][1], _AdditionalLightsColor[24][2], _AdditionalLightsColor[24][3]); fragment_uniform_buffer_1[281] = float4(_AdditionalLightsColor[25][0], _AdditionalLightsColor[25][1], _AdditionalLightsColor[25][2], _AdditionalLightsColor[25][3]); fragment_uniform_buffer_1[282] = float4(_AdditionalLightsColor[26][0], _AdditionalLightsColor[26][1], _AdditionalLightsColor[26][2], _AdditionalLightsColor[26][3]); fragment_uniform_buffer_1[283] = float4(_AdditionalLightsColor[27][0], _AdditionalLightsColor[27][1], _AdditionalLightsColor[27][2], _AdditionalLightsColor[27][3]); fragment_uniform_buffer_1[284] = float4(_AdditionalLightsColor[28][0], _AdditionalLightsColor[28][1], _AdditionalLightsColor[28][2], _AdditionalLightsColor[28][3]); fragment_uniform_buffer_1[285] = float4(_AdditionalLightsColor[29][0], _AdditionalLightsColor[29][1], _AdditionalLightsColor[29][2], _AdditionalLightsColor[29][3]); fragment_uniform_buffer_1[286] = float4(_AdditionalLightsColor[30][0], _AdditionalLightsColor[30][1], _AdditionalLightsColor[30][2], _AdditionalLightsColor[30][3]); fragment_uniform_buffer_1[287] = float4(_AdditionalLightsColor[31][0], _AdditionalLightsColor[31][1], _AdditionalLightsColor[31][2], _AdditionalLightsColor[31][3]); fragment_uniform_buffer_1[288] = float4(_AdditionalLightsColor[32][0], _AdditionalLightsColor[32][1], _AdditionalLightsColor[32][2], _AdditionalLightsColor[32][3]); fragment_uniform_buffer_1[289] = float4(_AdditionalLightsColor[33][0], _AdditionalLightsColor[33][1], _AdditionalLightsColor[33][2], _AdditionalLightsColor[33][3]); fragment_uniform_buffer_1[290] = float4(_AdditionalLightsColor[34][0], _AdditionalLightsColor[34][1], _AdditionalLightsColor[34][2], _AdditionalLightsColor[34][3]); fragment_uniform_buffer_1[291] = float4(_AdditionalLightsColor[35][0], _AdditionalLightsColor[35][1], _AdditionalLightsColor[35][2], _AdditionalLightsColor[35][3]); fragment_uniform_buffer_1[292] = float4(_AdditionalLightsColor[36][0], _AdditionalLightsColor[36][1], _AdditionalLightsColor[36][2], _AdditionalLightsColor[36][3]); fragment_uniform_buffer_1[293] = float4(_AdditionalLightsColor[37][0], _AdditionalLightsColor[37][1], _AdditionalLightsColor[37][2], _AdditionalLightsColor[37][3]); fragment_uniform_buffer_1[294] = float4(_AdditionalLightsColor[38][0], _AdditionalLightsColor[38][1], _AdditionalLightsColor[38][2], _AdditionalLightsColor[38][3]); fragment_uniform_buffer_1[295] = float4(_AdditionalLightsColor[39][0], _AdditionalLightsColor[39][1], _AdditionalLightsColor[39][2], _AdditionalLightsColor[39][3]); fragment_uniform_buffer_1[296] = float4(_AdditionalLightsColor[40][0], _AdditionalLightsColor[40][1], _AdditionalLightsColor[40][2], _AdditionalLightsColor[40][3]); fragment_uniform_buffer_1[297] = float4(_AdditionalLightsColor[41][0], _AdditionalLightsColor[41][1], _AdditionalLightsColor[41][2], _AdditionalLightsColor[41][3]); fragment_uniform_buffer_1[298] = float4(_AdditionalLightsColor[42][0], _AdditionalLightsColor[42][1], _AdditionalLightsColor[42][2], _AdditionalLightsColor[42][3]); fragment_uniform_buffer_1[299] = float4(_AdditionalLightsColor[43][0], _AdditionalLightsColor[43][1], _AdditionalLightsColor[43][2], _AdditionalLightsColor[43][3]); fragment_uniform_buffer_1[300] = float4(_AdditionalLightsColor[44][0], _AdditionalLightsColor[44][1], _AdditionalLightsColor[44][2], _AdditionalLightsColor[44][3]); fragment_uniform_buffer_1[301] = float4(_AdditionalLightsColor[45][0], _AdditionalLightsColor[45][1], _AdditionalLightsColor[45][2], _AdditionalLightsColor[45][3]); fragment_uniform_buffer_1[302] = float4(_AdditionalLightsColor[46][0], _AdditionalLightsColor[46][1], _AdditionalLightsColor[46][2], _AdditionalLightsColor[46][3]); fragment_uniform_buffer_1[303] = float4(_AdditionalLightsColor[47][0], _AdditionalLightsColor[47][1], _AdditionalLightsColor[47][2], _AdditionalLightsColor[47][3]); fragment_uniform_buffer_1[304] = float4(_AdditionalLightsColor[48][0], _AdditionalLightsColor[48][1], _AdditionalLightsColor[48][2], _AdditionalLightsColor[48][3]); fragment_uniform_buffer_1[305] = float4(_AdditionalLightsColor[49][0], _AdditionalLightsColor[49][1], _AdditionalLightsColor[49][2], _AdditionalLightsColor[49][3]); fragment_uniform_buffer_1[306] = float4(_AdditionalLightsColor[50][0], _AdditionalLightsColor[50][1], _AdditionalLightsColor[50][2], _AdditionalLightsColor[50][3]); fragment_uniform_buffer_1[307] = float4(_AdditionalLightsColor[51][0], _AdditionalLightsColor[51][1], _AdditionalLightsColor[51][2], _AdditionalLightsColor[51][3]); fragment_uniform_buffer_1[308] = float4(_AdditionalLightsColor[52][0], _AdditionalLightsColor[52][1], _AdditionalLightsColor[52][2], _AdditionalLightsColor[52][3]); fragment_uniform_buffer_1[309] = float4(_AdditionalLightsColor[53][0], _AdditionalLightsColor[53][1], _AdditionalLightsColor[53][2], _AdditionalLightsColor[53][3]); fragment_uniform_buffer_1[310] = float4(_AdditionalLightsColor[54][0], _AdditionalLightsColor[54][1], _AdditionalLightsColor[54][2], _AdditionalLightsColor[54][3]); fragment_uniform_buffer_1[311] = float4(_AdditionalLightsColor[55][0], _AdditionalLightsColor[55][1], _AdditionalLightsColor[55][2], _AdditionalLightsColor[55][3]); fragment_uniform_buffer_1[312] = float4(_AdditionalLightsColor[56][0], _AdditionalLightsColor[56][1], _AdditionalLightsColor[56][2], _AdditionalLightsColor[56][3]); fragment_uniform_buffer_1[313] = float4(_AdditionalLightsColor[57][0], _AdditionalLightsColor[57][1], _AdditionalLightsColor[57][2], _AdditionalLightsColor[57][3]); fragment_uniform_buffer_1[314] = float4(_AdditionalLightsColor[58][0], _AdditionalLightsColor[58][1], _AdditionalLightsColor[58][2], _AdditionalLightsColor[58][3]); fragment_uniform_buffer_1[315] = float4(_AdditionalLightsColor[59][0], _AdditionalLightsColor[59][1], _AdditionalLightsColor[59][2], _AdditionalLightsColor[59][3]); fragment_uniform_buffer_1[316] = float4(_AdditionalLightsColor[60][0], _AdditionalLightsColor[60][1], _AdditionalLightsColor[60][2], _AdditionalLightsColor[60][3]); fragment_uniform_buffer_1[317] = float4(_AdditionalLightsColor[61][0], _AdditionalLightsColor[61][1], _AdditionalLightsColor[61][2], _AdditionalLightsColor[61][3]); fragment_uniform_buffer_1[318] = float4(_AdditionalLightsColor[62][0], _AdditionalLightsColor[62][1], _AdditionalLightsColor[62][2], _AdditionalLightsColor[62][3]); fragment_uniform_buffer_1[319] = float4(_AdditionalLightsColor[63][0], _AdditionalLightsColor[63][1], _AdditionalLightsColor[63][2], _AdditionalLightsColor[63][3]); fragment_uniform_buffer_1[320] = float4(_AdditionalLightsColor[64][0], _AdditionalLightsColor[64][1], _AdditionalLightsColor[64][2], _AdditionalLightsColor[64][3]); fragment_uniform_buffer_1[321] = float4(_AdditionalLightsColor[65][0], _AdditionalLightsColor[65][1], _AdditionalLightsColor[65][2], _AdditionalLightsColor[65][3]); fragment_uniform_buffer_1[322] = float4(_AdditionalLightsColor[66][0], _AdditionalLightsColor[66][1], _AdditionalLightsColor[66][2], _AdditionalLightsColor[66][3]); fragment_uniform_buffer_1[323] = float4(_AdditionalLightsColor[67][0], _AdditionalLightsColor[67][1], _AdditionalLightsColor[67][2], _AdditionalLightsColor[67][3]); fragment_uniform_buffer_1[324] = float4(_AdditionalLightsColor[68][0], _AdditionalLightsColor[68][1], _AdditionalLightsColor[68][2], _AdditionalLightsColor[68][3]); fragment_uniform_buffer_1[325] = float4(_AdditionalLightsColor[69][0], _AdditionalLightsColor[69][1], _AdditionalLightsColor[69][2], _AdditionalLightsColor[69][3]); fragment_uniform_buffer_1[326] = float4(_AdditionalLightsColor[70][0], _AdditionalLightsColor[70][1], _AdditionalLightsColor[70][2], _AdditionalLightsColor[70][3]); fragment_uniform_buffer_1[327] = float4(_AdditionalLightsColor[71][0], _AdditionalLightsColor[71][1], _AdditionalLightsColor[71][2], _AdditionalLightsColor[71][3]); fragment_uniform_buffer_1[328] = float4(_AdditionalLightsColor[72][0], _AdditionalLightsColor[72][1], _AdditionalLightsColor[72][2], _AdditionalLightsColor[72][3]); fragment_uniform_buffer_1[329] = float4(_AdditionalLightsColor[73][0], _AdditionalLightsColor[73][1], _AdditionalLightsColor[73][2], _AdditionalLightsColor[73][3]); fragment_uniform_buffer_1[330] = float4(_AdditionalLightsColor[74][0], _AdditionalLightsColor[74][1], _AdditionalLightsColor[74][2], _AdditionalLightsColor[74][3]); fragment_uniform_buffer_1[331] = float4(_AdditionalLightsColor[75][0], _AdditionalLightsColor[75][1], _AdditionalLightsColor[75][2], _AdditionalLightsColor[75][3]); fragment_uniform_buffer_1[332] = float4(_AdditionalLightsColor[76][0], _AdditionalLightsColor[76][1], _AdditionalLightsColor[76][2], _AdditionalLightsColor[76][3]); fragment_uniform_buffer_1[333] = float4(_AdditionalLightsColor[77][0], _AdditionalLightsColor[77][1], _AdditionalLightsColor[77][2], _AdditionalLightsColor[77][3]); fragment_uniform_buffer_1[334] = float4(_AdditionalLightsColor[78][0], _AdditionalLightsColor[78][1], _AdditionalLightsColor[78][2], _AdditionalLightsColor[78][3]); fragment_uniform_buffer_1[335] = float4(_AdditionalLightsColor[79][0], _AdditionalLightsColor[79][1], _AdditionalLightsColor[79][2], _AdditionalLightsColor[79][3]); fragment_uniform_buffer_1[336] = float4(_AdditionalLightsColor[80][0], _AdditionalLightsColor[80][1], _AdditionalLightsColor[80][2], _AdditionalLightsColor[80][3]); fragment_uniform_buffer_1[337] = float4(_AdditionalLightsColor[81][0], _AdditionalLightsColor[81][1], _AdditionalLightsColor[81][2], _AdditionalLightsColor[81][3]); fragment_uniform_buffer_1[338] = float4(_AdditionalLightsColor[82][0], _AdditionalLightsColor[82][1], _AdditionalLightsColor[82][2], _AdditionalLightsColor[82][3]); fragment_uniform_buffer_1[339] = float4(_AdditionalLightsColor[83][0], _AdditionalLightsColor[83][1], _AdditionalLightsColor[83][2], _AdditionalLightsColor[83][3]); fragment_uniform_buffer_1[340] = float4(_AdditionalLightsColor[84][0], _AdditionalLightsColor[84][1], _AdditionalLightsColor[84][2], _AdditionalLightsColor[84][3]); fragment_uniform_buffer_1[341] = float4(_AdditionalLightsColor[85][0], _AdditionalLightsColor[85][1], _AdditionalLightsColor[85][2], _AdditionalLightsColor[85][3]); fragment_uniform_buffer_1[342] = float4(_AdditionalLightsColor[86][0], _AdditionalLightsColor[86][1], _AdditionalLightsColor[86][2], _AdditionalLightsColor[86][3]); fragment_uniform_buffer_1[343] = float4(_AdditionalLightsColor[87][0], _AdditionalLightsColor[87][1], _AdditionalLightsColor[87][2], _AdditionalLightsColor[87][3]); fragment_uniform_buffer_1[344] = float4(_AdditionalLightsColor[88][0], _AdditionalLightsColor[88][1], _AdditionalLightsColor[88][2], _AdditionalLightsColor[88][3]); fragment_uniform_buffer_1[345] = float4(_AdditionalLightsColor[89][0], _AdditionalLightsColor[89][1], _AdditionalLightsColor[89][2], _AdditionalLightsColor[89][3]); fragment_uniform_buffer_1[346] = float4(_AdditionalLightsColor[90][0], _AdditionalLightsColor[90][1], _AdditionalLightsColor[90][2], _AdditionalLightsColor[90][3]); fragment_uniform_buffer_1[347] = float4(_AdditionalLightsColor[91][0], _AdditionalLightsColor[91][1], _AdditionalLightsColor[91][2], _AdditionalLightsColor[91][3]); fragment_uniform_buffer_1[348] = float4(_AdditionalLightsColor[92][0], _AdditionalLightsColor[92][1], _AdditionalLightsColor[92][2], _AdditionalLightsColor[92][3]); fragment_uniform_buffer_1[349] = float4(_AdditionalLightsColor[93][0], _AdditionalLightsColor[93][1], _AdditionalLightsColor[93][2], _AdditionalLightsColor[93][3]); fragment_uniform_buffer_1[350] = float4(_AdditionalLightsColor[94][0], _AdditionalLightsColor[94][1], _AdditionalLightsColor[94][2], _AdditionalLightsColor[94][3]); fragment_uniform_buffer_1[351] = float4(_AdditionalLightsColor[95][0], _AdditionalLightsColor[95][1], _AdditionalLightsColor[95][2], _AdditionalLightsColor[95][3]); fragment_uniform_buffer_1[352] = float4(_AdditionalLightsColor[96][0], _AdditionalLightsColor[96][1], _AdditionalLightsColor[96][2], _AdditionalLightsColor[96][3]); fragment_uniform_buffer_1[353] = float4(_AdditionalLightsColor[97][0], _AdditionalLightsColor[97][1], _AdditionalLightsColor[97][2], _AdditionalLightsColor[97][3]); fragment_uniform_buffer_1[354] = float4(_AdditionalLightsColor[98][0], _AdditionalLightsColor[98][1], _AdditionalLightsColor[98][2], _AdditionalLightsColor[98][3]); fragment_uniform_buffer_1[355] = float4(_AdditionalLightsColor[99][0], _AdditionalLightsColor[99][1], _AdditionalLightsColor[99][2], _AdditionalLightsColor[99][3]); fragment_uniform_buffer_1[356] = float4(_AdditionalLightsColor[100][0], _AdditionalLightsColor[100][1], _AdditionalLightsColor[100][2], _AdditionalLightsColor[100][3]); fragment_uniform_buffer_1[357] = float4(_AdditionalLightsColor[101][0], _AdditionalLightsColor[101][1], _AdditionalLightsColor[101][2], _AdditionalLightsColor[101][3]); fragment_uniform_buffer_1[358] = float4(_AdditionalLightsColor[102][0], _AdditionalLightsColor[102][1], _AdditionalLightsColor[102][2], _AdditionalLightsColor[102][3]); fragment_uniform_buffer_1[359] = float4(_AdditionalLightsColor[103][0], _AdditionalLightsColor[103][1], _AdditionalLightsColor[103][2], _AdditionalLightsColor[103][3]); fragment_uniform_buffer_1[360] = float4(_AdditionalLightsColor[104][0], _AdditionalLightsColor[104][1], _AdditionalLightsColor[104][2], _AdditionalLightsColor[104][3]); fragment_uniform_buffer_1[361] = float4(_AdditionalLightsColor[105][0], _AdditionalLightsColor[105][1], _AdditionalLightsColor[105][2], _AdditionalLightsColor[105][3]); fragment_uniform_buffer_1[362] = float4(_AdditionalLightsColor[106][0], _AdditionalLightsColor[106][1], _AdditionalLightsColor[106][2], _AdditionalLightsColor[106][3]); fragment_uniform_buffer_1[363] = float4(_AdditionalLightsColor[107][0], _AdditionalLightsColor[107][1], _AdditionalLightsColor[107][2], _AdditionalLightsColor[107][3]); fragment_uniform_buffer_1[364] = float4(_AdditionalLightsColor[108][0], _AdditionalLightsColor[108][1], _AdditionalLightsColor[108][2], _AdditionalLightsColor[108][3]); fragment_uniform_buffer_1[365] = float4(_AdditionalLightsColor[109][0], _AdditionalLightsColor[109][1], _AdditionalLightsColor[109][2], _AdditionalLightsColor[109][3]); fragment_uniform_buffer_1[366] = float4(_AdditionalLightsColor[110][0], _AdditionalLightsColor[110][1], _AdditionalLightsColor[110][2], _AdditionalLightsColor[110][3]); fragment_uniform_buffer_1[367] = float4(_AdditionalLightsColor[111][0], _AdditionalLightsColor[111][1], _AdditionalLightsColor[111][2], _AdditionalLightsColor[111][3]); fragment_uniform_buffer_1[368] = float4(_AdditionalLightsColor[112][0], _AdditionalLightsColor[112][1], _AdditionalLightsColor[112][2], _AdditionalLightsColor[112][3]); fragment_uniform_buffer_1[369] = float4(_AdditionalLightsColor[113][0], _AdditionalLightsColor[113][1], _AdditionalLightsColor[113][2], _AdditionalLightsColor[113][3]); fragment_uniform_buffer_1[370] = float4(_AdditionalLightsColor[114][0], _AdditionalLightsColor[114][1], _AdditionalLightsColor[114][2], _AdditionalLightsColor[114][3]); fragment_uniform_buffer_1[371] = float4(_AdditionalLightsColor[115][0], _AdditionalLightsColor[115][1], _AdditionalLightsColor[115][2], _AdditionalLightsColor[115][3]); fragment_uniform_buffer_1[372] = float4(_AdditionalLightsColor[116][0], _AdditionalLightsColor[116][1], _AdditionalLightsColor[116][2], _AdditionalLightsColor[116][3]); fragment_uniform_buffer_1[373] = float4(_AdditionalLightsColor[117][0], _AdditionalLightsColor[117][1], _AdditionalLightsColor[117][2], _AdditionalLightsColor[117][3]); fragment_uniform_buffer_1[374] = float4(_AdditionalLightsColor[118][0], _AdditionalLightsColor[118][1], _AdditionalLightsColor[118][2], _AdditionalLightsColor[118][3]); fragment_uniform_buffer_1[375] = float4(_AdditionalLightsColor[119][0], _AdditionalLightsColor[119][1], _AdditionalLightsColor[119][2], _AdditionalLightsColor[119][3]); fragment_uniform_buffer_1[376] = float4(_AdditionalLightsColor[120][0], _AdditionalLightsColor[120][1], _AdditionalLightsColor[120][2], _AdditionalLightsColor[120][3]); fragment_uniform_buffer_1[377] = float4(_AdditionalLightsColor[121][0], _AdditionalLightsColor[121][1], _AdditionalLightsColor[121][2], _AdditionalLightsColor[121][3]); fragment_uniform_buffer_1[378] = float4(_AdditionalLightsColor[122][0], _AdditionalLightsColor[122][1], _AdditionalLightsColor[122][2], _AdditionalLightsColor[122][3]); fragment_uniform_buffer_1[379] = float4(_AdditionalLightsColor[123][0], _AdditionalLightsColor[123][1], _AdditionalLightsColor[123][2], _AdditionalLightsColor[123][3]); fragment_uniform_buffer_1[380] = float4(_AdditionalLightsColor[124][0], _AdditionalLightsColor[124][1], _AdditionalLightsColor[124][2], _AdditionalLightsColor[124][3]); fragment_uniform_buffer_1[381] = float4(_AdditionalLightsColor[125][0], _AdditionalLightsColor[125][1], _AdditionalLightsColor[125][2], _AdditionalLightsColor[125][3]); fragment_uniform_buffer_1[382] = float4(_AdditionalLightsColor[126][0], _AdditionalLightsColor[126][1], _AdditionalLightsColor[126][2], _AdditionalLightsColor[126][3]); fragment_uniform_buffer_1[383] = float4(_AdditionalLightsColor[127][0], _AdditionalLightsColor[127][1], _AdditionalLightsColor[127][2], _AdditionalLightsColor[127][3]); fragment_uniform_buffer_1[384] = float4(_AdditionalLightsColor[128][0], _AdditionalLightsColor[128][1], _AdditionalLightsColor[128][2], _AdditionalLightsColor[128][3]); fragment_uniform_buffer_1[385] = float4(_AdditionalLightsColor[129][0], _AdditionalLightsColor[129][1], _AdditionalLightsColor[129][2], _AdditionalLightsColor[129][3]); fragment_uniform_buffer_1[386] = float4(_AdditionalLightsColor[130][0], _AdditionalLightsColor[130][1], _AdditionalLightsColor[130][2], _AdditionalLightsColor[130][3]); fragment_uniform_buffer_1[387] = float4(_AdditionalLightsColor[131][0], _AdditionalLightsColor[131][1], _AdditionalLightsColor[131][2], _AdditionalLightsColor[131][3]); fragment_uniform_buffer_1[388] = float4(_AdditionalLightsColor[132][0], _AdditionalLightsColor[132][1], _AdditionalLightsColor[132][2], _AdditionalLightsColor[132][3]); fragment_uniform_buffer_1[389] = float4(_AdditionalLightsColor[133][0], _AdditionalLightsColor[133][1], _AdditionalLightsColor[133][2], _AdditionalLightsColor[133][3]); fragment_uniform_buffer_1[390] = float4(_AdditionalLightsColor[134][0], _AdditionalLightsColor[134][1], _AdditionalLightsColor[134][2], _AdditionalLightsColor[134][3]); fragment_uniform_buffer_1[391] = float4(_AdditionalLightsColor[135][0], _AdditionalLightsColor[135][1], _AdditionalLightsColor[135][2], _AdditionalLightsColor[135][3]); fragment_uniform_buffer_1[392] = float4(_AdditionalLightsColor[136][0], _AdditionalLightsColor[136][1], _AdditionalLightsColor[136][2], _AdditionalLightsColor[136][3]); fragment_uniform_buffer_1[393] = float4(_AdditionalLightsColor[137][0], _AdditionalLightsColor[137][1], _AdditionalLightsColor[137][2], _AdditionalLightsColor[137][3]); fragment_uniform_buffer_1[394] = float4(_AdditionalLightsColor[138][0], _AdditionalLightsColor[138][1], _AdditionalLightsColor[138][2], _AdditionalLightsColor[138][3]); fragment_uniform_buffer_1[395] = float4(_AdditionalLightsColor[139][0], _AdditionalLightsColor[139][1], _AdditionalLightsColor[139][2], _AdditionalLightsColor[139][3]); fragment_uniform_buffer_1[396] = float4(_AdditionalLightsColor[140][0], _AdditionalLightsColor[140][1], _AdditionalLightsColor[140][2], _AdditionalLightsColor[140][3]); fragment_uniform_buffer_1[397] = float4(_AdditionalLightsColor[141][0], _AdditionalLightsColor[141][1], _AdditionalLightsColor[141][2], _AdditionalLightsColor[141][3]); fragment_uniform_buffer_1[398] = float4(_AdditionalLightsColor[142][0], _AdditionalLightsColor[142][1], _AdditionalLightsColor[142][2], _AdditionalLightsColor[142][3]); fragment_uniform_buffer_1[399] = float4(_AdditionalLightsColor[143][0], _AdditionalLightsColor[143][1], _AdditionalLightsColor[143][2], _AdditionalLightsColor[143][3]); fragment_uniform_buffer_1[400] = float4(_AdditionalLightsColor[144][0], _AdditionalLightsColor[144][1], _AdditionalLightsColor[144][2], _AdditionalLightsColor[144][3]); fragment_uniform_buffer_1[401] = float4(_AdditionalLightsColor[145][0], _AdditionalLightsColor[145][1], _AdditionalLightsColor[145][2], _AdditionalLightsColor[145][3]); fragment_uniform_buffer_1[402] = float4(_AdditionalLightsColor[146][0], _AdditionalLightsColor[146][1], _AdditionalLightsColor[146][2], _AdditionalLightsColor[146][3]); fragment_uniform_buffer_1[403] = float4(_AdditionalLightsColor[147][0], _AdditionalLightsColor[147][1], _AdditionalLightsColor[147][2], _AdditionalLightsColor[147][3]); fragment_uniform_buffer_1[404] = float4(_AdditionalLightsColor[148][0], _AdditionalLightsColor[148][1], _AdditionalLightsColor[148][2], _AdditionalLightsColor[148][3]); fragment_uniform_buffer_1[405] = float4(_AdditionalLightsColor[149][0], _AdditionalLightsColor[149][1], _AdditionalLightsColor[149][2], _AdditionalLightsColor[149][3]); fragment_uniform_buffer_1[406] = float4(_AdditionalLightsColor[150][0], _AdditionalLightsColor[150][1], _AdditionalLightsColor[150][2], _AdditionalLightsColor[150][3]); fragment_uniform_buffer_1[407] = float4(_AdditionalLightsColor[151][0], _AdditionalLightsColor[151][1], _AdditionalLightsColor[151][2], _AdditionalLightsColor[151][3]); fragment_uniform_buffer_1[408] = float4(_AdditionalLightsColor[152][0], _AdditionalLightsColor[152][1], _AdditionalLightsColor[152][2], _AdditionalLightsColor[152][3]); fragment_uniform_buffer_1[409] = float4(_AdditionalLightsColor[153][0], _AdditionalLightsColor[153][1], _AdditionalLightsColor[153][2], _AdditionalLightsColor[153][3]); fragment_uniform_buffer_1[410] = float4(_AdditionalLightsColor[154][0], _AdditionalLightsColor[154][1], _AdditionalLightsColor[154][2], _AdditionalLightsColor[154][3]); fragment_uniform_buffer_1[411] = float4(_AdditionalLightsColor[155][0], _AdditionalLightsColor[155][1], _AdditionalLightsColor[155][2], _AdditionalLightsColor[155][3]); fragment_uniform_buffer_1[412] = float4(_AdditionalLightsColor[156][0], _AdditionalLightsColor[156][1], _AdditionalLightsColor[156][2], _AdditionalLightsColor[156][3]); fragment_uniform_buffer_1[413] = float4(_AdditionalLightsColor[157][0], _AdditionalLightsColor[157][1], _AdditionalLightsColor[157][2], _AdditionalLightsColor[157][3]); fragment_uniform_buffer_1[414] = float4(_AdditionalLightsColor[158][0], _AdditionalLightsColor[158][1], _AdditionalLightsColor[158][2], _AdditionalLightsColor[158][3]); fragment_uniform_buffer_1[415] = float4(_AdditionalLightsColor[159][0], _AdditionalLightsColor[159][1], _AdditionalLightsColor[159][2], _AdditionalLightsColor[159][3]); fragment_uniform_buffer_1[416] = float4(_AdditionalLightsColor[160][0], _AdditionalLightsColor[160][1], _AdditionalLightsColor[160][2], _AdditionalLightsColor[160][3]); fragment_uniform_buffer_1[417] = float4(_AdditionalLightsColor[161][0], _AdditionalLightsColor[161][1], _AdditionalLightsColor[161][2], _AdditionalLightsColor[161][3]); fragment_uniform_buffer_1[418] = float4(_AdditionalLightsColor[162][0], _AdditionalLightsColor[162][1], _AdditionalLightsColor[162][2], _AdditionalLightsColor[162][3]); fragment_uniform_buffer_1[419] = float4(_AdditionalLightsColor[163][0], _AdditionalLightsColor[163][1], _AdditionalLightsColor[163][2], _AdditionalLightsColor[163][3]); fragment_uniform_buffer_1[420] = float4(_AdditionalLightsColor[164][0], _AdditionalLightsColor[164][1], _AdditionalLightsColor[164][2], _AdditionalLightsColor[164][3]); fragment_uniform_buffer_1[421] = float4(_AdditionalLightsColor[165][0], _AdditionalLightsColor[165][1], _AdditionalLightsColor[165][2], _AdditionalLightsColor[165][3]); fragment_uniform_buffer_1[422] = float4(_AdditionalLightsColor[166][0], _AdditionalLightsColor[166][1], _AdditionalLightsColor[166][2], _AdditionalLightsColor[166][3]); fragment_uniform_buffer_1[423] = float4(_AdditionalLightsColor[167][0], _AdditionalLightsColor[167][1], _AdditionalLightsColor[167][2], _AdditionalLightsColor[167][3]); fragment_uniform_buffer_1[424] = float4(_AdditionalLightsColor[168][0], _AdditionalLightsColor[168][1], _AdditionalLightsColor[168][2], _AdditionalLightsColor[168][3]); fragment_uniform_buffer_1[425] = float4(_AdditionalLightsColor[169][0], _AdditionalLightsColor[169][1], _AdditionalLightsColor[169][2], _AdditionalLightsColor[169][3]); fragment_uniform_buffer_1[426] = float4(_AdditionalLightsColor[170][0], _AdditionalLightsColor[170][1], _AdditionalLightsColor[170][2], _AdditionalLightsColor[170][3]); fragment_uniform_buffer_1[427] = float4(_AdditionalLightsColor[171][0], _AdditionalLightsColor[171][1], _AdditionalLightsColor[171][2], _AdditionalLightsColor[171][3]); fragment_uniform_buffer_1[428] = float4(_AdditionalLightsColor[172][0], _AdditionalLightsColor[172][1], _AdditionalLightsColor[172][2], _AdditionalLightsColor[172][3]); fragment_uniform_buffer_1[429] = float4(_AdditionalLightsColor[173][0], _AdditionalLightsColor[173][1], _AdditionalLightsColor[173][2], _AdditionalLightsColor[173][3]); fragment_uniform_buffer_1[430] = float4(_AdditionalLightsColor[174][0], _AdditionalLightsColor[174][1], _AdditionalLightsColor[174][2], _AdditionalLightsColor[174][3]); fragment_uniform_buffer_1[431] = float4(_AdditionalLightsColor[175][0], _AdditionalLightsColor[175][1], _AdditionalLightsColor[175][2], _AdditionalLightsColor[175][3]); fragment_uniform_buffer_1[432] = float4(_AdditionalLightsColor[176][0], _AdditionalLightsColor[176][1], _AdditionalLightsColor[176][2], _AdditionalLightsColor[176][3]); fragment_uniform_buffer_1[433] = float4(_AdditionalLightsColor[177][0], _AdditionalLightsColor[177][1], _AdditionalLightsColor[177][2], _AdditionalLightsColor[177][3]); fragment_uniform_buffer_1[434] = float4(_AdditionalLightsColor[178][0], _AdditionalLightsColor[178][1], _AdditionalLightsColor[178][2], _AdditionalLightsColor[178][3]); fragment_uniform_buffer_1[435] = float4(_AdditionalLightsColor[179][0], _AdditionalLightsColor[179][1], _AdditionalLightsColor[179][2], _AdditionalLightsColor[179][3]); fragment_uniform_buffer_1[436] = float4(_AdditionalLightsColor[180][0], _AdditionalLightsColor[180][1], _AdditionalLightsColor[180][2], _AdditionalLightsColor[180][3]); fragment_uniform_buffer_1[437] = float4(_AdditionalLightsColor[181][0], _AdditionalLightsColor[181][1], _AdditionalLightsColor[181][2], _AdditionalLightsColor[181][3]); fragment_uniform_buffer_1[438] = float4(_AdditionalLightsColor[182][0], _AdditionalLightsColor[182][1], _AdditionalLightsColor[182][2], _AdditionalLightsColor[182][3]); fragment_uniform_buffer_1[439] = float4(_AdditionalLightsColor[183][0], _AdditionalLightsColor[183][1], _AdditionalLightsColor[183][2], _AdditionalLightsColor[183][3]); fragment_uniform_buffer_1[440] = float4(_AdditionalLightsColor[184][0], _AdditionalLightsColor[184][1], _AdditionalLightsColor[184][2], _AdditionalLightsColor[184][3]); fragment_uniform_buffer_1[441] = float4(_AdditionalLightsColor[185][0], _AdditionalLightsColor[185][1], _AdditionalLightsColor[185][2], _AdditionalLightsColor[185][3]); fragment_uniform_buffer_1[442] = float4(_AdditionalLightsColor[186][0], _AdditionalLightsColor[186][1], _AdditionalLightsColor[186][2], _AdditionalLightsColor[186][3]); fragment_uniform_buffer_1[443] = float4(_AdditionalLightsColor[187][0], _AdditionalLightsColor[187][1], _AdditionalLightsColor[187][2], _AdditionalLightsColor[187][3]); fragment_uniform_buffer_1[444] = float4(_AdditionalLightsColor[188][0], _AdditionalLightsColor[188][1], _AdditionalLightsColor[188][2], _AdditionalLightsColor[188][3]); fragment_uniform_buffer_1[445] = float4(_AdditionalLightsColor[189][0], _AdditionalLightsColor[189][1], _AdditionalLightsColor[189][2], _AdditionalLightsColor[189][3]); fragment_uniform_buffer_1[446] = float4(_AdditionalLightsColor[190][0], _AdditionalLightsColor[190][1], _AdditionalLightsColor[190][2], _AdditionalLightsColor[190][3]); fragment_uniform_buffer_1[447] = float4(_AdditionalLightsColor[191][0], _AdditionalLightsColor[191][1], _AdditionalLightsColor[191][2], _AdditionalLightsColor[191][3]); fragment_uniform_buffer_1[448] = float4(_AdditionalLightsColor[192][0], _AdditionalLightsColor[192][1], _AdditionalLightsColor[192][2], _AdditionalLightsColor[192][3]); fragment_uniform_buffer_1[449] = float4(_AdditionalLightsColor[193][0], _AdditionalLightsColor[193][1], _AdditionalLightsColor[193][2], _AdditionalLightsColor[193][3]); fragment_uniform_buffer_1[450] = float4(_AdditionalLightsColor[194][0], _AdditionalLightsColor[194][1], _AdditionalLightsColor[194][2], _AdditionalLightsColor[194][3]); fragment_uniform_buffer_1[451] = float4(_AdditionalLightsColor[195][0], _AdditionalLightsColor[195][1], _AdditionalLightsColor[195][2], _AdditionalLightsColor[195][3]); fragment_uniform_buffer_1[452] = float4(_AdditionalLightsColor[196][0], _AdditionalLightsColor[196][1], _AdditionalLightsColor[196][2], _AdditionalLightsColor[196][3]); fragment_uniform_buffer_1[453] = float4(_AdditionalLightsColor[197][0], _AdditionalLightsColor[197][1], _AdditionalLightsColor[197][2], _AdditionalLightsColor[197][3]); fragment_uniform_buffer_1[454] = float4(_AdditionalLightsColor[198][0], _AdditionalLightsColor[198][1], _AdditionalLightsColor[198][2], _AdditionalLightsColor[198][3]); fragment_uniform_buffer_1[455] = float4(_AdditionalLightsColor[199][0], _AdditionalLightsColor[199][1], _AdditionalLightsColor[199][2], _AdditionalLightsColor[199][3]); fragment_uniform_buffer_1[456] = float4(_AdditionalLightsColor[200][0], _AdditionalLightsColor[200][1], _AdditionalLightsColor[200][2], _AdditionalLightsColor[200][3]); fragment_uniform_buffer_1[457] = float4(_AdditionalLightsColor[201][0], _AdditionalLightsColor[201][1], _AdditionalLightsColor[201][2], _AdditionalLightsColor[201][3]); fragment_uniform_buffer_1[458] = float4(_AdditionalLightsColor[202][0], _AdditionalLightsColor[202][1], _AdditionalLightsColor[202][2], _AdditionalLightsColor[202][3]); fragment_uniform_buffer_1[459] = float4(_AdditionalLightsColor[203][0], _AdditionalLightsColor[203][1], _AdditionalLightsColor[203][2], _AdditionalLightsColor[203][3]); fragment_uniform_buffer_1[460] = float4(_AdditionalLightsColor[204][0], _AdditionalLightsColor[204][1], _AdditionalLightsColor[204][2], _AdditionalLightsColor[204][3]); fragment_uniform_buffer_1[461] = float4(_AdditionalLightsColor[205][0], _AdditionalLightsColor[205][1], _AdditionalLightsColor[205][2], _AdditionalLightsColor[205][3]); fragment_uniform_buffer_1[462] = float4(_AdditionalLightsColor[206][0], _AdditionalLightsColor[206][1], _AdditionalLightsColor[206][2], _AdditionalLightsColor[206][3]); fragment_uniform_buffer_1[463] = float4(_AdditionalLightsColor[207][0], _AdditionalLightsColor[207][1], _AdditionalLightsColor[207][2], _AdditionalLightsColor[207][3]); fragment_uniform_buffer_1[464] = float4(_AdditionalLightsColor[208][0], _AdditionalLightsColor[208][1], _AdditionalLightsColor[208][2], _AdditionalLightsColor[208][3]); fragment_uniform_buffer_1[465] = float4(_AdditionalLightsColor[209][0], _AdditionalLightsColor[209][1], _AdditionalLightsColor[209][2], _AdditionalLightsColor[209][3]); fragment_uniform_buffer_1[466] = float4(_AdditionalLightsColor[210][0], _AdditionalLightsColor[210][1], _AdditionalLightsColor[210][2], _AdditionalLightsColor[210][3]); fragment_uniform_buffer_1[467] = float4(_AdditionalLightsColor[211][0], _AdditionalLightsColor[211][1], _AdditionalLightsColor[211][2], _AdditionalLightsColor[211][3]); fragment_uniform_buffer_1[468] = float4(_AdditionalLightsColor[212][0], _AdditionalLightsColor[212][1], _AdditionalLightsColor[212][2], _AdditionalLightsColor[212][3]); fragment_uniform_buffer_1[469] = float4(_AdditionalLightsColor[213][0], _AdditionalLightsColor[213][1], _AdditionalLightsColor[213][2], _AdditionalLightsColor[213][3]); fragment_uniform_buffer_1[470] = float4(_AdditionalLightsColor[214][0], _AdditionalLightsColor[214][1], _AdditionalLightsColor[214][2], _AdditionalLightsColor[214][3]); fragment_uniform_buffer_1[471] = float4(_AdditionalLightsColor[215][0], _AdditionalLightsColor[215][1], _AdditionalLightsColor[215][2], _AdditionalLightsColor[215][3]); fragment_uniform_buffer_1[472] = float4(_AdditionalLightsColor[216][0], _AdditionalLightsColor[216][1], _AdditionalLightsColor[216][2], _AdditionalLightsColor[216][3]); fragment_uniform_buffer_1[473] = float4(_AdditionalLightsColor[217][0], _AdditionalLightsColor[217][1], _AdditionalLightsColor[217][2], _AdditionalLightsColor[217][3]); fragment_uniform_buffer_1[474] = float4(_AdditionalLightsColor[218][0], _AdditionalLightsColor[218][1], _AdditionalLightsColor[218][2], _AdditionalLightsColor[218][3]); fragment_uniform_buffer_1[475] = float4(_AdditionalLightsColor[219][0], _AdditionalLightsColor[219][1], _AdditionalLightsColor[219][2], _AdditionalLightsColor[219][3]); fragment_uniform_buffer_1[476] = float4(_AdditionalLightsColor[220][0], _AdditionalLightsColor[220][1], _AdditionalLightsColor[220][2], _AdditionalLightsColor[220][3]); fragment_uniform_buffer_1[477] = float4(_AdditionalLightsColor[221][0], _AdditionalLightsColor[221][1], _AdditionalLightsColor[221][2], _AdditionalLightsColor[221][3]); fragment_uniform_buffer_1[478] = float4(_AdditionalLightsColor[222][0], _AdditionalLightsColor[222][1], _AdditionalLightsColor[222][2], _AdditionalLightsColor[222][3]); fragment_uniform_buffer_1[479] = float4(_AdditionalLightsColor[223][0], _AdditionalLightsColor[223][1], _AdditionalLightsColor[223][2], _AdditionalLightsColor[223][3]); fragment_uniform_buffer_1[480] = float4(_AdditionalLightsColor[224][0], _AdditionalLightsColor[224][1], _AdditionalLightsColor[224][2], _AdditionalLightsColor[224][3]); fragment_uniform_buffer_1[481] = float4(_AdditionalLightsColor[225][0], _AdditionalLightsColor[225][1], _AdditionalLightsColor[225][2], _AdditionalLightsColor[225][3]); fragment_uniform_buffer_1[482] = float4(_AdditionalLightsColor[226][0], _AdditionalLightsColor[226][1], _AdditionalLightsColor[226][2], _AdditionalLightsColor[226][3]); fragment_uniform_buffer_1[483] = float4(_AdditionalLightsColor[227][0], _AdditionalLightsColor[227][1], _AdditionalLightsColor[227][2], _AdditionalLightsColor[227][3]); fragment_uniform_buffer_1[484] = float4(_AdditionalLightsColor[228][0], _AdditionalLightsColor[228][1], _AdditionalLightsColor[228][2], _AdditionalLightsColor[228][3]); fragment_uniform_buffer_1[485] = float4(_AdditionalLightsColor[229][0], _AdditionalLightsColor[229][1], _AdditionalLightsColor[229][2], _AdditionalLightsColor[229][3]); fragment_uniform_buffer_1[486] = float4(_AdditionalLightsColor[230][0], _AdditionalLightsColor[230][1], _AdditionalLightsColor[230][2], _AdditionalLightsColor[230][3]); fragment_uniform_buffer_1[487] = float4(_AdditionalLightsColor[231][0], _AdditionalLightsColor[231][1], _AdditionalLightsColor[231][2], _AdditionalLightsColor[231][3]); fragment_uniform_buffer_1[488] = float4(_AdditionalLightsColor[232][0], _AdditionalLightsColor[232][1], _AdditionalLightsColor[232][2], _AdditionalLightsColor[232][3]); fragment_uniform_buffer_1[489] = float4(_AdditionalLightsColor[233][0], _AdditionalLightsColor[233][1], _AdditionalLightsColor[233][2], _AdditionalLightsColor[233][3]); fragment_uniform_buffer_1[490] = float4(_AdditionalLightsColor[234][0], _AdditionalLightsColor[234][1], _AdditionalLightsColor[234][2], _AdditionalLightsColor[234][3]); fragment_uniform_buffer_1[491] = float4(_AdditionalLightsColor[235][0], _AdditionalLightsColor[235][1], _AdditionalLightsColor[235][2], _AdditionalLightsColor[235][3]); fragment_uniform_buffer_1[492] = float4(_AdditionalLightsColor[236][0], _AdditionalLightsColor[236][1], _AdditionalLightsColor[236][2], _AdditionalLightsColor[236][3]); fragment_uniform_buffer_1[493] = float4(_AdditionalLightsColor[237][0], _AdditionalLightsColor[237][1], _AdditionalLightsColor[237][2], _AdditionalLightsColor[237][3]); fragment_uniform_buffer_1[494] = float4(_AdditionalLightsColor[238][0], _AdditionalLightsColor[238][1], _AdditionalLightsColor[238][2], _AdditionalLightsColor[238][3]); fragment_uniform_buffer_1[495] = float4(_AdditionalLightsColor[239][0], _AdditionalLightsColor[239][1], _AdditionalLightsColor[239][2], _AdditionalLightsColor[239][3]); fragment_uniform_buffer_1[496] = float4(_AdditionalLightsColor[240][0], _AdditionalLightsColor[240][1], _AdditionalLightsColor[240][2], _AdditionalLightsColor[240][3]); fragment_uniform_buffer_1[497] = float4(_AdditionalLightsColor[241][0], _AdditionalLightsColor[241][1], _AdditionalLightsColor[241][2], _AdditionalLightsColor[241][3]); fragment_uniform_buffer_1[498] = float4(_AdditionalLightsColor[242][0], _AdditionalLightsColor[242][1], _AdditionalLightsColor[242][2], _AdditionalLightsColor[242][3]); fragment_uniform_buffer_1[499] = float4(_AdditionalLightsColor[243][0], _AdditionalLightsColor[243][1], _AdditionalLightsColor[243][2], _AdditionalLightsColor[243][3]); fragment_uniform_buffer_1[500] = float4(_AdditionalLightsColor[244][0], _AdditionalLightsColor[244][1], _AdditionalLightsColor[244][2], _AdditionalLightsColor[244][3]); fragment_uniform_buffer_1[501] = float4(_AdditionalLightsColor[245][0], _AdditionalLightsColor[245][1], _AdditionalLightsColor[245][2], _AdditionalLightsColor[245][3]); fragment_uniform_buffer_1[502] = float4(_AdditionalLightsColor[246][0], _AdditionalLightsColor[246][1], _AdditionalLightsColor[246][2], _AdditionalLightsColor[246][3]); fragment_uniform_buffer_1[503] = float4(_AdditionalLightsColor[247][0], _AdditionalLightsColor[247][1], _AdditionalLightsColor[247][2], _AdditionalLightsColor[247][3]); fragment_uniform_buffer_1[504] = float4(_AdditionalLightsColor[248][0], _AdditionalLightsColor[248][1], _AdditionalLightsColor[248][2], _AdditionalLightsColor[248][3]); fragment_uniform_buffer_1[505] = float4(_AdditionalLightsColor[249][0], _AdditionalLightsColor[249][1], _AdditionalLightsColor[249][2], _AdditionalLightsColor[249][3]); fragment_uniform_buffer_1[506] = float4(_AdditionalLightsColor[250][0], _AdditionalLightsColor[250][1], _AdditionalLightsColor[250][2], _AdditionalLightsColor[250][3]); fragment_uniform_buffer_1[507] = float4(_AdditionalLightsColor[251][0], _AdditionalLightsColor[251][1], _AdditionalLightsColor[251][2], _AdditionalLightsColor[251][3]); fragment_uniform_buffer_1[508] = float4(_AdditionalLightsColor[252][0], _AdditionalLightsColor[252][1], _AdditionalLightsColor[252][2], _AdditionalLightsColor[252][3]); fragment_uniform_buffer_1[509] = float4(_AdditionalLightsColor[253][0], _AdditionalLightsColor[253][1], _AdditionalLightsColor[253][2], _AdditionalLightsColor[253][3]); fragment_uniform_buffer_1[510] = float4(_AdditionalLightsColor[254][0], _AdditionalLightsColor[254][1], _AdditionalLightsColor[254][2], _AdditionalLightsColor[254][3]); fragment_uniform_buffer_1[511] = float4(_AdditionalLightsColor[255][0], _AdditionalLightsColor[255][1], _AdditionalLightsColor[255][2], _AdditionalLightsColor[255][3]); fragment_uniform_buffer_1[512] = float4(_AdditionalLightsAttenuation[0][0], _AdditionalLightsAttenuation[0][1], _AdditionalLightsAttenuation[0][2], _AdditionalLightsAttenuation[0][3]); fragment_uniform_buffer_1[513] = float4(_AdditionalLightsAttenuation[1][0], _AdditionalLightsAttenuation[1][1], _AdditionalLightsAttenuation[1][2], _AdditionalLightsAttenuation[1][3]); fragment_uniform_buffer_1[514] = float4(_AdditionalLightsAttenuation[2][0], _AdditionalLightsAttenuation[2][1], _AdditionalLightsAttenuation[2][2], _AdditionalLightsAttenuation[2][3]); fragment_uniform_buffer_1[515] = float4(_AdditionalLightsAttenuation[3][0], _AdditionalLightsAttenuation[3][1], _AdditionalLightsAttenuation[3][2], _AdditionalLightsAttenuation[3][3]); fragment_uniform_buffer_1[516] = float4(_AdditionalLightsAttenuation[4][0], _AdditionalLightsAttenuation[4][1], _AdditionalLightsAttenuation[4][2], _AdditionalLightsAttenuation[4][3]); fragment_uniform_buffer_1[517] = float4(_AdditionalLightsAttenuation[5][0], _AdditionalLightsAttenuation[5][1], _AdditionalLightsAttenuation[5][2], _AdditionalLightsAttenuation[5][3]); fragment_uniform_buffer_1[518] = float4(_AdditionalLightsAttenuation[6][0], _AdditionalLightsAttenuation[6][1], _AdditionalLightsAttenuation[6][2], _AdditionalLightsAttenuation[6][3]); fragment_uniform_buffer_1[519] = float4(_AdditionalLightsAttenuation[7][0], _AdditionalLightsAttenuation[7][1], _AdditionalLightsAttenuation[7][2], _AdditionalLightsAttenuation[7][3]); fragment_uniform_buffer_1[520] = float4(_AdditionalLightsAttenuation[8][0], _AdditionalLightsAttenuation[8][1], _AdditionalLightsAttenuation[8][2], _AdditionalLightsAttenuation[8][3]); fragment_uniform_buffer_1[521] = float4(_AdditionalLightsAttenuation[9][0], _AdditionalLightsAttenuation[9][1], _AdditionalLightsAttenuation[9][2], _AdditionalLightsAttenuation[9][3]); fragment_uniform_buffer_1[522] = float4(_AdditionalLightsAttenuation[10][0], _AdditionalLightsAttenuation[10][1], _AdditionalLightsAttenuation[10][2], _AdditionalLightsAttenuation[10][3]); fragment_uniform_buffer_1[523] = float4(_AdditionalLightsAttenuation[11][0], _AdditionalLightsAttenuation[11][1], _AdditionalLightsAttenuation[11][2], _AdditionalLightsAttenuation[11][3]); fragment_uniform_buffer_1[524] = float4(_AdditionalLightsAttenuation[12][0], _AdditionalLightsAttenuation[12][1], _AdditionalLightsAttenuation[12][2], _AdditionalLightsAttenuation[12][3]); fragment_uniform_buffer_1[525] = float4(_AdditionalLightsAttenuation[13][0], _AdditionalLightsAttenuation[13][1], _AdditionalLightsAttenuation[13][2], _AdditionalLightsAttenuation[13][3]); fragment_uniform_buffer_1[526] = float4(_AdditionalLightsAttenuation[14][0], _AdditionalLightsAttenuation[14][1], _AdditionalLightsAttenuation[14][2], _AdditionalLightsAttenuation[14][3]); fragment_uniform_buffer_1[527] = float4(_AdditionalLightsAttenuation[15][0], _AdditionalLightsAttenuation[15][1], _AdditionalLightsAttenuation[15][2], _AdditionalLightsAttenuation[15][3]); fragment_uniform_buffer_1[528] = float4(_AdditionalLightsAttenuation[16][0], _AdditionalLightsAttenuation[16][1], _AdditionalLightsAttenuation[16][2], _AdditionalLightsAttenuation[16][3]); fragment_uniform_buffer_1[529] = float4(_AdditionalLightsAttenuation[17][0], _AdditionalLightsAttenuation[17][1], _AdditionalLightsAttenuation[17][2], _AdditionalLightsAttenuation[17][3]); fragment_uniform_buffer_1[530] = float4(_AdditionalLightsAttenuation[18][0], _AdditionalLightsAttenuation[18][1], _AdditionalLightsAttenuation[18][2], _AdditionalLightsAttenuation[18][3]); fragment_uniform_buffer_1[531] = float4(_AdditionalLightsAttenuation[19][0], _AdditionalLightsAttenuation[19][1], _AdditionalLightsAttenuation[19][2], _AdditionalLightsAttenuation[19][3]); fragment_uniform_buffer_1[532] = float4(_AdditionalLightsAttenuation[20][0], _AdditionalLightsAttenuation[20][1], _AdditionalLightsAttenuation[20][2], _AdditionalLightsAttenuation[20][3]); fragment_uniform_buffer_1[533] = float4(_AdditionalLightsAttenuation[21][0], _AdditionalLightsAttenuation[21][1], _AdditionalLightsAttenuation[21][2], _AdditionalLightsAttenuation[21][3]); fragment_uniform_buffer_1[534] = float4(_AdditionalLightsAttenuation[22][0], _AdditionalLightsAttenuation[22][1], _AdditionalLightsAttenuation[22][2], _AdditionalLightsAttenuation[22][3]); fragment_uniform_buffer_1[535] = float4(_AdditionalLightsAttenuation[23][0], _AdditionalLightsAttenuation[23][1], _AdditionalLightsAttenuation[23][2], _AdditionalLightsAttenuation[23][3]); fragment_uniform_buffer_1[536] = float4(_AdditionalLightsAttenuation[24][0], _AdditionalLightsAttenuation[24][1], _AdditionalLightsAttenuation[24][2], _AdditionalLightsAttenuation[24][3]); fragment_uniform_buffer_1[537] = float4(_AdditionalLightsAttenuation[25][0], _AdditionalLightsAttenuation[25][1], _AdditionalLightsAttenuation[25][2], _AdditionalLightsAttenuation[25][3]); fragment_uniform_buffer_1[538] = float4(_AdditionalLightsAttenuation[26][0], _AdditionalLightsAttenuation[26][1], _AdditionalLightsAttenuation[26][2], _AdditionalLightsAttenuation[26][3]); fragment_uniform_buffer_1[539] = float4(_AdditionalLightsAttenuation[27][0], _AdditionalLightsAttenuation[27][1], _AdditionalLightsAttenuation[27][2], _AdditionalLightsAttenuation[27][3]); fragment_uniform_buffer_1[540] = float4(_AdditionalLightsAttenuation[28][0], _AdditionalLightsAttenuation[28][1], _AdditionalLightsAttenuation[28][2], _AdditionalLightsAttenuation[28][3]); fragment_uniform_buffer_1[541] = float4(_AdditionalLightsAttenuation[29][0], _AdditionalLightsAttenuation[29][1], _AdditionalLightsAttenuation[29][2], _AdditionalLightsAttenuation[29][3]); fragment_uniform_buffer_1[542] = float4(_AdditionalLightsAttenuation[30][0], _AdditionalLightsAttenuation[30][1], _AdditionalLightsAttenuation[30][2], _AdditionalLightsAttenuation[30][3]); fragment_uniform_buffer_1[543] = float4(_AdditionalLightsAttenuation[31][0], _AdditionalLightsAttenuation[31][1], _AdditionalLightsAttenuation[31][2], _AdditionalLightsAttenuation[31][3]); fragment_uniform_buffer_1[544] = float4(_AdditionalLightsAttenuation[32][0], _AdditionalLightsAttenuation[32][1], _AdditionalLightsAttenuation[32][2], _AdditionalLightsAttenuation[32][3]); fragment_uniform_buffer_1[545] = float4(_AdditionalLightsAttenuation[33][0], _AdditionalLightsAttenuation[33][1], _AdditionalLightsAttenuation[33][2], _AdditionalLightsAttenuation[33][3]); fragment_uniform_buffer_1[546] = float4(_AdditionalLightsAttenuation[34][0], _AdditionalLightsAttenuation[34][1], _AdditionalLightsAttenuation[34][2], _AdditionalLightsAttenuation[34][3]); fragment_uniform_buffer_1[547] = float4(_AdditionalLightsAttenuation[35][0], _AdditionalLightsAttenuation[35][1], _AdditionalLightsAttenuation[35][2], _AdditionalLightsAttenuation[35][3]); fragment_uniform_buffer_1[548] = float4(_AdditionalLightsAttenuation[36][0], _AdditionalLightsAttenuation[36][1], _AdditionalLightsAttenuation[36][2], _AdditionalLightsAttenuation[36][3]); fragment_uniform_buffer_1[549] = float4(_AdditionalLightsAttenuation[37][0], _AdditionalLightsAttenuation[37][1], _AdditionalLightsAttenuation[37][2], _AdditionalLightsAttenuation[37][3]); fragment_uniform_buffer_1[550] = float4(_AdditionalLightsAttenuation[38][0], _AdditionalLightsAttenuation[38][1], _AdditionalLightsAttenuation[38][2], _AdditionalLightsAttenuation[38][3]); fragment_uniform_buffer_1[551] = float4(_AdditionalLightsAttenuation[39][0], _AdditionalLightsAttenuation[39][1], _AdditionalLightsAttenuation[39][2], _AdditionalLightsAttenuation[39][3]); fragment_uniform_buffer_1[552] = float4(_AdditionalLightsAttenuation[40][0], _AdditionalLightsAttenuation[40][1], _AdditionalLightsAttenuation[40][2], _AdditionalLightsAttenuation[40][3]); fragment_uniform_buffer_1[553] = float4(_AdditionalLightsAttenuation[41][0], _AdditionalLightsAttenuation[41][1], _AdditionalLightsAttenuation[41][2], _AdditionalLightsAttenuation[41][3]); fragment_uniform_buffer_1[554] = float4(_AdditionalLightsAttenuation[42][0], _AdditionalLightsAttenuation[42][1], _AdditionalLightsAttenuation[42][2], _AdditionalLightsAttenuation[42][3]); fragment_uniform_buffer_1[555] = float4(_AdditionalLightsAttenuation[43][0], _AdditionalLightsAttenuation[43][1], _AdditionalLightsAttenuation[43][2], _AdditionalLightsAttenuation[43][3]); fragment_uniform_buffer_1[556] = float4(_AdditionalLightsAttenuation[44][0], _AdditionalLightsAttenuation[44][1], _AdditionalLightsAttenuation[44][2], _AdditionalLightsAttenuation[44][3]); fragment_uniform_buffer_1[557] = float4(_AdditionalLightsAttenuation[45][0], _AdditionalLightsAttenuation[45][1], _AdditionalLightsAttenuation[45][2], _AdditionalLightsAttenuation[45][3]); fragment_uniform_buffer_1[558] = float4(_AdditionalLightsAttenuation[46][0], _AdditionalLightsAttenuation[46][1], _AdditionalLightsAttenuation[46][2], _AdditionalLightsAttenuation[46][3]); fragment_uniform_buffer_1[559] = float4(_AdditionalLightsAttenuation[47][0], _AdditionalLightsAttenuation[47][1], _AdditionalLightsAttenuation[47][2], _AdditionalLightsAttenuation[47][3]); fragment_uniform_buffer_1[560] = float4(_AdditionalLightsAttenuation[48][0], _AdditionalLightsAttenuation[48][1], _AdditionalLightsAttenuation[48][2], _AdditionalLightsAttenuation[48][3]); fragment_uniform_buffer_1[561] = float4(_AdditionalLightsAttenuation[49][0], _AdditionalLightsAttenuation[49][1], _AdditionalLightsAttenuation[49][2], _AdditionalLightsAttenuation[49][3]); fragment_uniform_buffer_1[562] = float4(_AdditionalLightsAttenuation[50][0], _AdditionalLightsAttenuation[50][1], _AdditionalLightsAttenuation[50][2], _AdditionalLightsAttenuation[50][3]); fragment_uniform_buffer_1[563] = float4(_AdditionalLightsAttenuation[51][0], _AdditionalLightsAttenuation[51][1], _AdditionalLightsAttenuation[51][2], _AdditionalLightsAttenuation[51][3]); fragment_uniform_buffer_1[564] = float4(_AdditionalLightsAttenuation[52][0], _AdditionalLightsAttenuation[52][1], _AdditionalLightsAttenuation[52][2], _AdditionalLightsAttenuation[52][3]); fragment_uniform_buffer_1[565] = float4(_AdditionalLightsAttenuation[53][0], _AdditionalLightsAttenuation[53][1], _AdditionalLightsAttenuation[53][2], _AdditionalLightsAttenuation[53][3]); fragment_uniform_buffer_1[566] = float4(_AdditionalLightsAttenuation[54][0], _AdditionalLightsAttenuation[54][1], _AdditionalLightsAttenuation[54][2], _AdditionalLightsAttenuation[54][3]); fragment_uniform_buffer_1[567] = float4(_AdditionalLightsAttenuation[55][0], _AdditionalLightsAttenuation[55][1], _AdditionalLightsAttenuation[55][2], _AdditionalLightsAttenuation[55][3]); fragment_uniform_buffer_1[568] = float4(_AdditionalLightsAttenuation[56][0], _AdditionalLightsAttenuation[56][1], _AdditionalLightsAttenuation[56][2], _AdditionalLightsAttenuation[56][3]); fragment_uniform_buffer_1[569] = float4(_AdditionalLightsAttenuation[57][0], _AdditionalLightsAttenuation[57][1], _AdditionalLightsAttenuation[57][2], _AdditionalLightsAttenuation[57][3]); fragment_uniform_buffer_1[570] = float4(_AdditionalLightsAttenuation[58][0], _AdditionalLightsAttenuation[58][1], _AdditionalLightsAttenuation[58][2], _AdditionalLightsAttenuation[58][3]); fragment_uniform_buffer_1[571] = float4(_AdditionalLightsAttenuation[59][0], _AdditionalLightsAttenuation[59][1], _AdditionalLightsAttenuation[59][2], _AdditionalLightsAttenuation[59][3]); fragment_uniform_buffer_1[572] = float4(_AdditionalLightsAttenuation[60][0], _AdditionalLightsAttenuation[60][1], _AdditionalLightsAttenuation[60][2], _AdditionalLightsAttenuation[60][3]); fragment_uniform_buffer_1[573] = float4(_AdditionalLightsAttenuation[61][0], _AdditionalLightsAttenuation[61][1], _AdditionalLightsAttenuation[61][2], _AdditionalLightsAttenuation[61][3]); fragment_uniform_buffer_1[574] = float4(_AdditionalLightsAttenuation[62][0], _AdditionalLightsAttenuation[62][1], _AdditionalLightsAttenuation[62][2], _AdditionalLightsAttenuation[62][3]); fragment_uniform_buffer_1[575] = float4(_AdditionalLightsAttenuation[63][0], _AdditionalLightsAttenuation[63][1], _AdditionalLightsAttenuation[63][2], _AdditionalLightsAttenuation[63][3]); fragment_uniform_buffer_1[576] = float4(_AdditionalLightsAttenuation[64][0], _AdditionalLightsAttenuation[64][1], _AdditionalLightsAttenuation[64][2], _AdditionalLightsAttenuation[64][3]); fragment_uniform_buffer_1[577] = float4(_AdditionalLightsAttenuation[65][0], _AdditionalLightsAttenuation[65][1], _AdditionalLightsAttenuation[65][2], _AdditionalLightsAttenuation[65][3]); fragment_uniform_buffer_1[578] = float4(_AdditionalLightsAttenuation[66][0], _AdditionalLightsAttenuation[66][1], _AdditionalLightsAttenuation[66][2], _AdditionalLightsAttenuation[66][3]); fragment_uniform_buffer_1[579] = float4(_AdditionalLightsAttenuation[67][0], _AdditionalLightsAttenuation[67][1], _AdditionalLightsAttenuation[67][2], _AdditionalLightsAttenuation[67][3]); fragment_uniform_buffer_1[580] = float4(_AdditionalLightsAttenuation[68][0], _AdditionalLightsAttenuation[68][1], _AdditionalLightsAttenuation[68][2], _AdditionalLightsAttenuation[68][3]); fragment_uniform_buffer_1[581] = float4(_AdditionalLightsAttenuation[69][0], _AdditionalLightsAttenuation[69][1], _AdditionalLightsAttenuation[69][2], _AdditionalLightsAttenuation[69][3]); fragment_uniform_buffer_1[582] = float4(_AdditionalLightsAttenuation[70][0], _AdditionalLightsAttenuation[70][1], _AdditionalLightsAttenuation[70][2], _AdditionalLightsAttenuation[70][3]); fragment_uniform_buffer_1[583] = float4(_AdditionalLightsAttenuation[71][0], _AdditionalLightsAttenuation[71][1], _AdditionalLightsAttenuation[71][2], _AdditionalLightsAttenuation[71][3]); fragment_uniform_buffer_1[584] = float4(_AdditionalLightsAttenuation[72][0], _AdditionalLightsAttenuation[72][1], _AdditionalLightsAttenuation[72][2], _AdditionalLightsAttenuation[72][3]); fragment_uniform_buffer_1[585] = float4(_AdditionalLightsAttenuation[73][0], _AdditionalLightsAttenuation[73][1], _AdditionalLightsAttenuation[73][2], _AdditionalLightsAttenuation[73][3]); fragment_uniform_buffer_1[586] = float4(_AdditionalLightsAttenuation[74][0], _AdditionalLightsAttenuation[74][1], _AdditionalLightsAttenuation[74][2], _AdditionalLightsAttenuation[74][3]); fragment_uniform_buffer_1[587] = float4(_AdditionalLightsAttenuation[75][0], _AdditionalLightsAttenuation[75][1], _AdditionalLightsAttenuation[75][2], _AdditionalLightsAttenuation[75][3]); fragment_uniform_buffer_1[588] = float4(_AdditionalLightsAttenuation[76][0], _AdditionalLightsAttenuation[76][1], _AdditionalLightsAttenuation[76][2], _AdditionalLightsAttenuation[76][3]); fragment_uniform_buffer_1[589] = float4(_AdditionalLightsAttenuation[77][0], _AdditionalLightsAttenuation[77][1], _AdditionalLightsAttenuation[77][2], _AdditionalLightsAttenuation[77][3]); fragment_uniform_buffer_1[590] = float4(_AdditionalLightsAttenuation[78][0], _AdditionalLightsAttenuation[78][1], _AdditionalLightsAttenuation[78][2], _AdditionalLightsAttenuation[78][3]); fragment_uniform_buffer_1[591] = float4(_AdditionalLightsAttenuation[79][0], _AdditionalLightsAttenuation[79][1], _AdditionalLightsAttenuation[79][2], _AdditionalLightsAttenuation[79][3]); fragment_uniform_buffer_1[592] = float4(_AdditionalLightsAttenuation[80][0], _AdditionalLightsAttenuation[80][1], _AdditionalLightsAttenuation[80][2], _AdditionalLightsAttenuation[80][3]); fragment_uniform_buffer_1[593] = float4(_AdditionalLightsAttenuation[81][0], _AdditionalLightsAttenuation[81][1], _AdditionalLightsAttenuation[81][2], _AdditionalLightsAttenuation[81][3]); fragment_uniform_buffer_1[594] = float4(_AdditionalLightsAttenuation[82][0], _AdditionalLightsAttenuation[82][1], _AdditionalLightsAttenuation[82][2], _AdditionalLightsAttenuation[82][3]); fragment_uniform_buffer_1[595] = float4(_AdditionalLightsAttenuation[83][0], _AdditionalLightsAttenuation[83][1], _AdditionalLightsAttenuation[83][2], _AdditionalLightsAttenuation[83][3]); fragment_uniform_buffer_1[596] = float4(_AdditionalLightsAttenuation[84][0], _AdditionalLightsAttenuation[84][1], _AdditionalLightsAttenuation[84][2], _AdditionalLightsAttenuation[84][3]); fragment_uniform_buffer_1[597] = float4(_AdditionalLightsAttenuation[85][0], _AdditionalLightsAttenuation[85][1], _AdditionalLightsAttenuation[85][2], _AdditionalLightsAttenuation[85][3]); fragment_uniform_buffer_1[598] = float4(_AdditionalLightsAttenuation[86][0], _AdditionalLightsAttenuation[86][1], _AdditionalLightsAttenuation[86][2], _AdditionalLightsAttenuation[86][3]); fragment_uniform_buffer_1[599] = float4(_AdditionalLightsAttenuation[87][0], _AdditionalLightsAttenuation[87][1], _AdditionalLightsAttenuation[87][2], _AdditionalLightsAttenuation[87][3]); fragment_uniform_buffer_1[600] = float4(_AdditionalLightsAttenuation[88][0], _AdditionalLightsAttenuation[88][1], _AdditionalLightsAttenuation[88][2], _AdditionalLightsAttenuation[88][3]); fragment_uniform_buffer_1[601] = float4(_AdditionalLightsAttenuation[89][0], _AdditionalLightsAttenuation[89][1], _AdditionalLightsAttenuation[89][2], _AdditionalLightsAttenuation[89][3]); fragment_uniform_buffer_1[602] = float4(_AdditionalLightsAttenuation[90][0], _AdditionalLightsAttenuation[90][1], _AdditionalLightsAttenuation[90][2], _AdditionalLightsAttenuation[90][3]); fragment_uniform_buffer_1[603] = float4(_AdditionalLightsAttenuation[91][0], _AdditionalLightsAttenuation[91][1], _AdditionalLightsAttenuation[91][2], _AdditionalLightsAttenuation[91][3]); fragment_uniform_buffer_1[604] = float4(_AdditionalLightsAttenuation[92][0], _AdditionalLightsAttenuation[92][1], _AdditionalLightsAttenuation[92][2], _AdditionalLightsAttenuation[92][3]); fragment_uniform_buffer_1[605] = float4(_AdditionalLightsAttenuation[93][0], _AdditionalLightsAttenuation[93][1], _AdditionalLightsAttenuation[93][2], _AdditionalLightsAttenuation[93][3]); fragment_uniform_buffer_1[606] = float4(_AdditionalLightsAttenuation[94][0], _AdditionalLightsAttenuation[94][1], _AdditionalLightsAttenuation[94][2], _AdditionalLightsAttenuation[94][3]); fragment_uniform_buffer_1[607] = float4(_AdditionalLightsAttenuation[95][0], _AdditionalLightsAttenuation[95][1], _AdditionalLightsAttenuation[95][2], _AdditionalLightsAttenuation[95][3]); fragment_uniform_buffer_1[608] = float4(_AdditionalLightsAttenuation[96][0], _AdditionalLightsAttenuation[96][1], _AdditionalLightsAttenuation[96][2], _AdditionalLightsAttenuation[96][3]); fragment_uniform_buffer_1[609] = float4(_AdditionalLightsAttenuation[97][0], _AdditionalLightsAttenuation[97][1], _AdditionalLightsAttenuation[97][2], _AdditionalLightsAttenuation[97][3]); fragment_uniform_buffer_1[610] = float4(_AdditionalLightsAttenuation[98][0], _AdditionalLightsAttenuation[98][1], _AdditionalLightsAttenuation[98][2], _AdditionalLightsAttenuation[98][3]); fragment_uniform_buffer_1[611] = float4(_AdditionalLightsAttenuation[99][0], _AdditionalLightsAttenuation[99][1], _AdditionalLightsAttenuation[99][2], _AdditionalLightsAttenuation[99][3]); fragment_uniform_buffer_1[612] = float4(_AdditionalLightsAttenuation[100][0], _AdditionalLightsAttenuation[100][1], _AdditionalLightsAttenuation[100][2], _AdditionalLightsAttenuation[100][3]); fragment_uniform_buffer_1[613] = float4(_AdditionalLightsAttenuation[101][0], _AdditionalLightsAttenuation[101][1], _AdditionalLightsAttenuation[101][2], _AdditionalLightsAttenuation[101][3]); fragment_uniform_buffer_1[614] = float4(_AdditionalLightsAttenuation[102][0], _AdditionalLightsAttenuation[102][1], _AdditionalLightsAttenuation[102][2], _AdditionalLightsAttenuation[102][3]); fragment_uniform_buffer_1[615] = float4(_AdditionalLightsAttenuation[103][0], _AdditionalLightsAttenuation[103][1], _AdditionalLightsAttenuation[103][2], _AdditionalLightsAttenuation[103][3]); fragment_uniform_buffer_1[616] = float4(_AdditionalLightsAttenuation[104][0], _AdditionalLightsAttenuation[104][1], _AdditionalLightsAttenuation[104][2], _AdditionalLightsAttenuation[104][3]); fragment_uniform_buffer_1[617] = float4(_AdditionalLightsAttenuation[105][0], _AdditionalLightsAttenuation[105][1], _AdditionalLightsAttenuation[105][2], _AdditionalLightsAttenuation[105][3]); fragment_uniform_buffer_1[618] = float4(_AdditionalLightsAttenuation[106][0], _AdditionalLightsAttenuation[106][1], _AdditionalLightsAttenuation[106][2], _AdditionalLightsAttenuation[106][3]); fragment_uniform_buffer_1[619] = float4(_AdditionalLightsAttenuation[107][0], _AdditionalLightsAttenuation[107][1], _AdditionalLightsAttenuation[107][2], _AdditionalLightsAttenuation[107][3]); fragment_uniform_buffer_1[620] = float4(_AdditionalLightsAttenuation[108][0], _AdditionalLightsAttenuation[108][1], _AdditionalLightsAttenuation[108][2], _AdditionalLightsAttenuation[108][3]); fragment_uniform_buffer_1[621] = float4(_AdditionalLightsAttenuation[109][0], _AdditionalLightsAttenuation[109][1], _AdditionalLightsAttenuation[109][2], _AdditionalLightsAttenuation[109][3]); fragment_uniform_buffer_1[622] = float4(_AdditionalLightsAttenuation[110][0], _AdditionalLightsAttenuation[110][1], _AdditionalLightsAttenuation[110][2], _AdditionalLightsAttenuation[110][3]); fragment_uniform_buffer_1[623] = float4(_AdditionalLightsAttenuation[111][0], _AdditionalLightsAttenuation[111][1], _AdditionalLightsAttenuation[111][2], _AdditionalLightsAttenuation[111][3]); fragment_uniform_buffer_1[624] = float4(_AdditionalLightsAttenuation[112][0], _AdditionalLightsAttenuation[112][1], _AdditionalLightsAttenuation[112][2], _AdditionalLightsAttenuation[112][3]); fragment_uniform_buffer_1[625] = float4(_AdditionalLightsAttenuation[113][0], _AdditionalLightsAttenuation[113][1], _AdditionalLightsAttenuation[113][2], _AdditionalLightsAttenuation[113][3]); fragment_uniform_buffer_1[626] = float4(_AdditionalLightsAttenuation[114][0], _AdditionalLightsAttenuation[114][1], _AdditionalLightsAttenuation[114][2], _AdditionalLightsAttenuation[114][3]); fragment_uniform_buffer_1[627] = float4(_AdditionalLightsAttenuation[115][0], _AdditionalLightsAttenuation[115][1], _AdditionalLightsAttenuation[115][2], _AdditionalLightsAttenuation[115][3]); fragment_uniform_buffer_1[628] = float4(_AdditionalLightsAttenuation[116][0], _AdditionalLightsAttenuation[116][1], _AdditionalLightsAttenuation[116][2], _AdditionalLightsAttenuation[116][3]); fragment_uniform_buffer_1[629] = float4(_AdditionalLightsAttenuation[117][0], _AdditionalLightsAttenuation[117][1], _AdditionalLightsAttenuation[117][2], _AdditionalLightsAttenuation[117][3]); fragment_uniform_buffer_1[630] = float4(_AdditionalLightsAttenuation[118][0], _AdditionalLightsAttenuation[118][1], _AdditionalLightsAttenuation[118][2], _AdditionalLightsAttenuation[118][3]); fragment_uniform_buffer_1[631] = float4(_AdditionalLightsAttenuation[119][0], _AdditionalLightsAttenuation[119][1], _AdditionalLightsAttenuation[119][2], _AdditionalLightsAttenuation[119][3]); fragment_uniform_buffer_1[632] = float4(_AdditionalLightsAttenuation[120][0], _AdditionalLightsAttenuation[120][1], _AdditionalLightsAttenuation[120][2], _AdditionalLightsAttenuation[120][3]); fragment_uniform_buffer_1[633] = float4(_AdditionalLightsAttenuation[121][0], _AdditionalLightsAttenuation[121][1], _AdditionalLightsAttenuation[121][2], _AdditionalLightsAttenuation[121][3]); fragment_uniform_buffer_1[634] = float4(_AdditionalLightsAttenuation[122][0], _AdditionalLightsAttenuation[122][1], _AdditionalLightsAttenuation[122][2], _AdditionalLightsAttenuation[122][3]); fragment_uniform_buffer_1[635] = float4(_AdditionalLightsAttenuation[123][0], _AdditionalLightsAttenuation[123][1], _AdditionalLightsAttenuation[123][2], _AdditionalLightsAttenuation[123][3]); fragment_uniform_buffer_1[636] = float4(_AdditionalLightsAttenuation[124][0], _AdditionalLightsAttenuation[124][1], _AdditionalLightsAttenuation[124][2], _AdditionalLightsAttenuation[124][3]); fragment_uniform_buffer_1[637] = float4(_AdditionalLightsAttenuation[125][0], _AdditionalLightsAttenuation[125][1], _AdditionalLightsAttenuation[125][2], _AdditionalLightsAttenuation[125][3]); fragment_uniform_buffer_1[638] = float4(_AdditionalLightsAttenuation[126][0], _AdditionalLightsAttenuation[126][1], _AdditionalLightsAttenuation[126][2], _AdditionalLightsAttenuation[126][3]); fragment_uniform_buffer_1[639] = float4(_AdditionalLightsAttenuation[127][0], _AdditionalLightsAttenuation[127][1], _AdditionalLightsAttenuation[127][2], _AdditionalLightsAttenuation[127][3]); fragment_uniform_buffer_1[640] = float4(_AdditionalLightsAttenuation[128][0], _AdditionalLightsAttenuation[128][1], _AdditionalLightsAttenuation[128][2], _AdditionalLightsAttenuation[128][3]); fragment_uniform_buffer_1[641] = float4(_AdditionalLightsAttenuation[129][0], _AdditionalLightsAttenuation[129][1], _AdditionalLightsAttenuation[129][2], _AdditionalLightsAttenuation[129][3]); fragment_uniform_buffer_1[642] = float4(_AdditionalLightsAttenuation[130][0], _AdditionalLightsAttenuation[130][1], _AdditionalLightsAttenuation[130][2], _AdditionalLightsAttenuation[130][3]); fragment_uniform_buffer_1[643] = float4(_AdditionalLightsAttenuation[131][0], _AdditionalLightsAttenuation[131][1], _AdditionalLightsAttenuation[131][2], _AdditionalLightsAttenuation[131][3]); fragment_uniform_buffer_1[644] = float4(_AdditionalLightsAttenuation[132][0], _AdditionalLightsAttenuation[132][1], _AdditionalLightsAttenuation[132][2], _AdditionalLightsAttenuation[132][3]); fragment_uniform_buffer_1[645] = float4(_AdditionalLightsAttenuation[133][0], _AdditionalLightsAttenuation[133][1], _AdditionalLightsAttenuation[133][2], _AdditionalLightsAttenuation[133][3]); fragment_uniform_buffer_1[646] = float4(_AdditionalLightsAttenuation[134][0], _AdditionalLightsAttenuation[134][1], _AdditionalLightsAttenuation[134][2], _AdditionalLightsAttenuation[134][3]); fragment_uniform_buffer_1[647] = float4(_AdditionalLightsAttenuation[135][0], _AdditionalLightsAttenuation[135][1], _AdditionalLightsAttenuation[135][2], _AdditionalLightsAttenuation[135][3]); fragment_uniform_buffer_1[648] = float4(_AdditionalLightsAttenuation[136][0], _AdditionalLightsAttenuation[136][1], _AdditionalLightsAttenuation[136][2], _AdditionalLightsAttenuation[136][3]); fragment_uniform_buffer_1[649] = float4(_AdditionalLightsAttenuation[137][0], _AdditionalLightsAttenuation[137][1], _AdditionalLightsAttenuation[137][2], _AdditionalLightsAttenuation[137][3]); fragment_uniform_buffer_1[650] = float4(_AdditionalLightsAttenuation[138][0], _AdditionalLightsAttenuation[138][1], _AdditionalLightsAttenuation[138][2], _AdditionalLightsAttenuation[138][3]); fragment_uniform_buffer_1[651] = float4(_AdditionalLightsAttenuation[139][0], _AdditionalLightsAttenuation[139][1], _AdditionalLightsAttenuation[139][2], _AdditionalLightsAttenuation[139][3]); fragment_uniform_buffer_1[652] = float4(_AdditionalLightsAttenuation[140][0], _AdditionalLightsAttenuation[140][1], _AdditionalLightsAttenuation[140][2], _AdditionalLightsAttenuation[140][3]); fragment_uniform_buffer_1[653] = float4(_AdditionalLightsAttenuation[141][0], _AdditionalLightsAttenuation[141][1], _AdditionalLightsAttenuation[141][2], _AdditionalLightsAttenuation[141][3]); fragment_uniform_buffer_1[654] = float4(_AdditionalLightsAttenuation[142][0], _AdditionalLightsAttenuation[142][1], _AdditionalLightsAttenuation[142][2], _AdditionalLightsAttenuation[142][3]); fragment_uniform_buffer_1[655] = float4(_AdditionalLightsAttenuation[143][0], _AdditionalLightsAttenuation[143][1], _AdditionalLightsAttenuation[143][2], _AdditionalLightsAttenuation[143][3]); fragment_uniform_buffer_1[656] = float4(_AdditionalLightsAttenuation[144][0], _AdditionalLightsAttenuation[144][1], _AdditionalLightsAttenuation[144][2], _AdditionalLightsAttenuation[144][3]); fragment_uniform_buffer_1[657] = float4(_AdditionalLightsAttenuation[145][0], _AdditionalLightsAttenuation[145][1], _AdditionalLightsAttenuation[145][2], _AdditionalLightsAttenuation[145][3]); fragment_uniform_buffer_1[658] = float4(_AdditionalLightsAttenuation[146][0], _AdditionalLightsAttenuation[146][1], _AdditionalLightsAttenuation[146][2], _AdditionalLightsAttenuation[146][3]); fragment_uniform_buffer_1[659] = float4(_AdditionalLightsAttenuation[147][0], _AdditionalLightsAttenuation[147][1], _AdditionalLightsAttenuation[147][2], _AdditionalLightsAttenuation[147][3]); fragment_uniform_buffer_1[660] = float4(_AdditionalLightsAttenuation[148][0], _AdditionalLightsAttenuation[148][1], _AdditionalLightsAttenuation[148][2], _AdditionalLightsAttenuation[148][3]); fragment_uniform_buffer_1[661] = float4(_AdditionalLightsAttenuation[149][0], _AdditionalLightsAttenuation[149][1], _AdditionalLightsAttenuation[149][2], _AdditionalLightsAttenuation[149][3]); fragment_uniform_buffer_1[662] = float4(_AdditionalLightsAttenuation[150][0], _AdditionalLightsAttenuation[150][1], _AdditionalLightsAttenuation[150][2], _AdditionalLightsAttenuation[150][3]); fragment_uniform_buffer_1[663] = float4(_AdditionalLightsAttenuation[151][0], _AdditionalLightsAttenuation[151][1], _AdditionalLightsAttenuation[151][2], _AdditionalLightsAttenuation[151][3]); fragment_uniform_buffer_1[664] = float4(_AdditionalLightsAttenuation[152][0], _AdditionalLightsAttenuation[152][1], _AdditionalLightsAttenuation[152][2], _AdditionalLightsAttenuation[152][3]); fragment_uniform_buffer_1[665] = float4(_AdditionalLightsAttenuation[153][0], _AdditionalLightsAttenuation[153][1], _AdditionalLightsAttenuation[153][2], _AdditionalLightsAttenuation[153][3]); fragment_uniform_buffer_1[666] = float4(_AdditionalLightsAttenuation[154][0], _AdditionalLightsAttenuation[154][1], _AdditionalLightsAttenuation[154][2], _AdditionalLightsAttenuation[154][3]); fragment_uniform_buffer_1[667] = float4(_AdditionalLightsAttenuation[155][0], _AdditionalLightsAttenuation[155][1], _AdditionalLightsAttenuation[155][2], _AdditionalLightsAttenuation[155][3]); fragment_uniform_buffer_1[668] = float4(_AdditionalLightsAttenuation[156][0], _AdditionalLightsAttenuation[156][1], _AdditionalLightsAttenuation[156][2], _AdditionalLightsAttenuation[156][3]); fragment_uniform_buffer_1[669] = float4(_AdditionalLightsAttenuation[157][0], _AdditionalLightsAttenuation[157][1], _AdditionalLightsAttenuation[157][2], _AdditionalLightsAttenuation[157][3]); fragment_uniform_buffer_1[670] = float4(_AdditionalLightsAttenuation[158][0], _AdditionalLightsAttenuation[158][1], _AdditionalLightsAttenuation[158][2], _AdditionalLightsAttenuation[158][3]); fragment_uniform_buffer_1[671] = float4(_AdditionalLightsAttenuation[159][0], _AdditionalLightsAttenuation[159][1], _AdditionalLightsAttenuation[159][2], _AdditionalLightsAttenuation[159][3]); fragment_uniform_buffer_1[672] = float4(_AdditionalLightsAttenuation[160][0], _AdditionalLightsAttenuation[160][1], _AdditionalLightsAttenuation[160][2], _AdditionalLightsAttenuation[160][3]); fragment_uniform_buffer_1[673] = float4(_AdditionalLightsAttenuation[161][0], _AdditionalLightsAttenuation[161][1], _AdditionalLightsAttenuation[161][2], _AdditionalLightsAttenuation[161][3]); fragment_uniform_buffer_1[674] = float4(_AdditionalLightsAttenuation[162][0], _AdditionalLightsAttenuation[162][1], _AdditionalLightsAttenuation[162][2], _AdditionalLightsAttenuation[162][3]); fragment_uniform_buffer_1[675] = float4(_AdditionalLightsAttenuation[163][0], _AdditionalLightsAttenuation[163][1], _AdditionalLightsAttenuation[163][2], _AdditionalLightsAttenuation[163][3]); fragment_uniform_buffer_1[676] = float4(_AdditionalLightsAttenuation[164][0], _AdditionalLightsAttenuation[164][1], _AdditionalLightsAttenuation[164][2], _AdditionalLightsAttenuation[164][3]); fragment_uniform_buffer_1[677] = float4(_AdditionalLightsAttenuation[165][0], _AdditionalLightsAttenuation[165][1], _AdditionalLightsAttenuation[165][2], _AdditionalLightsAttenuation[165][3]); fragment_uniform_buffer_1[678] = float4(_AdditionalLightsAttenuation[166][0], _AdditionalLightsAttenuation[166][1], _AdditionalLightsAttenuation[166][2], _AdditionalLightsAttenuation[166][3]); fragment_uniform_buffer_1[679] = float4(_AdditionalLightsAttenuation[167][0], _AdditionalLightsAttenuation[167][1], _AdditionalLightsAttenuation[167][2], _AdditionalLightsAttenuation[167][3]); fragment_uniform_buffer_1[680] = float4(_AdditionalLightsAttenuation[168][0], _AdditionalLightsAttenuation[168][1], _AdditionalLightsAttenuation[168][2], _AdditionalLightsAttenuation[168][3]); fragment_uniform_buffer_1[681] = float4(_AdditionalLightsAttenuation[169][0], _AdditionalLightsAttenuation[169][1], _AdditionalLightsAttenuation[169][2], _AdditionalLightsAttenuation[169][3]); fragment_uniform_buffer_1[682] = float4(_AdditionalLightsAttenuation[170][0], _AdditionalLightsAttenuation[170][1], _AdditionalLightsAttenuation[170][2], _AdditionalLightsAttenuation[170][3]); fragment_uniform_buffer_1[683] = float4(_AdditionalLightsAttenuation[171][0], _AdditionalLightsAttenuation[171][1], _AdditionalLightsAttenuation[171][2], _AdditionalLightsAttenuation[171][3]); fragment_uniform_buffer_1[684] = float4(_AdditionalLightsAttenuation[172][0], _AdditionalLightsAttenuation[172][1], _AdditionalLightsAttenuation[172][2], _AdditionalLightsAttenuation[172][3]); fragment_uniform_buffer_1[685] = float4(_AdditionalLightsAttenuation[173][0], _AdditionalLightsAttenuation[173][1], _AdditionalLightsAttenuation[173][2], _AdditionalLightsAttenuation[173][3]); fragment_uniform_buffer_1[686] = float4(_AdditionalLightsAttenuation[174][0], _AdditionalLightsAttenuation[174][1], _AdditionalLightsAttenuation[174][2], _AdditionalLightsAttenuation[174][3]); fragment_uniform_buffer_1[687] = float4(_AdditionalLightsAttenuation[175][0], _AdditionalLightsAttenuation[175][1], _AdditionalLightsAttenuation[175][2], _AdditionalLightsAttenuation[175][3]); fragment_uniform_buffer_1[688] = float4(_AdditionalLightsAttenuation[176][0], _AdditionalLightsAttenuation[176][1], _AdditionalLightsAttenuation[176][2], _AdditionalLightsAttenuation[176][3]); fragment_uniform_buffer_1[689] = float4(_AdditionalLightsAttenuation[177][0], _AdditionalLightsAttenuation[177][1], _AdditionalLightsAttenuation[177][2], _AdditionalLightsAttenuation[177][3]); fragment_uniform_buffer_1[690] = float4(_AdditionalLightsAttenuation[178][0], _AdditionalLightsAttenuation[178][1], _AdditionalLightsAttenuation[178][2], _AdditionalLightsAttenuation[178][3]); fragment_uniform_buffer_1[691] = float4(_AdditionalLightsAttenuation[179][0], _AdditionalLightsAttenuation[179][1], _AdditionalLightsAttenuation[179][2], _AdditionalLightsAttenuation[179][3]); fragment_uniform_buffer_1[692] = float4(_AdditionalLightsAttenuation[180][0], _AdditionalLightsAttenuation[180][1], _AdditionalLightsAttenuation[180][2], _AdditionalLightsAttenuation[180][3]); fragment_uniform_buffer_1[693] = float4(_AdditionalLightsAttenuation[181][0], _AdditionalLightsAttenuation[181][1], _AdditionalLightsAttenuation[181][2], _AdditionalLightsAttenuation[181][3]); fragment_uniform_buffer_1[694] = float4(_AdditionalLightsAttenuation[182][0], _AdditionalLightsAttenuation[182][1], _AdditionalLightsAttenuation[182][2], _AdditionalLightsAttenuation[182][3]); fragment_uniform_buffer_1[695] = float4(_AdditionalLightsAttenuation[183][0], _AdditionalLightsAttenuation[183][1], _AdditionalLightsAttenuation[183][2], _AdditionalLightsAttenuation[183][3]); fragment_uniform_buffer_1[696] = float4(_AdditionalLightsAttenuation[184][0], _AdditionalLightsAttenuation[184][1], _AdditionalLightsAttenuation[184][2], _AdditionalLightsAttenuation[184][3]); fragment_uniform_buffer_1[697] = float4(_AdditionalLightsAttenuation[185][0], _AdditionalLightsAttenuation[185][1], _AdditionalLightsAttenuation[185][2], _AdditionalLightsAttenuation[185][3]); fragment_uniform_buffer_1[698] = float4(_AdditionalLightsAttenuation[186][0], _AdditionalLightsAttenuation[186][1], _AdditionalLightsAttenuation[186][2], _AdditionalLightsAttenuation[186][3]); fragment_uniform_buffer_1[699] = float4(_AdditionalLightsAttenuation[187][0], _AdditionalLightsAttenuation[187][1], _AdditionalLightsAttenuation[187][2], _AdditionalLightsAttenuation[187][3]); fragment_uniform_buffer_1[700] = float4(_AdditionalLightsAttenuation[188][0], _AdditionalLightsAttenuation[188][1], _AdditionalLightsAttenuation[188][2], _AdditionalLightsAttenuation[188][3]); fragment_uniform_buffer_1[701] = float4(_AdditionalLightsAttenuation[189][0], _AdditionalLightsAttenuation[189][1], _AdditionalLightsAttenuation[189][2], _AdditionalLightsAttenuation[189][3]); fragment_uniform_buffer_1[702] = float4(_AdditionalLightsAttenuation[190][0], _AdditionalLightsAttenuation[190][1], _AdditionalLightsAttenuation[190][2], _AdditionalLightsAttenuation[190][3]); fragment_uniform_buffer_1[703] = float4(_AdditionalLightsAttenuation[191][0], _AdditionalLightsAttenuation[191][1], _AdditionalLightsAttenuation[191][2], _AdditionalLightsAttenuation[191][3]); fragment_uniform_buffer_1[704] = float4(_AdditionalLightsAttenuation[192][0], _AdditionalLightsAttenuation[192][1], _AdditionalLightsAttenuation[192][2], _AdditionalLightsAttenuation[192][3]); fragment_uniform_buffer_1[705] = float4(_AdditionalLightsAttenuation[193][0], _AdditionalLightsAttenuation[193][1], _AdditionalLightsAttenuation[193][2], _AdditionalLightsAttenuation[193][3]); fragment_uniform_buffer_1[706] = float4(_AdditionalLightsAttenuation[194][0], _AdditionalLightsAttenuation[194][1], _AdditionalLightsAttenuation[194][2], _AdditionalLightsAttenuation[194][3]); fragment_uniform_buffer_1[707] = float4(_AdditionalLightsAttenuation[195][0], _AdditionalLightsAttenuation[195][1], _AdditionalLightsAttenuation[195][2], _AdditionalLightsAttenuation[195][3]); fragment_uniform_buffer_1[708] = float4(_AdditionalLightsAttenuation[196][0], _AdditionalLightsAttenuation[196][1], _AdditionalLightsAttenuation[196][2], _AdditionalLightsAttenuation[196][3]); fragment_uniform_buffer_1[709] = float4(_AdditionalLightsAttenuation[197][0], _AdditionalLightsAttenuation[197][1], _AdditionalLightsAttenuation[197][2], _AdditionalLightsAttenuation[197][3]); fragment_uniform_buffer_1[710] = float4(_AdditionalLightsAttenuation[198][0], _AdditionalLightsAttenuation[198][1], _AdditionalLightsAttenuation[198][2], _AdditionalLightsAttenuation[198][3]); fragment_uniform_buffer_1[711] = float4(_AdditionalLightsAttenuation[199][0], _AdditionalLightsAttenuation[199][1], _AdditionalLightsAttenuation[199][2], _AdditionalLightsAttenuation[199][3]); fragment_uniform_buffer_1[712] = float4(_AdditionalLightsAttenuation[200][0], _AdditionalLightsAttenuation[200][1], _AdditionalLightsAttenuation[200][2], _AdditionalLightsAttenuation[200][3]); fragment_uniform_buffer_1[713] = float4(_AdditionalLightsAttenuation[201][0], _AdditionalLightsAttenuation[201][1], _AdditionalLightsAttenuation[201][2], _AdditionalLightsAttenuation[201][3]); fragment_uniform_buffer_1[714] = float4(_AdditionalLightsAttenuation[202][0], _AdditionalLightsAttenuation[202][1], _AdditionalLightsAttenuation[202][2], _AdditionalLightsAttenuation[202][3]); fragment_uniform_buffer_1[715] = float4(_AdditionalLightsAttenuation[203][0], _AdditionalLightsAttenuation[203][1], _AdditionalLightsAttenuation[203][2], _AdditionalLightsAttenuation[203][3]); fragment_uniform_buffer_1[716] = float4(_AdditionalLightsAttenuation[204][0], _AdditionalLightsAttenuation[204][1], _AdditionalLightsAttenuation[204][2], _AdditionalLightsAttenuation[204][3]); fragment_uniform_buffer_1[717] = float4(_AdditionalLightsAttenuation[205][0], _AdditionalLightsAttenuation[205][1], _AdditionalLightsAttenuation[205][2], _AdditionalLightsAttenuation[205][3]); fragment_uniform_buffer_1[718] = float4(_AdditionalLightsAttenuation[206][0], _AdditionalLightsAttenuation[206][1], _AdditionalLightsAttenuation[206][2], _AdditionalLightsAttenuation[206][3]); fragment_uniform_buffer_1[719] = float4(_AdditionalLightsAttenuation[207][0], _AdditionalLightsAttenuation[207][1], _AdditionalLightsAttenuation[207][2], _AdditionalLightsAttenuation[207][3]); fragment_uniform_buffer_1[720] = float4(_AdditionalLightsAttenuation[208][0], _AdditionalLightsAttenuation[208][1], _AdditionalLightsAttenuation[208][2], _AdditionalLightsAttenuation[208][3]); fragment_uniform_buffer_1[721] = float4(_AdditionalLightsAttenuation[209][0], _AdditionalLightsAttenuation[209][1], _AdditionalLightsAttenuation[209][2], _AdditionalLightsAttenuation[209][3]); fragment_uniform_buffer_1[722] = float4(_AdditionalLightsAttenuation[210][0], _AdditionalLightsAttenuation[210][1], _AdditionalLightsAttenuation[210][2], _AdditionalLightsAttenuation[210][3]); fragment_uniform_buffer_1[723] = float4(_AdditionalLightsAttenuation[211][0], _AdditionalLightsAttenuation[211][1], _AdditionalLightsAttenuation[211][2], _AdditionalLightsAttenuation[211][3]); fragment_uniform_buffer_1[724] = float4(_AdditionalLightsAttenuation[212][0], _AdditionalLightsAttenuation[212][1], _AdditionalLightsAttenuation[212][2], _AdditionalLightsAttenuation[212][3]); fragment_uniform_buffer_1[725] = float4(_AdditionalLightsAttenuation[213][0], _AdditionalLightsAttenuation[213][1], _AdditionalLightsAttenuation[213][2], _AdditionalLightsAttenuation[213][3]); fragment_uniform_buffer_1[726] = float4(_AdditionalLightsAttenuation[214][0], _AdditionalLightsAttenuation[214][1], _AdditionalLightsAttenuation[214][2], _AdditionalLightsAttenuation[214][3]); fragment_uniform_buffer_1[727] = float4(_AdditionalLightsAttenuation[215][0], _AdditionalLightsAttenuation[215][1], _AdditionalLightsAttenuation[215][2], _AdditionalLightsAttenuation[215][3]); fragment_uniform_buffer_1[728] = float4(_AdditionalLightsAttenuation[216][0], _AdditionalLightsAttenuation[216][1], _AdditionalLightsAttenuation[216][2], _AdditionalLightsAttenuation[216][3]); fragment_uniform_buffer_1[729] = float4(_AdditionalLightsAttenuation[217][0], _AdditionalLightsAttenuation[217][1], _AdditionalLightsAttenuation[217][2], _AdditionalLightsAttenuation[217][3]); fragment_uniform_buffer_1[730] = float4(_AdditionalLightsAttenuation[218][0], _AdditionalLightsAttenuation[218][1], _AdditionalLightsAttenuation[218][2], _AdditionalLightsAttenuation[218][3]); fragment_uniform_buffer_1[731] = float4(_AdditionalLightsAttenuation[219][0], _AdditionalLightsAttenuation[219][1], _AdditionalLightsAttenuation[219][2], _AdditionalLightsAttenuation[219][3]); fragment_uniform_buffer_1[732] = float4(_AdditionalLightsAttenuation[220][0], _AdditionalLightsAttenuation[220][1], _AdditionalLightsAttenuation[220][2], _AdditionalLightsAttenuation[220][3]); fragment_uniform_buffer_1[733] = float4(_AdditionalLightsAttenuation[221][0], _AdditionalLightsAttenuation[221][1], _AdditionalLightsAttenuation[221][2], _AdditionalLightsAttenuation[221][3]); fragment_uniform_buffer_1[734] = float4(_AdditionalLightsAttenuation[222][0], _AdditionalLightsAttenuation[222][1], _AdditionalLightsAttenuation[222][2], _AdditionalLightsAttenuation[222][3]); fragment_uniform_buffer_1[735] = float4(_AdditionalLightsAttenuation[223][0], _AdditionalLightsAttenuation[223][1], _AdditionalLightsAttenuation[223][2], _AdditionalLightsAttenuation[223][3]); fragment_uniform_buffer_1[736] = float4(_AdditionalLightsAttenuation[224][0], _AdditionalLightsAttenuation[224][1], _AdditionalLightsAttenuation[224][2], _AdditionalLightsAttenuation[224][3]); fragment_uniform_buffer_1[737] = float4(_AdditionalLightsAttenuation[225][0], _AdditionalLightsAttenuation[225][1], _AdditionalLightsAttenuation[225][2], _AdditionalLightsAttenuation[225][3]); fragment_uniform_buffer_1[738] = float4(_AdditionalLightsAttenuation[226][0], _AdditionalLightsAttenuation[226][1], _AdditionalLightsAttenuation[226][2], _AdditionalLightsAttenuation[226][3]); fragment_uniform_buffer_1[739] = float4(_AdditionalLightsAttenuation[227][0], _AdditionalLightsAttenuation[227][1], _AdditionalLightsAttenuation[227][2], _AdditionalLightsAttenuation[227][3]); fragment_uniform_buffer_1[740] = float4(_AdditionalLightsAttenuation[228][0], _AdditionalLightsAttenuation[228][1], _AdditionalLightsAttenuation[228][2], _AdditionalLightsAttenuation[228][3]); fragment_uniform_buffer_1[741] = float4(_AdditionalLightsAttenuation[229][0], _AdditionalLightsAttenuation[229][1], _AdditionalLightsAttenuation[229][2], _AdditionalLightsAttenuation[229][3]); fragment_uniform_buffer_1[742] = float4(_AdditionalLightsAttenuation[230][0], _AdditionalLightsAttenuation[230][1], _AdditionalLightsAttenuation[230][2], _AdditionalLightsAttenuation[230][3]); fragment_uniform_buffer_1[743] = float4(_AdditionalLightsAttenuation[231][0], _AdditionalLightsAttenuation[231][1], _AdditionalLightsAttenuation[231][2], _AdditionalLightsAttenuation[231][3]); fragment_uniform_buffer_1[744] = float4(_AdditionalLightsAttenuation[232][0], _AdditionalLightsAttenuation[232][1], _AdditionalLightsAttenuation[232][2], _AdditionalLightsAttenuation[232][3]); fragment_uniform_buffer_1[745] = float4(_AdditionalLightsAttenuation[233][0], _AdditionalLightsAttenuation[233][1], _AdditionalLightsAttenuation[233][2], _AdditionalLightsAttenuation[233][3]); fragment_uniform_buffer_1[746] = float4(_AdditionalLightsAttenuation[234][0], _AdditionalLightsAttenuation[234][1], _AdditionalLightsAttenuation[234][2], _AdditionalLightsAttenuation[234][3]); fragment_uniform_buffer_1[747] = float4(_AdditionalLightsAttenuation[235][0], _AdditionalLightsAttenuation[235][1], _AdditionalLightsAttenuation[235][2], _AdditionalLightsAttenuation[235][3]); fragment_uniform_buffer_1[748] = float4(_AdditionalLightsAttenuation[236][0], _AdditionalLightsAttenuation[236][1], _AdditionalLightsAttenuation[236][2], _AdditionalLightsAttenuation[236][3]); fragment_uniform_buffer_1[749] = float4(_AdditionalLightsAttenuation[237][0], _AdditionalLightsAttenuation[237][1], _AdditionalLightsAttenuation[237][2], _AdditionalLightsAttenuation[237][3]); fragment_uniform_buffer_1[750] = float4(_AdditionalLightsAttenuation[238][0], _AdditionalLightsAttenuation[238][1], _AdditionalLightsAttenuation[238][2], _AdditionalLightsAttenuation[238][3]); fragment_uniform_buffer_1[751] = float4(_AdditionalLightsAttenuation[239][0], _AdditionalLightsAttenuation[239][1], _AdditionalLightsAttenuation[239][2], _AdditionalLightsAttenuation[239][3]); fragment_uniform_buffer_1[752] = float4(_AdditionalLightsAttenuation[240][0], _AdditionalLightsAttenuation[240][1], _AdditionalLightsAttenuation[240][2], _AdditionalLightsAttenuation[240][3]); fragment_uniform_buffer_1[753] = float4(_AdditionalLightsAttenuation[241][0], _AdditionalLightsAttenuation[241][1], _AdditionalLightsAttenuation[241][2], _AdditionalLightsAttenuation[241][3]); fragment_uniform_buffer_1[754] = float4(_AdditionalLightsAttenuation[242][0], _AdditionalLightsAttenuation[242][1], _AdditionalLightsAttenuation[242][2], _AdditionalLightsAttenuation[242][3]); fragment_uniform_buffer_1[755] = float4(_AdditionalLightsAttenuation[243][0], _AdditionalLightsAttenuation[243][1], _AdditionalLightsAttenuation[243][2], _AdditionalLightsAttenuation[243][3]); fragment_uniform_buffer_1[756] = float4(_AdditionalLightsAttenuation[244][0], _AdditionalLightsAttenuation[244][1], _AdditionalLightsAttenuation[244][2], _AdditionalLightsAttenuation[244][3]); fragment_uniform_buffer_1[757] = float4(_AdditionalLightsAttenuation[245][0], _AdditionalLightsAttenuation[245][1], _AdditionalLightsAttenuation[245][2], _AdditionalLightsAttenuation[245][3]); fragment_uniform_buffer_1[758] = float4(_AdditionalLightsAttenuation[246][0], _AdditionalLightsAttenuation[246][1], _AdditionalLightsAttenuation[246][2], _AdditionalLightsAttenuation[246][3]); fragment_uniform_buffer_1[759] = float4(_AdditionalLightsAttenuation[247][0], _AdditionalLightsAttenuation[247][1], _AdditionalLightsAttenuation[247][2], _AdditionalLightsAttenuation[247][3]); fragment_uniform_buffer_1[760] = float4(_AdditionalLightsAttenuation[248][0], _AdditionalLightsAttenuation[248][1], _AdditionalLightsAttenuation[248][2], _AdditionalLightsAttenuation[248][3]); fragment_uniform_buffer_1[761] = float4(_AdditionalLightsAttenuation[249][0], _AdditionalLightsAttenuation[249][1], _AdditionalLightsAttenuation[249][2], _AdditionalLightsAttenuation[249][3]); fragment_uniform_buffer_1[762] = float4(_AdditionalLightsAttenuation[250][0], _AdditionalLightsAttenuation[250][1], _AdditionalLightsAttenuation[250][2], _AdditionalLightsAttenuation[250][3]); fragment_uniform_buffer_1[763] = float4(_AdditionalLightsAttenuation[251][0], _AdditionalLightsAttenuation[251][1], _AdditionalLightsAttenuation[251][2], _AdditionalLightsAttenuation[251][3]); fragment_uniform_buffer_1[764] = float4(_AdditionalLightsAttenuation[252][0], _AdditionalLightsAttenuation[252][1], _AdditionalLightsAttenuation[252][2], _AdditionalLightsAttenuation[252][3]); fragment_uniform_buffer_1[765] = float4(_AdditionalLightsAttenuation[253][0], _AdditionalLightsAttenuation[253][1], _AdditionalLightsAttenuation[253][2], _AdditionalLightsAttenuation[253][3]); fragment_uniform_buffer_1[766] = float4(_AdditionalLightsAttenuation[254][0], _AdditionalLightsAttenuation[254][1], _AdditionalLightsAttenuation[254][2], _AdditionalLightsAttenuation[254][3]); fragment_uniform_buffer_1[767] = float4(_AdditionalLightsAttenuation[255][0], _AdditionalLightsAttenuation[255][1], _AdditionalLightsAttenuation[255][2], _AdditionalLightsAttenuation[255][3]); fragment_uniform_buffer_1[768] = float4(_AdditionalLightsSpotDir[0][0], _AdditionalLightsSpotDir[0][1], _AdditionalLightsSpotDir[0][2], _AdditionalLightsSpotDir[0][3]); fragment_uniform_buffer_1[769] = float4(_AdditionalLightsSpotDir[1][0], _AdditionalLightsSpotDir[1][1], _AdditionalLightsSpotDir[1][2], _AdditionalLightsSpotDir[1][3]); fragment_uniform_buffer_1[770] = float4(_AdditionalLightsSpotDir[2][0], _AdditionalLightsSpotDir[2][1], _AdditionalLightsSpotDir[2][2], _AdditionalLightsSpotDir[2][3]); fragment_uniform_buffer_1[771] = float4(_AdditionalLightsSpotDir[3][0], _AdditionalLightsSpotDir[3][1], _AdditionalLightsSpotDir[3][2], _AdditionalLightsSpotDir[3][3]); fragment_uniform_buffer_1[772] = float4(_AdditionalLightsSpotDir[4][0], _AdditionalLightsSpotDir[4][1], _AdditionalLightsSpotDir[4][2], _AdditionalLightsSpotDir[4][3]); fragment_uniform_buffer_1[773] = float4(_AdditionalLightsSpotDir[5][0], _AdditionalLightsSpotDir[5][1], _AdditionalLightsSpotDir[5][2], _AdditionalLightsSpotDir[5][3]); fragment_uniform_buffer_1[774] = float4(_AdditionalLightsSpotDir[6][0], _AdditionalLightsSpotDir[6][1], _AdditionalLightsSpotDir[6][2], _AdditionalLightsSpotDir[6][3]); fragment_uniform_buffer_1[775] = float4(_AdditionalLightsSpotDir[7][0], _AdditionalLightsSpotDir[7][1], _AdditionalLightsSpotDir[7][2], _AdditionalLightsSpotDir[7][3]); fragment_uniform_buffer_1[776] = float4(_AdditionalLightsSpotDir[8][0], _AdditionalLightsSpotDir[8][1], _AdditionalLightsSpotDir[8][2], _AdditionalLightsSpotDir[8][3]); fragment_uniform_buffer_1[777] = float4(_AdditionalLightsSpotDir[9][0], _AdditionalLightsSpotDir[9][1], _AdditionalLightsSpotDir[9][2], _AdditionalLightsSpotDir[9][3]); fragment_uniform_buffer_1[778] = float4(_AdditionalLightsSpotDir[10][0], _AdditionalLightsSpotDir[10][1], _AdditionalLightsSpotDir[10][2], _AdditionalLightsSpotDir[10][3]); fragment_uniform_buffer_1[779] = float4(_AdditionalLightsSpotDir[11][0], _AdditionalLightsSpotDir[11][1], _AdditionalLightsSpotDir[11][2], _AdditionalLightsSpotDir[11][3]); fragment_uniform_buffer_1[780] = float4(_AdditionalLightsSpotDir[12][0], _AdditionalLightsSpotDir[12][1], _AdditionalLightsSpotDir[12][2], _AdditionalLightsSpotDir[12][3]); fragment_uniform_buffer_1[781] = float4(_AdditionalLightsSpotDir[13][0], _AdditionalLightsSpotDir[13][1], _AdditionalLightsSpotDir[13][2], _AdditionalLightsSpotDir[13][3]); fragment_uniform_buffer_1[782] = float4(_AdditionalLightsSpotDir[14][0], _AdditionalLightsSpotDir[14][1], _AdditionalLightsSpotDir[14][2], _AdditionalLightsSpotDir[14][3]); fragment_uniform_buffer_1[783] = float4(_AdditionalLightsSpotDir[15][0], _AdditionalLightsSpotDir[15][1], _AdditionalLightsSpotDir[15][2], _AdditionalLightsSpotDir[15][3]); fragment_uniform_buffer_1[784] = float4(_AdditionalLightsSpotDir[16][0], _AdditionalLightsSpotDir[16][1], _AdditionalLightsSpotDir[16][2], _AdditionalLightsSpotDir[16][3]); fragment_uniform_buffer_1[785] = float4(_AdditionalLightsSpotDir[17][0], _AdditionalLightsSpotDir[17][1], _AdditionalLightsSpotDir[17][2], _AdditionalLightsSpotDir[17][3]); fragment_uniform_buffer_1[786] = float4(_AdditionalLightsSpotDir[18][0], _AdditionalLightsSpotDir[18][1], _AdditionalLightsSpotDir[18][2], _AdditionalLightsSpotDir[18][3]); fragment_uniform_buffer_1[787] = float4(_AdditionalLightsSpotDir[19][0], _AdditionalLightsSpotDir[19][1], _AdditionalLightsSpotDir[19][2], _AdditionalLightsSpotDir[19][3]); fragment_uniform_buffer_1[788] = float4(_AdditionalLightsSpotDir[20][0], _AdditionalLightsSpotDir[20][1], _AdditionalLightsSpotDir[20][2], _AdditionalLightsSpotDir[20][3]); fragment_uniform_buffer_1[789] = float4(_AdditionalLightsSpotDir[21][0], _AdditionalLightsSpotDir[21][1], _AdditionalLightsSpotDir[21][2], _AdditionalLightsSpotDir[21][3]); fragment_uniform_buffer_1[790] = float4(_AdditionalLightsSpotDir[22][0], _AdditionalLightsSpotDir[22][1], _AdditionalLightsSpotDir[22][2], _AdditionalLightsSpotDir[22][3]); fragment_uniform_buffer_1[791] = float4(_AdditionalLightsSpotDir[23][0], _AdditionalLightsSpotDir[23][1], _AdditionalLightsSpotDir[23][2], _AdditionalLightsSpotDir[23][3]); fragment_uniform_buffer_1[792] = float4(_AdditionalLightsSpotDir[24][0], _AdditionalLightsSpotDir[24][1], _AdditionalLightsSpotDir[24][2], _AdditionalLightsSpotDir[24][3]); fragment_uniform_buffer_1[793] = float4(_AdditionalLightsSpotDir[25][0], _AdditionalLightsSpotDir[25][1], _AdditionalLightsSpotDir[25][2], _AdditionalLightsSpotDir[25][3]); fragment_uniform_buffer_1[794] = float4(_AdditionalLightsSpotDir[26][0], _AdditionalLightsSpotDir[26][1], _AdditionalLightsSpotDir[26][2], _AdditionalLightsSpotDir[26][3]); fragment_uniform_buffer_1[795] = float4(_AdditionalLightsSpotDir[27][0], _AdditionalLightsSpotDir[27][1], _AdditionalLightsSpotDir[27][2], _AdditionalLightsSpotDir[27][3]); fragment_uniform_buffer_1[796] = float4(_AdditionalLightsSpotDir[28][0], _AdditionalLightsSpotDir[28][1], _AdditionalLightsSpotDir[28][2], _AdditionalLightsSpotDir[28][3]); fragment_uniform_buffer_1[797] = float4(_AdditionalLightsSpotDir[29][0], _AdditionalLightsSpotDir[29][1], _AdditionalLightsSpotDir[29][2], _AdditionalLightsSpotDir[29][3]); fragment_uniform_buffer_1[798] = float4(_AdditionalLightsSpotDir[30][0], _AdditionalLightsSpotDir[30][1], _AdditionalLightsSpotDir[30][2], _AdditionalLightsSpotDir[30][3]); fragment_uniform_buffer_1[799] = float4(_AdditionalLightsSpotDir[31][0], _AdditionalLightsSpotDir[31][1], _AdditionalLightsSpotDir[31][2], _AdditionalLightsSpotDir[31][3]); fragment_uniform_buffer_1[800] = float4(_AdditionalLightsSpotDir[32][0], _AdditionalLightsSpotDir[32][1], _AdditionalLightsSpotDir[32][2], _AdditionalLightsSpotDir[32][3]); fragment_uniform_buffer_1[801] = float4(_AdditionalLightsSpotDir[33][0], _AdditionalLightsSpotDir[33][1], _AdditionalLightsSpotDir[33][2], _AdditionalLightsSpotDir[33][3]); fragment_uniform_buffer_1[802] = float4(_AdditionalLightsSpotDir[34][0], _AdditionalLightsSpotDir[34][1], _AdditionalLightsSpotDir[34][2], _AdditionalLightsSpotDir[34][3]); fragment_uniform_buffer_1[803] = float4(_AdditionalLightsSpotDir[35][0], _AdditionalLightsSpotDir[35][1], _AdditionalLightsSpotDir[35][2], _AdditionalLightsSpotDir[35][3]); fragment_uniform_buffer_1[804] = float4(_AdditionalLightsSpotDir[36][0], _AdditionalLightsSpotDir[36][1], _AdditionalLightsSpotDir[36][2], _AdditionalLightsSpotDir[36][3]); fragment_uniform_buffer_1[805] = float4(_AdditionalLightsSpotDir[37][0], _AdditionalLightsSpotDir[37][1], _AdditionalLightsSpotDir[37][2], _AdditionalLightsSpotDir[37][3]); fragment_uniform_buffer_1[806] = float4(_AdditionalLightsSpotDir[38][0], _AdditionalLightsSpotDir[38][1], _AdditionalLightsSpotDir[38][2], _AdditionalLightsSpotDir[38][3]); fragment_uniform_buffer_1[807] = float4(_AdditionalLightsSpotDir[39][0], _AdditionalLightsSpotDir[39][1], _AdditionalLightsSpotDir[39][2], _AdditionalLightsSpotDir[39][3]); fragment_uniform_buffer_1[808] = float4(_AdditionalLightsSpotDir[40][0], _AdditionalLightsSpotDir[40][1], _AdditionalLightsSpotDir[40][2], _AdditionalLightsSpotDir[40][3]); fragment_uniform_buffer_1[809] = float4(_AdditionalLightsSpotDir[41][0], _AdditionalLightsSpotDir[41][1], _AdditionalLightsSpotDir[41][2], _AdditionalLightsSpotDir[41][3]); fragment_uniform_buffer_1[810] = float4(_AdditionalLightsSpotDir[42][0], _AdditionalLightsSpotDir[42][1], _AdditionalLightsSpotDir[42][2], _AdditionalLightsSpotDir[42][3]); fragment_uniform_buffer_1[811] = float4(_AdditionalLightsSpotDir[43][0], _AdditionalLightsSpotDir[43][1], _AdditionalLightsSpotDir[43][2], _AdditionalLightsSpotDir[43][3]); fragment_uniform_buffer_1[812] = float4(_AdditionalLightsSpotDir[44][0], _AdditionalLightsSpotDir[44][1], _AdditionalLightsSpotDir[44][2], _AdditionalLightsSpotDir[44][3]); fragment_uniform_buffer_1[813] = float4(_AdditionalLightsSpotDir[45][0], _AdditionalLightsSpotDir[45][1], _AdditionalLightsSpotDir[45][2], _AdditionalLightsSpotDir[45][3]); fragment_uniform_buffer_1[814] = float4(_AdditionalLightsSpotDir[46][0], _AdditionalLightsSpotDir[46][1], _AdditionalLightsSpotDir[46][2], _AdditionalLightsSpotDir[46][3]); fragment_uniform_buffer_1[815] = float4(_AdditionalLightsSpotDir[47][0], _AdditionalLightsSpotDir[47][1], _AdditionalLightsSpotDir[47][2], _AdditionalLightsSpotDir[47][3]); fragment_uniform_buffer_1[816] = float4(_AdditionalLightsSpotDir[48][0], _AdditionalLightsSpotDir[48][1], _AdditionalLightsSpotDir[48][2], _AdditionalLightsSpotDir[48][3]); fragment_uniform_buffer_1[817] = float4(_AdditionalLightsSpotDir[49][0], _AdditionalLightsSpotDir[49][1], _AdditionalLightsSpotDir[49][2], _AdditionalLightsSpotDir[49][3]); fragment_uniform_buffer_1[818] = float4(_AdditionalLightsSpotDir[50][0], _AdditionalLightsSpotDir[50][1], _AdditionalLightsSpotDir[50][2], _AdditionalLightsSpotDir[50][3]); fragment_uniform_buffer_1[819] = float4(_AdditionalLightsSpotDir[51][0], _AdditionalLightsSpotDir[51][1], _AdditionalLightsSpotDir[51][2], _AdditionalLightsSpotDir[51][3]); fragment_uniform_buffer_1[820] = float4(_AdditionalLightsSpotDir[52][0], _AdditionalLightsSpotDir[52][1], _AdditionalLightsSpotDir[52][2], _AdditionalLightsSpotDir[52][3]); fragment_uniform_buffer_1[821] = float4(_AdditionalLightsSpotDir[53][0], _AdditionalLightsSpotDir[53][1], _AdditionalLightsSpotDir[53][2], _AdditionalLightsSpotDir[53][3]); fragment_uniform_buffer_1[822] = float4(_AdditionalLightsSpotDir[54][0], _AdditionalLightsSpotDir[54][1], _AdditionalLightsSpotDir[54][2], _AdditionalLightsSpotDir[54][3]); fragment_uniform_buffer_1[823] = float4(_AdditionalLightsSpotDir[55][0], _AdditionalLightsSpotDir[55][1], _AdditionalLightsSpotDir[55][2], _AdditionalLightsSpotDir[55][3]); fragment_uniform_buffer_1[824] = float4(_AdditionalLightsSpotDir[56][0], _AdditionalLightsSpotDir[56][1], _AdditionalLightsSpotDir[56][2], _AdditionalLightsSpotDir[56][3]); fragment_uniform_buffer_1[825] = float4(_AdditionalLightsSpotDir[57][0], _AdditionalLightsSpotDir[57][1], _AdditionalLightsSpotDir[57][2], _AdditionalLightsSpotDir[57][3]); fragment_uniform_buffer_1[826] = float4(_AdditionalLightsSpotDir[58][0], _AdditionalLightsSpotDir[58][1], _AdditionalLightsSpotDir[58][2], _AdditionalLightsSpotDir[58][3]); fragment_uniform_buffer_1[827] = float4(_AdditionalLightsSpotDir[59][0], _AdditionalLightsSpotDir[59][1], _AdditionalLightsSpotDir[59][2], _AdditionalLightsSpotDir[59][3]); fragment_uniform_buffer_1[828] = float4(_AdditionalLightsSpotDir[60][0], _AdditionalLightsSpotDir[60][1], _AdditionalLightsSpotDir[60][2], _AdditionalLightsSpotDir[60][3]); fragment_uniform_buffer_1[829] = float4(_AdditionalLightsSpotDir[61][0], _AdditionalLightsSpotDir[61][1], _AdditionalLightsSpotDir[61][2], _AdditionalLightsSpotDir[61][3]); fragment_uniform_buffer_1[830] = float4(_AdditionalLightsSpotDir[62][0], _AdditionalLightsSpotDir[62][1], _AdditionalLightsSpotDir[62][2], _AdditionalLightsSpotDir[62][3]); fragment_uniform_buffer_1[831] = float4(_AdditionalLightsSpotDir[63][0], _AdditionalLightsSpotDir[63][1], _AdditionalLightsSpotDir[63][2], _AdditionalLightsSpotDir[63][3]); fragment_uniform_buffer_1[832] = float4(_AdditionalLightsSpotDir[64][0], _AdditionalLightsSpotDir[64][1], _AdditionalLightsSpotDir[64][2], _AdditionalLightsSpotDir[64][3]); fragment_uniform_buffer_1[833] = float4(_AdditionalLightsSpotDir[65][0], _AdditionalLightsSpotDir[65][1], _AdditionalLightsSpotDir[65][2], _AdditionalLightsSpotDir[65][3]); fragment_uniform_buffer_1[834] = float4(_AdditionalLightsSpotDir[66][0], _AdditionalLightsSpotDir[66][1], _AdditionalLightsSpotDir[66][2], _AdditionalLightsSpotDir[66][3]); fragment_uniform_buffer_1[835] = float4(_AdditionalLightsSpotDir[67][0], _AdditionalLightsSpotDir[67][1], _AdditionalLightsSpotDir[67][2], _AdditionalLightsSpotDir[67][3]); fragment_uniform_buffer_1[836] = float4(_AdditionalLightsSpotDir[68][0], _AdditionalLightsSpotDir[68][1], _AdditionalLightsSpotDir[68][2], _AdditionalLightsSpotDir[68][3]); fragment_uniform_buffer_1[837] = float4(_AdditionalLightsSpotDir[69][0], _AdditionalLightsSpotDir[69][1], _AdditionalLightsSpotDir[69][2], _AdditionalLightsSpotDir[69][3]); fragment_uniform_buffer_1[838] = float4(_AdditionalLightsSpotDir[70][0], _AdditionalLightsSpotDir[70][1], _AdditionalLightsSpotDir[70][2], _AdditionalLightsSpotDir[70][3]); fragment_uniform_buffer_1[839] = float4(_AdditionalLightsSpotDir[71][0], _AdditionalLightsSpotDir[71][1], _AdditionalLightsSpotDir[71][2], _AdditionalLightsSpotDir[71][3]); fragment_uniform_buffer_1[840] = float4(_AdditionalLightsSpotDir[72][0], _AdditionalLightsSpotDir[72][1], _AdditionalLightsSpotDir[72][2], _AdditionalLightsSpotDir[72][3]); fragment_uniform_buffer_1[841] = float4(_AdditionalLightsSpotDir[73][0], _AdditionalLightsSpotDir[73][1], _AdditionalLightsSpotDir[73][2], _AdditionalLightsSpotDir[73][3]); fragment_uniform_buffer_1[842] = float4(_AdditionalLightsSpotDir[74][0], _AdditionalLightsSpotDir[74][1], _AdditionalLightsSpotDir[74][2], _AdditionalLightsSpotDir[74][3]); fragment_uniform_buffer_1[843] = float4(_AdditionalLightsSpotDir[75][0], _AdditionalLightsSpotDir[75][1], _AdditionalLightsSpotDir[75][2], _AdditionalLightsSpotDir[75][3]); fragment_uniform_buffer_1[844] = float4(_AdditionalLightsSpotDir[76][0], _AdditionalLightsSpotDir[76][1], _AdditionalLightsSpotDir[76][2], _AdditionalLightsSpotDir[76][3]); fragment_uniform_buffer_1[845] = float4(_AdditionalLightsSpotDir[77][0], _AdditionalLightsSpotDir[77][1], _AdditionalLightsSpotDir[77][2], _AdditionalLightsSpotDir[77][3]); fragment_uniform_buffer_1[846] = float4(_AdditionalLightsSpotDir[78][0], _AdditionalLightsSpotDir[78][1], _AdditionalLightsSpotDir[78][2], _AdditionalLightsSpotDir[78][3]); fragment_uniform_buffer_1[847] = float4(_AdditionalLightsSpotDir[79][0], _AdditionalLightsSpotDir[79][1], _AdditionalLightsSpotDir[79][2], _AdditionalLightsSpotDir[79][3]); fragment_uniform_buffer_1[848] = float4(_AdditionalLightsSpotDir[80][0], _AdditionalLightsSpotDir[80][1], _AdditionalLightsSpotDir[80][2], _AdditionalLightsSpotDir[80][3]); fragment_uniform_buffer_1[849] = float4(_AdditionalLightsSpotDir[81][0], _AdditionalLightsSpotDir[81][1], _AdditionalLightsSpotDir[81][2], _AdditionalLightsSpotDir[81][3]); fragment_uniform_buffer_1[850] = float4(_AdditionalLightsSpotDir[82][0], _AdditionalLightsSpotDir[82][1], _AdditionalLightsSpotDir[82][2], _AdditionalLightsSpotDir[82][3]); fragment_uniform_buffer_1[851] = float4(_AdditionalLightsSpotDir[83][0], _AdditionalLightsSpotDir[83][1], _AdditionalLightsSpotDir[83][2], _AdditionalLightsSpotDir[83][3]); fragment_uniform_buffer_1[852] = float4(_AdditionalLightsSpotDir[84][0], _AdditionalLightsSpotDir[84][1], _AdditionalLightsSpotDir[84][2], _AdditionalLightsSpotDir[84][3]); fragment_uniform_buffer_1[853] = float4(_AdditionalLightsSpotDir[85][0], _AdditionalLightsSpotDir[85][1], _AdditionalLightsSpotDir[85][2], _AdditionalLightsSpotDir[85][3]); fragment_uniform_buffer_1[854] = float4(_AdditionalLightsSpotDir[86][0], _AdditionalLightsSpotDir[86][1], _AdditionalLightsSpotDir[86][2], _AdditionalLightsSpotDir[86][3]); fragment_uniform_buffer_1[855] = float4(_AdditionalLightsSpotDir[87][0], _AdditionalLightsSpotDir[87][1], _AdditionalLightsSpotDir[87][2], _AdditionalLightsSpotDir[87][3]); fragment_uniform_buffer_1[856] = float4(_AdditionalLightsSpotDir[88][0], _AdditionalLightsSpotDir[88][1], _AdditionalLightsSpotDir[88][2], _AdditionalLightsSpotDir[88][3]); fragment_uniform_buffer_1[857] = float4(_AdditionalLightsSpotDir[89][0], _AdditionalLightsSpotDir[89][1], _AdditionalLightsSpotDir[89][2], _AdditionalLightsSpotDir[89][3]); fragment_uniform_buffer_1[858] = float4(_AdditionalLightsSpotDir[90][0], _AdditionalLightsSpotDir[90][1], _AdditionalLightsSpotDir[90][2], _AdditionalLightsSpotDir[90][3]); fragment_uniform_buffer_1[859] = float4(_AdditionalLightsSpotDir[91][0], _AdditionalLightsSpotDir[91][1], _AdditionalLightsSpotDir[91][2], _AdditionalLightsSpotDir[91][3]); fragment_uniform_buffer_1[860] = float4(_AdditionalLightsSpotDir[92][0], _AdditionalLightsSpotDir[92][1], _AdditionalLightsSpotDir[92][2], _AdditionalLightsSpotDir[92][3]); fragment_uniform_buffer_1[861] = float4(_AdditionalLightsSpotDir[93][0], _AdditionalLightsSpotDir[93][1], _AdditionalLightsSpotDir[93][2], _AdditionalLightsSpotDir[93][3]); fragment_uniform_buffer_1[862] = float4(_AdditionalLightsSpotDir[94][0], _AdditionalLightsSpotDir[94][1], _AdditionalLightsSpotDir[94][2], _AdditionalLightsSpotDir[94][3]); fragment_uniform_buffer_1[863] = float4(_AdditionalLightsSpotDir[95][0], _AdditionalLightsSpotDir[95][1], _AdditionalLightsSpotDir[95][2], _AdditionalLightsSpotDir[95][3]); fragment_uniform_buffer_1[864] = float4(_AdditionalLightsSpotDir[96][0], _AdditionalLightsSpotDir[96][1], _AdditionalLightsSpotDir[96][2], _AdditionalLightsSpotDir[96][3]); fragment_uniform_buffer_1[865] = float4(_AdditionalLightsSpotDir[97][0], _AdditionalLightsSpotDir[97][1], _AdditionalLightsSpotDir[97][2], _AdditionalLightsSpotDir[97][3]); fragment_uniform_buffer_1[866] = float4(_AdditionalLightsSpotDir[98][0], _AdditionalLightsSpotDir[98][1], _AdditionalLightsSpotDir[98][2], _AdditionalLightsSpotDir[98][3]); fragment_uniform_buffer_1[867] = float4(_AdditionalLightsSpotDir[99][0], _AdditionalLightsSpotDir[99][1], _AdditionalLightsSpotDir[99][2], _AdditionalLightsSpotDir[99][3]); fragment_uniform_buffer_1[868] = float4(_AdditionalLightsSpotDir[100][0], _AdditionalLightsSpotDir[100][1], _AdditionalLightsSpotDir[100][2], _AdditionalLightsSpotDir[100][3]); fragment_uniform_buffer_1[869] = float4(_AdditionalLightsSpotDir[101][0], _AdditionalLightsSpotDir[101][1], _AdditionalLightsSpotDir[101][2], _AdditionalLightsSpotDir[101][3]); fragment_uniform_buffer_1[870] = float4(_AdditionalLightsSpotDir[102][0], _AdditionalLightsSpotDir[102][1], _AdditionalLightsSpotDir[102][2], _AdditionalLightsSpotDir[102][3]); fragment_uniform_buffer_1[871] = float4(_AdditionalLightsSpotDir[103][0], _AdditionalLightsSpotDir[103][1], _AdditionalLightsSpotDir[103][2], _AdditionalLightsSpotDir[103][3]); fragment_uniform_buffer_1[872] = float4(_AdditionalLightsSpotDir[104][0], _AdditionalLightsSpotDir[104][1], _AdditionalLightsSpotDir[104][2], _AdditionalLightsSpotDir[104][3]); fragment_uniform_buffer_1[873] = float4(_AdditionalLightsSpotDir[105][0], _AdditionalLightsSpotDir[105][1], _AdditionalLightsSpotDir[105][2], _AdditionalLightsSpotDir[105][3]); fragment_uniform_buffer_1[874] = float4(_AdditionalLightsSpotDir[106][0], _AdditionalLightsSpotDir[106][1], _AdditionalLightsSpotDir[106][2], _AdditionalLightsSpotDir[106][3]); fragment_uniform_buffer_1[875] = float4(_AdditionalLightsSpotDir[107][0], _AdditionalLightsSpotDir[107][1], _AdditionalLightsSpotDir[107][2], _AdditionalLightsSpotDir[107][3]); fragment_uniform_buffer_1[876] = float4(_AdditionalLightsSpotDir[108][0], _AdditionalLightsSpotDir[108][1], _AdditionalLightsSpotDir[108][2], _AdditionalLightsSpotDir[108][3]); fragment_uniform_buffer_1[877] = float4(_AdditionalLightsSpotDir[109][0], _AdditionalLightsSpotDir[109][1], _AdditionalLightsSpotDir[109][2], _AdditionalLightsSpotDir[109][3]); fragment_uniform_buffer_1[878] = float4(_AdditionalLightsSpotDir[110][0], _AdditionalLightsSpotDir[110][1], _AdditionalLightsSpotDir[110][2], _AdditionalLightsSpotDir[110][3]); fragment_uniform_buffer_1[879] = float4(_AdditionalLightsSpotDir[111][0], _AdditionalLightsSpotDir[111][1], _AdditionalLightsSpotDir[111][2], _AdditionalLightsSpotDir[111][3]); fragment_uniform_buffer_1[880] = float4(_AdditionalLightsSpotDir[112][0], _AdditionalLightsSpotDir[112][1], _AdditionalLightsSpotDir[112][2], _AdditionalLightsSpotDir[112][3]); fragment_uniform_buffer_1[881] = float4(_AdditionalLightsSpotDir[113][0], _AdditionalLightsSpotDir[113][1], _AdditionalLightsSpotDir[113][2], _AdditionalLightsSpotDir[113][3]); fragment_uniform_buffer_1[882] = float4(_AdditionalLightsSpotDir[114][0], _AdditionalLightsSpotDir[114][1], _AdditionalLightsSpotDir[114][2], _AdditionalLightsSpotDir[114][3]); fragment_uniform_buffer_1[883] = float4(_AdditionalLightsSpotDir[115][0], _AdditionalLightsSpotDir[115][1], _AdditionalLightsSpotDir[115][2], _AdditionalLightsSpotDir[115][3]); fragment_uniform_buffer_1[884] = float4(_AdditionalLightsSpotDir[116][0], _AdditionalLightsSpotDir[116][1], _AdditionalLightsSpotDir[116][2], _AdditionalLightsSpotDir[116][3]); fragment_uniform_buffer_1[885] = float4(_AdditionalLightsSpotDir[117][0], _AdditionalLightsSpotDir[117][1], _AdditionalLightsSpotDir[117][2], _AdditionalLightsSpotDir[117][3]); fragment_uniform_buffer_1[886] = float4(_AdditionalLightsSpotDir[118][0], _AdditionalLightsSpotDir[118][1], _AdditionalLightsSpotDir[118][2], _AdditionalLightsSpotDir[118][3]); fragment_uniform_buffer_1[887] = float4(_AdditionalLightsSpotDir[119][0], _AdditionalLightsSpotDir[119][1], _AdditionalLightsSpotDir[119][2], _AdditionalLightsSpotDir[119][3]); fragment_uniform_buffer_1[888] = float4(_AdditionalLightsSpotDir[120][0], _AdditionalLightsSpotDir[120][1], _AdditionalLightsSpotDir[120][2], _AdditionalLightsSpotDir[120][3]); fragment_uniform_buffer_1[889] = float4(_AdditionalLightsSpotDir[121][0], _AdditionalLightsSpotDir[121][1], _AdditionalLightsSpotDir[121][2], _AdditionalLightsSpotDir[121][3]); fragment_uniform_buffer_1[890] = float4(_AdditionalLightsSpotDir[122][0], _AdditionalLightsSpotDir[122][1], _AdditionalLightsSpotDir[122][2], _AdditionalLightsSpotDir[122][3]); fragment_uniform_buffer_1[891] = float4(_AdditionalLightsSpotDir[123][0], _AdditionalLightsSpotDir[123][1], _AdditionalLightsSpotDir[123][2], _AdditionalLightsSpotDir[123][3]); fragment_uniform_buffer_1[892] = float4(_AdditionalLightsSpotDir[124][0], _AdditionalLightsSpotDir[124][1], _AdditionalLightsSpotDir[124][2], _AdditionalLightsSpotDir[124][3]); fragment_uniform_buffer_1[893] = float4(_AdditionalLightsSpotDir[125][0], _AdditionalLightsSpotDir[125][1], _AdditionalLightsSpotDir[125][2], _AdditionalLightsSpotDir[125][3]); fragment_uniform_buffer_1[894] = float4(_AdditionalLightsSpotDir[126][0], _AdditionalLightsSpotDir[126][1], _AdditionalLightsSpotDir[126][2], _AdditionalLightsSpotDir[126][3]); fragment_uniform_buffer_1[895] = float4(_AdditionalLightsSpotDir[127][0], _AdditionalLightsSpotDir[127][1], _AdditionalLightsSpotDir[127][2], _AdditionalLightsSpotDir[127][3]); fragment_uniform_buffer_1[896] = float4(_AdditionalLightsSpotDir[128][0], _AdditionalLightsSpotDir[128][1], _AdditionalLightsSpotDir[128][2], _AdditionalLightsSpotDir[128][3]); fragment_uniform_buffer_1[897] = float4(_AdditionalLightsSpotDir[129][0], _AdditionalLightsSpotDir[129][1], _AdditionalLightsSpotDir[129][2], _AdditionalLightsSpotDir[129][3]); fragment_uniform_buffer_1[898] = float4(_AdditionalLightsSpotDir[130][0], _AdditionalLightsSpotDir[130][1], _AdditionalLightsSpotDir[130][2], _AdditionalLightsSpotDir[130][3]); fragment_uniform_buffer_1[899] = float4(_AdditionalLightsSpotDir[131][0], _AdditionalLightsSpotDir[131][1], _AdditionalLightsSpotDir[131][2], _AdditionalLightsSpotDir[131][3]); fragment_uniform_buffer_1[900] = float4(_AdditionalLightsSpotDir[132][0], _AdditionalLightsSpotDir[132][1], _AdditionalLightsSpotDir[132][2], _AdditionalLightsSpotDir[132][3]); fragment_uniform_buffer_1[901] = float4(_AdditionalLightsSpotDir[133][0], _AdditionalLightsSpotDir[133][1], _AdditionalLightsSpotDir[133][2], _AdditionalLightsSpotDir[133][3]); fragment_uniform_buffer_1[902] = float4(_AdditionalLightsSpotDir[134][0], _AdditionalLightsSpotDir[134][1], _AdditionalLightsSpotDir[134][2], _AdditionalLightsSpotDir[134][3]); fragment_uniform_buffer_1[903] = float4(_AdditionalLightsSpotDir[135][0], _AdditionalLightsSpotDir[135][1], _AdditionalLightsSpotDir[135][2], _AdditionalLightsSpotDir[135][3]); fragment_uniform_buffer_1[904] = float4(_AdditionalLightsSpotDir[136][0], _AdditionalLightsSpotDir[136][1], _AdditionalLightsSpotDir[136][2], _AdditionalLightsSpotDir[136][3]); fragment_uniform_buffer_1[905] = float4(_AdditionalLightsSpotDir[137][0], _AdditionalLightsSpotDir[137][1], _AdditionalLightsSpotDir[137][2], _AdditionalLightsSpotDir[137][3]); fragment_uniform_buffer_1[906] = float4(_AdditionalLightsSpotDir[138][0], _AdditionalLightsSpotDir[138][1], _AdditionalLightsSpotDir[138][2], _AdditionalLightsSpotDir[138][3]); fragment_uniform_buffer_1[907] = float4(_AdditionalLightsSpotDir[139][0], _AdditionalLightsSpotDir[139][1], _AdditionalLightsSpotDir[139][2], _AdditionalLightsSpotDir[139][3]); fragment_uniform_buffer_1[908] = float4(_AdditionalLightsSpotDir[140][0], _AdditionalLightsSpotDir[140][1], _AdditionalLightsSpotDir[140][2], _AdditionalLightsSpotDir[140][3]); fragment_uniform_buffer_1[909] = float4(_AdditionalLightsSpotDir[141][0], _AdditionalLightsSpotDir[141][1], _AdditionalLightsSpotDir[141][2], _AdditionalLightsSpotDir[141][3]); fragment_uniform_buffer_1[910] = float4(_AdditionalLightsSpotDir[142][0], _AdditionalLightsSpotDir[142][1], _AdditionalLightsSpotDir[142][2], _AdditionalLightsSpotDir[142][3]); fragment_uniform_buffer_1[911] = float4(_AdditionalLightsSpotDir[143][0], _AdditionalLightsSpotDir[143][1], _AdditionalLightsSpotDir[143][2], _AdditionalLightsSpotDir[143][3]); fragment_uniform_buffer_1[912] = float4(_AdditionalLightsSpotDir[144][0], _AdditionalLightsSpotDir[144][1], _AdditionalLightsSpotDir[144][2], _AdditionalLightsSpotDir[144][3]); fragment_uniform_buffer_1[913] = float4(_AdditionalLightsSpotDir[145][0], _AdditionalLightsSpotDir[145][1], _AdditionalLightsSpotDir[145][2], _AdditionalLightsSpotDir[145][3]); fragment_uniform_buffer_1[914] = float4(_AdditionalLightsSpotDir[146][0], _AdditionalLightsSpotDir[146][1], _AdditionalLightsSpotDir[146][2], _AdditionalLightsSpotDir[146][3]); fragment_uniform_buffer_1[915] = float4(_AdditionalLightsSpotDir[147][0], _AdditionalLightsSpotDir[147][1], _AdditionalLightsSpotDir[147][2], _AdditionalLightsSpotDir[147][3]); fragment_uniform_buffer_1[916] = float4(_AdditionalLightsSpotDir[148][0], _AdditionalLightsSpotDir[148][1], _AdditionalLightsSpotDir[148][2], _AdditionalLightsSpotDir[148][3]); fragment_uniform_buffer_1[917] = float4(_AdditionalLightsSpotDir[149][0], _AdditionalLightsSpotDir[149][1], _AdditionalLightsSpotDir[149][2], _AdditionalLightsSpotDir[149][3]); fragment_uniform_buffer_1[918] = float4(_AdditionalLightsSpotDir[150][0], _AdditionalLightsSpotDir[150][1], _AdditionalLightsSpotDir[150][2], _AdditionalLightsSpotDir[150][3]); fragment_uniform_buffer_1[919] = float4(_AdditionalLightsSpotDir[151][0], _AdditionalLightsSpotDir[151][1], _AdditionalLightsSpotDir[151][2], _AdditionalLightsSpotDir[151][3]); fragment_uniform_buffer_1[920] = float4(_AdditionalLightsSpotDir[152][0], _AdditionalLightsSpotDir[152][1], _AdditionalLightsSpotDir[152][2], _AdditionalLightsSpotDir[152][3]); fragment_uniform_buffer_1[921] = float4(_AdditionalLightsSpotDir[153][0], _AdditionalLightsSpotDir[153][1], _AdditionalLightsSpotDir[153][2], _AdditionalLightsSpotDir[153][3]); fragment_uniform_buffer_1[922] = float4(_AdditionalLightsSpotDir[154][0], _AdditionalLightsSpotDir[154][1], _AdditionalLightsSpotDir[154][2], _AdditionalLightsSpotDir[154][3]); fragment_uniform_buffer_1[923] = float4(_AdditionalLightsSpotDir[155][0], _AdditionalLightsSpotDir[155][1], _AdditionalLightsSpotDir[155][2], _AdditionalLightsSpotDir[155][3]); fragment_uniform_buffer_1[924] = float4(_AdditionalLightsSpotDir[156][0], _AdditionalLightsSpotDir[156][1], _AdditionalLightsSpotDir[156][2], _AdditionalLightsSpotDir[156][3]); fragment_uniform_buffer_1[925] = float4(_AdditionalLightsSpotDir[157][0], _AdditionalLightsSpotDir[157][1], _AdditionalLightsSpotDir[157][2], _AdditionalLightsSpotDir[157][3]); fragment_uniform_buffer_1[926] = float4(_AdditionalLightsSpotDir[158][0], _AdditionalLightsSpotDir[158][1], _AdditionalLightsSpotDir[158][2], _AdditionalLightsSpotDir[158][3]); fragment_uniform_buffer_1[927] = float4(_AdditionalLightsSpotDir[159][0], _AdditionalLightsSpotDir[159][1], _AdditionalLightsSpotDir[159][2], _AdditionalLightsSpotDir[159][3]); fragment_uniform_buffer_1[928] = float4(_AdditionalLightsSpotDir[160][0], _AdditionalLightsSpotDir[160][1], _AdditionalLightsSpotDir[160][2], _AdditionalLightsSpotDir[160][3]); fragment_uniform_buffer_1[929] = float4(_AdditionalLightsSpotDir[161][0], _AdditionalLightsSpotDir[161][1], _AdditionalLightsSpotDir[161][2], _AdditionalLightsSpotDir[161][3]); fragment_uniform_buffer_1[930] = float4(_AdditionalLightsSpotDir[162][0], _AdditionalLightsSpotDir[162][1], _AdditionalLightsSpotDir[162][2], _AdditionalLightsSpotDir[162][3]); fragment_uniform_buffer_1[931] = float4(_AdditionalLightsSpotDir[163][0], _AdditionalLightsSpotDir[163][1], _AdditionalLightsSpotDir[163][2], _AdditionalLightsSpotDir[163][3]); fragment_uniform_buffer_1[932] = float4(_AdditionalLightsSpotDir[164][0], _AdditionalLightsSpotDir[164][1], _AdditionalLightsSpotDir[164][2], _AdditionalLightsSpotDir[164][3]); fragment_uniform_buffer_1[933] = float4(_AdditionalLightsSpotDir[165][0], _AdditionalLightsSpotDir[165][1], _AdditionalLightsSpotDir[165][2], _AdditionalLightsSpotDir[165][3]); fragment_uniform_buffer_1[934] = float4(_AdditionalLightsSpotDir[166][0], _AdditionalLightsSpotDir[166][1], _AdditionalLightsSpotDir[166][2], _AdditionalLightsSpotDir[166][3]); fragment_uniform_buffer_1[935] = float4(_AdditionalLightsSpotDir[167][0], _AdditionalLightsSpotDir[167][1], _AdditionalLightsSpotDir[167][2], _AdditionalLightsSpotDir[167][3]); fragment_uniform_buffer_1[936] = float4(_AdditionalLightsSpotDir[168][0], _AdditionalLightsSpotDir[168][1], _AdditionalLightsSpotDir[168][2], _AdditionalLightsSpotDir[168][3]); fragment_uniform_buffer_1[937] = float4(_AdditionalLightsSpotDir[169][0], _AdditionalLightsSpotDir[169][1], _AdditionalLightsSpotDir[169][2], _AdditionalLightsSpotDir[169][3]); fragment_uniform_buffer_1[938] = float4(_AdditionalLightsSpotDir[170][0], _AdditionalLightsSpotDir[170][1], _AdditionalLightsSpotDir[170][2], _AdditionalLightsSpotDir[170][3]); fragment_uniform_buffer_1[939] = float4(_AdditionalLightsSpotDir[171][0], _AdditionalLightsSpotDir[171][1], _AdditionalLightsSpotDir[171][2], _AdditionalLightsSpotDir[171][3]); fragment_uniform_buffer_1[940] = float4(_AdditionalLightsSpotDir[172][0], _AdditionalLightsSpotDir[172][1], _AdditionalLightsSpotDir[172][2], _AdditionalLightsSpotDir[172][3]); fragment_uniform_buffer_1[941] = float4(_AdditionalLightsSpotDir[173][0], _AdditionalLightsSpotDir[173][1], _AdditionalLightsSpotDir[173][2], _AdditionalLightsSpotDir[173][3]); fragment_uniform_buffer_1[942] = float4(_AdditionalLightsSpotDir[174][0], _AdditionalLightsSpotDir[174][1], _AdditionalLightsSpotDir[174][2], _AdditionalLightsSpotDir[174][3]); fragment_uniform_buffer_1[943] = float4(_AdditionalLightsSpotDir[175][0], _AdditionalLightsSpotDir[175][1], _AdditionalLightsSpotDir[175][2], _AdditionalLightsSpotDir[175][3]); fragment_uniform_buffer_1[944] = float4(_AdditionalLightsSpotDir[176][0], _AdditionalLightsSpotDir[176][1], _AdditionalLightsSpotDir[176][2], _AdditionalLightsSpotDir[176][3]); fragment_uniform_buffer_1[945] = float4(_AdditionalLightsSpotDir[177][0], _AdditionalLightsSpotDir[177][1], _AdditionalLightsSpotDir[177][2], _AdditionalLightsSpotDir[177][3]); fragment_uniform_buffer_1[946] = float4(_AdditionalLightsSpotDir[178][0], _AdditionalLightsSpotDir[178][1], _AdditionalLightsSpotDir[178][2], _AdditionalLightsSpotDir[178][3]); fragment_uniform_buffer_1[947] = float4(_AdditionalLightsSpotDir[179][0], _AdditionalLightsSpotDir[179][1], _AdditionalLightsSpotDir[179][2], _AdditionalLightsSpotDir[179][3]); fragment_uniform_buffer_1[948] = float4(_AdditionalLightsSpotDir[180][0], _AdditionalLightsSpotDir[180][1], _AdditionalLightsSpotDir[180][2], _AdditionalLightsSpotDir[180][3]); fragment_uniform_buffer_1[949] = float4(_AdditionalLightsSpotDir[181][0], _AdditionalLightsSpotDir[181][1], _AdditionalLightsSpotDir[181][2], _AdditionalLightsSpotDir[181][3]); fragment_uniform_buffer_1[950] = float4(_AdditionalLightsSpotDir[182][0], _AdditionalLightsSpotDir[182][1], _AdditionalLightsSpotDir[182][2], _AdditionalLightsSpotDir[182][3]); fragment_uniform_buffer_1[951] = float4(_AdditionalLightsSpotDir[183][0], _AdditionalLightsSpotDir[183][1], _AdditionalLightsSpotDir[183][2], _AdditionalLightsSpotDir[183][3]); fragment_uniform_buffer_1[952] = float4(_AdditionalLightsSpotDir[184][0], _AdditionalLightsSpotDir[184][1], _AdditionalLightsSpotDir[184][2], _AdditionalLightsSpotDir[184][3]); fragment_uniform_buffer_1[953] = float4(_AdditionalLightsSpotDir[185][0], _AdditionalLightsSpotDir[185][1], _AdditionalLightsSpotDir[185][2], _AdditionalLightsSpotDir[185][3]); fragment_uniform_buffer_1[954] = float4(_AdditionalLightsSpotDir[186][0], _AdditionalLightsSpotDir[186][1], _AdditionalLightsSpotDir[186][2], _AdditionalLightsSpotDir[186][3]); fragment_uniform_buffer_1[955] = float4(_AdditionalLightsSpotDir[187][0], _AdditionalLightsSpotDir[187][1], _AdditionalLightsSpotDir[187][2], _AdditionalLightsSpotDir[187][3]); fragment_uniform_buffer_1[956] = float4(_AdditionalLightsSpotDir[188][0], _AdditionalLightsSpotDir[188][1], _AdditionalLightsSpotDir[188][2], _AdditionalLightsSpotDir[188][3]); fragment_uniform_buffer_1[957] = float4(_AdditionalLightsSpotDir[189][0], _AdditionalLightsSpotDir[189][1], _AdditionalLightsSpotDir[189][2], _AdditionalLightsSpotDir[189][3]); fragment_uniform_buffer_1[958] = float4(_AdditionalLightsSpotDir[190][0], _AdditionalLightsSpotDir[190][1], _AdditionalLightsSpotDir[190][2], _AdditionalLightsSpotDir[190][3]); fragment_uniform_buffer_1[959] = float4(_AdditionalLightsSpotDir[191][0], _AdditionalLightsSpotDir[191][1], _AdditionalLightsSpotDir[191][2], _AdditionalLightsSpotDir[191][3]); fragment_uniform_buffer_1[960] = float4(_AdditionalLightsSpotDir[192][0], _AdditionalLightsSpotDir[192][1], _AdditionalLightsSpotDir[192][2], _AdditionalLightsSpotDir[192][3]); fragment_uniform_buffer_1[961] = float4(_AdditionalLightsSpotDir[193][0], _AdditionalLightsSpotDir[193][1], _AdditionalLightsSpotDir[193][2], _AdditionalLightsSpotDir[193][3]); fragment_uniform_buffer_1[962] = float4(_AdditionalLightsSpotDir[194][0], _AdditionalLightsSpotDir[194][1], _AdditionalLightsSpotDir[194][2], _AdditionalLightsSpotDir[194][3]); fragment_uniform_buffer_1[963] = float4(_AdditionalLightsSpotDir[195][0], _AdditionalLightsSpotDir[195][1], _AdditionalLightsSpotDir[195][2], _AdditionalLightsSpotDir[195][3]); fragment_uniform_buffer_1[964] = float4(_AdditionalLightsSpotDir[196][0], _AdditionalLightsSpotDir[196][1], _AdditionalLightsSpotDir[196][2], _AdditionalLightsSpotDir[196][3]); fragment_uniform_buffer_1[965] = float4(_AdditionalLightsSpotDir[197][0], _AdditionalLightsSpotDir[197][1], _AdditionalLightsSpotDir[197][2], _AdditionalLightsSpotDir[197][3]); fragment_uniform_buffer_1[966] = float4(_AdditionalLightsSpotDir[198][0], _AdditionalLightsSpotDir[198][1], _AdditionalLightsSpotDir[198][2], _AdditionalLightsSpotDir[198][3]); fragment_uniform_buffer_1[967] = float4(_AdditionalLightsSpotDir[199][0], _AdditionalLightsSpotDir[199][1], _AdditionalLightsSpotDir[199][2], _AdditionalLightsSpotDir[199][3]); fragment_uniform_buffer_1[968] = float4(_AdditionalLightsSpotDir[200][0], _AdditionalLightsSpotDir[200][1], _AdditionalLightsSpotDir[200][2], _AdditionalLightsSpotDir[200][3]); fragment_uniform_buffer_1[969] = float4(_AdditionalLightsSpotDir[201][0], _AdditionalLightsSpotDir[201][1], _AdditionalLightsSpotDir[201][2], _AdditionalLightsSpotDir[201][3]); fragment_uniform_buffer_1[970] = float4(_AdditionalLightsSpotDir[202][0], _AdditionalLightsSpotDir[202][1], _AdditionalLightsSpotDir[202][2], _AdditionalLightsSpotDir[202][3]); fragment_uniform_buffer_1[971] = float4(_AdditionalLightsSpotDir[203][0], _AdditionalLightsSpotDir[203][1], _AdditionalLightsSpotDir[203][2], _AdditionalLightsSpotDir[203][3]); fragment_uniform_buffer_1[972] = float4(_AdditionalLightsSpotDir[204][0], _AdditionalLightsSpotDir[204][1], _AdditionalLightsSpotDir[204][2], _AdditionalLightsSpotDir[204][3]); fragment_uniform_buffer_1[973] = float4(_AdditionalLightsSpotDir[205][0], _AdditionalLightsSpotDir[205][1], _AdditionalLightsSpotDir[205][2], _AdditionalLightsSpotDir[205][3]); fragment_uniform_buffer_1[974] = float4(_AdditionalLightsSpotDir[206][0], _AdditionalLightsSpotDir[206][1], _AdditionalLightsSpotDir[206][2], _AdditionalLightsSpotDir[206][3]); fragment_uniform_buffer_1[975] = float4(_AdditionalLightsSpotDir[207][0], _AdditionalLightsSpotDir[207][1], _AdditionalLightsSpotDir[207][2], _AdditionalLightsSpotDir[207][3]); fragment_uniform_buffer_1[976] = float4(_AdditionalLightsSpotDir[208][0], _AdditionalLightsSpotDir[208][1], _AdditionalLightsSpotDir[208][2], _AdditionalLightsSpotDir[208][3]); fragment_uniform_buffer_1[977] = float4(_AdditionalLightsSpotDir[209][0], _AdditionalLightsSpotDir[209][1], _AdditionalLightsSpotDir[209][2], _AdditionalLightsSpotDir[209][3]); fragment_uniform_buffer_1[978] = float4(_AdditionalLightsSpotDir[210][0], _AdditionalLightsSpotDir[210][1], _AdditionalLightsSpotDir[210][2], _AdditionalLightsSpotDir[210][3]); fragment_uniform_buffer_1[979] = float4(_AdditionalLightsSpotDir[211][0], _AdditionalLightsSpotDir[211][1], _AdditionalLightsSpotDir[211][2], _AdditionalLightsSpotDir[211][3]); fragment_uniform_buffer_1[980] = float4(_AdditionalLightsSpotDir[212][0], _AdditionalLightsSpotDir[212][1], _AdditionalLightsSpotDir[212][2], _AdditionalLightsSpotDir[212][3]); fragment_uniform_buffer_1[981] = float4(_AdditionalLightsSpotDir[213][0], _AdditionalLightsSpotDir[213][1], _AdditionalLightsSpotDir[213][2], _AdditionalLightsSpotDir[213][3]); fragment_uniform_buffer_1[982] = float4(_AdditionalLightsSpotDir[214][0], _AdditionalLightsSpotDir[214][1], _AdditionalLightsSpotDir[214][2], _AdditionalLightsSpotDir[214][3]); fragment_uniform_buffer_1[983] = float4(_AdditionalLightsSpotDir[215][0], _AdditionalLightsSpotDir[215][1], _AdditionalLightsSpotDir[215][2], _AdditionalLightsSpotDir[215][3]); fragment_uniform_buffer_1[984] = float4(_AdditionalLightsSpotDir[216][0], _AdditionalLightsSpotDir[216][1], _AdditionalLightsSpotDir[216][2], _AdditionalLightsSpotDir[216][3]); fragment_uniform_buffer_1[985] = float4(_AdditionalLightsSpotDir[217][0], _AdditionalLightsSpotDir[217][1], _AdditionalLightsSpotDir[217][2], _AdditionalLightsSpotDir[217][3]); fragment_uniform_buffer_1[986] = float4(_AdditionalLightsSpotDir[218][0], _AdditionalLightsSpotDir[218][1], _AdditionalLightsSpotDir[218][2], _AdditionalLightsSpotDir[218][3]); fragment_uniform_buffer_1[987] = float4(_AdditionalLightsSpotDir[219][0], _AdditionalLightsSpotDir[219][1], _AdditionalLightsSpotDir[219][2], _AdditionalLightsSpotDir[219][3]); fragment_uniform_buffer_1[988] = float4(_AdditionalLightsSpotDir[220][0], _AdditionalLightsSpotDir[220][1], _AdditionalLightsSpotDir[220][2], _AdditionalLightsSpotDir[220][3]); fragment_uniform_buffer_1[989] = float4(_AdditionalLightsSpotDir[221][0], _AdditionalLightsSpotDir[221][1], _AdditionalLightsSpotDir[221][2], _AdditionalLightsSpotDir[221][3]); fragment_uniform_buffer_1[990] = float4(_AdditionalLightsSpotDir[222][0], _AdditionalLightsSpotDir[222][1], _AdditionalLightsSpotDir[222][2], _AdditionalLightsSpotDir[222][3]); fragment_uniform_buffer_1[991] = float4(_AdditionalLightsSpotDir[223][0], _AdditionalLightsSpotDir[223][1], _AdditionalLightsSpotDir[223][2], _AdditionalLightsSpotDir[223][3]); fragment_uniform_buffer_1[992] = float4(_AdditionalLightsSpotDir[224][0], _AdditionalLightsSpotDir[224][1], _AdditionalLightsSpotDir[224][2], _AdditionalLightsSpotDir[224][3]); fragment_uniform_buffer_1[993] = float4(_AdditionalLightsSpotDir[225][0], _AdditionalLightsSpotDir[225][1], _AdditionalLightsSpotDir[225][2], _AdditionalLightsSpotDir[225][3]); fragment_uniform_buffer_1[994] = float4(_AdditionalLightsSpotDir[226][0], _AdditionalLightsSpotDir[226][1], _AdditionalLightsSpotDir[226][2], _AdditionalLightsSpotDir[226][3]); fragment_uniform_buffer_1[995] = float4(_AdditionalLightsSpotDir[227][0], _AdditionalLightsSpotDir[227][1], _AdditionalLightsSpotDir[227][2], _AdditionalLightsSpotDir[227][3]); fragment_uniform_buffer_1[996] = float4(_AdditionalLightsSpotDir[228][0], _AdditionalLightsSpotDir[228][1], _AdditionalLightsSpotDir[228][2], _AdditionalLightsSpotDir[228][3]); fragment_uniform_buffer_1[997] = float4(_AdditionalLightsSpotDir[229][0], _AdditionalLightsSpotDir[229][1], _AdditionalLightsSpotDir[229][2], _AdditionalLightsSpotDir[229][3]); fragment_uniform_buffer_1[998] = float4(_AdditionalLightsSpotDir[230][0], _AdditionalLightsSpotDir[230][1], _AdditionalLightsSpotDir[230][2], _AdditionalLightsSpotDir[230][3]); fragment_uniform_buffer_1[999] = float4(_AdditionalLightsSpotDir[231][0], _AdditionalLightsSpotDir[231][1], _AdditionalLightsSpotDir[231][2], _AdditionalLightsSpotDir[231][3]); fragment_uniform_buffer_1[1000] = float4(_AdditionalLightsSpotDir[232][0], _AdditionalLightsSpotDir[232][1], _AdditionalLightsSpotDir[232][2], _AdditionalLightsSpotDir[232][3]); fragment_uniform_buffer_1[1001] = float4(_AdditionalLightsSpotDir[233][0], _AdditionalLightsSpotDir[233][1], _AdditionalLightsSpotDir[233][2], _AdditionalLightsSpotDir[233][3]); fragment_uniform_buffer_1[1002] = float4(_AdditionalLightsSpotDir[234][0], _AdditionalLightsSpotDir[234][1], _AdditionalLightsSpotDir[234][2], _AdditionalLightsSpotDir[234][3]); fragment_uniform_buffer_1[1003] = float4(_AdditionalLightsSpotDir[235][0], _AdditionalLightsSpotDir[235][1], _AdditionalLightsSpotDir[235][2], _AdditionalLightsSpotDir[235][3]); fragment_uniform_buffer_1[1004] = float4(_AdditionalLightsSpotDir[236][0], _AdditionalLightsSpotDir[236][1], _AdditionalLightsSpotDir[236][2], _AdditionalLightsSpotDir[236][3]); fragment_uniform_buffer_1[1005] = float4(_AdditionalLightsSpotDir[237][0], _AdditionalLightsSpotDir[237][1], _AdditionalLightsSpotDir[237][2], _AdditionalLightsSpotDir[237][3]); fragment_uniform_buffer_1[1006] = float4(_AdditionalLightsSpotDir[238][0], _AdditionalLightsSpotDir[238][1], _AdditionalLightsSpotDir[238][2], _AdditionalLightsSpotDir[238][3]); fragment_uniform_buffer_1[1007] = float4(_AdditionalLightsSpotDir[239][0], _AdditionalLightsSpotDir[239][1], _AdditionalLightsSpotDir[239][2], _AdditionalLightsSpotDir[239][3]); fragment_uniform_buffer_1[1008] = float4(_AdditionalLightsSpotDir[240][0], _AdditionalLightsSpotDir[240][1], _AdditionalLightsSpotDir[240][2], _AdditionalLightsSpotDir[240][3]); fragment_uniform_buffer_1[1009] = float4(_AdditionalLightsSpotDir[241][0], _AdditionalLightsSpotDir[241][1], _AdditionalLightsSpotDir[241][2], _AdditionalLightsSpotDir[241][3]); fragment_uniform_buffer_1[1010] = float4(_AdditionalLightsSpotDir[242][0], _AdditionalLightsSpotDir[242][1], _AdditionalLightsSpotDir[242][2], _AdditionalLightsSpotDir[242][3]); fragment_uniform_buffer_1[1011] = float4(_AdditionalLightsSpotDir[243][0], _AdditionalLightsSpotDir[243][1], _AdditionalLightsSpotDir[243][2], _AdditionalLightsSpotDir[243][3]); fragment_uniform_buffer_1[1012] = float4(_AdditionalLightsSpotDir[244][0], _AdditionalLightsSpotDir[244][1], _AdditionalLightsSpotDir[244][2], _AdditionalLightsSpotDir[244][3]); fragment_uniform_buffer_1[1013] = float4(_AdditionalLightsSpotDir[245][0], _AdditionalLightsSpotDir[245][1], _AdditionalLightsSpotDir[245][2], _AdditionalLightsSpotDir[245][3]); fragment_uniform_buffer_1[1014] = float4(_AdditionalLightsSpotDir[246][0], _AdditionalLightsSpotDir[246][1], _AdditionalLightsSpotDir[246][2], _AdditionalLightsSpotDir[246][3]); fragment_uniform_buffer_1[1015] = float4(_AdditionalLightsSpotDir[247][0], _AdditionalLightsSpotDir[247][1], _AdditionalLightsSpotDir[247][2], _AdditionalLightsSpotDir[247][3]); fragment_uniform_buffer_1[1016] = float4(_AdditionalLightsSpotDir[248][0], _AdditionalLightsSpotDir[248][1], _AdditionalLightsSpotDir[248][2], _AdditionalLightsSpotDir[248][3]); fragment_uniform_buffer_1[1017] = float4(_AdditionalLightsSpotDir[249][0], _AdditionalLightsSpotDir[249][1], _AdditionalLightsSpotDir[249][2], _AdditionalLightsSpotDir[249][3]); fragment_uniform_buffer_1[1018] = float4(_AdditionalLightsSpotDir[250][0], _AdditionalLightsSpotDir[250][1], _AdditionalLightsSpotDir[250][2], _AdditionalLightsSpotDir[250][3]); fragment_uniform_buffer_1[1019] = float4(_AdditionalLightsSpotDir[251][0], _AdditionalLightsSpotDir[251][1], _AdditionalLightsSpotDir[251][2], _AdditionalLightsSpotDir[251][3]); fragment_uniform_buffer_1[1020] = float4(_AdditionalLightsSpotDir[252][0], _AdditionalLightsSpotDir[252][1], _AdditionalLightsSpotDir[252][2], _AdditionalLightsSpotDir[252][3]); fragment_uniform_buffer_1[1021] = float4(_AdditionalLightsSpotDir[253][0], _AdditionalLightsSpotDir[253][1], _AdditionalLightsSpotDir[253][2], _AdditionalLightsSpotDir[253][3]); fragment_uniform_buffer_1[1022] = float4(_AdditionalLightsSpotDir[254][0], _AdditionalLightsSpotDir[254][1], _AdditionalLightsSpotDir[254][2], _AdditionalLightsSpotDir[254][3]); fragment_uniform_buffer_1[1023] = float4(_AdditionalLightsSpotDir[255][0], _AdditionalLightsSpotDir[255][1], _AdditionalLightsSpotDir[255][2], _AdditionalLightsSpotDir[255][3]); fragment_uniform_buffer_1[1280] = float4(_AdditionalLightsLayerMasks[0], fragment_uniform_buffer_1[1280][1], fragment_uniform_buffer_1[1280][2], fragment_uniform_buffer_1[1280][3]); fragment_uniform_buffer_1[1281] = float4(_AdditionalLightsLayerMasks[1], fragment_uniform_buffer_1[1281][1], fragment_uniform_buffer_1[1281][2], fragment_uniform_buffer_1[1281][3]); fragment_uniform_buffer_1[1282] = float4(_AdditionalLightsLayerMasks[2], fragment_uniform_buffer_1[1282][1], fragment_uniform_buffer_1[1282][2], fragment_uniform_buffer_1[1282][3]); fragment_uniform_buffer_1[1283] = float4(_AdditionalLightsLayerMasks[3], fragment_uniform_buffer_1[1283][1], fragment_uniform_buffer_1[1283][2], fragment_uniform_buffer_1[1283][3]); fragment_uniform_buffer_1[1284] = float4(_AdditionalLightsLayerMasks[4], fragment_uniform_buffer_1[1284][1], fragment_uniform_buffer_1[1284][2], fragment_uniform_buffer_1[1284][3]); fragment_uniform_buffer_1[1285] = float4(_AdditionalLightsLayerMasks[5], fragment_uniform_buffer_1[1285][1], fragment_uniform_buffer_1[1285][2], fragment_uniform_buffer_1[1285][3]); fragment_uniform_buffer_1[1286] = float4(_AdditionalLightsLayerMasks[6], fragment_uniform_buffer_1[1286][1], fragment_uniform_buffer_1[1286][2], fragment_uniform_buffer_1[1286][3]); fragment_uniform_buffer_1[1287] = float4(_AdditionalLightsLayerMasks[7], fragment_uniform_buffer_1[1287][1], fragment_uniform_buffer_1[1287][2], fragment_uniform_buffer_1[1287][3]); fragment_uniform_buffer_1[1288] = float4(_AdditionalLightsLayerMasks[8], fragment_uniform_buffer_1[1288][1], fragment_uniform_buffer_1[1288][2], fragment_uniform_buffer_1[1288][3]); fragment_uniform_buffer_1[1289] = float4(_AdditionalLightsLayerMasks[9], fragment_uniform_buffer_1[1289][1], fragment_uniform_buffer_1[1289][2], fragment_uniform_buffer_1[1289][3]); fragment_uniform_buffer_1[1290] = float4(_AdditionalLightsLayerMasks[10], fragment_uniform_buffer_1[1290][1], fragment_uniform_buffer_1[1290][2], fragment_uniform_buffer_1[1290][3]); fragment_uniform_buffer_1[1291] = float4(_AdditionalLightsLayerMasks[11], fragment_uniform_buffer_1[1291][1], fragment_uniform_buffer_1[1291][2], fragment_uniform_buffer_1[1291][3]); fragment_uniform_buffer_1[1292] = float4(_AdditionalLightsLayerMasks[12], fragment_uniform_buffer_1[1292][1], fragment_uniform_buffer_1[1292][2], fragment_uniform_buffer_1[1292][3]); fragment_uniform_buffer_1[1293] = float4(_AdditionalLightsLayerMasks[13], fragment_uniform_buffer_1[1293][1], fragment_uniform_buffer_1[1293][2], fragment_uniform_buffer_1[1293][3]); fragment_uniform_buffer_1[1294] = float4(_AdditionalLightsLayerMasks[14], fragment_uniform_buffer_1[1294][1], fragment_uniform_buffer_1[1294][2], fragment_uniform_buffer_1[1294][3]); fragment_uniform_buffer_1[1295] = float4(_AdditionalLightsLayerMasks[15], fragment_uniform_buffer_1[1295][1], fragment_uniform_buffer_1[1295][2], fragment_uniform_buffer_1[1295][3]); fragment_uniform_buffer_1[1296] = float4(_AdditionalLightsLayerMasks[16], fragment_uniform_buffer_1[1296][1], fragment_uniform_buffer_1[1296][2], fragment_uniform_buffer_1[1296][3]); fragment_uniform_buffer_1[1297] = float4(_AdditionalLightsLayerMasks[17], fragment_uniform_buffer_1[1297][1], fragment_uniform_buffer_1[1297][2], fragment_uniform_buffer_1[1297][3]); fragment_uniform_buffer_1[1298] = float4(_AdditionalLightsLayerMasks[18], fragment_uniform_buffer_1[1298][1], fragment_uniform_buffer_1[1298][2], fragment_uniform_buffer_1[1298][3]); fragment_uniform_buffer_1[1299] = float4(_AdditionalLightsLayerMasks[19], fragment_uniform_buffer_1[1299][1], fragment_uniform_buffer_1[1299][2], fragment_uniform_buffer_1[1299][3]); fragment_uniform_buffer_1[1300] = float4(_AdditionalLightsLayerMasks[20], fragment_uniform_buffer_1[1300][1], fragment_uniform_buffer_1[1300][2], fragment_uniform_buffer_1[1300][3]); fragment_uniform_buffer_1[1301] = float4(_AdditionalLightsLayerMasks[21], fragment_uniform_buffer_1[1301][1], fragment_uniform_buffer_1[1301][2], fragment_uniform_buffer_1[1301][3]); fragment_uniform_buffer_1[1302] = float4(_AdditionalLightsLayerMasks[22], fragment_uniform_buffer_1[1302][1], fragment_uniform_buffer_1[1302][2], fragment_uniform_buffer_1[1302][3]); fragment_uniform_buffer_1[1303] = float4(_AdditionalLightsLayerMasks[23], fragment_uniform_buffer_1[1303][1], fragment_uniform_buffer_1[1303][2], fragment_uniform_buffer_1[1303][3]); fragment_uniform_buffer_1[1304] = float4(_AdditionalLightsLayerMasks[24], fragment_uniform_buffer_1[1304][1], fragment_uniform_buffer_1[1304][2], fragment_uniform_buffer_1[1304][3]); fragment_uniform_buffer_1[1305] = float4(_AdditionalLightsLayerMasks[25], fragment_uniform_buffer_1[1305][1], fragment_uniform_buffer_1[1305][2], fragment_uniform_buffer_1[1305][3]); fragment_uniform_buffer_1[1306] = float4(_AdditionalLightsLayerMasks[26], fragment_uniform_buffer_1[1306][1], fragment_uniform_buffer_1[1306][2], fragment_uniform_buffer_1[1306][3]); fragment_uniform_buffer_1[1307] = float4(_AdditionalLightsLayerMasks[27], fragment_uniform_buffer_1[1307][1], fragment_uniform_buffer_1[1307][2], fragment_uniform_buffer_1[1307][3]); fragment_uniform_buffer_1[1308] = float4(_AdditionalLightsLayerMasks[28], fragment_uniform_buffer_1[1308][1], fragment_uniform_buffer_1[1308][2], fragment_uniform_buffer_1[1308][3]); fragment_uniform_buffer_1[1309] = float4(_AdditionalLightsLayerMasks[29], fragment_uniform_buffer_1[1309][1], fragment_uniform_buffer_1[1309][2], fragment_uniform_buffer_1[1309][3]); fragment_uniform_buffer_1[1310] = float4(_AdditionalLightsLayerMasks[30], fragment_uniform_buffer_1[1310][1], fragment_uniform_buffer_1[1310][2], fragment_uniform_buffer_1[1310][3]); fragment_uniform_buffer_1[1311] = float4(_AdditionalLightsLayerMasks[31], fragment_uniform_buffer_1[1311][1], fragment_uniform_buffer_1[1311][2], fragment_uniform_buffer_1[1311][3]); fragment_uniform_buffer_1[1312] = float4(_AdditionalLightsLayerMasks[32], fragment_uniform_buffer_1[1312][1], fragment_uniform_buffer_1[1312][2], fragment_uniform_buffer_1[1312][3]); fragment_uniform_buffer_1[1313] = float4(_AdditionalLightsLayerMasks[33], fragment_uniform_buffer_1[1313][1], fragment_uniform_buffer_1[1313][2], fragment_uniform_buffer_1[1313][3]); fragment_uniform_buffer_1[1314] = float4(_AdditionalLightsLayerMasks[34], fragment_uniform_buffer_1[1314][1], fragment_uniform_buffer_1[1314][2], fragment_uniform_buffer_1[1314][3]); fragment_uniform_buffer_1[1315] = float4(_AdditionalLightsLayerMasks[35], fragment_uniform_buffer_1[1315][1], fragment_uniform_buffer_1[1315][2], fragment_uniform_buffer_1[1315][3]); fragment_uniform_buffer_1[1316] = float4(_AdditionalLightsLayerMasks[36], fragment_uniform_buffer_1[1316][1], fragment_uniform_buffer_1[1316][2], fragment_uniform_buffer_1[1316][3]); fragment_uniform_buffer_1[1317] = float4(_AdditionalLightsLayerMasks[37], fragment_uniform_buffer_1[1317][1], fragment_uniform_buffer_1[1317][2], fragment_uniform_buffer_1[1317][3]); fragment_uniform_buffer_1[1318] = float4(_AdditionalLightsLayerMasks[38], fragment_uniform_buffer_1[1318][1], fragment_uniform_buffer_1[1318][2], fragment_uniform_buffer_1[1318][3]); fragment_uniform_buffer_1[1319] = float4(_AdditionalLightsLayerMasks[39], fragment_uniform_buffer_1[1319][1], fragment_uniform_buffer_1[1319][2], fragment_uniform_buffer_1[1319][3]); fragment_uniform_buffer_1[1320] = float4(_AdditionalLightsLayerMasks[40], fragment_uniform_buffer_1[1320][1], fragment_uniform_buffer_1[1320][2], fragment_uniform_buffer_1[1320][3]); fragment_uniform_buffer_1[1321] = float4(_AdditionalLightsLayerMasks[41], fragment_uniform_buffer_1[1321][1], fragment_uniform_buffer_1[1321][2], fragment_uniform_buffer_1[1321][3]); fragment_uniform_buffer_1[1322] = float4(_AdditionalLightsLayerMasks[42], fragment_uniform_buffer_1[1322][1], fragment_uniform_buffer_1[1322][2], fragment_uniform_buffer_1[1322][3]); fragment_uniform_buffer_1[1323] = float4(_AdditionalLightsLayerMasks[43], fragment_uniform_buffer_1[1323][1], fragment_uniform_buffer_1[1323][2], fragment_uniform_buffer_1[1323][3]); fragment_uniform_buffer_1[1324] = float4(_AdditionalLightsLayerMasks[44], fragment_uniform_buffer_1[1324][1], fragment_uniform_buffer_1[1324][2], fragment_uniform_buffer_1[1324][3]); fragment_uniform_buffer_1[1325] = float4(_AdditionalLightsLayerMasks[45], fragment_uniform_buffer_1[1325][1], fragment_uniform_buffer_1[1325][2], fragment_uniform_buffer_1[1325][3]); fragment_uniform_buffer_1[1326] = float4(_AdditionalLightsLayerMasks[46], fragment_uniform_buffer_1[1326][1], fragment_uniform_buffer_1[1326][2], fragment_uniform_buffer_1[1326][3]); fragment_uniform_buffer_1[1327] = float4(_AdditionalLightsLayerMasks[47], fragment_uniform_buffer_1[1327][1], fragment_uniform_buffer_1[1327][2], fragment_uniform_buffer_1[1327][3]); fragment_uniform_buffer_1[1328] = float4(_AdditionalLightsLayerMasks[48], fragment_uniform_buffer_1[1328][1], fragment_uniform_buffer_1[1328][2], fragment_uniform_buffer_1[1328][3]); fragment_uniform_buffer_1[1329] = float4(_AdditionalLightsLayerMasks[49], fragment_uniform_buffer_1[1329][1], fragment_uniform_buffer_1[1329][2], fragment_uniform_buffer_1[1329][3]); fragment_uniform_buffer_1[1330] = float4(_AdditionalLightsLayerMasks[50], fragment_uniform_buffer_1[1330][1], fragment_uniform_buffer_1[1330][2], fragment_uniform_buffer_1[1330][3]); fragment_uniform_buffer_1[1331] = float4(_AdditionalLightsLayerMasks[51], fragment_uniform_buffer_1[1331][1], fragment_uniform_buffer_1[1331][2], fragment_uniform_buffer_1[1331][3]); fragment_uniform_buffer_1[1332] = float4(_AdditionalLightsLayerMasks[52], fragment_uniform_buffer_1[1332][1], fragment_uniform_buffer_1[1332][2], fragment_uniform_buffer_1[1332][3]); fragment_uniform_buffer_1[1333] = float4(_AdditionalLightsLayerMasks[53], fragment_uniform_buffer_1[1333][1], fragment_uniform_buffer_1[1333][2], fragment_uniform_buffer_1[1333][3]); fragment_uniform_buffer_1[1334] = float4(_AdditionalLightsLayerMasks[54], fragment_uniform_buffer_1[1334][1], fragment_uniform_buffer_1[1334][2], fragment_uniform_buffer_1[1334][3]); fragment_uniform_buffer_1[1335] = float4(_AdditionalLightsLayerMasks[55], fragment_uniform_buffer_1[1335][1], fragment_uniform_buffer_1[1335][2], fragment_uniform_buffer_1[1335][3]); fragment_uniform_buffer_1[1336] = float4(_AdditionalLightsLayerMasks[56], fragment_uniform_buffer_1[1336][1], fragment_uniform_buffer_1[1336][2], fragment_uniform_buffer_1[1336][3]); fragment_uniform_buffer_1[1337] = float4(_AdditionalLightsLayerMasks[57], fragment_uniform_buffer_1[1337][1], fragment_uniform_buffer_1[1337][2], fragment_uniform_buffer_1[1337][3]); fragment_uniform_buffer_1[1338] = float4(_AdditionalLightsLayerMasks[58], fragment_uniform_buffer_1[1338][1], fragment_uniform_buffer_1[1338][2], fragment_uniform_buffer_1[1338][3]); fragment_uniform_buffer_1[1339] = float4(_AdditionalLightsLayerMasks[59], fragment_uniform_buffer_1[1339][1], fragment_uniform_buffer_1[1339][2], fragment_uniform_buffer_1[1339][3]); fragment_uniform_buffer_1[1340] = float4(_AdditionalLightsLayerMasks[60], fragment_uniform_buffer_1[1340][1], fragment_uniform_buffer_1[1340][2], fragment_uniform_buffer_1[1340][3]); fragment_uniform_buffer_1[1341] = float4(_AdditionalLightsLayerMasks[61], fragment_uniform_buffer_1[1341][1], fragment_uniform_buffer_1[1341][2], fragment_uniform_buffer_1[1341][3]); fragment_uniform_buffer_1[1342] = float4(_AdditionalLightsLayerMasks[62], fragment_uniform_buffer_1[1342][1], fragment_uniform_buffer_1[1342][2], fragment_uniform_buffer_1[1342][3]); fragment_uniform_buffer_1[1343] = float4(_AdditionalLightsLayerMasks[63], fragment_uniform_buffer_1[1343][1], fragment_uniform_buffer_1[1343][2], fragment_uniform_buffer_1[1343][3]); fragment_uniform_buffer_1[1344] = float4(_AdditionalLightsLayerMasks[64], fragment_uniform_buffer_1[1344][1], fragment_uniform_buffer_1[1344][2], fragment_uniform_buffer_1[1344][3]); fragment_uniform_buffer_1[1345] = float4(_AdditionalLightsLayerMasks[65], fragment_uniform_buffer_1[1345][1], fragment_uniform_buffer_1[1345][2], fragment_uniform_buffer_1[1345][3]); fragment_uniform_buffer_1[1346] = float4(_AdditionalLightsLayerMasks[66], fragment_uniform_buffer_1[1346][1], fragment_uniform_buffer_1[1346][2], fragment_uniform_buffer_1[1346][3]); fragment_uniform_buffer_1[1347] = float4(_AdditionalLightsLayerMasks[67], fragment_uniform_buffer_1[1347][1], fragment_uniform_buffer_1[1347][2], fragment_uniform_buffer_1[1347][3]); fragment_uniform_buffer_1[1348] = float4(_AdditionalLightsLayerMasks[68], fragment_uniform_buffer_1[1348][1], fragment_uniform_buffer_1[1348][2], fragment_uniform_buffer_1[1348][3]); fragment_uniform_buffer_1[1349] = float4(_AdditionalLightsLayerMasks[69], fragment_uniform_buffer_1[1349][1], fragment_uniform_buffer_1[1349][2], fragment_uniform_buffer_1[1349][3]); fragment_uniform_buffer_1[1350] = float4(_AdditionalLightsLayerMasks[70], fragment_uniform_buffer_1[1350][1], fragment_uniform_buffer_1[1350][2], fragment_uniform_buffer_1[1350][3]); fragment_uniform_buffer_1[1351] = float4(_AdditionalLightsLayerMasks[71], fragment_uniform_buffer_1[1351][1], fragment_uniform_buffer_1[1351][2], fragment_uniform_buffer_1[1351][3]); fragment_uniform_buffer_1[1352] = float4(_AdditionalLightsLayerMasks[72], fragment_uniform_buffer_1[1352][1], fragment_uniform_buffer_1[1352][2], fragment_uniform_buffer_1[1352][3]); fragment_uniform_buffer_1[1353] = float4(_AdditionalLightsLayerMasks[73], fragment_uniform_buffer_1[1353][1], fragment_uniform_buffer_1[1353][2], fragment_uniform_buffer_1[1353][3]); fragment_uniform_buffer_1[1354] = float4(_AdditionalLightsLayerMasks[74], fragment_uniform_buffer_1[1354][1], fragment_uniform_buffer_1[1354][2], fragment_uniform_buffer_1[1354][3]); fragment_uniform_buffer_1[1355] = float4(_AdditionalLightsLayerMasks[75], fragment_uniform_buffer_1[1355][1], fragment_uniform_buffer_1[1355][2], fragment_uniform_buffer_1[1355][3]); fragment_uniform_buffer_1[1356] = float4(_AdditionalLightsLayerMasks[76], fragment_uniform_buffer_1[1356][1], fragment_uniform_buffer_1[1356][2], fragment_uniform_buffer_1[1356][3]); fragment_uniform_buffer_1[1357] = float4(_AdditionalLightsLayerMasks[77], fragment_uniform_buffer_1[1357][1], fragment_uniform_buffer_1[1357][2], fragment_uniform_buffer_1[1357][3]); fragment_uniform_buffer_1[1358] = float4(_AdditionalLightsLayerMasks[78], fragment_uniform_buffer_1[1358][1], fragment_uniform_buffer_1[1358][2], fragment_uniform_buffer_1[1358][3]); fragment_uniform_buffer_1[1359] = float4(_AdditionalLightsLayerMasks[79], fragment_uniform_buffer_1[1359][1], fragment_uniform_buffer_1[1359][2], fragment_uniform_buffer_1[1359][3]); fragment_uniform_buffer_1[1360] = float4(_AdditionalLightsLayerMasks[80], fragment_uniform_buffer_1[1360][1], fragment_uniform_buffer_1[1360][2], fragment_uniform_buffer_1[1360][3]); fragment_uniform_buffer_1[1361] = float4(_AdditionalLightsLayerMasks[81], fragment_uniform_buffer_1[1361][1], fragment_uniform_buffer_1[1361][2], fragment_uniform_buffer_1[1361][3]); fragment_uniform_buffer_1[1362] = float4(_AdditionalLightsLayerMasks[82], fragment_uniform_buffer_1[1362][1], fragment_uniform_buffer_1[1362][2], fragment_uniform_buffer_1[1362][3]); fragment_uniform_buffer_1[1363] = float4(_AdditionalLightsLayerMasks[83], fragment_uniform_buffer_1[1363][1], fragment_uniform_buffer_1[1363][2], fragment_uniform_buffer_1[1363][3]); fragment_uniform_buffer_1[1364] = float4(_AdditionalLightsLayerMasks[84], fragment_uniform_buffer_1[1364][1], fragment_uniform_buffer_1[1364][2], fragment_uniform_buffer_1[1364][3]); fragment_uniform_buffer_1[1365] = float4(_AdditionalLightsLayerMasks[85], fragment_uniform_buffer_1[1365][1], fragment_uniform_buffer_1[1365][2], fragment_uniform_buffer_1[1365][3]); fragment_uniform_buffer_1[1366] = float4(_AdditionalLightsLayerMasks[86], fragment_uniform_buffer_1[1366][1], fragment_uniform_buffer_1[1366][2], fragment_uniform_buffer_1[1366][3]); fragment_uniform_buffer_1[1367] = float4(_AdditionalLightsLayerMasks[87], fragment_uniform_buffer_1[1367][1], fragment_uniform_buffer_1[1367][2], fragment_uniform_buffer_1[1367][3]); fragment_uniform_buffer_1[1368] = float4(_AdditionalLightsLayerMasks[88], fragment_uniform_buffer_1[1368][1], fragment_uniform_buffer_1[1368][2], fragment_uniform_buffer_1[1368][3]); fragment_uniform_buffer_1[1369] = float4(_AdditionalLightsLayerMasks[89], fragment_uniform_buffer_1[1369][1], fragment_uniform_buffer_1[1369][2], fragment_uniform_buffer_1[1369][3]); fragment_uniform_buffer_1[1370] = float4(_AdditionalLightsLayerMasks[90], fragment_uniform_buffer_1[1370][1], fragment_uniform_buffer_1[1370][2], fragment_uniform_buffer_1[1370][3]); fragment_uniform_buffer_1[1371] = float4(_AdditionalLightsLayerMasks[91], fragment_uniform_buffer_1[1371][1], fragment_uniform_buffer_1[1371][2], fragment_uniform_buffer_1[1371][3]); fragment_uniform_buffer_1[1372] = float4(_AdditionalLightsLayerMasks[92], fragment_uniform_buffer_1[1372][1], fragment_uniform_buffer_1[1372][2], fragment_uniform_buffer_1[1372][3]); fragment_uniform_buffer_1[1373] = float4(_AdditionalLightsLayerMasks[93], fragment_uniform_buffer_1[1373][1], fragment_uniform_buffer_1[1373][2], fragment_uniform_buffer_1[1373][3]); fragment_uniform_buffer_1[1374] = float4(_AdditionalLightsLayerMasks[94], fragment_uniform_buffer_1[1374][1], fragment_uniform_buffer_1[1374][2], fragment_uniform_buffer_1[1374][3]); fragment_uniform_buffer_1[1375] = float4(_AdditionalLightsLayerMasks[95], fragment_uniform_buffer_1[1375][1], fragment_uniform_buffer_1[1375][2], fragment_uniform_buffer_1[1375][3]); fragment_uniform_buffer_1[1376] = float4(_AdditionalLightsLayerMasks[96], fragment_uniform_buffer_1[1376][1], fragment_uniform_buffer_1[1376][2], fragment_uniform_buffer_1[1376][3]); fragment_uniform_buffer_1[1377] = float4(_AdditionalLightsLayerMasks[97], fragment_uniform_buffer_1[1377][1], fragment_uniform_buffer_1[1377][2], fragment_uniform_buffer_1[1377][3]); fragment_uniform_buffer_1[1378] = float4(_AdditionalLightsLayerMasks[98], fragment_uniform_buffer_1[1378][1], fragment_uniform_buffer_1[1378][2], fragment_uniform_buffer_1[1378][3]); fragment_uniform_buffer_1[1379] = float4(_AdditionalLightsLayerMasks[99], fragment_uniform_buffer_1[1379][1], fragment_uniform_buffer_1[1379][2], fragment_uniform_buffer_1[1379][3]); fragment_uniform_buffer_1[1380] = float4(_AdditionalLightsLayerMasks[100], fragment_uniform_buffer_1[1380][1], fragment_uniform_buffer_1[1380][2], fragment_uniform_buffer_1[1380][3]); fragment_uniform_buffer_1[1381] = float4(_AdditionalLightsLayerMasks[101], fragment_uniform_buffer_1[1381][1], fragment_uniform_buffer_1[1381][2], fragment_uniform_buffer_1[1381][3]); fragment_uniform_buffer_1[1382] = float4(_AdditionalLightsLayerMasks[102], fragment_uniform_buffer_1[1382][1], fragment_uniform_buffer_1[1382][2], fragment_uniform_buffer_1[1382][3]); fragment_uniform_buffer_1[1383] = float4(_AdditionalLightsLayerMasks[103], fragment_uniform_buffer_1[1383][1], fragment_uniform_buffer_1[1383][2], fragment_uniform_buffer_1[1383][3]); fragment_uniform_buffer_1[1384] = float4(_AdditionalLightsLayerMasks[104], fragment_uniform_buffer_1[1384][1], fragment_uniform_buffer_1[1384][2], fragment_uniform_buffer_1[1384][3]); fragment_uniform_buffer_1[1385] = float4(_AdditionalLightsLayerMasks[105], fragment_uniform_buffer_1[1385][1], fragment_uniform_buffer_1[1385][2], fragment_uniform_buffer_1[1385][3]); fragment_uniform_buffer_1[1386] = float4(_AdditionalLightsLayerMasks[106], fragment_uniform_buffer_1[1386][1], fragment_uniform_buffer_1[1386][2], fragment_uniform_buffer_1[1386][3]); fragment_uniform_buffer_1[1387] = float4(_AdditionalLightsLayerMasks[107], fragment_uniform_buffer_1[1387][1], fragment_uniform_buffer_1[1387][2], fragment_uniform_buffer_1[1387][3]); fragment_uniform_buffer_1[1388] = float4(_AdditionalLightsLayerMasks[108], fragment_uniform_buffer_1[1388][1], fragment_uniform_buffer_1[1388][2], fragment_uniform_buffer_1[1388][3]); fragment_uniform_buffer_1[1389] = float4(_AdditionalLightsLayerMasks[109], fragment_uniform_buffer_1[1389][1], fragment_uniform_buffer_1[1389][2], fragment_uniform_buffer_1[1389][3]); fragment_uniform_buffer_1[1390] = float4(_AdditionalLightsLayerMasks[110], fragment_uniform_buffer_1[1390][1], fragment_uniform_buffer_1[1390][2], fragment_uniform_buffer_1[1390][3]); fragment_uniform_buffer_1[1391] = float4(_AdditionalLightsLayerMasks[111], fragment_uniform_buffer_1[1391][1], fragment_uniform_buffer_1[1391][2], fragment_uniform_buffer_1[1391][3]); fragment_uniform_buffer_1[1392] = float4(_AdditionalLightsLayerMasks[112], fragment_uniform_buffer_1[1392][1], fragment_uniform_buffer_1[1392][2], fragment_uniform_buffer_1[1392][3]); fragment_uniform_buffer_1[1393] = float4(_AdditionalLightsLayerMasks[113], fragment_uniform_buffer_1[1393][1], fragment_uniform_buffer_1[1393][2], fragment_uniform_buffer_1[1393][3]); fragment_uniform_buffer_1[1394] = float4(_AdditionalLightsLayerMasks[114], fragment_uniform_buffer_1[1394][1], fragment_uniform_buffer_1[1394][2], fragment_uniform_buffer_1[1394][3]); fragment_uniform_buffer_1[1395] = float4(_AdditionalLightsLayerMasks[115], fragment_uniform_buffer_1[1395][1], fragment_uniform_buffer_1[1395][2], fragment_uniform_buffer_1[1395][3]); fragment_uniform_buffer_1[1396] = float4(_AdditionalLightsLayerMasks[116], fragment_uniform_buffer_1[1396][1], fragment_uniform_buffer_1[1396][2], fragment_uniform_buffer_1[1396][3]); fragment_uniform_buffer_1[1397] = float4(_AdditionalLightsLayerMasks[117], fragment_uniform_buffer_1[1397][1], fragment_uniform_buffer_1[1397][2], fragment_uniform_buffer_1[1397][3]); fragment_uniform_buffer_1[1398] = float4(_AdditionalLightsLayerMasks[118], fragment_uniform_buffer_1[1398][1], fragment_uniform_buffer_1[1398][2], fragment_uniform_buffer_1[1398][3]); fragment_uniform_buffer_1[1399] = float4(_AdditionalLightsLayerMasks[119], fragment_uniform_buffer_1[1399][1], fragment_uniform_buffer_1[1399][2], fragment_uniform_buffer_1[1399][3]); fragment_uniform_buffer_1[1400] = float4(_AdditionalLightsLayerMasks[120], fragment_uniform_buffer_1[1400][1], fragment_uniform_buffer_1[1400][2], fragment_uniform_buffer_1[1400][3]); fragment_uniform_buffer_1[1401] = float4(_AdditionalLightsLayerMasks[121], fragment_uniform_buffer_1[1401][1], fragment_uniform_buffer_1[1401][2], fragment_uniform_buffer_1[1401][3]); fragment_uniform_buffer_1[1402] = float4(_AdditionalLightsLayerMasks[122], fragment_uniform_buffer_1[1402][1], fragment_uniform_buffer_1[1402][2], fragment_uniform_buffer_1[1402][3]); fragment_uniform_buffer_1[1403] = float4(_AdditionalLightsLayerMasks[123], fragment_uniform_buffer_1[1403][1], fragment_uniform_buffer_1[1403][2], fragment_uniform_buffer_1[1403][3]); fragment_uniform_buffer_1[1404] = float4(_AdditionalLightsLayerMasks[124], fragment_uniform_buffer_1[1404][1], fragment_uniform_buffer_1[1404][2], fragment_uniform_buffer_1[1404][3]); fragment_uniform_buffer_1[1405] = float4(_AdditionalLightsLayerMasks[125], fragment_uniform_buffer_1[1405][1], fragment_uniform_buffer_1[1405][2], fragment_uniform_buffer_1[1405][3]); fragment_uniform_buffer_1[1406] = float4(_AdditionalLightsLayerMasks[126], fragment_uniform_buffer_1[1406][1], fragment_uniform_buffer_1[1406][2], fragment_uniform_buffer_1[1406][3]); fragment_uniform_buffer_1[1407] = float4(_AdditionalLightsLayerMasks[127], fragment_uniform_buffer_1[1407][1], fragment_uniform_buffer_1[1407][2], fragment_uniform_buffer_1[1407][3]); fragment_uniform_buffer_1[1408] = float4(_AdditionalLightsLayerMasks[128], fragment_uniform_buffer_1[1408][1], fragment_uniform_buffer_1[1408][2], fragment_uniform_buffer_1[1408][3]); fragment_uniform_buffer_1[1409] = float4(_AdditionalLightsLayerMasks[129], fragment_uniform_buffer_1[1409][1], fragment_uniform_buffer_1[1409][2], fragment_uniform_buffer_1[1409][3]); fragment_uniform_buffer_1[1410] = float4(_AdditionalLightsLayerMasks[130], fragment_uniform_buffer_1[1410][1], fragment_uniform_buffer_1[1410][2], fragment_uniform_buffer_1[1410][3]); fragment_uniform_buffer_1[1411] = float4(_AdditionalLightsLayerMasks[131], fragment_uniform_buffer_1[1411][1], fragment_uniform_buffer_1[1411][2], fragment_uniform_buffer_1[1411][3]); fragment_uniform_buffer_1[1412] = float4(_AdditionalLightsLayerMasks[132], fragment_uniform_buffer_1[1412][1], fragment_uniform_buffer_1[1412][2], fragment_uniform_buffer_1[1412][3]); fragment_uniform_buffer_1[1413] = float4(_AdditionalLightsLayerMasks[133], fragment_uniform_buffer_1[1413][1], fragment_uniform_buffer_1[1413][2], fragment_uniform_buffer_1[1413][3]); fragment_uniform_buffer_1[1414] = float4(_AdditionalLightsLayerMasks[134], fragment_uniform_buffer_1[1414][1], fragment_uniform_buffer_1[1414][2], fragment_uniform_buffer_1[1414][3]); fragment_uniform_buffer_1[1415] = float4(_AdditionalLightsLayerMasks[135], fragment_uniform_buffer_1[1415][1], fragment_uniform_buffer_1[1415][2], fragment_uniform_buffer_1[1415][3]); fragment_uniform_buffer_1[1416] = float4(_AdditionalLightsLayerMasks[136], fragment_uniform_buffer_1[1416][1], fragment_uniform_buffer_1[1416][2], fragment_uniform_buffer_1[1416][3]); fragment_uniform_buffer_1[1417] = float4(_AdditionalLightsLayerMasks[137], fragment_uniform_buffer_1[1417][1], fragment_uniform_buffer_1[1417][2], fragment_uniform_buffer_1[1417][3]); fragment_uniform_buffer_1[1418] = float4(_AdditionalLightsLayerMasks[138], fragment_uniform_buffer_1[1418][1], fragment_uniform_buffer_1[1418][2], fragment_uniform_buffer_1[1418][3]); fragment_uniform_buffer_1[1419] = float4(_AdditionalLightsLayerMasks[139], fragment_uniform_buffer_1[1419][1], fragment_uniform_buffer_1[1419][2], fragment_uniform_buffer_1[1419][3]); fragment_uniform_buffer_1[1420] = float4(_AdditionalLightsLayerMasks[140], fragment_uniform_buffer_1[1420][1], fragment_uniform_buffer_1[1420][2], fragment_uniform_buffer_1[1420][3]); fragment_uniform_buffer_1[1421] = float4(_AdditionalLightsLayerMasks[141], fragment_uniform_buffer_1[1421][1], fragment_uniform_buffer_1[1421][2], fragment_uniform_buffer_1[1421][3]); fragment_uniform_buffer_1[1422] = float4(_AdditionalLightsLayerMasks[142], fragment_uniform_buffer_1[1422][1], fragment_uniform_buffer_1[1422][2], fragment_uniform_buffer_1[1422][3]); fragment_uniform_buffer_1[1423] = float4(_AdditionalLightsLayerMasks[143], fragment_uniform_buffer_1[1423][1], fragment_uniform_buffer_1[1423][2], fragment_uniform_buffer_1[1423][3]); fragment_uniform_buffer_1[1424] = float4(_AdditionalLightsLayerMasks[144], fragment_uniform_buffer_1[1424][1], fragment_uniform_buffer_1[1424][2], fragment_uniform_buffer_1[1424][3]); fragment_uniform_buffer_1[1425] = float4(_AdditionalLightsLayerMasks[145], fragment_uniform_buffer_1[1425][1], fragment_uniform_buffer_1[1425][2], fragment_uniform_buffer_1[1425][3]); fragment_uniform_buffer_1[1426] = float4(_AdditionalLightsLayerMasks[146], fragment_uniform_buffer_1[1426][1], fragment_uniform_buffer_1[1426][2], fragment_uniform_buffer_1[1426][3]); fragment_uniform_buffer_1[1427] = float4(_AdditionalLightsLayerMasks[147], fragment_uniform_buffer_1[1427][1], fragment_uniform_buffer_1[1427][2], fragment_uniform_buffer_1[1427][3]); fragment_uniform_buffer_1[1428] = float4(_AdditionalLightsLayerMasks[148], fragment_uniform_buffer_1[1428][1], fragment_uniform_buffer_1[1428][2], fragment_uniform_buffer_1[1428][3]); fragment_uniform_buffer_1[1429] = float4(_AdditionalLightsLayerMasks[149], fragment_uniform_buffer_1[1429][1], fragment_uniform_buffer_1[1429][2], fragment_uniform_buffer_1[1429][3]); fragment_uniform_buffer_1[1430] = float4(_AdditionalLightsLayerMasks[150], fragment_uniform_buffer_1[1430][1], fragment_uniform_buffer_1[1430][2], fragment_uniform_buffer_1[1430][3]); fragment_uniform_buffer_1[1431] = float4(_AdditionalLightsLayerMasks[151], fragment_uniform_buffer_1[1431][1], fragment_uniform_buffer_1[1431][2], fragment_uniform_buffer_1[1431][3]); fragment_uniform_buffer_1[1432] = float4(_AdditionalLightsLayerMasks[152], fragment_uniform_buffer_1[1432][1], fragment_uniform_buffer_1[1432][2], fragment_uniform_buffer_1[1432][3]); fragment_uniform_buffer_1[1433] = float4(_AdditionalLightsLayerMasks[153], fragment_uniform_buffer_1[1433][1], fragment_uniform_buffer_1[1433][2], fragment_uniform_buffer_1[1433][3]); fragment_uniform_buffer_1[1434] = float4(_AdditionalLightsLayerMasks[154], fragment_uniform_buffer_1[1434][1], fragment_uniform_buffer_1[1434][2], fragment_uniform_buffer_1[1434][3]); fragment_uniform_buffer_1[1435] = float4(_AdditionalLightsLayerMasks[155], fragment_uniform_buffer_1[1435][1], fragment_uniform_buffer_1[1435][2], fragment_uniform_buffer_1[1435][3]); fragment_uniform_buffer_1[1436] = float4(_AdditionalLightsLayerMasks[156], fragment_uniform_buffer_1[1436][1], fragment_uniform_buffer_1[1436][2], fragment_uniform_buffer_1[1436][3]); fragment_uniform_buffer_1[1437] = float4(_AdditionalLightsLayerMasks[157], fragment_uniform_buffer_1[1437][1], fragment_uniform_buffer_1[1437][2], fragment_uniform_buffer_1[1437][3]); fragment_uniform_buffer_1[1438] = float4(_AdditionalLightsLayerMasks[158], fragment_uniform_buffer_1[1438][1], fragment_uniform_buffer_1[1438][2], fragment_uniform_buffer_1[1438][3]); fragment_uniform_buffer_1[1439] = float4(_AdditionalLightsLayerMasks[159], fragment_uniform_buffer_1[1439][1], fragment_uniform_buffer_1[1439][2], fragment_uniform_buffer_1[1439][3]); fragment_uniform_buffer_1[1440] = float4(_AdditionalLightsLayerMasks[160], fragment_uniform_buffer_1[1440][1], fragment_uniform_buffer_1[1440][2], fragment_uniform_buffer_1[1440][3]); fragment_uniform_buffer_1[1441] = float4(_AdditionalLightsLayerMasks[161], fragment_uniform_buffer_1[1441][1], fragment_uniform_buffer_1[1441][2], fragment_uniform_buffer_1[1441][3]); fragment_uniform_buffer_1[1442] = float4(_AdditionalLightsLayerMasks[162], fragment_uniform_buffer_1[1442][1], fragment_uniform_buffer_1[1442][2], fragment_uniform_buffer_1[1442][3]); fragment_uniform_buffer_1[1443] = float4(_AdditionalLightsLayerMasks[163], fragment_uniform_buffer_1[1443][1], fragment_uniform_buffer_1[1443][2], fragment_uniform_buffer_1[1443][3]); fragment_uniform_buffer_1[1444] = float4(_AdditionalLightsLayerMasks[164], fragment_uniform_buffer_1[1444][1], fragment_uniform_buffer_1[1444][2], fragment_uniform_buffer_1[1444][3]); fragment_uniform_buffer_1[1445] = float4(_AdditionalLightsLayerMasks[165], fragment_uniform_buffer_1[1445][1], fragment_uniform_buffer_1[1445][2], fragment_uniform_buffer_1[1445][3]); fragment_uniform_buffer_1[1446] = float4(_AdditionalLightsLayerMasks[166], fragment_uniform_buffer_1[1446][1], fragment_uniform_buffer_1[1446][2], fragment_uniform_buffer_1[1446][3]); fragment_uniform_buffer_1[1447] = float4(_AdditionalLightsLayerMasks[167], fragment_uniform_buffer_1[1447][1], fragment_uniform_buffer_1[1447][2], fragment_uniform_buffer_1[1447][3]); fragment_uniform_buffer_1[1448] = float4(_AdditionalLightsLayerMasks[168], fragment_uniform_buffer_1[1448][1], fragment_uniform_buffer_1[1448][2], fragment_uniform_buffer_1[1448][3]); fragment_uniform_buffer_1[1449] = float4(_AdditionalLightsLayerMasks[169], fragment_uniform_buffer_1[1449][1], fragment_uniform_buffer_1[1449][2], fragment_uniform_buffer_1[1449][3]); fragment_uniform_buffer_1[1450] = float4(_AdditionalLightsLayerMasks[170], fragment_uniform_buffer_1[1450][1], fragment_uniform_buffer_1[1450][2], fragment_uniform_buffer_1[1450][3]); fragment_uniform_buffer_1[1451] = float4(_AdditionalLightsLayerMasks[171], fragment_uniform_buffer_1[1451][1], fragment_uniform_buffer_1[1451][2], fragment_uniform_buffer_1[1451][3]); fragment_uniform_buffer_1[1452] = float4(_AdditionalLightsLayerMasks[172], fragment_uniform_buffer_1[1452][1], fragment_uniform_buffer_1[1452][2], fragment_uniform_buffer_1[1452][3]); fragment_uniform_buffer_1[1453] = float4(_AdditionalLightsLayerMasks[173], fragment_uniform_buffer_1[1453][1], fragment_uniform_buffer_1[1453][2], fragment_uniform_buffer_1[1453][3]); fragment_uniform_buffer_1[1454] = float4(_AdditionalLightsLayerMasks[174], fragment_uniform_buffer_1[1454][1], fragment_uniform_buffer_1[1454][2], fragment_uniform_buffer_1[1454][3]); fragment_uniform_buffer_1[1455] = float4(_AdditionalLightsLayerMasks[175], fragment_uniform_buffer_1[1455][1], fragment_uniform_buffer_1[1455][2], fragment_uniform_buffer_1[1455][3]); fragment_uniform_buffer_1[1456] = float4(_AdditionalLightsLayerMasks[176], fragment_uniform_buffer_1[1456][1], fragment_uniform_buffer_1[1456][2], fragment_uniform_buffer_1[1456][3]); fragment_uniform_buffer_1[1457] = float4(_AdditionalLightsLayerMasks[177], fragment_uniform_buffer_1[1457][1], fragment_uniform_buffer_1[1457][2], fragment_uniform_buffer_1[1457][3]); fragment_uniform_buffer_1[1458] = float4(_AdditionalLightsLayerMasks[178], fragment_uniform_buffer_1[1458][1], fragment_uniform_buffer_1[1458][2], fragment_uniform_buffer_1[1458][3]); fragment_uniform_buffer_1[1459] = float4(_AdditionalLightsLayerMasks[179], fragment_uniform_buffer_1[1459][1], fragment_uniform_buffer_1[1459][2], fragment_uniform_buffer_1[1459][3]); fragment_uniform_buffer_1[1460] = float4(_AdditionalLightsLayerMasks[180], fragment_uniform_buffer_1[1460][1], fragment_uniform_buffer_1[1460][2], fragment_uniform_buffer_1[1460][3]); fragment_uniform_buffer_1[1461] = float4(_AdditionalLightsLayerMasks[181], fragment_uniform_buffer_1[1461][1], fragment_uniform_buffer_1[1461][2], fragment_uniform_buffer_1[1461][3]); fragment_uniform_buffer_1[1462] = float4(_AdditionalLightsLayerMasks[182], fragment_uniform_buffer_1[1462][1], fragment_uniform_buffer_1[1462][2], fragment_uniform_buffer_1[1462][3]); fragment_uniform_buffer_1[1463] = float4(_AdditionalLightsLayerMasks[183], fragment_uniform_buffer_1[1463][1], fragment_uniform_buffer_1[1463][2], fragment_uniform_buffer_1[1463][3]); fragment_uniform_buffer_1[1464] = float4(_AdditionalLightsLayerMasks[184], fragment_uniform_buffer_1[1464][1], fragment_uniform_buffer_1[1464][2], fragment_uniform_buffer_1[1464][3]); fragment_uniform_buffer_1[1465] = float4(_AdditionalLightsLayerMasks[185], fragment_uniform_buffer_1[1465][1], fragment_uniform_buffer_1[1465][2], fragment_uniform_buffer_1[1465][3]); fragment_uniform_buffer_1[1466] = float4(_AdditionalLightsLayerMasks[186], fragment_uniform_buffer_1[1466][1], fragment_uniform_buffer_1[1466][2], fragment_uniform_buffer_1[1466][3]); fragment_uniform_buffer_1[1467] = float4(_AdditionalLightsLayerMasks[187], fragment_uniform_buffer_1[1467][1], fragment_uniform_buffer_1[1467][2], fragment_uniform_buffer_1[1467][3]); fragment_uniform_buffer_1[1468] = float4(_AdditionalLightsLayerMasks[188], fragment_uniform_buffer_1[1468][1], fragment_uniform_buffer_1[1468][2], fragment_uniform_buffer_1[1468][3]); fragment_uniform_buffer_1[1469] = float4(_AdditionalLightsLayerMasks[189], fragment_uniform_buffer_1[1469][1], fragment_uniform_buffer_1[1469][2], fragment_uniform_buffer_1[1469][3]); fragment_uniform_buffer_1[1470] = float4(_AdditionalLightsLayerMasks[190], fragment_uniform_buffer_1[1470][1], fragment_uniform_buffer_1[1470][2], fragment_uniform_buffer_1[1470][3]); fragment_uniform_buffer_1[1471] = float4(_AdditionalLightsLayerMasks[191], fragment_uniform_buffer_1[1471][1], fragment_uniform_buffer_1[1471][2], fragment_uniform_buffer_1[1471][3]); fragment_uniform_buffer_1[1472] = float4(_AdditionalLightsLayerMasks[192], fragment_uniform_buffer_1[1472][1], fragment_uniform_buffer_1[1472][2], fragment_uniform_buffer_1[1472][3]); fragment_uniform_buffer_1[1473] = float4(_AdditionalLightsLayerMasks[193], fragment_uniform_buffer_1[1473][1], fragment_uniform_buffer_1[1473][2], fragment_uniform_buffer_1[1473][3]); fragment_uniform_buffer_1[1474] = float4(_AdditionalLightsLayerMasks[194], fragment_uniform_buffer_1[1474][1], fragment_uniform_buffer_1[1474][2], fragment_uniform_buffer_1[1474][3]); fragment_uniform_buffer_1[1475] = float4(_AdditionalLightsLayerMasks[195], fragment_uniform_buffer_1[1475][1], fragment_uniform_buffer_1[1475][2], fragment_uniform_buffer_1[1475][3]); fragment_uniform_buffer_1[1476] = float4(_AdditionalLightsLayerMasks[196], fragment_uniform_buffer_1[1476][1], fragment_uniform_buffer_1[1476][2], fragment_uniform_buffer_1[1476][3]); fragment_uniform_buffer_1[1477] = float4(_AdditionalLightsLayerMasks[197], fragment_uniform_buffer_1[1477][1], fragment_uniform_buffer_1[1477][2], fragment_uniform_buffer_1[1477][3]); fragment_uniform_buffer_1[1478] = float4(_AdditionalLightsLayerMasks[198], fragment_uniform_buffer_1[1478][1], fragment_uniform_buffer_1[1478][2], fragment_uniform_buffer_1[1478][3]); fragment_uniform_buffer_1[1479] = float4(_AdditionalLightsLayerMasks[199], fragment_uniform_buffer_1[1479][1], fragment_uniform_buffer_1[1479][2], fragment_uniform_buffer_1[1479][3]); fragment_uniform_buffer_1[1480] = float4(_AdditionalLightsLayerMasks[200], fragment_uniform_buffer_1[1480][1], fragment_uniform_buffer_1[1480][2], fragment_uniform_buffer_1[1480][3]); fragment_uniform_buffer_1[1481] = float4(_AdditionalLightsLayerMasks[201], fragment_uniform_buffer_1[1481][1], fragment_uniform_buffer_1[1481][2], fragment_uniform_buffer_1[1481][3]); fragment_uniform_buffer_1[1482] = float4(_AdditionalLightsLayerMasks[202], fragment_uniform_buffer_1[1482][1], fragment_uniform_buffer_1[1482][2], fragment_uniform_buffer_1[1482][3]); fragment_uniform_buffer_1[1483] = float4(_AdditionalLightsLayerMasks[203], fragment_uniform_buffer_1[1483][1], fragment_uniform_buffer_1[1483][2], fragment_uniform_buffer_1[1483][3]); fragment_uniform_buffer_1[1484] = float4(_AdditionalLightsLayerMasks[204], fragment_uniform_buffer_1[1484][1], fragment_uniform_buffer_1[1484][2], fragment_uniform_buffer_1[1484][3]); fragment_uniform_buffer_1[1485] = float4(_AdditionalLightsLayerMasks[205], fragment_uniform_buffer_1[1485][1], fragment_uniform_buffer_1[1485][2], fragment_uniform_buffer_1[1485][3]); fragment_uniform_buffer_1[1486] = float4(_AdditionalLightsLayerMasks[206], fragment_uniform_buffer_1[1486][1], fragment_uniform_buffer_1[1486][2], fragment_uniform_buffer_1[1486][3]); fragment_uniform_buffer_1[1487] = float4(_AdditionalLightsLayerMasks[207], fragment_uniform_buffer_1[1487][1], fragment_uniform_buffer_1[1487][2], fragment_uniform_buffer_1[1487][3]); fragment_uniform_buffer_1[1488] = float4(_AdditionalLightsLayerMasks[208], fragment_uniform_buffer_1[1488][1], fragment_uniform_buffer_1[1488][2], fragment_uniform_buffer_1[1488][3]); fragment_uniform_buffer_1[1489] = float4(_AdditionalLightsLayerMasks[209], fragment_uniform_buffer_1[1489][1], fragment_uniform_buffer_1[1489][2], fragment_uniform_buffer_1[1489][3]); fragment_uniform_buffer_1[1490] = float4(_AdditionalLightsLayerMasks[210], fragment_uniform_buffer_1[1490][1], fragment_uniform_buffer_1[1490][2], fragment_uniform_buffer_1[1490][3]); fragment_uniform_buffer_1[1491] = float4(_AdditionalLightsLayerMasks[211], fragment_uniform_buffer_1[1491][1], fragment_uniform_buffer_1[1491][2], fragment_uniform_buffer_1[1491][3]); fragment_uniform_buffer_1[1492] = float4(_AdditionalLightsLayerMasks[212], fragment_uniform_buffer_1[1492][1], fragment_uniform_buffer_1[1492][2], fragment_uniform_buffer_1[1492][3]); fragment_uniform_buffer_1[1493] = float4(_AdditionalLightsLayerMasks[213], fragment_uniform_buffer_1[1493][1], fragment_uniform_buffer_1[1493][2], fragment_uniform_buffer_1[1493][3]); fragment_uniform_buffer_1[1494] = float4(_AdditionalLightsLayerMasks[214], fragment_uniform_buffer_1[1494][1], fragment_uniform_buffer_1[1494][2], fragment_uniform_buffer_1[1494][3]); fragment_uniform_buffer_1[1495] = float4(_AdditionalLightsLayerMasks[215], fragment_uniform_buffer_1[1495][1], fragment_uniform_buffer_1[1495][2], fragment_uniform_buffer_1[1495][3]); fragment_uniform_buffer_1[1496] = float4(_AdditionalLightsLayerMasks[216], fragment_uniform_buffer_1[1496][1], fragment_uniform_buffer_1[1496][2], fragment_uniform_buffer_1[1496][3]); fragment_uniform_buffer_1[1497] = float4(_AdditionalLightsLayerMasks[217], fragment_uniform_buffer_1[1497][1], fragment_uniform_buffer_1[1497][2], fragment_uniform_buffer_1[1497][3]); fragment_uniform_buffer_1[1498] = float4(_AdditionalLightsLayerMasks[218], fragment_uniform_buffer_1[1498][1], fragment_uniform_buffer_1[1498][2], fragment_uniform_buffer_1[1498][3]); fragment_uniform_buffer_1[1499] = float4(_AdditionalLightsLayerMasks[219], fragment_uniform_buffer_1[1499][1], fragment_uniform_buffer_1[1499][2], fragment_uniform_buffer_1[1499][3]); fragment_uniform_buffer_1[1500] = float4(_AdditionalLightsLayerMasks[220], fragment_uniform_buffer_1[1500][1], fragment_uniform_buffer_1[1500][2], fragment_uniform_buffer_1[1500][3]); fragment_uniform_buffer_1[1501] = float4(_AdditionalLightsLayerMasks[221], fragment_uniform_buffer_1[1501][1], fragment_uniform_buffer_1[1501][2], fragment_uniform_buffer_1[1501][3]); fragment_uniform_buffer_1[1502] = float4(_AdditionalLightsLayerMasks[222], fragment_uniform_buffer_1[1502][1], fragment_uniform_buffer_1[1502][2], fragment_uniform_buffer_1[1502][3]); fragment_uniform_buffer_1[1503] = float4(_AdditionalLightsLayerMasks[223], fragment_uniform_buffer_1[1503][1], fragment_uniform_buffer_1[1503][2], fragment_uniform_buffer_1[1503][3]); fragment_uniform_buffer_1[1504] = float4(_AdditionalLightsLayerMasks[224], fragment_uniform_buffer_1[1504][1], fragment_uniform_buffer_1[1504][2], fragment_uniform_buffer_1[1504][3]); fragment_uniform_buffer_1[1505] = float4(_AdditionalLightsLayerMasks[225], fragment_uniform_buffer_1[1505][1], fragment_uniform_buffer_1[1505][2], fragment_uniform_buffer_1[1505][3]); fragment_uniform_buffer_1[1506] = float4(_AdditionalLightsLayerMasks[226], fragment_uniform_buffer_1[1506][1], fragment_uniform_buffer_1[1506][2], fragment_uniform_buffer_1[1506][3]); fragment_uniform_buffer_1[1507] = float4(_AdditionalLightsLayerMasks[227], fragment_uniform_buffer_1[1507][1], fragment_uniform_buffer_1[1507][2], fragment_uniform_buffer_1[1507][3]); fragment_uniform_buffer_1[1508] = float4(_AdditionalLightsLayerMasks[228], fragment_uniform_buffer_1[1508][1], fragment_uniform_buffer_1[1508][2], fragment_uniform_buffer_1[1508][3]); fragment_uniform_buffer_1[1509] = float4(_AdditionalLightsLayerMasks[229], fragment_uniform_buffer_1[1509][1], fragment_uniform_buffer_1[1509][2], fragment_uniform_buffer_1[1509][3]); fragment_uniform_buffer_1[1510] = float4(_AdditionalLightsLayerMasks[230], fragment_uniform_buffer_1[1510][1], fragment_uniform_buffer_1[1510][2], fragment_uniform_buffer_1[1510][3]); fragment_uniform_buffer_1[1511] = float4(_AdditionalLightsLayerMasks[231], fragment_uniform_buffer_1[1511][1], fragment_uniform_buffer_1[1511][2], fragment_uniform_buffer_1[1511][3]); fragment_uniform_buffer_1[1512] = float4(_AdditionalLightsLayerMasks[232], fragment_uniform_buffer_1[1512][1], fragment_uniform_buffer_1[1512][2], fragment_uniform_buffer_1[1512][3]); fragment_uniform_buffer_1[1513] = float4(_AdditionalLightsLayerMasks[233], fragment_uniform_buffer_1[1513][1], fragment_uniform_buffer_1[1513][2], fragment_uniform_buffer_1[1513][3]); fragment_uniform_buffer_1[1514] = float4(_AdditionalLightsLayerMasks[234], fragment_uniform_buffer_1[1514][1], fragment_uniform_buffer_1[1514][2], fragment_uniform_buffer_1[1514][3]); fragment_uniform_buffer_1[1515] = float4(_AdditionalLightsLayerMasks[235], fragment_uniform_buffer_1[1515][1], fragment_uniform_buffer_1[1515][2], fragment_uniform_buffer_1[1515][3]); fragment_uniform_buffer_1[1516] = float4(_AdditionalLightsLayerMasks[236], fragment_uniform_buffer_1[1516][1], fragment_uniform_buffer_1[1516][2], fragment_uniform_buffer_1[1516][3]); fragment_uniform_buffer_1[1517] = float4(_AdditionalLightsLayerMasks[237], fragment_uniform_buffer_1[1517][1], fragment_uniform_buffer_1[1517][2], fragment_uniform_buffer_1[1517][3]); fragment_uniform_buffer_1[1518] = float4(_AdditionalLightsLayerMasks[238], fragment_uniform_buffer_1[1518][1], fragment_uniform_buffer_1[1518][2], fragment_uniform_buffer_1[1518][3]); fragment_uniform_buffer_1[1519] = float4(_AdditionalLightsLayerMasks[239], fragment_uniform_buffer_1[1519][1], fragment_uniform_buffer_1[1519][2], fragment_uniform_buffer_1[1519][3]); fragment_uniform_buffer_1[1520] = float4(_AdditionalLightsLayerMasks[240], fragment_uniform_buffer_1[1520][1], fragment_uniform_buffer_1[1520][2], fragment_uniform_buffer_1[1520][3]); fragment_uniform_buffer_1[1521] = float4(_AdditionalLightsLayerMasks[241], fragment_uniform_buffer_1[1521][1], fragment_uniform_buffer_1[1521][2], fragment_uniform_buffer_1[1521][3]); fragment_uniform_buffer_1[1522] = float4(_AdditionalLightsLayerMasks[242], fragment_uniform_buffer_1[1522][1], fragment_uniform_buffer_1[1522][2], fragment_uniform_buffer_1[1522][3]); fragment_uniform_buffer_1[1523] = float4(_AdditionalLightsLayerMasks[243], fragment_uniform_buffer_1[1523][1], fragment_uniform_buffer_1[1523][2], fragment_uniform_buffer_1[1523][3]); fragment_uniform_buffer_1[1524] = float4(_AdditionalLightsLayerMasks[244], fragment_uniform_buffer_1[1524][1], fragment_uniform_buffer_1[1524][2], fragment_uniform_buffer_1[1524][3]); fragment_uniform_buffer_1[1525] = float4(_AdditionalLightsLayerMasks[245], fragment_uniform_buffer_1[1525][1], fragment_uniform_buffer_1[1525][2], fragment_uniform_buffer_1[1525][3]); fragment_uniform_buffer_1[1526] = float4(_AdditionalLightsLayerMasks[246], fragment_uniform_buffer_1[1526][1], fragment_uniform_buffer_1[1526][2], fragment_uniform_buffer_1[1526][3]); fragment_uniform_buffer_1[1527] = float4(_AdditionalLightsLayerMasks[247], fragment_uniform_buffer_1[1527][1], fragment_uniform_buffer_1[1527][2], fragment_uniform_buffer_1[1527][3]); fragment_uniform_buffer_1[1528] = float4(_AdditionalLightsLayerMasks[248], fragment_uniform_buffer_1[1528][1], fragment_uniform_buffer_1[1528][2], fragment_uniform_buffer_1[1528][3]); fragment_uniform_buffer_1[1529] = float4(_AdditionalLightsLayerMasks[249], fragment_uniform_buffer_1[1529][1], fragment_uniform_buffer_1[1529][2], fragment_uniform_buffer_1[1529][3]); fragment_uniform_buffer_1[1530] = float4(_AdditionalLightsLayerMasks[250], fragment_uniform_buffer_1[1530][1], fragment_uniform_buffer_1[1530][2], fragment_uniform_buffer_1[1530][3]); fragment_uniform_buffer_1[1531] = float4(_AdditionalLightsLayerMasks[251], fragment_uniform_buffer_1[1531][1], fragment_uniform_buffer_1[1531][2], fragment_uniform_buffer_1[1531][3]); fragment_uniform_buffer_1[1532] = float4(_AdditionalLightsLayerMasks[252], fragment_uniform_buffer_1[1532][1], fragment_uniform_buffer_1[1532][2], fragment_uniform_buffer_1[1532][3]); fragment_uniform_buffer_1[1533] = float4(_AdditionalLightsLayerMasks[253], fragment_uniform_buffer_1[1533][1], fragment_uniform_buffer_1[1533][2], fragment_uniform_buffer_1[1533][3]); fragment_uniform_buffer_1[1534] = float4(_AdditionalLightsLayerMasks[254], fragment_uniform_buffer_1[1534][1], fragment_uniform_buffer_1[1534][2], fragment_uniform_buffer_1[1534][3]); fragment_uniform_buffer_1[1535] = float4(_AdditionalLightsLayerMasks[255], fragment_uniform_buffer_1[1535][1], fragment_uniform_buffer_1[1535][2], fragment_uniform_buffer_1[1535][3]); fragment_uniform_buffer_2[10] = float4(unity_RenderingLayer[0], unity_RenderingLayer[1], unity_RenderingLayer[2], unity_RenderingLayer[3]); fragment_uniform_buffer_2[11] = float4(unity_LightData[0], unity_LightData[1], unity_LightData[2], unity_LightData[3]); fragment_uniform_buffer_2[12] = float4(unity_LightIndices[0][0], unity_LightIndices[0][1], unity_LightIndices[0][2], unity_LightIndices[0][3]); fragment_uniform_buffer_2[13] = float4(unity_LightIndices[1][0], unity_LightIndices[1][1], unity_LightIndices[1][2], unity_LightIndices[1][3]); fragment_uniform_buffer_2[27] = float4(unity_SHAr[0], unity_SHAr[1], unity_SHAr[2], unity_SHAr[3]); fragment_uniform_buffer_2[28] = float4(unity_SHAg[0], unity_SHAg[1], unity_SHAg[2], unity_SHAg[3]); fragment_uniform_buffer_2[29] = float4(unity_SHAb[0], unity_SHAb[1], unity_SHAb[2], unity_SHAb[3]); fragment_uniform_buffer_2[30] = float4(unity_SHBr[0], unity_SHBr[1], unity_SHBr[2], unity_SHBr[3]); fragment_uniform_buffer_2[31] = float4(unity_SHBg[0], unity_SHBg[1], unity_SHBg[2], unity_SHBg[3]); fragment_uniform_buffer_2[32] = float4(unity_SHBb[0], unity_SHBb[1], unity_SHBb[2], unity_SHBb[3]); fragment_uniform_buffer_2[33] = float4(unity_SHC[0], unity_SHC[1], unity_SHC[2], unity_SHC[3]); fragment_uniform_buffer_3[64] = float4(unity_StereoWorldSpaceCameraPos[0][0], unity_StereoWorldSpaceCameraPos[0][1], unity_StereoWorldSpaceCameraPos[0][2], fragment_uniform_buffer_3[64][3]); fragment_uniform_buffer_3[65] = float4(unity_StereoWorldSpaceCameraPos[1][0], unity_StereoWorldSpaceCameraPos[1][1], unity_StereoWorldSpaceCameraPos[1][2], fragment_uniform_buffer_3[65][3]); fragment_uniform_buffer_4[4] = float4(_Cutoff, fragment_uniform_buffer_4[4][1], fragment_uniform_buffer_4[4][2], fragment_uniform_buffer_4[4][3]); fragment_uniform_buffer_5[25] = float4(_MainLightShadowOffset0[0], _MainLightShadowOffset0[1], _MainLightShadowOffset0[2], _MainLightShadowOffset0[3]); fragment_uniform_buffer_5[26] = float4(_MainLightShadowOffset1[0], _MainLightShadowOffset1[1], _MainLightShadowOffset1[2], _MainLightShadowOffset1[3]); fragment_uniform_buffer_5[28] = float4(_MainLightShadowmapSize[0], _MainLightShadowmapSize[1], _MainLightShadowmapSize[2], _MainLightShadowmapSize[3]); fragment_uniform_buffer_5[29] = float4(_AdditionalShadowOffset0[0], _AdditionalShadowOffset0[1], _AdditionalShadowOffset0[2], _AdditionalShadowOffset0[3]); fragment_uniform_buffer_5[30] = float4(_AdditionalShadowOffset1[0], _AdditionalShadowOffset1[1], _AdditionalShadowOffset1[2], _AdditionalShadowOffset1[3]); fragment_uniform_buffer_5[32] = float4(_AdditionalShadowmapSize[0], _AdditionalShadowmapSize[1], _AdditionalShadowmapSize[2], _AdditionalShadowmapSize[3]); gl_Layer = stage_input.gl_Layer; fragment_input_0 = stage_input.fragment_input_0; fragment_input_1 = stage_input.fragment_input_1; fragment_input_2 = stage_input.fragment_input_2; fragment_input_3 = stage_input.fragment_input_3; fragment_input_4 = stage_input.fragment_input_4; fragment_input_5 = stage_input.fragment_input_5; fragment_input_6 = stage_input.fragment_input_6; fragment_input_7 = stage_input.fragment_input_7; fragment_input_9 = stage_input.fragment_input_9; frag_main(); Fragment_Stage_Output stage_output; stage_output.fragment_output_0 = fragment_output_0; return stage_output; } #endif // STEREO_INSTANCING_ON #endif // _ADDITIONAL_LIGHTS #endif // _ADDITIONAL_LIGHT_SHADOWS #endif // _LIGHT_LAYERS #endif // _MAIN_LIGHT_SHADOWS #endif // _SHADOWS_SOFT #endif // !_LIGHT_COOKIES #endif // !_MAIN_LIGHT_SHADOWS_CASCADE #ifdef _ADDITIONAL_LIGHTS #ifdef _ADDITIONAL_LIGHT_SHADOWS #ifdef _LIGHT_LAYERS #ifdef _MAIN_LIGHT_SHADOWS #ifdef _SHADOWS_SOFT #ifndef STEREO_INSTANCING_ON #ifndef _LIGHT_COOKIES #ifndef _MAIN_LIGHT_SHADOWS_CASCADE #define ANY_SHADER_VARIANT_ACTIVE float3 _WorldSpaceCameraPos; float4 _AdditionalLightsPosition[256]; float4 _AdditionalLightsColor[256]; float4 _AdditionalLightsAttenuation[256]; float4 _AdditionalLightsSpotDir[256]; float _AdditionalLightsLayerMasks[256]; float4 unity_RenderingLayer; float4 unity_LightData; float4 unity_LightIndices[2]; float4 unity_SHAr; float4 unity_SHAg; float4 unity_SHAb; float4 unity_SHBr; float4 unity_SHBg; float4 unity_SHBb; float4 unity_SHC; float _Cutoff; float4 _MainLightShadowOffset0; float4 _MainLightShadowOffset1; float4 _MainLightShadowmapSize; float4 _AdditionalShadowOffset0; float4 _AdditionalShadowOffset1; float4 _AdditionalShadowmapSize; static float4 fragment_uniform_buffer_0[22]; static float4 fragment_uniform_buffer_1[1536]; static float4 fragment_uniform_buffer_2[34]; static float4 fragment_uniform_buffer_3[5]; static float4 fragment_uniform_buffer_4[1313]; static const float fragment_unnamed_62[16] = { 1.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f }; Texture2D _MainTex; Texture2D _MainLightShadowmapTexture; Texture2D _AdditionalLightsShadowmapTexture; SamplerState sampler_MainTex; SamplerComparisonState S1; static float2 fragment_input_0; static float3 fragment_input_1; static float4 fragment_input_2; static float3 fragment_input_3; static float3 fragment_input_4; static float4 fragment_input_5; static float4 fragment_input_6; static float4 fragment_input_7; static float4 fragment_output_0; struct Fragment_Stage_Input { float2 fragment_input_0 : TEXCOORD; // TEXCOORD float3 fragment_input_1 : TEXCOORD1; // TEXCOORD_1 float4 fragment_input_2 : TEXCOORD2; // TEXCOORD_2 float3 fragment_input_3 : TEXCOORD3; // TEXCOORD_3 float3 fragment_input_4 : TEXCOORD4; // TEXCOORD_4 float4 fragment_input_5 : TEXCOORD5; // TEXCOORD_5 float4 fragment_input_6 : TEXCOORD6; // TEXCOORD_6 float4 fragment_input_7 : TEXCOORD7; // TEXCOORD_7 }; struct Fragment_Stage_Output { float4 fragment_output_0 : SV_Target0; }; static bool discard_state; void discard_cond(bool fragment_unnamed_1854) { if (fragment_unnamed_1854) { discard_state = true; } } void discard_exit() { if (discard_state) { discard; } } void frag_main() { discard_state = false; float4 fragment_unnamed_84 = _MainTex.SampleBias(sampler_MainTex, float2(fragment_input_0.x, fragment_input_0.y), fragment_uniform_buffer_0[4u].x); float fragment_unnamed_89 = fragment_unnamed_84.w; precise float fragment_unnamed_100 = fragment_unnamed_84.x * fragment_input_7.x; precise float fragment_unnamed_101 = fragment_unnamed_84.y * fragment_input_7.y; precise float fragment_unnamed_102 = fragment_unnamed_84.z * fragment_input_7.z; precise float fragment_unnamed_103 = fragment_unnamed_89 * fragment_input_7.w; bool fragment_unnamed_108 = fragment_uniform_buffer_0[4u].z != 0.0f; bool fragment_unnamed_114 = 0.0f >= fragment_uniform_buffer_3[4u].x; precise float fragment_unnamed_121 = abs(ddx_coarse(fragment_unnamed_103)) + abs(ddy_coarse(fragment_unnamed_103)); precise float fragment_unnamed_127 = (-0.0f) - fragment_uniform_buffer_3[4u].x; float fragment_unnamed_129 = mad(fragment_unnamed_89, fragment_input_7.w, fragment_unnamed_127); precise float fragment_unnamed_130 = (-0.0f) - fragment_unnamed_121; precise float fragment_unnamed_135 = mad(fragment_unnamed_130, 0.5f, fragment_unnamed_129) / max(fragment_unnamed_121, 9.9999997473787516355514526367188e-05f); precise float fragment_unnamed_136 = fragment_unnamed_135 + 1.0f; float fragment_unnamed_141 = asfloat(fragment_unnamed_114 ? 1065353216u : asuint(clamp(fragment_unnamed_136, 0.0f, 1.0f))); precise float fragment_unnamed_144 = fragment_unnamed_141 + (-9.9999997473787516355514526367188e-05f); discard_cond(asfloat((((~(fragment_unnamed_114 ? 4294967295u : 0u)) & (fragment_unnamed_108 ? 4294967295u : 0u)) != 0u) ? asuint(fragment_unnamed_144) : asuint(fragment_unnamed_129)) < 0.0f); float fragment_unnamed_170 = rsqrt(dot(float3(fragment_input_3.x, fragment_input_3.y, fragment_input_3.z), float3(fragment_input_3.x, fragment_input_3.y, fragment_input_3.z))); precise float fragment_unnamed_177 = fragment_unnamed_170 * fragment_input_3.x; precise float fragment_unnamed_178 = fragment_unnamed_170 * fragment_input_3.y; precise float fragment_unnamed_179 = fragment_unnamed_170 * fragment_input_3.z; float fragment_unnamed_180 = asfloat(1065353216u); precise float fragment_unnamed_211 = fragment_unnamed_178 * fragment_unnamed_177; precise float fragment_unnamed_212 = fragment_unnamed_179 * fragment_unnamed_178; precise float fragment_unnamed_213 = fragment_unnamed_179 * fragment_unnamed_179; precise float fragment_unnamed_214 = fragment_unnamed_177 * fragment_unnamed_179; precise float fragment_unnamed_245 = fragment_unnamed_178 * fragment_unnamed_178; precise float fragment_unnamed_246 = (-0.0f) - fragment_unnamed_245; float fragment_unnamed_247 = mad(fragment_unnamed_177, fragment_unnamed_177, fragment_unnamed_246); precise float fragment_unnamed_257 = dot(float4(fragment_uniform_buffer_2[27u]), float4(fragment_unnamed_177, fragment_unnamed_178, fragment_unnamed_179, fragment_unnamed_180)) + mad(fragment_uniform_buffer_2[33u].x, fragment_unnamed_247, dot(float4(fragment_uniform_buffer_2[30u]), float4(fragment_unnamed_211, fragment_unnamed_212, fragment_unnamed_213, fragment_unnamed_214))); precise float fragment_unnamed_258 = dot(float4(fragment_uniform_buffer_2[28u]), float4(fragment_unnamed_177, fragment_unnamed_178, fragment_unnamed_179, fragment_unnamed_180)) + mad(fragment_uniform_buffer_2[33u].y, fragment_unnamed_247, dot(float4(fragment_uniform_buffer_2[31u]), float4(fragment_unnamed_211, fragment_unnamed_212, fragment_unnamed_213, fragment_unnamed_214))); precise float fragment_unnamed_259 = dot(float4(fragment_uniform_buffer_2[29u]), float4(fragment_unnamed_177, fragment_unnamed_178, fragment_unnamed_179, fragment_unnamed_180)) + mad(fragment_uniform_buffer_2[33u].z, fragment_unnamed_247, dot(float4(fragment_uniform_buffer_2[32u]), float4(fragment_unnamed_211, fragment_unnamed_212, fragment_unnamed_213, fragment_unnamed_214))); float fragment_unnamed_345; if (0.0f < fragment_uniform_buffer_4[27u].y) { float fragment_unnamed_346; if (fragment_uniform_buffer_4[27u].y == 1.0f) { precise float fragment_unnamed_292 = fragment_input_6.x + fragment_uniform_buffer_4[25u].x; precise float fragment_unnamed_293 = fragment_input_6.y + fragment_uniform_buffer_4[25u].y; precise float fragment_unnamed_294 = fragment_input_6.x + fragment_uniform_buffer_4[25u].z; precise float fragment_unnamed_295 = fragment_input_6.y + fragment_uniform_buffer_4[25u].w; precise float fragment_unnamed_320 = fragment_input_6.x + fragment_uniform_buffer_4[26u].x; precise float fragment_unnamed_321 = fragment_input_6.y + fragment_uniform_buffer_4[26u].y; precise float fragment_unnamed_322 = fragment_input_6.x + fragment_uniform_buffer_4[26u].z; precise float fragment_unnamed_323 = fragment_input_6.y + fragment_uniform_buffer_4[26u].w; fragment_unnamed_346 = dot(float4(_MainLightShadowmapTexture.SampleCmpLevelZero(S1, float2(fragment_unnamed_292, fragment_unnamed_293), fragment_input_6.z).xxxx.x, _MainLightShadowmapTexture.SampleCmpLevelZero(S1, float2(fragment_unnamed_294, fragment_unnamed_295), fragment_input_6.z).xxxx.x, _MainLightShadowmapTexture.SampleCmpLevelZero(S1, float2(fragment_unnamed_320, fragment_unnamed_321), fragment_input_6.z).xxxx.x, _MainLightShadowmapTexture.SampleCmpLevelZero(S1, float2(fragment_unnamed_322, fragment_unnamed_323), fragment_input_6.z).xxxx.x), 0.25f.xxxx); } else { float fragment_unnamed_472; if (fragment_uniform_buffer_4[27u].y == 2.0f) { float fragment_unnamed_483 = floor(mad(fragment_input_6.x, fragment_uniform_buffer_4[28u].z, 0.5f)); float fragment_unnamed_484 = floor(mad(fragment_input_6.y, fragment_uniform_buffer_4[28u].w, 0.5f)); precise float fragment_unnamed_493 = (-0.0f) - fragment_unnamed_483; precise float fragment_unnamed_494 = (-0.0f) - fragment_unnamed_484; float fragment_unnamed_495 = mad(fragment_input_6.x, fragment_uniform_buffer_4[28u].z, fragment_unnamed_493); float fragment_unnamed_496 = mad(fragment_input_6.y, fragment_uniform_buffer_4[28u].w, fragment_unnamed_494); precise float fragment_unnamed_497 = fragment_unnamed_495 + 0.5f; precise float fragment_unnamed_498 = fragment_unnamed_495 + 1.0f; precise float fragment_unnamed_499 = fragment_unnamed_496 + 0.5f; precise float fragment_unnamed_500 = fragment_unnamed_496 + 1.0f; precise float fragment_unnamed_501 = fragment_unnamed_497 * fragment_unnamed_497; precise float fragment_unnamed_502 = fragment_unnamed_497 * fragment_unnamed_497; precise float fragment_unnamed_503 = fragment_unnamed_499 * fragment_unnamed_499; precise float fragment_unnamed_504 = fragment_unnamed_499 * fragment_unnamed_499; precise float fragment_unnamed_505 = fragment_unnamed_502 * 0.07999999821186065673828125f; precise float fragment_unnamed_507 = fragment_unnamed_504 * 0.07999999821186065673828125f; precise float fragment_unnamed_508 = (-0.0f) - fragment_unnamed_495; precise float fragment_unnamed_509 = (-0.0f) - fragment_unnamed_496; precise float fragment_unnamed_512 = (-0.0f) - fragment_unnamed_495; precise float fragment_unnamed_513 = (-0.0f) - fragment_unnamed_496; precise float fragment_unnamed_514 = fragment_unnamed_512 + 1.0f; precise float fragment_unnamed_515 = fragment_unnamed_513 + 1.0f; float fragment_unnamed_516 = min(fragment_unnamed_495, 0.0f); float fragment_unnamed_517 = min(fragment_unnamed_496, 0.0f); precise float fragment_unnamed_518 = (-0.0f) - fragment_unnamed_516; precise float fragment_unnamed_519 = (-0.0f) - fragment_unnamed_517; float fragment_unnamed_522 = max(fragment_unnamed_495, 0.0f); float fragment_unnamed_523 = max(fragment_unnamed_496, 0.0f); precise float fragment_unnamed_524 = (-0.0f) - fragment_unnamed_522; precise float fragment_unnamed_525 = (-0.0f) - fragment_unnamed_523; precise float fragment_unnamed_528 = mad(fragment_unnamed_518, fragment_unnamed_516, fragment_unnamed_514) + 1.0f; precise float fragment_unnamed_529 = mad(fragment_unnamed_519, fragment_unnamed_517, fragment_unnamed_515) + 1.0f; precise float fragment_unnamed_530 = mad(fragment_unnamed_524, fragment_unnamed_522, fragment_unnamed_498) + 1.0f; precise float fragment_unnamed_531 = mad(fragment_unnamed_525, fragment_unnamed_523, fragment_unnamed_500) + 1.0f; precise float fragment_unnamed_532 = mad(fragment_unnamed_501, 0.5f, fragment_unnamed_508) * 0.1599999964237213134765625f; precise float fragment_unnamed_534 = mad(fragment_unnamed_503, 0.5f, fragment_unnamed_509) * 0.1599999964237213134765625f; precise float fragment_unnamed_535 = fragment_unnamed_514 * 0.1599999964237213134765625f; precise float fragment_unnamed_536 = fragment_unnamed_515 * 0.1599999964237213134765625f; precise float fragment_unnamed_537 = fragment_unnamed_528 * 0.1599999964237213134765625f; precise float fragment_unnamed_538 = fragment_unnamed_529 * 0.1599999964237213134765625f; precise float fragment_unnamed_539 = fragment_unnamed_530 * 0.1599999964237213134765625f; precise float fragment_unnamed_540 = fragment_unnamed_531 * 0.1599999964237213134765625f; precise float fragment_unnamed_541 = fragment_unnamed_498 * 0.1599999964237213134765625f; precise float fragment_unnamed_542 = fragment_unnamed_500 * 0.1599999964237213134765625f; precise float fragment_unnamed_543 = fragment_unnamed_539 + fragment_unnamed_537; precise float fragment_unnamed_544 = fragment_unnamed_505 + fragment_unnamed_541; precise float fragment_unnamed_545 = fragment_unnamed_535 + fragment_unnamed_532; precise float fragment_unnamed_546 = fragment_unnamed_539 + fragment_unnamed_537; precise float fragment_unnamed_547 = fragment_unnamed_534 + fragment_unnamed_536; precise float fragment_unnamed_548 = fragment_unnamed_538 + fragment_unnamed_540; precise float fragment_unnamed_549 = fragment_unnamed_542 + fragment_unnamed_507; precise float fragment_unnamed_550 = fragment_unnamed_535 / fragment_unnamed_545; precise float fragment_unnamed_551 = fragment_unnamed_539 / fragment_unnamed_546; precise float fragment_unnamed_552 = fragment_unnamed_505 / fragment_unnamed_544; precise float fragment_unnamed_553 = fragment_unnamed_550 + (-2.5f); precise float fragment_unnamed_555 = fragment_unnamed_551 + (-0.5f); precise float fragment_unnamed_557 = fragment_unnamed_552 + 1.5f; precise float fragment_unnamed_559 = fragment_unnamed_536 / fragment_unnamed_547; precise float fragment_unnamed_560 = fragment_unnamed_540 / fragment_unnamed_548; precise float fragment_unnamed_561 = fragment_unnamed_507 / fragment_unnamed_549; precise float fragment_unnamed_562 = fragment_unnamed_559 + (-2.5f); precise float fragment_unnamed_563 = fragment_unnamed_560 + (-0.5f); precise float fragment_unnamed_564 = fragment_unnamed_561 + 1.5f; precise float fragment_unnamed_568 = fragment_unnamed_555 * fragment_uniform_buffer_4[28u].x; precise float fragment_unnamed_569 = fragment_unnamed_553 * fragment_uniform_buffer_4[28u].x; precise float fragment_unnamed_570 = fragment_unnamed_557 * fragment_uniform_buffer_4[28u].x; precise float fragment_unnamed_574 = fragment_unnamed_562 * fragment_uniform_buffer_4[28u].y; precise float fragment_unnamed_575 = fragment_unnamed_563 * fragment_uniform_buffer_4[28u].y; precise float fragment_unnamed_576 = fragment_unnamed_564 * fragment_uniform_buffer_4[28u].y; precise float fragment_unnamed_615 = fragment_unnamed_547 * fragment_unnamed_545; precise float fragment_unnamed_616 = fragment_unnamed_547 * fragment_unnamed_546; precise float fragment_unnamed_617 = fragment_unnamed_547 * fragment_unnamed_544; precise float fragment_unnamed_618 = fragment_unnamed_548 * fragment_unnamed_545; precise float fragment_unnamed_619 = fragment_unnamed_548 * fragment_unnamed_543; precise float fragment_unnamed_620 = fragment_unnamed_548 * fragment_unnamed_544; precise float fragment_unnamed_621 = fragment_unnamed_549 * fragment_unnamed_545; precise float fragment_unnamed_622 = fragment_unnamed_549 * fragment_unnamed_546; precise float fragment_unnamed_623 = fragment_unnamed_549 * fragment_unnamed_544; precise float fragment_unnamed_637 = _MainLightShadowmapTexture.SampleCmpLevelZero(S1, float2(mad(fragment_unnamed_483, fragment_uniform_buffer_4[28u].x, fragment_unnamed_568), mad(fragment_unnamed_484, fragment_uniform_buffer_4[28u].y, fragment_unnamed_574)), fragment_input_6.z).xxxx.x * fragment_unnamed_616; float fragment_unnamed_673 = mad(fragment_unnamed_621, _MainLightShadowmapTexture.SampleCmpLevelZero(S1, float2(mad(fragment_unnamed_483, fragment_uniform_buffer_4[28u].x, fragment_unnamed_569), mad(fragment_unnamed_484, fragment_uniform_buffer_4[28u].y, fragment_unnamed_576)), fragment_input_6.z).xxxx.x, mad(fragment_unnamed_620, _MainLightShadowmapTexture.SampleCmpLevelZero(S1, float2(mad(fragment_unnamed_483, fragment_uniform_buffer_4[28u].x, fragment_unnamed_570), mad(fragment_unnamed_484, fragment_uniform_buffer_4[28u].y, fragment_unnamed_575)), fragment_input_6.z).xxxx.x, mad(fragment_unnamed_619, _MainLightShadowmapTexture.SampleCmpLevelZero(S1, float2(mad(fragment_unnamed_483, fragment_uniform_buffer_4[28u].x, fragment_unnamed_568), mad(fragment_unnamed_484, fragment_uniform_buffer_4[28u].y, fragment_unnamed_575)), fragment_input_6.z).xxxx.x, mad(fragment_unnamed_618, _MainLightShadowmapTexture.SampleCmpLevelZero(S1, float2(mad(fragment_unnamed_483, fragment_uniform_buffer_4[28u].x, fragment_unnamed_569), mad(fragment_unnamed_484, fragment_uniform_buffer_4[28u].y, fragment_unnamed_575)), fragment_input_6.z).xxxx.x, mad(fragment_unnamed_617, _MainLightShadowmapTexture.SampleCmpLevelZero(S1, float2(mad(fragment_unnamed_483, fragment_uniform_buffer_4[28u].x, fragment_unnamed_570), mad(fragment_unnamed_484, fragment_uniform_buffer_4[28u].y, fragment_unnamed_574)), fragment_input_6.z).xxxx.x, mad(fragment_unnamed_615, _MainLightShadowmapTexture.SampleCmpLevelZero(S1, float2(mad(fragment_unnamed_483, fragment_uniform_buffer_4[28u].x, fragment_unnamed_569), mad(fragment_unnamed_484, fragment_uniform_buffer_4[28u].y, fragment_unnamed_574)), fragment_input_6.z).xxxx.x, fragment_unnamed_637)))))); fragment_unnamed_472 = mad(fragment_unnamed_623, _MainLightShadowmapTexture.SampleCmpLevelZero(S1, float2(mad(fragment_unnamed_483, fragment_uniform_buffer_4[28u].x, fragment_unnamed_570), mad(fragment_unnamed_484, fragment_uniform_buffer_4[28u].y, fragment_unnamed_576)), fragment_input_6.z).xxxx.x, mad(fragment_unnamed_622, _MainLightShadowmapTexture.SampleCmpLevelZero(S1, float2(mad(fragment_unnamed_483, fragment_uniform_buffer_4[28u].x, fragment_unnamed_568), mad(fragment_unnamed_484, fragment_uniform_buffer_4[28u].y, fragment_unnamed_576)), fragment_input_6.z).xxxx.x, fragment_unnamed_673)); } else { float fragment_unnamed_698 = floor(mad(fragment_input_6.x, fragment_uniform_buffer_4[28u].z, 0.5f)); float fragment_unnamed_699 = floor(mad(fragment_input_6.y, fragment_uniform_buffer_4[28u].w, 0.5f)); precise float fragment_unnamed_708 = (-0.0f) - fragment_unnamed_698; precise float fragment_unnamed_709 = (-0.0f) - fragment_unnamed_699; float fragment_unnamed_710 = mad(fragment_input_6.x, fragment_uniform_buffer_4[28u].z, fragment_unnamed_708); float fragment_unnamed_711 = mad(fragment_input_6.y, fragment_uniform_buffer_4[28u].w, fragment_unnamed_709); precise float fragment_unnamed_712 = fragment_unnamed_710 + 0.5f; precise float fragment_unnamed_713 = fragment_unnamed_710 + 1.0f; precise float fragment_unnamed_714 = fragment_unnamed_711 + 0.5f; precise float fragment_unnamed_715 = fragment_unnamed_711 + 1.0f; precise float fragment_unnamed_716 = fragment_unnamed_712 * fragment_unnamed_712; precise float fragment_unnamed_717 = fragment_unnamed_712 * fragment_unnamed_712; precise float fragment_unnamed_718 = fragment_unnamed_714 * fragment_unnamed_714; precise float fragment_unnamed_719 = fragment_unnamed_714 * fragment_unnamed_714; precise float fragment_unnamed_720 = fragment_unnamed_717 * 0.040816001594066619873046875f; precise float fragment_unnamed_722 = fragment_unnamed_719 * 0.040816001594066619873046875f; precise float fragment_unnamed_723 = (-0.0f) - fragment_unnamed_710; precise float fragment_unnamed_724 = (-0.0f) - fragment_unnamed_711; precise float fragment_unnamed_727 = (-0.0f) - fragment_unnamed_710; precise float fragment_unnamed_728 = (-0.0f) - fragment_unnamed_711; precise float fragment_unnamed_729 = fragment_unnamed_727 + 1.0f; precise float fragment_unnamed_730 = fragment_unnamed_728 + 1.0f; float fragment_unnamed_731 = min(fragment_unnamed_710, 0.0f); float fragment_unnamed_732 = min(fragment_unnamed_711, 0.0f); precise float fragment_unnamed_733 = (-0.0f) - fragment_unnamed_731; precise float fragment_unnamed_734 = (-0.0f) - fragment_unnamed_732; float fragment_unnamed_737 = max(fragment_unnamed_710, 0.0f); float fragment_unnamed_738 = max(fragment_unnamed_711, 0.0f); precise float fragment_unnamed_739 = (-0.0f) - fragment_unnamed_737; precise float fragment_unnamed_740 = (-0.0f) - fragment_unnamed_738; precise float fragment_unnamed_743 = mad(fragment_unnamed_733, fragment_unnamed_731, fragment_unnamed_729) + 2.0f; precise float fragment_unnamed_744 = mad(fragment_unnamed_734, fragment_unnamed_732, fragment_unnamed_730) + 2.0f; precise float fragment_unnamed_745 = mad(fragment_unnamed_739, fragment_unnamed_737, fragment_unnamed_713) + 2.0f; precise float fragment_unnamed_746 = mad(fragment_unnamed_740, fragment_unnamed_738, fragment_unnamed_715) + 2.0f; precise float fragment_unnamed_747 = fragment_unnamed_745 * 0.08163200318813323974609375f; precise float fragment_unnamed_749 = mad(fragment_unnamed_718, 0.5f, fragment_unnamed_724) * 0.08163200318813323974609375f; precise float fragment_unnamed_750 = mad(fragment_unnamed_716, 0.5f, fragment_unnamed_723) * 0.08163200318813323974609375f; precise float fragment_unnamed_751 = fragment_unnamed_746 * 0.08163200318813323974609375f; precise float fragment_unnamed_752 = fragment_unnamed_743 * 0.08163200318813323974609375f; precise float fragment_unnamed_753 = fragment_unnamed_744 * 0.08163200318813323974609375f; float fragment_unnamed_758 = mad(fragment_unnamed_710, -0.08163200318813323974609375f, 0.08163200318813323974609375f); float fragment_unnamed_759 = mad(fragment_unnamed_710, 0.08163200318813323974609375f, 0.1632640063762664794921875f); precise float fragment_unnamed_760 = fragment_unnamed_758 + fragment_unnamed_750; precise float fragment_unnamed_761 = fragment_unnamed_752 + mad(fragment_unnamed_710, -0.08163200318813323974609375f, 0.1632640063762664794921875f); precise float fragment_unnamed_762 = fragment_unnamed_759 + fragment_unnamed_747; precise float fragment_unnamed_763 = fragment_unnamed_720 + mad(fragment_unnamed_710, 0.08163200318813323974609375f, 0.08163200318813323974609375f); float fragment_unnamed_766 = mad(fragment_unnamed_711, -0.08163200318813323974609375f, 0.08163200318813323974609375f); float fragment_unnamed_767 = mad(fragment_unnamed_711, 0.08163200318813323974609375f, 0.1632640063762664794921875f); precise float fragment_unnamed_768 = fragment_unnamed_766 + fragment_unnamed_749; precise float fragment_unnamed_769 = fragment_unnamed_753 + mad(fragment_unnamed_711, -0.08163200318813323974609375f, 0.1632640063762664794921875f); precise float fragment_unnamed_770 = fragment_unnamed_767 + fragment_unnamed_751; precise float fragment_unnamed_771 = fragment_unnamed_722 + mad(fragment_unnamed_711, 0.08163200318813323974609375f, 0.08163200318813323974609375f); precise float fragment_unnamed_772 = fragment_unnamed_758 / fragment_unnamed_760; precise float fragment_unnamed_773 = fragment_unnamed_752 / fragment_unnamed_761; precise float fragment_unnamed_774 = fragment_unnamed_759 / fragment_unnamed_762; precise float fragment_unnamed_775 = fragment_unnamed_720 / fragment_unnamed_763; precise float fragment_unnamed_776 = fragment_unnamed_772 + (-3.5f); precise float fragment_unnamed_778 = fragment_unnamed_773 + (-1.5f); precise float fragment_unnamed_780 = fragment_unnamed_774 + 0.5f; precise float fragment_unnamed_781 = fragment_unnamed_775 + 2.5f; precise float fragment_unnamed_783 = fragment_unnamed_766 / fragment_unnamed_768; precise float fragment_unnamed_784 = fragment_unnamed_753 / fragment_unnamed_769; precise float fragment_unnamed_785 = fragment_unnamed_767 / fragment_unnamed_770; precise float fragment_unnamed_786 = fragment_unnamed_722 / fragment_unnamed_771; precise float fragment_unnamed_787 = fragment_unnamed_783 + (-3.5f); precise float fragment_unnamed_788 = fragment_unnamed_784 + (-1.5f); precise float fragment_unnamed_789 = fragment_unnamed_785 + 0.5f; precise float fragment_unnamed_790 = fragment_unnamed_786 + 2.5f; precise float fragment_unnamed_794 = fragment_unnamed_781 * fragment_uniform_buffer_4[28u].x; precise float fragment_unnamed_795 = fragment_unnamed_776 * fragment_uniform_buffer_4[28u].x; precise float fragment_unnamed_796 = fragment_unnamed_778 * fragment_uniform_buffer_4[28u].x; precise float fragment_unnamed_797 = fragment_unnamed_780 * fragment_uniform_buffer_4[28u].x; precise float fragment_unnamed_801 = fragment_unnamed_787 * fragment_uniform_buffer_4[28u].y; precise float fragment_unnamed_802 = fragment_unnamed_790 * fragment_uniform_buffer_4[28u].y; precise float fragment_unnamed_803 = fragment_unnamed_788 * fragment_uniform_buffer_4[28u].y; precise float fragment_unnamed_804 = fragment_unnamed_789 * fragment_uniform_buffer_4[28u].y; precise float fragment_unnamed_881 = fragment_unnamed_768 * fragment_unnamed_760; precise float fragment_unnamed_882 = fragment_unnamed_768 * fragment_unnamed_761; precise float fragment_unnamed_883 = fragment_unnamed_768 * fragment_unnamed_762; precise float fragment_unnamed_884 = fragment_unnamed_768 * fragment_unnamed_763; precise float fragment_unnamed_885 = fragment_unnamed_769 * fragment_unnamed_760; precise float fragment_unnamed_886 = fragment_unnamed_769 * fragment_unnamed_761; precise float fragment_unnamed_887 = fragment_unnamed_769 * fragment_unnamed_762; precise float fragment_unnamed_888 = fragment_unnamed_769 * fragment_unnamed_763; precise float fragment_unnamed_889 = fragment_unnamed_770 * fragment_unnamed_760; precise float fragment_unnamed_890 = fragment_unnamed_770 * fragment_unnamed_761; precise float fragment_unnamed_891 = fragment_unnamed_770 * fragment_unnamed_762; precise float fragment_unnamed_892 = fragment_unnamed_770 * fragment_unnamed_763; precise float fragment_unnamed_893 = fragment_unnamed_771 * fragment_unnamed_760; precise float fragment_unnamed_894 = fragment_unnamed_771 * fragment_unnamed_761; precise float fragment_unnamed_895 = fragment_unnamed_771 * fragment_unnamed_762; precise float fragment_unnamed_896 = fragment_unnamed_771 * fragment_unnamed_763; precise float fragment_unnamed_910 = _MainLightShadowmapTexture.SampleCmpLevelZero(S1, float2(mad(fragment_unnamed_698, fragment_uniform_buffer_4[28u].x, fragment_unnamed_796), mad(fragment_unnamed_699, fragment_uniform_buffer_4[28u].y, fragment_unnamed_801)), fragment_input_6.z).xxxx.x * fragment_unnamed_882; float fragment_unnamed_946 = mad(fragment_unnamed_887, _MainLightShadowmapTexture.SampleCmpLevelZero(S1, float2(mad(fragment_unnamed_698, fragment_uniform_buffer_4[28u].x, fragment_unnamed_797), mad(fragment_unnamed_699, fragment_uniform_buffer_4[28u].y, fragment_unnamed_803)), fragment_input_6.z).xxxx.x, mad(fragment_unnamed_886, _MainLightShadowmapTexture.SampleCmpLevelZero(S1, float2(mad(fragment_unnamed_698, fragment_uniform_buffer_4[28u].x, fragment_unnamed_796), mad(fragment_unnamed_699, fragment_uniform_buffer_4[28u].y, fragment_unnamed_803)), fragment_input_6.z).xxxx.x, mad(fragment_unnamed_885, _MainLightShadowmapTexture.SampleCmpLevelZero(S1, float2(mad(fragment_unnamed_698, fragment_uniform_buffer_4[28u].x, fragment_unnamed_795), mad(fragment_unnamed_699, fragment_uniform_buffer_4[28u].y, fragment_unnamed_803)), fragment_input_6.z).xxxx.x, mad(fragment_unnamed_884, _MainLightShadowmapTexture.SampleCmpLevelZero(S1, float2(mad(fragment_unnamed_698, fragment_uniform_buffer_4[28u].x, fragment_unnamed_794), mad(fragment_unnamed_699, fragment_uniform_buffer_4[28u].y, fragment_unnamed_801)), fragment_input_6.z).xxxx.x, mad(fragment_unnamed_883, _MainLightShadowmapTexture.SampleCmpLevelZero(S1, float2(mad(fragment_unnamed_698, fragment_uniform_buffer_4[28u].x, fragment_unnamed_797), mad(fragment_unnamed_699, fragment_uniform_buffer_4[28u].y, fragment_unnamed_801)), fragment_input_6.z).xxxx.x, mad(fragment_unnamed_881, _MainLightShadowmapTexture.SampleCmpLevelZero(S1, float2(mad(fragment_unnamed_698, fragment_uniform_buffer_4[28u].x, fragment_unnamed_795), mad(fragment_unnamed_699, fragment_uniform_buffer_4[28u].y, fragment_unnamed_801)), fragment_input_6.z).xxxx.x, fragment_unnamed_910)))))); float fragment_unnamed_988 = mad(fragment_unnamed_893, _MainLightShadowmapTexture.SampleCmpLevelZero(S1, float2(mad(fragment_unnamed_698, fragment_uniform_buffer_4[28u].x, fragment_unnamed_795), mad(fragment_unnamed_699, fragment_uniform_buffer_4[28u].y, fragment_unnamed_802)), fragment_input_6.z).xxxx.x, mad(fragment_unnamed_892, _MainLightShadowmapTexture.SampleCmpLevelZero(S1, float2(mad(fragment_unnamed_698, fragment_uniform_buffer_4[28u].x, fragment_unnamed_794), mad(fragment_unnamed_699, fragment_uniform_buffer_4[28u].y, fragment_unnamed_804)), fragment_input_6.z).xxxx.x, mad(fragment_unnamed_891, _MainLightShadowmapTexture.SampleCmpLevelZero(S1, float2(mad(fragment_unnamed_698, fragment_uniform_buffer_4[28u].x, fragment_unnamed_797), mad(fragment_unnamed_699, fragment_uniform_buffer_4[28u].y, fragment_unnamed_804)), fragment_input_6.z).xxxx.x, mad(fragment_unnamed_890, _MainLightShadowmapTexture.SampleCmpLevelZero(S1, float2(mad(fragment_unnamed_698, fragment_uniform_buffer_4[28u].x, fragment_unnamed_796), mad(fragment_unnamed_699, fragment_uniform_buffer_4[28u].y, fragment_unnamed_804)), fragment_input_6.z).xxxx.x, mad(fragment_unnamed_889, _MainLightShadowmapTexture.SampleCmpLevelZero(S1, float2(mad(fragment_unnamed_698, fragment_uniform_buffer_4[28u].x, fragment_unnamed_795), mad(fragment_unnamed_699, fragment_uniform_buffer_4[28u].y, fragment_unnamed_804)), fragment_input_6.z).xxxx.x, mad(fragment_unnamed_888, _MainLightShadowmapTexture.SampleCmpLevelZero(S1, float2(mad(fragment_unnamed_698, fragment_uniform_buffer_4[28u].x, fragment_unnamed_794), mad(fragment_unnamed_699, fragment_uniform_buffer_4[28u].y, fragment_unnamed_803)), fragment_input_6.z).xxxx.x, fragment_unnamed_946)))))); fragment_unnamed_472 = mad(fragment_unnamed_896, _MainLightShadowmapTexture.SampleCmpLevelZero(S1, float2(mad(fragment_unnamed_698, fragment_uniform_buffer_4[28u].x, fragment_unnamed_794), mad(fragment_unnamed_699, fragment_uniform_buffer_4[28u].y, fragment_unnamed_802)), fragment_input_6.z).xxxx.x, mad(fragment_unnamed_895, _MainLightShadowmapTexture.SampleCmpLevelZero(S1, float2(mad(fragment_unnamed_698, fragment_uniform_buffer_4[28u].x, fragment_unnamed_797), mad(fragment_unnamed_699, fragment_uniform_buffer_4[28u].y, fragment_unnamed_802)), fragment_input_6.z).xxxx.x, mad(fragment_unnamed_894, _MainLightShadowmapTexture.SampleCmpLevelZero(S1, float2(mad(fragment_unnamed_698, fragment_uniform_buffer_4[28u].x, fragment_unnamed_796), mad(fragment_unnamed_699, fragment_uniform_buffer_4[28u].y, fragment_unnamed_802)), fragment_input_6.z).xxxx.x, fragment_unnamed_988))); } fragment_unnamed_346 = fragment_unnamed_472; } fragment_unnamed_345 = fragment_unnamed_346; } else { fragment_unnamed_345 = _MainLightShadowmapTexture.SampleCmpLevelZero(S1, float2(fragment_input_6.x, fragment_input_6.y), fragment_input_6.z).xxxx.x; } precise float fragment_unnamed_350 = (-0.0f) - fragment_uniform_buffer_4[27u].x; precise float fragment_unnamed_351 = fragment_unnamed_350 + 1.0f; float fragment_unnamed_368 = asfloat(((((0.0f >= fragment_input_6.z) ? 4294967295u : 0u) | ((fragment_input_6.z >= 1.0f) ? 4294967295u : 0u)) != 0u) ? 1065353216u : asuint(mad(fragment_unnamed_345, fragment_uniform_buffer_4[27u].x, fragment_unnamed_351))); precise float fragment_unnamed_379 = (-0.0f) - fragment_uniform_buffer_0[21u].x; precise float fragment_unnamed_381 = (-0.0f) - fragment_uniform_buffer_0[21u].y; precise float fragment_unnamed_383 = (-0.0f) - fragment_uniform_buffer_0[21u].z; precise float fragment_unnamed_384 = fragment_input_2.x + fragment_unnamed_379; precise float fragment_unnamed_385 = fragment_input_2.y + fragment_unnamed_381; precise float fragment_unnamed_386 = fragment_input_2.z + fragment_unnamed_383; float fragment_unnamed_387 = dot(float3(fragment_unnamed_384, fragment_unnamed_385, fragment_unnamed_386), float3(fragment_unnamed_384, fragment_unnamed_385, fragment_unnamed_386)); precise float fragment_unnamed_398 = (-0.0f) - fragment_unnamed_368; precise float fragment_unnamed_399 = fragment_unnamed_398 + 1.0f; precise float fragment_unnamed_417 = mad(clamp(mad(fragment_unnamed_387, fragment_uniform_buffer_4[27u].z, fragment_uniform_buffer_4[27u].w), 0.0f, 1.0f), fragment_unnamed_399, fragment_unnamed_368) * fragment_uniform_buffer_2[11u].z; precise float fragment_unnamed_424 = fragment_unnamed_417 * fragment_uniform_buffer_0[6u].x; precise float fragment_unnamed_425 = fragment_unnamed_417 * fragment_uniform_buffer_0[6u].y; precise float fragment_unnamed_426 = fragment_unnamed_417 * fragment_uniform_buffer_0[6u].z; float fragment_unnamed_435 = clamp(dot(float3(fragment_unnamed_177, fragment_unnamed_178, fragment_unnamed_179), float3(fragment_uniform_buffer_0[5u].xyz)), 0.0f, 1.0f); precise float fragment_unnamed_436 = fragment_unnamed_435 * fragment_unnamed_424; precise float fragment_unnamed_437 = fragment_unnamed_435 * fragment_unnamed_425; precise float fragment_unnamed_438 = fragment_unnamed_435 * fragment_unnamed_426; precise float fragment_unnamed_439 = fragment_unnamed_100 * fragment_unnamed_436; precise float fragment_unnamed_440 = fragment_unnamed_101 * fragment_unnamed_437; precise float fragment_unnamed_441 = fragment_unnamed_102 * fragment_unnamed_438; bool fragment_unnamed_442 = (asuint(fragment_uniform_buffer_0[8u]).x & asuint(fragment_uniform_buffer_2[10u]).x) != 0u; uint fragment_unnamed_459 = uint(int(min(fragment_uniform_buffer_0[10u].x, fragment_uniform_buffer_2[11u].y))); float fragment_unnamed_467 = clamp(mad(fragment_unnamed_387, fragment_uniform_buffer_4[31u].x, fragment_uniform_buffer_4[31u].y), 0.0f, 1.0f); float fragment_unnamed_471 = asfloat(0u); float fragment_unnamed_1010; float fragment_unnamed_1012; float fragment_unnamed_1014; fragment_unnamed_1010 = asfloat(0u); fragment_unnamed_1012 = asfloat(0u); fragment_unnamed_1014 = asfloat(0u); uint fragment_unnamed_1064; precise float fragment_unnamed_1091; precise float fragment_unnamed_1092; precise float fragment_unnamed_1093; precise float fragment_unnamed_1127; float fragment_unnamed_1239; precise float fragment_unnamed_1241; precise float fragment_unnamed_1242; precise float fragment_unnamed_1255; uint fragment_unnamed_1256; precise float fragment_unnamed_1263; precise float fragment_unnamed_1264; precise float fragment_unnamed_1265; float fragment_unnamed_1269; precise float fragment_unnamed_1270; precise float fragment_unnamed_1271; precise float fragment_unnamed_1272; bool fragment_unnamed_1276; for (float fragment_unnamed_1016 = fragment_unnamed_471; !(asuint(fragment_unnamed_1016) >= fragment_unnamed_459); fragment_unnamed_1241 = (-0.0f) - fragment_unnamed_1239, fragment_unnamed_1242 = fragment_unnamed_1241 + 1.0f, fragment_unnamed_1255 = fragment_unnamed_1127 * mad(fragment_unnamed_467, fragment_unnamed_1242, fragment_unnamed_1239), fragment_unnamed_1256 = fragment_unnamed_1064 + 256u, fragment_unnamed_1263 = fragment_unnamed_1255 * fragment_uniform_buffer_1[fragment_unnamed_1256].x, fragment_unnamed_1264 = fragment_unnamed_1255 * fragment_uniform_buffer_1[fragment_unnamed_1256].y, fragment_unnamed_1265 = fragment_unnamed_1255 * fragment_uniform_buffer_1[fragment_unnamed_1256].z, fragment_unnamed_1269 = clamp(dot(float3(fragment_unnamed_177, fragment_unnamed_178, fragment_unnamed_179), float3(fragment_unnamed_1091, fragment_unnamed_1092, fragment_unnamed_1093)), 0.0f, 1.0f), fragment_unnamed_1270 = fragment_unnamed_1269 * fragment_unnamed_1263, fragment_unnamed_1271 = fragment_unnamed_1269 * fragment_unnamed_1264, fragment_unnamed_1272 = fragment_unnamed_1269 * fragment_unnamed_1265, fragment_unnamed_1276 = (asuint(fragment_uniform_buffer_2[10u]).x & asuint(fragment_uniform_buffer_1[fragment_unnamed_1064 + 1280u]).x) != 0u, fragment_unnamed_1010 = asfloat(fragment_unnamed_1276 ? asuint(mad(fragment_unnamed_1270, fragment_unnamed_100, fragment_unnamed_1010)) : asuint(fragment_unnamed_1010)), fragment_unnamed_1012 = asfloat(fragment_unnamed_1276 ? asuint(mad(fragment_unnamed_1271, fragment_unnamed_101, fragment_unnamed_1012)) : asuint(fragment_unnamed_1012)), fragment_unnamed_1014 = asfloat(fragment_unnamed_1276 ? asuint(mad(fragment_unnamed_1272, fragment_unnamed_102, fragment_unnamed_1014)) : asuint(fragment_unnamed_1014)), fragment_unnamed_1016 = asfloat(asuint(fragment_unnamed_1016) + 1u)) { uint fragment_unnamed_1035 = asuint(fragment_unnamed_1016) & 3u; fragment_unnamed_1064 = uint(int(dot(float4(fragment_uniform_buffer_2[(asuint(fragment_unnamed_1016) >> 2u) + 12u]), float4(fragment_unnamed_62[(fragment_unnamed_1035 * 4u) + 0u], fragment_unnamed_62[(fragment_unnamed_1035 * 4u) + 1u], fragment_unnamed_62[(fragment_unnamed_1035 * 4u) + 2u], fragment_unnamed_62[(fragment_unnamed_1035 * 4u) + 3u])))); precise float fragment_unnamed_1067 = (-0.0f) - fragment_input_2.x; precise float fragment_unnamed_1070 = (-0.0f) - fragment_input_2.y; precise float fragment_unnamed_1073 = (-0.0f) - fragment_input_2.z; float fragment_unnamed_1082 = mad(fragment_unnamed_1067, fragment_uniform_buffer_1[fragment_unnamed_1064].w, fragment_uniform_buffer_1[fragment_unnamed_1064].x); float fragment_unnamed_1083 = mad(fragment_unnamed_1070, fragment_uniform_buffer_1[fragment_unnamed_1064].w, fragment_uniform_buffer_1[fragment_unnamed_1064].y); float fragment_unnamed_1084 = mad(fragment_unnamed_1073, fragment_uniform_buffer_1[fragment_unnamed_1064].w, fragment_uniform_buffer_1[fragment_unnamed_1064].z); float fragment_unnamed_1088 = max(dot(float3(fragment_unnamed_1082, fragment_unnamed_1083, fragment_unnamed_1084), float3(fragment_unnamed_1082, fragment_unnamed_1083, fragment_unnamed_1084)), 6.103515625e-05f); float fragment_unnamed_1090 = rsqrt(fragment_unnamed_1088); fragment_unnamed_1091 = fragment_unnamed_1090 * fragment_unnamed_1082; fragment_unnamed_1092 = fragment_unnamed_1090 * fragment_unnamed_1083; fragment_unnamed_1093 = fragment_unnamed_1090 * fragment_unnamed_1084; precise float fragment_unnamed_1094 = 1.0f / fragment_unnamed_1088; precise float fragment_unnamed_1100 = fragment_unnamed_1088 * fragment_uniform_buffer_1[fragment_unnamed_1064 + 512u].x; precise float fragment_unnamed_1101 = (-0.0f) - fragment_unnamed_1100; float fragment_unnamed_1103 = max(mad(fragment_unnamed_1101, fragment_unnamed_1100, 1.0f), 0.0f); precise float fragment_unnamed_1104 = fragment_unnamed_1103 * fragment_unnamed_1103; precise float fragment_unnamed_1105 = fragment_unnamed_1104 * fragment_unnamed_1094; float fragment_unnamed_1125 = clamp(mad(dot(float3(fragment_uniform_buffer_1[fragment_unnamed_1064 + 768u].xyz), float3(fragment_unnamed_1091, fragment_unnamed_1092, fragment_unnamed_1093)), fragment_uniform_buffer_1[fragment_unnamed_1064 + 512u].z, fragment_uniform_buffer_1[fragment_unnamed_1064 + 512u].w), 0.0f, 1.0f); precise float fragment_unnamed_1126 = fragment_unnamed_1125 * fragment_unnamed_1125; fragment_unnamed_1127 = fragment_unnamed_1105 * fragment_unnamed_1126; uint fragment_unnamed_1134 = (int(fragment_unnamed_1064) < int(0u)) ? 4294967295u : uint(int(fragment_uniform_buffer_4[fragment_unnamed_1064 + 33u].w)); float frontier_phi_17_pred; if (int(fragment_unnamed_1134) >= int(0u)) { float fragment_unnamed_1174; if (0.0f != fragment_uniform_buffer_4[fragment_unnamed_1064 + 33u].z) { float fragment_unnamed_1143 = abs(fragment_unnamed_1093); float fragment_unnamed_1145 = abs(fragment_unnamed_1091); precise float fragment_unnamed_1153 = (-0.0f) - fragment_unnamed_1093; precise float fragment_unnamed_1154 = (-0.0f) - fragment_unnamed_1092; precise float fragment_unnamed_1155 = (-0.0f) - fragment_unnamed_1091; fragment_unnamed_1174 = asfloat(fragment_unnamed_1134 + uint(int(asfloat(((((fragment_unnamed_1143 >= abs(fragment_unnamed_1092)) ? 4294967295u : 0u) & ((fragment_unnamed_1143 >= fragment_unnamed_1145) ? 4294967295u : 0u)) != 0u) ? ((fragment_unnamed_1153 < 0.0f) ? 1084227584u : 1082130432u) : ((abs(fragment_unnamed_1092) >= fragment_unnamed_1145) ? ((fragment_unnamed_1154 < 0.0f) ? 1077936128u : 1073741824u) : (((fragment_unnamed_1155 < 0.0f) ? 4294967295u : 0u) & 1065353216u)))))); } else { fragment_unnamed_1174 = asfloat(fragment_unnamed_1134); } uint fragment_unnamed_1176 = asuint(fragment_unnamed_1174) << 2u; uint fragment_unnamed_1179 = fragment_unnamed_1176 + 290u; precise float fragment_unnamed_1187 = fragment_input_2.y * fragment_uniform_buffer_4[fragment_unnamed_1179].x; precise float fragment_unnamed_1188 = fragment_input_2.y * fragment_uniform_buffer_4[fragment_unnamed_1179].y; precise float fragment_unnamed_1189 = fragment_input_2.y * fragment_uniform_buffer_4[fragment_unnamed_1179].z; precise float fragment_unnamed_1190 = fragment_input_2.y * fragment_uniform_buffer_4[fragment_unnamed_1179].w; uint fragment_unnamed_1191 = fragment_unnamed_1176 + 289u; uint fragment_unnamed_1205 = fragment_unnamed_1176 + 291u; uint fragment_unnamed_1219 = fragment_unnamed_1176 + 292u; precise float fragment_unnamed_1227 = mad(fragment_uniform_buffer_4[fragment_unnamed_1205].x, fragment_input_2.z, mad(fragment_uniform_buffer_4[fragment_unnamed_1191].x, fragment_input_2.x, fragment_unnamed_1187)) + fragment_uniform_buffer_4[fragment_unnamed_1219].x; precise float fragment_unnamed_1228 = mad(fragment_uniform_buffer_4[fragment_unnamed_1205].y, fragment_input_2.z, mad(fragment_uniform_buffer_4[fragment_unnamed_1191].y, fragment_input_2.x, fragment_unnamed_1188)) + fragment_uniform_buffer_4[fragment_unnamed_1219].y; precise float fragment_unnamed_1229 = mad(fragment_uniform_buffer_4[fragment_unnamed_1205].z, fragment_input_2.z, mad(fragment_uniform_buffer_4[fragment_unnamed_1191].z, fragment_input_2.x, fragment_unnamed_1189)) + fragment_uniform_buffer_4[fragment_unnamed_1219].z; precise float fragment_unnamed_1230 = mad(fragment_uniform_buffer_4[fragment_unnamed_1205].w, fragment_input_2.z, mad(fragment_uniform_buffer_4[fragment_unnamed_1191].w, fragment_input_2.x, fragment_unnamed_1190)) + fragment_uniform_buffer_4[fragment_unnamed_1219].w; precise float fragment_unnamed_1231 = fragment_unnamed_1227 / fragment_unnamed_1230; precise float fragment_unnamed_1232 = fragment_unnamed_1228 / fragment_unnamed_1230; precise float fragment_unnamed_1233 = fragment_unnamed_1229 / fragment_unnamed_1230; float fragment_unnamed_1343; if (0.0f < fragment_uniform_buffer_4[fragment_unnamed_1064 + 33u].y) { float fragment_unnamed_1344; if (1.0f == fragment_uniform_buffer_4[fragment_unnamed_1064 + 33u].y) { precise float fragment_unnamed_1304 = fragment_unnamed_1231 + fragment_uniform_buffer_4[29u].x; precise float fragment_unnamed_1305 = fragment_unnamed_1232 + fragment_uniform_buffer_4[29u].y; precise float fragment_unnamed_1306 = fragment_unnamed_1231 + fragment_uniform_buffer_4[29u].z; precise float fragment_unnamed_1307 = fragment_unnamed_1232 + fragment_uniform_buffer_4[29u].w; precise float fragment_unnamed_1323 = fragment_unnamed_1231 + fragment_uniform_buffer_4[30u].x; precise float fragment_unnamed_1324 = fragment_unnamed_1232 + fragment_uniform_buffer_4[30u].y; precise float fragment_unnamed_1325 = fragment_unnamed_1231 + fragment_uniform_buffer_4[30u].z; precise float fragment_unnamed_1326 = fragment_unnamed_1232 + fragment_uniform_buffer_4[30u].w; fragment_unnamed_1344 = dot(float4(_AdditionalLightsShadowmapTexture.SampleCmpLevelZero(S1, float2(fragment_unnamed_1304, fragment_unnamed_1305), fragment_unnamed_1233).xxxx.x, _AdditionalLightsShadowmapTexture.SampleCmpLevelZero(S1, float2(fragment_unnamed_1306, fragment_unnamed_1307), fragment_unnamed_1233).xxxx.x, _AdditionalLightsShadowmapTexture.SampleCmpLevelZero(S1, float2(fragment_unnamed_1323, fragment_unnamed_1324), fragment_unnamed_1233).xxxx.x, _AdditionalLightsShadowmapTexture.SampleCmpLevelZero(S1, float2(fragment_unnamed_1325, fragment_unnamed_1326), fragment_unnamed_1233).xxxx.x), 0.25f.xxxx); } else { float fragment_unnamed_1364; if (2.0f == fragment_uniform_buffer_4[fragment_unnamed_1064 + 33u].y) { float fragment_unnamed_1371 = floor(mad(fragment_unnamed_1231, fragment_uniform_buffer_4[32u].z, 0.5f)); float fragment_unnamed_1372 = floor(mad(fragment_unnamed_1232, fragment_uniform_buffer_4[32u].w, 0.5f)); precise float fragment_unnamed_1377 = (-0.0f) - fragment_unnamed_1371; precise float fragment_unnamed_1378 = (-0.0f) - fragment_unnamed_1372; float fragment_unnamed_1379 = mad(fragment_unnamed_1231, fragment_uniform_buffer_4[32u].z, fragment_unnamed_1377); float fragment_unnamed_1380 = mad(fragment_unnamed_1232, fragment_uniform_buffer_4[32u].w, fragment_unnamed_1378); precise float fragment_unnamed_1381 = fragment_unnamed_1379 + 0.5f; precise float fragment_unnamed_1382 = fragment_unnamed_1379 + 1.0f; precise float fragment_unnamed_1383 = fragment_unnamed_1380 + 0.5f; precise float fragment_unnamed_1384 = fragment_unnamed_1380 + 1.0f; precise float fragment_unnamed_1385 = fragment_unnamed_1381 * fragment_unnamed_1381; precise float fragment_unnamed_1386 = fragment_unnamed_1381 * fragment_unnamed_1381; precise float fragment_unnamed_1387 = fragment_unnamed_1383 * fragment_unnamed_1383; precise float fragment_unnamed_1388 = fragment_unnamed_1383 * fragment_unnamed_1383; precise float fragment_unnamed_1389 = fragment_unnamed_1386 * 0.07999999821186065673828125f; precise float fragment_unnamed_1390 = fragment_unnamed_1388 * 0.07999999821186065673828125f; precise float fragment_unnamed_1391 = (-0.0f) - fragment_unnamed_1379; precise float fragment_unnamed_1392 = (-0.0f) - fragment_unnamed_1380; precise float fragment_unnamed_1395 = (-0.0f) - fragment_unnamed_1379; precise float fragment_unnamed_1396 = (-0.0f) - fragment_unnamed_1380; precise float fragment_unnamed_1397 = fragment_unnamed_1395 + 1.0f; precise float fragment_unnamed_1398 = fragment_unnamed_1396 + 1.0f; float fragment_unnamed_1399 = min(fragment_unnamed_1379, 0.0f); float fragment_unnamed_1400 = min(fragment_unnamed_1380, 0.0f); precise float fragment_unnamed_1401 = (-0.0f) - fragment_unnamed_1399; precise float fragment_unnamed_1402 = (-0.0f) - fragment_unnamed_1400; float fragment_unnamed_1405 = max(fragment_unnamed_1379, 0.0f); float fragment_unnamed_1406 = max(fragment_unnamed_1380, 0.0f); precise float fragment_unnamed_1407 = (-0.0f) - fragment_unnamed_1405; precise float fragment_unnamed_1408 = (-0.0f) - fragment_unnamed_1406; precise float fragment_unnamed_1411 = mad(fragment_unnamed_1401, fragment_unnamed_1399, fragment_unnamed_1397) + 1.0f; precise float fragment_unnamed_1412 = mad(fragment_unnamed_1402, fragment_unnamed_1400, fragment_unnamed_1398) + 1.0f; precise float fragment_unnamed_1413 = mad(fragment_unnamed_1407, fragment_unnamed_1405, fragment_unnamed_1382) + 1.0f; precise float fragment_unnamed_1414 = mad(fragment_unnamed_1408, fragment_unnamed_1406, fragment_unnamed_1384) + 1.0f; precise float fragment_unnamed_1415 = mad(fragment_unnamed_1385, 0.5f, fragment_unnamed_1391) * 0.1599999964237213134765625f; precise float fragment_unnamed_1416 = mad(fragment_unnamed_1387, 0.5f, fragment_unnamed_1392) * 0.1599999964237213134765625f; precise float fragment_unnamed_1417 = fragment_unnamed_1397 * 0.1599999964237213134765625f; precise float fragment_unnamed_1418 = fragment_unnamed_1398 * 0.1599999964237213134765625f; precise float fragment_unnamed_1419 = fragment_unnamed_1411 * 0.1599999964237213134765625f; precise float fragment_unnamed_1420 = fragment_unnamed_1412 * 0.1599999964237213134765625f; precise float fragment_unnamed_1421 = fragment_unnamed_1413 * 0.1599999964237213134765625f; precise float fragment_unnamed_1422 = fragment_unnamed_1414 * 0.1599999964237213134765625f; precise float fragment_unnamed_1423 = fragment_unnamed_1382 * 0.1599999964237213134765625f; precise float fragment_unnamed_1424 = fragment_unnamed_1384 * 0.1599999964237213134765625f; precise float fragment_unnamed_1425 = fragment_unnamed_1421 + fragment_unnamed_1419; precise float fragment_unnamed_1426 = fragment_unnamed_1389 + fragment_unnamed_1423; precise float fragment_unnamed_1427 = fragment_unnamed_1417 + fragment_unnamed_1415; precise float fragment_unnamed_1428 = fragment_unnamed_1421 + fragment_unnamed_1419; precise float fragment_unnamed_1429 = fragment_unnamed_1416 + fragment_unnamed_1418; precise float fragment_unnamed_1430 = fragment_unnamed_1420 + fragment_unnamed_1422; precise float fragment_unnamed_1431 = fragment_unnamed_1424 + fragment_unnamed_1390; precise float fragment_unnamed_1432 = fragment_unnamed_1417 / fragment_unnamed_1427; precise float fragment_unnamed_1433 = fragment_unnamed_1421 / fragment_unnamed_1428; precise float fragment_unnamed_1434 = fragment_unnamed_1389 / fragment_unnamed_1426; precise float fragment_unnamed_1435 = fragment_unnamed_1432 + (-2.5f); precise float fragment_unnamed_1436 = fragment_unnamed_1433 + (-0.5f); precise float fragment_unnamed_1437 = fragment_unnamed_1434 + 1.5f; precise float fragment_unnamed_1438 = fragment_unnamed_1418 / fragment_unnamed_1429; precise float fragment_unnamed_1439 = fragment_unnamed_1422 / fragment_unnamed_1430; precise float fragment_unnamed_1440 = fragment_unnamed_1390 / fragment_unnamed_1431; precise float fragment_unnamed_1441 = fragment_unnamed_1438 + (-2.5f); precise float fragment_unnamed_1442 = fragment_unnamed_1439 + (-0.5f); precise float fragment_unnamed_1443 = fragment_unnamed_1440 + 1.5f; precise float fragment_unnamed_1447 = fragment_unnamed_1436 * fragment_uniform_buffer_4[32u].x; precise float fragment_unnamed_1448 = fragment_unnamed_1435 * fragment_uniform_buffer_4[32u].x; precise float fragment_unnamed_1449 = fragment_unnamed_1437 * fragment_uniform_buffer_4[32u].x; precise float fragment_unnamed_1453 = fragment_unnamed_1441 * fragment_uniform_buffer_4[32u].y; precise float fragment_unnamed_1454 = fragment_unnamed_1442 * fragment_uniform_buffer_4[32u].y; precise float fragment_unnamed_1455 = fragment_unnamed_1443 * fragment_uniform_buffer_4[32u].y; precise float fragment_unnamed_1494 = fragment_unnamed_1429 * fragment_unnamed_1427; precise float fragment_unnamed_1495 = fragment_unnamed_1429 * fragment_unnamed_1428; precise float fragment_unnamed_1496 = fragment_unnamed_1429 * fragment_unnamed_1426; precise float fragment_unnamed_1497 = fragment_unnamed_1430 * fragment_unnamed_1427; precise float fragment_unnamed_1498 = fragment_unnamed_1430 * fragment_unnamed_1425; precise float fragment_unnamed_1499 = fragment_unnamed_1430 * fragment_unnamed_1426; precise float fragment_unnamed_1500 = fragment_unnamed_1431 * fragment_unnamed_1427; precise float fragment_unnamed_1501 = fragment_unnamed_1431 * fragment_unnamed_1428; precise float fragment_unnamed_1502 = fragment_unnamed_1431 * fragment_unnamed_1426; precise float fragment_unnamed_1512 = _AdditionalLightsShadowmapTexture.SampleCmpLevelZero(S1, float2(mad(fragment_unnamed_1371, fragment_uniform_buffer_4[32u].x, fragment_unnamed_1447), mad(fragment_unnamed_1372, fragment_uniform_buffer_4[32u].y, fragment_unnamed_1453)), fragment_unnamed_1233).xxxx.x * fragment_unnamed_1495; float fragment_unnamed_1538 = mad(fragment_unnamed_1500, _AdditionalLightsShadowmapTexture.SampleCmpLevelZero(S1, float2(mad(fragment_unnamed_1371, fragment_uniform_buffer_4[32u].x, fragment_unnamed_1448), mad(fragment_unnamed_1372, fragment_uniform_buffer_4[32u].y, fragment_unnamed_1455)), fragment_unnamed_1233).xxxx.x, mad(fragment_unnamed_1499, _AdditionalLightsShadowmapTexture.SampleCmpLevelZero(S1, float2(mad(fragment_unnamed_1371, fragment_uniform_buffer_4[32u].x, fragment_unnamed_1449), mad(fragment_unnamed_1372, fragment_uniform_buffer_4[32u].y, fragment_unnamed_1454)), fragment_unnamed_1233).xxxx.x, mad(fragment_unnamed_1498, _AdditionalLightsShadowmapTexture.SampleCmpLevelZero(S1, float2(mad(fragment_unnamed_1371, fragment_uniform_buffer_4[32u].x, fragment_unnamed_1447), mad(fragment_unnamed_1372, fragment_uniform_buffer_4[32u].y, fragment_unnamed_1454)), fragment_unnamed_1233).xxxx.x, mad(fragment_unnamed_1497, _AdditionalLightsShadowmapTexture.SampleCmpLevelZero(S1, float2(mad(fragment_unnamed_1371, fragment_uniform_buffer_4[32u].x, fragment_unnamed_1448), mad(fragment_unnamed_1372, fragment_uniform_buffer_4[32u].y, fragment_unnamed_1454)), fragment_unnamed_1233).xxxx.x, mad(fragment_unnamed_1496, _AdditionalLightsShadowmapTexture.SampleCmpLevelZero(S1, float2(mad(fragment_unnamed_1371, fragment_uniform_buffer_4[32u].x, fragment_unnamed_1449), mad(fragment_unnamed_1372, fragment_uniform_buffer_4[32u].y, fragment_unnamed_1453)), fragment_unnamed_1233).xxxx.x, mad(fragment_unnamed_1494, _AdditionalLightsShadowmapTexture.SampleCmpLevelZero(S1, float2(mad(fragment_unnamed_1371, fragment_uniform_buffer_4[32u].x, fragment_unnamed_1448), mad(fragment_unnamed_1372, fragment_uniform_buffer_4[32u].y, fragment_unnamed_1453)), fragment_unnamed_1233).xxxx.x, fragment_unnamed_1512)))))); fragment_unnamed_1364 = mad(fragment_unnamed_1502, _AdditionalLightsShadowmapTexture.SampleCmpLevelZero(S1, float2(mad(fragment_unnamed_1371, fragment_uniform_buffer_4[32u].x, fragment_unnamed_1449), mad(fragment_unnamed_1372, fragment_uniform_buffer_4[32u].y, fragment_unnamed_1455)), fragment_unnamed_1233).xxxx.x, mad(fragment_unnamed_1501, _AdditionalLightsShadowmapTexture.SampleCmpLevelZero(S1, float2(mad(fragment_unnamed_1371, fragment_uniform_buffer_4[32u].x, fragment_unnamed_1447), mad(fragment_unnamed_1372, fragment_uniform_buffer_4[32u].y, fragment_unnamed_1455)), fragment_unnamed_1233).xxxx.x, fragment_unnamed_1538)); } else { float fragment_unnamed_1555 = floor(mad(fragment_unnamed_1231, fragment_uniform_buffer_4[32u].z, 0.5f)); float fragment_unnamed_1556 = floor(mad(fragment_unnamed_1232, fragment_uniform_buffer_4[32u].w, 0.5f)); precise float fragment_unnamed_1561 = (-0.0f) - fragment_unnamed_1555; precise float fragment_unnamed_1562 = (-0.0f) - fragment_unnamed_1556; float fragment_unnamed_1563 = mad(fragment_unnamed_1231, fragment_uniform_buffer_4[32u].z, fragment_unnamed_1561); float fragment_unnamed_1564 = mad(fragment_unnamed_1232, fragment_uniform_buffer_4[32u].w, fragment_unnamed_1562); precise float fragment_unnamed_1565 = fragment_unnamed_1563 + 0.5f; precise float fragment_unnamed_1566 = fragment_unnamed_1563 + 1.0f; precise float fragment_unnamed_1567 = fragment_unnamed_1564 + 0.5f; precise float fragment_unnamed_1568 = fragment_unnamed_1564 + 1.0f; precise float fragment_unnamed_1569 = fragment_unnamed_1565 * fragment_unnamed_1565; precise float fragment_unnamed_1570 = fragment_unnamed_1565 * fragment_unnamed_1565; precise float fragment_unnamed_1571 = fragment_unnamed_1567 * fragment_unnamed_1567; precise float fragment_unnamed_1572 = fragment_unnamed_1567 * fragment_unnamed_1567; precise float fragment_unnamed_1573 = fragment_unnamed_1570 * 0.040816001594066619873046875f; precise float fragment_unnamed_1574 = fragment_unnamed_1572 * 0.040816001594066619873046875f; precise float fragment_unnamed_1575 = (-0.0f) - fragment_unnamed_1563; precise float fragment_unnamed_1576 = (-0.0f) - fragment_unnamed_1564; precise float fragment_unnamed_1579 = (-0.0f) - fragment_unnamed_1563; precise float fragment_unnamed_1580 = (-0.0f) - fragment_unnamed_1564; precise float fragment_unnamed_1581 = fragment_unnamed_1579 + 1.0f; precise float fragment_unnamed_1582 = fragment_unnamed_1580 + 1.0f; float fragment_unnamed_1583 = min(fragment_unnamed_1563, 0.0f); float fragment_unnamed_1584 = min(fragment_unnamed_1564, 0.0f); precise float fragment_unnamed_1585 = (-0.0f) - fragment_unnamed_1583; precise float fragment_unnamed_1586 = (-0.0f) - fragment_unnamed_1584; float fragment_unnamed_1589 = max(fragment_unnamed_1563, 0.0f); float fragment_unnamed_1590 = max(fragment_unnamed_1564, 0.0f); precise float fragment_unnamed_1591 = (-0.0f) - fragment_unnamed_1589; precise float fragment_unnamed_1592 = (-0.0f) - fragment_unnamed_1590; precise float fragment_unnamed_1595 = mad(fragment_unnamed_1585, fragment_unnamed_1583, fragment_unnamed_1581) + 2.0f; precise float fragment_unnamed_1596 = mad(fragment_unnamed_1586, fragment_unnamed_1584, fragment_unnamed_1582) + 2.0f; precise float fragment_unnamed_1597 = mad(fragment_unnamed_1591, fragment_unnamed_1589, fragment_unnamed_1566) + 2.0f; precise float fragment_unnamed_1598 = mad(fragment_unnamed_1592, fragment_unnamed_1590, fragment_unnamed_1568) + 2.0f; precise float fragment_unnamed_1599 = fragment_unnamed_1597 * 0.08163200318813323974609375f; precise float fragment_unnamed_1600 = mad(fragment_unnamed_1571, 0.5f, fragment_unnamed_1576) * 0.08163200318813323974609375f; precise float fragment_unnamed_1601 = mad(fragment_unnamed_1569, 0.5f, fragment_unnamed_1575) * 0.08163200318813323974609375f; precise float fragment_unnamed_1602 = fragment_unnamed_1598 * 0.08163200318813323974609375f; precise float fragment_unnamed_1603 = fragment_unnamed_1595 * 0.08163200318813323974609375f; precise float fragment_unnamed_1604 = fragment_unnamed_1596 * 0.08163200318813323974609375f; float fragment_unnamed_1607 = mad(fragment_unnamed_1563, -0.08163200318813323974609375f, 0.08163200318813323974609375f); float fragment_unnamed_1608 = mad(fragment_unnamed_1563, 0.08163200318813323974609375f, 0.1632640063762664794921875f); precise float fragment_unnamed_1609 = fragment_unnamed_1607 + fragment_unnamed_1601; precise float fragment_unnamed_1610 = fragment_unnamed_1603 + mad(fragment_unnamed_1563, -0.08163200318813323974609375f, 0.1632640063762664794921875f); precise float fragment_unnamed_1611 = fragment_unnamed_1608 + fragment_unnamed_1599; precise float fragment_unnamed_1612 = fragment_unnamed_1573 + mad(fragment_unnamed_1563, 0.08163200318813323974609375f, 0.08163200318813323974609375f); float fragment_unnamed_1615 = mad(fragment_unnamed_1564, -0.08163200318813323974609375f, 0.08163200318813323974609375f); float fragment_unnamed_1616 = mad(fragment_unnamed_1564, 0.08163200318813323974609375f, 0.1632640063762664794921875f); precise float fragment_unnamed_1617 = fragment_unnamed_1615 + fragment_unnamed_1600; precise float fragment_unnamed_1618 = fragment_unnamed_1604 + mad(fragment_unnamed_1564, -0.08163200318813323974609375f, 0.1632640063762664794921875f); precise float fragment_unnamed_1619 = fragment_unnamed_1616 + fragment_unnamed_1602; precise float fragment_unnamed_1620 = fragment_unnamed_1574 + mad(fragment_unnamed_1564, 0.08163200318813323974609375f, 0.08163200318813323974609375f); precise float fragment_unnamed_1621 = fragment_unnamed_1607 / fragment_unnamed_1609; precise float fragment_unnamed_1622 = fragment_unnamed_1603 / fragment_unnamed_1610; precise float fragment_unnamed_1623 = fragment_unnamed_1608 / fragment_unnamed_1611; precise float fragment_unnamed_1624 = fragment_unnamed_1573 / fragment_unnamed_1612; precise float fragment_unnamed_1625 = fragment_unnamed_1621 + (-3.5f); precise float fragment_unnamed_1626 = fragment_unnamed_1622 + (-1.5f); precise float fragment_unnamed_1627 = fragment_unnamed_1623 + 0.5f; precise float fragment_unnamed_1628 = fragment_unnamed_1624 + 2.5f; precise float fragment_unnamed_1629 = fragment_unnamed_1615 / fragment_unnamed_1617; precise float fragment_unnamed_1630 = fragment_unnamed_1604 / fragment_unnamed_1618; precise float fragment_unnamed_1631 = fragment_unnamed_1616 / fragment_unnamed_1619; precise float fragment_unnamed_1632 = fragment_unnamed_1574 / fragment_unnamed_1620; precise float fragment_unnamed_1633 = fragment_unnamed_1629 + (-3.5f); precise float fragment_unnamed_1634 = fragment_unnamed_1630 + (-1.5f); precise float fragment_unnamed_1635 = fragment_unnamed_1631 + 0.5f; precise float fragment_unnamed_1636 = fragment_unnamed_1632 + 2.5f; precise float fragment_unnamed_1640 = fragment_unnamed_1628 * fragment_uniform_buffer_4[32u].x; precise float fragment_unnamed_1641 = fragment_unnamed_1625 * fragment_uniform_buffer_4[32u].x; precise float fragment_unnamed_1642 = fragment_unnamed_1626 * fragment_uniform_buffer_4[32u].x; precise float fragment_unnamed_1643 = fragment_unnamed_1627 * fragment_uniform_buffer_4[32u].x; precise float fragment_unnamed_1647 = fragment_unnamed_1633 * fragment_uniform_buffer_4[32u].y; precise float fragment_unnamed_1648 = fragment_unnamed_1636 * fragment_uniform_buffer_4[32u].y; precise float fragment_unnamed_1649 = fragment_unnamed_1634 * fragment_uniform_buffer_4[32u].y; precise float fragment_unnamed_1650 = fragment_unnamed_1635 * fragment_uniform_buffer_4[32u].y; precise float fragment_unnamed_1727 = fragment_unnamed_1617 * fragment_unnamed_1609; precise float fragment_unnamed_1728 = fragment_unnamed_1617 * fragment_unnamed_1610; precise float fragment_unnamed_1729 = fragment_unnamed_1617 * fragment_unnamed_1611; precise float fragment_unnamed_1730 = fragment_unnamed_1617 * fragment_unnamed_1612; precise float fragment_unnamed_1731 = fragment_unnamed_1618 * fragment_unnamed_1609; precise float fragment_unnamed_1732 = fragment_unnamed_1618 * fragment_unnamed_1610; precise float fragment_unnamed_1733 = fragment_unnamed_1618 * fragment_unnamed_1611; precise float fragment_unnamed_1734 = fragment_unnamed_1618 * fragment_unnamed_1612; precise float fragment_unnamed_1735 = fragment_unnamed_1619 * fragment_unnamed_1609; precise float fragment_unnamed_1736 = fragment_unnamed_1619 * fragment_unnamed_1610; precise float fragment_unnamed_1737 = fragment_unnamed_1619 * fragment_unnamed_1611; precise float fragment_unnamed_1738 = fragment_unnamed_1619 * fragment_unnamed_1612; precise float fragment_unnamed_1739 = fragment_unnamed_1620 * fragment_unnamed_1609; precise float fragment_unnamed_1740 = fragment_unnamed_1620 * fragment_unnamed_1610; precise float fragment_unnamed_1741 = fragment_unnamed_1620 * fragment_unnamed_1611; precise float fragment_unnamed_1742 = fragment_unnamed_1620 * fragment_unnamed_1612; precise float fragment_unnamed_1752 = _AdditionalLightsShadowmapTexture.SampleCmpLevelZero(S1, float2(mad(fragment_unnamed_1555, fragment_uniform_buffer_4[32u].x, fragment_unnamed_1642), mad(fragment_unnamed_1556, fragment_uniform_buffer_4[32u].y, fragment_unnamed_1647)), fragment_unnamed_1233).xxxx.x * fragment_unnamed_1728; float fragment_unnamed_1778 = mad(fragment_unnamed_1733, _AdditionalLightsShadowmapTexture.SampleCmpLevelZero(S1, float2(mad(fragment_unnamed_1555, fragment_uniform_buffer_4[32u].x, fragment_unnamed_1643), mad(fragment_unnamed_1556, fragment_uniform_buffer_4[32u].y, fragment_unnamed_1649)), fragment_unnamed_1233).xxxx.x, mad(fragment_unnamed_1732, _AdditionalLightsShadowmapTexture.SampleCmpLevelZero(S1, float2(mad(fragment_unnamed_1555, fragment_uniform_buffer_4[32u].x, fragment_unnamed_1642), mad(fragment_unnamed_1556, fragment_uniform_buffer_4[32u].y, fragment_unnamed_1649)), fragment_unnamed_1233).xxxx.x, mad(fragment_unnamed_1731, _AdditionalLightsShadowmapTexture.SampleCmpLevelZero(S1, float2(mad(fragment_unnamed_1555, fragment_uniform_buffer_4[32u].x, fragment_unnamed_1641), mad(fragment_unnamed_1556, fragment_uniform_buffer_4[32u].y, fragment_unnamed_1649)), fragment_unnamed_1233).xxxx.x, mad(fragment_unnamed_1730, _AdditionalLightsShadowmapTexture.SampleCmpLevelZero(S1, float2(mad(fragment_unnamed_1555, fragment_uniform_buffer_4[32u].x, fragment_unnamed_1640), mad(fragment_unnamed_1556, fragment_uniform_buffer_4[32u].y, fragment_unnamed_1647)), fragment_unnamed_1233).xxxx.x, mad(fragment_unnamed_1729, _AdditionalLightsShadowmapTexture.SampleCmpLevelZero(S1, float2(mad(fragment_unnamed_1555, fragment_uniform_buffer_4[32u].x, fragment_unnamed_1643), mad(fragment_unnamed_1556, fragment_uniform_buffer_4[32u].y, fragment_unnamed_1647)), fragment_unnamed_1233).xxxx.x, mad(fragment_unnamed_1727, _AdditionalLightsShadowmapTexture.SampleCmpLevelZero(S1, float2(mad(fragment_unnamed_1555, fragment_uniform_buffer_4[32u].x, fragment_unnamed_1641), mad(fragment_unnamed_1556, fragment_uniform_buffer_4[32u].y, fragment_unnamed_1647)), fragment_unnamed_1233).xxxx.x, fragment_unnamed_1752)))))); float fragment_unnamed_1808 = mad(fragment_unnamed_1739, _AdditionalLightsShadowmapTexture.SampleCmpLevelZero(S1, float2(mad(fragment_unnamed_1555, fragment_uniform_buffer_4[32u].x, fragment_unnamed_1641), mad(fragment_unnamed_1556, fragment_uniform_buffer_4[32u].y, fragment_unnamed_1648)), fragment_unnamed_1233).xxxx.x, mad(fragment_unnamed_1738, _AdditionalLightsShadowmapTexture.SampleCmpLevelZero(S1, float2(mad(fragment_unnamed_1555, fragment_uniform_buffer_4[32u].x, fragment_unnamed_1640), mad(fragment_unnamed_1556, fragment_uniform_buffer_4[32u].y, fragment_unnamed_1650)), fragment_unnamed_1233).xxxx.x, mad(fragment_unnamed_1737, _AdditionalLightsShadowmapTexture.SampleCmpLevelZero(S1, float2(mad(fragment_unnamed_1555, fragment_uniform_buffer_4[32u].x, fragment_unnamed_1643), mad(fragment_unnamed_1556, fragment_uniform_buffer_4[32u].y, fragment_unnamed_1650)), fragment_unnamed_1233).xxxx.x, mad(fragment_unnamed_1736, _AdditionalLightsShadowmapTexture.SampleCmpLevelZero(S1, float2(mad(fragment_unnamed_1555, fragment_uniform_buffer_4[32u].x, fragment_unnamed_1642), mad(fragment_unnamed_1556, fragment_uniform_buffer_4[32u].y, fragment_unnamed_1650)), fragment_unnamed_1233).xxxx.x, mad(fragment_unnamed_1735, _AdditionalLightsShadowmapTexture.SampleCmpLevelZero(S1, float2(mad(fragment_unnamed_1555, fragment_uniform_buffer_4[32u].x, fragment_unnamed_1641), mad(fragment_unnamed_1556, fragment_uniform_buffer_4[32u].y, fragment_unnamed_1650)), fragment_unnamed_1233).xxxx.x, mad(fragment_unnamed_1734, _AdditionalLightsShadowmapTexture.SampleCmpLevelZero(S1, float2(mad(fragment_unnamed_1555, fragment_uniform_buffer_4[32u].x, fragment_unnamed_1640), mad(fragment_unnamed_1556, fragment_uniform_buffer_4[32u].y, fragment_unnamed_1649)), fragment_unnamed_1233).xxxx.x, fragment_unnamed_1778)))))); fragment_unnamed_1364 = mad(fragment_unnamed_1742, _AdditionalLightsShadowmapTexture.SampleCmpLevelZero(S1, float2(mad(fragment_unnamed_1555, fragment_uniform_buffer_4[32u].x, fragment_unnamed_1640), mad(fragment_unnamed_1556, fragment_uniform_buffer_4[32u].y, fragment_unnamed_1648)), fragment_unnamed_1233).xxxx.x, mad(fragment_unnamed_1741, _AdditionalLightsShadowmapTexture.SampleCmpLevelZero(S1, float2(mad(fragment_unnamed_1555, fragment_uniform_buffer_4[32u].x, fragment_unnamed_1643), mad(fragment_unnamed_1556, fragment_uniform_buffer_4[32u].y, fragment_unnamed_1648)), fragment_unnamed_1233).xxxx.x, mad(fragment_unnamed_1740, _AdditionalLightsShadowmapTexture.SampleCmpLevelZero(S1, float2(mad(fragment_unnamed_1555, fragment_uniform_buffer_4[32u].x, fragment_unnamed_1642), mad(fragment_unnamed_1556, fragment_uniform_buffer_4[32u].y, fragment_unnamed_1648)), fragment_unnamed_1233).xxxx.x, fragment_unnamed_1808))); } fragment_unnamed_1344 = fragment_unnamed_1364; } fragment_unnamed_1343 = fragment_unnamed_1344; } else { fragment_unnamed_1343 = _AdditionalLightsShadowmapTexture.SampleCmpLevelZero(S1, float2(fragment_unnamed_1231, fragment_unnamed_1232), fragment_unnamed_1233).xxxx.x; } precise float fragment_unnamed_1349 = (-0.0f) - fragment_uniform_buffer_4[fragment_unnamed_1064 + 33u].x; precise float fragment_unnamed_1350 = 1.0f + fragment_unnamed_1349; frontier_phi_17_pred = asfloat(((((0.0f >= fragment_unnamed_1233) ? 4294967295u : 0u) | ((fragment_unnamed_1233 >= 1.0f) ? 4294967295u : 0u)) != 0u) ? 1065353216u : asuint(mad(fragment_unnamed_1343, fragment_uniform_buffer_4[fragment_unnamed_1064 + 33u].x, fragment_unnamed_1350))); } else { frontier_phi_17_pred = asfloat(1065353216u); } fragment_unnamed_1239 = frontier_phi_17_pred; } precise float fragment_unnamed_1023 = fragment_unnamed_1010 + mad(fragment_unnamed_257, fragment_unnamed_100, asfloat(fragment_unnamed_442 ? asuint(fragment_unnamed_439) : 0u)); precise float fragment_unnamed_1024 = fragment_unnamed_1012 + mad(fragment_unnamed_258, fragment_unnamed_101, asfloat(fragment_unnamed_442 ? asuint(fragment_unnamed_440) : 0u)); precise float fragment_unnamed_1025 = fragment_unnamed_1014 + mad(fragment_unnamed_259, fragment_unnamed_102, asfloat(fragment_unnamed_442 ? asuint(fragment_unnamed_441) : 0u)); fragment_output_0.x = fragment_unnamed_1023; fragment_output_0.y = fragment_unnamed_1024; fragment_output_0.z = fragment_unnamed_1025; fragment_output_0.w = fragment_unnamed_108 ? fragment_unnamed_141 : 1.0f; discard_exit(); } Fragment_Stage_Output frag(Fragment_Stage_Input stage_input) { fragment_uniform_buffer_0[21] = float4(_WorldSpaceCameraPos[0], _WorldSpaceCameraPos[1], _WorldSpaceCameraPos[2], fragment_uniform_buffer_0[21][3]); fragment_uniform_buffer_1[0] = float4(_AdditionalLightsPosition[0][0], _AdditionalLightsPosition[0][1], _AdditionalLightsPosition[0][2], _AdditionalLightsPosition[0][3]); fragment_uniform_buffer_1[1] = float4(_AdditionalLightsPosition[1][0], _AdditionalLightsPosition[1][1], _AdditionalLightsPosition[1][2], _AdditionalLightsPosition[1][3]); fragment_uniform_buffer_1[2] = float4(_AdditionalLightsPosition[2][0], _AdditionalLightsPosition[2][1], _AdditionalLightsPosition[2][2], _AdditionalLightsPosition[2][3]); fragment_uniform_buffer_1[3] = float4(_AdditionalLightsPosition[3][0], _AdditionalLightsPosition[3][1], _AdditionalLightsPosition[3][2], _AdditionalLightsPosition[3][3]); fragment_uniform_buffer_1[4] = float4(_AdditionalLightsPosition[4][0], _AdditionalLightsPosition[4][1], _AdditionalLightsPosition[4][2], _AdditionalLightsPosition[4][3]); fragment_uniform_buffer_1[5] = float4(_AdditionalLightsPosition[5][0], _AdditionalLightsPosition[5][1], _AdditionalLightsPosition[5][2], _AdditionalLightsPosition[5][3]); fragment_uniform_buffer_1[6] = float4(_AdditionalLightsPosition[6][0], _AdditionalLightsPosition[6][1], _AdditionalLightsPosition[6][2], _AdditionalLightsPosition[6][3]); fragment_uniform_buffer_1[7] = float4(_AdditionalLightsPosition[7][0], _AdditionalLightsPosition[7][1], _AdditionalLightsPosition[7][2], _AdditionalLightsPosition[7][3]); fragment_uniform_buffer_1[8] = float4(_AdditionalLightsPosition[8][0], _AdditionalLightsPosition[8][1], _AdditionalLightsPosition[8][2], _AdditionalLightsPosition[8][3]); fragment_uniform_buffer_1[9] = float4(_AdditionalLightsPosition[9][0], _AdditionalLightsPosition[9][1], _AdditionalLightsPosition[9][2], _AdditionalLightsPosition[9][3]); fragment_uniform_buffer_1[10] = float4(_AdditionalLightsPosition[10][0], _AdditionalLightsPosition[10][1], _AdditionalLightsPosition[10][2], _AdditionalLightsPosition[10][3]); fragment_uniform_buffer_1[11] = float4(_AdditionalLightsPosition[11][0], _AdditionalLightsPosition[11][1], _AdditionalLightsPosition[11][2], _AdditionalLightsPosition[11][3]); fragment_uniform_buffer_1[12] = float4(_AdditionalLightsPosition[12][0], _AdditionalLightsPosition[12][1], _AdditionalLightsPosition[12][2], _AdditionalLightsPosition[12][3]); fragment_uniform_buffer_1[13] = float4(_AdditionalLightsPosition[13][0], _AdditionalLightsPosition[13][1], _AdditionalLightsPosition[13][2], _AdditionalLightsPosition[13][3]); fragment_uniform_buffer_1[14] = float4(_AdditionalLightsPosition[14][0], _AdditionalLightsPosition[14][1], _AdditionalLightsPosition[14][2], _AdditionalLightsPosition[14][3]); fragment_uniform_buffer_1[15] = float4(_AdditionalLightsPosition[15][0], _AdditionalLightsPosition[15][1], _AdditionalLightsPosition[15][2], _AdditionalLightsPosition[15][3]); fragment_uniform_buffer_1[16] = float4(_AdditionalLightsPosition[16][0], _AdditionalLightsPosition[16][1], _AdditionalLightsPosition[16][2], _AdditionalLightsPosition[16][3]); fragment_uniform_buffer_1[17] = float4(_AdditionalLightsPosition[17][0], _AdditionalLightsPosition[17][1], _AdditionalLightsPosition[17][2], _AdditionalLightsPosition[17][3]); fragment_uniform_buffer_1[18] = float4(_AdditionalLightsPosition[18][0], _AdditionalLightsPosition[18][1], _AdditionalLightsPosition[18][2], _AdditionalLightsPosition[18][3]); fragment_uniform_buffer_1[19] = float4(_AdditionalLightsPosition[19][0], _AdditionalLightsPosition[19][1], _AdditionalLightsPosition[19][2], _AdditionalLightsPosition[19][3]); fragment_uniform_buffer_1[20] = float4(_AdditionalLightsPosition[20][0], _AdditionalLightsPosition[20][1], _AdditionalLightsPosition[20][2], _AdditionalLightsPosition[20][3]); fragment_uniform_buffer_1[21] = float4(_AdditionalLightsPosition[21][0], _AdditionalLightsPosition[21][1], _AdditionalLightsPosition[21][2], _AdditionalLightsPosition[21][3]); fragment_uniform_buffer_1[22] = float4(_AdditionalLightsPosition[22][0], _AdditionalLightsPosition[22][1], _AdditionalLightsPosition[22][2], _AdditionalLightsPosition[22][3]); fragment_uniform_buffer_1[23] = float4(_AdditionalLightsPosition[23][0], _AdditionalLightsPosition[23][1], _AdditionalLightsPosition[23][2], _AdditionalLightsPosition[23][3]); fragment_uniform_buffer_1[24] = float4(_AdditionalLightsPosition[24][0], _AdditionalLightsPosition[24][1], _AdditionalLightsPosition[24][2], _AdditionalLightsPosition[24][3]); fragment_uniform_buffer_1[25] = float4(_AdditionalLightsPosition[25][0], _AdditionalLightsPosition[25][1], _AdditionalLightsPosition[25][2], _AdditionalLightsPosition[25][3]); fragment_uniform_buffer_1[26] = float4(_AdditionalLightsPosition[26][0], _AdditionalLightsPosition[26][1], _AdditionalLightsPosition[26][2], _AdditionalLightsPosition[26][3]); fragment_uniform_buffer_1[27] = float4(_AdditionalLightsPosition[27][0], _AdditionalLightsPosition[27][1], _AdditionalLightsPosition[27][2], _AdditionalLightsPosition[27][3]); fragment_uniform_buffer_1[28] = float4(_AdditionalLightsPosition[28][0], _AdditionalLightsPosition[28][1], _AdditionalLightsPosition[28][2], _AdditionalLightsPosition[28][3]); fragment_uniform_buffer_1[29] = float4(_AdditionalLightsPosition[29][0], _AdditionalLightsPosition[29][1], _AdditionalLightsPosition[29][2], _AdditionalLightsPosition[29][3]); fragment_uniform_buffer_1[30] = float4(_AdditionalLightsPosition[30][0], _AdditionalLightsPosition[30][1], _AdditionalLightsPosition[30][2], _AdditionalLightsPosition[30][3]); fragment_uniform_buffer_1[31] = float4(_AdditionalLightsPosition[31][0], _AdditionalLightsPosition[31][1], _AdditionalLightsPosition[31][2], _AdditionalLightsPosition[31][3]); fragment_uniform_buffer_1[32] = float4(_AdditionalLightsPosition[32][0], _AdditionalLightsPosition[32][1], _AdditionalLightsPosition[32][2], _AdditionalLightsPosition[32][3]); fragment_uniform_buffer_1[33] = float4(_AdditionalLightsPosition[33][0], _AdditionalLightsPosition[33][1], _AdditionalLightsPosition[33][2], _AdditionalLightsPosition[33][3]); fragment_uniform_buffer_1[34] = float4(_AdditionalLightsPosition[34][0], _AdditionalLightsPosition[34][1], _AdditionalLightsPosition[34][2], _AdditionalLightsPosition[34][3]); fragment_uniform_buffer_1[35] = float4(_AdditionalLightsPosition[35][0], _AdditionalLightsPosition[35][1], _AdditionalLightsPosition[35][2], _AdditionalLightsPosition[35][3]); fragment_uniform_buffer_1[36] = float4(_AdditionalLightsPosition[36][0], _AdditionalLightsPosition[36][1], _AdditionalLightsPosition[36][2], _AdditionalLightsPosition[36][3]); fragment_uniform_buffer_1[37] = float4(_AdditionalLightsPosition[37][0], _AdditionalLightsPosition[37][1], _AdditionalLightsPosition[37][2], _AdditionalLightsPosition[37][3]); fragment_uniform_buffer_1[38] = float4(_AdditionalLightsPosition[38][0], _AdditionalLightsPosition[38][1], _AdditionalLightsPosition[38][2], _AdditionalLightsPosition[38][3]); fragment_uniform_buffer_1[39] = float4(_AdditionalLightsPosition[39][0], _AdditionalLightsPosition[39][1], _AdditionalLightsPosition[39][2], _AdditionalLightsPosition[39][3]); fragment_uniform_buffer_1[40] = float4(_AdditionalLightsPosition[40][0], _AdditionalLightsPosition[40][1], _AdditionalLightsPosition[40][2], _AdditionalLightsPosition[40][3]); fragment_uniform_buffer_1[41] = float4(_AdditionalLightsPosition[41][0], _AdditionalLightsPosition[41][1], _AdditionalLightsPosition[41][2], _AdditionalLightsPosition[41][3]); fragment_uniform_buffer_1[42] = float4(_AdditionalLightsPosition[42][0], _AdditionalLightsPosition[42][1], _AdditionalLightsPosition[42][2], _AdditionalLightsPosition[42][3]); fragment_uniform_buffer_1[43] = float4(_AdditionalLightsPosition[43][0], _AdditionalLightsPosition[43][1], _AdditionalLightsPosition[43][2], _AdditionalLightsPosition[43][3]); fragment_uniform_buffer_1[44] = float4(_AdditionalLightsPosition[44][0], _AdditionalLightsPosition[44][1], _AdditionalLightsPosition[44][2], _AdditionalLightsPosition[44][3]); fragment_uniform_buffer_1[45] = float4(_AdditionalLightsPosition[45][0], _AdditionalLightsPosition[45][1], _AdditionalLightsPosition[45][2], _AdditionalLightsPosition[45][3]); fragment_uniform_buffer_1[46] = float4(_AdditionalLightsPosition[46][0], _AdditionalLightsPosition[46][1], _AdditionalLightsPosition[46][2], _AdditionalLightsPosition[46][3]); fragment_uniform_buffer_1[47] = float4(_AdditionalLightsPosition[47][0], _AdditionalLightsPosition[47][1], _AdditionalLightsPosition[47][2], _AdditionalLightsPosition[47][3]); fragment_uniform_buffer_1[48] = float4(_AdditionalLightsPosition[48][0], _AdditionalLightsPosition[48][1], _AdditionalLightsPosition[48][2], _AdditionalLightsPosition[48][3]); fragment_uniform_buffer_1[49] = float4(_AdditionalLightsPosition[49][0], _AdditionalLightsPosition[49][1], _AdditionalLightsPosition[49][2], _AdditionalLightsPosition[49][3]); fragment_uniform_buffer_1[50] = float4(_AdditionalLightsPosition[50][0], _AdditionalLightsPosition[50][1], _AdditionalLightsPosition[50][2], _AdditionalLightsPosition[50][3]); fragment_uniform_buffer_1[51] = float4(_AdditionalLightsPosition[51][0], _AdditionalLightsPosition[51][1], _AdditionalLightsPosition[51][2], _AdditionalLightsPosition[51][3]); fragment_uniform_buffer_1[52] = float4(_AdditionalLightsPosition[52][0], _AdditionalLightsPosition[52][1], _AdditionalLightsPosition[52][2], _AdditionalLightsPosition[52][3]); fragment_uniform_buffer_1[53] = float4(_AdditionalLightsPosition[53][0], _AdditionalLightsPosition[53][1], _AdditionalLightsPosition[53][2], _AdditionalLightsPosition[53][3]); fragment_uniform_buffer_1[54] = float4(_AdditionalLightsPosition[54][0], _AdditionalLightsPosition[54][1], _AdditionalLightsPosition[54][2], _AdditionalLightsPosition[54][3]); fragment_uniform_buffer_1[55] = float4(_AdditionalLightsPosition[55][0], _AdditionalLightsPosition[55][1], _AdditionalLightsPosition[55][2], _AdditionalLightsPosition[55][3]); fragment_uniform_buffer_1[56] = float4(_AdditionalLightsPosition[56][0], _AdditionalLightsPosition[56][1], _AdditionalLightsPosition[56][2], _AdditionalLightsPosition[56][3]); fragment_uniform_buffer_1[57] = float4(_AdditionalLightsPosition[57][0], _AdditionalLightsPosition[57][1], _AdditionalLightsPosition[57][2], _AdditionalLightsPosition[57][3]); fragment_uniform_buffer_1[58] = float4(_AdditionalLightsPosition[58][0], _AdditionalLightsPosition[58][1], _AdditionalLightsPosition[58][2], _AdditionalLightsPosition[58][3]); fragment_uniform_buffer_1[59] = float4(_AdditionalLightsPosition[59][0], _AdditionalLightsPosition[59][1], _AdditionalLightsPosition[59][2], _AdditionalLightsPosition[59][3]); fragment_uniform_buffer_1[60] = float4(_AdditionalLightsPosition[60][0], _AdditionalLightsPosition[60][1], _AdditionalLightsPosition[60][2], _AdditionalLightsPosition[60][3]); fragment_uniform_buffer_1[61] = float4(_AdditionalLightsPosition[61][0], _AdditionalLightsPosition[61][1], _AdditionalLightsPosition[61][2], _AdditionalLightsPosition[61][3]); fragment_uniform_buffer_1[62] = float4(_AdditionalLightsPosition[62][0], _AdditionalLightsPosition[62][1], _AdditionalLightsPosition[62][2], _AdditionalLightsPosition[62][3]); fragment_uniform_buffer_1[63] = float4(_AdditionalLightsPosition[63][0], _AdditionalLightsPosition[63][1], _AdditionalLightsPosition[63][2], _AdditionalLightsPosition[63][3]); fragment_uniform_buffer_1[64] = float4(_AdditionalLightsPosition[64][0], _AdditionalLightsPosition[64][1], _AdditionalLightsPosition[64][2], _AdditionalLightsPosition[64][3]); fragment_uniform_buffer_1[65] = float4(_AdditionalLightsPosition[65][0], _AdditionalLightsPosition[65][1], _AdditionalLightsPosition[65][2], _AdditionalLightsPosition[65][3]); fragment_uniform_buffer_1[66] = float4(_AdditionalLightsPosition[66][0], _AdditionalLightsPosition[66][1], _AdditionalLightsPosition[66][2], _AdditionalLightsPosition[66][3]); fragment_uniform_buffer_1[67] = float4(_AdditionalLightsPosition[67][0], _AdditionalLightsPosition[67][1], _AdditionalLightsPosition[67][2], _AdditionalLightsPosition[67][3]); fragment_uniform_buffer_1[68] = float4(_AdditionalLightsPosition[68][0], _AdditionalLightsPosition[68][1], _AdditionalLightsPosition[68][2], _AdditionalLightsPosition[68][3]); fragment_uniform_buffer_1[69] = float4(_AdditionalLightsPosition[69][0], _AdditionalLightsPosition[69][1], _AdditionalLightsPosition[69][2], _AdditionalLightsPosition[69][3]); fragment_uniform_buffer_1[70] = float4(_AdditionalLightsPosition[70][0], _AdditionalLightsPosition[70][1], _AdditionalLightsPosition[70][2], _AdditionalLightsPosition[70][3]); fragment_uniform_buffer_1[71] = float4(_AdditionalLightsPosition[71][0], _AdditionalLightsPosition[71][1], _AdditionalLightsPosition[71][2], _AdditionalLightsPosition[71][3]); fragment_uniform_buffer_1[72] = float4(_AdditionalLightsPosition[72][0], _AdditionalLightsPosition[72][1], _AdditionalLightsPosition[72][2], _AdditionalLightsPosition[72][3]); fragment_uniform_buffer_1[73] = float4(_AdditionalLightsPosition[73][0], _AdditionalLightsPosition[73][1], _AdditionalLightsPosition[73][2], _AdditionalLightsPosition[73][3]); fragment_uniform_buffer_1[74] = float4(_AdditionalLightsPosition[74][0], _AdditionalLightsPosition[74][1], _AdditionalLightsPosition[74][2], _AdditionalLightsPosition[74][3]); fragment_uniform_buffer_1[75] = float4(_AdditionalLightsPosition[75][0], _AdditionalLightsPosition[75][1], _AdditionalLightsPosition[75][2], _AdditionalLightsPosition[75][3]); fragment_uniform_buffer_1[76] = float4(_AdditionalLightsPosition[76][0], _AdditionalLightsPosition[76][1], _AdditionalLightsPosition[76][2], _AdditionalLightsPosition[76][3]); fragment_uniform_buffer_1[77] = float4(_AdditionalLightsPosition[77][0], _AdditionalLightsPosition[77][1], _AdditionalLightsPosition[77][2], _AdditionalLightsPosition[77][3]); fragment_uniform_buffer_1[78] = float4(_AdditionalLightsPosition[78][0], _AdditionalLightsPosition[78][1], _AdditionalLightsPosition[78][2], _AdditionalLightsPosition[78][3]); fragment_uniform_buffer_1[79] = float4(_AdditionalLightsPosition[79][0], _AdditionalLightsPosition[79][1], _AdditionalLightsPosition[79][2], _AdditionalLightsPosition[79][3]); fragment_uniform_buffer_1[80] = float4(_AdditionalLightsPosition[80][0], _AdditionalLightsPosition[80][1], _AdditionalLightsPosition[80][2], _AdditionalLightsPosition[80][3]); fragment_uniform_buffer_1[81] = float4(_AdditionalLightsPosition[81][0], _AdditionalLightsPosition[81][1], _AdditionalLightsPosition[81][2], _AdditionalLightsPosition[81][3]); fragment_uniform_buffer_1[82] = float4(_AdditionalLightsPosition[82][0], _AdditionalLightsPosition[82][1], _AdditionalLightsPosition[82][2], _AdditionalLightsPosition[82][3]); fragment_uniform_buffer_1[83] = float4(_AdditionalLightsPosition[83][0], _AdditionalLightsPosition[83][1], _AdditionalLightsPosition[83][2], _AdditionalLightsPosition[83][3]); fragment_uniform_buffer_1[84] = float4(_AdditionalLightsPosition[84][0], _AdditionalLightsPosition[84][1], _AdditionalLightsPosition[84][2], _AdditionalLightsPosition[84][3]); fragment_uniform_buffer_1[85] = float4(_AdditionalLightsPosition[85][0], _AdditionalLightsPosition[85][1], _AdditionalLightsPosition[85][2], _AdditionalLightsPosition[85][3]); fragment_uniform_buffer_1[86] = float4(_AdditionalLightsPosition[86][0], _AdditionalLightsPosition[86][1], _AdditionalLightsPosition[86][2], _AdditionalLightsPosition[86][3]); fragment_uniform_buffer_1[87] = float4(_AdditionalLightsPosition[87][0], _AdditionalLightsPosition[87][1], _AdditionalLightsPosition[87][2], _AdditionalLightsPosition[87][3]); fragment_uniform_buffer_1[88] = float4(_AdditionalLightsPosition[88][0], _AdditionalLightsPosition[88][1], _AdditionalLightsPosition[88][2], _AdditionalLightsPosition[88][3]); fragment_uniform_buffer_1[89] = float4(_AdditionalLightsPosition[89][0], _AdditionalLightsPosition[89][1], _AdditionalLightsPosition[89][2], _AdditionalLightsPosition[89][3]); fragment_uniform_buffer_1[90] = float4(_AdditionalLightsPosition[90][0], _AdditionalLightsPosition[90][1], _AdditionalLightsPosition[90][2], _AdditionalLightsPosition[90][3]); fragment_uniform_buffer_1[91] = float4(_AdditionalLightsPosition[91][0], _AdditionalLightsPosition[91][1], _AdditionalLightsPosition[91][2], _AdditionalLightsPosition[91][3]); fragment_uniform_buffer_1[92] = float4(_AdditionalLightsPosition[92][0], _AdditionalLightsPosition[92][1], _AdditionalLightsPosition[92][2], _AdditionalLightsPosition[92][3]); fragment_uniform_buffer_1[93] = float4(_AdditionalLightsPosition[93][0], _AdditionalLightsPosition[93][1], _AdditionalLightsPosition[93][2], _AdditionalLightsPosition[93][3]); fragment_uniform_buffer_1[94] = float4(_AdditionalLightsPosition[94][0], _AdditionalLightsPosition[94][1], _AdditionalLightsPosition[94][2], _AdditionalLightsPosition[94][3]); fragment_uniform_buffer_1[95] = float4(_AdditionalLightsPosition[95][0], _AdditionalLightsPosition[95][1], _AdditionalLightsPosition[95][2], _AdditionalLightsPosition[95][3]); fragment_uniform_buffer_1[96] = float4(_AdditionalLightsPosition[96][0], _AdditionalLightsPosition[96][1], _AdditionalLightsPosition[96][2], _AdditionalLightsPosition[96][3]); fragment_uniform_buffer_1[97] = float4(_AdditionalLightsPosition[97][0], _AdditionalLightsPosition[97][1], _AdditionalLightsPosition[97][2], _AdditionalLightsPosition[97][3]); fragment_uniform_buffer_1[98] = float4(_AdditionalLightsPosition[98][0], _AdditionalLightsPosition[98][1], _AdditionalLightsPosition[98][2], _AdditionalLightsPosition[98][3]); fragment_uniform_buffer_1[99] = float4(_AdditionalLightsPosition[99][0], _AdditionalLightsPosition[99][1], _AdditionalLightsPosition[99][2], _AdditionalLightsPosition[99][3]); fragment_uniform_buffer_1[100] = float4(_AdditionalLightsPosition[100][0], _AdditionalLightsPosition[100][1], _AdditionalLightsPosition[100][2], _AdditionalLightsPosition[100][3]); fragment_uniform_buffer_1[101] = float4(_AdditionalLightsPosition[101][0], _AdditionalLightsPosition[101][1], _AdditionalLightsPosition[101][2], _AdditionalLightsPosition[101][3]); fragment_uniform_buffer_1[102] = float4(_AdditionalLightsPosition[102][0], _AdditionalLightsPosition[102][1], _AdditionalLightsPosition[102][2], _AdditionalLightsPosition[102][3]); fragment_uniform_buffer_1[103] = float4(_AdditionalLightsPosition[103][0], _AdditionalLightsPosition[103][1], _AdditionalLightsPosition[103][2], _AdditionalLightsPosition[103][3]); fragment_uniform_buffer_1[104] = float4(_AdditionalLightsPosition[104][0], _AdditionalLightsPosition[104][1], _AdditionalLightsPosition[104][2], _AdditionalLightsPosition[104][3]); fragment_uniform_buffer_1[105] = float4(_AdditionalLightsPosition[105][0], _AdditionalLightsPosition[105][1], _AdditionalLightsPosition[105][2], _AdditionalLightsPosition[105][3]); fragment_uniform_buffer_1[106] = float4(_AdditionalLightsPosition[106][0], _AdditionalLightsPosition[106][1], _AdditionalLightsPosition[106][2], _AdditionalLightsPosition[106][3]); fragment_uniform_buffer_1[107] = float4(_AdditionalLightsPosition[107][0], _AdditionalLightsPosition[107][1], _AdditionalLightsPosition[107][2], _AdditionalLightsPosition[107][3]); fragment_uniform_buffer_1[108] = float4(_AdditionalLightsPosition[108][0], _AdditionalLightsPosition[108][1], _AdditionalLightsPosition[108][2], _AdditionalLightsPosition[108][3]); fragment_uniform_buffer_1[109] = float4(_AdditionalLightsPosition[109][0], _AdditionalLightsPosition[109][1], _AdditionalLightsPosition[109][2], _AdditionalLightsPosition[109][3]); fragment_uniform_buffer_1[110] = float4(_AdditionalLightsPosition[110][0], _AdditionalLightsPosition[110][1], _AdditionalLightsPosition[110][2], _AdditionalLightsPosition[110][3]); fragment_uniform_buffer_1[111] = float4(_AdditionalLightsPosition[111][0], _AdditionalLightsPosition[111][1], _AdditionalLightsPosition[111][2], _AdditionalLightsPosition[111][3]); fragment_uniform_buffer_1[112] = float4(_AdditionalLightsPosition[112][0], _AdditionalLightsPosition[112][1], _AdditionalLightsPosition[112][2], _AdditionalLightsPosition[112][3]); fragment_uniform_buffer_1[113] = float4(_AdditionalLightsPosition[113][0], _AdditionalLightsPosition[113][1], _AdditionalLightsPosition[113][2], _AdditionalLightsPosition[113][3]); fragment_uniform_buffer_1[114] = float4(_AdditionalLightsPosition[114][0], _AdditionalLightsPosition[114][1], _AdditionalLightsPosition[114][2], _AdditionalLightsPosition[114][3]); fragment_uniform_buffer_1[115] = float4(_AdditionalLightsPosition[115][0], _AdditionalLightsPosition[115][1], _AdditionalLightsPosition[115][2], _AdditionalLightsPosition[115][3]); fragment_uniform_buffer_1[116] = float4(_AdditionalLightsPosition[116][0], _AdditionalLightsPosition[116][1], _AdditionalLightsPosition[116][2], _AdditionalLightsPosition[116][3]); fragment_uniform_buffer_1[117] = float4(_AdditionalLightsPosition[117][0], _AdditionalLightsPosition[117][1], _AdditionalLightsPosition[117][2], _AdditionalLightsPosition[117][3]); fragment_uniform_buffer_1[118] = float4(_AdditionalLightsPosition[118][0], _AdditionalLightsPosition[118][1], _AdditionalLightsPosition[118][2], _AdditionalLightsPosition[118][3]); fragment_uniform_buffer_1[119] = float4(_AdditionalLightsPosition[119][0], _AdditionalLightsPosition[119][1], _AdditionalLightsPosition[119][2], _AdditionalLightsPosition[119][3]); fragment_uniform_buffer_1[120] = float4(_AdditionalLightsPosition[120][0], _AdditionalLightsPosition[120][1], _AdditionalLightsPosition[120][2], _AdditionalLightsPosition[120][3]); fragment_uniform_buffer_1[121] = float4(_AdditionalLightsPosition[121][0], _AdditionalLightsPosition[121][1], _AdditionalLightsPosition[121][2], _AdditionalLightsPosition[121][3]); fragment_uniform_buffer_1[122] = float4(_AdditionalLightsPosition[122][0], _AdditionalLightsPosition[122][1], _AdditionalLightsPosition[122][2], _AdditionalLightsPosition[122][3]); fragment_uniform_buffer_1[123] = float4(_AdditionalLightsPosition[123][0], _AdditionalLightsPosition[123][1], _AdditionalLightsPosition[123][2], _AdditionalLightsPosition[123][3]); fragment_uniform_buffer_1[124] = float4(_AdditionalLightsPosition[124][0], _AdditionalLightsPosition[124][1], _AdditionalLightsPosition[124][2], _AdditionalLightsPosition[124][3]); fragment_uniform_buffer_1[125] = float4(_AdditionalLightsPosition[125][0], _AdditionalLightsPosition[125][1], _AdditionalLightsPosition[125][2], _AdditionalLightsPosition[125][3]); fragment_uniform_buffer_1[126] = float4(_AdditionalLightsPosition[126][0], _AdditionalLightsPosition[126][1], _AdditionalLightsPosition[126][2], _AdditionalLightsPosition[126][3]); fragment_uniform_buffer_1[127] = float4(_AdditionalLightsPosition[127][0], _AdditionalLightsPosition[127][1], _AdditionalLightsPosition[127][2], _AdditionalLightsPosition[127][3]); fragment_uniform_buffer_1[128] = float4(_AdditionalLightsPosition[128][0], _AdditionalLightsPosition[128][1], _AdditionalLightsPosition[128][2], _AdditionalLightsPosition[128][3]); fragment_uniform_buffer_1[129] = float4(_AdditionalLightsPosition[129][0], _AdditionalLightsPosition[129][1], _AdditionalLightsPosition[129][2], _AdditionalLightsPosition[129][3]); fragment_uniform_buffer_1[130] = float4(_AdditionalLightsPosition[130][0], _AdditionalLightsPosition[130][1], _AdditionalLightsPosition[130][2], _AdditionalLightsPosition[130][3]); fragment_uniform_buffer_1[131] = float4(_AdditionalLightsPosition[131][0], _AdditionalLightsPosition[131][1], _AdditionalLightsPosition[131][2], _AdditionalLightsPosition[131][3]); fragment_uniform_buffer_1[132] = float4(_AdditionalLightsPosition[132][0], _AdditionalLightsPosition[132][1], _AdditionalLightsPosition[132][2], _AdditionalLightsPosition[132][3]); fragment_uniform_buffer_1[133] = float4(_AdditionalLightsPosition[133][0], _AdditionalLightsPosition[133][1], _AdditionalLightsPosition[133][2], _AdditionalLightsPosition[133][3]); fragment_uniform_buffer_1[134] = float4(_AdditionalLightsPosition[134][0], _AdditionalLightsPosition[134][1], _AdditionalLightsPosition[134][2], _AdditionalLightsPosition[134][3]); fragment_uniform_buffer_1[135] = float4(_AdditionalLightsPosition[135][0], _AdditionalLightsPosition[135][1], _AdditionalLightsPosition[135][2], _AdditionalLightsPosition[135][3]); fragment_uniform_buffer_1[136] = float4(_AdditionalLightsPosition[136][0], _AdditionalLightsPosition[136][1], _AdditionalLightsPosition[136][2], _AdditionalLightsPosition[136][3]); fragment_uniform_buffer_1[137] = float4(_AdditionalLightsPosition[137][0], _AdditionalLightsPosition[137][1], _AdditionalLightsPosition[137][2], _AdditionalLightsPosition[137][3]); fragment_uniform_buffer_1[138] = float4(_AdditionalLightsPosition[138][0], _AdditionalLightsPosition[138][1], _AdditionalLightsPosition[138][2], _AdditionalLightsPosition[138][3]); fragment_uniform_buffer_1[139] = float4(_AdditionalLightsPosition[139][0], _AdditionalLightsPosition[139][1], _AdditionalLightsPosition[139][2], _AdditionalLightsPosition[139][3]); fragment_uniform_buffer_1[140] = float4(_AdditionalLightsPosition[140][0], _AdditionalLightsPosition[140][1], _AdditionalLightsPosition[140][2], _AdditionalLightsPosition[140][3]); fragment_uniform_buffer_1[141] = float4(_AdditionalLightsPosition[141][0], _AdditionalLightsPosition[141][1], _AdditionalLightsPosition[141][2], _AdditionalLightsPosition[141][3]); fragment_uniform_buffer_1[142] = float4(_AdditionalLightsPosition[142][0], _AdditionalLightsPosition[142][1], _AdditionalLightsPosition[142][2], _AdditionalLightsPosition[142][3]); fragment_uniform_buffer_1[143] = float4(_AdditionalLightsPosition[143][0], _AdditionalLightsPosition[143][1], _AdditionalLightsPosition[143][2], _AdditionalLightsPosition[143][3]); fragment_uniform_buffer_1[144] = float4(_AdditionalLightsPosition[144][0], _AdditionalLightsPosition[144][1], _AdditionalLightsPosition[144][2], _AdditionalLightsPosition[144][3]); fragment_uniform_buffer_1[145] = float4(_AdditionalLightsPosition[145][0], _AdditionalLightsPosition[145][1], _AdditionalLightsPosition[145][2], _AdditionalLightsPosition[145][3]); fragment_uniform_buffer_1[146] = float4(_AdditionalLightsPosition[146][0], _AdditionalLightsPosition[146][1], _AdditionalLightsPosition[146][2], _AdditionalLightsPosition[146][3]); fragment_uniform_buffer_1[147] = float4(_AdditionalLightsPosition[147][0], _AdditionalLightsPosition[147][1], _AdditionalLightsPosition[147][2], _AdditionalLightsPosition[147][3]); fragment_uniform_buffer_1[148] = float4(_AdditionalLightsPosition[148][0], _AdditionalLightsPosition[148][1], _AdditionalLightsPosition[148][2], _AdditionalLightsPosition[148][3]); fragment_uniform_buffer_1[149] = float4(_AdditionalLightsPosition[149][0], _AdditionalLightsPosition[149][1], _AdditionalLightsPosition[149][2], _AdditionalLightsPosition[149][3]); fragment_uniform_buffer_1[150] = float4(_AdditionalLightsPosition[150][0], _AdditionalLightsPosition[150][1], _AdditionalLightsPosition[150][2], _AdditionalLightsPosition[150][3]); fragment_uniform_buffer_1[151] = float4(_AdditionalLightsPosition[151][0], _AdditionalLightsPosition[151][1], _AdditionalLightsPosition[151][2], _AdditionalLightsPosition[151][3]); fragment_uniform_buffer_1[152] = float4(_AdditionalLightsPosition[152][0], _AdditionalLightsPosition[152][1], _AdditionalLightsPosition[152][2], _AdditionalLightsPosition[152][3]); fragment_uniform_buffer_1[153] = float4(_AdditionalLightsPosition[153][0], _AdditionalLightsPosition[153][1], _AdditionalLightsPosition[153][2], _AdditionalLightsPosition[153][3]); fragment_uniform_buffer_1[154] = float4(_AdditionalLightsPosition[154][0], _AdditionalLightsPosition[154][1], _AdditionalLightsPosition[154][2], _AdditionalLightsPosition[154][3]); fragment_uniform_buffer_1[155] = float4(_AdditionalLightsPosition[155][0], _AdditionalLightsPosition[155][1], _AdditionalLightsPosition[155][2], _AdditionalLightsPosition[155][3]); fragment_uniform_buffer_1[156] = float4(_AdditionalLightsPosition[156][0], _AdditionalLightsPosition[156][1], _AdditionalLightsPosition[156][2], _AdditionalLightsPosition[156][3]); fragment_uniform_buffer_1[157] = float4(_AdditionalLightsPosition[157][0], _AdditionalLightsPosition[157][1], _AdditionalLightsPosition[157][2], _AdditionalLightsPosition[157][3]); fragment_uniform_buffer_1[158] = float4(_AdditionalLightsPosition[158][0], _AdditionalLightsPosition[158][1], _AdditionalLightsPosition[158][2], _AdditionalLightsPosition[158][3]); fragment_uniform_buffer_1[159] = float4(_AdditionalLightsPosition[159][0], _AdditionalLightsPosition[159][1], _AdditionalLightsPosition[159][2], _AdditionalLightsPosition[159][3]); fragment_uniform_buffer_1[160] = float4(_AdditionalLightsPosition[160][0], _AdditionalLightsPosition[160][1], _AdditionalLightsPosition[160][2], _AdditionalLightsPosition[160][3]); fragment_uniform_buffer_1[161] = float4(_AdditionalLightsPosition[161][0], _AdditionalLightsPosition[161][1], _AdditionalLightsPosition[161][2], _AdditionalLightsPosition[161][3]); fragment_uniform_buffer_1[162] = float4(_AdditionalLightsPosition[162][0], _AdditionalLightsPosition[162][1], _AdditionalLightsPosition[162][2], _AdditionalLightsPosition[162][3]); fragment_uniform_buffer_1[163] = float4(_AdditionalLightsPosition[163][0], _AdditionalLightsPosition[163][1], _AdditionalLightsPosition[163][2], _AdditionalLightsPosition[163][3]); fragment_uniform_buffer_1[164] = float4(_AdditionalLightsPosition[164][0], _AdditionalLightsPosition[164][1], _AdditionalLightsPosition[164][2], _AdditionalLightsPosition[164][3]); fragment_uniform_buffer_1[165] = float4(_AdditionalLightsPosition[165][0], _AdditionalLightsPosition[165][1], _AdditionalLightsPosition[165][2], _AdditionalLightsPosition[165][3]); fragment_uniform_buffer_1[166] = float4(_AdditionalLightsPosition[166][0], _AdditionalLightsPosition[166][1], _AdditionalLightsPosition[166][2], _AdditionalLightsPosition[166][3]); fragment_uniform_buffer_1[167] = float4(_AdditionalLightsPosition[167][0], _AdditionalLightsPosition[167][1], _AdditionalLightsPosition[167][2], _AdditionalLightsPosition[167][3]); fragment_uniform_buffer_1[168] = float4(_AdditionalLightsPosition[168][0], _AdditionalLightsPosition[168][1], _AdditionalLightsPosition[168][2], _AdditionalLightsPosition[168][3]); fragment_uniform_buffer_1[169] = float4(_AdditionalLightsPosition[169][0], _AdditionalLightsPosition[169][1], _AdditionalLightsPosition[169][2], _AdditionalLightsPosition[169][3]); fragment_uniform_buffer_1[170] = float4(_AdditionalLightsPosition[170][0], _AdditionalLightsPosition[170][1], _AdditionalLightsPosition[170][2], _AdditionalLightsPosition[170][3]); fragment_uniform_buffer_1[171] = float4(_AdditionalLightsPosition[171][0], _AdditionalLightsPosition[171][1], _AdditionalLightsPosition[171][2], _AdditionalLightsPosition[171][3]); fragment_uniform_buffer_1[172] = float4(_AdditionalLightsPosition[172][0], _AdditionalLightsPosition[172][1], _AdditionalLightsPosition[172][2], _AdditionalLightsPosition[172][3]); fragment_uniform_buffer_1[173] = float4(_AdditionalLightsPosition[173][0], _AdditionalLightsPosition[173][1], _AdditionalLightsPosition[173][2], _AdditionalLightsPosition[173][3]); fragment_uniform_buffer_1[174] = float4(_AdditionalLightsPosition[174][0], _AdditionalLightsPosition[174][1], _AdditionalLightsPosition[174][2], _AdditionalLightsPosition[174][3]); fragment_uniform_buffer_1[175] = float4(_AdditionalLightsPosition[175][0], _AdditionalLightsPosition[175][1], _AdditionalLightsPosition[175][2], _AdditionalLightsPosition[175][3]); fragment_uniform_buffer_1[176] = float4(_AdditionalLightsPosition[176][0], _AdditionalLightsPosition[176][1], _AdditionalLightsPosition[176][2], _AdditionalLightsPosition[176][3]); fragment_uniform_buffer_1[177] = float4(_AdditionalLightsPosition[177][0], _AdditionalLightsPosition[177][1], _AdditionalLightsPosition[177][2], _AdditionalLightsPosition[177][3]); fragment_uniform_buffer_1[178] = float4(_AdditionalLightsPosition[178][0], _AdditionalLightsPosition[178][1], _AdditionalLightsPosition[178][2], _AdditionalLightsPosition[178][3]); fragment_uniform_buffer_1[179] = float4(_AdditionalLightsPosition[179][0], _AdditionalLightsPosition[179][1], _AdditionalLightsPosition[179][2], _AdditionalLightsPosition[179][3]); fragment_uniform_buffer_1[180] = float4(_AdditionalLightsPosition[180][0], _AdditionalLightsPosition[180][1], _AdditionalLightsPosition[180][2], _AdditionalLightsPosition[180][3]); fragment_uniform_buffer_1[181] = float4(_AdditionalLightsPosition[181][0], _AdditionalLightsPosition[181][1], _AdditionalLightsPosition[181][2], _AdditionalLightsPosition[181][3]); fragment_uniform_buffer_1[182] = float4(_AdditionalLightsPosition[182][0], _AdditionalLightsPosition[182][1], _AdditionalLightsPosition[182][2], _AdditionalLightsPosition[182][3]); fragment_uniform_buffer_1[183] = float4(_AdditionalLightsPosition[183][0], _AdditionalLightsPosition[183][1], _AdditionalLightsPosition[183][2], _AdditionalLightsPosition[183][3]); fragment_uniform_buffer_1[184] = float4(_AdditionalLightsPosition[184][0], _AdditionalLightsPosition[184][1], _AdditionalLightsPosition[184][2], _AdditionalLightsPosition[184][3]); fragment_uniform_buffer_1[185] = float4(_AdditionalLightsPosition[185][0], _AdditionalLightsPosition[185][1], _AdditionalLightsPosition[185][2], _AdditionalLightsPosition[185][3]); fragment_uniform_buffer_1[186] = float4(_AdditionalLightsPosition[186][0], _AdditionalLightsPosition[186][1], _AdditionalLightsPosition[186][2], _AdditionalLightsPosition[186][3]); fragment_uniform_buffer_1[187] = float4(_AdditionalLightsPosition[187][0], _AdditionalLightsPosition[187][1], _AdditionalLightsPosition[187][2], _AdditionalLightsPosition[187][3]); fragment_uniform_buffer_1[188] = float4(_AdditionalLightsPosition[188][0], _AdditionalLightsPosition[188][1], _AdditionalLightsPosition[188][2], _AdditionalLightsPosition[188][3]); fragment_uniform_buffer_1[189] = float4(_AdditionalLightsPosition[189][0], _AdditionalLightsPosition[189][1], _AdditionalLightsPosition[189][2], _AdditionalLightsPosition[189][3]); fragment_uniform_buffer_1[190] = float4(_AdditionalLightsPosition[190][0], _AdditionalLightsPosition[190][1], _AdditionalLightsPosition[190][2], _AdditionalLightsPosition[190][3]); fragment_uniform_buffer_1[191] = float4(_AdditionalLightsPosition[191][0], _AdditionalLightsPosition[191][1], _AdditionalLightsPosition[191][2], _AdditionalLightsPosition[191][3]); fragment_uniform_buffer_1[192] = float4(_AdditionalLightsPosition[192][0], _AdditionalLightsPosition[192][1], _AdditionalLightsPosition[192][2], _AdditionalLightsPosition[192][3]); fragment_uniform_buffer_1[193] = float4(_AdditionalLightsPosition[193][0], _AdditionalLightsPosition[193][1], _AdditionalLightsPosition[193][2], _AdditionalLightsPosition[193][3]); fragment_uniform_buffer_1[194] = float4(_AdditionalLightsPosition[194][0], _AdditionalLightsPosition[194][1], _AdditionalLightsPosition[194][2], _AdditionalLightsPosition[194][3]); fragment_uniform_buffer_1[195] = float4(_AdditionalLightsPosition[195][0], _AdditionalLightsPosition[195][1], _AdditionalLightsPosition[195][2], _AdditionalLightsPosition[195][3]); fragment_uniform_buffer_1[196] = float4(_AdditionalLightsPosition[196][0], _AdditionalLightsPosition[196][1], _AdditionalLightsPosition[196][2], _AdditionalLightsPosition[196][3]); fragment_uniform_buffer_1[197] = float4(_AdditionalLightsPosition[197][0], _AdditionalLightsPosition[197][1], _AdditionalLightsPosition[197][2], _AdditionalLightsPosition[197][3]); fragment_uniform_buffer_1[198] = float4(_AdditionalLightsPosition[198][0], _AdditionalLightsPosition[198][1], _AdditionalLightsPosition[198][2], _AdditionalLightsPosition[198][3]); fragment_uniform_buffer_1[199] = float4(_AdditionalLightsPosition[199][0], _AdditionalLightsPosition[199][1], _AdditionalLightsPosition[199][2], _AdditionalLightsPosition[199][3]); fragment_uniform_buffer_1[200] = float4(_AdditionalLightsPosition[200][0], _AdditionalLightsPosition[200][1], _AdditionalLightsPosition[200][2], _AdditionalLightsPosition[200][3]); fragment_uniform_buffer_1[201] = float4(_AdditionalLightsPosition[201][0], _AdditionalLightsPosition[201][1], _AdditionalLightsPosition[201][2], _AdditionalLightsPosition[201][3]); fragment_uniform_buffer_1[202] = float4(_AdditionalLightsPosition[202][0], _AdditionalLightsPosition[202][1], _AdditionalLightsPosition[202][2], _AdditionalLightsPosition[202][3]); fragment_uniform_buffer_1[203] = float4(_AdditionalLightsPosition[203][0], _AdditionalLightsPosition[203][1], _AdditionalLightsPosition[203][2], _AdditionalLightsPosition[203][3]); fragment_uniform_buffer_1[204] = float4(_AdditionalLightsPosition[204][0], _AdditionalLightsPosition[204][1], _AdditionalLightsPosition[204][2], _AdditionalLightsPosition[204][3]); fragment_uniform_buffer_1[205] = float4(_AdditionalLightsPosition[205][0], _AdditionalLightsPosition[205][1], _AdditionalLightsPosition[205][2], _AdditionalLightsPosition[205][3]); fragment_uniform_buffer_1[206] = float4(_AdditionalLightsPosition[206][0], _AdditionalLightsPosition[206][1], _AdditionalLightsPosition[206][2], _AdditionalLightsPosition[206][3]); fragment_uniform_buffer_1[207] = float4(_AdditionalLightsPosition[207][0], _AdditionalLightsPosition[207][1], _AdditionalLightsPosition[207][2], _AdditionalLightsPosition[207][3]); fragment_uniform_buffer_1[208] = float4(_AdditionalLightsPosition[208][0], _AdditionalLightsPosition[208][1], _AdditionalLightsPosition[208][2], _AdditionalLightsPosition[208][3]); fragment_uniform_buffer_1[209] = float4(_AdditionalLightsPosition[209][0], _AdditionalLightsPosition[209][1], _AdditionalLightsPosition[209][2], _AdditionalLightsPosition[209][3]); fragment_uniform_buffer_1[210] = float4(_AdditionalLightsPosition[210][0], _AdditionalLightsPosition[210][1], _AdditionalLightsPosition[210][2], _AdditionalLightsPosition[210][3]); fragment_uniform_buffer_1[211] = float4(_AdditionalLightsPosition[211][0], _AdditionalLightsPosition[211][1], _AdditionalLightsPosition[211][2], _AdditionalLightsPosition[211][3]); fragment_uniform_buffer_1[212] = float4(_AdditionalLightsPosition[212][0], _AdditionalLightsPosition[212][1], _AdditionalLightsPosition[212][2], _AdditionalLightsPosition[212][3]); fragment_uniform_buffer_1[213] = float4(_AdditionalLightsPosition[213][0], _AdditionalLightsPosition[213][1], _AdditionalLightsPosition[213][2], _AdditionalLightsPosition[213][3]); fragment_uniform_buffer_1[214] = float4(_AdditionalLightsPosition[214][0], _AdditionalLightsPosition[214][1], _AdditionalLightsPosition[214][2], _AdditionalLightsPosition[214][3]); fragment_uniform_buffer_1[215] = float4(_AdditionalLightsPosition[215][0], _AdditionalLightsPosition[215][1], _AdditionalLightsPosition[215][2], _AdditionalLightsPosition[215][3]); fragment_uniform_buffer_1[216] = float4(_AdditionalLightsPosition[216][0], _AdditionalLightsPosition[216][1], _AdditionalLightsPosition[216][2], _AdditionalLightsPosition[216][3]); fragment_uniform_buffer_1[217] = float4(_AdditionalLightsPosition[217][0], _AdditionalLightsPosition[217][1], _AdditionalLightsPosition[217][2], _AdditionalLightsPosition[217][3]); fragment_uniform_buffer_1[218] = float4(_AdditionalLightsPosition[218][0], _AdditionalLightsPosition[218][1], _AdditionalLightsPosition[218][2], _AdditionalLightsPosition[218][3]); fragment_uniform_buffer_1[219] = float4(_AdditionalLightsPosition[219][0], _AdditionalLightsPosition[219][1], _AdditionalLightsPosition[219][2], _AdditionalLightsPosition[219][3]); fragment_uniform_buffer_1[220] = float4(_AdditionalLightsPosition[220][0], _AdditionalLightsPosition[220][1], _AdditionalLightsPosition[220][2], _AdditionalLightsPosition[220][3]); fragment_uniform_buffer_1[221] = float4(_AdditionalLightsPosition[221][0], _AdditionalLightsPosition[221][1], _AdditionalLightsPosition[221][2], _AdditionalLightsPosition[221][3]); fragment_uniform_buffer_1[222] = float4(_AdditionalLightsPosition[222][0], _AdditionalLightsPosition[222][1], _AdditionalLightsPosition[222][2], _AdditionalLightsPosition[222][3]); fragment_uniform_buffer_1[223] = float4(_AdditionalLightsPosition[223][0], _AdditionalLightsPosition[223][1], _AdditionalLightsPosition[223][2], _AdditionalLightsPosition[223][3]); fragment_uniform_buffer_1[224] = float4(_AdditionalLightsPosition[224][0], _AdditionalLightsPosition[224][1], _AdditionalLightsPosition[224][2], _AdditionalLightsPosition[224][3]); fragment_uniform_buffer_1[225] = float4(_AdditionalLightsPosition[225][0], _AdditionalLightsPosition[225][1], _AdditionalLightsPosition[225][2], _AdditionalLightsPosition[225][3]); fragment_uniform_buffer_1[226] = float4(_AdditionalLightsPosition[226][0], _AdditionalLightsPosition[226][1], _AdditionalLightsPosition[226][2], _AdditionalLightsPosition[226][3]); fragment_uniform_buffer_1[227] = float4(_AdditionalLightsPosition[227][0], _AdditionalLightsPosition[227][1], _AdditionalLightsPosition[227][2], _AdditionalLightsPosition[227][3]); fragment_uniform_buffer_1[228] = float4(_AdditionalLightsPosition[228][0], _AdditionalLightsPosition[228][1], _AdditionalLightsPosition[228][2], _AdditionalLightsPosition[228][3]); fragment_uniform_buffer_1[229] = float4(_AdditionalLightsPosition[229][0], _AdditionalLightsPosition[229][1], _AdditionalLightsPosition[229][2], _AdditionalLightsPosition[229][3]); fragment_uniform_buffer_1[230] = float4(_AdditionalLightsPosition[230][0], _AdditionalLightsPosition[230][1], _AdditionalLightsPosition[230][2], _AdditionalLightsPosition[230][3]); fragment_uniform_buffer_1[231] = float4(_AdditionalLightsPosition[231][0], _AdditionalLightsPosition[231][1], _AdditionalLightsPosition[231][2], _AdditionalLightsPosition[231][3]); fragment_uniform_buffer_1[232] = float4(_AdditionalLightsPosition[232][0], _AdditionalLightsPosition[232][1], _AdditionalLightsPosition[232][2], _AdditionalLightsPosition[232][3]); fragment_uniform_buffer_1[233] = float4(_AdditionalLightsPosition[233][0], _AdditionalLightsPosition[233][1], _AdditionalLightsPosition[233][2], _AdditionalLightsPosition[233][3]); fragment_uniform_buffer_1[234] = float4(_AdditionalLightsPosition[234][0], _AdditionalLightsPosition[234][1], _AdditionalLightsPosition[234][2], _AdditionalLightsPosition[234][3]); fragment_uniform_buffer_1[235] = float4(_AdditionalLightsPosition[235][0], _AdditionalLightsPosition[235][1], _AdditionalLightsPosition[235][2], _AdditionalLightsPosition[235][3]); fragment_uniform_buffer_1[236] = float4(_AdditionalLightsPosition[236][0], _AdditionalLightsPosition[236][1], _AdditionalLightsPosition[236][2], _AdditionalLightsPosition[236][3]); fragment_uniform_buffer_1[237] = float4(_AdditionalLightsPosition[237][0], _AdditionalLightsPosition[237][1], _AdditionalLightsPosition[237][2], _AdditionalLightsPosition[237][3]); fragment_uniform_buffer_1[238] = float4(_AdditionalLightsPosition[238][0], _AdditionalLightsPosition[238][1], _AdditionalLightsPosition[238][2], _AdditionalLightsPosition[238][3]); fragment_uniform_buffer_1[239] = float4(_AdditionalLightsPosition[239][0], _AdditionalLightsPosition[239][1], _AdditionalLightsPosition[239][2], _AdditionalLightsPosition[239][3]); fragment_uniform_buffer_1[240] = float4(_AdditionalLightsPosition[240][0], _AdditionalLightsPosition[240][1], _AdditionalLightsPosition[240][2], _AdditionalLightsPosition[240][3]); fragment_uniform_buffer_1[241] = float4(_AdditionalLightsPosition[241][0], _AdditionalLightsPosition[241][1], _AdditionalLightsPosition[241][2], _AdditionalLightsPosition[241][3]); fragment_uniform_buffer_1[242] = float4(_AdditionalLightsPosition[242][0], _AdditionalLightsPosition[242][1], _AdditionalLightsPosition[242][2], _AdditionalLightsPosition[242][3]); fragment_uniform_buffer_1[243] = float4(_AdditionalLightsPosition[243][0], _AdditionalLightsPosition[243][1], _AdditionalLightsPosition[243][2], _AdditionalLightsPosition[243][3]); fragment_uniform_buffer_1[244] = float4(_AdditionalLightsPosition[244][0], _AdditionalLightsPosition[244][1], _AdditionalLightsPosition[244][2], _AdditionalLightsPosition[244][3]); fragment_uniform_buffer_1[245] = float4(_AdditionalLightsPosition[245][0], _AdditionalLightsPosition[245][1], _AdditionalLightsPosition[245][2], _AdditionalLightsPosition[245][3]); fragment_uniform_buffer_1[246] = float4(_AdditionalLightsPosition[246][0], _AdditionalLightsPosition[246][1], _AdditionalLightsPosition[246][2], _AdditionalLightsPosition[246][3]); fragment_uniform_buffer_1[247] = float4(_AdditionalLightsPosition[247][0], _AdditionalLightsPosition[247][1], _AdditionalLightsPosition[247][2], _AdditionalLightsPosition[247][3]); fragment_uniform_buffer_1[248] = float4(_AdditionalLightsPosition[248][0], _AdditionalLightsPosition[248][1], _AdditionalLightsPosition[248][2], _AdditionalLightsPosition[248][3]); fragment_uniform_buffer_1[249] = float4(_AdditionalLightsPosition[249][0], _AdditionalLightsPosition[249][1], _AdditionalLightsPosition[249][2], _AdditionalLightsPosition[249][3]); fragment_uniform_buffer_1[250] = float4(_AdditionalLightsPosition[250][0], _AdditionalLightsPosition[250][1], _AdditionalLightsPosition[250][2], _AdditionalLightsPosition[250][3]); fragment_uniform_buffer_1[251] = float4(_AdditionalLightsPosition[251][0], _AdditionalLightsPosition[251][1], _AdditionalLightsPosition[251][2], _AdditionalLightsPosition[251][3]); fragment_uniform_buffer_1[252] = float4(_AdditionalLightsPosition[252][0], _AdditionalLightsPosition[252][1], _AdditionalLightsPosition[252][2], _AdditionalLightsPosition[252][3]); fragment_uniform_buffer_1[253] = float4(_AdditionalLightsPosition[253][0], _AdditionalLightsPosition[253][1], _AdditionalLightsPosition[253][2], _AdditionalLightsPosition[253][3]); fragment_uniform_buffer_1[254] = float4(_AdditionalLightsPosition[254][0], _AdditionalLightsPosition[254][1], _AdditionalLightsPosition[254][2], _AdditionalLightsPosition[254][3]); fragment_uniform_buffer_1[255] = float4(_AdditionalLightsPosition[255][0], _AdditionalLightsPosition[255][1], _AdditionalLightsPosition[255][2], _AdditionalLightsPosition[255][3]); fragment_uniform_buffer_1[256] = float4(_AdditionalLightsColor[0][0], _AdditionalLightsColor[0][1], _AdditionalLightsColor[0][2], _AdditionalLightsColor[0][3]); fragment_uniform_buffer_1[257] = float4(_AdditionalLightsColor[1][0], _AdditionalLightsColor[1][1], _AdditionalLightsColor[1][2], _AdditionalLightsColor[1][3]); fragment_uniform_buffer_1[258] = float4(_AdditionalLightsColor[2][0], _AdditionalLightsColor[2][1], _AdditionalLightsColor[2][2], _AdditionalLightsColor[2][3]); fragment_uniform_buffer_1[259] = float4(_AdditionalLightsColor[3][0], _AdditionalLightsColor[3][1], _AdditionalLightsColor[3][2], _AdditionalLightsColor[3][3]); fragment_uniform_buffer_1[260] = float4(_AdditionalLightsColor[4][0], _AdditionalLightsColor[4][1], _AdditionalLightsColor[4][2], _AdditionalLightsColor[4][3]); fragment_uniform_buffer_1[261] = float4(_AdditionalLightsColor[5][0], _AdditionalLightsColor[5][1], _AdditionalLightsColor[5][2], _AdditionalLightsColor[5][3]); fragment_uniform_buffer_1[262] = float4(_AdditionalLightsColor[6][0], _AdditionalLightsColor[6][1], _AdditionalLightsColor[6][2], _AdditionalLightsColor[6][3]); fragment_uniform_buffer_1[263] = float4(_AdditionalLightsColor[7][0], _AdditionalLightsColor[7][1], _AdditionalLightsColor[7][2], _AdditionalLightsColor[7][3]); fragment_uniform_buffer_1[264] = float4(_AdditionalLightsColor[8][0], _AdditionalLightsColor[8][1], _AdditionalLightsColor[8][2], _AdditionalLightsColor[8][3]); fragment_uniform_buffer_1[265] = float4(_AdditionalLightsColor[9][0], _AdditionalLightsColor[9][1], _AdditionalLightsColor[9][2], _AdditionalLightsColor[9][3]); fragment_uniform_buffer_1[266] = float4(_AdditionalLightsColor[10][0], _AdditionalLightsColor[10][1], _AdditionalLightsColor[10][2], _AdditionalLightsColor[10][3]); fragment_uniform_buffer_1[267] = float4(_AdditionalLightsColor[11][0], _AdditionalLightsColor[11][1], _AdditionalLightsColor[11][2], _AdditionalLightsColor[11][3]); fragment_uniform_buffer_1[268] = float4(_AdditionalLightsColor[12][0], _AdditionalLightsColor[12][1], _AdditionalLightsColor[12][2], _AdditionalLightsColor[12][3]); fragment_uniform_buffer_1[269] = float4(_AdditionalLightsColor[13][0], _AdditionalLightsColor[13][1], _AdditionalLightsColor[13][2], _AdditionalLightsColor[13][3]); fragment_uniform_buffer_1[270] = float4(_AdditionalLightsColor[14][0], _AdditionalLightsColor[14][1], _AdditionalLightsColor[14][2], _AdditionalLightsColor[14][3]); fragment_uniform_buffer_1[271] = float4(_AdditionalLightsColor[15][0], _AdditionalLightsColor[15][1], _AdditionalLightsColor[15][2], _AdditionalLightsColor[15][3]); fragment_uniform_buffer_1[272] = float4(_AdditionalLightsColor[16][0], _AdditionalLightsColor[16][1], _AdditionalLightsColor[16][2], _AdditionalLightsColor[16][3]); fragment_uniform_buffer_1[273] = float4(_AdditionalLightsColor[17][0], _AdditionalLightsColor[17][1], _AdditionalLightsColor[17][2], _AdditionalLightsColor[17][3]); fragment_uniform_buffer_1[274] = float4(_AdditionalLightsColor[18][0], _AdditionalLightsColor[18][1], _AdditionalLightsColor[18][2], _AdditionalLightsColor[18][3]); fragment_uniform_buffer_1[275] = float4(_AdditionalLightsColor[19][0], _AdditionalLightsColor[19][1], _AdditionalLightsColor[19][2], _AdditionalLightsColor[19][3]); fragment_uniform_buffer_1[276] = float4(_AdditionalLightsColor[20][0], _AdditionalLightsColor[20][1], _AdditionalLightsColor[20][2], _AdditionalLightsColor[20][3]); fragment_uniform_buffer_1[277] = float4(_AdditionalLightsColor[21][0], _AdditionalLightsColor[21][1], _AdditionalLightsColor[21][2], _AdditionalLightsColor[21][3]); fragment_uniform_buffer_1[278] = float4(_AdditionalLightsColor[22][0], _AdditionalLightsColor[22][1], _AdditionalLightsColor[22][2], _AdditionalLightsColor[22][3]); fragment_uniform_buffer_1[279] = float4(_AdditionalLightsColor[23][0], _AdditionalLightsColor[23][1], _AdditionalLightsColor[23][2], _AdditionalLightsColor[23][3]); fragment_uniform_buffer_1[280] = float4(_AdditionalLightsColor[24][0], _AdditionalLightsColor[24][1], _AdditionalLightsColor[24][2], _AdditionalLightsColor[24][3]); fragment_uniform_buffer_1[281] = float4(_AdditionalLightsColor[25][0], _AdditionalLightsColor[25][1], _AdditionalLightsColor[25][2], _AdditionalLightsColor[25][3]); fragment_uniform_buffer_1[282] = float4(_AdditionalLightsColor[26][0], _AdditionalLightsColor[26][1], _AdditionalLightsColor[26][2], _AdditionalLightsColor[26][3]); fragment_uniform_buffer_1[283] = float4(_AdditionalLightsColor[27][0], _AdditionalLightsColor[27][1], _AdditionalLightsColor[27][2], _AdditionalLightsColor[27][3]); fragment_uniform_buffer_1[284] = float4(_AdditionalLightsColor[28][0], _AdditionalLightsColor[28][1], _AdditionalLightsColor[28][2], _AdditionalLightsColor[28][3]); fragment_uniform_buffer_1[285] = float4(_AdditionalLightsColor[29][0], _AdditionalLightsColor[29][1], _AdditionalLightsColor[29][2], _AdditionalLightsColor[29][3]); fragment_uniform_buffer_1[286] = float4(_AdditionalLightsColor[30][0], _AdditionalLightsColor[30][1], _AdditionalLightsColor[30][2], _AdditionalLightsColor[30][3]); fragment_uniform_buffer_1[287] = float4(_AdditionalLightsColor[31][0], _AdditionalLightsColor[31][1], _AdditionalLightsColor[31][2], _AdditionalLightsColor[31][3]); fragment_uniform_buffer_1[288] = float4(_AdditionalLightsColor[32][0], _AdditionalLightsColor[32][1], _AdditionalLightsColor[32][2], _AdditionalLightsColor[32][3]); fragment_uniform_buffer_1[289] = float4(_AdditionalLightsColor[33][0], _AdditionalLightsColor[33][1], _AdditionalLightsColor[33][2], _AdditionalLightsColor[33][3]); fragment_uniform_buffer_1[290] = float4(_AdditionalLightsColor[34][0], _AdditionalLightsColor[34][1], _AdditionalLightsColor[34][2], _AdditionalLightsColor[34][3]); fragment_uniform_buffer_1[291] = float4(_AdditionalLightsColor[35][0], _AdditionalLightsColor[35][1], _AdditionalLightsColor[35][2], _AdditionalLightsColor[35][3]); fragment_uniform_buffer_1[292] = float4(_AdditionalLightsColor[36][0], _AdditionalLightsColor[36][1], _AdditionalLightsColor[36][2], _AdditionalLightsColor[36][3]); fragment_uniform_buffer_1[293] = float4(_AdditionalLightsColor[37][0], _AdditionalLightsColor[37][1], _AdditionalLightsColor[37][2], _AdditionalLightsColor[37][3]); fragment_uniform_buffer_1[294] = float4(_AdditionalLightsColor[38][0], _AdditionalLightsColor[38][1], _AdditionalLightsColor[38][2], _AdditionalLightsColor[38][3]); fragment_uniform_buffer_1[295] = float4(_AdditionalLightsColor[39][0], _AdditionalLightsColor[39][1], _AdditionalLightsColor[39][2], _AdditionalLightsColor[39][3]); fragment_uniform_buffer_1[296] = float4(_AdditionalLightsColor[40][0], _AdditionalLightsColor[40][1], _AdditionalLightsColor[40][2], _AdditionalLightsColor[40][3]); fragment_uniform_buffer_1[297] = float4(_AdditionalLightsColor[41][0], _AdditionalLightsColor[41][1], _AdditionalLightsColor[41][2], _AdditionalLightsColor[41][3]); fragment_uniform_buffer_1[298] = float4(_AdditionalLightsColor[42][0], _AdditionalLightsColor[42][1], _AdditionalLightsColor[42][2], _AdditionalLightsColor[42][3]); fragment_uniform_buffer_1[299] = float4(_AdditionalLightsColor[43][0], _AdditionalLightsColor[43][1], _AdditionalLightsColor[43][2], _AdditionalLightsColor[43][3]); fragment_uniform_buffer_1[300] = float4(_AdditionalLightsColor[44][0], _AdditionalLightsColor[44][1], _AdditionalLightsColor[44][2], _AdditionalLightsColor[44][3]); fragment_uniform_buffer_1[301] = float4(_AdditionalLightsColor[45][0], _AdditionalLightsColor[45][1], _AdditionalLightsColor[45][2], _AdditionalLightsColor[45][3]); fragment_uniform_buffer_1[302] = float4(_AdditionalLightsColor[46][0], _AdditionalLightsColor[46][1], _AdditionalLightsColor[46][2], _AdditionalLightsColor[46][3]); fragment_uniform_buffer_1[303] = float4(_AdditionalLightsColor[47][0], _AdditionalLightsColor[47][1], _AdditionalLightsColor[47][2], _AdditionalLightsColor[47][3]); fragment_uniform_buffer_1[304] = float4(_AdditionalLightsColor[48][0], _AdditionalLightsColor[48][1], _AdditionalLightsColor[48][2], _AdditionalLightsColor[48][3]); fragment_uniform_buffer_1[305] = float4(_AdditionalLightsColor[49][0], _AdditionalLightsColor[49][1], _AdditionalLightsColor[49][2], _AdditionalLightsColor[49][3]); fragment_uniform_buffer_1[306] = float4(_AdditionalLightsColor[50][0], _AdditionalLightsColor[50][1], _AdditionalLightsColor[50][2], _AdditionalLightsColor[50][3]); fragment_uniform_buffer_1[307] = float4(_AdditionalLightsColor[51][0], _AdditionalLightsColor[51][1], _AdditionalLightsColor[51][2], _AdditionalLightsColor[51][3]); fragment_uniform_buffer_1[308] = float4(_AdditionalLightsColor[52][0], _AdditionalLightsColor[52][1], _AdditionalLightsColor[52][2], _AdditionalLightsColor[52][3]); fragment_uniform_buffer_1[309] = float4(_AdditionalLightsColor[53][0], _AdditionalLightsColor[53][1], _AdditionalLightsColor[53][2], _AdditionalLightsColor[53][3]); fragment_uniform_buffer_1[310] = float4(_AdditionalLightsColor[54][0], _AdditionalLightsColor[54][1], _AdditionalLightsColor[54][2], _AdditionalLightsColor[54][3]); fragment_uniform_buffer_1[311] = float4(_AdditionalLightsColor[55][0], _AdditionalLightsColor[55][1], _AdditionalLightsColor[55][2], _AdditionalLightsColor[55][3]); fragment_uniform_buffer_1[312] = float4(_AdditionalLightsColor[56][0], _AdditionalLightsColor[56][1], _AdditionalLightsColor[56][2], _AdditionalLightsColor[56][3]); fragment_uniform_buffer_1[313] = float4(_AdditionalLightsColor[57][0], _AdditionalLightsColor[57][1], _AdditionalLightsColor[57][2], _AdditionalLightsColor[57][3]); fragment_uniform_buffer_1[314] = float4(_AdditionalLightsColor[58][0], _AdditionalLightsColor[58][1], _AdditionalLightsColor[58][2], _AdditionalLightsColor[58][3]); fragment_uniform_buffer_1[315] = float4(_AdditionalLightsColor[59][0], _AdditionalLightsColor[59][1], _AdditionalLightsColor[59][2], _AdditionalLightsColor[59][3]); fragment_uniform_buffer_1[316] = float4(_AdditionalLightsColor[60][0], _AdditionalLightsColor[60][1], _AdditionalLightsColor[60][2], _AdditionalLightsColor[60][3]); fragment_uniform_buffer_1[317] = float4(_AdditionalLightsColor[61][0], _AdditionalLightsColor[61][1], _AdditionalLightsColor[61][2], _AdditionalLightsColor[61][3]); fragment_uniform_buffer_1[318] = float4(_AdditionalLightsColor[62][0], _AdditionalLightsColor[62][1], _AdditionalLightsColor[62][2], _AdditionalLightsColor[62][3]); fragment_uniform_buffer_1[319] = float4(_AdditionalLightsColor[63][0], _AdditionalLightsColor[63][1], _AdditionalLightsColor[63][2], _AdditionalLightsColor[63][3]); fragment_uniform_buffer_1[320] = float4(_AdditionalLightsColor[64][0], _AdditionalLightsColor[64][1], _AdditionalLightsColor[64][2], _AdditionalLightsColor[64][3]); fragment_uniform_buffer_1[321] = float4(_AdditionalLightsColor[65][0], _AdditionalLightsColor[65][1], _AdditionalLightsColor[65][2], _AdditionalLightsColor[65][3]); fragment_uniform_buffer_1[322] = float4(_AdditionalLightsColor[66][0], _AdditionalLightsColor[66][1], _AdditionalLightsColor[66][2], _AdditionalLightsColor[66][3]); fragment_uniform_buffer_1[323] = float4(_AdditionalLightsColor[67][0], _AdditionalLightsColor[67][1], _AdditionalLightsColor[67][2], _AdditionalLightsColor[67][3]); fragment_uniform_buffer_1[324] = float4(_AdditionalLightsColor[68][0], _AdditionalLightsColor[68][1], _AdditionalLightsColor[68][2], _AdditionalLightsColor[68][3]); fragment_uniform_buffer_1[325] = float4(_AdditionalLightsColor[69][0], _AdditionalLightsColor[69][1], _AdditionalLightsColor[69][2], _AdditionalLightsColor[69][3]); fragment_uniform_buffer_1[326] = float4(_AdditionalLightsColor[70][0], _AdditionalLightsColor[70][1], _AdditionalLightsColor[70][2], _AdditionalLightsColor[70][3]); fragment_uniform_buffer_1[327] = float4(_AdditionalLightsColor[71][0], _AdditionalLightsColor[71][1], _AdditionalLightsColor[71][2], _AdditionalLightsColor[71][3]); fragment_uniform_buffer_1[328] = float4(_AdditionalLightsColor[72][0], _AdditionalLightsColor[72][1], _AdditionalLightsColor[72][2], _AdditionalLightsColor[72][3]); fragment_uniform_buffer_1[329] = float4(_AdditionalLightsColor[73][0], _AdditionalLightsColor[73][1], _AdditionalLightsColor[73][2], _AdditionalLightsColor[73][3]); fragment_uniform_buffer_1[330] = float4(_AdditionalLightsColor[74][0], _AdditionalLightsColor[74][1], _AdditionalLightsColor[74][2], _AdditionalLightsColor[74][3]); fragment_uniform_buffer_1[331] = float4(_AdditionalLightsColor[75][0], _AdditionalLightsColor[75][1], _AdditionalLightsColor[75][2], _AdditionalLightsColor[75][3]); fragment_uniform_buffer_1[332] = float4(_AdditionalLightsColor[76][0], _AdditionalLightsColor[76][1], _AdditionalLightsColor[76][2], _AdditionalLightsColor[76][3]); fragment_uniform_buffer_1[333] = float4(_AdditionalLightsColor[77][0], _AdditionalLightsColor[77][1], _AdditionalLightsColor[77][2], _AdditionalLightsColor[77][3]); fragment_uniform_buffer_1[334] = float4(_AdditionalLightsColor[78][0], _AdditionalLightsColor[78][1], _AdditionalLightsColor[78][2], _AdditionalLightsColor[78][3]); fragment_uniform_buffer_1[335] = float4(_AdditionalLightsColor[79][0], _AdditionalLightsColor[79][1], _AdditionalLightsColor[79][2], _AdditionalLightsColor[79][3]); fragment_uniform_buffer_1[336] = float4(_AdditionalLightsColor[80][0], _AdditionalLightsColor[80][1], _AdditionalLightsColor[80][2], _AdditionalLightsColor[80][3]); fragment_uniform_buffer_1[337] = float4(_AdditionalLightsColor[81][0], _AdditionalLightsColor[81][1], _AdditionalLightsColor[81][2], _AdditionalLightsColor[81][3]); fragment_uniform_buffer_1[338] = float4(_AdditionalLightsColor[82][0], _AdditionalLightsColor[82][1], _AdditionalLightsColor[82][2], _AdditionalLightsColor[82][3]); fragment_uniform_buffer_1[339] = float4(_AdditionalLightsColor[83][0], _AdditionalLightsColor[83][1], _AdditionalLightsColor[83][2], _AdditionalLightsColor[83][3]); fragment_uniform_buffer_1[340] = float4(_AdditionalLightsColor[84][0], _AdditionalLightsColor[84][1], _AdditionalLightsColor[84][2], _AdditionalLightsColor[84][3]); fragment_uniform_buffer_1[341] = float4(_AdditionalLightsColor[85][0], _AdditionalLightsColor[85][1], _AdditionalLightsColor[85][2], _AdditionalLightsColor[85][3]); fragment_uniform_buffer_1[342] = float4(_AdditionalLightsColor[86][0], _AdditionalLightsColor[86][1], _AdditionalLightsColor[86][2], _AdditionalLightsColor[86][3]); fragment_uniform_buffer_1[343] = float4(_AdditionalLightsColor[87][0], _AdditionalLightsColor[87][1], _AdditionalLightsColor[87][2], _AdditionalLightsColor[87][3]); fragment_uniform_buffer_1[344] = float4(_AdditionalLightsColor[88][0], _AdditionalLightsColor[88][1], _AdditionalLightsColor[88][2], _AdditionalLightsColor[88][3]); fragment_uniform_buffer_1[345] = float4(_AdditionalLightsColor[89][0], _AdditionalLightsColor[89][1], _AdditionalLightsColor[89][2], _AdditionalLightsColor[89][3]); fragment_uniform_buffer_1[346] = float4(_AdditionalLightsColor[90][0], _AdditionalLightsColor[90][1], _AdditionalLightsColor[90][2], _AdditionalLightsColor[90][3]); fragment_uniform_buffer_1[347] = float4(_AdditionalLightsColor[91][0], _AdditionalLightsColor[91][1], _AdditionalLightsColor[91][2], _AdditionalLightsColor[91][3]); fragment_uniform_buffer_1[348] = float4(_AdditionalLightsColor[92][0], _AdditionalLightsColor[92][1], _AdditionalLightsColor[92][2], _AdditionalLightsColor[92][3]); fragment_uniform_buffer_1[349] = float4(_AdditionalLightsColor[93][0], _AdditionalLightsColor[93][1], _AdditionalLightsColor[93][2], _AdditionalLightsColor[93][3]); fragment_uniform_buffer_1[350] = float4(_AdditionalLightsColor[94][0], _AdditionalLightsColor[94][1], _AdditionalLightsColor[94][2], _AdditionalLightsColor[94][3]); fragment_uniform_buffer_1[351] = float4(_AdditionalLightsColor[95][0], _AdditionalLightsColor[95][1], _AdditionalLightsColor[95][2], _AdditionalLightsColor[95][3]); fragment_uniform_buffer_1[352] = float4(_AdditionalLightsColor[96][0], _AdditionalLightsColor[96][1], _AdditionalLightsColor[96][2], _AdditionalLightsColor[96][3]); fragment_uniform_buffer_1[353] = float4(_AdditionalLightsColor[97][0], _AdditionalLightsColor[97][1], _AdditionalLightsColor[97][2], _AdditionalLightsColor[97][3]); fragment_uniform_buffer_1[354] = float4(_AdditionalLightsColor[98][0], _AdditionalLightsColor[98][1], _AdditionalLightsColor[98][2], _AdditionalLightsColor[98][3]); fragment_uniform_buffer_1[355] = float4(_AdditionalLightsColor[99][0], _AdditionalLightsColor[99][1], _AdditionalLightsColor[99][2], _AdditionalLightsColor[99][3]); fragment_uniform_buffer_1[356] = float4(_AdditionalLightsColor[100][0], _AdditionalLightsColor[100][1], _AdditionalLightsColor[100][2], _AdditionalLightsColor[100][3]); fragment_uniform_buffer_1[357] = float4(_AdditionalLightsColor[101][0], _AdditionalLightsColor[101][1], _AdditionalLightsColor[101][2], _AdditionalLightsColor[101][3]); fragment_uniform_buffer_1[358] = float4(_AdditionalLightsColor[102][0], _AdditionalLightsColor[102][1], _AdditionalLightsColor[102][2], _AdditionalLightsColor[102][3]); fragment_uniform_buffer_1[359] = float4(_AdditionalLightsColor[103][0], _AdditionalLightsColor[103][1], _AdditionalLightsColor[103][2], _AdditionalLightsColor[103][3]); fragment_uniform_buffer_1[360] = float4(_AdditionalLightsColor[104][0], _AdditionalLightsColor[104][1], _AdditionalLightsColor[104][2], _AdditionalLightsColor[104][3]); fragment_uniform_buffer_1[361] = float4(_AdditionalLightsColor[105][0], _AdditionalLightsColor[105][1], _AdditionalLightsColor[105][2], _AdditionalLightsColor[105][3]); fragment_uniform_buffer_1[362] = float4(_AdditionalLightsColor[106][0], _AdditionalLightsColor[106][1], _AdditionalLightsColor[106][2], _AdditionalLightsColor[106][3]); fragment_uniform_buffer_1[363] = float4(_AdditionalLightsColor[107][0], _AdditionalLightsColor[107][1], _AdditionalLightsColor[107][2], _AdditionalLightsColor[107][3]); fragment_uniform_buffer_1[364] = float4(_AdditionalLightsColor[108][0], _AdditionalLightsColor[108][1], _AdditionalLightsColor[108][2], _AdditionalLightsColor[108][3]); fragment_uniform_buffer_1[365] = float4(_AdditionalLightsColor[109][0], _AdditionalLightsColor[109][1], _AdditionalLightsColor[109][2], _AdditionalLightsColor[109][3]); fragment_uniform_buffer_1[366] = float4(_AdditionalLightsColor[110][0], _AdditionalLightsColor[110][1], _AdditionalLightsColor[110][2], _AdditionalLightsColor[110][3]); fragment_uniform_buffer_1[367] = float4(_AdditionalLightsColor[111][0], _AdditionalLightsColor[111][1], _AdditionalLightsColor[111][2], _AdditionalLightsColor[111][3]); fragment_uniform_buffer_1[368] = float4(_AdditionalLightsColor[112][0], _AdditionalLightsColor[112][1], _AdditionalLightsColor[112][2], _AdditionalLightsColor[112][3]); fragment_uniform_buffer_1[369] = float4(_AdditionalLightsColor[113][0], _AdditionalLightsColor[113][1], _AdditionalLightsColor[113][2], _AdditionalLightsColor[113][3]); fragment_uniform_buffer_1[370] = float4(_AdditionalLightsColor[114][0], _AdditionalLightsColor[114][1], _AdditionalLightsColor[114][2], _AdditionalLightsColor[114][3]); fragment_uniform_buffer_1[371] = float4(_AdditionalLightsColor[115][0], _AdditionalLightsColor[115][1], _AdditionalLightsColor[115][2], _AdditionalLightsColor[115][3]); fragment_uniform_buffer_1[372] = float4(_AdditionalLightsColor[116][0], _AdditionalLightsColor[116][1], _AdditionalLightsColor[116][2], _AdditionalLightsColor[116][3]); fragment_uniform_buffer_1[373] = float4(_AdditionalLightsColor[117][0], _AdditionalLightsColor[117][1], _AdditionalLightsColor[117][2], _AdditionalLightsColor[117][3]); fragment_uniform_buffer_1[374] = float4(_AdditionalLightsColor[118][0], _AdditionalLightsColor[118][1], _AdditionalLightsColor[118][2], _AdditionalLightsColor[118][3]); fragment_uniform_buffer_1[375] = float4(_AdditionalLightsColor[119][0], _AdditionalLightsColor[119][1], _AdditionalLightsColor[119][2], _AdditionalLightsColor[119][3]); fragment_uniform_buffer_1[376] = float4(_AdditionalLightsColor[120][0], _AdditionalLightsColor[120][1], _AdditionalLightsColor[120][2], _AdditionalLightsColor[120][3]); fragment_uniform_buffer_1[377] = float4(_AdditionalLightsColor[121][0], _AdditionalLightsColor[121][1], _AdditionalLightsColor[121][2], _AdditionalLightsColor[121][3]); fragment_uniform_buffer_1[378] = float4(_AdditionalLightsColor[122][0], _AdditionalLightsColor[122][1], _AdditionalLightsColor[122][2], _AdditionalLightsColor[122][3]); fragment_uniform_buffer_1[379] = float4(_AdditionalLightsColor[123][0], _AdditionalLightsColor[123][1], _AdditionalLightsColor[123][2], _AdditionalLightsColor[123][3]); fragment_uniform_buffer_1[380] = float4(_AdditionalLightsColor[124][0], _AdditionalLightsColor[124][1], _AdditionalLightsColor[124][2], _AdditionalLightsColor[124][3]); fragment_uniform_buffer_1[381] = float4(_AdditionalLightsColor[125][0], _AdditionalLightsColor[125][1], _AdditionalLightsColor[125][2], _AdditionalLightsColor[125][3]); fragment_uniform_buffer_1[382] = float4(_AdditionalLightsColor[126][0], _AdditionalLightsColor[126][1], _AdditionalLightsColor[126][2], _AdditionalLightsColor[126][3]); fragment_uniform_buffer_1[383] = float4(_AdditionalLightsColor[127][0], _AdditionalLightsColor[127][1], _AdditionalLightsColor[127][2], _AdditionalLightsColor[127][3]); fragment_uniform_buffer_1[384] = float4(_AdditionalLightsColor[128][0], _AdditionalLightsColor[128][1], _AdditionalLightsColor[128][2], _AdditionalLightsColor[128][3]); fragment_uniform_buffer_1[385] = float4(_AdditionalLightsColor[129][0], _AdditionalLightsColor[129][1], _AdditionalLightsColor[129][2], _AdditionalLightsColor[129][3]); fragment_uniform_buffer_1[386] = float4(_AdditionalLightsColor[130][0], _AdditionalLightsColor[130][1], _AdditionalLightsColor[130][2], _AdditionalLightsColor[130][3]); fragment_uniform_buffer_1[387] = float4(_AdditionalLightsColor[131][0], _AdditionalLightsColor[131][1], _AdditionalLightsColor[131][2], _AdditionalLightsColor[131][3]); fragment_uniform_buffer_1[388] = float4(_AdditionalLightsColor[132][0], _AdditionalLightsColor[132][1], _AdditionalLightsColor[132][2], _AdditionalLightsColor[132][3]); fragment_uniform_buffer_1[389] = float4(_AdditionalLightsColor[133][0], _AdditionalLightsColor[133][1], _AdditionalLightsColor[133][2], _AdditionalLightsColor[133][3]); fragment_uniform_buffer_1[390] = float4(_AdditionalLightsColor[134][0], _AdditionalLightsColor[134][1], _AdditionalLightsColor[134][2], _AdditionalLightsColor[134][3]); fragment_uniform_buffer_1[391] = float4(_AdditionalLightsColor[135][0], _AdditionalLightsColor[135][1], _AdditionalLightsColor[135][2], _AdditionalLightsColor[135][3]); fragment_uniform_buffer_1[392] = float4(_AdditionalLightsColor[136][0], _AdditionalLightsColor[136][1], _AdditionalLightsColor[136][2], _AdditionalLightsColor[136][3]); fragment_uniform_buffer_1[393] = float4(_AdditionalLightsColor[137][0], _AdditionalLightsColor[137][1], _AdditionalLightsColor[137][2], _AdditionalLightsColor[137][3]); fragment_uniform_buffer_1[394] = float4(_AdditionalLightsColor[138][0], _AdditionalLightsColor[138][1], _AdditionalLightsColor[138][2], _AdditionalLightsColor[138][3]); fragment_uniform_buffer_1[395] = float4(_AdditionalLightsColor[139][0], _AdditionalLightsColor[139][1], _AdditionalLightsColor[139][2], _AdditionalLightsColor[139][3]); fragment_uniform_buffer_1[396] = float4(_AdditionalLightsColor[140][0], _AdditionalLightsColor[140][1], _AdditionalLightsColor[140][2], _AdditionalLightsColor[140][3]); fragment_uniform_buffer_1[397] = float4(_AdditionalLightsColor[141][0], _AdditionalLightsColor[141][1], _AdditionalLightsColor[141][2], _AdditionalLightsColor[141][3]); fragment_uniform_buffer_1[398] = float4(_AdditionalLightsColor[142][0], _AdditionalLightsColor[142][1], _AdditionalLightsColor[142][2], _AdditionalLightsColor[142][3]); fragment_uniform_buffer_1[399] = float4(_AdditionalLightsColor[143][0], _AdditionalLightsColor[143][1], _AdditionalLightsColor[143][2], _AdditionalLightsColor[143][3]); fragment_uniform_buffer_1[400] = float4(_AdditionalLightsColor[144][0], _AdditionalLightsColor[144][1], _AdditionalLightsColor[144][2], _AdditionalLightsColor[144][3]); fragment_uniform_buffer_1[401] = float4(_AdditionalLightsColor[145][0], _AdditionalLightsColor[145][1], _AdditionalLightsColor[145][2], _AdditionalLightsColor[145][3]); fragment_uniform_buffer_1[402] = float4(_AdditionalLightsColor[146][0], _AdditionalLightsColor[146][1], _AdditionalLightsColor[146][2], _AdditionalLightsColor[146][3]); fragment_uniform_buffer_1[403] = float4(_AdditionalLightsColor[147][0], _AdditionalLightsColor[147][1], _AdditionalLightsColor[147][2], _AdditionalLightsColor[147][3]); fragment_uniform_buffer_1[404] = float4(_AdditionalLightsColor[148][0], _AdditionalLightsColor[148][1], _AdditionalLightsColor[148][2], _AdditionalLightsColor[148][3]); fragment_uniform_buffer_1[405] = float4(_AdditionalLightsColor[149][0], _AdditionalLightsColor[149][1], _AdditionalLightsColor[149][2], _AdditionalLightsColor[149][3]); fragment_uniform_buffer_1[406] = float4(_AdditionalLightsColor[150][0], _AdditionalLightsColor[150][1], _AdditionalLightsColor[150][2], _AdditionalLightsColor[150][3]); fragment_uniform_buffer_1[407] = float4(_AdditionalLightsColor[151][0], _AdditionalLightsColor[151][1], _AdditionalLightsColor[151][2], _AdditionalLightsColor[151][3]); fragment_uniform_buffer_1[408] = float4(_AdditionalLightsColor[152][0], _AdditionalLightsColor[152][1], _AdditionalLightsColor[152][2], _AdditionalLightsColor[152][3]); fragment_uniform_buffer_1[409] = float4(_AdditionalLightsColor[153][0], _AdditionalLightsColor[153][1], _AdditionalLightsColor[153][2], _AdditionalLightsColor[153][3]); fragment_uniform_buffer_1[410] = float4(_AdditionalLightsColor[154][0], _AdditionalLightsColor[154][1], _AdditionalLightsColor[154][2], _AdditionalLightsColor[154][3]); fragment_uniform_buffer_1[411] = float4(_AdditionalLightsColor[155][0], _AdditionalLightsColor[155][1], _AdditionalLightsColor[155][2], _AdditionalLightsColor[155][3]); fragment_uniform_buffer_1[412] = float4(_AdditionalLightsColor[156][0], _AdditionalLightsColor[156][1], _AdditionalLightsColor[156][2], _AdditionalLightsColor[156][3]); fragment_uniform_buffer_1[413] = float4(_AdditionalLightsColor[157][0], _AdditionalLightsColor[157][1], _AdditionalLightsColor[157][2], _AdditionalLightsColor[157][3]); fragment_uniform_buffer_1[414] = float4(_AdditionalLightsColor[158][0], _AdditionalLightsColor[158][1], _AdditionalLightsColor[158][2], _AdditionalLightsColor[158][3]); fragment_uniform_buffer_1[415] = float4(_AdditionalLightsColor[159][0], _AdditionalLightsColor[159][1], _AdditionalLightsColor[159][2], _AdditionalLightsColor[159][3]); fragment_uniform_buffer_1[416] = float4(_AdditionalLightsColor[160][0], _AdditionalLightsColor[160][1], _AdditionalLightsColor[160][2], _AdditionalLightsColor[160][3]); fragment_uniform_buffer_1[417] = float4(_AdditionalLightsColor[161][0], _AdditionalLightsColor[161][1], _AdditionalLightsColor[161][2], _AdditionalLightsColor[161][3]); fragment_uniform_buffer_1[418] = float4(_AdditionalLightsColor[162][0], _AdditionalLightsColor[162][1], _AdditionalLightsColor[162][2], _AdditionalLightsColor[162][3]); fragment_uniform_buffer_1[419] = float4(_AdditionalLightsColor[163][0], _AdditionalLightsColor[163][1], _AdditionalLightsColor[163][2], _AdditionalLightsColor[163][3]); fragment_uniform_buffer_1[420] = float4(_AdditionalLightsColor[164][0], _AdditionalLightsColor[164][1], _AdditionalLightsColor[164][2], _AdditionalLightsColor[164][3]); fragment_uniform_buffer_1[421] = float4(_AdditionalLightsColor[165][0], _AdditionalLightsColor[165][1], _AdditionalLightsColor[165][2], _AdditionalLightsColor[165][3]); fragment_uniform_buffer_1[422] = float4(_AdditionalLightsColor[166][0], _AdditionalLightsColor[166][1], _AdditionalLightsColor[166][2], _AdditionalLightsColor[166][3]); fragment_uniform_buffer_1[423] = float4(_AdditionalLightsColor[167][0], _AdditionalLightsColor[167][1], _AdditionalLightsColor[167][2], _AdditionalLightsColor[167][3]); fragment_uniform_buffer_1[424] = float4(_AdditionalLightsColor[168][0], _AdditionalLightsColor[168][1], _AdditionalLightsColor[168][2], _AdditionalLightsColor[168][3]); fragment_uniform_buffer_1[425] = float4(_AdditionalLightsColor[169][0], _AdditionalLightsColor[169][1], _AdditionalLightsColor[169][2], _AdditionalLightsColor[169][3]); fragment_uniform_buffer_1[426] = float4(_AdditionalLightsColor[170][0], _AdditionalLightsColor[170][1], _AdditionalLightsColor[170][2], _AdditionalLightsColor[170][3]); fragment_uniform_buffer_1[427] = float4(_AdditionalLightsColor[171][0], _AdditionalLightsColor[171][1], _AdditionalLightsColor[171][2], _AdditionalLightsColor[171][3]); fragment_uniform_buffer_1[428] = float4(_AdditionalLightsColor[172][0], _AdditionalLightsColor[172][1], _AdditionalLightsColor[172][2], _AdditionalLightsColor[172][3]); fragment_uniform_buffer_1[429] = float4(_AdditionalLightsColor[173][0], _AdditionalLightsColor[173][1], _AdditionalLightsColor[173][2], _AdditionalLightsColor[173][3]); fragment_uniform_buffer_1[430] = float4(_AdditionalLightsColor[174][0], _AdditionalLightsColor[174][1], _AdditionalLightsColor[174][2], _AdditionalLightsColor[174][3]); fragment_uniform_buffer_1[431] = float4(_AdditionalLightsColor[175][0], _AdditionalLightsColor[175][1], _AdditionalLightsColor[175][2], _AdditionalLightsColor[175][3]); fragment_uniform_buffer_1[432] = float4(_AdditionalLightsColor[176][0], _AdditionalLightsColor[176][1], _AdditionalLightsColor[176][2], _AdditionalLightsColor[176][3]); fragment_uniform_buffer_1[433] = float4(_AdditionalLightsColor[177][0], _AdditionalLightsColor[177][1], _AdditionalLightsColor[177][2], _AdditionalLightsColor[177][3]); fragment_uniform_buffer_1[434] = float4(_AdditionalLightsColor[178][0], _AdditionalLightsColor[178][1], _AdditionalLightsColor[178][2], _AdditionalLightsColor[178][3]); fragment_uniform_buffer_1[435] = float4(_AdditionalLightsColor[179][0], _AdditionalLightsColor[179][1], _AdditionalLightsColor[179][2], _AdditionalLightsColor[179][3]); fragment_uniform_buffer_1[436] = float4(_AdditionalLightsColor[180][0], _AdditionalLightsColor[180][1], _AdditionalLightsColor[180][2], _AdditionalLightsColor[180][3]); fragment_uniform_buffer_1[437] = float4(_AdditionalLightsColor[181][0], _AdditionalLightsColor[181][1], _AdditionalLightsColor[181][2], _AdditionalLightsColor[181][3]); fragment_uniform_buffer_1[438] = float4(_AdditionalLightsColor[182][0], _AdditionalLightsColor[182][1], _AdditionalLightsColor[182][2], _AdditionalLightsColor[182][3]); fragment_uniform_buffer_1[439] = float4(_AdditionalLightsColor[183][0], _AdditionalLightsColor[183][1], _AdditionalLightsColor[183][2], _AdditionalLightsColor[183][3]); fragment_uniform_buffer_1[440] = float4(_AdditionalLightsColor[184][0], _AdditionalLightsColor[184][1], _AdditionalLightsColor[184][2], _AdditionalLightsColor[184][3]); fragment_uniform_buffer_1[441] = float4(_AdditionalLightsColor[185][0], _AdditionalLightsColor[185][1], _AdditionalLightsColor[185][2], _AdditionalLightsColor[185][3]); fragment_uniform_buffer_1[442] = float4(_AdditionalLightsColor[186][0], _AdditionalLightsColor[186][1], _AdditionalLightsColor[186][2], _AdditionalLightsColor[186][3]); fragment_uniform_buffer_1[443] = float4(_AdditionalLightsColor[187][0], _AdditionalLightsColor[187][1], _AdditionalLightsColor[187][2], _AdditionalLightsColor[187][3]); fragment_uniform_buffer_1[444] = float4(_AdditionalLightsColor[188][0], _AdditionalLightsColor[188][1], _AdditionalLightsColor[188][2], _AdditionalLightsColor[188][3]); fragment_uniform_buffer_1[445] = float4(_AdditionalLightsColor[189][0], _AdditionalLightsColor[189][1], _AdditionalLightsColor[189][2], _AdditionalLightsColor[189][3]); fragment_uniform_buffer_1[446] = float4(_AdditionalLightsColor[190][0], _AdditionalLightsColor[190][1], _AdditionalLightsColor[190][2], _AdditionalLightsColor[190][3]); fragment_uniform_buffer_1[447] = float4(_AdditionalLightsColor[191][0], _AdditionalLightsColor[191][1], _AdditionalLightsColor[191][2], _AdditionalLightsColor[191][3]); fragment_uniform_buffer_1[448] = float4(_AdditionalLightsColor[192][0], _AdditionalLightsColor[192][1], _AdditionalLightsColor[192][2], _AdditionalLightsColor[192][3]); fragment_uniform_buffer_1[449] = float4(_AdditionalLightsColor[193][0], _AdditionalLightsColor[193][1], _AdditionalLightsColor[193][2], _AdditionalLightsColor[193][3]); fragment_uniform_buffer_1[450] = float4(_AdditionalLightsColor[194][0], _AdditionalLightsColor[194][1], _AdditionalLightsColor[194][2], _AdditionalLightsColor[194][3]); fragment_uniform_buffer_1[451] = float4(_AdditionalLightsColor[195][0], _AdditionalLightsColor[195][1], _AdditionalLightsColor[195][2], _AdditionalLightsColor[195][3]); fragment_uniform_buffer_1[452] = float4(_AdditionalLightsColor[196][0], _AdditionalLightsColor[196][1], _AdditionalLightsColor[196][2], _AdditionalLightsColor[196][3]); fragment_uniform_buffer_1[453] = float4(_AdditionalLightsColor[197][0], _AdditionalLightsColor[197][1], _AdditionalLightsColor[197][2], _AdditionalLightsColor[197][3]); fragment_uniform_buffer_1[454] = float4(_AdditionalLightsColor[198][0], _AdditionalLightsColor[198][1], _AdditionalLightsColor[198][2], _AdditionalLightsColor[198][3]); fragment_uniform_buffer_1[455] = float4(_AdditionalLightsColor[199][0], _AdditionalLightsColor[199][1], _AdditionalLightsColor[199][2], _AdditionalLightsColor[199][3]); fragment_uniform_buffer_1[456] = float4(_AdditionalLightsColor[200][0], _AdditionalLightsColor[200][1], _AdditionalLightsColor[200][2], _AdditionalLightsColor[200][3]); fragment_uniform_buffer_1[457] = float4(_AdditionalLightsColor[201][0], _AdditionalLightsColor[201][1], _AdditionalLightsColor[201][2], _AdditionalLightsColor[201][3]); fragment_uniform_buffer_1[458] = float4(_AdditionalLightsColor[202][0], _AdditionalLightsColor[202][1], _AdditionalLightsColor[202][2], _AdditionalLightsColor[202][3]); fragment_uniform_buffer_1[459] = float4(_AdditionalLightsColor[203][0], _AdditionalLightsColor[203][1], _AdditionalLightsColor[203][2], _AdditionalLightsColor[203][3]); fragment_uniform_buffer_1[460] = float4(_AdditionalLightsColor[204][0], _AdditionalLightsColor[204][1], _AdditionalLightsColor[204][2], _AdditionalLightsColor[204][3]); fragment_uniform_buffer_1[461] = float4(_AdditionalLightsColor[205][0], _AdditionalLightsColor[205][1], _AdditionalLightsColor[205][2], _AdditionalLightsColor[205][3]); fragment_uniform_buffer_1[462] = float4(_AdditionalLightsColor[206][0], _AdditionalLightsColor[206][1], _AdditionalLightsColor[206][2], _AdditionalLightsColor[206][3]); fragment_uniform_buffer_1[463] = float4(_AdditionalLightsColor[207][0], _AdditionalLightsColor[207][1], _AdditionalLightsColor[207][2], _AdditionalLightsColor[207][3]); fragment_uniform_buffer_1[464] = float4(_AdditionalLightsColor[208][0], _AdditionalLightsColor[208][1], _AdditionalLightsColor[208][2], _AdditionalLightsColor[208][3]); fragment_uniform_buffer_1[465] = float4(_AdditionalLightsColor[209][0], _AdditionalLightsColor[209][1], _AdditionalLightsColor[209][2], _AdditionalLightsColor[209][3]); fragment_uniform_buffer_1[466] = float4(_AdditionalLightsColor[210][0], _AdditionalLightsColor[210][1], _AdditionalLightsColor[210][2], _AdditionalLightsColor[210][3]); fragment_uniform_buffer_1[467] = float4(_AdditionalLightsColor[211][0], _AdditionalLightsColor[211][1], _AdditionalLightsColor[211][2], _AdditionalLightsColor[211][3]); fragment_uniform_buffer_1[468] = float4(_AdditionalLightsColor[212][0], _AdditionalLightsColor[212][1], _AdditionalLightsColor[212][2], _AdditionalLightsColor[212][3]); fragment_uniform_buffer_1[469] = float4(_AdditionalLightsColor[213][0], _AdditionalLightsColor[213][1], _AdditionalLightsColor[213][2], _AdditionalLightsColor[213][3]); fragment_uniform_buffer_1[470] = float4(_AdditionalLightsColor[214][0], _AdditionalLightsColor[214][1], _AdditionalLightsColor[214][2], _AdditionalLightsColor[214][3]); fragment_uniform_buffer_1[471] = float4(_AdditionalLightsColor[215][0], _AdditionalLightsColor[215][1], _AdditionalLightsColor[215][2], _AdditionalLightsColor[215][3]); fragment_uniform_buffer_1[472] = float4(_AdditionalLightsColor[216][0], _AdditionalLightsColor[216][1], _AdditionalLightsColor[216][2], _AdditionalLightsColor[216][3]); fragment_uniform_buffer_1[473] = float4(_AdditionalLightsColor[217][0], _AdditionalLightsColor[217][1], _AdditionalLightsColor[217][2], _AdditionalLightsColor[217][3]); fragment_uniform_buffer_1[474] = float4(_AdditionalLightsColor[218][0], _AdditionalLightsColor[218][1], _AdditionalLightsColor[218][2], _AdditionalLightsColor[218][3]); fragment_uniform_buffer_1[475] = float4(_AdditionalLightsColor[219][0], _AdditionalLightsColor[219][1], _AdditionalLightsColor[219][2], _AdditionalLightsColor[219][3]); fragment_uniform_buffer_1[476] = float4(_AdditionalLightsColor[220][0], _AdditionalLightsColor[220][1], _AdditionalLightsColor[220][2], _AdditionalLightsColor[220][3]); fragment_uniform_buffer_1[477] = float4(_AdditionalLightsColor[221][0], _AdditionalLightsColor[221][1], _AdditionalLightsColor[221][2], _AdditionalLightsColor[221][3]); fragment_uniform_buffer_1[478] = float4(_AdditionalLightsColor[222][0], _AdditionalLightsColor[222][1], _AdditionalLightsColor[222][2], _AdditionalLightsColor[222][3]); fragment_uniform_buffer_1[479] = float4(_AdditionalLightsColor[223][0], _AdditionalLightsColor[223][1], _AdditionalLightsColor[223][2], _AdditionalLightsColor[223][3]); fragment_uniform_buffer_1[480] = float4(_AdditionalLightsColor[224][0], _AdditionalLightsColor[224][1], _AdditionalLightsColor[224][2], _AdditionalLightsColor[224][3]); fragment_uniform_buffer_1[481] = float4(_AdditionalLightsColor[225][0], _AdditionalLightsColor[225][1], _AdditionalLightsColor[225][2], _AdditionalLightsColor[225][3]); fragment_uniform_buffer_1[482] = float4(_AdditionalLightsColor[226][0], _AdditionalLightsColor[226][1], _AdditionalLightsColor[226][2], _AdditionalLightsColor[226][3]); fragment_uniform_buffer_1[483] = float4(_AdditionalLightsColor[227][0], _AdditionalLightsColor[227][1], _AdditionalLightsColor[227][2], _AdditionalLightsColor[227][3]); fragment_uniform_buffer_1[484] = float4(_AdditionalLightsColor[228][0], _AdditionalLightsColor[228][1], _AdditionalLightsColor[228][2], _AdditionalLightsColor[228][3]); fragment_uniform_buffer_1[485] = float4(_AdditionalLightsColor[229][0], _AdditionalLightsColor[229][1], _AdditionalLightsColor[229][2], _AdditionalLightsColor[229][3]); fragment_uniform_buffer_1[486] = float4(_AdditionalLightsColor[230][0], _AdditionalLightsColor[230][1], _AdditionalLightsColor[230][2], _AdditionalLightsColor[230][3]); fragment_uniform_buffer_1[487] = float4(_AdditionalLightsColor[231][0], _AdditionalLightsColor[231][1], _AdditionalLightsColor[231][2], _AdditionalLightsColor[231][3]); fragment_uniform_buffer_1[488] = float4(_AdditionalLightsColor[232][0], _AdditionalLightsColor[232][1], _AdditionalLightsColor[232][2], _AdditionalLightsColor[232][3]); fragment_uniform_buffer_1[489] = float4(_AdditionalLightsColor[233][0], _AdditionalLightsColor[233][1], _AdditionalLightsColor[233][2], _AdditionalLightsColor[233][3]); fragment_uniform_buffer_1[490] = float4(_AdditionalLightsColor[234][0], _AdditionalLightsColor[234][1], _AdditionalLightsColor[234][2], _AdditionalLightsColor[234][3]); fragment_uniform_buffer_1[491] = float4(_AdditionalLightsColor[235][0], _AdditionalLightsColor[235][1], _AdditionalLightsColor[235][2], _AdditionalLightsColor[235][3]); fragment_uniform_buffer_1[492] = float4(_AdditionalLightsColor[236][0], _AdditionalLightsColor[236][1], _AdditionalLightsColor[236][2], _AdditionalLightsColor[236][3]); fragment_uniform_buffer_1[493] = float4(_AdditionalLightsColor[237][0], _AdditionalLightsColor[237][1], _AdditionalLightsColor[237][2], _AdditionalLightsColor[237][3]); fragment_uniform_buffer_1[494] = float4(_AdditionalLightsColor[238][0], _AdditionalLightsColor[238][1], _AdditionalLightsColor[238][2], _AdditionalLightsColor[238][3]); fragment_uniform_buffer_1[495] = float4(_AdditionalLightsColor[239][0], _AdditionalLightsColor[239][1], _AdditionalLightsColor[239][2], _AdditionalLightsColor[239][3]); fragment_uniform_buffer_1[496] = float4(_AdditionalLightsColor[240][0], _AdditionalLightsColor[240][1], _AdditionalLightsColor[240][2], _AdditionalLightsColor[240][3]); fragment_uniform_buffer_1[497] = float4(_AdditionalLightsColor[241][0], _AdditionalLightsColor[241][1], _AdditionalLightsColor[241][2], _AdditionalLightsColor[241][3]); fragment_uniform_buffer_1[498] = float4(_AdditionalLightsColor[242][0], _AdditionalLightsColor[242][1], _AdditionalLightsColor[242][2], _AdditionalLightsColor[242][3]); fragment_uniform_buffer_1[499] = float4(_AdditionalLightsColor[243][0], _AdditionalLightsColor[243][1], _AdditionalLightsColor[243][2], _AdditionalLightsColor[243][3]); fragment_uniform_buffer_1[500] = float4(_AdditionalLightsColor[244][0], _AdditionalLightsColor[244][1], _AdditionalLightsColor[244][2], _AdditionalLightsColor[244][3]); fragment_uniform_buffer_1[501] = float4(_AdditionalLightsColor[245][0], _AdditionalLightsColor[245][1], _AdditionalLightsColor[245][2], _AdditionalLightsColor[245][3]); fragment_uniform_buffer_1[502] = float4(_AdditionalLightsColor[246][0], _AdditionalLightsColor[246][1], _AdditionalLightsColor[246][2], _AdditionalLightsColor[246][3]); fragment_uniform_buffer_1[503] = float4(_AdditionalLightsColor[247][0], _AdditionalLightsColor[247][1], _AdditionalLightsColor[247][2], _AdditionalLightsColor[247][3]); fragment_uniform_buffer_1[504] = float4(_AdditionalLightsColor[248][0], _AdditionalLightsColor[248][1], _AdditionalLightsColor[248][2], _AdditionalLightsColor[248][3]); fragment_uniform_buffer_1[505] = float4(_AdditionalLightsColor[249][0], _AdditionalLightsColor[249][1], _AdditionalLightsColor[249][2], _AdditionalLightsColor[249][3]); fragment_uniform_buffer_1[506] = float4(_AdditionalLightsColor[250][0], _AdditionalLightsColor[250][1], _AdditionalLightsColor[250][2], _AdditionalLightsColor[250][3]); fragment_uniform_buffer_1[507] = float4(_AdditionalLightsColor[251][0], _AdditionalLightsColor[251][1], _AdditionalLightsColor[251][2], _AdditionalLightsColor[251][3]); fragment_uniform_buffer_1[508] = float4(_AdditionalLightsColor[252][0], _AdditionalLightsColor[252][1], _AdditionalLightsColor[252][2], _AdditionalLightsColor[252][3]); fragment_uniform_buffer_1[509] = float4(_AdditionalLightsColor[253][0], _AdditionalLightsColor[253][1], _AdditionalLightsColor[253][2], _AdditionalLightsColor[253][3]); fragment_uniform_buffer_1[510] = float4(_AdditionalLightsColor[254][0], _AdditionalLightsColor[254][1], _AdditionalLightsColor[254][2], _AdditionalLightsColor[254][3]); fragment_uniform_buffer_1[511] = float4(_AdditionalLightsColor[255][0], _AdditionalLightsColor[255][1], _AdditionalLightsColor[255][2], _AdditionalLightsColor[255][3]); fragment_uniform_buffer_1[512] = float4(_AdditionalLightsAttenuation[0][0], _AdditionalLightsAttenuation[0][1], _AdditionalLightsAttenuation[0][2], _AdditionalLightsAttenuation[0][3]); fragment_uniform_buffer_1[513] = float4(_AdditionalLightsAttenuation[1][0], _AdditionalLightsAttenuation[1][1], _AdditionalLightsAttenuation[1][2], _AdditionalLightsAttenuation[1][3]); fragment_uniform_buffer_1[514] = float4(_AdditionalLightsAttenuation[2][0], _AdditionalLightsAttenuation[2][1], _AdditionalLightsAttenuation[2][2], _AdditionalLightsAttenuation[2][3]); fragment_uniform_buffer_1[515] = float4(_AdditionalLightsAttenuation[3][0], _AdditionalLightsAttenuation[3][1], _AdditionalLightsAttenuation[3][2], _AdditionalLightsAttenuation[3][3]); fragment_uniform_buffer_1[516] = float4(_AdditionalLightsAttenuation[4][0], _AdditionalLightsAttenuation[4][1], _AdditionalLightsAttenuation[4][2], _AdditionalLightsAttenuation[4][3]); fragment_uniform_buffer_1[517] = float4(_AdditionalLightsAttenuation[5][0], _AdditionalLightsAttenuation[5][1], _AdditionalLightsAttenuation[5][2], _AdditionalLightsAttenuation[5][3]); fragment_uniform_buffer_1[518] = float4(_AdditionalLightsAttenuation[6][0], _AdditionalLightsAttenuation[6][1], _AdditionalLightsAttenuation[6][2], _AdditionalLightsAttenuation[6][3]); fragment_uniform_buffer_1[519] = float4(_AdditionalLightsAttenuation[7][0], _AdditionalLightsAttenuation[7][1], _AdditionalLightsAttenuation[7][2], _AdditionalLightsAttenuation[7][3]); fragment_uniform_buffer_1[520] = float4(_AdditionalLightsAttenuation[8][0], _AdditionalLightsAttenuation[8][1], _AdditionalLightsAttenuation[8][2], _AdditionalLightsAttenuation[8][3]); fragment_uniform_buffer_1[521] = float4(_AdditionalLightsAttenuation[9][0], _AdditionalLightsAttenuation[9][1], _AdditionalLightsAttenuation[9][2], _AdditionalLightsAttenuation[9][3]); fragment_uniform_buffer_1[522] = float4(_AdditionalLightsAttenuation[10][0], _AdditionalLightsAttenuation[10][1], _AdditionalLightsAttenuation[10][2], _AdditionalLightsAttenuation[10][3]); fragment_uniform_buffer_1[523] = float4(_AdditionalLightsAttenuation[11][0], _AdditionalLightsAttenuation[11][1], _AdditionalLightsAttenuation[11][2], _AdditionalLightsAttenuation[11][3]); fragment_uniform_buffer_1[524] = float4(_AdditionalLightsAttenuation[12][0], _AdditionalLightsAttenuation[12][1], _AdditionalLightsAttenuation[12][2], _AdditionalLightsAttenuation[12][3]); fragment_uniform_buffer_1[525] = float4(_AdditionalLightsAttenuation[13][0], _AdditionalLightsAttenuation[13][1], _AdditionalLightsAttenuation[13][2], _AdditionalLightsAttenuation[13][3]); fragment_uniform_buffer_1[526] = float4(_AdditionalLightsAttenuation[14][0], _AdditionalLightsAttenuation[14][1], _AdditionalLightsAttenuation[14][2], _AdditionalLightsAttenuation[14][3]); fragment_uniform_buffer_1[527] = float4(_AdditionalLightsAttenuation[15][0], _AdditionalLightsAttenuation[15][1], _AdditionalLightsAttenuation[15][2], _AdditionalLightsAttenuation[15][3]); fragment_uniform_buffer_1[528] = float4(_AdditionalLightsAttenuation[16][0], _AdditionalLightsAttenuation[16][1], _AdditionalLightsAttenuation[16][2], _AdditionalLightsAttenuation[16][3]); fragment_uniform_buffer_1[529] = float4(_AdditionalLightsAttenuation[17][0], _AdditionalLightsAttenuation[17][1], _AdditionalLightsAttenuation[17][2], _AdditionalLightsAttenuation[17][3]); fragment_uniform_buffer_1[530] = float4(_AdditionalLightsAttenuation[18][0], _AdditionalLightsAttenuation[18][1], _AdditionalLightsAttenuation[18][2], _AdditionalLightsAttenuation[18][3]); fragment_uniform_buffer_1[531] = float4(_AdditionalLightsAttenuation[19][0], _AdditionalLightsAttenuation[19][1], _AdditionalLightsAttenuation[19][2], _AdditionalLightsAttenuation[19][3]); fragment_uniform_buffer_1[532] = float4(_AdditionalLightsAttenuation[20][0], _AdditionalLightsAttenuation[20][1], _AdditionalLightsAttenuation[20][2], _AdditionalLightsAttenuation[20][3]); fragment_uniform_buffer_1[533] = float4(_AdditionalLightsAttenuation[21][0], _AdditionalLightsAttenuation[21][1], _AdditionalLightsAttenuation[21][2], _AdditionalLightsAttenuation[21][3]); fragment_uniform_buffer_1[534] = float4(_AdditionalLightsAttenuation[22][0], _AdditionalLightsAttenuation[22][1], _AdditionalLightsAttenuation[22][2], _AdditionalLightsAttenuation[22][3]); fragment_uniform_buffer_1[535] = float4(_AdditionalLightsAttenuation[23][0], _AdditionalLightsAttenuation[23][1], _AdditionalLightsAttenuation[23][2], _AdditionalLightsAttenuation[23][3]); fragment_uniform_buffer_1[536] = float4(_AdditionalLightsAttenuation[24][0], _AdditionalLightsAttenuation[24][1], _AdditionalLightsAttenuation[24][2], _AdditionalLightsAttenuation[24][3]); fragment_uniform_buffer_1[537] = float4(_AdditionalLightsAttenuation[25][0], _AdditionalLightsAttenuation[25][1], _AdditionalLightsAttenuation[25][2], _AdditionalLightsAttenuation[25][3]); fragment_uniform_buffer_1[538] = float4(_AdditionalLightsAttenuation[26][0], _AdditionalLightsAttenuation[26][1], _AdditionalLightsAttenuation[26][2], _AdditionalLightsAttenuation[26][3]); fragment_uniform_buffer_1[539] = float4(_AdditionalLightsAttenuation[27][0], _AdditionalLightsAttenuation[27][1], _AdditionalLightsAttenuation[27][2], _AdditionalLightsAttenuation[27][3]); fragment_uniform_buffer_1[540] = float4(_AdditionalLightsAttenuation[28][0], _AdditionalLightsAttenuation[28][1], _AdditionalLightsAttenuation[28][2], _AdditionalLightsAttenuation[28][3]); fragment_uniform_buffer_1[541] = float4(_AdditionalLightsAttenuation[29][0], _AdditionalLightsAttenuation[29][1], _AdditionalLightsAttenuation[29][2], _AdditionalLightsAttenuation[29][3]); fragment_uniform_buffer_1[542] = float4(_AdditionalLightsAttenuation[30][0], _AdditionalLightsAttenuation[30][1], _AdditionalLightsAttenuation[30][2], _AdditionalLightsAttenuation[30][3]); fragment_uniform_buffer_1[543] = float4(_AdditionalLightsAttenuation[31][0], _AdditionalLightsAttenuation[31][1], _AdditionalLightsAttenuation[31][2], _AdditionalLightsAttenuation[31][3]); fragment_uniform_buffer_1[544] = float4(_AdditionalLightsAttenuation[32][0], _AdditionalLightsAttenuation[32][1], _AdditionalLightsAttenuation[32][2], _AdditionalLightsAttenuation[32][3]); fragment_uniform_buffer_1[545] = float4(_AdditionalLightsAttenuation[33][0], _AdditionalLightsAttenuation[33][1], _AdditionalLightsAttenuation[33][2], _AdditionalLightsAttenuation[33][3]); fragment_uniform_buffer_1[546] = float4(_AdditionalLightsAttenuation[34][0], _AdditionalLightsAttenuation[34][1], _AdditionalLightsAttenuation[34][2], _AdditionalLightsAttenuation[34][3]); fragment_uniform_buffer_1[547] = float4(_AdditionalLightsAttenuation[35][0], _AdditionalLightsAttenuation[35][1], _AdditionalLightsAttenuation[35][2], _AdditionalLightsAttenuation[35][3]); fragment_uniform_buffer_1[548] = float4(_AdditionalLightsAttenuation[36][0], _AdditionalLightsAttenuation[36][1], _AdditionalLightsAttenuation[36][2], _AdditionalLightsAttenuation[36][3]); fragment_uniform_buffer_1[549] = float4(_AdditionalLightsAttenuation[37][0], _AdditionalLightsAttenuation[37][1], _AdditionalLightsAttenuation[37][2], _AdditionalLightsAttenuation[37][3]); fragment_uniform_buffer_1[550] = float4(_AdditionalLightsAttenuation[38][0], _AdditionalLightsAttenuation[38][1], _AdditionalLightsAttenuation[38][2], _AdditionalLightsAttenuation[38][3]); fragment_uniform_buffer_1[551] = float4(_AdditionalLightsAttenuation[39][0], _AdditionalLightsAttenuation[39][1], _AdditionalLightsAttenuation[39][2], _AdditionalLightsAttenuation[39][3]); fragment_uniform_buffer_1[552] = float4(_AdditionalLightsAttenuation[40][0], _AdditionalLightsAttenuation[40][1], _AdditionalLightsAttenuation[40][2], _AdditionalLightsAttenuation[40][3]); fragment_uniform_buffer_1[553] = float4(_AdditionalLightsAttenuation[41][0], _AdditionalLightsAttenuation[41][1], _AdditionalLightsAttenuation[41][2], _AdditionalLightsAttenuation[41][3]); fragment_uniform_buffer_1[554] = float4(_AdditionalLightsAttenuation[42][0], _AdditionalLightsAttenuation[42][1], _AdditionalLightsAttenuation[42][2], _AdditionalLightsAttenuation[42][3]); fragment_uniform_buffer_1[555] = float4(_AdditionalLightsAttenuation[43][0], _AdditionalLightsAttenuation[43][1], _AdditionalLightsAttenuation[43][2], _AdditionalLightsAttenuation[43][3]); fragment_uniform_buffer_1[556] = float4(_AdditionalLightsAttenuation[44][0], _AdditionalLightsAttenuation[44][1], _AdditionalLightsAttenuation[44][2], _AdditionalLightsAttenuation[44][3]); fragment_uniform_buffer_1[557] = float4(_AdditionalLightsAttenuation[45][0], _AdditionalLightsAttenuation[45][1], _AdditionalLightsAttenuation[45][2], _AdditionalLightsAttenuation[45][3]); fragment_uniform_buffer_1[558] = float4(_AdditionalLightsAttenuation[46][0], _AdditionalLightsAttenuation[46][1], _AdditionalLightsAttenuation[46][2], _AdditionalLightsAttenuation[46][3]); fragment_uniform_buffer_1[559] = float4(_AdditionalLightsAttenuation[47][0], _AdditionalLightsAttenuation[47][1], _AdditionalLightsAttenuation[47][2], _AdditionalLightsAttenuation[47][3]); fragment_uniform_buffer_1[560] = float4(_AdditionalLightsAttenuation[48][0], _AdditionalLightsAttenuation[48][1], _AdditionalLightsAttenuation[48][2], _AdditionalLightsAttenuation[48][3]); fragment_uniform_buffer_1[561] = float4(_AdditionalLightsAttenuation[49][0], _AdditionalLightsAttenuation[49][1], _AdditionalLightsAttenuation[49][2], _AdditionalLightsAttenuation[49][3]); fragment_uniform_buffer_1[562] = float4(_AdditionalLightsAttenuation[50][0], _AdditionalLightsAttenuation[50][1], _AdditionalLightsAttenuation[50][2], _AdditionalLightsAttenuation[50][3]); fragment_uniform_buffer_1[563] = float4(_AdditionalLightsAttenuation[51][0], _AdditionalLightsAttenuation[51][1], _AdditionalLightsAttenuation[51][2], _AdditionalLightsAttenuation[51][3]); fragment_uniform_buffer_1[564] = float4(_AdditionalLightsAttenuation[52][0], _AdditionalLightsAttenuation[52][1], _AdditionalLightsAttenuation[52][2], _AdditionalLightsAttenuation[52][3]); fragment_uniform_buffer_1[565] = float4(_AdditionalLightsAttenuation[53][0], _AdditionalLightsAttenuation[53][1], _AdditionalLightsAttenuation[53][2], _AdditionalLightsAttenuation[53][3]); fragment_uniform_buffer_1[566] = float4(_AdditionalLightsAttenuation[54][0], _AdditionalLightsAttenuation[54][1], _AdditionalLightsAttenuation[54][2], _AdditionalLightsAttenuation[54][3]); fragment_uniform_buffer_1[567] = float4(_AdditionalLightsAttenuation[55][0], _AdditionalLightsAttenuation[55][1], _AdditionalLightsAttenuation[55][2], _AdditionalLightsAttenuation[55][3]); fragment_uniform_buffer_1[568] = float4(_AdditionalLightsAttenuation[56][0], _AdditionalLightsAttenuation[56][1], _AdditionalLightsAttenuation[56][2], _AdditionalLightsAttenuation[56][3]); fragment_uniform_buffer_1[569] = float4(_AdditionalLightsAttenuation[57][0], _AdditionalLightsAttenuation[57][1], _AdditionalLightsAttenuation[57][2], _AdditionalLightsAttenuation[57][3]); fragment_uniform_buffer_1[570] = float4(_AdditionalLightsAttenuation[58][0], _AdditionalLightsAttenuation[58][1], _AdditionalLightsAttenuation[58][2], _AdditionalLightsAttenuation[58][3]); fragment_uniform_buffer_1[571] = float4(_AdditionalLightsAttenuation[59][0], _AdditionalLightsAttenuation[59][1], _AdditionalLightsAttenuation[59][2], _AdditionalLightsAttenuation[59][3]); fragment_uniform_buffer_1[572] = float4(_AdditionalLightsAttenuation[60][0], _AdditionalLightsAttenuation[60][1], _AdditionalLightsAttenuation[60][2], _AdditionalLightsAttenuation[60][3]); fragment_uniform_buffer_1[573] = float4(_AdditionalLightsAttenuation[61][0], _AdditionalLightsAttenuation[61][1], _AdditionalLightsAttenuation[61][2], _AdditionalLightsAttenuation[61][3]); fragment_uniform_buffer_1[574] = float4(_AdditionalLightsAttenuation[62][0], _AdditionalLightsAttenuation[62][1], _AdditionalLightsAttenuation[62][2], _AdditionalLightsAttenuation[62][3]); fragment_uniform_buffer_1[575] = float4(_AdditionalLightsAttenuation[63][0], _AdditionalLightsAttenuation[63][1], _AdditionalLightsAttenuation[63][2], _AdditionalLightsAttenuation[63][3]); fragment_uniform_buffer_1[576] = float4(_AdditionalLightsAttenuation[64][0], _AdditionalLightsAttenuation[64][1], _AdditionalLightsAttenuation[64][2], _AdditionalLightsAttenuation[64][3]); fragment_uniform_buffer_1[577] = float4(_AdditionalLightsAttenuation[65][0], _AdditionalLightsAttenuation[65][1], _AdditionalLightsAttenuation[65][2], _AdditionalLightsAttenuation[65][3]); fragment_uniform_buffer_1[578] = float4(_AdditionalLightsAttenuation[66][0], _AdditionalLightsAttenuation[66][1], _AdditionalLightsAttenuation[66][2], _AdditionalLightsAttenuation[66][3]); fragment_uniform_buffer_1[579] = float4(_AdditionalLightsAttenuation[67][0], _AdditionalLightsAttenuation[67][1], _AdditionalLightsAttenuation[67][2], _AdditionalLightsAttenuation[67][3]); fragment_uniform_buffer_1[580] = float4(_AdditionalLightsAttenuation[68][0], _AdditionalLightsAttenuation[68][1], _AdditionalLightsAttenuation[68][2], _AdditionalLightsAttenuation[68][3]); fragment_uniform_buffer_1[581] = float4(_AdditionalLightsAttenuation[69][0], _AdditionalLightsAttenuation[69][1], _AdditionalLightsAttenuation[69][2], _AdditionalLightsAttenuation[69][3]); fragment_uniform_buffer_1[582] = float4(_AdditionalLightsAttenuation[70][0], _AdditionalLightsAttenuation[70][1], _AdditionalLightsAttenuation[70][2], _AdditionalLightsAttenuation[70][3]); fragment_uniform_buffer_1[583] = float4(_AdditionalLightsAttenuation[71][0], _AdditionalLightsAttenuation[71][1], _AdditionalLightsAttenuation[71][2], _AdditionalLightsAttenuation[71][3]); fragment_uniform_buffer_1[584] = float4(_AdditionalLightsAttenuation[72][0], _AdditionalLightsAttenuation[72][1], _AdditionalLightsAttenuation[72][2], _AdditionalLightsAttenuation[72][3]); fragment_uniform_buffer_1[585] = float4(_AdditionalLightsAttenuation[73][0], _AdditionalLightsAttenuation[73][1], _AdditionalLightsAttenuation[73][2], _AdditionalLightsAttenuation[73][3]); fragment_uniform_buffer_1[586] = float4(_AdditionalLightsAttenuation[74][0], _AdditionalLightsAttenuation[74][1], _AdditionalLightsAttenuation[74][2], _AdditionalLightsAttenuation[74][3]); fragment_uniform_buffer_1[587] = float4(_AdditionalLightsAttenuation[75][0], _AdditionalLightsAttenuation[75][1], _AdditionalLightsAttenuation[75][2], _AdditionalLightsAttenuation[75][3]); fragment_uniform_buffer_1[588] = float4(_AdditionalLightsAttenuation[76][0], _AdditionalLightsAttenuation[76][1], _AdditionalLightsAttenuation[76][2], _AdditionalLightsAttenuation[76][3]); fragment_uniform_buffer_1[589] = float4(_AdditionalLightsAttenuation[77][0], _AdditionalLightsAttenuation[77][1], _AdditionalLightsAttenuation[77][2], _AdditionalLightsAttenuation[77][3]); fragment_uniform_buffer_1[590] = float4(_AdditionalLightsAttenuation[78][0], _AdditionalLightsAttenuation[78][1], _AdditionalLightsAttenuation[78][2], _AdditionalLightsAttenuation[78][3]); fragment_uniform_buffer_1[591] = float4(_AdditionalLightsAttenuation[79][0], _AdditionalLightsAttenuation[79][1], _AdditionalLightsAttenuation[79][2], _AdditionalLightsAttenuation[79][3]); fragment_uniform_buffer_1[592] = float4(_AdditionalLightsAttenuation[80][0], _AdditionalLightsAttenuation[80][1], _AdditionalLightsAttenuation[80][2], _AdditionalLightsAttenuation[80][3]); fragment_uniform_buffer_1[593] = float4(_AdditionalLightsAttenuation[81][0], _AdditionalLightsAttenuation[81][1], _AdditionalLightsAttenuation[81][2], _AdditionalLightsAttenuation[81][3]); fragment_uniform_buffer_1[594] = float4(_AdditionalLightsAttenuation[82][0], _AdditionalLightsAttenuation[82][1], _AdditionalLightsAttenuation[82][2], _AdditionalLightsAttenuation[82][3]); fragment_uniform_buffer_1[595] = float4(_AdditionalLightsAttenuation[83][0], _AdditionalLightsAttenuation[83][1], _AdditionalLightsAttenuation[83][2], _AdditionalLightsAttenuation[83][3]); fragment_uniform_buffer_1[596] = float4(_AdditionalLightsAttenuation[84][0], _AdditionalLightsAttenuation[84][1], _AdditionalLightsAttenuation[84][2], _AdditionalLightsAttenuation[84][3]); fragment_uniform_buffer_1[597] = float4(_AdditionalLightsAttenuation[85][0], _AdditionalLightsAttenuation[85][1], _AdditionalLightsAttenuation[85][2], _AdditionalLightsAttenuation[85][3]); fragment_uniform_buffer_1[598] = float4(_AdditionalLightsAttenuation[86][0], _AdditionalLightsAttenuation[86][1], _AdditionalLightsAttenuation[86][2], _AdditionalLightsAttenuation[86][3]); fragment_uniform_buffer_1[599] = float4(_AdditionalLightsAttenuation[87][0], _AdditionalLightsAttenuation[87][1], _AdditionalLightsAttenuation[87][2], _AdditionalLightsAttenuation[87][3]); fragment_uniform_buffer_1[600] = float4(_AdditionalLightsAttenuation[88][0], _AdditionalLightsAttenuation[88][1], _AdditionalLightsAttenuation[88][2], _AdditionalLightsAttenuation[88][3]); fragment_uniform_buffer_1[601] = float4(_AdditionalLightsAttenuation[89][0], _AdditionalLightsAttenuation[89][1], _AdditionalLightsAttenuation[89][2], _AdditionalLightsAttenuation[89][3]); fragment_uniform_buffer_1[602] = float4(_AdditionalLightsAttenuation[90][0], _AdditionalLightsAttenuation[90][1], _AdditionalLightsAttenuation[90][2], _AdditionalLightsAttenuation[90][3]); fragment_uniform_buffer_1[603] = float4(_AdditionalLightsAttenuation[91][0], _AdditionalLightsAttenuation[91][1], _AdditionalLightsAttenuation[91][2], _AdditionalLightsAttenuation[91][3]); fragment_uniform_buffer_1[604] = float4(_AdditionalLightsAttenuation[92][0], _AdditionalLightsAttenuation[92][1], _AdditionalLightsAttenuation[92][2], _AdditionalLightsAttenuation[92][3]); fragment_uniform_buffer_1[605] = float4(_AdditionalLightsAttenuation[93][0], _AdditionalLightsAttenuation[93][1], _AdditionalLightsAttenuation[93][2], _AdditionalLightsAttenuation[93][3]); fragment_uniform_buffer_1[606] = float4(_AdditionalLightsAttenuation[94][0], _AdditionalLightsAttenuation[94][1], _AdditionalLightsAttenuation[94][2], _AdditionalLightsAttenuation[94][3]); fragment_uniform_buffer_1[607] = float4(_AdditionalLightsAttenuation[95][0], _AdditionalLightsAttenuation[95][1], _AdditionalLightsAttenuation[95][2], _AdditionalLightsAttenuation[95][3]); fragment_uniform_buffer_1[608] = float4(_AdditionalLightsAttenuation[96][0], _AdditionalLightsAttenuation[96][1], _AdditionalLightsAttenuation[96][2], _AdditionalLightsAttenuation[96][3]); fragment_uniform_buffer_1[609] = float4(_AdditionalLightsAttenuation[97][0], _AdditionalLightsAttenuation[97][1], _AdditionalLightsAttenuation[97][2], _AdditionalLightsAttenuation[97][3]); fragment_uniform_buffer_1[610] = float4(_AdditionalLightsAttenuation[98][0], _AdditionalLightsAttenuation[98][1], _AdditionalLightsAttenuation[98][2], _AdditionalLightsAttenuation[98][3]); fragment_uniform_buffer_1[611] = float4(_AdditionalLightsAttenuation[99][0], _AdditionalLightsAttenuation[99][1], _AdditionalLightsAttenuation[99][2], _AdditionalLightsAttenuation[99][3]); fragment_uniform_buffer_1[612] = float4(_AdditionalLightsAttenuation[100][0], _AdditionalLightsAttenuation[100][1], _AdditionalLightsAttenuation[100][2], _AdditionalLightsAttenuation[100][3]); fragment_uniform_buffer_1[613] = float4(_AdditionalLightsAttenuation[101][0], _AdditionalLightsAttenuation[101][1], _AdditionalLightsAttenuation[101][2], _AdditionalLightsAttenuation[101][3]); fragment_uniform_buffer_1[614] = float4(_AdditionalLightsAttenuation[102][0], _AdditionalLightsAttenuation[102][1], _AdditionalLightsAttenuation[102][2], _AdditionalLightsAttenuation[102][3]); fragment_uniform_buffer_1[615] = float4(_AdditionalLightsAttenuation[103][0], _AdditionalLightsAttenuation[103][1], _AdditionalLightsAttenuation[103][2], _AdditionalLightsAttenuation[103][3]); fragment_uniform_buffer_1[616] = float4(_AdditionalLightsAttenuation[104][0], _AdditionalLightsAttenuation[104][1], _AdditionalLightsAttenuation[104][2], _AdditionalLightsAttenuation[104][3]); fragment_uniform_buffer_1[617] = float4(_AdditionalLightsAttenuation[105][0], _AdditionalLightsAttenuation[105][1], _AdditionalLightsAttenuation[105][2], _AdditionalLightsAttenuation[105][3]); fragment_uniform_buffer_1[618] = float4(_AdditionalLightsAttenuation[106][0], _AdditionalLightsAttenuation[106][1], _AdditionalLightsAttenuation[106][2], _AdditionalLightsAttenuation[106][3]); fragment_uniform_buffer_1[619] = float4(_AdditionalLightsAttenuation[107][0], _AdditionalLightsAttenuation[107][1], _AdditionalLightsAttenuation[107][2], _AdditionalLightsAttenuation[107][3]); fragment_uniform_buffer_1[620] = float4(_AdditionalLightsAttenuation[108][0], _AdditionalLightsAttenuation[108][1], _AdditionalLightsAttenuation[108][2], _AdditionalLightsAttenuation[108][3]); fragment_uniform_buffer_1[621] = float4(_AdditionalLightsAttenuation[109][0], _AdditionalLightsAttenuation[109][1], _AdditionalLightsAttenuation[109][2], _AdditionalLightsAttenuation[109][3]); fragment_uniform_buffer_1[622] = float4(_AdditionalLightsAttenuation[110][0], _AdditionalLightsAttenuation[110][1], _AdditionalLightsAttenuation[110][2], _AdditionalLightsAttenuation[110][3]); fragment_uniform_buffer_1[623] = float4(_AdditionalLightsAttenuation[111][0], _AdditionalLightsAttenuation[111][1], _AdditionalLightsAttenuation[111][2], _AdditionalLightsAttenuation[111][3]); fragment_uniform_buffer_1[624] = float4(_AdditionalLightsAttenuation[112][0], _AdditionalLightsAttenuation[112][1], _AdditionalLightsAttenuation[112][2], _AdditionalLightsAttenuation[112][3]); fragment_uniform_buffer_1[625] = float4(_AdditionalLightsAttenuation[113][0], _AdditionalLightsAttenuation[113][1], _AdditionalLightsAttenuation[113][2], _AdditionalLightsAttenuation[113][3]); fragment_uniform_buffer_1[626] = float4(_AdditionalLightsAttenuation[114][0], _AdditionalLightsAttenuation[114][1], _AdditionalLightsAttenuation[114][2], _AdditionalLightsAttenuation[114][3]); fragment_uniform_buffer_1[627] = float4(_AdditionalLightsAttenuation[115][0], _AdditionalLightsAttenuation[115][1], _AdditionalLightsAttenuation[115][2], _AdditionalLightsAttenuation[115][3]); fragment_uniform_buffer_1[628] = float4(_AdditionalLightsAttenuation[116][0], _AdditionalLightsAttenuation[116][1], _AdditionalLightsAttenuation[116][2], _AdditionalLightsAttenuation[116][3]); fragment_uniform_buffer_1[629] = float4(_AdditionalLightsAttenuation[117][0], _AdditionalLightsAttenuation[117][1], _AdditionalLightsAttenuation[117][2], _AdditionalLightsAttenuation[117][3]); fragment_uniform_buffer_1[630] = float4(_AdditionalLightsAttenuation[118][0], _AdditionalLightsAttenuation[118][1], _AdditionalLightsAttenuation[118][2], _AdditionalLightsAttenuation[118][3]); fragment_uniform_buffer_1[631] = float4(_AdditionalLightsAttenuation[119][0], _AdditionalLightsAttenuation[119][1], _AdditionalLightsAttenuation[119][2], _AdditionalLightsAttenuation[119][3]); fragment_uniform_buffer_1[632] = float4(_AdditionalLightsAttenuation[120][0], _AdditionalLightsAttenuation[120][1], _AdditionalLightsAttenuation[120][2], _AdditionalLightsAttenuation[120][3]); fragment_uniform_buffer_1[633] = float4(_AdditionalLightsAttenuation[121][0], _AdditionalLightsAttenuation[121][1], _AdditionalLightsAttenuation[121][2], _AdditionalLightsAttenuation[121][3]); fragment_uniform_buffer_1[634] = float4(_AdditionalLightsAttenuation[122][0], _AdditionalLightsAttenuation[122][1], _AdditionalLightsAttenuation[122][2], _AdditionalLightsAttenuation[122][3]); fragment_uniform_buffer_1[635] = float4(_AdditionalLightsAttenuation[123][0], _AdditionalLightsAttenuation[123][1], _AdditionalLightsAttenuation[123][2], _AdditionalLightsAttenuation[123][3]); fragment_uniform_buffer_1[636] = float4(_AdditionalLightsAttenuation[124][0], _AdditionalLightsAttenuation[124][1], _AdditionalLightsAttenuation[124][2], _AdditionalLightsAttenuation[124][3]); fragment_uniform_buffer_1[637] = float4(_AdditionalLightsAttenuation[125][0], _AdditionalLightsAttenuation[125][1], _AdditionalLightsAttenuation[125][2], _AdditionalLightsAttenuation[125][3]); fragment_uniform_buffer_1[638] = float4(_AdditionalLightsAttenuation[126][0], _AdditionalLightsAttenuation[126][1], _AdditionalLightsAttenuation[126][2], _AdditionalLightsAttenuation[126][3]); fragment_uniform_buffer_1[639] = float4(_AdditionalLightsAttenuation[127][0], _AdditionalLightsAttenuation[127][1], _AdditionalLightsAttenuation[127][2], _AdditionalLightsAttenuation[127][3]); fragment_uniform_buffer_1[640] = float4(_AdditionalLightsAttenuation[128][0], _AdditionalLightsAttenuation[128][1], _AdditionalLightsAttenuation[128][2], _AdditionalLightsAttenuation[128][3]); fragment_uniform_buffer_1[641] = float4(_AdditionalLightsAttenuation[129][0], _AdditionalLightsAttenuation[129][1], _AdditionalLightsAttenuation[129][2], _AdditionalLightsAttenuation[129][3]); fragment_uniform_buffer_1[642] = float4(_AdditionalLightsAttenuation[130][0], _AdditionalLightsAttenuation[130][1], _AdditionalLightsAttenuation[130][2], _AdditionalLightsAttenuation[130][3]); fragment_uniform_buffer_1[643] = float4(_AdditionalLightsAttenuation[131][0], _AdditionalLightsAttenuation[131][1], _AdditionalLightsAttenuation[131][2], _AdditionalLightsAttenuation[131][3]); fragment_uniform_buffer_1[644] = float4(_AdditionalLightsAttenuation[132][0], _AdditionalLightsAttenuation[132][1], _AdditionalLightsAttenuation[132][2], _AdditionalLightsAttenuation[132][3]); fragment_uniform_buffer_1[645] = float4(_AdditionalLightsAttenuation[133][0], _AdditionalLightsAttenuation[133][1], _AdditionalLightsAttenuation[133][2], _AdditionalLightsAttenuation[133][3]); fragment_uniform_buffer_1[646] = float4(_AdditionalLightsAttenuation[134][0], _AdditionalLightsAttenuation[134][1], _AdditionalLightsAttenuation[134][2], _AdditionalLightsAttenuation[134][3]); fragment_uniform_buffer_1[647] = float4(_AdditionalLightsAttenuation[135][0], _AdditionalLightsAttenuation[135][1], _AdditionalLightsAttenuation[135][2], _AdditionalLightsAttenuation[135][3]); fragment_uniform_buffer_1[648] = float4(_AdditionalLightsAttenuation[136][0], _AdditionalLightsAttenuation[136][1], _AdditionalLightsAttenuation[136][2], _AdditionalLightsAttenuation[136][3]); fragment_uniform_buffer_1[649] = float4(_AdditionalLightsAttenuation[137][0], _AdditionalLightsAttenuation[137][1], _AdditionalLightsAttenuation[137][2], _AdditionalLightsAttenuation[137][3]); fragment_uniform_buffer_1[650] = float4(_AdditionalLightsAttenuation[138][0], _AdditionalLightsAttenuation[138][1], _AdditionalLightsAttenuation[138][2], _AdditionalLightsAttenuation[138][3]); fragment_uniform_buffer_1[651] = float4(_AdditionalLightsAttenuation[139][0], _AdditionalLightsAttenuation[139][1], _AdditionalLightsAttenuation[139][2], _AdditionalLightsAttenuation[139][3]); fragment_uniform_buffer_1[652] = float4(_AdditionalLightsAttenuation[140][0], _AdditionalLightsAttenuation[140][1], _AdditionalLightsAttenuation[140][2], _AdditionalLightsAttenuation[140][3]); fragment_uniform_buffer_1[653] = float4(_AdditionalLightsAttenuation[141][0], _AdditionalLightsAttenuation[141][1], _AdditionalLightsAttenuation[141][2], _AdditionalLightsAttenuation[141][3]); fragment_uniform_buffer_1[654] = float4(_AdditionalLightsAttenuation[142][0], _AdditionalLightsAttenuation[142][1], _AdditionalLightsAttenuation[142][2], _AdditionalLightsAttenuation[142][3]); fragment_uniform_buffer_1[655] = float4(_AdditionalLightsAttenuation[143][0], _AdditionalLightsAttenuation[143][1], _AdditionalLightsAttenuation[143][2], _AdditionalLightsAttenuation[143][3]); fragment_uniform_buffer_1[656] = float4(_AdditionalLightsAttenuation[144][0], _AdditionalLightsAttenuation[144][1], _AdditionalLightsAttenuation[144][2], _AdditionalLightsAttenuation[144][3]); fragment_uniform_buffer_1[657] = float4(_AdditionalLightsAttenuation[145][0], _AdditionalLightsAttenuation[145][1], _AdditionalLightsAttenuation[145][2], _AdditionalLightsAttenuation[145][3]); fragment_uniform_buffer_1[658] = float4(_AdditionalLightsAttenuation[146][0], _AdditionalLightsAttenuation[146][1], _AdditionalLightsAttenuation[146][2], _AdditionalLightsAttenuation[146][3]); fragment_uniform_buffer_1[659] = float4(_AdditionalLightsAttenuation[147][0], _AdditionalLightsAttenuation[147][1], _AdditionalLightsAttenuation[147][2], _AdditionalLightsAttenuation[147][3]); fragment_uniform_buffer_1[660] = float4(_AdditionalLightsAttenuation[148][0], _AdditionalLightsAttenuation[148][1], _AdditionalLightsAttenuation[148][2], _AdditionalLightsAttenuation[148][3]); fragment_uniform_buffer_1[661] = float4(_AdditionalLightsAttenuation[149][0], _AdditionalLightsAttenuation[149][1], _AdditionalLightsAttenuation[149][2], _AdditionalLightsAttenuation[149][3]); fragment_uniform_buffer_1[662] = float4(_AdditionalLightsAttenuation[150][0], _AdditionalLightsAttenuation[150][1], _AdditionalLightsAttenuation[150][2], _AdditionalLightsAttenuation[150][3]); fragment_uniform_buffer_1[663] = float4(_AdditionalLightsAttenuation[151][0], _AdditionalLightsAttenuation[151][1], _AdditionalLightsAttenuation[151][2], _AdditionalLightsAttenuation[151][3]); fragment_uniform_buffer_1[664] = float4(_AdditionalLightsAttenuation[152][0], _AdditionalLightsAttenuation[152][1], _AdditionalLightsAttenuation[152][2], _AdditionalLightsAttenuation[152][3]); fragment_uniform_buffer_1[665] = float4(_AdditionalLightsAttenuation[153][0], _AdditionalLightsAttenuation[153][1], _AdditionalLightsAttenuation[153][2], _AdditionalLightsAttenuation[153][3]); fragment_uniform_buffer_1[666] = float4(_AdditionalLightsAttenuation[154][0], _AdditionalLightsAttenuation[154][1], _AdditionalLightsAttenuation[154][2], _AdditionalLightsAttenuation[154][3]); fragment_uniform_buffer_1[667] = float4(_AdditionalLightsAttenuation[155][0], _AdditionalLightsAttenuation[155][1], _AdditionalLightsAttenuation[155][2], _AdditionalLightsAttenuation[155][3]); fragment_uniform_buffer_1[668] = float4(_AdditionalLightsAttenuation[156][0], _AdditionalLightsAttenuation[156][1], _AdditionalLightsAttenuation[156][2], _AdditionalLightsAttenuation[156][3]); fragment_uniform_buffer_1[669] = float4(_AdditionalLightsAttenuation[157][0], _AdditionalLightsAttenuation[157][1], _AdditionalLightsAttenuation[157][2], _AdditionalLightsAttenuation[157][3]); fragment_uniform_buffer_1[670] = float4(_AdditionalLightsAttenuation[158][0], _AdditionalLightsAttenuation[158][1], _AdditionalLightsAttenuation[158][2], _AdditionalLightsAttenuation[158][3]); fragment_uniform_buffer_1[671] = float4(_AdditionalLightsAttenuation[159][0], _AdditionalLightsAttenuation[159][1], _AdditionalLightsAttenuation[159][2], _AdditionalLightsAttenuation[159][3]); fragment_uniform_buffer_1[672] = float4(_AdditionalLightsAttenuation[160][0], _AdditionalLightsAttenuation[160][1], _AdditionalLightsAttenuation[160][2], _AdditionalLightsAttenuation[160][3]); fragment_uniform_buffer_1[673] = float4(_AdditionalLightsAttenuation[161][0], _AdditionalLightsAttenuation[161][1], _AdditionalLightsAttenuation[161][2], _AdditionalLightsAttenuation[161][3]); fragment_uniform_buffer_1[674] = float4(_AdditionalLightsAttenuation[162][0], _AdditionalLightsAttenuation[162][1], _AdditionalLightsAttenuation[162][2], _AdditionalLightsAttenuation[162][3]); fragment_uniform_buffer_1[675] = float4(_AdditionalLightsAttenuation[163][0], _AdditionalLightsAttenuation[163][1], _AdditionalLightsAttenuation[163][2], _AdditionalLightsAttenuation[163][3]); fragment_uniform_buffer_1[676] = float4(_AdditionalLightsAttenuation[164][0], _AdditionalLightsAttenuation[164][1], _AdditionalLightsAttenuation[164][2], _AdditionalLightsAttenuation[164][3]); fragment_uniform_buffer_1[677] = float4(_AdditionalLightsAttenuation[165][0], _AdditionalLightsAttenuation[165][1], _AdditionalLightsAttenuation[165][2], _AdditionalLightsAttenuation[165][3]); fragment_uniform_buffer_1[678] = float4(_AdditionalLightsAttenuation[166][0], _AdditionalLightsAttenuation[166][1], _AdditionalLightsAttenuation[166][2], _AdditionalLightsAttenuation[166][3]); fragment_uniform_buffer_1[679] = float4(_AdditionalLightsAttenuation[167][0], _AdditionalLightsAttenuation[167][1], _AdditionalLightsAttenuation[167][2], _AdditionalLightsAttenuation[167][3]); fragment_uniform_buffer_1[680] = float4(_AdditionalLightsAttenuation[168][0], _AdditionalLightsAttenuation[168][1], _AdditionalLightsAttenuation[168][2], _AdditionalLightsAttenuation[168][3]); fragment_uniform_buffer_1[681] = float4(_AdditionalLightsAttenuation[169][0], _AdditionalLightsAttenuation[169][1], _AdditionalLightsAttenuation[169][2], _AdditionalLightsAttenuation[169][3]); fragment_uniform_buffer_1[682] = float4(_AdditionalLightsAttenuation[170][0], _AdditionalLightsAttenuation[170][1], _AdditionalLightsAttenuation[170][2], _AdditionalLightsAttenuation[170][3]); fragment_uniform_buffer_1[683] = float4(_AdditionalLightsAttenuation[171][0], _AdditionalLightsAttenuation[171][1], _AdditionalLightsAttenuation[171][2], _AdditionalLightsAttenuation[171][3]); fragment_uniform_buffer_1[684] = float4(_AdditionalLightsAttenuation[172][0], _AdditionalLightsAttenuation[172][1], _AdditionalLightsAttenuation[172][2], _AdditionalLightsAttenuation[172][3]); fragment_uniform_buffer_1[685] = float4(_AdditionalLightsAttenuation[173][0], _AdditionalLightsAttenuation[173][1], _AdditionalLightsAttenuation[173][2], _AdditionalLightsAttenuation[173][3]); fragment_uniform_buffer_1[686] = float4(_AdditionalLightsAttenuation[174][0], _AdditionalLightsAttenuation[174][1], _AdditionalLightsAttenuation[174][2], _AdditionalLightsAttenuation[174][3]); fragment_uniform_buffer_1[687] = float4(_AdditionalLightsAttenuation[175][0], _AdditionalLightsAttenuation[175][1], _AdditionalLightsAttenuation[175][2], _AdditionalLightsAttenuation[175][3]); fragment_uniform_buffer_1[688] = float4(_AdditionalLightsAttenuation[176][0], _AdditionalLightsAttenuation[176][1], _AdditionalLightsAttenuation[176][2], _AdditionalLightsAttenuation[176][3]); fragment_uniform_buffer_1[689] = float4(_AdditionalLightsAttenuation[177][0], _AdditionalLightsAttenuation[177][1], _AdditionalLightsAttenuation[177][2], _AdditionalLightsAttenuation[177][3]); fragment_uniform_buffer_1[690] = float4(_AdditionalLightsAttenuation[178][0], _AdditionalLightsAttenuation[178][1], _AdditionalLightsAttenuation[178][2], _AdditionalLightsAttenuation[178][3]); fragment_uniform_buffer_1[691] = float4(_AdditionalLightsAttenuation[179][0], _AdditionalLightsAttenuation[179][1], _AdditionalLightsAttenuation[179][2], _AdditionalLightsAttenuation[179][3]); fragment_uniform_buffer_1[692] = float4(_AdditionalLightsAttenuation[180][0], _AdditionalLightsAttenuation[180][1], _AdditionalLightsAttenuation[180][2], _AdditionalLightsAttenuation[180][3]); fragment_uniform_buffer_1[693] = float4(_AdditionalLightsAttenuation[181][0], _AdditionalLightsAttenuation[181][1], _AdditionalLightsAttenuation[181][2], _AdditionalLightsAttenuation[181][3]); fragment_uniform_buffer_1[694] = float4(_AdditionalLightsAttenuation[182][0], _AdditionalLightsAttenuation[182][1], _AdditionalLightsAttenuation[182][2], _AdditionalLightsAttenuation[182][3]); fragment_uniform_buffer_1[695] = float4(_AdditionalLightsAttenuation[183][0], _AdditionalLightsAttenuation[183][1], _AdditionalLightsAttenuation[183][2], _AdditionalLightsAttenuation[183][3]); fragment_uniform_buffer_1[696] = float4(_AdditionalLightsAttenuation[184][0], _AdditionalLightsAttenuation[184][1], _AdditionalLightsAttenuation[184][2], _AdditionalLightsAttenuation[184][3]); fragment_uniform_buffer_1[697] = float4(_AdditionalLightsAttenuation[185][0], _AdditionalLightsAttenuation[185][1], _AdditionalLightsAttenuation[185][2], _AdditionalLightsAttenuation[185][3]); fragment_uniform_buffer_1[698] = float4(_AdditionalLightsAttenuation[186][0], _AdditionalLightsAttenuation[186][1], _AdditionalLightsAttenuation[186][2], _AdditionalLightsAttenuation[186][3]); fragment_uniform_buffer_1[699] = float4(_AdditionalLightsAttenuation[187][0], _AdditionalLightsAttenuation[187][1], _AdditionalLightsAttenuation[187][2], _AdditionalLightsAttenuation[187][3]); fragment_uniform_buffer_1[700] = float4(_AdditionalLightsAttenuation[188][0], _AdditionalLightsAttenuation[188][1], _AdditionalLightsAttenuation[188][2], _AdditionalLightsAttenuation[188][3]); fragment_uniform_buffer_1[701] = float4(_AdditionalLightsAttenuation[189][0], _AdditionalLightsAttenuation[189][1], _AdditionalLightsAttenuation[189][2], _AdditionalLightsAttenuation[189][3]); fragment_uniform_buffer_1[702] = float4(_AdditionalLightsAttenuation[190][0], _AdditionalLightsAttenuation[190][1], _AdditionalLightsAttenuation[190][2], _AdditionalLightsAttenuation[190][3]); fragment_uniform_buffer_1[703] = float4(_AdditionalLightsAttenuation[191][0], _AdditionalLightsAttenuation[191][1], _AdditionalLightsAttenuation[191][2], _AdditionalLightsAttenuation[191][3]); fragment_uniform_buffer_1[704] = float4(_AdditionalLightsAttenuation[192][0], _AdditionalLightsAttenuation[192][1], _AdditionalLightsAttenuation[192][2], _AdditionalLightsAttenuation[192][3]); fragment_uniform_buffer_1[705] = float4(_AdditionalLightsAttenuation[193][0], _AdditionalLightsAttenuation[193][1], _AdditionalLightsAttenuation[193][2], _AdditionalLightsAttenuation[193][3]); fragment_uniform_buffer_1[706] = float4(_AdditionalLightsAttenuation[194][0], _AdditionalLightsAttenuation[194][1], _AdditionalLightsAttenuation[194][2], _AdditionalLightsAttenuation[194][3]); fragment_uniform_buffer_1[707] = float4(_AdditionalLightsAttenuation[195][0], _AdditionalLightsAttenuation[195][1], _AdditionalLightsAttenuation[195][2], _AdditionalLightsAttenuation[195][3]); fragment_uniform_buffer_1[708] = float4(_AdditionalLightsAttenuation[196][0], _AdditionalLightsAttenuation[196][1], _AdditionalLightsAttenuation[196][2], _AdditionalLightsAttenuation[196][3]); fragment_uniform_buffer_1[709] = float4(_AdditionalLightsAttenuation[197][0], _AdditionalLightsAttenuation[197][1], _AdditionalLightsAttenuation[197][2], _AdditionalLightsAttenuation[197][3]); fragment_uniform_buffer_1[710] = float4(_AdditionalLightsAttenuation[198][0], _AdditionalLightsAttenuation[198][1], _AdditionalLightsAttenuation[198][2], _AdditionalLightsAttenuation[198][3]); fragment_uniform_buffer_1[711] = float4(_AdditionalLightsAttenuation[199][0], _AdditionalLightsAttenuation[199][1], _AdditionalLightsAttenuation[199][2], _AdditionalLightsAttenuation[199][3]); fragment_uniform_buffer_1[712] = float4(_AdditionalLightsAttenuation[200][0], _AdditionalLightsAttenuation[200][1], _AdditionalLightsAttenuation[200][2], _AdditionalLightsAttenuation[200][3]); fragment_uniform_buffer_1[713] = float4(_AdditionalLightsAttenuation[201][0], _AdditionalLightsAttenuation[201][1], _AdditionalLightsAttenuation[201][2], _AdditionalLightsAttenuation[201][3]); fragment_uniform_buffer_1[714] = float4(_AdditionalLightsAttenuation[202][0], _AdditionalLightsAttenuation[202][1], _AdditionalLightsAttenuation[202][2], _AdditionalLightsAttenuation[202][3]); fragment_uniform_buffer_1[715] = float4(_AdditionalLightsAttenuation[203][0], _AdditionalLightsAttenuation[203][1], _AdditionalLightsAttenuation[203][2], _AdditionalLightsAttenuation[203][3]); fragment_uniform_buffer_1[716] = float4(_AdditionalLightsAttenuation[204][0], _AdditionalLightsAttenuation[204][1], _AdditionalLightsAttenuation[204][2], _AdditionalLightsAttenuation[204][3]); fragment_uniform_buffer_1[717] = float4(_AdditionalLightsAttenuation[205][0], _AdditionalLightsAttenuation[205][1], _AdditionalLightsAttenuation[205][2], _AdditionalLightsAttenuation[205][3]); fragment_uniform_buffer_1[718] = float4(_AdditionalLightsAttenuation[206][0], _AdditionalLightsAttenuation[206][1], _AdditionalLightsAttenuation[206][2], _AdditionalLightsAttenuation[206][3]); fragment_uniform_buffer_1[719] = float4(_AdditionalLightsAttenuation[207][0], _AdditionalLightsAttenuation[207][1], _AdditionalLightsAttenuation[207][2], _AdditionalLightsAttenuation[207][3]); fragment_uniform_buffer_1[720] = float4(_AdditionalLightsAttenuation[208][0], _AdditionalLightsAttenuation[208][1], _AdditionalLightsAttenuation[208][2], _AdditionalLightsAttenuation[208][3]); fragment_uniform_buffer_1[721] = float4(_AdditionalLightsAttenuation[209][0], _AdditionalLightsAttenuation[209][1], _AdditionalLightsAttenuation[209][2], _AdditionalLightsAttenuation[209][3]); fragment_uniform_buffer_1[722] = float4(_AdditionalLightsAttenuation[210][0], _AdditionalLightsAttenuation[210][1], _AdditionalLightsAttenuation[210][2], _AdditionalLightsAttenuation[210][3]); fragment_uniform_buffer_1[723] = float4(_AdditionalLightsAttenuation[211][0], _AdditionalLightsAttenuation[211][1], _AdditionalLightsAttenuation[211][2], _AdditionalLightsAttenuation[211][3]); fragment_uniform_buffer_1[724] = float4(_AdditionalLightsAttenuation[212][0], _AdditionalLightsAttenuation[212][1], _AdditionalLightsAttenuation[212][2], _AdditionalLightsAttenuation[212][3]); fragment_uniform_buffer_1[725] = float4(_AdditionalLightsAttenuation[213][0], _AdditionalLightsAttenuation[213][1], _AdditionalLightsAttenuation[213][2], _AdditionalLightsAttenuation[213][3]); fragment_uniform_buffer_1[726] = float4(_AdditionalLightsAttenuation[214][0], _AdditionalLightsAttenuation[214][1], _AdditionalLightsAttenuation[214][2], _AdditionalLightsAttenuation[214][3]); fragment_uniform_buffer_1[727] = float4(_AdditionalLightsAttenuation[215][0], _AdditionalLightsAttenuation[215][1], _AdditionalLightsAttenuation[215][2], _AdditionalLightsAttenuation[215][3]); fragment_uniform_buffer_1[728] = float4(_AdditionalLightsAttenuation[216][0], _AdditionalLightsAttenuation[216][1], _AdditionalLightsAttenuation[216][2], _AdditionalLightsAttenuation[216][3]); fragment_uniform_buffer_1[729] = float4(_AdditionalLightsAttenuation[217][0], _AdditionalLightsAttenuation[217][1], _AdditionalLightsAttenuation[217][2], _AdditionalLightsAttenuation[217][3]); fragment_uniform_buffer_1[730] = float4(_AdditionalLightsAttenuation[218][0], _AdditionalLightsAttenuation[218][1], _AdditionalLightsAttenuation[218][2], _AdditionalLightsAttenuation[218][3]); fragment_uniform_buffer_1[731] = float4(_AdditionalLightsAttenuation[219][0], _AdditionalLightsAttenuation[219][1], _AdditionalLightsAttenuation[219][2], _AdditionalLightsAttenuation[219][3]); fragment_uniform_buffer_1[732] = float4(_AdditionalLightsAttenuation[220][0], _AdditionalLightsAttenuation[220][1], _AdditionalLightsAttenuation[220][2], _AdditionalLightsAttenuation[220][3]); fragment_uniform_buffer_1[733] = float4(_AdditionalLightsAttenuation[221][0], _AdditionalLightsAttenuation[221][1], _AdditionalLightsAttenuation[221][2], _AdditionalLightsAttenuation[221][3]); fragment_uniform_buffer_1[734] = float4(_AdditionalLightsAttenuation[222][0], _AdditionalLightsAttenuation[222][1], _AdditionalLightsAttenuation[222][2], _AdditionalLightsAttenuation[222][3]); fragment_uniform_buffer_1[735] = float4(_AdditionalLightsAttenuation[223][0], _AdditionalLightsAttenuation[223][1], _AdditionalLightsAttenuation[223][2], _AdditionalLightsAttenuation[223][3]); fragment_uniform_buffer_1[736] = float4(_AdditionalLightsAttenuation[224][0], _AdditionalLightsAttenuation[224][1], _AdditionalLightsAttenuation[224][2], _AdditionalLightsAttenuation[224][3]); fragment_uniform_buffer_1[737] = float4(_AdditionalLightsAttenuation[225][0], _AdditionalLightsAttenuation[225][1], _AdditionalLightsAttenuation[225][2], _AdditionalLightsAttenuation[225][3]); fragment_uniform_buffer_1[738] = float4(_AdditionalLightsAttenuation[226][0], _AdditionalLightsAttenuation[226][1], _AdditionalLightsAttenuation[226][2], _AdditionalLightsAttenuation[226][3]); fragment_uniform_buffer_1[739] = float4(_AdditionalLightsAttenuation[227][0], _AdditionalLightsAttenuation[227][1], _AdditionalLightsAttenuation[227][2], _AdditionalLightsAttenuation[227][3]); fragment_uniform_buffer_1[740] = float4(_AdditionalLightsAttenuation[228][0], _AdditionalLightsAttenuation[228][1], _AdditionalLightsAttenuation[228][2], _AdditionalLightsAttenuation[228][3]); fragment_uniform_buffer_1[741] = float4(_AdditionalLightsAttenuation[229][0], _AdditionalLightsAttenuation[229][1], _AdditionalLightsAttenuation[229][2], _AdditionalLightsAttenuation[229][3]); fragment_uniform_buffer_1[742] = float4(_AdditionalLightsAttenuation[230][0], _AdditionalLightsAttenuation[230][1], _AdditionalLightsAttenuation[230][2], _AdditionalLightsAttenuation[230][3]); fragment_uniform_buffer_1[743] = float4(_AdditionalLightsAttenuation[231][0], _AdditionalLightsAttenuation[231][1], _AdditionalLightsAttenuation[231][2], _AdditionalLightsAttenuation[231][3]); fragment_uniform_buffer_1[744] = float4(_AdditionalLightsAttenuation[232][0], _AdditionalLightsAttenuation[232][1], _AdditionalLightsAttenuation[232][2], _AdditionalLightsAttenuation[232][3]); fragment_uniform_buffer_1[745] = float4(_AdditionalLightsAttenuation[233][0], _AdditionalLightsAttenuation[233][1], _AdditionalLightsAttenuation[233][2], _AdditionalLightsAttenuation[233][3]); fragment_uniform_buffer_1[746] = float4(_AdditionalLightsAttenuation[234][0], _AdditionalLightsAttenuation[234][1], _AdditionalLightsAttenuation[234][2], _AdditionalLightsAttenuation[234][3]); fragment_uniform_buffer_1[747] = float4(_AdditionalLightsAttenuation[235][0], _AdditionalLightsAttenuation[235][1], _AdditionalLightsAttenuation[235][2], _AdditionalLightsAttenuation[235][3]); fragment_uniform_buffer_1[748] = float4(_AdditionalLightsAttenuation[236][0], _AdditionalLightsAttenuation[236][1], _AdditionalLightsAttenuation[236][2], _AdditionalLightsAttenuation[236][3]); fragment_uniform_buffer_1[749] = float4(_AdditionalLightsAttenuation[237][0], _AdditionalLightsAttenuation[237][1], _AdditionalLightsAttenuation[237][2], _AdditionalLightsAttenuation[237][3]); fragment_uniform_buffer_1[750] = float4(_AdditionalLightsAttenuation[238][0], _AdditionalLightsAttenuation[238][1], _AdditionalLightsAttenuation[238][2], _AdditionalLightsAttenuation[238][3]); fragment_uniform_buffer_1[751] = float4(_AdditionalLightsAttenuation[239][0], _AdditionalLightsAttenuation[239][1], _AdditionalLightsAttenuation[239][2], _AdditionalLightsAttenuation[239][3]); fragment_uniform_buffer_1[752] = float4(_AdditionalLightsAttenuation[240][0], _AdditionalLightsAttenuation[240][1], _AdditionalLightsAttenuation[240][2], _AdditionalLightsAttenuation[240][3]); fragment_uniform_buffer_1[753] = float4(_AdditionalLightsAttenuation[241][0], _AdditionalLightsAttenuation[241][1], _AdditionalLightsAttenuation[241][2], _AdditionalLightsAttenuation[241][3]); fragment_uniform_buffer_1[754] = float4(_AdditionalLightsAttenuation[242][0], _AdditionalLightsAttenuation[242][1], _AdditionalLightsAttenuation[242][2], _AdditionalLightsAttenuation[242][3]); fragment_uniform_buffer_1[755] = float4(_AdditionalLightsAttenuation[243][0], _AdditionalLightsAttenuation[243][1], _AdditionalLightsAttenuation[243][2], _AdditionalLightsAttenuation[243][3]); fragment_uniform_buffer_1[756] = float4(_AdditionalLightsAttenuation[244][0], _AdditionalLightsAttenuation[244][1], _AdditionalLightsAttenuation[244][2], _AdditionalLightsAttenuation[244][3]); fragment_uniform_buffer_1[757] = float4(_AdditionalLightsAttenuation[245][0], _AdditionalLightsAttenuation[245][1], _AdditionalLightsAttenuation[245][2], _AdditionalLightsAttenuation[245][3]); fragment_uniform_buffer_1[758] = float4(_AdditionalLightsAttenuation[246][0], _AdditionalLightsAttenuation[246][1], _AdditionalLightsAttenuation[246][2], _AdditionalLightsAttenuation[246][3]); fragment_uniform_buffer_1[759] = float4(_AdditionalLightsAttenuation[247][0], _AdditionalLightsAttenuation[247][1], _AdditionalLightsAttenuation[247][2], _AdditionalLightsAttenuation[247][3]); fragment_uniform_buffer_1[760] = float4(_AdditionalLightsAttenuation[248][0], _AdditionalLightsAttenuation[248][1], _AdditionalLightsAttenuation[248][2], _AdditionalLightsAttenuation[248][3]); fragment_uniform_buffer_1[761] = float4(_AdditionalLightsAttenuation[249][0], _AdditionalLightsAttenuation[249][1], _AdditionalLightsAttenuation[249][2], _AdditionalLightsAttenuation[249][3]); fragment_uniform_buffer_1[762] = float4(_AdditionalLightsAttenuation[250][0], _AdditionalLightsAttenuation[250][1], _AdditionalLightsAttenuation[250][2], _AdditionalLightsAttenuation[250][3]); fragment_uniform_buffer_1[763] = float4(_AdditionalLightsAttenuation[251][0], _AdditionalLightsAttenuation[251][1], _AdditionalLightsAttenuation[251][2], _AdditionalLightsAttenuation[251][3]); fragment_uniform_buffer_1[764] = float4(_AdditionalLightsAttenuation[252][0], _AdditionalLightsAttenuation[252][1], _AdditionalLightsAttenuation[252][2], _AdditionalLightsAttenuation[252][3]); fragment_uniform_buffer_1[765] = float4(_AdditionalLightsAttenuation[253][0], _AdditionalLightsAttenuation[253][1], _AdditionalLightsAttenuation[253][2], _AdditionalLightsAttenuation[253][3]); fragment_uniform_buffer_1[766] = float4(_AdditionalLightsAttenuation[254][0], _AdditionalLightsAttenuation[254][1], _AdditionalLightsAttenuation[254][2], _AdditionalLightsAttenuation[254][3]); fragment_uniform_buffer_1[767] = float4(_AdditionalLightsAttenuation[255][0], _AdditionalLightsAttenuation[255][1], _AdditionalLightsAttenuation[255][2], _AdditionalLightsAttenuation[255][3]); fragment_uniform_buffer_1[768] = float4(_AdditionalLightsSpotDir[0][0], _AdditionalLightsSpotDir[0][1], _AdditionalLightsSpotDir[0][2], _AdditionalLightsSpotDir[0][3]); fragment_uniform_buffer_1[769] = float4(_AdditionalLightsSpotDir[1][0], _AdditionalLightsSpotDir[1][1], _AdditionalLightsSpotDir[1][2], _AdditionalLightsSpotDir[1][3]); fragment_uniform_buffer_1[770] = float4(_AdditionalLightsSpotDir[2][0], _AdditionalLightsSpotDir[2][1], _AdditionalLightsSpotDir[2][2], _AdditionalLightsSpotDir[2][3]); fragment_uniform_buffer_1[771] = float4(_AdditionalLightsSpotDir[3][0], _AdditionalLightsSpotDir[3][1], _AdditionalLightsSpotDir[3][2], _AdditionalLightsSpotDir[3][3]); fragment_uniform_buffer_1[772] = float4(_AdditionalLightsSpotDir[4][0], _AdditionalLightsSpotDir[4][1], _AdditionalLightsSpotDir[4][2], _AdditionalLightsSpotDir[4][3]); fragment_uniform_buffer_1[773] = float4(_AdditionalLightsSpotDir[5][0], _AdditionalLightsSpotDir[5][1], _AdditionalLightsSpotDir[5][2], _AdditionalLightsSpotDir[5][3]); fragment_uniform_buffer_1[774] = float4(_AdditionalLightsSpotDir[6][0], _AdditionalLightsSpotDir[6][1], _AdditionalLightsSpotDir[6][2], _AdditionalLightsSpotDir[6][3]); fragment_uniform_buffer_1[775] = float4(_AdditionalLightsSpotDir[7][0], _AdditionalLightsSpotDir[7][1], _AdditionalLightsSpotDir[7][2], _AdditionalLightsSpotDir[7][3]); fragment_uniform_buffer_1[776] = float4(_AdditionalLightsSpotDir[8][0], _AdditionalLightsSpotDir[8][1], _AdditionalLightsSpotDir[8][2], _AdditionalLightsSpotDir[8][3]); fragment_uniform_buffer_1[777] = float4(_AdditionalLightsSpotDir[9][0], _AdditionalLightsSpotDir[9][1], _AdditionalLightsSpotDir[9][2], _AdditionalLightsSpotDir[9][3]); fragment_uniform_buffer_1[778] = float4(_AdditionalLightsSpotDir[10][0], _AdditionalLightsSpotDir[10][1], _AdditionalLightsSpotDir[10][2], _AdditionalLightsSpotDir[10][3]); fragment_uniform_buffer_1[779] = float4(_AdditionalLightsSpotDir[11][0], _AdditionalLightsSpotDir[11][1], _AdditionalLightsSpotDir[11][2], _AdditionalLightsSpotDir[11][3]); fragment_uniform_buffer_1[780] = float4(_AdditionalLightsSpotDir[12][0], _AdditionalLightsSpotDir[12][1], _AdditionalLightsSpotDir[12][2], _AdditionalLightsSpotDir[12][3]); fragment_uniform_buffer_1[781] = float4(_AdditionalLightsSpotDir[13][0], _AdditionalLightsSpotDir[13][1], _AdditionalLightsSpotDir[13][2], _AdditionalLightsSpotDir[13][3]); fragment_uniform_buffer_1[782] = float4(_AdditionalLightsSpotDir[14][0], _AdditionalLightsSpotDir[14][1], _AdditionalLightsSpotDir[14][2], _AdditionalLightsSpotDir[14][3]); fragment_uniform_buffer_1[783] = float4(_AdditionalLightsSpotDir[15][0], _AdditionalLightsSpotDir[15][1], _AdditionalLightsSpotDir[15][2], _AdditionalLightsSpotDir[15][3]); fragment_uniform_buffer_1[784] = float4(_AdditionalLightsSpotDir[16][0], _AdditionalLightsSpotDir[16][1], _AdditionalLightsSpotDir[16][2], _AdditionalLightsSpotDir[16][3]); fragment_uniform_buffer_1[785] = float4(_AdditionalLightsSpotDir[17][0], _AdditionalLightsSpotDir[17][1], _AdditionalLightsSpotDir[17][2], _AdditionalLightsSpotDir[17][3]); fragment_uniform_buffer_1[786] = float4(_AdditionalLightsSpotDir[18][0], _AdditionalLightsSpotDir[18][1], _AdditionalLightsSpotDir[18][2], _AdditionalLightsSpotDir[18][3]); fragment_uniform_buffer_1[787] = float4(_AdditionalLightsSpotDir[19][0], _AdditionalLightsSpotDir[19][1], _AdditionalLightsSpotDir[19][2], _AdditionalLightsSpotDir[19][3]); fragment_uniform_buffer_1[788] = float4(_AdditionalLightsSpotDir[20][0], _AdditionalLightsSpotDir[20][1], _AdditionalLightsSpotDir[20][2], _AdditionalLightsSpotDir[20][3]); fragment_uniform_buffer_1[789] = float4(_AdditionalLightsSpotDir[21][0], _AdditionalLightsSpotDir[21][1], _AdditionalLightsSpotDir[21][2], _AdditionalLightsSpotDir[21][3]); fragment_uniform_buffer_1[790] = float4(_AdditionalLightsSpotDir[22][0], _AdditionalLightsSpotDir[22][1], _AdditionalLightsSpotDir[22][2], _AdditionalLightsSpotDir[22][3]); fragment_uniform_buffer_1[791] = float4(_AdditionalLightsSpotDir[23][0], _AdditionalLightsSpotDir[23][1], _AdditionalLightsSpotDir[23][2], _AdditionalLightsSpotDir[23][3]); fragment_uniform_buffer_1[792] = float4(_AdditionalLightsSpotDir[24][0], _AdditionalLightsSpotDir[24][1], _AdditionalLightsSpotDir[24][2], _AdditionalLightsSpotDir[24][3]); fragment_uniform_buffer_1[793] = float4(_AdditionalLightsSpotDir[25][0], _AdditionalLightsSpotDir[25][1], _AdditionalLightsSpotDir[25][2], _AdditionalLightsSpotDir[25][3]); fragment_uniform_buffer_1[794] = float4(_AdditionalLightsSpotDir[26][0], _AdditionalLightsSpotDir[26][1], _AdditionalLightsSpotDir[26][2], _AdditionalLightsSpotDir[26][3]); fragment_uniform_buffer_1[795] = float4(_AdditionalLightsSpotDir[27][0], _AdditionalLightsSpotDir[27][1], _AdditionalLightsSpotDir[27][2], _AdditionalLightsSpotDir[27][3]); fragment_uniform_buffer_1[796] = float4(_AdditionalLightsSpotDir[28][0], _AdditionalLightsSpotDir[28][1], _AdditionalLightsSpotDir[28][2], _AdditionalLightsSpotDir[28][3]); fragment_uniform_buffer_1[797] = float4(_AdditionalLightsSpotDir[29][0], _AdditionalLightsSpotDir[29][1], _AdditionalLightsSpotDir[29][2], _AdditionalLightsSpotDir[29][3]); fragment_uniform_buffer_1[798] = float4(_AdditionalLightsSpotDir[30][0], _AdditionalLightsSpotDir[30][1], _AdditionalLightsSpotDir[30][2], _AdditionalLightsSpotDir[30][3]); fragment_uniform_buffer_1[799] = float4(_AdditionalLightsSpotDir[31][0], _AdditionalLightsSpotDir[31][1], _AdditionalLightsSpotDir[31][2], _AdditionalLightsSpotDir[31][3]); fragment_uniform_buffer_1[800] = float4(_AdditionalLightsSpotDir[32][0], _AdditionalLightsSpotDir[32][1], _AdditionalLightsSpotDir[32][2], _AdditionalLightsSpotDir[32][3]); fragment_uniform_buffer_1[801] = float4(_AdditionalLightsSpotDir[33][0], _AdditionalLightsSpotDir[33][1], _AdditionalLightsSpotDir[33][2], _AdditionalLightsSpotDir[33][3]); fragment_uniform_buffer_1[802] = float4(_AdditionalLightsSpotDir[34][0], _AdditionalLightsSpotDir[34][1], _AdditionalLightsSpotDir[34][2], _AdditionalLightsSpotDir[34][3]); fragment_uniform_buffer_1[803] = float4(_AdditionalLightsSpotDir[35][0], _AdditionalLightsSpotDir[35][1], _AdditionalLightsSpotDir[35][2], _AdditionalLightsSpotDir[35][3]); fragment_uniform_buffer_1[804] = float4(_AdditionalLightsSpotDir[36][0], _AdditionalLightsSpotDir[36][1], _AdditionalLightsSpotDir[36][2], _AdditionalLightsSpotDir[36][3]); fragment_uniform_buffer_1[805] = float4(_AdditionalLightsSpotDir[37][0], _AdditionalLightsSpotDir[37][1], _AdditionalLightsSpotDir[37][2], _AdditionalLightsSpotDir[37][3]); fragment_uniform_buffer_1[806] = float4(_AdditionalLightsSpotDir[38][0], _AdditionalLightsSpotDir[38][1], _AdditionalLightsSpotDir[38][2], _AdditionalLightsSpotDir[38][3]); fragment_uniform_buffer_1[807] = float4(_AdditionalLightsSpotDir[39][0], _AdditionalLightsSpotDir[39][1], _AdditionalLightsSpotDir[39][2], _AdditionalLightsSpotDir[39][3]); fragment_uniform_buffer_1[808] = float4(_AdditionalLightsSpotDir[40][0], _AdditionalLightsSpotDir[40][1], _AdditionalLightsSpotDir[40][2], _AdditionalLightsSpotDir[40][3]); fragment_uniform_buffer_1[809] = float4(_AdditionalLightsSpotDir[41][0], _AdditionalLightsSpotDir[41][1], _AdditionalLightsSpotDir[41][2], _AdditionalLightsSpotDir[41][3]); fragment_uniform_buffer_1[810] = float4(_AdditionalLightsSpotDir[42][0], _AdditionalLightsSpotDir[42][1], _AdditionalLightsSpotDir[42][2], _AdditionalLightsSpotDir[42][3]); fragment_uniform_buffer_1[811] = float4(_AdditionalLightsSpotDir[43][0], _AdditionalLightsSpotDir[43][1], _AdditionalLightsSpotDir[43][2], _AdditionalLightsSpotDir[43][3]); fragment_uniform_buffer_1[812] = float4(_AdditionalLightsSpotDir[44][0], _AdditionalLightsSpotDir[44][1], _AdditionalLightsSpotDir[44][2], _AdditionalLightsSpotDir[44][3]); fragment_uniform_buffer_1[813] = float4(_AdditionalLightsSpotDir[45][0], _AdditionalLightsSpotDir[45][1], _AdditionalLightsSpotDir[45][2], _AdditionalLightsSpotDir[45][3]); fragment_uniform_buffer_1[814] = float4(_AdditionalLightsSpotDir[46][0], _AdditionalLightsSpotDir[46][1], _AdditionalLightsSpotDir[46][2], _AdditionalLightsSpotDir[46][3]); fragment_uniform_buffer_1[815] = float4(_AdditionalLightsSpotDir[47][0], _AdditionalLightsSpotDir[47][1], _AdditionalLightsSpotDir[47][2], _AdditionalLightsSpotDir[47][3]); fragment_uniform_buffer_1[816] = float4(_AdditionalLightsSpotDir[48][0], _AdditionalLightsSpotDir[48][1], _AdditionalLightsSpotDir[48][2], _AdditionalLightsSpotDir[48][3]); fragment_uniform_buffer_1[817] = float4(_AdditionalLightsSpotDir[49][0], _AdditionalLightsSpotDir[49][1], _AdditionalLightsSpotDir[49][2], _AdditionalLightsSpotDir[49][3]); fragment_uniform_buffer_1[818] = float4(_AdditionalLightsSpotDir[50][0], _AdditionalLightsSpotDir[50][1], _AdditionalLightsSpotDir[50][2], _AdditionalLightsSpotDir[50][3]); fragment_uniform_buffer_1[819] = float4(_AdditionalLightsSpotDir[51][0], _AdditionalLightsSpotDir[51][1], _AdditionalLightsSpotDir[51][2], _AdditionalLightsSpotDir[51][3]); fragment_uniform_buffer_1[820] = float4(_AdditionalLightsSpotDir[52][0], _AdditionalLightsSpotDir[52][1], _AdditionalLightsSpotDir[52][2], _AdditionalLightsSpotDir[52][3]); fragment_uniform_buffer_1[821] = float4(_AdditionalLightsSpotDir[53][0], _AdditionalLightsSpotDir[53][1], _AdditionalLightsSpotDir[53][2], _AdditionalLightsSpotDir[53][3]); fragment_uniform_buffer_1[822] = float4(_AdditionalLightsSpotDir[54][0], _AdditionalLightsSpotDir[54][1], _AdditionalLightsSpotDir[54][2], _AdditionalLightsSpotDir[54][3]); fragment_uniform_buffer_1[823] = float4(_AdditionalLightsSpotDir[55][0], _AdditionalLightsSpotDir[55][1], _AdditionalLightsSpotDir[55][2], _AdditionalLightsSpotDir[55][3]); fragment_uniform_buffer_1[824] = float4(_AdditionalLightsSpotDir[56][0], _AdditionalLightsSpotDir[56][1], _AdditionalLightsSpotDir[56][2], _AdditionalLightsSpotDir[56][3]); fragment_uniform_buffer_1[825] = float4(_AdditionalLightsSpotDir[57][0], _AdditionalLightsSpotDir[57][1], _AdditionalLightsSpotDir[57][2], _AdditionalLightsSpotDir[57][3]); fragment_uniform_buffer_1[826] = float4(_AdditionalLightsSpotDir[58][0], _AdditionalLightsSpotDir[58][1], _AdditionalLightsSpotDir[58][2], _AdditionalLightsSpotDir[58][3]); fragment_uniform_buffer_1[827] = float4(_AdditionalLightsSpotDir[59][0], _AdditionalLightsSpotDir[59][1], _AdditionalLightsSpotDir[59][2], _AdditionalLightsSpotDir[59][3]); fragment_uniform_buffer_1[828] = float4(_AdditionalLightsSpotDir[60][0], _AdditionalLightsSpotDir[60][1], _AdditionalLightsSpotDir[60][2], _AdditionalLightsSpotDir[60][3]); fragment_uniform_buffer_1[829] = float4(_AdditionalLightsSpotDir[61][0], _AdditionalLightsSpotDir[61][1], _AdditionalLightsSpotDir[61][2], _AdditionalLightsSpotDir[61][3]); fragment_uniform_buffer_1[830] = float4(_AdditionalLightsSpotDir[62][0], _AdditionalLightsSpotDir[62][1], _AdditionalLightsSpotDir[62][2], _AdditionalLightsSpotDir[62][3]); fragment_uniform_buffer_1[831] = float4(_AdditionalLightsSpotDir[63][0], _AdditionalLightsSpotDir[63][1], _AdditionalLightsSpotDir[63][2], _AdditionalLightsSpotDir[63][3]); fragment_uniform_buffer_1[832] = float4(_AdditionalLightsSpotDir[64][0], _AdditionalLightsSpotDir[64][1], _AdditionalLightsSpotDir[64][2], _AdditionalLightsSpotDir[64][3]); fragment_uniform_buffer_1[833] = float4(_AdditionalLightsSpotDir[65][0], _AdditionalLightsSpotDir[65][1], _AdditionalLightsSpotDir[65][2], _AdditionalLightsSpotDir[65][3]); fragment_uniform_buffer_1[834] = float4(_AdditionalLightsSpotDir[66][0], _AdditionalLightsSpotDir[66][1], _AdditionalLightsSpotDir[66][2], _AdditionalLightsSpotDir[66][3]); fragment_uniform_buffer_1[835] = float4(_AdditionalLightsSpotDir[67][0], _AdditionalLightsSpotDir[67][1], _AdditionalLightsSpotDir[67][2], _AdditionalLightsSpotDir[67][3]); fragment_uniform_buffer_1[836] = float4(_AdditionalLightsSpotDir[68][0], _AdditionalLightsSpotDir[68][1], _AdditionalLightsSpotDir[68][2], _AdditionalLightsSpotDir[68][3]); fragment_uniform_buffer_1[837] = float4(_AdditionalLightsSpotDir[69][0], _AdditionalLightsSpotDir[69][1], _AdditionalLightsSpotDir[69][2], _AdditionalLightsSpotDir[69][3]); fragment_uniform_buffer_1[838] = float4(_AdditionalLightsSpotDir[70][0], _AdditionalLightsSpotDir[70][1], _AdditionalLightsSpotDir[70][2], _AdditionalLightsSpotDir[70][3]); fragment_uniform_buffer_1[839] = float4(_AdditionalLightsSpotDir[71][0], _AdditionalLightsSpotDir[71][1], _AdditionalLightsSpotDir[71][2], _AdditionalLightsSpotDir[71][3]); fragment_uniform_buffer_1[840] = float4(_AdditionalLightsSpotDir[72][0], _AdditionalLightsSpotDir[72][1], _AdditionalLightsSpotDir[72][2], _AdditionalLightsSpotDir[72][3]); fragment_uniform_buffer_1[841] = float4(_AdditionalLightsSpotDir[73][0], _AdditionalLightsSpotDir[73][1], _AdditionalLightsSpotDir[73][2], _AdditionalLightsSpotDir[73][3]); fragment_uniform_buffer_1[842] = float4(_AdditionalLightsSpotDir[74][0], _AdditionalLightsSpotDir[74][1], _AdditionalLightsSpotDir[74][2], _AdditionalLightsSpotDir[74][3]); fragment_uniform_buffer_1[843] = float4(_AdditionalLightsSpotDir[75][0], _AdditionalLightsSpotDir[75][1], _AdditionalLightsSpotDir[75][2], _AdditionalLightsSpotDir[75][3]); fragment_uniform_buffer_1[844] = float4(_AdditionalLightsSpotDir[76][0], _AdditionalLightsSpotDir[76][1], _AdditionalLightsSpotDir[76][2], _AdditionalLightsSpotDir[76][3]); fragment_uniform_buffer_1[845] = float4(_AdditionalLightsSpotDir[77][0], _AdditionalLightsSpotDir[77][1], _AdditionalLightsSpotDir[77][2], _AdditionalLightsSpotDir[77][3]); fragment_uniform_buffer_1[846] = float4(_AdditionalLightsSpotDir[78][0], _AdditionalLightsSpotDir[78][1], _AdditionalLightsSpotDir[78][2], _AdditionalLightsSpotDir[78][3]); fragment_uniform_buffer_1[847] = float4(_AdditionalLightsSpotDir[79][0], _AdditionalLightsSpotDir[79][1], _AdditionalLightsSpotDir[79][2], _AdditionalLightsSpotDir[79][3]); fragment_uniform_buffer_1[848] = float4(_AdditionalLightsSpotDir[80][0], _AdditionalLightsSpotDir[80][1], _AdditionalLightsSpotDir[80][2], _AdditionalLightsSpotDir[80][3]); fragment_uniform_buffer_1[849] = float4(_AdditionalLightsSpotDir[81][0], _AdditionalLightsSpotDir[81][1], _AdditionalLightsSpotDir[81][2], _AdditionalLightsSpotDir[81][3]); fragment_uniform_buffer_1[850] = float4(_AdditionalLightsSpotDir[82][0], _AdditionalLightsSpotDir[82][1], _AdditionalLightsSpotDir[82][2], _AdditionalLightsSpotDir[82][3]); fragment_uniform_buffer_1[851] = float4(_AdditionalLightsSpotDir[83][0], _AdditionalLightsSpotDir[83][1], _AdditionalLightsSpotDir[83][2], _AdditionalLightsSpotDir[83][3]); fragment_uniform_buffer_1[852] = float4(_AdditionalLightsSpotDir[84][0], _AdditionalLightsSpotDir[84][1], _AdditionalLightsSpotDir[84][2], _AdditionalLightsSpotDir[84][3]); fragment_uniform_buffer_1[853] = float4(_AdditionalLightsSpotDir[85][0], _AdditionalLightsSpotDir[85][1], _AdditionalLightsSpotDir[85][2], _AdditionalLightsSpotDir[85][3]); fragment_uniform_buffer_1[854] = float4(_AdditionalLightsSpotDir[86][0], _AdditionalLightsSpotDir[86][1], _AdditionalLightsSpotDir[86][2], _AdditionalLightsSpotDir[86][3]); fragment_uniform_buffer_1[855] = float4(_AdditionalLightsSpotDir[87][0], _AdditionalLightsSpotDir[87][1], _AdditionalLightsSpotDir[87][2], _AdditionalLightsSpotDir[87][3]); fragment_uniform_buffer_1[856] = float4(_AdditionalLightsSpotDir[88][0], _AdditionalLightsSpotDir[88][1], _AdditionalLightsSpotDir[88][2], _AdditionalLightsSpotDir[88][3]); fragment_uniform_buffer_1[857] = float4(_AdditionalLightsSpotDir[89][0], _AdditionalLightsSpotDir[89][1], _AdditionalLightsSpotDir[89][2], _AdditionalLightsSpotDir[89][3]); fragment_uniform_buffer_1[858] = float4(_AdditionalLightsSpotDir[90][0], _AdditionalLightsSpotDir[90][1], _AdditionalLightsSpotDir[90][2], _AdditionalLightsSpotDir[90][3]); fragment_uniform_buffer_1[859] = float4(_AdditionalLightsSpotDir[91][0], _AdditionalLightsSpotDir[91][1], _AdditionalLightsSpotDir[91][2], _AdditionalLightsSpotDir[91][3]); fragment_uniform_buffer_1[860] = float4(_AdditionalLightsSpotDir[92][0], _AdditionalLightsSpotDir[92][1], _AdditionalLightsSpotDir[92][2], _AdditionalLightsSpotDir[92][3]); fragment_uniform_buffer_1[861] = float4(_AdditionalLightsSpotDir[93][0], _AdditionalLightsSpotDir[93][1], _AdditionalLightsSpotDir[93][2], _AdditionalLightsSpotDir[93][3]); fragment_uniform_buffer_1[862] = float4(_AdditionalLightsSpotDir[94][0], _AdditionalLightsSpotDir[94][1], _AdditionalLightsSpotDir[94][2], _AdditionalLightsSpotDir[94][3]); fragment_uniform_buffer_1[863] = float4(_AdditionalLightsSpotDir[95][0], _AdditionalLightsSpotDir[95][1], _AdditionalLightsSpotDir[95][2], _AdditionalLightsSpotDir[95][3]); fragment_uniform_buffer_1[864] = float4(_AdditionalLightsSpotDir[96][0], _AdditionalLightsSpotDir[96][1], _AdditionalLightsSpotDir[96][2], _AdditionalLightsSpotDir[96][3]); fragment_uniform_buffer_1[865] = float4(_AdditionalLightsSpotDir[97][0], _AdditionalLightsSpotDir[97][1], _AdditionalLightsSpotDir[97][2], _AdditionalLightsSpotDir[97][3]); fragment_uniform_buffer_1[866] = float4(_AdditionalLightsSpotDir[98][0], _AdditionalLightsSpotDir[98][1], _AdditionalLightsSpotDir[98][2], _AdditionalLightsSpotDir[98][3]); fragment_uniform_buffer_1[867] = float4(_AdditionalLightsSpotDir[99][0], _AdditionalLightsSpotDir[99][1], _AdditionalLightsSpotDir[99][2], _AdditionalLightsSpotDir[99][3]); fragment_uniform_buffer_1[868] = float4(_AdditionalLightsSpotDir[100][0], _AdditionalLightsSpotDir[100][1], _AdditionalLightsSpotDir[100][2], _AdditionalLightsSpotDir[100][3]); fragment_uniform_buffer_1[869] = float4(_AdditionalLightsSpotDir[101][0], _AdditionalLightsSpotDir[101][1], _AdditionalLightsSpotDir[101][2], _AdditionalLightsSpotDir[101][3]); fragment_uniform_buffer_1[870] = float4(_AdditionalLightsSpotDir[102][0], _AdditionalLightsSpotDir[102][1], _AdditionalLightsSpotDir[102][2], _AdditionalLightsSpotDir[102][3]); fragment_uniform_buffer_1[871] = float4(_AdditionalLightsSpotDir[103][0], _AdditionalLightsSpotDir[103][1], _AdditionalLightsSpotDir[103][2], _AdditionalLightsSpotDir[103][3]); fragment_uniform_buffer_1[872] = float4(_AdditionalLightsSpotDir[104][0], _AdditionalLightsSpotDir[104][1], _AdditionalLightsSpotDir[104][2], _AdditionalLightsSpotDir[104][3]); fragment_uniform_buffer_1[873] = float4(_AdditionalLightsSpotDir[105][0], _AdditionalLightsSpotDir[105][1], _AdditionalLightsSpotDir[105][2], _AdditionalLightsSpotDir[105][3]); fragment_uniform_buffer_1[874] = float4(_AdditionalLightsSpotDir[106][0], _AdditionalLightsSpotDir[106][1], _AdditionalLightsSpotDir[106][2], _AdditionalLightsSpotDir[106][3]); fragment_uniform_buffer_1[875] = float4(_AdditionalLightsSpotDir[107][0], _AdditionalLightsSpotDir[107][1], _AdditionalLightsSpotDir[107][2], _AdditionalLightsSpotDir[107][3]); fragment_uniform_buffer_1[876] = float4(_AdditionalLightsSpotDir[108][0], _AdditionalLightsSpotDir[108][1], _AdditionalLightsSpotDir[108][2], _AdditionalLightsSpotDir[108][3]); fragment_uniform_buffer_1[877] = float4(_AdditionalLightsSpotDir[109][0], _AdditionalLightsSpotDir[109][1], _AdditionalLightsSpotDir[109][2], _AdditionalLightsSpotDir[109][3]); fragment_uniform_buffer_1[878] = float4(_AdditionalLightsSpotDir[110][0], _AdditionalLightsSpotDir[110][1], _AdditionalLightsSpotDir[110][2], _AdditionalLightsSpotDir[110][3]); fragment_uniform_buffer_1[879] = float4(_AdditionalLightsSpotDir[111][0], _AdditionalLightsSpotDir[111][1], _AdditionalLightsSpotDir[111][2], _AdditionalLightsSpotDir[111][3]); fragment_uniform_buffer_1[880] = float4(_AdditionalLightsSpotDir[112][0], _AdditionalLightsSpotDir[112][1], _AdditionalLightsSpotDir[112][2], _AdditionalLightsSpotDir[112][3]); fragment_uniform_buffer_1[881] = float4(_AdditionalLightsSpotDir[113][0], _AdditionalLightsSpotDir[113][1], _AdditionalLightsSpotDir[113][2], _AdditionalLightsSpotDir[113][3]); fragment_uniform_buffer_1[882] = float4(_AdditionalLightsSpotDir[114][0], _AdditionalLightsSpotDir[114][1], _AdditionalLightsSpotDir[114][2], _AdditionalLightsSpotDir[114][3]); fragment_uniform_buffer_1[883] = float4(_AdditionalLightsSpotDir[115][0], _AdditionalLightsSpotDir[115][1], _AdditionalLightsSpotDir[115][2], _AdditionalLightsSpotDir[115][3]); fragment_uniform_buffer_1[884] = float4(_AdditionalLightsSpotDir[116][0], _AdditionalLightsSpotDir[116][1], _AdditionalLightsSpotDir[116][2], _AdditionalLightsSpotDir[116][3]); fragment_uniform_buffer_1[885] = float4(_AdditionalLightsSpotDir[117][0], _AdditionalLightsSpotDir[117][1], _AdditionalLightsSpotDir[117][2], _AdditionalLightsSpotDir[117][3]); fragment_uniform_buffer_1[886] = float4(_AdditionalLightsSpotDir[118][0], _AdditionalLightsSpotDir[118][1], _AdditionalLightsSpotDir[118][2], _AdditionalLightsSpotDir[118][3]); fragment_uniform_buffer_1[887] = float4(_AdditionalLightsSpotDir[119][0], _AdditionalLightsSpotDir[119][1], _AdditionalLightsSpotDir[119][2], _AdditionalLightsSpotDir[119][3]); fragment_uniform_buffer_1[888] = float4(_AdditionalLightsSpotDir[120][0], _AdditionalLightsSpotDir[120][1], _AdditionalLightsSpotDir[120][2], _AdditionalLightsSpotDir[120][3]); fragment_uniform_buffer_1[889] = float4(_AdditionalLightsSpotDir[121][0], _AdditionalLightsSpotDir[121][1], _AdditionalLightsSpotDir[121][2], _AdditionalLightsSpotDir[121][3]); fragment_uniform_buffer_1[890] = float4(_AdditionalLightsSpotDir[122][0], _AdditionalLightsSpotDir[122][1], _AdditionalLightsSpotDir[122][2], _AdditionalLightsSpotDir[122][3]); fragment_uniform_buffer_1[891] = float4(_AdditionalLightsSpotDir[123][0], _AdditionalLightsSpotDir[123][1], _AdditionalLightsSpotDir[123][2], _AdditionalLightsSpotDir[123][3]); fragment_uniform_buffer_1[892] = float4(_AdditionalLightsSpotDir[124][0], _AdditionalLightsSpotDir[124][1], _AdditionalLightsSpotDir[124][2], _AdditionalLightsSpotDir[124][3]); fragment_uniform_buffer_1[893] = float4(_AdditionalLightsSpotDir[125][0], _AdditionalLightsSpotDir[125][1], _AdditionalLightsSpotDir[125][2], _AdditionalLightsSpotDir[125][3]); fragment_uniform_buffer_1[894] = float4(_AdditionalLightsSpotDir[126][0], _AdditionalLightsSpotDir[126][1], _AdditionalLightsSpotDir[126][2], _AdditionalLightsSpotDir[126][3]); fragment_uniform_buffer_1[895] = float4(_AdditionalLightsSpotDir[127][0], _AdditionalLightsSpotDir[127][1], _AdditionalLightsSpotDir[127][2], _AdditionalLightsSpotDir[127][3]); fragment_uniform_buffer_1[896] = float4(_AdditionalLightsSpotDir[128][0], _AdditionalLightsSpotDir[128][1], _AdditionalLightsSpotDir[128][2], _AdditionalLightsSpotDir[128][3]); fragment_uniform_buffer_1[897] = float4(_AdditionalLightsSpotDir[129][0], _AdditionalLightsSpotDir[129][1], _AdditionalLightsSpotDir[129][2], _AdditionalLightsSpotDir[129][3]); fragment_uniform_buffer_1[898] = float4(_AdditionalLightsSpotDir[130][0], _AdditionalLightsSpotDir[130][1], _AdditionalLightsSpotDir[130][2], _AdditionalLightsSpotDir[130][3]); fragment_uniform_buffer_1[899] = float4(_AdditionalLightsSpotDir[131][0], _AdditionalLightsSpotDir[131][1], _AdditionalLightsSpotDir[131][2], _AdditionalLightsSpotDir[131][3]); fragment_uniform_buffer_1[900] = float4(_AdditionalLightsSpotDir[132][0], _AdditionalLightsSpotDir[132][1], _AdditionalLightsSpotDir[132][2], _AdditionalLightsSpotDir[132][3]); fragment_uniform_buffer_1[901] = float4(_AdditionalLightsSpotDir[133][0], _AdditionalLightsSpotDir[133][1], _AdditionalLightsSpotDir[133][2], _AdditionalLightsSpotDir[133][3]); fragment_uniform_buffer_1[902] = float4(_AdditionalLightsSpotDir[134][0], _AdditionalLightsSpotDir[134][1], _AdditionalLightsSpotDir[134][2], _AdditionalLightsSpotDir[134][3]); fragment_uniform_buffer_1[903] = float4(_AdditionalLightsSpotDir[135][0], _AdditionalLightsSpotDir[135][1], _AdditionalLightsSpotDir[135][2], _AdditionalLightsSpotDir[135][3]); fragment_uniform_buffer_1[904] = float4(_AdditionalLightsSpotDir[136][0], _AdditionalLightsSpotDir[136][1], _AdditionalLightsSpotDir[136][2], _AdditionalLightsSpotDir[136][3]); fragment_uniform_buffer_1[905] = float4(_AdditionalLightsSpotDir[137][0], _AdditionalLightsSpotDir[137][1], _AdditionalLightsSpotDir[137][2], _AdditionalLightsSpotDir[137][3]); fragment_uniform_buffer_1[906] = float4(_AdditionalLightsSpotDir[138][0], _AdditionalLightsSpotDir[138][1], _AdditionalLightsSpotDir[138][2], _AdditionalLightsSpotDir[138][3]); fragment_uniform_buffer_1[907] = float4(_AdditionalLightsSpotDir[139][0], _AdditionalLightsSpotDir[139][1], _AdditionalLightsSpotDir[139][2], _AdditionalLightsSpotDir[139][3]); fragment_uniform_buffer_1[908] = float4(_AdditionalLightsSpotDir[140][0], _AdditionalLightsSpotDir[140][1], _AdditionalLightsSpotDir[140][2], _AdditionalLightsSpotDir[140][3]); fragment_uniform_buffer_1[909] = float4(_AdditionalLightsSpotDir[141][0], _AdditionalLightsSpotDir[141][1], _AdditionalLightsSpotDir[141][2], _AdditionalLightsSpotDir[141][3]); fragment_uniform_buffer_1[910] = float4(_AdditionalLightsSpotDir[142][0], _AdditionalLightsSpotDir[142][1], _AdditionalLightsSpotDir[142][2], _AdditionalLightsSpotDir[142][3]); fragment_uniform_buffer_1[911] = float4(_AdditionalLightsSpotDir[143][0], _AdditionalLightsSpotDir[143][1], _AdditionalLightsSpotDir[143][2], _AdditionalLightsSpotDir[143][3]); fragment_uniform_buffer_1[912] = float4(_AdditionalLightsSpotDir[144][0], _AdditionalLightsSpotDir[144][1], _AdditionalLightsSpotDir[144][2], _AdditionalLightsSpotDir[144][3]); fragment_uniform_buffer_1[913] = float4(_AdditionalLightsSpotDir[145][0], _AdditionalLightsSpotDir[145][1], _AdditionalLightsSpotDir[145][2], _AdditionalLightsSpotDir[145][3]); fragment_uniform_buffer_1[914] = float4(_AdditionalLightsSpotDir[146][0], _AdditionalLightsSpotDir[146][1], _AdditionalLightsSpotDir[146][2], _AdditionalLightsSpotDir[146][3]); fragment_uniform_buffer_1[915] = float4(_AdditionalLightsSpotDir[147][0], _AdditionalLightsSpotDir[147][1], _AdditionalLightsSpotDir[147][2], _AdditionalLightsSpotDir[147][3]); fragment_uniform_buffer_1[916] = float4(_AdditionalLightsSpotDir[148][0], _AdditionalLightsSpotDir[148][1], _AdditionalLightsSpotDir[148][2], _AdditionalLightsSpotDir[148][3]); fragment_uniform_buffer_1[917] = float4(_AdditionalLightsSpotDir[149][0], _AdditionalLightsSpotDir[149][1], _AdditionalLightsSpotDir[149][2], _AdditionalLightsSpotDir[149][3]); fragment_uniform_buffer_1[918] = float4(_AdditionalLightsSpotDir[150][0], _AdditionalLightsSpotDir[150][1], _AdditionalLightsSpotDir[150][2], _AdditionalLightsSpotDir[150][3]); fragment_uniform_buffer_1[919] = float4(_AdditionalLightsSpotDir[151][0], _AdditionalLightsSpotDir[151][1], _AdditionalLightsSpotDir[151][2], _AdditionalLightsSpotDir[151][3]); fragment_uniform_buffer_1[920] = float4(_AdditionalLightsSpotDir[152][0], _AdditionalLightsSpotDir[152][1], _AdditionalLightsSpotDir[152][2], _AdditionalLightsSpotDir[152][3]); fragment_uniform_buffer_1[921] = float4(_AdditionalLightsSpotDir[153][0], _AdditionalLightsSpotDir[153][1], _AdditionalLightsSpotDir[153][2], _AdditionalLightsSpotDir[153][3]); fragment_uniform_buffer_1[922] = float4(_AdditionalLightsSpotDir[154][0], _AdditionalLightsSpotDir[154][1], _AdditionalLightsSpotDir[154][2], _AdditionalLightsSpotDir[154][3]); fragment_uniform_buffer_1[923] = float4(_AdditionalLightsSpotDir[155][0], _AdditionalLightsSpotDir[155][1], _AdditionalLightsSpotDir[155][2], _AdditionalLightsSpotDir[155][3]); fragment_uniform_buffer_1[924] = float4(_AdditionalLightsSpotDir[156][0], _AdditionalLightsSpotDir[156][1], _AdditionalLightsSpotDir[156][2], _AdditionalLightsSpotDir[156][3]); fragment_uniform_buffer_1[925] = float4(_AdditionalLightsSpotDir[157][0], _AdditionalLightsSpotDir[157][1], _AdditionalLightsSpotDir[157][2], _AdditionalLightsSpotDir[157][3]); fragment_uniform_buffer_1[926] = float4(_AdditionalLightsSpotDir[158][0], _AdditionalLightsSpotDir[158][1], _AdditionalLightsSpotDir[158][2], _AdditionalLightsSpotDir[158][3]); fragment_uniform_buffer_1[927] = float4(_AdditionalLightsSpotDir[159][0], _AdditionalLightsSpotDir[159][1], _AdditionalLightsSpotDir[159][2], _AdditionalLightsSpotDir[159][3]); fragment_uniform_buffer_1[928] = float4(_AdditionalLightsSpotDir[160][0], _AdditionalLightsSpotDir[160][1], _AdditionalLightsSpotDir[160][2], _AdditionalLightsSpotDir[160][3]); fragment_uniform_buffer_1[929] = float4(_AdditionalLightsSpotDir[161][0], _AdditionalLightsSpotDir[161][1], _AdditionalLightsSpotDir[161][2], _AdditionalLightsSpotDir[161][3]); fragment_uniform_buffer_1[930] = float4(_AdditionalLightsSpotDir[162][0], _AdditionalLightsSpotDir[162][1], _AdditionalLightsSpotDir[162][2], _AdditionalLightsSpotDir[162][3]); fragment_uniform_buffer_1[931] = float4(_AdditionalLightsSpotDir[163][0], _AdditionalLightsSpotDir[163][1], _AdditionalLightsSpotDir[163][2], _AdditionalLightsSpotDir[163][3]); fragment_uniform_buffer_1[932] = float4(_AdditionalLightsSpotDir[164][0], _AdditionalLightsSpotDir[164][1], _AdditionalLightsSpotDir[164][2], _AdditionalLightsSpotDir[164][3]); fragment_uniform_buffer_1[933] = float4(_AdditionalLightsSpotDir[165][0], _AdditionalLightsSpotDir[165][1], _AdditionalLightsSpotDir[165][2], _AdditionalLightsSpotDir[165][3]); fragment_uniform_buffer_1[934] = float4(_AdditionalLightsSpotDir[166][0], _AdditionalLightsSpotDir[166][1], _AdditionalLightsSpotDir[166][2], _AdditionalLightsSpotDir[166][3]); fragment_uniform_buffer_1[935] = float4(_AdditionalLightsSpotDir[167][0], _AdditionalLightsSpotDir[167][1], _AdditionalLightsSpotDir[167][2], _AdditionalLightsSpotDir[167][3]); fragment_uniform_buffer_1[936] = float4(_AdditionalLightsSpotDir[168][0], _AdditionalLightsSpotDir[168][1], _AdditionalLightsSpotDir[168][2], _AdditionalLightsSpotDir[168][3]); fragment_uniform_buffer_1[937] = float4(_AdditionalLightsSpotDir[169][0], _AdditionalLightsSpotDir[169][1], _AdditionalLightsSpotDir[169][2], _AdditionalLightsSpotDir[169][3]); fragment_uniform_buffer_1[938] = float4(_AdditionalLightsSpotDir[170][0], _AdditionalLightsSpotDir[170][1], _AdditionalLightsSpotDir[170][2], _AdditionalLightsSpotDir[170][3]); fragment_uniform_buffer_1[939] = float4(_AdditionalLightsSpotDir[171][0], _AdditionalLightsSpotDir[171][1], _AdditionalLightsSpotDir[171][2], _AdditionalLightsSpotDir[171][3]); fragment_uniform_buffer_1[940] = float4(_AdditionalLightsSpotDir[172][0], _AdditionalLightsSpotDir[172][1], _AdditionalLightsSpotDir[172][2], _AdditionalLightsSpotDir[172][3]); fragment_uniform_buffer_1[941] = float4(_AdditionalLightsSpotDir[173][0], _AdditionalLightsSpotDir[173][1], _AdditionalLightsSpotDir[173][2], _AdditionalLightsSpotDir[173][3]); fragment_uniform_buffer_1[942] = float4(_AdditionalLightsSpotDir[174][0], _AdditionalLightsSpotDir[174][1], _AdditionalLightsSpotDir[174][2], _AdditionalLightsSpotDir[174][3]); fragment_uniform_buffer_1[943] = float4(_AdditionalLightsSpotDir[175][0], _AdditionalLightsSpotDir[175][1], _AdditionalLightsSpotDir[175][2], _AdditionalLightsSpotDir[175][3]); fragment_uniform_buffer_1[944] = float4(_AdditionalLightsSpotDir[176][0], _AdditionalLightsSpotDir[176][1], _AdditionalLightsSpotDir[176][2], _AdditionalLightsSpotDir[176][3]); fragment_uniform_buffer_1[945] = float4(_AdditionalLightsSpotDir[177][0], _AdditionalLightsSpotDir[177][1], _AdditionalLightsSpotDir[177][2], _AdditionalLightsSpotDir[177][3]); fragment_uniform_buffer_1[946] = float4(_AdditionalLightsSpotDir[178][0], _AdditionalLightsSpotDir[178][1], _AdditionalLightsSpotDir[178][2], _AdditionalLightsSpotDir[178][3]); fragment_uniform_buffer_1[947] = float4(_AdditionalLightsSpotDir[179][0], _AdditionalLightsSpotDir[179][1], _AdditionalLightsSpotDir[179][2], _AdditionalLightsSpotDir[179][3]); fragment_uniform_buffer_1[948] = float4(_AdditionalLightsSpotDir[180][0], _AdditionalLightsSpotDir[180][1], _AdditionalLightsSpotDir[180][2], _AdditionalLightsSpotDir[180][3]); fragment_uniform_buffer_1[949] = float4(_AdditionalLightsSpotDir[181][0], _AdditionalLightsSpotDir[181][1], _AdditionalLightsSpotDir[181][2], _AdditionalLightsSpotDir[181][3]); fragment_uniform_buffer_1[950] = float4(_AdditionalLightsSpotDir[182][0], _AdditionalLightsSpotDir[182][1], _AdditionalLightsSpotDir[182][2], _AdditionalLightsSpotDir[182][3]); fragment_uniform_buffer_1[951] = float4(_AdditionalLightsSpotDir[183][0], _AdditionalLightsSpotDir[183][1], _AdditionalLightsSpotDir[183][2], _AdditionalLightsSpotDir[183][3]); fragment_uniform_buffer_1[952] = float4(_AdditionalLightsSpotDir[184][0], _AdditionalLightsSpotDir[184][1], _AdditionalLightsSpotDir[184][2], _AdditionalLightsSpotDir[184][3]); fragment_uniform_buffer_1[953] = float4(_AdditionalLightsSpotDir[185][0], _AdditionalLightsSpotDir[185][1], _AdditionalLightsSpotDir[185][2], _AdditionalLightsSpotDir[185][3]); fragment_uniform_buffer_1[954] = float4(_AdditionalLightsSpotDir[186][0], _AdditionalLightsSpotDir[186][1], _AdditionalLightsSpotDir[186][2], _AdditionalLightsSpotDir[186][3]); fragment_uniform_buffer_1[955] = float4(_AdditionalLightsSpotDir[187][0], _AdditionalLightsSpotDir[187][1], _AdditionalLightsSpotDir[187][2], _AdditionalLightsSpotDir[187][3]); fragment_uniform_buffer_1[956] = float4(_AdditionalLightsSpotDir[188][0], _AdditionalLightsSpotDir[188][1], _AdditionalLightsSpotDir[188][2], _AdditionalLightsSpotDir[188][3]); fragment_uniform_buffer_1[957] = float4(_AdditionalLightsSpotDir[189][0], _AdditionalLightsSpotDir[189][1], _AdditionalLightsSpotDir[189][2], _AdditionalLightsSpotDir[189][3]); fragment_uniform_buffer_1[958] = float4(_AdditionalLightsSpotDir[190][0], _AdditionalLightsSpotDir[190][1], _AdditionalLightsSpotDir[190][2], _AdditionalLightsSpotDir[190][3]); fragment_uniform_buffer_1[959] = float4(_AdditionalLightsSpotDir[191][0], _AdditionalLightsSpotDir[191][1], _AdditionalLightsSpotDir[191][2], _AdditionalLightsSpotDir[191][3]); fragment_uniform_buffer_1[960] = float4(_AdditionalLightsSpotDir[192][0], _AdditionalLightsSpotDir[192][1], _AdditionalLightsSpotDir[192][2], _AdditionalLightsSpotDir[192][3]); fragment_uniform_buffer_1[961] = float4(_AdditionalLightsSpotDir[193][0], _AdditionalLightsSpotDir[193][1], _AdditionalLightsSpotDir[193][2], _AdditionalLightsSpotDir[193][3]); fragment_uniform_buffer_1[962] = float4(_AdditionalLightsSpotDir[194][0], _AdditionalLightsSpotDir[194][1], _AdditionalLightsSpotDir[194][2], _AdditionalLightsSpotDir[194][3]); fragment_uniform_buffer_1[963] = float4(_AdditionalLightsSpotDir[195][0], _AdditionalLightsSpotDir[195][1], _AdditionalLightsSpotDir[195][2], _AdditionalLightsSpotDir[195][3]); fragment_uniform_buffer_1[964] = float4(_AdditionalLightsSpotDir[196][0], _AdditionalLightsSpotDir[196][1], _AdditionalLightsSpotDir[196][2], _AdditionalLightsSpotDir[196][3]); fragment_uniform_buffer_1[965] = float4(_AdditionalLightsSpotDir[197][0], _AdditionalLightsSpotDir[197][1], _AdditionalLightsSpotDir[197][2], _AdditionalLightsSpotDir[197][3]); fragment_uniform_buffer_1[966] = float4(_AdditionalLightsSpotDir[198][0], _AdditionalLightsSpotDir[198][1], _AdditionalLightsSpotDir[198][2], _AdditionalLightsSpotDir[198][3]); fragment_uniform_buffer_1[967] = float4(_AdditionalLightsSpotDir[199][0], _AdditionalLightsSpotDir[199][1], _AdditionalLightsSpotDir[199][2], _AdditionalLightsSpotDir[199][3]); fragment_uniform_buffer_1[968] = float4(_AdditionalLightsSpotDir[200][0], _AdditionalLightsSpotDir[200][1], _AdditionalLightsSpotDir[200][2], _AdditionalLightsSpotDir[200][3]); fragment_uniform_buffer_1[969] = float4(_AdditionalLightsSpotDir[201][0], _AdditionalLightsSpotDir[201][1], _AdditionalLightsSpotDir[201][2], _AdditionalLightsSpotDir[201][3]); fragment_uniform_buffer_1[970] = float4(_AdditionalLightsSpotDir[202][0], _AdditionalLightsSpotDir[202][1], _AdditionalLightsSpotDir[202][2], _AdditionalLightsSpotDir[202][3]); fragment_uniform_buffer_1[971] = float4(_AdditionalLightsSpotDir[203][0], _AdditionalLightsSpotDir[203][1], _AdditionalLightsSpotDir[203][2], _AdditionalLightsSpotDir[203][3]); fragment_uniform_buffer_1[972] = float4(_AdditionalLightsSpotDir[204][0], _AdditionalLightsSpotDir[204][1], _AdditionalLightsSpotDir[204][2], _AdditionalLightsSpotDir[204][3]); fragment_uniform_buffer_1[973] = float4(_AdditionalLightsSpotDir[205][0], _AdditionalLightsSpotDir[205][1], _AdditionalLightsSpotDir[205][2], _AdditionalLightsSpotDir[205][3]); fragment_uniform_buffer_1[974] = float4(_AdditionalLightsSpotDir[206][0], _AdditionalLightsSpotDir[206][1], _AdditionalLightsSpotDir[206][2], _AdditionalLightsSpotDir[206][3]); fragment_uniform_buffer_1[975] = float4(_AdditionalLightsSpotDir[207][0], _AdditionalLightsSpotDir[207][1], _AdditionalLightsSpotDir[207][2], _AdditionalLightsSpotDir[207][3]); fragment_uniform_buffer_1[976] = float4(_AdditionalLightsSpotDir[208][0], _AdditionalLightsSpotDir[208][1], _AdditionalLightsSpotDir[208][2], _AdditionalLightsSpotDir[208][3]); fragment_uniform_buffer_1[977] = float4(_AdditionalLightsSpotDir[209][0], _AdditionalLightsSpotDir[209][1], _AdditionalLightsSpotDir[209][2], _AdditionalLightsSpotDir[209][3]); fragment_uniform_buffer_1[978] = float4(_AdditionalLightsSpotDir[210][0], _AdditionalLightsSpotDir[210][1], _AdditionalLightsSpotDir[210][2], _AdditionalLightsSpotDir[210][3]); fragment_uniform_buffer_1[979] = float4(_AdditionalLightsSpotDir[211][0], _AdditionalLightsSpotDir[211][1], _AdditionalLightsSpotDir[211][2], _AdditionalLightsSpotDir[211][3]); fragment_uniform_buffer_1[980] = float4(_AdditionalLightsSpotDir[212][0], _AdditionalLightsSpotDir[212][1], _AdditionalLightsSpotDir[212][2], _AdditionalLightsSpotDir[212][3]); fragment_uniform_buffer_1[981] = float4(_AdditionalLightsSpotDir[213][0], _AdditionalLightsSpotDir[213][1], _AdditionalLightsSpotDir[213][2], _AdditionalLightsSpotDir[213][3]); fragment_uniform_buffer_1[982] = float4(_AdditionalLightsSpotDir[214][0], _AdditionalLightsSpotDir[214][1], _AdditionalLightsSpotDir[214][2], _AdditionalLightsSpotDir[214][3]); fragment_uniform_buffer_1[983] = float4(_AdditionalLightsSpotDir[215][0], _AdditionalLightsSpotDir[215][1], _AdditionalLightsSpotDir[215][2], _AdditionalLightsSpotDir[215][3]); fragment_uniform_buffer_1[984] = float4(_AdditionalLightsSpotDir[216][0], _AdditionalLightsSpotDir[216][1], _AdditionalLightsSpotDir[216][2], _AdditionalLightsSpotDir[216][3]); fragment_uniform_buffer_1[985] = float4(_AdditionalLightsSpotDir[217][0], _AdditionalLightsSpotDir[217][1], _AdditionalLightsSpotDir[217][2], _AdditionalLightsSpotDir[217][3]); fragment_uniform_buffer_1[986] = float4(_AdditionalLightsSpotDir[218][0], _AdditionalLightsSpotDir[218][1], _AdditionalLightsSpotDir[218][2], _AdditionalLightsSpotDir[218][3]); fragment_uniform_buffer_1[987] = float4(_AdditionalLightsSpotDir[219][0], _AdditionalLightsSpotDir[219][1], _AdditionalLightsSpotDir[219][2], _AdditionalLightsSpotDir[219][3]); fragment_uniform_buffer_1[988] = float4(_AdditionalLightsSpotDir[220][0], _AdditionalLightsSpotDir[220][1], _AdditionalLightsSpotDir[220][2], _AdditionalLightsSpotDir[220][3]); fragment_uniform_buffer_1[989] = float4(_AdditionalLightsSpotDir[221][0], _AdditionalLightsSpotDir[221][1], _AdditionalLightsSpotDir[221][2], _AdditionalLightsSpotDir[221][3]); fragment_uniform_buffer_1[990] = float4(_AdditionalLightsSpotDir[222][0], _AdditionalLightsSpotDir[222][1], _AdditionalLightsSpotDir[222][2], _AdditionalLightsSpotDir[222][3]); fragment_uniform_buffer_1[991] = float4(_AdditionalLightsSpotDir[223][0], _AdditionalLightsSpotDir[223][1], _AdditionalLightsSpotDir[223][2], _AdditionalLightsSpotDir[223][3]); fragment_uniform_buffer_1[992] = float4(_AdditionalLightsSpotDir[224][0], _AdditionalLightsSpotDir[224][1], _AdditionalLightsSpotDir[224][2], _AdditionalLightsSpotDir[224][3]); fragment_uniform_buffer_1[993] = float4(_AdditionalLightsSpotDir[225][0], _AdditionalLightsSpotDir[225][1], _AdditionalLightsSpotDir[225][2], _AdditionalLightsSpotDir[225][3]); fragment_uniform_buffer_1[994] = float4(_AdditionalLightsSpotDir[226][0], _AdditionalLightsSpotDir[226][1], _AdditionalLightsSpotDir[226][2], _AdditionalLightsSpotDir[226][3]); fragment_uniform_buffer_1[995] = float4(_AdditionalLightsSpotDir[227][0], _AdditionalLightsSpotDir[227][1], _AdditionalLightsSpotDir[227][2], _AdditionalLightsSpotDir[227][3]); fragment_uniform_buffer_1[996] = float4(_AdditionalLightsSpotDir[228][0], _AdditionalLightsSpotDir[228][1], _AdditionalLightsSpotDir[228][2], _AdditionalLightsSpotDir[228][3]); fragment_uniform_buffer_1[997] = float4(_AdditionalLightsSpotDir[229][0], _AdditionalLightsSpotDir[229][1], _AdditionalLightsSpotDir[229][2], _AdditionalLightsSpotDir[229][3]); fragment_uniform_buffer_1[998] = float4(_AdditionalLightsSpotDir[230][0], _AdditionalLightsSpotDir[230][1], _AdditionalLightsSpotDir[230][2], _AdditionalLightsSpotDir[230][3]); fragment_uniform_buffer_1[999] = float4(_AdditionalLightsSpotDir[231][0], _AdditionalLightsSpotDir[231][1], _AdditionalLightsSpotDir[231][2], _AdditionalLightsSpotDir[231][3]); fragment_uniform_buffer_1[1000] = float4(_AdditionalLightsSpotDir[232][0], _AdditionalLightsSpotDir[232][1], _AdditionalLightsSpotDir[232][2], _AdditionalLightsSpotDir[232][3]); fragment_uniform_buffer_1[1001] = float4(_AdditionalLightsSpotDir[233][0], _AdditionalLightsSpotDir[233][1], _AdditionalLightsSpotDir[233][2], _AdditionalLightsSpotDir[233][3]); fragment_uniform_buffer_1[1002] = float4(_AdditionalLightsSpotDir[234][0], _AdditionalLightsSpotDir[234][1], _AdditionalLightsSpotDir[234][2], _AdditionalLightsSpotDir[234][3]); fragment_uniform_buffer_1[1003] = float4(_AdditionalLightsSpotDir[235][0], _AdditionalLightsSpotDir[235][1], _AdditionalLightsSpotDir[235][2], _AdditionalLightsSpotDir[235][3]); fragment_uniform_buffer_1[1004] = float4(_AdditionalLightsSpotDir[236][0], _AdditionalLightsSpotDir[236][1], _AdditionalLightsSpotDir[236][2], _AdditionalLightsSpotDir[236][3]); fragment_uniform_buffer_1[1005] = float4(_AdditionalLightsSpotDir[237][0], _AdditionalLightsSpotDir[237][1], _AdditionalLightsSpotDir[237][2], _AdditionalLightsSpotDir[237][3]); fragment_uniform_buffer_1[1006] = float4(_AdditionalLightsSpotDir[238][0], _AdditionalLightsSpotDir[238][1], _AdditionalLightsSpotDir[238][2], _AdditionalLightsSpotDir[238][3]); fragment_uniform_buffer_1[1007] = float4(_AdditionalLightsSpotDir[239][0], _AdditionalLightsSpotDir[239][1], _AdditionalLightsSpotDir[239][2], _AdditionalLightsSpotDir[239][3]); fragment_uniform_buffer_1[1008] = float4(_AdditionalLightsSpotDir[240][0], _AdditionalLightsSpotDir[240][1], _AdditionalLightsSpotDir[240][2], _AdditionalLightsSpotDir[240][3]); fragment_uniform_buffer_1[1009] = float4(_AdditionalLightsSpotDir[241][0], _AdditionalLightsSpotDir[241][1], _AdditionalLightsSpotDir[241][2], _AdditionalLightsSpotDir[241][3]); fragment_uniform_buffer_1[1010] = float4(_AdditionalLightsSpotDir[242][0], _AdditionalLightsSpotDir[242][1], _AdditionalLightsSpotDir[242][2], _AdditionalLightsSpotDir[242][3]); fragment_uniform_buffer_1[1011] = float4(_AdditionalLightsSpotDir[243][0], _AdditionalLightsSpotDir[243][1], _AdditionalLightsSpotDir[243][2], _AdditionalLightsSpotDir[243][3]); fragment_uniform_buffer_1[1012] = float4(_AdditionalLightsSpotDir[244][0], _AdditionalLightsSpotDir[244][1], _AdditionalLightsSpotDir[244][2], _AdditionalLightsSpotDir[244][3]); fragment_uniform_buffer_1[1013] = float4(_AdditionalLightsSpotDir[245][0], _AdditionalLightsSpotDir[245][1], _AdditionalLightsSpotDir[245][2], _AdditionalLightsSpotDir[245][3]); fragment_uniform_buffer_1[1014] = float4(_AdditionalLightsSpotDir[246][0], _AdditionalLightsSpotDir[246][1], _AdditionalLightsSpotDir[246][2], _AdditionalLightsSpotDir[246][3]); fragment_uniform_buffer_1[1015] = float4(_AdditionalLightsSpotDir[247][0], _AdditionalLightsSpotDir[247][1], _AdditionalLightsSpotDir[247][2], _AdditionalLightsSpotDir[247][3]); fragment_uniform_buffer_1[1016] = float4(_AdditionalLightsSpotDir[248][0], _AdditionalLightsSpotDir[248][1], _AdditionalLightsSpotDir[248][2], _AdditionalLightsSpotDir[248][3]); fragment_uniform_buffer_1[1017] = float4(_AdditionalLightsSpotDir[249][0], _AdditionalLightsSpotDir[249][1], _AdditionalLightsSpotDir[249][2], _AdditionalLightsSpotDir[249][3]); fragment_uniform_buffer_1[1018] = float4(_AdditionalLightsSpotDir[250][0], _AdditionalLightsSpotDir[250][1], _AdditionalLightsSpotDir[250][2], _AdditionalLightsSpotDir[250][3]); fragment_uniform_buffer_1[1019] = float4(_AdditionalLightsSpotDir[251][0], _AdditionalLightsSpotDir[251][1], _AdditionalLightsSpotDir[251][2], _AdditionalLightsSpotDir[251][3]); fragment_uniform_buffer_1[1020] = float4(_AdditionalLightsSpotDir[252][0], _AdditionalLightsSpotDir[252][1], _AdditionalLightsSpotDir[252][2], _AdditionalLightsSpotDir[252][3]); fragment_uniform_buffer_1[1021] = float4(_AdditionalLightsSpotDir[253][0], _AdditionalLightsSpotDir[253][1], _AdditionalLightsSpotDir[253][2], _AdditionalLightsSpotDir[253][3]); fragment_uniform_buffer_1[1022] = float4(_AdditionalLightsSpotDir[254][0], _AdditionalLightsSpotDir[254][1], _AdditionalLightsSpotDir[254][2], _AdditionalLightsSpotDir[254][3]); fragment_uniform_buffer_1[1023] = float4(_AdditionalLightsSpotDir[255][0], _AdditionalLightsSpotDir[255][1], _AdditionalLightsSpotDir[255][2], _AdditionalLightsSpotDir[255][3]); fragment_uniform_buffer_1[1280] = float4(_AdditionalLightsLayerMasks[0], fragment_uniform_buffer_1[1280][1], fragment_uniform_buffer_1[1280][2], fragment_uniform_buffer_1[1280][3]); fragment_uniform_buffer_1[1281] = float4(_AdditionalLightsLayerMasks[1], fragment_uniform_buffer_1[1281][1], fragment_uniform_buffer_1[1281][2], fragment_uniform_buffer_1[1281][3]); fragment_uniform_buffer_1[1282] = float4(_AdditionalLightsLayerMasks[2], fragment_uniform_buffer_1[1282][1], fragment_uniform_buffer_1[1282][2], fragment_uniform_buffer_1[1282][3]); fragment_uniform_buffer_1[1283] = float4(_AdditionalLightsLayerMasks[3], fragment_uniform_buffer_1[1283][1], fragment_uniform_buffer_1[1283][2], fragment_uniform_buffer_1[1283][3]); fragment_uniform_buffer_1[1284] = float4(_AdditionalLightsLayerMasks[4], fragment_uniform_buffer_1[1284][1], fragment_uniform_buffer_1[1284][2], fragment_uniform_buffer_1[1284][3]); fragment_uniform_buffer_1[1285] = float4(_AdditionalLightsLayerMasks[5], fragment_uniform_buffer_1[1285][1], fragment_uniform_buffer_1[1285][2], fragment_uniform_buffer_1[1285][3]); fragment_uniform_buffer_1[1286] = float4(_AdditionalLightsLayerMasks[6], fragment_uniform_buffer_1[1286][1], fragment_uniform_buffer_1[1286][2], fragment_uniform_buffer_1[1286][3]); fragment_uniform_buffer_1[1287] = float4(_AdditionalLightsLayerMasks[7], fragment_uniform_buffer_1[1287][1], fragment_uniform_buffer_1[1287][2], fragment_uniform_buffer_1[1287][3]); fragment_uniform_buffer_1[1288] = float4(_AdditionalLightsLayerMasks[8], fragment_uniform_buffer_1[1288][1], fragment_uniform_buffer_1[1288][2], fragment_uniform_buffer_1[1288][3]); fragment_uniform_buffer_1[1289] = float4(_AdditionalLightsLayerMasks[9], fragment_uniform_buffer_1[1289][1], fragment_uniform_buffer_1[1289][2], fragment_uniform_buffer_1[1289][3]); fragment_uniform_buffer_1[1290] = float4(_AdditionalLightsLayerMasks[10], fragment_uniform_buffer_1[1290][1], fragment_uniform_buffer_1[1290][2], fragment_uniform_buffer_1[1290][3]); fragment_uniform_buffer_1[1291] = float4(_AdditionalLightsLayerMasks[11], fragment_uniform_buffer_1[1291][1], fragment_uniform_buffer_1[1291][2], fragment_uniform_buffer_1[1291][3]); fragment_uniform_buffer_1[1292] = float4(_AdditionalLightsLayerMasks[12], fragment_uniform_buffer_1[1292][1], fragment_uniform_buffer_1[1292][2], fragment_uniform_buffer_1[1292][3]); fragment_uniform_buffer_1[1293] = float4(_AdditionalLightsLayerMasks[13], fragment_uniform_buffer_1[1293][1], fragment_uniform_buffer_1[1293][2], fragment_uniform_buffer_1[1293][3]); fragment_uniform_buffer_1[1294] = float4(_AdditionalLightsLayerMasks[14], fragment_uniform_buffer_1[1294][1], fragment_uniform_buffer_1[1294][2], fragment_uniform_buffer_1[1294][3]); fragment_uniform_buffer_1[1295] = float4(_AdditionalLightsLayerMasks[15], fragment_uniform_buffer_1[1295][1], fragment_uniform_buffer_1[1295][2], fragment_uniform_buffer_1[1295][3]); fragment_uniform_buffer_1[1296] = float4(_AdditionalLightsLayerMasks[16], fragment_uniform_buffer_1[1296][1], fragment_uniform_buffer_1[1296][2], fragment_uniform_buffer_1[1296][3]); fragment_uniform_buffer_1[1297] = float4(_AdditionalLightsLayerMasks[17], fragment_uniform_buffer_1[1297][1], fragment_uniform_buffer_1[1297][2], fragment_uniform_buffer_1[1297][3]); fragment_uniform_buffer_1[1298] = float4(_AdditionalLightsLayerMasks[18], fragment_uniform_buffer_1[1298][1], fragment_uniform_buffer_1[1298][2], fragment_uniform_buffer_1[1298][3]); fragment_uniform_buffer_1[1299] = float4(_AdditionalLightsLayerMasks[19], fragment_uniform_buffer_1[1299][1], fragment_uniform_buffer_1[1299][2], fragment_uniform_buffer_1[1299][3]); fragment_uniform_buffer_1[1300] = float4(_AdditionalLightsLayerMasks[20], fragment_uniform_buffer_1[1300][1], fragment_uniform_buffer_1[1300][2], fragment_uniform_buffer_1[1300][3]); fragment_uniform_buffer_1[1301] = float4(_AdditionalLightsLayerMasks[21], fragment_uniform_buffer_1[1301][1], fragment_uniform_buffer_1[1301][2], fragment_uniform_buffer_1[1301][3]); fragment_uniform_buffer_1[1302] = float4(_AdditionalLightsLayerMasks[22], fragment_uniform_buffer_1[1302][1], fragment_uniform_buffer_1[1302][2], fragment_uniform_buffer_1[1302][3]); fragment_uniform_buffer_1[1303] = float4(_AdditionalLightsLayerMasks[23], fragment_uniform_buffer_1[1303][1], fragment_uniform_buffer_1[1303][2], fragment_uniform_buffer_1[1303][3]); fragment_uniform_buffer_1[1304] = float4(_AdditionalLightsLayerMasks[24], fragment_uniform_buffer_1[1304][1], fragment_uniform_buffer_1[1304][2], fragment_uniform_buffer_1[1304][3]); fragment_uniform_buffer_1[1305] = float4(_AdditionalLightsLayerMasks[25], fragment_uniform_buffer_1[1305][1], fragment_uniform_buffer_1[1305][2], fragment_uniform_buffer_1[1305][3]); fragment_uniform_buffer_1[1306] = float4(_AdditionalLightsLayerMasks[26], fragment_uniform_buffer_1[1306][1], fragment_uniform_buffer_1[1306][2], fragment_uniform_buffer_1[1306][3]); fragment_uniform_buffer_1[1307] = float4(_AdditionalLightsLayerMasks[27], fragment_uniform_buffer_1[1307][1], fragment_uniform_buffer_1[1307][2], fragment_uniform_buffer_1[1307][3]); fragment_uniform_buffer_1[1308] = float4(_AdditionalLightsLayerMasks[28], fragment_uniform_buffer_1[1308][1], fragment_uniform_buffer_1[1308][2], fragment_uniform_buffer_1[1308][3]); fragment_uniform_buffer_1[1309] = float4(_AdditionalLightsLayerMasks[29], fragment_uniform_buffer_1[1309][1], fragment_uniform_buffer_1[1309][2], fragment_uniform_buffer_1[1309][3]); fragment_uniform_buffer_1[1310] = float4(_AdditionalLightsLayerMasks[30], fragment_uniform_buffer_1[1310][1], fragment_uniform_buffer_1[1310][2], fragment_uniform_buffer_1[1310][3]); fragment_uniform_buffer_1[1311] = float4(_AdditionalLightsLayerMasks[31], fragment_uniform_buffer_1[1311][1], fragment_uniform_buffer_1[1311][2], fragment_uniform_buffer_1[1311][3]); fragment_uniform_buffer_1[1312] = float4(_AdditionalLightsLayerMasks[32], fragment_uniform_buffer_1[1312][1], fragment_uniform_buffer_1[1312][2], fragment_uniform_buffer_1[1312][3]); fragment_uniform_buffer_1[1313] = float4(_AdditionalLightsLayerMasks[33], fragment_uniform_buffer_1[1313][1], fragment_uniform_buffer_1[1313][2], fragment_uniform_buffer_1[1313][3]); fragment_uniform_buffer_1[1314] = float4(_AdditionalLightsLayerMasks[34], fragment_uniform_buffer_1[1314][1], fragment_uniform_buffer_1[1314][2], fragment_uniform_buffer_1[1314][3]); fragment_uniform_buffer_1[1315] = float4(_AdditionalLightsLayerMasks[35], fragment_uniform_buffer_1[1315][1], fragment_uniform_buffer_1[1315][2], fragment_uniform_buffer_1[1315][3]); fragment_uniform_buffer_1[1316] = float4(_AdditionalLightsLayerMasks[36], fragment_uniform_buffer_1[1316][1], fragment_uniform_buffer_1[1316][2], fragment_uniform_buffer_1[1316][3]); fragment_uniform_buffer_1[1317] = float4(_AdditionalLightsLayerMasks[37], fragment_uniform_buffer_1[1317][1], fragment_uniform_buffer_1[1317][2], fragment_uniform_buffer_1[1317][3]); fragment_uniform_buffer_1[1318] = float4(_AdditionalLightsLayerMasks[38], fragment_uniform_buffer_1[1318][1], fragment_uniform_buffer_1[1318][2], fragment_uniform_buffer_1[1318][3]); fragment_uniform_buffer_1[1319] = float4(_AdditionalLightsLayerMasks[39], fragment_uniform_buffer_1[1319][1], fragment_uniform_buffer_1[1319][2], fragment_uniform_buffer_1[1319][3]); fragment_uniform_buffer_1[1320] = float4(_AdditionalLightsLayerMasks[40], fragment_uniform_buffer_1[1320][1], fragment_uniform_buffer_1[1320][2], fragment_uniform_buffer_1[1320][3]); fragment_uniform_buffer_1[1321] = float4(_AdditionalLightsLayerMasks[41], fragment_uniform_buffer_1[1321][1], fragment_uniform_buffer_1[1321][2], fragment_uniform_buffer_1[1321][3]); fragment_uniform_buffer_1[1322] = float4(_AdditionalLightsLayerMasks[42], fragment_uniform_buffer_1[1322][1], fragment_uniform_buffer_1[1322][2], fragment_uniform_buffer_1[1322][3]); fragment_uniform_buffer_1[1323] = float4(_AdditionalLightsLayerMasks[43], fragment_uniform_buffer_1[1323][1], fragment_uniform_buffer_1[1323][2], fragment_uniform_buffer_1[1323][3]); fragment_uniform_buffer_1[1324] = float4(_AdditionalLightsLayerMasks[44], fragment_uniform_buffer_1[1324][1], fragment_uniform_buffer_1[1324][2], fragment_uniform_buffer_1[1324][3]); fragment_uniform_buffer_1[1325] = float4(_AdditionalLightsLayerMasks[45], fragment_uniform_buffer_1[1325][1], fragment_uniform_buffer_1[1325][2], fragment_uniform_buffer_1[1325][3]); fragment_uniform_buffer_1[1326] = float4(_AdditionalLightsLayerMasks[46], fragment_uniform_buffer_1[1326][1], fragment_uniform_buffer_1[1326][2], fragment_uniform_buffer_1[1326][3]); fragment_uniform_buffer_1[1327] = float4(_AdditionalLightsLayerMasks[47], fragment_uniform_buffer_1[1327][1], fragment_uniform_buffer_1[1327][2], fragment_uniform_buffer_1[1327][3]); fragment_uniform_buffer_1[1328] = float4(_AdditionalLightsLayerMasks[48], fragment_uniform_buffer_1[1328][1], fragment_uniform_buffer_1[1328][2], fragment_uniform_buffer_1[1328][3]); fragment_uniform_buffer_1[1329] = float4(_AdditionalLightsLayerMasks[49], fragment_uniform_buffer_1[1329][1], fragment_uniform_buffer_1[1329][2], fragment_uniform_buffer_1[1329][3]); fragment_uniform_buffer_1[1330] = float4(_AdditionalLightsLayerMasks[50], fragment_uniform_buffer_1[1330][1], fragment_uniform_buffer_1[1330][2], fragment_uniform_buffer_1[1330][3]); fragment_uniform_buffer_1[1331] = float4(_AdditionalLightsLayerMasks[51], fragment_uniform_buffer_1[1331][1], fragment_uniform_buffer_1[1331][2], fragment_uniform_buffer_1[1331][3]); fragment_uniform_buffer_1[1332] = float4(_AdditionalLightsLayerMasks[52], fragment_uniform_buffer_1[1332][1], fragment_uniform_buffer_1[1332][2], fragment_uniform_buffer_1[1332][3]); fragment_uniform_buffer_1[1333] = float4(_AdditionalLightsLayerMasks[53], fragment_uniform_buffer_1[1333][1], fragment_uniform_buffer_1[1333][2], fragment_uniform_buffer_1[1333][3]); fragment_uniform_buffer_1[1334] = float4(_AdditionalLightsLayerMasks[54], fragment_uniform_buffer_1[1334][1], fragment_uniform_buffer_1[1334][2], fragment_uniform_buffer_1[1334][3]); fragment_uniform_buffer_1[1335] = float4(_AdditionalLightsLayerMasks[55], fragment_uniform_buffer_1[1335][1], fragment_uniform_buffer_1[1335][2], fragment_uniform_buffer_1[1335][3]); fragment_uniform_buffer_1[1336] = float4(_AdditionalLightsLayerMasks[56], fragment_uniform_buffer_1[1336][1], fragment_uniform_buffer_1[1336][2], fragment_uniform_buffer_1[1336][3]); fragment_uniform_buffer_1[1337] = float4(_AdditionalLightsLayerMasks[57], fragment_uniform_buffer_1[1337][1], fragment_uniform_buffer_1[1337][2], fragment_uniform_buffer_1[1337][3]); fragment_uniform_buffer_1[1338] = float4(_AdditionalLightsLayerMasks[58], fragment_uniform_buffer_1[1338][1], fragment_uniform_buffer_1[1338][2], fragment_uniform_buffer_1[1338][3]); fragment_uniform_buffer_1[1339] = float4(_AdditionalLightsLayerMasks[59], fragment_uniform_buffer_1[1339][1], fragment_uniform_buffer_1[1339][2], fragment_uniform_buffer_1[1339][3]); fragment_uniform_buffer_1[1340] = float4(_AdditionalLightsLayerMasks[60], fragment_uniform_buffer_1[1340][1], fragment_uniform_buffer_1[1340][2], fragment_uniform_buffer_1[1340][3]); fragment_uniform_buffer_1[1341] = float4(_AdditionalLightsLayerMasks[61], fragment_uniform_buffer_1[1341][1], fragment_uniform_buffer_1[1341][2], fragment_uniform_buffer_1[1341][3]); fragment_uniform_buffer_1[1342] = float4(_AdditionalLightsLayerMasks[62], fragment_uniform_buffer_1[1342][1], fragment_uniform_buffer_1[1342][2], fragment_uniform_buffer_1[1342][3]); fragment_uniform_buffer_1[1343] = float4(_AdditionalLightsLayerMasks[63], fragment_uniform_buffer_1[1343][1], fragment_uniform_buffer_1[1343][2], fragment_uniform_buffer_1[1343][3]); fragment_uniform_buffer_1[1344] = float4(_AdditionalLightsLayerMasks[64], fragment_uniform_buffer_1[1344][1], fragment_uniform_buffer_1[1344][2], fragment_uniform_buffer_1[1344][3]); fragment_uniform_buffer_1[1345] = float4(_AdditionalLightsLayerMasks[65], fragment_uniform_buffer_1[1345][1], fragment_uniform_buffer_1[1345][2], fragment_uniform_buffer_1[1345][3]); fragment_uniform_buffer_1[1346] = float4(_AdditionalLightsLayerMasks[66], fragment_uniform_buffer_1[1346][1], fragment_uniform_buffer_1[1346][2], fragment_uniform_buffer_1[1346][3]); fragment_uniform_buffer_1[1347] = float4(_AdditionalLightsLayerMasks[67], fragment_uniform_buffer_1[1347][1], fragment_uniform_buffer_1[1347][2], fragment_uniform_buffer_1[1347][3]); fragment_uniform_buffer_1[1348] = float4(_AdditionalLightsLayerMasks[68], fragment_uniform_buffer_1[1348][1], fragment_uniform_buffer_1[1348][2], fragment_uniform_buffer_1[1348][3]); fragment_uniform_buffer_1[1349] = float4(_AdditionalLightsLayerMasks[69], fragment_uniform_buffer_1[1349][1], fragment_uniform_buffer_1[1349][2], fragment_uniform_buffer_1[1349][3]); fragment_uniform_buffer_1[1350] = float4(_AdditionalLightsLayerMasks[70], fragment_uniform_buffer_1[1350][1], fragment_uniform_buffer_1[1350][2], fragment_uniform_buffer_1[1350][3]); fragment_uniform_buffer_1[1351] = float4(_AdditionalLightsLayerMasks[71], fragment_uniform_buffer_1[1351][1], fragment_uniform_buffer_1[1351][2], fragment_uniform_buffer_1[1351][3]); fragment_uniform_buffer_1[1352] = float4(_AdditionalLightsLayerMasks[72], fragment_uniform_buffer_1[1352][1], fragment_uniform_buffer_1[1352][2], fragment_uniform_buffer_1[1352][3]); fragment_uniform_buffer_1[1353] = float4(_AdditionalLightsLayerMasks[73], fragment_uniform_buffer_1[1353][1], fragment_uniform_buffer_1[1353][2], fragment_uniform_buffer_1[1353][3]); fragment_uniform_buffer_1[1354] = float4(_AdditionalLightsLayerMasks[74], fragment_uniform_buffer_1[1354][1], fragment_uniform_buffer_1[1354][2], fragment_uniform_buffer_1[1354][3]); fragment_uniform_buffer_1[1355] = float4(_AdditionalLightsLayerMasks[75], fragment_uniform_buffer_1[1355][1], fragment_uniform_buffer_1[1355][2], fragment_uniform_buffer_1[1355][3]); fragment_uniform_buffer_1[1356] = float4(_AdditionalLightsLayerMasks[76], fragment_uniform_buffer_1[1356][1], fragment_uniform_buffer_1[1356][2], fragment_uniform_buffer_1[1356][3]); fragment_uniform_buffer_1[1357] = float4(_AdditionalLightsLayerMasks[77], fragment_uniform_buffer_1[1357][1], fragment_uniform_buffer_1[1357][2], fragment_uniform_buffer_1[1357][3]); fragment_uniform_buffer_1[1358] = float4(_AdditionalLightsLayerMasks[78], fragment_uniform_buffer_1[1358][1], fragment_uniform_buffer_1[1358][2], fragment_uniform_buffer_1[1358][3]); fragment_uniform_buffer_1[1359] = float4(_AdditionalLightsLayerMasks[79], fragment_uniform_buffer_1[1359][1], fragment_uniform_buffer_1[1359][2], fragment_uniform_buffer_1[1359][3]); fragment_uniform_buffer_1[1360] = float4(_AdditionalLightsLayerMasks[80], fragment_uniform_buffer_1[1360][1], fragment_uniform_buffer_1[1360][2], fragment_uniform_buffer_1[1360][3]); fragment_uniform_buffer_1[1361] = float4(_AdditionalLightsLayerMasks[81], fragment_uniform_buffer_1[1361][1], fragment_uniform_buffer_1[1361][2], fragment_uniform_buffer_1[1361][3]); fragment_uniform_buffer_1[1362] = float4(_AdditionalLightsLayerMasks[82], fragment_uniform_buffer_1[1362][1], fragment_uniform_buffer_1[1362][2], fragment_uniform_buffer_1[1362][3]); fragment_uniform_buffer_1[1363] = float4(_AdditionalLightsLayerMasks[83], fragment_uniform_buffer_1[1363][1], fragment_uniform_buffer_1[1363][2], fragment_uniform_buffer_1[1363][3]); fragment_uniform_buffer_1[1364] = float4(_AdditionalLightsLayerMasks[84], fragment_uniform_buffer_1[1364][1], fragment_uniform_buffer_1[1364][2], fragment_uniform_buffer_1[1364][3]); fragment_uniform_buffer_1[1365] = float4(_AdditionalLightsLayerMasks[85], fragment_uniform_buffer_1[1365][1], fragment_uniform_buffer_1[1365][2], fragment_uniform_buffer_1[1365][3]); fragment_uniform_buffer_1[1366] = float4(_AdditionalLightsLayerMasks[86], fragment_uniform_buffer_1[1366][1], fragment_uniform_buffer_1[1366][2], fragment_uniform_buffer_1[1366][3]); fragment_uniform_buffer_1[1367] = float4(_AdditionalLightsLayerMasks[87], fragment_uniform_buffer_1[1367][1], fragment_uniform_buffer_1[1367][2], fragment_uniform_buffer_1[1367][3]); fragment_uniform_buffer_1[1368] = float4(_AdditionalLightsLayerMasks[88], fragment_uniform_buffer_1[1368][1], fragment_uniform_buffer_1[1368][2], fragment_uniform_buffer_1[1368][3]); fragment_uniform_buffer_1[1369] = float4(_AdditionalLightsLayerMasks[89], fragment_uniform_buffer_1[1369][1], fragment_uniform_buffer_1[1369][2], fragment_uniform_buffer_1[1369][3]); fragment_uniform_buffer_1[1370] = float4(_AdditionalLightsLayerMasks[90], fragment_uniform_buffer_1[1370][1], fragment_uniform_buffer_1[1370][2], fragment_uniform_buffer_1[1370][3]); fragment_uniform_buffer_1[1371] = float4(_AdditionalLightsLayerMasks[91], fragment_uniform_buffer_1[1371][1], fragment_uniform_buffer_1[1371][2], fragment_uniform_buffer_1[1371][3]); fragment_uniform_buffer_1[1372] = float4(_AdditionalLightsLayerMasks[92], fragment_uniform_buffer_1[1372][1], fragment_uniform_buffer_1[1372][2], fragment_uniform_buffer_1[1372][3]); fragment_uniform_buffer_1[1373] = float4(_AdditionalLightsLayerMasks[93], fragment_uniform_buffer_1[1373][1], fragment_uniform_buffer_1[1373][2], fragment_uniform_buffer_1[1373][3]); fragment_uniform_buffer_1[1374] = float4(_AdditionalLightsLayerMasks[94], fragment_uniform_buffer_1[1374][1], fragment_uniform_buffer_1[1374][2], fragment_uniform_buffer_1[1374][3]); fragment_uniform_buffer_1[1375] = float4(_AdditionalLightsLayerMasks[95], fragment_uniform_buffer_1[1375][1], fragment_uniform_buffer_1[1375][2], fragment_uniform_buffer_1[1375][3]); fragment_uniform_buffer_1[1376] = float4(_AdditionalLightsLayerMasks[96], fragment_uniform_buffer_1[1376][1], fragment_uniform_buffer_1[1376][2], fragment_uniform_buffer_1[1376][3]); fragment_uniform_buffer_1[1377] = float4(_AdditionalLightsLayerMasks[97], fragment_uniform_buffer_1[1377][1], fragment_uniform_buffer_1[1377][2], fragment_uniform_buffer_1[1377][3]); fragment_uniform_buffer_1[1378] = float4(_AdditionalLightsLayerMasks[98], fragment_uniform_buffer_1[1378][1], fragment_uniform_buffer_1[1378][2], fragment_uniform_buffer_1[1378][3]); fragment_uniform_buffer_1[1379] = float4(_AdditionalLightsLayerMasks[99], fragment_uniform_buffer_1[1379][1], fragment_uniform_buffer_1[1379][2], fragment_uniform_buffer_1[1379][3]); fragment_uniform_buffer_1[1380] = float4(_AdditionalLightsLayerMasks[100], fragment_uniform_buffer_1[1380][1], fragment_uniform_buffer_1[1380][2], fragment_uniform_buffer_1[1380][3]); fragment_uniform_buffer_1[1381] = float4(_AdditionalLightsLayerMasks[101], fragment_uniform_buffer_1[1381][1], fragment_uniform_buffer_1[1381][2], fragment_uniform_buffer_1[1381][3]); fragment_uniform_buffer_1[1382] = float4(_AdditionalLightsLayerMasks[102], fragment_uniform_buffer_1[1382][1], fragment_uniform_buffer_1[1382][2], fragment_uniform_buffer_1[1382][3]); fragment_uniform_buffer_1[1383] = float4(_AdditionalLightsLayerMasks[103], fragment_uniform_buffer_1[1383][1], fragment_uniform_buffer_1[1383][2], fragment_uniform_buffer_1[1383][3]); fragment_uniform_buffer_1[1384] = float4(_AdditionalLightsLayerMasks[104], fragment_uniform_buffer_1[1384][1], fragment_uniform_buffer_1[1384][2], fragment_uniform_buffer_1[1384][3]); fragment_uniform_buffer_1[1385] = float4(_AdditionalLightsLayerMasks[105], fragment_uniform_buffer_1[1385][1], fragment_uniform_buffer_1[1385][2], fragment_uniform_buffer_1[1385][3]); fragment_uniform_buffer_1[1386] = float4(_AdditionalLightsLayerMasks[106], fragment_uniform_buffer_1[1386][1], fragment_uniform_buffer_1[1386][2], fragment_uniform_buffer_1[1386][3]); fragment_uniform_buffer_1[1387] = float4(_AdditionalLightsLayerMasks[107], fragment_uniform_buffer_1[1387][1], fragment_uniform_buffer_1[1387][2], fragment_uniform_buffer_1[1387][3]); fragment_uniform_buffer_1[1388] = float4(_AdditionalLightsLayerMasks[108], fragment_uniform_buffer_1[1388][1], fragment_uniform_buffer_1[1388][2], fragment_uniform_buffer_1[1388][3]); fragment_uniform_buffer_1[1389] = float4(_AdditionalLightsLayerMasks[109], fragment_uniform_buffer_1[1389][1], fragment_uniform_buffer_1[1389][2], fragment_uniform_buffer_1[1389][3]); fragment_uniform_buffer_1[1390] = float4(_AdditionalLightsLayerMasks[110], fragment_uniform_buffer_1[1390][1], fragment_uniform_buffer_1[1390][2], fragment_uniform_buffer_1[1390][3]); fragment_uniform_buffer_1[1391] = float4(_AdditionalLightsLayerMasks[111], fragment_uniform_buffer_1[1391][1], fragment_uniform_buffer_1[1391][2], fragment_uniform_buffer_1[1391][3]); fragment_uniform_buffer_1[1392] = float4(_AdditionalLightsLayerMasks[112], fragment_uniform_buffer_1[1392][1], fragment_uniform_buffer_1[1392][2], fragment_uniform_buffer_1[1392][3]); fragment_uniform_buffer_1[1393] = float4(_AdditionalLightsLayerMasks[113], fragment_uniform_buffer_1[1393][1], fragment_uniform_buffer_1[1393][2], fragment_uniform_buffer_1[1393][3]); fragment_uniform_buffer_1[1394] = float4(_AdditionalLightsLayerMasks[114], fragment_uniform_buffer_1[1394][1], fragment_uniform_buffer_1[1394][2], fragment_uniform_buffer_1[1394][3]); fragment_uniform_buffer_1[1395] = float4(_AdditionalLightsLayerMasks[115], fragment_uniform_buffer_1[1395][1], fragment_uniform_buffer_1[1395][2], fragment_uniform_buffer_1[1395][3]); fragment_uniform_buffer_1[1396] = float4(_AdditionalLightsLayerMasks[116], fragment_uniform_buffer_1[1396][1], fragment_uniform_buffer_1[1396][2], fragment_uniform_buffer_1[1396][3]); fragment_uniform_buffer_1[1397] = float4(_AdditionalLightsLayerMasks[117], fragment_uniform_buffer_1[1397][1], fragment_uniform_buffer_1[1397][2], fragment_uniform_buffer_1[1397][3]); fragment_uniform_buffer_1[1398] = float4(_AdditionalLightsLayerMasks[118], fragment_uniform_buffer_1[1398][1], fragment_uniform_buffer_1[1398][2], fragment_uniform_buffer_1[1398][3]); fragment_uniform_buffer_1[1399] = float4(_AdditionalLightsLayerMasks[119], fragment_uniform_buffer_1[1399][1], fragment_uniform_buffer_1[1399][2], fragment_uniform_buffer_1[1399][3]); fragment_uniform_buffer_1[1400] = float4(_AdditionalLightsLayerMasks[120], fragment_uniform_buffer_1[1400][1], fragment_uniform_buffer_1[1400][2], fragment_uniform_buffer_1[1400][3]); fragment_uniform_buffer_1[1401] = float4(_AdditionalLightsLayerMasks[121], fragment_uniform_buffer_1[1401][1], fragment_uniform_buffer_1[1401][2], fragment_uniform_buffer_1[1401][3]); fragment_uniform_buffer_1[1402] = float4(_AdditionalLightsLayerMasks[122], fragment_uniform_buffer_1[1402][1], fragment_uniform_buffer_1[1402][2], fragment_uniform_buffer_1[1402][3]); fragment_uniform_buffer_1[1403] = float4(_AdditionalLightsLayerMasks[123], fragment_uniform_buffer_1[1403][1], fragment_uniform_buffer_1[1403][2], fragment_uniform_buffer_1[1403][3]); fragment_uniform_buffer_1[1404] = float4(_AdditionalLightsLayerMasks[124], fragment_uniform_buffer_1[1404][1], fragment_uniform_buffer_1[1404][2], fragment_uniform_buffer_1[1404][3]); fragment_uniform_buffer_1[1405] = float4(_AdditionalLightsLayerMasks[125], fragment_uniform_buffer_1[1405][1], fragment_uniform_buffer_1[1405][2], fragment_uniform_buffer_1[1405][3]); fragment_uniform_buffer_1[1406] = float4(_AdditionalLightsLayerMasks[126], fragment_uniform_buffer_1[1406][1], fragment_uniform_buffer_1[1406][2], fragment_uniform_buffer_1[1406][3]); fragment_uniform_buffer_1[1407] = float4(_AdditionalLightsLayerMasks[127], fragment_uniform_buffer_1[1407][1], fragment_uniform_buffer_1[1407][2], fragment_uniform_buffer_1[1407][3]); fragment_uniform_buffer_1[1408] = float4(_AdditionalLightsLayerMasks[128], fragment_uniform_buffer_1[1408][1], fragment_uniform_buffer_1[1408][2], fragment_uniform_buffer_1[1408][3]); fragment_uniform_buffer_1[1409] = float4(_AdditionalLightsLayerMasks[129], fragment_uniform_buffer_1[1409][1], fragment_uniform_buffer_1[1409][2], fragment_uniform_buffer_1[1409][3]); fragment_uniform_buffer_1[1410] = float4(_AdditionalLightsLayerMasks[130], fragment_uniform_buffer_1[1410][1], fragment_uniform_buffer_1[1410][2], fragment_uniform_buffer_1[1410][3]); fragment_uniform_buffer_1[1411] = float4(_AdditionalLightsLayerMasks[131], fragment_uniform_buffer_1[1411][1], fragment_uniform_buffer_1[1411][2], fragment_uniform_buffer_1[1411][3]); fragment_uniform_buffer_1[1412] = float4(_AdditionalLightsLayerMasks[132], fragment_uniform_buffer_1[1412][1], fragment_uniform_buffer_1[1412][2], fragment_uniform_buffer_1[1412][3]); fragment_uniform_buffer_1[1413] = float4(_AdditionalLightsLayerMasks[133], fragment_uniform_buffer_1[1413][1], fragment_uniform_buffer_1[1413][2], fragment_uniform_buffer_1[1413][3]); fragment_uniform_buffer_1[1414] = float4(_AdditionalLightsLayerMasks[134], fragment_uniform_buffer_1[1414][1], fragment_uniform_buffer_1[1414][2], fragment_uniform_buffer_1[1414][3]); fragment_uniform_buffer_1[1415] = float4(_AdditionalLightsLayerMasks[135], fragment_uniform_buffer_1[1415][1], fragment_uniform_buffer_1[1415][2], fragment_uniform_buffer_1[1415][3]); fragment_uniform_buffer_1[1416] = float4(_AdditionalLightsLayerMasks[136], fragment_uniform_buffer_1[1416][1], fragment_uniform_buffer_1[1416][2], fragment_uniform_buffer_1[1416][3]); fragment_uniform_buffer_1[1417] = float4(_AdditionalLightsLayerMasks[137], fragment_uniform_buffer_1[1417][1], fragment_uniform_buffer_1[1417][2], fragment_uniform_buffer_1[1417][3]); fragment_uniform_buffer_1[1418] = float4(_AdditionalLightsLayerMasks[138], fragment_uniform_buffer_1[1418][1], fragment_uniform_buffer_1[1418][2], fragment_uniform_buffer_1[1418][3]); fragment_uniform_buffer_1[1419] = float4(_AdditionalLightsLayerMasks[139], fragment_uniform_buffer_1[1419][1], fragment_uniform_buffer_1[1419][2], fragment_uniform_buffer_1[1419][3]); fragment_uniform_buffer_1[1420] = float4(_AdditionalLightsLayerMasks[140], fragment_uniform_buffer_1[1420][1], fragment_uniform_buffer_1[1420][2], fragment_uniform_buffer_1[1420][3]); fragment_uniform_buffer_1[1421] = float4(_AdditionalLightsLayerMasks[141], fragment_uniform_buffer_1[1421][1], fragment_uniform_buffer_1[1421][2], fragment_uniform_buffer_1[1421][3]); fragment_uniform_buffer_1[1422] = float4(_AdditionalLightsLayerMasks[142], fragment_uniform_buffer_1[1422][1], fragment_uniform_buffer_1[1422][2], fragment_uniform_buffer_1[1422][3]); fragment_uniform_buffer_1[1423] = float4(_AdditionalLightsLayerMasks[143], fragment_uniform_buffer_1[1423][1], fragment_uniform_buffer_1[1423][2], fragment_uniform_buffer_1[1423][3]); fragment_uniform_buffer_1[1424] = float4(_AdditionalLightsLayerMasks[144], fragment_uniform_buffer_1[1424][1], fragment_uniform_buffer_1[1424][2], fragment_uniform_buffer_1[1424][3]); fragment_uniform_buffer_1[1425] = float4(_AdditionalLightsLayerMasks[145], fragment_uniform_buffer_1[1425][1], fragment_uniform_buffer_1[1425][2], fragment_uniform_buffer_1[1425][3]); fragment_uniform_buffer_1[1426] = float4(_AdditionalLightsLayerMasks[146], fragment_uniform_buffer_1[1426][1], fragment_uniform_buffer_1[1426][2], fragment_uniform_buffer_1[1426][3]); fragment_uniform_buffer_1[1427] = float4(_AdditionalLightsLayerMasks[147], fragment_uniform_buffer_1[1427][1], fragment_uniform_buffer_1[1427][2], fragment_uniform_buffer_1[1427][3]); fragment_uniform_buffer_1[1428] = float4(_AdditionalLightsLayerMasks[148], fragment_uniform_buffer_1[1428][1], fragment_uniform_buffer_1[1428][2], fragment_uniform_buffer_1[1428][3]); fragment_uniform_buffer_1[1429] = float4(_AdditionalLightsLayerMasks[149], fragment_uniform_buffer_1[1429][1], fragment_uniform_buffer_1[1429][2], fragment_uniform_buffer_1[1429][3]); fragment_uniform_buffer_1[1430] = float4(_AdditionalLightsLayerMasks[150], fragment_uniform_buffer_1[1430][1], fragment_uniform_buffer_1[1430][2], fragment_uniform_buffer_1[1430][3]); fragment_uniform_buffer_1[1431] = float4(_AdditionalLightsLayerMasks[151], fragment_uniform_buffer_1[1431][1], fragment_uniform_buffer_1[1431][2], fragment_uniform_buffer_1[1431][3]); fragment_uniform_buffer_1[1432] = float4(_AdditionalLightsLayerMasks[152], fragment_uniform_buffer_1[1432][1], fragment_uniform_buffer_1[1432][2], fragment_uniform_buffer_1[1432][3]); fragment_uniform_buffer_1[1433] = float4(_AdditionalLightsLayerMasks[153], fragment_uniform_buffer_1[1433][1], fragment_uniform_buffer_1[1433][2], fragment_uniform_buffer_1[1433][3]); fragment_uniform_buffer_1[1434] = float4(_AdditionalLightsLayerMasks[154], fragment_uniform_buffer_1[1434][1], fragment_uniform_buffer_1[1434][2], fragment_uniform_buffer_1[1434][3]); fragment_uniform_buffer_1[1435] = float4(_AdditionalLightsLayerMasks[155], fragment_uniform_buffer_1[1435][1], fragment_uniform_buffer_1[1435][2], fragment_uniform_buffer_1[1435][3]); fragment_uniform_buffer_1[1436] = float4(_AdditionalLightsLayerMasks[156], fragment_uniform_buffer_1[1436][1], fragment_uniform_buffer_1[1436][2], fragment_uniform_buffer_1[1436][3]); fragment_uniform_buffer_1[1437] = float4(_AdditionalLightsLayerMasks[157], fragment_uniform_buffer_1[1437][1], fragment_uniform_buffer_1[1437][2], fragment_uniform_buffer_1[1437][3]); fragment_uniform_buffer_1[1438] = float4(_AdditionalLightsLayerMasks[158], fragment_uniform_buffer_1[1438][1], fragment_uniform_buffer_1[1438][2], fragment_uniform_buffer_1[1438][3]); fragment_uniform_buffer_1[1439] = float4(_AdditionalLightsLayerMasks[159], fragment_uniform_buffer_1[1439][1], fragment_uniform_buffer_1[1439][2], fragment_uniform_buffer_1[1439][3]); fragment_uniform_buffer_1[1440] = float4(_AdditionalLightsLayerMasks[160], fragment_uniform_buffer_1[1440][1], fragment_uniform_buffer_1[1440][2], fragment_uniform_buffer_1[1440][3]); fragment_uniform_buffer_1[1441] = float4(_AdditionalLightsLayerMasks[161], fragment_uniform_buffer_1[1441][1], fragment_uniform_buffer_1[1441][2], fragment_uniform_buffer_1[1441][3]); fragment_uniform_buffer_1[1442] = float4(_AdditionalLightsLayerMasks[162], fragment_uniform_buffer_1[1442][1], fragment_uniform_buffer_1[1442][2], fragment_uniform_buffer_1[1442][3]); fragment_uniform_buffer_1[1443] = float4(_AdditionalLightsLayerMasks[163], fragment_uniform_buffer_1[1443][1], fragment_uniform_buffer_1[1443][2], fragment_uniform_buffer_1[1443][3]); fragment_uniform_buffer_1[1444] = float4(_AdditionalLightsLayerMasks[164], fragment_uniform_buffer_1[1444][1], fragment_uniform_buffer_1[1444][2], fragment_uniform_buffer_1[1444][3]); fragment_uniform_buffer_1[1445] = float4(_AdditionalLightsLayerMasks[165], fragment_uniform_buffer_1[1445][1], fragment_uniform_buffer_1[1445][2], fragment_uniform_buffer_1[1445][3]); fragment_uniform_buffer_1[1446] = float4(_AdditionalLightsLayerMasks[166], fragment_uniform_buffer_1[1446][1], fragment_uniform_buffer_1[1446][2], fragment_uniform_buffer_1[1446][3]); fragment_uniform_buffer_1[1447] = float4(_AdditionalLightsLayerMasks[167], fragment_uniform_buffer_1[1447][1], fragment_uniform_buffer_1[1447][2], fragment_uniform_buffer_1[1447][3]); fragment_uniform_buffer_1[1448] = float4(_AdditionalLightsLayerMasks[168], fragment_uniform_buffer_1[1448][1], fragment_uniform_buffer_1[1448][2], fragment_uniform_buffer_1[1448][3]); fragment_uniform_buffer_1[1449] = float4(_AdditionalLightsLayerMasks[169], fragment_uniform_buffer_1[1449][1], fragment_uniform_buffer_1[1449][2], fragment_uniform_buffer_1[1449][3]); fragment_uniform_buffer_1[1450] = float4(_AdditionalLightsLayerMasks[170], fragment_uniform_buffer_1[1450][1], fragment_uniform_buffer_1[1450][2], fragment_uniform_buffer_1[1450][3]); fragment_uniform_buffer_1[1451] = float4(_AdditionalLightsLayerMasks[171], fragment_uniform_buffer_1[1451][1], fragment_uniform_buffer_1[1451][2], fragment_uniform_buffer_1[1451][3]); fragment_uniform_buffer_1[1452] = float4(_AdditionalLightsLayerMasks[172], fragment_uniform_buffer_1[1452][1], fragment_uniform_buffer_1[1452][2], fragment_uniform_buffer_1[1452][3]); fragment_uniform_buffer_1[1453] = float4(_AdditionalLightsLayerMasks[173], fragment_uniform_buffer_1[1453][1], fragment_uniform_buffer_1[1453][2], fragment_uniform_buffer_1[1453][3]); fragment_uniform_buffer_1[1454] = float4(_AdditionalLightsLayerMasks[174], fragment_uniform_buffer_1[1454][1], fragment_uniform_buffer_1[1454][2], fragment_uniform_buffer_1[1454][3]); fragment_uniform_buffer_1[1455] = float4(_AdditionalLightsLayerMasks[175], fragment_uniform_buffer_1[1455][1], fragment_uniform_buffer_1[1455][2], fragment_uniform_buffer_1[1455][3]); fragment_uniform_buffer_1[1456] = float4(_AdditionalLightsLayerMasks[176], fragment_uniform_buffer_1[1456][1], fragment_uniform_buffer_1[1456][2], fragment_uniform_buffer_1[1456][3]); fragment_uniform_buffer_1[1457] = float4(_AdditionalLightsLayerMasks[177], fragment_uniform_buffer_1[1457][1], fragment_uniform_buffer_1[1457][2], fragment_uniform_buffer_1[1457][3]); fragment_uniform_buffer_1[1458] = float4(_AdditionalLightsLayerMasks[178], fragment_uniform_buffer_1[1458][1], fragment_uniform_buffer_1[1458][2], fragment_uniform_buffer_1[1458][3]); fragment_uniform_buffer_1[1459] = float4(_AdditionalLightsLayerMasks[179], fragment_uniform_buffer_1[1459][1], fragment_uniform_buffer_1[1459][2], fragment_uniform_buffer_1[1459][3]); fragment_uniform_buffer_1[1460] = float4(_AdditionalLightsLayerMasks[180], fragment_uniform_buffer_1[1460][1], fragment_uniform_buffer_1[1460][2], fragment_uniform_buffer_1[1460][3]); fragment_uniform_buffer_1[1461] = float4(_AdditionalLightsLayerMasks[181], fragment_uniform_buffer_1[1461][1], fragment_uniform_buffer_1[1461][2], fragment_uniform_buffer_1[1461][3]); fragment_uniform_buffer_1[1462] = float4(_AdditionalLightsLayerMasks[182], fragment_uniform_buffer_1[1462][1], fragment_uniform_buffer_1[1462][2], fragment_uniform_buffer_1[1462][3]); fragment_uniform_buffer_1[1463] = float4(_AdditionalLightsLayerMasks[183], fragment_uniform_buffer_1[1463][1], fragment_uniform_buffer_1[1463][2], fragment_uniform_buffer_1[1463][3]); fragment_uniform_buffer_1[1464] = float4(_AdditionalLightsLayerMasks[184], fragment_uniform_buffer_1[1464][1], fragment_uniform_buffer_1[1464][2], fragment_uniform_buffer_1[1464][3]); fragment_uniform_buffer_1[1465] = float4(_AdditionalLightsLayerMasks[185], fragment_uniform_buffer_1[1465][1], fragment_uniform_buffer_1[1465][2], fragment_uniform_buffer_1[1465][3]); fragment_uniform_buffer_1[1466] = float4(_AdditionalLightsLayerMasks[186], fragment_uniform_buffer_1[1466][1], fragment_uniform_buffer_1[1466][2], fragment_uniform_buffer_1[1466][3]); fragment_uniform_buffer_1[1467] = float4(_AdditionalLightsLayerMasks[187], fragment_uniform_buffer_1[1467][1], fragment_uniform_buffer_1[1467][2], fragment_uniform_buffer_1[1467][3]); fragment_uniform_buffer_1[1468] = float4(_AdditionalLightsLayerMasks[188], fragment_uniform_buffer_1[1468][1], fragment_uniform_buffer_1[1468][2], fragment_uniform_buffer_1[1468][3]); fragment_uniform_buffer_1[1469] = float4(_AdditionalLightsLayerMasks[189], fragment_uniform_buffer_1[1469][1], fragment_uniform_buffer_1[1469][2], fragment_uniform_buffer_1[1469][3]); fragment_uniform_buffer_1[1470] = float4(_AdditionalLightsLayerMasks[190], fragment_uniform_buffer_1[1470][1], fragment_uniform_buffer_1[1470][2], fragment_uniform_buffer_1[1470][3]); fragment_uniform_buffer_1[1471] = float4(_AdditionalLightsLayerMasks[191], fragment_uniform_buffer_1[1471][1], fragment_uniform_buffer_1[1471][2], fragment_uniform_buffer_1[1471][3]); fragment_uniform_buffer_1[1472] = float4(_AdditionalLightsLayerMasks[192], fragment_uniform_buffer_1[1472][1], fragment_uniform_buffer_1[1472][2], fragment_uniform_buffer_1[1472][3]); fragment_uniform_buffer_1[1473] = float4(_AdditionalLightsLayerMasks[193], fragment_uniform_buffer_1[1473][1], fragment_uniform_buffer_1[1473][2], fragment_uniform_buffer_1[1473][3]); fragment_uniform_buffer_1[1474] = float4(_AdditionalLightsLayerMasks[194], fragment_uniform_buffer_1[1474][1], fragment_uniform_buffer_1[1474][2], fragment_uniform_buffer_1[1474][3]); fragment_uniform_buffer_1[1475] = float4(_AdditionalLightsLayerMasks[195], fragment_uniform_buffer_1[1475][1], fragment_uniform_buffer_1[1475][2], fragment_uniform_buffer_1[1475][3]); fragment_uniform_buffer_1[1476] = float4(_AdditionalLightsLayerMasks[196], fragment_uniform_buffer_1[1476][1], fragment_uniform_buffer_1[1476][2], fragment_uniform_buffer_1[1476][3]); fragment_uniform_buffer_1[1477] = float4(_AdditionalLightsLayerMasks[197], fragment_uniform_buffer_1[1477][1], fragment_uniform_buffer_1[1477][2], fragment_uniform_buffer_1[1477][3]); fragment_uniform_buffer_1[1478] = float4(_AdditionalLightsLayerMasks[198], fragment_uniform_buffer_1[1478][1], fragment_uniform_buffer_1[1478][2], fragment_uniform_buffer_1[1478][3]); fragment_uniform_buffer_1[1479] = float4(_AdditionalLightsLayerMasks[199], fragment_uniform_buffer_1[1479][1], fragment_uniform_buffer_1[1479][2], fragment_uniform_buffer_1[1479][3]); fragment_uniform_buffer_1[1480] = float4(_AdditionalLightsLayerMasks[200], fragment_uniform_buffer_1[1480][1], fragment_uniform_buffer_1[1480][2], fragment_uniform_buffer_1[1480][3]); fragment_uniform_buffer_1[1481] = float4(_AdditionalLightsLayerMasks[201], fragment_uniform_buffer_1[1481][1], fragment_uniform_buffer_1[1481][2], fragment_uniform_buffer_1[1481][3]); fragment_uniform_buffer_1[1482] = float4(_AdditionalLightsLayerMasks[202], fragment_uniform_buffer_1[1482][1], fragment_uniform_buffer_1[1482][2], fragment_uniform_buffer_1[1482][3]); fragment_uniform_buffer_1[1483] = float4(_AdditionalLightsLayerMasks[203], fragment_uniform_buffer_1[1483][1], fragment_uniform_buffer_1[1483][2], fragment_uniform_buffer_1[1483][3]); fragment_uniform_buffer_1[1484] = float4(_AdditionalLightsLayerMasks[204], fragment_uniform_buffer_1[1484][1], fragment_uniform_buffer_1[1484][2], fragment_uniform_buffer_1[1484][3]); fragment_uniform_buffer_1[1485] = float4(_AdditionalLightsLayerMasks[205], fragment_uniform_buffer_1[1485][1], fragment_uniform_buffer_1[1485][2], fragment_uniform_buffer_1[1485][3]); fragment_uniform_buffer_1[1486] = float4(_AdditionalLightsLayerMasks[206], fragment_uniform_buffer_1[1486][1], fragment_uniform_buffer_1[1486][2], fragment_uniform_buffer_1[1486][3]); fragment_uniform_buffer_1[1487] = float4(_AdditionalLightsLayerMasks[207], fragment_uniform_buffer_1[1487][1], fragment_uniform_buffer_1[1487][2], fragment_uniform_buffer_1[1487][3]); fragment_uniform_buffer_1[1488] = float4(_AdditionalLightsLayerMasks[208], fragment_uniform_buffer_1[1488][1], fragment_uniform_buffer_1[1488][2], fragment_uniform_buffer_1[1488][3]); fragment_uniform_buffer_1[1489] = float4(_AdditionalLightsLayerMasks[209], fragment_uniform_buffer_1[1489][1], fragment_uniform_buffer_1[1489][2], fragment_uniform_buffer_1[1489][3]); fragment_uniform_buffer_1[1490] = float4(_AdditionalLightsLayerMasks[210], fragment_uniform_buffer_1[1490][1], fragment_uniform_buffer_1[1490][2], fragment_uniform_buffer_1[1490][3]); fragment_uniform_buffer_1[1491] = float4(_AdditionalLightsLayerMasks[211], fragment_uniform_buffer_1[1491][1], fragment_uniform_buffer_1[1491][2], fragment_uniform_buffer_1[1491][3]); fragment_uniform_buffer_1[1492] = float4(_AdditionalLightsLayerMasks[212], fragment_uniform_buffer_1[1492][1], fragment_uniform_buffer_1[1492][2], fragment_uniform_buffer_1[1492][3]); fragment_uniform_buffer_1[1493] = float4(_AdditionalLightsLayerMasks[213], fragment_uniform_buffer_1[1493][1], fragment_uniform_buffer_1[1493][2], fragment_uniform_buffer_1[1493][3]); fragment_uniform_buffer_1[1494] = float4(_AdditionalLightsLayerMasks[214], fragment_uniform_buffer_1[1494][1], fragment_uniform_buffer_1[1494][2], fragment_uniform_buffer_1[1494][3]); fragment_uniform_buffer_1[1495] = float4(_AdditionalLightsLayerMasks[215], fragment_uniform_buffer_1[1495][1], fragment_uniform_buffer_1[1495][2], fragment_uniform_buffer_1[1495][3]); fragment_uniform_buffer_1[1496] = float4(_AdditionalLightsLayerMasks[216], fragment_uniform_buffer_1[1496][1], fragment_uniform_buffer_1[1496][2], fragment_uniform_buffer_1[1496][3]); fragment_uniform_buffer_1[1497] = float4(_AdditionalLightsLayerMasks[217], fragment_uniform_buffer_1[1497][1], fragment_uniform_buffer_1[1497][2], fragment_uniform_buffer_1[1497][3]); fragment_uniform_buffer_1[1498] = float4(_AdditionalLightsLayerMasks[218], fragment_uniform_buffer_1[1498][1], fragment_uniform_buffer_1[1498][2], fragment_uniform_buffer_1[1498][3]); fragment_uniform_buffer_1[1499] = float4(_AdditionalLightsLayerMasks[219], fragment_uniform_buffer_1[1499][1], fragment_uniform_buffer_1[1499][2], fragment_uniform_buffer_1[1499][3]); fragment_uniform_buffer_1[1500] = float4(_AdditionalLightsLayerMasks[220], fragment_uniform_buffer_1[1500][1], fragment_uniform_buffer_1[1500][2], fragment_uniform_buffer_1[1500][3]); fragment_uniform_buffer_1[1501] = float4(_AdditionalLightsLayerMasks[221], fragment_uniform_buffer_1[1501][1], fragment_uniform_buffer_1[1501][2], fragment_uniform_buffer_1[1501][3]); fragment_uniform_buffer_1[1502] = float4(_AdditionalLightsLayerMasks[222], fragment_uniform_buffer_1[1502][1], fragment_uniform_buffer_1[1502][2], fragment_uniform_buffer_1[1502][3]); fragment_uniform_buffer_1[1503] = float4(_AdditionalLightsLayerMasks[223], fragment_uniform_buffer_1[1503][1], fragment_uniform_buffer_1[1503][2], fragment_uniform_buffer_1[1503][3]); fragment_uniform_buffer_1[1504] = float4(_AdditionalLightsLayerMasks[224], fragment_uniform_buffer_1[1504][1], fragment_uniform_buffer_1[1504][2], fragment_uniform_buffer_1[1504][3]); fragment_uniform_buffer_1[1505] = float4(_AdditionalLightsLayerMasks[225], fragment_uniform_buffer_1[1505][1], fragment_uniform_buffer_1[1505][2], fragment_uniform_buffer_1[1505][3]); fragment_uniform_buffer_1[1506] = float4(_AdditionalLightsLayerMasks[226], fragment_uniform_buffer_1[1506][1], fragment_uniform_buffer_1[1506][2], fragment_uniform_buffer_1[1506][3]); fragment_uniform_buffer_1[1507] = float4(_AdditionalLightsLayerMasks[227], fragment_uniform_buffer_1[1507][1], fragment_uniform_buffer_1[1507][2], fragment_uniform_buffer_1[1507][3]); fragment_uniform_buffer_1[1508] = float4(_AdditionalLightsLayerMasks[228], fragment_uniform_buffer_1[1508][1], fragment_uniform_buffer_1[1508][2], fragment_uniform_buffer_1[1508][3]); fragment_uniform_buffer_1[1509] = float4(_AdditionalLightsLayerMasks[229], fragment_uniform_buffer_1[1509][1], fragment_uniform_buffer_1[1509][2], fragment_uniform_buffer_1[1509][3]); fragment_uniform_buffer_1[1510] = float4(_AdditionalLightsLayerMasks[230], fragment_uniform_buffer_1[1510][1], fragment_uniform_buffer_1[1510][2], fragment_uniform_buffer_1[1510][3]); fragment_uniform_buffer_1[1511] = float4(_AdditionalLightsLayerMasks[231], fragment_uniform_buffer_1[1511][1], fragment_uniform_buffer_1[1511][2], fragment_uniform_buffer_1[1511][3]); fragment_uniform_buffer_1[1512] = float4(_AdditionalLightsLayerMasks[232], fragment_uniform_buffer_1[1512][1], fragment_uniform_buffer_1[1512][2], fragment_uniform_buffer_1[1512][3]); fragment_uniform_buffer_1[1513] = float4(_AdditionalLightsLayerMasks[233], fragment_uniform_buffer_1[1513][1], fragment_uniform_buffer_1[1513][2], fragment_uniform_buffer_1[1513][3]); fragment_uniform_buffer_1[1514] = float4(_AdditionalLightsLayerMasks[234], fragment_uniform_buffer_1[1514][1], fragment_uniform_buffer_1[1514][2], fragment_uniform_buffer_1[1514][3]); fragment_uniform_buffer_1[1515] = float4(_AdditionalLightsLayerMasks[235], fragment_uniform_buffer_1[1515][1], fragment_uniform_buffer_1[1515][2], fragment_uniform_buffer_1[1515][3]); fragment_uniform_buffer_1[1516] = float4(_AdditionalLightsLayerMasks[236], fragment_uniform_buffer_1[1516][1], fragment_uniform_buffer_1[1516][2], fragment_uniform_buffer_1[1516][3]); fragment_uniform_buffer_1[1517] = float4(_AdditionalLightsLayerMasks[237], fragment_uniform_buffer_1[1517][1], fragment_uniform_buffer_1[1517][2], fragment_uniform_buffer_1[1517][3]); fragment_uniform_buffer_1[1518] = float4(_AdditionalLightsLayerMasks[238], fragment_uniform_buffer_1[1518][1], fragment_uniform_buffer_1[1518][2], fragment_uniform_buffer_1[1518][3]); fragment_uniform_buffer_1[1519] = float4(_AdditionalLightsLayerMasks[239], fragment_uniform_buffer_1[1519][1], fragment_uniform_buffer_1[1519][2], fragment_uniform_buffer_1[1519][3]); fragment_uniform_buffer_1[1520] = float4(_AdditionalLightsLayerMasks[240], fragment_uniform_buffer_1[1520][1], fragment_uniform_buffer_1[1520][2], fragment_uniform_buffer_1[1520][3]); fragment_uniform_buffer_1[1521] = float4(_AdditionalLightsLayerMasks[241], fragment_uniform_buffer_1[1521][1], fragment_uniform_buffer_1[1521][2], fragment_uniform_buffer_1[1521][3]); fragment_uniform_buffer_1[1522] = float4(_AdditionalLightsLayerMasks[242], fragment_uniform_buffer_1[1522][1], fragment_uniform_buffer_1[1522][2], fragment_uniform_buffer_1[1522][3]); fragment_uniform_buffer_1[1523] = float4(_AdditionalLightsLayerMasks[243], fragment_uniform_buffer_1[1523][1], fragment_uniform_buffer_1[1523][2], fragment_uniform_buffer_1[1523][3]); fragment_uniform_buffer_1[1524] = float4(_AdditionalLightsLayerMasks[244], fragment_uniform_buffer_1[1524][1], fragment_uniform_buffer_1[1524][2], fragment_uniform_buffer_1[1524][3]); fragment_uniform_buffer_1[1525] = float4(_AdditionalLightsLayerMasks[245], fragment_uniform_buffer_1[1525][1], fragment_uniform_buffer_1[1525][2], fragment_uniform_buffer_1[1525][3]); fragment_uniform_buffer_1[1526] = float4(_AdditionalLightsLayerMasks[246], fragment_uniform_buffer_1[1526][1], fragment_uniform_buffer_1[1526][2], fragment_uniform_buffer_1[1526][3]); fragment_uniform_buffer_1[1527] = float4(_AdditionalLightsLayerMasks[247], fragment_uniform_buffer_1[1527][1], fragment_uniform_buffer_1[1527][2], fragment_uniform_buffer_1[1527][3]); fragment_uniform_buffer_1[1528] = float4(_AdditionalLightsLayerMasks[248], fragment_uniform_buffer_1[1528][1], fragment_uniform_buffer_1[1528][2], fragment_uniform_buffer_1[1528][3]); fragment_uniform_buffer_1[1529] = float4(_AdditionalLightsLayerMasks[249], fragment_uniform_buffer_1[1529][1], fragment_uniform_buffer_1[1529][2], fragment_uniform_buffer_1[1529][3]); fragment_uniform_buffer_1[1530] = float4(_AdditionalLightsLayerMasks[250], fragment_uniform_buffer_1[1530][1], fragment_uniform_buffer_1[1530][2], fragment_uniform_buffer_1[1530][3]); fragment_uniform_buffer_1[1531] = float4(_AdditionalLightsLayerMasks[251], fragment_uniform_buffer_1[1531][1], fragment_uniform_buffer_1[1531][2], fragment_uniform_buffer_1[1531][3]); fragment_uniform_buffer_1[1532] = float4(_AdditionalLightsLayerMasks[252], fragment_uniform_buffer_1[1532][1], fragment_uniform_buffer_1[1532][2], fragment_uniform_buffer_1[1532][3]); fragment_uniform_buffer_1[1533] = float4(_AdditionalLightsLayerMasks[253], fragment_uniform_buffer_1[1533][1], fragment_uniform_buffer_1[1533][2], fragment_uniform_buffer_1[1533][3]); fragment_uniform_buffer_1[1534] = float4(_AdditionalLightsLayerMasks[254], fragment_uniform_buffer_1[1534][1], fragment_uniform_buffer_1[1534][2], fragment_uniform_buffer_1[1534][3]); fragment_uniform_buffer_1[1535] = float4(_AdditionalLightsLayerMasks[255], fragment_uniform_buffer_1[1535][1], fragment_uniform_buffer_1[1535][2], fragment_uniform_buffer_1[1535][3]); fragment_uniform_buffer_2[10] = float4(unity_RenderingLayer[0], unity_RenderingLayer[1], unity_RenderingLayer[2], unity_RenderingLayer[3]); fragment_uniform_buffer_2[11] = float4(unity_LightData[0], unity_LightData[1], unity_LightData[2], unity_LightData[3]); fragment_uniform_buffer_2[12] = float4(unity_LightIndices[0][0], unity_LightIndices[0][1], unity_LightIndices[0][2], unity_LightIndices[0][3]); fragment_uniform_buffer_2[13] = float4(unity_LightIndices[1][0], unity_LightIndices[1][1], unity_LightIndices[1][2], unity_LightIndices[1][3]); fragment_uniform_buffer_2[27] = float4(unity_SHAr[0], unity_SHAr[1], unity_SHAr[2], unity_SHAr[3]); fragment_uniform_buffer_2[28] = float4(unity_SHAg[0], unity_SHAg[1], unity_SHAg[2], unity_SHAg[3]); fragment_uniform_buffer_2[29] = float4(unity_SHAb[0], unity_SHAb[1], unity_SHAb[2], unity_SHAb[3]); fragment_uniform_buffer_2[30] = float4(unity_SHBr[0], unity_SHBr[1], unity_SHBr[2], unity_SHBr[3]); fragment_uniform_buffer_2[31] = float4(unity_SHBg[0], unity_SHBg[1], unity_SHBg[2], unity_SHBg[3]); fragment_uniform_buffer_2[32] = float4(unity_SHBb[0], unity_SHBb[1], unity_SHBb[2], unity_SHBb[3]); fragment_uniform_buffer_2[33] = float4(unity_SHC[0], unity_SHC[1], unity_SHC[2], unity_SHC[3]); fragment_uniform_buffer_3[4] = float4(_Cutoff, fragment_uniform_buffer_3[4][1], fragment_uniform_buffer_3[4][2], fragment_uniform_buffer_3[4][3]); fragment_uniform_buffer_4[25] = float4(_MainLightShadowOffset0[0], _MainLightShadowOffset0[1], _MainLightShadowOffset0[2], _MainLightShadowOffset0[3]); fragment_uniform_buffer_4[26] = float4(_MainLightShadowOffset1[0], _MainLightShadowOffset1[1], _MainLightShadowOffset1[2], _MainLightShadowOffset1[3]); fragment_uniform_buffer_4[28] = float4(_MainLightShadowmapSize[0], _MainLightShadowmapSize[1], _MainLightShadowmapSize[2], _MainLightShadowmapSize[3]); fragment_uniform_buffer_4[29] = float4(_AdditionalShadowOffset0[0], _AdditionalShadowOffset0[1], _AdditionalShadowOffset0[2], _AdditionalShadowOffset0[3]); fragment_uniform_buffer_4[30] = float4(_AdditionalShadowOffset1[0], _AdditionalShadowOffset1[1], _AdditionalShadowOffset1[2], _AdditionalShadowOffset1[3]); fragment_uniform_buffer_4[32] = float4(_AdditionalShadowmapSize[0], _AdditionalShadowmapSize[1], _AdditionalShadowmapSize[2], _AdditionalShadowmapSize[3]); fragment_input_0 = stage_input.fragment_input_0; fragment_input_1 = stage_input.fragment_input_1; fragment_input_2 = stage_input.fragment_input_2; fragment_input_3 = stage_input.fragment_input_3; fragment_input_4 = stage_input.fragment_input_4; fragment_input_5 = stage_input.fragment_input_5; fragment_input_6 = stage_input.fragment_input_6; fragment_input_7 = stage_input.fragment_input_7; frag_main(); Fragment_Stage_Output stage_output; stage_output.fragment_output_0 = fragment_output_0; return stage_output; } #endif // _ADDITIONAL_LIGHTS #endif // _ADDITIONAL_LIGHT_SHADOWS #endif // _LIGHT_LAYERS #endif // _MAIN_LIGHT_SHADOWS #endif // _SHADOWS_SOFT #endif // !STEREO_INSTANCING_ON #endif // !_LIGHT_COOKIES #endif // !_MAIN_LIGHT_SHADOWS_CASCADE #ifdef _ADDITIONAL_LIGHTS #ifdef _ADDITIONAL_LIGHT_SHADOWS #ifdef _LIGHT_COOKIES #ifdef _LIGHT_LAYERS #ifdef _MAIN_LIGHT_SHADOWS #ifndef STEREO_INSTANCING_ON #ifndef _MAIN_LIGHT_SHADOWS_CASCADE #ifndef _SHADOWS_SOFT #define ANY_SHADER_VARIANT_ACTIVE float3 _WorldSpaceCameraPos; float4 _AdditionalLightsPosition[256]; float4 _AdditionalLightsColor[256]; float4 _AdditionalLightsAttenuation[256]; float4 _AdditionalLightsSpotDir[256]; float _AdditionalLightsLayerMasks[256]; float4 unity_RenderingLayer; float4 unity_LightData; float4 unity_LightIndices[2]; float4 unity_SHAr; float4 unity_SHAg; float4 unity_SHAb; float4 unity_SHBr; float4 unity_SHBg; float4 unity_SHBb; float4 unity_SHC; float _Cutoff; float4 _MainLightShadowParams; float4 _AdditionalShadowFadeParams; float4 _AdditionalShadowParams[256]; float4x4 _AdditionalLightsWorldToShadow[256]; float4x4 _MainLightWorldToLight; float _AdditionalLightsCookieEnableBits[8]; float _MainLightCookieTextureFormat; float _AdditionalLightsCookieAtlasTextureFormat; float4x4 _AdditionalLightsWorldToLights[256]; float4 _AdditionalLightsCookieAtlasUVRects[256]; float _AdditionalLightsLightTypes[256]; static float4 fragment_uniform_buffer_0[22]; static float4 fragment_uniform_buffer_1[1536]; static float4 fragment_uniform_buffer_2[34]; static float4 fragment_uniform_buffer_3[5]; static float4 fragment_uniform_buffer_4[1313]; static float4 fragment_uniform_buffer_5[1548]; static const float fragment_unnamed_71[16] = { 1.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f }; Texture2D _MainTex; Texture2D _MainLightShadowmapTexture; Texture2D _AdditionalLightsShadowmapTexture; Texture2D _MainLightCookieTexture; Texture2D _AdditionalLightsCookieAtlasTexture; SamplerState S0; SamplerState sampler_MainTex; SamplerComparisonState S2; SamplerState sampler_MainLightCookieTexture; static float2 fragment_input_0; static float3 fragment_input_1; static float4 fragment_input_2; static float3 fragment_input_3; static float3 fragment_input_4; static float4 fragment_input_5; static float4 fragment_input_6; static float4 fragment_input_7; static float4 fragment_output_0; struct Fragment_Stage_Input { float2 fragment_input_0 : TEXCOORD; // TEXCOORD float3 fragment_input_1 : TEXCOORD1; // TEXCOORD_1 float4 fragment_input_2 : TEXCOORD2; // TEXCOORD_2 float3 fragment_input_3 : TEXCOORD3; // TEXCOORD_3 float3 fragment_input_4 : TEXCOORD4; // TEXCOORD_4 float4 fragment_input_5 : TEXCOORD5; // TEXCOORD_5 float4 fragment_input_6 : TEXCOORD6; // TEXCOORD_6 float4 fragment_input_7 : TEXCOORD7; // TEXCOORD_7 }; struct Fragment_Stage_Output { float4 fragment_output_0 : SV_Target0; }; static bool discard_state; void discard_cond(bool fragment_unnamed_1072) { if (fragment_unnamed_1072) { discard_state = true; } } void discard_exit() { if (discard_state) { discard; } } void frag_main() { discard_state = false; float4 fragment_unnamed_97 = _MainTex.SampleBias(sampler_MainTex, float2(fragment_input_0.x, fragment_input_0.y), fragment_uniform_buffer_0[4u].x); float fragment_unnamed_102 = fragment_unnamed_97.w; precise float fragment_unnamed_113 = fragment_unnamed_97.x * fragment_input_7.x; precise float fragment_unnamed_114 = fragment_unnamed_97.y * fragment_input_7.y; precise float fragment_unnamed_115 = fragment_unnamed_97.z * fragment_input_7.z; precise float fragment_unnamed_116 = fragment_unnamed_102 * fragment_input_7.w; bool fragment_unnamed_121 = fragment_uniform_buffer_0[4u].z != 0.0f; bool fragment_unnamed_127 = 0.0f >= fragment_uniform_buffer_3[4u].x; precise float fragment_unnamed_134 = abs(ddx_coarse(fragment_unnamed_116)) + abs(ddy_coarse(fragment_unnamed_116)); precise float fragment_unnamed_140 = (-0.0f) - fragment_uniform_buffer_3[4u].x; float fragment_unnamed_142 = mad(fragment_unnamed_102, fragment_input_7.w, fragment_unnamed_140); precise float fragment_unnamed_143 = (-0.0f) - fragment_unnamed_134; precise float fragment_unnamed_148 = mad(fragment_unnamed_143, 0.5f, fragment_unnamed_142) / max(fragment_unnamed_134, 9.9999997473787516355514526367188e-05f); precise float fragment_unnamed_149 = fragment_unnamed_148 + 1.0f; float fragment_unnamed_154 = asfloat(fragment_unnamed_127 ? 1065353216u : asuint(clamp(fragment_unnamed_149, 0.0f, 1.0f))); precise float fragment_unnamed_157 = fragment_unnamed_154 + (-9.9999997473787516355514526367188e-05f); discard_cond(asfloat((((~(fragment_unnamed_127 ? 4294967295u : 0u)) & (fragment_unnamed_121 ? 4294967295u : 0u)) != 0u) ? asuint(fragment_unnamed_157) : asuint(fragment_unnamed_142)) < 0.0f); float fragment_unnamed_183 = rsqrt(dot(float3(fragment_input_3.x, fragment_input_3.y, fragment_input_3.z), float3(fragment_input_3.x, fragment_input_3.y, fragment_input_3.z))); precise float fragment_unnamed_190 = fragment_unnamed_183 * fragment_input_3.x; precise float fragment_unnamed_191 = fragment_unnamed_183 * fragment_input_3.y; precise float fragment_unnamed_192 = fragment_unnamed_183 * fragment_input_3.z; precise float fragment_unnamed_226 = fragment_unnamed_191 * fragment_unnamed_190; precise float fragment_unnamed_227 = fragment_unnamed_192 * fragment_unnamed_191; precise float fragment_unnamed_228 = fragment_unnamed_192 * fragment_unnamed_192; precise float fragment_unnamed_229 = fragment_unnamed_190 * fragment_unnamed_192; precise float fragment_unnamed_260 = fragment_unnamed_191 * fragment_unnamed_191; precise float fragment_unnamed_261 = (-0.0f) - fragment_unnamed_260; float fragment_unnamed_262 = mad(fragment_unnamed_190, fragment_unnamed_190, fragment_unnamed_261); precise float fragment_unnamed_272 = dot(float4(fragment_uniform_buffer_2[27u]), float4(fragment_unnamed_190, fragment_unnamed_191, fragment_unnamed_192, asfloat(1065353216u))) + mad(fragment_uniform_buffer_2[33u].x, fragment_unnamed_262, dot(float4(fragment_uniform_buffer_2[30u]), float4(fragment_unnamed_226, fragment_unnamed_227, fragment_unnamed_228, fragment_unnamed_229))); precise float fragment_unnamed_273 = dot(float4(fragment_uniform_buffer_2[28u]), float4(fragment_unnamed_190, fragment_unnamed_191, fragment_unnamed_192, asfloat(1065353216u))) + mad(fragment_uniform_buffer_2[33u].y, fragment_unnamed_262, dot(float4(fragment_uniform_buffer_2[31u]), float4(fragment_unnamed_226, fragment_unnamed_227, fragment_unnamed_228, fragment_unnamed_229))); precise float fragment_unnamed_274 = dot(float4(fragment_uniform_buffer_2[29u]), float4(fragment_unnamed_190, fragment_unnamed_191, fragment_unnamed_192, asfloat(1065353216u))) + mad(fragment_uniform_buffer_2[33u].z, fragment_unnamed_262, dot(float4(fragment_uniform_buffer_2[32u]), float4(fragment_unnamed_226, fragment_unnamed_227, fragment_unnamed_228, fragment_unnamed_229))); precise float fragment_unnamed_291 = (-0.0f) - fragment_uniform_buffer_4[27u].x; precise float fragment_unnamed_292 = fragment_unnamed_291 + 1.0f; float fragment_unnamed_309 = asfloat(((((0.0f >= fragment_input_6.z) ? 4294967295u : 0u) | ((fragment_input_6.z >= 1.0f) ? 4294967295u : 0u)) != 0u) ? 1065353216u : asuint(mad(_MainLightShadowmapTexture.SampleCmpLevelZero(S2, float2(fragment_input_6.x, fragment_input_6.y), fragment_input_6.z).xxxx.x, fragment_uniform_buffer_4[27u].x, fragment_unnamed_292))); precise float fragment_unnamed_320 = (-0.0f) - fragment_uniform_buffer_0[21u].x; precise float fragment_unnamed_322 = (-0.0f) - fragment_uniform_buffer_0[21u].y; precise float fragment_unnamed_324 = (-0.0f) - fragment_uniform_buffer_0[21u].z; precise float fragment_unnamed_325 = fragment_input_2.x + fragment_unnamed_320; precise float fragment_unnamed_326 = fragment_input_2.y + fragment_unnamed_322; precise float fragment_unnamed_327 = fragment_input_2.z + fragment_unnamed_324; float fragment_unnamed_328 = dot(float3(fragment_unnamed_325, fragment_unnamed_326, fragment_unnamed_327), float3(fragment_unnamed_325, fragment_unnamed_326, fragment_unnamed_327)); precise float fragment_unnamed_339 = (-0.0f) - fragment_unnamed_309; precise float fragment_unnamed_340 = fragment_unnamed_339 + 1.0f; float fragment_unnamed_410; float fragment_unnamed_411; float fragment_unnamed_412; if (fragment_uniform_buffer_5[11u].y != (-1.0f)) { precise float fragment_unnamed_354 = fragment_input_2.y * fragment_uniform_buffer_5[1u].x; precise float fragment_unnamed_355 = fragment_input_2.y * fragment_uniform_buffer_5[1u].y; precise float fragment_unnamed_376 = mad(fragment_uniform_buffer_5[2u].x, fragment_input_2.z, mad(fragment_uniform_buffer_5[0u].x, fragment_input_2.x, fragment_unnamed_354)) + fragment_uniform_buffer_5[3u].x; precise float fragment_unnamed_377 = mad(fragment_uniform_buffer_5[2u].y, fragment_input_2.z, mad(fragment_uniform_buffer_5[0u].y, fragment_input_2.x, fragment_unnamed_355)) + fragment_uniform_buffer_5[3u].y; float4 fragment_unnamed_384 = _MainLightCookieTexture.SampleBias(sampler_MainLightCookieTexture, float2(mad(fragment_unnamed_376, 0.5f, 0.5f), mad(fragment_unnamed_377, 0.5f, 0.5f)), fragment_uniform_buffer_0[4u].x); float fragment_unnamed_386 = fragment_unnamed_384.x; bool fragment_unnamed_393 = fragment_uniform_buffer_5[11u].y == 0.0f; uint fragment_unnamed_397 = (fragment_uniform_buffer_5[11u].y == 1.0f) ? asuint(fragment_unnamed_384.w) : asuint(fragment_unnamed_386); fragment_unnamed_410 = asfloat(fragment_unnamed_393 ? asuint(fragment_unnamed_386) : fragment_unnamed_397); fragment_unnamed_411 = asfloat(fragment_unnamed_393 ? asuint(fragment_unnamed_384.y) : fragment_unnamed_397); fragment_unnamed_412 = asfloat(fragment_unnamed_393 ? asuint(fragment_unnamed_384.z) : fragment_unnamed_397); } else { fragment_unnamed_410 = asfloat(1065353216u); fragment_unnamed_411 = asfloat(1065353216u); fragment_unnamed_412 = asfloat(1065353216u); } precise float fragment_unnamed_419 = fragment_unnamed_410 * fragment_uniform_buffer_0[6u].x; precise float fragment_unnamed_420 = fragment_unnamed_411 * fragment_uniform_buffer_0[6u].y; precise float fragment_unnamed_421 = fragment_unnamed_412 * fragment_uniform_buffer_0[6u].z; precise float fragment_unnamed_437 = mad(clamp(mad(fragment_unnamed_328, fragment_uniform_buffer_4[27u].z, fragment_uniform_buffer_4[27u].w), 0.0f, 1.0f), fragment_unnamed_340, fragment_unnamed_309) * fragment_uniform_buffer_2[11u].z; precise float fragment_unnamed_438 = fragment_unnamed_437 * fragment_unnamed_419; precise float fragment_unnamed_439 = fragment_unnamed_437 * fragment_unnamed_420; precise float fragment_unnamed_440 = fragment_unnamed_437 * fragment_unnamed_421; float fragment_unnamed_449 = clamp(dot(float3(fragment_unnamed_190, fragment_unnamed_191, fragment_unnamed_192), float3(fragment_uniform_buffer_0[5u].xyz)), 0.0f, 1.0f); precise float fragment_unnamed_450 = fragment_unnamed_449 * fragment_unnamed_438; precise float fragment_unnamed_451 = fragment_unnamed_449 * fragment_unnamed_439; precise float fragment_unnamed_452 = fragment_unnamed_449 * fragment_unnamed_440; precise float fragment_unnamed_453 = fragment_unnamed_113 * fragment_unnamed_450; precise float fragment_unnamed_454 = fragment_unnamed_114 * fragment_unnamed_451; precise float fragment_unnamed_455 = fragment_unnamed_115 * fragment_unnamed_452; bool fragment_unnamed_456 = (asuint(fragment_uniform_buffer_0[8u]).x & asuint(fragment_uniform_buffer_2[10u]).x) != 0u; uint fragment_unnamed_473 = uint(int(min(fragment_uniform_buffer_0[10u].x, fragment_uniform_buffer_2[11u].y))); float fragment_unnamed_481 = clamp(mad(fragment_unnamed_328, fragment_uniform_buffer_4[31u].x, fragment_uniform_buffer_4[31u].y), 0.0f, 1.0f); bool fragment_unnamed_485 = fragment_uniform_buffer_5[11u].z == 0.0f; bool fragment_unnamed_486 = fragment_uniform_buffer_5[11u].z == 1.0f; uint fragment_unnamed_487; uint fragment_unnamed_489; uint fragment_unnamed_491; fragment_unnamed_487 = 0u; fragment_unnamed_489 = 0u; fragment_unnamed_491 = 0u; uint fragment_unnamed_541; precise float fragment_unnamed_568; precise float fragment_unnamed_569; precise float fragment_unnamed_570; precise float fragment_unnamed_604; float fragment_unnamed_739; float fragment_unnamed_831; float fragment_unnamed_833; float fragment_unnamed_835; uint fragment_unnamed_837; precise float fragment_unnamed_844; precise float fragment_unnamed_845; precise float fragment_unnamed_846; precise float fragment_unnamed_858; precise float fragment_unnamed_859; precise float fragment_unnamed_860; precise float fragment_unnamed_861; float fragment_unnamed_865; precise float fragment_unnamed_866; precise float fragment_unnamed_867; precise float fragment_unnamed_868; bool fragment_unnamed_875; for (uint fragment_unnamed_493 = 0u; !(fragment_unnamed_493 >= fragment_unnamed_473); fragment_unnamed_837 = fragment_unnamed_541 + 256u, fragment_unnamed_844 = fragment_unnamed_831 * fragment_uniform_buffer_1[fragment_unnamed_837].x, fragment_unnamed_845 = fragment_unnamed_833 * fragment_uniform_buffer_1[fragment_unnamed_837].y, fragment_unnamed_846 = fragment_unnamed_835 * fragment_uniform_buffer_1[fragment_unnamed_837].z, fragment_unnamed_858 = fragment_unnamed_604 * fragment_unnamed_739, fragment_unnamed_859 = fragment_unnamed_858 * fragment_unnamed_844, fragment_unnamed_860 = fragment_unnamed_858 * fragment_unnamed_845, fragment_unnamed_861 = fragment_unnamed_858 * fragment_unnamed_846, fragment_unnamed_865 = clamp(dot(float3(fragment_unnamed_190, fragment_unnamed_191, fragment_unnamed_192), float3(fragment_unnamed_568, fragment_unnamed_569, fragment_unnamed_570)), 0.0f, 1.0f), fragment_unnamed_866 = fragment_unnamed_865 * fragment_unnamed_859, fragment_unnamed_867 = fragment_unnamed_865 * fragment_unnamed_860, fragment_unnamed_868 = fragment_unnamed_865 * fragment_unnamed_861, fragment_unnamed_875 = (asuint(fragment_uniform_buffer_2[10u]).x & asuint(fragment_uniform_buffer_1[fragment_unnamed_541 + 1280u]).x) != 0u, fragment_unnamed_487 = fragment_unnamed_875 ? asuint(mad(fragment_unnamed_866, fragment_unnamed_113, asfloat(fragment_unnamed_487))) : fragment_unnamed_487, fragment_unnamed_489 = fragment_unnamed_875 ? asuint(mad(fragment_unnamed_867, fragment_unnamed_114, asfloat(fragment_unnamed_489))) : fragment_unnamed_489, fragment_unnamed_491 = fragment_unnamed_875 ? asuint(mad(fragment_unnamed_868, fragment_unnamed_115, asfloat(fragment_unnamed_491))) : fragment_unnamed_491, fragment_unnamed_493++) { uint fragment_unnamed_512 = fragment_unnamed_493 & 3u; fragment_unnamed_541 = uint(int(dot(float4(fragment_uniform_buffer_2[(fragment_unnamed_493 >> 2u) + 12u]), float4(fragment_unnamed_71[(fragment_unnamed_512 * 4u) + 0u], fragment_unnamed_71[(fragment_unnamed_512 * 4u) + 1u], fragment_unnamed_71[(fragment_unnamed_512 * 4u) + 2u], fragment_unnamed_71[(fragment_unnamed_512 * 4u) + 3u])))); precise float fragment_unnamed_544 = (-0.0f) - fragment_input_2.x; precise float fragment_unnamed_547 = (-0.0f) - fragment_input_2.y; precise float fragment_unnamed_550 = (-0.0f) - fragment_input_2.z; float fragment_unnamed_559 = mad(fragment_unnamed_544, fragment_uniform_buffer_1[fragment_unnamed_541].w, fragment_uniform_buffer_1[fragment_unnamed_541].x); float fragment_unnamed_560 = mad(fragment_unnamed_547, fragment_uniform_buffer_1[fragment_unnamed_541].w, fragment_uniform_buffer_1[fragment_unnamed_541].y); float fragment_unnamed_561 = mad(fragment_unnamed_550, fragment_uniform_buffer_1[fragment_unnamed_541].w, fragment_uniform_buffer_1[fragment_unnamed_541].z); float fragment_unnamed_565 = max(dot(float3(fragment_unnamed_559, fragment_unnamed_560, fragment_unnamed_561), float3(fragment_unnamed_559, fragment_unnamed_560, fragment_unnamed_561)), 6.103515625e-05f); float fragment_unnamed_567 = rsqrt(fragment_unnamed_565); fragment_unnamed_568 = fragment_unnamed_567 * fragment_unnamed_559; fragment_unnamed_569 = fragment_unnamed_567 * fragment_unnamed_560; fragment_unnamed_570 = fragment_unnamed_567 * fragment_unnamed_561; precise float fragment_unnamed_571 = 1.0f / fragment_unnamed_565; precise float fragment_unnamed_577 = fragment_unnamed_565 * fragment_uniform_buffer_1[fragment_unnamed_541 + 512u].x; precise float fragment_unnamed_578 = (-0.0f) - fragment_unnamed_577; float fragment_unnamed_580 = max(mad(fragment_unnamed_578, fragment_unnamed_577, 1.0f), 0.0f); precise float fragment_unnamed_581 = fragment_unnamed_580 * fragment_unnamed_580; precise float fragment_unnamed_582 = fragment_unnamed_581 * fragment_unnamed_571; float fragment_unnamed_602 = clamp(mad(dot(float3(fragment_uniform_buffer_1[fragment_unnamed_541 + 768u].xyz), float3(fragment_unnamed_568, fragment_unnamed_569, fragment_unnamed_570)), fragment_uniform_buffer_1[fragment_unnamed_541 + 512u].z, fragment_uniform_buffer_1[fragment_unnamed_541 + 512u].w), 0.0f, 1.0f); precise float fragment_unnamed_603 = fragment_unnamed_602 * fragment_unnamed_602; fragment_unnamed_604 = fragment_unnamed_582 * fragment_unnamed_603; uint fragment_unnamed_611 = (int(fragment_unnamed_541) < int(0u)) ? 4294967295u : uint(int(fragment_uniform_buffer_4[fragment_unnamed_541 + 33u].w)); float fragment_unnamed_736; if (int(fragment_unnamed_611) >= int(0u)) { float fragment_unnamed_651; if (0.0f != fragment_uniform_buffer_4[fragment_unnamed_541 + 33u].z) { float fragment_unnamed_620 = abs(fragment_unnamed_570); float fragment_unnamed_622 = abs(fragment_unnamed_568); precise float fragment_unnamed_630 = (-0.0f) - fragment_unnamed_570; precise float fragment_unnamed_631 = (-0.0f) - fragment_unnamed_569; precise float fragment_unnamed_632 = (-0.0f) - fragment_unnamed_568; fragment_unnamed_651 = asfloat(fragment_unnamed_611 + uint(int(asfloat(((((fragment_unnamed_620 >= abs(fragment_unnamed_569)) ? 4294967295u : 0u) & ((fragment_unnamed_620 >= fragment_unnamed_622) ? 4294967295u : 0u)) != 0u) ? ((fragment_unnamed_630 < 0.0f) ? 1084227584u : 1082130432u) : ((abs(fragment_unnamed_569) >= fragment_unnamed_622) ? ((fragment_unnamed_631 < 0.0f) ? 1077936128u : 1073741824u) : (((fragment_unnamed_632 < 0.0f) ? 4294967295u : 0u) & 1065353216u)))))); } else { fragment_unnamed_651 = asfloat(fragment_unnamed_611); } uint fragment_unnamed_653 = asuint(fragment_unnamed_651) << 2u; uint fragment_unnamed_656 = fragment_unnamed_653 + 290u; precise float fragment_unnamed_664 = fragment_input_2.y * fragment_uniform_buffer_4[fragment_unnamed_656].x; precise float fragment_unnamed_665 = fragment_input_2.y * fragment_uniform_buffer_4[fragment_unnamed_656].y; precise float fragment_unnamed_666 = fragment_input_2.y * fragment_uniform_buffer_4[fragment_unnamed_656].z; precise float fragment_unnamed_667 = fragment_input_2.y * fragment_uniform_buffer_4[fragment_unnamed_656].w; uint fragment_unnamed_668 = fragment_unnamed_653 + 289u; uint fragment_unnamed_682 = fragment_unnamed_653 + 291u; uint fragment_unnamed_696 = fragment_unnamed_653 + 292u; precise float fragment_unnamed_704 = mad(fragment_uniform_buffer_4[fragment_unnamed_682].x, fragment_input_2.z, mad(fragment_uniform_buffer_4[fragment_unnamed_668].x, fragment_input_2.x, fragment_unnamed_664)) + fragment_uniform_buffer_4[fragment_unnamed_696].x; precise float fragment_unnamed_705 = mad(fragment_uniform_buffer_4[fragment_unnamed_682].y, fragment_input_2.z, mad(fragment_uniform_buffer_4[fragment_unnamed_668].y, fragment_input_2.x, fragment_unnamed_665)) + fragment_uniform_buffer_4[fragment_unnamed_696].y; precise float fragment_unnamed_706 = mad(fragment_uniform_buffer_4[fragment_unnamed_682].z, fragment_input_2.z, mad(fragment_uniform_buffer_4[fragment_unnamed_668].z, fragment_input_2.x, fragment_unnamed_666)) + fragment_uniform_buffer_4[fragment_unnamed_696].z; precise float fragment_unnamed_707 = mad(fragment_uniform_buffer_4[fragment_unnamed_682].w, fragment_input_2.z, mad(fragment_uniform_buffer_4[fragment_unnamed_668].w, fragment_input_2.x, fragment_unnamed_667)) + fragment_uniform_buffer_4[fragment_unnamed_696].w; precise float fragment_unnamed_708 = fragment_unnamed_704 / fragment_unnamed_707; precise float fragment_unnamed_709 = fragment_unnamed_705 / fragment_unnamed_707; precise float fragment_unnamed_710 = fragment_unnamed_706 / fragment_unnamed_707; precise float fragment_unnamed_720 = (-0.0f) - fragment_uniform_buffer_4[fragment_unnamed_541 + 33u].x; precise float fragment_unnamed_721 = 1.0f + fragment_unnamed_720; fragment_unnamed_736 = asfloat(((((fragment_unnamed_710 >= 1.0f) ? 4294967295u : 0u) | ((0.0f >= fragment_unnamed_710) ? 4294967295u : 0u)) != 0u) ? 1065353216u : asuint(mad(_AdditionalLightsShadowmapTexture.SampleCmpLevelZero(S2, float2(fragment_unnamed_708, fragment_unnamed_709), fragment_unnamed_710).xxxx.x, fragment_uniform_buffer_4[fragment_unnamed_541 + 33u].x, fragment_unnamed_721))); } else { fragment_unnamed_736 = asfloat(1065353216u); } precise float fragment_unnamed_737 = (-0.0f) - fragment_unnamed_736; precise float fragment_unnamed_738 = fragment_unnamed_737 + 1.0f; fragment_unnamed_739 = mad(fragment_unnamed_481, fragment_unnamed_738, fragment_unnamed_736); float frontier_phi_16_pred; float frontier_phi_16_pred_1; float frontier_phi_16_pred_2; if (((1u << (fragment_unnamed_541 & 31u)) & asuint(fragment_uniform_buffer_5[(fragment_unnamed_541 >> 5u) + 4u]).x) != 0u) { uint fragment_unnamed_755 = uint(int(fragment_uniform_buffer_5[fragment_unnamed_541 + 1292u].x)); uint fragment_unnamed_758 = fragment_unnamed_541 << 2u; float fragment_unnamed_879; float fragment_unnamed_881; if (((fragment_unnamed_755 != 0u) ? 0u : 1u) != 0u) { uint fragment_unnamed_765 = fragment_unnamed_758 + 13u; precise float fragment_unnamed_772 = fragment_input_2.y * fragment_uniform_buffer_5[fragment_unnamed_765].x; precise float fragment_unnamed_773 = fragment_input_2.y * fragment_uniform_buffer_5[fragment_unnamed_765].y; precise float fragment_unnamed_774 = fragment_input_2.y * fragment_uniform_buffer_5[fragment_unnamed_765].w; uint fragment_unnamed_775 = fragment_unnamed_758 + 12u; uint fragment_unnamed_786 = fragment_unnamed_758 + 14u; uint fragment_unnamed_798 = fragment_unnamed_758 + 15u; precise float fragment_unnamed_805 = mad(fragment_uniform_buffer_5[fragment_unnamed_786].x, fragment_input_2.z, mad(fragment_uniform_buffer_5[fragment_unnamed_775].x, fragment_input_2.x, fragment_unnamed_772)) + fragment_uniform_buffer_5[fragment_unnamed_798].x; precise float fragment_unnamed_806 = mad(fragment_uniform_buffer_5[fragment_unnamed_786].y, fragment_input_2.z, mad(fragment_uniform_buffer_5[fragment_unnamed_775].y, fragment_input_2.x, fragment_unnamed_773)) + fragment_uniform_buffer_5[fragment_unnamed_798].y; precise float fragment_unnamed_807 = mad(fragment_uniform_buffer_5[fragment_unnamed_786].w, fragment_input_2.z, mad(fragment_uniform_buffer_5[fragment_unnamed_775].w, fragment_input_2.x, fragment_unnamed_774)) + fragment_uniform_buffer_5[fragment_unnamed_798].w; precise float fragment_unnamed_808 = fragment_unnamed_805 / fragment_unnamed_807; precise float fragment_unnamed_809 = fragment_unnamed_806 / fragment_unnamed_807; uint fragment_unnamed_814 = fragment_unnamed_541 + 1036u; uint fragment_unnamed_820 = fragment_unnamed_541 + 1036u; fragment_unnamed_879 = mad(fragment_uniform_buffer_5[fragment_unnamed_814].x, clamp(mad(fragment_unnamed_808, 0.5f, 0.5f), 0.0f, 1.0f), fragment_uniform_buffer_5[fragment_unnamed_820].z); fragment_unnamed_881 = mad(fragment_uniform_buffer_5[fragment_unnamed_814].y, clamp(mad(fragment_unnamed_809, 0.5f, 0.5f), 0.0f, 1.0f), fragment_uniform_buffer_5[fragment_unnamed_820].w); } else { float fragment_unnamed_880; float fragment_unnamed_882; if ((((fragment_unnamed_755 == 1u) ? 4294967295u : 0u) & 1u) != 0u) { uint fragment_unnamed_901 = fragment_unnamed_758 + 13u; precise float fragment_unnamed_906 = fragment_input_2.y * fragment_uniform_buffer_5[fragment_unnamed_901].x; precise float fragment_unnamed_907 = fragment_input_2.y * fragment_uniform_buffer_5[fragment_unnamed_901].y; uint fragment_unnamed_908 = fragment_unnamed_758 + 12u; uint fragment_unnamed_917 = fragment_unnamed_758 + 14u; uint fragment_unnamed_926 = fragment_unnamed_758 + 15u; precise float fragment_unnamed_931 = mad(fragment_uniform_buffer_5[fragment_unnamed_917].x, fragment_input_2.z, mad(fragment_uniform_buffer_5[fragment_unnamed_908].x, fragment_input_2.x, fragment_unnamed_906)) + fragment_uniform_buffer_5[fragment_unnamed_926].x; precise float fragment_unnamed_932 = mad(fragment_uniform_buffer_5[fragment_unnamed_917].y, fragment_input_2.z, mad(fragment_uniform_buffer_5[fragment_unnamed_908].y, fragment_input_2.x, fragment_unnamed_907)) + fragment_uniform_buffer_5[fragment_unnamed_926].y; uint fragment_unnamed_937 = fragment_unnamed_541 + 1036u; uint fragment_unnamed_942 = fragment_unnamed_541 + 1036u; fragment_unnamed_880 = mad(fragment_uniform_buffer_5[fragment_unnamed_937].x, frac(mad(fragment_unnamed_931, 0.5f, 0.5f)), fragment_uniform_buffer_5[fragment_unnamed_942].z); fragment_unnamed_882 = mad(fragment_uniform_buffer_5[fragment_unnamed_937].y, frac(mad(fragment_unnamed_932, 0.5f, 0.5f)), fragment_uniform_buffer_5[fragment_unnamed_942].w); } else { uint fragment_unnamed_951 = fragment_unnamed_758 + 13u; precise float fragment_unnamed_958 = fragment_input_2.y * fragment_uniform_buffer_5[fragment_unnamed_951].x; precise float fragment_unnamed_959 = fragment_input_2.y * fragment_uniform_buffer_5[fragment_unnamed_951].y; precise float fragment_unnamed_960 = fragment_input_2.y * fragment_uniform_buffer_5[fragment_unnamed_951].z; precise float fragment_unnamed_961 = fragment_input_2.y * fragment_uniform_buffer_5[fragment_unnamed_951].w; uint fragment_unnamed_962 = fragment_unnamed_758 + 12u; uint fragment_unnamed_975 = fragment_unnamed_758 + 14u; uint fragment_unnamed_988 = fragment_unnamed_758 + 15u; precise float fragment_unnamed_995 = mad(fragment_uniform_buffer_5[fragment_unnamed_975].x, fragment_input_2.z, mad(fragment_uniform_buffer_5[fragment_unnamed_962].x, fragment_input_2.x, fragment_unnamed_958)) + fragment_uniform_buffer_5[fragment_unnamed_988].x; precise float fragment_unnamed_996 = mad(fragment_uniform_buffer_5[fragment_unnamed_975].y, fragment_input_2.z, mad(fragment_uniform_buffer_5[fragment_unnamed_962].y, fragment_input_2.x, fragment_unnamed_959)) + fragment_uniform_buffer_5[fragment_unnamed_988].y; precise float fragment_unnamed_997 = mad(fragment_uniform_buffer_5[fragment_unnamed_975].z, fragment_input_2.z, mad(fragment_uniform_buffer_5[fragment_unnamed_962].z, fragment_input_2.x, fragment_unnamed_960)) + fragment_uniform_buffer_5[fragment_unnamed_988].z; precise float fragment_unnamed_998 = mad(fragment_uniform_buffer_5[fragment_unnamed_975].w, fragment_input_2.z, mad(fragment_uniform_buffer_5[fragment_unnamed_962].w, fragment_input_2.x, fragment_unnamed_961)) + fragment_uniform_buffer_5[fragment_unnamed_988].w; precise float fragment_unnamed_999 = fragment_unnamed_995 / fragment_unnamed_998; precise float fragment_unnamed_1000 = fragment_unnamed_996 / fragment_unnamed_998; precise float fragment_unnamed_1001 = fragment_unnamed_997 / fragment_unnamed_998; float fragment_unnamed_1005 = rsqrt(dot(float3(fragment_unnamed_999, fragment_unnamed_1000, fragment_unnamed_1001), float3(fragment_unnamed_999, fragment_unnamed_1000, fragment_unnamed_1001))); precise float fragment_unnamed_1006 = fragment_unnamed_1005 * fragment_unnamed_999; precise float fragment_unnamed_1007 = fragment_unnamed_1005 * fragment_unnamed_1000; precise float fragment_unnamed_1008 = fragment_unnamed_1005 * fragment_unnamed_1001; precise float fragment_unnamed_1017 = 1.0f / max(dot(float3(abs(fragment_unnamed_1006), abs(fragment_unnamed_1007), abs(fragment_unnamed_1008)), 1.0f.xxx), 9.9999999747524270787835121154785e-07f); precise float fragment_unnamed_1018 = fragment_unnamed_1017 * fragment_unnamed_1008; precise float fragment_unnamed_1019 = fragment_unnamed_1017 * fragment_unnamed_1006; precise float fragment_unnamed_1020 = fragment_unnamed_1017 * fragment_unnamed_1007; precise float fragment_unnamed_1021 = (-0.0f) - fragment_unnamed_1018; float fragment_unnamed_1022 = clamp(fragment_unnamed_1021, 0.0f, 1.0f); precise float fragment_unnamed_1025 = (-0.0f) - fragment_unnamed_1022; uint fragment_unnamed_1034 = fragment_unnamed_541 + 1036u; uint fragment_unnamed_1039 = fragment_unnamed_541 + 1036u; fragment_unnamed_880 = mad(fragment_uniform_buffer_5[fragment_unnamed_1034].x, clamp(mad(mad(fragment_unnamed_1006, fragment_unnamed_1017, (fragment_unnamed_1019 >= 0.0f) ? fragment_unnamed_1022 : fragment_unnamed_1025), 0.5f, 0.5f), 0.0f, 1.0f), fragment_uniform_buffer_5[fragment_unnamed_1039].z); fragment_unnamed_882 = mad(fragment_uniform_buffer_5[fragment_unnamed_1034].y, clamp(mad(mad(fragment_unnamed_1007, fragment_unnamed_1017, (fragment_unnamed_1020 >= 0.0f) ? fragment_unnamed_1022 : fragment_unnamed_1025), 0.5f, 0.5f), 0.0f, 1.0f), fragment_uniform_buffer_5[fragment_unnamed_1039].w); } fragment_unnamed_879 = fragment_unnamed_880; fragment_unnamed_881 = fragment_unnamed_882; } float4 fragment_unnamed_884 = _AdditionalLightsCookieAtlasTexture.SampleLevel(S0, float2(fragment_unnamed_879, fragment_unnamed_881), 0.0f); float fragment_unnamed_886 = fragment_unnamed_884.x; uint fragment_unnamed_892 = fragment_unnamed_486 ? asuint(fragment_unnamed_884.w) : asuint(fragment_unnamed_886); frontier_phi_16_pred = asfloat(fragment_unnamed_485 ? asuint(fragment_unnamed_886) : fragment_unnamed_892); frontier_phi_16_pred_1 = asfloat(fragment_unnamed_485 ? asuint(fragment_unnamed_884.y) : fragment_unnamed_892); frontier_phi_16_pred_2 = asfloat(fragment_unnamed_485 ? asuint(fragment_unnamed_884.z) : fragment_unnamed_892); } else { frontier_phi_16_pred = asfloat(1065353216u); frontier_phi_16_pred_1 = asfloat(1065353216u); frontier_phi_16_pred_2 = asfloat(1065353216u); } fragment_unnamed_831 = frontier_phi_16_pred; fragment_unnamed_833 = frontier_phi_16_pred_1; fragment_unnamed_835 = frontier_phi_16_pred_2; } precise float fragment_unnamed_502 = asfloat(fragment_unnamed_487) + mad(fragment_unnamed_272, fragment_unnamed_113, asfloat(fragment_unnamed_456 ? asuint(fragment_unnamed_453) : 0u)); precise float fragment_unnamed_503 = asfloat(fragment_unnamed_489) + mad(fragment_unnamed_273, fragment_unnamed_114, asfloat(fragment_unnamed_456 ? asuint(fragment_unnamed_454) : 0u)); precise float fragment_unnamed_504 = asfloat(fragment_unnamed_491) + mad(fragment_unnamed_274, fragment_unnamed_115, asfloat(fragment_unnamed_456 ? asuint(fragment_unnamed_455) : 0u)); fragment_output_0.x = fragment_unnamed_502; fragment_output_0.y = fragment_unnamed_503; fragment_output_0.z = fragment_unnamed_504; fragment_output_0.w = fragment_unnamed_121 ? fragment_unnamed_154 : 1.0f; discard_exit(); } Fragment_Stage_Output frag(Fragment_Stage_Input stage_input) { fragment_uniform_buffer_0[21] = float4(_WorldSpaceCameraPos[0], _WorldSpaceCameraPos[1], _WorldSpaceCameraPos[2], fragment_uniform_buffer_0[21][3]); fragment_uniform_buffer_1[0] = float4(_AdditionalLightsPosition[0][0], _AdditionalLightsPosition[0][1], _AdditionalLightsPosition[0][2], _AdditionalLightsPosition[0][3]); fragment_uniform_buffer_1[1] = float4(_AdditionalLightsPosition[1][0], _AdditionalLightsPosition[1][1], _AdditionalLightsPosition[1][2], _AdditionalLightsPosition[1][3]); fragment_uniform_buffer_1[2] = float4(_AdditionalLightsPosition[2][0], _AdditionalLightsPosition[2][1], _AdditionalLightsPosition[2][2], _AdditionalLightsPosition[2][3]); fragment_uniform_buffer_1[3] = float4(_AdditionalLightsPosition[3][0], _AdditionalLightsPosition[3][1], _AdditionalLightsPosition[3][2], _AdditionalLightsPosition[3][3]); fragment_uniform_buffer_1[4] = float4(_AdditionalLightsPosition[4][0], _AdditionalLightsPosition[4][1], _AdditionalLightsPosition[4][2], _AdditionalLightsPosition[4][3]); fragment_uniform_buffer_1[5] = float4(_AdditionalLightsPosition[5][0], _AdditionalLightsPosition[5][1], _AdditionalLightsPosition[5][2], _AdditionalLightsPosition[5][3]); fragment_uniform_buffer_1[6] = float4(_AdditionalLightsPosition[6][0], _AdditionalLightsPosition[6][1], _AdditionalLightsPosition[6][2], _AdditionalLightsPosition[6][3]); fragment_uniform_buffer_1[7] = float4(_AdditionalLightsPosition[7][0], _AdditionalLightsPosition[7][1], _AdditionalLightsPosition[7][2], _AdditionalLightsPosition[7][3]); fragment_uniform_buffer_1[8] = float4(_AdditionalLightsPosition[8][0], _AdditionalLightsPosition[8][1], _AdditionalLightsPosition[8][2], _AdditionalLightsPosition[8][3]); fragment_uniform_buffer_1[9] = float4(_AdditionalLightsPosition[9][0], _AdditionalLightsPosition[9][1], _AdditionalLightsPosition[9][2], _AdditionalLightsPosition[9][3]); fragment_uniform_buffer_1[10] = float4(_AdditionalLightsPosition[10][0], _AdditionalLightsPosition[10][1], _AdditionalLightsPosition[10][2], _AdditionalLightsPosition[10][3]); fragment_uniform_buffer_1[11] = float4(_AdditionalLightsPosition[11][0], _AdditionalLightsPosition[11][1], _AdditionalLightsPosition[11][2], _AdditionalLightsPosition[11][3]); fragment_uniform_buffer_1[12] = float4(_AdditionalLightsPosition[12][0], _AdditionalLightsPosition[12][1], _AdditionalLightsPosition[12][2], _AdditionalLightsPosition[12][3]); fragment_uniform_buffer_1[13] = float4(_AdditionalLightsPosition[13][0], _AdditionalLightsPosition[13][1], _AdditionalLightsPosition[13][2], _AdditionalLightsPosition[13][3]); fragment_uniform_buffer_1[14] = float4(_AdditionalLightsPosition[14][0], _AdditionalLightsPosition[14][1], _AdditionalLightsPosition[14][2], _AdditionalLightsPosition[14][3]); fragment_uniform_buffer_1[15] = float4(_AdditionalLightsPosition[15][0], _AdditionalLightsPosition[15][1], _AdditionalLightsPosition[15][2], _AdditionalLightsPosition[15][3]); fragment_uniform_buffer_1[16] = float4(_AdditionalLightsPosition[16][0], _AdditionalLightsPosition[16][1], _AdditionalLightsPosition[16][2], _AdditionalLightsPosition[16][3]); fragment_uniform_buffer_1[17] = float4(_AdditionalLightsPosition[17][0], _AdditionalLightsPosition[17][1], _AdditionalLightsPosition[17][2], _AdditionalLightsPosition[17][3]); fragment_uniform_buffer_1[18] = float4(_AdditionalLightsPosition[18][0], _AdditionalLightsPosition[18][1], _AdditionalLightsPosition[18][2], _AdditionalLightsPosition[18][3]); fragment_uniform_buffer_1[19] = float4(_AdditionalLightsPosition[19][0], _AdditionalLightsPosition[19][1], _AdditionalLightsPosition[19][2], _AdditionalLightsPosition[19][3]); fragment_uniform_buffer_1[20] = float4(_AdditionalLightsPosition[20][0], _AdditionalLightsPosition[20][1], _AdditionalLightsPosition[20][2], _AdditionalLightsPosition[20][3]); fragment_uniform_buffer_1[21] = float4(_AdditionalLightsPosition[21][0], _AdditionalLightsPosition[21][1], _AdditionalLightsPosition[21][2], _AdditionalLightsPosition[21][3]); fragment_uniform_buffer_1[22] = float4(_AdditionalLightsPosition[22][0], _AdditionalLightsPosition[22][1], _AdditionalLightsPosition[22][2], _AdditionalLightsPosition[22][3]); fragment_uniform_buffer_1[23] = float4(_AdditionalLightsPosition[23][0], _AdditionalLightsPosition[23][1], _AdditionalLightsPosition[23][2], _AdditionalLightsPosition[23][3]); fragment_uniform_buffer_1[24] = float4(_AdditionalLightsPosition[24][0], _AdditionalLightsPosition[24][1], _AdditionalLightsPosition[24][2], _AdditionalLightsPosition[24][3]); fragment_uniform_buffer_1[25] = float4(_AdditionalLightsPosition[25][0], _AdditionalLightsPosition[25][1], _AdditionalLightsPosition[25][2], _AdditionalLightsPosition[25][3]); fragment_uniform_buffer_1[26] = float4(_AdditionalLightsPosition[26][0], _AdditionalLightsPosition[26][1], _AdditionalLightsPosition[26][2], _AdditionalLightsPosition[26][3]); fragment_uniform_buffer_1[27] = float4(_AdditionalLightsPosition[27][0], _AdditionalLightsPosition[27][1], _AdditionalLightsPosition[27][2], _AdditionalLightsPosition[27][3]); fragment_uniform_buffer_1[28] = float4(_AdditionalLightsPosition[28][0], _AdditionalLightsPosition[28][1], _AdditionalLightsPosition[28][2], _AdditionalLightsPosition[28][3]); fragment_uniform_buffer_1[29] = float4(_AdditionalLightsPosition[29][0], _AdditionalLightsPosition[29][1], _AdditionalLightsPosition[29][2], _AdditionalLightsPosition[29][3]); fragment_uniform_buffer_1[30] = float4(_AdditionalLightsPosition[30][0], _AdditionalLightsPosition[30][1], _AdditionalLightsPosition[30][2], _AdditionalLightsPosition[30][3]); fragment_uniform_buffer_1[31] = float4(_AdditionalLightsPosition[31][0], _AdditionalLightsPosition[31][1], _AdditionalLightsPosition[31][2], _AdditionalLightsPosition[31][3]); fragment_uniform_buffer_1[32] = float4(_AdditionalLightsPosition[32][0], _AdditionalLightsPosition[32][1], _AdditionalLightsPosition[32][2], _AdditionalLightsPosition[32][3]); fragment_uniform_buffer_1[33] = float4(_AdditionalLightsPosition[33][0], _AdditionalLightsPosition[33][1], _AdditionalLightsPosition[33][2], _AdditionalLightsPosition[33][3]); fragment_uniform_buffer_1[34] = float4(_AdditionalLightsPosition[34][0], _AdditionalLightsPosition[34][1], _AdditionalLightsPosition[34][2], _AdditionalLightsPosition[34][3]); fragment_uniform_buffer_1[35] = float4(_AdditionalLightsPosition[35][0], _AdditionalLightsPosition[35][1], _AdditionalLightsPosition[35][2], _AdditionalLightsPosition[35][3]); fragment_uniform_buffer_1[36] = float4(_AdditionalLightsPosition[36][0], _AdditionalLightsPosition[36][1], _AdditionalLightsPosition[36][2], _AdditionalLightsPosition[36][3]); fragment_uniform_buffer_1[37] = float4(_AdditionalLightsPosition[37][0], _AdditionalLightsPosition[37][1], _AdditionalLightsPosition[37][2], _AdditionalLightsPosition[37][3]); fragment_uniform_buffer_1[38] = float4(_AdditionalLightsPosition[38][0], _AdditionalLightsPosition[38][1], _AdditionalLightsPosition[38][2], _AdditionalLightsPosition[38][3]); fragment_uniform_buffer_1[39] = float4(_AdditionalLightsPosition[39][0], _AdditionalLightsPosition[39][1], _AdditionalLightsPosition[39][2], _AdditionalLightsPosition[39][3]); fragment_uniform_buffer_1[40] = float4(_AdditionalLightsPosition[40][0], _AdditionalLightsPosition[40][1], _AdditionalLightsPosition[40][2], _AdditionalLightsPosition[40][3]); fragment_uniform_buffer_1[41] = float4(_AdditionalLightsPosition[41][0], _AdditionalLightsPosition[41][1], _AdditionalLightsPosition[41][2], _AdditionalLightsPosition[41][3]); fragment_uniform_buffer_1[42] = float4(_AdditionalLightsPosition[42][0], _AdditionalLightsPosition[42][1], _AdditionalLightsPosition[42][2], _AdditionalLightsPosition[42][3]); fragment_uniform_buffer_1[43] = float4(_AdditionalLightsPosition[43][0], _AdditionalLightsPosition[43][1], _AdditionalLightsPosition[43][2], _AdditionalLightsPosition[43][3]); fragment_uniform_buffer_1[44] = float4(_AdditionalLightsPosition[44][0], _AdditionalLightsPosition[44][1], _AdditionalLightsPosition[44][2], _AdditionalLightsPosition[44][3]); fragment_uniform_buffer_1[45] = float4(_AdditionalLightsPosition[45][0], _AdditionalLightsPosition[45][1], _AdditionalLightsPosition[45][2], _AdditionalLightsPosition[45][3]); fragment_uniform_buffer_1[46] = float4(_AdditionalLightsPosition[46][0], _AdditionalLightsPosition[46][1], _AdditionalLightsPosition[46][2], _AdditionalLightsPosition[46][3]); fragment_uniform_buffer_1[47] = float4(_AdditionalLightsPosition[47][0], _AdditionalLightsPosition[47][1], _AdditionalLightsPosition[47][2], _AdditionalLightsPosition[47][3]); fragment_uniform_buffer_1[48] = float4(_AdditionalLightsPosition[48][0], _AdditionalLightsPosition[48][1], _AdditionalLightsPosition[48][2], _AdditionalLightsPosition[48][3]); fragment_uniform_buffer_1[49] = float4(_AdditionalLightsPosition[49][0], _AdditionalLightsPosition[49][1], _AdditionalLightsPosition[49][2], _AdditionalLightsPosition[49][3]); fragment_uniform_buffer_1[50] = float4(_AdditionalLightsPosition[50][0], _AdditionalLightsPosition[50][1], _AdditionalLightsPosition[50][2], _AdditionalLightsPosition[50][3]); fragment_uniform_buffer_1[51] = float4(_AdditionalLightsPosition[51][0], _AdditionalLightsPosition[51][1], _AdditionalLightsPosition[51][2], _AdditionalLightsPosition[51][3]); fragment_uniform_buffer_1[52] = float4(_AdditionalLightsPosition[52][0], _AdditionalLightsPosition[52][1], _AdditionalLightsPosition[52][2], _AdditionalLightsPosition[52][3]); fragment_uniform_buffer_1[53] = float4(_AdditionalLightsPosition[53][0], _AdditionalLightsPosition[53][1], _AdditionalLightsPosition[53][2], _AdditionalLightsPosition[53][3]); fragment_uniform_buffer_1[54] = float4(_AdditionalLightsPosition[54][0], _AdditionalLightsPosition[54][1], _AdditionalLightsPosition[54][2], _AdditionalLightsPosition[54][3]); fragment_uniform_buffer_1[55] = float4(_AdditionalLightsPosition[55][0], _AdditionalLightsPosition[55][1], _AdditionalLightsPosition[55][2], _AdditionalLightsPosition[55][3]); fragment_uniform_buffer_1[56] = float4(_AdditionalLightsPosition[56][0], _AdditionalLightsPosition[56][1], _AdditionalLightsPosition[56][2], _AdditionalLightsPosition[56][3]); fragment_uniform_buffer_1[57] = float4(_AdditionalLightsPosition[57][0], _AdditionalLightsPosition[57][1], _AdditionalLightsPosition[57][2], _AdditionalLightsPosition[57][3]); fragment_uniform_buffer_1[58] = float4(_AdditionalLightsPosition[58][0], _AdditionalLightsPosition[58][1], _AdditionalLightsPosition[58][2], _AdditionalLightsPosition[58][3]); fragment_uniform_buffer_1[59] = float4(_AdditionalLightsPosition[59][0], _AdditionalLightsPosition[59][1], _AdditionalLightsPosition[59][2], _AdditionalLightsPosition[59][3]); fragment_uniform_buffer_1[60] = float4(_AdditionalLightsPosition[60][0], _AdditionalLightsPosition[60][1], _AdditionalLightsPosition[60][2], _AdditionalLightsPosition[60][3]); fragment_uniform_buffer_1[61] = float4(_AdditionalLightsPosition[61][0], _AdditionalLightsPosition[61][1], _AdditionalLightsPosition[61][2], _AdditionalLightsPosition[61][3]); fragment_uniform_buffer_1[62] = float4(_AdditionalLightsPosition[62][0], _AdditionalLightsPosition[62][1], _AdditionalLightsPosition[62][2], _AdditionalLightsPosition[62][3]); fragment_uniform_buffer_1[63] = float4(_AdditionalLightsPosition[63][0], _AdditionalLightsPosition[63][1], _AdditionalLightsPosition[63][2], _AdditionalLightsPosition[63][3]); fragment_uniform_buffer_1[64] = float4(_AdditionalLightsPosition[64][0], _AdditionalLightsPosition[64][1], _AdditionalLightsPosition[64][2], _AdditionalLightsPosition[64][3]); fragment_uniform_buffer_1[65] = float4(_AdditionalLightsPosition[65][0], _AdditionalLightsPosition[65][1], _AdditionalLightsPosition[65][2], _AdditionalLightsPosition[65][3]); fragment_uniform_buffer_1[66] = float4(_AdditionalLightsPosition[66][0], _AdditionalLightsPosition[66][1], _AdditionalLightsPosition[66][2], _AdditionalLightsPosition[66][3]); fragment_uniform_buffer_1[67] = float4(_AdditionalLightsPosition[67][0], _AdditionalLightsPosition[67][1], _AdditionalLightsPosition[67][2], _AdditionalLightsPosition[67][3]); fragment_uniform_buffer_1[68] = float4(_AdditionalLightsPosition[68][0], _AdditionalLightsPosition[68][1], _AdditionalLightsPosition[68][2], _AdditionalLightsPosition[68][3]); fragment_uniform_buffer_1[69] = float4(_AdditionalLightsPosition[69][0], _AdditionalLightsPosition[69][1], _AdditionalLightsPosition[69][2], _AdditionalLightsPosition[69][3]); fragment_uniform_buffer_1[70] = float4(_AdditionalLightsPosition[70][0], _AdditionalLightsPosition[70][1], _AdditionalLightsPosition[70][2], _AdditionalLightsPosition[70][3]); fragment_uniform_buffer_1[71] = float4(_AdditionalLightsPosition[71][0], _AdditionalLightsPosition[71][1], _AdditionalLightsPosition[71][2], _AdditionalLightsPosition[71][3]); fragment_uniform_buffer_1[72] = float4(_AdditionalLightsPosition[72][0], _AdditionalLightsPosition[72][1], _AdditionalLightsPosition[72][2], _AdditionalLightsPosition[72][3]); fragment_uniform_buffer_1[73] = float4(_AdditionalLightsPosition[73][0], _AdditionalLightsPosition[73][1], _AdditionalLightsPosition[73][2], _AdditionalLightsPosition[73][3]); fragment_uniform_buffer_1[74] = float4(_AdditionalLightsPosition[74][0], _AdditionalLightsPosition[74][1], _AdditionalLightsPosition[74][2], _AdditionalLightsPosition[74][3]); fragment_uniform_buffer_1[75] = float4(_AdditionalLightsPosition[75][0], _AdditionalLightsPosition[75][1], _AdditionalLightsPosition[75][2], _AdditionalLightsPosition[75][3]); fragment_uniform_buffer_1[76] = float4(_AdditionalLightsPosition[76][0], _AdditionalLightsPosition[76][1], _AdditionalLightsPosition[76][2], _AdditionalLightsPosition[76][3]); fragment_uniform_buffer_1[77] = float4(_AdditionalLightsPosition[77][0], _AdditionalLightsPosition[77][1], _AdditionalLightsPosition[77][2], _AdditionalLightsPosition[77][3]); fragment_uniform_buffer_1[78] = float4(_AdditionalLightsPosition[78][0], _AdditionalLightsPosition[78][1], _AdditionalLightsPosition[78][2], _AdditionalLightsPosition[78][3]); fragment_uniform_buffer_1[79] = float4(_AdditionalLightsPosition[79][0], _AdditionalLightsPosition[79][1], _AdditionalLightsPosition[79][2], _AdditionalLightsPosition[79][3]); fragment_uniform_buffer_1[80] = float4(_AdditionalLightsPosition[80][0], _AdditionalLightsPosition[80][1], _AdditionalLightsPosition[80][2], _AdditionalLightsPosition[80][3]); fragment_uniform_buffer_1[81] = float4(_AdditionalLightsPosition[81][0], _AdditionalLightsPosition[81][1], _AdditionalLightsPosition[81][2], _AdditionalLightsPosition[81][3]); fragment_uniform_buffer_1[82] = float4(_AdditionalLightsPosition[82][0], _AdditionalLightsPosition[82][1], _AdditionalLightsPosition[82][2], _AdditionalLightsPosition[82][3]); fragment_uniform_buffer_1[83] = float4(_AdditionalLightsPosition[83][0], _AdditionalLightsPosition[83][1], _AdditionalLightsPosition[83][2], _AdditionalLightsPosition[83][3]); fragment_uniform_buffer_1[84] = float4(_AdditionalLightsPosition[84][0], _AdditionalLightsPosition[84][1], _AdditionalLightsPosition[84][2], _AdditionalLightsPosition[84][3]); fragment_uniform_buffer_1[85] = float4(_AdditionalLightsPosition[85][0], _AdditionalLightsPosition[85][1], _AdditionalLightsPosition[85][2], _AdditionalLightsPosition[85][3]); fragment_uniform_buffer_1[86] = float4(_AdditionalLightsPosition[86][0], _AdditionalLightsPosition[86][1], _AdditionalLightsPosition[86][2], _AdditionalLightsPosition[86][3]); fragment_uniform_buffer_1[87] = float4(_AdditionalLightsPosition[87][0], _AdditionalLightsPosition[87][1], _AdditionalLightsPosition[87][2], _AdditionalLightsPosition[87][3]); fragment_uniform_buffer_1[88] = float4(_AdditionalLightsPosition[88][0], _AdditionalLightsPosition[88][1], _AdditionalLightsPosition[88][2], _AdditionalLightsPosition[88][3]); fragment_uniform_buffer_1[89] = float4(_AdditionalLightsPosition[89][0], _AdditionalLightsPosition[89][1], _AdditionalLightsPosition[89][2], _AdditionalLightsPosition[89][3]); fragment_uniform_buffer_1[90] = float4(_AdditionalLightsPosition[90][0], _AdditionalLightsPosition[90][1], _AdditionalLightsPosition[90][2], _AdditionalLightsPosition[90][3]); fragment_uniform_buffer_1[91] = float4(_AdditionalLightsPosition[91][0], _AdditionalLightsPosition[91][1], _AdditionalLightsPosition[91][2], _AdditionalLightsPosition[91][3]); fragment_uniform_buffer_1[92] = float4(_AdditionalLightsPosition[92][0], _AdditionalLightsPosition[92][1], _AdditionalLightsPosition[92][2], _AdditionalLightsPosition[92][3]); fragment_uniform_buffer_1[93] = float4(_AdditionalLightsPosition[93][0], _AdditionalLightsPosition[93][1], _AdditionalLightsPosition[93][2], _AdditionalLightsPosition[93][3]); fragment_uniform_buffer_1[94] = float4(_AdditionalLightsPosition[94][0], _AdditionalLightsPosition[94][1], _AdditionalLightsPosition[94][2], _AdditionalLightsPosition[94][3]); fragment_uniform_buffer_1[95] = float4(_AdditionalLightsPosition[95][0], _AdditionalLightsPosition[95][1], _AdditionalLightsPosition[95][2], _AdditionalLightsPosition[95][3]); fragment_uniform_buffer_1[96] = float4(_AdditionalLightsPosition[96][0], _AdditionalLightsPosition[96][1], _AdditionalLightsPosition[96][2], _AdditionalLightsPosition[96][3]); fragment_uniform_buffer_1[97] = float4(_AdditionalLightsPosition[97][0], _AdditionalLightsPosition[97][1], _AdditionalLightsPosition[97][2], _AdditionalLightsPosition[97][3]); fragment_uniform_buffer_1[98] = float4(_AdditionalLightsPosition[98][0], _AdditionalLightsPosition[98][1], _AdditionalLightsPosition[98][2], _AdditionalLightsPosition[98][3]); fragment_uniform_buffer_1[99] = float4(_AdditionalLightsPosition[99][0], _AdditionalLightsPosition[99][1], _AdditionalLightsPosition[99][2], _AdditionalLightsPosition[99][3]); fragment_uniform_buffer_1[100] = float4(_AdditionalLightsPosition[100][0], _AdditionalLightsPosition[100][1], _AdditionalLightsPosition[100][2], _AdditionalLightsPosition[100][3]); fragment_uniform_buffer_1[101] = float4(_AdditionalLightsPosition[101][0], _AdditionalLightsPosition[101][1], _AdditionalLightsPosition[101][2], _AdditionalLightsPosition[101][3]); fragment_uniform_buffer_1[102] = float4(_AdditionalLightsPosition[102][0], _AdditionalLightsPosition[102][1], _AdditionalLightsPosition[102][2], _AdditionalLightsPosition[102][3]); fragment_uniform_buffer_1[103] = float4(_AdditionalLightsPosition[103][0], _AdditionalLightsPosition[103][1], _AdditionalLightsPosition[103][2], _AdditionalLightsPosition[103][3]); fragment_uniform_buffer_1[104] = float4(_AdditionalLightsPosition[104][0], _AdditionalLightsPosition[104][1], _AdditionalLightsPosition[104][2], _AdditionalLightsPosition[104][3]); fragment_uniform_buffer_1[105] = float4(_AdditionalLightsPosition[105][0], _AdditionalLightsPosition[105][1], _AdditionalLightsPosition[105][2], _AdditionalLightsPosition[105][3]); fragment_uniform_buffer_1[106] = float4(_AdditionalLightsPosition[106][0], _AdditionalLightsPosition[106][1], _AdditionalLightsPosition[106][2], _AdditionalLightsPosition[106][3]); fragment_uniform_buffer_1[107] = float4(_AdditionalLightsPosition[107][0], _AdditionalLightsPosition[107][1], _AdditionalLightsPosition[107][2], _AdditionalLightsPosition[107][3]); fragment_uniform_buffer_1[108] = float4(_AdditionalLightsPosition[108][0], _AdditionalLightsPosition[108][1], _AdditionalLightsPosition[108][2], _AdditionalLightsPosition[108][3]); fragment_uniform_buffer_1[109] = float4(_AdditionalLightsPosition[109][0], _AdditionalLightsPosition[109][1], _AdditionalLightsPosition[109][2], _AdditionalLightsPosition[109][3]); fragment_uniform_buffer_1[110] = float4(_AdditionalLightsPosition[110][0], _AdditionalLightsPosition[110][1], _AdditionalLightsPosition[110][2], _AdditionalLightsPosition[110][3]); fragment_uniform_buffer_1[111] = float4(_AdditionalLightsPosition[111][0], _AdditionalLightsPosition[111][1], _AdditionalLightsPosition[111][2], _AdditionalLightsPosition[111][3]); fragment_uniform_buffer_1[112] = float4(_AdditionalLightsPosition[112][0], _AdditionalLightsPosition[112][1], _AdditionalLightsPosition[112][2], _AdditionalLightsPosition[112][3]); fragment_uniform_buffer_1[113] = float4(_AdditionalLightsPosition[113][0], _AdditionalLightsPosition[113][1], _AdditionalLightsPosition[113][2], _AdditionalLightsPosition[113][3]); fragment_uniform_buffer_1[114] = float4(_AdditionalLightsPosition[114][0], _AdditionalLightsPosition[114][1], _AdditionalLightsPosition[114][2], _AdditionalLightsPosition[114][3]); fragment_uniform_buffer_1[115] = float4(_AdditionalLightsPosition[115][0], _AdditionalLightsPosition[115][1], _AdditionalLightsPosition[115][2], _AdditionalLightsPosition[115][3]); fragment_uniform_buffer_1[116] = float4(_AdditionalLightsPosition[116][0], _AdditionalLightsPosition[116][1], _AdditionalLightsPosition[116][2], _AdditionalLightsPosition[116][3]); fragment_uniform_buffer_1[117] = float4(_AdditionalLightsPosition[117][0], _AdditionalLightsPosition[117][1], _AdditionalLightsPosition[117][2], _AdditionalLightsPosition[117][3]); fragment_uniform_buffer_1[118] = float4(_AdditionalLightsPosition[118][0], _AdditionalLightsPosition[118][1], _AdditionalLightsPosition[118][2], _AdditionalLightsPosition[118][3]); fragment_uniform_buffer_1[119] = float4(_AdditionalLightsPosition[119][0], _AdditionalLightsPosition[119][1], _AdditionalLightsPosition[119][2], _AdditionalLightsPosition[119][3]); fragment_uniform_buffer_1[120] = float4(_AdditionalLightsPosition[120][0], _AdditionalLightsPosition[120][1], _AdditionalLightsPosition[120][2], _AdditionalLightsPosition[120][3]); fragment_uniform_buffer_1[121] = float4(_AdditionalLightsPosition[121][0], _AdditionalLightsPosition[121][1], _AdditionalLightsPosition[121][2], _AdditionalLightsPosition[121][3]); fragment_uniform_buffer_1[122] = float4(_AdditionalLightsPosition[122][0], _AdditionalLightsPosition[122][1], _AdditionalLightsPosition[122][2], _AdditionalLightsPosition[122][3]); fragment_uniform_buffer_1[123] = float4(_AdditionalLightsPosition[123][0], _AdditionalLightsPosition[123][1], _AdditionalLightsPosition[123][2], _AdditionalLightsPosition[123][3]); fragment_uniform_buffer_1[124] = float4(_AdditionalLightsPosition[124][0], _AdditionalLightsPosition[124][1], _AdditionalLightsPosition[124][2], _AdditionalLightsPosition[124][3]); fragment_uniform_buffer_1[125] = float4(_AdditionalLightsPosition[125][0], _AdditionalLightsPosition[125][1], _AdditionalLightsPosition[125][2], _AdditionalLightsPosition[125][3]); fragment_uniform_buffer_1[126] = float4(_AdditionalLightsPosition[126][0], _AdditionalLightsPosition[126][1], _AdditionalLightsPosition[126][2], _AdditionalLightsPosition[126][3]); fragment_uniform_buffer_1[127] = float4(_AdditionalLightsPosition[127][0], _AdditionalLightsPosition[127][1], _AdditionalLightsPosition[127][2], _AdditionalLightsPosition[127][3]); fragment_uniform_buffer_1[128] = float4(_AdditionalLightsPosition[128][0], _AdditionalLightsPosition[128][1], _AdditionalLightsPosition[128][2], _AdditionalLightsPosition[128][3]); fragment_uniform_buffer_1[129] = float4(_AdditionalLightsPosition[129][0], _AdditionalLightsPosition[129][1], _AdditionalLightsPosition[129][2], _AdditionalLightsPosition[129][3]); fragment_uniform_buffer_1[130] = float4(_AdditionalLightsPosition[130][0], _AdditionalLightsPosition[130][1], _AdditionalLightsPosition[130][2], _AdditionalLightsPosition[130][3]); fragment_uniform_buffer_1[131] = float4(_AdditionalLightsPosition[131][0], _AdditionalLightsPosition[131][1], _AdditionalLightsPosition[131][2], _AdditionalLightsPosition[131][3]); fragment_uniform_buffer_1[132] = float4(_AdditionalLightsPosition[132][0], _AdditionalLightsPosition[132][1], _AdditionalLightsPosition[132][2], _AdditionalLightsPosition[132][3]); fragment_uniform_buffer_1[133] = float4(_AdditionalLightsPosition[133][0], _AdditionalLightsPosition[133][1], _AdditionalLightsPosition[133][2], _AdditionalLightsPosition[133][3]); fragment_uniform_buffer_1[134] = float4(_AdditionalLightsPosition[134][0], _AdditionalLightsPosition[134][1], _AdditionalLightsPosition[134][2], _AdditionalLightsPosition[134][3]); fragment_uniform_buffer_1[135] = float4(_AdditionalLightsPosition[135][0], _AdditionalLightsPosition[135][1], _AdditionalLightsPosition[135][2], _AdditionalLightsPosition[135][3]); fragment_uniform_buffer_1[136] = float4(_AdditionalLightsPosition[136][0], _AdditionalLightsPosition[136][1], _AdditionalLightsPosition[136][2], _AdditionalLightsPosition[136][3]); fragment_uniform_buffer_1[137] = float4(_AdditionalLightsPosition[137][0], _AdditionalLightsPosition[137][1], _AdditionalLightsPosition[137][2], _AdditionalLightsPosition[137][3]); fragment_uniform_buffer_1[138] = float4(_AdditionalLightsPosition[138][0], _AdditionalLightsPosition[138][1], _AdditionalLightsPosition[138][2], _AdditionalLightsPosition[138][3]); fragment_uniform_buffer_1[139] = float4(_AdditionalLightsPosition[139][0], _AdditionalLightsPosition[139][1], _AdditionalLightsPosition[139][2], _AdditionalLightsPosition[139][3]); fragment_uniform_buffer_1[140] = float4(_AdditionalLightsPosition[140][0], _AdditionalLightsPosition[140][1], _AdditionalLightsPosition[140][2], _AdditionalLightsPosition[140][3]); fragment_uniform_buffer_1[141] = float4(_AdditionalLightsPosition[141][0], _AdditionalLightsPosition[141][1], _AdditionalLightsPosition[141][2], _AdditionalLightsPosition[141][3]); fragment_uniform_buffer_1[142] = float4(_AdditionalLightsPosition[142][0], _AdditionalLightsPosition[142][1], _AdditionalLightsPosition[142][2], _AdditionalLightsPosition[142][3]); fragment_uniform_buffer_1[143] = float4(_AdditionalLightsPosition[143][0], _AdditionalLightsPosition[143][1], _AdditionalLightsPosition[143][2], _AdditionalLightsPosition[143][3]); fragment_uniform_buffer_1[144] = float4(_AdditionalLightsPosition[144][0], _AdditionalLightsPosition[144][1], _AdditionalLightsPosition[144][2], _AdditionalLightsPosition[144][3]); fragment_uniform_buffer_1[145] = float4(_AdditionalLightsPosition[145][0], _AdditionalLightsPosition[145][1], _AdditionalLightsPosition[145][2], _AdditionalLightsPosition[145][3]); fragment_uniform_buffer_1[146] = float4(_AdditionalLightsPosition[146][0], _AdditionalLightsPosition[146][1], _AdditionalLightsPosition[146][2], _AdditionalLightsPosition[146][3]); fragment_uniform_buffer_1[147] = float4(_AdditionalLightsPosition[147][0], _AdditionalLightsPosition[147][1], _AdditionalLightsPosition[147][2], _AdditionalLightsPosition[147][3]); fragment_uniform_buffer_1[148] = float4(_AdditionalLightsPosition[148][0], _AdditionalLightsPosition[148][1], _AdditionalLightsPosition[148][2], _AdditionalLightsPosition[148][3]); fragment_uniform_buffer_1[149] = float4(_AdditionalLightsPosition[149][0], _AdditionalLightsPosition[149][1], _AdditionalLightsPosition[149][2], _AdditionalLightsPosition[149][3]); fragment_uniform_buffer_1[150] = float4(_AdditionalLightsPosition[150][0], _AdditionalLightsPosition[150][1], _AdditionalLightsPosition[150][2], _AdditionalLightsPosition[150][3]); fragment_uniform_buffer_1[151] = float4(_AdditionalLightsPosition[151][0], _AdditionalLightsPosition[151][1], _AdditionalLightsPosition[151][2], _AdditionalLightsPosition[151][3]); fragment_uniform_buffer_1[152] = float4(_AdditionalLightsPosition[152][0], _AdditionalLightsPosition[152][1], _AdditionalLightsPosition[152][2], _AdditionalLightsPosition[152][3]); fragment_uniform_buffer_1[153] = float4(_AdditionalLightsPosition[153][0], _AdditionalLightsPosition[153][1], _AdditionalLightsPosition[153][2], _AdditionalLightsPosition[153][3]); fragment_uniform_buffer_1[154] = float4(_AdditionalLightsPosition[154][0], _AdditionalLightsPosition[154][1], _AdditionalLightsPosition[154][2], _AdditionalLightsPosition[154][3]); fragment_uniform_buffer_1[155] = float4(_AdditionalLightsPosition[155][0], _AdditionalLightsPosition[155][1], _AdditionalLightsPosition[155][2], _AdditionalLightsPosition[155][3]); fragment_uniform_buffer_1[156] = float4(_AdditionalLightsPosition[156][0], _AdditionalLightsPosition[156][1], _AdditionalLightsPosition[156][2], _AdditionalLightsPosition[156][3]); fragment_uniform_buffer_1[157] = float4(_AdditionalLightsPosition[157][0], _AdditionalLightsPosition[157][1], _AdditionalLightsPosition[157][2], _AdditionalLightsPosition[157][3]); fragment_uniform_buffer_1[158] = float4(_AdditionalLightsPosition[158][0], _AdditionalLightsPosition[158][1], _AdditionalLightsPosition[158][2], _AdditionalLightsPosition[158][3]); fragment_uniform_buffer_1[159] = float4(_AdditionalLightsPosition[159][0], _AdditionalLightsPosition[159][1], _AdditionalLightsPosition[159][2], _AdditionalLightsPosition[159][3]); fragment_uniform_buffer_1[160] = float4(_AdditionalLightsPosition[160][0], _AdditionalLightsPosition[160][1], _AdditionalLightsPosition[160][2], _AdditionalLightsPosition[160][3]); fragment_uniform_buffer_1[161] = float4(_AdditionalLightsPosition[161][0], _AdditionalLightsPosition[161][1], _AdditionalLightsPosition[161][2], _AdditionalLightsPosition[161][3]); fragment_uniform_buffer_1[162] = float4(_AdditionalLightsPosition[162][0], _AdditionalLightsPosition[162][1], _AdditionalLightsPosition[162][2], _AdditionalLightsPosition[162][3]); fragment_uniform_buffer_1[163] = float4(_AdditionalLightsPosition[163][0], _AdditionalLightsPosition[163][1], _AdditionalLightsPosition[163][2], _AdditionalLightsPosition[163][3]); fragment_uniform_buffer_1[164] = float4(_AdditionalLightsPosition[164][0], _AdditionalLightsPosition[164][1], _AdditionalLightsPosition[164][2], _AdditionalLightsPosition[164][3]); fragment_uniform_buffer_1[165] = float4(_AdditionalLightsPosition[165][0], _AdditionalLightsPosition[165][1], _AdditionalLightsPosition[165][2], _AdditionalLightsPosition[165][3]); fragment_uniform_buffer_1[166] = float4(_AdditionalLightsPosition[166][0], _AdditionalLightsPosition[166][1], _AdditionalLightsPosition[166][2], _AdditionalLightsPosition[166][3]); fragment_uniform_buffer_1[167] = float4(_AdditionalLightsPosition[167][0], _AdditionalLightsPosition[167][1], _AdditionalLightsPosition[167][2], _AdditionalLightsPosition[167][3]); fragment_uniform_buffer_1[168] = float4(_AdditionalLightsPosition[168][0], _AdditionalLightsPosition[168][1], _AdditionalLightsPosition[168][2], _AdditionalLightsPosition[168][3]); fragment_uniform_buffer_1[169] = float4(_AdditionalLightsPosition[169][0], _AdditionalLightsPosition[169][1], _AdditionalLightsPosition[169][2], _AdditionalLightsPosition[169][3]); fragment_uniform_buffer_1[170] = float4(_AdditionalLightsPosition[170][0], _AdditionalLightsPosition[170][1], _AdditionalLightsPosition[170][2], _AdditionalLightsPosition[170][3]); fragment_uniform_buffer_1[171] = float4(_AdditionalLightsPosition[171][0], _AdditionalLightsPosition[171][1], _AdditionalLightsPosition[171][2], _AdditionalLightsPosition[171][3]); fragment_uniform_buffer_1[172] = float4(_AdditionalLightsPosition[172][0], _AdditionalLightsPosition[172][1], _AdditionalLightsPosition[172][2], _AdditionalLightsPosition[172][3]); fragment_uniform_buffer_1[173] = float4(_AdditionalLightsPosition[173][0], _AdditionalLightsPosition[173][1], _AdditionalLightsPosition[173][2], _AdditionalLightsPosition[173][3]); fragment_uniform_buffer_1[174] = float4(_AdditionalLightsPosition[174][0], _AdditionalLightsPosition[174][1], _AdditionalLightsPosition[174][2], _AdditionalLightsPosition[174][3]); fragment_uniform_buffer_1[175] = float4(_AdditionalLightsPosition[175][0], _AdditionalLightsPosition[175][1], _AdditionalLightsPosition[175][2], _AdditionalLightsPosition[175][3]); fragment_uniform_buffer_1[176] = float4(_AdditionalLightsPosition[176][0], _AdditionalLightsPosition[176][1], _AdditionalLightsPosition[176][2], _AdditionalLightsPosition[176][3]); fragment_uniform_buffer_1[177] = float4(_AdditionalLightsPosition[177][0], _AdditionalLightsPosition[177][1], _AdditionalLightsPosition[177][2], _AdditionalLightsPosition[177][3]); fragment_uniform_buffer_1[178] = float4(_AdditionalLightsPosition[178][0], _AdditionalLightsPosition[178][1], _AdditionalLightsPosition[178][2], _AdditionalLightsPosition[178][3]); fragment_uniform_buffer_1[179] = float4(_AdditionalLightsPosition[179][0], _AdditionalLightsPosition[179][1], _AdditionalLightsPosition[179][2], _AdditionalLightsPosition[179][3]); fragment_uniform_buffer_1[180] = float4(_AdditionalLightsPosition[180][0], _AdditionalLightsPosition[180][1], _AdditionalLightsPosition[180][2], _AdditionalLightsPosition[180][3]); fragment_uniform_buffer_1[181] = float4(_AdditionalLightsPosition[181][0], _AdditionalLightsPosition[181][1], _AdditionalLightsPosition[181][2], _AdditionalLightsPosition[181][3]); fragment_uniform_buffer_1[182] = float4(_AdditionalLightsPosition[182][0], _AdditionalLightsPosition[182][1], _AdditionalLightsPosition[182][2], _AdditionalLightsPosition[182][3]); fragment_uniform_buffer_1[183] = float4(_AdditionalLightsPosition[183][0], _AdditionalLightsPosition[183][1], _AdditionalLightsPosition[183][2], _AdditionalLightsPosition[183][3]); fragment_uniform_buffer_1[184] = float4(_AdditionalLightsPosition[184][0], _AdditionalLightsPosition[184][1], _AdditionalLightsPosition[184][2], _AdditionalLightsPosition[184][3]); fragment_uniform_buffer_1[185] = float4(_AdditionalLightsPosition[185][0], _AdditionalLightsPosition[185][1], _AdditionalLightsPosition[185][2], _AdditionalLightsPosition[185][3]); fragment_uniform_buffer_1[186] = float4(_AdditionalLightsPosition[186][0], _AdditionalLightsPosition[186][1], _AdditionalLightsPosition[186][2], _AdditionalLightsPosition[186][3]); fragment_uniform_buffer_1[187] = float4(_AdditionalLightsPosition[187][0], _AdditionalLightsPosition[187][1], _AdditionalLightsPosition[187][2], _AdditionalLightsPosition[187][3]); fragment_uniform_buffer_1[188] = float4(_AdditionalLightsPosition[188][0], _AdditionalLightsPosition[188][1], _AdditionalLightsPosition[188][2], _AdditionalLightsPosition[188][3]); fragment_uniform_buffer_1[189] = float4(_AdditionalLightsPosition[189][0], _AdditionalLightsPosition[189][1], _AdditionalLightsPosition[189][2], _AdditionalLightsPosition[189][3]); fragment_uniform_buffer_1[190] = float4(_AdditionalLightsPosition[190][0], _AdditionalLightsPosition[190][1], _AdditionalLightsPosition[190][2], _AdditionalLightsPosition[190][3]); fragment_uniform_buffer_1[191] = float4(_AdditionalLightsPosition[191][0], _AdditionalLightsPosition[191][1], _AdditionalLightsPosition[191][2], _AdditionalLightsPosition[191][3]); fragment_uniform_buffer_1[192] = float4(_AdditionalLightsPosition[192][0], _AdditionalLightsPosition[192][1], _AdditionalLightsPosition[192][2], _AdditionalLightsPosition[192][3]); fragment_uniform_buffer_1[193] = float4(_AdditionalLightsPosition[193][0], _AdditionalLightsPosition[193][1], _AdditionalLightsPosition[193][2], _AdditionalLightsPosition[193][3]); fragment_uniform_buffer_1[194] = float4(_AdditionalLightsPosition[194][0], _AdditionalLightsPosition[194][1], _AdditionalLightsPosition[194][2], _AdditionalLightsPosition[194][3]); fragment_uniform_buffer_1[195] = float4(_AdditionalLightsPosition[195][0], _AdditionalLightsPosition[195][1], _AdditionalLightsPosition[195][2], _AdditionalLightsPosition[195][3]); fragment_uniform_buffer_1[196] = float4(_AdditionalLightsPosition[196][0], _AdditionalLightsPosition[196][1], _AdditionalLightsPosition[196][2], _AdditionalLightsPosition[196][3]); fragment_uniform_buffer_1[197] = float4(_AdditionalLightsPosition[197][0], _AdditionalLightsPosition[197][1], _AdditionalLightsPosition[197][2], _AdditionalLightsPosition[197][3]); fragment_uniform_buffer_1[198] = float4(_AdditionalLightsPosition[198][0], _AdditionalLightsPosition[198][1], _AdditionalLightsPosition[198][2], _AdditionalLightsPosition[198][3]); fragment_uniform_buffer_1[199] = float4(_AdditionalLightsPosition[199][0], _AdditionalLightsPosition[199][1], _AdditionalLightsPosition[199][2], _AdditionalLightsPosition[199][3]); fragment_uniform_buffer_1[200] = float4(_AdditionalLightsPosition[200][0], _AdditionalLightsPosition[200][1], _AdditionalLightsPosition[200][2], _AdditionalLightsPosition[200][3]); fragment_uniform_buffer_1[201] = float4(_AdditionalLightsPosition[201][0], _AdditionalLightsPosition[201][1], _AdditionalLightsPosition[201][2], _AdditionalLightsPosition[201][3]); fragment_uniform_buffer_1[202] = float4(_AdditionalLightsPosition[202][0], _AdditionalLightsPosition[202][1], _AdditionalLightsPosition[202][2], _AdditionalLightsPosition[202][3]); fragment_uniform_buffer_1[203] = float4(_AdditionalLightsPosition[203][0], _AdditionalLightsPosition[203][1], _AdditionalLightsPosition[203][2], _AdditionalLightsPosition[203][3]); fragment_uniform_buffer_1[204] = float4(_AdditionalLightsPosition[204][0], _AdditionalLightsPosition[204][1], _AdditionalLightsPosition[204][2], _AdditionalLightsPosition[204][3]); fragment_uniform_buffer_1[205] = float4(_AdditionalLightsPosition[205][0], _AdditionalLightsPosition[205][1], _AdditionalLightsPosition[205][2], _AdditionalLightsPosition[205][3]); fragment_uniform_buffer_1[206] = float4(_AdditionalLightsPosition[206][0], _AdditionalLightsPosition[206][1], _AdditionalLightsPosition[206][2], _AdditionalLightsPosition[206][3]); fragment_uniform_buffer_1[207] = float4(_AdditionalLightsPosition[207][0], _AdditionalLightsPosition[207][1], _AdditionalLightsPosition[207][2], _AdditionalLightsPosition[207][3]); fragment_uniform_buffer_1[208] = float4(_AdditionalLightsPosition[208][0], _AdditionalLightsPosition[208][1], _AdditionalLightsPosition[208][2], _AdditionalLightsPosition[208][3]); fragment_uniform_buffer_1[209] = float4(_AdditionalLightsPosition[209][0], _AdditionalLightsPosition[209][1], _AdditionalLightsPosition[209][2], _AdditionalLightsPosition[209][3]); fragment_uniform_buffer_1[210] = float4(_AdditionalLightsPosition[210][0], _AdditionalLightsPosition[210][1], _AdditionalLightsPosition[210][2], _AdditionalLightsPosition[210][3]); fragment_uniform_buffer_1[211] = float4(_AdditionalLightsPosition[211][0], _AdditionalLightsPosition[211][1], _AdditionalLightsPosition[211][2], _AdditionalLightsPosition[211][3]); fragment_uniform_buffer_1[212] = float4(_AdditionalLightsPosition[212][0], _AdditionalLightsPosition[212][1], _AdditionalLightsPosition[212][2], _AdditionalLightsPosition[212][3]); fragment_uniform_buffer_1[213] = float4(_AdditionalLightsPosition[213][0], _AdditionalLightsPosition[213][1], _AdditionalLightsPosition[213][2], _AdditionalLightsPosition[213][3]); fragment_uniform_buffer_1[214] = float4(_AdditionalLightsPosition[214][0], _AdditionalLightsPosition[214][1], _AdditionalLightsPosition[214][2], _AdditionalLightsPosition[214][3]); fragment_uniform_buffer_1[215] = float4(_AdditionalLightsPosition[215][0], _AdditionalLightsPosition[215][1], _AdditionalLightsPosition[215][2], _AdditionalLightsPosition[215][3]); fragment_uniform_buffer_1[216] = float4(_AdditionalLightsPosition[216][0], _AdditionalLightsPosition[216][1], _AdditionalLightsPosition[216][2], _AdditionalLightsPosition[216][3]); fragment_uniform_buffer_1[217] = float4(_AdditionalLightsPosition[217][0], _AdditionalLightsPosition[217][1], _AdditionalLightsPosition[217][2], _AdditionalLightsPosition[217][3]); fragment_uniform_buffer_1[218] = float4(_AdditionalLightsPosition[218][0], _AdditionalLightsPosition[218][1], _AdditionalLightsPosition[218][2], _AdditionalLightsPosition[218][3]); fragment_uniform_buffer_1[219] = float4(_AdditionalLightsPosition[219][0], _AdditionalLightsPosition[219][1], _AdditionalLightsPosition[219][2], _AdditionalLightsPosition[219][3]); fragment_uniform_buffer_1[220] = float4(_AdditionalLightsPosition[220][0], _AdditionalLightsPosition[220][1], _AdditionalLightsPosition[220][2], _AdditionalLightsPosition[220][3]); fragment_uniform_buffer_1[221] = float4(_AdditionalLightsPosition[221][0], _AdditionalLightsPosition[221][1], _AdditionalLightsPosition[221][2], _AdditionalLightsPosition[221][3]); fragment_uniform_buffer_1[222] = float4(_AdditionalLightsPosition[222][0], _AdditionalLightsPosition[222][1], _AdditionalLightsPosition[222][2], _AdditionalLightsPosition[222][3]); fragment_uniform_buffer_1[223] = float4(_AdditionalLightsPosition[223][0], _AdditionalLightsPosition[223][1], _AdditionalLightsPosition[223][2], _AdditionalLightsPosition[223][3]); fragment_uniform_buffer_1[224] = float4(_AdditionalLightsPosition[224][0], _AdditionalLightsPosition[224][1], _AdditionalLightsPosition[224][2], _AdditionalLightsPosition[224][3]); fragment_uniform_buffer_1[225] = float4(_AdditionalLightsPosition[225][0], _AdditionalLightsPosition[225][1], _AdditionalLightsPosition[225][2], _AdditionalLightsPosition[225][3]); fragment_uniform_buffer_1[226] = float4(_AdditionalLightsPosition[226][0], _AdditionalLightsPosition[226][1], _AdditionalLightsPosition[226][2], _AdditionalLightsPosition[226][3]); fragment_uniform_buffer_1[227] = float4(_AdditionalLightsPosition[227][0], _AdditionalLightsPosition[227][1], _AdditionalLightsPosition[227][2], _AdditionalLightsPosition[227][3]); fragment_uniform_buffer_1[228] = float4(_AdditionalLightsPosition[228][0], _AdditionalLightsPosition[228][1], _AdditionalLightsPosition[228][2], _AdditionalLightsPosition[228][3]); fragment_uniform_buffer_1[229] = float4(_AdditionalLightsPosition[229][0], _AdditionalLightsPosition[229][1], _AdditionalLightsPosition[229][2], _AdditionalLightsPosition[229][3]); fragment_uniform_buffer_1[230] = float4(_AdditionalLightsPosition[230][0], _AdditionalLightsPosition[230][1], _AdditionalLightsPosition[230][2], _AdditionalLightsPosition[230][3]); fragment_uniform_buffer_1[231] = float4(_AdditionalLightsPosition[231][0], _AdditionalLightsPosition[231][1], _AdditionalLightsPosition[231][2], _AdditionalLightsPosition[231][3]); fragment_uniform_buffer_1[232] = float4(_AdditionalLightsPosition[232][0], _AdditionalLightsPosition[232][1], _AdditionalLightsPosition[232][2], _AdditionalLightsPosition[232][3]); fragment_uniform_buffer_1[233] = float4(_AdditionalLightsPosition[233][0], _AdditionalLightsPosition[233][1], _AdditionalLightsPosition[233][2], _AdditionalLightsPosition[233][3]); fragment_uniform_buffer_1[234] = float4(_AdditionalLightsPosition[234][0], _AdditionalLightsPosition[234][1], _AdditionalLightsPosition[234][2], _AdditionalLightsPosition[234][3]); fragment_uniform_buffer_1[235] = float4(_AdditionalLightsPosition[235][0], _AdditionalLightsPosition[235][1], _AdditionalLightsPosition[235][2], _AdditionalLightsPosition[235][3]); fragment_uniform_buffer_1[236] = float4(_AdditionalLightsPosition[236][0], _AdditionalLightsPosition[236][1], _AdditionalLightsPosition[236][2], _AdditionalLightsPosition[236][3]); fragment_uniform_buffer_1[237] = float4(_AdditionalLightsPosition[237][0], _AdditionalLightsPosition[237][1], _AdditionalLightsPosition[237][2], _AdditionalLightsPosition[237][3]); fragment_uniform_buffer_1[238] = float4(_AdditionalLightsPosition[238][0], _AdditionalLightsPosition[238][1], _AdditionalLightsPosition[238][2], _AdditionalLightsPosition[238][3]); fragment_uniform_buffer_1[239] = float4(_AdditionalLightsPosition[239][0], _AdditionalLightsPosition[239][1], _AdditionalLightsPosition[239][2], _AdditionalLightsPosition[239][3]); fragment_uniform_buffer_1[240] = float4(_AdditionalLightsPosition[240][0], _AdditionalLightsPosition[240][1], _AdditionalLightsPosition[240][2], _AdditionalLightsPosition[240][3]); fragment_uniform_buffer_1[241] = float4(_AdditionalLightsPosition[241][0], _AdditionalLightsPosition[241][1], _AdditionalLightsPosition[241][2], _AdditionalLightsPosition[241][3]); fragment_uniform_buffer_1[242] = float4(_AdditionalLightsPosition[242][0], _AdditionalLightsPosition[242][1], _AdditionalLightsPosition[242][2], _AdditionalLightsPosition[242][3]); fragment_uniform_buffer_1[243] = float4(_AdditionalLightsPosition[243][0], _AdditionalLightsPosition[243][1], _AdditionalLightsPosition[243][2], _AdditionalLightsPosition[243][3]); fragment_uniform_buffer_1[244] = float4(_AdditionalLightsPosition[244][0], _AdditionalLightsPosition[244][1], _AdditionalLightsPosition[244][2], _AdditionalLightsPosition[244][3]); fragment_uniform_buffer_1[245] = float4(_AdditionalLightsPosition[245][0], _AdditionalLightsPosition[245][1], _AdditionalLightsPosition[245][2], _AdditionalLightsPosition[245][3]); fragment_uniform_buffer_1[246] = float4(_AdditionalLightsPosition[246][0], _AdditionalLightsPosition[246][1], _AdditionalLightsPosition[246][2], _AdditionalLightsPosition[246][3]); fragment_uniform_buffer_1[247] = float4(_AdditionalLightsPosition[247][0], _AdditionalLightsPosition[247][1], _AdditionalLightsPosition[247][2], _AdditionalLightsPosition[247][3]); fragment_uniform_buffer_1[248] = float4(_AdditionalLightsPosition[248][0], _AdditionalLightsPosition[248][1], _AdditionalLightsPosition[248][2], _AdditionalLightsPosition[248][3]); fragment_uniform_buffer_1[249] = float4(_AdditionalLightsPosition[249][0], _AdditionalLightsPosition[249][1], _AdditionalLightsPosition[249][2], _AdditionalLightsPosition[249][3]); fragment_uniform_buffer_1[250] = float4(_AdditionalLightsPosition[250][0], _AdditionalLightsPosition[250][1], _AdditionalLightsPosition[250][2], _AdditionalLightsPosition[250][3]); fragment_uniform_buffer_1[251] = float4(_AdditionalLightsPosition[251][0], _AdditionalLightsPosition[251][1], _AdditionalLightsPosition[251][2], _AdditionalLightsPosition[251][3]); fragment_uniform_buffer_1[252] = float4(_AdditionalLightsPosition[252][0], _AdditionalLightsPosition[252][1], _AdditionalLightsPosition[252][2], _AdditionalLightsPosition[252][3]); fragment_uniform_buffer_1[253] = float4(_AdditionalLightsPosition[253][0], _AdditionalLightsPosition[253][1], _AdditionalLightsPosition[253][2], _AdditionalLightsPosition[253][3]); fragment_uniform_buffer_1[254] = float4(_AdditionalLightsPosition[254][0], _AdditionalLightsPosition[254][1], _AdditionalLightsPosition[254][2], _AdditionalLightsPosition[254][3]); fragment_uniform_buffer_1[255] = float4(_AdditionalLightsPosition[255][0], _AdditionalLightsPosition[255][1], _AdditionalLightsPosition[255][2], _AdditionalLightsPosition[255][3]); fragment_uniform_buffer_1[256] = float4(_AdditionalLightsColor[0][0], _AdditionalLightsColor[0][1], _AdditionalLightsColor[0][2], _AdditionalLightsColor[0][3]); fragment_uniform_buffer_1[257] = float4(_AdditionalLightsColor[1][0], _AdditionalLightsColor[1][1], _AdditionalLightsColor[1][2], _AdditionalLightsColor[1][3]); fragment_uniform_buffer_1[258] = float4(_AdditionalLightsColor[2][0], _AdditionalLightsColor[2][1], _AdditionalLightsColor[2][2], _AdditionalLightsColor[2][3]); fragment_uniform_buffer_1[259] = float4(_AdditionalLightsColor[3][0], _AdditionalLightsColor[3][1], _AdditionalLightsColor[3][2], _AdditionalLightsColor[3][3]); fragment_uniform_buffer_1[260] = float4(_AdditionalLightsColor[4][0], _AdditionalLightsColor[4][1], _AdditionalLightsColor[4][2], _AdditionalLightsColor[4][3]); fragment_uniform_buffer_1[261] = float4(_AdditionalLightsColor[5][0], _AdditionalLightsColor[5][1], _AdditionalLightsColor[5][2], _AdditionalLightsColor[5][3]); fragment_uniform_buffer_1[262] = float4(_AdditionalLightsColor[6][0], _AdditionalLightsColor[6][1], _AdditionalLightsColor[6][2], _AdditionalLightsColor[6][3]); fragment_uniform_buffer_1[263] = float4(_AdditionalLightsColor[7][0], _AdditionalLightsColor[7][1], _AdditionalLightsColor[7][2], _AdditionalLightsColor[7][3]); fragment_uniform_buffer_1[264] = float4(_AdditionalLightsColor[8][0], _AdditionalLightsColor[8][1], _AdditionalLightsColor[8][2], _AdditionalLightsColor[8][3]); fragment_uniform_buffer_1[265] = float4(_AdditionalLightsColor[9][0], _AdditionalLightsColor[9][1], _AdditionalLightsColor[9][2], _AdditionalLightsColor[9][3]); fragment_uniform_buffer_1[266] = float4(_AdditionalLightsColor[10][0], _AdditionalLightsColor[10][1], _AdditionalLightsColor[10][2], _AdditionalLightsColor[10][3]); fragment_uniform_buffer_1[267] = float4(_AdditionalLightsColor[11][0], _AdditionalLightsColor[11][1], _AdditionalLightsColor[11][2], _AdditionalLightsColor[11][3]); fragment_uniform_buffer_1[268] = float4(_AdditionalLightsColor[12][0], _AdditionalLightsColor[12][1], _AdditionalLightsColor[12][2], _AdditionalLightsColor[12][3]); fragment_uniform_buffer_1[269] = float4(_AdditionalLightsColor[13][0], _AdditionalLightsColor[13][1], _AdditionalLightsColor[13][2], _AdditionalLightsColor[13][3]); fragment_uniform_buffer_1[270] = float4(_AdditionalLightsColor[14][0], _AdditionalLightsColor[14][1], _AdditionalLightsColor[14][2], _AdditionalLightsColor[14][3]); fragment_uniform_buffer_1[271] = float4(_AdditionalLightsColor[15][0], _AdditionalLightsColor[15][1], _AdditionalLightsColor[15][2], _AdditionalLightsColor[15][3]); fragment_uniform_buffer_1[272] = float4(_AdditionalLightsColor[16][0], _AdditionalLightsColor[16][1], _AdditionalLightsColor[16][2], _AdditionalLightsColor[16][3]); fragment_uniform_buffer_1[273] = float4(_AdditionalLightsColor[17][0], _AdditionalLightsColor[17][1], _AdditionalLightsColor[17][2], _AdditionalLightsColor[17][3]); fragment_uniform_buffer_1[274] = float4(_AdditionalLightsColor[18][0], _AdditionalLightsColor[18][1], _AdditionalLightsColor[18][2], _AdditionalLightsColor[18][3]); fragment_uniform_buffer_1[275] = float4(_AdditionalLightsColor[19][0], _AdditionalLightsColor[19][1], _AdditionalLightsColor[19][2], _AdditionalLightsColor[19][3]); fragment_uniform_buffer_1[276] = float4(_AdditionalLightsColor[20][0], _AdditionalLightsColor[20][1], _AdditionalLightsColor[20][2], _AdditionalLightsColor[20][3]); fragment_uniform_buffer_1[277] = float4(_AdditionalLightsColor[21][0], _AdditionalLightsColor[21][1], _AdditionalLightsColor[21][2], _AdditionalLightsColor[21][3]); fragment_uniform_buffer_1[278] = float4(_AdditionalLightsColor[22][0], _AdditionalLightsColor[22][1], _AdditionalLightsColor[22][2], _AdditionalLightsColor[22][3]); fragment_uniform_buffer_1[279] = float4(_AdditionalLightsColor[23][0], _AdditionalLightsColor[23][1], _AdditionalLightsColor[23][2], _AdditionalLightsColor[23][3]); fragment_uniform_buffer_1[280] = float4(_AdditionalLightsColor[24][0], _AdditionalLightsColor[24][1], _AdditionalLightsColor[24][2], _AdditionalLightsColor[24][3]); fragment_uniform_buffer_1[281] = float4(_AdditionalLightsColor[25][0], _AdditionalLightsColor[25][1], _AdditionalLightsColor[25][2], _AdditionalLightsColor[25][3]); fragment_uniform_buffer_1[282] = float4(_AdditionalLightsColor[26][0], _AdditionalLightsColor[26][1], _AdditionalLightsColor[26][2], _AdditionalLightsColor[26][3]); fragment_uniform_buffer_1[283] = float4(_AdditionalLightsColor[27][0], _AdditionalLightsColor[27][1], _AdditionalLightsColor[27][2], _AdditionalLightsColor[27][3]); fragment_uniform_buffer_1[284] = float4(_AdditionalLightsColor[28][0], _AdditionalLightsColor[28][1], _AdditionalLightsColor[28][2], _AdditionalLightsColor[28][3]); fragment_uniform_buffer_1[285] = float4(_AdditionalLightsColor[29][0], _AdditionalLightsColor[29][1], _AdditionalLightsColor[29][2], _AdditionalLightsColor[29][3]); fragment_uniform_buffer_1[286] = float4(_AdditionalLightsColor[30][0], _AdditionalLightsColor[30][1], _AdditionalLightsColor[30][2], _AdditionalLightsColor[30][3]); fragment_uniform_buffer_1[287] = float4(_AdditionalLightsColor[31][0], _AdditionalLightsColor[31][1], _AdditionalLightsColor[31][2], _AdditionalLightsColor[31][3]); fragment_uniform_buffer_1[288] = float4(_AdditionalLightsColor[32][0], _AdditionalLightsColor[32][1], _AdditionalLightsColor[32][2], _AdditionalLightsColor[32][3]); fragment_uniform_buffer_1[289] = float4(_AdditionalLightsColor[33][0], _AdditionalLightsColor[33][1], _AdditionalLightsColor[33][2], _AdditionalLightsColor[33][3]); fragment_uniform_buffer_1[290] = float4(_AdditionalLightsColor[34][0], _AdditionalLightsColor[34][1], _AdditionalLightsColor[34][2], _AdditionalLightsColor[34][3]); fragment_uniform_buffer_1[291] = float4(_AdditionalLightsColor[35][0], _AdditionalLightsColor[35][1], _AdditionalLightsColor[35][2], _AdditionalLightsColor[35][3]); fragment_uniform_buffer_1[292] = float4(_AdditionalLightsColor[36][0], _AdditionalLightsColor[36][1], _AdditionalLightsColor[36][2], _AdditionalLightsColor[36][3]); fragment_uniform_buffer_1[293] = float4(_AdditionalLightsColor[37][0], _AdditionalLightsColor[37][1], _AdditionalLightsColor[37][2], _AdditionalLightsColor[37][3]); fragment_uniform_buffer_1[294] = float4(_AdditionalLightsColor[38][0], _AdditionalLightsColor[38][1], _AdditionalLightsColor[38][2], _AdditionalLightsColor[38][3]); fragment_uniform_buffer_1[295] = float4(_AdditionalLightsColor[39][0], _AdditionalLightsColor[39][1], _AdditionalLightsColor[39][2], _AdditionalLightsColor[39][3]); fragment_uniform_buffer_1[296] = float4(_AdditionalLightsColor[40][0], _AdditionalLightsColor[40][1], _AdditionalLightsColor[40][2], _AdditionalLightsColor[40][3]); fragment_uniform_buffer_1[297] = float4(_AdditionalLightsColor[41][0], _AdditionalLightsColor[41][1], _AdditionalLightsColor[41][2], _AdditionalLightsColor[41][3]); fragment_uniform_buffer_1[298] = float4(_AdditionalLightsColor[42][0], _AdditionalLightsColor[42][1], _AdditionalLightsColor[42][2], _AdditionalLightsColor[42][3]); fragment_uniform_buffer_1[299] = float4(_AdditionalLightsColor[43][0], _AdditionalLightsColor[43][1], _AdditionalLightsColor[43][2], _AdditionalLightsColor[43][3]); fragment_uniform_buffer_1[300] = float4(_AdditionalLightsColor[44][0], _AdditionalLightsColor[44][1], _AdditionalLightsColor[44][2], _AdditionalLightsColor[44][3]); fragment_uniform_buffer_1[301] = float4(_AdditionalLightsColor[45][0], _AdditionalLightsColor[45][1], _AdditionalLightsColor[45][2], _AdditionalLightsColor[45][3]); fragment_uniform_buffer_1[302] = float4(_AdditionalLightsColor[46][0], _AdditionalLightsColor[46][1], _AdditionalLightsColor[46][2], _AdditionalLightsColor[46][3]); fragment_uniform_buffer_1[303] = float4(_AdditionalLightsColor[47][0], _AdditionalLightsColor[47][1], _AdditionalLightsColor[47][2], _AdditionalLightsColor[47][3]); fragment_uniform_buffer_1[304] = float4(_AdditionalLightsColor[48][0], _AdditionalLightsColor[48][1], _AdditionalLightsColor[48][2], _AdditionalLightsColor[48][3]); fragment_uniform_buffer_1[305] = float4(_AdditionalLightsColor[49][0], _AdditionalLightsColor[49][1], _AdditionalLightsColor[49][2], _AdditionalLightsColor[49][3]); fragment_uniform_buffer_1[306] = float4(_AdditionalLightsColor[50][0], _AdditionalLightsColor[50][1], _AdditionalLightsColor[50][2], _AdditionalLightsColor[50][3]); fragment_uniform_buffer_1[307] = float4(_AdditionalLightsColor[51][0], _AdditionalLightsColor[51][1], _AdditionalLightsColor[51][2], _AdditionalLightsColor[51][3]); fragment_uniform_buffer_1[308] = float4(_AdditionalLightsColor[52][0], _AdditionalLightsColor[52][1], _AdditionalLightsColor[52][2], _AdditionalLightsColor[52][3]); fragment_uniform_buffer_1[309] = float4(_AdditionalLightsColor[53][0], _AdditionalLightsColor[53][1], _AdditionalLightsColor[53][2], _AdditionalLightsColor[53][3]); fragment_uniform_buffer_1[310] = float4(_AdditionalLightsColor[54][0], _AdditionalLightsColor[54][1], _AdditionalLightsColor[54][2], _AdditionalLightsColor[54][3]); fragment_uniform_buffer_1[311] = float4(_AdditionalLightsColor[55][0], _AdditionalLightsColor[55][1], _AdditionalLightsColor[55][2], _AdditionalLightsColor[55][3]); fragment_uniform_buffer_1[312] = float4(_AdditionalLightsColor[56][0], _AdditionalLightsColor[56][1], _AdditionalLightsColor[56][2], _AdditionalLightsColor[56][3]); fragment_uniform_buffer_1[313] = float4(_AdditionalLightsColor[57][0], _AdditionalLightsColor[57][1], _AdditionalLightsColor[57][2], _AdditionalLightsColor[57][3]); fragment_uniform_buffer_1[314] = float4(_AdditionalLightsColor[58][0], _AdditionalLightsColor[58][1], _AdditionalLightsColor[58][2], _AdditionalLightsColor[58][3]); fragment_uniform_buffer_1[315] = float4(_AdditionalLightsColor[59][0], _AdditionalLightsColor[59][1], _AdditionalLightsColor[59][2], _AdditionalLightsColor[59][3]); fragment_uniform_buffer_1[316] = float4(_AdditionalLightsColor[60][0], _AdditionalLightsColor[60][1], _AdditionalLightsColor[60][2], _AdditionalLightsColor[60][3]); fragment_uniform_buffer_1[317] = float4(_AdditionalLightsColor[61][0], _AdditionalLightsColor[61][1], _AdditionalLightsColor[61][2], _AdditionalLightsColor[61][3]); fragment_uniform_buffer_1[318] = float4(_AdditionalLightsColor[62][0], _AdditionalLightsColor[62][1], _AdditionalLightsColor[62][2], _AdditionalLightsColor[62][3]); fragment_uniform_buffer_1[319] = float4(_AdditionalLightsColor[63][0], _AdditionalLightsColor[63][1], _AdditionalLightsColor[63][2], _AdditionalLightsColor[63][3]); fragment_uniform_buffer_1[320] = float4(_AdditionalLightsColor[64][0], _AdditionalLightsColor[64][1], _AdditionalLightsColor[64][2], _AdditionalLightsColor[64][3]); fragment_uniform_buffer_1[321] = float4(_AdditionalLightsColor[65][0], _AdditionalLightsColor[65][1], _AdditionalLightsColor[65][2], _AdditionalLightsColor[65][3]); fragment_uniform_buffer_1[322] = float4(_AdditionalLightsColor[66][0], _AdditionalLightsColor[66][1], _AdditionalLightsColor[66][2], _AdditionalLightsColor[66][3]); fragment_uniform_buffer_1[323] = float4(_AdditionalLightsColor[67][0], _AdditionalLightsColor[67][1], _AdditionalLightsColor[67][2], _AdditionalLightsColor[67][3]); fragment_uniform_buffer_1[324] = float4(_AdditionalLightsColor[68][0], _AdditionalLightsColor[68][1], _AdditionalLightsColor[68][2], _AdditionalLightsColor[68][3]); fragment_uniform_buffer_1[325] = float4(_AdditionalLightsColor[69][0], _AdditionalLightsColor[69][1], _AdditionalLightsColor[69][2], _AdditionalLightsColor[69][3]); fragment_uniform_buffer_1[326] = float4(_AdditionalLightsColor[70][0], _AdditionalLightsColor[70][1], _AdditionalLightsColor[70][2], _AdditionalLightsColor[70][3]); fragment_uniform_buffer_1[327] = float4(_AdditionalLightsColor[71][0], _AdditionalLightsColor[71][1], _AdditionalLightsColor[71][2], _AdditionalLightsColor[71][3]); fragment_uniform_buffer_1[328] = float4(_AdditionalLightsColor[72][0], _AdditionalLightsColor[72][1], _AdditionalLightsColor[72][2], _AdditionalLightsColor[72][3]); fragment_uniform_buffer_1[329] = float4(_AdditionalLightsColor[73][0], _AdditionalLightsColor[73][1], _AdditionalLightsColor[73][2], _AdditionalLightsColor[73][3]); fragment_uniform_buffer_1[330] = float4(_AdditionalLightsColor[74][0], _AdditionalLightsColor[74][1], _AdditionalLightsColor[74][2], _AdditionalLightsColor[74][3]); fragment_uniform_buffer_1[331] = float4(_AdditionalLightsColor[75][0], _AdditionalLightsColor[75][1], _AdditionalLightsColor[75][2], _AdditionalLightsColor[75][3]); fragment_uniform_buffer_1[332] = float4(_AdditionalLightsColor[76][0], _AdditionalLightsColor[76][1], _AdditionalLightsColor[76][2], _AdditionalLightsColor[76][3]); fragment_uniform_buffer_1[333] = float4(_AdditionalLightsColor[77][0], _AdditionalLightsColor[77][1], _AdditionalLightsColor[77][2], _AdditionalLightsColor[77][3]); fragment_uniform_buffer_1[334] = float4(_AdditionalLightsColor[78][0], _AdditionalLightsColor[78][1], _AdditionalLightsColor[78][2], _AdditionalLightsColor[78][3]); fragment_uniform_buffer_1[335] = float4(_AdditionalLightsColor[79][0], _AdditionalLightsColor[79][1], _AdditionalLightsColor[79][2], _AdditionalLightsColor[79][3]); fragment_uniform_buffer_1[336] = float4(_AdditionalLightsColor[80][0], _AdditionalLightsColor[80][1], _AdditionalLightsColor[80][2], _AdditionalLightsColor[80][3]); fragment_uniform_buffer_1[337] = float4(_AdditionalLightsColor[81][0], _AdditionalLightsColor[81][1], _AdditionalLightsColor[81][2], _AdditionalLightsColor[81][3]); fragment_uniform_buffer_1[338] = float4(_AdditionalLightsColor[82][0], _AdditionalLightsColor[82][1], _AdditionalLightsColor[82][2], _AdditionalLightsColor[82][3]); fragment_uniform_buffer_1[339] = float4(_AdditionalLightsColor[83][0], _AdditionalLightsColor[83][1], _AdditionalLightsColor[83][2], _AdditionalLightsColor[83][3]); fragment_uniform_buffer_1[340] = float4(_AdditionalLightsColor[84][0], _AdditionalLightsColor[84][1], _AdditionalLightsColor[84][2], _AdditionalLightsColor[84][3]); fragment_uniform_buffer_1[341] = float4(_AdditionalLightsColor[85][0], _AdditionalLightsColor[85][1], _AdditionalLightsColor[85][2], _AdditionalLightsColor[85][3]); fragment_uniform_buffer_1[342] = float4(_AdditionalLightsColor[86][0], _AdditionalLightsColor[86][1], _AdditionalLightsColor[86][2], _AdditionalLightsColor[86][3]); fragment_uniform_buffer_1[343] = float4(_AdditionalLightsColor[87][0], _AdditionalLightsColor[87][1], _AdditionalLightsColor[87][2], _AdditionalLightsColor[87][3]); fragment_uniform_buffer_1[344] = float4(_AdditionalLightsColor[88][0], _AdditionalLightsColor[88][1], _AdditionalLightsColor[88][2], _AdditionalLightsColor[88][3]); fragment_uniform_buffer_1[345] = float4(_AdditionalLightsColor[89][0], _AdditionalLightsColor[89][1], _AdditionalLightsColor[89][2], _AdditionalLightsColor[89][3]); fragment_uniform_buffer_1[346] = float4(_AdditionalLightsColor[90][0], _AdditionalLightsColor[90][1], _AdditionalLightsColor[90][2], _AdditionalLightsColor[90][3]); fragment_uniform_buffer_1[347] = float4(_AdditionalLightsColor[91][0], _AdditionalLightsColor[91][1], _AdditionalLightsColor[91][2], _AdditionalLightsColor[91][3]); fragment_uniform_buffer_1[348] = float4(_AdditionalLightsColor[92][0], _AdditionalLightsColor[92][1], _AdditionalLightsColor[92][2], _AdditionalLightsColor[92][3]); fragment_uniform_buffer_1[349] = float4(_AdditionalLightsColor[93][0], _AdditionalLightsColor[93][1], _AdditionalLightsColor[93][2], _AdditionalLightsColor[93][3]); fragment_uniform_buffer_1[350] = float4(_AdditionalLightsColor[94][0], _AdditionalLightsColor[94][1], _AdditionalLightsColor[94][2], _AdditionalLightsColor[94][3]); fragment_uniform_buffer_1[351] = float4(_AdditionalLightsColor[95][0], _AdditionalLightsColor[95][1], _AdditionalLightsColor[95][2], _AdditionalLightsColor[95][3]); fragment_uniform_buffer_1[352] = float4(_AdditionalLightsColor[96][0], _AdditionalLightsColor[96][1], _AdditionalLightsColor[96][2], _AdditionalLightsColor[96][3]); fragment_uniform_buffer_1[353] = float4(_AdditionalLightsColor[97][0], _AdditionalLightsColor[97][1], _AdditionalLightsColor[97][2], _AdditionalLightsColor[97][3]); fragment_uniform_buffer_1[354] = float4(_AdditionalLightsColor[98][0], _AdditionalLightsColor[98][1], _AdditionalLightsColor[98][2], _AdditionalLightsColor[98][3]); fragment_uniform_buffer_1[355] = float4(_AdditionalLightsColor[99][0], _AdditionalLightsColor[99][1], _AdditionalLightsColor[99][2], _AdditionalLightsColor[99][3]); fragment_uniform_buffer_1[356] = float4(_AdditionalLightsColor[100][0], _AdditionalLightsColor[100][1], _AdditionalLightsColor[100][2], _AdditionalLightsColor[100][3]); fragment_uniform_buffer_1[357] = float4(_AdditionalLightsColor[101][0], _AdditionalLightsColor[101][1], _AdditionalLightsColor[101][2], _AdditionalLightsColor[101][3]); fragment_uniform_buffer_1[358] = float4(_AdditionalLightsColor[102][0], _AdditionalLightsColor[102][1], _AdditionalLightsColor[102][2], _AdditionalLightsColor[102][3]); fragment_uniform_buffer_1[359] = float4(_AdditionalLightsColor[103][0], _AdditionalLightsColor[103][1], _AdditionalLightsColor[103][2], _AdditionalLightsColor[103][3]); fragment_uniform_buffer_1[360] = float4(_AdditionalLightsColor[104][0], _AdditionalLightsColor[104][1], _AdditionalLightsColor[104][2], _AdditionalLightsColor[104][3]); fragment_uniform_buffer_1[361] = float4(_AdditionalLightsColor[105][0], _AdditionalLightsColor[105][1], _AdditionalLightsColor[105][2], _AdditionalLightsColor[105][3]); fragment_uniform_buffer_1[362] = float4(_AdditionalLightsColor[106][0], _AdditionalLightsColor[106][1], _AdditionalLightsColor[106][2], _AdditionalLightsColor[106][3]); fragment_uniform_buffer_1[363] = float4(_AdditionalLightsColor[107][0], _AdditionalLightsColor[107][1], _AdditionalLightsColor[107][2], _AdditionalLightsColor[107][3]); fragment_uniform_buffer_1[364] = float4(_AdditionalLightsColor[108][0], _AdditionalLightsColor[108][1], _AdditionalLightsColor[108][2], _AdditionalLightsColor[108][3]); fragment_uniform_buffer_1[365] = float4(_AdditionalLightsColor[109][0], _AdditionalLightsColor[109][1], _AdditionalLightsColor[109][2], _AdditionalLightsColor[109][3]); fragment_uniform_buffer_1[366] = float4(_AdditionalLightsColor[110][0], _AdditionalLightsColor[110][1], _AdditionalLightsColor[110][2], _AdditionalLightsColor[110][3]); fragment_uniform_buffer_1[367] = float4(_AdditionalLightsColor[111][0], _AdditionalLightsColor[111][1], _AdditionalLightsColor[111][2], _AdditionalLightsColor[111][3]); fragment_uniform_buffer_1[368] = float4(_AdditionalLightsColor[112][0], _AdditionalLightsColor[112][1], _AdditionalLightsColor[112][2], _AdditionalLightsColor[112][3]); fragment_uniform_buffer_1[369] = float4(_AdditionalLightsColor[113][0], _AdditionalLightsColor[113][1], _AdditionalLightsColor[113][2], _AdditionalLightsColor[113][3]); fragment_uniform_buffer_1[370] = float4(_AdditionalLightsColor[114][0], _AdditionalLightsColor[114][1], _AdditionalLightsColor[114][2], _AdditionalLightsColor[114][3]); fragment_uniform_buffer_1[371] = float4(_AdditionalLightsColor[115][0], _AdditionalLightsColor[115][1], _AdditionalLightsColor[115][2], _AdditionalLightsColor[115][3]); fragment_uniform_buffer_1[372] = float4(_AdditionalLightsColor[116][0], _AdditionalLightsColor[116][1], _AdditionalLightsColor[116][2], _AdditionalLightsColor[116][3]); fragment_uniform_buffer_1[373] = float4(_AdditionalLightsColor[117][0], _AdditionalLightsColor[117][1], _AdditionalLightsColor[117][2], _AdditionalLightsColor[117][3]); fragment_uniform_buffer_1[374] = float4(_AdditionalLightsColor[118][0], _AdditionalLightsColor[118][1], _AdditionalLightsColor[118][2], _AdditionalLightsColor[118][3]); fragment_uniform_buffer_1[375] = float4(_AdditionalLightsColor[119][0], _AdditionalLightsColor[119][1], _AdditionalLightsColor[119][2], _AdditionalLightsColor[119][3]); fragment_uniform_buffer_1[376] = float4(_AdditionalLightsColor[120][0], _AdditionalLightsColor[120][1], _AdditionalLightsColor[120][2], _AdditionalLightsColor[120][3]); fragment_uniform_buffer_1[377] = float4(_AdditionalLightsColor[121][0], _AdditionalLightsColor[121][1], _AdditionalLightsColor[121][2], _AdditionalLightsColor[121][3]); fragment_uniform_buffer_1[378] = float4(_AdditionalLightsColor[122][0], _AdditionalLightsColor[122][1], _AdditionalLightsColor[122][2], _AdditionalLightsColor[122][3]); fragment_uniform_buffer_1[379] = float4(_AdditionalLightsColor[123][0], _AdditionalLightsColor[123][1], _AdditionalLightsColor[123][2], _AdditionalLightsColor[123][3]); fragment_uniform_buffer_1[380] = float4(_AdditionalLightsColor[124][0], _AdditionalLightsColor[124][1], _AdditionalLightsColor[124][2], _AdditionalLightsColor[124][3]); fragment_uniform_buffer_1[381] = float4(_AdditionalLightsColor[125][0], _AdditionalLightsColor[125][1], _AdditionalLightsColor[125][2], _AdditionalLightsColor[125][3]); fragment_uniform_buffer_1[382] = float4(_AdditionalLightsColor[126][0], _AdditionalLightsColor[126][1], _AdditionalLightsColor[126][2], _AdditionalLightsColor[126][3]); fragment_uniform_buffer_1[383] = float4(_AdditionalLightsColor[127][0], _AdditionalLightsColor[127][1], _AdditionalLightsColor[127][2], _AdditionalLightsColor[127][3]); fragment_uniform_buffer_1[384] = float4(_AdditionalLightsColor[128][0], _AdditionalLightsColor[128][1], _AdditionalLightsColor[128][2], _AdditionalLightsColor[128][3]); fragment_uniform_buffer_1[385] = float4(_AdditionalLightsColor[129][0], _AdditionalLightsColor[129][1], _AdditionalLightsColor[129][2], _AdditionalLightsColor[129][3]); fragment_uniform_buffer_1[386] = float4(_AdditionalLightsColor[130][0], _AdditionalLightsColor[130][1], _AdditionalLightsColor[130][2], _AdditionalLightsColor[130][3]); fragment_uniform_buffer_1[387] = float4(_AdditionalLightsColor[131][0], _AdditionalLightsColor[131][1], _AdditionalLightsColor[131][2], _AdditionalLightsColor[131][3]); fragment_uniform_buffer_1[388] = float4(_AdditionalLightsColor[132][0], _AdditionalLightsColor[132][1], _AdditionalLightsColor[132][2], _AdditionalLightsColor[132][3]); fragment_uniform_buffer_1[389] = float4(_AdditionalLightsColor[133][0], _AdditionalLightsColor[133][1], _AdditionalLightsColor[133][2], _AdditionalLightsColor[133][3]); fragment_uniform_buffer_1[390] = float4(_AdditionalLightsColor[134][0], _AdditionalLightsColor[134][1], _AdditionalLightsColor[134][2], _AdditionalLightsColor[134][3]); fragment_uniform_buffer_1[391] = float4(_AdditionalLightsColor[135][0], _AdditionalLightsColor[135][1], _AdditionalLightsColor[135][2], _AdditionalLightsColor[135][3]); fragment_uniform_buffer_1[392] = float4(_AdditionalLightsColor[136][0], _AdditionalLightsColor[136][1], _AdditionalLightsColor[136][2], _AdditionalLightsColor[136][3]); fragment_uniform_buffer_1[393] = float4(_AdditionalLightsColor[137][0], _AdditionalLightsColor[137][1], _AdditionalLightsColor[137][2], _AdditionalLightsColor[137][3]); fragment_uniform_buffer_1[394] = float4(_AdditionalLightsColor[138][0], _AdditionalLightsColor[138][1], _AdditionalLightsColor[138][2], _AdditionalLightsColor[138][3]); fragment_uniform_buffer_1[395] = float4(_AdditionalLightsColor[139][0], _AdditionalLightsColor[139][1], _AdditionalLightsColor[139][2], _AdditionalLightsColor[139][3]); fragment_uniform_buffer_1[396] = float4(_AdditionalLightsColor[140][0], _AdditionalLightsColor[140][1], _AdditionalLightsColor[140][2], _AdditionalLightsColor[140][3]); fragment_uniform_buffer_1[397] = float4(_AdditionalLightsColor[141][0], _AdditionalLightsColor[141][1], _AdditionalLightsColor[141][2], _AdditionalLightsColor[141][3]); fragment_uniform_buffer_1[398] = float4(_AdditionalLightsColor[142][0], _AdditionalLightsColor[142][1], _AdditionalLightsColor[142][2], _AdditionalLightsColor[142][3]); fragment_uniform_buffer_1[399] = float4(_AdditionalLightsColor[143][0], _AdditionalLightsColor[143][1], _AdditionalLightsColor[143][2], _AdditionalLightsColor[143][3]); fragment_uniform_buffer_1[400] = float4(_AdditionalLightsColor[144][0], _AdditionalLightsColor[144][1], _AdditionalLightsColor[144][2], _AdditionalLightsColor[144][3]); fragment_uniform_buffer_1[401] = float4(_AdditionalLightsColor[145][0], _AdditionalLightsColor[145][1], _AdditionalLightsColor[145][2], _AdditionalLightsColor[145][3]); fragment_uniform_buffer_1[402] = float4(_AdditionalLightsColor[146][0], _AdditionalLightsColor[146][1], _AdditionalLightsColor[146][2], _AdditionalLightsColor[146][3]); fragment_uniform_buffer_1[403] = float4(_AdditionalLightsColor[147][0], _AdditionalLightsColor[147][1], _AdditionalLightsColor[147][2], _AdditionalLightsColor[147][3]); fragment_uniform_buffer_1[404] = float4(_AdditionalLightsColor[148][0], _AdditionalLightsColor[148][1], _AdditionalLightsColor[148][2], _AdditionalLightsColor[148][3]); fragment_uniform_buffer_1[405] = float4(_AdditionalLightsColor[149][0], _AdditionalLightsColor[149][1], _AdditionalLightsColor[149][2], _AdditionalLightsColor[149][3]); fragment_uniform_buffer_1[406] = float4(_AdditionalLightsColor[150][0], _AdditionalLightsColor[150][1], _AdditionalLightsColor[150][2], _AdditionalLightsColor[150][3]); fragment_uniform_buffer_1[407] = float4(_AdditionalLightsColor[151][0], _AdditionalLightsColor[151][1], _AdditionalLightsColor[151][2], _AdditionalLightsColor[151][3]); fragment_uniform_buffer_1[408] = float4(_AdditionalLightsColor[152][0], _AdditionalLightsColor[152][1], _AdditionalLightsColor[152][2], _AdditionalLightsColor[152][3]); fragment_uniform_buffer_1[409] = float4(_AdditionalLightsColor[153][0], _AdditionalLightsColor[153][1], _AdditionalLightsColor[153][2], _AdditionalLightsColor[153][3]); fragment_uniform_buffer_1[410] = float4(_AdditionalLightsColor[154][0], _AdditionalLightsColor[154][1], _AdditionalLightsColor[154][2], _AdditionalLightsColor[154][3]); fragment_uniform_buffer_1[411] = float4(_AdditionalLightsColor[155][0], _AdditionalLightsColor[155][1], _AdditionalLightsColor[155][2], _AdditionalLightsColor[155][3]); fragment_uniform_buffer_1[412] = float4(_AdditionalLightsColor[156][0], _AdditionalLightsColor[156][1], _AdditionalLightsColor[156][2], _AdditionalLightsColor[156][3]); fragment_uniform_buffer_1[413] = float4(_AdditionalLightsColor[157][0], _AdditionalLightsColor[157][1], _AdditionalLightsColor[157][2], _AdditionalLightsColor[157][3]); fragment_uniform_buffer_1[414] = float4(_AdditionalLightsColor[158][0], _AdditionalLightsColor[158][1], _AdditionalLightsColor[158][2], _AdditionalLightsColor[158][3]); fragment_uniform_buffer_1[415] = float4(_AdditionalLightsColor[159][0], _AdditionalLightsColor[159][1], _AdditionalLightsColor[159][2], _AdditionalLightsColor[159][3]); fragment_uniform_buffer_1[416] = float4(_AdditionalLightsColor[160][0], _AdditionalLightsColor[160][1], _AdditionalLightsColor[160][2], _AdditionalLightsColor[160][3]); fragment_uniform_buffer_1[417] = float4(_AdditionalLightsColor[161][0], _AdditionalLightsColor[161][1], _AdditionalLightsColor[161][2], _AdditionalLightsColor[161][3]); fragment_uniform_buffer_1[418] = float4(_AdditionalLightsColor[162][0], _AdditionalLightsColor[162][1], _AdditionalLightsColor[162][2], _AdditionalLightsColor[162][3]); fragment_uniform_buffer_1[419] = float4(_AdditionalLightsColor[163][0], _AdditionalLightsColor[163][1], _AdditionalLightsColor[163][2], _AdditionalLightsColor[163][3]); fragment_uniform_buffer_1[420] = float4(_AdditionalLightsColor[164][0], _AdditionalLightsColor[164][1], _AdditionalLightsColor[164][2], _AdditionalLightsColor[164][3]); fragment_uniform_buffer_1[421] = float4(_AdditionalLightsColor[165][0], _AdditionalLightsColor[165][1], _AdditionalLightsColor[165][2], _AdditionalLightsColor[165][3]); fragment_uniform_buffer_1[422] = float4(_AdditionalLightsColor[166][0], _AdditionalLightsColor[166][1], _AdditionalLightsColor[166][2], _AdditionalLightsColor[166][3]); fragment_uniform_buffer_1[423] = float4(_AdditionalLightsColor[167][0], _AdditionalLightsColor[167][1], _AdditionalLightsColor[167][2], _AdditionalLightsColor[167][3]); fragment_uniform_buffer_1[424] = float4(_AdditionalLightsColor[168][0], _AdditionalLightsColor[168][1], _AdditionalLightsColor[168][2], _AdditionalLightsColor[168][3]); fragment_uniform_buffer_1[425] = float4(_AdditionalLightsColor[169][0], _AdditionalLightsColor[169][1], _AdditionalLightsColor[169][2], _AdditionalLightsColor[169][3]); fragment_uniform_buffer_1[426] = float4(_AdditionalLightsColor[170][0], _AdditionalLightsColor[170][1], _AdditionalLightsColor[170][2], _AdditionalLightsColor[170][3]); fragment_uniform_buffer_1[427] = float4(_AdditionalLightsColor[171][0], _AdditionalLightsColor[171][1], _AdditionalLightsColor[171][2], _AdditionalLightsColor[171][3]); fragment_uniform_buffer_1[428] = float4(_AdditionalLightsColor[172][0], _AdditionalLightsColor[172][1], _AdditionalLightsColor[172][2], _AdditionalLightsColor[172][3]); fragment_uniform_buffer_1[429] = float4(_AdditionalLightsColor[173][0], _AdditionalLightsColor[173][1], _AdditionalLightsColor[173][2], _AdditionalLightsColor[173][3]); fragment_uniform_buffer_1[430] = float4(_AdditionalLightsColor[174][0], _AdditionalLightsColor[174][1], _AdditionalLightsColor[174][2], _AdditionalLightsColor[174][3]); fragment_uniform_buffer_1[431] = float4(_AdditionalLightsColor[175][0], _AdditionalLightsColor[175][1], _AdditionalLightsColor[175][2], _AdditionalLightsColor[175][3]); fragment_uniform_buffer_1[432] = float4(_AdditionalLightsColor[176][0], _AdditionalLightsColor[176][1], _AdditionalLightsColor[176][2], _AdditionalLightsColor[176][3]); fragment_uniform_buffer_1[433] = float4(_AdditionalLightsColor[177][0], _AdditionalLightsColor[177][1], _AdditionalLightsColor[177][2], _AdditionalLightsColor[177][3]); fragment_uniform_buffer_1[434] = float4(_AdditionalLightsColor[178][0], _AdditionalLightsColor[178][1], _AdditionalLightsColor[178][2], _AdditionalLightsColor[178][3]); fragment_uniform_buffer_1[435] = float4(_AdditionalLightsColor[179][0], _AdditionalLightsColor[179][1], _AdditionalLightsColor[179][2], _AdditionalLightsColor[179][3]); fragment_uniform_buffer_1[436] = float4(_AdditionalLightsColor[180][0], _AdditionalLightsColor[180][1], _AdditionalLightsColor[180][2], _AdditionalLightsColor[180][3]); fragment_uniform_buffer_1[437] = float4(_AdditionalLightsColor[181][0], _AdditionalLightsColor[181][1], _AdditionalLightsColor[181][2], _AdditionalLightsColor[181][3]); fragment_uniform_buffer_1[438] = float4(_AdditionalLightsColor[182][0], _AdditionalLightsColor[182][1], _AdditionalLightsColor[182][2], _AdditionalLightsColor[182][3]); fragment_uniform_buffer_1[439] = float4(_AdditionalLightsColor[183][0], _AdditionalLightsColor[183][1], _AdditionalLightsColor[183][2], _AdditionalLightsColor[183][3]); fragment_uniform_buffer_1[440] = float4(_AdditionalLightsColor[184][0], _AdditionalLightsColor[184][1], _AdditionalLightsColor[184][2], _AdditionalLightsColor[184][3]); fragment_uniform_buffer_1[441] = float4(_AdditionalLightsColor[185][0], _AdditionalLightsColor[185][1], _AdditionalLightsColor[185][2], _AdditionalLightsColor[185][3]); fragment_uniform_buffer_1[442] = float4(_AdditionalLightsColor[186][0], _AdditionalLightsColor[186][1], _AdditionalLightsColor[186][2], _AdditionalLightsColor[186][3]); fragment_uniform_buffer_1[443] = float4(_AdditionalLightsColor[187][0], _AdditionalLightsColor[187][1], _AdditionalLightsColor[187][2], _AdditionalLightsColor[187][3]); fragment_uniform_buffer_1[444] = float4(_AdditionalLightsColor[188][0], _AdditionalLightsColor[188][1], _AdditionalLightsColor[188][2], _AdditionalLightsColor[188][3]); fragment_uniform_buffer_1[445] = float4(_AdditionalLightsColor[189][0], _AdditionalLightsColor[189][1], _AdditionalLightsColor[189][2], _AdditionalLightsColor[189][3]); fragment_uniform_buffer_1[446] = float4(_AdditionalLightsColor[190][0], _AdditionalLightsColor[190][1], _AdditionalLightsColor[190][2], _AdditionalLightsColor[190][3]); fragment_uniform_buffer_1[447] = float4(_AdditionalLightsColor[191][0], _AdditionalLightsColor[191][1], _AdditionalLightsColor[191][2], _AdditionalLightsColor[191][3]); fragment_uniform_buffer_1[448] = float4(_AdditionalLightsColor[192][0], _AdditionalLightsColor[192][1], _AdditionalLightsColor[192][2], _AdditionalLightsColor[192][3]); fragment_uniform_buffer_1[449] = float4(_AdditionalLightsColor[193][0], _AdditionalLightsColor[193][1], _AdditionalLightsColor[193][2], _AdditionalLightsColor[193][3]); fragment_uniform_buffer_1[450] = float4(_AdditionalLightsColor[194][0], _AdditionalLightsColor[194][1], _AdditionalLightsColor[194][2], _AdditionalLightsColor[194][3]); fragment_uniform_buffer_1[451] = float4(_AdditionalLightsColor[195][0], _AdditionalLightsColor[195][1], _AdditionalLightsColor[195][2], _AdditionalLightsColor[195][3]); fragment_uniform_buffer_1[452] = float4(_AdditionalLightsColor[196][0], _AdditionalLightsColor[196][1], _AdditionalLightsColor[196][2], _AdditionalLightsColor[196][3]); fragment_uniform_buffer_1[453] = float4(_AdditionalLightsColor[197][0], _AdditionalLightsColor[197][1], _AdditionalLightsColor[197][2], _AdditionalLightsColor[197][3]); fragment_uniform_buffer_1[454] = float4(_AdditionalLightsColor[198][0], _AdditionalLightsColor[198][1], _AdditionalLightsColor[198][2], _AdditionalLightsColor[198][3]); fragment_uniform_buffer_1[455] = float4(_AdditionalLightsColor[199][0], _AdditionalLightsColor[199][1], _AdditionalLightsColor[199][2], _AdditionalLightsColor[199][3]); fragment_uniform_buffer_1[456] = float4(_AdditionalLightsColor[200][0], _AdditionalLightsColor[200][1], _AdditionalLightsColor[200][2], _AdditionalLightsColor[200][3]); fragment_uniform_buffer_1[457] = float4(_AdditionalLightsColor[201][0], _AdditionalLightsColor[201][1], _AdditionalLightsColor[201][2], _AdditionalLightsColor[201][3]); fragment_uniform_buffer_1[458] = float4(_AdditionalLightsColor[202][0], _AdditionalLightsColor[202][1], _AdditionalLightsColor[202][2], _AdditionalLightsColor[202][3]); fragment_uniform_buffer_1[459] = float4(_AdditionalLightsColor[203][0], _AdditionalLightsColor[203][1], _AdditionalLightsColor[203][2], _AdditionalLightsColor[203][3]); fragment_uniform_buffer_1[460] = float4(_AdditionalLightsColor[204][0], _AdditionalLightsColor[204][1], _AdditionalLightsColor[204][2], _AdditionalLightsColor[204][3]); fragment_uniform_buffer_1[461] = float4(_AdditionalLightsColor[205][0], _AdditionalLightsColor[205][1], _AdditionalLightsColor[205][2], _AdditionalLightsColor[205][3]); fragment_uniform_buffer_1[462] = float4(_AdditionalLightsColor[206][0], _AdditionalLightsColor[206][1], _AdditionalLightsColor[206][2], _AdditionalLightsColor[206][3]); fragment_uniform_buffer_1[463] = float4(_AdditionalLightsColor[207][0], _AdditionalLightsColor[207][1], _AdditionalLightsColor[207][2], _AdditionalLightsColor[207][3]); fragment_uniform_buffer_1[464] = float4(_AdditionalLightsColor[208][0], _AdditionalLightsColor[208][1], _AdditionalLightsColor[208][2], _AdditionalLightsColor[208][3]); fragment_uniform_buffer_1[465] = float4(_AdditionalLightsColor[209][0], _AdditionalLightsColor[209][1], _AdditionalLightsColor[209][2], _AdditionalLightsColor[209][3]); fragment_uniform_buffer_1[466] = float4(_AdditionalLightsColor[210][0], _AdditionalLightsColor[210][1], _AdditionalLightsColor[210][2], _AdditionalLightsColor[210][3]); fragment_uniform_buffer_1[467] = float4(_AdditionalLightsColor[211][0], _AdditionalLightsColor[211][1], _AdditionalLightsColor[211][2], _AdditionalLightsColor[211][3]); fragment_uniform_buffer_1[468] = float4(_AdditionalLightsColor[212][0], _AdditionalLightsColor[212][1], _AdditionalLightsColor[212][2], _AdditionalLightsColor[212][3]); fragment_uniform_buffer_1[469] = float4(_AdditionalLightsColor[213][0], _AdditionalLightsColor[213][1], _AdditionalLightsColor[213][2], _AdditionalLightsColor[213][3]); fragment_uniform_buffer_1[470] = float4(_AdditionalLightsColor[214][0], _AdditionalLightsColor[214][1], _AdditionalLightsColor[214][2], _AdditionalLightsColor[214][3]); fragment_uniform_buffer_1[471] = float4(_AdditionalLightsColor[215][0], _AdditionalLightsColor[215][1], _AdditionalLightsColor[215][2], _AdditionalLightsColor[215][3]); fragment_uniform_buffer_1[472] = float4(_AdditionalLightsColor[216][0], _AdditionalLightsColor[216][1], _AdditionalLightsColor[216][2], _AdditionalLightsColor[216][3]); fragment_uniform_buffer_1[473] = float4(_AdditionalLightsColor[217][0], _AdditionalLightsColor[217][1], _AdditionalLightsColor[217][2], _AdditionalLightsColor[217][3]); fragment_uniform_buffer_1[474] = float4(_AdditionalLightsColor[218][0], _AdditionalLightsColor[218][1], _AdditionalLightsColor[218][2], _AdditionalLightsColor[218][3]); fragment_uniform_buffer_1[475] = float4(_AdditionalLightsColor[219][0], _AdditionalLightsColor[219][1], _AdditionalLightsColor[219][2], _AdditionalLightsColor[219][3]); fragment_uniform_buffer_1[476] = float4(_AdditionalLightsColor[220][0], _AdditionalLightsColor[220][1], _AdditionalLightsColor[220][2], _AdditionalLightsColor[220][3]); fragment_uniform_buffer_1[477] = float4(_AdditionalLightsColor[221][0], _AdditionalLightsColor[221][1], _AdditionalLightsColor[221][2], _AdditionalLightsColor[221][3]); fragment_uniform_buffer_1[478] = float4(_AdditionalLightsColor[222][0], _AdditionalLightsColor[222][1], _AdditionalLightsColor[222][2], _AdditionalLightsColor[222][3]); fragment_uniform_buffer_1[479] = float4(_AdditionalLightsColor[223][0], _AdditionalLightsColor[223][1], _AdditionalLightsColor[223][2], _AdditionalLightsColor[223][3]); fragment_uniform_buffer_1[480] = float4(_AdditionalLightsColor[224][0], _AdditionalLightsColor[224][1], _AdditionalLightsColor[224][2], _AdditionalLightsColor[224][3]); fragment_uniform_buffer_1[481] = float4(_AdditionalLightsColor[225][0], _AdditionalLightsColor[225][1], _AdditionalLightsColor[225][2], _AdditionalLightsColor[225][3]); fragment_uniform_buffer_1[482] = float4(_AdditionalLightsColor[226][0], _AdditionalLightsColor[226][1], _AdditionalLightsColor[226][2], _AdditionalLightsColor[226][3]); fragment_uniform_buffer_1[483] = float4(_AdditionalLightsColor[227][0], _AdditionalLightsColor[227][1], _AdditionalLightsColor[227][2], _AdditionalLightsColor[227][3]); fragment_uniform_buffer_1[484] = float4(_AdditionalLightsColor[228][0], _AdditionalLightsColor[228][1], _AdditionalLightsColor[228][2], _AdditionalLightsColor[228][3]); fragment_uniform_buffer_1[485] = float4(_AdditionalLightsColor[229][0], _AdditionalLightsColor[229][1], _AdditionalLightsColor[229][2], _AdditionalLightsColor[229][3]); fragment_uniform_buffer_1[486] = float4(_AdditionalLightsColor[230][0], _AdditionalLightsColor[230][1], _AdditionalLightsColor[230][2], _AdditionalLightsColor[230][3]); fragment_uniform_buffer_1[487] = float4(_AdditionalLightsColor[231][0], _AdditionalLightsColor[231][1], _AdditionalLightsColor[231][2], _AdditionalLightsColor[231][3]); fragment_uniform_buffer_1[488] = float4(_AdditionalLightsColor[232][0], _AdditionalLightsColor[232][1], _AdditionalLightsColor[232][2], _AdditionalLightsColor[232][3]); fragment_uniform_buffer_1[489] = float4(_AdditionalLightsColor[233][0], _AdditionalLightsColor[233][1], _AdditionalLightsColor[233][2], _AdditionalLightsColor[233][3]); fragment_uniform_buffer_1[490] = float4(_AdditionalLightsColor[234][0], _AdditionalLightsColor[234][1], _AdditionalLightsColor[234][2], _AdditionalLightsColor[234][3]); fragment_uniform_buffer_1[491] = float4(_AdditionalLightsColor[235][0], _AdditionalLightsColor[235][1], _AdditionalLightsColor[235][2], _AdditionalLightsColor[235][3]); fragment_uniform_buffer_1[492] = float4(_AdditionalLightsColor[236][0], _AdditionalLightsColor[236][1], _AdditionalLightsColor[236][2], _AdditionalLightsColor[236][3]); fragment_uniform_buffer_1[493] = float4(_AdditionalLightsColor[237][0], _AdditionalLightsColor[237][1], _AdditionalLightsColor[237][2], _AdditionalLightsColor[237][3]); fragment_uniform_buffer_1[494] = float4(_AdditionalLightsColor[238][0], _AdditionalLightsColor[238][1], _AdditionalLightsColor[238][2], _AdditionalLightsColor[238][3]); fragment_uniform_buffer_1[495] = float4(_AdditionalLightsColor[239][0], _AdditionalLightsColor[239][1], _AdditionalLightsColor[239][2], _AdditionalLightsColor[239][3]); fragment_uniform_buffer_1[496] = float4(_AdditionalLightsColor[240][0], _AdditionalLightsColor[240][1], _AdditionalLightsColor[240][2], _AdditionalLightsColor[240][3]); fragment_uniform_buffer_1[497] = float4(_AdditionalLightsColor[241][0], _AdditionalLightsColor[241][1], _AdditionalLightsColor[241][2], _AdditionalLightsColor[241][3]); fragment_uniform_buffer_1[498] = float4(_AdditionalLightsColor[242][0], _AdditionalLightsColor[242][1], _AdditionalLightsColor[242][2], _AdditionalLightsColor[242][3]); fragment_uniform_buffer_1[499] = float4(_AdditionalLightsColor[243][0], _AdditionalLightsColor[243][1], _AdditionalLightsColor[243][2], _AdditionalLightsColor[243][3]); fragment_uniform_buffer_1[500] = float4(_AdditionalLightsColor[244][0], _AdditionalLightsColor[244][1], _AdditionalLightsColor[244][2], _AdditionalLightsColor[244][3]); fragment_uniform_buffer_1[501] = float4(_AdditionalLightsColor[245][0], _AdditionalLightsColor[245][1], _AdditionalLightsColor[245][2], _AdditionalLightsColor[245][3]); fragment_uniform_buffer_1[502] = float4(_AdditionalLightsColor[246][0], _AdditionalLightsColor[246][1], _AdditionalLightsColor[246][2], _AdditionalLightsColor[246][3]); fragment_uniform_buffer_1[503] = float4(_AdditionalLightsColor[247][0], _AdditionalLightsColor[247][1], _AdditionalLightsColor[247][2], _AdditionalLightsColor[247][3]); fragment_uniform_buffer_1[504] = float4(_AdditionalLightsColor[248][0], _AdditionalLightsColor[248][1], _AdditionalLightsColor[248][2], _AdditionalLightsColor[248][3]); fragment_uniform_buffer_1[505] = float4(_AdditionalLightsColor[249][0], _AdditionalLightsColor[249][1], _AdditionalLightsColor[249][2], _AdditionalLightsColor[249][3]); fragment_uniform_buffer_1[506] = float4(_AdditionalLightsColor[250][0], _AdditionalLightsColor[250][1], _AdditionalLightsColor[250][2], _AdditionalLightsColor[250][3]); fragment_uniform_buffer_1[507] = float4(_AdditionalLightsColor[251][0], _AdditionalLightsColor[251][1], _AdditionalLightsColor[251][2], _AdditionalLightsColor[251][3]); fragment_uniform_buffer_1[508] = float4(_AdditionalLightsColor[252][0], _AdditionalLightsColor[252][1], _AdditionalLightsColor[252][2], _AdditionalLightsColor[252][3]); fragment_uniform_buffer_1[509] = float4(_AdditionalLightsColor[253][0], _AdditionalLightsColor[253][1], _AdditionalLightsColor[253][2], _AdditionalLightsColor[253][3]); fragment_uniform_buffer_1[510] = float4(_AdditionalLightsColor[254][0], _AdditionalLightsColor[254][1], _AdditionalLightsColor[254][2], _AdditionalLightsColor[254][3]); fragment_uniform_buffer_1[511] = float4(_AdditionalLightsColor[255][0], _AdditionalLightsColor[255][1], _AdditionalLightsColor[255][2], _AdditionalLightsColor[255][3]); fragment_uniform_buffer_1[512] = float4(_AdditionalLightsAttenuation[0][0], _AdditionalLightsAttenuation[0][1], _AdditionalLightsAttenuation[0][2], _AdditionalLightsAttenuation[0][3]); fragment_uniform_buffer_1[513] = float4(_AdditionalLightsAttenuation[1][0], _AdditionalLightsAttenuation[1][1], _AdditionalLightsAttenuation[1][2], _AdditionalLightsAttenuation[1][3]); fragment_uniform_buffer_1[514] = float4(_AdditionalLightsAttenuation[2][0], _AdditionalLightsAttenuation[2][1], _AdditionalLightsAttenuation[2][2], _AdditionalLightsAttenuation[2][3]); fragment_uniform_buffer_1[515] = float4(_AdditionalLightsAttenuation[3][0], _AdditionalLightsAttenuation[3][1], _AdditionalLightsAttenuation[3][2], _AdditionalLightsAttenuation[3][3]); fragment_uniform_buffer_1[516] = float4(_AdditionalLightsAttenuation[4][0], _AdditionalLightsAttenuation[4][1], _AdditionalLightsAttenuation[4][2], _AdditionalLightsAttenuation[4][3]); fragment_uniform_buffer_1[517] = float4(_AdditionalLightsAttenuation[5][0], _AdditionalLightsAttenuation[5][1], _AdditionalLightsAttenuation[5][2], _AdditionalLightsAttenuation[5][3]); fragment_uniform_buffer_1[518] = float4(_AdditionalLightsAttenuation[6][0], _AdditionalLightsAttenuation[6][1], _AdditionalLightsAttenuation[6][2], _AdditionalLightsAttenuation[6][3]); fragment_uniform_buffer_1[519] = float4(_AdditionalLightsAttenuation[7][0], _AdditionalLightsAttenuation[7][1], _AdditionalLightsAttenuation[7][2], _AdditionalLightsAttenuation[7][3]); fragment_uniform_buffer_1[520] = float4(_AdditionalLightsAttenuation[8][0], _AdditionalLightsAttenuation[8][1], _AdditionalLightsAttenuation[8][2], _AdditionalLightsAttenuation[8][3]); fragment_uniform_buffer_1[521] = float4(_AdditionalLightsAttenuation[9][0], _AdditionalLightsAttenuation[9][1], _AdditionalLightsAttenuation[9][2], _AdditionalLightsAttenuation[9][3]); fragment_uniform_buffer_1[522] = float4(_AdditionalLightsAttenuation[10][0], _AdditionalLightsAttenuation[10][1], _AdditionalLightsAttenuation[10][2], _AdditionalLightsAttenuation[10][3]); fragment_uniform_buffer_1[523] = float4(_AdditionalLightsAttenuation[11][0], _AdditionalLightsAttenuation[11][1], _AdditionalLightsAttenuation[11][2], _AdditionalLightsAttenuation[11][3]); fragment_uniform_buffer_1[524] = float4(_AdditionalLightsAttenuation[12][0], _AdditionalLightsAttenuation[12][1], _AdditionalLightsAttenuation[12][2], _AdditionalLightsAttenuation[12][3]); fragment_uniform_buffer_1[525] = float4(_AdditionalLightsAttenuation[13][0], _AdditionalLightsAttenuation[13][1], _AdditionalLightsAttenuation[13][2], _AdditionalLightsAttenuation[13][3]); fragment_uniform_buffer_1[526] = float4(_AdditionalLightsAttenuation[14][0], _AdditionalLightsAttenuation[14][1], _AdditionalLightsAttenuation[14][2], _AdditionalLightsAttenuation[14][3]); fragment_uniform_buffer_1[527] = float4(_AdditionalLightsAttenuation[15][0], _AdditionalLightsAttenuation[15][1], _AdditionalLightsAttenuation[15][2], _AdditionalLightsAttenuation[15][3]); fragment_uniform_buffer_1[528] = float4(_AdditionalLightsAttenuation[16][0], _AdditionalLightsAttenuation[16][1], _AdditionalLightsAttenuation[16][2], _AdditionalLightsAttenuation[16][3]); fragment_uniform_buffer_1[529] = float4(_AdditionalLightsAttenuation[17][0], _AdditionalLightsAttenuation[17][1], _AdditionalLightsAttenuation[17][2], _AdditionalLightsAttenuation[17][3]); fragment_uniform_buffer_1[530] = float4(_AdditionalLightsAttenuation[18][0], _AdditionalLightsAttenuation[18][1], _AdditionalLightsAttenuation[18][2], _AdditionalLightsAttenuation[18][3]); fragment_uniform_buffer_1[531] = float4(_AdditionalLightsAttenuation[19][0], _AdditionalLightsAttenuation[19][1], _AdditionalLightsAttenuation[19][2], _AdditionalLightsAttenuation[19][3]); fragment_uniform_buffer_1[532] = float4(_AdditionalLightsAttenuation[20][0], _AdditionalLightsAttenuation[20][1], _AdditionalLightsAttenuation[20][2], _AdditionalLightsAttenuation[20][3]); fragment_uniform_buffer_1[533] = float4(_AdditionalLightsAttenuation[21][0], _AdditionalLightsAttenuation[21][1], _AdditionalLightsAttenuation[21][2], _AdditionalLightsAttenuation[21][3]); fragment_uniform_buffer_1[534] = float4(_AdditionalLightsAttenuation[22][0], _AdditionalLightsAttenuation[22][1], _AdditionalLightsAttenuation[22][2], _AdditionalLightsAttenuation[22][3]); fragment_uniform_buffer_1[535] = float4(_AdditionalLightsAttenuation[23][0], _AdditionalLightsAttenuation[23][1], _AdditionalLightsAttenuation[23][2], _AdditionalLightsAttenuation[23][3]); fragment_uniform_buffer_1[536] = float4(_AdditionalLightsAttenuation[24][0], _AdditionalLightsAttenuation[24][1], _AdditionalLightsAttenuation[24][2], _AdditionalLightsAttenuation[24][3]); fragment_uniform_buffer_1[537] = float4(_AdditionalLightsAttenuation[25][0], _AdditionalLightsAttenuation[25][1], _AdditionalLightsAttenuation[25][2], _AdditionalLightsAttenuation[25][3]); fragment_uniform_buffer_1[538] = float4(_AdditionalLightsAttenuation[26][0], _AdditionalLightsAttenuation[26][1], _AdditionalLightsAttenuation[26][2], _AdditionalLightsAttenuation[26][3]); fragment_uniform_buffer_1[539] = float4(_AdditionalLightsAttenuation[27][0], _AdditionalLightsAttenuation[27][1], _AdditionalLightsAttenuation[27][2], _AdditionalLightsAttenuation[27][3]); fragment_uniform_buffer_1[540] = float4(_AdditionalLightsAttenuation[28][0], _AdditionalLightsAttenuation[28][1], _AdditionalLightsAttenuation[28][2], _AdditionalLightsAttenuation[28][3]); fragment_uniform_buffer_1[541] = float4(_AdditionalLightsAttenuation[29][0], _AdditionalLightsAttenuation[29][1], _AdditionalLightsAttenuation[29][2], _AdditionalLightsAttenuation[29][3]); fragment_uniform_buffer_1[542] = float4(_AdditionalLightsAttenuation[30][0], _AdditionalLightsAttenuation[30][1], _AdditionalLightsAttenuation[30][2], _AdditionalLightsAttenuation[30][3]); fragment_uniform_buffer_1[543] = float4(_AdditionalLightsAttenuation[31][0], _AdditionalLightsAttenuation[31][1], _AdditionalLightsAttenuation[31][2], _AdditionalLightsAttenuation[31][3]); fragment_uniform_buffer_1[544] = float4(_AdditionalLightsAttenuation[32][0], _AdditionalLightsAttenuation[32][1], _AdditionalLightsAttenuation[32][2], _AdditionalLightsAttenuation[32][3]); fragment_uniform_buffer_1[545] = float4(_AdditionalLightsAttenuation[33][0], _AdditionalLightsAttenuation[33][1], _AdditionalLightsAttenuation[33][2], _AdditionalLightsAttenuation[33][3]); fragment_uniform_buffer_1[546] = float4(_AdditionalLightsAttenuation[34][0], _AdditionalLightsAttenuation[34][1], _AdditionalLightsAttenuation[34][2], _AdditionalLightsAttenuation[34][3]); fragment_uniform_buffer_1[547] = float4(_AdditionalLightsAttenuation[35][0], _AdditionalLightsAttenuation[35][1], _AdditionalLightsAttenuation[35][2], _AdditionalLightsAttenuation[35][3]); fragment_uniform_buffer_1[548] = float4(_AdditionalLightsAttenuation[36][0], _AdditionalLightsAttenuation[36][1], _AdditionalLightsAttenuation[36][2], _AdditionalLightsAttenuation[36][3]); fragment_uniform_buffer_1[549] = float4(_AdditionalLightsAttenuation[37][0], _AdditionalLightsAttenuation[37][1], _AdditionalLightsAttenuation[37][2], _AdditionalLightsAttenuation[37][3]); fragment_uniform_buffer_1[550] = float4(_AdditionalLightsAttenuation[38][0], _AdditionalLightsAttenuation[38][1], _AdditionalLightsAttenuation[38][2], _AdditionalLightsAttenuation[38][3]); fragment_uniform_buffer_1[551] = float4(_AdditionalLightsAttenuation[39][0], _AdditionalLightsAttenuation[39][1], _AdditionalLightsAttenuation[39][2], _AdditionalLightsAttenuation[39][3]); fragment_uniform_buffer_1[552] = float4(_AdditionalLightsAttenuation[40][0], _AdditionalLightsAttenuation[40][1], _AdditionalLightsAttenuation[40][2], _AdditionalLightsAttenuation[40][3]); fragment_uniform_buffer_1[553] = float4(_AdditionalLightsAttenuation[41][0], _AdditionalLightsAttenuation[41][1], _AdditionalLightsAttenuation[41][2], _AdditionalLightsAttenuation[41][3]); fragment_uniform_buffer_1[554] = float4(_AdditionalLightsAttenuation[42][0], _AdditionalLightsAttenuation[42][1], _AdditionalLightsAttenuation[42][2], _AdditionalLightsAttenuation[42][3]); fragment_uniform_buffer_1[555] = float4(_AdditionalLightsAttenuation[43][0], _AdditionalLightsAttenuation[43][1], _AdditionalLightsAttenuation[43][2], _AdditionalLightsAttenuation[43][3]); fragment_uniform_buffer_1[556] = float4(_AdditionalLightsAttenuation[44][0], _AdditionalLightsAttenuation[44][1], _AdditionalLightsAttenuation[44][2], _AdditionalLightsAttenuation[44][3]); fragment_uniform_buffer_1[557] = float4(_AdditionalLightsAttenuation[45][0], _AdditionalLightsAttenuation[45][1], _AdditionalLightsAttenuation[45][2], _AdditionalLightsAttenuation[45][3]); fragment_uniform_buffer_1[558] = float4(_AdditionalLightsAttenuation[46][0], _AdditionalLightsAttenuation[46][1], _AdditionalLightsAttenuation[46][2], _AdditionalLightsAttenuation[46][3]); fragment_uniform_buffer_1[559] = float4(_AdditionalLightsAttenuation[47][0], _AdditionalLightsAttenuation[47][1], _AdditionalLightsAttenuation[47][2], _AdditionalLightsAttenuation[47][3]); fragment_uniform_buffer_1[560] = float4(_AdditionalLightsAttenuation[48][0], _AdditionalLightsAttenuation[48][1], _AdditionalLightsAttenuation[48][2], _AdditionalLightsAttenuation[48][3]); fragment_uniform_buffer_1[561] = float4(_AdditionalLightsAttenuation[49][0], _AdditionalLightsAttenuation[49][1], _AdditionalLightsAttenuation[49][2], _AdditionalLightsAttenuation[49][3]); fragment_uniform_buffer_1[562] = float4(_AdditionalLightsAttenuation[50][0], _AdditionalLightsAttenuation[50][1], _AdditionalLightsAttenuation[50][2], _AdditionalLightsAttenuation[50][3]); fragment_uniform_buffer_1[563] = float4(_AdditionalLightsAttenuation[51][0], _AdditionalLightsAttenuation[51][1], _AdditionalLightsAttenuation[51][2], _AdditionalLightsAttenuation[51][3]); fragment_uniform_buffer_1[564] = float4(_AdditionalLightsAttenuation[52][0], _AdditionalLightsAttenuation[52][1], _AdditionalLightsAttenuation[52][2], _AdditionalLightsAttenuation[52][3]); fragment_uniform_buffer_1[565] = float4(_AdditionalLightsAttenuation[53][0], _AdditionalLightsAttenuation[53][1], _AdditionalLightsAttenuation[53][2], _AdditionalLightsAttenuation[53][3]); fragment_uniform_buffer_1[566] = float4(_AdditionalLightsAttenuation[54][0], _AdditionalLightsAttenuation[54][1], _AdditionalLightsAttenuation[54][2], _AdditionalLightsAttenuation[54][3]); fragment_uniform_buffer_1[567] = float4(_AdditionalLightsAttenuation[55][0], _AdditionalLightsAttenuation[55][1], _AdditionalLightsAttenuation[55][2], _AdditionalLightsAttenuation[55][3]); fragment_uniform_buffer_1[568] = float4(_AdditionalLightsAttenuation[56][0], _AdditionalLightsAttenuation[56][1], _AdditionalLightsAttenuation[56][2], _AdditionalLightsAttenuation[56][3]); fragment_uniform_buffer_1[569] = float4(_AdditionalLightsAttenuation[57][0], _AdditionalLightsAttenuation[57][1], _AdditionalLightsAttenuation[57][2], _AdditionalLightsAttenuation[57][3]); fragment_uniform_buffer_1[570] = float4(_AdditionalLightsAttenuation[58][0], _AdditionalLightsAttenuation[58][1], _AdditionalLightsAttenuation[58][2], _AdditionalLightsAttenuation[58][3]); fragment_uniform_buffer_1[571] = float4(_AdditionalLightsAttenuation[59][0], _AdditionalLightsAttenuation[59][1], _AdditionalLightsAttenuation[59][2], _AdditionalLightsAttenuation[59][3]); fragment_uniform_buffer_1[572] = float4(_AdditionalLightsAttenuation[60][0], _AdditionalLightsAttenuation[60][1], _AdditionalLightsAttenuation[60][2], _AdditionalLightsAttenuation[60][3]); fragment_uniform_buffer_1[573] = float4(_AdditionalLightsAttenuation[61][0], _AdditionalLightsAttenuation[61][1], _AdditionalLightsAttenuation[61][2], _AdditionalLightsAttenuation[61][3]); fragment_uniform_buffer_1[574] = float4(_AdditionalLightsAttenuation[62][0], _AdditionalLightsAttenuation[62][1], _AdditionalLightsAttenuation[62][2], _AdditionalLightsAttenuation[62][3]); fragment_uniform_buffer_1[575] = float4(_AdditionalLightsAttenuation[63][0], _AdditionalLightsAttenuation[63][1], _AdditionalLightsAttenuation[63][2], _AdditionalLightsAttenuation[63][3]); fragment_uniform_buffer_1[576] = float4(_AdditionalLightsAttenuation[64][0], _AdditionalLightsAttenuation[64][1], _AdditionalLightsAttenuation[64][2], _AdditionalLightsAttenuation[64][3]); fragment_uniform_buffer_1[577] = float4(_AdditionalLightsAttenuation[65][0], _AdditionalLightsAttenuation[65][1], _AdditionalLightsAttenuation[65][2], _AdditionalLightsAttenuation[65][3]); fragment_uniform_buffer_1[578] = float4(_AdditionalLightsAttenuation[66][0], _AdditionalLightsAttenuation[66][1], _AdditionalLightsAttenuation[66][2], _AdditionalLightsAttenuation[66][3]); fragment_uniform_buffer_1[579] = float4(_AdditionalLightsAttenuation[67][0], _AdditionalLightsAttenuation[67][1], _AdditionalLightsAttenuation[67][2], _AdditionalLightsAttenuation[67][3]); fragment_uniform_buffer_1[580] = float4(_AdditionalLightsAttenuation[68][0], _AdditionalLightsAttenuation[68][1], _AdditionalLightsAttenuation[68][2], _AdditionalLightsAttenuation[68][3]); fragment_uniform_buffer_1[581] = float4(_AdditionalLightsAttenuation[69][0], _AdditionalLightsAttenuation[69][1], _AdditionalLightsAttenuation[69][2], _AdditionalLightsAttenuation[69][3]); fragment_uniform_buffer_1[582] = float4(_AdditionalLightsAttenuation[70][0], _AdditionalLightsAttenuation[70][1], _AdditionalLightsAttenuation[70][2], _AdditionalLightsAttenuation[70][3]); fragment_uniform_buffer_1[583] = float4(_AdditionalLightsAttenuation[71][0], _AdditionalLightsAttenuation[71][1], _AdditionalLightsAttenuation[71][2], _AdditionalLightsAttenuation[71][3]); fragment_uniform_buffer_1[584] = float4(_AdditionalLightsAttenuation[72][0], _AdditionalLightsAttenuation[72][1], _AdditionalLightsAttenuation[72][2], _AdditionalLightsAttenuation[72][3]); fragment_uniform_buffer_1[585] = float4(_AdditionalLightsAttenuation[73][0], _AdditionalLightsAttenuation[73][1], _AdditionalLightsAttenuation[73][2], _AdditionalLightsAttenuation[73][3]); fragment_uniform_buffer_1[586] = float4(_AdditionalLightsAttenuation[74][0], _AdditionalLightsAttenuation[74][1], _AdditionalLightsAttenuation[74][2], _AdditionalLightsAttenuation[74][3]); fragment_uniform_buffer_1[587] = float4(_AdditionalLightsAttenuation[75][0], _AdditionalLightsAttenuation[75][1], _AdditionalLightsAttenuation[75][2], _AdditionalLightsAttenuation[75][3]); fragment_uniform_buffer_1[588] = float4(_AdditionalLightsAttenuation[76][0], _AdditionalLightsAttenuation[76][1], _AdditionalLightsAttenuation[76][2], _AdditionalLightsAttenuation[76][3]); fragment_uniform_buffer_1[589] = float4(_AdditionalLightsAttenuation[77][0], _AdditionalLightsAttenuation[77][1], _AdditionalLightsAttenuation[77][2], _AdditionalLightsAttenuation[77][3]); fragment_uniform_buffer_1[590] = float4(_AdditionalLightsAttenuation[78][0], _AdditionalLightsAttenuation[78][1], _AdditionalLightsAttenuation[78][2], _AdditionalLightsAttenuation[78][3]); fragment_uniform_buffer_1[591] = float4(_AdditionalLightsAttenuation[79][0], _AdditionalLightsAttenuation[79][1], _AdditionalLightsAttenuation[79][2], _AdditionalLightsAttenuation[79][3]); fragment_uniform_buffer_1[592] = float4(_AdditionalLightsAttenuation[80][0], _AdditionalLightsAttenuation[80][1], _AdditionalLightsAttenuation[80][2], _AdditionalLightsAttenuation[80][3]); fragment_uniform_buffer_1[593] = float4(_AdditionalLightsAttenuation[81][0], _AdditionalLightsAttenuation[81][1], _AdditionalLightsAttenuation[81][2], _AdditionalLightsAttenuation[81][3]); fragment_uniform_buffer_1[594] = float4(_AdditionalLightsAttenuation[82][0], _AdditionalLightsAttenuation[82][1], _AdditionalLightsAttenuation[82][2], _AdditionalLightsAttenuation[82][3]); fragment_uniform_buffer_1[595] = float4(_AdditionalLightsAttenuation[83][0], _AdditionalLightsAttenuation[83][1], _AdditionalLightsAttenuation[83][2], _AdditionalLightsAttenuation[83][3]); fragment_uniform_buffer_1[596] = float4(_AdditionalLightsAttenuation[84][0], _AdditionalLightsAttenuation[84][1], _AdditionalLightsAttenuation[84][2], _AdditionalLightsAttenuation[84][3]); fragment_uniform_buffer_1[597] = float4(_AdditionalLightsAttenuation[85][0], _AdditionalLightsAttenuation[85][1], _AdditionalLightsAttenuation[85][2], _AdditionalLightsAttenuation[85][3]); fragment_uniform_buffer_1[598] = float4(_AdditionalLightsAttenuation[86][0], _AdditionalLightsAttenuation[86][1], _AdditionalLightsAttenuation[86][2], _AdditionalLightsAttenuation[86][3]); fragment_uniform_buffer_1[599] = float4(_AdditionalLightsAttenuation[87][0], _AdditionalLightsAttenuation[87][1], _AdditionalLightsAttenuation[87][2], _AdditionalLightsAttenuation[87][3]); fragment_uniform_buffer_1[600] = float4(_AdditionalLightsAttenuation[88][0], _AdditionalLightsAttenuation[88][1], _AdditionalLightsAttenuation[88][2], _AdditionalLightsAttenuation[88][3]); fragment_uniform_buffer_1[601] = float4(_AdditionalLightsAttenuation[89][0], _AdditionalLightsAttenuation[89][1], _AdditionalLightsAttenuation[89][2], _AdditionalLightsAttenuation[89][3]); fragment_uniform_buffer_1[602] = float4(_AdditionalLightsAttenuation[90][0], _AdditionalLightsAttenuation[90][1], _AdditionalLightsAttenuation[90][2], _AdditionalLightsAttenuation[90][3]); fragment_uniform_buffer_1[603] = float4(_AdditionalLightsAttenuation[91][0], _AdditionalLightsAttenuation[91][1], _AdditionalLightsAttenuation[91][2], _AdditionalLightsAttenuation[91][3]); fragment_uniform_buffer_1[604] = float4(_AdditionalLightsAttenuation[92][0], _AdditionalLightsAttenuation[92][1], _AdditionalLightsAttenuation[92][2], _AdditionalLightsAttenuation[92][3]); fragment_uniform_buffer_1[605] = float4(_AdditionalLightsAttenuation[93][0], _AdditionalLightsAttenuation[93][1], _AdditionalLightsAttenuation[93][2], _AdditionalLightsAttenuation[93][3]); fragment_uniform_buffer_1[606] = float4(_AdditionalLightsAttenuation[94][0], _AdditionalLightsAttenuation[94][1], _AdditionalLightsAttenuation[94][2], _AdditionalLightsAttenuation[94][3]); fragment_uniform_buffer_1[607] = float4(_AdditionalLightsAttenuation[95][0], _AdditionalLightsAttenuation[95][1], _AdditionalLightsAttenuation[95][2], _AdditionalLightsAttenuation[95][3]); fragment_uniform_buffer_1[608] = float4(_AdditionalLightsAttenuation[96][0], _AdditionalLightsAttenuation[96][1], _AdditionalLightsAttenuation[96][2], _AdditionalLightsAttenuation[96][3]); fragment_uniform_buffer_1[609] = float4(_AdditionalLightsAttenuation[97][0], _AdditionalLightsAttenuation[97][1], _AdditionalLightsAttenuation[97][2], _AdditionalLightsAttenuation[97][3]); fragment_uniform_buffer_1[610] = float4(_AdditionalLightsAttenuation[98][0], _AdditionalLightsAttenuation[98][1], _AdditionalLightsAttenuation[98][2], _AdditionalLightsAttenuation[98][3]); fragment_uniform_buffer_1[611] = float4(_AdditionalLightsAttenuation[99][0], _AdditionalLightsAttenuation[99][1], _AdditionalLightsAttenuation[99][2], _AdditionalLightsAttenuation[99][3]); fragment_uniform_buffer_1[612] = float4(_AdditionalLightsAttenuation[100][0], _AdditionalLightsAttenuation[100][1], _AdditionalLightsAttenuation[100][2], _AdditionalLightsAttenuation[100][3]); fragment_uniform_buffer_1[613] = float4(_AdditionalLightsAttenuation[101][0], _AdditionalLightsAttenuation[101][1], _AdditionalLightsAttenuation[101][2], _AdditionalLightsAttenuation[101][3]); fragment_uniform_buffer_1[614] = float4(_AdditionalLightsAttenuation[102][0], _AdditionalLightsAttenuation[102][1], _AdditionalLightsAttenuation[102][2], _AdditionalLightsAttenuation[102][3]); fragment_uniform_buffer_1[615] = float4(_AdditionalLightsAttenuation[103][0], _AdditionalLightsAttenuation[103][1], _AdditionalLightsAttenuation[103][2], _AdditionalLightsAttenuation[103][3]); fragment_uniform_buffer_1[616] = float4(_AdditionalLightsAttenuation[104][0], _AdditionalLightsAttenuation[104][1], _AdditionalLightsAttenuation[104][2], _AdditionalLightsAttenuation[104][3]); fragment_uniform_buffer_1[617] = float4(_AdditionalLightsAttenuation[105][0], _AdditionalLightsAttenuation[105][1], _AdditionalLightsAttenuation[105][2], _AdditionalLightsAttenuation[105][3]); fragment_uniform_buffer_1[618] = float4(_AdditionalLightsAttenuation[106][0], _AdditionalLightsAttenuation[106][1], _AdditionalLightsAttenuation[106][2], _AdditionalLightsAttenuation[106][3]); fragment_uniform_buffer_1[619] = float4(_AdditionalLightsAttenuation[107][0], _AdditionalLightsAttenuation[107][1], _AdditionalLightsAttenuation[107][2], _AdditionalLightsAttenuation[107][3]); fragment_uniform_buffer_1[620] = float4(_AdditionalLightsAttenuation[108][0], _AdditionalLightsAttenuation[108][1], _AdditionalLightsAttenuation[108][2], _AdditionalLightsAttenuation[108][3]); fragment_uniform_buffer_1[621] = float4(_AdditionalLightsAttenuation[109][0], _AdditionalLightsAttenuation[109][1], _AdditionalLightsAttenuation[109][2], _AdditionalLightsAttenuation[109][3]); fragment_uniform_buffer_1[622] = float4(_AdditionalLightsAttenuation[110][0], _AdditionalLightsAttenuation[110][1], _AdditionalLightsAttenuation[110][2], _AdditionalLightsAttenuation[110][3]); fragment_uniform_buffer_1[623] = float4(_AdditionalLightsAttenuation[111][0], _AdditionalLightsAttenuation[111][1], _AdditionalLightsAttenuation[111][2], _AdditionalLightsAttenuation[111][3]); fragment_uniform_buffer_1[624] = float4(_AdditionalLightsAttenuation[112][0], _AdditionalLightsAttenuation[112][1], _AdditionalLightsAttenuation[112][2], _AdditionalLightsAttenuation[112][3]); fragment_uniform_buffer_1[625] = float4(_AdditionalLightsAttenuation[113][0], _AdditionalLightsAttenuation[113][1], _AdditionalLightsAttenuation[113][2], _AdditionalLightsAttenuation[113][3]); fragment_uniform_buffer_1[626] = float4(_AdditionalLightsAttenuation[114][0], _AdditionalLightsAttenuation[114][1], _AdditionalLightsAttenuation[114][2], _AdditionalLightsAttenuation[114][3]); fragment_uniform_buffer_1[627] = float4(_AdditionalLightsAttenuation[115][0], _AdditionalLightsAttenuation[115][1], _AdditionalLightsAttenuation[115][2], _AdditionalLightsAttenuation[115][3]); fragment_uniform_buffer_1[628] = float4(_AdditionalLightsAttenuation[116][0], _AdditionalLightsAttenuation[116][1], _AdditionalLightsAttenuation[116][2], _AdditionalLightsAttenuation[116][3]); fragment_uniform_buffer_1[629] = float4(_AdditionalLightsAttenuation[117][0], _AdditionalLightsAttenuation[117][1], _AdditionalLightsAttenuation[117][2], _AdditionalLightsAttenuation[117][3]); fragment_uniform_buffer_1[630] = float4(_AdditionalLightsAttenuation[118][0], _AdditionalLightsAttenuation[118][1], _AdditionalLightsAttenuation[118][2], _AdditionalLightsAttenuation[118][3]); fragment_uniform_buffer_1[631] = float4(_AdditionalLightsAttenuation[119][0], _AdditionalLightsAttenuation[119][1], _AdditionalLightsAttenuation[119][2], _AdditionalLightsAttenuation[119][3]); fragment_uniform_buffer_1[632] = float4(_AdditionalLightsAttenuation[120][0], _AdditionalLightsAttenuation[120][1], _AdditionalLightsAttenuation[120][2], _AdditionalLightsAttenuation[120][3]); fragment_uniform_buffer_1[633] = float4(_AdditionalLightsAttenuation[121][0], _AdditionalLightsAttenuation[121][1], _AdditionalLightsAttenuation[121][2], _AdditionalLightsAttenuation[121][3]); fragment_uniform_buffer_1[634] = float4(_AdditionalLightsAttenuation[122][0], _AdditionalLightsAttenuation[122][1], _AdditionalLightsAttenuation[122][2], _AdditionalLightsAttenuation[122][3]); fragment_uniform_buffer_1[635] = float4(_AdditionalLightsAttenuation[123][0], _AdditionalLightsAttenuation[123][1], _AdditionalLightsAttenuation[123][2], _AdditionalLightsAttenuation[123][3]); fragment_uniform_buffer_1[636] = float4(_AdditionalLightsAttenuation[124][0], _AdditionalLightsAttenuation[124][1], _AdditionalLightsAttenuation[124][2], _AdditionalLightsAttenuation[124][3]); fragment_uniform_buffer_1[637] = float4(_AdditionalLightsAttenuation[125][0], _AdditionalLightsAttenuation[125][1], _AdditionalLightsAttenuation[125][2], _AdditionalLightsAttenuation[125][3]); fragment_uniform_buffer_1[638] = float4(_AdditionalLightsAttenuation[126][0], _AdditionalLightsAttenuation[126][1], _AdditionalLightsAttenuation[126][2], _AdditionalLightsAttenuation[126][3]); fragment_uniform_buffer_1[639] = float4(_AdditionalLightsAttenuation[127][0], _AdditionalLightsAttenuation[127][1], _AdditionalLightsAttenuation[127][2], _AdditionalLightsAttenuation[127][3]); fragment_uniform_buffer_1[640] = float4(_AdditionalLightsAttenuation[128][0], _AdditionalLightsAttenuation[128][1], _AdditionalLightsAttenuation[128][2], _AdditionalLightsAttenuation[128][3]); fragment_uniform_buffer_1[641] = float4(_AdditionalLightsAttenuation[129][0], _AdditionalLightsAttenuation[129][1], _AdditionalLightsAttenuation[129][2], _AdditionalLightsAttenuation[129][3]); fragment_uniform_buffer_1[642] = float4(_AdditionalLightsAttenuation[130][0], _AdditionalLightsAttenuation[130][1], _AdditionalLightsAttenuation[130][2], _AdditionalLightsAttenuation[130][3]); fragment_uniform_buffer_1[643] = float4(_AdditionalLightsAttenuation[131][0], _AdditionalLightsAttenuation[131][1], _AdditionalLightsAttenuation[131][2], _AdditionalLightsAttenuation[131][3]); fragment_uniform_buffer_1[644] = float4(_AdditionalLightsAttenuation[132][0], _AdditionalLightsAttenuation[132][1], _AdditionalLightsAttenuation[132][2], _AdditionalLightsAttenuation[132][3]); fragment_uniform_buffer_1[645] = float4(_AdditionalLightsAttenuation[133][0], _AdditionalLightsAttenuation[133][1], _AdditionalLightsAttenuation[133][2], _AdditionalLightsAttenuation[133][3]); fragment_uniform_buffer_1[646] = float4(_AdditionalLightsAttenuation[134][0], _AdditionalLightsAttenuation[134][1], _AdditionalLightsAttenuation[134][2], _AdditionalLightsAttenuation[134][3]); fragment_uniform_buffer_1[647] = float4(_AdditionalLightsAttenuation[135][0], _AdditionalLightsAttenuation[135][1], _AdditionalLightsAttenuation[135][2], _AdditionalLightsAttenuation[135][3]); fragment_uniform_buffer_1[648] = float4(_AdditionalLightsAttenuation[136][0], _AdditionalLightsAttenuation[136][1], _AdditionalLightsAttenuation[136][2], _AdditionalLightsAttenuation[136][3]); fragment_uniform_buffer_1[649] = float4(_AdditionalLightsAttenuation[137][0], _AdditionalLightsAttenuation[137][1], _AdditionalLightsAttenuation[137][2], _AdditionalLightsAttenuation[137][3]); fragment_uniform_buffer_1[650] = float4(_AdditionalLightsAttenuation[138][0], _AdditionalLightsAttenuation[138][1], _AdditionalLightsAttenuation[138][2], _AdditionalLightsAttenuation[138][3]); fragment_uniform_buffer_1[651] = float4(_AdditionalLightsAttenuation[139][0], _AdditionalLightsAttenuation[139][1], _AdditionalLightsAttenuation[139][2], _AdditionalLightsAttenuation[139][3]); fragment_uniform_buffer_1[652] = float4(_AdditionalLightsAttenuation[140][0], _AdditionalLightsAttenuation[140][1], _AdditionalLightsAttenuation[140][2], _AdditionalLightsAttenuation[140][3]); fragment_uniform_buffer_1[653] = float4(_AdditionalLightsAttenuation[141][0], _AdditionalLightsAttenuation[141][1], _AdditionalLightsAttenuation[141][2], _AdditionalLightsAttenuation[141][3]); fragment_uniform_buffer_1[654] = float4(_AdditionalLightsAttenuation[142][0], _AdditionalLightsAttenuation[142][1], _AdditionalLightsAttenuation[142][2], _AdditionalLightsAttenuation[142][3]); fragment_uniform_buffer_1[655] = float4(_AdditionalLightsAttenuation[143][0], _AdditionalLightsAttenuation[143][1], _AdditionalLightsAttenuation[143][2], _AdditionalLightsAttenuation[143][3]); fragment_uniform_buffer_1[656] = float4(_AdditionalLightsAttenuation[144][0], _AdditionalLightsAttenuation[144][1], _AdditionalLightsAttenuation[144][2], _AdditionalLightsAttenuation[144][3]); fragment_uniform_buffer_1[657] = float4(_AdditionalLightsAttenuation[145][0], _AdditionalLightsAttenuation[145][1], _AdditionalLightsAttenuation[145][2], _AdditionalLightsAttenuation[145][3]); fragment_uniform_buffer_1[658] = float4(_AdditionalLightsAttenuation[146][0], _AdditionalLightsAttenuation[146][1], _AdditionalLightsAttenuation[146][2], _AdditionalLightsAttenuation[146][3]); fragment_uniform_buffer_1[659] = float4(_AdditionalLightsAttenuation[147][0], _AdditionalLightsAttenuation[147][1], _AdditionalLightsAttenuation[147][2], _AdditionalLightsAttenuation[147][3]); fragment_uniform_buffer_1[660] = float4(_AdditionalLightsAttenuation[148][0], _AdditionalLightsAttenuation[148][1], _AdditionalLightsAttenuation[148][2], _AdditionalLightsAttenuation[148][3]); fragment_uniform_buffer_1[661] = float4(_AdditionalLightsAttenuation[149][0], _AdditionalLightsAttenuation[149][1], _AdditionalLightsAttenuation[149][2], _AdditionalLightsAttenuation[149][3]); fragment_uniform_buffer_1[662] = float4(_AdditionalLightsAttenuation[150][0], _AdditionalLightsAttenuation[150][1], _AdditionalLightsAttenuation[150][2], _AdditionalLightsAttenuation[150][3]); fragment_uniform_buffer_1[663] = float4(_AdditionalLightsAttenuation[151][0], _AdditionalLightsAttenuation[151][1], _AdditionalLightsAttenuation[151][2], _AdditionalLightsAttenuation[151][3]); fragment_uniform_buffer_1[664] = float4(_AdditionalLightsAttenuation[152][0], _AdditionalLightsAttenuation[152][1], _AdditionalLightsAttenuation[152][2], _AdditionalLightsAttenuation[152][3]); fragment_uniform_buffer_1[665] = float4(_AdditionalLightsAttenuation[153][0], _AdditionalLightsAttenuation[153][1], _AdditionalLightsAttenuation[153][2], _AdditionalLightsAttenuation[153][3]); fragment_uniform_buffer_1[666] = float4(_AdditionalLightsAttenuation[154][0], _AdditionalLightsAttenuation[154][1], _AdditionalLightsAttenuation[154][2], _AdditionalLightsAttenuation[154][3]); fragment_uniform_buffer_1[667] = float4(_AdditionalLightsAttenuation[155][0], _AdditionalLightsAttenuation[155][1], _AdditionalLightsAttenuation[155][2], _AdditionalLightsAttenuation[155][3]); fragment_uniform_buffer_1[668] = float4(_AdditionalLightsAttenuation[156][0], _AdditionalLightsAttenuation[156][1], _AdditionalLightsAttenuation[156][2], _AdditionalLightsAttenuation[156][3]); fragment_uniform_buffer_1[669] = float4(_AdditionalLightsAttenuation[157][0], _AdditionalLightsAttenuation[157][1], _AdditionalLightsAttenuation[157][2], _AdditionalLightsAttenuation[157][3]); fragment_uniform_buffer_1[670] = float4(_AdditionalLightsAttenuation[158][0], _AdditionalLightsAttenuation[158][1], _AdditionalLightsAttenuation[158][2], _AdditionalLightsAttenuation[158][3]); fragment_uniform_buffer_1[671] = float4(_AdditionalLightsAttenuation[159][0], _AdditionalLightsAttenuation[159][1], _AdditionalLightsAttenuation[159][2], _AdditionalLightsAttenuation[159][3]); fragment_uniform_buffer_1[672] = float4(_AdditionalLightsAttenuation[160][0], _AdditionalLightsAttenuation[160][1], _AdditionalLightsAttenuation[160][2], _AdditionalLightsAttenuation[160][3]); fragment_uniform_buffer_1[673] = float4(_AdditionalLightsAttenuation[161][0], _AdditionalLightsAttenuation[161][1], _AdditionalLightsAttenuation[161][2], _AdditionalLightsAttenuation[161][3]); fragment_uniform_buffer_1[674] = float4(_AdditionalLightsAttenuation[162][0], _AdditionalLightsAttenuation[162][1], _AdditionalLightsAttenuation[162][2], _AdditionalLightsAttenuation[162][3]); fragment_uniform_buffer_1[675] = float4(_AdditionalLightsAttenuation[163][0], _AdditionalLightsAttenuation[163][1], _AdditionalLightsAttenuation[163][2], _AdditionalLightsAttenuation[163][3]); fragment_uniform_buffer_1[676] = float4(_AdditionalLightsAttenuation[164][0], _AdditionalLightsAttenuation[164][1], _AdditionalLightsAttenuation[164][2], _AdditionalLightsAttenuation[164][3]); fragment_uniform_buffer_1[677] = float4(_AdditionalLightsAttenuation[165][0], _AdditionalLightsAttenuation[165][1], _AdditionalLightsAttenuation[165][2], _AdditionalLightsAttenuation[165][3]); fragment_uniform_buffer_1[678] = float4(_AdditionalLightsAttenuation[166][0], _AdditionalLightsAttenuation[166][1], _AdditionalLightsAttenuation[166][2], _AdditionalLightsAttenuation[166][3]); fragment_uniform_buffer_1[679] = float4(_AdditionalLightsAttenuation[167][0], _AdditionalLightsAttenuation[167][1], _AdditionalLightsAttenuation[167][2], _AdditionalLightsAttenuation[167][3]); fragment_uniform_buffer_1[680] = float4(_AdditionalLightsAttenuation[168][0], _AdditionalLightsAttenuation[168][1], _AdditionalLightsAttenuation[168][2], _AdditionalLightsAttenuation[168][3]); fragment_uniform_buffer_1[681] = float4(_AdditionalLightsAttenuation[169][0], _AdditionalLightsAttenuation[169][1], _AdditionalLightsAttenuation[169][2], _AdditionalLightsAttenuation[169][3]); fragment_uniform_buffer_1[682] = float4(_AdditionalLightsAttenuation[170][0], _AdditionalLightsAttenuation[170][1], _AdditionalLightsAttenuation[170][2], _AdditionalLightsAttenuation[170][3]); fragment_uniform_buffer_1[683] = float4(_AdditionalLightsAttenuation[171][0], _AdditionalLightsAttenuation[171][1], _AdditionalLightsAttenuation[171][2], _AdditionalLightsAttenuation[171][3]); fragment_uniform_buffer_1[684] = float4(_AdditionalLightsAttenuation[172][0], _AdditionalLightsAttenuation[172][1], _AdditionalLightsAttenuation[172][2], _AdditionalLightsAttenuation[172][3]); fragment_uniform_buffer_1[685] = float4(_AdditionalLightsAttenuation[173][0], _AdditionalLightsAttenuation[173][1], _AdditionalLightsAttenuation[173][2], _AdditionalLightsAttenuation[173][3]); fragment_uniform_buffer_1[686] = float4(_AdditionalLightsAttenuation[174][0], _AdditionalLightsAttenuation[174][1], _AdditionalLightsAttenuation[174][2], _AdditionalLightsAttenuation[174][3]); fragment_uniform_buffer_1[687] = float4(_AdditionalLightsAttenuation[175][0], _AdditionalLightsAttenuation[175][1], _AdditionalLightsAttenuation[175][2], _AdditionalLightsAttenuation[175][3]); fragment_uniform_buffer_1[688] = float4(_AdditionalLightsAttenuation[176][0], _AdditionalLightsAttenuation[176][1], _AdditionalLightsAttenuation[176][2], _AdditionalLightsAttenuation[176][3]); fragment_uniform_buffer_1[689] = float4(_AdditionalLightsAttenuation[177][0], _AdditionalLightsAttenuation[177][1], _AdditionalLightsAttenuation[177][2], _AdditionalLightsAttenuation[177][3]); fragment_uniform_buffer_1[690] = float4(_AdditionalLightsAttenuation[178][0], _AdditionalLightsAttenuation[178][1], _AdditionalLightsAttenuation[178][2], _AdditionalLightsAttenuation[178][3]); fragment_uniform_buffer_1[691] = float4(_AdditionalLightsAttenuation[179][0], _AdditionalLightsAttenuation[179][1], _AdditionalLightsAttenuation[179][2], _AdditionalLightsAttenuation[179][3]); fragment_uniform_buffer_1[692] = float4(_AdditionalLightsAttenuation[180][0], _AdditionalLightsAttenuation[180][1], _AdditionalLightsAttenuation[180][2], _AdditionalLightsAttenuation[180][3]); fragment_uniform_buffer_1[693] = float4(_AdditionalLightsAttenuation[181][0], _AdditionalLightsAttenuation[181][1], _AdditionalLightsAttenuation[181][2], _AdditionalLightsAttenuation[181][3]); fragment_uniform_buffer_1[694] = float4(_AdditionalLightsAttenuation[182][0], _AdditionalLightsAttenuation[182][1], _AdditionalLightsAttenuation[182][2], _AdditionalLightsAttenuation[182][3]); fragment_uniform_buffer_1[695] = float4(_AdditionalLightsAttenuation[183][0], _AdditionalLightsAttenuation[183][1], _AdditionalLightsAttenuation[183][2], _AdditionalLightsAttenuation[183][3]); fragment_uniform_buffer_1[696] = float4(_AdditionalLightsAttenuation[184][0], _AdditionalLightsAttenuation[184][1], _AdditionalLightsAttenuation[184][2], _AdditionalLightsAttenuation[184][3]); fragment_uniform_buffer_1[697] = float4(_AdditionalLightsAttenuation[185][0], _AdditionalLightsAttenuation[185][1], _AdditionalLightsAttenuation[185][2], _AdditionalLightsAttenuation[185][3]); fragment_uniform_buffer_1[698] = float4(_AdditionalLightsAttenuation[186][0], _AdditionalLightsAttenuation[186][1], _AdditionalLightsAttenuation[186][2], _AdditionalLightsAttenuation[186][3]); fragment_uniform_buffer_1[699] = float4(_AdditionalLightsAttenuation[187][0], _AdditionalLightsAttenuation[187][1], _AdditionalLightsAttenuation[187][2], _AdditionalLightsAttenuation[187][3]); fragment_uniform_buffer_1[700] = float4(_AdditionalLightsAttenuation[188][0], _AdditionalLightsAttenuation[188][1], _AdditionalLightsAttenuation[188][2], _AdditionalLightsAttenuation[188][3]); fragment_uniform_buffer_1[701] = float4(_AdditionalLightsAttenuation[189][0], _AdditionalLightsAttenuation[189][1], _AdditionalLightsAttenuation[189][2], _AdditionalLightsAttenuation[189][3]); fragment_uniform_buffer_1[702] = float4(_AdditionalLightsAttenuation[190][0], _AdditionalLightsAttenuation[190][1], _AdditionalLightsAttenuation[190][2], _AdditionalLightsAttenuation[190][3]); fragment_uniform_buffer_1[703] = float4(_AdditionalLightsAttenuation[191][0], _AdditionalLightsAttenuation[191][1], _AdditionalLightsAttenuation[191][2], _AdditionalLightsAttenuation[191][3]); fragment_uniform_buffer_1[704] = float4(_AdditionalLightsAttenuation[192][0], _AdditionalLightsAttenuation[192][1], _AdditionalLightsAttenuation[192][2], _AdditionalLightsAttenuation[192][3]); fragment_uniform_buffer_1[705] = float4(_AdditionalLightsAttenuation[193][0], _AdditionalLightsAttenuation[193][1], _AdditionalLightsAttenuation[193][2], _AdditionalLightsAttenuation[193][3]); fragment_uniform_buffer_1[706] = float4(_AdditionalLightsAttenuation[194][0], _AdditionalLightsAttenuation[194][1], _AdditionalLightsAttenuation[194][2], _AdditionalLightsAttenuation[194][3]); fragment_uniform_buffer_1[707] = float4(_AdditionalLightsAttenuation[195][0], _AdditionalLightsAttenuation[195][1], _AdditionalLightsAttenuation[195][2], _AdditionalLightsAttenuation[195][3]); fragment_uniform_buffer_1[708] = float4(_AdditionalLightsAttenuation[196][0], _AdditionalLightsAttenuation[196][1], _AdditionalLightsAttenuation[196][2], _AdditionalLightsAttenuation[196][3]); fragment_uniform_buffer_1[709] = float4(_AdditionalLightsAttenuation[197][0], _AdditionalLightsAttenuation[197][1], _AdditionalLightsAttenuation[197][2], _AdditionalLightsAttenuation[197][3]); fragment_uniform_buffer_1[710] = float4(_AdditionalLightsAttenuation[198][0], _AdditionalLightsAttenuation[198][1], _AdditionalLightsAttenuation[198][2], _AdditionalLightsAttenuation[198][3]); fragment_uniform_buffer_1[711] = float4(_AdditionalLightsAttenuation[199][0], _AdditionalLightsAttenuation[199][1], _AdditionalLightsAttenuation[199][2], _AdditionalLightsAttenuation[199][3]); fragment_uniform_buffer_1[712] = float4(_AdditionalLightsAttenuation[200][0], _AdditionalLightsAttenuation[200][1], _AdditionalLightsAttenuation[200][2], _AdditionalLightsAttenuation[200][3]); fragment_uniform_buffer_1[713] = float4(_AdditionalLightsAttenuation[201][0], _AdditionalLightsAttenuation[201][1], _AdditionalLightsAttenuation[201][2], _AdditionalLightsAttenuation[201][3]); fragment_uniform_buffer_1[714] = float4(_AdditionalLightsAttenuation[202][0], _AdditionalLightsAttenuation[202][1], _AdditionalLightsAttenuation[202][2], _AdditionalLightsAttenuation[202][3]); fragment_uniform_buffer_1[715] = float4(_AdditionalLightsAttenuation[203][0], _AdditionalLightsAttenuation[203][1], _AdditionalLightsAttenuation[203][2], _AdditionalLightsAttenuation[203][3]); fragment_uniform_buffer_1[716] = float4(_AdditionalLightsAttenuation[204][0], _AdditionalLightsAttenuation[204][1], _AdditionalLightsAttenuation[204][2], _AdditionalLightsAttenuation[204][3]); fragment_uniform_buffer_1[717] = float4(_AdditionalLightsAttenuation[205][0], _AdditionalLightsAttenuation[205][1], _AdditionalLightsAttenuation[205][2], _AdditionalLightsAttenuation[205][3]); fragment_uniform_buffer_1[718] = float4(_AdditionalLightsAttenuation[206][0], _AdditionalLightsAttenuation[206][1], _AdditionalLightsAttenuation[206][2], _AdditionalLightsAttenuation[206][3]); fragment_uniform_buffer_1[719] = float4(_AdditionalLightsAttenuation[207][0], _AdditionalLightsAttenuation[207][1], _AdditionalLightsAttenuation[207][2], _AdditionalLightsAttenuation[207][3]); fragment_uniform_buffer_1[720] = float4(_AdditionalLightsAttenuation[208][0], _AdditionalLightsAttenuation[208][1], _AdditionalLightsAttenuation[208][2], _AdditionalLightsAttenuation[208][3]); fragment_uniform_buffer_1[721] = float4(_AdditionalLightsAttenuation[209][0], _AdditionalLightsAttenuation[209][1], _AdditionalLightsAttenuation[209][2], _AdditionalLightsAttenuation[209][3]); fragment_uniform_buffer_1[722] = float4(_AdditionalLightsAttenuation[210][0], _AdditionalLightsAttenuation[210][1], _AdditionalLightsAttenuation[210][2], _AdditionalLightsAttenuation[210][3]); fragment_uniform_buffer_1[723] = float4(_AdditionalLightsAttenuation[211][0], _AdditionalLightsAttenuation[211][1], _AdditionalLightsAttenuation[211][2], _AdditionalLightsAttenuation[211][3]); fragment_uniform_buffer_1[724] = float4(_AdditionalLightsAttenuation[212][0], _AdditionalLightsAttenuation[212][1], _AdditionalLightsAttenuation[212][2], _AdditionalLightsAttenuation[212][3]); fragment_uniform_buffer_1[725] = float4(_AdditionalLightsAttenuation[213][0], _AdditionalLightsAttenuation[213][1], _AdditionalLightsAttenuation[213][2], _AdditionalLightsAttenuation[213][3]); fragment_uniform_buffer_1[726] = float4(_AdditionalLightsAttenuation[214][0], _AdditionalLightsAttenuation[214][1], _AdditionalLightsAttenuation[214][2], _AdditionalLightsAttenuation[214][3]); fragment_uniform_buffer_1[727] = float4(_AdditionalLightsAttenuation[215][0], _AdditionalLightsAttenuation[215][1], _AdditionalLightsAttenuation[215][2], _AdditionalLightsAttenuation[215][3]); fragment_uniform_buffer_1[728] = float4(_AdditionalLightsAttenuation[216][0], _AdditionalLightsAttenuation[216][1], _AdditionalLightsAttenuation[216][2], _AdditionalLightsAttenuation[216][3]); fragment_uniform_buffer_1[729] = float4(_AdditionalLightsAttenuation[217][0], _AdditionalLightsAttenuation[217][1], _AdditionalLightsAttenuation[217][2], _AdditionalLightsAttenuation[217][3]); fragment_uniform_buffer_1[730] = float4(_AdditionalLightsAttenuation[218][0], _AdditionalLightsAttenuation[218][1], _AdditionalLightsAttenuation[218][2], _AdditionalLightsAttenuation[218][3]); fragment_uniform_buffer_1[731] = float4(_AdditionalLightsAttenuation[219][0], _AdditionalLightsAttenuation[219][1], _AdditionalLightsAttenuation[219][2], _AdditionalLightsAttenuation[219][3]); fragment_uniform_buffer_1[732] = float4(_AdditionalLightsAttenuation[220][0], _AdditionalLightsAttenuation[220][1], _AdditionalLightsAttenuation[220][2], _AdditionalLightsAttenuation[220][3]); fragment_uniform_buffer_1[733] = float4(_AdditionalLightsAttenuation[221][0], _AdditionalLightsAttenuation[221][1], _AdditionalLightsAttenuation[221][2], _AdditionalLightsAttenuation[221][3]); fragment_uniform_buffer_1[734] = float4(_AdditionalLightsAttenuation[222][0], _AdditionalLightsAttenuation[222][1], _AdditionalLightsAttenuation[222][2], _AdditionalLightsAttenuation[222][3]); fragment_uniform_buffer_1[735] = float4(_AdditionalLightsAttenuation[223][0], _AdditionalLightsAttenuation[223][1], _AdditionalLightsAttenuation[223][2], _AdditionalLightsAttenuation[223][3]); fragment_uniform_buffer_1[736] = float4(_AdditionalLightsAttenuation[224][0], _AdditionalLightsAttenuation[224][1], _AdditionalLightsAttenuation[224][2], _AdditionalLightsAttenuation[224][3]); fragment_uniform_buffer_1[737] = float4(_AdditionalLightsAttenuation[225][0], _AdditionalLightsAttenuation[225][1], _AdditionalLightsAttenuation[225][2], _AdditionalLightsAttenuation[225][3]); fragment_uniform_buffer_1[738] = float4(_AdditionalLightsAttenuation[226][0], _AdditionalLightsAttenuation[226][1], _AdditionalLightsAttenuation[226][2], _AdditionalLightsAttenuation[226][3]); fragment_uniform_buffer_1[739] = float4(_AdditionalLightsAttenuation[227][0], _AdditionalLightsAttenuation[227][1], _AdditionalLightsAttenuation[227][2], _AdditionalLightsAttenuation[227][3]); fragment_uniform_buffer_1[740] = float4(_AdditionalLightsAttenuation[228][0], _AdditionalLightsAttenuation[228][1], _AdditionalLightsAttenuation[228][2], _AdditionalLightsAttenuation[228][3]); fragment_uniform_buffer_1[741] = float4(_AdditionalLightsAttenuation[229][0], _AdditionalLightsAttenuation[229][1], _AdditionalLightsAttenuation[229][2], _AdditionalLightsAttenuation[229][3]); fragment_uniform_buffer_1[742] = float4(_AdditionalLightsAttenuation[230][0], _AdditionalLightsAttenuation[230][1], _AdditionalLightsAttenuation[230][2], _AdditionalLightsAttenuation[230][3]); fragment_uniform_buffer_1[743] = float4(_AdditionalLightsAttenuation[231][0], _AdditionalLightsAttenuation[231][1], _AdditionalLightsAttenuation[231][2], _AdditionalLightsAttenuation[231][3]); fragment_uniform_buffer_1[744] = float4(_AdditionalLightsAttenuation[232][0], _AdditionalLightsAttenuation[232][1], _AdditionalLightsAttenuation[232][2], _AdditionalLightsAttenuation[232][3]); fragment_uniform_buffer_1[745] = float4(_AdditionalLightsAttenuation[233][0], _AdditionalLightsAttenuation[233][1], _AdditionalLightsAttenuation[233][2], _AdditionalLightsAttenuation[233][3]); fragment_uniform_buffer_1[746] = float4(_AdditionalLightsAttenuation[234][0], _AdditionalLightsAttenuation[234][1], _AdditionalLightsAttenuation[234][2], _AdditionalLightsAttenuation[234][3]); fragment_uniform_buffer_1[747] = float4(_AdditionalLightsAttenuation[235][0], _AdditionalLightsAttenuation[235][1], _AdditionalLightsAttenuation[235][2], _AdditionalLightsAttenuation[235][3]); fragment_uniform_buffer_1[748] = float4(_AdditionalLightsAttenuation[236][0], _AdditionalLightsAttenuation[236][1], _AdditionalLightsAttenuation[236][2], _AdditionalLightsAttenuation[236][3]); fragment_uniform_buffer_1[749] = float4(_AdditionalLightsAttenuation[237][0], _AdditionalLightsAttenuation[237][1], _AdditionalLightsAttenuation[237][2], _AdditionalLightsAttenuation[237][3]); fragment_uniform_buffer_1[750] = float4(_AdditionalLightsAttenuation[238][0], _AdditionalLightsAttenuation[238][1], _AdditionalLightsAttenuation[238][2], _AdditionalLightsAttenuation[238][3]); fragment_uniform_buffer_1[751] = float4(_AdditionalLightsAttenuation[239][0], _AdditionalLightsAttenuation[239][1], _AdditionalLightsAttenuation[239][2], _AdditionalLightsAttenuation[239][3]); fragment_uniform_buffer_1[752] = float4(_AdditionalLightsAttenuation[240][0], _AdditionalLightsAttenuation[240][1], _AdditionalLightsAttenuation[240][2], _AdditionalLightsAttenuation[240][3]); fragment_uniform_buffer_1[753] = float4(_AdditionalLightsAttenuation[241][0], _AdditionalLightsAttenuation[241][1], _AdditionalLightsAttenuation[241][2], _AdditionalLightsAttenuation[241][3]); fragment_uniform_buffer_1[754] = float4(_AdditionalLightsAttenuation[242][0], _AdditionalLightsAttenuation[242][1], _AdditionalLightsAttenuation[242][2], _AdditionalLightsAttenuation[242][3]); fragment_uniform_buffer_1[755] = float4(_AdditionalLightsAttenuation[243][0], _AdditionalLightsAttenuation[243][1], _AdditionalLightsAttenuation[243][2], _AdditionalLightsAttenuation[243][3]); fragment_uniform_buffer_1[756] = float4(_AdditionalLightsAttenuation[244][0], _AdditionalLightsAttenuation[244][1], _AdditionalLightsAttenuation[244][2], _AdditionalLightsAttenuation[244][3]); fragment_uniform_buffer_1[757] = float4(_AdditionalLightsAttenuation[245][0], _AdditionalLightsAttenuation[245][1], _AdditionalLightsAttenuation[245][2], _AdditionalLightsAttenuation[245][3]); fragment_uniform_buffer_1[758] = float4(_AdditionalLightsAttenuation[246][0], _AdditionalLightsAttenuation[246][1], _AdditionalLightsAttenuation[246][2], _AdditionalLightsAttenuation[246][3]); fragment_uniform_buffer_1[759] = float4(_AdditionalLightsAttenuation[247][0], _AdditionalLightsAttenuation[247][1], _AdditionalLightsAttenuation[247][2], _AdditionalLightsAttenuation[247][3]); fragment_uniform_buffer_1[760] = float4(_AdditionalLightsAttenuation[248][0], _AdditionalLightsAttenuation[248][1], _AdditionalLightsAttenuation[248][2], _AdditionalLightsAttenuation[248][3]); fragment_uniform_buffer_1[761] = float4(_AdditionalLightsAttenuation[249][0], _AdditionalLightsAttenuation[249][1], _AdditionalLightsAttenuation[249][2], _AdditionalLightsAttenuation[249][3]); fragment_uniform_buffer_1[762] = float4(_AdditionalLightsAttenuation[250][0], _AdditionalLightsAttenuation[250][1], _AdditionalLightsAttenuation[250][2], _AdditionalLightsAttenuation[250][3]); fragment_uniform_buffer_1[763] = float4(_AdditionalLightsAttenuation[251][0], _AdditionalLightsAttenuation[251][1], _AdditionalLightsAttenuation[251][2], _AdditionalLightsAttenuation[251][3]); fragment_uniform_buffer_1[764] = float4(_AdditionalLightsAttenuation[252][0], _AdditionalLightsAttenuation[252][1], _AdditionalLightsAttenuation[252][2], _AdditionalLightsAttenuation[252][3]); fragment_uniform_buffer_1[765] = float4(_AdditionalLightsAttenuation[253][0], _AdditionalLightsAttenuation[253][1], _AdditionalLightsAttenuation[253][2], _AdditionalLightsAttenuation[253][3]); fragment_uniform_buffer_1[766] = float4(_AdditionalLightsAttenuation[254][0], _AdditionalLightsAttenuation[254][1], _AdditionalLightsAttenuation[254][2], _AdditionalLightsAttenuation[254][3]); fragment_uniform_buffer_1[767] = float4(_AdditionalLightsAttenuation[255][0], _AdditionalLightsAttenuation[255][1], _AdditionalLightsAttenuation[255][2], _AdditionalLightsAttenuation[255][3]); fragment_uniform_buffer_1[768] = float4(_AdditionalLightsSpotDir[0][0], _AdditionalLightsSpotDir[0][1], _AdditionalLightsSpotDir[0][2], _AdditionalLightsSpotDir[0][3]); fragment_uniform_buffer_1[769] = float4(_AdditionalLightsSpotDir[1][0], _AdditionalLightsSpotDir[1][1], _AdditionalLightsSpotDir[1][2], _AdditionalLightsSpotDir[1][3]); fragment_uniform_buffer_1[770] = float4(_AdditionalLightsSpotDir[2][0], _AdditionalLightsSpotDir[2][1], _AdditionalLightsSpotDir[2][2], _AdditionalLightsSpotDir[2][3]); fragment_uniform_buffer_1[771] = float4(_AdditionalLightsSpotDir[3][0], _AdditionalLightsSpotDir[3][1], _AdditionalLightsSpotDir[3][2], _AdditionalLightsSpotDir[3][3]); fragment_uniform_buffer_1[772] = float4(_AdditionalLightsSpotDir[4][0], _AdditionalLightsSpotDir[4][1], _AdditionalLightsSpotDir[4][2], _AdditionalLightsSpotDir[4][3]); fragment_uniform_buffer_1[773] = float4(_AdditionalLightsSpotDir[5][0], _AdditionalLightsSpotDir[5][1], _AdditionalLightsSpotDir[5][2], _AdditionalLightsSpotDir[5][3]); fragment_uniform_buffer_1[774] = float4(_AdditionalLightsSpotDir[6][0], _AdditionalLightsSpotDir[6][1], _AdditionalLightsSpotDir[6][2], _AdditionalLightsSpotDir[6][3]); fragment_uniform_buffer_1[775] = float4(_AdditionalLightsSpotDir[7][0], _AdditionalLightsSpotDir[7][1], _AdditionalLightsSpotDir[7][2], _AdditionalLightsSpotDir[7][3]); fragment_uniform_buffer_1[776] = float4(_AdditionalLightsSpotDir[8][0], _AdditionalLightsSpotDir[8][1], _AdditionalLightsSpotDir[8][2], _AdditionalLightsSpotDir[8][3]); fragment_uniform_buffer_1[777] = float4(_AdditionalLightsSpotDir[9][0], _AdditionalLightsSpotDir[9][1], _AdditionalLightsSpotDir[9][2], _AdditionalLightsSpotDir[9][3]); fragment_uniform_buffer_1[778] = float4(_AdditionalLightsSpotDir[10][0], _AdditionalLightsSpotDir[10][1], _AdditionalLightsSpotDir[10][2], _AdditionalLightsSpotDir[10][3]); fragment_uniform_buffer_1[779] = float4(_AdditionalLightsSpotDir[11][0], _AdditionalLightsSpotDir[11][1], _AdditionalLightsSpotDir[11][2], _AdditionalLightsSpotDir[11][3]); fragment_uniform_buffer_1[780] = float4(_AdditionalLightsSpotDir[12][0], _AdditionalLightsSpotDir[12][1], _AdditionalLightsSpotDir[12][2], _AdditionalLightsSpotDir[12][3]); fragment_uniform_buffer_1[781] = float4(_AdditionalLightsSpotDir[13][0], _AdditionalLightsSpotDir[13][1], _AdditionalLightsSpotDir[13][2], _AdditionalLightsSpotDir[13][3]); fragment_uniform_buffer_1[782] = float4(_AdditionalLightsSpotDir[14][0], _AdditionalLightsSpotDir[14][1], _AdditionalLightsSpotDir[14][2], _AdditionalLightsSpotDir[14][3]); fragment_uniform_buffer_1[783] = float4(_AdditionalLightsSpotDir[15][0], _AdditionalLightsSpotDir[15][1], _AdditionalLightsSpotDir[15][2], _AdditionalLightsSpotDir[15][3]); fragment_uniform_buffer_1[784] = float4(_AdditionalLightsSpotDir[16][0], _AdditionalLightsSpotDir[16][1], _AdditionalLightsSpotDir[16][2], _AdditionalLightsSpotDir[16][3]); fragment_uniform_buffer_1[785] = float4(_AdditionalLightsSpotDir[17][0], _AdditionalLightsSpotDir[17][1], _AdditionalLightsSpotDir[17][2], _AdditionalLightsSpotDir[17][3]); fragment_uniform_buffer_1[786] = float4(_AdditionalLightsSpotDir[18][0], _AdditionalLightsSpotDir[18][1], _AdditionalLightsSpotDir[18][2], _AdditionalLightsSpotDir[18][3]); fragment_uniform_buffer_1[787] = float4(_AdditionalLightsSpotDir[19][0], _AdditionalLightsSpotDir[19][1], _AdditionalLightsSpotDir[19][2], _AdditionalLightsSpotDir[19][3]); fragment_uniform_buffer_1[788] = float4(_AdditionalLightsSpotDir[20][0], _AdditionalLightsSpotDir[20][1], _AdditionalLightsSpotDir[20][2], _AdditionalLightsSpotDir[20][3]); fragment_uniform_buffer_1[789] = float4(_AdditionalLightsSpotDir[21][0], _AdditionalLightsSpotDir[21][1], _AdditionalLightsSpotDir[21][2], _AdditionalLightsSpotDir[21][3]); fragment_uniform_buffer_1[790] = float4(_AdditionalLightsSpotDir[22][0], _AdditionalLightsSpotDir[22][1], _AdditionalLightsSpotDir[22][2], _AdditionalLightsSpotDir[22][3]); fragment_uniform_buffer_1[791] = float4(_AdditionalLightsSpotDir[23][0], _AdditionalLightsSpotDir[23][1], _AdditionalLightsSpotDir[23][2], _AdditionalLightsSpotDir[23][3]); fragment_uniform_buffer_1[792] = float4(_AdditionalLightsSpotDir[24][0], _AdditionalLightsSpotDir[24][1], _AdditionalLightsSpotDir[24][2], _AdditionalLightsSpotDir[24][3]); fragment_uniform_buffer_1[793] = float4(_AdditionalLightsSpotDir[25][0], _AdditionalLightsSpotDir[25][1], _AdditionalLightsSpotDir[25][2], _AdditionalLightsSpotDir[25][3]); fragment_uniform_buffer_1[794] = float4(_AdditionalLightsSpotDir[26][0], _AdditionalLightsSpotDir[26][1], _AdditionalLightsSpotDir[26][2], _AdditionalLightsSpotDir[26][3]); fragment_uniform_buffer_1[795] = float4(_AdditionalLightsSpotDir[27][0], _AdditionalLightsSpotDir[27][1], _AdditionalLightsSpotDir[27][2], _AdditionalLightsSpotDir[27][3]); fragment_uniform_buffer_1[796] = float4(_AdditionalLightsSpotDir[28][0], _AdditionalLightsSpotDir[28][1], _AdditionalLightsSpotDir[28][2], _AdditionalLightsSpotDir[28][3]); fragment_uniform_buffer_1[797] = float4(_AdditionalLightsSpotDir[29][0], _AdditionalLightsSpotDir[29][1], _AdditionalLightsSpotDir[29][2], _AdditionalLightsSpotDir[29][3]); fragment_uniform_buffer_1[798] = float4(_AdditionalLightsSpotDir[30][0], _AdditionalLightsSpotDir[30][1], _AdditionalLightsSpotDir[30][2], _AdditionalLightsSpotDir[30][3]); fragment_uniform_buffer_1[799] = float4(_AdditionalLightsSpotDir[31][0], _AdditionalLightsSpotDir[31][1], _AdditionalLightsSpotDir[31][2], _AdditionalLightsSpotDir[31][3]); fragment_uniform_buffer_1[800] = float4(_AdditionalLightsSpotDir[32][0], _AdditionalLightsSpotDir[32][1], _AdditionalLightsSpotDir[32][2], _AdditionalLightsSpotDir[32][3]); fragment_uniform_buffer_1[801] = float4(_AdditionalLightsSpotDir[33][0], _AdditionalLightsSpotDir[33][1], _AdditionalLightsSpotDir[33][2], _AdditionalLightsSpotDir[33][3]); fragment_uniform_buffer_1[802] = float4(_AdditionalLightsSpotDir[34][0], _AdditionalLightsSpotDir[34][1], _AdditionalLightsSpotDir[34][2], _AdditionalLightsSpotDir[34][3]); fragment_uniform_buffer_1[803] = float4(_AdditionalLightsSpotDir[35][0], _AdditionalLightsSpotDir[35][1], _AdditionalLightsSpotDir[35][2], _AdditionalLightsSpotDir[35][3]); fragment_uniform_buffer_1[804] = float4(_AdditionalLightsSpotDir[36][0], _AdditionalLightsSpotDir[36][1], _AdditionalLightsSpotDir[36][2], _AdditionalLightsSpotDir[36][3]); fragment_uniform_buffer_1[805] = float4(_AdditionalLightsSpotDir[37][0], _AdditionalLightsSpotDir[37][1], _AdditionalLightsSpotDir[37][2], _AdditionalLightsSpotDir[37][3]); fragment_uniform_buffer_1[806] = float4(_AdditionalLightsSpotDir[38][0], _AdditionalLightsSpotDir[38][1], _AdditionalLightsSpotDir[38][2], _AdditionalLightsSpotDir[38][3]); fragment_uniform_buffer_1[807] = float4(_AdditionalLightsSpotDir[39][0], _AdditionalLightsSpotDir[39][1], _AdditionalLightsSpotDir[39][2], _AdditionalLightsSpotDir[39][3]); fragment_uniform_buffer_1[808] = float4(_AdditionalLightsSpotDir[40][0], _AdditionalLightsSpotDir[40][1], _AdditionalLightsSpotDir[40][2], _AdditionalLightsSpotDir[40][3]); fragment_uniform_buffer_1[809] = float4(_AdditionalLightsSpotDir[41][0], _AdditionalLightsSpotDir[41][1], _AdditionalLightsSpotDir[41][2], _AdditionalLightsSpotDir[41][3]); fragment_uniform_buffer_1[810] = float4(_AdditionalLightsSpotDir[42][0], _AdditionalLightsSpotDir[42][1], _AdditionalLightsSpotDir[42][2], _AdditionalLightsSpotDir[42][3]); fragment_uniform_buffer_1[811] = float4(_AdditionalLightsSpotDir[43][0], _AdditionalLightsSpotDir[43][1], _AdditionalLightsSpotDir[43][2], _AdditionalLightsSpotDir[43][3]); fragment_uniform_buffer_1[812] = float4(_AdditionalLightsSpotDir[44][0], _AdditionalLightsSpotDir[44][1], _AdditionalLightsSpotDir[44][2], _AdditionalLightsSpotDir[44][3]); fragment_uniform_buffer_1[813] = float4(_AdditionalLightsSpotDir[45][0], _AdditionalLightsSpotDir[45][1], _AdditionalLightsSpotDir[45][2], _AdditionalLightsSpotDir[45][3]); fragment_uniform_buffer_1[814] = float4(_AdditionalLightsSpotDir[46][0], _AdditionalLightsSpotDir[46][1], _AdditionalLightsSpotDir[46][2], _AdditionalLightsSpotDir[46][3]); fragment_uniform_buffer_1[815] = float4(_AdditionalLightsSpotDir[47][0], _AdditionalLightsSpotDir[47][1], _AdditionalLightsSpotDir[47][2], _AdditionalLightsSpotDir[47][3]); fragment_uniform_buffer_1[816] = float4(_AdditionalLightsSpotDir[48][0], _AdditionalLightsSpotDir[48][1], _AdditionalLightsSpotDir[48][2], _AdditionalLightsSpotDir[48][3]); fragment_uniform_buffer_1[817] = float4(_AdditionalLightsSpotDir[49][0], _AdditionalLightsSpotDir[49][1], _AdditionalLightsSpotDir[49][2], _AdditionalLightsSpotDir[49][3]); fragment_uniform_buffer_1[818] = float4(_AdditionalLightsSpotDir[50][0], _AdditionalLightsSpotDir[50][1], _AdditionalLightsSpotDir[50][2], _AdditionalLightsSpotDir[50][3]); fragment_uniform_buffer_1[819] = float4(_AdditionalLightsSpotDir[51][0], _AdditionalLightsSpotDir[51][1], _AdditionalLightsSpotDir[51][2], _AdditionalLightsSpotDir[51][3]); fragment_uniform_buffer_1[820] = float4(_AdditionalLightsSpotDir[52][0], _AdditionalLightsSpotDir[52][1], _AdditionalLightsSpotDir[52][2], _AdditionalLightsSpotDir[52][3]); fragment_uniform_buffer_1[821] = float4(_AdditionalLightsSpotDir[53][0], _AdditionalLightsSpotDir[53][1], _AdditionalLightsSpotDir[53][2], _AdditionalLightsSpotDir[53][3]); fragment_uniform_buffer_1[822] = float4(_AdditionalLightsSpotDir[54][0], _AdditionalLightsSpotDir[54][1], _AdditionalLightsSpotDir[54][2], _AdditionalLightsSpotDir[54][3]); fragment_uniform_buffer_1[823] = float4(_AdditionalLightsSpotDir[55][0], _AdditionalLightsSpotDir[55][1], _AdditionalLightsSpotDir[55][2], _AdditionalLightsSpotDir[55][3]); fragment_uniform_buffer_1[824] = float4(_AdditionalLightsSpotDir[56][0], _AdditionalLightsSpotDir[56][1], _AdditionalLightsSpotDir[56][2], _AdditionalLightsSpotDir[56][3]); fragment_uniform_buffer_1[825] = float4(_AdditionalLightsSpotDir[57][0], _AdditionalLightsSpotDir[57][1], _AdditionalLightsSpotDir[57][2], _AdditionalLightsSpotDir[57][3]); fragment_uniform_buffer_1[826] = float4(_AdditionalLightsSpotDir[58][0], _AdditionalLightsSpotDir[58][1], _AdditionalLightsSpotDir[58][2], _AdditionalLightsSpotDir[58][3]); fragment_uniform_buffer_1[827] = float4(_AdditionalLightsSpotDir[59][0], _AdditionalLightsSpotDir[59][1], _AdditionalLightsSpotDir[59][2], _AdditionalLightsSpotDir[59][3]); fragment_uniform_buffer_1[828] = float4(_AdditionalLightsSpotDir[60][0], _AdditionalLightsSpotDir[60][1], _AdditionalLightsSpotDir[60][2], _AdditionalLightsSpotDir[60][3]); fragment_uniform_buffer_1[829] = float4(_AdditionalLightsSpotDir[61][0], _AdditionalLightsSpotDir[61][1], _AdditionalLightsSpotDir[61][2], _AdditionalLightsSpotDir[61][3]); fragment_uniform_buffer_1[830] = float4(_AdditionalLightsSpotDir[62][0], _AdditionalLightsSpotDir[62][1], _AdditionalLightsSpotDir[62][2], _AdditionalLightsSpotDir[62][3]); fragment_uniform_buffer_1[831] = float4(_AdditionalLightsSpotDir[63][0], _AdditionalLightsSpotDir[63][1], _AdditionalLightsSpotDir[63][2], _AdditionalLightsSpotDir[63][3]); fragment_uniform_buffer_1[832] = float4(_AdditionalLightsSpotDir[64][0], _AdditionalLightsSpotDir[64][1], _AdditionalLightsSpotDir[64][2], _AdditionalLightsSpotDir[64][3]); fragment_uniform_buffer_1[833] = float4(_AdditionalLightsSpotDir[65][0], _AdditionalLightsSpotDir[65][1], _AdditionalLightsSpotDir[65][2], _AdditionalLightsSpotDir[65][3]); fragment_uniform_buffer_1[834] = float4(_AdditionalLightsSpotDir[66][0], _AdditionalLightsSpotDir[66][1], _AdditionalLightsSpotDir[66][2], _AdditionalLightsSpotDir[66][3]); fragment_uniform_buffer_1[835] = float4(_AdditionalLightsSpotDir[67][0], _AdditionalLightsSpotDir[67][1], _AdditionalLightsSpotDir[67][2], _AdditionalLightsSpotDir[67][3]); fragment_uniform_buffer_1[836] = float4(_AdditionalLightsSpotDir[68][0], _AdditionalLightsSpotDir[68][1], _AdditionalLightsSpotDir[68][2], _AdditionalLightsSpotDir[68][3]); fragment_uniform_buffer_1[837] = float4(_AdditionalLightsSpotDir[69][0], _AdditionalLightsSpotDir[69][1], _AdditionalLightsSpotDir[69][2], _AdditionalLightsSpotDir[69][3]); fragment_uniform_buffer_1[838] = float4(_AdditionalLightsSpotDir[70][0], _AdditionalLightsSpotDir[70][1], _AdditionalLightsSpotDir[70][2], _AdditionalLightsSpotDir[70][3]); fragment_uniform_buffer_1[839] = float4(_AdditionalLightsSpotDir[71][0], _AdditionalLightsSpotDir[71][1], _AdditionalLightsSpotDir[71][2], _AdditionalLightsSpotDir[71][3]); fragment_uniform_buffer_1[840] = float4(_AdditionalLightsSpotDir[72][0], _AdditionalLightsSpotDir[72][1], _AdditionalLightsSpotDir[72][2], _AdditionalLightsSpotDir[72][3]); fragment_uniform_buffer_1[841] = float4(_AdditionalLightsSpotDir[73][0], _AdditionalLightsSpotDir[73][1], _AdditionalLightsSpotDir[73][2], _AdditionalLightsSpotDir[73][3]); fragment_uniform_buffer_1[842] = float4(_AdditionalLightsSpotDir[74][0], _AdditionalLightsSpotDir[74][1], _AdditionalLightsSpotDir[74][2], _AdditionalLightsSpotDir[74][3]); fragment_uniform_buffer_1[843] = float4(_AdditionalLightsSpotDir[75][0], _AdditionalLightsSpotDir[75][1], _AdditionalLightsSpotDir[75][2], _AdditionalLightsSpotDir[75][3]); fragment_uniform_buffer_1[844] = float4(_AdditionalLightsSpotDir[76][0], _AdditionalLightsSpotDir[76][1], _AdditionalLightsSpotDir[76][2], _AdditionalLightsSpotDir[76][3]); fragment_uniform_buffer_1[845] = float4(_AdditionalLightsSpotDir[77][0], _AdditionalLightsSpotDir[77][1], _AdditionalLightsSpotDir[77][2], _AdditionalLightsSpotDir[77][3]); fragment_uniform_buffer_1[846] = float4(_AdditionalLightsSpotDir[78][0], _AdditionalLightsSpotDir[78][1], _AdditionalLightsSpotDir[78][2], _AdditionalLightsSpotDir[78][3]); fragment_uniform_buffer_1[847] = float4(_AdditionalLightsSpotDir[79][0], _AdditionalLightsSpotDir[79][1], _AdditionalLightsSpotDir[79][2], _AdditionalLightsSpotDir[79][3]); fragment_uniform_buffer_1[848] = float4(_AdditionalLightsSpotDir[80][0], _AdditionalLightsSpotDir[80][1], _AdditionalLightsSpotDir[80][2], _AdditionalLightsSpotDir[80][3]); fragment_uniform_buffer_1[849] = float4(_AdditionalLightsSpotDir[81][0], _AdditionalLightsSpotDir[81][1], _AdditionalLightsSpotDir[81][2], _AdditionalLightsSpotDir[81][3]); fragment_uniform_buffer_1[850] = float4(_AdditionalLightsSpotDir[82][0], _AdditionalLightsSpotDir[82][1], _AdditionalLightsSpotDir[82][2], _AdditionalLightsSpotDir[82][3]); fragment_uniform_buffer_1[851] = float4(_AdditionalLightsSpotDir[83][0], _AdditionalLightsSpotDir[83][1], _AdditionalLightsSpotDir[83][2], _AdditionalLightsSpotDir[83][3]); fragment_uniform_buffer_1[852] = float4(_AdditionalLightsSpotDir[84][0], _AdditionalLightsSpotDir[84][1], _AdditionalLightsSpotDir[84][2], _AdditionalLightsSpotDir[84][3]); fragment_uniform_buffer_1[853] = float4(_AdditionalLightsSpotDir[85][0], _AdditionalLightsSpotDir[85][1], _AdditionalLightsSpotDir[85][2], _AdditionalLightsSpotDir[85][3]); fragment_uniform_buffer_1[854] = float4(_AdditionalLightsSpotDir[86][0], _AdditionalLightsSpotDir[86][1], _AdditionalLightsSpotDir[86][2], _AdditionalLightsSpotDir[86][3]); fragment_uniform_buffer_1[855] = float4(_AdditionalLightsSpotDir[87][0], _AdditionalLightsSpotDir[87][1], _AdditionalLightsSpotDir[87][2], _AdditionalLightsSpotDir[87][3]); fragment_uniform_buffer_1[856] = float4(_AdditionalLightsSpotDir[88][0], _AdditionalLightsSpotDir[88][1], _AdditionalLightsSpotDir[88][2], _AdditionalLightsSpotDir[88][3]); fragment_uniform_buffer_1[857] = float4(_AdditionalLightsSpotDir[89][0], _AdditionalLightsSpotDir[89][1], _AdditionalLightsSpotDir[89][2], _AdditionalLightsSpotDir[89][3]); fragment_uniform_buffer_1[858] = float4(_AdditionalLightsSpotDir[90][0], _AdditionalLightsSpotDir[90][1], _AdditionalLightsSpotDir[90][2], _AdditionalLightsSpotDir[90][3]); fragment_uniform_buffer_1[859] = float4(_AdditionalLightsSpotDir[91][0], _AdditionalLightsSpotDir[91][1], _AdditionalLightsSpotDir[91][2], _AdditionalLightsSpotDir[91][3]); fragment_uniform_buffer_1[860] = float4(_AdditionalLightsSpotDir[92][0], _AdditionalLightsSpotDir[92][1], _AdditionalLightsSpotDir[92][2], _AdditionalLightsSpotDir[92][3]); fragment_uniform_buffer_1[861] = float4(_AdditionalLightsSpotDir[93][0], _AdditionalLightsSpotDir[93][1], _AdditionalLightsSpotDir[93][2], _AdditionalLightsSpotDir[93][3]); fragment_uniform_buffer_1[862] = float4(_AdditionalLightsSpotDir[94][0], _AdditionalLightsSpotDir[94][1], _AdditionalLightsSpotDir[94][2], _AdditionalLightsSpotDir[94][3]); fragment_uniform_buffer_1[863] = float4(_AdditionalLightsSpotDir[95][0], _AdditionalLightsSpotDir[95][1], _AdditionalLightsSpotDir[95][2], _AdditionalLightsSpotDir[95][3]); fragment_uniform_buffer_1[864] = float4(_AdditionalLightsSpotDir[96][0], _AdditionalLightsSpotDir[96][1], _AdditionalLightsSpotDir[96][2], _AdditionalLightsSpotDir[96][3]); fragment_uniform_buffer_1[865] = float4(_AdditionalLightsSpotDir[97][0], _AdditionalLightsSpotDir[97][1], _AdditionalLightsSpotDir[97][2], _AdditionalLightsSpotDir[97][3]); fragment_uniform_buffer_1[866] = float4(_AdditionalLightsSpotDir[98][0], _AdditionalLightsSpotDir[98][1], _AdditionalLightsSpotDir[98][2], _AdditionalLightsSpotDir[98][3]); fragment_uniform_buffer_1[867] = float4(_AdditionalLightsSpotDir[99][0], _AdditionalLightsSpotDir[99][1], _AdditionalLightsSpotDir[99][2], _AdditionalLightsSpotDir[99][3]); fragment_uniform_buffer_1[868] = float4(_AdditionalLightsSpotDir[100][0], _AdditionalLightsSpotDir[100][1], _AdditionalLightsSpotDir[100][2], _AdditionalLightsSpotDir[100][3]); fragment_uniform_buffer_1[869] = float4(_AdditionalLightsSpotDir[101][0], _AdditionalLightsSpotDir[101][1], _AdditionalLightsSpotDir[101][2], _AdditionalLightsSpotDir[101][3]); fragment_uniform_buffer_1[870] = float4(_AdditionalLightsSpotDir[102][0], _AdditionalLightsSpotDir[102][1], _AdditionalLightsSpotDir[102][2], _AdditionalLightsSpotDir[102][3]); fragment_uniform_buffer_1[871] = float4(_AdditionalLightsSpotDir[103][0], _AdditionalLightsSpotDir[103][1], _AdditionalLightsSpotDir[103][2], _AdditionalLightsSpotDir[103][3]); fragment_uniform_buffer_1[872] = float4(_AdditionalLightsSpotDir[104][0], _AdditionalLightsSpotDir[104][1], _AdditionalLightsSpotDir[104][2], _AdditionalLightsSpotDir[104][3]); fragment_uniform_buffer_1[873] = float4(_AdditionalLightsSpotDir[105][0], _AdditionalLightsSpotDir[105][1], _AdditionalLightsSpotDir[105][2], _AdditionalLightsSpotDir[105][3]); fragment_uniform_buffer_1[874] = float4(_AdditionalLightsSpotDir[106][0], _AdditionalLightsSpotDir[106][1], _AdditionalLightsSpotDir[106][2], _AdditionalLightsSpotDir[106][3]); fragment_uniform_buffer_1[875] = float4(_AdditionalLightsSpotDir[107][0], _AdditionalLightsSpotDir[107][1], _AdditionalLightsSpotDir[107][2], _AdditionalLightsSpotDir[107][3]); fragment_uniform_buffer_1[876] = float4(_AdditionalLightsSpotDir[108][0], _AdditionalLightsSpotDir[108][1], _AdditionalLightsSpotDir[108][2], _AdditionalLightsSpotDir[108][3]); fragment_uniform_buffer_1[877] = float4(_AdditionalLightsSpotDir[109][0], _AdditionalLightsSpotDir[109][1], _AdditionalLightsSpotDir[109][2], _AdditionalLightsSpotDir[109][3]); fragment_uniform_buffer_1[878] = float4(_AdditionalLightsSpotDir[110][0], _AdditionalLightsSpotDir[110][1], _AdditionalLightsSpotDir[110][2], _AdditionalLightsSpotDir[110][3]); fragment_uniform_buffer_1[879] = float4(_AdditionalLightsSpotDir[111][0], _AdditionalLightsSpotDir[111][1], _AdditionalLightsSpotDir[111][2], _AdditionalLightsSpotDir[111][3]); fragment_uniform_buffer_1[880] = float4(_AdditionalLightsSpotDir[112][0], _AdditionalLightsSpotDir[112][1], _AdditionalLightsSpotDir[112][2], _AdditionalLightsSpotDir[112][3]); fragment_uniform_buffer_1[881] = float4(_AdditionalLightsSpotDir[113][0], _AdditionalLightsSpotDir[113][1], _AdditionalLightsSpotDir[113][2], _AdditionalLightsSpotDir[113][3]); fragment_uniform_buffer_1[882] = float4(_AdditionalLightsSpotDir[114][0], _AdditionalLightsSpotDir[114][1], _AdditionalLightsSpotDir[114][2], _AdditionalLightsSpotDir[114][3]); fragment_uniform_buffer_1[883] = float4(_AdditionalLightsSpotDir[115][0], _AdditionalLightsSpotDir[115][1], _AdditionalLightsSpotDir[115][2], _AdditionalLightsSpotDir[115][3]); fragment_uniform_buffer_1[884] = float4(_AdditionalLightsSpotDir[116][0], _AdditionalLightsSpotDir[116][1], _AdditionalLightsSpotDir[116][2], _AdditionalLightsSpotDir[116][3]); fragment_uniform_buffer_1[885] = float4(_AdditionalLightsSpotDir[117][0], _AdditionalLightsSpotDir[117][1], _AdditionalLightsSpotDir[117][2], _AdditionalLightsSpotDir[117][3]); fragment_uniform_buffer_1[886] = float4(_AdditionalLightsSpotDir[118][0], _AdditionalLightsSpotDir[118][1], _AdditionalLightsSpotDir[118][2], _AdditionalLightsSpotDir[118][3]); fragment_uniform_buffer_1[887] = float4(_AdditionalLightsSpotDir[119][0], _AdditionalLightsSpotDir[119][1], _AdditionalLightsSpotDir[119][2], _AdditionalLightsSpotDir[119][3]); fragment_uniform_buffer_1[888] = float4(_AdditionalLightsSpotDir[120][0], _AdditionalLightsSpotDir[120][1], _AdditionalLightsSpotDir[120][2], _AdditionalLightsSpotDir[120][3]); fragment_uniform_buffer_1[889] = float4(_AdditionalLightsSpotDir[121][0], _AdditionalLightsSpotDir[121][1], _AdditionalLightsSpotDir[121][2], _AdditionalLightsSpotDir[121][3]); fragment_uniform_buffer_1[890] = float4(_AdditionalLightsSpotDir[122][0], _AdditionalLightsSpotDir[122][1], _AdditionalLightsSpotDir[122][2], _AdditionalLightsSpotDir[122][3]); fragment_uniform_buffer_1[891] = float4(_AdditionalLightsSpotDir[123][0], _AdditionalLightsSpotDir[123][1], _AdditionalLightsSpotDir[123][2], _AdditionalLightsSpotDir[123][3]); fragment_uniform_buffer_1[892] = float4(_AdditionalLightsSpotDir[124][0], _AdditionalLightsSpotDir[124][1], _AdditionalLightsSpotDir[124][2], _AdditionalLightsSpotDir[124][3]); fragment_uniform_buffer_1[893] = float4(_AdditionalLightsSpotDir[125][0], _AdditionalLightsSpotDir[125][1], _AdditionalLightsSpotDir[125][2], _AdditionalLightsSpotDir[125][3]); fragment_uniform_buffer_1[894] = float4(_AdditionalLightsSpotDir[126][0], _AdditionalLightsSpotDir[126][1], _AdditionalLightsSpotDir[126][2], _AdditionalLightsSpotDir[126][3]); fragment_uniform_buffer_1[895] = float4(_AdditionalLightsSpotDir[127][0], _AdditionalLightsSpotDir[127][1], _AdditionalLightsSpotDir[127][2], _AdditionalLightsSpotDir[127][3]); fragment_uniform_buffer_1[896] = float4(_AdditionalLightsSpotDir[128][0], _AdditionalLightsSpotDir[128][1], _AdditionalLightsSpotDir[128][2], _AdditionalLightsSpotDir[128][3]); fragment_uniform_buffer_1[897] = float4(_AdditionalLightsSpotDir[129][0], _AdditionalLightsSpotDir[129][1], _AdditionalLightsSpotDir[129][2], _AdditionalLightsSpotDir[129][3]); fragment_uniform_buffer_1[898] = float4(_AdditionalLightsSpotDir[130][0], _AdditionalLightsSpotDir[130][1], _AdditionalLightsSpotDir[130][2], _AdditionalLightsSpotDir[130][3]); fragment_uniform_buffer_1[899] = float4(_AdditionalLightsSpotDir[131][0], _AdditionalLightsSpotDir[131][1], _AdditionalLightsSpotDir[131][2], _AdditionalLightsSpotDir[131][3]); fragment_uniform_buffer_1[900] = float4(_AdditionalLightsSpotDir[132][0], _AdditionalLightsSpotDir[132][1], _AdditionalLightsSpotDir[132][2], _AdditionalLightsSpotDir[132][3]); fragment_uniform_buffer_1[901] = float4(_AdditionalLightsSpotDir[133][0], _AdditionalLightsSpotDir[133][1], _AdditionalLightsSpotDir[133][2], _AdditionalLightsSpotDir[133][3]); fragment_uniform_buffer_1[902] = float4(_AdditionalLightsSpotDir[134][0], _AdditionalLightsSpotDir[134][1], _AdditionalLightsSpotDir[134][2], _AdditionalLightsSpotDir[134][3]); fragment_uniform_buffer_1[903] = float4(_AdditionalLightsSpotDir[135][0], _AdditionalLightsSpotDir[135][1], _AdditionalLightsSpotDir[135][2], _AdditionalLightsSpotDir[135][3]); fragment_uniform_buffer_1[904] = float4(_AdditionalLightsSpotDir[136][0], _AdditionalLightsSpotDir[136][1], _AdditionalLightsSpotDir[136][2], _AdditionalLightsSpotDir[136][3]); fragment_uniform_buffer_1[905] = float4(_AdditionalLightsSpotDir[137][0], _AdditionalLightsSpotDir[137][1], _AdditionalLightsSpotDir[137][2], _AdditionalLightsSpotDir[137][3]); fragment_uniform_buffer_1[906] = float4(_AdditionalLightsSpotDir[138][0], _AdditionalLightsSpotDir[138][1], _AdditionalLightsSpotDir[138][2], _AdditionalLightsSpotDir[138][3]); fragment_uniform_buffer_1[907] = float4(_AdditionalLightsSpotDir[139][0], _AdditionalLightsSpotDir[139][1], _AdditionalLightsSpotDir[139][2], _AdditionalLightsSpotDir[139][3]); fragment_uniform_buffer_1[908] = float4(_AdditionalLightsSpotDir[140][0], _AdditionalLightsSpotDir[140][1], _AdditionalLightsSpotDir[140][2], _AdditionalLightsSpotDir[140][3]); fragment_uniform_buffer_1[909] = float4(_AdditionalLightsSpotDir[141][0], _AdditionalLightsSpotDir[141][1], _AdditionalLightsSpotDir[141][2], _AdditionalLightsSpotDir[141][3]); fragment_uniform_buffer_1[910] = float4(_AdditionalLightsSpotDir[142][0], _AdditionalLightsSpotDir[142][1], _AdditionalLightsSpotDir[142][2], _AdditionalLightsSpotDir[142][3]); fragment_uniform_buffer_1[911] = float4(_AdditionalLightsSpotDir[143][0], _AdditionalLightsSpotDir[143][1], _AdditionalLightsSpotDir[143][2], _AdditionalLightsSpotDir[143][3]); fragment_uniform_buffer_1[912] = float4(_AdditionalLightsSpotDir[144][0], _AdditionalLightsSpotDir[144][1], _AdditionalLightsSpotDir[144][2], _AdditionalLightsSpotDir[144][3]); fragment_uniform_buffer_1[913] = float4(_AdditionalLightsSpotDir[145][0], _AdditionalLightsSpotDir[145][1], _AdditionalLightsSpotDir[145][2], _AdditionalLightsSpotDir[145][3]); fragment_uniform_buffer_1[914] = float4(_AdditionalLightsSpotDir[146][0], _AdditionalLightsSpotDir[146][1], _AdditionalLightsSpotDir[146][2], _AdditionalLightsSpotDir[146][3]); fragment_uniform_buffer_1[915] = float4(_AdditionalLightsSpotDir[147][0], _AdditionalLightsSpotDir[147][1], _AdditionalLightsSpotDir[147][2], _AdditionalLightsSpotDir[147][3]); fragment_uniform_buffer_1[916] = float4(_AdditionalLightsSpotDir[148][0], _AdditionalLightsSpotDir[148][1], _AdditionalLightsSpotDir[148][2], _AdditionalLightsSpotDir[148][3]); fragment_uniform_buffer_1[917] = float4(_AdditionalLightsSpotDir[149][0], _AdditionalLightsSpotDir[149][1], _AdditionalLightsSpotDir[149][2], _AdditionalLightsSpotDir[149][3]); fragment_uniform_buffer_1[918] = float4(_AdditionalLightsSpotDir[150][0], _AdditionalLightsSpotDir[150][1], _AdditionalLightsSpotDir[150][2], _AdditionalLightsSpotDir[150][3]); fragment_uniform_buffer_1[919] = float4(_AdditionalLightsSpotDir[151][0], _AdditionalLightsSpotDir[151][1], _AdditionalLightsSpotDir[151][2], _AdditionalLightsSpotDir[151][3]); fragment_uniform_buffer_1[920] = float4(_AdditionalLightsSpotDir[152][0], _AdditionalLightsSpotDir[152][1], _AdditionalLightsSpotDir[152][2], _AdditionalLightsSpotDir[152][3]); fragment_uniform_buffer_1[921] = float4(_AdditionalLightsSpotDir[153][0], _AdditionalLightsSpotDir[153][1], _AdditionalLightsSpotDir[153][2], _AdditionalLightsSpotDir[153][3]); fragment_uniform_buffer_1[922] = float4(_AdditionalLightsSpotDir[154][0], _AdditionalLightsSpotDir[154][1], _AdditionalLightsSpotDir[154][2], _AdditionalLightsSpotDir[154][3]); fragment_uniform_buffer_1[923] = float4(_AdditionalLightsSpotDir[155][0], _AdditionalLightsSpotDir[155][1], _AdditionalLightsSpotDir[155][2], _AdditionalLightsSpotDir[155][3]); fragment_uniform_buffer_1[924] = float4(_AdditionalLightsSpotDir[156][0], _AdditionalLightsSpotDir[156][1], _AdditionalLightsSpotDir[156][2], _AdditionalLightsSpotDir[156][3]); fragment_uniform_buffer_1[925] = float4(_AdditionalLightsSpotDir[157][0], _AdditionalLightsSpotDir[157][1], _AdditionalLightsSpotDir[157][2], _AdditionalLightsSpotDir[157][3]); fragment_uniform_buffer_1[926] = float4(_AdditionalLightsSpotDir[158][0], _AdditionalLightsSpotDir[158][1], _AdditionalLightsSpotDir[158][2], _AdditionalLightsSpotDir[158][3]); fragment_uniform_buffer_1[927] = float4(_AdditionalLightsSpotDir[159][0], _AdditionalLightsSpotDir[159][1], _AdditionalLightsSpotDir[159][2], _AdditionalLightsSpotDir[159][3]); fragment_uniform_buffer_1[928] = float4(_AdditionalLightsSpotDir[160][0], _AdditionalLightsSpotDir[160][1], _AdditionalLightsSpotDir[160][2], _AdditionalLightsSpotDir[160][3]); fragment_uniform_buffer_1[929] = float4(_AdditionalLightsSpotDir[161][0], _AdditionalLightsSpotDir[161][1], _AdditionalLightsSpotDir[161][2], _AdditionalLightsSpotDir[161][3]); fragment_uniform_buffer_1[930] = float4(_AdditionalLightsSpotDir[162][0], _AdditionalLightsSpotDir[162][1], _AdditionalLightsSpotDir[162][2], _AdditionalLightsSpotDir[162][3]); fragment_uniform_buffer_1[931] = float4(_AdditionalLightsSpotDir[163][0], _AdditionalLightsSpotDir[163][1], _AdditionalLightsSpotDir[163][2], _AdditionalLightsSpotDir[163][3]); fragment_uniform_buffer_1[932] = float4(_AdditionalLightsSpotDir[164][0], _AdditionalLightsSpotDir[164][1], _AdditionalLightsSpotDir[164][2], _AdditionalLightsSpotDir[164][3]); fragment_uniform_buffer_1[933] = float4(_AdditionalLightsSpotDir[165][0], _AdditionalLightsSpotDir[165][1], _AdditionalLightsSpotDir[165][2], _AdditionalLightsSpotDir[165][3]); fragment_uniform_buffer_1[934] = float4(_AdditionalLightsSpotDir[166][0], _AdditionalLightsSpotDir[166][1], _AdditionalLightsSpotDir[166][2], _AdditionalLightsSpotDir[166][3]); fragment_uniform_buffer_1[935] = float4(_AdditionalLightsSpotDir[167][0], _AdditionalLightsSpotDir[167][1], _AdditionalLightsSpotDir[167][2], _AdditionalLightsSpotDir[167][3]); fragment_uniform_buffer_1[936] = float4(_AdditionalLightsSpotDir[168][0], _AdditionalLightsSpotDir[168][1], _AdditionalLightsSpotDir[168][2], _AdditionalLightsSpotDir[168][3]); fragment_uniform_buffer_1[937] = float4(_AdditionalLightsSpotDir[169][0], _AdditionalLightsSpotDir[169][1], _AdditionalLightsSpotDir[169][2], _AdditionalLightsSpotDir[169][3]); fragment_uniform_buffer_1[938] = float4(_AdditionalLightsSpotDir[170][0], _AdditionalLightsSpotDir[170][1], _AdditionalLightsSpotDir[170][2], _AdditionalLightsSpotDir[170][3]); fragment_uniform_buffer_1[939] = float4(_AdditionalLightsSpotDir[171][0], _AdditionalLightsSpotDir[171][1], _AdditionalLightsSpotDir[171][2], _AdditionalLightsSpotDir[171][3]); fragment_uniform_buffer_1[940] = float4(_AdditionalLightsSpotDir[172][0], _AdditionalLightsSpotDir[172][1], _AdditionalLightsSpotDir[172][2], _AdditionalLightsSpotDir[172][3]); fragment_uniform_buffer_1[941] = float4(_AdditionalLightsSpotDir[173][0], _AdditionalLightsSpotDir[173][1], _AdditionalLightsSpotDir[173][2], _AdditionalLightsSpotDir[173][3]); fragment_uniform_buffer_1[942] = float4(_AdditionalLightsSpotDir[174][0], _AdditionalLightsSpotDir[174][1], _AdditionalLightsSpotDir[174][2], _AdditionalLightsSpotDir[174][3]); fragment_uniform_buffer_1[943] = float4(_AdditionalLightsSpotDir[175][0], _AdditionalLightsSpotDir[175][1], _AdditionalLightsSpotDir[175][2], _AdditionalLightsSpotDir[175][3]); fragment_uniform_buffer_1[944] = float4(_AdditionalLightsSpotDir[176][0], _AdditionalLightsSpotDir[176][1], _AdditionalLightsSpotDir[176][2], _AdditionalLightsSpotDir[176][3]); fragment_uniform_buffer_1[945] = float4(_AdditionalLightsSpotDir[177][0], _AdditionalLightsSpotDir[177][1], _AdditionalLightsSpotDir[177][2], _AdditionalLightsSpotDir[177][3]); fragment_uniform_buffer_1[946] = float4(_AdditionalLightsSpotDir[178][0], _AdditionalLightsSpotDir[178][1], _AdditionalLightsSpotDir[178][2], _AdditionalLightsSpotDir[178][3]); fragment_uniform_buffer_1[947] = float4(_AdditionalLightsSpotDir[179][0], _AdditionalLightsSpotDir[179][1], _AdditionalLightsSpotDir[179][2], _AdditionalLightsSpotDir[179][3]); fragment_uniform_buffer_1[948] = float4(_AdditionalLightsSpotDir[180][0], _AdditionalLightsSpotDir[180][1], _AdditionalLightsSpotDir[180][2], _AdditionalLightsSpotDir[180][3]); fragment_uniform_buffer_1[949] = float4(_AdditionalLightsSpotDir[181][0], _AdditionalLightsSpotDir[181][1], _AdditionalLightsSpotDir[181][2], _AdditionalLightsSpotDir[181][3]); fragment_uniform_buffer_1[950] = float4(_AdditionalLightsSpotDir[182][0], _AdditionalLightsSpotDir[182][1], _AdditionalLightsSpotDir[182][2], _AdditionalLightsSpotDir[182][3]); fragment_uniform_buffer_1[951] = float4(_AdditionalLightsSpotDir[183][0], _AdditionalLightsSpotDir[183][1], _AdditionalLightsSpotDir[183][2], _AdditionalLightsSpotDir[183][3]); fragment_uniform_buffer_1[952] = float4(_AdditionalLightsSpotDir[184][0], _AdditionalLightsSpotDir[184][1], _AdditionalLightsSpotDir[184][2], _AdditionalLightsSpotDir[184][3]); fragment_uniform_buffer_1[953] = float4(_AdditionalLightsSpotDir[185][0], _AdditionalLightsSpotDir[185][1], _AdditionalLightsSpotDir[185][2], _AdditionalLightsSpotDir[185][3]); fragment_uniform_buffer_1[954] = float4(_AdditionalLightsSpotDir[186][0], _AdditionalLightsSpotDir[186][1], _AdditionalLightsSpotDir[186][2], _AdditionalLightsSpotDir[186][3]); fragment_uniform_buffer_1[955] = float4(_AdditionalLightsSpotDir[187][0], _AdditionalLightsSpotDir[187][1], _AdditionalLightsSpotDir[187][2], _AdditionalLightsSpotDir[187][3]); fragment_uniform_buffer_1[956] = float4(_AdditionalLightsSpotDir[188][0], _AdditionalLightsSpotDir[188][1], _AdditionalLightsSpotDir[188][2], _AdditionalLightsSpotDir[188][3]); fragment_uniform_buffer_1[957] = float4(_AdditionalLightsSpotDir[189][0], _AdditionalLightsSpotDir[189][1], _AdditionalLightsSpotDir[189][2], _AdditionalLightsSpotDir[189][3]); fragment_uniform_buffer_1[958] = float4(_AdditionalLightsSpotDir[190][0], _AdditionalLightsSpotDir[190][1], _AdditionalLightsSpotDir[190][2], _AdditionalLightsSpotDir[190][3]); fragment_uniform_buffer_1[959] = float4(_AdditionalLightsSpotDir[191][0], _AdditionalLightsSpotDir[191][1], _AdditionalLightsSpotDir[191][2], _AdditionalLightsSpotDir[191][3]); fragment_uniform_buffer_1[960] = float4(_AdditionalLightsSpotDir[192][0], _AdditionalLightsSpotDir[192][1], _AdditionalLightsSpotDir[192][2], _AdditionalLightsSpotDir[192][3]); fragment_uniform_buffer_1[961] = float4(_AdditionalLightsSpotDir[193][0], _AdditionalLightsSpotDir[193][1], _AdditionalLightsSpotDir[193][2], _AdditionalLightsSpotDir[193][3]); fragment_uniform_buffer_1[962] = float4(_AdditionalLightsSpotDir[194][0], _AdditionalLightsSpotDir[194][1], _AdditionalLightsSpotDir[194][2], _AdditionalLightsSpotDir[194][3]); fragment_uniform_buffer_1[963] = float4(_AdditionalLightsSpotDir[195][0], _AdditionalLightsSpotDir[195][1], _AdditionalLightsSpotDir[195][2], _AdditionalLightsSpotDir[195][3]); fragment_uniform_buffer_1[964] = float4(_AdditionalLightsSpotDir[196][0], _AdditionalLightsSpotDir[196][1], _AdditionalLightsSpotDir[196][2], _AdditionalLightsSpotDir[196][3]); fragment_uniform_buffer_1[965] = float4(_AdditionalLightsSpotDir[197][0], _AdditionalLightsSpotDir[197][1], _AdditionalLightsSpotDir[197][2], _AdditionalLightsSpotDir[197][3]); fragment_uniform_buffer_1[966] = float4(_AdditionalLightsSpotDir[198][0], _AdditionalLightsSpotDir[198][1], _AdditionalLightsSpotDir[198][2], _AdditionalLightsSpotDir[198][3]); fragment_uniform_buffer_1[967] = float4(_AdditionalLightsSpotDir[199][0], _AdditionalLightsSpotDir[199][1], _AdditionalLightsSpotDir[199][2], _AdditionalLightsSpotDir[199][3]); fragment_uniform_buffer_1[968] = float4(_AdditionalLightsSpotDir[200][0], _AdditionalLightsSpotDir[200][1], _AdditionalLightsSpotDir[200][2], _AdditionalLightsSpotDir[200][3]); fragment_uniform_buffer_1[969] = float4(_AdditionalLightsSpotDir[201][0], _AdditionalLightsSpotDir[201][1], _AdditionalLightsSpotDir[201][2], _AdditionalLightsSpotDir[201][3]); fragment_uniform_buffer_1[970] = float4(_AdditionalLightsSpotDir[202][0], _AdditionalLightsSpotDir[202][1], _AdditionalLightsSpotDir[202][2], _AdditionalLightsSpotDir[202][3]); fragment_uniform_buffer_1[971] = float4(_AdditionalLightsSpotDir[203][0], _AdditionalLightsSpotDir[203][1], _AdditionalLightsSpotDir[203][2], _AdditionalLightsSpotDir[203][3]); fragment_uniform_buffer_1[972] = float4(_AdditionalLightsSpotDir[204][0], _AdditionalLightsSpotDir[204][1], _AdditionalLightsSpotDir[204][2], _AdditionalLightsSpotDir[204][3]); fragment_uniform_buffer_1[973] = float4(_AdditionalLightsSpotDir[205][0], _AdditionalLightsSpotDir[205][1], _AdditionalLightsSpotDir[205][2], _AdditionalLightsSpotDir[205][3]); fragment_uniform_buffer_1[974] = float4(_AdditionalLightsSpotDir[206][0], _AdditionalLightsSpotDir[206][1], _AdditionalLightsSpotDir[206][2], _AdditionalLightsSpotDir[206][3]); fragment_uniform_buffer_1[975] = float4(_AdditionalLightsSpotDir[207][0], _AdditionalLightsSpotDir[207][1], _AdditionalLightsSpotDir[207][2], _AdditionalLightsSpotDir[207][3]); fragment_uniform_buffer_1[976] = float4(_AdditionalLightsSpotDir[208][0], _AdditionalLightsSpotDir[208][1], _AdditionalLightsSpotDir[208][2], _AdditionalLightsSpotDir[208][3]); fragment_uniform_buffer_1[977] = float4(_AdditionalLightsSpotDir[209][0], _AdditionalLightsSpotDir[209][1], _AdditionalLightsSpotDir[209][2], _AdditionalLightsSpotDir[209][3]); fragment_uniform_buffer_1[978] = float4(_AdditionalLightsSpotDir[210][0], _AdditionalLightsSpotDir[210][1], _AdditionalLightsSpotDir[210][2], _AdditionalLightsSpotDir[210][3]); fragment_uniform_buffer_1[979] = float4(_AdditionalLightsSpotDir[211][0], _AdditionalLightsSpotDir[211][1], _AdditionalLightsSpotDir[211][2], _AdditionalLightsSpotDir[211][3]); fragment_uniform_buffer_1[980] = float4(_AdditionalLightsSpotDir[212][0], _AdditionalLightsSpotDir[212][1], _AdditionalLightsSpotDir[212][2], _AdditionalLightsSpotDir[212][3]); fragment_uniform_buffer_1[981] = float4(_AdditionalLightsSpotDir[213][0], _AdditionalLightsSpotDir[213][1], _AdditionalLightsSpotDir[213][2], _AdditionalLightsSpotDir[213][3]); fragment_uniform_buffer_1[982] = float4(_AdditionalLightsSpotDir[214][0], _AdditionalLightsSpotDir[214][1], _AdditionalLightsSpotDir[214][2], _AdditionalLightsSpotDir[214][3]); fragment_uniform_buffer_1[983] = float4(_AdditionalLightsSpotDir[215][0], _AdditionalLightsSpotDir[215][1], _AdditionalLightsSpotDir[215][2], _AdditionalLightsSpotDir[215][3]); fragment_uniform_buffer_1[984] = float4(_AdditionalLightsSpotDir[216][0], _AdditionalLightsSpotDir[216][1], _AdditionalLightsSpotDir[216][2], _AdditionalLightsSpotDir[216][3]); fragment_uniform_buffer_1[985] = float4(_AdditionalLightsSpotDir[217][0], _AdditionalLightsSpotDir[217][1], _AdditionalLightsSpotDir[217][2], _AdditionalLightsSpotDir[217][3]); fragment_uniform_buffer_1[986] = float4(_AdditionalLightsSpotDir[218][0], _AdditionalLightsSpotDir[218][1], _AdditionalLightsSpotDir[218][2], _AdditionalLightsSpotDir[218][3]); fragment_uniform_buffer_1[987] = float4(_AdditionalLightsSpotDir[219][0], _AdditionalLightsSpotDir[219][1], _AdditionalLightsSpotDir[219][2], _AdditionalLightsSpotDir[219][3]); fragment_uniform_buffer_1[988] = float4(_AdditionalLightsSpotDir[220][0], _AdditionalLightsSpotDir[220][1], _AdditionalLightsSpotDir[220][2], _AdditionalLightsSpotDir[220][3]); fragment_uniform_buffer_1[989] = float4(_AdditionalLightsSpotDir[221][0], _AdditionalLightsSpotDir[221][1], _AdditionalLightsSpotDir[221][2], _AdditionalLightsSpotDir[221][3]); fragment_uniform_buffer_1[990] = float4(_AdditionalLightsSpotDir[222][0], _AdditionalLightsSpotDir[222][1], _AdditionalLightsSpotDir[222][2], _AdditionalLightsSpotDir[222][3]); fragment_uniform_buffer_1[991] = float4(_AdditionalLightsSpotDir[223][0], _AdditionalLightsSpotDir[223][1], _AdditionalLightsSpotDir[223][2], _AdditionalLightsSpotDir[223][3]); fragment_uniform_buffer_1[992] = float4(_AdditionalLightsSpotDir[224][0], _AdditionalLightsSpotDir[224][1], _AdditionalLightsSpotDir[224][2], _AdditionalLightsSpotDir[224][3]); fragment_uniform_buffer_1[993] = float4(_AdditionalLightsSpotDir[225][0], _AdditionalLightsSpotDir[225][1], _AdditionalLightsSpotDir[225][2], _AdditionalLightsSpotDir[225][3]); fragment_uniform_buffer_1[994] = float4(_AdditionalLightsSpotDir[226][0], _AdditionalLightsSpotDir[226][1], _AdditionalLightsSpotDir[226][2], _AdditionalLightsSpotDir[226][3]); fragment_uniform_buffer_1[995] = float4(_AdditionalLightsSpotDir[227][0], _AdditionalLightsSpotDir[227][1], _AdditionalLightsSpotDir[227][2], _AdditionalLightsSpotDir[227][3]); fragment_uniform_buffer_1[996] = float4(_AdditionalLightsSpotDir[228][0], _AdditionalLightsSpotDir[228][1], _AdditionalLightsSpotDir[228][2], _AdditionalLightsSpotDir[228][3]); fragment_uniform_buffer_1[997] = float4(_AdditionalLightsSpotDir[229][0], _AdditionalLightsSpotDir[229][1], _AdditionalLightsSpotDir[229][2], _AdditionalLightsSpotDir[229][3]); fragment_uniform_buffer_1[998] = float4(_AdditionalLightsSpotDir[230][0], _AdditionalLightsSpotDir[230][1], _AdditionalLightsSpotDir[230][2], _AdditionalLightsSpotDir[230][3]); fragment_uniform_buffer_1[999] = float4(_AdditionalLightsSpotDir[231][0], _AdditionalLightsSpotDir[231][1], _AdditionalLightsSpotDir[231][2], _AdditionalLightsSpotDir[231][3]); fragment_uniform_buffer_1[1000] = float4(_AdditionalLightsSpotDir[232][0], _AdditionalLightsSpotDir[232][1], _AdditionalLightsSpotDir[232][2], _AdditionalLightsSpotDir[232][3]); fragment_uniform_buffer_1[1001] = float4(_AdditionalLightsSpotDir[233][0], _AdditionalLightsSpotDir[233][1], _AdditionalLightsSpotDir[233][2], _AdditionalLightsSpotDir[233][3]); fragment_uniform_buffer_1[1002] = float4(_AdditionalLightsSpotDir[234][0], _AdditionalLightsSpotDir[234][1], _AdditionalLightsSpotDir[234][2], _AdditionalLightsSpotDir[234][3]); fragment_uniform_buffer_1[1003] = float4(_AdditionalLightsSpotDir[235][0], _AdditionalLightsSpotDir[235][1], _AdditionalLightsSpotDir[235][2], _AdditionalLightsSpotDir[235][3]); fragment_uniform_buffer_1[1004] = float4(_AdditionalLightsSpotDir[236][0], _AdditionalLightsSpotDir[236][1], _AdditionalLightsSpotDir[236][2], _AdditionalLightsSpotDir[236][3]); fragment_uniform_buffer_1[1005] = float4(_AdditionalLightsSpotDir[237][0], _AdditionalLightsSpotDir[237][1], _AdditionalLightsSpotDir[237][2], _AdditionalLightsSpotDir[237][3]); fragment_uniform_buffer_1[1006] = float4(_AdditionalLightsSpotDir[238][0], _AdditionalLightsSpotDir[238][1], _AdditionalLightsSpotDir[238][2], _AdditionalLightsSpotDir[238][3]); fragment_uniform_buffer_1[1007] = float4(_AdditionalLightsSpotDir[239][0], _AdditionalLightsSpotDir[239][1], _AdditionalLightsSpotDir[239][2], _AdditionalLightsSpotDir[239][3]); fragment_uniform_buffer_1[1008] = float4(_AdditionalLightsSpotDir[240][0], _AdditionalLightsSpotDir[240][1], _AdditionalLightsSpotDir[240][2], _AdditionalLightsSpotDir[240][3]); fragment_uniform_buffer_1[1009] = float4(_AdditionalLightsSpotDir[241][0], _AdditionalLightsSpotDir[241][1], _AdditionalLightsSpotDir[241][2], _AdditionalLightsSpotDir[241][3]); fragment_uniform_buffer_1[1010] = float4(_AdditionalLightsSpotDir[242][0], _AdditionalLightsSpotDir[242][1], _AdditionalLightsSpotDir[242][2], _AdditionalLightsSpotDir[242][3]); fragment_uniform_buffer_1[1011] = float4(_AdditionalLightsSpotDir[243][0], _AdditionalLightsSpotDir[243][1], _AdditionalLightsSpotDir[243][2], _AdditionalLightsSpotDir[243][3]); fragment_uniform_buffer_1[1012] = float4(_AdditionalLightsSpotDir[244][0], _AdditionalLightsSpotDir[244][1], _AdditionalLightsSpotDir[244][2], _AdditionalLightsSpotDir[244][3]); fragment_uniform_buffer_1[1013] = float4(_AdditionalLightsSpotDir[245][0], _AdditionalLightsSpotDir[245][1], _AdditionalLightsSpotDir[245][2], _AdditionalLightsSpotDir[245][3]); fragment_uniform_buffer_1[1014] = float4(_AdditionalLightsSpotDir[246][0], _AdditionalLightsSpotDir[246][1], _AdditionalLightsSpotDir[246][2], _AdditionalLightsSpotDir[246][3]); fragment_uniform_buffer_1[1015] = float4(_AdditionalLightsSpotDir[247][0], _AdditionalLightsSpotDir[247][1], _AdditionalLightsSpotDir[247][2], _AdditionalLightsSpotDir[247][3]); fragment_uniform_buffer_1[1016] = float4(_AdditionalLightsSpotDir[248][0], _AdditionalLightsSpotDir[248][1], _AdditionalLightsSpotDir[248][2], _AdditionalLightsSpotDir[248][3]); fragment_uniform_buffer_1[1017] = float4(_AdditionalLightsSpotDir[249][0], _AdditionalLightsSpotDir[249][1], _AdditionalLightsSpotDir[249][2], _AdditionalLightsSpotDir[249][3]); fragment_uniform_buffer_1[1018] = float4(_AdditionalLightsSpotDir[250][0], _AdditionalLightsSpotDir[250][1], _AdditionalLightsSpotDir[250][2], _AdditionalLightsSpotDir[250][3]); fragment_uniform_buffer_1[1019] = float4(_AdditionalLightsSpotDir[251][0], _AdditionalLightsSpotDir[251][1], _AdditionalLightsSpotDir[251][2], _AdditionalLightsSpotDir[251][3]); fragment_uniform_buffer_1[1020] = float4(_AdditionalLightsSpotDir[252][0], _AdditionalLightsSpotDir[252][1], _AdditionalLightsSpotDir[252][2], _AdditionalLightsSpotDir[252][3]); fragment_uniform_buffer_1[1021] = float4(_AdditionalLightsSpotDir[253][0], _AdditionalLightsSpotDir[253][1], _AdditionalLightsSpotDir[253][2], _AdditionalLightsSpotDir[253][3]); fragment_uniform_buffer_1[1022] = float4(_AdditionalLightsSpotDir[254][0], _AdditionalLightsSpotDir[254][1], _AdditionalLightsSpotDir[254][2], _AdditionalLightsSpotDir[254][3]); fragment_uniform_buffer_1[1023] = float4(_AdditionalLightsSpotDir[255][0], _AdditionalLightsSpotDir[255][1], _AdditionalLightsSpotDir[255][2], _AdditionalLightsSpotDir[255][3]); fragment_uniform_buffer_1[1280] = float4(_AdditionalLightsLayerMasks[0], fragment_uniform_buffer_1[1280][1], fragment_uniform_buffer_1[1280][2], fragment_uniform_buffer_1[1280][3]); fragment_uniform_buffer_1[1281] = float4(_AdditionalLightsLayerMasks[1], fragment_uniform_buffer_1[1281][1], fragment_uniform_buffer_1[1281][2], fragment_uniform_buffer_1[1281][3]); fragment_uniform_buffer_1[1282] = float4(_AdditionalLightsLayerMasks[2], fragment_uniform_buffer_1[1282][1], fragment_uniform_buffer_1[1282][2], fragment_uniform_buffer_1[1282][3]); fragment_uniform_buffer_1[1283] = float4(_AdditionalLightsLayerMasks[3], fragment_uniform_buffer_1[1283][1], fragment_uniform_buffer_1[1283][2], fragment_uniform_buffer_1[1283][3]); fragment_uniform_buffer_1[1284] = float4(_AdditionalLightsLayerMasks[4], fragment_uniform_buffer_1[1284][1], fragment_uniform_buffer_1[1284][2], fragment_uniform_buffer_1[1284][3]); fragment_uniform_buffer_1[1285] = float4(_AdditionalLightsLayerMasks[5], fragment_uniform_buffer_1[1285][1], fragment_uniform_buffer_1[1285][2], fragment_uniform_buffer_1[1285][3]); fragment_uniform_buffer_1[1286] = float4(_AdditionalLightsLayerMasks[6], fragment_uniform_buffer_1[1286][1], fragment_uniform_buffer_1[1286][2], fragment_uniform_buffer_1[1286][3]); fragment_uniform_buffer_1[1287] = float4(_AdditionalLightsLayerMasks[7], fragment_uniform_buffer_1[1287][1], fragment_uniform_buffer_1[1287][2], fragment_uniform_buffer_1[1287][3]); fragment_uniform_buffer_1[1288] = float4(_AdditionalLightsLayerMasks[8], fragment_uniform_buffer_1[1288][1], fragment_uniform_buffer_1[1288][2], fragment_uniform_buffer_1[1288][3]); fragment_uniform_buffer_1[1289] = float4(_AdditionalLightsLayerMasks[9], fragment_uniform_buffer_1[1289][1], fragment_uniform_buffer_1[1289][2], fragment_uniform_buffer_1[1289][3]); fragment_uniform_buffer_1[1290] = float4(_AdditionalLightsLayerMasks[10], fragment_uniform_buffer_1[1290][1], fragment_uniform_buffer_1[1290][2], fragment_uniform_buffer_1[1290][3]); fragment_uniform_buffer_1[1291] = float4(_AdditionalLightsLayerMasks[11], fragment_uniform_buffer_1[1291][1], fragment_uniform_buffer_1[1291][2], fragment_uniform_buffer_1[1291][3]); fragment_uniform_buffer_1[1292] = float4(_AdditionalLightsLayerMasks[12], fragment_uniform_buffer_1[1292][1], fragment_uniform_buffer_1[1292][2], fragment_uniform_buffer_1[1292][3]); fragment_uniform_buffer_1[1293] = float4(_AdditionalLightsLayerMasks[13], fragment_uniform_buffer_1[1293][1], fragment_uniform_buffer_1[1293][2], fragment_uniform_buffer_1[1293][3]); fragment_uniform_buffer_1[1294] = float4(_AdditionalLightsLayerMasks[14], fragment_uniform_buffer_1[1294][1], fragment_uniform_buffer_1[1294][2], fragment_uniform_buffer_1[1294][3]); fragment_uniform_buffer_1[1295] = float4(_AdditionalLightsLayerMasks[15], fragment_uniform_buffer_1[1295][1], fragment_uniform_buffer_1[1295][2], fragment_uniform_buffer_1[1295][3]); fragment_uniform_buffer_1[1296] = float4(_AdditionalLightsLayerMasks[16], fragment_uniform_buffer_1[1296][1], fragment_uniform_buffer_1[1296][2], fragment_uniform_buffer_1[1296][3]); fragment_uniform_buffer_1[1297] = float4(_AdditionalLightsLayerMasks[17], fragment_uniform_buffer_1[1297][1], fragment_uniform_buffer_1[1297][2], fragment_uniform_buffer_1[1297][3]); fragment_uniform_buffer_1[1298] = float4(_AdditionalLightsLayerMasks[18], fragment_uniform_buffer_1[1298][1], fragment_uniform_buffer_1[1298][2], fragment_uniform_buffer_1[1298][3]); fragment_uniform_buffer_1[1299] = float4(_AdditionalLightsLayerMasks[19], fragment_uniform_buffer_1[1299][1], fragment_uniform_buffer_1[1299][2], fragment_uniform_buffer_1[1299][3]); fragment_uniform_buffer_1[1300] = float4(_AdditionalLightsLayerMasks[20], fragment_uniform_buffer_1[1300][1], fragment_uniform_buffer_1[1300][2], fragment_uniform_buffer_1[1300][3]); fragment_uniform_buffer_1[1301] = float4(_AdditionalLightsLayerMasks[21], fragment_uniform_buffer_1[1301][1], fragment_uniform_buffer_1[1301][2], fragment_uniform_buffer_1[1301][3]); fragment_uniform_buffer_1[1302] = float4(_AdditionalLightsLayerMasks[22], fragment_uniform_buffer_1[1302][1], fragment_uniform_buffer_1[1302][2], fragment_uniform_buffer_1[1302][3]); fragment_uniform_buffer_1[1303] = float4(_AdditionalLightsLayerMasks[23], fragment_uniform_buffer_1[1303][1], fragment_uniform_buffer_1[1303][2], fragment_uniform_buffer_1[1303][3]); fragment_uniform_buffer_1[1304] = float4(_AdditionalLightsLayerMasks[24], fragment_uniform_buffer_1[1304][1], fragment_uniform_buffer_1[1304][2], fragment_uniform_buffer_1[1304][3]); fragment_uniform_buffer_1[1305] = float4(_AdditionalLightsLayerMasks[25], fragment_uniform_buffer_1[1305][1], fragment_uniform_buffer_1[1305][2], fragment_uniform_buffer_1[1305][3]); fragment_uniform_buffer_1[1306] = float4(_AdditionalLightsLayerMasks[26], fragment_uniform_buffer_1[1306][1], fragment_uniform_buffer_1[1306][2], fragment_uniform_buffer_1[1306][3]); fragment_uniform_buffer_1[1307] = float4(_AdditionalLightsLayerMasks[27], fragment_uniform_buffer_1[1307][1], fragment_uniform_buffer_1[1307][2], fragment_uniform_buffer_1[1307][3]); fragment_uniform_buffer_1[1308] = float4(_AdditionalLightsLayerMasks[28], fragment_uniform_buffer_1[1308][1], fragment_uniform_buffer_1[1308][2], fragment_uniform_buffer_1[1308][3]); fragment_uniform_buffer_1[1309] = float4(_AdditionalLightsLayerMasks[29], fragment_uniform_buffer_1[1309][1], fragment_uniform_buffer_1[1309][2], fragment_uniform_buffer_1[1309][3]); fragment_uniform_buffer_1[1310] = float4(_AdditionalLightsLayerMasks[30], fragment_uniform_buffer_1[1310][1], fragment_uniform_buffer_1[1310][2], fragment_uniform_buffer_1[1310][3]); fragment_uniform_buffer_1[1311] = float4(_AdditionalLightsLayerMasks[31], fragment_uniform_buffer_1[1311][1], fragment_uniform_buffer_1[1311][2], fragment_uniform_buffer_1[1311][3]); fragment_uniform_buffer_1[1312] = float4(_AdditionalLightsLayerMasks[32], fragment_uniform_buffer_1[1312][1], fragment_uniform_buffer_1[1312][2], fragment_uniform_buffer_1[1312][3]); fragment_uniform_buffer_1[1313] = float4(_AdditionalLightsLayerMasks[33], fragment_uniform_buffer_1[1313][1], fragment_uniform_buffer_1[1313][2], fragment_uniform_buffer_1[1313][3]); fragment_uniform_buffer_1[1314] = float4(_AdditionalLightsLayerMasks[34], fragment_uniform_buffer_1[1314][1], fragment_uniform_buffer_1[1314][2], fragment_uniform_buffer_1[1314][3]); fragment_uniform_buffer_1[1315] = float4(_AdditionalLightsLayerMasks[35], fragment_uniform_buffer_1[1315][1], fragment_uniform_buffer_1[1315][2], fragment_uniform_buffer_1[1315][3]); fragment_uniform_buffer_1[1316] = float4(_AdditionalLightsLayerMasks[36], fragment_uniform_buffer_1[1316][1], fragment_uniform_buffer_1[1316][2], fragment_uniform_buffer_1[1316][3]); fragment_uniform_buffer_1[1317] = float4(_AdditionalLightsLayerMasks[37], fragment_uniform_buffer_1[1317][1], fragment_uniform_buffer_1[1317][2], fragment_uniform_buffer_1[1317][3]); fragment_uniform_buffer_1[1318] = float4(_AdditionalLightsLayerMasks[38], fragment_uniform_buffer_1[1318][1], fragment_uniform_buffer_1[1318][2], fragment_uniform_buffer_1[1318][3]); fragment_uniform_buffer_1[1319] = float4(_AdditionalLightsLayerMasks[39], fragment_uniform_buffer_1[1319][1], fragment_uniform_buffer_1[1319][2], fragment_uniform_buffer_1[1319][3]); fragment_uniform_buffer_1[1320] = float4(_AdditionalLightsLayerMasks[40], fragment_uniform_buffer_1[1320][1], fragment_uniform_buffer_1[1320][2], fragment_uniform_buffer_1[1320][3]); fragment_uniform_buffer_1[1321] = float4(_AdditionalLightsLayerMasks[41], fragment_uniform_buffer_1[1321][1], fragment_uniform_buffer_1[1321][2], fragment_uniform_buffer_1[1321][3]); fragment_uniform_buffer_1[1322] = float4(_AdditionalLightsLayerMasks[42], fragment_uniform_buffer_1[1322][1], fragment_uniform_buffer_1[1322][2], fragment_uniform_buffer_1[1322][3]); fragment_uniform_buffer_1[1323] = float4(_AdditionalLightsLayerMasks[43], fragment_uniform_buffer_1[1323][1], fragment_uniform_buffer_1[1323][2], fragment_uniform_buffer_1[1323][3]); fragment_uniform_buffer_1[1324] = float4(_AdditionalLightsLayerMasks[44], fragment_uniform_buffer_1[1324][1], fragment_uniform_buffer_1[1324][2], fragment_uniform_buffer_1[1324][3]); fragment_uniform_buffer_1[1325] = float4(_AdditionalLightsLayerMasks[45], fragment_uniform_buffer_1[1325][1], fragment_uniform_buffer_1[1325][2], fragment_uniform_buffer_1[1325][3]); fragment_uniform_buffer_1[1326] = float4(_AdditionalLightsLayerMasks[46], fragment_uniform_buffer_1[1326][1], fragment_uniform_buffer_1[1326][2], fragment_uniform_buffer_1[1326][3]); fragment_uniform_buffer_1[1327] = float4(_AdditionalLightsLayerMasks[47], fragment_uniform_buffer_1[1327][1], fragment_uniform_buffer_1[1327][2], fragment_uniform_buffer_1[1327][3]); fragment_uniform_buffer_1[1328] = float4(_AdditionalLightsLayerMasks[48], fragment_uniform_buffer_1[1328][1], fragment_uniform_buffer_1[1328][2], fragment_uniform_buffer_1[1328][3]); fragment_uniform_buffer_1[1329] = float4(_AdditionalLightsLayerMasks[49], fragment_uniform_buffer_1[1329][1], fragment_uniform_buffer_1[1329][2], fragment_uniform_buffer_1[1329][3]); fragment_uniform_buffer_1[1330] = float4(_AdditionalLightsLayerMasks[50], fragment_uniform_buffer_1[1330][1], fragment_uniform_buffer_1[1330][2], fragment_uniform_buffer_1[1330][3]); fragment_uniform_buffer_1[1331] = float4(_AdditionalLightsLayerMasks[51], fragment_uniform_buffer_1[1331][1], fragment_uniform_buffer_1[1331][2], fragment_uniform_buffer_1[1331][3]); fragment_uniform_buffer_1[1332] = float4(_AdditionalLightsLayerMasks[52], fragment_uniform_buffer_1[1332][1], fragment_uniform_buffer_1[1332][2], fragment_uniform_buffer_1[1332][3]); fragment_uniform_buffer_1[1333] = float4(_AdditionalLightsLayerMasks[53], fragment_uniform_buffer_1[1333][1], fragment_uniform_buffer_1[1333][2], fragment_uniform_buffer_1[1333][3]); fragment_uniform_buffer_1[1334] = float4(_AdditionalLightsLayerMasks[54], fragment_uniform_buffer_1[1334][1], fragment_uniform_buffer_1[1334][2], fragment_uniform_buffer_1[1334][3]); fragment_uniform_buffer_1[1335] = float4(_AdditionalLightsLayerMasks[55], fragment_uniform_buffer_1[1335][1], fragment_uniform_buffer_1[1335][2], fragment_uniform_buffer_1[1335][3]); fragment_uniform_buffer_1[1336] = float4(_AdditionalLightsLayerMasks[56], fragment_uniform_buffer_1[1336][1], fragment_uniform_buffer_1[1336][2], fragment_uniform_buffer_1[1336][3]); fragment_uniform_buffer_1[1337] = float4(_AdditionalLightsLayerMasks[57], fragment_uniform_buffer_1[1337][1], fragment_uniform_buffer_1[1337][2], fragment_uniform_buffer_1[1337][3]); fragment_uniform_buffer_1[1338] = float4(_AdditionalLightsLayerMasks[58], fragment_uniform_buffer_1[1338][1], fragment_uniform_buffer_1[1338][2], fragment_uniform_buffer_1[1338][3]); fragment_uniform_buffer_1[1339] = float4(_AdditionalLightsLayerMasks[59], fragment_uniform_buffer_1[1339][1], fragment_uniform_buffer_1[1339][2], fragment_uniform_buffer_1[1339][3]); fragment_uniform_buffer_1[1340] = float4(_AdditionalLightsLayerMasks[60], fragment_uniform_buffer_1[1340][1], fragment_uniform_buffer_1[1340][2], fragment_uniform_buffer_1[1340][3]); fragment_uniform_buffer_1[1341] = float4(_AdditionalLightsLayerMasks[61], fragment_uniform_buffer_1[1341][1], fragment_uniform_buffer_1[1341][2], fragment_uniform_buffer_1[1341][3]); fragment_uniform_buffer_1[1342] = float4(_AdditionalLightsLayerMasks[62], fragment_uniform_buffer_1[1342][1], fragment_uniform_buffer_1[1342][2], fragment_uniform_buffer_1[1342][3]); fragment_uniform_buffer_1[1343] = float4(_AdditionalLightsLayerMasks[63], fragment_uniform_buffer_1[1343][1], fragment_uniform_buffer_1[1343][2], fragment_uniform_buffer_1[1343][3]); fragment_uniform_buffer_1[1344] = float4(_AdditionalLightsLayerMasks[64], fragment_uniform_buffer_1[1344][1], fragment_uniform_buffer_1[1344][2], fragment_uniform_buffer_1[1344][3]); fragment_uniform_buffer_1[1345] = float4(_AdditionalLightsLayerMasks[65], fragment_uniform_buffer_1[1345][1], fragment_uniform_buffer_1[1345][2], fragment_uniform_buffer_1[1345][3]); fragment_uniform_buffer_1[1346] = float4(_AdditionalLightsLayerMasks[66], fragment_uniform_buffer_1[1346][1], fragment_uniform_buffer_1[1346][2], fragment_uniform_buffer_1[1346][3]); fragment_uniform_buffer_1[1347] = float4(_AdditionalLightsLayerMasks[67], fragment_uniform_buffer_1[1347][1], fragment_uniform_buffer_1[1347][2], fragment_uniform_buffer_1[1347][3]); fragment_uniform_buffer_1[1348] = float4(_AdditionalLightsLayerMasks[68], fragment_uniform_buffer_1[1348][1], fragment_uniform_buffer_1[1348][2], fragment_uniform_buffer_1[1348][3]); fragment_uniform_buffer_1[1349] = float4(_AdditionalLightsLayerMasks[69], fragment_uniform_buffer_1[1349][1], fragment_uniform_buffer_1[1349][2], fragment_uniform_buffer_1[1349][3]); fragment_uniform_buffer_1[1350] = float4(_AdditionalLightsLayerMasks[70], fragment_uniform_buffer_1[1350][1], fragment_uniform_buffer_1[1350][2], fragment_uniform_buffer_1[1350][3]); fragment_uniform_buffer_1[1351] = float4(_AdditionalLightsLayerMasks[71], fragment_uniform_buffer_1[1351][1], fragment_uniform_buffer_1[1351][2], fragment_uniform_buffer_1[1351][3]); fragment_uniform_buffer_1[1352] = float4(_AdditionalLightsLayerMasks[72], fragment_uniform_buffer_1[1352][1], fragment_uniform_buffer_1[1352][2], fragment_uniform_buffer_1[1352][3]); fragment_uniform_buffer_1[1353] = float4(_AdditionalLightsLayerMasks[73], fragment_uniform_buffer_1[1353][1], fragment_uniform_buffer_1[1353][2], fragment_uniform_buffer_1[1353][3]); fragment_uniform_buffer_1[1354] = float4(_AdditionalLightsLayerMasks[74], fragment_uniform_buffer_1[1354][1], fragment_uniform_buffer_1[1354][2], fragment_uniform_buffer_1[1354][3]); fragment_uniform_buffer_1[1355] = float4(_AdditionalLightsLayerMasks[75], fragment_uniform_buffer_1[1355][1], fragment_uniform_buffer_1[1355][2], fragment_uniform_buffer_1[1355][3]); fragment_uniform_buffer_1[1356] = float4(_AdditionalLightsLayerMasks[76], fragment_uniform_buffer_1[1356][1], fragment_uniform_buffer_1[1356][2], fragment_uniform_buffer_1[1356][3]); fragment_uniform_buffer_1[1357] = float4(_AdditionalLightsLayerMasks[77], fragment_uniform_buffer_1[1357][1], fragment_uniform_buffer_1[1357][2], fragment_uniform_buffer_1[1357][3]); fragment_uniform_buffer_1[1358] = float4(_AdditionalLightsLayerMasks[78], fragment_uniform_buffer_1[1358][1], fragment_uniform_buffer_1[1358][2], fragment_uniform_buffer_1[1358][3]); fragment_uniform_buffer_1[1359] = float4(_AdditionalLightsLayerMasks[79], fragment_uniform_buffer_1[1359][1], fragment_uniform_buffer_1[1359][2], fragment_uniform_buffer_1[1359][3]); fragment_uniform_buffer_1[1360] = float4(_AdditionalLightsLayerMasks[80], fragment_uniform_buffer_1[1360][1], fragment_uniform_buffer_1[1360][2], fragment_uniform_buffer_1[1360][3]); fragment_uniform_buffer_1[1361] = float4(_AdditionalLightsLayerMasks[81], fragment_uniform_buffer_1[1361][1], fragment_uniform_buffer_1[1361][2], fragment_uniform_buffer_1[1361][3]); fragment_uniform_buffer_1[1362] = float4(_AdditionalLightsLayerMasks[82], fragment_uniform_buffer_1[1362][1], fragment_uniform_buffer_1[1362][2], fragment_uniform_buffer_1[1362][3]); fragment_uniform_buffer_1[1363] = float4(_AdditionalLightsLayerMasks[83], fragment_uniform_buffer_1[1363][1], fragment_uniform_buffer_1[1363][2], fragment_uniform_buffer_1[1363][3]); fragment_uniform_buffer_1[1364] = float4(_AdditionalLightsLayerMasks[84], fragment_uniform_buffer_1[1364][1], fragment_uniform_buffer_1[1364][2], fragment_uniform_buffer_1[1364][3]); fragment_uniform_buffer_1[1365] = float4(_AdditionalLightsLayerMasks[85], fragment_uniform_buffer_1[1365][1], fragment_uniform_buffer_1[1365][2], fragment_uniform_buffer_1[1365][3]); fragment_uniform_buffer_1[1366] = float4(_AdditionalLightsLayerMasks[86], fragment_uniform_buffer_1[1366][1], fragment_uniform_buffer_1[1366][2], fragment_uniform_buffer_1[1366][3]); fragment_uniform_buffer_1[1367] = float4(_AdditionalLightsLayerMasks[87], fragment_uniform_buffer_1[1367][1], fragment_uniform_buffer_1[1367][2], fragment_uniform_buffer_1[1367][3]); fragment_uniform_buffer_1[1368] = float4(_AdditionalLightsLayerMasks[88], fragment_uniform_buffer_1[1368][1], fragment_uniform_buffer_1[1368][2], fragment_uniform_buffer_1[1368][3]); fragment_uniform_buffer_1[1369] = float4(_AdditionalLightsLayerMasks[89], fragment_uniform_buffer_1[1369][1], fragment_uniform_buffer_1[1369][2], fragment_uniform_buffer_1[1369][3]); fragment_uniform_buffer_1[1370] = float4(_AdditionalLightsLayerMasks[90], fragment_uniform_buffer_1[1370][1], fragment_uniform_buffer_1[1370][2], fragment_uniform_buffer_1[1370][3]); fragment_uniform_buffer_1[1371] = float4(_AdditionalLightsLayerMasks[91], fragment_uniform_buffer_1[1371][1], fragment_uniform_buffer_1[1371][2], fragment_uniform_buffer_1[1371][3]); fragment_uniform_buffer_1[1372] = float4(_AdditionalLightsLayerMasks[92], fragment_uniform_buffer_1[1372][1], fragment_uniform_buffer_1[1372][2], fragment_uniform_buffer_1[1372][3]); fragment_uniform_buffer_1[1373] = float4(_AdditionalLightsLayerMasks[93], fragment_uniform_buffer_1[1373][1], fragment_uniform_buffer_1[1373][2], fragment_uniform_buffer_1[1373][3]); fragment_uniform_buffer_1[1374] = float4(_AdditionalLightsLayerMasks[94], fragment_uniform_buffer_1[1374][1], fragment_uniform_buffer_1[1374][2], fragment_uniform_buffer_1[1374][3]); fragment_uniform_buffer_1[1375] = float4(_AdditionalLightsLayerMasks[95], fragment_uniform_buffer_1[1375][1], fragment_uniform_buffer_1[1375][2], fragment_uniform_buffer_1[1375][3]); fragment_uniform_buffer_1[1376] = float4(_AdditionalLightsLayerMasks[96], fragment_uniform_buffer_1[1376][1], fragment_uniform_buffer_1[1376][2], fragment_uniform_buffer_1[1376][3]); fragment_uniform_buffer_1[1377] = float4(_AdditionalLightsLayerMasks[97], fragment_uniform_buffer_1[1377][1], fragment_uniform_buffer_1[1377][2], fragment_uniform_buffer_1[1377][3]); fragment_uniform_buffer_1[1378] = float4(_AdditionalLightsLayerMasks[98], fragment_uniform_buffer_1[1378][1], fragment_uniform_buffer_1[1378][2], fragment_uniform_buffer_1[1378][3]); fragment_uniform_buffer_1[1379] = float4(_AdditionalLightsLayerMasks[99], fragment_uniform_buffer_1[1379][1], fragment_uniform_buffer_1[1379][2], fragment_uniform_buffer_1[1379][3]); fragment_uniform_buffer_1[1380] = float4(_AdditionalLightsLayerMasks[100], fragment_uniform_buffer_1[1380][1], fragment_uniform_buffer_1[1380][2], fragment_uniform_buffer_1[1380][3]); fragment_uniform_buffer_1[1381] = float4(_AdditionalLightsLayerMasks[101], fragment_uniform_buffer_1[1381][1], fragment_uniform_buffer_1[1381][2], fragment_uniform_buffer_1[1381][3]); fragment_uniform_buffer_1[1382] = float4(_AdditionalLightsLayerMasks[102], fragment_uniform_buffer_1[1382][1], fragment_uniform_buffer_1[1382][2], fragment_uniform_buffer_1[1382][3]); fragment_uniform_buffer_1[1383] = float4(_AdditionalLightsLayerMasks[103], fragment_uniform_buffer_1[1383][1], fragment_uniform_buffer_1[1383][2], fragment_uniform_buffer_1[1383][3]); fragment_uniform_buffer_1[1384] = float4(_AdditionalLightsLayerMasks[104], fragment_uniform_buffer_1[1384][1], fragment_uniform_buffer_1[1384][2], fragment_uniform_buffer_1[1384][3]); fragment_uniform_buffer_1[1385] = float4(_AdditionalLightsLayerMasks[105], fragment_uniform_buffer_1[1385][1], fragment_uniform_buffer_1[1385][2], fragment_uniform_buffer_1[1385][3]); fragment_uniform_buffer_1[1386] = float4(_AdditionalLightsLayerMasks[106], fragment_uniform_buffer_1[1386][1], fragment_uniform_buffer_1[1386][2], fragment_uniform_buffer_1[1386][3]); fragment_uniform_buffer_1[1387] = float4(_AdditionalLightsLayerMasks[107], fragment_uniform_buffer_1[1387][1], fragment_uniform_buffer_1[1387][2], fragment_uniform_buffer_1[1387][3]); fragment_uniform_buffer_1[1388] = float4(_AdditionalLightsLayerMasks[108], fragment_uniform_buffer_1[1388][1], fragment_uniform_buffer_1[1388][2], fragment_uniform_buffer_1[1388][3]); fragment_uniform_buffer_1[1389] = float4(_AdditionalLightsLayerMasks[109], fragment_uniform_buffer_1[1389][1], fragment_uniform_buffer_1[1389][2], fragment_uniform_buffer_1[1389][3]); fragment_uniform_buffer_1[1390] = float4(_AdditionalLightsLayerMasks[110], fragment_uniform_buffer_1[1390][1], fragment_uniform_buffer_1[1390][2], fragment_uniform_buffer_1[1390][3]); fragment_uniform_buffer_1[1391] = float4(_AdditionalLightsLayerMasks[111], fragment_uniform_buffer_1[1391][1], fragment_uniform_buffer_1[1391][2], fragment_uniform_buffer_1[1391][3]); fragment_uniform_buffer_1[1392] = float4(_AdditionalLightsLayerMasks[112], fragment_uniform_buffer_1[1392][1], fragment_uniform_buffer_1[1392][2], fragment_uniform_buffer_1[1392][3]); fragment_uniform_buffer_1[1393] = float4(_AdditionalLightsLayerMasks[113], fragment_uniform_buffer_1[1393][1], fragment_uniform_buffer_1[1393][2], fragment_uniform_buffer_1[1393][3]); fragment_uniform_buffer_1[1394] = float4(_AdditionalLightsLayerMasks[114], fragment_uniform_buffer_1[1394][1], fragment_uniform_buffer_1[1394][2], fragment_uniform_buffer_1[1394][3]); fragment_uniform_buffer_1[1395] = float4(_AdditionalLightsLayerMasks[115], fragment_uniform_buffer_1[1395][1], fragment_uniform_buffer_1[1395][2], fragment_uniform_buffer_1[1395][3]); fragment_uniform_buffer_1[1396] = float4(_AdditionalLightsLayerMasks[116], fragment_uniform_buffer_1[1396][1], fragment_uniform_buffer_1[1396][2], fragment_uniform_buffer_1[1396][3]); fragment_uniform_buffer_1[1397] = float4(_AdditionalLightsLayerMasks[117], fragment_uniform_buffer_1[1397][1], fragment_uniform_buffer_1[1397][2], fragment_uniform_buffer_1[1397][3]); fragment_uniform_buffer_1[1398] = float4(_AdditionalLightsLayerMasks[118], fragment_uniform_buffer_1[1398][1], fragment_uniform_buffer_1[1398][2], fragment_uniform_buffer_1[1398][3]); fragment_uniform_buffer_1[1399] = float4(_AdditionalLightsLayerMasks[119], fragment_uniform_buffer_1[1399][1], fragment_uniform_buffer_1[1399][2], fragment_uniform_buffer_1[1399][3]); fragment_uniform_buffer_1[1400] = float4(_AdditionalLightsLayerMasks[120], fragment_uniform_buffer_1[1400][1], fragment_uniform_buffer_1[1400][2], fragment_uniform_buffer_1[1400][3]); fragment_uniform_buffer_1[1401] = float4(_AdditionalLightsLayerMasks[121], fragment_uniform_buffer_1[1401][1], fragment_uniform_buffer_1[1401][2], fragment_uniform_buffer_1[1401][3]); fragment_uniform_buffer_1[1402] = float4(_AdditionalLightsLayerMasks[122], fragment_uniform_buffer_1[1402][1], fragment_uniform_buffer_1[1402][2], fragment_uniform_buffer_1[1402][3]); fragment_uniform_buffer_1[1403] = float4(_AdditionalLightsLayerMasks[123], fragment_uniform_buffer_1[1403][1], fragment_uniform_buffer_1[1403][2], fragment_uniform_buffer_1[1403][3]); fragment_uniform_buffer_1[1404] = float4(_AdditionalLightsLayerMasks[124], fragment_uniform_buffer_1[1404][1], fragment_uniform_buffer_1[1404][2], fragment_uniform_buffer_1[1404][3]); fragment_uniform_buffer_1[1405] = float4(_AdditionalLightsLayerMasks[125], fragment_uniform_buffer_1[1405][1], fragment_uniform_buffer_1[1405][2], fragment_uniform_buffer_1[1405][3]); fragment_uniform_buffer_1[1406] = float4(_AdditionalLightsLayerMasks[126], fragment_uniform_buffer_1[1406][1], fragment_uniform_buffer_1[1406][2], fragment_uniform_buffer_1[1406][3]); fragment_uniform_buffer_1[1407] = float4(_AdditionalLightsLayerMasks[127], fragment_uniform_buffer_1[1407][1], fragment_uniform_buffer_1[1407][2], fragment_uniform_buffer_1[1407][3]); fragment_uniform_buffer_1[1408] = float4(_AdditionalLightsLayerMasks[128], fragment_uniform_buffer_1[1408][1], fragment_uniform_buffer_1[1408][2], fragment_uniform_buffer_1[1408][3]); fragment_uniform_buffer_1[1409] = float4(_AdditionalLightsLayerMasks[129], fragment_uniform_buffer_1[1409][1], fragment_uniform_buffer_1[1409][2], fragment_uniform_buffer_1[1409][3]); fragment_uniform_buffer_1[1410] = float4(_AdditionalLightsLayerMasks[130], fragment_uniform_buffer_1[1410][1], fragment_uniform_buffer_1[1410][2], fragment_uniform_buffer_1[1410][3]); fragment_uniform_buffer_1[1411] = float4(_AdditionalLightsLayerMasks[131], fragment_uniform_buffer_1[1411][1], fragment_uniform_buffer_1[1411][2], fragment_uniform_buffer_1[1411][3]); fragment_uniform_buffer_1[1412] = float4(_AdditionalLightsLayerMasks[132], fragment_uniform_buffer_1[1412][1], fragment_uniform_buffer_1[1412][2], fragment_uniform_buffer_1[1412][3]); fragment_uniform_buffer_1[1413] = float4(_AdditionalLightsLayerMasks[133], fragment_uniform_buffer_1[1413][1], fragment_uniform_buffer_1[1413][2], fragment_uniform_buffer_1[1413][3]); fragment_uniform_buffer_1[1414] = float4(_AdditionalLightsLayerMasks[134], fragment_uniform_buffer_1[1414][1], fragment_uniform_buffer_1[1414][2], fragment_uniform_buffer_1[1414][3]); fragment_uniform_buffer_1[1415] = float4(_AdditionalLightsLayerMasks[135], fragment_uniform_buffer_1[1415][1], fragment_uniform_buffer_1[1415][2], fragment_uniform_buffer_1[1415][3]); fragment_uniform_buffer_1[1416] = float4(_AdditionalLightsLayerMasks[136], fragment_uniform_buffer_1[1416][1], fragment_uniform_buffer_1[1416][2], fragment_uniform_buffer_1[1416][3]); fragment_uniform_buffer_1[1417] = float4(_AdditionalLightsLayerMasks[137], fragment_uniform_buffer_1[1417][1], fragment_uniform_buffer_1[1417][2], fragment_uniform_buffer_1[1417][3]); fragment_uniform_buffer_1[1418] = float4(_AdditionalLightsLayerMasks[138], fragment_uniform_buffer_1[1418][1], fragment_uniform_buffer_1[1418][2], fragment_uniform_buffer_1[1418][3]); fragment_uniform_buffer_1[1419] = float4(_AdditionalLightsLayerMasks[139], fragment_uniform_buffer_1[1419][1], fragment_uniform_buffer_1[1419][2], fragment_uniform_buffer_1[1419][3]); fragment_uniform_buffer_1[1420] = float4(_AdditionalLightsLayerMasks[140], fragment_uniform_buffer_1[1420][1], fragment_uniform_buffer_1[1420][2], fragment_uniform_buffer_1[1420][3]); fragment_uniform_buffer_1[1421] = float4(_AdditionalLightsLayerMasks[141], fragment_uniform_buffer_1[1421][1], fragment_uniform_buffer_1[1421][2], fragment_uniform_buffer_1[1421][3]); fragment_uniform_buffer_1[1422] = float4(_AdditionalLightsLayerMasks[142], fragment_uniform_buffer_1[1422][1], fragment_uniform_buffer_1[1422][2], fragment_uniform_buffer_1[1422][3]); fragment_uniform_buffer_1[1423] = float4(_AdditionalLightsLayerMasks[143], fragment_uniform_buffer_1[1423][1], fragment_uniform_buffer_1[1423][2], fragment_uniform_buffer_1[1423][3]); fragment_uniform_buffer_1[1424] = float4(_AdditionalLightsLayerMasks[144], fragment_uniform_buffer_1[1424][1], fragment_uniform_buffer_1[1424][2], fragment_uniform_buffer_1[1424][3]); fragment_uniform_buffer_1[1425] = float4(_AdditionalLightsLayerMasks[145], fragment_uniform_buffer_1[1425][1], fragment_uniform_buffer_1[1425][2], fragment_uniform_buffer_1[1425][3]); fragment_uniform_buffer_1[1426] = float4(_AdditionalLightsLayerMasks[146], fragment_uniform_buffer_1[1426][1], fragment_uniform_buffer_1[1426][2], fragment_uniform_buffer_1[1426][3]); fragment_uniform_buffer_1[1427] = float4(_AdditionalLightsLayerMasks[147], fragment_uniform_buffer_1[1427][1], fragment_uniform_buffer_1[1427][2], fragment_uniform_buffer_1[1427][3]); fragment_uniform_buffer_1[1428] = float4(_AdditionalLightsLayerMasks[148], fragment_uniform_buffer_1[1428][1], fragment_uniform_buffer_1[1428][2], fragment_uniform_buffer_1[1428][3]); fragment_uniform_buffer_1[1429] = float4(_AdditionalLightsLayerMasks[149], fragment_uniform_buffer_1[1429][1], fragment_uniform_buffer_1[1429][2], fragment_uniform_buffer_1[1429][3]); fragment_uniform_buffer_1[1430] = float4(_AdditionalLightsLayerMasks[150], fragment_uniform_buffer_1[1430][1], fragment_uniform_buffer_1[1430][2], fragment_uniform_buffer_1[1430][3]); fragment_uniform_buffer_1[1431] = float4(_AdditionalLightsLayerMasks[151], fragment_uniform_buffer_1[1431][1], fragment_uniform_buffer_1[1431][2], fragment_uniform_buffer_1[1431][3]); fragment_uniform_buffer_1[1432] = float4(_AdditionalLightsLayerMasks[152], fragment_uniform_buffer_1[1432][1], fragment_uniform_buffer_1[1432][2], fragment_uniform_buffer_1[1432][3]); fragment_uniform_buffer_1[1433] = float4(_AdditionalLightsLayerMasks[153], fragment_uniform_buffer_1[1433][1], fragment_uniform_buffer_1[1433][2], fragment_uniform_buffer_1[1433][3]); fragment_uniform_buffer_1[1434] = float4(_AdditionalLightsLayerMasks[154], fragment_uniform_buffer_1[1434][1], fragment_uniform_buffer_1[1434][2], fragment_uniform_buffer_1[1434][3]); fragment_uniform_buffer_1[1435] = float4(_AdditionalLightsLayerMasks[155], fragment_uniform_buffer_1[1435][1], fragment_uniform_buffer_1[1435][2], fragment_uniform_buffer_1[1435][3]); fragment_uniform_buffer_1[1436] = float4(_AdditionalLightsLayerMasks[156], fragment_uniform_buffer_1[1436][1], fragment_uniform_buffer_1[1436][2], fragment_uniform_buffer_1[1436][3]); fragment_uniform_buffer_1[1437] = float4(_AdditionalLightsLayerMasks[157], fragment_uniform_buffer_1[1437][1], fragment_uniform_buffer_1[1437][2], fragment_uniform_buffer_1[1437][3]); fragment_uniform_buffer_1[1438] = float4(_AdditionalLightsLayerMasks[158], fragment_uniform_buffer_1[1438][1], fragment_uniform_buffer_1[1438][2], fragment_uniform_buffer_1[1438][3]); fragment_uniform_buffer_1[1439] = float4(_AdditionalLightsLayerMasks[159], fragment_uniform_buffer_1[1439][1], fragment_uniform_buffer_1[1439][2], fragment_uniform_buffer_1[1439][3]); fragment_uniform_buffer_1[1440] = float4(_AdditionalLightsLayerMasks[160], fragment_uniform_buffer_1[1440][1], fragment_uniform_buffer_1[1440][2], fragment_uniform_buffer_1[1440][3]); fragment_uniform_buffer_1[1441] = float4(_AdditionalLightsLayerMasks[161], fragment_uniform_buffer_1[1441][1], fragment_uniform_buffer_1[1441][2], fragment_uniform_buffer_1[1441][3]); fragment_uniform_buffer_1[1442] = float4(_AdditionalLightsLayerMasks[162], fragment_uniform_buffer_1[1442][1], fragment_uniform_buffer_1[1442][2], fragment_uniform_buffer_1[1442][3]); fragment_uniform_buffer_1[1443] = float4(_AdditionalLightsLayerMasks[163], fragment_uniform_buffer_1[1443][1], fragment_uniform_buffer_1[1443][2], fragment_uniform_buffer_1[1443][3]); fragment_uniform_buffer_1[1444] = float4(_AdditionalLightsLayerMasks[164], fragment_uniform_buffer_1[1444][1], fragment_uniform_buffer_1[1444][2], fragment_uniform_buffer_1[1444][3]); fragment_uniform_buffer_1[1445] = float4(_AdditionalLightsLayerMasks[165], fragment_uniform_buffer_1[1445][1], fragment_uniform_buffer_1[1445][2], fragment_uniform_buffer_1[1445][3]); fragment_uniform_buffer_1[1446] = float4(_AdditionalLightsLayerMasks[166], fragment_uniform_buffer_1[1446][1], fragment_uniform_buffer_1[1446][2], fragment_uniform_buffer_1[1446][3]); fragment_uniform_buffer_1[1447] = float4(_AdditionalLightsLayerMasks[167], fragment_uniform_buffer_1[1447][1], fragment_uniform_buffer_1[1447][2], fragment_uniform_buffer_1[1447][3]); fragment_uniform_buffer_1[1448] = float4(_AdditionalLightsLayerMasks[168], fragment_uniform_buffer_1[1448][1], fragment_uniform_buffer_1[1448][2], fragment_uniform_buffer_1[1448][3]); fragment_uniform_buffer_1[1449] = float4(_AdditionalLightsLayerMasks[169], fragment_uniform_buffer_1[1449][1], fragment_uniform_buffer_1[1449][2], fragment_uniform_buffer_1[1449][3]); fragment_uniform_buffer_1[1450] = float4(_AdditionalLightsLayerMasks[170], fragment_uniform_buffer_1[1450][1], fragment_uniform_buffer_1[1450][2], fragment_uniform_buffer_1[1450][3]); fragment_uniform_buffer_1[1451] = float4(_AdditionalLightsLayerMasks[171], fragment_uniform_buffer_1[1451][1], fragment_uniform_buffer_1[1451][2], fragment_uniform_buffer_1[1451][3]); fragment_uniform_buffer_1[1452] = float4(_AdditionalLightsLayerMasks[172], fragment_uniform_buffer_1[1452][1], fragment_uniform_buffer_1[1452][2], fragment_uniform_buffer_1[1452][3]); fragment_uniform_buffer_1[1453] = float4(_AdditionalLightsLayerMasks[173], fragment_uniform_buffer_1[1453][1], fragment_uniform_buffer_1[1453][2], fragment_uniform_buffer_1[1453][3]); fragment_uniform_buffer_1[1454] = float4(_AdditionalLightsLayerMasks[174], fragment_uniform_buffer_1[1454][1], fragment_uniform_buffer_1[1454][2], fragment_uniform_buffer_1[1454][3]); fragment_uniform_buffer_1[1455] = float4(_AdditionalLightsLayerMasks[175], fragment_uniform_buffer_1[1455][1], fragment_uniform_buffer_1[1455][2], fragment_uniform_buffer_1[1455][3]); fragment_uniform_buffer_1[1456] = float4(_AdditionalLightsLayerMasks[176], fragment_uniform_buffer_1[1456][1], fragment_uniform_buffer_1[1456][2], fragment_uniform_buffer_1[1456][3]); fragment_uniform_buffer_1[1457] = float4(_AdditionalLightsLayerMasks[177], fragment_uniform_buffer_1[1457][1], fragment_uniform_buffer_1[1457][2], fragment_uniform_buffer_1[1457][3]); fragment_uniform_buffer_1[1458] = float4(_AdditionalLightsLayerMasks[178], fragment_uniform_buffer_1[1458][1], fragment_uniform_buffer_1[1458][2], fragment_uniform_buffer_1[1458][3]); fragment_uniform_buffer_1[1459] = float4(_AdditionalLightsLayerMasks[179], fragment_uniform_buffer_1[1459][1], fragment_uniform_buffer_1[1459][2], fragment_uniform_buffer_1[1459][3]); fragment_uniform_buffer_1[1460] = float4(_AdditionalLightsLayerMasks[180], fragment_uniform_buffer_1[1460][1], fragment_uniform_buffer_1[1460][2], fragment_uniform_buffer_1[1460][3]); fragment_uniform_buffer_1[1461] = float4(_AdditionalLightsLayerMasks[181], fragment_uniform_buffer_1[1461][1], fragment_uniform_buffer_1[1461][2], fragment_uniform_buffer_1[1461][3]); fragment_uniform_buffer_1[1462] = float4(_AdditionalLightsLayerMasks[182], fragment_uniform_buffer_1[1462][1], fragment_uniform_buffer_1[1462][2], fragment_uniform_buffer_1[1462][3]); fragment_uniform_buffer_1[1463] = float4(_AdditionalLightsLayerMasks[183], fragment_uniform_buffer_1[1463][1], fragment_uniform_buffer_1[1463][2], fragment_uniform_buffer_1[1463][3]); fragment_uniform_buffer_1[1464] = float4(_AdditionalLightsLayerMasks[184], fragment_uniform_buffer_1[1464][1], fragment_uniform_buffer_1[1464][2], fragment_uniform_buffer_1[1464][3]); fragment_uniform_buffer_1[1465] = float4(_AdditionalLightsLayerMasks[185], fragment_uniform_buffer_1[1465][1], fragment_uniform_buffer_1[1465][2], fragment_uniform_buffer_1[1465][3]); fragment_uniform_buffer_1[1466] = float4(_AdditionalLightsLayerMasks[186], fragment_uniform_buffer_1[1466][1], fragment_uniform_buffer_1[1466][2], fragment_uniform_buffer_1[1466][3]); fragment_uniform_buffer_1[1467] = float4(_AdditionalLightsLayerMasks[187], fragment_uniform_buffer_1[1467][1], fragment_uniform_buffer_1[1467][2], fragment_uniform_buffer_1[1467][3]); fragment_uniform_buffer_1[1468] = float4(_AdditionalLightsLayerMasks[188], fragment_uniform_buffer_1[1468][1], fragment_uniform_buffer_1[1468][2], fragment_uniform_buffer_1[1468][3]); fragment_uniform_buffer_1[1469] = float4(_AdditionalLightsLayerMasks[189], fragment_uniform_buffer_1[1469][1], fragment_uniform_buffer_1[1469][2], fragment_uniform_buffer_1[1469][3]); fragment_uniform_buffer_1[1470] = float4(_AdditionalLightsLayerMasks[190], fragment_uniform_buffer_1[1470][1], fragment_uniform_buffer_1[1470][2], fragment_uniform_buffer_1[1470][3]); fragment_uniform_buffer_1[1471] = float4(_AdditionalLightsLayerMasks[191], fragment_uniform_buffer_1[1471][1], fragment_uniform_buffer_1[1471][2], fragment_uniform_buffer_1[1471][3]); fragment_uniform_buffer_1[1472] = float4(_AdditionalLightsLayerMasks[192], fragment_uniform_buffer_1[1472][1], fragment_uniform_buffer_1[1472][2], fragment_uniform_buffer_1[1472][3]); fragment_uniform_buffer_1[1473] = float4(_AdditionalLightsLayerMasks[193], fragment_uniform_buffer_1[1473][1], fragment_uniform_buffer_1[1473][2], fragment_uniform_buffer_1[1473][3]); fragment_uniform_buffer_1[1474] = float4(_AdditionalLightsLayerMasks[194], fragment_uniform_buffer_1[1474][1], fragment_uniform_buffer_1[1474][2], fragment_uniform_buffer_1[1474][3]); fragment_uniform_buffer_1[1475] = float4(_AdditionalLightsLayerMasks[195], fragment_uniform_buffer_1[1475][1], fragment_uniform_buffer_1[1475][2], fragment_uniform_buffer_1[1475][3]); fragment_uniform_buffer_1[1476] = float4(_AdditionalLightsLayerMasks[196], fragment_uniform_buffer_1[1476][1], fragment_uniform_buffer_1[1476][2], fragment_uniform_buffer_1[1476][3]); fragment_uniform_buffer_1[1477] = float4(_AdditionalLightsLayerMasks[197], fragment_uniform_buffer_1[1477][1], fragment_uniform_buffer_1[1477][2], fragment_uniform_buffer_1[1477][3]); fragment_uniform_buffer_1[1478] = float4(_AdditionalLightsLayerMasks[198], fragment_uniform_buffer_1[1478][1], fragment_uniform_buffer_1[1478][2], fragment_uniform_buffer_1[1478][3]); fragment_uniform_buffer_1[1479] = float4(_AdditionalLightsLayerMasks[199], fragment_uniform_buffer_1[1479][1], fragment_uniform_buffer_1[1479][2], fragment_uniform_buffer_1[1479][3]); fragment_uniform_buffer_1[1480] = float4(_AdditionalLightsLayerMasks[200], fragment_uniform_buffer_1[1480][1], fragment_uniform_buffer_1[1480][2], fragment_uniform_buffer_1[1480][3]); fragment_uniform_buffer_1[1481] = float4(_AdditionalLightsLayerMasks[201], fragment_uniform_buffer_1[1481][1], fragment_uniform_buffer_1[1481][2], fragment_uniform_buffer_1[1481][3]); fragment_uniform_buffer_1[1482] = float4(_AdditionalLightsLayerMasks[202], fragment_uniform_buffer_1[1482][1], fragment_uniform_buffer_1[1482][2], fragment_uniform_buffer_1[1482][3]); fragment_uniform_buffer_1[1483] = float4(_AdditionalLightsLayerMasks[203], fragment_uniform_buffer_1[1483][1], fragment_uniform_buffer_1[1483][2], fragment_uniform_buffer_1[1483][3]); fragment_uniform_buffer_1[1484] = float4(_AdditionalLightsLayerMasks[204], fragment_uniform_buffer_1[1484][1], fragment_uniform_buffer_1[1484][2], fragment_uniform_buffer_1[1484][3]); fragment_uniform_buffer_1[1485] = float4(_AdditionalLightsLayerMasks[205], fragment_uniform_buffer_1[1485][1], fragment_uniform_buffer_1[1485][2], fragment_uniform_buffer_1[1485][3]); fragment_uniform_buffer_1[1486] = float4(_AdditionalLightsLayerMasks[206], fragment_uniform_buffer_1[1486][1], fragment_uniform_buffer_1[1486][2], fragment_uniform_buffer_1[1486][3]); fragment_uniform_buffer_1[1487] = float4(_AdditionalLightsLayerMasks[207], fragment_uniform_buffer_1[1487][1], fragment_uniform_buffer_1[1487][2], fragment_uniform_buffer_1[1487][3]); fragment_uniform_buffer_1[1488] = float4(_AdditionalLightsLayerMasks[208], fragment_uniform_buffer_1[1488][1], fragment_uniform_buffer_1[1488][2], fragment_uniform_buffer_1[1488][3]); fragment_uniform_buffer_1[1489] = float4(_AdditionalLightsLayerMasks[209], fragment_uniform_buffer_1[1489][1], fragment_uniform_buffer_1[1489][2], fragment_uniform_buffer_1[1489][3]); fragment_uniform_buffer_1[1490] = float4(_AdditionalLightsLayerMasks[210], fragment_uniform_buffer_1[1490][1], fragment_uniform_buffer_1[1490][2], fragment_uniform_buffer_1[1490][3]); fragment_uniform_buffer_1[1491] = float4(_AdditionalLightsLayerMasks[211], fragment_uniform_buffer_1[1491][1], fragment_uniform_buffer_1[1491][2], fragment_uniform_buffer_1[1491][3]); fragment_uniform_buffer_1[1492] = float4(_AdditionalLightsLayerMasks[212], fragment_uniform_buffer_1[1492][1], fragment_uniform_buffer_1[1492][2], fragment_uniform_buffer_1[1492][3]); fragment_uniform_buffer_1[1493] = float4(_AdditionalLightsLayerMasks[213], fragment_uniform_buffer_1[1493][1], fragment_uniform_buffer_1[1493][2], fragment_uniform_buffer_1[1493][3]); fragment_uniform_buffer_1[1494] = float4(_AdditionalLightsLayerMasks[214], fragment_uniform_buffer_1[1494][1], fragment_uniform_buffer_1[1494][2], fragment_uniform_buffer_1[1494][3]); fragment_uniform_buffer_1[1495] = float4(_AdditionalLightsLayerMasks[215], fragment_uniform_buffer_1[1495][1], fragment_uniform_buffer_1[1495][2], fragment_uniform_buffer_1[1495][3]); fragment_uniform_buffer_1[1496] = float4(_AdditionalLightsLayerMasks[216], fragment_uniform_buffer_1[1496][1], fragment_uniform_buffer_1[1496][2], fragment_uniform_buffer_1[1496][3]); fragment_uniform_buffer_1[1497] = float4(_AdditionalLightsLayerMasks[217], fragment_uniform_buffer_1[1497][1], fragment_uniform_buffer_1[1497][2], fragment_uniform_buffer_1[1497][3]); fragment_uniform_buffer_1[1498] = float4(_AdditionalLightsLayerMasks[218], fragment_uniform_buffer_1[1498][1], fragment_uniform_buffer_1[1498][2], fragment_uniform_buffer_1[1498][3]); fragment_uniform_buffer_1[1499] = float4(_AdditionalLightsLayerMasks[219], fragment_uniform_buffer_1[1499][1], fragment_uniform_buffer_1[1499][2], fragment_uniform_buffer_1[1499][3]); fragment_uniform_buffer_1[1500] = float4(_AdditionalLightsLayerMasks[220], fragment_uniform_buffer_1[1500][1], fragment_uniform_buffer_1[1500][2], fragment_uniform_buffer_1[1500][3]); fragment_uniform_buffer_1[1501] = float4(_AdditionalLightsLayerMasks[221], fragment_uniform_buffer_1[1501][1], fragment_uniform_buffer_1[1501][2], fragment_uniform_buffer_1[1501][3]); fragment_uniform_buffer_1[1502] = float4(_AdditionalLightsLayerMasks[222], fragment_uniform_buffer_1[1502][1], fragment_uniform_buffer_1[1502][2], fragment_uniform_buffer_1[1502][3]); fragment_uniform_buffer_1[1503] = float4(_AdditionalLightsLayerMasks[223], fragment_uniform_buffer_1[1503][1], fragment_uniform_buffer_1[1503][2], fragment_uniform_buffer_1[1503][3]); fragment_uniform_buffer_1[1504] = float4(_AdditionalLightsLayerMasks[224], fragment_uniform_buffer_1[1504][1], fragment_uniform_buffer_1[1504][2], fragment_uniform_buffer_1[1504][3]); fragment_uniform_buffer_1[1505] = float4(_AdditionalLightsLayerMasks[225], fragment_uniform_buffer_1[1505][1], fragment_uniform_buffer_1[1505][2], fragment_uniform_buffer_1[1505][3]); fragment_uniform_buffer_1[1506] = float4(_AdditionalLightsLayerMasks[226], fragment_uniform_buffer_1[1506][1], fragment_uniform_buffer_1[1506][2], fragment_uniform_buffer_1[1506][3]); fragment_uniform_buffer_1[1507] = float4(_AdditionalLightsLayerMasks[227], fragment_uniform_buffer_1[1507][1], fragment_uniform_buffer_1[1507][2], fragment_uniform_buffer_1[1507][3]); fragment_uniform_buffer_1[1508] = float4(_AdditionalLightsLayerMasks[228], fragment_uniform_buffer_1[1508][1], fragment_uniform_buffer_1[1508][2], fragment_uniform_buffer_1[1508][3]); fragment_uniform_buffer_1[1509] = float4(_AdditionalLightsLayerMasks[229], fragment_uniform_buffer_1[1509][1], fragment_uniform_buffer_1[1509][2], fragment_uniform_buffer_1[1509][3]); fragment_uniform_buffer_1[1510] = float4(_AdditionalLightsLayerMasks[230], fragment_uniform_buffer_1[1510][1], fragment_uniform_buffer_1[1510][2], fragment_uniform_buffer_1[1510][3]); fragment_uniform_buffer_1[1511] = float4(_AdditionalLightsLayerMasks[231], fragment_uniform_buffer_1[1511][1], fragment_uniform_buffer_1[1511][2], fragment_uniform_buffer_1[1511][3]); fragment_uniform_buffer_1[1512] = float4(_AdditionalLightsLayerMasks[232], fragment_uniform_buffer_1[1512][1], fragment_uniform_buffer_1[1512][2], fragment_uniform_buffer_1[1512][3]); fragment_uniform_buffer_1[1513] = float4(_AdditionalLightsLayerMasks[233], fragment_uniform_buffer_1[1513][1], fragment_uniform_buffer_1[1513][2], fragment_uniform_buffer_1[1513][3]); fragment_uniform_buffer_1[1514] = float4(_AdditionalLightsLayerMasks[234], fragment_uniform_buffer_1[1514][1], fragment_uniform_buffer_1[1514][2], fragment_uniform_buffer_1[1514][3]); fragment_uniform_buffer_1[1515] = float4(_AdditionalLightsLayerMasks[235], fragment_uniform_buffer_1[1515][1], fragment_uniform_buffer_1[1515][2], fragment_uniform_buffer_1[1515][3]); fragment_uniform_buffer_1[1516] = float4(_AdditionalLightsLayerMasks[236], fragment_uniform_buffer_1[1516][1], fragment_uniform_buffer_1[1516][2], fragment_uniform_buffer_1[1516][3]); fragment_uniform_buffer_1[1517] = float4(_AdditionalLightsLayerMasks[237], fragment_uniform_buffer_1[1517][1], fragment_uniform_buffer_1[1517][2], fragment_uniform_buffer_1[1517][3]); fragment_uniform_buffer_1[1518] = float4(_AdditionalLightsLayerMasks[238], fragment_uniform_buffer_1[1518][1], fragment_uniform_buffer_1[1518][2], fragment_uniform_buffer_1[1518][3]); fragment_uniform_buffer_1[1519] = float4(_AdditionalLightsLayerMasks[239], fragment_uniform_buffer_1[1519][1], fragment_uniform_buffer_1[1519][2], fragment_uniform_buffer_1[1519][3]); fragment_uniform_buffer_1[1520] = float4(_AdditionalLightsLayerMasks[240], fragment_uniform_buffer_1[1520][1], fragment_uniform_buffer_1[1520][2], fragment_uniform_buffer_1[1520][3]); fragment_uniform_buffer_1[1521] = float4(_AdditionalLightsLayerMasks[241], fragment_uniform_buffer_1[1521][1], fragment_uniform_buffer_1[1521][2], fragment_uniform_buffer_1[1521][3]); fragment_uniform_buffer_1[1522] = float4(_AdditionalLightsLayerMasks[242], fragment_uniform_buffer_1[1522][1], fragment_uniform_buffer_1[1522][2], fragment_uniform_buffer_1[1522][3]); fragment_uniform_buffer_1[1523] = float4(_AdditionalLightsLayerMasks[243], fragment_uniform_buffer_1[1523][1], fragment_uniform_buffer_1[1523][2], fragment_uniform_buffer_1[1523][3]); fragment_uniform_buffer_1[1524] = float4(_AdditionalLightsLayerMasks[244], fragment_uniform_buffer_1[1524][1], fragment_uniform_buffer_1[1524][2], fragment_uniform_buffer_1[1524][3]); fragment_uniform_buffer_1[1525] = float4(_AdditionalLightsLayerMasks[245], fragment_uniform_buffer_1[1525][1], fragment_uniform_buffer_1[1525][2], fragment_uniform_buffer_1[1525][3]); fragment_uniform_buffer_1[1526] = float4(_AdditionalLightsLayerMasks[246], fragment_uniform_buffer_1[1526][1], fragment_uniform_buffer_1[1526][2], fragment_uniform_buffer_1[1526][3]); fragment_uniform_buffer_1[1527] = float4(_AdditionalLightsLayerMasks[247], fragment_uniform_buffer_1[1527][1], fragment_uniform_buffer_1[1527][2], fragment_uniform_buffer_1[1527][3]); fragment_uniform_buffer_1[1528] = float4(_AdditionalLightsLayerMasks[248], fragment_uniform_buffer_1[1528][1], fragment_uniform_buffer_1[1528][2], fragment_uniform_buffer_1[1528][3]); fragment_uniform_buffer_1[1529] = float4(_AdditionalLightsLayerMasks[249], fragment_uniform_buffer_1[1529][1], fragment_uniform_buffer_1[1529][2], fragment_uniform_buffer_1[1529][3]); fragment_uniform_buffer_1[1530] = float4(_AdditionalLightsLayerMasks[250], fragment_uniform_buffer_1[1530][1], fragment_uniform_buffer_1[1530][2], fragment_uniform_buffer_1[1530][3]); fragment_uniform_buffer_1[1531] = float4(_AdditionalLightsLayerMasks[251], fragment_uniform_buffer_1[1531][1], fragment_uniform_buffer_1[1531][2], fragment_uniform_buffer_1[1531][3]); fragment_uniform_buffer_1[1532] = float4(_AdditionalLightsLayerMasks[252], fragment_uniform_buffer_1[1532][1], fragment_uniform_buffer_1[1532][2], fragment_uniform_buffer_1[1532][3]); fragment_uniform_buffer_1[1533] = float4(_AdditionalLightsLayerMasks[253], fragment_uniform_buffer_1[1533][1], fragment_uniform_buffer_1[1533][2], fragment_uniform_buffer_1[1533][3]); fragment_uniform_buffer_1[1534] = float4(_AdditionalLightsLayerMasks[254], fragment_uniform_buffer_1[1534][1], fragment_uniform_buffer_1[1534][2], fragment_uniform_buffer_1[1534][3]); fragment_uniform_buffer_1[1535] = float4(_AdditionalLightsLayerMasks[255], fragment_uniform_buffer_1[1535][1], fragment_uniform_buffer_1[1535][2], fragment_uniform_buffer_1[1535][3]); fragment_uniform_buffer_2[10] = float4(unity_RenderingLayer[0], unity_RenderingLayer[1], unity_RenderingLayer[2], unity_RenderingLayer[3]); fragment_uniform_buffer_2[11] = float4(unity_LightData[0], unity_LightData[1], unity_LightData[2], unity_LightData[3]); fragment_uniform_buffer_2[12] = float4(unity_LightIndices[0][0], unity_LightIndices[0][1], unity_LightIndices[0][2], unity_LightIndices[0][3]); fragment_uniform_buffer_2[13] = float4(unity_LightIndices[1][0], unity_LightIndices[1][1], unity_LightIndices[1][2], unity_LightIndices[1][3]); fragment_uniform_buffer_2[27] = float4(unity_SHAr[0], unity_SHAr[1], unity_SHAr[2], unity_SHAr[3]); fragment_uniform_buffer_2[28] = float4(unity_SHAg[0], unity_SHAg[1], unity_SHAg[2], unity_SHAg[3]); fragment_uniform_buffer_2[29] = float4(unity_SHAb[0], unity_SHAb[1], unity_SHAb[2], unity_SHAb[3]); fragment_uniform_buffer_2[30] = float4(unity_SHBr[0], unity_SHBr[1], unity_SHBr[2], unity_SHBr[3]); fragment_uniform_buffer_2[31] = float4(unity_SHBg[0], unity_SHBg[1], unity_SHBg[2], unity_SHBg[3]); fragment_uniform_buffer_2[32] = float4(unity_SHBb[0], unity_SHBb[1], unity_SHBb[2], unity_SHBb[3]); fragment_uniform_buffer_2[33] = float4(unity_SHC[0], unity_SHC[1], unity_SHC[2], unity_SHC[3]); fragment_uniform_buffer_3[4] = float4(_Cutoff, fragment_uniform_buffer_3[4][1], fragment_uniform_buffer_3[4][2], fragment_uniform_buffer_3[4][3]); fragment_uniform_buffer_4[27] = float4(_MainLightShadowParams[0], _MainLightShadowParams[1], _MainLightShadowParams[2], _MainLightShadowParams[3]); fragment_uniform_buffer_4[31] = float4(_AdditionalShadowFadeParams[0], _AdditionalShadowFadeParams[1], _AdditionalShadowFadeParams[2], _AdditionalShadowFadeParams[3]); fragment_uniform_buffer_4[33] = float4(_AdditionalShadowParams[0][0], _AdditionalShadowParams[0][1], _AdditionalShadowParams[0][2], _AdditionalShadowParams[0][3]); fragment_uniform_buffer_4[34] = float4(_AdditionalShadowParams[1][0], _AdditionalShadowParams[1][1], _AdditionalShadowParams[1][2], _AdditionalShadowParams[1][3]); fragment_uniform_buffer_4[35] = float4(_AdditionalShadowParams[2][0], _AdditionalShadowParams[2][1], _AdditionalShadowParams[2][2], _AdditionalShadowParams[2][3]); fragment_uniform_buffer_4[36] = float4(_AdditionalShadowParams[3][0], _AdditionalShadowParams[3][1], _AdditionalShadowParams[3][2], _AdditionalShadowParams[3][3]); fragment_uniform_buffer_4[37] = float4(_AdditionalShadowParams[4][0], _AdditionalShadowParams[4][1], _AdditionalShadowParams[4][2], _AdditionalShadowParams[4][3]); fragment_uniform_buffer_4[38] = float4(_AdditionalShadowParams[5][0], _AdditionalShadowParams[5][1], _AdditionalShadowParams[5][2], _AdditionalShadowParams[5][3]); fragment_uniform_buffer_4[39] = float4(_AdditionalShadowParams[6][0], _AdditionalShadowParams[6][1], _AdditionalShadowParams[6][2], _AdditionalShadowParams[6][3]); fragment_uniform_buffer_4[40] = float4(_AdditionalShadowParams[7][0], _AdditionalShadowParams[7][1], _AdditionalShadowParams[7][2], _AdditionalShadowParams[7][3]); fragment_uniform_buffer_4[41] = float4(_AdditionalShadowParams[8][0], _AdditionalShadowParams[8][1], _AdditionalShadowParams[8][2], _AdditionalShadowParams[8][3]); fragment_uniform_buffer_4[42] = float4(_AdditionalShadowParams[9][0], _AdditionalShadowParams[9][1], _AdditionalShadowParams[9][2], _AdditionalShadowParams[9][3]); fragment_uniform_buffer_4[43] = float4(_AdditionalShadowParams[10][0], _AdditionalShadowParams[10][1], _AdditionalShadowParams[10][2], _AdditionalShadowParams[10][3]); fragment_uniform_buffer_4[44] = float4(_AdditionalShadowParams[11][0], _AdditionalShadowParams[11][1], _AdditionalShadowParams[11][2], _AdditionalShadowParams[11][3]); fragment_uniform_buffer_4[45] = float4(_AdditionalShadowParams[12][0], _AdditionalShadowParams[12][1], _AdditionalShadowParams[12][2], _AdditionalShadowParams[12][3]); fragment_uniform_buffer_4[46] = float4(_AdditionalShadowParams[13][0], _AdditionalShadowParams[13][1], _AdditionalShadowParams[13][2], _AdditionalShadowParams[13][3]); fragment_uniform_buffer_4[47] = float4(_AdditionalShadowParams[14][0], _AdditionalShadowParams[14][1], _AdditionalShadowParams[14][2], _AdditionalShadowParams[14][3]); fragment_uniform_buffer_4[48] = float4(_AdditionalShadowParams[15][0], _AdditionalShadowParams[15][1], _AdditionalShadowParams[15][2], _AdditionalShadowParams[15][3]); fragment_uniform_buffer_4[49] = float4(_AdditionalShadowParams[16][0], _AdditionalShadowParams[16][1], _AdditionalShadowParams[16][2], _AdditionalShadowParams[16][3]); fragment_uniform_buffer_4[50] = float4(_AdditionalShadowParams[17][0], _AdditionalShadowParams[17][1], _AdditionalShadowParams[17][2], _AdditionalShadowParams[17][3]); fragment_uniform_buffer_4[51] = float4(_AdditionalShadowParams[18][0], _AdditionalShadowParams[18][1], _AdditionalShadowParams[18][2], _AdditionalShadowParams[18][3]); fragment_uniform_buffer_4[52] = float4(_AdditionalShadowParams[19][0], _AdditionalShadowParams[19][1], _AdditionalShadowParams[19][2], _AdditionalShadowParams[19][3]); fragment_uniform_buffer_4[53] = float4(_AdditionalShadowParams[20][0], _AdditionalShadowParams[20][1], _AdditionalShadowParams[20][2], _AdditionalShadowParams[20][3]); fragment_uniform_buffer_4[54] = float4(_AdditionalShadowParams[21][0], _AdditionalShadowParams[21][1], _AdditionalShadowParams[21][2], _AdditionalShadowParams[21][3]); fragment_uniform_buffer_4[55] = float4(_AdditionalShadowParams[22][0], _AdditionalShadowParams[22][1], _AdditionalShadowParams[22][2], _AdditionalShadowParams[22][3]); fragment_uniform_buffer_4[56] = float4(_AdditionalShadowParams[23][0], _AdditionalShadowParams[23][1], _AdditionalShadowParams[23][2], _AdditionalShadowParams[23][3]); fragment_uniform_buffer_4[57] = float4(_AdditionalShadowParams[24][0], _AdditionalShadowParams[24][1], _AdditionalShadowParams[24][2], _AdditionalShadowParams[24][3]); fragment_uniform_buffer_4[58] = float4(_AdditionalShadowParams[25][0], _AdditionalShadowParams[25][1], _AdditionalShadowParams[25][2], _AdditionalShadowParams[25][3]); fragment_uniform_buffer_4[59] = float4(_AdditionalShadowParams[26][0], _AdditionalShadowParams[26][1], _AdditionalShadowParams[26][2], _AdditionalShadowParams[26][3]); fragment_uniform_buffer_4[60] = float4(_AdditionalShadowParams[27][0], _AdditionalShadowParams[27][1], _AdditionalShadowParams[27][2], _AdditionalShadowParams[27][3]); fragment_uniform_buffer_4[61] = float4(_AdditionalShadowParams[28][0], _AdditionalShadowParams[28][1], _AdditionalShadowParams[28][2], _AdditionalShadowParams[28][3]); fragment_uniform_buffer_4[62] = float4(_AdditionalShadowParams[29][0], _AdditionalShadowParams[29][1], _AdditionalShadowParams[29][2], _AdditionalShadowParams[29][3]); fragment_uniform_buffer_4[63] = float4(_AdditionalShadowParams[30][0], _AdditionalShadowParams[30][1], _AdditionalShadowParams[30][2], _AdditionalShadowParams[30][3]); fragment_uniform_buffer_4[64] = float4(_AdditionalShadowParams[31][0], _AdditionalShadowParams[31][1], _AdditionalShadowParams[31][2], _AdditionalShadowParams[31][3]); fragment_uniform_buffer_4[65] = float4(_AdditionalShadowParams[32][0], _AdditionalShadowParams[32][1], _AdditionalShadowParams[32][2], _AdditionalShadowParams[32][3]); fragment_uniform_buffer_4[66] = float4(_AdditionalShadowParams[33][0], _AdditionalShadowParams[33][1], _AdditionalShadowParams[33][2], _AdditionalShadowParams[33][3]); fragment_uniform_buffer_4[67] = float4(_AdditionalShadowParams[34][0], _AdditionalShadowParams[34][1], _AdditionalShadowParams[34][2], _AdditionalShadowParams[34][3]); fragment_uniform_buffer_4[68] = float4(_AdditionalShadowParams[35][0], _AdditionalShadowParams[35][1], _AdditionalShadowParams[35][2], _AdditionalShadowParams[35][3]); fragment_uniform_buffer_4[69] = float4(_AdditionalShadowParams[36][0], _AdditionalShadowParams[36][1], _AdditionalShadowParams[36][2], _AdditionalShadowParams[36][3]); fragment_uniform_buffer_4[70] = float4(_AdditionalShadowParams[37][0], _AdditionalShadowParams[37][1], _AdditionalShadowParams[37][2], _AdditionalShadowParams[37][3]); fragment_uniform_buffer_4[71] = float4(_AdditionalShadowParams[38][0], _AdditionalShadowParams[38][1], _AdditionalShadowParams[38][2], _AdditionalShadowParams[38][3]); fragment_uniform_buffer_4[72] = float4(_AdditionalShadowParams[39][0], _AdditionalShadowParams[39][1], _AdditionalShadowParams[39][2], _AdditionalShadowParams[39][3]); fragment_uniform_buffer_4[73] = float4(_AdditionalShadowParams[40][0], _AdditionalShadowParams[40][1], _AdditionalShadowParams[40][2], _AdditionalShadowParams[40][3]); fragment_uniform_buffer_4[74] = float4(_AdditionalShadowParams[41][0], _AdditionalShadowParams[41][1], _AdditionalShadowParams[41][2], _AdditionalShadowParams[41][3]); fragment_uniform_buffer_4[75] = float4(_AdditionalShadowParams[42][0], _AdditionalShadowParams[42][1], _AdditionalShadowParams[42][2], _AdditionalShadowParams[42][3]); fragment_uniform_buffer_4[76] = float4(_AdditionalShadowParams[43][0], _AdditionalShadowParams[43][1], _AdditionalShadowParams[43][2], _AdditionalShadowParams[43][3]); fragment_uniform_buffer_4[77] = float4(_AdditionalShadowParams[44][0], _AdditionalShadowParams[44][1], _AdditionalShadowParams[44][2], _AdditionalShadowParams[44][3]); fragment_uniform_buffer_4[78] = float4(_AdditionalShadowParams[45][0], _AdditionalShadowParams[45][1], _AdditionalShadowParams[45][2], _AdditionalShadowParams[45][3]); fragment_uniform_buffer_4[79] = float4(_AdditionalShadowParams[46][0], _AdditionalShadowParams[46][1], _AdditionalShadowParams[46][2], _AdditionalShadowParams[46][3]); fragment_uniform_buffer_4[80] = float4(_AdditionalShadowParams[47][0], _AdditionalShadowParams[47][1], _AdditionalShadowParams[47][2], _AdditionalShadowParams[47][3]); fragment_uniform_buffer_4[81] = float4(_AdditionalShadowParams[48][0], _AdditionalShadowParams[48][1], _AdditionalShadowParams[48][2], _AdditionalShadowParams[48][3]); fragment_uniform_buffer_4[82] = float4(_AdditionalShadowParams[49][0], _AdditionalShadowParams[49][1], _AdditionalShadowParams[49][2], _AdditionalShadowParams[49][3]); fragment_uniform_buffer_4[83] = float4(_AdditionalShadowParams[50][0], _AdditionalShadowParams[50][1], _AdditionalShadowParams[50][2], _AdditionalShadowParams[50][3]); fragment_uniform_buffer_4[84] = float4(_AdditionalShadowParams[51][0], _AdditionalShadowParams[51][1], _AdditionalShadowParams[51][2], _AdditionalShadowParams[51][3]); fragment_uniform_buffer_4[85] = float4(_AdditionalShadowParams[52][0], _AdditionalShadowParams[52][1], _AdditionalShadowParams[52][2], _AdditionalShadowParams[52][3]); fragment_uniform_buffer_4[86] = float4(_AdditionalShadowParams[53][0], _AdditionalShadowParams[53][1], _AdditionalShadowParams[53][2], _AdditionalShadowParams[53][3]); fragment_uniform_buffer_4[87] = float4(_AdditionalShadowParams[54][0], _AdditionalShadowParams[54][1], _AdditionalShadowParams[54][2], _AdditionalShadowParams[54][3]); fragment_uniform_buffer_4[88] = float4(_AdditionalShadowParams[55][0], _AdditionalShadowParams[55][1], _AdditionalShadowParams[55][2], _AdditionalShadowParams[55][3]); fragment_uniform_buffer_4[89] = float4(_AdditionalShadowParams[56][0], _AdditionalShadowParams[56][1], _AdditionalShadowParams[56][2], _AdditionalShadowParams[56][3]); fragment_uniform_buffer_4[90] = float4(_AdditionalShadowParams[57][0], _AdditionalShadowParams[57][1], _AdditionalShadowParams[57][2], _AdditionalShadowParams[57][3]); fragment_uniform_buffer_4[91] = float4(_AdditionalShadowParams[58][0], _AdditionalShadowParams[58][1], _AdditionalShadowParams[58][2], _AdditionalShadowParams[58][3]); fragment_uniform_buffer_4[92] = float4(_AdditionalShadowParams[59][0], _AdditionalShadowParams[59][1], _AdditionalShadowParams[59][2], _AdditionalShadowParams[59][3]); fragment_uniform_buffer_4[93] = float4(_AdditionalShadowParams[60][0], _AdditionalShadowParams[60][1], _AdditionalShadowParams[60][2], _AdditionalShadowParams[60][3]); fragment_uniform_buffer_4[94] = float4(_AdditionalShadowParams[61][0], _AdditionalShadowParams[61][1], _AdditionalShadowParams[61][2], _AdditionalShadowParams[61][3]); fragment_uniform_buffer_4[95] = float4(_AdditionalShadowParams[62][0], _AdditionalShadowParams[62][1], _AdditionalShadowParams[62][2], _AdditionalShadowParams[62][3]); fragment_uniform_buffer_4[96] = float4(_AdditionalShadowParams[63][0], _AdditionalShadowParams[63][1], _AdditionalShadowParams[63][2], _AdditionalShadowParams[63][3]); fragment_uniform_buffer_4[97] = float4(_AdditionalShadowParams[64][0], _AdditionalShadowParams[64][1], _AdditionalShadowParams[64][2], _AdditionalShadowParams[64][3]); fragment_uniform_buffer_4[98] = float4(_AdditionalShadowParams[65][0], _AdditionalShadowParams[65][1], _AdditionalShadowParams[65][2], _AdditionalShadowParams[65][3]); fragment_uniform_buffer_4[99] = float4(_AdditionalShadowParams[66][0], _AdditionalShadowParams[66][1], _AdditionalShadowParams[66][2], _AdditionalShadowParams[66][3]); fragment_uniform_buffer_4[100] = float4(_AdditionalShadowParams[67][0], _AdditionalShadowParams[67][1], _AdditionalShadowParams[67][2], _AdditionalShadowParams[67][3]); fragment_uniform_buffer_4[101] = float4(_AdditionalShadowParams[68][0], _AdditionalShadowParams[68][1], _AdditionalShadowParams[68][2], _AdditionalShadowParams[68][3]); fragment_uniform_buffer_4[102] = float4(_AdditionalShadowParams[69][0], _AdditionalShadowParams[69][1], _AdditionalShadowParams[69][2], _AdditionalShadowParams[69][3]); fragment_uniform_buffer_4[103] = float4(_AdditionalShadowParams[70][0], _AdditionalShadowParams[70][1], _AdditionalShadowParams[70][2], _AdditionalShadowParams[70][3]); fragment_uniform_buffer_4[104] = float4(_AdditionalShadowParams[71][0], _AdditionalShadowParams[71][1], _AdditionalShadowParams[71][2], _AdditionalShadowParams[71][3]); fragment_uniform_buffer_4[105] = float4(_AdditionalShadowParams[72][0], _AdditionalShadowParams[72][1], _AdditionalShadowParams[72][2], _AdditionalShadowParams[72][3]); fragment_uniform_buffer_4[106] = float4(_AdditionalShadowParams[73][0], _AdditionalShadowParams[73][1], _AdditionalShadowParams[73][2], _AdditionalShadowParams[73][3]); fragment_uniform_buffer_4[107] = float4(_AdditionalShadowParams[74][0], _AdditionalShadowParams[74][1], _AdditionalShadowParams[74][2], _AdditionalShadowParams[74][3]); fragment_uniform_buffer_4[108] = float4(_AdditionalShadowParams[75][0], _AdditionalShadowParams[75][1], _AdditionalShadowParams[75][2], _AdditionalShadowParams[75][3]); fragment_uniform_buffer_4[109] = float4(_AdditionalShadowParams[76][0], _AdditionalShadowParams[76][1], _AdditionalShadowParams[76][2], _AdditionalShadowParams[76][3]); fragment_uniform_buffer_4[110] = float4(_AdditionalShadowParams[77][0], _AdditionalShadowParams[77][1], _AdditionalShadowParams[77][2], _AdditionalShadowParams[77][3]); fragment_uniform_buffer_4[111] = float4(_AdditionalShadowParams[78][0], _AdditionalShadowParams[78][1], _AdditionalShadowParams[78][2], _AdditionalShadowParams[78][3]); fragment_uniform_buffer_4[112] = float4(_AdditionalShadowParams[79][0], _AdditionalShadowParams[79][1], _AdditionalShadowParams[79][2], _AdditionalShadowParams[79][3]); fragment_uniform_buffer_4[113] = float4(_AdditionalShadowParams[80][0], _AdditionalShadowParams[80][1], _AdditionalShadowParams[80][2], _AdditionalShadowParams[80][3]); fragment_uniform_buffer_4[114] = float4(_AdditionalShadowParams[81][0], _AdditionalShadowParams[81][1], _AdditionalShadowParams[81][2], _AdditionalShadowParams[81][3]); fragment_uniform_buffer_4[115] = float4(_AdditionalShadowParams[82][0], _AdditionalShadowParams[82][1], _AdditionalShadowParams[82][2], _AdditionalShadowParams[82][3]); fragment_uniform_buffer_4[116] = float4(_AdditionalShadowParams[83][0], _AdditionalShadowParams[83][1], _AdditionalShadowParams[83][2], _AdditionalShadowParams[83][3]); fragment_uniform_buffer_4[117] = float4(_AdditionalShadowParams[84][0], _AdditionalShadowParams[84][1], _AdditionalShadowParams[84][2], _AdditionalShadowParams[84][3]); fragment_uniform_buffer_4[118] = float4(_AdditionalShadowParams[85][0], _AdditionalShadowParams[85][1], _AdditionalShadowParams[85][2], _AdditionalShadowParams[85][3]); fragment_uniform_buffer_4[119] = float4(_AdditionalShadowParams[86][0], _AdditionalShadowParams[86][1], _AdditionalShadowParams[86][2], _AdditionalShadowParams[86][3]); fragment_uniform_buffer_4[120] = float4(_AdditionalShadowParams[87][0], _AdditionalShadowParams[87][1], _AdditionalShadowParams[87][2], _AdditionalShadowParams[87][3]); fragment_uniform_buffer_4[121] = float4(_AdditionalShadowParams[88][0], _AdditionalShadowParams[88][1], _AdditionalShadowParams[88][2], _AdditionalShadowParams[88][3]); fragment_uniform_buffer_4[122] = float4(_AdditionalShadowParams[89][0], _AdditionalShadowParams[89][1], _AdditionalShadowParams[89][2], _AdditionalShadowParams[89][3]); fragment_uniform_buffer_4[123] = float4(_AdditionalShadowParams[90][0], _AdditionalShadowParams[90][1], _AdditionalShadowParams[90][2], _AdditionalShadowParams[90][3]); fragment_uniform_buffer_4[124] = float4(_AdditionalShadowParams[91][0], _AdditionalShadowParams[91][1], _AdditionalShadowParams[91][2], _AdditionalShadowParams[91][3]); fragment_uniform_buffer_4[125] = float4(_AdditionalShadowParams[92][0], _AdditionalShadowParams[92][1], _AdditionalShadowParams[92][2], _AdditionalShadowParams[92][3]); fragment_uniform_buffer_4[126] = float4(_AdditionalShadowParams[93][0], _AdditionalShadowParams[93][1], _AdditionalShadowParams[93][2], _AdditionalShadowParams[93][3]); fragment_uniform_buffer_4[127] = float4(_AdditionalShadowParams[94][0], _AdditionalShadowParams[94][1], _AdditionalShadowParams[94][2], _AdditionalShadowParams[94][3]); fragment_uniform_buffer_4[128] = float4(_AdditionalShadowParams[95][0], _AdditionalShadowParams[95][1], _AdditionalShadowParams[95][2], _AdditionalShadowParams[95][3]); fragment_uniform_buffer_4[129] = float4(_AdditionalShadowParams[96][0], _AdditionalShadowParams[96][1], _AdditionalShadowParams[96][2], _AdditionalShadowParams[96][3]); fragment_uniform_buffer_4[130] = float4(_AdditionalShadowParams[97][0], _AdditionalShadowParams[97][1], _AdditionalShadowParams[97][2], _AdditionalShadowParams[97][3]); fragment_uniform_buffer_4[131] = float4(_AdditionalShadowParams[98][0], _AdditionalShadowParams[98][1], _AdditionalShadowParams[98][2], _AdditionalShadowParams[98][3]); fragment_uniform_buffer_4[132] = float4(_AdditionalShadowParams[99][0], _AdditionalShadowParams[99][1], _AdditionalShadowParams[99][2], _AdditionalShadowParams[99][3]); fragment_uniform_buffer_4[133] = float4(_AdditionalShadowParams[100][0], _AdditionalShadowParams[100][1], _AdditionalShadowParams[100][2], _AdditionalShadowParams[100][3]); fragment_uniform_buffer_4[134] = float4(_AdditionalShadowParams[101][0], _AdditionalShadowParams[101][1], _AdditionalShadowParams[101][2], _AdditionalShadowParams[101][3]); fragment_uniform_buffer_4[135] = float4(_AdditionalShadowParams[102][0], _AdditionalShadowParams[102][1], _AdditionalShadowParams[102][2], _AdditionalShadowParams[102][3]); fragment_uniform_buffer_4[136] = float4(_AdditionalShadowParams[103][0], _AdditionalShadowParams[103][1], _AdditionalShadowParams[103][2], _AdditionalShadowParams[103][3]); fragment_uniform_buffer_4[137] = float4(_AdditionalShadowParams[104][0], _AdditionalShadowParams[104][1], _AdditionalShadowParams[104][2], _AdditionalShadowParams[104][3]); fragment_uniform_buffer_4[138] = float4(_AdditionalShadowParams[105][0], _AdditionalShadowParams[105][1], _AdditionalShadowParams[105][2], _AdditionalShadowParams[105][3]); fragment_uniform_buffer_4[139] = float4(_AdditionalShadowParams[106][0], _AdditionalShadowParams[106][1], _AdditionalShadowParams[106][2], _AdditionalShadowParams[106][3]); fragment_uniform_buffer_4[140] = float4(_AdditionalShadowParams[107][0], _AdditionalShadowParams[107][1], _AdditionalShadowParams[107][2], _AdditionalShadowParams[107][3]); fragment_uniform_buffer_4[141] = float4(_AdditionalShadowParams[108][0], _AdditionalShadowParams[108][1], _AdditionalShadowParams[108][2], _AdditionalShadowParams[108][3]); fragment_uniform_buffer_4[142] = float4(_AdditionalShadowParams[109][0], _AdditionalShadowParams[109][1], _AdditionalShadowParams[109][2], _AdditionalShadowParams[109][3]); fragment_uniform_buffer_4[143] = float4(_AdditionalShadowParams[110][0], _AdditionalShadowParams[110][1], _AdditionalShadowParams[110][2], _AdditionalShadowParams[110][3]); fragment_uniform_buffer_4[144] = float4(_AdditionalShadowParams[111][0], _AdditionalShadowParams[111][1], _AdditionalShadowParams[111][2], _AdditionalShadowParams[111][3]); fragment_uniform_buffer_4[145] = float4(_AdditionalShadowParams[112][0], _AdditionalShadowParams[112][1], _AdditionalShadowParams[112][2], _AdditionalShadowParams[112][3]); fragment_uniform_buffer_4[146] = float4(_AdditionalShadowParams[113][0], _AdditionalShadowParams[113][1], _AdditionalShadowParams[113][2], _AdditionalShadowParams[113][3]); fragment_uniform_buffer_4[147] = float4(_AdditionalShadowParams[114][0], _AdditionalShadowParams[114][1], _AdditionalShadowParams[114][2], _AdditionalShadowParams[114][3]); fragment_uniform_buffer_4[148] = float4(_AdditionalShadowParams[115][0], _AdditionalShadowParams[115][1], _AdditionalShadowParams[115][2], _AdditionalShadowParams[115][3]); fragment_uniform_buffer_4[149] = float4(_AdditionalShadowParams[116][0], _AdditionalShadowParams[116][1], _AdditionalShadowParams[116][2], _AdditionalShadowParams[116][3]); fragment_uniform_buffer_4[150] = float4(_AdditionalShadowParams[117][0], _AdditionalShadowParams[117][1], _AdditionalShadowParams[117][2], _AdditionalShadowParams[117][3]); fragment_uniform_buffer_4[151] = float4(_AdditionalShadowParams[118][0], _AdditionalShadowParams[118][1], _AdditionalShadowParams[118][2], _AdditionalShadowParams[118][3]); fragment_uniform_buffer_4[152] = float4(_AdditionalShadowParams[119][0], _AdditionalShadowParams[119][1], _AdditionalShadowParams[119][2], _AdditionalShadowParams[119][3]); fragment_uniform_buffer_4[153] = float4(_AdditionalShadowParams[120][0], _AdditionalShadowParams[120][1], _AdditionalShadowParams[120][2], _AdditionalShadowParams[120][3]); fragment_uniform_buffer_4[154] = float4(_AdditionalShadowParams[121][0], _AdditionalShadowParams[121][1], _AdditionalShadowParams[121][2], _AdditionalShadowParams[121][3]); fragment_uniform_buffer_4[155] = float4(_AdditionalShadowParams[122][0], _AdditionalShadowParams[122][1], _AdditionalShadowParams[122][2], _AdditionalShadowParams[122][3]); fragment_uniform_buffer_4[156] = float4(_AdditionalShadowParams[123][0], _AdditionalShadowParams[123][1], _AdditionalShadowParams[123][2], _AdditionalShadowParams[123][3]); fragment_uniform_buffer_4[157] = float4(_AdditionalShadowParams[124][0], _AdditionalShadowParams[124][1], _AdditionalShadowParams[124][2], _AdditionalShadowParams[124][3]); fragment_uniform_buffer_4[158] = float4(_AdditionalShadowParams[125][0], _AdditionalShadowParams[125][1], _AdditionalShadowParams[125][2], _AdditionalShadowParams[125][3]); fragment_uniform_buffer_4[159] = float4(_AdditionalShadowParams[126][0], _AdditionalShadowParams[126][1], _AdditionalShadowParams[126][2], _AdditionalShadowParams[126][3]); fragment_uniform_buffer_4[160] = float4(_AdditionalShadowParams[127][0], _AdditionalShadowParams[127][1], _AdditionalShadowParams[127][2], _AdditionalShadowParams[127][3]); fragment_uniform_buffer_4[161] = float4(_AdditionalShadowParams[128][0], _AdditionalShadowParams[128][1], _AdditionalShadowParams[128][2], _AdditionalShadowParams[128][3]); fragment_uniform_buffer_4[162] = float4(_AdditionalShadowParams[129][0], _AdditionalShadowParams[129][1], _AdditionalShadowParams[129][2], _AdditionalShadowParams[129][3]); fragment_uniform_buffer_4[163] = float4(_AdditionalShadowParams[130][0], _AdditionalShadowParams[130][1], _AdditionalShadowParams[130][2], _AdditionalShadowParams[130][3]); fragment_uniform_buffer_4[164] = float4(_AdditionalShadowParams[131][0], _AdditionalShadowParams[131][1], _AdditionalShadowParams[131][2], _AdditionalShadowParams[131][3]); fragment_uniform_buffer_4[165] = float4(_AdditionalShadowParams[132][0], _AdditionalShadowParams[132][1], _AdditionalShadowParams[132][2], _AdditionalShadowParams[132][3]); fragment_uniform_buffer_4[166] = float4(_AdditionalShadowParams[133][0], _AdditionalShadowParams[133][1], _AdditionalShadowParams[133][2], _AdditionalShadowParams[133][3]); fragment_uniform_buffer_4[167] = float4(_AdditionalShadowParams[134][0], _AdditionalShadowParams[134][1], _AdditionalShadowParams[134][2], _AdditionalShadowParams[134][3]); fragment_uniform_buffer_4[168] = float4(_AdditionalShadowParams[135][0], _AdditionalShadowParams[135][1], _AdditionalShadowParams[135][2], _AdditionalShadowParams[135][3]); fragment_uniform_buffer_4[169] = float4(_AdditionalShadowParams[136][0], _AdditionalShadowParams[136][1], _AdditionalShadowParams[136][2], _AdditionalShadowParams[136][3]); fragment_uniform_buffer_4[170] = float4(_AdditionalShadowParams[137][0], _AdditionalShadowParams[137][1], _AdditionalShadowParams[137][2], _AdditionalShadowParams[137][3]); fragment_uniform_buffer_4[171] = float4(_AdditionalShadowParams[138][0], _AdditionalShadowParams[138][1], _AdditionalShadowParams[138][2], _AdditionalShadowParams[138][3]); fragment_uniform_buffer_4[172] = float4(_AdditionalShadowParams[139][0], _AdditionalShadowParams[139][1], _AdditionalShadowParams[139][2], _AdditionalShadowParams[139][3]); fragment_uniform_buffer_4[173] = float4(_AdditionalShadowParams[140][0], _AdditionalShadowParams[140][1], _AdditionalShadowParams[140][2], _AdditionalShadowParams[140][3]); fragment_uniform_buffer_4[174] = float4(_AdditionalShadowParams[141][0], _AdditionalShadowParams[141][1], _AdditionalShadowParams[141][2], _AdditionalShadowParams[141][3]); fragment_uniform_buffer_4[175] = float4(_AdditionalShadowParams[142][0], _AdditionalShadowParams[142][1], _AdditionalShadowParams[142][2], _AdditionalShadowParams[142][3]); fragment_uniform_buffer_4[176] = float4(_AdditionalShadowParams[143][0], _AdditionalShadowParams[143][1], _AdditionalShadowParams[143][2], _AdditionalShadowParams[143][3]); fragment_uniform_buffer_4[177] = float4(_AdditionalShadowParams[144][0], _AdditionalShadowParams[144][1], _AdditionalShadowParams[144][2], _AdditionalShadowParams[144][3]); fragment_uniform_buffer_4[178] = float4(_AdditionalShadowParams[145][0], _AdditionalShadowParams[145][1], _AdditionalShadowParams[145][2], _AdditionalShadowParams[145][3]); fragment_uniform_buffer_4[179] = float4(_AdditionalShadowParams[146][0], _AdditionalShadowParams[146][1], _AdditionalShadowParams[146][2], _AdditionalShadowParams[146][3]); fragment_uniform_buffer_4[180] = float4(_AdditionalShadowParams[147][0], _AdditionalShadowParams[147][1], _AdditionalShadowParams[147][2], _AdditionalShadowParams[147][3]); fragment_uniform_buffer_4[181] = float4(_AdditionalShadowParams[148][0], _AdditionalShadowParams[148][1], _AdditionalShadowParams[148][2], _AdditionalShadowParams[148][3]); fragment_uniform_buffer_4[182] = float4(_AdditionalShadowParams[149][0], _AdditionalShadowParams[149][1], _AdditionalShadowParams[149][2], _AdditionalShadowParams[149][3]); fragment_uniform_buffer_4[183] = float4(_AdditionalShadowParams[150][0], _AdditionalShadowParams[150][1], _AdditionalShadowParams[150][2], _AdditionalShadowParams[150][3]); fragment_uniform_buffer_4[184] = float4(_AdditionalShadowParams[151][0], _AdditionalShadowParams[151][1], _AdditionalShadowParams[151][2], _AdditionalShadowParams[151][3]); fragment_uniform_buffer_4[185] = float4(_AdditionalShadowParams[152][0], _AdditionalShadowParams[152][1], _AdditionalShadowParams[152][2], _AdditionalShadowParams[152][3]); fragment_uniform_buffer_4[186] = float4(_AdditionalShadowParams[153][0], _AdditionalShadowParams[153][1], _AdditionalShadowParams[153][2], _AdditionalShadowParams[153][3]); fragment_uniform_buffer_4[187] = float4(_AdditionalShadowParams[154][0], _AdditionalShadowParams[154][1], _AdditionalShadowParams[154][2], _AdditionalShadowParams[154][3]); fragment_uniform_buffer_4[188] = float4(_AdditionalShadowParams[155][0], _AdditionalShadowParams[155][1], _AdditionalShadowParams[155][2], _AdditionalShadowParams[155][3]); fragment_uniform_buffer_4[189] = float4(_AdditionalShadowParams[156][0], _AdditionalShadowParams[156][1], _AdditionalShadowParams[156][2], _AdditionalShadowParams[156][3]); fragment_uniform_buffer_4[190] = float4(_AdditionalShadowParams[157][0], _AdditionalShadowParams[157][1], _AdditionalShadowParams[157][2], _AdditionalShadowParams[157][3]); fragment_uniform_buffer_4[191] = float4(_AdditionalShadowParams[158][0], _AdditionalShadowParams[158][1], _AdditionalShadowParams[158][2], _AdditionalShadowParams[158][3]); fragment_uniform_buffer_4[192] = float4(_AdditionalShadowParams[159][0], _AdditionalShadowParams[159][1], _AdditionalShadowParams[159][2], _AdditionalShadowParams[159][3]); fragment_uniform_buffer_4[193] = float4(_AdditionalShadowParams[160][0], _AdditionalShadowParams[160][1], _AdditionalShadowParams[160][2], _AdditionalShadowParams[160][3]); fragment_uniform_buffer_4[194] = float4(_AdditionalShadowParams[161][0], _AdditionalShadowParams[161][1], _AdditionalShadowParams[161][2], _AdditionalShadowParams[161][3]); fragment_uniform_buffer_4[195] = float4(_AdditionalShadowParams[162][0], _AdditionalShadowParams[162][1], _AdditionalShadowParams[162][2], _AdditionalShadowParams[162][3]); fragment_uniform_buffer_4[196] = float4(_AdditionalShadowParams[163][0], _AdditionalShadowParams[163][1], _AdditionalShadowParams[163][2], _AdditionalShadowParams[163][3]); fragment_uniform_buffer_4[197] = float4(_AdditionalShadowParams[164][0], _AdditionalShadowParams[164][1], _AdditionalShadowParams[164][2], _AdditionalShadowParams[164][3]); fragment_uniform_buffer_4[198] = float4(_AdditionalShadowParams[165][0], _AdditionalShadowParams[165][1], _AdditionalShadowParams[165][2], _AdditionalShadowParams[165][3]); fragment_uniform_buffer_4[199] = float4(_AdditionalShadowParams[166][0], _AdditionalShadowParams[166][1], _AdditionalShadowParams[166][2], _AdditionalShadowParams[166][3]); fragment_uniform_buffer_4[200] = float4(_AdditionalShadowParams[167][0], _AdditionalShadowParams[167][1], _AdditionalShadowParams[167][2], _AdditionalShadowParams[167][3]); fragment_uniform_buffer_4[201] = float4(_AdditionalShadowParams[168][0], _AdditionalShadowParams[168][1], _AdditionalShadowParams[168][2], _AdditionalShadowParams[168][3]); fragment_uniform_buffer_4[202] = float4(_AdditionalShadowParams[169][0], _AdditionalShadowParams[169][1], _AdditionalShadowParams[169][2], _AdditionalShadowParams[169][3]); fragment_uniform_buffer_4[203] = float4(_AdditionalShadowParams[170][0], _AdditionalShadowParams[170][1], _AdditionalShadowParams[170][2], _AdditionalShadowParams[170][3]); fragment_uniform_buffer_4[204] = float4(_AdditionalShadowParams[171][0], _AdditionalShadowParams[171][1], _AdditionalShadowParams[171][2], _AdditionalShadowParams[171][3]); fragment_uniform_buffer_4[205] = float4(_AdditionalShadowParams[172][0], _AdditionalShadowParams[172][1], _AdditionalShadowParams[172][2], _AdditionalShadowParams[172][3]); fragment_uniform_buffer_4[206] = float4(_AdditionalShadowParams[173][0], _AdditionalShadowParams[173][1], _AdditionalShadowParams[173][2], _AdditionalShadowParams[173][3]); fragment_uniform_buffer_4[207] = float4(_AdditionalShadowParams[174][0], _AdditionalShadowParams[174][1], _AdditionalShadowParams[174][2], _AdditionalShadowParams[174][3]); fragment_uniform_buffer_4[208] = float4(_AdditionalShadowParams[175][0], _AdditionalShadowParams[175][1], _AdditionalShadowParams[175][2], _AdditionalShadowParams[175][3]); fragment_uniform_buffer_4[209] = float4(_AdditionalShadowParams[176][0], _AdditionalShadowParams[176][1], _AdditionalShadowParams[176][2], _AdditionalShadowParams[176][3]); fragment_uniform_buffer_4[210] = float4(_AdditionalShadowParams[177][0], _AdditionalShadowParams[177][1], _AdditionalShadowParams[177][2], _AdditionalShadowParams[177][3]); fragment_uniform_buffer_4[211] = float4(_AdditionalShadowParams[178][0], _AdditionalShadowParams[178][1], _AdditionalShadowParams[178][2], _AdditionalShadowParams[178][3]); fragment_uniform_buffer_4[212] = float4(_AdditionalShadowParams[179][0], _AdditionalShadowParams[179][1], _AdditionalShadowParams[179][2], _AdditionalShadowParams[179][3]); fragment_uniform_buffer_4[213] = float4(_AdditionalShadowParams[180][0], _AdditionalShadowParams[180][1], _AdditionalShadowParams[180][2], _AdditionalShadowParams[180][3]); fragment_uniform_buffer_4[214] = float4(_AdditionalShadowParams[181][0], _AdditionalShadowParams[181][1], _AdditionalShadowParams[181][2], _AdditionalShadowParams[181][3]); fragment_uniform_buffer_4[215] = float4(_AdditionalShadowParams[182][0], _AdditionalShadowParams[182][1], _AdditionalShadowParams[182][2], _AdditionalShadowParams[182][3]); fragment_uniform_buffer_4[216] = float4(_AdditionalShadowParams[183][0], _AdditionalShadowParams[183][1], _AdditionalShadowParams[183][2], _AdditionalShadowParams[183][3]); fragment_uniform_buffer_4[217] = float4(_AdditionalShadowParams[184][0], _AdditionalShadowParams[184][1], _AdditionalShadowParams[184][2], _AdditionalShadowParams[184][3]); fragment_uniform_buffer_4[218] = float4(_AdditionalShadowParams[185][0], _AdditionalShadowParams[185][1], _AdditionalShadowParams[185][2], _AdditionalShadowParams[185][3]); fragment_uniform_buffer_4[219] = float4(_AdditionalShadowParams[186][0], _AdditionalShadowParams[186][1], _AdditionalShadowParams[186][2], _AdditionalShadowParams[186][3]); fragment_uniform_buffer_4[220] = float4(_AdditionalShadowParams[187][0], _AdditionalShadowParams[187][1], _AdditionalShadowParams[187][2], _AdditionalShadowParams[187][3]); fragment_uniform_buffer_4[221] = float4(_AdditionalShadowParams[188][0], _AdditionalShadowParams[188][1], _AdditionalShadowParams[188][2], _AdditionalShadowParams[188][3]); fragment_uniform_buffer_4[222] = float4(_AdditionalShadowParams[189][0], _AdditionalShadowParams[189][1], _AdditionalShadowParams[189][2], _AdditionalShadowParams[189][3]); fragment_uniform_buffer_4[223] = float4(_AdditionalShadowParams[190][0], _AdditionalShadowParams[190][1], _AdditionalShadowParams[190][2], _AdditionalShadowParams[190][3]); fragment_uniform_buffer_4[224] = float4(_AdditionalShadowParams[191][0], _AdditionalShadowParams[191][1], _AdditionalShadowParams[191][2], _AdditionalShadowParams[191][3]); fragment_uniform_buffer_4[225] = float4(_AdditionalShadowParams[192][0], _AdditionalShadowParams[192][1], _AdditionalShadowParams[192][2], _AdditionalShadowParams[192][3]); fragment_uniform_buffer_4[226] = float4(_AdditionalShadowParams[193][0], _AdditionalShadowParams[193][1], _AdditionalShadowParams[193][2], _AdditionalShadowParams[193][3]); fragment_uniform_buffer_4[227] = float4(_AdditionalShadowParams[194][0], _AdditionalShadowParams[194][1], _AdditionalShadowParams[194][2], _AdditionalShadowParams[194][3]); fragment_uniform_buffer_4[228] = float4(_AdditionalShadowParams[195][0], _AdditionalShadowParams[195][1], _AdditionalShadowParams[195][2], _AdditionalShadowParams[195][3]); fragment_uniform_buffer_4[229] = float4(_AdditionalShadowParams[196][0], _AdditionalShadowParams[196][1], _AdditionalShadowParams[196][2], _AdditionalShadowParams[196][3]); fragment_uniform_buffer_4[230] = float4(_AdditionalShadowParams[197][0], _AdditionalShadowParams[197][1], _AdditionalShadowParams[197][2], _AdditionalShadowParams[197][3]); fragment_uniform_buffer_4[231] = float4(_AdditionalShadowParams[198][0], _AdditionalShadowParams[198][1], _AdditionalShadowParams[198][2], _AdditionalShadowParams[198][3]); fragment_uniform_buffer_4[232] = float4(_AdditionalShadowParams[199][0], _AdditionalShadowParams[199][1], _AdditionalShadowParams[199][2], _AdditionalShadowParams[199][3]); fragment_uniform_buffer_4[233] = float4(_AdditionalShadowParams[200][0], _AdditionalShadowParams[200][1], _AdditionalShadowParams[200][2], _AdditionalShadowParams[200][3]); fragment_uniform_buffer_4[234] = float4(_AdditionalShadowParams[201][0], _AdditionalShadowParams[201][1], _AdditionalShadowParams[201][2], _AdditionalShadowParams[201][3]); fragment_uniform_buffer_4[235] = float4(_AdditionalShadowParams[202][0], _AdditionalShadowParams[202][1], _AdditionalShadowParams[202][2], _AdditionalShadowParams[202][3]); fragment_uniform_buffer_4[236] = float4(_AdditionalShadowParams[203][0], _AdditionalShadowParams[203][1], _AdditionalShadowParams[203][2], _AdditionalShadowParams[203][3]); fragment_uniform_buffer_4[237] = float4(_AdditionalShadowParams[204][0], _AdditionalShadowParams[204][1], _AdditionalShadowParams[204][2], _AdditionalShadowParams[204][3]); fragment_uniform_buffer_4[238] = float4(_AdditionalShadowParams[205][0], _AdditionalShadowParams[205][1], _AdditionalShadowParams[205][2], _AdditionalShadowParams[205][3]); fragment_uniform_buffer_4[239] = float4(_AdditionalShadowParams[206][0], _AdditionalShadowParams[206][1], _AdditionalShadowParams[206][2], _AdditionalShadowParams[206][3]); fragment_uniform_buffer_4[240] = float4(_AdditionalShadowParams[207][0], _AdditionalShadowParams[207][1], _AdditionalShadowParams[207][2], _AdditionalShadowParams[207][3]); fragment_uniform_buffer_4[241] = float4(_AdditionalShadowParams[208][0], _AdditionalShadowParams[208][1], _AdditionalShadowParams[208][2], _AdditionalShadowParams[208][3]); fragment_uniform_buffer_4[242] = float4(_AdditionalShadowParams[209][0], _AdditionalShadowParams[209][1], _AdditionalShadowParams[209][2], _AdditionalShadowParams[209][3]); fragment_uniform_buffer_4[243] = float4(_AdditionalShadowParams[210][0], _AdditionalShadowParams[210][1], _AdditionalShadowParams[210][2], _AdditionalShadowParams[210][3]); fragment_uniform_buffer_4[244] = float4(_AdditionalShadowParams[211][0], _AdditionalShadowParams[211][1], _AdditionalShadowParams[211][2], _AdditionalShadowParams[211][3]); fragment_uniform_buffer_4[245] = float4(_AdditionalShadowParams[212][0], _AdditionalShadowParams[212][1], _AdditionalShadowParams[212][2], _AdditionalShadowParams[212][3]); fragment_uniform_buffer_4[246] = float4(_AdditionalShadowParams[213][0], _AdditionalShadowParams[213][1], _AdditionalShadowParams[213][2], _AdditionalShadowParams[213][3]); fragment_uniform_buffer_4[247] = float4(_AdditionalShadowParams[214][0], _AdditionalShadowParams[214][1], _AdditionalShadowParams[214][2], _AdditionalShadowParams[214][3]); fragment_uniform_buffer_4[248] = float4(_AdditionalShadowParams[215][0], _AdditionalShadowParams[215][1], _AdditionalShadowParams[215][2], _AdditionalShadowParams[215][3]); fragment_uniform_buffer_4[249] = float4(_AdditionalShadowParams[216][0], _AdditionalShadowParams[216][1], _AdditionalShadowParams[216][2], _AdditionalShadowParams[216][3]); fragment_uniform_buffer_4[250] = float4(_AdditionalShadowParams[217][0], _AdditionalShadowParams[217][1], _AdditionalShadowParams[217][2], _AdditionalShadowParams[217][3]); fragment_uniform_buffer_4[251] = float4(_AdditionalShadowParams[218][0], _AdditionalShadowParams[218][1], _AdditionalShadowParams[218][2], _AdditionalShadowParams[218][3]); fragment_uniform_buffer_4[252] = float4(_AdditionalShadowParams[219][0], _AdditionalShadowParams[219][1], _AdditionalShadowParams[219][2], _AdditionalShadowParams[219][3]); fragment_uniform_buffer_4[253] = float4(_AdditionalShadowParams[220][0], _AdditionalShadowParams[220][1], _AdditionalShadowParams[220][2], _AdditionalShadowParams[220][3]); fragment_uniform_buffer_4[254] = float4(_AdditionalShadowParams[221][0], _AdditionalShadowParams[221][1], _AdditionalShadowParams[221][2], _AdditionalShadowParams[221][3]); fragment_uniform_buffer_4[255] = float4(_AdditionalShadowParams[222][0], _AdditionalShadowParams[222][1], _AdditionalShadowParams[222][2], _AdditionalShadowParams[222][3]); fragment_uniform_buffer_4[256] = float4(_AdditionalShadowParams[223][0], _AdditionalShadowParams[223][1], _AdditionalShadowParams[223][2], _AdditionalShadowParams[223][3]); fragment_uniform_buffer_4[257] = float4(_AdditionalShadowParams[224][0], _AdditionalShadowParams[224][1], _AdditionalShadowParams[224][2], _AdditionalShadowParams[224][3]); fragment_uniform_buffer_4[258] = float4(_AdditionalShadowParams[225][0], _AdditionalShadowParams[225][1], _AdditionalShadowParams[225][2], _AdditionalShadowParams[225][3]); fragment_uniform_buffer_4[259] = float4(_AdditionalShadowParams[226][0], _AdditionalShadowParams[226][1], _AdditionalShadowParams[226][2], _AdditionalShadowParams[226][3]); fragment_uniform_buffer_4[260] = float4(_AdditionalShadowParams[227][0], _AdditionalShadowParams[227][1], _AdditionalShadowParams[227][2], _AdditionalShadowParams[227][3]); fragment_uniform_buffer_4[261] = float4(_AdditionalShadowParams[228][0], _AdditionalShadowParams[228][1], _AdditionalShadowParams[228][2], _AdditionalShadowParams[228][3]); fragment_uniform_buffer_4[262] = float4(_AdditionalShadowParams[229][0], _AdditionalShadowParams[229][1], _AdditionalShadowParams[229][2], _AdditionalShadowParams[229][3]); fragment_uniform_buffer_4[263] = float4(_AdditionalShadowParams[230][0], _AdditionalShadowParams[230][1], _AdditionalShadowParams[230][2], _AdditionalShadowParams[230][3]); fragment_uniform_buffer_4[264] = float4(_AdditionalShadowParams[231][0], _AdditionalShadowParams[231][1], _AdditionalShadowParams[231][2], _AdditionalShadowParams[231][3]); fragment_uniform_buffer_4[265] = float4(_AdditionalShadowParams[232][0], _AdditionalShadowParams[232][1], _AdditionalShadowParams[232][2], _AdditionalShadowParams[232][3]); fragment_uniform_buffer_4[266] = float4(_AdditionalShadowParams[233][0], _AdditionalShadowParams[233][1], _AdditionalShadowParams[233][2], _AdditionalShadowParams[233][3]); fragment_uniform_buffer_4[267] = float4(_AdditionalShadowParams[234][0], _AdditionalShadowParams[234][1], _AdditionalShadowParams[234][2], _AdditionalShadowParams[234][3]); fragment_uniform_buffer_4[268] = float4(_AdditionalShadowParams[235][0], _AdditionalShadowParams[235][1], _AdditionalShadowParams[235][2], _AdditionalShadowParams[235][3]); fragment_uniform_buffer_4[269] = float4(_AdditionalShadowParams[236][0], _AdditionalShadowParams[236][1], _AdditionalShadowParams[236][2], _AdditionalShadowParams[236][3]); fragment_uniform_buffer_4[270] = float4(_AdditionalShadowParams[237][0], _AdditionalShadowParams[237][1], _AdditionalShadowParams[237][2], _AdditionalShadowParams[237][3]); fragment_uniform_buffer_4[271] = float4(_AdditionalShadowParams[238][0], _AdditionalShadowParams[238][1], _AdditionalShadowParams[238][2], _AdditionalShadowParams[238][3]); fragment_uniform_buffer_4[272] = float4(_AdditionalShadowParams[239][0], _AdditionalShadowParams[239][1], _AdditionalShadowParams[239][2], _AdditionalShadowParams[239][3]); fragment_uniform_buffer_4[273] = float4(_AdditionalShadowParams[240][0], _AdditionalShadowParams[240][1], _AdditionalShadowParams[240][2], _AdditionalShadowParams[240][3]); fragment_uniform_buffer_4[274] = float4(_AdditionalShadowParams[241][0], _AdditionalShadowParams[241][1], _AdditionalShadowParams[241][2], _AdditionalShadowParams[241][3]); fragment_uniform_buffer_4[275] = float4(_AdditionalShadowParams[242][0], _AdditionalShadowParams[242][1], _AdditionalShadowParams[242][2], _AdditionalShadowParams[242][3]); fragment_uniform_buffer_4[276] = float4(_AdditionalShadowParams[243][0], _AdditionalShadowParams[243][1], _AdditionalShadowParams[243][2], _AdditionalShadowParams[243][3]); fragment_uniform_buffer_4[277] = float4(_AdditionalShadowParams[244][0], _AdditionalShadowParams[244][1], _AdditionalShadowParams[244][2], _AdditionalShadowParams[244][3]); fragment_uniform_buffer_4[278] = float4(_AdditionalShadowParams[245][0], _AdditionalShadowParams[245][1], _AdditionalShadowParams[245][2], _AdditionalShadowParams[245][3]); fragment_uniform_buffer_4[279] = float4(_AdditionalShadowParams[246][0], _AdditionalShadowParams[246][1], _AdditionalShadowParams[246][2], _AdditionalShadowParams[246][3]); fragment_uniform_buffer_4[280] = float4(_AdditionalShadowParams[247][0], _AdditionalShadowParams[247][1], _AdditionalShadowParams[247][2], _AdditionalShadowParams[247][3]); fragment_uniform_buffer_4[281] = float4(_AdditionalShadowParams[248][0], _AdditionalShadowParams[248][1], _AdditionalShadowParams[248][2], _AdditionalShadowParams[248][3]); fragment_uniform_buffer_4[282] = float4(_AdditionalShadowParams[249][0], _AdditionalShadowParams[249][1], _AdditionalShadowParams[249][2], _AdditionalShadowParams[249][3]); fragment_uniform_buffer_4[283] = float4(_AdditionalShadowParams[250][0], _AdditionalShadowParams[250][1], _AdditionalShadowParams[250][2], _AdditionalShadowParams[250][3]); fragment_uniform_buffer_4[284] = float4(_AdditionalShadowParams[251][0], _AdditionalShadowParams[251][1], _AdditionalShadowParams[251][2], _AdditionalShadowParams[251][3]); fragment_uniform_buffer_4[285] = float4(_AdditionalShadowParams[252][0], _AdditionalShadowParams[252][1], _AdditionalShadowParams[252][2], _AdditionalShadowParams[252][3]); fragment_uniform_buffer_4[286] = float4(_AdditionalShadowParams[253][0], _AdditionalShadowParams[253][1], _AdditionalShadowParams[253][2], _AdditionalShadowParams[253][3]); fragment_uniform_buffer_4[287] = float4(_AdditionalShadowParams[254][0], _AdditionalShadowParams[254][1], _AdditionalShadowParams[254][2], _AdditionalShadowParams[254][3]); fragment_uniform_buffer_4[288] = float4(_AdditionalShadowParams[255][0], _AdditionalShadowParams[255][1], _AdditionalShadowParams[255][2], _AdditionalShadowParams[255][3]); fragment_uniform_buffer_4[289] = float4(_AdditionalLightsWorldToShadow[0][0][0], _AdditionalLightsWorldToShadow[0][1][0], _AdditionalLightsWorldToShadow[0][2][0], _AdditionalLightsWorldToShadow[0][3][0]); fragment_uniform_buffer_4[290] = float4(_AdditionalLightsWorldToShadow[0][0][1], _AdditionalLightsWorldToShadow[0][1][1], _AdditionalLightsWorldToShadow[0][2][1], _AdditionalLightsWorldToShadow[0][3][1]); fragment_uniform_buffer_4[291] = float4(_AdditionalLightsWorldToShadow[0][0][2], _AdditionalLightsWorldToShadow[0][1][2], _AdditionalLightsWorldToShadow[0][2][2], _AdditionalLightsWorldToShadow[0][3][2]); fragment_uniform_buffer_4[292] = float4(_AdditionalLightsWorldToShadow[0][0][3], _AdditionalLightsWorldToShadow[0][1][3], _AdditionalLightsWorldToShadow[0][2][3], _AdditionalLightsWorldToShadow[0][3][3]); fragment_uniform_buffer_4[293] = float4(_AdditionalLightsWorldToShadow[1][0][0], _AdditionalLightsWorldToShadow[1][1][0], _AdditionalLightsWorldToShadow[1][2][0], _AdditionalLightsWorldToShadow[1][3][0]); fragment_uniform_buffer_4[294] = float4(_AdditionalLightsWorldToShadow[1][0][1], _AdditionalLightsWorldToShadow[1][1][1], _AdditionalLightsWorldToShadow[1][2][1], _AdditionalLightsWorldToShadow[1][3][1]); fragment_uniform_buffer_4[295] = float4(_AdditionalLightsWorldToShadow[1][0][2], _AdditionalLightsWorldToShadow[1][1][2], _AdditionalLightsWorldToShadow[1][2][2], _AdditionalLightsWorldToShadow[1][3][2]); fragment_uniform_buffer_4[296] = float4(_AdditionalLightsWorldToShadow[1][0][3], _AdditionalLightsWorldToShadow[1][1][3], _AdditionalLightsWorldToShadow[1][2][3], _AdditionalLightsWorldToShadow[1][3][3]); fragment_uniform_buffer_4[297] = float4(_AdditionalLightsWorldToShadow[2][0][0], _AdditionalLightsWorldToShadow[2][1][0], _AdditionalLightsWorldToShadow[2][2][0], _AdditionalLightsWorldToShadow[2][3][0]); fragment_uniform_buffer_4[298] = float4(_AdditionalLightsWorldToShadow[2][0][1], _AdditionalLightsWorldToShadow[2][1][1], _AdditionalLightsWorldToShadow[2][2][1], _AdditionalLightsWorldToShadow[2][3][1]); fragment_uniform_buffer_4[299] = float4(_AdditionalLightsWorldToShadow[2][0][2], _AdditionalLightsWorldToShadow[2][1][2], _AdditionalLightsWorldToShadow[2][2][2], _AdditionalLightsWorldToShadow[2][3][2]); fragment_uniform_buffer_4[300] = float4(_AdditionalLightsWorldToShadow[2][0][3], _AdditionalLightsWorldToShadow[2][1][3], _AdditionalLightsWorldToShadow[2][2][3], _AdditionalLightsWorldToShadow[2][3][3]); fragment_uniform_buffer_4[301] = float4(_AdditionalLightsWorldToShadow[3][0][0], _AdditionalLightsWorldToShadow[3][1][0], _AdditionalLightsWorldToShadow[3][2][0], _AdditionalLightsWorldToShadow[3][3][0]); fragment_uniform_buffer_4[302] = float4(_AdditionalLightsWorldToShadow[3][0][1], _AdditionalLightsWorldToShadow[3][1][1], _AdditionalLightsWorldToShadow[3][2][1], _AdditionalLightsWorldToShadow[3][3][1]); fragment_uniform_buffer_4[303] = float4(_AdditionalLightsWorldToShadow[3][0][2], _AdditionalLightsWorldToShadow[3][1][2], _AdditionalLightsWorldToShadow[3][2][2], _AdditionalLightsWorldToShadow[3][3][2]); fragment_uniform_buffer_4[304] = float4(_AdditionalLightsWorldToShadow[3][0][3], _AdditionalLightsWorldToShadow[3][1][3], _AdditionalLightsWorldToShadow[3][2][3], _AdditionalLightsWorldToShadow[3][3][3]); fragment_uniform_buffer_4[305] = float4(_AdditionalLightsWorldToShadow[4][0][0], _AdditionalLightsWorldToShadow[4][1][0], _AdditionalLightsWorldToShadow[4][2][0], _AdditionalLightsWorldToShadow[4][3][0]); fragment_uniform_buffer_4[306] = float4(_AdditionalLightsWorldToShadow[4][0][1], _AdditionalLightsWorldToShadow[4][1][1], _AdditionalLightsWorldToShadow[4][2][1], _AdditionalLightsWorldToShadow[4][3][1]); fragment_uniform_buffer_4[307] = float4(_AdditionalLightsWorldToShadow[4][0][2], _AdditionalLightsWorldToShadow[4][1][2], _AdditionalLightsWorldToShadow[4][2][2], _AdditionalLightsWorldToShadow[4][3][2]); fragment_uniform_buffer_4[308] = float4(_AdditionalLightsWorldToShadow[4][0][3], _AdditionalLightsWorldToShadow[4][1][3], _AdditionalLightsWorldToShadow[4][2][3], _AdditionalLightsWorldToShadow[4][3][3]); fragment_uniform_buffer_4[309] = float4(_AdditionalLightsWorldToShadow[5][0][0], _AdditionalLightsWorldToShadow[5][1][0], _AdditionalLightsWorldToShadow[5][2][0], _AdditionalLightsWorldToShadow[5][3][0]); fragment_uniform_buffer_4[310] = float4(_AdditionalLightsWorldToShadow[5][0][1], _AdditionalLightsWorldToShadow[5][1][1], _AdditionalLightsWorldToShadow[5][2][1], _AdditionalLightsWorldToShadow[5][3][1]); fragment_uniform_buffer_4[311] = float4(_AdditionalLightsWorldToShadow[5][0][2], _AdditionalLightsWorldToShadow[5][1][2], _AdditionalLightsWorldToShadow[5][2][2], _AdditionalLightsWorldToShadow[5][3][2]); fragment_uniform_buffer_4[312] = float4(_AdditionalLightsWorldToShadow[5][0][3], _AdditionalLightsWorldToShadow[5][1][3], _AdditionalLightsWorldToShadow[5][2][3], _AdditionalLightsWorldToShadow[5][3][3]); fragment_uniform_buffer_4[313] = float4(_AdditionalLightsWorldToShadow[6][0][0], _AdditionalLightsWorldToShadow[6][1][0], _AdditionalLightsWorldToShadow[6][2][0], _AdditionalLightsWorldToShadow[6][3][0]); fragment_uniform_buffer_4[314] = float4(_AdditionalLightsWorldToShadow[6][0][1], _AdditionalLightsWorldToShadow[6][1][1], _AdditionalLightsWorldToShadow[6][2][1], _AdditionalLightsWorldToShadow[6][3][1]); fragment_uniform_buffer_4[315] = float4(_AdditionalLightsWorldToShadow[6][0][2], _AdditionalLightsWorldToShadow[6][1][2], _AdditionalLightsWorldToShadow[6][2][2], _AdditionalLightsWorldToShadow[6][3][2]); fragment_uniform_buffer_4[316] = float4(_AdditionalLightsWorldToShadow[6][0][3], _AdditionalLightsWorldToShadow[6][1][3], _AdditionalLightsWorldToShadow[6][2][3], _AdditionalLightsWorldToShadow[6][3][3]); fragment_uniform_buffer_4[317] = float4(_AdditionalLightsWorldToShadow[7][0][0], _AdditionalLightsWorldToShadow[7][1][0], _AdditionalLightsWorldToShadow[7][2][0], _AdditionalLightsWorldToShadow[7][3][0]); fragment_uniform_buffer_4[318] = float4(_AdditionalLightsWorldToShadow[7][0][1], _AdditionalLightsWorldToShadow[7][1][1], _AdditionalLightsWorldToShadow[7][2][1], _AdditionalLightsWorldToShadow[7][3][1]); fragment_uniform_buffer_4[319] = float4(_AdditionalLightsWorldToShadow[7][0][2], _AdditionalLightsWorldToShadow[7][1][2], _AdditionalLightsWorldToShadow[7][2][2], _AdditionalLightsWorldToShadow[7][3][2]); fragment_uniform_buffer_4[320] = float4(_AdditionalLightsWorldToShadow[7][0][3], _AdditionalLightsWorldToShadow[7][1][3], _AdditionalLightsWorldToShadow[7][2][3], _AdditionalLightsWorldToShadow[7][3][3]); fragment_uniform_buffer_4[321] = float4(_AdditionalLightsWorldToShadow[8][0][0], _AdditionalLightsWorldToShadow[8][1][0], _AdditionalLightsWorldToShadow[8][2][0], _AdditionalLightsWorldToShadow[8][3][0]); fragment_uniform_buffer_4[322] = float4(_AdditionalLightsWorldToShadow[8][0][1], _AdditionalLightsWorldToShadow[8][1][1], _AdditionalLightsWorldToShadow[8][2][1], _AdditionalLightsWorldToShadow[8][3][1]); fragment_uniform_buffer_4[323] = float4(_AdditionalLightsWorldToShadow[8][0][2], _AdditionalLightsWorldToShadow[8][1][2], _AdditionalLightsWorldToShadow[8][2][2], _AdditionalLightsWorldToShadow[8][3][2]); fragment_uniform_buffer_4[324] = float4(_AdditionalLightsWorldToShadow[8][0][3], _AdditionalLightsWorldToShadow[8][1][3], _AdditionalLightsWorldToShadow[8][2][3], _AdditionalLightsWorldToShadow[8][3][3]); fragment_uniform_buffer_4[325] = float4(_AdditionalLightsWorldToShadow[9][0][0], _AdditionalLightsWorldToShadow[9][1][0], _AdditionalLightsWorldToShadow[9][2][0], _AdditionalLightsWorldToShadow[9][3][0]); fragment_uniform_buffer_4[326] = float4(_AdditionalLightsWorldToShadow[9][0][1], _AdditionalLightsWorldToShadow[9][1][1], _AdditionalLightsWorldToShadow[9][2][1], _AdditionalLightsWorldToShadow[9][3][1]); fragment_uniform_buffer_4[327] = float4(_AdditionalLightsWorldToShadow[9][0][2], _AdditionalLightsWorldToShadow[9][1][2], _AdditionalLightsWorldToShadow[9][2][2], _AdditionalLightsWorldToShadow[9][3][2]); fragment_uniform_buffer_4[328] = float4(_AdditionalLightsWorldToShadow[9][0][3], _AdditionalLightsWorldToShadow[9][1][3], _AdditionalLightsWorldToShadow[9][2][3], _AdditionalLightsWorldToShadow[9][3][3]); fragment_uniform_buffer_4[329] = float4(_AdditionalLightsWorldToShadow[10][0][0], _AdditionalLightsWorldToShadow[10][1][0], _AdditionalLightsWorldToShadow[10][2][0], _AdditionalLightsWorldToShadow[10][3][0]); fragment_uniform_buffer_4[330] = float4(_AdditionalLightsWorldToShadow[10][0][1], _AdditionalLightsWorldToShadow[10][1][1], _AdditionalLightsWorldToShadow[10][2][1], _AdditionalLightsWorldToShadow[10][3][1]); fragment_uniform_buffer_4[331] = float4(_AdditionalLightsWorldToShadow[10][0][2], _AdditionalLightsWorldToShadow[10][1][2], _AdditionalLightsWorldToShadow[10][2][2], _AdditionalLightsWorldToShadow[10][3][2]); fragment_uniform_buffer_4[332] = float4(_AdditionalLightsWorldToShadow[10][0][3], _AdditionalLightsWorldToShadow[10][1][3], _AdditionalLightsWorldToShadow[10][2][3], _AdditionalLightsWorldToShadow[10][3][3]); fragment_uniform_buffer_4[333] = float4(_AdditionalLightsWorldToShadow[11][0][0], _AdditionalLightsWorldToShadow[11][1][0], _AdditionalLightsWorldToShadow[11][2][0], _AdditionalLightsWorldToShadow[11][3][0]); fragment_uniform_buffer_4[334] = float4(_AdditionalLightsWorldToShadow[11][0][1], _AdditionalLightsWorldToShadow[11][1][1], _AdditionalLightsWorldToShadow[11][2][1], _AdditionalLightsWorldToShadow[11][3][1]); fragment_uniform_buffer_4[335] = float4(_AdditionalLightsWorldToShadow[11][0][2], _AdditionalLightsWorldToShadow[11][1][2], _AdditionalLightsWorldToShadow[11][2][2], _AdditionalLightsWorldToShadow[11][3][2]); fragment_uniform_buffer_4[336] = float4(_AdditionalLightsWorldToShadow[11][0][3], _AdditionalLightsWorldToShadow[11][1][3], _AdditionalLightsWorldToShadow[11][2][3], _AdditionalLightsWorldToShadow[11][3][3]); fragment_uniform_buffer_4[337] = float4(_AdditionalLightsWorldToShadow[12][0][0], _AdditionalLightsWorldToShadow[12][1][0], _AdditionalLightsWorldToShadow[12][2][0], _AdditionalLightsWorldToShadow[12][3][0]); fragment_uniform_buffer_4[338] = float4(_AdditionalLightsWorldToShadow[12][0][1], _AdditionalLightsWorldToShadow[12][1][1], _AdditionalLightsWorldToShadow[12][2][1], _AdditionalLightsWorldToShadow[12][3][1]); fragment_uniform_buffer_4[339] = float4(_AdditionalLightsWorldToShadow[12][0][2], _AdditionalLightsWorldToShadow[12][1][2], _AdditionalLightsWorldToShadow[12][2][2], _AdditionalLightsWorldToShadow[12][3][2]); fragment_uniform_buffer_4[340] = float4(_AdditionalLightsWorldToShadow[12][0][3], _AdditionalLightsWorldToShadow[12][1][3], _AdditionalLightsWorldToShadow[12][2][3], _AdditionalLightsWorldToShadow[12][3][3]); fragment_uniform_buffer_4[341] = float4(_AdditionalLightsWorldToShadow[13][0][0], _AdditionalLightsWorldToShadow[13][1][0], _AdditionalLightsWorldToShadow[13][2][0], _AdditionalLightsWorldToShadow[13][3][0]); fragment_uniform_buffer_4[342] = float4(_AdditionalLightsWorldToShadow[13][0][1], _AdditionalLightsWorldToShadow[13][1][1], _AdditionalLightsWorldToShadow[13][2][1], _AdditionalLightsWorldToShadow[13][3][1]); fragment_uniform_buffer_4[343] = float4(_AdditionalLightsWorldToShadow[13][0][2], _AdditionalLightsWorldToShadow[13][1][2], _AdditionalLightsWorldToShadow[13][2][2], _AdditionalLightsWorldToShadow[13][3][2]); fragment_uniform_buffer_4[344] = float4(_AdditionalLightsWorldToShadow[13][0][3], _AdditionalLightsWorldToShadow[13][1][3], _AdditionalLightsWorldToShadow[13][2][3], _AdditionalLightsWorldToShadow[13][3][3]); fragment_uniform_buffer_4[345] = float4(_AdditionalLightsWorldToShadow[14][0][0], _AdditionalLightsWorldToShadow[14][1][0], _AdditionalLightsWorldToShadow[14][2][0], _AdditionalLightsWorldToShadow[14][3][0]); fragment_uniform_buffer_4[346] = float4(_AdditionalLightsWorldToShadow[14][0][1], _AdditionalLightsWorldToShadow[14][1][1], _AdditionalLightsWorldToShadow[14][2][1], _AdditionalLightsWorldToShadow[14][3][1]); fragment_uniform_buffer_4[347] = float4(_AdditionalLightsWorldToShadow[14][0][2], _AdditionalLightsWorldToShadow[14][1][2], _AdditionalLightsWorldToShadow[14][2][2], _AdditionalLightsWorldToShadow[14][3][2]); fragment_uniform_buffer_4[348] = float4(_AdditionalLightsWorldToShadow[14][0][3], _AdditionalLightsWorldToShadow[14][1][3], _AdditionalLightsWorldToShadow[14][2][3], _AdditionalLightsWorldToShadow[14][3][3]); fragment_uniform_buffer_4[349] = float4(_AdditionalLightsWorldToShadow[15][0][0], _AdditionalLightsWorldToShadow[15][1][0], _AdditionalLightsWorldToShadow[15][2][0], _AdditionalLightsWorldToShadow[15][3][0]); fragment_uniform_buffer_4[350] = float4(_AdditionalLightsWorldToShadow[15][0][1], _AdditionalLightsWorldToShadow[15][1][1], _AdditionalLightsWorldToShadow[15][2][1], _AdditionalLightsWorldToShadow[15][3][1]); fragment_uniform_buffer_4[351] = float4(_AdditionalLightsWorldToShadow[15][0][2], _AdditionalLightsWorldToShadow[15][1][2], _AdditionalLightsWorldToShadow[15][2][2], _AdditionalLightsWorldToShadow[15][3][2]); fragment_uniform_buffer_4[352] = float4(_AdditionalLightsWorldToShadow[15][0][3], _AdditionalLightsWorldToShadow[15][1][3], _AdditionalLightsWorldToShadow[15][2][3], _AdditionalLightsWorldToShadow[15][3][3]); fragment_uniform_buffer_4[353] = float4(_AdditionalLightsWorldToShadow[16][0][0], _AdditionalLightsWorldToShadow[16][1][0], _AdditionalLightsWorldToShadow[16][2][0], _AdditionalLightsWorldToShadow[16][3][0]); fragment_uniform_buffer_4[354] = float4(_AdditionalLightsWorldToShadow[16][0][1], _AdditionalLightsWorldToShadow[16][1][1], _AdditionalLightsWorldToShadow[16][2][1], _AdditionalLightsWorldToShadow[16][3][1]); fragment_uniform_buffer_4[355] = float4(_AdditionalLightsWorldToShadow[16][0][2], _AdditionalLightsWorldToShadow[16][1][2], _AdditionalLightsWorldToShadow[16][2][2], _AdditionalLightsWorldToShadow[16][3][2]); fragment_uniform_buffer_4[356] = float4(_AdditionalLightsWorldToShadow[16][0][3], _AdditionalLightsWorldToShadow[16][1][3], _AdditionalLightsWorldToShadow[16][2][3], _AdditionalLightsWorldToShadow[16][3][3]); fragment_uniform_buffer_4[357] = float4(_AdditionalLightsWorldToShadow[17][0][0], _AdditionalLightsWorldToShadow[17][1][0], _AdditionalLightsWorldToShadow[17][2][0], _AdditionalLightsWorldToShadow[17][3][0]); fragment_uniform_buffer_4[358] = float4(_AdditionalLightsWorldToShadow[17][0][1], _AdditionalLightsWorldToShadow[17][1][1], _AdditionalLightsWorldToShadow[17][2][1], _AdditionalLightsWorldToShadow[17][3][1]); fragment_uniform_buffer_4[359] = float4(_AdditionalLightsWorldToShadow[17][0][2], _AdditionalLightsWorldToShadow[17][1][2], _AdditionalLightsWorldToShadow[17][2][2], _AdditionalLightsWorldToShadow[17][3][2]); fragment_uniform_buffer_4[360] = float4(_AdditionalLightsWorldToShadow[17][0][3], _AdditionalLightsWorldToShadow[17][1][3], _AdditionalLightsWorldToShadow[17][2][3], _AdditionalLightsWorldToShadow[17][3][3]); fragment_uniform_buffer_4[361] = float4(_AdditionalLightsWorldToShadow[18][0][0], _AdditionalLightsWorldToShadow[18][1][0], _AdditionalLightsWorldToShadow[18][2][0], _AdditionalLightsWorldToShadow[18][3][0]); fragment_uniform_buffer_4[362] = float4(_AdditionalLightsWorldToShadow[18][0][1], _AdditionalLightsWorldToShadow[18][1][1], _AdditionalLightsWorldToShadow[18][2][1], _AdditionalLightsWorldToShadow[18][3][1]); fragment_uniform_buffer_4[363] = float4(_AdditionalLightsWorldToShadow[18][0][2], _AdditionalLightsWorldToShadow[18][1][2], _AdditionalLightsWorldToShadow[18][2][2], _AdditionalLightsWorldToShadow[18][3][2]); fragment_uniform_buffer_4[364] = float4(_AdditionalLightsWorldToShadow[18][0][3], _AdditionalLightsWorldToShadow[18][1][3], _AdditionalLightsWorldToShadow[18][2][3], _AdditionalLightsWorldToShadow[18][3][3]); fragment_uniform_buffer_4[365] = float4(_AdditionalLightsWorldToShadow[19][0][0], _AdditionalLightsWorldToShadow[19][1][0], _AdditionalLightsWorldToShadow[19][2][0], _AdditionalLightsWorldToShadow[19][3][0]); fragment_uniform_buffer_4[366] = float4(_AdditionalLightsWorldToShadow[19][0][1], _AdditionalLightsWorldToShadow[19][1][1], _AdditionalLightsWorldToShadow[19][2][1], _AdditionalLightsWorldToShadow[19][3][1]); fragment_uniform_buffer_4[367] = float4(_AdditionalLightsWorldToShadow[19][0][2], _AdditionalLightsWorldToShadow[19][1][2], _AdditionalLightsWorldToShadow[19][2][2], _AdditionalLightsWorldToShadow[19][3][2]); fragment_uniform_buffer_4[368] = float4(_AdditionalLightsWorldToShadow[19][0][3], _AdditionalLightsWorldToShadow[19][1][3], _AdditionalLightsWorldToShadow[19][2][3], _AdditionalLightsWorldToShadow[19][3][3]); fragment_uniform_buffer_4[369] = float4(_AdditionalLightsWorldToShadow[20][0][0], _AdditionalLightsWorldToShadow[20][1][0], _AdditionalLightsWorldToShadow[20][2][0], _AdditionalLightsWorldToShadow[20][3][0]); fragment_uniform_buffer_4[370] = float4(_AdditionalLightsWorldToShadow[20][0][1], _AdditionalLightsWorldToShadow[20][1][1], _AdditionalLightsWorldToShadow[20][2][1], _AdditionalLightsWorldToShadow[20][3][1]); fragment_uniform_buffer_4[371] = float4(_AdditionalLightsWorldToShadow[20][0][2], _AdditionalLightsWorldToShadow[20][1][2], _AdditionalLightsWorldToShadow[20][2][2], _AdditionalLightsWorldToShadow[20][3][2]); fragment_uniform_buffer_4[372] = float4(_AdditionalLightsWorldToShadow[20][0][3], _AdditionalLightsWorldToShadow[20][1][3], _AdditionalLightsWorldToShadow[20][2][3], _AdditionalLightsWorldToShadow[20][3][3]); fragment_uniform_buffer_4[373] = float4(_AdditionalLightsWorldToShadow[21][0][0], _AdditionalLightsWorldToShadow[21][1][0], _AdditionalLightsWorldToShadow[21][2][0], _AdditionalLightsWorldToShadow[21][3][0]); fragment_uniform_buffer_4[374] = float4(_AdditionalLightsWorldToShadow[21][0][1], _AdditionalLightsWorldToShadow[21][1][1], _AdditionalLightsWorldToShadow[21][2][1], _AdditionalLightsWorldToShadow[21][3][1]); fragment_uniform_buffer_4[375] = float4(_AdditionalLightsWorldToShadow[21][0][2], _AdditionalLightsWorldToShadow[21][1][2], _AdditionalLightsWorldToShadow[21][2][2], _AdditionalLightsWorldToShadow[21][3][2]); fragment_uniform_buffer_4[376] = float4(_AdditionalLightsWorldToShadow[21][0][3], _AdditionalLightsWorldToShadow[21][1][3], _AdditionalLightsWorldToShadow[21][2][3], _AdditionalLightsWorldToShadow[21][3][3]); fragment_uniform_buffer_4[377] = float4(_AdditionalLightsWorldToShadow[22][0][0], _AdditionalLightsWorldToShadow[22][1][0], _AdditionalLightsWorldToShadow[22][2][0], _AdditionalLightsWorldToShadow[22][3][0]); fragment_uniform_buffer_4[378] = float4(_AdditionalLightsWorldToShadow[22][0][1], _AdditionalLightsWorldToShadow[22][1][1], _AdditionalLightsWorldToShadow[22][2][1], _AdditionalLightsWorldToShadow[22][3][1]); fragment_uniform_buffer_4[379] = float4(_AdditionalLightsWorldToShadow[22][0][2], _AdditionalLightsWorldToShadow[22][1][2], _AdditionalLightsWorldToShadow[22][2][2], _AdditionalLightsWorldToShadow[22][3][2]); fragment_uniform_buffer_4[380] = float4(_AdditionalLightsWorldToShadow[22][0][3], _AdditionalLightsWorldToShadow[22][1][3], _AdditionalLightsWorldToShadow[22][2][3], _AdditionalLightsWorldToShadow[22][3][3]); fragment_uniform_buffer_4[381] = float4(_AdditionalLightsWorldToShadow[23][0][0], _AdditionalLightsWorldToShadow[23][1][0], _AdditionalLightsWorldToShadow[23][2][0], _AdditionalLightsWorldToShadow[23][3][0]); fragment_uniform_buffer_4[382] = float4(_AdditionalLightsWorldToShadow[23][0][1], _AdditionalLightsWorldToShadow[23][1][1], _AdditionalLightsWorldToShadow[23][2][1], _AdditionalLightsWorldToShadow[23][3][1]); fragment_uniform_buffer_4[383] = float4(_AdditionalLightsWorldToShadow[23][0][2], _AdditionalLightsWorldToShadow[23][1][2], _AdditionalLightsWorldToShadow[23][2][2], _AdditionalLightsWorldToShadow[23][3][2]); fragment_uniform_buffer_4[384] = float4(_AdditionalLightsWorldToShadow[23][0][3], _AdditionalLightsWorldToShadow[23][1][3], _AdditionalLightsWorldToShadow[23][2][3], _AdditionalLightsWorldToShadow[23][3][3]); fragment_uniform_buffer_4[385] = float4(_AdditionalLightsWorldToShadow[24][0][0], _AdditionalLightsWorldToShadow[24][1][0], _AdditionalLightsWorldToShadow[24][2][0], _AdditionalLightsWorldToShadow[24][3][0]); fragment_uniform_buffer_4[386] = float4(_AdditionalLightsWorldToShadow[24][0][1], _AdditionalLightsWorldToShadow[24][1][1], _AdditionalLightsWorldToShadow[24][2][1], _AdditionalLightsWorldToShadow[24][3][1]); fragment_uniform_buffer_4[387] = float4(_AdditionalLightsWorldToShadow[24][0][2], _AdditionalLightsWorldToShadow[24][1][2], _AdditionalLightsWorldToShadow[24][2][2], _AdditionalLightsWorldToShadow[24][3][2]); fragment_uniform_buffer_4[388] = float4(_AdditionalLightsWorldToShadow[24][0][3], _AdditionalLightsWorldToShadow[24][1][3], _AdditionalLightsWorldToShadow[24][2][3], _AdditionalLightsWorldToShadow[24][3][3]); fragment_uniform_buffer_4[389] = float4(_AdditionalLightsWorldToShadow[25][0][0], _AdditionalLightsWorldToShadow[25][1][0], _AdditionalLightsWorldToShadow[25][2][0], _AdditionalLightsWorldToShadow[25][3][0]); fragment_uniform_buffer_4[390] = float4(_AdditionalLightsWorldToShadow[25][0][1], _AdditionalLightsWorldToShadow[25][1][1], _AdditionalLightsWorldToShadow[25][2][1], _AdditionalLightsWorldToShadow[25][3][1]); fragment_uniform_buffer_4[391] = float4(_AdditionalLightsWorldToShadow[25][0][2], _AdditionalLightsWorldToShadow[25][1][2], _AdditionalLightsWorldToShadow[25][2][2], _AdditionalLightsWorldToShadow[25][3][2]); fragment_uniform_buffer_4[392] = float4(_AdditionalLightsWorldToShadow[25][0][3], _AdditionalLightsWorldToShadow[25][1][3], _AdditionalLightsWorldToShadow[25][2][3], _AdditionalLightsWorldToShadow[25][3][3]); fragment_uniform_buffer_4[393] = float4(_AdditionalLightsWorldToShadow[26][0][0], _AdditionalLightsWorldToShadow[26][1][0], _AdditionalLightsWorldToShadow[26][2][0], _AdditionalLightsWorldToShadow[26][3][0]); fragment_uniform_buffer_4[394] = float4(_AdditionalLightsWorldToShadow[26][0][1], _AdditionalLightsWorldToShadow[26][1][1], _AdditionalLightsWorldToShadow[26][2][1], _AdditionalLightsWorldToShadow[26][3][1]); fragment_uniform_buffer_4[395] = float4(_AdditionalLightsWorldToShadow[26][0][2], _AdditionalLightsWorldToShadow[26][1][2], _AdditionalLightsWorldToShadow[26][2][2], _AdditionalLightsWorldToShadow[26][3][2]); fragment_uniform_buffer_4[396] = float4(_AdditionalLightsWorldToShadow[26][0][3], _AdditionalLightsWorldToShadow[26][1][3], _AdditionalLightsWorldToShadow[26][2][3], _AdditionalLightsWorldToShadow[26][3][3]); fragment_uniform_buffer_4[397] = float4(_AdditionalLightsWorldToShadow[27][0][0], _AdditionalLightsWorldToShadow[27][1][0], _AdditionalLightsWorldToShadow[27][2][0], _AdditionalLightsWorldToShadow[27][3][0]); fragment_uniform_buffer_4[398] = float4(_AdditionalLightsWorldToShadow[27][0][1], _AdditionalLightsWorldToShadow[27][1][1], _AdditionalLightsWorldToShadow[27][2][1], _AdditionalLightsWorldToShadow[27][3][1]); fragment_uniform_buffer_4[399] = float4(_AdditionalLightsWorldToShadow[27][0][2], _AdditionalLightsWorldToShadow[27][1][2], _AdditionalLightsWorldToShadow[27][2][2], _AdditionalLightsWorldToShadow[27][3][2]); fragment_uniform_buffer_4[400] = float4(_AdditionalLightsWorldToShadow[27][0][3], _AdditionalLightsWorldToShadow[27][1][3], _AdditionalLightsWorldToShadow[27][2][3], _AdditionalLightsWorldToShadow[27][3][3]); fragment_uniform_buffer_4[401] = float4(_AdditionalLightsWorldToShadow[28][0][0], _AdditionalLightsWorldToShadow[28][1][0], _AdditionalLightsWorldToShadow[28][2][0], _AdditionalLightsWorldToShadow[28][3][0]); fragment_uniform_buffer_4[402] = float4(_AdditionalLightsWorldToShadow[28][0][1], _AdditionalLightsWorldToShadow[28][1][1], _AdditionalLightsWorldToShadow[28][2][1], _AdditionalLightsWorldToShadow[28][3][1]); fragment_uniform_buffer_4[403] = float4(_AdditionalLightsWorldToShadow[28][0][2], _AdditionalLightsWorldToShadow[28][1][2], _AdditionalLightsWorldToShadow[28][2][2], _AdditionalLightsWorldToShadow[28][3][2]); fragment_uniform_buffer_4[404] = float4(_AdditionalLightsWorldToShadow[28][0][3], _AdditionalLightsWorldToShadow[28][1][3], _AdditionalLightsWorldToShadow[28][2][3], _AdditionalLightsWorldToShadow[28][3][3]); fragment_uniform_buffer_4[405] = float4(_AdditionalLightsWorldToShadow[29][0][0], _AdditionalLightsWorldToShadow[29][1][0], _AdditionalLightsWorldToShadow[29][2][0], _AdditionalLightsWorldToShadow[29][3][0]); fragment_uniform_buffer_4[406] = float4(_AdditionalLightsWorldToShadow[29][0][1], _AdditionalLightsWorldToShadow[29][1][1], _AdditionalLightsWorldToShadow[29][2][1], _AdditionalLightsWorldToShadow[29][3][1]); fragment_uniform_buffer_4[407] = float4(_AdditionalLightsWorldToShadow[29][0][2], _AdditionalLightsWorldToShadow[29][1][2], _AdditionalLightsWorldToShadow[29][2][2], _AdditionalLightsWorldToShadow[29][3][2]); fragment_uniform_buffer_4[408] = float4(_AdditionalLightsWorldToShadow[29][0][3], _AdditionalLightsWorldToShadow[29][1][3], _AdditionalLightsWorldToShadow[29][2][3], _AdditionalLightsWorldToShadow[29][3][3]); fragment_uniform_buffer_4[409] = float4(_AdditionalLightsWorldToShadow[30][0][0], _AdditionalLightsWorldToShadow[30][1][0], _AdditionalLightsWorldToShadow[30][2][0], _AdditionalLightsWorldToShadow[30][3][0]); fragment_uniform_buffer_4[410] = float4(_AdditionalLightsWorldToShadow[30][0][1], _AdditionalLightsWorldToShadow[30][1][1], _AdditionalLightsWorldToShadow[30][2][1], _AdditionalLightsWorldToShadow[30][3][1]); fragment_uniform_buffer_4[411] = float4(_AdditionalLightsWorldToShadow[30][0][2], _AdditionalLightsWorldToShadow[30][1][2], _AdditionalLightsWorldToShadow[30][2][2], _AdditionalLightsWorldToShadow[30][3][2]); fragment_uniform_buffer_4[412] = float4(_AdditionalLightsWorldToShadow[30][0][3], _AdditionalLightsWorldToShadow[30][1][3], _AdditionalLightsWorldToShadow[30][2][3], _AdditionalLightsWorldToShadow[30][3][3]); fragment_uniform_buffer_4[413] = float4(_AdditionalLightsWorldToShadow[31][0][0], _AdditionalLightsWorldToShadow[31][1][0], _AdditionalLightsWorldToShadow[31][2][0], _AdditionalLightsWorldToShadow[31][3][0]); fragment_uniform_buffer_4[414] = float4(_AdditionalLightsWorldToShadow[31][0][1], _AdditionalLightsWorldToShadow[31][1][1], _AdditionalLightsWorldToShadow[31][2][1], _AdditionalLightsWorldToShadow[31][3][1]); fragment_uniform_buffer_4[415] = float4(_AdditionalLightsWorldToShadow[31][0][2], _AdditionalLightsWorldToShadow[31][1][2], _AdditionalLightsWorldToShadow[31][2][2], _AdditionalLightsWorldToShadow[31][3][2]); fragment_uniform_buffer_4[416] = float4(_AdditionalLightsWorldToShadow[31][0][3], _AdditionalLightsWorldToShadow[31][1][3], _AdditionalLightsWorldToShadow[31][2][3], _AdditionalLightsWorldToShadow[31][3][3]); fragment_uniform_buffer_4[417] = float4(_AdditionalLightsWorldToShadow[32][0][0], _AdditionalLightsWorldToShadow[32][1][0], _AdditionalLightsWorldToShadow[32][2][0], _AdditionalLightsWorldToShadow[32][3][0]); fragment_uniform_buffer_4[418] = float4(_AdditionalLightsWorldToShadow[32][0][1], _AdditionalLightsWorldToShadow[32][1][1], _AdditionalLightsWorldToShadow[32][2][1], _AdditionalLightsWorldToShadow[32][3][1]); fragment_uniform_buffer_4[419] = float4(_AdditionalLightsWorldToShadow[32][0][2], _AdditionalLightsWorldToShadow[32][1][2], _AdditionalLightsWorldToShadow[32][2][2], _AdditionalLightsWorldToShadow[32][3][2]); fragment_uniform_buffer_4[420] = float4(_AdditionalLightsWorldToShadow[32][0][3], _AdditionalLightsWorldToShadow[32][1][3], _AdditionalLightsWorldToShadow[32][2][3], _AdditionalLightsWorldToShadow[32][3][3]); fragment_uniform_buffer_4[421] = float4(_AdditionalLightsWorldToShadow[33][0][0], _AdditionalLightsWorldToShadow[33][1][0], _AdditionalLightsWorldToShadow[33][2][0], _AdditionalLightsWorldToShadow[33][3][0]); fragment_uniform_buffer_4[422] = float4(_AdditionalLightsWorldToShadow[33][0][1], _AdditionalLightsWorldToShadow[33][1][1], _AdditionalLightsWorldToShadow[33][2][1], _AdditionalLightsWorldToShadow[33][3][1]); fragment_uniform_buffer_4[423] = float4(_AdditionalLightsWorldToShadow[33][0][2], _AdditionalLightsWorldToShadow[33][1][2], _AdditionalLightsWorldToShadow[33][2][2], _AdditionalLightsWorldToShadow[33][3][2]); fragment_uniform_buffer_4[424] = float4(_AdditionalLightsWorldToShadow[33][0][3], _AdditionalLightsWorldToShadow[33][1][3], _AdditionalLightsWorldToShadow[33][2][3], _AdditionalLightsWorldToShadow[33][3][3]); fragment_uniform_buffer_4[425] = float4(_AdditionalLightsWorldToShadow[34][0][0], _AdditionalLightsWorldToShadow[34][1][0], _AdditionalLightsWorldToShadow[34][2][0], _AdditionalLightsWorldToShadow[34][3][0]); fragment_uniform_buffer_4[426] = float4(_AdditionalLightsWorldToShadow[34][0][1], _AdditionalLightsWorldToShadow[34][1][1], _AdditionalLightsWorldToShadow[34][2][1], _AdditionalLightsWorldToShadow[34][3][1]); fragment_uniform_buffer_4[427] = float4(_AdditionalLightsWorldToShadow[34][0][2], _AdditionalLightsWorldToShadow[34][1][2], _AdditionalLightsWorldToShadow[34][2][2], _AdditionalLightsWorldToShadow[34][3][2]); fragment_uniform_buffer_4[428] = float4(_AdditionalLightsWorldToShadow[34][0][3], _AdditionalLightsWorldToShadow[34][1][3], _AdditionalLightsWorldToShadow[34][2][3], _AdditionalLightsWorldToShadow[34][3][3]); fragment_uniform_buffer_4[429] = float4(_AdditionalLightsWorldToShadow[35][0][0], _AdditionalLightsWorldToShadow[35][1][0], _AdditionalLightsWorldToShadow[35][2][0], _AdditionalLightsWorldToShadow[35][3][0]); fragment_uniform_buffer_4[430] = float4(_AdditionalLightsWorldToShadow[35][0][1], _AdditionalLightsWorldToShadow[35][1][1], _AdditionalLightsWorldToShadow[35][2][1], _AdditionalLightsWorldToShadow[35][3][1]); fragment_uniform_buffer_4[431] = float4(_AdditionalLightsWorldToShadow[35][0][2], _AdditionalLightsWorldToShadow[35][1][2], _AdditionalLightsWorldToShadow[35][2][2], _AdditionalLightsWorldToShadow[35][3][2]); fragment_uniform_buffer_4[432] = float4(_AdditionalLightsWorldToShadow[35][0][3], _AdditionalLightsWorldToShadow[35][1][3], _AdditionalLightsWorldToShadow[35][2][3], _AdditionalLightsWorldToShadow[35][3][3]); fragment_uniform_buffer_4[433] = float4(_AdditionalLightsWorldToShadow[36][0][0], _AdditionalLightsWorldToShadow[36][1][0], _AdditionalLightsWorldToShadow[36][2][0], _AdditionalLightsWorldToShadow[36][3][0]); fragment_uniform_buffer_4[434] = float4(_AdditionalLightsWorldToShadow[36][0][1], _AdditionalLightsWorldToShadow[36][1][1], _AdditionalLightsWorldToShadow[36][2][1], _AdditionalLightsWorldToShadow[36][3][1]); fragment_uniform_buffer_4[435] = float4(_AdditionalLightsWorldToShadow[36][0][2], _AdditionalLightsWorldToShadow[36][1][2], _AdditionalLightsWorldToShadow[36][2][2], _AdditionalLightsWorldToShadow[36][3][2]); fragment_uniform_buffer_4[436] = float4(_AdditionalLightsWorldToShadow[36][0][3], _AdditionalLightsWorldToShadow[36][1][3], _AdditionalLightsWorldToShadow[36][2][3], _AdditionalLightsWorldToShadow[36][3][3]); fragment_uniform_buffer_4[437] = float4(_AdditionalLightsWorldToShadow[37][0][0], _AdditionalLightsWorldToShadow[37][1][0], _AdditionalLightsWorldToShadow[37][2][0], _AdditionalLightsWorldToShadow[37][3][0]); fragment_uniform_buffer_4[438] = float4(_AdditionalLightsWorldToShadow[37][0][1], _AdditionalLightsWorldToShadow[37][1][1], _AdditionalLightsWorldToShadow[37][2][1], _AdditionalLightsWorldToShadow[37][3][1]); fragment_uniform_buffer_4[439] = float4(_AdditionalLightsWorldToShadow[37][0][2], _AdditionalLightsWorldToShadow[37][1][2], _AdditionalLightsWorldToShadow[37][2][2], _AdditionalLightsWorldToShadow[37][3][2]); fragment_uniform_buffer_4[440] = float4(_AdditionalLightsWorldToShadow[37][0][3], _AdditionalLightsWorldToShadow[37][1][3], _AdditionalLightsWorldToShadow[37][2][3], _AdditionalLightsWorldToShadow[37][3][3]); fragment_uniform_buffer_4[441] = float4(_AdditionalLightsWorldToShadow[38][0][0], _AdditionalLightsWorldToShadow[38][1][0], _AdditionalLightsWorldToShadow[38][2][0], _AdditionalLightsWorldToShadow[38][3][0]); fragment_uniform_buffer_4[442] = float4(_AdditionalLightsWorldToShadow[38][0][1], _AdditionalLightsWorldToShadow[38][1][1], _AdditionalLightsWorldToShadow[38][2][1], _AdditionalLightsWorldToShadow[38][3][1]); fragment_uniform_buffer_4[443] = float4(_AdditionalLightsWorldToShadow[38][0][2], _AdditionalLightsWorldToShadow[38][1][2], _AdditionalLightsWorldToShadow[38][2][2], _AdditionalLightsWorldToShadow[38][3][2]); fragment_uniform_buffer_4[444] = float4(_AdditionalLightsWorldToShadow[38][0][3], _AdditionalLightsWorldToShadow[38][1][3], _AdditionalLightsWorldToShadow[38][2][3], _AdditionalLightsWorldToShadow[38][3][3]); fragment_uniform_buffer_4[445] = float4(_AdditionalLightsWorldToShadow[39][0][0], _AdditionalLightsWorldToShadow[39][1][0], _AdditionalLightsWorldToShadow[39][2][0], _AdditionalLightsWorldToShadow[39][3][0]); fragment_uniform_buffer_4[446] = float4(_AdditionalLightsWorldToShadow[39][0][1], _AdditionalLightsWorldToShadow[39][1][1], _AdditionalLightsWorldToShadow[39][2][1], _AdditionalLightsWorldToShadow[39][3][1]); fragment_uniform_buffer_4[447] = float4(_AdditionalLightsWorldToShadow[39][0][2], _AdditionalLightsWorldToShadow[39][1][2], _AdditionalLightsWorldToShadow[39][2][2], _AdditionalLightsWorldToShadow[39][3][2]); fragment_uniform_buffer_4[448] = float4(_AdditionalLightsWorldToShadow[39][0][3], _AdditionalLightsWorldToShadow[39][1][3], _AdditionalLightsWorldToShadow[39][2][3], _AdditionalLightsWorldToShadow[39][3][3]); fragment_uniform_buffer_4[449] = float4(_AdditionalLightsWorldToShadow[40][0][0], _AdditionalLightsWorldToShadow[40][1][0], _AdditionalLightsWorldToShadow[40][2][0], _AdditionalLightsWorldToShadow[40][3][0]); fragment_uniform_buffer_4[450] = float4(_AdditionalLightsWorldToShadow[40][0][1], _AdditionalLightsWorldToShadow[40][1][1], _AdditionalLightsWorldToShadow[40][2][1], _AdditionalLightsWorldToShadow[40][3][1]); fragment_uniform_buffer_4[451] = float4(_AdditionalLightsWorldToShadow[40][0][2], _AdditionalLightsWorldToShadow[40][1][2], _AdditionalLightsWorldToShadow[40][2][2], _AdditionalLightsWorldToShadow[40][3][2]); fragment_uniform_buffer_4[452] = float4(_AdditionalLightsWorldToShadow[40][0][3], _AdditionalLightsWorldToShadow[40][1][3], _AdditionalLightsWorldToShadow[40][2][3], _AdditionalLightsWorldToShadow[40][3][3]); fragment_uniform_buffer_4[453] = float4(_AdditionalLightsWorldToShadow[41][0][0], _AdditionalLightsWorldToShadow[41][1][0], _AdditionalLightsWorldToShadow[41][2][0], _AdditionalLightsWorldToShadow[41][3][0]); fragment_uniform_buffer_4[454] = float4(_AdditionalLightsWorldToShadow[41][0][1], _AdditionalLightsWorldToShadow[41][1][1], _AdditionalLightsWorldToShadow[41][2][1], _AdditionalLightsWorldToShadow[41][3][1]); fragment_uniform_buffer_4[455] = float4(_AdditionalLightsWorldToShadow[41][0][2], _AdditionalLightsWorldToShadow[41][1][2], _AdditionalLightsWorldToShadow[41][2][2], _AdditionalLightsWorldToShadow[41][3][2]); fragment_uniform_buffer_4[456] = float4(_AdditionalLightsWorldToShadow[41][0][3], _AdditionalLightsWorldToShadow[41][1][3], _AdditionalLightsWorldToShadow[41][2][3], _AdditionalLightsWorldToShadow[41][3][3]); fragment_uniform_buffer_4[457] = float4(_AdditionalLightsWorldToShadow[42][0][0], _AdditionalLightsWorldToShadow[42][1][0], _AdditionalLightsWorldToShadow[42][2][0], _AdditionalLightsWorldToShadow[42][3][0]); fragment_uniform_buffer_4[458] = float4(_AdditionalLightsWorldToShadow[42][0][1], _AdditionalLightsWorldToShadow[42][1][1], _AdditionalLightsWorldToShadow[42][2][1], _AdditionalLightsWorldToShadow[42][3][1]); fragment_uniform_buffer_4[459] = float4(_AdditionalLightsWorldToShadow[42][0][2], _AdditionalLightsWorldToShadow[42][1][2], _AdditionalLightsWorldToShadow[42][2][2], _AdditionalLightsWorldToShadow[42][3][2]); fragment_uniform_buffer_4[460] = float4(_AdditionalLightsWorldToShadow[42][0][3], _AdditionalLightsWorldToShadow[42][1][3], _AdditionalLightsWorldToShadow[42][2][3], _AdditionalLightsWorldToShadow[42][3][3]); fragment_uniform_buffer_4[461] = float4(_AdditionalLightsWorldToShadow[43][0][0], _AdditionalLightsWorldToShadow[43][1][0], _AdditionalLightsWorldToShadow[43][2][0], _AdditionalLightsWorldToShadow[43][3][0]); fragment_uniform_buffer_4[462] = float4(_AdditionalLightsWorldToShadow[43][0][1], _AdditionalLightsWorldToShadow[43][1][1], _AdditionalLightsWorldToShadow[43][2][1], _AdditionalLightsWorldToShadow[43][3][1]); fragment_uniform_buffer_4[463] = float4(_AdditionalLightsWorldToShadow[43][0][2], _AdditionalLightsWorldToShadow[43][1][2], _AdditionalLightsWorldToShadow[43][2][2], _AdditionalLightsWorldToShadow[43][3][2]); fragment_uniform_buffer_4[464] = float4(_AdditionalLightsWorldToShadow[43][0][3], _AdditionalLightsWorldToShadow[43][1][3], _AdditionalLightsWorldToShadow[43][2][3], _AdditionalLightsWorldToShadow[43][3][3]); fragment_uniform_buffer_4[465] = float4(_AdditionalLightsWorldToShadow[44][0][0], _AdditionalLightsWorldToShadow[44][1][0], _AdditionalLightsWorldToShadow[44][2][0], _AdditionalLightsWorldToShadow[44][3][0]); fragment_uniform_buffer_4[466] = float4(_AdditionalLightsWorldToShadow[44][0][1], _AdditionalLightsWorldToShadow[44][1][1], _AdditionalLightsWorldToShadow[44][2][1], _AdditionalLightsWorldToShadow[44][3][1]); fragment_uniform_buffer_4[467] = float4(_AdditionalLightsWorldToShadow[44][0][2], _AdditionalLightsWorldToShadow[44][1][2], _AdditionalLightsWorldToShadow[44][2][2], _AdditionalLightsWorldToShadow[44][3][2]); fragment_uniform_buffer_4[468] = float4(_AdditionalLightsWorldToShadow[44][0][3], _AdditionalLightsWorldToShadow[44][1][3], _AdditionalLightsWorldToShadow[44][2][3], _AdditionalLightsWorldToShadow[44][3][3]); fragment_uniform_buffer_4[469] = float4(_AdditionalLightsWorldToShadow[45][0][0], _AdditionalLightsWorldToShadow[45][1][0], _AdditionalLightsWorldToShadow[45][2][0], _AdditionalLightsWorldToShadow[45][3][0]); fragment_uniform_buffer_4[470] = float4(_AdditionalLightsWorldToShadow[45][0][1], _AdditionalLightsWorldToShadow[45][1][1], _AdditionalLightsWorldToShadow[45][2][1], _AdditionalLightsWorldToShadow[45][3][1]); fragment_uniform_buffer_4[471] = float4(_AdditionalLightsWorldToShadow[45][0][2], _AdditionalLightsWorldToShadow[45][1][2], _AdditionalLightsWorldToShadow[45][2][2], _AdditionalLightsWorldToShadow[45][3][2]); fragment_uniform_buffer_4[472] = float4(_AdditionalLightsWorldToShadow[45][0][3], _AdditionalLightsWorldToShadow[45][1][3], _AdditionalLightsWorldToShadow[45][2][3], _AdditionalLightsWorldToShadow[45][3][3]); fragment_uniform_buffer_4[473] = float4(_AdditionalLightsWorldToShadow[46][0][0], _AdditionalLightsWorldToShadow[46][1][0], _AdditionalLightsWorldToShadow[46][2][0], _AdditionalLightsWorldToShadow[46][3][0]); fragment_uniform_buffer_4[474] = float4(_AdditionalLightsWorldToShadow[46][0][1], _AdditionalLightsWorldToShadow[46][1][1], _AdditionalLightsWorldToShadow[46][2][1], _AdditionalLightsWorldToShadow[46][3][1]); fragment_uniform_buffer_4[475] = float4(_AdditionalLightsWorldToShadow[46][0][2], _AdditionalLightsWorldToShadow[46][1][2], _AdditionalLightsWorldToShadow[46][2][2], _AdditionalLightsWorldToShadow[46][3][2]); fragment_uniform_buffer_4[476] = float4(_AdditionalLightsWorldToShadow[46][0][3], _AdditionalLightsWorldToShadow[46][1][3], _AdditionalLightsWorldToShadow[46][2][3], _AdditionalLightsWorldToShadow[46][3][3]); fragment_uniform_buffer_4[477] = float4(_AdditionalLightsWorldToShadow[47][0][0], _AdditionalLightsWorldToShadow[47][1][0], _AdditionalLightsWorldToShadow[47][2][0], _AdditionalLightsWorldToShadow[47][3][0]); fragment_uniform_buffer_4[478] = float4(_AdditionalLightsWorldToShadow[47][0][1], _AdditionalLightsWorldToShadow[47][1][1], _AdditionalLightsWorldToShadow[47][2][1], _AdditionalLightsWorldToShadow[47][3][1]); fragment_uniform_buffer_4[479] = float4(_AdditionalLightsWorldToShadow[47][0][2], _AdditionalLightsWorldToShadow[47][1][2], _AdditionalLightsWorldToShadow[47][2][2], _AdditionalLightsWorldToShadow[47][3][2]); fragment_uniform_buffer_4[480] = float4(_AdditionalLightsWorldToShadow[47][0][3], _AdditionalLightsWorldToShadow[47][1][3], _AdditionalLightsWorldToShadow[47][2][3], _AdditionalLightsWorldToShadow[47][3][3]); fragment_uniform_buffer_4[481] = float4(_AdditionalLightsWorldToShadow[48][0][0], _AdditionalLightsWorldToShadow[48][1][0], _AdditionalLightsWorldToShadow[48][2][0], _AdditionalLightsWorldToShadow[48][3][0]); fragment_uniform_buffer_4[482] = float4(_AdditionalLightsWorldToShadow[48][0][1], _AdditionalLightsWorldToShadow[48][1][1], _AdditionalLightsWorldToShadow[48][2][1], _AdditionalLightsWorldToShadow[48][3][1]); fragment_uniform_buffer_4[483] = float4(_AdditionalLightsWorldToShadow[48][0][2], _AdditionalLightsWorldToShadow[48][1][2], _AdditionalLightsWorldToShadow[48][2][2], _AdditionalLightsWorldToShadow[48][3][2]); fragment_uniform_buffer_4[484] = float4(_AdditionalLightsWorldToShadow[48][0][3], _AdditionalLightsWorldToShadow[48][1][3], _AdditionalLightsWorldToShadow[48][2][3], _AdditionalLightsWorldToShadow[48][3][3]); fragment_uniform_buffer_4[485] = float4(_AdditionalLightsWorldToShadow[49][0][0], _AdditionalLightsWorldToShadow[49][1][0], _AdditionalLightsWorldToShadow[49][2][0], _AdditionalLightsWorldToShadow[49][3][0]); fragment_uniform_buffer_4[486] = float4(_AdditionalLightsWorldToShadow[49][0][1], _AdditionalLightsWorldToShadow[49][1][1], _AdditionalLightsWorldToShadow[49][2][1], _AdditionalLightsWorldToShadow[49][3][1]); fragment_uniform_buffer_4[487] = float4(_AdditionalLightsWorldToShadow[49][0][2], _AdditionalLightsWorldToShadow[49][1][2], _AdditionalLightsWorldToShadow[49][2][2], _AdditionalLightsWorldToShadow[49][3][2]); fragment_uniform_buffer_4[488] = float4(_AdditionalLightsWorldToShadow[49][0][3], _AdditionalLightsWorldToShadow[49][1][3], _AdditionalLightsWorldToShadow[49][2][3], _AdditionalLightsWorldToShadow[49][3][3]); fragment_uniform_buffer_4[489] = float4(_AdditionalLightsWorldToShadow[50][0][0], _AdditionalLightsWorldToShadow[50][1][0], _AdditionalLightsWorldToShadow[50][2][0], _AdditionalLightsWorldToShadow[50][3][0]); fragment_uniform_buffer_4[490] = float4(_AdditionalLightsWorldToShadow[50][0][1], _AdditionalLightsWorldToShadow[50][1][1], _AdditionalLightsWorldToShadow[50][2][1], _AdditionalLightsWorldToShadow[50][3][1]); fragment_uniform_buffer_4[491] = float4(_AdditionalLightsWorldToShadow[50][0][2], _AdditionalLightsWorldToShadow[50][1][2], _AdditionalLightsWorldToShadow[50][2][2], _AdditionalLightsWorldToShadow[50][3][2]); fragment_uniform_buffer_4[492] = float4(_AdditionalLightsWorldToShadow[50][0][3], _AdditionalLightsWorldToShadow[50][1][3], _AdditionalLightsWorldToShadow[50][2][3], _AdditionalLightsWorldToShadow[50][3][3]); fragment_uniform_buffer_4[493] = float4(_AdditionalLightsWorldToShadow[51][0][0], _AdditionalLightsWorldToShadow[51][1][0], _AdditionalLightsWorldToShadow[51][2][0], _AdditionalLightsWorldToShadow[51][3][0]); fragment_uniform_buffer_4[494] = float4(_AdditionalLightsWorldToShadow[51][0][1], _AdditionalLightsWorldToShadow[51][1][1], _AdditionalLightsWorldToShadow[51][2][1], _AdditionalLightsWorldToShadow[51][3][1]); fragment_uniform_buffer_4[495] = float4(_AdditionalLightsWorldToShadow[51][0][2], _AdditionalLightsWorldToShadow[51][1][2], _AdditionalLightsWorldToShadow[51][2][2], _AdditionalLightsWorldToShadow[51][3][2]); fragment_uniform_buffer_4[496] = float4(_AdditionalLightsWorldToShadow[51][0][3], _AdditionalLightsWorldToShadow[51][1][3], _AdditionalLightsWorldToShadow[51][2][3], _AdditionalLightsWorldToShadow[51][3][3]); fragment_uniform_buffer_4[497] = float4(_AdditionalLightsWorldToShadow[52][0][0], _AdditionalLightsWorldToShadow[52][1][0], _AdditionalLightsWorldToShadow[52][2][0], _AdditionalLightsWorldToShadow[52][3][0]); fragment_uniform_buffer_4[498] = float4(_AdditionalLightsWorldToShadow[52][0][1], _AdditionalLightsWorldToShadow[52][1][1], _AdditionalLightsWorldToShadow[52][2][1], _AdditionalLightsWorldToShadow[52][3][1]); fragment_uniform_buffer_4[499] = float4(_AdditionalLightsWorldToShadow[52][0][2], _AdditionalLightsWorldToShadow[52][1][2], _AdditionalLightsWorldToShadow[52][2][2], _AdditionalLightsWorldToShadow[52][3][2]); fragment_uniform_buffer_4[500] = float4(_AdditionalLightsWorldToShadow[52][0][3], _AdditionalLightsWorldToShadow[52][1][3], _AdditionalLightsWorldToShadow[52][2][3], _AdditionalLightsWorldToShadow[52][3][3]); fragment_uniform_buffer_4[501] = float4(_AdditionalLightsWorldToShadow[53][0][0], _AdditionalLightsWorldToShadow[53][1][0], _AdditionalLightsWorldToShadow[53][2][0], _AdditionalLightsWorldToShadow[53][3][0]); fragment_uniform_buffer_4[502] = float4(_AdditionalLightsWorldToShadow[53][0][1], _AdditionalLightsWorldToShadow[53][1][1], _AdditionalLightsWorldToShadow[53][2][1], _AdditionalLightsWorldToShadow[53][3][1]); fragment_uniform_buffer_4[503] = float4(_AdditionalLightsWorldToShadow[53][0][2], _AdditionalLightsWorldToShadow[53][1][2], _AdditionalLightsWorldToShadow[53][2][2], _AdditionalLightsWorldToShadow[53][3][2]); fragment_uniform_buffer_4[504] = float4(_AdditionalLightsWorldToShadow[53][0][3], _AdditionalLightsWorldToShadow[53][1][3], _AdditionalLightsWorldToShadow[53][2][3], _AdditionalLightsWorldToShadow[53][3][3]); fragment_uniform_buffer_4[505] = float4(_AdditionalLightsWorldToShadow[54][0][0], _AdditionalLightsWorldToShadow[54][1][0], _AdditionalLightsWorldToShadow[54][2][0], _AdditionalLightsWorldToShadow[54][3][0]); fragment_uniform_buffer_4[506] = float4(_AdditionalLightsWorldToShadow[54][0][1], _AdditionalLightsWorldToShadow[54][1][1], _AdditionalLightsWorldToShadow[54][2][1], _AdditionalLightsWorldToShadow[54][3][1]); fragment_uniform_buffer_4[507] = float4(_AdditionalLightsWorldToShadow[54][0][2], _AdditionalLightsWorldToShadow[54][1][2], _AdditionalLightsWorldToShadow[54][2][2], _AdditionalLightsWorldToShadow[54][3][2]); fragment_uniform_buffer_4[508] = float4(_AdditionalLightsWorldToShadow[54][0][3], _AdditionalLightsWorldToShadow[54][1][3], _AdditionalLightsWorldToShadow[54][2][3], _AdditionalLightsWorldToShadow[54][3][3]); fragment_uniform_buffer_4[509] = float4(_AdditionalLightsWorldToShadow[55][0][0], _AdditionalLightsWorldToShadow[55][1][0], _AdditionalLightsWorldToShadow[55][2][0], _AdditionalLightsWorldToShadow[55][3][0]); fragment_uniform_buffer_4[510] = float4(_AdditionalLightsWorldToShadow[55][0][1], _AdditionalLightsWorldToShadow[55][1][1], _AdditionalLightsWorldToShadow[55][2][1], _AdditionalLightsWorldToShadow[55][3][1]); fragment_uniform_buffer_4[511] = float4(_AdditionalLightsWorldToShadow[55][0][2], _AdditionalLightsWorldToShadow[55][1][2], _AdditionalLightsWorldToShadow[55][2][2], _AdditionalLightsWorldToShadow[55][3][2]); fragment_uniform_buffer_4[512] = float4(_AdditionalLightsWorldToShadow[55][0][3], _AdditionalLightsWorldToShadow[55][1][3], _AdditionalLightsWorldToShadow[55][2][3], _AdditionalLightsWorldToShadow[55][3][3]); fragment_uniform_buffer_4[513] = float4(_AdditionalLightsWorldToShadow[56][0][0], _AdditionalLightsWorldToShadow[56][1][0], _AdditionalLightsWorldToShadow[56][2][0], _AdditionalLightsWorldToShadow[56][3][0]); fragment_uniform_buffer_4[514] = float4(_AdditionalLightsWorldToShadow[56][0][1], _AdditionalLightsWorldToShadow[56][1][1], _AdditionalLightsWorldToShadow[56][2][1], _AdditionalLightsWorldToShadow[56][3][1]); fragment_uniform_buffer_4[515] = float4(_AdditionalLightsWorldToShadow[56][0][2], _AdditionalLightsWorldToShadow[56][1][2], _AdditionalLightsWorldToShadow[56][2][2], _AdditionalLightsWorldToShadow[56][3][2]); fragment_uniform_buffer_4[516] = float4(_AdditionalLightsWorldToShadow[56][0][3], _AdditionalLightsWorldToShadow[56][1][3], _AdditionalLightsWorldToShadow[56][2][3], _AdditionalLightsWorldToShadow[56][3][3]); fragment_uniform_buffer_4[517] = float4(_AdditionalLightsWorldToShadow[57][0][0], _AdditionalLightsWorldToShadow[57][1][0], _AdditionalLightsWorldToShadow[57][2][0], _AdditionalLightsWorldToShadow[57][3][0]); fragment_uniform_buffer_4[518] = float4(_AdditionalLightsWorldToShadow[57][0][1], _AdditionalLightsWorldToShadow[57][1][1], _AdditionalLightsWorldToShadow[57][2][1], _AdditionalLightsWorldToShadow[57][3][1]); fragment_uniform_buffer_4[519] = float4(_AdditionalLightsWorldToShadow[57][0][2], _AdditionalLightsWorldToShadow[57][1][2], _AdditionalLightsWorldToShadow[57][2][2], _AdditionalLightsWorldToShadow[57][3][2]); fragment_uniform_buffer_4[520] = float4(_AdditionalLightsWorldToShadow[57][0][3], _AdditionalLightsWorldToShadow[57][1][3], _AdditionalLightsWorldToShadow[57][2][3], _AdditionalLightsWorldToShadow[57][3][3]); fragment_uniform_buffer_4[521] = float4(_AdditionalLightsWorldToShadow[58][0][0], _AdditionalLightsWorldToShadow[58][1][0], _AdditionalLightsWorldToShadow[58][2][0], _AdditionalLightsWorldToShadow[58][3][0]); fragment_uniform_buffer_4[522] = float4(_AdditionalLightsWorldToShadow[58][0][1], _AdditionalLightsWorldToShadow[58][1][1], _AdditionalLightsWorldToShadow[58][2][1], _AdditionalLightsWorldToShadow[58][3][1]); fragment_uniform_buffer_4[523] = float4(_AdditionalLightsWorldToShadow[58][0][2], _AdditionalLightsWorldToShadow[58][1][2], _AdditionalLightsWorldToShadow[58][2][2], _AdditionalLightsWorldToShadow[58][3][2]); fragment_uniform_buffer_4[524] = float4(_AdditionalLightsWorldToShadow[58][0][3], _AdditionalLightsWorldToShadow[58][1][3], _AdditionalLightsWorldToShadow[58][2][3], _AdditionalLightsWorldToShadow[58][3][3]); fragment_uniform_buffer_4[525] = float4(_AdditionalLightsWorldToShadow[59][0][0], _AdditionalLightsWorldToShadow[59][1][0], _AdditionalLightsWorldToShadow[59][2][0], _AdditionalLightsWorldToShadow[59][3][0]); fragment_uniform_buffer_4[526] = float4(_AdditionalLightsWorldToShadow[59][0][1], _AdditionalLightsWorldToShadow[59][1][1], _AdditionalLightsWorldToShadow[59][2][1], _AdditionalLightsWorldToShadow[59][3][1]); fragment_uniform_buffer_4[527] = float4(_AdditionalLightsWorldToShadow[59][0][2], _AdditionalLightsWorldToShadow[59][1][2], _AdditionalLightsWorldToShadow[59][2][2], _AdditionalLightsWorldToShadow[59][3][2]); fragment_uniform_buffer_4[528] = float4(_AdditionalLightsWorldToShadow[59][0][3], _AdditionalLightsWorldToShadow[59][1][3], _AdditionalLightsWorldToShadow[59][2][3], _AdditionalLightsWorldToShadow[59][3][3]); fragment_uniform_buffer_4[529] = float4(_AdditionalLightsWorldToShadow[60][0][0], _AdditionalLightsWorldToShadow[60][1][0], _AdditionalLightsWorldToShadow[60][2][0], _AdditionalLightsWorldToShadow[60][3][0]); fragment_uniform_buffer_4[530] = float4(_AdditionalLightsWorldToShadow[60][0][1], _AdditionalLightsWorldToShadow[60][1][1], _AdditionalLightsWorldToShadow[60][2][1], _AdditionalLightsWorldToShadow[60][3][1]); fragment_uniform_buffer_4[531] = float4(_AdditionalLightsWorldToShadow[60][0][2], _AdditionalLightsWorldToShadow[60][1][2], _AdditionalLightsWorldToShadow[60][2][2], _AdditionalLightsWorldToShadow[60][3][2]); fragment_uniform_buffer_4[532] = float4(_AdditionalLightsWorldToShadow[60][0][3], _AdditionalLightsWorldToShadow[60][1][3], _AdditionalLightsWorldToShadow[60][2][3], _AdditionalLightsWorldToShadow[60][3][3]); fragment_uniform_buffer_4[533] = float4(_AdditionalLightsWorldToShadow[61][0][0], _AdditionalLightsWorldToShadow[61][1][0], _AdditionalLightsWorldToShadow[61][2][0], _AdditionalLightsWorldToShadow[61][3][0]); fragment_uniform_buffer_4[534] = float4(_AdditionalLightsWorldToShadow[61][0][1], _AdditionalLightsWorldToShadow[61][1][1], _AdditionalLightsWorldToShadow[61][2][1], _AdditionalLightsWorldToShadow[61][3][1]); fragment_uniform_buffer_4[535] = float4(_AdditionalLightsWorldToShadow[61][0][2], _AdditionalLightsWorldToShadow[61][1][2], _AdditionalLightsWorldToShadow[61][2][2], _AdditionalLightsWorldToShadow[61][3][2]); fragment_uniform_buffer_4[536] = float4(_AdditionalLightsWorldToShadow[61][0][3], _AdditionalLightsWorldToShadow[61][1][3], _AdditionalLightsWorldToShadow[61][2][3], _AdditionalLightsWorldToShadow[61][3][3]); fragment_uniform_buffer_4[537] = float4(_AdditionalLightsWorldToShadow[62][0][0], _AdditionalLightsWorldToShadow[62][1][0], _AdditionalLightsWorldToShadow[62][2][0], _AdditionalLightsWorldToShadow[62][3][0]); fragment_uniform_buffer_4[538] = float4(_AdditionalLightsWorldToShadow[62][0][1], _AdditionalLightsWorldToShadow[62][1][1], _AdditionalLightsWorldToShadow[62][2][1], _AdditionalLightsWorldToShadow[62][3][1]); fragment_uniform_buffer_4[539] = float4(_AdditionalLightsWorldToShadow[62][0][2], _AdditionalLightsWorldToShadow[62][1][2], _AdditionalLightsWorldToShadow[62][2][2], _AdditionalLightsWorldToShadow[62][3][2]); fragment_uniform_buffer_4[540] = float4(_AdditionalLightsWorldToShadow[62][0][3], _AdditionalLightsWorldToShadow[62][1][3], _AdditionalLightsWorldToShadow[62][2][3], _AdditionalLightsWorldToShadow[62][3][3]); fragment_uniform_buffer_4[541] = float4(_AdditionalLightsWorldToShadow[63][0][0], _AdditionalLightsWorldToShadow[63][1][0], _AdditionalLightsWorldToShadow[63][2][0], _AdditionalLightsWorldToShadow[63][3][0]); fragment_uniform_buffer_4[542] = float4(_AdditionalLightsWorldToShadow[63][0][1], _AdditionalLightsWorldToShadow[63][1][1], _AdditionalLightsWorldToShadow[63][2][1], _AdditionalLightsWorldToShadow[63][3][1]); fragment_uniform_buffer_4[543] = float4(_AdditionalLightsWorldToShadow[63][0][2], _AdditionalLightsWorldToShadow[63][1][2], _AdditionalLightsWorldToShadow[63][2][2], _AdditionalLightsWorldToShadow[63][3][2]); fragment_uniform_buffer_4[544] = float4(_AdditionalLightsWorldToShadow[63][0][3], _AdditionalLightsWorldToShadow[63][1][3], _AdditionalLightsWorldToShadow[63][2][3], _AdditionalLightsWorldToShadow[63][3][3]); fragment_uniform_buffer_4[545] = float4(_AdditionalLightsWorldToShadow[64][0][0], _AdditionalLightsWorldToShadow[64][1][0], _AdditionalLightsWorldToShadow[64][2][0], _AdditionalLightsWorldToShadow[64][3][0]); fragment_uniform_buffer_4[546] = float4(_AdditionalLightsWorldToShadow[64][0][1], _AdditionalLightsWorldToShadow[64][1][1], _AdditionalLightsWorldToShadow[64][2][1], _AdditionalLightsWorldToShadow[64][3][1]); fragment_uniform_buffer_4[547] = float4(_AdditionalLightsWorldToShadow[64][0][2], _AdditionalLightsWorldToShadow[64][1][2], _AdditionalLightsWorldToShadow[64][2][2], _AdditionalLightsWorldToShadow[64][3][2]); fragment_uniform_buffer_4[548] = float4(_AdditionalLightsWorldToShadow[64][0][3], _AdditionalLightsWorldToShadow[64][1][3], _AdditionalLightsWorldToShadow[64][2][3], _AdditionalLightsWorldToShadow[64][3][3]); fragment_uniform_buffer_4[549] = float4(_AdditionalLightsWorldToShadow[65][0][0], _AdditionalLightsWorldToShadow[65][1][0], _AdditionalLightsWorldToShadow[65][2][0], _AdditionalLightsWorldToShadow[65][3][0]); fragment_uniform_buffer_4[550] = float4(_AdditionalLightsWorldToShadow[65][0][1], _AdditionalLightsWorldToShadow[65][1][1], _AdditionalLightsWorldToShadow[65][2][1], _AdditionalLightsWorldToShadow[65][3][1]); fragment_uniform_buffer_4[551] = float4(_AdditionalLightsWorldToShadow[65][0][2], _AdditionalLightsWorldToShadow[65][1][2], _AdditionalLightsWorldToShadow[65][2][2], _AdditionalLightsWorldToShadow[65][3][2]); fragment_uniform_buffer_4[552] = float4(_AdditionalLightsWorldToShadow[65][0][3], _AdditionalLightsWorldToShadow[65][1][3], _AdditionalLightsWorldToShadow[65][2][3], _AdditionalLightsWorldToShadow[65][3][3]); fragment_uniform_buffer_4[553] = float4(_AdditionalLightsWorldToShadow[66][0][0], _AdditionalLightsWorldToShadow[66][1][0], _AdditionalLightsWorldToShadow[66][2][0], _AdditionalLightsWorldToShadow[66][3][0]); fragment_uniform_buffer_4[554] = float4(_AdditionalLightsWorldToShadow[66][0][1], _AdditionalLightsWorldToShadow[66][1][1], _AdditionalLightsWorldToShadow[66][2][1], _AdditionalLightsWorldToShadow[66][3][1]); fragment_uniform_buffer_4[555] = float4(_AdditionalLightsWorldToShadow[66][0][2], _AdditionalLightsWorldToShadow[66][1][2], _AdditionalLightsWorldToShadow[66][2][2], _AdditionalLightsWorldToShadow[66][3][2]); fragment_uniform_buffer_4[556] = float4(_AdditionalLightsWorldToShadow[66][0][3], _AdditionalLightsWorldToShadow[66][1][3], _AdditionalLightsWorldToShadow[66][2][3], _AdditionalLightsWorldToShadow[66][3][3]); fragment_uniform_buffer_4[557] = float4(_AdditionalLightsWorldToShadow[67][0][0], _AdditionalLightsWorldToShadow[67][1][0], _AdditionalLightsWorldToShadow[67][2][0], _AdditionalLightsWorldToShadow[67][3][0]); fragment_uniform_buffer_4[558] = float4(_AdditionalLightsWorldToShadow[67][0][1], _AdditionalLightsWorldToShadow[67][1][1], _AdditionalLightsWorldToShadow[67][2][1], _AdditionalLightsWorldToShadow[67][3][1]); fragment_uniform_buffer_4[559] = float4(_AdditionalLightsWorldToShadow[67][0][2], _AdditionalLightsWorldToShadow[67][1][2], _AdditionalLightsWorldToShadow[67][2][2], _AdditionalLightsWorldToShadow[67][3][2]); fragment_uniform_buffer_4[560] = float4(_AdditionalLightsWorldToShadow[67][0][3], _AdditionalLightsWorldToShadow[67][1][3], _AdditionalLightsWorldToShadow[67][2][3], _AdditionalLightsWorldToShadow[67][3][3]); fragment_uniform_buffer_4[561] = float4(_AdditionalLightsWorldToShadow[68][0][0], _AdditionalLightsWorldToShadow[68][1][0], _AdditionalLightsWorldToShadow[68][2][0], _AdditionalLightsWorldToShadow[68][3][0]); fragment_uniform_buffer_4[562] = float4(_AdditionalLightsWorldToShadow[68][0][1], _AdditionalLightsWorldToShadow[68][1][1], _AdditionalLightsWorldToShadow[68][2][1], _AdditionalLightsWorldToShadow[68][3][1]); fragment_uniform_buffer_4[563] = float4(_AdditionalLightsWorldToShadow[68][0][2], _AdditionalLightsWorldToShadow[68][1][2], _AdditionalLightsWorldToShadow[68][2][2], _AdditionalLightsWorldToShadow[68][3][2]); fragment_uniform_buffer_4[564] = float4(_AdditionalLightsWorldToShadow[68][0][3], _AdditionalLightsWorldToShadow[68][1][3], _AdditionalLightsWorldToShadow[68][2][3], _AdditionalLightsWorldToShadow[68][3][3]); fragment_uniform_buffer_4[565] = float4(_AdditionalLightsWorldToShadow[69][0][0], _AdditionalLightsWorldToShadow[69][1][0], _AdditionalLightsWorldToShadow[69][2][0], _AdditionalLightsWorldToShadow[69][3][0]); fragment_uniform_buffer_4[566] = float4(_AdditionalLightsWorldToShadow[69][0][1], _AdditionalLightsWorldToShadow[69][1][1], _AdditionalLightsWorldToShadow[69][2][1], _AdditionalLightsWorldToShadow[69][3][1]); fragment_uniform_buffer_4[567] = float4(_AdditionalLightsWorldToShadow[69][0][2], _AdditionalLightsWorldToShadow[69][1][2], _AdditionalLightsWorldToShadow[69][2][2], _AdditionalLightsWorldToShadow[69][3][2]); fragment_uniform_buffer_4[568] = float4(_AdditionalLightsWorldToShadow[69][0][3], _AdditionalLightsWorldToShadow[69][1][3], _AdditionalLightsWorldToShadow[69][2][3], _AdditionalLightsWorldToShadow[69][3][3]); fragment_uniform_buffer_4[569] = float4(_AdditionalLightsWorldToShadow[70][0][0], _AdditionalLightsWorldToShadow[70][1][0], _AdditionalLightsWorldToShadow[70][2][0], _AdditionalLightsWorldToShadow[70][3][0]); fragment_uniform_buffer_4[570] = float4(_AdditionalLightsWorldToShadow[70][0][1], _AdditionalLightsWorldToShadow[70][1][1], _AdditionalLightsWorldToShadow[70][2][1], _AdditionalLightsWorldToShadow[70][3][1]); fragment_uniform_buffer_4[571] = float4(_AdditionalLightsWorldToShadow[70][0][2], _AdditionalLightsWorldToShadow[70][1][2], _AdditionalLightsWorldToShadow[70][2][2], _AdditionalLightsWorldToShadow[70][3][2]); fragment_uniform_buffer_4[572] = float4(_AdditionalLightsWorldToShadow[70][0][3], _AdditionalLightsWorldToShadow[70][1][3], _AdditionalLightsWorldToShadow[70][2][3], _AdditionalLightsWorldToShadow[70][3][3]); fragment_uniform_buffer_4[573] = float4(_AdditionalLightsWorldToShadow[71][0][0], _AdditionalLightsWorldToShadow[71][1][0], _AdditionalLightsWorldToShadow[71][2][0], _AdditionalLightsWorldToShadow[71][3][0]); fragment_uniform_buffer_4[574] = float4(_AdditionalLightsWorldToShadow[71][0][1], _AdditionalLightsWorldToShadow[71][1][1], _AdditionalLightsWorldToShadow[71][2][1], _AdditionalLightsWorldToShadow[71][3][1]); fragment_uniform_buffer_4[575] = float4(_AdditionalLightsWorldToShadow[71][0][2], _AdditionalLightsWorldToShadow[71][1][2], _AdditionalLightsWorldToShadow[71][2][2], _AdditionalLightsWorldToShadow[71][3][2]); fragment_uniform_buffer_4[576] = float4(_AdditionalLightsWorldToShadow[71][0][3], _AdditionalLightsWorldToShadow[71][1][3], _AdditionalLightsWorldToShadow[71][2][3], _AdditionalLightsWorldToShadow[71][3][3]); fragment_uniform_buffer_4[577] = float4(_AdditionalLightsWorldToShadow[72][0][0], _AdditionalLightsWorldToShadow[72][1][0], _AdditionalLightsWorldToShadow[72][2][0], _AdditionalLightsWorldToShadow[72][3][0]); fragment_uniform_buffer_4[578] = float4(_AdditionalLightsWorldToShadow[72][0][1], _AdditionalLightsWorldToShadow[72][1][1], _AdditionalLightsWorldToShadow[72][2][1], _AdditionalLightsWorldToShadow[72][3][1]); fragment_uniform_buffer_4[579] = float4(_AdditionalLightsWorldToShadow[72][0][2], _AdditionalLightsWorldToShadow[72][1][2], _AdditionalLightsWorldToShadow[72][2][2], _AdditionalLightsWorldToShadow[72][3][2]); fragment_uniform_buffer_4[580] = float4(_AdditionalLightsWorldToShadow[72][0][3], _AdditionalLightsWorldToShadow[72][1][3], _AdditionalLightsWorldToShadow[72][2][3], _AdditionalLightsWorldToShadow[72][3][3]); fragment_uniform_buffer_4[581] = float4(_AdditionalLightsWorldToShadow[73][0][0], _AdditionalLightsWorldToShadow[73][1][0], _AdditionalLightsWorldToShadow[73][2][0], _AdditionalLightsWorldToShadow[73][3][0]); fragment_uniform_buffer_4[582] = float4(_AdditionalLightsWorldToShadow[73][0][1], _AdditionalLightsWorldToShadow[73][1][1], _AdditionalLightsWorldToShadow[73][2][1], _AdditionalLightsWorldToShadow[73][3][1]); fragment_uniform_buffer_4[583] = float4(_AdditionalLightsWorldToShadow[73][0][2], _AdditionalLightsWorldToShadow[73][1][2], _AdditionalLightsWorldToShadow[73][2][2], _AdditionalLightsWorldToShadow[73][3][2]); fragment_uniform_buffer_4[584] = float4(_AdditionalLightsWorldToShadow[73][0][3], _AdditionalLightsWorldToShadow[73][1][3], _AdditionalLightsWorldToShadow[73][2][3], _AdditionalLightsWorldToShadow[73][3][3]); fragment_uniform_buffer_4[585] = float4(_AdditionalLightsWorldToShadow[74][0][0], _AdditionalLightsWorldToShadow[74][1][0], _AdditionalLightsWorldToShadow[74][2][0], _AdditionalLightsWorldToShadow[74][3][0]); fragment_uniform_buffer_4[586] = float4(_AdditionalLightsWorldToShadow[74][0][1], _AdditionalLightsWorldToShadow[74][1][1], _AdditionalLightsWorldToShadow[74][2][1], _AdditionalLightsWorldToShadow[74][3][1]); fragment_uniform_buffer_4[587] = float4(_AdditionalLightsWorldToShadow[74][0][2], _AdditionalLightsWorldToShadow[74][1][2], _AdditionalLightsWorldToShadow[74][2][2], _AdditionalLightsWorldToShadow[74][3][2]); fragment_uniform_buffer_4[588] = float4(_AdditionalLightsWorldToShadow[74][0][3], _AdditionalLightsWorldToShadow[74][1][3], _AdditionalLightsWorldToShadow[74][2][3], _AdditionalLightsWorldToShadow[74][3][3]); fragment_uniform_buffer_4[589] = float4(_AdditionalLightsWorldToShadow[75][0][0], _AdditionalLightsWorldToShadow[75][1][0], _AdditionalLightsWorldToShadow[75][2][0], _AdditionalLightsWorldToShadow[75][3][0]); fragment_uniform_buffer_4[590] = float4(_AdditionalLightsWorldToShadow[75][0][1], _AdditionalLightsWorldToShadow[75][1][1], _AdditionalLightsWorldToShadow[75][2][1], _AdditionalLightsWorldToShadow[75][3][1]); fragment_uniform_buffer_4[591] = float4(_AdditionalLightsWorldToShadow[75][0][2], _AdditionalLightsWorldToShadow[75][1][2], _AdditionalLightsWorldToShadow[75][2][2], _AdditionalLightsWorldToShadow[75][3][2]); fragment_uniform_buffer_4[592] = float4(_AdditionalLightsWorldToShadow[75][0][3], _AdditionalLightsWorldToShadow[75][1][3], _AdditionalLightsWorldToShadow[75][2][3], _AdditionalLightsWorldToShadow[75][3][3]); fragment_uniform_buffer_4[593] = float4(_AdditionalLightsWorldToShadow[76][0][0], _AdditionalLightsWorldToShadow[76][1][0], _AdditionalLightsWorldToShadow[76][2][0], _AdditionalLightsWorldToShadow[76][3][0]); fragment_uniform_buffer_4[594] = float4(_AdditionalLightsWorldToShadow[76][0][1], _AdditionalLightsWorldToShadow[76][1][1], _AdditionalLightsWorldToShadow[76][2][1], _AdditionalLightsWorldToShadow[76][3][1]); fragment_uniform_buffer_4[595] = float4(_AdditionalLightsWorldToShadow[76][0][2], _AdditionalLightsWorldToShadow[76][1][2], _AdditionalLightsWorldToShadow[76][2][2], _AdditionalLightsWorldToShadow[76][3][2]); fragment_uniform_buffer_4[596] = float4(_AdditionalLightsWorldToShadow[76][0][3], _AdditionalLightsWorldToShadow[76][1][3], _AdditionalLightsWorldToShadow[76][2][3], _AdditionalLightsWorldToShadow[76][3][3]); fragment_uniform_buffer_4[597] = float4(_AdditionalLightsWorldToShadow[77][0][0], _AdditionalLightsWorldToShadow[77][1][0], _AdditionalLightsWorldToShadow[77][2][0], _AdditionalLightsWorldToShadow[77][3][0]); fragment_uniform_buffer_4[598] = float4(_AdditionalLightsWorldToShadow[77][0][1], _AdditionalLightsWorldToShadow[77][1][1], _AdditionalLightsWorldToShadow[77][2][1], _AdditionalLightsWorldToShadow[77][3][1]); fragment_uniform_buffer_4[599] = float4(_AdditionalLightsWorldToShadow[77][0][2], _AdditionalLightsWorldToShadow[77][1][2], _AdditionalLightsWorldToShadow[77][2][2], _AdditionalLightsWorldToShadow[77][3][2]); fragment_uniform_buffer_4[600] = float4(_AdditionalLightsWorldToShadow[77][0][3], _AdditionalLightsWorldToShadow[77][1][3], _AdditionalLightsWorldToShadow[77][2][3], _AdditionalLightsWorldToShadow[77][3][3]); fragment_uniform_buffer_4[601] = float4(_AdditionalLightsWorldToShadow[78][0][0], _AdditionalLightsWorldToShadow[78][1][0], _AdditionalLightsWorldToShadow[78][2][0], _AdditionalLightsWorldToShadow[78][3][0]); fragment_uniform_buffer_4[602] = float4(_AdditionalLightsWorldToShadow[78][0][1], _AdditionalLightsWorldToShadow[78][1][1], _AdditionalLightsWorldToShadow[78][2][1], _AdditionalLightsWorldToShadow[78][3][1]); fragment_uniform_buffer_4[603] = float4(_AdditionalLightsWorldToShadow[78][0][2], _AdditionalLightsWorldToShadow[78][1][2], _AdditionalLightsWorldToShadow[78][2][2], _AdditionalLightsWorldToShadow[78][3][2]); fragment_uniform_buffer_4[604] = float4(_AdditionalLightsWorldToShadow[78][0][3], _AdditionalLightsWorldToShadow[78][1][3], _AdditionalLightsWorldToShadow[78][2][3], _AdditionalLightsWorldToShadow[78][3][3]); fragment_uniform_buffer_4[605] = float4(_AdditionalLightsWorldToShadow[79][0][0], _AdditionalLightsWorldToShadow[79][1][0], _AdditionalLightsWorldToShadow[79][2][0], _AdditionalLightsWorldToShadow[79][3][0]); fragment_uniform_buffer_4[606] = float4(_AdditionalLightsWorldToShadow[79][0][1], _AdditionalLightsWorldToShadow[79][1][1], _AdditionalLightsWorldToShadow[79][2][1], _AdditionalLightsWorldToShadow[79][3][1]); fragment_uniform_buffer_4[607] = float4(_AdditionalLightsWorldToShadow[79][0][2], _AdditionalLightsWorldToShadow[79][1][2], _AdditionalLightsWorldToShadow[79][2][2], _AdditionalLightsWorldToShadow[79][3][2]); fragment_uniform_buffer_4[608] = float4(_AdditionalLightsWorldToShadow[79][0][3], _AdditionalLightsWorldToShadow[79][1][3], _AdditionalLightsWorldToShadow[79][2][3], _AdditionalLightsWorldToShadow[79][3][3]); fragment_uniform_buffer_4[609] = float4(_AdditionalLightsWorldToShadow[80][0][0], _AdditionalLightsWorldToShadow[80][1][0], _AdditionalLightsWorldToShadow[80][2][0], _AdditionalLightsWorldToShadow[80][3][0]); fragment_uniform_buffer_4[610] = float4(_AdditionalLightsWorldToShadow[80][0][1], _AdditionalLightsWorldToShadow[80][1][1], _AdditionalLightsWorldToShadow[80][2][1], _AdditionalLightsWorldToShadow[80][3][1]); fragment_uniform_buffer_4[611] = float4(_AdditionalLightsWorldToShadow[80][0][2], _AdditionalLightsWorldToShadow[80][1][2], _AdditionalLightsWorldToShadow[80][2][2], _AdditionalLightsWorldToShadow[80][3][2]); fragment_uniform_buffer_4[612] = float4(_AdditionalLightsWorldToShadow[80][0][3], _AdditionalLightsWorldToShadow[80][1][3], _AdditionalLightsWorldToShadow[80][2][3], _AdditionalLightsWorldToShadow[80][3][3]); fragment_uniform_buffer_4[613] = float4(_AdditionalLightsWorldToShadow[81][0][0], _AdditionalLightsWorldToShadow[81][1][0], _AdditionalLightsWorldToShadow[81][2][0], _AdditionalLightsWorldToShadow[81][3][0]); fragment_uniform_buffer_4[614] = float4(_AdditionalLightsWorldToShadow[81][0][1], _AdditionalLightsWorldToShadow[81][1][1], _AdditionalLightsWorldToShadow[81][2][1], _AdditionalLightsWorldToShadow[81][3][1]); fragment_uniform_buffer_4[615] = float4(_AdditionalLightsWorldToShadow[81][0][2], _AdditionalLightsWorldToShadow[81][1][2], _AdditionalLightsWorldToShadow[81][2][2], _AdditionalLightsWorldToShadow[81][3][2]); fragment_uniform_buffer_4[616] = float4(_AdditionalLightsWorldToShadow[81][0][3], _AdditionalLightsWorldToShadow[81][1][3], _AdditionalLightsWorldToShadow[81][2][3], _AdditionalLightsWorldToShadow[81][3][3]); fragment_uniform_buffer_4[617] = float4(_AdditionalLightsWorldToShadow[82][0][0], _AdditionalLightsWorldToShadow[82][1][0], _AdditionalLightsWorldToShadow[82][2][0], _AdditionalLightsWorldToShadow[82][3][0]); fragment_uniform_buffer_4[618] = float4(_AdditionalLightsWorldToShadow[82][0][1], _AdditionalLightsWorldToShadow[82][1][1], _AdditionalLightsWorldToShadow[82][2][1], _AdditionalLightsWorldToShadow[82][3][1]); fragment_uniform_buffer_4[619] = float4(_AdditionalLightsWorldToShadow[82][0][2], _AdditionalLightsWorldToShadow[82][1][2], _AdditionalLightsWorldToShadow[82][2][2], _AdditionalLightsWorldToShadow[82][3][2]); fragment_uniform_buffer_4[620] = float4(_AdditionalLightsWorldToShadow[82][0][3], _AdditionalLightsWorldToShadow[82][1][3], _AdditionalLightsWorldToShadow[82][2][3], _AdditionalLightsWorldToShadow[82][3][3]); fragment_uniform_buffer_4[621] = float4(_AdditionalLightsWorldToShadow[83][0][0], _AdditionalLightsWorldToShadow[83][1][0], _AdditionalLightsWorldToShadow[83][2][0], _AdditionalLightsWorldToShadow[83][3][0]); fragment_uniform_buffer_4[622] = float4(_AdditionalLightsWorldToShadow[83][0][1], _AdditionalLightsWorldToShadow[83][1][1], _AdditionalLightsWorldToShadow[83][2][1], _AdditionalLightsWorldToShadow[83][3][1]); fragment_uniform_buffer_4[623] = float4(_AdditionalLightsWorldToShadow[83][0][2], _AdditionalLightsWorldToShadow[83][1][2], _AdditionalLightsWorldToShadow[83][2][2], _AdditionalLightsWorldToShadow[83][3][2]); fragment_uniform_buffer_4[624] = float4(_AdditionalLightsWorldToShadow[83][0][3], _AdditionalLightsWorldToShadow[83][1][3], _AdditionalLightsWorldToShadow[83][2][3], _AdditionalLightsWorldToShadow[83][3][3]); fragment_uniform_buffer_4[625] = float4(_AdditionalLightsWorldToShadow[84][0][0], _AdditionalLightsWorldToShadow[84][1][0], _AdditionalLightsWorldToShadow[84][2][0], _AdditionalLightsWorldToShadow[84][3][0]); fragment_uniform_buffer_4[626] = float4(_AdditionalLightsWorldToShadow[84][0][1], _AdditionalLightsWorldToShadow[84][1][1], _AdditionalLightsWorldToShadow[84][2][1], _AdditionalLightsWorldToShadow[84][3][1]); fragment_uniform_buffer_4[627] = float4(_AdditionalLightsWorldToShadow[84][0][2], _AdditionalLightsWorldToShadow[84][1][2], _AdditionalLightsWorldToShadow[84][2][2], _AdditionalLightsWorldToShadow[84][3][2]); fragment_uniform_buffer_4[628] = float4(_AdditionalLightsWorldToShadow[84][0][3], _AdditionalLightsWorldToShadow[84][1][3], _AdditionalLightsWorldToShadow[84][2][3], _AdditionalLightsWorldToShadow[84][3][3]); fragment_uniform_buffer_4[629] = float4(_AdditionalLightsWorldToShadow[85][0][0], _AdditionalLightsWorldToShadow[85][1][0], _AdditionalLightsWorldToShadow[85][2][0], _AdditionalLightsWorldToShadow[85][3][0]); fragment_uniform_buffer_4[630] = float4(_AdditionalLightsWorldToShadow[85][0][1], _AdditionalLightsWorldToShadow[85][1][1], _AdditionalLightsWorldToShadow[85][2][1], _AdditionalLightsWorldToShadow[85][3][1]); fragment_uniform_buffer_4[631] = float4(_AdditionalLightsWorldToShadow[85][0][2], _AdditionalLightsWorldToShadow[85][1][2], _AdditionalLightsWorldToShadow[85][2][2], _AdditionalLightsWorldToShadow[85][3][2]); fragment_uniform_buffer_4[632] = float4(_AdditionalLightsWorldToShadow[85][0][3], _AdditionalLightsWorldToShadow[85][1][3], _AdditionalLightsWorldToShadow[85][2][3], _AdditionalLightsWorldToShadow[85][3][3]); fragment_uniform_buffer_4[633] = float4(_AdditionalLightsWorldToShadow[86][0][0], _AdditionalLightsWorldToShadow[86][1][0], _AdditionalLightsWorldToShadow[86][2][0], _AdditionalLightsWorldToShadow[86][3][0]); fragment_uniform_buffer_4[634] = float4(_AdditionalLightsWorldToShadow[86][0][1], _AdditionalLightsWorldToShadow[86][1][1], _AdditionalLightsWorldToShadow[86][2][1], _AdditionalLightsWorldToShadow[86][3][1]); fragment_uniform_buffer_4[635] = float4(_AdditionalLightsWorldToShadow[86][0][2], _AdditionalLightsWorldToShadow[86][1][2], _AdditionalLightsWorldToShadow[86][2][2], _AdditionalLightsWorldToShadow[86][3][2]); fragment_uniform_buffer_4[636] = float4(_AdditionalLightsWorldToShadow[86][0][3], _AdditionalLightsWorldToShadow[86][1][3], _AdditionalLightsWorldToShadow[86][2][3], _AdditionalLightsWorldToShadow[86][3][3]); fragment_uniform_buffer_4[637] = float4(_AdditionalLightsWorldToShadow[87][0][0], _AdditionalLightsWorldToShadow[87][1][0], _AdditionalLightsWorldToShadow[87][2][0], _AdditionalLightsWorldToShadow[87][3][0]); fragment_uniform_buffer_4[638] = float4(_AdditionalLightsWorldToShadow[87][0][1], _AdditionalLightsWorldToShadow[87][1][1], _AdditionalLightsWorldToShadow[87][2][1], _AdditionalLightsWorldToShadow[87][3][1]); fragment_uniform_buffer_4[639] = float4(_AdditionalLightsWorldToShadow[87][0][2], _AdditionalLightsWorldToShadow[87][1][2], _AdditionalLightsWorldToShadow[87][2][2], _AdditionalLightsWorldToShadow[87][3][2]); fragment_uniform_buffer_4[640] = float4(_AdditionalLightsWorldToShadow[87][0][3], _AdditionalLightsWorldToShadow[87][1][3], _AdditionalLightsWorldToShadow[87][2][3], _AdditionalLightsWorldToShadow[87][3][3]); fragment_uniform_buffer_4[641] = float4(_AdditionalLightsWorldToShadow[88][0][0], _AdditionalLightsWorldToShadow[88][1][0], _AdditionalLightsWorldToShadow[88][2][0], _AdditionalLightsWorldToShadow[88][3][0]); fragment_uniform_buffer_4[642] = float4(_AdditionalLightsWorldToShadow[88][0][1], _AdditionalLightsWorldToShadow[88][1][1], _AdditionalLightsWorldToShadow[88][2][1], _AdditionalLightsWorldToShadow[88][3][1]); fragment_uniform_buffer_4[643] = float4(_AdditionalLightsWorldToShadow[88][0][2], _AdditionalLightsWorldToShadow[88][1][2], _AdditionalLightsWorldToShadow[88][2][2], _AdditionalLightsWorldToShadow[88][3][2]); fragment_uniform_buffer_4[644] = float4(_AdditionalLightsWorldToShadow[88][0][3], _AdditionalLightsWorldToShadow[88][1][3], _AdditionalLightsWorldToShadow[88][2][3], _AdditionalLightsWorldToShadow[88][3][3]); fragment_uniform_buffer_4[645] = float4(_AdditionalLightsWorldToShadow[89][0][0], _AdditionalLightsWorldToShadow[89][1][0], _AdditionalLightsWorldToShadow[89][2][0], _AdditionalLightsWorldToShadow[89][3][0]); fragment_uniform_buffer_4[646] = float4(_AdditionalLightsWorldToShadow[89][0][1], _AdditionalLightsWorldToShadow[89][1][1], _AdditionalLightsWorldToShadow[89][2][1], _AdditionalLightsWorldToShadow[89][3][1]); fragment_uniform_buffer_4[647] = float4(_AdditionalLightsWorldToShadow[89][0][2], _AdditionalLightsWorldToShadow[89][1][2], _AdditionalLightsWorldToShadow[89][2][2], _AdditionalLightsWorldToShadow[89][3][2]); fragment_uniform_buffer_4[648] = float4(_AdditionalLightsWorldToShadow[89][0][3], _AdditionalLightsWorldToShadow[89][1][3], _AdditionalLightsWorldToShadow[89][2][3], _AdditionalLightsWorldToShadow[89][3][3]); fragment_uniform_buffer_4[649] = float4(_AdditionalLightsWorldToShadow[90][0][0], _AdditionalLightsWorldToShadow[90][1][0], _AdditionalLightsWorldToShadow[90][2][0], _AdditionalLightsWorldToShadow[90][3][0]); fragment_uniform_buffer_4[650] = float4(_AdditionalLightsWorldToShadow[90][0][1], _AdditionalLightsWorldToShadow[90][1][1], _AdditionalLightsWorldToShadow[90][2][1], _AdditionalLightsWorldToShadow[90][3][1]); fragment_uniform_buffer_4[651] = float4(_AdditionalLightsWorldToShadow[90][0][2], _AdditionalLightsWorldToShadow[90][1][2], _AdditionalLightsWorldToShadow[90][2][2], _AdditionalLightsWorldToShadow[90][3][2]); fragment_uniform_buffer_4[652] = float4(_AdditionalLightsWorldToShadow[90][0][3], _AdditionalLightsWorldToShadow[90][1][3], _AdditionalLightsWorldToShadow[90][2][3], _AdditionalLightsWorldToShadow[90][3][3]); fragment_uniform_buffer_4[653] = float4(_AdditionalLightsWorldToShadow[91][0][0], _AdditionalLightsWorldToShadow[91][1][0], _AdditionalLightsWorldToShadow[91][2][0], _AdditionalLightsWorldToShadow[91][3][0]); fragment_uniform_buffer_4[654] = float4(_AdditionalLightsWorldToShadow[91][0][1], _AdditionalLightsWorldToShadow[91][1][1], _AdditionalLightsWorldToShadow[91][2][1], _AdditionalLightsWorldToShadow[91][3][1]); fragment_uniform_buffer_4[655] = float4(_AdditionalLightsWorldToShadow[91][0][2], _AdditionalLightsWorldToShadow[91][1][2], _AdditionalLightsWorldToShadow[91][2][2], _AdditionalLightsWorldToShadow[91][3][2]); fragment_uniform_buffer_4[656] = float4(_AdditionalLightsWorldToShadow[91][0][3], _AdditionalLightsWorldToShadow[91][1][3], _AdditionalLightsWorldToShadow[91][2][3], _AdditionalLightsWorldToShadow[91][3][3]); fragment_uniform_buffer_4[657] = float4(_AdditionalLightsWorldToShadow[92][0][0], _AdditionalLightsWorldToShadow[92][1][0], _AdditionalLightsWorldToShadow[92][2][0], _AdditionalLightsWorldToShadow[92][3][0]); fragment_uniform_buffer_4[658] = float4(_AdditionalLightsWorldToShadow[92][0][1], _AdditionalLightsWorldToShadow[92][1][1], _AdditionalLightsWorldToShadow[92][2][1], _AdditionalLightsWorldToShadow[92][3][1]); fragment_uniform_buffer_4[659] = float4(_AdditionalLightsWorldToShadow[92][0][2], _AdditionalLightsWorldToShadow[92][1][2], _AdditionalLightsWorldToShadow[92][2][2], _AdditionalLightsWorldToShadow[92][3][2]); fragment_uniform_buffer_4[660] = float4(_AdditionalLightsWorldToShadow[92][0][3], _AdditionalLightsWorldToShadow[92][1][3], _AdditionalLightsWorldToShadow[92][2][3], _AdditionalLightsWorldToShadow[92][3][3]); fragment_uniform_buffer_4[661] = float4(_AdditionalLightsWorldToShadow[93][0][0], _AdditionalLightsWorldToShadow[93][1][0], _AdditionalLightsWorldToShadow[93][2][0], _AdditionalLightsWorldToShadow[93][3][0]); fragment_uniform_buffer_4[662] = float4(_AdditionalLightsWorldToShadow[93][0][1], _AdditionalLightsWorldToShadow[93][1][1], _AdditionalLightsWorldToShadow[93][2][1], _AdditionalLightsWorldToShadow[93][3][1]); fragment_uniform_buffer_4[663] = float4(_AdditionalLightsWorldToShadow[93][0][2], _AdditionalLightsWorldToShadow[93][1][2], _AdditionalLightsWorldToShadow[93][2][2], _AdditionalLightsWorldToShadow[93][3][2]); fragment_uniform_buffer_4[664] = float4(_AdditionalLightsWorldToShadow[93][0][3], _AdditionalLightsWorldToShadow[93][1][3], _AdditionalLightsWorldToShadow[93][2][3], _AdditionalLightsWorldToShadow[93][3][3]); fragment_uniform_buffer_4[665] = float4(_AdditionalLightsWorldToShadow[94][0][0], _AdditionalLightsWorldToShadow[94][1][0], _AdditionalLightsWorldToShadow[94][2][0], _AdditionalLightsWorldToShadow[94][3][0]); fragment_uniform_buffer_4[666] = float4(_AdditionalLightsWorldToShadow[94][0][1], _AdditionalLightsWorldToShadow[94][1][1], _AdditionalLightsWorldToShadow[94][2][1], _AdditionalLightsWorldToShadow[94][3][1]); fragment_uniform_buffer_4[667] = float4(_AdditionalLightsWorldToShadow[94][0][2], _AdditionalLightsWorldToShadow[94][1][2], _AdditionalLightsWorldToShadow[94][2][2], _AdditionalLightsWorldToShadow[94][3][2]); fragment_uniform_buffer_4[668] = float4(_AdditionalLightsWorldToShadow[94][0][3], _AdditionalLightsWorldToShadow[94][1][3], _AdditionalLightsWorldToShadow[94][2][3], _AdditionalLightsWorldToShadow[94][3][3]); fragment_uniform_buffer_4[669] = float4(_AdditionalLightsWorldToShadow[95][0][0], _AdditionalLightsWorldToShadow[95][1][0], _AdditionalLightsWorldToShadow[95][2][0], _AdditionalLightsWorldToShadow[95][3][0]); fragment_uniform_buffer_4[670] = float4(_AdditionalLightsWorldToShadow[95][0][1], _AdditionalLightsWorldToShadow[95][1][1], _AdditionalLightsWorldToShadow[95][2][1], _AdditionalLightsWorldToShadow[95][3][1]); fragment_uniform_buffer_4[671] = float4(_AdditionalLightsWorldToShadow[95][0][2], _AdditionalLightsWorldToShadow[95][1][2], _AdditionalLightsWorldToShadow[95][2][2], _AdditionalLightsWorldToShadow[95][3][2]); fragment_uniform_buffer_4[672] = float4(_AdditionalLightsWorldToShadow[95][0][3], _AdditionalLightsWorldToShadow[95][1][3], _AdditionalLightsWorldToShadow[95][2][3], _AdditionalLightsWorldToShadow[95][3][3]); fragment_uniform_buffer_4[673] = float4(_AdditionalLightsWorldToShadow[96][0][0], _AdditionalLightsWorldToShadow[96][1][0], _AdditionalLightsWorldToShadow[96][2][0], _AdditionalLightsWorldToShadow[96][3][0]); fragment_uniform_buffer_4[674] = float4(_AdditionalLightsWorldToShadow[96][0][1], _AdditionalLightsWorldToShadow[96][1][1], _AdditionalLightsWorldToShadow[96][2][1], _AdditionalLightsWorldToShadow[96][3][1]); fragment_uniform_buffer_4[675] = float4(_AdditionalLightsWorldToShadow[96][0][2], _AdditionalLightsWorldToShadow[96][1][2], _AdditionalLightsWorldToShadow[96][2][2], _AdditionalLightsWorldToShadow[96][3][2]); fragment_uniform_buffer_4[676] = float4(_AdditionalLightsWorldToShadow[96][0][3], _AdditionalLightsWorldToShadow[96][1][3], _AdditionalLightsWorldToShadow[96][2][3], _AdditionalLightsWorldToShadow[96][3][3]); fragment_uniform_buffer_4[677] = float4(_AdditionalLightsWorldToShadow[97][0][0], _AdditionalLightsWorldToShadow[97][1][0], _AdditionalLightsWorldToShadow[97][2][0], _AdditionalLightsWorldToShadow[97][3][0]); fragment_uniform_buffer_4[678] = float4(_AdditionalLightsWorldToShadow[97][0][1], _AdditionalLightsWorldToShadow[97][1][1], _AdditionalLightsWorldToShadow[97][2][1], _AdditionalLightsWorldToShadow[97][3][1]); fragment_uniform_buffer_4[679] = float4(_AdditionalLightsWorldToShadow[97][0][2], _AdditionalLightsWorldToShadow[97][1][2], _AdditionalLightsWorldToShadow[97][2][2], _AdditionalLightsWorldToShadow[97][3][2]); fragment_uniform_buffer_4[680] = float4(_AdditionalLightsWorldToShadow[97][0][3], _AdditionalLightsWorldToShadow[97][1][3], _AdditionalLightsWorldToShadow[97][2][3], _AdditionalLightsWorldToShadow[97][3][3]); fragment_uniform_buffer_4[681] = float4(_AdditionalLightsWorldToShadow[98][0][0], _AdditionalLightsWorldToShadow[98][1][0], _AdditionalLightsWorldToShadow[98][2][0], _AdditionalLightsWorldToShadow[98][3][0]); fragment_uniform_buffer_4[682] = float4(_AdditionalLightsWorldToShadow[98][0][1], _AdditionalLightsWorldToShadow[98][1][1], _AdditionalLightsWorldToShadow[98][2][1], _AdditionalLightsWorldToShadow[98][3][1]); fragment_uniform_buffer_4[683] = float4(_AdditionalLightsWorldToShadow[98][0][2], _AdditionalLightsWorldToShadow[98][1][2], _AdditionalLightsWorldToShadow[98][2][2], _AdditionalLightsWorldToShadow[98][3][2]); fragment_uniform_buffer_4[684] = float4(_AdditionalLightsWorldToShadow[98][0][3], _AdditionalLightsWorldToShadow[98][1][3], _AdditionalLightsWorldToShadow[98][2][3], _AdditionalLightsWorldToShadow[98][3][3]); fragment_uniform_buffer_4[685] = float4(_AdditionalLightsWorldToShadow[99][0][0], _AdditionalLightsWorldToShadow[99][1][0], _AdditionalLightsWorldToShadow[99][2][0], _AdditionalLightsWorldToShadow[99][3][0]); fragment_uniform_buffer_4[686] = float4(_AdditionalLightsWorldToShadow[99][0][1], _AdditionalLightsWorldToShadow[99][1][1], _AdditionalLightsWorldToShadow[99][2][1], _AdditionalLightsWorldToShadow[99][3][1]); fragment_uniform_buffer_4[687] = float4(_AdditionalLightsWorldToShadow[99][0][2], _AdditionalLightsWorldToShadow[99][1][2], _AdditionalLightsWorldToShadow[99][2][2], _AdditionalLightsWorldToShadow[99][3][2]); fragment_uniform_buffer_4[688] = float4(_AdditionalLightsWorldToShadow[99][0][3], _AdditionalLightsWorldToShadow[99][1][3], _AdditionalLightsWorldToShadow[99][2][3], _AdditionalLightsWorldToShadow[99][3][3]); fragment_uniform_buffer_4[689] = float4(_AdditionalLightsWorldToShadow[100][0][0], _AdditionalLightsWorldToShadow[100][1][0], _AdditionalLightsWorldToShadow[100][2][0], _AdditionalLightsWorldToShadow[100][3][0]); fragment_uniform_buffer_4[690] = float4(_AdditionalLightsWorldToShadow[100][0][1], _AdditionalLightsWorldToShadow[100][1][1], _AdditionalLightsWorldToShadow[100][2][1], _AdditionalLightsWorldToShadow[100][3][1]); fragment_uniform_buffer_4[691] = float4(_AdditionalLightsWorldToShadow[100][0][2], _AdditionalLightsWorldToShadow[100][1][2], _AdditionalLightsWorldToShadow[100][2][2], _AdditionalLightsWorldToShadow[100][3][2]); fragment_uniform_buffer_4[692] = float4(_AdditionalLightsWorldToShadow[100][0][3], _AdditionalLightsWorldToShadow[100][1][3], _AdditionalLightsWorldToShadow[100][2][3], _AdditionalLightsWorldToShadow[100][3][3]); fragment_uniform_buffer_4[693] = float4(_AdditionalLightsWorldToShadow[101][0][0], _AdditionalLightsWorldToShadow[101][1][0], _AdditionalLightsWorldToShadow[101][2][0], _AdditionalLightsWorldToShadow[101][3][0]); fragment_uniform_buffer_4[694] = float4(_AdditionalLightsWorldToShadow[101][0][1], _AdditionalLightsWorldToShadow[101][1][1], _AdditionalLightsWorldToShadow[101][2][1], _AdditionalLightsWorldToShadow[101][3][1]); fragment_uniform_buffer_4[695] = float4(_AdditionalLightsWorldToShadow[101][0][2], _AdditionalLightsWorldToShadow[101][1][2], _AdditionalLightsWorldToShadow[101][2][2], _AdditionalLightsWorldToShadow[101][3][2]); fragment_uniform_buffer_4[696] = float4(_AdditionalLightsWorldToShadow[101][0][3], _AdditionalLightsWorldToShadow[101][1][3], _AdditionalLightsWorldToShadow[101][2][3], _AdditionalLightsWorldToShadow[101][3][3]); fragment_uniform_buffer_4[697] = float4(_AdditionalLightsWorldToShadow[102][0][0], _AdditionalLightsWorldToShadow[102][1][0], _AdditionalLightsWorldToShadow[102][2][0], _AdditionalLightsWorldToShadow[102][3][0]); fragment_uniform_buffer_4[698] = float4(_AdditionalLightsWorldToShadow[102][0][1], _AdditionalLightsWorldToShadow[102][1][1], _AdditionalLightsWorldToShadow[102][2][1], _AdditionalLightsWorldToShadow[102][3][1]); fragment_uniform_buffer_4[699] = float4(_AdditionalLightsWorldToShadow[102][0][2], _AdditionalLightsWorldToShadow[102][1][2], _AdditionalLightsWorldToShadow[102][2][2], _AdditionalLightsWorldToShadow[102][3][2]); fragment_uniform_buffer_4[700] = float4(_AdditionalLightsWorldToShadow[102][0][3], _AdditionalLightsWorldToShadow[102][1][3], _AdditionalLightsWorldToShadow[102][2][3], _AdditionalLightsWorldToShadow[102][3][3]); fragment_uniform_buffer_4[701] = float4(_AdditionalLightsWorldToShadow[103][0][0], _AdditionalLightsWorldToShadow[103][1][0], _AdditionalLightsWorldToShadow[103][2][0], _AdditionalLightsWorldToShadow[103][3][0]); fragment_uniform_buffer_4[702] = float4(_AdditionalLightsWorldToShadow[103][0][1], _AdditionalLightsWorldToShadow[103][1][1], _AdditionalLightsWorldToShadow[103][2][1], _AdditionalLightsWorldToShadow[103][3][1]); fragment_uniform_buffer_4[703] = float4(_AdditionalLightsWorldToShadow[103][0][2], _AdditionalLightsWorldToShadow[103][1][2], _AdditionalLightsWorldToShadow[103][2][2], _AdditionalLightsWorldToShadow[103][3][2]); fragment_uniform_buffer_4[704] = float4(_AdditionalLightsWorldToShadow[103][0][3], _AdditionalLightsWorldToShadow[103][1][3], _AdditionalLightsWorldToShadow[103][2][3], _AdditionalLightsWorldToShadow[103][3][3]); fragment_uniform_buffer_4[705] = float4(_AdditionalLightsWorldToShadow[104][0][0], _AdditionalLightsWorldToShadow[104][1][0], _AdditionalLightsWorldToShadow[104][2][0], _AdditionalLightsWorldToShadow[104][3][0]); fragment_uniform_buffer_4[706] = float4(_AdditionalLightsWorldToShadow[104][0][1], _AdditionalLightsWorldToShadow[104][1][1], _AdditionalLightsWorldToShadow[104][2][1], _AdditionalLightsWorldToShadow[104][3][1]); fragment_uniform_buffer_4[707] = float4(_AdditionalLightsWorldToShadow[104][0][2], _AdditionalLightsWorldToShadow[104][1][2], _AdditionalLightsWorldToShadow[104][2][2], _AdditionalLightsWorldToShadow[104][3][2]); fragment_uniform_buffer_4[708] = float4(_AdditionalLightsWorldToShadow[104][0][3], _AdditionalLightsWorldToShadow[104][1][3], _AdditionalLightsWorldToShadow[104][2][3], _AdditionalLightsWorldToShadow[104][3][3]); fragment_uniform_buffer_4[709] = float4(_AdditionalLightsWorldToShadow[105][0][0], _AdditionalLightsWorldToShadow[105][1][0], _AdditionalLightsWorldToShadow[105][2][0], _AdditionalLightsWorldToShadow[105][3][0]); fragment_uniform_buffer_4[710] = float4(_AdditionalLightsWorldToShadow[105][0][1], _AdditionalLightsWorldToShadow[105][1][1], _AdditionalLightsWorldToShadow[105][2][1], _AdditionalLightsWorldToShadow[105][3][1]); fragment_uniform_buffer_4[711] = float4(_AdditionalLightsWorldToShadow[105][0][2], _AdditionalLightsWorldToShadow[105][1][2], _AdditionalLightsWorldToShadow[105][2][2], _AdditionalLightsWorldToShadow[105][3][2]); fragment_uniform_buffer_4[712] = float4(_AdditionalLightsWorldToShadow[105][0][3], _AdditionalLightsWorldToShadow[105][1][3], _AdditionalLightsWorldToShadow[105][2][3], _AdditionalLightsWorldToShadow[105][3][3]); fragment_uniform_buffer_4[713] = float4(_AdditionalLightsWorldToShadow[106][0][0], _AdditionalLightsWorldToShadow[106][1][0], _AdditionalLightsWorldToShadow[106][2][0], _AdditionalLightsWorldToShadow[106][3][0]); fragment_uniform_buffer_4[714] = float4(_AdditionalLightsWorldToShadow[106][0][1], _AdditionalLightsWorldToShadow[106][1][1], _AdditionalLightsWorldToShadow[106][2][1], _AdditionalLightsWorldToShadow[106][3][1]); fragment_uniform_buffer_4[715] = float4(_AdditionalLightsWorldToShadow[106][0][2], _AdditionalLightsWorldToShadow[106][1][2], _AdditionalLightsWorldToShadow[106][2][2], _AdditionalLightsWorldToShadow[106][3][2]); fragment_uniform_buffer_4[716] = float4(_AdditionalLightsWorldToShadow[106][0][3], _AdditionalLightsWorldToShadow[106][1][3], _AdditionalLightsWorldToShadow[106][2][3], _AdditionalLightsWorldToShadow[106][3][3]); fragment_uniform_buffer_4[717] = float4(_AdditionalLightsWorldToShadow[107][0][0], _AdditionalLightsWorldToShadow[107][1][0], _AdditionalLightsWorldToShadow[107][2][0], _AdditionalLightsWorldToShadow[107][3][0]); fragment_uniform_buffer_4[718] = float4(_AdditionalLightsWorldToShadow[107][0][1], _AdditionalLightsWorldToShadow[107][1][1], _AdditionalLightsWorldToShadow[107][2][1], _AdditionalLightsWorldToShadow[107][3][1]); fragment_uniform_buffer_4[719] = float4(_AdditionalLightsWorldToShadow[107][0][2], _AdditionalLightsWorldToShadow[107][1][2], _AdditionalLightsWorldToShadow[107][2][2], _AdditionalLightsWorldToShadow[107][3][2]); fragment_uniform_buffer_4[720] = float4(_AdditionalLightsWorldToShadow[107][0][3], _AdditionalLightsWorldToShadow[107][1][3], _AdditionalLightsWorldToShadow[107][2][3], _AdditionalLightsWorldToShadow[107][3][3]); fragment_uniform_buffer_4[721] = float4(_AdditionalLightsWorldToShadow[108][0][0], _AdditionalLightsWorldToShadow[108][1][0], _AdditionalLightsWorldToShadow[108][2][0], _AdditionalLightsWorldToShadow[108][3][0]); fragment_uniform_buffer_4[722] = float4(_AdditionalLightsWorldToShadow[108][0][1], _AdditionalLightsWorldToShadow[108][1][1], _AdditionalLightsWorldToShadow[108][2][1], _AdditionalLightsWorldToShadow[108][3][1]); fragment_uniform_buffer_4[723] = float4(_AdditionalLightsWorldToShadow[108][0][2], _AdditionalLightsWorldToShadow[108][1][2], _AdditionalLightsWorldToShadow[108][2][2], _AdditionalLightsWorldToShadow[108][3][2]); fragment_uniform_buffer_4[724] = float4(_AdditionalLightsWorldToShadow[108][0][3], _AdditionalLightsWorldToShadow[108][1][3], _AdditionalLightsWorldToShadow[108][2][3], _AdditionalLightsWorldToShadow[108][3][3]); fragment_uniform_buffer_4[725] = float4(_AdditionalLightsWorldToShadow[109][0][0], _AdditionalLightsWorldToShadow[109][1][0], _AdditionalLightsWorldToShadow[109][2][0], _AdditionalLightsWorldToShadow[109][3][0]); fragment_uniform_buffer_4[726] = float4(_AdditionalLightsWorldToShadow[109][0][1], _AdditionalLightsWorldToShadow[109][1][1], _AdditionalLightsWorldToShadow[109][2][1], _AdditionalLightsWorldToShadow[109][3][1]); fragment_uniform_buffer_4[727] = float4(_AdditionalLightsWorldToShadow[109][0][2], _AdditionalLightsWorldToShadow[109][1][2], _AdditionalLightsWorldToShadow[109][2][2], _AdditionalLightsWorldToShadow[109][3][2]); fragment_uniform_buffer_4[728] = float4(_AdditionalLightsWorldToShadow[109][0][3], _AdditionalLightsWorldToShadow[109][1][3], _AdditionalLightsWorldToShadow[109][2][3], _AdditionalLightsWorldToShadow[109][3][3]); fragment_uniform_buffer_4[729] = float4(_AdditionalLightsWorldToShadow[110][0][0], _AdditionalLightsWorldToShadow[110][1][0], _AdditionalLightsWorldToShadow[110][2][0], _AdditionalLightsWorldToShadow[110][3][0]); fragment_uniform_buffer_4[730] = float4(_AdditionalLightsWorldToShadow[110][0][1], _AdditionalLightsWorldToShadow[110][1][1], _AdditionalLightsWorldToShadow[110][2][1], _AdditionalLightsWorldToShadow[110][3][1]); fragment_uniform_buffer_4[731] = float4(_AdditionalLightsWorldToShadow[110][0][2], _AdditionalLightsWorldToShadow[110][1][2], _AdditionalLightsWorldToShadow[110][2][2], _AdditionalLightsWorldToShadow[110][3][2]); fragment_uniform_buffer_4[732] = float4(_AdditionalLightsWorldToShadow[110][0][3], _AdditionalLightsWorldToShadow[110][1][3], _AdditionalLightsWorldToShadow[110][2][3], _AdditionalLightsWorldToShadow[110][3][3]); fragment_uniform_buffer_4[733] = float4(_AdditionalLightsWorldToShadow[111][0][0], _AdditionalLightsWorldToShadow[111][1][0], _AdditionalLightsWorldToShadow[111][2][0], _AdditionalLightsWorldToShadow[111][3][0]); fragment_uniform_buffer_4[734] = float4(_AdditionalLightsWorldToShadow[111][0][1], _AdditionalLightsWorldToShadow[111][1][1], _AdditionalLightsWorldToShadow[111][2][1], _AdditionalLightsWorldToShadow[111][3][1]); fragment_uniform_buffer_4[735] = float4(_AdditionalLightsWorldToShadow[111][0][2], _AdditionalLightsWorldToShadow[111][1][2], _AdditionalLightsWorldToShadow[111][2][2], _AdditionalLightsWorldToShadow[111][3][2]); fragment_uniform_buffer_4[736] = float4(_AdditionalLightsWorldToShadow[111][0][3], _AdditionalLightsWorldToShadow[111][1][3], _AdditionalLightsWorldToShadow[111][2][3], _AdditionalLightsWorldToShadow[111][3][3]); fragment_uniform_buffer_4[737] = float4(_AdditionalLightsWorldToShadow[112][0][0], _AdditionalLightsWorldToShadow[112][1][0], _AdditionalLightsWorldToShadow[112][2][0], _AdditionalLightsWorldToShadow[112][3][0]); fragment_uniform_buffer_4[738] = float4(_AdditionalLightsWorldToShadow[112][0][1], _AdditionalLightsWorldToShadow[112][1][1], _AdditionalLightsWorldToShadow[112][2][1], _AdditionalLightsWorldToShadow[112][3][1]); fragment_uniform_buffer_4[739] = float4(_AdditionalLightsWorldToShadow[112][0][2], _AdditionalLightsWorldToShadow[112][1][2], _AdditionalLightsWorldToShadow[112][2][2], _AdditionalLightsWorldToShadow[112][3][2]); fragment_uniform_buffer_4[740] = float4(_AdditionalLightsWorldToShadow[112][0][3], _AdditionalLightsWorldToShadow[112][1][3], _AdditionalLightsWorldToShadow[112][2][3], _AdditionalLightsWorldToShadow[112][3][3]); fragment_uniform_buffer_4[741] = float4(_AdditionalLightsWorldToShadow[113][0][0], _AdditionalLightsWorldToShadow[113][1][0], _AdditionalLightsWorldToShadow[113][2][0], _AdditionalLightsWorldToShadow[113][3][0]); fragment_uniform_buffer_4[742] = float4(_AdditionalLightsWorldToShadow[113][0][1], _AdditionalLightsWorldToShadow[113][1][1], _AdditionalLightsWorldToShadow[113][2][1], _AdditionalLightsWorldToShadow[113][3][1]); fragment_uniform_buffer_4[743] = float4(_AdditionalLightsWorldToShadow[113][0][2], _AdditionalLightsWorldToShadow[113][1][2], _AdditionalLightsWorldToShadow[113][2][2], _AdditionalLightsWorldToShadow[113][3][2]); fragment_uniform_buffer_4[744] = float4(_AdditionalLightsWorldToShadow[113][0][3], _AdditionalLightsWorldToShadow[113][1][3], _AdditionalLightsWorldToShadow[113][2][3], _AdditionalLightsWorldToShadow[113][3][3]); fragment_uniform_buffer_4[745] = float4(_AdditionalLightsWorldToShadow[114][0][0], _AdditionalLightsWorldToShadow[114][1][0], _AdditionalLightsWorldToShadow[114][2][0], _AdditionalLightsWorldToShadow[114][3][0]); fragment_uniform_buffer_4[746] = float4(_AdditionalLightsWorldToShadow[114][0][1], _AdditionalLightsWorldToShadow[114][1][1], _AdditionalLightsWorldToShadow[114][2][1], _AdditionalLightsWorldToShadow[114][3][1]); fragment_uniform_buffer_4[747] = float4(_AdditionalLightsWorldToShadow[114][0][2], _AdditionalLightsWorldToShadow[114][1][2], _AdditionalLightsWorldToShadow[114][2][2], _AdditionalLightsWorldToShadow[114][3][2]); fragment_uniform_buffer_4[748] = float4(_AdditionalLightsWorldToShadow[114][0][3], _AdditionalLightsWorldToShadow[114][1][3], _AdditionalLightsWorldToShadow[114][2][3], _AdditionalLightsWorldToShadow[114][3][3]); fragment_uniform_buffer_4[749] = float4(_AdditionalLightsWorldToShadow[115][0][0], _AdditionalLightsWorldToShadow[115][1][0], _AdditionalLightsWorldToShadow[115][2][0], _AdditionalLightsWorldToShadow[115][3][0]); fragment_uniform_buffer_4[750] = float4(_AdditionalLightsWorldToShadow[115][0][1], _AdditionalLightsWorldToShadow[115][1][1], _AdditionalLightsWorldToShadow[115][2][1], _AdditionalLightsWorldToShadow[115][3][1]); fragment_uniform_buffer_4[751] = float4(_AdditionalLightsWorldToShadow[115][0][2], _AdditionalLightsWorldToShadow[115][1][2], _AdditionalLightsWorldToShadow[115][2][2], _AdditionalLightsWorldToShadow[115][3][2]); fragment_uniform_buffer_4[752] = float4(_AdditionalLightsWorldToShadow[115][0][3], _AdditionalLightsWorldToShadow[115][1][3], _AdditionalLightsWorldToShadow[115][2][3], _AdditionalLightsWorldToShadow[115][3][3]); fragment_uniform_buffer_4[753] = float4(_AdditionalLightsWorldToShadow[116][0][0], _AdditionalLightsWorldToShadow[116][1][0], _AdditionalLightsWorldToShadow[116][2][0], _AdditionalLightsWorldToShadow[116][3][0]); fragment_uniform_buffer_4[754] = float4(_AdditionalLightsWorldToShadow[116][0][1], _AdditionalLightsWorldToShadow[116][1][1], _AdditionalLightsWorldToShadow[116][2][1], _AdditionalLightsWorldToShadow[116][3][1]); fragment_uniform_buffer_4[755] = float4(_AdditionalLightsWorldToShadow[116][0][2], _AdditionalLightsWorldToShadow[116][1][2], _AdditionalLightsWorldToShadow[116][2][2], _AdditionalLightsWorldToShadow[116][3][2]); fragment_uniform_buffer_4[756] = float4(_AdditionalLightsWorldToShadow[116][0][3], _AdditionalLightsWorldToShadow[116][1][3], _AdditionalLightsWorldToShadow[116][2][3], _AdditionalLightsWorldToShadow[116][3][3]); fragment_uniform_buffer_4[757] = float4(_AdditionalLightsWorldToShadow[117][0][0], _AdditionalLightsWorldToShadow[117][1][0], _AdditionalLightsWorldToShadow[117][2][0], _AdditionalLightsWorldToShadow[117][3][0]); fragment_uniform_buffer_4[758] = float4(_AdditionalLightsWorldToShadow[117][0][1], _AdditionalLightsWorldToShadow[117][1][1], _AdditionalLightsWorldToShadow[117][2][1], _AdditionalLightsWorldToShadow[117][3][1]); fragment_uniform_buffer_4[759] = float4(_AdditionalLightsWorldToShadow[117][0][2], _AdditionalLightsWorldToShadow[117][1][2], _AdditionalLightsWorldToShadow[117][2][2], _AdditionalLightsWorldToShadow[117][3][2]); fragment_uniform_buffer_4[760] = float4(_AdditionalLightsWorldToShadow[117][0][3], _AdditionalLightsWorldToShadow[117][1][3], _AdditionalLightsWorldToShadow[117][2][3], _AdditionalLightsWorldToShadow[117][3][3]); fragment_uniform_buffer_4[761] = float4(_AdditionalLightsWorldToShadow[118][0][0], _AdditionalLightsWorldToShadow[118][1][0], _AdditionalLightsWorldToShadow[118][2][0], _AdditionalLightsWorldToShadow[118][3][0]); fragment_uniform_buffer_4[762] = float4(_AdditionalLightsWorldToShadow[118][0][1], _AdditionalLightsWorldToShadow[118][1][1], _AdditionalLightsWorldToShadow[118][2][1], _AdditionalLightsWorldToShadow[118][3][1]); fragment_uniform_buffer_4[763] = float4(_AdditionalLightsWorldToShadow[118][0][2], _AdditionalLightsWorldToShadow[118][1][2], _AdditionalLightsWorldToShadow[118][2][2], _AdditionalLightsWorldToShadow[118][3][2]); fragment_uniform_buffer_4[764] = float4(_AdditionalLightsWorldToShadow[118][0][3], _AdditionalLightsWorldToShadow[118][1][3], _AdditionalLightsWorldToShadow[118][2][3], _AdditionalLightsWorldToShadow[118][3][3]); fragment_uniform_buffer_4[765] = float4(_AdditionalLightsWorldToShadow[119][0][0], _AdditionalLightsWorldToShadow[119][1][0], _AdditionalLightsWorldToShadow[119][2][0], _AdditionalLightsWorldToShadow[119][3][0]); fragment_uniform_buffer_4[766] = float4(_AdditionalLightsWorldToShadow[119][0][1], _AdditionalLightsWorldToShadow[119][1][1], _AdditionalLightsWorldToShadow[119][2][1], _AdditionalLightsWorldToShadow[119][3][1]); fragment_uniform_buffer_4[767] = float4(_AdditionalLightsWorldToShadow[119][0][2], _AdditionalLightsWorldToShadow[119][1][2], _AdditionalLightsWorldToShadow[119][2][2], _AdditionalLightsWorldToShadow[119][3][2]); fragment_uniform_buffer_4[768] = float4(_AdditionalLightsWorldToShadow[119][0][3], _AdditionalLightsWorldToShadow[119][1][3], _AdditionalLightsWorldToShadow[119][2][3], _AdditionalLightsWorldToShadow[119][3][3]); fragment_uniform_buffer_4[769] = float4(_AdditionalLightsWorldToShadow[120][0][0], _AdditionalLightsWorldToShadow[120][1][0], _AdditionalLightsWorldToShadow[120][2][0], _AdditionalLightsWorldToShadow[120][3][0]); fragment_uniform_buffer_4[770] = float4(_AdditionalLightsWorldToShadow[120][0][1], _AdditionalLightsWorldToShadow[120][1][1], _AdditionalLightsWorldToShadow[120][2][1], _AdditionalLightsWorldToShadow[120][3][1]); fragment_uniform_buffer_4[771] = float4(_AdditionalLightsWorldToShadow[120][0][2], _AdditionalLightsWorldToShadow[120][1][2], _AdditionalLightsWorldToShadow[120][2][2], _AdditionalLightsWorldToShadow[120][3][2]); fragment_uniform_buffer_4[772] = float4(_AdditionalLightsWorldToShadow[120][0][3], _AdditionalLightsWorldToShadow[120][1][3], _AdditionalLightsWorldToShadow[120][2][3], _AdditionalLightsWorldToShadow[120][3][3]); fragment_uniform_buffer_4[773] = float4(_AdditionalLightsWorldToShadow[121][0][0], _AdditionalLightsWorldToShadow[121][1][0], _AdditionalLightsWorldToShadow[121][2][0], _AdditionalLightsWorldToShadow[121][3][0]); fragment_uniform_buffer_4[774] = float4(_AdditionalLightsWorldToShadow[121][0][1], _AdditionalLightsWorldToShadow[121][1][1], _AdditionalLightsWorldToShadow[121][2][1], _AdditionalLightsWorldToShadow[121][3][1]); fragment_uniform_buffer_4[775] = float4(_AdditionalLightsWorldToShadow[121][0][2], _AdditionalLightsWorldToShadow[121][1][2], _AdditionalLightsWorldToShadow[121][2][2], _AdditionalLightsWorldToShadow[121][3][2]); fragment_uniform_buffer_4[776] = float4(_AdditionalLightsWorldToShadow[121][0][3], _AdditionalLightsWorldToShadow[121][1][3], _AdditionalLightsWorldToShadow[121][2][3], _AdditionalLightsWorldToShadow[121][3][3]); fragment_uniform_buffer_4[777] = float4(_AdditionalLightsWorldToShadow[122][0][0], _AdditionalLightsWorldToShadow[122][1][0], _AdditionalLightsWorldToShadow[122][2][0], _AdditionalLightsWorldToShadow[122][3][0]); fragment_uniform_buffer_4[778] = float4(_AdditionalLightsWorldToShadow[122][0][1], _AdditionalLightsWorldToShadow[122][1][1], _AdditionalLightsWorldToShadow[122][2][1], _AdditionalLightsWorldToShadow[122][3][1]); fragment_uniform_buffer_4[779] = float4(_AdditionalLightsWorldToShadow[122][0][2], _AdditionalLightsWorldToShadow[122][1][2], _AdditionalLightsWorldToShadow[122][2][2], _AdditionalLightsWorldToShadow[122][3][2]); fragment_uniform_buffer_4[780] = float4(_AdditionalLightsWorldToShadow[122][0][3], _AdditionalLightsWorldToShadow[122][1][3], _AdditionalLightsWorldToShadow[122][2][3], _AdditionalLightsWorldToShadow[122][3][3]); fragment_uniform_buffer_4[781] = float4(_AdditionalLightsWorldToShadow[123][0][0], _AdditionalLightsWorldToShadow[123][1][0], _AdditionalLightsWorldToShadow[123][2][0], _AdditionalLightsWorldToShadow[123][3][0]); fragment_uniform_buffer_4[782] = float4(_AdditionalLightsWorldToShadow[123][0][1], _AdditionalLightsWorldToShadow[123][1][1], _AdditionalLightsWorldToShadow[123][2][1], _AdditionalLightsWorldToShadow[123][3][1]); fragment_uniform_buffer_4[783] = float4(_AdditionalLightsWorldToShadow[123][0][2], _AdditionalLightsWorldToShadow[123][1][2], _AdditionalLightsWorldToShadow[123][2][2], _AdditionalLightsWorldToShadow[123][3][2]); fragment_uniform_buffer_4[784] = float4(_AdditionalLightsWorldToShadow[123][0][3], _AdditionalLightsWorldToShadow[123][1][3], _AdditionalLightsWorldToShadow[123][2][3], _AdditionalLightsWorldToShadow[123][3][3]); fragment_uniform_buffer_4[785] = float4(_AdditionalLightsWorldToShadow[124][0][0], _AdditionalLightsWorldToShadow[124][1][0], _AdditionalLightsWorldToShadow[124][2][0], _AdditionalLightsWorldToShadow[124][3][0]); fragment_uniform_buffer_4[786] = float4(_AdditionalLightsWorldToShadow[124][0][1], _AdditionalLightsWorldToShadow[124][1][1], _AdditionalLightsWorldToShadow[124][2][1], _AdditionalLightsWorldToShadow[124][3][1]); fragment_uniform_buffer_4[787] = float4(_AdditionalLightsWorldToShadow[124][0][2], _AdditionalLightsWorldToShadow[124][1][2], _AdditionalLightsWorldToShadow[124][2][2], _AdditionalLightsWorldToShadow[124][3][2]); fragment_uniform_buffer_4[788] = float4(_AdditionalLightsWorldToShadow[124][0][3], _AdditionalLightsWorldToShadow[124][1][3], _AdditionalLightsWorldToShadow[124][2][3], _AdditionalLightsWorldToShadow[124][3][3]); fragment_uniform_buffer_4[789] = float4(_AdditionalLightsWorldToShadow[125][0][0], _AdditionalLightsWorldToShadow[125][1][0], _AdditionalLightsWorldToShadow[125][2][0], _AdditionalLightsWorldToShadow[125][3][0]); fragment_uniform_buffer_4[790] = float4(_AdditionalLightsWorldToShadow[125][0][1], _AdditionalLightsWorldToShadow[125][1][1], _AdditionalLightsWorldToShadow[125][2][1], _AdditionalLightsWorldToShadow[125][3][1]); fragment_uniform_buffer_4[791] = float4(_AdditionalLightsWorldToShadow[125][0][2], _AdditionalLightsWorldToShadow[125][1][2], _AdditionalLightsWorldToShadow[125][2][2], _AdditionalLightsWorldToShadow[125][3][2]); fragment_uniform_buffer_4[792] = float4(_AdditionalLightsWorldToShadow[125][0][3], _AdditionalLightsWorldToShadow[125][1][3], _AdditionalLightsWorldToShadow[125][2][3], _AdditionalLightsWorldToShadow[125][3][3]); fragment_uniform_buffer_4[793] = float4(_AdditionalLightsWorldToShadow[126][0][0], _AdditionalLightsWorldToShadow[126][1][0], _AdditionalLightsWorldToShadow[126][2][0], _AdditionalLightsWorldToShadow[126][3][0]); fragment_uniform_buffer_4[794] = float4(_AdditionalLightsWorldToShadow[126][0][1], _AdditionalLightsWorldToShadow[126][1][1], _AdditionalLightsWorldToShadow[126][2][1], _AdditionalLightsWorldToShadow[126][3][1]); fragment_uniform_buffer_4[795] = float4(_AdditionalLightsWorldToShadow[126][0][2], _AdditionalLightsWorldToShadow[126][1][2], _AdditionalLightsWorldToShadow[126][2][2], _AdditionalLightsWorldToShadow[126][3][2]); fragment_uniform_buffer_4[796] = float4(_AdditionalLightsWorldToShadow[126][0][3], _AdditionalLightsWorldToShadow[126][1][3], _AdditionalLightsWorldToShadow[126][2][3], _AdditionalLightsWorldToShadow[126][3][3]); fragment_uniform_buffer_4[797] = float4(_AdditionalLightsWorldToShadow[127][0][0], _AdditionalLightsWorldToShadow[127][1][0], _AdditionalLightsWorldToShadow[127][2][0], _AdditionalLightsWorldToShadow[127][3][0]); fragment_uniform_buffer_4[798] = float4(_AdditionalLightsWorldToShadow[127][0][1], _AdditionalLightsWorldToShadow[127][1][1], _AdditionalLightsWorldToShadow[127][2][1], _AdditionalLightsWorldToShadow[127][3][1]); fragment_uniform_buffer_4[799] = float4(_AdditionalLightsWorldToShadow[127][0][2], _AdditionalLightsWorldToShadow[127][1][2], _AdditionalLightsWorldToShadow[127][2][2], _AdditionalLightsWorldToShadow[127][3][2]); fragment_uniform_buffer_4[800] = float4(_AdditionalLightsWorldToShadow[127][0][3], _AdditionalLightsWorldToShadow[127][1][3], _AdditionalLightsWorldToShadow[127][2][3], _AdditionalLightsWorldToShadow[127][3][3]); fragment_uniform_buffer_4[801] = float4(_AdditionalLightsWorldToShadow[128][0][0], _AdditionalLightsWorldToShadow[128][1][0], _AdditionalLightsWorldToShadow[128][2][0], _AdditionalLightsWorldToShadow[128][3][0]); fragment_uniform_buffer_4[802] = float4(_AdditionalLightsWorldToShadow[128][0][1], _AdditionalLightsWorldToShadow[128][1][1], _AdditionalLightsWorldToShadow[128][2][1], _AdditionalLightsWorldToShadow[128][3][1]); fragment_uniform_buffer_4[803] = float4(_AdditionalLightsWorldToShadow[128][0][2], _AdditionalLightsWorldToShadow[128][1][2], _AdditionalLightsWorldToShadow[128][2][2], _AdditionalLightsWorldToShadow[128][3][2]); fragment_uniform_buffer_4[804] = float4(_AdditionalLightsWorldToShadow[128][0][3], _AdditionalLightsWorldToShadow[128][1][3], _AdditionalLightsWorldToShadow[128][2][3], _AdditionalLightsWorldToShadow[128][3][3]); fragment_uniform_buffer_4[805] = float4(_AdditionalLightsWorldToShadow[129][0][0], _AdditionalLightsWorldToShadow[129][1][0], _AdditionalLightsWorldToShadow[129][2][0], _AdditionalLightsWorldToShadow[129][3][0]); fragment_uniform_buffer_4[806] = float4(_AdditionalLightsWorldToShadow[129][0][1], _AdditionalLightsWorldToShadow[129][1][1], _AdditionalLightsWorldToShadow[129][2][1], _AdditionalLightsWorldToShadow[129][3][1]); fragment_uniform_buffer_4[807] = float4(_AdditionalLightsWorldToShadow[129][0][2], _AdditionalLightsWorldToShadow[129][1][2], _AdditionalLightsWorldToShadow[129][2][2], _AdditionalLightsWorldToShadow[129][3][2]); fragment_uniform_buffer_4[808] = float4(_AdditionalLightsWorldToShadow[129][0][3], _AdditionalLightsWorldToShadow[129][1][3], _AdditionalLightsWorldToShadow[129][2][3], _AdditionalLightsWorldToShadow[129][3][3]); fragment_uniform_buffer_4[809] = float4(_AdditionalLightsWorldToShadow[130][0][0], _AdditionalLightsWorldToShadow[130][1][0], _AdditionalLightsWorldToShadow[130][2][0], _AdditionalLightsWorldToShadow[130][3][0]); fragment_uniform_buffer_4[810] = float4(_AdditionalLightsWorldToShadow[130][0][1], _AdditionalLightsWorldToShadow[130][1][1], _AdditionalLightsWorldToShadow[130][2][1], _AdditionalLightsWorldToShadow[130][3][1]); fragment_uniform_buffer_4[811] = float4(_AdditionalLightsWorldToShadow[130][0][2], _AdditionalLightsWorldToShadow[130][1][2], _AdditionalLightsWorldToShadow[130][2][2], _AdditionalLightsWorldToShadow[130][3][2]); fragment_uniform_buffer_4[812] = float4(_AdditionalLightsWorldToShadow[130][0][3], _AdditionalLightsWorldToShadow[130][1][3], _AdditionalLightsWorldToShadow[130][2][3], _AdditionalLightsWorldToShadow[130][3][3]); fragment_uniform_buffer_4[813] = float4(_AdditionalLightsWorldToShadow[131][0][0], _AdditionalLightsWorldToShadow[131][1][0], _AdditionalLightsWorldToShadow[131][2][0], _AdditionalLightsWorldToShadow[131][3][0]); fragment_uniform_buffer_4[814] = float4(_AdditionalLightsWorldToShadow[131][0][1], _AdditionalLightsWorldToShadow[131][1][1], _AdditionalLightsWorldToShadow[131][2][1], _AdditionalLightsWorldToShadow[131][3][1]); fragment_uniform_buffer_4[815] = float4(_AdditionalLightsWorldToShadow[131][0][2], _AdditionalLightsWorldToShadow[131][1][2], _AdditionalLightsWorldToShadow[131][2][2], _AdditionalLightsWorldToShadow[131][3][2]); fragment_uniform_buffer_4[816] = float4(_AdditionalLightsWorldToShadow[131][0][3], _AdditionalLightsWorldToShadow[131][1][3], _AdditionalLightsWorldToShadow[131][2][3], _AdditionalLightsWorldToShadow[131][3][3]); fragment_uniform_buffer_4[817] = float4(_AdditionalLightsWorldToShadow[132][0][0], _AdditionalLightsWorldToShadow[132][1][0], _AdditionalLightsWorldToShadow[132][2][0], _AdditionalLightsWorldToShadow[132][3][0]); fragment_uniform_buffer_4[818] = float4(_AdditionalLightsWorldToShadow[132][0][1], _AdditionalLightsWorldToShadow[132][1][1], _AdditionalLightsWorldToShadow[132][2][1], _AdditionalLightsWorldToShadow[132][3][1]); fragment_uniform_buffer_4[819] = float4(_AdditionalLightsWorldToShadow[132][0][2], _AdditionalLightsWorldToShadow[132][1][2], _AdditionalLightsWorldToShadow[132][2][2], _AdditionalLightsWorldToShadow[132][3][2]); fragment_uniform_buffer_4[820] = float4(_AdditionalLightsWorldToShadow[132][0][3], _AdditionalLightsWorldToShadow[132][1][3], _AdditionalLightsWorldToShadow[132][2][3], _AdditionalLightsWorldToShadow[132][3][3]); fragment_uniform_buffer_4[821] = float4(_AdditionalLightsWorldToShadow[133][0][0], _AdditionalLightsWorldToShadow[133][1][0], _AdditionalLightsWorldToShadow[133][2][0], _AdditionalLightsWorldToShadow[133][3][0]); fragment_uniform_buffer_4[822] = float4(_AdditionalLightsWorldToShadow[133][0][1], _AdditionalLightsWorldToShadow[133][1][1], _AdditionalLightsWorldToShadow[133][2][1], _AdditionalLightsWorldToShadow[133][3][1]); fragment_uniform_buffer_4[823] = float4(_AdditionalLightsWorldToShadow[133][0][2], _AdditionalLightsWorldToShadow[133][1][2], _AdditionalLightsWorldToShadow[133][2][2], _AdditionalLightsWorldToShadow[133][3][2]); fragment_uniform_buffer_4[824] = float4(_AdditionalLightsWorldToShadow[133][0][3], _AdditionalLightsWorldToShadow[133][1][3], _AdditionalLightsWorldToShadow[133][2][3], _AdditionalLightsWorldToShadow[133][3][3]); fragment_uniform_buffer_4[825] = float4(_AdditionalLightsWorldToShadow[134][0][0], _AdditionalLightsWorldToShadow[134][1][0], _AdditionalLightsWorldToShadow[134][2][0], _AdditionalLightsWorldToShadow[134][3][0]); fragment_uniform_buffer_4[826] = float4(_AdditionalLightsWorldToShadow[134][0][1], _AdditionalLightsWorldToShadow[134][1][1], _AdditionalLightsWorldToShadow[134][2][1], _AdditionalLightsWorldToShadow[134][3][1]); fragment_uniform_buffer_4[827] = float4(_AdditionalLightsWorldToShadow[134][0][2], _AdditionalLightsWorldToShadow[134][1][2], _AdditionalLightsWorldToShadow[134][2][2], _AdditionalLightsWorldToShadow[134][3][2]); fragment_uniform_buffer_4[828] = float4(_AdditionalLightsWorldToShadow[134][0][3], _AdditionalLightsWorldToShadow[134][1][3], _AdditionalLightsWorldToShadow[134][2][3], _AdditionalLightsWorldToShadow[134][3][3]); fragment_uniform_buffer_4[829] = float4(_AdditionalLightsWorldToShadow[135][0][0], _AdditionalLightsWorldToShadow[135][1][0], _AdditionalLightsWorldToShadow[135][2][0], _AdditionalLightsWorldToShadow[135][3][0]); fragment_uniform_buffer_4[830] = float4(_AdditionalLightsWorldToShadow[135][0][1], _AdditionalLightsWorldToShadow[135][1][1], _AdditionalLightsWorldToShadow[135][2][1], _AdditionalLightsWorldToShadow[135][3][1]); fragment_uniform_buffer_4[831] = float4(_AdditionalLightsWorldToShadow[135][0][2], _AdditionalLightsWorldToShadow[135][1][2], _AdditionalLightsWorldToShadow[135][2][2], _AdditionalLightsWorldToShadow[135][3][2]); fragment_uniform_buffer_4[832] = float4(_AdditionalLightsWorldToShadow[135][0][3], _AdditionalLightsWorldToShadow[135][1][3], _AdditionalLightsWorldToShadow[135][2][3], _AdditionalLightsWorldToShadow[135][3][3]); fragment_uniform_buffer_4[833] = float4(_AdditionalLightsWorldToShadow[136][0][0], _AdditionalLightsWorldToShadow[136][1][0], _AdditionalLightsWorldToShadow[136][2][0], _AdditionalLightsWorldToShadow[136][3][0]); fragment_uniform_buffer_4[834] = float4(_AdditionalLightsWorldToShadow[136][0][1], _AdditionalLightsWorldToShadow[136][1][1], _AdditionalLightsWorldToShadow[136][2][1], _AdditionalLightsWorldToShadow[136][3][1]); fragment_uniform_buffer_4[835] = float4(_AdditionalLightsWorldToShadow[136][0][2], _AdditionalLightsWorldToShadow[136][1][2], _AdditionalLightsWorldToShadow[136][2][2], _AdditionalLightsWorldToShadow[136][3][2]); fragment_uniform_buffer_4[836] = float4(_AdditionalLightsWorldToShadow[136][0][3], _AdditionalLightsWorldToShadow[136][1][3], _AdditionalLightsWorldToShadow[136][2][3], _AdditionalLightsWorldToShadow[136][3][3]); fragment_uniform_buffer_4[837] = float4(_AdditionalLightsWorldToShadow[137][0][0], _AdditionalLightsWorldToShadow[137][1][0], _AdditionalLightsWorldToShadow[137][2][0], _AdditionalLightsWorldToShadow[137][3][0]); fragment_uniform_buffer_4[838] = float4(_AdditionalLightsWorldToShadow[137][0][1], _AdditionalLightsWorldToShadow[137][1][1], _AdditionalLightsWorldToShadow[137][2][1], _AdditionalLightsWorldToShadow[137][3][1]); fragment_uniform_buffer_4[839] = float4(_AdditionalLightsWorldToShadow[137][0][2], _AdditionalLightsWorldToShadow[137][1][2], _AdditionalLightsWorldToShadow[137][2][2], _AdditionalLightsWorldToShadow[137][3][2]); fragment_uniform_buffer_4[840] = float4(_AdditionalLightsWorldToShadow[137][0][3], _AdditionalLightsWorldToShadow[137][1][3], _AdditionalLightsWorldToShadow[137][2][3], _AdditionalLightsWorldToShadow[137][3][3]); fragment_uniform_buffer_4[841] = float4(_AdditionalLightsWorldToShadow[138][0][0], _AdditionalLightsWorldToShadow[138][1][0], _AdditionalLightsWorldToShadow[138][2][0], _AdditionalLightsWorldToShadow[138][3][0]); fragment_uniform_buffer_4[842] = float4(_AdditionalLightsWorldToShadow[138][0][1], _AdditionalLightsWorldToShadow[138][1][1], _AdditionalLightsWorldToShadow[138][2][1], _AdditionalLightsWorldToShadow[138][3][1]); fragment_uniform_buffer_4[843] = float4(_AdditionalLightsWorldToShadow[138][0][2], _AdditionalLightsWorldToShadow[138][1][2], _AdditionalLightsWorldToShadow[138][2][2], _AdditionalLightsWorldToShadow[138][3][2]); fragment_uniform_buffer_4[844] = float4(_AdditionalLightsWorldToShadow[138][0][3], _AdditionalLightsWorldToShadow[138][1][3], _AdditionalLightsWorldToShadow[138][2][3], _AdditionalLightsWorldToShadow[138][3][3]); fragment_uniform_buffer_4[845] = float4(_AdditionalLightsWorldToShadow[139][0][0], _AdditionalLightsWorldToShadow[139][1][0], _AdditionalLightsWorldToShadow[139][2][0], _AdditionalLightsWorldToShadow[139][3][0]); fragment_uniform_buffer_4[846] = float4(_AdditionalLightsWorldToShadow[139][0][1], _AdditionalLightsWorldToShadow[139][1][1], _AdditionalLightsWorldToShadow[139][2][1], _AdditionalLightsWorldToShadow[139][3][1]); fragment_uniform_buffer_4[847] = float4(_AdditionalLightsWorldToShadow[139][0][2], _AdditionalLightsWorldToShadow[139][1][2], _AdditionalLightsWorldToShadow[139][2][2], _AdditionalLightsWorldToShadow[139][3][2]); fragment_uniform_buffer_4[848] = float4(_AdditionalLightsWorldToShadow[139][0][3], _AdditionalLightsWorldToShadow[139][1][3], _AdditionalLightsWorldToShadow[139][2][3], _AdditionalLightsWorldToShadow[139][3][3]); fragment_uniform_buffer_4[849] = float4(_AdditionalLightsWorldToShadow[140][0][0], _AdditionalLightsWorldToShadow[140][1][0], _AdditionalLightsWorldToShadow[140][2][0], _AdditionalLightsWorldToShadow[140][3][0]); fragment_uniform_buffer_4[850] = float4(_AdditionalLightsWorldToShadow[140][0][1], _AdditionalLightsWorldToShadow[140][1][1], _AdditionalLightsWorldToShadow[140][2][1], _AdditionalLightsWorldToShadow[140][3][1]); fragment_uniform_buffer_4[851] = float4(_AdditionalLightsWorldToShadow[140][0][2], _AdditionalLightsWorldToShadow[140][1][2], _AdditionalLightsWorldToShadow[140][2][2], _AdditionalLightsWorldToShadow[140][3][2]); fragment_uniform_buffer_4[852] = float4(_AdditionalLightsWorldToShadow[140][0][3], _AdditionalLightsWorldToShadow[140][1][3], _AdditionalLightsWorldToShadow[140][2][3], _AdditionalLightsWorldToShadow[140][3][3]); fragment_uniform_buffer_4[853] = float4(_AdditionalLightsWorldToShadow[141][0][0], _AdditionalLightsWorldToShadow[141][1][0], _AdditionalLightsWorldToShadow[141][2][0], _AdditionalLightsWorldToShadow[141][3][0]); fragment_uniform_buffer_4[854] = float4(_AdditionalLightsWorldToShadow[141][0][1], _AdditionalLightsWorldToShadow[141][1][1], _AdditionalLightsWorldToShadow[141][2][1], _AdditionalLightsWorldToShadow[141][3][1]); fragment_uniform_buffer_4[855] = float4(_AdditionalLightsWorldToShadow[141][0][2], _AdditionalLightsWorldToShadow[141][1][2], _AdditionalLightsWorldToShadow[141][2][2], _AdditionalLightsWorldToShadow[141][3][2]); fragment_uniform_buffer_4[856] = float4(_AdditionalLightsWorldToShadow[141][0][3], _AdditionalLightsWorldToShadow[141][1][3], _AdditionalLightsWorldToShadow[141][2][3], _AdditionalLightsWorldToShadow[141][3][3]); fragment_uniform_buffer_4[857] = float4(_AdditionalLightsWorldToShadow[142][0][0], _AdditionalLightsWorldToShadow[142][1][0], _AdditionalLightsWorldToShadow[142][2][0], _AdditionalLightsWorldToShadow[142][3][0]); fragment_uniform_buffer_4[858] = float4(_AdditionalLightsWorldToShadow[142][0][1], _AdditionalLightsWorldToShadow[142][1][1], _AdditionalLightsWorldToShadow[142][2][1], _AdditionalLightsWorldToShadow[142][3][1]); fragment_uniform_buffer_4[859] = float4(_AdditionalLightsWorldToShadow[142][0][2], _AdditionalLightsWorldToShadow[142][1][2], _AdditionalLightsWorldToShadow[142][2][2], _AdditionalLightsWorldToShadow[142][3][2]); fragment_uniform_buffer_4[860] = float4(_AdditionalLightsWorldToShadow[142][0][3], _AdditionalLightsWorldToShadow[142][1][3], _AdditionalLightsWorldToShadow[142][2][3], _AdditionalLightsWorldToShadow[142][3][3]); fragment_uniform_buffer_4[861] = float4(_AdditionalLightsWorldToShadow[143][0][0], _AdditionalLightsWorldToShadow[143][1][0], _AdditionalLightsWorldToShadow[143][2][0], _AdditionalLightsWorldToShadow[143][3][0]); fragment_uniform_buffer_4[862] = float4(_AdditionalLightsWorldToShadow[143][0][1], _AdditionalLightsWorldToShadow[143][1][1], _AdditionalLightsWorldToShadow[143][2][1], _AdditionalLightsWorldToShadow[143][3][1]); fragment_uniform_buffer_4[863] = float4(_AdditionalLightsWorldToShadow[143][0][2], _AdditionalLightsWorldToShadow[143][1][2], _AdditionalLightsWorldToShadow[143][2][2], _AdditionalLightsWorldToShadow[143][3][2]); fragment_uniform_buffer_4[864] = float4(_AdditionalLightsWorldToShadow[143][0][3], _AdditionalLightsWorldToShadow[143][1][3], _AdditionalLightsWorldToShadow[143][2][3], _AdditionalLightsWorldToShadow[143][3][3]); fragment_uniform_buffer_4[865] = float4(_AdditionalLightsWorldToShadow[144][0][0], _AdditionalLightsWorldToShadow[144][1][0], _AdditionalLightsWorldToShadow[144][2][0], _AdditionalLightsWorldToShadow[144][3][0]); fragment_uniform_buffer_4[866] = float4(_AdditionalLightsWorldToShadow[144][0][1], _AdditionalLightsWorldToShadow[144][1][1], _AdditionalLightsWorldToShadow[144][2][1], _AdditionalLightsWorldToShadow[144][3][1]); fragment_uniform_buffer_4[867] = float4(_AdditionalLightsWorldToShadow[144][0][2], _AdditionalLightsWorldToShadow[144][1][2], _AdditionalLightsWorldToShadow[144][2][2], _AdditionalLightsWorldToShadow[144][3][2]); fragment_uniform_buffer_4[868] = float4(_AdditionalLightsWorldToShadow[144][0][3], _AdditionalLightsWorldToShadow[144][1][3], _AdditionalLightsWorldToShadow[144][2][3], _AdditionalLightsWorldToShadow[144][3][3]); fragment_uniform_buffer_4[869] = float4(_AdditionalLightsWorldToShadow[145][0][0], _AdditionalLightsWorldToShadow[145][1][0], _AdditionalLightsWorldToShadow[145][2][0], _AdditionalLightsWorldToShadow[145][3][0]); fragment_uniform_buffer_4[870] = float4(_AdditionalLightsWorldToShadow[145][0][1], _AdditionalLightsWorldToShadow[145][1][1], _AdditionalLightsWorldToShadow[145][2][1], _AdditionalLightsWorldToShadow[145][3][1]); fragment_uniform_buffer_4[871] = float4(_AdditionalLightsWorldToShadow[145][0][2], _AdditionalLightsWorldToShadow[145][1][2], _AdditionalLightsWorldToShadow[145][2][2], _AdditionalLightsWorldToShadow[145][3][2]); fragment_uniform_buffer_4[872] = float4(_AdditionalLightsWorldToShadow[145][0][3], _AdditionalLightsWorldToShadow[145][1][3], _AdditionalLightsWorldToShadow[145][2][3], _AdditionalLightsWorldToShadow[145][3][3]); fragment_uniform_buffer_4[873] = float4(_AdditionalLightsWorldToShadow[146][0][0], _AdditionalLightsWorldToShadow[146][1][0], _AdditionalLightsWorldToShadow[146][2][0], _AdditionalLightsWorldToShadow[146][3][0]); fragment_uniform_buffer_4[874] = float4(_AdditionalLightsWorldToShadow[146][0][1], _AdditionalLightsWorldToShadow[146][1][1], _AdditionalLightsWorldToShadow[146][2][1], _AdditionalLightsWorldToShadow[146][3][1]); fragment_uniform_buffer_4[875] = float4(_AdditionalLightsWorldToShadow[146][0][2], _AdditionalLightsWorldToShadow[146][1][2], _AdditionalLightsWorldToShadow[146][2][2], _AdditionalLightsWorldToShadow[146][3][2]); fragment_uniform_buffer_4[876] = float4(_AdditionalLightsWorldToShadow[146][0][3], _AdditionalLightsWorldToShadow[146][1][3], _AdditionalLightsWorldToShadow[146][2][3], _AdditionalLightsWorldToShadow[146][3][3]); fragment_uniform_buffer_4[877] = float4(_AdditionalLightsWorldToShadow[147][0][0], _AdditionalLightsWorldToShadow[147][1][0], _AdditionalLightsWorldToShadow[147][2][0], _AdditionalLightsWorldToShadow[147][3][0]); fragment_uniform_buffer_4[878] = float4(_AdditionalLightsWorldToShadow[147][0][1], _AdditionalLightsWorldToShadow[147][1][1], _AdditionalLightsWorldToShadow[147][2][1], _AdditionalLightsWorldToShadow[147][3][1]); fragment_uniform_buffer_4[879] = float4(_AdditionalLightsWorldToShadow[147][0][2], _AdditionalLightsWorldToShadow[147][1][2], _AdditionalLightsWorldToShadow[147][2][2], _AdditionalLightsWorldToShadow[147][3][2]); fragment_uniform_buffer_4[880] = float4(_AdditionalLightsWorldToShadow[147][0][3], _AdditionalLightsWorldToShadow[147][1][3], _AdditionalLightsWorldToShadow[147][2][3], _AdditionalLightsWorldToShadow[147][3][3]); fragment_uniform_buffer_4[881] = float4(_AdditionalLightsWorldToShadow[148][0][0], _AdditionalLightsWorldToShadow[148][1][0], _AdditionalLightsWorldToShadow[148][2][0], _AdditionalLightsWorldToShadow[148][3][0]); fragment_uniform_buffer_4[882] = float4(_AdditionalLightsWorldToShadow[148][0][1], _AdditionalLightsWorldToShadow[148][1][1], _AdditionalLightsWorldToShadow[148][2][1], _AdditionalLightsWorldToShadow[148][3][1]); fragment_uniform_buffer_4[883] = float4(_AdditionalLightsWorldToShadow[148][0][2], _AdditionalLightsWorldToShadow[148][1][2], _AdditionalLightsWorldToShadow[148][2][2], _AdditionalLightsWorldToShadow[148][3][2]); fragment_uniform_buffer_4[884] = float4(_AdditionalLightsWorldToShadow[148][0][3], _AdditionalLightsWorldToShadow[148][1][3], _AdditionalLightsWorldToShadow[148][2][3], _AdditionalLightsWorldToShadow[148][3][3]); fragment_uniform_buffer_4[885] = float4(_AdditionalLightsWorldToShadow[149][0][0], _AdditionalLightsWorldToShadow[149][1][0], _AdditionalLightsWorldToShadow[149][2][0], _AdditionalLightsWorldToShadow[149][3][0]); fragment_uniform_buffer_4[886] = float4(_AdditionalLightsWorldToShadow[149][0][1], _AdditionalLightsWorldToShadow[149][1][1], _AdditionalLightsWorldToShadow[149][2][1], _AdditionalLightsWorldToShadow[149][3][1]); fragment_uniform_buffer_4[887] = float4(_AdditionalLightsWorldToShadow[149][0][2], _AdditionalLightsWorldToShadow[149][1][2], _AdditionalLightsWorldToShadow[149][2][2], _AdditionalLightsWorldToShadow[149][3][2]); fragment_uniform_buffer_4[888] = float4(_AdditionalLightsWorldToShadow[149][0][3], _AdditionalLightsWorldToShadow[149][1][3], _AdditionalLightsWorldToShadow[149][2][3], _AdditionalLightsWorldToShadow[149][3][3]); fragment_uniform_buffer_4[889] = float4(_AdditionalLightsWorldToShadow[150][0][0], _AdditionalLightsWorldToShadow[150][1][0], _AdditionalLightsWorldToShadow[150][2][0], _AdditionalLightsWorldToShadow[150][3][0]); fragment_uniform_buffer_4[890] = float4(_AdditionalLightsWorldToShadow[150][0][1], _AdditionalLightsWorldToShadow[150][1][1], _AdditionalLightsWorldToShadow[150][2][1], _AdditionalLightsWorldToShadow[150][3][1]); fragment_uniform_buffer_4[891] = float4(_AdditionalLightsWorldToShadow[150][0][2], _AdditionalLightsWorldToShadow[150][1][2], _AdditionalLightsWorldToShadow[150][2][2], _AdditionalLightsWorldToShadow[150][3][2]); fragment_uniform_buffer_4[892] = float4(_AdditionalLightsWorldToShadow[150][0][3], _AdditionalLightsWorldToShadow[150][1][3], _AdditionalLightsWorldToShadow[150][2][3], _AdditionalLightsWorldToShadow[150][3][3]); fragment_uniform_buffer_4[893] = float4(_AdditionalLightsWorldToShadow[151][0][0], _AdditionalLightsWorldToShadow[151][1][0], _AdditionalLightsWorldToShadow[151][2][0], _AdditionalLightsWorldToShadow[151][3][0]); fragment_uniform_buffer_4[894] = float4(_AdditionalLightsWorldToShadow[151][0][1], _AdditionalLightsWorldToShadow[151][1][1], _AdditionalLightsWorldToShadow[151][2][1], _AdditionalLightsWorldToShadow[151][3][1]); fragment_uniform_buffer_4[895] = float4(_AdditionalLightsWorldToShadow[151][0][2], _AdditionalLightsWorldToShadow[151][1][2], _AdditionalLightsWorldToShadow[151][2][2], _AdditionalLightsWorldToShadow[151][3][2]); fragment_uniform_buffer_4[896] = float4(_AdditionalLightsWorldToShadow[151][0][3], _AdditionalLightsWorldToShadow[151][1][3], _AdditionalLightsWorldToShadow[151][2][3], _AdditionalLightsWorldToShadow[151][3][3]); fragment_uniform_buffer_4[897] = float4(_AdditionalLightsWorldToShadow[152][0][0], _AdditionalLightsWorldToShadow[152][1][0], _AdditionalLightsWorldToShadow[152][2][0], _AdditionalLightsWorldToShadow[152][3][0]); fragment_uniform_buffer_4[898] = float4(_AdditionalLightsWorldToShadow[152][0][1], _AdditionalLightsWorldToShadow[152][1][1], _AdditionalLightsWorldToShadow[152][2][1], _AdditionalLightsWorldToShadow[152][3][1]); fragment_uniform_buffer_4[899] = float4(_AdditionalLightsWorldToShadow[152][0][2], _AdditionalLightsWorldToShadow[152][1][2], _AdditionalLightsWorldToShadow[152][2][2], _AdditionalLightsWorldToShadow[152][3][2]); fragment_uniform_buffer_4[900] = float4(_AdditionalLightsWorldToShadow[152][0][3], _AdditionalLightsWorldToShadow[152][1][3], _AdditionalLightsWorldToShadow[152][2][3], _AdditionalLightsWorldToShadow[152][3][3]); fragment_uniform_buffer_4[901] = float4(_AdditionalLightsWorldToShadow[153][0][0], _AdditionalLightsWorldToShadow[153][1][0], _AdditionalLightsWorldToShadow[153][2][0], _AdditionalLightsWorldToShadow[153][3][0]); fragment_uniform_buffer_4[902] = float4(_AdditionalLightsWorldToShadow[153][0][1], _AdditionalLightsWorldToShadow[153][1][1], _AdditionalLightsWorldToShadow[153][2][1], _AdditionalLightsWorldToShadow[153][3][1]); fragment_uniform_buffer_4[903] = float4(_AdditionalLightsWorldToShadow[153][0][2], _AdditionalLightsWorldToShadow[153][1][2], _AdditionalLightsWorldToShadow[153][2][2], _AdditionalLightsWorldToShadow[153][3][2]); fragment_uniform_buffer_4[904] = float4(_AdditionalLightsWorldToShadow[153][0][3], _AdditionalLightsWorldToShadow[153][1][3], _AdditionalLightsWorldToShadow[153][2][3], _AdditionalLightsWorldToShadow[153][3][3]); fragment_uniform_buffer_4[905] = float4(_AdditionalLightsWorldToShadow[154][0][0], _AdditionalLightsWorldToShadow[154][1][0], _AdditionalLightsWorldToShadow[154][2][0], _AdditionalLightsWorldToShadow[154][3][0]); fragment_uniform_buffer_4[906] = float4(_AdditionalLightsWorldToShadow[154][0][1], _AdditionalLightsWorldToShadow[154][1][1], _AdditionalLightsWorldToShadow[154][2][1], _AdditionalLightsWorldToShadow[154][3][1]); fragment_uniform_buffer_4[907] = float4(_AdditionalLightsWorldToShadow[154][0][2], _AdditionalLightsWorldToShadow[154][1][2], _AdditionalLightsWorldToShadow[154][2][2], _AdditionalLightsWorldToShadow[154][3][2]); fragment_uniform_buffer_4[908] = float4(_AdditionalLightsWorldToShadow[154][0][3], _AdditionalLightsWorldToShadow[154][1][3], _AdditionalLightsWorldToShadow[154][2][3], _AdditionalLightsWorldToShadow[154][3][3]); fragment_uniform_buffer_4[909] = float4(_AdditionalLightsWorldToShadow[155][0][0], _AdditionalLightsWorldToShadow[155][1][0], _AdditionalLightsWorldToShadow[155][2][0], _AdditionalLightsWorldToShadow[155][3][0]); fragment_uniform_buffer_4[910] = float4(_AdditionalLightsWorldToShadow[155][0][1], _AdditionalLightsWorldToShadow[155][1][1], _AdditionalLightsWorldToShadow[155][2][1], _AdditionalLightsWorldToShadow[155][3][1]); fragment_uniform_buffer_4[911] = float4(_AdditionalLightsWorldToShadow[155][0][2], _AdditionalLightsWorldToShadow[155][1][2], _AdditionalLightsWorldToShadow[155][2][2], _AdditionalLightsWorldToShadow[155][3][2]); fragment_uniform_buffer_4[912] = float4(_AdditionalLightsWorldToShadow[155][0][3], _AdditionalLightsWorldToShadow[155][1][3], _AdditionalLightsWorldToShadow[155][2][3], _AdditionalLightsWorldToShadow[155][3][3]); fragment_uniform_buffer_4[913] = float4(_AdditionalLightsWorldToShadow[156][0][0], _AdditionalLightsWorldToShadow[156][1][0], _AdditionalLightsWorldToShadow[156][2][0], _AdditionalLightsWorldToShadow[156][3][0]); fragment_uniform_buffer_4[914] = float4(_AdditionalLightsWorldToShadow[156][0][1], _AdditionalLightsWorldToShadow[156][1][1], _AdditionalLightsWorldToShadow[156][2][1], _AdditionalLightsWorldToShadow[156][3][1]); fragment_uniform_buffer_4[915] = float4(_AdditionalLightsWorldToShadow[156][0][2], _AdditionalLightsWorldToShadow[156][1][2], _AdditionalLightsWorldToShadow[156][2][2], _AdditionalLightsWorldToShadow[156][3][2]); fragment_uniform_buffer_4[916] = float4(_AdditionalLightsWorldToShadow[156][0][3], _AdditionalLightsWorldToShadow[156][1][3], _AdditionalLightsWorldToShadow[156][2][3], _AdditionalLightsWorldToShadow[156][3][3]); fragment_uniform_buffer_4[917] = float4(_AdditionalLightsWorldToShadow[157][0][0], _AdditionalLightsWorldToShadow[157][1][0], _AdditionalLightsWorldToShadow[157][2][0], _AdditionalLightsWorldToShadow[157][3][0]); fragment_uniform_buffer_4[918] = float4(_AdditionalLightsWorldToShadow[157][0][1], _AdditionalLightsWorldToShadow[157][1][1], _AdditionalLightsWorldToShadow[157][2][1], _AdditionalLightsWorldToShadow[157][3][1]); fragment_uniform_buffer_4[919] = float4(_AdditionalLightsWorldToShadow[157][0][2], _AdditionalLightsWorldToShadow[157][1][2], _AdditionalLightsWorldToShadow[157][2][2], _AdditionalLightsWorldToShadow[157][3][2]); fragment_uniform_buffer_4[920] = float4(_AdditionalLightsWorldToShadow[157][0][3], _AdditionalLightsWorldToShadow[157][1][3], _AdditionalLightsWorldToShadow[157][2][3], _AdditionalLightsWorldToShadow[157][3][3]); fragment_uniform_buffer_4[921] = float4(_AdditionalLightsWorldToShadow[158][0][0], _AdditionalLightsWorldToShadow[158][1][0], _AdditionalLightsWorldToShadow[158][2][0], _AdditionalLightsWorldToShadow[158][3][0]); fragment_uniform_buffer_4[922] = float4(_AdditionalLightsWorldToShadow[158][0][1], _AdditionalLightsWorldToShadow[158][1][1], _AdditionalLightsWorldToShadow[158][2][1], _AdditionalLightsWorldToShadow[158][3][1]); fragment_uniform_buffer_4[923] = float4(_AdditionalLightsWorldToShadow[158][0][2], _AdditionalLightsWorldToShadow[158][1][2], _AdditionalLightsWorldToShadow[158][2][2], _AdditionalLightsWorldToShadow[158][3][2]); fragment_uniform_buffer_4[924] = float4(_AdditionalLightsWorldToShadow[158][0][3], _AdditionalLightsWorldToShadow[158][1][3], _AdditionalLightsWorldToShadow[158][2][3], _AdditionalLightsWorldToShadow[158][3][3]); fragment_uniform_buffer_4[925] = float4(_AdditionalLightsWorldToShadow[159][0][0], _AdditionalLightsWorldToShadow[159][1][0], _AdditionalLightsWorldToShadow[159][2][0], _AdditionalLightsWorldToShadow[159][3][0]); fragment_uniform_buffer_4[926] = float4(_AdditionalLightsWorldToShadow[159][0][1], _AdditionalLightsWorldToShadow[159][1][1], _AdditionalLightsWorldToShadow[159][2][1], _AdditionalLightsWorldToShadow[159][3][1]); fragment_uniform_buffer_4[927] = float4(_AdditionalLightsWorldToShadow[159][0][2], _AdditionalLightsWorldToShadow[159][1][2], _AdditionalLightsWorldToShadow[159][2][2], _AdditionalLightsWorldToShadow[159][3][2]); fragment_uniform_buffer_4[928] = float4(_AdditionalLightsWorldToShadow[159][0][3], _AdditionalLightsWorldToShadow[159][1][3], _AdditionalLightsWorldToShadow[159][2][3], _AdditionalLightsWorldToShadow[159][3][3]); fragment_uniform_buffer_4[929] = float4(_AdditionalLightsWorldToShadow[160][0][0], _AdditionalLightsWorldToShadow[160][1][0], _AdditionalLightsWorldToShadow[160][2][0], _AdditionalLightsWorldToShadow[160][3][0]); fragment_uniform_buffer_4[930] = float4(_AdditionalLightsWorldToShadow[160][0][1], _AdditionalLightsWorldToShadow[160][1][1], _AdditionalLightsWorldToShadow[160][2][1], _AdditionalLightsWorldToShadow[160][3][1]); fragment_uniform_buffer_4[931] = float4(_AdditionalLightsWorldToShadow[160][0][2], _AdditionalLightsWorldToShadow[160][1][2], _AdditionalLightsWorldToShadow[160][2][2], _AdditionalLightsWorldToShadow[160][3][2]); fragment_uniform_buffer_4[932] = float4(_AdditionalLightsWorldToShadow[160][0][3], _AdditionalLightsWorldToShadow[160][1][3], _AdditionalLightsWorldToShadow[160][2][3], _AdditionalLightsWorldToShadow[160][3][3]); fragment_uniform_buffer_4[933] = float4(_AdditionalLightsWorldToShadow[161][0][0], _AdditionalLightsWorldToShadow[161][1][0], _AdditionalLightsWorldToShadow[161][2][0], _AdditionalLightsWorldToShadow[161][3][0]); fragment_uniform_buffer_4[934] = float4(_AdditionalLightsWorldToShadow[161][0][1], _AdditionalLightsWorldToShadow[161][1][1], _AdditionalLightsWorldToShadow[161][2][1], _AdditionalLightsWorldToShadow[161][3][1]); fragment_uniform_buffer_4[935] = float4(_AdditionalLightsWorldToShadow[161][0][2], _AdditionalLightsWorldToShadow[161][1][2], _AdditionalLightsWorldToShadow[161][2][2], _AdditionalLightsWorldToShadow[161][3][2]); fragment_uniform_buffer_4[936] = float4(_AdditionalLightsWorldToShadow[161][0][3], _AdditionalLightsWorldToShadow[161][1][3], _AdditionalLightsWorldToShadow[161][2][3], _AdditionalLightsWorldToShadow[161][3][3]); fragment_uniform_buffer_4[937] = float4(_AdditionalLightsWorldToShadow[162][0][0], _AdditionalLightsWorldToShadow[162][1][0], _AdditionalLightsWorldToShadow[162][2][0], _AdditionalLightsWorldToShadow[162][3][0]); fragment_uniform_buffer_4[938] = float4(_AdditionalLightsWorldToShadow[162][0][1], _AdditionalLightsWorldToShadow[162][1][1], _AdditionalLightsWorldToShadow[162][2][1], _AdditionalLightsWorldToShadow[162][3][1]); fragment_uniform_buffer_4[939] = float4(_AdditionalLightsWorldToShadow[162][0][2], _AdditionalLightsWorldToShadow[162][1][2], _AdditionalLightsWorldToShadow[162][2][2], _AdditionalLightsWorldToShadow[162][3][2]); fragment_uniform_buffer_4[940] = float4(_AdditionalLightsWorldToShadow[162][0][3], _AdditionalLightsWorldToShadow[162][1][3], _AdditionalLightsWorldToShadow[162][2][3], _AdditionalLightsWorldToShadow[162][3][3]); fragment_uniform_buffer_4[941] = float4(_AdditionalLightsWorldToShadow[163][0][0], _AdditionalLightsWorldToShadow[163][1][0], _AdditionalLightsWorldToShadow[163][2][0], _AdditionalLightsWorldToShadow[163][3][0]); fragment_uniform_buffer_4[942] = float4(_AdditionalLightsWorldToShadow[163][0][1], _AdditionalLightsWorldToShadow[163][1][1], _AdditionalLightsWorldToShadow[163][2][1], _AdditionalLightsWorldToShadow[163][3][1]); fragment_uniform_buffer_4[943] = float4(_AdditionalLightsWorldToShadow[163][0][2], _AdditionalLightsWorldToShadow[163][1][2], _AdditionalLightsWorldToShadow[163][2][2], _AdditionalLightsWorldToShadow[163][3][2]); fragment_uniform_buffer_4[944] = float4(_AdditionalLightsWorldToShadow[163][0][3], _AdditionalLightsWorldToShadow[163][1][3], _AdditionalLightsWorldToShadow[163][2][3], _AdditionalLightsWorldToShadow[163][3][3]); fragment_uniform_buffer_4[945] = float4(_AdditionalLightsWorldToShadow[164][0][0], _AdditionalLightsWorldToShadow[164][1][0], _AdditionalLightsWorldToShadow[164][2][0], _AdditionalLightsWorldToShadow[164][3][0]); fragment_uniform_buffer_4[946] = float4(_AdditionalLightsWorldToShadow[164][0][1], _AdditionalLightsWorldToShadow[164][1][1], _AdditionalLightsWorldToShadow[164][2][1], _AdditionalLightsWorldToShadow[164][3][1]); fragment_uniform_buffer_4[947] = float4(_AdditionalLightsWorldToShadow[164][0][2], _AdditionalLightsWorldToShadow[164][1][2], _AdditionalLightsWorldToShadow[164][2][2], _AdditionalLightsWorldToShadow[164][3][2]); fragment_uniform_buffer_4[948] = float4(_AdditionalLightsWorldToShadow[164][0][3], _AdditionalLightsWorldToShadow[164][1][3], _AdditionalLightsWorldToShadow[164][2][3], _AdditionalLightsWorldToShadow[164][3][3]); fragment_uniform_buffer_4[949] = float4(_AdditionalLightsWorldToShadow[165][0][0], _AdditionalLightsWorldToShadow[165][1][0], _AdditionalLightsWorldToShadow[165][2][0], _AdditionalLightsWorldToShadow[165][3][0]); fragment_uniform_buffer_4[950] = float4(_AdditionalLightsWorldToShadow[165][0][1], _AdditionalLightsWorldToShadow[165][1][1], _AdditionalLightsWorldToShadow[165][2][1], _AdditionalLightsWorldToShadow[165][3][1]); fragment_uniform_buffer_4[951] = float4(_AdditionalLightsWorldToShadow[165][0][2], _AdditionalLightsWorldToShadow[165][1][2], _AdditionalLightsWorldToShadow[165][2][2], _AdditionalLightsWorldToShadow[165][3][2]); fragment_uniform_buffer_4[952] = float4(_AdditionalLightsWorldToShadow[165][0][3], _AdditionalLightsWorldToShadow[165][1][3], _AdditionalLightsWorldToShadow[165][2][3], _AdditionalLightsWorldToShadow[165][3][3]); fragment_uniform_buffer_4[953] = float4(_AdditionalLightsWorldToShadow[166][0][0], _AdditionalLightsWorldToShadow[166][1][0], _AdditionalLightsWorldToShadow[166][2][0], _AdditionalLightsWorldToShadow[166][3][0]); fragment_uniform_buffer_4[954] = float4(_AdditionalLightsWorldToShadow[166][0][1], _AdditionalLightsWorldToShadow[166][1][1], _AdditionalLightsWorldToShadow[166][2][1], _AdditionalLightsWorldToShadow[166][3][1]); fragment_uniform_buffer_4[955] = float4(_AdditionalLightsWorldToShadow[166][0][2], _AdditionalLightsWorldToShadow[166][1][2], _AdditionalLightsWorldToShadow[166][2][2], _AdditionalLightsWorldToShadow[166][3][2]); fragment_uniform_buffer_4[956] = float4(_AdditionalLightsWorldToShadow[166][0][3], _AdditionalLightsWorldToShadow[166][1][3], _AdditionalLightsWorldToShadow[166][2][3], _AdditionalLightsWorldToShadow[166][3][3]); fragment_uniform_buffer_4[957] = float4(_AdditionalLightsWorldToShadow[167][0][0], _AdditionalLightsWorldToShadow[167][1][0], _AdditionalLightsWorldToShadow[167][2][0], _AdditionalLightsWorldToShadow[167][3][0]); fragment_uniform_buffer_4[958] = float4(_AdditionalLightsWorldToShadow[167][0][1], _AdditionalLightsWorldToShadow[167][1][1], _AdditionalLightsWorldToShadow[167][2][1], _AdditionalLightsWorldToShadow[167][3][1]); fragment_uniform_buffer_4[959] = float4(_AdditionalLightsWorldToShadow[167][0][2], _AdditionalLightsWorldToShadow[167][1][2], _AdditionalLightsWorldToShadow[167][2][2], _AdditionalLightsWorldToShadow[167][3][2]); fragment_uniform_buffer_4[960] = float4(_AdditionalLightsWorldToShadow[167][0][3], _AdditionalLightsWorldToShadow[167][1][3], _AdditionalLightsWorldToShadow[167][2][3], _AdditionalLightsWorldToShadow[167][3][3]); fragment_uniform_buffer_4[961] = float4(_AdditionalLightsWorldToShadow[168][0][0], _AdditionalLightsWorldToShadow[168][1][0], _AdditionalLightsWorldToShadow[168][2][0], _AdditionalLightsWorldToShadow[168][3][0]); fragment_uniform_buffer_4[962] = float4(_AdditionalLightsWorldToShadow[168][0][1], _AdditionalLightsWorldToShadow[168][1][1], _AdditionalLightsWorldToShadow[168][2][1], _AdditionalLightsWorldToShadow[168][3][1]); fragment_uniform_buffer_4[963] = float4(_AdditionalLightsWorldToShadow[168][0][2], _AdditionalLightsWorldToShadow[168][1][2], _AdditionalLightsWorldToShadow[168][2][2], _AdditionalLightsWorldToShadow[168][3][2]); fragment_uniform_buffer_4[964] = float4(_AdditionalLightsWorldToShadow[168][0][3], _AdditionalLightsWorldToShadow[168][1][3], _AdditionalLightsWorldToShadow[168][2][3], _AdditionalLightsWorldToShadow[168][3][3]); fragment_uniform_buffer_4[965] = float4(_AdditionalLightsWorldToShadow[169][0][0], _AdditionalLightsWorldToShadow[169][1][0], _AdditionalLightsWorldToShadow[169][2][0], _AdditionalLightsWorldToShadow[169][3][0]); fragment_uniform_buffer_4[966] = float4(_AdditionalLightsWorldToShadow[169][0][1], _AdditionalLightsWorldToShadow[169][1][1], _AdditionalLightsWorldToShadow[169][2][1], _AdditionalLightsWorldToShadow[169][3][1]); fragment_uniform_buffer_4[967] = float4(_AdditionalLightsWorldToShadow[169][0][2], _AdditionalLightsWorldToShadow[169][1][2], _AdditionalLightsWorldToShadow[169][2][2], _AdditionalLightsWorldToShadow[169][3][2]); fragment_uniform_buffer_4[968] = float4(_AdditionalLightsWorldToShadow[169][0][3], _AdditionalLightsWorldToShadow[169][1][3], _AdditionalLightsWorldToShadow[169][2][3], _AdditionalLightsWorldToShadow[169][3][3]); fragment_uniform_buffer_4[969] = float4(_AdditionalLightsWorldToShadow[170][0][0], _AdditionalLightsWorldToShadow[170][1][0], _AdditionalLightsWorldToShadow[170][2][0], _AdditionalLightsWorldToShadow[170][3][0]); fragment_uniform_buffer_4[970] = float4(_AdditionalLightsWorldToShadow[170][0][1], _AdditionalLightsWorldToShadow[170][1][1], _AdditionalLightsWorldToShadow[170][2][1], _AdditionalLightsWorldToShadow[170][3][1]); fragment_uniform_buffer_4[971] = float4(_AdditionalLightsWorldToShadow[170][0][2], _AdditionalLightsWorldToShadow[170][1][2], _AdditionalLightsWorldToShadow[170][2][2], _AdditionalLightsWorldToShadow[170][3][2]); fragment_uniform_buffer_4[972] = float4(_AdditionalLightsWorldToShadow[170][0][3], _AdditionalLightsWorldToShadow[170][1][3], _AdditionalLightsWorldToShadow[170][2][3], _AdditionalLightsWorldToShadow[170][3][3]); fragment_uniform_buffer_4[973] = float4(_AdditionalLightsWorldToShadow[171][0][0], _AdditionalLightsWorldToShadow[171][1][0], _AdditionalLightsWorldToShadow[171][2][0], _AdditionalLightsWorldToShadow[171][3][0]); fragment_uniform_buffer_4[974] = float4(_AdditionalLightsWorldToShadow[171][0][1], _AdditionalLightsWorldToShadow[171][1][1], _AdditionalLightsWorldToShadow[171][2][1], _AdditionalLightsWorldToShadow[171][3][1]); fragment_uniform_buffer_4[975] = float4(_AdditionalLightsWorldToShadow[171][0][2], _AdditionalLightsWorldToShadow[171][1][2], _AdditionalLightsWorldToShadow[171][2][2], _AdditionalLightsWorldToShadow[171][3][2]); fragment_uniform_buffer_4[976] = float4(_AdditionalLightsWorldToShadow[171][0][3], _AdditionalLightsWorldToShadow[171][1][3], _AdditionalLightsWorldToShadow[171][2][3], _AdditionalLightsWorldToShadow[171][3][3]); fragment_uniform_buffer_4[977] = float4(_AdditionalLightsWorldToShadow[172][0][0], _AdditionalLightsWorldToShadow[172][1][0], _AdditionalLightsWorldToShadow[172][2][0], _AdditionalLightsWorldToShadow[172][3][0]); fragment_uniform_buffer_4[978] = float4(_AdditionalLightsWorldToShadow[172][0][1], _AdditionalLightsWorldToShadow[172][1][1], _AdditionalLightsWorldToShadow[172][2][1], _AdditionalLightsWorldToShadow[172][3][1]); fragment_uniform_buffer_4[979] = float4(_AdditionalLightsWorldToShadow[172][0][2], _AdditionalLightsWorldToShadow[172][1][2], _AdditionalLightsWorldToShadow[172][2][2], _AdditionalLightsWorldToShadow[172][3][2]); fragment_uniform_buffer_4[980] = float4(_AdditionalLightsWorldToShadow[172][0][3], _AdditionalLightsWorldToShadow[172][1][3], _AdditionalLightsWorldToShadow[172][2][3], _AdditionalLightsWorldToShadow[172][3][3]); fragment_uniform_buffer_4[981] = float4(_AdditionalLightsWorldToShadow[173][0][0], _AdditionalLightsWorldToShadow[173][1][0], _AdditionalLightsWorldToShadow[173][2][0], _AdditionalLightsWorldToShadow[173][3][0]); fragment_uniform_buffer_4[982] = float4(_AdditionalLightsWorldToShadow[173][0][1], _AdditionalLightsWorldToShadow[173][1][1], _AdditionalLightsWorldToShadow[173][2][1], _AdditionalLightsWorldToShadow[173][3][1]); fragment_uniform_buffer_4[983] = float4(_AdditionalLightsWorldToShadow[173][0][2], _AdditionalLightsWorldToShadow[173][1][2], _AdditionalLightsWorldToShadow[173][2][2], _AdditionalLightsWorldToShadow[173][3][2]); fragment_uniform_buffer_4[984] = float4(_AdditionalLightsWorldToShadow[173][0][3], _AdditionalLightsWorldToShadow[173][1][3], _AdditionalLightsWorldToShadow[173][2][3], _AdditionalLightsWorldToShadow[173][3][3]); fragment_uniform_buffer_4[985] = float4(_AdditionalLightsWorldToShadow[174][0][0], _AdditionalLightsWorldToShadow[174][1][0], _AdditionalLightsWorldToShadow[174][2][0], _AdditionalLightsWorldToShadow[174][3][0]); fragment_uniform_buffer_4[986] = float4(_AdditionalLightsWorldToShadow[174][0][1], _AdditionalLightsWorldToShadow[174][1][1], _AdditionalLightsWorldToShadow[174][2][1], _AdditionalLightsWorldToShadow[174][3][1]); fragment_uniform_buffer_4[987] = float4(_AdditionalLightsWorldToShadow[174][0][2], _AdditionalLightsWorldToShadow[174][1][2], _AdditionalLightsWorldToShadow[174][2][2], _AdditionalLightsWorldToShadow[174][3][2]); fragment_uniform_buffer_4[988] = float4(_AdditionalLightsWorldToShadow[174][0][3], _AdditionalLightsWorldToShadow[174][1][3], _AdditionalLightsWorldToShadow[174][2][3], _AdditionalLightsWorldToShadow[174][3][3]); fragment_uniform_buffer_4[989] = float4(_AdditionalLightsWorldToShadow[175][0][0], _AdditionalLightsWorldToShadow[175][1][0], _AdditionalLightsWorldToShadow[175][2][0], _AdditionalLightsWorldToShadow[175][3][0]); fragment_uniform_buffer_4[990] = float4(_AdditionalLightsWorldToShadow[175][0][1], _AdditionalLightsWorldToShadow[175][1][1], _AdditionalLightsWorldToShadow[175][2][1], _AdditionalLightsWorldToShadow[175][3][1]); fragment_uniform_buffer_4[991] = float4(_AdditionalLightsWorldToShadow[175][0][2], _AdditionalLightsWorldToShadow[175][1][2], _AdditionalLightsWorldToShadow[175][2][2], _AdditionalLightsWorldToShadow[175][3][2]); fragment_uniform_buffer_4[992] = float4(_AdditionalLightsWorldToShadow[175][0][3], _AdditionalLightsWorldToShadow[175][1][3], _AdditionalLightsWorldToShadow[175][2][3], _AdditionalLightsWorldToShadow[175][3][3]); fragment_uniform_buffer_4[993] = float4(_AdditionalLightsWorldToShadow[176][0][0], _AdditionalLightsWorldToShadow[176][1][0], _AdditionalLightsWorldToShadow[176][2][0], _AdditionalLightsWorldToShadow[176][3][0]); fragment_uniform_buffer_4[994] = float4(_AdditionalLightsWorldToShadow[176][0][1], _AdditionalLightsWorldToShadow[176][1][1], _AdditionalLightsWorldToShadow[176][2][1], _AdditionalLightsWorldToShadow[176][3][1]); fragment_uniform_buffer_4[995] = float4(_AdditionalLightsWorldToShadow[176][0][2], _AdditionalLightsWorldToShadow[176][1][2], _AdditionalLightsWorldToShadow[176][2][2], _AdditionalLightsWorldToShadow[176][3][2]); fragment_uniform_buffer_4[996] = float4(_AdditionalLightsWorldToShadow[176][0][3], _AdditionalLightsWorldToShadow[176][1][3], _AdditionalLightsWorldToShadow[176][2][3], _AdditionalLightsWorldToShadow[176][3][3]); fragment_uniform_buffer_4[997] = float4(_AdditionalLightsWorldToShadow[177][0][0], _AdditionalLightsWorldToShadow[177][1][0], _AdditionalLightsWorldToShadow[177][2][0], _AdditionalLightsWorldToShadow[177][3][0]); fragment_uniform_buffer_4[998] = float4(_AdditionalLightsWorldToShadow[177][0][1], _AdditionalLightsWorldToShadow[177][1][1], _AdditionalLightsWorldToShadow[177][2][1], _AdditionalLightsWorldToShadow[177][3][1]); fragment_uniform_buffer_4[999] = float4(_AdditionalLightsWorldToShadow[177][0][2], _AdditionalLightsWorldToShadow[177][1][2], _AdditionalLightsWorldToShadow[177][2][2], _AdditionalLightsWorldToShadow[177][3][2]); fragment_uniform_buffer_4[1000] = float4(_AdditionalLightsWorldToShadow[177][0][3], _AdditionalLightsWorldToShadow[177][1][3], _AdditionalLightsWorldToShadow[177][2][3], _AdditionalLightsWorldToShadow[177][3][3]); fragment_uniform_buffer_4[1001] = float4(_AdditionalLightsWorldToShadow[178][0][0], _AdditionalLightsWorldToShadow[178][1][0], _AdditionalLightsWorldToShadow[178][2][0], _AdditionalLightsWorldToShadow[178][3][0]); fragment_uniform_buffer_4[1002] = float4(_AdditionalLightsWorldToShadow[178][0][1], _AdditionalLightsWorldToShadow[178][1][1], _AdditionalLightsWorldToShadow[178][2][1], _AdditionalLightsWorldToShadow[178][3][1]); fragment_uniform_buffer_4[1003] = float4(_AdditionalLightsWorldToShadow[178][0][2], _AdditionalLightsWorldToShadow[178][1][2], _AdditionalLightsWorldToShadow[178][2][2], _AdditionalLightsWorldToShadow[178][3][2]); fragment_uniform_buffer_4[1004] = float4(_AdditionalLightsWorldToShadow[178][0][3], _AdditionalLightsWorldToShadow[178][1][3], _AdditionalLightsWorldToShadow[178][2][3], _AdditionalLightsWorldToShadow[178][3][3]); fragment_uniform_buffer_4[1005] = float4(_AdditionalLightsWorldToShadow[179][0][0], _AdditionalLightsWorldToShadow[179][1][0], _AdditionalLightsWorldToShadow[179][2][0], _AdditionalLightsWorldToShadow[179][3][0]); fragment_uniform_buffer_4[1006] = float4(_AdditionalLightsWorldToShadow[179][0][1], _AdditionalLightsWorldToShadow[179][1][1], _AdditionalLightsWorldToShadow[179][2][1], _AdditionalLightsWorldToShadow[179][3][1]); fragment_uniform_buffer_4[1007] = float4(_AdditionalLightsWorldToShadow[179][0][2], _AdditionalLightsWorldToShadow[179][1][2], _AdditionalLightsWorldToShadow[179][2][2], _AdditionalLightsWorldToShadow[179][3][2]); fragment_uniform_buffer_4[1008] = float4(_AdditionalLightsWorldToShadow[179][0][3], _AdditionalLightsWorldToShadow[179][1][3], _AdditionalLightsWorldToShadow[179][2][3], _AdditionalLightsWorldToShadow[179][3][3]); fragment_uniform_buffer_4[1009] = float4(_AdditionalLightsWorldToShadow[180][0][0], _AdditionalLightsWorldToShadow[180][1][0], _AdditionalLightsWorldToShadow[180][2][0], _AdditionalLightsWorldToShadow[180][3][0]); fragment_uniform_buffer_4[1010] = float4(_AdditionalLightsWorldToShadow[180][0][1], _AdditionalLightsWorldToShadow[180][1][1], _AdditionalLightsWorldToShadow[180][2][1], _AdditionalLightsWorldToShadow[180][3][1]); fragment_uniform_buffer_4[1011] = float4(_AdditionalLightsWorldToShadow[180][0][2], _AdditionalLightsWorldToShadow[180][1][2], _AdditionalLightsWorldToShadow[180][2][2], _AdditionalLightsWorldToShadow[180][3][2]); fragment_uniform_buffer_4[1012] = float4(_AdditionalLightsWorldToShadow[180][0][3], _AdditionalLightsWorldToShadow[180][1][3], _AdditionalLightsWorldToShadow[180][2][3], _AdditionalLightsWorldToShadow[180][3][3]); fragment_uniform_buffer_4[1013] = float4(_AdditionalLightsWorldToShadow[181][0][0], _AdditionalLightsWorldToShadow[181][1][0], _AdditionalLightsWorldToShadow[181][2][0], _AdditionalLightsWorldToShadow[181][3][0]); fragment_uniform_buffer_4[1014] = float4(_AdditionalLightsWorldToShadow[181][0][1], _AdditionalLightsWorldToShadow[181][1][1], _AdditionalLightsWorldToShadow[181][2][1], _AdditionalLightsWorldToShadow[181][3][1]); fragment_uniform_buffer_4[1015] = float4(_AdditionalLightsWorldToShadow[181][0][2], _AdditionalLightsWorldToShadow[181][1][2], _AdditionalLightsWorldToShadow[181][2][2], _AdditionalLightsWorldToShadow[181][3][2]); fragment_uniform_buffer_4[1016] = float4(_AdditionalLightsWorldToShadow[181][0][3], _AdditionalLightsWorldToShadow[181][1][3], _AdditionalLightsWorldToShadow[181][2][3], _AdditionalLightsWorldToShadow[181][3][3]); fragment_uniform_buffer_4[1017] = float4(_AdditionalLightsWorldToShadow[182][0][0], _AdditionalLightsWorldToShadow[182][1][0], _AdditionalLightsWorldToShadow[182][2][0], _AdditionalLightsWorldToShadow[182][3][0]); fragment_uniform_buffer_4[1018] = float4(_AdditionalLightsWorldToShadow[182][0][1], _AdditionalLightsWorldToShadow[182][1][1], _AdditionalLightsWorldToShadow[182][2][1], _AdditionalLightsWorldToShadow[182][3][1]); fragment_uniform_buffer_4[1019] = float4(_AdditionalLightsWorldToShadow[182][0][2], _AdditionalLightsWorldToShadow[182][1][2], _AdditionalLightsWorldToShadow[182][2][2], _AdditionalLightsWorldToShadow[182][3][2]); fragment_uniform_buffer_4[1020] = float4(_AdditionalLightsWorldToShadow[182][0][3], _AdditionalLightsWorldToShadow[182][1][3], _AdditionalLightsWorldToShadow[182][2][3], _AdditionalLightsWorldToShadow[182][3][3]); fragment_uniform_buffer_4[1021] = float4(_AdditionalLightsWorldToShadow[183][0][0], _AdditionalLightsWorldToShadow[183][1][0], _AdditionalLightsWorldToShadow[183][2][0], _AdditionalLightsWorldToShadow[183][3][0]); fragment_uniform_buffer_4[1022] = float4(_AdditionalLightsWorldToShadow[183][0][1], _AdditionalLightsWorldToShadow[183][1][1], _AdditionalLightsWorldToShadow[183][2][1], _AdditionalLightsWorldToShadow[183][3][1]); fragment_uniform_buffer_4[1023] = float4(_AdditionalLightsWorldToShadow[183][0][2], _AdditionalLightsWorldToShadow[183][1][2], _AdditionalLightsWorldToShadow[183][2][2], _AdditionalLightsWorldToShadow[183][3][2]); fragment_uniform_buffer_4[1024] = float4(_AdditionalLightsWorldToShadow[183][0][3], _AdditionalLightsWorldToShadow[183][1][3], _AdditionalLightsWorldToShadow[183][2][3], _AdditionalLightsWorldToShadow[183][3][3]); fragment_uniform_buffer_4[1025] = float4(_AdditionalLightsWorldToShadow[184][0][0], _AdditionalLightsWorldToShadow[184][1][0], _AdditionalLightsWorldToShadow[184][2][0], _AdditionalLightsWorldToShadow[184][3][0]); fragment_uniform_buffer_4[1026] = float4(_AdditionalLightsWorldToShadow[184][0][1], _AdditionalLightsWorldToShadow[184][1][1], _AdditionalLightsWorldToShadow[184][2][1], _AdditionalLightsWorldToShadow[184][3][1]); fragment_uniform_buffer_4[1027] = float4(_AdditionalLightsWorldToShadow[184][0][2], _AdditionalLightsWorldToShadow[184][1][2], _AdditionalLightsWorldToShadow[184][2][2], _AdditionalLightsWorldToShadow[184][3][2]); fragment_uniform_buffer_4[1028] = float4(_AdditionalLightsWorldToShadow[184][0][3], _AdditionalLightsWorldToShadow[184][1][3], _AdditionalLightsWorldToShadow[184][2][3], _AdditionalLightsWorldToShadow[184][3][3]); fragment_uniform_buffer_4[1029] = float4(_AdditionalLightsWorldToShadow[185][0][0], _AdditionalLightsWorldToShadow[185][1][0], _AdditionalLightsWorldToShadow[185][2][0], _AdditionalLightsWorldToShadow[185][3][0]); fragment_uniform_buffer_4[1030] = float4(_AdditionalLightsWorldToShadow[185][0][1], _AdditionalLightsWorldToShadow[185][1][1], _AdditionalLightsWorldToShadow[185][2][1], _AdditionalLightsWorldToShadow[185][3][1]); fragment_uniform_buffer_4[1031] = float4(_AdditionalLightsWorldToShadow[185][0][2], _AdditionalLightsWorldToShadow[185][1][2], _AdditionalLightsWorldToShadow[185][2][2], _AdditionalLightsWorldToShadow[185][3][2]); fragment_uniform_buffer_4[1032] = float4(_AdditionalLightsWorldToShadow[185][0][3], _AdditionalLightsWorldToShadow[185][1][3], _AdditionalLightsWorldToShadow[185][2][3], _AdditionalLightsWorldToShadow[185][3][3]); fragment_uniform_buffer_4[1033] = float4(_AdditionalLightsWorldToShadow[186][0][0], _AdditionalLightsWorldToShadow[186][1][0], _AdditionalLightsWorldToShadow[186][2][0], _AdditionalLightsWorldToShadow[186][3][0]); fragment_uniform_buffer_4[1034] = float4(_AdditionalLightsWorldToShadow[186][0][1], _AdditionalLightsWorldToShadow[186][1][1], _AdditionalLightsWorldToShadow[186][2][1], _AdditionalLightsWorldToShadow[186][3][1]); fragment_uniform_buffer_4[1035] = float4(_AdditionalLightsWorldToShadow[186][0][2], _AdditionalLightsWorldToShadow[186][1][2], _AdditionalLightsWorldToShadow[186][2][2], _AdditionalLightsWorldToShadow[186][3][2]); fragment_uniform_buffer_4[1036] = float4(_AdditionalLightsWorldToShadow[186][0][3], _AdditionalLightsWorldToShadow[186][1][3], _AdditionalLightsWorldToShadow[186][2][3], _AdditionalLightsWorldToShadow[186][3][3]); fragment_uniform_buffer_4[1037] = float4(_AdditionalLightsWorldToShadow[187][0][0], _AdditionalLightsWorldToShadow[187][1][0], _AdditionalLightsWorldToShadow[187][2][0], _AdditionalLightsWorldToShadow[187][3][0]); fragment_uniform_buffer_4[1038] = float4(_AdditionalLightsWorldToShadow[187][0][1], _AdditionalLightsWorldToShadow[187][1][1], _AdditionalLightsWorldToShadow[187][2][1], _AdditionalLightsWorldToShadow[187][3][1]); fragment_uniform_buffer_4[1039] = float4(_AdditionalLightsWorldToShadow[187][0][2], _AdditionalLightsWorldToShadow[187][1][2], _AdditionalLightsWorldToShadow[187][2][2], _AdditionalLightsWorldToShadow[187][3][2]); fragment_uniform_buffer_4[1040] = float4(_AdditionalLightsWorldToShadow[187][0][3], _AdditionalLightsWorldToShadow[187][1][3], _AdditionalLightsWorldToShadow[187][2][3], _AdditionalLightsWorldToShadow[187][3][3]); fragment_uniform_buffer_4[1041] = float4(_AdditionalLightsWorldToShadow[188][0][0], _AdditionalLightsWorldToShadow[188][1][0], _AdditionalLightsWorldToShadow[188][2][0], _AdditionalLightsWorldToShadow[188][3][0]); fragment_uniform_buffer_4[1042] = float4(_AdditionalLightsWorldToShadow[188][0][1], _AdditionalLightsWorldToShadow[188][1][1], _AdditionalLightsWorldToShadow[188][2][1], _AdditionalLightsWorldToShadow[188][3][1]); fragment_uniform_buffer_4[1043] = float4(_AdditionalLightsWorldToShadow[188][0][2], _AdditionalLightsWorldToShadow[188][1][2], _AdditionalLightsWorldToShadow[188][2][2], _AdditionalLightsWorldToShadow[188][3][2]); fragment_uniform_buffer_4[1044] = float4(_AdditionalLightsWorldToShadow[188][0][3], _AdditionalLightsWorldToShadow[188][1][3], _AdditionalLightsWorldToShadow[188][2][3], _AdditionalLightsWorldToShadow[188][3][3]); fragment_uniform_buffer_4[1045] = float4(_AdditionalLightsWorldToShadow[189][0][0], _AdditionalLightsWorldToShadow[189][1][0], _AdditionalLightsWorldToShadow[189][2][0], _AdditionalLightsWorldToShadow[189][3][0]); fragment_uniform_buffer_4[1046] = float4(_AdditionalLightsWorldToShadow[189][0][1], _AdditionalLightsWorldToShadow[189][1][1], _AdditionalLightsWorldToShadow[189][2][1], _AdditionalLightsWorldToShadow[189][3][1]); fragment_uniform_buffer_4[1047] = float4(_AdditionalLightsWorldToShadow[189][0][2], _AdditionalLightsWorldToShadow[189][1][2], _AdditionalLightsWorldToShadow[189][2][2], _AdditionalLightsWorldToShadow[189][3][2]); fragment_uniform_buffer_4[1048] = float4(_AdditionalLightsWorldToShadow[189][0][3], _AdditionalLightsWorldToShadow[189][1][3], _AdditionalLightsWorldToShadow[189][2][3], _AdditionalLightsWorldToShadow[189][3][3]); fragment_uniform_buffer_4[1049] = float4(_AdditionalLightsWorldToShadow[190][0][0], _AdditionalLightsWorldToShadow[190][1][0], _AdditionalLightsWorldToShadow[190][2][0], _AdditionalLightsWorldToShadow[190][3][0]); fragment_uniform_buffer_4[1050] = float4(_AdditionalLightsWorldToShadow[190][0][1], _AdditionalLightsWorldToShadow[190][1][1], _AdditionalLightsWorldToShadow[190][2][1], _AdditionalLightsWorldToShadow[190][3][1]); fragment_uniform_buffer_4[1051] = float4(_AdditionalLightsWorldToShadow[190][0][2], _AdditionalLightsWorldToShadow[190][1][2], _AdditionalLightsWorldToShadow[190][2][2], _AdditionalLightsWorldToShadow[190][3][2]); fragment_uniform_buffer_4[1052] = float4(_AdditionalLightsWorldToShadow[190][0][3], _AdditionalLightsWorldToShadow[190][1][3], _AdditionalLightsWorldToShadow[190][2][3], _AdditionalLightsWorldToShadow[190][3][3]); fragment_uniform_buffer_4[1053] = float4(_AdditionalLightsWorldToShadow[191][0][0], _AdditionalLightsWorldToShadow[191][1][0], _AdditionalLightsWorldToShadow[191][2][0], _AdditionalLightsWorldToShadow[191][3][0]); fragment_uniform_buffer_4[1054] = float4(_AdditionalLightsWorldToShadow[191][0][1], _AdditionalLightsWorldToShadow[191][1][1], _AdditionalLightsWorldToShadow[191][2][1], _AdditionalLightsWorldToShadow[191][3][1]); fragment_uniform_buffer_4[1055] = float4(_AdditionalLightsWorldToShadow[191][0][2], _AdditionalLightsWorldToShadow[191][1][2], _AdditionalLightsWorldToShadow[191][2][2], _AdditionalLightsWorldToShadow[191][3][2]); fragment_uniform_buffer_4[1056] = float4(_AdditionalLightsWorldToShadow[191][0][3], _AdditionalLightsWorldToShadow[191][1][3], _AdditionalLightsWorldToShadow[191][2][3], _AdditionalLightsWorldToShadow[191][3][3]); fragment_uniform_buffer_4[1057] = float4(_AdditionalLightsWorldToShadow[192][0][0], _AdditionalLightsWorldToShadow[192][1][0], _AdditionalLightsWorldToShadow[192][2][0], _AdditionalLightsWorldToShadow[192][3][0]); fragment_uniform_buffer_4[1058] = float4(_AdditionalLightsWorldToShadow[192][0][1], _AdditionalLightsWorldToShadow[192][1][1], _AdditionalLightsWorldToShadow[192][2][1], _AdditionalLightsWorldToShadow[192][3][1]); fragment_uniform_buffer_4[1059] = float4(_AdditionalLightsWorldToShadow[192][0][2], _AdditionalLightsWorldToShadow[192][1][2], _AdditionalLightsWorldToShadow[192][2][2], _AdditionalLightsWorldToShadow[192][3][2]); fragment_uniform_buffer_4[1060] = float4(_AdditionalLightsWorldToShadow[192][0][3], _AdditionalLightsWorldToShadow[192][1][3], _AdditionalLightsWorldToShadow[192][2][3], _AdditionalLightsWorldToShadow[192][3][3]); fragment_uniform_buffer_4[1061] = float4(_AdditionalLightsWorldToShadow[193][0][0], _AdditionalLightsWorldToShadow[193][1][0], _AdditionalLightsWorldToShadow[193][2][0], _AdditionalLightsWorldToShadow[193][3][0]); fragment_uniform_buffer_4[1062] = float4(_AdditionalLightsWorldToShadow[193][0][1], _AdditionalLightsWorldToShadow[193][1][1], _AdditionalLightsWorldToShadow[193][2][1], _AdditionalLightsWorldToShadow[193][3][1]); fragment_uniform_buffer_4[1063] = float4(_AdditionalLightsWorldToShadow[193][0][2], _AdditionalLightsWorldToShadow[193][1][2], _AdditionalLightsWorldToShadow[193][2][2], _AdditionalLightsWorldToShadow[193][3][2]); fragment_uniform_buffer_4[1064] = float4(_AdditionalLightsWorldToShadow[193][0][3], _AdditionalLightsWorldToShadow[193][1][3], _AdditionalLightsWorldToShadow[193][2][3], _AdditionalLightsWorldToShadow[193][3][3]); fragment_uniform_buffer_4[1065] = float4(_AdditionalLightsWorldToShadow[194][0][0], _AdditionalLightsWorldToShadow[194][1][0], _AdditionalLightsWorldToShadow[194][2][0], _AdditionalLightsWorldToShadow[194][3][0]); fragment_uniform_buffer_4[1066] = float4(_AdditionalLightsWorldToShadow[194][0][1], _AdditionalLightsWorldToShadow[194][1][1], _AdditionalLightsWorldToShadow[194][2][1], _AdditionalLightsWorldToShadow[194][3][1]); fragment_uniform_buffer_4[1067] = float4(_AdditionalLightsWorldToShadow[194][0][2], _AdditionalLightsWorldToShadow[194][1][2], _AdditionalLightsWorldToShadow[194][2][2], _AdditionalLightsWorldToShadow[194][3][2]); fragment_uniform_buffer_4[1068] = float4(_AdditionalLightsWorldToShadow[194][0][3], _AdditionalLightsWorldToShadow[194][1][3], _AdditionalLightsWorldToShadow[194][2][3], _AdditionalLightsWorldToShadow[194][3][3]); fragment_uniform_buffer_4[1069] = float4(_AdditionalLightsWorldToShadow[195][0][0], _AdditionalLightsWorldToShadow[195][1][0], _AdditionalLightsWorldToShadow[195][2][0], _AdditionalLightsWorldToShadow[195][3][0]); fragment_uniform_buffer_4[1070] = float4(_AdditionalLightsWorldToShadow[195][0][1], _AdditionalLightsWorldToShadow[195][1][1], _AdditionalLightsWorldToShadow[195][2][1], _AdditionalLightsWorldToShadow[195][3][1]); fragment_uniform_buffer_4[1071] = float4(_AdditionalLightsWorldToShadow[195][0][2], _AdditionalLightsWorldToShadow[195][1][2], _AdditionalLightsWorldToShadow[195][2][2], _AdditionalLightsWorldToShadow[195][3][2]); fragment_uniform_buffer_4[1072] = float4(_AdditionalLightsWorldToShadow[195][0][3], _AdditionalLightsWorldToShadow[195][1][3], _AdditionalLightsWorldToShadow[195][2][3], _AdditionalLightsWorldToShadow[195][3][3]); fragment_uniform_buffer_4[1073] = float4(_AdditionalLightsWorldToShadow[196][0][0], _AdditionalLightsWorldToShadow[196][1][0], _AdditionalLightsWorldToShadow[196][2][0], _AdditionalLightsWorldToShadow[196][3][0]); fragment_uniform_buffer_4[1074] = float4(_AdditionalLightsWorldToShadow[196][0][1], _AdditionalLightsWorldToShadow[196][1][1], _AdditionalLightsWorldToShadow[196][2][1], _AdditionalLightsWorldToShadow[196][3][1]); fragment_uniform_buffer_4[1075] = float4(_AdditionalLightsWorldToShadow[196][0][2], _AdditionalLightsWorldToShadow[196][1][2], _AdditionalLightsWorldToShadow[196][2][2], _AdditionalLightsWorldToShadow[196][3][2]); fragment_uniform_buffer_4[1076] = float4(_AdditionalLightsWorldToShadow[196][0][3], _AdditionalLightsWorldToShadow[196][1][3], _AdditionalLightsWorldToShadow[196][2][3], _AdditionalLightsWorldToShadow[196][3][3]); fragment_uniform_buffer_4[1077] = float4(_AdditionalLightsWorldToShadow[197][0][0], _AdditionalLightsWorldToShadow[197][1][0], _AdditionalLightsWorldToShadow[197][2][0], _AdditionalLightsWorldToShadow[197][3][0]); fragment_uniform_buffer_4[1078] = float4(_AdditionalLightsWorldToShadow[197][0][1], _AdditionalLightsWorldToShadow[197][1][1], _AdditionalLightsWorldToShadow[197][2][1], _AdditionalLightsWorldToShadow[197][3][1]); fragment_uniform_buffer_4[1079] = float4(_AdditionalLightsWorldToShadow[197][0][2], _AdditionalLightsWorldToShadow[197][1][2], _AdditionalLightsWorldToShadow[197][2][2], _AdditionalLightsWorldToShadow[197][3][2]); fragment_uniform_buffer_4[1080] = float4(_AdditionalLightsWorldToShadow[197][0][3], _AdditionalLightsWorldToShadow[197][1][3], _AdditionalLightsWorldToShadow[197][2][3], _AdditionalLightsWorldToShadow[197][3][3]); fragment_uniform_buffer_4[1081] = float4(_AdditionalLightsWorldToShadow[198][0][0], _AdditionalLightsWorldToShadow[198][1][0], _AdditionalLightsWorldToShadow[198][2][0], _AdditionalLightsWorldToShadow[198][3][0]); fragment_uniform_buffer_4[1082] = float4(_AdditionalLightsWorldToShadow[198][0][1], _AdditionalLightsWorldToShadow[198][1][1], _AdditionalLightsWorldToShadow[198][2][1], _AdditionalLightsWorldToShadow[198][3][1]); fragment_uniform_buffer_4[1083] = float4(_AdditionalLightsWorldToShadow[198][0][2], _AdditionalLightsWorldToShadow[198][1][2], _AdditionalLightsWorldToShadow[198][2][2], _AdditionalLightsWorldToShadow[198][3][2]); fragment_uniform_buffer_4[1084] = float4(_AdditionalLightsWorldToShadow[198][0][3], _AdditionalLightsWorldToShadow[198][1][3], _AdditionalLightsWorldToShadow[198][2][3], _AdditionalLightsWorldToShadow[198][3][3]); fragment_uniform_buffer_4[1085] = float4(_AdditionalLightsWorldToShadow[199][0][0], _AdditionalLightsWorldToShadow[199][1][0], _AdditionalLightsWorldToShadow[199][2][0], _AdditionalLightsWorldToShadow[199][3][0]); fragment_uniform_buffer_4[1086] = float4(_AdditionalLightsWorldToShadow[199][0][1], _AdditionalLightsWorldToShadow[199][1][1], _AdditionalLightsWorldToShadow[199][2][1], _AdditionalLightsWorldToShadow[199][3][1]); fragment_uniform_buffer_4[1087] = float4(_AdditionalLightsWorldToShadow[199][0][2], _AdditionalLightsWorldToShadow[199][1][2], _AdditionalLightsWorldToShadow[199][2][2], _AdditionalLightsWorldToShadow[199][3][2]); fragment_uniform_buffer_4[1088] = float4(_AdditionalLightsWorldToShadow[199][0][3], _AdditionalLightsWorldToShadow[199][1][3], _AdditionalLightsWorldToShadow[199][2][3], _AdditionalLightsWorldToShadow[199][3][3]); fragment_uniform_buffer_4[1089] = float4(_AdditionalLightsWorldToShadow[200][0][0], _AdditionalLightsWorldToShadow[200][1][0], _AdditionalLightsWorldToShadow[200][2][0], _AdditionalLightsWorldToShadow[200][3][0]); fragment_uniform_buffer_4[1090] = float4(_AdditionalLightsWorldToShadow[200][0][1], _AdditionalLightsWorldToShadow[200][1][1], _AdditionalLightsWorldToShadow[200][2][1], _AdditionalLightsWorldToShadow[200][3][1]); fragment_uniform_buffer_4[1091] = float4(_AdditionalLightsWorldToShadow[200][0][2], _AdditionalLightsWorldToShadow[200][1][2], _AdditionalLightsWorldToShadow[200][2][2], _AdditionalLightsWorldToShadow[200][3][2]); fragment_uniform_buffer_4[1092] = float4(_AdditionalLightsWorldToShadow[200][0][3], _AdditionalLightsWorldToShadow[200][1][3], _AdditionalLightsWorldToShadow[200][2][3], _AdditionalLightsWorldToShadow[200][3][3]); fragment_uniform_buffer_4[1093] = float4(_AdditionalLightsWorldToShadow[201][0][0], _AdditionalLightsWorldToShadow[201][1][0], _AdditionalLightsWorldToShadow[201][2][0], _AdditionalLightsWorldToShadow[201][3][0]); fragment_uniform_buffer_4[1094] = float4(_AdditionalLightsWorldToShadow[201][0][1], _AdditionalLightsWorldToShadow[201][1][1], _AdditionalLightsWorldToShadow[201][2][1], _AdditionalLightsWorldToShadow[201][3][1]); fragment_uniform_buffer_4[1095] = float4(_AdditionalLightsWorldToShadow[201][0][2], _AdditionalLightsWorldToShadow[201][1][2], _AdditionalLightsWorldToShadow[201][2][2], _AdditionalLightsWorldToShadow[201][3][2]); fragment_uniform_buffer_4[1096] = float4(_AdditionalLightsWorldToShadow[201][0][3], _AdditionalLightsWorldToShadow[201][1][3], _AdditionalLightsWorldToShadow[201][2][3], _AdditionalLightsWorldToShadow[201][3][3]); fragment_uniform_buffer_4[1097] = float4(_AdditionalLightsWorldToShadow[202][0][0], _AdditionalLightsWorldToShadow[202][1][0], _AdditionalLightsWorldToShadow[202][2][0], _AdditionalLightsWorldToShadow[202][3][0]); fragment_uniform_buffer_4[1098] = float4(_AdditionalLightsWorldToShadow[202][0][1], _AdditionalLightsWorldToShadow[202][1][1], _AdditionalLightsWorldToShadow[202][2][1], _AdditionalLightsWorldToShadow[202][3][1]); fragment_uniform_buffer_4[1099] = float4(_AdditionalLightsWorldToShadow[202][0][2], _AdditionalLightsWorldToShadow[202][1][2], _AdditionalLightsWorldToShadow[202][2][2], _AdditionalLightsWorldToShadow[202][3][2]); fragment_uniform_buffer_4[1100] = float4(_AdditionalLightsWorldToShadow[202][0][3], _AdditionalLightsWorldToShadow[202][1][3], _AdditionalLightsWorldToShadow[202][2][3], _AdditionalLightsWorldToShadow[202][3][3]); fragment_uniform_buffer_4[1101] = float4(_AdditionalLightsWorldToShadow[203][0][0], _AdditionalLightsWorldToShadow[203][1][0], _AdditionalLightsWorldToShadow[203][2][0], _AdditionalLightsWorldToShadow[203][3][0]); fragment_uniform_buffer_4[1102] = float4(_AdditionalLightsWorldToShadow[203][0][1], _AdditionalLightsWorldToShadow[203][1][1], _AdditionalLightsWorldToShadow[203][2][1], _AdditionalLightsWorldToShadow[203][3][1]); fragment_uniform_buffer_4[1103] = float4(_AdditionalLightsWorldToShadow[203][0][2], _AdditionalLightsWorldToShadow[203][1][2], _AdditionalLightsWorldToShadow[203][2][2], _AdditionalLightsWorldToShadow[203][3][2]); fragment_uniform_buffer_4[1104] = float4(_AdditionalLightsWorldToShadow[203][0][3], _AdditionalLightsWorldToShadow[203][1][3], _AdditionalLightsWorldToShadow[203][2][3], _AdditionalLightsWorldToShadow[203][3][3]); fragment_uniform_buffer_4[1105] = float4(_AdditionalLightsWorldToShadow[204][0][0], _AdditionalLightsWorldToShadow[204][1][0], _AdditionalLightsWorldToShadow[204][2][0], _AdditionalLightsWorldToShadow[204][3][0]); fragment_uniform_buffer_4[1106] = float4(_AdditionalLightsWorldToShadow[204][0][1], _AdditionalLightsWorldToShadow[204][1][1], _AdditionalLightsWorldToShadow[204][2][1], _AdditionalLightsWorldToShadow[204][3][1]); fragment_uniform_buffer_4[1107] = float4(_AdditionalLightsWorldToShadow[204][0][2], _AdditionalLightsWorldToShadow[204][1][2], _AdditionalLightsWorldToShadow[204][2][2], _AdditionalLightsWorldToShadow[204][3][2]); fragment_uniform_buffer_4[1108] = float4(_AdditionalLightsWorldToShadow[204][0][3], _AdditionalLightsWorldToShadow[204][1][3], _AdditionalLightsWorldToShadow[204][2][3], _AdditionalLightsWorldToShadow[204][3][3]); fragment_uniform_buffer_4[1109] = float4(_AdditionalLightsWorldToShadow[205][0][0], _AdditionalLightsWorldToShadow[205][1][0], _AdditionalLightsWorldToShadow[205][2][0], _AdditionalLightsWorldToShadow[205][3][0]); fragment_uniform_buffer_4[1110] = float4(_AdditionalLightsWorldToShadow[205][0][1], _AdditionalLightsWorldToShadow[205][1][1], _AdditionalLightsWorldToShadow[205][2][1], _AdditionalLightsWorldToShadow[205][3][1]); fragment_uniform_buffer_4[1111] = float4(_AdditionalLightsWorldToShadow[205][0][2], _AdditionalLightsWorldToShadow[205][1][2], _AdditionalLightsWorldToShadow[205][2][2], _AdditionalLightsWorldToShadow[205][3][2]); fragment_uniform_buffer_4[1112] = float4(_AdditionalLightsWorldToShadow[205][0][3], _AdditionalLightsWorldToShadow[205][1][3], _AdditionalLightsWorldToShadow[205][2][3], _AdditionalLightsWorldToShadow[205][3][3]); fragment_uniform_buffer_4[1113] = float4(_AdditionalLightsWorldToShadow[206][0][0], _AdditionalLightsWorldToShadow[206][1][0], _AdditionalLightsWorldToShadow[206][2][0], _AdditionalLightsWorldToShadow[206][3][0]); fragment_uniform_buffer_4[1114] = float4(_AdditionalLightsWorldToShadow[206][0][1], _AdditionalLightsWorldToShadow[206][1][1], _AdditionalLightsWorldToShadow[206][2][1], _AdditionalLightsWorldToShadow[206][3][1]); fragment_uniform_buffer_4[1115] = float4(_AdditionalLightsWorldToShadow[206][0][2], _AdditionalLightsWorldToShadow[206][1][2], _AdditionalLightsWorldToShadow[206][2][2], _AdditionalLightsWorldToShadow[206][3][2]); fragment_uniform_buffer_4[1116] = float4(_AdditionalLightsWorldToShadow[206][0][3], _AdditionalLightsWorldToShadow[206][1][3], _AdditionalLightsWorldToShadow[206][2][3], _AdditionalLightsWorldToShadow[206][3][3]); fragment_uniform_buffer_4[1117] = float4(_AdditionalLightsWorldToShadow[207][0][0], _AdditionalLightsWorldToShadow[207][1][0], _AdditionalLightsWorldToShadow[207][2][0], _AdditionalLightsWorldToShadow[207][3][0]); fragment_uniform_buffer_4[1118] = float4(_AdditionalLightsWorldToShadow[207][0][1], _AdditionalLightsWorldToShadow[207][1][1], _AdditionalLightsWorldToShadow[207][2][1], _AdditionalLightsWorldToShadow[207][3][1]); fragment_uniform_buffer_4[1119] = float4(_AdditionalLightsWorldToShadow[207][0][2], _AdditionalLightsWorldToShadow[207][1][2], _AdditionalLightsWorldToShadow[207][2][2], _AdditionalLightsWorldToShadow[207][3][2]); fragment_uniform_buffer_4[1120] = float4(_AdditionalLightsWorldToShadow[207][0][3], _AdditionalLightsWorldToShadow[207][1][3], _AdditionalLightsWorldToShadow[207][2][3], _AdditionalLightsWorldToShadow[207][3][3]); fragment_uniform_buffer_4[1121] = float4(_AdditionalLightsWorldToShadow[208][0][0], _AdditionalLightsWorldToShadow[208][1][0], _AdditionalLightsWorldToShadow[208][2][0], _AdditionalLightsWorldToShadow[208][3][0]); fragment_uniform_buffer_4[1122] = float4(_AdditionalLightsWorldToShadow[208][0][1], _AdditionalLightsWorldToShadow[208][1][1], _AdditionalLightsWorldToShadow[208][2][1], _AdditionalLightsWorldToShadow[208][3][1]); fragment_uniform_buffer_4[1123] = float4(_AdditionalLightsWorldToShadow[208][0][2], _AdditionalLightsWorldToShadow[208][1][2], _AdditionalLightsWorldToShadow[208][2][2], _AdditionalLightsWorldToShadow[208][3][2]); fragment_uniform_buffer_4[1124] = float4(_AdditionalLightsWorldToShadow[208][0][3], _AdditionalLightsWorldToShadow[208][1][3], _AdditionalLightsWorldToShadow[208][2][3], _AdditionalLightsWorldToShadow[208][3][3]); fragment_uniform_buffer_4[1125] = float4(_AdditionalLightsWorldToShadow[209][0][0], _AdditionalLightsWorldToShadow[209][1][0], _AdditionalLightsWorldToShadow[209][2][0], _AdditionalLightsWorldToShadow[209][3][0]); fragment_uniform_buffer_4[1126] = float4(_AdditionalLightsWorldToShadow[209][0][1], _AdditionalLightsWorldToShadow[209][1][1], _AdditionalLightsWorldToShadow[209][2][1], _AdditionalLightsWorldToShadow[209][3][1]); fragment_uniform_buffer_4[1127] = float4(_AdditionalLightsWorldToShadow[209][0][2], _AdditionalLightsWorldToShadow[209][1][2], _AdditionalLightsWorldToShadow[209][2][2], _AdditionalLightsWorldToShadow[209][3][2]); fragment_uniform_buffer_4[1128] = float4(_AdditionalLightsWorldToShadow[209][0][3], _AdditionalLightsWorldToShadow[209][1][3], _AdditionalLightsWorldToShadow[209][2][3], _AdditionalLightsWorldToShadow[209][3][3]); fragment_uniform_buffer_4[1129] = float4(_AdditionalLightsWorldToShadow[210][0][0], _AdditionalLightsWorldToShadow[210][1][0], _AdditionalLightsWorldToShadow[210][2][0], _AdditionalLightsWorldToShadow[210][3][0]); fragment_uniform_buffer_4[1130] = float4(_AdditionalLightsWorldToShadow[210][0][1], _AdditionalLightsWorldToShadow[210][1][1], _AdditionalLightsWorldToShadow[210][2][1], _AdditionalLightsWorldToShadow[210][3][1]); fragment_uniform_buffer_4[1131] = float4(_AdditionalLightsWorldToShadow[210][0][2], _AdditionalLightsWorldToShadow[210][1][2], _AdditionalLightsWorldToShadow[210][2][2], _AdditionalLightsWorldToShadow[210][3][2]); fragment_uniform_buffer_4[1132] = float4(_AdditionalLightsWorldToShadow[210][0][3], _AdditionalLightsWorldToShadow[210][1][3], _AdditionalLightsWorldToShadow[210][2][3], _AdditionalLightsWorldToShadow[210][3][3]); fragment_uniform_buffer_4[1133] = float4(_AdditionalLightsWorldToShadow[211][0][0], _AdditionalLightsWorldToShadow[211][1][0], _AdditionalLightsWorldToShadow[211][2][0], _AdditionalLightsWorldToShadow[211][3][0]); fragment_uniform_buffer_4[1134] = float4(_AdditionalLightsWorldToShadow[211][0][1], _AdditionalLightsWorldToShadow[211][1][1], _AdditionalLightsWorldToShadow[211][2][1], _AdditionalLightsWorldToShadow[211][3][1]); fragment_uniform_buffer_4[1135] = float4(_AdditionalLightsWorldToShadow[211][0][2], _AdditionalLightsWorldToShadow[211][1][2], _AdditionalLightsWorldToShadow[211][2][2], _AdditionalLightsWorldToShadow[211][3][2]); fragment_uniform_buffer_4[1136] = float4(_AdditionalLightsWorldToShadow[211][0][3], _AdditionalLightsWorldToShadow[211][1][3], _AdditionalLightsWorldToShadow[211][2][3], _AdditionalLightsWorldToShadow[211][3][3]); fragment_uniform_buffer_4[1137] = float4(_AdditionalLightsWorldToShadow[212][0][0], _AdditionalLightsWorldToShadow[212][1][0], _AdditionalLightsWorldToShadow[212][2][0], _AdditionalLightsWorldToShadow[212][3][0]); fragment_uniform_buffer_4[1138] = float4(_AdditionalLightsWorldToShadow[212][0][1], _AdditionalLightsWorldToShadow[212][1][1], _AdditionalLightsWorldToShadow[212][2][1], _AdditionalLightsWorldToShadow[212][3][1]); fragment_uniform_buffer_4[1139] = float4(_AdditionalLightsWorldToShadow[212][0][2], _AdditionalLightsWorldToShadow[212][1][2], _AdditionalLightsWorldToShadow[212][2][2], _AdditionalLightsWorldToShadow[212][3][2]); fragment_uniform_buffer_4[1140] = float4(_AdditionalLightsWorldToShadow[212][0][3], _AdditionalLightsWorldToShadow[212][1][3], _AdditionalLightsWorldToShadow[212][2][3], _AdditionalLightsWorldToShadow[212][3][3]); fragment_uniform_buffer_4[1141] = float4(_AdditionalLightsWorldToShadow[213][0][0], _AdditionalLightsWorldToShadow[213][1][0], _AdditionalLightsWorldToShadow[213][2][0], _AdditionalLightsWorldToShadow[213][3][0]); fragment_uniform_buffer_4[1142] = float4(_AdditionalLightsWorldToShadow[213][0][1], _AdditionalLightsWorldToShadow[213][1][1], _AdditionalLightsWorldToShadow[213][2][1], _AdditionalLightsWorldToShadow[213][3][1]); fragment_uniform_buffer_4[1143] = float4(_AdditionalLightsWorldToShadow[213][0][2], _AdditionalLightsWorldToShadow[213][1][2], _AdditionalLightsWorldToShadow[213][2][2], _AdditionalLightsWorldToShadow[213][3][2]); fragment_uniform_buffer_4[1144] = float4(_AdditionalLightsWorldToShadow[213][0][3], _AdditionalLightsWorldToShadow[213][1][3], _AdditionalLightsWorldToShadow[213][2][3], _AdditionalLightsWorldToShadow[213][3][3]); fragment_uniform_buffer_4[1145] = float4(_AdditionalLightsWorldToShadow[214][0][0], _AdditionalLightsWorldToShadow[214][1][0], _AdditionalLightsWorldToShadow[214][2][0], _AdditionalLightsWorldToShadow[214][3][0]); fragment_uniform_buffer_4[1146] = float4(_AdditionalLightsWorldToShadow[214][0][1], _AdditionalLightsWorldToShadow[214][1][1], _AdditionalLightsWorldToShadow[214][2][1], _AdditionalLightsWorldToShadow[214][3][1]); fragment_uniform_buffer_4[1147] = float4(_AdditionalLightsWorldToShadow[214][0][2], _AdditionalLightsWorldToShadow[214][1][2], _AdditionalLightsWorldToShadow[214][2][2], _AdditionalLightsWorldToShadow[214][3][2]); fragment_uniform_buffer_4[1148] = float4(_AdditionalLightsWorldToShadow[214][0][3], _AdditionalLightsWorldToShadow[214][1][3], _AdditionalLightsWorldToShadow[214][2][3], _AdditionalLightsWorldToShadow[214][3][3]); fragment_uniform_buffer_4[1149] = float4(_AdditionalLightsWorldToShadow[215][0][0], _AdditionalLightsWorldToShadow[215][1][0], _AdditionalLightsWorldToShadow[215][2][0], _AdditionalLightsWorldToShadow[215][3][0]); fragment_uniform_buffer_4[1150] = float4(_AdditionalLightsWorldToShadow[215][0][1], _AdditionalLightsWorldToShadow[215][1][1], _AdditionalLightsWorldToShadow[215][2][1], _AdditionalLightsWorldToShadow[215][3][1]); fragment_uniform_buffer_4[1151] = float4(_AdditionalLightsWorldToShadow[215][0][2], _AdditionalLightsWorldToShadow[215][1][2], _AdditionalLightsWorldToShadow[215][2][2], _AdditionalLightsWorldToShadow[215][3][2]); fragment_uniform_buffer_4[1152] = float4(_AdditionalLightsWorldToShadow[215][0][3], _AdditionalLightsWorldToShadow[215][1][3], _AdditionalLightsWorldToShadow[215][2][3], _AdditionalLightsWorldToShadow[215][3][3]); fragment_uniform_buffer_4[1153] = float4(_AdditionalLightsWorldToShadow[216][0][0], _AdditionalLightsWorldToShadow[216][1][0], _AdditionalLightsWorldToShadow[216][2][0], _AdditionalLightsWorldToShadow[216][3][0]); fragment_uniform_buffer_4[1154] = float4(_AdditionalLightsWorldToShadow[216][0][1], _AdditionalLightsWorldToShadow[216][1][1], _AdditionalLightsWorldToShadow[216][2][1], _AdditionalLightsWorldToShadow[216][3][1]); fragment_uniform_buffer_4[1155] = float4(_AdditionalLightsWorldToShadow[216][0][2], _AdditionalLightsWorldToShadow[216][1][2], _AdditionalLightsWorldToShadow[216][2][2], _AdditionalLightsWorldToShadow[216][3][2]); fragment_uniform_buffer_4[1156] = float4(_AdditionalLightsWorldToShadow[216][0][3], _AdditionalLightsWorldToShadow[216][1][3], _AdditionalLightsWorldToShadow[216][2][3], _AdditionalLightsWorldToShadow[216][3][3]); fragment_uniform_buffer_4[1157] = float4(_AdditionalLightsWorldToShadow[217][0][0], _AdditionalLightsWorldToShadow[217][1][0], _AdditionalLightsWorldToShadow[217][2][0], _AdditionalLightsWorldToShadow[217][3][0]); fragment_uniform_buffer_4[1158] = float4(_AdditionalLightsWorldToShadow[217][0][1], _AdditionalLightsWorldToShadow[217][1][1], _AdditionalLightsWorldToShadow[217][2][1], _AdditionalLightsWorldToShadow[217][3][1]); fragment_uniform_buffer_4[1159] = float4(_AdditionalLightsWorldToShadow[217][0][2], _AdditionalLightsWorldToShadow[217][1][2], _AdditionalLightsWorldToShadow[217][2][2], _AdditionalLightsWorldToShadow[217][3][2]); fragment_uniform_buffer_4[1160] = float4(_AdditionalLightsWorldToShadow[217][0][3], _AdditionalLightsWorldToShadow[217][1][3], _AdditionalLightsWorldToShadow[217][2][3], _AdditionalLightsWorldToShadow[217][3][3]); fragment_uniform_buffer_4[1161] = float4(_AdditionalLightsWorldToShadow[218][0][0], _AdditionalLightsWorldToShadow[218][1][0], _AdditionalLightsWorldToShadow[218][2][0], _AdditionalLightsWorldToShadow[218][3][0]); fragment_uniform_buffer_4[1162] = float4(_AdditionalLightsWorldToShadow[218][0][1], _AdditionalLightsWorldToShadow[218][1][1], _AdditionalLightsWorldToShadow[218][2][1], _AdditionalLightsWorldToShadow[218][3][1]); fragment_uniform_buffer_4[1163] = float4(_AdditionalLightsWorldToShadow[218][0][2], _AdditionalLightsWorldToShadow[218][1][2], _AdditionalLightsWorldToShadow[218][2][2], _AdditionalLightsWorldToShadow[218][3][2]); fragment_uniform_buffer_4[1164] = float4(_AdditionalLightsWorldToShadow[218][0][3], _AdditionalLightsWorldToShadow[218][1][3], _AdditionalLightsWorldToShadow[218][2][3], _AdditionalLightsWorldToShadow[218][3][3]); fragment_uniform_buffer_4[1165] = float4(_AdditionalLightsWorldToShadow[219][0][0], _AdditionalLightsWorldToShadow[219][1][0], _AdditionalLightsWorldToShadow[219][2][0], _AdditionalLightsWorldToShadow[219][3][0]); fragment_uniform_buffer_4[1166] = float4(_AdditionalLightsWorldToShadow[219][0][1], _AdditionalLightsWorldToShadow[219][1][1], _AdditionalLightsWorldToShadow[219][2][1], _AdditionalLightsWorldToShadow[219][3][1]); fragment_uniform_buffer_4[1167] = float4(_AdditionalLightsWorldToShadow[219][0][2], _AdditionalLightsWorldToShadow[219][1][2], _AdditionalLightsWorldToShadow[219][2][2], _AdditionalLightsWorldToShadow[219][3][2]); fragment_uniform_buffer_4[1168] = float4(_AdditionalLightsWorldToShadow[219][0][3], _AdditionalLightsWorldToShadow[219][1][3], _AdditionalLightsWorldToShadow[219][2][3], _AdditionalLightsWorldToShadow[219][3][3]); fragment_uniform_buffer_4[1169] = float4(_AdditionalLightsWorldToShadow[220][0][0], _AdditionalLightsWorldToShadow[220][1][0], _AdditionalLightsWorldToShadow[220][2][0], _AdditionalLightsWorldToShadow[220][3][0]); fragment_uniform_buffer_4[1170] = float4(_AdditionalLightsWorldToShadow[220][0][1], _AdditionalLightsWorldToShadow[220][1][1], _AdditionalLightsWorldToShadow[220][2][1], _AdditionalLightsWorldToShadow[220][3][1]); fragment_uniform_buffer_4[1171] = float4(_AdditionalLightsWorldToShadow[220][0][2], _AdditionalLightsWorldToShadow[220][1][2], _AdditionalLightsWorldToShadow[220][2][2], _AdditionalLightsWorldToShadow[220][3][2]); fragment_uniform_buffer_4[1172] = float4(_AdditionalLightsWorldToShadow[220][0][3], _AdditionalLightsWorldToShadow[220][1][3], _AdditionalLightsWorldToShadow[220][2][3], _AdditionalLightsWorldToShadow[220][3][3]); fragment_uniform_buffer_4[1173] = float4(_AdditionalLightsWorldToShadow[221][0][0], _AdditionalLightsWorldToShadow[221][1][0], _AdditionalLightsWorldToShadow[221][2][0], _AdditionalLightsWorldToShadow[221][3][0]); fragment_uniform_buffer_4[1174] = float4(_AdditionalLightsWorldToShadow[221][0][1], _AdditionalLightsWorldToShadow[221][1][1], _AdditionalLightsWorldToShadow[221][2][1], _AdditionalLightsWorldToShadow[221][3][1]); fragment_uniform_buffer_4[1175] = float4(_AdditionalLightsWorldToShadow[221][0][2], _AdditionalLightsWorldToShadow[221][1][2], _AdditionalLightsWorldToShadow[221][2][2], _AdditionalLightsWorldToShadow[221][3][2]); fragment_uniform_buffer_4[1176] = float4(_AdditionalLightsWorldToShadow[221][0][3], _AdditionalLightsWorldToShadow[221][1][3], _AdditionalLightsWorldToShadow[221][2][3], _AdditionalLightsWorldToShadow[221][3][3]); fragment_uniform_buffer_4[1177] = float4(_AdditionalLightsWorldToShadow[222][0][0], _AdditionalLightsWorldToShadow[222][1][0], _AdditionalLightsWorldToShadow[222][2][0], _AdditionalLightsWorldToShadow[222][3][0]); fragment_uniform_buffer_4[1178] = float4(_AdditionalLightsWorldToShadow[222][0][1], _AdditionalLightsWorldToShadow[222][1][1], _AdditionalLightsWorldToShadow[222][2][1], _AdditionalLightsWorldToShadow[222][3][1]); fragment_uniform_buffer_4[1179] = float4(_AdditionalLightsWorldToShadow[222][0][2], _AdditionalLightsWorldToShadow[222][1][2], _AdditionalLightsWorldToShadow[222][2][2], _AdditionalLightsWorldToShadow[222][3][2]); fragment_uniform_buffer_4[1180] = float4(_AdditionalLightsWorldToShadow[222][0][3], _AdditionalLightsWorldToShadow[222][1][3], _AdditionalLightsWorldToShadow[222][2][3], _AdditionalLightsWorldToShadow[222][3][3]); fragment_uniform_buffer_4[1181] = float4(_AdditionalLightsWorldToShadow[223][0][0], _AdditionalLightsWorldToShadow[223][1][0], _AdditionalLightsWorldToShadow[223][2][0], _AdditionalLightsWorldToShadow[223][3][0]); fragment_uniform_buffer_4[1182] = float4(_AdditionalLightsWorldToShadow[223][0][1], _AdditionalLightsWorldToShadow[223][1][1], _AdditionalLightsWorldToShadow[223][2][1], _AdditionalLightsWorldToShadow[223][3][1]); fragment_uniform_buffer_4[1183] = float4(_AdditionalLightsWorldToShadow[223][0][2], _AdditionalLightsWorldToShadow[223][1][2], _AdditionalLightsWorldToShadow[223][2][2], _AdditionalLightsWorldToShadow[223][3][2]); fragment_uniform_buffer_4[1184] = float4(_AdditionalLightsWorldToShadow[223][0][3], _AdditionalLightsWorldToShadow[223][1][3], _AdditionalLightsWorldToShadow[223][2][3], _AdditionalLightsWorldToShadow[223][3][3]); fragment_uniform_buffer_4[1185] = float4(_AdditionalLightsWorldToShadow[224][0][0], _AdditionalLightsWorldToShadow[224][1][0], _AdditionalLightsWorldToShadow[224][2][0], _AdditionalLightsWorldToShadow[224][3][0]); fragment_uniform_buffer_4[1186] = float4(_AdditionalLightsWorldToShadow[224][0][1], _AdditionalLightsWorldToShadow[224][1][1], _AdditionalLightsWorldToShadow[224][2][1], _AdditionalLightsWorldToShadow[224][3][1]); fragment_uniform_buffer_4[1187] = float4(_AdditionalLightsWorldToShadow[224][0][2], _AdditionalLightsWorldToShadow[224][1][2], _AdditionalLightsWorldToShadow[224][2][2], _AdditionalLightsWorldToShadow[224][3][2]); fragment_uniform_buffer_4[1188] = float4(_AdditionalLightsWorldToShadow[224][0][3], _AdditionalLightsWorldToShadow[224][1][3], _AdditionalLightsWorldToShadow[224][2][3], _AdditionalLightsWorldToShadow[224][3][3]); fragment_uniform_buffer_4[1189] = float4(_AdditionalLightsWorldToShadow[225][0][0], _AdditionalLightsWorldToShadow[225][1][0], _AdditionalLightsWorldToShadow[225][2][0], _AdditionalLightsWorldToShadow[225][3][0]); fragment_uniform_buffer_4[1190] = float4(_AdditionalLightsWorldToShadow[225][0][1], _AdditionalLightsWorldToShadow[225][1][1], _AdditionalLightsWorldToShadow[225][2][1], _AdditionalLightsWorldToShadow[225][3][1]); fragment_uniform_buffer_4[1191] = float4(_AdditionalLightsWorldToShadow[225][0][2], _AdditionalLightsWorldToShadow[225][1][2], _AdditionalLightsWorldToShadow[225][2][2], _AdditionalLightsWorldToShadow[225][3][2]); fragment_uniform_buffer_4[1192] = float4(_AdditionalLightsWorldToShadow[225][0][3], _AdditionalLightsWorldToShadow[225][1][3], _AdditionalLightsWorldToShadow[225][2][3], _AdditionalLightsWorldToShadow[225][3][3]); fragment_uniform_buffer_4[1193] = float4(_AdditionalLightsWorldToShadow[226][0][0], _AdditionalLightsWorldToShadow[226][1][0], _AdditionalLightsWorldToShadow[226][2][0], _AdditionalLightsWorldToShadow[226][3][0]); fragment_uniform_buffer_4[1194] = float4(_AdditionalLightsWorldToShadow[226][0][1], _AdditionalLightsWorldToShadow[226][1][1], _AdditionalLightsWorldToShadow[226][2][1], _AdditionalLightsWorldToShadow[226][3][1]); fragment_uniform_buffer_4[1195] = float4(_AdditionalLightsWorldToShadow[226][0][2], _AdditionalLightsWorldToShadow[226][1][2], _AdditionalLightsWorldToShadow[226][2][2], _AdditionalLightsWorldToShadow[226][3][2]); fragment_uniform_buffer_4[1196] = float4(_AdditionalLightsWorldToShadow[226][0][3], _AdditionalLightsWorldToShadow[226][1][3], _AdditionalLightsWorldToShadow[226][2][3], _AdditionalLightsWorldToShadow[226][3][3]); fragment_uniform_buffer_4[1197] = float4(_AdditionalLightsWorldToShadow[227][0][0], _AdditionalLightsWorldToShadow[227][1][0], _AdditionalLightsWorldToShadow[227][2][0], _AdditionalLightsWorldToShadow[227][3][0]); fragment_uniform_buffer_4[1198] = float4(_AdditionalLightsWorldToShadow[227][0][1], _AdditionalLightsWorldToShadow[227][1][1], _AdditionalLightsWorldToShadow[227][2][1], _AdditionalLightsWorldToShadow[227][3][1]); fragment_uniform_buffer_4[1199] = float4(_AdditionalLightsWorldToShadow[227][0][2], _AdditionalLightsWorldToShadow[227][1][2], _AdditionalLightsWorldToShadow[227][2][2], _AdditionalLightsWorldToShadow[227][3][2]); fragment_uniform_buffer_4[1200] = float4(_AdditionalLightsWorldToShadow[227][0][3], _AdditionalLightsWorldToShadow[227][1][3], _AdditionalLightsWorldToShadow[227][2][3], _AdditionalLightsWorldToShadow[227][3][3]); fragment_uniform_buffer_4[1201] = float4(_AdditionalLightsWorldToShadow[228][0][0], _AdditionalLightsWorldToShadow[228][1][0], _AdditionalLightsWorldToShadow[228][2][0], _AdditionalLightsWorldToShadow[228][3][0]); fragment_uniform_buffer_4[1202] = float4(_AdditionalLightsWorldToShadow[228][0][1], _AdditionalLightsWorldToShadow[228][1][1], _AdditionalLightsWorldToShadow[228][2][1], _AdditionalLightsWorldToShadow[228][3][1]); fragment_uniform_buffer_4[1203] = float4(_AdditionalLightsWorldToShadow[228][0][2], _AdditionalLightsWorldToShadow[228][1][2], _AdditionalLightsWorldToShadow[228][2][2], _AdditionalLightsWorldToShadow[228][3][2]); fragment_uniform_buffer_4[1204] = float4(_AdditionalLightsWorldToShadow[228][0][3], _AdditionalLightsWorldToShadow[228][1][3], _AdditionalLightsWorldToShadow[228][2][3], _AdditionalLightsWorldToShadow[228][3][3]); fragment_uniform_buffer_4[1205] = float4(_AdditionalLightsWorldToShadow[229][0][0], _AdditionalLightsWorldToShadow[229][1][0], _AdditionalLightsWorldToShadow[229][2][0], _AdditionalLightsWorldToShadow[229][3][0]); fragment_uniform_buffer_4[1206] = float4(_AdditionalLightsWorldToShadow[229][0][1], _AdditionalLightsWorldToShadow[229][1][1], _AdditionalLightsWorldToShadow[229][2][1], _AdditionalLightsWorldToShadow[229][3][1]); fragment_uniform_buffer_4[1207] = float4(_AdditionalLightsWorldToShadow[229][0][2], _AdditionalLightsWorldToShadow[229][1][2], _AdditionalLightsWorldToShadow[229][2][2], _AdditionalLightsWorldToShadow[229][3][2]); fragment_uniform_buffer_4[1208] = float4(_AdditionalLightsWorldToShadow[229][0][3], _AdditionalLightsWorldToShadow[229][1][3], _AdditionalLightsWorldToShadow[229][2][3], _AdditionalLightsWorldToShadow[229][3][3]); fragment_uniform_buffer_4[1209] = float4(_AdditionalLightsWorldToShadow[230][0][0], _AdditionalLightsWorldToShadow[230][1][0], _AdditionalLightsWorldToShadow[230][2][0], _AdditionalLightsWorldToShadow[230][3][0]); fragment_uniform_buffer_4[1210] = float4(_AdditionalLightsWorldToShadow[230][0][1], _AdditionalLightsWorldToShadow[230][1][1], _AdditionalLightsWorldToShadow[230][2][1], _AdditionalLightsWorldToShadow[230][3][1]); fragment_uniform_buffer_4[1211] = float4(_AdditionalLightsWorldToShadow[230][0][2], _AdditionalLightsWorldToShadow[230][1][2], _AdditionalLightsWorldToShadow[230][2][2], _AdditionalLightsWorldToShadow[230][3][2]); fragment_uniform_buffer_4[1212] = float4(_AdditionalLightsWorldToShadow[230][0][3], _AdditionalLightsWorldToShadow[230][1][3], _AdditionalLightsWorldToShadow[230][2][3], _AdditionalLightsWorldToShadow[230][3][3]); fragment_uniform_buffer_4[1213] = float4(_AdditionalLightsWorldToShadow[231][0][0], _AdditionalLightsWorldToShadow[231][1][0], _AdditionalLightsWorldToShadow[231][2][0], _AdditionalLightsWorldToShadow[231][3][0]); fragment_uniform_buffer_4[1214] = float4(_AdditionalLightsWorldToShadow[231][0][1], _AdditionalLightsWorldToShadow[231][1][1], _AdditionalLightsWorldToShadow[231][2][1], _AdditionalLightsWorldToShadow[231][3][1]); fragment_uniform_buffer_4[1215] = float4(_AdditionalLightsWorldToShadow[231][0][2], _AdditionalLightsWorldToShadow[231][1][2], _AdditionalLightsWorldToShadow[231][2][2], _AdditionalLightsWorldToShadow[231][3][2]); fragment_uniform_buffer_4[1216] = float4(_AdditionalLightsWorldToShadow[231][0][3], _AdditionalLightsWorldToShadow[231][1][3], _AdditionalLightsWorldToShadow[231][2][3], _AdditionalLightsWorldToShadow[231][3][3]); fragment_uniform_buffer_4[1217] = float4(_AdditionalLightsWorldToShadow[232][0][0], _AdditionalLightsWorldToShadow[232][1][0], _AdditionalLightsWorldToShadow[232][2][0], _AdditionalLightsWorldToShadow[232][3][0]); fragment_uniform_buffer_4[1218] = float4(_AdditionalLightsWorldToShadow[232][0][1], _AdditionalLightsWorldToShadow[232][1][1], _AdditionalLightsWorldToShadow[232][2][1], _AdditionalLightsWorldToShadow[232][3][1]); fragment_uniform_buffer_4[1219] = float4(_AdditionalLightsWorldToShadow[232][0][2], _AdditionalLightsWorldToShadow[232][1][2], _AdditionalLightsWorldToShadow[232][2][2], _AdditionalLightsWorldToShadow[232][3][2]); fragment_uniform_buffer_4[1220] = float4(_AdditionalLightsWorldToShadow[232][0][3], _AdditionalLightsWorldToShadow[232][1][3], _AdditionalLightsWorldToShadow[232][2][3], _AdditionalLightsWorldToShadow[232][3][3]); fragment_uniform_buffer_4[1221] = float4(_AdditionalLightsWorldToShadow[233][0][0], _AdditionalLightsWorldToShadow[233][1][0], _AdditionalLightsWorldToShadow[233][2][0], _AdditionalLightsWorldToShadow[233][3][0]); fragment_uniform_buffer_4[1222] = float4(_AdditionalLightsWorldToShadow[233][0][1], _AdditionalLightsWorldToShadow[233][1][1], _AdditionalLightsWorldToShadow[233][2][1], _AdditionalLightsWorldToShadow[233][3][1]); fragment_uniform_buffer_4[1223] = float4(_AdditionalLightsWorldToShadow[233][0][2], _AdditionalLightsWorldToShadow[233][1][2], _AdditionalLightsWorldToShadow[233][2][2], _AdditionalLightsWorldToShadow[233][3][2]); fragment_uniform_buffer_4[1224] = float4(_AdditionalLightsWorldToShadow[233][0][3], _AdditionalLightsWorldToShadow[233][1][3], _AdditionalLightsWorldToShadow[233][2][3], _AdditionalLightsWorldToShadow[233][3][3]); fragment_uniform_buffer_4[1225] = float4(_AdditionalLightsWorldToShadow[234][0][0], _AdditionalLightsWorldToShadow[234][1][0], _AdditionalLightsWorldToShadow[234][2][0], _AdditionalLightsWorldToShadow[234][3][0]); fragment_uniform_buffer_4[1226] = float4(_AdditionalLightsWorldToShadow[234][0][1], _AdditionalLightsWorldToShadow[234][1][1], _AdditionalLightsWorldToShadow[234][2][1], _AdditionalLightsWorldToShadow[234][3][1]); fragment_uniform_buffer_4[1227] = float4(_AdditionalLightsWorldToShadow[234][0][2], _AdditionalLightsWorldToShadow[234][1][2], _AdditionalLightsWorldToShadow[234][2][2], _AdditionalLightsWorldToShadow[234][3][2]); fragment_uniform_buffer_4[1228] = float4(_AdditionalLightsWorldToShadow[234][0][3], _AdditionalLightsWorldToShadow[234][1][3], _AdditionalLightsWorldToShadow[234][2][3], _AdditionalLightsWorldToShadow[234][3][3]); fragment_uniform_buffer_4[1229] = float4(_AdditionalLightsWorldToShadow[235][0][0], _AdditionalLightsWorldToShadow[235][1][0], _AdditionalLightsWorldToShadow[235][2][0], _AdditionalLightsWorldToShadow[235][3][0]); fragment_uniform_buffer_4[1230] = float4(_AdditionalLightsWorldToShadow[235][0][1], _AdditionalLightsWorldToShadow[235][1][1], _AdditionalLightsWorldToShadow[235][2][1], _AdditionalLightsWorldToShadow[235][3][1]); fragment_uniform_buffer_4[1231] = float4(_AdditionalLightsWorldToShadow[235][0][2], _AdditionalLightsWorldToShadow[235][1][2], _AdditionalLightsWorldToShadow[235][2][2], _AdditionalLightsWorldToShadow[235][3][2]); fragment_uniform_buffer_4[1232] = float4(_AdditionalLightsWorldToShadow[235][0][3], _AdditionalLightsWorldToShadow[235][1][3], _AdditionalLightsWorldToShadow[235][2][3], _AdditionalLightsWorldToShadow[235][3][3]); fragment_uniform_buffer_4[1233] = float4(_AdditionalLightsWorldToShadow[236][0][0], _AdditionalLightsWorldToShadow[236][1][0], _AdditionalLightsWorldToShadow[236][2][0], _AdditionalLightsWorldToShadow[236][3][0]); fragment_uniform_buffer_4[1234] = float4(_AdditionalLightsWorldToShadow[236][0][1], _AdditionalLightsWorldToShadow[236][1][1], _AdditionalLightsWorldToShadow[236][2][1], _AdditionalLightsWorldToShadow[236][3][1]); fragment_uniform_buffer_4[1235] = float4(_AdditionalLightsWorldToShadow[236][0][2], _AdditionalLightsWorldToShadow[236][1][2], _AdditionalLightsWorldToShadow[236][2][2], _AdditionalLightsWorldToShadow[236][3][2]); fragment_uniform_buffer_4[1236] = float4(_AdditionalLightsWorldToShadow[236][0][3], _AdditionalLightsWorldToShadow[236][1][3], _AdditionalLightsWorldToShadow[236][2][3], _AdditionalLightsWorldToShadow[236][3][3]); fragment_uniform_buffer_4[1237] = float4(_AdditionalLightsWorldToShadow[237][0][0], _AdditionalLightsWorldToShadow[237][1][0], _AdditionalLightsWorldToShadow[237][2][0], _AdditionalLightsWorldToShadow[237][3][0]); fragment_uniform_buffer_4[1238] = float4(_AdditionalLightsWorldToShadow[237][0][1], _AdditionalLightsWorldToShadow[237][1][1], _AdditionalLightsWorldToShadow[237][2][1], _AdditionalLightsWorldToShadow[237][3][1]); fragment_uniform_buffer_4[1239] = float4(_AdditionalLightsWorldToShadow[237][0][2], _AdditionalLightsWorldToShadow[237][1][2], _AdditionalLightsWorldToShadow[237][2][2], _AdditionalLightsWorldToShadow[237][3][2]); fragment_uniform_buffer_4[1240] = float4(_AdditionalLightsWorldToShadow[237][0][3], _AdditionalLightsWorldToShadow[237][1][3], _AdditionalLightsWorldToShadow[237][2][3], _AdditionalLightsWorldToShadow[237][3][3]); fragment_uniform_buffer_4[1241] = float4(_AdditionalLightsWorldToShadow[238][0][0], _AdditionalLightsWorldToShadow[238][1][0], _AdditionalLightsWorldToShadow[238][2][0], _AdditionalLightsWorldToShadow[238][3][0]); fragment_uniform_buffer_4[1242] = float4(_AdditionalLightsWorldToShadow[238][0][1], _AdditionalLightsWorldToShadow[238][1][1], _AdditionalLightsWorldToShadow[238][2][1], _AdditionalLightsWorldToShadow[238][3][1]); fragment_uniform_buffer_4[1243] = float4(_AdditionalLightsWorldToShadow[238][0][2], _AdditionalLightsWorldToShadow[238][1][2], _AdditionalLightsWorldToShadow[238][2][2], _AdditionalLightsWorldToShadow[238][3][2]); fragment_uniform_buffer_4[1244] = float4(_AdditionalLightsWorldToShadow[238][0][3], _AdditionalLightsWorldToShadow[238][1][3], _AdditionalLightsWorldToShadow[238][2][3], _AdditionalLightsWorldToShadow[238][3][3]); fragment_uniform_buffer_4[1245] = float4(_AdditionalLightsWorldToShadow[239][0][0], _AdditionalLightsWorldToShadow[239][1][0], _AdditionalLightsWorldToShadow[239][2][0], _AdditionalLightsWorldToShadow[239][3][0]); fragment_uniform_buffer_4[1246] = float4(_AdditionalLightsWorldToShadow[239][0][1], _AdditionalLightsWorldToShadow[239][1][1], _AdditionalLightsWorldToShadow[239][2][1], _AdditionalLightsWorldToShadow[239][3][1]); fragment_uniform_buffer_4[1247] = float4(_AdditionalLightsWorldToShadow[239][0][2], _AdditionalLightsWorldToShadow[239][1][2], _AdditionalLightsWorldToShadow[239][2][2], _AdditionalLightsWorldToShadow[239][3][2]); fragment_uniform_buffer_4[1248] = float4(_AdditionalLightsWorldToShadow[239][0][3], _AdditionalLightsWorldToShadow[239][1][3], _AdditionalLightsWorldToShadow[239][2][3], _AdditionalLightsWorldToShadow[239][3][3]); fragment_uniform_buffer_4[1249] = float4(_AdditionalLightsWorldToShadow[240][0][0], _AdditionalLightsWorldToShadow[240][1][0], _AdditionalLightsWorldToShadow[240][2][0], _AdditionalLightsWorldToShadow[240][3][0]); fragment_uniform_buffer_4[1250] = float4(_AdditionalLightsWorldToShadow[240][0][1], _AdditionalLightsWorldToShadow[240][1][1], _AdditionalLightsWorldToShadow[240][2][1], _AdditionalLightsWorldToShadow[240][3][1]); fragment_uniform_buffer_4[1251] = float4(_AdditionalLightsWorldToShadow[240][0][2], _AdditionalLightsWorldToShadow[240][1][2], _AdditionalLightsWorldToShadow[240][2][2], _AdditionalLightsWorldToShadow[240][3][2]); fragment_uniform_buffer_4[1252] = float4(_AdditionalLightsWorldToShadow[240][0][3], _AdditionalLightsWorldToShadow[240][1][3], _AdditionalLightsWorldToShadow[240][2][3], _AdditionalLightsWorldToShadow[240][3][3]); fragment_uniform_buffer_4[1253] = float4(_AdditionalLightsWorldToShadow[241][0][0], _AdditionalLightsWorldToShadow[241][1][0], _AdditionalLightsWorldToShadow[241][2][0], _AdditionalLightsWorldToShadow[241][3][0]); fragment_uniform_buffer_4[1254] = float4(_AdditionalLightsWorldToShadow[241][0][1], _AdditionalLightsWorldToShadow[241][1][1], _AdditionalLightsWorldToShadow[241][2][1], _AdditionalLightsWorldToShadow[241][3][1]); fragment_uniform_buffer_4[1255] = float4(_AdditionalLightsWorldToShadow[241][0][2], _AdditionalLightsWorldToShadow[241][1][2], _AdditionalLightsWorldToShadow[241][2][2], _AdditionalLightsWorldToShadow[241][3][2]); fragment_uniform_buffer_4[1256] = float4(_AdditionalLightsWorldToShadow[241][0][3], _AdditionalLightsWorldToShadow[241][1][3], _AdditionalLightsWorldToShadow[241][2][3], _AdditionalLightsWorldToShadow[241][3][3]); fragment_uniform_buffer_4[1257] = float4(_AdditionalLightsWorldToShadow[242][0][0], _AdditionalLightsWorldToShadow[242][1][0], _AdditionalLightsWorldToShadow[242][2][0], _AdditionalLightsWorldToShadow[242][3][0]); fragment_uniform_buffer_4[1258] = float4(_AdditionalLightsWorldToShadow[242][0][1], _AdditionalLightsWorldToShadow[242][1][1], _AdditionalLightsWorldToShadow[242][2][1], _AdditionalLightsWorldToShadow[242][3][1]); fragment_uniform_buffer_4[1259] = float4(_AdditionalLightsWorldToShadow[242][0][2], _AdditionalLightsWorldToShadow[242][1][2], _AdditionalLightsWorldToShadow[242][2][2], _AdditionalLightsWorldToShadow[242][3][2]); fragment_uniform_buffer_4[1260] = float4(_AdditionalLightsWorldToShadow[242][0][3], _AdditionalLightsWorldToShadow[242][1][3], _AdditionalLightsWorldToShadow[242][2][3], _AdditionalLightsWorldToShadow[242][3][3]); fragment_uniform_buffer_4[1261] = float4(_AdditionalLightsWorldToShadow[243][0][0], _AdditionalLightsWorldToShadow[243][1][0], _AdditionalLightsWorldToShadow[243][2][0], _AdditionalLightsWorldToShadow[243][3][0]); fragment_uniform_buffer_4[1262] = float4(_AdditionalLightsWorldToShadow[243][0][1], _AdditionalLightsWorldToShadow[243][1][1], _AdditionalLightsWorldToShadow[243][2][1], _AdditionalLightsWorldToShadow[243][3][1]); fragment_uniform_buffer_4[1263] = float4(_AdditionalLightsWorldToShadow[243][0][2], _AdditionalLightsWorldToShadow[243][1][2], _AdditionalLightsWorldToShadow[243][2][2], _AdditionalLightsWorldToShadow[243][3][2]); fragment_uniform_buffer_4[1264] = float4(_AdditionalLightsWorldToShadow[243][0][3], _AdditionalLightsWorldToShadow[243][1][3], _AdditionalLightsWorldToShadow[243][2][3], _AdditionalLightsWorldToShadow[243][3][3]); fragment_uniform_buffer_4[1265] = float4(_AdditionalLightsWorldToShadow[244][0][0], _AdditionalLightsWorldToShadow[244][1][0], _AdditionalLightsWorldToShadow[244][2][0], _AdditionalLightsWorldToShadow[244][3][0]); fragment_uniform_buffer_4[1266] = float4(_AdditionalLightsWorldToShadow[244][0][1], _AdditionalLightsWorldToShadow[244][1][1], _AdditionalLightsWorldToShadow[244][2][1], _AdditionalLightsWorldToShadow[244][3][1]); fragment_uniform_buffer_4[1267] = float4(_AdditionalLightsWorldToShadow[244][0][2], _AdditionalLightsWorldToShadow[244][1][2], _AdditionalLightsWorldToShadow[244][2][2], _AdditionalLightsWorldToShadow[244][3][2]); fragment_uniform_buffer_4[1268] = float4(_AdditionalLightsWorldToShadow[244][0][3], _AdditionalLightsWorldToShadow[244][1][3], _AdditionalLightsWorldToShadow[244][2][3], _AdditionalLightsWorldToShadow[244][3][3]); fragment_uniform_buffer_4[1269] = float4(_AdditionalLightsWorldToShadow[245][0][0], _AdditionalLightsWorldToShadow[245][1][0], _AdditionalLightsWorldToShadow[245][2][0], _AdditionalLightsWorldToShadow[245][3][0]); fragment_uniform_buffer_4[1270] = float4(_AdditionalLightsWorldToShadow[245][0][1], _AdditionalLightsWorldToShadow[245][1][1], _AdditionalLightsWorldToShadow[245][2][1], _AdditionalLightsWorldToShadow[245][3][1]); fragment_uniform_buffer_4[1271] = float4(_AdditionalLightsWorldToShadow[245][0][2], _AdditionalLightsWorldToShadow[245][1][2], _AdditionalLightsWorldToShadow[245][2][2], _AdditionalLightsWorldToShadow[245][3][2]); fragment_uniform_buffer_4[1272] = float4(_AdditionalLightsWorldToShadow[245][0][3], _AdditionalLightsWorldToShadow[245][1][3], _AdditionalLightsWorldToShadow[245][2][3], _AdditionalLightsWorldToShadow[245][3][3]); fragment_uniform_buffer_4[1273] = float4(_AdditionalLightsWorldToShadow[246][0][0], _AdditionalLightsWorldToShadow[246][1][0], _AdditionalLightsWorldToShadow[246][2][0], _AdditionalLightsWorldToShadow[246][3][0]); fragment_uniform_buffer_4[1274] = float4(_AdditionalLightsWorldToShadow[246][0][1], _AdditionalLightsWorldToShadow[246][1][1], _AdditionalLightsWorldToShadow[246][2][1], _AdditionalLightsWorldToShadow[246][3][1]); fragment_uniform_buffer_4[1275] = float4(_AdditionalLightsWorldToShadow[246][0][2], _AdditionalLightsWorldToShadow[246][1][2], _AdditionalLightsWorldToShadow[246][2][2], _AdditionalLightsWorldToShadow[246][3][2]); fragment_uniform_buffer_4[1276] = float4(_AdditionalLightsWorldToShadow[246][0][3], _AdditionalLightsWorldToShadow[246][1][3], _AdditionalLightsWorldToShadow[246][2][3], _AdditionalLightsWorldToShadow[246][3][3]); fragment_uniform_buffer_4[1277] = float4(_AdditionalLightsWorldToShadow[247][0][0], _AdditionalLightsWorldToShadow[247][1][0], _AdditionalLightsWorldToShadow[247][2][0], _AdditionalLightsWorldToShadow[247][3][0]); fragment_uniform_buffer_4[1278] = float4(_AdditionalLightsWorldToShadow[247][0][1], _AdditionalLightsWorldToShadow[247][1][1], _AdditionalLightsWorldToShadow[247][2][1], _AdditionalLightsWorldToShadow[247][3][1]); fragment_uniform_buffer_4[1279] = float4(_AdditionalLightsWorldToShadow[247][0][2], _AdditionalLightsWorldToShadow[247][1][2], _AdditionalLightsWorldToShadow[247][2][2], _AdditionalLightsWorldToShadow[247][3][2]); fragment_uniform_buffer_4[1280] = float4(_AdditionalLightsWorldToShadow[247][0][3], _AdditionalLightsWorldToShadow[247][1][3], _AdditionalLightsWorldToShadow[247][2][3], _AdditionalLightsWorldToShadow[247][3][3]); fragment_uniform_buffer_4[1281] = float4(_AdditionalLightsWorldToShadow[248][0][0], _AdditionalLightsWorldToShadow[248][1][0], _AdditionalLightsWorldToShadow[248][2][0], _AdditionalLightsWorldToShadow[248][3][0]); fragment_uniform_buffer_4[1282] = float4(_AdditionalLightsWorldToShadow[248][0][1], _AdditionalLightsWorldToShadow[248][1][1], _AdditionalLightsWorldToShadow[248][2][1], _AdditionalLightsWorldToShadow[248][3][1]); fragment_uniform_buffer_4[1283] = float4(_AdditionalLightsWorldToShadow[248][0][2], _AdditionalLightsWorldToShadow[248][1][2], _AdditionalLightsWorldToShadow[248][2][2], _AdditionalLightsWorldToShadow[248][3][2]); fragment_uniform_buffer_4[1284] = float4(_AdditionalLightsWorldToShadow[248][0][3], _AdditionalLightsWorldToShadow[248][1][3], _AdditionalLightsWorldToShadow[248][2][3], _AdditionalLightsWorldToShadow[248][3][3]); fragment_uniform_buffer_4[1285] = float4(_AdditionalLightsWorldToShadow[249][0][0], _AdditionalLightsWorldToShadow[249][1][0], _AdditionalLightsWorldToShadow[249][2][0], _AdditionalLightsWorldToShadow[249][3][0]); fragment_uniform_buffer_4[1286] = float4(_AdditionalLightsWorldToShadow[249][0][1], _AdditionalLightsWorldToShadow[249][1][1], _AdditionalLightsWorldToShadow[249][2][1], _AdditionalLightsWorldToShadow[249][3][1]); fragment_uniform_buffer_4[1287] = float4(_AdditionalLightsWorldToShadow[249][0][2], _AdditionalLightsWorldToShadow[249][1][2], _AdditionalLightsWorldToShadow[249][2][2], _AdditionalLightsWorldToShadow[249][3][2]); fragment_uniform_buffer_4[1288] = float4(_AdditionalLightsWorldToShadow[249][0][3], _AdditionalLightsWorldToShadow[249][1][3], _AdditionalLightsWorldToShadow[249][2][3], _AdditionalLightsWorldToShadow[249][3][3]); fragment_uniform_buffer_4[1289] = float4(_AdditionalLightsWorldToShadow[250][0][0], _AdditionalLightsWorldToShadow[250][1][0], _AdditionalLightsWorldToShadow[250][2][0], _AdditionalLightsWorldToShadow[250][3][0]); fragment_uniform_buffer_4[1290] = float4(_AdditionalLightsWorldToShadow[250][0][1], _AdditionalLightsWorldToShadow[250][1][1], _AdditionalLightsWorldToShadow[250][2][1], _AdditionalLightsWorldToShadow[250][3][1]); fragment_uniform_buffer_4[1291] = float4(_AdditionalLightsWorldToShadow[250][0][2], _AdditionalLightsWorldToShadow[250][1][2], _AdditionalLightsWorldToShadow[250][2][2], _AdditionalLightsWorldToShadow[250][3][2]); fragment_uniform_buffer_4[1292] = float4(_AdditionalLightsWorldToShadow[250][0][3], _AdditionalLightsWorldToShadow[250][1][3], _AdditionalLightsWorldToShadow[250][2][3], _AdditionalLightsWorldToShadow[250][3][3]); fragment_uniform_buffer_4[1293] = float4(_AdditionalLightsWorldToShadow[251][0][0], _AdditionalLightsWorldToShadow[251][1][0], _AdditionalLightsWorldToShadow[251][2][0], _AdditionalLightsWorldToShadow[251][3][0]); fragment_uniform_buffer_4[1294] = float4(_AdditionalLightsWorldToShadow[251][0][1], _AdditionalLightsWorldToShadow[251][1][1], _AdditionalLightsWorldToShadow[251][2][1], _AdditionalLightsWorldToShadow[251][3][1]); fragment_uniform_buffer_4[1295] = float4(_AdditionalLightsWorldToShadow[251][0][2], _AdditionalLightsWorldToShadow[251][1][2], _AdditionalLightsWorldToShadow[251][2][2], _AdditionalLightsWorldToShadow[251][3][2]); fragment_uniform_buffer_4[1296] = float4(_AdditionalLightsWorldToShadow[251][0][3], _AdditionalLightsWorldToShadow[251][1][3], _AdditionalLightsWorldToShadow[251][2][3], _AdditionalLightsWorldToShadow[251][3][3]); fragment_uniform_buffer_4[1297] = float4(_AdditionalLightsWorldToShadow[252][0][0], _AdditionalLightsWorldToShadow[252][1][0], _AdditionalLightsWorldToShadow[252][2][0], _AdditionalLightsWorldToShadow[252][3][0]); fragment_uniform_buffer_4[1298] = float4(_AdditionalLightsWorldToShadow[252][0][1], _AdditionalLightsWorldToShadow[252][1][1], _AdditionalLightsWorldToShadow[252][2][1], _AdditionalLightsWorldToShadow[252][3][1]); fragment_uniform_buffer_4[1299] = float4(_AdditionalLightsWorldToShadow[252][0][2], _AdditionalLightsWorldToShadow[252][1][2], _AdditionalLightsWorldToShadow[252][2][2], _AdditionalLightsWorldToShadow[252][3][2]); fragment_uniform_buffer_4[1300] = float4(_AdditionalLightsWorldToShadow[252][0][3], _AdditionalLightsWorldToShadow[252][1][3], _AdditionalLightsWorldToShadow[252][2][3], _AdditionalLightsWorldToShadow[252][3][3]); fragment_uniform_buffer_4[1301] = float4(_AdditionalLightsWorldToShadow[253][0][0], _AdditionalLightsWorldToShadow[253][1][0], _AdditionalLightsWorldToShadow[253][2][0], _AdditionalLightsWorldToShadow[253][3][0]); fragment_uniform_buffer_4[1302] = float4(_AdditionalLightsWorldToShadow[253][0][1], _AdditionalLightsWorldToShadow[253][1][1], _AdditionalLightsWorldToShadow[253][2][1], _AdditionalLightsWorldToShadow[253][3][1]); fragment_uniform_buffer_4[1303] = float4(_AdditionalLightsWorldToShadow[253][0][2], _AdditionalLightsWorldToShadow[253][1][2], _AdditionalLightsWorldToShadow[253][2][2], _AdditionalLightsWorldToShadow[253][3][2]); fragment_uniform_buffer_4[1304] = float4(_AdditionalLightsWorldToShadow[253][0][3], _AdditionalLightsWorldToShadow[253][1][3], _AdditionalLightsWorldToShadow[253][2][3], _AdditionalLightsWorldToShadow[253][3][3]); fragment_uniform_buffer_4[1305] = float4(_AdditionalLightsWorldToShadow[254][0][0], _AdditionalLightsWorldToShadow[254][1][0], _AdditionalLightsWorldToShadow[254][2][0], _AdditionalLightsWorldToShadow[254][3][0]); fragment_uniform_buffer_4[1306] = float4(_AdditionalLightsWorldToShadow[254][0][1], _AdditionalLightsWorldToShadow[254][1][1], _AdditionalLightsWorldToShadow[254][2][1], _AdditionalLightsWorldToShadow[254][3][1]); fragment_uniform_buffer_4[1307] = float4(_AdditionalLightsWorldToShadow[254][0][2], _AdditionalLightsWorldToShadow[254][1][2], _AdditionalLightsWorldToShadow[254][2][2], _AdditionalLightsWorldToShadow[254][3][2]); fragment_uniform_buffer_4[1308] = float4(_AdditionalLightsWorldToShadow[254][0][3], _AdditionalLightsWorldToShadow[254][1][3], _AdditionalLightsWorldToShadow[254][2][3], _AdditionalLightsWorldToShadow[254][3][3]); fragment_uniform_buffer_4[1309] = float4(_AdditionalLightsWorldToShadow[255][0][0], _AdditionalLightsWorldToShadow[255][1][0], _AdditionalLightsWorldToShadow[255][2][0], _AdditionalLightsWorldToShadow[255][3][0]); fragment_uniform_buffer_4[1310] = float4(_AdditionalLightsWorldToShadow[255][0][1], _AdditionalLightsWorldToShadow[255][1][1], _AdditionalLightsWorldToShadow[255][2][1], _AdditionalLightsWorldToShadow[255][3][1]); fragment_uniform_buffer_4[1311] = float4(_AdditionalLightsWorldToShadow[255][0][2], _AdditionalLightsWorldToShadow[255][1][2], _AdditionalLightsWorldToShadow[255][2][2], _AdditionalLightsWorldToShadow[255][3][2]); fragment_uniform_buffer_4[1312] = float4(_AdditionalLightsWorldToShadow[255][0][3], _AdditionalLightsWorldToShadow[255][1][3], _AdditionalLightsWorldToShadow[255][2][3], _AdditionalLightsWorldToShadow[255][3][3]); fragment_uniform_buffer_5[0] = float4(_MainLightWorldToLight[0][0], _MainLightWorldToLight[1][0], _MainLightWorldToLight[2][0], _MainLightWorldToLight[3][0]); fragment_uniform_buffer_5[1] = float4(_MainLightWorldToLight[0][1], _MainLightWorldToLight[1][1], _MainLightWorldToLight[2][1], _MainLightWorldToLight[3][1]); fragment_uniform_buffer_5[2] = float4(_MainLightWorldToLight[0][2], _MainLightWorldToLight[1][2], _MainLightWorldToLight[2][2], _MainLightWorldToLight[3][2]); fragment_uniform_buffer_5[3] = float4(_MainLightWorldToLight[0][3], _MainLightWorldToLight[1][3], _MainLightWorldToLight[2][3], _MainLightWorldToLight[3][3]); fragment_uniform_buffer_5[4] = float4(_AdditionalLightsCookieEnableBits[0], fragment_uniform_buffer_5[4][1], fragment_uniform_buffer_5[4][2], fragment_uniform_buffer_5[4][3]); fragment_uniform_buffer_5[5] = float4(_AdditionalLightsCookieEnableBits[1], fragment_uniform_buffer_5[5][1], fragment_uniform_buffer_5[5][2], fragment_uniform_buffer_5[5][3]); fragment_uniform_buffer_5[6] = float4(_AdditionalLightsCookieEnableBits[2], fragment_uniform_buffer_5[6][1], fragment_uniform_buffer_5[6][2], fragment_uniform_buffer_5[6][3]); fragment_uniform_buffer_5[7] = float4(_AdditionalLightsCookieEnableBits[3], fragment_uniform_buffer_5[7][1], fragment_uniform_buffer_5[7][2], fragment_uniform_buffer_5[7][3]); fragment_uniform_buffer_5[8] = float4(_AdditionalLightsCookieEnableBits[4], fragment_uniform_buffer_5[8][1], fragment_uniform_buffer_5[8][2], fragment_uniform_buffer_5[8][3]); fragment_uniform_buffer_5[9] = float4(_AdditionalLightsCookieEnableBits[5], fragment_uniform_buffer_5[9][1], fragment_uniform_buffer_5[9][2], fragment_uniform_buffer_5[9][3]); fragment_uniform_buffer_5[10] = float4(_AdditionalLightsCookieEnableBits[6], fragment_uniform_buffer_5[10][1], fragment_uniform_buffer_5[10][2], fragment_uniform_buffer_5[10][3]); fragment_uniform_buffer_5[11] = float4(_AdditionalLightsCookieEnableBits[7], fragment_uniform_buffer_5[11][1], fragment_uniform_buffer_5[11][2], fragment_uniform_buffer_5[11][3]); fragment_uniform_buffer_5[11] = float4(fragment_uniform_buffer_5[11][0], _MainLightCookieTextureFormat, fragment_uniform_buffer_5[11][2], fragment_uniform_buffer_5[11][3]); fragment_uniform_buffer_5[11] = float4(fragment_uniform_buffer_5[11][0], fragment_uniform_buffer_5[11][1], _AdditionalLightsCookieAtlasTextureFormat, fragment_uniform_buffer_5[11][3]); fragment_uniform_buffer_5[12] = float4(_AdditionalLightsWorldToLights[0][0][0], _AdditionalLightsWorldToLights[0][1][0], _AdditionalLightsWorldToLights[0][2][0], _AdditionalLightsWorldToLights[0][3][0]); fragment_uniform_buffer_5[13] = float4(_AdditionalLightsWorldToLights[0][0][1], _AdditionalLightsWorldToLights[0][1][1], _AdditionalLightsWorldToLights[0][2][1], _AdditionalLightsWorldToLights[0][3][1]); fragment_uniform_buffer_5[14] = float4(_AdditionalLightsWorldToLights[0][0][2], _AdditionalLightsWorldToLights[0][1][2], _AdditionalLightsWorldToLights[0][2][2], _AdditionalLightsWorldToLights[0][3][2]); fragment_uniform_buffer_5[15] = float4(_AdditionalLightsWorldToLights[0][0][3], _AdditionalLightsWorldToLights[0][1][3], _AdditionalLightsWorldToLights[0][2][3], _AdditionalLightsWorldToLights[0][3][3]); fragment_uniform_buffer_5[16] = float4(_AdditionalLightsWorldToLights[1][0][0], _AdditionalLightsWorldToLights[1][1][0], _AdditionalLightsWorldToLights[1][2][0], _AdditionalLightsWorldToLights[1][3][0]); fragment_uniform_buffer_5[17] = float4(_AdditionalLightsWorldToLights[1][0][1], _AdditionalLightsWorldToLights[1][1][1], _AdditionalLightsWorldToLights[1][2][1], _AdditionalLightsWorldToLights[1][3][1]); fragment_uniform_buffer_5[18] = float4(_AdditionalLightsWorldToLights[1][0][2], _AdditionalLightsWorldToLights[1][1][2], _AdditionalLightsWorldToLights[1][2][2], _AdditionalLightsWorldToLights[1][3][2]); fragment_uniform_buffer_5[19] = float4(_AdditionalLightsWorldToLights[1][0][3], _AdditionalLightsWorldToLights[1][1][3], _AdditionalLightsWorldToLights[1][2][3], _AdditionalLightsWorldToLights[1][3][3]); fragment_uniform_buffer_5[20] = float4(_AdditionalLightsWorldToLights[2][0][0], _AdditionalLightsWorldToLights[2][1][0], _AdditionalLightsWorldToLights[2][2][0], _AdditionalLightsWorldToLights[2][3][0]); fragment_uniform_buffer_5[21] = float4(_AdditionalLightsWorldToLights[2][0][1], _AdditionalLightsWorldToLights[2][1][1], _AdditionalLightsWorldToLights[2][2][1], _AdditionalLightsWorldToLights[2][3][1]); fragment_uniform_buffer_5[22] = float4(_AdditionalLightsWorldToLights[2][0][2], _AdditionalLightsWorldToLights[2][1][2], _AdditionalLightsWorldToLights[2][2][2], _AdditionalLightsWorldToLights[2][3][2]); fragment_uniform_buffer_5[23] = float4(_AdditionalLightsWorldToLights[2][0][3], _AdditionalLightsWorldToLights[2][1][3], _AdditionalLightsWorldToLights[2][2][3], _AdditionalLightsWorldToLights[2][3][3]); fragment_uniform_buffer_5[24] = float4(_AdditionalLightsWorldToLights[3][0][0], _AdditionalLightsWorldToLights[3][1][0], _AdditionalLightsWorldToLights[3][2][0], _AdditionalLightsWorldToLights[3][3][0]); fragment_uniform_buffer_5[25] = float4(_AdditionalLightsWorldToLights[3][0][1], _AdditionalLightsWorldToLights[3][1][1], _AdditionalLightsWorldToLights[3][2][1], _AdditionalLightsWorldToLights[3][3][1]); fragment_uniform_buffer_5[26] = float4(_AdditionalLightsWorldToLights[3][0][2], _AdditionalLightsWorldToLights[3][1][2], _AdditionalLightsWorldToLights[3][2][2], _AdditionalLightsWorldToLights[3][3][2]); fragment_uniform_buffer_5[27] = float4(_AdditionalLightsWorldToLights[3][0][3], _AdditionalLightsWorldToLights[3][1][3], _AdditionalLightsWorldToLights[3][2][3], _AdditionalLightsWorldToLights[3][3][3]); fragment_uniform_buffer_5[28] = float4(_AdditionalLightsWorldToLights[4][0][0], _AdditionalLightsWorldToLights[4][1][0], _AdditionalLightsWorldToLights[4][2][0], _AdditionalLightsWorldToLights[4][3][0]); fragment_uniform_buffer_5[29] = float4(_AdditionalLightsWorldToLights[4][0][1], _AdditionalLightsWorldToLights[4][1][1], _AdditionalLightsWorldToLights[4][2][1], _AdditionalLightsWorldToLights[4][3][1]); fragment_uniform_buffer_5[30] = float4(_AdditionalLightsWorldToLights[4][0][2], _AdditionalLightsWorldToLights[4][1][2], _AdditionalLightsWorldToLights[4][2][2], _AdditionalLightsWorldToLights[4][3][2]); fragment_uniform_buffer_5[31] = float4(_AdditionalLightsWorldToLights[4][0][3], _AdditionalLightsWorldToLights[4][1][3], _AdditionalLightsWorldToLights[4][2][3], _AdditionalLightsWorldToLights[4][3][3]); fragment_uniform_buffer_5[32] = float4(_AdditionalLightsWorldToLights[5][0][0], _AdditionalLightsWorldToLights[5][1][0], _AdditionalLightsWorldToLights[5][2][0], _AdditionalLightsWorldToLights[5][3][0]); fragment_uniform_buffer_5[33] = float4(_AdditionalLightsWorldToLights[5][0][1], _AdditionalLightsWorldToLights[5][1][1], _AdditionalLightsWorldToLights[5][2][1], _AdditionalLightsWorldToLights[5][3][1]); fragment_uniform_buffer_5[34] = float4(_AdditionalLightsWorldToLights[5][0][2], _AdditionalLightsWorldToLights[5][1][2], _AdditionalLightsWorldToLights[5][2][2], _AdditionalLightsWorldToLights[5][3][2]); fragment_uniform_buffer_5[35] = float4(_AdditionalLightsWorldToLights[5][0][3], _AdditionalLightsWorldToLights[5][1][3], _AdditionalLightsWorldToLights[5][2][3], _AdditionalLightsWorldToLights[5][3][3]); fragment_uniform_buffer_5[36] = float4(_AdditionalLightsWorldToLights[6][0][0], _AdditionalLightsWorldToLights[6][1][0], _AdditionalLightsWorldToLights[6][2][0], _AdditionalLightsWorldToLights[6][3][0]); fragment_uniform_buffer_5[37] = float4(_AdditionalLightsWorldToLights[6][0][1], _AdditionalLightsWorldToLights[6][1][1], _AdditionalLightsWorldToLights[6][2][1], _AdditionalLightsWorldToLights[6][3][1]); fragment_uniform_buffer_5[38] = float4(_AdditionalLightsWorldToLights[6][0][2], _AdditionalLightsWorldToLights[6][1][2], _AdditionalLightsWorldToLights[6][2][2], _AdditionalLightsWorldToLights[6][3][2]); fragment_uniform_buffer_5[39] = float4(_AdditionalLightsWorldToLights[6][0][3], _AdditionalLightsWorldToLights[6][1][3], _AdditionalLightsWorldToLights[6][2][3], _AdditionalLightsWorldToLights[6][3][3]); fragment_uniform_buffer_5[40] = float4(_AdditionalLightsWorldToLights[7][0][0], _AdditionalLightsWorldToLights[7][1][0], _AdditionalLightsWorldToLights[7][2][0], _AdditionalLightsWorldToLights[7][3][0]); fragment_uniform_buffer_5[41] = float4(_AdditionalLightsWorldToLights[7][0][1], _AdditionalLightsWorldToLights[7][1][1], _AdditionalLightsWorldToLights[7][2][1], _AdditionalLightsWorldToLights[7][3][1]); fragment_uniform_buffer_5[42] = float4(_AdditionalLightsWorldToLights[7][0][2], _AdditionalLightsWorldToLights[7][1][2], _AdditionalLightsWorldToLights[7][2][2], _AdditionalLightsWorldToLights[7][3][2]); fragment_uniform_buffer_5[43] = float4(_AdditionalLightsWorldToLights[7][0][3], _AdditionalLightsWorldToLights[7][1][3], _AdditionalLightsWorldToLights[7][2][3], _AdditionalLightsWorldToLights[7][3][3]); fragment_uniform_buffer_5[44] = float4(_AdditionalLightsWorldToLights[8][0][0], _AdditionalLightsWorldToLights[8][1][0], _AdditionalLightsWorldToLights[8][2][0], _AdditionalLightsWorldToLights[8][3][0]); fragment_uniform_buffer_5[45] = float4(_AdditionalLightsWorldToLights[8][0][1], _AdditionalLightsWorldToLights[8][1][1], _AdditionalLightsWorldToLights[8][2][1], _AdditionalLightsWorldToLights[8][3][1]); fragment_uniform_buffer_5[46] = float4(_AdditionalLightsWorldToLights[8][0][2], _AdditionalLightsWorldToLights[8][1][2], _AdditionalLightsWorldToLights[8][2][2], _AdditionalLightsWorldToLights[8][3][2]); fragment_uniform_buffer_5[47] = float4(_AdditionalLightsWorldToLights[8][0][3], _AdditionalLightsWorldToLights[8][1][3], _AdditionalLightsWorldToLights[8][2][3], _AdditionalLightsWorldToLights[8][3][3]); fragment_uniform_buffer_5[48] = float4(_AdditionalLightsWorldToLights[9][0][0], _AdditionalLightsWorldToLights[9][1][0], _AdditionalLightsWorldToLights[9][2][0], _AdditionalLightsWorldToLights[9][3][0]); fragment_uniform_buffer_5[49] = float4(_AdditionalLightsWorldToLights[9][0][1], _AdditionalLightsWorldToLights[9][1][1], _AdditionalLightsWorldToLights[9][2][1], _AdditionalLightsWorldToLights[9][3][1]); fragment_uniform_buffer_5[50] = float4(_AdditionalLightsWorldToLights[9][0][2], _AdditionalLightsWorldToLights[9][1][2], _AdditionalLightsWorldToLights[9][2][2], _AdditionalLightsWorldToLights[9][3][2]); fragment_uniform_buffer_5[51] = float4(_AdditionalLightsWorldToLights[9][0][3], _AdditionalLightsWorldToLights[9][1][3], _AdditionalLightsWorldToLights[9][2][3], _AdditionalLightsWorldToLights[9][3][3]); fragment_uniform_buffer_5[52] = float4(_AdditionalLightsWorldToLights[10][0][0], _AdditionalLightsWorldToLights[10][1][0], _AdditionalLightsWorldToLights[10][2][0], _AdditionalLightsWorldToLights[10][3][0]); fragment_uniform_buffer_5[53] = float4(_AdditionalLightsWorldToLights[10][0][1], _AdditionalLightsWorldToLights[10][1][1], _AdditionalLightsWorldToLights[10][2][1], _AdditionalLightsWorldToLights[10][3][1]); fragment_uniform_buffer_5[54] = float4(_AdditionalLightsWorldToLights[10][0][2], _AdditionalLightsWorldToLights[10][1][2], _AdditionalLightsWorldToLights[10][2][2], _AdditionalLightsWorldToLights[10][3][2]); fragment_uniform_buffer_5[55] = float4(_AdditionalLightsWorldToLights[10][0][3], _AdditionalLightsWorldToLights[10][1][3], _AdditionalLightsWorldToLights[10][2][3], _AdditionalLightsWorldToLights[10][3][3]); fragment_uniform_buffer_5[56] = float4(_AdditionalLightsWorldToLights[11][0][0], _AdditionalLightsWorldToLights[11][1][0], _AdditionalLightsWorldToLights[11][2][0], _AdditionalLightsWorldToLights[11][3][0]); fragment_uniform_buffer_5[57] = float4(_AdditionalLightsWorldToLights[11][0][1], _AdditionalLightsWorldToLights[11][1][1], _AdditionalLightsWorldToLights[11][2][1], _AdditionalLightsWorldToLights[11][3][1]); fragment_uniform_buffer_5[58] = float4(_AdditionalLightsWorldToLights[11][0][2], _AdditionalLightsWorldToLights[11][1][2], _AdditionalLightsWorldToLights[11][2][2], _AdditionalLightsWorldToLights[11][3][2]); fragment_uniform_buffer_5[59] = float4(_AdditionalLightsWorldToLights[11][0][3], _AdditionalLightsWorldToLights[11][1][3], _AdditionalLightsWorldToLights[11][2][3], _AdditionalLightsWorldToLights[11][3][3]); fragment_uniform_buffer_5[60] = float4(_AdditionalLightsWorldToLights[12][0][0], _AdditionalLightsWorldToLights[12][1][0], _AdditionalLightsWorldToLights[12][2][0], _AdditionalLightsWorldToLights[12][3][0]); fragment_uniform_buffer_5[61] = float4(_AdditionalLightsWorldToLights[12][0][1], _AdditionalLightsWorldToLights[12][1][1], _AdditionalLightsWorldToLights[12][2][1], _AdditionalLightsWorldToLights[12][3][1]); fragment_uniform_buffer_5[62] = float4(_AdditionalLightsWorldToLights[12][0][2], _AdditionalLightsWorldToLights[12][1][2], _AdditionalLightsWorldToLights[12][2][2], _AdditionalLightsWorldToLights[12][3][2]); fragment_uniform_buffer_5[63] = float4(_AdditionalLightsWorldToLights[12][0][3], _AdditionalLightsWorldToLights[12][1][3], _AdditionalLightsWorldToLights[12][2][3], _AdditionalLightsWorldToLights[12][3][3]); fragment_uniform_buffer_5[64] = float4(_AdditionalLightsWorldToLights[13][0][0], _AdditionalLightsWorldToLights[13][1][0], _AdditionalLightsWorldToLights[13][2][0], _AdditionalLightsWorldToLights[13][3][0]); fragment_uniform_buffer_5[65] = float4(_AdditionalLightsWorldToLights[13][0][1], _AdditionalLightsWorldToLights[13][1][1], _AdditionalLightsWorldToLights[13][2][1], _AdditionalLightsWorldToLights[13][3][1]); fragment_uniform_buffer_5[66] = float4(_AdditionalLightsWorldToLights[13][0][2], _AdditionalLightsWorldToLights[13][1][2], _AdditionalLightsWorldToLights[13][2][2], _AdditionalLightsWorldToLights[13][3][2]); fragment_uniform_buffer_5[67] = float4(_AdditionalLightsWorldToLights[13][0][3], _AdditionalLightsWorldToLights[13][1][3], _AdditionalLightsWorldToLights[13][2][3], _AdditionalLightsWorldToLights[13][3][3]); fragment_uniform_buffer_5[68] = float4(_AdditionalLightsWorldToLights[14][0][0], _AdditionalLightsWorldToLights[14][1][0], _AdditionalLightsWorldToLights[14][2][0], _AdditionalLightsWorldToLights[14][3][0]); fragment_uniform_buffer_5[69] = float4(_AdditionalLightsWorldToLights[14][0][1], _AdditionalLightsWorldToLights[14][1][1], _AdditionalLightsWorldToLights[14][2][1], _AdditionalLightsWorldToLights[14][3][1]); fragment_uniform_buffer_5[70] = float4(_AdditionalLightsWorldToLights[14][0][2], _AdditionalLightsWorldToLights[14][1][2], _AdditionalLightsWorldToLights[14][2][2], _AdditionalLightsWorldToLights[14][3][2]); fragment_uniform_buffer_5[71] = float4(_AdditionalLightsWorldToLights[14][0][3], _AdditionalLightsWorldToLights[14][1][3], _AdditionalLightsWorldToLights[14][2][3], _AdditionalLightsWorldToLights[14][3][3]); fragment_uniform_buffer_5[72] = float4(_AdditionalLightsWorldToLights[15][0][0], _AdditionalLightsWorldToLights[15][1][0], _AdditionalLightsWorldToLights[15][2][0], _AdditionalLightsWorldToLights[15][3][0]); fragment_uniform_buffer_5[73] = float4(_AdditionalLightsWorldToLights[15][0][1], _AdditionalLightsWorldToLights[15][1][1], _AdditionalLightsWorldToLights[15][2][1], _AdditionalLightsWorldToLights[15][3][1]); fragment_uniform_buffer_5[74] = float4(_AdditionalLightsWorldToLights[15][0][2], _AdditionalLightsWorldToLights[15][1][2], _AdditionalLightsWorldToLights[15][2][2], _AdditionalLightsWorldToLights[15][3][2]); fragment_uniform_buffer_5[75] = float4(_AdditionalLightsWorldToLights[15][0][3], _AdditionalLightsWorldToLights[15][1][3], _AdditionalLightsWorldToLights[15][2][3], _AdditionalLightsWorldToLights[15][3][3]); fragment_uniform_buffer_5[76] = float4(_AdditionalLightsWorldToLights[16][0][0], _AdditionalLightsWorldToLights[16][1][0], _AdditionalLightsWorldToLights[16][2][0], _AdditionalLightsWorldToLights[16][3][0]); fragment_uniform_buffer_5[77] = float4(_AdditionalLightsWorldToLights[16][0][1], _AdditionalLightsWorldToLights[16][1][1], _AdditionalLightsWorldToLights[16][2][1], _AdditionalLightsWorldToLights[16][3][1]); fragment_uniform_buffer_5[78] = float4(_AdditionalLightsWorldToLights[16][0][2], _AdditionalLightsWorldToLights[16][1][2], _AdditionalLightsWorldToLights[16][2][2], _AdditionalLightsWorldToLights[16][3][2]); fragment_uniform_buffer_5[79] = float4(_AdditionalLightsWorldToLights[16][0][3], _AdditionalLightsWorldToLights[16][1][3], _AdditionalLightsWorldToLights[16][2][3], _AdditionalLightsWorldToLights[16][3][3]); fragment_uniform_buffer_5[80] = float4(_AdditionalLightsWorldToLights[17][0][0], _AdditionalLightsWorldToLights[17][1][0], _AdditionalLightsWorldToLights[17][2][0], _AdditionalLightsWorldToLights[17][3][0]); fragment_uniform_buffer_5[81] = float4(_AdditionalLightsWorldToLights[17][0][1], _AdditionalLightsWorldToLights[17][1][1], _AdditionalLightsWorldToLights[17][2][1], _AdditionalLightsWorldToLights[17][3][1]); fragment_uniform_buffer_5[82] = float4(_AdditionalLightsWorldToLights[17][0][2], _AdditionalLightsWorldToLights[17][1][2], _AdditionalLightsWorldToLights[17][2][2], _AdditionalLightsWorldToLights[17][3][2]); fragment_uniform_buffer_5[83] = float4(_AdditionalLightsWorldToLights[17][0][3], _AdditionalLightsWorldToLights[17][1][3], _AdditionalLightsWorldToLights[17][2][3], _AdditionalLightsWorldToLights[17][3][3]); fragment_uniform_buffer_5[84] = float4(_AdditionalLightsWorldToLights[18][0][0], _AdditionalLightsWorldToLights[18][1][0], _AdditionalLightsWorldToLights[18][2][0], _AdditionalLightsWorldToLights[18][3][0]); fragment_uniform_buffer_5[85] = float4(_AdditionalLightsWorldToLights[18][0][1], _AdditionalLightsWorldToLights[18][1][1], _AdditionalLightsWorldToLights[18][2][1], _AdditionalLightsWorldToLights[18][3][1]); fragment_uniform_buffer_5[86] = float4(_AdditionalLightsWorldToLights[18][0][2], _AdditionalLightsWorldToLights[18][1][2], _AdditionalLightsWorldToLights[18][2][2], _AdditionalLightsWorldToLights[18][3][2]); fragment_uniform_buffer_5[87] = float4(_AdditionalLightsWorldToLights[18][0][3], _AdditionalLightsWorldToLights[18][1][3], _AdditionalLightsWorldToLights[18][2][3], _AdditionalLightsWorldToLights[18][3][3]); fragment_uniform_buffer_5[88] = float4(_AdditionalLightsWorldToLights[19][0][0], _AdditionalLightsWorldToLights[19][1][0], _AdditionalLightsWorldToLights[19][2][0], _AdditionalLightsWorldToLights[19][3][0]); fragment_uniform_buffer_5[89] = float4(_AdditionalLightsWorldToLights[19][0][1], _AdditionalLightsWorldToLights[19][1][1], _AdditionalLightsWorldToLights[19][2][1], _AdditionalLightsWorldToLights[19][3][1]); fragment_uniform_buffer_5[90] = float4(_AdditionalLightsWorldToLights[19][0][2], _AdditionalLightsWorldToLights[19][1][2], _AdditionalLightsWorldToLights[19][2][2], _AdditionalLightsWorldToLights[19][3][2]); fragment_uniform_buffer_5[91] = float4(_AdditionalLightsWorldToLights[19][0][3], _AdditionalLightsWorldToLights[19][1][3], _AdditionalLightsWorldToLights[19][2][3], _AdditionalLightsWorldToLights[19][3][3]); fragment_uniform_buffer_5[92] = float4(_AdditionalLightsWorldToLights[20][0][0], _AdditionalLightsWorldToLights[20][1][0], _AdditionalLightsWorldToLights[20][2][0], _AdditionalLightsWorldToLights[20][3][0]); fragment_uniform_buffer_5[93] = float4(_AdditionalLightsWorldToLights[20][0][1], _AdditionalLightsWorldToLights[20][1][1], _AdditionalLightsWorldToLights[20][2][1], _AdditionalLightsWorldToLights[20][3][1]); fragment_uniform_buffer_5[94] = float4(_AdditionalLightsWorldToLights[20][0][2], _AdditionalLightsWorldToLights[20][1][2], _AdditionalLightsWorldToLights[20][2][2], _AdditionalLightsWorldToLights[20][3][2]); fragment_uniform_buffer_5[95] = float4(_AdditionalLightsWorldToLights[20][0][3], _AdditionalLightsWorldToLights[20][1][3], _AdditionalLightsWorldToLights[20][2][3], _AdditionalLightsWorldToLights[20][3][3]); fragment_uniform_buffer_5[96] = float4(_AdditionalLightsWorldToLights[21][0][0], _AdditionalLightsWorldToLights[21][1][0], _AdditionalLightsWorldToLights[21][2][0], _AdditionalLightsWorldToLights[21][3][0]); fragment_uniform_buffer_5[97] = float4(_AdditionalLightsWorldToLights[21][0][1], _AdditionalLightsWorldToLights[21][1][1], _AdditionalLightsWorldToLights[21][2][1], _AdditionalLightsWorldToLights[21][3][1]); fragment_uniform_buffer_5[98] = float4(_AdditionalLightsWorldToLights[21][0][2], _AdditionalLightsWorldToLights[21][1][2], _AdditionalLightsWorldToLights[21][2][2], _AdditionalLightsWorldToLights[21][3][2]); fragment_uniform_buffer_5[99] = float4(_AdditionalLightsWorldToLights[21][0][3], _AdditionalLightsWorldToLights[21][1][3], _AdditionalLightsWorldToLights[21][2][3], _AdditionalLightsWorldToLights[21][3][3]); fragment_uniform_buffer_5[100] = float4(_AdditionalLightsWorldToLights[22][0][0], _AdditionalLightsWorldToLights[22][1][0], _AdditionalLightsWorldToLights[22][2][0], _AdditionalLightsWorldToLights[22][3][0]); fragment_uniform_buffer_5[101] = float4(_AdditionalLightsWorldToLights[22][0][1], _AdditionalLightsWorldToLights[22][1][1], _AdditionalLightsWorldToLights[22][2][1], _AdditionalLightsWorldToLights[22][3][1]); fragment_uniform_buffer_5[102] = float4(_AdditionalLightsWorldToLights[22][0][2], _AdditionalLightsWorldToLights[22][1][2], _AdditionalLightsWorldToLights[22][2][2], _AdditionalLightsWorldToLights[22][3][2]); fragment_uniform_buffer_5[103] = float4(_AdditionalLightsWorldToLights[22][0][3], _AdditionalLightsWorldToLights[22][1][3], _AdditionalLightsWorldToLights[22][2][3], _AdditionalLightsWorldToLights[22][3][3]); fragment_uniform_buffer_5[104] = float4(_AdditionalLightsWorldToLights[23][0][0], _AdditionalLightsWorldToLights[23][1][0], _AdditionalLightsWorldToLights[23][2][0], _AdditionalLightsWorldToLights[23][3][0]); fragment_uniform_buffer_5[105] = float4(_AdditionalLightsWorldToLights[23][0][1], _AdditionalLightsWorldToLights[23][1][1], _AdditionalLightsWorldToLights[23][2][1], _AdditionalLightsWorldToLights[23][3][1]); fragment_uniform_buffer_5[106] = float4(_AdditionalLightsWorldToLights[23][0][2], _AdditionalLightsWorldToLights[23][1][2], _AdditionalLightsWorldToLights[23][2][2], _AdditionalLightsWorldToLights[23][3][2]); fragment_uniform_buffer_5[107] = float4(_AdditionalLightsWorldToLights[23][0][3], _AdditionalLightsWorldToLights[23][1][3], _AdditionalLightsWorldToLights[23][2][3], _AdditionalLightsWorldToLights[23][3][3]); fragment_uniform_buffer_5[108] = float4(_AdditionalLightsWorldToLights[24][0][0], _AdditionalLightsWorldToLights[24][1][0], _AdditionalLightsWorldToLights[24][2][0], _AdditionalLightsWorldToLights[24][3][0]); fragment_uniform_buffer_5[109] = float4(_AdditionalLightsWorldToLights[24][0][1], _AdditionalLightsWorldToLights[24][1][1], _AdditionalLightsWorldToLights[24][2][1], _AdditionalLightsWorldToLights[24][3][1]); fragment_uniform_buffer_5[110] = float4(_AdditionalLightsWorldToLights[24][0][2], _AdditionalLightsWorldToLights[24][1][2], _AdditionalLightsWorldToLights[24][2][2], _AdditionalLightsWorldToLights[24][3][2]); fragment_uniform_buffer_5[111] = float4(_AdditionalLightsWorldToLights[24][0][3], _AdditionalLightsWorldToLights[24][1][3], _AdditionalLightsWorldToLights[24][2][3], _AdditionalLightsWorldToLights[24][3][3]); fragment_uniform_buffer_5[112] = float4(_AdditionalLightsWorldToLights[25][0][0], _AdditionalLightsWorldToLights[25][1][0], _AdditionalLightsWorldToLights[25][2][0], _AdditionalLightsWorldToLights[25][3][0]); fragment_uniform_buffer_5[113] = float4(_AdditionalLightsWorldToLights[25][0][1], _AdditionalLightsWorldToLights[25][1][1], _AdditionalLightsWorldToLights[25][2][1], _AdditionalLightsWorldToLights[25][3][1]); fragment_uniform_buffer_5[114] = float4(_AdditionalLightsWorldToLights[25][0][2], _AdditionalLightsWorldToLights[25][1][2], _AdditionalLightsWorldToLights[25][2][2], _AdditionalLightsWorldToLights[25][3][2]); fragment_uniform_buffer_5[115] = float4(_AdditionalLightsWorldToLights[25][0][3], _AdditionalLightsWorldToLights[25][1][3], _AdditionalLightsWorldToLights[25][2][3], _AdditionalLightsWorldToLights[25][3][3]); fragment_uniform_buffer_5[116] = float4(_AdditionalLightsWorldToLights[26][0][0], _AdditionalLightsWorldToLights[26][1][0], _AdditionalLightsWorldToLights[26][2][0], _AdditionalLightsWorldToLights[26][3][0]); fragment_uniform_buffer_5[117] = float4(_AdditionalLightsWorldToLights[26][0][1], _AdditionalLightsWorldToLights[26][1][1], _AdditionalLightsWorldToLights[26][2][1], _AdditionalLightsWorldToLights[26][3][1]); fragment_uniform_buffer_5[118] = float4(_AdditionalLightsWorldToLights[26][0][2], _AdditionalLightsWorldToLights[26][1][2], _AdditionalLightsWorldToLights[26][2][2], _AdditionalLightsWorldToLights[26][3][2]); fragment_uniform_buffer_5[119] = float4(_AdditionalLightsWorldToLights[26][0][3], _AdditionalLightsWorldToLights[26][1][3], _AdditionalLightsWorldToLights[26][2][3], _AdditionalLightsWorldToLights[26][3][3]); fragment_uniform_buffer_5[120] = float4(_AdditionalLightsWorldToLights[27][0][0], _AdditionalLightsWorldToLights[27][1][0], _AdditionalLightsWorldToLights[27][2][0], _AdditionalLightsWorldToLights[27][3][0]); fragment_uniform_buffer_5[121] = float4(_AdditionalLightsWorldToLights[27][0][1], _AdditionalLightsWorldToLights[27][1][1], _AdditionalLightsWorldToLights[27][2][1], _AdditionalLightsWorldToLights[27][3][1]); fragment_uniform_buffer_5[122] = float4(_AdditionalLightsWorldToLights[27][0][2], _AdditionalLightsWorldToLights[27][1][2], _AdditionalLightsWorldToLights[27][2][2], _AdditionalLightsWorldToLights[27][3][2]); fragment_uniform_buffer_5[123] = float4(_AdditionalLightsWorldToLights[27][0][3], _AdditionalLightsWorldToLights[27][1][3], _AdditionalLightsWorldToLights[27][2][3], _AdditionalLightsWorldToLights[27][3][3]); fragment_uniform_buffer_5[124] = float4(_AdditionalLightsWorldToLights[28][0][0], _AdditionalLightsWorldToLights[28][1][0], _AdditionalLightsWorldToLights[28][2][0], _AdditionalLightsWorldToLights[28][3][0]); fragment_uniform_buffer_5[125] = float4(_AdditionalLightsWorldToLights[28][0][1], _AdditionalLightsWorldToLights[28][1][1], _AdditionalLightsWorldToLights[28][2][1], _AdditionalLightsWorldToLights[28][3][1]); fragment_uniform_buffer_5[126] = float4(_AdditionalLightsWorldToLights[28][0][2], _AdditionalLightsWorldToLights[28][1][2], _AdditionalLightsWorldToLights[28][2][2], _AdditionalLightsWorldToLights[28][3][2]); fragment_uniform_buffer_5[127] = float4(_AdditionalLightsWorldToLights[28][0][3], _AdditionalLightsWorldToLights[28][1][3], _AdditionalLightsWorldToLights[28][2][3], _AdditionalLightsWorldToLights[28][3][3]); fragment_uniform_buffer_5[128] = float4(_AdditionalLightsWorldToLights[29][0][0], _AdditionalLightsWorldToLights[29][1][0], _AdditionalLightsWorldToLights[29][2][0], _AdditionalLightsWorldToLights[29][3][0]); fragment_uniform_buffer_5[129] = float4(_AdditionalLightsWorldToLights[29][0][1], _AdditionalLightsWorldToLights[29][1][1], _AdditionalLightsWorldToLights[29][2][1], _AdditionalLightsWorldToLights[29][3][1]); fragment_uniform_buffer_5[130] = float4(_AdditionalLightsWorldToLights[29][0][2], _AdditionalLightsWorldToLights[29][1][2], _AdditionalLightsWorldToLights[29][2][2], _AdditionalLightsWorldToLights[29][3][2]); fragment_uniform_buffer_5[131] = float4(_AdditionalLightsWorldToLights[29][0][3], _AdditionalLightsWorldToLights[29][1][3], _AdditionalLightsWorldToLights[29][2][3], _AdditionalLightsWorldToLights[29][3][3]); fragment_uniform_buffer_5[132] = float4(_AdditionalLightsWorldToLights[30][0][0], _AdditionalLightsWorldToLights[30][1][0], _AdditionalLightsWorldToLights[30][2][0], _AdditionalLightsWorldToLights[30][3][0]); fragment_uniform_buffer_5[133] = float4(_AdditionalLightsWorldToLights[30][0][1], _AdditionalLightsWorldToLights[30][1][1], _AdditionalLightsWorldToLights[30][2][1], _AdditionalLightsWorldToLights[30][3][1]); fragment_uniform_buffer_5[134] = float4(_AdditionalLightsWorldToLights[30][0][2], _AdditionalLightsWorldToLights[30][1][2], _AdditionalLightsWorldToLights[30][2][2], _AdditionalLightsWorldToLights[30][3][2]); fragment_uniform_buffer_5[135] = float4(_AdditionalLightsWorldToLights[30][0][3], _AdditionalLightsWorldToLights[30][1][3], _AdditionalLightsWorldToLights[30][2][3], _AdditionalLightsWorldToLights[30][3][3]); fragment_uniform_buffer_5[136] = float4(_AdditionalLightsWorldToLights[31][0][0], _AdditionalLightsWorldToLights[31][1][0], _AdditionalLightsWorldToLights[31][2][0], _AdditionalLightsWorldToLights[31][3][0]); fragment_uniform_buffer_5[137] = float4(_AdditionalLightsWorldToLights[31][0][1], _AdditionalLightsWorldToLights[31][1][1], _AdditionalLightsWorldToLights[31][2][1], _AdditionalLightsWorldToLights[31][3][1]); fragment_uniform_buffer_5[138] = float4(_AdditionalLightsWorldToLights[31][0][2], _AdditionalLightsWorldToLights[31][1][2], _AdditionalLightsWorldToLights[31][2][2], _AdditionalLightsWorldToLights[31][3][2]); fragment_uniform_buffer_5[139] = float4(_AdditionalLightsWorldToLights[31][0][3], _AdditionalLightsWorldToLights[31][1][3], _AdditionalLightsWorldToLights[31][2][3], _AdditionalLightsWorldToLights[31][3][3]); fragment_uniform_buffer_5[140] = float4(_AdditionalLightsWorldToLights[32][0][0], _AdditionalLightsWorldToLights[32][1][0], _AdditionalLightsWorldToLights[32][2][0], _AdditionalLightsWorldToLights[32][3][0]); fragment_uniform_buffer_5[141] = float4(_AdditionalLightsWorldToLights[32][0][1], _AdditionalLightsWorldToLights[32][1][1], _AdditionalLightsWorldToLights[32][2][1], _AdditionalLightsWorldToLights[32][3][1]); fragment_uniform_buffer_5[142] = float4(_AdditionalLightsWorldToLights[32][0][2], _AdditionalLightsWorldToLights[32][1][2], _AdditionalLightsWorldToLights[32][2][2], _AdditionalLightsWorldToLights[32][3][2]); fragment_uniform_buffer_5[143] = float4(_AdditionalLightsWorldToLights[32][0][3], _AdditionalLightsWorldToLights[32][1][3], _AdditionalLightsWorldToLights[32][2][3], _AdditionalLightsWorldToLights[32][3][3]); fragment_uniform_buffer_5[144] = float4(_AdditionalLightsWorldToLights[33][0][0], _AdditionalLightsWorldToLights[33][1][0], _AdditionalLightsWorldToLights[33][2][0], _AdditionalLightsWorldToLights[33][3][0]); fragment_uniform_buffer_5[145] = float4(_AdditionalLightsWorldToLights[33][0][1], _AdditionalLightsWorldToLights[33][1][1], _AdditionalLightsWorldToLights[33][2][1], _AdditionalLightsWorldToLights[33][3][1]); fragment_uniform_buffer_5[146] = float4(_AdditionalLightsWorldToLights[33][0][2], _AdditionalLightsWorldToLights[33][1][2], _AdditionalLightsWorldToLights[33][2][2], _AdditionalLightsWorldToLights[33][3][2]); fragment_uniform_buffer_5[147] = float4(_AdditionalLightsWorldToLights[33][0][3], _AdditionalLightsWorldToLights[33][1][3], _AdditionalLightsWorldToLights[33][2][3], _AdditionalLightsWorldToLights[33][3][3]); fragment_uniform_buffer_5[148] = float4(_AdditionalLightsWorldToLights[34][0][0], _AdditionalLightsWorldToLights[34][1][0], _AdditionalLightsWorldToLights[34][2][0], _AdditionalLightsWorldToLights[34][3][0]); fragment_uniform_buffer_5[149] = float4(_AdditionalLightsWorldToLights[34][0][1], _AdditionalLightsWorldToLights[34][1][1], _AdditionalLightsWorldToLights[34][2][1], _AdditionalLightsWorldToLights[34][3][1]); fragment_uniform_buffer_5[150] = float4(_AdditionalLightsWorldToLights[34][0][2], _AdditionalLightsWorldToLights[34][1][2], _AdditionalLightsWorldToLights[34][2][2], _AdditionalLightsWorldToLights[34][3][2]); fragment_uniform_buffer_5[151] = float4(_AdditionalLightsWorldToLights[34][0][3], _AdditionalLightsWorldToLights[34][1][3], _AdditionalLightsWorldToLights[34][2][3], _AdditionalLightsWorldToLights[34][3][3]); fragment_uniform_buffer_5[152] = float4(_AdditionalLightsWorldToLights[35][0][0], _AdditionalLightsWorldToLights[35][1][0], _AdditionalLightsWorldToLights[35][2][0], _AdditionalLightsWorldToLights[35][3][0]); fragment_uniform_buffer_5[153] = float4(_AdditionalLightsWorldToLights[35][0][1], _AdditionalLightsWorldToLights[35][1][1], _AdditionalLightsWorldToLights[35][2][1], _AdditionalLightsWorldToLights[35][3][1]); fragment_uniform_buffer_5[154] = float4(_AdditionalLightsWorldToLights[35][0][2], _AdditionalLightsWorldToLights[35][1][2], _AdditionalLightsWorldToLights[35][2][2], _AdditionalLightsWorldToLights[35][3][2]); fragment_uniform_buffer_5[155] = float4(_AdditionalLightsWorldToLights[35][0][3], _AdditionalLightsWorldToLights[35][1][3], _AdditionalLightsWorldToLights[35][2][3], _AdditionalLightsWorldToLights[35][3][3]); fragment_uniform_buffer_5[156] = float4(_AdditionalLightsWorldToLights[36][0][0], _AdditionalLightsWorldToLights[36][1][0], _AdditionalLightsWorldToLights[36][2][0], _AdditionalLightsWorldToLights[36][3][0]); fragment_uniform_buffer_5[157] = float4(_AdditionalLightsWorldToLights[36][0][1], _AdditionalLightsWorldToLights[36][1][1], _AdditionalLightsWorldToLights[36][2][1], _AdditionalLightsWorldToLights[36][3][1]); fragment_uniform_buffer_5[158] = float4(_AdditionalLightsWorldToLights[36][0][2], _AdditionalLightsWorldToLights[36][1][2], _AdditionalLightsWorldToLights[36][2][2], _AdditionalLightsWorldToLights[36][3][2]); fragment_uniform_buffer_5[159] = float4(_AdditionalLightsWorldToLights[36][0][3], _AdditionalLightsWorldToLights[36][1][3], _AdditionalLightsWorldToLights[36][2][3], _AdditionalLightsWorldToLights[36][3][3]); fragment_uniform_buffer_5[160] = float4(_AdditionalLightsWorldToLights[37][0][0], _AdditionalLightsWorldToLights[37][1][0], _AdditionalLightsWorldToLights[37][2][0], _AdditionalLightsWorldToLights[37][3][0]); fragment_uniform_buffer_5[161] = float4(_AdditionalLightsWorldToLights[37][0][1], _AdditionalLightsWorldToLights[37][1][1], _AdditionalLightsWorldToLights[37][2][1], _AdditionalLightsWorldToLights[37][3][1]); fragment_uniform_buffer_5[162] = float4(_AdditionalLightsWorldToLights[37][0][2], _AdditionalLightsWorldToLights[37][1][2], _AdditionalLightsWorldToLights[37][2][2], _AdditionalLightsWorldToLights[37][3][2]); fragment_uniform_buffer_5[163] = float4(_AdditionalLightsWorldToLights[37][0][3], _AdditionalLightsWorldToLights[37][1][3], _AdditionalLightsWorldToLights[37][2][3], _AdditionalLightsWorldToLights[37][3][3]); fragment_uniform_buffer_5[164] = float4(_AdditionalLightsWorldToLights[38][0][0], _AdditionalLightsWorldToLights[38][1][0], _AdditionalLightsWorldToLights[38][2][0], _AdditionalLightsWorldToLights[38][3][0]); fragment_uniform_buffer_5[165] = float4(_AdditionalLightsWorldToLights[38][0][1], _AdditionalLightsWorldToLights[38][1][1], _AdditionalLightsWorldToLights[38][2][1], _AdditionalLightsWorldToLights[38][3][1]); fragment_uniform_buffer_5[166] = float4(_AdditionalLightsWorldToLights[38][0][2], _AdditionalLightsWorldToLights[38][1][2], _AdditionalLightsWorldToLights[38][2][2], _AdditionalLightsWorldToLights[38][3][2]); fragment_uniform_buffer_5[167] = float4(_AdditionalLightsWorldToLights[38][0][3], _AdditionalLightsWorldToLights[38][1][3], _AdditionalLightsWorldToLights[38][2][3], _AdditionalLightsWorldToLights[38][3][3]); fragment_uniform_buffer_5[168] = float4(_AdditionalLightsWorldToLights[39][0][0], _AdditionalLightsWorldToLights[39][1][0], _AdditionalLightsWorldToLights[39][2][0], _AdditionalLightsWorldToLights[39][3][0]); fragment_uniform_buffer_5[169] = float4(_AdditionalLightsWorldToLights[39][0][1], _AdditionalLightsWorldToLights[39][1][1], _AdditionalLightsWorldToLights[39][2][1], _AdditionalLightsWorldToLights[39][3][1]); fragment_uniform_buffer_5[170] = float4(_AdditionalLightsWorldToLights[39][0][2], _AdditionalLightsWorldToLights[39][1][2], _AdditionalLightsWorldToLights[39][2][2], _AdditionalLightsWorldToLights[39][3][2]); fragment_uniform_buffer_5[171] = float4(_AdditionalLightsWorldToLights[39][0][3], _AdditionalLightsWorldToLights[39][1][3], _AdditionalLightsWorldToLights[39][2][3], _AdditionalLightsWorldToLights[39][3][3]); fragment_uniform_buffer_5[172] = float4(_AdditionalLightsWorldToLights[40][0][0], _AdditionalLightsWorldToLights[40][1][0], _AdditionalLightsWorldToLights[40][2][0], _AdditionalLightsWorldToLights[40][3][0]); fragment_uniform_buffer_5[173] = float4(_AdditionalLightsWorldToLights[40][0][1], _AdditionalLightsWorldToLights[40][1][1], _AdditionalLightsWorldToLights[40][2][1], _AdditionalLightsWorldToLights[40][3][1]); fragment_uniform_buffer_5[174] = float4(_AdditionalLightsWorldToLights[40][0][2], _AdditionalLightsWorldToLights[40][1][2], _AdditionalLightsWorldToLights[40][2][2], _AdditionalLightsWorldToLights[40][3][2]); fragment_uniform_buffer_5[175] = float4(_AdditionalLightsWorldToLights[40][0][3], _AdditionalLightsWorldToLights[40][1][3], _AdditionalLightsWorldToLights[40][2][3], _AdditionalLightsWorldToLights[40][3][3]); fragment_uniform_buffer_5[176] = float4(_AdditionalLightsWorldToLights[41][0][0], _AdditionalLightsWorldToLights[41][1][0], _AdditionalLightsWorldToLights[41][2][0], _AdditionalLightsWorldToLights[41][3][0]); fragment_uniform_buffer_5[177] = float4(_AdditionalLightsWorldToLights[41][0][1], _AdditionalLightsWorldToLights[41][1][1], _AdditionalLightsWorldToLights[41][2][1], _AdditionalLightsWorldToLights[41][3][1]); fragment_uniform_buffer_5[178] = float4(_AdditionalLightsWorldToLights[41][0][2], _AdditionalLightsWorldToLights[41][1][2], _AdditionalLightsWorldToLights[41][2][2], _AdditionalLightsWorldToLights[41][3][2]); fragment_uniform_buffer_5[179] = float4(_AdditionalLightsWorldToLights[41][0][3], _AdditionalLightsWorldToLights[41][1][3], _AdditionalLightsWorldToLights[41][2][3], _AdditionalLightsWorldToLights[41][3][3]); fragment_uniform_buffer_5[180] = float4(_AdditionalLightsWorldToLights[42][0][0], _AdditionalLightsWorldToLights[42][1][0], _AdditionalLightsWorldToLights[42][2][0], _AdditionalLightsWorldToLights[42][3][0]); fragment_uniform_buffer_5[181] = float4(_AdditionalLightsWorldToLights[42][0][1], _AdditionalLightsWorldToLights[42][1][1], _AdditionalLightsWorldToLights[42][2][1], _AdditionalLightsWorldToLights[42][3][1]); fragment_uniform_buffer_5[182] = float4(_AdditionalLightsWorldToLights[42][0][2], _AdditionalLightsWorldToLights[42][1][2], _AdditionalLightsWorldToLights[42][2][2], _AdditionalLightsWorldToLights[42][3][2]); fragment_uniform_buffer_5[183] = float4(_AdditionalLightsWorldToLights[42][0][3], _AdditionalLightsWorldToLights[42][1][3], _AdditionalLightsWorldToLights[42][2][3], _AdditionalLightsWorldToLights[42][3][3]); fragment_uniform_buffer_5[184] = float4(_AdditionalLightsWorldToLights[43][0][0], _AdditionalLightsWorldToLights[43][1][0], _AdditionalLightsWorldToLights[43][2][0], _AdditionalLightsWorldToLights[43][3][0]); fragment_uniform_buffer_5[185] = float4(_AdditionalLightsWorldToLights[43][0][1], _AdditionalLightsWorldToLights[43][1][1], _AdditionalLightsWorldToLights[43][2][1], _AdditionalLightsWorldToLights[43][3][1]); fragment_uniform_buffer_5[186] = float4(_AdditionalLightsWorldToLights[43][0][2], _AdditionalLightsWorldToLights[43][1][2], _AdditionalLightsWorldToLights[43][2][2], _AdditionalLightsWorldToLights[43][3][2]); fragment_uniform_buffer_5[187] = float4(_AdditionalLightsWorldToLights[43][0][3], _AdditionalLightsWorldToLights[43][1][3], _AdditionalLightsWorldToLights[43][2][3], _AdditionalLightsWorldToLights[43][3][3]); fragment_uniform_buffer_5[188] = float4(_AdditionalLightsWorldToLights[44][0][0], _AdditionalLightsWorldToLights[44][1][0], _AdditionalLightsWorldToLights[44][2][0], _AdditionalLightsWorldToLights[44][3][0]); fragment_uniform_buffer_5[189] = float4(_AdditionalLightsWorldToLights[44][0][1], _AdditionalLightsWorldToLights[44][1][1], _AdditionalLightsWorldToLights[44][2][1], _AdditionalLightsWorldToLights[44][3][1]); fragment_uniform_buffer_5[190] = float4(_AdditionalLightsWorldToLights[44][0][2], _AdditionalLightsWorldToLights[44][1][2], _AdditionalLightsWorldToLights[44][2][2], _AdditionalLightsWorldToLights[44][3][2]); fragment_uniform_buffer_5[191] = float4(_AdditionalLightsWorldToLights[44][0][3], _AdditionalLightsWorldToLights[44][1][3], _AdditionalLightsWorldToLights[44][2][3], _AdditionalLightsWorldToLights[44][3][3]); fragment_uniform_buffer_5[192] = float4(_AdditionalLightsWorldToLights[45][0][0], _AdditionalLightsWorldToLights[45][1][0], _AdditionalLightsWorldToLights[45][2][0], _AdditionalLightsWorldToLights[45][3][0]); fragment_uniform_buffer_5[193] = float4(_AdditionalLightsWorldToLights[45][0][1], _AdditionalLightsWorldToLights[45][1][1], _AdditionalLightsWorldToLights[45][2][1], _AdditionalLightsWorldToLights[45][3][1]); fragment_uniform_buffer_5[194] = float4(_AdditionalLightsWorldToLights[45][0][2], _AdditionalLightsWorldToLights[45][1][2], _AdditionalLightsWorldToLights[45][2][2], _AdditionalLightsWorldToLights[45][3][2]); fragment_uniform_buffer_5[195] = float4(_AdditionalLightsWorldToLights[45][0][3], _AdditionalLightsWorldToLights[45][1][3], _AdditionalLightsWorldToLights[45][2][3], _AdditionalLightsWorldToLights[45][3][3]); fragment_uniform_buffer_5[196] = float4(_AdditionalLightsWorldToLights[46][0][0], _AdditionalLightsWorldToLights[46][1][0], _AdditionalLightsWorldToLights[46][2][0], _AdditionalLightsWorldToLights[46][3][0]); fragment_uniform_buffer_5[197] = float4(_AdditionalLightsWorldToLights[46][0][1], _AdditionalLightsWorldToLights[46][1][1], _AdditionalLightsWorldToLights[46][2][1], _AdditionalLightsWorldToLights[46][3][1]); fragment_uniform_buffer_5[198] = float4(_AdditionalLightsWorldToLights[46][0][2], _AdditionalLightsWorldToLights[46][1][2], _AdditionalLightsWorldToLights[46][2][2], _AdditionalLightsWorldToLights[46][3][2]); fragment_uniform_buffer_5[199] = float4(_AdditionalLightsWorldToLights[46][0][3], _AdditionalLightsWorldToLights[46][1][3], _AdditionalLightsWorldToLights[46][2][3], _AdditionalLightsWorldToLights[46][3][3]); fragment_uniform_buffer_5[200] = float4(_AdditionalLightsWorldToLights[47][0][0], _AdditionalLightsWorldToLights[47][1][0], _AdditionalLightsWorldToLights[47][2][0], _AdditionalLightsWorldToLights[47][3][0]); fragment_uniform_buffer_5[201] = float4(_AdditionalLightsWorldToLights[47][0][1], _AdditionalLightsWorldToLights[47][1][1], _AdditionalLightsWorldToLights[47][2][1], _AdditionalLightsWorldToLights[47][3][1]); fragment_uniform_buffer_5[202] = float4(_AdditionalLightsWorldToLights[47][0][2], _AdditionalLightsWorldToLights[47][1][2], _AdditionalLightsWorldToLights[47][2][2], _AdditionalLightsWorldToLights[47][3][2]); fragment_uniform_buffer_5[203] = float4(_AdditionalLightsWorldToLights[47][0][3], _AdditionalLightsWorldToLights[47][1][3], _AdditionalLightsWorldToLights[47][2][3], _AdditionalLightsWorldToLights[47][3][3]); fragment_uniform_buffer_5[204] = float4(_AdditionalLightsWorldToLights[48][0][0], _AdditionalLightsWorldToLights[48][1][0], _AdditionalLightsWorldToLights[48][2][0], _AdditionalLightsWorldToLights[48][3][0]); fragment_uniform_buffer_5[205] = float4(_AdditionalLightsWorldToLights[48][0][1], _AdditionalLightsWorldToLights[48][1][1], _AdditionalLightsWorldToLights[48][2][1], _AdditionalLightsWorldToLights[48][3][1]); fragment_uniform_buffer_5[206] = float4(_AdditionalLightsWorldToLights[48][0][2], _AdditionalLightsWorldToLights[48][1][2], _AdditionalLightsWorldToLights[48][2][2], _AdditionalLightsWorldToLights[48][3][2]); fragment_uniform_buffer_5[207] = float4(_AdditionalLightsWorldToLights[48][0][3], _AdditionalLightsWorldToLights[48][1][3], _AdditionalLightsWorldToLights[48][2][3], _AdditionalLightsWorldToLights[48][3][3]); fragment_uniform_buffer_5[208] = float4(_AdditionalLightsWorldToLights[49][0][0], _AdditionalLightsWorldToLights[49][1][0], _AdditionalLightsWorldToLights[49][2][0], _AdditionalLightsWorldToLights[49][3][0]); fragment_uniform_buffer_5[209] = float4(_AdditionalLightsWorldToLights[49][0][1], _AdditionalLightsWorldToLights[49][1][1], _AdditionalLightsWorldToLights[49][2][1], _AdditionalLightsWorldToLights[49][3][1]); fragment_uniform_buffer_5[210] = float4(_AdditionalLightsWorldToLights[49][0][2], _AdditionalLightsWorldToLights[49][1][2], _AdditionalLightsWorldToLights[49][2][2], _AdditionalLightsWorldToLights[49][3][2]); fragment_uniform_buffer_5[211] = float4(_AdditionalLightsWorldToLights[49][0][3], _AdditionalLightsWorldToLights[49][1][3], _AdditionalLightsWorldToLights[49][2][3], _AdditionalLightsWorldToLights[49][3][3]); fragment_uniform_buffer_5[212] = float4(_AdditionalLightsWorldToLights[50][0][0], _AdditionalLightsWorldToLights[50][1][0], _AdditionalLightsWorldToLights[50][2][0], _AdditionalLightsWorldToLights[50][3][0]); fragment_uniform_buffer_5[213] = float4(_AdditionalLightsWorldToLights[50][0][1], _AdditionalLightsWorldToLights[50][1][1], _AdditionalLightsWorldToLights[50][2][1], _AdditionalLightsWorldToLights[50][3][1]); fragment_uniform_buffer_5[214] = float4(_AdditionalLightsWorldToLights[50][0][2], _AdditionalLightsWorldToLights[50][1][2], _AdditionalLightsWorldToLights[50][2][2], _AdditionalLightsWorldToLights[50][3][2]); fragment_uniform_buffer_5[215] = float4(_AdditionalLightsWorldToLights[50][0][3], _AdditionalLightsWorldToLights[50][1][3], _AdditionalLightsWorldToLights[50][2][3], _AdditionalLightsWorldToLights[50][3][3]); fragment_uniform_buffer_5[216] = float4(_AdditionalLightsWorldToLights[51][0][0], _AdditionalLightsWorldToLights[51][1][0], _AdditionalLightsWorldToLights[51][2][0], _AdditionalLightsWorldToLights[51][3][0]); fragment_uniform_buffer_5[217] = float4(_AdditionalLightsWorldToLights[51][0][1], _AdditionalLightsWorldToLights[51][1][1], _AdditionalLightsWorldToLights[51][2][1], _AdditionalLightsWorldToLights[51][3][1]); fragment_uniform_buffer_5[218] = float4(_AdditionalLightsWorldToLights[51][0][2], _AdditionalLightsWorldToLights[51][1][2], _AdditionalLightsWorldToLights[51][2][2], _AdditionalLightsWorldToLights[51][3][2]); fragment_uniform_buffer_5[219] = float4(_AdditionalLightsWorldToLights[51][0][3], _AdditionalLightsWorldToLights[51][1][3], _AdditionalLightsWorldToLights[51][2][3], _AdditionalLightsWorldToLights[51][3][3]); fragment_uniform_buffer_5[220] = float4(_AdditionalLightsWorldToLights[52][0][0], _AdditionalLightsWorldToLights[52][1][0], _AdditionalLightsWorldToLights[52][2][0], _AdditionalLightsWorldToLights[52][3][0]); fragment_uniform_buffer_5[221] = float4(_AdditionalLightsWorldToLights[52][0][1], _AdditionalLightsWorldToLights[52][1][1], _AdditionalLightsWorldToLights[52][2][1], _AdditionalLightsWorldToLights[52][3][1]); fragment_uniform_buffer_5[222] = float4(_AdditionalLightsWorldToLights[52][0][2], _AdditionalLightsWorldToLights[52][1][2], _AdditionalLightsWorldToLights[52][2][2], _AdditionalLightsWorldToLights[52][3][2]); fragment_uniform_buffer_5[223] = float4(_AdditionalLightsWorldToLights[52][0][3], _AdditionalLightsWorldToLights[52][1][3], _AdditionalLightsWorldToLights[52][2][3], _AdditionalLightsWorldToLights[52][3][3]); fragment_uniform_buffer_5[224] = float4(_AdditionalLightsWorldToLights[53][0][0], _AdditionalLightsWorldToLights[53][1][0], _AdditionalLightsWorldToLights[53][2][0], _AdditionalLightsWorldToLights[53][3][0]); fragment_uniform_buffer_5[225] = float4(_AdditionalLightsWorldToLights[53][0][1], _AdditionalLightsWorldToLights[53][1][1], _AdditionalLightsWorldToLights[53][2][1], _AdditionalLightsWorldToLights[53][3][1]); fragment_uniform_buffer_5[226] = float4(_AdditionalLightsWorldToLights[53][0][2], _AdditionalLightsWorldToLights[53][1][2], _AdditionalLightsWorldToLights[53][2][2], _AdditionalLightsWorldToLights[53][3][2]); fragment_uniform_buffer_5[227] = float4(_AdditionalLightsWorldToLights[53][0][3], _AdditionalLightsWorldToLights[53][1][3], _AdditionalLightsWorldToLights[53][2][3], _AdditionalLightsWorldToLights[53][3][3]); fragment_uniform_buffer_5[228] = float4(_AdditionalLightsWorldToLights[54][0][0], _AdditionalLightsWorldToLights[54][1][0], _AdditionalLightsWorldToLights[54][2][0], _AdditionalLightsWorldToLights[54][3][0]); fragment_uniform_buffer_5[229] = float4(_AdditionalLightsWorldToLights[54][0][1], _AdditionalLightsWorldToLights[54][1][1], _AdditionalLightsWorldToLights[54][2][1], _AdditionalLightsWorldToLights[54][3][1]); fragment_uniform_buffer_5[230] = float4(_AdditionalLightsWorldToLights[54][0][2], _AdditionalLightsWorldToLights[54][1][2], _AdditionalLightsWorldToLights[54][2][2], _AdditionalLightsWorldToLights[54][3][2]); fragment_uniform_buffer_5[231] = float4(_AdditionalLightsWorldToLights[54][0][3], _AdditionalLightsWorldToLights[54][1][3], _AdditionalLightsWorldToLights[54][2][3], _AdditionalLightsWorldToLights[54][3][3]); fragment_uniform_buffer_5[232] = float4(_AdditionalLightsWorldToLights[55][0][0], _AdditionalLightsWorldToLights[55][1][0], _AdditionalLightsWorldToLights[55][2][0], _AdditionalLightsWorldToLights[55][3][0]); fragment_uniform_buffer_5[233] = float4(_AdditionalLightsWorldToLights[55][0][1], _AdditionalLightsWorldToLights[55][1][1], _AdditionalLightsWorldToLights[55][2][1], _AdditionalLightsWorldToLights[55][3][1]); fragment_uniform_buffer_5[234] = float4(_AdditionalLightsWorldToLights[55][0][2], _AdditionalLightsWorldToLights[55][1][2], _AdditionalLightsWorldToLights[55][2][2], _AdditionalLightsWorldToLights[55][3][2]); fragment_uniform_buffer_5[235] = float4(_AdditionalLightsWorldToLights[55][0][3], _AdditionalLightsWorldToLights[55][1][3], _AdditionalLightsWorldToLights[55][2][3], _AdditionalLightsWorldToLights[55][3][3]); fragment_uniform_buffer_5[236] = float4(_AdditionalLightsWorldToLights[56][0][0], _AdditionalLightsWorldToLights[56][1][0], _AdditionalLightsWorldToLights[56][2][0], _AdditionalLightsWorldToLights[56][3][0]); fragment_uniform_buffer_5[237] = float4(_AdditionalLightsWorldToLights[56][0][1], _AdditionalLightsWorldToLights[56][1][1], _AdditionalLightsWorldToLights[56][2][1], _AdditionalLightsWorldToLights[56][3][1]); fragment_uniform_buffer_5[238] = float4(_AdditionalLightsWorldToLights[56][0][2], _AdditionalLightsWorldToLights[56][1][2], _AdditionalLightsWorldToLights[56][2][2], _AdditionalLightsWorldToLights[56][3][2]); fragment_uniform_buffer_5[239] = float4(_AdditionalLightsWorldToLights[56][0][3], _AdditionalLightsWorldToLights[56][1][3], _AdditionalLightsWorldToLights[56][2][3], _AdditionalLightsWorldToLights[56][3][3]); fragment_uniform_buffer_5[240] = float4(_AdditionalLightsWorldToLights[57][0][0], _AdditionalLightsWorldToLights[57][1][0], _AdditionalLightsWorldToLights[57][2][0], _AdditionalLightsWorldToLights[57][3][0]); fragment_uniform_buffer_5[241] = float4(_AdditionalLightsWorldToLights[57][0][1], _AdditionalLightsWorldToLights[57][1][1], _AdditionalLightsWorldToLights[57][2][1], _AdditionalLightsWorldToLights[57][3][1]); fragment_uniform_buffer_5[242] = float4(_AdditionalLightsWorldToLights[57][0][2], _AdditionalLightsWorldToLights[57][1][2], _AdditionalLightsWorldToLights[57][2][2], _AdditionalLightsWorldToLights[57][3][2]); fragment_uniform_buffer_5[243] = float4(_AdditionalLightsWorldToLights[57][0][3], _AdditionalLightsWorldToLights[57][1][3], _AdditionalLightsWorldToLights[57][2][3], _AdditionalLightsWorldToLights[57][3][3]); fragment_uniform_buffer_5[244] = float4(_AdditionalLightsWorldToLights[58][0][0], _AdditionalLightsWorldToLights[58][1][0], _AdditionalLightsWorldToLights[58][2][0], _AdditionalLightsWorldToLights[58][3][0]); fragment_uniform_buffer_5[245] = float4(_AdditionalLightsWorldToLights[58][0][1], _AdditionalLightsWorldToLights[58][1][1], _AdditionalLightsWorldToLights[58][2][1], _AdditionalLightsWorldToLights[58][3][1]); fragment_uniform_buffer_5[246] = float4(_AdditionalLightsWorldToLights[58][0][2], _AdditionalLightsWorldToLights[58][1][2], _AdditionalLightsWorldToLights[58][2][2], _AdditionalLightsWorldToLights[58][3][2]); fragment_uniform_buffer_5[247] = float4(_AdditionalLightsWorldToLights[58][0][3], _AdditionalLightsWorldToLights[58][1][3], _AdditionalLightsWorldToLights[58][2][3], _AdditionalLightsWorldToLights[58][3][3]); fragment_uniform_buffer_5[248] = float4(_AdditionalLightsWorldToLights[59][0][0], _AdditionalLightsWorldToLights[59][1][0], _AdditionalLightsWorldToLights[59][2][0], _AdditionalLightsWorldToLights[59][3][0]); fragment_uniform_buffer_5[249] = float4(_AdditionalLightsWorldToLights[59][0][1], _AdditionalLightsWorldToLights[59][1][1], _AdditionalLightsWorldToLights[59][2][1], _AdditionalLightsWorldToLights[59][3][1]); fragment_uniform_buffer_5[250] = float4(_AdditionalLightsWorldToLights[59][0][2], _AdditionalLightsWorldToLights[59][1][2], _AdditionalLightsWorldToLights[59][2][2], _AdditionalLightsWorldToLights[59][3][2]); fragment_uniform_buffer_5[251] = float4(_AdditionalLightsWorldToLights[59][0][3], _AdditionalLightsWorldToLights[59][1][3], _AdditionalLightsWorldToLights[59][2][3], _AdditionalLightsWorldToLights[59][3][3]); fragment_uniform_buffer_5[252] = float4(_AdditionalLightsWorldToLights[60][0][0], _AdditionalLightsWorldToLights[60][1][0], _AdditionalLightsWorldToLights[60][2][0], _AdditionalLightsWorldToLights[60][3][0]); fragment_uniform_buffer_5[253] = float4(_AdditionalLightsWorldToLights[60][0][1], _AdditionalLightsWorldToLights[60][1][1], _AdditionalLightsWorldToLights[60][2][1], _AdditionalLightsWorldToLights[60][3][1]); fragment_uniform_buffer_5[254] = float4(_AdditionalLightsWorldToLights[60][0][2], _AdditionalLightsWorldToLights[60][1][2], _AdditionalLightsWorldToLights[60][2][2], _AdditionalLightsWorldToLights[60][3][2]); fragment_uniform_buffer_5[255] = float4(_AdditionalLightsWorldToLights[60][0][3], _AdditionalLightsWorldToLights[60][1][3], _AdditionalLightsWorldToLights[60][2][3], _AdditionalLightsWorldToLights[60][3][3]); fragment_uniform_buffer_5[256] = float4(_AdditionalLightsWorldToLights[61][0][0], _AdditionalLightsWorldToLights[61][1][0], _AdditionalLightsWorldToLights[61][2][0], _AdditionalLightsWorldToLights[61][3][0]); fragment_uniform_buffer_5[257] = float4(_AdditionalLightsWorldToLights[61][0][1], _AdditionalLightsWorldToLights[61][1][1], _AdditionalLightsWorldToLights[61][2][1], _AdditionalLightsWorldToLights[61][3][1]); fragment_uniform_buffer_5[258] = float4(_AdditionalLightsWorldToLights[61][0][2], _AdditionalLightsWorldToLights[61][1][2], _AdditionalLightsWorldToLights[61][2][2], _AdditionalLightsWorldToLights[61][3][2]); fragment_uniform_buffer_5[259] = float4(_AdditionalLightsWorldToLights[61][0][3], _AdditionalLightsWorldToLights[61][1][3], _AdditionalLightsWorldToLights[61][2][3], _AdditionalLightsWorldToLights[61][3][3]); fragment_uniform_buffer_5[260] = float4(_AdditionalLightsWorldToLights[62][0][0], _AdditionalLightsWorldToLights[62][1][0], _AdditionalLightsWorldToLights[62][2][0], _AdditionalLightsWorldToLights[62][3][0]); fragment_uniform_buffer_5[261] = float4(_AdditionalLightsWorldToLights[62][0][1], _AdditionalLightsWorldToLights[62][1][1], _AdditionalLightsWorldToLights[62][2][1], _AdditionalLightsWorldToLights[62][3][1]); fragment_uniform_buffer_5[262] = float4(_AdditionalLightsWorldToLights[62][0][2], _AdditionalLightsWorldToLights[62][1][2], _AdditionalLightsWorldToLights[62][2][2], _AdditionalLightsWorldToLights[62][3][2]); fragment_uniform_buffer_5[263] = float4(_AdditionalLightsWorldToLights[62][0][3], _AdditionalLightsWorldToLights[62][1][3], _AdditionalLightsWorldToLights[62][2][3], _AdditionalLightsWorldToLights[62][3][3]); fragment_uniform_buffer_5[264] = float4(_AdditionalLightsWorldToLights[63][0][0], _AdditionalLightsWorldToLights[63][1][0], _AdditionalLightsWorldToLights[63][2][0], _AdditionalLightsWorldToLights[63][3][0]); fragment_uniform_buffer_5[265] = float4(_AdditionalLightsWorldToLights[63][0][1], _AdditionalLightsWorldToLights[63][1][1], _AdditionalLightsWorldToLights[63][2][1], _AdditionalLightsWorldToLights[63][3][1]); fragment_uniform_buffer_5[266] = float4(_AdditionalLightsWorldToLights[63][0][2], _AdditionalLightsWorldToLights[63][1][2], _AdditionalLightsWorldToLights[63][2][2], _AdditionalLightsWorldToLights[63][3][2]); fragment_uniform_buffer_5[267] = float4(_AdditionalLightsWorldToLights[63][0][3], _AdditionalLightsWorldToLights[63][1][3], _AdditionalLightsWorldToLights[63][2][3], _AdditionalLightsWorldToLights[63][3][3]); fragment_uniform_buffer_5[268] = float4(_AdditionalLightsWorldToLights[64][0][0], _AdditionalLightsWorldToLights[64][1][0], _AdditionalLightsWorldToLights[64][2][0], _AdditionalLightsWorldToLights[64][3][0]); fragment_uniform_buffer_5[269] = float4(_AdditionalLightsWorldToLights[64][0][1], _AdditionalLightsWorldToLights[64][1][1], _AdditionalLightsWorldToLights[64][2][1], _AdditionalLightsWorldToLights[64][3][1]); fragment_uniform_buffer_5[270] = float4(_AdditionalLightsWorldToLights[64][0][2], _AdditionalLightsWorldToLights[64][1][2], _AdditionalLightsWorldToLights[64][2][2], _AdditionalLightsWorldToLights[64][3][2]); fragment_uniform_buffer_5[271] = float4(_AdditionalLightsWorldToLights[64][0][3], _AdditionalLightsWorldToLights[64][1][3], _AdditionalLightsWorldToLights[64][2][3], _AdditionalLightsWorldToLights[64][3][3]); fragment_uniform_buffer_5[272] = float4(_AdditionalLightsWorldToLights[65][0][0], _AdditionalLightsWorldToLights[65][1][0], _AdditionalLightsWorldToLights[65][2][0], _AdditionalLightsWorldToLights[65][3][0]); fragment_uniform_buffer_5[273] = float4(_AdditionalLightsWorldToLights[65][0][1], _AdditionalLightsWorldToLights[65][1][1], _AdditionalLightsWorldToLights[65][2][1], _AdditionalLightsWorldToLights[65][3][1]); fragment_uniform_buffer_5[274] = float4(_AdditionalLightsWorldToLights[65][0][2], _AdditionalLightsWorldToLights[65][1][2], _AdditionalLightsWorldToLights[65][2][2], _AdditionalLightsWorldToLights[65][3][2]); fragment_uniform_buffer_5[275] = float4(_AdditionalLightsWorldToLights[65][0][3], _AdditionalLightsWorldToLights[65][1][3], _AdditionalLightsWorldToLights[65][2][3], _AdditionalLightsWorldToLights[65][3][3]); fragment_uniform_buffer_5[276] = float4(_AdditionalLightsWorldToLights[66][0][0], _AdditionalLightsWorldToLights[66][1][0], _AdditionalLightsWorldToLights[66][2][0], _AdditionalLightsWorldToLights[66][3][0]); fragment_uniform_buffer_5[277] = float4(_AdditionalLightsWorldToLights[66][0][1], _AdditionalLightsWorldToLights[66][1][1], _AdditionalLightsWorldToLights[66][2][1], _AdditionalLightsWorldToLights[66][3][1]); fragment_uniform_buffer_5[278] = float4(_AdditionalLightsWorldToLights[66][0][2], _AdditionalLightsWorldToLights[66][1][2], _AdditionalLightsWorldToLights[66][2][2], _AdditionalLightsWorldToLights[66][3][2]); fragment_uniform_buffer_5[279] = float4(_AdditionalLightsWorldToLights[66][0][3], _AdditionalLightsWorldToLights[66][1][3], _AdditionalLightsWorldToLights[66][2][3], _AdditionalLightsWorldToLights[66][3][3]); fragment_uniform_buffer_5[280] = float4(_AdditionalLightsWorldToLights[67][0][0], _AdditionalLightsWorldToLights[67][1][0], _AdditionalLightsWorldToLights[67][2][0], _AdditionalLightsWorldToLights[67][3][0]); fragment_uniform_buffer_5[281] = float4(_AdditionalLightsWorldToLights[67][0][1], _AdditionalLightsWorldToLights[67][1][1], _AdditionalLightsWorldToLights[67][2][1], _AdditionalLightsWorldToLights[67][3][1]); fragment_uniform_buffer_5[282] = float4(_AdditionalLightsWorldToLights[67][0][2], _AdditionalLightsWorldToLights[67][1][2], _AdditionalLightsWorldToLights[67][2][2], _AdditionalLightsWorldToLights[67][3][2]); fragment_uniform_buffer_5[283] = float4(_AdditionalLightsWorldToLights[67][0][3], _AdditionalLightsWorldToLights[67][1][3], _AdditionalLightsWorldToLights[67][2][3], _AdditionalLightsWorldToLights[67][3][3]); fragment_uniform_buffer_5[284] = float4(_AdditionalLightsWorldToLights[68][0][0], _AdditionalLightsWorldToLights[68][1][0], _AdditionalLightsWorldToLights[68][2][0], _AdditionalLightsWorldToLights[68][3][0]); fragment_uniform_buffer_5[285] = float4(_AdditionalLightsWorldToLights[68][0][1], _AdditionalLightsWorldToLights[68][1][1], _AdditionalLightsWorldToLights[68][2][1], _AdditionalLightsWorldToLights[68][3][1]); fragment_uniform_buffer_5[286] = float4(_AdditionalLightsWorldToLights[68][0][2], _AdditionalLightsWorldToLights[68][1][2], _AdditionalLightsWorldToLights[68][2][2], _AdditionalLightsWorldToLights[68][3][2]); fragment_uniform_buffer_5[287] = float4(_AdditionalLightsWorldToLights[68][0][3], _AdditionalLightsWorldToLights[68][1][3], _AdditionalLightsWorldToLights[68][2][3], _AdditionalLightsWorldToLights[68][3][3]); fragment_uniform_buffer_5[288] = float4(_AdditionalLightsWorldToLights[69][0][0], _AdditionalLightsWorldToLights[69][1][0], _AdditionalLightsWorldToLights[69][2][0], _AdditionalLightsWorldToLights[69][3][0]); fragment_uniform_buffer_5[289] = float4(_AdditionalLightsWorldToLights[69][0][1], _AdditionalLightsWorldToLights[69][1][1], _AdditionalLightsWorldToLights[69][2][1], _AdditionalLightsWorldToLights[69][3][1]); fragment_uniform_buffer_5[290] = float4(_AdditionalLightsWorldToLights[69][0][2], _AdditionalLightsWorldToLights[69][1][2], _AdditionalLightsWorldToLights[69][2][2], _AdditionalLightsWorldToLights[69][3][2]); fragment_uniform_buffer_5[291] = float4(_AdditionalLightsWorldToLights[69][0][3], _AdditionalLightsWorldToLights[69][1][3], _AdditionalLightsWorldToLights[69][2][3], _AdditionalLightsWorldToLights[69][3][3]); fragment_uniform_buffer_5[292] = float4(_AdditionalLightsWorldToLights[70][0][0], _AdditionalLightsWorldToLights[70][1][0], _AdditionalLightsWorldToLights[70][2][0], _AdditionalLightsWorldToLights[70][3][0]); fragment_uniform_buffer_5[293] = float4(_AdditionalLightsWorldToLights[70][0][1], _AdditionalLightsWorldToLights[70][1][1], _AdditionalLightsWorldToLights[70][2][1], _AdditionalLightsWorldToLights[70][3][1]); fragment_uniform_buffer_5[294] = float4(_AdditionalLightsWorldToLights[70][0][2], _AdditionalLightsWorldToLights[70][1][2], _AdditionalLightsWorldToLights[70][2][2], _AdditionalLightsWorldToLights[70][3][2]); fragment_uniform_buffer_5[295] = float4(_AdditionalLightsWorldToLights[70][0][3], _AdditionalLightsWorldToLights[70][1][3], _AdditionalLightsWorldToLights[70][2][3], _AdditionalLightsWorldToLights[70][3][3]); fragment_uniform_buffer_5[296] = float4(_AdditionalLightsWorldToLights[71][0][0], _AdditionalLightsWorldToLights[71][1][0], _AdditionalLightsWorldToLights[71][2][0], _AdditionalLightsWorldToLights[71][3][0]); fragment_uniform_buffer_5[297] = float4(_AdditionalLightsWorldToLights[71][0][1], _AdditionalLightsWorldToLights[71][1][1], _AdditionalLightsWorldToLights[71][2][1], _AdditionalLightsWorldToLights[71][3][1]); fragment_uniform_buffer_5[298] = float4(_AdditionalLightsWorldToLights[71][0][2], _AdditionalLightsWorldToLights[71][1][2], _AdditionalLightsWorldToLights[71][2][2], _AdditionalLightsWorldToLights[71][3][2]); fragment_uniform_buffer_5[299] = float4(_AdditionalLightsWorldToLights[71][0][3], _AdditionalLightsWorldToLights[71][1][3], _AdditionalLightsWorldToLights[71][2][3], _AdditionalLightsWorldToLights[71][3][3]); fragment_uniform_buffer_5[300] = float4(_AdditionalLightsWorldToLights[72][0][0], _AdditionalLightsWorldToLights[72][1][0], _AdditionalLightsWorldToLights[72][2][0], _AdditionalLightsWorldToLights[72][3][0]); fragment_uniform_buffer_5[301] = float4(_AdditionalLightsWorldToLights[72][0][1], _AdditionalLightsWorldToLights[72][1][1], _AdditionalLightsWorldToLights[72][2][1], _AdditionalLightsWorldToLights[72][3][1]); fragment_uniform_buffer_5[302] = float4(_AdditionalLightsWorldToLights[72][0][2], _AdditionalLightsWorldToLights[72][1][2], _AdditionalLightsWorldToLights[72][2][2], _AdditionalLightsWorldToLights[72][3][2]); fragment_uniform_buffer_5[303] = float4(_AdditionalLightsWorldToLights[72][0][3], _AdditionalLightsWorldToLights[72][1][3], _AdditionalLightsWorldToLights[72][2][3], _AdditionalLightsWorldToLights[72][3][3]); fragment_uniform_buffer_5[304] = float4(_AdditionalLightsWorldToLights[73][0][0], _AdditionalLightsWorldToLights[73][1][0], _AdditionalLightsWorldToLights[73][2][0], _AdditionalLightsWorldToLights[73][3][0]); fragment_uniform_buffer_5[305] = float4(_AdditionalLightsWorldToLights[73][0][1], _AdditionalLightsWorldToLights[73][1][1], _AdditionalLightsWorldToLights[73][2][1], _AdditionalLightsWorldToLights[73][3][1]); fragment_uniform_buffer_5[306] = float4(_AdditionalLightsWorldToLights[73][0][2], _AdditionalLightsWorldToLights[73][1][2], _AdditionalLightsWorldToLights[73][2][2], _AdditionalLightsWorldToLights[73][3][2]); fragment_uniform_buffer_5[307] = float4(_AdditionalLightsWorldToLights[73][0][3], _AdditionalLightsWorldToLights[73][1][3], _AdditionalLightsWorldToLights[73][2][3], _AdditionalLightsWorldToLights[73][3][3]); fragment_uniform_buffer_5[308] = float4(_AdditionalLightsWorldToLights[74][0][0], _AdditionalLightsWorldToLights[74][1][0], _AdditionalLightsWorldToLights[74][2][0], _AdditionalLightsWorldToLights[74][3][0]); fragment_uniform_buffer_5[309] = float4(_AdditionalLightsWorldToLights[74][0][1], _AdditionalLightsWorldToLights[74][1][1], _AdditionalLightsWorldToLights[74][2][1], _AdditionalLightsWorldToLights[74][3][1]); fragment_uniform_buffer_5[310] = float4(_AdditionalLightsWorldToLights[74][0][2], _AdditionalLightsWorldToLights[74][1][2], _AdditionalLightsWorldToLights[74][2][2], _AdditionalLightsWorldToLights[74][3][2]); fragment_uniform_buffer_5[311] = float4(_AdditionalLightsWorldToLights[74][0][3], _AdditionalLightsWorldToLights[74][1][3], _AdditionalLightsWorldToLights[74][2][3], _AdditionalLightsWorldToLights[74][3][3]); fragment_uniform_buffer_5[312] = float4(_AdditionalLightsWorldToLights[75][0][0], _AdditionalLightsWorldToLights[75][1][0], _AdditionalLightsWorldToLights[75][2][0], _AdditionalLightsWorldToLights[75][3][0]); fragment_uniform_buffer_5[313] = float4(_AdditionalLightsWorldToLights[75][0][1], _AdditionalLightsWorldToLights[75][1][1], _AdditionalLightsWorldToLights[75][2][1], _AdditionalLightsWorldToLights[75][3][1]); fragment_uniform_buffer_5[314] = float4(_AdditionalLightsWorldToLights[75][0][2], _AdditionalLightsWorldToLights[75][1][2], _AdditionalLightsWorldToLights[75][2][2], _AdditionalLightsWorldToLights[75][3][2]); fragment_uniform_buffer_5[315] = float4(_AdditionalLightsWorldToLights[75][0][3], _AdditionalLightsWorldToLights[75][1][3], _AdditionalLightsWorldToLights[75][2][3], _AdditionalLightsWorldToLights[75][3][3]); fragment_uniform_buffer_5[316] = float4(_AdditionalLightsWorldToLights[76][0][0], _AdditionalLightsWorldToLights[76][1][0], _AdditionalLightsWorldToLights[76][2][0], _AdditionalLightsWorldToLights[76][3][0]); fragment_uniform_buffer_5[317] = float4(_AdditionalLightsWorldToLights[76][0][1], _AdditionalLightsWorldToLights[76][1][1], _AdditionalLightsWorldToLights[76][2][1], _AdditionalLightsWorldToLights[76][3][1]); fragment_uniform_buffer_5[318] = float4(_AdditionalLightsWorldToLights[76][0][2], _AdditionalLightsWorldToLights[76][1][2], _AdditionalLightsWorldToLights[76][2][2], _AdditionalLightsWorldToLights[76][3][2]); fragment_uniform_buffer_5[319] = float4(_AdditionalLightsWorldToLights[76][0][3], _AdditionalLightsWorldToLights[76][1][3], _AdditionalLightsWorldToLights[76][2][3], _AdditionalLightsWorldToLights[76][3][3]); fragment_uniform_buffer_5[320] = float4(_AdditionalLightsWorldToLights[77][0][0], _AdditionalLightsWorldToLights[77][1][0], _AdditionalLightsWorldToLights[77][2][0], _AdditionalLightsWorldToLights[77][3][0]); fragment_uniform_buffer_5[321] = float4(_AdditionalLightsWorldToLights[77][0][1], _AdditionalLightsWorldToLights[77][1][1], _AdditionalLightsWorldToLights[77][2][1], _AdditionalLightsWorldToLights[77][3][1]); fragment_uniform_buffer_5[322] = float4(_AdditionalLightsWorldToLights[77][0][2], _AdditionalLightsWorldToLights[77][1][2], _AdditionalLightsWorldToLights[77][2][2], _AdditionalLightsWorldToLights[77][3][2]); fragment_uniform_buffer_5[323] = float4(_AdditionalLightsWorldToLights[77][0][3], _AdditionalLightsWorldToLights[77][1][3], _AdditionalLightsWorldToLights[77][2][3], _AdditionalLightsWorldToLights[77][3][3]); fragment_uniform_buffer_5[324] = float4(_AdditionalLightsWorldToLights[78][0][0], _AdditionalLightsWorldToLights[78][1][0], _AdditionalLightsWorldToLights[78][2][0], _AdditionalLightsWorldToLights[78][3][0]); fragment_uniform_buffer_5[325] = float4(_AdditionalLightsWorldToLights[78][0][1], _AdditionalLightsWorldToLights[78][1][1], _AdditionalLightsWorldToLights[78][2][1], _AdditionalLightsWorldToLights[78][3][1]); fragment_uniform_buffer_5[326] = float4(_AdditionalLightsWorldToLights[78][0][2], _AdditionalLightsWorldToLights[78][1][2], _AdditionalLightsWorldToLights[78][2][2], _AdditionalLightsWorldToLights[78][3][2]); fragment_uniform_buffer_5[327] = float4(_AdditionalLightsWorldToLights[78][0][3], _AdditionalLightsWorldToLights[78][1][3], _AdditionalLightsWorldToLights[78][2][3], _AdditionalLightsWorldToLights[78][3][3]); fragment_uniform_buffer_5[328] = float4(_AdditionalLightsWorldToLights[79][0][0], _AdditionalLightsWorldToLights[79][1][0], _AdditionalLightsWorldToLights[79][2][0], _AdditionalLightsWorldToLights[79][3][0]); fragment_uniform_buffer_5[329] = float4(_AdditionalLightsWorldToLights[79][0][1], _AdditionalLightsWorldToLights[79][1][1], _AdditionalLightsWorldToLights[79][2][1], _AdditionalLightsWorldToLights[79][3][1]); fragment_uniform_buffer_5[330] = float4(_AdditionalLightsWorldToLights[79][0][2], _AdditionalLightsWorldToLights[79][1][2], _AdditionalLightsWorldToLights[79][2][2], _AdditionalLightsWorldToLights[79][3][2]); fragment_uniform_buffer_5[331] = float4(_AdditionalLightsWorldToLights[79][0][3], _AdditionalLightsWorldToLights[79][1][3], _AdditionalLightsWorldToLights[79][2][3], _AdditionalLightsWorldToLights[79][3][3]); fragment_uniform_buffer_5[332] = float4(_AdditionalLightsWorldToLights[80][0][0], _AdditionalLightsWorldToLights[80][1][0], _AdditionalLightsWorldToLights[80][2][0], _AdditionalLightsWorldToLights[80][3][0]); fragment_uniform_buffer_5[333] = float4(_AdditionalLightsWorldToLights[80][0][1], _AdditionalLightsWorldToLights[80][1][1], _AdditionalLightsWorldToLights[80][2][1], _AdditionalLightsWorldToLights[80][3][1]); fragment_uniform_buffer_5[334] = float4(_AdditionalLightsWorldToLights[80][0][2], _AdditionalLightsWorldToLights[80][1][2], _AdditionalLightsWorldToLights[80][2][2], _AdditionalLightsWorldToLights[80][3][2]); fragment_uniform_buffer_5[335] = float4(_AdditionalLightsWorldToLights[80][0][3], _AdditionalLightsWorldToLights[80][1][3], _AdditionalLightsWorldToLights[80][2][3], _AdditionalLightsWorldToLights[80][3][3]); fragment_uniform_buffer_5[336] = float4(_AdditionalLightsWorldToLights[81][0][0], _AdditionalLightsWorldToLights[81][1][0], _AdditionalLightsWorldToLights[81][2][0], _AdditionalLightsWorldToLights[81][3][0]); fragment_uniform_buffer_5[337] = float4(_AdditionalLightsWorldToLights[81][0][1], _AdditionalLightsWorldToLights[81][1][1], _AdditionalLightsWorldToLights[81][2][1], _AdditionalLightsWorldToLights[81][3][1]); fragment_uniform_buffer_5[338] = float4(_AdditionalLightsWorldToLights[81][0][2], _AdditionalLightsWorldToLights[81][1][2], _AdditionalLightsWorldToLights[81][2][2], _AdditionalLightsWorldToLights[81][3][2]); fragment_uniform_buffer_5[339] = float4(_AdditionalLightsWorldToLights[81][0][3], _AdditionalLightsWorldToLights[81][1][3], _AdditionalLightsWorldToLights[81][2][3], _AdditionalLightsWorldToLights[81][3][3]); fragment_uniform_buffer_5[340] = float4(_AdditionalLightsWorldToLights[82][0][0], _AdditionalLightsWorldToLights[82][1][0], _AdditionalLightsWorldToLights[82][2][0], _AdditionalLightsWorldToLights[82][3][0]); fragment_uniform_buffer_5[341] = float4(_AdditionalLightsWorldToLights[82][0][1], _AdditionalLightsWorldToLights[82][1][1], _AdditionalLightsWorldToLights[82][2][1], _AdditionalLightsWorldToLights[82][3][1]); fragment_uniform_buffer_5[342] = float4(_AdditionalLightsWorldToLights[82][0][2], _AdditionalLightsWorldToLights[82][1][2], _AdditionalLightsWorldToLights[82][2][2], _AdditionalLightsWorldToLights[82][3][2]); fragment_uniform_buffer_5[343] = float4(_AdditionalLightsWorldToLights[82][0][3], _AdditionalLightsWorldToLights[82][1][3], _AdditionalLightsWorldToLights[82][2][3], _AdditionalLightsWorldToLights[82][3][3]); fragment_uniform_buffer_5[344] = float4(_AdditionalLightsWorldToLights[83][0][0], _AdditionalLightsWorldToLights[83][1][0], _AdditionalLightsWorldToLights[83][2][0], _AdditionalLightsWorldToLights[83][3][0]); fragment_uniform_buffer_5[345] = float4(_AdditionalLightsWorldToLights[83][0][1], _AdditionalLightsWorldToLights[83][1][1], _AdditionalLightsWorldToLights[83][2][1], _AdditionalLightsWorldToLights[83][3][1]); fragment_uniform_buffer_5[346] = float4(_AdditionalLightsWorldToLights[83][0][2], _AdditionalLightsWorldToLights[83][1][2], _AdditionalLightsWorldToLights[83][2][2], _AdditionalLightsWorldToLights[83][3][2]); fragment_uniform_buffer_5[347] = float4(_AdditionalLightsWorldToLights[83][0][3], _AdditionalLightsWorldToLights[83][1][3], _AdditionalLightsWorldToLights[83][2][3], _AdditionalLightsWorldToLights[83][3][3]); fragment_uniform_buffer_5[348] = float4(_AdditionalLightsWorldToLights[84][0][0], _AdditionalLightsWorldToLights[84][1][0], _AdditionalLightsWorldToLights[84][2][0], _AdditionalLightsWorldToLights[84][3][0]); fragment_uniform_buffer_5[349] = float4(_AdditionalLightsWorldToLights[84][0][1], _AdditionalLightsWorldToLights[84][1][1], _AdditionalLightsWorldToLights[84][2][1], _AdditionalLightsWorldToLights[84][3][1]); fragment_uniform_buffer_5[350] = float4(_AdditionalLightsWorldToLights[84][0][2], _AdditionalLightsWorldToLights[84][1][2], _AdditionalLightsWorldToLights[84][2][2], _AdditionalLightsWorldToLights[84][3][2]); fragment_uniform_buffer_5[351] = float4(_AdditionalLightsWorldToLights[84][0][3], _AdditionalLightsWorldToLights[84][1][3], _AdditionalLightsWorldToLights[84][2][3], _AdditionalLightsWorldToLights[84][3][3]); fragment_uniform_buffer_5[352] = float4(_AdditionalLightsWorldToLights[85][0][0], _AdditionalLightsWorldToLights[85][1][0], _AdditionalLightsWorldToLights[85][2][0], _AdditionalLightsWorldToLights[85][3][0]); fragment_uniform_buffer_5[353] = float4(_AdditionalLightsWorldToLights[85][0][1], _AdditionalLightsWorldToLights[85][1][1], _AdditionalLightsWorldToLights[85][2][1], _AdditionalLightsWorldToLights[85][3][1]); fragment_uniform_buffer_5[354] = float4(_AdditionalLightsWorldToLights[85][0][2], _AdditionalLightsWorldToLights[85][1][2], _AdditionalLightsWorldToLights[85][2][2], _AdditionalLightsWorldToLights[85][3][2]); fragment_uniform_buffer_5[355] = float4(_AdditionalLightsWorldToLights[85][0][3], _AdditionalLightsWorldToLights[85][1][3], _AdditionalLightsWorldToLights[85][2][3], _AdditionalLightsWorldToLights[85][3][3]); fragment_uniform_buffer_5[356] = float4(_AdditionalLightsWorldToLights[86][0][0], _AdditionalLightsWorldToLights[86][1][0], _AdditionalLightsWorldToLights[86][2][0], _AdditionalLightsWorldToLights[86][3][0]); fragment_uniform_buffer_5[357] = float4(_AdditionalLightsWorldToLights[86][0][1], _AdditionalLightsWorldToLights[86][1][1], _AdditionalLightsWorldToLights[86][2][1], _AdditionalLightsWorldToLights[86][3][1]); fragment_uniform_buffer_5[358] = float4(_AdditionalLightsWorldToLights[86][0][2], _AdditionalLightsWorldToLights[86][1][2], _AdditionalLightsWorldToLights[86][2][2], _AdditionalLightsWorldToLights[86][3][2]); fragment_uniform_buffer_5[359] = float4(_AdditionalLightsWorldToLights[86][0][3], _AdditionalLightsWorldToLights[86][1][3], _AdditionalLightsWorldToLights[86][2][3], _AdditionalLightsWorldToLights[86][3][3]); fragment_uniform_buffer_5[360] = float4(_AdditionalLightsWorldToLights[87][0][0], _AdditionalLightsWorldToLights[87][1][0], _AdditionalLightsWorldToLights[87][2][0], _AdditionalLightsWorldToLights[87][3][0]); fragment_uniform_buffer_5[361] = float4(_AdditionalLightsWorldToLights[87][0][1], _AdditionalLightsWorldToLights[87][1][1], _AdditionalLightsWorldToLights[87][2][1], _AdditionalLightsWorldToLights[87][3][1]); fragment_uniform_buffer_5[362] = float4(_AdditionalLightsWorldToLights[87][0][2], _AdditionalLightsWorldToLights[87][1][2], _AdditionalLightsWorldToLights[87][2][2], _AdditionalLightsWorldToLights[87][3][2]); fragment_uniform_buffer_5[363] = float4(_AdditionalLightsWorldToLights[87][0][3], _AdditionalLightsWorldToLights[87][1][3], _AdditionalLightsWorldToLights[87][2][3], _AdditionalLightsWorldToLights[87][3][3]); fragment_uniform_buffer_5[364] = float4(_AdditionalLightsWorldToLights[88][0][0], _AdditionalLightsWorldToLights[88][1][0], _AdditionalLightsWorldToLights[88][2][0], _AdditionalLightsWorldToLights[88][3][0]); fragment_uniform_buffer_5[365] = float4(_AdditionalLightsWorldToLights[88][0][1], _AdditionalLightsWorldToLights[88][1][1], _AdditionalLightsWorldToLights[88][2][1], _AdditionalLightsWorldToLights[88][3][1]); fragment_uniform_buffer_5[366] = float4(_AdditionalLightsWorldToLights[88][0][2], _AdditionalLightsWorldToLights[88][1][2], _AdditionalLightsWorldToLights[88][2][2], _AdditionalLightsWorldToLights[88][3][2]); fragment_uniform_buffer_5[367] = float4(_AdditionalLightsWorldToLights[88][0][3], _AdditionalLightsWorldToLights[88][1][3], _AdditionalLightsWorldToLights[88][2][3], _AdditionalLightsWorldToLights[88][3][3]); fragment_uniform_buffer_5[368] = float4(_AdditionalLightsWorldToLights[89][0][0], _AdditionalLightsWorldToLights[89][1][0], _AdditionalLightsWorldToLights[89][2][0], _AdditionalLightsWorldToLights[89][3][0]); fragment_uniform_buffer_5[369] = float4(_AdditionalLightsWorldToLights[89][0][1], _AdditionalLightsWorldToLights[89][1][1], _AdditionalLightsWorldToLights[89][2][1], _AdditionalLightsWorldToLights[89][3][1]); fragment_uniform_buffer_5[370] = float4(_AdditionalLightsWorldToLights[89][0][2], _AdditionalLightsWorldToLights[89][1][2], _AdditionalLightsWorldToLights[89][2][2], _AdditionalLightsWorldToLights[89][3][2]); fragment_uniform_buffer_5[371] = float4(_AdditionalLightsWorldToLights[89][0][3], _AdditionalLightsWorldToLights[89][1][3], _AdditionalLightsWorldToLights[89][2][3], _AdditionalLightsWorldToLights[89][3][3]); fragment_uniform_buffer_5[372] = float4(_AdditionalLightsWorldToLights[90][0][0], _AdditionalLightsWorldToLights[90][1][0], _AdditionalLightsWorldToLights[90][2][0], _AdditionalLightsWorldToLights[90][3][0]); fragment_uniform_buffer_5[373] = float4(_AdditionalLightsWorldToLights[90][0][1], _AdditionalLightsWorldToLights[90][1][1], _AdditionalLightsWorldToLights[90][2][1], _AdditionalLightsWorldToLights[90][3][1]); fragment_uniform_buffer_5[374] = float4(_AdditionalLightsWorldToLights[90][0][2], _AdditionalLightsWorldToLights[90][1][2], _AdditionalLightsWorldToLights[90][2][2], _AdditionalLightsWorldToLights[90][3][2]); fragment_uniform_buffer_5[375] = float4(_AdditionalLightsWorldToLights[90][0][3], _AdditionalLightsWorldToLights[90][1][3], _AdditionalLightsWorldToLights[90][2][3], _AdditionalLightsWorldToLights[90][3][3]); fragment_uniform_buffer_5[376] = float4(_AdditionalLightsWorldToLights[91][0][0], _AdditionalLightsWorldToLights[91][1][0], _AdditionalLightsWorldToLights[91][2][0], _AdditionalLightsWorldToLights[91][3][0]); fragment_uniform_buffer_5[377] = float4(_AdditionalLightsWorldToLights[91][0][1], _AdditionalLightsWorldToLights[91][1][1], _AdditionalLightsWorldToLights[91][2][1], _AdditionalLightsWorldToLights[91][3][1]); fragment_uniform_buffer_5[378] = float4(_AdditionalLightsWorldToLights[91][0][2], _AdditionalLightsWorldToLights[91][1][2], _AdditionalLightsWorldToLights[91][2][2], _AdditionalLightsWorldToLights[91][3][2]); fragment_uniform_buffer_5[379] = float4(_AdditionalLightsWorldToLights[91][0][3], _AdditionalLightsWorldToLights[91][1][3], _AdditionalLightsWorldToLights[91][2][3], _AdditionalLightsWorldToLights[91][3][3]); fragment_uniform_buffer_5[380] = float4(_AdditionalLightsWorldToLights[92][0][0], _AdditionalLightsWorldToLights[92][1][0], _AdditionalLightsWorldToLights[92][2][0], _AdditionalLightsWorldToLights[92][3][0]); fragment_uniform_buffer_5[381] = float4(_AdditionalLightsWorldToLights[92][0][1], _AdditionalLightsWorldToLights[92][1][1], _AdditionalLightsWorldToLights[92][2][1], _AdditionalLightsWorldToLights[92][3][1]); fragment_uniform_buffer_5[382] = float4(_AdditionalLightsWorldToLights[92][0][2], _AdditionalLightsWorldToLights[92][1][2], _AdditionalLightsWorldToLights[92][2][2], _AdditionalLightsWorldToLights[92][3][2]); fragment_uniform_buffer_5[383] = float4(_AdditionalLightsWorldToLights[92][0][3], _AdditionalLightsWorldToLights[92][1][3], _AdditionalLightsWorldToLights[92][2][3], _AdditionalLightsWorldToLights[92][3][3]); fragment_uniform_buffer_5[384] = float4(_AdditionalLightsWorldToLights[93][0][0], _AdditionalLightsWorldToLights[93][1][0], _AdditionalLightsWorldToLights[93][2][0], _AdditionalLightsWorldToLights[93][3][0]); fragment_uniform_buffer_5[385] = float4(_AdditionalLightsWorldToLights[93][0][1], _AdditionalLightsWorldToLights[93][1][1], _AdditionalLightsWorldToLights[93][2][1], _AdditionalLightsWorldToLights[93][3][1]); fragment_uniform_buffer_5[386] = float4(_AdditionalLightsWorldToLights[93][0][2], _AdditionalLightsWorldToLights[93][1][2], _AdditionalLightsWorldToLights[93][2][2], _AdditionalLightsWorldToLights[93][3][2]); fragment_uniform_buffer_5[387] = float4(_AdditionalLightsWorldToLights[93][0][3], _AdditionalLightsWorldToLights[93][1][3], _AdditionalLightsWorldToLights[93][2][3], _AdditionalLightsWorldToLights[93][3][3]); fragment_uniform_buffer_5[388] = float4(_AdditionalLightsWorldToLights[94][0][0], _AdditionalLightsWorldToLights[94][1][0], _AdditionalLightsWorldToLights[94][2][0], _AdditionalLightsWorldToLights[94][3][0]); fragment_uniform_buffer_5[389] = float4(_AdditionalLightsWorldToLights[94][0][1], _AdditionalLightsWorldToLights[94][1][1], _AdditionalLightsWorldToLights[94][2][1], _AdditionalLightsWorldToLights[94][3][1]); fragment_uniform_buffer_5[390] = float4(_AdditionalLightsWorldToLights[94][0][2], _AdditionalLightsWorldToLights[94][1][2], _AdditionalLightsWorldToLights[94][2][2], _AdditionalLightsWorldToLights[94][3][2]); fragment_uniform_buffer_5[391] = float4(_AdditionalLightsWorldToLights[94][0][3], _AdditionalLightsWorldToLights[94][1][3], _AdditionalLightsWorldToLights[94][2][3], _AdditionalLightsWorldToLights[94][3][3]); fragment_uniform_buffer_5[392] = float4(_AdditionalLightsWorldToLights[95][0][0], _AdditionalLightsWorldToLights[95][1][0], _AdditionalLightsWorldToLights[95][2][0], _AdditionalLightsWorldToLights[95][3][0]); fragment_uniform_buffer_5[393] = float4(_AdditionalLightsWorldToLights[95][0][1], _AdditionalLightsWorldToLights[95][1][1], _AdditionalLightsWorldToLights[95][2][1], _AdditionalLightsWorldToLights[95][3][1]); fragment_uniform_buffer_5[394] = float4(_AdditionalLightsWorldToLights[95][0][2], _AdditionalLightsWorldToLights[95][1][2], _AdditionalLightsWorldToLights[95][2][2], _AdditionalLightsWorldToLights[95][3][2]); fragment_uniform_buffer_5[395] = float4(_AdditionalLightsWorldToLights[95][0][3], _AdditionalLightsWorldToLights[95][1][3], _AdditionalLightsWorldToLights[95][2][3], _AdditionalLightsWorldToLights[95][3][3]); fragment_uniform_buffer_5[396] = float4(_AdditionalLightsWorldToLights[96][0][0], _AdditionalLightsWorldToLights[96][1][0], _AdditionalLightsWorldToLights[96][2][0], _AdditionalLightsWorldToLights[96][3][0]); fragment_uniform_buffer_5[397] = float4(_AdditionalLightsWorldToLights[96][0][1], _AdditionalLightsWorldToLights[96][1][1], _AdditionalLightsWorldToLights[96][2][1], _AdditionalLightsWorldToLights[96][3][1]); fragment_uniform_buffer_5[398] = float4(_AdditionalLightsWorldToLights[96][0][2], _AdditionalLightsWorldToLights[96][1][2], _AdditionalLightsWorldToLights[96][2][2], _AdditionalLightsWorldToLights[96][3][2]); fragment_uniform_buffer_5[399] = float4(_AdditionalLightsWorldToLights[96][0][3], _AdditionalLightsWorldToLights[96][1][3], _AdditionalLightsWorldToLights[96][2][3], _AdditionalLightsWorldToLights[96][3][3]); fragment_uniform_buffer_5[400] = float4(_AdditionalLightsWorldToLights[97][0][0], _AdditionalLightsWorldToLights[97][1][0], _AdditionalLightsWorldToLights[97][2][0], _AdditionalLightsWorldToLights[97][3][0]); fragment_uniform_buffer_5[401] = float4(_AdditionalLightsWorldToLights[97][0][1], _AdditionalLightsWorldToLights[97][1][1], _AdditionalLightsWorldToLights[97][2][1], _AdditionalLightsWorldToLights[97][3][1]); fragment_uniform_buffer_5[402] = float4(_AdditionalLightsWorldToLights[97][0][2], _AdditionalLightsWorldToLights[97][1][2], _AdditionalLightsWorldToLights[97][2][2], _AdditionalLightsWorldToLights[97][3][2]); fragment_uniform_buffer_5[403] = float4(_AdditionalLightsWorldToLights[97][0][3], _AdditionalLightsWorldToLights[97][1][3], _AdditionalLightsWorldToLights[97][2][3], _AdditionalLightsWorldToLights[97][3][3]); fragment_uniform_buffer_5[404] = float4(_AdditionalLightsWorldToLights[98][0][0], _AdditionalLightsWorldToLights[98][1][0], _AdditionalLightsWorldToLights[98][2][0], _AdditionalLightsWorldToLights[98][3][0]); fragment_uniform_buffer_5[405] = float4(_AdditionalLightsWorldToLights[98][0][1], _AdditionalLightsWorldToLights[98][1][1], _AdditionalLightsWorldToLights[98][2][1], _AdditionalLightsWorldToLights[98][3][1]); fragment_uniform_buffer_5[406] = float4(_AdditionalLightsWorldToLights[98][0][2], _AdditionalLightsWorldToLights[98][1][2], _AdditionalLightsWorldToLights[98][2][2], _AdditionalLightsWorldToLights[98][3][2]); fragment_uniform_buffer_5[407] = float4(_AdditionalLightsWorldToLights[98][0][3], _AdditionalLightsWorldToLights[98][1][3], _AdditionalLightsWorldToLights[98][2][3], _AdditionalLightsWorldToLights[98][3][3]); fragment_uniform_buffer_5[408] = float4(_AdditionalLightsWorldToLights[99][0][0], _AdditionalLightsWorldToLights[99][1][0], _AdditionalLightsWorldToLights[99][2][0], _AdditionalLightsWorldToLights[99][3][0]); fragment_uniform_buffer_5[409] = float4(_AdditionalLightsWorldToLights[99][0][1], _AdditionalLightsWorldToLights[99][1][1], _AdditionalLightsWorldToLights[99][2][1], _AdditionalLightsWorldToLights[99][3][1]); fragment_uniform_buffer_5[410] = float4(_AdditionalLightsWorldToLights[99][0][2], _AdditionalLightsWorldToLights[99][1][2], _AdditionalLightsWorldToLights[99][2][2], _AdditionalLightsWorldToLights[99][3][2]); fragment_uniform_buffer_5[411] = float4(_AdditionalLightsWorldToLights[99][0][3], _AdditionalLightsWorldToLights[99][1][3], _AdditionalLightsWorldToLights[99][2][3], _AdditionalLightsWorldToLights[99][3][3]); fragment_uniform_buffer_5[412] = float4(_AdditionalLightsWorldToLights[100][0][0], _AdditionalLightsWorldToLights[100][1][0], _AdditionalLightsWorldToLights[100][2][0], _AdditionalLightsWorldToLights[100][3][0]); fragment_uniform_buffer_5[413] = float4(_AdditionalLightsWorldToLights[100][0][1], _AdditionalLightsWorldToLights[100][1][1], _AdditionalLightsWorldToLights[100][2][1], _AdditionalLightsWorldToLights[100][3][1]); fragment_uniform_buffer_5[414] = float4(_AdditionalLightsWorldToLights[100][0][2], _AdditionalLightsWorldToLights[100][1][2], _AdditionalLightsWorldToLights[100][2][2], _AdditionalLightsWorldToLights[100][3][2]); fragment_uniform_buffer_5[415] = float4(_AdditionalLightsWorldToLights[100][0][3], _AdditionalLightsWorldToLights[100][1][3], _AdditionalLightsWorldToLights[100][2][3], _AdditionalLightsWorldToLights[100][3][3]); fragment_uniform_buffer_5[416] = float4(_AdditionalLightsWorldToLights[101][0][0], _AdditionalLightsWorldToLights[101][1][0], _AdditionalLightsWorldToLights[101][2][0], _AdditionalLightsWorldToLights[101][3][0]); fragment_uniform_buffer_5[417] = float4(_AdditionalLightsWorldToLights[101][0][1], _AdditionalLightsWorldToLights[101][1][1], _AdditionalLightsWorldToLights[101][2][1], _AdditionalLightsWorldToLights[101][3][1]); fragment_uniform_buffer_5[418] = float4(_AdditionalLightsWorldToLights[101][0][2], _AdditionalLightsWorldToLights[101][1][2], _AdditionalLightsWorldToLights[101][2][2], _AdditionalLightsWorldToLights[101][3][2]); fragment_uniform_buffer_5[419] = float4(_AdditionalLightsWorldToLights[101][0][3], _AdditionalLightsWorldToLights[101][1][3], _AdditionalLightsWorldToLights[101][2][3], _AdditionalLightsWorldToLights[101][3][3]); fragment_uniform_buffer_5[420] = float4(_AdditionalLightsWorldToLights[102][0][0], _AdditionalLightsWorldToLights[102][1][0], _AdditionalLightsWorldToLights[102][2][0], _AdditionalLightsWorldToLights[102][3][0]); fragment_uniform_buffer_5[421] = float4(_AdditionalLightsWorldToLights[102][0][1], _AdditionalLightsWorldToLights[102][1][1], _AdditionalLightsWorldToLights[102][2][1], _AdditionalLightsWorldToLights[102][3][1]); fragment_uniform_buffer_5[422] = float4(_AdditionalLightsWorldToLights[102][0][2], _AdditionalLightsWorldToLights[102][1][2], _AdditionalLightsWorldToLights[102][2][2], _AdditionalLightsWorldToLights[102][3][2]); fragment_uniform_buffer_5[423] = float4(_AdditionalLightsWorldToLights[102][0][3], _AdditionalLightsWorldToLights[102][1][3], _AdditionalLightsWorldToLights[102][2][3], _AdditionalLightsWorldToLights[102][3][3]); fragment_uniform_buffer_5[424] = float4(_AdditionalLightsWorldToLights[103][0][0], _AdditionalLightsWorldToLights[103][1][0], _AdditionalLightsWorldToLights[103][2][0], _AdditionalLightsWorldToLights[103][3][0]); fragment_uniform_buffer_5[425] = float4(_AdditionalLightsWorldToLights[103][0][1], _AdditionalLightsWorldToLights[103][1][1], _AdditionalLightsWorldToLights[103][2][1], _AdditionalLightsWorldToLights[103][3][1]); fragment_uniform_buffer_5[426] = float4(_AdditionalLightsWorldToLights[103][0][2], _AdditionalLightsWorldToLights[103][1][2], _AdditionalLightsWorldToLights[103][2][2], _AdditionalLightsWorldToLights[103][3][2]); fragment_uniform_buffer_5[427] = float4(_AdditionalLightsWorldToLights[103][0][3], _AdditionalLightsWorldToLights[103][1][3], _AdditionalLightsWorldToLights[103][2][3], _AdditionalLightsWorldToLights[103][3][3]); fragment_uniform_buffer_5[428] = float4(_AdditionalLightsWorldToLights[104][0][0], _AdditionalLightsWorldToLights[104][1][0], _AdditionalLightsWorldToLights[104][2][0], _AdditionalLightsWorldToLights[104][3][0]); fragment_uniform_buffer_5[429] = float4(_AdditionalLightsWorldToLights[104][0][1], _AdditionalLightsWorldToLights[104][1][1], _AdditionalLightsWorldToLights[104][2][1], _AdditionalLightsWorldToLights[104][3][1]); fragment_uniform_buffer_5[430] = float4(_AdditionalLightsWorldToLights[104][0][2], _AdditionalLightsWorldToLights[104][1][2], _AdditionalLightsWorldToLights[104][2][2], _AdditionalLightsWorldToLights[104][3][2]); fragment_uniform_buffer_5[431] = float4(_AdditionalLightsWorldToLights[104][0][3], _AdditionalLightsWorldToLights[104][1][3], _AdditionalLightsWorldToLights[104][2][3], _AdditionalLightsWorldToLights[104][3][3]); fragment_uniform_buffer_5[432] = float4(_AdditionalLightsWorldToLights[105][0][0], _AdditionalLightsWorldToLights[105][1][0], _AdditionalLightsWorldToLights[105][2][0], _AdditionalLightsWorldToLights[105][3][0]); fragment_uniform_buffer_5[433] = float4(_AdditionalLightsWorldToLights[105][0][1], _AdditionalLightsWorldToLights[105][1][1], _AdditionalLightsWorldToLights[105][2][1], _AdditionalLightsWorldToLights[105][3][1]); fragment_uniform_buffer_5[434] = float4(_AdditionalLightsWorldToLights[105][0][2], _AdditionalLightsWorldToLights[105][1][2], _AdditionalLightsWorldToLights[105][2][2], _AdditionalLightsWorldToLights[105][3][2]); fragment_uniform_buffer_5[435] = float4(_AdditionalLightsWorldToLights[105][0][3], _AdditionalLightsWorldToLights[105][1][3], _AdditionalLightsWorldToLights[105][2][3], _AdditionalLightsWorldToLights[105][3][3]); fragment_uniform_buffer_5[436] = float4(_AdditionalLightsWorldToLights[106][0][0], _AdditionalLightsWorldToLights[106][1][0], _AdditionalLightsWorldToLights[106][2][0], _AdditionalLightsWorldToLights[106][3][0]); fragment_uniform_buffer_5[437] = float4(_AdditionalLightsWorldToLights[106][0][1], _AdditionalLightsWorldToLights[106][1][1], _AdditionalLightsWorldToLights[106][2][1], _AdditionalLightsWorldToLights[106][3][1]); fragment_uniform_buffer_5[438] = float4(_AdditionalLightsWorldToLights[106][0][2], _AdditionalLightsWorldToLights[106][1][2], _AdditionalLightsWorldToLights[106][2][2], _AdditionalLightsWorldToLights[106][3][2]); fragment_uniform_buffer_5[439] = float4(_AdditionalLightsWorldToLights[106][0][3], _AdditionalLightsWorldToLights[106][1][3], _AdditionalLightsWorldToLights[106][2][3], _AdditionalLightsWorldToLights[106][3][3]); fragment_uniform_buffer_5[440] = float4(_AdditionalLightsWorldToLights[107][0][0], _AdditionalLightsWorldToLights[107][1][0], _AdditionalLightsWorldToLights[107][2][0], _AdditionalLightsWorldToLights[107][3][0]); fragment_uniform_buffer_5[441] = float4(_AdditionalLightsWorldToLights[107][0][1], _AdditionalLightsWorldToLights[107][1][1], _AdditionalLightsWorldToLights[107][2][1], _AdditionalLightsWorldToLights[107][3][1]); fragment_uniform_buffer_5[442] = float4(_AdditionalLightsWorldToLights[107][0][2], _AdditionalLightsWorldToLights[107][1][2], _AdditionalLightsWorldToLights[107][2][2], _AdditionalLightsWorldToLights[107][3][2]); fragment_uniform_buffer_5[443] = float4(_AdditionalLightsWorldToLights[107][0][3], _AdditionalLightsWorldToLights[107][1][3], _AdditionalLightsWorldToLights[107][2][3], _AdditionalLightsWorldToLights[107][3][3]); fragment_uniform_buffer_5[444] = float4(_AdditionalLightsWorldToLights[108][0][0], _AdditionalLightsWorldToLights[108][1][0], _AdditionalLightsWorldToLights[108][2][0], _AdditionalLightsWorldToLights[108][3][0]); fragment_uniform_buffer_5[445] = float4(_AdditionalLightsWorldToLights[108][0][1], _AdditionalLightsWorldToLights[108][1][1], _AdditionalLightsWorldToLights[108][2][1], _AdditionalLightsWorldToLights[108][3][1]); fragment_uniform_buffer_5[446] = float4(_AdditionalLightsWorldToLights[108][0][2], _AdditionalLightsWorldToLights[108][1][2], _AdditionalLightsWorldToLights[108][2][2], _AdditionalLightsWorldToLights[108][3][2]); fragment_uniform_buffer_5[447] = float4(_AdditionalLightsWorldToLights[108][0][3], _AdditionalLightsWorldToLights[108][1][3], _AdditionalLightsWorldToLights[108][2][3], _AdditionalLightsWorldToLights[108][3][3]); fragment_uniform_buffer_5[448] = float4(_AdditionalLightsWorldToLights[109][0][0], _AdditionalLightsWorldToLights[109][1][0], _AdditionalLightsWorldToLights[109][2][0], _AdditionalLightsWorldToLights[109][3][0]); fragment_uniform_buffer_5[449] = float4(_AdditionalLightsWorldToLights[109][0][1], _AdditionalLightsWorldToLights[109][1][1], _AdditionalLightsWorldToLights[109][2][1], _AdditionalLightsWorldToLights[109][3][1]); fragment_uniform_buffer_5[450] = float4(_AdditionalLightsWorldToLights[109][0][2], _AdditionalLightsWorldToLights[109][1][2], _AdditionalLightsWorldToLights[109][2][2], _AdditionalLightsWorldToLights[109][3][2]); fragment_uniform_buffer_5[451] = float4(_AdditionalLightsWorldToLights[109][0][3], _AdditionalLightsWorldToLights[109][1][3], _AdditionalLightsWorldToLights[109][2][3], _AdditionalLightsWorldToLights[109][3][3]); fragment_uniform_buffer_5[452] = float4(_AdditionalLightsWorldToLights[110][0][0], _AdditionalLightsWorldToLights[110][1][0], _AdditionalLightsWorldToLights[110][2][0], _AdditionalLightsWorldToLights[110][3][0]); fragment_uniform_buffer_5[453] = float4(_AdditionalLightsWorldToLights[110][0][1], _AdditionalLightsWorldToLights[110][1][1], _AdditionalLightsWorldToLights[110][2][1], _AdditionalLightsWorldToLights[110][3][1]); fragment_uniform_buffer_5[454] = float4(_AdditionalLightsWorldToLights[110][0][2], _AdditionalLightsWorldToLights[110][1][2], _AdditionalLightsWorldToLights[110][2][2], _AdditionalLightsWorldToLights[110][3][2]); fragment_uniform_buffer_5[455] = float4(_AdditionalLightsWorldToLights[110][0][3], _AdditionalLightsWorldToLights[110][1][3], _AdditionalLightsWorldToLights[110][2][3], _AdditionalLightsWorldToLights[110][3][3]); fragment_uniform_buffer_5[456] = float4(_AdditionalLightsWorldToLights[111][0][0], _AdditionalLightsWorldToLights[111][1][0], _AdditionalLightsWorldToLights[111][2][0], _AdditionalLightsWorldToLights[111][3][0]); fragment_uniform_buffer_5[457] = float4(_AdditionalLightsWorldToLights[111][0][1], _AdditionalLightsWorldToLights[111][1][1], _AdditionalLightsWorldToLights[111][2][1], _AdditionalLightsWorldToLights[111][3][1]); fragment_uniform_buffer_5[458] = float4(_AdditionalLightsWorldToLights[111][0][2], _AdditionalLightsWorldToLights[111][1][2], _AdditionalLightsWorldToLights[111][2][2], _AdditionalLightsWorldToLights[111][3][2]); fragment_uniform_buffer_5[459] = float4(_AdditionalLightsWorldToLights[111][0][3], _AdditionalLightsWorldToLights[111][1][3], _AdditionalLightsWorldToLights[111][2][3], _AdditionalLightsWorldToLights[111][3][3]); fragment_uniform_buffer_5[460] = float4(_AdditionalLightsWorldToLights[112][0][0], _AdditionalLightsWorldToLights[112][1][0], _AdditionalLightsWorldToLights[112][2][0], _AdditionalLightsWorldToLights[112][3][0]); fragment_uniform_buffer_5[461] = float4(_AdditionalLightsWorldToLights[112][0][1], _AdditionalLightsWorldToLights[112][1][1], _AdditionalLightsWorldToLights[112][2][1], _AdditionalLightsWorldToLights[112][3][1]); fragment_uniform_buffer_5[462] = float4(_AdditionalLightsWorldToLights[112][0][2], _AdditionalLightsWorldToLights[112][1][2], _AdditionalLightsWorldToLights[112][2][2], _AdditionalLightsWorldToLights[112][3][2]); fragment_uniform_buffer_5[463] = float4(_AdditionalLightsWorldToLights[112][0][3], _AdditionalLightsWorldToLights[112][1][3], _AdditionalLightsWorldToLights[112][2][3], _AdditionalLightsWorldToLights[112][3][3]); fragment_uniform_buffer_5[464] = float4(_AdditionalLightsWorldToLights[113][0][0], _AdditionalLightsWorldToLights[113][1][0], _AdditionalLightsWorldToLights[113][2][0], _AdditionalLightsWorldToLights[113][3][0]); fragment_uniform_buffer_5[465] = float4(_AdditionalLightsWorldToLights[113][0][1], _AdditionalLightsWorldToLights[113][1][1], _AdditionalLightsWorldToLights[113][2][1], _AdditionalLightsWorldToLights[113][3][1]); fragment_uniform_buffer_5[466] = float4(_AdditionalLightsWorldToLights[113][0][2], _AdditionalLightsWorldToLights[113][1][2], _AdditionalLightsWorldToLights[113][2][2], _AdditionalLightsWorldToLights[113][3][2]); fragment_uniform_buffer_5[467] = float4(_AdditionalLightsWorldToLights[113][0][3], _AdditionalLightsWorldToLights[113][1][3], _AdditionalLightsWorldToLights[113][2][3], _AdditionalLightsWorldToLights[113][3][3]); fragment_uniform_buffer_5[468] = float4(_AdditionalLightsWorldToLights[114][0][0], _AdditionalLightsWorldToLights[114][1][0], _AdditionalLightsWorldToLights[114][2][0], _AdditionalLightsWorldToLights[114][3][0]); fragment_uniform_buffer_5[469] = float4(_AdditionalLightsWorldToLights[114][0][1], _AdditionalLightsWorldToLights[114][1][1], _AdditionalLightsWorldToLights[114][2][1], _AdditionalLightsWorldToLights[114][3][1]); fragment_uniform_buffer_5[470] = float4(_AdditionalLightsWorldToLights[114][0][2], _AdditionalLightsWorldToLights[114][1][2], _AdditionalLightsWorldToLights[114][2][2], _AdditionalLightsWorldToLights[114][3][2]); fragment_uniform_buffer_5[471] = float4(_AdditionalLightsWorldToLights[114][0][3], _AdditionalLightsWorldToLights[114][1][3], _AdditionalLightsWorldToLights[114][2][3], _AdditionalLightsWorldToLights[114][3][3]); fragment_uniform_buffer_5[472] = float4(_AdditionalLightsWorldToLights[115][0][0], _AdditionalLightsWorldToLights[115][1][0], _AdditionalLightsWorldToLights[115][2][0], _AdditionalLightsWorldToLights[115][3][0]); fragment_uniform_buffer_5[473] = float4(_AdditionalLightsWorldToLights[115][0][1], _AdditionalLightsWorldToLights[115][1][1], _AdditionalLightsWorldToLights[115][2][1], _AdditionalLightsWorldToLights[115][3][1]); fragment_uniform_buffer_5[474] = float4(_AdditionalLightsWorldToLights[115][0][2], _AdditionalLightsWorldToLights[115][1][2], _AdditionalLightsWorldToLights[115][2][2], _AdditionalLightsWorldToLights[115][3][2]); fragment_uniform_buffer_5[475] = float4(_AdditionalLightsWorldToLights[115][0][3], _AdditionalLightsWorldToLights[115][1][3], _AdditionalLightsWorldToLights[115][2][3], _AdditionalLightsWorldToLights[115][3][3]); fragment_uniform_buffer_5[476] = float4(_AdditionalLightsWorldToLights[116][0][0], _AdditionalLightsWorldToLights[116][1][0], _AdditionalLightsWorldToLights[116][2][0], _AdditionalLightsWorldToLights[116][3][0]); fragment_uniform_buffer_5[477] = float4(_AdditionalLightsWorldToLights[116][0][1], _AdditionalLightsWorldToLights[116][1][1], _AdditionalLightsWorldToLights[116][2][1], _AdditionalLightsWorldToLights[116][3][1]); fragment_uniform_buffer_5[478] = float4(_AdditionalLightsWorldToLights[116][0][2], _AdditionalLightsWorldToLights[116][1][2], _AdditionalLightsWorldToLights[116][2][2], _AdditionalLightsWorldToLights[116][3][2]); fragment_uniform_buffer_5[479] = float4(_AdditionalLightsWorldToLights[116][0][3], _AdditionalLightsWorldToLights[116][1][3], _AdditionalLightsWorldToLights[116][2][3], _AdditionalLightsWorldToLights[116][3][3]); fragment_uniform_buffer_5[480] = float4(_AdditionalLightsWorldToLights[117][0][0], _AdditionalLightsWorldToLights[117][1][0], _AdditionalLightsWorldToLights[117][2][0], _AdditionalLightsWorldToLights[117][3][0]); fragment_uniform_buffer_5[481] = float4(_AdditionalLightsWorldToLights[117][0][1], _AdditionalLightsWorldToLights[117][1][1], _AdditionalLightsWorldToLights[117][2][1], _AdditionalLightsWorldToLights[117][3][1]); fragment_uniform_buffer_5[482] = float4(_AdditionalLightsWorldToLights[117][0][2], _AdditionalLightsWorldToLights[117][1][2], _AdditionalLightsWorldToLights[117][2][2], _AdditionalLightsWorldToLights[117][3][2]); fragment_uniform_buffer_5[483] = float4(_AdditionalLightsWorldToLights[117][0][3], _AdditionalLightsWorldToLights[117][1][3], _AdditionalLightsWorldToLights[117][2][3], _AdditionalLightsWorldToLights[117][3][3]); fragment_uniform_buffer_5[484] = float4(_AdditionalLightsWorldToLights[118][0][0], _AdditionalLightsWorldToLights[118][1][0], _AdditionalLightsWorldToLights[118][2][0], _AdditionalLightsWorldToLights[118][3][0]); fragment_uniform_buffer_5[485] = float4(_AdditionalLightsWorldToLights[118][0][1], _AdditionalLightsWorldToLights[118][1][1], _AdditionalLightsWorldToLights[118][2][1], _AdditionalLightsWorldToLights[118][3][1]); fragment_uniform_buffer_5[486] = float4(_AdditionalLightsWorldToLights[118][0][2], _AdditionalLightsWorldToLights[118][1][2], _AdditionalLightsWorldToLights[118][2][2], _AdditionalLightsWorldToLights[118][3][2]); fragment_uniform_buffer_5[487] = float4(_AdditionalLightsWorldToLights[118][0][3], _AdditionalLightsWorldToLights[118][1][3], _AdditionalLightsWorldToLights[118][2][3], _AdditionalLightsWorldToLights[118][3][3]); fragment_uniform_buffer_5[488] = float4(_AdditionalLightsWorldToLights[119][0][0], _AdditionalLightsWorldToLights[119][1][0], _AdditionalLightsWorldToLights[119][2][0], _AdditionalLightsWorldToLights[119][3][0]); fragment_uniform_buffer_5[489] = float4(_AdditionalLightsWorldToLights[119][0][1], _AdditionalLightsWorldToLights[119][1][1], _AdditionalLightsWorldToLights[119][2][1], _AdditionalLightsWorldToLights[119][3][1]); fragment_uniform_buffer_5[490] = float4(_AdditionalLightsWorldToLights[119][0][2], _AdditionalLightsWorldToLights[119][1][2], _AdditionalLightsWorldToLights[119][2][2], _AdditionalLightsWorldToLights[119][3][2]); fragment_uniform_buffer_5[491] = float4(_AdditionalLightsWorldToLights[119][0][3], _AdditionalLightsWorldToLights[119][1][3], _AdditionalLightsWorldToLights[119][2][3], _AdditionalLightsWorldToLights[119][3][3]); fragment_uniform_buffer_5[492] = float4(_AdditionalLightsWorldToLights[120][0][0], _AdditionalLightsWorldToLights[120][1][0], _AdditionalLightsWorldToLights[120][2][0], _AdditionalLightsWorldToLights[120][3][0]); fragment_uniform_buffer_5[493] = float4(_AdditionalLightsWorldToLights[120][0][1], _AdditionalLightsWorldToLights[120][1][1], _AdditionalLightsWorldToLights[120][2][1], _AdditionalLightsWorldToLights[120][3][1]); fragment_uniform_buffer_5[494] = float4(_AdditionalLightsWorldToLights[120][0][2], _AdditionalLightsWorldToLights[120][1][2], _AdditionalLightsWorldToLights[120][2][2], _AdditionalLightsWorldToLights[120][3][2]); fragment_uniform_buffer_5[495] = float4(_AdditionalLightsWorldToLights[120][0][3], _AdditionalLightsWorldToLights[120][1][3], _AdditionalLightsWorldToLights[120][2][3], _AdditionalLightsWorldToLights[120][3][3]); fragment_uniform_buffer_5[496] = float4(_AdditionalLightsWorldToLights[121][0][0], _AdditionalLightsWorldToLights[121][1][0], _AdditionalLightsWorldToLights[121][2][0], _AdditionalLightsWorldToLights[121][3][0]); fragment_uniform_buffer_5[497] = float4(_AdditionalLightsWorldToLights[121][0][1], _AdditionalLightsWorldToLights[121][1][1], _AdditionalLightsWorldToLights[121][2][1], _AdditionalLightsWorldToLights[121][3][1]); fragment_uniform_buffer_5[498] = float4(_AdditionalLightsWorldToLights[121][0][2], _AdditionalLightsWorldToLights[121][1][2], _AdditionalLightsWorldToLights[121][2][2], _AdditionalLightsWorldToLights[121][3][2]); fragment_uniform_buffer_5[499] = float4(_AdditionalLightsWorldToLights[121][0][3], _AdditionalLightsWorldToLights[121][1][3], _AdditionalLightsWorldToLights[121][2][3], _AdditionalLightsWorldToLights[121][3][3]); fragment_uniform_buffer_5[500] = float4(_AdditionalLightsWorldToLights[122][0][0], _AdditionalLightsWorldToLights[122][1][0], _AdditionalLightsWorldToLights[122][2][0], _AdditionalLightsWorldToLights[122][3][0]); fragment_uniform_buffer_5[501] = float4(_AdditionalLightsWorldToLights[122][0][1], _AdditionalLightsWorldToLights[122][1][1], _AdditionalLightsWorldToLights[122][2][1], _AdditionalLightsWorldToLights[122][3][1]); fragment_uniform_buffer_5[502] = float4(_AdditionalLightsWorldToLights[122][0][2], _AdditionalLightsWorldToLights[122][1][2], _AdditionalLightsWorldToLights[122][2][2], _AdditionalLightsWorldToLights[122][3][2]); fragment_uniform_buffer_5[503] = float4(_AdditionalLightsWorldToLights[122][0][3], _AdditionalLightsWorldToLights[122][1][3], _AdditionalLightsWorldToLights[122][2][3], _AdditionalLightsWorldToLights[122][3][3]); fragment_uniform_buffer_5[504] = float4(_AdditionalLightsWorldToLights[123][0][0], _AdditionalLightsWorldToLights[123][1][0], _AdditionalLightsWorldToLights[123][2][0], _AdditionalLightsWorldToLights[123][3][0]); fragment_uniform_buffer_5[505] = float4(_AdditionalLightsWorldToLights[123][0][1], _AdditionalLightsWorldToLights[123][1][1], _AdditionalLightsWorldToLights[123][2][1], _AdditionalLightsWorldToLights[123][3][1]); fragment_uniform_buffer_5[506] = float4(_AdditionalLightsWorldToLights[123][0][2], _AdditionalLightsWorldToLights[123][1][2], _AdditionalLightsWorldToLights[123][2][2], _AdditionalLightsWorldToLights[123][3][2]); fragment_uniform_buffer_5[507] = float4(_AdditionalLightsWorldToLights[123][0][3], _AdditionalLightsWorldToLights[123][1][3], _AdditionalLightsWorldToLights[123][2][3], _AdditionalLightsWorldToLights[123][3][3]); fragment_uniform_buffer_5[508] = float4(_AdditionalLightsWorldToLights[124][0][0], _AdditionalLightsWorldToLights[124][1][0], _AdditionalLightsWorldToLights[124][2][0], _AdditionalLightsWorldToLights[124][3][0]); fragment_uniform_buffer_5[509] = float4(_AdditionalLightsWorldToLights[124][0][1], _AdditionalLightsWorldToLights[124][1][1], _AdditionalLightsWorldToLights[124][2][1], _AdditionalLightsWorldToLights[124][3][1]); fragment_uniform_buffer_5[510] = float4(_AdditionalLightsWorldToLights[124][0][2], _AdditionalLightsWorldToLights[124][1][2], _AdditionalLightsWorldToLights[124][2][2], _AdditionalLightsWorldToLights[124][3][2]); fragment_uniform_buffer_5[511] = float4(_AdditionalLightsWorldToLights[124][0][3], _AdditionalLightsWorldToLights[124][1][3], _AdditionalLightsWorldToLights[124][2][3], _AdditionalLightsWorldToLights[124][3][3]); fragment_uniform_buffer_5[512] = float4(_AdditionalLightsWorldToLights[125][0][0], _AdditionalLightsWorldToLights[125][1][0], _AdditionalLightsWorldToLights[125][2][0], _AdditionalLightsWorldToLights[125][3][0]); fragment_uniform_buffer_5[513] = float4(_AdditionalLightsWorldToLights[125][0][1], _AdditionalLightsWorldToLights[125][1][1], _AdditionalLightsWorldToLights[125][2][1], _AdditionalLightsWorldToLights[125][3][1]); fragment_uniform_buffer_5[514] = float4(_AdditionalLightsWorldToLights[125][0][2], _AdditionalLightsWorldToLights[125][1][2], _AdditionalLightsWorldToLights[125][2][2], _AdditionalLightsWorldToLights[125][3][2]); fragment_uniform_buffer_5[515] = float4(_AdditionalLightsWorldToLights[125][0][3], _AdditionalLightsWorldToLights[125][1][3], _AdditionalLightsWorldToLights[125][2][3], _AdditionalLightsWorldToLights[125][3][3]); fragment_uniform_buffer_5[516] = float4(_AdditionalLightsWorldToLights[126][0][0], _AdditionalLightsWorldToLights[126][1][0], _AdditionalLightsWorldToLights[126][2][0], _AdditionalLightsWorldToLights[126][3][0]); fragment_uniform_buffer_5[517] = float4(_AdditionalLightsWorldToLights[126][0][1], _AdditionalLightsWorldToLights[126][1][1], _AdditionalLightsWorldToLights[126][2][1], _AdditionalLightsWorldToLights[126][3][1]); fragment_uniform_buffer_5[518] = float4(_AdditionalLightsWorldToLights[126][0][2], _AdditionalLightsWorldToLights[126][1][2], _AdditionalLightsWorldToLights[126][2][2], _AdditionalLightsWorldToLights[126][3][2]); fragment_uniform_buffer_5[519] = float4(_AdditionalLightsWorldToLights[126][0][3], _AdditionalLightsWorldToLights[126][1][3], _AdditionalLightsWorldToLights[126][2][3], _AdditionalLightsWorldToLights[126][3][3]); fragment_uniform_buffer_5[520] = float4(_AdditionalLightsWorldToLights[127][0][0], _AdditionalLightsWorldToLights[127][1][0], _AdditionalLightsWorldToLights[127][2][0], _AdditionalLightsWorldToLights[127][3][0]); fragment_uniform_buffer_5[521] = float4(_AdditionalLightsWorldToLights[127][0][1], _AdditionalLightsWorldToLights[127][1][1], _AdditionalLightsWorldToLights[127][2][1], _AdditionalLightsWorldToLights[127][3][1]); fragment_uniform_buffer_5[522] = float4(_AdditionalLightsWorldToLights[127][0][2], _AdditionalLightsWorldToLights[127][1][2], _AdditionalLightsWorldToLights[127][2][2], _AdditionalLightsWorldToLights[127][3][2]); fragment_uniform_buffer_5[523] = float4(_AdditionalLightsWorldToLights[127][0][3], _AdditionalLightsWorldToLights[127][1][3], _AdditionalLightsWorldToLights[127][2][3], _AdditionalLightsWorldToLights[127][3][3]); fragment_uniform_buffer_5[524] = float4(_AdditionalLightsWorldToLights[128][0][0], _AdditionalLightsWorldToLights[128][1][0], _AdditionalLightsWorldToLights[128][2][0], _AdditionalLightsWorldToLights[128][3][0]); fragment_uniform_buffer_5[525] = float4(_AdditionalLightsWorldToLights[128][0][1], _AdditionalLightsWorldToLights[128][1][1], _AdditionalLightsWorldToLights[128][2][1], _AdditionalLightsWorldToLights[128][3][1]); fragment_uniform_buffer_5[526] = float4(_AdditionalLightsWorldToLights[128][0][2], _AdditionalLightsWorldToLights[128][1][2], _AdditionalLightsWorldToLights[128][2][2], _AdditionalLightsWorldToLights[128][3][2]); fragment_uniform_buffer_5[527] = float4(_AdditionalLightsWorldToLights[128][0][3], _AdditionalLightsWorldToLights[128][1][3], _AdditionalLightsWorldToLights[128][2][3], _AdditionalLightsWorldToLights[128][3][3]); fragment_uniform_buffer_5[528] = float4(_AdditionalLightsWorldToLights[129][0][0], _AdditionalLightsWorldToLights[129][1][0], _AdditionalLightsWorldToLights[129][2][0], _AdditionalLightsWorldToLights[129][3][0]); fragment_uniform_buffer_5[529] = float4(_AdditionalLightsWorldToLights[129][0][1], _AdditionalLightsWorldToLights[129][1][1], _AdditionalLightsWorldToLights[129][2][1], _AdditionalLightsWorldToLights[129][3][1]); fragment_uniform_buffer_5[530] = float4(_AdditionalLightsWorldToLights[129][0][2], _AdditionalLightsWorldToLights[129][1][2], _AdditionalLightsWorldToLights[129][2][2], _AdditionalLightsWorldToLights[129][3][2]); fragment_uniform_buffer_5[531] = float4(_AdditionalLightsWorldToLights[129][0][3], _AdditionalLightsWorldToLights[129][1][3], _AdditionalLightsWorldToLights[129][2][3], _AdditionalLightsWorldToLights[129][3][3]); fragment_uniform_buffer_5[532] = float4(_AdditionalLightsWorldToLights[130][0][0], _AdditionalLightsWorldToLights[130][1][0], _AdditionalLightsWorldToLights[130][2][0], _AdditionalLightsWorldToLights[130][3][0]); fragment_uniform_buffer_5[533] = float4(_AdditionalLightsWorldToLights[130][0][1], _AdditionalLightsWorldToLights[130][1][1], _AdditionalLightsWorldToLights[130][2][1], _AdditionalLightsWorldToLights[130][3][1]); fragment_uniform_buffer_5[534] = float4(_AdditionalLightsWorldToLights[130][0][2], _AdditionalLightsWorldToLights[130][1][2], _AdditionalLightsWorldToLights[130][2][2], _AdditionalLightsWorldToLights[130][3][2]); fragment_uniform_buffer_5[535] = float4(_AdditionalLightsWorldToLights[130][0][3], _AdditionalLightsWorldToLights[130][1][3], _AdditionalLightsWorldToLights[130][2][3], _AdditionalLightsWorldToLights[130][3][3]); fragment_uniform_buffer_5[536] = float4(_AdditionalLightsWorldToLights[131][0][0], _AdditionalLightsWorldToLights[131][1][0], _AdditionalLightsWorldToLights[131][2][0], _AdditionalLightsWorldToLights[131][3][0]); fragment_uniform_buffer_5[537] = float4(_AdditionalLightsWorldToLights[131][0][1], _AdditionalLightsWorldToLights[131][1][1], _AdditionalLightsWorldToLights[131][2][1], _AdditionalLightsWorldToLights[131][3][1]); fragment_uniform_buffer_5[538] = float4(_AdditionalLightsWorldToLights[131][0][2], _AdditionalLightsWorldToLights[131][1][2], _AdditionalLightsWorldToLights[131][2][2], _AdditionalLightsWorldToLights[131][3][2]); fragment_uniform_buffer_5[539] = float4(_AdditionalLightsWorldToLights[131][0][3], _AdditionalLightsWorldToLights[131][1][3], _AdditionalLightsWorldToLights[131][2][3], _AdditionalLightsWorldToLights[131][3][3]); fragment_uniform_buffer_5[540] = float4(_AdditionalLightsWorldToLights[132][0][0], _AdditionalLightsWorldToLights[132][1][0], _AdditionalLightsWorldToLights[132][2][0], _AdditionalLightsWorldToLights[132][3][0]); fragment_uniform_buffer_5[541] = float4(_AdditionalLightsWorldToLights[132][0][1], _AdditionalLightsWorldToLights[132][1][1], _AdditionalLightsWorldToLights[132][2][1], _AdditionalLightsWorldToLights[132][3][1]); fragment_uniform_buffer_5[542] = float4(_AdditionalLightsWorldToLights[132][0][2], _AdditionalLightsWorldToLights[132][1][2], _AdditionalLightsWorldToLights[132][2][2], _AdditionalLightsWorldToLights[132][3][2]); fragment_uniform_buffer_5[543] = float4(_AdditionalLightsWorldToLights[132][0][3], _AdditionalLightsWorldToLights[132][1][3], _AdditionalLightsWorldToLights[132][2][3], _AdditionalLightsWorldToLights[132][3][3]); fragment_uniform_buffer_5[544] = float4(_AdditionalLightsWorldToLights[133][0][0], _AdditionalLightsWorldToLights[133][1][0], _AdditionalLightsWorldToLights[133][2][0], _AdditionalLightsWorldToLights[133][3][0]); fragment_uniform_buffer_5[545] = float4(_AdditionalLightsWorldToLights[133][0][1], _AdditionalLightsWorldToLights[133][1][1], _AdditionalLightsWorldToLights[133][2][1], _AdditionalLightsWorldToLights[133][3][1]); fragment_uniform_buffer_5[546] = float4(_AdditionalLightsWorldToLights[133][0][2], _AdditionalLightsWorldToLights[133][1][2], _AdditionalLightsWorldToLights[133][2][2], _AdditionalLightsWorldToLights[133][3][2]); fragment_uniform_buffer_5[547] = float4(_AdditionalLightsWorldToLights[133][0][3], _AdditionalLightsWorldToLights[133][1][3], _AdditionalLightsWorldToLights[133][2][3], _AdditionalLightsWorldToLights[133][3][3]); fragment_uniform_buffer_5[548] = float4(_AdditionalLightsWorldToLights[134][0][0], _AdditionalLightsWorldToLights[134][1][0], _AdditionalLightsWorldToLights[134][2][0], _AdditionalLightsWorldToLights[134][3][0]); fragment_uniform_buffer_5[549] = float4(_AdditionalLightsWorldToLights[134][0][1], _AdditionalLightsWorldToLights[134][1][1], _AdditionalLightsWorldToLights[134][2][1], _AdditionalLightsWorldToLights[134][3][1]); fragment_uniform_buffer_5[550] = float4(_AdditionalLightsWorldToLights[134][0][2], _AdditionalLightsWorldToLights[134][1][2], _AdditionalLightsWorldToLights[134][2][2], _AdditionalLightsWorldToLights[134][3][2]); fragment_uniform_buffer_5[551] = float4(_AdditionalLightsWorldToLights[134][0][3], _AdditionalLightsWorldToLights[134][1][3], _AdditionalLightsWorldToLights[134][2][3], _AdditionalLightsWorldToLights[134][3][3]); fragment_uniform_buffer_5[552] = float4(_AdditionalLightsWorldToLights[135][0][0], _AdditionalLightsWorldToLights[135][1][0], _AdditionalLightsWorldToLights[135][2][0], _AdditionalLightsWorldToLights[135][3][0]); fragment_uniform_buffer_5[553] = float4(_AdditionalLightsWorldToLights[135][0][1], _AdditionalLightsWorldToLights[135][1][1], _AdditionalLightsWorldToLights[135][2][1], _AdditionalLightsWorldToLights[135][3][1]); fragment_uniform_buffer_5[554] = float4(_AdditionalLightsWorldToLights[135][0][2], _AdditionalLightsWorldToLights[135][1][2], _AdditionalLightsWorldToLights[135][2][2], _AdditionalLightsWorldToLights[135][3][2]); fragment_uniform_buffer_5[555] = float4(_AdditionalLightsWorldToLights[135][0][3], _AdditionalLightsWorldToLights[135][1][3], _AdditionalLightsWorldToLights[135][2][3], _AdditionalLightsWorldToLights[135][3][3]); fragment_uniform_buffer_5[556] = float4(_AdditionalLightsWorldToLights[136][0][0], _AdditionalLightsWorldToLights[136][1][0], _AdditionalLightsWorldToLights[136][2][0], _AdditionalLightsWorldToLights[136][3][0]); fragment_uniform_buffer_5[557] = float4(_AdditionalLightsWorldToLights[136][0][1], _AdditionalLightsWorldToLights[136][1][1], _AdditionalLightsWorldToLights[136][2][1], _AdditionalLightsWorldToLights[136][3][1]); fragment_uniform_buffer_5[558] = float4(_AdditionalLightsWorldToLights[136][0][2], _AdditionalLightsWorldToLights[136][1][2], _AdditionalLightsWorldToLights[136][2][2], _AdditionalLightsWorldToLights[136][3][2]); fragment_uniform_buffer_5[559] = float4(_AdditionalLightsWorldToLights[136][0][3], _AdditionalLightsWorldToLights[136][1][3], _AdditionalLightsWorldToLights[136][2][3], _AdditionalLightsWorldToLights[136][3][3]); fragment_uniform_buffer_5[560] = float4(_AdditionalLightsWorldToLights[137][0][0], _AdditionalLightsWorldToLights[137][1][0], _AdditionalLightsWorldToLights[137][2][0], _AdditionalLightsWorldToLights[137][3][0]); fragment_uniform_buffer_5[561] = float4(_AdditionalLightsWorldToLights[137][0][1], _AdditionalLightsWorldToLights[137][1][1], _AdditionalLightsWorldToLights[137][2][1], _AdditionalLightsWorldToLights[137][3][1]); fragment_uniform_buffer_5[562] = float4(_AdditionalLightsWorldToLights[137][0][2], _AdditionalLightsWorldToLights[137][1][2], _AdditionalLightsWorldToLights[137][2][2], _AdditionalLightsWorldToLights[137][3][2]); fragment_uniform_buffer_5[563] = float4(_AdditionalLightsWorldToLights[137][0][3], _AdditionalLightsWorldToLights[137][1][3], _AdditionalLightsWorldToLights[137][2][3], _AdditionalLightsWorldToLights[137][3][3]); fragment_uniform_buffer_5[564] = float4(_AdditionalLightsWorldToLights[138][0][0], _AdditionalLightsWorldToLights[138][1][0], _AdditionalLightsWorldToLights[138][2][0], _AdditionalLightsWorldToLights[138][3][0]); fragment_uniform_buffer_5[565] = float4(_AdditionalLightsWorldToLights[138][0][1], _AdditionalLightsWorldToLights[138][1][1], _AdditionalLightsWorldToLights[138][2][1], _AdditionalLightsWorldToLights[138][3][1]); fragment_uniform_buffer_5[566] = float4(_AdditionalLightsWorldToLights[138][0][2], _AdditionalLightsWorldToLights[138][1][2], _AdditionalLightsWorldToLights[138][2][2], _AdditionalLightsWorldToLights[138][3][2]); fragment_uniform_buffer_5[567] = float4(_AdditionalLightsWorldToLights[138][0][3], _AdditionalLightsWorldToLights[138][1][3], _AdditionalLightsWorldToLights[138][2][3], _AdditionalLightsWorldToLights[138][3][3]); fragment_uniform_buffer_5[568] = float4(_AdditionalLightsWorldToLights[139][0][0], _AdditionalLightsWorldToLights[139][1][0], _AdditionalLightsWorldToLights[139][2][0], _AdditionalLightsWorldToLights[139][3][0]); fragment_uniform_buffer_5[569] = float4(_AdditionalLightsWorldToLights[139][0][1], _AdditionalLightsWorldToLights[139][1][1], _AdditionalLightsWorldToLights[139][2][1], _AdditionalLightsWorldToLights[139][3][1]); fragment_uniform_buffer_5[570] = float4(_AdditionalLightsWorldToLights[139][0][2], _AdditionalLightsWorldToLights[139][1][2], _AdditionalLightsWorldToLights[139][2][2], _AdditionalLightsWorldToLights[139][3][2]); fragment_uniform_buffer_5[571] = float4(_AdditionalLightsWorldToLights[139][0][3], _AdditionalLightsWorldToLights[139][1][3], _AdditionalLightsWorldToLights[139][2][3], _AdditionalLightsWorldToLights[139][3][3]); fragment_uniform_buffer_5[572] = float4(_AdditionalLightsWorldToLights[140][0][0], _AdditionalLightsWorldToLights[140][1][0], _AdditionalLightsWorldToLights[140][2][0], _AdditionalLightsWorldToLights[140][3][0]); fragment_uniform_buffer_5[573] = float4(_AdditionalLightsWorldToLights[140][0][1], _AdditionalLightsWorldToLights[140][1][1], _AdditionalLightsWorldToLights[140][2][1], _AdditionalLightsWorldToLights[140][3][1]); fragment_uniform_buffer_5[574] = float4(_AdditionalLightsWorldToLights[140][0][2], _AdditionalLightsWorldToLights[140][1][2], _AdditionalLightsWorldToLights[140][2][2], _AdditionalLightsWorldToLights[140][3][2]); fragment_uniform_buffer_5[575] = float4(_AdditionalLightsWorldToLights[140][0][3], _AdditionalLightsWorldToLights[140][1][3], _AdditionalLightsWorldToLights[140][2][3], _AdditionalLightsWorldToLights[140][3][3]); fragment_uniform_buffer_5[576] = float4(_AdditionalLightsWorldToLights[141][0][0], _AdditionalLightsWorldToLights[141][1][0], _AdditionalLightsWorldToLights[141][2][0], _AdditionalLightsWorldToLights[141][3][0]); fragment_uniform_buffer_5[577] = float4(_AdditionalLightsWorldToLights[141][0][1], _AdditionalLightsWorldToLights[141][1][1], _AdditionalLightsWorldToLights[141][2][1], _AdditionalLightsWorldToLights[141][3][1]); fragment_uniform_buffer_5[578] = float4(_AdditionalLightsWorldToLights[141][0][2], _AdditionalLightsWorldToLights[141][1][2], _AdditionalLightsWorldToLights[141][2][2], _AdditionalLightsWorldToLights[141][3][2]); fragment_uniform_buffer_5[579] = float4(_AdditionalLightsWorldToLights[141][0][3], _AdditionalLightsWorldToLights[141][1][3], _AdditionalLightsWorldToLights[141][2][3], _AdditionalLightsWorldToLights[141][3][3]); fragment_uniform_buffer_5[580] = float4(_AdditionalLightsWorldToLights[142][0][0], _AdditionalLightsWorldToLights[142][1][0], _AdditionalLightsWorldToLights[142][2][0], _AdditionalLightsWorldToLights[142][3][0]); fragment_uniform_buffer_5[581] = float4(_AdditionalLightsWorldToLights[142][0][1], _AdditionalLightsWorldToLights[142][1][1], _AdditionalLightsWorldToLights[142][2][1], _AdditionalLightsWorldToLights[142][3][1]); fragment_uniform_buffer_5[582] = float4(_AdditionalLightsWorldToLights[142][0][2], _AdditionalLightsWorldToLights[142][1][2], _AdditionalLightsWorldToLights[142][2][2], _AdditionalLightsWorldToLights[142][3][2]); fragment_uniform_buffer_5[583] = float4(_AdditionalLightsWorldToLights[142][0][3], _AdditionalLightsWorldToLights[142][1][3], _AdditionalLightsWorldToLights[142][2][3], _AdditionalLightsWorldToLights[142][3][3]); fragment_uniform_buffer_5[584] = float4(_AdditionalLightsWorldToLights[143][0][0], _AdditionalLightsWorldToLights[143][1][0], _AdditionalLightsWorldToLights[143][2][0], _AdditionalLightsWorldToLights[143][3][0]); fragment_uniform_buffer_5[585] = float4(_AdditionalLightsWorldToLights[143][0][1], _AdditionalLightsWorldToLights[143][1][1], _AdditionalLightsWorldToLights[143][2][1], _AdditionalLightsWorldToLights[143][3][1]); fragment_uniform_buffer_5[586] = float4(_AdditionalLightsWorldToLights[143][0][2], _AdditionalLightsWorldToLights[143][1][2], _AdditionalLightsWorldToLights[143][2][2], _AdditionalLightsWorldToLights[143][3][2]); fragment_uniform_buffer_5[587] = float4(_AdditionalLightsWorldToLights[143][0][3], _AdditionalLightsWorldToLights[143][1][3], _AdditionalLightsWorldToLights[143][2][3], _AdditionalLightsWorldToLights[143][3][3]); fragment_uniform_buffer_5[588] = float4(_AdditionalLightsWorldToLights[144][0][0], _AdditionalLightsWorldToLights[144][1][0], _AdditionalLightsWorldToLights[144][2][0], _AdditionalLightsWorldToLights[144][3][0]); fragment_uniform_buffer_5[589] = float4(_AdditionalLightsWorldToLights[144][0][1], _AdditionalLightsWorldToLights[144][1][1], _AdditionalLightsWorldToLights[144][2][1], _AdditionalLightsWorldToLights[144][3][1]); fragment_uniform_buffer_5[590] = float4(_AdditionalLightsWorldToLights[144][0][2], _AdditionalLightsWorldToLights[144][1][2], _AdditionalLightsWorldToLights[144][2][2], _AdditionalLightsWorldToLights[144][3][2]); fragment_uniform_buffer_5[591] = float4(_AdditionalLightsWorldToLights[144][0][3], _AdditionalLightsWorldToLights[144][1][3], _AdditionalLightsWorldToLights[144][2][3], _AdditionalLightsWorldToLights[144][3][3]); fragment_uniform_buffer_5[592] = float4(_AdditionalLightsWorldToLights[145][0][0], _AdditionalLightsWorldToLights[145][1][0], _AdditionalLightsWorldToLights[145][2][0], _AdditionalLightsWorldToLights[145][3][0]); fragment_uniform_buffer_5[593] = float4(_AdditionalLightsWorldToLights[145][0][1], _AdditionalLightsWorldToLights[145][1][1], _AdditionalLightsWorldToLights[145][2][1], _AdditionalLightsWorldToLights[145][3][1]); fragment_uniform_buffer_5[594] = float4(_AdditionalLightsWorldToLights[145][0][2], _AdditionalLightsWorldToLights[145][1][2], _AdditionalLightsWorldToLights[145][2][2], _AdditionalLightsWorldToLights[145][3][2]); fragment_uniform_buffer_5[595] = float4(_AdditionalLightsWorldToLights[145][0][3], _AdditionalLightsWorldToLights[145][1][3], _AdditionalLightsWorldToLights[145][2][3], _AdditionalLightsWorldToLights[145][3][3]); fragment_uniform_buffer_5[596] = float4(_AdditionalLightsWorldToLights[146][0][0], _AdditionalLightsWorldToLights[146][1][0], _AdditionalLightsWorldToLights[146][2][0], _AdditionalLightsWorldToLights[146][3][0]); fragment_uniform_buffer_5[597] = float4(_AdditionalLightsWorldToLights[146][0][1], _AdditionalLightsWorldToLights[146][1][1], _AdditionalLightsWorldToLights[146][2][1], _AdditionalLightsWorldToLights[146][3][1]); fragment_uniform_buffer_5[598] = float4(_AdditionalLightsWorldToLights[146][0][2], _AdditionalLightsWorldToLights[146][1][2], _AdditionalLightsWorldToLights[146][2][2], _AdditionalLightsWorldToLights[146][3][2]); fragment_uniform_buffer_5[599] = float4(_AdditionalLightsWorldToLights[146][0][3], _AdditionalLightsWorldToLights[146][1][3], _AdditionalLightsWorldToLights[146][2][3], _AdditionalLightsWorldToLights[146][3][3]); fragment_uniform_buffer_5[600] = float4(_AdditionalLightsWorldToLights[147][0][0], _AdditionalLightsWorldToLights[147][1][0], _AdditionalLightsWorldToLights[147][2][0], _AdditionalLightsWorldToLights[147][3][0]); fragment_uniform_buffer_5[601] = float4(_AdditionalLightsWorldToLights[147][0][1], _AdditionalLightsWorldToLights[147][1][1], _AdditionalLightsWorldToLights[147][2][1], _AdditionalLightsWorldToLights[147][3][1]); fragment_uniform_buffer_5[602] = float4(_AdditionalLightsWorldToLights[147][0][2], _AdditionalLightsWorldToLights[147][1][2], _AdditionalLightsWorldToLights[147][2][2], _AdditionalLightsWorldToLights[147][3][2]); fragment_uniform_buffer_5[603] = float4(_AdditionalLightsWorldToLights[147][0][3], _AdditionalLightsWorldToLights[147][1][3], _AdditionalLightsWorldToLights[147][2][3], _AdditionalLightsWorldToLights[147][3][3]); fragment_uniform_buffer_5[604] = float4(_AdditionalLightsWorldToLights[148][0][0], _AdditionalLightsWorldToLights[148][1][0], _AdditionalLightsWorldToLights[148][2][0], _AdditionalLightsWorldToLights[148][3][0]); fragment_uniform_buffer_5[605] = float4(_AdditionalLightsWorldToLights[148][0][1], _AdditionalLightsWorldToLights[148][1][1], _AdditionalLightsWorldToLights[148][2][1], _AdditionalLightsWorldToLights[148][3][1]); fragment_uniform_buffer_5[606] = float4(_AdditionalLightsWorldToLights[148][0][2], _AdditionalLightsWorldToLights[148][1][2], _AdditionalLightsWorldToLights[148][2][2], _AdditionalLightsWorldToLights[148][3][2]); fragment_uniform_buffer_5[607] = float4(_AdditionalLightsWorldToLights[148][0][3], _AdditionalLightsWorldToLights[148][1][3], _AdditionalLightsWorldToLights[148][2][3], _AdditionalLightsWorldToLights[148][3][3]); fragment_uniform_buffer_5[608] = float4(_AdditionalLightsWorldToLights[149][0][0], _AdditionalLightsWorldToLights[149][1][0], _AdditionalLightsWorldToLights[149][2][0], _AdditionalLightsWorldToLights[149][3][0]); fragment_uniform_buffer_5[609] = float4(_AdditionalLightsWorldToLights[149][0][1], _AdditionalLightsWorldToLights[149][1][1], _AdditionalLightsWorldToLights[149][2][1], _AdditionalLightsWorldToLights[149][3][1]); fragment_uniform_buffer_5[610] = float4(_AdditionalLightsWorldToLights[149][0][2], _AdditionalLightsWorldToLights[149][1][2], _AdditionalLightsWorldToLights[149][2][2], _AdditionalLightsWorldToLights[149][3][2]); fragment_uniform_buffer_5[611] = float4(_AdditionalLightsWorldToLights[149][0][3], _AdditionalLightsWorldToLights[149][1][3], _AdditionalLightsWorldToLights[149][2][3], _AdditionalLightsWorldToLights[149][3][3]); fragment_uniform_buffer_5[612] = float4(_AdditionalLightsWorldToLights[150][0][0], _AdditionalLightsWorldToLights[150][1][0], _AdditionalLightsWorldToLights[150][2][0], _AdditionalLightsWorldToLights[150][3][0]); fragment_uniform_buffer_5[613] = float4(_AdditionalLightsWorldToLights[150][0][1], _AdditionalLightsWorldToLights[150][1][1], _AdditionalLightsWorldToLights[150][2][1], _AdditionalLightsWorldToLights[150][3][1]); fragment_uniform_buffer_5[614] = float4(_AdditionalLightsWorldToLights[150][0][2], _AdditionalLightsWorldToLights[150][1][2], _AdditionalLightsWorldToLights[150][2][2], _AdditionalLightsWorldToLights[150][3][2]); fragment_uniform_buffer_5[615] = float4(_AdditionalLightsWorldToLights[150][0][3], _AdditionalLightsWorldToLights[150][1][3], _AdditionalLightsWorldToLights[150][2][3], _AdditionalLightsWorldToLights[150][3][3]); fragment_uniform_buffer_5[616] = float4(_AdditionalLightsWorldToLights[151][0][0], _AdditionalLightsWorldToLights[151][1][0], _AdditionalLightsWorldToLights[151][2][0], _AdditionalLightsWorldToLights[151][3][0]); fragment_uniform_buffer_5[617] = float4(_AdditionalLightsWorldToLights[151][0][1], _AdditionalLightsWorldToLights[151][1][1], _AdditionalLightsWorldToLights[151][2][1], _AdditionalLightsWorldToLights[151][3][1]); fragment_uniform_buffer_5[618] = float4(_AdditionalLightsWorldToLights[151][0][2], _AdditionalLightsWorldToLights[151][1][2], _AdditionalLightsWorldToLights[151][2][2], _AdditionalLightsWorldToLights[151][3][2]); fragment_uniform_buffer_5[619] = float4(_AdditionalLightsWorldToLights[151][0][3], _AdditionalLightsWorldToLights[151][1][3], _AdditionalLightsWorldToLights[151][2][3], _AdditionalLightsWorldToLights[151][3][3]); fragment_uniform_buffer_5[620] = float4(_AdditionalLightsWorldToLights[152][0][0], _AdditionalLightsWorldToLights[152][1][0], _AdditionalLightsWorldToLights[152][2][0], _AdditionalLightsWorldToLights[152][3][0]); fragment_uniform_buffer_5[621] = float4(_AdditionalLightsWorldToLights[152][0][1], _AdditionalLightsWorldToLights[152][1][1], _AdditionalLightsWorldToLights[152][2][1], _AdditionalLightsWorldToLights[152][3][1]); fragment_uniform_buffer_5[622] = float4(_AdditionalLightsWorldToLights[152][0][2], _AdditionalLightsWorldToLights[152][1][2], _AdditionalLightsWorldToLights[152][2][2], _AdditionalLightsWorldToLights[152][3][2]); fragment_uniform_buffer_5[623] = float4(_AdditionalLightsWorldToLights[152][0][3], _AdditionalLightsWorldToLights[152][1][3], _AdditionalLightsWorldToLights[152][2][3], _AdditionalLightsWorldToLights[152][3][3]); fragment_uniform_buffer_5[624] = float4(_AdditionalLightsWorldToLights[153][0][0], _AdditionalLightsWorldToLights[153][1][0], _AdditionalLightsWorldToLights[153][2][0], _AdditionalLightsWorldToLights[153][3][0]); fragment_uniform_buffer_5[625] = float4(_AdditionalLightsWorldToLights[153][0][1], _AdditionalLightsWorldToLights[153][1][1], _AdditionalLightsWorldToLights[153][2][1], _AdditionalLightsWorldToLights[153][3][1]); fragment_uniform_buffer_5[626] = float4(_AdditionalLightsWorldToLights[153][0][2], _AdditionalLightsWorldToLights[153][1][2], _AdditionalLightsWorldToLights[153][2][2], _AdditionalLightsWorldToLights[153][3][2]); fragment_uniform_buffer_5[627] = float4(_AdditionalLightsWorldToLights[153][0][3], _AdditionalLightsWorldToLights[153][1][3], _AdditionalLightsWorldToLights[153][2][3], _AdditionalLightsWorldToLights[153][3][3]); fragment_uniform_buffer_5[628] = float4(_AdditionalLightsWorldToLights[154][0][0], _AdditionalLightsWorldToLights[154][1][0], _AdditionalLightsWorldToLights[154][2][0], _AdditionalLightsWorldToLights[154][3][0]); fragment_uniform_buffer_5[629] = float4(_AdditionalLightsWorldToLights[154][0][1], _AdditionalLightsWorldToLights[154][1][1], _AdditionalLightsWorldToLights[154][2][1], _AdditionalLightsWorldToLights[154][3][1]); fragment_uniform_buffer_5[630] = float4(_AdditionalLightsWorldToLights[154][0][2], _AdditionalLightsWorldToLights[154][1][2], _AdditionalLightsWorldToLights[154][2][2], _AdditionalLightsWorldToLights[154][3][2]); fragment_uniform_buffer_5[631] = float4(_AdditionalLightsWorldToLights[154][0][3], _AdditionalLightsWorldToLights[154][1][3], _AdditionalLightsWorldToLights[154][2][3], _AdditionalLightsWorldToLights[154][3][3]); fragment_uniform_buffer_5[632] = float4(_AdditionalLightsWorldToLights[155][0][0], _AdditionalLightsWorldToLights[155][1][0], _AdditionalLightsWorldToLights[155][2][0], _AdditionalLightsWorldToLights[155][3][0]); fragment_uniform_buffer_5[633] = float4(_AdditionalLightsWorldToLights[155][0][1], _AdditionalLightsWorldToLights[155][1][1], _AdditionalLightsWorldToLights[155][2][1], _AdditionalLightsWorldToLights[155][3][1]); fragment_uniform_buffer_5[634] = float4(_AdditionalLightsWorldToLights[155][0][2], _AdditionalLightsWorldToLights[155][1][2], _AdditionalLightsWorldToLights[155][2][2], _AdditionalLightsWorldToLights[155][3][2]); fragment_uniform_buffer_5[635] = float4(_AdditionalLightsWorldToLights[155][0][3], _AdditionalLightsWorldToLights[155][1][3], _AdditionalLightsWorldToLights[155][2][3], _AdditionalLightsWorldToLights[155][3][3]); fragment_uniform_buffer_5[636] = float4(_AdditionalLightsWorldToLights[156][0][0], _AdditionalLightsWorldToLights[156][1][0], _AdditionalLightsWorldToLights[156][2][0], _AdditionalLightsWorldToLights[156][3][0]); fragment_uniform_buffer_5[637] = float4(_AdditionalLightsWorldToLights[156][0][1], _AdditionalLightsWorldToLights[156][1][1], _AdditionalLightsWorldToLights[156][2][1], _AdditionalLightsWorldToLights[156][3][1]); fragment_uniform_buffer_5[638] = float4(_AdditionalLightsWorldToLights[156][0][2], _AdditionalLightsWorldToLights[156][1][2], _AdditionalLightsWorldToLights[156][2][2], _AdditionalLightsWorldToLights[156][3][2]); fragment_uniform_buffer_5[639] = float4(_AdditionalLightsWorldToLights[156][0][3], _AdditionalLightsWorldToLights[156][1][3], _AdditionalLightsWorldToLights[156][2][3], _AdditionalLightsWorldToLights[156][3][3]); fragment_uniform_buffer_5[640] = float4(_AdditionalLightsWorldToLights[157][0][0], _AdditionalLightsWorldToLights[157][1][0], _AdditionalLightsWorldToLights[157][2][0], _AdditionalLightsWorldToLights[157][3][0]); fragment_uniform_buffer_5[641] = float4(_AdditionalLightsWorldToLights[157][0][1], _AdditionalLightsWorldToLights[157][1][1], _AdditionalLightsWorldToLights[157][2][1], _AdditionalLightsWorldToLights[157][3][1]); fragment_uniform_buffer_5[642] = float4(_AdditionalLightsWorldToLights[157][0][2], _AdditionalLightsWorldToLights[157][1][2], _AdditionalLightsWorldToLights[157][2][2], _AdditionalLightsWorldToLights[157][3][2]); fragment_uniform_buffer_5[643] = float4(_AdditionalLightsWorldToLights[157][0][3], _AdditionalLightsWorldToLights[157][1][3], _AdditionalLightsWorldToLights[157][2][3], _AdditionalLightsWorldToLights[157][3][3]); fragment_uniform_buffer_5[644] = float4(_AdditionalLightsWorldToLights[158][0][0], _AdditionalLightsWorldToLights[158][1][0], _AdditionalLightsWorldToLights[158][2][0], _AdditionalLightsWorldToLights[158][3][0]); fragment_uniform_buffer_5[645] = float4(_AdditionalLightsWorldToLights[158][0][1], _AdditionalLightsWorldToLights[158][1][1], _AdditionalLightsWorldToLights[158][2][1], _AdditionalLightsWorldToLights[158][3][1]); fragment_uniform_buffer_5[646] = float4(_AdditionalLightsWorldToLights[158][0][2], _AdditionalLightsWorldToLights[158][1][2], _AdditionalLightsWorldToLights[158][2][2], _AdditionalLightsWorldToLights[158][3][2]); fragment_uniform_buffer_5[647] = float4(_AdditionalLightsWorldToLights[158][0][3], _AdditionalLightsWorldToLights[158][1][3], _AdditionalLightsWorldToLights[158][2][3], _AdditionalLightsWorldToLights[158][3][3]); fragment_uniform_buffer_5[648] = float4(_AdditionalLightsWorldToLights[159][0][0], _AdditionalLightsWorldToLights[159][1][0], _AdditionalLightsWorldToLights[159][2][0], _AdditionalLightsWorldToLights[159][3][0]); fragment_uniform_buffer_5[649] = float4(_AdditionalLightsWorldToLights[159][0][1], _AdditionalLightsWorldToLights[159][1][1], _AdditionalLightsWorldToLights[159][2][1], _AdditionalLightsWorldToLights[159][3][1]); fragment_uniform_buffer_5[650] = float4(_AdditionalLightsWorldToLights[159][0][2], _AdditionalLightsWorldToLights[159][1][2], _AdditionalLightsWorldToLights[159][2][2], _AdditionalLightsWorldToLights[159][3][2]); fragment_uniform_buffer_5[651] = float4(_AdditionalLightsWorldToLights[159][0][3], _AdditionalLightsWorldToLights[159][1][3], _AdditionalLightsWorldToLights[159][2][3], _AdditionalLightsWorldToLights[159][3][3]); fragment_uniform_buffer_5[652] = float4(_AdditionalLightsWorldToLights[160][0][0], _AdditionalLightsWorldToLights[160][1][0], _AdditionalLightsWorldToLights[160][2][0], _AdditionalLightsWorldToLights[160][3][0]); fragment_uniform_buffer_5[653] = float4(_AdditionalLightsWorldToLights[160][0][1], _AdditionalLightsWorldToLights[160][1][1], _AdditionalLightsWorldToLights[160][2][1], _AdditionalLightsWorldToLights[160][3][1]); fragment_uniform_buffer_5[654] = float4(_AdditionalLightsWorldToLights[160][0][2], _AdditionalLightsWorldToLights[160][1][2], _AdditionalLightsWorldToLights[160][2][2], _AdditionalLightsWorldToLights[160][3][2]); fragment_uniform_buffer_5[655] = float4(_AdditionalLightsWorldToLights[160][0][3], _AdditionalLightsWorldToLights[160][1][3], _AdditionalLightsWorldToLights[160][2][3], _AdditionalLightsWorldToLights[160][3][3]); fragment_uniform_buffer_5[656] = float4(_AdditionalLightsWorldToLights[161][0][0], _AdditionalLightsWorldToLights[161][1][0], _AdditionalLightsWorldToLights[161][2][0], _AdditionalLightsWorldToLights[161][3][0]); fragment_uniform_buffer_5[657] = float4(_AdditionalLightsWorldToLights[161][0][1], _AdditionalLightsWorldToLights[161][1][1], _AdditionalLightsWorldToLights[161][2][1], _AdditionalLightsWorldToLights[161][3][1]); fragment_uniform_buffer_5[658] = float4(_AdditionalLightsWorldToLights[161][0][2], _AdditionalLightsWorldToLights[161][1][2], _AdditionalLightsWorldToLights[161][2][2], _AdditionalLightsWorldToLights[161][3][2]); fragment_uniform_buffer_5[659] = float4(_AdditionalLightsWorldToLights[161][0][3], _AdditionalLightsWorldToLights[161][1][3], _AdditionalLightsWorldToLights[161][2][3], _AdditionalLightsWorldToLights[161][3][3]); fragment_uniform_buffer_5[660] = float4(_AdditionalLightsWorldToLights[162][0][0], _AdditionalLightsWorldToLights[162][1][0], _AdditionalLightsWorldToLights[162][2][0], _AdditionalLightsWorldToLights[162][3][0]); fragment_uniform_buffer_5[661] = float4(_AdditionalLightsWorldToLights[162][0][1], _AdditionalLightsWorldToLights[162][1][1], _AdditionalLightsWorldToLights[162][2][1], _AdditionalLightsWorldToLights[162][3][1]); fragment_uniform_buffer_5[662] = float4(_AdditionalLightsWorldToLights[162][0][2], _AdditionalLightsWorldToLights[162][1][2], _AdditionalLightsWorldToLights[162][2][2], _AdditionalLightsWorldToLights[162][3][2]); fragment_uniform_buffer_5[663] = float4(_AdditionalLightsWorldToLights[162][0][3], _AdditionalLightsWorldToLights[162][1][3], _AdditionalLightsWorldToLights[162][2][3], _AdditionalLightsWorldToLights[162][3][3]); fragment_uniform_buffer_5[664] = float4(_AdditionalLightsWorldToLights[163][0][0], _AdditionalLightsWorldToLights[163][1][0], _AdditionalLightsWorldToLights[163][2][0], _AdditionalLightsWorldToLights[163][3][0]); fragment_uniform_buffer_5[665] = float4(_AdditionalLightsWorldToLights[163][0][1], _AdditionalLightsWorldToLights[163][1][1], _AdditionalLightsWorldToLights[163][2][1], _AdditionalLightsWorldToLights[163][3][1]); fragment_uniform_buffer_5[666] = float4(_AdditionalLightsWorldToLights[163][0][2], _AdditionalLightsWorldToLights[163][1][2], _AdditionalLightsWorldToLights[163][2][2], _AdditionalLightsWorldToLights[163][3][2]); fragment_uniform_buffer_5[667] = float4(_AdditionalLightsWorldToLights[163][0][3], _AdditionalLightsWorldToLights[163][1][3], _AdditionalLightsWorldToLights[163][2][3], _AdditionalLightsWorldToLights[163][3][3]); fragment_uniform_buffer_5[668] = float4(_AdditionalLightsWorldToLights[164][0][0], _AdditionalLightsWorldToLights[164][1][0], _AdditionalLightsWorldToLights[164][2][0], _AdditionalLightsWorldToLights[164][3][0]); fragment_uniform_buffer_5[669] = float4(_AdditionalLightsWorldToLights[164][0][1], _AdditionalLightsWorldToLights[164][1][1], _AdditionalLightsWorldToLights[164][2][1], _AdditionalLightsWorldToLights[164][3][1]); fragment_uniform_buffer_5[670] = float4(_AdditionalLightsWorldToLights[164][0][2], _AdditionalLightsWorldToLights[164][1][2], _AdditionalLightsWorldToLights[164][2][2], _AdditionalLightsWorldToLights[164][3][2]); fragment_uniform_buffer_5[671] = float4(_AdditionalLightsWorldToLights[164][0][3], _AdditionalLightsWorldToLights[164][1][3], _AdditionalLightsWorldToLights[164][2][3], _AdditionalLightsWorldToLights[164][3][3]); fragment_uniform_buffer_5[672] = float4(_AdditionalLightsWorldToLights[165][0][0], _AdditionalLightsWorldToLights[165][1][0], _AdditionalLightsWorldToLights[165][2][0], _AdditionalLightsWorldToLights[165][3][0]); fragment_uniform_buffer_5[673] = float4(_AdditionalLightsWorldToLights[165][0][1], _AdditionalLightsWorldToLights[165][1][1], _AdditionalLightsWorldToLights[165][2][1], _AdditionalLightsWorldToLights[165][3][1]); fragment_uniform_buffer_5[674] = float4(_AdditionalLightsWorldToLights[165][0][2], _AdditionalLightsWorldToLights[165][1][2], _AdditionalLightsWorldToLights[165][2][2], _AdditionalLightsWorldToLights[165][3][2]); fragment_uniform_buffer_5[675] = float4(_AdditionalLightsWorldToLights[165][0][3], _AdditionalLightsWorldToLights[165][1][3], _AdditionalLightsWorldToLights[165][2][3], _AdditionalLightsWorldToLights[165][3][3]); fragment_uniform_buffer_5[676] = float4(_AdditionalLightsWorldToLights[166][0][0], _AdditionalLightsWorldToLights[166][1][0], _AdditionalLightsWorldToLights[166][2][0], _AdditionalLightsWorldToLights[166][3][0]); fragment_uniform_buffer_5[677] = float4(_AdditionalLightsWorldToLights[166][0][1], _AdditionalLightsWorldToLights[166][1][1], _AdditionalLightsWorldToLights[166][2][1], _AdditionalLightsWorldToLights[166][3][1]); fragment_uniform_buffer_5[678] = float4(_AdditionalLightsWorldToLights[166][0][2], _AdditionalLightsWorldToLights[166][1][2], _AdditionalLightsWorldToLights[166][2][2], _AdditionalLightsWorldToLights[166][3][2]); fragment_uniform_buffer_5[679] = float4(_AdditionalLightsWorldToLights[166][0][3], _AdditionalLightsWorldToLights[166][1][3], _AdditionalLightsWorldToLights[166][2][3], _AdditionalLightsWorldToLights[166][3][3]); fragment_uniform_buffer_5[680] = float4(_AdditionalLightsWorldToLights[167][0][0], _AdditionalLightsWorldToLights[167][1][0], _AdditionalLightsWorldToLights[167][2][0], _AdditionalLightsWorldToLights[167][3][0]); fragment_uniform_buffer_5[681] = float4(_AdditionalLightsWorldToLights[167][0][1], _AdditionalLightsWorldToLights[167][1][1], _AdditionalLightsWorldToLights[167][2][1], _AdditionalLightsWorldToLights[167][3][1]); fragment_uniform_buffer_5[682] = float4(_AdditionalLightsWorldToLights[167][0][2], _AdditionalLightsWorldToLights[167][1][2], _AdditionalLightsWorldToLights[167][2][2], _AdditionalLightsWorldToLights[167][3][2]); fragment_uniform_buffer_5[683] = float4(_AdditionalLightsWorldToLights[167][0][3], _AdditionalLightsWorldToLights[167][1][3], _AdditionalLightsWorldToLights[167][2][3], _AdditionalLightsWorldToLights[167][3][3]); fragment_uniform_buffer_5[684] = float4(_AdditionalLightsWorldToLights[168][0][0], _AdditionalLightsWorldToLights[168][1][0], _AdditionalLightsWorldToLights[168][2][0], _AdditionalLightsWorldToLights[168][3][0]); fragment_uniform_buffer_5[685] = float4(_AdditionalLightsWorldToLights[168][0][1], _AdditionalLightsWorldToLights[168][1][1], _AdditionalLightsWorldToLights[168][2][1], _AdditionalLightsWorldToLights[168][3][1]); fragment_uniform_buffer_5[686] = float4(_AdditionalLightsWorldToLights[168][0][2], _AdditionalLightsWorldToLights[168][1][2], _AdditionalLightsWorldToLights[168][2][2], _AdditionalLightsWorldToLights[168][3][2]); fragment_uniform_buffer_5[687] = float4(_AdditionalLightsWorldToLights[168][0][3], _AdditionalLightsWorldToLights[168][1][3], _AdditionalLightsWorldToLights[168][2][3], _AdditionalLightsWorldToLights[168][3][3]); fragment_uniform_buffer_5[688] = float4(_AdditionalLightsWorldToLights[169][0][0], _AdditionalLightsWorldToLights[169][1][0], _AdditionalLightsWorldToLights[169][2][0], _AdditionalLightsWorldToLights[169][3][0]); fragment_uniform_buffer_5[689] = float4(_AdditionalLightsWorldToLights[169][0][1], _AdditionalLightsWorldToLights[169][1][1], _AdditionalLightsWorldToLights[169][2][1], _AdditionalLightsWorldToLights[169][3][1]); fragment_uniform_buffer_5[690] = float4(_AdditionalLightsWorldToLights[169][0][2], _AdditionalLightsWorldToLights[169][1][2], _AdditionalLightsWorldToLights[169][2][2], _AdditionalLightsWorldToLights[169][3][2]); fragment_uniform_buffer_5[691] = float4(_AdditionalLightsWorldToLights[169][0][3], _AdditionalLightsWorldToLights[169][1][3], _AdditionalLightsWorldToLights[169][2][3], _AdditionalLightsWorldToLights[169][3][3]); fragment_uniform_buffer_5[692] = float4(_AdditionalLightsWorldToLights[170][0][0], _AdditionalLightsWorldToLights[170][1][0], _AdditionalLightsWorldToLights[170][2][0], _AdditionalLightsWorldToLights[170][3][0]); fragment_uniform_buffer_5[693] = float4(_AdditionalLightsWorldToLights[170][0][1], _AdditionalLightsWorldToLights[170][1][1], _AdditionalLightsWorldToLights[170][2][1], _AdditionalLightsWorldToLights[170][3][1]); fragment_uniform_buffer_5[694] = float4(_AdditionalLightsWorldToLights[170][0][2], _AdditionalLightsWorldToLights[170][1][2], _AdditionalLightsWorldToLights[170][2][2], _AdditionalLightsWorldToLights[170][3][2]); fragment_uniform_buffer_5[695] = float4(_AdditionalLightsWorldToLights[170][0][3], _AdditionalLightsWorldToLights[170][1][3], _AdditionalLightsWorldToLights[170][2][3], _AdditionalLightsWorldToLights[170][3][3]); fragment_uniform_buffer_5[696] = float4(_AdditionalLightsWorldToLights[171][0][0], _AdditionalLightsWorldToLights[171][1][0], _AdditionalLightsWorldToLights[171][2][0], _AdditionalLightsWorldToLights[171][3][0]); fragment_uniform_buffer_5[697] = float4(_AdditionalLightsWorldToLights[171][0][1], _AdditionalLightsWorldToLights[171][1][1], _AdditionalLightsWorldToLights[171][2][1], _AdditionalLightsWorldToLights[171][3][1]); fragment_uniform_buffer_5[698] = float4(_AdditionalLightsWorldToLights[171][0][2], _AdditionalLightsWorldToLights[171][1][2], _AdditionalLightsWorldToLights[171][2][2], _AdditionalLightsWorldToLights[171][3][2]); fragment_uniform_buffer_5[699] = float4(_AdditionalLightsWorldToLights[171][0][3], _AdditionalLightsWorldToLights[171][1][3], _AdditionalLightsWorldToLights[171][2][3], _AdditionalLightsWorldToLights[171][3][3]); fragment_uniform_buffer_5[700] = float4(_AdditionalLightsWorldToLights[172][0][0], _AdditionalLightsWorldToLights[172][1][0], _AdditionalLightsWorldToLights[172][2][0], _AdditionalLightsWorldToLights[172][3][0]); fragment_uniform_buffer_5[701] = float4(_AdditionalLightsWorldToLights[172][0][1], _AdditionalLightsWorldToLights[172][1][1], _AdditionalLightsWorldToLights[172][2][1], _AdditionalLightsWorldToLights[172][3][1]); fragment_uniform_buffer_5[702] = float4(_AdditionalLightsWorldToLights[172][0][2], _AdditionalLightsWorldToLights[172][1][2], _AdditionalLightsWorldToLights[172][2][2], _AdditionalLightsWorldToLights[172][3][2]); fragment_uniform_buffer_5[703] = float4(_AdditionalLightsWorldToLights[172][0][3], _AdditionalLightsWorldToLights[172][1][3], _AdditionalLightsWorldToLights[172][2][3], _AdditionalLightsWorldToLights[172][3][3]); fragment_uniform_buffer_5[704] = float4(_AdditionalLightsWorldToLights[173][0][0], _AdditionalLightsWorldToLights[173][1][0], _AdditionalLightsWorldToLights[173][2][0], _AdditionalLightsWorldToLights[173][3][0]); fragment_uniform_buffer_5[705] = float4(_AdditionalLightsWorldToLights[173][0][1], _AdditionalLightsWorldToLights[173][1][1], _AdditionalLightsWorldToLights[173][2][1], _AdditionalLightsWorldToLights[173][3][1]); fragment_uniform_buffer_5[706] = float4(_AdditionalLightsWorldToLights[173][0][2], _AdditionalLightsWorldToLights[173][1][2], _AdditionalLightsWorldToLights[173][2][2], _AdditionalLightsWorldToLights[173][3][2]); fragment_uniform_buffer_5[707] = float4(_AdditionalLightsWorldToLights[173][0][3], _AdditionalLightsWorldToLights[173][1][3], _AdditionalLightsWorldToLights[173][2][3], _AdditionalLightsWorldToLights[173][3][3]); fragment_uniform_buffer_5[708] = float4(_AdditionalLightsWorldToLights[174][0][0], _AdditionalLightsWorldToLights[174][1][0], _AdditionalLightsWorldToLights[174][2][0], _AdditionalLightsWorldToLights[174][3][0]); fragment_uniform_buffer_5[709] = float4(_AdditionalLightsWorldToLights[174][0][1], _AdditionalLightsWorldToLights[174][1][1], _AdditionalLightsWorldToLights[174][2][1], _AdditionalLightsWorldToLights[174][3][1]); fragment_uniform_buffer_5[710] = float4(_AdditionalLightsWorldToLights[174][0][2], _AdditionalLightsWorldToLights[174][1][2], _AdditionalLightsWorldToLights[174][2][2], _AdditionalLightsWorldToLights[174][3][2]); fragment_uniform_buffer_5[711] = float4(_AdditionalLightsWorldToLights[174][0][3], _AdditionalLightsWorldToLights[174][1][3], _AdditionalLightsWorldToLights[174][2][3], _AdditionalLightsWorldToLights[174][3][3]); fragment_uniform_buffer_5[712] = float4(_AdditionalLightsWorldToLights[175][0][0], _AdditionalLightsWorldToLights[175][1][0], _AdditionalLightsWorldToLights[175][2][0], _AdditionalLightsWorldToLights[175][3][0]); fragment_uniform_buffer_5[713] = float4(_AdditionalLightsWorldToLights[175][0][1], _AdditionalLightsWorldToLights[175][1][1], _AdditionalLightsWorldToLights[175][2][1], _AdditionalLightsWorldToLights[175][3][1]); fragment_uniform_buffer_5[714] = float4(_AdditionalLightsWorldToLights[175][0][2], _AdditionalLightsWorldToLights[175][1][2], _AdditionalLightsWorldToLights[175][2][2], _AdditionalLightsWorldToLights[175][3][2]); fragment_uniform_buffer_5[715] = float4(_AdditionalLightsWorldToLights[175][0][3], _AdditionalLightsWorldToLights[175][1][3], _AdditionalLightsWorldToLights[175][2][3], _AdditionalLightsWorldToLights[175][3][3]); fragment_uniform_buffer_5[716] = float4(_AdditionalLightsWorldToLights[176][0][0], _AdditionalLightsWorldToLights[176][1][0], _AdditionalLightsWorldToLights[176][2][0], _AdditionalLightsWorldToLights[176][3][0]); fragment_uniform_buffer_5[717] = float4(_AdditionalLightsWorldToLights[176][0][1], _AdditionalLightsWorldToLights[176][1][1], _AdditionalLightsWorldToLights[176][2][1], _AdditionalLightsWorldToLights[176][3][1]); fragment_uniform_buffer_5[718] = float4(_AdditionalLightsWorldToLights[176][0][2], _AdditionalLightsWorldToLights[176][1][2], _AdditionalLightsWorldToLights[176][2][2], _AdditionalLightsWorldToLights[176][3][2]); fragment_uniform_buffer_5[719] = float4(_AdditionalLightsWorldToLights[176][0][3], _AdditionalLightsWorldToLights[176][1][3], _AdditionalLightsWorldToLights[176][2][3], _AdditionalLightsWorldToLights[176][3][3]); fragment_uniform_buffer_5[720] = float4(_AdditionalLightsWorldToLights[177][0][0], _AdditionalLightsWorldToLights[177][1][0], _AdditionalLightsWorldToLights[177][2][0], _AdditionalLightsWorldToLights[177][3][0]); fragment_uniform_buffer_5[721] = float4(_AdditionalLightsWorldToLights[177][0][1], _AdditionalLightsWorldToLights[177][1][1], _AdditionalLightsWorldToLights[177][2][1], _AdditionalLightsWorldToLights[177][3][1]); fragment_uniform_buffer_5[722] = float4(_AdditionalLightsWorldToLights[177][0][2], _AdditionalLightsWorldToLights[177][1][2], _AdditionalLightsWorldToLights[177][2][2], _AdditionalLightsWorldToLights[177][3][2]); fragment_uniform_buffer_5[723] = float4(_AdditionalLightsWorldToLights[177][0][3], _AdditionalLightsWorldToLights[177][1][3], _AdditionalLightsWorldToLights[177][2][3], _AdditionalLightsWorldToLights[177][3][3]); fragment_uniform_buffer_5[724] = float4(_AdditionalLightsWorldToLights[178][0][0], _AdditionalLightsWorldToLights[178][1][0], _AdditionalLightsWorldToLights[178][2][0], _AdditionalLightsWorldToLights[178][3][0]); fragment_uniform_buffer_5[725] = float4(_AdditionalLightsWorldToLights[178][0][1], _AdditionalLightsWorldToLights[178][1][1], _AdditionalLightsWorldToLights[178][2][1], _AdditionalLightsWorldToLights[178][3][1]); fragment_uniform_buffer_5[726] = float4(_AdditionalLightsWorldToLights[178][0][2], _AdditionalLightsWorldToLights[178][1][2], _AdditionalLightsWorldToLights[178][2][2], _AdditionalLightsWorldToLights[178][3][2]); fragment_uniform_buffer_5[727] = float4(_AdditionalLightsWorldToLights[178][0][3], _AdditionalLightsWorldToLights[178][1][3], _AdditionalLightsWorldToLights[178][2][3], _AdditionalLightsWorldToLights[178][3][3]); fragment_uniform_buffer_5[728] = float4(_AdditionalLightsWorldToLights[179][0][0], _AdditionalLightsWorldToLights[179][1][0], _AdditionalLightsWorldToLights[179][2][0], _AdditionalLightsWorldToLights[179][3][0]); fragment_uniform_buffer_5[729] = float4(_AdditionalLightsWorldToLights[179][0][1], _AdditionalLightsWorldToLights[179][1][1], _AdditionalLightsWorldToLights[179][2][1], _AdditionalLightsWorldToLights[179][3][1]); fragment_uniform_buffer_5[730] = float4(_AdditionalLightsWorldToLights[179][0][2], _AdditionalLightsWorldToLights[179][1][2], _AdditionalLightsWorldToLights[179][2][2], _AdditionalLightsWorldToLights[179][3][2]); fragment_uniform_buffer_5[731] = float4(_AdditionalLightsWorldToLights[179][0][3], _AdditionalLightsWorldToLights[179][1][3], _AdditionalLightsWorldToLights[179][2][3], _AdditionalLightsWorldToLights[179][3][3]); fragment_uniform_buffer_5[732] = float4(_AdditionalLightsWorldToLights[180][0][0], _AdditionalLightsWorldToLights[180][1][0], _AdditionalLightsWorldToLights[180][2][0], _AdditionalLightsWorldToLights[180][3][0]); fragment_uniform_buffer_5[733] = float4(_AdditionalLightsWorldToLights[180][0][1], _AdditionalLightsWorldToLights[180][1][1], _AdditionalLightsWorldToLights[180][2][1], _AdditionalLightsWorldToLights[180][3][1]); fragment_uniform_buffer_5[734] = float4(_AdditionalLightsWorldToLights[180][0][2], _AdditionalLightsWorldToLights[180][1][2], _AdditionalLightsWorldToLights[180][2][2], _AdditionalLightsWorldToLights[180][3][2]); fragment_uniform_buffer_5[735] = float4(_AdditionalLightsWorldToLights[180][0][3], _AdditionalLightsWorldToLights[180][1][3], _AdditionalLightsWorldToLights[180][2][3], _AdditionalLightsWorldToLights[180][3][3]); fragment_uniform_buffer_5[736] = float4(_AdditionalLightsWorldToLights[181][0][0], _AdditionalLightsWorldToLights[181][1][0], _AdditionalLightsWorldToLights[181][2][0], _AdditionalLightsWorldToLights[181][3][0]); fragment_uniform_buffer_5[737] = float4(_AdditionalLightsWorldToLights[181][0][1], _AdditionalLightsWorldToLights[181][1][1], _AdditionalLightsWorldToLights[181][2][1], _AdditionalLightsWorldToLights[181][3][1]); fragment_uniform_buffer_5[738] = float4(_AdditionalLightsWorldToLights[181][0][2], _AdditionalLightsWorldToLights[181][1][2], _AdditionalLightsWorldToLights[181][2][2], _AdditionalLightsWorldToLights[181][3][2]); fragment_uniform_buffer_5[739] = float4(_AdditionalLightsWorldToLights[181][0][3], _AdditionalLightsWorldToLights[181][1][3], _AdditionalLightsWorldToLights[181][2][3], _AdditionalLightsWorldToLights[181][3][3]); fragment_uniform_buffer_5[740] = float4(_AdditionalLightsWorldToLights[182][0][0], _AdditionalLightsWorldToLights[182][1][0], _AdditionalLightsWorldToLights[182][2][0], _AdditionalLightsWorldToLights[182][3][0]); fragment_uniform_buffer_5[741] = float4(_AdditionalLightsWorldToLights[182][0][1], _AdditionalLightsWorldToLights[182][1][1], _AdditionalLightsWorldToLights[182][2][1], _AdditionalLightsWorldToLights[182][3][1]); fragment_uniform_buffer_5[742] = float4(_AdditionalLightsWorldToLights[182][0][2], _AdditionalLightsWorldToLights[182][1][2], _AdditionalLightsWorldToLights[182][2][2], _AdditionalLightsWorldToLights[182][3][2]); fragment_uniform_buffer_5[743] = float4(_AdditionalLightsWorldToLights[182][0][3], _AdditionalLightsWorldToLights[182][1][3], _AdditionalLightsWorldToLights[182][2][3], _AdditionalLightsWorldToLights[182][3][3]); fragment_uniform_buffer_5[744] = float4(_AdditionalLightsWorldToLights[183][0][0], _AdditionalLightsWorldToLights[183][1][0], _AdditionalLightsWorldToLights[183][2][0], _AdditionalLightsWorldToLights[183][3][0]); fragment_uniform_buffer_5[745] = float4(_AdditionalLightsWorldToLights[183][0][1], _AdditionalLightsWorldToLights[183][1][1], _AdditionalLightsWorldToLights[183][2][1], _AdditionalLightsWorldToLights[183][3][1]); fragment_uniform_buffer_5[746] = float4(_AdditionalLightsWorldToLights[183][0][2], _AdditionalLightsWorldToLights[183][1][2], _AdditionalLightsWorldToLights[183][2][2], _AdditionalLightsWorldToLights[183][3][2]); fragment_uniform_buffer_5[747] = float4(_AdditionalLightsWorldToLights[183][0][3], _AdditionalLightsWorldToLights[183][1][3], _AdditionalLightsWorldToLights[183][2][3], _AdditionalLightsWorldToLights[183][3][3]); fragment_uniform_buffer_5[748] = float4(_AdditionalLightsWorldToLights[184][0][0], _AdditionalLightsWorldToLights[184][1][0], _AdditionalLightsWorldToLights[184][2][0], _AdditionalLightsWorldToLights[184][3][0]); fragment_uniform_buffer_5[749] = float4(_AdditionalLightsWorldToLights[184][0][1], _AdditionalLightsWorldToLights[184][1][1], _AdditionalLightsWorldToLights[184][2][1], _AdditionalLightsWorldToLights[184][3][1]); fragment_uniform_buffer_5[750] = float4(_AdditionalLightsWorldToLights[184][0][2], _AdditionalLightsWorldToLights[184][1][2], _AdditionalLightsWorldToLights[184][2][2], _AdditionalLightsWorldToLights[184][3][2]); fragment_uniform_buffer_5[751] = float4(_AdditionalLightsWorldToLights[184][0][3], _AdditionalLightsWorldToLights[184][1][3], _AdditionalLightsWorldToLights[184][2][3], _AdditionalLightsWorldToLights[184][3][3]); fragment_uniform_buffer_5[752] = float4(_AdditionalLightsWorldToLights[185][0][0], _AdditionalLightsWorldToLights[185][1][0], _AdditionalLightsWorldToLights[185][2][0], _AdditionalLightsWorldToLights[185][3][0]); fragment_uniform_buffer_5[753] = float4(_AdditionalLightsWorldToLights[185][0][1], _AdditionalLightsWorldToLights[185][1][1], _AdditionalLightsWorldToLights[185][2][1], _AdditionalLightsWorldToLights[185][3][1]); fragment_uniform_buffer_5[754] = float4(_AdditionalLightsWorldToLights[185][0][2], _AdditionalLightsWorldToLights[185][1][2], _AdditionalLightsWorldToLights[185][2][2], _AdditionalLightsWorldToLights[185][3][2]); fragment_uniform_buffer_5[755] = float4(_AdditionalLightsWorldToLights[185][0][3], _AdditionalLightsWorldToLights[185][1][3], _AdditionalLightsWorldToLights[185][2][3], _AdditionalLightsWorldToLights[185][3][3]); fragment_uniform_buffer_5[756] = float4(_AdditionalLightsWorldToLights[186][0][0], _AdditionalLightsWorldToLights[186][1][0], _AdditionalLightsWorldToLights[186][2][0], _AdditionalLightsWorldToLights[186][3][0]); fragment_uniform_buffer_5[757] = float4(_AdditionalLightsWorldToLights[186][0][1], _AdditionalLightsWorldToLights[186][1][1], _AdditionalLightsWorldToLights[186][2][1], _AdditionalLightsWorldToLights[186][3][1]); fragment_uniform_buffer_5[758] = float4(_AdditionalLightsWorldToLights[186][0][2], _AdditionalLightsWorldToLights[186][1][2], _AdditionalLightsWorldToLights[186][2][2], _AdditionalLightsWorldToLights[186][3][2]); fragment_uniform_buffer_5[759] = float4(_AdditionalLightsWorldToLights[186][0][3], _AdditionalLightsWorldToLights[186][1][3], _AdditionalLightsWorldToLights[186][2][3], _AdditionalLightsWorldToLights[186][3][3]); fragment_uniform_buffer_5[760] = float4(_AdditionalLightsWorldToLights[187][0][0], _AdditionalLightsWorldToLights[187][1][0], _AdditionalLightsWorldToLights[187][2][0], _AdditionalLightsWorldToLights[187][3][0]); fragment_uniform_buffer_5[761] = float4(_AdditionalLightsWorldToLights[187][0][1], _AdditionalLightsWorldToLights[187][1][1], _AdditionalLightsWorldToLights[187][2][1], _AdditionalLightsWorldToLights[187][3][1]); fragment_uniform_buffer_5[762] = float4(_AdditionalLightsWorldToLights[187][0][2], _AdditionalLightsWorldToLights[187][1][2], _AdditionalLightsWorldToLights[187][2][2], _AdditionalLightsWorldToLights[187][3][2]); fragment_uniform_buffer_5[763] = float4(_AdditionalLightsWorldToLights[187][0][3], _AdditionalLightsWorldToLights[187][1][3], _AdditionalLightsWorldToLights[187][2][3], _AdditionalLightsWorldToLights[187][3][3]); fragment_uniform_buffer_5[764] = float4(_AdditionalLightsWorldToLights[188][0][0], _AdditionalLightsWorldToLights[188][1][0], _AdditionalLightsWorldToLights[188][2][0], _AdditionalLightsWorldToLights[188][3][0]); fragment_uniform_buffer_5[765] = float4(_AdditionalLightsWorldToLights[188][0][1], _AdditionalLightsWorldToLights[188][1][1], _AdditionalLightsWorldToLights[188][2][1], _AdditionalLightsWorldToLights[188][3][1]); fragment_uniform_buffer_5[766] = float4(_AdditionalLightsWorldToLights[188][0][2], _AdditionalLightsWorldToLights[188][1][2], _AdditionalLightsWorldToLights[188][2][2], _AdditionalLightsWorldToLights[188][3][2]); fragment_uniform_buffer_5[767] = float4(_AdditionalLightsWorldToLights[188][0][3], _AdditionalLightsWorldToLights[188][1][3], _AdditionalLightsWorldToLights[188][2][3], _AdditionalLightsWorldToLights[188][3][3]); fragment_uniform_buffer_5[768] = float4(_AdditionalLightsWorldToLights[189][0][0], _AdditionalLightsWorldToLights[189][1][0], _AdditionalLightsWorldToLights[189][2][0], _AdditionalLightsWorldToLights[189][3][0]); fragment_uniform_buffer_5[769] = float4(_AdditionalLightsWorldToLights[189][0][1], _AdditionalLightsWorldToLights[189][1][1], _AdditionalLightsWorldToLights[189][2][1], _AdditionalLightsWorldToLights[189][3][1]); fragment_uniform_buffer_5[770] = float4(_AdditionalLightsWorldToLights[189][0][2], _AdditionalLightsWorldToLights[189][1][2], _AdditionalLightsWorldToLights[189][2][2], _AdditionalLightsWorldToLights[189][3][2]); fragment_uniform_buffer_5[771] = float4(_AdditionalLightsWorldToLights[189][0][3], _AdditionalLightsWorldToLights[189][1][3], _AdditionalLightsWorldToLights[189][2][3], _AdditionalLightsWorldToLights[189][3][3]); fragment_uniform_buffer_5[772] = float4(_AdditionalLightsWorldToLights[190][0][0], _AdditionalLightsWorldToLights[190][1][0], _AdditionalLightsWorldToLights[190][2][0], _AdditionalLightsWorldToLights[190][3][0]); fragment_uniform_buffer_5[773] = float4(_AdditionalLightsWorldToLights[190][0][1], _AdditionalLightsWorldToLights[190][1][1], _AdditionalLightsWorldToLights[190][2][1], _AdditionalLightsWorldToLights[190][3][1]); fragment_uniform_buffer_5[774] = float4(_AdditionalLightsWorldToLights[190][0][2], _AdditionalLightsWorldToLights[190][1][2], _AdditionalLightsWorldToLights[190][2][2], _AdditionalLightsWorldToLights[190][3][2]); fragment_uniform_buffer_5[775] = float4(_AdditionalLightsWorldToLights[190][0][3], _AdditionalLightsWorldToLights[190][1][3], _AdditionalLightsWorldToLights[190][2][3], _AdditionalLightsWorldToLights[190][3][3]); fragment_uniform_buffer_5[776] = float4(_AdditionalLightsWorldToLights[191][0][0], _AdditionalLightsWorldToLights[191][1][0], _AdditionalLightsWorldToLights[191][2][0], _AdditionalLightsWorldToLights[191][3][0]); fragment_uniform_buffer_5[777] = float4(_AdditionalLightsWorldToLights[191][0][1], _AdditionalLightsWorldToLights[191][1][1], _AdditionalLightsWorldToLights[191][2][1], _AdditionalLightsWorldToLights[191][3][1]); fragment_uniform_buffer_5[778] = float4(_AdditionalLightsWorldToLights[191][0][2], _AdditionalLightsWorldToLights[191][1][2], _AdditionalLightsWorldToLights[191][2][2], _AdditionalLightsWorldToLights[191][3][2]); fragment_uniform_buffer_5[779] = float4(_AdditionalLightsWorldToLights[191][0][3], _AdditionalLightsWorldToLights[191][1][3], _AdditionalLightsWorldToLights[191][2][3], _AdditionalLightsWorldToLights[191][3][3]); fragment_uniform_buffer_5[780] = float4(_AdditionalLightsWorldToLights[192][0][0], _AdditionalLightsWorldToLights[192][1][0], _AdditionalLightsWorldToLights[192][2][0], _AdditionalLightsWorldToLights[192][3][0]); fragment_uniform_buffer_5[781] = float4(_AdditionalLightsWorldToLights[192][0][1], _AdditionalLightsWorldToLights[192][1][1], _AdditionalLightsWorldToLights[192][2][1], _AdditionalLightsWorldToLights[192][3][1]); fragment_uniform_buffer_5[782] = float4(_AdditionalLightsWorldToLights[192][0][2], _AdditionalLightsWorldToLights[192][1][2], _AdditionalLightsWorldToLights[192][2][2], _AdditionalLightsWorldToLights[192][3][2]); fragment_uniform_buffer_5[783] = float4(_AdditionalLightsWorldToLights[192][0][3], _AdditionalLightsWorldToLights[192][1][3], _AdditionalLightsWorldToLights[192][2][3], _AdditionalLightsWorldToLights[192][3][3]); fragment_uniform_buffer_5[784] = float4(_AdditionalLightsWorldToLights[193][0][0], _AdditionalLightsWorldToLights[193][1][0], _AdditionalLightsWorldToLights[193][2][0], _AdditionalLightsWorldToLights[193][3][0]); fragment_uniform_buffer_5[785] = float4(_AdditionalLightsWorldToLights[193][0][1], _AdditionalLightsWorldToLights[193][1][1], _AdditionalLightsWorldToLights[193][2][1], _AdditionalLightsWorldToLights[193][3][1]); fragment_uniform_buffer_5[786] = float4(_AdditionalLightsWorldToLights[193][0][2], _AdditionalLightsWorldToLights[193][1][2], _AdditionalLightsWorldToLights[193][2][2], _AdditionalLightsWorldToLights[193][3][2]); fragment_uniform_buffer_5[787] = float4(_AdditionalLightsWorldToLights[193][0][3], _AdditionalLightsWorldToLights[193][1][3], _AdditionalLightsWorldToLights[193][2][3], _AdditionalLightsWorldToLights[193][3][3]); fragment_uniform_buffer_5[788] = float4(_AdditionalLightsWorldToLights[194][0][0], _AdditionalLightsWorldToLights[194][1][0], _AdditionalLightsWorldToLights[194][2][0], _AdditionalLightsWorldToLights[194][3][0]); fragment_uniform_buffer_5[789] = float4(_AdditionalLightsWorldToLights[194][0][1], _AdditionalLightsWorldToLights[194][1][1], _AdditionalLightsWorldToLights[194][2][1], _AdditionalLightsWorldToLights[194][3][1]); fragment_uniform_buffer_5[790] = float4(_AdditionalLightsWorldToLights[194][0][2], _AdditionalLightsWorldToLights[194][1][2], _AdditionalLightsWorldToLights[194][2][2], _AdditionalLightsWorldToLights[194][3][2]); fragment_uniform_buffer_5[791] = float4(_AdditionalLightsWorldToLights[194][0][3], _AdditionalLightsWorldToLights[194][1][3], _AdditionalLightsWorldToLights[194][2][3], _AdditionalLightsWorldToLights[194][3][3]); fragment_uniform_buffer_5[792] = float4(_AdditionalLightsWorldToLights[195][0][0], _AdditionalLightsWorldToLights[195][1][0], _AdditionalLightsWorldToLights[195][2][0], _AdditionalLightsWorldToLights[195][3][0]); fragment_uniform_buffer_5[793] = float4(_AdditionalLightsWorldToLights[195][0][1], _AdditionalLightsWorldToLights[195][1][1], _AdditionalLightsWorldToLights[195][2][1], _AdditionalLightsWorldToLights[195][3][1]); fragment_uniform_buffer_5[794] = float4(_AdditionalLightsWorldToLights[195][0][2], _AdditionalLightsWorldToLights[195][1][2], _AdditionalLightsWorldToLights[195][2][2], _AdditionalLightsWorldToLights[195][3][2]); fragment_uniform_buffer_5[795] = float4(_AdditionalLightsWorldToLights[195][0][3], _AdditionalLightsWorldToLights[195][1][3], _AdditionalLightsWorldToLights[195][2][3], _AdditionalLightsWorldToLights[195][3][3]); fragment_uniform_buffer_5[796] = float4(_AdditionalLightsWorldToLights[196][0][0], _AdditionalLightsWorldToLights[196][1][0], _AdditionalLightsWorldToLights[196][2][0], _AdditionalLightsWorldToLights[196][3][0]); fragment_uniform_buffer_5[797] = float4(_AdditionalLightsWorldToLights[196][0][1], _AdditionalLightsWorldToLights[196][1][1], _AdditionalLightsWorldToLights[196][2][1], _AdditionalLightsWorldToLights[196][3][1]); fragment_uniform_buffer_5[798] = float4(_AdditionalLightsWorldToLights[196][0][2], _AdditionalLightsWorldToLights[196][1][2], _AdditionalLightsWorldToLights[196][2][2], _AdditionalLightsWorldToLights[196][3][2]); fragment_uniform_buffer_5[799] = float4(_AdditionalLightsWorldToLights[196][0][3], _AdditionalLightsWorldToLights[196][1][3], _AdditionalLightsWorldToLights[196][2][3], _AdditionalLightsWorldToLights[196][3][3]); fragment_uniform_buffer_5[800] = float4(_AdditionalLightsWorldToLights[197][0][0], _AdditionalLightsWorldToLights[197][1][0], _AdditionalLightsWorldToLights[197][2][0], _AdditionalLightsWorldToLights[197][3][0]); fragment_uniform_buffer_5[801] = float4(_AdditionalLightsWorldToLights[197][0][1], _AdditionalLightsWorldToLights[197][1][1], _AdditionalLightsWorldToLights[197][2][1], _AdditionalLightsWorldToLights[197][3][1]); fragment_uniform_buffer_5[802] = float4(_AdditionalLightsWorldToLights[197][0][2], _AdditionalLightsWorldToLights[197][1][2], _AdditionalLightsWorldToLights[197][2][2], _AdditionalLightsWorldToLights[197][3][2]); fragment_uniform_buffer_5[803] = float4(_AdditionalLightsWorldToLights[197][0][3], _AdditionalLightsWorldToLights[197][1][3], _AdditionalLightsWorldToLights[197][2][3], _AdditionalLightsWorldToLights[197][3][3]); fragment_uniform_buffer_5[804] = float4(_AdditionalLightsWorldToLights[198][0][0], _AdditionalLightsWorldToLights[198][1][0], _AdditionalLightsWorldToLights[198][2][0], _AdditionalLightsWorldToLights[198][3][0]); fragment_uniform_buffer_5[805] = float4(_AdditionalLightsWorldToLights[198][0][1], _AdditionalLightsWorldToLights[198][1][1], _AdditionalLightsWorldToLights[198][2][1], _AdditionalLightsWorldToLights[198][3][1]); fragment_uniform_buffer_5[806] = float4(_AdditionalLightsWorldToLights[198][0][2], _AdditionalLightsWorldToLights[198][1][2], _AdditionalLightsWorldToLights[198][2][2], _AdditionalLightsWorldToLights[198][3][2]); fragment_uniform_buffer_5[807] = float4(_AdditionalLightsWorldToLights[198][0][3], _AdditionalLightsWorldToLights[198][1][3], _AdditionalLightsWorldToLights[198][2][3], _AdditionalLightsWorldToLights[198][3][3]); fragment_uniform_buffer_5[808] = float4(_AdditionalLightsWorldToLights[199][0][0], _AdditionalLightsWorldToLights[199][1][0], _AdditionalLightsWorldToLights[199][2][0], _AdditionalLightsWorldToLights[199][3][0]); fragment_uniform_buffer_5[809] = float4(_AdditionalLightsWorldToLights[199][0][1], _AdditionalLightsWorldToLights[199][1][1], _AdditionalLightsWorldToLights[199][2][1], _AdditionalLightsWorldToLights[199][3][1]); fragment_uniform_buffer_5[810] = float4(_AdditionalLightsWorldToLights[199][0][2], _AdditionalLightsWorldToLights[199][1][2], _AdditionalLightsWorldToLights[199][2][2], _AdditionalLightsWorldToLights[199][3][2]); fragment_uniform_buffer_5[811] = float4(_AdditionalLightsWorldToLights[199][0][3], _AdditionalLightsWorldToLights[199][1][3], _AdditionalLightsWorldToLights[199][2][3], _AdditionalLightsWorldToLights[199][3][3]); fragment_uniform_buffer_5[812] = float4(_AdditionalLightsWorldToLights[200][0][0], _AdditionalLightsWorldToLights[200][1][0], _AdditionalLightsWorldToLights[200][2][0], _AdditionalLightsWorldToLights[200][3][0]); fragment_uniform_buffer_5[813] = float4(_AdditionalLightsWorldToLights[200][0][1], _AdditionalLightsWorldToLights[200][1][1], _AdditionalLightsWorldToLights[200][2][1], _AdditionalLightsWorldToLights[200][3][1]); fragment_uniform_buffer_5[814] = float4(_AdditionalLightsWorldToLights[200][0][2], _AdditionalLightsWorldToLights[200][1][2], _AdditionalLightsWorldToLights[200][2][2], _AdditionalLightsWorldToLights[200][3][2]); fragment_uniform_buffer_5[815] = float4(_AdditionalLightsWorldToLights[200][0][3], _AdditionalLightsWorldToLights[200][1][3], _AdditionalLightsWorldToLights[200][2][3], _AdditionalLightsWorldToLights[200][3][3]); fragment_uniform_buffer_5[816] = float4(_AdditionalLightsWorldToLights[201][0][0], _AdditionalLightsWorldToLights[201][1][0], _AdditionalLightsWorldToLights[201][2][0], _AdditionalLightsWorldToLights[201][3][0]); fragment_uniform_buffer_5[817] = float4(_AdditionalLightsWorldToLights[201][0][1], _AdditionalLightsWorldToLights[201][1][1], _AdditionalLightsWorldToLights[201][2][1], _AdditionalLightsWorldToLights[201][3][1]); fragment_uniform_buffer_5[818] = float4(_AdditionalLightsWorldToLights[201][0][2], _AdditionalLightsWorldToLights[201][1][2], _AdditionalLightsWorldToLights[201][2][2], _AdditionalLightsWorldToLights[201][3][2]); fragment_uniform_buffer_5[819] = float4(_AdditionalLightsWorldToLights[201][0][3], _AdditionalLightsWorldToLights[201][1][3], _AdditionalLightsWorldToLights[201][2][3], _AdditionalLightsWorldToLights[201][3][3]); fragment_uniform_buffer_5[820] = float4(_AdditionalLightsWorldToLights[202][0][0], _AdditionalLightsWorldToLights[202][1][0], _AdditionalLightsWorldToLights[202][2][0], _AdditionalLightsWorldToLights[202][3][0]); fragment_uniform_buffer_5[821] = float4(_AdditionalLightsWorldToLights[202][0][1], _AdditionalLightsWorldToLights[202][1][1], _AdditionalLightsWorldToLights[202][2][1], _AdditionalLightsWorldToLights[202][3][1]); fragment_uniform_buffer_5[822] = float4(_AdditionalLightsWorldToLights[202][0][2], _AdditionalLightsWorldToLights[202][1][2], _AdditionalLightsWorldToLights[202][2][2], _AdditionalLightsWorldToLights[202][3][2]); fragment_uniform_buffer_5[823] = float4(_AdditionalLightsWorldToLights[202][0][3], _AdditionalLightsWorldToLights[202][1][3], _AdditionalLightsWorldToLights[202][2][3], _AdditionalLightsWorldToLights[202][3][3]); fragment_uniform_buffer_5[824] = float4(_AdditionalLightsWorldToLights[203][0][0], _AdditionalLightsWorldToLights[203][1][0], _AdditionalLightsWorldToLights[203][2][0], _AdditionalLightsWorldToLights[203][3][0]); fragment_uniform_buffer_5[825] = float4(_AdditionalLightsWorldToLights[203][0][1], _AdditionalLightsWorldToLights[203][1][1], _AdditionalLightsWorldToLights[203][2][1], _AdditionalLightsWorldToLights[203][3][1]); fragment_uniform_buffer_5[826] = float4(_AdditionalLightsWorldToLights[203][0][2], _AdditionalLightsWorldToLights[203][1][2], _AdditionalLightsWorldToLights[203][2][2], _AdditionalLightsWorldToLights[203][3][2]); fragment_uniform_buffer_5[827] = float4(_AdditionalLightsWorldToLights[203][0][3], _AdditionalLightsWorldToLights[203][1][3], _AdditionalLightsWorldToLights[203][2][3], _AdditionalLightsWorldToLights[203][3][3]); fragment_uniform_buffer_5[828] = float4(_AdditionalLightsWorldToLights[204][0][0], _AdditionalLightsWorldToLights[204][1][0], _AdditionalLightsWorldToLights[204][2][0], _AdditionalLightsWorldToLights[204][3][0]); fragment_uniform_buffer_5[829] = float4(_AdditionalLightsWorldToLights[204][0][1], _AdditionalLightsWorldToLights[204][1][1], _AdditionalLightsWorldToLights[204][2][1], _AdditionalLightsWorldToLights[204][3][1]); fragment_uniform_buffer_5[830] = float4(_AdditionalLightsWorldToLights[204][0][2], _AdditionalLightsWorldToLights[204][1][2], _AdditionalLightsWorldToLights[204][2][2], _AdditionalLightsWorldToLights[204][3][2]); fragment_uniform_buffer_5[831] = float4(_AdditionalLightsWorldToLights[204][0][3], _AdditionalLightsWorldToLights[204][1][3], _AdditionalLightsWorldToLights[204][2][3], _AdditionalLightsWorldToLights[204][3][3]); fragment_uniform_buffer_5[832] = float4(_AdditionalLightsWorldToLights[205][0][0], _AdditionalLightsWorldToLights[205][1][0], _AdditionalLightsWorldToLights[205][2][0], _AdditionalLightsWorldToLights[205][3][0]); fragment_uniform_buffer_5[833] = float4(_AdditionalLightsWorldToLights[205][0][1], _AdditionalLightsWorldToLights[205][1][1], _AdditionalLightsWorldToLights[205][2][1], _AdditionalLightsWorldToLights[205][3][1]); fragment_uniform_buffer_5[834] = float4(_AdditionalLightsWorldToLights[205][0][2], _AdditionalLightsWorldToLights[205][1][2], _AdditionalLightsWorldToLights[205][2][2], _AdditionalLightsWorldToLights[205][3][2]); fragment_uniform_buffer_5[835] = float4(_AdditionalLightsWorldToLights[205][0][3], _AdditionalLightsWorldToLights[205][1][3], _AdditionalLightsWorldToLights[205][2][3], _AdditionalLightsWorldToLights[205][3][3]); fragment_uniform_buffer_5[836] = float4(_AdditionalLightsWorldToLights[206][0][0], _AdditionalLightsWorldToLights[206][1][0], _AdditionalLightsWorldToLights[206][2][0], _AdditionalLightsWorldToLights[206][3][0]); fragment_uniform_buffer_5[837] = float4(_AdditionalLightsWorldToLights[206][0][1], _AdditionalLightsWorldToLights[206][1][1], _AdditionalLightsWorldToLights[206][2][1], _AdditionalLightsWorldToLights[206][3][1]); fragment_uniform_buffer_5[838] = float4(_AdditionalLightsWorldToLights[206][0][2], _AdditionalLightsWorldToLights[206][1][2], _AdditionalLightsWorldToLights[206][2][2], _AdditionalLightsWorldToLights[206][3][2]); fragment_uniform_buffer_5[839] = float4(_AdditionalLightsWorldToLights[206][0][3], _AdditionalLightsWorldToLights[206][1][3], _AdditionalLightsWorldToLights[206][2][3], _AdditionalLightsWorldToLights[206][3][3]); fragment_uniform_buffer_5[840] = float4(_AdditionalLightsWorldToLights[207][0][0], _AdditionalLightsWorldToLights[207][1][0], _AdditionalLightsWorldToLights[207][2][0], _AdditionalLightsWorldToLights[207][3][0]); fragment_uniform_buffer_5[841] = float4(_AdditionalLightsWorldToLights[207][0][1], _AdditionalLightsWorldToLights[207][1][1], _AdditionalLightsWorldToLights[207][2][1], _AdditionalLightsWorldToLights[207][3][1]); fragment_uniform_buffer_5[842] = float4(_AdditionalLightsWorldToLights[207][0][2], _AdditionalLightsWorldToLights[207][1][2], _AdditionalLightsWorldToLights[207][2][2], _AdditionalLightsWorldToLights[207][3][2]); fragment_uniform_buffer_5[843] = float4(_AdditionalLightsWorldToLights[207][0][3], _AdditionalLightsWorldToLights[207][1][3], _AdditionalLightsWorldToLights[207][2][3], _AdditionalLightsWorldToLights[207][3][3]); fragment_uniform_buffer_5[844] = float4(_AdditionalLightsWorldToLights[208][0][0], _AdditionalLightsWorldToLights[208][1][0], _AdditionalLightsWorldToLights[208][2][0], _AdditionalLightsWorldToLights[208][3][0]); fragment_uniform_buffer_5[845] = float4(_AdditionalLightsWorldToLights[208][0][1], _AdditionalLightsWorldToLights[208][1][1], _AdditionalLightsWorldToLights[208][2][1], _AdditionalLightsWorldToLights[208][3][1]); fragment_uniform_buffer_5[846] = float4(_AdditionalLightsWorldToLights[208][0][2], _AdditionalLightsWorldToLights[208][1][2], _AdditionalLightsWorldToLights[208][2][2], _AdditionalLightsWorldToLights[208][3][2]); fragment_uniform_buffer_5[847] = float4(_AdditionalLightsWorldToLights[208][0][3], _AdditionalLightsWorldToLights[208][1][3], _AdditionalLightsWorldToLights[208][2][3], _AdditionalLightsWorldToLights[208][3][3]); fragment_uniform_buffer_5[848] = float4(_AdditionalLightsWorldToLights[209][0][0], _AdditionalLightsWorldToLights[209][1][0], _AdditionalLightsWorldToLights[209][2][0], _AdditionalLightsWorldToLights[209][3][0]); fragment_uniform_buffer_5[849] = float4(_AdditionalLightsWorldToLights[209][0][1], _AdditionalLightsWorldToLights[209][1][1], _AdditionalLightsWorldToLights[209][2][1], _AdditionalLightsWorldToLights[209][3][1]); fragment_uniform_buffer_5[850] = float4(_AdditionalLightsWorldToLights[209][0][2], _AdditionalLightsWorldToLights[209][1][2], _AdditionalLightsWorldToLights[209][2][2], _AdditionalLightsWorldToLights[209][3][2]); fragment_uniform_buffer_5[851] = float4(_AdditionalLightsWorldToLights[209][0][3], _AdditionalLightsWorldToLights[209][1][3], _AdditionalLightsWorldToLights[209][2][3], _AdditionalLightsWorldToLights[209][3][3]); fragment_uniform_buffer_5[852] = float4(_AdditionalLightsWorldToLights[210][0][0], _AdditionalLightsWorldToLights[210][1][0], _AdditionalLightsWorldToLights[210][2][0], _AdditionalLightsWorldToLights[210][3][0]); fragment_uniform_buffer_5[853] = float4(_AdditionalLightsWorldToLights[210][0][1], _AdditionalLightsWorldToLights[210][1][1], _AdditionalLightsWorldToLights[210][2][1], _AdditionalLightsWorldToLights[210][3][1]); fragment_uniform_buffer_5[854] = float4(_AdditionalLightsWorldToLights[210][0][2], _AdditionalLightsWorldToLights[210][1][2], _AdditionalLightsWorldToLights[210][2][2], _AdditionalLightsWorldToLights[210][3][2]); fragment_uniform_buffer_5[855] = float4(_AdditionalLightsWorldToLights[210][0][3], _AdditionalLightsWorldToLights[210][1][3], _AdditionalLightsWorldToLights[210][2][3], _AdditionalLightsWorldToLights[210][3][3]); fragment_uniform_buffer_5[856] = float4(_AdditionalLightsWorldToLights[211][0][0], _AdditionalLightsWorldToLights[211][1][0], _AdditionalLightsWorldToLights[211][2][0], _AdditionalLightsWorldToLights[211][3][0]); fragment_uniform_buffer_5[857] = float4(_AdditionalLightsWorldToLights[211][0][1], _AdditionalLightsWorldToLights[211][1][1], _AdditionalLightsWorldToLights[211][2][1], _AdditionalLightsWorldToLights[211][3][1]); fragment_uniform_buffer_5[858] = float4(_AdditionalLightsWorldToLights[211][0][2], _AdditionalLightsWorldToLights[211][1][2], _AdditionalLightsWorldToLights[211][2][2], _AdditionalLightsWorldToLights[211][3][2]); fragment_uniform_buffer_5[859] = float4(_AdditionalLightsWorldToLights[211][0][3], _AdditionalLightsWorldToLights[211][1][3], _AdditionalLightsWorldToLights[211][2][3], _AdditionalLightsWorldToLights[211][3][3]); fragment_uniform_buffer_5[860] = float4(_AdditionalLightsWorldToLights[212][0][0], _AdditionalLightsWorldToLights[212][1][0], _AdditionalLightsWorldToLights[212][2][0], _AdditionalLightsWorldToLights[212][3][0]); fragment_uniform_buffer_5[861] = float4(_AdditionalLightsWorldToLights[212][0][1], _AdditionalLightsWorldToLights[212][1][1], _AdditionalLightsWorldToLights[212][2][1], _AdditionalLightsWorldToLights[212][3][1]); fragment_uniform_buffer_5[862] = float4(_AdditionalLightsWorldToLights[212][0][2], _AdditionalLightsWorldToLights[212][1][2], _AdditionalLightsWorldToLights[212][2][2], _AdditionalLightsWorldToLights[212][3][2]); fragment_uniform_buffer_5[863] = float4(_AdditionalLightsWorldToLights[212][0][3], _AdditionalLightsWorldToLights[212][1][3], _AdditionalLightsWorldToLights[212][2][3], _AdditionalLightsWorldToLights[212][3][3]); fragment_uniform_buffer_5[864] = float4(_AdditionalLightsWorldToLights[213][0][0], _AdditionalLightsWorldToLights[213][1][0], _AdditionalLightsWorldToLights[213][2][0], _AdditionalLightsWorldToLights[213][3][0]); fragment_uniform_buffer_5[865] = float4(_AdditionalLightsWorldToLights[213][0][1], _AdditionalLightsWorldToLights[213][1][1], _AdditionalLightsWorldToLights[213][2][1], _AdditionalLightsWorldToLights[213][3][1]); fragment_uniform_buffer_5[866] = float4(_AdditionalLightsWorldToLights[213][0][2], _AdditionalLightsWorldToLights[213][1][2], _AdditionalLightsWorldToLights[213][2][2], _AdditionalLightsWorldToLights[213][3][2]); fragment_uniform_buffer_5[867] = float4(_AdditionalLightsWorldToLights[213][0][3], _AdditionalLightsWorldToLights[213][1][3], _AdditionalLightsWorldToLights[213][2][3], _AdditionalLightsWorldToLights[213][3][3]); fragment_uniform_buffer_5[868] = float4(_AdditionalLightsWorldToLights[214][0][0], _AdditionalLightsWorldToLights[214][1][0], _AdditionalLightsWorldToLights[214][2][0], _AdditionalLightsWorldToLights[214][3][0]); fragment_uniform_buffer_5[869] = float4(_AdditionalLightsWorldToLights[214][0][1], _AdditionalLightsWorldToLights[214][1][1], _AdditionalLightsWorldToLights[214][2][1], _AdditionalLightsWorldToLights[214][3][1]); fragment_uniform_buffer_5[870] = float4(_AdditionalLightsWorldToLights[214][0][2], _AdditionalLightsWorldToLights[214][1][2], _AdditionalLightsWorldToLights[214][2][2], _AdditionalLightsWorldToLights[214][3][2]); fragment_uniform_buffer_5[871] = float4(_AdditionalLightsWorldToLights[214][0][3], _AdditionalLightsWorldToLights[214][1][3], _AdditionalLightsWorldToLights[214][2][3], _AdditionalLightsWorldToLights[214][3][3]); fragment_uniform_buffer_5[872] = float4(_AdditionalLightsWorldToLights[215][0][0], _AdditionalLightsWorldToLights[215][1][0], _AdditionalLightsWorldToLights[215][2][0], _AdditionalLightsWorldToLights[215][3][0]); fragment_uniform_buffer_5[873] = float4(_AdditionalLightsWorldToLights[215][0][1], _AdditionalLightsWorldToLights[215][1][1], _AdditionalLightsWorldToLights[215][2][1], _AdditionalLightsWorldToLights[215][3][1]); fragment_uniform_buffer_5[874] = float4(_AdditionalLightsWorldToLights[215][0][2], _AdditionalLightsWorldToLights[215][1][2], _AdditionalLightsWorldToLights[215][2][2], _AdditionalLightsWorldToLights[215][3][2]); fragment_uniform_buffer_5[875] = float4(_AdditionalLightsWorldToLights[215][0][3], _AdditionalLightsWorldToLights[215][1][3], _AdditionalLightsWorldToLights[215][2][3], _AdditionalLightsWorldToLights[215][3][3]); fragment_uniform_buffer_5[876] = float4(_AdditionalLightsWorldToLights[216][0][0], _AdditionalLightsWorldToLights[216][1][0], _AdditionalLightsWorldToLights[216][2][0], _AdditionalLightsWorldToLights[216][3][0]); fragment_uniform_buffer_5[877] = float4(_AdditionalLightsWorldToLights[216][0][1], _AdditionalLightsWorldToLights[216][1][1], _AdditionalLightsWorldToLights[216][2][1], _AdditionalLightsWorldToLights[216][3][1]); fragment_uniform_buffer_5[878] = float4(_AdditionalLightsWorldToLights[216][0][2], _AdditionalLightsWorldToLights[216][1][2], _AdditionalLightsWorldToLights[216][2][2], _AdditionalLightsWorldToLights[216][3][2]); fragment_uniform_buffer_5[879] = float4(_AdditionalLightsWorldToLights[216][0][3], _AdditionalLightsWorldToLights[216][1][3], _AdditionalLightsWorldToLights[216][2][3], _AdditionalLightsWorldToLights[216][3][3]); fragment_uniform_buffer_5[880] = float4(_AdditionalLightsWorldToLights[217][0][0], _AdditionalLightsWorldToLights[217][1][0], _AdditionalLightsWorldToLights[217][2][0], _AdditionalLightsWorldToLights[217][3][0]); fragment_uniform_buffer_5[881] = float4(_AdditionalLightsWorldToLights[217][0][1], _AdditionalLightsWorldToLights[217][1][1], _AdditionalLightsWorldToLights[217][2][1], _AdditionalLightsWorldToLights[217][3][1]); fragment_uniform_buffer_5[882] = float4(_AdditionalLightsWorldToLights[217][0][2], _AdditionalLightsWorldToLights[217][1][2], _AdditionalLightsWorldToLights[217][2][2], _AdditionalLightsWorldToLights[217][3][2]); fragment_uniform_buffer_5[883] = float4(_AdditionalLightsWorldToLights[217][0][3], _AdditionalLightsWorldToLights[217][1][3], _AdditionalLightsWorldToLights[217][2][3], _AdditionalLightsWorldToLights[217][3][3]); fragment_uniform_buffer_5[884] = float4(_AdditionalLightsWorldToLights[218][0][0], _AdditionalLightsWorldToLights[218][1][0], _AdditionalLightsWorldToLights[218][2][0], _AdditionalLightsWorldToLights[218][3][0]); fragment_uniform_buffer_5[885] = float4(_AdditionalLightsWorldToLights[218][0][1], _AdditionalLightsWorldToLights[218][1][1], _AdditionalLightsWorldToLights[218][2][1], _AdditionalLightsWorldToLights[218][3][1]); fragment_uniform_buffer_5[886] = float4(_AdditionalLightsWorldToLights[218][0][2], _AdditionalLightsWorldToLights[218][1][2], _AdditionalLightsWorldToLights[218][2][2], _AdditionalLightsWorldToLights[218][3][2]); fragment_uniform_buffer_5[887] = float4(_AdditionalLightsWorldToLights[218][0][3], _AdditionalLightsWorldToLights[218][1][3], _AdditionalLightsWorldToLights[218][2][3], _AdditionalLightsWorldToLights[218][3][3]); fragment_uniform_buffer_5[888] = float4(_AdditionalLightsWorldToLights[219][0][0], _AdditionalLightsWorldToLights[219][1][0], _AdditionalLightsWorldToLights[219][2][0], _AdditionalLightsWorldToLights[219][3][0]); fragment_uniform_buffer_5[889] = float4(_AdditionalLightsWorldToLights[219][0][1], _AdditionalLightsWorldToLights[219][1][1], _AdditionalLightsWorldToLights[219][2][1], _AdditionalLightsWorldToLights[219][3][1]); fragment_uniform_buffer_5[890] = float4(_AdditionalLightsWorldToLights[219][0][2], _AdditionalLightsWorldToLights[219][1][2], _AdditionalLightsWorldToLights[219][2][2], _AdditionalLightsWorldToLights[219][3][2]); fragment_uniform_buffer_5[891] = float4(_AdditionalLightsWorldToLights[219][0][3], _AdditionalLightsWorldToLights[219][1][3], _AdditionalLightsWorldToLights[219][2][3], _AdditionalLightsWorldToLights[219][3][3]); fragment_uniform_buffer_5[892] = float4(_AdditionalLightsWorldToLights[220][0][0], _AdditionalLightsWorldToLights[220][1][0], _AdditionalLightsWorldToLights[220][2][0], _AdditionalLightsWorldToLights[220][3][0]); fragment_uniform_buffer_5[893] = float4(_AdditionalLightsWorldToLights[220][0][1], _AdditionalLightsWorldToLights[220][1][1], _AdditionalLightsWorldToLights[220][2][1], _AdditionalLightsWorldToLights[220][3][1]); fragment_uniform_buffer_5[894] = float4(_AdditionalLightsWorldToLights[220][0][2], _AdditionalLightsWorldToLights[220][1][2], _AdditionalLightsWorldToLights[220][2][2], _AdditionalLightsWorldToLights[220][3][2]); fragment_uniform_buffer_5[895] = float4(_AdditionalLightsWorldToLights[220][0][3], _AdditionalLightsWorldToLights[220][1][3], _AdditionalLightsWorldToLights[220][2][3], _AdditionalLightsWorldToLights[220][3][3]); fragment_uniform_buffer_5[896] = float4(_AdditionalLightsWorldToLights[221][0][0], _AdditionalLightsWorldToLights[221][1][0], _AdditionalLightsWorldToLights[221][2][0], _AdditionalLightsWorldToLights[221][3][0]); fragment_uniform_buffer_5[897] = float4(_AdditionalLightsWorldToLights[221][0][1], _AdditionalLightsWorldToLights[221][1][1], _AdditionalLightsWorldToLights[221][2][1], _AdditionalLightsWorldToLights[221][3][1]); fragment_uniform_buffer_5[898] = float4(_AdditionalLightsWorldToLights[221][0][2], _AdditionalLightsWorldToLights[221][1][2], _AdditionalLightsWorldToLights[221][2][2], _AdditionalLightsWorldToLights[221][3][2]); fragment_uniform_buffer_5[899] = float4(_AdditionalLightsWorldToLights[221][0][3], _AdditionalLightsWorldToLights[221][1][3], _AdditionalLightsWorldToLights[221][2][3], _AdditionalLightsWorldToLights[221][3][3]); fragment_uniform_buffer_5[900] = float4(_AdditionalLightsWorldToLights[222][0][0], _AdditionalLightsWorldToLights[222][1][0], _AdditionalLightsWorldToLights[222][2][0], _AdditionalLightsWorldToLights[222][3][0]); fragment_uniform_buffer_5[901] = float4(_AdditionalLightsWorldToLights[222][0][1], _AdditionalLightsWorldToLights[222][1][1], _AdditionalLightsWorldToLights[222][2][1], _AdditionalLightsWorldToLights[222][3][1]); fragment_uniform_buffer_5[902] = float4(_AdditionalLightsWorldToLights[222][0][2], _AdditionalLightsWorldToLights[222][1][2], _AdditionalLightsWorldToLights[222][2][2], _AdditionalLightsWorldToLights[222][3][2]); fragment_uniform_buffer_5[903] = float4(_AdditionalLightsWorldToLights[222][0][3], _AdditionalLightsWorldToLights[222][1][3], _AdditionalLightsWorldToLights[222][2][3], _AdditionalLightsWorldToLights[222][3][3]); fragment_uniform_buffer_5[904] = float4(_AdditionalLightsWorldToLights[223][0][0], _AdditionalLightsWorldToLights[223][1][0], _AdditionalLightsWorldToLights[223][2][0], _AdditionalLightsWorldToLights[223][3][0]); fragment_uniform_buffer_5[905] = float4(_AdditionalLightsWorldToLights[223][0][1], _AdditionalLightsWorldToLights[223][1][1], _AdditionalLightsWorldToLights[223][2][1], _AdditionalLightsWorldToLights[223][3][1]); fragment_uniform_buffer_5[906] = float4(_AdditionalLightsWorldToLights[223][0][2], _AdditionalLightsWorldToLights[223][1][2], _AdditionalLightsWorldToLights[223][2][2], _AdditionalLightsWorldToLights[223][3][2]); fragment_uniform_buffer_5[907] = float4(_AdditionalLightsWorldToLights[223][0][3], _AdditionalLightsWorldToLights[223][1][3], _AdditionalLightsWorldToLights[223][2][3], _AdditionalLightsWorldToLights[223][3][3]); fragment_uniform_buffer_5[908] = float4(_AdditionalLightsWorldToLights[224][0][0], _AdditionalLightsWorldToLights[224][1][0], _AdditionalLightsWorldToLights[224][2][0], _AdditionalLightsWorldToLights[224][3][0]); fragment_uniform_buffer_5[909] = float4(_AdditionalLightsWorldToLights[224][0][1], _AdditionalLightsWorldToLights[224][1][1], _AdditionalLightsWorldToLights[224][2][1], _AdditionalLightsWorldToLights[224][3][1]); fragment_uniform_buffer_5[910] = float4(_AdditionalLightsWorldToLights[224][0][2], _AdditionalLightsWorldToLights[224][1][2], _AdditionalLightsWorldToLights[224][2][2], _AdditionalLightsWorldToLights[224][3][2]); fragment_uniform_buffer_5[911] = float4(_AdditionalLightsWorldToLights[224][0][3], _AdditionalLightsWorldToLights[224][1][3], _AdditionalLightsWorldToLights[224][2][3], _AdditionalLightsWorldToLights[224][3][3]); fragment_uniform_buffer_5[912] = float4(_AdditionalLightsWorldToLights[225][0][0], _AdditionalLightsWorldToLights[225][1][0], _AdditionalLightsWorldToLights[225][2][0], _AdditionalLightsWorldToLights[225][3][0]); fragment_uniform_buffer_5[913] = float4(_AdditionalLightsWorldToLights[225][0][1], _AdditionalLightsWorldToLights[225][1][1], _AdditionalLightsWorldToLights[225][2][1], _AdditionalLightsWorldToLights[225][3][1]); fragment_uniform_buffer_5[914] = float4(_AdditionalLightsWorldToLights[225][0][2], _AdditionalLightsWorldToLights[225][1][2], _AdditionalLightsWorldToLights[225][2][2], _AdditionalLightsWorldToLights[225][3][2]); fragment_uniform_buffer_5[915] = float4(_AdditionalLightsWorldToLights[225][0][3], _AdditionalLightsWorldToLights[225][1][3], _AdditionalLightsWorldToLights[225][2][3], _AdditionalLightsWorldToLights[225][3][3]); fragment_uniform_buffer_5[916] = float4(_AdditionalLightsWorldToLights[226][0][0], _AdditionalLightsWorldToLights[226][1][0], _AdditionalLightsWorldToLights[226][2][0], _AdditionalLightsWorldToLights[226][3][0]); fragment_uniform_buffer_5[917] = float4(_AdditionalLightsWorldToLights[226][0][1], _AdditionalLightsWorldToLights[226][1][1], _AdditionalLightsWorldToLights[226][2][1], _AdditionalLightsWorldToLights[226][3][1]); fragment_uniform_buffer_5[918] = float4(_AdditionalLightsWorldToLights[226][0][2], _AdditionalLightsWorldToLights[226][1][2], _AdditionalLightsWorldToLights[226][2][2], _AdditionalLightsWorldToLights[226][3][2]); fragment_uniform_buffer_5[919] = float4(_AdditionalLightsWorldToLights[226][0][3], _AdditionalLightsWorldToLights[226][1][3], _AdditionalLightsWorldToLights[226][2][3], _AdditionalLightsWorldToLights[226][3][3]); fragment_uniform_buffer_5[920] = float4(_AdditionalLightsWorldToLights[227][0][0], _AdditionalLightsWorldToLights[227][1][0], _AdditionalLightsWorldToLights[227][2][0], _AdditionalLightsWorldToLights[227][3][0]); fragment_uniform_buffer_5[921] = float4(_AdditionalLightsWorldToLights[227][0][1], _AdditionalLightsWorldToLights[227][1][1], _AdditionalLightsWorldToLights[227][2][1], _AdditionalLightsWorldToLights[227][3][1]); fragment_uniform_buffer_5[922] = float4(_AdditionalLightsWorldToLights[227][0][2], _AdditionalLightsWorldToLights[227][1][2], _AdditionalLightsWorldToLights[227][2][2], _AdditionalLightsWorldToLights[227][3][2]); fragment_uniform_buffer_5[923] = float4(_AdditionalLightsWorldToLights[227][0][3], _AdditionalLightsWorldToLights[227][1][3], _AdditionalLightsWorldToLights[227][2][3], _AdditionalLightsWorldToLights[227][3][3]); fragment_uniform_buffer_5[924] = float4(_AdditionalLightsWorldToLights[228][0][0], _AdditionalLightsWorldToLights[228][1][0], _AdditionalLightsWorldToLights[228][2][0], _AdditionalLightsWorldToLights[228][3][0]); fragment_uniform_buffer_5[925] = float4(_AdditionalLightsWorldToLights[228][0][1], _AdditionalLightsWorldToLights[228][1][1], _AdditionalLightsWorldToLights[228][2][1], _AdditionalLightsWorldToLights[228][3][1]); fragment_uniform_buffer_5[926] = float4(_AdditionalLightsWorldToLights[228][0][2], _AdditionalLightsWorldToLights[228][1][2], _AdditionalLightsWorldToLights[228][2][2], _AdditionalLightsWorldToLights[228][3][2]); fragment_uniform_buffer_5[927] = float4(_AdditionalLightsWorldToLights[228][0][3], _AdditionalLightsWorldToLights[228][1][3], _AdditionalLightsWorldToLights[228][2][3], _AdditionalLightsWorldToLights[228][3][3]); fragment_uniform_buffer_5[928] = float4(_AdditionalLightsWorldToLights[229][0][0], _AdditionalLightsWorldToLights[229][1][0], _AdditionalLightsWorldToLights[229][2][0], _AdditionalLightsWorldToLights[229][3][0]); fragment_uniform_buffer_5[929] = float4(_AdditionalLightsWorldToLights[229][0][1], _AdditionalLightsWorldToLights[229][1][1], _AdditionalLightsWorldToLights[229][2][1], _AdditionalLightsWorldToLights[229][3][1]); fragment_uniform_buffer_5[930] = float4(_AdditionalLightsWorldToLights[229][0][2], _AdditionalLightsWorldToLights[229][1][2], _AdditionalLightsWorldToLights[229][2][2], _AdditionalLightsWorldToLights[229][3][2]); fragment_uniform_buffer_5[931] = float4(_AdditionalLightsWorldToLights[229][0][3], _AdditionalLightsWorldToLights[229][1][3], _AdditionalLightsWorldToLights[229][2][3], _AdditionalLightsWorldToLights[229][3][3]); fragment_uniform_buffer_5[932] = float4(_AdditionalLightsWorldToLights[230][0][0], _AdditionalLightsWorldToLights[230][1][0], _AdditionalLightsWorldToLights[230][2][0], _AdditionalLightsWorldToLights[230][3][0]); fragment_uniform_buffer_5[933] = float4(_AdditionalLightsWorldToLights[230][0][1], _AdditionalLightsWorldToLights[230][1][1], _AdditionalLightsWorldToLights[230][2][1], _AdditionalLightsWorldToLights[230][3][1]); fragment_uniform_buffer_5[934] = float4(_AdditionalLightsWorldToLights[230][0][2], _AdditionalLightsWorldToLights[230][1][2], _AdditionalLightsWorldToLights[230][2][2], _AdditionalLightsWorldToLights[230][3][2]); fragment_uniform_buffer_5[935] = float4(_AdditionalLightsWorldToLights[230][0][3], _AdditionalLightsWorldToLights[230][1][3], _AdditionalLightsWorldToLights[230][2][3], _AdditionalLightsWorldToLights[230][3][3]); fragment_uniform_buffer_5[936] = float4(_AdditionalLightsWorldToLights[231][0][0], _AdditionalLightsWorldToLights[231][1][0], _AdditionalLightsWorldToLights[231][2][0], _AdditionalLightsWorldToLights[231][3][0]); fragment_uniform_buffer_5[937] = float4(_AdditionalLightsWorldToLights[231][0][1], _AdditionalLightsWorldToLights[231][1][1], _AdditionalLightsWorldToLights[231][2][1], _AdditionalLightsWorldToLights[231][3][1]); fragment_uniform_buffer_5[938] = float4(_AdditionalLightsWorldToLights[231][0][2], _AdditionalLightsWorldToLights[231][1][2], _AdditionalLightsWorldToLights[231][2][2], _AdditionalLightsWorldToLights[231][3][2]); fragment_uniform_buffer_5[939] = float4(_AdditionalLightsWorldToLights[231][0][3], _AdditionalLightsWorldToLights[231][1][3], _AdditionalLightsWorldToLights[231][2][3], _AdditionalLightsWorldToLights[231][3][3]); fragment_uniform_buffer_5[940] = float4(_AdditionalLightsWorldToLights[232][0][0], _AdditionalLightsWorldToLights[232][1][0], _AdditionalLightsWorldToLights[232][2][0], _AdditionalLightsWorldToLights[232][3][0]); fragment_uniform_buffer_5[941] = float4(_AdditionalLightsWorldToLights[232][0][1], _AdditionalLightsWorldToLights[232][1][1], _AdditionalLightsWorldToLights[232][2][1], _AdditionalLightsWorldToLights[232][3][1]); fragment_uniform_buffer_5[942] = float4(_AdditionalLightsWorldToLights[232][0][2], _AdditionalLightsWorldToLights[232][1][2], _AdditionalLightsWorldToLights[232][2][2], _AdditionalLightsWorldToLights[232][3][2]); fragment_uniform_buffer_5[943] = float4(_AdditionalLightsWorldToLights[232][0][3], _AdditionalLightsWorldToLights[232][1][3], _AdditionalLightsWorldToLights[232][2][3], _AdditionalLightsWorldToLights[232][3][3]); fragment_uniform_buffer_5[944] = float4(_AdditionalLightsWorldToLights[233][0][0], _AdditionalLightsWorldToLights[233][1][0], _AdditionalLightsWorldToLights[233][2][0], _AdditionalLightsWorldToLights[233][3][0]); fragment_uniform_buffer_5[945] = float4(_AdditionalLightsWorldToLights[233][0][1], _AdditionalLightsWorldToLights[233][1][1], _AdditionalLightsWorldToLights[233][2][1], _AdditionalLightsWorldToLights[233][3][1]); fragment_uniform_buffer_5[946] = float4(_AdditionalLightsWorldToLights[233][0][2], _AdditionalLightsWorldToLights[233][1][2], _AdditionalLightsWorldToLights[233][2][2], _AdditionalLightsWorldToLights[233][3][2]); fragment_uniform_buffer_5[947] = float4(_AdditionalLightsWorldToLights[233][0][3], _AdditionalLightsWorldToLights[233][1][3], _AdditionalLightsWorldToLights[233][2][3], _AdditionalLightsWorldToLights[233][3][3]); fragment_uniform_buffer_5[948] = float4(_AdditionalLightsWorldToLights[234][0][0], _AdditionalLightsWorldToLights[234][1][0], _AdditionalLightsWorldToLights[234][2][0], _AdditionalLightsWorldToLights[234][3][0]); fragment_uniform_buffer_5[949] = float4(_AdditionalLightsWorldToLights[234][0][1], _AdditionalLightsWorldToLights[234][1][1], _AdditionalLightsWorldToLights[234][2][1], _AdditionalLightsWorldToLights[234][3][1]); fragment_uniform_buffer_5[950] = float4(_AdditionalLightsWorldToLights[234][0][2], _AdditionalLightsWorldToLights[234][1][2], _AdditionalLightsWorldToLights[234][2][2], _AdditionalLightsWorldToLights[234][3][2]); fragment_uniform_buffer_5[951] = float4(_AdditionalLightsWorldToLights[234][0][3], _AdditionalLightsWorldToLights[234][1][3], _AdditionalLightsWorldToLights[234][2][3], _AdditionalLightsWorldToLights[234][3][3]); fragment_uniform_buffer_5[952] = float4(_AdditionalLightsWorldToLights[235][0][0], _AdditionalLightsWorldToLights[235][1][0], _AdditionalLightsWorldToLights[235][2][0], _AdditionalLightsWorldToLights[235][3][0]); fragment_uniform_buffer_5[953] = float4(_AdditionalLightsWorldToLights[235][0][1], _AdditionalLightsWorldToLights[235][1][1], _AdditionalLightsWorldToLights[235][2][1], _AdditionalLightsWorldToLights[235][3][1]); fragment_uniform_buffer_5[954] = float4(_AdditionalLightsWorldToLights[235][0][2], _AdditionalLightsWorldToLights[235][1][2], _AdditionalLightsWorldToLights[235][2][2], _AdditionalLightsWorldToLights[235][3][2]); fragment_uniform_buffer_5[955] = float4(_AdditionalLightsWorldToLights[235][0][3], _AdditionalLightsWorldToLights[235][1][3], _AdditionalLightsWorldToLights[235][2][3], _AdditionalLightsWorldToLights[235][3][3]); fragment_uniform_buffer_5[956] = float4(_AdditionalLightsWorldToLights[236][0][0], _AdditionalLightsWorldToLights[236][1][0], _AdditionalLightsWorldToLights[236][2][0], _AdditionalLightsWorldToLights[236][3][0]); fragment_uniform_buffer_5[957] = float4(_AdditionalLightsWorldToLights[236][0][1], _AdditionalLightsWorldToLights[236][1][1], _AdditionalLightsWorldToLights[236][2][1], _AdditionalLightsWorldToLights[236][3][1]); fragment_uniform_buffer_5[958] = float4(_AdditionalLightsWorldToLights[236][0][2], _AdditionalLightsWorldToLights[236][1][2], _AdditionalLightsWorldToLights[236][2][2], _AdditionalLightsWorldToLights[236][3][2]); fragment_uniform_buffer_5[959] = float4(_AdditionalLightsWorldToLights[236][0][3], _AdditionalLightsWorldToLights[236][1][3], _AdditionalLightsWorldToLights[236][2][3], _AdditionalLightsWorldToLights[236][3][3]); fragment_uniform_buffer_5[960] = float4(_AdditionalLightsWorldToLights[237][0][0], _AdditionalLightsWorldToLights[237][1][0], _AdditionalLightsWorldToLights[237][2][0], _AdditionalLightsWorldToLights[237][3][0]); fragment_uniform_buffer_5[961] = float4(_AdditionalLightsWorldToLights[237][0][1], _AdditionalLightsWorldToLights[237][1][1], _AdditionalLightsWorldToLights[237][2][1], _AdditionalLightsWorldToLights[237][3][1]); fragment_uniform_buffer_5[962] = float4(_AdditionalLightsWorldToLights[237][0][2], _AdditionalLightsWorldToLights[237][1][2], _AdditionalLightsWorldToLights[237][2][2], _AdditionalLightsWorldToLights[237][3][2]); fragment_uniform_buffer_5[963] = float4(_AdditionalLightsWorldToLights[237][0][3], _AdditionalLightsWorldToLights[237][1][3], _AdditionalLightsWorldToLights[237][2][3], _AdditionalLightsWorldToLights[237][3][3]); fragment_uniform_buffer_5[964] = float4(_AdditionalLightsWorldToLights[238][0][0], _AdditionalLightsWorldToLights[238][1][0], _AdditionalLightsWorldToLights[238][2][0], _AdditionalLightsWorldToLights[238][3][0]); fragment_uniform_buffer_5[965] = float4(_AdditionalLightsWorldToLights[238][0][1], _AdditionalLightsWorldToLights[238][1][1], _AdditionalLightsWorldToLights[238][2][1], _AdditionalLightsWorldToLights[238][3][1]); fragment_uniform_buffer_5[966] = float4(_AdditionalLightsWorldToLights[238][0][2], _AdditionalLightsWorldToLights[238][1][2], _AdditionalLightsWorldToLights[238][2][2], _AdditionalLightsWorldToLights[238][3][2]); fragment_uniform_buffer_5[967] = float4(_AdditionalLightsWorldToLights[238][0][3], _AdditionalLightsWorldToLights[238][1][3], _AdditionalLightsWorldToLights[238][2][3], _AdditionalLightsWorldToLights[238][3][3]); fragment_uniform_buffer_5[968] = float4(_AdditionalLightsWorldToLights[239][0][0], _AdditionalLightsWorldToLights[239][1][0], _AdditionalLightsWorldToLights[239][2][0], _AdditionalLightsWorldToLights[239][3][0]); fragment_uniform_buffer_5[969] = float4(_AdditionalLightsWorldToLights[239][0][1], _AdditionalLightsWorldToLights[239][1][1], _AdditionalLightsWorldToLights[239][2][1], _AdditionalLightsWorldToLights[239][3][1]); fragment_uniform_buffer_5[970] = float4(_AdditionalLightsWorldToLights[239][0][2], _AdditionalLightsWorldToLights[239][1][2], _AdditionalLightsWorldToLights[239][2][2], _AdditionalLightsWorldToLights[239][3][2]); fragment_uniform_buffer_5[971] = float4(_AdditionalLightsWorldToLights[239][0][3], _AdditionalLightsWorldToLights[239][1][3], _AdditionalLightsWorldToLights[239][2][3], _AdditionalLightsWorldToLights[239][3][3]); fragment_uniform_buffer_5[972] = float4(_AdditionalLightsWorldToLights[240][0][0], _AdditionalLightsWorldToLights[240][1][0], _AdditionalLightsWorldToLights[240][2][0], _AdditionalLightsWorldToLights[240][3][0]); fragment_uniform_buffer_5[973] = float4(_AdditionalLightsWorldToLights[240][0][1], _AdditionalLightsWorldToLights[240][1][1], _AdditionalLightsWorldToLights[240][2][1], _AdditionalLightsWorldToLights[240][3][1]); fragment_uniform_buffer_5[974] = float4(_AdditionalLightsWorldToLights[240][0][2], _AdditionalLightsWorldToLights[240][1][2], _AdditionalLightsWorldToLights[240][2][2], _AdditionalLightsWorldToLights[240][3][2]); fragment_uniform_buffer_5[975] = float4(_AdditionalLightsWorldToLights[240][0][3], _AdditionalLightsWorldToLights[240][1][3], _AdditionalLightsWorldToLights[240][2][3], _AdditionalLightsWorldToLights[240][3][3]); fragment_uniform_buffer_5[976] = float4(_AdditionalLightsWorldToLights[241][0][0], _AdditionalLightsWorldToLights[241][1][0], _AdditionalLightsWorldToLights[241][2][0], _AdditionalLightsWorldToLights[241][3][0]); fragment_uniform_buffer_5[977] = float4(_AdditionalLightsWorldToLights[241][0][1], _AdditionalLightsWorldToLights[241][1][1], _AdditionalLightsWorldToLights[241][2][1], _AdditionalLightsWorldToLights[241][3][1]); fragment_uniform_buffer_5[978] = float4(_AdditionalLightsWorldToLights[241][0][2], _AdditionalLightsWorldToLights[241][1][2], _AdditionalLightsWorldToLights[241][2][2], _AdditionalLightsWorldToLights[241][3][2]); fragment_uniform_buffer_5[979] = float4(_AdditionalLightsWorldToLights[241][0][3], _AdditionalLightsWorldToLights[241][1][3], _AdditionalLightsWorldToLights[241][2][3], _AdditionalLightsWorldToLights[241][3][3]); fragment_uniform_buffer_5[980] = float4(_AdditionalLightsWorldToLights[242][0][0], _AdditionalLightsWorldToLights[242][1][0], _AdditionalLightsWorldToLights[242][2][0], _AdditionalLightsWorldToLights[242][3][0]); fragment_uniform_buffer_5[981] = float4(_AdditionalLightsWorldToLights[242][0][1], _AdditionalLightsWorldToLights[242][1][1], _AdditionalLightsWorldToLights[242][2][1], _AdditionalLightsWorldToLights[242][3][1]); fragment_uniform_buffer_5[982] = float4(_AdditionalLightsWorldToLights[242][0][2], _AdditionalLightsWorldToLights[242][1][2], _AdditionalLightsWorldToLights[242][2][2], _AdditionalLightsWorldToLights[242][3][2]); fragment_uniform_buffer_5[983] = float4(_AdditionalLightsWorldToLights[242][0][3], _AdditionalLightsWorldToLights[242][1][3], _AdditionalLightsWorldToLights[242][2][3], _AdditionalLightsWorldToLights[242][3][3]); fragment_uniform_buffer_5[984] = float4(_AdditionalLightsWorldToLights[243][0][0], _AdditionalLightsWorldToLights[243][1][0], _AdditionalLightsWorldToLights[243][2][0], _AdditionalLightsWorldToLights[243][3][0]); fragment_uniform_buffer_5[985] = float4(_AdditionalLightsWorldToLights[243][0][1], _AdditionalLightsWorldToLights[243][1][1], _AdditionalLightsWorldToLights[243][2][1], _AdditionalLightsWorldToLights[243][3][1]); fragment_uniform_buffer_5[986] = float4(_AdditionalLightsWorldToLights[243][0][2], _AdditionalLightsWorldToLights[243][1][2], _AdditionalLightsWorldToLights[243][2][2], _AdditionalLightsWorldToLights[243][3][2]); fragment_uniform_buffer_5[987] = float4(_AdditionalLightsWorldToLights[243][0][3], _AdditionalLightsWorldToLights[243][1][3], _AdditionalLightsWorldToLights[243][2][3], _AdditionalLightsWorldToLights[243][3][3]); fragment_uniform_buffer_5[988] = float4(_AdditionalLightsWorldToLights[244][0][0], _AdditionalLightsWorldToLights[244][1][0], _AdditionalLightsWorldToLights[244][2][0], _AdditionalLightsWorldToLights[244][3][0]); fragment_uniform_buffer_5[989] = float4(_AdditionalLightsWorldToLights[244][0][1], _AdditionalLightsWorldToLights[244][1][1], _AdditionalLightsWorldToLights[244][2][1], _AdditionalLightsWorldToLights[244][3][1]); fragment_uniform_buffer_5[990] = float4(_AdditionalLightsWorldToLights[244][0][2], _AdditionalLightsWorldToLights[244][1][2], _AdditionalLightsWorldToLights[244][2][2], _AdditionalLightsWorldToLights[244][3][2]); fragment_uniform_buffer_5[991] = float4(_AdditionalLightsWorldToLights[244][0][3], _AdditionalLightsWorldToLights[244][1][3], _AdditionalLightsWorldToLights[244][2][3], _AdditionalLightsWorldToLights[244][3][3]); fragment_uniform_buffer_5[992] = float4(_AdditionalLightsWorldToLights[245][0][0], _AdditionalLightsWorldToLights[245][1][0], _AdditionalLightsWorldToLights[245][2][0], _AdditionalLightsWorldToLights[245][3][0]); fragment_uniform_buffer_5[993] = float4(_AdditionalLightsWorldToLights[245][0][1], _AdditionalLightsWorldToLights[245][1][1], _AdditionalLightsWorldToLights[245][2][1], _AdditionalLightsWorldToLights[245][3][1]); fragment_uniform_buffer_5[994] = float4(_AdditionalLightsWorldToLights[245][0][2], _AdditionalLightsWorldToLights[245][1][2], _AdditionalLightsWorldToLights[245][2][2], _AdditionalLightsWorldToLights[245][3][2]); fragment_uniform_buffer_5[995] = float4(_AdditionalLightsWorldToLights[245][0][3], _AdditionalLightsWorldToLights[245][1][3], _AdditionalLightsWorldToLights[245][2][3], _AdditionalLightsWorldToLights[245][3][3]); fragment_uniform_buffer_5[996] = float4(_AdditionalLightsWorldToLights[246][0][0], _AdditionalLightsWorldToLights[246][1][0], _AdditionalLightsWorldToLights[246][2][0], _AdditionalLightsWorldToLights[246][3][0]); fragment_uniform_buffer_5[997] = float4(_AdditionalLightsWorldToLights[246][0][1], _AdditionalLightsWorldToLights[246][1][1], _AdditionalLightsWorldToLights[246][2][1], _AdditionalLightsWorldToLights[246][3][1]); fragment_uniform_buffer_5[998] = float4(_AdditionalLightsWorldToLights[246][0][2], _AdditionalLightsWorldToLights[246][1][2], _AdditionalLightsWorldToLights[246][2][2], _AdditionalLightsWorldToLights[246][3][2]); fragment_uniform_buffer_5[999] = float4(_AdditionalLightsWorldToLights[246][0][3], _AdditionalLightsWorldToLights[246][1][3], _AdditionalLightsWorldToLights[246][2][3], _AdditionalLightsWorldToLights[246][3][3]); fragment_uniform_buffer_5[1000] = float4(_AdditionalLightsWorldToLights[247][0][0], _AdditionalLightsWorldToLights[247][1][0], _AdditionalLightsWorldToLights[247][2][0], _AdditionalLightsWorldToLights[247][3][0]); fragment_uniform_buffer_5[1001] = float4(_AdditionalLightsWorldToLights[247][0][1], _AdditionalLightsWorldToLights[247][1][1], _AdditionalLightsWorldToLights[247][2][1], _AdditionalLightsWorldToLights[247][3][1]); fragment_uniform_buffer_5[1002] = float4(_AdditionalLightsWorldToLights[247][0][2], _AdditionalLightsWorldToLights[247][1][2], _AdditionalLightsWorldToLights[247][2][2], _AdditionalLightsWorldToLights[247][3][2]); fragment_uniform_buffer_5[1003] = float4(_AdditionalLightsWorldToLights[247][0][3], _AdditionalLightsWorldToLights[247][1][3], _AdditionalLightsWorldToLights[247][2][3], _AdditionalLightsWorldToLights[247][3][3]); fragment_uniform_buffer_5[1004] = float4(_AdditionalLightsWorldToLights[248][0][0], _AdditionalLightsWorldToLights[248][1][0], _AdditionalLightsWorldToLights[248][2][0], _AdditionalLightsWorldToLights[248][3][0]); fragment_uniform_buffer_5[1005] = float4(_AdditionalLightsWorldToLights[248][0][1], _AdditionalLightsWorldToLights[248][1][1], _AdditionalLightsWorldToLights[248][2][1], _AdditionalLightsWorldToLights[248][3][1]); fragment_uniform_buffer_5[1006] = float4(_AdditionalLightsWorldToLights[248][0][2], _AdditionalLightsWorldToLights[248][1][2], _AdditionalLightsWorldToLights[248][2][2], _AdditionalLightsWorldToLights[248][3][2]); fragment_uniform_buffer_5[1007] = float4(_AdditionalLightsWorldToLights[248][0][3], _AdditionalLightsWorldToLights[248][1][3], _AdditionalLightsWorldToLights[248][2][3], _AdditionalLightsWorldToLights[248][3][3]); fragment_uniform_buffer_5[1008] = float4(_AdditionalLightsWorldToLights[249][0][0], _AdditionalLightsWorldToLights[249][1][0], _AdditionalLightsWorldToLights[249][2][0], _AdditionalLightsWorldToLights[249][3][0]); fragment_uniform_buffer_5[1009] = float4(_AdditionalLightsWorldToLights[249][0][1], _AdditionalLightsWorldToLights[249][1][1], _AdditionalLightsWorldToLights[249][2][1], _AdditionalLightsWorldToLights[249][3][1]); fragment_uniform_buffer_5[1010] = float4(_AdditionalLightsWorldToLights[249][0][2], _AdditionalLightsWorldToLights[249][1][2], _AdditionalLightsWorldToLights[249][2][2], _AdditionalLightsWorldToLights[249][3][2]); fragment_uniform_buffer_5[1011] = float4(_AdditionalLightsWorldToLights[249][0][3], _AdditionalLightsWorldToLights[249][1][3], _AdditionalLightsWorldToLights[249][2][3], _AdditionalLightsWorldToLights[249][3][3]); fragment_uniform_buffer_5[1012] = float4(_AdditionalLightsWorldToLights[250][0][0], _AdditionalLightsWorldToLights[250][1][0], _AdditionalLightsWorldToLights[250][2][0], _AdditionalLightsWorldToLights[250][3][0]); fragment_uniform_buffer_5[1013] = float4(_AdditionalLightsWorldToLights[250][0][1], _AdditionalLightsWorldToLights[250][1][1], _AdditionalLightsWorldToLights[250][2][1], _AdditionalLightsWorldToLights[250][3][1]); fragment_uniform_buffer_5[1014] = float4(_AdditionalLightsWorldToLights[250][0][2], _AdditionalLightsWorldToLights[250][1][2], _AdditionalLightsWorldToLights[250][2][2], _AdditionalLightsWorldToLights[250][3][2]); fragment_uniform_buffer_5[1015] = float4(_AdditionalLightsWorldToLights[250][0][3], _AdditionalLightsWorldToLights[250][1][3], _AdditionalLightsWorldToLights[250][2][3], _AdditionalLightsWorldToLights[250][3][3]); fragment_uniform_buffer_5[1016] = float4(_AdditionalLightsWorldToLights[251][0][0], _AdditionalLightsWorldToLights[251][1][0], _AdditionalLightsWorldToLights[251][2][0], _AdditionalLightsWorldToLights[251][3][0]); fragment_uniform_buffer_5[1017] = float4(_AdditionalLightsWorldToLights[251][0][1], _AdditionalLightsWorldToLights[251][1][1], _AdditionalLightsWorldToLights[251][2][1], _AdditionalLightsWorldToLights[251][3][1]); fragment_uniform_buffer_5[1018] = float4(_AdditionalLightsWorldToLights[251][0][2], _AdditionalLightsWorldToLights[251][1][2], _AdditionalLightsWorldToLights[251][2][2], _AdditionalLightsWorldToLights[251][3][2]); fragment_uniform_buffer_5[1019] = float4(_AdditionalLightsWorldToLights[251][0][3], _AdditionalLightsWorldToLights[251][1][3], _AdditionalLightsWorldToLights[251][2][3], _AdditionalLightsWorldToLights[251][3][3]); fragment_uniform_buffer_5[1020] = float4(_AdditionalLightsWorldToLights[252][0][0], _AdditionalLightsWorldToLights[252][1][0], _AdditionalLightsWorldToLights[252][2][0], _AdditionalLightsWorldToLights[252][3][0]); fragment_uniform_buffer_5[1021] = float4(_AdditionalLightsWorldToLights[252][0][1], _AdditionalLightsWorldToLights[252][1][1], _AdditionalLightsWorldToLights[252][2][1], _AdditionalLightsWorldToLights[252][3][1]); fragment_uniform_buffer_5[1022] = float4(_AdditionalLightsWorldToLights[252][0][2], _AdditionalLightsWorldToLights[252][1][2], _AdditionalLightsWorldToLights[252][2][2], _AdditionalLightsWorldToLights[252][3][2]); fragment_uniform_buffer_5[1023] = float4(_AdditionalLightsWorldToLights[252][0][3], _AdditionalLightsWorldToLights[252][1][3], _AdditionalLightsWorldToLights[252][2][3], _AdditionalLightsWorldToLights[252][3][3]); fragment_uniform_buffer_5[1024] = float4(_AdditionalLightsWorldToLights[253][0][0], _AdditionalLightsWorldToLights[253][1][0], _AdditionalLightsWorldToLights[253][2][0], _AdditionalLightsWorldToLights[253][3][0]); fragment_uniform_buffer_5[1025] = float4(_AdditionalLightsWorldToLights[253][0][1], _AdditionalLightsWorldToLights[253][1][1], _AdditionalLightsWorldToLights[253][2][1], _AdditionalLightsWorldToLights[253][3][1]); fragment_uniform_buffer_5[1026] = float4(_AdditionalLightsWorldToLights[253][0][2], _AdditionalLightsWorldToLights[253][1][2], _AdditionalLightsWorldToLights[253][2][2], _AdditionalLightsWorldToLights[253][3][2]); fragment_uniform_buffer_5[1027] = float4(_AdditionalLightsWorldToLights[253][0][3], _AdditionalLightsWorldToLights[253][1][3], _AdditionalLightsWorldToLights[253][2][3], _AdditionalLightsWorldToLights[253][3][3]); fragment_uniform_buffer_5[1028] = float4(_AdditionalLightsWorldToLights[254][0][0], _AdditionalLightsWorldToLights[254][1][0], _AdditionalLightsWorldToLights[254][2][0], _AdditionalLightsWorldToLights[254][3][0]); fragment_uniform_buffer_5[1029] = float4(_AdditionalLightsWorldToLights[254][0][1], _AdditionalLightsWorldToLights[254][1][1], _AdditionalLightsWorldToLights[254][2][1], _AdditionalLightsWorldToLights[254][3][1]); fragment_uniform_buffer_5[1030] = float4(_AdditionalLightsWorldToLights[254][0][2], _AdditionalLightsWorldToLights[254][1][2], _AdditionalLightsWorldToLights[254][2][2], _AdditionalLightsWorldToLights[254][3][2]); fragment_uniform_buffer_5[1031] = float4(_AdditionalLightsWorldToLights[254][0][3], _AdditionalLightsWorldToLights[254][1][3], _AdditionalLightsWorldToLights[254][2][3], _AdditionalLightsWorldToLights[254][3][3]); fragment_uniform_buffer_5[1032] = float4(_AdditionalLightsWorldToLights[255][0][0], _AdditionalLightsWorldToLights[255][1][0], _AdditionalLightsWorldToLights[255][2][0], _AdditionalLightsWorldToLights[255][3][0]); fragment_uniform_buffer_5[1033] = float4(_AdditionalLightsWorldToLights[255][0][1], _AdditionalLightsWorldToLights[255][1][1], _AdditionalLightsWorldToLights[255][2][1], _AdditionalLightsWorldToLights[255][3][1]); fragment_uniform_buffer_5[1034] = float4(_AdditionalLightsWorldToLights[255][0][2], _AdditionalLightsWorldToLights[255][1][2], _AdditionalLightsWorldToLights[255][2][2], _AdditionalLightsWorldToLights[255][3][2]); fragment_uniform_buffer_5[1035] = float4(_AdditionalLightsWorldToLights[255][0][3], _AdditionalLightsWorldToLights[255][1][3], _AdditionalLightsWorldToLights[255][2][3], _AdditionalLightsWorldToLights[255][3][3]); fragment_uniform_buffer_5[1036] = float4(_AdditionalLightsCookieAtlasUVRects[0][0], _AdditionalLightsCookieAtlasUVRects[0][1], _AdditionalLightsCookieAtlasUVRects[0][2], _AdditionalLightsCookieAtlasUVRects[0][3]); fragment_uniform_buffer_5[1037] = float4(_AdditionalLightsCookieAtlasUVRects[1][0], _AdditionalLightsCookieAtlasUVRects[1][1], _AdditionalLightsCookieAtlasUVRects[1][2], _AdditionalLightsCookieAtlasUVRects[1][3]); fragment_uniform_buffer_5[1038] = float4(_AdditionalLightsCookieAtlasUVRects[2][0], _AdditionalLightsCookieAtlasUVRects[2][1], _AdditionalLightsCookieAtlasUVRects[2][2], _AdditionalLightsCookieAtlasUVRects[2][3]); fragment_uniform_buffer_5[1039] = float4(_AdditionalLightsCookieAtlasUVRects[3][0], _AdditionalLightsCookieAtlasUVRects[3][1], _AdditionalLightsCookieAtlasUVRects[3][2], _AdditionalLightsCookieAtlasUVRects[3][3]); fragment_uniform_buffer_5[1040] = float4(_AdditionalLightsCookieAtlasUVRects[4][0], _AdditionalLightsCookieAtlasUVRects[4][1], _AdditionalLightsCookieAtlasUVRects[4][2], _AdditionalLightsCookieAtlasUVRects[4][3]); fragment_uniform_buffer_5[1041] = float4(_AdditionalLightsCookieAtlasUVRects[5][0], _AdditionalLightsCookieAtlasUVRects[5][1], _AdditionalLightsCookieAtlasUVRects[5][2], _AdditionalLightsCookieAtlasUVRects[5][3]); fragment_uniform_buffer_5[1042] = float4(_AdditionalLightsCookieAtlasUVRects[6][0], _AdditionalLightsCookieAtlasUVRects[6][1], _AdditionalLightsCookieAtlasUVRects[6][2], _AdditionalLightsCookieAtlasUVRects[6][3]); fragment_uniform_buffer_5[1043] = float4(_AdditionalLightsCookieAtlasUVRects[7][0], _AdditionalLightsCookieAtlasUVRects[7][1], _AdditionalLightsCookieAtlasUVRects[7][2], _AdditionalLightsCookieAtlasUVRects[7][3]); fragment_uniform_buffer_5[1044] = float4(_AdditionalLightsCookieAtlasUVRects[8][0], _AdditionalLightsCookieAtlasUVRects[8][1], _AdditionalLightsCookieAtlasUVRects[8][2], _AdditionalLightsCookieAtlasUVRects[8][3]); fragment_uniform_buffer_5[1045] = float4(_AdditionalLightsCookieAtlasUVRects[9][0], _AdditionalLightsCookieAtlasUVRects[9][1], _AdditionalLightsCookieAtlasUVRects[9][2], _AdditionalLightsCookieAtlasUVRects[9][3]); fragment_uniform_buffer_5[1046] = float4(_AdditionalLightsCookieAtlasUVRects[10][0], _AdditionalLightsCookieAtlasUVRects[10][1], _AdditionalLightsCookieAtlasUVRects[10][2], _AdditionalLightsCookieAtlasUVRects[10][3]); fragment_uniform_buffer_5[1047] = float4(_AdditionalLightsCookieAtlasUVRects[11][0], _AdditionalLightsCookieAtlasUVRects[11][1], _AdditionalLightsCookieAtlasUVRects[11][2], _AdditionalLightsCookieAtlasUVRects[11][3]); fragment_uniform_buffer_5[1048] = float4(_AdditionalLightsCookieAtlasUVRects[12][0], _AdditionalLightsCookieAtlasUVRects[12][1], _AdditionalLightsCookieAtlasUVRects[12][2], _AdditionalLightsCookieAtlasUVRects[12][3]); fragment_uniform_buffer_5[1049] = float4(_AdditionalLightsCookieAtlasUVRects[13][0], _AdditionalLightsCookieAtlasUVRects[13][1], _AdditionalLightsCookieAtlasUVRects[13][2], _AdditionalLightsCookieAtlasUVRects[13][3]); fragment_uniform_buffer_5[1050] = float4(_AdditionalLightsCookieAtlasUVRects[14][0], _AdditionalLightsCookieAtlasUVRects[14][1], _AdditionalLightsCookieAtlasUVRects[14][2], _AdditionalLightsCookieAtlasUVRects[14][3]); fragment_uniform_buffer_5[1051] = float4(_AdditionalLightsCookieAtlasUVRects[15][0], _AdditionalLightsCookieAtlasUVRects[15][1], _AdditionalLightsCookieAtlasUVRects[15][2], _AdditionalLightsCookieAtlasUVRects[15][3]); fragment_uniform_buffer_5[1052] = float4(_AdditionalLightsCookieAtlasUVRects[16][0], _AdditionalLightsCookieAtlasUVRects[16][1], _AdditionalLightsCookieAtlasUVRects[16][2], _AdditionalLightsCookieAtlasUVRects[16][3]); fragment_uniform_buffer_5[1053] = float4(_AdditionalLightsCookieAtlasUVRects[17][0], _AdditionalLightsCookieAtlasUVRects[17][1], _AdditionalLightsCookieAtlasUVRects[17][2], _AdditionalLightsCookieAtlasUVRects[17][3]); fragment_uniform_buffer_5[1054] = float4(_AdditionalLightsCookieAtlasUVRects[18][0], _AdditionalLightsCookieAtlasUVRects[18][1], _AdditionalLightsCookieAtlasUVRects[18][2], _AdditionalLightsCookieAtlasUVRects[18][3]); fragment_uniform_buffer_5[1055] = float4(_AdditionalLightsCookieAtlasUVRects[19][0], _AdditionalLightsCookieAtlasUVRects[19][1], _AdditionalLightsCookieAtlasUVRects[19][2], _AdditionalLightsCookieAtlasUVRects[19][3]); fragment_uniform_buffer_5[1056] = float4(_AdditionalLightsCookieAtlasUVRects[20][0], _AdditionalLightsCookieAtlasUVRects[20][1], _AdditionalLightsCookieAtlasUVRects[20][2], _AdditionalLightsCookieAtlasUVRects[20][3]); fragment_uniform_buffer_5[1057] = float4(_AdditionalLightsCookieAtlasUVRects[21][0], _AdditionalLightsCookieAtlasUVRects[21][1], _AdditionalLightsCookieAtlasUVRects[21][2], _AdditionalLightsCookieAtlasUVRects[21][3]); fragment_uniform_buffer_5[1058] = float4(_AdditionalLightsCookieAtlasUVRects[22][0], _AdditionalLightsCookieAtlasUVRects[22][1], _AdditionalLightsCookieAtlasUVRects[22][2], _AdditionalLightsCookieAtlasUVRects[22][3]); fragment_uniform_buffer_5[1059] = float4(_AdditionalLightsCookieAtlasUVRects[23][0], _AdditionalLightsCookieAtlasUVRects[23][1], _AdditionalLightsCookieAtlasUVRects[23][2], _AdditionalLightsCookieAtlasUVRects[23][3]); fragment_uniform_buffer_5[1060] = float4(_AdditionalLightsCookieAtlasUVRects[24][0], _AdditionalLightsCookieAtlasUVRects[24][1], _AdditionalLightsCookieAtlasUVRects[24][2], _AdditionalLightsCookieAtlasUVRects[24][3]); fragment_uniform_buffer_5[1061] = float4(_AdditionalLightsCookieAtlasUVRects[25][0], _AdditionalLightsCookieAtlasUVRects[25][1], _AdditionalLightsCookieAtlasUVRects[25][2], _AdditionalLightsCookieAtlasUVRects[25][3]); fragment_uniform_buffer_5[1062] = float4(_AdditionalLightsCookieAtlasUVRects[26][0], _AdditionalLightsCookieAtlasUVRects[26][1], _AdditionalLightsCookieAtlasUVRects[26][2], _AdditionalLightsCookieAtlasUVRects[26][3]); fragment_uniform_buffer_5[1063] = float4(_AdditionalLightsCookieAtlasUVRects[27][0], _AdditionalLightsCookieAtlasUVRects[27][1], _AdditionalLightsCookieAtlasUVRects[27][2], _AdditionalLightsCookieAtlasUVRects[27][3]); fragment_uniform_buffer_5[1064] = float4(_AdditionalLightsCookieAtlasUVRects[28][0], _AdditionalLightsCookieAtlasUVRects[28][1], _AdditionalLightsCookieAtlasUVRects[28][2], _AdditionalLightsCookieAtlasUVRects[28][3]); fragment_uniform_buffer_5[1065] = float4(_AdditionalLightsCookieAtlasUVRects[29][0], _AdditionalLightsCookieAtlasUVRects[29][1], _AdditionalLightsCookieAtlasUVRects[29][2], _AdditionalLightsCookieAtlasUVRects[29][3]); fragment_uniform_buffer_5[1066] = float4(_AdditionalLightsCookieAtlasUVRects[30][0], _AdditionalLightsCookieAtlasUVRects[30][1], _AdditionalLightsCookieAtlasUVRects[30][2], _AdditionalLightsCookieAtlasUVRects[30][3]); fragment_uniform_buffer_5[1067] = float4(_AdditionalLightsCookieAtlasUVRects[31][0], _AdditionalLightsCookieAtlasUVRects[31][1], _AdditionalLightsCookieAtlasUVRects[31][2], _AdditionalLightsCookieAtlasUVRects[31][3]); fragment_uniform_buffer_5[1068] = float4(_AdditionalLightsCookieAtlasUVRects[32][0], _AdditionalLightsCookieAtlasUVRects[32][1], _AdditionalLightsCookieAtlasUVRects[32][2], _AdditionalLightsCookieAtlasUVRects[32][3]); fragment_uniform_buffer_5[1069] = float4(_AdditionalLightsCookieAtlasUVRects[33][0], _AdditionalLightsCookieAtlasUVRects[33][1], _AdditionalLightsCookieAtlasUVRects[33][2], _AdditionalLightsCookieAtlasUVRects[33][3]); fragment_uniform_buffer_5[1070] = float4(_AdditionalLightsCookieAtlasUVRects[34][0], _AdditionalLightsCookieAtlasUVRects[34][1], _AdditionalLightsCookieAtlasUVRects[34][2], _AdditionalLightsCookieAtlasUVRects[34][3]); fragment_uniform_buffer_5[1071] = float4(_AdditionalLightsCookieAtlasUVRects[35][0], _AdditionalLightsCookieAtlasUVRects[35][1], _AdditionalLightsCookieAtlasUVRects[35][2], _AdditionalLightsCookieAtlasUVRects[35][3]); fragment_uniform_buffer_5[1072] = float4(_AdditionalLightsCookieAtlasUVRects[36][0], _AdditionalLightsCookieAtlasUVRects[36][1], _AdditionalLightsCookieAtlasUVRects[36][2], _AdditionalLightsCookieAtlasUVRects[36][3]); fragment_uniform_buffer_5[1073] = float4(_AdditionalLightsCookieAtlasUVRects[37][0], _AdditionalLightsCookieAtlasUVRects[37][1], _AdditionalLightsCookieAtlasUVRects[37][2], _AdditionalLightsCookieAtlasUVRects[37][3]); fragment_uniform_buffer_5[1074] = float4(_AdditionalLightsCookieAtlasUVRects[38][0], _AdditionalLightsCookieAtlasUVRects[38][1], _AdditionalLightsCookieAtlasUVRects[38][2], _AdditionalLightsCookieAtlasUVRects[38][3]); fragment_uniform_buffer_5[1075] = float4(_AdditionalLightsCookieAtlasUVRects[39][0], _AdditionalLightsCookieAtlasUVRects[39][1], _AdditionalLightsCookieAtlasUVRects[39][2], _AdditionalLightsCookieAtlasUVRects[39][3]); fragment_uniform_buffer_5[1076] = float4(_AdditionalLightsCookieAtlasUVRects[40][0], _AdditionalLightsCookieAtlasUVRects[40][1], _AdditionalLightsCookieAtlasUVRects[40][2], _AdditionalLightsCookieAtlasUVRects[40][3]); fragment_uniform_buffer_5[1077] = float4(_AdditionalLightsCookieAtlasUVRects[41][0], _AdditionalLightsCookieAtlasUVRects[41][1], _AdditionalLightsCookieAtlasUVRects[41][2], _AdditionalLightsCookieAtlasUVRects[41][3]); fragment_uniform_buffer_5[1078] = float4(_AdditionalLightsCookieAtlasUVRects[42][0], _AdditionalLightsCookieAtlasUVRects[42][1], _AdditionalLightsCookieAtlasUVRects[42][2], _AdditionalLightsCookieAtlasUVRects[42][3]); fragment_uniform_buffer_5[1079] = float4(_AdditionalLightsCookieAtlasUVRects[43][0], _AdditionalLightsCookieAtlasUVRects[43][1], _AdditionalLightsCookieAtlasUVRects[43][2], _AdditionalLightsCookieAtlasUVRects[43][3]); fragment_uniform_buffer_5[1080] = float4(_AdditionalLightsCookieAtlasUVRects[44][0], _AdditionalLightsCookieAtlasUVRects[44][1], _AdditionalLightsCookieAtlasUVRects[44][2], _AdditionalLightsCookieAtlasUVRects[44][3]); fragment_uniform_buffer_5[1081] = float4(_AdditionalLightsCookieAtlasUVRects[45][0], _AdditionalLightsCookieAtlasUVRects[45][1], _AdditionalLightsCookieAtlasUVRects[45][2], _AdditionalLightsCookieAtlasUVRects[45][3]); fragment_uniform_buffer_5[1082] = float4(_AdditionalLightsCookieAtlasUVRects[46][0], _AdditionalLightsCookieAtlasUVRects[46][1], _AdditionalLightsCookieAtlasUVRects[46][2], _AdditionalLightsCookieAtlasUVRects[46][3]); fragment_uniform_buffer_5[1083] = float4(_AdditionalLightsCookieAtlasUVRects[47][0], _AdditionalLightsCookieAtlasUVRects[47][1], _AdditionalLightsCookieAtlasUVRects[47][2], _AdditionalLightsCookieAtlasUVRects[47][3]); fragment_uniform_buffer_5[1084] = float4(_AdditionalLightsCookieAtlasUVRects[48][0], _AdditionalLightsCookieAtlasUVRects[48][1], _AdditionalLightsCookieAtlasUVRects[48][2], _AdditionalLightsCookieAtlasUVRects[48][3]); fragment_uniform_buffer_5[1085] = float4(_AdditionalLightsCookieAtlasUVRects[49][0], _AdditionalLightsCookieAtlasUVRects[49][1], _AdditionalLightsCookieAtlasUVRects[49][2], _AdditionalLightsCookieAtlasUVRects[49][3]); fragment_uniform_buffer_5[1086] = float4(_AdditionalLightsCookieAtlasUVRects[50][0], _AdditionalLightsCookieAtlasUVRects[50][1], _AdditionalLightsCookieAtlasUVRects[50][2], _AdditionalLightsCookieAtlasUVRects[50][3]); fragment_uniform_buffer_5[1087] = float4(_AdditionalLightsCookieAtlasUVRects[51][0], _AdditionalLightsCookieAtlasUVRects[51][1], _AdditionalLightsCookieAtlasUVRects[51][2], _AdditionalLightsCookieAtlasUVRects[51][3]); fragment_uniform_buffer_5[1088] = float4(_AdditionalLightsCookieAtlasUVRects[52][0], _AdditionalLightsCookieAtlasUVRects[52][1], _AdditionalLightsCookieAtlasUVRects[52][2], _AdditionalLightsCookieAtlasUVRects[52][3]); fragment_uniform_buffer_5[1089] = float4(_AdditionalLightsCookieAtlasUVRects[53][0], _AdditionalLightsCookieAtlasUVRects[53][1], _AdditionalLightsCookieAtlasUVRects[53][2], _AdditionalLightsCookieAtlasUVRects[53][3]); fragment_uniform_buffer_5[1090] = float4(_AdditionalLightsCookieAtlasUVRects[54][0], _AdditionalLightsCookieAtlasUVRects[54][1], _AdditionalLightsCookieAtlasUVRects[54][2], _AdditionalLightsCookieAtlasUVRects[54][3]); fragment_uniform_buffer_5[1091] = float4(_AdditionalLightsCookieAtlasUVRects[55][0], _AdditionalLightsCookieAtlasUVRects[55][1], _AdditionalLightsCookieAtlasUVRects[55][2], _AdditionalLightsCookieAtlasUVRects[55][3]); fragment_uniform_buffer_5[1092] = float4(_AdditionalLightsCookieAtlasUVRects[56][0], _AdditionalLightsCookieAtlasUVRects[56][1], _AdditionalLightsCookieAtlasUVRects[56][2], _AdditionalLightsCookieAtlasUVRects[56][3]); fragment_uniform_buffer_5[1093] = float4(_AdditionalLightsCookieAtlasUVRects[57][0], _AdditionalLightsCookieAtlasUVRects[57][1], _AdditionalLightsCookieAtlasUVRects[57][2], _AdditionalLightsCookieAtlasUVRects[57][3]); fragment_uniform_buffer_5[1094] = float4(_AdditionalLightsCookieAtlasUVRects[58][0], _AdditionalLightsCookieAtlasUVRects[58][1], _AdditionalLightsCookieAtlasUVRects[58][2], _AdditionalLightsCookieAtlasUVRects[58][3]); fragment_uniform_buffer_5[1095] = float4(_AdditionalLightsCookieAtlasUVRects[59][0], _AdditionalLightsCookieAtlasUVRects[59][1], _AdditionalLightsCookieAtlasUVRects[59][2], _AdditionalLightsCookieAtlasUVRects[59][3]); fragment_uniform_buffer_5[1096] = float4(_AdditionalLightsCookieAtlasUVRects[60][0], _AdditionalLightsCookieAtlasUVRects[60][1], _AdditionalLightsCookieAtlasUVRects[60][2], _AdditionalLightsCookieAtlasUVRects[60][3]); fragment_uniform_buffer_5[1097] = float4(_AdditionalLightsCookieAtlasUVRects[61][0], _AdditionalLightsCookieAtlasUVRects[61][1], _AdditionalLightsCookieAtlasUVRects[61][2], _AdditionalLightsCookieAtlasUVRects[61][3]); fragment_uniform_buffer_5[1098] = float4(_AdditionalLightsCookieAtlasUVRects[62][0], _AdditionalLightsCookieAtlasUVRects[62][1], _AdditionalLightsCookieAtlasUVRects[62][2], _AdditionalLightsCookieAtlasUVRects[62][3]); fragment_uniform_buffer_5[1099] = float4(_AdditionalLightsCookieAtlasUVRects[63][0], _AdditionalLightsCookieAtlasUVRects[63][1], _AdditionalLightsCookieAtlasUVRects[63][2], _AdditionalLightsCookieAtlasUVRects[63][3]); fragment_uniform_buffer_5[1100] = float4(_AdditionalLightsCookieAtlasUVRects[64][0], _AdditionalLightsCookieAtlasUVRects[64][1], _AdditionalLightsCookieAtlasUVRects[64][2], _AdditionalLightsCookieAtlasUVRects[64][3]); fragment_uniform_buffer_5[1101] = float4(_AdditionalLightsCookieAtlasUVRects[65][0], _AdditionalLightsCookieAtlasUVRects[65][1], _AdditionalLightsCookieAtlasUVRects[65][2], _AdditionalLightsCookieAtlasUVRects[65][3]); fragment_uniform_buffer_5[1102] = float4(_AdditionalLightsCookieAtlasUVRects[66][0], _AdditionalLightsCookieAtlasUVRects[66][1], _AdditionalLightsCookieAtlasUVRects[66][2], _AdditionalLightsCookieAtlasUVRects[66][3]); fragment_uniform_buffer_5[1103] = float4(_AdditionalLightsCookieAtlasUVRects[67][0], _AdditionalLightsCookieAtlasUVRects[67][1], _AdditionalLightsCookieAtlasUVRects[67][2], _AdditionalLightsCookieAtlasUVRects[67][3]); fragment_uniform_buffer_5[1104] = float4(_AdditionalLightsCookieAtlasUVRects[68][0], _AdditionalLightsCookieAtlasUVRects[68][1], _AdditionalLightsCookieAtlasUVRects[68][2], _AdditionalLightsCookieAtlasUVRects[68][3]); fragment_uniform_buffer_5[1105] = float4(_AdditionalLightsCookieAtlasUVRects[69][0], _AdditionalLightsCookieAtlasUVRects[69][1], _AdditionalLightsCookieAtlasUVRects[69][2], _AdditionalLightsCookieAtlasUVRects[69][3]); fragment_uniform_buffer_5[1106] = float4(_AdditionalLightsCookieAtlasUVRects[70][0], _AdditionalLightsCookieAtlasUVRects[70][1], _AdditionalLightsCookieAtlasUVRects[70][2], _AdditionalLightsCookieAtlasUVRects[70][3]); fragment_uniform_buffer_5[1107] = float4(_AdditionalLightsCookieAtlasUVRects[71][0], _AdditionalLightsCookieAtlasUVRects[71][1], _AdditionalLightsCookieAtlasUVRects[71][2], _AdditionalLightsCookieAtlasUVRects[71][3]); fragment_uniform_buffer_5[1108] = float4(_AdditionalLightsCookieAtlasUVRects[72][0], _AdditionalLightsCookieAtlasUVRects[72][1], _AdditionalLightsCookieAtlasUVRects[72][2], _AdditionalLightsCookieAtlasUVRects[72][3]); fragment_uniform_buffer_5[1109] = float4(_AdditionalLightsCookieAtlasUVRects[73][0], _AdditionalLightsCookieAtlasUVRects[73][1], _AdditionalLightsCookieAtlasUVRects[73][2], _AdditionalLightsCookieAtlasUVRects[73][3]); fragment_uniform_buffer_5[1110] = float4(_AdditionalLightsCookieAtlasUVRects[74][0], _AdditionalLightsCookieAtlasUVRects[74][1], _AdditionalLightsCookieAtlasUVRects[74][2], _AdditionalLightsCookieAtlasUVRects[74][3]); fragment_uniform_buffer_5[1111] = float4(_AdditionalLightsCookieAtlasUVRects[75][0], _AdditionalLightsCookieAtlasUVRects[75][1], _AdditionalLightsCookieAtlasUVRects[75][2], _AdditionalLightsCookieAtlasUVRects[75][3]); fragment_uniform_buffer_5[1112] = float4(_AdditionalLightsCookieAtlasUVRects[76][0], _AdditionalLightsCookieAtlasUVRects[76][1], _AdditionalLightsCookieAtlasUVRects[76][2], _AdditionalLightsCookieAtlasUVRects[76][3]); fragment_uniform_buffer_5[1113] = float4(_AdditionalLightsCookieAtlasUVRects[77][0], _AdditionalLightsCookieAtlasUVRects[77][1], _AdditionalLightsCookieAtlasUVRects[77][2], _AdditionalLightsCookieAtlasUVRects[77][3]); fragment_uniform_buffer_5[1114] = float4(_AdditionalLightsCookieAtlasUVRects[78][0], _AdditionalLightsCookieAtlasUVRects[78][1], _AdditionalLightsCookieAtlasUVRects[78][2], _AdditionalLightsCookieAtlasUVRects[78][3]); fragment_uniform_buffer_5[1115] = float4(_AdditionalLightsCookieAtlasUVRects[79][0], _AdditionalLightsCookieAtlasUVRects[79][1], _AdditionalLightsCookieAtlasUVRects[79][2], _AdditionalLightsCookieAtlasUVRects[79][3]); fragment_uniform_buffer_5[1116] = float4(_AdditionalLightsCookieAtlasUVRects[80][0], _AdditionalLightsCookieAtlasUVRects[80][1], _AdditionalLightsCookieAtlasUVRects[80][2], _AdditionalLightsCookieAtlasUVRects[80][3]); fragment_uniform_buffer_5[1117] = float4(_AdditionalLightsCookieAtlasUVRects[81][0], _AdditionalLightsCookieAtlasUVRects[81][1], _AdditionalLightsCookieAtlasUVRects[81][2], _AdditionalLightsCookieAtlasUVRects[81][3]); fragment_uniform_buffer_5[1118] = float4(_AdditionalLightsCookieAtlasUVRects[82][0], _AdditionalLightsCookieAtlasUVRects[82][1], _AdditionalLightsCookieAtlasUVRects[82][2], _AdditionalLightsCookieAtlasUVRects[82][3]); fragment_uniform_buffer_5[1119] = float4(_AdditionalLightsCookieAtlasUVRects[83][0], _AdditionalLightsCookieAtlasUVRects[83][1], _AdditionalLightsCookieAtlasUVRects[83][2], _AdditionalLightsCookieAtlasUVRects[83][3]); fragment_uniform_buffer_5[1120] = float4(_AdditionalLightsCookieAtlasUVRects[84][0], _AdditionalLightsCookieAtlasUVRects[84][1], _AdditionalLightsCookieAtlasUVRects[84][2], _AdditionalLightsCookieAtlasUVRects[84][3]); fragment_uniform_buffer_5[1121] = float4(_AdditionalLightsCookieAtlasUVRects[85][0], _AdditionalLightsCookieAtlasUVRects[85][1], _AdditionalLightsCookieAtlasUVRects[85][2], _AdditionalLightsCookieAtlasUVRects[85][3]); fragment_uniform_buffer_5[1122] = float4(_AdditionalLightsCookieAtlasUVRects[86][0], _AdditionalLightsCookieAtlasUVRects[86][1], _AdditionalLightsCookieAtlasUVRects[86][2], _AdditionalLightsCookieAtlasUVRects[86][3]); fragment_uniform_buffer_5[1123] = float4(_AdditionalLightsCookieAtlasUVRects[87][0], _AdditionalLightsCookieAtlasUVRects[87][1], _AdditionalLightsCookieAtlasUVRects[87][2], _AdditionalLightsCookieAtlasUVRects[87][3]); fragment_uniform_buffer_5[1124] = float4(_AdditionalLightsCookieAtlasUVRects[88][0], _AdditionalLightsCookieAtlasUVRects[88][1], _AdditionalLightsCookieAtlasUVRects[88][2], _AdditionalLightsCookieAtlasUVRects[88][3]); fragment_uniform_buffer_5[1125] = float4(_AdditionalLightsCookieAtlasUVRects[89][0], _AdditionalLightsCookieAtlasUVRects[89][1], _AdditionalLightsCookieAtlasUVRects[89][2], _AdditionalLightsCookieAtlasUVRects[89][3]); fragment_uniform_buffer_5[1126] = float4(_AdditionalLightsCookieAtlasUVRects[90][0], _AdditionalLightsCookieAtlasUVRects[90][1], _AdditionalLightsCookieAtlasUVRects[90][2], _AdditionalLightsCookieAtlasUVRects[90][3]); fragment_uniform_buffer_5[1127] = float4(_AdditionalLightsCookieAtlasUVRects[91][0], _AdditionalLightsCookieAtlasUVRects[91][1], _AdditionalLightsCookieAtlasUVRects[91][2], _AdditionalLightsCookieAtlasUVRects[91][3]); fragment_uniform_buffer_5[1128] = float4(_AdditionalLightsCookieAtlasUVRects[92][0], _AdditionalLightsCookieAtlasUVRects[92][1], _AdditionalLightsCookieAtlasUVRects[92][2], _AdditionalLightsCookieAtlasUVRects[92][3]); fragment_uniform_buffer_5[1129] = float4(_AdditionalLightsCookieAtlasUVRects[93][0], _AdditionalLightsCookieAtlasUVRects[93][1], _AdditionalLightsCookieAtlasUVRects[93][2], _AdditionalLightsCookieAtlasUVRects[93][3]); fragment_uniform_buffer_5[1130] = float4(_AdditionalLightsCookieAtlasUVRects[94][0], _AdditionalLightsCookieAtlasUVRects[94][1], _AdditionalLightsCookieAtlasUVRects[94][2], _AdditionalLightsCookieAtlasUVRects[94][3]); fragment_uniform_buffer_5[1131] = float4(_AdditionalLightsCookieAtlasUVRects[95][0], _AdditionalLightsCookieAtlasUVRects[95][1], _AdditionalLightsCookieAtlasUVRects[95][2], _AdditionalLightsCookieAtlasUVRects[95][3]); fragment_uniform_buffer_5[1132] = float4(_AdditionalLightsCookieAtlasUVRects[96][0], _AdditionalLightsCookieAtlasUVRects[96][1], _AdditionalLightsCookieAtlasUVRects[96][2], _AdditionalLightsCookieAtlasUVRects[96][3]); fragment_uniform_buffer_5[1133] = float4(_AdditionalLightsCookieAtlasUVRects[97][0], _AdditionalLightsCookieAtlasUVRects[97][1], _AdditionalLightsCookieAtlasUVRects[97][2], _AdditionalLightsCookieAtlasUVRects[97][3]); fragment_uniform_buffer_5[1134] = float4(_AdditionalLightsCookieAtlasUVRects[98][0], _AdditionalLightsCookieAtlasUVRects[98][1], _AdditionalLightsCookieAtlasUVRects[98][2], _AdditionalLightsCookieAtlasUVRects[98][3]); fragment_uniform_buffer_5[1135] = float4(_AdditionalLightsCookieAtlasUVRects[99][0], _AdditionalLightsCookieAtlasUVRects[99][1], _AdditionalLightsCookieAtlasUVRects[99][2], _AdditionalLightsCookieAtlasUVRects[99][3]); fragment_uniform_buffer_5[1136] = float4(_AdditionalLightsCookieAtlasUVRects[100][0], _AdditionalLightsCookieAtlasUVRects[100][1], _AdditionalLightsCookieAtlasUVRects[100][2], _AdditionalLightsCookieAtlasUVRects[100][3]); fragment_uniform_buffer_5[1137] = float4(_AdditionalLightsCookieAtlasUVRects[101][0], _AdditionalLightsCookieAtlasUVRects[101][1], _AdditionalLightsCookieAtlasUVRects[101][2], _AdditionalLightsCookieAtlasUVRects[101][3]); fragment_uniform_buffer_5[1138] = float4(_AdditionalLightsCookieAtlasUVRects[102][0], _AdditionalLightsCookieAtlasUVRects[102][1], _AdditionalLightsCookieAtlasUVRects[102][2], _AdditionalLightsCookieAtlasUVRects[102][3]); fragment_uniform_buffer_5[1139] = float4(_AdditionalLightsCookieAtlasUVRects[103][0], _AdditionalLightsCookieAtlasUVRects[103][1], _AdditionalLightsCookieAtlasUVRects[103][2], _AdditionalLightsCookieAtlasUVRects[103][3]); fragment_uniform_buffer_5[1140] = float4(_AdditionalLightsCookieAtlasUVRects[104][0], _AdditionalLightsCookieAtlasUVRects[104][1], _AdditionalLightsCookieAtlasUVRects[104][2], _AdditionalLightsCookieAtlasUVRects[104][3]); fragment_uniform_buffer_5[1141] = float4(_AdditionalLightsCookieAtlasUVRects[105][0], _AdditionalLightsCookieAtlasUVRects[105][1], _AdditionalLightsCookieAtlasUVRects[105][2], _AdditionalLightsCookieAtlasUVRects[105][3]); fragment_uniform_buffer_5[1142] = float4(_AdditionalLightsCookieAtlasUVRects[106][0], _AdditionalLightsCookieAtlasUVRects[106][1], _AdditionalLightsCookieAtlasUVRects[106][2], _AdditionalLightsCookieAtlasUVRects[106][3]); fragment_uniform_buffer_5[1143] = float4(_AdditionalLightsCookieAtlasUVRects[107][0], _AdditionalLightsCookieAtlasUVRects[107][1], _AdditionalLightsCookieAtlasUVRects[107][2], _AdditionalLightsCookieAtlasUVRects[107][3]); fragment_uniform_buffer_5[1144] = float4(_AdditionalLightsCookieAtlasUVRects[108][0], _AdditionalLightsCookieAtlasUVRects[108][1], _AdditionalLightsCookieAtlasUVRects[108][2], _AdditionalLightsCookieAtlasUVRects[108][3]); fragment_uniform_buffer_5[1145] = float4(_AdditionalLightsCookieAtlasUVRects[109][0], _AdditionalLightsCookieAtlasUVRects[109][1], _AdditionalLightsCookieAtlasUVRects[109][2], _AdditionalLightsCookieAtlasUVRects[109][3]); fragment_uniform_buffer_5[1146] = float4(_AdditionalLightsCookieAtlasUVRects[110][0], _AdditionalLightsCookieAtlasUVRects[110][1], _AdditionalLightsCookieAtlasUVRects[110][2], _AdditionalLightsCookieAtlasUVRects[110][3]); fragment_uniform_buffer_5[1147] = float4(_AdditionalLightsCookieAtlasUVRects[111][0], _AdditionalLightsCookieAtlasUVRects[111][1], _AdditionalLightsCookieAtlasUVRects[111][2], _AdditionalLightsCookieAtlasUVRects[111][3]); fragment_uniform_buffer_5[1148] = float4(_AdditionalLightsCookieAtlasUVRects[112][0], _AdditionalLightsCookieAtlasUVRects[112][1], _AdditionalLightsCookieAtlasUVRects[112][2], _AdditionalLightsCookieAtlasUVRects[112][3]); fragment_uniform_buffer_5[1149] = float4(_AdditionalLightsCookieAtlasUVRects[113][0], _AdditionalLightsCookieAtlasUVRects[113][1], _AdditionalLightsCookieAtlasUVRects[113][2], _AdditionalLightsCookieAtlasUVRects[113][3]); fragment_uniform_buffer_5[1150] = float4(_AdditionalLightsCookieAtlasUVRects[114][0], _AdditionalLightsCookieAtlasUVRects[114][1], _AdditionalLightsCookieAtlasUVRects[114][2], _AdditionalLightsCookieAtlasUVRects[114][3]); fragment_uniform_buffer_5[1151] = float4(_AdditionalLightsCookieAtlasUVRects[115][0], _AdditionalLightsCookieAtlasUVRects[115][1], _AdditionalLightsCookieAtlasUVRects[115][2], _AdditionalLightsCookieAtlasUVRects[115][3]); fragment_uniform_buffer_5[1152] = float4(_AdditionalLightsCookieAtlasUVRects[116][0], _AdditionalLightsCookieAtlasUVRects[116][1], _AdditionalLightsCookieAtlasUVRects[116][2], _AdditionalLightsCookieAtlasUVRects[116][3]); fragment_uniform_buffer_5[1153] = float4(_AdditionalLightsCookieAtlasUVRects[117][0], _AdditionalLightsCookieAtlasUVRects[117][1], _AdditionalLightsCookieAtlasUVRects[117][2], _AdditionalLightsCookieAtlasUVRects[117][3]); fragment_uniform_buffer_5[1154] = float4(_AdditionalLightsCookieAtlasUVRects[118][0], _AdditionalLightsCookieAtlasUVRects[118][1], _AdditionalLightsCookieAtlasUVRects[118][2], _AdditionalLightsCookieAtlasUVRects[118][3]); fragment_uniform_buffer_5[1155] = float4(_AdditionalLightsCookieAtlasUVRects[119][0], _AdditionalLightsCookieAtlasUVRects[119][1], _AdditionalLightsCookieAtlasUVRects[119][2], _AdditionalLightsCookieAtlasUVRects[119][3]); fragment_uniform_buffer_5[1156] = float4(_AdditionalLightsCookieAtlasUVRects[120][0], _AdditionalLightsCookieAtlasUVRects[120][1], _AdditionalLightsCookieAtlasUVRects[120][2], _AdditionalLightsCookieAtlasUVRects[120][3]); fragment_uniform_buffer_5[1157] = float4(_AdditionalLightsCookieAtlasUVRects[121][0], _AdditionalLightsCookieAtlasUVRects[121][1], _AdditionalLightsCookieAtlasUVRects[121][2], _AdditionalLightsCookieAtlasUVRects[121][3]); fragment_uniform_buffer_5[1158] = float4(_AdditionalLightsCookieAtlasUVRects[122][0], _AdditionalLightsCookieAtlasUVRects[122][1], _AdditionalLightsCookieAtlasUVRects[122][2], _AdditionalLightsCookieAtlasUVRects[122][3]); fragment_uniform_buffer_5[1159] = float4(_AdditionalLightsCookieAtlasUVRects[123][0], _AdditionalLightsCookieAtlasUVRects[123][1], _AdditionalLightsCookieAtlasUVRects[123][2], _AdditionalLightsCookieAtlasUVRects[123][3]); fragment_uniform_buffer_5[1160] = float4(_AdditionalLightsCookieAtlasUVRects[124][0], _AdditionalLightsCookieAtlasUVRects[124][1], _AdditionalLightsCookieAtlasUVRects[124][2], _AdditionalLightsCookieAtlasUVRects[124][3]); fragment_uniform_buffer_5[1161] = float4(_AdditionalLightsCookieAtlasUVRects[125][0], _AdditionalLightsCookieAtlasUVRects[125][1], _AdditionalLightsCookieAtlasUVRects[125][2], _AdditionalLightsCookieAtlasUVRects[125][3]); fragment_uniform_buffer_5[1162] = float4(_AdditionalLightsCookieAtlasUVRects[126][0], _AdditionalLightsCookieAtlasUVRects[126][1], _AdditionalLightsCookieAtlasUVRects[126][2], _AdditionalLightsCookieAtlasUVRects[126][3]); fragment_uniform_buffer_5[1163] = float4(_AdditionalLightsCookieAtlasUVRects[127][0], _AdditionalLightsCookieAtlasUVRects[127][1], _AdditionalLightsCookieAtlasUVRects[127][2], _AdditionalLightsCookieAtlasUVRects[127][3]); fragment_uniform_buffer_5[1164] = float4(_AdditionalLightsCookieAtlasUVRects[128][0], _AdditionalLightsCookieAtlasUVRects[128][1], _AdditionalLightsCookieAtlasUVRects[128][2], _AdditionalLightsCookieAtlasUVRects[128][3]); fragment_uniform_buffer_5[1165] = float4(_AdditionalLightsCookieAtlasUVRects[129][0], _AdditionalLightsCookieAtlasUVRects[129][1], _AdditionalLightsCookieAtlasUVRects[129][2], _AdditionalLightsCookieAtlasUVRects[129][3]); fragment_uniform_buffer_5[1166] = float4(_AdditionalLightsCookieAtlasUVRects[130][0], _AdditionalLightsCookieAtlasUVRects[130][1], _AdditionalLightsCookieAtlasUVRects[130][2], _AdditionalLightsCookieAtlasUVRects[130][3]); fragment_uniform_buffer_5[1167] = float4(_AdditionalLightsCookieAtlasUVRects[131][0], _AdditionalLightsCookieAtlasUVRects[131][1], _AdditionalLightsCookieAtlasUVRects[131][2], _AdditionalLightsCookieAtlasUVRects[131][3]); fragment_uniform_buffer_5[1168] = float4(_AdditionalLightsCookieAtlasUVRects[132][0], _AdditionalLightsCookieAtlasUVRects[132][1], _AdditionalLightsCookieAtlasUVRects[132][2], _AdditionalLightsCookieAtlasUVRects[132][3]); fragment_uniform_buffer_5[1169] = float4(_AdditionalLightsCookieAtlasUVRects[133][0], _AdditionalLightsCookieAtlasUVRects[133][1], _AdditionalLightsCookieAtlasUVRects[133][2], _AdditionalLightsCookieAtlasUVRects[133][3]); fragment_uniform_buffer_5[1170] = float4(_AdditionalLightsCookieAtlasUVRects[134][0], _AdditionalLightsCookieAtlasUVRects[134][1], _AdditionalLightsCookieAtlasUVRects[134][2], _AdditionalLightsCookieAtlasUVRects[134][3]); fragment_uniform_buffer_5[1171] = float4(_AdditionalLightsCookieAtlasUVRects[135][0], _AdditionalLightsCookieAtlasUVRects[135][1], _AdditionalLightsCookieAtlasUVRects[135][2], _AdditionalLightsCookieAtlasUVRects[135][3]); fragment_uniform_buffer_5[1172] = float4(_AdditionalLightsCookieAtlasUVRects[136][0], _AdditionalLightsCookieAtlasUVRects[136][1], _AdditionalLightsCookieAtlasUVRects[136][2], _AdditionalLightsCookieAtlasUVRects[136][3]); fragment_uniform_buffer_5[1173] = float4(_AdditionalLightsCookieAtlasUVRects[137][0], _AdditionalLightsCookieAtlasUVRects[137][1], _AdditionalLightsCookieAtlasUVRects[137][2], _AdditionalLightsCookieAtlasUVRects[137][3]); fragment_uniform_buffer_5[1174] = float4(_AdditionalLightsCookieAtlasUVRects[138][0], _AdditionalLightsCookieAtlasUVRects[138][1], _AdditionalLightsCookieAtlasUVRects[138][2], _AdditionalLightsCookieAtlasUVRects[138][3]); fragment_uniform_buffer_5[1175] = float4(_AdditionalLightsCookieAtlasUVRects[139][0], _AdditionalLightsCookieAtlasUVRects[139][1], _AdditionalLightsCookieAtlasUVRects[139][2], _AdditionalLightsCookieAtlasUVRects[139][3]); fragment_uniform_buffer_5[1176] = float4(_AdditionalLightsCookieAtlasUVRects[140][0], _AdditionalLightsCookieAtlasUVRects[140][1], _AdditionalLightsCookieAtlasUVRects[140][2], _AdditionalLightsCookieAtlasUVRects[140][3]); fragment_uniform_buffer_5[1177] = float4(_AdditionalLightsCookieAtlasUVRects[141][0], _AdditionalLightsCookieAtlasUVRects[141][1], _AdditionalLightsCookieAtlasUVRects[141][2], _AdditionalLightsCookieAtlasUVRects[141][3]); fragment_uniform_buffer_5[1178] = float4(_AdditionalLightsCookieAtlasUVRects[142][0], _AdditionalLightsCookieAtlasUVRects[142][1], _AdditionalLightsCookieAtlasUVRects[142][2], _AdditionalLightsCookieAtlasUVRects[142][3]); fragment_uniform_buffer_5[1179] = float4(_AdditionalLightsCookieAtlasUVRects[143][0], _AdditionalLightsCookieAtlasUVRects[143][1], _AdditionalLightsCookieAtlasUVRects[143][2], _AdditionalLightsCookieAtlasUVRects[143][3]); fragment_uniform_buffer_5[1180] = float4(_AdditionalLightsCookieAtlasUVRects[144][0], _AdditionalLightsCookieAtlasUVRects[144][1], _AdditionalLightsCookieAtlasUVRects[144][2], _AdditionalLightsCookieAtlasUVRects[144][3]); fragment_uniform_buffer_5[1181] = float4(_AdditionalLightsCookieAtlasUVRects[145][0], _AdditionalLightsCookieAtlasUVRects[145][1], _AdditionalLightsCookieAtlasUVRects[145][2], _AdditionalLightsCookieAtlasUVRects[145][3]); fragment_uniform_buffer_5[1182] = float4(_AdditionalLightsCookieAtlasUVRects[146][0], _AdditionalLightsCookieAtlasUVRects[146][1], _AdditionalLightsCookieAtlasUVRects[146][2], _AdditionalLightsCookieAtlasUVRects[146][3]); fragment_uniform_buffer_5[1183] = float4(_AdditionalLightsCookieAtlasUVRects[147][0], _AdditionalLightsCookieAtlasUVRects[147][1], _AdditionalLightsCookieAtlasUVRects[147][2], _AdditionalLightsCookieAtlasUVRects[147][3]); fragment_uniform_buffer_5[1184] = float4(_AdditionalLightsCookieAtlasUVRects[148][0], _AdditionalLightsCookieAtlasUVRects[148][1], _AdditionalLightsCookieAtlasUVRects[148][2], _AdditionalLightsCookieAtlasUVRects[148][3]); fragment_uniform_buffer_5[1185] = float4(_AdditionalLightsCookieAtlasUVRects[149][0], _AdditionalLightsCookieAtlasUVRects[149][1], _AdditionalLightsCookieAtlasUVRects[149][2], _AdditionalLightsCookieAtlasUVRects[149][3]); fragment_uniform_buffer_5[1186] = float4(_AdditionalLightsCookieAtlasUVRects[150][0], _AdditionalLightsCookieAtlasUVRects[150][1], _AdditionalLightsCookieAtlasUVRects[150][2], _AdditionalLightsCookieAtlasUVRects[150][3]); fragment_uniform_buffer_5[1187] = float4(_AdditionalLightsCookieAtlasUVRects[151][0], _AdditionalLightsCookieAtlasUVRects[151][1], _AdditionalLightsCookieAtlasUVRects[151][2], _AdditionalLightsCookieAtlasUVRects[151][3]); fragment_uniform_buffer_5[1188] = float4(_AdditionalLightsCookieAtlasUVRects[152][0], _AdditionalLightsCookieAtlasUVRects[152][1], _AdditionalLightsCookieAtlasUVRects[152][2], _AdditionalLightsCookieAtlasUVRects[152][3]); fragment_uniform_buffer_5[1189] = float4(_AdditionalLightsCookieAtlasUVRects[153][0], _AdditionalLightsCookieAtlasUVRects[153][1], _AdditionalLightsCookieAtlasUVRects[153][2], _AdditionalLightsCookieAtlasUVRects[153][3]); fragment_uniform_buffer_5[1190] = float4(_AdditionalLightsCookieAtlasUVRects[154][0], _AdditionalLightsCookieAtlasUVRects[154][1], _AdditionalLightsCookieAtlasUVRects[154][2], _AdditionalLightsCookieAtlasUVRects[154][3]); fragment_uniform_buffer_5[1191] = float4(_AdditionalLightsCookieAtlasUVRects[155][0], _AdditionalLightsCookieAtlasUVRects[155][1], _AdditionalLightsCookieAtlasUVRects[155][2], _AdditionalLightsCookieAtlasUVRects[155][3]); fragment_uniform_buffer_5[1192] = float4(_AdditionalLightsCookieAtlasUVRects[156][0], _AdditionalLightsCookieAtlasUVRects[156][1], _AdditionalLightsCookieAtlasUVRects[156][2], _AdditionalLightsCookieAtlasUVRects[156][3]); fragment_uniform_buffer_5[1193] = float4(_AdditionalLightsCookieAtlasUVRects[157][0], _AdditionalLightsCookieAtlasUVRects[157][1], _AdditionalLightsCookieAtlasUVRects[157][2], _AdditionalLightsCookieAtlasUVRects[157][3]); fragment_uniform_buffer_5[1194] = float4(_AdditionalLightsCookieAtlasUVRects[158][0], _AdditionalLightsCookieAtlasUVRects[158][1], _AdditionalLightsCookieAtlasUVRects[158][2], _AdditionalLightsCookieAtlasUVRects[158][3]); fragment_uniform_buffer_5[1195] = float4(_AdditionalLightsCookieAtlasUVRects[159][0], _AdditionalLightsCookieAtlasUVRects[159][1], _AdditionalLightsCookieAtlasUVRects[159][2], _AdditionalLightsCookieAtlasUVRects[159][3]); fragment_uniform_buffer_5[1196] = float4(_AdditionalLightsCookieAtlasUVRects[160][0], _AdditionalLightsCookieAtlasUVRects[160][1], _AdditionalLightsCookieAtlasUVRects[160][2], _AdditionalLightsCookieAtlasUVRects[160][3]); fragment_uniform_buffer_5[1197] = float4(_AdditionalLightsCookieAtlasUVRects[161][0], _AdditionalLightsCookieAtlasUVRects[161][1], _AdditionalLightsCookieAtlasUVRects[161][2], _AdditionalLightsCookieAtlasUVRects[161][3]); fragment_uniform_buffer_5[1198] = float4(_AdditionalLightsCookieAtlasUVRects[162][0], _AdditionalLightsCookieAtlasUVRects[162][1], _AdditionalLightsCookieAtlasUVRects[162][2], _AdditionalLightsCookieAtlasUVRects[162][3]); fragment_uniform_buffer_5[1199] = float4(_AdditionalLightsCookieAtlasUVRects[163][0], _AdditionalLightsCookieAtlasUVRects[163][1], _AdditionalLightsCookieAtlasUVRects[163][2], _AdditionalLightsCookieAtlasUVRects[163][3]); fragment_uniform_buffer_5[1200] = float4(_AdditionalLightsCookieAtlasUVRects[164][0], _AdditionalLightsCookieAtlasUVRects[164][1], _AdditionalLightsCookieAtlasUVRects[164][2], _AdditionalLightsCookieAtlasUVRects[164][3]); fragment_uniform_buffer_5[1201] = float4(_AdditionalLightsCookieAtlasUVRects[165][0], _AdditionalLightsCookieAtlasUVRects[165][1], _AdditionalLightsCookieAtlasUVRects[165][2], _AdditionalLightsCookieAtlasUVRects[165][3]); fragment_uniform_buffer_5[1202] = float4(_AdditionalLightsCookieAtlasUVRects[166][0], _AdditionalLightsCookieAtlasUVRects[166][1], _AdditionalLightsCookieAtlasUVRects[166][2], _AdditionalLightsCookieAtlasUVRects[166][3]); fragment_uniform_buffer_5[1203] = float4(_AdditionalLightsCookieAtlasUVRects[167][0], _AdditionalLightsCookieAtlasUVRects[167][1], _AdditionalLightsCookieAtlasUVRects[167][2], _AdditionalLightsCookieAtlasUVRects[167][3]); fragment_uniform_buffer_5[1204] = float4(_AdditionalLightsCookieAtlasUVRects[168][0], _AdditionalLightsCookieAtlasUVRects[168][1], _AdditionalLightsCookieAtlasUVRects[168][2], _AdditionalLightsCookieAtlasUVRects[168][3]); fragment_uniform_buffer_5[1205] = float4(_AdditionalLightsCookieAtlasUVRects[169][0], _AdditionalLightsCookieAtlasUVRects[169][1], _AdditionalLightsCookieAtlasUVRects[169][2], _AdditionalLightsCookieAtlasUVRects[169][3]); fragment_uniform_buffer_5[1206] = float4(_AdditionalLightsCookieAtlasUVRects[170][0], _AdditionalLightsCookieAtlasUVRects[170][1], _AdditionalLightsCookieAtlasUVRects[170][2], _AdditionalLightsCookieAtlasUVRects[170][3]); fragment_uniform_buffer_5[1207] = float4(_AdditionalLightsCookieAtlasUVRects[171][0], _AdditionalLightsCookieAtlasUVRects[171][1], _AdditionalLightsCookieAtlasUVRects[171][2], _AdditionalLightsCookieAtlasUVRects[171][3]); fragment_uniform_buffer_5[1208] = float4(_AdditionalLightsCookieAtlasUVRects[172][0], _AdditionalLightsCookieAtlasUVRects[172][1], _AdditionalLightsCookieAtlasUVRects[172][2], _AdditionalLightsCookieAtlasUVRects[172][3]); fragment_uniform_buffer_5[1209] = float4(_AdditionalLightsCookieAtlasUVRects[173][0], _AdditionalLightsCookieAtlasUVRects[173][1], _AdditionalLightsCookieAtlasUVRects[173][2], _AdditionalLightsCookieAtlasUVRects[173][3]); fragment_uniform_buffer_5[1210] = float4(_AdditionalLightsCookieAtlasUVRects[174][0], _AdditionalLightsCookieAtlasUVRects[174][1], _AdditionalLightsCookieAtlasUVRects[174][2], _AdditionalLightsCookieAtlasUVRects[174][3]); fragment_uniform_buffer_5[1211] = float4(_AdditionalLightsCookieAtlasUVRects[175][0], _AdditionalLightsCookieAtlasUVRects[175][1], _AdditionalLightsCookieAtlasUVRects[175][2], _AdditionalLightsCookieAtlasUVRects[175][3]); fragment_uniform_buffer_5[1212] = float4(_AdditionalLightsCookieAtlasUVRects[176][0], _AdditionalLightsCookieAtlasUVRects[176][1], _AdditionalLightsCookieAtlasUVRects[176][2], _AdditionalLightsCookieAtlasUVRects[176][3]); fragment_uniform_buffer_5[1213] = float4(_AdditionalLightsCookieAtlasUVRects[177][0], _AdditionalLightsCookieAtlasUVRects[177][1], _AdditionalLightsCookieAtlasUVRects[177][2], _AdditionalLightsCookieAtlasUVRects[177][3]); fragment_uniform_buffer_5[1214] = float4(_AdditionalLightsCookieAtlasUVRects[178][0], _AdditionalLightsCookieAtlasUVRects[178][1], _AdditionalLightsCookieAtlasUVRects[178][2], _AdditionalLightsCookieAtlasUVRects[178][3]); fragment_uniform_buffer_5[1215] = float4(_AdditionalLightsCookieAtlasUVRects[179][0], _AdditionalLightsCookieAtlasUVRects[179][1], _AdditionalLightsCookieAtlasUVRects[179][2], _AdditionalLightsCookieAtlasUVRects[179][3]); fragment_uniform_buffer_5[1216] = float4(_AdditionalLightsCookieAtlasUVRects[180][0], _AdditionalLightsCookieAtlasUVRects[180][1], _AdditionalLightsCookieAtlasUVRects[180][2], _AdditionalLightsCookieAtlasUVRects[180][3]); fragment_uniform_buffer_5[1217] = float4(_AdditionalLightsCookieAtlasUVRects[181][0], _AdditionalLightsCookieAtlasUVRects[181][1], _AdditionalLightsCookieAtlasUVRects[181][2], _AdditionalLightsCookieAtlasUVRects[181][3]); fragment_uniform_buffer_5[1218] = float4(_AdditionalLightsCookieAtlasUVRects[182][0], _AdditionalLightsCookieAtlasUVRects[182][1], _AdditionalLightsCookieAtlasUVRects[182][2], _AdditionalLightsCookieAtlasUVRects[182][3]); fragment_uniform_buffer_5[1219] = float4(_AdditionalLightsCookieAtlasUVRects[183][0], _AdditionalLightsCookieAtlasUVRects[183][1], _AdditionalLightsCookieAtlasUVRects[183][2], _AdditionalLightsCookieAtlasUVRects[183][3]); fragment_uniform_buffer_5[1220] = float4(_AdditionalLightsCookieAtlasUVRects[184][0], _AdditionalLightsCookieAtlasUVRects[184][1], _AdditionalLightsCookieAtlasUVRects[184][2], _AdditionalLightsCookieAtlasUVRects[184][3]); fragment_uniform_buffer_5[1221] = float4(_AdditionalLightsCookieAtlasUVRects[185][0], _AdditionalLightsCookieAtlasUVRects[185][1], _AdditionalLightsCookieAtlasUVRects[185][2], _AdditionalLightsCookieAtlasUVRects[185][3]); fragment_uniform_buffer_5[1222] = float4(_AdditionalLightsCookieAtlasUVRects[186][0], _AdditionalLightsCookieAtlasUVRects[186][1], _AdditionalLightsCookieAtlasUVRects[186][2], _AdditionalLightsCookieAtlasUVRects[186][3]); fragment_uniform_buffer_5[1223] = float4(_AdditionalLightsCookieAtlasUVRects[187][0], _AdditionalLightsCookieAtlasUVRects[187][1], _AdditionalLightsCookieAtlasUVRects[187][2], _AdditionalLightsCookieAtlasUVRects[187][3]); fragment_uniform_buffer_5[1224] = float4(_AdditionalLightsCookieAtlasUVRects[188][0], _AdditionalLightsCookieAtlasUVRects[188][1], _AdditionalLightsCookieAtlasUVRects[188][2], _AdditionalLightsCookieAtlasUVRects[188][3]); fragment_uniform_buffer_5[1225] = float4(_AdditionalLightsCookieAtlasUVRects[189][0], _AdditionalLightsCookieAtlasUVRects[189][1], _AdditionalLightsCookieAtlasUVRects[189][2], _AdditionalLightsCookieAtlasUVRects[189][3]); fragment_uniform_buffer_5[1226] = float4(_AdditionalLightsCookieAtlasUVRects[190][0], _AdditionalLightsCookieAtlasUVRects[190][1], _AdditionalLightsCookieAtlasUVRects[190][2], _AdditionalLightsCookieAtlasUVRects[190][3]); fragment_uniform_buffer_5[1227] = float4(_AdditionalLightsCookieAtlasUVRects[191][0], _AdditionalLightsCookieAtlasUVRects[191][1], _AdditionalLightsCookieAtlasUVRects[191][2], _AdditionalLightsCookieAtlasUVRects[191][3]); fragment_uniform_buffer_5[1228] = float4(_AdditionalLightsCookieAtlasUVRects[192][0], _AdditionalLightsCookieAtlasUVRects[192][1], _AdditionalLightsCookieAtlasUVRects[192][2], _AdditionalLightsCookieAtlasUVRects[192][3]); fragment_uniform_buffer_5[1229] = float4(_AdditionalLightsCookieAtlasUVRects[193][0], _AdditionalLightsCookieAtlasUVRects[193][1], _AdditionalLightsCookieAtlasUVRects[193][2], _AdditionalLightsCookieAtlasUVRects[193][3]); fragment_uniform_buffer_5[1230] = float4(_AdditionalLightsCookieAtlasUVRects[194][0], _AdditionalLightsCookieAtlasUVRects[194][1], _AdditionalLightsCookieAtlasUVRects[194][2], _AdditionalLightsCookieAtlasUVRects[194][3]); fragment_uniform_buffer_5[1231] = float4(_AdditionalLightsCookieAtlasUVRects[195][0], _AdditionalLightsCookieAtlasUVRects[195][1], _AdditionalLightsCookieAtlasUVRects[195][2], _AdditionalLightsCookieAtlasUVRects[195][3]); fragment_uniform_buffer_5[1232] = float4(_AdditionalLightsCookieAtlasUVRects[196][0], _AdditionalLightsCookieAtlasUVRects[196][1], _AdditionalLightsCookieAtlasUVRects[196][2], _AdditionalLightsCookieAtlasUVRects[196][3]); fragment_uniform_buffer_5[1233] = float4(_AdditionalLightsCookieAtlasUVRects[197][0], _AdditionalLightsCookieAtlasUVRects[197][1], _AdditionalLightsCookieAtlasUVRects[197][2], _AdditionalLightsCookieAtlasUVRects[197][3]); fragment_uniform_buffer_5[1234] = float4(_AdditionalLightsCookieAtlasUVRects[198][0], _AdditionalLightsCookieAtlasUVRects[198][1], _AdditionalLightsCookieAtlasUVRects[198][2], _AdditionalLightsCookieAtlasUVRects[198][3]); fragment_uniform_buffer_5[1235] = float4(_AdditionalLightsCookieAtlasUVRects[199][0], _AdditionalLightsCookieAtlasUVRects[199][1], _AdditionalLightsCookieAtlasUVRects[199][2], _AdditionalLightsCookieAtlasUVRects[199][3]); fragment_uniform_buffer_5[1236] = float4(_AdditionalLightsCookieAtlasUVRects[200][0], _AdditionalLightsCookieAtlasUVRects[200][1], _AdditionalLightsCookieAtlasUVRects[200][2], _AdditionalLightsCookieAtlasUVRects[200][3]); fragment_uniform_buffer_5[1237] = float4(_AdditionalLightsCookieAtlasUVRects[201][0], _AdditionalLightsCookieAtlasUVRects[201][1], _AdditionalLightsCookieAtlasUVRects[201][2], _AdditionalLightsCookieAtlasUVRects[201][3]); fragment_uniform_buffer_5[1238] = float4(_AdditionalLightsCookieAtlasUVRects[202][0], _AdditionalLightsCookieAtlasUVRects[202][1], _AdditionalLightsCookieAtlasUVRects[202][2], _AdditionalLightsCookieAtlasUVRects[202][3]); fragment_uniform_buffer_5[1239] = float4(_AdditionalLightsCookieAtlasUVRects[203][0], _AdditionalLightsCookieAtlasUVRects[203][1], _AdditionalLightsCookieAtlasUVRects[203][2], _AdditionalLightsCookieAtlasUVRects[203][3]); fragment_uniform_buffer_5[1240] = float4(_AdditionalLightsCookieAtlasUVRects[204][0], _AdditionalLightsCookieAtlasUVRects[204][1], _AdditionalLightsCookieAtlasUVRects[204][2], _AdditionalLightsCookieAtlasUVRects[204][3]); fragment_uniform_buffer_5[1241] = float4(_AdditionalLightsCookieAtlasUVRects[205][0], _AdditionalLightsCookieAtlasUVRects[205][1], _AdditionalLightsCookieAtlasUVRects[205][2], _AdditionalLightsCookieAtlasUVRects[205][3]); fragment_uniform_buffer_5[1242] = float4(_AdditionalLightsCookieAtlasUVRects[206][0], _AdditionalLightsCookieAtlasUVRects[206][1], _AdditionalLightsCookieAtlasUVRects[206][2], _AdditionalLightsCookieAtlasUVRects[206][3]); fragment_uniform_buffer_5[1243] = float4(_AdditionalLightsCookieAtlasUVRects[207][0], _AdditionalLightsCookieAtlasUVRects[207][1], _AdditionalLightsCookieAtlasUVRects[207][2], _AdditionalLightsCookieAtlasUVRects[207][3]); fragment_uniform_buffer_5[1244] = float4(_AdditionalLightsCookieAtlasUVRects[208][0], _AdditionalLightsCookieAtlasUVRects[208][1], _AdditionalLightsCookieAtlasUVRects[208][2], _AdditionalLightsCookieAtlasUVRects[208][3]); fragment_uniform_buffer_5[1245] = float4(_AdditionalLightsCookieAtlasUVRects[209][0], _AdditionalLightsCookieAtlasUVRects[209][1], _AdditionalLightsCookieAtlasUVRects[209][2], _AdditionalLightsCookieAtlasUVRects[209][3]); fragment_uniform_buffer_5[1246] = float4(_AdditionalLightsCookieAtlasUVRects[210][0], _AdditionalLightsCookieAtlasUVRects[210][1], _AdditionalLightsCookieAtlasUVRects[210][2], _AdditionalLightsCookieAtlasUVRects[210][3]); fragment_uniform_buffer_5[1247] = float4(_AdditionalLightsCookieAtlasUVRects[211][0], _AdditionalLightsCookieAtlasUVRects[211][1], _AdditionalLightsCookieAtlasUVRects[211][2], _AdditionalLightsCookieAtlasUVRects[211][3]); fragment_uniform_buffer_5[1248] = float4(_AdditionalLightsCookieAtlasUVRects[212][0], _AdditionalLightsCookieAtlasUVRects[212][1], _AdditionalLightsCookieAtlasUVRects[212][2], _AdditionalLightsCookieAtlasUVRects[212][3]); fragment_uniform_buffer_5[1249] = float4(_AdditionalLightsCookieAtlasUVRects[213][0], _AdditionalLightsCookieAtlasUVRects[213][1], _AdditionalLightsCookieAtlasUVRects[213][2], _AdditionalLightsCookieAtlasUVRects[213][3]); fragment_uniform_buffer_5[1250] = float4(_AdditionalLightsCookieAtlasUVRects[214][0], _AdditionalLightsCookieAtlasUVRects[214][1], _AdditionalLightsCookieAtlasUVRects[214][2], _AdditionalLightsCookieAtlasUVRects[214][3]); fragment_uniform_buffer_5[1251] = float4(_AdditionalLightsCookieAtlasUVRects[215][0], _AdditionalLightsCookieAtlasUVRects[215][1], _AdditionalLightsCookieAtlasUVRects[215][2], _AdditionalLightsCookieAtlasUVRects[215][3]); fragment_uniform_buffer_5[1252] = float4(_AdditionalLightsCookieAtlasUVRects[216][0], _AdditionalLightsCookieAtlasUVRects[216][1], _AdditionalLightsCookieAtlasUVRects[216][2], _AdditionalLightsCookieAtlasUVRects[216][3]); fragment_uniform_buffer_5[1253] = float4(_AdditionalLightsCookieAtlasUVRects[217][0], _AdditionalLightsCookieAtlasUVRects[217][1], _AdditionalLightsCookieAtlasUVRects[217][2], _AdditionalLightsCookieAtlasUVRects[217][3]); fragment_uniform_buffer_5[1254] = float4(_AdditionalLightsCookieAtlasUVRects[218][0], _AdditionalLightsCookieAtlasUVRects[218][1], _AdditionalLightsCookieAtlasUVRects[218][2], _AdditionalLightsCookieAtlasUVRects[218][3]); fragment_uniform_buffer_5[1255] = float4(_AdditionalLightsCookieAtlasUVRects[219][0], _AdditionalLightsCookieAtlasUVRects[219][1], _AdditionalLightsCookieAtlasUVRects[219][2], _AdditionalLightsCookieAtlasUVRects[219][3]); fragment_uniform_buffer_5[1256] = float4(_AdditionalLightsCookieAtlasUVRects[220][0], _AdditionalLightsCookieAtlasUVRects[220][1], _AdditionalLightsCookieAtlasUVRects[220][2], _AdditionalLightsCookieAtlasUVRects[220][3]); fragment_uniform_buffer_5[1257] = float4(_AdditionalLightsCookieAtlasUVRects[221][0], _AdditionalLightsCookieAtlasUVRects[221][1], _AdditionalLightsCookieAtlasUVRects[221][2], _AdditionalLightsCookieAtlasUVRects[221][3]); fragment_uniform_buffer_5[1258] = float4(_AdditionalLightsCookieAtlasUVRects[222][0], _AdditionalLightsCookieAtlasUVRects[222][1], _AdditionalLightsCookieAtlasUVRects[222][2], _AdditionalLightsCookieAtlasUVRects[222][3]); fragment_uniform_buffer_5[1259] = float4(_AdditionalLightsCookieAtlasUVRects[223][0], _AdditionalLightsCookieAtlasUVRects[223][1], _AdditionalLightsCookieAtlasUVRects[223][2], _AdditionalLightsCookieAtlasUVRects[223][3]); fragment_uniform_buffer_5[1260] = float4(_AdditionalLightsCookieAtlasUVRects[224][0], _AdditionalLightsCookieAtlasUVRects[224][1], _AdditionalLightsCookieAtlasUVRects[224][2], _AdditionalLightsCookieAtlasUVRects[224][3]); fragment_uniform_buffer_5[1261] = float4(_AdditionalLightsCookieAtlasUVRects[225][0], _AdditionalLightsCookieAtlasUVRects[225][1], _AdditionalLightsCookieAtlasUVRects[225][2], _AdditionalLightsCookieAtlasUVRects[225][3]); fragment_uniform_buffer_5[1262] = float4(_AdditionalLightsCookieAtlasUVRects[226][0], _AdditionalLightsCookieAtlasUVRects[226][1], _AdditionalLightsCookieAtlasUVRects[226][2], _AdditionalLightsCookieAtlasUVRects[226][3]); fragment_uniform_buffer_5[1263] = float4(_AdditionalLightsCookieAtlasUVRects[227][0], _AdditionalLightsCookieAtlasUVRects[227][1], _AdditionalLightsCookieAtlasUVRects[227][2], _AdditionalLightsCookieAtlasUVRects[227][3]); fragment_uniform_buffer_5[1264] = float4(_AdditionalLightsCookieAtlasUVRects[228][0], _AdditionalLightsCookieAtlasUVRects[228][1], _AdditionalLightsCookieAtlasUVRects[228][2], _AdditionalLightsCookieAtlasUVRects[228][3]); fragment_uniform_buffer_5[1265] = float4(_AdditionalLightsCookieAtlasUVRects[229][0], _AdditionalLightsCookieAtlasUVRects[229][1], _AdditionalLightsCookieAtlasUVRects[229][2], _AdditionalLightsCookieAtlasUVRects[229][3]); fragment_uniform_buffer_5[1266] = float4(_AdditionalLightsCookieAtlasUVRects[230][0], _AdditionalLightsCookieAtlasUVRects[230][1], _AdditionalLightsCookieAtlasUVRects[230][2], _AdditionalLightsCookieAtlasUVRects[230][3]); fragment_uniform_buffer_5[1267] = float4(_AdditionalLightsCookieAtlasUVRects[231][0], _AdditionalLightsCookieAtlasUVRects[231][1], _AdditionalLightsCookieAtlasUVRects[231][2], _AdditionalLightsCookieAtlasUVRects[231][3]); fragment_uniform_buffer_5[1268] = float4(_AdditionalLightsCookieAtlasUVRects[232][0], _AdditionalLightsCookieAtlasUVRects[232][1], _AdditionalLightsCookieAtlasUVRects[232][2], _AdditionalLightsCookieAtlasUVRects[232][3]); fragment_uniform_buffer_5[1269] = float4(_AdditionalLightsCookieAtlasUVRects[233][0], _AdditionalLightsCookieAtlasUVRects[233][1], _AdditionalLightsCookieAtlasUVRects[233][2], _AdditionalLightsCookieAtlasUVRects[233][3]); fragment_uniform_buffer_5[1270] = float4(_AdditionalLightsCookieAtlasUVRects[234][0], _AdditionalLightsCookieAtlasUVRects[234][1], _AdditionalLightsCookieAtlasUVRects[234][2], _AdditionalLightsCookieAtlasUVRects[234][3]); fragment_uniform_buffer_5[1271] = float4(_AdditionalLightsCookieAtlasUVRects[235][0], _AdditionalLightsCookieAtlasUVRects[235][1], _AdditionalLightsCookieAtlasUVRects[235][2], _AdditionalLightsCookieAtlasUVRects[235][3]); fragment_uniform_buffer_5[1272] = float4(_AdditionalLightsCookieAtlasUVRects[236][0], _AdditionalLightsCookieAtlasUVRects[236][1], _AdditionalLightsCookieAtlasUVRects[236][2], _AdditionalLightsCookieAtlasUVRects[236][3]); fragment_uniform_buffer_5[1273] = float4(_AdditionalLightsCookieAtlasUVRects[237][0], _AdditionalLightsCookieAtlasUVRects[237][1], _AdditionalLightsCookieAtlasUVRects[237][2], _AdditionalLightsCookieAtlasUVRects[237][3]); fragment_uniform_buffer_5[1274] = float4(_AdditionalLightsCookieAtlasUVRects[238][0], _AdditionalLightsCookieAtlasUVRects[238][1], _AdditionalLightsCookieAtlasUVRects[238][2], _AdditionalLightsCookieAtlasUVRects[238][3]); fragment_uniform_buffer_5[1275] = float4(_AdditionalLightsCookieAtlasUVRects[239][0], _AdditionalLightsCookieAtlasUVRects[239][1], _AdditionalLightsCookieAtlasUVRects[239][2], _AdditionalLightsCookieAtlasUVRects[239][3]); fragment_uniform_buffer_5[1276] = float4(_AdditionalLightsCookieAtlasUVRects[240][0], _AdditionalLightsCookieAtlasUVRects[240][1], _AdditionalLightsCookieAtlasUVRects[240][2], _AdditionalLightsCookieAtlasUVRects[240][3]); fragment_uniform_buffer_5[1277] = float4(_AdditionalLightsCookieAtlasUVRects[241][0], _AdditionalLightsCookieAtlasUVRects[241][1], _AdditionalLightsCookieAtlasUVRects[241][2], _AdditionalLightsCookieAtlasUVRects[241][3]); fragment_uniform_buffer_5[1278] = float4(_AdditionalLightsCookieAtlasUVRects[242][0], _AdditionalLightsCookieAtlasUVRects[242][1], _AdditionalLightsCookieAtlasUVRects[242][2], _AdditionalLightsCookieAtlasUVRects[242][3]); fragment_uniform_buffer_5[1279] = float4(_AdditionalLightsCookieAtlasUVRects[243][0], _AdditionalLightsCookieAtlasUVRects[243][1], _AdditionalLightsCookieAtlasUVRects[243][2], _AdditionalLightsCookieAtlasUVRects[243][3]); fragment_uniform_buffer_5[1280] = float4(_AdditionalLightsCookieAtlasUVRects[244][0], _AdditionalLightsCookieAtlasUVRects[244][1], _AdditionalLightsCookieAtlasUVRects[244][2], _AdditionalLightsCookieAtlasUVRects[244][3]); fragment_uniform_buffer_5[1281] = float4(_AdditionalLightsCookieAtlasUVRects[245][0], _AdditionalLightsCookieAtlasUVRects[245][1], _AdditionalLightsCookieAtlasUVRects[245][2], _AdditionalLightsCookieAtlasUVRects[245][3]); fragment_uniform_buffer_5[1282] = float4(_AdditionalLightsCookieAtlasUVRects[246][0], _AdditionalLightsCookieAtlasUVRects[246][1], _AdditionalLightsCookieAtlasUVRects[246][2], _AdditionalLightsCookieAtlasUVRects[246][3]); fragment_uniform_buffer_5[1283] = float4(_AdditionalLightsCookieAtlasUVRects[247][0], _AdditionalLightsCookieAtlasUVRects[247][1], _AdditionalLightsCookieAtlasUVRects[247][2], _AdditionalLightsCookieAtlasUVRects[247][3]); fragment_uniform_buffer_5[1284] = float4(_AdditionalLightsCookieAtlasUVRects[248][0], _AdditionalLightsCookieAtlasUVRects[248][1], _AdditionalLightsCookieAtlasUVRects[248][2], _AdditionalLightsCookieAtlasUVRects[248][3]); fragment_uniform_buffer_5[1285] = float4(_AdditionalLightsCookieAtlasUVRects[249][0], _AdditionalLightsCookieAtlasUVRects[249][1], _AdditionalLightsCookieAtlasUVRects[249][2], _AdditionalLightsCookieAtlasUVRects[249][3]); fragment_uniform_buffer_5[1286] = float4(_AdditionalLightsCookieAtlasUVRects[250][0], _AdditionalLightsCookieAtlasUVRects[250][1], _AdditionalLightsCookieAtlasUVRects[250][2], _AdditionalLightsCookieAtlasUVRects[250][3]); fragment_uniform_buffer_5[1287] = float4(_AdditionalLightsCookieAtlasUVRects[251][0], _AdditionalLightsCookieAtlasUVRects[251][1], _AdditionalLightsCookieAtlasUVRects[251][2], _AdditionalLightsCookieAtlasUVRects[251][3]); fragment_uniform_buffer_5[1288] = float4(_AdditionalLightsCookieAtlasUVRects[252][0], _AdditionalLightsCookieAtlasUVRects[252][1], _AdditionalLightsCookieAtlasUVRects[252][2], _AdditionalLightsCookieAtlasUVRects[252][3]); fragment_uniform_buffer_5[1289] = float4(_AdditionalLightsCookieAtlasUVRects[253][0], _AdditionalLightsCookieAtlasUVRects[253][1], _AdditionalLightsCookieAtlasUVRects[253][2], _AdditionalLightsCookieAtlasUVRects[253][3]); fragment_uniform_buffer_5[1290] = float4(_AdditionalLightsCookieAtlasUVRects[254][0], _AdditionalLightsCookieAtlasUVRects[254][1], _AdditionalLightsCookieAtlasUVRects[254][2], _AdditionalLightsCookieAtlasUVRects[254][3]); fragment_uniform_buffer_5[1291] = float4(_AdditionalLightsCookieAtlasUVRects[255][0], _AdditionalLightsCookieAtlasUVRects[255][1], _AdditionalLightsCookieAtlasUVRects[255][2], _AdditionalLightsCookieAtlasUVRects[255][3]); fragment_uniform_buffer_5[1292] = float4(_AdditionalLightsLightTypes[0], fragment_uniform_buffer_5[1292][1], fragment_uniform_buffer_5[1292][2], fragment_uniform_buffer_5[1292][3]); fragment_uniform_buffer_5[1293] = float4(_AdditionalLightsLightTypes[1], fragment_uniform_buffer_5[1293][1], fragment_uniform_buffer_5[1293][2], fragment_uniform_buffer_5[1293][3]); fragment_uniform_buffer_5[1294] = float4(_AdditionalLightsLightTypes[2], fragment_uniform_buffer_5[1294][1], fragment_uniform_buffer_5[1294][2], fragment_uniform_buffer_5[1294][3]); fragment_uniform_buffer_5[1295] = float4(_AdditionalLightsLightTypes[3], fragment_uniform_buffer_5[1295][1], fragment_uniform_buffer_5[1295][2], fragment_uniform_buffer_5[1295][3]); fragment_uniform_buffer_5[1296] = float4(_AdditionalLightsLightTypes[4], fragment_uniform_buffer_5[1296][1], fragment_uniform_buffer_5[1296][2], fragment_uniform_buffer_5[1296][3]); fragment_uniform_buffer_5[1297] = float4(_AdditionalLightsLightTypes[5], fragment_uniform_buffer_5[1297][1], fragment_uniform_buffer_5[1297][2], fragment_uniform_buffer_5[1297][3]); fragment_uniform_buffer_5[1298] = float4(_AdditionalLightsLightTypes[6], fragment_uniform_buffer_5[1298][1], fragment_uniform_buffer_5[1298][2], fragment_uniform_buffer_5[1298][3]); fragment_uniform_buffer_5[1299] = float4(_AdditionalLightsLightTypes[7], fragment_uniform_buffer_5[1299][1], fragment_uniform_buffer_5[1299][2], fragment_uniform_buffer_5[1299][3]); fragment_uniform_buffer_5[1300] = float4(_AdditionalLightsLightTypes[8], fragment_uniform_buffer_5[1300][1], fragment_uniform_buffer_5[1300][2], fragment_uniform_buffer_5[1300][3]); fragment_uniform_buffer_5[1301] = float4(_AdditionalLightsLightTypes[9], fragment_uniform_buffer_5[1301][1], fragment_uniform_buffer_5[1301][2], fragment_uniform_buffer_5[1301][3]); fragment_uniform_buffer_5[1302] = float4(_AdditionalLightsLightTypes[10], fragment_uniform_buffer_5[1302][1], fragment_uniform_buffer_5[1302][2], fragment_uniform_buffer_5[1302][3]); fragment_uniform_buffer_5[1303] = float4(_AdditionalLightsLightTypes[11], fragment_uniform_buffer_5[1303][1], fragment_uniform_buffer_5[1303][2], fragment_uniform_buffer_5[1303][3]); fragment_uniform_buffer_5[1304] = float4(_AdditionalLightsLightTypes[12], fragment_uniform_buffer_5[1304][1], fragment_uniform_buffer_5[1304][2], fragment_uniform_buffer_5[1304][3]); fragment_uniform_buffer_5[1305] = float4(_AdditionalLightsLightTypes[13], fragment_uniform_buffer_5[1305][1], fragment_uniform_buffer_5[1305][2], fragment_uniform_buffer_5[1305][3]); fragment_uniform_buffer_5[1306] = float4(_AdditionalLightsLightTypes[14], fragment_uniform_buffer_5[1306][1], fragment_uniform_buffer_5[1306][2], fragment_uniform_buffer_5[1306][3]); fragment_uniform_buffer_5[1307] = float4(_AdditionalLightsLightTypes[15], fragment_uniform_buffer_5[1307][1], fragment_uniform_buffer_5[1307][2], fragment_uniform_buffer_5[1307][3]); fragment_uniform_buffer_5[1308] = float4(_AdditionalLightsLightTypes[16], fragment_uniform_buffer_5[1308][1], fragment_uniform_buffer_5[1308][2], fragment_uniform_buffer_5[1308][3]); fragment_uniform_buffer_5[1309] = float4(_AdditionalLightsLightTypes[17], fragment_uniform_buffer_5[1309][1], fragment_uniform_buffer_5[1309][2], fragment_uniform_buffer_5[1309][3]); fragment_uniform_buffer_5[1310] = float4(_AdditionalLightsLightTypes[18], fragment_uniform_buffer_5[1310][1], fragment_uniform_buffer_5[1310][2], fragment_uniform_buffer_5[1310][3]); fragment_uniform_buffer_5[1311] = float4(_AdditionalLightsLightTypes[19], fragment_uniform_buffer_5[1311][1], fragment_uniform_buffer_5[1311][2], fragment_uniform_buffer_5[1311][3]); fragment_uniform_buffer_5[1312] = float4(_AdditionalLightsLightTypes[20], fragment_uniform_buffer_5[1312][1], fragment_uniform_buffer_5[1312][2], fragment_uniform_buffer_5[1312][3]); fragment_uniform_buffer_5[1313] = float4(_AdditionalLightsLightTypes[21], fragment_uniform_buffer_5[1313][1], fragment_uniform_buffer_5[1313][2], fragment_uniform_buffer_5[1313][3]); fragment_uniform_buffer_5[1314] = float4(_AdditionalLightsLightTypes[22], fragment_uniform_buffer_5[1314][1], fragment_uniform_buffer_5[1314][2], fragment_uniform_buffer_5[1314][3]); fragment_uniform_buffer_5[1315] = float4(_AdditionalLightsLightTypes[23], fragment_uniform_buffer_5[1315][1], fragment_uniform_buffer_5[1315][2], fragment_uniform_buffer_5[1315][3]); fragment_uniform_buffer_5[1316] = float4(_AdditionalLightsLightTypes[24], fragment_uniform_buffer_5[1316][1], fragment_uniform_buffer_5[1316][2], fragment_uniform_buffer_5[1316][3]); fragment_uniform_buffer_5[1317] = float4(_AdditionalLightsLightTypes[25], fragment_uniform_buffer_5[1317][1], fragment_uniform_buffer_5[1317][2], fragment_uniform_buffer_5[1317][3]); fragment_uniform_buffer_5[1318] = float4(_AdditionalLightsLightTypes[26], fragment_uniform_buffer_5[1318][1], fragment_uniform_buffer_5[1318][2], fragment_uniform_buffer_5[1318][3]); fragment_uniform_buffer_5[1319] = float4(_AdditionalLightsLightTypes[27], fragment_uniform_buffer_5[1319][1], fragment_uniform_buffer_5[1319][2], fragment_uniform_buffer_5[1319][3]); fragment_uniform_buffer_5[1320] = float4(_AdditionalLightsLightTypes[28], fragment_uniform_buffer_5[1320][1], fragment_uniform_buffer_5[1320][2], fragment_uniform_buffer_5[1320][3]); fragment_uniform_buffer_5[1321] = float4(_AdditionalLightsLightTypes[29], fragment_uniform_buffer_5[1321][1], fragment_uniform_buffer_5[1321][2], fragment_uniform_buffer_5[1321][3]); fragment_uniform_buffer_5[1322] = float4(_AdditionalLightsLightTypes[30], fragment_uniform_buffer_5[1322][1], fragment_uniform_buffer_5[1322][2], fragment_uniform_buffer_5[1322][3]); fragment_uniform_buffer_5[1323] = float4(_AdditionalLightsLightTypes[31], fragment_uniform_buffer_5[1323][1], fragment_uniform_buffer_5[1323][2], fragment_uniform_buffer_5[1323][3]); fragment_uniform_buffer_5[1324] = float4(_AdditionalLightsLightTypes[32], fragment_uniform_buffer_5[1324][1], fragment_uniform_buffer_5[1324][2], fragment_uniform_buffer_5[1324][3]); fragment_uniform_buffer_5[1325] = float4(_AdditionalLightsLightTypes[33], fragment_uniform_buffer_5[1325][1], fragment_uniform_buffer_5[1325][2], fragment_uniform_buffer_5[1325][3]); fragment_uniform_buffer_5[1326] = float4(_AdditionalLightsLightTypes[34], fragment_uniform_buffer_5[1326][1], fragment_uniform_buffer_5[1326][2], fragment_uniform_buffer_5[1326][3]); fragment_uniform_buffer_5[1327] = float4(_AdditionalLightsLightTypes[35], fragment_uniform_buffer_5[1327][1], fragment_uniform_buffer_5[1327][2], fragment_uniform_buffer_5[1327][3]); fragment_uniform_buffer_5[1328] = float4(_AdditionalLightsLightTypes[36], fragment_uniform_buffer_5[1328][1], fragment_uniform_buffer_5[1328][2], fragment_uniform_buffer_5[1328][3]); fragment_uniform_buffer_5[1329] = float4(_AdditionalLightsLightTypes[37], fragment_uniform_buffer_5[1329][1], fragment_uniform_buffer_5[1329][2], fragment_uniform_buffer_5[1329][3]); fragment_uniform_buffer_5[1330] = float4(_AdditionalLightsLightTypes[38], fragment_uniform_buffer_5[1330][1], fragment_uniform_buffer_5[1330][2], fragment_uniform_buffer_5[1330][3]); fragment_uniform_buffer_5[1331] = float4(_AdditionalLightsLightTypes[39], fragment_uniform_buffer_5[1331][1], fragment_uniform_buffer_5[1331][2], fragment_uniform_buffer_5[1331][3]); fragment_uniform_buffer_5[1332] = float4(_AdditionalLightsLightTypes[40], fragment_uniform_buffer_5[1332][1], fragment_uniform_buffer_5[1332][2], fragment_uniform_buffer_5[1332][3]); fragment_uniform_buffer_5[1333] = float4(_AdditionalLightsLightTypes[41], fragment_uniform_buffer_5[1333][1], fragment_uniform_buffer_5[1333][2], fragment_uniform_buffer_5[1333][3]); fragment_uniform_buffer_5[1334] = float4(_AdditionalLightsLightTypes[42], fragment_uniform_buffer_5[1334][1], fragment_uniform_buffer_5[1334][2], fragment_uniform_buffer_5[1334][3]); fragment_uniform_buffer_5[1335] = float4(_AdditionalLightsLightTypes[43], fragment_uniform_buffer_5[1335][1], fragment_uniform_buffer_5[1335][2], fragment_uniform_buffer_5[1335][3]); fragment_uniform_buffer_5[1336] = float4(_AdditionalLightsLightTypes[44], fragment_uniform_buffer_5[1336][1], fragment_uniform_buffer_5[1336][2], fragment_uniform_buffer_5[1336][3]); fragment_uniform_buffer_5[1337] = float4(_AdditionalLightsLightTypes[45], fragment_uniform_buffer_5[1337][1], fragment_uniform_buffer_5[1337][2], fragment_uniform_buffer_5[1337][3]); fragment_uniform_buffer_5[1338] = float4(_AdditionalLightsLightTypes[46], fragment_uniform_buffer_5[1338][1], fragment_uniform_buffer_5[1338][2], fragment_uniform_buffer_5[1338][3]); fragment_uniform_buffer_5[1339] = float4(_AdditionalLightsLightTypes[47], fragment_uniform_buffer_5[1339][1], fragment_uniform_buffer_5[1339][2], fragment_uniform_buffer_5[1339][3]); fragment_uniform_buffer_5[1340] = float4(_AdditionalLightsLightTypes[48], fragment_uniform_buffer_5[1340][1], fragment_uniform_buffer_5[1340][2], fragment_uniform_buffer_5[1340][3]); fragment_uniform_buffer_5[1341] = float4(_AdditionalLightsLightTypes[49], fragment_uniform_buffer_5[1341][1], fragment_uniform_buffer_5[1341][2], fragment_uniform_buffer_5[1341][3]); fragment_uniform_buffer_5[1342] = float4(_AdditionalLightsLightTypes[50], fragment_uniform_buffer_5[1342][1], fragment_uniform_buffer_5[1342][2], fragment_uniform_buffer_5[1342][3]); fragment_uniform_buffer_5[1343] = float4(_AdditionalLightsLightTypes[51], fragment_uniform_buffer_5[1343][1], fragment_uniform_buffer_5[1343][2], fragment_uniform_buffer_5[1343][3]); fragment_uniform_buffer_5[1344] = float4(_AdditionalLightsLightTypes[52], fragment_uniform_buffer_5[1344][1], fragment_uniform_buffer_5[1344][2], fragment_uniform_buffer_5[1344][3]); fragment_uniform_buffer_5[1345] = float4(_AdditionalLightsLightTypes[53], fragment_uniform_buffer_5[1345][1], fragment_uniform_buffer_5[1345][2], fragment_uniform_buffer_5[1345][3]); fragment_uniform_buffer_5[1346] = float4(_AdditionalLightsLightTypes[54], fragment_uniform_buffer_5[1346][1], fragment_uniform_buffer_5[1346][2], fragment_uniform_buffer_5[1346][3]); fragment_uniform_buffer_5[1347] = float4(_AdditionalLightsLightTypes[55], fragment_uniform_buffer_5[1347][1], fragment_uniform_buffer_5[1347][2], fragment_uniform_buffer_5[1347][3]); fragment_uniform_buffer_5[1348] = float4(_AdditionalLightsLightTypes[56], fragment_uniform_buffer_5[1348][1], fragment_uniform_buffer_5[1348][2], fragment_uniform_buffer_5[1348][3]); fragment_uniform_buffer_5[1349] = float4(_AdditionalLightsLightTypes[57], fragment_uniform_buffer_5[1349][1], fragment_uniform_buffer_5[1349][2], fragment_uniform_buffer_5[1349][3]); fragment_uniform_buffer_5[1350] = float4(_AdditionalLightsLightTypes[58], fragment_uniform_buffer_5[1350][1], fragment_uniform_buffer_5[1350][2], fragment_uniform_buffer_5[1350][3]); fragment_uniform_buffer_5[1351] = float4(_AdditionalLightsLightTypes[59], fragment_uniform_buffer_5[1351][1], fragment_uniform_buffer_5[1351][2], fragment_uniform_buffer_5[1351][3]); fragment_uniform_buffer_5[1352] = float4(_AdditionalLightsLightTypes[60], fragment_uniform_buffer_5[1352][1], fragment_uniform_buffer_5[1352][2], fragment_uniform_buffer_5[1352][3]); fragment_uniform_buffer_5[1353] = float4(_AdditionalLightsLightTypes[61], fragment_uniform_buffer_5[1353][1], fragment_uniform_buffer_5[1353][2], fragment_uniform_buffer_5[1353][3]); fragment_uniform_buffer_5[1354] = float4(_AdditionalLightsLightTypes[62], fragment_uniform_buffer_5[1354][1], fragment_uniform_buffer_5[1354][2], fragment_uniform_buffer_5[1354][3]); fragment_uniform_buffer_5[1355] = float4(_AdditionalLightsLightTypes[63], fragment_uniform_buffer_5[1355][1], fragment_uniform_buffer_5[1355][2], fragment_uniform_buffer_5[1355][3]); fragment_uniform_buffer_5[1356] = float4(_AdditionalLightsLightTypes[64], fragment_uniform_buffer_5[1356][1], fragment_uniform_buffer_5[1356][2], fragment_uniform_buffer_5[1356][3]); fragment_uniform_buffer_5[1357] = float4(_AdditionalLightsLightTypes[65], fragment_uniform_buffer_5[1357][1], fragment_uniform_buffer_5[1357][2], fragment_uniform_buffer_5[1357][3]); fragment_uniform_buffer_5[1358] = float4(_AdditionalLightsLightTypes[66], fragment_uniform_buffer_5[1358][1], fragment_uniform_buffer_5[1358][2], fragment_uniform_buffer_5[1358][3]); fragment_uniform_buffer_5[1359] = float4(_AdditionalLightsLightTypes[67], fragment_uniform_buffer_5[1359][1], fragment_uniform_buffer_5[1359][2], fragment_uniform_buffer_5[1359][3]); fragment_uniform_buffer_5[1360] = float4(_AdditionalLightsLightTypes[68], fragment_uniform_buffer_5[1360][1], fragment_uniform_buffer_5[1360][2], fragment_uniform_buffer_5[1360][3]); fragment_uniform_buffer_5[1361] = float4(_AdditionalLightsLightTypes[69], fragment_uniform_buffer_5[1361][1], fragment_uniform_buffer_5[1361][2], fragment_uniform_buffer_5[1361][3]); fragment_uniform_buffer_5[1362] = float4(_AdditionalLightsLightTypes[70], fragment_uniform_buffer_5[1362][1], fragment_uniform_buffer_5[1362][2], fragment_uniform_buffer_5[1362][3]); fragment_uniform_buffer_5[1363] = float4(_AdditionalLightsLightTypes[71], fragment_uniform_buffer_5[1363][1], fragment_uniform_buffer_5[1363][2], fragment_uniform_buffer_5[1363][3]); fragment_uniform_buffer_5[1364] = float4(_AdditionalLightsLightTypes[72], fragment_uniform_buffer_5[1364][1], fragment_uniform_buffer_5[1364][2], fragment_uniform_buffer_5[1364][3]); fragment_uniform_buffer_5[1365] = float4(_AdditionalLightsLightTypes[73], fragment_uniform_buffer_5[1365][1], fragment_uniform_buffer_5[1365][2], fragment_uniform_buffer_5[1365][3]); fragment_uniform_buffer_5[1366] = float4(_AdditionalLightsLightTypes[74], fragment_uniform_buffer_5[1366][1], fragment_uniform_buffer_5[1366][2], fragment_uniform_buffer_5[1366][3]); fragment_uniform_buffer_5[1367] = float4(_AdditionalLightsLightTypes[75], fragment_uniform_buffer_5[1367][1], fragment_uniform_buffer_5[1367][2], fragment_uniform_buffer_5[1367][3]); fragment_uniform_buffer_5[1368] = float4(_AdditionalLightsLightTypes[76], fragment_uniform_buffer_5[1368][1], fragment_uniform_buffer_5[1368][2], fragment_uniform_buffer_5[1368][3]); fragment_uniform_buffer_5[1369] = float4(_AdditionalLightsLightTypes[77], fragment_uniform_buffer_5[1369][1], fragment_uniform_buffer_5[1369][2], fragment_uniform_buffer_5[1369][3]); fragment_uniform_buffer_5[1370] = float4(_AdditionalLightsLightTypes[78], fragment_uniform_buffer_5[1370][1], fragment_uniform_buffer_5[1370][2], fragment_uniform_buffer_5[1370][3]); fragment_uniform_buffer_5[1371] = float4(_AdditionalLightsLightTypes[79], fragment_uniform_buffer_5[1371][1], fragment_uniform_buffer_5[1371][2], fragment_uniform_buffer_5[1371][3]); fragment_uniform_buffer_5[1372] = float4(_AdditionalLightsLightTypes[80], fragment_uniform_buffer_5[1372][1], fragment_uniform_buffer_5[1372][2], fragment_uniform_buffer_5[1372][3]); fragment_uniform_buffer_5[1373] = float4(_AdditionalLightsLightTypes[81], fragment_uniform_buffer_5[1373][1], fragment_uniform_buffer_5[1373][2], fragment_uniform_buffer_5[1373][3]); fragment_uniform_buffer_5[1374] = float4(_AdditionalLightsLightTypes[82], fragment_uniform_buffer_5[1374][1], fragment_uniform_buffer_5[1374][2], fragment_uniform_buffer_5[1374][3]); fragment_uniform_buffer_5[1375] = float4(_AdditionalLightsLightTypes[83], fragment_uniform_buffer_5[1375][1], fragment_uniform_buffer_5[1375][2], fragment_uniform_buffer_5[1375][3]); fragment_uniform_buffer_5[1376] = float4(_AdditionalLightsLightTypes[84], fragment_uniform_buffer_5[1376][1], fragment_uniform_buffer_5[1376][2], fragment_uniform_buffer_5[1376][3]); fragment_uniform_buffer_5[1377] = float4(_AdditionalLightsLightTypes[85], fragment_uniform_buffer_5[1377][1], fragment_uniform_buffer_5[1377][2], fragment_uniform_buffer_5[1377][3]); fragment_uniform_buffer_5[1378] = float4(_AdditionalLightsLightTypes[86], fragment_uniform_buffer_5[1378][1], fragment_uniform_buffer_5[1378][2], fragment_uniform_buffer_5[1378][3]); fragment_uniform_buffer_5[1379] = float4(_AdditionalLightsLightTypes[87], fragment_uniform_buffer_5[1379][1], fragment_uniform_buffer_5[1379][2], fragment_uniform_buffer_5[1379][3]); fragment_uniform_buffer_5[1380] = float4(_AdditionalLightsLightTypes[88], fragment_uniform_buffer_5[1380][1], fragment_uniform_buffer_5[1380][2], fragment_uniform_buffer_5[1380][3]); fragment_uniform_buffer_5[1381] = float4(_AdditionalLightsLightTypes[89], fragment_uniform_buffer_5[1381][1], fragment_uniform_buffer_5[1381][2], fragment_uniform_buffer_5[1381][3]); fragment_uniform_buffer_5[1382] = float4(_AdditionalLightsLightTypes[90], fragment_uniform_buffer_5[1382][1], fragment_uniform_buffer_5[1382][2], fragment_uniform_buffer_5[1382][3]); fragment_uniform_buffer_5[1383] = float4(_AdditionalLightsLightTypes[91], fragment_uniform_buffer_5[1383][1], fragment_uniform_buffer_5[1383][2], fragment_uniform_buffer_5[1383][3]); fragment_uniform_buffer_5[1384] = float4(_AdditionalLightsLightTypes[92], fragment_uniform_buffer_5[1384][1], fragment_uniform_buffer_5[1384][2], fragment_uniform_buffer_5[1384][3]); fragment_uniform_buffer_5[1385] = float4(_AdditionalLightsLightTypes[93], fragment_uniform_buffer_5[1385][1], fragment_uniform_buffer_5[1385][2], fragment_uniform_buffer_5[1385][3]); fragment_uniform_buffer_5[1386] = float4(_AdditionalLightsLightTypes[94], fragment_uniform_buffer_5[1386][1], fragment_uniform_buffer_5[1386][2], fragment_uniform_buffer_5[1386][3]); fragment_uniform_buffer_5[1387] = float4(_AdditionalLightsLightTypes[95], fragment_uniform_buffer_5[1387][1], fragment_uniform_buffer_5[1387][2], fragment_uniform_buffer_5[1387][3]); fragment_uniform_buffer_5[1388] = float4(_AdditionalLightsLightTypes[96], fragment_uniform_buffer_5[1388][1], fragment_uniform_buffer_5[1388][2], fragment_uniform_buffer_5[1388][3]); fragment_uniform_buffer_5[1389] = float4(_AdditionalLightsLightTypes[97], fragment_uniform_buffer_5[1389][1], fragment_uniform_buffer_5[1389][2], fragment_uniform_buffer_5[1389][3]); fragment_uniform_buffer_5[1390] = float4(_AdditionalLightsLightTypes[98], fragment_uniform_buffer_5[1390][1], fragment_uniform_buffer_5[1390][2], fragment_uniform_buffer_5[1390][3]); fragment_uniform_buffer_5[1391] = float4(_AdditionalLightsLightTypes[99], fragment_uniform_buffer_5[1391][1], fragment_uniform_buffer_5[1391][2], fragment_uniform_buffer_5[1391][3]); fragment_uniform_buffer_5[1392] = float4(_AdditionalLightsLightTypes[100], fragment_uniform_buffer_5[1392][1], fragment_uniform_buffer_5[1392][2], fragment_uniform_buffer_5[1392][3]); fragment_uniform_buffer_5[1393] = float4(_AdditionalLightsLightTypes[101], fragment_uniform_buffer_5[1393][1], fragment_uniform_buffer_5[1393][2], fragment_uniform_buffer_5[1393][3]); fragment_uniform_buffer_5[1394] = float4(_AdditionalLightsLightTypes[102], fragment_uniform_buffer_5[1394][1], fragment_uniform_buffer_5[1394][2], fragment_uniform_buffer_5[1394][3]); fragment_uniform_buffer_5[1395] = float4(_AdditionalLightsLightTypes[103], fragment_uniform_buffer_5[1395][1], fragment_uniform_buffer_5[1395][2], fragment_uniform_buffer_5[1395][3]); fragment_uniform_buffer_5[1396] = float4(_AdditionalLightsLightTypes[104], fragment_uniform_buffer_5[1396][1], fragment_uniform_buffer_5[1396][2], fragment_uniform_buffer_5[1396][3]); fragment_uniform_buffer_5[1397] = float4(_AdditionalLightsLightTypes[105], fragment_uniform_buffer_5[1397][1], fragment_uniform_buffer_5[1397][2], fragment_uniform_buffer_5[1397][3]); fragment_uniform_buffer_5[1398] = float4(_AdditionalLightsLightTypes[106], fragment_uniform_buffer_5[1398][1], fragment_uniform_buffer_5[1398][2], fragment_uniform_buffer_5[1398][3]); fragment_uniform_buffer_5[1399] = float4(_AdditionalLightsLightTypes[107], fragment_uniform_buffer_5[1399][1], fragment_uniform_buffer_5[1399][2], fragment_uniform_buffer_5[1399][3]); fragment_uniform_buffer_5[1400] = float4(_AdditionalLightsLightTypes[108], fragment_uniform_buffer_5[1400][1], fragment_uniform_buffer_5[1400][2], fragment_uniform_buffer_5[1400][3]); fragment_uniform_buffer_5[1401] = float4(_AdditionalLightsLightTypes[109], fragment_uniform_buffer_5[1401][1], fragment_uniform_buffer_5[1401][2], fragment_uniform_buffer_5[1401][3]); fragment_uniform_buffer_5[1402] = float4(_AdditionalLightsLightTypes[110], fragment_uniform_buffer_5[1402][1], fragment_uniform_buffer_5[1402][2], fragment_uniform_buffer_5[1402][3]); fragment_uniform_buffer_5[1403] = float4(_AdditionalLightsLightTypes[111], fragment_uniform_buffer_5[1403][1], fragment_uniform_buffer_5[1403][2], fragment_uniform_buffer_5[1403][3]); fragment_uniform_buffer_5[1404] = float4(_AdditionalLightsLightTypes[112], fragment_uniform_buffer_5[1404][1], fragment_uniform_buffer_5[1404][2], fragment_uniform_buffer_5[1404][3]); fragment_uniform_buffer_5[1405] = float4(_AdditionalLightsLightTypes[113], fragment_uniform_buffer_5[1405][1], fragment_uniform_buffer_5[1405][2], fragment_uniform_buffer_5[1405][3]); fragment_uniform_buffer_5[1406] = float4(_AdditionalLightsLightTypes[114], fragment_uniform_buffer_5[1406][1], fragment_uniform_buffer_5[1406][2], fragment_uniform_buffer_5[1406][3]); fragment_uniform_buffer_5[1407] = float4(_AdditionalLightsLightTypes[115], fragment_uniform_buffer_5[1407][1], fragment_uniform_buffer_5[1407][2], fragment_uniform_buffer_5[1407][3]); fragment_uniform_buffer_5[1408] = float4(_AdditionalLightsLightTypes[116], fragment_uniform_buffer_5[1408][1], fragment_uniform_buffer_5[1408][2], fragment_uniform_buffer_5[1408][3]); fragment_uniform_buffer_5[1409] = float4(_AdditionalLightsLightTypes[117], fragment_uniform_buffer_5[1409][1], fragment_uniform_buffer_5[1409][2], fragment_uniform_buffer_5[1409][3]); fragment_uniform_buffer_5[1410] = float4(_AdditionalLightsLightTypes[118], fragment_uniform_buffer_5[1410][1], fragment_uniform_buffer_5[1410][2], fragment_uniform_buffer_5[1410][3]); fragment_uniform_buffer_5[1411] = float4(_AdditionalLightsLightTypes[119], fragment_uniform_buffer_5[1411][1], fragment_uniform_buffer_5[1411][2], fragment_uniform_buffer_5[1411][3]); fragment_uniform_buffer_5[1412] = float4(_AdditionalLightsLightTypes[120], fragment_uniform_buffer_5[1412][1], fragment_uniform_buffer_5[1412][2], fragment_uniform_buffer_5[1412][3]); fragment_uniform_buffer_5[1413] = float4(_AdditionalLightsLightTypes[121], fragment_uniform_buffer_5[1413][1], fragment_uniform_buffer_5[1413][2], fragment_uniform_buffer_5[1413][3]); fragment_uniform_buffer_5[1414] = float4(_AdditionalLightsLightTypes[122], fragment_uniform_buffer_5[1414][1], fragment_uniform_buffer_5[1414][2], fragment_uniform_buffer_5[1414][3]); fragment_uniform_buffer_5[1415] = float4(_AdditionalLightsLightTypes[123], fragment_uniform_buffer_5[1415][1], fragment_uniform_buffer_5[1415][2], fragment_uniform_buffer_5[1415][3]); fragment_uniform_buffer_5[1416] = float4(_AdditionalLightsLightTypes[124], fragment_uniform_buffer_5[1416][1], fragment_uniform_buffer_5[1416][2], fragment_uniform_buffer_5[1416][3]); fragment_uniform_buffer_5[1417] = float4(_AdditionalLightsLightTypes[125], fragment_uniform_buffer_5[1417][1], fragment_uniform_buffer_5[1417][2], fragment_uniform_buffer_5[1417][3]); fragment_uniform_buffer_5[1418] = float4(_AdditionalLightsLightTypes[126], fragment_uniform_buffer_5[1418][1], fragment_uniform_buffer_5[1418][2], fragment_uniform_buffer_5[1418][3]); fragment_uniform_buffer_5[1419] = float4(_AdditionalLightsLightTypes[127], fragment_uniform_buffer_5[1419][1], fragment_uniform_buffer_5[1419][2], fragment_uniform_buffer_5[1419][3]); fragment_uniform_buffer_5[1420] = float4(_AdditionalLightsLightTypes[128], fragment_uniform_buffer_5[1420][1], fragment_uniform_buffer_5[1420][2], fragment_uniform_buffer_5[1420][3]); fragment_uniform_buffer_5[1421] = float4(_AdditionalLightsLightTypes[129], fragment_uniform_buffer_5[1421][1], fragment_uniform_buffer_5[1421][2], fragment_uniform_buffer_5[1421][3]); fragment_uniform_buffer_5[1422] = float4(_AdditionalLightsLightTypes[130], fragment_uniform_buffer_5[1422][1], fragment_uniform_buffer_5[1422][2], fragment_uniform_buffer_5[1422][3]); fragment_uniform_buffer_5[1423] = float4(_AdditionalLightsLightTypes[131], fragment_uniform_buffer_5[1423][1], fragment_uniform_buffer_5[1423][2], fragment_uniform_buffer_5[1423][3]); fragment_uniform_buffer_5[1424] = float4(_AdditionalLightsLightTypes[132], fragment_uniform_buffer_5[1424][1], fragment_uniform_buffer_5[1424][2], fragment_uniform_buffer_5[1424][3]); fragment_uniform_buffer_5[1425] = float4(_AdditionalLightsLightTypes[133], fragment_uniform_buffer_5[1425][1], fragment_uniform_buffer_5[1425][2], fragment_uniform_buffer_5[1425][3]); fragment_uniform_buffer_5[1426] = float4(_AdditionalLightsLightTypes[134], fragment_uniform_buffer_5[1426][1], fragment_uniform_buffer_5[1426][2], fragment_uniform_buffer_5[1426][3]); fragment_uniform_buffer_5[1427] = float4(_AdditionalLightsLightTypes[135], fragment_uniform_buffer_5[1427][1], fragment_uniform_buffer_5[1427][2], fragment_uniform_buffer_5[1427][3]); fragment_uniform_buffer_5[1428] = float4(_AdditionalLightsLightTypes[136], fragment_uniform_buffer_5[1428][1], fragment_uniform_buffer_5[1428][2], fragment_uniform_buffer_5[1428][3]); fragment_uniform_buffer_5[1429] = float4(_AdditionalLightsLightTypes[137], fragment_uniform_buffer_5[1429][1], fragment_uniform_buffer_5[1429][2], fragment_uniform_buffer_5[1429][3]); fragment_uniform_buffer_5[1430] = float4(_AdditionalLightsLightTypes[138], fragment_uniform_buffer_5[1430][1], fragment_uniform_buffer_5[1430][2], fragment_uniform_buffer_5[1430][3]); fragment_uniform_buffer_5[1431] = float4(_AdditionalLightsLightTypes[139], fragment_uniform_buffer_5[1431][1], fragment_uniform_buffer_5[1431][2], fragment_uniform_buffer_5[1431][3]); fragment_uniform_buffer_5[1432] = float4(_AdditionalLightsLightTypes[140], fragment_uniform_buffer_5[1432][1], fragment_uniform_buffer_5[1432][2], fragment_uniform_buffer_5[1432][3]); fragment_uniform_buffer_5[1433] = float4(_AdditionalLightsLightTypes[141], fragment_uniform_buffer_5[1433][1], fragment_uniform_buffer_5[1433][2], fragment_uniform_buffer_5[1433][3]); fragment_uniform_buffer_5[1434] = float4(_AdditionalLightsLightTypes[142], fragment_uniform_buffer_5[1434][1], fragment_uniform_buffer_5[1434][2], fragment_uniform_buffer_5[1434][3]); fragment_uniform_buffer_5[1435] = float4(_AdditionalLightsLightTypes[143], fragment_uniform_buffer_5[1435][1], fragment_uniform_buffer_5[1435][2], fragment_uniform_buffer_5[1435][3]); fragment_uniform_buffer_5[1436] = float4(_AdditionalLightsLightTypes[144], fragment_uniform_buffer_5[1436][1], fragment_uniform_buffer_5[1436][2], fragment_uniform_buffer_5[1436][3]); fragment_uniform_buffer_5[1437] = float4(_AdditionalLightsLightTypes[145], fragment_uniform_buffer_5[1437][1], fragment_uniform_buffer_5[1437][2], fragment_uniform_buffer_5[1437][3]); fragment_uniform_buffer_5[1438] = float4(_AdditionalLightsLightTypes[146], fragment_uniform_buffer_5[1438][1], fragment_uniform_buffer_5[1438][2], fragment_uniform_buffer_5[1438][3]); fragment_uniform_buffer_5[1439] = float4(_AdditionalLightsLightTypes[147], fragment_uniform_buffer_5[1439][1], fragment_uniform_buffer_5[1439][2], fragment_uniform_buffer_5[1439][3]); fragment_uniform_buffer_5[1440] = float4(_AdditionalLightsLightTypes[148], fragment_uniform_buffer_5[1440][1], fragment_uniform_buffer_5[1440][2], fragment_uniform_buffer_5[1440][3]); fragment_uniform_buffer_5[1441] = float4(_AdditionalLightsLightTypes[149], fragment_uniform_buffer_5[1441][1], fragment_uniform_buffer_5[1441][2], fragment_uniform_buffer_5[1441][3]); fragment_uniform_buffer_5[1442] = float4(_AdditionalLightsLightTypes[150], fragment_uniform_buffer_5[1442][1], fragment_uniform_buffer_5[1442][2], fragment_uniform_buffer_5[1442][3]); fragment_uniform_buffer_5[1443] = float4(_AdditionalLightsLightTypes[151], fragment_uniform_buffer_5[1443][1], fragment_uniform_buffer_5[1443][2], fragment_uniform_buffer_5[1443][3]); fragment_uniform_buffer_5[1444] = float4(_AdditionalLightsLightTypes[152], fragment_uniform_buffer_5[1444][1], fragment_uniform_buffer_5[1444][2], fragment_uniform_buffer_5[1444][3]); fragment_uniform_buffer_5[1445] = float4(_AdditionalLightsLightTypes[153], fragment_uniform_buffer_5[1445][1], fragment_uniform_buffer_5[1445][2], fragment_uniform_buffer_5[1445][3]); fragment_uniform_buffer_5[1446] = float4(_AdditionalLightsLightTypes[154], fragment_uniform_buffer_5[1446][1], fragment_uniform_buffer_5[1446][2], fragment_uniform_buffer_5[1446][3]); fragment_uniform_buffer_5[1447] = float4(_AdditionalLightsLightTypes[155], fragment_uniform_buffer_5[1447][1], fragment_uniform_buffer_5[1447][2], fragment_uniform_buffer_5[1447][3]); fragment_uniform_buffer_5[1448] = float4(_AdditionalLightsLightTypes[156], fragment_uniform_buffer_5[1448][1], fragment_uniform_buffer_5[1448][2], fragment_uniform_buffer_5[1448][3]); fragment_uniform_buffer_5[1449] = float4(_AdditionalLightsLightTypes[157], fragment_uniform_buffer_5[1449][1], fragment_uniform_buffer_5[1449][2], fragment_uniform_buffer_5[1449][3]); fragment_uniform_buffer_5[1450] = float4(_AdditionalLightsLightTypes[158], fragment_uniform_buffer_5[1450][1], fragment_uniform_buffer_5[1450][2], fragment_uniform_buffer_5[1450][3]); fragment_uniform_buffer_5[1451] = float4(_AdditionalLightsLightTypes[159], fragment_uniform_buffer_5[1451][1], fragment_uniform_buffer_5[1451][2], fragment_uniform_buffer_5[1451][3]); fragment_uniform_buffer_5[1452] = float4(_AdditionalLightsLightTypes[160], fragment_uniform_buffer_5[1452][1], fragment_uniform_buffer_5[1452][2], fragment_uniform_buffer_5[1452][3]); fragment_uniform_buffer_5[1453] = float4(_AdditionalLightsLightTypes[161], fragment_uniform_buffer_5[1453][1], fragment_uniform_buffer_5[1453][2], fragment_uniform_buffer_5[1453][3]); fragment_uniform_buffer_5[1454] = float4(_AdditionalLightsLightTypes[162], fragment_uniform_buffer_5[1454][1], fragment_uniform_buffer_5[1454][2], fragment_uniform_buffer_5[1454][3]); fragment_uniform_buffer_5[1455] = float4(_AdditionalLightsLightTypes[163], fragment_uniform_buffer_5[1455][1], fragment_uniform_buffer_5[1455][2], fragment_uniform_buffer_5[1455][3]); fragment_uniform_buffer_5[1456] = float4(_AdditionalLightsLightTypes[164], fragment_uniform_buffer_5[1456][1], fragment_uniform_buffer_5[1456][2], fragment_uniform_buffer_5[1456][3]); fragment_uniform_buffer_5[1457] = float4(_AdditionalLightsLightTypes[165], fragment_uniform_buffer_5[1457][1], fragment_uniform_buffer_5[1457][2], fragment_uniform_buffer_5[1457][3]); fragment_uniform_buffer_5[1458] = float4(_AdditionalLightsLightTypes[166], fragment_uniform_buffer_5[1458][1], fragment_uniform_buffer_5[1458][2], fragment_uniform_buffer_5[1458][3]); fragment_uniform_buffer_5[1459] = float4(_AdditionalLightsLightTypes[167], fragment_uniform_buffer_5[1459][1], fragment_uniform_buffer_5[1459][2], fragment_uniform_buffer_5[1459][3]); fragment_uniform_buffer_5[1460] = float4(_AdditionalLightsLightTypes[168], fragment_uniform_buffer_5[1460][1], fragment_uniform_buffer_5[1460][2], fragment_uniform_buffer_5[1460][3]); fragment_uniform_buffer_5[1461] = float4(_AdditionalLightsLightTypes[169], fragment_uniform_buffer_5[1461][1], fragment_uniform_buffer_5[1461][2], fragment_uniform_buffer_5[1461][3]); fragment_uniform_buffer_5[1462] = float4(_AdditionalLightsLightTypes[170], fragment_uniform_buffer_5[1462][1], fragment_uniform_buffer_5[1462][2], fragment_uniform_buffer_5[1462][3]); fragment_uniform_buffer_5[1463] = float4(_AdditionalLightsLightTypes[171], fragment_uniform_buffer_5[1463][1], fragment_uniform_buffer_5[1463][2], fragment_uniform_buffer_5[1463][3]); fragment_uniform_buffer_5[1464] = float4(_AdditionalLightsLightTypes[172], fragment_uniform_buffer_5[1464][1], fragment_uniform_buffer_5[1464][2], fragment_uniform_buffer_5[1464][3]); fragment_uniform_buffer_5[1465] = float4(_AdditionalLightsLightTypes[173], fragment_uniform_buffer_5[1465][1], fragment_uniform_buffer_5[1465][2], fragment_uniform_buffer_5[1465][3]); fragment_uniform_buffer_5[1466] = float4(_AdditionalLightsLightTypes[174], fragment_uniform_buffer_5[1466][1], fragment_uniform_buffer_5[1466][2], fragment_uniform_buffer_5[1466][3]); fragment_uniform_buffer_5[1467] = float4(_AdditionalLightsLightTypes[175], fragment_uniform_buffer_5[1467][1], fragment_uniform_buffer_5[1467][2], fragment_uniform_buffer_5[1467][3]); fragment_uniform_buffer_5[1468] = float4(_AdditionalLightsLightTypes[176], fragment_uniform_buffer_5[1468][1], fragment_uniform_buffer_5[1468][2], fragment_uniform_buffer_5[1468][3]); fragment_uniform_buffer_5[1469] = float4(_AdditionalLightsLightTypes[177], fragment_uniform_buffer_5[1469][1], fragment_uniform_buffer_5[1469][2], fragment_uniform_buffer_5[1469][3]); fragment_uniform_buffer_5[1470] = float4(_AdditionalLightsLightTypes[178], fragment_uniform_buffer_5[1470][1], fragment_uniform_buffer_5[1470][2], fragment_uniform_buffer_5[1470][3]); fragment_uniform_buffer_5[1471] = float4(_AdditionalLightsLightTypes[179], fragment_uniform_buffer_5[1471][1], fragment_uniform_buffer_5[1471][2], fragment_uniform_buffer_5[1471][3]); fragment_uniform_buffer_5[1472] = float4(_AdditionalLightsLightTypes[180], fragment_uniform_buffer_5[1472][1], fragment_uniform_buffer_5[1472][2], fragment_uniform_buffer_5[1472][3]); fragment_uniform_buffer_5[1473] = float4(_AdditionalLightsLightTypes[181], fragment_uniform_buffer_5[1473][1], fragment_uniform_buffer_5[1473][2], fragment_uniform_buffer_5[1473][3]); fragment_uniform_buffer_5[1474] = float4(_AdditionalLightsLightTypes[182], fragment_uniform_buffer_5[1474][1], fragment_uniform_buffer_5[1474][2], fragment_uniform_buffer_5[1474][3]); fragment_uniform_buffer_5[1475] = float4(_AdditionalLightsLightTypes[183], fragment_uniform_buffer_5[1475][1], fragment_uniform_buffer_5[1475][2], fragment_uniform_buffer_5[1475][3]); fragment_uniform_buffer_5[1476] = float4(_AdditionalLightsLightTypes[184], fragment_uniform_buffer_5[1476][1], fragment_uniform_buffer_5[1476][2], fragment_uniform_buffer_5[1476][3]); fragment_uniform_buffer_5[1477] = float4(_AdditionalLightsLightTypes[185], fragment_uniform_buffer_5[1477][1], fragment_uniform_buffer_5[1477][2], fragment_uniform_buffer_5[1477][3]); fragment_uniform_buffer_5[1478] = float4(_AdditionalLightsLightTypes[186], fragment_uniform_buffer_5[1478][1], fragment_uniform_buffer_5[1478][2], fragment_uniform_buffer_5[1478][3]); fragment_uniform_buffer_5[1479] = float4(_AdditionalLightsLightTypes[187], fragment_uniform_buffer_5[1479][1], fragment_uniform_buffer_5[1479][2], fragment_uniform_buffer_5[1479][3]); fragment_uniform_buffer_5[1480] = float4(_AdditionalLightsLightTypes[188], fragment_uniform_buffer_5[1480][1], fragment_uniform_buffer_5[1480][2], fragment_uniform_buffer_5[1480][3]); fragment_uniform_buffer_5[1481] = float4(_AdditionalLightsLightTypes[189], fragment_uniform_buffer_5[1481][1], fragment_uniform_buffer_5[1481][2], fragment_uniform_buffer_5[1481][3]); fragment_uniform_buffer_5[1482] = float4(_AdditionalLightsLightTypes[190], fragment_uniform_buffer_5[1482][1], fragment_uniform_buffer_5[1482][2], fragment_uniform_buffer_5[1482][3]); fragment_uniform_buffer_5[1483] = float4(_AdditionalLightsLightTypes[191], fragment_uniform_buffer_5[1483][1], fragment_uniform_buffer_5[1483][2], fragment_uniform_buffer_5[1483][3]); fragment_uniform_buffer_5[1484] = float4(_AdditionalLightsLightTypes[192], fragment_uniform_buffer_5[1484][1], fragment_uniform_buffer_5[1484][2], fragment_uniform_buffer_5[1484][3]); fragment_uniform_buffer_5[1485] = float4(_AdditionalLightsLightTypes[193], fragment_uniform_buffer_5[1485][1], fragment_uniform_buffer_5[1485][2], fragment_uniform_buffer_5[1485][3]); fragment_uniform_buffer_5[1486] = float4(_AdditionalLightsLightTypes[194], fragment_uniform_buffer_5[1486][1], fragment_uniform_buffer_5[1486][2], fragment_uniform_buffer_5[1486][3]); fragment_uniform_buffer_5[1487] = float4(_AdditionalLightsLightTypes[195], fragment_uniform_buffer_5[1487][1], fragment_uniform_buffer_5[1487][2], fragment_uniform_buffer_5[1487][3]); fragment_uniform_buffer_5[1488] = float4(_AdditionalLightsLightTypes[196], fragment_uniform_buffer_5[1488][1], fragment_uniform_buffer_5[1488][2], fragment_uniform_buffer_5[1488][3]); fragment_uniform_buffer_5[1489] = float4(_AdditionalLightsLightTypes[197], fragment_uniform_buffer_5[1489][1], fragment_uniform_buffer_5[1489][2], fragment_uniform_buffer_5[1489][3]); fragment_uniform_buffer_5[1490] = float4(_AdditionalLightsLightTypes[198], fragment_uniform_buffer_5[1490][1], fragment_uniform_buffer_5[1490][2], fragment_uniform_buffer_5[1490][3]); fragment_uniform_buffer_5[1491] = float4(_AdditionalLightsLightTypes[199], fragment_uniform_buffer_5[1491][1], fragment_uniform_buffer_5[1491][2], fragment_uniform_buffer_5[1491][3]); fragment_uniform_buffer_5[1492] = float4(_AdditionalLightsLightTypes[200], fragment_uniform_buffer_5[1492][1], fragment_uniform_buffer_5[1492][2], fragment_uniform_buffer_5[1492][3]); fragment_uniform_buffer_5[1493] = float4(_AdditionalLightsLightTypes[201], fragment_uniform_buffer_5[1493][1], fragment_uniform_buffer_5[1493][2], fragment_uniform_buffer_5[1493][3]); fragment_uniform_buffer_5[1494] = float4(_AdditionalLightsLightTypes[202], fragment_uniform_buffer_5[1494][1], fragment_uniform_buffer_5[1494][2], fragment_uniform_buffer_5[1494][3]); fragment_uniform_buffer_5[1495] = float4(_AdditionalLightsLightTypes[203], fragment_uniform_buffer_5[1495][1], fragment_uniform_buffer_5[1495][2], fragment_uniform_buffer_5[1495][3]); fragment_uniform_buffer_5[1496] = float4(_AdditionalLightsLightTypes[204], fragment_uniform_buffer_5[1496][1], fragment_uniform_buffer_5[1496][2], fragment_uniform_buffer_5[1496][3]); fragment_uniform_buffer_5[1497] = float4(_AdditionalLightsLightTypes[205], fragment_uniform_buffer_5[1497][1], fragment_uniform_buffer_5[1497][2], fragment_uniform_buffer_5[1497][3]); fragment_uniform_buffer_5[1498] = float4(_AdditionalLightsLightTypes[206], fragment_uniform_buffer_5[1498][1], fragment_uniform_buffer_5[1498][2], fragment_uniform_buffer_5[1498][3]); fragment_uniform_buffer_5[1499] = float4(_AdditionalLightsLightTypes[207], fragment_uniform_buffer_5[1499][1], fragment_uniform_buffer_5[1499][2], fragment_uniform_buffer_5[1499][3]); fragment_uniform_buffer_5[1500] = float4(_AdditionalLightsLightTypes[208], fragment_uniform_buffer_5[1500][1], fragment_uniform_buffer_5[1500][2], fragment_uniform_buffer_5[1500][3]); fragment_uniform_buffer_5[1501] = float4(_AdditionalLightsLightTypes[209], fragment_uniform_buffer_5[1501][1], fragment_uniform_buffer_5[1501][2], fragment_uniform_buffer_5[1501][3]); fragment_uniform_buffer_5[1502] = float4(_AdditionalLightsLightTypes[210], fragment_uniform_buffer_5[1502][1], fragment_uniform_buffer_5[1502][2], fragment_uniform_buffer_5[1502][3]); fragment_uniform_buffer_5[1503] = float4(_AdditionalLightsLightTypes[211], fragment_uniform_buffer_5[1503][1], fragment_uniform_buffer_5[1503][2], fragment_uniform_buffer_5[1503][3]); fragment_uniform_buffer_5[1504] = float4(_AdditionalLightsLightTypes[212], fragment_uniform_buffer_5[1504][1], fragment_uniform_buffer_5[1504][2], fragment_uniform_buffer_5[1504][3]); fragment_uniform_buffer_5[1505] = float4(_AdditionalLightsLightTypes[213], fragment_uniform_buffer_5[1505][1], fragment_uniform_buffer_5[1505][2], fragment_uniform_buffer_5[1505][3]); fragment_uniform_buffer_5[1506] = float4(_AdditionalLightsLightTypes[214], fragment_uniform_buffer_5[1506][1], fragment_uniform_buffer_5[1506][2], fragment_uniform_buffer_5[1506][3]); fragment_uniform_buffer_5[1507] = float4(_AdditionalLightsLightTypes[215], fragment_uniform_buffer_5[1507][1], fragment_uniform_buffer_5[1507][2], fragment_uniform_buffer_5[1507][3]); fragment_uniform_buffer_5[1508] = float4(_AdditionalLightsLightTypes[216], fragment_uniform_buffer_5[1508][1], fragment_uniform_buffer_5[1508][2], fragment_uniform_buffer_5[1508][3]); fragment_uniform_buffer_5[1509] = float4(_AdditionalLightsLightTypes[217], fragment_uniform_buffer_5[1509][1], fragment_uniform_buffer_5[1509][2], fragment_uniform_buffer_5[1509][3]); fragment_uniform_buffer_5[1510] = float4(_AdditionalLightsLightTypes[218], fragment_uniform_buffer_5[1510][1], fragment_uniform_buffer_5[1510][2], fragment_uniform_buffer_5[1510][3]); fragment_uniform_buffer_5[1511] = float4(_AdditionalLightsLightTypes[219], fragment_uniform_buffer_5[1511][1], fragment_uniform_buffer_5[1511][2], fragment_uniform_buffer_5[1511][3]); fragment_uniform_buffer_5[1512] = float4(_AdditionalLightsLightTypes[220], fragment_uniform_buffer_5[1512][1], fragment_uniform_buffer_5[1512][2], fragment_uniform_buffer_5[1512][3]); fragment_uniform_buffer_5[1513] = float4(_AdditionalLightsLightTypes[221], fragment_uniform_buffer_5[1513][1], fragment_uniform_buffer_5[1513][2], fragment_uniform_buffer_5[1513][3]); fragment_uniform_buffer_5[1514] = float4(_AdditionalLightsLightTypes[222], fragment_uniform_buffer_5[1514][1], fragment_uniform_buffer_5[1514][2], fragment_uniform_buffer_5[1514][3]); fragment_uniform_buffer_5[1515] = float4(_AdditionalLightsLightTypes[223], fragment_uniform_buffer_5[1515][1], fragment_uniform_buffer_5[1515][2], fragment_uniform_buffer_5[1515][3]); fragment_uniform_buffer_5[1516] = float4(_AdditionalLightsLightTypes[224], fragment_uniform_buffer_5[1516][1], fragment_uniform_buffer_5[1516][2], fragment_uniform_buffer_5[1516][3]); fragment_uniform_buffer_5[1517] = float4(_AdditionalLightsLightTypes[225], fragment_uniform_buffer_5[1517][1], fragment_uniform_buffer_5[1517][2], fragment_uniform_buffer_5[1517][3]); fragment_uniform_buffer_5[1518] = float4(_AdditionalLightsLightTypes[226], fragment_uniform_buffer_5[1518][1], fragment_uniform_buffer_5[1518][2], fragment_uniform_buffer_5[1518][3]); fragment_uniform_buffer_5[1519] = float4(_AdditionalLightsLightTypes[227], fragment_uniform_buffer_5[1519][1], fragment_uniform_buffer_5[1519][2], fragment_uniform_buffer_5[1519][3]); fragment_uniform_buffer_5[1520] = float4(_AdditionalLightsLightTypes[228], fragment_uniform_buffer_5[1520][1], fragment_uniform_buffer_5[1520][2], fragment_uniform_buffer_5[1520][3]); fragment_uniform_buffer_5[1521] = float4(_AdditionalLightsLightTypes[229], fragment_uniform_buffer_5[1521][1], fragment_uniform_buffer_5[1521][2], fragment_uniform_buffer_5[1521][3]); fragment_uniform_buffer_5[1522] = float4(_AdditionalLightsLightTypes[230], fragment_uniform_buffer_5[1522][1], fragment_uniform_buffer_5[1522][2], fragment_uniform_buffer_5[1522][3]); fragment_uniform_buffer_5[1523] = float4(_AdditionalLightsLightTypes[231], fragment_uniform_buffer_5[1523][1], fragment_uniform_buffer_5[1523][2], fragment_uniform_buffer_5[1523][3]); fragment_uniform_buffer_5[1524] = float4(_AdditionalLightsLightTypes[232], fragment_uniform_buffer_5[1524][1], fragment_uniform_buffer_5[1524][2], fragment_uniform_buffer_5[1524][3]); fragment_uniform_buffer_5[1525] = float4(_AdditionalLightsLightTypes[233], fragment_uniform_buffer_5[1525][1], fragment_uniform_buffer_5[1525][2], fragment_uniform_buffer_5[1525][3]); fragment_uniform_buffer_5[1526] = float4(_AdditionalLightsLightTypes[234], fragment_uniform_buffer_5[1526][1], fragment_uniform_buffer_5[1526][2], fragment_uniform_buffer_5[1526][3]); fragment_uniform_buffer_5[1527] = float4(_AdditionalLightsLightTypes[235], fragment_uniform_buffer_5[1527][1], fragment_uniform_buffer_5[1527][2], fragment_uniform_buffer_5[1527][3]); fragment_uniform_buffer_5[1528] = float4(_AdditionalLightsLightTypes[236], fragment_uniform_buffer_5[1528][1], fragment_uniform_buffer_5[1528][2], fragment_uniform_buffer_5[1528][3]); fragment_uniform_buffer_5[1529] = float4(_AdditionalLightsLightTypes[237], fragment_uniform_buffer_5[1529][1], fragment_uniform_buffer_5[1529][2], fragment_uniform_buffer_5[1529][3]); fragment_uniform_buffer_5[1530] = float4(_AdditionalLightsLightTypes[238], fragment_uniform_buffer_5[1530][1], fragment_uniform_buffer_5[1530][2], fragment_uniform_buffer_5[1530][3]); fragment_uniform_buffer_5[1531] = float4(_AdditionalLightsLightTypes[239], fragment_uniform_buffer_5[1531][1], fragment_uniform_buffer_5[1531][2], fragment_uniform_buffer_5[1531][3]); fragment_uniform_buffer_5[1532] = float4(_AdditionalLightsLightTypes[240], fragment_uniform_buffer_5[1532][1], fragment_uniform_buffer_5[1532][2], fragment_uniform_buffer_5[1532][3]); fragment_uniform_buffer_5[1533] = float4(_AdditionalLightsLightTypes[241], fragment_uniform_buffer_5[1533][1], fragment_uniform_buffer_5[1533][2], fragment_uniform_buffer_5[1533][3]); fragment_uniform_buffer_5[1534] = float4(_AdditionalLightsLightTypes[242], fragment_uniform_buffer_5[1534][1], fragment_uniform_buffer_5[1534][2], fragment_uniform_buffer_5[1534][3]); fragment_uniform_buffer_5[1535] = float4(_AdditionalLightsLightTypes[243], fragment_uniform_buffer_5[1535][1], fragment_uniform_buffer_5[1535][2], fragment_uniform_buffer_5[1535][3]); fragment_uniform_buffer_5[1536] = float4(_AdditionalLightsLightTypes[244], fragment_uniform_buffer_5[1536][1], fragment_uniform_buffer_5[1536][2], fragment_uniform_buffer_5[1536][3]); fragment_uniform_buffer_5[1537] = float4(_AdditionalLightsLightTypes[245], fragment_uniform_buffer_5[1537][1], fragment_uniform_buffer_5[1537][2], fragment_uniform_buffer_5[1537][3]); fragment_uniform_buffer_5[1538] = float4(_AdditionalLightsLightTypes[246], fragment_uniform_buffer_5[1538][1], fragment_uniform_buffer_5[1538][2], fragment_uniform_buffer_5[1538][3]); fragment_uniform_buffer_5[1539] = float4(_AdditionalLightsLightTypes[247], fragment_uniform_buffer_5[1539][1], fragment_uniform_buffer_5[1539][2], fragment_uniform_buffer_5[1539][3]); fragment_uniform_buffer_5[1540] = float4(_AdditionalLightsLightTypes[248], fragment_uniform_buffer_5[1540][1], fragment_uniform_buffer_5[1540][2], fragment_uniform_buffer_5[1540][3]); fragment_uniform_buffer_5[1541] = float4(_AdditionalLightsLightTypes[249], fragment_uniform_buffer_5[1541][1], fragment_uniform_buffer_5[1541][2], fragment_uniform_buffer_5[1541][3]); fragment_uniform_buffer_5[1542] = float4(_AdditionalLightsLightTypes[250], fragment_uniform_buffer_5[1542][1], fragment_uniform_buffer_5[1542][2], fragment_uniform_buffer_5[1542][3]); fragment_uniform_buffer_5[1543] = float4(_AdditionalLightsLightTypes[251], fragment_uniform_buffer_5[1543][1], fragment_uniform_buffer_5[1543][2], fragment_uniform_buffer_5[1543][3]); fragment_uniform_buffer_5[1544] = float4(_AdditionalLightsLightTypes[252], fragment_uniform_buffer_5[1544][1], fragment_uniform_buffer_5[1544][2], fragment_uniform_buffer_5[1544][3]); fragment_uniform_buffer_5[1545] = float4(_AdditionalLightsLightTypes[253], fragment_uniform_buffer_5[1545][1], fragment_uniform_buffer_5[1545][2], fragment_uniform_buffer_5[1545][3]); fragment_uniform_buffer_5[1546] = float4(_AdditionalLightsLightTypes[254], fragment_uniform_buffer_5[1546][1], fragment_uniform_buffer_5[1546][2], fragment_uniform_buffer_5[1546][3]); fragment_uniform_buffer_5[1547] = float4(_AdditionalLightsLightTypes[255], fragment_uniform_buffer_5[1547][1], fragment_uniform_buffer_5[1547][2], fragment_uniform_buffer_5[1547][3]); fragment_input_0 = stage_input.fragment_input_0; fragment_input_1 = stage_input.fragment_input_1; fragment_input_2 = stage_input.fragment_input_2; fragment_input_3 = stage_input.fragment_input_3; fragment_input_4 = stage_input.fragment_input_4; fragment_input_5 = stage_input.fragment_input_5; fragment_input_6 = stage_input.fragment_input_6; fragment_input_7 = stage_input.fragment_input_7; frag_main(); Fragment_Stage_Output stage_output; stage_output.fragment_output_0 = fragment_output_0; return stage_output; } #endif // _ADDITIONAL_LIGHTS #endif // _ADDITIONAL_LIGHT_SHADOWS #endif // _LIGHT_COOKIES #endif // _LIGHT_LAYERS #endif // _MAIN_LIGHT_SHADOWS #endif // !STEREO_INSTANCING_ON #endif // !_MAIN_LIGHT_SHADOWS_CASCADE #endif // !_SHADOWS_SOFT #ifdef STEREO_INSTANCING_ON #ifdef _ADDITIONAL_LIGHTS #ifdef _ADDITIONAL_LIGHT_SHADOWS #ifdef _LIGHT_COOKIES #ifdef _LIGHT_LAYERS #ifdef _MAIN_LIGHT_SHADOWS #ifndef _MAIN_LIGHT_SHADOWS_CASCADE #ifndef _SHADOWS_SOFT #define ANY_SHADER_VARIANT_ACTIVE float2 _GlobalMipBias; float _AlphaToMaskAvailable; float4 _MainLightPosition; float4 _MainLightColor; int _MainLightLayerMask; float4 _AdditionalLightsCount; float4 _AdditionalLightsPosition[256]; float4 _AdditionalLightsColor[256]; float4 _AdditionalLightsAttenuation[256]; float4 _AdditionalLightsSpotDir[256]; float _AdditionalLightsLayerMasks[256]; float4 unity_RenderingLayer; float4 unity_LightData; float4 unity_LightIndices[2]; float4 unity_SHAr; float4 unity_SHAg; float4 unity_SHAb; float4 unity_SHBr; float4 unity_SHBg; float4 unity_SHBb; float4 unity_SHC; float3 unity_StereoWorldSpaceCameraPos[2]; float _Cutoff; float4 _MainLightShadowParams; float4 _AdditionalShadowFadeParams; float4 _AdditionalShadowParams[256]; float4x4 _AdditionalLightsWorldToShadow[256]; float4x4 _MainLightWorldToLight; float _AdditionalLightsCookieEnableBits[8]; float _MainLightCookieTextureFormat; float _AdditionalLightsCookieAtlasTextureFormat; float4x4 _AdditionalLightsWorldToLights[256]; float4 _AdditionalLightsCookieAtlasUVRects[256]; float _AdditionalLightsLightTypes[256]; static float4 fragment_uniform_buffer_0[11]; static float4 fragment_uniform_buffer_1[1536]; static float4 fragment_uniform_buffer_2[34]; static float4 fragment_uniform_buffer_3[66]; static float4 fragment_uniform_buffer_4[5]; static float4 fragment_uniform_buffer_5[1313]; static float4 fragment_uniform_buffer_6[1548]; static const float fragment_unnamed_79[16] = { 1.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f }; Texture2D _MainTex; Texture2D _MainLightShadowmapTexture; Texture2D _AdditionalLightsShadowmapTexture; Texture2D _MainLightCookieTexture; Texture2D _AdditionalLightsCookieAtlasTexture; SamplerState S0; SamplerState sampler_MainTex; SamplerComparisonState S2; SamplerState sampler_MainLightCookieTexture; static uint gl_Layer; static float2 fragment_input_0; static float3 fragment_input_1; static float4 fragment_input_2; static float3 fragment_input_3; static float3 fragment_input_4; static float4 fragment_input_5; static float4 fragment_input_6; static float4 fragment_input_7; static uint fragment_input_9; static float4 fragment_output_0; struct Fragment_Stage_Input { float2 fragment_input_0 : TEXCOORD; // TEXCOORD float3 fragment_input_1 : TEXCOORD1; // TEXCOORD_1 float4 fragment_input_2 : TEXCOORD2; // TEXCOORD_2 float3 fragment_input_3 : TEXCOORD3; // TEXCOORD_3 float3 fragment_input_4 : TEXCOORD4; // TEXCOORD_4 float4 fragment_input_5 : TEXCOORD5; // TEXCOORD_5 float4 fragment_input_6 : TEXCOORD6; // TEXCOORD_6 float4 fragment_input_7 : TEXCOORD7; // TEXCOORD_7 uint fragment_input_9 : SV_InstanceID; // SV_InstanceID uint gl_Layer : SV_RenderTargetArrayIndex; }; struct Fragment_Stage_Output { float4 fragment_output_0 : SV_Target0; }; static bool discard_state; void discard_cond(bool fragment_unnamed_1081) { if (fragment_unnamed_1081) { discard_state = true; } } void discard_exit() { if (discard_state) { discard; } } void frag_main() { discard_state = false; float4 fragment_unnamed_105 = _MainTex.SampleBias(sampler_MainTex, float2(fragment_input_0.x, fragment_input_0.y), fragment_uniform_buffer_0[4u].x); float fragment_unnamed_110 = fragment_unnamed_105.w; precise float fragment_unnamed_121 = fragment_unnamed_105.x * fragment_input_7.x; precise float fragment_unnamed_122 = fragment_unnamed_105.y * fragment_input_7.y; precise float fragment_unnamed_123 = fragment_unnamed_105.z * fragment_input_7.z; precise float fragment_unnamed_124 = fragment_unnamed_110 * fragment_input_7.w; bool fragment_unnamed_129 = fragment_uniform_buffer_0[4u].z != 0.0f; bool fragment_unnamed_135 = 0.0f >= fragment_uniform_buffer_4[4u].x; precise float fragment_unnamed_142 = abs(ddx_coarse(fragment_unnamed_124)) + abs(ddy_coarse(fragment_unnamed_124)); precise float fragment_unnamed_148 = (-0.0f) - fragment_uniform_buffer_4[4u].x; float fragment_unnamed_150 = mad(fragment_unnamed_110, fragment_input_7.w, fragment_unnamed_148); precise float fragment_unnamed_151 = (-0.0f) - fragment_unnamed_142; precise float fragment_unnamed_156 = mad(fragment_unnamed_151, 0.5f, fragment_unnamed_150) / max(fragment_unnamed_142, 9.9999997473787516355514526367188e-05f); precise float fragment_unnamed_157 = fragment_unnamed_156 + 1.0f; float fragment_unnamed_162 = asfloat(fragment_unnamed_135 ? 1065353216u : asuint(clamp(fragment_unnamed_157, 0.0f, 1.0f))); precise float fragment_unnamed_165 = fragment_unnamed_162 + (-9.9999997473787516355514526367188e-05f); discard_cond(asfloat((((~(fragment_unnamed_135 ? 4294967295u : 0u)) & (fragment_unnamed_129 ? 4294967295u : 0u)) != 0u) ? asuint(fragment_unnamed_165) : asuint(fragment_unnamed_150)) < 0.0f); float fragment_unnamed_191 = rsqrt(dot(float3(fragment_input_3.x, fragment_input_3.y, fragment_input_3.z), float3(fragment_input_3.x, fragment_input_3.y, fragment_input_3.z))); precise float fragment_unnamed_198 = fragment_unnamed_191 * fragment_input_3.x; precise float fragment_unnamed_199 = fragment_unnamed_191 * fragment_input_3.y; precise float fragment_unnamed_200 = fragment_unnamed_191 * fragment_input_3.z; precise float fragment_unnamed_234 = fragment_unnamed_199 * fragment_unnamed_198; precise float fragment_unnamed_235 = fragment_unnamed_200 * fragment_unnamed_199; precise float fragment_unnamed_236 = fragment_unnamed_200 * fragment_unnamed_200; precise float fragment_unnamed_237 = fragment_unnamed_198 * fragment_unnamed_200; precise float fragment_unnamed_268 = fragment_unnamed_199 * fragment_unnamed_199; precise float fragment_unnamed_269 = (-0.0f) - fragment_unnamed_268; float fragment_unnamed_270 = mad(fragment_unnamed_198, fragment_unnamed_198, fragment_unnamed_269); precise float fragment_unnamed_280 = dot(float4(fragment_uniform_buffer_2[27u]), float4(fragment_unnamed_198, fragment_unnamed_199, fragment_unnamed_200, asfloat(1065353216u))) + mad(fragment_uniform_buffer_2[33u].x, fragment_unnamed_270, dot(float4(fragment_uniform_buffer_2[30u]), float4(fragment_unnamed_234, fragment_unnamed_235, fragment_unnamed_236, fragment_unnamed_237))); precise float fragment_unnamed_281 = dot(float4(fragment_uniform_buffer_2[28u]), float4(fragment_unnamed_198, fragment_unnamed_199, fragment_unnamed_200, asfloat(1065353216u))) + mad(fragment_uniform_buffer_2[33u].y, fragment_unnamed_270, dot(float4(fragment_uniform_buffer_2[31u]), float4(fragment_unnamed_234, fragment_unnamed_235, fragment_unnamed_236, fragment_unnamed_237))); precise float fragment_unnamed_282 = dot(float4(fragment_uniform_buffer_2[29u]), float4(fragment_unnamed_198, fragment_unnamed_199, fragment_unnamed_200, asfloat(1065353216u))) + mad(fragment_uniform_buffer_2[33u].z, fragment_unnamed_270, dot(float4(fragment_uniform_buffer_2[32u]), float4(fragment_unnamed_234, fragment_unnamed_235, fragment_unnamed_236, fragment_unnamed_237))); precise float fragment_unnamed_299 = (-0.0f) - fragment_uniform_buffer_5[27u].x; precise float fragment_unnamed_300 = fragment_unnamed_299 + 1.0f; float fragment_unnamed_317 = asfloat(((((0.0f >= fragment_input_6.z) ? 4294967295u : 0u) | ((fragment_input_6.z >= 1.0f) ? 4294967295u : 0u)) != 0u) ? 1065353216u : asuint(mad(_MainLightShadowmapTexture.SampleCmpLevelZero(S2, float2(fragment_input_6.x, fragment_input_6.y), fragment_input_6.z).xxxx.x, fragment_uniform_buffer_5[27u].x, fragment_unnamed_300))); uint fragment_unnamed_325 = uint(gl_Layer) + 64u; precise float fragment_unnamed_330 = (-0.0f) - fragment_uniform_buffer_3[fragment_unnamed_325].x; precise float fragment_unnamed_332 = (-0.0f) - fragment_uniform_buffer_3[fragment_unnamed_325].y; precise float fragment_unnamed_334 = (-0.0f) - fragment_uniform_buffer_3[fragment_unnamed_325].z; precise float fragment_unnamed_335 = fragment_input_2.x + fragment_unnamed_330; precise float fragment_unnamed_336 = fragment_input_2.y + fragment_unnamed_332; precise float fragment_unnamed_337 = fragment_input_2.z + fragment_unnamed_334; float fragment_unnamed_338 = dot(float3(fragment_unnamed_335, fragment_unnamed_336, fragment_unnamed_337), float3(fragment_unnamed_335, fragment_unnamed_336, fragment_unnamed_337)); precise float fragment_unnamed_349 = (-0.0f) - fragment_unnamed_317; precise float fragment_unnamed_350 = fragment_unnamed_349 + 1.0f; float fragment_unnamed_419; float fragment_unnamed_420; float fragment_unnamed_421; if (fragment_uniform_buffer_6[11u].y != (-1.0f)) { precise float fragment_unnamed_363 = fragment_input_2.y * fragment_uniform_buffer_6[1u].x; precise float fragment_unnamed_364 = fragment_input_2.y * fragment_uniform_buffer_6[1u].y; precise float fragment_unnamed_385 = mad(fragment_uniform_buffer_6[2u].x, fragment_input_2.z, mad(fragment_uniform_buffer_6[0u].x, fragment_input_2.x, fragment_unnamed_363)) + fragment_uniform_buffer_6[3u].x; precise float fragment_unnamed_386 = mad(fragment_uniform_buffer_6[2u].y, fragment_input_2.z, mad(fragment_uniform_buffer_6[0u].y, fragment_input_2.x, fragment_unnamed_364)) + fragment_uniform_buffer_6[3u].y; float4 fragment_unnamed_393 = _MainLightCookieTexture.SampleBias(sampler_MainLightCookieTexture, float2(mad(fragment_unnamed_385, 0.5f, 0.5f), mad(fragment_unnamed_386, 0.5f, 0.5f)), fragment_uniform_buffer_0[4u].x); float fragment_unnamed_395 = fragment_unnamed_393.x; bool fragment_unnamed_402 = fragment_uniform_buffer_6[11u].y == 0.0f; uint fragment_unnamed_406 = (fragment_uniform_buffer_6[11u].y == 1.0f) ? asuint(fragment_unnamed_393.w) : asuint(fragment_unnamed_395); fragment_unnamed_419 = asfloat(fragment_unnamed_402 ? asuint(fragment_unnamed_395) : fragment_unnamed_406); fragment_unnamed_420 = asfloat(fragment_unnamed_402 ? asuint(fragment_unnamed_393.y) : fragment_unnamed_406); fragment_unnamed_421 = asfloat(fragment_unnamed_402 ? asuint(fragment_unnamed_393.z) : fragment_unnamed_406); } else { fragment_unnamed_419 = asfloat(1065353216u); fragment_unnamed_420 = asfloat(1065353216u); fragment_unnamed_421 = asfloat(1065353216u); } precise float fragment_unnamed_428 = fragment_unnamed_419 * fragment_uniform_buffer_0[6u].x; precise float fragment_unnamed_429 = fragment_unnamed_420 * fragment_uniform_buffer_0[6u].y; precise float fragment_unnamed_430 = fragment_unnamed_421 * fragment_uniform_buffer_0[6u].z; precise float fragment_unnamed_446 = mad(clamp(mad(fragment_unnamed_338, fragment_uniform_buffer_5[27u].z, fragment_uniform_buffer_5[27u].w), 0.0f, 1.0f), fragment_unnamed_350, fragment_unnamed_317) * fragment_uniform_buffer_2[11u].z; precise float fragment_unnamed_447 = fragment_unnamed_446 * fragment_unnamed_428; precise float fragment_unnamed_448 = fragment_unnamed_446 * fragment_unnamed_429; precise float fragment_unnamed_449 = fragment_unnamed_446 * fragment_unnamed_430; float fragment_unnamed_458 = clamp(dot(float3(fragment_unnamed_198, fragment_unnamed_199, fragment_unnamed_200), float3(fragment_uniform_buffer_0[5u].xyz)), 0.0f, 1.0f); precise float fragment_unnamed_459 = fragment_unnamed_458 * fragment_unnamed_447; precise float fragment_unnamed_460 = fragment_unnamed_458 * fragment_unnamed_448; precise float fragment_unnamed_461 = fragment_unnamed_458 * fragment_unnamed_449; precise float fragment_unnamed_462 = fragment_unnamed_121 * fragment_unnamed_459; precise float fragment_unnamed_463 = fragment_unnamed_122 * fragment_unnamed_460; precise float fragment_unnamed_464 = fragment_unnamed_123 * fragment_unnamed_461; bool fragment_unnamed_465 = (asuint(fragment_uniform_buffer_0[8u]).x & asuint(fragment_uniform_buffer_2[10u]).x) != 0u; uint fragment_unnamed_482 = uint(int(min(fragment_uniform_buffer_0[10u].x, fragment_uniform_buffer_2[11u].y))); float fragment_unnamed_490 = clamp(mad(fragment_unnamed_338, fragment_uniform_buffer_5[31u].x, fragment_uniform_buffer_5[31u].y), 0.0f, 1.0f); bool fragment_unnamed_494 = fragment_uniform_buffer_6[11u].z == 0.0f; bool fragment_unnamed_495 = fragment_uniform_buffer_6[11u].z == 1.0f; uint fragment_unnamed_496; uint fragment_unnamed_498; uint fragment_unnamed_500; fragment_unnamed_496 = 0u; fragment_unnamed_498 = 0u; fragment_unnamed_500 = 0u; uint fragment_unnamed_550; precise float fragment_unnamed_577; precise float fragment_unnamed_578; precise float fragment_unnamed_579; precise float fragment_unnamed_613; float fragment_unnamed_748; float fragment_unnamed_840; float fragment_unnamed_842; float fragment_unnamed_844; uint fragment_unnamed_846; precise float fragment_unnamed_853; precise float fragment_unnamed_854; precise float fragment_unnamed_855; precise float fragment_unnamed_867; precise float fragment_unnamed_868; precise float fragment_unnamed_869; precise float fragment_unnamed_870; float fragment_unnamed_874; precise float fragment_unnamed_875; precise float fragment_unnamed_876; precise float fragment_unnamed_877; bool fragment_unnamed_884; for (uint fragment_unnamed_502 = 0u; !(fragment_unnamed_502 >= fragment_unnamed_482); fragment_unnamed_846 = fragment_unnamed_550 + 256u, fragment_unnamed_853 = fragment_unnamed_840 * fragment_uniform_buffer_1[fragment_unnamed_846].x, fragment_unnamed_854 = fragment_unnamed_842 * fragment_uniform_buffer_1[fragment_unnamed_846].y, fragment_unnamed_855 = fragment_unnamed_844 * fragment_uniform_buffer_1[fragment_unnamed_846].z, fragment_unnamed_867 = fragment_unnamed_613 * fragment_unnamed_748, fragment_unnamed_868 = fragment_unnamed_867 * fragment_unnamed_853, fragment_unnamed_869 = fragment_unnamed_867 * fragment_unnamed_854, fragment_unnamed_870 = fragment_unnamed_867 * fragment_unnamed_855, fragment_unnamed_874 = clamp(dot(float3(fragment_unnamed_198, fragment_unnamed_199, fragment_unnamed_200), float3(fragment_unnamed_577, fragment_unnamed_578, fragment_unnamed_579)), 0.0f, 1.0f), fragment_unnamed_875 = fragment_unnamed_874 * fragment_unnamed_868, fragment_unnamed_876 = fragment_unnamed_874 * fragment_unnamed_869, fragment_unnamed_877 = fragment_unnamed_874 * fragment_unnamed_870, fragment_unnamed_884 = (asuint(fragment_uniform_buffer_2[10u]).x & asuint(fragment_uniform_buffer_1[fragment_unnamed_550 + 1280u]).x) != 0u, fragment_unnamed_496 = fragment_unnamed_884 ? asuint(mad(fragment_unnamed_875, fragment_unnamed_121, asfloat(fragment_unnamed_496))) : fragment_unnamed_496, fragment_unnamed_498 = fragment_unnamed_884 ? asuint(mad(fragment_unnamed_876, fragment_unnamed_122, asfloat(fragment_unnamed_498))) : fragment_unnamed_498, fragment_unnamed_500 = fragment_unnamed_884 ? asuint(mad(fragment_unnamed_877, fragment_unnamed_123, asfloat(fragment_unnamed_500))) : fragment_unnamed_500, fragment_unnamed_502++) { uint fragment_unnamed_521 = fragment_unnamed_502 & 3u; fragment_unnamed_550 = uint(int(dot(float4(fragment_uniform_buffer_2[(fragment_unnamed_502 >> 2u) + 12u]), float4(fragment_unnamed_79[(fragment_unnamed_521 * 4u) + 0u], fragment_unnamed_79[(fragment_unnamed_521 * 4u) + 1u], fragment_unnamed_79[(fragment_unnamed_521 * 4u) + 2u], fragment_unnamed_79[(fragment_unnamed_521 * 4u) + 3u])))); precise float fragment_unnamed_553 = (-0.0f) - fragment_input_2.x; precise float fragment_unnamed_556 = (-0.0f) - fragment_input_2.y; precise float fragment_unnamed_559 = (-0.0f) - fragment_input_2.z; float fragment_unnamed_568 = mad(fragment_unnamed_553, fragment_uniform_buffer_1[fragment_unnamed_550].w, fragment_uniform_buffer_1[fragment_unnamed_550].x); float fragment_unnamed_569 = mad(fragment_unnamed_556, fragment_uniform_buffer_1[fragment_unnamed_550].w, fragment_uniform_buffer_1[fragment_unnamed_550].y); float fragment_unnamed_570 = mad(fragment_unnamed_559, fragment_uniform_buffer_1[fragment_unnamed_550].w, fragment_uniform_buffer_1[fragment_unnamed_550].z); float fragment_unnamed_574 = max(dot(float3(fragment_unnamed_568, fragment_unnamed_569, fragment_unnamed_570), float3(fragment_unnamed_568, fragment_unnamed_569, fragment_unnamed_570)), 6.103515625e-05f); float fragment_unnamed_576 = rsqrt(fragment_unnamed_574); fragment_unnamed_577 = fragment_unnamed_576 * fragment_unnamed_568; fragment_unnamed_578 = fragment_unnamed_576 * fragment_unnamed_569; fragment_unnamed_579 = fragment_unnamed_576 * fragment_unnamed_570; precise float fragment_unnamed_580 = 1.0f / fragment_unnamed_574; precise float fragment_unnamed_586 = fragment_unnamed_574 * fragment_uniform_buffer_1[fragment_unnamed_550 + 512u].x; precise float fragment_unnamed_587 = (-0.0f) - fragment_unnamed_586; float fragment_unnamed_589 = max(mad(fragment_unnamed_587, fragment_unnamed_586, 1.0f), 0.0f); precise float fragment_unnamed_590 = fragment_unnamed_589 * fragment_unnamed_589; precise float fragment_unnamed_591 = fragment_unnamed_590 * fragment_unnamed_580; float fragment_unnamed_611 = clamp(mad(dot(float3(fragment_uniform_buffer_1[fragment_unnamed_550 + 768u].xyz), float3(fragment_unnamed_577, fragment_unnamed_578, fragment_unnamed_579)), fragment_uniform_buffer_1[fragment_unnamed_550 + 512u].z, fragment_uniform_buffer_1[fragment_unnamed_550 + 512u].w), 0.0f, 1.0f); precise float fragment_unnamed_612 = fragment_unnamed_611 * fragment_unnamed_611; fragment_unnamed_613 = fragment_unnamed_591 * fragment_unnamed_612; uint fragment_unnamed_620 = (int(fragment_unnamed_550) < int(0u)) ? 4294967295u : uint(int(fragment_uniform_buffer_5[fragment_unnamed_550 + 33u].w)); float fragment_unnamed_745; if (int(fragment_unnamed_620) >= int(0u)) { float fragment_unnamed_660; if (0.0f != fragment_uniform_buffer_5[fragment_unnamed_550 + 33u].z) { float fragment_unnamed_629 = abs(fragment_unnamed_579); float fragment_unnamed_631 = abs(fragment_unnamed_577); precise float fragment_unnamed_639 = (-0.0f) - fragment_unnamed_579; precise float fragment_unnamed_640 = (-0.0f) - fragment_unnamed_578; precise float fragment_unnamed_641 = (-0.0f) - fragment_unnamed_577; fragment_unnamed_660 = asfloat(fragment_unnamed_620 + uint(int(asfloat(((((fragment_unnamed_629 >= abs(fragment_unnamed_578)) ? 4294967295u : 0u) & ((fragment_unnamed_629 >= fragment_unnamed_631) ? 4294967295u : 0u)) != 0u) ? ((fragment_unnamed_639 < 0.0f) ? 1084227584u : 1082130432u) : ((abs(fragment_unnamed_578) >= fragment_unnamed_631) ? ((fragment_unnamed_640 < 0.0f) ? 1077936128u : 1073741824u) : (((fragment_unnamed_641 < 0.0f) ? 4294967295u : 0u) & 1065353216u)))))); } else { fragment_unnamed_660 = asfloat(fragment_unnamed_620); } uint fragment_unnamed_662 = asuint(fragment_unnamed_660) << 2u; uint fragment_unnamed_665 = fragment_unnamed_662 + 290u; precise float fragment_unnamed_673 = fragment_input_2.y * fragment_uniform_buffer_5[fragment_unnamed_665].x; precise float fragment_unnamed_674 = fragment_input_2.y * fragment_uniform_buffer_5[fragment_unnamed_665].y; precise float fragment_unnamed_675 = fragment_input_2.y * fragment_uniform_buffer_5[fragment_unnamed_665].z; precise float fragment_unnamed_676 = fragment_input_2.y * fragment_uniform_buffer_5[fragment_unnamed_665].w; uint fragment_unnamed_677 = fragment_unnamed_662 + 289u; uint fragment_unnamed_691 = fragment_unnamed_662 + 291u; uint fragment_unnamed_705 = fragment_unnamed_662 + 292u; precise float fragment_unnamed_713 = mad(fragment_uniform_buffer_5[fragment_unnamed_691].x, fragment_input_2.z, mad(fragment_uniform_buffer_5[fragment_unnamed_677].x, fragment_input_2.x, fragment_unnamed_673)) + fragment_uniform_buffer_5[fragment_unnamed_705].x; precise float fragment_unnamed_714 = mad(fragment_uniform_buffer_5[fragment_unnamed_691].y, fragment_input_2.z, mad(fragment_uniform_buffer_5[fragment_unnamed_677].y, fragment_input_2.x, fragment_unnamed_674)) + fragment_uniform_buffer_5[fragment_unnamed_705].y; precise float fragment_unnamed_715 = mad(fragment_uniform_buffer_5[fragment_unnamed_691].z, fragment_input_2.z, mad(fragment_uniform_buffer_5[fragment_unnamed_677].z, fragment_input_2.x, fragment_unnamed_675)) + fragment_uniform_buffer_5[fragment_unnamed_705].z; precise float fragment_unnamed_716 = mad(fragment_uniform_buffer_5[fragment_unnamed_691].w, fragment_input_2.z, mad(fragment_uniform_buffer_5[fragment_unnamed_677].w, fragment_input_2.x, fragment_unnamed_676)) + fragment_uniform_buffer_5[fragment_unnamed_705].w; precise float fragment_unnamed_717 = fragment_unnamed_713 / fragment_unnamed_716; precise float fragment_unnamed_718 = fragment_unnamed_714 / fragment_unnamed_716; precise float fragment_unnamed_719 = fragment_unnamed_715 / fragment_unnamed_716; precise float fragment_unnamed_729 = (-0.0f) - fragment_uniform_buffer_5[fragment_unnamed_550 + 33u].x; precise float fragment_unnamed_730 = 1.0f + fragment_unnamed_729; fragment_unnamed_745 = asfloat(((((fragment_unnamed_719 >= 1.0f) ? 4294967295u : 0u) | ((0.0f >= fragment_unnamed_719) ? 4294967295u : 0u)) != 0u) ? 1065353216u : asuint(mad(_AdditionalLightsShadowmapTexture.SampleCmpLevelZero(S2, float2(fragment_unnamed_717, fragment_unnamed_718), fragment_unnamed_719).xxxx.x, fragment_uniform_buffer_5[fragment_unnamed_550 + 33u].x, fragment_unnamed_730))); } else { fragment_unnamed_745 = asfloat(1065353216u); } precise float fragment_unnamed_746 = (-0.0f) - fragment_unnamed_745; precise float fragment_unnamed_747 = fragment_unnamed_746 + 1.0f; fragment_unnamed_748 = mad(fragment_unnamed_490, fragment_unnamed_747, fragment_unnamed_745); float frontier_phi_16_pred; float frontier_phi_16_pred_1; float frontier_phi_16_pred_2; if (((1u << (fragment_unnamed_550 & 31u)) & asuint(fragment_uniform_buffer_6[(fragment_unnamed_550 >> 5u) + 4u]).x) != 0u) { uint fragment_unnamed_764 = uint(int(fragment_uniform_buffer_6[fragment_unnamed_550 + 1292u].x)); uint fragment_unnamed_767 = fragment_unnamed_550 << 2u; float fragment_unnamed_888; float fragment_unnamed_890; if (((fragment_unnamed_764 != 0u) ? 0u : 1u) != 0u) { uint fragment_unnamed_774 = fragment_unnamed_767 + 13u; precise float fragment_unnamed_781 = fragment_input_2.y * fragment_uniform_buffer_6[fragment_unnamed_774].x; precise float fragment_unnamed_782 = fragment_input_2.y * fragment_uniform_buffer_6[fragment_unnamed_774].y; precise float fragment_unnamed_783 = fragment_input_2.y * fragment_uniform_buffer_6[fragment_unnamed_774].w; uint fragment_unnamed_784 = fragment_unnamed_767 + 12u; uint fragment_unnamed_795 = fragment_unnamed_767 + 14u; uint fragment_unnamed_807 = fragment_unnamed_767 + 15u; precise float fragment_unnamed_814 = mad(fragment_uniform_buffer_6[fragment_unnamed_795].x, fragment_input_2.z, mad(fragment_uniform_buffer_6[fragment_unnamed_784].x, fragment_input_2.x, fragment_unnamed_781)) + fragment_uniform_buffer_6[fragment_unnamed_807].x; precise float fragment_unnamed_815 = mad(fragment_uniform_buffer_6[fragment_unnamed_795].y, fragment_input_2.z, mad(fragment_uniform_buffer_6[fragment_unnamed_784].y, fragment_input_2.x, fragment_unnamed_782)) + fragment_uniform_buffer_6[fragment_unnamed_807].y; precise float fragment_unnamed_816 = mad(fragment_uniform_buffer_6[fragment_unnamed_795].w, fragment_input_2.z, mad(fragment_uniform_buffer_6[fragment_unnamed_784].w, fragment_input_2.x, fragment_unnamed_783)) + fragment_uniform_buffer_6[fragment_unnamed_807].w; precise float fragment_unnamed_817 = fragment_unnamed_814 / fragment_unnamed_816; precise float fragment_unnamed_818 = fragment_unnamed_815 / fragment_unnamed_816; uint fragment_unnamed_823 = fragment_unnamed_550 + 1036u; uint fragment_unnamed_829 = fragment_unnamed_550 + 1036u; fragment_unnamed_888 = mad(fragment_uniform_buffer_6[fragment_unnamed_823].x, clamp(mad(fragment_unnamed_817, 0.5f, 0.5f), 0.0f, 1.0f), fragment_uniform_buffer_6[fragment_unnamed_829].z); fragment_unnamed_890 = mad(fragment_uniform_buffer_6[fragment_unnamed_823].y, clamp(mad(fragment_unnamed_818, 0.5f, 0.5f), 0.0f, 1.0f), fragment_uniform_buffer_6[fragment_unnamed_829].w); } else { float fragment_unnamed_889; float fragment_unnamed_891; if ((((fragment_unnamed_764 == 1u) ? 4294967295u : 0u) & 1u) != 0u) { uint fragment_unnamed_910 = fragment_unnamed_767 + 13u; precise float fragment_unnamed_915 = fragment_input_2.y * fragment_uniform_buffer_6[fragment_unnamed_910].x; precise float fragment_unnamed_916 = fragment_input_2.y * fragment_uniform_buffer_6[fragment_unnamed_910].y; uint fragment_unnamed_917 = fragment_unnamed_767 + 12u; uint fragment_unnamed_926 = fragment_unnamed_767 + 14u; uint fragment_unnamed_935 = fragment_unnamed_767 + 15u; precise float fragment_unnamed_940 = mad(fragment_uniform_buffer_6[fragment_unnamed_926].x, fragment_input_2.z, mad(fragment_uniform_buffer_6[fragment_unnamed_917].x, fragment_input_2.x, fragment_unnamed_915)) + fragment_uniform_buffer_6[fragment_unnamed_935].x; precise float fragment_unnamed_941 = mad(fragment_uniform_buffer_6[fragment_unnamed_926].y, fragment_input_2.z, mad(fragment_uniform_buffer_6[fragment_unnamed_917].y, fragment_input_2.x, fragment_unnamed_916)) + fragment_uniform_buffer_6[fragment_unnamed_935].y; uint fragment_unnamed_946 = fragment_unnamed_550 + 1036u; uint fragment_unnamed_951 = fragment_unnamed_550 + 1036u; fragment_unnamed_889 = mad(fragment_uniform_buffer_6[fragment_unnamed_946].x, frac(mad(fragment_unnamed_940, 0.5f, 0.5f)), fragment_uniform_buffer_6[fragment_unnamed_951].z); fragment_unnamed_891 = mad(fragment_uniform_buffer_6[fragment_unnamed_946].y, frac(mad(fragment_unnamed_941, 0.5f, 0.5f)), fragment_uniform_buffer_6[fragment_unnamed_951].w); } else { uint fragment_unnamed_960 = fragment_unnamed_767 + 13u; precise float fragment_unnamed_967 = fragment_input_2.y * fragment_uniform_buffer_6[fragment_unnamed_960].x; precise float fragment_unnamed_968 = fragment_input_2.y * fragment_uniform_buffer_6[fragment_unnamed_960].y; precise float fragment_unnamed_969 = fragment_input_2.y * fragment_uniform_buffer_6[fragment_unnamed_960].z; precise float fragment_unnamed_970 = fragment_input_2.y * fragment_uniform_buffer_6[fragment_unnamed_960].w; uint fragment_unnamed_971 = fragment_unnamed_767 + 12u; uint fragment_unnamed_984 = fragment_unnamed_767 + 14u; uint fragment_unnamed_997 = fragment_unnamed_767 + 15u; precise float fragment_unnamed_1004 = mad(fragment_uniform_buffer_6[fragment_unnamed_984].x, fragment_input_2.z, mad(fragment_uniform_buffer_6[fragment_unnamed_971].x, fragment_input_2.x, fragment_unnamed_967)) + fragment_uniform_buffer_6[fragment_unnamed_997].x; precise float fragment_unnamed_1005 = mad(fragment_uniform_buffer_6[fragment_unnamed_984].y, fragment_input_2.z, mad(fragment_uniform_buffer_6[fragment_unnamed_971].y, fragment_input_2.x, fragment_unnamed_968)) + fragment_uniform_buffer_6[fragment_unnamed_997].y; precise float fragment_unnamed_1006 = mad(fragment_uniform_buffer_6[fragment_unnamed_984].z, fragment_input_2.z, mad(fragment_uniform_buffer_6[fragment_unnamed_971].z, fragment_input_2.x, fragment_unnamed_969)) + fragment_uniform_buffer_6[fragment_unnamed_997].z; precise float fragment_unnamed_1007 = mad(fragment_uniform_buffer_6[fragment_unnamed_984].w, fragment_input_2.z, mad(fragment_uniform_buffer_6[fragment_unnamed_971].w, fragment_input_2.x, fragment_unnamed_970)) + fragment_uniform_buffer_6[fragment_unnamed_997].w; precise float fragment_unnamed_1008 = fragment_unnamed_1004 / fragment_unnamed_1007; precise float fragment_unnamed_1009 = fragment_unnamed_1005 / fragment_unnamed_1007; precise float fragment_unnamed_1010 = fragment_unnamed_1006 / fragment_unnamed_1007; float fragment_unnamed_1014 = rsqrt(dot(float3(fragment_unnamed_1008, fragment_unnamed_1009, fragment_unnamed_1010), float3(fragment_unnamed_1008, fragment_unnamed_1009, fragment_unnamed_1010))); precise float fragment_unnamed_1015 = fragment_unnamed_1014 * fragment_unnamed_1008; precise float fragment_unnamed_1016 = fragment_unnamed_1014 * fragment_unnamed_1009; precise float fragment_unnamed_1017 = fragment_unnamed_1014 * fragment_unnamed_1010; precise float fragment_unnamed_1026 = 1.0f / max(dot(float3(abs(fragment_unnamed_1015), abs(fragment_unnamed_1016), abs(fragment_unnamed_1017)), 1.0f.xxx), 9.9999999747524270787835121154785e-07f); precise float fragment_unnamed_1027 = fragment_unnamed_1026 * fragment_unnamed_1017; precise float fragment_unnamed_1028 = fragment_unnamed_1026 * fragment_unnamed_1015; precise float fragment_unnamed_1029 = fragment_unnamed_1026 * fragment_unnamed_1016; precise float fragment_unnamed_1030 = (-0.0f) - fragment_unnamed_1027; float fragment_unnamed_1031 = clamp(fragment_unnamed_1030, 0.0f, 1.0f); precise float fragment_unnamed_1034 = (-0.0f) - fragment_unnamed_1031; uint fragment_unnamed_1043 = fragment_unnamed_550 + 1036u; uint fragment_unnamed_1048 = fragment_unnamed_550 + 1036u; fragment_unnamed_889 = mad(fragment_uniform_buffer_6[fragment_unnamed_1043].x, clamp(mad(mad(fragment_unnamed_1015, fragment_unnamed_1026, (fragment_unnamed_1028 >= 0.0f) ? fragment_unnamed_1031 : fragment_unnamed_1034), 0.5f, 0.5f), 0.0f, 1.0f), fragment_uniform_buffer_6[fragment_unnamed_1048].z); fragment_unnamed_891 = mad(fragment_uniform_buffer_6[fragment_unnamed_1043].y, clamp(mad(mad(fragment_unnamed_1016, fragment_unnamed_1026, (fragment_unnamed_1029 >= 0.0f) ? fragment_unnamed_1031 : fragment_unnamed_1034), 0.5f, 0.5f), 0.0f, 1.0f), fragment_uniform_buffer_6[fragment_unnamed_1048].w); } fragment_unnamed_888 = fragment_unnamed_889; fragment_unnamed_890 = fragment_unnamed_891; } float4 fragment_unnamed_893 = _AdditionalLightsCookieAtlasTexture.SampleLevel(S0, float2(fragment_unnamed_888, fragment_unnamed_890), 0.0f); float fragment_unnamed_895 = fragment_unnamed_893.x; uint fragment_unnamed_901 = fragment_unnamed_495 ? asuint(fragment_unnamed_893.w) : asuint(fragment_unnamed_895); frontier_phi_16_pred = asfloat(fragment_unnamed_494 ? asuint(fragment_unnamed_895) : fragment_unnamed_901); frontier_phi_16_pred_1 = asfloat(fragment_unnamed_494 ? asuint(fragment_unnamed_893.y) : fragment_unnamed_901); frontier_phi_16_pred_2 = asfloat(fragment_unnamed_494 ? asuint(fragment_unnamed_893.z) : fragment_unnamed_901); } else { frontier_phi_16_pred = asfloat(1065353216u); frontier_phi_16_pred_1 = asfloat(1065353216u); frontier_phi_16_pred_2 = asfloat(1065353216u); } fragment_unnamed_840 = frontier_phi_16_pred; fragment_unnamed_842 = frontier_phi_16_pred_1; fragment_unnamed_844 = frontier_phi_16_pred_2; } precise float fragment_unnamed_511 = asfloat(fragment_unnamed_496) + mad(fragment_unnamed_280, fragment_unnamed_121, asfloat(fragment_unnamed_465 ? asuint(fragment_unnamed_462) : 0u)); precise float fragment_unnamed_512 = asfloat(fragment_unnamed_498) + mad(fragment_unnamed_281, fragment_unnamed_122, asfloat(fragment_unnamed_465 ? asuint(fragment_unnamed_463) : 0u)); precise float fragment_unnamed_513 = asfloat(fragment_unnamed_500) + mad(fragment_unnamed_282, fragment_unnamed_123, asfloat(fragment_unnamed_465 ? asuint(fragment_unnamed_464) : 0u)); fragment_output_0.x = fragment_unnamed_511; fragment_output_0.y = fragment_unnamed_512; fragment_output_0.z = fragment_unnamed_513; fragment_output_0.w = fragment_unnamed_129 ? fragment_unnamed_162 : 1.0f; discard_exit(); } Fragment_Stage_Output frag(Fragment_Stage_Input stage_input) { fragment_uniform_buffer_0[4] = float4(_GlobalMipBias[0], _GlobalMipBias[1], fragment_uniform_buffer_0[4][2], fragment_uniform_buffer_0[4][3]); fragment_uniform_buffer_0[4] = float4(fragment_uniform_buffer_0[4][0], fragment_uniform_buffer_0[4][1], _AlphaToMaskAvailable, fragment_uniform_buffer_0[4][3]); fragment_uniform_buffer_0[5] = float4(_MainLightPosition[0], _MainLightPosition[1], _MainLightPosition[2], _MainLightPosition[3]); fragment_uniform_buffer_0[6] = float4(_MainLightColor[0], _MainLightColor[1], _MainLightColor[2], _MainLightColor[3]); fragment_uniform_buffer_0[8] = float4(asfloat(_MainLightLayerMask), fragment_uniform_buffer_0[8][1], fragment_uniform_buffer_0[8][2], fragment_uniform_buffer_0[8][3]); fragment_uniform_buffer_0[10] = float4(_AdditionalLightsCount[0], _AdditionalLightsCount[1], _AdditionalLightsCount[2], _AdditionalLightsCount[3]); fragment_uniform_buffer_1[0] = float4(_AdditionalLightsPosition[0][0], _AdditionalLightsPosition[0][1], _AdditionalLightsPosition[0][2], _AdditionalLightsPosition[0][3]); fragment_uniform_buffer_1[1] = float4(_AdditionalLightsPosition[1][0], _AdditionalLightsPosition[1][1], _AdditionalLightsPosition[1][2], _AdditionalLightsPosition[1][3]); fragment_uniform_buffer_1[2] = float4(_AdditionalLightsPosition[2][0], _AdditionalLightsPosition[2][1], _AdditionalLightsPosition[2][2], _AdditionalLightsPosition[2][3]); fragment_uniform_buffer_1[3] = float4(_AdditionalLightsPosition[3][0], _AdditionalLightsPosition[3][1], _AdditionalLightsPosition[3][2], _AdditionalLightsPosition[3][3]); fragment_uniform_buffer_1[4] = float4(_AdditionalLightsPosition[4][0], _AdditionalLightsPosition[4][1], _AdditionalLightsPosition[4][2], _AdditionalLightsPosition[4][3]); fragment_uniform_buffer_1[5] = float4(_AdditionalLightsPosition[5][0], _AdditionalLightsPosition[5][1], _AdditionalLightsPosition[5][2], _AdditionalLightsPosition[5][3]); fragment_uniform_buffer_1[6] = float4(_AdditionalLightsPosition[6][0], _AdditionalLightsPosition[6][1], _AdditionalLightsPosition[6][2], _AdditionalLightsPosition[6][3]); fragment_uniform_buffer_1[7] = float4(_AdditionalLightsPosition[7][0], _AdditionalLightsPosition[7][1], _AdditionalLightsPosition[7][2], _AdditionalLightsPosition[7][3]); fragment_uniform_buffer_1[8] = float4(_AdditionalLightsPosition[8][0], _AdditionalLightsPosition[8][1], _AdditionalLightsPosition[8][2], _AdditionalLightsPosition[8][3]); fragment_uniform_buffer_1[9] = float4(_AdditionalLightsPosition[9][0], _AdditionalLightsPosition[9][1], _AdditionalLightsPosition[9][2], _AdditionalLightsPosition[9][3]); fragment_uniform_buffer_1[10] = float4(_AdditionalLightsPosition[10][0], _AdditionalLightsPosition[10][1], _AdditionalLightsPosition[10][2], _AdditionalLightsPosition[10][3]); fragment_uniform_buffer_1[11] = float4(_AdditionalLightsPosition[11][0], _AdditionalLightsPosition[11][1], _AdditionalLightsPosition[11][2], _AdditionalLightsPosition[11][3]); fragment_uniform_buffer_1[12] = float4(_AdditionalLightsPosition[12][0], _AdditionalLightsPosition[12][1], _AdditionalLightsPosition[12][2], _AdditionalLightsPosition[12][3]); fragment_uniform_buffer_1[13] = float4(_AdditionalLightsPosition[13][0], _AdditionalLightsPosition[13][1], _AdditionalLightsPosition[13][2], _AdditionalLightsPosition[13][3]); fragment_uniform_buffer_1[14] = float4(_AdditionalLightsPosition[14][0], _AdditionalLightsPosition[14][1], _AdditionalLightsPosition[14][2], _AdditionalLightsPosition[14][3]); fragment_uniform_buffer_1[15] = float4(_AdditionalLightsPosition[15][0], _AdditionalLightsPosition[15][1], _AdditionalLightsPosition[15][2], _AdditionalLightsPosition[15][3]); fragment_uniform_buffer_1[16] = float4(_AdditionalLightsPosition[16][0], _AdditionalLightsPosition[16][1], _AdditionalLightsPosition[16][2], _AdditionalLightsPosition[16][3]); fragment_uniform_buffer_1[17] = float4(_AdditionalLightsPosition[17][0], _AdditionalLightsPosition[17][1], _AdditionalLightsPosition[17][2], _AdditionalLightsPosition[17][3]); fragment_uniform_buffer_1[18] = float4(_AdditionalLightsPosition[18][0], _AdditionalLightsPosition[18][1], _AdditionalLightsPosition[18][2], _AdditionalLightsPosition[18][3]); fragment_uniform_buffer_1[19] = float4(_AdditionalLightsPosition[19][0], _AdditionalLightsPosition[19][1], _AdditionalLightsPosition[19][2], _AdditionalLightsPosition[19][3]); fragment_uniform_buffer_1[20] = float4(_AdditionalLightsPosition[20][0], _AdditionalLightsPosition[20][1], _AdditionalLightsPosition[20][2], _AdditionalLightsPosition[20][3]); fragment_uniform_buffer_1[21] = float4(_AdditionalLightsPosition[21][0], _AdditionalLightsPosition[21][1], _AdditionalLightsPosition[21][2], _AdditionalLightsPosition[21][3]); fragment_uniform_buffer_1[22] = float4(_AdditionalLightsPosition[22][0], _AdditionalLightsPosition[22][1], _AdditionalLightsPosition[22][2], _AdditionalLightsPosition[22][3]); fragment_uniform_buffer_1[23] = float4(_AdditionalLightsPosition[23][0], _AdditionalLightsPosition[23][1], _AdditionalLightsPosition[23][2], _AdditionalLightsPosition[23][3]); fragment_uniform_buffer_1[24] = float4(_AdditionalLightsPosition[24][0], _AdditionalLightsPosition[24][1], _AdditionalLightsPosition[24][2], _AdditionalLightsPosition[24][3]); fragment_uniform_buffer_1[25] = float4(_AdditionalLightsPosition[25][0], _AdditionalLightsPosition[25][1], _AdditionalLightsPosition[25][2], _AdditionalLightsPosition[25][3]); fragment_uniform_buffer_1[26] = float4(_AdditionalLightsPosition[26][0], _AdditionalLightsPosition[26][1], _AdditionalLightsPosition[26][2], _AdditionalLightsPosition[26][3]); fragment_uniform_buffer_1[27] = float4(_AdditionalLightsPosition[27][0], _AdditionalLightsPosition[27][1], _AdditionalLightsPosition[27][2], _AdditionalLightsPosition[27][3]); fragment_uniform_buffer_1[28] = float4(_AdditionalLightsPosition[28][0], _AdditionalLightsPosition[28][1], _AdditionalLightsPosition[28][2], _AdditionalLightsPosition[28][3]); fragment_uniform_buffer_1[29] = float4(_AdditionalLightsPosition[29][0], _AdditionalLightsPosition[29][1], _AdditionalLightsPosition[29][2], _AdditionalLightsPosition[29][3]); fragment_uniform_buffer_1[30] = float4(_AdditionalLightsPosition[30][0], _AdditionalLightsPosition[30][1], _AdditionalLightsPosition[30][2], _AdditionalLightsPosition[30][3]); fragment_uniform_buffer_1[31] = float4(_AdditionalLightsPosition[31][0], _AdditionalLightsPosition[31][1], _AdditionalLightsPosition[31][2], _AdditionalLightsPosition[31][3]); fragment_uniform_buffer_1[32] = float4(_AdditionalLightsPosition[32][0], _AdditionalLightsPosition[32][1], _AdditionalLightsPosition[32][2], _AdditionalLightsPosition[32][3]); fragment_uniform_buffer_1[33] = float4(_AdditionalLightsPosition[33][0], _AdditionalLightsPosition[33][1], _AdditionalLightsPosition[33][2], _AdditionalLightsPosition[33][3]); fragment_uniform_buffer_1[34] = float4(_AdditionalLightsPosition[34][0], _AdditionalLightsPosition[34][1], _AdditionalLightsPosition[34][2], _AdditionalLightsPosition[34][3]); fragment_uniform_buffer_1[35] = float4(_AdditionalLightsPosition[35][0], _AdditionalLightsPosition[35][1], _AdditionalLightsPosition[35][2], _AdditionalLightsPosition[35][3]); fragment_uniform_buffer_1[36] = float4(_AdditionalLightsPosition[36][0], _AdditionalLightsPosition[36][1], _AdditionalLightsPosition[36][2], _AdditionalLightsPosition[36][3]); fragment_uniform_buffer_1[37] = float4(_AdditionalLightsPosition[37][0], _AdditionalLightsPosition[37][1], _AdditionalLightsPosition[37][2], _AdditionalLightsPosition[37][3]); fragment_uniform_buffer_1[38] = float4(_AdditionalLightsPosition[38][0], _AdditionalLightsPosition[38][1], _AdditionalLightsPosition[38][2], _AdditionalLightsPosition[38][3]); fragment_uniform_buffer_1[39] = float4(_AdditionalLightsPosition[39][0], _AdditionalLightsPosition[39][1], _AdditionalLightsPosition[39][2], _AdditionalLightsPosition[39][3]); fragment_uniform_buffer_1[40] = float4(_AdditionalLightsPosition[40][0], _AdditionalLightsPosition[40][1], _AdditionalLightsPosition[40][2], _AdditionalLightsPosition[40][3]); fragment_uniform_buffer_1[41] = float4(_AdditionalLightsPosition[41][0], _AdditionalLightsPosition[41][1], _AdditionalLightsPosition[41][2], _AdditionalLightsPosition[41][3]); fragment_uniform_buffer_1[42] = float4(_AdditionalLightsPosition[42][0], _AdditionalLightsPosition[42][1], _AdditionalLightsPosition[42][2], _AdditionalLightsPosition[42][3]); fragment_uniform_buffer_1[43] = float4(_AdditionalLightsPosition[43][0], _AdditionalLightsPosition[43][1], _AdditionalLightsPosition[43][2], _AdditionalLightsPosition[43][3]); fragment_uniform_buffer_1[44] = float4(_AdditionalLightsPosition[44][0], _AdditionalLightsPosition[44][1], _AdditionalLightsPosition[44][2], _AdditionalLightsPosition[44][3]); fragment_uniform_buffer_1[45] = float4(_AdditionalLightsPosition[45][0], _AdditionalLightsPosition[45][1], _AdditionalLightsPosition[45][2], _AdditionalLightsPosition[45][3]); fragment_uniform_buffer_1[46] = float4(_AdditionalLightsPosition[46][0], _AdditionalLightsPosition[46][1], _AdditionalLightsPosition[46][2], _AdditionalLightsPosition[46][3]); fragment_uniform_buffer_1[47] = float4(_AdditionalLightsPosition[47][0], _AdditionalLightsPosition[47][1], _AdditionalLightsPosition[47][2], _AdditionalLightsPosition[47][3]); fragment_uniform_buffer_1[48] = float4(_AdditionalLightsPosition[48][0], _AdditionalLightsPosition[48][1], _AdditionalLightsPosition[48][2], _AdditionalLightsPosition[48][3]); fragment_uniform_buffer_1[49] = float4(_AdditionalLightsPosition[49][0], _AdditionalLightsPosition[49][1], _AdditionalLightsPosition[49][2], _AdditionalLightsPosition[49][3]); fragment_uniform_buffer_1[50] = float4(_AdditionalLightsPosition[50][0], _AdditionalLightsPosition[50][1], _AdditionalLightsPosition[50][2], _AdditionalLightsPosition[50][3]); fragment_uniform_buffer_1[51] = float4(_AdditionalLightsPosition[51][0], _AdditionalLightsPosition[51][1], _AdditionalLightsPosition[51][2], _AdditionalLightsPosition[51][3]); fragment_uniform_buffer_1[52] = float4(_AdditionalLightsPosition[52][0], _AdditionalLightsPosition[52][1], _AdditionalLightsPosition[52][2], _AdditionalLightsPosition[52][3]); fragment_uniform_buffer_1[53] = float4(_AdditionalLightsPosition[53][0], _AdditionalLightsPosition[53][1], _AdditionalLightsPosition[53][2], _AdditionalLightsPosition[53][3]); fragment_uniform_buffer_1[54] = float4(_AdditionalLightsPosition[54][0], _AdditionalLightsPosition[54][1], _AdditionalLightsPosition[54][2], _AdditionalLightsPosition[54][3]); fragment_uniform_buffer_1[55] = float4(_AdditionalLightsPosition[55][0], _AdditionalLightsPosition[55][1], _AdditionalLightsPosition[55][2], _AdditionalLightsPosition[55][3]); fragment_uniform_buffer_1[56] = float4(_AdditionalLightsPosition[56][0], _AdditionalLightsPosition[56][1], _AdditionalLightsPosition[56][2], _AdditionalLightsPosition[56][3]); fragment_uniform_buffer_1[57] = float4(_AdditionalLightsPosition[57][0], _AdditionalLightsPosition[57][1], _AdditionalLightsPosition[57][2], _AdditionalLightsPosition[57][3]); fragment_uniform_buffer_1[58] = float4(_AdditionalLightsPosition[58][0], _AdditionalLightsPosition[58][1], _AdditionalLightsPosition[58][2], _AdditionalLightsPosition[58][3]); fragment_uniform_buffer_1[59] = float4(_AdditionalLightsPosition[59][0], _AdditionalLightsPosition[59][1], _AdditionalLightsPosition[59][2], _AdditionalLightsPosition[59][3]); fragment_uniform_buffer_1[60] = float4(_AdditionalLightsPosition[60][0], _AdditionalLightsPosition[60][1], _AdditionalLightsPosition[60][2], _AdditionalLightsPosition[60][3]); fragment_uniform_buffer_1[61] = float4(_AdditionalLightsPosition[61][0], _AdditionalLightsPosition[61][1], _AdditionalLightsPosition[61][2], _AdditionalLightsPosition[61][3]); fragment_uniform_buffer_1[62] = float4(_AdditionalLightsPosition[62][0], _AdditionalLightsPosition[62][1], _AdditionalLightsPosition[62][2], _AdditionalLightsPosition[62][3]); fragment_uniform_buffer_1[63] = float4(_AdditionalLightsPosition[63][0], _AdditionalLightsPosition[63][1], _AdditionalLightsPosition[63][2], _AdditionalLightsPosition[63][3]); fragment_uniform_buffer_1[64] = float4(_AdditionalLightsPosition[64][0], _AdditionalLightsPosition[64][1], _AdditionalLightsPosition[64][2], _AdditionalLightsPosition[64][3]); fragment_uniform_buffer_1[65] = float4(_AdditionalLightsPosition[65][0], _AdditionalLightsPosition[65][1], _AdditionalLightsPosition[65][2], _AdditionalLightsPosition[65][3]); fragment_uniform_buffer_1[66] = float4(_AdditionalLightsPosition[66][0], _AdditionalLightsPosition[66][1], _AdditionalLightsPosition[66][2], _AdditionalLightsPosition[66][3]); fragment_uniform_buffer_1[67] = float4(_AdditionalLightsPosition[67][0], _AdditionalLightsPosition[67][1], _AdditionalLightsPosition[67][2], _AdditionalLightsPosition[67][3]); fragment_uniform_buffer_1[68] = float4(_AdditionalLightsPosition[68][0], _AdditionalLightsPosition[68][1], _AdditionalLightsPosition[68][2], _AdditionalLightsPosition[68][3]); fragment_uniform_buffer_1[69] = float4(_AdditionalLightsPosition[69][0], _AdditionalLightsPosition[69][1], _AdditionalLightsPosition[69][2], _AdditionalLightsPosition[69][3]); fragment_uniform_buffer_1[70] = float4(_AdditionalLightsPosition[70][0], _AdditionalLightsPosition[70][1], _AdditionalLightsPosition[70][2], _AdditionalLightsPosition[70][3]); fragment_uniform_buffer_1[71] = float4(_AdditionalLightsPosition[71][0], _AdditionalLightsPosition[71][1], _AdditionalLightsPosition[71][2], _AdditionalLightsPosition[71][3]); fragment_uniform_buffer_1[72] = float4(_AdditionalLightsPosition[72][0], _AdditionalLightsPosition[72][1], _AdditionalLightsPosition[72][2], _AdditionalLightsPosition[72][3]); fragment_uniform_buffer_1[73] = float4(_AdditionalLightsPosition[73][0], _AdditionalLightsPosition[73][1], _AdditionalLightsPosition[73][2], _AdditionalLightsPosition[73][3]); fragment_uniform_buffer_1[74] = float4(_AdditionalLightsPosition[74][0], _AdditionalLightsPosition[74][1], _AdditionalLightsPosition[74][2], _AdditionalLightsPosition[74][3]); fragment_uniform_buffer_1[75] = float4(_AdditionalLightsPosition[75][0], _AdditionalLightsPosition[75][1], _AdditionalLightsPosition[75][2], _AdditionalLightsPosition[75][3]); fragment_uniform_buffer_1[76] = float4(_AdditionalLightsPosition[76][0], _AdditionalLightsPosition[76][1], _AdditionalLightsPosition[76][2], _AdditionalLightsPosition[76][3]); fragment_uniform_buffer_1[77] = float4(_AdditionalLightsPosition[77][0], _AdditionalLightsPosition[77][1], _AdditionalLightsPosition[77][2], _AdditionalLightsPosition[77][3]); fragment_uniform_buffer_1[78] = float4(_AdditionalLightsPosition[78][0], _AdditionalLightsPosition[78][1], _AdditionalLightsPosition[78][2], _AdditionalLightsPosition[78][3]); fragment_uniform_buffer_1[79] = float4(_AdditionalLightsPosition[79][0], _AdditionalLightsPosition[79][1], _AdditionalLightsPosition[79][2], _AdditionalLightsPosition[79][3]); fragment_uniform_buffer_1[80] = float4(_AdditionalLightsPosition[80][0], _AdditionalLightsPosition[80][1], _AdditionalLightsPosition[80][2], _AdditionalLightsPosition[80][3]); fragment_uniform_buffer_1[81] = float4(_AdditionalLightsPosition[81][0], _AdditionalLightsPosition[81][1], _AdditionalLightsPosition[81][2], _AdditionalLightsPosition[81][3]); fragment_uniform_buffer_1[82] = float4(_AdditionalLightsPosition[82][0], _AdditionalLightsPosition[82][1], _AdditionalLightsPosition[82][2], _AdditionalLightsPosition[82][3]); fragment_uniform_buffer_1[83] = float4(_AdditionalLightsPosition[83][0], _AdditionalLightsPosition[83][1], _AdditionalLightsPosition[83][2], _AdditionalLightsPosition[83][3]); fragment_uniform_buffer_1[84] = float4(_AdditionalLightsPosition[84][0], _AdditionalLightsPosition[84][1], _AdditionalLightsPosition[84][2], _AdditionalLightsPosition[84][3]); fragment_uniform_buffer_1[85] = float4(_AdditionalLightsPosition[85][0], _AdditionalLightsPosition[85][1], _AdditionalLightsPosition[85][2], _AdditionalLightsPosition[85][3]); fragment_uniform_buffer_1[86] = float4(_AdditionalLightsPosition[86][0], _AdditionalLightsPosition[86][1], _AdditionalLightsPosition[86][2], _AdditionalLightsPosition[86][3]); fragment_uniform_buffer_1[87] = float4(_AdditionalLightsPosition[87][0], _AdditionalLightsPosition[87][1], _AdditionalLightsPosition[87][2], _AdditionalLightsPosition[87][3]); fragment_uniform_buffer_1[88] = float4(_AdditionalLightsPosition[88][0], _AdditionalLightsPosition[88][1], _AdditionalLightsPosition[88][2], _AdditionalLightsPosition[88][3]); fragment_uniform_buffer_1[89] = float4(_AdditionalLightsPosition[89][0], _AdditionalLightsPosition[89][1], _AdditionalLightsPosition[89][2], _AdditionalLightsPosition[89][3]); fragment_uniform_buffer_1[90] = float4(_AdditionalLightsPosition[90][0], _AdditionalLightsPosition[90][1], _AdditionalLightsPosition[90][2], _AdditionalLightsPosition[90][3]); fragment_uniform_buffer_1[91] = float4(_AdditionalLightsPosition[91][0], _AdditionalLightsPosition[91][1], _AdditionalLightsPosition[91][2], _AdditionalLightsPosition[91][3]); fragment_uniform_buffer_1[92] = float4(_AdditionalLightsPosition[92][0], _AdditionalLightsPosition[92][1], _AdditionalLightsPosition[92][2], _AdditionalLightsPosition[92][3]); fragment_uniform_buffer_1[93] = float4(_AdditionalLightsPosition[93][0], _AdditionalLightsPosition[93][1], _AdditionalLightsPosition[93][2], _AdditionalLightsPosition[93][3]); fragment_uniform_buffer_1[94] = float4(_AdditionalLightsPosition[94][0], _AdditionalLightsPosition[94][1], _AdditionalLightsPosition[94][2], _AdditionalLightsPosition[94][3]); fragment_uniform_buffer_1[95] = float4(_AdditionalLightsPosition[95][0], _AdditionalLightsPosition[95][1], _AdditionalLightsPosition[95][2], _AdditionalLightsPosition[95][3]); fragment_uniform_buffer_1[96] = float4(_AdditionalLightsPosition[96][0], _AdditionalLightsPosition[96][1], _AdditionalLightsPosition[96][2], _AdditionalLightsPosition[96][3]); fragment_uniform_buffer_1[97] = float4(_AdditionalLightsPosition[97][0], _AdditionalLightsPosition[97][1], _AdditionalLightsPosition[97][2], _AdditionalLightsPosition[97][3]); fragment_uniform_buffer_1[98] = float4(_AdditionalLightsPosition[98][0], _AdditionalLightsPosition[98][1], _AdditionalLightsPosition[98][2], _AdditionalLightsPosition[98][3]); fragment_uniform_buffer_1[99] = float4(_AdditionalLightsPosition[99][0], _AdditionalLightsPosition[99][1], _AdditionalLightsPosition[99][2], _AdditionalLightsPosition[99][3]); fragment_uniform_buffer_1[100] = float4(_AdditionalLightsPosition[100][0], _AdditionalLightsPosition[100][1], _AdditionalLightsPosition[100][2], _AdditionalLightsPosition[100][3]); fragment_uniform_buffer_1[101] = float4(_AdditionalLightsPosition[101][0], _AdditionalLightsPosition[101][1], _AdditionalLightsPosition[101][2], _AdditionalLightsPosition[101][3]); fragment_uniform_buffer_1[102] = float4(_AdditionalLightsPosition[102][0], _AdditionalLightsPosition[102][1], _AdditionalLightsPosition[102][2], _AdditionalLightsPosition[102][3]); fragment_uniform_buffer_1[103] = float4(_AdditionalLightsPosition[103][0], _AdditionalLightsPosition[103][1], _AdditionalLightsPosition[103][2], _AdditionalLightsPosition[103][3]); fragment_uniform_buffer_1[104] = float4(_AdditionalLightsPosition[104][0], _AdditionalLightsPosition[104][1], _AdditionalLightsPosition[104][2], _AdditionalLightsPosition[104][3]); fragment_uniform_buffer_1[105] = float4(_AdditionalLightsPosition[105][0], _AdditionalLightsPosition[105][1], _AdditionalLightsPosition[105][2], _AdditionalLightsPosition[105][3]); fragment_uniform_buffer_1[106] = float4(_AdditionalLightsPosition[106][0], _AdditionalLightsPosition[106][1], _AdditionalLightsPosition[106][2], _AdditionalLightsPosition[106][3]); fragment_uniform_buffer_1[107] = float4(_AdditionalLightsPosition[107][0], _AdditionalLightsPosition[107][1], _AdditionalLightsPosition[107][2], _AdditionalLightsPosition[107][3]); fragment_uniform_buffer_1[108] = float4(_AdditionalLightsPosition[108][0], _AdditionalLightsPosition[108][1], _AdditionalLightsPosition[108][2], _AdditionalLightsPosition[108][3]); fragment_uniform_buffer_1[109] = float4(_AdditionalLightsPosition[109][0], _AdditionalLightsPosition[109][1], _AdditionalLightsPosition[109][2], _AdditionalLightsPosition[109][3]); fragment_uniform_buffer_1[110] = float4(_AdditionalLightsPosition[110][0], _AdditionalLightsPosition[110][1], _AdditionalLightsPosition[110][2], _AdditionalLightsPosition[110][3]); fragment_uniform_buffer_1[111] = float4(_AdditionalLightsPosition[111][0], _AdditionalLightsPosition[111][1], _AdditionalLightsPosition[111][2], _AdditionalLightsPosition[111][3]); fragment_uniform_buffer_1[112] = float4(_AdditionalLightsPosition[112][0], _AdditionalLightsPosition[112][1], _AdditionalLightsPosition[112][2], _AdditionalLightsPosition[112][3]); fragment_uniform_buffer_1[113] = float4(_AdditionalLightsPosition[113][0], _AdditionalLightsPosition[113][1], _AdditionalLightsPosition[113][2], _AdditionalLightsPosition[113][3]); fragment_uniform_buffer_1[114] = float4(_AdditionalLightsPosition[114][0], _AdditionalLightsPosition[114][1], _AdditionalLightsPosition[114][2], _AdditionalLightsPosition[114][3]); fragment_uniform_buffer_1[115] = float4(_AdditionalLightsPosition[115][0], _AdditionalLightsPosition[115][1], _AdditionalLightsPosition[115][2], _AdditionalLightsPosition[115][3]); fragment_uniform_buffer_1[116] = float4(_AdditionalLightsPosition[116][0], _AdditionalLightsPosition[116][1], _AdditionalLightsPosition[116][2], _AdditionalLightsPosition[116][3]); fragment_uniform_buffer_1[117] = float4(_AdditionalLightsPosition[117][0], _AdditionalLightsPosition[117][1], _AdditionalLightsPosition[117][2], _AdditionalLightsPosition[117][3]); fragment_uniform_buffer_1[118] = float4(_AdditionalLightsPosition[118][0], _AdditionalLightsPosition[118][1], _AdditionalLightsPosition[118][2], _AdditionalLightsPosition[118][3]); fragment_uniform_buffer_1[119] = float4(_AdditionalLightsPosition[119][0], _AdditionalLightsPosition[119][1], _AdditionalLightsPosition[119][2], _AdditionalLightsPosition[119][3]); fragment_uniform_buffer_1[120] = float4(_AdditionalLightsPosition[120][0], _AdditionalLightsPosition[120][1], _AdditionalLightsPosition[120][2], _AdditionalLightsPosition[120][3]); fragment_uniform_buffer_1[121] = float4(_AdditionalLightsPosition[121][0], _AdditionalLightsPosition[121][1], _AdditionalLightsPosition[121][2], _AdditionalLightsPosition[121][3]); fragment_uniform_buffer_1[122] = float4(_AdditionalLightsPosition[122][0], _AdditionalLightsPosition[122][1], _AdditionalLightsPosition[122][2], _AdditionalLightsPosition[122][3]); fragment_uniform_buffer_1[123] = float4(_AdditionalLightsPosition[123][0], _AdditionalLightsPosition[123][1], _AdditionalLightsPosition[123][2], _AdditionalLightsPosition[123][3]); fragment_uniform_buffer_1[124] = float4(_AdditionalLightsPosition[124][0], _AdditionalLightsPosition[124][1], _AdditionalLightsPosition[124][2], _AdditionalLightsPosition[124][3]); fragment_uniform_buffer_1[125] = float4(_AdditionalLightsPosition[125][0], _AdditionalLightsPosition[125][1], _AdditionalLightsPosition[125][2], _AdditionalLightsPosition[125][3]); fragment_uniform_buffer_1[126] = float4(_AdditionalLightsPosition[126][0], _AdditionalLightsPosition[126][1], _AdditionalLightsPosition[126][2], _AdditionalLightsPosition[126][3]); fragment_uniform_buffer_1[127] = float4(_AdditionalLightsPosition[127][0], _AdditionalLightsPosition[127][1], _AdditionalLightsPosition[127][2], _AdditionalLightsPosition[127][3]); fragment_uniform_buffer_1[128] = float4(_AdditionalLightsPosition[128][0], _AdditionalLightsPosition[128][1], _AdditionalLightsPosition[128][2], _AdditionalLightsPosition[128][3]); fragment_uniform_buffer_1[129] = float4(_AdditionalLightsPosition[129][0], _AdditionalLightsPosition[129][1], _AdditionalLightsPosition[129][2], _AdditionalLightsPosition[129][3]); fragment_uniform_buffer_1[130] = float4(_AdditionalLightsPosition[130][0], _AdditionalLightsPosition[130][1], _AdditionalLightsPosition[130][2], _AdditionalLightsPosition[130][3]); fragment_uniform_buffer_1[131] = float4(_AdditionalLightsPosition[131][0], _AdditionalLightsPosition[131][1], _AdditionalLightsPosition[131][2], _AdditionalLightsPosition[131][3]); fragment_uniform_buffer_1[132] = float4(_AdditionalLightsPosition[132][0], _AdditionalLightsPosition[132][1], _AdditionalLightsPosition[132][2], _AdditionalLightsPosition[132][3]); fragment_uniform_buffer_1[133] = float4(_AdditionalLightsPosition[133][0], _AdditionalLightsPosition[133][1], _AdditionalLightsPosition[133][2], _AdditionalLightsPosition[133][3]); fragment_uniform_buffer_1[134] = float4(_AdditionalLightsPosition[134][0], _AdditionalLightsPosition[134][1], _AdditionalLightsPosition[134][2], _AdditionalLightsPosition[134][3]); fragment_uniform_buffer_1[135] = float4(_AdditionalLightsPosition[135][0], _AdditionalLightsPosition[135][1], _AdditionalLightsPosition[135][2], _AdditionalLightsPosition[135][3]); fragment_uniform_buffer_1[136] = float4(_AdditionalLightsPosition[136][0], _AdditionalLightsPosition[136][1], _AdditionalLightsPosition[136][2], _AdditionalLightsPosition[136][3]); fragment_uniform_buffer_1[137] = float4(_AdditionalLightsPosition[137][0], _AdditionalLightsPosition[137][1], _AdditionalLightsPosition[137][2], _AdditionalLightsPosition[137][3]); fragment_uniform_buffer_1[138] = float4(_AdditionalLightsPosition[138][0], _AdditionalLightsPosition[138][1], _AdditionalLightsPosition[138][2], _AdditionalLightsPosition[138][3]); fragment_uniform_buffer_1[139] = float4(_AdditionalLightsPosition[139][0], _AdditionalLightsPosition[139][1], _AdditionalLightsPosition[139][2], _AdditionalLightsPosition[139][3]); fragment_uniform_buffer_1[140] = float4(_AdditionalLightsPosition[140][0], _AdditionalLightsPosition[140][1], _AdditionalLightsPosition[140][2], _AdditionalLightsPosition[140][3]); fragment_uniform_buffer_1[141] = float4(_AdditionalLightsPosition[141][0], _AdditionalLightsPosition[141][1], _AdditionalLightsPosition[141][2], _AdditionalLightsPosition[141][3]); fragment_uniform_buffer_1[142] = float4(_AdditionalLightsPosition[142][0], _AdditionalLightsPosition[142][1], _AdditionalLightsPosition[142][2], _AdditionalLightsPosition[142][3]); fragment_uniform_buffer_1[143] = float4(_AdditionalLightsPosition[143][0], _AdditionalLightsPosition[143][1], _AdditionalLightsPosition[143][2], _AdditionalLightsPosition[143][3]); fragment_uniform_buffer_1[144] = float4(_AdditionalLightsPosition[144][0], _AdditionalLightsPosition[144][1], _AdditionalLightsPosition[144][2], _AdditionalLightsPosition[144][3]); fragment_uniform_buffer_1[145] = float4(_AdditionalLightsPosition[145][0], _AdditionalLightsPosition[145][1], _AdditionalLightsPosition[145][2], _AdditionalLightsPosition[145][3]); fragment_uniform_buffer_1[146] = float4(_AdditionalLightsPosition[146][0], _AdditionalLightsPosition[146][1], _AdditionalLightsPosition[146][2], _AdditionalLightsPosition[146][3]); fragment_uniform_buffer_1[147] = float4(_AdditionalLightsPosition[147][0], _AdditionalLightsPosition[147][1], _AdditionalLightsPosition[147][2], _AdditionalLightsPosition[147][3]); fragment_uniform_buffer_1[148] = float4(_AdditionalLightsPosition[148][0], _AdditionalLightsPosition[148][1], _AdditionalLightsPosition[148][2], _AdditionalLightsPosition[148][3]); fragment_uniform_buffer_1[149] = float4(_AdditionalLightsPosition[149][0], _AdditionalLightsPosition[149][1], _AdditionalLightsPosition[149][2], _AdditionalLightsPosition[149][3]); fragment_uniform_buffer_1[150] = float4(_AdditionalLightsPosition[150][0], _AdditionalLightsPosition[150][1], _AdditionalLightsPosition[150][2], _AdditionalLightsPosition[150][3]); fragment_uniform_buffer_1[151] = float4(_AdditionalLightsPosition[151][0], _AdditionalLightsPosition[151][1], _AdditionalLightsPosition[151][2], _AdditionalLightsPosition[151][3]); fragment_uniform_buffer_1[152] = float4(_AdditionalLightsPosition[152][0], _AdditionalLightsPosition[152][1], _AdditionalLightsPosition[152][2], _AdditionalLightsPosition[152][3]); fragment_uniform_buffer_1[153] = float4(_AdditionalLightsPosition[153][0], _AdditionalLightsPosition[153][1], _AdditionalLightsPosition[153][2], _AdditionalLightsPosition[153][3]); fragment_uniform_buffer_1[154] = float4(_AdditionalLightsPosition[154][0], _AdditionalLightsPosition[154][1], _AdditionalLightsPosition[154][2], _AdditionalLightsPosition[154][3]); fragment_uniform_buffer_1[155] = float4(_AdditionalLightsPosition[155][0], _AdditionalLightsPosition[155][1], _AdditionalLightsPosition[155][2], _AdditionalLightsPosition[155][3]); fragment_uniform_buffer_1[156] = float4(_AdditionalLightsPosition[156][0], _AdditionalLightsPosition[156][1], _AdditionalLightsPosition[156][2], _AdditionalLightsPosition[156][3]); fragment_uniform_buffer_1[157] = float4(_AdditionalLightsPosition[157][0], _AdditionalLightsPosition[157][1], _AdditionalLightsPosition[157][2], _AdditionalLightsPosition[157][3]); fragment_uniform_buffer_1[158] = float4(_AdditionalLightsPosition[158][0], _AdditionalLightsPosition[158][1], _AdditionalLightsPosition[158][2], _AdditionalLightsPosition[158][3]); fragment_uniform_buffer_1[159] = float4(_AdditionalLightsPosition[159][0], _AdditionalLightsPosition[159][1], _AdditionalLightsPosition[159][2], _AdditionalLightsPosition[159][3]); fragment_uniform_buffer_1[160] = float4(_AdditionalLightsPosition[160][0], _AdditionalLightsPosition[160][1], _AdditionalLightsPosition[160][2], _AdditionalLightsPosition[160][3]); fragment_uniform_buffer_1[161] = float4(_AdditionalLightsPosition[161][0], _AdditionalLightsPosition[161][1], _AdditionalLightsPosition[161][2], _AdditionalLightsPosition[161][3]); fragment_uniform_buffer_1[162] = float4(_AdditionalLightsPosition[162][0], _AdditionalLightsPosition[162][1], _AdditionalLightsPosition[162][2], _AdditionalLightsPosition[162][3]); fragment_uniform_buffer_1[163] = float4(_AdditionalLightsPosition[163][0], _AdditionalLightsPosition[163][1], _AdditionalLightsPosition[163][2], _AdditionalLightsPosition[163][3]); fragment_uniform_buffer_1[164] = float4(_AdditionalLightsPosition[164][0], _AdditionalLightsPosition[164][1], _AdditionalLightsPosition[164][2], _AdditionalLightsPosition[164][3]); fragment_uniform_buffer_1[165] = float4(_AdditionalLightsPosition[165][0], _AdditionalLightsPosition[165][1], _AdditionalLightsPosition[165][2], _AdditionalLightsPosition[165][3]); fragment_uniform_buffer_1[166] = float4(_AdditionalLightsPosition[166][0], _AdditionalLightsPosition[166][1], _AdditionalLightsPosition[166][2], _AdditionalLightsPosition[166][3]); fragment_uniform_buffer_1[167] = float4(_AdditionalLightsPosition[167][0], _AdditionalLightsPosition[167][1], _AdditionalLightsPosition[167][2], _AdditionalLightsPosition[167][3]); fragment_uniform_buffer_1[168] = float4(_AdditionalLightsPosition[168][0], _AdditionalLightsPosition[168][1], _AdditionalLightsPosition[168][2], _AdditionalLightsPosition[168][3]); fragment_uniform_buffer_1[169] = float4(_AdditionalLightsPosition[169][0], _AdditionalLightsPosition[169][1], _AdditionalLightsPosition[169][2], _AdditionalLightsPosition[169][3]); fragment_uniform_buffer_1[170] = float4(_AdditionalLightsPosition[170][0], _AdditionalLightsPosition[170][1], _AdditionalLightsPosition[170][2], _AdditionalLightsPosition[170][3]); fragment_uniform_buffer_1[171] = float4(_AdditionalLightsPosition[171][0], _AdditionalLightsPosition[171][1], _AdditionalLightsPosition[171][2], _AdditionalLightsPosition[171][3]); fragment_uniform_buffer_1[172] = float4(_AdditionalLightsPosition[172][0], _AdditionalLightsPosition[172][1], _AdditionalLightsPosition[172][2], _AdditionalLightsPosition[172][3]); fragment_uniform_buffer_1[173] = float4(_AdditionalLightsPosition[173][0], _AdditionalLightsPosition[173][1], _AdditionalLightsPosition[173][2], _AdditionalLightsPosition[173][3]); fragment_uniform_buffer_1[174] = float4(_AdditionalLightsPosition[174][0], _AdditionalLightsPosition[174][1], _AdditionalLightsPosition[174][2], _AdditionalLightsPosition[174][3]); fragment_uniform_buffer_1[175] = float4(_AdditionalLightsPosition[175][0], _AdditionalLightsPosition[175][1], _AdditionalLightsPosition[175][2], _AdditionalLightsPosition[175][3]); fragment_uniform_buffer_1[176] = float4(_AdditionalLightsPosition[176][0], _AdditionalLightsPosition[176][1], _AdditionalLightsPosition[176][2], _AdditionalLightsPosition[176][3]); fragment_uniform_buffer_1[177] = float4(_AdditionalLightsPosition[177][0], _AdditionalLightsPosition[177][1], _AdditionalLightsPosition[177][2], _AdditionalLightsPosition[177][3]); fragment_uniform_buffer_1[178] = float4(_AdditionalLightsPosition[178][0], _AdditionalLightsPosition[178][1], _AdditionalLightsPosition[178][2], _AdditionalLightsPosition[178][3]); fragment_uniform_buffer_1[179] = float4(_AdditionalLightsPosition[179][0], _AdditionalLightsPosition[179][1], _AdditionalLightsPosition[179][2], _AdditionalLightsPosition[179][3]); fragment_uniform_buffer_1[180] = float4(_AdditionalLightsPosition[180][0], _AdditionalLightsPosition[180][1], _AdditionalLightsPosition[180][2], _AdditionalLightsPosition[180][3]); fragment_uniform_buffer_1[181] = float4(_AdditionalLightsPosition[181][0], _AdditionalLightsPosition[181][1], _AdditionalLightsPosition[181][2], _AdditionalLightsPosition[181][3]); fragment_uniform_buffer_1[182] = float4(_AdditionalLightsPosition[182][0], _AdditionalLightsPosition[182][1], _AdditionalLightsPosition[182][2], _AdditionalLightsPosition[182][3]); fragment_uniform_buffer_1[183] = float4(_AdditionalLightsPosition[183][0], _AdditionalLightsPosition[183][1], _AdditionalLightsPosition[183][2], _AdditionalLightsPosition[183][3]); fragment_uniform_buffer_1[184] = float4(_AdditionalLightsPosition[184][0], _AdditionalLightsPosition[184][1], _AdditionalLightsPosition[184][2], _AdditionalLightsPosition[184][3]); fragment_uniform_buffer_1[185] = float4(_AdditionalLightsPosition[185][0], _AdditionalLightsPosition[185][1], _AdditionalLightsPosition[185][2], _AdditionalLightsPosition[185][3]); fragment_uniform_buffer_1[186] = float4(_AdditionalLightsPosition[186][0], _AdditionalLightsPosition[186][1], _AdditionalLightsPosition[186][2], _AdditionalLightsPosition[186][3]); fragment_uniform_buffer_1[187] = float4(_AdditionalLightsPosition[187][0], _AdditionalLightsPosition[187][1], _AdditionalLightsPosition[187][2], _AdditionalLightsPosition[187][3]); fragment_uniform_buffer_1[188] = float4(_AdditionalLightsPosition[188][0], _AdditionalLightsPosition[188][1], _AdditionalLightsPosition[188][2], _AdditionalLightsPosition[188][3]); fragment_uniform_buffer_1[189] = float4(_AdditionalLightsPosition[189][0], _AdditionalLightsPosition[189][1], _AdditionalLightsPosition[189][2], _AdditionalLightsPosition[189][3]); fragment_uniform_buffer_1[190] = float4(_AdditionalLightsPosition[190][0], _AdditionalLightsPosition[190][1], _AdditionalLightsPosition[190][2], _AdditionalLightsPosition[190][3]); fragment_uniform_buffer_1[191] = float4(_AdditionalLightsPosition[191][0], _AdditionalLightsPosition[191][1], _AdditionalLightsPosition[191][2], _AdditionalLightsPosition[191][3]); fragment_uniform_buffer_1[192] = float4(_AdditionalLightsPosition[192][0], _AdditionalLightsPosition[192][1], _AdditionalLightsPosition[192][2], _AdditionalLightsPosition[192][3]); fragment_uniform_buffer_1[193] = float4(_AdditionalLightsPosition[193][0], _AdditionalLightsPosition[193][1], _AdditionalLightsPosition[193][2], _AdditionalLightsPosition[193][3]); fragment_uniform_buffer_1[194] = float4(_AdditionalLightsPosition[194][0], _AdditionalLightsPosition[194][1], _AdditionalLightsPosition[194][2], _AdditionalLightsPosition[194][3]); fragment_uniform_buffer_1[195] = float4(_AdditionalLightsPosition[195][0], _AdditionalLightsPosition[195][1], _AdditionalLightsPosition[195][2], _AdditionalLightsPosition[195][3]); fragment_uniform_buffer_1[196] = float4(_AdditionalLightsPosition[196][0], _AdditionalLightsPosition[196][1], _AdditionalLightsPosition[196][2], _AdditionalLightsPosition[196][3]); fragment_uniform_buffer_1[197] = float4(_AdditionalLightsPosition[197][0], _AdditionalLightsPosition[197][1], _AdditionalLightsPosition[197][2], _AdditionalLightsPosition[197][3]); fragment_uniform_buffer_1[198] = float4(_AdditionalLightsPosition[198][0], _AdditionalLightsPosition[198][1], _AdditionalLightsPosition[198][2], _AdditionalLightsPosition[198][3]); fragment_uniform_buffer_1[199] = float4(_AdditionalLightsPosition[199][0], _AdditionalLightsPosition[199][1], _AdditionalLightsPosition[199][2], _AdditionalLightsPosition[199][3]); fragment_uniform_buffer_1[200] = float4(_AdditionalLightsPosition[200][0], _AdditionalLightsPosition[200][1], _AdditionalLightsPosition[200][2], _AdditionalLightsPosition[200][3]); fragment_uniform_buffer_1[201] = float4(_AdditionalLightsPosition[201][0], _AdditionalLightsPosition[201][1], _AdditionalLightsPosition[201][2], _AdditionalLightsPosition[201][3]); fragment_uniform_buffer_1[202] = float4(_AdditionalLightsPosition[202][0], _AdditionalLightsPosition[202][1], _AdditionalLightsPosition[202][2], _AdditionalLightsPosition[202][3]); fragment_uniform_buffer_1[203] = float4(_AdditionalLightsPosition[203][0], _AdditionalLightsPosition[203][1], _AdditionalLightsPosition[203][2], _AdditionalLightsPosition[203][3]); fragment_uniform_buffer_1[204] = float4(_AdditionalLightsPosition[204][0], _AdditionalLightsPosition[204][1], _AdditionalLightsPosition[204][2], _AdditionalLightsPosition[204][3]); fragment_uniform_buffer_1[205] = float4(_AdditionalLightsPosition[205][0], _AdditionalLightsPosition[205][1], _AdditionalLightsPosition[205][2], _AdditionalLightsPosition[205][3]); fragment_uniform_buffer_1[206] = float4(_AdditionalLightsPosition[206][0], _AdditionalLightsPosition[206][1], _AdditionalLightsPosition[206][2], _AdditionalLightsPosition[206][3]); fragment_uniform_buffer_1[207] = float4(_AdditionalLightsPosition[207][0], _AdditionalLightsPosition[207][1], _AdditionalLightsPosition[207][2], _AdditionalLightsPosition[207][3]); fragment_uniform_buffer_1[208] = float4(_AdditionalLightsPosition[208][0], _AdditionalLightsPosition[208][1], _AdditionalLightsPosition[208][2], _AdditionalLightsPosition[208][3]); fragment_uniform_buffer_1[209] = float4(_AdditionalLightsPosition[209][0], _AdditionalLightsPosition[209][1], _AdditionalLightsPosition[209][2], _AdditionalLightsPosition[209][3]); fragment_uniform_buffer_1[210] = float4(_AdditionalLightsPosition[210][0], _AdditionalLightsPosition[210][1], _AdditionalLightsPosition[210][2], _AdditionalLightsPosition[210][3]); fragment_uniform_buffer_1[211] = float4(_AdditionalLightsPosition[211][0], _AdditionalLightsPosition[211][1], _AdditionalLightsPosition[211][2], _AdditionalLightsPosition[211][3]); fragment_uniform_buffer_1[212] = float4(_AdditionalLightsPosition[212][0], _AdditionalLightsPosition[212][1], _AdditionalLightsPosition[212][2], _AdditionalLightsPosition[212][3]); fragment_uniform_buffer_1[213] = float4(_AdditionalLightsPosition[213][0], _AdditionalLightsPosition[213][1], _AdditionalLightsPosition[213][2], _AdditionalLightsPosition[213][3]); fragment_uniform_buffer_1[214] = float4(_AdditionalLightsPosition[214][0], _AdditionalLightsPosition[214][1], _AdditionalLightsPosition[214][2], _AdditionalLightsPosition[214][3]); fragment_uniform_buffer_1[215] = float4(_AdditionalLightsPosition[215][0], _AdditionalLightsPosition[215][1], _AdditionalLightsPosition[215][2], _AdditionalLightsPosition[215][3]); fragment_uniform_buffer_1[216] = float4(_AdditionalLightsPosition[216][0], _AdditionalLightsPosition[216][1], _AdditionalLightsPosition[216][2], _AdditionalLightsPosition[216][3]); fragment_uniform_buffer_1[217] = float4(_AdditionalLightsPosition[217][0], _AdditionalLightsPosition[217][1], _AdditionalLightsPosition[217][2], _AdditionalLightsPosition[217][3]); fragment_uniform_buffer_1[218] = float4(_AdditionalLightsPosition[218][0], _AdditionalLightsPosition[218][1], _AdditionalLightsPosition[218][2], _AdditionalLightsPosition[218][3]); fragment_uniform_buffer_1[219] = float4(_AdditionalLightsPosition[219][0], _AdditionalLightsPosition[219][1], _AdditionalLightsPosition[219][2], _AdditionalLightsPosition[219][3]); fragment_uniform_buffer_1[220] = float4(_AdditionalLightsPosition[220][0], _AdditionalLightsPosition[220][1], _AdditionalLightsPosition[220][2], _AdditionalLightsPosition[220][3]); fragment_uniform_buffer_1[221] = float4(_AdditionalLightsPosition[221][0], _AdditionalLightsPosition[221][1], _AdditionalLightsPosition[221][2], _AdditionalLightsPosition[221][3]); fragment_uniform_buffer_1[222] = float4(_AdditionalLightsPosition[222][0], _AdditionalLightsPosition[222][1], _AdditionalLightsPosition[222][2], _AdditionalLightsPosition[222][3]); fragment_uniform_buffer_1[223] = float4(_AdditionalLightsPosition[223][0], _AdditionalLightsPosition[223][1], _AdditionalLightsPosition[223][2], _AdditionalLightsPosition[223][3]); fragment_uniform_buffer_1[224] = float4(_AdditionalLightsPosition[224][0], _AdditionalLightsPosition[224][1], _AdditionalLightsPosition[224][2], _AdditionalLightsPosition[224][3]); fragment_uniform_buffer_1[225] = float4(_AdditionalLightsPosition[225][0], _AdditionalLightsPosition[225][1], _AdditionalLightsPosition[225][2], _AdditionalLightsPosition[225][3]); fragment_uniform_buffer_1[226] = float4(_AdditionalLightsPosition[226][0], _AdditionalLightsPosition[226][1], _AdditionalLightsPosition[226][2], _AdditionalLightsPosition[226][3]); fragment_uniform_buffer_1[227] = float4(_AdditionalLightsPosition[227][0], _AdditionalLightsPosition[227][1], _AdditionalLightsPosition[227][2], _AdditionalLightsPosition[227][3]); fragment_uniform_buffer_1[228] = float4(_AdditionalLightsPosition[228][0], _AdditionalLightsPosition[228][1], _AdditionalLightsPosition[228][2], _AdditionalLightsPosition[228][3]); fragment_uniform_buffer_1[229] = float4(_AdditionalLightsPosition[229][0], _AdditionalLightsPosition[229][1], _AdditionalLightsPosition[229][2], _AdditionalLightsPosition[229][3]); fragment_uniform_buffer_1[230] = float4(_AdditionalLightsPosition[230][0], _AdditionalLightsPosition[230][1], _AdditionalLightsPosition[230][2], _AdditionalLightsPosition[230][3]); fragment_uniform_buffer_1[231] = float4(_AdditionalLightsPosition[231][0], _AdditionalLightsPosition[231][1], _AdditionalLightsPosition[231][2], _AdditionalLightsPosition[231][3]); fragment_uniform_buffer_1[232] = float4(_AdditionalLightsPosition[232][0], _AdditionalLightsPosition[232][1], _AdditionalLightsPosition[232][2], _AdditionalLightsPosition[232][3]); fragment_uniform_buffer_1[233] = float4(_AdditionalLightsPosition[233][0], _AdditionalLightsPosition[233][1], _AdditionalLightsPosition[233][2], _AdditionalLightsPosition[233][3]); fragment_uniform_buffer_1[234] = float4(_AdditionalLightsPosition[234][0], _AdditionalLightsPosition[234][1], _AdditionalLightsPosition[234][2], _AdditionalLightsPosition[234][3]); fragment_uniform_buffer_1[235] = float4(_AdditionalLightsPosition[235][0], _AdditionalLightsPosition[235][1], _AdditionalLightsPosition[235][2], _AdditionalLightsPosition[235][3]); fragment_uniform_buffer_1[236] = float4(_AdditionalLightsPosition[236][0], _AdditionalLightsPosition[236][1], _AdditionalLightsPosition[236][2], _AdditionalLightsPosition[236][3]); fragment_uniform_buffer_1[237] = float4(_AdditionalLightsPosition[237][0], _AdditionalLightsPosition[237][1], _AdditionalLightsPosition[237][2], _AdditionalLightsPosition[237][3]); fragment_uniform_buffer_1[238] = float4(_AdditionalLightsPosition[238][0], _AdditionalLightsPosition[238][1], _AdditionalLightsPosition[238][2], _AdditionalLightsPosition[238][3]); fragment_uniform_buffer_1[239] = float4(_AdditionalLightsPosition[239][0], _AdditionalLightsPosition[239][1], _AdditionalLightsPosition[239][2], _AdditionalLightsPosition[239][3]); fragment_uniform_buffer_1[240] = float4(_AdditionalLightsPosition[240][0], _AdditionalLightsPosition[240][1], _AdditionalLightsPosition[240][2], _AdditionalLightsPosition[240][3]); fragment_uniform_buffer_1[241] = float4(_AdditionalLightsPosition[241][0], _AdditionalLightsPosition[241][1], _AdditionalLightsPosition[241][2], _AdditionalLightsPosition[241][3]); fragment_uniform_buffer_1[242] = float4(_AdditionalLightsPosition[242][0], _AdditionalLightsPosition[242][1], _AdditionalLightsPosition[242][2], _AdditionalLightsPosition[242][3]); fragment_uniform_buffer_1[243] = float4(_AdditionalLightsPosition[243][0], _AdditionalLightsPosition[243][1], _AdditionalLightsPosition[243][2], _AdditionalLightsPosition[243][3]); fragment_uniform_buffer_1[244] = float4(_AdditionalLightsPosition[244][0], _AdditionalLightsPosition[244][1], _AdditionalLightsPosition[244][2], _AdditionalLightsPosition[244][3]); fragment_uniform_buffer_1[245] = float4(_AdditionalLightsPosition[245][0], _AdditionalLightsPosition[245][1], _AdditionalLightsPosition[245][2], _AdditionalLightsPosition[245][3]); fragment_uniform_buffer_1[246] = float4(_AdditionalLightsPosition[246][0], _AdditionalLightsPosition[246][1], _AdditionalLightsPosition[246][2], _AdditionalLightsPosition[246][3]); fragment_uniform_buffer_1[247] = float4(_AdditionalLightsPosition[247][0], _AdditionalLightsPosition[247][1], _AdditionalLightsPosition[247][2], _AdditionalLightsPosition[247][3]); fragment_uniform_buffer_1[248] = float4(_AdditionalLightsPosition[248][0], _AdditionalLightsPosition[248][1], _AdditionalLightsPosition[248][2], _AdditionalLightsPosition[248][3]); fragment_uniform_buffer_1[249] = float4(_AdditionalLightsPosition[249][0], _AdditionalLightsPosition[249][1], _AdditionalLightsPosition[249][2], _AdditionalLightsPosition[249][3]); fragment_uniform_buffer_1[250] = float4(_AdditionalLightsPosition[250][0], _AdditionalLightsPosition[250][1], _AdditionalLightsPosition[250][2], _AdditionalLightsPosition[250][3]); fragment_uniform_buffer_1[251] = float4(_AdditionalLightsPosition[251][0], _AdditionalLightsPosition[251][1], _AdditionalLightsPosition[251][2], _AdditionalLightsPosition[251][3]); fragment_uniform_buffer_1[252] = float4(_AdditionalLightsPosition[252][0], _AdditionalLightsPosition[252][1], _AdditionalLightsPosition[252][2], _AdditionalLightsPosition[252][3]); fragment_uniform_buffer_1[253] = float4(_AdditionalLightsPosition[253][0], _AdditionalLightsPosition[253][1], _AdditionalLightsPosition[253][2], _AdditionalLightsPosition[253][3]); fragment_uniform_buffer_1[254] = float4(_AdditionalLightsPosition[254][0], _AdditionalLightsPosition[254][1], _AdditionalLightsPosition[254][2], _AdditionalLightsPosition[254][3]); fragment_uniform_buffer_1[255] = float4(_AdditionalLightsPosition[255][0], _AdditionalLightsPosition[255][1], _AdditionalLightsPosition[255][2], _AdditionalLightsPosition[255][3]); fragment_uniform_buffer_1[256] = float4(_AdditionalLightsColor[0][0], _AdditionalLightsColor[0][1], _AdditionalLightsColor[0][2], _AdditionalLightsColor[0][3]); fragment_uniform_buffer_1[257] = float4(_AdditionalLightsColor[1][0], _AdditionalLightsColor[1][1], _AdditionalLightsColor[1][2], _AdditionalLightsColor[1][3]); fragment_uniform_buffer_1[258] = float4(_AdditionalLightsColor[2][0], _AdditionalLightsColor[2][1], _AdditionalLightsColor[2][2], _AdditionalLightsColor[2][3]); fragment_uniform_buffer_1[259] = float4(_AdditionalLightsColor[3][0], _AdditionalLightsColor[3][1], _AdditionalLightsColor[3][2], _AdditionalLightsColor[3][3]); fragment_uniform_buffer_1[260] = float4(_AdditionalLightsColor[4][0], _AdditionalLightsColor[4][1], _AdditionalLightsColor[4][2], _AdditionalLightsColor[4][3]); fragment_uniform_buffer_1[261] = float4(_AdditionalLightsColor[5][0], _AdditionalLightsColor[5][1], _AdditionalLightsColor[5][2], _AdditionalLightsColor[5][3]); fragment_uniform_buffer_1[262] = float4(_AdditionalLightsColor[6][0], _AdditionalLightsColor[6][1], _AdditionalLightsColor[6][2], _AdditionalLightsColor[6][3]); fragment_uniform_buffer_1[263] = float4(_AdditionalLightsColor[7][0], _AdditionalLightsColor[7][1], _AdditionalLightsColor[7][2], _AdditionalLightsColor[7][3]); fragment_uniform_buffer_1[264] = float4(_AdditionalLightsColor[8][0], _AdditionalLightsColor[8][1], _AdditionalLightsColor[8][2], _AdditionalLightsColor[8][3]); fragment_uniform_buffer_1[265] = float4(_AdditionalLightsColor[9][0], _AdditionalLightsColor[9][1], _AdditionalLightsColor[9][2], _AdditionalLightsColor[9][3]); fragment_uniform_buffer_1[266] = float4(_AdditionalLightsColor[10][0], _AdditionalLightsColor[10][1], _AdditionalLightsColor[10][2], _AdditionalLightsColor[10][3]); fragment_uniform_buffer_1[267] = float4(_AdditionalLightsColor[11][0], _AdditionalLightsColor[11][1], _AdditionalLightsColor[11][2], _AdditionalLightsColor[11][3]); fragment_uniform_buffer_1[268] = float4(_AdditionalLightsColor[12][0], _AdditionalLightsColor[12][1], _AdditionalLightsColor[12][2], _AdditionalLightsColor[12][3]); fragment_uniform_buffer_1[269] = float4(_AdditionalLightsColor[13][0], _AdditionalLightsColor[13][1], _AdditionalLightsColor[13][2], _AdditionalLightsColor[13][3]); fragment_uniform_buffer_1[270] = float4(_AdditionalLightsColor[14][0], _AdditionalLightsColor[14][1], _AdditionalLightsColor[14][2], _AdditionalLightsColor[14][3]); fragment_uniform_buffer_1[271] = float4(_AdditionalLightsColor[15][0], _AdditionalLightsColor[15][1], _AdditionalLightsColor[15][2], _AdditionalLightsColor[15][3]); fragment_uniform_buffer_1[272] = float4(_AdditionalLightsColor[16][0], _AdditionalLightsColor[16][1], _AdditionalLightsColor[16][2], _AdditionalLightsColor[16][3]); fragment_uniform_buffer_1[273] = float4(_AdditionalLightsColor[17][0], _AdditionalLightsColor[17][1], _AdditionalLightsColor[17][2], _AdditionalLightsColor[17][3]); fragment_uniform_buffer_1[274] = float4(_AdditionalLightsColor[18][0], _AdditionalLightsColor[18][1], _AdditionalLightsColor[18][2], _AdditionalLightsColor[18][3]); fragment_uniform_buffer_1[275] = float4(_AdditionalLightsColor[19][0], _AdditionalLightsColor[19][1], _AdditionalLightsColor[19][2], _AdditionalLightsColor[19][3]); fragment_uniform_buffer_1[276] = float4(_AdditionalLightsColor[20][0], _AdditionalLightsColor[20][1], _AdditionalLightsColor[20][2], _AdditionalLightsColor[20][3]); fragment_uniform_buffer_1[277] = float4(_AdditionalLightsColor[21][0], _AdditionalLightsColor[21][1], _AdditionalLightsColor[21][2], _AdditionalLightsColor[21][3]); fragment_uniform_buffer_1[278] = float4(_AdditionalLightsColor[22][0], _AdditionalLightsColor[22][1], _AdditionalLightsColor[22][2], _AdditionalLightsColor[22][3]); fragment_uniform_buffer_1[279] = float4(_AdditionalLightsColor[23][0], _AdditionalLightsColor[23][1], _AdditionalLightsColor[23][2], _AdditionalLightsColor[23][3]); fragment_uniform_buffer_1[280] = float4(_AdditionalLightsColor[24][0], _AdditionalLightsColor[24][1], _AdditionalLightsColor[24][2], _AdditionalLightsColor[24][3]); fragment_uniform_buffer_1[281] = float4(_AdditionalLightsColor[25][0], _AdditionalLightsColor[25][1], _AdditionalLightsColor[25][2], _AdditionalLightsColor[25][3]); fragment_uniform_buffer_1[282] = float4(_AdditionalLightsColor[26][0], _AdditionalLightsColor[26][1], _AdditionalLightsColor[26][2], _AdditionalLightsColor[26][3]); fragment_uniform_buffer_1[283] = float4(_AdditionalLightsColor[27][0], _AdditionalLightsColor[27][1], _AdditionalLightsColor[27][2], _AdditionalLightsColor[27][3]); fragment_uniform_buffer_1[284] = float4(_AdditionalLightsColor[28][0], _AdditionalLightsColor[28][1], _AdditionalLightsColor[28][2], _AdditionalLightsColor[28][3]); fragment_uniform_buffer_1[285] = float4(_AdditionalLightsColor[29][0], _AdditionalLightsColor[29][1], _AdditionalLightsColor[29][2], _AdditionalLightsColor[29][3]); fragment_uniform_buffer_1[286] = float4(_AdditionalLightsColor[30][0], _AdditionalLightsColor[30][1], _AdditionalLightsColor[30][2], _AdditionalLightsColor[30][3]); fragment_uniform_buffer_1[287] = float4(_AdditionalLightsColor[31][0], _AdditionalLightsColor[31][1], _AdditionalLightsColor[31][2], _AdditionalLightsColor[31][3]); fragment_uniform_buffer_1[288] = float4(_AdditionalLightsColor[32][0], _AdditionalLightsColor[32][1], _AdditionalLightsColor[32][2], _AdditionalLightsColor[32][3]); fragment_uniform_buffer_1[289] = float4(_AdditionalLightsColor[33][0], _AdditionalLightsColor[33][1], _AdditionalLightsColor[33][2], _AdditionalLightsColor[33][3]); fragment_uniform_buffer_1[290] = float4(_AdditionalLightsColor[34][0], _AdditionalLightsColor[34][1], _AdditionalLightsColor[34][2], _AdditionalLightsColor[34][3]); fragment_uniform_buffer_1[291] = float4(_AdditionalLightsColor[35][0], _AdditionalLightsColor[35][1], _AdditionalLightsColor[35][2], _AdditionalLightsColor[35][3]); fragment_uniform_buffer_1[292] = float4(_AdditionalLightsColor[36][0], _AdditionalLightsColor[36][1], _AdditionalLightsColor[36][2], _AdditionalLightsColor[36][3]); fragment_uniform_buffer_1[293] = float4(_AdditionalLightsColor[37][0], _AdditionalLightsColor[37][1], _AdditionalLightsColor[37][2], _AdditionalLightsColor[37][3]); fragment_uniform_buffer_1[294] = float4(_AdditionalLightsColor[38][0], _AdditionalLightsColor[38][1], _AdditionalLightsColor[38][2], _AdditionalLightsColor[38][3]); fragment_uniform_buffer_1[295] = float4(_AdditionalLightsColor[39][0], _AdditionalLightsColor[39][1], _AdditionalLightsColor[39][2], _AdditionalLightsColor[39][3]); fragment_uniform_buffer_1[296] = float4(_AdditionalLightsColor[40][0], _AdditionalLightsColor[40][1], _AdditionalLightsColor[40][2], _AdditionalLightsColor[40][3]); fragment_uniform_buffer_1[297] = float4(_AdditionalLightsColor[41][0], _AdditionalLightsColor[41][1], _AdditionalLightsColor[41][2], _AdditionalLightsColor[41][3]); fragment_uniform_buffer_1[298] = float4(_AdditionalLightsColor[42][0], _AdditionalLightsColor[42][1], _AdditionalLightsColor[42][2], _AdditionalLightsColor[42][3]); fragment_uniform_buffer_1[299] = float4(_AdditionalLightsColor[43][0], _AdditionalLightsColor[43][1], _AdditionalLightsColor[43][2], _AdditionalLightsColor[43][3]); fragment_uniform_buffer_1[300] = float4(_AdditionalLightsColor[44][0], _AdditionalLightsColor[44][1], _AdditionalLightsColor[44][2], _AdditionalLightsColor[44][3]); fragment_uniform_buffer_1[301] = float4(_AdditionalLightsColor[45][0], _AdditionalLightsColor[45][1], _AdditionalLightsColor[45][2], _AdditionalLightsColor[45][3]); fragment_uniform_buffer_1[302] = float4(_AdditionalLightsColor[46][0], _AdditionalLightsColor[46][1], _AdditionalLightsColor[46][2], _AdditionalLightsColor[46][3]); fragment_uniform_buffer_1[303] = float4(_AdditionalLightsColor[47][0], _AdditionalLightsColor[47][1], _AdditionalLightsColor[47][2], _AdditionalLightsColor[47][3]); fragment_uniform_buffer_1[304] = float4(_AdditionalLightsColor[48][0], _AdditionalLightsColor[48][1], _AdditionalLightsColor[48][2], _AdditionalLightsColor[48][3]); fragment_uniform_buffer_1[305] = float4(_AdditionalLightsColor[49][0], _AdditionalLightsColor[49][1], _AdditionalLightsColor[49][2], _AdditionalLightsColor[49][3]); fragment_uniform_buffer_1[306] = float4(_AdditionalLightsColor[50][0], _AdditionalLightsColor[50][1], _AdditionalLightsColor[50][2], _AdditionalLightsColor[50][3]); fragment_uniform_buffer_1[307] = float4(_AdditionalLightsColor[51][0], _AdditionalLightsColor[51][1], _AdditionalLightsColor[51][2], _AdditionalLightsColor[51][3]); fragment_uniform_buffer_1[308] = float4(_AdditionalLightsColor[52][0], _AdditionalLightsColor[52][1], _AdditionalLightsColor[52][2], _AdditionalLightsColor[52][3]); fragment_uniform_buffer_1[309] = float4(_AdditionalLightsColor[53][0], _AdditionalLightsColor[53][1], _AdditionalLightsColor[53][2], _AdditionalLightsColor[53][3]); fragment_uniform_buffer_1[310] = float4(_AdditionalLightsColor[54][0], _AdditionalLightsColor[54][1], _AdditionalLightsColor[54][2], _AdditionalLightsColor[54][3]); fragment_uniform_buffer_1[311] = float4(_AdditionalLightsColor[55][0], _AdditionalLightsColor[55][1], _AdditionalLightsColor[55][2], _AdditionalLightsColor[55][3]); fragment_uniform_buffer_1[312] = float4(_AdditionalLightsColor[56][0], _AdditionalLightsColor[56][1], _AdditionalLightsColor[56][2], _AdditionalLightsColor[56][3]); fragment_uniform_buffer_1[313] = float4(_AdditionalLightsColor[57][0], _AdditionalLightsColor[57][1], _AdditionalLightsColor[57][2], _AdditionalLightsColor[57][3]); fragment_uniform_buffer_1[314] = float4(_AdditionalLightsColor[58][0], _AdditionalLightsColor[58][1], _AdditionalLightsColor[58][2], _AdditionalLightsColor[58][3]); fragment_uniform_buffer_1[315] = float4(_AdditionalLightsColor[59][0], _AdditionalLightsColor[59][1], _AdditionalLightsColor[59][2], _AdditionalLightsColor[59][3]); fragment_uniform_buffer_1[316] = float4(_AdditionalLightsColor[60][0], _AdditionalLightsColor[60][1], _AdditionalLightsColor[60][2], _AdditionalLightsColor[60][3]); fragment_uniform_buffer_1[317] = float4(_AdditionalLightsColor[61][0], _AdditionalLightsColor[61][1], _AdditionalLightsColor[61][2], _AdditionalLightsColor[61][3]); fragment_uniform_buffer_1[318] = float4(_AdditionalLightsColor[62][0], _AdditionalLightsColor[62][1], _AdditionalLightsColor[62][2], _AdditionalLightsColor[62][3]); fragment_uniform_buffer_1[319] = float4(_AdditionalLightsColor[63][0], _AdditionalLightsColor[63][1], _AdditionalLightsColor[63][2], _AdditionalLightsColor[63][3]); fragment_uniform_buffer_1[320] = float4(_AdditionalLightsColor[64][0], _AdditionalLightsColor[64][1], _AdditionalLightsColor[64][2], _AdditionalLightsColor[64][3]); fragment_uniform_buffer_1[321] = float4(_AdditionalLightsColor[65][0], _AdditionalLightsColor[65][1], _AdditionalLightsColor[65][2], _AdditionalLightsColor[65][3]); fragment_uniform_buffer_1[322] = float4(_AdditionalLightsColor[66][0], _AdditionalLightsColor[66][1], _AdditionalLightsColor[66][2], _AdditionalLightsColor[66][3]); fragment_uniform_buffer_1[323] = float4(_AdditionalLightsColor[67][0], _AdditionalLightsColor[67][1], _AdditionalLightsColor[67][2], _AdditionalLightsColor[67][3]); fragment_uniform_buffer_1[324] = float4(_AdditionalLightsColor[68][0], _AdditionalLightsColor[68][1], _AdditionalLightsColor[68][2], _AdditionalLightsColor[68][3]); fragment_uniform_buffer_1[325] = float4(_AdditionalLightsColor[69][0], _AdditionalLightsColor[69][1], _AdditionalLightsColor[69][2], _AdditionalLightsColor[69][3]); fragment_uniform_buffer_1[326] = float4(_AdditionalLightsColor[70][0], _AdditionalLightsColor[70][1], _AdditionalLightsColor[70][2], _AdditionalLightsColor[70][3]); fragment_uniform_buffer_1[327] = float4(_AdditionalLightsColor[71][0], _AdditionalLightsColor[71][1], _AdditionalLightsColor[71][2], _AdditionalLightsColor[71][3]); fragment_uniform_buffer_1[328] = float4(_AdditionalLightsColor[72][0], _AdditionalLightsColor[72][1], _AdditionalLightsColor[72][2], _AdditionalLightsColor[72][3]); fragment_uniform_buffer_1[329] = float4(_AdditionalLightsColor[73][0], _AdditionalLightsColor[73][1], _AdditionalLightsColor[73][2], _AdditionalLightsColor[73][3]); fragment_uniform_buffer_1[330] = float4(_AdditionalLightsColor[74][0], _AdditionalLightsColor[74][1], _AdditionalLightsColor[74][2], _AdditionalLightsColor[74][3]); fragment_uniform_buffer_1[331] = float4(_AdditionalLightsColor[75][0], _AdditionalLightsColor[75][1], _AdditionalLightsColor[75][2], _AdditionalLightsColor[75][3]); fragment_uniform_buffer_1[332] = float4(_AdditionalLightsColor[76][0], _AdditionalLightsColor[76][1], _AdditionalLightsColor[76][2], _AdditionalLightsColor[76][3]); fragment_uniform_buffer_1[333] = float4(_AdditionalLightsColor[77][0], _AdditionalLightsColor[77][1], _AdditionalLightsColor[77][2], _AdditionalLightsColor[77][3]); fragment_uniform_buffer_1[334] = float4(_AdditionalLightsColor[78][0], _AdditionalLightsColor[78][1], _AdditionalLightsColor[78][2], _AdditionalLightsColor[78][3]); fragment_uniform_buffer_1[335] = float4(_AdditionalLightsColor[79][0], _AdditionalLightsColor[79][1], _AdditionalLightsColor[79][2], _AdditionalLightsColor[79][3]); fragment_uniform_buffer_1[336] = float4(_AdditionalLightsColor[80][0], _AdditionalLightsColor[80][1], _AdditionalLightsColor[80][2], _AdditionalLightsColor[80][3]); fragment_uniform_buffer_1[337] = float4(_AdditionalLightsColor[81][0], _AdditionalLightsColor[81][1], _AdditionalLightsColor[81][2], _AdditionalLightsColor[81][3]); fragment_uniform_buffer_1[338] = float4(_AdditionalLightsColor[82][0], _AdditionalLightsColor[82][1], _AdditionalLightsColor[82][2], _AdditionalLightsColor[82][3]); fragment_uniform_buffer_1[339] = float4(_AdditionalLightsColor[83][0], _AdditionalLightsColor[83][1], _AdditionalLightsColor[83][2], _AdditionalLightsColor[83][3]); fragment_uniform_buffer_1[340] = float4(_AdditionalLightsColor[84][0], _AdditionalLightsColor[84][1], _AdditionalLightsColor[84][2], _AdditionalLightsColor[84][3]); fragment_uniform_buffer_1[341] = float4(_AdditionalLightsColor[85][0], _AdditionalLightsColor[85][1], _AdditionalLightsColor[85][2], _AdditionalLightsColor[85][3]); fragment_uniform_buffer_1[342] = float4(_AdditionalLightsColor[86][0], _AdditionalLightsColor[86][1], _AdditionalLightsColor[86][2], _AdditionalLightsColor[86][3]); fragment_uniform_buffer_1[343] = float4(_AdditionalLightsColor[87][0], _AdditionalLightsColor[87][1], _AdditionalLightsColor[87][2], _AdditionalLightsColor[87][3]); fragment_uniform_buffer_1[344] = float4(_AdditionalLightsColor[88][0], _AdditionalLightsColor[88][1], _AdditionalLightsColor[88][2], _AdditionalLightsColor[88][3]); fragment_uniform_buffer_1[345] = float4(_AdditionalLightsColor[89][0], _AdditionalLightsColor[89][1], _AdditionalLightsColor[89][2], _AdditionalLightsColor[89][3]); fragment_uniform_buffer_1[346] = float4(_AdditionalLightsColor[90][0], _AdditionalLightsColor[90][1], _AdditionalLightsColor[90][2], _AdditionalLightsColor[90][3]); fragment_uniform_buffer_1[347] = float4(_AdditionalLightsColor[91][0], _AdditionalLightsColor[91][1], _AdditionalLightsColor[91][2], _AdditionalLightsColor[91][3]); fragment_uniform_buffer_1[348] = float4(_AdditionalLightsColor[92][0], _AdditionalLightsColor[92][1], _AdditionalLightsColor[92][2], _AdditionalLightsColor[92][3]); fragment_uniform_buffer_1[349] = float4(_AdditionalLightsColor[93][0], _AdditionalLightsColor[93][1], _AdditionalLightsColor[93][2], _AdditionalLightsColor[93][3]); fragment_uniform_buffer_1[350] = float4(_AdditionalLightsColor[94][0], _AdditionalLightsColor[94][1], _AdditionalLightsColor[94][2], _AdditionalLightsColor[94][3]); fragment_uniform_buffer_1[351] = float4(_AdditionalLightsColor[95][0], _AdditionalLightsColor[95][1], _AdditionalLightsColor[95][2], _AdditionalLightsColor[95][3]); fragment_uniform_buffer_1[352] = float4(_AdditionalLightsColor[96][0], _AdditionalLightsColor[96][1], _AdditionalLightsColor[96][2], _AdditionalLightsColor[96][3]); fragment_uniform_buffer_1[353] = float4(_AdditionalLightsColor[97][0], _AdditionalLightsColor[97][1], _AdditionalLightsColor[97][2], _AdditionalLightsColor[97][3]); fragment_uniform_buffer_1[354] = float4(_AdditionalLightsColor[98][0], _AdditionalLightsColor[98][1], _AdditionalLightsColor[98][2], _AdditionalLightsColor[98][3]); fragment_uniform_buffer_1[355] = float4(_AdditionalLightsColor[99][0], _AdditionalLightsColor[99][1], _AdditionalLightsColor[99][2], _AdditionalLightsColor[99][3]); fragment_uniform_buffer_1[356] = float4(_AdditionalLightsColor[100][0], _AdditionalLightsColor[100][1], _AdditionalLightsColor[100][2], _AdditionalLightsColor[100][3]); fragment_uniform_buffer_1[357] = float4(_AdditionalLightsColor[101][0], _AdditionalLightsColor[101][1], _AdditionalLightsColor[101][2], _AdditionalLightsColor[101][3]); fragment_uniform_buffer_1[358] = float4(_AdditionalLightsColor[102][0], _AdditionalLightsColor[102][1], _AdditionalLightsColor[102][2], _AdditionalLightsColor[102][3]); fragment_uniform_buffer_1[359] = float4(_AdditionalLightsColor[103][0], _AdditionalLightsColor[103][1], _AdditionalLightsColor[103][2], _AdditionalLightsColor[103][3]); fragment_uniform_buffer_1[360] = float4(_AdditionalLightsColor[104][0], _AdditionalLightsColor[104][1], _AdditionalLightsColor[104][2], _AdditionalLightsColor[104][3]); fragment_uniform_buffer_1[361] = float4(_AdditionalLightsColor[105][0], _AdditionalLightsColor[105][1], _AdditionalLightsColor[105][2], _AdditionalLightsColor[105][3]); fragment_uniform_buffer_1[362] = float4(_AdditionalLightsColor[106][0], _AdditionalLightsColor[106][1], _AdditionalLightsColor[106][2], _AdditionalLightsColor[106][3]); fragment_uniform_buffer_1[363] = float4(_AdditionalLightsColor[107][0], _AdditionalLightsColor[107][1], _AdditionalLightsColor[107][2], _AdditionalLightsColor[107][3]); fragment_uniform_buffer_1[364] = float4(_AdditionalLightsColor[108][0], _AdditionalLightsColor[108][1], _AdditionalLightsColor[108][2], _AdditionalLightsColor[108][3]); fragment_uniform_buffer_1[365] = float4(_AdditionalLightsColor[109][0], _AdditionalLightsColor[109][1], _AdditionalLightsColor[109][2], _AdditionalLightsColor[109][3]); fragment_uniform_buffer_1[366] = float4(_AdditionalLightsColor[110][0], _AdditionalLightsColor[110][1], _AdditionalLightsColor[110][2], _AdditionalLightsColor[110][3]); fragment_uniform_buffer_1[367] = float4(_AdditionalLightsColor[111][0], _AdditionalLightsColor[111][1], _AdditionalLightsColor[111][2], _AdditionalLightsColor[111][3]); fragment_uniform_buffer_1[368] = float4(_AdditionalLightsColor[112][0], _AdditionalLightsColor[112][1], _AdditionalLightsColor[112][2], _AdditionalLightsColor[112][3]); fragment_uniform_buffer_1[369] = float4(_AdditionalLightsColor[113][0], _AdditionalLightsColor[113][1], _AdditionalLightsColor[113][2], _AdditionalLightsColor[113][3]); fragment_uniform_buffer_1[370] = float4(_AdditionalLightsColor[114][0], _AdditionalLightsColor[114][1], _AdditionalLightsColor[114][2], _AdditionalLightsColor[114][3]); fragment_uniform_buffer_1[371] = float4(_AdditionalLightsColor[115][0], _AdditionalLightsColor[115][1], _AdditionalLightsColor[115][2], _AdditionalLightsColor[115][3]); fragment_uniform_buffer_1[372] = float4(_AdditionalLightsColor[116][0], _AdditionalLightsColor[116][1], _AdditionalLightsColor[116][2], _AdditionalLightsColor[116][3]); fragment_uniform_buffer_1[373] = float4(_AdditionalLightsColor[117][0], _AdditionalLightsColor[117][1], _AdditionalLightsColor[117][2], _AdditionalLightsColor[117][3]); fragment_uniform_buffer_1[374] = float4(_AdditionalLightsColor[118][0], _AdditionalLightsColor[118][1], _AdditionalLightsColor[118][2], _AdditionalLightsColor[118][3]); fragment_uniform_buffer_1[375] = float4(_AdditionalLightsColor[119][0], _AdditionalLightsColor[119][1], _AdditionalLightsColor[119][2], _AdditionalLightsColor[119][3]); fragment_uniform_buffer_1[376] = float4(_AdditionalLightsColor[120][0], _AdditionalLightsColor[120][1], _AdditionalLightsColor[120][2], _AdditionalLightsColor[120][3]); fragment_uniform_buffer_1[377] = float4(_AdditionalLightsColor[121][0], _AdditionalLightsColor[121][1], _AdditionalLightsColor[121][2], _AdditionalLightsColor[121][3]); fragment_uniform_buffer_1[378] = float4(_AdditionalLightsColor[122][0], _AdditionalLightsColor[122][1], _AdditionalLightsColor[122][2], _AdditionalLightsColor[122][3]); fragment_uniform_buffer_1[379] = float4(_AdditionalLightsColor[123][0], _AdditionalLightsColor[123][1], _AdditionalLightsColor[123][2], _AdditionalLightsColor[123][3]); fragment_uniform_buffer_1[380] = float4(_AdditionalLightsColor[124][0], _AdditionalLightsColor[124][1], _AdditionalLightsColor[124][2], _AdditionalLightsColor[124][3]); fragment_uniform_buffer_1[381] = float4(_AdditionalLightsColor[125][0], _AdditionalLightsColor[125][1], _AdditionalLightsColor[125][2], _AdditionalLightsColor[125][3]); fragment_uniform_buffer_1[382] = float4(_AdditionalLightsColor[126][0], _AdditionalLightsColor[126][1], _AdditionalLightsColor[126][2], _AdditionalLightsColor[126][3]); fragment_uniform_buffer_1[383] = float4(_AdditionalLightsColor[127][0], _AdditionalLightsColor[127][1], _AdditionalLightsColor[127][2], _AdditionalLightsColor[127][3]); fragment_uniform_buffer_1[384] = float4(_AdditionalLightsColor[128][0], _AdditionalLightsColor[128][1], _AdditionalLightsColor[128][2], _AdditionalLightsColor[128][3]); fragment_uniform_buffer_1[385] = float4(_AdditionalLightsColor[129][0], _AdditionalLightsColor[129][1], _AdditionalLightsColor[129][2], _AdditionalLightsColor[129][3]); fragment_uniform_buffer_1[386] = float4(_AdditionalLightsColor[130][0], _AdditionalLightsColor[130][1], _AdditionalLightsColor[130][2], _AdditionalLightsColor[130][3]); fragment_uniform_buffer_1[387] = float4(_AdditionalLightsColor[131][0], _AdditionalLightsColor[131][1], _AdditionalLightsColor[131][2], _AdditionalLightsColor[131][3]); fragment_uniform_buffer_1[388] = float4(_AdditionalLightsColor[132][0], _AdditionalLightsColor[132][1], _AdditionalLightsColor[132][2], _AdditionalLightsColor[132][3]); fragment_uniform_buffer_1[389] = float4(_AdditionalLightsColor[133][0], _AdditionalLightsColor[133][1], _AdditionalLightsColor[133][2], _AdditionalLightsColor[133][3]); fragment_uniform_buffer_1[390] = float4(_AdditionalLightsColor[134][0], _AdditionalLightsColor[134][1], _AdditionalLightsColor[134][2], _AdditionalLightsColor[134][3]); fragment_uniform_buffer_1[391] = float4(_AdditionalLightsColor[135][0], _AdditionalLightsColor[135][1], _AdditionalLightsColor[135][2], _AdditionalLightsColor[135][3]); fragment_uniform_buffer_1[392] = float4(_AdditionalLightsColor[136][0], _AdditionalLightsColor[136][1], _AdditionalLightsColor[136][2], _AdditionalLightsColor[136][3]); fragment_uniform_buffer_1[393] = float4(_AdditionalLightsColor[137][0], _AdditionalLightsColor[137][1], _AdditionalLightsColor[137][2], _AdditionalLightsColor[137][3]); fragment_uniform_buffer_1[394] = float4(_AdditionalLightsColor[138][0], _AdditionalLightsColor[138][1], _AdditionalLightsColor[138][2], _AdditionalLightsColor[138][3]); fragment_uniform_buffer_1[395] = float4(_AdditionalLightsColor[139][0], _AdditionalLightsColor[139][1], _AdditionalLightsColor[139][2], _AdditionalLightsColor[139][3]); fragment_uniform_buffer_1[396] = float4(_AdditionalLightsColor[140][0], _AdditionalLightsColor[140][1], _AdditionalLightsColor[140][2], _AdditionalLightsColor[140][3]); fragment_uniform_buffer_1[397] = float4(_AdditionalLightsColor[141][0], _AdditionalLightsColor[141][1], _AdditionalLightsColor[141][2], _AdditionalLightsColor[141][3]); fragment_uniform_buffer_1[398] = float4(_AdditionalLightsColor[142][0], _AdditionalLightsColor[142][1], _AdditionalLightsColor[142][2], _AdditionalLightsColor[142][3]); fragment_uniform_buffer_1[399] = float4(_AdditionalLightsColor[143][0], _AdditionalLightsColor[143][1], _AdditionalLightsColor[143][2], _AdditionalLightsColor[143][3]); fragment_uniform_buffer_1[400] = float4(_AdditionalLightsColor[144][0], _AdditionalLightsColor[144][1], _AdditionalLightsColor[144][2], _AdditionalLightsColor[144][3]); fragment_uniform_buffer_1[401] = float4(_AdditionalLightsColor[145][0], _AdditionalLightsColor[145][1], _AdditionalLightsColor[145][2], _AdditionalLightsColor[145][3]); fragment_uniform_buffer_1[402] = float4(_AdditionalLightsColor[146][0], _AdditionalLightsColor[146][1], _AdditionalLightsColor[146][2], _AdditionalLightsColor[146][3]); fragment_uniform_buffer_1[403] = float4(_AdditionalLightsColor[147][0], _AdditionalLightsColor[147][1], _AdditionalLightsColor[147][2], _AdditionalLightsColor[147][3]); fragment_uniform_buffer_1[404] = float4(_AdditionalLightsColor[148][0], _AdditionalLightsColor[148][1], _AdditionalLightsColor[148][2], _AdditionalLightsColor[148][3]); fragment_uniform_buffer_1[405] = float4(_AdditionalLightsColor[149][0], _AdditionalLightsColor[149][1], _AdditionalLightsColor[149][2], _AdditionalLightsColor[149][3]); fragment_uniform_buffer_1[406] = float4(_AdditionalLightsColor[150][0], _AdditionalLightsColor[150][1], _AdditionalLightsColor[150][2], _AdditionalLightsColor[150][3]); fragment_uniform_buffer_1[407] = float4(_AdditionalLightsColor[151][0], _AdditionalLightsColor[151][1], _AdditionalLightsColor[151][2], _AdditionalLightsColor[151][3]); fragment_uniform_buffer_1[408] = float4(_AdditionalLightsColor[152][0], _AdditionalLightsColor[152][1], _AdditionalLightsColor[152][2], _AdditionalLightsColor[152][3]); fragment_uniform_buffer_1[409] = float4(_AdditionalLightsColor[153][0], _AdditionalLightsColor[153][1], _AdditionalLightsColor[153][2], _AdditionalLightsColor[153][3]); fragment_uniform_buffer_1[410] = float4(_AdditionalLightsColor[154][0], _AdditionalLightsColor[154][1], _AdditionalLightsColor[154][2], _AdditionalLightsColor[154][3]); fragment_uniform_buffer_1[411] = float4(_AdditionalLightsColor[155][0], _AdditionalLightsColor[155][1], _AdditionalLightsColor[155][2], _AdditionalLightsColor[155][3]); fragment_uniform_buffer_1[412] = float4(_AdditionalLightsColor[156][0], _AdditionalLightsColor[156][1], _AdditionalLightsColor[156][2], _AdditionalLightsColor[156][3]); fragment_uniform_buffer_1[413] = float4(_AdditionalLightsColor[157][0], _AdditionalLightsColor[157][1], _AdditionalLightsColor[157][2], _AdditionalLightsColor[157][3]); fragment_uniform_buffer_1[414] = float4(_AdditionalLightsColor[158][0], _AdditionalLightsColor[158][1], _AdditionalLightsColor[158][2], _AdditionalLightsColor[158][3]); fragment_uniform_buffer_1[415] = float4(_AdditionalLightsColor[159][0], _AdditionalLightsColor[159][1], _AdditionalLightsColor[159][2], _AdditionalLightsColor[159][3]); fragment_uniform_buffer_1[416] = float4(_AdditionalLightsColor[160][0], _AdditionalLightsColor[160][1], _AdditionalLightsColor[160][2], _AdditionalLightsColor[160][3]); fragment_uniform_buffer_1[417] = float4(_AdditionalLightsColor[161][0], _AdditionalLightsColor[161][1], _AdditionalLightsColor[161][2], _AdditionalLightsColor[161][3]); fragment_uniform_buffer_1[418] = float4(_AdditionalLightsColor[162][0], _AdditionalLightsColor[162][1], _AdditionalLightsColor[162][2], _AdditionalLightsColor[162][3]); fragment_uniform_buffer_1[419] = float4(_AdditionalLightsColor[163][0], _AdditionalLightsColor[163][1], _AdditionalLightsColor[163][2], _AdditionalLightsColor[163][3]); fragment_uniform_buffer_1[420] = float4(_AdditionalLightsColor[164][0], _AdditionalLightsColor[164][1], _AdditionalLightsColor[164][2], _AdditionalLightsColor[164][3]); fragment_uniform_buffer_1[421] = float4(_AdditionalLightsColor[165][0], _AdditionalLightsColor[165][1], _AdditionalLightsColor[165][2], _AdditionalLightsColor[165][3]); fragment_uniform_buffer_1[422] = float4(_AdditionalLightsColor[166][0], _AdditionalLightsColor[166][1], _AdditionalLightsColor[166][2], _AdditionalLightsColor[166][3]); fragment_uniform_buffer_1[423] = float4(_AdditionalLightsColor[167][0], _AdditionalLightsColor[167][1], _AdditionalLightsColor[167][2], _AdditionalLightsColor[167][3]); fragment_uniform_buffer_1[424] = float4(_AdditionalLightsColor[168][0], _AdditionalLightsColor[168][1], _AdditionalLightsColor[168][2], _AdditionalLightsColor[168][3]); fragment_uniform_buffer_1[425] = float4(_AdditionalLightsColor[169][0], _AdditionalLightsColor[169][1], _AdditionalLightsColor[169][2], _AdditionalLightsColor[169][3]); fragment_uniform_buffer_1[426] = float4(_AdditionalLightsColor[170][0], _AdditionalLightsColor[170][1], _AdditionalLightsColor[170][2], _AdditionalLightsColor[170][3]); fragment_uniform_buffer_1[427] = float4(_AdditionalLightsColor[171][0], _AdditionalLightsColor[171][1], _AdditionalLightsColor[171][2], _AdditionalLightsColor[171][3]); fragment_uniform_buffer_1[428] = float4(_AdditionalLightsColor[172][0], _AdditionalLightsColor[172][1], _AdditionalLightsColor[172][2], _AdditionalLightsColor[172][3]); fragment_uniform_buffer_1[429] = float4(_AdditionalLightsColor[173][0], _AdditionalLightsColor[173][1], _AdditionalLightsColor[173][2], _AdditionalLightsColor[173][3]); fragment_uniform_buffer_1[430] = float4(_AdditionalLightsColor[174][0], _AdditionalLightsColor[174][1], _AdditionalLightsColor[174][2], _AdditionalLightsColor[174][3]); fragment_uniform_buffer_1[431] = float4(_AdditionalLightsColor[175][0], _AdditionalLightsColor[175][1], _AdditionalLightsColor[175][2], _AdditionalLightsColor[175][3]); fragment_uniform_buffer_1[432] = float4(_AdditionalLightsColor[176][0], _AdditionalLightsColor[176][1], _AdditionalLightsColor[176][2], _AdditionalLightsColor[176][3]); fragment_uniform_buffer_1[433] = float4(_AdditionalLightsColor[177][0], _AdditionalLightsColor[177][1], _AdditionalLightsColor[177][2], _AdditionalLightsColor[177][3]); fragment_uniform_buffer_1[434] = float4(_AdditionalLightsColor[178][0], _AdditionalLightsColor[178][1], _AdditionalLightsColor[178][2], _AdditionalLightsColor[178][3]); fragment_uniform_buffer_1[435] = float4(_AdditionalLightsColor[179][0], _AdditionalLightsColor[179][1], _AdditionalLightsColor[179][2], _AdditionalLightsColor[179][3]); fragment_uniform_buffer_1[436] = float4(_AdditionalLightsColor[180][0], _AdditionalLightsColor[180][1], _AdditionalLightsColor[180][2], _AdditionalLightsColor[180][3]); fragment_uniform_buffer_1[437] = float4(_AdditionalLightsColor[181][0], _AdditionalLightsColor[181][1], _AdditionalLightsColor[181][2], _AdditionalLightsColor[181][3]); fragment_uniform_buffer_1[438] = float4(_AdditionalLightsColor[182][0], _AdditionalLightsColor[182][1], _AdditionalLightsColor[182][2], _AdditionalLightsColor[182][3]); fragment_uniform_buffer_1[439] = float4(_AdditionalLightsColor[183][0], _AdditionalLightsColor[183][1], _AdditionalLightsColor[183][2], _AdditionalLightsColor[183][3]); fragment_uniform_buffer_1[440] = float4(_AdditionalLightsColor[184][0], _AdditionalLightsColor[184][1], _AdditionalLightsColor[184][2], _AdditionalLightsColor[184][3]); fragment_uniform_buffer_1[441] = float4(_AdditionalLightsColor[185][0], _AdditionalLightsColor[185][1], _AdditionalLightsColor[185][2], _AdditionalLightsColor[185][3]); fragment_uniform_buffer_1[442] = float4(_AdditionalLightsColor[186][0], _AdditionalLightsColor[186][1], _AdditionalLightsColor[186][2], _AdditionalLightsColor[186][3]); fragment_uniform_buffer_1[443] = float4(_AdditionalLightsColor[187][0], _AdditionalLightsColor[187][1], _AdditionalLightsColor[187][2], _AdditionalLightsColor[187][3]); fragment_uniform_buffer_1[444] = float4(_AdditionalLightsColor[188][0], _AdditionalLightsColor[188][1], _AdditionalLightsColor[188][2], _AdditionalLightsColor[188][3]); fragment_uniform_buffer_1[445] = float4(_AdditionalLightsColor[189][0], _AdditionalLightsColor[189][1], _AdditionalLightsColor[189][2], _AdditionalLightsColor[189][3]); fragment_uniform_buffer_1[446] = float4(_AdditionalLightsColor[190][0], _AdditionalLightsColor[190][1], _AdditionalLightsColor[190][2], _AdditionalLightsColor[190][3]); fragment_uniform_buffer_1[447] = float4(_AdditionalLightsColor[191][0], _AdditionalLightsColor[191][1], _AdditionalLightsColor[191][2], _AdditionalLightsColor[191][3]); fragment_uniform_buffer_1[448] = float4(_AdditionalLightsColor[192][0], _AdditionalLightsColor[192][1], _AdditionalLightsColor[192][2], _AdditionalLightsColor[192][3]); fragment_uniform_buffer_1[449] = float4(_AdditionalLightsColor[193][0], _AdditionalLightsColor[193][1], _AdditionalLightsColor[193][2], _AdditionalLightsColor[193][3]); fragment_uniform_buffer_1[450] = float4(_AdditionalLightsColor[194][0], _AdditionalLightsColor[194][1], _AdditionalLightsColor[194][2], _AdditionalLightsColor[194][3]); fragment_uniform_buffer_1[451] = float4(_AdditionalLightsColor[195][0], _AdditionalLightsColor[195][1], _AdditionalLightsColor[195][2], _AdditionalLightsColor[195][3]); fragment_uniform_buffer_1[452] = float4(_AdditionalLightsColor[196][0], _AdditionalLightsColor[196][1], _AdditionalLightsColor[196][2], _AdditionalLightsColor[196][3]); fragment_uniform_buffer_1[453] = float4(_AdditionalLightsColor[197][0], _AdditionalLightsColor[197][1], _AdditionalLightsColor[197][2], _AdditionalLightsColor[197][3]); fragment_uniform_buffer_1[454] = float4(_AdditionalLightsColor[198][0], _AdditionalLightsColor[198][1], _AdditionalLightsColor[198][2], _AdditionalLightsColor[198][3]); fragment_uniform_buffer_1[455] = float4(_AdditionalLightsColor[199][0], _AdditionalLightsColor[199][1], _AdditionalLightsColor[199][2], _AdditionalLightsColor[199][3]); fragment_uniform_buffer_1[456] = float4(_AdditionalLightsColor[200][0], _AdditionalLightsColor[200][1], _AdditionalLightsColor[200][2], _AdditionalLightsColor[200][3]); fragment_uniform_buffer_1[457] = float4(_AdditionalLightsColor[201][0], _AdditionalLightsColor[201][1], _AdditionalLightsColor[201][2], _AdditionalLightsColor[201][3]); fragment_uniform_buffer_1[458] = float4(_AdditionalLightsColor[202][0], _AdditionalLightsColor[202][1], _AdditionalLightsColor[202][2], _AdditionalLightsColor[202][3]); fragment_uniform_buffer_1[459] = float4(_AdditionalLightsColor[203][0], _AdditionalLightsColor[203][1], _AdditionalLightsColor[203][2], _AdditionalLightsColor[203][3]); fragment_uniform_buffer_1[460] = float4(_AdditionalLightsColor[204][0], _AdditionalLightsColor[204][1], _AdditionalLightsColor[204][2], _AdditionalLightsColor[204][3]); fragment_uniform_buffer_1[461] = float4(_AdditionalLightsColor[205][0], _AdditionalLightsColor[205][1], _AdditionalLightsColor[205][2], _AdditionalLightsColor[205][3]); fragment_uniform_buffer_1[462] = float4(_AdditionalLightsColor[206][0], _AdditionalLightsColor[206][1], _AdditionalLightsColor[206][2], _AdditionalLightsColor[206][3]); fragment_uniform_buffer_1[463] = float4(_AdditionalLightsColor[207][0], _AdditionalLightsColor[207][1], _AdditionalLightsColor[207][2], _AdditionalLightsColor[207][3]); fragment_uniform_buffer_1[464] = float4(_AdditionalLightsColor[208][0], _AdditionalLightsColor[208][1], _AdditionalLightsColor[208][2], _AdditionalLightsColor[208][3]); fragment_uniform_buffer_1[465] = float4(_AdditionalLightsColor[209][0], _AdditionalLightsColor[209][1], _AdditionalLightsColor[209][2], _AdditionalLightsColor[209][3]); fragment_uniform_buffer_1[466] = float4(_AdditionalLightsColor[210][0], _AdditionalLightsColor[210][1], _AdditionalLightsColor[210][2], _AdditionalLightsColor[210][3]); fragment_uniform_buffer_1[467] = float4(_AdditionalLightsColor[211][0], _AdditionalLightsColor[211][1], _AdditionalLightsColor[211][2], _AdditionalLightsColor[211][3]); fragment_uniform_buffer_1[468] = float4(_AdditionalLightsColor[212][0], _AdditionalLightsColor[212][1], _AdditionalLightsColor[212][2], _AdditionalLightsColor[212][3]); fragment_uniform_buffer_1[469] = float4(_AdditionalLightsColor[213][0], _AdditionalLightsColor[213][1], _AdditionalLightsColor[213][2], _AdditionalLightsColor[213][3]); fragment_uniform_buffer_1[470] = float4(_AdditionalLightsColor[214][0], _AdditionalLightsColor[214][1], _AdditionalLightsColor[214][2], _AdditionalLightsColor[214][3]); fragment_uniform_buffer_1[471] = float4(_AdditionalLightsColor[215][0], _AdditionalLightsColor[215][1], _AdditionalLightsColor[215][2], _AdditionalLightsColor[215][3]); fragment_uniform_buffer_1[472] = float4(_AdditionalLightsColor[216][0], _AdditionalLightsColor[216][1], _AdditionalLightsColor[216][2], _AdditionalLightsColor[216][3]); fragment_uniform_buffer_1[473] = float4(_AdditionalLightsColor[217][0], _AdditionalLightsColor[217][1], _AdditionalLightsColor[217][2], _AdditionalLightsColor[217][3]); fragment_uniform_buffer_1[474] = float4(_AdditionalLightsColor[218][0], _AdditionalLightsColor[218][1], _AdditionalLightsColor[218][2], _AdditionalLightsColor[218][3]); fragment_uniform_buffer_1[475] = float4(_AdditionalLightsColor[219][0], _AdditionalLightsColor[219][1], _AdditionalLightsColor[219][2], _AdditionalLightsColor[219][3]); fragment_uniform_buffer_1[476] = float4(_AdditionalLightsColor[220][0], _AdditionalLightsColor[220][1], _AdditionalLightsColor[220][2], _AdditionalLightsColor[220][3]); fragment_uniform_buffer_1[477] = float4(_AdditionalLightsColor[221][0], _AdditionalLightsColor[221][1], _AdditionalLightsColor[221][2], _AdditionalLightsColor[221][3]); fragment_uniform_buffer_1[478] = float4(_AdditionalLightsColor[222][0], _AdditionalLightsColor[222][1], _AdditionalLightsColor[222][2], _AdditionalLightsColor[222][3]); fragment_uniform_buffer_1[479] = float4(_AdditionalLightsColor[223][0], _AdditionalLightsColor[223][1], _AdditionalLightsColor[223][2], _AdditionalLightsColor[223][3]); fragment_uniform_buffer_1[480] = float4(_AdditionalLightsColor[224][0], _AdditionalLightsColor[224][1], _AdditionalLightsColor[224][2], _AdditionalLightsColor[224][3]); fragment_uniform_buffer_1[481] = float4(_AdditionalLightsColor[225][0], _AdditionalLightsColor[225][1], _AdditionalLightsColor[225][2], _AdditionalLightsColor[225][3]); fragment_uniform_buffer_1[482] = float4(_AdditionalLightsColor[226][0], _AdditionalLightsColor[226][1], _AdditionalLightsColor[226][2], _AdditionalLightsColor[226][3]); fragment_uniform_buffer_1[483] = float4(_AdditionalLightsColor[227][0], _AdditionalLightsColor[227][1], _AdditionalLightsColor[227][2], _AdditionalLightsColor[227][3]); fragment_uniform_buffer_1[484] = float4(_AdditionalLightsColor[228][0], _AdditionalLightsColor[228][1], _AdditionalLightsColor[228][2], _AdditionalLightsColor[228][3]); fragment_uniform_buffer_1[485] = float4(_AdditionalLightsColor[229][0], _AdditionalLightsColor[229][1], _AdditionalLightsColor[229][2], _AdditionalLightsColor[229][3]); fragment_uniform_buffer_1[486] = float4(_AdditionalLightsColor[230][0], _AdditionalLightsColor[230][1], _AdditionalLightsColor[230][2], _AdditionalLightsColor[230][3]); fragment_uniform_buffer_1[487] = float4(_AdditionalLightsColor[231][0], _AdditionalLightsColor[231][1], _AdditionalLightsColor[231][2], _AdditionalLightsColor[231][3]); fragment_uniform_buffer_1[488] = float4(_AdditionalLightsColor[232][0], _AdditionalLightsColor[232][1], _AdditionalLightsColor[232][2], _AdditionalLightsColor[232][3]); fragment_uniform_buffer_1[489] = float4(_AdditionalLightsColor[233][0], _AdditionalLightsColor[233][1], _AdditionalLightsColor[233][2], _AdditionalLightsColor[233][3]); fragment_uniform_buffer_1[490] = float4(_AdditionalLightsColor[234][0], _AdditionalLightsColor[234][1], _AdditionalLightsColor[234][2], _AdditionalLightsColor[234][3]); fragment_uniform_buffer_1[491] = float4(_AdditionalLightsColor[235][0], _AdditionalLightsColor[235][1], _AdditionalLightsColor[235][2], _AdditionalLightsColor[235][3]); fragment_uniform_buffer_1[492] = float4(_AdditionalLightsColor[236][0], _AdditionalLightsColor[236][1], _AdditionalLightsColor[236][2], _AdditionalLightsColor[236][3]); fragment_uniform_buffer_1[493] = float4(_AdditionalLightsColor[237][0], _AdditionalLightsColor[237][1], _AdditionalLightsColor[237][2], _AdditionalLightsColor[237][3]); fragment_uniform_buffer_1[494] = float4(_AdditionalLightsColor[238][0], _AdditionalLightsColor[238][1], _AdditionalLightsColor[238][2], _AdditionalLightsColor[238][3]); fragment_uniform_buffer_1[495] = float4(_AdditionalLightsColor[239][0], _AdditionalLightsColor[239][1], _AdditionalLightsColor[239][2], _AdditionalLightsColor[239][3]); fragment_uniform_buffer_1[496] = float4(_AdditionalLightsColor[240][0], _AdditionalLightsColor[240][1], _AdditionalLightsColor[240][2], _AdditionalLightsColor[240][3]); fragment_uniform_buffer_1[497] = float4(_AdditionalLightsColor[241][0], _AdditionalLightsColor[241][1], _AdditionalLightsColor[241][2], _AdditionalLightsColor[241][3]); fragment_uniform_buffer_1[498] = float4(_AdditionalLightsColor[242][0], _AdditionalLightsColor[242][1], _AdditionalLightsColor[242][2], _AdditionalLightsColor[242][3]); fragment_uniform_buffer_1[499] = float4(_AdditionalLightsColor[243][0], _AdditionalLightsColor[243][1], _AdditionalLightsColor[243][2], _AdditionalLightsColor[243][3]); fragment_uniform_buffer_1[500] = float4(_AdditionalLightsColor[244][0], _AdditionalLightsColor[244][1], _AdditionalLightsColor[244][2], _AdditionalLightsColor[244][3]); fragment_uniform_buffer_1[501] = float4(_AdditionalLightsColor[245][0], _AdditionalLightsColor[245][1], _AdditionalLightsColor[245][2], _AdditionalLightsColor[245][3]); fragment_uniform_buffer_1[502] = float4(_AdditionalLightsColor[246][0], _AdditionalLightsColor[246][1], _AdditionalLightsColor[246][2], _AdditionalLightsColor[246][3]); fragment_uniform_buffer_1[503] = float4(_AdditionalLightsColor[247][0], _AdditionalLightsColor[247][1], _AdditionalLightsColor[247][2], _AdditionalLightsColor[247][3]); fragment_uniform_buffer_1[504] = float4(_AdditionalLightsColor[248][0], _AdditionalLightsColor[248][1], _AdditionalLightsColor[248][2], _AdditionalLightsColor[248][3]); fragment_uniform_buffer_1[505] = float4(_AdditionalLightsColor[249][0], _AdditionalLightsColor[249][1], _AdditionalLightsColor[249][2], _AdditionalLightsColor[249][3]); fragment_uniform_buffer_1[506] = float4(_AdditionalLightsColor[250][0], _AdditionalLightsColor[250][1], _AdditionalLightsColor[250][2], _AdditionalLightsColor[250][3]); fragment_uniform_buffer_1[507] = float4(_AdditionalLightsColor[251][0], _AdditionalLightsColor[251][1], _AdditionalLightsColor[251][2], _AdditionalLightsColor[251][3]); fragment_uniform_buffer_1[508] = float4(_AdditionalLightsColor[252][0], _AdditionalLightsColor[252][1], _AdditionalLightsColor[252][2], _AdditionalLightsColor[252][3]); fragment_uniform_buffer_1[509] = float4(_AdditionalLightsColor[253][0], _AdditionalLightsColor[253][1], _AdditionalLightsColor[253][2], _AdditionalLightsColor[253][3]); fragment_uniform_buffer_1[510] = float4(_AdditionalLightsColor[254][0], _AdditionalLightsColor[254][1], _AdditionalLightsColor[254][2], _AdditionalLightsColor[254][3]); fragment_uniform_buffer_1[511] = float4(_AdditionalLightsColor[255][0], _AdditionalLightsColor[255][1], _AdditionalLightsColor[255][2], _AdditionalLightsColor[255][3]); fragment_uniform_buffer_1[512] = float4(_AdditionalLightsAttenuation[0][0], _AdditionalLightsAttenuation[0][1], _AdditionalLightsAttenuation[0][2], _AdditionalLightsAttenuation[0][3]); fragment_uniform_buffer_1[513] = float4(_AdditionalLightsAttenuation[1][0], _AdditionalLightsAttenuation[1][1], _AdditionalLightsAttenuation[1][2], _AdditionalLightsAttenuation[1][3]); fragment_uniform_buffer_1[514] = float4(_AdditionalLightsAttenuation[2][0], _AdditionalLightsAttenuation[2][1], _AdditionalLightsAttenuation[2][2], _AdditionalLightsAttenuation[2][3]); fragment_uniform_buffer_1[515] = float4(_AdditionalLightsAttenuation[3][0], _AdditionalLightsAttenuation[3][1], _AdditionalLightsAttenuation[3][2], _AdditionalLightsAttenuation[3][3]); fragment_uniform_buffer_1[516] = float4(_AdditionalLightsAttenuation[4][0], _AdditionalLightsAttenuation[4][1], _AdditionalLightsAttenuation[4][2], _AdditionalLightsAttenuation[4][3]); fragment_uniform_buffer_1[517] = float4(_AdditionalLightsAttenuation[5][0], _AdditionalLightsAttenuation[5][1], _AdditionalLightsAttenuation[5][2], _AdditionalLightsAttenuation[5][3]); fragment_uniform_buffer_1[518] = float4(_AdditionalLightsAttenuation[6][0], _AdditionalLightsAttenuation[6][1], _AdditionalLightsAttenuation[6][2], _AdditionalLightsAttenuation[6][3]); fragment_uniform_buffer_1[519] = float4(_AdditionalLightsAttenuation[7][0], _AdditionalLightsAttenuation[7][1], _AdditionalLightsAttenuation[7][2], _AdditionalLightsAttenuation[7][3]); fragment_uniform_buffer_1[520] = float4(_AdditionalLightsAttenuation[8][0], _AdditionalLightsAttenuation[8][1], _AdditionalLightsAttenuation[8][2], _AdditionalLightsAttenuation[8][3]); fragment_uniform_buffer_1[521] = float4(_AdditionalLightsAttenuation[9][0], _AdditionalLightsAttenuation[9][1], _AdditionalLightsAttenuation[9][2], _AdditionalLightsAttenuation[9][3]); fragment_uniform_buffer_1[522] = float4(_AdditionalLightsAttenuation[10][0], _AdditionalLightsAttenuation[10][1], _AdditionalLightsAttenuation[10][2], _AdditionalLightsAttenuation[10][3]); fragment_uniform_buffer_1[523] = float4(_AdditionalLightsAttenuation[11][0], _AdditionalLightsAttenuation[11][1], _AdditionalLightsAttenuation[11][2], _AdditionalLightsAttenuation[11][3]); fragment_uniform_buffer_1[524] = float4(_AdditionalLightsAttenuation[12][0], _AdditionalLightsAttenuation[12][1], _AdditionalLightsAttenuation[12][2], _AdditionalLightsAttenuation[12][3]); fragment_uniform_buffer_1[525] = float4(_AdditionalLightsAttenuation[13][0], _AdditionalLightsAttenuation[13][1], _AdditionalLightsAttenuation[13][2], _AdditionalLightsAttenuation[13][3]); fragment_uniform_buffer_1[526] = float4(_AdditionalLightsAttenuation[14][0], _AdditionalLightsAttenuation[14][1], _AdditionalLightsAttenuation[14][2], _AdditionalLightsAttenuation[14][3]); fragment_uniform_buffer_1[527] = float4(_AdditionalLightsAttenuation[15][0], _AdditionalLightsAttenuation[15][1], _AdditionalLightsAttenuation[15][2], _AdditionalLightsAttenuation[15][3]); fragment_uniform_buffer_1[528] = float4(_AdditionalLightsAttenuation[16][0], _AdditionalLightsAttenuation[16][1], _AdditionalLightsAttenuation[16][2], _AdditionalLightsAttenuation[16][3]); fragment_uniform_buffer_1[529] = float4(_AdditionalLightsAttenuation[17][0], _AdditionalLightsAttenuation[17][1], _AdditionalLightsAttenuation[17][2], _AdditionalLightsAttenuation[17][3]); fragment_uniform_buffer_1[530] = float4(_AdditionalLightsAttenuation[18][0], _AdditionalLightsAttenuation[18][1], _AdditionalLightsAttenuation[18][2], _AdditionalLightsAttenuation[18][3]); fragment_uniform_buffer_1[531] = float4(_AdditionalLightsAttenuation[19][0], _AdditionalLightsAttenuation[19][1], _AdditionalLightsAttenuation[19][2], _AdditionalLightsAttenuation[19][3]); fragment_uniform_buffer_1[532] = float4(_AdditionalLightsAttenuation[20][0], _AdditionalLightsAttenuation[20][1], _AdditionalLightsAttenuation[20][2], _AdditionalLightsAttenuation[20][3]); fragment_uniform_buffer_1[533] = float4(_AdditionalLightsAttenuation[21][0], _AdditionalLightsAttenuation[21][1], _AdditionalLightsAttenuation[21][2], _AdditionalLightsAttenuation[21][3]); fragment_uniform_buffer_1[534] = float4(_AdditionalLightsAttenuation[22][0], _AdditionalLightsAttenuation[22][1], _AdditionalLightsAttenuation[22][2], _AdditionalLightsAttenuation[22][3]); fragment_uniform_buffer_1[535] = float4(_AdditionalLightsAttenuation[23][0], _AdditionalLightsAttenuation[23][1], _AdditionalLightsAttenuation[23][2], _AdditionalLightsAttenuation[23][3]); fragment_uniform_buffer_1[536] = float4(_AdditionalLightsAttenuation[24][0], _AdditionalLightsAttenuation[24][1], _AdditionalLightsAttenuation[24][2], _AdditionalLightsAttenuation[24][3]); fragment_uniform_buffer_1[537] = float4(_AdditionalLightsAttenuation[25][0], _AdditionalLightsAttenuation[25][1], _AdditionalLightsAttenuation[25][2], _AdditionalLightsAttenuation[25][3]); fragment_uniform_buffer_1[538] = float4(_AdditionalLightsAttenuation[26][0], _AdditionalLightsAttenuation[26][1], _AdditionalLightsAttenuation[26][2], _AdditionalLightsAttenuation[26][3]); fragment_uniform_buffer_1[539] = float4(_AdditionalLightsAttenuation[27][0], _AdditionalLightsAttenuation[27][1], _AdditionalLightsAttenuation[27][2], _AdditionalLightsAttenuation[27][3]); fragment_uniform_buffer_1[540] = float4(_AdditionalLightsAttenuation[28][0], _AdditionalLightsAttenuation[28][1], _AdditionalLightsAttenuation[28][2], _AdditionalLightsAttenuation[28][3]); fragment_uniform_buffer_1[541] = float4(_AdditionalLightsAttenuation[29][0], _AdditionalLightsAttenuation[29][1], _AdditionalLightsAttenuation[29][2], _AdditionalLightsAttenuation[29][3]); fragment_uniform_buffer_1[542] = float4(_AdditionalLightsAttenuation[30][0], _AdditionalLightsAttenuation[30][1], _AdditionalLightsAttenuation[30][2], _AdditionalLightsAttenuation[30][3]); fragment_uniform_buffer_1[543] = float4(_AdditionalLightsAttenuation[31][0], _AdditionalLightsAttenuation[31][1], _AdditionalLightsAttenuation[31][2], _AdditionalLightsAttenuation[31][3]); fragment_uniform_buffer_1[544] = float4(_AdditionalLightsAttenuation[32][0], _AdditionalLightsAttenuation[32][1], _AdditionalLightsAttenuation[32][2], _AdditionalLightsAttenuation[32][3]); fragment_uniform_buffer_1[545] = float4(_AdditionalLightsAttenuation[33][0], _AdditionalLightsAttenuation[33][1], _AdditionalLightsAttenuation[33][2], _AdditionalLightsAttenuation[33][3]); fragment_uniform_buffer_1[546] = float4(_AdditionalLightsAttenuation[34][0], _AdditionalLightsAttenuation[34][1], _AdditionalLightsAttenuation[34][2], _AdditionalLightsAttenuation[34][3]); fragment_uniform_buffer_1[547] = float4(_AdditionalLightsAttenuation[35][0], _AdditionalLightsAttenuation[35][1], _AdditionalLightsAttenuation[35][2], _AdditionalLightsAttenuation[35][3]); fragment_uniform_buffer_1[548] = float4(_AdditionalLightsAttenuation[36][0], _AdditionalLightsAttenuation[36][1], _AdditionalLightsAttenuation[36][2], _AdditionalLightsAttenuation[36][3]); fragment_uniform_buffer_1[549] = float4(_AdditionalLightsAttenuation[37][0], _AdditionalLightsAttenuation[37][1], _AdditionalLightsAttenuation[37][2], _AdditionalLightsAttenuation[37][3]); fragment_uniform_buffer_1[550] = float4(_AdditionalLightsAttenuation[38][0], _AdditionalLightsAttenuation[38][1], _AdditionalLightsAttenuation[38][2], _AdditionalLightsAttenuation[38][3]); fragment_uniform_buffer_1[551] = float4(_AdditionalLightsAttenuation[39][0], _AdditionalLightsAttenuation[39][1], _AdditionalLightsAttenuation[39][2], _AdditionalLightsAttenuation[39][3]); fragment_uniform_buffer_1[552] = float4(_AdditionalLightsAttenuation[40][0], _AdditionalLightsAttenuation[40][1], _AdditionalLightsAttenuation[40][2], _AdditionalLightsAttenuation[40][3]); fragment_uniform_buffer_1[553] = float4(_AdditionalLightsAttenuation[41][0], _AdditionalLightsAttenuation[41][1], _AdditionalLightsAttenuation[41][2], _AdditionalLightsAttenuation[41][3]); fragment_uniform_buffer_1[554] = float4(_AdditionalLightsAttenuation[42][0], _AdditionalLightsAttenuation[42][1], _AdditionalLightsAttenuation[42][2], _AdditionalLightsAttenuation[42][3]); fragment_uniform_buffer_1[555] = float4(_AdditionalLightsAttenuation[43][0], _AdditionalLightsAttenuation[43][1], _AdditionalLightsAttenuation[43][2], _AdditionalLightsAttenuation[43][3]); fragment_uniform_buffer_1[556] = float4(_AdditionalLightsAttenuation[44][0], _AdditionalLightsAttenuation[44][1], _AdditionalLightsAttenuation[44][2], _AdditionalLightsAttenuation[44][3]); fragment_uniform_buffer_1[557] = float4(_AdditionalLightsAttenuation[45][0], _AdditionalLightsAttenuation[45][1], _AdditionalLightsAttenuation[45][2], _AdditionalLightsAttenuation[45][3]); fragment_uniform_buffer_1[558] = float4(_AdditionalLightsAttenuation[46][0], _AdditionalLightsAttenuation[46][1], _AdditionalLightsAttenuation[46][2], _AdditionalLightsAttenuation[46][3]); fragment_uniform_buffer_1[559] = float4(_AdditionalLightsAttenuation[47][0], _AdditionalLightsAttenuation[47][1], _AdditionalLightsAttenuation[47][2], _AdditionalLightsAttenuation[47][3]); fragment_uniform_buffer_1[560] = float4(_AdditionalLightsAttenuation[48][0], _AdditionalLightsAttenuation[48][1], _AdditionalLightsAttenuation[48][2], _AdditionalLightsAttenuation[48][3]); fragment_uniform_buffer_1[561] = float4(_AdditionalLightsAttenuation[49][0], _AdditionalLightsAttenuation[49][1], _AdditionalLightsAttenuation[49][2], _AdditionalLightsAttenuation[49][3]); fragment_uniform_buffer_1[562] = float4(_AdditionalLightsAttenuation[50][0], _AdditionalLightsAttenuation[50][1], _AdditionalLightsAttenuation[50][2], _AdditionalLightsAttenuation[50][3]); fragment_uniform_buffer_1[563] = float4(_AdditionalLightsAttenuation[51][0], _AdditionalLightsAttenuation[51][1], _AdditionalLightsAttenuation[51][2], _AdditionalLightsAttenuation[51][3]); fragment_uniform_buffer_1[564] = float4(_AdditionalLightsAttenuation[52][0], _AdditionalLightsAttenuation[52][1], _AdditionalLightsAttenuation[52][2], _AdditionalLightsAttenuation[52][3]); fragment_uniform_buffer_1[565] = float4(_AdditionalLightsAttenuation[53][0], _AdditionalLightsAttenuation[53][1], _AdditionalLightsAttenuation[53][2], _AdditionalLightsAttenuation[53][3]); fragment_uniform_buffer_1[566] = float4(_AdditionalLightsAttenuation[54][0], _AdditionalLightsAttenuation[54][1], _AdditionalLightsAttenuation[54][2], _AdditionalLightsAttenuation[54][3]); fragment_uniform_buffer_1[567] = float4(_AdditionalLightsAttenuation[55][0], _AdditionalLightsAttenuation[55][1], _AdditionalLightsAttenuation[55][2], _AdditionalLightsAttenuation[55][3]); fragment_uniform_buffer_1[568] = float4(_AdditionalLightsAttenuation[56][0], _AdditionalLightsAttenuation[56][1], _AdditionalLightsAttenuation[56][2], _AdditionalLightsAttenuation[56][3]); fragment_uniform_buffer_1[569] = float4(_AdditionalLightsAttenuation[57][0], _AdditionalLightsAttenuation[57][1], _AdditionalLightsAttenuation[57][2], _AdditionalLightsAttenuation[57][3]); fragment_uniform_buffer_1[570] = float4(_AdditionalLightsAttenuation[58][0], _AdditionalLightsAttenuation[58][1], _AdditionalLightsAttenuation[58][2], _AdditionalLightsAttenuation[58][3]); fragment_uniform_buffer_1[571] = float4(_AdditionalLightsAttenuation[59][0], _AdditionalLightsAttenuation[59][1], _AdditionalLightsAttenuation[59][2], _AdditionalLightsAttenuation[59][3]); fragment_uniform_buffer_1[572] = float4(_AdditionalLightsAttenuation[60][0], _AdditionalLightsAttenuation[60][1], _AdditionalLightsAttenuation[60][2], _AdditionalLightsAttenuation[60][3]); fragment_uniform_buffer_1[573] = float4(_AdditionalLightsAttenuation[61][0], _AdditionalLightsAttenuation[61][1], _AdditionalLightsAttenuation[61][2], _AdditionalLightsAttenuation[61][3]); fragment_uniform_buffer_1[574] = float4(_AdditionalLightsAttenuation[62][0], _AdditionalLightsAttenuation[62][1], _AdditionalLightsAttenuation[62][2], _AdditionalLightsAttenuation[62][3]); fragment_uniform_buffer_1[575] = float4(_AdditionalLightsAttenuation[63][0], _AdditionalLightsAttenuation[63][1], _AdditionalLightsAttenuation[63][2], _AdditionalLightsAttenuation[63][3]); fragment_uniform_buffer_1[576] = float4(_AdditionalLightsAttenuation[64][0], _AdditionalLightsAttenuation[64][1], _AdditionalLightsAttenuation[64][2], _AdditionalLightsAttenuation[64][3]); fragment_uniform_buffer_1[577] = float4(_AdditionalLightsAttenuation[65][0], _AdditionalLightsAttenuation[65][1], _AdditionalLightsAttenuation[65][2], _AdditionalLightsAttenuation[65][3]); fragment_uniform_buffer_1[578] = float4(_AdditionalLightsAttenuation[66][0], _AdditionalLightsAttenuation[66][1], _AdditionalLightsAttenuation[66][2], _AdditionalLightsAttenuation[66][3]); fragment_uniform_buffer_1[579] = float4(_AdditionalLightsAttenuation[67][0], _AdditionalLightsAttenuation[67][1], _AdditionalLightsAttenuation[67][2], _AdditionalLightsAttenuation[67][3]); fragment_uniform_buffer_1[580] = float4(_AdditionalLightsAttenuation[68][0], _AdditionalLightsAttenuation[68][1], _AdditionalLightsAttenuation[68][2], _AdditionalLightsAttenuation[68][3]); fragment_uniform_buffer_1[581] = float4(_AdditionalLightsAttenuation[69][0], _AdditionalLightsAttenuation[69][1], _AdditionalLightsAttenuation[69][2], _AdditionalLightsAttenuation[69][3]); fragment_uniform_buffer_1[582] = float4(_AdditionalLightsAttenuation[70][0], _AdditionalLightsAttenuation[70][1], _AdditionalLightsAttenuation[70][2], _AdditionalLightsAttenuation[70][3]); fragment_uniform_buffer_1[583] = float4(_AdditionalLightsAttenuation[71][0], _AdditionalLightsAttenuation[71][1], _AdditionalLightsAttenuation[71][2], _AdditionalLightsAttenuation[71][3]); fragment_uniform_buffer_1[584] = float4(_AdditionalLightsAttenuation[72][0], _AdditionalLightsAttenuation[72][1], _AdditionalLightsAttenuation[72][2], _AdditionalLightsAttenuation[72][3]); fragment_uniform_buffer_1[585] = float4(_AdditionalLightsAttenuation[73][0], _AdditionalLightsAttenuation[73][1], _AdditionalLightsAttenuation[73][2], _AdditionalLightsAttenuation[73][3]); fragment_uniform_buffer_1[586] = float4(_AdditionalLightsAttenuation[74][0], _AdditionalLightsAttenuation[74][1], _AdditionalLightsAttenuation[74][2], _AdditionalLightsAttenuation[74][3]); fragment_uniform_buffer_1[587] = float4(_AdditionalLightsAttenuation[75][0], _AdditionalLightsAttenuation[75][1], _AdditionalLightsAttenuation[75][2], _AdditionalLightsAttenuation[75][3]); fragment_uniform_buffer_1[588] = float4(_AdditionalLightsAttenuation[76][0], _AdditionalLightsAttenuation[76][1], _AdditionalLightsAttenuation[76][2], _AdditionalLightsAttenuation[76][3]); fragment_uniform_buffer_1[589] = float4(_AdditionalLightsAttenuation[77][0], _AdditionalLightsAttenuation[77][1], _AdditionalLightsAttenuation[77][2], _AdditionalLightsAttenuation[77][3]); fragment_uniform_buffer_1[590] = float4(_AdditionalLightsAttenuation[78][0], _AdditionalLightsAttenuation[78][1], _AdditionalLightsAttenuation[78][2], _AdditionalLightsAttenuation[78][3]); fragment_uniform_buffer_1[591] = float4(_AdditionalLightsAttenuation[79][0], _AdditionalLightsAttenuation[79][1], _AdditionalLightsAttenuation[79][2], _AdditionalLightsAttenuation[79][3]); fragment_uniform_buffer_1[592] = float4(_AdditionalLightsAttenuation[80][0], _AdditionalLightsAttenuation[80][1], _AdditionalLightsAttenuation[80][2], _AdditionalLightsAttenuation[80][3]); fragment_uniform_buffer_1[593] = float4(_AdditionalLightsAttenuation[81][0], _AdditionalLightsAttenuation[81][1], _AdditionalLightsAttenuation[81][2], _AdditionalLightsAttenuation[81][3]); fragment_uniform_buffer_1[594] = float4(_AdditionalLightsAttenuation[82][0], _AdditionalLightsAttenuation[82][1], _AdditionalLightsAttenuation[82][2], _AdditionalLightsAttenuation[82][3]); fragment_uniform_buffer_1[595] = float4(_AdditionalLightsAttenuation[83][0], _AdditionalLightsAttenuation[83][1], _AdditionalLightsAttenuation[83][2], _AdditionalLightsAttenuation[83][3]); fragment_uniform_buffer_1[596] = float4(_AdditionalLightsAttenuation[84][0], _AdditionalLightsAttenuation[84][1], _AdditionalLightsAttenuation[84][2], _AdditionalLightsAttenuation[84][3]); fragment_uniform_buffer_1[597] = float4(_AdditionalLightsAttenuation[85][0], _AdditionalLightsAttenuation[85][1], _AdditionalLightsAttenuation[85][2], _AdditionalLightsAttenuation[85][3]); fragment_uniform_buffer_1[598] = float4(_AdditionalLightsAttenuation[86][0], _AdditionalLightsAttenuation[86][1], _AdditionalLightsAttenuation[86][2], _AdditionalLightsAttenuation[86][3]); fragment_uniform_buffer_1[599] = float4(_AdditionalLightsAttenuation[87][0], _AdditionalLightsAttenuation[87][1], _AdditionalLightsAttenuation[87][2], _AdditionalLightsAttenuation[87][3]); fragment_uniform_buffer_1[600] = float4(_AdditionalLightsAttenuation[88][0], _AdditionalLightsAttenuation[88][1], _AdditionalLightsAttenuation[88][2], _AdditionalLightsAttenuation[88][3]); fragment_uniform_buffer_1[601] = float4(_AdditionalLightsAttenuation[89][0], _AdditionalLightsAttenuation[89][1], _AdditionalLightsAttenuation[89][2], _AdditionalLightsAttenuation[89][3]); fragment_uniform_buffer_1[602] = float4(_AdditionalLightsAttenuation[90][0], _AdditionalLightsAttenuation[90][1], _AdditionalLightsAttenuation[90][2], _AdditionalLightsAttenuation[90][3]); fragment_uniform_buffer_1[603] = float4(_AdditionalLightsAttenuation[91][0], _AdditionalLightsAttenuation[91][1], _AdditionalLightsAttenuation[91][2], _AdditionalLightsAttenuation[91][3]); fragment_uniform_buffer_1[604] = float4(_AdditionalLightsAttenuation[92][0], _AdditionalLightsAttenuation[92][1], _AdditionalLightsAttenuation[92][2], _AdditionalLightsAttenuation[92][3]); fragment_uniform_buffer_1[605] = float4(_AdditionalLightsAttenuation[93][0], _AdditionalLightsAttenuation[93][1], _AdditionalLightsAttenuation[93][2], _AdditionalLightsAttenuation[93][3]); fragment_uniform_buffer_1[606] = float4(_AdditionalLightsAttenuation[94][0], _AdditionalLightsAttenuation[94][1], _AdditionalLightsAttenuation[94][2], _AdditionalLightsAttenuation[94][3]); fragment_uniform_buffer_1[607] = float4(_AdditionalLightsAttenuation[95][0], _AdditionalLightsAttenuation[95][1], _AdditionalLightsAttenuation[95][2], _AdditionalLightsAttenuation[95][3]); fragment_uniform_buffer_1[608] = float4(_AdditionalLightsAttenuation[96][0], _AdditionalLightsAttenuation[96][1], _AdditionalLightsAttenuation[96][2], _AdditionalLightsAttenuation[96][3]); fragment_uniform_buffer_1[609] = float4(_AdditionalLightsAttenuation[97][0], _AdditionalLightsAttenuation[97][1], _AdditionalLightsAttenuation[97][2], _AdditionalLightsAttenuation[97][3]); fragment_uniform_buffer_1[610] = float4(_AdditionalLightsAttenuation[98][0], _AdditionalLightsAttenuation[98][1], _AdditionalLightsAttenuation[98][2], _AdditionalLightsAttenuation[98][3]); fragment_uniform_buffer_1[611] = float4(_AdditionalLightsAttenuation[99][0], _AdditionalLightsAttenuation[99][1], _AdditionalLightsAttenuation[99][2], _AdditionalLightsAttenuation[99][3]); fragment_uniform_buffer_1[612] = float4(_AdditionalLightsAttenuation[100][0], _AdditionalLightsAttenuation[100][1], _AdditionalLightsAttenuation[100][2], _AdditionalLightsAttenuation[100][3]); fragment_uniform_buffer_1[613] = float4(_AdditionalLightsAttenuation[101][0], _AdditionalLightsAttenuation[101][1], _AdditionalLightsAttenuation[101][2], _AdditionalLightsAttenuation[101][3]); fragment_uniform_buffer_1[614] = float4(_AdditionalLightsAttenuation[102][0], _AdditionalLightsAttenuation[102][1], _AdditionalLightsAttenuation[102][2], _AdditionalLightsAttenuation[102][3]); fragment_uniform_buffer_1[615] = float4(_AdditionalLightsAttenuation[103][0], _AdditionalLightsAttenuation[103][1], _AdditionalLightsAttenuation[103][2], _AdditionalLightsAttenuation[103][3]); fragment_uniform_buffer_1[616] = float4(_AdditionalLightsAttenuation[104][0], _AdditionalLightsAttenuation[104][1], _AdditionalLightsAttenuation[104][2], _AdditionalLightsAttenuation[104][3]); fragment_uniform_buffer_1[617] = float4(_AdditionalLightsAttenuation[105][0], _AdditionalLightsAttenuation[105][1], _AdditionalLightsAttenuation[105][2], _AdditionalLightsAttenuation[105][3]); fragment_uniform_buffer_1[618] = float4(_AdditionalLightsAttenuation[106][0], _AdditionalLightsAttenuation[106][1], _AdditionalLightsAttenuation[106][2], _AdditionalLightsAttenuation[106][3]); fragment_uniform_buffer_1[619] = float4(_AdditionalLightsAttenuation[107][0], _AdditionalLightsAttenuation[107][1], _AdditionalLightsAttenuation[107][2], _AdditionalLightsAttenuation[107][3]); fragment_uniform_buffer_1[620] = float4(_AdditionalLightsAttenuation[108][0], _AdditionalLightsAttenuation[108][1], _AdditionalLightsAttenuation[108][2], _AdditionalLightsAttenuation[108][3]); fragment_uniform_buffer_1[621] = float4(_AdditionalLightsAttenuation[109][0], _AdditionalLightsAttenuation[109][1], _AdditionalLightsAttenuation[109][2], _AdditionalLightsAttenuation[109][3]); fragment_uniform_buffer_1[622] = float4(_AdditionalLightsAttenuation[110][0], _AdditionalLightsAttenuation[110][1], _AdditionalLightsAttenuation[110][2], _AdditionalLightsAttenuation[110][3]); fragment_uniform_buffer_1[623] = float4(_AdditionalLightsAttenuation[111][0], _AdditionalLightsAttenuation[111][1], _AdditionalLightsAttenuation[111][2], _AdditionalLightsAttenuation[111][3]); fragment_uniform_buffer_1[624] = float4(_AdditionalLightsAttenuation[112][0], _AdditionalLightsAttenuation[112][1], _AdditionalLightsAttenuation[112][2], _AdditionalLightsAttenuation[112][3]); fragment_uniform_buffer_1[625] = float4(_AdditionalLightsAttenuation[113][0], _AdditionalLightsAttenuation[113][1], _AdditionalLightsAttenuation[113][2], _AdditionalLightsAttenuation[113][3]); fragment_uniform_buffer_1[626] = float4(_AdditionalLightsAttenuation[114][0], _AdditionalLightsAttenuation[114][1], _AdditionalLightsAttenuation[114][2], _AdditionalLightsAttenuation[114][3]); fragment_uniform_buffer_1[627] = float4(_AdditionalLightsAttenuation[115][0], _AdditionalLightsAttenuation[115][1], _AdditionalLightsAttenuation[115][2], _AdditionalLightsAttenuation[115][3]); fragment_uniform_buffer_1[628] = float4(_AdditionalLightsAttenuation[116][0], _AdditionalLightsAttenuation[116][1], _AdditionalLightsAttenuation[116][2], _AdditionalLightsAttenuation[116][3]); fragment_uniform_buffer_1[629] = float4(_AdditionalLightsAttenuation[117][0], _AdditionalLightsAttenuation[117][1], _AdditionalLightsAttenuation[117][2], _AdditionalLightsAttenuation[117][3]); fragment_uniform_buffer_1[630] = float4(_AdditionalLightsAttenuation[118][0], _AdditionalLightsAttenuation[118][1], _AdditionalLightsAttenuation[118][2], _AdditionalLightsAttenuation[118][3]); fragment_uniform_buffer_1[631] = float4(_AdditionalLightsAttenuation[119][0], _AdditionalLightsAttenuation[119][1], _AdditionalLightsAttenuation[119][2], _AdditionalLightsAttenuation[119][3]); fragment_uniform_buffer_1[632] = float4(_AdditionalLightsAttenuation[120][0], _AdditionalLightsAttenuation[120][1], _AdditionalLightsAttenuation[120][2], _AdditionalLightsAttenuation[120][3]); fragment_uniform_buffer_1[633] = float4(_AdditionalLightsAttenuation[121][0], _AdditionalLightsAttenuation[121][1], _AdditionalLightsAttenuation[121][2], _AdditionalLightsAttenuation[121][3]); fragment_uniform_buffer_1[634] = float4(_AdditionalLightsAttenuation[122][0], _AdditionalLightsAttenuation[122][1], _AdditionalLightsAttenuation[122][2], _AdditionalLightsAttenuation[122][3]); fragment_uniform_buffer_1[635] = float4(_AdditionalLightsAttenuation[123][0], _AdditionalLightsAttenuation[123][1], _AdditionalLightsAttenuation[123][2], _AdditionalLightsAttenuation[123][3]); fragment_uniform_buffer_1[636] = float4(_AdditionalLightsAttenuation[124][0], _AdditionalLightsAttenuation[124][1], _AdditionalLightsAttenuation[124][2], _AdditionalLightsAttenuation[124][3]); fragment_uniform_buffer_1[637] = float4(_AdditionalLightsAttenuation[125][0], _AdditionalLightsAttenuation[125][1], _AdditionalLightsAttenuation[125][2], _AdditionalLightsAttenuation[125][3]); fragment_uniform_buffer_1[638] = float4(_AdditionalLightsAttenuation[126][0], _AdditionalLightsAttenuation[126][1], _AdditionalLightsAttenuation[126][2], _AdditionalLightsAttenuation[126][3]); fragment_uniform_buffer_1[639] = float4(_AdditionalLightsAttenuation[127][0], _AdditionalLightsAttenuation[127][1], _AdditionalLightsAttenuation[127][2], _AdditionalLightsAttenuation[127][3]); fragment_uniform_buffer_1[640] = float4(_AdditionalLightsAttenuation[128][0], _AdditionalLightsAttenuation[128][1], _AdditionalLightsAttenuation[128][2], _AdditionalLightsAttenuation[128][3]); fragment_uniform_buffer_1[641] = float4(_AdditionalLightsAttenuation[129][0], _AdditionalLightsAttenuation[129][1], _AdditionalLightsAttenuation[129][2], _AdditionalLightsAttenuation[129][3]); fragment_uniform_buffer_1[642] = float4(_AdditionalLightsAttenuation[130][0], _AdditionalLightsAttenuation[130][1], _AdditionalLightsAttenuation[130][2], _AdditionalLightsAttenuation[130][3]); fragment_uniform_buffer_1[643] = float4(_AdditionalLightsAttenuation[131][0], _AdditionalLightsAttenuation[131][1], _AdditionalLightsAttenuation[131][2], _AdditionalLightsAttenuation[131][3]); fragment_uniform_buffer_1[644] = float4(_AdditionalLightsAttenuation[132][0], _AdditionalLightsAttenuation[132][1], _AdditionalLightsAttenuation[132][2], _AdditionalLightsAttenuation[132][3]); fragment_uniform_buffer_1[645] = float4(_AdditionalLightsAttenuation[133][0], _AdditionalLightsAttenuation[133][1], _AdditionalLightsAttenuation[133][2], _AdditionalLightsAttenuation[133][3]); fragment_uniform_buffer_1[646] = float4(_AdditionalLightsAttenuation[134][0], _AdditionalLightsAttenuation[134][1], _AdditionalLightsAttenuation[134][2], _AdditionalLightsAttenuation[134][3]); fragment_uniform_buffer_1[647] = float4(_AdditionalLightsAttenuation[135][0], _AdditionalLightsAttenuation[135][1], _AdditionalLightsAttenuation[135][2], _AdditionalLightsAttenuation[135][3]); fragment_uniform_buffer_1[648] = float4(_AdditionalLightsAttenuation[136][0], _AdditionalLightsAttenuation[136][1], _AdditionalLightsAttenuation[136][2], _AdditionalLightsAttenuation[136][3]); fragment_uniform_buffer_1[649] = float4(_AdditionalLightsAttenuation[137][0], _AdditionalLightsAttenuation[137][1], _AdditionalLightsAttenuation[137][2], _AdditionalLightsAttenuation[137][3]); fragment_uniform_buffer_1[650] = float4(_AdditionalLightsAttenuation[138][0], _AdditionalLightsAttenuation[138][1], _AdditionalLightsAttenuation[138][2], _AdditionalLightsAttenuation[138][3]); fragment_uniform_buffer_1[651] = float4(_AdditionalLightsAttenuation[139][0], _AdditionalLightsAttenuation[139][1], _AdditionalLightsAttenuation[139][2], _AdditionalLightsAttenuation[139][3]); fragment_uniform_buffer_1[652] = float4(_AdditionalLightsAttenuation[140][0], _AdditionalLightsAttenuation[140][1], _AdditionalLightsAttenuation[140][2], _AdditionalLightsAttenuation[140][3]); fragment_uniform_buffer_1[653] = float4(_AdditionalLightsAttenuation[141][0], _AdditionalLightsAttenuation[141][1], _AdditionalLightsAttenuation[141][2], _AdditionalLightsAttenuation[141][3]); fragment_uniform_buffer_1[654] = float4(_AdditionalLightsAttenuation[142][0], _AdditionalLightsAttenuation[142][1], _AdditionalLightsAttenuation[142][2], _AdditionalLightsAttenuation[142][3]); fragment_uniform_buffer_1[655] = float4(_AdditionalLightsAttenuation[143][0], _AdditionalLightsAttenuation[143][1], _AdditionalLightsAttenuation[143][2], _AdditionalLightsAttenuation[143][3]); fragment_uniform_buffer_1[656] = float4(_AdditionalLightsAttenuation[144][0], _AdditionalLightsAttenuation[144][1], _AdditionalLightsAttenuation[144][2], _AdditionalLightsAttenuation[144][3]); fragment_uniform_buffer_1[657] = float4(_AdditionalLightsAttenuation[145][0], _AdditionalLightsAttenuation[145][1], _AdditionalLightsAttenuation[145][2], _AdditionalLightsAttenuation[145][3]); fragment_uniform_buffer_1[658] = float4(_AdditionalLightsAttenuation[146][0], _AdditionalLightsAttenuation[146][1], _AdditionalLightsAttenuation[146][2], _AdditionalLightsAttenuation[146][3]); fragment_uniform_buffer_1[659] = float4(_AdditionalLightsAttenuation[147][0], _AdditionalLightsAttenuation[147][1], _AdditionalLightsAttenuation[147][2], _AdditionalLightsAttenuation[147][3]); fragment_uniform_buffer_1[660] = float4(_AdditionalLightsAttenuation[148][0], _AdditionalLightsAttenuation[148][1], _AdditionalLightsAttenuation[148][2], _AdditionalLightsAttenuation[148][3]); fragment_uniform_buffer_1[661] = float4(_AdditionalLightsAttenuation[149][0], _AdditionalLightsAttenuation[149][1], _AdditionalLightsAttenuation[149][2], _AdditionalLightsAttenuation[149][3]); fragment_uniform_buffer_1[662] = float4(_AdditionalLightsAttenuation[150][0], _AdditionalLightsAttenuation[150][1], _AdditionalLightsAttenuation[150][2], _AdditionalLightsAttenuation[150][3]); fragment_uniform_buffer_1[663] = float4(_AdditionalLightsAttenuation[151][0], _AdditionalLightsAttenuation[151][1], _AdditionalLightsAttenuation[151][2], _AdditionalLightsAttenuation[151][3]); fragment_uniform_buffer_1[664] = float4(_AdditionalLightsAttenuation[152][0], _AdditionalLightsAttenuation[152][1], _AdditionalLightsAttenuation[152][2], _AdditionalLightsAttenuation[152][3]); fragment_uniform_buffer_1[665] = float4(_AdditionalLightsAttenuation[153][0], _AdditionalLightsAttenuation[153][1], _AdditionalLightsAttenuation[153][2], _AdditionalLightsAttenuation[153][3]); fragment_uniform_buffer_1[666] = float4(_AdditionalLightsAttenuation[154][0], _AdditionalLightsAttenuation[154][1], _AdditionalLightsAttenuation[154][2], _AdditionalLightsAttenuation[154][3]); fragment_uniform_buffer_1[667] = float4(_AdditionalLightsAttenuation[155][0], _AdditionalLightsAttenuation[155][1], _AdditionalLightsAttenuation[155][2], _AdditionalLightsAttenuation[155][3]); fragment_uniform_buffer_1[668] = float4(_AdditionalLightsAttenuation[156][0], _AdditionalLightsAttenuation[156][1], _AdditionalLightsAttenuation[156][2], _AdditionalLightsAttenuation[156][3]); fragment_uniform_buffer_1[669] = float4(_AdditionalLightsAttenuation[157][0], _AdditionalLightsAttenuation[157][1], _AdditionalLightsAttenuation[157][2], _AdditionalLightsAttenuation[157][3]); fragment_uniform_buffer_1[670] = float4(_AdditionalLightsAttenuation[158][0], _AdditionalLightsAttenuation[158][1], _AdditionalLightsAttenuation[158][2], _AdditionalLightsAttenuation[158][3]); fragment_uniform_buffer_1[671] = float4(_AdditionalLightsAttenuation[159][0], _AdditionalLightsAttenuation[159][1], _AdditionalLightsAttenuation[159][2], _AdditionalLightsAttenuation[159][3]); fragment_uniform_buffer_1[672] = float4(_AdditionalLightsAttenuation[160][0], _AdditionalLightsAttenuation[160][1], _AdditionalLightsAttenuation[160][2], _AdditionalLightsAttenuation[160][3]); fragment_uniform_buffer_1[673] = float4(_AdditionalLightsAttenuation[161][0], _AdditionalLightsAttenuation[161][1], _AdditionalLightsAttenuation[161][2], _AdditionalLightsAttenuation[161][3]); fragment_uniform_buffer_1[674] = float4(_AdditionalLightsAttenuation[162][0], _AdditionalLightsAttenuation[162][1], _AdditionalLightsAttenuation[162][2], _AdditionalLightsAttenuation[162][3]); fragment_uniform_buffer_1[675] = float4(_AdditionalLightsAttenuation[163][0], _AdditionalLightsAttenuation[163][1], _AdditionalLightsAttenuation[163][2], _AdditionalLightsAttenuation[163][3]); fragment_uniform_buffer_1[676] = float4(_AdditionalLightsAttenuation[164][0], _AdditionalLightsAttenuation[164][1], _AdditionalLightsAttenuation[164][2], _AdditionalLightsAttenuation[164][3]); fragment_uniform_buffer_1[677] = float4(_AdditionalLightsAttenuation[165][0], _AdditionalLightsAttenuation[165][1], _AdditionalLightsAttenuation[165][2], _AdditionalLightsAttenuation[165][3]); fragment_uniform_buffer_1[678] = float4(_AdditionalLightsAttenuation[166][0], _AdditionalLightsAttenuation[166][1], _AdditionalLightsAttenuation[166][2], _AdditionalLightsAttenuation[166][3]); fragment_uniform_buffer_1[679] = float4(_AdditionalLightsAttenuation[167][0], _AdditionalLightsAttenuation[167][1], _AdditionalLightsAttenuation[167][2], _AdditionalLightsAttenuation[167][3]); fragment_uniform_buffer_1[680] = float4(_AdditionalLightsAttenuation[168][0], _AdditionalLightsAttenuation[168][1], _AdditionalLightsAttenuation[168][2], _AdditionalLightsAttenuation[168][3]); fragment_uniform_buffer_1[681] = float4(_AdditionalLightsAttenuation[169][0], _AdditionalLightsAttenuation[169][1], _AdditionalLightsAttenuation[169][2], _AdditionalLightsAttenuation[169][3]); fragment_uniform_buffer_1[682] = float4(_AdditionalLightsAttenuation[170][0], _AdditionalLightsAttenuation[170][1], _AdditionalLightsAttenuation[170][2], _AdditionalLightsAttenuation[170][3]); fragment_uniform_buffer_1[683] = float4(_AdditionalLightsAttenuation[171][0], _AdditionalLightsAttenuation[171][1], _AdditionalLightsAttenuation[171][2], _AdditionalLightsAttenuation[171][3]); fragment_uniform_buffer_1[684] = float4(_AdditionalLightsAttenuation[172][0], _AdditionalLightsAttenuation[172][1], _AdditionalLightsAttenuation[172][2], _AdditionalLightsAttenuation[172][3]); fragment_uniform_buffer_1[685] = float4(_AdditionalLightsAttenuation[173][0], _AdditionalLightsAttenuation[173][1], _AdditionalLightsAttenuation[173][2], _AdditionalLightsAttenuation[173][3]); fragment_uniform_buffer_1[686] = float4(_AdditionalLightsAttenuation[174][0], _AdditionalLightsAttenuation[174][1], _AdditionalLightsAttenuation[174][2], _AdditionalLightsAttenuation[174][3]); fragment_uniform_buffer_1[687] = float4(_AdditionalLightsAttenuation[175][0], _AdditionalLightsAttenuation[175][1], _AdditionalLightsAttenuation[175][2], _AdditionalLightsAttenuation[175][3]); fragment_uniform_buffer_1[688] = float4(_AdditionalLightsAttenuation[176][0], _AdditionalLightsAttenuation[176][1], _AdditionalLightsAttenuation[176][2], _AdditionalLightsAttenuation[176][3]); fragment_uniform_buffer_1[689] = float4(_AdditionalLightsAttenuation[177][0], _AdditionalLightsAttenuation[177][1], _AdditionalLightsAttenuation[177][2], _AdditionalLightsAttenuation[177][3]); fragment_uniform_buffer_1[690] = float4(_AdditionalLightsAttenuation[178][0], _AdditionalLightsAttenuation[178][1], _AdditionalLightsAttenuation[178][2], _AdditionalLightsAttenuation[178][3]); fragment_uniform_buffer_1[691] = float4(_AdditionalLightsAttenuation[179][0], _AdditionalLightsAttenuation[179][1], _AdditionalLightsAttenuation[179][2], _AdditionalLightsAttenuation[179][3]); fragment_uniform_buffer_1[692] = float4(_AdditionalLightsAttenuation[180][0], _AdditionalLightsAttenuation[180][1], _AdditionalLightsAttenuation[180][2], _AdditionalLightsAttenuation[180][3]); fragment_uniform_buffer_1[693] = float4(_AdditionalLightsAttenuation[181][0], _AdditionalLightsAttenuation[181][1], _AdditionalLightsAttenuation[181][2], _AdditionalLightsAttenuation[181][3]); fragment_uniform_buffer_1[694] = float4(_AdditionalLightsAttenuation[182][0], _AdditionalLightsAttenuation[182][1], _AdditionalLightsAttenuation[182][2], _AdditionalLightsAttenuation[182][3]); fragment_uniform_buffer_1[695] = float4(_AdditionalLightsAttenuation[183][0], _AdditionalLightsAttenuation[183][1], _AdditionalLightsAttenuation[183][2], _AdditionalLightsAttenuation[183][3]); fragment_uniform_buffer_1[696] = float4(_AdditionalLightsAttenuation[184][0], _AdditionalLightsAttenuation[184][1], _AdditionalLightsAttenuation[184][2], _AdditionalLightsAttenuation[184][3]); fragment_uniform_buffer_1[697] = float4(_AdditionalLightsAttenuation[185][0], _AdditionalLightsAttenuation[185][1], _AdditionalLightsAttenuation[185][2], _AdditionalLightsAttenuation[185][3]); fragment_uniform_buffer_1[698] = float4(_AdditionalLightsAttenuation[186][0], _AdditionalLightsAttenuation[186][1], _AdditionalLightsAttenuation[186][2], _AdditionalLightsAttenuation[186][3]); fragment_uniform_buffer_1[699] = float4(_AdditionalLightsAttenuation[187][0], _AdditionalLightsAttenuation[187][1], _AdditionalLightsAttenuation[187][2], _AdditionalLightsAttenuation[187][3]); fragment_uniform_buffer_1[700] = float4(_AdditionalLightsAttenuation[188][0], _AdditionalLightsAttenuation[188][1], _AdditionalLightsAttenuation[188][2], _AdditionalLightsAttenuation[188][3]); fragment_uniform_buffer_1[701] = float4(_AdditionalLightsAttenuation[189][0], _AdditionalLightsAttenuation[189][1], _AdditionalLightsAttenuation[189][2], _AdditionalLightsAttenuation[189][3]); fragment_uniform_buffer_1[702] = float4(_AdditionalLightsAttenuation[190][0], _AdditionalLightsAttenuation[190][1], _AdditionalLightsAttenuation[190][2], _AdditionalLightsAttenuation[190][3]); fragment_uniform_buffer_1[703] = float4(_AdditionalLightsAttenuation[191][0], _AdditionalLightsAttenuation[191][1], _AdditionalLightsAttenuation[191][2], _AdditionalLightsAttenuation[191][3]); fragment_uniform_buffer_1[704] = float4(_AdditionalLightsAttenuation[192][0], _AdditionalLightsAttenuation[192][1], _AdditionalLightsAttenuation[192][2], _AdditionalLightsAttenuation[192][3]); fragment_uniform_buffer_1[705] = float4(_AdditionalLightsAttenuation[193][0], _AdditionalLightsAttenuation[193][1], _AdditionalLightsAttenuation[193][2], _AdditionalLightsAttenuation[193][3]); fragment_uniform_buffer_1[706] = float4(_AdditionalLightsAttenuation[194][0], _AdditionalLightsAttenuation[194][1], _AdditionalLightsAttenuation[194][2], _AdditionalLightsAttenuation[194][3]); fragment_uniform_buffer_1[707] = float4(_AdditionalLightsAttenuation[195][0], _AdditionalLightsAttenuation[195][1], _AdditionalLightsAttenuation[195][2], _AdditionalLightsAttenuation[195][3]); fragment_uniform_buffer_1[708] = float4(_AdditionalLightsAttenuation[196][0], _AdditionalLightsAttenuation[196][1], _AdditionalLightsAttenuation[196][2], _AdditionalLightsAttenuation[196][3]); fragment_uniform_buffer_1[709] = float4(_AdditionalLightsAttenuation[197][0], _AdditionalLightsAttenuation[197][1], _AdditionalLightsAttenuation[197][2], _AdditionalLightsAttenuation[197][3]); fragment_uniform_buffer_1[710] = float4(_AdditionalLightsAttenuation[198][0], _AdditionalLightsAttenuation[198][1], _AdditionalLightsAttenuation[198][2], _AdditionalLightsAttenuation[198][3]); fragment_uniform_buffer_1[711] = float4(_AdditionalLightsAttenuation[199][0], _AdditionalLightsAttenuation[199][1], _AdditionalLightsAttenuation[199][2], _AdditionalLightsAttenuation[199][3]); fragment_uniform_buffer_1[712] = float4(_AdditionalLightsAttenuation[200][0], _AdditionalLightsAttenuation[200][1], _AdditionalLightsAttenuation[200][2], _AdditionalLightsAttenuation[200][3]); fragment_uniform_buffer_1[713] = float4(_AdditionalLightsAttenuation[201][0], _AdditionalLightsAttenuation[201][1], _AdditionalLightsAttenuation[201][2], _AdditionalLightsAttenuation[201][3]); fragment_uniform_buffer_1[714] = float4(_AdditionalLightsAttenuation[202][0], _AdditionalLightsAttenuation[202][1], _AdditionalLightsAttenuation[202][2], _AdditionalLightsAttenuation[202][3]); fragment_uniform_buffer_1[715] = float4(_AdditionalLightsAttenuation[203][0], _AdditionalLightsAttenuation[203][1], _AdditionalLightsAttenuation[203][2], _AdditionalLightsAttenuation[203][3]); fragment_uniform_buffer_1[716] = float4(_AdditionalLightsAttenuation[204][0], _AdditionalLightsAttenuation[204][1], _AdditionalLightsAttenuation[204][2], _AdditionalLightsAttenuation[204][3]); fragment_uniform_buffer_1[717] = float4(_AdditionalLightsAttenuation[205][0], _AdditionalLightsAttenuation[205][1], _AdditionalLightsAttenuation[205][2], _AdditionalLightsAttenuation[205][3]); fragment_uniform_buffer_1[718] = float4(_AdditionalLightsAttenuation[206][0], _AdditionalLightsAttenuation[206][1], _AdditionalLightsAttenuation[206][2], _AdditionalLightsAttenuation[206][3]); fragment_uniform_buffer_1[719] = float4(_AdditionalLightsAttenuation[207][0], _AdditionalLightsAttenuation[207][1], _AdditionalLightsAttenuation[207][2], _AdditionalLightsAttenuation[207][3]); fragment_uniform_buffer_1[720] = float4(_AdditionalLightsAttenuation[208][0], _AdditionalLightsAttenuation[208][1], _AdditionalLightsAttenuation[208][2], _AdditionalLightsAttenuation[208][3]); fragment_uniform_buffer_1[721] = float4(_AdditionalLightsAttenuation[209][0], _AdditionalLightsAttenuation[209][1], _AdditionalLightsAttenuation[209][2], _AdditionalLightsAttenuation[209][3]); fragment_uniform_buffer_1[722] = float4(_AdditionalLightsAttenuation[210][0], _AdditionalLightsAttenuation[210][1], _AdditionalLightsAttenuation[210][2], _AdditionalLightsAttenuation[210][3]); fragment_uniform_buffer_1[723] = float4(_AdditionalLightsAttenuation[211][0], _AdditionalLightsAttenuation[211][1], _AdditionalLightsAttenuation[211][2], _AdditionalLightsAttenuation[211][3]); fragment_uniform_buffer_1[724] = float4(_AdditionalLightsAttenuation[212][0], _AdditionalLightsAttenuation[212][1], _AdditionalLightsAttenuation[212][2], _AdditionalLightsAttenuation[212][3]); fragment_uniform_buffer_1[725] = float4(_AdditionalLightsAttenuation[213][0], _AdditionalLightsAttenuation[213][1], _AdditionalLightsAttenuation[213][2], _AdditionalLightsAttenuation[213][3]); fragment_uniform_buffer_1[726] = float4(_AdditionalLightsAttenuation[214][0], _AdditionalLightsAttenuation[214][1], _AdditionalLightsAttenuation[214][2], _AdditionalLightsAttenuation[214][3]); fragment_uniform_buffer_1[727] = float4(_AdditionalLightsAttenuation[215][0], _AdditionalLightsAttenuation[215][1], _AdditionalLightsAttenuation[215][2], _AdditionalLightsAttenuation[215][3]); fragment_uniform_buffer_1[728] = float4(_AdditionalLightsAttenuation[216][0], _AdditionalLightsAttenuation[216][1], _AdditionalLightsAttenuation[216][2], _AdditionalLightsAttenuation[216][3]); fragment_uniform_buffer_1[729] = float4(_AdditionalLightsAttenuation[217][0], _AdditionalLightsAttenuation[217][1], _AdditionalLightsAttenuation[217][2], _AdditionalLightsAttenuation[217][3]); fragment_uniform_buffer_1[730] = float4(_AdditionalLightsAttenuation[218][0], _AdditionalLightsAttenuation[218][1], _AdditionalLightsAttenuation[218][2], _AdditionalLightsAttenuation[218][3]); fragment_uniform_buffer_1[731] = float4(_AdditionalLightsAttenuation[219][0], _AdditionalLightsAttenuation[219][1], _AdditionalLightsAttenuation[219][2], _AdditionalLightsAttenuation[219][3]); fragment_uniform_buffer_1[732] = float4(_AdditionalLightsAttenuation[220][0], _AdditionalLightsAttenuation[220][1], _AdditionalLightsAttenuation[220][2], _AdditionalLightsAttenuation[220][3]); fragment_uniform_buffer_1[733] = float4(_AdditionalLightsAttenuation[221][0], _AdditionalLightsAttenuation[221][1], _AdditionalLightsAttenuation[221][2], _AdditionalLightsAttenuation[221][3]); fragment_uniform_buffer_1[734] = float4(_AdditionalLightsAttenuation[222][0], _AdditionalLightsAttenuation[222][1], _AdditionalLightsAttenuation[222][2], _AdditionalLightsAttenuation[222][3]); fragment_uniform_buffer_1[735] = float4(_AdditionalLightsAttenuation[223][0], _AdditionalLightsAttenuation[223][1], _AdditionalLightsAttenuation[223][2], _AdditionalLightsAttenuation[223][3]); fragment_uniform_buffer_1[736] = float4(_AdditionalLightsAttenuation[224][0], _AdditionalLightsAttenuation[224][1], _AdditionalLightsAttenuation[224][2], _AdditionalLightsAttenuation[224][3]); fragment_uniform_buffer_1[737] = float4(_AdditionalLightsAttenuation[225][0], _AdditionalLightsAttenuation[225][1], _AdditionalLightsAttenuation[225][2], _AdditionalLightsAttenuation[225][3]); fragment_uniform_buffer_1[738] = float4(_AdditionalLightsAttenuation[226][0], _AdditionalLightsAttenuation[226][1], _AdditionalLightsAttenuation[226][2], _AdditionalLightsAttenuation[226][3]); fragment_uniform_buffer_1[739] = float4(_AdditionalLightsAttenuation[227][0], _AdditionalLightsAttenuation[227][1], _AdditionalLightsAttenuation[227][2], _AdditionalLightsAttenuation[227][3]); fragment_uniform_buffer_1[740] = float4(_AdditionalLightsAttenuation[228][0], _AdditionalLightsAttenuation[228][1], _AdditionalLightsAttenuation[228][2], _AdditionalLightsAttenuation[228][3]); fragment_uniform_buffer_1[741] = float4(_AdditionalLightsAttenuation[229][0], _AdditionalLightsAttenuation[229][1], _AdditionalLightsAttenuation[229][2], _AdditionalLightsAttenuation[229][3]); fragment_uniform_buffer_1[742] = float4(_AdditionalLightsAttenuation[230][0], _AdditionalLightsAttenuation[230][1], _AdditionalLightsAttenuation[230][2], _AdditionalLightsAttenuation[230][3]); fragment_uniform_buffer_1[743] = float4(_AdditionalLightsAttenuation[231][0], _AdditionalLightsAttenuation[231][1], _AdditionalLightsAttenuation[231][2], _AdditionalLightsAttenuation[231][3]); fragment_uniform_buffer_1[744] = float4(_AdditionalLightsAttenuation[232][0], _AdditionalLightsAttenuation[232][1], _AdditionalLightsAttenuation[232][2], _AdditionalLightsAttenuation[232][3]); fragment_uniform_buffer_1[745] = float4(_AdditionalLightsAttenuation[233][0], _AdditionalLightsAttenuation[233][1], _AdditionalLightsAttenuation[233][2], _AdditionalLightsAttenuation[233][3]); fragment_uniform_buffer_1[746] = float4(_AdditionalLightsAttenuation[234][0], _AdditionalLightsAttenuation[234][1], _AdditionalLightsAttenuation[234][2], _AdditionalLightsAttenuation[234][3]); fragment_uniform_buffer_1[747] = float4(_AdditionalLightsAttenuation[235][0], _AdditionalLightsAttenuation[235][1], _AdditionalLightsAttenuation[235][2], _AdditionalLightsAttenuation[235][3]); fragment_uniform_buffer_1[748] = float4(_AdditionalLightsAttenuation[236][0], _AdditionalLightsAttenuation[236][1], _AdditionalLightsAttenuation[236][2], _AdditionalLightsAttenuation[236][3]); fragment_uniform_buffer_1[749] = float4(_AdditionalLightsAttenuation[237][0], _AdditionalLightsAttenuation[237][1], _AdditionalLightsAttenuation[237][2], _AdditionalLightsAttenuation[237][3]); fragment_uniform_buffer_1[750] = float4(_AdditionalLightsAttenuation[238][0], _AdditionalLightsAttenuation[238][1], _AdditionalLightsAttenuation[238][2], _AdditionalLightsAttenuation[238][3]); fragment_uniform_buffer_1[751] = float4(_AdditionalLightsAttenuation[239][0], _AdditionalLightsAttenuation[239][1], _AdditionalLightsAttenuation[239][2], _AdditionalLightsAttenuation[239][3]); fragment_uniform_buffer_1[752] = float4(_AdditionalLightsAttenuation[240][0], _AdditionalLightsAttenuation[240][1], _AdditionalLightsAttenuation[240][2], _AdditionalLightsAttenuation[240][3]); fragment_uniform_buffer_1[753] = float4(_AdditionalLightsAttenuation[241][0], _AdditionalLightsAttenuation[241][1], _AdditionalLightsAttenuation[241][2], _AdditionalLightsAttenuation[241][3]); fragment_uniform_buffer_1[754] = float4(_AdditionalLightsAttenuation[242][0], _AdditionalLightsAttenuation[242][1], _AdditionalLightsAttenuation[242][2], _AdditionalLightsAttenuation[242][3]); fragment_uniform_buffer_1[755] = float4(_AdditionalLightsAttenuation[243][0], _AdditionalLightsAttenuation[243][1], _AdditionalLightsAttenuation[243][2], _AdditionalLightsAttenuation[243][3]); fragment_uniform_buffer_1[756] = float4(_AdditionalLightsAttenuation[244][0], _AdditionalLightsAttenuation[244][1], _AdditionalLightsAttenuation[244][2], _AdditionalLightsAttenuation[244][3]); fragment_uniform_buffer_1[757] = float4(_AdditionalLightsAttenuation[245][0], _AdditionalLightsAttenuation[245][1], _AdditionalLightsAttenuation[245][2], _AdditionalLightsAttenuation[245][3]); fragment_uniform_buffer_1[758] = float4(_AdditionalLightsAttenuation[246][0], _AdditionalLightsAttenuation[246][1], _AdditionalLightsAttenuation[246][2], _AdditionalLightsAttenuation[246][3]); fragment_uniform_buffer_1[759] = float4(_AdditionalLightsAttenuation[247][0], _AdditionalLightsAttenuation[247][1], _AdditionalLightsAttenuation[247][2], _AdditionalLightsAttenuation[247][3]); fragment_uniform_buffer_1[760] = float4(_AdditionalLightsAttenuation[248][0], _AdditionalLightsAttenuation[248][1], _AdditionalLightsAttenuation[248][2], _AdditionalLightsAttenuation[248][3]); fragment_uniform_buffer_1[761] = float4(_AdditionalLightsAttenuation[249][0], _AdditionalLightsAttenuation[249][1], _AdditionalLightsAttenuation[249][2], _AdditionalLightsAttenuation[249][3]); fragment_uniform_buffer_1[762] = float4(_AdditionalLightsAttenuation[250][0], _AdditionalLightsAttenuation[250][1], _AdditionalLightsAttenuation[250][2], _AdditionalLightsAttenuation[250][3]); fragment_uniform_buffer_1[763] = float4(_AdditionalLightsAttenuation[251][0], _AdditionalLightsAttenuation[251][1], _AdditionalLightsAttenuation[251][2], _AdditionalLightsAttenuation[251][3]); fragment_uniform_buffer_1[764] = float4(_AdditionalLightsAttenuation[252][0], _AdditionalLightsAttenuation[252][1], _AdditionalLightsAttenuation[252][2], _AdditionalLightsAttenuation[252][3]); fragment_uniform_buffer_1[765] = float4(_AdditionalLightsAttenuation[253][0], _AdditionalLightsAttenuation[253][1], _AdditionalLightsAttenuation[253][2], _AdditionalLightsAttenuation[253][3]); fragment_uniform_buffer_1[766] = float4(_AdditionalLightsAttenuation[254][0], _AdditionalLightsAttenuation[254][1], _AdditionalLightsAttenuation[254][2], _AdditionalLightsAttenuation[254][3]); fragment_uniform_buffer_1[767] = float4(_AdditionalLightsAttenuation[255][0], _AdditionalLightsAttenuation[255][1], _AdditionalLightsAttenuation[255][2], _AdditionalLightsAttenuation[255][3]); fragment_uniform_buffer_1[768] = float4(_AdditionalLightsSpotDir[0][0], _AdditionalLightsSpotDir[0][1], _AdditionalLightsSpotDir[0][2], _AdditionalLightsSpotDir[0][3]); fragment_uniform_buffer_1[769] = float4(_AdditionalLightsSpotDir[1][0], _AdditionalLightsSpotDir[1][1], _AdditionalLightsSpotDir[1][2], _AdditionalLightsSpotDir[1][3]); fragment_uniform_buffer_1[770] = float4(_AdditionalLightsSpotDir[2][0], _AdditionalLightsSpotDir[2][1], _AdditionalLightsSpotDir[2][2], _AdditionalLightsSpotDir[2][3]); fragment_uniform_buffer_1[771] = float4(_AdditionalLightsSpotDir[3][0], _AdditionalLightsSpotDir[3][1], _AdditionalLightsSpotDir[3][2], _AdditionalLightsSpotDir[3][3]); fragment_uniform_buffer_1[772] = float4(_AdditionalLightsSpotDir[4][0], _AdditionalLightsSpotDir[4][1], _AdditionalLightsSpotDir[4][2], _AdditionalLightsSpotDir[4][3]); fragment_uniform_buffer_1[773] = float4(_AdditionalLightsSpotDir[5][0], _AdditionalLightsSpotDir[5][1], _AdditionalLightsSpotDir[5][2], _AdditionalLightsSpotDir[5][3]); fragment_uniform_buffer_1[774] = float4(_AdditionalLightsSpotDir[6][0], _AdditionalLightsSpotDir[6][1], _AdditionalLightsSpotDir[6][2], _AdditionalLightsSpotDir[6][3]); fragment_uniform_buffer_1[775] = float4(_AdditionalLightsSpotDir[7][0], _AdditionalLightsSpotDir[7][1], _AdditionalLightsSpotDir[7][2], _AdditionalLightsSpotDir[7][3]); fragment_uniform_buffer_1[776] = float4(_AdditionalLightsSpotDir[8][0], _AdditionalLightsSpotDir[8][1], _AdditionalLightsSpotDir[8][2], _AdditionalLightsSpotDir[8][3]); fragment_uniform_buffer_1[777] = float4(_AdditionalLightsSpotDir[9][0], _AdditionalLightsSpotDir[9][1], _AdditionalLightsSpotDir[9][2], _AdditionalLightsSpotDir[9][3]); fragment_uniform_buffer_1[778] = float4(_AdditionalLightsSpotDir[10][0], _AdditionalLightsSpotDir[10][1], _AdditionalLightsSpotDir[10][2], _AdditionalLightsSpotDir[10][3]); fragment_uniform_buffer_1[779] = float4(_AdditionalLightsSpotDir[11][0], _AdditionalLightsSpotDir[11][1], _AdditionalLightsSpotDir[11][2], _AdditionalLightsSpotDir[11][3]); fragment_uniform_buffer_1[780] = float4(_AdditionalLightsSpotDir[12][0], _AdditionalLightsSpotDir[12][1], _AdditionalLightsSpotDir[12][2], _AdditionalLightsSpotDir[12][3]); fragment_uniform_buffer_1[781] = float4(_AdditionalLightsSpotDir[13][0], _AdditionalLightsSpotDir[13][1], _AdditionalLightsSpotDir[13][2], _AdditionalLightsSpotDir[13][3]); fragment_uniform_buffer_1[782] = float4(_AdditionalLightsSpotDir[14][0], _AdditionalLightsSpotDir[14][1], _AdditionalLightsSpotDir[14][2], _AdditionalLightsSpotDir[14][3]); fragment_uniform_buffer_1[783] = float4(_AdditionalLightsSpotDir[15][0], _AdditionalLightsSpotDir[15][1], _AdditionalLightsSpotDir[15][2], _AdditionalLightsSpotDir[15][3]); fragment_uniform_buffer_1[784] = float4(_AdditionalLightsSpotDir[16][0], _AdditionalLightsSpotDir[16][1], _AdditionalLightsSpotDir[16][2], _AdditionalLightsSpotDir[16][3]); fragment_uniform_buffer_1[785] = float4(_AdditionalLightsSpotDir[17][0], _AdditionalLightsSpotDir[17][1], _AdditionalLightsSpotDir[17][2], _AdditionalLightsSpotDir[17][3]); fragment_uniform_buffer_1[786] = float4(_AdditionalLightsSpotDir[18][0], _AdditionalLightsSpotDir[18][1], _AdditionalLightsSpotDir[18][2], _AdditionalLightsSpotDir[18][3]); fragment_uniform_buffer_1[787] = float4(_AdditionalLightsSpotDir[19][0], _AdditionalLightsSpotDir[19][1], _AdditionalLightsSpotDir[19][2], _AdditionalLightsSpotDir[19][3]); fragment_uniform_buffer_1[788] = float4(_AdditionalLightsSpotDir[20][0], _AdditionalLightsSpotDir[20][1], _AdditionalLightsSpotDir[20][2], _AdditionalLightsSpotDir[20][3]); fragment_uniform_buffer_1[789] = float4(_AdditionalLightsSpotDir[21][0], _AdditionalLightsSpotDir[21][1], _AdditionalLightsSpotDir[21][2], _AdditionalLightsSpotDir[21][3]); fragment_uniform_buffer_1[790] = float4(_AdditionalLightsSpotDir[22][0], _AdditionalLightsSpotDir[22][1], _AdditionalLightsSpotDir[22][2], _AdditionalLightsSpotDir[22][3]); fragment_uniform_buffer_1[791] = float4(_AdditionalLightsSpotDir[23][0], _AdditionalLightsSpotDir[23][1], _AdditionalLightsSpotDir[23][2], _AdditionalLightsSpotDir[23][3]); fragment_uniform_buffer_1[792] = float4(_AdditionalLightsSpotDir[24][0], _AdditionalLightsSpotDir[24][1], _AdditionalLightsSpotDir[24][2], _AdditionalLightsSpotDir[24][3]); fragment_uniform_buffer_1[793] = float4(_AdditionalLightsSpotDir[25][0], _AdditionalLightsSpotDir[25][1], _AdditionalLightsSpotDir[25][2], _AdditionalLightsSpotDir[25][3]); fragment_uniform_buffer_1[794] = float4(_AdditionalLightsSpotDir[26][0], _AdditionalLightsSpotDir[26][1], _AdditionalLightsSpotDir[26][2], _AdditionalLightsSpotDir[26][3]); fragment_uniform_buffer_1[795] = float4(_AdditionalLightsSpotDir[27][0], _AdditionalLightsSpotDir[27][1], _AdditionalLightsSpotDir[27][2], _AdditionalLightsSpotDir[27][3]); fragment_uniform_buffer_1[796] = float4(_AdditionalLightsSpotDir[28][0], _AdditionalLightsSpotDir[28][1], _AdditionalLightsSpotDir[28][2], _AdditionalLightsSpotDir[28][3]); fragment_uniform_buffer_1[797] = float4(_AdditionalLightsSpotDir[29][0], _AdditionalLightsSpotDir[29][1], _AdditionalLightsSpotDir[29][2], _AdditionalLightsSpotDir[29][3]); fragment_uniform_buffer_1[798] = float4(_AdditionalLightsSpotDir[30][0], _AdditionalLightsSpotDir[30][1], _AdditionalLightsSpotDir[30][2], _AdditionalLightsSpotDir[30][3]); fragment_uniform_buffer_1[799] = float4(_AdditionalLightsSpotDir[31][0], _AdditionalLightsSpotDir[31][1], _AdditionalLightsSpotDir[31][2], _AdditionalLightsSpotDir[31][3]); fragment_uniform_buffer_1[800] = float4(_AdditionalLightsSpotDir[32][0], _AdditionalLightsSpotDir[32][1], _AdditionalLightsSpotDir[32][2], _AdditionalLightsSpotDir[32][3]); fragment_uniform_buffer_1[801] = float4(_AdditionalLightsSpotDir[33][0], _AdditionalLightsSpotDir[33][1], _AdditionalLightsSpotDir[33][2], _AdditionalLightsSpotDir[33][3]); fragment_uniform_buffer_1[802] = float4(_AdditionalLightsSpotDir[34][0], _AdditionalLightsSpotDir[34][1], _AdditionalLightsSpotDir[34][2], _AdditionalLightsSpotDir[34][3]); fragment_uniform_buffer_1[803] = float4(_AdditionalLightsSpotDir[35][0], _AdditionalLightsSpotDir[35][1], _AdditionalLightsSpotDir[35][2], _AdditionalLightsSpotDir[35][3]); fragment_uniform_buffer_1[804] = float4(_AdditionalLightsSpotDir[36][0], _AdditionalLightsSpotDir[36][1], _AdditionalLightsSpotDir[36][2], _AdditionalLightsSpotDir[36][3]); fragment_uniform_buffer_1[805] = float4(_AdditionalLightsSpotDir[37][0], _AdditionalLightsSpotDir[37][1], _AdditionalLightsSpotDir[37][2], _AdditionalLightsSpotDir[37][3]); fragment_uniform_buffer_1[806] = float4(_AdditionalLightsSpotDir[38][0], _AdditionalLightsSpotDir[38][1], _AdditionalLightsSpotDir[38][2], _AdditionalLightsSpotDir[38][3]); fragment_uniform_buffer_1[807] = float4(_AdditionalLightsSpotDir[39][0], _AdditionalLightsSpotDir[39][1], _AdditionalLightsSpotDir[39][2], _AdditionalLightsSpotDir[39][3]); fragment_uniform_buffer_1[808] = float4(_AdditionalLightsSpotDir[40][0], _AdditionalLightsSpotDir[40][1], _AdditionalLightsSpotDir[40][2], _AdditionalLightsSpotDir[40][3]); fragment_uniform_buffer_1[809] = float4(_AdditionalLightsSpotDir[41][0], _AdditionalLightsSpotDir[41][1], _AdditionalLightsSpotDir[41][2], _AdditionalLightsSpotDir[41][3]); fragment_uniform_buffer_1[810] = float4(_AdditionalLightsSpotDir[42][0], _AdditionalLightsSpotDir[42][1], _AdditionalLightsSpotDir[42][2], _AdditionalLightsSpotDir[42][3]); fragment_uniform_buffer_1[811] = float4(_AdditionalLightsSpotDir[43][0], _AdditionalLightsSpotDir[43][1], _AdditionalLightsSpotDir[43][2], _AdditionalLightsSpotDir[43][3]); fragment_uniform_buffer_1[812] = float4(_AdditionalLightsSpotDir[44][0], _AdditionalLightsSpotDir[44][1], _AdditionalLightsSpotDir[44][2], _AdditionalLightsSpotDir[44][3]); fragment_uniform_buffer_1[813] = float4(_AdditionalLightsSpotDir[45][0], _AdditionalLightsSpotDir[45][1], _AdditionalLightsSpotDir[45][2], _AdditionalLightsSpotDir[45][3]); fragment_uniform_buffer_1[814] = float4(_AdditionalLightsSpotDir[46][0], _AdditionalLightsSpotDir[46][1], _AdditionalLightsSpotDir[46][2], _AdditionalLightsSpotDir[46][3]); fragment_uniform_buffer_1[815] = float4(_AdditionalLightsSpotDir[47][0], _AdditionalLightsSpotDir[47][1], _AdditionalLightsSpotDir[47][2], _AdditionalLightsSpotDir[47][3]); fragment_uniform_buffer_1[816] = float4(_AdditionalLightsSpotDir[48][0], _AdditionalLightsSpotDir[48][1], _AdditionalLightsSpotDir[48][2], _AdditionalLightsSpotDir[48][3]); fragment_uniform_buffer_1[817] = float4(_AdditionalLightsSpotDir[49][0], _AdditionalLightsSpotDir[49][1], _AdditionalLightsSpotDir[49][2], _AdditionalLightsSpotDir[49][3]); fragment_uniform_buffer_1[818] = float4(_AdditionalLightsSpotDir[50][0], _AdditionalLightsSpotDir[50][1], _AdditionalLightsSpotDir[50][2], _AdditionalLightsSpotDir[50][3]); fragment_uniform_buffer_1[819] = float4(_AdditionalLightsSpotDir[51][0], _AdditionalLightsSpotDir[51][1], _AdditionalLightsSpotDir[51][2], _AdditionalLightsSpotDir[51][3]); fragment_uniform_buffer_1[820] = float4(_AdditionalLightsSpotDir[52][0], _AdditionalLightsSpotDir[52][1], _AdditionalLightsSpotDir[52][2], _AdditionalLightsSpotDir[52][3]); fragment_uniform_buffer_1[821] = float4(_AdditionalLightsSpotDir[53][0], _AdditionalLightsSpotDir[53][1], _AdditionalLightsSpotDir[53][2], _AdditionalLightsSpotDir[53][3]); fragment_uniform_buffer_1[822] = float4(_AdditionalLightsSpotDir[54][0], _AdditionalLightsSpotDir[54][1], _AdditionalLightsSpotDir[54][2], _AdditionalLightsSpotDir[54][3]); fragment_uniform_buffer_1[823] = float4(_AdditionalLightsSpotDir[55][0], _AdditionalLightsSpotDir[55][1], _AdditionalLightsSpotDir[55][2], _AdditionalLightsSpotDir[55][3]); fragment_uniform_buffer_1[824] = float4(_AdditionalLightsSpotDir[56][0], _AdditionalLightsSpotDir[56][1], _AdditionalLightsSpotDir[56][2], _AdditionalLightsSpotDir[56][3]); fragment_uniform_buffer_1[825] = float4(_AdditionalLightsSpotDir[57][0], _AdditionalLightsSpotDir[57][1], _AdditionalLightsSpotDir[57][2], _AdditionalLightsSpotDir[57][3]); fragment_uniform_buffer_1[826] = float4(_AdditionalLightsSpotDir[58][0], _AdditionalLightsSpotDir[58][1], _AdditionalLightsSpotDir[58][2], _AdditionalLightsSpotDir[58][3]); fragment_uniform_buffer_1[827] = float4(_AdditionalLightsSpotDir[59][0], _AdditionalLightsSpotDir[59][1], _AdditionalLightsSpotDir[59][2], _AdditionalLightsSpotDir[59][3]); fragment_uniform_buffer_1[828] = float4(_AdditionalLightsSpotDir[60][0], _AdditionalLightsSpotDir[60][1], _AdditionalLightsSpotDir[60][2], _AdditionalLightsSpotDir[60][3]); fragment_uniform_buffer_1[829] = float4(_AdditionalLightsSpotDir[61][0], _AdditionalLightsSpotDir[61][1], _AdditionalLightsSpotDir[61][2], _AdditionalLightsSpotDir[61][3]); fragment_uniform_buffer_1[830] = float4(_AdditionalLightsSpotDir[62][0], _AdditionalLightsSpotDir[62][1], _AdditionalLightsSpotDir[62][2], _AdditionalLightsSpotDir[62][3]); fragment_uniform_buffer_1[831] = float4(_AdditionalLightsSpotDir[63][0], _AdditionalLightsSpotDir[63][1], _AdditionalLightsSpotDir[63][2], _AdditionalLightsSpotDir[63][3]); fragment_uniform_buffer_1[832] = float4(_AdditionalLightsSpotDir[64][0], _AdditionalLightsSpotDir[64][1], _AdditionalLightsSpotDir[64][2], _AdditionalLightsSpotDir[64][3]); fragment_uniform_buffer_1[833] = float4(_AdditionalLightsSpotDir[65][0], _AdditionalLightsSpotDir[65][1], _AdditionalLightsSpotDir[65][2], _AdditionalLightsSpotDir[65][3]); fragment_uniform_buffer_1[834] = float4(_AdditionalLightsSpotDir[66][0], _AdditionalLightsSpotDir[66][1], _AdditionalLightsSpotDir[66][2], _AdditionalLightsSpotDir[66][3]); fragment_uniform_buffer_1[835] = float4(_AdditionalLightsSpotDir[67][0], _AdditionalLightsSpotDir[67][1], _AdditionalLightsSpotDir[67][2], _AdditionalLightsSpotDir[67][3]); fragment_uniform_buffer_1[836] = float4(_AdditionalLightsSpotDir[68][0], _AdditionalLightsSpotDir[68][1], _AdditionalLightsSpotDir[68][2], _AdditionalLightsSpotDir[68][3]); fragment_uniform_buffer_1[837] = float4(_AdditionalLightsSpotDir[69][0], _AdditionalLightsSpotDir[69][1], _AdditionalLightsSpotDir[69][2], _AdditionalLightsSpotDir[69][3]); fragment_uniform_buffer_1[838] = float4(_AdditionalLightsSpotDir[70][0], _AdditionalLightsSpotDir[70][1], _AdditionalLightsSpotDir[70][2], _AdditionalLightsSpotDir[70][3]); fragment_uniform_buffer_1[839] = float4(_AdditionalLightsSpotDir[71][0], _AdditionalLightsSpotDir[71][1], _AdditionalLightsSpotDir[71][2], _AdditionalLightsSpotDir[71][3]); fragment_uniform_buffer_1[840] = float4(_AdditionalLightsSpotDir[72][0], _AdditionalLightsSpotDir[72][1], _AdditionalLightsSpotDir[72][2], _AdditionalLightsSpotDir[72][3]); fragment_uniform_buffer_1[841] = float4(_AdditionalLightsSpotDir[73][0], _AdditionalLightsSpotDir[73][1], _AdditionalLightsSpotDir[73][2], _AdditionalLightsSpotDir[73][3]); fragment_uniform_buffer_1[842] = float4(_AdditionalLightsSpotDir[74][0], _AdditionalLightsSpotDir[74][1], _AdditionalLightsSpotDir[74][2], _AdditionalLightsSpotDir[74][3]); fragment_uniform_buffer_1[843] = float4(_AdditionalLightsSpotDir[75][0], _AdditionalLightsSpotDir[75][1], _AdditionalLightsSpotDir[75][2], _AdditionalLightsSpotDir[75][3]); fragment_uniform_buffer_1[844] = float4(_AdditionalLightsSpotDir[76][0], _AdditionalLightsSpotDir[76][1], _AdditionalLightsSpotDir[76][2], _AdditionalLightsSpotDir[76][3]); fragment_uniform_buffer_1[845] = float4(_AdditionalLightsSpotDir[77][0], _AdditionalLightsSpotDir[77][1], _AdditionalLightsSpotDir[77][2], _AdditionalLightsSpotDir[77][3]); fragment_uniform_buffer_1[846] = float4(_AdditionalLightsSpotDir[78][0], _AdditionalLightsSpotDir[78][1], _AdditionalLightsSpotDir[78][2], _AdditionalLightsSpotDir[78][3]); fragment_uniform_buffer_1[847] = float4(_AdditionalLightsSpotDir[79][0], _AdditionalLightsSpotDir[79][1], _AdditionalLightsSpotDir[79][2], _AdditionalLightsSpotDir[79][3]); fragment_uniform_buffer_1[848] = float4(_AdditionalLightsSpotDir[80][0], _AdditionalLightsSpotDir[80][1], _AdditionalLightsSpotDir[80][2], _AdditionalLightsSpotDir[80][3]); fragment_uniform_buffer_1[849] = float4(_AdditionalLightsSpotDir[81][0], _AdditionalLightsSpotDir[81][1], _AdditionalLightsSpotDir[81][2], _AdditionalLightsSpotDir[81][3]); fragment_uniform_buffer_1[850] = float4(_AdditionalLightsSpotDir[82][0], _AdditionalLightsSpotDir[82][1], _AdditionalLightsSpotDir[82][2], _AdditionalLightsSpotDir[82][3]); fragment_uniform_buffer_1[851] = float4(_AdditionalLightsSpotDir[83][0], _AdditionalLightsSpotDir[83][1], _AdditionalLightsSpotDir[83][2], _AdditionalLightsSpotDir[83][3]); fragment_uniform_buffer_1[852] = float4(_AdditionalLightsSpotDir[84][0], _AdditionalLightsSpotDir[84][1], _AdditionalLightsSpotDir[84][2], _AdditionalLightsSpotDir[84][3]); fragment_uniform_buffer_1[853] = float4(_AdditionalLightsSpotDir[85][0], _AdditionalLightsSpotDir[85][1], _AdditionalLightsSpotDir[85][2], _AdditionalLightsSpotDir[85][3]); fragment_uniform_buffer_1[854] = float4(_AdditionalLightsSpotDir[86][0], _AdditionalLightsSpotDir[86][1], _AdditionalLightsSpotDir[86][2], _AdditionalLightsSpotDir[86][3]); fragment_uniform_buffer_1[855] = float4(_AdditionalLightsSpotDir[87][0], _AdditionalLightsSpotDir[87][1], _AdditionalLightsSpotDir[87][2], _AdditionalLightsSpotDir[87][3]); fragment_uniform_buffer_1[856] = float4(_AdditionalLightsSpotDir[88][0], _AdditionalLightsSpotDir[88][1], _AdditionalLightsSpotDir[88][2], _AdditionalLightsSpotDir[88][3]); fragment_uniform_buffer_1[857] = float4(_AdditionalLightsSpotDir[89][0], _AdditionalLightsSpotDir[89][1], _AdditionalLightsSpotDir[89][2], _AdditionalLightsSpotDir[89][3]); fragment_uniform_buffer_1[858] = float4(_AdditionalLightsSpotDir[90][0], _AdditionalLightsSpotDir[90][1], _AdditionalLightsSpotDir[90][2], _AdditionalLightsSpotDir[90][3]); fragment_uniform_buffer_1[859] = float4(_AdditionalLightsSpotDir[91][0], _AdditionalLightsSpotDir[91][1], _AdditionalLightsSpotDir[91][2], _AdditionalLightsSpotDir[91][3]); fragment_uniform_buffer_1[860] = float4(_AdditionalLightsSpotDir[92][0], _AdditionalLightsSpotDir[92][1], _AdditionalLightsSpotDir[92][2], _AdditionalLightsSpotDir[92][3]); fragment_uniform_buffer_1[861] = float4(_AdditionalLightsSpotDir[93][0], _AdditionalLightsSpotDir[93][1], _AdditionalLightsSpotDir[93][2], _AdditionalLightsSpotDir[93][3]); fragment_uniform_buffer_1[862] = float4(_AdditionalLightsSpotDir[94][0], _AdditionalLightsSpotDir[94][1], _AdditionalLightsSpotDir[94][2], _AdditionalLightsSpotDir[94][3]); fragment_uniform_buffer_1[863] = float4(_AdditionalLightsSpotDir[95][0], _AdditionalLightsSpotDir[95][1], _AdditionalLightsSpotDir[95][2], _AdditionalLightsSpotDir[95][3]); fragment_uniform_buffer_1[864] = float4(_AdditionalLightsSpotDir[96][0], _AdditionalLightsSpotDir[96][1], _AdditionalLightsSpotDir[96][2], _AdditionalLightsSpotDir[96][3]); fragment_uniform_buffer_1[865] = float4(_AdditionalLightsSpotDir[97][0], _AdditionalLightsSpotDir[97][1], _AdditionalLightsSpotDir[97][2], _AdditionalLightsSpotDir[97][3]); fragment_uniform_buffer_1[866] = float4(_AdditionalLightsSpotDir[98][0], _AdditionalLightsSpotDir[98][1], _AdditionalLightsSpotDir[98][2], _AdditionalLightsSpotDir[98][3]); fragment_uniform_buffer_1[867] = float4(_AdditionalLightsSpotDir[99][0], _AdditionalLightsSpotDir[99][1], _AdditionalLightsSpotDir[99][2], _AdditionalLightsSpotDir[99][3]); fragment_uniform_buffer_1[868] = float4(_AdditionalLightsSpotDir[100][0], _AdditionalLightsSpotDir[100][1], _AdditionalLightsSpotDir[100][2], _AdditionalLightsSpotDir[100][3]); fragment_uniform_buffer_1[869] = float4(_AdditionalLightsSpotDir[101][0], _AdditionalLightsSpotDir[101][1], _AdditionalLightsSpotDir[101][2], _AdditionalLightsSpotDir[101][3]); fragment_uniform_buffer_1[870] = float4(_AdditionalLightsSpotDir[102][0], _AdditionalLightsSpotDir[102][1], _AdditionalLightsSpotDir[102][2], _AdditionalLightsSpotDir[102][3]); fragment_uniform_buffer_1[871] = float4(_AdditionalLightsSpotDir[103][0], _AdditionalLightsSpotDir[103][1], _AdditionalLightsSpotDir[103][2], _AdditionalLightsSpotDir[103][3]); fragment_uniform_buffer_1[872] = float4(_AdditionalLightsSpotDir[104][0], _AdditionalLightsSpotDir[104][1], _AdditionalLightsSpotDir[104][2], _AdditionalLightsSpotDir[104][3]); fragment_uniform_buffer_1[873] = float4(_AdditionalLightsSpotDir[105][0], _AdditionalLightsSpotDir[105][1], _AdditionalLightsSpotDir[105][2], _AdditionalLightsSpotDir[105][3]); fragment_uniform_buffer_1[874] = float4(_AdditionalLightsSpotDir[106][0], _AdditionalLightsSpotDir[106][1], _AdditionalLightsSpotDir[106][2], _AdditionalLightsSpotDir[106][3]); fragment_uniform_buffer_1[875] = float4(_AdditionalLightsSpotDir[107][0], _AdditionalLightsSpotDir[107][1], _AdditionalLightsSpotDir[107][2], _AdditionalLightsSpotDir[107][3]); fragment_uniform_buffer_1[876] = float4(_AdditionalLightsSpotDir[108][0], _AdditionalLightsSpotDir[108][1], _AdditionalLightsSpotDir[108][2], _AdditionalLightsSpotDir[108][3]); fragment_uniform_buffer_1[877] = float4(_AdditionalLightsSpotDir[109][0], _AdditionalLightsSpotDir[109][1], _AdditionalLightsSpotDir[109][2], _AdditionalLightsSpotDir[109][3]); fragment_uniform_buffer_1[878] = float4(_AdditionalLightsSpotDir[110][0], _AdditionalLightsSpotDir[110][1], _AdditionalLightsSpotDir[110][2], _AdditionalLightsSpotDir[110][3]); fragment_uniform_buffer_1[879] = float4(_AdditionalLightsSpotDir[111][0], _AdditionalLightsSpotDir[111][1], _AdditionalLightsSpotDir[111][2], _AdditionalLightsSpotDir[111][3]); fragment_uniform_buffer_1[880] = float4(_AdditionalLightsSpotDir[112][0], _AdditionalLightsSpotDir[112][1], _AdditionalLightsSpotDir[112][2], _AdditionalLightsSpotDir[112][3]); fragment_uniform_buffer_1[881] = float4(_AdditionalLightsSpotDir[113][0], _AdditionalLightsSpotDir[113][1], _AdditionalLightsSpotDir[113][2], _AdditionalLightsSpotDir[113][3]); fragment_uniform_buffer_1[882] = float4(_AdditionalLightsSpotDir[114][0], _AdditionalLightsSpotDir[114][1], _AdditionalLightsSpotDir[114][2], _AdditionalLightsSpotDir[114][3]); fragment_uniform_buffer_1[883] = float4(_AdditionalLightsSpotDir[115][0], _AdditionalLightsSpotDir[115][1], _AdditionalLightsSpotDir[115][2], _AdditionalLightsSpotDir[115][3]); fragment_uniform_buffer_1[884] = float4(_AdditionalLightsSpotDir[116][0], _AdditionalLightsSpotDir[116][1], _AdditionalLightsSpotDir[116][2], _AdditionalLightsSpotDir[116][3]); fragment_uniform_buffer_1[885] = float4(_AdditionalLightsSpotDir[117][0], _AdditionalLightsSpotDir[117][1], _AdditionalLightsSpotDir[117][2], _AdditionalLightsSpotDir[117][3]); fragment_uniform_buffer_1[886] = float4(_AdditionalLightsSpotDir[118][0], _AdditionalLightsSpotDir[118][1], _AdditionalLightsSpotDir[118][2], _AdditionalLightsSpotDir[118][3]); fragment_uniform_buffer_1[887] = float4(_AdditionalLightsSpotDir[119][0], _AdditionalLightsSpotDir[119][1], _AdditionalLightsSpotDir[119][2], _AdditionalLightsSpotDir[119][3]); fragment_uniform_buffer_1[888] = float4(_AdditionalLightsSpotDir[120][0], _AdditionalLightsSpotDir[120][1], _AdditionalLightsSpotDir[120][2], _AdditionalLightsSpotDir[120][3]); fragment_uniform_buffer_1[889] = float4(_AdditionalLightsSpotDir[121][0], _AdditionalLightsSpotDir[121][1], _AdditionalLightsSpotDir[121][2], _AdditionalLightsSpotDir[121][3]); fragment_uniform_buffer_1[890] = float4(_AdditionalLightsSpotDir[122][0], _AdditionalLightsSpotDir[122][1], _AdditionalLightsSpotDir[122][2], _AdditionalLightsSpotDir[122][3]); fragment_uniform_buffer_1[891] = float4(_AdditionalLightsSpotDir[123][0], _AdditionalLightsSpotDir[123][1], _AdditionalLightsSpotDir[123][2], _AdditionalLightsSpotDir[123][3]); fragment_uniform_buffer_1[892] = float4(_AdditionalLightsSpotDir[124][0], _AdditionalLightsSpotDir[124][1], _AdditionalLightsSpotDir[124][2], _AdditionalLightsSpotDir[124][3]); fragment_uniform_buffer_1[893] = float4(_AdditionalLightsSpotDir[125][0], _AdditionalLightsSpotDir[125][1], _AdditionalLightsSpotDir[125][2], _AdditionalLightsSpotDir[125][3]); fragment_uniform_buffer_1[894] = float4(_AdditionalLightsSpotDir[126][0], _AdditionalLightsSpotDir[126][1], _AdditionalLightsSpotDir[126][2], _AdditionalLightsSpotDir[126][3]); fragment_uniform_buffer_1[895] = float4(_AdditionalLightsSpotDir[127][0], _AdditionalLightsSpotDir[127][1], _AdditionalLightsSpotDir[127][2], _AdditionalLightsSpotDir[127][3]); fragment_uniform_buffer_1[896] = float4(_AdditionalLightsSpotDir[128][0], _AdditionalLightsSpotDir[128][1], _AdditionalLightsSpotDir[128][2], _AdditionalLightsSpotDir[128][3]); fragment_uniform_buffer_1[897] = float4(_AdditionalLightsSpotDir[129][0], _AdditionalLightsSpotDir[129][1], _AdditionalLightsSpotDir[129][2], _AdditionalLightsSpotDir[129][3]); fragment_uniform_buffer_1[898] = float4(_AdditionalLightsSpotDir[130][0], _AdditionalLightsSpotDir[130][1], _AdditionalLightsSpotDir[130][2], _AdditionalLightsSpotDir[130][3]); fragment_uniform_buffer_1[899] = float4(_AdditionalLightsSpotDir[131][0], _AdditionalLightsSpotDir[131][1], _AdditionalLightsSpotDir[131][2], _AdditionalLightsSpotDir[131][3]); fragment_uniform_buffer_1[900] = float4(_AdditionalLightsSpotDir[132][0], _AdditionalLightsSpotDir[132][1], _AdditionalLightsSpotDir[132][2], _AdditionalLightsSpotDir[132][3]); fragment_uniform_buffer_1[901] = float4(_AdditionalLightsSpotDir[133][0], _AdditionalLightsSpotDir[133][1], _AdditionalLightsSpotDir[133][2], _AdditionalLightsSpotDir[133][3]); fragment_uniform_buffer_1[902] = float4(_AdditionalLightsSpotDir[134][0], _AdditionalLightsSpotDir[134][1], _AdditionalLightsSpotDir[134][2], _AdditionalLightsSpotDir[134][3]); fragment_uniform_buffer_1[903] = float4(_AdditionalLightsSpotDir[135][0], _AdditionalLightsSpotDir[135][1], _AdditionalLightsSpotDir[135][2], _AdditionalLightsSpotDir[135][3]); fragment_uniform_buffer_1[904] = float4(_AdditionalLightsSpotDir[136][0], _AdditionalLightsSpotDir[136][1], _AdditionalLightsSpotDir[136][2], _AdditionalLightsSpotDir[136][3]); fragment_uniform_buffer_1[905] = float4(_AdditionalLightsSpotDir[137][0], _AdditionalLightsSpotDir[137][1], _AdditionalLightsSpotDir[137][2], _AdditionalLightsSpotDir[137][3]); fragment_uniform_buffer_1[906] = float4(_AdditionalLightsSpotDir[138][0], _AdditionalLightsSpotDir[138][1], _AdditionalLightsSpotDir[138][2], _AdditionalLightsSpotDir[138][3]); fragment_uniform_buffer_1[907] = float4(_AdditionalLightsSpotDir[139][0], _AdditionalLightsSpotDir[139][1], _AdditionalLightsSpotDir[139][2], _AdditionalLightsSpotDir[139][3]); fragment_uniform_buffer_1[908] = float4(_AdditionalLightsSpotDir[140][0], _AdditionalLightsSpotDir[140][1], _AdditionalLightsSpotDir[140][2], _AdditionalLightsSpotDir[140][3]); fragment_uniform_buffer_1[909] = float4(_AdditionalLightsSpotDir[141][0], _AdditionalLightsSpotDir[141][1], _AdditionalLightsSpotDir[141][2], _AdditionalLightsSpotDir[141][3]); fragment_uniform_buffer_1[910] = float4(_AdditionalLightsSpotDir[142][0], _AdditionalLightsSpotDir[142][1], _AdditionalLightsSpotDir[142][2], _AdditionalLightsSpotDir[142][3]); fragment_uniform_buffer_1[911] = float4(_AdditionalLightsSpotDir[143][0], _AdditionalLightsSpotDir[143][1], _AdditionalLightsSpotDir[143][2], _AdditionalLightsSpotDir[143][3]); fragment_uniform_buffer_1[912] = float4(_AdditionalLightsSpotDir[144][0], _AdditionalLightsSpotDir[144][1], _AdditionalLightsSpotDir[144][2], _AdditionalLightsSpotDir[144][3]); fragment_uniform_buffer_1[913] = float4(_AdditionalLightsSpotDir[145][0], _AdditionalLightsSpotDir[145][1], _AdditionalLightsSpotDir[145][2], _AdditionalLightsSpotDir[145][3]); fragment_uniform_buffer_1[914] = float4(_AdditionalLightsSpotDir[146][0], _AdditionalLightsSpotDir[146][1], _AdditionalLightsSpotDir[146][2], _AdditionalLightsSpotDir[146][3]); fragment_uniform_buffer_1[915] = float4(_AdditionalLightsSpotDir[147][0], _AdditionalLightsSpotDir[147][1], _AdditionalLightsSpotDir[147][2], _AdditionalLightsSpotDir[147][3]); fragment_uniform_buffer_1[916] = float4(_AdditionalLightsSpotDir[148][0], _AdditionalLightsSpotDir[148][1], _AdditionalLightsSpotDir[148][2], _AdditionalLightsSpotDir[148][3]); fragment_uniform_buffer_1[917] = float4(_AdditionalLightsSpotDir[149][0], _AdditionalLightsSpotDir[149][1], _AdditionalLightsSpotDir[149][2], _AdditionalLightsSpotDir[149][3]); fragment_uniform_buffer_1[918] = float4(_AdditionalLightsSpotDir[150][0], _AdditionalLightsSpotDir[150][1], _AdditionalLightsSpotDir[150][2], _AdditionalLightsSpotDir[150][3]); fragment_uniform_buffer_1[919] = float4(_AdditionalLightsSpotDir[151][0], _AdditionalLightsSpotDir[151][1], _AdditionalLightsSpotDir[151][2], _AdditionalLightsSpotDir[151][3]); fragment_uniform_buffer_1[920] = float4(_AdditionalLightsSpotDir[152][0], _AdditionalLightsSpotDir[152][1], _AdditionalLightsSpotDir[152][2], _AdditionalLightsSpotDir[152][3]); fragment_uniform_buffer_1[921] = float4(_AdditionalLightsSpotDir[153][0], _AdditionalLightsSpotDir[153][1], _AdditionalLightsSpotDir[153][2], _AdditionalLightsSpotDir[153][3]); fragment_uniform_buffer_1[922] = float4(_AdditionalLightsSpotDir[154][0], _AdditionalLightsSpotDir[154][1], _AdditionalLightsSpotDir[154][2], _AdditionalLightsSpotDir[154][3]); fragment_uniform_buffer_1[923] = float4(_AdditionalLightsSpotDir[155][0], _AdditionalLightsSpotDir[155][1], _AdditionalLightsSpotDir[155][2], _AdditionalLightsSpotDir[155][3]); fragment_uniform_buffer_1[924] = float4(_AdditionalLightsSpotDir[156][0], _AdditionalLightsSpotDir[156][1], _AdditionalLightsSpotDir[156][2], _AdditionalLightsSpotDir[156][3]); fragment_uniform_buffer_1[925] = float4(_AdditionalLightsSpotDir[157][0], _AdditionalLightsSpotDir[157][1], _AdditionalLightsSpotDir[157][2], _AdditionalLightsSpotDir[157][3]); fragment_uniform_buffer_1[926] = float4(_AdditionalLightsSpotDir[158][0], _AdditionalLightsSpotDir[158][1], _AdditionalLightsSpotDir[158][2], _AdditionalLightsSpotDir[158][3]); fragment_uniform_buffer_1[927] = float4(_AdditionalLightsSpotDir[159][0], _AdditionalLightsSpotDir[159][1], _AdditionalLightsSpotDir[159][2], _AdditionalLightsSpotDir[159][3]); fragment_uniform_buffer_1[928] = float4(_AdditionalLightsSpotDir[160][0], _AdditionalLightsSpotDir[160][1], _AdditionalLightsSpotDir[160][2], _AdditionalLightsSpotDir[160][3]); fragment_uniform_buffer_1[929] = float4(_AdditionalLightsSpotDir[161][0], _AdditionalLightsSpotDir[161][1], _AdditionalLightsSpotDir[161][2], _AdditionalLightsSpotDir[161][3]); fragment_uniform_buffer_1[930] = float4(_AdditionalLightsSpotDir[162][0], _AdditionalLightsSpotDir[162][1], _AdditionalLightsSpotDir[162][2], _AdditionalLightsSpotDir[162][3]); fragment_uniform_buffer_1[931] = float4(_AdditionalLightsSpotDir[163][0], _AdditionalLightsSpotDir[163][1], _AdditionalLightsSpotDir[163][2], _AdditionalLightsSpotDir[163][3]); fragment_uniform_buffer_1[932] = float4(_AdditionalLightsSpotDir[164][0], _AdditionalLightsSpotDir[164][1], _AdditionalLightsSpotDir[164][2], _AdditionalLightsSpotDir[164][3]); fragment_uniform_buffer_1[933] = float4(_AdditionalLightsSpotDir[165][0], _AdditionalLightsSpotDir[165][1], _AdditionalLightsSpotDir[165][2], _AdditionalLightsSpotDir[165][3]); fragment_uniform_buffer_1[934] = float4(_AdditionalLightsSpotDir[166][0], _AdditionalLightsSpotDir[166][1], _AdditionalLightsSpotDir[166][2], _AdditionalLightsSpotDir[166][3]); fragment_uniform_buffer_1[935] = float4(_AdditionalLightsSpotDir[167][0], _AdditionalLightsSpotDir[167][1], _AdditionalLightsSpotDir[167][2], _AdditionalLightsSpotDir[167][3]); fragment_uniform_buffer_1[936] = float4(_AdditionalLightsSpotDir[168][0], _AdditionalLightsSpotDir[168][1], _AdditionalLightsSpotDir[168][2], _AdditionalLightsSpotDir[168][3]); fragment_uniform_buffer_1[937] = float4(_AdditionalLightsSpotDir[169][0], _AdditionalLightsSpotDir[169][1], _AdditionalLightsSpotDir[169][2], _AdditionalLightsSpotDir[169][3]); fragment_uniform_buffer_1[938] = float4(_AdditionalLightsSpotDir[170][0], _AdditionalLightsSpotDir[170][1], _AdditionalLightsSpotDir[170][2], _AdditionalLightsSpotDir[170][3]); fragment_uniform_buffer_1[939] = float4(_AdditionalLightsSpotDir[171][0], _AdditionalLightsSpotDir[171][1], _AdditionalLightsSpotDir[171][2], _AdditionalLightsSpotDir[171][3]); fragment_uniform_buffer_1[940] = float4(_AdditionalLightsSpotDir[172][0], _AdditionalLightsSpotDir[172][1], _AdditionalLightsSpotDir[172][2], _AdditionalLightsSpotDir[172][3]); fragment_uniform_buffer_1[941] = float4(_AdditionalLightsSpotDir[173][0], _AdditionalLightsSpotDir[173][1], _AdditionalLightsSpotDir[173][2], _AdditionalLightsSpotDir[173][3]); fragment_uniform_buffer_1[942] = float4(_AdditionalLightsSpotDir[174][0], _AdditionalLightsSpotDir[174][1], _AdditionalLightsSpotDir[174][2], _AdditionalLightsSpotDir[174][3]); fragment_uniform_buffer_1[943] = float4(_AdditionalLightsSpotDir[175][0], _AdditionalLightsSpotDir[175][1], _AdditionalLightsSpotDir[175][2], _AdditionalLightsSpotDir[175][3]); fragment_uniform_buffer_1[944] = float4(_AdditionalLightsSpotDir[176][0], _AdditionalLightsSpotDir[176][1], _AdditionalLightsSpotDir[176][2], _AdditionalLightsSpotDir[176][3]); fragment_uniform_buffer_1[945] = float4(_AdditionalLightsSpotDir[177][0], _AdditionalLightsSpotDir[177][1], _AdditionalLightsSpotDir[177][2], _AdditionalLightsSpotDir[177][3]); fragment_uniform_buffer_1[946] = float4(_AdditionalLightsSpotDir[178][0], _AdditionalLightsSpotDir[178][1], _AdditionalLightsSpotDir[178][2], _AdditionalLightsSpotDir[178][3]); fragment_uniform_buffer_1[947] = float4(_AdditionalLightsSpotDir[179][0], _AdditionalLightsSpotDir[179][1], _AdditionalLightsSpotDir[179][2], _AdditionalLightsSpotDir[179][3]); fragment_uniform_buffer_1[948] = float4(_AdditionalLightsSpotDir[180][0], _AdditionalLightsSpotDir[180][1], _AdditionalLightsSpotDir[180][2], _AdditionalLightsSpotDir[180][3]); fragment_uniform_buffer_1[949] = float4(_AdditionalLightsSpotDir[181][0], _AdditionalLightsSpotDir[181][1], _AdditionalLightsSpotDir[181][2], _AdditionalLightsSpotDir[181][3]); fragment_uniform_buffer_1[950] = float4(_AdditionalLightsSpotDir[182][0], _AdditionalLightsSpotDir[182][1], _AdditionalLightsSpotDir[182][2], _AdditionalLightsSpotDir[182][3]); fragment_uniform_buffer_1[951] = float4(_AdditionalLightsSpotDir[183][0], _AdditionalLightsSpotDir[183][1], _AdditionalLightsSpotDir[183][2], _AdditionalLightsSpotDir[183][3]); fragment_uniform_buffer_1[952] = float4(_AdditionalLightsSpotDir[184][0], _AdditionalLightsSpotDir[184][1], _AdditionalLightsSpotDir[184][2], _AdditionalLightsSpotDir[184][3]); fragment_uniform_buffer_1[953] = float4(_AdditionalLightsSpotDir[185][0], _AdditionalLightsSpotDir[185][1], _AdditionalLightsSpotDir[185][2], _AdditionalLightsSpotDir[185][3]); fragment_uniform_buffer_1[954] = float4(_AdditionalLightsSpotDir[186][0], _AdditionalLightsSpotDir[186][1], _AdditionalLightsSpotDir[186][2], _AdditionalLightsSpotDir[186][3]); fragment_uniform_buffer_1[955] = float4(_AdditionalLightsSpotDir[187][0], _AdditionalLightsSpotDir[187][1], _AdditionalLightsSpotDir[187][2], _AdditionalLightsSpotDir[187][3]); fragment_uniform_buffer_1[956] = float4(_AdditionalLightsSpotDir[188][0], _AdditionalLightsSpotDir[188][1], _AdditionalLightsSpotDir[188][2], _AdditionalLightsSpotDir[188][3]); fragment_uniform_buffer_1[957] = float4(_AdditionalLightsSpotDir[189][0], _AdditionalLightsSpotDir[189][1], _AdditionalLightsSpotDir[189][2], _AdditionalLightsSpotDir[189][3]); fragment_uniform_buffer_1[958] = float4(_AdditionalLightsSpotDir[190][0], _AdditionalLightsSpotDir[190][1], _AdditionalLightsSpotDir[190][2], _AdditionalLightsSpotDir[190][3]); fragment_uniform_buffer_1[959] = float4(_AdditionalLightsSpotDir[191][0], _AdditionalLightsSpotDir[191][1], _AdditionalLightsSpotDir[191][2], _AdditionalLightsSpotDir[191][3]); fragment_uniform_buffer_1[960] = float4(_AdditionalLightsSpotDir[192][0], _AdditionalLightsSpotDir[192][1], _AdditionalLightsSpotDir[192][2], _AdditionalLightsSpotDir[192][3]); fragment_uniform_buffer_1[961] = float4(_AdditionalLightsSpotDir[193][0], _AdditionalLightsSpotDir[193][1], _AdditionalLightsSpotDir[193][2], _AdditionalLightsSpotDir[193][3]); fragment_uniform_buffer_1[962] = float4(_AdditionalLightsSpotDir[194][0], _AdditionalLightsSpotDir[194][1], _AdditionalLightsSpotDir[194][2], _AdditionalLightsSpotDir[194][3]); fragment_uniform_buffer_1[963] = float4(_AdditionalLightsSpotDir[195][0], _AdditionalLightsSpotDir[195][1], _AdditionalLightsSpotDir[195][2], _AdditionalLightsSpotDir[195][3]); fragment_uniform_buffer_1[964] = float4(_AdditionalLightsSpotDir[196][0], _AdditionalLightsSpotDir[196][1], _AdditionalLightsSpotDir[196][2], _AdditionalLightsSpotDir[196][3]); fragment_uniform_buffer_1[965] = float4(_AdditionalLightsSpotDir[197][0], _AdditionalLightsSpotDir[197][1], _AdditionalLightsSpotDir[197][2], _AdditionalLightsSpotDir[197][3]); fragment_uniform_buffer_1[966] = float4(_AdditionalLightsSpotDir[198][0], _AdditionalLightsSpotDir[198][1], _AdditionalLightsSpotDir[198][2], _AdditionalLightsSpotDir[198][3]); fragment_uniform_buffer_1[967] = float4(_AdditionalLightsSpotDir[199][0], _AdditionalLightsSpotDir[199][1], _AdditionalLightsSpotDir[199][2], _AdditionalLightsSpotDir[199][3]); fragment_uniform_buffer_1[968] = float4(_AdditionalLightsSpotDir[200][0], _AdditionalLightsSpotDir[200][1], _AdditionalLightsSpotDir[200][2], _AdditionalLightsSpotDir[200][3]); fragment_uniform_buffer_1[969] = float4(_AdditionalLightsSpotDir[201][0], _AdditionalLightsSpotDir[201][1], _AdditionalLightsSpotDir[201][2], _AdditionalLightsSpotDir[201][3]); fragment_uniform_buffer_1[970] = float4(_AdditionalLightsSpotDir[202][0], _AdditionalLightsSpotDir[202][1], _AdditionalLightsSpotDir[202][2], _AdditionalLightsSpotDir[202][3]); fragment_uniform_buffer_1[971] = float4(_AdditionalLightsSpotDir[203][0], _AdditionalLightsSpotDir[203][1], _AdditionalLightsSpotDir[203][2], _AdditionalLightsSpotDir[203][3]); fragment_uniform_buffer_1[972] = float4(_AdditionalLightsSpotDir[204][0], _AdditionalLightsSpotDir[204][1], _AdditionalLightsSpotDir[204][2], _AdditionalLightsSpotDir[204][3]); fragment_uniform_buffer_1[973] = float4(_AdditionalLightsSpotDir[205][0], _AdditionalLightsSpotDir[205][1], _AdditionalLightsSpotDir[205][2], _AdditionalLightsSpotDir[205][3]); fragment_uniform_buffer_1[974] = float4(_AdditionalLightsSpotDir[206][0], _AdditionalLightsSpotDir[206][1], _AdditionalLightsSpotDir[206][2], _AdditionalLightsSpotDir[206][3]); fragment_uniform_buffer_1[975] = float4(_AdditionalLightsSpotDir[207][0], _AdditionalLightsSpotDir[207][1], _AdditionalLightsSpotDir[207][2], _AdditionalLightsSpotDir[207][3]); fragment_uniform_buffer_1[976] = float4(_AdditionalLightsSpotDir[208][0], _AdditionalLightsSpotDir[208][1], _AdditionalLightsSpotDir[208][2], _AdditionalLightsSpotDir[208][3]); fragment_uniform_buffer_1[977] = float4(_AdditionalLightsSpotDir[209][0], _AdditionalLightsSpotDir[209][1], _AdditionalLightsSpotDir[209][2], _AdditionalLightsSpotDir[209][3]); fragment_uniform_buffer_1[978] = float4(_AdditionalLightsSpotDir[210][0], _AdditionalLightsSpotDir[210][1], _AdditionalLightsSpotDir[210][2], _AdditionalLightsSpotDir[210][3]); fragment_uniform_buffer_1[979] = float4(_AdditionalLightsSpotDir[211][0], _AdditionalLightsSpotDir[211][1], _AdditionalLightsSpotDir[211][2], _AdditionalLightsSpotDir[211][3]); fragment_uniform_buffer_1[980] = float4(_AdditionalLightsSpotDir[212][0], _AdditionalLightsSpotDir[212][1], _AdditionalLightsSpotDir[212][2], _AdditionalLightsSpotDir[212][3]); fragment_uniform_buffer_1[981] = float4(_AdditionalLightsSpotDir[213][0], _AdditionalLightsSpotDir[213][1], _AdditionalLightsSpotDir[213][2], _AdditionalLightsSpotDir[213][3]); fragment_uniform_buffer_1[982] = float4(_AdditionalLightsSpotDir[214][0], _AdditionalLightsSpotDir[214][1], _AdditionalLightsSpotDir[214][2], _AdditionalLightsSpotDir[214][3]); fragment_uniform_buffer_1[983] = float4(_AdditionalLightsSpotDir[215][0], _AdditionalLightsSpotDir[215][1], _AdditionalLightsSpotDir[215][2], _AdditionalLightsSpotDir[215][3]); fragment_uniform_buffer_1[984] = float4(_AdditionalLightsSpotDir[216][0], _AdditionalLightsSpotDir[216][1], _AdditionalLightsSpotDir[216][2], _AdditionalLightsSpotDir[216][3]); fragment_uniform_buffer_1[985] = float4(_AdditionalLightsSpotDir[217][0], _AdditionalLightsSpotDir[217][1], _AdditionalLightsSpotDir[217][2], _AdditionalLightsSpotDir[217][3]); fragment_uniform_buffer_1[986] = float4(_AdditionalLightsSpotDir[218][0], _AdditionalLightsSpotDir[218][1], _AdditionalLightsSpotDir[218][2], _AdditionalLightsSpotDir[218][3]); fragment_uniform_buffer_1[987] = float4(_AdditionalLightsSpotDir[219][0], _AdditionalLightsSpotDir[219][1], _AdditionalLightsSpotDir[219][2], _AdditionalLightsSpotDir[219][3]); fragment_uniform_buffer_1[988] = float4(_AdditionalLightsSpotDir[220][0], _AdditionalLightsSpotDir[220][1], _AdditionalLightsSpotDir[220][2], _AdditionalLightsSpotDir[220][3]); fragment_uniform_buffer_1[989] = float4(_AdditionalLightsSpotDir[221][0], _AdditionalLightsSpotDir[221][1], _AdditionalLightsSpotDir[221][2], _AdditionalLightsSpotDir[221][3]); fragment_uniform_buffer_1[990] = float4(_AdditionalLightsSpotDir[222][0], _AdditionalLightsSpotDir[222][1], _AdditionalLightsSpotDir[222][2], _AdditionalLightsSpotDir[222][3]); fragment_uniform_buffer_1[991] = float4(_AdditionalLightsSpotDir[223][0], _AdditionalLightsSpotDir[223][1], _AdditionalLightsSpotDir[223][2], _AdditionalLightsSpotDir[223][3]); fragment_uniform_buffer_1[992] = float4(_AdditionalLightsSpotDir[224][0], _AdditionalLightsSpotDir[224][1], _AdditionalLightsSpotDir[224][2], _AdditionalLightsSpotDir[224][3]); fragment_uniform_buffer_1[993] = float4(_AdditionalLightsSpotDir[225][0], _AdditionalLightsSpotDir[225][1], _AdditionalLightsSpotDir[225][2], _AdditionalLightsSpotDir[225][3]); fragment_uniform_buffer_1[994] = float4(_AdditionalLightsSpotDir[226][0], _AdditionalLightsSpotDir[226][1], _AdditionalLightsSpotDir[226][2], _AdditionalLightsSpotDir[226][3]); fragment_uniform_buffer_1[995] = float4(_AdditionalLightsSpotDir[227][0], _AdditionalLightsSpotDir[227][1], _AdditionalLightsSpotDir[227][2], _AdditionalLightsSpotDir[227][3]); fragment_uniform_buffer_1[996] = float4(_AdditionalLightsSpotDir[228][0], _AdditionalLightsSpotDir[228][1], _AdditionalLightsSpotDir[228][2], _AdditionalLightsSpotDir[228][3]); fragment_uniform_buffer_1[997] = float4(_AdditionalLightsSpotDir[229][0], _AdditionalLightsSpotDir[229][1], _AdditionalLightsSpotDir[229][2], _AdditionalLightsSpotDir[229][3]); fragment_uniform_buffer_1[998] = float4(_AdditionalLightsSpotDir[230][0], _AdditionalLightsSpotDir[230][1], _AdditionalLightsSpotDir[230][2], _AdditionalLightsSpotDir[230][3]); fragment_uniform_buffer_1[999] = float4(_AdditionalLightsSpotDir[231][0], _AdditionalLightsSpotDir[231][1], _AdditionalLightsSpotDir[231][2], _AdditionalLightsSpotDir[231][3]); fragment_uniform_buffer_1[1000] = float4(_AdditionalLightsSpotDir[232][0], _AdditionalLightsSpotDir[232][1], _AdditionalLightsSpotDir[232][2], _AdditionalLightsSpotDir[232][3]); fragment_uniform_buffer_1[1001] = float4(_AdditionalLightsSpotDir[233][0], _AdditionalLightsSpotDir[233][1], _AdditionalLightsSpotDir[233][2], _AdditionalLightsSpotDir[233][3]); fragment_uniform_buffer_1[1002] = float4(_AdditionalLightsSpotDir[234][0], _AdditionalLightsSpotDir[234][1], _AdditionalLightsSpotDir[234][2], _AdditionalLightsSpotDir[234][3]); fragment_uniform_buffer_1[1003] = float4(_AdditionalLightsSpotDir[235][0], _AdditionalLightsSpotDir[235][1], _AdditionalLightsSpotDir[235][2], _AdditionalLightsSpotDir[235][3]); fragment_uniform_buffer_1[1004] = float4(_AdditionalLightsSpotDir[236][0], _AdditionalLightsSpotDir[236][1], _AdditionalLightsSpotDir[236][2], _AdditionalLightsSpotDir[236][3]); fragment_uniform_buffer_1[1005] = float4(_AdditionalLightsSpotDir[237][0], _AdditionalLightsSpotDir[237][1], _AdditionalLightsSpotDir[237][2], _AdditionalLightsSpotDir[237][3]); fragment_uniform_buffer_1[1006] = float4(_AdditionalLightsSpotDir[238][0], _AdditionalLightsSpotDir[238][1], _AdditionalLightsSpotDir[238][2], _AdditionalLightsSpotDir[238][3]); fragment_uniform_buffer_1[1007] = float4(_AdditionalLightsSpotDir[239][0], _AdditionalLightsSpotDir[239][1], _AdditionalLightsSpotDir[239][2], _AdditionalLightsSpotDir[239][3]); fragment_uniform_buffer_1[1008] = float4(_AdditionalLightsSpotDir[240][0], _AdditionalLightsSpotDir[240][1], _AdditionalLightsSpotDir[240][2], _AdditionalLightsSpotDir[240][3]); fragment_uniform_buffer_1[1009] = float4(_AdditionalLightsSpotDir[241][0], _AdditionalLightsSpotDir[241][1], _AdditionalLightsSpotDir[241][2], _AdditionalLightsSpotDir[241][3]); fragment_uniform_buffer_1[1010] = float4(_AdditionalLightsSpotDir[242][0], _AdditionalLightsSpotDir[242][1], _AdditionalLightsSpotDir[242][2], _AdditionalLightsSpotDir[242][3]); fragment_uniform_buffer_1[1011] = float4(_AdditionalLightsSpotDir[243][0], _AdditionalLightsSpotDir[243][1], _AdditionalLightsSpotDir[243][2], _AdditionalLightsSpotDir[243][3]); fragment_uniform_buffer_1[1012] = float4(_AdditionalLightsSpotDir[244][0], _AdditionalLightsSpotDir[244][1], _AdditionalLightsSpotDir[244][2], _AdditionalLightsSpotDir[244][3]); fragment_uniform_buffer_1[1013] = float4(_AdditionalLightsSpotDir[245][0], _AdditionalLightsSpotDir[245][1], _AdditionalLightsSpotDir[245][2], _AdditionalLightsSpotDir[245][3]); fragment_uniform_buffer_1[1014] = float4(_AdditionalLightsSpotDir[246][0], _AdditionalLightsSpotDir[246][1], _AdditionalLightsSpotDir[246][2], _AdditionalLightsSpotDir[246][3]); fragment_uniform_buffer_1[1015] = float4(_AdditionalLightsSpotDir[247][0], _AdditionalLightsSpotDir[247][1], _AdditionalLightsSpotDir[247][2], _AdditionalLightsSpotDir[247][3]); fragment_uniform_buffer_1[1016] = float4(_AdditionalLightsSpotDir[248][0], _AdditionalLightsSpotDir[248][1], _AdditionalLightsSpotDir[248][2], _AdditionalLightsSpotDir[248][3]); fragment_uniform_buffer_1[1017] = float4(_AdditionalLightsSpotDir[249][0], _AdditionalLightsSpotDir[249][1], _AdditionalLightsSpotDir[249][2], _AdditionalLightsSpotDir[249][3]); fragment_uniform_buffer_1[1018] = float4(_AdditionalLightsSpotDir[250][0], _AdditionalLightsSpotDir[250][1], _AdditionalLightsSpotDir[250][2], _AdditionalLightsSpotDir[250][3]); fragment_uniform_buffer_1[1019] = float4(_AdditionalLightsSpotDir[251][0], _AdditionalLightsSpotDir[251][1], _AdditionalLightsSpotDir[251][2], _AdditionalLightsSpotDir[251][3]); fragment_uniform_buffer_1[1020] = float4(_AdditionalLightsSpotDir[252][0], _AdditionalLightsSpotDir[252][1], _AdditionalLightsSpotDir[252][2], _AdditionalLightsSpotDir[252][3]); fragment_uniform_buffer_1[1021] = float4(_AdditionalLightsSpotDir[253][0], _AdditionalLightsSpotDir[253][1], _AdditionalLightsSpotDir[253][2], _AdditionalLightsSpotDir[253][3]); fragment_uniform_buffer_1[1022] = float4(_AdditionalLightsSpotDir[254][0], _AdditionalLightsSpotDir[254][1], _AdditionalLightsSpotDir[254][2], _AdditionalLightsSpotDir[254][3]); fragment_uniform_buffer_1[1023] = float4(_AdditionalLightsSpotDir[255][0], _AdditionalLightsSpotDir[255][1], _AdditionalLightsSpotDir[255][2], _AdditionalLightsSpotDir[255][3]); fragment_uniform_buffer_1[1280] = float4(_AdditionalLightsLayerMasks[0], fragment_uniform_buffer_1[1280][1], fragment_uniform_buffer_1[1280][2], fragment_uniform_buffer_1[1280][3]); fragment_uniform_buffer_1[1281] = float4(_AdditionalLightsLayerMasks[1], fragment_uniform_buffer_1[1281][1], fragment_uniform_buffer_1[1281][2], fragment_uniform_buffer_1[1281][3]); fragment_uniform_buffer_1[1282] = float4(_AdditionalLightsLayerMasks[2], fragment_uniform_buffer_1[1282][1], fragment_uniform_buffer_1[1282][2], fragment_uniform_buffer_1[1282][3]); fragment_uniform_buffer_1[1283] = float4(_AdditionalLightsLayerMasks[3], fragment_uniform_buffer_1[1283][1], fragment_uniform_buffer_1[1283][2], fragment_uniform_buffer_1[1283][3]); fragment_uniform_buffer_1[1284] = float4(_AdditionalLightsLayerMasks[4], fragment_uniform_buffer_1[1284][1], fragment_uniform_buffer_1[1284][2], fragment_uniform_buffer_1[1284][3]); fragment_uniform_buffer_1[1285] = float4(_AdditionalLightsLayerMasks[5], fragment_uniform_buffer_1[1285][1], fragment_uniform_buffer_1[1285][2], fragment_uniform_buffer_1[1285][3]); fragment_uniform_buffer_1[1286] = float4(_AdditionalLightsLayerMasks[6], fragment_uniform_buffer_1[1286][1], fragment_uniform_buffer_1[1286][2], fragment_uniform_buffer_1[1286][3]); fragment_uniform_buffer_1[1287] = float4(_AdditionalLightsLayerMasks[7], fragment_uniform_buffer_1[1287][1], fragment_uniform_buffer_1[1287][2], fragment_uniform_buffer_1[1287][3]); fragment_uniform_buffer_1[1288] = float4(_AdditionalLightsLayerMasks[8], fragment_uniform_buffer_1[1288][1], fragment_uniform_buffer_1[1288][2], fragment_uniform_buffer_1[1288][3]); fragment_uniform_buffer_1[1289] = float4(_AdditionalLightsLayerMasks[9], fragment_uniform_buffer_1[1289][1], fragment_uniform_buffer_1[1289][2], fragment_uniform_buffer_1[1289][3]); fragment_uniform_buffer_1[1290] = float4(_AdditionalLightsLayerMasks[10], fragment_uniform_buffer_1[1290][1], fragment_uniform_buffer_1[1290][2], fragment_uniform_buffer_1[1290][3]); fragment_uniform_buffer_1[1291] = float4(_AdditionalLightsLayerMasks[11], fragment_uniform_buffer_1[1291][1], fragment_uniform_buffer_1[1291][2], fragment_uniform_buffer_1[1291][3]); fragment_uniform_buffer_1[1292] = float4(_AdditionalLightsLayerMasks[12], fragment_uniform_buffer_1[1292][1], fragment_uniform_buffer_1[1292][2], fragment_uniform_buffer_1[1292][3]); fragment_uniform_buffer_1[1293] = float4(_AdditionalLightsLayerMasks[13], fragment_uniform_buffer_1[1293][1], fragment_uniform_buffer_1[1293][2], fragment_uniform_buffer_1[1293][3]); fragment_uniform_buffer_1[1294] = float4(_AdditionalLightsLayerMasks[14], fragment_uniform_buffer_1[1294][1], fragment_uniform_buffer_1[1294][2], fragment_uniform_buffer_1[1294][3]); fragment_uniform_buffer_1[1295] = float4(_AdditionalLightsLayerMasks[15], fragment_uniform_buffer_1[1295][1], fragment_uniform_buffer_1[1295][2], fragment_uniform_buffer_1[1295][3]); fragment_uniform_buffer_1[1296] = float4(_AdditionalLightsLayerMasks[16], fragment_uniform_buffer_1[1296][1], fragment_uniform_buffer_1[1296][2], fragment_uniform_buffer_1[1296][3]); fragment_uniform_buffer_1[1297] = float4(_AdditionalLightsLayerMasks[17], fragment_uniform_buffer_1[1297][1], fragment_uniform_buffer_1[1297][2], fragment_uniform_buffer_1[1297][3]); fragment_uniform_buffer_1[1298] = float4(_AdditionalLightsLayerMasks[18], fragment_uniform_buffer_1[1298][1], fragment_uniform_buffer_1[1298][2], fragment_uniform_buffer_1[1298][3]); fragment_uniform_buffer_1[1299] = float4(_AdditionalLightsLayerMasks[19], fragment_uniform_buffer_1[1299][1], fragment_uniform_buffer_1[1299][2], fragment_uniform_buffer_1[1299][3]); fragment_uniform_buffer_1[1300] = float4(_AdditionalLightsLayerMasks[20], fragment_uniform_buffer_1[1300][1], fragment_uniform_buffer_1[1300][2], fragment_uniform_buffer_1[1300][3]); fragment_uniform_buffer_1[1301] = float4(_AdditionalLightsLayerMasks[21], fragment_uniform_buffer_1[1301][1], fragment_uniform_buffer_1[1301][2], fragment_uniform_buffer_1[1301][3]); fragment_uniform_buffer_1[1302] = float4(_AdditionalLightsLayerMasks[22], fragment_uniform_buffer_1[1302][1], fragment_uniform_buffer_1[1302][2], fragment_uniform_buffer_1[1302][3]); fragment_uniform_buffer_1[1303] = float4(_AdditionalLightsLayerMasks[23], fragment_uniform_buffer_1[1303][1], fragment_uniform_buffer_1[1303][2], fragment_uniform_buffer_1[1303][3]); fragment_uniform_buffer_1[1304] = float4(_AdditionalLightsLayerMasks[24], fragment_uniform_buffer_1[1304][1], fragment_uniform_buffer_1[1304][2], fragment_uniform_buffer_1[1304][3]); fragment_uniform_buffer_1[1305] = float4(_AdditionalLightsLayerMasks[25], fragment_uniform_buffer_1[1305][1], fragment_uniform_buffer_1[1305][2], fragment_uniform_buffer_1[1305][3]); fragment_uniform_buffer_1[1306] = float4(_AdditionalLightsLayerMasks[26], fragment_uniform_buffer_1[1306][1], fragment_uniform_buffer_1[1306][2], fragment_uniform_buffer_1[1306][3]); fragment_uniform_buffer_1[1307] = float4(_AdditionalLightsLayerMasks[27], fragment_uniform_buffer_1[1307][1], fragment_uniform_buffer_1[1307][2], fragment_uniform_buffer_1[1307][3]); fragment_uniform_buffer_1[1308] = float4(_AdditionalLightsLayerMasks[28], fragment_uniform_buffer_1[1308][1], fragment_uniform_buffer_1[1308][2], fragment_uniform_buffer_1[1308][3]); fragment_uniform_buffer_1[1309] = float4(_AdditionalLightsLayerMasks[29], fragment_uniform_buffer_1[1309][1], fragment_uniform_buffer_1[1309][2], fragment_uniform_buffer_1[1309][3]); fragment_uniform_buffer_1[1310] = float4(_AdditionalLightsLayerMasks[30], fragment_uniform_buffer_1[1310][1], fragment_uniform_buffer_1[1310][2], fragment_uniform_buffer_1[1310][3]); fragment_uniform_buffer_1[1311] = float4(_AdditionalLightsLayerMasks[31], fragment_uniform_buffer_1[1311][1], fragment_uniform_buffer_1[1311][2], fragment_uniform_buffer_1[1311][3]); fragment_uniform_buffer_1[1312] = float4(_AdditionalLightsLayerMasks[32], fragment_uniform_buffer_1[1312][1], fragment_uniform_buffer_1[1312][2], fragment_uniform_buffer_1[1312][3]); fragment_uniform_buffer_1[1313] = float4(_AdditionalLightsLayerMasks[33], fragment_uniform_buffer_1[1313][1], fragment_uniform_buffer_1[1313][2], fragment_uniform_buffer_1[1313][3]); fragment_uniform_buffer_1[1314] = float4(_AdditionalLightsLayerMasks[34], fragment_uniform_buffer_1[1314][1], fragment_uniform_buffer_1[1314][2], fragment_uniform_buffer_1[1314][3]); fragment_uniform_buffer_1[1315] = float4(_AdditionalLightsLayerMasks[35], fragment_uniform_buffer_1[1315][1], fragment_uniform_buffer_1[1315][2], fragment_uniform_buffer_1[1315][3]); fragment_uniform_buffer_1[1316] = float4(_AdditionalLightsLayerMasks[36], fragment_uniform_buffer_1[1316][1], fragment_uniform_buffer_1[1316][2], fragment_uniform_buffer_1[1316][3]); fragment_uniform_buffer_1[1317] = float4(_AdditionalLightsLayerMasks[37], fragment_uniform_buffer_1[1317][1], fragment_uniform_buffer_1[1317][2], fragment_uniform_buffer_1[1317][3]); fragment_uniform_buffer_1[1318] = float4(_AdditionalLightsLayerMasks[38], fragment_uniform_buffer_1[1318][1], fragment_uniform_buffer_1[1318][2], fragment_uniform_buffer_1[1318][3]); fragment_uniform_buffer_1[1319] = float4(_AdditionalLightsLayerMasks[39], fragment_uniform_buffer_1[1319][1], fragment_uniform_buffer_1[1319][2], fragment_uniform_buffer_1[1319][3]); fragment_uniform_buffer_1[1320] = float4(_AdditionalLightsLayerMasks[40], fragment_uniform_buffer_1[1320][1], fragment_uniform_buffer_1[1320][2], fragment_uniform_buffer_1[1320][3]); fragment_uniform_buffer_1[1321] = float4(_AdditionalLightsLayerMasks[41], fragment_uniform_buffer_1[1321][1], fragment_uniform_buffer_1[1321][2], fragment_uniform_buffer_1[1321][3]); fragment_uniform_buffer_1[1322] = float4(_AdditionalLightsLayerMasks[42], fragment_uniform_buffer_1[1322][1], fragment_uniform_buffer_1[1322][2], fragment_uniform_buffer_1[1322][3]); fragment_uniform_buffer_1[1323] = float4(_AdditionalLightsLayerMasks[43], fragment_uniform_buffer_1[1323][1], fragment_uniform_buffer_1[1323][2], fragment_uniform_buffer_1[1323][3]); fragment_uniform_buffer_1[1324] = float4(_AdditionalLightsLayerMasks[44], fragment_uniform_buffer_1[1324][1], fragment_uniform_buffer_1[1324][2], fragment_uniform_buffer_1[1324][3]); fragment_uniform_buffer_1[1325] = float4(_AdditionalLightsLayerMasks[45], fragment_uniform_buffer_1[1325][1], fragment_uniform_buffer_1[1325][2], fragment_uniform_buffer_1[1325][3]); fragment_uniform_buffer_1[1326] = float4(_AdditionalLightsLayerMasks[46], fragment_uniform_buffer_1[1326][1], fragment_uniform_buffer_1[1326][2], fragment_uniform_buffer_1[1326][3]); fragment_uniform_buffer_1[1327] = float4(_AdditionalLightsLayerMasks[47], fragment_uniform_buffer_1[1327][1], fragment_uniform_buffer_1[1327][2], fragment_uniform_buffer_1[1327][3]); fragment_uniform_buffer_1[1328] = float4(_AdditionalLightsLayerMasks[48], fragment_uniform_buffer_1[1328][1], fragment_uniform_buffer_1[1328][2], fragment_uniform_buffer_1[1328][3]); fragment_uniform_buffer_1[1329] = float4(_AdditionalLightsLayerMasks[49], fragment_uniform_buffer_1[1329][1], fragment_uniform_buffer_1[1329][2], fragment_uniform_buffer_1[1329][3]); fragment_uniform_buffer_1[1330] = float4(_AdditionalLightsLayerMasks[50], fragment_uniform_buffer_1[1330][1], fragment_uniform_buffer_1[1330][2], fragment_uniform_buffer_1[1330][3]); fragment_uniform_buffer_1[1331] = float4(_AdditionalLightsLayerMasks[51], fragment_uniform_buffer_1[1331][1], fragment_uniform_buffer_1[1331][2], fragment_uniform_buffer_1[1331][3]); fragment_uniform_buffer_1[1332] = float4(_AdditionalLightsLayerMasks[52], fragment_uniform_buffer_1[1332][1], fragment_uniform_buffer_1[1332][2], fragment_uniform_buffer_1[1332][3]); fragment_uniform_buffer_1[1333] = float4(_AdditionalLightsLayerMasks[53], fragment_uniform_buffer_1[1333][1], fragment_uniform_buffer_1[1333][2], fragment_uniform_buffer_1[1333][3]); fragment_uniform_buffer_1[1334] = float4(_AdditionalLightsLayerMasks[54], fragment_uniform_buffer_1[1334][1], fragment_uniform_buffer_1[1334][2], fragment_uniform_buffer_1[1334][3]); fragment_uniform_buffer_1[1335] = float4(_AdditionalLightsLayerMasks[55], fragment_uniform_buffer_1[1335][1], fragment_uniform_buffer_1[1335][2], fragment_uniform_buffer_1[1335][3]); fragment_uniform_buffer_1[1336] = float4(_AdditionalLightsLayerMasks[56], fragment_uniform_buffer_1[1336][1], fragment_uniform_buffer_1[1336][2], fragment_uniform_buffer_1[1336][3]); fragment_uniform_buffer_1[1337] = float4(_AdditionalLightsLayerMasks[57], fragment_uniform_buffer_1[1337][1], fragment_uniform_buffer_1[1337][2], fragment_uniform_buffer_1[1337][3]); fragment_uniform_buffer_1[1338] = float4(_AdditionalLightsLayerMasks[58], fragment_uniform_buffer_1[1338][1], fragment_uniform_buffer_1[1338][2], fragment_uniform_buffer_1[1338][3]); fragment_uniform_buffer_1[1339] = float4(_AdditionalLightsLayerMasks[59], fragment_uniform_buffer_1[1339][1], fragment_uniform_buffer_1[1339][2], fragment_uniform_buffer_1[1339][3]); fragment_uniform_buffer_1[1340] = float4(_AdditionalLightsLayerMasks[60], fragment_uniform_buffer_1[1340][1], fragment_uniform_buffer_1[1340][2], fragment_uniform_buffer_1[1340][3]); fragment_uniform_buffer_1[1341] = float4(_AdditionalLightsLayerMasks[61], fragment_uniform_buffer_1[1341][1], fragment_uniform_buffer_1[1341][2], fragment_uniform_buffer_1[1341][3]); fragment_uniform_buffer_1[1342] = float4(_AdditionalLightsLayerMasks[62], fragment_uniform_buffer_1[1342][1], fragment_uniform_buffer_1[1342][2], fragment_uniform_buffer_1[1342][3]); fragment_uniform_buffer_1[1343] = float4(_AdditionalLightsLayerMasks[63], fragment_uniform_buffer_1[1343][1], fragment_uniform_buffer_1[1343][2], fragment_uniform_buffer_1[1343][3]); fragment_uniform_buffer_1[1344] = float4(_AdditionalLightsLayerMasks[64], fragment_uniform_buffer_1[1344][1], fragment_uniform_buffer_1[1344][2], fragment_uniform_buffer_1[1344][3]); fragment_uniform_buffer_1[1345] = float4(_AdditionalLightsLayerMasks[65], fragment_uniform_buffer_1[1345][1], fragment_uniform_buffer_1[1345][2], fragment_uniform_buffer_1[1345][3]); fragment_uniform_buffer_1[1346] = float4(_AdditionalLightsLayerMasks[66], fragment_uniform_buffer_1[1346][1], fragment_uniform_buffer_1[1346][2], fragment_uniform_buffer_1[1346][3]); fragment_uniform_buffer_1[1347] = float4(_AdditionalLightsLayerMasks[67], fragment_uniform_buffer_1[1347][1], fragment_uniform_buffer_1[1347][2], fragment_uniform_buffer_1[1347][3]); fragment_uniform_buffer_1[1348] = float4(_AdditionalLightsLayerMasks[68], fragment_uniform_buffer_1[1348][1], fragment_uniform_buffer_1[1348][2], fragment_uniform_buffer_1[1348][3]); fragment_uniform_buffer_1[1349] = float4(_AdditionalLightsLayerMasks[69], fragment_uniform_buffer_1[1349][1], fragment_uniform_buffer_1[1349][2], fragment_uniform_buffer_1[1349][3]); fragment_uniform_buffer_1[1350] = float4(_AdditionalLightsLayerMasks[70], fragment_uniform_buffer_1[1350][1], fragment_uniform_buffer_1[1350][2], fragment_uniform_buffer_1[1350][3]); fragment_uniform_buffer_1[1351] = float4(_AdditionalLightsLayerMasks[71], fragment_uniform_buffer_1[1351][1], fragment_uniform_buffer_1[1351][2], fragment_uniform_buffer_1[1351][3]); fragment_uniform_buffer_1[1352] = float4(_AdditionalLightsLayerMasks[72], fragment_uniform_buffer_1[1352][1], fragment_uniform_buffer_1[1352][2], fragment_uniform_buffer_1[1352][3]); fragment_uniform_buffer_1[1353] = float4(_AdditionalLightsLayerMasks[73], fragment_uniform_buffer_1[1353][1], fragment_uniform_buffer_1[1353][2], fragment_uniform_buffer_1[1353][3]); fragment_uniform_buffer_1[1354] = float4(_AdditionalLightsLayerMasks[74], fragment_uniform_buffer_1[1354][1], fragment_uniform_buffer_1[1354][2], fragment_uniform_buffer_1[1354][3]); fragment_uniform_buffer_1[1355] = float4(_AdditionalLightsLayerMasks[75], fragment_uniform_buffer_1[1355][1], fragment_uniform_buffer_1[1355][2], fragment_uniform_buffer_1[1355][3]); fragment_uniform_buffer_1[1356] = float4(_AdditionalLightsLayerMasks[76], fragment_uniform_buffer_1[1356][1], fragment_uniform_buffer_1[1356][2], fragment_uniform_buffer_1[1356][3]); fragment_uniform_buffer_1[1357] = float4(_AdditionalLightsLayerMasks[77], fragment_uniform_buffer_1[1357][1], fragment_uniform_buffer_1[1357][2], fragment_uniform_buffer_1[1357][3]); fragment_uniform_buffer_1[1358] = float4(_AdditionalLightsLayerMasks[78], fragment_uniform_buffer_1[1358][1], fragment_uniform_buffer_1[1358][2], fragment_uniform_buffer_1[1358][3]); fragment_uniform_buffer_1[1359] = float4(_AdditionalLightsLayerMasks[79], fragment_uniform_buffer_1[1359][1], fragment_uniform_buffer_1[1359][2], fragment_uniform_buffer_1[1359][3]); fragment_uniform_buffer_1[1360] = float4(_AdditionalLightsLayerMasks[80], fragment_uniform_buffer_1[1360][1], fragment_uniform_buffer_1[1360][2], fragment_uniform_buffer_1[1360][3]); fragment_uniform_buffer_1[1361] = float4(_AdditionalLightsLayerMasks[81], fragment_uniform_buffer_1[1361][1], fragment_uniform_buffer_1[1361][2], fragment_uniform_buffer_1[1361][3]); fragment_uniform_buffer_1[1362] = float4(_AdditionalLightsLayerMasks[82], fragment_uniform_buffer_1[1362][1], fragment_uniform_buffer_1[1362][2], fragment_uniform_buffer_1[1362][3]); fragment_uniform_buffer_1[1363] = float4(_AdditionalLightsLayerMasks[83], fragment_uniform_buffer_1[1363][1], fragment_uniform_buffer_1[1363][2], fragment_uniform_buffer_1[1363][3]); fragment_uniform_buffer_1[1364] = float4(_AdditionalLightsLayerMasks[84], fragment_uniform_buffer_1[1364][1], fragment_uniform_buffer_1[1364][2], fragment_uniform_buffer_1[1364][3]); fragment_uniform_buffer_1[1365] = float4(_AdditionalLightsLayerMasks[85], fragment_uniform_buffer_1[1365][1], fragment_uniform_buffer_1[1365][2], fragment_uniform_buffer_1[1365][3]); fragment_uniform_buffer_1[1366] = float4(_AdditionalLightsLayerMasks[86], fragment_uniform_buffer_1[1366][1], fragment_uniform_buffer_1[1366][2], fragment_uniform_buffer_1[1366][3]); fragment_uniform_buffer_1[1367] = float4(_AdditionalLightsLayerMasks[87], fragment_uniform_buffer_1[1367][1], fragment_uniform_buffer_1[1367][2], fragment_uniform_buffer_1[1367][3]); fragment_uniform_buffer_1[1368] = float4(_AdditionalLightsLayerMasks[88], fragment_uniform_buffer_1[1368][1], fragment_uniform_buffer_1[1368][2], fragment_uniform_buffer_1[1368][3]); fragment_uniform_buffer_1[1369] = float4(_AdditionalLightsLayerMasks[89], fragment_uniform_buffer_1[1369][1], fragment_uniform_buffer_1[1369][2], fragment_uniform_buffer_1[1369][3]); fragment_uniform_buffer_1[1370] = float4(_AdditionalLightsLayerMasks[90], fragment_uniform_buffer_1[1370][1], fragment_uniform_buffer_1[1370][2], fragment_uniform_buffer_1[1370][3]); fragment_uniform_buffer_1[1371] = float4(_AdditionalLightsLayerMasks[91], fragment_uniform_buffer_1[1371][1], fragment_uniform_buffer_1[1371][2], fragment_uniform_buffer_1[1371][3]); fragment_uniform_buffer_1[1372] = float4(_AdditionalLightsLayerMasks[92], fragment_uniform_buffer_1[1372][1], fragment_uniform_buffer_1[1372][2], fragment_uniform_buffer_1[1372][3]); fragment_uniform_buffer_1[1373] = float4(_AdditionalLightsLayerMasks[93], fragment_uniform_buffer_1[1373][1], fragment_uniform_buffer_1[1373][2], fragment_uniform_buffer_1[1373][3]); fragment_uniform_buffer_1[1374] = float4(_AdditionalLightsLayerMasks[94], fragment_uniform_buffer_1[1374][1], fragment_uniform_buffer_1[1374][2], fragment_uniform_buffer_1[1374][3]); fragment_uniform_buffer_1[1375] = float4(_AdditionalLightsLayerMasks[95], fragment_uniform_buffer_1[1375][1], fragment_uniform_buffer_1[1375][2], fragment_uniform_buffer_1[1375][3]); fragment_uniform_buffer_1[1376] = float4(_AdditionalLightsLayerMasks[96], fragment_uniform_buffer_1[1376][1], fragment_uniform_buffer_1[1376][2], fragment_uniform_buffer_1[1376][3]); fragment_uniform_buffer_1[1377] = float4(_AdditionalLightsLayerMasks[97], fragment_uniform_buffer_1[1377][1], fragment_uniform_buffer_1[1377][2], fragment_uniform_buffer_1[1377][3]); fragment_uniform_buffer_1[1378] = float4(_AdditionalLightsLayerMasks[98], fragment_uniform_buffer_1[1378][1], fragment_uniform_buffer_1[1378][2], fragment_uniform_buffer_1[1378][3]); fragment_uniform_buffer_1[1379] = float4(_AdditionalLightsLayerMasks[99], fragment_uniform_buffer_1[1379][1], fragment_uniform_buffer_1[1379][2], fragment_uniform_buffer_1[1379][3]); fragment_uniform_buffer_1[1380] = float4(_AdditionalLightsLayerMasks[100], fragment_uniform_buffer_1[1380][1], fragment_uniform_buffer_1[1380][2], fragment_uniform_buffer_1[1380][3]); fragment_uniform_buffer_1[1381] = float4(_AdditionalLightsLayerMasks[101], fragment_uniform_buffer_1[1381][1], fragment_uniform_buffer_1[1381][2], fragment_uniform_buffer_1[1381][3]); fragment_uniform_buffer_1[1382] = float4(_AdditionalLightsLayerMasks[102], fragment_uniform_buffer_1[1382][1], fragment_uniform_buffer_1[1382][2], fragment_uniform_buffer_1[1382][3]); fragment_uniform_buffer_1[1383] = float4(_AdditionalLightsLayerMasks[103], fragment_uniform_buffer_1[1383][1], fragment_uniform_buffer_1[1383][2], fragment_uniform_buffer_1[1383][3]); fragment_uniform_buffer_1[1384] = float4(_AdditionalLightsLayerMasks[104], fragment_uniform_buffer_1[1384][1], fragment_uniform_buffer_1[1384][2], fragment_uniform_buffer_1[1384][3]); fragment_uniform_buffer_1[1385] = float4(_AdditionalLightsLayerMasks[105], fragment_uniform_buffer_1[1385][1], fragment_uniform_buffer_1[1385][2], fragment_uniform_buffer_1[1385][3]); fragment_uniform_buffer_1[1386] = float4(_AdditionalLightsLayerMasks[106], fragment_uniform_buffer_1[1386][1], fragment_uniform_buffer_1[1386][2], fragment_uniform_buffer_1[1386][3]); fragment_uniform_buffer_1[1387] = float4(_AdditionalLightsLayerMasks[107], fragment_uniform_buffer_1[1387][1], fragment_uniform_buffer_1[1387][2], fragment_uniform_buffer_1[1387][3]); fragment_uniform_buffer_1[1388] = float4(_AdditionalLightsLayerMasks[108], fragment_uniform_buffer_1[1388][1], fragment_uniform_buffer_1[1388][2], fragment_uniform_buffer_1[1388][3]); fragment_uniform_buffer_1[1389] = float4(_AdditionalLightsLayerMasks[109], fragment_uniform_buffer_1[1389][1], fragment_uniform_buffer_1[1389][2], fragment_uniform_buffer_1[1389][3]); fragment_uniform_buffer_1[1390] = float4(_AdditionalLightsLayerMasks[110], fragment_uniform_buffer_1[1390][1], fragment_uniform_buffer_1[1390][2], fragment_uniform_buffer_1[1390][3]); fragment_uniform_buffer_1[1391] = float4(_AdditionalLightsLayerMasks[111], fragment_uniform_buffer_1[1391][1], fragment_uniform_buffer_1[1391][2], fragment_uniform_buffer_1[1391][3]); fragment_uniform_buffer_1[1392] = float4(_AdditionalLightsLayerMasks[112], fragment_uniform_buffer_1[1392][1], fragment_uniform_buffer_1[1392][2], fragment_uniform_buffer_1[1392][3]); fragment_uniform_buffer_1[1393] = float4(_AdditionalLightsLayerMasks[113], fragment_uniform_buffer_1[1393][1], fragment_uniform_buffer_1[1393][2], fragment_uniform_buffer_1[1393][3]); fragment_uniform_buffer_1[1394] = float4(_AdditionalLightsLayerMasks[114], fragment_uniform_buffer_1[1394][1], fragment_uniform_buffer_1[1394][2], fragment_uniform_buffer_1[1394][3]); fragment_uniform_buffer_1[1395] = float4(_AdditionalLightsLayerMasks[115], fragment_uniform_buffer_1[1395][1], fragment_uniform_buffer_1[1395][2], fragment_uniform_buffer_1[1395][3]); fragment_uniform_buffer_1[1396] = float4(_AdditionalLightsLayerMasks[116], fragment_uniform_buffer_1[1396][1], fragment_uniform_buffer_1[1396][2], fragment_uniform_buffer_1[1396][3]); fragment_uniform_buffer_1[1397] = float4(_AdditionalLightsLayerMasks[117], fragment_uniform_buffer_1[1397][1], fragment_uniform_buffer_1[1397][2], fragment_uniform_buffer_1[1397][3]); fragment_uniform_buffer_1[1398] = float4(_AdditionalLightsLayerMasks[118], fragment_uniform_buffer_1[1398][1], fragment_uniform_buffer_1[1398][2], fragment_uniform_buffer_1[1398][3]); fragment_uniform_buffer_1[1399] = float4(_AdditionalLightsLayerMasks[119], fragment_uniform_buffer_1[1399][1], fragment_uniform_buffer_1[1399][2], fragment_uniform_buffer_1[1399][3]); fragment_uniform_buffer_1[1400] = float4(_AdditionalLightsLayerMasks[120], fragment_uniform_buffer_1[1400][1], fragment_uniform_buffer_1[1400][2], fragment_uniform_buffer_1[1400][3]); fragment_uniform_buffer_1[1401] = float4(_AdditionalLightsLayerMasks[121], fragment_uniform_buffer_1[1401][1], fragment_uniform_buffer_1[1401][2], fragment_uniform_buffer_1[1401][3]); fragment_uniform_buffer_1[1402] = float4(_AdditionalLightsLayerMasks[122], fragment_uniform_buffer_1[1402][1], fragment_uniform_buffer_1[1402][2], fragment_uniform_buffer_1[1402][3]); fragment_uniform_buffer_1[1403] = float4(_AdditionalLightsLayerMasks[123], fragment_uniform_buffer_1[1403][1], fragment_uniform_buffer_1[1403][2], fragment_uniform_buffer_1[1403][3]); fragment_uniform_buffer_1[1404] = float4(_AdditionalLightsLayerMasks[124], fragment_uniform_buffer_1[1404][1], fragment_uniform_buffer_1[1404][2], fragment_uniform_buffer_1[1404][3]); fragment_uniform_buffer_1[1405] = float4(_AdditionalLightsLayerMasks[125], fragment_uniform_buffer_1[1405][1], fragment_uniform_buffer_1[1405][2], fragment_uniform_buffer_1[1405][3]); fragment_uniform_buffer_1[1406] = float4(_AdditionalLightsLayerMasks[126], fragment_uniform_buffer_1[1406][1], fragment_uniform_buffer_1[1406][2], fragment_uniform_buffer_1[1406][3]); fragment_uniform_buffer_1[1407] = float4(_AdditionalLightsLayerMasks[127], fragment_uniform_buffer_1[1407][1], fragment_uniform_buffer_1[1407][2], fragment_uniform_buffer_1[1407][3]); fragment_uniform_buffer_1[1408] = float4(_AdditionalLightsLayerMasks[128], fragment_uniform_buffer_1[1408][1], fragment_uniform_buffer_1[1408][2], fragment_uniform_buffer_1[1408][3]); fragment_uniform_buffer_1[1409] = float4(_AdditionalLightsLayerMasks[129], fragment_uniform_buffer_1[1409][1], fragment_uniform_buffer_1[1409][2], fragment_uniform_buffer_1[1409][3]); fragment_uniform_buffer_1[1410] = float4(_AdditionalLightsLayerMasks[130], fragment_uniform_buffer_1[1410][1], fragment_uniform_buffer_1[1410][2], fragment_uniform_buffer_1[1410][3]); fragment_uniform_buffer_1[1411] = float4(_AdditionalLightsLayerMasks[131], fragment_uniform_buffer_1[1411][1], fragment_uniform_buffer_1[1411][2], fragment_uniform_buffer_1[1411][3]); fragment_uniform_buffer_1[1412] = float4(_AdditionalLightsLayerMasks[132], fragment_uniform_buffer_1[1412][1], fragment_uniform_buffer_1[1412][2], fragment_uniform_buffer_1[1412][3]); fragment_uniform_buffer_1[1413] = float4(_AdditionalLightsLayerMasks[133], fragment_uniform_buffer_1[1413][1], fragment_uniform_buffer_1[1413][2], fragment_uniform_buffer_1[1413][3]); fragment_uniform_buffer_1[1414] = float4(_AdditionalLightsLayerMasks[134], fragment_uniform_buffer_1[1414][1], fragment_uniform_buffer_1[1414][2], fragment_uniform_buffer_1[1414][3]); fragment_uniform_buffer_1[1415] = float4(_AdditionalLightsLayerMasks[135], fragment_uniform_buffer_1[1415][1], fragment_uniform_buffer_1[1415][2], fragment_uniform_buffer_1[1415][3]); fragment_uniform_buffer_1[1416] = float4(_AdditionalLightsLayerMasks[136], fragment_uniform_buffer_1[1416][1], fragment_uniform_buffer_1[1416][2], fragment_uniform_buffer_1[1416][3]); fragment_uniform_buffer_1[1417] = float4(_AdditionalLightsLayerMasks[137], fragment_uniform_buffer_1[1417][1], fragment_uniform_buffer_1[1417][2], fragment_uniform_buffer_1[1417][3]); fragment_uniform_buffer_1[1418] = float4(_AdditionalLightsLayerMasks[138], fragment_uniform_buffer_1[1418][1], fragment_uniform_buffer_1[1418][2], fragment_uniform_buffer_1[1418][3]); fragment_uniform_buffer_1[1419] = float4(_AdditionalLightsLayerMasks[139], fragment_uniform_buffer_1[1419][1], fragment_uniform_buffer_1[1419][2], fragment_uniform_buffer_1[1419][3]); fragment_uniform_buffer_1[1420] = float4(_AdditionalLightsLayerMasks[140], fragment_uniform_buffer_1[1420][1], fragment_uniform_buffer_1[1420][2], fragment_uniform_buffer_1[1420][3]); fragment_uniform_buffer_1[1421] = float4(_AdditionalLightsLayerMasks[141], fragment_uniform_buffer_1[1421][1], fragment_uniform_buffer_1[1421][2], fragment_uniform_buffer_1[1421][3]); fragment_uniform_buffer_1[1422] = float4(_AdditionalLightsLayerMasks[142], fragment_uniform_buffer_1[1422][1], fragment_uniform_buffer_1[1422][2], fragment_uniform_buffer_1[1422][3]); fragment_uniform_buffer_1[1423] = float4(_AdditionalLightsLayerMasks[143], fragment_uniform_buffer_1[1423][1], fragment_uniform_buffer_1[1423][2], fragment_uniform_buffer_1[1423][3]); fragment_uniform_buffer_1[1424] = float4(_AdditionalLightsLayerMasks[144], fragment_uniform_buffer_1[1424][1], fragment_uniform_buffer_1[1424][2], fragment_uniform_buffer_1[1424][3]); fragment_uniform_buffer_1[1425] = float4(_AdditionalLightsLayerMasks[145], fragment_uniform_buffer_1[1425][1], fragment_uniform_buffer_1[1425][2], fragment_uniform_buffer_1[1425][3]); fragment_uniform_buffer_1[1426] = float4(_AdditionalLightsLayerMasks[146], fragment_uniform_buffer_1[1426][1], fragment_uniform_buffer_1[1426][2], fragment_uniform_buffer_1[1426][3]); fragment_uniform_buffer_1[1427] = float4(_AdditionalLightsLayerMasks[147], fragment_uniform_buffer_1[1427][1], fragment_uniform_buffer_1[1427][2], fragment_uniform_buffer_1[1427][3]); fragment_uniform_buffer_1[1428] = float4(_AdditionalLightsLayerMasks[148], fragment_uniform_buffer_1[1428][1], fragment_uniform_buffer_1[1428][2], fragment_uniform_buffer_1[1428][3]); fragment_uniform_buffer_1[1429] = float4(_AdditionalLightsLayerMasks[149], fragment_uniform_buffer_1[1429][1], fragment_uniform_buffer_1[1429][2], fragment_uniform_buffer_1[1429][3]); fragment_uniform_buffer_1[1430] = float4(_AdditionalLightsLayerMasks[150], fragment_uniform_buffer_1[1430][1], fragment_uniform_buffer_1[1430][2], fragment_uniform_buffer_1[1430][3]); fragment_uniform_buffer_1[1431] = float4(_AdditionalLightsLayerMasks[151], fragment_uniform_buffer_1[1431][1], fragment_uniform_buffer_1[1431][2], fragment_uniform_buffer_1[1431][3]); fragment_uniform_buffer_1[1432] = float4(_AdditionalLightsLayerMasks[152], fragment_uniform_buffer_1[1432][1], fragment_uniform_buffer_1[1432][2], fragment_uniform_buffer_1[1432][3]); fragment_uniform_buffer_1[1433] = float4(_AdditionalLightsLayerMasks[153], fragment_uniform_buffer_1[1433][1], fragment_uniform_buffer_1[1433][2], fragment_uniform_buffer_1[1433][3]); fragment_uniform_buffer_1[1434] = float4(_AdditionalLightsLayerMasks[154], fragment_uniform_buffer_1[1434][1], fragment_uniform_buffer_1[1434][2], fragment_uniform_buffer_1[1434][3]); fragment_uniform_buffer_1[1435] = float4(_AdditionalLightsLayerMasks[155], fragment_uniform_buffer_1[1435][1], fragment_uniform_buffer_1[1435][2], fragment_uniform_buffer_1[1435][3]); fragment_uniform_buffer_1[1436] = float4(_AdditionalLightsLayerMasks[156], fragment_uniform_buffer_1[1436][1], fragment_uniform_buffer_1[1436][2], fragment_uniform_buffer_1[1436][3]); fragment_uniform_buffer_1[1437] = float4(_AdditionalLightsLayerMasks[157], fragment_uniform_buffer_1[1437][1], fragment_uniform_buffer_1[1437][2], fragment_uniform_buffer_1[1437][3]); fragment_uniform_buffer_1[1438] = float4(_AdditionalLightsLayerMasks[158], fragment_uniform_buffer_1[1438][1], fragment_uniform_buffer_1[1438][2], fragment_uniform_buffer_1[1438][3]); fragment_uniform_buffer_1[1439] = float4(_AdditionalLightsLayerMasks[159], fragment_uniform_buffer_1[1439][1], fragment_uniform_buffer_1[1439][2], fragment_uniform_buffer_1[1439][3]); fragment_uniform_buffer_1[1440] = float4(_AdditionalLightsLayerMasks[160], fragment_uniform_buffer_1[1440][1], fragment_uniform_buffer_1[1440][2], fragment_uniform_buffer_1[1440][3]); fragment_uniform_buffer_1[1441] = float4(_AdditionalLightsLayerMasks[161], fragment_uniform_buffer_1[1441][1], fragment_uniform_buffer_1[1441][2], fragment_uniform_buffer_1[1441][3]); fragment_uniform_buffer_1[1442] = float4(_AdditionalLightsLayerMasks[162], fragment_uniform_buffer_1[1442][1], fragment_uniform_buffer_1[1442][2], fragment_uniform_buffer_1[1442][3]); fragment_uniform_buffer_1[1443] = float4(_AdditionalLightsLayerMasks[163], fragment_uniform_buffer_1[1443][1], fragment_uniform_buffer_1[1443][2], fragment_uniform_buffer_1[1443][3]); fragment_uniform_buffer_1[1444] = float4(_AdditionalLightsLayerMasks[164], fragment_uniform_buffer_1[1444][1], fragment_uniform_buffer_1[1444][2], fragment_uniform_buffer_1[1444][3]); fragment_uniform_buffer_1[1445] = float4(_AdditionalLightsLayerMasks[165], fragment_uniform_buffer_1[1445][1], fragment_uniform_buffer_1[1445][2], fragment_uniform_buffer_1[1445][3]); fragment_uniform_buffer_1[1446] = float4(_AdditionalLightsLayerMasks[166], fragment_uniform_buffer_1[1446][1], fragment_uniform_buffer_1[1446][2], fragment_uniform_buffer_1[1446][3]); fragment_uniform_buffer_1[1447] = float4(_AdditionalLightsLayerMasks[167], fragment_uniform_buffer_1[1447][1], fragment_uniform_buffer_1[1447][2], fragment_uniform_buffer_1[1447][3]); fragment_uniform_buffer_1[1448] = float4(_AdditionalLightsLayerMasks[168], fragment_uniform_buffer_1[1448][1], fragment_uniform_buffer_1[1448][2], fragment_uniform_buffer_1[1448][3]); fragment_uniform_buffer_1[1449] = float4(_AdditionalLightsLayerMasks[169], fragment_uniform_buffer_1[1449][1], fragment_uniform_buffer_1[1449][2], fragment_uniform_buffer_1[1449][3]); fragment_uniform_buffer_1[1450] = float4(_AdditionalLightsLayerMasks[170], fragment_uniform_buffer_1[1450][1], fragment_uniform_buffer_1[1450][2], fragment_uniform_buffer_1[1450][3]); fragment_uniform_buffer_1[1451] = float4(_AdditionalLightsLayerMasks[171], fragment_uniform_buffer_1[1451][1], fragment_uniform_buffer_1[1451][2], fragment_uniform_buffer_1[1451][3]); fragment_uniform_buffer_1[1452] = float4(_AdditionalLightsLayerMasks[172], fragment_uniform_buffer_1[1452][1], fragment_uniform_buffer_1[1452][2], fragment_uniform_buffer_1[1452][3]); fragment_uniform_buffer_1[1453] = float4(_AdditionalLightsLayerMasks[173], fragment_uniform_buffer_1[1453][1], fragment_uniform_buffer_1[1453][2], fragment_uniform_buffer_1[1453][3]); fragment_uniform_buffer_1[1454] = float4(_AdditionalLightsLayerMasks[174], fragment_uniform_buffer_1[1454][1], fragment_uniform_buffer_1[1454][2], fragment_uniform_buffer_1[1454][3]); fragment_uniform_buffer_1[1455] = float4(_AdditionalLightsLayerMasks[175], fragment_uniform_buffer_1[1455][1], fragment_uniform_buffer_1[1455][2], fragment_uniform_buffer_1[1455][3]); fragment_uniform_buffer_1[1456] = float4(_AdditionalLightsLayerMasks[176], fragment_uniform_buffer_1[1456][1], fragment_uniform_buffer_1[1456][2], fragment_uniform_buffer_1[1456][3]); fragment_uniform_buffer_1[1457] = float4(_AdditionalLightsLayerMasks[177], fragment_uniform_buffer_1[1457][1], fragment_uniform_buffer_1[1457][2], fragment_uniform_buffer_1[1457][3]); fragment_uniform_buffer_1[1458] = float4(_AdditionalLightsLayerMasks[178], fragment_uniform_buffer_1[1458][1], fragment_uniform_buffer_1[1458][2], fragment_uniform_buffer_1[1458][3]); fragment_uniform_buffer_1[1459] = float4(_AdditionalLightsLayerMasks[179], fragment_uniform_buffer_1[1459][1], fragment_uniform_buffer_1[1459][2], fragment_uniform_buffer_1[1459][3]); fragment_uniform_buffer_1[1460] = float4(_AdditionalLightsLayerMasks[180], fragment_uniform_buffer_1[1460][1], fragment_uniform_buffer_1[1460][2], fragment_uniform_buffer_1[1460][3]); fragment_uniform_buffer_1[1461] = float4(_AdditionalLightsLayerMasks[181], fragment_uniform_buffer_1[1461][1], fragment_uniform_buffer_1[1461][2], fragment_uniform_buffer_1[1461][3]); fragment_uniform_buffer_1[1462] = float4(_AdditionalLightsLayerMasks[182], fragment_uniform_buffer_1[1462][1], fragment_uniform_buffer_1[1462][2], fragment_uniform_buffer_1[1462][3]); fragment_uniform_buffer_1[1463] = float4(_AdditionalLightsLayerMasks[183], fragment_uniform_buffer_1[1463][1], fragment_uniform_buffer_1[1463][2], fragment_uniform_buffer_1[1463][3]); fragment_uniform_buffer_1[1464] = float4(_AdditionalLightsLayerMasks[184], fragment_uniform_buffer_1[1464][1], fragment_uniform_buffer_1[1464][2], fragment_uniform_buffer_1[1464][3]); fragment_uniform_buffer_1[1465] = float4(_AdditionalLightsLayerMasks[185], fragment_uniform_buffer_1[1465][1], fragment_uniform_buffer_1[1465][2], fragment_uniform_buffer_1[1465][3]); fragment_uniform_buffer_1[1466] = float4(_AdditionalLightsLayerMasks[186], fragment_uniform_buffer_1[1466][1], fragment_uniform_buffer_1[1466][2], fragment_uniform_buffer_1[1466][3]); fragment_uniform_buffer_1[1467] = float4(_AdditionalLightsLayerMasks[187], fragment_uniform_buffer_1[1467][1], fragment_uniform_buffer_1[1467][2], fragment_uniform_buffer_1[1467][3]); fragment_uniform_buffer_1[1468] = float4(_AdditionalLightsLayerMasks[188], fragment_uniform_buffer_1[1468][1], fragment_uniform_buffer_1[1468][2], fragment_uniform_buffer_1[1468][3]); fragment_uniform_buffer_1[1469] = float4(_AdditionalLightsLayerMasks[189], fragment_uniform_buffer_1[1469][1], fragment_uniform_buffer_1[1469][2], fragment_uniform_buffer_1[1469][3]); fragment_uniform_buffer_1[1470] = float4(_AdditionalLightsLayerMasks[190], fragment_uniform_buffer_1[1470][1], fragment_uniform_buffer_1[1470][2], fragment_uniform_buffer_1[1470][3]); fragment_uniform_buffer_1[1471] = float4(_AdditionalLightsLayerMasks[191], fragment_uniform_buffer_1[1471][1], fragment_uniform_buffer_1[1471][2], fragment_uniform_buffer_1[1471][3]); fragment_uniform_buffer_1[1472] = float4(_AdditionalLightsLayerMasks[192], fragment_uniform_buffer_1[1472][1], fragment_uniform_buffer_1[1472][2], fragment_uniform_buffer_1[1472][3]); fragment_uniform_buffer_1[1473] = float4(_AdditionalLightsLayerMasks[193], fragment_uniform_buffer_1[1473][1], fragment_uniform_buffer_1[1473][2], fragment_uniform_buffer_1[1473][3]); fragment_uniform_buffer_1[1474] = float4(_AdditionalLightsLayerMasks[194], fragment_uniform_buffer_1[1474][1], fragment_uniform_buffer_1[1474][2], fragment_uniform_buffer_1[1474][3]); fragment_uniform_buffer_1[1475] = float4(_AdditionalLightsLayerMasks[195], fragment_uniform_buffer_1[1475][1], fragment_uniform_buffer_1[1475][2], fragment_uniform_buffer_1[1475][3]); fragment_uniform_buffer_1[1476] = float4(_AdditionalLightsLayerMasks[196], fragment_uniform_buffer_1[1476][1], fragment_uniform_buffer_1[1476][2], fragment_uniform_buffer_1[1476][3]); fragment_uniform_buffer_1[1477] = float4(_AdditionalLightsLayerMasks[197], fragment_uniform_buffer_1[1477][1], fragment_uniform_buffer_1[1477][2], fragment_uniform_buffer_1[1477][3]); fragment_uniform_buffer_1[1478] = float4(_AdditionalLightsLayerMasks[198], fragment_uniform_buffer_1[1478][1], fragment_uniform_buffer_1[1478][2], fragment_uniform_buffer_1[1478][3]); fragment_uniform_buffer_1[1479] = float4(_AdditionalLightsLayerMasks[199], fragment_uniform_buffer_1[1479][1], fragment_uniform_buffer_1[1479][2], fragment_uniform_buffer_1[1479][3]); fragment_uniform_buffer_1[1480] = float4(_AdditionalLightsLayerMasks[200], fragment_uniform_buffer_1[1480][1], fragment_uniform_buffer_1[1480][2], fragment_uniform_buffer_1[1480][3]); fragment_uniform_buffer_1[1481] = float4(_AdditionalLightsLayerMasks[201], fragment_uniform_buffer_1[1481][1], fragment_uniform_buffer_1[1481][2], fragment_uniform_buffer_1[1481][3]); fragment_uniform_buffer_1[1482] = float4(_AdditionalLightsLayerMasks[202], fragment_uniform_buffer_1[1482][1], fragment_uniform_buffer_1[1482][2], fragment_uniform_buffer_1[1482][3]); fragment_uniform_buffer_1[1483] = float4(_AdditionalLightsLayerMasks[203], fragment_uniform_buffer_1[1483][1], fragment_uniform_buffer_1[1483][2], fragment_uniform_buffer_1[1483][3]); fragment_uniform_buffer_1[1484] = float4(_AdditionalLightsLayerMasks[204], fragment_uniform_buffer_1[1484][1], fragment_uniform_buffer_1[1484][2], fragment_uniform_buffer_1[1484][3]); fragment_uniform_buffer_1[1485] = float4(_AdditionalLightsLayerMasks[205], fragment_uniform_buffer_1[1485][1], fragment_uniform_buffer_1[1485][2], fragment_uniform_buffer_1[1485][3]); fragment_uniform_buffer_1[1486] = float4(_AdditionalLightsLayerMasks[206], fragment_uniform_buffer_1[1486][1], fragment_uniform_buffer_1[1486][2], fragment_uniform_buffer_1[1486][3]); fragment_uniform_buffer_1[1487] = float4(_AdditionalLightsLayerMasks[207], fragment_uniform_buffer_1[1487][1], fragment_uniform_buffer_1[1487][2], fragment_uniform_buffer_1[1487][3]); fragment_uniform_buffer_1[1488] = float4(_AdditionalLightsLayerMasks[208], fragment_uniform_buffer_1[1488][1], fragment_uniform_buffer_1[1488][2], fragment_uniform_buffer_1[1488][3]); fragment_uniform_buffer_1[1489] = float4(_AdditionalLightsLayerMasks[209], fragment_uniform_buffer_1[1489][1], fragment_uniform_buffer_1[1489][2], fragment_uniform_buffer_1[1489][3]); fragment_uniform_buffer_1[1490] = float4(_AdditionalLightsLayerMasks[210], fragment_uniform_buffer_1[1490][1], fragment_uniform_buffer_1[1490][2], fragment_uniform_buffer_1[1490][3]); fragment_uniform_buffer_1[1491] = float4(_AdditionalLightsLayerMasks[211], fragment_uniform_buffer_1[1491][1], fragment_uniform_buffer_1[1491][2], fragment_uniform_buffer_1[1491][3]); fragment_uniform_buffer_1[1492] = float4(_AdditionalLightsLayerMasks[212], fragment_uniform_buffer_1[1492][1], fragment_uniform_buffer_1[1492][2], fragment_uniform_buffer_1[1492][3]); fragment_uniform_buffer_1[1493] = float4(_AdditionalLightsLayerMasks[213], fragment_uniform_buffer_1[1493][1], fragment_uniform_buffer_1[1493][2], fragment_uniform_buffer_1[1493][3]); fragment_uniform_buffer_1[1494] = float4(_AdditionalLightsLayerMasks[214], fragment_uniform_buffer_1[1494][1], fragment_uniform_buffer_1[1494][2], fragment_uniform_buffer_1[1494][3]); fragment_uniform_buffer_1[1495] = float4(_AdditionalLightsLayerMasks[215], fragment_uniform_buffer_1[1495][1], fragment_uniform_buffer_1[1495][2], fragment_uniform_buffer_1[1495][3]); fragment_uniform_buffer_1[1496] = float4(_AdditionalLightsLayerMasks[216], fragment_uniform_buffer_1[1496][1], fragment_uniform_buffer_1[1496][2], fragment_uniform_buffer_1[1496][3]); fragment_uniform_buffer_1[1497] = float4(_AdditionalLightsLayerMasks[217], fragment_uniform_buffer_1[1497][1], fragment_uniform_buffer_1[1497][2], fragment_uniform_buffer_1[1497][3]); fragment_uniform_buffer_1[1498] = float4(_AdditionalLightsLayerMasks[218], fragment_uniform_buffer_1[1498][1], fragment_uniform_buffer_1[1498][2], fragment_uniform_buffer_1[1498][3]); fragment_uniform_buffer_1[1499] = float4(_AdditionalLightsLayerMasks[219], fragment_uniform_buffer_1[1499][1], fragment_uniform_buffer_1[1499][2], fragment_uniform_buffer_1[1499][3]); fragment_uniform_buffer_1[1500] = float4(_AdditionalLightsLayerMasks[220], fragment_uniform_buffer_1[1500][1], fragment_uniform_buffer_1[1500][2], fragment_uniform_buffer_1[1500][3]); fragment_uniform_buffer_1[1501] = float4(_AdditionalLightsLayerMasks[221], fragment_uniform_buffer_1[1501][1], fragment_uniform_buffer_1[1501][2], fragment_uniform_buffer_1[1501][3]); fragment_uniform_buffer_1[1502] = float4(_AdditionalLightsLayerMasks[222], fragment_uniform_buffer_1[1502][1], fragment_uniform_buffer_1[1502][2], fragment_uniform_buffer_1[1502][3]); fragment_uniform_buffer_1[1503] = float4(_AdditionalLightsLayerMasks[223], fragment_uniform_buffer_1[1503][1], fragment_uniform_buffer_1[1503][2], fragment_uniform_buffer_1[1503][3]); fragment_uniform_buffer_1[1504] = float4(_AdditionalLightsLayerMasks[224], fragment_uniform_buffer_1[1504][1], fragment_uniform_buffer_1[1504][2], fragment_uniform_buffer_1[1504][3]); fragment_uniform_buffer_1[1505] = float4(_AdditionalLightsLayerMasks[225], fragment_uniform_buffer_1[1505][1], fragment_uniform_buffer_1[1505][2], fragment_uniform_buffer_1[1505][3]); fragment_uniform_buffer_1[1506] = float4(_AdditionalLightsLayerMasks[226], fragment_uniform_buffer_1[1506][1], fragment_uniform_buffer_1[1506][2], fragment_uniform_buffer_1[1506][3]); fragment_uniform_buffer_1[1507] = float4(_AdditionalLightsLayerMasks[227], fragment_uniform_buffer_1[1507][1], fragment_uniform_buffer_1[1507][2], fragment_uniform_buffer_1[1507][3]); fragment_uniform_buffer_1[1508] = float4(_AdditionalLightsLayerMasks[228], fragment_uniform_buffer_1[1508][1], fragment_uniform_buffer_1[1508][2], fragment_uniform_buffer_1[1508][3]); fragment_uniform_buffer_1[1509] = float4(_AdditionalLightsLayerMasks[229], fragment_uniform_buffer_1[1509][1], fragment_uniform_buffer_1[1509][2], fragment_uniform_buffer_1[1509][3]); fragment_uniform_buffer_1[1510] = float4(_AdditionalLightsLayerMasks[230], fragment_uniform_buffer_1[1510][1], fragment_uniform_buffer_1[1510][2], fragment_uniform_buffer_1[1510][3]); fragment_uniform_buffer_1[1511] = float4(_AdditionalLightsLayerMasks[231], fragment_uniform_buffer_1[1511][1], fragment_uniform_buffer_1[1511][2], fragment_uniform_buffer_1[1511][3]); fragment_uniform_buffer_1[1512] = float4(_AdditionalLightsLayerMasks[232], fragment_uniform_buffer_1[1512][1], fragment_uniform_buffer_1[1512][2], fragment_uniform_buffer_1[1512][3]); fragment_uniform_buffer_1[1513] = float4(_AdditionalLightsLayerMasks[233], fragment_uniform_buffer_1[1513][1], fragment_uniform_buffer_1[1513][2], fragment_uniform_buffer_1[1513][3]); fragment_uniform_buffer_1[1514] = float4(_AdditionalLightsLayerMasks[234], fragment_uniform_buffer_1[1514][1], fragment_uniform_buffer_1[1514][2], fragment_uniform_buffer_1[1514][3]); fragment_uniform_buffer_1[1515] = float4(_AdditionalLightsLayerMasks[235], fragment_uniform_buffer_1[1515][1], fragment_uniform_buffer_1[1515][2], fragment_uniform_buffer_1[1515][3]); fragment_uniform_buffer_1[1516] = float4(_AdditionalLightsLayerMasks[236], fragment_uniform_buffer_1[1516][1], fragment_uniform_buffer_1[1516][2], fragment_uniform_buffer_1[1516][3]); fragment_uniform_buffer_1[1517] = float4(_AdditionalLightsLayerMasks[237], fragment_uniform_buffer_1[1517][1], fragment_uniform_buffer_1[1517][2], fragment_uniform_buffer_1[1517][3]); fragment_uniform_buffer_1[1518] = float4(_AdditionalLightsLayerMasks[238], fragment_uniform_buffer_1[1518][1], fragment_uniform_buffer_1[1518][2], fragment_uniform_buffer_1[1518][3]); fragment_uniform_buffer_1[1519] = float4(_AdditionalLightsLayerMasks[239], fragment_uniform_buffer_1[1519][1], fragment_uniform_buffer_1[1519][2], fragment_uniform_buffer_1[1519][3]); fragment_uniform_buffer_1[1520] = float4(_AdditionalLightsLayerMasks[240], fragment_uniform_buffer_1[1520][1], fragment_uniform_buffer_1[1520][2], fragment_uniform_buffer_1[1520][3]); fragment_uniform_buffer_1[1521] = float4(_AdditionalLightsLayerMasks[241], fragment_uniform_buffer_1[1521][1], fragment_uniform_buffer_1[1521][2], fragment_uniform_buffer_1[1521][3]); fragment_uniform_buffer_1[1522] = float4(_AdditionalLightsLayerMasks[242], fragment_uniform_buffer_1[1522][1], fragment_uniform_buffer_1[1522][2], fragment_uniform_buffer_1[1522][3]); fragment_uniform_buffer_1[1523] = float4(_AdditionalLightsLayerMasks[243], fragment_uniform_buffer_1[1523][1], fragment_uniform_buffer_1[1523][2], fragment_uniform_buffer_1[1523][3]); fragment_uniform_buffer_1[1524] = float4(_AdditionalLightsLayerMasks[244], fragment_uniform_buffer_1[1524][1], fragment_uniform_buffer_1[1524][2], fragment_uniform_buffer_1[1524][3]); fragment_uniform_buffer_1[1525] = float4(_AdditionalLightsLayerMasks[245], fragment_uniform_buffer_1[1525][1], fragment_uniform_buffer_1[1525][2], fragment_uniform_buffer_1[1525][3]); fragment_uniform_buffer_1[1526] = float4(_AdditionalLightsLayerMasks[246], fragment_uniform_buffer_1[1526][1], fragment_uniform_buffer_1[1526][2], fragment_uniform_buffer_1[1526][3]); fragment_uniform_buffer_1[1527] = float4(_AdditionalLightsLayerMasks[247], fragment_uniform_buffer_1[1527][1], fragment_uniform_buffer_1[1527][2], fragment_uniform_buffer_1[1527][3]); fragment_uniform_buffer_1[1528] = float4(_AdditionalLightsLayerMasks[248], fragment_uniform_buffer_1[1528][1], fragment_uniform_buffer_1[1528][2], fragment_uniform_buffer_1[1528][3]); fragment_uniform_buffer_1[1529] = float4(_AdditionalLightsLayerMasks[249], fragment_uniform_buffer_1[1529][1], fragment_uniform_buffer_1[1529][2], fragment_uniform_buffer_1[1529][3]); fragment_uniform_buffer_1[1530] = float4(_AdditionalLightsLayerMasks[250], fragment_uniform_buffer_1[1530][1], fragment_uniform_buffer_1[1530][2], fragment_uniform_buffer_1[1530][3]); fragment_uniform_buffer_1[1531] = float4(_AdditionalLightsLayerMasks[251], fragment_uniform_buffer_1[1531][1], fragment_uniform_buffer_1[1531][2], fragment_uniform_buffer_1[1531][3]); fragment_uniform_buffer_1[1532] = float4(_AdditionalLightsLayerMasks[252], fragment_uniform_buffer_1[1532][1], fragment_uniform_buffer_1[1532][2], fragment_uniform_buffer_1[1532][3]); fragment_uniform_buffer_1[1533] = float4(_AdditionalLightsLayerMasks[253], fragment_uniform_buffer_1[1533][1], fragment_uniform_buffer_1[1533][2], fragment_uniform_buffer_1[1533][3]); fragment_uniform_buffer_1[1534] = float4(_AdditionalLightsLayerMasks[254], fragment_uniform_buffer_1[1534][1], fragment_uniform_buffer_1[1534][2], fragment_uniform_buffer_1[1534][3]); fragment_uniform_buffer_1[1535] = float4(_AdditionalLightsLayerMasks[255], fragment_uniform_buffer_1[1535][1], fragment_uniform_buffer_1[1535][2], fragment_uniform_buffer_1[1535][3]); fragment_uniform_buffer_2[10] = float4(unity_RenderingLayer[0], unity_RenderingLayer[1], unity_RenderingLayer[2], unity_RenderingLayer[3]); fragment_uniform_buffer_2[11] = float4(unity_LightData[0], unity_LightData[1], unity_LightData[2], unity_LightData[3]); fragment_uniform_buffer_2[12] = float4(unity_LightIndices[0][0], unity_LightIndices[0][1], unity_LightIndices[0][2], unity_LightIndices[0][3]); fragment_uniform_buffer_2[13] = float4(unity_LightIndices[1][0], unity_LightIndices[1][1], unity_LightIndices[1][2], unity_LightIndices[1][3]); fragment_uniform_buffer_2[27] = float4(unity_SHAr[0], unity_SHAr[1], unity_SHAr[2], unity_SHAr[3]); fragment_uniform_buffer_2[28] = float4(unity_SHAg[0], unity_SHAg[1], unity_SHAg[2], unity_SHAg[3]); fragment_uniform_buffer_2[29] = float4(unity_SHAb[0], unity_SHAb[1], unity_SHAb[2], unity_SHAb[3]); fragment_uniform_buffer_2[30] = float4(unity_SHBr[0], unity_SHBr[1], unity_SHBr[2], unity_SHBr[3]); fragment_uniform_buffer_2[31] = float4(unity_SHBg[0], unity_SHBg[1], unity_SHBg[2], unity_SHBg[3]); fragment_uniform_buffer_2[32] = float4(unity_SHBb[0], unity_SHBb[1], unity_SHBb[2], unity_SHBb[3]); fragment_uniform_buffer_2[33] = float4(unity_SHC[0], unity_SHC[1], unity_SHC[2], unity_SHC[3]); fragment_uniform_buffer_3[64] = float4(unity_StereoWorldSpaceCameraPos[0][0], unity_StereoWorldSpaceCameraPos[0][1], unity_StereoWorldSpaceCameraPos[0][2], fragment_uniform_buffer_3[64][3]); fragment_uniform_buffer_3[65] = float4(unity_StereoWorldSpaceCameraPos[1][0], unity_StereoWorldSpaceCameraPos[1][1], unity_StereoWorldSpaceCameraPos[1][2], fragment_uniform_buffer_3[65][3]); fragment_uniform_buffer_4[4] = float4(_Cutoff, fragment_uniform_buffer_4[4][1], fragment_uniform_buffer_4[4][2], fragment_uniform_buffer_4[4][3]); fragment_uniform_buffer_5[27] = float4(_MainLightShadowParams[0], _MainLightShadowParams[1], _MainLightShadowParams[2], _MainLightShadowParams[3]); fragment_uniform_buffer_5[31] = float4(_AdditionalShadowFadeParams[0], _AdditionalShadowFadeParams[1], _AdditionalShadowFadeParams[2], _AdditionalShadowFadeParams[3]); fragment_uniform_buffer_5[33] = float4(_AdditionalShadowParams[0][0], _AdditionalShadowParams[0][1], _AdditionalShadowParams[0][2], _AdditionalShadowParams[0][3]); fragment_uniform_buffer_5[34] = float4(_AdditionalShadowParams[1][0], _AdditionalShadowParams[1][1], _AdditionalShadowParams[1][2], _AdditionalShadowParams[1][3]); fragment_uniform_buffer_5[35] = float4(_AdditionalShadowParams[2][0], _AdditionalShadowParams[2][1], _AdditionalShadowParams[2][2], _AdditionalShadowParams[2][3]); fragment_uniform_buffer_5[36] = float4(_AdditionalShadowParams[3][0], _AdditionalShadowParams[3][1], _AdditionalShadowParams[3][2], _AdditionalShadowParams[3][3]); fragment_uniform_buffer_5[37] = float4(_AdditionalShadowParams[4][0], _AdditionalShadowParams[4][1], _AdditionalShadowParams[4][2], _AdditionalShadowParams[4][3]); fragment_uniform_buffer_5[38] = float4(_AdditionalShadowParams[5][0], _AdditionalShadowParams[5][1], _AdditionalShadowParams[5][2], _AdditionalShadowParams[5][3]); fragment_uniform_buffer_5[39] = float4(_AdditionalShadowParams[6][0], _AdditionalShadowParams[6][1], _AdditionalShadowParams[6][2], _AdditionalShadowParams[6][3]); fragment_uniform_buffer_5[40] = float4(_AdditionalShadowParams[7][0], _AdditionalShadowParams[7][1], _AdditionalShadowParams[7][2], _AdditionalShadowParams[7][3]); fragment_uniform_buffer_5[41] = float4(_AdditionalShadowParams[8][0], _AdditionalShadowParams[8][1], _AdditionalShadowParams[8][2], _AdditionalShadowParams[8][3]); fragment_uniform_buffer_5[42] = float4(_AdditionalShadowParams[9][0], _AdditionalShadowParams[9][1], _AdditionalShadowParams[9][2], _AdditionalShadowParams[9][3]); fragment_uniform_buffer_5[43] = float4(_AdditionalShadowParams[10][0], _AdditionalShadowParams[10][1], _AdditionalShadowParams[10][2], _AdditionalShadowParams[10][3]); fragment_uniform_buffer_5[44] = float4(_AdditionalShadowParams[11][0], _AdditionalShadowParams[11][1], _AdditionalShadowParams[11][2], _AdditionalShadowParams[11][3]); fragment_uniform_buffer_5[45] = float4(_AdditionalShadowParams[12][0], _AdditionalShadowParams[12][1], _AdditionalShadowParams[12][2], _AdditionalShadowParams[12][3]); fragment_uniform_buffer_5[46] = float4(_AdditionalShadowParams[13][0], _AdditionalShadowParams[13][1], _AdditionalShadowParams[13][2], _AdditionalShadowParams[13][3]); fragment_uniform_buffer_5[47] = float4(_AdditionalShadowParams[14][0], _AdditionalShadowParams[14][1], _AdditionalShadowParams[14][2], _AdditionalShadowParams[14][3]); fragment_uniform_buffer_5[48] = float4(_AdditionalShadowParams[15][0], _AdditionalShadowParams[15][1], _AdditionalShadowParams[15][2], _AdditionalShadowParams[15][3]); fragment_uniform_buffer_5[49] = float4(_AdditionalShadowParams[16][0], _AdditionalShadowParams[16][1], _AdditionalShadowParams[16][2], _AdditionalShadowParams[16][3]); fragment_uniform_buffer_5[50] = float4(_AdditionalShadowParams[17][0], _AdditionalShadowParams[17][1], _AdditionalShadowParams[17][2], _AdditionalShadowParams[17][3]); fragment_uniform_buffer_5[51] = float4(_AdditionalShadowParams[18][0], _AdditionalShadowParams[18][1], _AdditionalShadowParams[18][2], _AdditionalShadowParams[18][3]); fragment_uniform_buffer_5[52] = float4(_AdditionalShadowParams[19][0], _AdditionalShadowParams[19][1], _AdditionalShadowParams[19][2], _AdditionalShadowParams[19][3]); fragment_uniform_buffer_5[53] = float4(_AdditionalShadowParams[20][0], _AdditionalShadowParams[20][1], _AdditionalShadowParams[20][2], _AdditionalShadowParams[20][3]); fragment_uniform_buffer_5[54] = float4(_AdditionalShadowParams[21][0], _AdditionalShadowParams[21][1], _AdditionalShadowParams[21][2], _AdditionalShadowParams[21][3]); fragment_uniform_buffer_5[55] = float4(_AdditionalShadowParams[22][0], _AdditionalShadowParams[22][1], _AdditionalShadowParams[22][2], _AdditionalShadowParams[22][3]); fragment_uniform_buffer_5[56] = float4(_AdditionalShadowParams[23][0], _AdditionalShadowParams[23][1], _AdditionalShadowParams[23][2], _AdditionalShadowParams[23][3]); fragment_uniform_buffer_5[57] = float4(_AdditionalShadowParams[24][0], _AdditionalShadowParams[24][1], _AdditionalShadowParams[24][2], _AdditionalShadowParams[24][3]); fragment_uniform_buffer_5[58] = float4(_AdditionalShadowParams[25][0], _AdditionalShadowParams[25][1], _AdditionalShadowParams[25][2], _AdditionalShadowParams[25][3]); fragment_uniform_buffer_5[59] = float4(_AdditionalShadowParams[26][0], _AdditionalShadowParams[26][1], _AdditionalShadowParams[26][2], _AdditionalShadowParams[26][3]); fragment_uniform_buffer_5[60] = float4(_AdditionalShadowParams[27][0], _AdditionalShadowParams[27][1], _AdditionalShadowParams[27][2], _AdditionalShadowParams[27][3]); fragment_uniform_buffer_5[61] = float4(_AdditionalShadowParams[28][0], _AdditionalShadowParams[28][1], _AdditionalShadowParams[28][2], _AdditionalShadowParams[28][3]); fragment_uniform_buffer_5[62] = float4(_AdditionalShadowParams[29][0], _AdditionalShadowParams[29][1], _AdditionalShadowParams[29][2], _AdditionalShadowParams[29][3]); fragment_uniform_buffer_5[63] = float4(_AdditionalShadowParams[30][0], _AdditionalShadowParams[30][1], _AdditionalShadowParams[30][2], _AdditionalShadowParams[30][3]); fragment_uniform_buffer_5[64] = float4(_AdditionalShadowParams[31][0], _AdditionalShadowParams[31][1], _AdditionalShadowParams[31][2], _AdditionalShadowParams[31][3]); fragment_uniform_buffer_5[65] = float4(_AdditionalShadowParams[32][0], _AdditionalShadowParams[32][1], _AdditionalShadowParams[32][2], _AdditionalShadowParams[32][3]); fragment_uniform_buffer_5[66] = float4(_AdditionalShadowParams[33][0], _AdditionalShadowParams[33][1], _AdditionalShadowParams[33][2], _AdditionalShadowParams[33][3]); fragment_uniform_buffer_5[67] = float4(_AdditionalShadowParams[34][0], _AdditionalShadowParams[34][1], _AdditionalShadowParams[34][2], _AdditionalShadowParams[34][3]); fragment_uniform_buffer_5[68] = float4(_AdditionalShadowParams[35][0], _AdditionalShadowParams[35][1], _AdditionalShadowParams[35][2], _AdditionalShadowParams[35][3]); fragment_uniform_buffer_5[69] = float4(_AdditionalShadowParams[36][0], _AdditionalShadowParams[36][1], _AdditionalShadowParams[36][2], _AdditionalShadowParams[36][3]); fragment_uniform_buffer_5[70] = float4(_AdditionalShadowParams[37][0], _AdditionalShadowParams[37][1], _AdditionalShadowParams[37][2], _AdditionalShadowParams[37][3]); fragment_uniform_buffer_5[71] = float4(_AdditionalShadowParams[38][0], _AdditionalShadowParams[38][1], _AdditionalShadowParams[38][2], _AdditionalShadowParams[38][3]); fragment_uniform_buffer_5[72] = float4(_AdditionalShadowParams[39][0], _AdditionalShadowParams[39][1], _AdditionalShadowParams[39][2], _AdditionalShadowParams[39][3]); fragment_uniform_buffer_5[73] = float4(_AdditionalShadowParams[40][0], _AdditionalShadowParams[40][1], _AdditionalShadowParams[40][2], _AdditionalShadowParams[40][3]); fragment_uniform_buffer_5[74] = float4(_AdditionalShadowParams[41][0], _AdditionalShadowParams[41][1], _AdditionalShadowParams[41][2], _AdditionalShadowParams[41][3]); fragment_uniform_buffer_5[75] = float4(_AdditionalShadowParams[42][0], _AdditionalShadowParams[42][1], _AdditionalShadowParams[42][2], _AdditionalShadowParams[42][3]); fragment_uniform_buffer_5[76] = float4(_AdditionalShadowParams[43][0], _AdditionalShadowParams[43][1], _AdditionalShadowParams[43][2], _AdditionalShadowParams[43][3]); fragment_uniform_buffer_5[77] = float4(_AdditionalShadowParams[44][0], _AdditionalShadowParams[44][1], _AdditionalShadowParams[44][2], _AdditionalShadowParams[44][3]); fragment_uniform_buffer_5[78] = float4(_AdditionalShadowParams[45][0], _AdditionalShadowParams[45][1], _AdditionalShadowParams[45][2], _AdditionalShadowParams[45][3]); fragment_uniform_buffer_5[79] = float4(_AdditionalShadowParams[46][0], _AdditionalShadowParams[46][1], _AdditionalShadowParams[46][2], _AdditionalShadowParams[46][3]); fragment_uniform_buffer_5[80] = float4(_AdditionalShadowParams[47][0], _AdditionalShadowParams[47][1], _AdditionalShadowParams[47][2], _AdditionalShadowParams[47][3]); fragment_uniform_buffer_5[81] = float4(_AdditionalShadowParams[48][0], _AdditionalShadowParams[48][1], _AdditionalShadowParams[48][2], _AdditionalShadowParams[48][3]); fragment_uniform_buffer_5[82] = float4(_AdditionalShadowParams[49][0], _AdditionalShadowParams[49][1], _AdditionalShadowParams[49][2], _AdditionalShadowParams[49][3]); fragment_uniform_buffer_5[83] = float4(_AdditionalShadowParams[50][0], _AdditionalShadowParams[50][1], _AdditionalShadowParams[50][2], _AdditionalShadowParams[50][3]); fragment_uniform_buffer_5[84] = float4(_AdditionalShadowParams[51][0], _AdditionalShadowParams[51][1], _AdditionalShadowParams[51][2], _AdditionalShadowParams[51][3]); fragment_uniform_buffer_5[85] = float4(_AdditionalShadowParams[52][0], _AdditionalShadowParams[52][1], _AdditionalShadowParams[52][2], _AdditionalShadowParams[52][3]); fragment_uniform_buffer_5[86] = float4(_AdditionalShadowParams[53][0], _AdditionalShadowParams[53][1], _AdditionalShadowParams[53][2], _AdditionalShadowParams[53][3]); fragment_uniform_buffer_5[87] = float4(_AdditionalShadowParams[54][0], _AdditionalShadowParams[54][1], _AdditionalShadowParams[54][2], _AdditionalShadowParams[54][3]); fragment_uniform_buffer_5[88] = float4(_AdditionalShadowParams[55][0], _AdditionalShadowParams[55][1], _AdditionalShadowParams[55][2], _AdditionalShadowParams[55][3]); fragment_uniform_buffer_5[89] = float4(_AdditionalShadowParams[56][0], _AdditionalShadowParams[56][1], _AdditionalShadowParams[56][2], _AdditionalShadowParams[56][3]); fragment_uniform_buffer_5[90] = float4(_AdditionalShadowParams[57][0], _AdditionalShadowParams[57][1], _AdditionalShadowParams[57][2], _AdditionalShadowParams[57][3]); fragment_uniform_buffer_5[91] = float4(_AdditionalShadowParams[58][0], _AdditionalShadowParams[58][1], _AdditionalShadowParams[58][2], _AdditionalShadowParams[58][3]); fragment_uniform_buffer_5[92] = float4(_AdditionalShadowParams[59][0], _AdditionalShadowParams[59][1], _AdditionalShadowParams[59][2], _AdditionalShadowParams[59][3]); fragment_uniform_buffer_5[93] = float4(_AdditionalShadowParams[60][0], _AdditionalShadowParams[60][1], _AdditionalShadowParams[60][2], _AdditionalShadowParams[60][3]); fragment_uniform_buffer_5[94] = float4(_AdditionalShadowParams[61][0], _AdditionalShadowParams[61][1], _AdditionalShadowParams[61][2], _AdditionalShadowParams[61][3]); fragment_uniform_buffer_5[95] = float4(_AdditionalShadowParams[62][0], _AdditionalShadowParams[62][1], _AdditionalShadowParams[62][2], _AdditionalShadowParams[62][3]); fragment_uniform_buffer_5[96] = float4(_AdditionalShadowParams[63][0], _AdditionalShadowParams[63][1], _AdditionalShadowParams[63][2], _AdditionalShadowParams[63][3]); fragment_uniform_buffer_5[97] = float4(_AdditionalShadowParams[64][0], _AdditionalShadowParams[64][1], _AdditionalShadowParams[64][2], _AdditionalShadowParams[64][3]); fragment_uniform_buffer_5[98] = float4(_AdditionalShadowParams[65][0], _AdditionalShadowParams[65][1], _AdditionalShadowParams[65][2], _AdditionalShadowParams[65][3]); fragment_uniform_buffer_5[99] = float4(_AdditionalShadowParams[66][0], _AdditionalShadowParams[66][1], _AdditionalShadowParams[66][2], _AdditionalShadowParams[66][3]); fragment_uniform_buffer_5[100] = float4(_AdditionalShadowParams[67][0], _AdditionalShadowParams[67][1], _AdditionalShadowParams[67][2], _AdditionalShadowParams[67][3]); fragment_uniform_buffer_5[101] = float4(_AdditionalShadowParams[68][0], _AdditionalShadowParams[68][1], _AdditionalShadowParams[68][2], _AdditionalShadowParams[68][3]); fragment_uniform_buffer_5[102] = float4(_AdditionalShadowParams[69][0], _AdditionalShadowParams[69][1], _AdditionalShadowParams[69][2], _AdditionalShadowParams[69][3]); fragment_uniform_buffer_5[103] = float4(_AdditionalShadowParams[70][0], _AdditionalShadowParams[70][1], _AdditionalShadowParams[70][2], _AdditionalShadowParams[70][3]); fragment_uniform_buffer_5[104] = float4(_AdditionalShadowParams[71][0], _AdditionalShadowParams[71][1], _AdditionalShadowParams[71][2], _AdditionalShadowParams[71][3]); fragment_uniform_buffer_5[105] = float4(_AdditionalShadowParams[72][0], _AdditionalShadowParams[72][1], _AdditionalShadowParams[72][2], _AdditionalShadowParams[72][3]); fragment_uniform_buffer_5[106] = float4(_AdditionalShadowParams[73][0], _AdditionalShadowParams[73][1], _AdditionalShadowParams[73][2], _AdditionalShadowParams[73][3]); fragment_uniform_buffer_5[107] = float4(_AdditionalShadowParams[74][0], _AdditionalShadowParams[74][1], _AdditionalShadowParams[74][2], _AdditionalShadowParams[74][3]); fragment_uniform_buffer_5[108] = float4(_AdditionalShadowParams[75][0], _AdditionalShadowParams[75][1], _AdditionalShadowParams[75][2], _AdditionalShadowParams[75][3]); fragment_uniform_buffer_5[109] = float4(_AdditionalShadowParams[76][0], _AdditionalShadowParams[76][1], _AdditionalShadowParams[76][2], _AdditionalShadowParams[76][3]); fragment_uniform_buffer_5[110] = float4(_AdditionalShadowParams[77][0], _AdditionalShadowParams[77][1], _AdditionalShadowParams[77][2], _AdditionalShadowParams[77][3]); fragment_uniform_buffer_5[111] = float4(_AdditionalShadowParams[78][0], _AdditionalShadowParams[78][1], _AdditionalShadowParams[78][2], _AdditionalShadowParams[78][3]); fragment_uniform_buffer_5[112] = float4(_AdditionalShadowParams[79][0], _AdditionalShadowParams[79][1], _AdditionalShadowParams[79][2], _AdditionalShadowParams[79][3]); fragment_uniform_buffer_5[113] = float4(_AdditionalShadowParams[80][0], _AdditionalShadowParams[80][1], _AdditionalShadowParams[80][2], _AdditionalShadowParams[80][3]); fragment_uniform_buffer_5[114] = float4(_AdditionalShadowParams[81][0], _AdditionalShadowParams[81][1], _AdditionalShadowParams[81][2], _AdditionalShadowParams[81][3]); fragment_uniform_buffer_5[115] = float4(_AdditionalShadowParams[82][0], _AdditionalShadowParams[82][1], _AdditionalShadowParams[82][2], _AdditionalShadowParams[82][3]); fragment_uniform_buffer_5[116] = float4(_AdditionalShadowParams[83][0], _AdditionalShadowParams[83][1], _AdditionalShadowParams[83][2], _AdditionalShadowParams[83][3]); fragment_uniform_buffer_5[117] = float4(_AdditionalShadowParams[84][0], _AdditionalShadowParams[84][1], _AdditionalShadowParams[84][2], _AdditionalShadowParams[84][3]); fragment_uniform_buffer_5[118] = float4(_AdditionalShadowParams[85][0], _AdditionalShadowParams[85][1], _AdditionalShadowParams[85][2], _AdditionalShadowParams[85][3]); fragment_uniform_buffer_5[119] = float4(_AdditionalShadowParams[86][0], _AdditionalShadowParams[86][1], _AdditionalShadowParams[86][2], _AdditionalShadowParams[86][3]); fragment_uniform_buffer_5[120] = float4(_AdditionalShadowParams[87][0], _AdditionalShadowParams[87][1], _AdditionalShadowParams[87][2], _AdditionalShadowParams[87][3]); fragment_uniform_buffer_5[121] = float4(_AdditionalShadowParams[88][0], _AdditionalShadowParams[88][1], _AdditionalShadowParams[88][2], _AdditionalShadowParams[88][3]); fragment_uniform_buffer_5[122] = float4(_AdditionalShadowParams[89][0], _AdditionalShadowParams[89][1], _AdditionalShadowParams[89][2], _AdditionalShadowParams[89][3]); fragment_uniform_buffer_5[123] = float4(_AdditionalShadowParams[90][0], _AdditionalShadowParams[90][1], _AdditionalShadowParams[90][2], _AdditionalShadowParams[90][3]); fragment_uniform_buffer_5[124] = float4(_AdditionalShadowParams[91][0], _AdditionalShadowParams[91][1], _AdditionalShadowParams[91][2], _AdditionalShadowParams[91][3]); fragment_uniform_buffer_5[125] = float4(_AdditionalShadowParams[92][0], _AdditionalShadowParams[92][1], _AdditionalShadowParams[92][2], _AdditionalShadowParams[92][3]); fragment_uniform_buffer_5[126] = float4(_AdditionalShadowParams[93][0], _AdditionalShadowParams[93][1], _AdditionalShadowParams[93][2], _AdditionalShadowParams[93][3]); fragment_uniform_buffer_5[127] = float4(_AdditionalShadowParams[94][0], _AdditionalShadowParams[94][1], _AdditionalShadowParams[94][2], _AdditionalShadowParams[94][3]); fragment_uniform_buffer_5[128] = float4(_AdditionalShadowParams[95][0], _AdditionalShadowParams[95][1], _AdditionalShadowParams[95][2], _AdditionalShadowParams[95][3]); fragment_uniform_buffer_5[129] = float4(_AdditionalShadowParams[96][0], _AdditionalShadowParams[96][1], _AdditionalShadowParams[96][2], _AdditionalShadowParams[96][3]); fragment_uniform_buffer_5[130] = float4(_AdditionalShadowParams[97][0], _AdditionalShadowParams[97][1], _AdditionalShadowParams[97][2], _AdditionalShadowParams[97][3]); fragment_uniform_buffer_5[131] = float4(_AdditionalShadowParams[98][0], _AdditionalShadowParams[98][1], _AdditionalShadowParams[98][2], _AdditionalShadowParams[98][3]); fragment_uniform_buffer_5[132] = float4(_AdditionalShadowParams[99][0], _AdditionalShadowParams[99][1], _AdditionalShadowParams[99][2], _AdditionalShadowParams[99][3]); fragment_uniform_buffer_5[133] = float4(_AdditionalShadowParams[100][0], _AdditionalShadowParams[100][1], _AdditionalShadowParams[100][2], _AdditionalShadowParams[100][3]); fragment_uniform_buffer_5[134] = float4(_AdditionalShadowParams[101][0], _AdditionalShadowParams[101][1], _AdditionalShadowParams[101][2], _AdditionalShadowParams[101][3]); fragment_uniform_buffer_5[135] = float4(_AdditionalShadowParams[102][0], _AdditionalShadowParams[102][1], _AdditionalShadowParams[102][2], _AdditionalShadowParams[102][3]); fragment_uniform_buffer_5[136] = float4(_AdditionalShadowParams[103][0], _AdditionalShadowParams[103][1], _AdditionalShadowParams[103][2], _AdditionalShadowParams[103][3]); fragment_uniform_buffer_5[137] = float4(_AdditionalShadowParams[104][0], _AdditionalShadowParams[104][1], _AdditionalShadowParams[104][2], _AdditionalShadowParams[104][3]); fragment_uniform_buffer_5[138] = float4(_AdditionalShadowParams[105][0], _AdditionalShadowParams[105][1], _AdditionalShadowParams[105][2], _AdditionalShadowParams[105][3]); fragment_uniform_buffer_5[139] = float4(_AdditionalShadowParams[106][0], _AdditionalShadowParams[106][1], _AdditionalShadowParams[106][2], _AdditionalShadowParams[106][3]); fragment_uniform_buffer_5[140] = float4(_AdditionalShadowParams[107][0], _AdditionalShadowParams[107][1], _AdditionalShadowParams[107][2], _AdditionalShadowParams[107][3]); fragment_uniform_buffer_5[141] = float4(_AdditionalShadowParams[108][0], _AdditionalShadowParams[108][1], _AdditionalShadowParams[108][2], _AdditionalShadowParams[108][3]); fragment_uniform_buffer_5[142] = float4(_AdditionalShadowParams[109][0], _AdditionalShadowParams[109][1], _AdditionalShadowParams[109][2], _AdditionalShadowParams[109][3]); fragment_uniform_buffer_5[143] = float4(_AdditionalShadowParams[110][0], _AdditionalShadowParams[110][1], _AdditionalShadowParams[110][2], _AdditionalShadowParams[110][3]); fragment_uniform_buffer_5[144] = float4(_AdditionalShadowParams[111][0], _AdditionalShadowParams[111][1], _AdditionalShadowParams[111][2], _AdditionalShadowParams[111][3]); fragment_uniform_buffer_5[145] = float4(_AdditionalShadowParams[112][0], _AdditionalShadowParams[112][1], _AdditionalShadowParams[112][2], _AdditionalShadowParams[112][3]); fragment_uniform_buffer_5[146] = float4(_AdditionalShadowParams[113][0], _AdditionalShadowParams[113][1], _AdditionalShadowParams[113][2], _AdditionalShadowParams[113][3]); fragment_uniform_buffer_5[147] = float4(_AdditionalShadowParams[114][0], _AdditionalShadowParams[114][1], _AdditionalShadowParams[114][2], _AdditionalShadowParams[114][3]); fragment_uniform_buffer_5[148] = float4(_AdditionalShadowParams[115][0], _AdditionalShadowParams[115][1], _AdditionalShadowParams[115][2], _AdditionalShadowParams[115][3]); fragment_uniform_buffer_5[149] = float4(_AdditionalShadowParams[116][0], _AdditionalShadowParams[116][1], _AdditionalShadowParams[116][2], _AdditionalShadowParams[116][3]); fragment_uniform_buffer_5[150] = float4(_AdditionalShadowParams[117][0], _AdditionalShadowParams[117][1], _AdditionalShadowParams[117][2], _AdditionalShadowParams[117][3]); fragment_uniform_buffer_5[151] = float4(_AdditionalShadowParams[118][0], _AdditionalShadowParams[118][1], _AdditionalShadowParams[118][2], _AdditionalShadowParams[118][3]); fragment_uniform_buffer_5[152] = float4(_AdditionalShadowParams[119][0], _AdditionalShadowParams[119][1], _AdditionalShadowParams[119][2], _AdditionalShadowParams[119][3]); fragment_uniform_buffer_5[153] = float4(_AdditionalShadowParams[120][0], _AdditionalShadowParams[120][1], _AdditionalShadowParams[120][2], _AdditionalShadowParams[120][3]); fragment_uniform_buffer_5[154] = float4(_AdditionalShadowParams[121][0], _AdditionalShadowParams[121][1], _AdditionalShadowParams[121][2], _AdditionalShadowParams[121][3]); fragment_uniform_buffer_5[155] = float4(_AdditionalShadowParams[122][0], _AdditionalShadowParams[122][1], _AdditionalShadowParams[122][2], _AdditionalShadowParams[122][3]); fragment_uniform_buffer_5[156] = float4(_AdditionalShadowParams[123][0], _AdditionalShadowParams[123][1], _AdditionalShadowParams[123][2], _AdditionalShadowParams[123][3]); fragment_uniform_buffer_5[157] = float4(_AdditionalShadowParams[124][0], _AdditionalShadowParams[124][1], _AdditionalShadowParams[124][2], _AdditionalShadowParams[124][3]); fragment_uniform_buffer_5[158] = float4(_AdditionalShadowParams[125][0], _AdditionalShadowParams[125][1], _AdditionalShadowParams[125][2], _AdditionalShadowParams[125][3]); fragment_uniform_buffer_5[159] = float4(_AdditionalShadowParams[126][0], _AdditionalShadowParams[126][1], _AdditionalShadowParams[126][2], _AdditionalShadowParams[126][3]); fragment_uniform_buffer_5[160] = float4(_AdditionalShadowParams[127][0], _AdditionalShadowParams[127][1], _AdditionalShadowParams[127][2], _AdditionalShadowParams[127][3]); fragment_uniform_buffer_5[161] = float4(_AdditionalShadowParams[128][0], _AdditionalShadowParams[128][1], _AdditionalShadowParams[128][2], _AdditionalShadowParams[128][3]); fragment_uniform_buffer_5[162] = float4(_AdditionalShadowParams[129][0], _AdditionalShadowParams[129][1], _AdditionalShadowParams[129][2], _AdditionalShadowParams[129][3]); fragment_uniform_buffer_5[163] = float4(_AdditionalShadowParams[130][0], _AdditionalShadowParams[130][1], _AdditionalShadowParams[130][2], _AdditionalShadowParams[130][3]); fragment_uniform_buffer_5[164] = float4(_AdditionalShadowParams[131][0], _AdditionalShadowParams[131][1], _AdditionalShadowParams[131][2], _AdditionalShadowParams[131][3]); fragment_uniform_buffer_5[165] = float4(_AdditionalShadowParams[132][0], _AdditionalShadowParams[132][1], _AdditionalShadowParams[132][2], _AdditionalShadowParams[132][3]); fragment_uniform_buffer_5[166] = float4(_AdditionalShadowParams[133][0], _AdditionalShadowParams[133][1], _AdditionalShadowParams[133][2], _AdditionalShadowParams[133][3]); fragment_uniform_buffer_5[167] = float4(_AdditionalShadowParams[134][0], _AdditionalShadowParams[134][1], _AdditionalShadowParams[134][2], _AdditionalShadowParams[134][3]); fragment_uniform_buffer_5[168] = float4(_AdditionalShadowParams[135][0], _AdditionalShadowParams[135][1], _AdditionalShadowParams[135][2], _AdditionalShadowParams[135][3]); fragment_uniform_buffer_5[169] = float4(_AdditionalShadowParams[136][0], _AdditionalShadowParams[136][1], _AdditionalShadowParams[136][2], _AdditionalShadowParams[136][3]); fragment_uniform_buffer_5[170] = float4(_AdditionalShadowParams[137][0], _AdditionalShadowParams[137][1], _AdditionalShadowParams[137][2], _AdditionalShadowParams[137][3]); fragment_uniform_buffer_5[171] = float4(_AdditionalShadowParams[138][0], _AdditionalShadowParams[138][1], _AdditionalShadowParams[138][2], _AdditionalShadowParams[138][3]); fragment_uniform_buffer_5[172] = float4(_AdditionalShadowParams[139][0], _AdditionalShadowParams[139][1], _AdditionalShadowParams[139][2], _AdditionalShadowParams[139][3]); fragment_uniform_buffer_5[173] = float4(_AdditionalShadowParams[140][0], _AdditionalShadowParams[140][1], _AdditionalShadowParams[140][2], _AdditionalShadowParams[140][3]); fragment_uniform_buffer_5[174] = float4(_AdditionalShadowParams[141][0], _AdditionalShadowParams[141][1], _AdditionalShadowParams[141][2], _AdditionalShadowParams[141][3]); fragment_uniform_buffer_5[175] = float4(_AdditionalShadowParams[142][0], _AdditionalShadowParams[142][1], _AdditionalShadowParams[142][2], _AdditionalShadowParams[142][3]); fragment_uniform_buffer_5[176] = float4(_AdditionalShadowParams[143][0], _AdditionalShadowParams[143][1], _AdditionalShadowParams[143][2], _AdditionalShadowParams[143][3]); fragment_uniform_buffer_5[177] = float4(_AdditionalShadowParams[144][0], _AdditionalShadowParams[144][1], _AdditionalShadowParams[144][2], _AdditionalShadowParams[144][3]); fragment_uniform_buffer_5[178] = float4(_AdditionalShadowParams[145][0], _AdditionalShadowParams[145][1], _AdditionalShadowParams[145][2], _AdditionalShadowParams[145][3]); fragment_uniform_buffer_5[179] = float4(_AdditionalShadowParams[146][0], _AdditionalShadowParams[146][1], _AdditionalShadowParams[146][2], _AdditionalShadowParams[146][3]); fragment_uniform_buffer_5[180] = float4(_AdditionalShadowParams[147][0], _AdditionalShadowParams[147][1], _AdditionalShadowParams[147][2], _AdditionalShadowParams[147][3]); fragment_uniform_buffer_5[181] = float4(_AdditionalShadowParams[148][0], _AdditionalShadowParams[148][1], _AdditionalShadowParams[148][2], _AdditionalShadowParams[148][3]); fragment_uniform_buffer_5[182] = float4(_AdditionalShadowParams[149][0], _AdditionalShadowParams[149][1], _AdditionalShadowParams[149][2], _AdditionalShadowParams[149][3]); fragment_uniform_buffer_5[183] = float4(_AdditionalShadowParams[150][0], _AdditionalShadowParams[150][1], _AdditionalShadowParams[150][2], _AdditionalShadowParams[150][3]); fragment_uniform_buffer_5[184] = float4(_AdditionalShadowParams[151][0], _AdditionalShadowParams[151][1], _AdditionalShadowParams[151][2], _AdditionalShadowParams[151][3]); fragment_uniform_buffer_5[185] = float4(_AdditionalShadowParams[152][0], _AdditionalShadowParams[152][1], _AdditionalShadowParams[152][2], _AdditionalShadowParams[152][3]); fragment_uniform_buffer_5[186] = float4(_AdditionalShadowParams[153][0], _AdditionalShadowParams[153][1], _AdditionalShadowParams[153][2], _AdditionalShadowParams[153][3]); fragment_uniform_buffer_5[187] = float4(_AdditionalShadowParams[154][0], _AdditionalShadowParams[154][1], _AdditionalShadowParams[154][2], _AdditionalShadowParams[154][3]); fragment_uniform_buffer_5[188] = float4(_AdditionalShadowParams[155][0], _AdditionalShadowParams[155][1], _AdditionalShadowParams[155][2], _AdditionalShadowParams[155][3]); fragment_uniform_buffer_5[189] = float4(_AdditionalShadowParams[156][0], _AdditionalShadowParams[156][1], _AdditionalShadowParams[156][2], _AdditionalShadowParams[156][3]); fragment_uniform_buffer_5[190] = float4(_AdditionalShadowParams[157][0], _AdditionalShadowParams[157][1], _AdditionalShadowParams[157][2], _AdditionalShadowParams[157][3]); fragment_uniform_buffer_5[191] = float4(_AdditionalShadowParams[158][0], _AdditionalShadowParams[158][1], _AdditionalShadowParams[158][2], _AdditionalShadowParams[158][3]); fragment_uniform_buffer_5[192] = float4(_AdditionalShadowParams[159][0], _AdditionalShadowParams[159][1], _AdditionalShadowParams[159][2], _AdditionalShadowParams[159][3]); fragment_uniform_buffer_5[193] = float4(_AdditionalShadowParams[160][0], _AdditionalShadowParams[160][1], _AdditionalShadowParams[160][2], _AdditionalShadowParams[160][3]); fragment_uniform_buffer_5[194] = float4(_AdditionalShadowParams[161][0], _AdditionalShadowParams[161][1], _AdditionalShadowParams[161][2], _AdditionalShadowParams[161][3]); fragment_uniform_buffer_5[195] = float4(_AdditionalShadowParams[162][0], _AdditionalShadowParams[162][1], _AdditionalShadowParams[162][2], _AdditionalShadowParams[162][3]); fragment_uniform_buffer_5[196] = float4(_AdditionalShadowParams[163][0], _AdditionalShadowParams[163][1], _AdditionalShadowParams[163][2], _AdditionalShadowParams[163][3]); fragment_uniform_buffer_5[197] = float4(_AdditionalShadowParams[164][0], _AdditionalShadowParams[164][1], _AdditionalShadowParams[164][2], _AdditionalShadowParams[164][3]); fragment_uniform_buffer_5[198] = float4(_AdditionalShadowParams[165][0], _AdditionalShadowParams[165][1], _AdditionalShadowParams[165][2], _AdditionalShadowParams[165][3]); fragment_uniform_buffer_5[199] = float4(_AdditionalShadowParams[166][0], _AdditionalShadowParams[166][1], _AdditionalShadowParams[166][2], _AdditionalShadowParams[166][3]); fragment_uniform_buffer_5[200] = float4(_AdditionalShadowParams[167][0], _AdditionalShadowParams[167][1], _AdditionalShadowParams[167][2], _AdditionalShadowParams[167][3]); fragment_uniform_buffer_5[201] = float4(_AdditionalShadowParams[168][0], _AdditionalShadowParams[168][1], _AdditionalShadowParams[168][2], _AdditionalShadowParams[168][3]); fragment_uniform_buffer_5[202] = float4(_AdditionalShadowParams[169][0], _AdditionalShadowParams[169][1], _AdditionalShadowParams[169][2], _AdditionalShadowParams[169][3]); fragment_uniform_buffer_5[203] = float4(_AdditionalShadowParams[170][0], _AdditionalShadowParams[170][1], _AdditionalShadowParams[170][2], _AdditionalShadowParams[170][3]); fragment_uniform_buffer_5[204] = float4(_AdditionalShadowParams[171][0], _AdditionalShadowParams[171][1], _AdditionalShadowParams[171][2], _AdditionalShadowParams[171][3]); fragment_uniform_buffer_5[205] = float4(_AdditionalShadowParams[172][0], _AdditionalShadowParams[172][1], _AdditionalShadowParams[172][2], _AdditionalShadowParams[172][3]); fragment_uniform_buffer_5[206] = float4(_AdditionalShadowParams[173][0], _AdditionalShadowParams[173][1], _AdditionalShadowParams[173][2], _AdditionalShadowParams[173][3]); fragment_uniform_buffer_5[207] = float4(_AdditionalShadowParams[174][0], _AdditionalShadowParams[174][1], _AdditionalShadowParams[174][2], _AdditionalShadowParams[174][3]); fragment_uniform_buffer_5[208] = float4(_AdditionalShadowParams[175][0], _AdditionalShadowParams[175][1], _AdditionalShadowParams[175][2], _AdditionalShadowParams[175][3]); fragment_uniform_buffer_5[209] = float4(_AdditionalShadowParams[176][0], _AdditionalShadowParams[176][1], _AdditionalShadowParams[176][2], _AdditionalShadowParams[176][3]); fragment_uniform_buffer_5[210] = float4(_AdditionalShadowParams[177][0], _AdditionalShadowParams[177][1], _AdditionalShadowParams[177][2], _AdditionalShadowParams[177][3]); fragment_uniform_buffer_5[211] = float4(_AdditionalShadowParams[178][0], _AdditionalShadowParams[178][1], _AdditionalShadowParams[178][2], _AdditionalShadowParams[178][3]); fragment_uniform_buffer_5[212] = float4(_AdditionalShadowParams[179][0], _AdditionalShadowParams[179][1], _AdditionalShadowParams[179][2], _AdditionalShadowParams[179][3]); fragment_uniform_buffer_5[213] = float4(_AdditionalShadowParams[180][0], _AdditionalShadowParams[180][1], _AdditionalShadowParams[180][2], _AdditionalShadowParams[180][3]); fragment_uniform_buffer_5[214] = float4(_AdditionalShadowParams[181][0], _AdditionalShadowParams[181][1], _AdditionalShadowParams[181][2], _AdditionalShadowParams[181][3]); fragment_uniform_buffer_5[215] = float4(_AdditionalShadowParams[182][0], _AdditionalShadowParams[182][1], _AdditionalShadowParams[182][2], _AdditionalShadowParams[182][3]); fragment_uniform_buffer_5[216] = float4(_AdditionalShadowParams[183][0], _AdditionalShadowParams[183][1], _AdditionalShadowParams[183][2], _AdditionalShadowParams[183][3]); fragment_uniform_buffer_5[217] = float4(_AdditionalShadowParams[184][0], _AdditionalShadowParams[184][1], _AdditionalShadowParams[184][2], _AdditionalShadowParams[184][3]); fragment_uniform_buffer_5[218] = float4(_AdditionalShadowParams[185][0], _AdditionalShadowParams[185][1], _AdditionalShadowParams[185][2], _AdditionalShadowParams[185][3]); fragment_uniform_buffer_5[219] = float4(_AdditionalShadowParams[186][0], _AdditionalShadowParams[186][1], _AdditionalShadowParams[186][2], _AdditionalShadowParams[186][3]); fragment_uniform_buffer_5[220] = float4(_AdditionalShadowParams[187][0], _AdditionalShadowParams[187][1], _AdditionalShadowParams[187][2], _AdditionalShadowParams[187][3]); fragment_uniform_buffer_5[221] = float4(_AdditionalShadowParams[188][0], _AdditionalShadowParams[188][1], _AdditionalShadowParams[188][2], _AdditionalShadowParams[188][3]); fragment_uniform_buffer_5[222] = float4(_AdditionalShadowParams[189][0], _AdditionalShadowParams[189][1], _AdditionalShadowParams[189][2], _AdditionalShadowParams[189][3]); fragment_uniform_buffer_5[223] = float4(_AdditionalShadowParams[190][0], _AdditionalShadowParams[190][1], _AdditionalShadowParams[190][2], _AdditionalShadowParams[190][3]); fragment_uniform_buffer_5[224] = float4(_AdditionalShadowParams[191][0], _AdditionalShadowParams[191][1], _AdditionalShadowParams[191][2], _AdditionalShadowParams[191][3]); fragment_uniform_buffer_5[225] = float4(_AdditionalShadowParams[192][0], _AdditionalShadowParams[192][1], _AdditionalShadowParams[192][2], _AdditionalShadowParams[192][3]); fragment_uniform_buffer_5[226] = float4(_AdditionalShadowParams[193][0], _AdditionalShadowParams[193][1], _AdditionalShadowParams[193][2], _AdditionalShadowParams[193][3]); fragment_uniform_buffer_5[227] = float4(_AdditionalShadowParams[194][0], _AdditionalShadowParams[194][1], _AdditionalShadowParams[194][2], _AdditionalShadowParams[194][3]); fragment_uniform_buffer_5[228] = float4(_AdditionalShadowParams[195][0], _AdditionalShadowParams[195][1], _AdditionalShadowParams[195][2], _AdditionalShadowParams[195][3]); fragment_uniform_buffer_5[229] = float4(_AdditionalShadowParams[196][0], _AdditionalShadowParams[196][1], _AdditionalShadowParams[196][2], _AdditionalShadowParams[196][3]); fragment_uniform_buffer_5[230] = float4(_AdditionalShadowParams[197][0], _AdditionalShadowParams[197][1], _AdditionalShadowParams[197][2], _AdditionalShadowParams[197][3]); fragment_uniform_buffer_5[231] = float4(_AdditionalShadowParams[198][0], _AdditionalShadowParams[198][1], _AdditionalShadowParams[198][2], _AdditionalShadowParams[198][3]); fragment_uniform_buffer_5[232] = float4(_AdditionalShadowParams[199][0], _AdditionalShadowParams[199][1], _AdditionalShadowParams[199][2], _AdditionalShadowParams[199][3]); fragment_uniform_buffer_5[233] = float4(_AdditionalShadowParams[200][0], _AdditionalShadowParams[200][1], _AdditionalShadowParams[200][2], _AdditionalShadowParams[200][3]); fragment_uniform_buffer_5[234] = float4(_AdditionalShadowParams[201][0], _AdditionalShadowParams[201][1], _AdditionalShadowParams[201][2], _AdditionalShadowParams[201][3]); fragment_uniform_buffer_5[235] = float4(_AdditionalShadowParams[202][0], _AdditionalShadowParams[202][1], _AdditionalShadowParams[202][2], _AdditionalShadowParams[202][3]); fragment_uniform_buffer_5[236] = float4(_AdditionalShadowParams[203][0], _AdditionalShadowParams[203][1], _AdditionalShadowParams[203][2], _AdditionalShadowParams[203][3]); fragment_uniform_buffer_5[237] = float4(_AdditionalShadowParams[204][0], _AdditionalShadowParams[204][1], _AdditionalShadowParams[204][2], _AdditionalShadowParams[204][3]); fragment_uniform_buffer_5[238] = float4(_AdditionalShadowParams[205][0], _AdditionalShadowParams[205][1], _AdditionalShadowParams[205][2], _AdditionalShadowParams[205][3]); fragment_uniform_buffer_5[239] = float4(_AdditionalShadowParams[206][0], _AdditionalShadowParams[206][1], _AdditionalShadowParams[206][2], _AdditionalShadowParams[206][3]); fragment_uniform_buffer_5[240] = float4(_AdditionalShadowParams[207][0], _AdditionalShadowParams[207][1], _AdditionalShadowParams[207][2], _AdditionalShadowParams[207][3]); fragment_uniform_buffer_5[241] = float4(_AdditionalShadowParams[208][0], _AdditionalShadowParams[208][1], _AdditionalShadowParams[208][2], _AdditionalShadowParams[208][3]); fragment_uniform_buffer_5[242] = float4(_AdditionalShadowParams[209][0], _AdditionalShadowParams[209][1], _AdditionalShadowParams[209][2], _AdditionalShadowParams[209][3]); fragment_uniform_buffer_5[243] = float4(_AdditionalShadowParams[210][0], _AdditionalShadowParams[210][1], _AdditionalShadowParams[210][2], _AdditionalShadowParams[210][3]); fragment_uniform_buffer_5[244] = float4(_AdditionalShadowParams[211][0], _AdditionalShadowParams[211][1], _AdditionalShadowParams[211][2], _AdditionalShadowParams[211][3]); fragment_uniform_buffer_5[245] = float4(_AdditionalShadowParams[212][0], _AdditionalShadowParams[212][1], _AdditionalShadowParams[212][2], _AdditionalShadowParams[212][3]); fragment_uniform_buffer_5[246] = float4(_AdditionalShadowParams[213][0], _AdditionalShadowParams[213][1], _AdditionalShadowParams[213][2], _AdditionalShadowParams[213][3]); fragment_uniform_buffer_5[247] = float4(_AdditionalShadowParams[214][0], _AdditionalShadowParams[214][1], _AdditionalShadowParams[214][2], _AdditionalShadowParams[214][3]); fragment_uniform_buffer_5[248] = float4(_AdditionalShadowParams[215][0], _AdditionalShadowParams[215][1], _AdditionalShadowParams[215][2], _AdditionalShadowParams[215][3]); fragment_uniform_buffer_5[249] = float4(_AdditionalShadowParams[216][0], _AdditionalShadowParams[216][1], _AdditionalShadowParams[216][2], _AdditionalShadowParams[216][3]); fragment_uniform_buffer_5[250] = float4(_AdditionalShadowParams[217][0], _AdditionalShadowParams[217][1], _AdditionalShadowParams[217][2], _AdditionalShadowParams[217][3]); fragment_uniform_buffer_5[251] = float4(_AdditionalShadowParams[218][0], _AdditionalShadowParams[218][1], _AdditionalShadowParams[218][2], _AdditionalShadowParams[218][3]); fragment_uniform_buffer_5[252] = float4(_AdditionalShadowParams[219][0], _AdditionalShadowParams[219][1], _AdditionalShadowParams[219][2], _AdditionalShadowParams[219][3]); fragment_uniform_buffer_5[253] = float4(_AdditionalShadowParams[220][0], _AdditionalShadowParams[220][1], _AdditionalShadowParams[220][2], _AdditionalShadowParams[220][3]); fragment_uniform_buffer_5[254] = float4(_AdditionalShadowParams[221][0], _AdditionalShadowParams[221][1], _AdditionalShadowParams[221][2], _AdditionalShadowParams[221][3]); fragment_uniform_buffer_5[255] = float4(_AdditionalShadowParams[222][0], _AdditionalShadowParams[222][1], _AdditionalShadowParams[222][2], _AdditionalShadowParams[222][3]); fragment_uniform_buffer_5[256] = float4(_AdditionalShadowParams[223][0], _AdditionalShadowParams[223][1], _AdditionalShadowParams[223][2], _AdditionalShadowParams[223][3]); fragment_uniform_buffer_5[257] = float4(_AdditionalShadowParams[224][0], _AdditionalShadowParams[224][1], _AdditionalShadowParams[224][2], _AdditionalShadowParams[224][3]); fragment_uniform_buffer_5[258] = float4(_AdditionalShadowParams[225][0], _AdditionalShadowParams[225][1], _AdditionalShadowParams[225][2], _AdditionalShadowParams[225][3]); fragment_uniform_buffer_5[259] = float4(_AdditionalShadowParams[226][0], _AdditionalShadowParams[226][1], _AdditionalShadowParams[226][2], _AdditionalShadowParams[226][3]); fragment_uniform_buffer_5[260] = float4(_AdditionalShadowParams[227][0], _AdditionalShadowParams[227][1], _AdditionalShadowParams[227][2], _AdditionalShadowParams[227][3]); fragment_uniform_buffer_5[261] = float4(_AdditionalShadowParams[228][0], _AdditionalShadowParams[228][1], _AdditionalShadowParams[228][2], _AdditionalShadowParams[228][3]); fragment_uniform_buffer_5[262] = float4(_AdditionalShadowParams[229][0], _AdditionalShadowParams[229][1], _AdditionalShadowParams[229][2], _AdditionalShadowParams[229][3]); fragment_uniform_buffer_5[263] = float4(_AdditionalShadowParams[230][0], _AdditionalShadowParams[230][1], _AdditionalShadowParams[230][2], _AdditionalShadowParams[230][3]); fragment_uniform_buffer_5[264] = float4(_AdditionalShadowParams[231][0], _AdditionalShadowParams[231][1], _AdditionalShadowParams[231][2], _AdditionalShadowParams[231][3]); fragment_uniform_buffer_5[265] = float4(_AdditionalShadowParams[232][0], _AdditionalShadowParams[232][1], _AdditionalShadowParams[232][2], _AdditionalShadowParams[232][3]); fragment_uniform_buffer_5[266] = float4(_AdditionalShadowParams[233][0], _AdditionalShadowParams[233][1], _AdditionalShadowParams[233][2], _AdditionalShadowParams[233][3]); fragment_uniform_buffer_5[267] = float4(_AdditionalShadowParams[234][0], _AdditionalShadowParams[234][1], _AdditionalShadowParams[234][2], _AdditionalShadowParams[234][3]); fragment_uniform_buffer_5[268] = float4(_AdditionalShadowParams[235][0], _AdditionalShadowParams[235][1], _AdditionalShadowParams[235][2], _AdditionalShadowParams[235][3]); fragment_uniform_buffer_5[269] = float4(_AdditionalShadowParams[236][0], _AdditionalShadowParams[236][1], _AdditionalShadowParams[236][2], _AdditionalShadowParams[236][3]); fragment_uniform_buffer_5[270] = float4(_AdditionalShadowParams[237][0], _AdditionalShadowParams[237][1], _AdditionalShadowParams[237][2], _AdditionalShadowParams[237][3]); fragment_uniform_buffer_5[271] = float4(_AdditionalShadowParams[238][0], _AdditionalShadowParams[238][1], _AdditionalShadowParams[238][2], _AdditionalShadowParams[238][3]); fragment_uniform_buffer_5[272] = float4(_AdditionalShadowParams[239][0], _AdditionalShadowParams[239][1], _AdditionalShadowParams[239][2], _AdditionalShadowParams[239][3]); fragment_uniform_buffer_5[273] = float4(_AdditionalShadowParams[240][0], _AdditionalShadowParams[240][1], _AdditionalShadowParams[240][2], _AdditionalShadowParams[240][3]); fragment_uniform_buffer_5[274] = float4(_AdditionalShadowParams[241][0], _AdditionalShadowParams[241][1], _AdditionalShadowParams[241][2], _AdditionalShadowParams[241][3]); fragment_uniform_buffer_5[275] = float4(_AdditionalShadowParams[242][0], _AdditionalShadowParams[242][1], _AdditionalShadowParams[242][2], _AdditionalShadowParams[242][3]); fragment_uniform_buffer_5[276] = float4(_AdditionalShadowParams[243][0], _AdditionalShadowParams[243][1], _AdditionalShadowParams[243][2], _AdditionalShadowParams[243][3]); fragment_uniform_buffer_5[277] = float4(_AdditionalShadowParams[244][0], _AdditionalShadowParams[244][1], _AdditionalShadowParams[244][2], _AdditionalShadowParams[244][3]); fragment_uniform_buffer_5[278] = float4(_AdditionalShadowParams[245][0], _AdditionalShadowParams[245][1], _AdditionalShadowParams[245][2], _AdditionalShadowParams[245][3]); fragment_uniform_buffer_5[279] = float4(_AdditionalShadowParams[246][0], _AdditionalShadowParams[246][1], _AdditionalShadowParams[246][2], _AdditionalShadowParams[246][3]); fragment_uniform_buffer_5[280] = float4(_AdditionalShadowParams[247][0], _AdditionalShadowParams[247][1], _AdditionalShadowParams[247][2], _AdditionalShadowParams[247][3]); fragment_uniform_buffer_5[281] = float4(_AdditionalShadowParams[248][0], _AdditionalShadowParams[248][1], _AdditionalShadowParams[248][2], _AdditionalShadowParams[248][3]); fragment_uniform_buffer_5[282] = float4(_AdditionalShadowParams[249][0], _AdditionalShadowParams[249][1], _AdditionalShadowParams[249][2], _AdditionalShadowParams[249][3]); fragment_uniform_buffer_5[283] = float4(_AdditionalShadowParams[250][0], _AdditionalShadowParams[250][1], _AdditionalShadowParams[250][2], _AdditionalShadowParams[250][3]); fragment_uniform_buffer_5[284] = float4(_AdditionalShadowParams[251][0], _AdditionalShadowParams[251][1], _AdditionalShadowParams[251][2], _AdditionalShadowParams[251][3]); fragment_uniform_buffer_5[285] = float4(_AdditionalShadowParams[252][0], _AdditionalShadowParams[252][1], _AdditionalShadowParams[252][2], _AdditionalShadowParams[252][3]); fragment_uniform_buffer_5[286] = float4(_AdditionalShadowParams[253][0], _AdditionalShadowParams[253][1], _AdditionalShadowParams[253][2], _AdditionalShadowParams[253][3]); fragment_uniform_buffer_5[287] = float4(_AdditionalShadowParams[254][0], _AdditionalShadowParams[254][1], _AdditionalShadowParams[254][2], _AdditionalShadowParams[254][3]); fragment_uniform_buffer_5[288] = float4(_AdditionalShadowParams[255][0], _AdditionalShadowParams[255][1], _AdditionalShadowParams[255][2], _AdditionalShadowParams[255][3]); fragment_uniform_buffer_5[289] = float4(_AdditionalLightsWorldToShadow[0][0][0], _AdditionalLightsWorldToShadow[0][1][0], _AdditionalLightsWorldToShadow[0][2][0], _AdditionalLightsWorldToShadow[0][3][0]); fragment_uniform_buffer_5[290] = float4(_AdditionalLightsWorldToShadow[0][0][1], _AdditionalLightsWorldToShadow[0][1][1], _AdditionalLightsWorldToShadow[0][2][1], _AdditionalLightsWorldToShadow[0][3][1]); fragment_uniform_buffer_5[291] = float4(_AdditionalLightsWorldToShadow[0][0][2], _AdditionalLightsWorldToShadow[0][1][2], _AdditionalLightsWorldToShadow[0][2][2], _AdditionalLightsWorldToShadow[0][3][2]); fragment_uniform_buffer_5[292] = float4(_AdditionalLightsWorldToShadow[0][0][3], _AdditionalLightsWorldToShadow[0][1][3], _AdditionalLightsWorldToShadow[0][2][3], _AdditionalLightsWorldToShadow[0][3][3]); fragment_uniform_buffer_5[293] = float4(_AdditionalLightsWorldToShadow[1][0][0], _AdditionalLightsWorldToShadow[1][1][0], _AdditionalLightsWorldToShadow[1][2][0], _AdditionalLightsWorldToShadow[1][3][0]); fragment_uniform_buffer_5[294] = float4(_AdditionalLightsWorldToShadow[1][0][1], _AdditionalLightsWorldToShadow[1][1][1], _AdditionalLightsWorldToShadow[1][2][1], _AdditionalLightsWorldToShadow[1][3][1]); fragment_uniform_buffer_5[295] = float4(_AdditionalLightsWorldToShadow[1][0][2], _AdditionalLightsWorldToShadow[1][1][2], _AdditionalLightsWorldToShadow[1][2][2], _AdditionalLightsWorldToShadow[1][3][2]); fragment_uniform_buffer_5[296] = float4(_AdditionalLightsWorldToShadow[1][0][3], _AdditionalLightsWorldToShadow[1][1][3], _AdditionalLightsWorldToShadow[1][2][3], _AdditionalLightsWorldToShadow[1][3][3]); fragment_uniform_buffer_5[297] = float4(_AdditionalLightsWorldToShadow[2][0][0], _AdditionalLightsWorldToShadow[2][1][0], _AdditionalLightsWorldToShadow[2][2][0], _AdditionalLightsWorldToShadow[2][3][0]); fragment_uniform_buffer_5[298] = float4(_AdditionalLightsWorldToShadow[2][0][1], _AdditionalLightsWorldToShadow[2][1][1], _AdditionalLightsWorldToShadow[2][2][1], _AdditionalLightsWorldToShadow[2][3][1]); fragment_uniform_buffer_5[299] = float4(_AdditionalLightsWorldToShadow[2][0][2], _AdditionalLightsWorldToShadow[2][1][2], _AdditionalLightsWorldToShadow[2][2][2], _AdditionalLightsWorldToShadow[2][3][2]); fragment_uniform_buffer_5[300] = float4(_AdditionalLightsWorldToShadow[2][0][3], _AdditionalLightsWorldToShadow[2][1][3], _AdditionalLightsWorldToShadow[2][2][3], _AdditionalLightsWorldToShadow[2][3][3]); fragment_uniform_buffer_5[301] = float4(_AdditionalLightsWorldToShadow[3][0][0], _AdditionalLightsWorldToShadow[3][1][0], _AdditionalLightsWorldToShadow[3][2][0], _AdditionalLightsWorldToShadow[3][3][0]); fragment_uniform_buffer_5[302] = float4(_AdditionalLightsWorldToShadow[3][0][1], _AdditionalLightsWorldToShadow[3][1][1], _AdditionalLightsWorldToShadow[3][2][1], _AdditionalLightsWorldToShadow[3][3][1]); fragment_uniform_buffer_5[303] = float4(_AdditionalLightsWorldToShadow[3][0][2], _AdditionalLightsWorldToShadow[3][1][2], _AdditionalLightsWorldToShadow[3][2][2], _AdditionalLightsWorldToShadow[3][3][2]); fragment_uniform_buffer_5[304] = float4(_AdditionalLightsWorldToShadow[3][0][3], _AdditionalLightsWorldToShadow[3][1][3], _AdditionalLightsWorldToShadow[3][2][3], _AdditionalLightsWorldToShadow[3][3][3]); fragment_uniform_buffer_5[305] = float4(_AdditionalLightsWorldToShadow[4][0][0], _AdditionalLightsWorldToShadow[4][1][0], _AdditionalLightsWorldToShadow[4][2][0], _AdditionalLightsWorldToShadow[4][3][0]); fragment_uniform_buffer_5[306] = float4(_AdditionalLightsWorldToShadow[4][0][1], _AdditionalLightsWorldToShadow[4][1][1], _AdditionalLightsWorldToShadow[4][2][1], _AdditionalLightsWorldToShadow[4][3][1]); fragment_uniform_buffer_5[307] = float4(_AdditionalLightsWorldToShadow[4][0][2], _AdditionalLightsWorldToShadow[4][1][2], _AdditionalLightsWorldToShadow[4][2][2], _AdditionalLightsWorldToShadow[4][3][2]); fragment_uniform_buffer_5[308] = float4(_AdditionalLightsWorldToShadow[4][0][3], _AdditionalLightsWorldToShadow[4][1][3], _AdditionalLightsWorldToShadow[4][2][3], _AdditionalLightsWorldToShadow[4][3][3]); fragment_uniform_buffer_5[309] = float4(_AdditionalLightsWorldToShadow[5][0][0], _AdditionalLightsWorldToShadow[5][1][0], _AdditionalLightsWorldToShadow[5][2][0], _AdditionalLightsWorldToShadow[5][3][0]); fragment_uniform_buffer_5[310] = float4(_AdditionalLightsWorldToShadow[5][0][1], _AdditionalLightsWorldToShadow[5][1][1], _AdditionalLightsWorldToShadow[5][2][1], _AdditionalLightsWorldToShadow[5][3][1]); fragment_uniform_buffer_5[311] = float4(_AdditionalLightsWorldToShadow[5][0][2], _AdditionalLightsWorldToShadow[5][1][2], _AdditionalLightsWorldToShadow[5][2][2], _AdditionalLightsWorldToShadow[5][3][2]); fragment_uniform_buffer_5[312] = float4(_AdditionalLightsWorldToShadow[5][0][3], _AdditionalLightsWorldToShadow[5][1][3], _AdditionalLightsWorldToShadow[5][2][3], _AdditionalLightsWorldToShadow[5][3][3]); fragment_uniform_buffer_5[313] = float4(_AdditionalLightsWorldToShadow[6][0][0], _AdditionalLightsWorldToShadow[6][1][0], _AdditionalLightsWorldToShadow[6][2][0], _AdditionalLightsWorldToShadow[6][3][0]); fragment_uniform_buffer_5[314] = float4(_AdditionalLightsWorldToShadow[6][0][1], _AdditionalLightsWorldToShadow[6][1][1], _AdditionalLightsWorldToShadow[6][2][1], _AdditionalLightsWorldToShadow[6][3][1]); fragment_uniform_buffer_5[315] = float4(_AdditionalLightsWorldToShadow[6][0][2], _AdditionalLightsWorldToShadow[6][1][2], _AdditionalLightsWorldToShadow[6][2][2], _AdditionalLightsWorldToShadow[6][3][2]); fragment_uniform_buffer_5[316] = float4(_AdditionalLightsWorldToShadow[6][0][3], _AdditionalLightsWorldToShadow[6][1][3], _AdditionalLightsWorldToShadow[6][2][3], _AdditionalLightsWorldToShadow[6][3][3]); fragment_uniform_buffer_5[317] = float4(_AdditionalLightsWorldToShadow[7][0][0], _AdditionalLightsWorldToShadow[7][1][0], _AdditionalLightsWorldToShadow[7][2][0], _AdditionalLightsWorldToShadow[7][3][0]); fragment_uniform_buffer_5[318] = float4(_AdditionalLightsWorldToShadow[7][0][1], _AdditionalLightsWorldToShadow[7][1][1], _AdditionalLightsWorldToShadow[7][2][1], _AdditionalLightsWorldToShadow[7][3][1]); fragment_uniform_buffer_5[319] = float4(_AdditionalLightsWorldToShadow[7][0][2], _AdditionalLightsWorldToShadow[7][1][2], _AdditionalLightsWorldToShadow[7][2][2], _AdditionalLightsWorldToShadow[7][3][2]); fragment_uniform_buffer_5[320] = float4(_AdditionalLightsWorldToShadow[7][0][3], _AdditionalLightsWorldToShadow[7][1][3], _AdditionalLightsWorldToShadow[7][2][3], _AdditionalLightsWorldToShadow[7][3][3]); fragment_uniform_buffer_5[321] = float4(_AdditionalLightsWorldToShadow[8][0][0], _AdditionalLightsWorldToShadow[8][1][0], _AdditionalLightsWorldToShadow[8][2][0], _AdditionalLightsWorldToShadow[8][3][0]); fragment_uniform_buffer_5[322] = float4(_AdditionalLightsWorldToShadow[8][0][1], _AdditionalLightsWorldToShadow[8][1][1], _AdditionalLightsWorldToShadow[8][2][1], _AdditionalLightsWorldToShadow[8][3][1]); fragment_uniform_buffer_5[323] = float4(_AdditionalLightsWorldToShadow[8][0][2], _AdditionalLightsWorldToShadow[8][1][2], _AdditionalLightsWorldToShadow[8][2][2], _AdditionalLightsWorldToShadow[8][3][2]); fragment_uniform_buffer_5[324] = float4(_AdditionalLightsWorldToShadow[8][0][3], _AdditionalLightsWorldToShadow[8][1][3], _AdditionalLightsWorldToShadow[8][2][3], _AdditionalLightsWorldToShadow[8][3][3]); fragment_uniform_buffer_5[325] = float4(_AdditionalLightsWorldToShadow[9][0][0], _AdditionalLightsWorldToShadow[9][1][0], _AdditionalLightsWorldToShadow[9][2][0], _AdditionalLightsWorldToShadow[9][3][0]); fragment_uniform_buffer_5[326] = float4(_AdditionalLightsWorldToShadow[9][0][1], _AdditionalLightsWorldToShadow[9][1][1], _AdditionalLightsWorldToShadow[9][2][1], _AdditionalLightsWorldToShadow[9][3][1]); fragment_uniform_buffer_5[327] = float4(_AdditionalLightsWorldToShadow[9][0][2], _AdditionalLightsWorldToShadow[9][1][2], _AdditionalLightsWorldToShadow[9][2][2], _AdditionalLightsWorldToShadow[9][3][2]); fragment_uniform_buffer_5[328] = float4(_AdditionalLightsWorldToShadow[9][0][3], _AdditionalLightsWorldToShadow[9][1][3], _AdditionalLightsWorldToShadow[9][2][3], _AdditionalLightsWorldToShadow[9][3][3]); fragment_uniform_buffer_5[329] = float4(_AdditionalLightsWorldToShadow[10][0][0], _AdditionalLightsWorldToShadow[10][1][0], _AdditionalLightsWorldToShadow[10][2][0], _AdditionalLightsWorldToShadow[10][3][0]); fragment_uniform_buffer_5[330] = float4(_AdditionalLightsWorldToShadow[10][0][1], _AdditionalLightsWorldToShadow[10][1][1], _AdditionalLightsWorldToShadow[10][2][1], _AdditionalLightsWorldToShadow[10][3][1]); fragment_uniform_buffer_5[331] = float4(_AdditionalLightsWorldToShadow[10][0][2], _AdditionalLightsWorldToShadow[10][1][2], _AdditionalLightsWorldToShadow[10][2][2], _AdditionalLightsWorldToShadow[10][3][2]); fragment_uniform_buffer_5[332] = float4(_AdditionalLightsWorldToShadow[10][0][3], _AdditionalLightsWorldToShadow[10][1][3], _AdditionalLightsWorldToShadow[10][2][3], _AdditionalLightsWorldToShadow[10][3][3]); fragment_uniform_buffer_5[333] = float4(_AdditionalLightsWorldToShadow[11][0][0], _AdditionalLightsWorldToShadow[11][1][0], _AdditionalLightsWorldToShadow[11][2][0], _AdditionalLightsWorldToShadow[11][3][0]); fragment_uniform_buffer_5[334] = float4(_AdditionalLightsWorldToShadow[11][0][1], _AdditionalLightsWorldToShadow[11][1][1], _AdditionalLightsWorldToShadow[11][2][1], _AdditionalLightsWorldToShadow[11][3][1]); fragment_uniform_buffer_5[335] = float4(_AdditionalLightsWorldToShadow[11][0][2], _AdditionalLightsWorldToShadow[11][1][2], _AdditionalLightsWorldToShadow[11][2][2], _AdditionalLightsWorldToShadow[11][3][2]); fragment_uniform_buffer_5[336] = float4(_AdditionalLightsWorldToShadow[11][0][3], _AdditionalLightsWorldToShadow[11][1][3], _AdditionalLightsWorldToShadow[11][2][3], _AdditionalLightsWorldToShadow[11][3][3]); fragment_uniform_buffer_5[337] = float4(_AdditionalLightsWorldToShadow[12][0][0], _AdditionalLightsWorldToShadow[12][1][0], _AdditionalLightsWorldToShadow[12][2][0], _AdditionalLightsWorldToShadow[12][3][0]); fragment_uniform_buffer_5[338] = float4(_AdditionalLightsWorldToShadow[12][0][1], _AdditionalLightsWorldToShadow[12][1][1], _AdditionalLightsWorldToShadow[12][2][1], _AdditionalLightsWorldToShadow[12][3][1]); fragment_uniform_buffer_5[339] = float4(_AdditionalLightsWorldToShadow[12][0][2], _AdditionalLightsWorldToShadow[12][1][2], _AdditionalLightsWorldToShadow[12][2][2], _AdditionalLightsWorldToShadow[12][3][2]); fragment_uniform_buffer_5[340] = float4(_AdditionalLightsWorldToShadow[12][0][3], _AdditionalLightsWorldToShadow[12][1][3], _AdditionalLightsWorldToShadow[12][2][3], _AdditionalLightsWorldToShadow[12][3][3]); fragment_uniform_buffer_5[341] = float4(_AdditionalLightsWorldToShadow[13][0][0], _AdditionalLightsWorldToShadow[13][1][0], _AdditionalLightsWorldToShadow[13][2][0], _AdditionalLightsWorldToShadow[13][3][0]); fragment_uniform_buffer_5[342] = float4(_AdditionalLightsWorldToShadow[13][0][1], _AdditionalLightsWorldToShadow[13][1][1], _AdditionalLightsWorldToShadow[13][2][1], _AdditionalLightsWorldToShadow[13][3][1]); fragment_uniform_buffer_5[343] = float4(_AdditionalLightsWorldToShadow[13][0][2], _AdditionalLightsWorldToShadow[13][1][2], _AdditionalLightsWorldToShadow[13][2][2], _AdditionalLightsWorldToShadow[13][3][2]); fragment_uniform_buffer_5[344] = float4(_AdditionalLightsWorldToShadow[13][0][3], _AdditionalLightsWorldToShadow[13][1][3], _AdditionalLightsWorldToShadow[13][2][3], _AdditionalLightsWorldToShadow[13][3][3]); fragment_uniform_buffer_5[345] = float4(_AdditionalLightsWorldToShadow[14][0][0], _AdditionalLightsWorldToShadow[14][1][0], _AdditionalLightsWorldToShadow[14][2][0], _AdditionalLightsWorldToShadow[14][3][0]); fragment_uniform_buffer_5[346] = float4(_AdditionalLightsWorldToShadow[14][0][1], _AdditionalLightsWorldToShadow[14][1][1], _AdditionalLightsWorldToShadow[14][2][1], _AdditionalLightsWorldToShadow[14][3][1]); fragment_uniform_buffer_5[347] = float4(_AdditionalLightsWorldToShadow[14][0][2], _AdditionalLightsWorldToShadow[14][1][2], _AdditionalLightsWorldToShadow[14][2][2], _AdditionalLightsWorldToShadow[14][3][2]); fragment_uniform_buffer_5[348] = float4(_AdditionalLightsWorldToShadow[14][0][3], _AdditionalLightsWorldToShadow[14][1][3], _AdditionalLightsWorldToShadow[14][2][3], _AdditionalLightsWorldToShadow[14][3][3]); fragment_uniform_buffer_5[349] = float4(_AdditionalLightsWorldToShadow[15][0][0], _AdditionalLightsWorldToShadow[15][1][0], _AdditionalLightsWorldToShadow[15][2][0], _AdditionalLightsWorldToShadow[15][3][0]); fragment_uniform_buffer_5[350] = float4(_AdditionalLightsWorldToShadow[15][0][1], _AdditionalLightsWorldToShadow[15][1][1], _AdditionalLightsWorldToShadow[15][2][1], _AdditionalLightsWorldToShadow[15][3][1]); fragment_uniform_buffer_5[351] = float4(_AdditionalLightsWorldToShadow[15][0][2], _AdditionalLightsWorldToShadow[15][1][2], _AdditionalLightsWorldToShadow[15][2][2], _AdditionalLightsWorldToShadow[15][3][2]); fragment_uniform_buffer_5[352] = float4(_AdditionalLightsWorldToShadow[15][0][3], _AdditionalLightsWorldToShadow[15][1][3], _AdditionalLightsWorldToShadow[15][2][3], _AdditionalLightsWorldToShadow[15][3][3]); fragment_uniform_buffer_5[353] = float4(_AdditionalLightsWorldToShadow[16][0][0], _AdditionalLightsWorldToShadow[16][1][0], _AdditionalLightsWorldToShadow[16][2][0], _AdditionalLightsWorldToShadow[16][3][0]); fragment_uniform_buffer_5[354] = float4(_AdditionalLightsWorldToShadow[16][0][1], _AdditionalLightsWorldToShadow[16][1][1], _AdditionalLightsWorldToShadow[16][2][1], _AdditionalLightsWorldToShadow[16][3][1]); fragment_uniform_buffer_5[355] = float4(_AdditionalLightsWorldToShadow[16][0][2], _AdditionalLightsWorldToShadow[16][1][2], _AdditionalLightsWorldToShadow[16][2][2], _AdditionalLightsWorldToShadow[16][3][2]); fragment_uniform_buffer_5[356] = float4(_AdditionalLightsWorldToShadow[16][0][3], _AdditionalLightsWorldToShadow[16][1][3], _AdditionalLightsWorldToShadow[16][2][3], _AdditionalLightsWorldToShadow[16][3][3]); fragment_uniform_buffer_5[357] = float4(_AdditionalLightsWorldToShadow[17][0][0], _AdditionalLightsWorldToShadow[17][1][0], _AdditionalLightsWorldToShadow[17][2][0], _AdditionalLightsWorldToShadow[17][3][0]); fragment_uniform_buffer_5[358] = float4(_AdditionalLightsWorldToShadow[17][0][1], _AdditionalLightsWorldToShadow[17][1][1], _AdditionalLightsWorldToShadow[17][2][1], _AdditionalLightsWorldToShadow[17][3][1]); fragment_uniform_buffer_5[359] = float4(_AdditionalLightsWorldToShadow[17][0][2], _AdditionalLightsWorldToShadow[17][1][2], _AdditionalLightsWorldToShadow[17][2][2], _AdditionalLightsWorldToShadow[17][3][2]); fragment_uniform_buffer_5[360] = float4(_AdditionalLightsWorldToShadow[17][0][3], _AdditionalLightsWorldToShadow[17][1][3], _AdditionalLightsWorldToShadow[17][2][3], _AdditionalLightsWorldToShadow[17][3][3]); fragment_uniform_buffer_5[361] = float4(_AdditionalLightsWorldToShadow[18][0][0], _AdditionalLightsWorldToShadow[18][1][0], _AdditionalLightsWorldToShadow[18][2][0], _AdditionalLightsWorldToShadow[18][3][0]); fragment_uniform_buffer_5[362] = float4(_AdditionalLightsWorldToShadow[18][0][1], _AdditionalLightsWorldToShadow[18][1][1], _AdditionalLightsWorldToShadow[18][2][1], _AdditionalLightsWorldToShadow[18][3][1]); fragment_uniform_buffer_5[363] = float4(_AdditionalLightsWorldToShadow[18][0][2], _AdditionalLightsWorldToShadow[18][1][2], _AdditionalLightsWorldToShadow[18][2][2], _AdditionalLightsWorldToShadow[18][3][2]); fragment_uniform_buffer_5[364] = float4(_AdditionalLightsWorldToShadow[18][0][3], _AdditionalLightsWorldToShadow[18][1][3], _AdditionalLightsWorldToShadow[18][2][3], _AdditionalLightsWorldToShadow[18][3][3]); fragment_uniform_buffer_5[365] = float4(_AdditionalLightsWorldToShadow[19][0][0], _AdditionalLightsWorldToShadow[19][1][0], _AdditionalLightsWorldToShadow[19][2][0], _AdditionalLightsWorldToShadow[19][3][0]); fragment_uniform_buffer_5[366] = float4(_AdditionalLightsWorldToShadow[19][0][1], _AdditionalLightsWorldToShadow[19][1][1], _AdditionalLightsWorldToShadow[19][2][1], _AdditionalLightsWorldToShadow[19][3][1]); fragment_uniform_buffer_5[367] = float4(_AdditionalLightsWorldToShadow[19][0][2], _AdditionalLightsWorldToShadow[19][1][2], _AdditionalLightsWorldToShadow[19][2][2], _AdditionalLightsWorldToShadow[19][3][2]); fragment_uniform_buffer_5[368] = float4(_AdditionalLightsWorldToShadow[19][0][3], _AdditionalLightsWorldToShadow[19][1][3], _AdditionalLightsWorldToShadow[19][2][3], _AdditionalLightsWorldToShadow[19][3][3]); fragment_uniform_buffer_5[369] = float4(_AdditionalLightsWorldToShadow[20][0][0], _AdditionalLightsWorldToShadow[20][1][0], _AdditionalLightsWorldToShadow[20][2][0], _AdditionalLightsWorldToShadow[20][3][0]); fragment_uniform_buffer_5[370] = float4(_AdditionalLightsWorldToShadow[20][0][1], _AdditionalLightsWorldToShadow[20][1][1], _AdditionalLightsWorldToShadow[20][2][1], _AdditionalLightsWorldToShadow[20][3][1]); fragment_uniform_buffer_5[371] = float4(_AdditionalLightsWorldToShadow[20][0][2], _AdditionalLightsWorldToShadow[20][1][2], _AdditionalLightsWorldToShadow[20][2][2], _AdditionalLightsWorldToShadow[20][3][2]); fragment_uniform_buffer_5[372] = float4(_AdditionalLightsWorldToShadow[20][0][3], _AdditionalLightsWorldToShadow[20][1][3], _AdditionalLightsWorldToShadow[20][2][3], _AdditionalLightsWorldToShadow[20][3][3]); fragment_uniform_buffer_5[373] = float4(_AdditionalLightsWorldToShadow[21][0][0], _AdditionalLightsWorldToShadow[21][1][0], _AdditionalLightsWorldToShadow[21][2][0], _AdditionalLightsWorldToShadow[21][3][0]); fragment_uniform_buffer_5[374] = float4(_AdditionalLightsWorldToShadow[21][0][1], _AdditionalLightsWorldToShadow[21][1][1], _AdditionalLightsWorldToShadow[21][2][1], _AdditionalLightsWorldToShadow[21][3][1]); fragment_uniform_buffer_5[375] = float4(_AdditionalLightsWorldToShadow[21][0][2], _AdditionalLightsWorldToShadow[21][1][2], _AdditionalLightsWorldToShadow[21][2][2], _AdditionalLightsWorldToShadow[21][3][2]); fragment_uniform_buffer_5[376] = float4(_AdditionalLightsWorldToShadow[21][0][3], _AdditionalLightsWorldToShadow[21][1][3], _AdditionalLightsWorldToShadow[21][2][3], _AdditionalLightsWorldToShadow[21][3][3]); fragment_uniform_buffer_5[377] = float4(_AdditionalLightsWorldToShadow[22][0][0], _AdditionalLightsWorldToShadow[22][1][0], _AdditionalLightsWorldToShadow[22][2][0], _AdditionalLightsWorldToShadow[22][3][0]); fragment_uniform_buffer_5[378] = float4(_AdditionalLightsWorldToShadow[22][0][1], _AdditionalLightsWorldToShadow[22][1][1], _AdditionalLightsWorldToShadow[22][2][1], _AdditionalLightsWorldToShadow[22][3][1]); fragment_uniform_buffer_5[379] = float4(_AdditionalLightsWorldToShadow[22][0][2], _AdditionalLightsWorldToShadow[22][1][2], _AdditionalLightsWorldToShadow[22][2][2], _AdditionalLightsWorldToShadow[22][3][2]); fragment_uniform_buffer_5[380] = float4(_AdditionalLightsWorldToShadow[22][0][3], _AdditionalLightsWorldToShadow[22][1][3], _AdditionalLightsWorldToShadow[22][2][3], _AdditionalLightsWorldToShadow[22][3][3]); fragment_uniform_buffer_5[381] = float4(_AdditionalLightsWorldToShadow[23][0][0], _AdditionalLightsWorldToShadow[23][1][0], _AdditionalLightsWorldToShadow[23][2][0], _AdditionalLightsWorldToShadow[23][3][0]); fragment_uniform_buffer_5[382] = float4(_AdditionalLightsWorldToShadow[23][0][1], _AdditionalLightsWorldToShadow[23][1][1], _AdditionalLightsWorldToShadow[23][2][1], _AdditionalLightsWorldToShadow[23][3][1]); fragment_uniform_buffer_5[383] = float4(_AdditionalLightsWorldToShadow[23][0][2], _AdditionalLightsWorldToShadow[23][1][2], _AdditionalLightsWorldToShadow[23][2][2], _AdditionalLightsWorldToShadow[23][3][2]); fragment_uniform_buffer_5[384] = float4(_AdditionalLightsWorldToShadow[23][0][3], _AdditionalLightsWorldToShadow[23][1][3], _AdditionalLightsWorldToShadow[23][2][3], _AdditionalLightsWorldToShadow[23][3][3]); fragment_uniform_buffer_5[385] = float4(_AdditionalLightsWorldToShadow[24][0][0], _AdditionalLightsWorldToShadow[24][1][0], _AdditionalLightsWorldToShadow[24][2][0], _AdditionalLightsWorldToShadow[24][3][0]); fragment_uniform_buffer_5[386] = float4(_AdditionalLightsWorldToShadow[24][0][1], _AdditionalLightsWorldToShadow[24][1][1], _AdditionalLightsWorldToShadow[24][2][1], _AdditionalLightsWorldToShadow[24][3][1]); fragment_uniform_buffer_5[387] = float4(_AdditionalLightsWorldToShadow[24][0][2], _AdditionalLightsWorldToShadow[24][1][2], _AdditionalLightsWorldToShadow[24][2][2], _AdditionalLightsWorldToShadow[24][3][2]); fragment_uniform_buffer_5[388] = float4(_AdditionalLightsWorldToShadow[24][0][3], _AdditionalLightsWorldToShadow[24][1][3], _AdditionalLightsWorldToShadow[24][2][3], _AdditionalLightsWorldToShadow[24][3][3]); fragment_uniform_buffer_5[389] = float4(_AdditionalLightsWorldToShadow[25][0][0], _AdditionalLightsWorldToShadow[25][1][0], _AdditionalLightsWorldToShadow[25][2][0], _AdditionalLightsWorldToShadow[25][3][0]); fragment_uniform_buffer_5[390] = float4(_AdditionalLightsWorldToShadow[25][0][1], _AdditionalLightsWorldToShadow[25][1][1], _AdditionalLightsWorldToShadow[25][2][1], _AdditionalLightsWorldToShadow[25][3][1]); fragment_uniform_buffer_5[391] = float4(_AdditionalLightsWorldToShadow[25][0][2], _AdditionalLightsWorldToShadow[25][1][2], _AdditionalLightsWorldToShadow[25][2][2], _AdditionalLightsWorldToShadow[25][3][2]); fragment_uniform_buffer_5[392] = float4(_AdditionalLightsWorldToShadow[25][0][3], _AdditionalLightsWorldToShadow[25][1][3], _AdditionalLightsWorldToShadow[25][2][3], _AdditionalLightsWorldToShadow[25][3][3]); fragment_uniform_buffer_5[393] = float4(_AdditionalLightsWorldToShadow[26][0][0], _AdditionalLightsWorldToShadow[26][1][0], _AdditionalLightsWorldToShadow[26][2][0], _AdditionalLightsWorldToShadow[26][3][0]); fragment_uniform_buffer_5[394] = float4(_AdditionalLightsWorldToShadow[26][0][1], _AdditionalLightsWorldToShadow[26][1][1], _AdditionalLightsWorldToShadow[26][2][1], _AdditionalLightsWorldToShadow[26][3][1]); fragment_uniform_buffer_5[395] = float4(_AdditionalLightsWorldToShadow[26][0][2], _AdditionalLightsWorldToShadow[26][1][2], _AdditionalLightsWorldToShadow[26][2][2], _AdditionalLightsWorldToShadow[26][3][2]); fragment_uniform_buffer_5[396] = float4(_AdditionalLightsWorldToShadow[26][0][3], _AdditionalLightsWorldToShadow[26][1][3], _AdditionalLightsWorldToShadow[26][2][3], _AdditionalLightsWorldToShadow[26][3][3]); fragment_uniform_buffer_5[397] = float4(_AdditionalLightsWorldToShadow[27][0][0], _AdditionalLightsWorldToShadow[27][1][0], _AdditionalLightsWorldToShadow[27][2][0], _AdditionalLightsWorldToShadow[27][3][0]); fragment_uniform_buffer_5[398] = float4(_AdditionalLightsWorldToShadow[27][0][1], _AdditionalLightsWorldToShadow[27][1][1], _AdditionalLightsWorldToShadow[27][2][1], _AdditionalLightsWorldToShadow[27][3][1]); fragment_uniform_buffer_5[399] = float4(_AdditionalLightsWorldToShadow[27][0][2], _AdditionalLightsWorldToShadow[27][1][2], _AdditionalLightsWorldToShadow[27][2][2], _AdditionalLightsWorldToShadow[27][3][2]); fragment_uniform_buffer_5[400] = float4(_AdditionalLightsWorldToShadow[27][0][3], _AdditionalLightsWorldToShadow[27][1][3], _AdditionalLightsWorldToShadow[27][2][3], _AdditionalLightsWorldToShadow[27][3][3]); fragment_uniform_buffer_5[401] = float4(_AdditionalLightsWorldToShadow[28][0][0], _AdditionalLightsWorldToShadow[28][1][0], _AdditionalLightsWorldToShadow[28][2][0], _AdditionalLightsWorldToShadow[28][3][0]); fragment_uniform_buffer_5[402] = float4(_AdditionalLightsWorldToShadow[28][0][1], _AdditionalLightsWorldToShadow[28][1][1], _AdditionalLightsWorldToShadow[28][2][1], _AdditionalLightsWorldToShadow[28][3][1]); fragment_uniform_buffer_5[403] = float4(_AdditionalLightsWorldToShadow[28][0][2], _AdditionalLightsWorldToShadow[28][1][2], _AdditionalLightsWorldToShadow[28][2][2], _AdditionalLightsWorldToShadow[28][3][2]); fragment_uniform_buffer_5[404] = float4(_AdditionalLightsWorldToShadow[28][0][3], _AdditionalLightsWorldToShadow[28][1][3], _AdditionalLightsWorldToShadow[28][2][3], _AdditionalLightsWorldToShadow[28][3][3]); fragment_uniform_buffer_5[405] = float4(_AdditionalLightsWorldToShadow[29][0][0], _AdditionalLightsWorldToShadow[29][1][0], _AdditionalLightsWorldToShadow[29][2][0], _AdditionalLightsWorldToShadow[29][3][0]); fragment_uniform_buffer_5[406] = float4(_AdditionalLightsWorldToShadow[29][0][1], _AdditionalLightsWorldToShadow[29][1][1], _AdditionalLightsWorldToShadow[29][2][1], _AdditionalLightsWorldToShadow[29][3][1]); fragment_uniform_buffer_5[407] = float4(_AdditionalLightsWorldToShadow[29][0][2], _AdditionalLightsWorldToShadow[29][1][2], _AdditionalLightsWorldToShadow[29][2][2], _AdditionalLightsWorldToShadow[29][3][2]); fragment_uniform_buffer_5[408] = float4(_AdditionalLightsWorldToShadow[29][0][3], _AdditionalLightsWorldToShadow[29][1][3], _AdditionalLightsWorldToShadow[29][2][3], _AdditionalLightsWorldToShadow[29][3][3]); fragment_uniform_buffer_5[409] = float4(_AdditionalLightsWorldToShadow[30][0][0], _AdditionalLightsWorldToShadow[30][1][0], _AdditionalLightsWorldToShadow[30][2][0], _AdditionalLightsWorldToShadow[30][3][0]); fragment_uniform_buffer_5[410] = float4(_AdditionalLightsWorldToShadow[30][0][1], _AdditionalLightsWorldToShadow[30][1][1], _AdditionalLightsWorldToShadow[30][2][1], _AdditionalLightsWorldToShadow[30][3][1]); fragment_uniform_buffer_5[411] = float4(_AdditionalLightsWorldToShadow[30][0][2], _AdditionalLightsWorldToShadow[30][1][2], _AdditionalLightsWorldToShadow[30][2][2], _AdditionalLightsWorldToShadow[30][3][2]); fragment_uniform_buffer_5[412] = float4(_AdditionalLightsWorldToShadow[30][0][3], _AdditionalLightsWorldToShadow[30][1][3], _AdditionalLightsWorldToShadow[30][2][3], _AdditionalLightsWorldToShadow[30][3][3]); fragment_uniform_buffer_5[413] = float4(_AdditionalLightsWorldToShadow[31][0][0], _AdditionalLightsWorldToShadow[31][1][0], _AdditionalLightsWorldToShadow[31][2][0], _AdditionalLightsWorldToShadow[31][3][0]); fragment_uniform_buffer_5[414] = float4(_AdditionalLightsWorldToShadow[31][0][1], _AdditionalLightsWorldToShadow[31][1][1], _AdditionalLightsWorldToShadow[31][2][1], _AdditionalLightsWorldToShadow[31][3][1]); fragment_uniform_buffer_5[415] = float4(_AdditionalLightsWorldToShadow[31][0][2], _AdditionalLightsWorldToShadow[31][1][2], _AdditionalLightsWorldToShadow[31][2][2], _AdditionalLightsWorldToShadow[31][3][2]); fragment_uniform_buffer_5[416] = float4(_AdditionalLightsWorldToShadow[31][0][3], _AdditionalLightsWorldToShadow[31][1][3], _AdditionalLightsWorldToShadow[31][2][3], _AdditionalLightsWorldToShadow[31][3][3]); fragment_uniform_buffer_5[417] = float4(_AdditionalLightsWorldToShadow[32][0][0], _AdditionalLightsWorldToShadow[32][1][0], _AdditionalLightsWorldToShadow[32][2][0], _AdditionalLightsWorldToShadow[32][3][0]); fragment_uniform_buffer_5[418] = float4(_AdditionalLightsWorldToShadow[32][0][1], _AdditionalLightsWorldToShadow[32][1][1], _AdditionalLightsWorldToShadow[32][2][1], _AdditionalLightsWorldToShadow[32][3][1]); fragment_uniform_buffer_5[419] = float4(_AdditionalLightsWorldToShadow[32][0][2], _AdditionalLightsWorldToShadow[32][1][2], _AdditionalLightsWorldToShadow[32][2][2], _AdditionalLightsWorldToShadow[32][3][2]); fragment_uniform_buffer_5[420] = float4(_AdditionalLightsWorldToShadow[32][0][3], _AdditionalLightsWorldToShadow[32][1][3], _AdditionalLightsWorldToShadow[32][2][3], _AdditionalLightsWorldToShadow[32][3][3]); fragment_uniform_buffer_5[421] = float4(_AdditionalLightsWorldToShadow[33][0][0], _AdditionalLightsWorldToShadow[33][1][0], _AdditionalLightsWorldToShadow[33][2][0], _AdditionalLightsWorldToShadow[33][3][0]); fragment_uniform_buffer_5[422] = float4(_AdditionalLightsWorldToShadow[33][0][1], _AdditionalLightsWorldToShadow[33][1][1], _AdditionalLightsWorldToShadow[33][2][1], _AdditionalLightsWorldToShadow[33][3][1]); fragment_uniform_buffer_5[423] = float4(_AdditionalLightsWorldToShadow[33][0][2], _AdditionalLightsWorldToShadow[33][1][2], _AdditionalLightsWorldToShadow[33][2][2], _AdditionalLightsWorldToShadow[33][3][2]); fragment_uniform_buffer_5[424] = float4(_AdditionalLightsWorldToShadow[33][0][3], _AdditionalLightsWorldToShadow[33][1][3], _AdditionalLightsWorldToShadow[33][2][3], _AdditionalLightsWorldToShadow[33][3][3]); fragment_uniform_buffer_5[425] = float4(_AdditionalLightsWorldToShadow[34][0][0], _AdditionalLightsWorldToShadow[34][1][0], _AdditionalLightsWorldToShadow[34][2][0], _AdditionalLightsWorldToShadow[34][3][0]); fragment_uniform_buffer_5[426] = float4(_AdditionalLightsWorldToShadow[34][0][1], _AdditionalLightsWorldToShadow[34][1][1], _AdditionalLightsWorldToShadow[34][2][1], _AdditionalLightsWorldToShadow[34][3][1]); fragment_uniform_buffer_5[427] = float4(_AdditionalLightsWorldToShadow[34][0][2], _AdditionalLightsWorldToShadow[34][1][2], _AdditionalLightsWorldToShadow[34][2][2], _AdditionalLightsWorldToShadow[34][3][2]); fragment_uniform_buffer_5[428] = float4(_AdditionalLightsWorldToShadow[34][0][3], _AdditionalLightsWorldToShadow[34][1][3], _AdditionalLightsWorldToShadow[34][2][3], _AdditionalLightsWorldToShadow[34][3][3]); fragment_uniform_buffer_5[429] = float4(_AdditionalLightsWorldToShadow[35][0][0], _AdditionalLightsWorldToShadow[35][1][0], _AdditionalLightsWorldToShadow[35][2][0], _AdditionalLightsWorldToShadow[35][3][0]); fragment_uniform_buffer_5[430] = float4(_AdditionalLightsWorldToShadow[35][0][1], _AdditionalLightsWorldToShadow[35][1][1], _AdditionalLightsWorldToShadow[35][2][1], _AdditionalLightsWorldToShadow[35][3][1]); fragment_uniform_buffer_5[431] = float4(_AdditionalLightsWorldToShadow[35][0][2], _AdditionalLightsWorldToShadow[35][1][2], _AdditionalLightsWorldToShadow[35][2][2], _AdditionalLightsWorldToShadow[35][3][2]); fragment_uniform_buffer_5[432] = float4(_AdditionalLightsWorldToShadow[35][0][3], _AdditionalLightsWorldToShadow[35][1][3], _AdditionalLightsWorldToShadow[35][2][3], _AdditionalLightsWorldToShadow[35][3][3]); fragment_uniform_buffer_5[433] = float4(_AdditionalLightsWorldToShadow[36][0][0], _AdditionalLightsWorldToShadow[36][1][0], _AdditionalLightsWorldToShadow[36][2][0], _AdditionalLightsWorldToShadow[36][3][0]); fragment_uniform_buffer_5[434] = float4(_AdditionalLightsWorldToShadow[36][0][1], _AdditionalLightsWorldToShadow[36][1][1], _AdditionalLightsWorldToShadow[36][2][1], _AdditionalLightsWorldToShadow[36][3][1]); fragment_uniform_buffer_5[435] = float4(_AdditionalLightsWorldToShadow[36][0][2], _AdditionalLightsWorldToShadow[36][1][2], _AdditionalLightsWorldToShadow[36][2][2], _AdditionalLightsWorldToShadow[36][3][2]); fragment_uniform_buffer_5[436] = float4(_AdditionalLightsWorldToShadow[36][0][3], _AdditionalLightsWorldToShadow[36][1][3], _AdditionalLightsWorldToShadow[36][2][3], _AdditionalLightsWorldToShadow[36][3][3]); fragment_uniform_buffer_5[437] = float4(_AdditionalLightsWorldToShadow[37][0][0], _AdditionalLightsWorldToShadow[37][1][0], _AdditionalLightsWorldToShadow[37][2][0], _AdditionalLightsWorldToShadow[37][3][0]); fragment_uniform_buffer_5[438] = float4(_AdditionalLightsWorldToShadow[37][0][1], _AdditionalLightsWorldToShadow[37][1][1], _AdditionalLightsWorldToShadow[37][2][1], _AdditionalLightsWorldToShadow[37][3][1]); fragment_uniform_buffer_5[439] = float4(_AdditionalLightsWorldToShadow[37][0][2], _AdditionalLightsWorldToShadow[37][1][2], _AdditionalLightsWorldToShadow[37][2][2], _AdditionalLightsWorldToShadow[37][3][2]); fragment_uniform_buffer_5[440] = float4(_AdditionalLightsWorldToShadow[37][0][3], _AdditionalLightsWorldToShadow[37][1][3], _AdditionalLightsWorldToShadow[37][2][3], _AdditionalLightsWorldToShadow[37][3][3]); fragment_uniform_buffer_5[441] = float4(_AdditionalLightsWorldToShadow[38][0][0], _AdditionalLightsWorldToShadow[38][1][0], _AdditionalLightsWorldToShadow[38][2][0], _AdditionalLightsWorldToShadow[38][3][0]); fragment_uniform_buffer_5[442] = float4(_AdditionalLightsWorldToShadow[38][0][1], _AdditionalLightsWorldToShadow[38][1][1], _AdditionalLightsWorldToShadow[38][2][1], _AdditionalLightsWorldToShadow[38][3][1]); fragment_uniform_buffer_5[443] = float4(_AdditionalLightsWorldToShadow[38][0][2], _AdditionalLightsWorldToShadow[38][1][2], _AdditionalLightsWorldToShadow[38][2][2], _AdditionalLightsWorldToShadow[38][3][2]); fragment_uniform_buffer_5[444] = float4(_AdditionalLightsWorldToShadow[38][0][3], _AdditionalLightsWorldToShadow[38][1][3], _AdditionalLightsWorldToShadow[38][2][3], _AdditionalLightsWorldToShadow[38][3][3]); fragment_uniform_buffer_5[445] = float4(_AdditionalLightsWorldToShadow[39][0][0], _AdditionalLightsWorldToShadow[39][1][0], _AdditionalLightsWorldToShadow[39][2][0], _AdditionalLightsWorldToShadow[39][3][0]); fragment_uniform_buffer_5[446] = float4(_AdditionalLightsWorldToShadow[39][0][1], _AdditionalLightsWorldToShadow[39][1][1], _AdditionalLightsWorldToShadow[39][2][1], _AdditionalLightsWorldToShadow[39][3][1]); fragment_uniform_buffer_5[447] = float4(_AdditionalLightsWorldToShadow[39][0][2], _AdditionalLightsWorldToShadow[39][1][2], _AdditionalLightsWorldToShadow[39][2][2], _AdditionalLightsWorldToShadow[39][3][2]); fragment_uniform_buffer_5[448] = float4(_AdditionalLightsWorldToShadow[39][0][3], _AdditionalLightsWorldToShadow[39][1][3], _AdditionalLightsWorldToShadow[39][2][3], _AdditionalLightsWorldToShadow[39][3][3]); fragment_uniform_buffer_5[449] = float4(_AdditionalLightsWorldToShadow[40][0][0], _AdditionalLightsWorldToShadow[40][1][0], _AdditionalLightsWorldToShadow[40][2][0], _AdditionalLightsWorldToShadow[40][3][0]); fragment_uniform_buffer_5[450] = float4(_AdditionalLightsWorldToShadow[40][0][1], _AdditionalLightsWorldToShadow[40][1][1], _AdditionalLightsWorldToShadow[40][2][1], _AdditionalLightsWorldToShadow[40][3][1]); fragment_uniform_buffer_5[451] = float4(_AdditionalLightsWorldToShadow[40][0][2], _AdditionalLightsWorldToShadow[40][1][2], _AdditionalLightsWorldToShadow[40][2][2], _AdditionalLightsWorldToShadow[40][3][2]); fragment_uniform_buffer_5[452] = float4(_AdditionalLightsWorldToShadow[40][0][3], _AdditionalLightsWorldToShadow[40][1][3], _AdditionalLightsWorldToShadow[40][2][3], _AdditionalLightsWorldToShadow[40][3][3]); fragment_uniform_buffer_5[453] = float4(_AdditionalLightsWorldToShadow[41][0][0], _AdditionalLightsWorldToShadow[41][1][0], _AdditionalLightsWorldToShadow[41][2][0], _AdditionalLightsWorldToShadow[41][3][0]); fragment_uniform_buffer_5[454] = float4(_AdditionalLightsWorldToShadow[41][0][1], _AdditionalLightsWorldToShadow[41][1][1], _AdditionalLightsWorldToShadow[41][2][1], _AdditionalLightsWorldToShadow[41][3][1]); fragment_uniform_buffer_5[455] = float4(_AdditionalLightsWorldToShadow[41][0][2], _AdditionalLightsWorldToShadow[41][1][2], _AdditionalLightsWorldToShadow[41][2][2], _AdditionalLightsWorldToShadow[41][3][2]); fragment_uniform_buffer_5[456] = float4(_AdditionalLightsWorldToShadow[41][0][3], _AdditionalLightsWorldToShadow[41][1][3], _AdditionalLightsWorldToShadow[41][2][3], _AdditionalLightsWorldToShadow[41][3][3]); fragment_uniform_buffer_5[457] = float4(_AdditionalLightsWorldToShadow[42][0][0], _AdditionalLightsWorldToShadow[42][1][0], _AdditionalLightsWorldToShadow[42][2][0], _AdditionalLightsWorldToShadow[42][3][0]); fragment_uniform_buffer_5[458] = float4(_AdditionalLightsWorldToShadow[42][0][1], _AdditionalLightsWorldToShadow[42][1][1], _AdditionalLightsWorldToShadow[42][2][1], _AdditionalLightsWorldToShadow[42][3][1]); fragment_uniform_buffer_5[459] = float4(_AdditionalLightsWorldToShadow[42][0][2], _AdditionalLightsWorldToShadow[42][1][2], _AdditionalLightsWorldToShadow[42][2][2], _AdditionalLightsWorldToShadow[42][3][2]); fragment_uniform_buffer_5[460] = float4(_AdditionalLightsWorldToShadow[42][0][3], _AdditionalLightsWorldToShadow[42][1][3], _AdditionalLightsWorldToShadow[42][2][3], _AdditionalLightsWorldToShadow[42][3][3]); fragment_uniform_buffer_5[461] = float4(_AdditionalLightsWorldToShadow[43][0][0], _AdditionalLightsWorldToShadow[43][1][0], _AdditionalLightsWorldToShadow[43][2][0], _AdditionalLightsWorldToShadow[43][3][0]); fragment_uniform_buffer_5[462] = float4(_AdditionalLightsWorldToShadow[43][0][1], _AdditionalLightsWorldToShadow[43][1][1], _AdditionalLightsWorldToShadow[43][2][1], _AdditionalLightsWorldToShadow[43][3][1]); fragment_uniform_buffer_5[463] = float4(_AdditionalLightsWorldToShadow[43][0][2], _AdditionalLightsWorldToShadow[43][1][2], _AdditionalLightsWorldToShadow[43][2][2], _AdditionalLightsWorldToShadow[43][3][2]); fragment_uniform_buffer_5[464] = float4(_AdditionalLightsWorldToShadow[43][0][3], _AdditionalLightsWorldToShadow[43][1][3], _AdditionalLightsWorldToShadow[43][2][3], _AdditionalLightsWorldToShadow[43][3][3]); fragment_uniform_buffer_5[465] = float4(_AdditionalLightsWorldToShadow[44][0][0], _AdditionalLightsWorldToShadow[44][1][0], _AdditionalLightsWorldToShadow[44][2][0], _AdditionalLightsWorldToShadow[44][3][0]); fragment_uniform_buffer_5[466] = float4(_AdditionalLightsWorldToShadow[44][0][1], _AdditionalLightsWorldToShadow[44][1][1], _AdditionalLightsWorldToShadow[44][2][1], _AdditionalLightsWorldToShadow[44][3][1]); fragment_uniform_buffer_5[467] = float4(_AdditionalLightsWorldToShadow[44][0][2], _AdditionalLightsWorldToShadow[44][1][2], _AdditionalLightsWorldToShadow[44][2][2], _AdditionalLightsWorldToShadow[44][3][2]); fragment_uniform_buffer_5[468] = float4(_AdditionalLightsWorldToShadow[44][0][3], _AdditionalLightsWorldToShadow[44][1][3], _AdditionalLightsWorldToShadow[44][2][3], _AdditionalLightsWorldToShadow[44][3][3]); fragment_uniform_buffer_5[469] = float4(_AdditionalLightsWorldToShadow[45][0][0], _AdditionalLightsWorldToShadow[45][1][0], _AdditionalLightsWorldToShadow[45][2][0], _AdditionalLightsWorldToShadow[45][3][0]); fragment_uniform_buffer_5[470] = float4(_AdditionalLightsWorldToShadow[45][0][1], _AdditionalLightsWorldToShadow[45][1][1], _AdditionalLightsWorldToShadow[45][2][1], _AdditionalLightsWorldToShadow[45][3][1]); fragment_uniform_buffer_5[471] = float4(_AdditionalLightsWorldToShadow[45][0][2], _AdditionalLightsWorldToShadow[45][1][2], _AdditionalLightsWorldToShadow[45][2][2], _AdditionalLightsWorldToShadow[45][3][2]); fragment_uniform_buffer_5[472] = float4(_AdditionalLightsWorldToShadow[45][0][3], _AdditionalLightsWorldToShadow[45][1][3], _AdditionalLightsWorldToShadow[45][2][3], _AdditionalLightsWorldToShadow[45][3][3]); fragment_uniform_buffer_5[473] = float4(_AdditionalLightsWorldToShadow[46][0][0], _AdditionalLightsWorldToShadow[46][1][0], _AdditionalLightsWorldToShadow[46][2][0], _AdditionalLightsWorldToShadow[46][3][0]); fragment_uniform_buffer_5[474] = float4(_AdditionalLightsWorldToShadow[46][0][1], _AdditionalLightsWorldToShadow[46][1][1], _AdditionalLightsWorldToShadow[46][2][1], _AdditionalLightsWorldToShadow[46][3][1]); fragment_uniform_buffer_5[475] = float4(_AdditionalLightsWorldToShadow[46][0][2], _AdditionalLightsWorldToShadow[46][1][2], _AdditionalLightsWorldToShadow[46][2][2], _AdditionalLightsWorldToShadow[46][3][2]); fragment_uniform_buffer_5[476] = float4(_AdditionalLightsWorldToShadow[46][0][3], _AdditionalLightsWorldToShadow[46][1][3], _AdditionalLightsWorldToShadow[46][2][3], _AdditionalLightsWorldToShadow[46][3][3]); fragment_uniform_buffer_5[477] = float4(_AdditionalLightsWorldToShadow[47][0][0], _AdditionalLightsWorldToShadow[47][1][0], _AdditionalLightsWorldToShadow[47][2][0], _AdditionalLightsWorldToShadow[47][3][0]); fragment_uniform_buffer_5[478] = float4(_AdditionalLightsWorldToShadow[47][0][1], _AdditionalLightsWorldToShadow[47][1][1], _AdditionalLightsWorldToShadow[47][2][1], _AdditionalLightsWorldToShadow[47][3][1]); fragment_uniform_buffer_5[479] = float4(_AdditionalLightsWorldToShadow[47][0][2], _AdditionalLightsWorldToShadow[47][1][2], _AdditionalLightsWorldToShadow[47][2][2], _AdditionalLightsWorldToShadow[47][3][2]); fragment_uniform_buffer_5[480] = float4(_AdditionalLightsWorldToShadow[47][0][3], _AdditionalLightsWorldToShadow[47][1][3], _AdditionalLightsWorldToShadow[47][2][3], _AdditionalLightsWorldToShadow[47][3][3]); fragment_uniform_buffer_5[481] = float4(_AdditionalLightsWorldToShadow[48][0][0], _AdditionalLightsWorldToShadow[48][1][0], _AdditionalLightsWorldToShadow[48][2][0], _AdditionalLightsWorldToShadow[48][3][0]); fragment_uniform_buffer_5[482] = float4(_AdditionalLightsWorldToShadow[48][0][1], _AdditionalLightsWorldToShadow[48][1][1], _AdditionalLightsWorldToShadow[48][2][1], _AdditionalLightsWorldToShadow[48][3][1]); fragment_uniform_buffer_5[483] = float4(_AdditionalLightsWorldToShadow[48][0][2], _AdditionalLightsWorldToShadow[48][1][2], _AdditionalLightsWorldToShadow[48][2][2], _AdditionalLightsWorldToShadow[48][3][2]); fragment_uniform_buffer_5[484] = float4(_AdditionalLightsWorldToShadow[48][0][3], _AdditionalLightsWorldToShadow[48][1][3], _AdditionalLightsWorldToShadow[48][2][3], _AdditionalLightsWorldToShadow[48][3][3]); fragment_uniform_buffer_5[485] = float4(_AdditionalLightsWorldToShadow[49][0][0], _AdditionalLightsWorldToShadow[49][1][0], _AdditionalLightsWorldToShadow[49][2][0], _AdditionalLightsWorldToShadow[49][3][0]); fragment_uniform_buffer_5[486] = float4(_AdditionalLightsWorldToShadow[49][0][1], _AdditionalLightsWorldToShadow[49][1][1], _AdditionalLightsWorldToShadow[49][2][1], _AdditionalLightsWorldToShadow[49][3][1]); fragment_uniform_buffer_5[487] = float4(_AdditionalLightsWorldToShadow[49][0][2], _AdditionalLightsWorldToShadow[49][1][2], _AdditionalLightsWorldToShadow[49][2][2], _AdditionalLightsWorldToShadow[49][3][2]); fragment_uniform_buffer_5[488] = float4(_AdditionalLightsWorldToShadow[49][0][3], _AdditionalLightsWorldToShadow[49][1][3], _AdditionalLightsWorldToShadow[49][2][3], _AdditionalLightsWorldToShadow[49][3][3]); fragment_uniform_buffer_5[489] = float4(_AdditionalLightsWorldToShadow[50][0][0], _AdditionalLightsWorldToShadow[50][1][0], _AdditionalLightsWorldToShadow[50][2][0], _AdditionalLightsWorldToShadow[50][3][0]); fragment_uniform_buffer_5[490] = float4(_AdditionalLightsWorldToShadow[50][0][1], _AdditionalLightsWorldToShadow[50][1][1], _AdditionalLightsWorldToShadow[50][2][1], _AdditionalLightsWorldToShadow[50][3][1]); fragment_uniform_buffer_5[491] = float4(_AdditionalLightsWorldToShadow[50][0][2], _AdditionalLightsWorldToShadow[50][1][2], _AdditionalLightsWorldToShadow[50][2][2], _AdditionalLightsWorldToShadow[50][3][2]); fragment_uniform_buffer_5[492] = float4(_AdditionalLightsWorldToShadow[50][0][3], _AdditionalLightsWorldToShadow[50][1][3], _AdditionalLightsWorldToShadow[50][2][3], _AdditionalLightsWorldToShadow[50][3][3]); fragment_uniform_buffer_5[493] = float4(_AdditionalLightsWorldToShadow[51][0][0], _AdditionalLightsWorldToShadow[51][1][0], _AdditionalLightsWorldToShadow[51][2][0], _AdditionalLightsWorldToShadow[51][3][0]); fragment_uniform_buffer_5[494] = float4(_AdditionalLightsWorldToShadow[51][0][1], _AdditionalLightsWorldToShadow[51][1][1], _AdditionalLightsWorldToShadow[51][2][1], _AdditionalLightsWorldToShadow[51][3][1]); fragment_uniform_buffer_5[495] = float4(_AdditionalLightsWorldToShadow[51][0][2], _AdditionalLightsWorldToShadow[51][1][2], _AdditionalLightsWorldToShadow[51][2][2], _AdditionalLightsWorldToShadow[51][3][2]); fragment_uniform_buffer_5[496] = float4(_AdditionalLightsWorldToShadow[51][0][3], _AdditionalLightsWorldToShadow[51][1][3], _AdditionalLightsWorldToShadow[51][2][3], _AdditionalLightsWorldToShadow[51][3][3]); fragment_uniform_buffer_5[497] = float4(_AdditionalLightsWorldToShadow[52][0][0], _AdditionalLightsWorldToShadow[52][1][0], _AdditionalLightsWorldToShadow[52][2][0], _AdditionalLightsWorldToShadow[52][3][0]); fragment_uniform_buffer_5[498] = float4(_AdditionalLightsWorldToShadow[52][0][1], _AdditionalLightsWorldToShadow[52][1][1], _AdditionalLightsWorldToShadow[52][2][1], _AdditionalLightsWorldToShadow[52][3][1]); fragment_uniform_buffer_5[499] = float4(_AdditionalLightsWorldToShadow[52][0][2], _AdditionalLightsWorldToShadow[52][1][2], _AdditionalLightsWorldToShadow[52][2][2], _AdditionalLightsWorldToShadow[52][3][2]); fragment_uniform_buffer_5[500] = float4(_AdditionalLightsWorldToShadow[52][0][3], _AdditionalLightsWorldToShadow[52][1][3], _AdditionalLightsWorldToShadow[52][2][3], _AdditionalLightsWorldToShadow[52][3][3]); fragment_uniform_buffer_5[501] = float4(_AdditionalLightsWorldToShadow[53][0][0], _AdditionalLightsWorldToShadow[53][1][0], _AdditionalLightsWorldToShadow[53][2][0], _AdditionalLightsWorldToShadow[53][3][0]); fragment_uniform_buffer_5[502] = float4(_AdditionalLightsWorldToShadow[53][0][1], _AdditionalLightsWorldToShadow[53][1][1], _AdditionalLightsWorldToShadow[53][2][1], _AdditionalLightsWorldToShadow[53][3][1]); fragment_uniform_buffer_5[503] = float4(_AdditionalLightsWorldToShadow[53][0][2], _AdditionalLightsWorldToShadow[53][1][2], _AdditionalLightsWorldToShadow[53][2][2], _AdditionalLightsWorldToShadow[53][3][2]); fragment_uniform_buffer_5[504] = float4(_AdditionalLightsWorldToShadow[53][0][3], _AdditionalLightsWorldToShadow[53][1][3], _AdditionalLightsWorldToShadow[53][2][3], _AdditionalLightsWorldToShadow[53][3][3]); fragment_uniform_buffer_5[505] = float4(_AdditionalLightsWorldToShadow[54][0][0], _AdditionalLightsWorldToShadow[54][1][0], _AdditionalLightsWorldToShadow[54][2][0], _AdditionalLightsWorldToShadow[54][3][0]); fragment_uniform_buffer_5[506] = float4(_AdditionalLightsWorldToShadow[54][0][1], _AdditionalLightsWorldToShadow[54][1][1], _AdditionalLightsWorldToShadow[54][2][1], _AdditionalLightsWorldToShadow[54][3][1]); fragment_uniform_buffer_5[507] = float4(_AdditionalLightsWorldToShadow[54][0][2], _AdditionalLightsWorldToShadow[54][1][2], _AdditionalLightsWorldToShadow[54][2][2], _AdditionalLightsWorldToShadow[54][3][2]); fragment_uniform_buffer_5[508] = float4(_AdditionalLightsWorldToShadow[54][0][3], _AdditionalLightsWorldToShadow[54][1][3], _AdditionalLightsWorldToShadow[54][2][3], _AdditionalLightsWorldToShadow[54][3][3]); fragment_uniform_buffer_5[509] = float4(_AdditionalLightsWorldToShadow[55][0][0], _AdditionalLightsWorldToShadow[55][1][0], _AdditionalLightsWorldToShadow[55][2][0], _AdditionalLightsWorldToShadow[55][3][0]); fragment_uniform_buffer_5[510] = float4(_AdditionalLightsWorldToShadow[55][0][1], _AdditionalLightsWorldToShadow[55][1][1], _AdditionalLightsWorldToShadow[55][2][1], _AdditionalLightsWorldToShadow[55][3][1]); fragment_uniform_buffer_5[511] = float4(_AdditionalLightsWorldToShadow[55][0][2], _AdditionalLightsWorldToShadow[55][1][2], _AdditionalLightsWorldToShadow[55][2][2], _AdditionalLightsWorldToShadow[55][3][2]); fragment_uniform_buffer_5[512] = float4(_AdditionalLightsWorldToShadow[55][0][3], _AdditionalLightsWorldToShadow[55][1][3], _AdditionalLightsWorldToShadow[55][2][3], _AdditionalLightsWorldToShadow[55][3][3]); fragment_uniform_buffer_5[513] = float4(_AdditionalLightsWorldToShadow[56][0][0], _AdditionalLightsWorldToShadow[56][1][0], _AdditionalLightsWorldToShadow[56][2][0], _AdditionalLightsWorldToShadow[56][3][0]); fragment_uniform_buffer_5[514] = float4(_AdditionalLightsWorldToShadow[56][0][1], _AdditionalLightsWorldToShadow[56][1][1], _AdditionalLightsWorldToShadow[56][2][1], _AdditionalLightsWorldToShadow[56][3][1]); fragment_uniform_buffer_5[515] = float4(_AdditionalLightsWorldToShadow[56][0][2], _AdditionalLightsWorldToShadow[56][1][2], _AdditionalLightsWorldToShadow[56][2][2], _AdditionalLightsWorldToShadow[56][3][2]); fragment_uniform_buffer_5[516] = float4(_AdditionalLightsWorldToShadow[56][0][3], _AdditionalLightsWorldToShadow[56][1][3], _AdditionalLightsWorldToShadow[56][2][3], _AdditionalLightsWorldToShadow[56][3][3]); fragment_uniform_buffer_5[517] = float4(_AdditionalLightsWorldToShadow[57][0][0], _AdditionalLightsWorldToShadow[57][1][0], _AdditionalLightsWorldToShadow[57][2][0], _AdditionalLightsWorldToShadow[57][3][0]); fragment_uniform_buffer_5[518] = float4(_AdditionalLightsWorldToShadow[57][0][1], _AdditionalLightsWorldToShadow[57][1][1], _AdditionalLightsWorldToShadow[57][2][1], _AdditionalLightsWorldToShadow[57][3][1]); fragment_uniform_buffer_5[519] = float4(_AdditionalLightsWorldToShadow[57][0][2], _AdditionalLightsWorldToShadow[57][1][2], _AdditionalLightsWorldToShadow[57][2][2], _AdditionalLightsWorldToShadow[57][3][2]); fragment_uniform_buffer_5[520] = float4(_AdditionalLightsWorldToShadow[57][0][3], _AdditionalLightsWorldToShadow[57][1][3], _AdditionalLightsWorldToShadow[57][2][3], _AdditionalLightsWorldToShadow[57][3][3]); fragment_uniform_buffer_5[521] = float4(_AdditionalLightsWorldToShadow[58][0][0], _AdditionalLightsWorldToShadow[58][1][0], _AdditionalLightsWorldToShadow[58][2][0], _AdditionalLightsWorldToShadow[58][3][0]); fragment_uniform_buffer_5[522] = float4(_AdditionalLightsWorldToShadow[58][0][1], _AdditionalLightsWorldToShadow[58][1][1], _AdditionalLightsWorldToShadow[58][2][1], _AdditionalLightsWorldToShadow[58][3][1]); fragment_uniform_buffer_5[523] = float4(_AdditionalLightsWorldToShadow[58][0][2], _AdditionalLightsWorldToShadow[58][1][2], _AdditionalLightsWorldToShadow[58][2][2], _AdditionalLightsWorldToShadow[58][3][2]); fragment_uniform_buffer_5[524] = float4(_AdditionalLightsWorldToShadow[58][0][3], _AdditionalLightsWorldToShadow[58][1][3], _AdditionalLightsWorldToShadow[58][2][3], _AdditionalLightsWorldToShadow[58][3][3]); fragment_uniform_buffer_5[525] = float4(_AdditionalLightsWorldToShadow[59][0][0], _AdditionalLightsWorldToShadow[59][1][0], _AdditionalLightsWorldToShadow[59][2][0], _AdditionalLightsWorldToShadow[59][3][0]); fragment_uniform_buffer_5[526] = float4(_AdditionalLightsWorldToShadow[59][0][1], _AdditionalLightsWorldToShadow[59][1][1], _AdditionalLightsWorldToShadow[59][2][1], _AdditionalLightsWorldToShadow[59][3][1]); fragment_uniform_buffer_5[527] = float4(_AdditionalLightsWorldToShadow[59][0][2], _AdditionalLightsWorldToShadow[59][1][2], _AdditionalLightsWorldToShadow[59][2][2], _AdditionalLightsWorldToShadow[59][3][2]); fragment_uniform_buffer_5[528] = float4(_AdditionalLightsWorldToShadow[59][0][3], _AdditionalLightsWorldToShadow[59][1][3], _AdditionalLightsWorldToShadow[59][2][3], _AdditionalLightsWorldToShadow[59][3][3]); fragment_uniform_buffer_5[529] = float4(_AdditionalLightsWorldToShadow[60][0][0], _AdditionalLightsWorldToShadow[60][1][0], _AdditionalLightsWorldToShadow[60][2][0], _AdditionalLightsWorldToShadow[60][3][0]); fragment_uniform_buffer_5[530] = float4(_AdditionalLightsWorldToShadow[60][0][1], _AdditionalLightsWorldToShadow[60][1][1], _AdditionalLightsWorldToShadow[60][2][1], _AdditionalLightsWorldToShadow[60][3][1]); fragment_uniform_buffer_5[531] = float4(_AdditionalLightsWorldToShadow[60][0][2], _AdditionalLightsWorldToShadow[60][1][2], _AdditionalLightsWorldToShadow[60][2][2], _AdditionalLightsWorldToShadow[60][3][2]); fragment_uniform_buffer_5[532] = float4(_AdditionalLightsWorldToShadow[60][0][3], _AdditionalLightsWorldToShadow[60][1][3], _AdditionalLightsWorldToShadow[60][2][3], _AdditionalLightsWorldToShadow[60][3][3]); fragment_uniform_buffer_5[533] = float4(_AdditionalLightsWorldToShadow[61][0][0], _AdditionalLightsWorldToShadow[61][1][0], _AdditionalLightsWorldToShadow[61][2][0], _AdditionalLightsWorldToShadow[61][3][0]); fragment_uniform_buffer_5[534] = float4(_AdditionalLightsWorldToShadow[61][0][1], _AdditionalLightsWorldToShadow[61][1][1], _AdditionalLightsWorldToShadow[61][2][1], _AdditionalLightsWorldToShadow[61][3][1]); fragment_uniform_buffer_5[535] = float4(_AdditionalLightsWorldToShadow[61][0][2], _AdditionalLightsWorldToShadow[61][1][2], _AdditionalLightsWorldToShadow[61][2][2], _AdditionalLightsWorldToShadow[61][3][2]); fragment_uniform_buffer_5[536] = float4(_AdditionalLightsWorldToShadow[61][0][3], _AdditionalLightsWorldToShadow[61][1][3], _AdditionalLightsWorldToShadow[61][2][3], _AdditionalLightsWorldToShadow[61][3][3]); fragment_uniform_buffer_5[537] = float4(_AdditionalLightsWorldToShadow[62][0][0], _AdditionalLightsWorldToShadow[62][1][0], _AdditionalLightsWorldToShadow[62][2][0], _AdditionalLightsWorldToShadow[62][3][0]); fragment_uniform_buffer_5[538] = float4(_AdditionalLightsWorldToShadow[62][0][1], _AdditionalLightsWorldToShadow[62][1][1], _AdditionalLightsWorldToShadow[62][2][1], _AdditionalLightsWorldToShadow[62][3][1]); fragment_uniform_buffer_5[539] = float4(_AdditionalLightsWorldToShadow[62][0][2], _AdditionalLightsWorldToShadow[62][1][2], _AdditionalLightsWorldToShadow[62][2][2], _AdditionalLightsWorldToShadow[62][3][2]); fragment_uniform_buffer_5[540] = float4(_AdditionalLightsWorldToShadow[62][0][3], _AdditionalLightsWorldToShadow[62][1][3], _AdditionalLightsWorldToShadow[62][2][3], _AdditionalLightsWorldToShadow[62][3][3]); fragment_uniform_buffer_5[541] = float4(_AdditionalLightsWorldToShadow[63][0][0], _AdditionalLightsWorldToShadow[63][1][0], _AdditionalLightsWorldToShadow[63][2][0], _AdditionalLightsWorldToShadow[63][3][0]); fragment_uniform_buffer_5[542] = float4(_AdditionalLightsWorldToShadow[63][0][1], _AdditionalLightsWorldToShadow[63][1][1], _AdditionalLightsWorldToShadow[63][2][1], _AdditionalLightsWorldToShadow[63][3][1]); fragment_uniform_buffer_5[543] = float4(_AdditionalLightsWorldToShadow[63][0][2], _AdditionalLightsWorldToShadow[63][1][2], _AdditionalLightsWorldToShadow[63][2][2], _AdditionalLightsWorldToShadow[63][3][2]); fragment_uniform_buffer_5[544] = float4(_AdditionalLightsWorldToShadow[63][0][3], _AdditionalLightsWorldToShadow[63][1][3], _AdditionalLightsWorldToShadow[63][2][3], _AdditionalLightsWorldToShadow[63][3][3]); fragment_uniform_buffer_5[545] = float4(_AdditionalLightsWorldToShadow[64][0][0], _AdditionalLightsWorldToShadow[64][1][0], _AdditionalLightsWorldToShadow[64][2][0], _AdditionalLightsWorldToShadow[64][3][0]); fragment_uniform_buffer_5[546] = float4(_AdditionalLightsWorldToShadow[64][0][1], _AdditionalLightsWorldToShadow[64][1][1], _AdditionalLightsWorldToShadow[64][2][1], _AdditionalLightsWorldToShadow[64][3][1]); fragment_uniform_buffer_5[547] = float4(_AdditionalLightsWorldToShadow[64][0][2], _AdditionalLightsWorldToShadow[64][1][2], _AdditionalLightsWorldToShadow[64][2][2], _AdditionalLightsWorldToShadow[64][3][2]); fragment_uniform_buffer_5[548] = float4(_AdditionalLightsWorldToShadow[64][0][3], _AdditionalLightsWorldToShadow[64][1][3], _AdditionalLightsWorldToShadow[64][2][3], _AdditionalLightsWorldToShadow[64][3][3]); fragment_uniform_buffer_5[549] = float4(_AdditionalLightsWorldToShadow[65][0][0], _AdditionalLightsWorldToShadow[65][1][0], _AdditionalLightsWorldToShadow[65][2][0], _AdditionalLightsWorldToShadow[65][3][0]); fragment_uniform_buffer_5[550] = float4(_AdditionalLightsWorldToShadow[65][0][1], _AdditionalLightsWorldToShadow[65][1][1], _AdditionalLightsWorldToShadow[65][2][1], _AdditionalLightsWorldToShadow[65][3][1]); fragment_uniform_buffer_5[551] = float4(_AdditionalLightsWorldToShadow[65][0][2], _AdditionalLightsWorldToShadow[65][1][2], _AdditionalLightsWorldToShadow[65][2][2], _AdditionalLightsWorldToShadow[65][3][2]); fragment_uniform_buffer_5[552] = float4(_AdditionalLightsWorldToShadow[65][0][3], _AdditionalLightsWorldToShadow[65][1][3], _AdditionalLightsWorldToShadow[65][2][3], _AdditionalLightsWorldToShadow[65][3][3]); fragment_uniform_buffer_5[553] = float4(_AdditionalLightsWorldToShadow[66][0][0], _AdditionalLightsWorldToShadow[66][1][0], _AdditionalLightsWorldToShadow[66][2][0], _AdditionalLightsWorldToShadow[66][3][0]); fragment_uniform_buffer_5[554] = float4(_AdditionalLightsWorldToShadow[66][0][1], _AdditionalLightsWorldToShadow[66][1][1], _AdditionalLightsWorldToShadow[66][2][1], _AdditionalLightsWorldToShadow[66][3][1]); fragment_uniform_buffer_5[555] = float4(_AdditionalLightsWorldToShadow[66][0][2], _AdditionalLightsWorldToShadow[66][1][2], _AdditionalLightsWorldToShadow[66][2][2], _AdditionalLightsWorldToShadow[66][3][2]); fragment_uniform_buffer_5[556] = float4(_AdditionalLightsWorldToShadow[66][0][3], _AdditionalLightsWorldToShadow[66][1][3], _AdditionalLightsWorldToShadow[66][2][3], _AdditionalLightsWorldToShadow[66][3][3]); fragment_uniform_buffer_5[557] = float4(_AdditionalLightsWorldToShadow[67][0][0], _AdditionalLightsWorldToShadow[67][1][0], _AdditionalLightsWorldToShadow[67][2][0], _AdditionalLightsWorldToShadow[67][3][0]); fragment_uniform_buffer_5[558] = float4(_AdditionalLightsWorldToShadow[67][0][1], _AdditionalLightsWorldToShadow[67][1][1], _AdditionalLightsWorldToShadow[67][2][1], _AdditionalLightsWorldToShadow[67][3][1]); fragment_uniform_buffer_5[559] = float4(_AdditionalLightsWorldToShadow[67][0][2], _AdditionalLightsWorldToShadow[67][1][2], _AdditionalLightsWorldToShadow[67][2][2], _AdditionalLightsWorldToShadow[67][3][2]); fragment_uniform_buffer_5[560] = float4(_AdditionalLightsWorldToShadow[67][0][3], _AdditionalLightsWorldToShadow[67][1][3], _AdditionalLightsWorldToShadow[67][2][3], _AdditionalLightsWorldToShadow[67][3][3]); fragment_uniform_buffer_5[561] = float4(_AdditionalLightsWorldToShadow[68][0][0], _AdditionalLightsWorldToShadow[68][1][0], _AdditionalLightsWorldToShadow[68][2][0], _AdditionalLightsWorldToShadow[68][3][0]); fragment_uniform_buffer_5[562] = float4(_AdditionalLightsWorldToShadow[68][0][1], _AdditionalLightsWorldToShadow[68][1][1], _AdditionalLightsWorldToShadow[68][2][1], _AdditionalLightsWorldToShadow[68][3][1]); fragment_uniform_buffer_5[563] = float4(_AdditionalLightsWorldToShadow[68][0][2], _AdditionalLightsWorldToShadow[68][1][2], _AdditionalLightsWorldToShadow[68][2][2], _AdditionalLightsWorldToShadow[68][3][2]); fragment_uniform_buffer_5[564] = float4(_AdditionalLightsWorldToShadow[68][0][3], _AdditionalLightsWorldToShadow[68][1][3], _AdditionalLightsWorldToShadow[68][2][3], _AdditionalLightsWorldToShadow[68][3][3]); fragment_uniform_buffer_5[565] = float4(_AdditionalLightsWorldToShadow[69][0][0], _AdditionalLightsWorldToShadow[69][1][0], _AdditionalLightsWorldToShadow[69][2][0], _AdditionalLightsWorldToShadow[69][3][0]); fragment_uniform_buffer_5[566] = float4(_AdditionalLightsWorldToShadow[69][0][1], _AdditionalLightsWorldToShadow[69][1][1], _AdditionalLightsWorldToShadow[69][2][1], _AdditionalLightsWorldToShadow[69][3][1]); fragment_uniform_buffer_5[567] = float4(_AdditionalLightsWorldToShadow[69][0][2], _AdditionalLightsWorldToShadow[69][1][2], _AdditionalLightsWorldToShadow[69][2][2], _AdditionalLightsWorldToShadow[69][3][2]); fragment_uniform_buffer_5[568] = float4(_AdditionalLightsWorldToShadow[69][0][3], _AdditionalLightsWorldToShadow[69][1][3], _AdditionalLightsWorldToShadow[69][2][3], _AdditionalLightsWorldToShadow[69][3][3]); fragment_uniform_buffer_5[569] = float4(_AdditionalLightsWorldToShadow[70][0][0], _AdditionalLightsWorldToShadow[70][1][0], _AdditionalLightsWorldToShadow[70][2][0], _AdditionalLightsWorldToShadow[70][3][0]); fragment_uniform_buffer_5[570] = float4(_AdditionalLightsWorldToShadow[70][0][1], _AdditionalLightsWorldToShadow[70][1][1], _AdditionalLightsWorldToShadow[70][2][1], _AdditionalLightsWorldToShadow[70][3][1]); fragment_uniform_buffer_5[571] = float4(_AdditionalLightsWorldToShadow[70][0][2], _AdditionalLightsWorldToShadow[70][1][2], _AdditionalLightsWorldToShadow[70][2][2], _AdditionalLightsWorldToShadow[70][3][2]); fragment_uniform_buffer_5[572] = float4(_AdditionalLightsWorldToShadow[70][0][3], _AdditionalLightsWorldToShadow[70][1][3], _AdditionalLightsWorldToShadow[70][2][3], _AdditionalLightsWorldToShadow[70][3][3]); fragment_uniform_buffer_5[573] = float4(_AdditionalLightsWorldToShadow[71][0][0], _AdditionalLightsWorldToShadow[71][1][0], _AdditionalLightsWorldToShadow[71][2][0], _AdditionalLightsWorldToShadow[71][3][0]); fragment_uniform_buffer_5[574] = float4(_AdditionalLightsWorldToShadow[71][0][1], _AdditionalLightsWorldToShadow[71][1][1], _AdditionalLightsWorldToShadow[71][2][1], _AdditionalLightsWorldToShadow[71][3][1]); fragment_uniform_buffer_5[575] = float4(_AdditionalLightsWorldToShadow[71][0][2], _AdditionalLightsWorldToShadow[71][1][2], _AdditionalLightsWorldToShadow[71][2][2], _AdditionalLightsWorldToShadow[71][3][2]); fragment_uniform_buffer_5[576] = float4(_AdditionalLightsWorldToShadow[71][0][3], _AdditionalLightsWorldToShadow[71][1][3], _AdditionalLightsWorldToShadow[71][2][3], _AdditionalLightsWorldToShadow[71][3][3]); fragment_uniform_buffer_5[577] = float4(_AdditionalLightsWorldToShadow[72][0][0], _AdditionalLightsWorldToShadow[72][1][0], _AdditionalLightsWorldToShadow[72][2][0], _AdditionalLightsWorldToShadow[72][3][0]); fragment_uniform_buffer_5[578] = float4(_AdditionalLightsWorldToShadow[72][0][1], _AdditionalLightsWorldToShadow[72][1][1], _AdditionalLightsWorldToShadow[72][2][1], _AdditionalLightsWorldToShadow[72][3][1]); fragment_uniform_buffer_5[579] = float4(_AdditionalLightsWorldToShadow[72][0][2], _AdditionalLightsWorldToShadow[72][1][2], _AdditionalLightsWorldToShadow[72][2][2], _AdditionalLightsWorldToShadow[72][3][2]); fragment_uniform_buffer_5[580] = float4(_AdditionalLightsWorldToShadow[72][0][3], _AdditionalLightsWorldToShadow[72][1][3], _AdditionalLightsWorldToShadow[72][2][3], _AdditionalLightsWorldToShadow[72][3][3]); fragment_uniform_buffer_5[581] = float4(_AdditionalLightsWorldToShadow[73][0][0], _AdditionalLightsWorldToShadow[73][1][0], _AdditionalLightsWorldToShadow[73][2][0], _AdditionalLightsWorldToShadow[73][3][0]); fragment_uniform_buffer_5[582] = float4(_AdditionalLightsWorldToShadow[73][0][1], _AdditionalLightsWorldToShadow[73][1][1], _AdditionalLightsWorldToShadow[73][2][1], _AdditionalLightsWorldToShadow[73][3][1]); fragment_uniform_buffer_5[583] = float4(_AdditionalLightsWorldToShadow[73][0][2], _AdditionalLightsWorldToShadow[73][1][2], _AdditionalLightsWorldToShadow[73][2][2], _AdditionalLightsWorldToShadow[73][3][2]); fragment_uniform_buffer_5[584] = float4(_AdditionalLightsWorldToShadow[73][0][3], _AdditionalLightsWorldToShadow[73][1][3], _AdditionalLightsWorldToShadow[73][2][3], _AdditionalLightsWorldToShadow[73][3][3]); fragment_uniform_buffer_5[585] = float4(_AdditionalLightsWorldToShadow[74][0][0], _AdditionalLightsWorldToShadow[74][1][0], _AdditionalLightsWorldToShadow[74][2][0], _AdditionalLightsWorldToShadow[74][3][0]); fragment_uniform_buffer_5[586] = float4(_AdditionalLightsWorldToShadow[74][0][1], _AdditionalLightsWorldToShadow[74][1][1], _AdditionalLightsWorldToShadow[74][2][1], _AdditionalLightsWorldToShadow[74][3][1]); fragment_uniform_buffer_5[587] = float4(_AdditionalLightsWorldToShadow[74][0][2], _AdditionalLightsWorldToShadow[74][1][2], _AdditionalLightsWorldToShadow[74][2][2], _AdditionalLightsWorldToShadow[74][3][2]); fragment_uniform_buffer_5[588] = float4(_AdditionalLightsWorldToShadow[74][0][3], _AdditionalLightsWorldToShadow[74][1][3], _AdditionalLightsWorldToShadow[74][2][3], _AdditionalLightsWorldToShadow[74][3][3]); fragment_uniform_buffer_5[589] = float4(_AdditionalLightsWorldToShadow[75][0][0], _AdditionalLightsWorldToShadow[75][1][0], _AdditionalLightsWorldToShadow[75][2][0], _AdditionalLightsWorldToShadow[75][3][0]); fragment_uniform_buffer_5[590] = float4(_AdditionalLightsWorldToShadow[75][0][1], _AdditionalLightsWorldToShadow[75][1][1], _AdditionalLightsWorldToShadow[75][2][1], _AdditionalLightsWorldToShadow[75][3][1]); fragment_uniform_buffer_5[591] = float4(_AdditionalLightsWorldToShadow[75][0][2], _AdditionalLightsWorldToShadow[75][1][2], _AdditionalLightsWorldToShadow[75][2][2], _AdditionalLightsWorldToShadow[75][3][2]); fragment_uniform_buffer_5[592] = float4(_AdditionalLightsWorldToShadow[75][0][3], _AdditionalLightsWorldToShadow[75][1][3], _AdditionalLightsWorldToShadow[75][2][3], _AdditionalLightsWorldToShadow[75][3][3]); fragment_uniform_buffer_5[593] = float4(_AdditionalLightsWorldToShadow[76][0][0], _AdditionalLightsWorldToShadow[76][1][0], _AdditionalLightsWorldToShadow[76][2][0], _AdditionalLightsWorldToShadow[76][3][0]); fragment_uniform_buffer_5[594] = float4(_AdditionalLightsWorldToShadow[76][0][1], _AdditionalLightsWorldToShadow[76][1][1], _AdditionalLightsWorldToShadow[76][2][1], _AdditionalLightsWorldToShadow[76][3][1]); fragment_uniform_buffer_5[595] = float4(_AdditionalLightsWorldToShadow[76][0][2], _AdditionalLightsWorldToShadow[76][1][2], _AdditionalLightsWorldToShadow[76][2][2], _AdditionalLightsWorldToShadow[76][3][2]); fragment_uniform_buffer_5[596] = float4(_AdditionalLightsWorldToShadow[76][0][3], _AdditionalLightsWorldToShadow[76][1][3], _AdditionalLightsWorldToShadow[76][2][3], _AdditionalLightsWorldToShadow[76][3][3]); fragment_uniform_buffer_5[597] = float4(_AdditionalLightsWorldToShadow[77][0][0], _AdditionalLightsWorldToShadow[77][1][0], _AdditionalLightsWorldToShadow[77][2][0], _AdditionalLightsWorldToShadow[77][3][0]); fragment_uniform_buffer_5[598] = float4(_AdditionalLightsWorldToShadow[77][0][1], _AdditionalLightsWorldToShadow[77][1][1], _AdditionalLightsWorldToShadow[77][2][1], _AdditionalLightsWorldToShadow[77][3][1]); fragment_uniform_buffer_5[599] = float4(_AdditionalLightsWorldToShadow[77][0][2], _AdditionalLightsWorldToShadow[77][1][2], _AdditionalLightsWorldToShadow[77][2][2], _AdditionalLightsWorldToShadow[77][3][2]); fragment_uniform_buffer_5[600] = float4(_AdditionalLightsWorldToShadow[77][0][3], _AdditionalLightsWorldToShadow[77][1][3], _AdditionalLightsWorldToShadow[77][2][3], _AdditionalLightsWorldToShadow[77][3][3]); fragment_uniform_buffer_5[601] = float4(_AdditionalLightsWorldToShadow[78][0][0], _AdditionalLightsWorldToShadow[78][1][0], _AdditionalLightsWorldToShadow[78][2][0], _AdditionalLightsWorldToShadow[78][3][0]); fragment_uniform_buffer_5[602] = float4(_AdditionalLightsWorldToShadow[78][0][1], _AdditionalLightsWorldToShadow[78][1][1], _AdditionalLightsWorldToShadow[78][2][1], _AdditionalLightsWorldToShadow[78][3][1]); fragment_uniform_buffer_5[603] = float4(_AdditionalLightsWorldToShadow[78][0][2], _AdditionalLightsWorldToShadow[78][1][2], _AdditionalLightsWorldToShadow[78][2][2], _AdditionalLightsWorldToShadow[78][3][2]); fragment_uniform_buffer_5[604] = float4(_AdditionalLightsWorldToShadow[78][0][3], _AdditionalLightsWorldToShadow[78][1][3], _AdditionalLightsWorldToShadow[78][2][3], _AdditionalLightsWorldToShadow[78][3][3]); fragment_uniform_buffer_5[605] = float4(_AdditionalLightsWorldToShadow[79][0][0], _AdditionalLightsWorldToShadow[79][1][0], _AdditionalLightsWorldToShadow[79][2][0], _AdditionalLightsWorldToShadow[79][3][0]); fragment_uniform_buffer_5[606] = float4(_AdditionalLightsWorldToShadow[79][0][1], _AdditionalLightsWorldToShadow[79][1][1], _AdditionalLightsWorldToShadow[79][2][1], _AdditionalLightsWorldToShadow[79][3][1]); fragment_uniform_buffer_5[607] = float4(_AdditionalLightsWorldToShadow[79][0][2], _AdditionalLightsWorldToShadow[79][1][2], _AdditionalLightsWorldToShadow[79][2][2], _AdditionalLightsWorldToShadow[79][3][2]); fragment_uniform_buffer_5[608] = float4(_AdditionalLightsWorldToShadow[79][0][3], _AdditionalLightsWorldToShadow[79][1][3], _AdditionalLightsWorldToShadow[79][2][3], _AdditionalLightsWorldToShadow[79][3][3]); fragment_uniform_buffer_5[609] = float4(_AdditionalLightsWorldToShadow[80][0][0], _AdditionalLightsWorldToShadow[80][1][0], _AdditionalLightsWorldToShadow[80][2][0], _AdditionalLightsWorldToShadow[80][3][0]); fragment_uniform_buffer_5[610] = float4(_AdditionalLightsWorldToShadow[80][0][1], _AdditionalLightsWorldToShadow[80][1][1], _AdditionalLightsWorldToShadow[80][2][1], _AdditionalLightsWorldToShadow[80][3][1]); fragment_uniform_buffer_5[611] = float4(_AdditionalLightsWorldToShadow[80][0][2], _AdditionalLightsWorldToShadow[80][1][2], _AdditionalLightsWorldToShadow[80][2][2], _AdditionalLightsWorldToShadow[80][3][2]); fragment_uniform_buffer_5[612] = float4(_AdditionalLightsWorldToShadow[80][0][3], _AdditionalLightsWorldToShadow[80][1][3], _AdditionalLightsWorldToShadow[80][2][3], _AdditionalLightsWorldToShadow[80][3][3]); fragment_uniform_buffer_5[613] = float4(_AdditionalLightsWorldToShadow[81][0][0], _AdditionalLightsWorldToShadow[81][1][0], _AdditionalLightsWorldToShadow[81][2][0], _AdditionalLightsWorldToShadow[81][3][0]); fragment_uniform_buffer_5[614] = float4(_AdditionalLightsWorldToShadow[81][0][1], _AdditionalLightsWorldToShadow[81][1][1], _AdditionalLightsWorldToShadow[81][2][1], _AdditionalLightsWorldToShadow[81][3][1]); fragment_uniform_buffer_5[615] = float4(_AdditionalLightsWorldToShadow[81][0][2], _AdditionalLightsWorldToShadow[81][1][2], _AdditionalLightsWorldToShadow[81][2][2], _AdditionalLightsWorldToShadow[81][3][2]); fragment_uniform_buffer_5[616] = float4(_AdditionalLightsWorldToShadow[81][0][3], _AdditionalLightsWorldToShadow[81][1][3], _AdditionalLightsWorldToShadow[81][2][3], _AdditionalLightsWorldToShadow[81][3][3]); fragment_uniform_buffer_5[617] = float4(_AdditionalLightsWorldToShadow[82][0][0], _AdditionalLightsWorldToShadow[82][1][0], _AdditionalLightsWorldToShadow[82][2][0], _AdditionalLightsWorldToShadow[82][3][0]); fragment_uniform_buffer_5[618] = float4(_AdditionalLightsWorldToShadow[82][0][1], _AdditionalLightsWorldToShadow[82][1][1], _AdditionalLightsWorldToShadow[82][2][1], _AdditionalLightsWorldToShadow[82][3][1]); fragment_uniform_buffer_5[619] = float4(_AdditionalLightsWorldToShadow[82][0][2], _AdditionalLightsWorldToShadow[82][1][2], _AdditionalLightsWorldToShadow[82][2][2], _AdditionalLightsWorldToShadow[82][3][2]); fragment_uniform_buffer_5[620] = float4(_AdditionalLightsWorldToShadow[82][0][3], _AdditionalLightsWorldToShadow[82][1][3], _AdditionalLightsWorldToShadow[82][2][3], _AdditionalLightsWorldToShadow[82][3][3]); fragment_uniform_buffer_5[621] = float4(_AdditionalLightsWorldToShadow[83][0][0], _AdditionalLightsWorldToShadow[83][1][0], _AdditionalLightsWorldToShadow[83][2][0], _AdditionalLightsWorldToShadow[83][3][0]); fragment_uniform_buffer_5[622] = float4(_AdditionalLightsWorldToShadow[83][0][1], _AdditionalLightsWorldToShadow[83][1][1], _AdditionalLightsWorldToShadow[83][2][1], _AdditionalLightsWorldToShadow[83][3][1]); fragment_uniform_buffer_5[623] = float4(_AdditionalLightsWorldToShadow[83][0][2], _AdditionalLightsWorldToShadow[83][1][2], _AdditionalLightsWorldToShadow[83][2][2], _AdditionalLightsWorldToShadow[83][3][2]); fragment_uniform_buffer_5[624] = float4(_AdditionalLightsWorldToShadow[83][0][3], _AdditionalLightsWorldToShadow[83][1][3], _AdditionalLightsWorldToShadow[83][2][3], _AdditionalLightsWorldToShadow[83][3][3]); fragment_uniform_buffer_5[625] = float4(_AdditionalLightsWorldToShadow[84][0][0], _AdditionalLightsWorldToShadow[84][1][0], _AdditionalLightsWorldToShadow[84][2][0], _AdditionalLightsWorldToShadow[84][3][0]); fragment_uniform_buffer_5[626] = float4(_AdditionalLightsWorldToShadow[84][0][1], _AdditionalLightsWorldToShadow[84][1][1], _AdditionalLightsWorldToShadow[84][2][1], _AdditionalLightsWorldToShadow[84][3][1]); fragment_uniform_buffer_5[627] = float4(_AdditionalLightsWorldToShadow[84][0][2], _AdditionalLightsWorldToShadow[84][1][2], _AdditionalLightsWorldToShadow[84][2][2], _AdditionalLightsWorldToShadow[84][3][2]); fragment_uniform_buffer_5[628] = float4(_AdditionalLightsWorldToShadow[84][0][3], _AdditionalLightsWorldToShadow[84][1][3], _AdditionalLightsWorldToShadow[84][2][3], _AdditionalLightsWorldToShadow[84][3][3]); fragment_uniform_buffer_5[629] = float4(_AdditionalLightsWorldToShadow[85][0][0], _AdditionalLightsWorldToShadow[85][1][0], _AdditionalLightsWorldToShadow[85][2][0], _AdditionalLightsWorldToShadow[85][3][0]); fragment_uniform_buffer_5[630] = float4(_AdditionalLightsWorldToShadow[85][0][1], _AdditionalLightsWorldToShadow[85][1][1], _AdditionalLightsWorldToShadow[85][2][1], _AdditionalLightsWorldToShadow[85][3][1]); fragment_uniform_buffer_5[631] = float4(_AdditionalLightsWorldToShadow[85][0][2], _AdditionalLightsWorldToShadow[85][1][2], _AdditionalLightsWorldToShadow[85][2][2], _AdditionalLightsWorldToShadow[85][3][2]); fragment_uniform_buffer_5[632] = float4(_AdditionalLightsWorldToShadow[85][0][3], _AdditionalLightsWorldToShadow[85][1][3], _AdditionalLightsWorldToShadow[85][2][3], _AdditionalLightsWorldToShadow[85][3][3]); fragment_uniform_buffer_5[633] = float4(_AdditionalLightsWorldToShadow[86][0][0], _AdditionalLightsWorldToShadow[86][1][0], _AdditionalLightsWorldToShadow[86][2][0], _AdditionalLightsWorldToShadow[86][3][0]); fragment_uniform_buffer_5[634] = float4(_AdditionalLightsWorldToShadow[86][0][1], _AdditionalLightsWorldToShadow[86][1][1], _AdditionalLightsWorldToShadow[86][2][1], _AdditionalLightsWorldToShadow[86][3][1]); fragment_uniform_buffer_5[635] = float4(_AdditionalLightsWorldToShadow[86][0][2], _AdditionalLightsWorldToShadow[86][1][2], _AdditionalLightsWorldToShadow[86][2][2], _AdditionalLightsWorldToShadow[86][3][2]); fragment_uniform_buffer_5[636] = float4(_AdditionalLightsWorldToShadow[86][0][3], _AdditionalLightsWorldToShadow[86][1][3], _AdditionalLightsWorldToShadow[86][2][3], _AdditionalLightsWorldToShadow[86][3][3]); fragment_uniform_buffer_5[637] = float4(_AdditionalLightsWorldToShadow[87][0][0], _AdditionalLightsWorldToShadow[87][1][0], _AdditionalLightsWorldToShadow[87][2][0], _AdditionalLightsWorldToShadow[87][3][0]); fragment_uniform_buffer_5[638] = float4(_AdditionalLightsWorldToShadow[87][0][1], _AdditionalLightsWorldToShadow[87][1][1], _AdditionalLightsWorldToShadow[87][2][1], _AdditionalLightsWorldToShadow[87][3][1]); fragment_uniform_buffer_5[639] = float4(_AdditionalLightsWorldToShadow[87][0][2], _AdditionalLightsWorldToShadow[87][1][2], _AdditionalLightsWorldToShadow[87][2][2], _AdditionalLightsWorldToShadow[87][3][2]); fragment_uniform_buffer_5[640] = float4(_AdditionalLightsWorldToShadow[87][0][3], _AdditionalLightsWorldToShadow[87][1][3], _AdditionalLightsWorldToShadow[87][2][3], _AdditionalLightsWorldToShadow[87][3][3]); fragment_uniform_buffer_5[641] = float4(_AdditionalLightsWorldToShadow[88][0][0], _AdditionalLightsWorldToShadow[88][1][0], _AdditionalLightsWorldToShadow[88][2][0], _AdditionalLightsWorldToShadow[88][3][0]); fragment_uniform_buffer_5[642] = float4(_AdditionalLightsWorldToShadow[88][0][1], _AdditionalLightsWorldToShadow[88][1][1], _AdditionalLightsWorldToShadow[88][2][1], _AdditionalLightsWorldToShadow[88][3][1]); fragment_uniform_buffer_5[643] = float4(_AdditionalLightsWorldToShadow[88][0][2], _AdditionalLightsWorldToShadow[88][1][2], _AdditionalLightsWorldToShadow[88][2][2], _AdditionalLightsWorldToShadow[88][3][2]); fragment_uniform_buffer_5[644] = float4(_AdditionalLightsWorldToShadow[88][0][3], _AdditionalLightsWorldToShadow[88][1][3], _AdditionalLightsWorldToShadow[88][2][3], _AdditionalLightsWorldToShadow[88][3][3]); fragment_uniform_buffer_5[645] = float4(_AdditionalLightsWorldToShadow[89][0][0], _AdditionalLightsWorldToShadow[89][1][0], _AdditionalLightsWorldToShadow[89][2][0], _AdditionalLightsWorldToShadow[89][3][0]); fragment_uniform_buffer_5[646] = float4(_AdditionalLightsWorldToShadow[89][0][1], _AdditionalLightsWorldToShadow[89][1][1], _AdditionalLightsWorldToShadow[89][2][1], _AdditionalLightsWorldToShadow[89][3][1]); fragment_uniform_buffer_5[647] = float4(_AdditionalLightsWorldToShadow[89][0][2], _AdditionalLightsWorldToShadow[89][1][2], _AdditionalLightsWorldToShadow[89][2][2], _AdditionalLightsWorldToShadow[89][3][2]); fragment_uniform_buffer_5[648] = float4(_AdditionalLightsWorldToShadow[89][0][3], _AdditionalLightsWorldToShadow[89][1][3], _AdditionalLightsWorldToShadow[89][2][3], _AdditionalLightsWorldToShadow[89][3][3]); fragment_uniform_buffer_5[649] = float4(_AdditionalLightsWorldToShadow[90][0][0], _AdditionalLightsWorldToShadow[90][1][0], _AdditionalLightsWorldToShadow[90][2][0], _AdditionalLightsWorldToShadow[90][3][0]); fragment_uniform_buffer_5[650] = float4(_AdditionalLightsWorldToShadow[90][0][1], _AdditionalLightsWorldToShadow[90][1][1], _AdditionalLightsWorldToShadow[90][2][1], _AdditionalLightsWorldToShadow[90][3][1]); fragment_uniform_buffer_5[651] = float4(_AdditionalLightsWorldToShadow[90][0][2], _AdditionalLightsWorldToShadow[90][1][2], _AdditionalLightsWorldToShadow[90][2][2], _AdditionalLightsWorldToShadow[90][3][2]); fragment_uniform_buffer_5[652] = float4(_AdditionalLightsWorldToShadow[90][0][3], _AdditionalLightsWorldToShadow[90][1][3], _AdditionalLightsWorldToShadow[90][2][3], _AdditionalLightsWorldToShadow[90][3][3]); fragment_uniform_buffer_5[653] = float4(_AdditionalLightsWorldToShadow[91][0][0], _AdditionalLightsWorldToShadow[91][1][0], _AdditionalLightsWorldToShadow[91][2][0], _AdditionalLightsWorldToShadow[91][3][0]); fragment_uniform_buffer_5[654] = float4(_AdditionalLightsWorldToShadow[91][0][1], _AdditionalLightsWorldToShadow[91][1][1], _AdditionalLightsWorldToShadow[91][2][1], _AdditionalLightsWorldToShadow[91][3][1]); fragment_uniform_buffer_5[655] = float4(_AdditionalLightsWorldToShadow[91][0][2], _AdditionalLightsWorldToShadow[91][1][2], _AdditionalLightsWorldToShadow[91][2][2], _AdditionalLightsWorldToShadow[91][3][2]); fragment_uniform_buffer_5[656] = float4(_AdditionalLightsWorldToShadow[91][0][3], _AdditionalLightsWorldToShadow[91][1][3], _AdditionalLightsWorldToShadow[91][2][3], _AdditionalLightsWorldToShadow[91][3][3]); fragment_uniform_buffer_5[657] = float4(_AdditionalLightsWorldToShadow[92][0][0], _AdditionalLightsWorldToShadow[92][1][0], _AdditionalLightsWorldToShadow[92][2][0], _AdditionalLightsWorldToShadow[92][3][0]); fragment_uniform_buffer_5[658] = float4(_AdditionalLightsWorldToShadow[92][0][1], _AdditionalLightsWorldToShadow[92][1][1], _AdditionalLightsWorldToShadow[92][2][1], _AdditionalLightsWorldToShadow[92][3][1]); fragment_uniform_buffer_5[659] = float4(_AdditionalLightsWorldToShadow[92][0][2], _AdditionalLightsWorldToShadow[92][1][2], _AdditionalLightsWorldToShadow[92][2][2], _AdditionalLightsWorldToShadow[92][3][2]); fragment_uniform_buffer_5[660] = float4(_AdditionalLightsWorldToShadow[92][0][3], _AdditionalLightsWorldToShadow[92][1][3], _AdditionalLightsWorldToShadow[92][2][3], _AdditionalLightsWorldToShadow[92][3][3]); fragment_uniform_buffer_5[661] = float4(_AdditionalLightsWorldToShadow[93][0][0], _AdditionalLightsWorldToShadow[93][1][0], _AdditionalLightsWorldToShadow[93][2][0], _AdditionalLightsWorldToShadow[93][3][0]); fragment_uniform_buffer_5[662] = float4(_AdditionalLightsWorldToShadow[93][0][1], _AdditionalLightsWorldToShadow[93][1][1], _AdditionalLightsWorldToShadow[93][2][1], _AdditionalLightsWorldToShadow[93][3][1]); fragment_uniform_buffer_5[663] = float4(_AdditionalLightsWorldToShadow[93][0][2], _AdditionalLightsWorldToShadow[93][1][2], _AdditionalLightsWorldToShadow[93][2][2], _AdditionalLightsWorldToShadow[93][3][2]); fragment_uniform_buffer_5[664] = float4(_AdditionalLightsWorldToShadow[93][0][3], _AdditionalLightsWorldToShadow[93][1][3], _AdditionalLightsWorldToShadow[93][2][3], _AdditionalLightsWorldToShadow[93][3][3]); fragment_uniform_buffer_5[665] = float4(_AdditionalLightsWorldToShadow[94][0][0], _AdditionalLightsWorldToShadow[94][1][0], _AdditionalLightsWorldToShadow[94][2][0], _AdditionalLightsWorldToShadow[94][3][0]); fragment_uniform_buffer_5[666] = float4(_AdditionalLightsWorldToShadow[94][0][1], _AdditionalLightsWorldToShadow[94][1][1], _AdditionalLightsWorldToShadow[94][2][1], _AdditionalLightsWorldToShadow[94][3][1]); fragment_uniform_buffer_5[667] = float4(_AdditionalLightsWorldToShadow[94][0][2], _AdditionalLightsWorldToShadow[94][1][2], _AdditionalLightsWorldToShadow[94][2][2], _AdditionalLightsWorldToShadow[94][3][2]); fragment_uniform_buffer_5[668] = float4(_AdditionalLightsWorldToShadow[94][0][3], _AdditionalLightsWorldToShadow[94][1][3], _AdditionalLightsWorldToShadow[94][2][3], _AdditionalLightsWorldToShadow[94][3][3]); fragment_uniform_buffer_5[669] = float4(_AdditionalLightsWorldToShadow[95][0][0], _AdditionalLightsWorldToShadow[95][1][0], _AdditionalLightsWorldToShadow[95][2][0], _AdditionalLightsWorldToShadow[95][3][0]); fragment_uniform_buffer_5[670] = float4(_AdditionalLightsWorldToShadow[95][0][1], _AdditionalLightsWorldToShadow[95][1][1], _AdditionalLightsWorldToShadow[95][2][1], _AdditionalLightsWorldToShadow[95][3][1]); fragment_uniform_buffer_5[671] = float4(_AdditionalLightsWorldToShadow[95][0][2], _AdditionalLightsWorldToShadow[95][1][2], _AdditionalLightsWorldToShadow[95][2][2], _AdditionalLightsWorldToShadow[95][3][2]); fragment_uniform_buffer_5[672] = float4(_AdditionalLightsWorldToShadow[95][0][3], _AdditionalLightsWorldToShadow[95][1][3], _AdditionalLightsWorldToShadow[95][2][3], _AdditionalLightsWorldToShadow[95][3][3]); fragment_uniform_buffer_5[673] = float4(_AdditionalLightsWorldToShadow[96][0][0], _AdditionalLightsWorldToShadow[96][1][0], _AdditionalLightsWorldToShadow[96][2][0], _AdditionalLightsWorldToShadow[96][3][0]); fragment_uniform_buffer_5[674] = float4(_AdditionalLightsWorldToShadow[96][0][1], _AdditionalLightsWorldToShadow[96][1][1], _AdditionalLightsWorldToShadow[96][2][1], _AdditionalLightsWorldToShadow[96][3][1]); fragment_uniform_buffer_5[675] = float4(_AdditionalLightsWorldToShadow[96][0][2], _AdditionalLightsWorldToShadow[96][1][2], _AdditionalLightsWorldToShadow[96][2][2], _AdditionalLightsWorldToShadow[96][3][2]); fragment_uniform_buffer_5[676] = float4(_AdditionalLightsWorldToShadow[96][0][3], _AdditionalLightsWorldToShadow[96][1][3], _AdditionalLightsWorldToShadow[96][2][3], _AdditionalLightsWorldToShadow[96][3][3]); fragment_uniform_buffer_5[677] = float4(_AdditionalLightsWorldToShadow[97][0][0], _AdditionalLightsWorldToShadow[97][1][0], _AdditionalLightsWorldToShadow[97][2][0], _AdditionalLightsWorldToShadow[97][3][0]); fragment_uniform_buffer_5[678] = float4(_AdditionalLightsWorldToShadow[97][0][1], _AdditionalLightsWorldToShadow[97][1][1], _AdditionalLightsWorldToShadow[97][2][1], _AdditionalLightsWorldToShadow[97][3][1]); fragment_uniform_buffer_5[679] = float4(_AdditionalLightsWorldToShadow[97][0][2], _AdditionalLightsWorldToShadow[97][1][2], _AdditionalLightsWorldToShadow[97][2][2], _AdditionalLightsWorldToShadow[97][3][2]); fragment_uniform_buffer_5[680] = float4(_AdditionalLightsWorldToShadow[97][0][3], _AdditionalLightsWorldToShadow[97][1][3], _AdditionalLightsWorldToShadow[97][2][3], _AdditionalLightsWorldToShadow[97][3][3]); fragment_uniform_buffer_5[681] = float4(_AdditionalLightsWorldToShadow[98][0][0], _AdditionalLightsWorldToShadow[98][1][0], _AdditionalLightsWorldToShadow[98][2][0], _AdditionalLightsWorldToShadow[98][3][0]); fragment_uniform_buffer_5[682] = float4(_AdditionalLightsWorldToShadow[98][0][1], _AdditionalLightsWorldToShadow[98][1][1], _AdditionalLightsWorldToShadow[98][2][1], _AdditionalLightsWorldToShadow[98][3][1]); fragment_uniform_buffer_5[683] = float4(_AdditionalLightsWorldToShadow[98][0][2], _AdditionalLightsWorldToShadow[98][1][2], _AdditionalLightsWorldToShadow[98][2][2], _AdditionalLightsWorldToShadow[98][3][2]); fragment_uniform_buffer_5[684] = float4(_AdditionalLightsWorldToShadow[98][0][3], _AdditionalLightsWorldToShadow[98][1][3], _AdditionalLightsWorldToShadow[98][2][3], _AdditionalLightsWorldToShadow[98][3][3]); fragment_uniform_buffer_5[685] = float4(_AdditionalLightsWorldToShadow[99][0][0], _AdditionalLightsWorldToShadow[99][1][0], _AdditionalLightsWorldToShadow[99][2][0], _AdditionalLightsWorldToShadow[99][3][0]); fragment_uniform_buffer_5[686] = float4(_AdditionalLightsWorldToShadow[99][0][1], _AdditionalLightsWorldToShadow[99][1][1], _AdditionalLightsWorldToShadow[99][2][1], _AdditionalLightsWorldToShadow[99][3][1]); fragment_uniform_buffer_5[687] = float4(_AdditionalLightsWorldToShadow[99][0][2], _AdditionalLightsWorldToShadow[99][1][2], _AdditionalLightsWorldToShadow[99][2][2], _AdditionalLightsWorldToShadow[99][3][2]); fragment_uniform_buffer_5[688] = float4(_AdditionalLightsWorldToShadow[99][0][3], _AdditionalLightsWorldToShadow[99][1][3], _AdditionalLightsWorldToShadow[99][2][3], _AdditionalLightsWorldToShadow[99][3][3]); fragment_uniform_buffer_5[689] = float4(_AdditionalLightsWorldToShadow[100][0][0], _AdditionalLightsWorldToShadow[100][1][0], _AdditionalLightsWorldToShadow[100][2][0], _AdditionalLightsWorldToShadow[100][3][0]); fragment_uniform_buffer_5[690] = float4(_AdditionalLightsWorldToShadow[100][0][1], _AdditionalLightsWorldToShadow[100][1][1], _AdditionalLightsWorldToShadow[100][2][1], _AdditionalLightsWorldToShadow[100][3][1]); fragment_uniform_buffer_5[691] = float4(_AdditionalLightsWorldToShadow[100][0][2], _AdditionalLightsWorldToShadow[100][1][2], _AdditionalLightsWorldToShadow[100][2][2], _AdditionalLightsWorldToShadow[100][3][2]); fragment_uniform_buffer_5[692] = float4(_AdditionalLightsWorldToShadow[100][0][3], _AdditionalLightsWorldToShadow[100][1][3], _AdditionalLightsWorldToShadow[100][2][3], _AdditionalLightsWorldToShadow[100][3][3]); fragment_uniform_buffer_5[693] = float4(_AdditionalLightsWorldToShadow[101][0][0], _AdditionalLightsWorldToShadow[101][1][0], _AdditionalLightsWorldToShadow[101][2][0], _AdditionalLightsWorldToShadow[101][3][0]); fragment_uniform_buffer_5[694] = float4(_AdditionalLightsWorldToShadow[101][0][1], _AdditionalLightsWorldToShadow[101][1][1], _AdditionalLightsWorldToShadow[101][2][1], _AdditionalLightsWorldToShadow[101][3][1]); fragment_uniform_buffer_5[695] = float4(_AdditionalLightsWorldToShadow[101][0][2], _AdditionalLightsWorldToShadow[101][1][2], _AdditionalLightsWorldToShadow[101][2][2], _AdditionalLightsWorldToShadow[101][3][2]); fragment_uniform_buffer_5[696] = float4(_AdditionalLightsWorldToShadow[101][0][3], _AdditionalLightsWorldToShadow[101][1][3], _AdditionalLightsWorldToShadow[101][2][3], _AdditionalLightsWorldToShadow[101][3][3]); fragment_uniform_buffer_5[697] = float4(_AdditionalLightsWorldToShadow[102][0][0], _AdditionalLightsWorldToShadow[102][1][0], _AdditionalLightsWorldToShadow[102][2][0], _AdditionalLightsWorldToShadow[102][3][0]); fragment_uniform_buffer_5[698] = float4(_AdditionalLightsWorldToShadow[102][0][1], _AdditionalLightsWorldToShadow[102][1][1], _AdditionalLightsWorldToShadow[102][2][1], _AdditionalLightsWorldToShadow[102][3][1]); fragment_uniform_buffer_5[699] = float4(_AdditionalLightsWorldToShadow[102][0][2], _AdditionalLightsWorldToShadow[102][1][2], _AdditionalLightsWorldToShadow[102][2][2], _AdditionalLightsWorldToShadow[102][3][2]); fragment_uniform_buffer_5[700] = float4(_AdditionalLightsWorldToShadow[102][0][3], _AdditionalLightsWorldToShadow[102][1][3], _AdditionalLightsWorldToShadow[102][2][3], _AdditionalLightsWorldToShadow[102][3][3]); fragment_uniform_buffer_5[701] = float4(_AdditionalLightsWorldToShadow[103][0][0], _AdditionalLightsWorldToShadow[103][1][0], _AdditionalLightsWorldToShadow[103][2][0], _AdditionalLightsWorldToShadow[103][3][0]); fragment_uniform_buffer_5[702] = float4(_AdditionalLightsWorldToShadow[103][0][1], _AdditionalLightsWorldToShadow[103][1][1], _AdditionalLightsWorldToShadow[103][2][1], _AdditionalLightsWorldToShadow[103][3][1]); fragment_uniform_buffer_5[703] = float4(_AdditionalLightsWorldToShadow[103][0][2], _AdditionalLightsWorldToShadow[103][1][2], _AdditionalLightsWorldToShadow[103][2][2], _AdditionalLightsWorldToShadow[103][3][2]); fragment_uniform_buffer_5[704] = float4(_AdditionalLightsWorldToShadow[103][0][3], _AdditionalLightsWorldToShadow[103][1][3], _AdditionalLightsWorldToShadow[103][2][3], _AdditionalLightsWorldToShadow[103][3][3]); fragment_uniform_buffer_5[705] = float4(_AdditionalLightsWorldToShadow[104][0][0], _AdditionalLightsWorldToShadow[104][1][0], _AdditionalLightsWorldToShadow[104][2][0], _AdditionalLightsWorldToShadow[104][3][0]); fragment_uniform_buffer_5[706] = float4(_AdditionalLightsWorldToShadow[104][0][1], _AdditionalLightsWorldToShadow[104][1][1], _AdditionalLightsWorldToShadow[104][2][1], _AdditionalLightsWorldToShadow[104][3][1]); fragment_uniform_buffer_5[707] = float4(_AdditionalLightsWorldToShadow[104][0][2], _AdditionalLightsWorldToShadow[104][1][2], _AdditionalLightsWorldToShadow[104][2][2], _AdditionalLightsWorldToShadow[104][3][2]); fragment_uniform_buffer_5[708] = float4(_AdditionalLightsWorldToShadow[104][0][3], _AdditionalLightsWorldToShadow[104][1][3], _AdditionalLightsWorldToShadow[104][2][3], _AdditionalLightsWorldToShadow[104][3][3]); fragment_uniform_buffer_5[709] = float4(_AdditionalLightsWorldToShadow[105][0][0], _AdditionalLightsWorldToShadow[105][1][0], _AdditionalLightsWorldToShadow[105][2][0], _AdditionalLightsWorldToShadow[105][3][0]); fragment_uniform_buffer_5[710] = float4(_AdditionalLightsWorldToShadow[105][0][1], _AdditionalLightsWorldToShadow[105][1][1], _AdditionalLightsWorldToShadow[105][2][1], _AdditionalLightsWorldToShadow[105][3][1]); fragment_uniform_buffer_5[711] = float4(_AdditionalLightsWorldToShadow[105][0][2], _AdditionalLightsWorldToShadow[105][1][2], _AdditionalLightsWorldToShadow[105][2][2], _AdditionalLightsWorldToShadow[105][3][2]); fragment_uniform_buffer_5[712] = float4(_AdditionalLightsWorldToShadow[105][0][3], _AdditionalLightsWorldToShadow[105][1][3], _AdditionalLightsWorldToShadow[105][2][3], _AdditionalLightsWorldToShadow[105][3][3]); fragment_uniform_buffer_5[713] = float4(_AdditionalLightsWorldToShadow[106][0][0], _AdditionalLightsWorldToShadow[106][1][0], _AdditionalLightsWorldToShadow[106][2][0], _AdditionalLightsWorldToShadow[106][3][0]); fragment_uniform_buffer_5[714] = float4(_AdditionalLightsWorldToShadow[106][0][1], _AdditionalLightsWorldToShadow[106][1][1], _AdditionalLightsWorldToShadow[106][2][1], _AdditionalLightsWorldToShadow[106][3][1]); fragment_uniform_buffer_5[715] = float4(_AdditionalLightsWorldToShadow[106][0][2], _AdditionalLightsWorldToShadow[106][1][2], _AdditionalLightsWorldToShadow[106][2][2], _AdditionalLightsWorldToShadow[106][3][2]); fragment_uniform_buffer_5[716] = float4(_AdditionalLightsWorldToShadow[106][0][3], _AdditionalLightsWorldToShadow[106][1][3], _AdditionalLightsWorldToShadow[106][2][3], _AdditionalLightsWorldToShadow[106][3][3]); fragment_uniform_buffer_5[717] = float4(_AdditionalLightsWorldToShadow[107][0][0], _AdditionalLightsWorldToShadow[107][1][0], _AdditionalLightsWorldToShadow[107][2][0], _AdditionalLightsWorldToShadow[107][3][0]); fragment_uniform_buffer_5[718] = float4(_AdditionalLightsWorldToShadow[107][0][1], _AdditionalLightsWorldToShadow[107][1][1], _AdditionalLightsWorldToShadow[107][2][1], _AdditionalLightsWorldToShadow[107][3][1]); fragment_uniform_buffer_5[719] = float4(_AdditionalLightsWorldToShadow[107][0][2], _AdditionalLightsWorldToShadow[107][1][2], _AdditionalLightsWorldToShadow[107][2][2], _AdditionalLightsWorldToShadow[107][3][2]); fragment_uniform_buffer_5[720] = float4(_AdditionalLightsWorldToShadow[107][0][3], _AdditionalLightsWorldToShadow[107][1][3], _AdditionalLightsWorldToShadow[107][2][3], _AdditionalLightsWorldToShadow[107][3][3]); fragment_uniform_buffer_5[721] = float4(_AdditionalLightsWorldToShadow[108][0][0], _AdditionalLightsWorldToShadow[108][1][0], _AdditionalLightsWorldToShadow[108][2][0], _AdditionalLightsWorldToShadow[108][3][0]); fragment_uniform_buffer_5[722] = float4(_AdditionalLightsWorldToShadow[108][0][1], _AdditionalLightsWorldToShadow[108][1][1], _AdditionalLightsWorldToShadow[108][2][1], _AdditionalLightsWorldToShadow[108][3][1]); fragment_uniform_buffer_5[723] = float4(_AdditionalLightsWorldToShadow[108][0][2], _AdditionalLightsWorldToShadow[108][1][2], _AdditionalLightsWorldToShadow[108][2][2], _AdditionalLightsWorldToShadow[108][3][2]); fragment_uniform_buffer_5[724] = float4(_AdditionalLightsWorldToShadow[108][0][3], _AdditionalLightsWorldToShadow[108][1][3], _AdditionalLightsWorldToShadow[108][2][3], _AdditionalLightsWorldToShadow[108][3][3]); fragment_uniform_buffer_5[725] = float4(_AdditionalLightsWorldToShadow[109][0][0], _AdditionalLightsWorldToShadow[109][1][0], _AdditionalLightsWorldToShadow[109][2][0], _AdditionalLightsWorldToShadow[109][3][0]); fragment_uniform_buffer_5[726] = float4(_AdditionalLightsWorldToShadow[109][0][1], _AdditionalLightsWorldToShadow[109][1][1], _AdditionalLightsWorldToShadow[109][2][1], _AdditionalLightsWorldToShadow[109][3][1]); fragment_uniform_buffer_5[727] = float4(_AdditionalLightsWorldToShadow[109][0][2], _AdditionalLightsWorldToShadow[109][1][2], _AdditionalLightsWorldToShadow[109][2][2], _AdditionalLightsWorldToShadow[109][3][2]); fragment_uniform_buffer_5[728] = float4(_AdditionalLightsWorldToShadow[109][0][3], _AdditionalLightsWorldToShadow[109][1][3], _AdditionalLightsWorldToShadow[109][2][3], _AdditionalLightsWorldToShadow[109][3][3]); fragment_uniform_buffer_5[729] = float4(_AdditionalLightsWorldToShadow[110][0][0], _AdditionalLightsWorldToShadow[110][1][0], _AdditionalLightsWorldToShadow[110][2][0], _AdditionalLightsWorldToShadow[110][3][0]); fragment_uniform_buffer_5[730] = float4(_AdditionalLightsWorldToShadow[110][0][1], _AdditionalLightsWorldToShadow[110][1][1], _AdditionalLightsWorldToShadow[110][2][1], _AdditionalLightsWorldToShadow[110][3][1]); fragment_uniform_buffer_5[731] = float4(_AdditionalLightsWorldToShadow[110][0][2], _AdditionalLightsWorldToShadow[110][1][2], _AdditionalLightsWorldToShadow[110][2][2], _AdditionalLightsWorldToShadow[110][3][2]); fragment_uniform_buffer_5[732] = float4(_AdditionalLightsWorldToShadow[110][0][3], _AdditionalLightsWorldToShadow[110][1][3], _AdditionalLightsWorldToShadow[110][2][3], _AdditionalLightsWorldToShadow[110][3][3]); fragment_uniform_buffer_5[733] = float4(_AdditionalLightsWorldToShadow[111][0][0], _AdditionalLightsWorldToShadow[111][1][0], _AdditionalLightsWorldToShadow[111][2][0], _AdditionalLightsWorldToShadow[111][3][0]); fragment_uniform_buffer_5[734] = float4(_AdditionalLightsWorldToShadow[111][0][1], _AdditionalLightsWorldToShadow[111][1][1], _AdditionalLightsWorldToShadow[111][2][1], _AdditionalLightsWorldToShadow[111][3][1]); fragment_uniform_buffer_5[735] = float4(_AdditionalLightsWorldToShadow[111][0][2], _AdditionalLightsWorldToShadow[111][1][2], _AdditionalLightsWorldToShadow[111][2][2], _AdditionalLightsWorldToShadow[111][3][2]); fragment_uniform_buffer_5[736] = float4(_AdditionalLightsWorldToShadow[111][0][3], _AdditionalLightsWorldToShadow[111][1][3], _AdditionalLightsWorldToShadow[111][2][3], _AdditionalLightsWorldToShadow[111][3][3]); fragment_uniform_buffer_5[737] = float4(_AdditionalLightsWorldToShadow[112][0][0], _AdditionalLightsWorldToShadow[112][1][0], _AdditionalLightsWorldToShadow[112][2][0], _AdditionalLightsWorldToShadow[112][3][0]); fragment_uniform_buffer_5[738] = float4(_AdditionalLightsWorldToShadow[112][0][1], _AdditionalLightsWorldToShadow[112][1][1], _AdditionalLightsWorldToShadow[112][2][1], _AdditionalLightsWorldToShadow[112][3][1]); fragment_uniform_buffer_5[739] = float4(_AdditionalLightsWorldToShadow[112][0][2], _AdditionalLightsWorldToShadow[112][1][2], _AdditionalLightsWorldToShadow[112][2][2], _AdditionalLightsWorldToShadow[112][3][2]); fragment_uniform_buffer_5[740] = float4(_AdditionalLightsWorldToShadow[112][0][3], _AdditionalLightsWorldToShadow[112][1][3], _AdditionalLightsWorldToShadow[112][2][3], _AdditionalLightsWorldToShadow[112][3][3]); fragment_uniform_buffer_5[741] = float4(_AdditionalLightsWorldToShadow[113][0][0], _AdditionalLightsWorldToShadow[113][1][0], _AdditionalLightsWorldToShadow[113][2][0], _AdditionalLightsWorldToShadow[113][3][0]); fragment_uniform_buffer_5[742] = float4(_AdditionalLightsWorldToShadow[113][0][1], _AdditionalLightsWorldToShadow[113][1][1], _AdditionalLightsWorldToShadow[113][2][1], _AdditionalLightsWorldToShadow[113][3][1]); fragment_uniform_buffer_5[743] = float4(_AdditionalLightsWorldToShadow[113][0][2], _AdditionalLightsWorldToShadow[113][1][2], _AdditionalLightsWorldToShadow[113][2][2], _AdditionalLightsWorldToShadow[113][3][2]); fragment_uniform_buffer_5[744] = float4(_AdditionalLightsWorldToShadow[113][0][3], _AdditionalLightsWorldToShadow[113][1][3], _AdditionalLightsWorldToShadow[113][2][3], _AdditionalLightsWorldToShadow[113][3][3]); fragment_uniform_buffer_5[745] = float4(_AdditionalLightsWorldToShadow[114][0][0], _AdditionalLightsWorldToShadow[114][1][0], _AdditionalLightsWorldToShadow[114][2][0], _AdditionalLightsWorldToShadow[114][3][0]); fragment_uniform_buffer_5[746] = float4(_AdditionalLightsWorldToShadow[114][0][1], _AdditionalLightsWorldToShadow[114][1][1], _AdditionalLightsWorldToShadow[114][2][1], _AdditionalLightsWorldToShadow[114][3][1]); fragment_uniform_buffer_5[747] = float4(_AdditionalLightsWorldToShadow[114][0][2], _AdditionalLightsWorldToShadow[114][1][2], _AdditionalLightsWorldToShadow[114][2][2], _AdditionalLightsWorldToShadow[114][3][2]); fragment_uniform_buffer_5[748] = float4(_AdditionalLightsWorldToShadow[114][0][3], _AdditionalLightsWorldToShadow[114][1][3], _AdditionalLightsWorldToShadow[114][2][3], _AdditionalLightsWorldToShadow[114][3][3]); fragment_uniform_buffer_5[749] = float4(_AdditionalLightsWorldToShadow[115][0][0], _AdditionalLightsWorldToShadow[115][1][0], _AdditionalLightsWorldToShadow[115][2][0], _AdditionalLightsWorldToShadow[115][3][0]); fragment_uniform_buffer_5[750] = float4(_AdditionalLightsWorldToShadow[115][0][1], _AdditionalLightsWorldToShadow[115][1][1], _AdditionalLightsWorldToShadow[115][2][1], _AdditionalLightsWorldToShadow[115][3][1]); fragment_uniform_buffer_5[751] = float4(_AdditionalLightsWorldToShadow[115][0][2], _AdditionalLightsWorldToShadow[115][1][2], _AdditionalLightsWorldToShadow[115][2][2], _AdditionalLightsWorldToShadow[115][3][2]); fragment_uniform_buffer_5[752] = float4(_AdditionalLightsWorldToShadow[115][0][3], _AdditionalLightsWorldToShadow[115][1][3], _AdditionalLightsWorldToShadow[115][2][3], _AdditionalLightsWorldToShadow[115][3][3]); fragment_uniform_buffer_5[753] = float4(_AdditionalLightsWorldToShadow[116][0][0], _AdditionalLightsWorldToShadow[116][1][0], _AdditionalLightsWorldToShadow[116][2][0], _AdditionalLightsWorldToShadow[116][3][0]); fragment_uniform_buffer_5[754] = float4(_AdditionalLightsWorldToShadow[116][0][1], _AdditionalLightsWorldToShadow[116][1][1], _AdditionalLightsWorldToShadow[116][2][1], _AdditionalLightsWorldToShadow[116][3][1]); fragment_uniform_buffer_5[755] = float4(_AdditionalLightsWorldToShadow[116][0][2], _AdditionalLightsWorldToShadow[116][1][2], _AdditionalLightsWorldToShadow[116][2][2], _AdditionalLightsWorldToShadow[116][3][2]); fragment_uniform_buffer_5[756] = float4(_AdditionalLightsWorldToShadow[116][0][3], _AdditionalLightsWorldToShadow[116][1][3], _AdditionalLightsWorldToShadow[116][2][3], _AdditionalLightsWorldToShadow[116][3][3]); fragment_uniform_buffer_5[757] = float4(_AdditionalLightsWorldToShadow[117][0][0], _AdditionalLightsWorldToShadow[117][1][0], _AdditionalLightsWorldToShadow[117][2][0], _AdditionalLightsWorldToShadow[117][3][0]); fragment_uniform_buffer_5[758] = float4(_AdditionalLightsWorldToShadow[117][0][1], _AdditionalLightsWorldToShadow[117][1][1], _AdditionalLightsWorldToShadow[117][2][1], _AdditionalLightsWorldToShadow[117][3][1]); fragment_uniform_buffer_5[759] = float4(_AdditionalLightsWorldToShadow[117][0][2], _AdditionalLightsWorldToShadow[117][1][2], _AdditionalLightsWorldToShadow[117][2][2], _AdditionalLightsWorldToShadow[117][3][2]); fragment_uniform_buffer_5[760] = float4(_AdditionalLightsWorldToShadow[117][0][3], _AdditionalLightsWorldToShadow[117][1][3], _AdditionalLightsWorldToShadow[117][2][3], _AdditionalLightsWorldToShadow[117][3][3]); fragment_uniform_buffer_5[761] = float4(_AdditionalLightsWorldToShadow[118][0][0], _AdditionalLightsWorldToShadow[118][1][0], _AdditionalLightsWorldToShadow[118][2][0], _AdditionalLightsWorldToShadow[118][3][0]); fragment_uniform_buffer_5[762] = float4(_AdditionalLightsWorldToShadow[118][0][1], _AdditionalLightsWorldToShadow[118][1][1], _AdditionalLightsWorldToShadow[118][2][1], _AdditionalLightsWorldToShadow[118][3][1]); fragment_uniform_buffer_5[763] = float4(_AdditionalLightsWorldToShadow[118][0][2], _AdditionalLightsWorldToShadow[118][1][2], _AdditionalLightsWorldToShadow[118][2][2], _AdditionalLightsWorldToShadow[118][3][2]); fragment_uniform_buffer_5[764] = float4(_AdditionalLightsWorldToShadow[118][0][3], _AdditionalLightsWorldToShadow[118][1][3], _AdditionalLightsWorldToShadow[118][2][3], _AdditionalLightsWorldToShadow[118][3][3]); fragment_uniform_buffer_5[765] = float4(_AdditionalLightsWorldToShadow[119][0][0], _AdditionalLightsWorldToShadow[119][1][0], _AdditionalLightsWorldToShadow[119][2][0], _AdditionalLightsWorldToShadow[119][3][0]); fragment_uniform_buffer_5[766] = float4(_AdditionalLightsWorldToShadow[119][0][1], _AdditionalLightsWorldToShadow[119][1][1], _AdditionalLightsWorldToShadow[119][2][1], _AdditionalLightsWorldToShadow[119][3][1]); fragment_uniform_buffer_5[767] = float4(_AdditionalLightsWorldToShadow[119][0][2], _AdditionalLightsWorldToShadow[119][1][2], _AdditionalLightsWorldToShadow[119][2][2], _AdditionalLightsWorldToShadow[119][3][2]); fragment_uniform_buffer_5[768] = float4(_AdditionalLightsWorldToShadow[119][0][3], _AdditionalLightsWorldToShadow[119][1][3], _AdditionalLightsWorldToShadow[119][2][3], _AdditionalLightsWorldToShadow[119][3][3]); fragment_uniform_buffer_5[769] = float4(_AdditionalLightsWorldToShadow[120][0][0], _AdditionalLightsWorldToShadow[120][1][0], _AdditionalLightsWorldToShadow[120][2][0], _AdditionalLightsWorldToShadow[120][3][0]); fragment_uniform_buffer_5[770] = float4(_AdditionalLightsWorldToShadow[120][0][1], _AdditionalLightsWorldToShadow[120][1][1], _AdditionalLightsWorldToShadow[120][2][1], _AdditionalLightsWorldToShadow[120][3][1]); fragment_uniform_buffer_5[771] = float4(_AdditionalLightsWorldToShadow[120][0][2], _AdditionalLightsWorldToShadow[120][1][2], _AdditionalLightsWorldToShadow[120][2][2], _AdditionalLightsWorldToShadow[120][3][2]); fragment_uniform_buffer_5[772] = float4(_AdditionalLightsWorldToShadow[120][0][3], _AdditionalLightsWorldToShadow[120][1][3], _AdditionalLightsWorldToShadow[120][2][3], _AdditionalLightsWorldToShadow[120][3][3]); fragment_uniform_buffer_5[773] = float4(_AdditionalLightsWorldToShadow[121][0][0], _AdditionalLightsWorldToShadow[121][1][0], _AdditionalLightsWorldToShadow[121][2][0], _AdditionalLightsWorldToShadow[121][3][0]); fragment_uniform_buffer_5[774] = float4(_AdditionalLightsWorldToShadow[121][0][1], _AdditionalLightsWorldToShadow[121][1][1], _AdditionalLightsWorldToShadow[121][2][1], _AdditionalLightsWorldToShadow[121][3][1]); fragment_uniform_buffer_5[775] = float4(_AdditionalLightsWorldToShadow[121][0][2], _AdditionalLightsWorldToShadow[121][1][2], _AdditionalLightsWorldToShadow[121][2][2], _AdditionalLightsWorldToShadow[121][3][2]); fragment_uniform_buffer_5[776] = float4(_AdditionalLightsWorldToShadow[121][0][3], _AdditionalLightsWorldToShadow[121][1][3], _AdditionalLightsWorldToShadow[121][2][3], _AdditionalLightsWorldToShadow[121][3][3]); fragment_uniform_buffer_5[777] = float4(_AdditionalLightsWorldToShadow[122][0][0], _AdditionalLightsWorldToShadow[122][1][0], _AdditionalLightsWorldToShadow[122][2][0], _AdditionalLightsWorldToShadow[122][3][0]); fragment_uniform_buffer_5[778] = float4(_AdditionalLightsWorldToShadow[122][0][1], _AdditionalLightsWorldToShadow[122][1][1], _AdditionalLightsWorldToShadow[122][2][1], _AdditionalLightsWorldToShadow[122][3][1]); fragment_uniform_buffer_5[779] = float4(_AdditionalLightsWorldToShadow[122][0][2], _AdditionalLightsWorldToShadow[122][1][2], _AdditionalLightsWorldToShadow[122][2][2], _AdditionalLightsWorldToShadow[122][3][2]); fragment_uniform_buffer_5[780] = float4(_AdditionalLightsWorldToShadow[122][0][3], _AdditionalLightsWorldToShadow[122][1][3], _AdditionalLightsWorldToShadow[122][2][3], _AdditionalLightsWorldToShadow[122][3][3]); fragment_uniform_buffer_5[781] = float4(_AdditionalLightsWorldToShadow[123][0][0], _AdditionalLightsWorldToShadow[123][1][0], _AdditionalLightsWorldToShadow[123][2][0], _AdditionalLightsWorldToShadow[123][3][0]); fragment_uniform_buffer_5[782] = float4(_AdditionalLightsWorldToShadow[123][0][1], _AdditionalLightsWorldToShadow[123][1][1], _AdditionalLightsWorldToShadow[123][2][1], _AdditionalLightsWorldToShadow[123][3][1]); fragment_uniform_buffer_5[783] = float4(_AdditionalLightsWorldToShadow[123][0][2], _AdditionalLightsWorldToShadow[123][1][2], _AdditionalLightsWorldToShadow[123][2][2], _AdditionalLightsWorldToShadow[123][3][2]); fragment_uniform_buffer_5[784] = float4(_AdditionalLightsWorldToShadow[123][0][3], _AdditionalLightsWorldToShadow[123][1][3], _AdditionalLightsWorldToShadow[123][2][3], _AdditionalLightsWorldToShadow[123][3][3]); fragment_uniform_buffer_5[785] = float4(_AdditionalLightsWorldToShadow[124][0][0], _AdditionalLightsWorldToShadow[124][1][0], _AdditionalLightsWorldToShadow[124][2][0], _AdditionalLightsWorldToShadow[124][3][0]); fragment_uniform_buffer_5[786] = float4(_AdditionalLightsWorldToShadow[124][0][1], _AdditionalLightsWorldToShadow[124][1][1], _AdditionalLightsWorldToShadow[124][2][1], _AdditionalLightsWorldToShadow[124][3][1]); fragment_uniform_buffer_5[787] = float4(_AdditionalLightsWorldToShadow[124][0][2], _AdditionalLightsWorldToShadow[124][1][2], _AdditionalLightsWorldToShadow[124][2][2], _AdditionalLightsWorldToShadow[124][3][2]); fragment_uniform_buffer_5[788] = float4(_AdditionalLightsWorldToShadow[124][0][3], _AdditionalLightsWorldToShadow[124][1][3], _AdditionalLightsWorldToShadow[124][2][3], _AdditionalLightsWorldToShadow[124][3][3]); fragment_uniform_buffer_5[789] = float4(_AdditionalLightsWorldToShadow[125][0][0], _AdditionalLightsWorldToShadow[125][1][0], _AdditionalLightsWorldToShadow[125][2][0], _AdditionalLightsWorldToShadow[125][3][0]); fragment_uniform_buffer_5[790] = float4(_AdditionalLightsWorldToShadow[125][0][1], _AdditionalLightsWorldToShadow[125][1][1], _AdditionalLightsWorldToShadow[125][2][1], _AdditionalLightsWorldToShadow[125][3][1]); fragment_uniform_buffer_5[791] = float4(_AdditionalLightsWorldToShadow[125][0][2], _AdditionalLightsWorldToShadow[125][1][2], _AdditionalLightsWorldToShadow[125][2][2], _AdditionalLightsWorldToShadow[125][3][2]); fragment_uniform_buffer_5[792] = float4(_AdditionalLightsWorldToShadow[125][0][3], _AdditionalLightsWorldToShadow[125][1][3], _AdditionalLightsWorldToShadow[125][2][3], _AdditionalLightsWorldToShadow[125][3][3]); fragment_uniform_buffer_5[793] = float4(_AdditionalLightsWorldToShadow[126][0][0], _AdditionalLightsWorldToShadow[126][1][0], _AdditionalLightsWorldToShadow[126][2][0], _AdditionalLightsWorldToShadow[126][3][0]); fragment_uniform_buffer_5[794] = float4(_AdditionalLightsWorldToShadow[126][0][1], _AdditionalLightsWorldToShadow[126][1][1], _AdditionalLightsWorldToShadow[126][2][1], _AdditionalLightsWorldToShadow[126][3][1]); fragment_uniform_buffer_5[795] = float4(_AdditionalLightsWorldToShadow[126][0][2], _AdditionalLightsWorldToShadow[126][1][2], _AdditionalLightsWorldToShadow[126][2][2], _AdditionalLightsWorldToShadow[126][3][2]); fragment_uniform_buffer_5[796] = float4(_AdditionalLightsWorldToShadow[126][0][3], _AdditionalLightsWorldToShadow[126][1][3], _AdditionalLightsWorldToShadow[126][2][3], _AdditionalLightsWorldToShadow[126][3][3]); fragment_uniform_buffer_5[797] = float4(_AdditionalLightsWorldToShadow[127][0][0], _AdditionalLightsWorldToShadow[127][1][0], _AdditionalLightsWorldToShadow[127][2][0], _AdditionalLightsWorldToShadow[127][3][0]); fragment_uniform_buffer_5[798] = float4(_AdditionalLightsWorldToShadow[127][0][1], _AdditionalLightsWorldToShadow[127][1][1], _AdditionalLightsWorldToShadow[127][2][1], _AdditionalLightsWorldToShadow[127][3][1]); fragment_uniform_buffer_5[799] = float4(_AdditionalLightsWorldToShadow[127][0][2], _AdditionalLightsWorldToShadow[127][1][2], _AdditionalLightsWorldToShadow[127][2][2], _AdditionalLightsWorldToShadow[127][3][2]); fragment_uniform_buffer_5[800] = float4(_AdditionalLightsWorldToShadow[127][0][3], _AdditionalLightsWorldToShadow[127][1][3], _AdditionalLightsWorldToShadow[127][2][3], _AdditionalLightsWorldToShadow[127][3][3]); fragment_uniform_buffer_5[801] = float4(_AdditionalLightsWorldToShadow[128][0][0], _AdditionalLightsWorldToShadow[128][1][0], _AdditionalLightsWorldToShadow[128][2][0], _AdditionalLightsWorldToShadow[128][3][0]); fragment_uniform_buffer_5[802] = float4(_AdditionalLightsWorldToShadow[128][0][1], _AdditionalLightsWorldToShadow[128][1][1], _AdditionalLightsWorldToShadow[128][2][1], _AdditionalLightsWorldToShadow[128][3][1]); fragment_uniform_buffer_5[803] = float4(_AdditionalLightsWorldToShadow[128][0][2], _AdditionalLightsWorldToShadow[128][1][2], _AdditionalLightsWorldToShadow[128][2][2], _AdditionalLightsWorldToShadow[128][3][2]); fragment_uniform_buffer_5[804] = float4(_AdditionalLightsWorldToShadow[128][0][3], _AdditionalLightsWorldToShadow[128][1][3], _AdditionalLightsWorldToShadow[128][2][3], _AdditionalLightsWorldToShadow[128][3][3]); fragment_uniform_buffer_5[805] = float4(_AdditionalLightsWorldToShadow[129][0][0], _AdditionalLightsWorldToShadow[129][1][0], _AdditionalLightsWorldToShadow[129][2][0], _AdditionalLightsWorldToShadow[129][3][0]); fragment_uniform_buffer_5[806] = float4(_AdditionalLightsWorldToShadow[129][0][1], _AdditionalLightsWorldToShadow[129][1][1], _AdditionalLightsWorldToShadow[129][2][1], _AdditionalLightsWorldToShadow[129][3][1]); fragment_uniform_buffer_5[807] = float4(_AdditionalLightsWorldToShadow[129][0][2], _AdditionalLightsWorldToShadow[129][1][2], _AdditionalLightsWorldToShadow[129][2][2], _AdditionalLightsWorldToShadow[129][3][2]); fragment_uniform_buffer_5[808] = float4(_AdditionalLightsWorldToShadow[129][0][3], _AdditionalLightsWorldToShadow[129][1][3], _AdditionalLightsWorldToShadow[129][2][3], _AdditionalLightsWorldToShadow[129][3][3]); fragment_uniform_buffer_5[809] = float4(_AdditionalLightsWorldToShadow[130][0][0], _AdditionalLightsWorldToShadow[130][1][0], _AdditionalLightsWorldToShadow[130][2][0], _AdditionalLightsWorldToShadow[130][3][0]); fragment_uniform_buffer_5[810] = float4(_AdditionalLightsWorldToShadow[130][0][1], _AdditionalLightsWorldToShadow[130][1][1], _AdditionalLightsWorldToShadow[130][2][1], _AdditionalLightsWorldToShadow[130][3][1]); fragment_uniform_buffer_5[811] = float4(_AdditionalLightsWorldToShadow[130][0][2], _AdditionalLightsWorldToShadow[130][1][2], _AdditionalLightsWorldToShadow[130][2][2], _AdditionalLightsWorldToShadow[130][3][2]); fragment_uniform_buffer_5[812] = float4(_AdditionalLightsWorldToShadow[130][0][3], _AdditionalLightsWorldToShadow[130][1][3], _AdditionalLightsWorldToShadow[130][2][3], _AdditionalLightsWorldToShadow[130][3][3]); fragment_uniform_buffer_5[813] = float4(_AdditionalLightsWorldToShadow[131][0][0], _AdditionalLightsWorldToShadow[131][1][0], _AdditionalLightsWorldToShadow[131][2][0], _AdditionalLightsWorldToShadow[131][3][0]); fragment_uniform_buffer_5[814] = float4(_AdditionalLightsWorldToShadow[131][0][1], _AdditionalLightsWorldToShadow[131][1][1], _AdditionalLightsWorldToShadow[131][2][1], _AdditionalLightsWorldToShadow[131][3][1]); fragment_uniform_buffer_5[815] = float4(_AdditionalLightsWorldToShadow[131][0][2], _AdditionalLightsWorldToShadow[131][1][2], _AdditionalLightsWorldToShadow[131][2][2], _AdditionalLightsWorldToShadow[131][3][2]); fragment_uniform_buffer_5[816] = float4(_AdditionalLightsWorldToShadow[131][0][3], _AdditionalLightsWorldToShadow[131][1][3], _AdditionalLightsWorldToShadow[131][2][3], _AdditionalLightsWorldToShadow[131][3][3]); fragment_uniform_buffer_5[817] = float4(_AdditionalLightsWorldToShadow[132][0][0], _AdditionalLightsWorldToShadow[132][1][0], _AdditionalLightsWorldToShadow[132][2][0], _AdditionalLightsWorldToShadow[132][3][0]); fragment_uniform_buffer_5[818] = float4(_AdditionalLightsWorldToShadow[132][0][1], _AdditionalLightsWorldToShadow[132][1][1], _AdditionalLightsWorldToShadow[132][2][1], _AdditionalLightsWorldToShadow[132][3][1]); fragment_uniform_buffer_5[819] = float4(_AdditionalLightsWorldToShadow[132][0][2], _AdditionalLightsWorldToShadow[132][1][2], _AdditionalLightsWorldToShadow[132][2][2], _AdditionalLightsWorldToShadow[132][3][2]); fragment_uniform_buffer_5[820] = float4(_AdditionalLightsWorldToShadow[132][0][3], _AdditionalLightsWorldToShadow[132][1][3], _AdditionalLightsWorldToShadow[132][2][3], _AdditionalLightsWorldToShadow[132][3][3]); fragment_uniform_buffer_5[821] = float4(_AdditionalLightsWorldToShadow[133][0][0], _AdditionalLightsWorldToShadow[133][1][0], _AdditionalLightsWorldToShadow[133][2][0], _AdditionalLightsWorldToShadow[133][3][0]); fragment_uniform_buffer_5[822] = float4(_AdditionalLightsWorldToShadow[133][0][1], _AdditionalLightsWorldToShadow[133][1][1], _AdditionalLightsWorldToShadow[133][2][1], _AdditionalLightsWorldToShadow[133][3][1]); fragment_uniform_buffer_5[823] = float4(_AdditionalLightsWorldToShadow[133][0][2], _AdditionalLightsWorldToShadow[133][1][2], _AdditionalLightsWorldToShadow[133][2][2], _AdditionalLightsWorldToShadow[133][3][2]); fragment_uniform_buffer_5[824] = float4(_AdditionalLightsWorldToShadow[133][0][3], _AdditionalLightsWorldToShadow[133][1][3], _AdditionalLightsWorldToShadow[133][2][3], _AdditionalLightsWorldToShadow[133][3][3]); fragment_uniform_buffer_5[825] = float4(_AdditionalLightsWorldToShadow[134][0][0], _AdditionalLightsWorldToShadow[134][1][0], _AdditionalLightsWorldToShadow[134][2][0], _AdditionalLightsWorldToShadow[134][3][0]); fragment_uniform_buffer_5[826] = float4(_AdditionalLightsWorldToShadow[134][0][1], _AdditionalLightsWorldToShadow[134][1][1], _AdditionalLightsWorldToShadow[134][2][1], _AdditionalLightsWorldToShadow[134][3][1]); fragment_uniform_buffer_5[827] = float4(_AdditionalLightsWorldToShadow[134][0][2], _AdditionalLightsWorldToShadow[134][1][2], _AdditionalLightsWorldToShadow[134][2][2], _AdditionalLightsWorldToShadow[134][3][2]); fragment_uniform_buffer_5[828] = float4(_AdditionalLightsWorldToShadow[134][0][3], _AdditionalLightsWorldToShadow[134][1][3], _AdditionalLightsWorldToShadow[134][2][3], _AdditionalLightsWorldToShadow[134][3][3]); fragment_uniform_buffer_5[829] = float4(_AdditionalLightsWorldToShadow[135][0][0], _AdditionalLightsWorldToShadow[135][1][0], _AdditionalLightsWorldToShadow[135][2][0], _AdditionalLightsWorldToShadow[135][3][0]); fragment_uniform_buffer_5[830] = float4(_AdditionalLightsWorldToShadow[135][0][1], _AdditionalLightsWorldToShadow[135][1][1], _AdditionalLightsWorldToShadow[135][2][1], _AdditionalLightsWorldToShadow[135][3][1]); fragment_uniform_buffer_5[831] = float4(_AdditionalLightsWorldToShadow[135][0][2], _AdditionalLightsWorldToShadow[135][1][2], _AdditionalLightsWorldToShadow[135][2][2], _AdditionalLightsWorldToShadow[135][3][2]); fragment_uniform_buffer_5[832] = float4(_AdditionalLightsWorldToShadow[135][0][3], _AdditionalLightsWorldToShadow[135][1][3], _AdditionalLightsWorldToShadow[135][2][3], _AdditionalLightsWorldToShadow[135][3][3]); fragment_uniform_buffer_5[833] = float4(_AdditionalLightsWorldToShadow[136][0][0], _AdditionalLightsWorldToShadow[136][1][0], _AdditionalLightsWorldToShadow[136][2][0], _AdditionalLightsWorldToShadow[136][3][0]); fragment_uniform_buffer_5[834] = float4(_AdditionalLightsWorldToShadow[136][0][1], _AdditionalLightsWorldToShadow[136][1][1], _AdditionalLightsWorldToShadow[136][2][1], _AdditionalLightsWorldToShadow[136][3][1]); fragment_uniform_buffer_5[835] = float4(_AdditionalLightsWorldToShadow[136][0][2], _AdditionalLightsWorldToShadow[136][1][2], _AdditionalLightsWorldToShadow[136][2][2], _AdditionalLightsWorldToShadow[136][3][2]); fragment_uniform_buffer_5[836] = float4(_AdditionalLightsWorldToShadow[136][0][3], _AdditionalLightsWorldToShadow[136][1][3], _AdditionalLightsWorldToShadow[136][2][3], _AdditionalLightsWorldToShadow[136][3][3]); fragment_uniform_buffer_5[837] = float4(_AdditionalLightsWorldToShadow[137][0][0], _AdditionalLightsWorldToShadow[137][1][0], _AdditionalLightsWorldToShadow[137][2][0], _AdditionalLightsWorldToShadow[137][3][0]); fragment_uniform_buffer_5[838] = float4(_AdditionalLightsWorldToShadow[137][0][1], _AdditionalLightsWorldToShadow[137][1][1], _AdditionalLightsWorldToShadow[137][2][1], _AdditionalLightsWorldToShadow[137][3][1]); fragment_uniform_buffer_5[839] = float4(_AdditionalLightsWorldToShadow[137][0][2], _AdditionalLightsWorldToShadow[137][1][2], _AdditionalLightsWorldToShadow[137][2][2], _AdditionalLightsWorldToShadow[137][3][2]); fragment_uniform_buffer_5[840] = float4(_AdditionalLightsWorldToShadow[137][0][3], _AdditionalLightsWorldToShadow[137][1][3], _AdditionalLightsWorldToShadow[137][2][3], _AdditionalLightsWorldToShadow[137][3][3]); fragment_uniform_buffer_5[841] = float4(_AdditionalLightsWorldToShadow[138][0][0], _AdditionalLightsWorldToShadow[138][1][0], _AdditionalLightsWorldToShadow[138][2][0], _AdditionalLightsWorldToShadow[138][3][0]); fragment_uniform_buffer_5[842] = float4(_AdditionalLightsWorldToShadow[138][0][1], _AdditionalLightsWorldToShadow[138][1][1], _AdditionalLightsWorldToShadow[138][2][1], _AdditionalLightsWorldToShadow[138][3][1]); fragment_uniform_buffer_5[843] = float4(_AdditionalLightsWorldToShadow[138][0][2], _AdditionalLightsWorldToShadow[138][1][2], _AdditionalLightsWorldToShadow[138][2][2], _AdditionalLightsWorldToShadow[138][3][2]); fragment_uniform_buffer_5[844] = float4(_AdditionalLightsWorldToShadow[138][0][3], _AdditionalLightsWorldToShadow[138][1][3], _AdditionalLightsWorldToShadow[138][2][3], _AdditionalLightsWorldToShadow[138][3][3]); fragment_uniform_buffer_5[845] = float4(_AdditionalLightsWorldToShadow[139][0][0], _AdditionalLightsWorldToShadow[139][1][0], _AdditionalLightsWorldToShadow[139][2][0], _AdditionalLightsWorldToShadow[139][3][0]); fragment_uniform_buffer_5[846] = float4(_AdditionalLightsWorldToShadow[139][0][1], _AdditionalLightsWorldToShadow[139][1][1], _AdditionalLightsWorldToShadow[139][2][1], _AdditionalLightsWorldToShadow[139][3][1]); fragment_uniform_buffer_5[847] = float4(_AdditionalLightsWorldToShadow[139][0][2], _AdditionalLightsWorldToShadow[139][1][2], _AdditionalLightsWorldToShadow[139][2][2], _AdditionalLightsWorldToShadow[139][3][2]); fragment_uniform_buffer_5[848] = float4(_AdditionalLightsWorldToShadow[139][0][3], _AdditionalLightsWorldToShadow[139][1][3], _AdditionalLightsWorldToShadow[139][2][3], _AdditionalLightsWorldToShadow[139][3][3]); fragment_uniform_buffer_5[849] = float4(_AdditionalLightsWorldToShadow[140][0][0], _AdditionalLightsWorldToShadow[140][1][0], _AdditionalLightsWorldToShadow[140][2][0], _AdditionalLightsWorldToShadow[140][3][0]); fragment_uniform_buffer_5[850] = float4(_AdditionalLightsWorldToShadow[140][0][1], _AdditionalLightsWorldToShadow[140][1][1], _AdditionalLightsWorldToShadow[140][2][1], _AdditionalLightsWorldToShadow[140][3][1]); fragment_uniform_buffer_5[851] = float4(_AdditionalLightsWorldToShadow[140][0][2], _AdditionalLightsWorldToShadow[140][1][2], _AdditionalLightsWorldToShadow[140][2][2], _AdditionalLightsWorldToShadow[140][3][2]); fragment_uniform_buffer_5[852] = float4(_AdditionalLightsWorldToShadow[140][0][3], _AdditionalLightsWorldToShadow[140][1][3], _AdditionalLightsWorldToShadow[140][2][3], _AdditionalLightsWorldToShadow[140][3][3]); fragment_uniform_buffer_5[853] = float4(_AdditionalLightsWorldToShadow[141][0][0], _AdditionalLightsWorldToShadow[141][1][0], _AdditionalLightsWorldToShadow[141][2][0], _AdditionalLightsWorldToShadow[141][3][0]); fragment_uniform_buffer_5[854] = float4(_AdditionalLightsWorldToShadow[141][0][1], _AdditionalLightsWorldToShadow[141][1][1], _AdditionalLightsWorldToShadow[141][2][1], _AdditionalLightsWorldToShadow[141][3][1]); fragment_uniform_buffer_5[855] = float4(_AdditionalLightsWorldToShadow[141][0][2], _AdditionalLightsWorldToShadow[141][1][2], _AdditionalLightsWorldToShadow[141][2][2], _AdditionalLightsWorldToShadow[141][3][2]); fragment_uniform_buffer_5[856] = float4(_AdditionalLightsWorldToShadow[141][0][3], _AdditionalLightsWorldToShadow[141][1][3], _AdditionalLightsWorldToShadow[141][2][3], _AdditionalLightsWorldToShadow[141][3][3]); fragment_uniform_buffer_5[857] = float4(_AdditionalLightsWorldToShadow[142][0][0], _AdditionalLightsWorldToShadow[142][1][0], _AdditionalLightsWorldToShadow[142][2][0], _AdditionalLightsWorldToShadow[142][3][0]); fragment_uniform_buffer_5[858] = float4(_AdditionalLightsWorldToShadow[142][0][1], _AdditionalLightsWorldToShadow[142][1][1], _AdditionalLightsWorldToShadow[142][2][1], _AdditionalLightsWorldToShadow[142][3][1]); fragment_uniform_buffer_5[859] = float4(_AdditionalLightsWorldToShadow[142][0][2], _AdditionalLightsWorldToShadow[142][1][2], _AdditionalLightsWorldToShadow[142][2][2], _AdditionalLightsWorldToShadow[142][3][2]); fragment_uniform_buffer_5[860] = float4(_AdditionalLightsWorldToShadow[142][0][3], _AdditionalLightsWorldToShadow[142][1][3], _AdditionalLightsWorldToShadow[142][2][3], _AdditionalLightsWorldToShadow[142][3][3]); fragment_uniform_buffer_5[861] = float4(_AdditionalLightsWorldToShadow[143][0][0], _AdditionalLightsWorldToShadow[143][1][0], _AdditionalLightsWorldToShadow[143][2][0], _AdditionalLightsWorldToShadow[143][3][0]); fragment_uniform_buffer_5[862] = float4(_AdditionalLightsWorldToShadow[143][0][1], _AdditionalLightsWorldToShadow[143][1][1], _AdditionalLightsWorldToShadow[143][2][1], _AdditionalLightsWorldToShadow[143][3][1]); fragment_uniform_buffer_5[863] = float4(_AdditionalLightsWorldToShadow[143][0][2], _AdditionalLightsWorldToShadow[143][1][2], _AdditionalLightsWorldToShadow[143][2][2], _AdditionalLightsWorldToShadow[143][3][2]); fragment_uniform_buffer_5[864] = float4(_AdditionalLightsWorldToShadow[143][0][3], _AdditionalLightsWorldToShadow[143][1][3], _AdditionalLightsWorldToShadow[143][2][3], _AdditionalLightsWorldToShadow[143][3][3]); fragment_uniform_buffer_5[865] = float4(_AdditionalLightsWorldToShadow[144][0][0], _AdditionalLightsWorldToShadow[144][1][0], _AdditionalLightsWorldToShadow[144][2][0], _AdditionalLightsWorldToShadow[144][3][0]); fragment_uniform_buffer_5[866] = float4(_AdditionalLightsWorldToShadow[144][0][1], _AdditionalLightsWorldToShadow[144][1][1], _AdditionalLightsWorldToShadow[144][2][1], _AdditionalLightsWorldToShadow[144][3][1]); fragment_uniform_buffer_5[867] = float4(_AdditionalLightsWorldToShadow[144][0][2], _AdditionalLightsWorldToShadow[144][1][2], _AdditionalLightsWorldToShadow[144][2][2], _AdditionalLightsWorldToShadow[144][3][2]); fragment_uniform_buffer_5[868] = float4(_AdditionalLightsWorldToShadow[144][0][3], _AdditionalLightsWorldToShadow[144][1][3], _AdditionalLightsWorldToShadow[144][2][3], _AdditionalLightsWorldToShadow[144][3][3]); fragment_uniform_buffer_5[869] = float4(_AdditionalLightsWorldToShadow[145][0][0], _AdditionalLightsWorldToShadow[145][1][0], _AdditionalLightsWorldToShadow[145][2][0], _AdditionalLightsWorldToShadow[145][3][0]); fragment_uniform_buffer_5[870] = float4(_AdditionalLightsWorldToShadow[145][0][1], _AdditionalLightsWorldToShadow[145][1][1], _AdditionalLightsWorldToShadow[145][2][1], _AdditionalLightsWorldToShadow[145][3][1]); fragment_uniform_buffer_5[871] = float4(_AdditionalLightsWorldToShadow[145][0][2], _AdditionalLightsWorldToShadow[145][1][2], _AdditionalLightsWorldToShadow[145][2][2], _AdditionalLightsWorldToShadow[145][3][2]); fragment_uniform_buffer_5[872] = float4(_AdditionalLightsWorldToShadow[145][0][3], _AdditionalLightsWorldToShadow[145][1][3], _AdditionalLightsWorldToShadow[145][2][3], _AdditionalLightsWorldToShadow[145][3][3]); fragment_uniform_buffer_5[873] = float4(_AdditionalLightsWorldToShadow[146][0][0], _AdditionalLightsWorldToShadow[146][1][0], _AdditionalLightsWorldToShadow[146][2][0], _AdditionalLightsWorldToShadow[146][3][0]); fragment_uniform_buffer_5[874] = float4(_AdditionalLightsWorldToShadow[146][0][1], _AdditionalLightsWorldToShadow[146][1][1], _AdditionalLightsWorldToShadow[146][2][1], _AdditionalLightsWorldToShadow[146][3][1]); fragment_uniform_buffer_5[875] = float4(_AdditionalLightsWorldToShadow[146][0][2], _AdditionalLightsWorldToShadow[146][1][2], _AdditionalLightsWorldToShadow[146][2][2], _AdditionalLightsWorldToShadow[146][3][2]); fragment_uniform_buffer_5[876] = float4(_AdditionalLightsWorldToShadow[146][0][3], _AdditionalLightsWorldToShadow[146][1][3], _AdditionalLightsWorldToShadow[146][2][3], _AdditionalLightsWorldToShadow[146][3][3]); fragment_uniform_buffer_5[877] = float4(_AdditionalLightsWorldToShadow[147][0][0], _AdditionalLightsWorldToShadow[147][1][0], _AdditionalLightsWorldToShadow[147][2][0], _AdditionalLightsWorldToShadow[147][3][0]); fragment_uniform_buffer_5[878] = float4(_AdditionalLightsWorldToShadow[147][0][1], _AdditionalLightsWorldToShadow[147][1][1], _AdditionalLightsWorldToShadow[147][2][1], _AdditionalLightsWorldToShadow[147][3][1]); fragment_uniform_buffer_5[879] = float4(_AdditionalLightsWorldToShadow[147][0][2], _AdditionalLightsWorldToShadow[147][1][2], _AdditionalLightsWorldToShadow[147][2][2], _AdditionalLightsWorldToShadow[147][3][2]); fragment_uniform_buffer_5[880] = float4(_AdditionalLightsWorldToShadow[147][0][3], _AdditionalLightsWorldToShadow[147][1][3], _AdditionalLightsWorldToShadow[147][2][3], _AdditionalLightsWorldToShadow[147][3][3]); fragment_uniform_buffer_5[881] = float4(_AdditionalLightsWorldToShadow[148][0][0], _AdditionalLightsWorldToShadow[148][1][0], _AdditionalLightsWorldToShadow[148][2][0], _AdditionalLightsWorldToShadow[148][3][0]); fragment_uniform_buffer_5[882] = float4(_AdditionalLightsWorldToShadow[148][0][1], _AdditionalLightsWorldToShadow[148][1][1], _AdditionalLightsWorldToShadow[148][2][1], _AdditionalLightsWorldToShadow[148][3][1]); fragment_uniform_buffer_5[883] = float4(_AdditionalLightsWorldToShadow[148][0][2], _AdditionalLightsWorldToShadow[148][1][2], _AdditionalLightsWorldToShadow[148][2][2], _AdditionalLightsWorldToShadow[148][3][2]); fragment_uniform_buffer_5[884] = float4(_AdditionalLightsWorldToShadow[148][0][3], _AdditionalLightsWorldToShadow[148][1][3], _AdditionalLightsWorldToShadow[148][2][3], _AdditionalLightsWorldToShadow[148][3][3]); fragment_uniform_buffer_5[885] = float4(_AdditionalLightsWorldToShadow[149][0][0], _AdditionalLightsWorldToShadow[149][1][0], _AdditionalLightsWorldToShadow[149][2][0], _AdditionalLightsWorldToShadow[149][3][0]); fragment_uniform_buffer_5[886] = float4(_AdditionalLightsWorldToShadow[149][0][1], _AdditionalLightsWorldToShadow[149][1][1], _AdditionalLightsWorldToShadow[149][2][1], _AdditionalLightsWorldToShadow[149][3][1]); fragment_uniform_buffer_5[887] = float4(_AdditionalLightsWorldToShadow[149][0][2], _AdditionalLightsWorldToShadow[149][1][2], _AdditionalLightsWorldToShadow[149][2][2], _AdditionalLightsWorldToShadow[149][3][2]); fragment_uniform_buffer_5[888] = float4(_AdditionalLightsWorldToShadow[149][0][3], _AdditionalLightsWorldToShadow[149][1][3], _AdditionalLightsWorldToShadow[149][2][3], _AdditionalLightsWorldToShadow[149][3][3]); fragment_uniform_buffer_5[889] = float4(_AdditionalLightsWorldToShadow[150][0][0], _AdditionalLightsWorldToShadow[150][1][0], _AdditionalLightsWorldToShadow[150][2][0], _AdditionalLightsWorldToShadow[150][3][0]); fragment_uniform_buffer_5[890] = float4(_AdditionalLightsWorldToShadow[150][0][1], _AdditionalLightsWorldToShadow[150][1][1], _AdditionalLightsWorldToShadow[150][2][1], _AdditionalLightsWorldToShadow[150][3][1]); fragment_uniform_buffer_5[891] = float4(_AdditionalLightsWorldToShadow[150][0][2], _AdditionalLightsWorldToShadow[150][1][2], _AdditionalLightsWorldToShadow[150][2][2], _AdditionalLightsWorldToShadow[150][3][2]); fragment_uniform_buffer_5[892] = float4(_AdditionalLightsWorldToShadow[150][0][3], _AdditionalLightsWorldToShadow[150][1][3], _AdditionalLightsWorldToShadow[150][2][3], _AdditionalLightsWorldToShadow[150][3][3]); fragment_uniform_buffer_5[893] = float4(_AdditionalLightsWorldToShadow[151][0][0], _AdditionalLightsWorldToShadow[151][1][0], _AdditionalLightsWorldToShadow[151][2][0], _AdditionalLightsWorldToShadow[151][3][0]); fragment_uniform_buffer_5[894] = float4(_AdditionalLightsWorldToShadow[151][0][1], _AdditionalLightsWorldToShadow[151][1][1], _AdditionalLightsWorldToShadow[151][2][1], _AdditionalLightsWorldToShadow[151][3][1]); fragment_uniform_buffer_5[895] = float4(_AdditionalLightsWorldToShadow[151][0][2], _AdditionalLightsWorldToShadow[151][1][2], _AdditionalLightsWorldToShadow[151][2][2], _AdditionalLightsWorldToShadow[151][3][2]); fragment_uniform_buffer_5[896] = float4(_AdditionalLightsWorldToShadow[151][0][3], _AdditionalLightsWorldToShadow[151][1][3], _AdditionalLightsWorldToShadow[151][2][3], _AdditionalLightsWorldToShadow[151][3][3]); fragment_uniform_buffer_5[897] = float4(_AdditionalLightsWorldToShadow[152][0][0], _AdditionalLightsWorldToShadow[152][1][0], _AdditionalLightsWorldToShadow[152][2][0], _AdditionalLightsWorldToShadow[152][3][0]); fragment_uniform_buffer_5[898] = float4(_AdditionalLightsWorldToShadow[152][0][1], _AdditionalLightsWorldToShadow[152][1][1], _AdditionalLightsWorldToShadow[152][2][1], _AdditionalLightsWorldToShadow[152][3][1]); fragment_uniform_buffer_5[899] = float4(_AdditionalLightsWorldToShadow[152][0][2], _AdditionalLightsWorldToShadow[152][1][2], _AdditionalLightsWorldToShadow[152][2][2], _AdditionalLightsWorldToShadow[152][3][2]); fragment_uniform_buffer_5[900] = float4(_AdditionalLightsWorldToShadow[152][0][3], _AdditionalLightsWorldToShadow[152][1][3], _AdditionalLightsWorldToShadow[152][2][3], _AdditionalLightsWorldToShadow[152][3][3]); fragment_uniform_buffer_5[901] = float4(_AdditionalLightsWorldToShadow[153][0][0], _AdditionalLightsWorldToShadow[153][1][0], _AdditionalLightsWorldToShadow[153][2][0], _AdditionalLightsWorldToShadow[153][3][0]); fragment_uniform_buffer_5[902] = float4(_AdditionalLightsWorldToShadow[153][0][1], _AdditionalLightsWorldToShadow[153][1][1], _AdditionalLightsWorldToShadow[153][2][1], _AdditionalLightsWorldToShadow[153][3][1]); fragment_uniform_buffer_5[903] = float4(_AdditionalLightsWorldToShadow[153][0][2], _AdditionalLightsWorldToShadow[153][1][2], _AdditionalLightsWorldToShadow[153][2][2], _AdditionalLightsWorldToShadow[153][3][2]); fragment_uniform_buffer_5[904] = float4(_AdditionalLightsWorldToShadow[153][0][3], _AdditionalLightsWorldToShadow[153][1][3], _AdditionalLightsWorldToShadow[153][2][3], _AdditionalLightsWorldToShadow[153][3][3]); fragment_uniform_buffer_5[905] = float4(_AdditionalLightsWorldToShadow[154][0][0], _AdditionalLightsWorldToShadow[154][1][0], _AdditionalLightsWorldToShadow[154][2][0], _AdditionalLightsWorldToShadow[154][3][0]); fragment_uniform_buffer_5[906] = float4(_AdditionalLightsWorldToShadow[154][0][1], _AdditionalLightsWorldToShadow[154][1][1], _AdditionalLightsWorldToShadow[154][2][1], _AdditionalLightsWorldToShadow[154][3][1]); fragment_uniform_buffer_5[907] = float4(_AdditionalLightsWorldToShadow[154][0][2], _AdditionalLightsWorldToShadow[154][1][2], _AdditionalLightsWorldToShadow[154][2][2], _AdditionalLightsWorldToShadow[154][3][2]); fragment_uniform_buffer_5[908] = float4(_AdditionalLightsWorldToShadow[154][0][3], _AdditionalLightsWorldToShadow[154][1][3], _AdditionalLightsWorldToShadow[154][2][3], _AdditionalLightsWorldToShadow[154][3][3]); fragment_uniform_buffer_5[909] = float4(_AdditionalLightsWorldToShadow[155][0][0], _AdditionalLightsWorldToShadow[155][1][0], _AdditionalLightsWorldToShadow[155][2][0], _AdditionalLightsWorldToShadow[155][3][0]); fragment_uniform_buffer_5[910] = float4(_AdditionalLightsWorldToShadow[155][0][1], _AdditionalLightsWorldToShadow[155][1][1], _AdditionalLightsWorldToShadow[155][2][1], _AdditionalLightsWorldToShadow[155][3][1]); fragment_uniform_buffer_5[911] = float4(_AdditionalLightsWorldToShadow[155][0][2], _AdditionalLightsWorldToShadow[155][1][2], _AdditionalLightsWorldToShadow[155][2][2], _AdditionalLightsWorldToShadow[155][3][2]); fragment_uniform_buffer_5[912] = float4(_AdditionalLightsWorldToShadow[155][0][3], _AdditionalLightsWorldToShadow[155][1][3], _AdditionalLightsWorldToShadow[155][2][3], _AdditionalLightsWorldToShadow[155][3][3]); fragment_uniform_buffer_5[913] = float4(_AdditionalLightsWorldToShadow[156][0][0], _AdditionalLightsWorldToShadow[156][1][0], _AdditionalLightsWorldToShadow[156][2][0], _AdditionalLightsWorldToShadow[156][3][0]); fragment_uniform_buffer_5[914] = float4(_AdditionalLightsWorldToShadow[156][0][1], _AdditionalLightsWorldToShadow[156][1][1], _AdditionalLightsWorldToShadow[156][2][1], _AdditionalLightsWorldToShadow[156][3][1]); fragment_uniform_buffer_5[915] = float4(_AdditionalLightsWorldToShadow[156][0][2], _AdditionalLightsWorldToShadow[156][1][2], _AdditionalLightsWorldToShadow[156][2][2], _AdditionalLightsWorldToShadow[156][3][2]); fragment_uniform_buffer_5[916] = float4(_AdditionalLightsWorldToShadow[156][0][3], _AdditionalLightsWorldToShadow[156][1][3], _AdditionalLightsWorldToShadow[156][2][3], _AdditionalLightsWorldToShadow[156][3][3]); fragment_uniform_buffer_5[917] = float4(_AdditionalLightsWorldToShadow[157][0][0], _AdditionalLightsWorldToShadow[157][1][0], _AdditionalLightsWorldToShadow[157][2][0], _AdditionalLightsWorldToShadow[157][3][0]); fragment_uniform_buffer_5[918] = float4(_AdditionalLightsWorldToShadow[157][0][1], _AdditionalLightsWorldToShadow[157][1][1], _AdditionalLightsWorldToShadow[157][2][1], _AdditionalLightsWorldToShadow[157][3][1]); fragment_uniform_buffer_5[919] = float4(_AdditionalLightsWorldToShadow[157][0][2], _AdditionalLightsWorldToShadow[157][1][2], _AdditionalLightsWorldToShadow[157][2][2], _AdditionalLightsWorldToShadow[157][3][2]); fragment_uniform_buffer_5[920] = float4(_AdditionalLightsWorldToShadow[157][0][3], _AdditionalLightsWorldToShadow[157][1][3], _AdditionalLightsWorldToShadow[157][2][3], _AdditionalLightsWorldToShadow[157][3][3]); fragment_uniform_buffer_5[921] = float4(_AdditionalLightsWorldToShadow[158][0][0], _AdditionalLightsWorldToShadow[158][1][0], _AdditionalLightsWorldToShadow[158][2][0], _AdditionalLightsWorldToShadow[158][3][0]); fragment_uniform_buffer_5[922] = float4(_AdditionalLightsWorldToShadow[158][0][1], _AdditionalLightsWorldToShadow[158][1][1], _AdditionalLightsWorldToShadow[158][2][1], _AdditionalLightsWorldToShadow[158][3][1]); fragment_uniform_buffer_5[923] = float4(_AdditionalLightsWorldToShadow[158][0][2], _AdditionalLightsWorldToShadow[158][1][2], _AdditionalLightsWorldToShadow[158][2][2], _AdditionalLightsWorldToShadow[158][3][2]); fragment_uniform_buffer_5[924] = float4(_AdditionalLightsWorldToShadow[158][0][3], _AdditionalLightsWorldToShadow[158][1][3], _AdditionalLightsWorldToShadow[158][2][3], _AdditionalLightsWorldToShadow[158][3][3]); fragment_uniform_buffer_5[925] = float4(_AdditionalLightsWorldToShadow[159][0][0], _AdditionalLightsWorldToShadow[159][1][0], _AdditionalLightsWorldToShadow[159][2][0], _AdditionalLightsWorldToShadow[159][3][0]); fragment_uniform_buffer_5[926] = float4(_AdditionalLightsWorldToShadow[159][0][1], _AdditionalLightsWorldToShadow[159][1][1], _AdditionalLightsWorldToShadow[159][2][1], _AdditionalLightsWorldToShadow[159][3][1]); fragment_uniform_buffer_5[927] = float4(_AdditionalLightsWorldToShadow[159][0][2], _AdditionalLightsWorldToShadow[159][1][2], _AdditionalLightsWorldToShadow[159][2][2], _AdditionalLightsWorldToShadow[159][3][2]); fragment_uniform_buffer_5[928] = float4(_AdditionalLightsWorldToShadow[159][0][3], _AdditionalLightsWorldToShadow[159][1][3], _AdditionalLightsWorldToShadow[159][2][3], _AdditionalLightsWorldToShadow[159][3][3]); fragment_uniform_buffer_5[929] = float4(_AdditionalLightsWorldToShadow[160][0][0], _AdditionalLightsWorldToShadow[160][1][0], _AdditionalLightsWorldToShadow[160][2][0], _AdditionalLightsWorldToShadow[160][3][0]); fragment_uniform_buffer_5[930] = float4(_AdditionalLightsWorldToShadow[160][0][1], _AdditionalLightsWorldToShadow[160][1][1], _AdditionalLightsWorldToShadow[160][2][1], _AdditionalLightsWorldToShadow[160][3][1]); fragment_uniform_buffer_5[931] = float4(_AdditionalLightsWorldToShadow[160][0][2], _AdditionalLightsWorldToShadow[160][1][2], _AdditionalLightsWorldToShadow[160][2][2], _AdditionalLightsWorldToShadow[160][3][2]); fragment_uniform_buffer_5[932] = float4(_AdditionalLightsWorldToShadow[160][0][3], _AdditionalLightsWorldToShadow[160][1][3], _AdditionalLightsWorldToShadow[160][2][3], _AdditionalLightsWorldToShadow[160][3][3]); fragment_uniform_buffer_5[933] = float4(_AdditionalLightsWorldToShadow[161][0][0], _AdditionalLightsWorldToShadow[161][1][0], _AdditionalLightsWorldToShadow[161][2][0], _AdditionalLightsWorldToShadow[161][3][0]); fragment_uniform_buffer_5[934] = float4(_AdditionalLightsWorldToShadow[161][0][1], _AdditionalLightsWorldToShadow[161][1][1], _AdditionalLightsWorldToShadow[161][2][1], _AdditionalLightsWorldToShadow[161][3][1]); fragment_uniform_buffer_5[935] = float4(_AdditionalLightsWorldToShadow[161][0][2], _AdditionalLightsWorldToShadow[161][1][2], _AdditionalLightsWorldToShadow[161][2][2], _AdditionalLightsWorldToShadow[161][3][2]); fragment_uniform_buffer_5[936] = float4(_AdditionalLightsWorldToShadow[161][0][3], _AdditionalLightsWorldToShadow[161][1][3], _AdditionalLightsWorldToShadow[161][2][3], _AdditionalLightsWorldToShadow[161][3][3]); fragment_uniform_buffer_5[937] = float4(_AdditionalLightsWorldToShadow[162][0][0], _AdditionalLightsWorldToShadow[162][1][0], _AdditionalLightsWorldToShadow[162][2][0], _AdditionalLightsWorldToShadow[162][3][0]); fragment_uniform_buffer_5[938] = float4(_AdditionalLightsWorldToShadow[162][0][1], _AdditionalLightsWorldToShadow[162][1][1], _AdditionalLightsWorldToShadow[162][2][1], _AdditionalLightsWorldToShadow[162][3][1]); fragment_uniform_buffer_5[939] = float4(_AdditionalLightsWorldToShadow[162][0][2], _AdditionalLightsWorldToShadow[162][1][2], _AdditionalLightsWorldToShadow[162][2][2], _AdditionalLightsWorldToShadow[162][3][2]); fragment_uniform_buffer_5[940] = float4(_AdditionalLightsWorldToShadow[162][0][3], _AdditionalLightsWorldToShadow[162][1][3], _AdditionalLightsWorldToShadow[162][2][3], _AdditionalLightsWorldToShadow[162][3][3]); fragment_uniform_buffer_5[941] = float4(_AdditionalLightsWorldToShadow[163][0][0], _AdditionalLightsWorldToShadow[163][1][0], _AdditionalLightsWorldToShadow[163][2][0], _AdditionalLightsWorldToShadow[163][3][0]); fragment_uniform_buffer_5[942] = float4(_AdditionalLightsWorldToShadow[163][0][1], _AdditionalLightsWorldToShadow[163][1][1], _AdditionalLightsWorldToShadow[163][2][1], _AdditionalLightsWorldToShadow[163][3][1]); fragment_uniform_buffer_5[943] = float4(_AdditionalLightsWorldToShadow[163][0][2], _AdditionalLightsWorldToShadow[163][1][2], _AdditionalLightsWorldToShadow[163][2][2], _AdditionalLightsWorldToShadow[163][3][2]); fragment_uniform_buffer_5[944] = float4(_AdditionalLightsWorldToShadow[163][0][3], _AdditionalLightsWorldToShadow[163][1][3], _AdditionalLightsWorldToShadow[163][2][3], _AdditionalLightsWorldToShadow[163][3][3]); fragment_uniform_buffer_5[945] = float4(_AdditionalLightsWorldToShadow[164][0][0], _AdditionalLightsWorldToShadow[164][1][0], _AdditionalLightsWorldToShadow[164][2][0], _AdditionalLightsWorldToShadow[164][3][0]); fragment_uniform_buffer_5[946] = float4(_AdditionalLightsWorldToShadow[164][0][1], _AdditionalLightsWorldToShadow[164][1][1], _AdditionalLightsWorldToShadow[164][2][1], _AdditionalLightsWorldToShadow[164][3][1]); fragment_uniform_buffer_5[947] = float4(_AdditionalLightsWorldToShadow[164][0][2], _AdditionalLightsWorldToShadow[164][1][2], _AdditionalLightsWorldToShadow[164][2][2], _AdditionalLightsWorldToShadow[164][3][2]); fragment_uniform_buffer_5[948] = float4(_AdditionalLightsWorldToShadow[164][0][3], _AdditionalLightsWorldToShadow[164][1][3], _AdditionalLightsWorldToShadow[164][2][3], _AdditionalLightsWorldToShadow[164][3][3]); fragment_uniform_buffer_5[949] = float4(_AdditionalLightsWorldToShadow[165][0][0], _AdditionalLightsWorldToShadow[165][1][0], _AdditionalLightsWorldToShadow[165][2][0], _AdditionalLightsWorldToShadow[165][3][0]); fragment_uniform_buffer_5[950] = float4(_AdditionalLightsWorldToShadow[165][0][1], _AdditionalLightsWorldToShadow[165][1][1], _AdditionalLightsWorldToShadow[165][2][1], _AdditionalLightsWorldToShadow[165][3][1]); fragment_uniform_buffer_5[951] = float4(_AdditionalLightsWorldToShadow[165][0][2], _AdditionalLightsWorldToShadow[165][1][2], _AdditionalLightsWorldToShadow[165][2][2], _AdditionalLightsWorldToShadow[165][3][2]); fragment_uniform_buffer_5[952] = float4(_AdditionalLightsWorldToShadow[165][0][3], _AdditionalLightsWorldToShadow[165][1][3], _AdditionalLightsWorldToShadow[165][2][3], _AdditionalLightsWorldToShadow[165][3][3]); fragment_uniform_buffer_5[953] = float4(_AdditionalLightsWorldToShadow[166][0][0], _AdditionalLightsWorldToShadow[166][1][0], _AdditionalLightsWorldToShadow[166][2][0], _AdditionalLightsWorldToShadow[166][3][0]); fragment_uniform_buffer_5[954] = float4(_AdditionalLightsWorldToShadow[166][0][1], _AdditionalLightsWorldToShadow[166][1][1], _AdditionalLightsWorldToShadow[166][2][1], _AdditionalLightsWorldToShadow[166][3][1]); fragment_uniform_buffer_5[955] = float4(_AdditionalLightsWorldToShadow[166][0][2], _AdditionalLightsWorldToShadow[166][1][2], _AdditionalLightsWorldToShadow[166][2][2], _AdditionalLightsWorldToShadow[166][3][2]); fragment_uniform_buffer_5[956] = float4(_AdditionalLightsWorldToShadow[166][0][3], _AdditionalLightsWorldToShadow[166][1][3], _AdditionalLightsWorldToShadow[166][2][3], _AdditionalLightsWorldToShadow[166][3][3]); fragment_uniform_buffer_5[957] = float4(_AdditionalLightsWorldToShadow[167][0][0], _AdditionalLightsWorldToShadow[167][1][0], _AdditionalLightsWorldToShadow[167][2][0], _AdditionalLightsWorldToShadow[167][3][0]); fragment_uniform_buffer_5[958] = float4(_AdditionalLightsWorldToShadow[167][0][1], _AdditionalLightsWorldToShadow[167][1][1], _AdditionalLightsWorldToShadow[167][2][1], _AdditionalLightsWorldToShadow[167][3][1]); fragment_uniform_buffer_5[959] = float4(_AdditionalLightsWorldToShadow[167][0][2], _AdditionalLightsWorldToShadow[167][1][2], _AdditionalLightsWorldToShadow[167][2][2], _AdditionalLightsWorldToShadow[167][3][2]); fragment_uniform_buffer_5[960] = float4(_AdditionalLightsWorldToShadow[167][0][3], _AdditionalLightsWorldToShadow[167][1][3], _AdditionalLightsWorldToShadow[167][2][3], _AdditionalLightsWorldToShadow[167][3][3]); fragment_uniform_buffer_5[961] = float4(_AdditionalLightsWorldToShadow[168][0][0], _AdditionalLightsWorldToShadow[168][1][0], _AdditionalLightsWorldToShadow[168][2][0], _AdditionalLightsWorldToShadow[168][3][0]); fragment_uniform_buffer_5[962] = float4(_AdditionalLightsWorldToShadow[168][0][1], _AdditionalLightsWorldToShadow[168][1][1], _AdditionalLightsWorldToShadow[168][2][1], _AdditionalLightsWorldToShadow[168][3][1]); fragment_uniform_buffer_5[963] = float4(_AdditionalLightsWorldToShadow[168][0][2], _AdditionalLightsWorldToShadow[168][1][2], _AdditionalLightsWorldToShadow[168][2][2], _AdditionalLightsWorldToShadow[168][3][2]); fragment_uniform_buffer_5[964] = float4(_AdditionalLightsWorldToShadow[168][0][3], _AdditionalLightsWorldToShadow[168][1][3], _AdditionalLightsWorldToShadow[168][2][3], _AdditionalLightsWorldToShadow[168][3][3]); fragment_uniform_buffer_5[965] = float4(_AdditionalLightsWorldToShadow[169][0][0], _AdditionalLightsWorldToShadow[169][1][0], _AdditionalLightsWorldToShadow[169][2][0], _AdditionalLightsWorldToShadow[169][3][0]); fragment_uniform_buffer_5[966] = float4(_AdditionalLightsWorldToShadow[169][0][1], _AdditionalLightsWorldToShadow[169][1][1], _AdditionalLightsWorldToShadow[169][2][1], _AdditionalLightsWorldToShadow[169][3][1]); fragment_uniform_buffer_5[967] = float4(_AdditionalLightsWorldToShadow[169][0][2], _AdditionalLightsWorldToShadow[169][1][2], _AdditionalLightsWorldToShadow[169][2][2], _AdditionalLightsWorldToShadow[169][3][2]); fragment_uniform_buffer_5[968] = float4(_AdditionalLightsWorldToShadow[169][0][3], _AdditionalLightsWorldToShadow[169][1][3], _AdditionalLightsWorldToShadow[169][2][3], _AdditionalLightsWorldToShadow[169][3][3]); fragment_uniform_buffer_5[969] = float4(_AdditionalLightsWorldToShadow[170][0][0], _AdditionalLightsWorldToShadow[170][1][0], _AdditionalLightsWorldToShadow[170][2][0], _AdditionalLightsWorldToShadow[170][3][0]); fragment_uniform_buffer_5[970] = float4(_AdditionalLightsWorldToShadow[170][0][1], _AdditionalLightsWorldToShadow[170][1][1], _AdditionalLightsWorldToShadow[170][2][1], _AdditionalLightsWorldToShadow[170][3][1]); fragment_uniform_buffer_5[971] = float4(_AdditionalLightsWorldToShadow[170][0][2], _AdditionalLightsWorldToShadow[170][1][2], _AdditionalLightsWorldToShadow[170][2][2], _AdditionalLightsWorldToShadow[170][3][2]); fragment_uniform_buffer_5[972] = float4(_AdditionalLightsWorldToShadow[170][0][3], _AdditionalLightsWorldToShadow[170][1][3], _AdditionalLightsWorldToShadow[170][2][3], _AdditionalLightsWorldToShadow[170][3][3]); fragment_uniform_buffer_5[973] = float4(_AdditionalLightsWorldToShadow[171][0][0], _AdditionalLightsWorldToShadow[171][1][0], _AdditionalLightsWorldToShadow[171][2][0], _AdditionalLightsWorldToShadow[171][3][0]); fragment_uniform_buffer_5[974] = float4(_AdditionalLightsWorldToShadow[171][0][1], _AdditionalLightsWorldToShadow[171][1][1], _AdditionalLightsWorldToShadow[171][2][1], _AdditionalLightsWorldToShadow[171][3][1]); fragment_uniform_buffer_5[975] = float4(_AdditionalLightsWorldToShadow[171][0][2], _AdditionalLightsWorldToShadow[171][1][2], _AdditionalLightsWorldToShadow[171][2][2], _AdditionalLightsWorldToShadow[171][3][2]); fragment_uniform_buffer_5[976] = float4(_AdditionalLightsWorldToShadow[171][0][3], _AdditionalLightsWorldToShadow[171][1][3], _AdditionalLightsWorldToShadow[171][2][3], _AdditionalLightsWorldToShadow[171][3][3]); fragment_uniform_buffer_5[977] = float4(_AdditionalLightsWorldToShadow[172][0][0], _AdditionalLightsWorldToShadow[172][1][0], _AdditionalLightsWorldToShadow[172][2][0], _AdditionalLightsWorldToShadow[172][3][0]); fragment_uniform_buffer_5[978] = float4(_AdditionalLightsWorldToShadow[172][0][1], _AdditionalLightsWorldToShadow[172][1][1], _AdditionalLightsWorldToShadow[172][2][1], _AdditionalLightsWorldToShadow[172][3][1]); fragment_uniform_buffer_5[979] = float4(_AdditionalLightsWorldToShadow[172][0][2], _AdditionalLightsWorldToShadow[172][1][2], _AdditionalLightsWorldToShadow[172][2][2], _AdditionalLightsWorldToShadow[172][3][2]); fragment_uniform_buffer_5[980] = float4(_AdditionalLightsWorldToShadow[172][0][3], _AdditionalLightsWorldToShadow[172][1][3], _AdditionalLightsWorldToShadow[172][2][3], _AdditionalLightsWorldToShadow[172][3][3]); fragment_uniform_buffer_5[981] = float4(_AdditionalLightsWorldToShadow[173][0][0], _AdditionalLightsWorldToShadow[173][1][0], _AdditionalLightsWorldToShadow[173][2][0], _AdditionalLightsWorldToShadow[173][3][0]); fragment_uniform_buffer_5[982] = float4(_AdditionalLightsWorldToShadow[173][0][1], _AdditionalLightsWorldToShadow[173][1][1], _AdditionalLightsWorldToShadow[173][2][1], _AdditionalLightsWorldToShadow[173][3][1]); fragment_uniform_buffer_5[983] = float4(_AdditionalLightsWorldToShadow[173][0][2], _AdditionalLightsWorldToShadow[173][1][2], _AdditionalLightsWorldToShadow[173][2][2], _AdditionalLightsWorldToShadow[173][3][2]); fragment_uniform_buffer_5[984] = float4(_AdditionalLightsWorldToShadow[173][0][3], _AdditionalLightsWorldToShadow[173][1][3], _AdditionalLightsWorldToShadow[173][2][3], _AdditionalLightsWorldToShadow[173][3][3]); fragment_uniform_buffer_5[985] = float4(_AdditionalLightsWorldToShadow[174][0][0], _AdditionalLightsWorldToShadow[174][1][0], _AdditionalLightsWorldToShadow[174][2][0], _AdditionalLightsWorldToShadow[174][3][0]); fragment_uniform_buffer_5[986] = float4(_AdditionalLightsWorldToShadow[174][0][1], _AdditionalLightsWorldToShadow[174][1][1], _AdditionalLightsWorldToShadow[174][2][1], _AdditionalLightsWorldToShadow[174][3][1]); fragment_uniform_buffer_5[987] = float4(_AdditionalLightsWorldToShadow[174][0][2], _AdditionalLightsWorldToShadow[174][1][2], _AdditionalLightsWorldToShadow[174][2][2], _AdditionalLightsWorldToShadow[174][3][2]); fragment_uniform_buffer_5[988] = float4(_AdditionalLightsWorldToShadow[174][0][3], _AdditionalLightsWorldToShadow[174][1][3], _AdditionalLightsWorldToShadow[174][2][3], _AdditionalLightsWorldToShadow[174][3][3]); fragment_uniform_buffer_5[989] = float4(_AdditionalLightsWorldToShadow[175][0][0], _AdditionalLightsWorldToShadow[175][1][0], _AdditionalLightsWorldToShadow[175][2][0], _AdditionalLightsWorldToShadow[175][3][0]); fragment_uniform_buffer_5[990] = float4(_AdditionalLightsWorldToShadow[175][0][1], _AdditionalLightsWorldToShadow[175][1][1], _AdditionalLightsWorldToShadow[175][2][1], _AdditionalLightsWorldToShadow[175][3][1]); fragment_uniform_buffer_5[991] = float4(_AdditionalLightsWorldToShadow[175][0][2], _AdditionalLightsWorldToShadow[175][1][2], _AdditionalLightsWorldToShadow[175][2][2], _AdditionalLightsWorldToShadow[175][3][2]); fragment_uniform_buffer_5[992] = float4(_AdditionalLightsWorldToShadow[175][0][3], _AdditionalLightsWorldToShadow[175][1][3], _AdditionalLightsWorldToShadow[175][2][3], _AdditionalLightsWorldToShadow[175][3][3]); fragment_uniform_buffer_5[993] = float4(_AdditionalLightsWorldToShadow[176][0][0], _AdditionalLightsWorldToShadow[176][1][0], _AdditionalLightsWorldToShadow[176][2][0], _AdditionalLightsWorldToShadow[176][3][0]); fragment_uniform_buffer_5[994] = float4(_AdditionalLightsWorldToShadow[176][0][1], _AdditionalLightsWorldToShadow[176][1][1], _AdditionalLightsWorldToShadow[176][2][1], _AdditionalLightsWorldToShadow[176][3][1]); fragment_uniform_buffer_5[995] = float4(_AdditionalLightsWorldToShadow[176][0][2], _AdditionalLightsWorldToShadow[176][1][2], _AdditionalLightsWorldToShadow[176][2][2], _AdditionalLightsWorldToShadow[176][3][2]); fragment_uniform_buffer_5[996] = float4(_AdditionalLightsWorldToShadow[176][0][3], _AdditionalLightsWorldToShadow[176][1][3], _AdditionalLightsWorldToShadow[176][2][3], _AdditionalLightsWorldToShadow[176][3][3]); fragment_uniform_buffer_5[997] = float4(_AdditionalLightsWorldToShadow[177][0][0], _AdditionalLightsWorldToShadow[177][1][0], _AdditionalLightsWorldToShadow[177][2][0], _AdditionalLightsWorldToShadow[177][3][0]); fragment_uniform_buffer_5[998] = float4(_AdditionalLightsWorldToShadow[177][0][1], _AdditionalLightsWorldToShadow[177][1][1], _AdditionalLightsWorldToShadow[177][2][1], _AdditionalLightsWorldToShadow[177][3][1]); fragment_uniform_buffer_5[999] = float4(_AdditionalLightsWorldToShadow[177][0][2], _AdditionalLightsWorldToShadow[177][1][2], _AdditionalLightsWorldToShadow[177][2][2], _AdditionalLightsWorldToShadow[177][3][2]); fragment_uniform_buffer_5[1000] = float4(_AdditionalLightsWorldToShadow[177][0][3], _AdditionalLightsWorldToShadow[177][1][3], _AdditionalLightsWorldToShadow[177][2][3], _AdditionalLightsWorldToShadow[177][3][3]); fragment_uniform_buffer_5[1001] = float4(_AdditionalLightsWorldToShadow[178][0][0], _AdditionalLightsWorldToShadow[178][1][0], _AdditionalLightsWorldToShadow[178][2][0], _AdditionalLightsWorldToShadow[178][3][0]); fragment_uniform_buffer_5[1002] = float4(_AdditionalLightsWorldToShadow[178][0][1], _AdditionalLightsWorldToShadow[178][1][1], _AdditionalLightsWorldToShadow[178][2][1], _AdditionalLightsWorldToShadow[178][3][1]); fragment_uniform_buffer_5[1003] = float4(_AdditionalLightsWorldToShadow[178][0][2], _AdditionalLightsWorldToShadow[178][1][2], _AdditionalLightsWorldToShadow[178][2][2], _AdditionalLightsWorldToShadow[178][3][2]); fragment_uniform_buffer_5[1004] = float4(_AdditionalLightsWorldToShadow[178][0][3], _AdditionalLightsWorldToShadow[178][1][3], _AdditionalLightsWorldToShadow[178][2][3], _AdditionalLightsWorldToShadow[178][3][3]); fragment_uniform_buffer_5[1005] = float4(_AdditionalLightsWorldToShadow[179][0][0], _AdditionalLightsWorldToShadow[179][1][0], _AdditionalLightsWorldToShadow[179][2][0], _AdditionalLightsWorldToShadow[179][3][0]); fragment_uniform_buffer_5[1006] = float4(_AdditionalLightsWorldToShadow[179][0][1], _AdditionalLightsWorldToShadow[179][1][1], _AdditionalLightsWorldToShadow[179][2][1], _AdditionalLightsWorldToShadow[179][3][1]); fragment_uniform_buffer_5[1007] = float4(_AdditionalLightsWorldToShadow[179][0][2], _AdditionalLightsWorldToShadow[179][1][2], _AdditionalLightsWorldToShadow[179][2][2], _AdditionalLightsWorldToShadow[179][3][2]); fragment_uniform_buffer_5[1008] = float4(_AdditionalLightsWorldToShadow[179][0][3], _AdditionalLightsWorldToShadow[179][1][3], _AdditionalLightsWorldToShadow[179][2][3], _AdditionalLightsWorldToShadow[179][3][3]); fragment_uniform_buffer_5[1009] = float4(_AdditionalLightsWorldToShadow[180][0][0], _AdditionalLightsWorldToShadow[180][1][0], _AdditionalLightsWorldToShadow[180][2][0], _AdditionalLightsWorldToShadow[180][3][0]); fragment_uniform_buffer_5[1010] = float4(_AdditionalLightsWorldToShadow[180][0][1], _AdditionalLightsWorldToShadow[180][1][1], _AdditionalLightsWorldToShadow[180][2][1], _AdditionalLightsWorldToShadow[180][3][1]); fragment_uniform_buffer_5[1011] = float4(_AdditionalLightsWorldToShadow[180][0][2], _AdditionalLightsWorldToShadow[180][1][2], _AdditionalLightsWorldToShadow[180][2][2], _AdditionalLightsWorldToShadow[180][3][2]); fragment_uniform_buffer_5[1012] = float4(_AdditionalLightsWorldToShadow[180][0][3], _AdditionalLightsWorldToShadow[180][1][3], _AdditionalLightsWorldToShadow[180][2][3], _AdditionalLightsWorldToShadow[180][3][3]); fragment_uniform_buffer_5[1013] = float4(_AdditionalLightsWorldToShadow[181][0][0], _AdditionalLightsWorldToShadow[181][1][0], _AdditionalLightsWorldToShadow[181][2][0], _AdditionalLightsWorldToShadow[181][3][0]); fragment_uniform_buffer_5[1014] = float4(_AdditionalLightsWorldToShadow[181][0][1], _AdditionalLightsWorldToShadow[181][1][1], _AdditionalLightsWorldToShadow[181][2][1], _AdditionalLightsWorldToShadow[181][3][1]); fragment_uniform_buffer_5[1015] = float4(_AdditionalLightsWorldToShadow[181][0][2], _AdditionalLightsWorldToShadow[181][1][2], _AdditionalLightsWorldToShadow[181][2][2], _AdditionalLightsWorldToShadow[181][3][2]); fragment_uniform_buffer_5[1016] = float4(_AdditionalLightsWorldToShadow[181][0][3], _AdditionalLightsWorldToShadow[181][1][3], _AdditionalLightsWorldToShadow[181][2][3], _AdditionalLightsWorldToShadow[181][3][3]); fragment_uniform_buffer_5[1017] = float4(_AdditionalLightsWorldToShadow[182][0][0], _AdditionalLightsWorldToShadow[182][1][0], _AdditionalLightsWorldToShadow[182][2][0], _AdditionalLightsWorldToShadow[182][3][0]); fragment_uniform_buffer_5[1018] = float4(_AdditionalLightsWorldToShadow[182][0][1], _AdditionalLightsWorldToShadow[182][1][1], _AdditionalLightsWorldToShadow[182][2][1], _AdditionalLightsWorldToShadow[182][3][1]); fragment_uniform_buffer_5[1019] = float4(_AdditionalLightsWorldToShadow[182][0][2], _AdditionalLightsWorldToShadow[182][1][2], _AdditionalLightsWorldToShadow[182][2][2], _AdditionalLightsWorldToShadow[182][3][2]); fragment_uniform_buffer_5[1020] = float4(_AdditionalLightsWorldToShadow[182][0][3], _AdditionalLightsWorldToShadow[182][1][3], _AdditionalLightsWorldToShadow[182][2][3], _AdditionalLightsWorldToShadow[182][3][3]); fragment_uniform_buffer_5[1021] = float4(_AdditionalLightsWorldToShadow[183][0][0], _AdditionalLightsWorldToShadow[183][1][0], _AdditionalLightsWorldToShadow[183][2][0], _AdditionalLightsWorldToShadow[183][3][0]); fragment_uniform_buffer_5[1022] = float4(_AdditionalLightsWorldToShadow[183][0][1], _AdditionalLightsWorldToShadow[183][1][1], _AdditionalLightsWorldToShadow[183][2][1], _AdditionalLightsWorldToShadow[183][3][1]); fragment_uniform_buffer_5[1023] = float4(_AdditionalLightsWorldToShadow[183][0][2], _AdditionalLightsWorldToShadow[183][1][2], _AdditionalLightsWorldToShadow[183][2][2], _AdditionalLightsWorldToShadow[183][3][2]); fragment_uniform_buffer_5[1024] = float4(_AdditionalLightsWorldToShadow[183][0][3], _AdditionalLightsWorldToShadow[183][1][3], _AdditionalLightsWorldToShadow[183][2][3], _AdditionalLightsWorldToShadow[183][3][3]); fragment_uniform_buffer_5[1025] = float4(_AdditionalLightsWorldToShadow[184][0][0], _AdditionalLightsWorldToShadow[184][1][0], _AdditionalLightsWorldToShadow[184][2][0], _AdditionalLightsWorldToShadow[184][3][0]); fragment_uniform_buffer_5[1026] = float4(_AdditionalLightsWorldToShadow[184][0][1], _AdditionalLightsWorldToShadow[184][1][1], _AdditionalLightsWorldToShadow[184][2][1], _AdditionalLightsWorldToShadow[184][3][1]); fragment_uniform_buffer_5[1027] = float4(_AdditionalLightsWorldToShadow[184][0][2], _AdditionalLightsWorldToShadow[184][1][2], _AdditionalLightsWorldToShadow[184][2][2], _AdditionalLightsWorldToShadow[184][3][2]); fragment_uniform_buffer_5[1028] = float4(_AdditionalLightsWorldToShadow[184][0][3], _AdditionalLightsWorldToShadow[184][1][3], _AdditionalLightsWorldToShadow[184][2][3], _AdditionalLightsWorldToShadow[184][3][3]); fragment_uniform_buffer_5[1029] = float4(_AdditionalLightsWorldToShadow[185][0][0], _AdditionalLightsWorldToShadow[185][1][0], _AdditionalLightsWorldToShadow[185][2][0], _AdditionalLightsWorldToShadow[185][3][0]); fragment_uniform_buffer_5[1030] = float4(_AdditionalLightsWorldToShadow[185][0][1], _AdditionalLightsWorldToShadow[185][1][1], _AdditionalLightsWorldToShadow[185][2][1], _AdditionalLightsWorldToShadow[185][3][1]); fragment_uniform_buffer_5[1031] = float4(_AdditionalLightsWorldToShadow[185][0][2], _AdditionalLightsWorldToShadow[185][1][2], _AdditionalLightsWorldToShadow[185][2][2], _AdditionalLightsWorldToShadow[185][3][2]); fragment_uniform_buffer_5[1032] = float4(_AdditionalLightsWorldToShadow[185][0][3], _AdditionalLightsWorldToShadow[185][1][3], _AdditionalLightsWorldToShadow[185][2][3], _AdditionalLightsWorldToShadow[185][3][3]); fragment_uniform_buffer_5[1033] = float4(_AdditionalLightsWorldToShadow[186][0][0], _AdditionalLightsWorldToShadow[186][1][0], _AdditionalLightsWorldToShadow[186][2][0], _AdditionalLightsWorldToShadow[186][3][0]); fragment_uniform_buffer_5[1034] = float4(_AdditionalLightsWorldToShadow[186][0][1], _AdditionalLightsWorldToShadow[186][1][1], _AdditionalLightsWorldToShadow[186][2][1], _AdditionalLightsWorldToShadow[186][3][1]); fragment_uniform_buffer_5[1035] = float4(_AdditionalLightsWorldToShadow[186][0][2], _AdditionalLightsWorldToShadow[186][1][2], _AdditionalLightsWorldToShadow[186][2][2], _AdditionalLightsWorldToShadow[186][3][2]); fragment_uniform_buffer_5[1036] = float4(_AdditionalLightsWorldToShadow[186][0][3], _AdditionalLightsWorldToShadow[186][1][3], _AdditionalLightsWorldToShadow[186][2][3], _AdditionalLightsWorldToShadow[186][3][3]); fragment_uniform_buffer_5[1037] = float4(_AdditionalLightsWorldToShadow[187][0][0], _AdditionalLightsWorldToShadow[187][1][0], _AdditionalLightsWorldToShadow[187][2][0], _AdditionalLightsWorldToShadow[187][3][0]); fragment_uniform_buffer_5[1038] = float4(_AdditionalLightsWorldToShadow[187][0][1], _AdditionalLightsWorldToShadow[187][1][1], _AdditionalLightsWorldToShadow[187][2][1], _AdditionalLightsWorldToShadow[187][3][1]); fragment_uniform_buffer_5[1039] = float4(_AdditionalLightsWorldToShadow[187][0][2], _AdditionalLightsWorldToShadow[187][1][2], _AdditionalLightsWorldToShadow[187][2][2], _AdditionalLightsWorldToShadow[187][3][2]); fragment_uniform_buffer_5[1040] = float4(_AdditionalLightsWorldToShadow[187][0][3], _AdditionalLightsWorldToShadow[187][1][3], _AdditionalLightsWorldToShadow[187][2][3], _AdditionalLightsWorldToShadow[187][3][3]); fragment_uniform_buffer_5[1041] = float4(_AdditionalLightsWorldToShadow[188][0][0], _AdditionalLightsWorldToShadow[188][1][0], _AdditionalLightsWorldToShadow[188][2][0], _AdditionalLightsWorldToShadow[188][3][0]); fragment_uniform_buffer_5[1042] = float4(_AdditionalLightsWorldToShadow[188][0][1], _AdditionalLightsWorldToShadow[188][1][1], _AdditionalLightsWorldToShadow[188][2][1], _AdditionalLightsWorldToShadow[188][3][1]); fragment_uniform_buffer_5[1043] = float4(_AdditionalLightsWorldToShadow[188][0][2], _AdditionalLightsWorldToShadow[188][1][2], _AdditionalLightsWorldToShadow[188][2][2], _AdditionalLightsWorldToShadow[188][3][2]); fragment_uniform_buffer_5[1044] = float4(_AdditionalLightsWorldToShadow[188][0][3], _AdditionalLightsWorldToShadow[188][1][3], _AdditionalLightsWorldToShadow[188][2][3], _AdditionalLightsWorldToShadow[188][3][3]); fragment_uniform_buffer_5[1045] = float4(_AdditionalLightsWorldToShadow[189][0][0], _AdditionalLightsWorldToShadow[189][1][0], _AdditionalLightsWorldToShadow[189][2][0], _AdditionalLightsWorldToShadow[189][3][0]); fragment_uniform_buffer_5[1046] = float4(_AdditionalLightsWorldToShadow[189][0][1], _AdditionalLightsWorldToShadow[189][1][1], _AdditionalLightsWorldToShadow[189][2][1], _AdditionalLightsWorldToShadow[189][3][1]); fragment_uniform_buffer_5[1047] = float4(_AdditionalLightsWorldToShadow[189][0][2], _AdditionalLightsWorldToShadow[189][1][2], _AdditionalLightsWorldToShadow[189][2][2], _AdditionalLightsWorldToShadow[189][3][2]); fragment_uniform_buffer_5[1048] = float4(_AdditionalLightsWorldToShadow[189][0][3], _AdditionalLightsWorldToShadow[189][1][3], _AdditionalLightsWorldToShadow[189][2][3], _AdditionalLightsWorldToShadow[189][3][3]); fragment_uniform_buffer_5[1049] = float4(_AdditionalLightsWorldToShadow[190][0][0], _AdditionalLightsWorldToShadow[190][1][0], _AdditionalLightsWorldToShadow[190][2][0], _AdditionalLightsWorldToShadow[190][3][0]); fragment_uniform_buffer_5[1050] = float4(_AdditionalLightsWorldToShadow[190][0][1], _AdditionalLightsWorldToShadow[190][1][1], _AdditionalLightsWorldToShadow[190][2][1], _AdditionalLightsWorldToShadow[190][3][1]); fragment_uniform_buffer_5[1051] = float4(_AdditionalLightsWorldToShadow[190][0][2], _AdditionalLightsWorldToShadow[190][1][2], _AdditionalLightsWorldToShadow[190][2][2], _AdditionalLightsWorldToShadow[190][3][2]); fragment_uniform_buffer_5[1052] = float4(_AdditionalLightsWorldToShadow[190][0][3], _AdditionalLightsWorldToShadow[190][1][3], _AdditionalLightsWorldToShadow[190][2][3], _AdditionalLightsWorldToShadow[190][3][3]); fragment_uniform_buffer_5[1053] = float4(_AdditionalLightsWorldToShadow[191][0][0], _AdditionalLightsWorldToShadow[191][1][0], _AdditionalLightsWorldToShadow[191][2][0], _AdditionalLightsWorldToShadow[191][3][0]); fragment_uniform_buffer_5[1054] = float4(_AdditionalLightsWorldToShadow[191][0][1], _AdditionalLightsWorldToShadow[191][1][1], _AdditionalLightsWorldToShadow[191][2][1], _AdditionalLightsWorldToShadow[191][3][1]); fragment_uniform_buffer_5[1055] = float4(_AdditionalLightsWorldToShadow[191][0][2], _AdditionalLightsWorldToShadow[191][1][2], _AdditionalLightsWorldToShadow[191][2][2], _AdditionalLightsWorldToShadow[191][3][2]); fragment_uniform_buffer_5[1056] = float4(_AdditionalLightsWorldToShadow[191][0][3], _AdditionalLightsWorldToShadow[191][1][3], _AdditionalLightsWorldToShadow[191][2][3], _AdditionalLightsWorldToShadow[191][3][3]); fragment_uniform_buffer_5[1057] = float4(_AdditionalLightsWorldToShadow[192][0][0], _AdditionalLightsWorldToShadow[192][1][0], _AdditionalLightsWorldToShadow[192][2][0], _AdditionalLightsWorldToShadow[192][3][0]); fragment_uniform_buffer_5[1058] = float4(_AdditionalLightsWorldToShadow[192][0][1], _AdditionalLightsWorldToShadow[192][1][1], _AdditionalLightsWorldToShadow[192][2][1], _AdditionalLightsWorldToShadow[192][3][1]); fragment_uniform_buffer_5[1059] = float4(_AdditionalLightsWorldToShadow[192][0][2], _AdditionalLightsWorldToShadow[192][1][2], _AdditionalLightsWorldToShadow[192][2][2], _AdditionalLightsWorldToShadow[192][3][2]); fragment_uniform_buffer_5[1060] = float4(_AdditionalLightsWorldToShadow[192][0][3], _AdditionalLightsWorldToShadow[192][1][3], _AdditionalLightsWorldToShadow[192][2][3], _AdditionalLightsWorldToShadow[192][3][3]); fragment_uniform_buffer_5[1061] = float4(_AdditionalLightsWorldToShadow[193][0][0], _AdditionalLightsWorldToShadow[193][1][0], _AdditionalLightsWorldToShadow[193][2][0], _AdditionalLightsWorldToShadow[193][3][0]); fragment_uniform_buffer_5[1062] = float4(_AdditionalLightsWorldToShadow[193][0][1], _AdditionalLightsWorldToShadow[193][1][1], _AdditionalLightsWorldToShadow[193][2][1], _AdditionalLightsWorldToShadow[193][3][1]); fragment_uniform_buffer_5[1063] = float4(_AdditionalLightsWorldToShadow[193][0][2], _AdditionalLightsWorldToShadow[193][1][2], _AdditionalLightsWorldToShadow[193][2][2], _AdditionalLightsWorldToShadow[193][3][2]); fragment_uniform_buffer_5[1064] = float4(_AdditionalLightsWorldToShadow[193][0][3], _AdditionalLightsWorldToShadow[193][1][3], _AdditionalLightsWorldToShadow[193][2][3], _AdditionalLightsWorldToShadow[193][3][3]); fragment_uniform_buffer_5[1065] = float4(_AdditionalLightsWorldToShadow[194][0][0], _AdditionalLightsWorldToShadow[194][1][0], _AdditionalLightsWorldToShadow[194][2][0], _AdditionalLightsWorldToShadow[194][3][0]); fragment_uniform_buffer_5[1066] = float4(_AdditionalLightsWorldToShadow[194][0][1], _AdditionalLightsWorldToShadow[194][1][1], _AdditionalLightsWorldToShadow[194][2][1], _AdditionalLightsWorldToShadow[194][3][1]); fragment_uniform_buffer_5[1067] = float4(_AdditionalLightsWorldToShadow[194][0][2], _AdditionalLightsWorldToShadow[194][1][2], _AdditionalLightsWorldToShadow[194][2][2], _AdditionalLightsWorldToShadow[194][3][2]); fragment_uniform_buffer_5[1068] = float4(_AdditionalLightsWorldToShadow[194][0][3], _AdditionalLightsWorldToShadow[194][1][3], _AdditionalLightsWorldToShadow[194][2][3], _AdditionalLightsWorldToShadow[194][3][3]); fragment_uniform_buffer_5[1069] = float4(_AdditionalLightsWorldToShadow[195][0][0], _AdditionalLightsWorldToShadow[195][1][0], _AdditionalLightsWorldToShadow[195][2][0], _AdditionalLightsWorldToShadow[195][3][0]); fragment_uniform_buffer_5[1070] = float4(_AdditionalLightsWorldToShadow[195][0][1], _AdditionalLightsWorldToShadow[195][1][1], _AdditionalLightsWorldToShadow[195][2][1], _AdditionalLightsWorldToShadow[195][3][1]); fragment_uniform_buffer_5[1071] = float4(_AdditionalLightsWorldToShadow[195][0][2], _AdditionalLightsWorldToShadow[195][1][2], _AdditionalLightsWorldToShadow[195][2][2], _AdditionalLightsWorldToShadow[195][3][2]); fragment_uniform_buffer_5[1072] = float4(_AdditionalLightsWorldToShadow[195][0][3], _AdditionalLightsWorldToShadow[195][1][3], _AdditionalLightsWorldToShadow[195][2][3], _AdditionalLightsWorldToShadow[195][3][3]); fragment_uniform_buffer_5[1073] = float4(_AdditionalLightsWorldToShadow[196][0][0], _AdditionalLightsWorldToShadow[196][1][0], _AdditionalLightsWorldToShadow[196][2][0], _AdditionalLightsWorldToShadow[196][3][0]); fragment_uniform_buffer_5[1074] = float4(_AdditionalLightsWorldToShadow[196][0][1], _AdditionalLightsWorldToShadow[196][1][1], _AdditionalLightsWorldToShadow[196][2][1], _AdditionalLightsWorldToShadow[196][3][1]); fragment_uniform_buffer_5[1075] = float4(_AdditionalLightsWorldToShadow[196][0][2], _AdditionalLightsWorldToShadow[196][1][2], _AdditionalLightsWorldToShadow[196][2][2], _AdditionalLightsWorldToShadow[196][3][2]); fragment_uniform_buffer_5[1076] = float4(_AdditionalLightsWorldToShadow[196][0][3], _AdditionalLightsWorldToShadow[196][1][3], _AdditionalLightsWorldToShadow[196][2][3], _AdditionalLightsWorldToShadow[196][3][3]); fragment_uniform_buffer_5[1077] = float4(_AdditionalLightsWorldToShadow[197][0][0], _AdditionalLightsWorldToShadow[197][1][0], _AdditionalLightsWorldToShadow[197][2][0], _AdditionalLightsWorldToShadow[197][3][0]); fragment_uniform_buffer_5[1078] = float4(_AdditionalLightsWorldToShadow[197][0][1], _AdditionalLightsWorldToShadow[197][1][1], _AdditionalLightsWorldToShadow[197][2][1], _AdditionalLightsWorldToShadow[197][3][1]); fragment_uniform_buffer_5[1079] = float4(_AdditionalLightsWorldToShadow[197][0][2], _AdditionalLightsWorldToShadow[197][1][2], _AdditionalLightsWorldToShadow[197][2][2], _AdditionalLightsWorldToShadow[197][3][2]); fragment_uniform_buffer_5[1080] = float4(_AdditionalLightsWorldToShadow[197][0][3], _AdditionalLightsWorldToShadow[197][1][3], _AdditionalLightsWorldToShadow[197][2][3], _AdditionalLightsWorldToShadow[197][3][3]); fragment_uniform_buffer_5[1081] = float4(_AdditionalLightsWorldToShadow[198][0][0], _AdditionalLightsWorldToShadow[198][1][0], _AdditionalLightsWorldToShadow[198][2][0], _AdditionalLightsWorldToShadow[198][3][0]); fragment_uniform_buffer_5[1082] = float4(_AdditionalLightsWorldToShadow[198][0][1], _AdditionalLightsWorldToShadow[198][1][1], _AdditionalLightsWorldToShadow[198][2][1], _AdditionalLightsWorldToShadow[198][3][1]); fragment_uniform_buffer_5[1083] = float4(_AdditionalLightsWorldToShadow[198][0][2], _AdditionalLightsWorldToShadow[198][1][2], _AdditionalLightsWorldToShadow[198][2][2], _AdditionalLightsWorldToShadow[198][3][2]); fragment_uniform_buffer_5[1084] = float4(_AdditionalLightsWorldToShadow[198][0][3], _AdditionalLightsWorldToShadow[198][1][3], _AdditionalLightsWorldToShadow[198][2][3], _AdditionalLightsWorldToShadow[198][3][3]); fragment_uniform_buffer_5[1085] = float4(_AdditionalLightsWorldToShadow[199][0][0], _AdditionalLightsWorldToShadow[199][1][0], _AdditionalLightsWorldToShadow[199][2][0], _AdditionalLightsWorldToShadow[199][3][0]); fragment_uniform_buffer_5[1086] = float4(_AdditionalLightsWorldToShadow[199][0][1], _AdditionalLightsWorldToShadow[199][1][1], _AdditionalLightsWorldToShadow[199][2][1], _AdditionalLightsWorldToShadow[199][3][1]); fragment_uniform_buffer_5[1087] = float4(_AdditionalLightsWorldToShadow[199][0][2], _AdditionalLightsWorldToShadow[199][1][2], _AdditionalLightsWorldToShadow[199][2][2], _AdditionalLightsWorldToShadow[199][3][2]); fragment_uniform_buffer_5[1088] = float4(_AdditionalLightsWorldToShadow[199][0][3], _AdditionalLightsWorldToShadow[199][1][3], _AdditionalLightsWorldToShadow[199][2][3], _AdditionalLightsWorldToShadow[199][3][3]); fragment_uniform_buffer_5[1089] = float4(_AdditionalLightsWorldToShadow[200][0][0], _AdditionalLightsWorldToShadow[200][1][0], _AdditionalLightsWorldToShadow[200][2][0], _AdditionalLightsWorldToShadow[200][3][0]); fragment_uniform_buffer_5[1090] = float4(_AdditionalLightsWorldToShadow[200][0][1], _AdditionalLightsWorldToShadow[200][1][1], _AdditionalLightsWorldToShadow[200][2][1], _AdditionalLightsWorldToShadow[200][3][1]); fragment_uniform_buffer_5[1091] = float4(_AdditionalLightsWorldToShadow[200][0][2], _AdditionalLightsWorldToShadow[200][1][2], _AdditionalLightsWorldToShadow[200][2][2], _AdditionalLightsWorldToShadow[200][3][2]); fragment_uniform_buffer_5[1092] = float4(_AdditionalLightsWorldToShadow[200][0][3], _AdditionalLightsWorldToShadow[200][1][3], _AdditionalLightsWorldToShadow[200][2][3], _AdditionalLightsWorldToShadow[200][3][3]); fragment_uniform_buffer_5[1093] = float4(_AdditionalLightsWorldToShadow[201][0][0], _AdditionalLightsWorldToShadow[201][1][0], _AdditionalLightsWorldToShadow[201][2][0], _AdditionalLightsWorldToShadow[201][3][0]); fragment_uniform_buffer_5[1094] = float4(_AdditionalLightsWorldToShadow[201][0][1], _AdditionalLightsWorldToShadow[201][1][1], _AdditionalLightsWorldToShadow[201][2][1], _AdditionalLightsWorldToShadow[201][3][1]); fragment_uniform_buffer_5[1095] = float4(_AdditionalLightsWorldToShadow[201][0][2], _AdditionalLightsWorldToShadow[201][1][2], _AdditionalLightsWorldToShadow[201][2][2], _AdditionalLightsWorldToShadow[201][3][2]); fragment_uniform_buffer_5[1096] = float4(_AdditionalLightsWorldToShadow[201][0][3], _AdditionalLightsWorldToShadow[201][1][3], _AdditionalLightsWorldToShadow[201][2][3], _AdditionalLightsWorldToShadow[201][3][3]); fragment_uniform_buffer_5[1097] = float4(_AdditionalLightsWorldToShadow[202][0][0], _AdditionalLightsWorldToShadow[202][1][0], _AdditionalLightsWorldToShadow[202][2][0], _AdditionalLightsWorldToShadow[202][3][0]); fragment_uniform_buffer_5[1098] = float4(_AdditionalLightsWorldToShadow[202][0][1], _AdditionalLightsWorldToShadow[202][1][1], _AdditionalLightsWorldToShadow[202][2][1], _AdditionalLightsWorldToShadow[202][3][1]); fragment_uniform_buffer_5[1099] = float4(_AdditionalLightsWorldToShadow[202][0][2], _AdditionalLightsWorldToShadow[202][1][2], _AdditionalLightsWorldToShadow[202][2][2], _AdditionalLightsWorldToShadow[202][3][2]); fragment_uniform_buffer_5[1100] = float4(_AdditionalLightsWorldToShadow[202][0][3], _AdditionalLightsWorldToShadow[202][1][3], _AdditionalLightsWorldToShadow[202][2][3], _AdditionalLightsWorldToShadow[202][3][3]); fragment_uniform_buffer_5[1101] = float4(_AdditionalLightsWorldToShadow[203][0][0], _AdditionalLightsWorldToShadow[203][1][0], _AdditionalLightsWorldToShadow[203][2][0], _AdditionalLightsWorldToShadow[203][3][0]); fragment_uniform_buffer_5[1102] = float4(_AdditionalLightsWorldToShadow[203][0][1], _AdditionalLightsWorldToShadow[203][1][1], _AdditionalLightsWorldToShadow[203][2][1], _AdditionalLightsWorldToShadow[203][3][1]); fragment_uniform_buffer_5[1103] = float4(_AdditionalLightsWorldToShadow[203][0][2], _AdditionalLightsWorldToShadow[203][1][2], _AdditionalLightsWorldToShadow[203][2][2], _AdditionalLightsWorldToShadow[203][3][2]); fragment_uniform_buffer_5[1104] = float4(_AdditionalLightsWorldToShadow[203][0][3], _AdditionalLightsWorldToShadow[203][1][3], _AdditionalLightsWorldToShadow[203][2][3], _AdditionalLightsWorldToShadow[203][3][3]); fragment_uniform_buffer_5[1105] = float4(_AdditionalLightsWorldToShadow[204][0][0], _AdditionalLightsWorldToShadow[204][1][0], _AdditionalLightsWorldToShadow[204][2][0], _AdditionalLightsWorldToShadow[204][3][0]); fragment_uniform_buffer_5[1106] = float4(_AdditionalLightsWorldToShadow[204][0][1], _AdditionalLightsWorldToShadow[204][1][1], _AdditionalLightsWorldToShadow[204][2][1], _AdditionalLightsWorldToShadow[204][3][1]); fragment_uniform_buffer_5[1107] = float4(_AdditionalLightsWorldToShadow[204][0][2], _AdditionalLightsWorldToShadow[204][1][2], _AdditionalLightsWorldToShadow[204][2][2], _AdditionalLightsWorldToShadow[204][3][2]); fragment_uniform_buffer_5[1108] = float4(_AdditionalLightsWorldToShadow[204][0][3], _AdditionalLightsWorldToShadow[204][1][3], _AdditionalLightsWorldToShadow[204][2][3], _AdditionalLightsWorldToShadow[204][3][3]); fragment_uniform_buffer_5[1109] = float4(_AdditionalLightsWorldToShadow[205][0][0], _AdditionalLightsWorldToShadow[205][1][0], _AdditionalLightsWorldToShadow[205][2][0], _AdditionalLightsWorldToShadow[205][3][0]); fragment_uniform_buffer_5[1110] = float4(_AdditionalLightsWorldToShadow[205][0][1], _AdditionalLightsWorldToShadow[205][1][1], _AdditionalLightsWorldToShadow[205][2][1], _AdditionalLightsWorldToShadow[205][3][1]); fragment_uniform_buffer_5[1111] = float4(_AdditionalLightsWorldToShadow[205][0][2], _AdditionalLightsWorldToShadow[205][1][2], _AdditionalLightsWorldToShadow[205][2][2], _AdditionalLightsWorldToShadow[205][3][2]); fragment_uniform_buffer_5[1112] = float4(_AdditionalLightsWorldToShadow[205][0][3], _AdditionalLightsWorldToShadow[205][1][3], _AdditionalLightsWorldToShadow[205][2][3], _AdditionalLightsWorldToShadow[205][3][3]); fragment_uniform_buffer_5[1113] = float4(_AdditionalLightsWorldToShadow[206][0][0], _AdditionalLightsWorldToShadow[206][1][0], _AdditionalLightsWorldToShadow[206][2][0], _AdditionalLightsWorldToShadow[206][3][0]); fragment_uniform_buffer_5[1114] = float4(_AdditionalLightsWorldToShadow[206][0][1], _AdditionalLightsWorldToShadow[206][1][1], _AdditionalLightsWorldToShadow[206][2][1], _AdditionalLightsWorldToShadow[206][3][1]); fragment_uniform_buffer_5[1115] = float4(_AdditionalLightsWorldToShadow[206][0][2], _AdditionalLightsWorldToShadow[206][1][2], _AdditionalLightsWorldToShadow[206][2][2], _AdditionalLightsWorldToShadow[206][3][2]); fragment_uniform_buffer_5[1116] = float4(_AdditionalLightsWorldToShadow[206][0][3], _AdditionalLightsWorldToShadow[206][1][3], _AdditionalLightsWorldToShadow[206][2][3], _AdditionalLightsWorldToShadow[206][3][3]); fragment_uniform_buffer_5[1117] = float4(_AdditionalLightsWorldToShadow[207][0][0], _AdditionalLightsWorldToShadow[207][1][0], _AdditionalLightsWorldToShadow[207][2][0], _AdditionalLightsWorldToShadow[207][3][0]); fragment_uniform_buffer_5[1118] = float4(_AdditionalLightsWorldToShadow[207][0][1], _AdditionalLightsWorldToShadow[207][1][1], _AdditionalLightsWorldToShadow[207][2][1], _AdditionalLightsWorldToShadow[207][3][1]); fragment_uniform_buffer_5[1119] = float4(_AdditionalLightsWorldToShadow[207][0][2], _AdditionalLightsWorldToShadow[207][1][2], _AdditionalLightsWorldToShadow[207][2][2], _AdditionalLightsWorldToShadow[207][3][2]); fragment_uniform_buffer_5[1120] = float4(_AdditionalLightsWorldToShadow[207][0][3], _AdditionalLightsWorldToShadow[207][1][3], _AdditionalLightsWorldToShadow[207][2][3], _AdditionalLightsWorldToShadow[207][3][3]); fragment_uniform_buffer_5[1121] = float4(_AdditionalLightsWorldToShadow[208][0][0], _AdditionalLightsWorldToShadow[208][1][0], _AdditionalLightsWorldToShadow[208][2][0], _AdditionalLightsWorldToShadow[208][3][0]); fragment_uniform_buffer_5[1122] = float4(_AdditionalLightsWorldToShadow[208][0][1], _AdditionalLightsWorldToShadow[208][1][1], _AdditionalLightsWorldToShadow[208][2][1], _AdditionalLightsWorldToShadow[208][3][1]); fragment_uniform_buffer_5[1123] = float4(_AdditionalLightsWorldToShadow[208][0][2], _AdditionalLightsWorldToShadow[208][1][2], _AdditionalLightsWorldToShadow[208][2][2], _AdditionalLightsWorldToShadow[208][3][2]); fragment_uniform_buffer_5[1124] = float4(_AdditionalLightsWorldToShadow[208][0][3], _AdditionalLightsWorldToShadow[208][1][3], _AdditionalLightsWorldToShadow[208][2][3], _AdditionalLightsWorldToShadow[208][3][3]); fragment_uniform_buffer_5[1125] = float4(_AdditionalLightsWorldToShadow[209][0][0], _AdditionalLightsWorldToShadow[209][1][0], _AdditionalLightsWorldToShadow[209][2][0], _AdditionalLightsWorldToShadow[209][3][0]); fragment_uniform_buffer_5[1126] = float4(_AdditionalLightsWorldToShadow[209][0][1], _AdditionalLightsWorldToShadow[209][1][1], _AdditionalLightsWorldToShadow[209][2][1], _AdditionalLightsWorldToShadow[209][3][1]); fragment_uniform_buffer_5[1127] = float4(_AdditionalLightsWorldToShadow[209][0][2], _AdditionalLightsWorldToShadow[209][1][2], _AdditionalLightsWorldToShadow[209][2][2], _AdditionalLightsWorldToShadow[209][3][2]); fragment_uniform_buffer_5[1128] = float4(_AdditionalLightsWorldToShadow[209][0][3], _AdditionalLightsWorldToShadow[209][1][3], _AdditionalLightsWorldToShadow[209][2][3], _AdditionalLightsWorldToShadow[209][3][3]); fragment_uniform_buffer_5[1129] = float4(_AdditionalLightsWorldToShadow[210][0][0], _AdditionalLightsWorldToShadow[210][1][0], _AdditionalLightsWorldToShadow[210][2][0], _AdditionalLightsWorldToShadow[210][3][0]); fragment_uniform_buffer_5[1130] = float4(_AdditionalLightsWorldToShadow[210][0][1], _AdditionalLightsWorldToShadow[210][1][1], _AdditionalLightsWorldToShadow[210][2][1], _AdditionalLightsWorldToShadow[210][3][1]); fragment_uniform_buffer_5[1131] = float4(_AdditionalLightsWorldToShadow[210][0][2], _AdditionalLightsWorldToShadow[210][1][2], _AdditionalLightsWorldToShadow[210][2][2], _AdditionalLightsWorldToShadow[210][3][2]); fragment_uniform_buffer_5[1132] = float4(_AdditionalLightsWorldToShadow[210][0][3], _AdditionalLightsWorldToShadow[210][1][3], _AdditionalLightsWorldToShadow[210][2][3], _AdditionalLightsWorldToShadow[210][3][3]); fragment_uniform_buffer_5[1133] = float4(_AdditionalLightsWorldToShadow[211][0][0], _AdditionalLightsWorldToShadow[211][1][0], _AdditionalLightsWorldToShadow[211][2][0], _AdditionalLightsWorldToShadow[211][3][0]); fragment_uniform_buffer_5[1134] = float4(_AdditionalLightsWorldToShadow[211][0][1], _AdditionalLightsWorldToShadow[211][1][1], _AdditionalLightsWorldToShadow[211][2][1], _AdditionalLightsWorldToShadow[211][3][1]); fragment_uniform_buffer_5[1135] = float4(_AdditionalLightsWorldToShadow[211][0][2], _AdditionalLightsWorldToShadow[211][1][2], _AdditionalLightsWorldToShadow[211][2][2], _AdditionalLightsWorldToShadow[211][3][2]); fragment_uniform_buffer_5[1136] = float4(_AdditionalLightsWorldToShadow[211][0][3], _AdditionalLightsWorldToShadow[211][1][3], _AdditionalLightsWorldToShadow[211][2][3], _AdditionalLightsWorldToShadow[211][3][3]); fragment_uniform_buffer_5[1137] = float4(_AdditionalLightsWorldToShadow[212][0][0], _AdditionalLightsWorldToShadow[212][1][0], _AdditionalLightsWorldToShadow[212][2][0], _AdditionalLightsWorldToShadow[212][3][0]); fragment_uniform_buffer_5[1138] = float4(_AdditionalLightsWorldToShadow[212][0][1], _AdditionalLightsWorldToShadow[212][1][1], _AdditionalLightsWorldToShadow[212][2][1], _AdditionalLightsWorldToShadow[212][3][1]); fragment_uniform_buffer_5[1139] = float4(_AdditionalLightsWorldToShadow[212][0][2], _AdditionalLightsWorldToShadow[212][1][2], _AdditionalLightsWorldToShadow[212][2][2], _AdditionalLightsWorldToShadow[212][3][2]); fragment_uniform_buffer_5[1140] = float4(_AdditionalLightsWorldToShadow[212][0][3], _AdditionalLightsWorldToShadow[212][1][3], _AdditionalLightsWorldToShadow[212][2][3], _AdditionalLightsWorldToShadow[212][3][3]); fragment_uniform_buffer_5[1141] = float4(_AdditionalLightsWorldToShadow[213][0][0], _AdditionalLightsWorldToShadow[213][1][0], _AdditionalLightsWorldToShadow[213][2][0], _AdditionalLightsWorldToShadow[213][3][0]); fragment_uniform_buffer_5[1142] = float4(_AdditionalLightsWorldToShadow[213][0][1], _AdditionalLightsWorldToShadow[213][1][1], _AdditionalLightsWorldToShadow[213][2][1], _AdditionalLightsWorldToShadow[213][3][1]); fragment_uniform_buffer_5[1143] = float4(_AdditionalLightsWorldToShadow[213][0][2], _AdditionalLightsWorldToShadow[213][1][2], _AdditionalLightsWorldToShadow[213][2][2], _AdditionalLightsWorldToShadow[213][3][2]); fragment_uniform_buffer_5[1144] = float4(_AdditionalLightsWorldToShadow[213][0][3], _AdditionalLightsWorldToShadow[213][1][3], _AdditionalLightsWorldToShadow[213][2][3], _AdditionalLightsWorldToShadow[213][3][3]); fragment_uniform_buffer_5[1145] = float4(_AdditionalLightsWorldToShadow[214][0][0], _AdditionalLightsWorldToShadow[214][1][0], _AdditionalLightsWorldToShadow[214][2][0], _AdditionalLightsWorldToShadow[214][3][0]); fragment_uniform_buffer_5[1146] = float4(_AdditionalLightsWorldToShadow[214][0][1], _AdditionalLightsWorldToShadow[214][1][1], _AdditionalLightsWorldToShadow[214][2][1], _AdditionalLightsWorldToShadow[214][3][1]); fragment_uniform_buffer_5[1147] = float4(_AdditionalLightsWorldToShadow[214][0][2], _AdditionalLightsWorldToShadow[214][1][2], _AdditionalLightsWorldToShadow[214][2][2], _AdditionalLightsWorldToShadow[214][3][2]); fragment_uniform_buffer_5[1148] = float4(_AdditionalLightsWorldToShadow[214][0][3], _AdditionalLightsWorldToShadow[214][1][3], _AdditionalLightsWorldToShadow[214][2][3], _AdditionalLightsWorldToShadow[214][3][3]); fragment_uniform_buffer_5[1149] = float4(_AdditionalLightsWorldToShadow[215][0][0], _AdditionalLightsWorldToShadow[215][1][0], _AdditionalLightsWorldToShadow[215][2][0], _AdditionalLightsWorldToShadow[215][3][0]); fragment_uniform_buffer_5[1150] = float4(_AdditionalLightsWorldToShadow[215][0][1], _AdditionalLightsWorldToShadow[215][1][1], _AdditionalLightsWorldToShadow[215][2][1], _AdditionalLightsWorldToShadow[215][3][1]); fragment_uniform_buffer_5[1151] = float4(_AdditionalLightsWorldToShadow[215][0][2], _AdditionalLightsWorldToShadow[215][1][2], _AdditionalLightsWorldToShadow[215][2][2], _AdditionalLightsWorldToShadow[215][3][2]); fragment_uniform_buffer_5[1152] = float4(_AdditionalLightsWorldToShadow[215][0][3], _AdditionalLightsWorldToShadow[215][1][3], _AdditionalLightsWorldToShadow[215][2][3], _AdditionalLightsWorldToShadow[215][3][3]); fragment_uniform_buffer_5[1153] = float4(_AdditionalLightsWorldToShadow[216][0][0], _AdditionalLightsWorldToShadow[216][1][0], _AdditionalLightsWorldToShadow[216][2][0], _AdditionalLightsWorldToShadow[216][3][0]); fragment_uniform_buffer_5[1154] = float4(_AdditionalLightsWorldToShadow[216][0][1], _AdditionalLightsWorldToShadow[216][1][1], _AdditionalLightsWorldToShadow[216][2][1], _AdditionalLightsWorldToShadow[216][3][1]); fragment_uniform_buffer_5[1155] = float4(_AdditionalLightsWorldToShadow[216][0][2], _AdditionalLightsWorldToShadow[216][1][2], _AdditionalLightsWorldToShadow[216][2][2], _AdditionalLightsWorldToShadow[216][3][2]); fragment_uniform_buffer_5[1156] = float4(_AdditionalLightsWorldToShadow[216][0][3], _AdditionalLightsWorldToShadow[216][1][3], _AdditionalLightsWorldToShadow[216][2][3], _AdditionalLightsWorldToShadow[216][3][3]); fragment_uniform_buffer_5[1157] = float4(_AdditionalLightsWorldToShadow[217][0][0], _AdditionalLightsWorldToShadow[217][1][0], _AdditionalLightsWorldToShadow[217][2][0], _AdditionalLightsWorldToShadow[217][3][0]); fragment_uniform_buffer_5[1158] = float4(_AdditionalLightsWorldToShadow[217][0][1], _AdditionalLightsWorldToShadow[217][1][1], _AdditionalLightsWorldToShadow[217][2][1], _AdditionalLightsWorldToShadow[217][3][1]); fragment_uniform_buffer_5[1159] = float4(_AdditionalLightsWorldToShadow[217][0][2], _AdditionalLightsWorldToShadow[217][1][2], _AdditionalLightsWorldToShadow[217][2][2], _AdditionalLightsWorldToShadow[217][3][2]); fragment_uniform_buffer_5[1160] = float4(_AdditionalLightsWorldToShadow[217][0][3], _AdditionalLightsWorldToShadow[217][1][3], _AdditionalLightsWorldToShadow[217][2][3], _AdditionalLightsWorldToShadow[217][3][3]); fragment_uniform_buffer_5[1161] = float4(_AdditionalLightsWorldToShadow[218][0][0], _AdditionalLightsWorldToShadow[218][1][0], _AdditionalLightsWorldToShadow[218][2][0], _AdditionalLightsWorldToShadow[218][3][0]); fragment_uniform_buffer_5[1162] = float4(_AdditionalLightsWorldToShadow[218][0][1], _AdditionalLightsWorldToShadow[218][1][1], _AdditionalLightsWorldToShadow[218][2][1], _AdditionalLightsWorldToShadow[218][3][1]); fragment_uniform_buffer_5[1163] = float4(_AdditionalLightsWorldToShadow[218][0][2], _AdditionalLightsWorldToShadow[218][1][2], _AdditionalLightsWorldToShadow[218][2][2], _AdditionalLightsWorldToShadow[218][3][2]); fragment_uniform_buffer_5[1164] = float4(_AdditionalLightsWorldToShadow[218][0][3], _AdditionalLightsWorldToShadow[218][1][3], _AdditionalLightsWorldToShadow[218][2][3], _AdditionalLightsWorldToShadow[218][3][3]); fragment_uniform_buffer_5[1165] = float4(_AdditionalLightsWorldToShadow[219][0][0], _AdditionalLightsWorldToShadow[219][1][0], _AdditionalLightsWorldToShadow[219][2][0], _AdditionalLightsWorldToShadow[219][3][0]); fragment_uniform_buffer_5[1166] = float4(_AdditionalLightsWorldToShadow[219][0][1], _AdditionalLightsWorldToShadow[219][1][1], _AdditionalLightsWorldToShadow[219][2][1], _AdditionalLightsWorldToShadow[219][3][1]); fragment_uniform_buffer_5[1167] = float4(_AdditionalLightsWorldToShadow[219][0][2], _AdditionalLightsWorldToShadow[219][1][2], _AdditionalLightsWorldToShadow[219][2][2], _AdditionalLightsWorldToShadow[219][3][2]); fragment_uniform_buffer_5[1168] = float4(_AdditionalLightsWorldToShadow[219][0][3], _AdditionalLightsWorldToShadow[219][1][3], _AdditionalLightsWorldToShadow[219][2][3], _AdditionalLightsWorldToShadow[219][3][3]); fragment_uniform_buffer_5[1169] = float4(_AdditionalLightsWorldToShadow[220][0][0], _AdditionalLightsWorldToShadow[220][1][0], _AdditionalLightsWorldToShadow[220][2][0], _AdditionalLightsWorldToShadow[220][3][0]); fragment_uniform_buffer_5[1170] = float4(_AdditionalLightsWorldToShadow[220][0][1], _AdditionalLightsWorldToShadow[220][1][1], _AdditionalLightsWorldToShadow[220][2][1], _AdditionalLightsWorldToShadow[220][3][1]); fragment_uniform_buffer_5[1171] = float4(_AdditionalLightsWorldToShadow[220][0][2], _AdditionalLightsWorldToShadow[220][1][2], _AdditionalLightsWorldToShadow[220][2][2], _AdditionalLightsWorldToShadow[220][3][2]); fragment_uniform_buffer_5[1172] = float4(_AdditionalLightsWorldToShadow[220][0][3], _AdditionalLightsWorldToShadow[220][1][3], _AdditionalLightsWorldToShadow[220][2][3], _AdditionalLightsWorldToShadow[220][3][3]); fragment_uniform_buffer_5[1173] = float4(_AdditionalLightsWorldToShadow[221][0][0], _AdditionalLightsWorldToShadow[221][1][0], _AdditionalLightsWorldToShadow[221][2][0], _AdditionalLightsWorldToShadow[221][3][0]); fragment_uniform_buffer_5[1174] = float4(_AdditionalLightsWorldToShadow[221][0][1], _AdditionalLightsWorldToShadow[221][1][1], _AdditionalLightsWorldToShadow[221][2][1], _AdditionalLightsWorldToShadow[221][3][1]); fragment_uniform_buffer_5[1175] = float4(_AdditionalLightsWorldToShadow[221][0][2], _AdditionalLightsWorldToShadow[221][1][2], _AdditionalLightsWorldToShadow[221][2][2], _AdditionalLightsWorldToShadow[221][3][2]); fragment_uniform_buffer_5[1176] = float4(_AdditionalLightsWorldToShadow[221][0][3], _AdditionalLightsWorldToShadow[221][1][3], _AdditionalLightsWorldToShadow[221][2][3], _AdditionalLightsWorldToShadow[221][3][3]); fragment_uniform_buffer_5[1177] = float4(_AdditionalLightsWorldToShadow[222][0][0], _AdditionalLightsWorldToShadow[222][1][0], _AdditionalLightsWorldToShadow[222][2][0], _AdditionalLightsWorldToShadow[222][3][0]); fragment_uniform_buffer_5[1178] = float4(_AdditionalLightsWorldToShadow[222][0][1], _AdditionalLightsWorldToShadow[222][1][1], _AdditionalLightsWorldToShadow[222][2][1], _AdditionalLightsWorldToShadow[222][3][1]); fragment_uniform_buffer_5[1179] = float4(_AdditionalLightsWorldToShadow[222][0][2], _AdditionalLightsWorldToShadow[222][1][2], _AdditionalLightsWorldToShadow[222][2][2], _AdditionalLightsWorldToShadow[222][3][2]); fragment_uniform_buffer_5[1180] = float4(_AdditionalLightsWorldToShadow[222][0][3], _AdditionalLightsWorldToShadow[222][1][3], _AdditionalLightsWorldToShadow[222][2][3], _AdditionalLightsWorldToShadow[222][3][3]); fragment_uniform_buffer_5[1181] = float4(_AdditionalLightsWorldToShadow[223][0][0], _AdditionalLightsWorldToShadow[223][1][0], _AdditionalLightsWorldToShadow[223][2][0], _AdditionalLightsWorldToShadow[223][3][0]); fragment_uniform_buffer_5[1182] = float4(_AdditionalLightsWorldToShadow[223][0][1], _AdditionalLightsWorldToShadow[223][1][1], _AdditionalLightsWorldToShadow[223][2][1], _AdditionalLightsWorldToShadow[223][3][1]); fragment_uniform_buffer_5[1183] = float4(_AdditionalLightsWorldToShadow[223][0][2], _AdditionalLightsWorldToShadow[223][1][2], _AdditionalLightsWorldToShadow[223][2][2], _AdditionalLightsWorldToShadow[223][3][2]); fragment_uniform_buffer_5[1184] = float4(_AdditionalLightsWorldToShadow[223][0][3], _AdditionalLightsWorldToShadow[223][1][3], _AdditionalLightsWorldToShadow[223][2][3], _AdditionalLightsWorldToShadow[223][3][3]); fragment_uniform_buffer_5[1185] = float4(_AdditionalLightsWorldToShadow[224][0][0], _AdditionalLightsWorldToShadow[224][1][0], _AdditionalLightsWorldToShadow[224][2][0], _AdditionalLightsWorldToShadow[224][3][0]); fragment_uniform_buffer_5[1186] = float4(_AdditionalLightsWorldToShadow[224][0][1], _AdditionalLightsWorldToShadow[224][1][1], _AdditionalLightsWorldToShadow[224][2][1], _AdditionalLightsWorldToShadow[224][3][1]); fragment_uniform_buffer_5[1187] = float4(_AdditionalLightsWorldToShadow[224][0][2], _AdditionalLightsWorldToShadow[224][1][2], _AdditionalLightsWorldToShadow[224][2][2], _AdditionalLightsWorldToShadow[224][3][2]); fragment_uniform_buffer_5[1188] = float4(_AdditionalLightsWorldToShadow[224][0][3], _AdditionalLightsWorldToShadow[224][1][3], _AdditionalLightsWorldToShadow[224][2][3], _AdditionalLightsWorldToShadow[224][3][3]); fragment_uniform_buffer_5[1189] = float4(_AdditionalLightsWorldToShadow[225][0][0], _AdditionalLightsWorldToShadow[225][1][0], _AdditionalLightsWorldToShadow[225][2][0], _AdditionalLightsWorldToShadow[225][3][0]); fragment_uniform_buffer_5[1190] = float4(_AdditionalLightsWorldToShadow[225][0][1], _AdditionalLightsWorldToShadow[225][1][1], _AdditionalLightsWorldToShadow[225][2][1], _AdditionalLightsWorldToShadow[225][3][1]); fragment_uniform_buffer_5[1191] = float4(_AdditionalLightsWorldToShadow[225][0][2], _AdditionalLightsWorldToShadow[225][1][2], _AdditionalLightsWorldToShadow[225][2][2], _AdditionalLightsWorldToShadow[225][3][2]); fragment_uniform_buffer_5[1192] = float4(_AdditionalLightsWorldToShadow[225][0][3], _AdditionalLightsWorldToShadow[225][1][3], _AdditionalLightsWorldToShadow[225][2][3], _AdditionalLightsWorldToShadow[225][3][3]); fragment_uniform_buffer_5[1193] = float4(_AdditionalLightsWorldToShadow[226][0][0], _AdditionalLightsWorldToShadow[226][1][0], _AdditionalLightsWorldToShadow[226][2][0], _AdditionalLightsWorldToShadow[226][3][0]); fragment_uniform_buffer_5[1194] = float4(_AdditionalLightsWorldToShadow[226][0][1], _AdditionalLightsWorldToShadow[226][1][1], _AdditionalLightsWorldToShadow[226][2][1], _AdditionalLightsWorldToShadow[226][3][1]); fragment_uniform_buffer_5[1195] = float4(_AdditionalLightsWorldToShadow[226][0][2], _AdditionalLightsWorldToShadow[226][1][2], _AdditionalLightsWorldToShadow[226][2][2], _AdditionalLightsWorldToShadow[226][3][2]); fragment_uniform_buffer_5[1196] = float4(_AdditionalLightsWorldToShadow[226][0][3], _AdditionalLightsWorldToShadow[226][1][3], _AdditionalLightsWorldToShadow[226][2][3], _AdditionalLightsWorldToShadow[226][3][3]); fragment_uniform_buffer_5[1197] = float4(_AdditionalLightsWorldToShadow[227][0][0], _AdditionalLightsWorldToShadow[227][1][0], _AdditionalLightsWorldToShadow[227][2][0], _AdditionalLightsWorldToShadow[227][3][0]); fragment_uniform_buffer_5[1198] = float4(_AdditionalLightsWorldToShadow[227][0][1], _AdditionalLightsWorldToShadow[227][1][1], _AdditionalLightsWorldToShadow[227][2][1], _AdditionalLightsWorldToShadow[227][3][1]); fragment_uniform_buffer_5[1199] = float4(_AdditionalLightsWorldToShadow[227][0][2], _AdditionalLightsWorldToShadow[227][1][2], _AdditionalLightsWorldToShadow[227][2][2], _AdditionalLightsWorldToShadow[227][3][2]); fragment_uniform_buffer_5[1200] = float4(_AdditionalLightsWorldToShadow[227][0][3], _AdditionalLightsWorldToShadow[227][1][3], _AdditionalLightsWorldToShadow[227][2][3], _AdditionalLightsWorldToShadow[227][3][3]); fragment_uniform_buffer_5[1201] = float4(_AdditionalLightsWorldToShadow[228][0][0], _AdditionalLightsWorldToShadow[228][1][0], _AdditionalLightsWorldToShadow[228][2][0], _AdditionalLightsWorldToShadow[228][3][0]); fragment_uniform_buffer_5[1202] = float4(_AdditionalLightsWorldToShadow[228][0][1], _AdditionalLightsWorldToShadow[228][1][1], _AdditionalLightsWorldToShadow[228][2][1], _AdditionalLightsWorldToShadow[228][3][1]); fragment_uniform_buffer_5[1203] = float4(_AdditionalLightsWorldToShadow[228][0][2], _AdditionalLightsWorldToShadow[228][1][2], _AdditionalLightsWorldToShadow[228][2][2], _AdditionalLightsWorldToShadow[228][3][2]); fragment_uniform_buffer_5[1204] = float4(_AdditionalLightsWorldToShadow[228][0][3], _AdditionalLightsWorldToShadow[228][1][3], _AdditionalLightsWorldToShadow[228][2][3], _AdditionalLightsWorldToShadow[228][3][3]); fragment_uniform_buffer_5[1205] = float4(_AdditionalLightsWorldToShadow[229][0][0], _AdditionalLightsWorldToShadow[229][1][0], _AdditionalLightsWorldToShadow[229][2][0], _AdditionalLightsWorldToShadow[229][3][0]); fragment_uniform_buffer_5[1206] = float4(_AdditionalLightsWorldToShadow[229][0][1], _AdditionalLightsWorldToShadow[229][1][1], _AdditionalLightsWorldToShadow[229][2][1], _AdditionalLightsWorldToShadow[229][3][1]); fragment_uniform_buffer_5[1207] = float4(_AdditionalLightsWorldToShadow[229][0][2], _AdditionalLightsWorldToShadow[229][1][2], _AdditionalLightsWorldToShadow[229][2][2], _AdditionalLightsWorldToShadow[229][3][2]); fragment_uniform_buffer_5[1208] = float4(_AdditionalLightsWorldToShadow[229][0][3], _AdditionalLightsWorldToShadow[229][1][3], _AdditionalLightsWorldToShadow[229][2][3], _AdditionalLightsWorldToShadow[229][3][3]); fragment_uniform_buffer_5[1209] = float4(_AdditionalLightsWorldToShadow[230][0][0], _AdditionalLightsWorldToShadow[230][1][0], _AdditionalLightsWorldToShadow[230][2][0], _AdditionalLightsWorldToShadow[230][3][0]); fragment_uniform_buffer_5[1210] = float4(_AdditionalLightsWorldToShadow[230][0][1], _AdditionalLightsWorldToShadow[230][1][1], _AdditionalLightsWorldToShadow[230][2][1], _AdditionalLightsWorldToShadow[230][3][1]); fragment_uniform_buffer_5[1211] = float4(_AdditionalLightsWorldToShadow[230][0][2], _AdditionalLightsWorldToShadow[230][1][2], _AdditionalLightsWorldToShadow[230][2][2], _AdditionalLightsWorldToShadow[230][3][2]); fragment_uniform_buffer_5[1212] = float4(_AdditionalLightsWorldToShadow[230][0][3], _AdditionalLightsWorldToShadow[230][1][3], _AdditionalLightsWorldToShadow[230][2][3], _AdditionalLightsWorldToShadow[230][3][3]); fragment_uniform_buffer_5[1213] = float4(_AdditionalLightsWorldToShadow[231][0][0], _AdditionalLightsWorldToShadow[231][1][0], _AdditionalLightsWorldToShadow[231][2][0], _AdditionalLightsWorldToShadow[231][3][0]); fragment_uniform_buffer_5[1214] = float4(_AdditionalLightsWorldToShadow[231][0][1], _AdditionalLightsWorldToShadow[231][1][1], _AdditionalLightsWorldToShadow[231][2][1], _AdditionalLightsWorldToShadow[231][3][1]); fragment_uniform_buffer_5[1215] = float4(_AdditionalLightsWorldToShadow[231][0][2], _AdditionalLightsWorldToShadow[231][1][2], _AdditionalLightsWorldToShadow[231][2][2], _AdditionalLightsWorldToShadow[231][3][2]); fragment_uniform_buffer_5[1216] = float4(_AdditionalLightsWorldToShadow[231][0][3], _AdditionalLightsWorldToShadow[231][1][3], _AdditionalLightsWorldToShadow[231][2][3], _AdditionalLightsWorldToShadow[231][3][3]); fragment_uniform_buffer_5[1217] = float4(_AdditionalLightsWorldToShadow[232][0][0], _AdditionalLightsWorldToShadow[232][1][0], _AdditionalLightsWorldToShadow[232][2][0], _AdditionalLightsWorldToShadow[232][3][0]); fragment_uniform_buffer_5[1218] = float4(_AdditionalLightsWorldToShadow[232][0][1], _AdditionalLightsWorldToShadow[232][1][1], _AdditionalLightsWorldToShadow[232][2][1], _AdditionalLightsWorldToShadow[232][3][1]); fragment_uniform_buffer_5[1219] = float4(_AdditionalLightsWorldToShadow[232][0][2], _AdditionalLightsWorldToShadow[232][1][2], _AdditionalLightsWorldToShadow[232][2][2], _AdditionalLightsWorldToShadow[232][3][2]); fragment_uniform_buffer_5[1220] = float4(_AdditionalLightsWorldToShadow[232][0][3], _AdditionalLightsWorldToShadow[232][1][3], _AdditionalLightsWorldToShadow[232][2][3], _AdditionalLightsWorldToShadow[232][3][3]); fragment_uniform_buffer_5[1221] = float4(_AdditionalLightsWorldToShadow[233][0][0], _AdditionalLightsWorldToShadow[233][1][0], _AdditionalLightsWorldToShadow[233][2][0], _AdditionalLightsWorldToShadow[233][3][0]); fragment_uniform_buffer_5[1222] = float4(_AdditionalLightsWorldToShadow[233][0][1], _AdditionalLightsWorldToShadow[233][1][1], _AdditionalLightsWorldToShadow[233][2][1], _AdditionalLightsWorldToShadow[233][3][1]); fragment_uniform_buffer_5[1223] = float4(_AdditionalLightsWorldToShadow[233][0][2], _AdditionalLightsWorldToShadow[233][1][2], _AdditionalLightsWorldToShadow[233][2][2], _AdditionalLightsWorldToShadow[233][3][2]); fragment_uniform_buffer_5[1224] = float4(_AdditionalLightsWorldToShadow[233][0][3], _AdditionalLightsWorldToShadow[233][1][3], _AdditionalLightsWorldToShadow[233][2][3], _AdditionalLightsWorldToShadow[233][3][3]); fragment_uniform_buffer_5[1225] = float4(_AdditionalLightsWorldToShadow[234][0][0], _AdditionalLightsWorldToShadow[234][1][0], _AdditionalLightsWorldToShadow[234][2][0], _AdditionalLightsWorldToShadow[234][3][0]); fragment_uniform_buffer_5[1226] = float4(_AdditionalLightsWorldToShadow[234][0][1], _AdditionalLightsWorldToShadow[234][1][1], _AdditionalLightsWorldToShadow[234][2][1], _AdditionalLightsWorldToShadow[234][3][1]); fragment_uniform_buffer_5[1227] = float4(_AdditionalLightsWorldToShadow[234][0][2], _AdditionalLightsWorldToShadow[234][1][2], _AdditionalLightsWorldToShadow[234][2][2], _AdditionalLightsWorldToShadow[234][3][2]); fragment_uniform_buffer_5[1228] = float4(_AdditionalLightsWorldToShadow[234][0][3], _AdditionalLightsWorldToShadow[234][1][3], _AdditionalLightsWorldToShadow[234][2][3], _AdditionalLightsWorldToShadow[234][3][3]); fragment_uniform_buffer_5[1229] = float4(_AdditionalLightsWorldToShadow[235][0][0], _AdditionalLightsWorldToShadow[235][1][0], _AdditionalLightsWorldToShadow[235][2][0], _AdditionalLightsWorldToShadow[235][3][0]); fragment_uniform_buffer_5[1230] = float4(_AdditionalLightsWorldToShadow[235][0][1], _AdditionalLightsWorldToShadow[235][1][1], _AdditionalLightsWorldToShadow[235][2][1], _AdditionalLightsWorldToShadow[235][3][1]); fragment_uniform_buffer_5[1231] = float4(_AdditionalLightsWorldToShadow[235][0][2], _AdditionalLightsWorldToShadow[235][1][2], _AdditionalLightsWorldToShadow[235][2][2], _AdditionalLightsWorldToShadow[235][3][2]); fragment_uniform_buffer_5[1232] = float4(_AdditionalLightsWorldToShadow[235][0][3], _AdditionalLightsWorldToShadow[235][1][3], _AdditionalLightsWorldToShadow[235][2][3], _AdditionalLightsWorldToShadow[235][3][3]); fragment_uniform_buffer_5[1233] = float4(_AdditionalLightsWorldToShadow[236][0][0], _AdditionalLightsWorldToShadow[236][1][0], _AdditionalLightsWorldToShadow[236][2][0], _AdditionalLightsWorldToShadow[236][3][0]); fragment_uniform_buffer_5[1234] = float4(_AdditionalLightsWorldToShadow[236][0][1], _AdditionalLightsWorldToShadow[236][1][1], _AdditionalLightsWorldToShadow[236][2][1], _AdditionalLightsWorldToShadow[236][3][1]); fragment_uniform_buffer_5[1235] = float4(_AdditionalLightsWorldToShadow[236][0][2], _AdditionalLightsWorldToShadow[236][1][2], _AdditionalLightsWorldToShadow[236][2][2], _AdditionalLightsWorldToShadow[236][3][2]); fragment_uniform_buffer_5[1236] = float4(_AdditionalLightsWorldToShadow[236][0][3], _AdditionalLightsWorldToShadow[236][1][3], _AdditionalLightsWorldToShadow[236][2][3], _AdditionalLightsWorldToShadow[236][3][3]); fragment_uniform_buffer_5[1237] = float4(_AdditionalLightsWorldToShadow[237][0][0], _AdditionalLightsWorldToShadow[237][1][0], _AdditionalLightsWorldToShadow[237][2][0], _AdditionalLightsWorldToShadow[237][3][0]); fragment_uniform_buffer_5[1238] = float4(_AdditionalLightsWorldToShadow[237][0][1], _AdditionalLightsWorldToShadow[237][1][1], _AdditionalLightsWorldToShadow[237][2][1], _AdditionalLightsWorldToShadow[237][3][1]); fragment_uniform_buffer_5[1239] = float4(_AdditionalLightsWorldToShadow[237][0][2], _AdditionalLightsWorldToShadow[237][1][2], _AdditionalLightsWorldToShadow[237][2][2], _AdditionalLightsWorldToShadow[237][3][2]); fragment_uniform_buffer_5[1240] = float4(_AdditionalLightsWorldToShadow[237][0][3], _AdditionalLightsWorldToShadow[237][1][3], _AdditionalLightsWorldToShadow[237][2][3], _AdditionalLightsWorldToShadow[237][3][3]); fragment_uniform_buffer_5[1241] = float4(_AdditionalLightsWorldToShadow[238][0][0], _AdditionalLightsWorldToShadow[238][1][0], _AdditionalLightsWorldToShadow[238][2][0], _AdditionalLightsWorldToShadow[238][3][0]); fragment_uniform_buffer_5[1242] = float4(_AdditionalLightsWorldToShadow[238][0][1], _AdditionalLightsWorldToShadow[238][1][1], _AdditionalLightsWorldToShadow[238][2][1], _AdditionalLightsWorldToShadow[238][3][1]); fragment_uniform_buffer_5[1243] = float4(_AdditionalLightsWorldToShadow[238][0][2], _AdditionalLightsWorldToShadow[238][1][2], _AdditionalLightsWorldToShadow[238][2][2], _AdditionalLightsWorldToShadow[238][3][2]); fragment_uniform_buffer_5[1244] = float4(_AdditionalLightsWorldToShadow[238][0][3], _AdditionalLightsWorldToShadow[238][1][3], _AdditionalLightsWorldToShadow[238][2][3], _AdditionalLightsWorldToShadow[238][3][3]); fragment_uniform_buffer_5[1245] = float4(_AdditionalLightsWorldToShadow[239][0][0], _AdditionalLightsWorldToShadow[239][1][0], _AdditionalLightsWorldToShadow[239][2][0], _AdditionalLightsWorldToShadow[239][3][0]); fragment_uniform_buffer_5[1246] = float4(_AdditionalLightsWorldToShadow[239][0][1], _AdditionalLightsWorldToShadow[239][1][1], _AdditionalLightsWorldToShadow[239][2][1], _AdditionalLightsWorldToShadow[239][3][1]); fragment_uniform_buffer_5[1247] = float4(_AdditionalLightsWorldToShadow[239][0][2], _AdditionalLightsWorldToShadow[239][1][2], _AdditionalLightsWorldToShadow[239][2][2], _AdditionalLightsWorldToShadow[239][3][2]); fragment_uniform_buffer_5[1248] = float4(_AdditionalLightsWorldToShadow[239][0][3], _AdditionalLightsWorldToShadow[239][1][3], _AdditionalLightsWorldToShadow[239][2][3], _AdditionalLightsWorldToShadow[239][3][3]); fragment_uniform_buffer_5[1249] = float4(_AdditionalLightsWorldToShadow[240][0][0], _AdditionalLightsWorldToShadow[240][1][0], _AdditionalLightsWorldToShadow[240][2][0], _AdditionalLightsWorldToShadow[240][3][0]); fragment_uniform_buffer_5[1250] = float4(_AdditionalLightsWorldToShadow[240][0][1], _AdditionalLightsWorldToShadow[240][1][1], _AdditionalLightsWorldToShadow[240][2][1], _AdditionalLightsWorldToShadow[240][3][1]); fragment_uniform_buffer_5[1251] = float4(_AdditionalLightsWorldToShadow[240][0][2], _AdditionalLightsWorldToShadow[240][1][2], _AdditionalLightsWorldToShadow[240][2][2], _AdditionalLightsWorldToShadow[240][3][2]); fragment_uniform_buffer_5[1252] = float4(_AdditionalLightsWorldToShadow[240][0][3], _AdditionalLightsWorldToShadow[240][1][3], _AdditionalLightsWorldToShadow[240][2][3], _AdditionalLightsWorldToShadow[240][3][3]); fragment_uniform_buffer_5[1253] = float4(_AdditionalLightsWorldToShadow[241][0][0], _AdditionalLightsWorldToShadow[241][1][0], _AdditionalLightsWorldToShadow[241][2][0], _AdditionalLightsWorldToShadow[241][3][0]); fragment_uniform_buffer_5[1254] = float4(_AdditionalLightsWorldToShadow[241][0][1], _AdditionalLightsWorldToShadow[241][1][1], _AdditionalLightsWorldToShadow[241][2][1], _AdditionalLightsWorldToShadow[241][3][1]); fragment_uniform_buffer_5[1255] = float4(_AdditionalLightsWorldToShadow[241][0][2], _AdditionalLightsWorldToShadow[241][1][2], _AdditionalLightsWorldToShadow[241][2][2], _AdditionalLightsWorldToShadow[241][3][2]); fragment_uniform_buffer_5[1256] = float4(_AdditionalLightsWorldToShadow[241][0][3], _AdditionalLightsWorldToShadow[241][1][3], _AdditionalLightsWorldToShadow[241][2][3], _AdditionalLightsWorldToShadow[241][3][3]); fragment_uniform_buffer_5[1257] = float4(_AdditionalLightsWorldToShadow[242][0][0], _AdditionalLightsWorldToShadow[242][1][0], _AdditionalLightsWorldToShadow[242][2][0], _AdditionalLightsWorldToShadow[242][3][0]); fragment_uniform_buffer_5[1258] = float4(_AdditionalLightsWorldToShadow[242][0][1], _AdditionalLightsWorldToShadow[242][1][1], _AdditionalLightsWorldToShadow[242][2][1], _AdditionalLightsWorldToShadow[242][3][1]); fragment_uniform_buffer_5[1259] = float4(_AdditionalLightsWorldToShadow[242][0][2], _AdditionalLightsWorldToShadow[242][1][2], _AdditionalLightsWorldToShadow[242][2][2], _AdditionalLightsWorldToShadow[242][3][2]); fragment_uniform_buffer_5[1260] = float4(_AdditionalLightsWorldToShadow[242][0][3], _AdditionalLightsWorldToShadow[242][1][3], _AdditionalLightsWorldToShadow[242][2][3], _AdditionalLightsWorldToShadow[242][3][3]); fragment_uniform_buffer_5[1261] = float4(_AdditionalLightsWorldToShadow[243][0][0], _AdditionalLightsWorldToShadow[243][1][0], _AdditionalLightsWorldToShadow[243][2][0], _AdditionalLightsWorldToShadow[243][3][0]); fragment_uniform_buffer_5[1262] = float4(_AdditionalLightsWorldToShadow[243][0][1], _AdditionalLightsWorldToShadow[243][1][1], _AdditionalLightsWorldToShadow[243][2][1], _AdditionalLightsWorldToShadow[243][3][1]); fragment_uniform_buffer_5[1263] = float4(_AdditionalLightsWorldToShadow[243][0][2], _AdditionalLightsWorldToShadow[243][1][2], _AdditionalLightsWorldToShadow[243][2][2], _AdditionalLightsWorldToShadow[243][3][2]); fragment_uniform_buffer_5[1264] = float4(_AdditionalLightsWorldToShadow[243][0][3], _AdditionalLightsWorldToShadow[243][1][3], _AdditionalLightsWorldToShadow[243][2][3], _AdditionalLightsWorldToShadow[243][3][3]); fragment_uniform_buffer_5[1265] = float4(_AdditionalLightsWorldToShadow[244][0][0], _AdditionalLightsWorldToShadow[244][1][0], _AdditionalLightsWorldToShadow[244][2][0], _AdditionalLightsWorldToShadow[244][3][0]); fragment_uniform_buffer_5[1266] = float4(_AdditionalLightsWorldToShadow[244][0][1], _AdditionalLightsWorldToShadow[244][1][1], _AdditionalLightsWorldToShadow[244][2][1], _AdditionalLightsWorldToShadow[244][3][1]); fragment_uniform_buffer_5[1267] = float4(_AdditionalLightsWorldToShadow[244][0][2], _AdditionalLightsWorldToShadow[244][1][2], _AdditionalLightsWorldToShadow[244][2][2], _AdditionalLightsWorldToShadow[244][3][2]); fragment_uniform_buffer_5[1268] = float4(_AdditionalLightsWorldToShadow[244][0][3], _AdditionalLightsWorldToShadow[244][1][3], _AdditionalLightsWorldToShadow[244][2][3], _AdditionalLightsWorldToShadow[244][3][3]); fragment_uniform_buffer_5[1269] = float4(_AdditionalLightsWorldToShadow[245][0][0], _AdditionalLightsWorldToShadow[245][1][0], _AdditionalLightsWorldToShadow[245][2][0], _AdditionalLightsWorldToShadow[245][3][0]); fragment_uniform_buffer_5[1270] = float4(_AdditionalLightsWorldToShadow[245][0][1], _AdditionalLightsWorldToShadow[245][1][1], _AdditionalLightsWorldToShadow[245][2][1], _AdditionalLightsWorldToShadow[245][3][1]); fragment_uniform_buffer_5[1271] = float4(_AdditionalLightsWorldToShadow[245][0][2], _AdditionalLightsWorldToShadow[245][1][2], _AdditionalLightsWorldToShadow[245][2][2], _AdditionalLightsWorldToShadow[245][3][2]); fragment_uniform_buffer_5[1272] = float4(_AdditionalLightsWorldToShadow[245][0][3], _AdditionalLightsWorldToShadow[245][1][3], _AdditionalLightsWorldToShadow[245][2][3], _AdditionalLightsWorldToShadow[245][3][3]); fragment_uniform_buffer_5[1273] = float4(_AdditionalLightsWorldToShadow[246][0][0], _AdditionalLightsWorldToShadow[246][1][0], _AdditionalLightsWorldToShadow[246][2][0], _AdditionalLightsWorldToShadow[246][3][0]); fragment_uniform_buffer_5[1274] = float4(_AdditionalLightsWorldToShadow[246][0][1], _AdditionalLightsWorldToShadow[246][1][1], _AdditionalLightsWorldToShadow[246][2][1], _AdditionalLightsWorldToShadow[246][3][1]); fragment_uniform_buffer_5[1275] = float4(_AdditionalLightsWorldToShadow[246][0][2], _AdditionalLightsWorldToShadow[246][1][2], _AdditionalLightsWorldToShadow[246][2][2], _AdditionalLightsWorldToShadow[246][3][2]); fragment_uniform_buffer_5[1276] = float4(_AdditionalLightsWorldToShadow[246][0][3], _AdditionalLightsWorldToShadow[246][1][3], _AdditionalLightsWorldToShadow[246][2][3], _AdditionalLightsWorldToShadow[246][3][3]); fragment_uniform_buffer_5[1277] = float4(_AdditionalLightsWorldToShadow[247][0][0], _AdditionalLightsWorldToShadow[247][1][0], _AdditionalLightsWorldToShadow[247][2][0], _AdditionalLightsWorldToShadow[247][3][0]); fragment_uniform_buffer_5[1278] = float4(_AdditionalLightsWorldToShadow[247][0][1], _AdditionalLightsWorldToShadow[247][1][1], _AdditionalLightsWorldToShadow[247][2][1], _AdditionalLightsWorldToShadow[247][3][1]); fragment_uniform_buffer_5[1279] = float4(_AdditionalLightsWorldToShadow[247][0][2], _AdditionalLightsWorldToShadow[247][1][2], _AdditionalLightsWorldToShadow[247][2][2], _AdditionalLightsWorldToShadow[247][3][2]); fragment_uniform_buffer_5[1280] = float4(_AdditionalLightsWorldToShadow[247][0][3], _AdditionalLightsWorldToShadow[247][1][3], _AdditionalLightsWorldToShadow[247][2][3], _AdditionalLightsWorldToShadow[247][3][3]); fragment_uniform_buffer_5[1281] = float4(_AdditionalLightsWorldToShadow[248][0][0], _AdditionalLightsWorldToShadow[248][1][0], _AdditionalLightsWorldToShadow[248][2][0], _AdditionalLightsWorldToShadow[248][3][0]); fragment_uniform_buffer_5[1282] = float4(_AdditionalLightsWorldToShadow[248][0][1], _AdditionalLightsWorldToShadow[248][1][1], _AdditionalLightsWorldToShadow[248][2][1], _AdditionalLightsWorldToShadow[248][3][1]); fragment_uniform_buffer_5[1283] = float4(_AdditionalLightsWorldToShadow[248][0][2], _AdditionalLightsWorldToShadow[248][1][2], _AdditionalLightsWorldToShadow[248][2][2], _AdditionalLightsWorldToShadow[248][3][2]); fragment_uniform_buffer_5[1284] = float4(_AdditionalLightsWorldToShadow[248][0][3], _AdditionalLightsWorldToShadow[248][1][3], _AdditionalLightsWorldToShadow[248][2][3], _AdditionalLightsWorldToShadow[248][3][3]); fragment_uniform_buffer_5[1285] = float4(_AdditionalLightsWorldToShadow[249][0][0], _AdditionalLightsWorldToShadow[249][1][0], _AdditionalLightsWorldToShadow[249][2][0], _AdditionalLightsWorldToShadow[249][3][0]); fragment_uniform_buffer_5[1286] = float4(_AdditionalLightsWorldToShadow[249][0][1], _AdditionalLightsWorldToShadow[249][1][1], _AdditionalLightsWorldToShadow[249][2][1], _AdditionalLightsWorldToShadow[249][3][1]); fragment_uniform_buffer_5[1287] = float4(_AdditionalLightsWorldToShadow[249][0][2], _AdditionalLightsWorldToShadow[249][1][2], _AdditionalLightsWorldToShadow[249][2][2], _AdditionalLightsWorldToShadow[249][3][2]); fragment_uniform_buffer_5[1288] = float4(_AdditionalLightsWorldToShadow[249][0][3], _AdditionalLightsWorldToShadow[249][1][3], _AdditionalLightsWorldToShadow[249][2][3], _AdditionalLightsWorldToShadow[249][3][3]); fragment_uniform_buffer_5[1289] = float4(_AdditionalLightsWorldToShadow[250][0][0], _AdditionalLightsWorldToShadow[250][1][0], _AdditionalLightsWorldToShadow[250][2][0], _AdditionalLightsWorldToShadow[250][3][0]); fragment_uniform_buffer_5[1290] = float4(_AdditionalLightsWorldToShadow[250][0][1], _AdditionalLightsWorldToShadow[250][1][1], _AdditionalLightsWorldToShadow[250][2][1], _AdditionalLightsWorldToShadow[250][3][1]); fragment_uniform_buffer_5[1291] = float4(_AdditionalLightsWorldToShadow[250][0][2], _AdditionalLightsWorldToShadow[250][1][2], _AdditionalLightsWorldToShadow[250][2][2], _AdditionalLightsWorldToShadow[250][3][2]); fragment_uniform_buffer_5[1292] = float4(_AdditionalLightsWorldToShadow[250][0][3], _AdditionalLightsWorldToShadow[250][1][3], _AdditionalLightsWorldToShadow[250][2][3], _AdditionalLightsWorldToShadow[250][3][3]); fragment_uniform_buffer_5[1293] = float4(_AdditionalLightsWorldToShadow[251][0][0], _AdditionalLightsWorldToShadow[251][1][0], _AdditionalLightsWorldToShadow[251][2][0], _AdditionalLightsWorldToShadow[251][3][0]); fragment_uniform_buffer_5[1294] = float4(_AdditionalLightsWorldToShadow[251][0][1], _AdditionalLightsWorldToShadow[251][1][1], _AdditionalLightsWorldToShadow[251][2][1], _AdditionalLightsWorldToShadow[251][3][1]); fragment_uniform_buffer_5[1295] = float4(_AdditionalLightsWorldToShadow[251][0][2], _AdditionalLightsWorldToShadow[251][1][2], _AdditionalLightsWorldToShadow[251][2][2], _AdditionalLightsWorldToShadow[251][3][2]); fragment_uniform_buffer_5[1296] = float4(_AdditionalLightsWorldToShadow[251][0][3], _AdditionalLightsWorldToShadow[251][1][3], _AdditionalLightsWorldToShadow[251][2][3], _AdditionalLightsWorldToShadow[251][3][3]); fragment_uniform_buffer_5[1297] = float4(_AdditionalLightsWorldToShadow[252][0][0], _AdditionalLightsWorldToShadow[252][1][0], _AdditionalLightsWorldToShadow[252][2][0], _AdditionalLightsWorldToShadow[252][3][0]); fragment_uniform_buffer_5[1298] = float4(_AdditionalLightsWorldToShadow[252][0][1], _AdditionalLightsWorldToShadow[252][1][1], _AdditionalLightsWorldToShadow[252][2][1], _AdditionalLightsWorldToShadow[252][3][1]); fragment_uniform_buffer_5[1299] = float4(_AdditionalLightsWorldToShadow[252][0][2], _AdditionalLightsWorldToShadow[252][1][2], _AdditionalLightsWorldToShadow[252][2][2], _AdditionalLightsWorldToShadow[252][3][2]); fragment_uniform_buffer_5[1300] = float4(_AdditionalLightsWorldToShadow[252][0][3], _AdditionalLightsWorldToShadow[252][1][3], _AdditionalLightsWorldToShadow[252][2][3], _AdditionalLightsWorldToShadow[252][3][3]); fragment_uniform_buffer_5[1301] = float4(_AdditionalLightsWorldToShadow[253][0][0], _AdditionalLightsWorldToShadow[253][1][0], _AdditionalLightsWorldToShadow[253][2][0], _AdditionalLightsWorldToShadow[253][3][0]); fragment_uniform_buffer_5[1302] = float4(_AdditionalLightsWorldToShadow[253][0][1], _AdditionalLightsWorldToShadow[253][1][1], _AdditionalLightsWorldToShadow[253][2][1], _AdditionalLightsWorldToShadow[253][3][1]); fragment_uniform_buffer_5[1303] = float4(_AdditionalLightsWorldToShadow[253][0][2], _AdditionalLightsWorldToShadow[253][1][2], _AdditionalLightsWorldToShadow[253][2][2], _AdditionalLightsWorldToShadow[253][3][2]); fragment_uniform_buffer_5[1304] = float4(_AdditionalLightsWorldToShadow[253][0][3], _AdditionalLightsWorldToShadow[253][1][3], _AdditionalLightsWorldToShadow[253][2][3], _AdditionalLightsWorldToShadow[253][3][3]); fragment_uniform_buffer_5[1305] = float4(_AdditionalLightsWorldToShadow[254][0][0], _AdditionalLightsWorldToShadow[254][1][0], _AdditionalLightsWorldToShadow[254][2][0], _AdditionalLightsWorldToShadow[254][3][0]); fragment_uniform_buffer_5[1306] = float4(_AdditionalLightsWorldToShadow[254][0][1], _AdditionalLightsWorldToShadow[254][1][1], _AdditionalLightsWorldToShadow[254][2][1], _AdditionalLightsWorldToShadow[254][3][1]); fragment_uniform_buffer_5[1307] = float4(_AdditionalLightsWorldToShadow[254][0][2], _AdditionalLightsWorldToShadow[254][1][2], _AdditionalLightsWorldToShadow[254][2][2], _AdditionalLightsWorldToShadow[254][3][2]); fragment_uniform_buffer_5[1308] = float4(_AdditionalLightsWorldToShadow[254][0][3], _AdditionalLightsWorldToShadow[254][1][3], _AdditionalLightsWorldToShadow[254][2][3], _AdditionalLightsWorldToShadow[254][3][3]); fragment_uniform_buffer_5[1309] = float4(_AdditionalLightsWorldToShadow[255][0][0], _AdditionalLightsWorldToShadow[255][1][0], _AdditionalLightsWorldToShadow[255][2][0], _AdditionalLightsWorldToShadow[255][3][0]); fragment_uniform_buffer_5[1310] = float4(_AdditionalLightsWorldToShadow[255][0][1], _AdditionalLightsWorldToShadow[255][1][1], _AdditionalLightsWorldToShadow[255][2][1], _AdditionalLightsWorldToShadow[255][3][1]); fragment_uniform_buffer_5[1311] = float4(_AdditionalLightsWorldToShadow[255][0][2], _AdditionalLightsWorldToShadow[255][1][2], _AdditionalLightsWorldToShadow[255][2][2], _AdditionalLightsWorldToShadow[255][3][2]); fragment_uniform_buffer_5[1312] = float4(_AdditionalLightsWorldToShadow[255][0][3], _AdditionalLightsWorldToShadow[255][1][3], _AdditionalLightsWorldToShadow[255][2][3], _AdditionalLightsWorldToShadow[255][3][3]); fragment_uniform_buffer_6[0] = float4(_MainLightWorldToLight[0][0], _MainLightWorldToLight[1][0], _MainLightWorldToLight[2][0], _MainLightWorldToLight[3][0]); fragment_uniform_buffer_6[1] = float4(_MainLightWorldToLight[0][1], _MainLightWorldToLight[1][1], _MainLightWorldToLight[2][1], _MainLightWorldToLight[3][1]); fragment_uniform_buffer_6[2] = float4(_MainLightWorldToLight[0][2], _MainLightWorldToLight[1][2], _MainLightWorldToLight[2][2], _MainLightWorldToLight[3][2]); fragment_uniform_buffer_6[3] = float4(_MainLightWorldToLight[0][3], _MainLightWorldToLight[1][3], _MainLightWorldToLight[2][3], _MainLightWorldToLight[3][3]); fragment_uniform_buffer_6[4] = float4(_AdditionalLightsCookieEnableBits[0], fragment_uniform_buffer_6[4][1], fragment_uniform_buffer_6[4][2], fragment_uniform_buffer_6[4][3]); fragment_uniform_buffer_6[5] = float4(_AdditionalLightsCookieEnableBits[1], fragment_uniform_buffer_6[5][1], fragment_uniform_buffer_6[5][2], fragment_uniform_buffer_6[5][3]); fragment_uniform_buffer_6[6] = float4(_AdditionalLightsCookieEnableBits[2], fragment_uniform_buffer_6[6][1], fragment_uniform_buffer_6[6][2], fragment_uniform_buffer_6[6][3]); fragment_uniform_buffer_6[7] = float4(_AdditionalLightsCookieEnableBits[3], fragment_uniform_buffer_6[7][1], fragment_uniform_buffer_6[7][2], fragment_uniform_buffer_6[7][3]); fragment_uniform_buffer_6[8] = float4(_AdditionalLightsCookieEnableBits[4], fragment_uniform_buffer_6[8][1], fragment_uniform_buffer_6[8][2], fragment_uniform_buffer_6[8][3]); fragment_uniform_buffer_6[9] = float4(_AdditionalLightsCookieEnableBits[5], fragment_uniform_buffer_6[9][1], fragment_uniform_buffer_6[9][2], fragment_uniform_buffer_6[9][3]); fragment_uniform_buffer_6[10] = float4(_AdditionalLightsCookieEnableBits[6], fragment_uniform_buffer_6[10][1], fragment_uniform_buffer_6[10][2], fragment_uniform_buffer_6[10][3]); fragment_uniform_buffer_6[11] = float4(_AdditionalLightsCookieEnableBits[7], fragment_uniform_buffer_6[11][1], fragment_uniform_buffer_6[11][2], fragment_uniform_buffer_6[11][3]); fragment_uniform_buffer_6[11] = float4(fragment_uniform_buffer_6[11][0], _MainLightCookieTextureFormat, fragment_uniform_buffer_6[11][2], fragment_uniform_buffer_6[11][3]); fragment_uniform_buffer_6[11] = float4(fragment_uniform_buffer_6[11][0], fragment_uniform_buffer_6[11][1], _AdditionalLightsCookieAtlasTextureFormat, fragment_uniform_buffer_6[11][3]); fragment_uniform_buffer_6[12] = float4(_AdditionalLightsWorldToLights[0][0][0], _AdditionalLightsWorldToLights[0][1][0], _AdditionalLightsWorldToLights[0][2][0], _AdditionalLightsWorldToLights[0][3][0]); fragment_uniform_buffer_6[13] = float4(_AdditionalLightsWorldToLights[0][0][1], _AdditionalLightsWorldToLights[0][1][1], _AdditionalLightsWorldToLights[0][2][1], _AdditionalLightsWorldToLights[0][3][1]); fragment_uniform_buffer_6[14] = float4(_AdditionalLightsWorldToLights[0][0][2], _AdditionalLightsWorldToLights[0][1][2], _AdditionalLightsWorldToLights[0][2][2], _AdditionalLightsWorldToLights[0][3][2]); fragment_uniform_buffer_6[15] = float4(_AdditionalLightsWorldToLights[0][0][3], _AdditionalLightsWorldToLights[0][1][3], _AdditionalLightsWorldToLights[0][2][3], _AdditionalLightsWorldToLights[0][3][3]); fragment_uniform_buffer_6[16] = float4(_AdditionalLightsWorldToLights[1][0][0], _AdditionalLightsWorldToLights[1][1][0], _AdditionalLightsWorldToLights[1][2][0], _AdditionalLightsWorldToLights[1][3][0]); fragment_uniform_buffer_6[17] = float4(_AdditionalLightsWorldToLights[1][0][1], _AdditionalLightsWorldToLights[1][1][1], _AdditionalLightsWorldToLights[1][2][1], _AdditionalLightsWorldToLights[1][3][1]); fragment_uniform_buffer_6[18] = float4(_AdditionalLightsWorldToLights[1][0][2], _AdditionalLightsWorldToLights[1][1][2], _AdditionalLightsWorldToLights[1][2][2], _AdditionalLightsWorldToLights[1][3][2]); fragment_uniform_buffer_6[19] = float4(_AdditionalLightsWorldToLights[1][0][3], _AdditionalLightsWorldToLights[1][1][3], _AdditionalLightsWorldToLights[1][2][3], _AdditionalLightsWorldToLights[1][3][3]); fragment_uniform_buffer_6[20] = float4(_AdditionalLightsWorldToLights[2][0][0], _AdditionalLightsWorldToLights[2][1][0], _AdditionalLightsWorldToLights[2][2][0], _AdditionalLightsWorldToLights[2][3][0]); fragment_uniform_buffer_6[21] = float4(_AdditionalLightsWorldToLights[2][0][1], _AdditionalLightsWorldToLights[2][1][1], _AdditionalLightsWorldToLights[2][2][1], _AdditionalLightsWorldToLights[2][3][1]); fragment_uniform_buffer_6[22] = float4(_AdditionalLightsWorldToLights[2][0][2], _AdditionalLightsWorldToLights[2][1][2], _AdditionalLightsWorldToLights[2][2][2], _AdditionalLightsWorldToLights[2][3][2]); fragment_uniform_buffer_6[23] = float4(_AdditionalLightsWorldToLights[2][0][3], _AdditionalLightsWorldToLights[2][1][3], _AdditionalLightsWorldToLights[2][2][3], _AdditionalLightsWorldToLights[2][3][3]); fragment_uniform_buffer_6[24] = float4(_AdditionalLightsWorldToLights[3][0][0], _AdditionalLightsWorldToLights[3][1][0], _AdditionalLightsWorldToLights[3][2][0], _AdditionalLightsWorldToLights[3][3][0]); fragment_uniform_buffer_6[25] = float4(_AdditionalLightsWorldToLights[3][0][1], _AdditionalLightsWorldToLights[3][1][1], _AdditionalLightsWorldToLights[3][2][1], _AdditionalLightsWorldToLights[3][3][1]); fragment_uniform_buffer_6[26] = float4(_AdditionalLightsWorldToLights[3][0][2], _AdditionalLightsWorldToLights[3][1][2], _AdditionalLightsWorldToLights[3][2][2], _AdditionalLightsWorldToLights[3][3][2]); fragment_uniform_buffer_6[27] = float4(_AdditionalLightsWorldToLights[3][0][3], _AdditionalLightsWorldToLights[3][1][3], _AdditionalLightsWorldToLights[3][2][3], _AdditionalLightsWorldToLights[3][3][3]); fragment_uniform_buffer_6[28] = float4(_AdditionalLightsWorldToLights[4][0][0], _AdditionalLightsWorldToLights[4][1][0], _AdditionalLightsWorldToLights[4][2][0], _AdditionalLightsWorldToLights[4][3][0]); fragment_uniform_buffer_6[29] = float4(_AdditionalLightsWorldToLights[4][0][1], _AdditionalLightsWorldToLights[4][1][1], _AdditionalLightsWorldToLights[4][2][1], _AdditionalLightsWorldToLights[4][3][1]); fragment_uniform_buffer_6[30] = float4(_AdditionalLightsWorldToLights[4][0][2], _AdditionalLightsWorldToLights[4][1][2], _AdditionalLightsWorldToLights[4][2][2], _AdditionalLightsWorldToLights[4][3][2]); fragment_uniform_buffer_6[31] = float4(_AdditionalLightsWorldToLights[4][0][3], _AdditionalLightsWorldToLights[4][1][3], _AdditionalLightsWorldToLights[4][2][3], _AdditionalLightsWorldToLights[4][3][3]); fragment_uniform_buffer_6[32] = float4(_AdditionalLightsWorldToLights[5][0][0], _AdditionalLightsWorldToLights[5][1][0], _AdditionalLightsWorldToLights[5][2][0], _AdditionalLightsWorldToLights[5][3][0]); fragment_uniform_buffer_6[33] = float4(_AdditionalLightsWorldToLights[5][0][1], _AdditionalLightsWorldToLights[5][1][1], _AdditionalLightsWorldToLights[5][2][1], _AdditionalLightsWorldToLights[5][3][1]); fragment_uniform_buffer_6[34] = float4(_AdditionalLightsWorldToLights[5][0][2], _AdditionalLightsWorldToLights[5][1][2], _AdditionalLightsWorldToLights[5][2][2], _AdditionalLightsWorldToLights[5][3][2]); fragment_uniform_buffer_6[35] = float4(_AdditionalLightsWorldToLights[5][0][3], _AdditionalLightsWorldToLights[5][1][3], _AdditionalLightsWorldToLights[5][2][3], _AdditionalLightsWorldToLights[5][3][3]); fragment_uniform_buffer_6[36] = float4(_AdditionalLightsWorldToLights[6][0][0], _AdditionalLightsWorldToLights[6][1][0], _AdditionalLightsWorldToLights[6][2][0], _AdditionalLightsWorldToLights[6][3][0]); fragment_uniform_buffer_6[37] = float4(_AdditionalLightsWorldToLights[6][0][1], _AdditionalLightsWorldToLights[6][1][1], _AdditionalLightsWorldToLights[6][2][1], _AdditionalLightsWorldToLights[6][3][1]); fragment_uniform_buffer_6[38] = float4(_AdditionalLightsWorldToLights[6][0][2], _AdditionalLightsWorldToLights[6][1][2], _AdditionalLightsWorldToLights[6][2][2], _AdditionalLightsWorldToLights[6][3][2]); fragment_uniform_buffer_6[39] = float4(_AdditionalLightsWorldToLights[6][0][3], _AdditionalLightsWorldToLights[6][1][3], _AdditionalLightsWorldToLights[6][2][3], _AdditionalLightsWorldToLights[6][3][3]); fragment_uniform_buffer_6[40] = float4(_AdditionalLightsWorldToLights[7][0][0], _AdditionalLightsWorldToLights[7][1][0], _AdditionalLightsWorldToLights[7][2][0], _AdditionalLightsWorldToLights[7][3][0]); fragment_uniform_buffer_6[41] = float4(_AdditionalLightsWorldToLights[7][0][1], _AdditionalLightsWorldToLights[7][1][1], _AdditionalLightsWorldToLights[7][2][1], _AdditionalLightsWorldToLights[7][3][1]); fragment_uniform_buffer_6[42] = float4(_AdditionalLightsWorldToLights[7][0][2], _AdditionalLightsWorldToLights[7][1][2], _AdditionalLightsWorldToLights[7][2][2], _AdditionalLightsWorldToLights[7][3][2]); fragment_uniform_buffer_6[43] = float4(_AdditionalLightsWorldToLights[7][0][3], _AdditionalLightsWorldToLights[7][1][3], _AdditionalLightsWorldToLights[7][2][3], _AdditionalLightsWorldToLights[7][3][3]); fragment_uniform_buffer_6[44] = float4(_AdditionalLightsWorldToLights[8][0][0], _AdditionalLightsWorldToLights[8][1][0], _AdditionalLightsWorldToLights[8][2][0], _AdditionalLightsWorldToLights[8][3][0]); fragment_uniform_buffer_6[45] = float4(_AdditionalLightsWorldToLights[8][0][1], _AdditionalLightsWorldToLights[8][1][1], _AdditionalLightsWorldToLights[8][2][1], _AdditionalLightsWorldToLights[8][3][1]); fragment_uniform_buffer_6[46] = float4(_AdditionalLightsWorldToLights[8][0][2], _AdditionalLightsWorldToLights[8][1][2], _AdditionalLightsWorldToLights[8][2][2], _AdditionalLightsWorldToLights[8][3][2]); fragment_uniform_buffer_6[47] = float4(_AdditionalLightsWorldToLights[8][0][3], _AdditionalLightsWorldToLights[8][1][3], _AdditionalLightsWorldToLights[8][2][3], _AdditionalLightsWorldToLights[8][3][3]); fragment_uniform_buffer_6[48] = float4(_AdditionalLightsWorldToLights[9][0][0], _AdditionalLightsWorldToLights[9][1][0], _AdditionalLightsWorldToLights[9][2][0], _AdditionalLightsWorldToLights[9][3][0]); fragment_uniform_buffer_6[49] = float4(_AdditionalLightsWorldToLights[9][0][1], _AdditionalLightsWorldToLights[9][1][1], _AdditionalLightsWorldToLights[9][2][1], _AdditionalLightsWorldToLights[9][3][1]); fragment_uniform_buffer_6[50] = float4(_AdditionalLightsWorldToLights[9][0][2], _AdditionalLightsWorldToLights[9][1][2], _AdditionalLightsWorldToLights[9][2][2], _AdditionalLightsWorldToLights[9][3][2]); fragment_uniform_buffer_6[51] = float4(_AdditionalLightsWorldToLights[9][0][3], _AdditionalLightsWorldToLights[9][1][3], _AdditionalLightsWorldToLights[9][2][3], _AdditionalLightsWorldToLights[9][3][3]); fragment_uniform_buffer_6[52] = float4(_AdditionalLightsWorldToLights[10][0][0], _AdditionalLightsWorldToLights[10][1][0], _AdditionalLightsWorldToLights[10][2][0], _AdditionalLightsWorldToLights[10][3][0]); fragment_uniform_buffer_6[53] = float4(_AdditionalLightsWorldToLights[10][0][1], _AdditionalLightsWorldToLights[10][1][1], _AdditionalLightsWorldToLights[10][2][1], _AdditionalLightsWorldToLights[10][3][1]); fragment_uniform_buffer_6[54] = float4(_AdditionalLightsWorldToLights[10][0][2], _AdditionalLightsWorldToLights[10][1][2], _AdditionalLightsWorldToLights[10][2][2], _AdditionalLightsWorldToLights[10][3][2]); fragment_uniform_buffer_6[55] = float4(_AdditionalLightsWorldToLights[10][0][3], _AdditionalLightsWorldToLights[10][1][3], _AdditionalLightsWorldToLights[10][2][3], _AdditionalLightsWorldToLights[10][3][3]); fragment_uniform_buffer_6[56] = float4(_AdditionalLightsWorldToLights[11][0][0], _AdditionalLightsWorldToLights[11][1][0], _AdditionalLightsWorldToLights[11][2][0], _AdditionalLightsWorldToLights[11][3][0]); fragment_uniform_buffer_6[57] = float4(_AdditionalLightsWorldToLights[11][0][1], _AdditionalLightsWorldToLights[11][1][1], _AdditionalLightsWorldToLights[11][2][1], _AdditionalLightsWorldToLights[11][3][1]); fragment_uniform_buffer_6[58] = float4(_AdditionalLightsWorldToLights[11][0][2], _AdditionalLightsWorldToLights[11][1][2], _AdditionalLightsWorldToLights[11][2][2], _AdditionalLightsWorldToLights[11][3][2]); fragment_uniform_buffer_6[59] = float4(_AdditionalLightsWorldToLights[11][0][3], _AdditionalLightsWorldToLights[11][1][3], _AdditionalLightsWorldToLights[11][2][3], _AdditionalLightsWorldToLights[11][3][3]); fragment_uniform_buffer_6[60] = float4(_AdditionalLightsWorldToLights[12][0][0], _AdditionalLightsWorldToLights[12][1][0], _AdditionalLightsWorldToLights[12][2][0], _AdditionalLightsWorldToLights[12][3][0]); fragment_uniform_buffer_6[61] = float4(_AdditionalLightsWorldToLights[12][0][1], _AdditionalLightsWorldToLights[12][1][1], _AdditionalLightsWorldToLights[12][2][1], _AdditionalLightsWorldToLights[12][3][1]); fragment_uniform_buffer_6[62] = float4(_AdditionalLightsWorldToLights[12][0][2], _AdditionalLightsWorldToLights[12][1][2], _AdditionalLightsWorldToLights[12][2][2], _AdditionalLightsWorldToLights[12][3][2]); fragment_uniform_buffer_6[63] = float4(_AdditionalLightsWorldToLights[12][0][3], _AdditionalLightsWorldToLights[12][1][3], _AdditionalLightsWorldToLights[12][2][3], _AdditionalLightsWorldToLights[12][3][3]); fragment_uniform_buffer_6[64] = float4(_AdditionalLightsWorldToLights[13][0][0], _AdditionalLightsWorldToLights[13][1][0], _AdditionalLightsWorldToLights[13][2][0], _AdditionalLightsWorldToLights[13][3][0]); fragment_uniform_buffer_6[65] = float4(_AdditionalLightsWorldToLights[13][0][1], _AdditionalLightsWorldToLights[13][1][1], _AdditionalLightsWorldToLights[13][2][1], _AdditionalLightsWorldToLights[13][3][1]); fragment_uniform_buffer_6[66] = float4(_AdditionalLightsWorldToLights[13][0][2], _AdditionalLightsWorldToLights[13][1][2], _AdditionalLightsWorldToLights[13][2][2], _AdditionalLightsWorldToLights[13][3][2]); fragment_uniform_buffer_6[67] = float4(_AdditionalLightsWorldToLights[13][0][3], _AdditionalLightsWorldToLights[13][1][3], _AdditionalLightsWorldToLights[13][2][3], _AdditionalLightsWorldToLights[13][3][3]); fragment_uniform_buffer_6[68] = float4(_AdditionalLightsWorldToLights[14][0][0], _AdditionalLightsWorldToLights[14][1][0], _AdditionalLightsWorldToLights[14][2][0], _AdditionalLightsWorldToLights[14][3][0]); fragment_uniform_buffer_6[69] = float4(_AdditionalLightsWorldToLights[14][0][1], _AdditionalLightsWorldToLights[14][1][1], _AdditionalLightsWorldToLights[14][2][1], _AdditionalLightsWorldToLights[14][3][1]); fragment_uniform_buffer_6[70] = float4(_AdditionalLightsWorldToLights[14][0][2], _AdditionalLightsWorldToLights[14][1][2], _AdditionalLightsWorldToLights[14][2][2], _AdditionalLightsWorldToLights[14][3][2]); fragment_uniform_buffer_6[71] = float4(_AdditionalLightsWorldToLights[14][0][3], _AdditionalLightsWorldToLights[14][1][3], _AdditionalLightsWorldToLights[14][2][3], _AdditionalLightsWorldToLights[14][3][3]); fragment_uniform_buffer_6[72] = float4(_AdditionalLightsWorldToLights[15][0][0], _AdditionalLightsWorldToLights[15][1][0], _AdditionalLightsWorldToLights[15][2][0], _AdditionalLightsWorldToLights[15][3][0]); fragment_uniform_buffer_6[73] = float4(_AdditionalLightsWorldToLights[15][0][1], _AdditionalLightsWorldToLights[15][1][1], _AdditionalLightsWorldToLights[15][2][1], _AdditionalLightsWorldToLights[15][3][1]); fragment_uniform_buffer_6[74] = float4(_AdditionalLightsWorldToLights[15][0][2], _AdditionalLightsWorldToLights[15][1][2], _AdditionalLightsWorldToLights[15][2][2], _AdditionalLightsWorldToLights[15][3][2]); fragment_uniform_buffer_6[75] = float4(_AdditionalLightsWorldToLights[15][0][3], _AdditionalLightsWorldToLights[15][1][3], _AdditionalLightsWorldToLights[15][2][3], _AdditionalLightsWorldToLights[15][3][3]); fragment_uniform_buffer_6[76] = float4(_AdditionalLightsWorldToLights[16][0][0], _AdditionalLightsWorldToLights[16][1][0], _AdditionalLightsWorldToLights[16][2][0], _AdditionalLightsWorldToLights[16][3][0]); fragment_uniform_buffer_6[77] = float4(_AdditionalLightsWorldToLights[16][0][1], _AdditionalLightsWorldToLights[16][1][1], _AdditionalLightsWorldToLights[16][2][1], _AdditionalLightsWorldToLights[16][3][1]); fragment_uniform_buffer_6[78] = float4(_AdditionalLightsWorldToLights[16][0][2], _AdditionalLightsWorldToLights[16][1][2], _AdditionalLightsWorldToLights[16][2][2], _AdditionalLightsWorldToLights[16][3][2]); fragment_uniform_buffer_6[79] = float4(_AdditionalLightsWorldToLights[16][0][3], _AdditionalLightsWorldToLights[16][1][3], _AdditionalLightsWorldToLights[16][2][3], _AdditionalLightsWorldToLights[16][3][3]); fragment_uniform_buffer_6[80] = float4(_AdditionalLightsWorldToLights[17][0][0], _AdditionalLightsWorldToLights[17][1][0], _AdditionalLightsWorldToLights[17][2][0], _AdditionalLightsWorldToLights[17][3][0]); fragment_uniform_buffer_6[81] = float4(_AdditionalLightsWorldToLights[17][0][1], _AdditionalLightsWorldToLights[17][1][1], _AdditionalLightsWorldToLights[17][2][1], _AdditionalLightsWorldToLights[17][3][1]); fragment_uniform_buffer_6[82] = float4(_AdditionalLightsWorldToLights[17][0][2], _AdditionalLightsWorldToLights[17][1][2], _AdditionalLightsWorldToLights[17][2][2], _AdditionalLightsWorldToLights[17][3][2]); fragment_uniform_buffer_6[83] = float4(_AdditionalLightsWorldToLights[17][0][3], _AdditionalLightsWorldToLights[17][1][3], _AdditionalLightsWorldToLights[17][2][3], _AdditionalLightsWorldToLights[17][3][3]); fragment_uniform_buffer_6[84] = float4(_AdditionalLightsWorldToLights[18][0][0], _AdditionalLightsWorldToLights[18][1][0], _AdditionalLightsWorldToLights[18][2][0], _AdditionalLightsWorldToLights[18][3][0]); fragment_uniform_buffer_6[85] = float4(_AdditionalLightsWorldToLights[18][0][1], _AdditionalLightsWorldToLights[18][1][1], _AdditionalLightsWorldToLights[18][2][1], _AdditionalLightsWorldToLights[18][3][1]); fragment_uniform_buffer_6[86] = float4(_AdditionalLightsWorldToLights[18][0][2], _AdditionalLightsWorldToLights[18][1][2], _AdditionalLightsWorldToLights[18][2][2], _AdditionalLightsWorldToLights[18][3][2]); fragment_uniform_buffer_6[87] = float4(_AdditionalLightsWorldToLights[18][0][3], _AdditionalLightsWorldToLights[18][1][3], _AdditionalLightsWorldToLights[18][2][3], _AdditionalLightsWorldToLights[18][3][3]); fragment_uniform_buffer_6[88] = float4(_AdditionalLightsWorldToLights[19][0][0], _AdditionalLightsWorldToLights[19][1][0], _AdditionalLightsWorldToLights[19][2][0], _AdditionalLightsWorldToLights[19][3][0]); fragment_uniform_buffer_6[89] = float4(_AdditionalLightsWorldToLights[19][0][1], _AdditionalLightsWorldToLights[19][1][1], _AdditionalLightsWorldToLights[19][2][1], _AdditionalLightsWorldToLights[19][3][1]); fragment_uniform_buffer_6[90] = float4(_AdditionalLightsWorldToLights[19][0][2], _AdditionalLightsWorldToLights[19][1][2], _AdditionalLightsWorldToLights[19][2][2], _AdditionalLightsWorldToLights[19][3][2]); fragment_uniform_buffer_6[91] = float4(_AdditionalLightsWorldToLights[19][0][3], _AdditionalLightsWorldToLights[19][1][3], _AdditionalLightsWorldToLights[19][2][3], _AdditionalLightsWorldToLights[19][3][3]); fragment_uniform_buffer_6[92] = float4(_AdditionalLightsWorldToLights[20][0][0], _AdditionalLightsWorldToLights[20][1][0], _AdditionalLightsWorldToLights[20][2][0], _AdditionalLightsWorldToLights[20][3][0]); fragment_uniform_buffer_6[93] = float4(_AdditionalLightsWorldToLights[20][0][1], _AdditionalLightsWorldToLights[20][1][1], _AdditionalLightsWorldToLights[20][2][1], _AdditionalLightsWorldToLights[20][3][1]); fragment_uniform_buffer_6[94] = float4(_AdditionalLightsWorldToLights[20][0][2], _AdditionalLightsWorldToLights[20][1][2], _AdditionalLightsWorldToLights[20][2][2], _AdditionalLightsWorldToLights[20][3][2]); fragment_uniform_buffer_6[95] = float4(_AdditionalLightsWorldToLights[20][0][3], _AdditionalLightsWorldToLights[20][1][3], _AdditionalLightsWorldToLights[20][2][3], _AdditionalLightsWorldToLights[20][3][3]); fragment_uniform_buffer_6[96] = float4(_AdditionalLightsWorldToLights[21][0][0], _AdditionalLightsWorldToLights[21][1][0], _AdditionalLightsWorldToLights[21][2][0], _AdditionalLightsWorldToLights[21][3][0]); fragment_uniform_buffer_6[97] = float4(_AdditionalLightsWorldToLights[21][0][1], _AdditionalLightsWorldToLights[21][1][1], _AdditionalLightsWorldToLights[21][2][1], _AdditionalLightsWorldToLights[21][3][1]); fragment_uniform_buffer_6[98] = float4(_AdditionalLightsWorldToLights[21][0][2], _AdditionalLightsWorldToLights[21][1][2], _AdditionalLightsWorldToLights[21][2][2], _AdditionalLightsWorldToLights[21][3][2]); fragment_uniform_buffer_6[99] = float4(_AdditionalLightsWorldToLights[21][0][3], _AdditionalLightsWorldToLights[21][1][3], _AdditionalLightsWorldToLights[21][2][3], _AdditionalLightsWorldToLights[21][3][3]); fragment_uniform_buffer_6[100] = float4(_AdditionalLightsWorldToLights[22][0][0], _AdditionalLightsWorldToLights[22][1][0], _AdditionalLightsWorldToLights[22][2][0], _AdditionalLightsWorldToLights[22][3][0]); fragment_uniform_buffer_6[101] = float4(_AdditionalLightsWorldToLights[22][0][1], _AdditionalLightsWorldToLights[22][1][1], _AdditionalLightsWorldToLights[22][2][1], _AdditionalLightsWorldToLights[22][3][1]); fragment_uniform_buffer_6[102] = float4(_AdditionalLightsWorldToLights[22][0][2], _AdditionalLightsWorldToLights[22][1][2], _AdditionalLightsWorldToLights[22][2][2], _AdditionalLightsWorldToLights[22][3][2]); fragment_uniform_buffer_6[103] = float4(_AdditionalLightsWorldToLights[22][0][3], _AdditionalLightsWorldToLights[22][1][3], _AdditionalLightsWorldToLights[22][2][3], _AdditionalLightsWorldToLights[22][3][3]); fragment_uniform_buffer_6[104] = float4(_AdditionalLightsWorldToLights[23][0][0], _AdditionalLightsWorldToLights[23][1][0], _AdditionalLightsWorldToLights[23][2][0], _AdditionalLightsWorldToLights[23][3][0]); fragment_uniform_buffer_6[105] = float4(_AdditionalLightsWorldToLights[23][0][1], _AdditionalLightsWorldToLights[23][1][1], _AdditionalLightsWorldToLights[23][2][1], _AdditionalLightsWorldToLights[23][3][1]); fragment_uniform_buffer_6[106] = float4(_AdditionalLightsWorldToLights[23][0][2], _AdditionalLightsWorldToLights[23][1][2], _AdditionalLightsWorldToLights[23][2][2], _AdditionalLightsWorldToLights[23][3][2]); fragment_uniform_buffer_6[107] = float4(_AdditionalLightsWorldToLights[23][0][3], _AdditionalLightsWorldToLights[23][1][3], _AdditionalLightsWorldToLights[23][2][3], _AdditionalLightsWorldToLights[23][3][3]); fragment_uniform_buffer_6[108] = float4(_AdditionalLightsWorldToLights[24][0][0], _AdditionalLightsWorldToLights[24][1][0], _AdditionalLightsWorldToLights[24][2][0], _AdditionalLightsWorldToLights[24][3][0]); fragment_uniform_buffer_6[109] = float4(_AdditionalLightsWorldToLights[24][0][1], _AdditionalLightsWorldToLights[24][1][1], _AdditionalLightsWorldToLights[24][2][1], _AdditionalLightsWorldToLights[24][3][1]); fragment_uniform_buffer_6[110] = float4(_AdditionalLightsWorldToLights[24][0][2], _AdditionalLightsWorldToLights[24][1][2], _AdditionalLightsWorldToLights[24][2][2], _AdditionalLightsWorldToLights[24][3][2]); fragment_uniform_buffer_6[111] = float4(_AdditionalLightsWorldToLights[24][0][3], _AdditionalLightsWorldToLights[24][1][3], _AdditionalLightsWorldToLights[24][2][3], _AdditionalLightsWorldToLights[24][3][3]); fragment_uniform_buffer_6[112] = float4(_AdditionalLightsWorldToLights[25][0][0], _AdditionalLightsWorldToLights[25][1][0], _AdditionalLightsWorldToLights[25][2][0], _AdditionalLightsWorldToLights[25][3][0]); fragment_uniform_buffer_6[113] = float4(_AdditionalLightsWorldToLights[25][0][1], _AdditionalLightsWorldToLights[25][1][1], _AdditionalLightsWorldToLights[25][2][1], _AdditionalLightsWorldToLights[25][3][1]); fragment_uniform_buffer_6[114] = float4(_AdditionalLightsWorldToLights[25][0][2], _AdditionalLightsWorldToLights[25][1][2], _AdditionalLightsWorldToLights[25][2][2], _AdditionalLightsWorldToLights[25][3][2]); fragment_uniform_buffer_6[115] = float4(_AdditionalLightsWorldToLights[25][0][3], _AdditionalLightsWorldToLights[25][1][3], _AdditionalLightsWorldToLights[25][2][3], _AdditionalLightsWorldToLights[25][3][3]); fragment_uniform_buffer_6[116] = float4(_AdditionalLightsWorldToLights[26][0][0], _AdditionalLightsWorldToLights[26][1][0], _AdditionalLightsWorldToLights[26][2][0], _AdditionalLightsWorldToLights[26][3][0]); fragment_uniform_buffer_6[117] = float4(_AdditionalLightsWorldToLights[26][0][1], _AdditionalLightsWorldToLights[26][1][1], _AdditionalLightsWorldToLights[26][2][1], _AdditionalLightsWorldToLights[26][3][1]); fragment_uniform_buffer_6[118] = float4(_AdditionalLightsWorldToLights[26][0][2], _AdditionalLightsWorldToLights[26][1][2], _AdditionalLightsWorldToLights[26][2][2], _AdditionalLightsWorldToLights[26][3][2]); fragment_uniform_buffer_6[119] = float4(_AdditionalLightsWorldToLights[26][0][3], _AdditionalLightsWorldToLights[26][1][3], _AdditionalLightsWorldToLights[26][2][3], _AdditionalLightsWorldToLights[26][3][3]); fragment_uniform_buffer_6[120] = float4(_AdditionalLightsWorldToLights[27][0][0], _AdditionalLightsWorldToLights[27][1][0], _AdditionalLightsWorldToLights[27][2][0], _AdditionalLightsWorldToLights[27][3][0]); fragment_uniform_buffer_6[121] = float4(_AdditionalLightsWorldToLights[27][0][1], _AdditionalLightsWorldToLights[27][1][1], _AdditionalLightsWorldToLights[27][2][1], _AdditionalLightsWorldToLights[27][3][1]); fragment_uniform_buffer_6[122] = float4(_AdditionalLightsWorldToLights[27][0][2], _AdditionalLightsWorldToLights[27][1][2], _AdditionalLightsWorldToLights[27][2][2], _AdditionalLightsWorldToLights[27][3][2]); fragment_uniform_buffer_6[123] = float4(_AdditionalLightsWorldToLights[27][0][3], _AdditionalLightsWorldToLights[27][1][3], _AdditionalLightsWorldToLights[27][2][3], _AdditionalLightsWorldToLights[27][3][3]); fragment_uniform_buffer_6[124] = float4(_AdditionalLightsWorldToLights[28][0][0], _AdditionalLightsWorldToLights[28][1][0], _AdditionalLightsWorldToLights[28][2][0], _AdditionalLightsWorldToLights[28][3][0]); fragment_uniform_buffer_6[125] = float4(_AdditionalLightsWorldToLights[28][0][1], _AdditionalLightsWorldToLights[28][1][1], _AdditionalLightsWorldToLights[28][2][1], _AdditionalLightsWorldToLights[28][3][1]); fragment_uniform_buffer_6[126] = float4(_AdditionalLightsWorldToLights[28][0][2], _AdditionalLightsWorldToLights[28][1][2], _AdditionalLightsWorldToLights[28][2][2], _AdditionalLightsWorldToLights[28][3][2]); fragment_uniform_buffer_6[127] = float4(_AdditionalLightsWorldToLights[28][0][3], _AdditionalLightsWorldToLights[28][1][3], _AdditionalLightsWorldToLights[28][2][3], _AdditionalLightsWorldToLights[28][3][3]); fragment_uniform_buffer_6[128] = float4(_AdditionalLightsWorldToLights[29][0][0], _AdditionalLightsWorldToLights[29][1][0], _AdditionalLightsWorldToLights[29][2][0], _AdditionalLightsWorldToLights[29][3][0]); fragment_uniform_buffer_6[129] = float4(_AdditionalLightsWorldToLights[29][0][1], _AdditionalLightsWorldToLights[29][1][1], _AdditionalLightsWorldToLights[29][2][1], _AdditionalLightsWorldToLights[29][3][1]); fragment_uniform_buffer_6[130] = float4(_AdditionalLightsWorldToLights[29][0][2], _AdditionalLightsWorldToLights[29][1][2], _AdditionalLightsWorldToLights[29][2][2], _AdditionalLightsWorldToLights[29][3][2]); fragment_uniform_buffer_6[131] = float4(_AdditionalLightsWorldToLights[29][0][3], _AdditionalLightsWorldToLights[29][1][3], _AdditionalLightsWorldToLights[29][2][3], _AdditionalLightsWorldToLights[29][3][3]); fragment_uniform_buffer_6[132] = float4(_AdditionalLightsWorldToLights[30][0][0], _AdditionalLightsWorldToLights[30][1][0], _AdditionalLightsWorldToLights[30][2][0], _AdditionalLightsWorldToLights[30][3][0]); fragment_uniform_buffer_6[133] = float4(_AdditionalLightsWorldToLights[30][0][1], _AdditionalLightsWorldToLights[30][1][1], _AdditionalLightsWorldToLights[30][2][1], _AdditionalLightsWorldToLights[30][3][1]); fragment_uniform_buffer_6[134] = float4(_AdditionalLightsWorldToLights[30][0][2], _AdditionalLightsWorldToLights[30][1][2], _AdditionalLightsWorldToLights[30][2][2], _AdditionalLightsWorldToLights[30][3][2]); fragment_uniform_buffer_6[135] = float4(_AdditionalLightsWorldToLights[30][0][3], _AdditionalLightsWorldToLights[30][1][3], _AdditionalLightsWorldToLights[30][2][3], _AdditionalLightsWorldToLights[30][3][3]); fragment_uniform_buffer_6[136] = float4(_AdditionalLightsWorldToLights[31][0][0], _AdditionalLightsWorldToLights[31][1][0], _AdditionalLightsWorldToLights[31][2][0], _AdditionalLightsWorldToLights[31][3][0]); fragment_uniform_buffer_6[137] = float4(_AdditionalLightsWorldToLights[31][0][1], _AdditionalLightsWorldToLights[31][1][1], _AdditionalLightsWorldToLights[31][2][1], _AdditionalLightsWorldToLights[31][3][1]); fragment_uniform_buffer_6[138] = float4(_AdditionalLightsWorldToLights[31][0][2], _AdditionalLightsWorldToLights[31][1][2], _AdditionalLightsWorldToLights[31][2][2], _AdditionalLightsWorldToLights[31][3][2]); fragment_uniform_buffer_6[139] = float4(_AdditionalLightsWorldToLights[31][0][3], _AdditionalLightsWorldToLights[31][1][3], _AdditionalLightsWorldToLights[31][2][3], _AdditionalLightsWorldToLights[31][3][3]); fragment_uniform_buffer_6[140] = float4(_AdditionalLightsWorldToLights[32][0][0], _AdditionalLightsWorldToLights[32][1][0], _AdditionalLightsWorldToLights[32][2][0], _AdditionalLightsWorldToLights[32][3][0]); fragment_uniform_buffer_6[141] = float4(_AdditionalLightsWorldToLights[32][0][1], _AdditionalLightsWorldToLights[32][1][1], _AdditionalLightsWorldToLights[32][2][1], _AdditionalLightsWorldToLights[32][3][1]); fragment_uniform_buffer_6[142] = float4(_AdditionalLightsWorldToLights[32][0][2], _AdditionalLightsWorldToLights[32][1][2], _AdditionalLightsWorldToLights[32][2][2], _AdditionalLightsWorldToLights[32][3][2]); fragment_uniform_buffer_6[143] = float4(_AdditionalLightsWorldToLights[32][0][3], _AdditionalLightsWorldToLights[32][1][3], _AdditionalLightsWorldToLights[32][2][3], _AdditionalLightsWorldToLights[32][3][3]); fragment_uniform_buffer_6[144] = float4(_AdditionalLightsWorldToLights[33][0][0], _AdditionalLightsWorldToLights[33][1][0], _AdditionalLightsWorldToLights[33][2][0], _AdditionalLightsWorldToLights[33][3][0]); fragment_uniform_buffer_6[145] = float4(_AdditionalLightsWorldToLights[33][0][1], _AdditionalLightsWorldToLights[33][1][1], _AdditionalLightsWorldToLights[33][2][1], _AdditionalLightsWorldToLights[33][3][1]); fragment_uniform_buffer_6[146] = float4(_AdditionalLightsWorldToLights[33][0][2], _AdditionalLightsWorldToLights[33][1][2], _AdditionalLightsWorldToLights[33][2][2], _AdditionalLightsWorldToLights[33][3][2]); fragment_uniform_buffer_6[147] = float4(_AdditionalLightsWorldToLights[33][0][3], _AdditionalLightsWorldToLights[33][1][3], _AdditionalLightsWorldToLights[33][2][3], _AdditionalLightsWorldToLights[33][3][3]); fragment_uniform_buffer_6[148] = float4(_AdditionalLightsWorldToLights[34][0][0], _AdditionalLightsWorldToLights[34][1][0], _AdditionalLightsWorldToLights[34][2][0], _AdditionalLightsWorldToLights[34][3][0]); fragment_uniform_buffer_6[149] = float4(_AdditionalLightsWorldToLights[34][0][1], _AdditionalLightsWorldToLights[34][1][1], _AdditionalLightsWorldToLights[34][2][1], _AdditionalLightsWorldToLights[34][3][1]); fragment_uniform_buffer_6[150] = float4(_AdditionalLightsWorldToLights[34][0][2], _AdditionalLightsWorldToLights[34][1][2], _AdditionalLightsWorldToLights[34][2][2], _AdditionalLightsWorldToLights[34][3][2]); fragment_uniform_buffer_6[151] = float4(_AdditionalLightsWorldToLights[34][0][3], _AdditionalLightsWorldToLights[34][1][3], _AdditionalLightsWorldToLights[34][2][3], _AdditionalLightsWorldToLights[34][3][3]); fragment_uniform_buffer_6[152] = float4(_AdditionalLightsWorldToLights[35][0][0], _AdditionalLightsWorldToLights[35][1][0], _AdditionalLightsWorldToLights[35][2][0], _AdditionalLightsWorldToLights[35][3][0]); fragment_uniform_buffer_6[153] = float4(_AdditionalLightsWorldToLights[35][0][1], _AdditionalLightsWorldToLights[35][1][1], _AdditionalLightsWorldToLights[35][2][1], _AdditionalLightsWorldToLights[35][3][1]); fragment_uniform_buffer_6[154] = float4(_AdditionalLightsWorldToLights[35][0][2], _AdditionalLightsWorldToLights[35][1][2], _AdditionalLightsWorldToLights[35][2][2], _AdditionalLightsWorldToLights[35][3][2]); fragment_uniform_buffer_6[155] = float4(_AdditionalLightsWorldToLights[35][0][3], _AdditionalLightsWorldToLights[35][1][3], _AdditionalLightsWorldToLights[35][2][3], _AdditionalLightsWorldToLights[35][3][3]); fragment_uniform_buffer_6[156] = float4(_AdditionalLightsWorldToLights[36][0][0], _AdditionalLightsWorldToLights[36][1][0], _AdditionalLightsWorldToLights[36][2][0], _AdditionalLightsWorldToLights[36][3][0]); fragment_uniform_buffer_6[157] = float4(_AdditionalLightsWorldToLights[36][0][1], _AdditionalLightsWorldToLights[36][1][1], _AdditionalLightsWorldToLights[36][2][1], _AdditionalLightsWorldToLights[36][3][1]); fragment_uniform_buffer_6[158] = float4(_AdditionalLightsWorldToLights[36][0][2], _AdditionalLightsWorldToLights[36][1][2], _AdditionalLightsWorldToLights[36][2][2], _AdditionalLightsWorldToLights[36][3][2]); fragment_uniform_buffer_6[159] = float4(_AdditionalLightsWorldToLights[36][0][3], _AdditionalLightsWorldToLights[36][1][3], _AdditionalLightsWorldToLights[36][2][3], _AdditionalLightsWorldToLights[36][3][3]); fragment_uniform_buffer_6[160] = float4(_AdditionalLightsWorldToLights[37][0][0], _AdditionalLightsWorldToLights[37][1][0], _AdditionalLightsWorldToLights[37][2][0], _AdditionalLightsWorldToLights[37][3][0]); fragment_uniform_buffer_6[161] = float4(_AdditionalLightsWorldToLights[37][0][1], _AdditionalLightsWorldToLights[37][1][1], _AdditionalLightsWorldToLights[37][2][1], _AdditionalLightsWorldToLights[37][3][1]); fragment_uniform_buffer_6[162] = float4(_AdditionalLightsWorldToLights[37][0][2], _AdditionalLightsWorldToLights[37][1][2], _AdditionalLightsWorldToLights[37][2][2], _AdditionalLightsWorldToLights[37][3][2]); fragment_uniform_buffer_6[163] = float4(_AdditionalLightsWorldToLights[37][0][3], _AdditionalLightsWorldToLights[37][1][3], _AdditionalLightsWorldToLights[37][2][3], _AdditionalLightsWorldToLights[37][3][3]); fragment_uniform_buffer_6[164] = float4(_AdditionalLightsWorldToLights[38][0][0], _AdditionalLightsWorldToLights[38][1][0], _AdditionalLightsWorldToLights[38][2][0], _AdditionalLightsWorldToLights[38][3][0]); fragment_uniform_buffer_6[165] = float4(_AdditionalLightsWorldToLights[38][0][1], _AdditionalLightsWorldToLights[38][1][1], _AdditionalLightsWorldToLights[38][2][1], _AdditionalLightsWorldToLights[38][3][1]); fragment_uniform_buffer_6[166] = float4(_AdditionalLightsWorldToLights[38][0][2], _AdditionalLightsWorldToLights[38][1][2], _AdditionalLightsWorldToLights[38][2][2], _AdditionalLightsWorldToLights[38][3][2]); fragment_uniform_buffer_6[167] = float4(_AdditionalLightsWorldToLights[38][0][3], _AdditionalLightsWorldToLights[38][1][3], _AdditionalLightsWorldToLights[38][2][3], _AdditionalLightsWorldToLights[38][3][3]); fragment_uniform_buffer_6[168] = float4(_AdditionalLightsWorldToLights[39][0][0], _AdditionalLightsWorldToLights[39][1][0], _AdditionalLightsWorldToLights[39][2][0], _AdditionalLightsWorldToLights[39][3][0]); fragment_uniform_buffer_6[169] = float4(_AdditionalLightsWorldToLights[39][0][1], _AdditionalLightsWorldToLights[39][1][1], _AdditionalLightsWorldToLights[39][2][1], _AdditionalLightsWorldToLights[39][3][1]); fragment_uniform_buffer_6[170] = float4(_AdditionalLightsWorldToLights[39][0][2], _AdditionalLightsWorldToLights[39][1][2], _AdditionalLightsWorldToLights[39][2][2], _AdditionalLightsWorldToLights[39][3][2]); fragment_uniform_buffer_6[171] = float4(_AdditionalLightsWorldToLights[39][0][3], _AdditionalLightsWorldToLights[39][1][3], _AdditionalLightsWorldToLights[39][2][3], _AdditionalLightsWorldToLights[39][3][3]); fragment_uniform_buffer_6[172] = float4(_AdditionalLightsWorldToLights[40][0][0], _AdditionalLightsWorldToLights[40][1][0], _AdditionalLightsWorldToLights[40][2][0], _AdditionalLightsWorldToLights[40][3][0]); fragment_uniform_buffer_6[173] = float4(_AdditionalLightsWorldToLights[40][0][1], _AdditionalLightsWorldToLights[40][1][1], _AdditionalLightsWorldToLights[40][2][1], _AdditionalLightsWorldToLights[40][3][1]); fragment_uniform_buffer_6[174] = float4(_AdditionalLightsWorldToLights[40][0][2], _AdditionalLightsWorldToLights[40][1][2], _AdditionalLightsWorldToLights[40][2][2], _AdditionalLightsWorldToLights[40][3][2]); fragment_uniform_buffer_6[175] = float4(_AdditionalLightsWorldToLights[40][0][3], _AdditionalLightsWorldToLights[40][1][3], _AdditionalLightsWorldToLights[40][2][3], _AdditionalLightsWorldToLights[40][3][3]); fragment_uniform_buffer_6[176] = float4(_AdditionalLightsWorldToLights[41][0][0], _AdditionalLightsWorldToLights[41][1][0], _AdditionalLightsWorldToLights[41][2][0], _AdditionalLightsWorldToLights[41][3][0]); fragment_uniform_buffer_6[177] = float4(_AdditionalLightsWorldToLights[41][0][1], _AdditionalLightsWorldToLights[41][1][1], _AdditionalLightsWorldToLights[41][2][1], _AdditionalLightsWorldToLights[41][3][1]); fragment_uniform_buffer_6[178] = float4(_AdditionalLightsWorldToLights[41][0][2], _AdditionalLightsWorldToLights[41][1][2], _AdditionalLightsWorldToLights[41][2][2], _AdditionalLightsWorldToLights[41][3][2]); fragment_uniform_buffer_6[179] = float4(_AdditionalLightsWorldToLights[41][0][3], _AdditionalLightsWorldToLights[41][1][3], _AdditionalLightsWorldToLights[41][2][3], _AdditionalLightsWorldToLights[41][3][3]); fragment_uniform_buffer_6[180] = float4(_AdditionalLightsWorldToLights[42][0][0], _AdditionalLightsWorldToLights[42][1][0], _AdditionalLightsWorldToLights[42][2][0], _AdditionalLightsWorldToLights[42][3][0]); fragment_uniform_buffer_6[181] = float4(_AdditionalLightsWorldToLights[42][0][1], _AdditionalLightsWorldToLights[42][1][1], _AdditionalLightsWorldToLights[42][2][1], _AdditionalLightsWorldToLights[42][3][1]); fragment_uniform_buffer_6[182] = float4(_AdditionalLightsWorldToLights[42][0][2], _AdditionalLightsWorldToLights[42][1][2], _AdditionalLightsWorldToLights[42][2][2], _AdditionalLightsWorldToLights[42][3][2]); fragment_uniform_buffer_6[183] = float4(_AdditionalLightsWorldToLights[42][0][3], _AdditionalLightsWorldToLights[42][1][3], _AdditionalLightsWorldToLights[42][2][3], _AdditionalLightsWorldToLights[42][3][3]); fragment_uniform_buffer_6[184] = float4(_AdditionalLightsWorldToLights[43][0][0], _AdditionalLightsWorldToLights[43][1][0], _AdditionalLightsWorldToLights[43][2][0], _AdditionalLightsWorldToLights[43][3][0]); fragment_uniform_buffer_6[185] = float4(_AdditionalLightsWorldToLights[43][0][1], _AdditionalLightsWorldToLights[43][1][1], _AdditionalLightsWorldToLights[43][2][1], _AdditionalLightsWorldToLights[43][3][1]); fragment_uniform_buffer_6[186] = float4(_AdditionalLightsWorldToLights[43][0][2], _AdditionalLightsWorldToLights[43][1][2], _AdditionalLightsWorldToLights[43][2][2], _AdditionalLightsWorldToLights[43][3][2]); fragment_uniform_buffer_6[187] = float4(_AdditionalLightsWorldToLights[43][0][3], _AdditionalLightsWorldToLights[43][1][3], _AdditionalLightsWorldToLights[43][2][3], _AdditionalLightsWorldToLights[43][3][3]); fragment_uniform_buffer_6[188] = float4(_AdditionalLightsWorldToLights[44][0][0], _AdditionalLightsWorldToLights[44][1][0], _AdditionalLightsWorldToLights[44][2][0], _AdditionalLightsWorldToLights[44][3][0]); fragment_uniform_buffer_6[189] = float4(_AdditionalLightsWorldToLights[44][0][1], _AdditionalLightsWorldToLights[44][1][1], _AdditionalLightsWorldToLights[44][2][1], _AdditionalLightsWorldToLights[44][3][1]); fragment_uniform_buffer_6[190] = float4(_AdditionalLightsWorldToLights[44][0][2], _AdditionalLightsWorldToLights[44][1][2], _AdditionalLightsWorldToLights[44][2][2], _AdditionalLightsWorldToLights[44][3][2]); fragment_uniform_buffer_6[191] = float4(_AdditionalLightsWorldToLights[44][0][3], _AdditionalLightsWorldToLights[44][1][3], _AdditionalLightsWorldToLights[44][2][3], _AdditionalLightsWorldToLights[44][3][3]); fragment_uniform_buffer_6[192] = float4(_AdditionalLightsWorldToLights[45][0][0], _AdditionalLightsWorldToLights[45][1][0], _AdditionalLightsWorldToLights[45][2][0], _AdditionalLightsWorldToLights[45][3][0]); fragment_uniform_buffer_6[193] = float4(_AdditionalLightsWorldToLights[45][0][1], _AdditionalLightsWorldToLights[45][1][1], _AdditionalLightsWorldToLights[45][2][1], _AdditionalLightsWorldToLights[45][3][1]); fragment_uniform_buffer_6[194] = float4(_AdditionalLightsWorldToLights[45][0][2], _AdditionalLightsWorldToLights[45][1][2], _AdditionalLightsWorldToLights[45][2][2], _AdditionalLightsWorldToLights[45][3][2]); fragment_uniform_buffer_6[195] = float4(_AdditionalLightsWorldToLights[45][0][3], _AdditionalLightsWorldToLights[45][1][3], _AdditionalLightsWorldToLights[45][2][3], _AdditionalLightsWorldToLights[45][3][3]); fragment_uniform_buffer_6[196] = float4(_AdditionalLightsWorldToLights[46][0][0], _AdditionalLightsWorldToLights[46][1][0], _AdditionalLightsWorldToLights[46][2][0], _AdditionalLightsWorldToLights[46][3][0]); fragment_uniform_buffer_6[197] = float4(_AdditionalLightsWorldToLights[46][0][1], _AdditionalLightsWorldToLights[46][1][1], _AdditionalLightsWorldToLights[46][2][1], _AdditionalLightsWorldToLights[46][3][1]); fragment_uniform_buffer_6[198] = float4(_AdditionalLightsWorldToLights[46][0][2], _AdditionalLightsWorldToLights[46][1][2], _AdditionalLightsWorldToLights[46][2][2], _AdditionalLightsWorldToLights[46][3][2]); fragment_uniform_buffer_6[199] = float4(_AdditionalLightsWorldToLights[46][0][3], _AdditionalLightsWorldToLights[46][1][3], _AdditionalLightsWorldToLights[46][2][3], _AdditionalLightsWorldToLights[46][3][3]); fragment_uniform_buffer_6[200] = float4(_AdditionalLightsWorldToLights[47][0][0], _AdditionalLightsWorldToLights[47][1][0], _AdditionalLightsWorldToLights[47][2][0], _AdditionalLightsWorldToLights[47][3][0]); fragment_uniform_buffer_6[201] = float4(_AdditionalLightsWorldToLights[47][0][1], _AdditionalLightsWorldToLights[47][1][1], _AdditionalLightsWorldToLights[47][2][1], _AdditionalLightsWorldToLights[47][3][1]); fragment_uniform_buffer_6[202] = float4(_AdditionalLightsWorldToLights[47][0][2], _AdditionalLightsWorldToLights[47][1][2], _AdditionalLightsWorldToLights[47][2][2], _AdditionalLightsWorldToLights[47][3][2]); fragment_uniform_buffer_6[203] = float4(_AdditionalLightsWorldToLights[47][0][3], _AdditionalLightsWorldToLights[47][1][3], _AdditionalLightsWorldToLights[47][2][3], _AdditionalLightsWorldToLights[47][3][3]); fragment_uniform_buffer_6[204] = float4(_AdditionalLightsWorldToLights[48][0][0], _AdditionalLightsWorldToLights[48][1][0], _AdditionalLightsWorldToLights[48][2][0], _AdditionalLightsWorldToLights[48][3][0]); fragment_uniform_buffer_6[205] = float4(_AdditionalLightsWorldToLights[48][0][1], _AdditionalLightsWorldToLights[48][1][1], _AdditionalLightsWorldToLights[48][2][1], _AdditionalLightsWorldToLights[48][3][1]); fragment_uniform_buffer_6[206] = float4(_AdditionalLightsWorldToLights[48][0][2], _AdditionalLightsWorldToLights[48][1][2], _AdditionalLightsWorldToLights[48][2][2], _AdditionalLightsWorldToLights[48][3][2]); fragment_uniform_buffer_6[207] = float4(_AdditionalLightsWorldToLights[48][0][3], _AdditionalLightsWorldToLights[48][1][3], _AdditionalLightsWorldToLights[48][2][3], _AdditionalLightsWorldToLights[48][3][3]); fragment_uniform_buffer_6[208] = float4(_AdditionalLightsWorldToLights[49][0][0], _AdditionalLightsWorldToLights[49][1][0], _AdditionalLightsWorldToLights[49][2][0], _AdditionalLightsWorldToLights[49][3][0]); fragment_uniform_buffer_6[209] = float4(_AdditionalLightsWorldToLights[49][0][1], _AdditionalLightsWorldToLights[49][1][1], _AdditionalLightsWorldToLights[49][2][1], _AdditionalLightsWorldToLights[49][3][1]); fragment_uniform_buffer_6[210] = float4(_AdditionalLightsWorldToLights[49][0][2], _AdditionalLightsWorldToLights[49][1][2], _AdditionalLightsWorldToLights[49][2][2], _AdditionalLightsWorldToLights[49][3][2]); fragment_uniform_buffer_6[211] = float4(_AdditionalLightsWorldToLights[49][0][3], _AdditionalLightsWorldToLights[49][1][3], _AdditionalLightsWorldToLights[49][2][3], _AdditionalLightsWorldToLights[49][3][3]); fragment_uniform_buffer_6[212] = float4(_AdditionalLightsWorldToLights[50][0][0], _AdditionalLightsWorldToLights[50][1][0], _AdditionalLightsWorldToLights[50][2][0], _AdditionalLightsWorldToLights[50][3][0]); fragment_uniform_buffer_6[213] = float4(_AdditionalLightsWorldToLights[50][0][1], _AdditionalLightsWorldToLights[50][1][1], _AdditionalLightsWorldToLights[50][2][1], _AdditionalLightsWorldToLights[50][3][1]); fragment_uniform_buffer_6[214] = float4(_AdditionalLightsWorldToLights[50][0][2], _AdditionalLightsWorldToLights[50][1][2], _AdditionalLightsWorldToLights[50][2][2], _AdditionalLightsWorldToLights[50][3][2]); fragment_uniform_buffer_6[215] = float4(_AdditionalLightsWorldToLights[50][0][3], _AdditionalLightsWorldToLights[50][1][3], _AdditionalLightsWorldToLights[50][2][3], _AdditionalLightsWorldToLights[50][3][3]); fragment_uniform_buffer_6[216] = float4(_AdditionalLightsWorldToLights[51][0][0], _AdditionalLightsWorldToLights[51][1][0], _AdditionalLightsWorldToLights[51][2][0], _AdditionalLightsWorldToLights[51][3][0]); fragment_uniform_buffer_6[217] = float4(_AdditionalLightsWorldToLights[51][0][1], _AdditionalLightsWorldToLights[51][1][1], _AdditionalLightsWorldToLights[51][2][1], _AdditionalLightsWorldToLights[51][3][1]); fragment_uniform_buffer_6[218] = float4(_AdditionalLightsWorldToLights[51][0][2], _AdditionalLightsWorldToLights[51][1][2], _AdditionalLightsWorldToLights[51][2][2], _AdditionalLightsWorldToLights[51][3][2]); fragment_uniform_buffer_6[219] = float4(_AdditionalLightsWorldToLights[51][0][3], _AdditionalLightsWorldToLights[51][1][3], _AdditionalLightsWorldToLights[51][2][3], _AdditionalLightsWorldToLights[51][3][3]); fragment_uniform_buffer_6[220] = float4(_AdditionalLightsWorldToLights[52][0][0], _AdditionalLightsWorldToLights[52][1][0], _AdditionalLightsWorldToLights[52][2][0], _AdditionalLightsWorldToLights[52][3][0]); fragment_uniform_buffer_6[221] = float4(_AdditionalLightsWorldToLights[52][0][1], _AdditionalLightsWorldToLights[52][1][1], _AdditionalLightsWorldToLights[52][2][1], _AdditionalLightsWorldToLights[52][3][1]); fragment_uniform_buffer_6[222] = float4(_AdditionalLightsWorldToLights[52][0][2], _AdditionalLightsWorldToLights[52][1][2], _AdditionalLightsWorldToLights[52][2][2], _AdditionalLightsWorldToLights[52][3][2]); fragment_uniform_buffer_6[223] = float4(_AdditionalLightsWorldToLights[52][0][3], _AdditionalLightsWorldToLights[52][1][3], _AdditionalLightsWorldToLights[52][2][3], _AdditionalLightsWorldToLights[52][3][3]); fragment_uniform_buffer_6[224] = float4(_AdditionalLightsWorldToLights[53][0][0], _AdditionalLightsWorldToLights[53][1][0], _AdditionalLightsWorldToLights[53][2][0], _AdditionalLightsWorldToLights[53][3][0]); fragment_uniform_buffer_6[225] = float4(_AdditionalLightsWorldToLights[53][0][1], _AdditionalLightsWorldToLights[53][1][1], _AdditionalLightsWorldToLights[53][2][1], _AdditionalLightsWorldToLights[53][3][1]); fragment_uniform_buffer_6[226] = float4(_AdditionalLightsWorldToLights[53][0][2], _AdditionalLightsWorldToLights[53][1][2], _AdditionalLightsWorldToLights[53][2][2], _AdditionalLightsWorldToLights[53][3][2]); fragment_uniform_buffer_6[227] = float4(_AdditionalLightsWorldToLights[53][0][3], _AdditionalLightsWorldToLights[53][1][3], _AdditionalLightsWorldToLights[53][2][3], _AdditionalLightsWorldToLights[53][3][3]); fragment_uniform_buffer_6[228] = float4(_AdditionalLightsWorldToLights[54][0][0], _AdditionalLightsWorldToLights[54][1][0], _AdditionalLightsWorldToLights[54][2][0], _AdditionalLightsWorldToLights[54][3][0]); fragment_uniform_buffer_6[229] = float4(_AdditionalLightsWorldToLights[54][0][1], _AdditionalLightsWorldToLights[54][1][1], _AdditionalLightsWorldToLights[54][2][1], _AdditionalLightsWorldToLights[54][3][1]); fragment_uniform_buffer_6[230] = float4(_AdditionalLightsWorldToLights[54][0][2], _AdditionalLightsWorldToLights[54][1][2], _AdditionalLightsWorldToLights[54][2][2], _AdditionalLightsWorldToLights[54][3][2]); fragment_uniform_buffer_6[231] = float4(_AdditionalLightsWorldToLights[54][0][3], _AdditionalLightsWorldToLights[54][1][3], _AdditionalLightsWorldToLights[54][2][3], _AdditionalLightsWorldToLights[54][3][3]); fragment_uniform_buffer_6[232] = float4(_AdditionalLightsWorldToLights[55][0][0], _AdditionalLightsWorldToLights[55][1][0], _AdditionalLightsWorldToLights[55][2][0], _AdditionalLightsWorldToLights[55][3][0]); fragment_uniform_buffer_6[233] = float4(_AdditionalLightsWorldToLights[55][0][1], _AdditionalLightsWorldToLights[55][1][1], _AdditionalLightsWorldToLights[55][2][1], _AdditionalLightsWorldToLights[55][3][1]); fragment_uniform_buffer_6[234] = float4(_AdditionalLightsWorldToLights[55][0][2], _AdditionalLightsWorldToLights[55][1][2], _AdditionalLightsWorldToLights[55][2][2], _AdditionalLightsWorldToLights[55][3][2]); fragment_uniform_buffer_6[235] = float4(_AdditionalLightsWorldToLights[55][0][3], _AdditionalLightsWorldToLights[55][1][3], _AdditionalLightsWorldToLights[55][2][3], _AdditionalLightsWorldToLights[55][3][3]); fragment_uniform_buffer_6[236] = float4(_AdditionalLightsWorldToLights[56][0][0], _AdditionalLightsWorldToLights[56][1][0], _AdditionalLightsWorldToLights[56][2][0], _AdditionalLightsWorldToLights[56][3][0]); fragment_uniform_buffer_6[237] = float4(_AdditionalLightsWorldToLights[56][0][1], _AdditionalLightsWorldToLights[56][1][1], _AdditionalLightsWorldToLights[56][2][1], _AdditionalLightsWorldToLights[56][3][1]); fragment_uniform_buffer_6[238] = float4(_AdditionalLightsWorldToLights[56][0][2], _AdditionalLightsWorldToLights[56][1][2], _AdditionalLightsWorldToLights[56][2][2], _AdditionalLightsWorldToLights[56][3][2]); fragment_uniform_buffer_6[239] = float4(_AdditionalLightsWorldToLights[56][0][3], _AdditionalLightsWorldToLights[56][1][3], _AdditionalLightsWorldToLights[56][2][3], _AdditionalLightsWorldToLights[56][3][3]); fragment_uniform_buffer_6[240] = float4(_AdditionalLightsWorldToLights[57][0][0], _AdditionalLightsWorldToLights[57][1][0], _AdditionalLightsWorldToLights[57][2][0], _AdditionalLightsWorldToLights[57][3][0]); fragment_uniform_buffer_6[241] = float4(_AdditionalLightsWorldToLights[57][0][1], _AdditionalLightsWorldToLights[57][1][1], _AdditionalLightsWorldToLights[57][2][1], _AdditionalLightsWorldToLights[57][3][1]); fragment_uniform_buffer_6[242] = float4(_AdditionalLightsWorldToLights[57][0][2], _AdditionalLightsWorldToLights[57][1][2], _AdditionalLightsWorldToLights[57][2][2], _AdditionalLightsWorldToLights[57][3][2]); fragment_uniform_buffer_6[243] = float4(_AdditionalLightsWorldToLights[57][0][3], _AdditionalLightsWorldToLights[57][1][3], _AdditionalLightsWorldToLights[57][2][3], _AdditionalLightsWorldToLights[57][3][3]); fragment_uniform_buffer_6[244] = float4(_AdditionalLightsWorldToLights[58][0][0], _AdditionalLightsWorldToLights[58][1][0], _AdditionalLightsWorldToLights[58][2][0], _AdditionalLightsWorldToLights[58][3][0]); fragment_uniform_buffer_6[245] = float4(_AdditionalLightsWorldToLights[58][0][1], _AdditionalLightsWorldToLights[58][1][1], _AdditionalLightsWorldToLights[58][2][1], _AdditionalLightsWorldToLights[58][3][1]); fragment_uniform_buffer_6[246] = float4(_AdditionalLightsWorldToLights[58][0][2], _AdditionalLightsWorldToLights[58][1][2], _AdditionalLightsWorldToLights[58][2][2], _AdditionalLightsWorldToLights[58][3][2]); fragment_uniform_buffer_6[247] = float4(_AdditionalLightsWorldToLights[58][0][3], _AdditionalLightsWorldToLights[58][1][3], _AdditionalLightsWorldToLights[58][2][3], _AdditionalLightsWorldToLights[58][3][3]); fragment_uniform_buffer_6[248] = float4(_AdditionalLightsWorldToLights[59][0][0], _AdditionalLightsWorldToLights[59][1][0], _AdditionalLightsWorldToLights[59][2][0], _AdditionalLightsWorldToLights[59][3][0]); fragment_uniform_buffer_6[249] = float4(_AdditionalLightsWorldToLights[59][0][1], _AdditionalLightsWorldToLights[59][1][1], _AdditionalLightsWorldToLights[59][2][1], _AdditionalLightsWorldToLights[59][3][1]); fragment_uniform_buffer_6[250] = float4(_AdditionalLightsWorldToLights[59][0][2], _AdditionalLightsWorldToLights[59][1][2], _AdditionalLightsWorldToLights[59][2][2], _AdditionalLightsWorldToLights[59][3][2]); fragment_uniform_buffer_6[251] = float4(_AdditionalLightsWorldToLights[59][0][3], _AdditionalLightsWorldToLights[59][1][3], _AdditionalLightsWorldToLights[59][2][3], _AdditionalLightsWorldToLights[59][3][3]); fragment_uniform_buffer_6[252] = float4(_AdditionalLightsWorldToLights[60][0][0], _AdditionalLightsWorldToLights[60][1][0], _AdditionalLightsWorldToLights[60][2][0], _AdditionalLightsWorldToLights[60][3][0]); fragment_uniform_buffer_6[253] = float4(_AdditionalLightsWorldToLights[60][0][1], _AdditionalLightsWorldToLights[60][1][1], _AdditionalLightsWorldToLights[60][2][1], _AdditionalLightsWorldToLights[60][3][1]); fragment_uniform_buffer_6[254] = float4(_AdditionalLightsWorldToLights[60][0][2], _AdditionalLightsWorldToLights[60][1][2], _AdditionalLightsWorldToLights[60][2][2], _AdditionalLightsWorldToLights[60][3][2]); fragment_uniform_buffer_6[255] = float4(_AdditionalLightsWorldToLights[60][0][3], _AdditionalLightsWorldToLights[60][1][3], _AdditionalLightsWorldToLights[60][2][3], _AdditionalLightsWorldToLights[60][3][3]); fragment_uniform_buffer_6[256] = float4(_AdditionalLightsWorldToLights[61][0][0], _AdditionalLightsWorldToLights[61][1][0], _AdditionalLightsWorldToLights[61][2][0], _AdditionalLightsWorldToLights[61][3][0]); fragment_uniform_buffer_6[257] = float4(_AdditionalLightsWorldToLights[61][0][1], _AdditionalLightsWorldToLights[61][1][1], _AdditionalLightsWorldToLights[61][2][1], _AdditionalLightsWorldToLights[61][3][1]); fragment_uniform_buffer_6[258] = float4(_AdditionalLightsWorldToLights[61][0][2], _AdditionalLightsWorldToLights[61][1][2], _AdditionalLightsWorldToLights[61][2][2], _AdditionalLightsWorldToLights[61][3][2]); fragment_uniform_buffer_6[259] = float4(_AdditionalLightsWorldToLights[61][0][3], _AdditionalLightsWorldToLights[61][1][3], _AdditionalLightsWorldToLights[61][2][3], _AdditionalLightsWorldToLights[61][3][3]); fragment_uniform_buffer_6[260] = float4(_AdditionalLightsWorldToLights[62][0][0], _AdditionalLightsWorldToLights[62][1][0], _AdditionalLightsWorldToLights[62][2][0], _AdditionalLightsWorldToLights[62][3][0]); fragment_uniform_buffer_6[261] = float4(_AdditionalLightsWorldToLights[62][0][1], _AdditionalLightsWorldToLights[62][1][1], _AdditionalLightsWorldToLights[62][2][1], _AdditionalLightsWorldToLights[62][3][1]); fragment_uniform_buffer_6[262] = float4(_AdditionalLightsWorldToLights[62][0][2], _AdditionalLightsWorldToLights[62][1][2], _AdditionalLightsWorldToLights[62][2][2], _AdditionalLightsWorldToLights[62][3][2]); fragment_uniform_buffer_6[263] = float4(_AdditionalLightsWorldToLights[62][0][3], _AdditionalLightsWorldToLights[62][1][3], _AdditionalLightsWorldToLights[62][2][3], _AdditionalLightsWorldToLights[62][3][3]); fragment_uniform_buffer_6[264] = float4(_AdditionalLightsWorldToLights[63][0][0], _AdditionalLightsWorldToLights[63][1][0], _AdditionalLightsWorldToLights[63][2][0], _AdditionalLightsWorldToLights[63][3][0]); fragment_uniform_buffer_6[265] = float4(_AdditionalLightsWorldToLights[63][0][1], _AdditionalLightsWorldToLights[63][1][1], _AdditionalLightsWorldToLights[63][2][1], _AdditionalLightsWorldToLights[63][3][1]); fragment_uniform_buffer_6[266] = float4(_AdditionalLightsWorldToLights[63][0][2], _AdditionalLightsWorldToLights[63][1][2], _AdditionalLightsWorldToLights[63][2][2], _AdditionalLightsWorldToLights[63][3][2]); fragment_uniform_buffer_6[267] = float4(_AdditionalLightsWorldToLights[63][0][3], _AdditionalLightsWorldToLights[63][1][3], _AdditionalLightsWorldToLights[63][2][3], _AdditionalLightsWorldToLights[63][3][3]); fragment_uniform_buffer_6[268] = float4(_AdditionalLightsWorldToLights[64][0][0], _AdditionalLightsWorldToLights[64][1][0], _AdditionalLightsWorldToLights[64][2][0], _AdditionalLightsWorldToLights[64][3][0]); fragment_uniform_buffer_6[269] = float4(_AdditionalLightsWorldToLights[64][0][1], _AdditionalLightsWorldToLights[64][1][1], _AdditionalLightsWorldToLights[64][2][1], _AdditionalLightsWorldToLights[64][3][1]); fragment_uniform_buffer_6[270] = float4(_AdditionalLightsWorldToLights[64][0][2], _AdditionalLightsWorldToLights[64][1][2], _AdditionalLightsWorldToLights[64][2][2], _AdditionalLightsWorldToLights[64][3][2]); fragment_uniform_buffer_6[271] = float4(_AdditionalLightsWorldToLights[64][0][3], _AdditionalLightsWorldToLights[64][1][3], _AdditionalLightsWorldToLights[64][2][3], _AdditionalLightsWorldToLights[64][3][3]); fragment_uniform_buffer_6[272] = float4(_AdditionalLightsWorldToLights[65][0][0], _AdditionalLightsWorldToLights[65][1][0], _AdditionalLightsWorldToLights[65][2][0], _AdditionalLightsWorldToLights[65][3][0]); fragment_uniform_buffer_6[273] = float4(_AdditionalLightsWorldToLights[65][0][1], _AdditionalLightsWorldToLights[65][1][1], _AdditionalLightsWorldToLights[65][2][1], _AdditionalLightsWorldToLights[65][3][1]); fragment_uniform_buffer_6[274] = float4(_AdditionalLightsWorldToLights[65][0][2], _AdditionalLightsWorldToLights[65][1][2], _AdditionalLightsWorldToLights[65][2][2], _AdditionalLightsWorldToLights[65][3][2]); fragment_uniform_buffer_6[275] = float4(_AdditionalLightsWorldToLights[65][0][3], _AdditionalLightsWorldToLights[65][1][3], _AdditionalLightsWorldToLights[65][2][3], _AdditionalLightsWorldToLights[65][3][3]); fragment_uniform_buffer_6[276] = float4(_AdditionalLightsWorldToLights[66][0][0], _AdditionalLightsWorldToLights[66][1][0], _AdditionalLightsWorldToLights[66][2][0], _AdditionalLightsWorldToLights[66][3][0]); fragment_uniform_buffer_6[277] = float4(_AdditionalLightsWorldToLights[66][0][1], _AdditionalLightsWorldToLights[66][1][1], _AdditionalLightsWorldToLights[66][2][1], _AdditionalLightsWorldToLights[66][3][1]); fragment_uniform_buffer_6[278] = float4(_AdditionalLightsWorldToLights[66][0][2], _AdditionalLightsWorldToLights[66][1][2], _AdditionalLightsWorldToLights[66][2][2], _AdditionalLightsWorldToLights[66][3][2]); fragment_uniform_buffer_6[279] = float4(_AdditionalLightsWorldToLights[66][0][3], _AdditionalLightsWorldToLights[66][1][3], _AdditionalLightsWorldToLights[66][2][3], _AdditionalLightsWorldToLights[66][3][3]); fragment_uniform_buffer_6[280] = float4(_AdditionalLightsWorldToLights[67][0][0], _AdditionalLightsWorldToLights[67][1][0], _AdditionalLightsWorldToLights[67][2][0], _AdditionalLightsWorldToLights[67][3][0]); fragment_uniform_buffer_6[281] = float4(_AdditionalLightsWorldToLights[67][0][1], _AdditionalLightsWorldToLights[67][1][1], _AdditionalLightsWorldToLights[67][2][1], _AdditionalLightsWorldToLights[67][3][1]); fragment_uniform_buffer_6[282] = float4(_AdditionalLightsWorldToLights[67][0][2], _AdditionalLightsWorldToLights[67][1][2], _AdditionalLightsWorldToLights[67][2][2], _AdditionalLightsWorldToLights[67][3][2]); fragment_uniform_buffer_6[283] = float4(_AdditionalLightsWorldToLights[67][0][3], _AdditionalLightsWorldToLights[67][1][3], _AdditionalLightsWorldToLights[67][2][3], _AdditionalLightsWorldToLights[67][3][3]); fragment_uniform_buffer_6[284] = float4(_AdditionalLightsWorldToLights[68][0][0], _AdditionalLightsWorldToLights[68][1][0], _AdditionalLightsWorldToLights[68][2][0], _AdditionalLightsWorldToLights[68][3][0]); fragment_uniform_buffer_6[285] = float4(_AdditionalLightsWorldToLights[68][0][1], _AdditionalLightsWorldToLights[68][1][1], _AdditionalLightsWorldToLights[68][2][1], _AdditionalLightsWorldToLights[68][3][1]); fragment_uniform_buffer_6[286] = float4(_AdditionalLightsWorldToLights[68][0][2], _AdditionalLightsWorldToLights[68][1][2], _AdditionalLightsWorldToLights[68][2][2], _AdditionalLightsWorldToLights[68][3][2]); fragment_uniform_buffer_6[287] = float4(_AdditionalLightsWorldToLights[68][0][3], _AdditionalLightsWorldToLights[68][1][3], _AdditionalLightsWorldToLights[68][2][3], _AdditionalLightsWorldToLights[68][3][3]); fragment_uniform_buffer_6[288] = float4(_AdditionalLightsWorldToLights[69][0][0], _AdditionalLightsWorldToLights[69][1][0], _AdditionalLightsWorldToLights[69][2][0], _AdditionalLightsWorldToLights[69][3][0]); fragment_uniform_buffer_6[289] = float4(_AdditionalLightsWorldToLights[69][0][1], _AdditionalLightsWorldToLights[69][1][1], _AdditionalLightsWorldToLights[69][2][1], _AdditionalLightsWorldToLights[69][3][1]); fragment_uniform_buffer_6[290] = float4(_AdditionalLightsWorldToLights[69][0][2], _AdditionalLightsWorldToLights[69][1][2], _AdditionalLightsWorldToLights[69][2][2], _AdditionalLightsWorldToLights[69][3][2]); fragment_uniform_buffer_6[291] = float4(_AdditionalLightsWorldToLights[69][0][3], _AdditionalLightsWorldToLights[69][1][3], _AdditionalLightsWorldToLights[69][2][3], _AdditionalLightsWorldToLights[69][3][3]); fragment_uniform_buffer_6[292] = float4(_AdditionalLightsWorldToLights[70][0][0], _AdditionalLightsWorldToLights[70][1][0], _AdditionalLightsWorldToLights[70][2][0], _AdditionalLightsWorldToLights[70][3][0]); fragment_uniform_buffer_6[293] = float4(_AdditionalLightsWorldToLights[70][0][1], _AdditionalLightsWorldToLights[70][1][1], _AdditionalLightsWorldToLights[70][2][1], _AdditionalLightsWorldToLights[70][3][1]); fragment_uniform_buffer_6[294] = float4(_AdditionalLightsWorldToLights[70][0][2], _AdditionalLightsWorldToLights[70][1][2], _AdditionalLightsWorldToLights[70][2][2], _AdditionalLightsWorldToLights[70][3][2]); fragment_uniform_buffer_6[295] = float4(_AdditionalLightsWorldToLights[70][0][3], _AdditionalLightsWorldToLights[70][1][3], _AdditionalLightsWorldToLights[70][2][3], _AdditionalLightsWorldToLights[70][3][3]); fragment_uniform_buffer_6[296] = float4(_AdditionalLightsWorldToLights[71][0][0], _AdditionalLightsWorldToLights[71][1][0], _AdditionalLightsWorldToLights[71][2][0], _AdditionalLightsWorldToLights[71][3][0]); fragment_uniform_buffer_6[297] = float4(_AdditionalLightsWorldToLights[71][0][1], _AdditionalLightsWorldToLights[71][1][1], _AdditionalLightsWorldToLights[71][2][1], _AdditionalLightsWorldToLights[71][3][1]); fragment_uniform_buffer_6[298] = float4(_AdditionalLightsWorldToLights[71][0][2], _AdditionalLightsWorldToLights[71][1][2], _AdditionalLightsWorldToLights[71][2][2], _AdditionalLightsWorldToLights[71][3][2]); fragment_uniform_buffer_6[299] = float4(_AdditionalLightsWorldToLights[71][0][3], _AdditionalLightsWorldToLights[71][1][3], _AdditionalLightsWorldToLights[71][2][3], _AdditionalLightsWorldToLights[71][3][3]); fragment_uniform_buffer_6[300] = float4(_AdditionalLightsWorldToLights[72][0][0], _AdditionalLightsWorldToLights[72][1][0], _AdditionalLightsWorldToLights[72][2][0], _AdditionalLightsWorldToLights[72][3][0]); fragment_uniform_buffer_6[301] = float4(_AdditionalLightsWorldToLights[72][0][1], _AdditionalLightsWorldToLights[72][1][1], _AdditionalLightsWorldToLights[72][2][1], _AdditionalLightsWorldToLights[72][3][1]); fragment_uniform_buffer_6[302] = float4(_AdditionalLightsWorldToLights[72][0][2], _AdditionalLightsWorldToLights[72][1][2], _AdditionalLightsWorldToLights[72][2][2], _AdditionalLightsWorldToLights[72][3][2]); fragment_uniform_buffer_6[303] = float4(_AdditionalLightsWorldToLights[72][0][3], _AdditionalLightsWorldToLights[72][1][3], _AdditionalLightsWorldToLights[72][2][3], _AdditionalLightsWorldToLights[72][3][3]); fragment_uniform_buffer_6[304] = float4(_AdditionalLightsWorldToLights[73][0][0], _AdditionalLightsWorldToLights[73][1][0], _AdditionalLightsWorldToLights[73][2][0], _AdditionalLightsWorldToLights[73][3][0]); fragment_uniform_buffer_6[305] = float4(_AdditionalLightsWorldToLights[73][0][1], _AdditionalLightsWorldToLights[73][1][1], _AdditionalLightsWorldToLights[73][2][1], _AdditionalLightsWorldToLights[73][3][1]); fragment_uniform_buffer_6[306] = float4(_AdditionalLightsWorldToLights[73][0][2], _AdditionalLightsWorldToLights[73][1][2], _AdditionalLightsWorldToLights[73][2][2], _AdditionalLightsWorldToLights[73][3][2]); fragment_uniform_buffer_6[307] = float4(_AdditionalLightsWorldToLights[73][0][3], _AdditionalLightsWorldToLights[73][1][3], _AdditionalLightsWorldToLights[73][2][3], _AdditionalLightsWorldToLights[73][3][3]); fragment_uniform_buffer_6[308] = float4(_AdditionalLightsWorldToLights[74][0][0], _AdditionalLightsWorldToLights[74][1][0], _AdditionalLightsWorldToLights[74][2][0], _AdditionalLightsWorldToLights[74][3][0]); fragment_uniform_buffer_6[309] = float4(_AdditionalLightsWorldToLights[74][0][1], _AdditionalLightsWorldToLights[74][1][1], _AdditionalLightsWorldToLights[74][2][1], _AdditionalLightsWorldToLights[74][3][1]); fragment_uniform_buffer_6[310] = float4(_AdditionalLightsWorldToLights[74][0][2], _AdditionalLightsWorldToLights[74][1][2], _AdditionalLightsWorldToLights[74][2][2], _AdditionalLightsWorldToLights[74][3][2]); fragment_uniform_buffer_6[311] = float4(_AdditionalLightsWorldToLights[74][0][3], _AdditionalLightsWorldToLights[74][1][3], _AdditionalLightsWorldToLights[74][2][3], _AdditionalLightsWorldToLights[74][3][3]); fragment_uniform_buffer_6[312] = float4(_AdditionalLightsWorldToLights[75][0][0], _AdditionalLightsWorldToLights[75][1][0], _AdditionalLightsWorldToLights[75][2][0], _AdditionalLightsWorldToLights[75][3][0]); fragment_uniform_buffer_6[313] = float4(_AdditionalLightsWorldToLights[75][0][1], _AdditionalLightsWorldToLights[75][1][1], _AdditionalLightsWorldToLights[75][2][1], _AdditionalLightsWorldToLights[75][3][1]); fragment_uniform_buffer_6[314] = float4(_AdditionalLightsWorldToLights[75][0][2], _AdditionalLightsWorldToLights[75][1][2], _AdditionalLightsWorldToLights[75][2][2], _AdditionalLightsWorldToLights[75][3][2]); fragment_uniform_buffer_6[315] = float4(_AdditionalLightsWorldToLights[75][0][3], _AdditionalLightsWorldToLights[75][1][3], _AdditionalLightsWorldToLights[75][2][3], _AdditionalLightsWorldToLights[75][3][3]); fragment_uniform_buffer_6[316] = float4(_AdditionalLightsWorldToLights[76][0][0], _AdditionalLightsWorldToLights[76][1][0], _AdditionalLightsWorldToLights[76][2][0], _AdditionalLightsWorldToLights[76][3][0]); fragment_uniform_buffer_6[317] = float4(_AdditionalLightsWorldToLights[76][0][1], _AdditionalLightsWorldToLights[76][1][1], _AdditionalLightsWorldToLights[76][2][1], _AdditionalLightsWorldToLights[76][3][1]); fragment_uniform_buffer_6[318] = float4(_AdditionalLightsWorldToLights[76][0][2], _AdditionalLightsWorldToLights[76][1][2], _AdditionalLightsWorldToLights[76][2][2], _AdditionalLightsWorldToLights[76][3][2]); fragment_uniform_buffer_6[319] = float4(_AdditionalLightsWorldToLights[76][0][3], _AdditionalLightsWorldToLights[76][1][3], _AdditionalLightsWorldToLights[76][2][3], _AdditionalLightsWorldToLights[76][3][3]); fragment_uniform_buffer_6[320] = float4(_AdditionalLightsWorldToLights[77][0][0], _AdditionalLightsWorldToLights[77][1][0], _AdditionalLightsWorldToLights[77][2][0], _AdditionalLightsWorldToLights[77][3][0]); fragment_uniform_buffer_6[321] = float4(_AdditionalLightsWorldToLights[77][0][1], _AdditionalLightsWorldToLights[77][1][1], _AdditionalLightsWorldToLights[77][2][1], _AdditionalLightsWorldToLights[77][3][1]); fragment_uniform_buffer_6[322] = float4(_AdditionalLightsWorldToLights[77][0][2], _AdditionalLightsWorldToLights[77][1][2], _AdditionalLightsWorldToLights[77][2][2], _AdditionalLightsWorldToLights[77][3][2]); fragment_uniform_buffer_6[323] = float4(_AdditionalLightsWorldToLights[77][0][3], _AdditionalLightsWorldToLights[77][1][3], _AdditionalLightsWorldToLights[77][2][3], _AdditionalLightsWorldToLights[77][3][3]); fragment_uniform_buffer_6[324] = float4(_AdditionalLightsWorldToLights[78][0][0], _AdditionalLightsWorldToLights[78][1][0], _AdditionalLightsWorldToLights[78][2][0], _AdditionalLightsWorldToLights[78][3][0]); fragment_uniform_buffer_6[325] = float4(_AdditionalLightsWorldToLights[78][0][1], _AdditionalLightsWorldToLights[78][1][1], _AdditionalLightsWorldToLights[78][2][1], _AdditionalLightsWorldToLights[78][3][1]); fragment_uniform_buffer_6[326] = float4(_AdditionalLightsWorldToLights[78][0][2], _AdditionalLightsWorldToLights[78][1][2], _AdditionalLightsWorldToLights[78][2][2], _AdditionalLightsWorldToLights[78][3][2]); fragment_uniform_buffer_6[327] = float4(_AdditionalLightsWorldToLights[78][0][3], _AdditionalLightsWorldToLights[78][1][3], _AdditionalLightsWorldToLights[78][2][3], _AdditionalLightsWorldToLights[78][3][3]); fragment_uniform_buffer_6[328] = float4(_AdditionalLightsWorldToLights[79][0][0], _AdditionalLightsWorldToLights[79][1][0], _AdditionalLightsWorldToLights[79][2][0], _AdditionalLightsWorldToLights[79][3][0]); fragment_uniform_buffer_6[329] = float4(_AdditionalLightsWorldToLights[79][0][1], _AdditionalLightsWorldToLights[79][1][1], _AdditionalLightsWorldToLights[79][2][1], _AdditionalLightsWorldToLights[79][3][1]); fragment_uniform_buffer_6[330] = float4(_AdditionalLightsWorldToLights[79][0][2], _AdditionalLightsWorldToLights[79][1][2], _AdditionalLightsWorldToLights[79][2][2], _AdditionalLightsWorldToLights[79][3][2]); fragment_uniform_buffer_6[331] = float4(_AdditionalLightsWorldToLights[79][0][3], _AdditionalLightsWorldToLights[79][1][3], _AdditionalLightsWorldToLights[79][2][3], _AdditionalLightsWorldToLights[79][3][3]); fragment_uniform_buffer_6[332] = float4(_AdditionalLightsWorldToLights[80][0][0], _AdditionalLightsWorldToLights[80][1][0], _AdditionalLightsWorldToLights[80][2][0], _AdditionalLightsWorldToLights[80][3][0]); fragment_uniform_buffer_6[333] = float4(_AdditionalLightsWorldToLights[80][0][1], _AdditionalLightsWorldToLights[80][1][1], _AdditionalLightsWorldToLights[80][2][1], _AdditionalLightsWorldToLights[80][3][1]); fragment_uniform_buffer_6[334] = float4(_AdditionalLightsWorldToLights[80][0][2], _AdditionalLightsWorldToLights[80][1][2], _AdditionalLightsWorldToLights[80][2][2], _AdditionalLightsWorldToLights[80][3][2]); fragment_uniform_buffer_6[335] = float4(_AdditionalLightsWorldToLights[80][0][3], _AdditionalLightsWorldToLights[80][1][3], _AdditionalLightsWorldToLights[80][2][3], _AdditionalLightsWorldToLights[80][3][3]); fragment_uniform_buffer_6[336] = float4(_AdditionalLightsWorldToLights[81][0][0], _AdditionalLightsWorldToLights[81][1][0], _AdditionalLightsWorldToLights[81][2][0], _AdditionalLightsWorldToLights[81][3][0]); fragment_uniform_buffer_6[337] = float4(_AdditionalLightsWorldToLights[81][0][1], _AdditionalLightsWorldToLights[81][1][1], _AdditionalLightsWorldToLights[81][2][1], _AdditionalLightsWorldToLights[81][3][1]); fragment_uniform_buffer_6[338] = float4(_AdditionalLightsWorldToLights[81][0][2], _AdditionalLightsWorldToLights[81][1][2], _AdditionalLightsWorldToLights[81][2][2], _AdditionalLightsWorldToLights[81][3][2]); fragment_uniform_buffer_6[339] = float4(_AdditionalLightsWorldToLights[81][0][3], _AdditionalLightsWorldToLights[81][1][3], _AdditionalLightsWorldToLights[81][2][3], _AdditionalLightsWorldToLights[81][3][3]); fragment_uniform_buffer_6[340] = float4(_AdditionalLightsWorldToLights[82][0][0], _AdditionalLightsWorldToLights[82][1][0], _AdditionalLightsWorldToLights[82][2][0], _AdditionalLightsWorldToLights[82][3][0]); fragment_uniform_buffer_6[341] = float4(_AdditionalLightsWorldToLights[82][0][1], _AdditionalLightsWorldToLights[82][1][1], _AdditionalLightsWorldToLights[82][2][1], _AdditionalLightsWorldToLights[82][3][1]); fragment_uniform_buffer_6[342] = float4(_AdditionalLightsWorldToLights[82][0][2], _AdditionalLightsWorldToLights[82][1][2], _AdditionalLightsWorldToLights[82][2][2], _AdditionalLightsWorldToLights[82][3][2]); fragment_uniform_buffer_6[343] = float4(_AdditionalLightsWorldToLights[82][0][3], _AdditionalLightsWorldToLights[82][1][3], _AdditionalLightsWorldToLights[82][2][3], _AdditionalLightsWorldToLights[82][3][3]); fragment_uniform_buffer_6[344] = float4(_AdditionalLightsWorldToLights[83][0][0], _AdditionalLightsWorldToLights[83][1][0], _AdditionalLightsWorldToLights[83][2][0], _AdditionalLightsWorldToLights[83][3][0]); fragment_uniform_buffer_6[345] = float4(_AdditionalLightsWorldToLights[83][0][1], _AdditionalLightsWorldToLights[83][1][1], _AdditionalLightsWorldToLights[83][2][1], _AdditionalLightsWorldToLights[83][3][1]); fragment_uniform_buffer_6[346] = float4(_AdditionalLightsWorldToLights[83][0][2], _AdditionalLightsWorldToLights[83][1][2], _AdditionalLightsWorldToLights[83][2][2], _AdditionalLightsWorldToLights[83][3][2]); fragment_uniform_buffer_6[347] = float4(_AdditionalLightsWorldToLights[83][0][3], _AdditionalLightsWorldToLights[83][1][3], _AdditionalLightsWorldToLights[83][2][3], _AdditionalLightsWorldToLights[83][3][3]); fragment_uniform_buffer_6[348] = float4(_AdditionalLightsWorldToLights[84][0][0], _AdditionalLightsWorldToLights[84][1][0], _AdditionalLightsWorldToLights[84][2][0], _AdditionalLightsWorldToLights[84][3][0]); fragment_uniform_buffer_6[349] = float4(_AdditionalLightsWorldToLights[84][0][1], _AdditionalLightsWorldToLights[84][1][1], _AdditionalLightsWorldToLights[84][2][1], _AdditionalLightsWorldToLights[84][3][1]); fragment_uniform_buffer_6[350] = float4(_AdditionalLightsWorldToLights[84][0][2], _AdditionalLightsWorldToLights[84][1][2], _AdditionalLightsWorldToLights[84][2][2], _AdditionalLightsWorldToLights[84][3][2]); fragment_uniform_buffer_6[351] = float4(_AdditionalLightsWorldToLights[84][0][3], _AdditionalLightsWorldToLights[84][1][3], _AdditionalLightsWorldToLights[84][2][3], _AdditionalLightsWorldToLights[84][3][3]); fragment_uniform_buffer_6[352] = float4(_AdditionalLightsWorldToLights[85][0][0], _AdditionalLightsWorldToLights[85][1][0], _AdditionalLightsWorldToLights[85][2][0], _AdditionalLightsWorldToLights[85][3][0]); fragment_uniform_buffer_6[353] = float4(_AdditionalLightsWorldToLights[85][0][1], _AdditionalLightsWorldToLights[85][1][1], _AdditionalLightsWorldToLights[85][2][1], _AdditionalLightsWorldToLights[85][3][1]); fragment_uniform_buffer_6[354] = float4(_AdditionalLightsWorldToLights[85][0][2], _AdditionalLightsWorldToLights[85][1][2], _AdditionalLightsWorldToLights[85][2][2], _AdditionalLightsWorldToLights[85][3][2]); fragment_uniform_buffer_6[355] = float4(_AdditionalLightsWorldToLights[85][0][3], _AdditionalLightsWorldToLights[85][1][3], _AdditionalLightsWorldToLights[85][2][3], _AdditionalLightsWorldToLights[85][3][3]); fragment_uniform_buffer_6[356] = float4(_AdditionalLightsWorldToLights[86][0][0], _AdditionalLightsWorldToLights[86][1][0], _AdditionalLightsWorldToLights[86][2][0], _AdditionalLightsWorldToLights[86][3][0]); fragment_uniform_buffer_6[357] = float4(_AdditionalLightsWorldToLights[86][0][1], _AdditionalLightsWorldToLights[86][1][1], _AdditionalLightsWorldToLights[86][2][1], _AdditionalLightsWorldToLights[86][3][1]); fragment_uniform_buffer_6[358] = float4(_AdditionalLightsWorldToLights[86][0][2], _AdditionalLightsWorldToLights[86][1][2], _AdditionalLightsWorldToLights[86][2][2], _AdditionalLightsWorldToLights[86][3][2]); fragment_uniform_buffer_6[359] = float4(_AdditionalLightsWorldToLights[86][0][3], _AdditionalLightsWorldToLights[86][1][3], _AdditionalLightsWorldToLights[86][2][3], _AdditionalLightsWorldToLights[86][3][3]); fragment_uniform_buffer_6[360] = float4(_AdditionalLightsWorldToLights[87][0][0], _AdditionalLightsWorldToLights[87][1][0], _AdditionalLightsWorldToLights[87][2][0], _AdditionalLightsWorldToLights[87][3][0]); fragment_uniform_buffer_6[361] = float4(_AdditionalLightsWorldToLights[87][0][1], _AdditionalLightsWorldToLights[87][1][1], _AdditionalLightsWorldToLights[87][2][1], _AdditionalLightsWorldToLights[87][3][1]); fragment_uniform_buffer_6[362] = float4(_AdditionalLightsWorldToLights[87][0][2], _AdditionalLightsWorldToLights[87][1][2], _AdditionalLightsWorldToLights[87][2][2], _AdditionalLightsWorldToLights[87][3][2]); fragment_uniform_buffer_6[363] = float4(_AdditionalLightsWorldToLights[87][0][3], _AdditionalLightsWorldToLights[87][1][3], _AdditionalLightsWorldToLights[87][2][3], _AdditionalLightsWorldToLights[87][3][3]); fragment_uniform_buffer_6[364] = float4(_AdditionalLightsWorldToLights[88][0][0], _AdditionalLightsWorldToLights[88][1][0], _AdditionalLightsWorldToLights[88][2][0], _AdditionalLightsWorldToLights[88][3][0]); fragment_uniform_buffer_6[365] = float4(_AdditionalLightsWorldToLights[88][0][1], _AdditionalLightsWorldToLights[88][1][1], _AdditionalLightsWorldToLights[88][2][1], _AdditionalLightsWorldToLights[88][3][1]); fragment_uniform_buffer_6[366] = float4(_AdditionalLightsWorldToLights[88][0][2], _AdditionalLightsWorldToLights[88][1][2], _AdditionalLightsWorldToLights[88][2][2], _AdditionalLightsWorldToLights[88][3][2]); fragment_uniform_buffer_6[367] = float4(_AdditionalLightsWorldToLights[88][0][3], _AdditionalLightsWorldToLights[88][1][3], _AdditionalLightsWorldToLights[88][2][3], _AdditionalLightsWorldToLights[88][3][3]); fragment_uniform_buffer_6[368] = float4(_AdditionalLightsWorldToLights[89][0][0], _AdditionalLightsWorldToLights[89][1][0], _AdditionalLightsWorldToLights[89][2][0], _AdditionalLightsWorldToLights[89][3][0]); fragment_uniform_buffer_6[369] = float4(_AdditionalLightsWorldToLights[89][0][1], _AdditionalLightsWorldToLights[89][1][1], _AdditionalLightsWorldToLights[89][2][1], _AdditionalLightsWorldToLights[89][3][1]); fragment_uniform_buffer_6[370] = float4(_AdditionalLightsWorldToLights[89][0][2], _AdditionalLightsWorldToLights[89][1][2], _AdditionalLightsWorldToLights[89][2][2], _AdditionalLightsWorldToLights[89][3][2]); fragment_uniform_buffer_6[371] = float4(_AdditionalLightsWorldToLights[89][0][3], _AdditionalLightsWorldToLights[89][1][3], _AdditionalLightsWorldToLights[89][2][3], _AdditionalLightsWorldToLights[89][3][3]); fragment_uniform_buffer_6[372] = float4(_AdditionalLightsWorldToLights[90][0][0], _AdditionalLightsWorldToLights[90][1][0], _AdditionalLightsWorldToLights[90][2][0], _AdditionalLightsWorldToLights[90][3][0]); fragment_uniform_buffer_6[373] = float4(_AdditionalLightsWorldToLights[90][0][1], _AdditionalLightsWorldToLights[90][1][1], _AdditionalLightsWorldToLights[90][2][1], _AdditionalLightsWorldToLights[90][3][1]); fragment_uniform_buffer_6[374] = float4(_AdditionalLightsWorldToLights[90][0][2], _AdditionalLightsWorldToLights[90][1][2], _AdditionalLightsWorldToLights[90][2][2], _AdditionalLightsWorldToLights[90][3][2]); fragment_uniform_buffer_6[375] = float4(_AdditionalLightsWorldToLights[90][0][3], _AdditionalLightsWorldToLights[90][1][3], _AdditionalLightsWorldToLights[90][2][3], _AdditionalLightsWorldToLights[90][3][3]); fragment_uniform_buffer_6[376] = float4(_AdditionalLightsWorldToLights[91][0][0], _AdditionalLightsWorldToLights[91][1][0], _AdditionalLightsWorldToLights[91][2][0], _AdditionalLightsWorldToLights[91][3][0]); fragment_uniform_buffer_6[377] = float4(_AdditionalLightsWorldToLights[91][0][1], _AdditionalLightsWorldToLights[91][1][1], _AdditionalLightsWorldToLights[91][2][1], _AdditionalLightsWorldToLights[91][3][1]); fragment_uniform_buffer_6[378] = float4(_AdditionalLightsWorldToLights[91][0][2], _AdditionalLightsWorldToLights[91][1][2], _AdditionalLightsWorldToLights[91][2][2], _AdditionalLightsWorldToLights[91][3][2]); fragment_uniform_buffer_6[379] = float4(_AdditionalLightsWorldToLights[91][0][3], _AdditionalLightsWorldToLights[91][1][3], _AdditionalLightsWorldToLights[91][2][3], _AdditionalLightsWorldToLights[91][3][3]); fragment_uniform_buffer_6[380] = float4(_AdditionalLightsWorldToLights[92][0][0], _AdditionalLightsWorldToLights[92][1][0], _AdditionalLightsWorldToLights[92][2][0], _AdditionalLightsWorldToLights[92][3][0]); fragment_uniform_buffer_6[381] = float4(_AdditionalLightsWorldToLights[92][0][1], _AdditionalLightsWorldToLights[92][1][1], _AdditionalLightsWorldToLights[92][2][1], _AdditionalLightsWorldToLights[92][3][1]); fragment_uniform_buffer_6[382] = float4(_AdditionalLightsWorldToLights[92][0][2], _AdditionalLightsWorldToLights[92][1][2], _AdditionalLightsWorldToLights[92][2][2], _AdditionalLightsWorldToLights[92][3][2]); fragment_uniform_buffer_6[383] = float4(_AdditionalLightsWorldToLights[92][0][3], _AdditionalLightsWorldToLights[92][1][3], _AdditionalLightsWorldToLights[92][2][3], _AdditionalLightsWorldToLights[92][3][3]); fragment_uniform_buffer_6[384] = float4(_AdditionalLightsWorldToLights[93][0][0], _AdditionalLightsWorldToLights[93][1][0], _AdditionalLightsWorldToLights[93][2][0], _AdditionalLightsWorldToLights[93][3][0]); fragment_uniform_buffer_6[385] = float4(_AdditionalLightsWorldToLights[93][0][1], _AdditionalLightsWorldToLights[93][1][1], _AdditionalLightsWorldToLights[93][2][1], _AdditionalLightsWorldToLights[93][3][1]); fragment_uniform_buffer_6[386] = float4(_AdditionalLightsWorldToLights[93][0][2], _AdditionalLightsWorldToLights[93][1][2], _AdditionalLightsWorldToLights[93][2][2], _AdditionalLightsWorldToLights[93][3][2]); fragment_uniform_buffer_6[387] = float4(_AdditionalLightsWorldToLights[93][0][3], _AdditionalLightsWorldToLights[93][1][3], _AdditionalLightsWorldToLights[93][2][3], _AdditionalLightsWorldToLights[93][3][3]); fragment_uniform_buffer_6[388] = float4(_AdditionalLightsWorldToLights[94][0][0], _AdditionalLightsWorldToLights[94][1][0], _AdditionalLightsWorldToLights[94][2][0], _AdditionalLightsWorldToLights[94][3][0]); fragment_uniform_buffer_6[389] = float4(_AdditionalLightsWorldToLights[94][0][1], _AdditionalLightsWorldToLights[94][1][1], _AdditionalLightsWorldToLights[94][2][1], _AdditionalLightsWorldToLights[94][3][1]); fragment_uniform_buffer_6[390] = float4(_AdditionalLightsWorldToLights[94][0][2], _AdditionalLightsWorldToLights[94][1][2], _AdditionalLightsWorldToLights[94][2][2], _AdditionalLightsWorldToLights[94][3][2]); fragment_uniform_buffer_6[391] = float4(_AdditionalLightsWorldToLights[94][0][3], _AdditionalLightsWorldToLights[94][1][3], _AdditionalLightsWorldToLights[94][2][3], _AdditionalLightsWorldToLights[94][3][3]); fragment_uniform_buffer_6[392] = float4(_AdditionalLightsWorldToLights[95][0][0], _AdditionalLightsWorldToLights[95][1][0], _AdditionalLightsWorldToLights[95][2][0], _AdditionalLightsWorldToLights[95][3][0]); fragment_uniform_buffer_6[393] = float4(_AdditionalLightsWorldToLights[95][0][1], _AdditionalLightsWorldToLights[95][1][1], _AdditionalLightsWorldToLights[95][2][1], _AdditionalLightsWorldToLights[95][3][1]); fragment_uniform_buffer_6[394] = float4(_AdditionalLightsWorldToLights[95][0][2], _AdditionalLightsWorldToLights[95][1][2], _AdditionalLightsWorldToLights[95][2][2], _AdditionalLightsWorldToLights[95][3][2]); fragment_uniform_buffer_6[395] = float4(_AdditionalLightsWorldToLights[95][0][3], _AdditionalLightsWorldToLights[95][1][3], _AdditionalLightsWorldToLights[95][2][3], _AdditionalLightsWorldToLights[95][3][3]); fragment_uniform_buffer_6[396] = float4(_AdditionalLightsWorldToLights[96][0][0], _AdditionalLightsWorldToLights[96][1][0], _AdditionalLightsWorldToLights[96][2][0], _AdditionalLightsWorldToLights[96][3][0]); fragment_uniform_buffer_6[397] = float4(_AdditionalLightsWorldToLights[96][0][1], _AdditionalLightsWorldToLights[96][1][1], _AdditionalLightsWorldToLights[96][2][1], _AdditionalLightsWorldToLights[96][3][1]); fragment_uniform_buffer_6[398] = float4(_AdditionalLightsWorldToLights[96][0][2], _AdditionalLightsWorldToLights[96][1][2], _AdditionalLightsWorldToLights[96][2][2], _AdditionalLightsWorldToLights[96][3][2]); fragment_uniform_buffer_6[399] = float4(_AdditionalLightsWorldToLights[96][0][3], _AdditionalLightsWorldToLights[96][1][3], _AdditionalLightsWorldToLights[96][2][3], _AdditionalLightsWorldToLights[96][3][3]); fragment_uniform_buffer_6[400] = float4(_AdditionalLightsWorldToLights[97][0][0], _AdditionalLightsWorldToLights[97][1][0], _AdditionalLightsWorldToLights[97][2][0], _AdditionalLightsWorldToLights[97][3][0]); fragment_uniform_buffer_6[401] = float4(_AdditionalLightsWorldToLights[97][0][1], _AdditionalLightsWorldToLights[97][1][1], _AdditionalLightsWorldToLights[97][2][1], _AdditionalLightsWorldToLights[97][3][1]); fragment_uniform_buffer_6[402] = float4(_AdditionalLightsWorldToLights[97][0][2], _AdditionalLightsWorldToLights[97][1][2], _AdditionalLightsWorldToLights[97][2][2], _AdditionalLightsWorldToLights[97][3][2]); fragment_uniform_buffer_6[403] = float4(_AdditionalLightsWorldToLights[97][0][3], _AdditionalLightsWorldToLights[97][1][3], _AdditionalLightsWorldToLights[97][2][3], _AdditionalLightsWorldToLights[97][3][3]); fragment_uniform_buffer_6[404] = float4(_AdditionalLightsWorldToLights[98][0][0], _AdditionalLightsWorldToLights[98][1][0], _AdditionalLightsWorldToLights[98][2][0], _AdditionalLightsWorldToLights[98][3][0]); fragment_uniform_buffer_6[405] = float4(_AdditionalLightsWorldToLights[98][0][1], _AdditionalLightsWorldToLights[98][1][1], _AdditionalLightsWorldToLights[98][2][1], _AdditionalLightsWorldToLights[98][3][1]); fragment_uniform_buffer_6[406] = float4(_AdditionalLightsWorldToLights[98][0][2], _AdditionalLightsWorldToLights[98][1][2], _AdditionalLightsWorldToLights[98][2][2], _AdditionalLightsWorldToLights[98][3][2]); fragment_uniform_buffer_6[407] = float4(_AdditionalLightsWorldToLights[98][0][3], _AdditionalLightsWorldToLights[98][1][3], _AdditionalLightsWorldToLights[98][2][3], _AdditionalLightsWorldToLights[98][3][3]); fragment_uniform_buffer_6[408] = float4(_AdditionalLightsWorldToLights[99][0][0], _AdditionalLightsWorldToLights[99][1][0], _AdditionalLightsWorldToLights[99][2][0], _AdditionalLightsWorldToLights[99][3][0]); fragment_uniform_buffer_6[409] = float4(_AdditionalLightsWorldToLights[99][0][1], _AdditionalLightsWorldToLights[99][1][1], _AdditionalLightsWorldToLights[99][2][1], _AdditionalLightsWorldToLights[99][3][1]); fragment_uniform_buffer_6[410] = float4(_AdditionalLightsWorldToLights[99][0][2], _AdditionalLightsWorldToLights[99][1][2], _AdditionalLightsWorldToLights[99][2][2], _AdditionalLightsWorldToLights[99][3][2]); fragment_uniform_buffer_6[411] = float4(_AdditionalLightsWorldToLights[99][0][3], _AdditionalLightsWorldToLights[99][1][3], _AdditionalLightsWorldToLights[99][2][3], _AdditionalLightsWorldToLights[99][3][3]); fragment_uniform_buffer_6[412] = float4(_AdditionalLightsWorldToLights[100][0][0], _AdditionalLightsWorldToLights[100][1][0], _AdditionalLightsWorldToLights[100][2][0], _AdditionalLightsWorldToLights[100][3][0]); fragment_uniform_buffer_6[413] = float4(_AdditionalLightsWorldToLights[100][0][1], _AdditionalLightsWorldToLights[100][1][1], _AdditionalLightsWorldToLights[100][2][1], _AdditionalLightsWorldToLights[100][3][1]); fragment_uniform_buffer_6[414] = float4(_AdditionalLightsWorldToLights[100][0][2], _AdditionalLightsWorldToLights[100][1][2], _AdditionalLightsWorldToLights[100][2][2], _AdditionalLightsWorldToLights[100][3][2]); fragment_uniform_buffer_6[415] = float4(_AdditionalLightsWorldToLights[100][0][3], _AdditionalLightsWorldToLights[100][1][3], _AdditionalLightsWorldToLights[100][2][3], _AdditionalLightsWorldToLights[100][3][3]); fragment_uniform_buffer_6[416] = float4(_AdditionalLightsWorldToLights[101][0][0], _AdditionalLightsWorldToLights[101][1][0], _AdditionalLightsWorldToLights[101][2][0], _AdditionalLightsWorldToLights[101][3][0]); fragment_uniform_buffer_6[417] = float4(_AdditionalLightsWorldToLights[101][0][1], _AdditionalLightsWorldToLights[101][1][1], _AdditionalLightsWorldToLights[101][2][1], _AdditionalLightsWorldToLights[101][3][1]); fragment_uniform_buffer_6[418] = float4(_AdditionalLightsWorldToLights[101][0][2], _AdditionalLightsWorldToLights[101][1][2], _AdditionalLightsWorldToLights[101][2][2], _AdditionalLightsWorldToLights[101][3][2]); fragment_uniform_buffer_6[419] = float4(_AdditionalLightsWorldToLights[101][0][3], _AdditionalLightsWorldToLights[101][1][3], _AdditionalLightsWorldToLights[101][2][3], _AdditionalLightsWorldToLights[101][3][3]); fragment_uniform_buffer_6[420] = float4(_AdditionalLightsWorldToLights[102][0][0], _AdditionalLightsWorldToLights[102][1][0], _AdditionalLightsWorldToLights[102][2][0], _AdditionalLightsWorldToLights[102][3][0]); fragment_uniform_buffer_6[421] = float4(_AdditionalLightsWorldToLights[102][0][1], _AdditionalLightsWorldToLights[102][1][1], _AdditionalLightsWorldToLights[102][2][1], _AdditionalLightsWorldToLights[102][3][1]); fragment_uniform_buffer_6[422] = float4(_AdditionalLightsWorldToLights[102][0][2], _AdditionalLightsWorldToLights[102][1][2], _AdditionalLightsWorldToLights[102][2][2], _AdditionalLightsWorldToLights[102][3][2]); fragment_uniform_buffer_6[423] = float4(_AdditionalLightsWorldToLights[102][0][3], _AdditionalLightsWorldToLights[102][1][3], _AdditionalLightsWorldToLights[102][2][3], _AdditionalLightsWorldToLights[102][3][3]); fragment_uniform_buffer_6[424] = float4(_AdditionalLightsWorldToLights[103][0][0], _AdditionalLightsWorldToLights[103][1][0], _AdditionalLightsWorldToLights[103][2][0], _AdditionalLightsWorldToLights[103][3][0]); fragment_uniform_buffer_6[425] = float4(_AdditionalLightsWorldToLights[103][0][1], _AdditionalLightsWorldToLights[103][1][1], _AdditionalLightsWorldToLights[103][2][1], _AdditionalLightsWorldToLights[103][3][1]); fragment_uniform_buffer_6[426] = float4(_AdditionalLightsWorldToLights[103][0][2], _AdditionalLightsWorldToLights[103][1][2], _AdditionalLightsWorldToLights[103][2][2], _AdditionalLightsWorldToLights[103][3][2]); fragment_uniform_buffer_6[427] = float4(_AdditionalLightsWorldToLights[103][0][3], _AdditionalLightsWorldToLights[103][1][3], _AdditionalLightsWorldToLights[103][2][3], _AdditionalLightsWorldToLights[103][3][3]); fragment_uniform_buffer_6[428] = float4(_AdditionalLightsWorldToLights[104][0][0], _AdditionalLightsWorldToLights[104][1][0], _AdditionalLightsWorldToLights[104][2][0], _AdditionalLightsWorldToLights[104][3][0]); fragment_uniform_buffer_6[429] = float4(_AdditionalLightsWorldToLights[104][0][1], _AdditionalLightsWorldToLights[104][1][1], _AdditionalLightsWorldToLights[104][2][1], _AdditionalLightsWorldToLights[104][3][1]); fragment_uniform_buffer_6[430] = float4(_AdditionalLightsWorldToLights[104][0][2], _AdditionalLightsWorldToLights[104][1][2], _AdditionalLightsWorldToLights[104][2][2], _AdditionalLightsWorldToLights[104][3][2]); fragment_uniform_buffer_6[431] = float4(_AdditionalLightsWorldToLights[104][0][3], _AdditionalLightsWorldToLights[104][1][3], _AdditionalLightsWorldToLights[104][2][3], _AdditionalLightsWorldToLights[104][3][3]); fragment_uniform_buffer_6[432] = float4(_AdditionalLightsWorldToLights[105][0][0], _AdditionalLightsWorldToLights[105][1][0], _AdditionalLightsWorldToLights[105][2][0], _AdditionalLightsWorldToLights[105][3][0]); fragment_uniform_buffer_6[433] = float4(_AdditionalLightsWorldToLights[105][0][1], _AdditionalLightsWorldToLights[105][1][1], _AdditionalLightsWorldToLights[105][2][1], _AdditionalLightsWorldToLights[105][3][1]); fragment_uniform_buffer_6[434] = float4(_AdditionalLightsWorldToLights[105][0][2], _AdditionalLightsWorldToLights[105][1][2], _AdditionalLightsWorldToLights[105][2][2], _AdditionalLightsWorldToLights[105][3][2]); fragment_uniform_buffer_6[435] = float4(_AdditionalLightsWorldToLights[105][0][3], _AdditionalLightsWorldToLights[105][1][3], _AdditionalLightsWorldToLights[105][2][3], _AdditionalLightsWorldToLights[105][3][3]); fragment_uniform_buffer_6[436] = float4(_AdditionalLightsWorldToLights[106][0][0], _AdditionalLightsWorldToLights[106][1][0], _AdditionalLightsWorldToLights[106][2][0], _AdditionalLightsWorldToLights[106][3][0]); fragment_uniform_buffer_6[437] = float4(_AdditionalLightsWorldToLights[106][0][1], _AdditionalLightsWorldToLights[106][1][1], _AdditionalLightsWorldToLights[106][2][1], _AdditionalLightsWorldToLights[106][3][1]); fragment_uniform_buffer_6[438] = float4(_AdditionalLightsWorldToLights[106][0][2], _AdditionalLightsWorldToLights[106][1][2], _AdditionalLightsWorldToLights[106][2][2], _AdditionalLightsWorldToLights[106][3][2]); fragment_uniform_buffer_6[439] = float4(_AdditionalLightsWorldToLights[106][0][3], _AdditionalLightsWorldToLights[106][1][3], _AdditionalLightsWorldToLights[106][2][3], _AdditionalLightsWorldToLights[106][3][3]); fragment_uniform_buffer_6[440] = float4(_AdditionalLightsWorldToLights[107][0][0], _AdditionalLightsWorldToLights[107][1][0], _AdditionalLightsWorldToLights[107][2][0], _AdditionalLightsWorldToLights[107][3][0]); fragment_uniform_buffer_6[441] = float4(_AdditionalLightsWorldToLights[107][0][1], _AdditionalLightsWorldToLights[107][1][1], _AdditionalLightsWorldToLights[107][2][1], _AdditionalLightsWorldToLights[107][3][1]); fragment_uniform_buffer_6[442] = float4(_AdditionalLightsWorldToLights[107][0][2], _AdditionalLightsWorldToLights[107][1][2], _AdditionalLightsWorldToLights[107][2][2], _AdditionalLightsWorldToLights[107][3][2]); fragment_uniform_buffer_6[443] = float4(_AdditionalLightsWorldToLights[107][0][3], _AdditionalLightsWorldToLights[107][1][3], _AdditionalLightsWorldToLights[107][2][3], _AdditionalLightsWorldToLights[107][3][3]); fragment_uniform_buffer_6[444] = float4(_AdditionalLightsWorldToLights[108][0][0], _AdditionalLightsWorldToLights[108][1][0], _AdditionalLightsWorldToLights[108][2][0], _AdditionalLightsWorldToLights[108][3][0]); fragment_uniform_buffer_6[445] = float4(_AdditionalLightsWorldToLights[108][0][1], _AdditionalLightsWorldToLights[108][1][1], _AdditionalLightsWorldToLights[108][2][1], _AdditionalLightsWorldToLights[108][3][1]); fragment_uniform_buffer_6[446] = float4(_AdditionalLightsWorldToLights[108][0][2], _AdditionalLightsWorldToLights[108][1][2], _AdditionalLightsWorldToLights[108][2][2], _AdditionalLightsWorldToLights[108][3][2]); fragment_uniform_buffer_6[447] = float4(_AdditionalLightsWorldToLights[108][0][3], _AdditionalLightsWorldToLights[108][1][3], _AdditionalLightsWorldToLights[108][2][3], _AdditionalLightsWorldToLights[108][3][3]); fragment_uniform_buffer_6[448] = float4(_AdditionalLightsWorldToLights[109][0][0], _AdditionalLightsWorldToLights[109][1][0], _AdditionalLightsWorldToLights[109][2][0], _AdditionalLightsWorldToLights[109][3][0]); fragment_uniform_buffer_6[449] = float4(_AdditionalLightsWorldToLights[109][0][1], _AdditionalLightsWorldToLights[109][1][1], _AdditionalLightsWorldToLights[109][2][1], _AdditionalLightsWorldToLights[109][3][1]); fragment_uniform_buffer_6[450] = float4(_AdditionalLightsWorldToLights[109][0][2], _AdditionalLightsWorldToLights[109][1][2], _AdditionalLightsWorldToLights[109][2][2], _AdditionalLightsWorldToLights[109][3][2]); fragment_uniform_buffer_6[451] = float4(_AdditionalLightsWorldToLights[109][0][3], _AdditionalLightsWorldToLights[109][1][3], _AdditionalLightsWorldToLights[109][2][3], _AdditionalLightsWorldToLights[109][3][3]); fragment_uniform_buffer_6[452] = float4(_AdditionalLightsWorldToLights[110][0][0], _AdditionalLightsWorldToLights[110][1][0], _AdditionalLightsWorldToLights[110][2][0], _AdditionalLightsWorldToLights[110][3][0]); fragment_uniform_buffer_6[453] = float4(_AdditionalLightsWorldToLights[110][0][1], _AdditionalLightsWorldToLights[110][1][1], _AdditionalLightsWorldToLights[110][2][1], _AdditionalLightsWorldToLights[110][3][1]); fragment_uniform_buffer_6[454] = float4(_AdditionalLightsWorldToLights[110][0][2], _AdditionalLightsWorldToLights[110][1][2], _AdditionalLightsWorldToLights[110][2][2], _AdditionalLightsWorldToLights[110][3][2]); fragment_uniform_buffer_6[455] = float4(_AdditionalLightsWorldToLights[110][0][3], _AdditionalLightsWorldToLights[110][1][3], _AdditionalLightsWorldToLights[110][2][3], _AdditionalLightsWorldToLights[110][3][3]); fragment_uniform_buffer_6[456] = float4(_AdditionalLightsWorldToLights[111][0][0], _AdditionalLightsWorldToLights[111][1][0], _AdditionalLightsWorldToLights[111][2][0], _AdditionalLightsWorldToLights[111][3][0]); fragment_uniform_buffer_6[457] = float4(_AdditionalLightsWorldToLights[111][0][1], _AdditionalLightsWorldToLights[111][1][1], _AdditionalLightsWorldToLights[111][2][1], _AdditionalLightsWorldToLights[111][3][1]); fragment_uniform_buffer_6[458] = float4(_AdditionalLightsWorldToLights[111][0][2], _AdditionalLightsWorldToLights[111][1][2], _AdditionalLightsWorldToLights[111][2][2], _AdditionalLightsWorldToLights[111][3][2]); fragment_uniform_buffer_6[459] = float4(_AdditionalLightsWorldToLights[111][0][3], _AdditionalLightsWorldToLights[111][1][3], _AdditionalLightsWorldToLights[111][2][3], _AdditionalLightsWorldToLights[111][3][3]); fragment_uniform_buffer_6[460] = float4(_AdditionalLightsWorldToLights[112][0][0], _AdditionalLightsWorldToLights[112][1][0], _AdditionalLightsWorldToLights[112][2][0], _AdditionalLightsWorldToLights[112][3][0]); fragment_uniform_buffer_6[461] = float4(_AdditionalLightsWorldToLights[112][0][1], _AdditionalLightsWorldToLights[112][1][1], _AdditionalLightsWorldToLights[112][2][1], _AdditionalLightsWorldToLights[112][3][1]); fragment_uniform_buffer_6[462] = float4(_AdditionalLightsWorldToLights[112][0][2], _AdditionalLightsWorldToLights[112][1][2], _AdditionalLightsWorldToLights[112][2][2], _AdditionalLightsWorldToLights[112][3][2]); fragment_uniform_buffer_6[463] = float4(_AdditionalLightsWorldToLights[112][0][3], _AdditionalLightsWorldToLights[112][1][3], _AdditionalLightsWorldToLights[112][2][3], _AdditionalLightsWorldToLights[112][3][3]); fragment_uniform_buffer_6[464] = float4(_AdditionalLightsWorldToLights[113][0][0], _AdditionalLightsWorldToLights[113][1][0], _AdditionalLightsWorldToLights[113][2][0], _AdditionalLightsWorldToLights[113][3][0]); fragment_uniform_buffer_6[465] = float4(_AdditionalLightsWorldToLights[113][0][1], _AdditionalLightsWorldToLights[113][1][1], _AdditionalLightsWorldToLights[113][2][1], _AdditionalLightsWorldToLights[113][3][1]); fragment_uniform_buffer_6[466] = float4(_AdditionalLightsWorldToLights[113][0][2], _AdditionalLightsWorldToLights[113][1][2], _AdditionalLightsWorldToLights[113][2][2], _AdditionalLightsWorldToLights[113][3][2]); fragment_uniform_buffer_6[467] = float4(_AdditionalLightsWorldToLights[113][0][3], _AdditionalLightsWorldToLights[113][1][3], _AdditionalLightsWorldToLights[113][2][3], _AdditionalLightsWorldToLights[113][3][3]); fragment_uniform_buffer_6[468] = float4(_AdditionalLightsWorldToLights[114][0][0], _AdditionalLightsWorldToLights[114][1][0], _AdditionalLightsWorldToLights[114][2][0], _AdditionalLightsWorldToLights[114][3][0]); fragment_uniform_buffer_6[469] = float4(_AdditionalLightsWorldToLights[114][0][1], _AdditionalLightsWorldToLights[114][1][1], _AdditionalLightsWorldToLights[114][2][1], _AdditionalLightsWorldToLights[114][3][1]); fragment_uniform_buffer_6[470] = float4(_AdditionalLightsWorldToLights[114][0][2], _AdditionalLightsWorldToLights[114][1][2], _AdditionalLightsWorldToLights[114][2][2], _AdditionalLightsWorldToLights[114][3][2]); fragment_uniform_buffer_6[471] = float4(_AdditionalLightsWorldToLights[114][0][3], _AdditionalLightsWorldToLights[114][1][3], _AdditionalLightsWorldToLights[114][2][3], _AdditionalLightsWorldToLights[114][3][3]); fragment_uniform_buffer_6[472] = float4(_AdditionalLightsWorldToLights[115][0][0], _AdditionalLightsWorldToLights[115][1][0], _AdditionalLightsWorldToLights[115][2][0], _AdditionalLightsWorldToLights[115][3][0]); fragment_uniform_buffer_6[473] = float4(_AdditionalLightsWorldToLights[115][0][1], _AdditionalLightsWorldToLights[115][1][1], _AdditionalLightsWorldToLights[115][2][1], _AdditionalLightsWorldToLights[115][3][1]); fragment_uniform_buffer_6[474] = float4(_AdditionalLightsWorldToLights[115][0][2], _AdditionalLightsWorldToLights[115][1][2], _AdditionalLightsWorldToLights[115][2][2], _AdditionalLightsWorldToLights[115][3][2]); fragment_uniform_buffer_6[475] = float4(_AdditionalLightsWorldToLights[115][0][3], _AdditionalLightsWorldToLights[115][1][3], _AdditionalLightsWorldToLights[115][2][3], _AdditionalLightsWorldToLights[115][3][3]); fragment_uniform_buffer_6[476] = float4(_AdditionalLightsWorldToLights[116][0][0], _AdditionalLightsWorldToLights[116][1][0], _AdditionalLightsWorldToLights[116][2][0], _AdditionalLightsWorldToLights[116][3][0]); fragment_uniform_buffer_6[477] = float4(_AdditionalLightsWorldToLights[116][0][1], _AdditionalLightsWorldToLights[116][1][1], _AdditionalLightsWorldToLights[116][2][1], _AdditionalLightsWorldToLights[116][3][1]); fragment_uniform_buffer_6[478] = float4(_AdditionalLightsWorldToLights[116][0][2], _AdditionalLightsWorldToLights[116][1][2], _AdditionalLightsWorldToLights[116][2][2], _AdditionalLightsWorldToLights[116][3][2]); fragment_uniform_buffer_6[479] = float4(_AdditionalLightsWorldToLights[116][0][3], _AdditionalLightsWorldToLights[116][1][3], _AdditionalLightsWorldToLights[116][2][3], _AdditionalLightsWorldToLights[116][3][3]); fragment_uniform_buffer_6[480] = float4(_AdditionalLightsWorldToLights[117][0][0], _AdditionalLightsWorldToLights[117][1][0], _AdditionalLightsWorldToLights[117][2][0], _AdditionalLightsWorldToLights[117][3][0]); fragment_uniform_buffer_6[481] = float4(_AdditionalLightsWorldToLights[117][0][1], _AdditionalLightsWorldToLights[117][1][1], _AdditionalLightsWorldToLights[117][2][1], _AdditionalLightsWorldToLights[117][3][1]); fragment_uniform_buffer_6[482] = float4(_AdditionalLightsWorldToLights[117][0][2], _AdditionalLightsWorldToLights[117][1][2], _AdditionalLightsWorldToLights[117][2][2], _AdditionalLightsWorldToLights[117][3][2]); fragment_uniform_buffer_6[483] = float4(_AdditionalLightsWorldToLights[117][0][3], _AdditionalLightsWorldToLights[117][1][3], _AdditionalLightsWorldToLights[117][2][3], _AdditionalLightsWorldToLights[117][3][3]); fragment_uniform_buffer_6[484] = float4(_AdditionalLightsWorldToLights[118][0][0], _AdditionalLightsWorldToLights[118][1][0], _AdditionalLightsWorldToLights[118][2][0], _AdditionalLightsWorldToLights[118][3][0]); fragment_uniform_buffer_6[485] = float4(_AdditionalLightsWorldToLights[118][0][1], _AdditionalLightsWorldToLights[118][1][1], _AdditionalLightsWorldToLights[118][2][1], _AdditionalLightsWorldToLights[118][3][1]); fragment_uniform_buffer_6[486] = float4(_AdditionalLightsWorldToLights[118][0][2], _AdditionalLightsWorldToLights[118][1][2], _AdditionalLightsWorldToLights[118][2][2], _AdditionalLightsWorldToLights[118][3][2]); fragment_uniform_buffer_6[487] = float4(_AdditionalLightsWorldToLights[118][0][3], _AdditionalLightsWorldToLights[118][1][3], _AdditionalLightsWorldToLights[118][2][3], _AdditionalLightsWorldToLights[118][3][3]); fragment_uniform_buffer_6[488] = float4(_AdditionalLightsWorldToLights[119][0][0], _AdditionalLightsWorldToLights[119][1][0], _AdditionalLightsWorldToLights[119][2][0], _AdditionalLightsWorldToLights[119][3][0]); fragment_uniform_buffer_6[489] = float4(_AdditionalLightsWorldToLights[119][0][1], _AdditionalLightsWorldToLights[119][1][1], _AdditionalLightsWorldToLights[119][2][1], _AdditionalLightsWorldToLights[119][3][1]); fragment_uniform_buffer_6[490] = float4(_AdditionalLightsWorldToLights[119][0][2], _AdditionalLightsWorldToLights[119][1][2], _AdditionalLightsWorldToLights[119][2][2], _AdditionalLightsWorldToLights[119][3][2]); fragment_uniform_buffer_6[491] = float4(_AdditionalLightsWorldToLights[119][0][3], _AdditionalLightsWorldToLights[119][1][3], _AdditionalLightsWorldToLights[119][2][3], _AdditionalLightsWorldToLights[119][3][3]); fragment_uniform_buffer_6[492] = float4(_AdditionalLightsWorldToLights[120][0][0], _AdditionalLightsWorldToLights[120][1][0], _AdditionalLightsWorldToLights[120][2][0], _AdditionalLightsWorldToLights[120][3][0]); fragment_uniform_buffer_6[493] = float4(_AdditionalLightsWorldToLights[120][0][1], _AdditionalLightsWorldToLights[120][1][1], _AdditionalLightsWorldToLights[120][2][1], _AdditionalLightsWorldToLights[120][3][1]); fragment_uniform_buffer_6[494] = float4(_AdditionalLightsWorldToLights[120][0][2], _AdditionalLightsWorldToLights[120][1][2], _AdditionalLightsWorldToLights[120][2][2], _AdditionalLightsWorldToLights[120][3][2]); fragment_uniform_buffer_6[495] = float4(_AdditionalLightsWorldToLights[120][0][3], _AdditionalLightsWorldToLights[120][1][3], _AdditionalLightsWorldToLights[120][2][3], _AdditionalLightsWorldToLights[120][3][3]); fragment_uniform_buffer_6[496] = float4(_AdditionalLightsWorldToLights[121][0][0], _AdditionalLightsWorldToLights[121][1][0], _AdditionalLightsWorldToLights[121][2][0], _AdditionalLightsWorldToLights[121][3][0]); fragment_uniform_buffer_6[497] = float4(_AdditionalLightsWorldToLights[121][0][1], _AdditionalLightsWorldToLights[121][1][1], _AdditionalLightsWorldToLights[121][2][1], _AdditionalLightsWorldToLights[121][3][1]); fragment_uniform_buffer_6[498] = float4(_AdditionalLightsWorldToLights[121][0][2], _AdditionalLightsWorldToLights[121][1][2], _AdditionalLightsWorldToLights[121][2][2], _AdditionalLightsWorldToLights[121][3][2]); fragment_uniform_buffer_6[499] = float4(_AdditionalLightsWorldToLights[121][0][3], _AdditionalLightsWorldToLights[121][1][3], _AdditionalLightsWorldToLights[121][2][3], _AdditionalLightsWorldToLights[121][3][3]); fragment_uniform_buffer_6[500] = float4(_AdditionalLightsWorldToLights[122][0][0], _AdditionalLightsWorldToLights[122][1][0], _AdditionalLightsWorldToLights[122][2][0], _AdditionalLightsWorldToLights[122][3][0]); fragment_uniform_buffer_6[501] = float4(_AdditionalLightsWorldToLights[122][0][1], _AdditionalLightsWorldToLights[122][1][1], _AdditionalLightsWorldToLights[122][2][1], _AdditionalLightsWorldToLights[122][3][1]); fragment_uniform_buffer_6[502] = float4(_AdditionalLightsWorldToLights[122][0][2], _AdditionalLightsWorldToLights[122][1][2], _AdditionalLightsWorldToLights[122][2][2], _AdditionalLightsWorldToLights[122][3][2]); fragment_uniform_buffer_6[503] = float4(_AdditionalLightsWorldToLights[122][0][3], _AdditionalLightsWorldToLights[122][1][3], _AdditionalLightsWorldToLights[122][2][3], _AdditionalLightsWorldToLights[122][3][3]); fragment_uniform_buffer_6[504] = float4(_AdditionalLightsWorldToLights[123][0][0], _AdditionalLightsWorldToLights[123][1][0], _AdditionalLightsWorldToLights[123][2][0], _AdditionalLightsWorldToLights[123][3][0]); fragment_uniform_buffer_6[505] = float4(_AdditionalLightsWorldToLights[123][0][1], _AdditionalLightsWorldToLights[123][1][1], _AdditionalLightsWorldToLights[123][2][1], _AdditionalLightsWorldToLights[123][3][1]); fragment_uniform_buffer_6[506] = float4(_AdditionalLightsWorldToLights[123][0][2], _AdditionalLightsWorldToLights[123][1][2], _AdditionalLightsWorldToLights[123][2][2], _AdditionalLightsWorldToLights[123][3][2]); fragment_uniform_buffer_6[507] = float4(_AdditionalLightsWorldToLights[123][0][3], _AdditionalLightsWorldToLights[123][1][3], _AdditionalLightsWorldToLights[123][2][3], _AdditionalLightsWorldToLights[123][3][3]); fragment_uniform_buffer_6[508] = float4(_AdditionalLightsWorldToLights[124][0][0], _AdditionalLightsWorldToLights[124][1][0], _AdditionalLightsWorldToLights[124][2][0], _AdditionalLightsWorldToLights[124][3][0]); fragment_uniform_buffer_6[509] = float4(_AdditionalLightsWorldToLights[124][0][1], _AdditionalLightsWorldToLights[124][1][1], _AdditionalLightsWorldToLights[124][2][1], _AdditionalLightsWorldToLights[124][3][1]); fragment_uniform_buffer_6[510] = float4(_AdditionalLightsWorldToLights[124][0][2], _AdditionalLightsWorldToLights[124][1][2], _AdditionalLightsWorldToLights[124][2][2], _AdditionalLightsWorldToLights[124][3][2]); fragment_uniform_buffer_6[511] = float4(_AdditionalLightsWorldToLights[124][0][3], _AdditionalLightsWorldToLights[124][1][3], _AdditionalLightsWorldToLights[124][2][3], _AdditionalLightsWorldToLights[124][3][3]); fragment_uniform_buffer_6[512] = float4(_AdditionalLightsWorldToLights[125][0][0], _AdditionalLightsWorldToLights[125][1][0], _AdditionalLightsWorldToLights[125][2][0], _AdditionalLightsWorldToLights[125][3][0]); fragment_uniform_buffer_6[513] = float4(_AdditionalLightsWorldToLights[125][0][1], _AdditionalLightsWorldToLights[125][1][1], _AdditionalLightsWorldToLights[125][2][1], _AdditionalLightsWorldToLights[125][3][1]); fragment_uniform_buffer_6[514] = float4(_AdditionalLightsWorldToLights[125][0][2], _AdditionalLightsWorldToLights[125][1][2], _AdditionalLightsWorldToLights[125][2][2], _AdditionalLightsWorldToLights[125][3][2]); fragment_uniform_buffer_6[515] = float4(_AdditionalLightsWorldToLights[125][0][3], _AdditionalLightsWorldToLights[125][1][3], _AdditionalLightsWorldToLights[125][2][3], _AdditionalLightsWorldToLights[125][3][3]); fragment_uniform_buffer_6[516] = float4(_AdditionalLightsWorldToLights[126][0][0], _AdditionalLightsWorldToLights[126][1][0], _AdditionalLightsWorldToLights[126][2][0], _AdditionalLightsWorldToLights[126][3][0]); fragment_uniform_buffer_6[517] = float4(_AdditionalLightsWorldToLights[126][0][1], _AdditionalLightsWorldToLights[126][1][1], _AdditionalLightsWorldToLights[126][2][1], _AdditionalLightsWorldToLights[126][3][1]); fragment_uniform_buffer_6[518] = float4(_AdditionalLightsWorldToLights[126][0][2], _AdditionalLightsWorldToLights[126][1][2], _AdditionalLightsWorldToLights[126][2][2], _AdditionalLightsWorldToLights[126][3][2]); fragment_uniform_buffer_6[519] = float4(_AdditionalLightsWorldToLights[126][0][3], _AdditionalLightsWorldToLights[126][1][3], _AdditionalLightsWorldToLights[126][2][3], _AdditionalLightsWorldToLights[126][3][3]); fragment_uniform_buffer_6[520] = float4(_AdditionalLightsWorldToLights[127][0][0], _AdditionalLightsWorldToLights[127][1][0], _AdditionalLightsWorldToLights[127][2][0], _AdditionalLightsWorldToLights[127][3][0]); fragment_uniform_buffer_6[521] = float4(_AdditionalLightsWorldToLights[127][0][1], _AdditionalLightsWorldToLights[127][1][1], _AdditionalLightsWorldToLights[127][2][1], _AdditionalLightsWorldToLights[127][3][1]); fragment_uniform_buffer_6[522] = float4(_AdditionalLightsWorldToLights[127][0][2], _AdditionalLightsWorldToLights[127][1][2], _AdditionalLightsWorldToLights[127][2][2], _AdditionalLightsWorldToLights[127][3][2]); fragment_uniform_buffer_6[523] = float4(_AdditionalLightsWorldToLights[127][0][3], _AdditionalLightsWorldToLights[127][1][3], _AdditionalLightsWorldToLights[127][2][3], _AdditionalLightsWorldToLights[127][3][3]); fragment_uniform_buffer_6[524] = float4(_AdditionalLightsWorldToLights[128][0][0], _AdditionalLightsWorldToLights[128][1][0], _AdditionalLightsWorldToLights[128][2][0], _AdditionalLightsWorldToLights[128][3][0]); fragment_uniform_buffer_6[525] = float4(_AdditionalLightsWorldToLights[128][0][1], _AdditionalLightsWorldToLights[128][1][1], _AdditionalLightsWorldToLights[128][2][1], _AdditionalLightsWorldToLights[128][3][1]); fragment_uniform_buffer_6[526] = float4(_AdditionalLightsWorldToLights[128][0][2], _AdditionalLightsWorldToLights[128][1][2], _AdditionalLightsWorldToLights[128][2][2], _AdditionalLightsWorldToLights[128][3][2]); fragment_uniform_buffer_6[527] = float4(_AdditionalLightsWorldToLights[128][0][3], _AdditionalLightsWorldToLights[128][1][3], _AdditionalLightsWorldToLights[128][2][3], _AdditionalLightsWorldToLights[128][3][3]); fragment_uniform_buffer_6[528] = float4(_AdditionalLightsWorldToLights[129][0][0], _AdditionalLightsWorldToLights[129][1][0], _AdditionalLightsWorldToLights[129][2][0], _AdditionalLightsWorldToLights[129][3][0]); fragment_uniform_buffer_6[529] = float4(_AdditionalLightsWorldToLights[129][0][1], _AdditionalLightsWorldToLights[129][1][1], _AdditionalLightsWorldToLights[129][2][1], _AdditionalLightsWorldToLights[129][3][1]); fragment_uniform_buffer_6[530] = float4(_AdditionalLightsWorldToLights[129][0][2], _AdditionalLightsWorldToLights[129][1][2], _AdditionalLightsWorldToLights[129][2][2], _AdditionalLightsWorldToLights[129][3][2]); fragment_uniform_buffer_6[531] = float4(_AdditionalLightsWorldToLights[129][0][3], _AdditionalLightsWorldToLights[129][1][3], _AdditionalLightsWorldToLights[129][2][3], _AdditionalLightsWorldToLights[129][3][3]); fragment_uniform_buffer_6[532] = float4(_AdditionalLightsWorldToLights[130][0][0], _AdditionalLightsWorldToLights[130][1][0], _AdditionalLightsWorldToLights[130][2][0], _AdditionalLightsWorldToLights[130][3][0]); fragment_uniform_buffer_6[533] = float4(_AdditionalLightsWorldToLights[130][0][1], _AdditionalLightsWorldToLights[130][1][1], _AdditionalLightsWorldToLights[130][2][1], _AdditionalLightsWorldToLights[130][3][1]); fragment_uniform_buffer_6[534] = float4(_AdditionalLightsWorldToLights[130][0][2], _AdditionalLightsWorldToLights[130][1][2], _AdditionalLightsWorldToLights[130][2][2], _AdditionalLightsWorldToLights[130][3][2]); fragment_uniform_buffer_6[535] = float4(_AdditionalLightsWorldToLights[130][0][3], _AdditionalLightsWorldToLights[130][1][3], _AdditionalLightsWorldToLights[130][2][3], _AdditionalLightsWorldToLights[130][3][3]); fragment_uniform_buffer_6[536] = float4(_AdditionalLightsWorldToLights[131][0][0], _AdditionalLightsWorldToLights[131][1][0], _AdditionalLightsWorldToLights[131][2][0], _AdditionalLightsWorldToLights[131][3][0]); fragment_uniform_buffer_6[537] = float4(_AdditionalLightsWorldToLights[131][0][1], _AdditionalLightsWorldToLights[131][1][1], _AdditionalLightsWorldToLights[131][2][1], _AdditionalLightsWorldToLights[131][3][1]); fragment_uniform_buffer_6[538] = float4(_AdditionalLightsWorldToLights[131][0][2], _AdditionalLightsWorldToLights[131][1][2], _AdditionalLightsWorldToLights[131][2][2], _AdditionalLightsWorldToLights[131][3][2]); fragment_uniform_buffer_6[539] = float4(_AdditionalLightsWorldToLights[131][0][3], _AdditionalLightsWorldToLights[131][1][3], _AdditionalLightsWorldToLights[131][2][3], _AdditionalLightsWorldToLights[131][3][3]); fragment_uniform_buffer_6[540] = float4(_AdditionalLightsWorldToLights[132][0][0], _AdditionalLightsWorldToLights[132][1][0], _AdditionalLightsWorldToLights[132][2][0], _AdditionalLightsWorldToLights[132][3][0]); fragment_uniform_buffer_6[541] = float4(_AdditionalLightsWorldToLights[132][0][1], _AdditionalLightsWorldToLights[132][1][1], _AdditionalLightsWorldToLights[132][2][1], _AdditionalLightsWorldToLights[132][3][1]); fragment_uniform_buffer_6[542] = float4(_AdditionalLightsWorldToLights[132][0][2], _AdditionalLightsWorldToLights[132][1][2], _AdditionalLightsWorldToLights[132][2][2], _AdditionalLightsWorldToLights[132][3][2]); fragment_uniform_buffer_6[543] = float4(_AdditionalLightsWorldToLights[132][0][3], _AdditionalLightsWorldToLights[132][1][3], _AdditionalLightsWorldToLights[132][2][3], _AdditionalLightsWorldToLights[132][3][3]); fragment_uniform_buffer_6[544] = float4(_AdditionalLightsWorldToLights[133][0][0], _AdditionalLightsWorldToLights[133][1][0], _AdditionalLightsWorldToLights[133][2][0], _AdditionalLightsWorldToLights[133][3][0]); fragment_uniform_buffer_6[545] = float4(_AdditionalLightsWorldToLights[133][0][1], _AdditionalLightsWorldToLights[133][1][1], _AdditionalLightsWorldToLights[133][2][1], _AdditionalLightsWorldToLights[133][3][1]); fragment_uniform_buffer_6[546] = float4(_AdditionalLightsWorldToLights[133][0][2], _AdditionalLightsWorldToLights[133][1][2], _AdditionalLightsWorldToLights[133][2][2], _AdditionalLightsWorldToLights[133][3][2]); fragment_uniform_buffer_6[547] = float4(_AdditionalLightsWorldToLights[133][0][3], _AdditionalLightsWorldToLights[133][1][3], _AdditionalLightsWorldToLights[133][2][3], _AdditionalLightsWorldToLights[133][3][3]); fragment_uniform_buffer_6[548] = float4(_AdditionalLightsWorldToLights[134][0][0], _AdditionalLightsWorldToLights[134][1][0], _AdditionalLightsWorldToLights[134][2][0], _AdditionalLightsWorldToLights[134][3][0]); fragment_uniform_buffer_6[549] = float4(_AdditionalLightsWorldToLights[134][0][1], _AdditionalLightsWorldToLights[134][1][1], _AdditionalLightsWorldToLights[134][2][1], _AdditionalLightsWorldToLights[134][3][1]); fragment_uniform_buffer_6[550] = float4(_AdditionalLightsWorldToLights[134][0][2], _AdditionalLightsWorldToLights[134][1][2], _AdditionalLightsWorldToLights[134][2][2], _AdditionalLightsWorldToLights[134][3][2]); fragment_uniform_buffer_6[551] = float4(_AdditionalLightsWorldToLights[134][0][3], _AdditionalLightsWorldToLights[134][1][3], _AdditionalLightsWorldToLights[134][2][3], _AdditionalLightsWorldToLights[134][3][3]); fragment_uniform_buffer_6[552] = float4(_AdditionalLightsWorldToLights[135][0][0], _AdditionalLightsWorldToLights[135][1][0], _AdditionalLightsWorldToLights[135][2][0], _AdditionalLightsWorldToLights[135][3][0]); fragment_uniform_buffer_6[553] = float4(_AdditionalLightsWorldToLights[135][0][1], _AdditionalLightsWorldToLights[135][1][1], _AdditionalLightsWorldToLights[135][2][1], _AdditionalLightsWorldToLights[135][3][1]); fragment_uniform_buffer_6[554] = float4(_AdditionalLightsWorldToLights[135][0][2], _AdditionalLightsWorldToLights[135][1][2], _AdditionalLightsWorldToLights[135][2][2], _AdditionalLightsWorldToLights[135][3][2]); fragment_uniform_buffer_6[555] = float4(_AdditionalLightsWorldToLights[135][0][3], _AdditionalLightsWorldToLights[135][1][3], _AdditionalLightsWorldToLights[135][2][3], _AdditionalLightsWorldToLights[135][3][3]); fragment_uniform_buffer_6[556] = float4(_AdditionalLightsWorldToLights[136][0][0], _AdditionalLightsWorldToLights[136][1][0], _AdditionalLightsWorldToLights[136][2][0], _AdditionalLightsWorldToLights[136][3][0]); fragment_uniform_buffer_6[557] = float4(_AdditionalLightsWorldToLights[136][0][1], _AdditionalLightsWorldToLights[136][1][1], _AdditionalLightsWorldToLights[136][2][1], _AdditionalLightsWorldToLights[136][3][1]); fragment_uniform_buffer_6[558] = float4(_AdditionalLightsWorldToLights[136][0][2], _AdditionalLightsWorldToLights[136][1][2], _AdditionalLightsWorldToLights[136][2][2], _AdditionalLightsWorldToLights[136][3][2]); fragment_uniform_buffer_6[559] = float4(_AdditionalLightsWorldToLights[136][0][3], _AdditionalLightsWorldToLights[136][1][3], _AdditionalLightsWorldToLights[136][2][3], _AdditionalLightsWorldToLights[136][3][3]); fragment_uniform_buffer_6[560] = float4(_AdditionalLightsWorldToLights[137][0][0], _AdditionalLightsWorldToLights[137][1][0], _AdditionalLightsWorldToLights[137][2][0], _AdditionalLightsWorldToLights[137][3][0]); fragment_uniform_buffer_6[561] = float4(_AdditionalLightsWorldToLights[137][0][1], _AdditionalLightsWorldToLights[137][1][1], _AdditionalLightsWorldToLights[137][2][1], _AdditionalLightsWorldToLights[137][3][1]); fragment_uniform_buffer_6[562] = float4(_AdditionalLightsWorldToLights[137][0][2], _AdditionalLightsWorldToLights[137][1][2], _AdditionalLightsWorldToLights[137][2][2], _AdditionalLightsWorldToLights[137][3][2]); fragment_uniform_buffer_6[563] = float4(_AdditionalLightsWorldToLights[137][0][3], _AdditionalLightsWorldToLights[137][1][3], _AdditionalLightsWorldToLights[137][2][3], _AdditionalLightsWorldToLights[137][3][3]); fragment_uniform_buffer_6[564] = float4(_AdditionalLightsWorldToLights[138][0][0], _AdditionalLightsWorldToLights[138][1][0], _AdditionalLightsWorldToLights[138][2][0], _AdditionalLightsWorldToLights[138][3][0]); fragment_uniform_buffer_6[565] = float4(_AdditionalLightsWorldToLights[138][0][1], _AdditionalLightsWorldToLights[138][1][1], _AdditionalLightsWorldToLights[138][2][1], _AdditionalLightsWorldToLights[138][3][1]); fragment_uniform_buffer_6[566] = float4(_AdditionalLightsWorldToLights[138][0][2], _AdditionalLightsWorldToLights[138][1][2], _AdditionalLightsWorldToLights[138][2][2], _AdditionalLightsWorldToLights[138][3][2]); fragment_uniform_buffer_6[567] = float4(_AdditionalLightsWorldToLights[138][0][3], _AdditionalLightsWorldToLights[138][1][3], _AdditionalLightsWorldToLights[138][2][3], _AdditionalLightsWorldToLights[138][3][3]); fragment_uniform_buffer_6[568] = float4(_AdditionalLightsWorldToLights[139][0][0], _AdditionalLightsWorldToLights[139][1][0], _AdditionalLightsWorldToLights[139][2][0], _AdditionalLightsWorldToLights[139][3][0]); fragment_uniform_buffer_6[569] = float4(_AdditionalLightsWorldToLights[139][0][1], _AdditionalLightsWorldToLights[139][1][1], _AdditionalLightsWorldToLights[139][2][1], _AdditionalLightsWorldToLights[139][3][1]); fragment_uniform_buffer_6[570] = float4(_AdditionalLightsWorldToLights[139][0][2], _AdditionalLightsWorldToLights[139][1][2], _AdditionalLightsWorldToLights[139][2][2], _AdditionalLightsWorldToLights[139][3][2]); fragment_uniform_buffer_6[571] = float4(_AdditionalLightsWorldToLights[139][0][3], _AdditionalLightsWorldToLights[139][1][3], _AdditionalLightsWorldToLights[139][2][3], _AdditionalLightsWorldToLights[139][3][3]); fragment_uniform_buffer_6[572] = float4(_AdditionalLightsWorldToLights[140][0][0], _AdditionalLightsWorldToLights[140][1][0], _AdditionalLightsWorldToLights[140][2][0], _AdditionalLightsWorldToLights[140][3][0]); fragment_uniform_buffer_6[573] = float4(_AdditionalLightsWorldToLights[140][0][1], _AdditionalLightsWorldToLights[140][1][1], _AdditionalLightsWorldToLights[140][2][1], _AdditionalLightsWorldToLights[140][3][1]); fragment_uniform_buffer_6[574] = float4(_AdditionalLightsWorldToLights[140][0][2], _AdditionalLightsWorldToLights[140][1][2], _AdditionalLightsWorldToLights[140][2][2], _AdditionalLightsWorldToLights[140][3][2]); fragment_uniform_buffer_6[575] = float4(_AdditionalLightsWorldToLights[140][0][3], _AdditionalLightsWorldToLights[140][1][3], _AdditionalLightsWorldToLights[140][2][3], _AdditionalLightsWorldToLights[140][3][3]); fragment_uniform_buffer_6[576] = float4(_AdditionalLightsWorldToLights[141][0][0], _AdditionalLightsWorldToLights[141][1][0], _AdditionalLightsWorldToLights[141][2][0], _AdditionalLightsWorldToLights[141][3][0]); fragment_uniform_buffer_6[577] = float4(_AdditionalLightsWorldToLights[141][0][1], _AdditionalLightsWorldToLights[141][1][1], _AdditionalLightsWorldToLights[141][2][1], _AdditionalLightsWorldToLights[141][3][1]); fragment_uniform_buffer_6[578] = float4(_AdditionalLightsWorldToLights[141][0][2], _AdditionalLightsWorldToLights[141][1][2], _AdditionalLightsWorldToLights[141][2][2], _AdditionalLightsWorldToLights[141][3][2]); fragment_uniform_buffer_6[579] = float4(_AdditionalLightsWorldToLights[141][0][3], _AdditionalLightsWorldToLights[141][1][3], _AdditionalLightsWorldToLights[141][2][3], _AdditionalLightsWorldToLights[141][3][3]); fragment_uniform_buffer_6[580] = float4(_AdditionalLightsWorldToLights[142][0][0], _AdditionalLightsWorldToLights[142][1][0], _AdditionalLightsWorldToLights[142][2][0], _AdditionalLightsWorldToLights[142][3][0]); fragment_uniform_buffer_6[581] = float4(_AdditionalLightsWorldToLights[142][0][1], _AdditionalLightsWorldToLights[142][1][1], _AdditionalLightsWorldToLights[142][2][1], _AdditionalLightsWorldToLights[142][3][1]); fragment_uniform_buffer_6[582] = float4(_AdditionalLightsWorldToLights[142][0][2], _AdditionalLightsWorldToLights[142][1][2], _AdditionalLightsWorldToLights[142][2][2], _AdditionalLightsWorldToLights[142][3][2]); fragment_uniform_buffer_6[583] = float4(_AdditionalLightsWorldToLights[142][0][3], _AdditionalLightsWorldToLights[142][1][3], _AdditionalLightsWorldToLights[142][2][3], _AdditionalLightsWorldToLights[142][3][3]); fragment_uniform_buffer_6[584] = float4(_AdditionalLightsWorldToLights[143][0][0], _AdditionalLightsWorldToLights[143][1][0], _AdditionalLightsWorldToLights[143][2][0], _AdditionalLightsWorldToLights[143][3][0]); fragment_uniform_buffer_6[585] = float4(_AdditionalLightsWorldToLights[143][0][1], _AdditionalLightsWorldToLights[143][1][1], _AdditionalLightsWorldToLights[143][2][1], _AdditionalLightsWorldToLights[143][3][1]); fragment_uniform_buffer_6[586] = float4(_AdditionalLightsWorldToLights[143][0][2], _AdditionalLightsWorldToLights[143][1][2], _AdditionalLightsWorldToLights[143][2][2], _AdditionalLightsWorldToLights[143][3][2]); fragment_uniform_buffer_6[587] = float4(_AdditionalLightsWorldToLights[143][0][3], _AdditionalLightsWorldToLights[143][1][3], _AdditionalLightsWorldToLights[143][2][3], _AdditionalLightsWorldToLights[143][3][3]); fragment_uniform_buffer_6[588] = float4(_AdditionalLightsWorldToLights[144][0][0], _AdditionalLightsWorldToLights[144][1][0], _AdditionalLightsWorldToLights[144][2][0], _AdditionalLightsWorldToLights[144][3][0]); fragment_uniform_buffer_6[589] = float4(_AdditionalLightsWorldToLights[144][0][1], _AdditionalLightsWorldToLights[144][1][1], _AdditionalLightsWorldToLights[144][2][1], _AdditionalLightsWorldToLights[144][3][1]); fragment_uniform_buffer_6[590] = float4(_AdditionalLightsWorldToLights[144][0][2], _AdditionalLightsWorldToLights[144][1][2], _AdditionalLightsWorldToLights[144][2][2], _AdditionalLightsWorldToLights[144][3][2]); fragment_uniform_buffer_6[591] = float4(_AdditionalLightsWorldToLights[144][0][3], _AdditionalLightsWorldToLights[144][1][3], _AdditionalLightsWorldToLights[144][2][3], _AdditionalLightsWorldToLights[144][3][3]); fragment_uniform_buffer_6[592] = float4(_AdditionalLightsWorldToLights[145][0][0], _AdditionalLightsWorldToLights[145][1][0], _AdditionalLightsWorldToLights[145][2][0], _AdditionalLightsWorldToLights[145][3][0]); fragment_uniform_buffer_6[593] = float4(_AdditionalLightsWorldToLights[145][0][1], _AdditionalLightsWorldToLights[145][1][1], _AdditionalLightsWorldToLights[145][2][1], _AdditionalLightsWorldToLights[145][3][1]); fragment_uniform_buffer_6[594] = float4(_AdditionalLightsWorldToLights[145][0][2], _AdditionalLightsWorldToLights[145][1][2], _AdditionalLightsWorldToLights[145][2][2], _AdditionalLightsWorldToLights[145][3][2]); fragment_uniform_buffer_6[595] = float4(_AdditionalLightsWorldToLights[145][0][3], _AdditionalLightsWorldToLights[145][1][3], _AdditionalLightsWorldToLights[145][2][3], _AdditionalLightsWorldToLights[145][3][3]); fragment_uniform_buffer_6[596] = float4(_AdditionalLightsWorldToLights[146][0][0], _AdditionalLightsWorldToLights[146][1][0], _AdditionalLightsWorldToLights[146][2][0], _AdditionalLightsWorldToLights[146][3][0]); fragment_uniform_buffer_6[597] = float4(_AdditionalLightsWorldToLights[146][0][1], _AdditionalLightsWorldToLights[146][1][1], _AdditionalLightsWorldToLights[146][2][1], _AdditionalLightsWorldToLights[146][3][1]); fragment_uniform_buffer_6[598] = float4(_AdditionalLightsWorldToLights[146][0][2], _AdditionalLightsWorldToLights[146][1][2], _AdditionalLightsWorldToLights[146][2][2], _AdditionalLightsWorldToLights[146][3][2]); fragment_uniform_buffer_6[599] = float4(_AdditionalLightsWorldToLights[146][0][3], _AdditionalLightsWorldToLights[146][1][3], _AdditionalLightsWorldToLights[146][2][3], _AdditionalLightsWorldToLights[146][3][3]); fragment_uniform_buffer_6[600] = float4(_AdditionalLightsWorldToLights[147][0][0], _AdditionalLightsWorldToLights[147][1][0], _AdditionalLightsWorldToLights[147][2][0], _AdditionalLightsWorldToLights[147][3][0]); fragment_uniform_buffer_6[601] = float4(_AdditionalLightsWorldToLights[147][0][1], _AdditionalLightsWorldToLights[147][1][1], _AdditionalLightsWorldToLights[147][2][1], _AdditionalLightsWorldToLights[147][3][1]); fragment_uniform_buffer_6[602] = float4(_AdditionalLightsWorldToLights[147][0][2], _AdditionalLightsWorldToLights[147][1][2], _AdditionalLightsWorldToLights[147][2][2], _AdditionalLightsWorldToLights[147][3][2]); fragment_uniform_buffer_6[603] = float4(_AdditionalLightsWorldToLights[147][0][3], _AdditionalLightsWorldToLights[147][1][3], _AdditionalLightsWorldToLights[147][2][3], _AdditionalLightsWorldToLights[147][3][3]); fragment_uniform_buffer_6[604] = float4(_AdditionalLightsWorldToLights[148][0][0], _AdditionalLightsWorldToLights[148][1][0], _AdditionalLightsWorldToLights[148][2][0], _AdditionalLightsWorldToLights[148][3][0]); fragment_uniform_buffer_6[605] = float4(_AdditionalLightsWorldToLights[148][0][1], _AdditionalLightsWorldToLights[148][1][1], _AdditionalLightsWorldToLights[148][2][1], _AdditionalLightsWorldToLights[148][3][1]); fragment_uniform_buffer_6[606] = float4(_AdditionalLightsWorldToLights[148][0][2], _AdditionalLightsWorldToLights[148][1][2], _AdditionalLightsWorldToLights[148][2][2], _AdditionalLightsWorldToLights[148][3][2]); fragment_uniform_buffer_6[607] = float4(_AdditionalLightsWorldToLights[148][0][3], _AdditionalLightsWorldToLights[148][1][3], _AdditionalLightsWorldToLights[148][2][3], _AdditionalLightsWorldToLights[148][3][3]); fragment_uniform_buffer_6[608] = float4(_AdditionalLightsWorldToLights[149][0][0], _AdditionalLightsWorldToLights[149][1][0], _AdditionalLightsWorldToLights[149][2][0], _AdditionalLightsWorldToLights[149][3][0]); fragment_uniform_buffer_6[609] = float4(_AdditionalLightsWorldToLights[149][0][1], _AdditionalLightsWorldToLights[149][1][1], _AdditionalLightsWorldToLights[149][2][1], _AdditionalLightsWorldToLights[149][3][1]); fragment_uniform_buffer_6[610] = float4(_AdditionalLightsWorldToLights[149][0][2], _AdditionalLightsWorldToLights[149][1][2], _AdditionalLightsWorldToLights[149][2][2], _AdditionalLightsWorldToLights[149][3][2]); fragment_uniform_buffer_6[611] = float4(_AdditionalLightsWorldToLights[149][0][3], _AdditionalLightsWorldToLights[149][1][3], _AdditionalLightsWorldToLights[149][2][3], _AdditionalLightsWorldToLights[149][3][3]); fragment_uniform_buffer_6[612] = float4(_AdditionalLightsWorldToLights[150][0][0], _AdditionalLightsWorldToLights[150][1][0], _AdditionalLightsWorldToLights[150][2][0], _AdditionalLightsWorldToLights[150][3][0]); fragment_uniform_buffer_6[613] = float4(_AdditionalLightsWorldToLights[150][0][1], _AdditionalLightsWorldToLights[150][1][1], _AdditionalLightsWorldToLights[150][2][1], _AdditionalLightsWorldToLights[150][3][1]); fragment_uniform_buffer_6[614] = float4(_AdditionalLightsWorldToLights[150][0][2], _AdditionalLightsWorldToLights[150][1][2], _AdditionalLightsWorldToLights[150][2][2], _AdditionalLightsWorldToLights[150][3][2]); fragment_uniform_buffer_6[615] = float4(_AdditionalLightsWorldToLights[150][0][3], _AdditionalLightsWorldToLights[150][1][3], _AdditionalLightsWorldToLights[150][2][3], _AdditionalLightsWorldToLights[150][3][3]); fragment_uniform_buffer_6[616] = float4(_AdditionalLightsWorldToLights[151][0][0], _AdditionalLightsWorldToLights[151][1][0], _AdditionalLightsWorldToLights[151][2][0], _AdditionalLightsWorldToLights[151][3][0]); fragment_uniform_buffer_6[617] = float4(_AdditionalLightsWorldToLights[151][0][1], _AdditionalLightsWorldToLights[151][1][1], _AdditionalLightsWorldToLights[151][2][1], _AdditionalLightsWorldToLights[151][3][1]); fragment_uniform_buffer_6[618] = float4(_AdditionalLightsWorldToLights[151][0][2], _AdditionalLightsWorldToLights[151][1][2], _AdditionalLightsWorldToLights[151][2][2], _AdditionalLightsWorldToLights[151][3][2]); fragment_uniform_buffer_6[619] = float4(_AdditionalLightsWorldToLights[151][0][3], _AdditionalLightsWorldToLights[151][1][3], _AdditionalLightsWorldToLights[151][2][3], _AdditionalLightsWorldToLights[151][3][3]); fragment_uniform_buffer_6[620] = float4(_AdditionalLightsWorldToLights[152][0][0], _AdditionalLightsWorldToLights[152][1][0], _AdditionalLightsWorldToLights[152][2][0], _AdditionalLightsWorldToLights[152][3][0]); fragment_uniform_buffer_6[621] = float4(_AdditionalLightsWorldToLights[152][0][1], _AdditionalLightsWorldToLights[152][1][1], _AdditionalLightsWorldToLights[152][2][1], _AdditionalLightsWorldToLights[152][3][1]); fragment_uniform_buffer_6[622] = float4(_AdditionalLightsWorldToLights[152][0][2], _AdditionalLightsWorldToLights[152][1][2], _AdditionalLightsWorldToLights[152][2][2], _AdditionalLightsWorldToLights[152][3][2]); fragment_uniform_buffer_6[623] = float4(_AdditionalLightsWorldToLights[152][0][3], _AdditionalLightsWorldToLights[152][1][3], _AdditionalLightsWorldToLights[152][2][3], _AdditionalLightsWorldToLights[152][3][3]); fragment_uniform_buffer_6[624] = float4(_AdditionalLightsWorldToLights[153][0][0], _AdditionalLightsWorldToLights[153][1][0], _AdditionalLightsWorldToLights[153][2][0], _AdditionalLightsWorldToLights[153][3][0]); fragment_uniform_buffer_6[625] = float4(_AdditionalLightsWorldToLights[153][0][1], _AdditionalLightsWorldToLights[153][1][1], _AdditionalLightsWorldToLights[153][2][1], _AdditionalLightsWorldToLights[153][3][1]); fragment_uniform_buffer_6[626] = float4(_AdditionalLightsWorldToLights[153][0][2], _AdditionalLightsWorldToLights[153][1][2], _AdditionalLightsWorldToLights[153][2][2], _AdditionalLightsWorldToLights[153][3][2]); fragment_uniform_buffer_6[627] = float4(_AdditionalLightsWorldToLights[153][0][3], _AdditionalLightsWorldToLights[153][1][3], _AdditionalLightsWorldToLights[153][2][3], _AdditionalLightsWorldToLights[153][3][3]); fragment_uniform_buffer_6[628] = float4(_AdditionalLightsWorldToLights[154][0][0], _AdditionalLightsWorldToLights[154][1][0], _AdditionalLightsWorldToLights[154][2][0], _AdditionalLightsWorldToLights[154][3][0]); fragment_uniform_buffer_6[629] = float4(_AdditionalLightsWorldToLights[154][0][1], _AdditionalLightsWorldToLights[154][1][1], _AdditionalLightsWorldToLights[154][2][1], _AdditionalLightsWorldToLights[154][3][1]); fragment_uniform_buffer_6[630] = float4(_AdditionalLightsWorldToLights[154][0][2], _AdditionalLightsWorldToLights[154][1][2], _AdditionalLightsWorldToLights[154][2][2], _AdditionalLightsWorldToLights[154][3][2]); fragment_uniform_buffer_6[631] = float4(_AdditionalLightsWorldToLights[154][0][3], _AdditionalLightsWorldToLights[154][1][3], _AdditionalLightsWorldToLights[154][2][3], _AdditionalLightsWorldToLights[154][3][3]); fragment_uniform_buffer_6[632] = float4(_AdditionalLightsWorldToLights[155][0][0], _AdditionalLightsWorldToLights[155][1][0], _AdditionalLightsWorldToLights[155][2][0], _AdditionalLightsWorldToLights[155][3][0]); fragment_uniform_buffer_6[633] = float4(_AdditionalLightsWorldToLights[155][0][1], _AdditionalLightsWorldToLights[155][1][1], _AdditionalLightsWorldToLights[155][2][1], _AdditionalLightsWorldToLights[155][3][1]); fragment_uniform_buffer_6[634] = float4(_AdditionalLightsWorldToLights[155][0][2], _AdditionalLightsWorldToLights[155][1][2], _AdditionalLightsWorldToLights[155][2][2], _AdditionalLightsWorldToLights[155][3][2]); fragment_uniform_buffer_6[635] = float4(_AdditionalLightsWorldToLights[155][0][3], _AdditionalLightsWorldToLights[155][1][3], _AdditionalLightsWorldToLights[155][2][3], _AdditionalLightsWorldToLights[155][3][3]); fragment_uniform_buffer_6[636] = float4(_AdditionalLightsWorldToLights[156][0][0], _AdditionalLightsWorldToLights[156][1][0], _AdditionalLightsWorldToLights[156][2][0], _AdditionalLightsWorldToLights[156][3][0]); fragment_uniform_buffer_6[637] = float4(_AdditionalLightsWorldToLights[156][0][1], _AdditionalLightsWorldToLights[156][1][1], _AdditionalLightsWorldToLights[156][2][1], _AdditionalLightsWorldToLights[156][3][1]); fragment_uniform_buffer_6[638] = float4(_AdditionalLightsWorldToLights[156][0][2], _AdditionalLightsWorldToLights[156][1][2], _AdditionalLightsWorldToLights[156][2][2], _AdditionalLightsWorldToLights[156][3][2]); fragment_uniform_buffer_6[639] = float4(_AdditionalLightsWorldToLights[156][0][3], _AdditionalLightsWorldToLights[156][1][3], _AdditionalLightsWorldToLights[156][2][3], _AdditionalLightsWorldToLights[156][3][3]); fragment_uniform_buffer_6[640] = float4(_AdditionalLightsWorldToLights[157][0][0], _AdditionalLightsWorldToLights[157][1][0], _AdditionalLightsWorldToLights[157][2][0], _AdditionalLightsWorldToLights[157][3][0]); fragment_uniform_buffer_6[641] = float4(_AdditionalLightsWorldToLights[157][0][1], _AdditionalLightsWorldToLights[157][1][1], _AdditionalLightsWorldToLights[157][2][1], _AdditionalLightsWorldToLights[157][3][1]); fragment_uniform_buffer_6[642] = float4(_AdditionalLightsWorldToLights[157][0][2], _AdditionalLightsWorldToLights[157][1][2], _AdditionalLightsWorldToLights[157][2][2], _AdditionalLightsWorldToLights[157][3][2]); fragment_uniform_buffer_6[643] = float4(_AdditionalLightsWorldToLights[157][0][3], _AdditionalLightsWorldToLights[157][1][3], _AdditionalLightsWorldToLights[157][2][3], _AdditionalLightsWorldToLights[157][3][3]); fragment_uniform_buffer_6[644] = float4(_AdditionalLightsWorldToLights[158][0][0], _AdditionalLightsWorldToLights[158][1][0], _AdditionalLightsWorldToLights[158][2][0], _AdditionalLightsWorldToLights[158][3][0]); fragment_uniform_buffer_6[645] = float4(_AdditionalLightsWorldToLights[158][0][1], _AdditionalLightsWorldToLights[158][1][1], _AdditionalLightsWorldToLights[158][2][1], _AdditionalLightsWorldToLights[158][3][1]); fragment_uniform_buffer_6[646] = float4(_AdditionalLightsWorldToLights[158][0][2], _AdditionalLightsWorldToLights[158][1][2], _AdditionalLightsWorldToLights[158][2][2], _AdditionalLightsWorldToLights[158][3][2]); fragment_uniform_buffer_6[647] = float4(_AdditionalLightsWorldToLights[158][0][3], _AdditionalLightsWorldToLights[158][1][3], _AdditionalLightsWorldToLights[158][2][3], _AdditionalLightsWorldToLights[158][3][3]); fragment_uniform_buffer_6[648] = float4(_AdditionalLightsWorldToLights[159][0][0], _AdditionalLightsWorldToLights[159][1][0], _AdditionalLightsWorldToLights[159][2][0], _AdditionalLightsWorldToLights[159][3][0]); fragment_uniform_buffer_6[649] = float4(_AdditionalLightsWorldToLights[159][0][1], _AdditionalLightsWorldToLights[159][1][1], _AdditionalLightsWorldToLights[159][2][1], _AdditionalLightsWorldToLights[159][3][1]); fragment_uniform_buffer_6[650] = float4(_AdditionalLightsWorldToLights[159][0][2], _AdditionalLightsWorldToLights[159][1][2], _AdditionalLightsWorldToLights[159][2][2], _AdditionalLightsWorldToLights[159][3][2]); fragment_uniform_buffer_6[651] = float4(_AdditionalLightsWorldToLights[159][0][3], _AdditionalLightsWorldToLights[159][1][3], _AdditionalLightsWorldToLights[159][2][3], _AdditionalLightsWorldToLights[159][3][3]); fragment_uniform_buffer_6[652] = float4(_AdditionalLightsWorldToLights[160][0][0], _AdditionalLightsWorldToLights[160][1][0], _AdditionalLightsWorldToLights[160][2][0], _AdditionalLightsWorldToLights[160][3][0]); fragment_uniform_buffer_6[653] = float4(_AdditionalLightsWorldToLights[160][0][1], _AdditionalLightsWorldToLights[160][1][1], _AdditionalLightsWorldToLights[160][2][1], _AdditionalLightsWorldToLights[160][3][1]); fragment_uniform_buffer_6[654] = float4(_AdditionalLightsWorldToLights[160][0][2], _AdditionalLightsWorldToLights[160][1][2], _AdditionalLightsWorldToLights[160][2][2], _AdditionalLightsWorldToLights[160][3][2]); fragment_uniform_buffer_6[655] = float4(_AdditionalLightsWorldToLights[160][0][3], _AdditionalLightsWorldToLights[160][1][3], _AdditionalLightsWorldToLights[160][2][3], _AdditionalLightsWorldToLights[160][3][3]); fragment_uniform_buffer_6[656] = float4(_AdditionalLightsWorldToLights[161][0][0], _AdditionalLightsWorldToLights[161][1][0], _AdditionalLightsWorldToLights[161][2][0], _AdditionalLightsWorldToLights[161][3][0]); fragment_uniform_buffer_6[657] = float4(_AdditionalLightsWorldToLights[161][0][1], _AdditionalLightsWorldToLights[161][1][1], _AdditionalLightsWorldToLights[161][2][1], _AdditionalLightsWorldToLights[161][3][1]); fragment_uniform_buffer_6[658] = float4(_AdditionalLightsWorldToLights[161][0][2], _AdditionalLightsWorldToLights[161][1][2], _AdditionalLightsWorldToLights[161][2][2], _AdditionalLightsWorldToLights[161][3][2]); fragment_uniform_buffer_6[659] = float4(_AdditionalLightsWorldToLights[161][0][3], _AdditionalLightsWorldToLights[161][1][3], _AdditionalLightsWorldToLights[161][2][3], _AdditionalLightsWorldToLights[161][3][3]); fragment_uniform_buffer_6[660] = float4(_AdditionalLightsWorldToLights[162][0][0], _AdditionalLightsWorldToLights[162][1][0], _AdditionalLightsWorldToLights[162][2][0], _AdditionalLightsWorldToLights[162][3][0]); fragment_uniform_buffer_6[661] = float4(_AdditionalLightsWorldToLights[162][0][1], _AdditionalLightsWorldToLights[162][1][1], _AdditionalLightsWorldToLights[162][2][1], _AdditionalLightsWorldToLights[162][3][1]); fragment_uniform_buffer_6[662] = float4(_AdditionalLightsWorldToLights[162][0][2], _AdditionalLightsWorldToLights[162][1][2], _AdditionalLightsWorldToLights[162][2][2], _AdditionalLightsWorldToLights[162][3][2]); fragment_uniform_buffer_6[663] = float4(_AdditionalLightsWorldToLights[162][0][3], _AdditionalLightsWorldToLights[162][1][3], _AdditionalLightsWorldToLights[162][2][3], _AdditionalLightsWorldToLights[162][3][3]); fragment_uniform_buffer_6[664] = float4(_AdditionalLightsWorldToLights[163][0][0], _AdditionalLightsWorldToLights[163][1][0], _AdditionalLightsWorldToLights[163][2][0], _AdditionalLightsWorldToLights[163][3][0]); fragment_uniform_buffer_6[665] = float4(_AdditionalLightsWorldToLights[163][0][1], _AdditionalLightsWorldToLights[163][1][1], _AdditionalLightsWorldToLights[163][2][1], _AdditionalLightsWorldToLights[163][3][1]); fragment_uniform_buffer_6[666] = float4(_AdditionalLightsWorldToLights[163][0][2], _AdditionalLightsWorldToLights[163][1][2], _AdditionalLightsWorldToLights[163][2][2], _AdditionalLightsWorldToLights[163][3][2]); fragment_uniform_buffer_6[667] = float4(_AdditionalLightsWorldToLights[163][0][3], _AdditionalLightsWorldToLights[163][1][3], _AdditionalLightsWorldToLights[163][2][3], _AdditionalLightsWorldToLights[163][3][3]); fragment_uniform_buffer_6[668] = float4(_AdditionalLightsWorldToLights[164][0][0], _AdditionalLightsWorldToLights[164][1][0], _AdditionalLightsWorldToLights[164][2][0], _AdditionalLightsWorldToLights[164][3][0]); fragment_uniform_buffer_6[669] = float4(_AdditionalLightsWorldToLights[164][0][1], _AdditionalLightsWorldToLights[164][1][1], _AdditionalLightsWorldToLights[164][2][1], _AdditionalLightsWorldToLights[164][3][1]); fragment_uniform_buffer_6[670] = float4(_AdditionalLightsWorldToLights[164][0][2], _AdditionalLightsWorldToLights[164][1][2], _AdditionalLightsWorldToLights[164][2][2], _AdditionalLightsWorldToLights[164][3][2]); fragment_uniform_buffer_6[671] = float4(_AdditionalLightsWorldToLights[164][0][3], _AdditionalLightsWorldToLights[164][1][3], _AdditionalLightsWorldToLights[164][2][3], _AdditionalLightsWorldToLights[164][3][3]); fragment_uniform_buffer_6[672] = float4(_AdditionalLightsWorldToLights[165][0][0], _AdditionalLightsWorldToLights[165][1][0], _AdditionalLightsWorldToLights[165][2][0], _AdditionalLightsWorldToLights[165][3][0]); fragment_uniform_buffer_6[673] = float4(_AdditionalLightsWorldToLights[165][0][1], _AdditionalLightsWorldToLights[165][1][1], _AdditionalLightsWorldToLights[165][2][1], _AdditionalLightsWorldToLights[165][3][1]); fragment_uniform_buffer_6[674] = float4(_AdditionalLightsWorldToLights[165][0][2], _AdditionalLightsWorldToLights[165][1][2], _AdditionalLightsWorldToLights[165][2][2], _AdditionalLightsWorldToLights[165][3][2]); fragment_uniform_buffer_6[675] = float4(_AdditionalLightsWorldToLights[165][0][3], _AdditionalLightsWorldToLights[165][1][3], _AdditionalLightsWorldToLights[165][2][3], _AdditionalLightsWorldToLights[165][3][3]); fragment_uniform_buffer_6[676] = float4(_AdditionalLightsWorldToLights[166][0][0], _AdditionalLightsWorldToLights[166][1][0], _AdditionalLightsWorldToLights[166][2][0], _AdditionalLightsWorldToLights[166][3][0]); fragment_uniform_buffer_6[677] = float4(_AdditionalLightsWorldToLights[166][0][1], _AdditionalLightsWorldToLights[166][1][1], _AdditionalLightsWorldToLights[166][2][1], _AdditionalLightsWorldToLights[166][3][1]); fragment_uniform_buffer_6[678] = float4(_AdditionalLightsWorldToLights[166][0][2], _AdditionalLightsWorldToLights[166][1][2], _AdditionalLightsWorldToLights[166][2][2], _AdditionalLightsWorldToLights[166][3][2]); fragment_uniform_buffer_6[679] = float4(_AdditionalLightsWorldToLights[166][0][3], _AdditionalLightsWorldToLights[166][1][3], _AdditionalLightsWorldToLights[166][2][3], _AdditionalLightsWorldToLights[166][3][3]); fragment_uniform_buffer_6[680] = float4(_AdditionalLightsWorldToLights[167][0][0], _AdditionalLightsWorldToLights[167][1][0], _AdditionalLightsWorldToLights[167][2][0], _AdditionalLightsWorldToLights[167][3][0]); fragment_uniform_buffer_6[681] = float4(_AdditionalLightsWorldToLights[167][0][1], _AdditionalLightsWorldToLights[167][1][1], _AdditionalLightsWorldToLights[167][2][1], _AdditionalLightsWorldToLights[167][3][1]); fragment_uniform_buffer_6[682] = float4(_AdditionalLightsWorldToLights[167][0][2], _AdditionalLightsWorldToLights[167][1][2], _AdditionalLightsWorldToLights[167][2][2], _AdditionalLightsWorldToLights[167][3][2]); fragment_uniform_buffer_6[683] = float4(_AdditionalLightsWorldToLights[167][0][3], _AdditionalLightsWorldToLights[167][1][3], _AdditionalLightsWorldToLights[167][2][3], _AdditionalLightsWorldToLights[167][3][3]); fragment_uniform_buffer_6[684] = float4(_AdditionalLightsWorldToLights[168][0][0], _AdditionalLightsWorldToLights[168][1][0], _AdditionalLightsWorldToLights[168][2][0], _AdditionalLightsWorldToLights[168][3][0]); fragment_uniform_buffer_6[685] = float4(_AdditionalLightsWorldToLights[168][0][1], _AdditionalLightsWorldToLights[168][1][1], _AdditionalLightsWorldToLights[168][2][1], _AdditionalLightsWorldToLights[168][3][1]); fragment_uniform_buffer_6[686] = float4(_AdditionalLightsWorldToLights[168][0][2], _AdditionalLightsWorldToLights[168][1][2], _AdditionalLightsWorldToLights[168][2][2], _AdditionalLightsWorldToLights[168][3][2]); fragment_uniform_buffer_6[687] = float4(_AdditionalLightsWorldToLights[168][0][3], _AdditionalLightsWorldToLights[168][1][3], _AdditionalLightsWorldToLights[168][2][3], _AdditionalLightsWorldToLights[168][3][3]); fragment_uniform_buffer_6[688] = float4(_AdditionalLightsWorldToLights[169][0][0], _AdditionalLightsWorldToLights[169][1][0], _AdditionalLightsWorldToLights[169][2][0], _AdditionalLightsWorldToLights[169][3][0]); fragment_uniform_buffer_6[689] = float4(_AdditionalLightsWorldToLights[169][0][1], _AdditionalLightsWorldToLights[169][1][1], _AdditionalLightsWorldToLights[169][2][1], _AdditionalLightsWorldToLights[169][3][1]); fragment_uniform_buffer_6[690] = float4(_AdditionalLightsWorldToLights[169][0][2], _AdditionalLightsWorldToLights[169][1][2], _AdditionalLightsWorldToLights[169][2][2], _AdditionalLightsWorldToLights[169][3][2]); fragment_uniform_buffer_6[691] = float4(_AdditionalLightsWorldToLights[169][0][3], _AdditionalLightsWorldToLights[169][1][3], _AdditionalLightsWorldToLights[169][2][3], _AdditionalLightsWorldToLights[169][3][3]); fragment_uniform_buffer_6[692] = float4(_AdditionalLightsWorldToLights[170][0][0], _AdditionalLightsWorldToLights[170][1][0], _AdditionalLightsWorldToLights[170][2][0], _AdditionalLightsWorldToLights[170][3][0]); fragment_uniform_buffer_6[693] = float4(_AdditionalLightsWorldToLights[170][0][1], _AdditionalLightsWorldToLights[170][1][1], _AdditionalLightsWorldToLights[170][2][1], _AdditionalLightsWorldToLights[170][3][1]); fragment_uniform_buffer_6[694] = float4(_AdditionalLightsWorldToLights[170][0][2], _AdditionalLightsWorldToLights[170][1][2], _AdditionalLightsWorldToLights[170][2][2], _AdditionalLightsWorldToLights[170][3][2]); fragment_uniform_buffer_6[695] = float4(_AdditionalLightsWorldToLights[170][0][3], _AdditionalLightsWorldToLights[170][1][3], _AdditionalLightsWorldToLights[170][2][3], _AdditionalLightsWorldToLights[170][3][3]); fragment_uniform_buffer_6[696] = float4(_AdditionalLightsWorldToLights[171][0][0], _AdditionalLightsWorldToLights[171][1][0], _AdditionalLightsWorldToLights[171][2][0], _AdditionalLightsWorldToLights[171][3][0]); fragment_uniform_buffer_6[697] = float4(_AdditionalLightsWorldToLights[171][0][1], _AdditionalLightsWorldToLights[171][1][1], _AdditionalLightsWorldToLights[171][2][1], _AdditionalLightsWorldToLights[171][3][1]); fragment_uniform_buffer_6[698] = float4(_AdditionalLightsWorldToLights[171][0][2], _AdditionalLightsWorldToLights[171][1][2], _AdditionalLightsWorldToLights[171][2][2], _AdditionalLightsWorldToLights[171][3][2]); fragment_uniform_buffer_6[699] = float4(_AdditionalLightsWorldToLights[171][0][3], _AdditionalLightsWorldToLights[171][1][3], _AdditionalLightsWorldToLights[171][2][3], _AdditionalLightsWorldToLights[171][3][3]); fragment_uniform_buffer_6[700] = float4(_AdditionalLightsWorldToLights[172][0][0], _AdditionalLightsWorldToLights[172][1][0], _AdditionalLightsWorldToLights[172][2][0], _AdditionalLightsWorldToLights[172][3][0]); fragment_uniform_buffer_6[701] = float4(_AdditionalLightsWorldToLights[172][0][1], _AdditionalLightsWorldToLights[172][1][1], _AdditionalLightsWorldToLights[172][2][1], _AdditionalLightsWorldToLights[172][3][1]); fragment_uniform_buffer_6[702] = float4(_AdditionalLightsWorldToLights[172][0][2], _AdditionalLightsWorldToLights[172][1][2], _AdditionalLightsWorldToLights[172][2][2], _AdditionalLightsWorldToLights[172][3][2]); fragment_uniform_buffer_6[703] = float4(_AdditionalLightsWorldToLights[172][0][3], _AdditionalLightsWorldToLights[172][1][3], _AdditionalLightsWorldToLights[172][2][3], _AdditionalLightsWorldToLights[172][3][3]); fragment_uniform_buffer_6[704] = float4(_AdditionalLightsWorldToLights[173][0][0], _AdditionalLightsWorldToLights[173][1][0], _AdditionalLightsWorldToLights[173][2][0], _AdditionalLightsWorldToLights[173][3][0]); fragment_uniform_buffer_6[705] = float4(_AdditionalLightsWorldToLights[173][0][1], _AdditionalLightsWorldToLights[173][1][1], _AdditionalLightsWorldToLights[173][2][1], _AdditionalLightsWorldToLights[173][3][1]); fragment_uniform_buffer_6[706] = float4(_AdditionalLightsWorldToLights[173][0][2], _AdditionalLightsWorldToLights[173][1][2], _AdditionalLightsWorldToLights[173][2][2], _AdditionalLightsWorldToLights[173][3][2]); fragment_uniform_buffer_6[707] = float4(_AdditionalLightsWorldToLights[173][0][3], _AdditionalLightsWorldToLights[173][1][3], _AdditionalLightsWorldToLights[173][2][3], _AdditionalLightsWorldToLights[173][3][3]); fragment_uniform_buffer_6[708] = float4(_AdditionalLightsWorldToLights[174][0][0], _AdditionalLightsWorldToLights[174][1][0], _AdditionalLightsWorldToLights[174][2][0], _AdditionalLightsWorldToLights[174][3][0]); fragment_uniform_buffer_6[709] = float4(_AdditionalLightsWorldToLights[174][0][1], _AdditionalLightsWorldToLights[174][1][1], _AdditionalLightsWorldToLights[174][2][1], _AdditionalLightsWorldToLights[174][3][1]); fragment_uniform_buffer_6[710] = float4(_AdditionalLightsWorldToLights[174][0][2], _AdditionalLightsWorldToLights[174][1][2], _AdditionalLightsWorldToLights[174][2][2], _AdditionalLightsWorldToLights[174][3][2]); fragment_uniform_buffer_6[711] = float4(_AdditionalLightsWorldToLights[174][0][3], _AdditionalLightsWorldToLights[174][1][3], _AdditionalLightsWorldToLights[174][2][3], _AdditionalLightsWorldToLights[174][3][3]); fragment_uniform_buffer_6[712] = float4(_AdditionalLightsWorldToLights[175][0][0], _AdditionalLightsWorldToLights[175][1][0], _AdditionalLightsWorldToLights[175][2][0], _AdditionalLightsWorldToLights[175][3][0]); fragment_uniform_buffer_6[713] = float4(_AdditionalLightsWorldToLights[175][0][1], _AdditionalLightsWorldToLights[175][1][1], _AdditionalLightsWorldToLights[175][2][1], _AdditionalLightsWorldToLights[175][3][1]); fragment_uniform_buffer_6[714] = float4(_AdditionalLightsWorldToLights[175][0][2], _AdditionalLightsWorldToLights[175][1][2], _AdditionalLightsWorldToLights[175][2][2], _AdditionalLightsWorldToLights[175][3][2]); fragment_uniform_buffer_6[715] = float4(_AdditionalLightsWorldToLights[175][0][3], _AdditionalLightsWorldToLights[175][1][3], _AdditionalLightsWorldToLights[175][2][3], _AdditionalLightsWorldToLights[175][3][3]); fragment_uniform_buffer_6[716] = float4(_AdditionalLightsWorldToLights[176][0][0], _AdditionalLightsWorldToLights[176][1][0], _AdditionalLightsWorldToLights[176][2][0], _AdditionalLightsWorldToLights[176][3][0]); fragment_uniform_buffer_6[717] = float4(_AdditionalLightsWorldToLights[176][0][1], _AdditionalLightsWorldToLights[176][1][1], _AdditionalLightsWorldToLights[176][2][1], _AdditionalLightsWorldToLights[176][3][1]); fragment_uniform_buffer_6[718] = float4(_AdditionalLightsWorldToLights[176][0][2], _AdditionalLightsWorldToLights[176][1][2], _AdditionalLightsWorldToLights[176][2][2], _AdditionalLightsWorldToLights[176][3][2]); fragment_uniform_buffer_6[719] = float4(_AdditionalLightsWorldToLights[176][0][3], _AdditionalLightsWorldToLights[176][1][3], _AdditionalLightsWorldToLights[176][2][3], _AdditionalLightsWorldToLights[176][3][3]); fragment_uniform_buffer_6[720] = float4(_AdditionalLightsWorldToLights[177][0][0], _AdditionalLightsWorldToLights[177][1][0], _AdditionalLightsWorldToLights[177][2][0], _AdditionalLightsWorldToLights[177][3][0]); fragment_uniform_buffer_6[721] = float4(_AdditionalLightsWorldToLights[177][0][1], _AdditionalLightsWorldToLights[177][1][1], _AdditionalLightsWorldToLights[177][2][1], _AdditionalLightsWorldToLights[177][3][1]); fragment_uniform_buffer_6[722] = float4(_AdditionalLightsWorldToLights[177][0][2], _AdditionalLightsWorldToLights[177][1][2], _AdditionalLightsWorldToLights[177][2][2], _AdditionalLightsWorldToLights[177][3][2]); fragment_uniform_buffer_6[723] = float4(_AdditionalLightsWorldToLights[177][0][3], _AdditionalLightsWorldToLights[177][1][3], _AdditionalLightsWorldToLights[177][2][3], _AdditionalLightsWorldToLights[177][3][3]); fragment_uniform_buffer_6[724] = float4(_AdditionalLightsWorldToLights[178][0][0], _AdditionalLightsWorldToLights[178][1][0], _AdditionalLightsWorldToLights[178][2][0], _AdditionalLightsWorldToLights[178][3][0]); fragment_uniform_buffer_6[725] = float4(_AdditionalLightsWorldToLights[178][0][1], _AdditionalLightsWorldToLights[178][1][1], _AdditionalLightsWorldToLights[178][2][1], _AdditionalLightsWorldToLights[178][3][1]); fragment_uniform_buffer_6[726] = float4(_AdditionalLightsWorldToLights[178][0][2], _AdditionalLightsWorldToLights[178][1][2], _AdditionalLightsWorldToLights[178][2][2], _AdditionalLightsWorldToLights[178][3][2]); fragment_uniform_buffer_6[727] = float4(_AdditionalLightsWorldToLights[178][0][3], _AdditionalLightsWorldToLights[178][1][3], _AdditionalLightsWorldToLights[178][2][3], _AdditionalLightsWorldToLights[178][3][3]); fragment_uniform_buffer_6[728] = float4(_AdditionalLightsWorldToLights[179][0][0], _AdditionalLightsWorldToLights[179][1][0], _AdditionalLightsWorldToLights[179][2][0], _AdditionalLightsWorldToLights[179][3][0]); fragment_uniform_buffer_6[729] = float4(_AdditionalLightsWorldToLights[179][0][1], _AdditionalLightsWorldToLights[179][1][1], _AdditionalLightsWorldToLights[179][2][1], _AdditionalLightsWorldToLights[179][3][1]); fragment_uniform_buffer_6[730] = float4(_AdditionalLightsWorldToLights[179][0][2], _AdditionalLightsWorldToLights[179][1][2], _AdditionalLightsWorldToLights[179][2][2], _AdditionalLightsWorldToLights[179][3][2]); fragment_uniform_buffer_6[731] = float4(_AdditionalLightsWorldToLights[179][0][3], _AdditionalLightsWorldToLights[179][1][3], _AdditionalLightsWorldToLights[179][2][3], _AdditionalLightsWorldToLights[179][3][3]); fragment_uniform_buffer_6[732] = float4(_AdditionalLightsWorldToLights[180][0][0], _AdditionalLightsWorldToLights[180][1][0], _AdditionalLightsWorldToLights[180][2][0], _AdditionalLightsWorldToLights[180][3][0]); fragment_uniform_buffer_6[733] = float4(_AdditionalLightsWorldToLights[180][0][1], _AdditionalLightsWorldToLights[180][1][1], _AdditionalLightsWorldToLights[180][2][1], _AdditionalLightsWorldToLights[180][3][1]); fragment_uniform_buffer_6[734] = float4(_AdditionalLightsWorldToLights[180][0][2], _AdditionalLightsWorldToLights[180][1][2], _AdditionalLightsWorldToLights[180][2][2], _AdditionalLightsWorldToLights[180][3][2]); fragment_uniform_buffer_6[735] = float4(_AdditionalLightsWorldToLights[180][0][3], _AdditionalLightsWorldToLights[180][1][3], _AdditionalLightsWorldToLights[180][2][3], _AdditionalLightsWorldToLights[180][3][3]); fragment_uniform_buffer_6[736] = float4(_AdditionalLightsWorldToLights[181][0][0], _AdditionalLightsWorldToLights[181][1][0], _AdditionalLightsWorldToLights[181][2][0], _AdditionalLightsWorldToLights[181][3][0]); fragment_uniform_buffer_6[737] = float4(_AdditionalLightsWorldToLights[181][0][1], _AdditionalLightsWorldToLights[181][1][1], _AdditionalLightsWorldToLights[181][2][1], _AdditionalLightsWorldToLights[181][3][1]); fragment_uniform_buffer_6[738] = float4(_AdditionalLightsWorldToLights[181][0][2], _AdditionalLightsWorldToLights[181][1][2], _AdditionalLightsWorldToLights[181][2][2], _AdditionalLightsWorldToLights[181][3][2]); fragment_uniform_buffer_6[739] = float4(_AdditionalLightsWorldToLights[181][0][3], _AdditionalLightsWorldToLights[181][1][3], _AdditionalLightsWorldToLights[181][2][3], _AdditionalLightsWorldToLights[181][3][3]); fragment_uniform_buffer_6[740] = float4(_AdditionalLightsWorldToLights[182][0][0], _AdditionalLightsWorldToLights[182][1][0], _AdditionalLightsWorldToLights[182][2][0], _AdditionalLightsWorldToLights[182][3][0]); fragment_uniform_buffer_6[741] = float4(_AdditionalLightsWorldToLights[182][0][1], _AdditionalLightsWorldToLights[182][1][1], _AdditionalLightsWorldToLights[182][2][1], _AdditionalLightsWorldToLights[182][3][1]); fragment_uniform_buffer_6[742] = float4(_AdditionalLightsWorldToLights[182][0][2], _AdditionalLightsWorldToLights[182][1][2], _AdditionalLightsWorldToLights[182][2][2], _AdditionalLightsWorldToLights[182][3][2]); fragment_uniform_buffer_6[743] = float4(_AdditionalLightsWorldToLights[182][0][3], _AdditionalLightsWorldToLights[182][1][3], _AdditionalLightsWorldToLights[182][2][3], _AdditionalLightsWorldToLights[182][3][3]); fragment_uniform_buffer_6[744] = float4(_AdditionalLightsWorldToLights[183][0][0], _AdditionalLightsWorldToLights[183][1][0], _AdditionalLightsWorldToLights[183][2][0], _AdditionalLightsWorldToLights[183][3][0]); fragment_uniform_buffer_6[745] = float4(_AdditionalLightsWorldToLights[183][0][1], _AdditionalLightsWorldToLights[183][1][1], _AdditionalLightsWorldToLights[183][2][1], _AdditionalLightsWorldToLights[183][3][1]); fragment_uniform_buffer_6[746] = float4(_AdditionalLightsWorldToLights[183][0][2], _AdditionalLightsWorldToLights[183][1][2], _AdditionalLightsWorldToLights[183][2][2], _AdditionalLightsWorldToLights[183][3][2]); fragment_uniform_buffer_6[747] = float4(_AdditionalLightsWorldToLights[183][0][3], _AdditionalLightsWorldToLights[183][1][3], _AdditionalLightsWorldToLights[183][2][3], _AdditionalLightsWorldToLights[183][3][3]); fragment_uniform_buffer_6[748] = float4(_AdditionalLightsWorldToLights[184][0][0], _AdditionalLightsWorldToLights[184][1][0], _AdditionalLightsWorldToLights[184][2][0], _AdditionalLightsWorldToLights[184][3][0]); fragment_uniform_buffer_6[749] = float4(_AdditionalLightsWorldToLights[184][0][1], _AdditionalLightsWorldToLights[184][1][1], _AdditionalLightsWorldToLights[184][2][1], _AdditionalLightsWorldToLights[184][3][1]); fragment_uniform_buffer_6[750] = float4(_AdditionalLightsWorldToLights[184][0][2], _AdditionalLightsWorldToLights[184][1][2], _AdditionalLightsWorldToLights[184][2][2], _AdditionalLightsWorldToLights[184][3][2]); fragment_uniform_buffer_6[751] = float4(_AdditionalLightsWorldToLights[184][0][3], _AdditionalLightsWorldToLights[184][1][3], _AdditionalLightsWorldToLights[184][2][3], _AdditionalLightsWorldToLights[184][3][3]); fragment_uniform_buffer_6[752] = float4(_AdditionalLightsWorldToLights[185][0][0], _AdditionalLightsWorldToLights[185][1][0], _AdditionalLightsWorldToLights[185][2][0], _AdditionalLightsWorldToLights[185][3][0]); fragment_uniform_buffer_6[753] = float4(_AdditionalLightsWorldToLights[185][0][1], _AdditionalLightsWorldToLights[185][1][1], _AdditionalLightsWorldToLights[185][2][1], _AdditionalLightsWorldToLights[185][3][1]); fragment_uniform_buffer_6[754] = float4(_AdditionalLightsWorldToLights[185][0][2], _AdditionalLightsWorldToLights[185][1][2], _AdditionalLightsWorldToLights[185][2][2], _AdditionalLightsWorldToLights[185][3][2]); fragment_uniform_buffer_6[755] = float4(_AdditionalLightsWorldToLights[185][0][3], _AdditionalLightsWorldToLights[185][1][3], _AdditionalLightsWorldToLights[185][2][3], _AdditionalLightsWorldToLights[185][3][3]); fragment_uniform_buffer_6[756] = float4(_AdditionalLightsWorldToLights[186][0][0], _AdditionalLightsWorldToLights[186][1][0], _AdditionalLightsWorldToLights[186][2][0], _AdditionalLightsWorldToLights[186][3][0]); fragment_uniform_buffer_6[757] = float4(_AdditionalLightsWorldToLights[186][0][1], _AdditionalLightsWorldToLights[186][1][1], _AdditionalLightsWorldToLights[186][2][1], _AdditionalLightsWorldToLights[186][3][1]); fragment_uniform_buffer_6[758] = float4(_AdditionalLightsWorldToLights[186][0][2], _AdditionalLightsWorldToLights[186][1][2], _AdditionalLightsWorldToLights[186][2][2], _AdditionalLightsWorldToLights[186][3][2]); fragment_uniform_buffer_6[759] = float4(_AdditionalLightsWorldToLights[186][0][3], _AdditionalLightsWorldToLights[186][1][3], _AdditionalLightsWorldToLights[186][2][3], _AdditionalLightsWorldToLights[186][3][3]); fragment_uniform_buffer_6[760] = float4(_AdditionalLightsWorldToLights[187][0][0], _AdditionalLightsWorldToLights[187][1][0], _AdditionalLightsWorldToLights[187][2][0], _AdditionalLightsWorldToLights[187][3][0]); fragment_uniform_buffer_6[761] = float4(_AdditionalLightsWorldToLights[187][0][1], _AdditionalLightsWorldToLights[187][1][1], _AdditionalLightsWorldToLights[187][2][1], _AdditionalLightsWorldToLights[187][3][1]); fragment_uniform_buffer_6[762] = float4(_AdditionalLightsWorldToLights[187][0][2], _AdditionalLightsWorldToLights[187][1][2], _AdditionalLightsWorldToLights[187][2][2], _AdditionalLightsWorldToLights[187][3][2]); fragment_uniform_buffer_6[763] = float4(_AdditionalLightsWorldToLights[187][0][3], _AdditionalLightsWorldToLights[187][1][3], _AdditionalLightsWorldToLights[187][2][3], _AdditionalLightsWorldToLights[187][3][3]); fragment_uniform_buffer_6[764] = float4(_AdditionalLightsWorldToLights[188][0][0], _AdditionalLightsWorldToLights[188][1][0], _AdditionalLightsWorldToLights[188][2][0], _AdditionalLightsWorldToLights[188][3][0]); fragment_uniform_buffer_6[765] = float4(_AdditionalLightsWorldToLights[188][0][1], _AdditionalLightsWorldToLights[188][1][1], _AdditionalLightsWorldToLights[188][2][1], _AdditionalLightsWorldToLights[188][3][1]); fragment_uniform_buffer_6[766] = float4(_AdditionalLightsWorldToLights[188][0][2], _AdditionalLightsWorldToLights[188][1][2], _AdditionalLightsWorldToLights[188][2][2], _AdditionalLightsWorldToLights[188][3][2]); fragment_uniform_buffer_6[767] = float4(_AdditionalLightsWorldToLights[188][0][3], _AdditionalLightsWorldToLights[188][1][3], _AdditionalLightsWorldToLights[188][2][3], _AdditionalLightsWorldToLights[188][3][3]); fragment_uniform_buffer_6[768] = float4(_AdditionalLightsWorldToLights[189][0][0], _AdditionalLightsWorldToLights[189][1][0], _AdditionalLightsWorldToLights[189][2][0], _AdditionalLightsWorldToLights[189][3][0]); fragment_uniform_buffer_6[769] = float4(_AdditionalLightsWorldToLights[189][0][1], _AdditionalLightsWorldToLights[189][1][1], _AdditionalLightsWorldToLights[189][2][1], _AdditionalLightsWorldToLights[189][3][1]); fragment_uniform_buffer_6[770] = float4(_AdditionalLightsWorldToLights[189][0][2], _AdditionalLightsWorldToLights[189][1][2], _AdditionalLightsWorldToLights[189][2][2], _AdditionalLightsWorldToLights[189][3][2]); fragment_uniform_buffer_6[771] = float4(_AdditionalLightsWorldToLights[189][0][3], _AdditionalLightsWorldToLights[189][1][3], _AdditionalLightsWorldToLights[189][2][3], _AdditionalLightsWorldToLights[189][3][3]); fragment_uniform_buffer_6[772] = float4(_AdditionalLightsWorldToLights[190][0][0], _AdditionalLightsWorldToLights[190][1][0], _AdditionalLightsWorldToLights[190][2][0], _AdditionalLightsWorldToLights[190][3][0]); fragment_uniform_buffer_6[773] = float4(_AdditionalLightsWorldToLights[190][0][1], _AdditionalLightsWorldToLights[190][1][1], _AdditionalLightsWorldToLights[190][2][1], _AdditionalLightsWorldToLights[190][3][1]); fragment_uniform_buffer_6[774] = float4(_AdditionalLightsWorldToLights[190][0][2], _AdditionalLightsWorldToLights[190][1][2], _AdditionalLightsWorldToLights[190][2][2], _AdditionalLightsWorldToLights[190][3][2]); fragment_uniform_buffer_6[775] = float4(_AdditionalLightsWorldToLights[190][0][3], _AdditionalLightsWorldToLights[190][1][3], _AdditionalLightsWorldToLights[190][2][3], _AdditionalLightsWorldToLights[190][3][3]); fragment_uniform_buffer_6[776] = float4(_AdditionalLightsWorldToLights[191][0][0], _AdditionalLightsWorldToLights[191][1][0], _AdditionalLightsWorldToLights[191][2][0], _AdditionalLightsWorldToLights[191][3][0]); fragment_uniform_buffer_6[777] = float4(_AdditionalLightsWorldToLights[191][0][1], _AdditionalLightsWorldToLights[191][1][1], _AdditionalLightsWorldToLights[191][2][1], _AdditionalLightsWorldToLights[191][3][1]); fragment_uniform_buffer_6[778] = float4(_AdditionalLightsWorldToLights[191][0][2], _AdditionalLightsWorldToLights[191][1][2], _AdditionalLightsWorldToLights[191][2][2], _AdditionalLightsWorldToLights[191][3][2]); fragment_uniform_buffer_6[779] = float4(_AdditionalLightsWorldToLights[191][0][3], _AdditionalLightsWorldToLights[191][1][3], _AdditionalLightsWorldToLights[191][2][3], _AdditionalLightsWorldToLights[191][3][3]); fragment_uniform_buffer_6[780] = float4(_AdditionalLightsWorldToLights[192][0][0], _AdditionalLightsWorldToLights[192][1][0], _AdditionalLightsWorldToLights[192][2][0], _AdditionalLightsWorldToLights[192][3][0]); fragment_uniform_buffer_6[781] = float4(_AdditionalLightsWorldToLights[192][0][1], _AdditionalLightsWorldToLights[192][1][1], _AdditionalLightsWorldToLights[192][2][1], _AdditionalLightsWorldToLights[192][3][1]); fragment_uniform_buffer_6[782] = float4(_AdditionalLightsWorldToLights[192][0][2], _AdditionalLightsWorldToLights[192][1][2], _AdditionalLightsWorldToLights[192][2][2], _AdditionalLightsWorldToLights[192][3][2]); fragment_uniform_buffer_6[783] = float4(_AdditionalLightsWorldToLights[192][0][3], _AdditionalLightsWorldToLights[192][1][3], _AdditionalLightsWorldToLights[192][2][3], _AdditionalLightsWorldToLights[192][3][3]); fragment_uniform_buffer_6[784] = float4(_AdditionalLightsWorldToLights[193][0][0], _AdditionalLightsWorldToLights[193][1][0], _AdditionalLightsWorldToLights[193][2][0], _AdditionalLightsWorldToLights[193][3][0]); fragment_uniform_buffer_6[785] = float4(_AdditionalLightsWorldToLights[193][0][1], _AdditionalLightsWorldToLights[193][1][1], _AdditionalLightsWorldToLights[193][2][1], _AdditionalLightsWorldToLights[193][3][1]); fragment_uniform_buffer_6[786] = float4(_AdditionalLightsWorldToLights[193][0][2], _AdditionalLightsWorldToLights[193][1][2], _AdditionalLightsWorldToLights[193][2][2], _AdditionalLightsWorldToLights[193][3][2]); fragment_uniform_buffer_6[787] = float4(_AdditionalLightsWorldToLights[193][0][3], _AdditionalLightsWorldToLights[193][1][3], _AdditionalLightsWorldToLights[193][2][3], _AdditionalLightsWorldToLights[193][3][3]); fragment_uniform_buffer_6[788] = float4(_AdditionalLightsWorldToLights[194][0][0], _AdditionalLightsWorldToLights[194][1][0], _AdditionalLightsWorldToLights[194][2][0], _AdditionalLightsWorldToLights[194][3][0]); fragment_uniform_buffer_6[789] = float4(_AdditionalLightsWorldToLights[194][0][1], _AdditionalLightsWorldToLights[194][1][1], _AdditionalLightsWorldToLights[194][2][1], _AdditionalLightsWorldToLights[194][3][1]); fragment_uniform_buffer_6[790] = float4(_AdditionalLightsWorldToLights[194][0][2], _AdditionalLightsWorldToLights[194][1][2], _AdditionalLightsWorldToLights[194][2][2], _AdditionalLightsWorldToLights[194][3][2]); fragment_uniform_buffer_6[791] = float4(_AdditionalLightsWorldToLights[194][0][3], _AdditionalLightsWorldToLights[194][1][3], _AdditionalLightsWorldToLights[194][2][3], _AdditionalLightsWorldToLights[194][3][3]); fragment_uniform_buffer_6[792] = float4(_AdditionalLightsWorldToLights[195][0][0], _AdditionalLightsWorldToLights[195][1][0], _AdditionalLightsWorldToLights[195][2][0], _AdditionalLightsWorldToLights[195][3][0]); fragment_uniform_buffer_6[793] = float4(_AdditionalLightsWorldToLights[195][0][1], _AdditionalLightsWorldToLights[195][1][1], _AdditionalLightsWorldToLights[195][2][1], _AdditionalLightsWorldToLights[195][3][1]); fragment_uniform_buffer_6[794] = float4(_AdditionalLightsWorldToLights[195][0][2], _AdditionalLightsWorldToLights[195][1][2], _AdditionalLightsWorldToLights[195][2][2], _AdditionalLightsWorldToLights[195][3][2]); fragment_uniform_buffer_6[795] = float4(_AdditionalLightsWorldToLights[195][0][3], _AdditionalLightsWorldToLights[195][1][3], _AdditionalLightsWorldToLights[195][2][3], _AdditionalLightsWorldToLights[195][3][3]); fragment_uniform_buffer_6[796] = float4(_AdditionalLightsWorldToLights[196][0][0], _AdditionalLightsWorldToLights[196][1][0], _AdditionalLightsWorldToLights[196][2][0], _AdditionalLightsWorldToLights[196][3][0]); fragment_uniform_buffer_6[797] = float4(_AdditionalLightsWorldToLights[196][0][1], _AdditionalLightsWorldToLights[196][1][1], _AdditionalLightsWorldToLights[196][2][1], _AdditionalLightsWorldToLights[196][3][1]); fragment_uniform_buffer_6[798] = float4(_AdditionalLightsWorldToLights[196][0][2], _AdditionalLightsWorldToLights[196][1][2], _AdditionalLightsWorldToLights[196][2][2], _AdditionalLightsWorldToLights[196][3][2]); fragment_uniform_buffer_6[799] = float4(_AdditionalLightsWorldToLights[196][0][3], _AdditionalLightsWorldToLights[196][1][3], _AdditionalLightsWorldToLights[196][2][3], _AdditionalLightsWorldToLights[196][3][3]); fragment_uniform_buffer_6[800] = float4(_AdditionalLightsWorldToLights[197][0][0], _AdditionalLightsWorldToLights[197][1][0], _AdditionalLightsWorldToLights[197][2][0], _AdditionalLightsWorldToLights[197][3][0]); fragment_uniform_buffer_6[801] = float4(_AdditionalLightsWorldToLights[197][0][1], _AdditionalLightsWorldToLights[197][1][1], _AdditionalLightsWorldToLights[197][2][1], _AdditionalLightsWorldToLights[197][3][1]); fragment_uniform_buffer_6[802] = float4(_AdditionalLightsWorldToLights[197][0][2], _AdditionalLightsWorldToLights[197][1][2], _AdditionalLightsWorldToLights[197][2][2], _AdditionalLightsWorldToLights[197][3][2]); fragment_uniform_buffer_6[803] = float4(_AdditionalLightsWorldToLights[197][0][3], _AdditionalLightsWorldToLights[197][1][3], _AdditionalLightsWorldToLights[197][2][3], _AdditionalLightsWorldToLights[197][3][3]); fragment_uniform_buffer_6[804] = float4(_AdditionalLightsWorldToLights[198][0][0], _AdditionalLightsWorldToLights[198][1][0], _AdditionalLightsWorldToLights[198][2][0], _AdditionalLightsWorldToLights[198][3][0]); fragment_uniform_buffer_6[805] = float4(_AdditionalLightsWorldToLights[198][0][1], _AdditionalLightsWorldToLights[198][1][1], _AdditionalLightsWorldToLights[198][2][1], _AdditionalLightsWorldToLights[198][3][1]); fragment_uniform_buffer_6[806] = float4(_AdditionalLightsWorldToLights[198][0][2], _AdditionalLightsWorldToLights[198][1][2], _AdditionalLightsWorldToLights[198][2][2], _AdditionalLightsWorldToLights[198][3][2]); fragment_uniform_buffer_6[807] = float4(_AdditionalLightsWorldToLights[198][0][3], _AdditionalLightsWorldToLights[198][1][3], _AdditionalLightsWorldToLights[198][2][3], _AdditionalLightsWorldToLights[198][3][3]); fragment_uniform_buffer_6[808] = float4(_AdditionalLightsWorldToLights[199][0][0], _AdditionalLightsWorldToLights[199][1][0], _AdditionalLightsWorldToLights[199][2][0], _AdditionalLightsWorldToLights[199][3][0]); fragment_uniform_buffer_6[809] = float4(_AdditionalLightsWorldToLights[199][0][1], _AdditionalLightsWorldToLights[199][1][1], _AdditionalLightsWorldToLights[199][2][1], _AdditionalLightsWorldToLights[199][3][1]); fragment_uniform_buffer_6[810] = float4(_AdditionalLightsWorldToLights[199][0][2], _AdditionalLightsWorldToLights[199][1][2], _AdditionalLightsWorldToLights[199][2][2], _AdditionalLightsWorldToLights[199][3][2]); fragment_uniform_buffer_6[811] = float4(_AdditionalLightsWorldToLights[199][0][3], _AdditionalLightsWorldToLights[199][1][3], _AdditionalLightsWorldToLights[199][2][3], _AdditionalLightsWorldToLights[199][3][3]); fragment_uniform_buffer_6[812] = float4(_AdditionalLightsWorldToLights[200][0][0], _AdditionalLightsWorldToLights[200][1][0], _AdditionalLightsWorldToLights[200][2][0], _AdditionalLightsWorldToLights[200][3][0]); fragment_uniform_buffer_6[813] = float4(_AdditionalLightsWorldToLights[200][0][1], _AdditionalLightsWorldToLights[200][1][1], _AdditionalLightsWorldToLights[200][2][1], _AdditionalLightsWorldToLights[200][3][1]); fragment_uniform_buffer_6[814] = float4(_AdditionalLightsWorldToLights[200][0][2], _AdditionalLightsWorldToLights[200][1][2], _AdditionalLightsWorldToLights[200][2][2], _AdditionalLightsWorldToLights[200][3][2]); fragment_uniform_buffer_6[815] = float4(_AdditionalLightsWorldToLights[200][0][3], _AdditionalLightsWorldToLights[200][1][3], _AdditionalLightsWorldToLights[200][2][3], _AdditionalLightsWorldToLights[200][3][3]); fragment_uniform_buffer_6[816] = float4(_AdditionalLightsWorldToLights[201][0][0], _AdditionalLightsWorldToLights[201][1][0], _AdditionalLightsWorldToLights[201][2][0], _AdditionalLightsWorldToLights[201][3][0]); fragment_uniform_buffer_6[817] = float4(_AdditionalLightsWorldToLights[201][0][1], _AdditionalLightsWorldToLights[201][1][1], _AdditionalLightsWorldToLights[201][2][1], _AdditionalLightsWorldToLights[201][3][1]); fragment_uniform_buffer_6[818] = float4(_AdditionalLightsWorldToLights[201][0][2], _AdditionalLightsWorldToLights[201][1][2], _AdditionalLightsWorldToLights[201][2][2], _AdditionalLightsWorldToLights[201][3][2]); fragment_uniform_buffer_6[819] = float4(_AdditionalLightsWorldToLights[201][0][3], _AdditionalLightsWorldToLights[201][1][3], _AdditionalLightsWorldToLights[201][2][3], _AdditionalLightsWorldToLights[201][3][3]); fragment_uniform_buffer_6[820] = float4(_AdditionalLightsWorldToLights[202][0][0], _AdditionalLightsWorldToLights[202][1][0], _AdditionalLightsWorldToLights[202][2][0], _AdditionalLightsWorldToLights[202][3][0]); fragment_uniform_buffer_6[821] = float4(_AdditionalLightsWorldToLights[202][0][1], _AdditionalLightsWorldToLights[202][1][1], _AdditionalLightsWorldToLights[202][2][1], _AdditionalLightsWorldToLights[202][3][1]); fragment_uniform_buffer_6[822] = float4(_AdditionalLightsWorldToLights[202][0][2], _AdditionalLightsWorldToLights[202][1][2], _AdditionalLightsWorldToLights[202][2][2], _AdditionalLightsWorldToLights[202][3][2]); fragment_uniform_buffer_6[823] = float4(_AdditionalLightsWorldToLights[202][0][3], _AdditionalLightsWorldToLights[202][1][3], _AdditionalLightsWorldToLights[202][2][3], _AdditionalLightsWorldToLights[202][3][3]); fragment_uniform_buffer_6[824] = float4(_AdditionalLightsWorldToLights[203][0][0], _AdditionalLightsWorldToLights[203][1][0], _AdditionalLightsWorldToLights[203][2][0], _AdditionalLightsWorldToLights[203][3][0]); fragment_uniform_buffer_6[825] = float4(_AdditionalLightsWorldToLights[203][0][1], _AdditionalLightsWorldToLights[203][1][1], _AdditionalLightsWorldToLights[203][2][1], _AdditionalLightsWorldToLights[203][3][1]); fragment_uniform_buffer_6[826] = float4(_AdditionalLightsWorldToLights[203][0][2], _AdditionalLightsWorldToLights[203][1][2], _AdditionalLightsWorldToLights[203][2][2], _AdditionalLightsWorldToLights[203][3][2]); fragment_uniform_buffer_6[827] = float4(_AdditionalLightsWorldToLights[203][0][3], _AdditionalLightsWorldToLights[203][1][3], _AdditionalLightsWorldToLights[203][2][3], _AdditionalLightsWorldToLights[203][3][3]); fragment_uniform_buffer_6[828] = float4(_AdditionalLightsWorldToLights[204][0][0], _AdditionalLightsWorldToLights[204][1][0], _AdditionalLightsWorldToLights[204][2][0], _AdditionalLightsWorldToLights[204][3][0]); fragment_uniform_buffer_6[829] = float4(_AdditionalLightsWorldToLights[204][0][1], _AdditionalLightsWorldToLights[204][1][1], _AdditionalLightsWorldToLights[204][2][1], _AdditionalLightsWorldToLights[204][3][1]); fragment_uniform_buffer_6[830] = float4(_AdditionalLightsWorldToLights[204][0][2], _AdditionalLightsWorldToLights[204][1][2], _AdditionalLightsWorldToLights[204][2][2], _AdditionalLightsWorldToLights[204][3][2]); fragment_uniform_buffer_6[831] = float4(_AdditionalLightsWorldToLights[204][0][3], _AdditionalLightsWorldToLights[204][1][3], _AdditionalLightsWorldToLights[204][2][3], _AdditionalLightsWorldToLights[204][3][3]); fragment_uniform_buffer_6[832] = float4(_AdditionalLightsWorldToLights[205][0][0], _AdditionalLightsWorldToLights[205][1][0], _AdditionalLightsWorldToLights[205][2][0], _AdditionalLightsWorldToLights[205][3][0]); fragment_uniform_buffer_6[833] = float4(_AdditionalLightsWorldToLights[205][0][1], _AdditionalLightsWorldToLights[205][1][1], _AdditionalLightsWorldToLights[205][2][1], _AdditionalLightsWorldToLights[205][3][1]); fragment_uniform_buffer_6[834] = float4(_AdditionalLightsWorldToLights[205][0][2], _AdditionalLightsWorldToLights[205][1][2], _AdditionalLightsWorldToLights[205][2][2], _AdditionalLightsWorldToLights[205][3][2]); fragment_uniform_buffer_6[835] = float4(_AdditionalLightsWorldToLights[205][0][3], _AdditionalLightsWorldToLights[205][1][3], _AdditionalLightsWorldToLights[205][2][3], _AdditionalLightsWorldToLights[205][3][3]); fragment_uniform_buffer_6[836] = float4(_AdditionalLightsWorldToLights[206][0][0], _AdditionalLightsWorldToLights[206][1][0], _AdditionalLightsWorldToLights[206][2][0], _AdditionalLightsWorldToLights[206][3][0]); fragment_uniform_buffer_6[837] = float4(_AdditionalLightsWorldToLights[206][0][1], _AdditionalLightsWorldToLights[206][1][1], _AdditionalLightsWorldToLights[206][2][1], _AdditionalLightsWorldToLights[206][3][1]); fragment_uniform_buffer_6[838] = float4(_AdditionalLightsWorldToLights[206][0][2], _AdditionalLightsWorldToLights[206][1][2], _AdditionalLightsWorldToLights[206][2][2], _AdditionalLightsWorldToLights[206][3][2]); fragment_uniform_buffer_6[839] = float4(_AdditionalLightsWorldToLights[206][0][3], _AdditionalLightsWorldToLights[206][1][3], _AdditionalLightsWorldToLights[206][2][3], _AdditionalLightsWorldToLights[206][3][3]); fragment_uniform_buffer_6[840] = float4(_AdditionalLightsWorldToLights[207][0][0], _AdditionalLightsWorldToLights[207][1][0], _AdditionalLightsWorldToLights[207][2][0], _AdditionalLightsWorldToLights[207][3][0]); fragment_uniform_buffer_6[841] = float4(_AdditionalLightsWorldToLights[207][0][1], _AdditionalLightsWorldToLights[207][1][1], _AdditionalLightsWorldToLights[207][2][1], _AdditionalLightsWorldToLights[207][3][1]); fragment_uniform_buffer_6[842] = float4(_AdditionalLightsWorldToLights[207][0][2], _AdditionalLightsWorldToLights[207][1][2], _AdditionalLightsWorldToLights[207][2][2], _AdditionalLightsWorldToLights[207][3][2]); fragment_uniform_buffer_6[843] = float4(_AdditionalLightsWorldToLights[207][0][3], _AdditionalLightsWorldToLights[207][1][3], _AdditionalLightsWorldToLights[207][2][3], _AdditionalLightsWorldToLights[207][3][3]); fragment_uniform_buffer_6[844] = float4(_AdditionalLightsWorldToLights[208][0][0], _AdditionalLightsWorldToLights[208][1][0], _AdditionalLightsWorldToLights[208][2][0], _AdditionalLightsWorldToLights[208][3][0]); fragment_uniform_buffer_6[845] = float4(_AdditionalLightsWorldToLights[208][0][1], _AdditionalLightsWorldToLights[208][1][1], _AdditionalLightsWorldToLights[208][2][1], _AdditionalLightsWorldToLights[208][3][1]); fragment_uniform_buffer_6[846] = float4(_AdditionalLightsWorldToLights[208][0][2], _AdditionalLightsWorldToLights[208][1][2], _AdditionalLightsWorldToLights[208][2][2], _AdditionalLightsWorldToLights[208][3][2]); fragment_uniform_buffer_6[847] = float4(_AdditionalLightsWorldToLights[208][0][3], _AdditionalLightsWorldToLights[208][1][3], _AdditionalLightsWorldToLights[208][2][3], _AdditionalLightsWorldToLights[208][3][3]); fragment_uniform_buffer_6[848] = float4(_AdditionalLightsWorldToLights[209][0][0], _AdditionalLightsWorldToLights[209][1][0], _AdditionalLightsWorldToLights[209][2][0], _AdditionalLightsWorldToLights[209][3][0]); fragment_uniform_buffer_6[849] = float4(_AdditionalLightsWorldToLights[209][0][1], _AdditionalLightsWorldToLights[209][1][1], _AdditionalLightsWorldToLights[209][2][1], _AdditionalLightsWorldToLights[209][3][1]); fragment_uniform_buffer_6[850] = float4(_AdditionalLightsWorldToLights[209][0][2], _AdditionalLightsWorldToLights[209][1][2], _AdditionalLightsWorldToLights[209][2][2], _AdditionalLightsWorldToLights[209][3][2]); fragment_uniform_buffer_6[851] = float4(_AdditionalLightsWorldToLights[209][0][3], _AdditionalLightsWorldToLights[209][1][3], _AdditionalLightsWorldToLights[209][2][3], _AdditionalLightsWorldToLights[209][3][3]); fragment_uniform_buffer_6[852] = float4(_AdditionalLightsWorldToLights[210][0][0], _AdditionalLightsWorldToLights[210][1][0], _AdditionalLightsWorldToLights[210][2][0], _AdditionalLightsWorldToLights[210][3][0]); fragment_uniform_buffer_6[853] = float4(_AdditionalLightsWorldToLights[210][0][1], _AdditionalLightsWorldToLights[210][1][1], _AdditionalLightsWorldToLights[210][2][1], _AdditionalLightsWorldToLights[210][3][1]); fragment_uniform_buffer_6[854] = float4(_AdditionalLightsWorldToLights[210][0][2], _AdditionalLightsWorldToLights[210][1][2], _AdditionalLightsWorldToLights[210][2][2], _AdditionalLightsWorldToLights[210][3][2]); fragment_uniform_buffer_6[855] = float4(_AdditionalLightsWorldToLights[210][0][3], _AdditionalLightsWorldToLights[210][1][3], _AdditionalLightsWorldToLights[210][2][3], _AdditionalLightsWorldToLights[210][3][3]); fragment_uniform_buffer_6[856] = float4(_AdditionalLightsWorldToLights[211][0][0], _AdditionalLightsWorldToLights[211][1][0], _AdditionalLightsWorldToLights[211][2][0], _AdditionalLightsWorldToLights[211][3][0]); fragment_uniform_buffer_6[857] = float4(_AdditionalLightsWorldToLights[211][0][1], _AdditionalLightsWorldToLights[211][1][1], _AdditionalLightsWorldToLights[211][2][1], _AdditionalLightsWorldToLights[211][3][1]); fragment_uniform_buffer_6[858] = float4(_AdditionalLightsWorldToLights[211][0][2], _AdditionalLightsWorldToLights[211][1][2], _AdditionalLightsWorldToLights[211][2][2], _AdditionalLightsWorldToLights[211][3][2]); fragment_uniform_buffer_6[859] = float4(_AdditionalLightsWorldToLights[211][0][3], _AdditionalLightsWorldToLights[211][1][3], _AdditionalLightsWorldToLights[211][2][3], _AdditionalLightsWorldToLights[211][3][3]); fragment_uniform_buffer_6[860] = float4(_AdditionalLightsWorldToLights[212][0][0], _AdditionalLightsWorldToLights[212][1][0], _AdditionalLightsWorldToLights[212][2][0], _AdditionalLightsWorldToLights[212][3][0]); fragment_uniform_buffer_6[861] = float4(_AdditionalLightsWorldToLights[212][0][1], _AdditionalLightsWorldToLights[212][1][1], _AdditionalLightsWorldToLights[212][2][1], _AdditionalLightsWorldToLights[212][3][1]); fragment_uniform_buffer_6[862] = float4(_AdditionalLightsWorldToLights[212][0][2], _AdditionalLightsWorldToLights[212][1][2], _AdditionalLightsWorldToLights[212][2][2], _AdditionalLightsWorldToLights[212][3][2]); fragment_uniform_buffer_6[863] = float4(_AdditionalLightsWorldToLights[212][0][3], _AdditionalLightsWorldToLights[212][1][3], _AdditionalLightsWorldToLights[212][2][3], _AdditionalLightsWorldToLights[212][3][3]); fragment_uniform_buffer_6[864] = float4(_AdditionalLightsWorldToLights[213][0][0], _AdditionalLightsWorldToLights[213][1][0], _AdditionalLightsWorldToLights[213][2][0], _AdditionalLightsWorldToLights[213][3][0]); fragment_uniform_buffer_6[865] = float4(_AdditionalLightsWorldToLights[213][0][1], _AdditionalLightsWorldToLights[213][1][1], _AdditionalLightsWorldToLights[213][2][1], _AdditionalLightsWorldToLights[213][3][1]); fragment_uniform_buffer_6[866] = float4(_AdditionalLightsWorldToLights[213][0][2], _AdditionalLightsWorldToLights[213][1][2], _AdditionalLightsWorldToLights[213][2][2], _AdditionalLightsWorldToLights[213][3][2]); fragment_uniform_buffer_6[867] = float4(_AdditionalLightsWorldToLights[213][0][3], _AdditionalLightsWorldToLights[213][1][3], _AdditionalLightsWorldToLights[213][2][3], _AdditionalLightsWorldToLights[213][3][3]); fragment_uniform_buffer_6[868] = float4(_AdditionalLightsWorldToLights[214][0][0], _AdditionalLightsWorldToLights[214][1][0], _AdditionalLightsWorldToLights[214][2][0], _AdditionalLightsWorldToLights[214][3][0]); fragment_uniform_buffer_6[869] = float4(_AdditionalLightsWorldToLights[214][0][1], _AdditionalLightsWorldToLights[214][1][1], _AdditionalLightsWorldToLights[214][2][1], _AdditionalLightsWorldToLights[214][3][1]); fragment_uniform_buffer_6[870] = float4(_AdditionalLightsWorldToLights[214][0][2], _AdditionalLightsWorldToLights[214][1][2], _AdditionalLightsWorldToLights[214][2][2], _AdditionalLightsWorldToLights[214][3][2]); fragment_uniform_buffer_6[871] = float4(_AdditionalLightsWorldToLights[214][0][3], _AdditionalLightsWorldToLights[214][1][3], _AdditionalLightsWorldToLights[214][2][3], _AdditionalLightsWorldToLights[214][3][3]); fragment_uniform_buffer_6[872] = float4(_AdditionalLightsWorldToLights[215][0][0], _AdditionalLightsWorldToLights[215][1][0], _AdditionalLightsWorldToLights[215][2][0], _AdditionalLightsWorldToLights[215][3][0]); fragment_uniform_buffer_6[873] = float4(_AdditionalLightsWorldToLights[215][0][1], _AdditionalLightsWorldToLights[215][1][1], _AdditionalLightsWorldToLights[215][2][1], _AdditionalLightsWorldToLights[215][3][1]); fragment_uniform_buffer_6[874] = float4(_AdditionalLightsWorldToLights[215][0][2], _AdditionalLightsWorldToLights[215][1][2], _AdditionalLightsWorldToLights[215][2][2], _AdditionalLightsWorldToLights[215][3][2]); fragment_uniform_buffer_6[875] = float4(_AdditionalLightsWorldToLights[215][0][3], _AdditionalLightsWorldToLights[215][1][3], _AdditionalLightsWorldToLights[215][2][3], _AdditionalLightsWorldToLights[215][3][3]); fragment_uniform_buffer_6[876] = float4(_AdditionalLightsWorldToLights[216][0][0], _AdditionalLightsWorldToLights[216][1][0], _AdditionalLightsWorldToLights[216][2][0], _AdditionalLightsWorldToLights[216][3][0]); fragment_uniform_buffer_6[877] = float4(_AdditionalLightsWorldToLights[216][0][1], _AdditionalLightsWorldToLights[216][1][1], _AdditionalLightsWorldToLights[216][2][1], _AdditionalLightsWorldToLights[216][3][1]); fragment_uniform_buffer_6[878] = float4(_AdditionalLightsWorldToLights[216][0][2], _AdditionalLightsWorldToLights[216][1][2], _AdditionalLightsWorldToLights[216][2][2], _AdditionalLightsWorldToLights[216][3][2]); fragment_uniform_buffer_6[879] = float4(_AdditionalLightsWorldToLights[216][0][3], _AdditionalLightsWorldToLights[216][1][3], _AdditionalLightsWorldToLights[216][2][3], _AdditionalLightsWorldToLights[216][3][3]); fragment_uniform_buffer_6[880] = float4(_AdditionalLightsWorldToLights[217][0][0], _AdditionalLightsWorldToLights[217][1][0], _AdditionalLightsWorldToLights[217][2][0], _AdditionalLightsWorldToLights[217][3][0]); fragment_uniform_buffer_6[881] = float4(_AdditionalLightsWorldToLights[217][0][1], _AdditionalLightsWorldToLights[217][1][1], _AdditionalLightsWorldToLights[217][2][1], _AdditionalLightsWorldToLights[217][3][1]); fragment_uniform_buffer_6[882] = float4(_AdditionalLightsWorldToLights[217][0][2], _AdditionalLightsWorldToLights[217][1][2], _AdditionalLightsWorldToLights[217][2][2], _AdditionalLightsWorldToLights[217][3][2]); fragment_uniform_buffer_6[883] = float4(_AdditionalLightsWorldToLights[217][0][3], _AdditionalLightsWorldToLights[217][1][3], _AdditionalLightsWorldToLights[217][2][3], _AdditionalLightsWorldToLights[217][3][3]); fragment_uniform_buffer_6[884] = float4(_AdditionalLightsWorldToLights[218][0][0], _AdditionalLightsWorldToLights[218][1][0], _AdditionalLightsWorldToLights[218][2][0], _AdditionalLightsWorldToLights[218][3][0]); fragment_uniform_buffer_6[885] = float4(_AdditionalLightsWorldToLights[218][0][1], _AdditionalLightsWorldToLights[218][1][1], _AdditionalLightsWorldToLights[218][2][1], _AdditionalLightsWorldToLights[218][3][1]); fragment_uniform_buffer_6[886] = float4(_AdditionalLightsWorldToLights[218][0][2], _AdditionalLightsWorldToLights[218][1][2], _AdditionalLightsWorldToLights[218][2][2], _AdditionalLightsWorldToLights[218][3][2]); fragment_uniform_buffer_6[887] = float4(_AdditionalLightsWorldToLights[218][0][3], _AdditionalLightsWorldToLights[218][1][3], _AdditionalLightsWorldToLights[218][2][3], _AdditionalLightsWorldToLights[218][3][3]); fragment_uniform_buffer_6[888] = float4(_AdditionalLightsWorldToLights[219][0][0], _AdditionalLightsWorldToLights[219][1][0], _AdditionalLightsWorldToLights[219][2][0], _AdditionalLightsWorldToLights[219][3][0]); fragment_uniform_buffer_6[889] = float4(_AdditionalLightsWorldToLights[219][0][1], _AdditionalLightsWorldToLights[219][1][1], _AdditionalLightsWorldToLights[219][2][1], _AdditionalLightsWorldToLights[219][3][1]); fragment_uniform_buffer_6[890] = float4(_AdditionalLightsWorldToLights[219][0][2], _AdditionalLightsWorldToLights[219][1][2], _AdditionalLightsWorldToLights[219][2][2], _AdditionalLightsWorldToLights[219][3][2]); fragment_uniform_buffer_6[891] = float4(_AdditionalLightsWorldToLights[219][0][3], _AdditionalLightsWorldToLights[219][1][3], _AdditionalLightsWorldToLights[219][2][3], _AdditionalLightsWorldToLights[219][3][3]); fragment_uniform_buffer_6[892] = float4(_AdditionalLightsWorldToLights[220][0][0], _AdditionalLightsWorldToLights[220][1][0], _AdditionalLightsWorldToLights[220][2][0], _AdditionalLightsWorldToLights[220][3][0]); fragment_uniform_buffer_6[893] = float4(_AdditionalLightsWorldToLights[220][0][1], _AdditionalLightsWorldToLights[220][1][1], _AdditionalLightsWorldToLights[220][2][1], _AdditionalLightsWorldToLights[220][3][1]); fragment_uniform_buffer_6[894] = float4(_AdditionalLightsWorldToLights[220][0][2], _AdditionalLightsWorldToLights[220][1][2], _AdditionalLightsWorldToLights[220][2][2], _AdditionalLightsWorldToLights[220][3][2]); fragment_uniform_buffer_6[895] = float4(_AdditionalLightsWorldToLights[220][0][3], _AdditionalLightsWorldToLights[220][1][3], _AdditionalLightsWorldToLights[220][2][3], _AdditionalLightsWorldToLights[220][3][3]); fragment_uniform_buffer_6[896] = float4(_AdditionalLightsWorldToLights[221][0][0], _AdditionalLightsWorldToLights[221][1][0], _AdditionalLightsWorldToLights[221][2][0], _AdditionalLightsWorldToLights[221][3][0]); fragment_uniform_buffer_6[897] = float4(_AdditionalLightsWorldToLights[221][0][1], _AdditionalLightsWorldToLights[221][1][1], _AdditionalLightsWorldToLights[221][2][1], _AdditionalLightsWorldToLights[221][3][1]); fragment_uniform_buffer_6[898] = float4(_AdditionalLightsWorldToLights[221][0][2], _AdditionalLightsWorldToLights[221][1][2], _AdditionalLightsWorldToLights[221][2][2], _AdditionalLightsWorldToLights[221][3][2]); fragment_uniform_buffer_6[899] = float4(_AdditionalLightsWorldToLights[221][0][3], _AdditionalLightsWorldToLights[221][1][3], _AdditionalLightsWorldToLights[221][2][3], _AdditionalLightsWorldToLights[221][3][3]); fragment_uniform_buffer_6[900] = float4(_AdditionalLightsWorldToLights[222][0][0], _AdditionalLightsWorldToLights[222][1][0], _AdditionalLightsWorldToLights[222][2][0], _AdditionalLightsWorldToLights[222][3][0]); fragment_uniform_buffer_6[901] = float4(_AdditionalLightsWorldToLights[222][0][1], _AdditionalLightsWorldToLights[222][1][1], _AdditionalLightsWorldToLights[222][2][1], _AdditionalLightsWorldToLights[222][3][1]); fragment_uniform_buffer_6[902] = float4(_AdditionalLightsWorldToLights[222][0][2], _AdditionalLightsWorldToLights[222][1][2], _AdditionalLightsWorldToLights[222][2][2], _AdditionalLightsWorldToLights[222][3][2]); fragment_uniform_buffer_6[903] = float4(_AdditionalLightsWorldToLights[222][0][3], _AdditionalLightsWorldToLights[222][1][3], _AdditionalLightsWorldToLights[222][2][3], _AdditionalLightsWorldToLights[222][3][3]); fragment_uniform_buffer_6[904] = float4(_AdditionalLightsWorldToLights[223][0][0], _AdditionalLightsWorldToLights[223][1][0], _AdditionalLightsWorldToLights[223][2][0], _AdditionalLightsWorldToLights[223][3][0]); fragment_uniform_buffer_6[905] = float4(_AdditionalLightsWorldToLights[223][0][1], _AdditionalLightsWorldToLights[223][1][1], _AdditionalLightsWorldToLights[223][2][1], _AdditionalLightsWorldToLights[223][3][1]); fragment_uniform_buffer_6[906] = float4(_AdditionalLightsWorldToLights[223][0][2], _AdditionalLightsWorldToLights[223][1][2], _AdditionalLightsWorldToLights[223][2][2], _AdditionalLightsWorldToLights[223][3][2]); fragment_uniform_buffer_6[907] = float4(_AdditionalLightsWorldToLights[223][0][3], _AdditionalLightsWorldToLights[223][1][3], _AdditionalLightsWorldToLights[223][2][3], _AdditionalLightsWorldToLights[223][3][3]); fragment_uniform_buffer_6[908] = float4(_AdditionalLightsWorldToLights[224][0][0], _AdditionalLightsWorldToLights[224][1][0], _AdditionalLightsWorldToLights[224][2][0], _AdditionalLightsWorldToLights[224][3][0]); fragment_uniform_buffer_6[909] = float4(_AdditionalLightsWorldToLights[224][0][1], _AdditionalLightsWorldToLights[224][1][1], _AdditionalLightsWorldToLights[224][2][1], _AdditionalLightsWorldToLights[224][3][1]); fragment_uniform_buffer_6[910] = float4(_AdditionalLightsWorldToLights[224][0][2], _AdditionalLightsWorldToLights[224][1][2], _AdditionalLightsWorldToLights[224][2][2], _AdditionalLightsWorldToLights[224][3][2]); fragment_uniform_buffer_6[911] = float4(_AdditionalLightsWorldToLights[224][0][3], _AdditionalLightsWorldToLights[224][1][3], _AdditionalLightsWorldToLights[224][2][3], _AdditionalLightsWorldToLights[224][3][3]); fragment_uniform_buffer_6[912] = float4(_AdditionalLightsWorldToLights[225][0][0], _AdditionalLightsWorldToLights[225][1][0], _AdditionalLightsWorldToLights[225][2][0], _AdditionalLightsWorldToLights[225][3][0]); fragment_uniform_buffer_6[913] = float4(_AdditionalLightsWorldToLights[225][0][1], _AdditionalLightsWorldToLights[225][1][1], _AdditionalLightsWorldToLights[225][2][1], _AdditionalLightsWorldToLights[225][3][1]); fragment_uniform_buffer_6[914] = float4(_AdditionalLightsWorldToLights[225][0][2], _AdditionalLightsWorldToLights[225][1][2], _AdditionalLightsWorldToLights[225][2][2], _AdditionalLightsWorldToLights[225][3][2]); fragment_uniform_buffer_6[915] = float4(_AdditionalLightsWorldToLights[225][0][3], _AdditionalLightsWorldToLights[225][1][3], _AdditionalLightsWorldToLights[225][2][3], _AdditionalLightsWorldToLights[225][3][3]); fragment_uniform_buffer_6[916] = float4(_AdditionalLightsWorldToLights[226][0][0], _AdditionalLightsWorldToLights[226][1][0], _AdditionalLightsWorldToLights[226][2][0], _AdditionalLightsWorldToLights[226][3][0]); fragment_uniform_buffer_6[917] = float4(_AdditionalLightsWorldToLights[226][0][1], _AdditionalLightsWorldToLights[226][1][1], _AdditionalLightsWorldToLights[226][2][1], _AdditionalLightsWorldToLights[226][3][1]); fragment_uniform_buffer_6[918] = float4(_AdditionalLightsWorldToLights[226][0][2], _AdditionalLightsWorldToLights[226][1][2], _AdditionalLightsWorldToLights[226][2][2], _AdditionalLightsWorldToLights[226][3][2]); fragment_uniform_buffer_6[919] = float4(_AdditionalLightsWorldToLights[226][0][3], _AdditionalLightsWorldToLights[226][1][3], _AdditionalLightsWorldToLights[226][2][3], _AdditionalLightsWorldToLights[226][3][3]); fragment_uniform_buffer_6[920] = float4(_AdditionalLightsWorldToLights[227][0][0], _AdditionalLightsWorldToLights[227][1][0], _AdditionalLightsWorldToLights[227][2][0], _AdditionalLightsWorldToLights[227][3][0]); fragment_uniform_buffer_6[921] = float4(_AdditionalLightsWorldToLights[227][0][1], _AdditionalLightsWorldToLights[227][1][1], _AdditionalLightsWorldToLights[227][2][1], _AdditionalLightsWorldToLights[227][3][1]); fragment_uniform_buffer_6[922] = float4(_AdditionalLightsWorldToLights[227][0][2], _AdditionalLightsWorldToLights[227][1][2], _AdditionalLightsWorldToLights[227][2][2], _AdditionalLightsWorldToLights[227][3][2]); fragment_uniform_buffer_6[923] = float4(_AdditionalLightsWorldToLights[227][0][3], _AdditionalLightsWorldToLights[227][1][3], _AdditionalLightsWorldToLights[227][2][3], _AdditionalLightsWorldToLights[227][3][3]); fragment_uniform_buffer_6[924] = float4(_AdditionalLightsWorldToLights[228][0][0], _AdditionalLightsWorldToLights[228][1][0], _AdditionalLightsWorldToLights[228][2][0], _AdditionalLightsWorldToLights[228][3][0]); fragment_uniform_buffer_6[925] = float4(_AdditionalLightsWorldToLights[228][0][1], _AdditionalLightsWorldToLights[228][1][1], _AdditionalLightsWorldToLights[228][2][1], _AdditionalLightsWorldToLights[228][3][1]); fragment_uniform_buffer_6[926] = float4(_AdditionalLightsWorldToLights[228][0][2], _AdditionalLightsWorldToLights[228][1][2], _AdditionalLightsWorldToLights[228][2][2], _AdditionalLightsWorldToLights[228][3][2]); fragment_uniform_buffer_6[927] = float4(_AdditionalLightsWorldToLights[228][0][3], _AdditionalLightsWorldToLights[228][1][3], _AdditionalLightsWorldToLights[228][2][3], _AdditionalLightsWorldToLights[228][3][3]); fragment_uniform_buffer_6[928] = float4(_AdditionalLightsWorldToLights[229][0][0], _AdditionalLightsWorldToLights[229][1][0], _AdditionalLightsWorldToLights[229][2][0], _AdditionalLightsWorldToLights[229][3][0]); fragment_uniform_buffer_6[929] = float4(_AdditionalLightsWorldToLights[229][0][1], _AdditionalLightsWorldToLights[229][1][1], _AdditionalLightsWorldToLights[229][2][1], _AdditionalLightsWorldToLights[229][3][1]); fragment_uniform_buffer_6[930] = float4(_AdditionalLightsWorldToLights[229][0][2], _AdditionalLightsWorldToLights[229][1][2], _AdditionalLightsWorldToLights[229][2][2], _AdditionalLightsWorldToLights[229][3][2]); fragment_uniform_buffer_6[931] = float4(_AdditionalLightsWorldToLights[229][0][3], _AdditionalLightsWorldToLights[229][1][3], _AdditionalLightsWorldToLights[229][2][3], _AdditionalLightsWorldToLights[229][3][3]); fragment_uniform_buffer_6[932] = float4(_AdditionalLightsWorldToLights[230][0][0], _AdditionalLightsWorldToLights[230][1][0], _AdditionalLightsWorldToLights[230][2][0], _AdditionalLightsWorldToLights[230][3][0]); fragment_uniform_buffer_6[933] = float4(_AdditionalLightsWorldToLights[230][0][1], _AdditionalLightsWorldToLights[230][1][1], _AdditionalLightsWorldToLights[230][2][1], _AdditionalLightsWorldToLights[230][3][1]); fragment_uniform_buffer_6[934] = float4(_AdditionalLightsWorldToLights[230][0][2], _AdditionalLightsWorldToLights[230][1][2], _AdditionalLightsWorldToLights[230][2][2], _AdditionalLightsWorldToLights[230][3][2]); fragment_uniform_buffer_6[935] = float4(_AdditionalLightsWorldToLights[230][0][3], _AdditionalLightsWorldToLights[230][1][3], _AdditionalLightsWorldToLights[230][2][3], _AdditionalLightsWorldToLights[230][3][3]); fragment_uniform_buffer_6[936] = float4(_AdditionalLightsWorldToLights[231][0][0], _AdditionalLightsWorldToLights[231][1][0], _AdditionalLightsWorldToLights[231][2][0], _AdditionalLightsWorldToLights[231][3][0]); fragment_uniform_buffer_6[937] = float4(_AdditionalLightsWorldToLights[231][0][1], _AdditionalLightsWorldToLights[231][1][1], _AdditionalLightsWorldToLights[231][2][1], _AdditionalLightsWorldToLights[231][3][1]); fragment_uniform_buffer_6[938] = float4(_AdditionalLightsWorldToLights[231][0][2], _AdditionalLightsWorldToLights[231][1][2], _AdditionalLightsWorldToLights[231][2][2], _AdditionalLightsWorldToLights[231][3][2]); fragment_uniform_buffer_6[939] = float4(_AdditionalLightsWorldToLights[231][0][3], _AdditionalLightsWorldToLights[231][1][3], _AdditionalLightsWorldToLights[231][2][3], _AdditionalLightsWorldToLights[231][3][3]); fragment_uniform_buffer_6[940] = float4(_AdditionalLightsWorldToLights[232][0][0], _AdditionalLightsWorldToLights[232][1][0], _AdditionalLightsWorldToLights[232][2][0], _AdditionalLightsWorldToLights[232][3][0]); fragment_uniform_buffer_6[941] = float4(_AdditionalLightsWorldToLights[232][0][1], _AdditionalLightsWorldToLights[232][1][1], _AdditionalLightsWorldToLights[232][2][1], _AdditionalLightsWorldToLights[232][3][1]); fragment_uniform_buffer_6[942] = float4(_AdditionalLightsWorldToLights[232][0][2], _AdditionalLightsWorldToLights[232][1][2], _AdditionalLightsWorldToLights[232][2][2], _AdditionalLightsWorldToLights[232][3][2]); fragment_uniform_buffer_6[943] = float4(_AdditionalLightsWorldToLights[232][0][3], _AdditionalLightsWorldToLights[232][1][3], _AdditionalLightsWorldToLights[232][2][3], _AdditionalLightsWorldToLights[232][3][3]); fragment_uniform_buffer_6[944] = float4(_AdditionalLightsWorldToLights[233][0][0], _AdditionalLightsWorldToLights[233][1][0], _AdditionalLightsWorldToLights[233][2][0], _AdditionalLightsWorldToLights[233][3][0]); fragment_uniform_buffer_6[945] = float4(_AdditionalLightsWorldToLights[233][0][1], _AdditionalLightsWorldToLights[233][1][1], _AdditionalLightsWorldToLights[233][2][1], _AdditionalLightsWorldToLights[233][3][1]); fragment_uniform_buffer_6[946] = float4(_AdditionalLightsWorldToLights[233][0][2], _AdditionalLightsWorldToLights[233][1][2], _AdditionalLightsWorldToLights[233][2][2], _AdditionalLightsWorldToLights[233][3][2]); fragment_uniform_buffer_6[947] = float4(_AdditionalLightsWorldToLights[233][0][3], _AdditionalLightsWorldToLights[233][1][3], _AdditionalLightsWorldToLights[233][2][3], _AdditionalLightsWorldToLights[233][3][3]); fragment_uniform_buffer_6[948] = float4(_AdditionalLightsWorldToLights[234][0][0], _AdditionalLightsWorldToLights[234][1][0], _AdditionalLightsWorldToLights[234][2][0], _AdditionalLightsWorldToLights[234][3][0]); fragment_uniform_buffer_6[949] = float4(_AdditionalLightsWorldToLights[234][0][1], _AdditionalLightsWorldToLights[234][1][1], _AdditionalLightsWorldToLights[234][2][1], _AdditionalLightsWorldToLights[234][3][1]); fragment_uniform_buffer_6[950] = float4(_AdditionalLightsWorldToLights[234][0][2], _AdditionalLightsWorldToLights[234][1][2], _AdditionalLightsWorldToLights[234][2][2], _AdditionalLightsWorldToLights[234][3][2]); fragment_uniform_buffer_6[951] = float4(_AdditionalLightsWorldToLights[234][0][3], _AdditionalLightsWorldToLights[234][1][3], _AdditionalLightsWorldToLights[234][2][3], _AdditionalLightsWorldToLights[234][3][3]); fragment_uniform_buffer_6[952] = float4(_AdditionalLightsWorldToLights[235][0][0], _AdditionalLightsWorldToLights[235][1][0], _AdditionalLightsWorldToLights[235][2][0], _AdditionalLightsWorldToLights[235][3][0]); fragment_uniform_buffer_6[953] = float4(_AdditionalLightsWorldToLights[235][0][1], _AdditionalLightsWorldToLights[235][1][1], _AdditionalLightsWorldToLights[235][2][1], _AdditionalLightsWorldToLights[235][3][1]); fragment_uniform_buffer_6[954] = float4(_AdditionalLightsWorldToLights[235][0][2], _AdditionalLightsWorldToLights[235][1][2], _AdditionalLightsWorldToLights[235][2][2], _AdditionalLightsWorldToLights[235][3][2]); fragment_uniform_buffer_6[955] = float4(_AdditionalLightsWorldToLights[235][0][3], _AdditionalLightsWorldToLights[235][1][3], _AdditionalLightsWorldToLights[235][2][3], _AdditionalLightsWorldToLights[235][3][3]); fragment_uniform_buffer_6[956] = float4(_AdditionalLightsWorldToLights[236][0][0], _AdditionalLightsWorldToLights[236][1][0], _AdditionalLightsWorldToLights[236][2][0], _AdditionalLightsWorldToLights[236][3][0]); fragment_uniform_buffer_6[957] = float4(_AdditionalLightsWorldToLights[236][0][1], _AdditionalLightsWorldToLights[236][1][1], _AdditionalLightsWorldToLights[236][2][1], _AdditionalLightsWorldToLights[236][3][1]); fragment_uniform_buffer_6[958] = float4(_AdditionalLightsWorldToLights[236][0][2], _AdditionalLightsWorldToLights[236][1][2], _AdditionalLightsWorldToLights[236][2][2], _AdditionalLightsWorldToLights[236][3][2]); fragment_uniform_buffer_6[959] = float4(_AdditionalLightsWorldToLights[236][0][3], _AdditionalLightsWorldToLights[236][1][3], _AdditionalLightsWorldToLights[236][2][3], _AdditionalLightsWorldToLights[236][3][3]); fragment_uniform_buffer_6[960] = float4(_AdditionalLightsWorldToLights[237][0][0], _AdditionalLightsWorldToLights[237][1][0], _AdditionalLightsWorldToLights[237][2][0], _AdditionalLightsWorldToLights[237][3][0]); fragment_uniform_buffer_6[961] = float4(_AdditionalLightsWorldToLights[237][0][1], _AdditionalLightsWorldToLights[237][1][1], _AdditionalLightsWorldToLights[237][2][1], _AdditionalLightsWorldToLights[237][3][1]); fragment_uniform_buffer_6[962] = float4(_AdditionalLightsWorldToLights[237][0][2], _AdditionalLightsWorldToLights[237][1][2], _AdditionalLightsWorldToLights[237][2][2], _AdditionalLightsWorldToLights[237][3][2]); fragment_uniform_buffer_6[963] = float4(_AdditionalLightsWorldToLights[237][0][3], _AdditionalLightsWorldToLights[237][1][3], _AdditionalLightsWorldToLights[237][2][3], _AdditionalLightsWorldToLights[237][3][3]); fragment_uniform_buffer_6[964] = float4(_AdditionalLightsWorldToLights[238][0][0], _AdditionalLightsWorldToLights[238][1][0], _AdditionalLightsWorldToLights[238][2][0], _AdditionalLightsWorldToLights[238][3][0]); fragment_uniform_buffer_6[965] = float4(_AdditionalLightsWorldToLights[238][0][1], _AdditionalLightsWorldToLights[238][1][1], _AdditionalLightsWorldToLights[238][2][1], _AdditionalLightsWorldToLights[238][3][1]); fragment_uniform_buffer_6[966] = float4(_AdditionalLightsWorldToLights[238][0][2], _AdditionalLightsWorldToLights[238][1][2], _AdditionalLightsWorldToLights[238][2][2], _AdditionalLightsWorldToLights[238][3][2]); fragment_uniform_buffer_6[967] = float4(_AdditionalLightsWorldToLights[238][0][3], _AdditionalLightsWorldToLights[238][1][3], _AdditionalLightsWorldToLights[238][2][3], _AdditionalLightsWorldToLights[238][3][3]); fragment_uniform_buffer_6[968] = float4(_AdditionalLightsWorldToLights[239][0][0], _AdditionalLightsWorldToLights[239][1][0], _AdditionalLightsWorldToLights[239][2][0], _AdditionalLightsWorldToLights[239][3][0]); fragment_uniform_buffer_6[969] = float4(_AdditionalLightsWorldToLights[239][0][1], _AdditionalLightsWorldToLights[239][1][1], _AdditionalLightsWorldToLights[239][2][1], _AdditionalLightsWorldToLights[239][3][1]); fragment_uniform_buffer_6[970] = float4(_AdditionalLightsWorldToLights[239][0][2], _AdditionalLightsWorldToLights[239][1][2], _AdditionalLightsWorldToLights[239][2][2], _AdditionalLightsWorldToLights[239][3][2]); fragment_uniform_buffer_6[971] = float4(_AdditionalLightsWorldToLights[239][0][3], _AdditionalLightsWorldToLights[239][1][3], _AdditionalLightsWorldToLights[239][2][3], _AdditionalLightsWorldToLights[239][3][3]); fragment_uniform_buffer_6[972] = float4(_AdditionalLightsWorldToLights[240][0][0], _AdditionalLightsWorldToLights[240][1][0], _AdditionalLightsWorldToLights[240][2][0], _AdditionalLightsWorldToLights[240][3][0]); fragment_uniform_buffer_6[973] = float4(_AdditionalLightsWorldToLights[240][0][1], _AdditionalLightsWorldToLights[240][1][1], _AdditionalLightsWorldToLights[240][2][1], _AdditionalLightsWorldToLights[240][3][1]); fragment_uniform_buffer_6[974] = float4(_AdditionalLightsWorldToLights[240][0][2], _AdditionalLightsWorldToLights[240][1][2], _AdditionalLightsWorldToLights[240][2][2], _AdditionalLightsWorldToLights[240][3][2]); fragment_uniform_buffer_6[975] = float4(_AdditionalLightsWorldToLights[240][0][3], _AdditionalLightsWorldToLights[240][1][3], _AdditionalLightsWorldToLights[240][2][3], _AdditionalLightsWorldToLights[240][3][3]); fragment_uniform_buffer_6[976] = float4(_AdditionalLightsWorldToLights[241][0][0], _AdditionalLightsWorldToLights[241][1][0], _AdditionalLightsWorldToLights[241][2][0], _AdditionalLightsWorldToLights[241][3][0]); fragment_uniform_buffer_6[977] = float4(_AdditionalLightsWorldToLights[241][0][1], _AdditionalLightsWorldToLights[241][1][1], _AdditionalLightsWorldToLights[241][2][1], _AdditionalLightsWorldToLights[241][3][1]); fragment_uniform_buffer_6[978] = float4(_AdditionalLightsWorldToLights[241][0][2], _AdditionalLightsWorldToLights[241][1][2], _AdditionalLightsWorldToLights[241][2][2], _AdditionalLightsWorldToLights[241][3][2]); fragment_uniform_buffer_6[979] = float4(_AdditionalLightsWorldToLights[241][0][3], _AdditionalLightsWorldToLights[241][1][3], _AdditionalLightsWorldToLights[241][2][3], _AdditionalLightsWorldToLights[241][3][3]); fragment_uniform_buffer_6[980] = float4(_AdditionalLightsWorldToLights[242][0][0], _AdditionalLightsWorldToLights[242][1][0], _AdditionalLightsWorldToLights[242][2][0], _AdditionalLightsWorldToLights[242][3][0]); fragment_uniform_buffer_6[981] = float4(_AdditionalLightsWorldToLights[242][0][1], _AdditionalLightsWorldToLights[242][1][1], _AdditionalLightsWorldToLights[242][2][1], _AdditionalLightsWorldToLights[242][3][1]); fragment_uniform_buffer_6[982] = float4(_AdditionalLightsWorldToLights[242][0][2], _AdditionalLightsWorldToLights[242][1][2], _AdditionalLightsWorldToLights[242][2][2], _AdditionalLightsWorldToLights[242][3][2]); fragment_uniform_buffer_6[983] = float4(_AdditionalLightsWorldToLights[242][0][3], _AdditionalLightsWorldToLights[242][1][3], _AdditionalLightsWorldToLights[242][2][3], _AdditionalLightsWorldToLights[242][3][3]); fragment_uniform_buffer_6[984] = float4(_AdditionalLightsWorldToLights[243][0][0], _AdditionalLightsWorldToLights[243][1][0], _AdditionalLightsWorldToLights[243][2][0], _AdditionalLightsWorldToLights[243][3][0]); fragment_uniform_buffer_6[985] = float4(_AdditionalLightsWorldToLights[243][0][1], _AdditionalLightsWorldToLights[243][1][1], _AdditionalLightsWorldToLights[243][2][1], _AdditionalLightsWorldToLights[243][3][1]); fragment_uniform_buffer_6[986] = float4(_AdditionalLightsWorldToLights[243][0][2], _AdditionalLightsWorldToLights[243][1][2], _AdditionalLightsWorldToLights[243][2][2], _AdditionalLightsWorldToLights[243][3][2]); fragment_uniform_buffer_6[987] = float4(_AdditionalLightsWorldToLights[243][0][3], _AdditionalLightsWorldToLights[243][1][3], _AdditionalLightsWorldToLights[243][2][3], _AdditionalLightsWorldToLights[243][3][3]); fragment_uniform_buffer_6[988] = float4(_AdditionalLightsWorldToLights[244][0][0], _AdditionalLightsWorldToLights[244][1][0], _AdditionalLightsWorldToLights[244][2][0], _AdditionalLightsWorldToLights[244][3][0]); fragment_uniform_buffer_6[989] = float4(_AdditionalLightsWorldToLights[244][0][1], _AdditionalLightsWorldToLights[244][1][1], _AdditionalLightsWorldToLights[244][2][1], _AdditionalLightsWorldToLights[244][3][1]); fragment_uniform_buffer_6[990] = float4(_AdditionalLightsWorldToLights[244][0][2], _AdditionalLightsWorldToLights[244][1][2], _AdditionalLightsWorldToLights[244][2][2], _AdditionalLightsWorldToLights[244][3][2]); fragment_uniform_buffer_6[991] = float4(_AdditionalLightsWorldToLights[244][0][3], _AdditionalLightsWorldToLights[244][1][3], _AdditionalLightsWorldToLights[244][2][3], _AdditionalLightsWorldToLights[244][3][3]); fragment_uniform_buffer_6[992] = float4(_AdditionalLightsWorldToLights[245][0][0], _AdditionalLightsWorldToLights[245][1][0], _AdditionalLightsWorldToLights[245][2][0], _AdditionalLightsWorldToLights[245][3][0]); fragment_uniform_buffer_6[993] = float4(_AdditionalLightsWorldToLights[245][0][1], _AdditionalLightsWorldToLights[245][1][1], _AdditionalLightsWorldToLights[245][2][1], _AdditionalLightsWorldToLights[245][3][1]); fragment_uniform_buffer_6[994] = float4(_AdditionalLightsWorldToLights[245][0][2], _AdditionalLightsWorldToLights[245][1][2], _AdditionalLightsWorldToLights[245][2][2], _AdditionalLightsWorldToLights[245][3][2]); fragment_uniform_buffer_6[995] = float4(_AdditionalLightsWorldToLights[245][0][3], _AdditionalLightsWorldToLights[245][1][3], _AdditionalLightsWorldToLights[245][2][3], _AdditionalLightsWorldToLights[245][3][3]); fragment_uniform_buffer_6[996] = float4(_AdditionalLightsWorldToLights[246][0][0], _AdditionalLightsWorldToLights[246][1][0], _AdditionalLightsWorldToLights[246][2][0], _AdditionalLightsWorldToLights[246][3][0]); fragment_uniform_buffer_6[997] = float4(_AdditionalLightsWorldToLights[246][0][1], _AdditionalLightsWorldToLights[246][1][1], _AdditionalLightsWorldToLights[246][2][1], _AdditionalLightsWorldToLights[246][3][1]); fragment_uniform_buffer_6[998] = float4(_AdditionalLightsWorldToLights[246][0][2], _AdditionalLightsWorldToLights[246][1][2], _AdditionalLightsWorldToLights[246][2][2], _AdditionalLightsWorldToLights[246][3][2]); fragment_uniform_buffer_6[999] = float4(_AdditionalLightsWorldToLights[246][0][3], _AdditionalLightsWorldToLights[246][1][3], _AdditionalLightsWorldToLights[246][2][3], _AdditionalLightsWorldToLights[246][3][3]); fragment_uniform_buffer_6[1000] = float4(_AdditionalLightsWorldToLights[247][0][0], _AdditionalLightsWorldToLights[247][1][0], _AdditionalLightsWorldToLights[247][2][0], _AdditionalLightsWorldToLights[247][3][0]); fragment_uniform_buffer_6[1001] = float4(_AdditionalLightsWorldToLights[247][0][1], _AdditionalLightsWorldToLights[247][1][1], _AdditionalLightsWorldToLights[247][2][1], _AdditionalLightsWorldToLights[247][3][1]); fragment_uniform_buffer_6[1002] = float4(_AdditionalLightsWorldToLights[247][0][2], _AdditionalLightsWorldToLights[247][1][2], _AdditionalLightsWorldToLights[247][2][2], _AdditionalLightsWorldToLights[247][3][2]); fragment_uniform_buffer_6[1003] = float4(_AdditionalLightsWorldToLights[247][0][3], _AdditionalLightsWorldToLights[247][1][3], _AdditionalLightsWorldToLights[247][2][3], _AdditionalLightsWorldToLights[247][3][3]); fragment_uniform_buffer_6[1004] = float4(_AdditionalLightsWorldToLights[248][0][0], _AdditionalLightsWorldToLights[248][1][0], _AdditionalLightsWorldToLights[248][2][0], _AdditionalLightsWorldToLights[248][3][0]); fragment_uniform_buffer_6[1005] = float4(_AdditionalLightsWorldToLights[248][0][1], _AdditionalLightsWorldToLights[248][1][1], _AdditionalLightsWorldToLights[248][2][1], _AdditionalLightsWorldToLights[248][3][1]); fragment_uniform_buffer_6[1006] = float4(_AdditionalLightsWorldToLights[248][0][2], _AdditionalLightsWorldToLights[248][1][2], _AdditionalLightsWorldToLights[248][2][2], _AdditionalLightsWorldToLights[248][3][2]); fragment_uniform_buffer_6[1007] = float4(_AdditionalLightsWorldToLights[248][0][3], _AdditionalLightsWorldToLights[248][1][3], _AdditionalLightsWorldToLights[248][2][3], _AdditionalLightsWorldToLights[248][3][3]); fragment_uniform_buffer_6[1008] = float4(_AdditionalLightsWorldToLights[249][0][0], _AdditionalLightsWorldToLights[249][1][0], _AdditionalLightsWorldToLights[249][2][0], _AdditionalLightsWorldToLights[249][3][0]); fragment_uniform_buffer_6[1009] = float4(_AdditionalLightsWorldToLights[249][0][1], _AdditionalLightsWorldToLights[249][1][1], _AdditionalLightsWorldToLights[249][2][1], _AdditionalLightsWorldToLights[249][3][1]); fragment_uniform_buffer_6[1010] = float4(_AdditionalLightsWorldToLights[249][0][2], _AdditionalLightsWorldToLights[249][1][2], _AdditionalLightsWorldToLights[249][2][2], _AdditionalLightsWorldToLights[249][3][2]); fragment_uniform_buffer_6[1011] = float4(_AdditionalLightsWorldToLights[249][0][3], _AdditionalLightsWorldToLights[249][1][3], _AdditionalLightsWorldToLights[249][2][3], _AdditionalLightsWorldToLights[249][3][3]); fragment_uniform_buffer_6[1012] = float4(_AdditionalLightsWorldToLights[250][0][0], _AdditionalLightsWorldToLights[250][1][0], _AdditionalLightsWorldToLights[250][2][0], _AdditionalLightsWorldToLights[250][3][0]); fragment_uniform_buffer_6[1013] = float4(_AdditionalLightsWorldToLights[250][0][1], _AdditionalLightsWorldToLights[250][1][1], _AdditionalLightsWorldToLights[250][2][1], _AdditionalLightsWorldToLights[250][3][1]); fragment_uniform_buffer_6[1014] = float4(_AdditionalLightsWorldToLights[250][0][2], _AdditionalLightsWorldToLights[250][1][2], _AdditionalLightsWorldToLights[250][2][2], _AdditionalLightsWorldToLights[250][3][2]); fragment_uniform_buffer_6[1015] = float4(_AdditionalLightsWorldToLights[250][0][3], _AdditionalLightsWorldToLights[250][1][3], _AdditionalLightsWorldToLights[250][2][3], _AdditionalLightsWorldToLights[250][3][3]); fragment_uniform_buffer_6[1016] = float4(_AdditionalLightsWorldToLights[251][0][0], _AdditionalLightsWorldToLights[251][1][0], _AdditionalLightsWorldToLights[251][2][0], _AdditionalLightsWorldToLights[251][3][0]); fragment_uniform_buffer_6[1017] = float4(_AdditionalLightsWorldToLights[251][0][1], _AdditionalLightsWorldToLights[251][1][1], _AdditionalLightsWorldToLights[251][2][1], _AdditionalLightsWorldToLights[251][3][1]); fragment_uniform_buffer_6[1018] = float4(_AdditionalLightsWorldToLights[251][0][2], _AdditionalLightsWorldToLights[251][1][2], _AdditionalLightsWorldToLights[251][2][2], _AdditionalLightsWorldToLights[251][3][2]); fragment_uniform_buffer_6[1019] = float4(_AdditionalLightsWorldToLights[251][0][3], _AdditionalLightsWorldToLights[251][1][3], _AdditionalLightsWorldToLights[251][2][3], _AdditionalLightsWorldToLights[251][3][3]); fragment_uniform_buffer_6[1020] = float4(_AdditionalLightsWorldToLights[252][0][0], _AdditionalLightsWorldToLights[252][1][0], _AdditionalLightsWorldToLights[252][2][0], _AdditionalLightsWorldToLights[252][3][0]); fragment_uniform_buffer_6[1021] = float4(_AdditionalLightsWorldToLights[252][0][1], _AdditionalLightsWorldToLights[252][1][1], _AdditionalLightsWorldToLights[252][2][1], _AdditionalLightsWorldToLights[252][3][1]); fragment_uniform_buffer_6[1022] = float4(_AdditionalLightsWorldToLights[252][0][2], _AdditionalLightsWorldToLights[252][1][2], _AdditionalLightsWorldToLights[252][2][2], _AdditionalLightsWorldToLights[252][3][2]); fragment_uniform_buffer_6[1023] = float4(_AdditionalLightsWorldToLights[252][0][3], _AdditionalLightsWorldToLights[252][1][3], _AdditionalLightsWorldToLights[252][2][3], _AdditionalLightsWorldToLights[252][3][3]); fragment_uniform_buffer_6[1024] = float4(_AdditionalLightsWorldToLights[253][0][0], _AdditionalLightsWorldToLights[253][1][0], _AdditionalLightsWorldToLights[253][2][0], _AdditionalLightsWorldToLights[253][3][0]); fragment_uniform_buffer_6[1025] = float4(_AdditionalLightsWorldToLights[253][0][1], _AdditionalLightsWorldToLights[253][1][1], _AdditionalLightsWorldToLights[253][2][1], _AdditionalLightsWorldToLights[253][3][1]); fragment_uniform_buffer_6[1026] = float4(_AdditionalLightsWorldToLights[253][0][2], _AdditionalLightsWorldToLights[253][1][2], _AdditionalLightsWorldToLights[253][2][2], _AdditionalLightsWorldToLights[253][3][2]); fragment_uniform_buffer_6[1027] = float4(_AdditionalLightsWorldToLights[253][0][3], _AdditionalLightsWorldToLights[253][1][3], _AdditionalLightsWorldToLights[253][2][3], _AdditionalLightsWorldToLights[253][3][3]); fragment_uniform_buffer_6[1028] = float4(_AdditionalLightsWorldToLights[254][0][0], _AdditionalLightsWorldToLights[254][1][0], _AdditionalLightsWorldToLights[254][2][0], _AdditionalLightsWorldToLights[254][3][0]); fragment_uniform_buffer_6[1029] = float4(_AdditionalLightsWorldToLights[254][0][1], _AdditionalLightsWorldToLights[254][1][1], _AdditionalLightsWorldToLights[254][2][1], _AdditionalLightsWorldToLights[254][3][1]); fragment_uniform_buffer_6[1030] = float4(_AdditionalLightsWorldToLights[254][0][2], _AdditionalLightsWorldToLights[254][1][2], _AdditionalLightsWorldToLights[254][2][2], _AdditionalLightsWorldToLights[254][3][2]); fragment_uniform_buffer_6[1031] = float4(_AdditionalLightsWorldToLights[254][0][3], _AdditionalLightsWorldToLights[254][1][3], _AdditionalLightsWorldToLights[254][2][3], _AdditionalLightsWorldToLights[254][3][3]); fragment_uniform_buffer_6[1032] = float4(_AdditionalLightsWorldToLights[255][0][0], _AdditionalLightsWorldToLights[255][1][0], _AdditionalLightsWorldToLights[255][2][0], _AdditionalLightsWorldToLights[255][3][0]); fragment_uniform_buffer_6[1033] = float4(_AdditionalLightsWorldToLights[255][0][1], _AdditionalLightsWorldToLights[255][1][1], _AdditionalLightsWorldToLights[255][2][1], _AdditionalLightsWorldToLights[255][3][1]); fragment_uniform_buffer_6[1034] = float4(_AdditionalLightsWorldToLights[255][0][2], _AdditionalLightsWorldToLights[255][1][2], _AdditionalLightsWorldToLights[255][2][2], _AdditionalLightsWorldToLights[255][3][2]); fragment_uniform_buffer_6[1035] = float4(_AdditionalLightsWorldToLights[255][0][3], _AdditionalLightsWorldToLights[255][1][3], _AdditionalLightsWorldToLights[255][2][3], _AdditionalLightsWorldToLights[255][3][3]); fragment_uniform_buffer_6[1036] = float4(_AdditionalLightsCookieAtlasUVRects[0][0], _AdditionalLightsCookieAtlasUVRects[0][1], _AdditionalLightsCookieAtlasUVRects[0][2], _AdditionalLightsCookieAtlasUVRects[0][3]); fragment_uniform_buffer_6[1037] = float4(_AdditionalLightsCookieAtlasUVRects[1][0], _AdditionalLightsCookieAtlasUVRects[1][1], _AdditionalLightsCookieAtlasUVRects[1][2], _AdditionalLightsCookieAtlasUVRects[1][3]); fragment_uniform_buffer_6[1038] = float4(_AdditionalLightsCookieAtlasUVRects[2][0], _AdditionalLightsCookieAtlasUVRects[2][1], _AdditionalLightsCookieAtlasUVRects[2][2], _AdditionalLightsCookieAtlasUVRects[2][3]); fragment_uniform_buffer_6[1039] = float4(_AdditionalLightsCookieAtlasUVRects[3][0], _AdditionalLightsCookieAtlasUVRects[3][1], _AdditionalLightsCookieAtlasUVRects[3][2], _AdditionalLightsCookieAtlasUVRects[3][3]); fragment_uniform_buffer_6[1040] = float4(_AdditionalLightsCookieAtlasUVRects[4][0], _AdditionalLightsCookieAtlasUVRects[4][1], _AdditionalLightsCookieAtlasUVRects[4][2], _AdditionalLightsCookieAtlasUVRects[4][3]); fragment_uniform_buffer_6[1041] = float4(_AdditionalLightsCookieAtlasUVRects[5][0], _AdditionalLightsCookieAtlasUVRects[5][1], _AdditionalLightsCookieAtlasUVRects[5][2], _AdditionalLightsCookieAtlasUVRects[5][3]); fragment_uniform_buffer_6[1042] = float4(_AdditionalLightsCookieAtlasUVRects[6][0], _AdditionalLightsCookieAtlasUVRects[6][1], _AdditionalLightsCookieAtlasUVRects[6][2], _AdditionalLightsCookieAtlasUVRects[6][3]); fragment_uniform_buffer_6[1043] = float4(_AdditionalLightsCookieAtlasUVRects[7][0], _AdditionalLightsCookieAtlasUVRects[7][1], _AdditionalLightsCookieAtlasUVRects[7][2], _AdditionalLightsCookieAtlasUVRects[7][3]); fragment_uniform_buffer_6[1044] = float4(_AdditionalLightsCookieAtlasUVRects[8][0], _AdditionalLightsCookieAtlasUVRects[8][1], _AdditionalLightsCookieAtlasUVRects[8][2], _AdditionalLightsCookieAtlasUVRects[8][3]); fragment_uniform_buffer_6[1045] = float4(_AdditionalLightsCookieAtlasUVRects[9][0], _AdditionalLightsCookieAtlasUVRects[9][1], _AdditionalLightsCookieAtlasUVRects[9][2], _AdditionalLightsCookieAtlasUVRects[9][3]); fragment_uniform_buffer_6[1046] = float4(_AdditionalLightsCookieAtlasUVRects[10][0], _AdditionalLightsCookieAtlasUVRects[10][1], _AdditionalLightsCookieAtlasUVRects[10][2], _AdditionalLightsCookieAtlasUVRects[10][3]); fragment_uniform_buffer_6[1047] = float4(_AdditionalLightsCookieAtlasUVRects[11][0], _AdditionalLightsCookieAtlasUVRects[11][1], _AdditionalLightsCookieAtlasUVRects[11][2], _AdditionalLightsCookieAtlasUVRects[11][3]); fragment_uniform_buffer_6[1048] = float4(_AdditionalLightsCookieAtlasUVRects[12][0], _AdditionalLightsCookieAtlasUVRects[12][1], _AdditionalLightsCookieAtlasUVRects[12][2], _AdditionalLightsCookieAtlasUVRects[12][3]); fragment_uniform_buffer_6[1049] = float4(_AdditionalLightsCookieAtlasUVRects[13][0], _AdditionalLightsCookieAtlasUVRects[13][1], _AdditionalLightsCookieAtlasUVRects[13][2], _AdditionalLightsCookieAtlasUVRects[13][3]); fragment_uniform_buffer_6[1050] = float4(_AdditionalLightsCookieAtlasUVRects[14][0], _AdditionalLightsCookieAtlasUVRects[14][1], _AdditionalLightsCookieAtlasUVRects[14][2], _AdditionalLightsCookieAtlasUVRects[14][3]); fragment_uniform_buffer_6[1051] = float4(_AdditionalLightsCookieAtlasUVRects[15][0], _AdditionalLightsCookieAtlasUVRects[15][1], _AdditionalLightsCookieAtlasUVRects[15][2], _AdditionalLightsCookieAtlasUVRects[15][3]); fragment_uniform_buffer_6[1052] = float4(_AdditionalLightsCookieAtlasUVRects[16][0], _AdditionalLightsCookieAtlasUVRects[16][1], _AdditionalLightsCookieAtlasUVRects[16][2], _AdditionalLightsCookieAtlasUVRects[16][3]); fragment_uniform_buffer_6[1053] = float4(_AdditionalLightsCookieAtlasUVRects[17][0], _AdditionalLightsCookieAtlasUVRects[17][1], _AdditionalLightsCookieAtlasUVRects[17][2], _AdditionalLightsCookieAtlasUVRects[17][3]); fragment_uniform_buffer_6[1054] = float4(_AdditionalLightsCookieAtlasUVRects[18][0], _AdditionalLightsCookieAtlasUVRects[18][1], _AdditionalLightsCookieAtlasUVRects[18][2], _AdditionalLightsCookieAtlasUVRects[18][3]); fragment_uniform_buffer_6[1055] = float4(_AdditionalLightsCookieAtlasUVRects[19][0], _AdditionalLightsCookieAtlasUVRects[19][1], _AdditionalLightsCookieAtlasUVRects[19][2], _AdditionalLightsCookieAtlasUVRects[19][3]); fragment_uniform_buffer_6[1056] = float4(_AdditionalLightsCookieAtlasUVRects[20][0], _AdditionalLightsCookieAtlasUVRects[20][1], _AdditionalLightsCookieAtlasUVRects[20][2], _AdditionalLightsCookieAtlasUVRects[20][3]); fragment_uniform_buffer_6[1057] = float4(_AdditionalLightsCookieAtlasUVRects[21][0], _AdditionalLightsCookieAtlasUVRects[21][1], _AdditionalLightsCookieAtlasUVRects[21][2], _AdditionalLightsCookieAtlasUVRects[21][3]); fragment_uniform_buffer_6[1058] = float4(_AdditionalLightsCookieAtlasUVRects[22][0], _AdditionalLightsCookieAtlasUVRects[22][1], _AdditionalLightsCookieAtlasUVRects[22][2], _AdditionalLightsCookieAtlasUVRects[22][3]); fragment_uniform_buffer_6[1059] = float4(_AdditionalLightsCookieAtlasUVRects[23][0], _AdditionalLightsCookieAtlasUVRects[23][1], _AdditionalLightsCookieAtlasUVRects[23][2], _AdditionalLightsCookieAtlasUVRects[23][3]); fragment_uniform_buffer_6[1060] = float4(_AdditionalLightsCookieAtlasUVRects[24][0], _AdditionalLightsCookieAtlasUVRects[24][1], _AdditionalLightsCookieAtlasUVRects[24][2], _AdditionalLightsCookieAtlasUVRects[24][3]); fragment_uniform_buffer_6[1061] = float4(_AdditionalLightsCookieAtlasUVRects[25][0], _AdditionalLightsCookieAtlasUVRects[25][1], _AdditionalLightsCookieAtlasUVRects[25][2], _AdditionalLightsCookieAtlasUVRects[25][3]); fragment_uniform_buffer_6[1062] = float4(_AdditionalLightsCookieAtlasUVRects[26][0], _AdditionalLightsCookieAtlasUVRects[26][1], _AdditionalLightsCookieAtlasUVRects[26][2], _AdditionalLightsCookieAtlasUVRects[26][3]); fragment_uniform_buffer_6[1063] = float4(_AdditionalLightsCookieAtlasUVRects[27][0], _AdditionalLightsCookieAtlasUVRects[27][1], _AdditionalLightsCookieAtlasUVRects[27][2], _AdditionalLightsCookieAtlasUVRects[27][3]); fragment_uniform_buffer_6[1064] = float4(_AdditionalLightsCookieAtlasUVRects[28][0], _AdditionalLightsCookieAtlasUVRects[28][1], _AdditionalLightsCookieAtlasUVRects[28][2], _AdditionalLightsCookieAtlasUVRects[28][3]); fragment_uniform_buffer_6[1065] = float4(_AdditionalLightsCookieAtlasUVRects[29][0], _AdditionalLightsCookieAtlasUVRects[29][1], _AdditionalLightsCookieAtlasUVRects[29][2], _AdditionalLightsCookieAtlasUVRects[29][3]); fragment_uniform_buffer_6[1066] = float4(_AdditionalLightsCookieAtlasUVRects[30][0], _AdditionalLightsCookieAtlasUVRects[30][1], _AdditionalLightsCookieAtlasUVRects[30][2], _AdditionalLightsCookieAtlasUVRects[30][3]); fragment_uniform_buffer_6[1067] = float4(_AdditionalLightsCookieAtlasUVRects[31][0], _AdditionalLightsCookieAtlasUVRects[31][1], _AdditionalLightsCookieAtlasUVRects[31][2], _AdditionalLightsCookieAtlasUVRects[31][3]); fragment_uniform_buffer_6[1068] = float4(_AdditionalLightsCookieAtlasUVRects[32][0], _AdditionalLightsCookieAtlasUVRects[32][1], _AdditionalLightsCookieAtlasUVRects[32][2], _AdditionalLightsCookieAtlasUVRects[32][3]); fragment_uniform_buffer_6[1069] = float4(_AdditionalLightsCookieAtlasUVRects[33][0], _AdditionalLightsCookieAtlasUVRects[33][1], _AdditionalLightsCookieAtlasUVRects[33][2], _AdditionalLightsCookieAtlasUVRects[33][3]); fragment_uniform_buffer_6[1070] = float4(_AdditionalLightsCookieAtlasUVRects[34][0], _AdditionalLightsCookieAtlasUVRects[34][1], _AdditionalLightsCookieAtlasUVRects[34][2], _AdditionalLightsCookieAtlasUVRects[34][3]); fragment_uniform_buffer_6[1071] = float4(_AdditionalLightsCookieAtlasUVRects[35][0], _AdditionalLightsCookieAtlasUVRects[35][1], _AdditionalLightsCookieAtlasUVRects[35][2], _AdditionalLightsCookieAtlasUVRects[35][3]); fragment_uniform_buffer_6[1072] = float4(_AdditionalLightsCookieAtlasUVRects[36][0], _AdditionalLightsCookieAtlasUVRects[36][1], _AdditionalLightsCookieAtlasUVRects[36][2], _AdditionalLightsCookieAtlasUVRects[36][3]); fragment_uniform_buffer_6[1073] = float4(_AdditionalLightsCookieAtlasUVRects[37][0], _AdditionalLightsCookieAtlasUVRects[37][1], _AdditionalLightsCookieAtlasUVRects[37][2], _AdditionalLightsCookieAtlasUVRects[37][3]); fragment_uniform_buffer_6[1074] = float4(_AdditionalLightsCookieAtlasUVRects[38][0], _AdditionalLightsCookieAtlasUVRects[38][1], _AdditionalLightsCookieAtlasUVRects[38][2], _AdditionalLightsCookieAtlasUVRects[38][3]); fragment_uniform_buffer_6[1075] = float4(_AdditionalLightsCookieAtlasUVRects[39][0], _AdditionalLightsCookieAtlasUVRects[39][1], _AdditionalLightsCookieAtlasUVRects[39][2], _AdditionalLightsCookieAtlasUVRects[39][3]); fragment_uniform_buffer_6[1076] = float4(_AdditionalLightsCookieAtlasUVRects[40][0], _AdditionalLightsCookieAtlasUVRects[40][1], _AdditionalLightsCookieAtlasUVRects[40][2], _AdditionalLightsCookieAtlasUVRects[40][3]); fragment_uniform_buffer_6[1077] = float4(_AdditionalLightsCookieAtlasUVRects[41][0], _AdditionalLightsCookieAtlasUVRects[41][1], _AdditionalLightsCookieAtlasUVRects[41][2], _AdditionalLightsCookieAtlasUVRects[41][3]); fragment_uniform_buffer_6[1078] = float4(_AdditionalLightsCookieAtlasUVRects[42][0], _AdditionalLightsCookieAtlasUVRects[42][1], _AdditionalLightsCookieAtlasUVRects[42][2], _AdditionalLightsCookieAtlasUVRects[42][3]); fragment_uniform_buffer_6[1079] = float4(_AdditionalLightsCookieAtlasUVRects[43][0], _AdditionalLightsCookieAtlasUVRects[43][1], _AdditionalLightsCookieAtlasUVRects[43][2], _AdditionalLightsCookieAtlasUVRects[43][3]); fragment_uniform_buffer_6[1080] = float4(_AdditionalLightsCookieAtlasUVRects[44][0], _AdditionalLightsCookieAtlasUVRects[44][1], _AdditionalLightsCookieAtlasUVRects[44][2], _AdditionalLightsCookieAtlasUVRects[44][3]); fragment_uniform_buffer_6[1081] = float4(_AdditionalLightsCookieAtlasUVRects[45][0], _AdditionalLightsCookieAtlasUVRects[45][1], _AdditionalLightsCookieAtlasUVRects[45][2], _AdditionalLightsCookieAtlasUVRects[45][3]); fragment_uniform_buffer_6[1082] = float4(_AdditionalLightsCookieAtlasUVRects[46][0], _AdditionalLightsCookieAtlasUVRects[46][1], _AdditionalLightsCookieAtlasUVRects[46][2], _AdditionalLightsCookieAtlasUVRects[46][3]); fragment_uniform_buffer_6[1083] = float4(_AdditionalLightsCookieAtlasUVRects[47][0], _AdditionalLightsCookieAtlasUVRects[47][1], _AdditionalLightsCookieAtlasUVRects[47][2], _AdditionalLightsCookieAtlasUVRects[47][3]); fragment_uniform_buffer_6[1084] = float4(_AdditionalLightsCookieAtlasUVRects[48][0], _AdditionalLightsCookieAtlasUVRects[48][1], _AdditionalLightsCookieAtlasUVRects[48][2], _AdditionalLightsCookieAtlasUVRects[48][3]); fragment_uniform_buffer_6[1085] = float4(_AdditionalLightsCookieAtlasUVRects[49][0], _AdditionalLightsCookieAtlasUVRects[49][1], _AdditionalLightsCookieAtlasUVRects[49][2], _AdditionalLightsCookieAtlasUVRects[49][3]); fragment_uniform_buffer_6[1086] = float4(_AdditionalLightsCookieAtlasUVRects[50][0], _AdditionalLightsCookieAtlasUVRects[50][1], _AdditionalLightsCookieAtlasUVRects[50][2], _AdditionalLightsCookieAtlasUVRects[50][3]); fragment_uniform_buffer_6[1087] = float4(_AdditionalLightsCookieAtlasUVRects[51][0], _AdditionalLightsCookieAtlasUVRects[51][1], _AdditionalLightsCookieAtlasUVRects[51][2], _AdditionalLightsCookieAtlasUVRects[51][3]); fragment_uniform_buffer_6[1088] = float4(_AdditionalLightsCookieAtlasUVRects[52][0], _AdditionalLightsCookieAtlasUVRects[52][1], _AdditionalLightsCookieAtlasUVRects[52][2], _AdditionalLightsCookieAtlasUVRects[52][3]); fragment_uniform_buffer_6[1089] = float4(_AdditionalLightsCookieAtlasUVRects[53][0], _AdditionalLightsCookieAtlasUVRects[53][1], _AdditionalLightsCookieAtlasUVRects[53][2], _AdditionalLightsCookieAtlasUVRects[53][3]); fragment_uniform_buffer_6[1090] = float4(_AdditionalLightsCookieAtlasUVRects[54][0], _AdditionalLightsCookieAtlasUVRects[54][1], _AdditionalLightsCookieAtlasUVRects[54][2], _AdditionalLightsCookieAtlasUVRects[54][3]); fragment_uniform_buffer_6[1091] = float4(_AdditionalLightsCookieAtlasUVRects[55][0], _AdditionalLightsCookieAtlasUVRects[55][1], _AdditionalLightsCookieAtlasUVRects[55][2], _AdditionalLightsCookieAtlasUVRects[55][3]); fragment_uniform_buffer_6[1092] = float4(_AdditionalLightsCookieAtlasUVRects[56][0], _AdditionalLightsCookieAtlasUVRects[56][1], _AdditionalLightsCookieAtlasUVRects[56][2], _AdditionalLightsCookieAtlasUVRects[56][3]); fragment_uniform_buffer_6[1093] = float4(_AdditionalLightsCookieAtlasUVRects[57][0], _AdditionalLightsCookieAtlasUVRects[57][1], _AdditionalLightsCookieAtlasUVRects[57][2], _AdditionalLightsCookieAtlasUVRects[57][3]); fragment_uniform_buffer_6[1094] = float4(_AdditionalLightsCookieAtlasUVRects[58][0], _AdditionalLightsCookieAtlasUVRects[58][1], _AdditionalLightsCookieAtlasUVRects[58][2], _AdditionalLightsCookieAtlasUVRects[58][3]); fragment_uniform_buffer_6[1095] = float4(_AdditionalLightsCookieAtlasUVRects[59][0], _AdditionalLightsCookieAtlasUVRects[59][1], _AdditionalLightsCookieAtlasUVRects[59][2], _AdditionalLightsCookieAtlasUVRects[59][3]); fragment_uniform_buffer_6[1096] = float4(_AdditionalLightsCookieAtlasUVRects[60][0], _AdditionalLightsCookieAtlasUVRects[60][1], _AdditionalLightsCookieAtlasUVRects[60][2], _AdditionalLightsCookieAtlasUVRects[60][3]); fragment_uniform_buffer_6[1097] = float4(_AdditionalLightsCookieAtlasUVRects[61][0], _AdditionalLightsCookieAtlasUVRects[61][1], _AdditionalLightsCookieAtlasUVRects[61][2], _AdditionalLightsCookieAtlasUVRects[61][3]); fragment_uniform_buffer_6[1098] = float4(_AdditionalLightsCookieAtlasUVRects[62][0], _AdditionalLightsCookieAtlasUVRects[62][1], _AdditionalLightsCookieAtlasUVRects[62][2], _AdditionalLightsCookieAtlasUVRects[62][3]); fragment_uniform_buffer_6[1099] = float4(_AdditionalLightsCookieAtlasUVRects[63][0], _AdditionalLightsCookieAtlasUVRects[63][1], _AdditionalLightsCookieAtlasUVRects[63][2], _AdditionalLightsCookieAtlasUVRects[63][3]); fragment_uniform_buffer_6[1100] = float4(_AdditionalLightsCookieAtlasUVRects[64][0], _AdditionalLightsCookieAtlasUVRects[64][1], _AdditionalLightsCookieAtlasUVRects[64][2], _AdditionalLightsCookieAtlasUVRects[64][3]); fragment_uniform_buffer_6[1101] = float4(_AdditionalLightsCookieAtlasUVRects[65][0], _AdditionalLightsCookieAtlasUVRects[65][1], _AdditionalLightsCookieAtlasUVRects[65][2], _AdditionalLightsCookieAtlasUVRects[65][3]); fragment_uniform_buffer_6[1102] = float4(_AdditionalLightsCookieAtlasUVRects[66][0], _AdditionalLightsCookieAtlasUVRects[66][1], _AdditionalLightsCookieAtlasUVRects[66][2], _AdditionalLightsCookieAtlasUVRects[66][3]); fragment_uniform_buffer_6[1103] = float4(_AdditionalLightsCookieAtlasUVRects[67][0], _AdditionalLightsCookieAtlasUVRects[67][1], _AdditionalLightsCookieAtlasUVRects[67][2], _AdditionalLightsCookieAtlasUVRects[67][3]); fragment_uniform_buffer_6[1104] = float4(_AdditionalLightsCookieAtlasUVRects[68][0], _AdditionalLightsCookieAtlasUVRects[68][1], _AdditionalLightsCookieAtlasUVRects[68][2], _AdditionalLightsCookieAtlasUVRects[68][3]); fragment_uniform_buffer_6[1105] = float4(_AdditionalLightsCookieAtlasUVRects[69][0], _AdditionalLightsCookieAtlasUVRects[69][1], _AdditionalLightsCookieAtlasUVRects[69][2], _AdditionalLightsCookieAtlasUVRects[69][3]); fragment_uniform_buffer_6[1106] = float4(_AdditionalLightsCookieAtlasUVRects[70][0], _AdditionalLightsCookieAtlasUVRects[70][1], _AdditionalLightsCookieAtlasUVRects[70][2], _AdditionalLightsCookieAtlasUVRects[70][3]); fragment_uniform_buffer_6[1107] = float4(_AdditionalLightsCookieAtlasUVRects[71][0], _AdditionalLightsCookieAtlasUVRects[71][1], _AdditionalLightsCookieAtlasUVRects[71][2], _AdditionalLightsCookieAtlasUVRects[71][3]); fragment_uniform_buffer_6[1108] = float4(_AdditionalLightsCookieAtlasUVRects[72][0], _AdditionalLightsCookieAtlasUVRects[72][1], _AdditionalLightsCookieAtlasUVRects[72][2], _AdditionalLightsCookieAtlasUVRects[72][3]); fragment_uniform_buffer_6[1109] = float4(_AdditionalLightsCookieAtlasUVRects[73][0], _AdditionalLightsCookieAtlasUVRects[73][1], _AdditionalLightsCookieAtlasUVRects[73][2], _AdditionalLightsCookieAtlasUVRects[73][3]); fragment_uniform_buffer_6[1110] = float4(_AdditionalLightsCookieAtlasUVRects[74][0], _AdditionalLightsCookieAtlasUVRects[74][1], _AdditionalLightsCookieAtlasUVRects[74][2], _AdditionalLightsCookieAtlasUVRects[74][3]); fragment_uniform_buffer_6[1111] = float4(_AdditionalLightsCookieAtlasUVRects[75][0], _AdditionalLightsCookieAtlasUVRects[75][1], _AdditionalLightsCookieAtlasUVRects[75][2], _AdditionalLightsCookieAtlasUVRects[75][3]); fragment_uniform_buffer_6[1112] = float4(_AdditionalLightsCookieAtlasUVRects[76][0], _AdditionalLightsCookieAtlasUVRects[76][1], _AdditionalLightsCookieAtlasUVRects[76][2], _AdditionalLightsCookieAtlasUVRects[76][3]); fragment_uniform_buffer_6[1113] = float4(_AdditionalLightsCookieAtlasUVRects[77][0], _AdditionalLightsCookieAtlasUVRects[77][1], _AdditionalLightsCookieAtlasUVRects[77][2], _AdditionalLightsCookieAtlasUVRects[77][3]); fragment_uniform_buffer_6[1114] = float4(_AdditionalLightsCookieAtlasUVRects[78][0], _AdditionalLightsCookieAtlasUVRects[78][1], _AdditionalLightsCookieAtlasUVRects[78][2], _AdditionalLightsCookieAtlasUVRects[78][3]); fragment_uniform_buffer_6[1115] = float4(_AdditionalLightsCookieAtlasUVRects[79][0], _AdditionalLightsCookieAtlasUVRects[79][1], _AdditionalLightsCookieAtlasUVRects[79][2], _AdditionalLightsCookieAtlasUVRects[79][3]); fragment_uniform_buffer_6[1116] = float4(_AdditionalLightsCookieAtlasUVRects[80][0], _AdditionalLightsCookieAtlasUVRects[80][1], _AdditionalLightsCookieAtlasUVRects[80][2], _AdditionalLightsCookieAtlasUVRects[80][3]); fragment_uniform_buffer_6[1117] = float4(_AdditionalLightsCookieAtlasUVRects[81][0], _AdditionalLightsCookieAtlasUVRects[81][1], _AdditionalLightsCookieAtlasUVRects[81][2], _AdditionalLightsCookieAtlasUVRects[81][3]); fragment_uniform_buffer_6[1118] = float4(_AdditionalLightsCookieAtlasUVRects[82][0], _AdditionalLightsCookieAtlasUVRects[82][1], _AdditionalLightsCookieAtlasUVRects[82][2], _AdditionalLightsCookieAtlasUVRects[82][3]); fragment_uniform_buffer_6[1119] = float4(_AdditionalLightsCookieAtlasUVRects[83][0], _AdditionalLightsCookieAtlasUVRects[83][1], _AdditionalLightsCookieAtlasUVRects[83][2], _AdditionalLightsCookieAtlasUVRects[83][3]); fragment_uniform_buffer_6[1120] = float4(_AdditionalLightsCookieAtlasUVRects[84][0], _AdditionalLightsCookieAtlasUVRects[84][1], _AdditionalLightsCookieAtlasUVRects[84][2], _AdditionalLightsCookieAtlasUVRects[84][3]); fragment_uniform_buffer_6[1121] = float4(_AdditionalLightsCookieAtlasUVRects[85][0], _AdditionalLightsCookieAtlasUVRects[85][1], _AdditionalLightsCookieAtlasUVRects[85][2], _AdditionalLightsCookieAtlasUVRects[85][3]); fragment_uniform_buffer_6[1122] = float4(_AdditionalLightsCookieAtlasUVRects[86][0], _AdditionalLightsCookieAtlasUVRects[86][1], _AdditionalLightsCookieAtlasUVRects[86][2], _AdditionalLightsCookieAtlasUVRects[86][3]); fragment_uniform_buffer_6[1123] = float4(_AdditionalLightsCookieAtlasUVRects[87][0], _AdditionalLightsCookieAtlasUVRects[87][1], _AdditionalLightsCookieAtlasUVRects[87][2], _AdditionalLightsCookieAtlasUVRects[87][3]); fragment_uniform_buffer_6[1124] = float4(_AdditionalLightsCookieAtlasUVRects[88][0], _AdditionalLightsCookieAtlasUVRects[88][1], _AdditionalLightsCookieAtlasUVRects[88][2], _AdditionalLightsCookieAtlasUVRects[88][3]); fragment_uniform_buffer_6[1125] = float4(_AdditionalLightsCookieAtlasUVRects[89][0], _AdditionalLightsCookieAtlasUVRects[89][1], _AdditionalLightsCookieAtlasUVRects[89][2], _AdditionalLightsCookieAtlasUVRects[89][3]); fragment_uniform_buffer_6[1126] = float4(_AdditionalLightsCookieAtlasUVRects[90][0], _AdditionalLightsCookieAtlasUVRects[90][1], _AdditionalLightsCookieAtlasUVRects[90][2], _AdditionalLightsCookieAtlasUVRects[90][3]); fragment_uniform_buffer_6[1127] = float4(_AdditionalLightsCookieAtlasUVRects[91][0], _AdditionalLightsCookieAtlasUVRects[91][1], _AdditionalLightsCookieAtlasUVRects[91][2], _AdditionalLightsCookieAtlasUVRects[91][3]); fragment_uniform_buffer_6[1128] = float4(_AdditionalLightsCookieAtlasUVRects[92][0], _AdditionalLightsCookieAtlasUVRects[92][1], _AdditionalLightsCookieAtlasUVRects[92][2], _AdditionalLightsCookieAtlasUVRects[92][3]); fragment_uniform_buffer_6[1129] = float4(_AdditionalLightsCookieAtlasUVRects[93][0], _AdditionalLightsCookieAtlasUVRects[93][1], _AdditionalLightsCookieAtlasUVRects[93][2], _AdditionalLightsCookieAtlasUVRects[93][3]); fragment_uniform_buffer_6[1130] = float4(_AdditionalLightsCookieAtlasUVRects[94][0], _AdditionalLightsCookieAtlasUVRects[94][1], _AdditionalLightsCookieAtlasUVRects[94][2], _AdditionalLightsCookieAtlasUVRects[94][3]); fragment_uniform_buffer_6[1131] = float4(_AdditionalLightsCookieAtlasUVRects[95][0], _AdditionalLightsCookieAtlasUVRects[95][1], _AdditionalLightsCookieAtlasUVRects[95][2], _AdditionalLightsCookieAtlasUVRects[95][3]); fragment_uniform_buffer_6[1132] = float4(_AdditionalLightsCookieAtlasUVRects[96][0], _AdditionalLightsCookieAtlasUVRects[96][1], _AdditionalLightsCookieAtlasUVRects[96][2], _AdditionalLightsCookieAtlasUVRects[96][3]); fragment_uniform_buffer_6[1133] = float4(_AdditionalLightsCookieAtlasUVRects[97][0], _AdditionalLightsCookieAtlasUVRects[97][1], _AdditionalLightsCookieAtlasUVRects[97][2], _AdditionalLightsCookieAtlasUVRects[97][3]); fragment_uniform_buffer_6[1134] = float4(_AdditionalLightsCookieAtlasUVRects[98][0], _AdditionalLightsCookieAtlasUVRects[98][1], _AdditionalLightsCookieAtlasUVRects[98][2], _AdditionalLightsCookieAtlasUVRects[98][3]); fragment_uniform_buffer_6[1135] = float4(_AdditionalLightsCookieAtlasUVRects[99][0], _AdditionalLightsCookieAtlasUVRects[99][1], _AdditionalLightsCookieAtlasUVRects[99][2], _AdditionalLightsCookieAtlasUVRects[99][3]); fragment_uniform_buffer_6[1136] = float4(_AdditionalLightsCookieAtlasUVRects[100][0], _AdditionalLightsCookieAtlasUVRects[100][1], _AdditionalLightsCookieAtlasUVRects[100][2], _AdditionalLightsCookieAtlasUVRects[100][3]); fragment_uniform_buffer_6[1137] = float4(_AdditionalLightsCookieAtlasUVRects[101][0], _AdditionalLightsCookieAtlasUVRects[101][1], _AdditionalLightsCookieAtlasUVRects[101][2], _AdditionalLightsCookieAtlasUVRects[101][3]); fragment_uniform_buffer_6[1138] = float4(_AdditionalLightsCookieAtlasUVRects[102][0], _AdditionalLightsCookieAtlasUVRects[102][1], _AdditionalLightsCookieAtlasUVRects[102][2], _AdditionalLightsCookieAtlasUVRects[102][3]); fragment_uniform_buffer_6[1139] = float4(_AdditionalLightsCookieAtlasUVRects[103][0], _AdditionalLightsCookieAtlasUVRects[103][1], _AdditionalLightsCookieAtlasUVRects[103][2], _AdditionalLightsCookieAtlasUVRects[103][3]); fragment_uniform_buffer_6[1140] = float4(_AdditionalLightsCookieAtlasUVRects[104][0], _AdditionalLightsCookieAtlasUVRects[104][1], _AdditionalLightsCookieAtlasUVRects[104][2], _AdditionalLightsCookieAtlasUVRects[104][3]); fragment_uniform_buffer_6[1141] = float4(_AdditionalLightsCookieAtlasUVRects[105][0], _AdditionalLightsCookieAtlasUVRects[105][1], _AdditionalLightsCookieAtlasUVRects[105][2], _AdditionalLightsCookieAtlasUVRects[105][3]); fragment_uniform_buffer_6[1142] = float4(_AdditionalLightsCookieAtlasUVRects[106][0], _AdditionalLightsCookieAtlasUVRects[106][1], _AdditionalLightsCookieAtlasUVRects[106][2], _AdditionalLightsCookieAtlasUVRects[106][3]); fragment_uniform_buffer_6[1143] = float4(_AdditionalLightsCookieAtlasUVRects[107][0], _AdditionalLightsCookieAtlasUVRects[107][1], _AdditionalLightsCookieAtlasUVRects[107][2], _AdditionalLightsCookieAtlasUVRects[107][3]); fragment_uniform_buffer_6[1144] = float4(_AdditionalLightsCookieAtlasUVRects[108][0], _AdditionalLightsCookieAtlasUVRects[108][1], _AdditionalLightsCookieAtlasUVRects[108][2], _AdditionalLightsCookieAtlasUVRects[108][3]); fragment_uniform_buffer_6[1145] = float4(_AdditionalLightsCookieAtlasUVRects[109][0], _AdditionalLightsCookieAtlasUVRects[109][1], _AdditionalLightsCookieAtlasUVRects[109][2], _AdditionalLightsCookieAtlasUVRects[109][3]); fragment_uniform_buffer_6[1146] = float4(_AdditionalLightsCookieAtlasUVRects[110][0], _AdditionalLightsCookieAtlasUVRects[110][1], _AdditionalLightsCookieAtlasUVRects[110][2], _AdditionalLightsCookieAtlasUVRects[110][3]); fragment_uniform_buffer_6[1147] = float4(_AdditionalLightsCookieAtlasUVRects[111][0], _AdditionalLightsCookieAtlasUVRects[111][1], _AdditionalLightsCookieAtlasUVRects[111][2], _AdditionalLightsCookieAtlasUVRects[111][3]); fragment_uniform_buffer_6[1148] = float4(_AdditionalLightsCookieAtlasUVRects[112][0], _AdditionalLightsCookieAtlasUVRects[112][1], _AdditionalLightsCookieAtlasUVRects[112][2], _AdditionalLightsCookieAtlasUVRects[112][3]); fragment_uniform_buffer_6[1149] = float4(_AdditionalLightsCookieAtlasUVRects[113][0], _AdditionalLightsCookieAtlasUVRects[113][1], _AdditionalLightsCookieAtlasUVRects[113][2], _AdditionalLightsCookieAtlasUVRects[113][3]); fragment_uniform_buffer_6[1150] = float4(_AdditionalLightsCookieAtlasUVRects[114][0], _AdditionalLightsCookieAtlasUVRects[114][1], _AdditionalLightsCookieAtlasUVRects[114][2], _AdditionalLightsCookieAtlasUVRects[114][3]); fragment_uniform_buffer_6[1151] = float4(_AdditionalLightsCookieAtlasUVRects[115][0], _AdditionalLightsCookieAtlasUVRects[115][1], _AdditionalLightsCookieAtlasUVRects[115][2], _AdditionalLightsCookieAtlasUVRects[115][3]); fragment_uniform_buffer_6[1152] = float4(_AdditionalLightsCookieAtlasUVRects[116][0], _AdditionalLightsCookieAtlasUVRects[116][1], _AdditionalLightsCookieAtlasUVRects[116][2], _AdditionalLightsCookieAtlasUVRects[116][3]); fragment_uniform_buffer_6[1153] = float4(_AdditionalLightsCookieAtlasUVRects[117][0], _AdditionalLightsCookieAtlasUVRects[117][1], _AdditionalLightsCookieAtlasUVRects[117][2], _AdditionalLightsCookieAtlasUVRects[117][3]); fragment_uniform_buffer_6[1154] = float4(_AdditionalLightsCookieAtlasUVRects[118][0], _AdditionalLightsCookieAtlasUVRects[118][1], _AdditionalLightsCookieAtlasUVRects[118][2], _AdditionalLightsCookieAtlasUVRects[118][3]); fragment_uniform_buffer_6[1155] = float4(_AdditionalLightsCookieAtlasUVRects[119][0], _AdditionalLightsCookieAtlasUVRects[119][1], _AdditionalLightsCookieAtlasUVRects[119][2], _AdditionalLightsCookieAtlasUVRects[119][3]); fragment_uniform_buffer_6[1156] = float4(_AdditionalLightsCookieAtlasUVRects[120][0], _AdditionalLightsCookieAtlasUVRects[120][1], _AdditionalLightsCookieAtlasUVRects[120][2], _AdditionalLightsCookieAtlasUVRects[120][3]); fragment_uniform_buffer_6[1157] = float4(_AdditionalLightsCookieAtlasUVRects[121][0], _AdditionalLightsCookieAtlasUVRects[121][1], _AdditionalLightsCookieAtlasUVRects[121][2], _AdditionalLightsCookieAtlasUVRects[121][3]); fragment_uniform_buffer_6[1158] = float4(_AdditionalLightsCookieAtlasUVRects[122][0], _AdditionalLightsCookieAtlasUVRects[122][1], _AdditionalLightsCookieAtlasUVRects[122][2], _AdditionalLightsCookieAtlasUVRects[122][3]); fragment_uniform_buffer_6[1159] = float4(_AdditionalLightsCookieAtlasUVRects[123][0], _AdditionalLightsCookieAtlasUVRects[123][1], _AdditionalLightsCookieAtlasUVRects[123][2], _AdditionalLightsCookieAtlasUVRects[123][3]); fragment_uniform_buffer_6[1160] = float4(_AdditionalLightsCookieAtlasUVRects[124][0], _AdditionalLightsCookieAtlasUVRects[124][1], _AdditionalLightsCookieAtlasUVRects[124][2], _AdditionalLightsCookieAtlasUVRects[124][3]); fragment_uniform_buffer_6[1161] = float4(_AdditionalLightsCookieAtlasUVRects[125][0], _AdditionalLightsCookieAtlasUVRects[125][1], _AdditionalLightsCookieAtlasUVRects[125][2], _AdditionalLightsCookieAtlasUVRects[125][3]); fragment_uniform_buffer_6[1162] = float4(_AdditionalLightsCookieAtlasUVRects[126][0], _AdditionalLightsCookieAtlasUVRects[126][1], _AdditionalLightsCookieAtlasUVRects[126][2], _AdditionalLightsCookieAtlasUVRects[126][3]); fragment_uniform_buffer_6[1163] = float4(_AdditionalLightsCookieAtlasUVRects[127][0], _AdditionalLightsCookieAtlasUVRects[127][1], _AdditionalLightsCookieAtlasUVRects[127][2], _AdditionalLightsCookieAtlasUVRects[127][3]); fragment_uniform_buffer_6[1164] = float4(_AdditionalLightsCookieAtlasUVRects[128][0], _AdditionalLightsCookieAtlasUVRects[128][1], _AdditionalLightsCookieAtlasUVRects[128][2], _AdditionalLightsCookieAtlasUVRects[128][3]); fragment_uniform_buffer_6[1165] = float4(_AdditionalLightsCookieAtlasUVRects[129][0], _AdditionalLightsCookieAtlasUVRects[129][1], _AdditionalLightsCookieAtlasUVRects[129][2], _AdditionalLightsCookieAtlasUVRects[129][3]); fragment_uniform_buffer_6[1166] = float4(_AdditionalLightsCookieAtlasUVRects[130][0], _AdditionalLightsCookieAtlasUVRects[130][1], _AdditionalLightsCookieAtlasUVRects[130][2], _AdditionalLightsCookieAtlasUVRects[130][3]); fragment_uniform_buffer_6[1167] = float4(_AdditionalLightsCookieAtlasUVRects[131][0], _AdditionalLightsCookieAtlasUVRects[131][1], _AdditionalLightsCookieAtlasUVRects[131][2], _AdditionalLightsCookieAtlasUVRects[131][3]); fragment_uniform_buffer_6[1168] = float4(_AdditionalLightsCookieAtlasUVRects[132][0], _AdditionalLightsCookieAtlasUVRects[132][1], _AdditionalLightsCookieAtlasUVRects[132][2], _AdditionalLightsCookieAtlasUVRects[132][3]); fragment_uniform_buffer_6[1169] = float4(_AdditionalLightsCookieAtlasUVRects[133][0], _AdditionalLightsCookieAtlasUVRects[133][1], _AdditionalLightsCookieAtlasUVRects[133][2], _AdditionalLightsCookieAtlasUVRects[133][3]); fragment_uniform_buffer_6[1170] = float4(_AdditionalLightsCookieAtlasUVRects[134][0], _AdditionalLightsCookieAtlasUVRects[134][1], _AdditionalLightsCookieAtlasUVRects[134][2], _AdditionalLightsCookieAtlasUVRects[134][3]); fragment_uniform_buffer_6[1171] = float4(_AdditionalLightsCookieAtlasUVRects[135][0], _AdditionalLightsCookieAtlasUVRects[135][1], _AdditionalLightsCookieAtlasUVRects[135][2], _AdditionalLightsCookieAtlasUVRects[135][3]); fragment_uniform_buffer_6[1172] = float4(_AdditionalLightsCookieAtlasUVRects[136][0], _AdditionalLightsCookieAtlasUVRects[136][1], _AdditionalLightsCookieAtlasUVRects[136][2], _AdditionalLightsCookieAtlasUVRects[136][3]); fragment_uniform_buffer_6[1173] = float4(_AdditionalLightsCookieAtlasUVRects[137][0], _AdditionalLightsCookieAtlasUVRects[137][1], _AdditionalLightsCookieAtlasUVRects[137][2], _AdditionalLightsCookieAtlasUVRects[137][3]); fragment_uniform_buffer_6[1174] = float4(_AdditionalLightsCookieAtlasUVRects[138][0], _AdditionalLightsCookieAtlasUVRects[138][1], _AdditionalLightsCookieAtlasUVRects[138][2], _AdditionalLightsCookieAtlasUVRects[138][3]); fragment_uniform_buffer_6[1175] = float4(_AdditionalLightsCookieAtlasUVRects[139][0], _AdditionalLightsCookieAtlasUVRects[139][1], _AdditionalLightsCookieAtlasUVRects[139][2], _AdditionalLightsCookieAtlasUVRects[139][3]); fragment_uniform_buffer_6[1176] = float4(_AdditionalLightsCookieAtlasUVRects[140][0], _AdditionalLightsCookieAtlasUVRects[140][1], _AdditionalLightsCookieAtlasUVRects[140][2], _AdditionalLightsCookieAtlasUVRects[140][3]); fragment_uniform_buffer_6[1177] = float4(_AdditionalLightsCookieAtlasUVRects[141][0], _AdditionalLightsCookieAtlasUVRects[141][1], _AdditionalLightsCookieAtlasUVRects[141][2], _AdditionalLightsCookieAtlasUVRects[141][3]); fragment_uniform_buffer_6[1178] = float4(_AdditionalLightsCookieAtlasUVRects[142][0], _AdditionalLightsCookieAtlasUVRects[142][1], _AdditionalLightsCookieAtlasUVRects[142][2], _AdditionalLightsCookieAtlasUVRects[142][3]); fragment_uniform_buffer_6[1179] = float4(_AdditionalLightsCookieAtlasUVRects[143][0], _AdditionalLightsCookieAtlasUVRects[143][1], _AdditionalLightsCookieAtlasUVRects[143][2], _AdditionalLightsCookieAtlasUVRects[143][3]); fragment_uniform_buffer_6[1180] = float4(_AdditionalLightsCookieAtlasUVRects[144][0], _AdditionalLightsCookieAtlasUVRects[144][1], _AdditionalLightsCookieAtlasUVRects[144][2], _AdditionalLightsCookieAtlasUVRects[144][3]); fragment_uniform_buffer_6[1181] = float4(_AdditionalLightsCookieAtlasUVRects[145][0], _AdditionalLightsCookieAtlasUVRects[145][1], _AdditionalLightsCookieAtlasUVRects[145][2], _AdditionalLightsCookieAtlasUVRects[145][3]); fragment_uniform_buffer_6[1182] = float4(_AdditionalLightsCookieAtlasUVRects[146][0], _AdditionalLightsCookieAtlasUVRects[146][1], _AdditionalLightsCookieAtlasUVRects[146][2], _AdditionalLightsCookieAtlasUVRects[146][3]); fragment_uniform_buffer_6[1183] = float4(_AdditionalLightsCookieAtlasUVRects[147][0], _AdditionalLightsCookieAtlasUVRects[147][1], _AdditionalLightsCookieAtlasUVRects[147][2], _AdditionalLightsCookieAtlasUVRects[147][3]); fragment_uniform_buffer_6[1184] = float4(_AdditionalLightsCookieAtlasUVRects[148][0], _AdditionalLightsCookieAtlasUVRects[148][1], _AdditionalLightsCookieAtlasUVRects[148][2], _AdditionalLightsCookieAtlasUVRects[148][3]); fragment_uniform_buffer_6[1185] = float4(_AdditionalLightsCookieAtlasUVRects[149][0], _AdditionalLightsCookieAtlasUVRects[149][1], _AdditionalLightsCookieAtlasUVRects[149][2], _AdditionalLightsCookieAtlasUVRects[149][3]); fragment_uniform_buffer_6[1186] = float4(_AdditionalLightsCookieAtlasUVRects[150][0], _AdditionalLightsCookieAtlasUVRects[150][1], _AdditionalLightsCookieAtlasUVRects[150][2], _AdditionalLightsCookieAtlasUVRects[150][3]); fragment_uniform_buffer_6[1187] = float4(_AdditionalLightsCookieAtlasUVRects[151][0], _AdditionalLightsCookieAtlasUVRects[151][1], _AdditionalLightsCookieAtlasUVRects[151][2], _AdditionalLightsCookieAtlasUVRects[151][3]); fragment_uniform_buffer_6[1188] = float4(_AdditionalLightsCookieAtlasUVRects[152][0], _AdditionalLightsCookieAtlasUVRects[152][1], _AdditionalLightsCookieAtlasUVRects[152][2], _AdditionalLightsCookieAtlasUVRects[152][3]); fragment_uniform_buffer_6[1189] = float4(_AdditionalLightsCookieAtlasUVRects[153][0], _AdditionalLightsCookieAtlasUVRects[153][1], _AdditionalLightsCookieAtlasUVRects[153][2], _AdditionalLightsCookieAtlasUVRects[153][3]); fragment_uniform_buffer_6[1190] = float4(_AdditionalLightsCookieAtlasUVRects[154][0], _AdditionalLightsCookieAtlasUVRects[154][1], _AdditionalLightsCookieAtlasUVRects[154][2], _AdditionalLightsCookieAtlasUVRects[154][3]); fragment_uniform_buffer_6[1191] = float4(_AdditionalLightsCookieAtlasUVRects[155][0], _AdditionalLightsCookieAtlasUVRects[155][1], _AdditionalLightsCookieAtlasUVRects[155][2], _AdditionalLightsCookieAtlasUVRects[155][3]); fragment_uniform_buffer_6[1192] = float4(_AdditionalLightsCookieAtlasUVRects[156][0], _AdditionalLightsCookieAtlasUVRects[156][1], _AdditionalLightsCookieAtlasUVRects[156][2], _AdditionalLightsCookieAtlasUVRects[156][3]); fragment_uniform_buffer_6[1193] = float4(_AdditionalLightsCookieAtlasUVRects[157][0], _AdditionalLightsCookieAtlasUVRects[157][1], _AdditionalLightsCookieAtlasUVRects[157][2], _AdditionalLightsCookieAtlasUVRects[157][3]); fragment_uniform_buffer_6[1194] = float4(_AdditionalLightsCookieAtlasUVRects[158][0], _AdditionalLightsCookieAtlasUVRects[158][1], _AdditionalLightsCookieAtlasUVRects[158][2], _AdditionalLightsCookieAtlasUVRects[158][3]); fragment_uniform_buffer_6[1195] = float4(_AdditionalLightsCookieAtlasUVRects[159][0], _AdditionalLightsCookieAtlasUVRects[159][1], _AdditionalLightsCookieAtlasUVRects[159][2], _AdditionalLightsCookieAtlasUVRects[159][3]); fragment_uniform_buffer_6[1196] = float4(_AdditionalLightsCookieAtlasUVRects[160][0], _AdditionalLightsCookieAtlasUVRects[160][1], _AdditionalLightsCookieAtlasUVRects[160][2], _AdditionalLightsCookieAtlasUVRects[160][3]); fragment_uniform_buffer_6[1197] = float4(_AdditionalLightsCookieAtlasUVRects[161][0], _AdditionalLightsCookieAtlasUVRects[161][1], _AdditionalLightsCookieAtlasUVRects[161][2], _AdditionalLightsCookieAtlasUVRects[161][3]); fragment_uniform_buffer_6[1198] = float4(_AdditionalLightsCookieAtlasUVRects[162][0], _AdditionalLightsCookieAtlasUVRects[162][1], _AdditionalLightsCookieAtlasUVRects[162][2], _AdditionalLightsCookieAtlasUVRects[162][3]); fragment_uniform_buffer_6[1199] = float4(_AdditionalLightsCookieAtlasUVRects[163][0], _AdditionalLightsCookieAtlasUVRects[163][1], _AdditionalLightsCookieAtlasUVRects[163][2], _AdditionalLightsCookieAtlasUVRects[163][3]); fragment_uniform_buffer_6[1200] = float4(_AdditionalLightsCookieAtlasUVRects[164][0], _AdditionalLightsCookieAtlasUVRects[164][1], _AdditionalLightsCookieAtlasUVRects[164][2], _AdditionalLightsCookieAtlasUVRects[164][3]); fragment_uniform_buffer_6[1201] = float4(_AdditionalLightsCookieAtlasUVRects[165][0], _AdditionalLightsCookieAtlasUVRects[165][1], _AdditionalLightsCookieAtlasUVRects[165][2], _AdditionalLightsCookieAtlasUVRects[165][3]); fragment_uniform_buffer_6[1202] = float4(_AdditionalLightsCookieAtlasUVRects[166][0], _AdditionalLightsCookieAtlasUVRects[166][1], _AdditionalLightsCookieAtlasUVRects[166][2], _AdditionalLightsCookieAtlasUVRects[166][3]); fragment_uniform_buffer_6[1203] = float4(_AdditionalLightsCookieAtlasUVRects[167][0], _AdditionalLightsCookieAtlasUVRects[167][1], _AdditionalLightsCookieAtlasUVRects[167][2], _AdditionalLightsCookieAtlasUVRects[167][3]); fragment_uniform_buffer_6[1204] = float4(_AdditionalLightsCookieAtlasUVRects[168][0], _AdditionalLightsCookieAtlasUVRects[168][1], _AdditionalLightsCookieAtlasUVRects[168][2], _AdditionalLightsCookieAtlasUVRects[168][3]); fragment_uniform_buffer_6[1205] = float4(_AdditionalLightsCookieAtlasUVRects[169][0], _AdditionalLightsCookieAtlasUVRects[169][1], _AdditionalLightsCookieAtlasUVRects[169][2], _AdditionalLightsCookieAtlasUVRects[169][3]); fragment_uniform_buffer_6[1206] = float4(_AdditionalLightsCookieAtlasUVRects[170][0], _AdditionalLightsCookieAtlasUVRects[170][1], _AdditionalLightsCookieAtlasUVRects[170][2], _AdditionalLightsCookieAtlasUVRects[170][3]); fragment_uniform_buffer_6[1207] = float4(_AdditionalLightsCookieAtlasUVRects[171][0], _AdditionalLightsCookieAtlasUVRects[171][1], _AdditionalLightsCookieAtlasUVRects[171][2], _AdditionalLightsCookieAtlasUVRects[171][3]); fragment_uniform_buffer_6[1208] = float4(_AdditionalLightsCookieAtlasUVRects[172][0], _AdditionalLightsCookieAtlasUVRects[172][1], _AdditionalLightsCookieAtlasUVRects[172][2], _AdditionalLightsCookieAtlasUVRects[172][3]); fragment_uniform_buffer_6[1209] = float4(_AdditionalLightsCookieAtlasUVRects[173][0], _AdditionalLightsCookieAtlasUVRects[173][1], _AdditionalLightsCookieAtlasUVRects[173][2], _AdditionalLightsCookieAtlasUVRects[173][3]); fragment_uniform_buffer_6[1210] = float4(_AdditionalLightsCookieAtlasUVRects[174][0], _AdditionalLightsCookieAtlasUVRects[174][1], _AdditionalLightsCookieAtlasUVRects[174][2], _AdditionalLightsCookieAtlasUVRects[174][3]); fragment_uniform_buffer_6[1211] = float4(_AdditionalLightsCookieAtlasUVRects[175][0], _AdditionalLightsCookieAtlasUVRects[175][1], _AdditionalLightsCookieAtlasUVRects[175][2], _AdditionalLightsCookieAtlasUVRects[175][3]); fragment_uniform_buffer_6[1212] = float4(_AdditionalLightsCookieAtlasUVRects[176][0], _AdditionalLightsCookieAtlasUVRects[176][1], _AdditionalLightsCookieAtlasUVRects[176][2], _AdditionalLightsCookieAtlasUVRects[176][3]); fragment_uniform_buffer_6[1213] = float4(_AdditionalLightsCookieAtlasUVRects[177][0], _AdditionalLightsCookieAtlasUVRects[177][1], _AdditionalLightsCookieAtlasUVRects[177][2], _AdditionalLightsCookieAtlasUVRects[177][3]); fragment_uniform_buffer_6[1214] = float4(_AdditionalLightsCookieAtlasUVRects[178][0], _AdditionalLightsCookieAtlasUVRects[178][1], _AdditionalLightsCookieAtlasUVRects[178][2], _AdditionalLightsCookieAtlasUVRects[178][3]); fragment_uniform_buffer_6[1215] = float4(_AdditionalLightsCookieAtlasUVRects[179][0], _AdditionalLightsCookieAtlasUVRects[179][1], _AdditionalLightsCookieAtlasUVRects[179][2], _AdditionalLightsCookieAtlasUVRects[179][3]); fragment_uniform_buffer_6[1216] = float4(_AdditionalLightsCookieAtlasUVRects[180][0], _AdditionalLightsCookieAtlasUVRects[180][1], _AdditionalLightsCookieAtlasUVRects[180][2], _AdditionalLightsCookieAtlasUVRects[180][3]); fragment_uniform_buffer_6[1217] = float4(_AdditionalLightsCookieAtlasUVRects[181][0], _AdditionalLightsCookieAtlasUVRects[181][1], _AdditionalLightsCookieAtlasUVRects[181][2], _AdditionalLightsCookieAtlasUVRects[181][3]); fragment_uniform_buffer_6[1218] = float4(_AdditionalLightsCookieAtlasUVRects[182][0], _AdditionalLightsCookieAtlasUVRects[182][1], _AdditionalLightsCookieAtlasUVRects[182][2], _AdditionalLightsCookieAtlasUVRects[182][3]); fragment_uniform_buffer_6[1219] = float4(_AdditionalLightsCookieAtlasUVRects[183][0], _AdditionalLightsCookieAtlasUVRects[183][1], _AdditionalLightsCookieAtlasUVRects[183][2], _AdditionalLightsCookieAtlasUVRects[183][3]); fragment_uniform_buffer_6[1220] = float4(_AdditionalLightsCookieAtlasUVRects[184][0], _AdditionalLightsCookieAtlasUVRects[184][1], _AdditionalLightsCookieAtlasUVRects[184][2], _AdditionalLightsCookieAtlasUVRects[184][3]); fragment_uniform_buffer_6[1221] = float4(_AdditionalLightsCookieAtlasUVRects[185][0], _AdditionalLightsCookieAtlasUVRects[185][1], _AdditionalLightsCookieAtlasUVRects[185][2], _AdditionalLightsCookieAtlasUVRects[185][3]); fragment_uniform_buffer_6[1222] = float4(_AdditionalLightsCookieAtlasUVRects[186][0], _AdditionalLightsCookieAtlasUVRects[186][1], _AdditionalLightsCookieAtlasUVRects[186][2], _AdditionalLightsCookieAtlasUVRects[186][3]); fragment_uniform_buffer_6[1223] = float4(_AdditionalLightsCookieAtlasUVRects[187][0], _AdditionalLightsCookieAtlasUVRects[187][1], _AdditionalLightsCookieAtlasUVRects[187][2], _AdditionalLightsCookieAtlasUVRects[187][3]); fragment_uniform_buffer_6[1224] = float4(_AdditionalLightsCookieAtlasUVRects[188][0], _AdditionalLightsCookieAtlasUVRects[188][1], _AdditionalLightsCookieAtlasUVRects[188][2], _AdditionalLightsCookieAtlasUVRects[188][3]); fragment_uniform_buffer_6[1225] = float4(_AdditionalLightsCookieAtlasUVRects[189][0], _AdditionalLightsCookieAtlasUVRects[189][1], _AdditionalLightsCookieAtlasUVRects[189][2], _AdditionalLightsCookieAtlasUVRects[189][3]); fragment_uniform_buffer_6[1226] = float4(_AdditionalLightsCookieAtlasUVRects[190][0], _AdditionalLightsCookieAtlasUVRects[190][1], _AdditionalLightsCookieAtlasUVRects[190][2], _AdditionalLightsCookieAtlasUVRects[190][3]); fragment_uniform_buffer_6[1227] = float4(_AdditionalLightsCookieAtlasUVRects[191][0], _AdditionalLightsCookieAtlasUVRects[191][1], _AdditionalLightsCookieAtlasUVRects[191][2], _AdditionalLightsCookieAtlasUVRects[191][3]); fragment_uniform_buffer_6[1228] = float4(_AdditionalLightsCookieAtlasUVRects[192][0], _AdditionalLightsCookieAtlasUVRects[192][1], _AdditionalLightsCookieAtlasUVRects[192][2], _AdditionalLightsCookieAtlasUVRects[192][3]); fragment_uniform_buffer_6[1229] = float4(_AdditionalLightsCookieAtlasUVRects[193][0], _AdditionalLightsCookieAtlasUVRects[193][1], _AdditionalLightsCookieAtlasUVRects[193][2], _AdditionalLightsCookieAtlasUVRects[193][3]); fragment_uniform_buffer_6[1230] = float4(_AdditionalLightsCookieAtlasUVRects[194][0], _AdditionalLightsCookieAtlasUVRects[194][1], _AdditionalLightsCookieAtlasUVRects[194][2], _AdditionalLightsCookieAtlasUVRects[194][3]); fragment_uniform_buffer_6[1231] = float4(_AdditionalLightsCookieAtlasUVRects[195][0], _AdditionalLightsCookieAtlasUVRects[195][1], _AdditionalLightsCookieAtlasUVRects[195][2], _AdditionalLightsCookieAtlasUVRects[195][3]); fragment_uniform_buffer_6[1232] = float4(_AdditionalLightsCookieAtlasUVRects[196][0], _AdditionalLightsCookieAtlasUVRects[196][1], _AdditionalLightsCookieAtlasUVRects[196][2], _AdditionalLightsCookieAtlasUVRects[196][3]); fragment_uniform_buffer_6[1233] = float4(_AdditionalLightsCookieAtlasUVRects[197][0], _AdditionalLightsCookieAtlasUVRects[197][1], _AdditionalLightsCookieAtlasUVRects[197][2], _AdditionalLightsCookieAtlasUVRects[197][3]); fragment_uniform_buffer_6[1234] = float4(_AdditionalLightsCookieAtlasUVRects[198][0], _AdditionalLightsCookieAtlasUVRects[198][1], _AdditionalLightsCookieAtlasUVRects[198][2], _AdditionalLightsCookieAtlasUVRects[198][3]); fragment_uniform_buffer_6[1235] = float4(_AdditionalLightsCookieAtlasUVRects[199][0], _AdditionalLightsCookieAtlasUVRects[199][1], _AdditionalLightsCookieAtlasUVRects[199][2], _AdditionalLightsCookieAtlasUVRects[199][3]); fragment_uniform_buffer_6[1236] = float4(_AdditionalLightsCookieAtlasUVRects[200][0], _AdditionalLightsCookieAtlasUVRects[200][1], _AdditionalLightsCookieAtlasUVRects[200][2], _AdditionalLightsCookieAtlasUVRects[200][3]); fragment_uniform_buffer_6[1237] = float4(_AdditionalLightsCookieAtlasUVRects[201][0], _AdditionalLightsCookieAtlasUVRects[201][1], _AdditionalLightsCookieAtlasUVRects[201][2], _AdditionalLightsCookieAtlasUVRects[201][3]); fragment_uniform_buffer_6[1238] = float4(_AdditionalLightsCookieAtlasUVRects[202][0], _AdditionalLightsCookieAtlasUVRects[202][1], _AdditionalLightsCookieAtlasUVRects[202][2], _AdditionalLightsCookieAtlasUVRects[202][3]); fragment_uniform_buffer_6[1239] = float4(_AdditionalLightsCookieAtlasUVRects[203][0], _AdditionalLightsCookieAtlasUVRects[203][1], _AdditionalLightsCookieAtlasUVRects[203][2], _AdditionalLightsCookieAtlasUVRects[203][3]); fragment_uniform_buffer_6[1240] = float4(_AdditionalLightsCookieAtlasUVRects[204][0], _AdditionalLightsCookieAtlasUVRects[204][1], _AdditionalLightsCookieAtlasUVRects[204][2], _AdditionalLightsCookieAtlasUVRects[204][3]); fragment_uniform_buffer_6[1241] = float4(_AdditionalLightsCookieAtlasUVRects[205][0], _AdditionalLightsCookieAtlasUVRects[205][1], _AdditionalLightsCookieAtlasUVRects[205][2], _AdditionalLightsCookieAtlasUVRects[205][3]); fragment_uniform_buffer_6[1242] = float4(_AdditionalLightsCookieAtlasUVRects[206][0], _AdditionalLightsCookieAtlasUVRects[206][1], _AdditionalLightsCookieAtlasUVRects[206][2], _AdditionalLightsCookieAtlasUVRects[206][3]); fragment_uniform_buffer_6[1243] = float4(_AdditionalLightsCookieAtlasUVRects[207][0], _AdditionalLightsCookieAtlasUVRects[207][1], _AdditionalLightsCookieAtlasUVRects[207][2], _AdditionalLightsCookieAtlasUVRects[207][3]); fragment_uniform_buffer_6[1244] = float4(_AdditionalLightsCookieAtlasUVRects[208][0], _AdditionalLightsCookieAtlasUVRects[208][1], _AdditionalLightsCookieAtlasUVRects[208][2], _AdditionalLightsCookieAtlasUVRects[208][3]); fragment_uniform_buffer_6[1245] = float4(_AdditionalLightsCookieAtlasUVRects[209][0], _AdditionalLightsCookieAtlasUVRects[209][1], _AdditionalLightsCookieAtlasUVRects[209][2], _AdditionalLightsCookieAtlasUVRects[209][3]); fragment_uniform_buffer_6[1246] = float4(_AdditionalLightsCookieAtlasUVRects[210][0], _AdditionalLightsCookieAtlasUVRects[210][1], _AdditionalLightsCookieAtlasUVRects[210][2], _AdditionalLightsCookieAtlasUVRects[210][3]); fragment_uniform_buffer_6[1247] = float4(_AdditionalLightsCookieAtlasUVRects[211][0], _AdditionalLightsCookieAtlasUVRects[211][1], _AdditionalLightsCookieAtlasUVRects[211][2], _AdditionalLightsCookieAtlasUVRects[211][3]); fragment_uniform_buffer_6[1248] = float4(_AdditionalLightsCookieAtlasUVRects[212][0], _AdditionalLightsCookieAtlasUVRects[212][1], _AdditionalLightsCookieAtlasUVRects[212][2], _AdditionalLightsCookieAtlasUVRects[212][3]); fragment_uniform_buffer_6[1249] = float4(_AdditionalLightsCookieAtlasUVRects[213][0], _AdditionalLightsCookieAtlasUVRects[213][1], _AdditionalLightsCookieAtlasUVRects[213][2], _AdditionalLightsCookieAtlasUVRects[213][3]); fragment_uniform_buffer_6[1250] = float4(_AdditionalLightsCookieAtlasUVRects[214][0], _AdditionalLightsCookieAtlasUVRects[214][1], _AdditionalLightsCookieAtlasUVRects[214][2], _AdditionalLightsCookieAtlasUVRects[214][3]); fragment_uniform_buffer_6[1251] = float4(_AdditionalLightsCookieAtlasUVRects[215][0], _AdditionalLightsCookieAtlasUVRects[215][1], _AdditionalLightsCookieAtlasUVRects[215][2], _AdditionalLightsCookieAtlasUVRects[215][3]); fragment_uniform_buffer_6[1252] = float4(_AdditionalLightsCookieAtlasUVRects[216][0], _AdditionalLightsCookieAtlasUVRects[216][1], _AdditionalLightsCookieAtlasUVRects[216][2], _AdditionalLightsCookieAtlasUVRects[216][3]); fragment_uniform_buffer_6[1253] = float4(_AdditionalLightsCookieAtlasUVRects[217][0], _AdditionalLightsCookieAtlasUVRects[217][1], _AdditionalLightsCookieAtlasUVRects[217][2], _AdditionalLightsCookieAtlasUVRects[217][3]); fragment_uniform_buffer_6[1254] = float4(_AdditionalLightsCookieAtlasUVRects[218][0], _AdditionalLightsCookieAtlasUVRects[218][1], _AdditionalLightsCookieAtlasUVRects[218][2], _AdditionalLightsCookieAtlasUVRects[218][3]); fragment_uniform_buffer_6[1255] = float4(_AdditionalLightsCookieAtlasUVRects[219][0], _AdditionalLightsCookieAtlasUVRects[219][1], _AdditionalLightsCookieAtlasUVRects[219][2], _AdditionalLightsCookieAtlasUVRects[219][3]); fragment_uniform_buffer_6[1256] = float4(_AdditionalLightsCookieAtlasUVRects[220][0], _AdditionalLightsCookieAtlasUVRects[220][1], _AdditionalLightsCookieAtlasUVRects[220][2], _AdditionalLightsCookieAtlasUVRects[220][3]); fragment_uniform_buffer_6[1257] = float4(_AdditionalLightsCookieAtlasUVRects[221][0], _AdditionalLightsCookieAtlasUVRects[221][1], _AdditionalLightsCookieAtlasUVRects[221][2], _AdditionalLightsCookieAtlasUVRects[221][3]); fragment_uniform_buffer_6[1258] = float4(_AdditionalLightsCookieAtlasUVRects[222][0], _AdditionalLightsCookieAtlasUVRects[222][1], _AdditionalLightsCookieAtlasUVRects[222][2], _AdditionalLightsCookieAtlasUVRects[222][3]); fragment_uniform_buffer_6[1259] = float4(_AdditionalLightsCookieAtlasUVRects[223][0], _AdditionalLightsCookieAtlasUVRects[223][1], _AdditionalLightsCookieAtlasUVRects[223][2], _AdditionalLightsCookieAtlasUVRects[223][3]); fragment_uniform_buffer_6[1260] = float4(_AdditionalLightsCookieAtlasUVRects[224][0], _AdditionalLightsCookieAtlasUVRects[224][1], _AdditionalLightsCookieAtlasUVRects[224][2], _AdditionalLightsCookieAtlasUVRects[224][3]); fragment_uniform_buffer_6[1261] = float4(_AdditionalLightsCookieAtlasUVRects[225][0], _AdditionalLightsCookieAtlasUVRects[225][1], _AdditionalLightsCookieAtlasUVRects[225][2], _AdditionalLightsCookieAtlasUVRects[225][3]); fragment_uniform_buffer_6[1262] = float4(_AdditionalLightsCookieAtlasUVRects[226][0], _AdditionalLightsCookieAtlasUVRects[226][1], _AdditionalLightsCookieAtlasUVRects[226][2], _AdditionalLightsCookieAtlasUVRects[226][3]); fragment_uniform_buffer_6[1263] = float4(_AdditionalLightsCookieAtlasUVRects[227][0], _AdditionalLightsCookieAtlasUVRects[227][1], _AdditionalLightsCookieAtlasUVRects[227][2], _AdditionalLightsCookieAtlasUVRects[227][3]); fragment_uniform_buffer_6[1264] = float4(_AdditionalLightsCookieAtlasUVRects[228][0], _AdditionalLightsCookieAtlasUVRects[228][1], _AdditionalLightsCookieAtlasUVRects[228][2], _AdditionalLightsCookieAtlasUVRects[228][3]); fragment_uniform_buffer_6[1265] = float4(_AdditionalLightsCookieAtlasUVRects[229][0], _AdditionalLightsCookieAtlasUVRects[229][1], _AdditionalLightsCookieAtlasUVRects[229][2], _AdditionalLightsCookieAtlasUVRects[229][3]); fragment_uniform_buffer_6[1266] = float4(_AdditionalLightsCookieAtlasUVRects[230][0], _AdditionalLightsCookieAtlasUVRects[230][1], _AdditionalLightsCookieAtlasUVRects[230][2], _AdditionalLightsCookieAtlasUVRects[230][3]); fragment_uniform_buffer_6[1267] = float4(_AdditionalLightsCookieAtlasUVRects[231][0], _AdditionalLightsCookieAtlasUVRects[231][1], _AdditionalLightsCookieAtlasUVRects[231][2], _AdditionalLightsCookieAtlasUVRects[231][3]); fragment_uniform_buffer_6[1268] = float4(_AdditionalLightsCookieAtlasUVRects[232][0], _AdditionalLightsCookieAtlasUVRects[232][1], _AdditionalLightsCookieAtlasUVRects[232][2], _AdditionalLightsCookieAtlasUVRects[232][3]); fragment_uniform_buffer_6[1269] = float4(_AdditionalLightsCookieAtlasUVRects[233][0], _AdditionalLightsCookieAtlasUVRects[233][1], _AdditionalLightsCookieAtlasUVRects[233][2], _AdditionalLightsCookieAtlasUVRects[233][3]); fragment_uniform_buffer_6[1270] = float4(_AdditionalLightsCookieAtlasUVRects[234][0], _AdditionalLightsCookieAtlasUVRects[234][1], _AdditionalLightsCookieAtlasUVRects[234][2], _AdditionalLightsCookieAtlasUVRects[234][3]); fragment_uniform_buffer_6[1271] = float4(_AdditionalLightsCookieAtlasUVRects[235][0], _AdditionalLightsCookieAtlasUVRects[235][1], _AdditionalLightsCookieAtlasUVRects[235][2], _AdditionalLightsCookieAtlasUVRects[235][3]); fragment_uniform_buffer_6[1272] = float4(_AdditionalLightsCookieAtlasUVRects[236][0], _AdditionalLightsCookieAtlasUVRects[236][1], _AdditionalLightsCookieAtlasUVRects[236][2], _AdditionalLightsCookieAtlasUVRects[236][3]); fragment_uniform_buffer_6[1273] = float4(_AdditionalLightsCookieAtlasUVRects[237][0], _AdditionalLightsCookieAtlasUVRects[237][1], _AdditionalLightsCookieAtlasUVRects[237][2], _AdditionalLightsCookieAtlasUVRects[237][3]); fragment_uniform_buffer_6[1274] = float4(_AdditionalLightsCookieAtlasUVRects[238][0], _AdditionalLightsCookieAtlasUVRects[238][1], _AdditionalLightsCookieAtlasUVRects[238][2], _AdditionalLightsCookieAtlasUVRects[238][3]); fragment_uniform_buffer_6[1275] = float4(_AdditionalLightsCookieAtlasUVRects[239][0], _AdditionalLightsCookieAtlasUVRects[239][1], _AdditionalLightsCookieAtlasUVRects[239][2], _AdditionalLightsCookieAtlasUVRects[239][3]); fragment_uniform_buffer_6[1276] = float4(_AdditionalLightsCookieAtlasUVRects[240][0], _AdditionalLightsCookieAtlasUVRects[240][1], _AdditionalLightsCookieAtlasUVRects[240][2], _AdditionalLightsCookieAtlasUVRects[240][3]); fragment_uniform_buffer_6[1277] = float4(_AdditionalLightsCookieAtlasUVRects[241][0], _AdditionalLightsCookieAtlasUVRects[241][1], _AdditionalLightsCookieAtlasUVRects[241][2], _AdditionalLightsCookieAtlasUVRects[241][3]); fragment_uniform_buffer_6[1278] = float4(_AdditionalLightsCookieAtlasUVRects[242][0], _AdditionalLightsCookieAtlasUVRects[242][1], _AdditionalLightsCookieAtlasUVRects[242][2], _AdditionalLightsCookieAtlasUVRects[242][3]); fragment_uniform_buffer_6[1279] = float4(_AdditionalLightsCookieAtlasUVRects[243][0], _AdditionalLightsCookieAtlasUVRects[243][1], _AdditionalLightsCookieAtlasUVRects[243][2], _AdditionalLightsCookieAtlasUVRects[243][3]); fragment_uniform_buffer_6[1280] = float4(_AdditionalLightsCookieAtlasUVRects[244][0], _AdditionalLightsCookieAtlasUVRects[244][1], _AdditionalLightsCookieAtlasUVRects[244][2], _AdditionalLightsCookieAtlasUVRects[244][3]); fragment_uniform_buffer_6[1281] = float4(_AdditionalLightsCookieAtlasUVRects[245][0], _AdditionalLightsCookieAtlasUVRects[245][1], _AdditionalLightsCookieAtlasUVRects[245][2], _AdditionalLightsCookieAtlasUVRects[245][3]); fragment_uniform_buffer_6[1282] = float4(_AdditionalLightsCookieAtlasUVRects[246][0], _AdditionalLightsCookieAtlasUVRects[246][1], _AdditionalLightsCookieAtlasUVRects[246][2], _AdditionalLightsCookieAtlasUVRects[246][3]); fragment_uniform_buffer_6[1283] = float4(_AdditionalLightsCookieAtlasUVRects[247][0], _AdditionalLightsCookieAtlasUVRects[247][1], _AdditionalLightsCookieAtlasUVRects[247][2], _AdditionalLightsCookieAtlasUVRects[247][3]); fragment_uniform_buffer_6[1284] = float4(_AdditionalLightsCookieAtlasUVRects[248][0], _AdditionalLightsCookieAtlasUVRects[248][1], _AdditionalLightsCookieAtlasUVRects[248][2], _AdditionalLightsCookieAtlasUVRects[248][3]); fragment_uniform_buffer_6[1285] = float4(_AdditionalLightsCookieAtlasUVRects[249][0], _AdditionalLightsCookieAtlasUVRects[249][1], _AdditionalLightsCookieAtlasUVRects[249][2], _AdditionalLightsCookieAtlasUVRects[249][3]); fragment_uniform_buffer_6[1286] = float4(_AdditionalLightsCookieAtlasUVRects[250][0], _AdditionalLightsCookieAtlasUVRects[250][1], _AdditionalLightsCookieAtlasUVRects[250][2], _AdditionalLightsCookieAtlasUVRects[250][3]); fragment_uniform_buffer_6[1287] = float4(_AdditionalLightsCookieAtlasUVRects[251][0], _AdditionalLightsCookieAtlasUVRects[251][1], _AdditionalLightsCookieAtlasUVRects[251][2], _AdditionalLightsCookieAtlasUVRects[251][3]); fragment_uniform_buffer_6[1288] = float4(_AdditionalLightsCookieAtlasUVRects[252][0], _AdditionalLightsCookieAtlasUVRects[252][1], _AdditionalLightsCookieAtlasUVRects[252][2], _AdditionalLightsCookieAtlasUVRects[252][3]); fragment_uniform_buffer_6[1289] = float4(_AdditionalLightsCookieAtlasUVRects[253][0], _AdditionalLightsCookieAtlasUVRects[253][1], _AdditionalLightsCookieAtlasUVRects[253][2], _AdditionalLightsCookieAtlasUVRects[253][3]); fragment_uniform_buffer_6[1290] = float4(_AdditionalLightsCookieAtlasUVRects[254][0], _AdditionalLightsCookieAtlasUVRects[254][1], _AdditionalLightsCookieAtlasUVRects[254][2], _AdditionalLightsCookieAtlasUVRects[254][3]); fragment_uniform_buffer_6[1291] = float4(_AdditionalLightsCookieAtlasUVRects[255][0], _AdditionalLightsCookieAtlasUVRects[255][1], _AdditionalLightsCookieAtlasUVRects[255][2], _AdditionalLightsCookieAtlasUVRects[255][3]); fragment_uniform_buffer_6[1292] = float4(_AdditionalLightsLightTypes[0], fragment_uniform_buffer_6[1292][1], fragment_uniform_buffer_6[1292][2], fragment_uniform_buffer_6[1292][3]); fragment_uniform_buffer_6[1293] = float4(_AdditionalLightsLightTypes[1], fragment_uniform_buffer_6[1293][1], fragment_uniform_buffer_6[1293][2], fragment_uniform_buffer_6[1293][3]); fragment_uniform_buffer_6[1294] = float4(_AdditionalLightsLightTypes[2], fragment_uniform_buffer_6[1294][1], fragment_uniform_buffer_6[1294][2], fragment_uniform_buffer_6[1294][3]); fragment_uniform_buffer_6[1295] = float4(_AdditionalLightsLightTypes[3], fragment_uniform_buffer_6[1295][1], fragment_uniform_buffer_6[1295][2], fragment_uniform_buffer_6[1295][3]); fragment_uniform_buffer_6[1296] = float4(_AdditionalLightsLightTypes[4], fragment_uniform_buffer_6[1296][1], fragment_uniform_buffer_6[1296][2], fragment_uniform_buffer_6[1296][3]); fragment_uniform_buffer_6[1297] = float4(_AdditionalLightsLightTypes[5], fragment_uniform_buffer_6[1297][1], fragment_uniform_buffer_6[1297][2], fragment_uniform_buffer_6[1297][3]); fragment_uniform_buffer_6[1298] = float4(_AdditionalLightsLightTypes[6], fragment_uniform_buffer_6[1298][1], fragment_uniform_buffer_6[1298][2], fragment_uniform_buffer_6[1298][3]); fragment_uniform_buffer_6[1299] = float4(_AdditionalLightsLightTypes[7], fragment_uniform_buffer_6[1299][1], fragment_uniform_buffer_6[1299][2], fragment_uniform_buffer_6[1299][3]); fragment_uniform_buffer_6[1300] = float4(_AdditionalLightsLightTypes[8], fragment_uniform_buffer_6[1300][1], fragment_uniform_buffer_6[1300][2], fragment_uniform_buffer_6[1300][3]); fragment_uniform_buffer_6[1301] = float4(_AdditionalLightsLightTypes[9], fragment_uniform_buffer_6[1301][1], fragment_uniform_buffer_6[1301][2], fragment_uniform_buffer_6[1301][3]); fragment_uniform_buffer_6[1302] = float4(_AdditionalLightsLightTypes[10], fragment_uniform_buffer_6[1302][1], fragment_uniform_buffer_6[1302][2], fragment_uniform_buffer_6[1302][3]); fragment_uniform_buffer_6[1303] = float4(_AdditionalLightsLightTypes[11], fragment_uniform_buffer_6[1303][1], fragment_uniform_buffer_6[1303][2], fragment_uniform_buffer_6[1303][3]); fragment_uniform_buffer_6[1304] = float4(_AdditionalLightsLightTypes[12], fragment_uniform_buffer_6[1304][1], fragment_uniform_buffer_6[1304][2], fragment_uniform_buffer_6[1304][3]); fragment_uniform_buffer_6[1305] = float4(_AdditionalLightsLightTypes[13], fragment_uniform_buffer_6[1305][1], fragment_uniform_buffer_6[1305][2], fragment_uniform_buffer_6[1305][3]); fragment_uniform_buffer_6[1306] = float4(_AdditionalLightsLightTypes[14], fragment_uniform_buffer_6[1306][1], fragment_uniform_buffer_6[1306][2], fragment_uniform_buffer_6[1306][3]); fragment_uniform_buffer_6[1307] = float4(_AdditionalLightsLightTypes[15], fragment_uniform_buffer_6[1307][1], fragment_uniform_buffer_6[1307][2], fragment_uniform_buffer_6[1307][3]); fragment_uniform_buffer_6[1308] = float4(_AdditionalLightsLightTypes[16], fragment_uniform_buffer_6[1308][1], fragment_uniform_buffer_6[1308][2], fragment_uniform_buffer_6[1308][3]); fragment_uniform_buffer_6[1309] = float4(_AdditionalLightsLightTypes[17], fragment_uniform_buffer_6[1309][1], fragment_uniform_buffer_6[1309][2], fragment_uniform_buffer_6[1309][3]); fragment_uniform_buffer_6[1310] = float4(_AdditionalLightsLightTypes[18], fragment_uniform_buffer_6[1310][1], fragment_uniform_buffer_6[1310][2], fragment_uniform_buffer_6[1310][3]); fragment_uniform_buffer_6[1311] = float4(_AdditionalLightsLightTypes[19], fragment_uniform_buffer_6[1311][1], fragment_uniform_buffer_6[1311][2], fragment_uniform_buffer_6[1311][3]); fragment_uniform_buffer_6[1312] = float4(_AdditionalLightsLightTypes[20], fragment_uniform_buffer_6[1312][1], fragment_uniform_buffer_6[1312][2], fragment_uniform_buffer_6[1312][3]); fragment_uniform_buffer_6[1313] = float4(_AdditionalLightsLightTypes[21], fragment_uniform_buffer_6[1313][1], fragment_uniform_buffer_6[1313][2], fragment_uniform_buffer_6[1313][3]); fragment_uniform_buffer_6[1314] = float4(_AdditionalLightsLightTypes[22], fragment_uniform_buffer_6[1314][1], fragment_uniform_buffer_6[1314][2], fragment_uniform_buffer_6[1314][3]); fragment_uniform_buffer_6[1315] = float4(_AdditionalLightsLightTypes[23], fragment_uniform_buffer_6[1315][1], fragment_uniform_buffer_6[1315][2], fragment_uniform_buffer_6[1315][3]); fragment_uniform_buffer_6[1316] = float4(_AdditionalLightsLightTypes[24], fragment_uniform_buffer_6[1316][1], fragment_uniform_buffer_6[1316][2], fragment_uniform_buffer_6[1316][3]); fragment_uniform_buffer_6[1317] = float4(_AdditionalLightsLightTypes[25], fragment_uniform_buffer_6[1317][1], fragment_uniform_buffer_6[1317][2], fragment_uniform_buffer_6[1317][3]); fragment_uniform_buffer_6[1318] = float4(_AdditionalLightsLightTypes[26], fragment_uniform_buffer_6[1318][1], fragment_uniform_buffer_6[1318][2], fragment_uniform_buffer_6[1318][3]); fragment_uniform_buffer_6[1319] = float4(_AdditionalLightsLightTypes[27], fragment_uniform_buffer_6[1319][1], fragment_uniform_buffer_6[1319][2], fragment_uniform_buffer_6[1319][3]); fragment_uniform_buffer_6[1320] = float4(_AdditionalLightsLightTypes[28], fragment_uniform_buffer_6[1320][1], fragment_uniform_buffer_6[1320][2], fragment_uniform_buffer_6[1320][3]); fragment_uniform_buffer_6[1321] = float4(_AdditionalLightsLightTypes[29], fragment_uniform_buffer_6[1321][1], fragment_uniform_buffer_6[1321][2], fragment_uniform_buffer_6[1321][3]); fragment_uniform_buffer_6[1322] = float4(_AdditionalLightsLightTypes[30], fragment_uniform_buffer_6[1322][1], fragment_uniform_buffer_6[1322][2], fragment_uniform_buffer_6[1322][3]); fragment_uniform_buffer_6[1323] = float4(_AdditionalLightsLightTypes[31], fragment_uniform_buffer_6[1323][1], fragment_uniform_buffer_6[1323][2], fragment_uniform_buffer_6[1323][3]); fragment_uniform_buffer_6[1324] = float4(_AdditionalLightsLightTypes[32], fragment_uniform_buffer_6[1324][1], fragment_uniform_buffer_6[1324][2], fragment_uniform_buffer_6[1324][3]); fragment_uniform_buffer_6[1325] = float4(_AdditionalLightsLightTypes[33], fragment_uniform_buffer_6[1325][1], fragment_uniform_buffer_6[1325][2], fragment_uniform_buffer_6[1325][3]); fragment_uniform_buffer_6[1326] = float4(_AdditionalLightsLightTypes[34], fragment_uniform_buffer_6[1326][1], fragment_uniform_buffer_6[1326][2], fragment_uniform_buffer_6[1326][3]); fragment_uniform_buffer_6[1327] = float4(_AdditionalLightsLightTypes[35], fragment_uniform_buffer_6[1327][1], fragment_uniform_buffer_6[1327][2], fragment_uniform_buffer_6[1327][3]); fragment_uniform_buffer_6[1328] = float4(_AdditionalLightsLightTypes[36], fragment_uniform_buffer_6[1328][1], fragment_uniform_buffer_6[1328][2], fragment_uniform_buffer_6[1328][3]); fragment_uniform_buffer_6[1329] = float4(_AdditionalLightsLightTypes[37], fragment_uniform_buffer_6[1329][1], fragment_uniform_buffer_6[1329][2], fragment_uniform_buffer_6[1329][3]); fragment_uniform_buffer_6[1330] = float4(_AdditionalLightsLightTypes[38], fragment_uniform_buffer_6[1330][1], fragment_uniform_buffer_6[1330][2], fragment_uniform_buffer_6[1330][3]); fragment_uniform_buffer_6[1331] = float4(_AdditionalLightsLightTypes[39], fragment_uniform_buffer_6[1331][1], fragment_uniform_buffer_6[1331][2], fragment_uniform_buffer_6[1331][3]); fragment_uniform_buffer_6[1332] = float4(_AdditionalLightsLightTypes[40], fragment_uniform_buffer_6[1332][1], fragment_uniform_buffer_6[1332][2], fragment_uniform_buffer_6[1332][3]); fragment_uniform_buffer_6[1333] = float4(_AdditionalLightsLightTypes[41], fragment_uniform_buffer_6[1333][1], fragment_uniform_buffer_6[1333][2], fragment_uniform_buffer_6[1333][3]); fragment_uniform_buffer_6[1334] = float4(_AdditionalLightsLightTypes[42], fragment_uniform_buffer_6[1334][1], fragment_uniform_buffer_6[1334][2], fragment_uniform_buffer_6[1334][3]); fragment_uniform_buffer_6[1335] = float4(_AdditionalLightsLightTypes[43], fragment_uniform_buffer_6[1335][1], fragment_uniform_buffer_6[1335][2], fragment_uniform_buffer_6[1335][3]); fragment_uniform_buffer_6[1336] = float4(_AdditionalLightsLightTypes[44], fragment_uniform_buffer_6[1336][1], fragment_uniform_buffer_6[1336][2], fragment_uniform_buffer_6[1336][3]); fragment_uniform_buffer_6[1337] = float4(_AdditionalLightsLightTypes[45], fragment_uniform_buffer_6[1337][1], fragment_uniform_buffer_6[1337][2], fragment_uniform_buffer_6[1337][3]); fragment_uniform_buffer_6[1338] = float4(_AdditionalLightsLightTypes[46], fragment_uniform_buffer_6[1338][1], fragment_uniform_buffer_6[1338][2], fragment_uniform_buffer_6[1338][3]); fragment_uniform_buffer_6[1339] = float4(_AdditionalLightsLightTypes[47], fragment_uniform_buffer_6[1339][1], fragment_uniform_buffer_6[1339][2], fragment_uniform_buffer_6[1339][3]); fragment_uniform_buffer_6[1340] = float4(_AdditionalLightsLightTypes[48], fragment_uniform_buffer_6[1340][1], fragment_uniform_buffer_6[1340][2], fragment_uniform_buffer_6[1340][3]); fragment_uniform_buffer_6[1341] = float4(_AdditionalLightsLightTypes[49], fragment_uniform_buffer_6[1341][1], fragment_uniform_buffer_6[1341][2], fragment_uniform_buffer_6[1341][3]); fragment_uniform_buffer_6[1342] = float4(_AdditionalLightsLightTypes[50], fragment_uniform_buffer_6[1342][1], fragment_uniform_buffer_6[1342][2], fragment_uniform_buffer_6[1342][3]); fragment_uniform_buffer_6[1343] = float4(_AdditionalLightsLightTypes[51], fragment_uniform_buffer_6[1343][1], fragment_uniform_buffer_6[1343][2], fragment_uniform_buffer_6[1343][3]); fragment_uniform_buffer_6[1344] = float4(_AdditionalLightsLightTypes[52], fragment_uniform_buffer_6[1344][1], fragment_uniform_buffer_6[1344][2], fragment_uniform_buffer_6[1344][3]); fragment_uniform_buffer_6[1345] = float4(_AdditionalLightsLightTypes[53], fragment_uniform_buffer_6[1345][1], fragment_uniform_buffer_6[1345][2], fragment_uniform_buffer_6[1345][3]); fragment_uniform_buffer_6[1346] = float4(_AdditionalLightsLightTypes[54], fragment_uniform_buffer_6[1346][1], fragment_uniform_buffer_6[1346][2], fragment_uniform_buffer_6[1346][3]); fragment_uniform_buffer_6[1347] = float4(_AdditionalLightsLightTypes[55], fragment_uniform_buffer_6[1347][1], fragment_uniform_buffer_6[1347][2], fragment_uniform_buffer_6[1347][3]); fragment_uniform_buffer_6[1348] = float4(_AdditionalLightsLightTypes[56], fragment_uniform_buffer_6[1348][1], fragment_uniform_buffer_6[1348][2], fragment_uniform_buffer_6[1348][3]); fragment_uniform_buffer_6[1349] = float4(_AdditionalLightsLightTypes[57], fragment_uniform_buffer_6[1349][1], fragment_uniform_buffer_6[1349][2], fragment_uniform_buffer_6[1349][3]); fragment_uniform_buffer_6[1350] = float4(_AdditionalLightsLightTypes[58], fragment_uniform_buffer_6[1350][1], fragment_uniform_buffer_6[1350][2], fragment_uniform_buffer_6[1350][3]); fragment_uniform_buffer_6[1351] = float4(_AdditionalLightsLightTypes[59], fragment_uniform_buffer_6[1351][1], fragment_uniform_buffer_6[1351][2], fragment_uniform_buffer_6[1351][3]); fragment_uniform_buffer_6[1352] = float4(_AdditionalLightsLightTypes[60], fragment_uniform_buffer_6[1352][1], fragment_uniform_buffer_6[1352][2], fragment_uniform_buffer_6[1352][3]); fragment_uniform_buffer_6[1353] = float4(_AdditionalLightsLightTypes[61], fragment_uniform_buffer_6[1353][1], fragment_uniform_buffer_6[1353][2], fragment_uniform_buffer_6[1353][3]); fragment_uniform_buffer_6[1354] = float4(_AdditionalLightsLightTypes[62], fragment_uniform_buffer_6[1354][1], fragment_uniform_buffer_6[1354][2], fragment_uniform_buffer_6[1354][3]); fragment_uniform_buffer_6[1355] = float4(_AdditionalLightsLightTypes[63], fragment_uniform_buffer_6[1355][1], fragment_uniform_buffer_6[1355][2], fragment_uniform_buffer_6[1355][3]); fragment_uniform_buffer_6[1356] = float4(_AdditionalLightsLightTypes[64], fragment_uniform_buffer_6[1356][1], fragment_uniform_buffer_6[1356][2], fragment_uniform_buffer_6[1356][3]); fragment_uniform_buffer_6[1357] = float4(_AdditionalLightsLightTypes[65], fragment_uniform_buffer_6[1357][1], fragment_uniform_buffer_6[1357][2], fragment_uniform_buffer_6[1357][3]); fragment_uniform_buffer_6[1358] = float4(_AdditionalLightsLightTypes[66], fragment_uniform_buffer_6[1358][1], fragment_uniform_buffer_6[1358][2], fragment_uniform_buffer_6[1358][3]); fragment_uniform_buffer_6[1359] = float4(_AdditionalLightsLightTypes[67], fragment_uniform_buffer_6[1359][1], fragment_uniform_buffer_6[1359][2], fragment_uniform_buffer_6[1359][3]); fragment_uniform_buffer_6[1360] = float4(_AdditionalLightsLightTypes[68], fragment_uniform_buffer_6[1360][1], fragment_uniform_buffer_6[1360][2], fragment_uniform_buffer_6[1360][3]); fragment_uniform_buffer_6[1361] = float4(_AdditionalLightsLightTypes[69], fragment_uniform_buffer_6[1361][1], fragment_uniform_buffer_6[1361][2], fragment_uniform_buffer_6[1361][3]); fragment_uniform_buffer_6[1362] = float4(_AdditionalLightsLightTypes[70], fragment_uniform_buffer_6[1362][1], fragment_uniform_buffer_6[1362][2], fragment_uniform_buffer_6[1362][3]); fragment_uniform_buffer_6[1363] = float4(_AdditionalLightsLightTypes[71], fragment_uniform_buffer_6[1363][1], fragment_uniform_buffer_6[1363][2], fragment_uniform_buffer_6[1363][3]); fragment_uniform_buffer_6[1364] = float4(_AdditionalLightsLightTypes[72], fragment_uniform_buffer_6[1364][1], fragment_uniform_buffer_6[1364][2], fragment_uniform_buffer_6[1364][3]); fragment_uniform_buffer_6[1365] = float4(_AdditionalLightsLightTypes[73], fragment_uniform_buffer_6[1365][1], fragment_uniform_buffer_6[1365][2], fragment_uniform_buffer_6[1365][3]); fragment_uniform_buffer_6[1366] = float4(_AdditionalLightsLightTypes[74], fragment_uniform_buffer_6[1366][1], fragment_uniform_buffer_6[1366][2], fragment_uniform_buffer_6[1366][3]); fragment_uniform_buffer_6[1367] = float4(_AdditionalLightsLightTypes[75], fragment_uniform_buffer_6[1367][1], fragment_uniform_buffer_6[1367][2], fragment_uniform_buffer_6[1367][3]); fragment_uniform_buffer_6[1368] = float4(_AdditionalLightsLightTypes[76], fragment_uniform_buffer_6[1368][1], fragment_uniform_buffer_6[1368][2], fragment_uniform_buffer_6[1368][3]); fragment_uniform_buffer_6[1369] = float4(_AdditionalLightsLightTypes[77], fragment_uniform_buffer_6[1369][1], fragment_uniform_buffer_6[1369][2], fragment_uniform_buffer_6[1369][3]); fragment_uniform_buffer_6[1370] = float4(_AdditionalLightsLightTypes[78], fragment_uniform_buffer_6[1370][1], fragment_uniform_buffer_6[1370][2], fragment_uniform_buffer_6[1370][3]); fragment_uniform_buffer_6[1371] = float4(_AdditionalLightsLightTypes[79], fragment_uniform_buffer_6[1371][1], fragment_uniform_buffer_6[1371][2], fragment_uniform_buffer_6[1371][3]); fragment_uniform_buffer_6[1372] = float4(_AdditionalLightsLightTypes[80], fragment_uniform_buffer_6[1372][1], fragment_uniform_buffer_6[1372][2], fragment_uniform_buffer_6[1372][3]); fragment_uniform_buffer_6[1373] = float4(_AdditionalLightsLightTypes[81], fragment_uniform_buffer_6[1373][1], fragment_uniform_buffer_6[1373][2], fragment_uniform_buffer_6[1373][3]); fragment_uniform_buffer_6[1374] = float4(_AdditionalLightsLightTypes[82], fragment_uniform_buffer_6[1374][1], fragment_uniform_buffer_6[1374][2], fragment_uniform_buffer_6[1374][3]); fragment_uniform_buffer_6[1375] = float4(_AdditionalLightsLightTypes[83], fragment_uniform_buffer_6[1375][1], fragment_uniform_buffer_6[1375][2], fragment_uniform_buffer_6[1375][3]); fragment_uniform_buffer_6[1376] = float4(_AdditionalLightsLightTypes[84], fragment_uniform_buffer_6[1376][1], fragment_uniform_buffer_6[1376][2], fragment_uniform_buffer_6[1376][3]); fragment_uniform_buffer_6[1377] = float4(_AdditionalLightsLightTypes[85], fragment_uniform_buffer_6[1377][1], fragment_uniform_buffer_6[1377][2], fragment_uniform_buffer_6[1377][3]); fragment_uniform_buffer_6[1378] = float4(_AdditionalLightsLightTypes[86], fragment_uniform_buffer_6[1378][1], fragment_uniform_buffer_6[1378][2], fragment_uniform_buffer_6[1378][3]); fragment_uniform_buffer_6[1379] = float4(_AdditionalLightsLightTypes[87], fragment_uniform_buffer_6[1379][1], fragment_uniform_buffer_6[1379][2], fragment_uniform_buffer_6[1379][3]); fragment_uniform_buffer_6[1380] = float4(_AdditionalLightsLightTypes[88], fragment_uniform_buffer_6[1380][1], fragment_uniform_buffer_6[1380][2], fragment_uniform_buffer_6[1380][3]); fragment_uniform_buffer_6[1381] = float4(_AdditionalLightsLightTypes[89], fragment_uniform_buffer_6[1381][1], fragment_uniform_buffer_6[1381][2], fragment_uniform_buffer_6[1381][3]); fragment_uniform_buffer_6[1382] = float4(_AdditionalLightsLightTypes[90], fragment_uniform_buffer_6[1382][1], fragment_uniform_buffer_6[1382][2], fragment_uniform_buffer_6[1382][3]); fragment_uniform_buffer_6[1383] = float4(_AdditionalLightsLightTypes[91], fragment_uniform_buffer_6[1383][1], fragment_uniform_buffer_6[1383][2], fragment_uniform_buffer_6[1383][3]); fragment_uniform_buffer_6[1384] = float4(_AdditionalLightsLightTypes[92], fragment_uniform_buffer_6[1384][1], fragment_uniform_buffer_6[1384][2], fragment_uniform_buffer_6[1384][3]); fragment_uniform_buffer_6[1385] = float4(_AdditionalLightsLightTypes[93], fragment_uniform_buffer_6[1385][1], fragment_uniform_buffer_6[1385][2], fragment_uniform_buffer_6[1385][3]); fragment_uniform_buffer_6[1386] = float4(_AdditionalLightsLightTypes[94], fragment_uniform_buffer_6[1386][1], fragment_uniform_buffer_6[1386][2], fragment_uniform_buffer_6[1386][3]); fragment_uniform_buffer_6[1387] = float4(_AdditionalLightsLightTypes[95], fragment_uniform_buffer_6[1387][1], fragment_uniform_buffer_6[1387][2], fragment_uniform_buffer_6[1387][3]); fragment_uniform_buffer_6[1388] = float4(_AdditionalLightsLightTypes[96], fragment_uniform_buffer_6[1388][1], fragment_uniform_buffer_6[1388][2], fragment_uniform_buffer_6[1388][3]); fragment_uniform_buffer_6[1389] = float4(_AdditionalLightsLightTypes[97], fragment_uniform_buffer_6[1389][1], fragment_uniform_buffer_6[1389][2], fragment_uniform_buffer_6[1389][3]); fragment_uniform_buffer_6[1390] = float4(_AdditionalLightsLightTypes[98], fragment_uniform_buffer_6[1390][1], fragment_uniform_buffer_6[1390][2], fragment_uniform_buffer_6[1390][3]); fragment_uniform_buffer_6[1391] = float4(_AdditionalLightsLightTypes[99], fragment_uniform_buffer_6[1391][1], fragment_uniform_buffer_6[1391][2], fragment_uniform_buffer_6[1391][3]); fragment_uniform_buffer_6[1392] = float4(_AdditionalLightsLightTypes[100], fragment_uniform_buffer_6[1392][1], fragment_uniform_buffer_6[1392][2], fragment_uniform_buffer_6[1392][3]); fragment_uniform_buffer_6[1393] = float4(_AdditionalLightsLightTypes[101], fragment_uniform_buffer_6[1393][1], fragment_uniform_buffer_6[1393][2], fragment_uniform_buffer_6[1393][3]); fragment_uniform_buffer_6[1394] = float4(_AdditionalLightsLightTypes[102], fragment_uniform_buffer_6[1394][1], fragment_uniform_buffer_6[1394][2], fragment_uniform_buffer_6[1394][3]); fragment_uniform_buffer_6[1395] = float4(_AdditionalLightsLightTypes[103], fragment_uniform_buffer_6[1395][1], fragment_uniform_buffer_6[1395][2], fragment_uniform_buffer_6[1395][3]); fragment_uniform_buffer_6[1396] = float4(_AdditionalLightsLightTypes[104], fragment_uniform_buffer_6[1396][1], fragment_uniform_buffer_6[1396][2], fragment_uniform_buffer_6[1396][3]); fragment_uniform_buffer_6[1397] = float4(_AdditionalLightsLightTypes[105], fragment_uniform_buffer_6[1397][1], fragment_uniform_buffer_6[1397][2], fragment_uniform_buffer_6[1397][3]); fragment_uniform_buffer_6[1398] = float4(_AdditionalLightsLightTypes[106], fragment_uniform_buffer_6[1398][1], fragment_uniform_buffer_6[1398][2], fragment_uniform_buffer_6[1398][3]); fragment_uniform_buffer_6[1399] = float4(_AdditionalLightsLightTypes[107], fragment_uniform_buffer_6[1399][1], fragment_uniform_buffer_6[1399][2], fragment_uniform_buffer_6[1399][3]); fragment_uniform_buffer_6[1400] = float4(_AdditionalLightsLightTypes[108], fragment_uniform_buffer_6[1400][1], fragment_uniform_buffer_6[1400][2], fragment_uniform_buffer_6[1400][3]); fragment_uniform_buffer_6[1401] = float4(_AdditionalLightsLightTypes[109], fragment_uniform_buffer_6[1401][1], fragment_uniform_buffer_6[1401][2], fragment_uniform_buffer_6[1401][3]); fragment_uniform_buffer_6[1402] = float4(_AdditionalLightsLightTypes[110], fragment_uniform_buffer_6[1402][1], fragment_uniform_buffer_6[1402][2], fragment_uniform_buffer_6[1402][3]); fragment_uniform_buffer_6[1403] = float4(_AdditionalLightsLightTypes[111], fragment_uniform_buffer_6[1403][1], fragment_uniform_buffer_6[1403][2], fragment_uniform_buffer_6[1403][3]); fragment_uniform_buffer_6[1404] = float4(_AdditionalLightsLightTypes[112], fragment_uniform_buffer_6[1404][1], fragment_uniform_buffer_6[1404][2], fragment_uniform_buffer_6[1404][3]); fragment_uniform_buffer_6[1405] = float4(_AdditionalLightsLightTypes[113], fragment_uniform_buffer_6[1405][1], fragment_uniform_buffer_6[1405][2], fragment_uniform_buffer_6[1405][3]); fragment_uniform_buffer_6[1406] = float4(_AdditionalLightsLightTypes[114], fragment_uniform_buffer_6[1406][1], fragment_uniform_buffer_6[1406][2], fragment_uniform_buffer_6[1406][3]); fragment_uniform_buffer_6[1407] = float4(_AdditionalLightsLightTypes[115], fragment_uniform_buffer_6[1407][1], fragment_uniform_buffer_6[1407][2], fragment_uniform_buffer_6[1407][3]); fragment_uniform_buffer_6[1408] = float4(_AdditionalLightsLightTypes[116], fragment_uniform_buffer_6[1408][1], fragment_uniform_buffer_6[1408][2], fragment_uniform_buffer_6[1408][3]); fragment_uniform_buffer_6[1409] = float4(_AdditionalLightsLightTypes[117], fragment_uniform_buffer_6[1409][1], fragment_uniform_buffer_6[1409][2], fragment_uniform_buffer_6[1409][3]); fragment_uniform_buffer_6[1410] = float4(_AdditionalLightsLightTypes[118], fragment_uniform_buffer_6[1410][1], fragment_uniform_buffer_6[1410][2], fragment_uniform_buffer_6[1410][3]); fragment_uniform_buffer_6[1411] = float4(_AdditionalLightsLightTypes[119], fragment_uniform_buffer_6[1411][1], fragment_uniform_buffer_6[1411][2], fragment_uniform_buffer_6[1411][3]); fragment_uniform_buffer_6[1412] = float4(_AdditionalLightsLightTypes[120], fragment_uniform_buffer_6[1412][1], fragment_uniform_buffer_6[1412][2], fragment_uniform_buffer_6[1412][3]); fragment_uniform_buffer_6[1413] = float4(_AdditionalLightsLightTypes[121], fragment_uniform_buffer_6[1413][1], fragment_uniform_buffer_6[1413][2], fragment_uniform_buffer_6[1413][3]); fragment_uniform_buffer_6[1414] = float4(_AdditionalLightsLightTypes[122], fragment_uniform_buffer_6[1414][1], fragment_uniform_buffer_6[1414][2], fragment_uniform_buffer_6[1414][3]); fragment_uniform_buffer_6[1415] = float4(_AdditionalLightsLightTypes[123], fragment_uniform_buffer_6[1415][1], fragment_uniform_buffer_6[1415][2], fragment_uniform_buffer_6[1415][3]); fragment_uniform_buffer_6[1416] = float4(_AdditionalLightsLightTypes[124], fragment_uniform_buffer_6[1416][1], fragment_uniform_buffer_6[1416][2], fragment_uniform_buffer_6[1416][3]); fragment_uniform_buffer_6[1417] = float4(_AdditionalLightsLightTypes[125], fragment_uniform_buffer_6[1417][1], fragment_uniform_buffer_6[1417][2], fragment_uniform_buffer_6[1417][3]); fragment_uniform_buffer_6[1418] = float4(_AdditionalLightsLightTypes[126], fragment_uniform_buffer_6[1418][1], fragment_uniform_buffer_6[1418][2], fragment_uniform_buffer_6[1418][3]); fragment_uniform_buffer_6[1419] = float4(_AdditionalLightsLightTypes[127], fragment_uniform_buffer_6[1419][1], fragment_uniform_buffer_6[1419][2], fragment_uniform_buffer_6[1419][3]); fragment_uniform_buffer_6[1420] = float4(_AdditionalLightsLightTypes[128], fragment_uniform_buffer_6[1420][1], fragment_uniform_buffer_6[1420][2], fragment_uniform_buffer_6[1420][3]); fragment_uniform_buffer_6[1421] = float4(_AdditionalLightsLightTypes[129], fragment_uniform_buffer_6[1421][1], fragment_uniform_buffer_6[1421][2], fragment_uniform_buffer_6[1421][3]); fragment_uniform_buffer_6[1422] = float4(_AdditionalLightsLightTypes[130], fragment_uniform_buffer_6[1422][1], fragment_uniform_buffer_6[1422][2], fragment_uniform_buffer_6[1422][3]); fragment_uniform_buffer_6[1423] = float4(_AdditionalLightsLightTypes[131], fragment_uniform_buffer_6[1423][1], fragment_uniform_buffer_6[1423][2], fragment_uniform_buffer_6[1423][3]); fragment_uniform_buffer_6[1424] = float4(_AdditionalLightsLightTypes[132], fragment_uniform_buffer_6[1424][1], fragment_uniform_buffer_6[1424][2], fragment_uniform_buffer_6[1424][3]); fragment_uniform_buffer_6[1425] = float4(_AdditionalLightsLightTypes[133], fragment_uniform_buffer_6[1425][1], fragment_uniform_buffer_6[1425][2], fragment_uniform_buffer_6[1425][3]); fragment_uniform_buffer_6[1426] = float4(_AdditionalLightsLightTypes[134], fragment_uniform_buffer_6[1426][1], fragment_uniform_buffer_6[1426][2], fragment_uniform_buffer_6[1426][3]); fragment_uniform_buffer_6[1427] = float4(_AdditionalLightsLightTypes[135], fragment_uniform_buffer_6[1427][1], fragment_uniform_buffer_6[1427][2], fragment_uniform_buffer_6[1427][3]); fragment_uniform_buffer_6[1428] = float4(_AdditionalLightsLightTypes[136], fragment_uniform_buffer_6[1428][1], fragment_uniform_buffer_6[1428][2], fragment_uniform_buffer_6[1428][3]); fragment_uniform_buffer_6[1429] = float4(_AdditionalLightsLightTypes[137], fragment_uniform_buffer_6[1429][1], fragment_uniform_buffer_6[1429][2], fragment_uniform_buffer_6[1429][3]); fragment_uniform_buffer_6[1430] = float4(_AdditionalLightsLightTypes[138], fragment_uniform_buffer_6[1430][1], fragment_uniform_buffer_6[1430][2], fragment_uniform_buffer_6[1430][3]); fragment_uniform_buffer_6[1431] = float4(_AdditionalLightsLightTypes[139], fragment_uniform_buffer_6[1431][1], fragment_uniform_buffer_6[1431][2], fragment_uniform_buffer_6[1431][3]); fragment_uniform_buffer_6[1432] = float4(_AdditionalLightsLightTypes[140], fragment_uniform_buffer_6[1432][1], fragment_uniform_buffer_6[1432][2], fragment_uniform_buffer_6[1432][3]); fragment_uniform_buffer_6[1433] = float4(_AdditionalLightsLightTypes[141], fragment_uniform_buffer_6[1433][1], fragment_uniform_buffer_6[1433][2], fragment_uniform_buffer_6[1433][3]); fragment_uniform_buffer_6[1434] = float4(_AdditionalLightsLightTypes[142], fragment_uniform_buffer_6[1434][1], fragment_uniform_buffer_6[1434][2], fragment_uniform_buffer_6[1434][3]); fragment_uniform_buffer_6[1435] = float4(_AdditionalLightsLightTypes[143], fragment_uniform_buffer_6[1435][1], fragment_uniform_buffer_6[1435][2], fragment_uniform_buffer_6[1435][3]); fragment_uniform_buffer_6[1436] = float4(_AdditionalLightsLightTypes[144], fragment_uniform_buffer_6[1436][1], fragment_uniform_buffer_6[1436][2], fragment_uniform_buffer_6[1436][3]); fragment_uniform_buffer_6[1437] = float4(_AdditionalLightsLightTypes[145], fragment_uniform_buffer_6[1437][1], fragment_uniform_buffer_6[1437][2], fragment_uniform_buffer_6[1437][3]); fragment_uniform_buffer_6[1438] = float4(_AdditionalLightsLightTypes[146], fragment_uniform_buffer_6[1438][1], fragment_uniform_buffer_6[1438][2], fragment_uniform_buffer_6[1438][3]); fragment_uniform_buffer_6[1439] = float4(_AdditionalLightsLightTypes[147], fragment_uniform_buffer_6[1439][1], fragment_uniform_buffer_6[1439][2], fragment_uniform_buffer_6[1439][3]); fragment_uniform_buffer_6[1440] = float4(_AdditionalLightsLightTypes[148], fragment_uniform_buffer_6[1440][1], fragment_uniform_buffer_6[1440][2], fragment_uniform_buffer_6[1440][3]); fragment_uniform_buffer_6[1441] = float4(_AdditionalLightsLightTypes[149], fragment_uniform_buffer_6[1441][1], fragment_uniform_buffer_6[1441][2], fragment_uniform_buffer_6[1441][3]); fragment_uniform_buffer_6[1442] = float4(_AdditionalLightsLightTypes[150], fragment_uniform_buffer_6[1442][1], fragment_uniform_buffer_6[1442][2], fragment_uniform_buffer_6[1442][3]); fragment_uniform_buffer_6[1443] = float4(_AdditionalLightsLightTypes[151], fragment_uniform_buffer_6[1443][1], fragment_uniform_buffer_6[1443][2], fragment_uniform_buffer_6[1443][3]); fragment_uniform_buffer_6[1444] = float4(_AdditionalLightsLightTypes[152], fragment_uniform_buffer_6[1444][1], fragment_uniform_buffer_6[1444][2], fragment_uniform_buffer_6[1444][3]); fragment_uniform_buffer_6[1445] = float4(_AdditionalLightsLightTypes[153], fragment_uniform_buffer_6[1445][1], fragment_uniform_buffer_6[1445][2], fragment_uniform_buffer_6[1445][3]); fragment_uniform_buffer_6[1446] = float4(_AdditionalLightsLightTypes[154], fragment_uniform_buffer_6[1446][1], fragment_uniform_buffer_6[1446][2], fragment_uniform_buffer_6[1446][3]); fragment_uniform_buffer_6[1447] = float4(_AdditionalLightsLightTypes[155], fragment_uniform_buffer_6[1447][1], fragment_uniform_buffer_6[1447][2], fragment_uniform_buffer_6[1447][3]); fragment_uniform_buffer_6[1448] = float4(_AdditionalLightsLightTypes[156], fragment_uniform_buffer_6[1448][1], fragment_uniform_buffer_6[1448][2], fragment_uniform_buffer_6[1448][3]); fragment_uniform_buffer_6[1449] = float4(_AdditionalLightsLightTypes[157], fragment_uniform_buffer_6[1449][1], fragment_uniform_buffer_6[1449][2], fragment_uniform_buffer_6[1449][3]); fragment_uniform_buffer_6[1450] = float4(_AdditionalLightsLightTypes[158], fragment_uniform_buffer_6[1450][1], fragment_uniform_buffer_6[1450][2], fragment_uniform_buffer_6[1450][3]); fragment_uniform_buffer_6[1451] = float4(_AdditionalLightsLightTypes[159], fragment_uniform_buffer_6[1451][1], fragment_uniform_buffer_6[1451][2], fragment_uniform_buffer_6[1451][3]); fragment_uniform_buffer_6[1452] = float4(_AdditionalLightsLightTypes[160], fragment_uniform_buffer_6[1452][1], fragment_uniform_buffer_6[1452][2], fragment_uniform_buffer_6[1452][3]); fragment_uniform_buffer_6[1453] = float4(_AdditionalLightsLightTypes[161], fragment_uniform_buffer_6[1453][1], fragment_uniform_buffer_6[1453][2], fragment_uniform_buffer_6[1453][3]); fragment_uniform_buffer_6[1454] = float4(_AdditionalLightsLightTypes[162], fragment_uniform_buffer_6[1454][1], fragment_uniform_buffer_6[1454][2], fragment_uniform_buffer_6[1454][3]); fragment_uniform_buffer_6[1455] = float4(_AdditionalLightsLightTypes[163], fragment_uniform_buffer_6[1455][1], fragment_uniform_buffer_6[1455][2], fragment_uniform_buffer_6[1455][3]); fragment_uniform_buffer_6[1456] = float4(_AdditionalLightsLightTypes[164], fragment_uniform_buffer_6[1456][1], fragment_uniform_buffer_6[1456][2], fragment_uniform_buffer_6[1456][3]); fragment_uniform_buffer_6[1457] = float4(_AdditionalLightsLightTypes[165], fragment_uniform_buffer_6[1457][1], fragment_uniform_buffer_6[1457][2], fragment_uniform_buffer_6[1457][3]); fragment_uniform_buffer_6[1458] = float4(_AdditionalLightsLightTypes[166], fragment_uniform_buffer_6[1458][1], fragment_uniform_buffer_6[1458][2], fragment_uniform_buffer_6[1458][3]); fragment_uniform_buffer_6[1459] = float4(_AdditionalLightsLightTypes[167], fragment_uniform_buffer_6[1459][1], fragment_uniform_buffer_6[1459][2], fragment_uniform_buffer_6[1459][3]); fragment_uniform_buffer_6[1460] = float4(_AdditionalLightsLightTypes[168], fragment_uniform_buffer_6[1460][1], fragment_uniform_buffer_6[1460][2], fragment_uniform_buffer_6[1460][3]); fragment_uniform_buffer_6[1461] = float4(_AdditionalLightsLightTypes[169], fragment_uniform_buffer_6[1461][1], fragment_uniform_buffer_6[1461][2], fragment_uniform_buffer_6[1461][3]); fragment_uniform_buffer_6[1462] = float4(_AdditionalLightsLightTypes[170], fragment_uniform_buffer_6[1462][1], fragment_uniform_buffer_6[1462][2], fragment_uniform_buffer_6[1462][3]); fragment_uniform_buffer_6[1463] = float4(_AdditionalLightsLightTypes[171], fragment_uniform_buffer_6[1463][1], fragment_uniform_buffer_6[1463][2], fragment_uniform_buffer_6[1463][3]); fragment_uniform_buffer_6[1464] = float4(_AdditionalLightsLightTypes[172], fragment_uniform_buffer_6[1464][1], fragment_uniform_buffer_6[1464][2], fragment_uniform_buffer_6[1464][3]); fragment_uniform_buffer_6[1465] = float4(_AdditionalLightsLightTypes[173], fragment_uniform_buffer_6[1465][1], fragment_uniform_buffer_6[1465][2], fragment_uniform_buffer_6[1465][3]); fragment_uniform_buffer_6[1466] = float4(_AdditionalLightsLightTypes[174], fragment_uniform_buffer_6[1466][1], fragment_uniform_buffer_6[1466][2], fragment_uniform_buffer_6[1466][3]); fragment_uniform_buffer_6[1467] = float4(_AdditionalLightsLightTypes[175], fragment_uniform_buffer_6[1467][1], fragment_uniform_buffer_6[1467][2], fragment_uniform_buffer_6[1467][3]); fragment_uniform_buffer_6[1468] = float4(_AdditionalLightsLightTypes[176], fragment_uniform_buffer_6[1468][1], fragment_uniform_buffer_6[1468][2], fragment_uniform_buffer_6[1468][3]); fragment_uniform_buffer_6[1469] = float4(_AdditionalLightsLightTypes[177], fragment_uniform_buffer_6[1469][1], fragment_uniform_buffer_6[1469][2], fragment_uniform_buffer_6[1469][3]); fragment_uniform_buffer_6[1470] = float4(_AdditionalLightsLightTypes[178], fragment_uniform_buffer_6[1470][1], fragment_uniform_buffer_6[1470][2], fragment_uniform_buffer_6[1470][3]); fragment_uniform_buffer_6[1471] = float4(_AdditionalLightsLightTypes[179], fragment_uniform_buffer_6[1471][1], fragment_uniform_buffer_6[1471][2], fragment_uniform_buffer_6[1471][3]); fragment_uniform_buffer_6[1472] = float4(_AdditionalLightsLightTypes[180], fragment_uniform_buffer_6[1472][1], fragment_uniform_buffer_6[1472][2], fragment_uniform_buffer_6[1472][3]); fragment_uniform_buffer_6[1473] = float4(_AdditionalLightsLightTypes[181], fragment_uniform_buffer_6[1473][1], fragment_uniform_buffer_6[1473][2], fragment_uniform_buffer_6[1473][3]); fragment_uniform_buffer_6[1474] = float4(_AdditionalLightsLightTypes[182], fragment_uniform_buffer_6[1474][1], fragment_uniform_buffer_6[1474][2], fragment_uniform_buffer_6[1474][3]); fragment_uniform_buffer_6[1475] = float4(_AdditionalLightsLightTypes[183], fragment_uniform_buffer_6[1475][1], fragment_uniform_buffer_6[1475][2], fragment_uniform_buffer_6[1475][3]); fragment_uniform_buffer_6[1476] = float4(_AdditionalLightsLightTypes[184], fragment_uniform_buffer_6[1476][1], fragment_uniform_buffer_6[1476][2], fragment_uniform_buffer_6[1476][3]); fragment_uniform_buffer_6[1477] = float4(_AdditionalLightsLightTypes[185], fragment_uniform_buffer_6[1477][1], fragment_uniform_buffer_6[1477][2], fragment_uniform_buffer_6[1477][3]); fragment_uniform_buffer_6[1478] = float4(_AdditionalLightsLightTypes[186], fragment_uniform_buffer_6[1478][1], fragment_uniform_buffer_6[1478][2], fragment_uniform_buffer_6[1478][3]); fragment_uniform_buffer_6[1479] = float4(_AdditionalLightsLightTypes[187], fragment_uniform_buffer_6[1479][1], fragment_uniform_buffer_6[1479][2], fragment_uniform_buffer_6[1479][3]); fragment_uniform_buffer_6[1480] = float4(_AdditionalLightsLightTypes[188], fragment_uniform_buffer_6[1480][1], fragment_uniform_buffer_6[1480][2], fragment_uniform_buffer_6[1480][3]); fragment_uniform_buffer_6[1481] = float4(_AdditionalLightsLightTypes[189], fragment_uniform_buffer_6[1481][1], fragment_uniform_buffer_6[1481][2], fragment_uniform_buffer_6[1481][3]); fragment_uniform_buffer_6[1482] = float4(_AdditionalLightsLightTypes[190], fragment_uniform_buffer_6[1482][1], fragment_uniform_buffer_6[1482][2], fragment_uniform_buffer_6[1482][3]); fragment_uniform_buffer_6[1483] = float4(_AdditionalLightsLightTypes[191], fragment_uniform_buffer_6[1483][1], fragment_uniform_buffer_6[1483][2], fragment_uniform_buffer_6[1483][3]); fragment_uniform_buffer_6[1484] = float4(_AdditionalLightsLightTypes[192], fragment_uniform_buffer_6[1484][1], fragment_uniform_buffer_6[1484][2], fragment_uniform_buffer_6[1484][3]); fragment_uniform_buffer_6[1485] = float4(_AdditionalLightsLightTypes[193], fragment_uniform_buffer_6[1485][1], fragment_uniform_buffer_6[1485][2], fragment_uniform_buffer_6[1485][3]); fragment_uniform_buffer_6[1486] = float4(_AdditionalLightsLightTypes[194], fragment_uniform_buffer_6[1486][1], fragment_uniform_buffer_6[1486][2], fragment_uniform_buffer_6[1486][3]); fragment_uniform_buffer_6[1487] = float4(_AdditionalLightsLightTypes[195], fragment_uniform_buffer_6[1487][1], fragment_uniform_buffer_6[1487][2], fragment_uniform_buffer_6[1487][3]); fragment_uniform_buffer_6[1488] = float4(_AdditionalLightsLightTypes[196], fragment_uniform_buffer_6[1488][1], fragment_uniform_buffer_6[1488][2], fragment_uniform_buffer_6[1488][3]); fragment_uniform_buffer_6[1489] = float4(_AdditionalLightsLightTypes[197], fragment_uniform_buffer_6[1489][1], fragment_uniform_buffer_6[1489][2], fragment_uniform_buffer_6[1489][3]); fragment_uniform_buffer_6[1490] = float4(_AdditionalLightsLightTypes[198], fragment_uniform_buffer_6[1490][1], fragment_uniform_buffer_6[1490][2], fragment_uniform_buffer_6[1490][3]); fragment_uniform_buffer_6[1491] = float4(_AdditionalLightsLightTypes[199], fragment_uniform_buffer_6[1491][1], fragment_uniform_buffer_6[1491][2], fragment_uniform_buffer_6[1491][3]); fragment_uniform_buffer_6[1492] = float4(_AdditionalLightsLightTypes[200], fragment_uniform_buffer_6[1492][1], fragment_uniform_buffer_6[1492][2], fragment_uniform_buffer_6[1492][3]); fragment_uniform_buffer_6[1493] = float4(_AdditionalLightsLightTypes[201], fragment_uniform_buffer_6[1493][1], fragment_uniform_buffer_6[1493][2], fragment_uniform_buffer_6[1493][3]); fragment_uniform_buffer_6[1494] = float4(_AdditionalLightsLightTypes[202], fragment_uniform_buffer_6[1494][1], fragment_uniform_buffer_6[1494][2], fragment_uniform_buffer_6[1494][3]); fragment_uniform_buffer_6[1495] = float4(_AdditionalLightsLightTypes[203], fragment_uniform_buffer_6[1495][1], fragment_uniform_buffer_6[1495][2], fragment_uniform_buffer_6[1495][3]); fragment_uniform_buffer_6[1496] = float4(_AdditionalLightsLightTypes[204], fragment_uniform_buffer_6[1496][1], fragment_uniform_buffer_6[1496][2], fragment_uniform_buffer_6[1496][3]); fragment_uniform_buffer_6[1497] = float4(_AdditionalLightsLightTypes[205], fragment_uniform_buffer_6[1497][1], fragment_uniform_buffer_6[1497][2], fragment_uniform_buffer_6[1497][3]); fragment_uniform_buffer_6[1498] = float4(_AdditionalLightsLightTypes[206], fragment_uniform_buffer_6[1498][1], fragment_uniform_buffer_6[1498][2], fragment_uniform_buffer_6[1498][3]); fragment_uniform_buffer_6[1499] = float4(_AdditionalLightsLightTypes[207], fragment_uniform_buffer_6[1499][1], fragment_uniform_buffer_6[1499][2], fragment_uniform_buffer_6[1499][3]); fragment_uniform_buffer_6[1500] = float4(_AdditionalLightsLightTypes[208], fragment_uniform_buffer_6[1500][1], fragment_uniform_buffer_6[1500][2], fragment_uniform_buffer_6[1500][3]); fragment_uniform_buffer_6[1501] = float4(_AdditionalLightsLightTypes[209], fragment_uniform_buffer_6[1501][1], fragment_uniform_buffer_6[1501][2], fragment_uniform_buffer_6[1501][3]); fragment_uniform_buffer_6[1502] = float4(_AdditionalLightsLightTypes[210], fragment_uniform_buffer_6[1502][1], fragment_uniform_buffer_6[1502][2], fragment_uniform_buffer_6[1502][3]); fragment_uniform_buffer_6[1503] = float4(_AdditionalLightsLightTypes[211], fragment_uniform_buffer_6[1503][1], fragment_uniform_buffer_6[1503][2], fragment_uniform_buffer_6[1503][3]); fragment_uniform_buffer_6[1504] = float4(_AdditionalLightsLightTypes[212], fragment_uniform_buffer_6[1504][1], fragment_uniform_buffer_6[1504][2], fragment_uniform_buffer_6[1504][3]); fragment_uniform_buffer_6[1505] = float4(_AdditionalLightsLightTypes[213], fragment_uniform_buffer_6[1505][1], fragment_uniform_buffer_6[1505][2], fragment_uniform_buffer_6[1505][3]); fragment_uniform_buffer_6[1506] = float4(_AdditionalLightsLightTypes[214], fragment_uniform_buffer_6[1506][1], fragment_uniform_buffer_6[1506][2], fragment_uniform_buffer_6[1506][3]); fragment_uniform_buffer_6[1507] = float4(_AdditionalLightsLightTypes[215], fragment_uniform_buffer_6[1507][1], fragment_uniform_buffer_6[1507][2], fragment_uniform_buffer_6[1507][3]); fragment_uniform_buffer_6[1508] = float4(_AdditionalLightsLightTypes[216], fragment_uniform_buffer_6[1508][1], fragment_uniform_buffer_6[1508][2], fragment_uniform_buffer_6[1508][3]); fragment_uniform_buffer_6[1509] = float4(_AdditionalLightsLightTypes[217], fragment_uniform_buffer_6[1509][1], fragment_uniform_buffer_6[1509][2], fragment_uniform_buffer_6[1509][3]); fragment_uniform_buffer_6[1510] = float4(_AdditionalLightsLightTypes[218], fragment_uniform_buffer_6[1510][1], fragment_uniform_buffer_6[1510][2], fragment_uniform_buffer_6[1510][3]); fragment_uniform_buffer_6[1511] = float4(_AdditionalLightsLightTypes[219], fragment_uniform_buffer_6[1511][1], fragment_uniform_buffer_6[1511][2], fragment_uniform_buffer_6[1511][3]); fragment_uniform_buffer_6[1512] = float4(_AdditionalLightsLightTypes[220], fragment_uniform_buffer_6[1512][1], fragment_uniform_buffer_6[1512][2], fragment_uniform_buffer_6[1512][3]); fragment_uniform_buffer_6[1513] = float4(_AdditionalLightsLightTypes[221], fragment_uniform_buffer_6[1513][1], fragment_uniform_buffer_6[1513][2], fragment_uniform_buffer_6[1513][3]); fragment_uniform_buffer_6[1514] = float4(_AdditionalLightsLightTypes[222], fragment_uniform_buffer_6[1514][1], fragment_uniform_buffer_6[1514][2], fragment_uniform_buffer_6[1514][3]); fragment_uniform_buffer_6[1515] = float4(_AdditionalLightsLightTypes[223], fragment_uniform_buffer_6[1515][1], fragment_uniform_buffer_6[1515][2], fragment_uniform_buffer_6[1515][3]); fragment_uniform_buffer_6[1516] = float4(_AdditionalLightsLightTypes[224], fragment_uniform_buffer_6[1516][1], fragment_uniform_buffer_6[1516][2], fragment_uniform_buffer_6[1516][3]); fragment_uniform_buffer_6[1517] = float4(_AdditionalLightsLightTypes[225], fragment_uniform_buffer_6[1517][1], fragment_uniform_buffer_6[1517][2], fragment_uniform_buffer_6[1517][3]); fragment_uniform_buffer_6[1518] = float4(_AdditionalLightsLightTypes[226], fragment_uniform_buffer_6[1518][1], fragment_uniform_buffer_6[1518][2], fragment_uniform_buffer_6[1518][3]); fragment_uniform_buffer_6[1519] = float4(_AdditionalLightsLightTypes[227], fragment_uniform_buffer_6[1519][1], fragment_uniform_buffer_6[1519][2], fragment_uniform_buffer_6[1519][3]); fragment_uniform_buffer_6[1520] = float4(_AdditionalLightsLightTypes[228], fragment_uniform_buffer_6[1520][1], fragment_uniform_buffer_6[1520][2], fragment_uniform_buffer_6[1520][3]); fragment_uniform_buffer_6[1521] = float4(_AdditionalLightsLightTypes[229], fragment_uniform_buffer_6[1521][1], fragment_uniform_buffer_6[1521][2], fragment_uniform_buffer_6[1521][3]); fragment_uniform_buffer_6[1522] = float4(_AdditionalLightsLightTypes[230], fragment_uniform_buffer_6[1522][1], fragment_uniform_buffer_6[1522][2], fragment_uniform_buffer_6[1522][3]); fragment_uniform_buffer_6[1523] = float4(_AdditionalLightsLightTypes[231], fragment_uniform_buffer_6[1523][1], fragment_uniform_buffer_6[1523][2], fragment_uniform_buffer_6[1523][3]); fragment_uniform_buffer_6[1524] = float4(_AdditionalLightsLightTypes[232], fragment_uniform_buffer_6[1524][1], fragment_uniform_buffer_6[1524][2], fragment_uniform_buffer_6[1524][3]); fragment_uniform_buffer_6[1525] = float4(_AdditionalLightsLightTypes[233], fragment_uniform_buffer_6[1525][1], fragment_uniform_buffer_6[1525][2], fragment_uniform_buffer_6[1525][3]); fragment_uniform_buffer_6[1526] = float4(_AdditionalLightsLightTypes[234], fragment_uniform_buffer_6[1526][1], fragment_uniform_buffer_6[1526][2], fragment_uniform_buffer_6[1526][3]); fragment_uniform_buffer_6[1527] = float4(_AdditionalLightsLightTypes[235], fragment_uniform_buffer_6[1527][1], fragment_uniform_buffer_6[1527][2], fragment_uniform_buffer_6[1527][3]); fragment_uniform_buffer_6[1528] = float4(_AdditionalLightsLightTypes[236], fragment_uniform_buffer_6[1528][1], fragment_uniform_buffer_6[1528][2], fragment_uniform_buffer_6[1528][3]); fragment_uniform_buffer_6[1529] = float4(_AdditionalLightsLightTypes[237], fragment_uniform_buffer_6[1529][1], fragment_uniform_buffer_6[1529][2], fragment_uniform_buffer_6[1529][3]); fragment_uniform_buffer_6[1530] = float4(_AdditionalLightsLightTypes[238], fragment_uniform_buffer_6[1530][1], fragment_uniform_buffer_6[1530][2], fragment_uniform_buffer_6[1530][3]); fragment_uniform_buffer_6[1531] = float4(_AdditionalLightsLightTypes[239], fragment_uniform_buffer_6[1531][1], fragment_uniform_buffer_6[1531][2], fragment_uniform_buffer_6[1531][3]); fragment_uniform_buffer_6[1532] = float4(_AdditionalLightsLightTypes[240], fragment_uniform_buffer_6[1532][1], fragment_uniform_buffer_6[1532][2], fragment_uniform_buffer_6[1532][3]); fragment_uniform_buffer_6[1533] = float4(_AdditionalLightsLightTypes[241], fragment_uniform_buffer_6[1533][1], fragment_uniform_buffer_6[1533][2], fragment_uniform_buffer_6[1533][3]); fragment_uniform_buffer_6[1534] = float4(_AdditionalLightsLightTypes[242], fragment_uniform_buffer_6[1534][1], fragment_uniform_buffer_6[1534][2], fragment_uniform_buffer_6[1534][3]); fragment_uniform_buffer_6[1535] = float4(_AdditionalLightsLightTypes[243], fragment_uniform_buffer_6[1535][1], fragment_uniform_buffer_6[1535][2], fragment_uniform_buffer_6[1535][3]); fragment_uniform_buffer_6[1536] = float4(_AdditionalLightsLightTypes[244], fragment_uniform_buffer_6[1536][1], fragment_uniform_buffer_6[1536][2], fragment_uniform_buffer_6[1536][3]); fragment_uniform_buffer_6[1537] = float4(_AdditionalLightsLightTypes[245], fragment_uniform_buffer_6[1537][1], fragment_uniform_buffer_6[1537][2], fragment_uniform_buffer_6[1537][3]); fragment_uniform_buffer_6[1538] = float4(_AdditionalLightsLightTypes[246], fragment_uniform_buffer_6[1538][1], fragment_uniform_buffer_6[1538][2], fragment_uniform_buffer_6[1538][3]); fragment_uniform_buffer_6[1539] = float4(_AdditionalLightsLightTypes[247], fragment_uniform_buffer_6[1539][1], fragment_uniform_buffer_6[1539][2], fragment_uniform_buffer_6[1539][3]); fragment_uniform_buffer_6[1540] = float4(_AdditionalLightsLightTypes[248], fragment_uniform_buffer_6[1540][1], fragment_uniform_buffer_6[1540][2], fragment_uniform_buffer_6[1540][3]); fragment_uniform_buffer_6[1541] = float4(_AdditionalLightsLightTypes[249], fragment_uniform_buffer_6[1541][1], fragment_uniform_buffer_6[1541][2], fragment_uniform_buffer_6[1541][3]); fragment_uniform_buffer_6[1542] = float4(_AdditionalLightsLightTypes[250], fragment_uniform_buffer_6[1542][1], fragment_uniform_buffer_6[1542][2], fragment_uniform_buffer_6[1542][3]); fragment_uniform_buffer_6[1543] = float4(_AdditionalLightsLightTypes[251], fragment_uniform_buffer_6[1543][1], fragment_uniform_buffer_6[1543][2], fragment_uniform_buffer_6[1543][3]); fragment_uniform_buffer_6[1544] = float4(_AdditionalLightsLightTypes[252], fragment_uniform_buffer_6[1544][1], fragment_uniform_buffer_6[1544][2], fragment_uniform_buffer_6[1544][3]); fragment_uniform_buffer_6[1545] = float4(_AdditionalLightsLightTypes[253], fragment_uniform_buffer_6[1545][1], fragment_uniform_buffer_6[1545][2], fragment_uniform_buffer_6[1545][3]); fragment_uniform_buffer_6[1546] = float4(_AdditionalLightsLightTypes[254], fragment_uniform_buffer_6[1546][1], fragment_uniform_buffer_6[1546][2], fragment_uniform_buffer_6[1546][3]); fragment_uniform_buffer_6[1547] = float4(_AdditionalLightsLightTypes[255], fragment_uniform_buffer_6[1547][1], fragment_uniform_buffer_6[1547][2], fragment_uniform_buffer_6[1547][3]); gl_Layer = stage_input.gl_Layer; fragment_input_0 = stage_input.fragment_input_0; fragment_input_1 = stage_input.fragment_input_1; fragment_input_2 = stage_input.fragment_input_2; fragment_input_3 = stage_input.fragment_input_3; fragment_input_4 = stage_input.fragment_input_4; fragment_input_5 = stage_input.fragment_input_5; fragment_input_6 = stage_input.fragment_input_6; fragment_input_7 = stage_input.fragment_input_7; fragment_input_9 = stage_input.fragment_input_9; frag_main(); Fragment_Stage_Output stage_output; stage_output.fragment_output_0 = fragment_output_0; return stage_output; } #endif // STEREO_INSTANCING_ON #endif // _ADDITIONAL_LIGHTS #endif // _ADDITIONAL_LIGHT_SHADOWS #endif // _LIGHT_COOKIES #endif // _LIGHT_LAYERS #endif // _MAIN_LIGHT_SHADOWS #endif // !_MAIN_LIGHT_SHADOWS_CASCADE #endif // !_SHADOWS_SOFT #ifdef STEREO_INSTANCING_ON #ifdef _ADDITIONAL_LIGHTS #ifdef _ADDITIONAL_LIGHT_SHADOWS #ifdef _LIGHT_COOKIES #ifdef _LIGHT_LAYERS #ifdef _MAIN_LIGHT_SHADOWS_CASCADE #ifndef _MAIN_LIGHT_SHADOWS #ifndef _SHADOWS_SOFT #define ANY_SHADER_VARIANT_ACTIVE float2 _GlobalMipBias; float _AlphaToMaskAvailable; float4 _MainLightPosition; float4 _MainLightColor; int _MainLightLayerMask; float4 _AdditionalLightsCount; float4 _AdditionalLightsPosition[256]; float4 _AdditionalLightsColor[256]; float4 _AdditionalLightsAttenuation[256]; float4 _AdditionalLightsSpotDir[256]; float _AdditionalLightsLayerMasks[256]; float4 unity_RenderingLayer; float4 unity_LightData; float4 unity_LightIndices[2]; float4 unity_SHAr; float4 unity_SHAg; float4 unity_SHAb; float4 unity_SHBr; float4 unity_SHBg; float4 unity_SHBb; float4 unity_SHC; float3 unity_StereoWorldSpaceCameraPos[2]; float _Cutoff; float4x4 _MainLightWorldToShadow[5]; float4 _CascadeShadowSplitSpheres0; float4 _CascadeShadowSplitSpheres1; float4 _CascadeShadowSplitSpheres2; float4 _CascadeShadowSplitSpheres3; float4 _CascadeShadowSplitSphereRadii; float4x4 _MainLightWorldToLight; float _AdditionalLightsCookieEnableBits[8]; float _MainLightCookieTextureFormat; float _AdditionalLightsCookieAtlasTextureFormat; float4x4 _AdditionalLightsWorldToLights[256]; float4 _AdditionalLightsCookieAtlasUVRects[256]; float _AdditionalLightsLightTypes[256]; static float4 fragment_uniform_buffer_0[11]; static float4 fragment_uniform_buffer_1[1536]; static float4 fragment_uniform_buffer_2[34]; static float4 fragment_uniform_buffer_3[66]; static float4 fragment_uniform_buffer_4[5]; static float4 fragment_uniform_buffer_5[1313]; static float4 fragment_uniform_buffer_6[1548]; static const float fragment_unnamed_78[16] = { 1.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f }; Texture2D _MainTex; Texture2D _MainLightShadowmapTexture; Texture2D _AdditionalLightsShadowmapTexture; Texture2D _MainLightCookieTexture; Texture2D _AdditionalLightsCookieAtlasTexture; SamplerState S0; SamplerState sampler_MainTex; SamplerComparisonState S2; SamplerState sampler_MainLightCookieTexture; static uint gl_Layer; static float2 fragment_input_0; static float3 fragment_input_1; static float4 fragment_input_2; static float3 fragment_input_3; static float3 fragment_input_4; static float4 fragment_input_5; static float4 fragment_input_6; static uint fragment_input_8; static float4 fragment_output_0; struct Fragment_Stage_Input { float2 fragment_input_0 : TEXCOORD; // TEXCOORD float3 fragment_input_1 : TEXCOORD1; // TEXCOORD_1 float4 fragment_input_2 : TEXCOORD2; // TEXCOORD_2 float3 fragment_input_3 : TEXCOORD3; // TEXCOORD_3 float3 fragment_input_4 : TEXCOORD4; // TEXCOORD_4 float4 fragment_input_5 : TEXCOORD5; // TEXCOORD_5 float4 fragment_input_6 : TEXCOORD7; // TEXCOORD_7 uint fragment_input_8 : SV_InstanceID; // SV_InstanceID uint gl_Layer : SV_RenderTargetArrayIndex; }; struct Fragment_Stage_Output { float4 fragment_output_0 : SV_Target0; }; static bool discard_state; void discard_cond(bool fragment_unnamed_1245) { if (fragment_unnamed_1245) { discard_state = true; } } void discard_exit() { if (discard_state) { discard; } } void frag_main() { discard_state = false; float4 fragment_unnamed_104 = _MainTex.SampleBias(sampler_MainTex, float2(fragment_input_0.x, fragment_input_0.y), fragment_uniform_buffer_0[4u].x); float fragment_unnamed_109 = fragment_unnamed_104.w; precise float fragment_unnamed_120 = fragment_unnamed_104.x * fragment_input_6.x; precise float fragment_unnamed_121 = fragment_unnamed_104.y * fragment_input_6.y; precise float fragment_unnamed_122 = fragment_unnamed_104.z * fragment_input_6.z; precise float fragment_unnamed_123 = fragment_unnamed_109 * fragment_input_6.w; bool fragment_unnamed_128 = fragment_uniform_buffer_0[4u].z != 0.0f; bool fragment_unnamed_134 = 0.0f >= fragment_uniform_buffer_4[4u].x; precise float fragment_unnamed_141 = abs(ddx_coarse(fragment_unnamed_123)) + abs(ddy_coarse(fragment_unnamed_123)); precise float fragment_unnamed_147 = (-0.0f) - fragment_uniform_buffer_4[4u].x; float fragment_unnamed_149 = mad(fragment_unnamed_109, fragment_input_6.w, fragment_unnamed_147); precise float fragment_unnamed_150 = (-0.0f) - fragment_unnamed_141; precise float fragment_unnamed_155 = mad(fragment_unnamed_150, 0.5f, fragment_unnamed_149) / max(fragment_unnamed_141, 9.9999997473787516355514526367188e-05f); precise float fragment_unnamed_156 = fragment_unnamed_155 + 1.0f; float fragment_unnamed_161 = asfloat(fragment_unnamed_134 ? 1065353216u : asuint(clamp(fragment_unnamed_156, 0.0f, 1.0f))); precise float fragment_unnamed_164 = fragment_unnamed_161 + (-9.9999997473787516355514526367188e-05f); discard_cond(asfloat((((~(fragment_unnamed_134 ? 4294967295u : 0u)) & (fragment_unnamed_128 ? 4294967295u : 0u)) != 0u) ? asuint(fragment_unnamed_164) : asuint(fragment_unnamed_149)) < 0.0f); float fragment_unnamed_190 = rsqrt(dot(float3(fragment_input_3.x, fragment_input_3.y, fragment_input_3.z), float3(fragment_input_3.x, fragment_input_3.y, fragment_input_3.z))); precise float fragment_unnamed_197 = fragment_unnamed_190 * fragment_input_3.x; precise float fragment_unnamed_198 = fragment_unnamed_190 * fragment_input_3.y; precise float fragment_unnamed_199 = fragment_unnamed_190 * fragment_input_3.z; precise float fragment_unnamed_210 = (-0.0f) - fragment_uniform_buffer_5[20u].x; precise float fragment_unnamed_212 = (-0.0f) - fragment_uniform_buffer_5[20u].y; precise float fragment_unnamed_214 = (-0.0f) - fragment_uniform_buffer_5[20u].z; precise float fragment_unnamed_215 = fragment_input_2.x + fragment_unnamed_210; precise float fragment_unnamed_216 = fragment_input_2.y + fragment_unnamed_212; precise float fragment_unnamed_217 = fragment_input_2.z + fragment_unnamed_214; precise float fragment_unnamed_228 = (-0.0f) - fragment_uniform_buffer_5[21u].x; precise float fragment_unnamed_230 = (-0.0f) - fragment_uniform_buffer_5[21u].y; precise float fragment_unnamed_232 = (-0.0f) - fragment_uniform_buffer_5[21u].z; precise float fragment_unnamed_233 = fragment_input_2.x + fragment_unnamed_228; precise float fragment_unnamed_234 = fragment_input_2.y + fragment_unnamed_230; precise float fragment_unnamed_235 = fragment_input_2.z + fragment_unnamed_232; precise float fragment_unnamed_246 = (-0.0f) - fragment_uniform_buffer_5[22u].x; precise float fragment_unnamed_248 = (-0.0f) - fragment_uniform_buffer_5[22u].y; precise float fragment_unnamed_250 = (-0.0f) - fragment_uniform_buffer_5[22u].z; precise float fragment_unnamed_251 = fragment_input_2.x + fragment_unnamed_246; precise float fragment_unnamed_252 = fragment_input_2.y + fragment_unnamed_248; precise float fragment_unnamed_253 = fragment_input_2.z + fragment_unnamed_250; precise float fragment_unnamed_264 = (-0.0f) - fragment_uniform_buffer_5[23u].x; precise float fragment_unnamed_266 = (-0.0f) - fragment_uniform_buffer_5[23u].y; precise float fragment_unnamed_268 = (-0.0f) - fragment_uniform_buffer_5[23u].z; precise float fragment_unnamed_269 = fragment_input_2.x + fragment_unnamed_264; precise float fragment_unnamed_270 = fragment_input_2.y + fragment_unnamed_266; precise float fragment_unnamed_271 = fragment_input_2.z + fragment_unnamed_268; bool fragment_unnamed_291 = dot(float3(fragment_unnamed_215, fragment_unnamed_216, fragment_unnamed_217), float3(fragment_unnamed_215, fragment_unnamed_216, fragment_unnamed_217)) < fragment_uniform_buffer_5[24u].x; bool fragment_unnamed_292 = dot(float3(fragment_unnamed_233, fragment_unnamed_234, fragment_unnamed_235), float3(fragment_unnamed_233, fragment_unnamed_234, fragment_unnamed_235)) < fragment_uniform_buffer_5[24u].y; bool fragment_unnamed_293 = dot(float3(fragment_unnamed_251, fragment_unnamed_252, fragment_unnamed_253), float3(fragment_unnamed_251, fragment_unnamed_252, fragment_unnamed_253)) < fragment_uniform_buffer_5[24u].z; precise float fragment_unnamed_315 = asfloat(fragment_unnamed_291 ? 3212836864u : 2147483648u) + asfloat((fragment_unnamed_292 ? 4294967295u : 0u) & 1065353216u); precise float fragment_unnamed_316 = asfloat(fragment_unnamed_292 ? 3212836864u : 2147483648u) + asfloat((fragment_unnamed_293 ? 4294967295u : 0u) & 1065353216u); precise float fragment_unnamed_317 = asfloat(fragment_unnamed_293 ? 3212836864u : 2147483648u) + asfloat(((dot(float3(fragment_unnamed_269, fragment_unnamed_270, fragment_unnamed_271), float3(fragment_unnamed_269, fragment_unnamed_270, fragment_unnamed_271)) < fragment_uniform_buffer_5[24u].w) ? 4294967295u : 0u) & 1065353216u); precise float fragment_unnamed_327 = (-0.0f) - dot(float4(asfloat((fragment_unnamed_291 ? 4294967295u : 0u) & 1065353216u), max(fragment_unnamed_315, 0.0f), max(fragment_unnamed_316, 0.0f), max(fragment_unnamed_317, 0.0f)), float4(4.0f, 3.0f, 2.0f, 1.0f)); precise float fragment_unnamed_328 = fragment_unnamed_327 + 4.0f; uint fragment_unnamed_330 = uint(fragment_unnamed_328) << 2u; uint fragment_unnamed_333 = fragment_unnamed_330 + 1u; precise float fragment_unnamed_339 = fragment_input_2.y * fragment_uniform_buffer_5[fragment_unnamed_333].x; precise float fragment_unnamed_340 = fragment_input_2.y * fragment_uniform_buffer_5[fragment_unnamed_333].y; precise float fragment_unnamed_341 = fragment_input_2.y * fragment_uniform_buffer_5[fragment_unnamed_333].z; uint fragment_unnamed_352 = fragment_unnamed_330 + 2u; uint fragment_unnamed_363 = fragment_unnamed_330 + 3u; precise float fragment_unnamed_369 = mad(fragment_uniform_buffer_5[fragment_unnamed_352].x, fragment_input_2.z, mad(fragment_uniform_buffer_5[fragment_unnamed_330].x, fragment_input_2.x, fragment_unnamed_339)) + fragment_uniform_buffer_5[fragment_unnamed_363].x; precise float fragment_unnamed_370 = mad(fragment_uniform_buffer_5[fragment_unnamed_352].y, fragment_input_2.z, mad(fragment_uniform_buffer_5[fragment_unnamed_330].y, fragment_input_2.x, fragment_unnamed_340)) + fragment_uniform_buffer_5[fragment_unnamed_363].y; precise float fragment_unnamed_371 = mad(fragment_uniform_buffer_5[fragment_unnamed_352].z, fragment_input_2.z, mad(fragment_uniform_buffer_5[fragment_unnamed_330].z, fragment_input_2.x, fragment_unnamed_341)) + fragment_uniform_buffer_5[fragment_unnamed_363].z; precise float fragment_unnamed_405 = fragment_unnamed_198 * fragment_unnamed_197; precise float fragment_unnamed_406 = fragment_unnamed_199 * fragment_unnamed_198; precise float fragment_unnamed_407 = fragment_unnamed_199 * fragment_unnamed_199; precise float fragment_unnamed_408 = fragment_unnamed_197 * fragment_unnamed_199; precise float fragment_unnamed_439 = fragment_unnamed_198 * fragment_unnamed_198; precise float fragment_unnamed_440 = (-0.0f) - fragment_unnamed_439; float fragment_unnamed_441 = mad(fragment_unnamed_197, fragment_unnamed_197, fragment_unnamed_440); precise float fragment_unnamed_451 = dot(float4(fragment_uniform_buffer_2[27u]), float4(fragment_unnamed_197, fragment_unnamed_198, fragment_unnamed_199, asfloat(1065353216u))) + mad(fragment_uniform_buffer_2[33u].x, fragment_unnamed_441, dot(float4(fragment_uniform_buffer_2[30u]), float4(fragment_unnamed_405, fragment_unnamed_406, fragment_unnamed_407, fragment_unnamed_408))); precise float fragment_unnamed_452 = dot(float4(fragment_uniform_buffer_2[28u]), float4(fragment_unnamed_197, fragment_unnamed_198, fragment_unnamed_199, asfloat(1065353216u))) + mad(fragment_uniform_buffer_2[33u].y, fragment_unnamed_441, dot(float4(fragment_uniform_buffer_2[31u]), float4(fragment_unnamed_405, fragment_unnamed_406, fragment_unnamed_407, fragment_unnamed_408))); precise float fragment_unnamed_453 = dot(float4(fragment_uniform_buffer_2[29u]), float4(fragment_unnamed_197, fragment_unnamed_198, fragment_unnamed_199, asfloat(1065353216u))) + mad(fragment_uniform_buffer_2[33u].z, fragment_unnamed_441, dot(float4(fragment_uniform_buffer_2[32u]), float4(fragment_unnamed_405, fragment_unnamed_406, fragment_unnamed_407, fragment_unnamed_408))); precise float fragment_unnamed_464 = (-0.0f) - fragment_uniform_buffer_5[27u].x; precise float fragment_unnamed_465 = fragment_unnamed_464 + 1.0f; float fragment_unnamed_478 = asfloat(((((0.0f >= fragment_unnamed_371) ? 4294967295u : 0u) | ((fragment_unnamed_371 >= 1.0f) ? 4294967295u : 0u)) != 0u) ? 1065353216u : asuint(mad(_MainLightShadowmapTexture.SampleCmpLevelZero(S2, float2(fragment_unnamed_369, fragment_unnamed_370), fragment_unnamed_371).xxxx.x, fragment_uniform_buffer_5[27u].x, fragment_unnamed_465))); uint fragment_unnamed_486 = uint(gl_Layer) + 64u; precise float fragment_unnamed_491 = (-0.0f) - fragment_uniform_buffer_3[fragment_unnamed_486].x; precise float fragment_unnamed_493 = (-0.0f) - fragment_uniform_buffer_3[fragment_unnamed_486].y; precise float fragment_unnamed_495 = (-0.0f) - fragment_uniform_buffer_3[fragment_unnamed_486].z; precise float fragment_unnamed_496 = fragment_input_2.x + fragment_unnamed_491; precise float fragment_unnamed_497 = fragment_input_2.y + fragment_unnamed_493; precise float fragment_unnamed_498 = fragment_input_2.z + fragment_unnamed_495; float fragment_unnamed_499 = dot(float3(fragment_unnamed_496, fragment_unnamed_497, fragment_unnamed_498), float3(fragment_unnamed_496, fragment_unnamed_497, fragment_unnamed_498)); precise float fragment_unnamed_510 = (-0.0f) - fragment_unnamed_478; precise float fragment_unnamed_511 = fragment_unnamed_510 + 1.0f; float fragment_unnamed_580; float fragment_unnamed_581; float fragment_unnamed_582; if (fragment_uniform_buffer_6[11u].y != (-1.0f)) { precise float fragment_unnamed_524 = fragment_input_2.y * fragment_uniform_buffer_6[1u].x; precise float fragment_unnamed_525 = fragment_input_2.y * fragment_uniform_buffer_6[1u].y; precise float fragment_unnamed_546 = mad(fragment_uniform_buffer_6[2u].x, fragment_input_2.z, mad(fragment_uniform_buffer_6[0u].x, fragment_input_2.x, fragment_unnamed_524)) + fragment_uniform_buffer_6[3u].x; precise float fragment_unnamed_547 = mad(fragment_uniform_buffer_6[2u].y, fragment_input_2.z, mad(fragment_uniform_buffer_6[0u].y, fragment_input_2.x, fragment_unnamed_525)) + fragment_uniform_buffer_6[3u].y; float4 fragment_unnamed_554 = _MainLightCookieTexture.SampleBias(sampler_MainLightCookieTexture, float2(mad(fragment_unnamed_546, 0.5f, 0.5f), mad(fragment_unnamed_547, 0.5f, 0.5f)), fragment_uniform_buffer_0[4u].x); float fragment_unnamed_556 = fragment_unnamed_554.x; bool fragment_unnamed_563 = fragment_uniform_buffer_6[11u].y == 0.0f; uint fragment_unnamed_567 = (fragment_uniform_buffer_6[11u].y == 1.0f) ? asuint(fragment_unnamed_554.w) : asuint(fragment_unnamed_556); fragment_unnamed_580 = asfloat(fragment_unnamed_563 ? asuint(fragment_unnamed_556) : fragment_unnamed_567); fragment_unnamed_581 = asfloat(fragment_unnamed_563 ? asuint(fragment_unnamed_554.y) : fragment_unnamed_567); fragment_unnamed_582 = asfloat(fragment_unnamed_563 ? asuint(fragment_unnamed_554.z) : fragment_unnamed_567); } else { fragment_unnamed_580 = asfloat(1065353216u); fragment_unnamed_581 = asfloat(1065353216u); fragment_unnamed_582 = asfloat(1065353216u); } precise float fragment_unnamed_589 = fragment_unnamed_580 * fragment_uniform_buffer_0[6u].x; precise float fragment_unnamed_590 = fragment_unnamed_581 * fragment_uniform_buffer_0[6u].y; precise float fragment_unnamed_591 = fragment_unnamed_582 * fragment_uniform_buffer_0[6u].z; precise float fragment_unnamed_607 = mad(clamp(mad(fragment_unnamed_499, fragment_uniform_buffer_5[27u].z, fragment_uniform_buffer_5[27u].w), 0.0f, 1.0f), fragment_unnamed_511, fragment_unnamed_478) * fragment_uniform_buffer_2[11u].z; precise float fragment_unnamed_608 = fragment_unnamed_607 * fragment_unnamed_589; precise float fragment_unnamed_609 = fragment_unnamed_607 * fragment_unnamed_590; precise float fragment_unnamed_610 = fragment_unnamed_607 * fragment_unnamed_591; float fragment_unnamed_619 = clamp(dot(float3(fragment_unnamed_197, fragment_unnamed_198, fragment_unnamed_199), float3(fragment_uniform_buffer_0[5u].xyz)), 0.0f, 1.0f); precise float fragment_unnamed_620 = fragment_unnamed_619 * fragment_unnamed_608; precise float fragment_unnamed_621 = fragment_unnamed_619 * fragment_unnamed_609; precise float fragment_unnamed_622 = fragment_unnamed_619 * fragment_unnamed_610; precise float fragment_unnamed_623 = fragment_unnamed_120 * fragment_unnamed_620; precise float fragment_unnamed_624 = fragment_unnamed_121 * fragment_unnamed_621; precise float fragment_unnamed_625 = fragment_unnamed_122 * fragment_unnamed_622; bool fragment_unnamed_626 = (asuint(fragment_uniform_buffer_0[8u]).x & asuint(fragment_uniform_buffer_2[10u]).x) != 0u; uint fragment_unnamed_643 = uint(int(min(fragment_uniform_buffer_0[10u].x, fragment_uniform_buffer_2[11u].y))); float fragment_unnamed_651 = clamp(mad(fragment_unnamed_499, fragment_uniform_buffer_5[31u].x, fragment_uniform_buffer_5[31u].y), 0.0f, 1.0f); bool fragment_unnamed_655 = fragment_uniform_buffer_6[11u].z == 0.0f; bool fragment_unnamed_656 = fragment_uniform_buffer_6[11u].z == 1.0f; float fragment_unnamed_660; float fragment_unnamed_662; float fragment_unnamed_664; fragment_unnamed_660 = asfloat(0u); fragment_unnamed_662 = asfloat(0u); fragment_unnamed_664 = asfloat(0u); uint fragment_unnamed_711; precise float fragment_unnamed_738; precise float fragment_unnamed_739; precise float fragment_unnamed_740; precise float fragment_unnamed_774; float fragment_unnamed_909; float fragment_unnamed_1001; float fragment_unnamed_1003; float fragment_unnamed_1005; uint fragment_unnamed_1007; precise float fragment_unnamed_1014; precise float fragment_unnamed_1015; precise float fragment_unnamed_1016; precise float fragment_unnamed_1028; precise float fragment_unnamed_1029; precise float fragment_unnamed_1030; precise float fragment_unnamed_1031; float fragment_unnamed_1035; precise float fragment_unnamed_1036; precise float fragment_unnamed_1037; precise float fragment_unnamed_1038; bool fragment_unnamed_1042; for (uint fragment_unnamed_666 = 0u; !(fragment_unnamed_666 >= fragment_unnamed_643); fragment_unnamed_1007 = fragment_unnamed_711 + 256u, fragment_unnamed_1014 = fragment_unnamed_1001 * fragment_uniform_buffer_1[fragment_unnamed_1007].x, fragment_unnamed_1015 = fragment_unnamed_1003 * fragment_uniform_buffer_1[fragment_unnamed_1007].y, fragment_unnamed_1016 = fragment_unnamed_1005 * fragment_uniform_buffer_1[fragment_unnamed_1007].z, fragment_unnamed_1028 = fragment_unnamed_774 * fragment_unnamed_909, fragment_unnamed_1029 = fragment_unnamed_1028 * fragment_unnamed_1014, fragment_unnamed_1030 = fragment_unnamed_1028 * fragment_unnamed_1015, fragment_unnamed_1031 = fragment_unnamed_1028 * fragment_unnamed_1016, fragment_unnamed_1035 = clamp(dot(float3(fragment_unnamed_197, fragment_unnamed_198, fragment_unnamed_199), float3(fragment_unnamed_738, fragment_unnamed_739, fragment_unnamed_740)), 0.0f, 1.0f), fragment_unnamed_1036 = fragment_unnamed_1035 * fragment_unnamed_1029, fragment_unnamed_1037 = fragment_unnamed_1035 * fragment_unnamed_1030, fragment_unnamed_1038 = fragment_unnamed_1035 * fragment_unnamed_1031, fragment_unnamed_1042 = (asuint(fragment_uniform_buffer_2[10u]).x & asuint(fragment_uniform_buffer_1[fragment_unnamed_711 + 1280u]).x) != 0u, fragment_unnamed_660 = asfloat(fragment_unnamed_1042 ? asuint(mad(fragment_unnamed_1036, fragment_unnamed_120, fragment_unnamed_660)) : asuint(fragment_unnamed_660)), fragment_unnamed_662 = asfloat(fragment_unnamed_1042 ? asuint(mad(fragment_unnamed_1037, fragment_unnamed_121, fragment_unnamed_662)) : asuint(fragment_unnamed_662)), fragment_unnamed_664 = asfloat(fragment_unnamed_1042 ? asuint(mad(fragment_unnamed_1038, fragment_unnamed_122, fragment_unnamed_664)) : asuint(fragment_unnamed_664)), fragment_unnamed_666++) { uint fragment_unnamed_682 = fragment_unnamed_666 & 3u; fragment_unnamed_711 = uint(int(dot(float4(fragment_uniform_buffer_2[(fragment_unnamed_666 >> 2u) + 12u]), float4(fragment_unnamed_78[(fragment_unnamed_682 * 4u) + 0u], fragment_unnamed_78[(fragment_unnamed_682 * 4u) + 1u], fragment_unnamed_78[(fragment_unnamed_682 * 4u) + 2u], fragment_unnamed_78[(fragment_unnamed_682 * 4u) + 3u])))); precise float fragment_unnamed_714 = (-0.0f) - fragment_input_2.x; precise float fragment_unnamed_717 = (-0.0f) - fragment_input_2.y; precise float fragment_unnamed_720 = (-0.0f) - fragment_input_2.z; float fragment_unnamed_729 = mad(fragment_unnamed_714, fragment_uniform_buffer_1[fragment_unnamed_711].w, fragment_uniform_buffer_1[fragment_unnamed_711].x); float fragment_unnamed_730 = mad(fragment_unnamed_717, fragment_uniform_buffer_1[fragment_unnamed_711].w, fragment_uniform_buffer_1[fragment_unnamed_711].y); float fragment_unnamed_731 = mad(fragment_unnamed_720, fragment_uniform_buffer_1[fragment_unnamed_711].w, fragment_uniform_buffer_1[fragment_unnamed_711].z); float fragment_unnamed_735 = max(dot(float3(fragment_unnamed_729, fragment_unnamed_730, fragment_unnamed_731), float3(fragment_unnamed_729, fragment_unnamed_730, fragment_unnamed_731)), 6.103515625e-05f); float fragment_unnamed_737 = rsqrt(fragment_unnamed_735); fragment_unnamed_738 = fragment_unnamed_737 * fragment_unnamed_729; fragment_unnamed_739 = fragment_unnamed_737 * fragment_unnamed_730; fragment_unnamed_740 = fragment_unnamed_737 * fragment_unnamed_731; precise float fragment_unnamed_741 = 1.0f / fragment_unnamed_735; precise float fragment_unnamed_747 = fragment_unnamed_735 * fragment_uniform_buffer_1[fragment_unnamed_711 + 512u].x; precise float fragment_unnamed_748 = (-0.0f) - fragment_unnamed_747; float fragment_unnamed_750 = max(mad(fragment_unnamed_748, fragment_unnamed_747, 1.0f), 0.0f); precise float fragment_unnamed_751 = fragment_unnamed_750 * fragment_unnamed_750; precise float fragment_unnamed_752 = fragment_unnamed_751 * fragment_unnamed_741; float fragment_unnamed_772 = clamp(mad(dot(float3(fragment_uniform_buffer_1[fragment_unnamed_711 + 768u].xyz), float3(fragment_unnamed_738, fragment_unnamed_739, fragment_unnamed_740)), fragment_uniform_buffer_1[fragment_unnamed_711 + 512u].z, fragment_uniform_buffer_1[fragment_unnamed_711 + 512u].w), 0.0f, 1.0f); precise float fragment_unnamed_773 = fragment_unnamed_772 * fragment_unnamed_772; fragment_unnamed_774 = fragment_unnamed_752 * fragment_unnamed_773; uint fragment_unnamed_781 = (int(fragment_unnamed_711) < int(0u)) ? 4294967295u : uint(int(fragment_uniform_buffer_5[fragment_unnamed_711 + 33u].w)); float fragment_unnamed_906; if (int(fragment_unnamed_781) >= int(0u)) { float fragment_unnamed_821; if (0.0f != fragment_uniform_buffer_5[fragment_unnamed_711 + 33u].z) { float fragment_unnamed_790 = abs(fragment_unnamed_740); float fragment_unnamed_792 = abs(fragment_unnamed_738); precise float fragment_unnamed_800 = (-0.0f) - fragment_unnamed_740; precise float fragment_unnamed_801 = (-0.0f) - fragment_unnamed_739; precise float fragment_unnamed_802 = (-0.0f) - fragment_unnamed_738; fragment_unnamed_821 = asfloat(fragment_unnamed_781 + uint(int(asfloat(((((fragment_unnamed_790 >= abs(fragment_unnamed_739)) ? 4294967295u : 0u) & ((fragment_unnamed_790 >= fragment_unnamed_792) ? 4294967295u : 0u)) != 0u) ? ((fragment_unnamed_800 < 0.0f) ? 1084227584u : 1082130432u) : ((abs(fragment_unnamed_739) >= fragment_unnamed_792) ? ((fragment_unnamed_801 < 0.0f) ? 1077936128u : 1073741824u) : (((fragment_unnamed_802 < 0.0f) ? 4294967295u : 0u) & 1065353216u)))))); } else { fragment_unnamed_821 = asfloat(fragment_unnamed_781); } uint fragment_unnamed_823 = asuint(fragment_unnamed_821) << 2u; uint fragment_unnamed_826 = fragment_unnamed_823 + 290u; precise float fragment_unnamed_834 = fragment_input_2.y * fragment_uniform_buffer_5[fragment_unnamed_826].x; precise float fragment_unnamed_835 = fragment_input_2.y * fragment_uniform_buffer_5[fragment_unnamed_826].y; precise float fragment_unnamed_836 = fragment_input_2.y * fragment_uniform_buffer_5[fragment_unnamed_826].z; precise float fragment_unnamed_837 = fragment_input_2.y * fragment_uniform_buffer_5[fragment_unnamed_826].w; uint fragment_unnamed_838 = fragment_unnamed_823 + 289u; uint fragment_unnamed_852 = fragment_unnamed_823 + 291u; uint fragment_unnamed_866 = fragment_unnamed_823 + 292u; precise float fragment_unnamed_874 = mad(fragment_uniform_buffer_5[fragment_unnamed_852].x, fragment_input_2.z, mad(fragment_uniform_buffer_5[fragment_unnamed_838].x, fragment_input_2.x, fragment_unnamed_834)) + fragment_uniform_buffer_5[fragment_unnamed_866].x; precise float fragment_unnamed_875 = mad(fragment_uniform_buffer_5[fragment_unnamed_852].y, fragment_input_2.z, mad(fragment_uniform_buffer_5[fragment_unnamed_838].y, fragment_input_2.x, fragment_unnamed_835)) + fragment_uniform_buffer_5[fragment_unnamed_866].y; precise float fragment_unnamed_876 = mad(fragment_uniform_buffer_5[fragment_unnamed_852].z, fragment_input_2.z, mad(fragment_uniform_buffer_5[fragment_unnamed_838].z, fragment_input_2.x, fragment_unnamed_836)) + fragment_uniform_buffer_5[fragment_unnamed_866].z; precise float fragment_unnamed_877 = mad(fragment_uniform_buffer_5[fragment_unnamed_852].w, fragment_input_2.z, mad(fragment_uniform_buffer_5[fragment_unnamed_838].w, fragment_input_2.x, fragment_unnamed_837)) + fragment_uniform_buffer_5[fragment_unnamed_866].w; precise float fragment_unnamed_878 = fragment_unnamed_874 / fragment_unnamed_877; precise float fragment_unnamed_879 = fragment_unnamed_875 / fragment_unnamed_877; precise float fragment_unnamed_880 = fragment_unnamed_876 / fragment_unnamed_877; precise float fragment_unnamed_890 = (-0.0f) - fragment_uniform_buffer_5[fragment_unnamed_711 + 33u].x; precise float fragment_unnamed_891 = 1.0f + fragment_unnamed_890; fragment_unnamed_906 = asfloat(((((fragment_unnamed_880 >= 1.0f) ? 4294967295u : 0u) | ((0.0f >= fragment_unnamed_880) ? 4294967295u : 0u)) != 0u) ? 1065353216u : asuint(mad(_AdditionalLightsShadowmapTexture.SampleCmpLevelZero(S2, float2(fragment_unnamed_878, fragment_unnamed_879), fragment_unnamed_880).xxxx.x, fragment_uniform_buffer_5[fragment_unnamed_711 + 33u].x, fragment_unnamed_891))); } else { fragment_unnamed_906 = asfloat(1065353216u); } precise float fragment_unnamed_907 = (-0.0f) - fragment_unnamed_906; precise float fragment_unnamed_908 = fragment_unnamed_907 + 1.0f; fragment_unnamed_909 = mad(fragment_unnamed_651, fragment_unnamed_908, fragment_unnamed_906); float frontier_phi_16_pred; float frontier_phi_16_pred_1; float frontier_phi_16_pred_2; if (((1u << (fragment_unnamed_711 & 31u)) & asuint(fragment_uniform_buffer_6[(fragment_unnamed_711 >> 5u) + 4u]).x) != 0u) { uint fragment_unnamed_925 = uint(int(fragment_uniform_buffer_6[fragment_unnamed_711 + 1292u].x)); uint fragment_unnamed_928 = fragment_unnamed_711 << 2u; float fragment_unnamed_1052; float fragment_unnamed_1054; if (((fragment_unnamed_925 != 0u) ? 0u : 1u) != 0u) { uint fragment_unnamed_935 = fragment_unnamed_928 + 13u; precise float fragment_unnamed_942 = fragment_input_2.y * fragment_uniform_buffer_6[fragment_unnamed_935].x; precise float fragment_unnamed_943 = fragment_input_2.y * fragment_uniform_buffer_6[fragment_unnamed_935].y; precise float fragment_unnamed_944 = fragment_input_2.y * fragment_uniform_buffer_6[fragment_unnamed_935].w; uint fragment_unnamed_945 = fragment_unnamed_928 + 12u; uint fragment_unnamed_956 = fragment_unnamed_928 + 14u; uint fragment_unnamed_968 = fragment_unnamed_928 + 15u; precise float fragment_unnamed_975 = mad(fragment_uniform_buffer_6[fragment_unnamed_956].x, fragment_input_2.z, mad(fragment_uniform_buffer_6[fragment_unnamed_945].x, fragment_input_2.x, fragment_unnamed_942)) + fragment_uniform_buffer_6[fragment_unnamed_968].x; precise float fragment_unnamed_976 = mad(fragment_uniform_buffer_6[fragment_unnamed_956].y, fragment_input_2.z, mad(fragment_uniform_buffer_6[fragment_unnamed_945].y, fragment_input_2.x, fragment_unnamed_943)) + fragment_uniform_buffer_6[fragment_unnamed_968].y; precise float fragment_unnamed_977 = mad(fragment_uniform_buffer_6[fragment_unnamed_956].w, fragment_input_2.z, mad(fragment_uniform_buffer_6[fragment_unnamed_945].w, fragment_input_2.x, fragment_unnamed_944)) + fragment_uniform_buffer_6[fragment_unnamed_968].w; precise float fragment_unnamed_978 = fragment_unnamed_975 / fragment_unnamed_977; precise float fragment_unnamed_979 = fragment_unnamed_976 / fragment_unnamed_977; uint fragment_unnamed_984 = fragment_unnamed_711 + 1036u; uint fragment_unnamed_990 = fragment_unnamed_711 + 1036u; fragment_unnamed_1052 = mad(fragment_uniform_buffer_6[fragment_unnamed_984].x, clamp(mad(fragment_unnamed_978, 0.5f, 0.5f), 0.0f, 1.0f), fragment_uniform_buffer_6[fragment_unnamed_990].z); fragment_unnamed_1054 = mad(fragment_uniform_buffer_6[fragment_unnamed_984].y, clamp(mad(fragment_unnamed_979, 0.5f, 0.5f), 0.0f, 1.0f), fragment_uniform_buffer_6[fragment_unnamed_990].w); } else { float fragment_unnamed_1053; float fragment_unnamed_1055; if ((((fragment_unnamed_925 == 1u) ? 4294967295u : 0u) & 1u) != 0u) { uint fragment_unnamed_1074 = fragment_unnamed_928 + 13u; precise float fragment_unnamed_1079 = fragment_input_2.y * fragment_uniform_buffer_6[fragment_unnamed_1074].x; precise float fragment_unnamed_1080 = fragment_input_2.y * fragment_uniform_buffer_6[fragment_unnamed_1074].y; uint fragment_unnamed_1081 = fragment_unnamed_928 + 12u; uint fragment_unnamed_1090 = fragment_unnamed_928 + 14u; uint fragment_unnamed_1099 = fragment_unnamed_928 + 15u; precise float fragment_unnamed_1104 = mad(fragment_uniform_buffer_6[fragment_unnamed_1090].x, fragment_input_2.z, mad(fragment_uniform_buffer_6[fragment_unnamed_1081].x, fragment_input_2.x, fragment_unnamed_1079)) + fragment_uniform_buffer_6[fragment_unnamed_1099].x; precise float fragment_unnamed_1105 = mad(fragment_uniform_buffer_6[fragment_unnamed_1090].y, fragment_input_2.z, mad(fragment_uniform_buffer_6[fragment_unnamed_1081].y, fragment_input_2.x, fragment_unnamed_1080)) + fragment_uniform_buffer_6[fragment_unnamed_1099].y; uint fragment_unnamed_1110 = fragment_unnamed_711 + 1036u; uint fragment_unnamed_1115 = fragment_unnamed_711 + 1036u; fragment_unnamed_1053 = mad(fragment_uniform_buffer_6[fragment_unnamed_1110].x, frac(mad(fragment_unnamed_1104, 0.5f, 0.5f)), fragment_uniform_buffer_6[fragment_unnamed_1115].z); fragment_unnamed_1055 = mad(fragment_uniform_buffer_6[fragment_unnamed_1110].y, frac(mad(fragment_unnamed_1105, 0.5f, 0.5f)), fragment_uniform_buffer_6[fragment_unnamed_1115].w); } else { uint fragment_unnamed_1124 = fragment_unnamed_928 + 13u; precise float fragment_unnamed_1131 = fragment_input_2.y * fragment_uniform_buffer_6[fragment_unnamed_1124].x; precise float fragment_unnamed_1132 = fragment_input_2.y * fragment_uniform_buffer_6[fragment_unnamed_1124].y; precise float fragment_unnamed_1133 = fragment_input_2.y * fragment_uniform_buffer_6[fragment_unnamed_1124].z; precise float fragment_unnamed_1134 = fragment_input_2.y * fragment_uniform_buffer_6[fragment_unnamed_1124].w; uint fragment_unnamed_1135 = fragment_unnamed_928 + 12u; uint fragment_unnamed_1148 = fragment_unnamed_928 + 14u; uint fragment_unnamed_1161 = fragment_unnamed_928 + 15u; precise float fragment_unnamed_1168 = mad(fragment_uniform_buffer_6[fragment_unnamed_1148].x, fragment_input_2.z, mad(fragment_uniform_buffer_6[fragment_unnamed_1135].x, fragment_input_2.x, fragment_unnamed_1131)) + fragment_uniform_buffer_6[fragment_unnamed_1161].x; precise float fragment_unnamed_1169 = mad(fragment_uniform_buffer_6[fragment_unnamed_1148].y, fragment_input_2.z, mad(fragment_uniform_buffer_6[fragment_unnamed_1135].y, fragment_input_2.x, fragment_unnamed_1132)) + fragment_uniform_buffer_6[fragment_unnamed_1161].y; precise float fragment_unnamed_1170 = mad(fragment_uniform_buffer_6[fragment_unnamed_1148].z, fragment_input_2.z, mad(fragment_uniform_buffer_6[fragment_unnamed_1135].z, fragment_input_2.x, fragment_unnamed_1133)) + fragment_uniform_buffer_6[fragment_unnamed_1161].z; precise float fragment_unnamed_1171 = mad(fragment_uniform_buffer_6[fragment_unnamed_1148].w, fragment_input_2.z, mad(fragment_uniform_buffer_6[fragment_unnamed_1135].w, fragment_input_2.x, fragment_unnamed_1134)) + fragment_uniform_buffer_6[fragment_unnamed_1161].w; precise float fragment_unnamed_1172 = fragment_unnamed_1168 / fragment_unnamed_1171; precise float fragment_unnamed_1173 = fragment_unnamed_1169 / fragment_unnamed_1171; precise float fragment_unnamed_1174 = fragment_unnamed_1170 / fragment_unnamed_1171; float fragment_unnamed_1178 = rsqrt(dot(float3(fragment_unnamed_1172, fragment_unnamed_1173, fragment_unnamed_1174), float3(fragment_unnamed_1172, fragment_unnamed_1173, fragment_unnamed_1174))); precise float fragment_unnamed_1179 = fragment_unnamed_1178 * fragment_unnamed_1172; precise float fragment_unnamed_1180 = fragment_unnamed_1178 * fragment_unnamed_1173; precise float fragment_unnamed_1181 = fragment_unnamed_1178 * fragment_unnamed_1174; precise float fragment_unnamed_1190 = 1.0f / max(dot(float3(abs(fragment_unnamed_1179), abs(fragment_unnamed_1180), abs(fragment_unnamed_1181)), 1.0f.xxx), 9.9999999747524270787835121154785e-07f); precise float fragment_unnamed_1191 = fragment_unnamed_1190 * fragment_unnamed_1181; precise float fragment_unnamed_1192 = fragment_unnamed_1190 * fragment_unnamed_1179; precise float fragment_unnamed_1193 = fragment_unnamed_1190 * fragment_unnamed_1180; precise float fragment_unnamed_1194 = (-0.0f) - fragment_unnamed_1191; float fragment_unnamed_1195 = clamp(fragment_unnamed_1194, 0.0f, 1.0f); precise float fragment_unnamed_1198 = (-0.0f) - fragment_unnamed_1195; uint fragment_unnamed_1207 = fragment_unnamed_711 + 1036u; uint fragment_unnamed_1212 = fragment_unnamed_711 + 1036u; fragment_unnamed_1053 = mad(fragment_uniform_buffer_6[fragment_unnamed_1207].x, clamp(mad(mad(fragment_unnamed_1179, fragment_unnamed_1190, (fragment_unnamed_1192 >= 0.0f) ? fragment_unnamed_1195 : fragment_unnamed_1198), 0.5f, 0.5f), 0.0f, 1.0f), fragment_uniform_buffer_6[fragment_unnamed_1212].z); fragment_unnamed_1055 = mad(fragment_uniform_buffer_6[fragment_unnamed_1207].y, clamp(mad(mad(fragment_unnamed_1180, fragment_unnamed_1190, (fragment_unnamed_1193 >= 0.0f) ? fragment_unnamed_1195 : fragment_unnamed_1198), 0.5f, 0.5f), 0.0f, 1.0f), fragment_uniform_buffer_6[fragment_unnamed_1212].w); } fragment_unnamed_1052 = fragment_unnamed_1053; fragment_unnamed_1054 = fragment_unnamed_1055; } float4 fragment_unnamed_1057 = _AdditionalLightsCookieAtlasTexture.SampleLevel(S0, float2(fragment_unnamed_1052, fragment_unnamed_1054), 0.0f); float fragment_unnamed_1059 = fragment_unnamed_1057.x; uint fragment_unnamed_1065 = fragment_unnamed_656 ? asuint(fragment_unnamed_1057.w) : asuint(fragment_unnamed_1059); frontier_phi_16_pred = asfloat(fragment_unnamed_655 ? asuint(fragment_unnamed_1059) : fragment_unnamed_1065); frontier_phi_16_pred_1 = asfloat(fragment_unnamed_655 ? asuint(fragment_unnamed_1057.y) : fragment_unnamed_1065); frontier_phi_16_pred_2 = asfloat(fragment_unnamed_655 ? asuint(fragment_unnamed_1057.z) : fragment_unnamed_1065); } else { frontier_phi_16_pred = asfloat(1065353216u); frontier_phi_16_pred_1 = asfloat(1065353216u); frontier_phi_16_pred_2 = asfloat(1065353216u); } fragment_unnamed_1001 = frontier_phi_16_pred; fragment_unnamed_1003 = frontier_phi_16_pred_1; fragment_unnamed_1005 = frontier_phi_16_pred_2; } precise float fragment_unnamed_672 = fragment_unnamed_660 + mad(fragment_unnamed_451, fragment_unnamed_120, asfloat(fragment_unnamed_626 ? asuint(fragment_unnamed_623) : 0u)); precise float fragment_unnamed_673 = fragment_unnamed_662 + mad(fragment_unnamed_452, fragment_unnamed_121, asfloat(fragment_unnamed_626 ? asuint(fragment_unnamed_624) : 0u)); precise float fragment_unnamed_674 = fragment_unnamed_664 + mad(fragment_unnamed_453, fragment_unnamed_122, asfloat(fragment_unnamed_626 ? asuint(fragment_unnamed_625) : 0u)); fragment_output_0.x = fragment_unnamed_672; fragment_output_0.y = fragment_unnamed_673; fragment_output_0.z = fragment_unnamed_674; fragment_output_0.w = fragment_unnamed_128 ? fragment_unnamed_161 : 1.0f; discard_exit(); } Fragment_Stage_Output frag(Fragment_Stage_Input stage_input) { fragment_uniform_buffer_0[4] = float4(_GlobalMipBias[0], _GlobalMipBias[1], fragment_uniform_buffer_0[4][2], fragment_uniform_buffer_0[4][3]); fragment_uniform_buffer_0[4] = float4(fragment_uniform_buffer_0[4][0], fragment_uniform_buffer_0[4][1], _AlphaToMaskAvailable, fragment_uniform_buffer_0[4][3]); fragment_uniform_buffer_0[5] = float4(_MainLightPosition[0], _MainLightPosition[1], _MainLightPosition[2], _MainLightPosition[3]); fragment_uniform_buffer_0[6] = float4(_MainLightColor[0], _MainLightColor[1], _MainLightColor[2], _MainLightColor[3]); fragment_uniform_buffer_0[8] = float4(asfloat(_MainLightLayerMask), fragment_uniform_buffer_0[8][1], fragment_uniform_buffer_0[8][2], fragment_uniform_buffer_0[8][3]); fragment_uniform_buffer_0[10] = float4(_AdditionalLightsCount[0], _AdditionalLightsCount[1], _AdditionalLightsCount[2], _AdditionalLightsCount[3]); fragment_uniform_buffer_1[0] = float4(_AdditionalLightsPosition[0][0], _AdditionalLightsPosition[0][1], _AdditionalLightsPosition[0][2], _AdditionalLightsPosition[0][3]); fragment_uniform_buffer_1[1] = float4(_AdditionalLightsPosition[1][0], _AdditionalLightsPosition[1][1], _AdditionalLightsPosition[1][2], _AdditionalLightsPosition[1][3]); fragment_uniform_buffer_1[2] = float4(_AdditionalLightsPosition[2][0], _AdditionalLightsPosition[2][1], _AdditionalLightsPosition[2][2], _AdditionalLightsPosition[2][3]); fragment_uniform_buffer_1[3] = float4(_AdditionalLightsPosition[3][0], _AdditionalLightsPosition[3][1], _AdditionalLightsPosition[3][2], _AdditionalLightsPosition[3][3]); fragment_uniform_buffer_1[4] = float4(_AdditionalLightsPosition[4][0], _AdditionalLightsPosition[4][1], _AdditionalLightsPosition[4][2], _AdditionalLightsPosition[4][3]); fragment_uniform_buffer_1[5] = float4(_AdditionalLightsPosition[5][0], _AdditionalLightsPosition[5][1], _AdditionalLightsPosition[5][2], _AdditionalLightsPosition[5][3]); fragment_uniform_buffer_1[6] = float4(_AdditionalLightsPosition[6][0], _AdditionalLightsPosition[6][1], _AdditionalLightsPosition[6][2], _AdditionalLightsPosition[6][3]); fragment_uniform_buffer_1[7] = float4(_AdditionalLightsPosition[7][0], _AdditionalLightsPosition[7][1], _AdditionalLightsPosition[7][2], _AdditionalLightsPosition[7][3]); fragment_uniform_buffer_1[8] = float4(_AdditionalLightsPosition[8][0], _AdditionalLightsPosition[8][1], _AdditionalLightsPosition[8][2], _AdditionalLightsPosition[8][3]); fragment_uniform_buffer_1[9] = float4(_AdditionalLightsPosition[9][0], _AdditionalLightsPosition[9][1], _AdditionalLightsPosition[9][2], _AdditionalLightsPosition[9][3]); fragment_uniform_buffer_1[10] = float4(_AdditionalLightsPosition[10][0], _AdditionalLightsPosition[10][1], _AdditionalLightsPosition[10][2], _AdditionalLightsPosition[10][3]); fragment_uniform_buffer_1[11] = float4(_AdditionalLightsPosition[11][0], _AdditionalLightsPosition[11][1], _AdditionalLightsPosition[11][2], _AdditionalLightsPosition[11][3]); fragment_uniform_buffer_1[12] = float4(_AdditionalLightsPosition[12][0], _AdditionalLightsPosition[12][1], _AdditionalLightsPosition[12][2], _AdditionalLightsPosition[12][3]); fragment_uniform_buffer_1[13] = float4(_AdditionalLightsPosition[13][0], _AdditionalLightsPosition[13][1], _AdditionalLightsPosition[13][2], _AdditionalLightsPosition[13][3]); fragment_uniform_buffer_1[14] = float4(_AdditionalLightsPosition[14][0], _AdditionalLightsPosition[14][1], _AdditionalLightsPosition[14][2], _AdditionalLightsPosition[14][3]); fragment_uniform_buffer_1[15] = float4(_AdditionalLightsPosition[15][0], _AdditionalLightsPosition[15][1], _AdditionalLightsPosition[15][2], _AdditionalLightsPosition[15][3]); fragment_uniform_buffer_1[16] = float4(_AdditionalLightsPosition[16][0], _AdditionalLightsPosition[16][1], _AdditionalLightsPosition[16][2], _AdditionalLightsPosition[16][3]); fragment_uniform_buffer_1[17] = float4(_AdditionalLightsPosition[17][0], _AdditionalLightsPosition[17][1], _AdditionalLightsPosition[17][2], _AdditionalLightsPosition[17][3]); fragment_uniform_buffer_1[18] = float4(_AdditionalLightsPosition[18][0], _AdditionalLightsPosition[18][1], _AdditionalLightsPosition[18][2], _AdditionalLightsPosition[18][3]); fragment_uniform_buffer_1[19] = float4(_AdditionalLightsPosition[19][0], _AdditionalLightsPosition[19][1], _AdditionalLightsPosition[19][2], _AdditionalLightsPosition[19][3]); fragment_uniform_buffer_1[20] = float4(_AdditionalLightsPosition[20][0], _AdditionalLightsPosition[20][1], _AdditionalLightsPosition[20][2], _AdditionalLightsPosition[20][3]); fragment_uniform_buffer_1[21] = float4(_AdditionalLightsPosition[21][0], _AdditionalLightsPosition[21][1], _AdditionalLightsPosition[21][2], _AdditionalLightsPosition[21][3]); fragment_uniform_buffer_1[22] = float4(_AdditionalLightsPosition[22][0], _AdditionalLightsPosition[22][1], _AdditionalLightsPosition[22][2], _AdditionalLightsPosition[22][3]); fragment_uniform_buffer_1[23] = float4(_AdditionalLightsPosition[23][0], _AdditionalLightsPosition[23][1], _AdditionalLightsPosition[23][2], _AdditionalLightsPosition[23][3]); fragment_uniform_buffer_1[24] = float4(_AdditionalLightsPosition[24][0], _AdditionalLightsPosition[24][1], _AdditionalLightsPosition[24][2], _AdditionalLightsPosition[24][3]); fragment_uniform_buffer_1[25] = float4(_AdditionalLightsPosition[25][0], _AdditionalLightsPosition[25][1], _AdditionalLightsPosition[25][2], _AdditionalLightsPosition[25][3]); fragment_uniform_buffer_1[26] = float4(_AdditionalLightsPosition[26][0], _AdditionalLightsPosition[26][1], _AdditionalLightsPosition[26][2], _AdditionalLightsPosition[26][3]); fragment_uniform_buffer_1[27] = float4(_AdditionalLightsPosition[27][0], _AdditionalLightsPosition[27][1], _AdditionalLightsPosition[27][2], _AdditionalLightsPosition[27][3]); fragment_uniform_buffer_1[28] = float4(_AdditionalLightsPosition[28][0], _AdditionalLightsPosition[28][1], _AdditionalLightsPosition[28][2], _AdditionalLightsPosition[28][3]); fragment_uniform_buffer_1[29] = float4(_AdditionalLightsPosition[29][0], _AdditionalLightsPosition[29][1], _AdditionalLightsPosition[29][2], _AdditionalLightsPosition[29][3]); fragment_uniform_buffer_1[30] = float4(_AdditionalLightsPosition[30][0], _AdditionalLightsPosition[30][1], _AdditionalLightsPosition[30][2], _AdditionalLightsPosition[30][3]); fragment_uniform_buffer_1[31] = float4(_AdditionalLightsPosition[31][0], _AdditionalLightsPosition[31][1], _AdditionalLightsPosition[31][2], _AdditionalLightsPosition[31][3]); fragment_uniform_buffer_1[32] = float4(_AdditionalLightsPosition[32][0], _AdditionalLightsPosition[32][1], _AdditionalLightsPosition[32][2], _AdditionalLightsPosition[32][3]); fragment_uniform_buffer_1[33] = float4(_AdditionalLightsPosition[33][0], _AdditionalLightsPosition[33][1], _AdditionalLightsPosition[33][2], _AdditionalLightsPosition[33][3]); fragment_uniform_buffer_1[34] = float4(_AdditionalLightsPosition[34][0], _AdditionalLightsPosition[34][1], _AdditionalLightsPosition[34][2], _AdditionalLightsPosition[34][3]); fragment_uniform_buffer_1[35] = float4(_AdditionalLightsPosition[35][0], _AdditionalLightsPosition[35][1], _AdditionalLightsPosition[35][2], _AdditionalLightsPosition[35][3]); fragment_uniform_buffer_1[36] = float4(_AdditionalLightsPosition[36][0], _AdditionalLightsPosition[36][1], _AdditionalLightsPosition[36][2], _AdditionalLightsPosition[36][3]); fragment_uniform_buffer_1[37] = float4(_AdditionalLightsPosition[37][0], _AdditionalLightsPosition[37][1], _AdditionalLightsPosition[37][2], _AdditionalLightsPosition[37][3]); fragment_uniform_buffer_1[38] = float4(_AdditionalLightsPosition[38][0], _AdditionalLightsPosition[38][1], _AdditionalLightsPosition[38][2], _AdditionalLightsPosition[38][3]); fragment_uniform_buffer_1[39] = float4(_AdditionalLightsPosition[39][0], _AdditionalLightsPosition[39][1], _AdditionalLightsPosition[39][2], _AdditionalLightsPosition[39][3]); fragment_uniform_buffer_1[40] = float4(_AdditionalLightsPosition[40][0], _AdditionalLightsPosition[40][1], _AdditionalLightsPosition[40][2], _AdditionalLightsPosition[40][3]); fragment_uniform_buffer_1[41] = float4(_AdditionalLightsPosition[41][0], _AdditionalLightsPosition[41][1], _AdditionalLightsPosition[41][2], _AdditionalLightsPosition[41][3]); fragment_uniform_buffer_1[42] = float4(_AdditionalLightsPosition[42][0], _AdditionalLightsPosition[42][1], _AdditionalLightsPosition[42][2], _AdditionalLightsPosition[42][3]); fragment_uniform_buffer_1[43] = float4(_AdditionalLightsPosition[43][0], _AdditionalLightsPosition[43][1], _AdditionalLightsPosition[43][2], _AdditionalLightsPosition[43][3]); fragment_uniform_buffer_1[44] = float4(_AdditionalLightsPosition[44][0], _AdditionalLightsPosition[44][1], _AdditionalLightsPosition[44][2], _AdditionalLightsPosition[44][3]); fragment_uniform_buffer_1[45] = float4(_AdditionalLightsPosition[45][0], _AdditionalLightsPosition[45][1], _AdditionalLightsPosition[45][2], _AdditionalLightsPosition[45][3]); fragment_uniform_buffer_1[46] = float4(_AdditionalLightsPosition[46][0], _AdditionalLightsPosition[46][1], _AdditionalLightsPosition[46][2], _AdditionalLightsPosition[46][3]); fragment_uniform_buffer_1[47] = float4(_AdditionalLightsPosition[47][0], _AdditionalLightsPosition[47][1], _AdditionalLightsPosition[47][2], _AdditionalLightsPosition[47][3]); fragment_uniform_buffer_1[48] = float4(_AdditionalLightsPosition[48][0], _AdditionalLightsPosition[48][1], _AdditionalLightsPosition[48][2], _AdditionalLightsPosition[48][3]); fragment_uniform_buffer_1[49] = float4(_AdditionalLightsPosition[49][0], _AdditionalLightsPosition[49][1], _AdditionalLightsPosition[49][2], _AdditionalLightsPosition[49][3]); fragment_uniform_buffer_1[50] = float4(_AdditionalLightsPosition[50][0], _AdditionalLightsPosition[50][1], _AdditionalLightsPosition[50][2], _AdditionalLightsPosition[50][3]); fragment_uniform_buffer_1[51] = float4(_AdditionalLightsPosition[51][0], _AdditionalLightsPosition[51][1], _AdditionalLightsPosition[51][2], _AdditionalLightsPosition[51][3]); fragment_uniform_buffer_1[52] = float4(_AdditionalLightsPosition[52][0], _AdditionalLightsPosition[52][1], _AdditionalLightsPosition[52][2], _AdditionalLightsPosition[52][3]); fragment_uniform_buffer_1[53] = float4(_AdditionalLightsPosition[53][0], _AdditionalLightsPosition[53][1], _AdditionalLightsPosition[53][2], _AdditionalLightsPosition[53][3]); fragment_uniform_buffer_1[54] = float4(_AdditionalLightsPosition[54][0], _AdditionalLightsPosition[54][1], _AdditionalLightsPosition[54][2], _AdditionalLightsPosition[54][3]); fragment_uniform_buffer_1[55] = float4(_AdditionalLightsPosition[55][0], _AdditionalLightsPosition[55][1], _AdditionalLightsPosition[55][2], _AdditionalLightsPosition[55][3]); fragment_uniform_buffer_1[56] = float4(_AdditionalLightsPosition[56][0], _AdditionalLightsPosition[56][1], _AdditionalLightsPosition[56][2], _AdditionalLightsPosition[56][3]); fragment_uniform_buffer_1[57] = float4(_AdditionalLightsPosition[57][0], _AdditionalLightsPosition[57][1], _AdditionalLightsPosition[57][2], _AdditionalLightsPosition[57][3]); fragment_uniform_buffer_1[58] = float4(_AdditionalLightsPosition[58][0], _AdditionalLightsPosition[58][1], _AdditionalLightsPosition[58][2], _AdditionalLightsPosition[58][3]); fragment_uniform_buffer_1[59] = float4(_AdditionalLightsPosition[59][0], _AdditionalLightsPosition[59][1], _AdditionalLightsPosition[59][2], _AdditionalLightsPosition[59][3]); fragment_uniform_buffer_1[60] = float4(_AdditionalLightsPosition[60][0], _AdditionalLightsPosition[60][1], _AdditionalLightsPosition[60][2], _AdditionalLightsPosition[60][3]); fragment_uniform_buffer_1[61] = float4(_AdditionalLightsPosition[61][0], _AdditionalLightsPosition[61][1], _AdditionalLightsPosition[61][2], _AdditionalLightsPosition[61][3]); fragment_uniform_buffer_1[62] = float4(_AdditionalLightsPosition[62][0], _AdditionalLightsPosition[62][1], _AdditionalLightsPosition[62][2], _AdditionalLightsPosition[62][3]); fragment_uniform_buffer_1[63] = float4(_AdditionalLightsPosition[63][0], _AdditionalLightsPosition[63][1], _AdditionalLightsPosition[63][2], _AdditionalLightsPosition[63][3]); fragment_uniform_buffer_1[64] = float4(_AdditionalLightsPosition[64][0], _AdditionalLightsPosition[64][1], _AdditionalLightsPosition[64][2], _AdditionalLightsPosition[64][3]); fragment_uniform_buffer_1[65] = float4(_AdditionalLightsPosition[65][0], _AdditionalLightsPosition[65][1], _AdditionalLightsPosition[65][2], _AdditionalLightsPosition[65][3]); fragment_uniform_buffer_1[66] = float4(_AdditionalLightsPosition[66][0], _AdditionalLightsPosition[66][1], _AdditionalLightsPosition[66][2], _AdditionalLightsPosition[66][3]); fragment_uniform_buffer_1[67] = float4(_AdditionalLightsPosition[67][0], _AdditionalLightsPosition[67][1], _AdditionalLightsPosition[67][2], _AdditionalLightsPosition[67][3]); fragment_uniform_buffer_1[68] = float4(_AdditionalLightsPosition[68][0], _AdditionalLightsPosition[68][1], _AdditionalLightsPosition[68][2], _AdditionalLightsPosition[68][3]); fragment_uniform_buffer_1[69] = float4(_AdditionalLightsPosition[69][0], _AdditionalLightsPosition[69][1], _AdditionalLightsPosition[69][2], _AdditionalLightsPosition[69][3]); fragment_uniform_buffer_1[70] = float4(_AdditionalLightsPosition[70][0], _AdditionalLightsPosition[70][1], _AdditionalLightsPosition[70][2], _AdditionalLightsPosition[70][3]); fragment_uniform_buffer_1[71] = float4(_AdditionalLightsPosition[71][0], _AdditionalLightsPosition[71][1], _AdditionalLightsPosition[71][2], _AdditionalLightsPosition[71][3]); fragment_uniform_buffer_1[72] = float4(_AdditionalLightsPosition[72][0], _AdditionalLightsPosition[72][1], _AdditionalLightsPosition[72][2], _AdditionalLightsPosition[72][3]); fragment_uniform_buffer_1[73] = float4(_AdditionalLightsPosition[73][0], _AdditionalLightsPosition[73][1], _AdditionalLightsPosition[73][2], _AdditionalLightsPosition[73][3]); fragment_uniform_buffer_1[74] = float4(_AdditionalLightsPosition[74][0], _AdditionalLightsPosition[74][1], _AdditionalLightsPosition[74][2], _AdditionalLightsPosition[74][3]); fragment_uniform_buffer_1[75] = float4(_AdditionalLightsPosition[75][0], _AdditionalLightsPosition[75][1], _AdditionalLightsPosition[75][2], _AdditionalLightsPosition[75][3]); fragment_uniform_buffer_1[76] = float4(_AdditionalLightsPosition[76][0], _AdditionalLightsPosition[76][1], _AdditionalLightsPosition[76][2], _AdditionalLightsPosition[76][3]); fragment_uniform_buffer_1[77] = float4(_AdditionalLightsPosition[77][0], _AdditionalLightsPosition[77][1], _AdditionalLightsPosition[77][2], _AdditionalLightsPosition[77][3]); fragment_uniform_buffer_1[78] = float4(_AdditionalLightsPosition[78][0], _AdditionalLightsPosition[78][1], _AdditionalLightsPosition[78][2], _AdditionalLightsPosition[78][3]); fragment_uniform_buffer_1[79] = float4(_AdditionalLightsPosition[79][0], _AdditionalLightsPosition[79][1], _AdditionalLightsPosition[79][2], _AdditionalLightsPosition[79][3]); fragment_uniform_buffer_1[80] = float4(_AdditionalLightsPosition[80][0], _AdditionalLightsPosition[80][1], _AdditionalLightsPosition[80][2], _AdditionalLightsPosition[80][3]); fragment_uniform_buffer_1[81] = float4(_AdditionalLightsPosition[81][0], _AdditionalLightsPosition[81][1], _AdditionalLightsPosition[81][2], _AdditionalLightsPosition[81][3]); fragment_uniform_buffer_1[82] = float4(_AdditionalLightsPosition[82][0], _AdditionalLightsPosition[82][1], _AdditionalLightsPosition[82][2], _AdditionalLightsPosition[82][3]); fragment_uniform_buffer_1[83] = float4(_AdditionalLightsPosition[83][0], _AdditionalLightsPosition[83][1], _AdditionalLightsPosition[83][2], _AdditionalLightsPosition[83][3]); fragment_uniform_buffer_1[84] = float4(_AdditionalLightsPosition[84][0], _AdditionalLightsPosition[84][1], _AdditionalLightsPosition[84][2], _AdditionalLightsPosition[84][3]); fragment_uniform_buffer_1[85] = float4(_AdditionalLightsPosition[85][0], _AdditionalLightsPosition[85][1], _AdditionalLightsPosition[85][2], _AdditionalLightsPosition[85][3]); fragment_uniform_buffer_1[86] = float4(_AdditionalLightsPosition[86][0], _AdditionalLightsPosition[86][1], _AdditionalLightsPosition[86][2], _AdditionalLightsPosition[86][3]); fragment_uniform_buffer_1[87] = float4(_AdditionalLightsPosition[87][0], _AdditionalLightsPosition[87][1], _AdditionalLightsPosition[87][2], _AdditionalLightsPosition[87][3]); fragment_uniform_buffer_1[88] = float4(_AdditionalLightsPosition[88][0], _AdditionalLightsPosition[88][1], _AdditionalLightsPosition[88][2], _AdditionalLightsPosition[88][3]); fragment_uniform_buffer_1[89] = float4(_AdditionalLightsPosition[89][0], _AdditionalLightsPosition[89][1], _AdditionalLightsPosition[89][2], _AdditionalLightsPosition[89][3]); fragment_uniform_buffer_1[90] = float4(_AdditionalLightsPosition[90][0], _AdditionalLightsPosition[90][1], _AdditionalLightsPosition[90][2], _AdditionalLightsPosition[90][3]); fragment_uniform_buffer_1[91] = float4(_AdditionalLightsPosition[91][0], _AdditionalLightsPosition[91][1], _AdditionalLightsPosition[91][2], _AdditionalLightsPosition[91][3]); fragment_uniform_buffer_1[92] = float4(_AdditionalLightsPosition[92][0], _AdditionalLightsPosition[92][1], _AdditionalLightsPosition[92][2], _AdditionalLightsPosition[92][3]); fragment_uniform_buffer_1[93] = float4(_AdditionalLightsPosition[93][0], _AdditionalLightsPosition[93][1], _AdditionalLightsPosition[93][2], _AdditionalLightsPosition[93][3]); fragment_uniform_buffer_1[94] = float4(_AdditionalLightsPosition[94][0], _AdditionalLightsPosition[94][1], _AdditionalLightsPosition[94][2], _AdditionalLightsPosition[94][3]); fragment_uniform_buffer_1[95] = float4(_AdditionalLightsPosition[95][0], _AdditionalLightsPosition[95][1], _AdditionalLightsPosition[95][2], _AdditionalLightsPosition[95][3]); fragment_uniform_buffer_1[96] = float4(_AdditionalLightsPosition[96][0], _AdditionalLightsPosition[96][1], _AdditionalLightsPosition[96][2], _AdditionalLightsPosition[96][3]); fragment_uniform_buffer_1[97] = float4(_AdditionalLightsPosition[97][0], _AdditionalLightsPosition[97][1], _AdditionalLightsPosition[97][2], _AdditionalLightsPosition[97][3]); fragment_uniform_buffer_1[98] = float4(_AdditionalLightsPosition[98][0], _AdditionalLightsPosition[98][1], _AdditionalLightsPosition[98][2], _AdditionalLightsPosition[98][3]); fragment_uniform_buffer_1[99] = float4(_AdditionalLightsPosition[99][0], _AdditionalLightsPosition[99][1], _AdditionalLightsPosition[99][2], _AdditionalLightsPosition[99][3]); fragment_uniform_buffer_1[100] = float4(_AdditionalLightsPosition[100][0], _AdditionalLightsPosition[100][1], _AdditionalLightsPosition[100][2], _AdditionalLightsPosition[100][3]); fragment_uniform_buffer_1[101] = float4(_AdditionalLightsPosition[101][0], _AdditionalLightsPosition[101][1], _AdditionalLightsPosition[101][2], _AdditionalLightsPosition[101][3]); fragment_uniform_buffer_1[102] = float4(_AdditionalLightsPosition[102][0], _AdditionalLightsPosition[102][1], _AdditionalLightsPosition[102][2], _AdditionalLightsPosition[102][3]); fragment_uniform_buffer_1[103] = float4(_AdditionalLightsPosition[103][0], _AdditionalLightsPosition[103][1], _AdditionalLightsPosition[103][2], _AdditionalLightsPosition[103][3]); fragment_uniform_buffer_1[104] = float4(_AdditionalLightsPosition[104][0], _AdditionalLightsPosition[104][1], _AdditionalLightsPosition[104][2], _AdditionalLightsPosition[104][3]); fragment_uniform_buffer_1[105] = float4(_AdditionalLightsPosition[105][0], _AdditionalLightsPosition[105][1], _AdditionalLightsPosition[105][2], _AdditionalLightsPosition[105][3]); fragment_uniform_buffer_1[106] = float4(_AdditionalLightsPosition[106][0], _AdditionalLightsPosition[106][1], _AdditionalLightsPosition[106][2], _AdditionalLightsPosition[106][3]); fragment_uniform_buffer_1[107] = float4(_AdditionalLightsPosition[107][0], _AdditionalLightsPosition[107][1], _AdditionalLightsPosition[107][2], _AdditionalLightsPosition[107][3]); fragment_uniform_buffer_1[108] = float4(_AdditionalLightsPosition[108][0], _AdditionalLightsPosition[108][1], _AdditionalLightsPosition[108][2], _AdditionalLightsPosition[108][3]); fragment_uniform_buffer_1[109] = float4(_AdditionalLightsPosition[109][0], _AdditionalLightsPosition[109][1], _AdditionalLightsPosition[109][2], _AdditionalLightsPosition[109][3]); fragment_uniform_buffer_1[110] = float4(_AdditionalLightsPosition[110][0], _AdditionalLightsPosition[110][1], _AdditionalLightsPosition[110][2], _AdditionalLightsPosition[110][3]); fragment_uniform_buffer_1[111] = float4(_AdditionalLightsPosition[111][0], _AdditionalLightsPosition[111][1], _AdditionalLightsPosition[111][2], _AdditionalLightsPosition[111][3]); fragment_uniform_buffer_1[112] = float4(_AdditionalLightsPosition[112][0], _AdditionalLightsPosition[112][1], _AdditionalLightsPosition[112][2], _AdditionalLightsPosition[112][3]); fragment_uniform_buffer_1[113] = float4(_AdditionalLightsPosition[113][0], _AdditionalLightsPosition[113][1], _AdditionalLightsPosition[113][2], _AdditionalLightsPosition[113][3]); fragment_uniform_buffer_1[114] = float4(_AdditionalLightsPosition[114][0], _AdditionalLightsPosition[114][1], _AdditionalLightsPosition[114][2], _AdditionalLightsPosition[114][3]); fragment_uniform_buffer_1[115] = float4(_AdditionalLightsPosition[115][0], _AdditionalLightsPosition[115][1], _AdditionalLightsPosition[115][2], _AdditionalLightsPosition[115][3]); fragment_uniform_buffer_1[116] = float4(_AdditionalLightsPosition[116][0], _AdditionalLightsPosition[116][1], _AdditionalLightsPosition[116][2], _AdditionalLightsPosition[116][3]); fragment_uniform_buffer_1[117] = float4(_AdditionalLightsPosition[117][0], _AdditionalLightsPosition[117][1], _AdditionalLightsPosition[117][2], _AdditionalLightsPosition[117][3]); fragment_uniform_buffer_1[118] = float4(_AdditionalLightsPosition[118][0], _AdditionalLightsPosition[118][1], _AdditionalLightsPosition[118][2], _AdditionalLightsPosition[118][3]); fragment_uniform_buffer_1[119] = float4(_AdditionalLightsPosition[119][0], _AdditionalLightsPosition[119][1], _AdditionalLightsPosition[119][2], _AdditionalLightsPosition[119][3]); fragment_uniform_buffer_1[120] = float4(_AdditionalLightsPosition[120][0], _AdditionalLightsPosition[120][1], _AdditionalLightsPosition[120][2], _AdditionalLightsPosition[120][3]); fragment_uniform_buffer_1[121] = float4(_AdditionalLightsPosition[121][0], _AdditionalLightsPosition[121][1], _AdditionalLightsPosition[121][2], _AdditionalLightsPosition[121][3]); fragment_uniform_buffer_1[122] = float4(_AdditionalLightsPosition[122][0], _AdditionalLightsPosition[122][1], _AdditionalLightsPosition[122][2], _AdditionalLightsPosition[122][3]); fragment_uniform_buffer_1[123] = float4(_AdditionalLightsPosition[123][0], _AdditionalLightsPosition[123][1], _AdditionalLightsPosition[123][2], _AdditionalLightsPosition[123][3]); fragment_uniform_buffer_1[124] = float4(_AdditionalLightsPosition[124][0], _AdditionalLightsPosition[124][1], _AdditionalLightsPosition[124][2], _AdditionalLightsPosition[124][3]); fragment_uniform_buffer_1[125] = float4(_AdditionalLightsPosition[125][0], _AdditionalLightsPosition[125][1], _AdditionalLightsPosition[125][2], _AdditionalLightsPosition[125][3]); fragment_uniform_buffer_1[126] = float4(_AdditionalLightsPosition[126][0], _AdditionalLightsPosition[126][1], _AdditionalLightsPosition[126][2], _AdditionalLightsPosition[126][3]); fragment_uniform_buffer_1[127] = float4(_AdditionalLightsPosition[127][0], _AdditionalLightsPosition[127][1], _AdditionalLightsPosition[127][2], _AdditionalLightsPosition[127][3]); fragment_uniform_buffer_1[128] = float4(_AdditionalLightsPosition[128][0], _AdditionalLightsPosition[128][1], _AdditionalLightsPosition[128][2], _AdditionalLightsPosition[128][3]); fragment_uniform_buffer_1[129] = float4(_AdditionalLightsPosition[129][0], _AdditionalLightsPosition[129][1], _AdditionalLightsPosition[129][2], _AdditionalLightsPosition[129][3]); fragment_uniform_buffer_1[130] = float4(_AdditionalLightsPosition[130][0], _AdditionalLightsPosition[130][1], _AdditionalLightsPosition[130][2], _AdditionalLightsPosition[130][3]); fragment_uniform_buffer_1[131] = float4(_AdditionalLightsPosition[131][0], _AdditionalLightsPosition[131][1], _AdditionalLightsPosition[131][2], _AdditionalLightsPosition[131][3]); fragment_uniform_buffer_1[132] = float4(_AdditionalLightsPosition[132][0], _AdditionalLightsPosition[132][1], _AdditionalLightsPosition[132][2], _AdditionalLightsPosition[132][3]); fragment_uniform_buffer_1[133] = float4(_AdditionalLightsPosition[133][0], _AdditionalLightsPosition[133][1], _AdditionalLightsPosition[133][2], _AdditionalLightsPosition[133][3]); fragment_uniform_buffer_1[134] = float4(_AdditionalLightsPosition[134][0], _AdditionalLightsPosition[134][1], _AdditionalLightsPosition[134][2], _AdditionalLightsPosition[134][3]); fragment_uniform_buffer_1[135] = float4(_AdditionalLightsPosition[135][0], _AdditionalLightsPosition[135][1], _AdditionalLightsPosition[135][2], _AdditionalLightsPosition[135][3]); fragment_uniform_buffer_1[136] = float4(_AdditionalLightsPosition[136][0], _AdditionalLightsPosition[136][1], _AdditionalLightsPosition[136][2], _AdditionalLightsPosition[136][3]); fragment_uniform_buffer_1[137] = float4(_AdditionalLightsPosition[137][0], _AdditionalLightsPosition[137][1], _AdditionalLightsPosition[137][2], _AdditionalLightsPosition[137][3]); fragment_uniform_buffer_1[138] = float4(_AdditionalLightsPosition[138][0], _AdditionalLightsPosition[138][1], _AdditionalLightsPosition[138][2], _AdditionalLightsPosition[138][3]); fragment_uniform_buffer_1[139] = float4(_AdditionalLightsPosition[139][0], _AdditionalLightsPosition[139][1], _AdditionalLightsPosition[139][2], _AdditionalLightsPosition[139][3]); fragment_uniform_buffer_1[140] = float4(_AdditionalLightsPosition[140][0], _AdditionalLightsPosition[140][1], _AdditionalLightsPosition[140][2], _AdditionalLightsPosition[140][3]); fragment_uniform_buffer_1[141] = float4(_AdditionalLightsPosition[141][0], _AdditionalLightsPosition[141][1], _AdditionalLightsPosition[141][2], _AdditionalLightsPosition[141][3]); fragment_uniform_buffer_1[142] = float4(_AdditionalLightsPosition[142][0], _AdditionalLightsPosition[142][1], _AdditionalLightsPosition[142][2], _AdditionalLightsPosition[142][3]); fragment_uniform_buffer_1[143] = float4(_AdditionalLightsPosition[143][0], _AdditionalLightsPosition[143][1], _AdditionalLightsPosition[143][2], _AdditionalLightsPosition[143][3]); fragment_uniform_buffer_1[144] = float4(_AdditionalLightsPosition[144][0], _AdditionalLightsPosition[144][1], _AdditionalLightsPosition[144][2], _AdditionalLightsPosition[144][3]); fragment_uniform_buffer_1[145] = float4(_AdditionalLightsPosition[145][0], _AdditionalLightsPosition[145][1], _AdditionalLightsPosition[145][2], _AdditionalLightsPosition[145][3]); fragment_uniform_buffer_1[146] = float4(_AdditionalLightsPosition[146][0], _AdditionalLightsPosition[146][1], _AdditionalLightsPosition[146][2], _AdditionalLightsPosition[146][3]); fragment_uniform_buffer_1[147] = float4(_AdditionalLightsPosition[147][0], _AdditionalLightsPosition[147][1], _AdditionalLightsPosition[147][2], _AdditionalLightsPosition[147][3]); fragment_uniform_buffer_1[148] = float4(_AdditionalLightsPosition[148][0], _AdditionalLightsPosition[148][1], _AdditionalLightsPosition[148][2], _AdditionalLightsPosition[148][3]); fragment_uniform_buffer_1[149] = float4(_AdditionalLightsPosition[149][0], _AdditionalLightsPosition[149][1], _AdditionalLightsPosition[149][2], _AdditionalLightsPosition[149][3]); fragment_uniform_buffer_1[150] = float4(_AdditionalLightsPosition[150][0], _AdditionalLightsPosition[150][1], _AdditionalLightsPosition[150][2], _AdditionalLightsPosition[150][3]); fragment_uniform_buffer_1[151] = float4(_AdditionalLightsPosition[151][0], _AdditionalLightsPosition[151][1], _AdditionalLightsPosition[151][2], _AdditionalLightsPosition[151][3]); fragment_uniform_buffer_1[152] = float4(_AdditionalLightsPosition[152][0], _AdditionalLightsPosition[152][1], _AdditionalLightsPosition[152][2], _AdditionalLightsPosition[152][3]); fragment_uniform_buffer_1[153] = float4(_AdditionalLightsPosition[153][0], _AdditionalLightsPosition[153][1], _AdditionalLightsPosition[153][2], _AdditionalLightsPosition[153][3]); fragment_uniform_buffer_1[154] = float4(_AdditionalLightsPosition[154][0], _AdditionalLightsPosition[154][1], _AdditionalLightsPosition[154][2], _AdditionalLightsPosition[154][3]); fragment_uniform_buffer_1[155] = float4(_AdditionalLightsPosition[155][0], _AdditionalLightsPosition[155][1], _AdditionalLightsPosition[155][2], _AdditionalLightsPosition[155][3]); fragment_uniform_buffer_1[156] = float4(_AdditionalLightsPosition[156][0], _AdditionalLightsPosition[156][1], _AdditionalLightsPosition[156][2], _AdditionalLightsPosition[156][3]); fragment_uniform_buffer_1[157] = float4(_AdditionalLightsPosition[157][0], _AdditionalLightsPosition[157][1], _AdditionalLightsPosition[157][2], _AdditionalLightsPosition[157][3]); fragment_uniform_buffer_1[158] = float4(_AdditionalLightsPosition[158][0], _AdditionalLightsPosition[158][1], _AdditionalLightsPosition[158][2], _AdditionalLightsPosition[158][3]); fragment_uniform_buffer_1[159] = float4(_AdditionalLightsPosition[159][0], _AdditionalLightsPosition[159][1], _AdditionalLightsPosition[159][2], _AdditionalLightsPosition[159][3]); fragment_uniform_buffer_1[160] = float4(_AdditionalLightsPosition[160][0], _AdditionalLightsPosition[160][1], _AdditionalLightsPosition[160][2], _AdditionalLightsPosition[160][3]); fragment_uniform_buffer_1[161] = float4(_AdditionalLightsPosition[161][0], _AdditionalLightsPosition[161][1], _AdditionalLightsPosition[161][2], _AdditionalLightsPosition[161][3]); fragment_uniform_buffer_1[162] = float4(_AdditionalLightsPosition[162][0], _AdditionalLightsPosition[162][1], _AdditionalLightsPosition[162][2], _AdditionalLightsPosition[162][3]); fragment_uniform_buffer_1[163] = float4(_AdditionalLightsPosition[163][0], _AdditionalLightsPosition[163][1], _AdditionalLightsPosition[163][2], _AdditionalLightsPosition[163][3]); fragment_uniform_buffer_1[164] = float4(_AdditionalLightsPosition[164][0], _AdditionalLightsPosition[164][1], _AdditionalLightsPosition[164][2], _AdditionalLightsPosition[164][3]); fragment_uniform_buffer_1[165] = float4(_AdditionalLightsPosition[165][0], _AdditionalLightsPosition[165][1], _AdditionalLightsPosition[165][2], _AdditionalLightsPosition[165][3]); fragment_uniform_buffer_1[166] = float4(_AdditionalLightsPosition[166][0], _AdditionalLightsPosition[166][1], _AdditionalLightsPosition[166][2], _AdditionalLightsPosition[166][3]); fragment_uniform_buffer_1[167] = float4(_AdditionalLightsPosition[167][0], _AdditionalLightsPosition[167][1], _AdditionalLightsPosition[167][2], _AdditionalLightsPosition[167][3]); fragment_uniform_buffer_1[168] = float4(_AdditionalLightsPosition[168][0], _AdditionalLightsPosition[168][1], _AdditionalLightsPosition[168][2], _AdditionalLightsPosition[168][3]); fragment_uniform_buffer_1[169] = float4(_AdditionalLightsPosition[169][0], _AdditionalLightsPosition[169][1], _AdditionalLightsPosition[169][2], _AdditionalLightsPosition[169][3]); fragment_uniform_buffer_1[170] = float4(_AdditionalLightsPosition[170][0], _AdditionalLightsPosition[170][1], _AdditionalLightsPosition[170][2], _AdditionalLightsPosition[170][3]); fragment_uniform_buffer_1[171] = float4(_AdditionalLightsPosition[171][0], _AdditionalLightsPosition[171][1], _AdditionalLightsPosition[171][2], _AdditionalLightsPosition[171][3]); fragment_uniform_buffer_1[172] = float4(_AdditionalLightsPosition[172][0], _AdditionalLightsPosition[172][1], _AdditionalLightsPosition[172][2], _AdditionalLightsPosition[172][3]); fragment_uniform_buffer_1[173] = float4(_AdditionalLightsPosition[173][0], _AdditionalLightsPosition[173][1], _AdditionalLightsPosition[173][2], _AdditionalLightsPosition[173][3]); fragment_uniform_buffer_1[174] = float4(_AdditionalLightsPosition[174][0], _AdditionalLightsPosition[174][1], _AdditionalLightsPosition[174][2], _AdditionalLightsPosition[174][3]); fragment_uniform_buffer_1[175] = float4(_AdditionalLightsPosition[175][0], _AdditionalLightsPosition[175][1], _AdditionalLightsPosition[175][2], _AdditionalLightsPosition[175][3]); fragment_uniform_buffer_1[176] = float4(_AdditionalLightsPosition[176][0], _AdditionalLightsPosition[176][1], _AdditionalLightsPosition[176][2], _AdditionalLightsPosition[176][3]); fragment_uniform_buffer_1[177] = float4(_AdditionalLightsPosition[177][0], _AdditionalLightsPosition[177][1], _AdditionalLightsPosition[177][2], _AdditionalLightsPosition[177][3]); fragment_uniform_buffer_1[178] = float4(_AdditionalLightsPosition[178][0], _AdditionalLightsPosition[178][1], _AdditionalLightsPosition[178][2], _AdditionalLightsPosition[178][3]); fragment_uniform_buffer_1[179] = float4(_AdditionalLightsPosition[179][0], _AdditionalLightsPosition[179][1], _AdditionalLightsPosition[179][2], _AdditionalLightsPosition[179][3]); fragment_uniform_buffer_1[180] = float4(_AdditionalLightsPosition[180][0], _AdditionalLightsPosition[180][1], _AdditionalLightsPosition[180][2], _AdditionalLightsPosition[180][3]); fragment_uniform_buffer_1[181] = float4(_AdditionalLightsPosition[181][0], _AdditionalLightsPosition[181][1], _AdditionalLightsPosition[181][2], _AdditionalLightsPosition[181][3]); fragment_uniform_buffer_1[182] = float4(_AdditionalLightsPosition[182][0], _AdditionalLightsPosition[182][1], _AdditionalLightsPosition[182][2], _AdditionalLightsPosition[182][3]); fragment_uniform_buffer_1[183] = float4(_AdditionalLightsPosition[183][0], _AdditionalLightsPosition[183][1], _AdditionalLightsPosition[183][2], _AdditionalLightsPosition[183][3]); fragment_uniform_buffer_1[184] = float4(_AdditionalLightsPosition[184][0], _AdditionalLightsPosition[184][1], _AdditionalLightsPosition[184][2], _AdditionalLightsPosition[184][3]); fragment_uniform_buffer_1[185] = float4(_AdditionalLightsPosition[185][0], _AdditionalLightsPosition[185][1], _AdditionalLightsPosition[185][2], _AdditionalLightsPosition[185][3]); fragment_uniform_buffer_1[186] = float4(_AdditionalLightsPosition[186][0], _AdditionalLightsPosition[186][1], _AdditionalLightsPosition[186][2], _AdditionalLightsPosition[186][3]); fragment_uniform_buffer_1[187] = float4(_AdditionalLightsPosition[187][0], _AdditionalLightsPosition[187][1], _AdditionalLightsPosition[187][2], _AdditionalLightsPosition[187][3]); fragment_uniform_buffer_1[188] = float4(_AdditionalLightsPosition[188][0], _AdditionalLightsPosition[188][1], _AdditionalLightsPosition[188][2], _AdditionalLightsPosition[188][3]); fragment_uniform_buffer_1[189] = float4(_AdditionalLightsPosition[189][0], _AdditionalLightsPosition[189][1], _AdditionalLightsPosition[189][2], _AdditionalLightsPosition[189][3]); fragment_uniform_buffer_1[190] = float4(_AdditionalLightsPosition[190][0], _AdditionalLightsPosition[190][1], _AdditionalLightsPosition[190][2], _AdditionalLightsPosition[190][3]); fragment_uniform_buffer_1[191] = float4(_AdditionalLightsPosition[191][0], _AdditionalLightsPosition[191][1], _AdditionalLightsPosition[191][2], _AdditionalLightsPosition[191][3]); fragment_uniform_buffer_1[192] = float4(_AdditionalLightsPosition[192][0], _AdditionalLightsPosition[192][1], _AdditionalLightsPosition[192][2], _AdditionalLightsPosition[192][3]); fragment_uniform_buffer_1[193] = float4(_AdditionalLightsPosition[193][0], _AdditionalLightsPosition[193][1], _AdditionalLightsPosition[193][2], _AdditionalLightsPosition[193][3]); fragment_uniform_buffer_1[194] = float4(_AdditionalLightsPosition[194][0], _AdditionalLightsPosition[194][1], _AdditionalLightsPosition[194][2], _AdditionalLightsPosition[194][3]); fragment_uniform_buffer_1[195] = float4(_AdditionalLightsPosition[195][0], _AdditionalLightsPosition[195][1], _AdditionalLightsPosition[195][2], _AdditionalLightsPosition[195][3]); fragment_uniform_buffer_1[196] = float4(_AdditionalLightsPosition[196][0], _AdditionalLightsPosition[196][1], _AdditionalLightsPosition[196][2], _AdditionalLightsPosition[196][3]); fragment_uniform_buffer_1[197] = float4(_AdditionalLightsPosition[197][0], _AdditionalLightsPosition[197][1], _AdditionalLightsPosition[197][2], _AdditionalLightsPosition[197][3]); fragment_uniform_buffer_1[198] = float4(_AdditionalLightsPosition[198][0], _AdditionalLightsPosition[198][1], _AdditionalLightsPosition[198][2], _AdditionalLightsPosition[198][3]); fragment_uniform_buffer_1[199] = float4(_AdditionalLightsPosition[199][0], _AdditionalLightsPosition[199][1], _AdditionalLightsPosition[199][2], _AdditionalLightsPosition[199][3]); fragment_uniform_buffer_1[200] = float4(_AdditionalLightsPosition[200][0], _AdditionalLightsPosition[200][1], _AdditionalLightsPosition[200][2], _AdditionalLightsPosition[200][3]); fragment_uniform_buffer_1[201] = float4(_AdditionalLightsPosition[201][0], _AdditionalLightsPosition[201][1], _AdditionalLightsPosition[201][2], _AdditionalLightsPosition[201][3]); fragment_uniform_buffer_1[202] = float4(_AdditionalLightsPosition[202][0], _AdditionalLightsPosition[202][1], _AdditionalLightsPosition[202][2], _AdditionalLightsPosition[202][3]); fragment_uniform_buffer_1[203] = float4(_AdditionalLightsPosition[203][0], _AdditionalLightsPosition[203][1], _AdditionalLightsPosition[203][2], _AdditionalLightsPosition[203][3]); fragment_uniform_buffer_1[204] = float4(_AdditionalLightsPosition[204][0], _AdditionalLightsPosition[204][1], _AdditionalLightsPosition[204][2], _AdditionalLightsPosition[204][3]); fragment_uniform_buffer_1[205] = float4(_AdditionalLightsPosition[205][0], _AdditionalLightsPosition[205][1], _AdditionalLightsPosition[205][2], _AdditionalLightsPosition[205][3]); fragment_uniform_buffer_1[206] = float4(_AdditionalLightsPosition[206][0], _AdditionalLightsPosition[206][1], _AdditionalLightsPosition[206][2], _AdditionalLightsPosition[206][3]); fragment_uniform_buffer_1[207] = float4(_AdditionalLightsPosition[207][0], _AdditionalLightsPosition[207][1], _AdditionalLightsPosition[207][2], _AdditionalLightsPosition[207][3]); fragment_uniform_buffer_1[208] = float4(_AdditionalLightsPosition[208][0], _AdditionalLightsPosition[208][1], _AdditionalLightsPosition[208][2], _AdditionalLightsPosition[208][3]); fragment_uniform_buffer_1[209] = float4(_AdditionalLightsPosition[209][0], _AdditionalLightsPosition[209][1], _AdditionalLightsPosition[209][2], _AdditionalLightsPosition[209][3]); fragment_uniform_buffer_1[210] = float4(_AdditionalLightsPosition[210][0], _AdditionalLightsPosition[210][1], _AdditionalLightsPosition[210][2], _AdditionalLightsPosition[210][3]); fragment_uniform_buffer_1[211] = float4(_AdditionalLightsPosition[211][0], _AdditionalLightsPosition[211][1], _AdditionalLightsPosition[211][2], _AdditionalLightsPosition[211][3]); fragment_uniform_buffer_1[212] = float4(_AdditionalLightsPosition[212][0], _AdditionalLightsPosition[212][1], _AdditionalLightsPosition[212][2], _AdditionalLightsPosition[212][3]); fragment_uniform_buffer_1[213] = float4(_AdditionalLightsPosition[213][0], _AdditionalLightsPosition[213][1], _AdditionalLightsPosition[213][2], _AdditionalLightsPosition[213][3]); fragment_uniform_buffer_1[214] = float4(_AdditionalLightsPosition[214][0], _AdditionalLightsPosition[214][1], _AdditionalLightsPosition[214][2], _AdditionalLightsPosition[214][3]); fragment_uniform_buffer_1[215] = float4(_AdditionalLightsPosition[215][0], _AdditionalLightsPosition[215][1], _AdditionalLightsPosition[215][2], _AdditionalLightsPosition[215][3]); fragment_uniform_buffer_1[216] = float4(_AdditionalLightsPosition[216][0], _AdditionalLightsPosition[216][1], _AdditionalLightsPosition[216][2], _AdditionalLightsPosition[216][3]); fragment_uniform_buffer_1[217] = float4(_AdditionalLightsPosition[217][0], _AdditionalLightsPosition[217][1], _AdditionalLightsPosition[217][2], _AdditionalLightsPosition[217][3]); fragment_uniform_buffer_1[218] = float4(_AdditionalLightsPosition[218][0], _AdditionalLightsPosition[218][1], _AdditionalLightsPosition[218][2], _AdditionalLightsPosition[218][3]); fragment_uniform_buffer_1[219] = float4(_AdditionalLightsPosition[219][0], _AdditionalLightsPosition[219][1], _AdditionalLightsPosition[219][2], _AdditionalLightsPosition[219][3]); fragment_uniform_buffer_1[220] = float4(_AdditionalLightsPosition[220][0], _AdditionalLightsPosition[220][1], _AdditionalLightsPosition[220][2], _AdditionalLightsPosition[220][3]); fragment_uniform_buffer_1[221] = float4(_AdditionalLightsPosition[221][0], _AdditionalLightsPosition[221][1], _AdditionalLightsPosition[221][2], _AdditionalLightsPosition[221][3]); fragment_uniform_buffer_1[222] = float4(_AdditionalLightsPosition[222][0], _AdditionalLightsPosition[222][1], _AdditionalLightsPosition[222][2], _AdditionalLightsPosition[222][3]); fragment_uniform_buffer_1[223] = float4(_AdditionalLightsPosition[223][0], _AdditionalLightsPosition[223][1], _AdditionalLightsPosition[223][2], _AdditionalLightsPosition[223][3]); fragment_uniform_buffer_1[224] = float4(_AdditionalLightsPosition[224][0], _AdditionalLightsPosition[224][1], _AdditionalLightsPosition[224][2], _AdditionalLightsPosition[224][3]); fragment_uniform_buffer_1[225] = float4(_AdditionalLightsPosition[225][0], _AdditionalLightsPosition[225][1], _AdditionalLightsPosition[225][2], _AdditionalLightsPosition[225][3]); fragment_uniform_buffer_1[226] = float4(_AdditionalLightsPosition[226][0], _AdditionalLightsPosition[226][1], _AdditionalLightsPosition[226][2], _AdditionalLightsPosition[226][3]); fragment_uniform_buffer_1[227] = float4(_AdditionalLightsPosition[227][0], _AdditionalLightsPosition[227][1], _AdditionalLightsPosition[227][2], _AdditionalLightsPosition[227][3]); fragment_uniform_buffer_1[228] = float4(_AdditionalLightsPosition[228][0], _AdditionalLightsPosition[228][1], _AdditionalLightsPosition[228][2], _AdditionalLightsPosition[228][3]); fragment_uniform_buffer_1[229] = float4(_AdditionalLightsPosition[229][0], _AdditionalLightsPosition[229][1], _AdditionalLightsPosition[229][2], _AdditionalLightsPosition[229][3]); fragment_uniform_buffer_1[230] = float4(_AdditionalLightsPosition[230][0], _AdditionalLightsPosition[230][1], _AdditionalLightsPosition[230][2], _AdditionalLightsPosition[230][3]); fragment_uniform_buffer_1[231] = float4(_AdditionalLightsPosition[231][0], _AdditionalLightsPosition[231][1], _AdditionalLightsPosition[231][2], _AdditionalLightsPosition[231][3]); fragment_uniform_buffer_1[232] = float4(_AdditionalLightsPosition[232][0], _AdditionalLightsPosition[232][1], _AdditionalLightsPosition[232][2], _AdditionalLightsPosition[232][3]); fragment_uniform_buffer_1[233] = float4(_AdditionalLightsPosition[233][0], _AdditionalLightsPosition[233][1], _AdditionalLightsPosition[233][2], _AdditionalLightsPosition[233][3]); fragment_uniform_buffer_1[234] = float4(_AdditionalLightsPosition[234][0], _AdditionalLightsPosition[234][1], _AdditionalLightsPosition[234][2], _AdditionalLightsPosition[234][3]); fragment_uniform_buffer_1[235] = float4(_AdditionalLightsPosition[235][0], _AdditionalLightsPosition[235][1], _AdditionalLightsPosition[235][2], _AdditionalLightsPosition[235][3]); fragment_uniform_buffer_1[236] = float4(_AdditionalLightsPosition[236][0], _AdditionalLightsPosition[236][1], _AdditionalLightsPosition[236][2], _AdditionalLightsPosition[236][3]); fragment_uniform_buffer_1[237] = float4(_AdditionalLightsPosition[237][0], _AdditionalLightsPosition[237][1], _AdditionalLightsPosition[237][2], _AdditionalLightsPosition[237][3]); fragment_uniform_buffer_1[238] = float4(_AdditionalLightsPosition[238][0], _AdditionalLightsPosition[238][1], _AdditionalLightsPosition[238][2], _AdditionalLightsPosition[238][3]); fragment_uniform_buffer_1[239] = float4(_AdditionalLightsPosition[239][0], _AdditionalLightsPosition[239][1], _AdditionalLightsPosition[239][2], _AdditionalLightsPosition[239][3]); fragment_uniform_buffer_1[240] = float4(_AdditionalLightsPosition[240][0], _AdditionalLightsPosition[240][1], _AdditionalLightsPosition[240][2], _AdditionalLightsPosition[240][3]); fragment_uniform_buffer_1[241] = float4(_AdditionalLightsPosition[241][0], _AdditionalLightsPosition[241][1], _AdditionalLightsPosition[241][2], _AdditionalLightsPosition[241][3]); fragment_uniform_buffer_1[242] = float4(_AdditionalLightsPosition[242][0], _AdditionalLightsPosition[242][1], _AdditionalLightsPosition[242][2], _AdditionalLightsPosition[242][3]); fragment_uniform_buffer_1[243] = float4(_AdditionalLightsPosition[243][0], _AdditionalLightsPosition[243][1], _AdditionalLightsPosition[243][2], _AdditionalLightsPosition[243][3]); fragment_uniform_buffer_1[244] = float4(_AdditionalLightsPosition[244][0], _AdditionalLightsPosition[244][1], _AdditionalLightsPosition[244][2], _AdditionalLightsPosition[244][3]); fragment_uniform_buffer_1[245] = float4(_AdditionalLightsPosition[245][0], _AdditionalLightsPosition[245][1], _AdditionalLightsPosition[245][2], _AdditionalLightsPosition[245][3]); fragment_uniform_buffer_1[246] = float4(_AdditionalLightsPosition[246][0], _AdditionalLightsPosition[246][1], _AdditionalLightsPosition[246][2], _AdditionalLightsPosition[246][3]); fragment_uniform_buffer_1[247] = float4(_AdditionalLightsPosition[247][0], _AdditionalLightsPosition[247][1], _AdditionalLightsPosition[247][2], _AdditionalLightsPosition[247][3]); fragment_uniform_buffer_1[248] = float4(_AdditionalLightsPosition[248][0], _AdditionalLightsPosition[248][1], _AdditionalLightsPosition[248][2], _AdditionalLightsPosition[248][3]); fragment_uniform_buffer_1[249] = float4(_AdditionalLightsPosition[249][0], _AdditionalLightsPosition[249][1], _AdditionalLightsPosition[249][2], _AdditionalLightsPosition[249][3]); fragment_uniform_buffer_1[250] = float4(_AdditionalLightsPosition[250][0], _AdditionalLightsPosition[250][1], _AdditionalLightsPosition[250][2], _AdditionalLightsPosition[250][3]); fragment_uniform_buffer_1[251] = float4(_AdditionalLightsPosition[251][0], _AdditionalLightsPosition[251][1], _AdditionalLightsPosition[251][2], _AdditionalLightsPosition[251][3]); fragment_uniform_buffer_1[252] = float4(_AdditionalLightsPosition[252][0], _AdditionalLightsPosition[252][1], _AdditionalLightsPosition[252][2], _AdditionalLightsPosition[252][3]); fragment_uniform_buffer_1[253] = float4(_AdditionalLightsPosition[253][0], _AdditionalLightsPosition[253][1], _AdditionalLightsPosition[253][2], _AdditionalLightsPosition[253][3]); fragment_uniform_buffer_1[254] = float4(_AdditionalLightsPosition[254][0], _AdditionalLightsPosition[254][1], _AdditionalLightsPosition[254][2], _AdditionalLightsPosition[254][3]); fragment_uniform_buffer_1[255] = float4(_AdditionalLightsPosition[255][0], _AdditionalLightsPosition[255][1], _AdditionalLightsPosition[255][2], _AdditionalLightsPosition[255][3]); fragment_uniform_buffer_1[256] = float4(_AdditionalLightsColor[0][0], _AdditionalLightsColor[0][1], _AdditionalLightsColor[0][2], _AdditionalLightsColor[0][3]); fragment_uniform_buffer_1[257] = float4(_AdditionalLightsColor[1][0], _AdditionalLightsColor[1][1], _AdditionalLightsColor[1][2], _AdditionalLightsColor[1][3]); fragment_uniform_buffer_1[258] = float4(_AdditionalLightsColor[2][0], _AdditionalLightsColor[2][1], _AdditionalLightsColor[2][2], _AdditionalLightsColor[2][3]); fragment_uniform_buffer_1[259] = float4(_AdditionalLightsColor[3][0], _AdditionalLightsColor[3][1], _AdditionalLightsColor[3][2], _AdditionalLightsColor[3][3]); fragment_uniform_buffer_1[260] = float4(_AdditionalLightsColor[4][0], _AdditionalLightsColor[4][1], _AdditionalLightsColor[4][2], _AdditionalLightsColor[4][3]); fragment_uniform_buffer_1[261] = float4(_AdditionalLightsColor[5][0], _AdditionalLightsColor[5][1], _AdditionalLightsColor[5][2], _AdditionalLightsColor[5][3]); fragment_uniform_buffer_1[262] = float4(_AdditionalLightsColor[6][0], _AdditionalLightsColor[6][1], _AdditionalLightsColor[6][2], _AdditionalLightsColor[6][3]); fragment_uniform_buffer_1[263] = float4(_AdditionalLightsColor[7][0], _AdditionalLightsColor[7][1], _AdditionalLightsColor[7][2], _AdditionalLightsColor[7][3]); fragment_uniform_buffer_1[264] = float4(_AdditionalLightsColor[8][0], _AdditionalLightsColor[8][1], _AdditionalLightsColor[8][2], _AdditionalLightsColor[8][3]); fragment_uniform_buffer_1[265] = float4(_AdditionalLightsColor[9][0], _AdditionalLightsColor[9][1], _AdditionalLightsColor[9][2], _AdditionalLightsColor[9][3]); fragment_uniform_buffer_1[266] = float4(_AdditionalLightsColor[10][0], _AdditionalLightsColor[10][1], _AdditionalLightsColor[10][2], _AdditionalLightsColor[10][3]); fragment_uniform_buffer_1[267] = float4(_AdditionalLightsColor[11][0], _AdditionalLightsColor[11][1], _AdditionalLightsColor[11][2], _AdditionalLightsColor[11][3]); fragment_uniform_buffer_1[268] = float4(_AdditionalLightsColor[12][0], _AdditionalLightsColor[12][1], _AdditionalLightsColor[12][2], _AdditionalLightsColor[12][3]); fragment_uniform_buffer_1[269] = float4(_AdditionalLightsColor[13][0], _AdditionalLightsColor[13][1], _AdditionalLightsColor[13][2], _AdditionalLightsColor[13][3]); fragment_uniform_buffer_1[270] = float4(_AdditionalLightsColor[14][0], _AdditionalLightsColor[14][1], _AdditionalLightsColor[14][2], _AdditionalLightsColor[14][3]); fragment_uniform_buffer_1[271] = float4(_AdditionalLightsColor[15][0], _AdditionalLightsColor[15][1], _AdditionalLightsColor[15][2], _AdditionalLightsColor[15][3]); fragment_uniform_buffer_1[272] = float4(_AdditionalLightsColor[16][0], _AdditionalLightsColor[16][1], _AdditionalLightsColor[16][2], _AdditionalLightsColor[16][3]); fragment_uniform_buffer_1[273] = float4(_AdditionalLightsColor[17][0], _AdditionalLightsColor[17][1], _AdditionalLightsColor[17][2], _AdditionalLightsColor[17][3]); fragment_uniform_buffer_1[274] = float4(_AdditionalLightsColor[18][0], _AdditionalLightsColor[18][1], _AdditionalLightsColor[18][2], _AdditionalLightsColor[18][3]); fragment_uniform_buffer_1[275] = float4(_AdditionalLightsColor[19][0], _AdditionalLightsColor[19][1], _AdditionalLightsColor[19][2], _AdditionalLightsColor[19][3]); fragment_uniform_buffer_1[276] = float4(_AdditionalLightsColor[20][0], _AdditionalLightsColor[20][1], _AdditionalLightsColor[20][2], _AdditionalLightsColor[20][3]); fragment_uniform_buffer_1[277] = float4(_AdditionalLightsColor[21][0], _AdditionalLightsColor[21][1], _AdditionalLightsColor[21][2], _AdditionalLightsColor[21][3]); fragment_uniform_buffer_1[278] = float4(_AdditionalLightsColor[22][0], _AdditionalLightsColor[22][1], _AdditionalLightsColor[22][2], _AdditionalLightsColor[22][3]); fragment_uniform_buffer_1[279] = float4(_AdditionalLightsColor[23][0], _AdditionalLightsColor[23][1], _AdditionalLightsColor[23][2], _AdditionalLightsColor[23][3]); fragment_uniform_buffer_1[280] = float4(_AdditionalLightsColor[24][0], _AdditionalLightsColor[24][1], _AdditionalLightsColor[24][2], _AdditionalLightsColor[24][3]); fragment_uniform_buffer_1[281] = float4(_AdditionalLightsColor[25][0], _AdditionalLightsColor[25][1], _AdditionalLightsColor[25][2], _AdditionalLightsColor[25][3]); fragment_uniform_buffer_1[282] = float4(_AdditionalLightsColor[26][0], _AdditionalLightsColor[26][1], _AdditionalLightsColor[26][2], _AdditionalLightsColor[26][3]); fragment_uniform_buffer_1[283] = float4(_AdditionalLightsColor[27][0], _AdditionalLightsColor[27][1], _AdditionalLightsColor[27][2], _AdditionalLightsColor[27][3]); fragment_uniform_buffer_1[284] = float4(_AdditionalLightsColor[28][0], _AdditionalLightsColor[28][1], _AdditionalLightsColor[28][2], _AdditionalLightsColor[28][3]); fragment_uniform_buffer_1[285] = float4(_AdditionalLightsColor[29][0], _AdditionalLightsColor[29][1], _AdditionalLightsColor[29][2], _AdditionalLightsColor[29][3]); fragment_uniform_buffer_1[286] = float4(_AdditionalLightsColor[30][0], _AdditionalLightsColor[30][1], _AdditionalLightsColor[30][2], _AdditionalLightsColor[30][3]); fragment_uniform_buffer_1[287] = float4(_AdditionalLightsColor[31][0], _AdditionalLightsColor[31][1], _AdditionalLightsColor[31][2], _AdditionalLightsColor[31][3]); fragment_uniform_buffer_1[288] = float4(_AdditionalLightsColor[32][0], _AdditionalLightsColor[32][1], _AdditionalLightsColor[32][2], _AdditionalLightsColor[32][3]); fragment_uniform_buffer_1[289] = float4(_AdditionalLightsColor[33][0], _AdditionalLightsColor[33][1], _AdditionalLightsColor[33][2], _AdditionalLightsColor[33][3]); fragment_uniform_buffer_1[290] = float4(_AdditionalLightsColor[34][0], _AdditionalLightsColor[34][1], _AdditionalLightsColor[34][2], _AdditionalLightsColor[34][3]); fragment_uniform_buffer_1[291] = float4(_AdditionalLightsColor[35][0], _AdditionalLightsColor[35][1], _AdditionalLightsColor[35][2], _AdditionalLightsColor[35][3]); fragment_uniform_buffer_1[292] = float4(_AdditionalLightsColor[36][0], _AdditionalLightsColor[36][1], _AdditionalLightsColor[36][2], _AdditionalLightsColor[36][3]); fragment_uniform_buffer_1[293] = float4(_AdditionalLightsColor[37][0], _AdditionalLightsColor[37][1], _AdditionalLightsColor[37][2], _AdditionalLightsColor[37][3]); fragment_uniform_buffer_1[294] = float4(_AdditionalLightsColor[38][0], _AdditionalLightsColor[38][1], _AdditionalLightsColor[38][2], _AdditionalLightsColor[38][3]); fragment_uniform_buffer_1[295] = float4(_AdditionalLightsColor[39][0], _AdditionalLightsColor[39][1], _AdditionalLightsColor[39][2], _AdditionalLightsColor[39][3]); fragment_uniform_buffer_1[296] = float4(_AdditionalLightsColor[40][0], _AdditionalLightsColor[40][1], _AdditionalLightsColor[40][2], _AdditionalLightsColor[40][3]); fragment_uniform_buffer_1[297] = float4(_AdditionalLightsColor[41][0], _AdditionalLightsColor[41][1], _AdditionalLightsColor[41][2], _AdditionalLightsColor[41][3]); fragment_uniform_buffer_1[298] = float4(_AdditionalLightsColor[42][0], _AdditionalLightsColor[42][1], _AdditionalLightsColor[42][2], _AdditionalLightsColor[42][3]); fragment_uniform_buffer_1[299] = float4(_AdditionalLightsColor[43][0], _AdditionalLightsColor[43][1], _AdditionalLightsColor[43][2], _AdditionalLightsColor[43][3]); fragment_uniform_buffer_1[300] = float4(_AdditionalLightsColor[44][0], _AdditionalLightsColor[44][1], _AdditionalLightsColor[44][2], _AdditionalLightsColor[44][3]); fragment_uniform_buffer_1[301] = float4(_AdditionalLightsColor[45][0], _AdditionalLightsColor[45][1], _AdditionalLightsColor[45][2], _AdditionalLightsColor[45][3]); fragment_uniform_buffer_1[302] = float4(_AdditionalLightsColor[46][0], _AdditionalLightsColor[46][1], _AdditionalLightsColor[46][2], _AdditionalLightsColor[46][3]); fragment_uniform_buffer_1[303] = float4(_AdditionalLightsColor[47][0], _AdditionalLightsColor[47][1], _AdditionalLightsColor[47][2], _AdditionalLightsColor[47][3]); fragment_uniform_buffer_1[304] = float4(_AdditionalLightsColor[48][0], _AdditionalLightsColor[48][1], _AdditionalLightsColor[48][2], _AdditionalLightsColor[48][3]); fragment_uniform_buffer_1[305] = float4(_AdditionalLightsColor[49][0], _AdditionalLightsColor[49][1], _AdditionalLightsColor[49][2], _AdditionalLightsColor[49][3]); fragment_uniform_buffer_1[306] = float4(_AdditionalLightsColor[50][0], _AdditionalLightsColor[50][1], _AdditionalLightsColor[50][2], _AdditionalLightsColor[50][3]); fragment_uniform_buffer_1[307] = float4(_AdditionalLightsColor[51][0], _AdditionalLightsColor[51][1], _AdditionalLightsColor[51][2], _AdditionalLightsColor[51][3]); fragment_uniform_buffer_1[308] = float4(_AdditionalLightsColor[52][0], _AdditionalLightsColor[52][1], _AdditionalLightsColor[52][2], _AdditionalLightsColor[52][3]); fragment_uniform_buffer_1[309] = float4(_AdditionalLightsColor[53][0], _AdditionalLightsColor[53][1], _AdditionalLightsColor[53][2], _AdditionalLightsColor[53][3]); fragment_uniform_buffer_1[310] = float4(_AdditionalLightsColor[54][0], _AdditionalLightsColor[54][1], _AdditionalLightsColor[54][2], _AdditionalLightsColor[54][3]); fragment_uniform_buffer_1[311] = float4(_AdditionalLightsColor[55][0], _AdditionalLightsColor[55][1], _AdditionalLightsColor[55][2], _AdditionalLightsColor[55][3]); fragment_uniform_buffer_1[312] = float4(_AdditionalLightsColor[56][0], _AdditionalLightsColor[56][1], _AdditionalLightsColor[56][2], _AdditionalLightsColor[56][3]); fragment_uniform_buffer_1[313] = float4(_AdditionalLightsColor[57][0], _AdditionalLightsColor[57][1], _AdditionalLightsColor[57][2], _AdditionalLightsColor[57][3]); fragment_uniform_buffer_1[314] = float4(_AdditionalLightsColor[58][0], _AdditionalLightsColor[58][1], _AdditionalLightsColor[58][2], _AdditionalLightsColor[58][3]); fragment_uniform_buffer_1[315] = float4(_AdditionalLightsColor[59][0], _AdditionalLightsColor[59][1], _AdditionalLightsColor[59][2], _AdditionalLightsColor[59][3]); fragment_uniform_buffer_1[316] = float4(_AdditionalLightsColor[60][0], _AdditionalLightsColor[60][1], _AdditionalLightsColor[60][2], _AdditionalLightsColor[60][3]); fragment_uniform_buffer_1[317] = float4(_AdditionalLightsColor[61][0], _AdditionalLightsColor[61][1], _AdditionalLightsColor[61][2], _AdditionalLightsColor[61][3]); fragment_uniform_buffer_1[318] = float4(_AdditionalLightsColor[62][0], _AdditionalLightsColor[62][1], _AdditionalLightsColor[62][2], _AdditionalLightsColor[62][3]); fragment_uniform_buffer_1[319] = float4(_AdditionalLightsColor[63][0], _AdditionalLightsColor[63][1], _AdditionalLightsColor[63][2], _AdditionalLightsColor[63][3]); fragment_uniform_buffer_1[320] = float4(_AdditionalLightsColor[64][0], _AdditionalLightsColor[64][1], _AdditionalLightsColor[64][2], _AdditionalLightsColor[64][3]); fragment_uniform_buffer_1[321] = float4(_AdditionalLightsColor[65][0], _AdditionalLightsColor[65][1], _AdditionalLightsColor[65][2], _AdditionalLightsColor[65][3]); fragment_uniform_buffer_1[322] = float4(_AdditionalLightsColor[66][0], _AdditionalLightsColor[66][1], _AdditionalLightsColor[66][2], _AdditionalLightsColor[66][3]); fragment_uniform_buffer_1[323] = float4(_AdditionalLightsColor[67][0], _AdditionalLightsColor[67][1], _AdditionalLightsColor[67][2], _AdditionalLightsColor[67][3]); fragment_uniform_buffer_1[324] = float4(_AdditionalLightsColor[68][0], _AdditionalLightsColor[68][1], _AdditionalLightsColor[68][2], _AdditionalLightsColor[68][3]); fragment_uniform_buffer_1[325] = float4(_AdditionalLightsColor[69][0], _AdditionalLightsColor[69][1], _AdditionalLightsColor[69][2], _AdditionalLightsColor[69][3]); fragment_uniform_buffer_1[326] = float4(_AdditionalLightsColor[70][0], _AdditionalLightsColor[70][1], _AdditionalLightsColor[70][2], _AdditionalLightsColor[70][3]); fragment_uniform_buffer_1[327] = float4(_AdditionalLightsColor[71][0], _AdditionalLightsColor[71][1], _AdditionalLightsColor[71][2], _AdditionalLightsColor[71][3]); fragment_uniform_buffer_1[328] = float4(_AdditionalLightsColor[72][0], _AdditionalLightsColor[72][1], _AdditionalLightsColor[72][2], _AdditionalLightsColor[72][3]); fragment_uniform_buffer_1[329] = float4(_AdditionalLightsColor[73][0], _AdditionalLightsColor[73][1], _AdditionalLightsColor[73][2], _AdditionalLightsColor[73][3]); fragment_uniform_buffer_1[330] = float4(_AdditionalLightsColor[74][0], _AdditionalLightsColor[74][1], _AdditionalLightsColor[74][2], _AdditionalLightsColor[74][3]); fragment_uniform_buffer_1[331] = float4(_AdditionalLightsColor[75][0], _AdditionalLightsColor[75][1], _AdditionalLightsColor[75][2], _AdditionalLightsColor[75][3]); fragment_uniform_buffer_1[332] = float4(_AdditionalLightsColor[76][0], _AdditionalLightsColor[76][1], _AdditionalLightsColor[76][2], _AdditionalLightsColor[76][3]); fragment_uniform_buffer_1[333] = float4(_AdditionalLightsColor[77][0], _AdditionalLightsColor[77][1], _AdditionalLightsColor[77][2], _AdditionalLightsColor[77][3]); fragment_uniform_buffer_1[334] = float4(_AdditionalLightsColor[78][0], _AdditionalLightsColor[78][1], _AdditionalLightsColor[78][2], _AdditionalLightsColor[78][3]); fragment_uniform_buffer_1[335] = float4(_AdditionalLightsColor[79][0], _AdditionalLightsColor[79][1], _AdditionalLightsColor[79][2], _AdditionalLightsColor[79][3]); fragment_uniform_buffer_1[336] = float4(_AdditionalLightsColor[80][0], _AdditionalLightsColor[80][1], _AdditionalLightsColor[80][2], _AdditionalLightsColor[80][3]); fragment_uniform_buffer_1[337] = float4(_AdditionalLightsColor[81][0], _AdditionalLightsColor[81][1], _AdditionalLightsColor[81][2], _AdditionalLightsColor[81][3]); fragment_uniform_buffer_1[338] = float4(_AdditionalLightsColor[82][0], _AdditionalLightsColor[82][1], _AdditionalLightsColor[82][2], _AdditionalLightsColor[82][3]); fragment_uniform_buffer_1[339] = float4(_AdditionalLightsColor[83][0], _AdditionalLightsColor[83][1], _AdditionalLightsColor[83][2], _AdditionalLightsColor[83][3]); fragment_uniform_buffer_1[340] = float4(_AdditionalLightsColor[84][0], _AdditionalLightsColor[84][1], _AdditionalLightsColor[84][2], _AdditionalLightsColor[84][3]); fragment_uniform_buffer_1[341] = float4(_AdditionalLightsColor[85][0], _AdditionalLightsColor[85][1], _AdditionalLightsColor[85][2], _AdditionalLightsColor[85][3]); fragment_uniform_buffer_1[342] = float4(_AdditionalLightsColor[86][0], _AdditionalLightsColor[86][1], _AdditionalLightsColor[86][2], _AdditionalLightsColor[86][3]); fragment_uniform_buffer_1[343] = float4(_AdditionalLightsColor[87][0], _AdditionalLightsColor[87][1], _AdditionalLightsColor[87][2], _AdditionalLightsColor[87][3]); fragment_uniform_buffer_1[344] = float4(_AdditionalLightsColor[88][0], _AdditionalLightsColor[88][1], _AdditionalLightsColor[88][2], _AdditionalLightsColor[88][3]); fragment_uniform_buffer_1[345] = float4(_AdditionalLightsColor[89][0], _AdditionalLightsColor[89][1], _AdditionalLightsColor[89][2], _AdditionalLightsColor[89][3]); fragment_uniform_buffer_1[346] = float4(_AdditionalLightsColor[90][0], _AdditionalLightsColor[90][1], _AdditionalLightsColor[90][2], _AdditionalLightsColor[90][3]); fragment_uniform_buffer_1[347] = float4(_AdditionalLightsColor[91][0], _AdditionalLightsColor[91][1], _AdditionalLightsColor[91][2], _AdditionalLightsColor[91][3]); fragment_uniform_buffer_1[348] = float4(_AdditionalLightsColor[92][0], _AdditionalLightsColor[92][1], _AdditionalLightsColor[92][2], _AdditionalLightsColor[92][3]); fragment_uniform_buffer_1[349] = float4(_AdditionalLightsColor[93][0], _AdditionalLightsColor[93][1], _AdditionalLightsColor[93][2], _AdditionalLightsColor[93][3]); fragment_uniform_buffer_1[350] = float4(_AdditionalLightsColor[94][0], _AdditionalLightsColor[94][1], _AdditionalLightsColor[94][2], _AdditionalLightsColor[94][3]); fragment_uniform_buffer_1[351] = float4(_AdditionalLightsColor[95][0], _AdditionalLightsColor[95][1], _AdditionalLightsColor[95][2], _AdditionalLightsColor[95][3]); fragment_uniform_buffer_1[352] = float4(_AdditionalLightsColor[96][0], _AdditionalLightsColor[96][1], _AdditionalLightsColor[96][2], _AdditionalLightsColor[96][3]); fragment_uniform_buffer_1[353] = float4(_AdditionalLightsColor[97][0], _AdditionalLightsColor[97][1], _AdditionalLightsColor[97][2], _AdditionalLightsColor[97][3]); fragment_uniform_buffer_1[354] = float4(_AdditionalLightsColor[98][0], _AdditionalLightsColor[98][1], _AdditionalLightsColor[98][2], _AdditionalLightsColor[98][3]); fragment_uniform_buffer_1[355] = float4(_AdditionalLightsColor[99][0], _AdditionalLightsColor[99][1], _AdditionalLightsColor[99][2], _AdditionalLightsColor[99][3]); fragment_uniform_buffer_1[356] = float4(_AdditionalLightsColor[100][0], _AdditionalLightsColor[100][1], _AdditionalLightsColor[100][2], _AdditionalLightsColor[100][3]); fragment_uniform_buffer_1[357] = float4(_AdditionalLightsColor[101][0], _AdditionalLightsColor[101][1], _AdditionalLightsColor[101][2], _AdditionalLightsColor[101][3]); fragment_uniform_buffer_1[358] = float4(_AdditionalLightsColor[102][0], _AdditionalLightsColor[102][1], _AdditionalLightsColor[102][2], _AdditionalLightsColor[102][3]); fragment_uniform_buffer_1[359] = float4(_AdditionalLightsColor[103][0], _AdditionalLightsColor[103][1], _AdditionalLightsColor[103][2], _AdditionalLightsColor[103][3]); fragment_uniform_buffer_1[360] = float4(_AdditionalLightsColor[104][0], _AdditionalLightsColor[104][1], _AdditionalLightsColor[104][2], _AdditionalLightsColor[104][3]); fragment_uniform_buffer_1[361] = float4(_AdditionalLightsColor[105][0], _AdditionalLightsColor[105][1], _AdditionalLightsColor[105][2], _AdditionalLightsColor[105][3]); fragment_uniform_buffer_1[362] = float4(_AdditionalLightsColor[106][0], _AdditionalLightsColor[106][1], _AdditionalLightsColor[106][2], _AdditionalLightsColor[106][3]); fragment_uniform_buffer_1[363] = float4(_AdditionalLightsColor[107][0], _AdditionalLightsColor[107][1], _AdditionalLightsColor[107][2], _AdditionalLightsColor[107][3]); fragment_uniform_buffer_1[364] = float4(_AdditionalLightsColor[108][0], _AdditionalLightsColor[108][1], _AdditionalLightsColor[108][2], _AdditionalLightsColor[108][3]); fragment_uniform_buffer_1[365] = float4(_AdditionalLightsColor[109][0], _AdditionalLightsColor[109][1], _AdditionalLightsColor[109][2], _AdditionalLightsColor[109][3]); fragment_uniform_buffer_1[366] = float4(_AdditionalLightsColor[110][0], _AdditionalLightsColor[110][1], _AdditionalLightsColor[110][2], _AdditionalLightsColor[110][3]); fragment_uniform_buffer_1[367] = float4(_AdditionalLightsColor[111][0], _AdditionalLightsColor[111][1], _AdditionalLightsColor[111][2], _AdditionalLightsColor[111][3]); fragment_uniform_buffer_1[368] = float4(_AdditionalLightsColor[112][0], _AdditionalLightsColor[112][1], _AdditionalLightsColor[112][2], _AdditionalLightsColor[112][3]); fragment_uniform_buffer_1[369] = float4(_AdditionalLightsColor[113][0], _AdditionalLightsColor[113][1], _AdditionalLightsColor[113][2], _AdditionalLightsColor[113][3]); fragment_uniform_buffer_1[370] = float4(_AdditionalLightsColor[114][0], _AdditionalLightsColor[114][1], _AdditionalLightsColor[114][2], _AdditionalLightsColor[114][3]); fragment_uniform_buffer_1[371] = float4(_AdditionalLightsColor[115][0], _AdditionalLightsColor[115][1], _AdditionalLightsColor[115][2], _AdditionalLightsColor[115][3]); fragment_uniform_buffer_1[372] = float4(_AdditionalLightsColor[116][0], _AdditionalLightsColor[116][1], _AdditionalLightsColor[116][2], _AdditionalLightsColor[116][3]); fragment_uniform_buffer_1[373] = float4(_AdditionalLightsColor[117][0], _AdditionalLightsColor[117][1], _AdditionalLightsColor[117][2], _AdditionalLightsColor[117][3]); fragment_uniform_buffer_1[374] = float4(_AdditionalLightsColor[118][0], _AdditionalLightsColor[118][1], _AdditionalLightsColor[118][2], _AdditionalLightsColor[118][3]); fragment_uniform_buffer_1[375] = float4(_AdditionalLightsColor[119][0], _AdditionalLightsColor[119][1], _AdditionalLightsColor[119][2], _AdditionalLightsColor[119][3]); fragment_uniform_buffer_1[376] = float4(_AdditionalLightsColor[120][0], _AdditionalLightsColor[120][1], _AdditionalLightsColor[120][2], _AdditionalLightsColor[120][3]); fragment_uniform_buffer_1[377] = float4(_AdditionalLightsColor[121][0], _AdditionalLightsColor[121][1], _AdditionalLightsColor[121][2], _AdditionalLightsColor[121][3]); fragment_uniform_buffer_1[378] = float4(_AdditionalLightsColor[122][0], _AdditionalLightsColor[122][1], _AdditionalLightsColor[122][2], _AdditionalLightsColor[122][3]); fragment_uniform_buffer_1[379] = float4(_AdditionalLightsColor[123][0], _AdditionalLightsColor[123][1], _AdditionalLightsColor[123][2], _AdditionalLightsColor[123][3]); fragment_uniform_buffer_1[380] = float4(_AdditionalLightsColor[124][0], _AdditionalLightsColor[124][1], _AdditionalLightsColor[124][2], _AdditionalLightsColor[124][3]); fragment_uniform_buffer_1[381] = float4(_AdditionalLightsColor[125][0], _AdditionalLightsColor[125][1], _AdditionalLightsColor[125][2], _AdditionalLightsColor[125][3]); fragment_uniform_buffer_1[382] = float4(_AdditionalLightsColor[126][0], _AdditionalLightsColor[126][1], _AdditionalLightsColor[126][2], _AdditionalLightsColor[126][3]); fragment_uniform_buffer_1[383] = float4(_AdditionalLightsColor[127][0], _AdditionalLightsColor[127][1], _AdditionalLightsColor[127][2], _AdditionalLightsColor[127][3]); fragment_uniform_buffer_1[384] = float4(_AdditionalLightsColor[128][0], _AdditionalLightsColor[128][1], _AdditionalLightsColor[128][2], _AdditionalLightsColor[128][3]); fragment_uniform_buffer_1[385] = float4(_AdditionalLightsColor[129][0], _AdditionalLightsColor[129][1], _AdditionalLightsColor[129][2], _AdditionalLightsColor[129][3]); fragment_uniform_buffer_1[386] = float4(_AdditionalLightsColor[130][0], _AdditionalLightsColor[130][1], _AdditionalLightsColor[130][2], _AdditionalLightsColor[130][3]); fragment_uniform_buffer_1[387] = float4(_AdditionalLightsColor[131][0], _AdditionalLightsColor[131][1], _AdditionalLightsColor[131][2], _AdditionalLightsColor[131][3]); fragment_uniform_buffer_1[388] = float4(_AdditionalLightsColor[132][0], _AdditionalLightsColor[132][1], _AdditionalLightsColor[132][2], _AdditionalLightsColor[132][3]); fragment_uniform_buffer_1[389] = float4(_AdditionalLightsColor[133][0], _AdditionalLightsColor[133][1], _AdditionalLightsColor[133][2], _AdditionalLightsColor[133][3]); fragment_uniform_buffer_1[390] = float4(_AdditionalLightsColor[134][0], _AdditionalLightsColor[134][1], _AdditionalLightsColor[134][2], _AdditionalLightsColor[134][3]); fragment_uniform_buffer_1[391] = float4(_AdditionalLightsColor[135][0], _AdditionalLightsColor[135][1], _AdditionalLightsColor[135][2], _AdditionalLightsColor[135][3]); fragment_uniform_buffer_1[392] = float4(_AdditionalLightsColor[136][0], _AdditionalLightsColor[136][1], _AdditionalLightsColor[136][2], _AdditionalLightsColor[136][3]); fragment_uniform_buffer_1[393] = float4(_AdditionalLightsColor[137][0], _AdditionalLightsColor[137][1], _AdditionalLightsColor[137][2], _AdditionalLightsColor[137][3]); fragment_uniform_buffer_1[394] = float4(_AdditionalLightsColor[138][0], _AdditionalLightsColor[138][1], _AdditionalLightsColor[138][2], _AdditionalLightsColor[138][3]); fragment_uniform_buffer_1[395] = float4(_AdditionalLightsColor[139][0], _AdditionalLightsColor[139][1], _AdditionalLightsColor[139][2], _AdditionalLightsColor[139][3]); fragment_uniform_buffer_1[396] = float4(_AdditionalLightsColor[140][0], _AdditionalLightsColor[140][1], _AdditionalLightsColor[140][2], _AdditionalLightsColor[140][3]); fragment_uniform_buffer_1[397] = float4(_AdditionalLightsColor[141][0], _AdditionalLightsColor[141][1], _AdditionalLightsColor[141][2], _AdditionalLightsColor[141][3]); fragment_uniform_buffer_1[398] = float4(_AdditionalLightsColor[142][0], _AdditionalLightsColor[142][1], _AdditionalLightsColor[142][2], _AdditionalLightsColor[142][3]); fragment_uniform_buffer_1[399] = float4(_AdditionalLightsColor[143][0], _AdditionalLightsColor[143][1], _AdditionalLightsColor[143][2], _AdditionalLightsColor[143][3]); fragment_uniform_buffer_1[400] = float4(_AdditionalLightsColor[144][0], _AdditionalLightsColor[144][1], _AdditionalLightsColor[144][2], _AdditionalLightsColor[144][3]); fragment_uniform_buffer_1[401] = float4(_AdditionalLightsColor[145][0], _AdditionalLightsColor[145][1], _AdditionalLightsColor[145][2], _AdditionalLightsColor[145][3]); fragment_uniform_buffer_1[402] = float4(_AdditionalLightsColor[146][0], _AdditionalLightsColor[146][1], _AdditionalLightsColor[146][2], _AdditionalLightsColor[146][3]); fragment_uniform_buffer_1[403] = float4(_AdditionalLightsColor[147][0], _AdditionalLightsColor[147][1], _AdditionalLightsColor[147][2], _AdditionalLightsColor[147][3]); fragment_uniform_buffer_1[404] = float4(_AdditionalLightsColor[148][0], _AdditionalLightsColor[148][1], _AdditionalLightsColor[148][2], _AdditionalLightsColor[148][3]); fragment_uniform_buffer_1[405] = float4(_AdditionalLightsColor[149][0], _AdditionalLightsColor[149][1], _AdditionalLightsColor[149][2], _AdditionalLightsColor[149][3]); fragment_uniform_buffer_1[406] = float4(_AdditionalLightsColor[150][0], _AdditionalLightsColor[150][1], _AdditionalLightsColor[150][2], _AdditionalLightsColor[150][3]); fragment_uniform_buffer_1[407] = float4(_AdditionalLightsColor[151][0], _AdditionalLightsColor[151][1], _AdditionalLightsColor[151][2], _AdditionalLightsColor[151][3]); fragment_uniform_buffer_1[408] = float4(_AdditionalLightsColor[152][0], _AdditionalLightsColor[152][1], _AdditionalLightsColor[152][2], _AdditionalLightsColor[152][3]); fragment_uniform_buffer_1[409] = float4(_AdditionalLightsColor[153][0], _AdditionalLightsColor[153][1], _AdditionalLightsColor[153][2], _AdditionalLightsColor[153][3]); fragment_uniform_buffer_1[410] = float4(_AdditionalLightsColor[154][0], _AdditionalLightsColor[154][1], _AdditionalLightsColor[154][2], _AdditionalLightsColor[154][3]); fragment_uniform_buffer_1[411] = float4(_AdditionalLightsColor[155][0], _AdditionalLightsColor[155][1], _AdditionalLightsColor[155][2], _AdditionalLightsColor[155][3]); fragment_uniform_buffer_1[412] = float4(_AdditionalLightsColor[156][0], _AdditionalLightsColor[156][1], _AdditionalLightsColor[156][2], _AdditionalLightsColor[156][3]); fragment_uniform_buffer_1[413] = float4(_AdditionalLightsColor[157][0], _AdditionalLightsColor[157][1], _AdditionalLightsColor[157][2], _AdditionalLightsColor[157][3]); fragment_uniform_buffer_1[414] = float4(_AdditionalLightsColor[158][0], _AdditionalLightsColor[158][1], _AdditionalLightsColor[158][2], _AdditionalLightsColor[158][3]); fragment_uniform_buffer_1[415] = float4(_AdditionalLightsColor[159][0], _AdditionalLightsColor[159][1], _AdditionalLightsColor[159][2], _AdditionalLightsColor[159][3]); fragment_uniform_buffer_1[416] = float4(_AdditionalLightsColor[160][0], _AdditionalLightsColor[160][1], _AdditionalLightsColor[160][2], _AdditionalLightsColor[160][3]); fragment_uniform_buffer_1[417] = float4(_AdditionalLightsColor[161][0], _AdditionalLightsColor[161][1], _AdditionalLightsColor[161][2], _AdditionalLightsColor[161][3]); fragment_uniform_buffer_1[418] = float4(_AdditionalLightsColor[162][0], _AdditionalLightsColor[162][1], _AdditionalLightsColor[162][2], _AdditionalLightsColor[162][3]); fragment_uniform_buffer_1[419] = float4(_AdditionalLightsColor[163][0], _AdditionalLightsColor[163][1], _AdditionalLightsColor[163][2], _AdditionalLightsColor[163][3]); fragment_uniform_buffer_1[420] = float4(_AdditionalLightsColor[164][0], _AdditionalLightsColor[164][1], _AdditionalLightsColor[164][2], _AdditionalLightsColor[164][3]); fragment_uniform_buffer_1[421] = float4(_AdditionalLightsColor[165][0], _AdditionalLightsColor[165][1], _AdditionalLightsColor[165][2], _AdditionalLightsColor[165][3]); fragment_uniform_buffer_1[422] = float4(_AdditionalLightsColor[166][0], _AdditionalLightsColor[166][1], _AdditionalLightsColor[166][2], _AdditionalLightsColor[166][3]); fragment_uniform_buffer_1[423] = float4(_AdditionalLightsColor[167][0], _AdditionalLightsColor[167][1], _AdditionalLightsColor[167][2], _AdditionalLightsColor[167][3]); fragment_uniform_buffer_1[424] = float4(_AdditionalLightsColor[168][0], _AdditionalLightsColor[168][1], _AdditionalLightsColor[168][2], _AdditionalLightsColor[168][3]); fragment_uniform_buffer_1[425] = float4(_AdditionalLightsColor[169][0], _AdditionalLightsColor[169][1], _AdditionalLightsColor[169][2], _AdditionalLightsColor[169][3]); fragment_uniform_buffer_1[426] = float4(_AdditionalLightsColor[170][0], _AdditionalLightsColor[170][1], _AdditionalLightsColor[170][2], _AdditionalLightsColor[170][3]); fragment_uniform_buffer_1[427] = float4(_AdditionalLightsColor[171][0], _AdditionalLightsColor[171][1], _AdditionalLightsColor[171][2], _AdditionalLightsColor[171][3]); fragment_uniform_buffer_1[428] = float4(_AdditionalLightsColor[172][0], _AdditionalLightsColor[172][1], _AdditionalLightsColor[172][2], _AdditionalLightsColor[172][3]); fragment_uniform_buffer_1[429] = float4(_AdditionalLightsColor[173][0], _AdditionalLightsColor[173][1], _AdditionalLightsColor[173][2], _AdditionalLightsColor[173][3]); fragment_uniform_buffer_1[430] = float4(_AdditionalLightsColor[174][0], _AdditionalLightsColor[174][1], _AdditionalLightsColor[174][2], _AdditionalLightsColor[174][3]); fragment_uniform_buffer_1[431] = float4(_AdditionalLightsColor[175][0], _AdditionalLightsColor[175][1], _AdditionalLightsColor[175][2], _AdditionalLightsColor[175][3]); fragment_uniform_buffer_1[432] = float4(_AdditionalLightsColor[176][0], _AdditionalLightsColor[176][1], _AdditionalLightsColor[176][2], _AdditionalLightsColor[176][3]); fragment_uniform_buffer_1[433] = float4(_AdditionalLightsColor[177][0], _AdditionalLightsColor[177][1], _AdditionalLightsColor[177][2], _AdditionalLightsColor[177][3]); fragment_uniform_buffer_1[434] = float4(_AdditionalLightsColor[178][0], _AdditionalLightsColor[178][1], _AdditionalLightsColor[178][2], _AdditionalLightsColor[178][3]); fragment_uniform_buffer_1[435] = float4(_AdditionalLightsColor[179][0], _AdditionalLightsColor[179][1], _AdditionalLightsColor[179][2], _AdditionalLightsColor[179][3]); fragment_uniform_buffer_1[436] = float4(_AdditionalLightsColor[180][0], _AdditionalLightsColor[180][1], _AdditionalLightsColor[180][2], _AdditionalLightsColor[180][3]); fragment_uniform_buffer_1[437] = float4(_AdditionalLightsColor[181][0], _AdditionalLightsColor[181][1], _AdditionalLightsColor[181][2], _AdditionalLightsColor[181][3]); fragment_uniform_buffer_1[438] = float4(_AdditionalLightsColor[182][0], _AdditionalLightsColor[182][1], _AdditionalLightsColor[182][2], _AdditionalLightsColor[182][3]); fragment_uniform_buffer_1[439] = float4(_AdditionalLightsColor[183][0], _AdditionalLightsColor[183][1], _AdditionalLightsColor[183][2], _AdditionalLightsColor[183][3]); fragment_uniform_buffer_1[440] = float4(_AdditionalLightsColor[184][0], _AdditionalLightsColor[184][1], _AdditionalLightsColor[184][2], _AdditionalLightsColor[184][3]); fragment_uniform_buffer_1[441] = float4(_AdditionalLightsColor[185][0], _AdditionalLightsColor[185][1], _AdditionalLightsColor[185][2], _AdditionalLightsColor[185][3]); fragment_uniform_buffer_1[442] = float4(_AdditionalLightsColor[186][0], _AdditionalLightsColor[186][1], _AdditionalLightsColor[186][2], _AdditionalLightsColor[186][3]); fragment_uniform_buffer_1[443] = float4(_AdditionalLightsColor[187][0], _AdditionalLightsColor[187][1], _AdditionalLightsColor[187][2], _AdditionalLightsColor[187][3]); fragment_uniform_buffer_1[444] = float4(_AdditionalLightsColor[188][0], _AdditionalLightsColor[188][1], _AdditionalLightsColor[188][2], _AdditionalLightsColor[188][3]); fragment_uniform_buffer_1[445] = float4(_AdditionalLightsColor[189][0], _AdditionalLightsColor[189][1], _AdditionalLightsColor[189][2], _AdditionalLightsColor[189][3]); fragment_uniform_buffer_1[446] = float4(_AdditionalLightsColor[190][0], _AdditionalLightsColor[190][1], _AdditionalLightsColor[190][2], _AdditionalLightsColor[190][3]); fragment_uniform_buffer_1[447] = float4(_AdditionalLightsColor[191][0], _AdditionalLightsColor[191][1], _AdditionalLightsColor[191][2], _AdditionalLightsColor[191][3]); fragment_uniform_buffer_1[448] = float4(_AdditionalLightsColor[192][0], _AdditionalLightsColor[192][1], _AdditionalLightsColor[192][2], _AdditionalLightsColor[192][3]); fragment_uniform_buffer_1[449] = float4(_AdditionalLightsColor[193][0], _AdditionalLightsColor[193][1], _AdditionalLightsColor[193][2], _AdditionalLightsColor[193][3]); fragment_uniform_buffer_1[450] = float4(_AdditionalLightsColor[194][0], _AdditionalLightsColor[194][1], _AdditionalLightsColor[194][2], _AdditionalLightsColor[194][3]); fragment_uniform_buffer_1[451] = float4(_AdditionalLightsColor[195][0], _AdditionalLightsColor[195][1], _AdditionalLightsColor[195][2], _AdditionalLightsColor[195][3]); fragment_uniform_buffer_1[452] = float4(_AdditionalLightsColor[196][0], _AdditionalLightsColor[196][1], _AdditionalLightsColor[196][2], _AdditionalLightsColor[196][3]); fragment_uniform_buffer_1[453] = float4(_AdditionalLightsColor[197][0], _AdditionalLightsColor[197][1], _AdditionalLightsColor[197][2], _AdditionalLightsColor[197][3]); fragment_uniform_buffer_1[454] = float4(_AdditionalLightsColor[198][0], _AdditionalLightsColor[198][1], _AdditionalLightsColor[198][2], _AdditionalLightsColor[198][3]); fragment_uniform_buffer_1[455] = float4(_AdditionalLightsColor[199][0], _AdditionalLightsColor[199][1], _AdditionalLightsColor[199][2], _AdditionalLightsColor[199][3]); fragment_uniform_buffer_1[456] = float4(_AdditionalLightsColor[200][0], _AdditionalLightsColor[200][1], _AdditionalLightsColor[200][2], _AdditionalLightsColor[200][3]); fragment_uniform_buffer_1[457] = float4(_AdditionalLightsColor[201][0], _AdditionalLightsColor[201][1], _AdditionalLightsColor[201][2], _AdditionalLightsColor[201][3]); fragment_uniform_buffer_1[458] = float4(_AdditionalLightsColor[202][0], _AdditionalLightsColor[202][1], _AdditionalLightsColor[202][2], _AdditionalLightsColor[202][3]); fragment_uniform_buffer_1[459] = float4(_AdditionalLightsColor[203][0], _AdditionalLightsColor[203][1], _AdditionalLightsColor[203][2], _AdditionalLightsColor[203][3]); fragment_uniform_buffer_1[460] = float4(_AdditionalLightsColor[204][0], _AdditionalLightsColor[204][1], _AdditionalLightsColor[204][2], _AdditionalLightsColor[204][3]); fragment_uniform_buffer_1[461] = float4(_AdditionalLightsColor[205][0], _AdditionalLightsColor[205][1], _AdditionalLightsColor[205][2], _AdditionalLightsColor[205][3]); fragment_uniform_buffer_1[462] = float4(_AdditionalLightsColor[206][0], _AdditionalLightsColor[206][1], _AdditionalLightsColor[206][2], _AdditionalLightsColor[206][3]); fragment_uniform_buffer_1[463] = float4(_AdditionalLightsColor[207][0], _AdditionalLightsColor[207][1], _AdditionalLightsColor[207][2], _AdditionalLightsColor[207][3]); fragment_uniform_buffer_1[464] = float4(_AdditionalLightsColor[208][0], _AdditionalLightsColor[208][1], _AdditionalLightsColor[208][2], _AdditionalLightsColor[208][3]); fragment_uniform_buffer_1[465] = float4(_AdditionalLightsColor[209][0], _AdditionalLightsColor[209][1], _AdditionalLightsColor[209][2], _AdditionalLightsColor[209][3]); fragment_uniform_buffer_1[466] = float4(_AdditionalLightsColor[210][0], _AdditionalLightsColor[210][1], _AdditionalLightsColor[210][2], _AdditionalLightsColor[210][3]); fragment_uniform_buffer_1[467] = float4(_AdditionalLightsColor[211][0], _AdditionalLightsColor[211][1], _AdditionalLightsColor[211][2], _AdditionalLightsColor[211][3]); fragment_uniform_buffer_1[468] = float4(_AdditionalLightsColor[212][0], _AdditionalLightsColor[212][1], _AdditionalLightsColor[212][2], _AdditionalLightsColor[212][3]); fragment_uniform_buffer_1[469] = float4(_AdditionalLightsColor[213][0], _AdditionalLightsColor[213][1], _AdditionalLightsColor[213][2], _AdditionalLightsColor[213][3]); fragment_uniform_buffer_1[470] = float4(_AdditionalLightsColor[214][0], _AdditionalLightsColor[214][1], _AdditionalLightsColor[214][2], _AdditionalLightsColor[214][3]); fragment_uniform_buffer_1[471] = float4(_AdditionalLightsColor[215][0], _AdditionalLightsColor[215][1], _AdditionalLightsColor[215][2], _AdditionalLightsColor[215][3]); fragment_uniform_buffer_1[472] = float4(_AdditionalLightsColor[216][0], _AdditionalLightsColor[216][1], _AdditionalLightsColor[216][2], _AdditionalLightsColor[216][3]); fragment_uniform_buffer_1[473] = float4(_AdditionalLightsColor[217][0], _AdditionalLightsColor[217][1], _AdditionalLightsColor[217][2], _AdditionalLightsColor[217][3]); fragment_uniform_buffer_1[474] = float4(_AdditionalLightsColor[218][0], _AdditionalLightsColor[218][1], _AdditionalLightsColor[218][2], _AdditionalLightsColor[218][3]); fragment_uniform_buffer_1[475] = float4(_AdditionalLightsColor[219][0], _AdditionalLightsColor[219][1], _AdditionalLightsColor[219][2], _AdditionalLightsColor[219][3]); fragment_uniform_buffer_1[476] = float4(_AdditionalLightsColor[220][0], _AdditionalLightsColor[220][1], _AdditionalLightsColor[220][2], _AdditionalLightsColor[220][3]); fragment_uniform_buffer_1[477] = float4(_AdditionalLightsColor[221][0], _AdditionalLightsColor[221][1], _AdditionalLightsColor[221][2], _AdditionalLightsColor[221][3]); fragment_uniform_buffer_1[478] = float4(_AdditionalLightsColor[222][0], _AdditionalLightsColor[222][1], _AdditionalLightsColor[222][2], _AdditionalLightsColor[222][3]); fragment_uniform_buffer_1[479] = float4(_AdditionalLightsColor[223][0], _AdditionalLightsColor[223][1], _AdditionalLightsColor[223][2], _AdditionalLightsColor[223][3]); fragment_uniform_buffer_1[480] = float4(_AdditionalLightsColor[224][0], _AdditionalLightsColor[224][1], _AdditionalLightsColor[224][2], _AdditionalLightsColor[224][3]); fragment_uniform_buffer_1[481] = float4(_AdditionalLightsColor[225][0], _AdditionalLightsColor[225][1], _AdditionalLightsColor[225][2], _AdditionalLightsColor[225][3]); fragment_uniform_buffer_1[482] = float4(_AdditionalLightsColor[226][0], _AdditionalLightsColor[226][1], _AdditionalLightsColor[226][2], _AdditionalLightsColor[226][3]); fragment_uniform_buffer_1[483] = float4(_AdditionalLightsColor[227][0], _AdditionalLightsColor[227][1], _AdditionalLightsColor[227][2], _AdditionalLightsColor[227][3]); fragment_uniform_buffer_1[484] = float4(_AdditionalLightsColor[228][0], _AdditionalLightsColor[228][1], _AdditionalLightsColor[228][2], _AdditionalLightsColor[228][3]); fragment_uniform_buffer_1[485] = float4(_AdditionalLightsColor[229][0], _AdditionalLightsColor[229][1], _AdditionalLightsColor[229][2], _AdditionalLightsColor[229][3]); fragment_uniform_buffer_1[486] = float4(_AdditionalLightsColor[230][0], _AdditionalLightsColor[230][1], _AdditionalLightsColor[230][2], _AdditionalLightsColor[230][3]); fragment_uniform_buffer_1[487] = float4(_AdditionalLightsColor[231][0], _AdditionalLightsColor[231][1], _AdditionalLightsColor[231][2], _AdditionalLightsColor[231][3]); fragment_uniform_buffer_1[488] = float4(_AdditionalLightsColor[232][0], _AdditionalLightsColor[232][1], _AdditionalLightsColor[232][2], _AdditionalLightsColor[232][3]); fragment_uniform_buffer_1[489] = float4(_AdditionalLightsColor[233][0], _AdditionalLightsColor[233][1], _AdditionalLightsColor[233][2], _AdditionalLightsColor[233][3]); fragment_uniform_buffer_1[490] = float4(_AdditionalLightsColor[234][0], _AdditionalLightsColor[234][1], _AdditionalLightsColor[234][2], _AdditionalLightsColor[234][3]); fragment_uniform_buffer_1[491] = float4(_AdditionalLightsColor[235][0], _AdditionalLightsColor[235][1], _AdditionalLightsColor[235][2], _AdditionalLightsColor[235][3]); fragment_uniform_buffer_1[492] = float4(_AdditionalLightsColor[236][0], _AdditionalLightsColor[236][1], _AdditionalLightsColor[236][2], _AdditionalLightsColor[236][3]); fragment_uniform_buffer_1[493] = float4(_AdditionalLightsColor[237][0], _AdditionalLightsColor[237][1], _AdditionalLightsColor[237][2], _AdditionalLightsColor[237][3]); fragment_uniform_buffer_1[494] = float4(_AdditionalLightsColor[238][0], _AdditionalLightsColor[238][1], _AdditionalLightsColor[238][2], _AdditionalLightsColor[238][3]); fragment_uniform_buffer_1[495] = float4(_AdditionalLightsColor[239][0], _AdditionalLightsColor[239][1], _AdditionalLightsColor[239][2], _AdditionalLightsColor[239][3]); fragment_uniform_buffer_1[496] = float4(_AdditionalLightsColor[240][0], _AdditionalLightsColor[240][1], _AdditionalLightsColor[240][2], _AdditionalLightsColor[240][3]); fragment_uniform_buffer_1[497] = float4(_AdditionalLightsColor[241][0], _AdditionalLightsColor[241][1], _AdditionalLightsColor[241][2], _AdditionalLightsColor[241][3]); fragment_uniform_buffer_1[498] = float4(_AdditionalLightsColor[242][0], _AdditionalLightsColor[242][1], _AdditionalLightsColor[242][2], _AdditionalLightsColor[242][3]); fragment_uniform_buffer_1[499] = float4(_AdditionalLightsColor[243][0], _AdditionalLightsColor[243][1], _AdditionalLightsColor[243][2], _AdditionalLightsColor[243][3]); fragment_uniform_buffer_1[500] = float4(_AdditionalLightsColor[244][0], _AdditionalLightsColor[244][1], _AdditionalLightsColor[244][2], _AdditionalLightsColor[244][3]); fragment_uniform_buffer_1[501] = float4(_AdditionalLightsColor[245][0], _AdditionalLightsColor[245][1], _AdditionalLightsColor[245][2], _AdditionalLightsColor[245][3]); fragment_uniform_buffer_1[502] = float4(_AdditionalLightsColor[246][0], _AdditionalLightsColor[246][1], _AdditionalLightsColor[246][2], _AdditionalLightsColor[246][3]); fragment_uniform_buffer_1[503] = float4(_AdditionalLightsColor[247][0], _AdditionalLightsColor[247][1], _AdditionalLightsColor[247][2], _AdditionalLightsColor[247][3]); fragment_uniform_buffer_1[504] = float4(_AdditionalLightsColor[248][0], _AdditionalLightsColor[248][1], _AdditionalLightsColor[248][2], _AdditionalLightsColor[248][3]); fragment_uniform_buffer_1[505] = float4(_AdditionalLightsColor[249][0], _AdditionalLightsColor[249][1], _AdditionalLightsColor[249][2], _AdditionalLightsColor[249][3]); fragment_uniform_buffer_1[506] = float4(_AdditionalLightsColor[250][0], _AdditionalLightsColor[250][1], _AdditionalLightsColor[250][2], _AdditionalLightsColor[250][3]); fragment_uniform_buffer_1[507] = float4(_AdditionalLightsColor[251][0], _AdditionalLightsColor[251][1], _AdditionalLightsColor[251][2], _AdditionalLightsColor[251][3]); fragment_uniform_buffer_1[508] = float4(_AdditionalLightsColor[252][0], _AdditionalLightsColor[252][1], _AdditionalLightsColor[252][2], _AdditionalLightsColor[252][3]); fragment_uniform_buffer_1[509] = float4(_AdditionalLightsColor[253][0], _AdditionalLightsColor[253][1], _AdditionalLightsColor[253][2], _AdditionalLightsColor[253][3]); fragment_uniform_buffer_1[510] = float4(_AdditionalLightsColor[254][0], _AdditionalLightsColor[254][1], _AdditionalLightsColor[254][2], _AdditionalLightsColor[254][3]); fragment_uniform_buffer_1[511] = float4(_AdditionalLightsColor[255][0], _AdditionalLightsColor[255][1], _AdditionalLightsColor[255][2], _AdditionalLightsColor[255][3]); fragment_uniform_buffer_1[512] = float4(_AdditionalLightsAttenuation[0][0], _AdditionalLightsAttenuation[0][1], _AdditionalLightsAttenuation[0][2], _AdditionalLightsAttenuation[0][3]); fragment_uniform_buffer_1[513] = float4(_AdditionalLightsAttenuation[1][0], _AdditionalLightsAttenuation[1][1], _AdditionalLightsAttenuation[1][2], _AdditionalLightsAttenuation[1][3]); fragment_uniform_buffer_1[514] = float4(_AdditionalLightsAttenuation[2][0], _AdditionalLightsAttenuation[2][1], _AdditionalLightsAttenuation[2][2], _AdditionalLightsAttenuation[2][3]); fragment_uniform_buffer_1[515] = float4(_AdditionalLightsAttenuation[3][0], _AdditionalLightsAttenuation[3][1], _AdditionalLightsAttenuation[3][2], _AdditionalLightsAttenuation[3][3]); fragment_uniform_buffer_1[516] = float4(_AdditionalLightsAttenuation[4][0], _AdditionalLightsAttenuation[4][1], _AdditionalLightsAttenuation[4][2], _AdditionalLightsAttenuation[4][3]); fragment_uniform_buffer_1[517] = float4(_AdditionalLightsAttenuation[5][0], _AdditionalLightsAttenuation[5][1], _AdditionalLightsAttenuation[5][2], _AdditionalLightsAttenuation[5][3]); fragment_uniform_buffer_1[518] = float4(_AdditionalLightsAttenuation[6][0], _AdditionalLightsAttenuation[6][1], _AdditionalLightsAttenuation[6][2], _AdditionalLightsAttenuation[6][3]); fragment_uniform_buffer_1[519] = float4(_AdditionalLightsAttenuation[7][0], _AdditionalLightsAttenuation[7][1], _AdditionalLightsAttenuation[7][2], _AdditionalLightsAttenuation[7][3]); fragment_uniform_buffer_1[520] = float4(_AdditionalLightsAttenuation[8][0], _AdditionalLightsAttenuation[8][1], _AdditionalLightsAttenuation[8][2], _AdditionalLightsAttenuation[8][3]); fragment_uniform_buffer_1[521] = float4(_AdditionalLightsAttenuation[9][0], _AdditionalLightsAttenuation[9][1], _AdditionalLightsAttenuation[9][2], _AdditionalLightsAttenuation[9][3]); fragment_uniform_buffer_1[522] = float4(_AdditionalLightsAttenuation[10][0], _AdditionalLightsAttenuation[10][1], _AdditionalLightsAttenuation[10][2], _AdditionalLightsAttenuation[10][3]); fragment_uniform_buffer_1[523] = float4(_AdditionalLightsAttenuation[11][0], _AdditionalLightsAttenuation[11][1], _AdditionalLightsAttenuation[11][2], _AdditionalLightsAttenuation[11][3]); fragment_uniform_buffer_1[524] = float4(_AdditionalLightsAttenuation[12][0], _AdditionalLightsAttenuation[12][1], _AdditionalLightsAttenuation[12][2], _AdditionalLightsAttenuation[12][3]); fragment_uniform_buffer_1[525] = float4(_AdditionalLightsAttenuation[13][0], _AdditionalLightsAttenuation[13][1], _AdditionalLightsAttenuation[13][2], _AdditionalLightsAttenuation[13][3]); fragment_uniform_buffer_1[526] = float4(_AdditionalLightsAttenuation[14][0], _AdditionalLightsAttenuation[14][1], _AdditionalLightsAttenuation[14][2], _AdditionalLightsAttenuation[14][3]); fragment_uniform_buffer_1[527] = float4(_AdditionalLightsAttenuation[15][0], _AdditionalLightsAttenuation[15][1], _AdditionalLightsAttenuation[15][2], _AdditionalLightsAttenuation[15][3]); fragment_uniform_buffer_1[528] = float4(_AdditionalLightsAttenuation[16][0], _AdditionalLightsAttenuation[16][1], _AdditionalLightsAttenuation[16][2], _AdditionalLightsAttenuation[16][3]); fragment_uniform_buffer_1[529] = float4(_AdditionalLightsAttenuation[17][0], _AdditionalLightsAttenuation[17][1], _AdditionalLightsAttenuation[17][2], _AdditionalLightsAttenuation[17][3]); fragment_uniform_buffer_1[530] = float4(_AdditionalLightsAttenuation[18][0], _AdditionalLightsAttenuation[18][1], _AdditionalLightsAttenuation[18][2], _AdditionalLightsAttenuation[18][3]); fragment_uniform_buffer_1[531] = float4(_AdditionalLightsAttenuation[19][0], _AdditionalLightsAttenuation[19][1], _AdditionalLightsAttenuation[19][2], _AdditionalLightsAttenuation[19][3]); fragment_uniform_buffer_1[532] = float4(_AdditionalLightsAttenuation[20][0], _AdditionalLightsAttenuation[20][1], _AdditionalLightsAttenuation[20][2], _AdditionalLightsAttenuation[20][3]); fragment_uniform_buffer_1[533] = float4(_AdditionalLightsAttenuation[21][0], _AdditionalLightsAttenuation[21][1], _AdditionalLightsAttenuation[21][2], _AdditionalLightsAttenuation[21][3]); fragment_uniform_buffer_1[534] = float4(_AdditionalLightsAttenuation[22][0], _AdditionalLightsAttenuation[22][1], _AdditionalLightsAttenuation[22][2], _AdditionalLightsAttenuation[22][3]); fragment_uniform_buffer_1[535] = float4(_AdditionalLightsAttenuation[23][0], _AdditionalLightsAttenuation[23][1], _AdditionalLightsAttenuation[23][2], _AdditionalLightsAttenuation[23][3]); fragment_uniform_buffer_1[536] = float4(_AdditionalLightsAttenuation[24][0], _AdditionalLightsAttenuation[24][1], _AdditionalLightsAttenuation[24][2], _AdditionalLightsAttenuation[24][3]); fragment_uniform_buffer_1[537] = float4(_AdditionalLightsAttenuation[25][0], _AdditionalLightsAttenuation[25][1], _AdditionalLightsAttenuation[25][2], _AdditionalLightsAttenuation[25][3]); fragment_uniform_buffer_1[538] = float4(_AdditionalLightsAttenuation[26][0], _AdditionalLightsAttenuation[26][1], _AdditionalLightsAttenuation[26][2], _AdditionalLightsAttenuation[26][3]); fragment_uniform_buffer_1[539] = float4(_AdditionalLightsAttenuation[27][0], _AdditionalLightsAttenuation[27][1], _AdditionalLightsAttenuation[27][2], _AdditionalLightsAttenuation[27][3]); fragment_uniform_buffer_1[540] = float4(_AdditionalLightsAttenuation[28][0], _AdditionalLightsAttenuation[28][1], _AdditionalLightsAttenuation[28][2], _AdditionalLightsAttenuation[28][3]); fragment_uniform_buffer_1[541] = float4(_AdditionalLightsAttenuation[29][0], _AdditionalLightsAttenuation[29][1], _AdditionalLightsAttenuation[29][2], _AdditionalLightsAttenuation[29][3]); fragment_uniform_buffer_1[542] = float4(_AdditionalLightsAttenuation[30][0], _AdditionalLightsAttenuation[30][1], _AdditionalLightsAttenuation[30][2], _AdditionalLightsAttenuation[30][3]); fragment_uniform_buffer_1[543] = float4(_AdditionalLightsAttenuation[31][0], _AdditionalLightsAttenuation[31][1], _AdditionalLightsAttenuation[31][2], _AdditionalLightsAttenuation[31][3]); fragment_uniform_buffer_1[544] = float4(_AdditionalLightsAttenuation[32][0], _AdditionalLightsAttenuation[32][1], _AdditionalLightsAttenuation[32][2], _AdditionalLightsAttenuation[32][3]); fragment_uniform_buffer_1[545] = float4(_AdditionalLightsAttenuation[33][0], _AdditionalLightsAttenuation[33][1], _AdditionalLightsAttenuation[33][2], _AdditionalLightsAttenuation[33][3]); fragment_uniform_buffer_1[546] = float4(_AdditionalLightsAttenuation[34][0], _AdditionalLightsAttenuation[34][1], _AdditionalLightsAttenuation[34][2], _AdditionalLightsAttenuation[34][3]); fragment_uniform_buffer_1[547] = float4(_AdditionalLightsAttenuation[35][0], _AdditionalLightsAttenuation[35][1], _AdditionalLightsAttenuation[35][2], _AdditionalLightsAttenuation[35][3]); fragment_uniform_buffer_1[548] = float4(_AdditionalLightsAttenuation[36][0], _AdditionalLightsAttenuation[36][1], _AdditionalLightsAttenuation[36][2], _AdditionalLightsAttenuation[36][3]); fragment_uniform_buffer_1[549] = float4(_AdditionalLightsAttenuation[37][0], _AdditionalLightsAttenuation[37][1], _AdditionalLightsAttenuation[37][2], _AdditionalLightsAttenuation[37][3]); fragment_uniform_buffer_1[550] = float4(_AdditionalLightsAttenuation[38][0], _AdditionalLightsAttenuation[38][1], _AdditionalLightsAttenuation[38][2], _AdditionalLightsAttenuation[38][3]); fragment_uniform_buffer_1[551] = float4(_AdditionalLightsAttenuation[39][0], _AdditionalLightsAttenuation[39][1], _AdditionalLightsAttenuation[39][2], _AdditionalLightsAttenuation[39][3]); fragment_uniform_buffer_1[552] = float4(_AdditionalLightsAttenuation[40][0], _AdditionalLightsAttenuation[40][1], _AdditionalLightsAttenuation[40][2], _AdditionalLightsAttenuation[40][3]); fragment_uniform_buffer_1[553] = float4(_AdditionalLightsAttenuation[41][0], _AdditionalLightsAttenuation[41][1], _AdditionalLightsAttenuation[41][2], _AdditionalLightsAttenuation[41][3]); fragment_uniform_buffer_1[554] = float4(_AdditionalLightsAttenuation[42][0], _AdditionalLightsAttenuation[42][1], _AdditionalLightsAttenuation[42][2], _AdditionalLightsAttenuation[42][3]); fragment_uniform_buffer_1[555] = float4(_AdditionalLightsAttenuation[43][0], _AdditionalLightsAttenuation[43][1], _AdditionalLightsAttenuation[43][2], _AdditionalLightsAttenuation[43][3]); fragment_uniform_buffer_1[556] = float4(_AdditionalLightsAttenuation[44][0], _AdditionalLightsAttenuation[44][1], _AdditionalLightsAttenuation[44][2], _AdditionalLightsAttenuation[44][3]); fragment_uniform_buffer_1[557] = float4(_AdditionalLightsAttenuation[45][0], _AdditionalLightsAttenuation[45][1], _AdditionalLightsAttenuation[45][2], _AdditionalLightsAttenuation[45][3]); fragment_uniform_buffer_1[558] = float4(_AdditionalLightsAttenuation[46][0], _AdditionalLightsAttenuation[46][1], _AdditionalLightsAttenuation[46][2], _AdditionalLightsAttenuation[46][3]); fragment_uniform_buffer_1[559] = float4(_AdditionalLightsAttenuation[47][0], _AdditionalLightsAttenuation[47][1], _AdditionalLightsAttenuation[47][2], _AdditionalLightsAttenuation[47][3]); fragment_uniform_buffer_1[560] = float4(_AdditionalLightsAttenuation[48][0], _AdditionalLightsAttenuation[48][1], _AdditionalLightsAttenuation[48][2], _AdditionalLightsAttenuation[48][3]); fragment_uniform_buffer_1[561] = float4(_AdditionalLightsAttenuation[49][0], _AdditionalLightsAttenuation[49][1], _AdditionalLightsAttenuation[49][2], _AdditionalLightsAttenuation[49][3]); fragment_uniform_buffer_1[562] = float4(_AdditionalLightsAttenuation[50][0], _AdditionalLightsAttenuation[50][1], _AdditionalLightsAttenuation[50][2], _AdditionalLightsAttenuation[50][3]); fragment_uniform_buffer_1[563] = float4(_AdditionalLightsAttenuation[51][0], _AdditionalLightsAttenuation[51][1], _AdditionalLightsAttenuation[51][2], _AdditionalLightsAttenuation[51][3]); fragment_uniform_buffer_1[564] = float4(_AdditionalLightsAttenuation[52][0], _AdditionalLightsAttenuation[52][1], _AdditionalLightsAttenuation[52][2], _AdditionalLightsAttenuation[52][3]); fragment_uniform_buffer_1[565] = float4(_AdditionalLightsAttenuation[53][0], _AdditionalLightsAttenuation[53][1], _AdditionalLightsAttenuation[53][2], _AdditionalLightsAttenuation[53][3]); fragment_uniform_buffer_1[566] = float4(_AdditionalLightsAttenuation[54][0], _AdditionalLightsAttenuation[54][1], _AdditionalLightsAttenuation[54][2], _AdditionalLightsAttenuation[54][3]); fragment_uniform_buffer_1[567] = float4(_AdditionalLightsAttenuation[55][0], _AdditionalLightsAttenuation[55][1], _AdditionalLightsAttenuation[55][2], _AdditionalLightsAttenuation[55][3]); fragment_uniform_buffer_1[568] = float4(_AdditionalLightsAttenuation[56][0], _AdditionalLightsAttenuation[56][1], _AdditionalLightsAttenuation[56][2], _AdditionalLightsAttenuation[56][3]); fragment_uniform_buffer_1[569] = float4(_AdditionalLightsAttenuation[57][0], _AdditionalLightsAttenuation[57][1], _AdditionalLightsAttenuation[57][2], _AdditionalLightsAttenuation[57][3]); fragment_uniform_buffer_1[570] = float4(_AdditionalLightsAttenuation[58][0], _AdditionalLightsAttenuation[58][1], _AdditionalLightsAttenuation[58][2], _AdditionalLightsAttenuation[58][3]); fragment_uniform_buffer_1[571] = float4(_AdditionalLightsAttenuation[59][0], _AdditionalLightsAttenuation[59][1], _AdditionalLightsAttenuation[59][2], _AdditionalLightsAttenuation[59][3]); fragment_uniform_buffer_1[572] = float4(_AdditionalLightsAttenuation[60][0], _AdditionalLightsAttenuation[60][1], _AdditionalLightsAttenuation[60][2], _AdditionalLightsAttenuation[60][3]); fragment_uniform_buffer_1[573] = float4(_AdditionalLightsAttenuation[61][0], _AdditionalLightsAttenuation[61][1], _AdditionalLightsAttenuation[61][2], _AdditionalLightsAttenuation[61][3]); fragment_uniform_buffer_1[574] = float4(_AdditionalLightsAttenuation[62][0], _AdditionalLightsAttenuation[62][1], _AdditionalLightsAttenuation[62][2], _AdditionalLightsAttenuation[62][3]); fragment_uniform_buffer_1[575] = float4(_AdditionalLightsAttenuation[63][0], _AdditionalLightsAttenuation[63][1], _AdditionalLightsAttenuation[63][2], _AdditionalLightsAttenuation[63][3]); fragment_uniform_buffer_1[576] = float4(_AdditionalLightsAttenuation[64][0], _AdditionalLightsAttenuation[64][1], _AdditionalLightsAttenuation[64][2], _AdditionalLightsAttenuation[64][3]); fragment_uniform_buffer_1[577] = float4(_AdditionalLightsAttenuation[65][0], _AdditionalLightsAttenuation[65][1], _AdditionalLightsAttenuation[65][2], _AdditionalLightsAttenuation[65][3]); fragment_uniform_buffer_1[578] = float4(_AdditionalLightsAttenuation[66][0], _AdditionalLightsAttenuation[66][1], _AdditionalLightsAttenuation[66][2], _AdditionalLightsAttenuation[66][3]); fragment_uniform_buffer_1[579] = float4(_AdditionalLightsAttenuation[67][0], _AdditionalLightsAttenuation[67][1], _AdditionalLightsAttenuation[67][2], _AdditionalLightsAttenuation[67][3]); fragment_uniform_buffer_1[580] = float4(_AdditionalLightsAttenuation[68][0], _AdditionalLightsAttenuation[68][1], _AdditionalLightsAttenuation[68][2], _AdditionalLightsAttenuation[68][3]); fragment_uniform_buffer_1[581] = float4(_AdditionalLightsAttenuation[69][0], _AdditionalLightsAttenuation[69][1], _AdditionalLightsAttenuation[69][2], _AdditionalLightsAttenuation[69][3]); fragment_uniform_buffer_1[582] = float4(_AdditionalLightsAttenuation[70][0], _AdditionalLightsAttenuation[70][1], _AdditionalLightsAttenuation[70][2], _AdditionalLightsAttenuation[70][3]); fragment_uniform_buffer_1[583] = float4(_AdditionalLightsAttenuation[71][0], _AdditionalLightsAttenuation[71][1], _AdditionalLightsAttenuation[71][2], _AdditionalLightsAttenuation[71][3]); fragment_uniform_buffer_1[584] = float4(_AdditionalLightsAttenuation[72][0], _AdditionalLightsAttenuation[72][1], _AdditionalLightsAttenuation[72][2], _AdditionalLightsAttenuation[72][3]); fragment_uniform_buffer_1[585] = float4(_AdditionalLightsAttenuation[73][0], _AdditionalLightsAttenuation[73][1], _AdditionalLightsAttenuation[73][2], _AdditionalLightsAttenuation[73][3]); fragment_uniform_buffer_1[586] = float4(_AdditionalLightsAttenuation[74][0], _AdditionalLightsAttenuation[74][1], _AdditionalLightsAttenuation[74][2], _AdditionalLightsAttenuation[74][3]); fragment_uniform_buffer_1[587] = float4(_AdditionalLightsAttenuation[75][0], _AdditionalLightsAttenuation[75][1], _AdditionalLightsAttenuation[75][2], _AdditionalLightsAttenuation[75][3]); fragment_uniform_buffer_1[588] = float4(_AdditionalLightsAttenuation[76][0], _AdditionalLightsAttenuation[76][1], _AdditionalLightsAttenuation[76][2], _AdditionalLightsAttenuation[76][3]); fragment_uniform_buffer_1[589] = float4(_AdditionalLightsAttenuation[77][0], _AdditionalLightsAttenuation[77][1], _AdditionalLightsAttenuation[77][2], _AdditionalLightsAttenuation[77][3]); fragment_uniform_buffer_1[590] = float4(_AdditionalLightsAttenuation[78][0], _AdditionalLightsAttenuation[78][1], _AdditionalLightsAttenuation[78][2], _AdditionalLightsAttenuation[78][3]); fragment_uniform_buffer_1[591] = float4(_AdditionalLightsAttenuation[79][0], _AdditionalLightsAttenuation[79][1], _AdditionalLightsAttenuation[79][2], _AdditionalLightsAttenuation[79][3]); fragment_uniform_buffer_1[592] = float4(_AdditionalLightsAttenuation[80][0], _AdditionalLightsAttenuation[80][1], _AdditionalLightsAttenuation[80][2], _AdditionalLightsAttenuation[80][3]); fragment_uniform_buffer_1[593] = float4(_AdditionalLightsAttenuation[81][0], _AdditionalLightsAttenuation[81][1], _AdditionalLightsAttenuation[81][2], _AdditionalLightsAttenuation[81][3]); fragment_uniform_buffer_1[594] = float4(_AdditionalLightsAttenuation[82][0], _AdditionalLightsAttenuation[82][1], _AdditionalLightsAttenuation[82][2], _AdditionalLightsAttenuation[82][3]); fragment_uniform_buffer_1[595] = float4(_AdditionalLightsAttenuation[83][0], _AdditionalLightsAttenuation[83][1], _AdditionalLightsAttenuation[83][2], _AdditionalLightsAttenuation[83][3]); fragment_uniform_buffer_1[596] = float4(_AdditionalLightsAttenuation[84][0], _AdditionalLightsAttenuation[84][1], _AdditionalLightsAttenuation[84][2], _AdditionalLightsAttenuation[84][3]); fragment_uniform_buffer_1[597] = float4(_AdditionalLightsAttenuation[85][0], _AdditionalLightsAttenuation[85][1], _AdditionalLightsAttenuation[85][2], _AdditionalLightsAttenuation[85][3]); fragment_uniform_buffer_1[598] = float4(_AdditionalLightsAttenuation[86][0], _AdditionalLightsAttenuation[86][1], _AdditionalLightsAttenuation[86][2], _AdditionalLightsAttenuation[86][3]); fragment_uniform_buffer_1[599] = float4(_AdditionalLightsAttenuation[87][0], _AdditionalLightsAttenuation[87][1], _AdditionalLightsAttenuation[87][2], _AdditionalLightsAttenuation[87][3]); fragment_uniform_buffer_1[600] = float4(_AdditionalLightsAttenuation[88][0], _AdditionalLightsAttenuation[88][1], _AdditionalLightsAttenuation[88][2], _AdditionalLightsAttenuation[88][3]); fragment_uniform_buffer_1[601] = float4(_AdditionalLightsAttenuation[89][0], _AdditionalLightsAttenuation[89][1], _AdditionalLightsAttenuation[89][2], _AdditionalLightsAttenuation[89][3]); fragment_uniform_buffer_1[602] = float4(_AdditionalLightsAttenuation[90][0], _AdditionalLightsAttenuation[90][1], _AdditionalLightsAttenuation[90][2], _AdditionalLightsAttenuation[90][3]); fragment_uniform_buffer_1[603] = float4(_AdditionalLightsAttenuation[91][0], _AdditionalLightsAttenuation[91][1], _AdditionalLightsAttenuation[91][2], _AdditionalLightsAttenuation[91][3]); fragment_uniform_buffer_1[604] = float4(_AdditionalLightsAttenuation[92][0], _AdditionalLightsAttenuation[92][1], _AdditionalLightsAttenuation[92][2], _AdditionalLightsAttenuation[92][3]); fragment_uniform_buffer_1[605] = float4(_AdditionalLightsAttenuation[93][0], _AdditionalLightsAttenuation[93][1], _AdditionalLightsAttenuation[93][2], _AdditionalLightsAttenuation[93][3]); fragment_uniform_buffer_1[606] = float4(_AdditionalLightsAttenuation[94][0], _AdditionalLightsAttenuation[94][1], _AdditionalLightsAttenuation[94][2], _AdditionalLightsAttenuation[94][3]); fragment_uniform_buffer_1[607] = float4(_AdditionalLightsAttenuation[95][0], _AdditionalLightsAttenuation[95][1], _AdditionalLightsAttenuation[95][2], _AdditionalLightsAttenuation[95][3]); fragment_uniform_buffer_1[608] = float4(_AdditionalLightsAttenuation[96][0], _AdditionalLightsAttenuation[96][1], _AdditionalLightsAttenuation[96][2], _AdditionalLightsAttenuation[96][3]); fragment_uniform_buffer_1[609] = float4(_AdditionalLightsAttenuation[97][0], _AdditionalLightsAttenuation[97][1], _AdditionalLightsAttenuation[97][2], _AdditionalLightsAttenuation[97][3]); fragment_uniform_buffer_1[610] = float4(_AdditionalLightsAttenuation[98][0], _AdditionalLightsAttenuation[98][1], _AdditionalLightsAttenuation[98][2], _AdditionalLightsAttenuation[98][3]); fragment_uniform_buffer_1[611] = float4(_AdditionalLightsAttenuation[99][0], _AdditionalLightsAttenuation[99][1], _AdditionalLightsAttenuation[99][2], _AdditionalLightsAttenuation[99][3]); fragment_uniform_buffer_1[612] = float4(_AdditionalLightsAttenuation[100][0], _AdditionalLightsAttenuation[100][1], _AdditionalLightsAttenuation[100][2], _AdditionalLightsAttenuation[100][3]); fragment_uniform_buffer_1[613] = float4(_AdditionalLightsAttenuation[101][0], _AdditionalLightsAttenuation[101][1], _AdditionalLightsAttenuation[101][2], _AdditionalLightsAttenuation[101][3]); fragment_uniform_buffer_1[614] = float4(_AdditionalLightsAttenuation[102][0], _AdditionalLightsAttenuation[102][1], _AdditionalLightsAttenuation[102][2], _AdditionalLightsAttenuation[102][3]); fragment_uniform_buffer_1[615] = float4(_AdditionalLightsAttenuation[103][0], _AdditionalLightsAttenuation[103][1], _AdditionalLightsAttenuation[103][2], _AdditionalLightsAttenuation[103][3]); fragment_uniform_buffer_1[616] = float4(_AdditionalLightsAttenuation[104][0], _AdditionalLightsAttenuation[104][1], _AdditionalLightsAttenuation[104][2], _AdditionalLightsAttenuation[104][3]); fragment_uniform_buffer_1[617] = float4(_AdditionalLightsAttenuation[105][0], _AdditionalLightsAttenuation[105][1], _AdditionalLightsAttenuation[105][2], _AdditionalLightsAttenuation[105][3]); fragment_uniform_buffer_1[618] = float4(_AdditionalLightsAttenuation[106][0], _AdditionalLightsAttenuation[106][1], _AdditionalLightsAttenuation[106][2], _AdditionalLightsAttenuation[106][3]); fragment_uniform_buffer_1[619] = float4(_AdditionalLightsAttenuation[107][0], _AdditionalLightsAttenuation[107][1], _AdditionalLightsAttenuation[107][2], _AdditionalLightsAttenuation[107][3]); fragment_uniform_buffer_1[620] = float4(_AdditionalLightsAttenuation[108][0], _AdditionalLightsAttenuation[108][1], _AdditionalLightsAttenuation[108][2], _AdditionalLightsAttenuation[108][3]); fragment_uniform_buffer_1[621] = float4(_AdditionalLightsAttenuation[109][0], _AdditionalLightsAttenuation[109][1], _AdditionalLightsAttenuation[109][2], _AdditionalLightsAttenuation[109][3]); fragment_uniform_buffer_1[622] = float4(_AdditionalLightsAttenuation[110][0], _AdditionalLightsAttenuation[110][1], _AdditionalLightsAttenuation[110][2], _AdditionalLightsAttenuation[110][3]); fragment_uniform_buffer_1[623] = float4(_AdditionalLightsAttenuation[111][0], _AdditionalLightsAttenuation[111][1], _AdditionalLightsAttenuation[111][2], _AdditionalLightsAttenuation[111][3]); fragment_uniform_buffer_1[624] = float4(_AdditionalLightsAttenuation[112][0], _AdditionalLightsAttenuation[112][1], _AdditionalLightsAttenuation[112][2], _AdditionalLightsAttenuation[112][3]); fragment_uniform_buffer_1[625] = float4(_AdditionalLightsAttenuation[113][0], _AdditionalLightsAttenuation[113][1], _AdditionalLightsAttenuation[113][2], _AdditionalLightsAttenuation[113][3]); fragment_uniform_buffer_1[626] = float4(_AdditionalLightsAttenuation[114][0], _AdditionalLightsAttenuation[114][1], _AdditionalLightsAttenuation[114][2], _AdditionalLightsAttenuation[114][3]); fragment_uniform_buffer_1[627] = float4(_AdditionalLightsAttenuation[115][0], _AdditionalLightsAttenuation[115][1], _AdditionalLightsAttenuation[115][2], _AdditionalLightsAttenuation[115][3]); fragment_uniform_buffer_1[628] = float4(_AdditionalLightsAttenuation[116][0], _AdditionalLightsAttenuation[116][1], _AdditionalLightsAttenuation[116][2], _AdditionalLightsAttenuation[116][3]); fragment_uniform_buffer_1[629] = float4(_AdditionalLightsAttenuation[117][0], _AdditionalLightsAttenuation[117][1], _AdditionalLightsAttenuation[117][2], _AdditionalLightsAttenuation[117][3]); fragment_uniform_buffer_1[630] = float4(_AdditionalLightsAttenuation[118][0], _AdditionalLightsAttenuation[118][1], _AdditionalLightsAttenuation[118][2], _AdditionalLightsAttenuation[118][3]); fragment_uniform_buffer_1[631] = float4(_AdditionalLightsAttenuation[119][0], _AdditionalLightsAttenuation[119][1], _AdditionalLightsAttenuation[119][2], _AdditionalLightsAttenuation[119][3]); fragment_uniform_buffer_1[632] = float4(_AdditionalLightsAttenuation[120][0], _AdditionalLightsAttenuation[120][1], _AdditionalLightsAttenuation[120][2], _AdditionalLightsAttenuation[120][3]); fragment_uniform_buffer_1[633] = float4(_AdditionalLightsAttenuation[121][0], _AdditionalLightsAttenuation[121][1], _AdditionalLightsAttenuation[121][2], _AdditionalLightsAttenuation[121][3]); fragment_uniform_buffer_1[634] = float4(_AdditionalLightsAttenuation[122][0], _AdditionalLightsAttenuation[122][1], _AdditionalLightsAttenuation[122][2], _AdditionalLightsAttenuation[122][3]); fragment_uniform_buffer_1[635] = float4(_AdditionalLightsAttenuation[123][0], _AdditionalLightsAttenuation[123][1], _AdditionalLightsAttenuation[123][2], _AdditionalLightsAttenuation[123][3]); fragment_uniform_buffer_1[636] = float4(_AdditionalLightsAttenuation[124][0], _AdditionalLightsAttenuation[124][1], _AdditionalLightsAttenuation[124][2], _AdditionalLightsAttenuation[124][3]); fragment_uniform_buffer_1[637] = float4(_AdditionalLightsAttenuation[125][0], _AdditionalLightsAttenuation[125][1], _AdditionalLightsAttenuation[125][2], _AdditionalLightsAttenuation[125][3]); fragment_uniform_buffer_1[638] = float4(_AdditionalLightsAttenuation[126][0], _AdditionalLightsAttenuation[126][1], _AdditionalLightsAttenuation[126][2], _AdditionalLightsAttenuation[126][3]); fragment_uniform_buffer_1[639] = float4(_AdditionalLightsAttenuation[127][0], _AdditionalLightsAttenuation[127][1], _AdditionalLightsAttenuation[127][2], _AdditionalLightsAttenuation[127][3]); fragment_uniform_buffer_1[640] = float4(_AdditionalLightsAttenuation[128][0], _AdditionalLightsAttenuation[128][1], _AdditionalLightsAttenuation[128][2], _AdditionalLightsAttenuation[128][3]); fragment_uniform_buffer_1[641] = float4(_AdditionalLightsAttenuation[129][0], _AdditionalLightsAttenuation[129][1], _AdditionalLightsAttenuation[129][2], _AdditionalLightsAttenuation[129][3]); fragment_uniform_buffer_1[642] = float4(_AdditionalLightsAttenuation[130][0], _AdditionalLightsAttenuation[130][1], _AdditionalLightsAttenuation[130][2], _AdditionalLightsAttenuation[130][3]); fragment_uniform_buffer_1[643] = float4(_AdditionalLightsAttenuation[131][0], _AdditionalLightsAttenuation[131][1], _AdditionalLightsAttenuation[131][2], _AdditionalLightsAttenuation[131][3]); fragment_uniform_buffer_1[644] = float4(_AdditionalLightsAttenuation[132][0], _AdditionalLightsAttenuation[132][1], _AdditionalLightsAttenuation[132][2], _AdditionalLightsAttenuation[132][3]); fragment_uniform_buffer_1[645] = float4(_AdditionalLightsAttenuation[133][0], _AdditionalLightsAttenuation[133][1], _AdditionalLightsAttenuation[133][2], _AdditionalLightsAttenuation[133][3]); fragment_uniform_buffer_1[646] = float4(_AdditionalLightsAttenuation[134][0], _AdditionalLightsAttenuation[134][1], _AdditionalLightsAttenuation[134][2], _AdditionalLightsAttenuation[134][3]); fragment_uniform_buffer_1[647] = float4(_AdditionalLightsAttenuation[135][0], _AdditionalLightsAttenuation[135][1], _AdditionalLightsAttenuation[135][2], _AdditionalLightsAttenuation[135][3]); fragment_uniform_buffer_1[648] = float4(_AdditionalLightsAttenuation[136][0], _AdditionalLightsAttenuation[136][1], _AdditionalLightsAttenuation[136][2], _AdditionalLightsAttenuation[136][3]); fragment_uniform_buffer_1[649] = float4(_AdditionalLightsAttenuation[137][0], _AdditionalLightsAttenuation[137][1], _AdditionalLightsAttenuation[137][2], _AdditionalLightsAttenuation[137][3]); fragment_uniform_buffer_1[650] = float4(_AdditionalLightsAttenuation[138][0], _AdditionalLightsAttenuation[138][1], _AdditionalLightsAttenuation[138][2], _AdditionalLightsAttenuation[138][3]); fragment_uniform_buffer_1[651] = float4(_AdditionalLightsAttenuation[139][0], _AdditionalLightsAttenuation[139][1], _AdditionalLightsAttenuation[139][2], _AdditionalLightsAttenuation[139][3]); fragment_uniform_buffer_1[652] = float4(_AdditionalLightsAttenuation[140][0], _AdditionalLightsAttenuation[140][1], _AdditionalLightsAttenuation[140][2], _AdditionalLightsAttenuation[140][3]); fragment_uniform_buffer_1[653] = float4(_AdditionalLightsAttenuation[141][0], _AdditionalLightsAttenuation[141][1], _AdditionalLightsAttenuation[141][2], _AdditionalLightsAttenuation[141][3]); fragment_uniform_buffer_1[654] = float4(_AdditionalLightsAttenuation[142][0], _AdditionalLightsAttenuation[142][1], _AdditionalLightsAttenuation[142][2], _AdditionalLightsAttenuation[142][3]); fragment_uniform_buffer_1[655] = float4(_AdditionalLightsAttenuation[143][0], _AdditionalLightsAttenuation[143][1], _AdditionalLightsAttenuation[143][2], _AdditionalLightsAttenuation[143][3]); fragment_uniform_buffer_1[656] = float4(_AdditionalLightsAttenuation[144][0], _AdditionalLightsAttenuation[144][1], _AdditionalLightsAttenuation[144][2], _AdditionalLightsAttenuation[144][3]); fragment_uniform_buffer_1[657] = float4(_AdditionalLightsAttenuation[145][0], _AdditionalLightsAttenuation[145][1], _AdditionalLightsAttenuation[145][2], _AdditionalLightsAttenuation[145][3]); fragment_uniform_buffer_1[658] = float4(_AdditionalLightsAttenuation[146][0], _AdditionalLightsAttenuation[146][1], _AdditionalLightsAttenuation[146][2], _AdditionalLightsAttenuation[146][3]); fragment_uniform_buffer_1[659] = float4(_AdditionalLightsAttenuation[147][0], _AdditionalLightsAttenuation[147][1], _AdditionalLightsAttenuation[147][2], _AdditionalLightsAttenuation[147][3]); fragment_uniform_buffer_1[660] = float4(_AdditionalLightsAttenuation[148][0], _AdditionalLightsAttenuation[148][1], _AdditionalLightsAttenuation[148][2], _AdditionalLightsAttenuation[148][3]); fragment_uniform_buffer_1[661] = float4(_AdditionalLightsAttenuation[149][0], _AdditionalLightsAttenuation[149][1], _AdditionalLightsAttenuation[149][2], _AdditionalLightsAttenuation[149][3]); fragment_uniform_buffer_1[662] = float4(_AdditionalLightsAttenuation[150][0], _AdditionalLightsAttenuation[150][1], _AdditionalLightsAttenuation[150][2], _AdditionalLightsAttenuation[150][3]); fragment_uniform_buffer_1[663] = float4(_AdditionalLightsAttenuation[151][0], _AdditionalLightsAttenuation[151][1], _AdditionalLightsAttenuation[151][2], _AdditionalLightsAttenuation[151][3]); fragment_uniform_buffer_1[664] = float4(_AdditionalLightsAttenuation[152][0], _AdditionalLightsAttenuation[152][1], _AdditionalLightsAttenuation[152][2], _AdditionalLightsAttenuation[152][3]); fragment_uniform_buffer_1[665] = float4(_AdditionalLightsAttenuation[153][0], _AdditionalLightsAttenuation[153][1], _AdditionalLightsAttenuation[153][2], _AdditionalLightsAttenuation[153][3]); fragment_uniform_buffer_1[666] = float4(_AdditionalLightsAttenuation[154][0], _AdditionalLightsAttenuation[154][1], _AdditionalLightsAttenuation[154][2], _AdditionalLightsAttenuation[154][3]); fragment_uniform_buffer_1[667] = float4(_AdditionalLightsAttenuation[155][0], _AdditionalLightsAttenuation[155][1], _AdditionalLightsAttenuation[155][2], _AdditionalLightsAttenuation[155][3]); fragment_uniform_buffer_1[668] = float4(_AdditionalLightsAttenuation[156][0], _AdditionalLightsAttenuation[156][1], _AdditionalLightsAttenuation[156][2], _AdditionalLightsAttenuation[156][3]); fragment_uniform_buffer_1[669] = float4(_AdditionalLightsAttenuation[157][0], _AdditionalLightsAttenuation[157][1], _AdditionalLightsAttenuation[157][2], _AdditionalLightsAttenuation[157][3]); fragment_uniform_buffer_1[670] = float4(_AdditionalLightsAttenuation[158][0], _AdditionalLightsAttenuation[158][1], _AdditionalLightsAttenuation[158][2], _AdditionalLightsAttenuation[158][3]); fragment_uniform_buffer_1[671] = float4(_AdditionalLightsAttenuation[159][0], _AdditionalLightsAttenuation[159][1], _AdditionalLightsAttenuation[159][2], _AdditionalLightsAttenuation[159][3]); fragment_uniform_buffer_1[672] = float4(_AdditionalLightsAttenuation[160][0], _AdditionalLightsAttenuation[160][1], _AdditionalLightsAttenuation[160][2], _AdditionalLightsAttenuation[160][3]); fragment_uniform_buffer_1[673] = float4(_AdditionalLightsAttenuation[161][0], _AdditionalLightsAttenuation[161][1], _AdditionalLightsAttenuation[161][2], _AdditionalLightsAttenuation[161][3]); fragment_uniform_buffer_1[674] = float4(_AdditionalLightsAttenuation[162][0], _AdditionalLightsAttenuation[162][1], _AdditionalLightsAttenuation[162][2], _AdditionalLightsAttenuation[162][3]); fragment_uniform_buffer_1[675] = float4(_AdditionalLightsAttenuation[163][0], _AdditionalLightsAttenuation[163][1], _AdditionalLightsAttenuation[163][2], _AdditionalLightsAttenuation[163][3]); fragment_uniform_buffer_1[676] = float4(_AdditionalLightsAttenuation[164][0], _AdditionalLightsAttenuation[164][1], _AdditionalLightsAttenuation[164][2], _AdditionalLightsAttenuation[164][3]); fragment_uniform_buffer_1[677] = float4(_AdditionalLightsAttenuation[165][0], _AdditionalLightsAttenuation[165][1], _AdditionalLightsAttenuation[165][2], _AdditionalLightsAttenuation[165][3]); fragment_uniform_buffer_1[678] = float4(_AdditionalLightsAttenuation[166][0], _AdditionalLightsAttenuation[166][1], _AdditionalLightsAttenuation[166][2], _AdditionalLightsAttenuation[166][3]); fragment_uniform_buffer_1[679] = float4(_AdditionalLightsAttenuation[167][0], _AdditionalLightsAttenuation[167][1], _AdditionalLightsAttenuation[167][2], _AdditionalLightsAttenuation[167][3]); fragment_uniform_buffer_1[680] = float4(_AdditionalLightsAttenuation[168][0], _AdditionalLightsAttenuation[168][1], _AdditionalLightsAttenuation[168][2], _AdditionalLightsAttenuation[168][3]); fragment_uniform_buffer_1[681] = float4(_AdditionalLightsAttenuation[169][0], _AdditionalLightsAttenuation[169][1], _AdditionalLightsAttenuation[169][2], _AdditionalLightsAttenuation[169][3]); fragment_uniform_buffer_1[682] = float4(_AdditionalLightsAttenuation[170][0], _AdditionalLightsAttenuation[170][1], _AdditionalLightsAttenuation[170][2], _AdditionalLightsAttenuation[170][3]); fragment_uniform_buffer_1[683] = float4(_AdditionalLightsAttenuation[171][0], _AdditionalLightsAttenuation[171][1], _AdditionalLightsAttenuation[171][2], _AdditionalLightsAttenuation[171][3]); fragment_uniform_buffer_1[684] = float4(_AdditionalLightsAttenuation[172][0], _AdditionalLightsAttenuation[172][1], _AdditionalLightsAttenuation[172][2], _AdditionalLightsAttenuation[172][3]); fragment_uniform_buffer_1[685] = float4(_AdditionalLightsAttenuation[173][0], _AdditionalLightsAttenuation[173][1], _AdditionalLightsAttenuation[173][2], _AdditionalLightsAttenuation[173][3]); fragment_uniform_buffer_1[686] = float4(_AdditionalLightsAttenuation[174][0], _AdditionalLightsAttenuation[174][1], _AdditionalLightsAttenuation[174][2], _AdditionalLightsAttenuation[174][3]); fragment_uniform_buffer_1[687] = float4(_AdditionalLightsAttenuation[175][0], _AdditionalLightsAttenuation[175][1], _AdditionalLightsAttenuation[175][2], _AdditionalLightsAttenuation[175][3]); fragment_uniform_buffer_1[688] = float4(_AdditionalLightsAttenuation[176][0], _AdditionalLightsAttenuation[176][1], _AdditionalLightsAttenuation[176][2], _AdditionalLightsAttenuation[176][3]); fragment_uniform_buffer_1[689] = float4(_AdditionalLightsAttenuation[177][0], _AdditionalLightsAttenuation[177][1], _AdditionalLightsAttenuation[177][2], _AdditionalLightsAttenuation[177][3]); fragment_uniform_buffer_1[690] = float4(_AdditionalLightsAttenuation[178][0], _AdditionalLightsAttenuation[178][1], _AdditionalLightsAttenuation[178][2], _AdditionalLightsAttenuation[178][3]); fragment_uniform_buffer_1[691] = float4(_AdditionalLightsAttenuation[179][0], _AdditionalLightsAttenuation[179][1], _AdditionalLightsAttenuation[179][2], _AdditionalLightsAttenuation[179][3]); fragment_uniform_buffer_1[692] = float4(_AdditionalLightsAttenuation[180][0], _AdditionalLightsAttenuation[180][1], _AdditionalLightsAttenuation[180][2], _AdditionalLightsAttenuation[180][3]); fragment_uniform_buffer_1[693] = float4(_AdditionalLightsAttenuation[181][0], _AdditionalLightsAttenuation[181][1], _AdditionalLightsAttenuation[181][2], _AdditionalLightsAttenuation[181][3]); fragment_uniform_buffer_1[694] = float4(_AdditionalLightsAttenuation[182][0], _AdditionalLightsAttenuation[182][1], _AdditionalLightsAttenuation[182][2], _AdditionalLightsAttenuation[182][3]); fragment_uniform_buffer_1[695] = float4(_AdditionalLightsAttenuation[183][0], _AdditionalLightsAttenuation[183][1], _AdditionalLightsAttenuation[183][2], _AdditionalLightsAttenuation[183][3]); fragment_uniform_buffer_1[696] = float4(_AdditionalLightsAttenuation[184][0], _AdditionalLightsAttenuation[184][1], _AdditionalLightsAttenuation[184][2], _AdditionalLightsAttenuation[184][3]); fragment_uniform_buffer_1[697] = float4(_AdditionalLightsAttenuation[185][0], _AdditionalLightsAttenuation[185][1], _AdditionalLightsAttenuation[185][2], _AdditionalLightsAttenuation[185][3]); fragment_uniform_buffer_1[698] = float4(_AdditionalLightsAttenuation[186][0], _AdditionalLightsAttenuation[186][1], _AdditionalLightsAttenuation[186][2], _AdditionalLightsAttenuation[186][3]); fragment_uniform_buffer_1[699] = float4(_AdditionalLightsAttenuation[187][0], _AdditionalLightsAttenuation[187][1], _AdditionalLightsAttenuation[187][2], _AdditionalLightsAttenuation[187][3]); fragment_uniform_buffer_1[700] = float4(_AdditionalLightsAttenuation[188][0], _AdditionalLightsAttenuation[188][1], _AdditionalLightsAttenuation[188][2], _AdditionalLightsAttenuation[188][3]); fragment_uniform_buffer_1[701] = float4(_AdditionalLightsAttenuation[189][0], _AdditionalLightsAttenuation[189][1], _AdditionalLightsAttenuation[189][2], _AdditionalLightsAttenuation[189][3]); fragment_uniform_buffer_1[702] = float4(_AdditionalLightsAttenuation[190][0], _AdditionalLightsAttenuation[190][1], _AdditionalLightsAttenuation[190][2], _AdditionalLightsAttenuation[190][3]); fragment_uniform_buffer_1[703] = float4(_AdditionalLightsAttenuation[191][0], _AdditionalLightsAttenuation[191][1], _AdditionalLightsAttenuation[191][2], _AdditionalLightsAttenuation[191][3]); fragment_uniform_buffer_1[704] = float4(_AdditionalLightsAttenuation[192][0], _AdditionalLightsAttenuation[192][1], _AdditionalLightsAttenuation[192][2], _AdditionalLightsAttenuation[192][3]); fragment_uniform_buffer_1[705] = float4(_AdditionalLightsAttenuation[193][0], _AdditionalLightsAttenuation[193][1], _AdditionalLightsAttenuation[193][2], _AdditionalLightsAttenuation[193][3]); fragment_uniform_buffer_1[706] = float4(_AdditionalLightsAttenuation[194][0], _AdditionalLightsAttenuation[194][1], _AdditionalLightsAttenuation[194][2], _AdditionalLightsAttenuation[194][3]); fragment_uniform_buffer_1[707] = float4(_AdditionalLightsAttenuation[195][0], _AdditionalLightsAttenuation[195][1], _AdditionalLightsAttenuation[195][2], _AdditionalLightsAttenuation[195][3]); fragment_uniform_buffer_1[708] = float4(_AdditionalLightsAttenuation[196][0], _AdditionalLightsAttenuation[196][1], _AdditionalLightsAttenuation[196][2], _AdditionalLightsAttenuation[196][3]); fragment_uniform_buffer_1[709] = float4(_AdditionalLightsAttenuation[197][0], _AdditionalLightsAttenuation[197][1], _AdditionalLightsAttenuation[197][2], _AdditionalLightsAttenuation[197][3]); fragment_uniform_buffer_1[710] = float4(_AdditionalLightsAttenuation[198][0], _AdditionalLightsAttenuation[198][1], _AdditionalLightsAttenuation[198][2], _AdditionalLightsAttenuation[198][3]); fragment_uniform_buffer_1[711] = float4(_AdditionalLightsAttenuation[199][0], _AdditionalLightsAttenuation[199][1], _AdditionalLightsAttenuation[199][2], _AdditionalLightsAttenuation[199][3]); fragment_uniform_buffer_1[712] = float4(_AdditionalLightsAttenuation[200][0], _AdditionalLightsAttenuation[200][1], _AdditionalLightsAttenuation[200][2], _AdditionalLightsAttenuation[200][3]); fragment_uniform_buffer_1[713] = float4(_AdditionalLightsAttenuation[201][0], _AdditionalLightsAttenuation[201][1], _AdditionalLightsAttenuation[201][2], _AdditionalLightsAttenuation[201][3]); fragment_uniform_buffer_1[714] = float4(_AdditionalLightsAttenuation[202][0], _AdditionalLightsAttenuation[202][1], _AdditionalLightsAttenuation[202][2], _AdditionalLightsAttenuation[202][3]); fragment_uniform_buffer_1[715] = float4(_AdditionalLightsAttenuation[203][0], _AdditionalLightsAttenuation[203][1], _AdditionalLightsAttenuation[203][2], _AdditionalLightsAttenuation[203][3]); fragment_uniform_buffer_1[716] = float4(_AdditionalLightsAttenuation[204][0], _AdditionalLightsAttenuation[204][1], _AdditionalLightsAttenuation[204][2], _AdditionalLightsAttenuation[204][3]); fragment_uniform_buffer_1[717] = float4(_AdditionalLightsAttenuation[205][0], _AdditionalLightsAttenuation[205][1], _AdditionalLightsAttenuation[205][2], _AdditionalLightsAttenuation[205][3]); fragment_uniform_buffer_1[718] = float4(_AdditionalLightsAttenuation[206][0], _AdditionalLightsAttenuation[206][1], _AdditionalLightsAttenuation[206][2], _AdditionalLightsAttenuation[206][3]); fragment_uniform_buffer_1[719] = float4(_AdditionalLightsAttenuation[207][0], _AdditionalLightsAttenuation[207][1], _AdditionalLightsAttenuation[207][2], _AdditionalLightsAttenuation[207][3]); fragment_uniform_buffer_1[720] = float4(_AdditionalLightsAttenuation[208][0], _AdditionalLightsAttenuation[208][1], _AdditionalLightsAttenuation[208][2], _AdditionalLightsAttenuation[208][3]); fragment_uniform_buffer_1[721] = float4(_AdditionalLightsAttenuation[209][0], _AdditionalLightsAttenuation[209][1], _AdditionalLightsAttenuation[209][2], _AdditionalLightsAttenuation[209][3]); fragment_uniform_buffer_1[722] = float4(_AdditionalLightsAttenuation[210][0], _AdditionalLightsAttenuation[210][1], _AdditionalLightsAttenuation[210][2], _AdditionalLightsAttenuation[210][3]); fragment_uniform_buffer_1[723] = float4(_AdditionalLightsAttenuation[211][0], _AdditionalLightsAttenuation[211][1], _AdditionalLightsAttenuation[211][2], _AdditionalLightsAttenuation[211][3]); fragment_uniform_buffer_1[724] = float4(_AdditionalLightsAttenuation[212][0], _AdditionalLightsAttenuation[212][1], _AdditionalLightsAttenuation[212][2], _AdditionalLightsAttenuation[212][3]); fragment_uniform_buffer_1[725] = float4(_AdditionalLightsAttenuation[213][0], _AdditionalLightsAttenuation[213][1], _AdditionalLightsAttenuation[213][2], _AdditionalLightsAttenuation[213][3]); fragment_uniform_buffer_1[726] = float4(_AdditionalLightsAttenuation[214][0], _AdditionalLightsAttenuation[214][1], _AdditionalLightsAttenuation[214][2], _AdditionalLightsAttenuation[214][3]); fragment_uniform_buffer_1[727] = float4(_AdditionalLightsAttenuation[215][0], _AdditionalLightsAttenuation[215][1], _AdditionalLightsAttenuation[215][2], _AdditionalLightsAttenuation[215][3]); fragment_uniform_buffer_1[728] = float4(_AdditionalLightsAttenuation[216][0], _AdditionalLightsAttenuation[216][1], _AdditionalLightsAttenuation[216][2], _AdditionalLightsAttenuation[216][3]); fragment_uniform_buffer_1[729] = float4(_AdditionalLightsAttenuation[217][0], _AdditionalLightsAttenuation[217][1], _AdditionalLightsAttenuation[217][2], _AdditionalLightsAttenuation[217][3]); fragment_uniform_buffer_1[730] = float4(_AdditionalLightsAttenuation[218][0], _AdditionalLightsAttenuation[218][1], _AdditionalLightsAttenuation[218][2], _AdditionalLightsAttenuation[218][3]); fragment_uniform_buffer_1[731] = float4(_AdditionalLightsAttenuation[219][0], _AdditionalLightsAttenuation[219][1], _AdditionalLightsAttenuation[219][2], _AdditionalLightsAttenuation[219][3]); fragment_uniform_buffer_1[732] = float4(_AdditionalLightsAttenuation[220][0], _AdditionalLightsAttenuation[220][1], _AdditionalLightsAttenuation[220][2], _AdditionalLightsAttenuation[220][3]); fragment_uniform_buffer_1[733] = float4(_AdditionalLightsAttenuation[221][0], _AdditionalLightsAttenuation[221][1], _AdditionalLightsAttenuation[221][2], _AdditionalLightsAttenuation[221][3]); fragment_uniform_buffer_1[734] = float4(_AdditionalLightsAttenuation[222][0], _AdditionalLightsAttenuation[222][1], _AdditionalLightsAttenuation[222][2], _AdditionalLightsAttenuation[222][3]); fragment_uniform_buffer_1[735] = float4(_AdditionalLightsAttenuation[223][0], _AdditionalLightsAttenuation[223][1], _AdditionalLightsAttenuation[223][2], _AdditionalLightsAttenuation[223][3]); fragment_uniform_buffer_1[736] = float4(_AdditionalLightsAttenuation[224][0], _AdditionalLightsAttenuation[224][1], _AdditionalLightsAttenuation[224][2], _AdditionalLightsAttenuation[224][3]); fragment_uniform_buffer_1[737] = float4(_AdditionalLightsAttenuation[225][0], _AdditionalLightsAttenuation[225][1], _AdditionalLightsAttenuation[225][2], _AdditionalLightsAttenuation[225][3]); fragment_uniform_buffer_1[738] = float4(_AdditionalLightsAttenuation[226][0], _AdditionalLightsAttenuation[226][1], _AdditionalLightsAttenuation[226][2], _AdditionalLightsAttenuation[226][3]); fragment_uniform_buffer_1[739] = float4(_AdditionalLightsAttenuation[227][0], _AdditionalLightsAttenuation[227][1], _AdditionalLightsAttenuation[227][2], _AdditionalLightsAttenuation[227][3]); fragment_uniform_buffer_1[740] = float4(_AdditionalLightsAttenuation[228][0], _AdditionalLightsAttenuation[228][1], _AdditionalLightsAttenuation[228][2], _AdditionalLightsAttenuation[228][3]); fragment_uniform_buffer_1[741] = float4(_AdditionalLightsAttenuation[229][0], _AdditionalLightsAttenuation[229][1], _AdditionalLightsAttenuation[229][2], _AdditionalLightsAttenuation[229][3]); fragment_uniform_buffer_1[742] = float4(_AdditionalLightsAttenuation[230][0], _AdditionalLightsAttenuation[230][1], _AdditionalLightsAttenuation[230][2], _AdditionalLightsAttenuation[230][3]); fragment_uniform_buffer_1[743] = float4(_AdditionalLightsAttenuation[231][0], _AdditionalLightsAttenuation[231][1], _AdditionalLightsAttenuation[231][2], _AdditionalLightsAttenuation[231][3]); fragment_uniform_buffer_1[744] = float4(_AdditionalLightsAttenuation[232][0], _AdditionalLightsAttenuation[232][1], _AdditionalLightsAttenuation[232][2], _AdditionalLightsAttenuation[232][3]); fragment_uniform_buffer_1[745] = float4(_AdditionalLightsAttenuation[233][0], _AdditionalLightsAttenuation[233][1], _AdditionalLightsAttenuation[233][2], _AdditionalLightsAttenuation[233][3]); fragment_uniform_buffer_1[746] = float4(_AdditionalLightsAttenuation[234][0], _AdditionalLightsAttenuation[234][1], _AdditionalLightsAttenuation[234][2], _AdditionalLightsAttenuation[234][3]); fragment_uniform_buffer_1[747] = float4(_AdditionalLightsAttenuation[235][0], _AdditionalLightsAttenuation[235][1], _AdditionalLightsAttenuation[235][2], _AdditionalLightsAttenuation[235][3]); fragment_uniform_buffer_1[748] = float4(_AdditionalLightsAttenuation[236][0], _AdditionalLightsAttenuation[236][1], _AdditionalLightsAttenuation[236][2], _AdditionalLightsAttenuation[236][3]); fragment_uniform_buffer_1[749] = float4(_AdditionalLightsAttenuation[237][0], _AdditionalLightsAttenuation[237][1], _AdditionalLightsAttenuation[237][2], _AdditionalLightsAttenuation[237][3]); fragment_uniform_buffer_1[750] = float4(_AdditionalLightsAttenuation[238][0], _AdditionalLightsAttenuation[238][1], _AdditionalLightsAttenuation[238][2], _AdditionalLightsAttenuation[238][3]); fragment_uniform_buffer_1[751] = float4(_AdditionalLightsAttenuation[239][0], _AdditionalLightsAttenuation[239][1], _AdditionalLightsAttenuation[239][2], _AdditionalLightsAttenuation[239][3]); fragment_uniform_buffer_1[752] = float4(_AdditionalLightsAttenuation[240][0], _AdditionalLightsAttenuation[240][1], _AdditionalLightsAttenuation[240][2], _AdditionalLightsAttenuation[240][3]); fragment_uniform_buffer_1[753] = float4(_AdditionalLightsAttenuation[241][0], _AdditionalLightsAttenuation[241][1], _AdditionalLightsAttenuation[241][2], _AdditionalLightsAttenuation[241][3]); fragment_uniform_buffer_1[754] = float4(_AdditionalLightsAttenuation[242][0], _AdditionalLightsAttenuation[242][1], _AdditionalLightsAttenuation[242][2], _AdditionalLightsAttenuation[242][3]); fragment_uniform_buffer_1[755] = float4(_AdditionalLightsAttenuation[243][0], _AdditionalLightsAttenuation[243][1], _AdditionalLightsAttenuation[243][2], _AdditionalLightsAttenuation[243][3]); fragment_uniform_buffer_1[756] = float4(_AdditionalLightsAttenuation[244][0], _AdditionalLightsAttenuation[244][1], _AdditionalLightsAttenuation[244][2], _AdditionalLightsAttenuation[244][3]); fragment_uniform_buffer_1[757] = float4(_AdditionalLightsAttenuation[245][0], _AdditionalLightsAttenuation[245][1], _AdditionalLightsAttenuation[245][2], _AdditionalLightsAttenuation[245][3]); fragment_uniform_buffer_1[758] = float4(_AdditionalLightsAttenuation[246][0], _AdditionalLightsAttenuation[246][1], _AdditionalLightsAttenuation[246][2], _AdditionalLightsAttenuation[246][3]); fragment_uniform_buffer_1[759] = float4(_AdditionalLightsAttenuation[247][0], _AdditionalLightsAttenuation[247][1], _AdditionalLightsAttenuation[247][2], _AdditionalLightsAttenuation[247][3]); fragment_uniform_buffer_1[760] = float4(_AdditionalLightsAttenuation[248][0], _AdditionalLightsAttenuation[248][1], _AdditionalLightsAttenuation[248][2], _AdditionalLightsAttenuation[248][3]); fragment_uniform_buffer_1[761] = float4(_AdditionalLightsAttenuation[249][0], _AdditionalLightsAttenuation[249][1], _AdditionalLightsAttenuation[249][2], _AdditionalLightsAttenuation[249][3]); fragment_uniform_buffer_1[762] = float4(_AdditionalLightsAttenuation[250][0], _AdditionalLightsAttenuation[250][1], _AdditionalLightsAttenuation[250][2], _AdditionalLightsAttenuation[250][3]); fragment_uniform_buffer_1[763] = float4(_AdditionalLightsAttenuation[251][0], _AdditionalLightsAttenuation[251][1], _AdditionalLightsAttenuation[251][2], _AdditionalLightsAttenuation[251][3]); fragment_uniform_buffer_1[764] = float4(_AdditionalLightsAttenuation[252][0], _AdditionalLightsAttenuation[252][1], _AdditionalLightsAttenuation[252][2], _AdditionalLightsAttenuation[252][3]); fragment_uniform_buffer_1[765] = float4(_AdditionalLightsAttenuation[253][0], _AdditionalLightsAttenuation[253][1], _AdditionalLightsAttenuation[253][2], _AdditionalLightsAttenuation[253][3]); fragment_uniform_buffer_1[766] = float4(_AdditionalLightsAttenuation[254][0], _AdditionalLightsAttenuation[254][1], _AdditionalLightsAttenuation[254][2], _AdditionalLightsAttenuation[254][3]); fragment_uniform_buffer_1[767] = float4(_AdditionalLightsAttenuation[255][0], _AdditionalLightsAttenuation[255][1], _AdditionalLightsAttenuation[255][2], _AdditionalLightsAttenuation[255][3]); fragment_uniform_buffer_1[768] = float4(_AdditionalLightsSpotDir[0][0], _AdditionalLightsSpotDir[0][1], _AdditionalLightsSpotDir[0][2], _AdditionalLightsSpotDir[0][3]); fragment_uniform_buffer_1[769] = float4(_AdditionalLightsSpotDir[1][0], _AdditionalLightsSpotDir[1][1], _AdditionalLightsSpotDir[1][2], _AdditionalLightsSpotDir[1][3]); fragment_uniform_buffer_1[770] = float4(_AdditionalLightsSpotDir[2][0], _AdditionalLightsSpotDir[2][1], _AdditionalLightsSpotDir[2][2], _AdditionalLightsSpotDir[2][3]); fragment_uniform_buffer_1[771] = float4(_AdditionalLightsSpotDir[3][0], _AdditionalLightsSpotDir[3][1], _AdditionalLightsSpotDir[3][2], _AdditionalLightsSpotDir[3][3]); fragment_uniform_buffer_1[772] = float4(_AdditionalLightsSpotDir[4][0], _AdditionalLightsSpotDir[4][1], _AdditionalLightsSpotDir[4][2], _AdditionalLightsSpotDir[4][3]); fragment_uniform_buffer_1[773] = float4(_AdditionalLightsSpotDir[5][0], _AdditionalLightsSpotDir[5][1], _AdditionalLightsSpotDir[5][2], _AdditionalLightsSpotDir[5][3]); fragment_uniform_buffer_1[774] = float4(_AdditionalLightsSpotDir[6][0], _AdditionalLightsSpotDir[6][1], _AdditionalLightsSpotDir[6][2], _AdditionalLightsSpotDir[6][3]); fragment_uniform_buffer_1[775] = float4(_AdditionalLightsSpotDir[7][0], _AdditionalLightsSpotDir[7][1], _AdditionalLightsSpotDir[7][2], _AdditionalLightsSpotDir[7][3]); fragment_uniform_buffer_1[776] = float4(_AdditionalLightsSpotDir[8][0], _AdditionalLightsSpotDir[8][1], _AdditionalLightsSpotDir[8][2], _AdditionalLightsSpotDir[8][3]); fragment_uniform_buffer_1[777] = float4(_AdditionalLightsSpotDir[9][0], _AdditionalLightsSpotDir[9][1], _AdditionalLightsSpotDir[9][2], _AdditionalLightsSpotDir[9][3]); fragment_uniform_buffer_1[778] = float4(_AdditionalLightsSpotDir[10][0], _AdditionalLightsSpotDir[10][1], _AdditionalLightsSpotDir[10][2], _AdditionalLightsSpotDir[10][3]); fragment_uniform_buffer_1[779] = float4(_AdditionalLightsSpotDir[11][0], _AdditionalLightsSpotDir[11][1], _AdditionalLightsSpotDir[11][2], _AdditionalLightsSpotDir[11][3]); fragment_uniform_buffer_1[780] = float4(_AdditionalLightsSpotDir[12][0], _AdditionalLightsSpotDir[12][1], _AdditionalLightsSpotDir[12][2], _AdditionalLightsSpotDir[12][3]); fragment_uniform_buffer_1[781] = float4(_AdditionalLightsSpotDir[13][0], _AdditionalLightsSpotDir[13][1], _AdditionalLightsSpotDir[13][2], _AdditionalLightsSpotDir[13][3]); fragment_uniform_buffer_1[782] = float4(_AdditionalLightsSpotDir[14][0], _AdditionalLightsSpotDir[14][1], _AdditionalLightsSpotDir[14][2], _AdditionalLightsSpotDir[14][3]); fragment_uniform_buffer_1[783] = float4(_AdditionalLightsSpotDir[15][0], _AdditionalLightsSpotDir[15][1], _AdditionalLightsSpotDir[15][2], _AdditionalLightsSpotDir[15][3]); fragment_uniform_buffer_1[784] = float4(_AdditionalLightsSpotDir[16][0], _AdditionalLightsSpotDir[16][1], _AdditionalLightsSpotDir[16][2], _AdditionalLightsSpotDir[16][3]); fragment_uniform_buffer_1[785] = float4(_AdditionalLightsSpotDir[17][0], _AdditionalLightsSpotDir[17][1], _AdditionalLightsSpotDir[17][2], _AdditionalLightsSpotDir[17][3]); fragment_uniform_buffer_1[786] = float4(_AdditionalLightsSpotDir[18][0], _AdditionalLightsSpotDir[18][1], _AdditionalLightsSpotDir[18][2], _AdditionalLightsSpotDir[18][3]); fragment_uniform_buffer_1[787] = float4(_AdditionalLightsSpotDir[19][0], _AdditionalLightsSpotDir[19][1], _AdditionalLightsSpotDir[19][2], _AdditionalLightsSpotDir[19][3]); fragment_uniform_buffer_1[788] = float4(_AdditionalLightsSpotDir[20][0], _AdditionalLightsSpotDir[20][1], _AdditionalLightsSpotDir[20][2], _AdditionalLightsSpotDir[20][3]); fragment_uniform_buffer_1[789] = float4(_AdditionalLightsSpotDir[21][0], _AdditionalLightsSpotDir[21][1], _AdditionalLightsSpotDir[21][2], _AdditionalLightsSpotDir[21][3]); fragment_uniform_buffer_1[790] = float4(_AdditionalLightsSpotDir[22][0], _AdditionalLightsSpotDir[22][1], _AdditionalLightsSpotDir[22][2], _AdditionalLightsSpotDir[22][3]); fragment_uniform_buffer_1[791] = float4(_AdditionalLightsSpotDir[23][0], _AdditionalLightsSpotDir[23][1], _AdditionalLightsSpotDir[23][2], _AdditionalLightsSpotDir[23][3]); fragment_uniform_buffer_1[792] = float4(_AdditionalLightsSpotDir[24][0], _AdditionalLightsSpotDir[24][1], _AdditionalLightsSpotDir[24][2], _AdditionalLightsSpotDir[24][3]); fragment_uniform_buffer_1[793] = float4(_AdditionalLightsSpotDir[25][0], _AdditionalLightsSpotDir[25][1], _AdditionalLightsSpotDir[25][2], _AdditionalLightsSpotDir[25][3]); fragment_uniform_buffer_1[794] = float4(_AdditionalLightsSpotDir[26][0], _AdditionalLightsSpotDir[26][1], _AdditionalLightsSpotDir[26][2], _AdditionalLightsSpotDir[26][3]); fragment_uniform_buffer_1[795] = float4(_AdditionalLightsSpotDir[27][0], _AdditionalLightsSpotDir[27][1], _AdditionalLightsSpotDir[27][2], _AdditionalLightsSpotDir[27][3]); fragment_uniform_buffer_1[796] = float4(_AdditionalLightsSpotDir[28][0], _AdditionalLightsSpotDir[28][1], _AdditionalLightsSpotDir[28][2], _AdditionalLightsSpotDir[28][3]); fragment_uniform_buffer_1[797] = float4(_AdditionalLightsSpotDir[29][0], _AdditionalLightsSpotDir[29][1], _AdditionalLightsSpotDir[29][2], _AdditionalLightsSpotDir[29][3]); fragment_uniform_buffer_1[798] = float4(_AdditionalLightsSpotDir[30][0], _AdditionalLightsSpotDir[30][1], _AdditionalLightsSpotDir[30][2], _AdditionalLightsSpotDir[30][3]); fragment_uniform_buffer_1[799] = float4(_AdditionalLightsSpotDir[31][0], _AdditionalLightsSpotDir[31][1], _AdditionalLightsSpotDir[31][2], _AdditionalLightsSpotDir[31][3]); fragment_uniform_buffer_1[800] = float4(_AdditionalLightsSpotDir[32][0], _AdditionalLightsSpotDir[32][1], _AdditionalLightsSpotDir[32][2], _AdditionalLightsSpotDir[32][3]); fragment_uniform_buffer_1[801] = float4(_AdditionalLightsSpotDir[33][0], _AdditionalLightsSpotDir[33][1], _AdditionalLightsSpotDir[33][2], _AdditionalLightsSpotDir[33][3]); fragment_uniform_buffer_1[802] = float4(_AdditionalLightsSpotDir[34][0], _AdditionalLightsSpotDir[34][1], _AdditionalLightsSpotDir[34][2], _AdditionalLightsSpotDir[34][3]); fragment_uniform_buffer_1[803] = float4(_AdditionalLightsSpotDir[35][0], _AdditionalLightsSpotDir[35][1], _AdditionalLightsSpotDir[35][2], _AdditionalLightsSpotDir[35][3]); fragment_uniform_buffer_1[804] = float4(_AdditionalLightsSpotDir[36][0], _AdditionalLightsSpotDir[36][1], _AdditionalLightsSpotDir[36][2], _AdditionalLightsSpotDir[36][3]); fragment_uniform_buffer_1[805] = float4(_AdditionalLightsSpotDir[37][0], _AdditionalLightsSpotDir[37][1], _AdditionalLightsSpotDir[37][2], _AdditionalLightsSpotDir[37][3]); fragment_uniform_buffer_1[806] = float4(_AdditionalLightsSpotDir[38][0], _AdditionalLightsSpotDir[38][1], _AdditionalLightsSpotDir[38][2], _AdditionalLightsSpotDir[38][3]); fragment_uniform_buffer_1[807] = float4(_AdditionalLightsSpotDir[39][0], _AdditionalLightsSpotDir[39][1], _AdditionalLightsSpotDir[39][2], _AdditionalLightsSpotDir[39][3]); fragment_uniform_buffer_1[808] = float4(_AdditionalLightsSpotDir[40][0], _AdditionalLightsSpotDir[40][1], _AdditionalLightsSpotDir[40][2], _AdditionalLightsSpotDir[40][3]); fragment_uniform_buffer_1[809] = float4(_AdditionalLightsSpotDir[41][0], _AdditionalLightsSpotDir[41][1], _AdditionalLightsSpotDir[41][2], _AdditionalLightsSpotDir[41][3]); fragment_uniform_buffer_1[810] = float4(_AdditionalLightsSpotDir[42][0], _AdditionalLightsSpotDir[42][1], _AdditionalLightsSpotDir[42][2], _AdditionalLightsSpotDir[42][3]); fragment_uniform_buffer_1[811] = float4(_AdditionalLightsSpotDir[43][0], _AdditionalLightsSpotDir[43][1], _AdditionalLightsSpotDir[43][2], _AdditionalLightsSpotDir[43][3]); fragment_uniform_buffer_1[812] = float4(_AdditionalLightsSpotDir[44][0], _AdditionalLightsSpotDir[44][1], _AdditionalLightsSpotDir[44][2], _AdditionalLightsSpotDir[44][3]); fragment_uniform_buffer_1[813] = float4(_AdditionalLightsSpotDir[45][0], _AdditionalLightsSpotDir[45][1], _AdditionalLightsSpotDir[45][2], _AdditionalLightsSpotDir[45][3]); fragment_uniform_buffer_1[814] = float4(_AdditionalLightsSpotDir[46][0], _AdditionalLightsSpotDir[46][1], _AdditionalLightsSpotDir[46][2], _AdditionalLightsSpotDir[46][3]); fragment_uniform_buffer_1[815] = float4(_AdditionalLightsSpotDir[47][0], _AdditionalLightsSpotDir[47][1], _AdditionalLightsSpotDir[47][2], _AdditionalLightsSpotDir[47][3]); fragment_uniform_buffer_1[816] = float4(_AdditionalLightsSpotDir[48][0], _AdditionalLightsSpotDir[48][1], _AdditionalLightsSpotDir[48][2], _AdditionalLightsSpotDir[48][3]); fragment_uniform_buffer_1[817] = float4(_AdditionalLightsSpotDir[49][0], _AdditionalLightsSpotDir[49][1], _AdditionalLightsSpotDir[49][2], _AdditionalLightsSpotDir[49][3]); fragment_uniform_buffer_1[818] = float4(_AdditionalLightsSpotDir[50][0], _AdditionalLightsSpotDir[50][1], _AdditionalLightsSpotDir[50][2], _AdditionalLightsSpotDir[50][3]); fragment_uniform_buffer_1[819] = float4(_AdditionalLightsSpotDir[51][0], _AdditionalLightsSpotDir[51][1], _AdditionalLightsSpotDir[51][2], _AdditionalLightsSpotDir[51][3]); fragment_uniform_buffer_1[820] = float4(_AdditionalLightsSpotDir[52][0], _AdditionalLightsSpotDir[52][1], _AdditionalLightsSpotDir[52][2], _AdditionalLightsSpotDir[52][3]); fragment_uniform_buffer_1[821] = float4(_AdditionalLightsSpotDir[53][0], _AdditionalLightsSpotDir[53][1], _AdditionalLightsSpotDir[53][2], _AdditionalLightsSpotDir[53][3]); fragment_uniform_buffer_1[822] = float4(_AdditionalLightsSpotDir[54][0], _AdditionalLightsSpotDir[54][1], _AdditionalLightsSpotDir[54][2], _AdditionalLightsSpotDir[54][3]); fragment_uniform_buffer_1[823] = float4(_AdditionalLightsSpotDir[55][0], _AdditionalLightsSpotDir[55][1], _AdditionalLightsSpotDir[55][2], _AdditionalLightsSpotDir[55][3]); fragment_uniform_buffer_1[824] = float4(_AdditionalLightsSpotDir[56][0], _AdditionalLightsSpotDir[56][1], _AdditionalLightsSpotDir[56][2], _AdditionalLightsSpotDir[56][3]); fragment_uniform_buffer_1[825] = float4(_AdditionalLightsSpotDir[57][0], _AdditionalLightsSpotDir[57][1], _AdditionalLightsSpotDir[57][2], _AdditionalLightsSpotDir[57][3]); fragment_uniform_buffer_1[826] = float4(_AdditionalLightsSpotDir[58][0], _AdditionalLightsSpotDir[58][1], _AdditionalLightsSpotDir[58][2], _AdditionalLightsSpotDir[58][3]); fragment_uniform_buffer_1[827] = float4(_AdditionalLightsSpotDir[59][0], _AdditionalLightsSpotDir[59][1], _AdditionalLightsSpotDir[59][2], _AdditionalLightsSpotDir[59][3]); fragment_uniform_buffer_1[828] = float4(_AdditionalLightsSpotDir[60][0], _AdditionalLightsSpotDir[60][1], _AdditionalLightsSpotDir[60][2], _AdditionalLightsSpotDir[60][3]); fragment_uniform_buffer_1[829] = float4(_AdditionalLightsSpotDir[61][0], _AdditionalLightsSpotDir[61][1], _AdditionalLightsSpotDir[61][2], _AdditionalLightsSpotDir[61][3]); fragment_uniform_buffer_1[830] = float4(_AdditionalLightsSpotDir[62][0], _AdditionalLightsSpotDir[62][1], _AdditionalLightsSpotDir[62][2], _AdditionalLightsSpotDir[62][3]); fragment_uniform_buffer_1[831] = float4(_AdditionalLightsSpotDir[63][0], _AdditionalLightsSpotDir[63][1], _AdditionalLightsSpotDir[63][2], _AdditionalLightsSpotDir[63][3]); fragment_uniform_buffer_1[832] = float4(_AdditionalLightsSpotDir[64][0], _AdditionalLightsSpotDir[64][1], _AdditionalLightsSpotDir[64][2], _AdditionalLightsSpotDir[64][3]); fragment_uniform_buffer_1[833] = float4(_AdditionalLightsSpotDir[65][0], _AdditionalLightsSpotDir[65][1], _AdditionalLightsSpotDir[65][2], _AdditionalLightsSpotDir[65][3]); fragment_uniform_buffer_1[834] = float4(_AdditionalLightsSpotDir[66][0], _AdditionalLightsSpotDir[66][1], _AdditionalLightsSpotDir[66][2], _AdditionalLightsSpotDir[66][3]); fragment_uniform_buffer_1[835] = float4(_AdditionalLightsSpotDir[67][0], _AdditionalLightsSpotDir[67][1], _AdditionalLightsSpotDir[67][2], _AdditionalLightsSpotDir[67][3]); fragment_uniform_buffer_1[836] = float4(_AdditionalLightsSpotDir[68][0], _AdditionalLightsSpotDir[68][1], _AdditionalLightsSpotDir[68][2], _AdditionalLightsSpotDir[68][3]); fragment_uniform_buffer_1[837] = float4(_AdditionalLightsSpotDir[69][0], _AdditionalLightsSpotDir[69][1], _AdditionalLightsSpotDir[69][2], _AdditionalLightsSpotDir[69][3]); fragment_uniform_buffer_1[838] = float4(_AdditionalLightsSpotDir[70][0], _AdditionalLightsSpotDir[70][1], _AdditionalLightsSpotDir[70][2], _AdditionalLightsSpotDir[70][3]); fragment_uniform_buffer_1[839] = float4(_AdditionalLightsSpotDir[71][0], _AdditionalLightsSpotDir[71][1], _AdditionalLightsSpotDir[71][2], _AdditionalLightsSpotDir[71][3]); fragment_uniform_buffer_1[840] = float4(_AdditionalLightsSpotDir[72][0], _AdditionalLightsSpotDir[72][1], _AdditionalLightsSpotDir[72][2], _AdditionalLightsSpotDir[72][3]); fragment_uniform_buffer_1[841] = float4(_AdditionalLightsSpotDir[73][0], _AdditionalLightsSpotDir[73][1], _AdditionalLightsSpotDir[73][2], _AdditionalLightsSpotDir[73][3]); fragment_uniform_buffer_1[842] = float4(_AdditionalLightsSpotDir[74][0], _AdditionalLightsSpotDir[74][1], _AdditionalLightsSpotDir[74][2], _AdditionalLightsSpotDir[74][3]); fragment_uniform_buffer_1[843] = float4(_AdditionalLightsSpotDir[75][0], _AdditionalLightsSpotDir[75][1], _AdditionalLightsSpotDir[75][2], _AdditionalLightsSpotDir[75][3]); fragment_uniform_buffer_1[844] = float4(_AdditionalLightsSpotDir[76][0], _AdditionalLightsSpotDir[76][1], _AdditionalLightsSpotDir[76][2], _AdditionalLightsSpotDir[76][3]); fragment_uniform_buffer_1[845] = float4(_AdditionalLightsSpotDir[77][0], _AdditionalLightsSpotDir[77][1], _AdditionalLightsSpotDir[77][2], _AdditionalLightsSpotDir[77][3]); fragment_uniform_buffer_1[846] = float4(_AdditionalLightsSpotDir[78][0], _AdditionalLightsSpotDir[78][1], _AdditionalLightsSpotDir[78][2], _AdditionalLightsSpotDir[78][3]); fragment_uniform_buffer_1[847] = float4(_AdditionalLightsSpotDir[79][0], _AdditionalLightsSpotDir[79][1], _AdditionalLightsSpotDir[79][2], _AdditionalLightsSpotDir[79][3]); fragment_uniform_buffer_1[848] = float4(_AdditionalLightsSpotDir[80][0], _AdditionalLightsSpotDir[80][1], _AdditionalLightsSpotDir[80][2], _AdditionalLightsSpotDir[80][3]); fragment_uniform_buffer_1[849] = float4(_AdditionalLightsSpotDir[81][0], _AdditionalLightsSpotDir[81][1], _AdditionalLightsSpotDir[81][2], _AdditionalLightsSpotDir[81][3]); fragment_uniform_buffer_1[850] = float4(_AdditionalLightsSpotDir[82][0], _AdditionalLightsSpotDir[82][1], _AdditionalLightsSpotDir[82][2], _AdditionalLightsSpotDir[82][3]); fragment_uniform_buffer_1[851] = float4(_AdditionalLightsSpotDir[83][0], _AdditionalLightsSpotDir[83][1], _AdditionalLightsSpotDir[83][2], _AdditionalLightsSpotDir[83][3]); fragment_uniform_buffer_1[852] = float4(_AdditionalLightsSpotDir[84][0], _AdditionalLightsSpotDir[84][1], _AdditionalLightsSpotDir[84][2], _AdditionalLightsSpotDir[84][3]); fragment_uniform_buffer_1[853] = float4(_AdditionalLightsSpotDir[85][0], _AdditionalLightsSpotDir[85][1], _AdditionalLightsSpotDir[85][2], _AdditionalLightsSpotDir[85][3]); fragment_uniform_buffer_1[854] = float4(_AdditionalLightsSpotDir[86][0], _AdditionalLightsSpotDir[86][1], _AdditionalLightsSpotDir[86][2], _AdditionalLightsSpotDir[86][3]); fragment_uniform_buffer_1[855] = float4(_AdditionalLightsSpotDir[87][0], _AdditionalLightsSpotDir[87][1], _AdditionalLightsSpotDir[87][2], _AdditionalLightsSpotDir[87][3]); fragment_uniform_buffer_1[856] = float4(_AdditionalLightsSpotDir[88][0], _AdditionalLightsSpotDir[88][1], _AdditionalLightsSpotDir[88][2], _AdditionalLightsSpotDir[88][3]); fragment_uniform_buffer_1[857] = float4(_AdditionalLightsSpotDir[89][0], _AdditionalLightsSpotDir[89][1], _AdditionalLightsSpotDir[89][2], _AdditionalLightsSpotDir[89][3]); fragment_uniform_buffer_1[858] = float4(_AdditionalLightsSpotDir[90][0], _AdditionalLightsSpotDir[90][1], _AdditionalLightsSpotDir[90][2], _AdditionalLightsSpotDir[90][3]); fragment_uniform_buffer_1[859] = float4(_AdditionalLightsSpotDir[91][0], _AdditionalLightsSpotDir[91][1], _AdditionalLightsSpotDir[91][2], _AdditionalLightsSpotDir[91][3]); fragment_uniform_buffer_1[860] = float4(_AdditionalLightsSpotDir[92][0], _AdditionalLightsSpotDir[92][1], _AdditionalLightsSpotDir[92][2], _AdditionalLightsSpotDir[92][3]); fragment_uniform_buffer_1[861] = float4(_AdditionalLightsSpotDir[93][0], _AdditionalLightsSpotDir[93][1], _AdditionalLightsSpotDir[93][2], _AdditionalLightsSpotDir[93][3]); fragment_uniform_buffer_1[862] = float4(_AdditionalLightsSpotDir[94][0], _AdditionalLightsSpotDir[94][1], _AdditionalLightsSpotDir[94][2], _AdditionalLightsSpotDir[94][3]); fragment_uniform_buffer_1[863] = float4(_AdditionalLightsSpotDir[95][0], _AdditionalLightsSpotDir[95][1], _AdditionalLightsSpotDir[95][2], _AdditionalLightsSpotDir[95][3]); fragment_uniform_buffer_1[864] = float4(_AdditionalLightsSpotDir[96][0], _AdditionalLightsSpotDir[96][1], _AdditionalLightsSpotDir[96][2], _AdditionalLightsSpotDir[96][3]); fragment_uniform_buffer_1[865] = float4(_AdditionalLightsSpotDir[97][0], _AdditionalLightsSpotDir[97][1], _AdditionalLightsSpotDir[97][2], _AdditionalLightsSpotDir[97][3]); fragment_uniform_buffer_1[866] = float4(_AdditionalLightsSpotDir[98][0], _AdditionalLightsSpotDir[98][1], _AdditionalLightsSpotDir[98][2], _AdditionalLightsSpotDir[98][3]); fragment_uniform_buffer_1[867] = float4(_AdditionalLightsSpotDir[99][0], _AdditionalLightsSpotDir[99][1], _AdditionalLightsSpotDir[99][2], _AdditionalLightsSpotDir[99][3]); fragment_uniform_buffer_1[868] = float4(_AdditionalLightsSpotDir[100][0], _AdditionalLightsSpotDir[100][1], _AdditionalLightsSpotDir[100][2], _AdditionalLightsSpotDir[100][3]); fragment_uniform_buffer_1[869] = float4(_AdditionalLightsSpotDir[101][0], _AdditionalLightsSpotDir[101][1], _AdditionalLightsSpotDir[101][2], _AdditionalLightsSpotDir[101][3]); fragment_uniform_buffer_1[870] = float4(_AdditionalLightsSpotDir[102][0], _AdditionalLightsSpotDir[102][1], _AdditionalLightsSpotDir[102][2], _AdditionalLightsSpotDir[102][3]); fragment_uniform_buffer_1[871] = float4(_AdditionalLightsSpotDir[103][0], _AdditionalLightsSpotDir[103][1], _AdditionalLightsSpotDir[103][2], _AdditionalLightsSpotDir[103][3]); fragment_uniform_buffer_1[872] = float4(_AdditionalLightsSpotDir[104][0], _AdditionalLightsSpotDir[104][1], _AdditionalLightsSpotDir[104][2], _AdditionalLightsSpotDir[104][3]); fragment_uniform_buffer_1[873] = float4(_AdditionalLightsSpotDir[105][0], _AdditionalLightsSpotDir[105][1], _AdditionalLightsSpotDir[105][2], _AdditionalLightsSpotDir[105][3]); fragment_uniform_buffer_1[874] = float4(_AdditionalLightsSpotDir[106][0], _AdditionalLightsSpotDir[106][1], _AdditionalLightsSpotDir[106][2], _AdditionalLightsSpotDir[106][3]); fragment_uniform_buffer_1[875] = float4(_AdditionalLightsSpotDir[107][0], _AdditionalLightsSpotDir[107][1], _AdditionalLightsSpotDir[107][2], _AdditionalLightsSpotDir[107][3]); fragment_uniform_buffer_1[876] = float4(_AdditionalLightsSpotDir[108][0], _AdditionalLightsSpotDir[108][1], _AdditionalLightsSpotDir[108][2], _AdditionalLightsSpotDir[108][3]); fragment_uniform_buffer_1[877] = float4(_AdditionalLightsSpotDir[109][0], _AdditionalLightsSpotDir[109][1], _AdditionalLightsSpotDir[109][2], _AdditionalLightsSpotDir[109][3]); fragment_uniform_buffer_1[878] = float4(_AdditionalLightsSpotDir[110][0], _AdditionalLightsSpotDir[110][1], _AdditionalLightsSpotDir[110][2], _AdditionalLightsSpotDir[110][3]); fragment_uniform_buffer_1[879] = float4(_AdditionalLightsSpotDir[111][0], _AdditionalLightsSpotDir[111][1], _AdditionalLightsSpotDir[111][2], _AdditionalLightsSpotDir[111][3]); fragment_uniform_buffer_1[880] = float4(_AdditionalLightsSpotDir[112][0], _AdditionalLightsSpotDir[112][1], _AdditionalLightsSpotDir[112][2], _AdditionalLightsSpotDir[112][3]); fragment_uniform_buffer_1[881] = float4(_AdditionalLightsSpotDir[113][0], _AdditionalLightsSpotDir[113][1], _AdditionalLightsSpotDir[113][2], _AdditionalLightsSpotDir[113][3]); fragment_uniform_buffer_1[882] = float4(_AdditionalLightsSpotDir[114][0], _AdditionalLightsSpotDir[114][1], _AdditionalLightsSpotDir[114][2], _AdditionalLightsSpotDir[114][3]); fragment_uniform_buffer_1[883] = float4(_AdditionalLightsSpotDir[115][0], _AdditionalLightsSpotDir[115][1], _AdditionalLightsSpotDir[115][2], _AdditionalLightsSpotDir[115][3]); fragment_uniform_buffer_1[884] = float4(_AdditionalLightsSpotDir[116][0], _AdditionalLightsSpotDir[116][1], _AdditionalLightsSpotDir[116][2], _AdditionalLightsSpotDir[116][3]); fragment_uniform_buffer_1[885] = float4(_AdditionalLightsSpotDir[117][0], _AdditionalLightsSpotDir[117][1], _AdditionalLightsSpotDir[117][2], _AdditionalLightsSpotDir[117][3]); fragment_uniform_buffer_1[886] = float4(_AdditionalLightsSpotDir[118][0], _AdditionalLightsSpotDir[118][1], _AdditionalLightsSpotDir[118][2], _AdditionalLightsSpotDir[118][3]); fragment_uniform_buffer_1[887] = float4(_AdditionalLightsSpotDir[119][0], _AdditionalLightsSpotDir[119][1], _AdditionalLightsSpotDir[119][2], _AdditionalLightsSpotDir[119][3]); fragment_uniform_buffer_1[888] = float4(_AdditionalLightsSpotDir[120][0], _AdditionalLightsSpotDir[120][1], _AdditionalLightsSpotDir[120][2], _AdditionalLightsSpotDir[120][3]); fragment_uniform_buffer_1[889] = float4(_AdditionalLightsSpotDir[121][0], _AdditionalLightsSpotDir[121][1], _AdditionalLightsSpotDir[121][2], _AdditionalLightsSpotDir[121][3]); fragment_uniform_buffer_1[890] = float4(_AdditionalLightsSpotDir[122][0], _AdditionalLightsSpotDir[122][1], _AdditionalLightsSpotDir[122][2], _AdditionalLightsSpotDir[122][3]); fragment_uniform_buffer_1[891] = float4(_AdditionalLightsSpotDir[123][0], _AdditionalLightsSpotDir[123][1], _AdditionalLightsSpotDir[123][2], _AdditionalLightsSpotDir[123][3]); fragment_uniform_buffer_1[892] = float4(_AdditionalLightsSpotDir[124][0], _AdditionalLightsSpotDir[124][1], _AdditionalLightsSpotDir[124][2], _AdditionalLightsSpotDir[124][3]); fragment_uniform_buffer_1[893] = float4(_AdditionalLightsSpotDir[125][0], _AdditionalLightsSpotDir[125][1], _AdditionalLightsSpotDir[125][2], _AdditionalLightsSpotDir[125][3]); fragment_uniform_buffer_1[894] = float4(_AdditionalLightsSpotDir[126][0], _AdditionalLightsSpotDir[126][1], _AdditionalLightsSpotDir[126][2], _AdditionalLightsSpotDir[126][3]); fragment_uniform_buffer_1[895] = float4(_AdditionalLightsSpotDir[127][0], _AdditionalLightsSpotDir[127][1], _AdditionalLightsSpotDir[127][2], _AdditionalLightsSpotDir[127][3]); fragment_uniform_buffer_1[896] = float4(_AdditionalLightsSpotDir[128][0], _AdditionalLightsSpotDir[128][1], _AdditionalLightsSpotDir[128][2], _AdditionalLightsSpotDir[128][3]); fragment_uniform_buffer_1[897] = float4(_AdditionalLightsSpotDir[129][0], _AdditionalLightsSpotDir[129][1], _AdditionalLightsSpotDir[129][2], _AdditionalLightsSpotDir[129][3]); fragment_uniform_buffer_1[898] = float4(_AdditionalLightsSpotDir[130][0], _AdditionalLightsSpotDir[130][1], _AdditionalLightsSpotDir[130][2], _AdditionalLightsSpotDir[130][3]); fragment_uniform_buffer_1[899] = float4(_AdditionalLightsSpotDir[131][0], _AdditionalLightsSpotDir[131][1], _AdditionalLightsSpotDir[131][2], _AdditionalLightsSpotDir[131][3]); fragment_uniform_buffer_1[900] = float4(_AdditionalLightsSpotDir[132][0], _AdditionalLightsSpotDir[132][1], _AdditionalLightsSpotDir[132][2], _AdditionalLightsSpotDir[132][3]); fragment_uniform_buffer_1[901] = float4(_AdditionalLightsSpotDir[133][0], _AdditionalLightsSpotDir[133][1], _AdditionalLightsSpotDir[133][2], _AdditionalLightsSpotDir[133][3]); fragment_uniform_buffer_1[902] = float4(_AdditionalLightsSpotDir[134][0], _AdditionalLightsSpotDir[134][1], _AdditionalLightsSpotDir[134][2], _AdditionalLightsSpotDir[134][3]); fragment_uniform_buffer_1[903] = float4(_AdditionalLightsSpotDir[135][0], _AdditionalLightsSpotDir[135][1], _AdditionalLightsSpotDir[135][2], _AdditionalLightsSpotDir[135][3]); fragment_uniform_buffer_1[904] = float4(_AdditionalLightsSpotDir[136][0], _AdditionalLightsSpotDir[136][1], _AdditionalLightsSpotDir[136][2], _AdditionalLightsSpotDir[136][3]); fragment_uniform_buffer_1[905] = float4(_AdditionalLightsSpotDir[137][0], _AdditionalLightsSpotDir[137][1], _AdditionalLightsSpotDir[137][2], _AdditionalLightsSpotDir[137][3]); fragment_uniform_buffer_1[906] = float4(_AdditionalLightsSpotDir[138][0], _AdditionalLightsSpotDir[138][1], _AdditionalLightsSpotDir[138][2], _AdditionalLightsSpotDir[138][3]); fragment_uniform_buffer_1[907] = float4(_AdditionalLightsSpotDir[139][0], _AdditionalLightsSpotDir[139][1], _AdditionalLightsSpotDir[139][2], _AdditionalLightsSpotDir[139][3]); fragment_uniform_buffer_1[908] = float4(_AdditionalLightsSpotDir[140][0], _AdditionalLightsSpotDir[140][1], _AdditionalLightsSpotDir[140][2], _AdditionalLightsSpotDir[140][3]); fragment_uniform_buffer_1[909] = float4(_AdditionalLightsSpotDir[141][0], _AdditionalLightsSpotDir[141][1], _AdditionalLightsSpotDir[141][2], _AdditionalLightsSpotDir[141][3]); fragment_uniform_buffer_1[910] = float4(_AdditionalLightsSpotDir[142][0], _AdditionalLightsSpotDir[142][1], _AdditionalLightsSpotDir[142][2], _AdditionalLightsSpotDir[142][3]); fragment_uniform_buffer_1[911] = float4(_AdditionalLightsSpotDir[143][0], _AdditionalLightsSpotDir[143][1], _AdditionalLightsSpotDir[143][2], _AdditionalLightsSpotDir[143][3]); fragment_uniform_buffer_1[912] = float4(_AdditionalLightsSpotDir[144][0], _AdditionalLightsSpotDir[144][1], _AdditionalLightsSpotDir[144][2], _AdditionalLightsSpotDir[144][3]); fragment_uniform_buffer_1[913] = float4(_AdditionalLightsSpotDir[145][0], _AdditionalLightsSpotDir[145][1], _AdditionalLightsSpotDir[145][2], _AdditionalLightsSpotDir[145][3]); fragment_uniform_buffer_1[914] = float4(_AdditionalLightsSpotDir[146][0], _AdditionalLightsSpotDir[146][1], _AdditionalLightsSpotDir[146][2], _AdditionalLightsSpotDir[146][3]); fragment_uniform_buffer_1[915] = float4(_AdditionalLightsSpotDir[147][0], _AdditionalLightsSpotDir[147][1], _AdditionalLightsSpotDir[147][2], _AdditionalLightsSpotDir[147][3]); fragment_uniform_buffer_1[916] = float4(_AdditionalLightsSpotDir[148][0], _AdditionalLightsSpotDir[148][1], _AdditionalLightsSpotDir[148][2], _AdditionalLightsSpotDir[148][3]); fragment_uniform_buffer_1[917] = float4(_AdditionalLightsSpotDir[149][0], _AdditionalLightsSpotDir[149][1], _AdditionalLightsSpotDir[149][2], _AdditionalLightsSpotDir[149][3]); fragment_uniform_buffer_1[918] = float4(_AdditionalLightsSpotDir[150][0], _AdditionalLightsSpotDir[150][1], _AdditionalLightsSpotDir[150][2], _AdditionalLightsSpotDir[150][3]); fragment_uniform_buffer_1[919] = float4(_AdditionalLightsSpotDir[151][0], _AdditionalLightsSpotDir[151][1], _AdditionalLightsSpotDir[151][2], _AdditionalLightsSpotDir[151][3]); fragment_uniform_buffer_1[920] = float4(_AdditionalLightsSpotDir[152][0], _AdditionalLightsSpotDir[152][1], _AdditionalLightsSpotDir[152][2], _AdditionalLightsSpotDir[152][3]); fragment_uniform_buffer_1[921] = float4(_AdditionalLightsSpotDir[153][0], _AdditionalLightsSpotDir[153][1], _AdditionalLightsSpotDir[153][2], _AdditionalLightsSpotDir[153][3]); fragment_uniform_buffer_1[922] = float4(_AdditionalLightsSpotDir[154][0], _AdditionalLightsSpotDir[154][1], _AdditionalLightsSpotDir[154][2], _AdditionalLightsSpotDir[154][3]); fragment_uniform_buffer_1[923] = float4(_AdditionalLightsSpotDir[155][0], _AdditionalLightsSpotDir[155][1], _AdditionalLightsSpotDir[155][2], _AdditionalLightsSpotDir[155][3]); fragment_uniform_buffer_1[924] = float4(_AdditionalLightsSpotDir[156][0], _AdditionalLightsSpotDir[156][1], _AdditionalLightsSpotDir[156][2], _AdditionalLightsSpotDir[156][3]); fragment_uniform_buffer_1[925] = float4(_AdditionalLightsSpotDir[157][0], _AdditionalLightsSpotDir[157][1], _AdditionalLightsSpotDir[157][2], _AdditionalLightsSpotDir[157][3]); fragment_uniform_buffer_1[926] = float4(_AdditionalLightsSpotDir[158][0], _AdditionalLightsSpotDir[158][1], _AdditionalLightsSpotDir[158][2], _AdditionalLightsSpotDir[158][3]); fragment_uniform_buffer_1[927] = float4(_AdditionalLightsSpotDir[159][0], _AdditionalLightsSpotDir[159][1], _AdditionalLightsSpotDir[159][2], _AdditionalLightsSpotDir[159][3]); fragment_uniform_buffer_1[928] = float4(_AdditionalLightsSpotDir[160][0], _AdditionalLightsSpotDir[160][1], _AdditionalLightsSpotDir[160][2], _AdditionalLightsSpotDir[160][3]); fragment_uniform_buffer_1[929] = float4(_AdditionalLightsSpotDir[161][0], _AdditionalLightsSpotDir[161][1], _AdditionalLightsSpotDir[161][2], _AdditionalLightsSpotDir[161][3]); fragment_uniform_buffer_1[930] = float4(_AdditionalLightsSpotDir[162][0], _AdditionalLightsSpotDir[162][1], _AdditionalLightsSpotDir[162][2], _AdditionalLightsSpotDir[162][3]); fragment_uniform_buffer_1[931] = float4(_AdditionalLightsSpotDir[163][0], _AdditionalLightsSpotDir[163][1], _AdditionalLightsSpotDir[163][2], _AdditionalLightsSpotDir[163][3]); fragment_uniform_buffer_1[932] = float4(_AdditionalLightsSpotDir[164][0], _AdditionalLightsSpotDir[164][1], _AdditionalLightsSpotDir[164][2], _AdditionalLightsSpotDir[164][3]); fragment_uniform_buffer_1[933] = float4(_AdditionalLightsSpotDir[165][0], _AdditionalLightsSpotDir[165][1], _AdditionalLightsSpotDir[165][2], _AdditionalLightsSpotDir[165][3]); fragment_uniform_buffer_1[934] = float4(_AdditionalLightsSpotDir[166][0], _AdditionalLightsSpotDir[166][1], _AdditionalLightsSpotDir[166][2], _AdditionalLightsSpotDir[166][3]); fragment_uniform_buffer_1[935] = float4(_AdditionalLightsSpotDir[167][0], _AdditionalLightsSpotDir[167][1], _AdditionalLightsSpotDir[167][2], _AdditionalLightsSpotDir[167][3]); fragment_uniform_buffer_1[936] = float4(_AdditionalLightsSpotDir[168][0], _AdditionalLightsSpotDir[168][1], _AdditionalLightsSpotDir[168][2], _AdditionalLightsSpotDir[168][3]); fragment_uniform_buffer_1[937] = float4(_AdditionalLightsSpotDir[169][0], _AdditionalLightsSpotDir[169][1], _AdditionalLightsSpotDir[169][2], _AdditionalLightsSpotDir[169][3]); fragment_uniform_buffer_1[938] = float4(_AdditionalLightsSpotDir[170][0], _AdditionalLightsSpotDir[170][1], _AdditionalLightsSpotDir[170][2], _AdditionalLightsSpotDir[170][3]); fragment_uniform_buffer_1[939] = float4(_AdditionalLightsSpotDir[171][0], _AdditionalLightsSpotDir[171][1], _AdditionalLightsSpotDir[171][2], _AdditionalLightsSpotDir[171][3]); fragment_uniform_buffer_1[940] = float4(_AdditionalLightsSpotDir[172][0], _AdditionalLightsSpotDir[172][1], _AdditionalLightsSpotDir[172][2], _AdditionalLightsSpotDir[172][3]); fragment_uniform_buffer_1[941] = float4(_AdditionalLightsSpotDir[173][0], _AdditionalLightsSpotDir[173][1], _AdditionalLightsSpotDir[173][2], _AdditionalLightsSpotDir[173][3]); fragment_uniform_buffer_1[942] = float4(_AdditionalLightsSpotDir[174][0], _AdditionalLightsSpotDir[174][1], _AdditionalLightsSpotDir[174][2], _AdditionalLightsSpotDir[174][3]); fragment_uniform_buffer_1[943] = float4(_AdditionalLightsSpotDir[175][0], _AdditionalLightsSpotDir[175][1], _AdditionalLightsSpotDir[175][2], _AdditionalLightsSpotDir[175][3]); fragment_uniform_buffer_1[944] = float4(_AdditionalLightsSpotDir[176][0], _AdditionalLightsSpotDir[176][1], _AdditionalLightsSpotDir[176][2], _AdditionalLightsSpotDir[176][3]); fragment_uniform_buffer_1[945] = float4(_AdditionalLightsSpotDir[177][0], _AdditionalLightsSpotDir[177][1], _AdditionalLightsSpotDir[177][2], _AdditionalLightsSpotDir[177][3]); fragment_uniform_buffer_1[946] = float4(_AdditionalLightsSpotDir[178][0], _AdditionalLightsSpotDir[178][1], _AdditionalLightsSpotDir[178][2], _AdditionalLightsSpotDir[178][3]); fragment_uniform_buffer_1[947] = float4(_AdditionalLightsSpotDir[179][0], _AdditionalLightsSpotDir[179][1], _AdditionalLightsSpotDir[179][2], _AdditionalLightsSpotDir[179][3]); fragment_uniform_buffer_1[948] = float4(_AdditionalLightsSpotDir[180][0], _AdditionalLightsSpotDir[180][1], _AdditionalLightsSpotDir[180][2], _AdditionalLightsSpotDir[180][3]); fragment_uniform_buffer_1[949] = float4(_AdditionalLightsSpotDir[181][0], _AdditionalLightsSpotDir[181][1], _AdditionalLightsSpotDir[181][2], _AdditionalLightsSpotDir[181][3]); fragment_uniform_buffer_1[950] = float4(_AdditionalLightsSpotDir[182][0], _AdditionalLightsSpotDir[182][1], _AdditionalLightsSpotDir[182][2], _AdditionalLightsSpotDir[182][3]); fragment_uniform_buffer_1[951] = float4(_AdditionalLightsSpotDir[183][0], _AdditionalLightsSpotDir[183][1], _AdditionalLightsSpotDir[183][2], _AdditionalLightsSpotDir[183][3]); fragment_uniform_buffer_1[952] = float4(_AdditionalLightsSpotDir[184][0], _AdditionalLightsSpotDir[184][1], _AdditionalLightsSpotDir[184][2], _AdditionalLightsSpotDir[184][3]); fragment_uniform_buffer_1[953] = float4(_AdditionalLightsSpotDir[185][0], _AdditionalLightsSpotDir[185][1], _AdditionalLightsSpotDir[185][2], _AdditionalLightsSpotDir[185][3]); fragment_uniform_buffer_1[954] = float4(_AdditionalLightsSpotDir[186][0], _AdditionalLightsSpotDir[186][1], _AdditionalLightsSpotDir[186][2], _AdditionalLightsSpotDir[186][3]); fragment_uniform_buffer_1[955] = float4(_AdditionalLightsSpotDir[187][0], _AdditionalLightsSpotDir[187][1], _AdditionalLightsSpotDir[187][2], _AdditionalLightsSpotDir[187][3]); fragment_uniform_buffer_1[956] = float4(_AdditionalLightsSpotDir[188][0], _AdditionalLightsSpotDir[188][1], _AdditionalLightsSpotDir[188][2], _AdditionalLightsSpotDir[188][3]); fragment_uniform_buffer_1[957] = float4(_AdditionalLightsSpotDir[189][0], _AdditionalLightsSpotDir[189][1], _AdditionalLightsSpotDir[189][2], _AdditionalLightsSpotDir[189][3]); fragment_uniform_buffer_1[958] = float4(_AdditionalLightsSpotDir[190][0], _AdditionalLightsSpotDir[190][1], _AdditionalLightsSpotDir[190][2], _AdditionalLightsSpotDir[190][3]); fragment_uniform_buffer_1[959] = float4(_AdditionalLightsSpotDir[191][0], _AdditionalLightsSpotDir[191][1], _AdditionalLightsSpotDir[191][2], _AdditionalLightsSpotDir[191][3]); fragment_uniform_buffer_1[960] = float4(_AdditionalLightsSpotDir[192][0], _AdditionalLightsSpotDir[192][1], _AdditionalLightsSpotDir[192][2], _AdditionalLightsSpotDir[192][3]); fragment_uniform_buffer_1[961] = float4(_AdditionalLightsSpotDir[193][0], _AdditionalLightsSpotDir[193][1], _AdditionalLightsSpotDir[193][2], _AdditionalLightsSpotDir[193][3]); fragment_uniform_buffer_1[962] = float4(_AdditionalLightsSpotDir[194][0], _AdditionalLightsSpotDir[194][1], _AdditionalLightsSpotDir[194][2], _AdditionalLightsSpotDir[194][3]); fragment_uniform_buffer_1[963] = float4(_AdditionalLightsSpotDir[195][0], _AdditionalLightsSpotDir[195][1], _AdditionalLightsSpotDir[195][2], _AdditionalLightsSpotDir[195][3]); fragment_uniform_buffer_1[964] = float4(_AdditionalLightsSpotDir[196][0], _AdditionalLightsSpotDir[196][1], _AdditionalLightsSpotDir[196][2], _AdditionalLightsSpotDir[196][3]); fragment_uniform_buffer_1[965] = float4(_AdditionalLightsSpotDir[197][0], _AdditionalLightsSpotDir[197][1], _AdditionalLightsSpotDir[197][2], _AdditionalLightsSpotDir[197][3]); fragment_uniform_buffer_1[966] = float4(_AdditionalLightsSpotDir[198][0], _AdditionalLightsSpotDir[198][1], _AdditionalLightsSpotDir[198][2], _AdditionalLightsSpotDir[198][3]); fragment_uniform_buffer_1[967] = float4(_AdditionalLightsSpotDir[199][0], _AdditionalLightsSpotDir[199][1], _AdditionalLightsSpotDir[199][2], _AdditionalLightsSpotDir[199][3]); fragment_uniform_buffer_1[968] = float4(_AdditionalLightsSpotDir[200][0], _AdditionalLightsSpotDir[200][1], _AdditionalLightsSpotDir[200][2], _AdditionalLightsSpotDir[200][3]); fragment_uniform_buffer_1[969] = float4(_AdditionalLightsSpotDir[201][0], _AdditionalLightsSpotDir[201][1], _AdditionalLightsSpotDir[201][2], _AdditionalLightsSpotDir[201][3]); fragment_uniform_buffer_1[970] = float4(_AdditionalLightsSpotDir[202][0], _AdditionalLightsSpotDir[202][1], _AdditionalLightsSpotDir[202][2], _AdditionalLightsSpotDir[202][3]); fragment_uniform_buffer_1[971] = float4(_AdditionalLightsSpotDir[203][0], _AdditionalLightsSpotDir[203][1], _AdditionalLightsSpotDir[203][2], _AdditionalLightsSpotDir[203][3]); fragment_uniform_buffer_1[972] = float4(_AdditionalLightsSpotDir[204][0], _AdditionalLightsSpotDir[204][1], _AdditionalLightsSpotDir[204][2], _AdditionalLightsSpotDir[204][3]); fragment_uniform_buffer_1[973] = float4(_AdditionalLightsSpotDir[205][0], _AdditionalLightsSpotDir[205][1], _AdditionalLightsSpotDir[205][2], _AdditionalLightsSpotDir[205][3]); fragment_uniform_buffer_1[974] = float4(_AdditionalLightsSpotDir[206][0], _AdditionalLightsSpotDir[206][1], _AdditionalLightsSpotDir[206][2], _AdditionalLightsSpotDir[206][3]); fragment_uniform_buffer_1[975] = float4(_AdditionalLightsSpotDir[207][0], _AdditionalLightsSpotDir[207][1], _AdditionalLightsSpotDir[207][2], _AdditionalLightsSpotDir[207][3]); fragment_uniform_buffer_1[976] = float4(_AdditionalLightsSpotDir[208][0], _AdditionalLightsSpotDir[208][1], _AdditionalLightsSpotDir[208][2], _AdditionalLightsSpotDir[208][3]); fragment_uniform_buffer_1[977] = float4(_AdditionalLightsSpotDir[209][0], _AdditionalLightsSpotDir[209][1], _AdditionalLightsSpotDir[209][2], _AdditionalLightsSpotDir[209][3]); fragment_uniform_buffer_1[978] = float4(_AdditionalLightsSpotDir[210][0], _AdditionalLightsSpotDir[210][1], _AdditionalLightsSpotDir[210][2], _AdditionalLightsSpotDir[210][3]); fragment_uniform_buffer_1[979] = float4(_AdditionalLightsSpotDir[211][0], _AdditionalLightsSpotDir[211][1], _AdditionalLightsSpotDir[211][2], _AdditionalLightsSpotDir[211][3]); fragment_uniform_buffer_1[980] = float4(_AdditionalLightsSpotDir[212][0], _AdditionalLightsSpotDir[212][1], _AdditionalLightsSpotDir[212][2], _AdditionalLightsSpotDir[212][3]); fragment_uniform_buffer_1[981] = float4(_AdditionalLightsSpotDir[213][0], _AdditionalLightsSpotDir[213][1], _AdditionalLightsSpotDir[213][2], _AdditionalLightsSpotDir[213][3]); fragment_uniform_buffer_1[982] = float4(_AdditionalLightsSpotDir[214][0], _AdditionalLightsSpotDir[214][1], _AdditionalLightsSpotDir[214][2], _AdditionalLightsSpotDir[214][3]); fragment_uniform_buffer_1[983] = float4(_AdditionalLightsSpotDir[215][0], _AdditionalLightsSpotDir[215][1], _AdditionalLightsSpotDir[215][2], _AdditionalLightsSpotDir[215][3]); fragment_uniform_buffer_1[984] = float4(_AdditionalLightsSpotDir[216][0], _AdditionalLightsSpotDir[216][1], _AdditionalLightsSpotDir[216][2], _AdditionalLightsSpotDir[216][3]); fragment_uniform_buffer_1[985] = float4(_AdditionalLightsSpotDir[217][0], _AdditionalLightsSpotDir[217][1], _AdditionalLightsSpotDir[217][2], _AdditionalLightsSpotDir[217][3]); fragment_uniform_buffer_1[986] = float4(_AdditionalLightsSpotDir[218][0], _AdditionalLightsSpotDir[218][1], _AdditionalLightsSpotDir[218][2], _AdditionalLightsSpotDir[218][3]); fragment_uniform_buffer_1[987] = float4(_AdditionalLightsSpotDir[219][0], _AdditionalLightsSpotDir[219][1], _AdditionalLightsSpotDir[219][2], _AdditionalLightsSpotDir[219][3]); fragment_uniform_buffer_1[988] = float4(_AdditionalLightsSpotDir[220][0], _AdditionalLightsSpotDir[220][1], _AdditionalLightsSpotDir[220][2], _AdditionalLightsSpotDir[220][3]); fragment_uniform_buffer_1[989] = float4(_AdditionalLightsSpotDir[221][0], _AdditionalLightsSpotDir[221][1], _AdditionalLightsSpotDir[221][2], _AdditionalLightsSpotDir[221][3]); fragment_uniform_buffer_1[990] = float4(_AdditionalLightsSpotDir[222][0], _AdditionalLightsSpotDir[222][1], _AdditionalLightsSpotDir[222][2], _AdditionalLightsSpotDir[222][3]); fragment_uniform_buffer_1[991] = float4(_AdditionalLightsSpotDir[223][0], _AdditionalLightsSpotDir[223][1], _AdditionalLightsSpotDir[223][2], _AdditionalLightsSpotDir[223][3]); fragment_uniform_buffer_1[992] = float4(_AdditionalLightsSpotDir[224][0], _AdditionalLightsSpotDir[224][1], _AdditionalLightsSpotDir[224][2], _AdditionalLightsSpotDir[224][3]); fragment_uniform_buffer_1[993] = float4(_AdditionalLightsSpotDir[225][0], _AdditionalLightsSpotDir[225][1], _AdditionalLightsSpotDir[225][2], _AdditionalLightsSpotDir[225][3]); fragment_uniform_buffer_1[994] = float4(_AdditionalLightsSpotDir[226][0], _AdditionalLightsSpotDir[226][1], _AdditionalLightsSpotDir[226][2], _AdditionalLightsSpotDir[226][3]); fragment_uniform_buffer_1[995] = float4(_AdditionalLightsSpotDir[227][0], _AdditionalLightsSpotDir[227][1], _AdditionalLightsSpotDir[227][2], _AdditionalLightsSpotDir[227][3]); fragment_uniform_buffer_1[996] = float4(_AdditionalLightsSpotDir[228][0], _AdditionalLightsSpotDir[228][1], _AdditionalLightsSpotDir[228][2], _AdditionalLightsSpotDir[228][3]); fragment_uniform_buffer_1[997] = float4(_AdditionalLightsSpotDir[229][0], _AdditionalLightsSpotDir[229][1], _AdditionalLightsSpotDir[229][2], _AdditionalLightsSpotDir[229][3]); fragment_uniform_buffer_1[998] = float4(_AdditionalLightsSpotDir[230][0], _AdditionalLightsSpotDir[230][1], _AdditionalLightsSpotDir[230][2], _AdditionalLightsSpotDir[230][3]); fragment_uniform_buffer_1[999] = float4(_AdditionalLightsSpotDir[231][0], _AdditionalLightsSpotDir[231][1], _AdditionalLightsSpotDir[231][2], _AdditionalLightsSpotDir[231][3]); fragment_uniform_buffer_1[1000] = float4(_AdditionalLightsSpotDir[232][0], _AdditionalLightsSpotDir[232][1], _AdditionalLightsSpotDir[232][2], _AdditionalLightsSpotDir[232][3]); fragment_uniform_buffer_1[1001] = float4(_AdditionalLightsSpotDir[233][0], _AdditionalLightsSpotDir[233][1], _AdditionalLightsSpotDir[233][2], _AdditionalLightsSpotDir[233][3]); fragment_uniform_buffer_1[1002] = float4(_AdditionalLightsSpotDir[234][0], _AdditionalLightsSpotDir[234][1], _AdditionalLightsSpotDir[234][2], _AdditionalLightsSpotDir[234][3]); fragment_uniform_buffer_1[1003] = float4(_AdditionalLightsSpotDir[235][0], _AdditionalLightsSpotDir[235][1], _AdditionalLightsSpotDir[235][2], _AdditionalLightsSpotDir[235][3]); fragment_uniform_buffer_1[1004] = float4(_AdditionalLightsSpotDir[236][0], _AdditionalLightsSpotDir[236][1], _AdditionalLightsSpotDir[236][2], _AdditionalLightsSpotDir[236][3]); fragment_uniform_buffer_1[1005] = float4(_AdditionalLightsSpotDir[237][0], _AdditionalLightsSpotDir[237][1], _AdditionalLightsSpotDir[237][2], _AdditionalLightsSpotDir[237][3]); fragment_uniform_buffer_1[1006] = float4(_AdditionalLightsSpotDir[238][0], _AdditionalLightsSpotDir[238][1], _AdditionalLightsSpotDir[238][2], _AdditionalLightsSpotDir[238][3]); fragment_uniform_buffer_1[1007] = float4(_AdditionalLightsSpotDir[239][0], _AdditionalLightsSpotDir[239][1], _AdditionalLightsSpotDir[239][2], _AdditionalLightsSpotDir[239][3]); fragment_uniform_buffer_1[1008] = float4(_AdditionalLightsSpotDir[240][0], _AdditionalLightsSpotDir[240][1], _AdditionalLightsSpotDir[240][2], _AdditionalLightsSpotDir[240][3]); fragment_uniform_buffer_1[1009] = float4(_AdditionalLightsSpotDir[241][0], _AdditionalLightsSpotDir[241][1], _AdditionalLightsSpotDir[241][2], _AdditionalLightsSpotDir[241][3]); fragment_uniform_buffer_1[1010] = float4(_AdditionalLightsSpotDir[242][0], _AdditionalLightsSpotDir[242][1], _AdditionalLightsSpotDir[242][2], _AdditionalLightsSpotDir[242][3]); fragment_uniform_buffer_1[1011] = float4(_AdditionalLightsSpotDir[243][0], _AdditionalLightsSpotDir[243][1], _AdditionalLightsSpotDir[243][2], _AdditionalLightsSpotDir[243][3]); fragment_uniform_buffer_1[1012] = float4(_AdditionalLightsSpotDir[244][0], _AdditionalLightsSpotDir[244][1], _AdditionalLightsSpotDir[244][2], _AdditionalLightsSpotDir[244][3]); fragment_uniform_buffer_1[1013] = float4(_AdditionalLightsSpotDir[245][0], _AdditionalLightsSpotDir[245][1], _AdditionalLightsSpotDir[245][2], _AdditionalLightsSpotDir[245][3]); fragment_uniform_buffer_1[1014] = float4(_AdditionalLightsSpotDir[246][0], _AdditionalLightsSpotDir[246][1], _AdditionalLightsSpotDir[246][2], _AdditionalLightsSpotDir[246][3]); fragment_uniform_buffer_1[1015] = float4(_AdditionalLightsSpotDir[247][0], _AdditionalLightsSpotDir[247][1], _AdditionalLightsSpotDir[247][2], _AdditionalLightsSpotDir[247][3]); fragment_uniform_buffer_1[1016] = float4(_AdditionalLightsSpotDir[248][0], _AdditionalLightsSpotDir[248][1], _AdditionalLightsSpotDir[248][2], _AdditionalLightsSpotDir[248][3]); fragment_uniform_buffer_1[1017] = float4(_AdditionalLightsSpotDir[249][0], _AdditionalLightsSpotDir[249][1], _AdditionalLightsSpotDir[249][2], _AdditionalLightsSpotDir[249][3]); fragment_uniform_buffer_1[1018] = float4(_AdditionalLightsSpotDir[250][0], _AdditionalLightsSpotDir[250][1], _AdditionalLightsSpotDir[250][2], _AdditionalLightsSpotDir[250][3]); fragment_uniform_buffer_1[1019] = float4(_AdditionalLightsSpotDir[251][0], _AdditionalLightsSpotDir[251][1], _AdditionalLightsSpotDir[251][2], _AdditionalLightsSpotDir[251][3]); fragment_uniform_buffer_1[1020] = float4(_AdditionalLightsSpotDir[252][0], _AdditionalLightsSpotDir[252][1], _AdditionalLightsSpotDir[252][2], _AdditionalLightsSpotDir[252][3]); fragment_uniform_buffer_1[1021] = float4(_AdditionalLightsSpotDir[253][0], _AdditionalLightsSpotDir[253][1], _AdditionalLightsSpotDir[253][2], _AdditionalLightsSpotDir[253][3]); fragment_uniform_buffer_1[1022] = float4(_AdditionalLightsSpotDir[254][0], _AdditionalLightsSpotDir[254][1], _AdditionalLightsSpotDir[254][2], _AdditionalLightsSpotDir[254][3]); fragment_uniform_buffer_1[1023] = float4(_AdditionalLightsSpotDir[255][0], _AdditionalLightsSpotDir[255][1], _AdditionalLightsSpotDir[255][2], _AdditionalLightsSpotDir[255][3]); fragment_uniform_buffer_1[1280] = float4(_AdditionalLightsLayerMasks[0], fragment_uniform_buffer_1[1280][1], fragment_uniform_buffer_1[1280][2], fragment_uniform_buffer_1[1280][3]); fragment_uniform_buffer_1[1281] = float4(_AdditionalLightsLayerMasks[1], fragment_uniform_buffer_1[1281][1], fragment_uniform_buffer_1[1281][2], fragment_uniform_buffer_1[1281][3]); fragment_uniform_buffer_1[1282] = float4(_AdditionalLightsLayerMasks[2], fragment_uniform_buffer_1[1282][1], fragment_uniform_buffer_1[1282][2], fragment_uniform_buffer_1[1282][3]); fragment_uniform_buffer_1[1283] = float4(_AdditionalLightsLayerMasks[3], fragment_uniform_buffer_1[1283][1], fragment_uniform_buffer_1[1283][2], fragment_uniform_buffer_1[1283][3]); fragment_uniform_buffer_1[1284] = float4(_AdditionalLightsLayerMasks[4], fragment_uniform_buffer_1[1284][1], fragment_uniform_buffer_1[1284][2], fragment_uniform_buffer_1[1284][3]); fragment_uniform_buffer_1[1285] = float4(_AdditionalLightsLayerMasks[5], fragment_uniform_buffer_1[1285][1], fragment_uniform_buffer_1[1285][2], fragment_uniform_buffer_1[1285][3]); fragment_uniform_buffer_1[1286] = float4(_AdditionalLightsLayerMasks[6], fragment_uniform_buffer_1[1286][1], fragment_uniform_buffer_1[1286][2], fragment_uniform_buffer_1[1286][3]); fragment_uniform_buffer_1[1287] = float4(_AdditionalLightsLayerMasks[7], fragment_uniform_buffer_1[1287][1], fragment_uniform_buffer_1[1287][2], fragment_uniform_buffer_1[1287][3]); fragment_uniform_buffer_1[1288] = float4(_AdditionalLightsLayerMasks[8], fragment_uniform_buffer_1[1288][1], fragment_uniform_buffer_1[1288][2], fragment_uniform_buffer_1[1288][3]); fragment_uniform_buffer_1[1289] = float4(_AdditionalLightsLayerMasks[9], fragment_uniform_buffer_1[1289][1], fragment_uniform_buffer_1[1289][2], fragment_uniform_buffer_1[1289][3]); fragment_uniform_buffer_1[1290] = float4(_AdditionalLightsLayerMasks[10], fragment_uniform_buffer_1[1290][1], fragment_uniform_buffer_1[1290][2], fragment_uniform_buffer_1[1290][3]); fragment_uniform_buffer_1[1291] = float4(_AdditionalLightsLayerMasks[11], fragment_uniform_buffer_1[1291][1], fragment_uniform_buffer_1[1291][2], fragment_uniform_buffer_1[1291][3]); fragment_uniform_buffer_1[1292] = float4(_AdditionalLightsLayerMasks[12], fragment_uniform_buffer_1[1292][1], fragment_uniform_buffer_1[1292][2], fragment_uniform_buffer_1[1292][3]); fragment_uniform_buffer_1[1293] = float4(_AdditionalLightsLayerMasks[13], fragment_uniform_buffer_1[1293][1], fragment_uniform_buffer_1[1293][2], fragment_uniform_buffer_1[1293][3]); fragment_uniform_buffer_1[1294] = float4(_AdditionalLightsLayerMasks[14], fragment_uniform_buffer_1[1294][1], fragment_uniform_buffer_1[1294][2], fragment_uniform_buffer_1[1294][3]); fragment_uniform_buffer_1[1295] = float4(_AdditionalLightsLayerMasks[15], fragment_uniform_buffer_1[1295][1], fragment_uniform_buffer_1[1295][2], fragment_uniform_buffer_1[1295][3]); fragment_uniform_buffer_1[1296] = float4(_AdditionalLightsLayerMasks[16], fragment_uniform_buffer_1[1296][1], fragment_uniform_buffer_1[1296][2], fragment_uniform_buffer_1[1296][3]); fragment_uniform_buffer_1[1297] = float4(_AdditionalLightsLayerMasks[17], fragment_uniform_buffer_1[1297][1], fragment_uniform_buffer_1[1297][2], fragment_uniform_buffer_1[1297][3]); fragment_uniform_buffer_1[1298] = float4(_AdditionalLightsLayerMasks[18], fragment_uniform_buffer_1[1298][1], fragment_uniform_buffer_1[1298][2], fragment_uniform_buffer_1[1298][3]); fragment_uniform_buffer_1[1299] = float4(_AdditionalLightsLayerMasks[19], fragment_uniform_buffer_1[1299][1], fragment_uniform_buffer_1[1299][2], fragment_uniform_buffer_1[1299][3]); fragment_uniform_buffer_1[1300] = float4(_AdditionalLightsLayerMasks[20], fragment_uniform_buffer_1[1300][1], fragment_uniform_buffer_1[1300][2], fragment_uniform_buffer_1[1300][3]); fragment_uniform_buffer_1[1301] = float4(_AdditionalLightsLayerMasks[21], fragment_uniform_buffer_1[1301][1], fragment_uniform_buffer_1[1301][2], fragment_uniform_buffer_1[1301][3]); fragment_uniform_buffer_1[1302] = float4(_AdditionalLightsLayerMasks[22], fragment_uniform_buffer_1[1302][1], fragment_uniform_buffer_1[1302][2], fragment_uniform_buffer_1[1302][3]); fragment_uniform_buffer_1[1303] = float4(_AdditionalLightsLayerMasks[23], fragment_uniform_buffer_1[1303][1], fragment_uniform_buffer_1[1303][2], fragment_uniform_buffer_1[1303][3]); fragment_uniform_buffer_1[1304] = float4(_AdditionalLightsLayerMasks[24], fragment_uniform_buffer_1[1304][1], fragment_uniform_buffer_1[1304][2], fragment_uniform_buffer_1[1304][3]); fragment_uniform_buffer_1[1305] = float4(_AdditionalLightsLayerMasks[25], fragment_uniform_buffer_1[1305][1], fragment_uniform_buffer_1[1305][2], fragment_uniform_buffer_1[1305][3]); fragment_uniform_buffer_1[1306] = float4(_AdditionalLightsLayerMasks[26], fragment_uniform_buffer_1[1306][1], fragment_uniform_buffer_1[1306][2], fragment_uniform_buffer_1[1306][3]); fragment_uniform_buffer_1[1307] = float4(_AdditionalLightsLayerMasks[27], fragment_uniform_buffer_1[1307][1], fragment_uniform_buffer_1[1307][2], fragment_uniform_buffer_1[1307][3]); fragment_uniform_buffer_1[1308] = float4(_AdditionalLightsLayerMasks[28], fragment_uniform_buffer_1[1308][1], fragment_uniform_buffer_1[1308][2], fragment_uniform_buffer_1[1308][3]); fragment_uniform_buffer_1[1309] = float4(_AdditionalLightsLayerMasks[29], fragment_uniform_buffer_1[1309][1], fragment_uniform_buffer_1[1309][2], fragment_uniform_buffer_1[1309][3]); fragment_uniform_buffer_1[1310] = float4(_AdditionalLightsLayerMasks[30], fragment_uniform_buffer_1[1310][1], fragment_uniform_buffer_1[1310][2], fragment_uniform_buffer_1[1310][3]); fragment_uniform_buffer_1[1311] = float4(_AdditionalLightsLayerMasks[31], fragment_uniform_buffer_1[1311][1], fragment_uniform_buffer_1[1311][2], fragment_uniform_buffer_1[1311][3]); fragment_uniform_buffer_1[1312] = float4(_AdditionalLightsLayerMasks[32], fragment_uniform_buffer_1[1312][1], fragment_uniform_buffer_1[1312][2], fragment_uniform_buffer_1[1312][3]); fragment_uniform_buffer_1[1313] = float4(_AdditionalLightsLayerMasks[33], fragment_uniform_buffer_1[1313][1], fragment_uniform_buffer_1[1313][2], fragment_uniform_buffer_1[1313][3]); fragment_uniform_buffer_1[1314] = float4(_AdditionalLightsLayerMasks[34], fragment_uniform_buffer_1[1314][1], fragment_uniform_buffer_1[1314][2], fragment_uniform_buffer_1[1314][3]); fragment_uniform_buffer_1[1315] = float4(_AdditionalLightsLayerMasks[35], fragment_uniform_buffer_1[1315][1], fragment_uniform_buffer_1[1315][2], fragment_uniform_buffer_1[1315][3]); fragment_uniform_buffer_1[1316] = float4(_AdditionalLightsLayerMasks[36], fragment_uniform_buffer_1[1316][1], fragment_uniform_buffer_1[1316][2], fragment_uniform_buffer_1[1316][3]); fragment_uniform_buffer_1[1317] = float4(_AdditionalLightsLayerMasks[37], fragment_uniform_buffer_1[1317][1], fragment_uniform_buffer_1[1317][2], fragment_uniform_buffer_1[1317][3]); fragment_uniform_buffer_1[1318] = float4(_AdditionalLightsLayerMasks[38], fragment_uniform_buffer_1[1318][1], fragment_uniform_buffer_1[1318][2], fragment_uniform_buffer_1[1318][3]); fragment_uniform_buffer_1[1319] = float4(_AdditionalLightsLayerMasks[39], fragment_uniform_buffer_1[1319][1], fragment_uniform_buffer_1[1319][2], fragment_uniform_buffer_1[1319][3]); fragment_uniform_buffer_1[1320] = float4(_AdditionalLightsLayerMasks[40], fragment_uniform_buffer_1[1320][1], fragment_uniform_buffer_1[1320][2], fragment_uniform_buffer_1[1320][3]); fragment_uniform_buffer_1[1321] = float4(_AdditionalLightsLayerMasks[41], fragment_uniform_buffer_1[1321][1], fragment_uniform_buffer_1[1321][2], fragment_uniform_buffer_1[1321][3]); fragment_uniform_buffer_1[1322] = float4(_AdditionalLightsLayerMasks[42], fragment_uniform_buffer_1[1322][1], fragment_uniform_buffer_1[1322][2], fragment_uniform_buffer_1[1322][3]); fragment_uniform_buffer_1[1323] = float4(_AdditionalLightsLayerMasks[43], fragment_uniform_buffer_1[1323][1], fragment_uniform_buffer_1[1323][2], fragment_uniform_buffer_1[1323][3]); fragment_uniform_buffer_1[1324] = float4(_AdditionalLightsLayerMasks[44], fragment_uniform_buffer_1[1324][1], fragment_uniform_buffer_1[1324][2], fragment_uniform_buffer_1[1324][3]); fragment_uniform_buffer_1[1325] = float4(_AdditionalLightsLayerMasks[45], fragment_uniform_buffer_1[1325][1], fragment_uniform_buffer_1[1325][2], fragment_uniform_buffer_1[1325][3]); fragment_uniform_buffer_1[1326] = float4(_AdditionalLightsLayerMasks[46], fragment_uniform_buffer_1[1326][1], fragment_uniform_buffer_1[1326][2], fragment_uniform_buffer_1[1326][3]); fragment_uniform_buffer_1[1327] = float4(_AdditionalLightsLayerMasks[47], fragment_uniform_buffer_1[1327][1], fragment_uniform_buffer_1[1327][2], fragment_uniform_buffer_1[1327][3]); fragment_uniform_buffer_1[1328] = float4(_AdditionalLightsLayerMasks[48], fragment_uniform_buffer_1[1328][1], fragment_uniform_buffer_1[1328][2], fragment_uniform_buffer_1[1328][3]); fragment_uniform_buffer_1[1329] = float4(_AdditionalLightsLayerMasks[49], fragment_uniform_buffer_1[1329][1], fragment_uniform_buffer_1[1329][2], fragment_uniform_buffer_1[1329][3]); fragment_uniform_buffer_1[1330] = float4(_AdditionalLightsLayerMasks[50], fragment_uniform_buffer_1[1330][1], fragment_uniform_buffer_1[1330][2], fragment_uniform_buffer_1[1330][3]); fragment_uniform_buffer_1[1331] = float4(_AdditionalLightsLayerMasks[51], fragment_uniform_buffer_1[1331][1], fragment_uniform_buffer_1[1331][2], fragment_uniform_buffer_1[1331][3]); fragment_uniform_buffer_1[1332] = float4(_AdditionalLightsLayerMasks[52], fragment_uniform_buffer_1[1332][1], fragment_uniform_buffer_1[1332][2], fragment_uniform_buffer_1[1332][3]); fragment_uniform_buffer_1[1333] = float4(_AdditionalLightsLayerMasks[53], fragment_uniform_buffer_1[1333][1], fragment_uniform_buffer_1[1333][2], fragment_uniform_buffer_1[1333][3]); fragment_uniform_buffer_1[1334] = float4(_AdditionalLightsLayerMasks[54], fragment_uniform_buffer_1[1334][1], fragment_uniform_buffer_1[1334][2], fragment_uniform_buffer_1[1334][3]); fragment_uniform_buffer_1[1335] = float4(_AdditionalLightsLayerMasks[55], fragment_uniform_buffer_1[1335][1], fragment_uniform_buffer_1[1335][2], fragment_uniform_buffer_1[1335][3]); fragment_uniform_buffer_1[1336] = float4(_AdditionalLightsLayerMasks[56], fragment_uniform_buffer_1[1336][1], fragment_uniform_buffer_1[1336][2], fragment_uniform_buffer_1[1336][3]); fragment_uniform_buffer_1[1337] = float4(_AdditionalLightsLayerMasks[57], fragment_uniform_buffer_1[1337][1], fragment_uniform_buffer_1[1337][2], fragment_uniform_buffer_1[1337][3]); fragment_uniform_buffer_1[1338] = float4(_AdditionalLightsLayerMasks[58], fragment_uniform_buffer_1[1338][1], fragment_uniform_buffer_1[1338][2], fragment_uniform_buffer_1[1338][3]); fragment_uniform_buffer_1[1339] = float4(_AdditionalLightsLayerMasks[59], fragment_uniform_buffer_1[1339][1], fragment_uniform_buffer_1[1339][2], fragment_uniform_buffer_1[1339][3]); fragment_uniform_buffer_1[1340] = float4(_AdditionalLightsLayerMasks[60], fragment_uniform_buffer_1[1340][1], fragment_uniform_buffer_1[1340][2], fragment_uniform_buffer_1[1340][3]); fragment_uniform_buffer_1[1341] = float4(_AdditionalLightsLayerMasks[61], fragment_uniform_buffer_1[1341][1], fragment_uniform_buffer_1[1341][2], fragment_uniform_buffer_1[1341][3]); fragment_uniform_buffer_1[1342] = float4(_AdditionalLightsLayerMasks[62], fragment_uniform_buffer_1[1342][1], fragment_uniform_buffer_1[1342][2], fragment_uniform_buffer_1[1342][3]); fragment_uniform_buffer_1[1343] = float4(_AdditionalLightsLayerMasks[63], fragment_uniform_buffer_1[1343][1], fragment_uniform_buffer_1[1343][2], fragment_uniform_buffer_1[1343][3]); fragment_uniform_buffer_1[1344] = float4(_AdditionalLightsLayerMasks[64], fragment_uniform_buffer_1[1344][1], fragment_uniform_buffer_1[1344][2], fragment_uniform_buffer_1[1344][3]); fragment_uniform_buffer_1[1345] = float4(_AdditionalLightsLayerMasks[65], fragment_uniform_buffer_1[1345][1], fragment_uniform_buffer_1[1345][2], fragment_uniform_buffer_1[1345][3]); fragment_uniform_buffer_1[1346] = float4(_AdditionalLightsLayerMasks[66], fragment_uniform_buffer_1[1346][1], fragment_uniform_buffer_1[1346][2], fragment_uniform_buffer_1[1346][3]); fragment_uniform_buffer_1[1347] = float4(_AdditionalLightsLayerMasks[67], fragment_uniform_buffer_1[1347][1], fragment_uniform_buffer_1[1347][2], fragment_uniform_buffer_1[1347][3]); fragment_uniform_buffer_1[1348] = float4(_AdditionalLightsLayerMasks[68], fragment_uniform_buffer_1[1348][1], fragment_uniform_buffer_1[1348][2], fragment_uniform_buffer_1[1348][3]); fragment_uniform_buffer_1[1349] = float4(_AdditionalLightsLayerMasks[69], fragment_uniform_buffer_1[1349][1], fragment_uniform_buffer_1[1349][2], fragment_uniform_buffer_1[1349][3]); fragment_uniform_buffer_1[1350] = float4(_AdditionalLightsLayerMasks[70], fragment_uniform_buffer_1[1350][1], fragment_uniform_buffer_1[1350][2], fragment_uniform_buffer_1[1350][3]); fragment_uniform_buffer_1[1351] = float4(_AdditionalLightsLayerMasks[71], fragment_uniform_buffer_1[1351][1], fragment_uniform_buffer_1[1351][2], fragment_uniform_buffer_1[1351][3]); fragment_uniform_buffer_1[1352] = float4(_AdditionalLightsLayerMasks[72], fragment_uniform_buffer_1[1352][1], fragment_uniform_buffer_1[1352][2], fragment_uniform_buffer_1[1352][3]); fragment_uniform_buffer_1[1353] = float4(_AdditionalLightsLayerMasks[73], fragment_uniform_buffer_1[1353][1], fragment_uniform_buffer_1[1353][2], fragment_uniform_buffer_1[1353][3]); fragment_uniform_buffer_1[1354] = float4(_AdditionalLightsLayerMasks[74], fragment_uniform_buffer_1[1354][1], fragment_uniform_buffer_1[1354][2], fragment_uniform_buffer_1[1354][3]); fragment_uniform_buffer_1[1355] = float4(_AdditionalLightsLayerMasks[75], fragment_uniform_buffer_1[1355][1], fragment_uniform_buffer_1[1355][2], fragment_uniform_buffer_1[1355][3]); fragment_uniform_buffer_1[1356] = float4(_AdditionalLightsLayerMasks[76], fragment_uniform_buffer_1[1356][1], fragment_uniform_buffer_1[1356][2], fragment_uniform_buffer_1[1356][3]); fragment_uniform_buffer_1[1357] = float4(_AdditionalLightsLayerMasks[77], fragment_uniform_buffer_1[1357][1], fragment_uniform_buffer_1[1357][2], fragment_uniform_buffer_1[1357][3]); fragment_uniform_buffer_1[1358] = float4(_AdditionalLightsLayerMasks[78], fragment_uniform_buffer_1[1358][1], fragment_uniform_buffer_1[1358][2], fragment_uniform_buffer_1[1358][3]); fragment_uniform_buffer_1[1359] = float4(_AdditionalLightsLayerMasks[79], fragment_uniform_buffer_1[1359][1], fragment_uniform_buffer_1[1359][2], fragment_uniform_buffer_1[1359][3]); fragment_uniform_buffer_1[1360] = float4(_AdditionalLightsLayerMasks[80], fragment_uniform_buffer_1[1360][1], fragment_uniform_buffer_1[1360][2], fragment_uniform_buffer_1[1360][3]); fragment_uniform_buffer_1[1361] = float4(_AdditionalLightsLayerMasks[81], fragment_uniform_buffer_1[1361][1], fragment_uniform_buffer_1[1361][2], fragment_uniform_buffer_1[1361][3]); fragment_uniform_buffer_1[1362] = float4(_AdditionalLightsLayerMasks[82], fragment_uniform_buffer_1[1362][1], fragment_uniform_buffer_1[1362][2], fragment_uniform_buffer_1[1362][3]); fragment_uniform_buffer_1[1363] = float4(_AdditionalLightsLayerMasks[83], fragment_uniform_buffer_1[1363][1], fragment_uniform_buffer_1[1363][2], fragment_uniform_buffer_1[1363][3]); fragment_uniform_buffer_1[1364] = float4(_AdditionalLightsLayerMasks[84], fragment_uniform_buffer_1[1364][1], fragment_uniform_buffer_1[1364][2], fragment_uniform_buffer_1[1364][3]); fragment_uniform_buffer_1[1365] = float4(_AdditionalLightsLayerMasks[85], fragment_uniform_buffer_1[1365][1], fragment_uniform_buffer_1[1365][2], fragment_uniform_buffer_1[1365][3]); fragment_uniform_buffer_1[1366] = float4(_AdditionalLightsLayerMasks[86], fragment_uniform_buffer_1[1366][1], fragment_uniform_buffer_1[1366][2], fragment_uniform_buffer_1[1366][3]); fragment_uniform_buffer_1[1367] = float4(_AdditionalLightsLayerMasks[87], fragment_uniform_buffer_1[1367][1], fragment_uniform_buffer_1[1367][2], fragment_uniform_buffer_1[1367][3]); fragment_uniform_buffer_1[1368] = float4(_AdditionalLightsLayerMasks[88], fragment_uniform_buffer_1[1368][1], fragment_uniform_buffer_1[1368][2], fragment_uniform_buffer_1[1368][3]); fragment_uniform_buffer_1[1369] = float4(_AdditionalLightsLayerMasks[89], fragment_uniform_buffer_1[1369][1], fragment_uniform_buffer_1[1369][2], fragment_uniform_buffer_1[1369][3]); fragment_uniform_buffer_1[1370] = float4(_AdditionalLightsLayerMasks[90], fragment_uniform_buffer_1[1370][1], fragment_uniform_buffer_1[1370][2], fragment_uniform_buffer_1[1370][3]); fragment_uniform_buffer_1[1371] = float4(_AdditionalLightsLayerMasks[91], fragment_uniform_buffer_1[1371][1], fragment_uniform_buffer_1[1371][2], fragment_uniform_buffer_1[1371][3]); fragment_uniform_buffer_1[1372] = float4(_AdditionalLightsLayerMasks[92], fragment_uniform_buffer_1[1372][1], fragment_uniform_buffer_1[1372][2], fragment_uniform_buffer_1[1372][3]); fragment_uniform_buffer_1[1373] = float4(_AdditionalLightsLayerMasks[93], fragment_uniform_buffer_1[1373][1], fragment_uniform_buffer_1[1373][2], fragment_uniform_buffer_1[1373][3]); fragment_uniform_buffer_1[1374] = float4(_AdditionalLightsLayerMasks[94], fragment_uniform_buffer_1[1374][1], fragment_uniform_buffer_1[1374][2], fragment_uniform_buffer_1[1374][3]); fragment_uniform_buffer_1[1375] = float4(_AdditionalLightsLayerMasks[95], fragment_uniform_buffer_1[1375][1], fragment_uniform_buffer_1[1375][2], fragment_uniform_buffer_1[1375][3]); fragment_uniform_buffer_1[1376] = float4(_AdditionalLightsLayerMasks[96], fragment_uniform_buffer_1[1376][1], fragment_uniform_buffer_1[1376][2], fragment_uniform_buffer_1[1376][3]); fragment_uniform_buffer_1[1377] = float4(_AdditionalLightsLayerMasks[97], fragment_uniform_buffer_1[1377][1], fragment_uniform_buffer_1[1377][2], fragment_uniform_buffer_1[1377][3]); fragment_uniform_buffer_1[1378] = float4(_AdditionalLightsLayerMasks[98], fragment_uniform_buffer_1[1378][1], fragment_uniform_buffer_1[1378][2], fragment_uniform_buffer_1[1378][3]); fragment_uniform_buffer_1[1379] = float4(_AdditionalLightsLayerMasks[99], fragment_uniform_buffer_1[1379][1], fragment_uniform_buffer_1[1379][2], fragment_uniform_buffer_1[1379][3]); fragment_uniform_buffer_1[1380] = float4(_AdditionalLightsLayerMasks[100], fragment_uniform_buffer_1[1380][1], fragment_uniform_buffer_1[1380][2], fragment_uniform_buffer_1[1380][3]); fragment_uniform_buffer_1[1381] = float4(_AdditionalLightsLayerMasks[101], fragment_uniform_buffer_1[1381][1], fragment_uniform_buffer_1[1381][2], fragment_uniform_buffer_1[1381][3]); fragment_uniform_buffer_1[1382] = float4(_AdditionalLightsLayerMasks[102], fragment_uniform_buffer_1[1382][1], fragment_uniform_buffer_1[1382][2], fragment_uniform_buffer_1[1382][3]); fragment_uniform_buffer_1[1383] = float4(_AdditionalLightsLayerMasks[103], fragment_uniform_buffer_1[1383][1], fragment_uniform_buffer_1[1383][2], fragment_uniform_buffer_1[1383][3]); fragment_uniform_buffer_1[1384] = float4(_AdditionalLightsLayerMasks[104], fragment_uniform_buffer_1[1384][1], fragment_uniform_buffer_1[1384][2], fragment_uniform_buffer_1[1384][3]); fragment_uniform_buffer_1[1385] = float4(_AdditionalLightsLayerMasks[105], fragment_uniform_buffer_1[1385][1], fragment_uniform_buffer_1[1385][2], fragment_uniform_buffer_1[1385][3]); fragment_uniform_buffer_1[1386] = float4(_AdditionalLightsLayerMasks[106], fragment_uniform_buffer_1[1386][1], fragment_uniform_buffer_1[1386][2], fragment_uniform_buffer_1[1386][3]); fragment_uniform_buffer_1[1387] = float4(_AdditionalLightsLayerMasks[107], fragment_uniform_buffer_1[1387][1], fragment_uniform_buffer_1[1387][2], fragment_uniform_buffer_1[1387][3]); fragment_uniform_buffer_1[1388] = float4(_AdditionalLightsLayerMasks[108], fragment_uniform_buffer_1[1388][1], fragment_uniform_buffer_1[1388][2], fragment_uniform_buffer_1[1388][3]); fragment_uniform_buffer_1[1389] = float4(_AdditionalLightsLayerMasks[109], fragment_uniform_buffer_1[1389][1], fragment_uniform_buffer_1[1389][2], fragment_uniform_buffer_1[1389][3]); fragment_uniform_buffer_1[1390] = float4(_AdditionalLightsLayerMasks[110], fragment_uniform_buffer_1[1390][1], fragment_uniform_buffer_1[1390][2], fragment_uniform_buffer_1[1390][3]); fragment_uniform_buffer_1[1391] = float4(_AdditionalLightsLayerMasks[111], fragment_uniform_buffer_1[1391][1], fragment_uniform_buffer_1[1391][2], fragment_uniform_buffer_1[1391][3]); fragment_uniform_buffer_1[1392] = float4(_AdditionalLightsLayerMasks[112], fragment_uniform_buffer_1[1392][1], fragment_uniform_buffer_1[1392][2], fragment_uniform_buffer_1[1392][3]); fragment_uniform_buffer_1[1393] = float4(_AdditionalLightsLayerMasks[113], fragment_uniform_buffer_1[1393][1], fragment_uniform_buffer_1[1393][2], fragment_uniform_buffer_1[1393][3]); fragment_uniform_buffer_1[1394] = float4(_AdditionalLightsLayerMasks[114], fragment_uniform_buffer_1[1394][1], fragment_uniform_buffer_1[1394][2], fragment_uniform_buffer_1[1394][3]); fragment_uniform_buffer_1[1395] = float4(_AdditionalLightsLayerMasks[115], fragment_uniform_buffer_1[1395][1], fragment_uniform_buffer_1[1395][2], fragment_uniform_buffer_1[1395][3]); fragment_uniform_buffer_1[1396] = float4(_AdditionalLightsLayerMasks[116], fragment_uniform_buffer_1[1396][1], fragment_uniform_buffer_1[1396][2], fragment_uniform_buffer_1[1396][3]); fragment_uniform_buffer_1[1397] = float4(_AdditionalLightsLayerMasks[117], fragment_uniform_buffer_1[1397][1], fragment_uniform_buffer_1[1397][2], fragment_uniform_buffer_1[1397][3]); fragment_uniform_buffer_1[1398] = float4(_AdditionalLightsLayerMasks[118], fragment_uniform_buffer_1[1398][1], fragment_uniform_buffer_1[1398][2], fragment_uniform_buffer_1[1398][3]); fragment_uniform_buffer_1[1399] = float4(_AdditionalLightsLayerMasks[119], fragment_uniform_buffer_1[1399][1], fragment_uniform_buffer_1[1399][2], fragment_uniform_buffer_1[1399][3]); fragment_uniform_buffer_1[1400] = float4(_AdditionalLightsLayerMasks[120], fragment_uniform_buffer_1[1400][1], fragment_uniform_buffer_1[1400][2], fragment_uniform_buffer_1[1400][3]); fragment_uniform_buffer_1[1401] = float4(_AdditionalLightsLayerMasks[121], fragment_uniform_buffer_1[1401][1], fragment_uniform_buffer_1[1401][2], fragment_uniform_buffer_1[1401][3]); fragment_uniform_buffer_1[1402] = float4(_AdditionalLightsLayerMasks[122], fragment_uniform_buffer_1[1402][1], fragment_uniform_buffer_1[1402][2], fragment_uniform_buffer_1[1402][3]); fragment_uniform_buffer_1[1403] = float4(_AdditionalLightsLayerMasks[123], fragment_uniform_buffer_1[1403][1], fragment_uniform_buffer_1[1403][2], fragment_uniform_buffer_1[1403][3]); fragment_uniform_buffer_1[1404] = float4(_AdditionalLightsLayerMasks[124], fragment_uniform_buffer_1[1404][1], fragment_uniform_buffer_1[1404][2], fragment_uniform_buffer_1[1404][3]); fragment_uniform_buffer_1[1405] = float4(_AdditionalLightsLayerMasks[125], fragment_uniform_buffer_1[1405][1], fragment_uniform_buffer_1[1405][2], fragment_uniform_buffer_1[1405][3]); fragment_uniform_buffer_1[1406] = float4(_AdditionalLightsLayerMasks[126], fragment_uniform_buffer_1[1406][1], fragment_uniform_buffer_1[1406][2], fragment_uniform_buffer_1[1406][3]); fragment_uniform_buffer_1[1407] = float4(_AdditionalLightsLayerMasks[127], fragment_uniform_buffer_1[1407][1], fragment_uniform_buffer_1[1407][2], fragment_uniform_buffer_1[1407][3]); fragment_uniform_buffer_1[1408] = float4(_AdditionalLightsLayerMasks[128], fragment_uniform_buffer_1[1408][1], fragment_uniform_buffer_1[1408][2], fragment_uniform_buffer_1[1408][3]); fragment_uniform_buffer_1[1409] = float4(_AdditionalLightsLayerMasks[129], fragment_uniform_buffer_1[1409][1], fragment_uniform_buffer_1[1409][2], fragment_uniform_buffer_1[1409][3]); fragment_uniform_buffer_1[1410] = float4(_AdditionalLightsLayerMasks[130], fragment_uniform_buffer_1[1410][1], fragment_uniform_buffer_1[1410][2], fragment_uniform_buffer_1[1410][3]); fragment_uniform_buffer_1[1411] = float4(_AdditionalLightsLayerMasks[131], fragment_uniform_buffer_1[1411][1], fragment_uniform_buffer_1[1411][2], fragment_uniform_buffer_1[1411][3]); fragment_uniform_buffer_1[1412] = float4(_AdditionalLightsLayerMasks[132], fragment_uniform_buffer_1[1412][1], fragment_uniform_buffer_1[1412][2], fragment_uniform_buffer_1[1412][3]); fragment_uniform_buffer_1[1413] = float4(_AdditionalLightsLayerMasks[133], fragment_uniform_buffer_1[1413][1], fragment_uniform_buffer_1[1413][2], fragment_uniform_buffer_1[1413][3]); fragment_uniform_buffer_1[1414] = float4(_AdditionalLightsLayerMasks[134], fragment_uniform_buffer_1[1414][1], fragment_uniform_buffer_1[1414][2], fragment_uniform_buffer_1[1414][3]); fragment_uniform_buffer_1[1415] = float4(_AdditionalLightsLayerMasks[135], fragment_uniform_buffer_1[1415][1], fragment_uniform_buffer_1[1415][2], fragment_uniform_buffer_1[1415][3]); fragment_uniform_buffer_1[1416] = float4(_AdditionalLightsLayerMasks[136], fragment_uniform_buffer_1[1416][1], fragment_uniform_buffer_1[1416][2], fragment_uniform_buffer_1[1416][3]); fragment_uniform_buffer_1[1417] = float4(_AdditionalLightsLayerMasks[137], fragment_uniform_buffer_1[1417][1], fragment_uniform_buffer_1[1417][2], fragment_uniform_buffer_1[1417][3]); fragment_uniform_buffer_1[1418] = float4(_AdditionalLightsLayerMasks[138], fragment_uniform_buffer_1[1418][1], fragment_uniform_buffer_1[1418][2], fragment_uniform_buffer_1[1418][3]); fragment_uniform_buffer_1[1419] = float4(_AdditionalLightsLayerMasks[139], fragment_uniform_buffer_1[1419][1], fragment_uniform_buffer_1[1419][2], fragment_uniform_buffer_1[1419][3]); fragment_uniform_buffer_1[1420] = float4(_AdditionalLightsLayerMasks[140], fragment_uniform_buffer_1[1420][1], fragment_uniform_buffer_1[1420][2], fragment_uniform_buffer_1[1420][3]); fragment_uniform_buffer_1[1421] = float4(_AdditionalLightsLayerMasks[141], fragment_uniform_buffer_1[1421][1], fragment_uniform_buffer_1[1421][2], fragment_uniform_buffer_1[1421][3]); fragment_uniform_buffer_1[1422] = float4(_AdditionalLightsLayerMasks[142], fragment_uniform_buffer_1[1422][1], fragment_uniform_buffer_1[1422][2], fragment_uniform_buffer_1[1422][3]); fragment_uniform_buffer_1[1423] = float4(_AdditionalLightsLayerMasks[143], fragment_uniform_buffer_1[1423][1], fragment_uniform_buffer_1[1423][2], fragment_uniform_buffer_1[1423][3]); fragment_uniform_buffer_1[1424] = float4(_AdditionalLightsLayerMasks[144], fragment_uniform_buffer_1[1424][1], fragment_uniform_buffer_1[1424][2], fragment_uniform_buffer_1[1424][3]); fragment_uniform_buffer_1[1425] = float4(_AdditionalLightsLayerMasks[145], fragment_uniform_buffer_1[1425][1], fragment_uniform_buffer_1[1425][2], fragment_uniform_buffer_1[1425][3]); fragment_uniform_buffer_1[1426] = float4(_AdditionalLightsLayerMasks[146], fragment_uniform_buffer_1[1426][1], fragment_uniform_buffer_1[1426][2], fragment_uniform_buffer_1[1426][3]); fragment_uniform_buffer_1[1427] = float4(_AdditionalLightsLayerMasks[147], fragment_uniform_buffer_1[1427][1], fragment_uniform_buffer_1[1427][2], fragment_uniform_buffer_1[1427][3]); fragment_uniform_buffer_1[1428] = float4(_AdditionalLightsLayerMasks[148], fragment_uniform_buffer_1[1428][1], fragment_uniform_buffer_1[1428][2], fragment_uniform_buffer_1[1428][3]); fragment_uniform_buffer_1[1429] = float4(_AdditionalLightsLayerMasks[149], fragment_uniform_buffer_1[1429][1], fragment_uniform_buffer_1[1429][2], fragment_uniform_buffer_1[1429][3]); fragment_uniform_buffer_1[1430] = float4(_AdditionalLightsLayerMasks[150], fragment_uniform_buffer_1[1430][1], fragment_uniform_buffer_1[1430][2], fragment_uniform_buffer_1[1430][3]); fragment_uniform_buffer_1[1431] = float4(_AdditionalLightsLayerMasks[151], fragment_uniform_buffer_1[1431][1], fragment_uniform_buffer_1[1431][2], fragment_uniform_buffer_1[1431][3]); fragment_uniform_buffer_1[1432] = float4(_AdditionalLightsLayerMasks[152], fragment_uniform_buffer_1[1432][1], fragment_uniform_buffer_1[1432][2], fragment_uniform_buffer_1[1432][3]); fragment_uniform_buffer_1[1433] = float4(_AdditionalLightsLayerMasks[153], fragment_uniform_buffer_1[1433][1], fragment_uniform_buffer_1[1433][2], fragment_uniform_buffer_1[1433][3]); fragment_uniform_buffer_1[1434] = float4(_AdditionalLightsLayerMasks[154], fragment_uniform_buffer_1[1434][1], fragment_uniform_buffer_1[1434][2], fragment_uniform_buffer_1[1434][3]); fragment_uniform_buffer_1[1435] = float4(_AdditionalLightsLayerMasks[155], fragment_uniform_buffer_1[1435][1], fragment_uniform_buffer_1[1435][2], fragment_uniform_buffer_1[1435][3]); fragment_uniform_buffer_1[1436] = float4(_AdditionalLightsLayerMasks[156], fragment_uniform_buffer_1[1436][1], fragment_uniform_buffer_1[1436][2], fragment_uniform_buffer_1[1436][3]); fragment_uniform_buffer_1[1437] = float4(_AdditionalLightsLayerMasks[157], fragment_uniform_buffer_1[1437][1], fragment_uniform_buffer_1[1437][2], fragment_uniform_buffer_1[1437][3]); fragment_uniform_buffer_1[1438] = float4(_AdditionalLightsLayerMasks[158], fragment_uniform_buffer_1[1438][1], fragment_uniform_buffer_1[1438][2], fragment_uniform_buffer_1[1438][3]); fragment_uniform_buffer_1[1439] = float4(_AdditionalLightsLayerMasks[159], fragment_uniform_buffer_1[1439][1], fragment_uniform_buffer_1[1439][2], fragment_uniform_buffer_1[1439][3]); fragment_uniform_buffer_1[1440] = float4(_AdditionalLightsLayerMasks[160], fragment_uniform_buffer_1[1440][1], fragment_uniform_buffer_1[1440][2], fragment_uniform_buffer_1[1440][3]); fragment_uniform_buffer_1[1441] = float4(_AdditionalLightsLayerMasks[161], fragment_uniform_buffer_1[1441][1], fragment_uniform_buffer_1[1441][2], fragment_uniform_buffer_1[1441][3]); fragment_uniform_buffer_1[1442] = float4(_AdditionalLightsLayerMasks[162], fragment_uniform_buffer_1[1442][1], fragment_uniform_buffer_1[1442][2], fragment_uniform_buffer_1[1442][3]); fragment_uniform_buffer_1[1443] = float4(_AdditionalLightsLayerMasks[163], fragment_uniform_buffer_1[1443][1], fragment_uniform_buffer_1[1443][2], fragment_uniform_buffer_1[1443][3]); fragment_uniform_buffer_1[1444] = float4(_AdditionalLightsLayerMasks[164], fragment_uniform_buffer_1[1444][1], fragment_uniform_buffer_1[1444][2], fragment_uniform_buffer_1[1444][3]); fragment_uniform_buffer_1[1445] = float4(_AdditionalLightsLayerMasks[165], fragment_uniform_buffer_1[1445][1], fragment_uniform_buffer_1[1445][2], fragment_uniform_buffer_1[1445][3]); fragment_uniform_buffer_1[1446] = float4(_AdditionalLightsLayerMasks[166], fragment_uniform_buffer_1[1446][1], fragment_uniform_buffer_1[1446][2], fragment_uniform_buffer_1[1446][3]); fragment_uniform_buffer_1[1447] = float4(_AdditionalLightsLayerMasks[167], fragment_uniform_buffer_1[1447][1], fragment_uniform_buffer_1[1447][2], fragment_uniform_buffer_1[1447][3]); fragment_uniform_buffer_1[1448] = float4(_AdditionalLightsLayerMasks[168], fragment_uniform_buffer_1[1448][1], fragment_uniform_buffer_1[1448][2], fragment_uniform_buffer_1[1448][3]); fragment_uniform_buffer_1[1449] = float4(_AdditionalLightsLayerMasks[169], fragment_uniform_buffer_1[1449][1], fragment_uniform_buffer_1[1449][2], fragment_uniform_buffer_1[1449][3]); fragment_uniform_buffer_1[1450] = float4(_AdditionalLightsLayerMasks[170], fragment_uniform_buffer_1[1450][1], fragment_uniform_buffer_1[1450][2], fragment_uniform_buffer_1[1450][3]); fragment_uniform_buffer_1[1451] = float4(_AdditionalLightsLayerMasks[171], fragment_uniform_buffer_1[1451][1], fragment_uniform_buffer_1[1451][2], fragment_uniform_buffer_1[1451][3]); fragment_uniform_buffer_1[1452] = float4(_AdditionalLightsLayerMasks[172], fragment_uniform_buffer_1[1452][1], fragment_uniform_buffer_1[1452][2], fragment_uniform_buffer_1[1452][3]); fragment_uniform_buffer_1[1453] = float4(_AdditionalLightsLayerMasks[173], fragment_uniform_buffer_1[1453][1], fragment_uniform_buffer_1[1453][2], fragment_uniform_buffer_1[1453][3]); fragment_uniform_buffer_1[1454] = float4(_AdditionalLightsLayerMasks[174], fragment_uniform_buffer_1[1454][1], fragment_uniform_buffer_1[1454][2], fragment_uniform_buffer_1[1454][3]); fragment_uniform_buffer_1[1455] = float4(_AdditionalLightsLayerMasks[175], fragment_uniform_buffer_1[1455][1], fragment_uniform_buffer_1[1455][2], fragment_uniform_buffer_1[1455][3]); fragment_uniform_buffer_1[1456] = float4(_AdditionalLightsLayerMasks[176], fragment_uniform_buffer_1[1456][1], fragment_uniform_buffer_1[1456][2], fragment_uniform_buffer_1[1456][3]); fragment_uniform_buffer_1[1457] = float4(_AdditionalLightsLayerMasks[177], fragment_uniform_buffer_1[1457][1], fragment_uniform_buffer_1[1457][2], fragment_uniform_buffer_1[1457][3]); fragment_uniform_buffer_1[1458] = float4(_AdditionalLightsLayerMasks[178], fragment_uniform_buffer_1[1458][1], fragment_uniform_buffer_1[1458][2], fragment_uniform_buffer_1[1458][3]); fragment_uniform_buffer_1[1459] = float4(_AdditionalLightsLayerMasks[179], fragment_uniform_buffer_1[1459][1], fragment_uniform_buffer_1[1459][2], fragment_uniform_buffer_1[1459][3]); fragment_uniform_buffer_1[1460] = float4(_AdditionalLightsLayerMasks[180], fragment_uniform_buffer_1[1460][1], fragment_uniform_buffer_1[1460][2], fragment_uniform_buffer_1[1460][3]); fragment_uniform_buffer_1[1461] = float4(_AdditionalLightsLayerMasks[181], fragment_uniform_buffer_1[1461][1], fragment_uniform_buffer_1[1461][2], fragment_uniform_buffer_1[1461][3]); fragment_uniform_buffer_1[1462] = float4(_AdditionalLightsLayerMasks[182], fragment_uniform_buffer_1[1462][1], fragment_uniform_buffer_1[1462][2], fragment_uniform_buffer_1[1462][3]); fragment_uniform_buffer_1[1463] = float4(_AdditionalLightsLayerMasks[183], fragment_uniform_buffer_1[1463][1], fragment_uniform_buffer_1[1463][2], fragment_uniform_buffer_1[1463][3]); fragment_uniform_buffer_1[1464] = float4(_AdditionalLightsLayerMasks[184], fragment_uniform_buffer_1[1464][1], fragment_uniform_buffer_1[1464][2], fragment_uniform_buffer_1[1464][3]); fragment_uniform_buffer_1[1465] = float4(_AdditionalLightsLayerMasks[185], fragment_uniform_buffer_1[1465][1], fragment_uniform_buffer_1[1465][2], fragment_uniform_buffer_1[1465][3]); fragment_uniform_buffer_1[1466] = float4(_AdditionalLightsLayerMasks[186], fragment_uniform_buffer_1[1466][1], fragment_uniform_buffer_1[1466][2], fragment_uniform_buffer_1[1466][3]); fragment_uniform_buffer_1[1467] = float4(_AdditionalLightsLayerMasks[187], fragment_uniform_buffer_1[1467][1], fragment_uniform_buffer_1[1467][2], fragment_uniform_buffer_1[1467][3]); fragment_uniform_buffer_1[1468] = float4(_AdditionalLightsLayerMasks[188], fragment_uniform_buffer_1[1468][1], fragment_uniform_buffer_1[1468][2], fragment_uniform_buffer_1[1468][3]); fragment_uniform_buffer_1[1469] = float4(_AdditionalLightsLayerMasks[189], fragment_uniform_buffer_1[1469][1], fragment_uniform_buffer_1[1469][2], fragment_uniform_buffer_1[1469][3]); fragment_uniform_buffer_1[1470] = float4(_AdditionalLightsLayerMasks[190], fragment_uniform_buffer_1[1470][1], fragment_uniform_buffer_1[1470][2], fragment_uniform_buffer_1[1470][3]); fragment_uniform_buffer_1[1471] = float4(_AdditionalLightsLayerMasks[191], fragment_uniform_buffer_1[1471][1], fragment_uniform_buffer_1[1471][2], fragment_uniform_buffer_1[1471][3]); fragment_uniform_buffer_1[1472] = float4(_AdditionalLightsLayerMasks[192], fragment_uniform_buffer_1[1472][1], fragment_uniform_buffer_1[1472][2], fragment_uniform_buffer_1[1472][3]); fragment_uniform_buffer_1[1473] = float4(_AdditionalLightsLayerMasks[193], fragment_uniform_buffer_1[1473][1], fragment_uniform_buffer_1[1473][2], fragment_uniform_buffer_1[1473][3]); fragment_uniform_buffer_1[1474] = float4(_AdditionalLightsLayerMasks[194], fragment_uniform_buffer_1[1474][1], fragment_uniform_buffer_1[1474][2], fragment_uniform_buffer_1[1474][3]); fragment_uniform_buffer_1[1475] = float4(_AdditionalLightsLayerMasks[195], fragment_uniform_buffer_1[1475][1], fragment_uniform_buffer_1[1475][2], fragment_uniform_buffer_1[1475][3]); fragment_uniform_buffer_1[1476] = float4(_AdditionalLightsLayerMasks[196], fragment_uniform_buffer_1[1476][1], fragment_uniform_buffer_1[1476][2], fragment_uniform_buffer_1[1476][3]); fragment_uniform_buffer_1[1477] = float4(_AdditionalLightsLayerMasks[197], fragment_uniform_buffer_1[1477][1], fragment_uniform_buffer_1[1477][2], fragment_uniform_buffer_1[1477][3]); fragment_uniform_buffer_1[1478] = float4(_AdditionalLightsLayerMasks[198], fragment_uniform_buffer_1[1478][1], fragment_uniform_buffer_1[1478][2], fragment_uniform_buffer_1[1478][3]); fragment_uniform_buffer_1[1479] = float4(_AdditionalLightsLayerMasks[199], fragment_uniform_buffer_1[1479][1], fragment_uniform_buffer_1[1479][2], fragment_uniform_buffer_1[1479][3]); fragment_uniform_buffer_1[1480] = float4(_AdditionalLightsLayerMasks[200], fragment_uniform_buffer_1[1480][1], fragment_uniform_buffer_1[1480][2], fragment_uniform_buffer_1[1480][3]); fragment_uniform_buffer_1[1481] = float4(_AdditionalLightsLayerMasks[201], fragment_uniform_buffer_1[1481][1], fragment_uniform_buffer_1[1481][2], fragment_uniform_buffer_1[1481][3]); fragment_uniform_buffer_1[1482] = float4(_AdditionalLightsLayerMasks[202], fragment_uniform_buffer_1[1482][1], fragment_uniform_buffer_1[1482][2], fragment_uniform_buffer_1[1482][3]); fragment_uniform_buffer_1[1483] = float4(_AdditionalLightsLayerMasks[203], fragment_uniform_buffer_1[1483][1], fragment_uniform_buffer_1[1483][2], fragment_uniform_buffer_1[1483][3]); fragment_uniform_buffer_1[1484] = float4(_AdditionalLightsLayerMasks[204], fragment_uniform_buffer_1[1484][1], fragment_uniform_buffer_1[1484][2], fragment_uniform_buffer_1[1484][3]); fragment_uniform_buffer_1[1485] = float4(_AdditionalLightsLayerMasks[205], fragment_uniform_buffer_1[1485][1], fragment_uniform_buffer_1[1485][2], fragment_uniform_buffer_1[1485][3]); fragment_uniform_buffer_1[1486] = float4(_AdditionalLightsLayerMasks[206], fragment_uniform_buffer_1[1486][1], fragment_uniform_buffer_1[1486][2], fragment_uniform_buffer_1[1486][3]); fragment_uniform_buffer_1[1487] = float4(_AdditionalLightsLayerMasks[207], fragment_uniform_buffer_1[1487][1], fragment_uniform_buffer_1[1487][2], fragment_uniform_buffer_1[1487][3]); fragment_uniform_buffer_1[1488] = float4(_AdditionalLightsLayerMasks[208], fragment_uniform_buffer_1[1488][1], fragment_uniform_buffer_1[1488][2], fragment_uniform_buffer_1[1488][3]); fragment_uniform_buffer_1[1489] = float4(_AdditionalLightsLayerMasks[209], fragment_uniform_buffer_1[1489][1], fragment_uniform_buffer_1[1489][2], fragment_uniform_buffer_1[1489][3]); fragment_uniform_buffer_1[1490] = float4(_AdditionalLightsLayerMasks[210], fragment_uniform_buffer_1[1490][1], fragment_uniform_buffer_1[1490][2], fragment_uniform_buffer_1[1490][3]); fragment_uniform_buffer_1[1491] = float4(_AdditionalLightsLayerMasks[211], fragment_uniform_buffer_1[1491][1], fragment_uniform_buffer_1[1491][2], fragment_uniform_buffer_1[1491][3]); fragment_uniform_buffer_1[1492] = float4(_AdditionalLightsLayerMasks[212], fragment_uniform_buffer_1[1492][1], fragment_uniform_buffer_1[1492][2], fragment_uniform_buffer_1[1492][3]); fragment_uniform_buffer_1[1493] = float4(_AdditionalLightsLayerMasks[213], fragment_uniform_buffer_1[1493][1], fragment_uniform_buffer_1[1493][2], fragment_uniform_buffer_1[1493][3]); fragment_uniform_buffer_1[1494] = float4(_AdditionalLightsLayerMasks[214], fragment_uniform_buffer_1[1494][1], fragment_uniform_buffer_1[1494][2], fragment_uniform_buffer_1[1494][3]); fragment_uniform_buffer_1[1495] = float4(_AdditionalLightsLayerMasks[215], fragment_uniform_buffer_1[1495][1], fragment_uniform_buffer_1[1495][2], fragment_uniform_buffer_1[1495][3]); fragment_uniform_buffer_1[1496] = float4(_AdditionalLightsLayerMasks[216], fragment_uniform_buffer_1[1496][1], fragment_uniform_buffer_1[1496][2], fragment_uniform_buffer_1[1496][3]); fragment_uniform_buffer_1[1497] = float4(_AdditionalLightsLayerMasks[217], fragment_uniform_buffer_1[1497][1], fragment_uniform_buffer_1[1497][2], fragment_uniform_buffer_1[1497][3]); fragment_uniform_buffer_1[1498] = float4(_AdditionalLightsLayerMasks[218], fragment_uniform_buffer_1[1498][1], fragment_uniform_buffer_1[1498][2], fragment_uniform_buffer_1[1498][3]); fragment_uniform_buffer_1[1499] = float4(_AdditionalLightsLayerMasks[219], fragment_uniform_buffer_1[1499][1], fragment_uniform_buffer_1[1499][2], fragment_uniform_buffer_1[1499][3]); fragment_uniform_buffer_1[1500] = float4(_AdditionalLightsLayerMasks[220], fragment_uniform_buffer_1[1500][1], fragment_uniform_buffer_1[1500][2], fragment_uniform_buffer_1[1500][3]); fragment_uniform_buffer_1[1501] = float4(_AdditionalLightsLayerMasks[221], fragment_uniform_buffer_1[1501][1], fragment_uniform_buffer_1[1501][2], fragment_uniform_buffer_1[1501][3]); fragment_uniform_buffer_1[1502] = float4(_AdditionalLightsLayerMasks[222], fragment_uniform_buffer_1[1502][1], fragment_uniform_buffer_1[1502][2], fragment_uniform_buffer_1[1502][3]); fragment_uniform_buffer_1[1503] = float4(_AdditionalLightsLayerMasks[223], fragment_uniform_buffer_1[1503][1], fragment_uniform_buffer_1[1503][2], fragment_uniform_buffer_1[1503][3]); fragment_uniform_buffer_1[1504] = float4(_AdditionalLightsLayerMasks[224], fragment_uniform_buffer_1[1504][1], fragment_uniform_buffer_1[1504][2], fragment_uniform_buffer_1[1504][3]); fragment_uniform_buffer_1[1505] = float4(_AdditionalLightsLayerMasks[225], fragment_uniform_buffer_1[1505][1], fragment_uniform_buffer_1[1505][2], fragment_uniform_buffer_1[1505][3]); fragment_uniform_buffer_1[1506] = float4(_AdditionalLightsLayerMasks[226], fragment_uniform_buffer_1[1506][1], fragment_uniform_buffer_1[1506][2], fragment_uniform_buffer_1[1506][3]); fragment_uniform_buffer_1[1507] = float4(_AdditionalLightsLayerMasks[227], fragment_uniform_buffer_1[1507][1], fragment_uniform_buffer_1[1507][2], fragment_uniform_buffer_1[1507][3]); fragment_uniform_buffer_1[1508] = float4(_AdditionalLightsLayerMasks[228], fragment_uniform_buffer_1[1508][1], fragment_uniform_buffer_1[1508][2], fragment_uniform_buffer_1[1508][3]); fragment_uniform_buffer_1[1509] = float4(_AdditionalLightsLayerMasks[229], fragment_uniform_buffer_1[1509][1], fragment_uniform_buffer_1[1509][2], fragment_uniform_buffer_1[1509][3]); fragment_uniform_buffer_1[1510] = float4(_AdditionalLightsLayerMasks[230], fragment_uniform_buffer_1[1510][1], fragment_uniform_buffer_1[1510][2], fragment_uniform_buffer_1[1510][3]); fragment_uniform_buffer_1[1511] = float4(_AdditionalLightsLayerMasks[231], fragment_uniform_buffer_1[1511][1], fragment_uniform_buffer_1[1511][2], fragment_uniform_buffer_1[1511][3]); fragment_uniform_buffer_1[1512] = float4(_AdditionalLightsLayerMasks[232], fragment_uniform_buffer_1[1512][1], fragment_uniform_buffer_1[1512][2], fragment_uniform_buffer_1[1512][3]); fragment_uniform_buffer_1[1513] = float4(_AdditionalLightsLayerMasks[233], fragment_uniform_buffer_1[1513][1], fragment_uniform_buffer_1[1513][2], fragment_uniform_buffer_1[1513][3]); fragment_uniform_buffer_1[1514] = float4(_AdditionalLightsLayerMasks[234], fragment_uniform_buffer_1[1514][1], fragment_uniform_buffer_1[1514][2], fragment_uniform_buffer_1[1514][3]); fragment_uniform_buffer_1[1515] = float4(_AdditionalLightsLayerMasks[235], fragment_uniform_buffer_1[1515][1], fragment_uniform_buffer_1[1515][2], fragment_uniform_buffer_1[1515][3]); fragment_uniform_buffer_1[1516] = float4(_AdditionalLightsLayerMasks[236], fragment_uniform_buffer_1[1516][1], fragment_uniform_buffer_1[1516][2], fragment_uniform_buffer_1[1516][3]); fragment_uniform_buffer_1[1517] = float4(_AdditionalLightsLayerMasks[237], fragment_uniform_buffer_1[1517][1], fragment_uniform_buffer_1[1517][2], fragment_uniform_buffer_1[1517][3]); fragment_uniform_buffer_1[1518] = float4(_AdditionalLightsLayerMasks[238], fragment_uniform_buffer_1[1518][1], fragment_uniform_buffer_1[1518][2], fragment_uniform_buffer_1[1518][3]); fragment_uniform_buffer_1[1519] = float4(_AdditionalLightsLayerMasks[239], fragment_uniform_buffer_1[1519][1], fragment_uniform_buffer_1[1519][2], fragment_uniform_buffer_1[1519][3]); fragment_uniform_buffer_1[1520] = float4(_AdditionalLightsLayerMasks[240], fragment_uniform_buffer_1[1520][1], fragment_uniform_buffer_1[1520][2], fragment_uniform_buffer_1[1520][3]); fragment_uniform_buffer_1[1521] = float4(_AdditionalLightsLayerMasks[241], fragment_uniform_buffer_1[1521][1], fragment_uniform_buffer_1[1521][2], fragment_uniform_buffer_1[1521][3]); fragment_uniform_buffer_1[1522] = float4(_AdditionalLightsLayerMasks[242], fragment_uniform_buffer_1[1522][1], fragment_uniform_buffer_1[1522][2], fragment_uniform_buffer_1[1522][3]); fragment_uniform_buffer_1[1523] = float4(_AdditionalLightsLayerMasks[243], fragment_uniform_buffer_1[1523][1], fragment_uniform_buffer_1[1523][2], fragment_uniform_buffer_1[1523][3]); fragment_uniform_buffer_1[1524] = float4(_AdditionalLightsLayerMasks[244], fragment_uniform_buffer_1[1524][1], fragment_uniform_buffer_1[1524][2], fragment_uniform_buffer_1[1524][3]); fragment_uniform_buffer_1[1525] = float4(_AdditionalLightsLayerMasks[245], fragment_uniform_buffer_1[1525][1], fragment_uniform_buffer_1[1525][2], fragment_uniform_buffer_1[1525][3]); fragment_uniform_buffer_1[1526] = float4(_AdditionalLightsLayerMasks[246], fragment_uniform_buffer_1[1526][1], fragment_uniform_buffer_1[1526][2], fragment_uniform_buffer_1[1526][3]); fragment_uniform_buffer_1[1527] = float4(_AdditionalLightsLayerMasks[247], fragment_uniform_buffer_1[1527][1], fragment_uniform_buffer_1[1527][2], fragment_uniform_buffer_1[1527][3]); fragment_uniform_buffer_1[1528] = float4(_AdditionalLightsLayerMasks[248], fragment_uniform_buffer_1[1528][1], fragment_uniform_buffer_1[1528][2], fragment_uniform_buffer_1[1528][3]); fragment_uniform_buffer_1[1529] = float4(_AdditionalLightsLayerMasks[249], fragment_uniform_buffer_1[1529][1], fragment_uniform_buffer_1[1529][2], fragment_uniform_buffer_1[1529][3]); fragment_uniform_buffer_1[1530] = float4(_AdditionalLightsLayerMasks[250], fragment_uniform_buffer_1[1530][1], fragment_uniform_buffer_1[1530][2], fragment_uniform_buffer_1[1530][3]); fragment_uniform_buffer_1[1531] = float4(_AdditionalLightsLayerMasks[251], fragment_uniform_buffer_1[1531][1], fragment_uniform_buffer_1[1531][2], fragment_uniform_buffer_1[1531][3]); fragment_uniform_buffer_1[1532] = float4(_AdditionalLightsLayerMasks[252], fragment_uniform_buffer_1[1532][1], fragment_uniform_buffer_1[1532][2], fragment_uniform_buffer_1[1532][3]); fragment_uniform_buffer_1[1533] = float4(_AdditionalLightsLayerMasks[253], fragment_uniform_buffer_1[1533][1], fragment_uniform_buffer_1[1533][2], fragment_uniform_buffer_1[1533][3]); fragment_uniform_buffer_1[1534] = float4(_AdditionalLightsLayerMasks[254], fragment_uniform_buffer_1[1534][1], fragment_uniform_buffer_1[1534][2], fragment_uniform_buffer_1[1534][3]); fragment_uniform_buffer_1[1535] = float4(_AdditionalLightsLayerMasks[255], fragment_uniform_buffer_1[1535][1], fragment_uniform_buffer_1[1535][2], fragment_uniform_buffer_1[1535][3]); fragment_uniform_buffer_2[10] = float4(unity_RenderingLayer[0], unity_RenderingLayer[1], unity_RenderingLayer[2], unity_RenderingLayer[3]); fragment_uniform_buffer_2[11] = float4(unity_LightData[0], unity_LightData[1], unity_LightData[2], unity_LightData[3]); fragment_uniform_buffer_2[12] = float4(unity_LightIndices[0][0], unity_LightIndices[0][1], unity_LightIndices[0][2], unity_LightIndices[0][3]); fragment_uniform_buffer_2[13] = float4(unity_LightIndices[1][0], unity_LightIndices[1][1], unity_LightIndices[1][2], unity_LightIndices[1][3]); fragment_uniform_buffer_2[27] = float4(unity_SHAr[0], unity_SHAr[1], unity_SHAr[2], unity_SHAr[3]); fragment_uniform_buffer_2[28] = float4(unity_SHAg[0], unity_SHAg[1], unity_SHAg[2], unity_SHAg[3]); fragment_uniform_buffer_2[29] = float4(unity_SHAb[0], unity_SHAb[1], unity_SHAb[2], unity_SHAb[3]); fragment_uniform_buffer_2[30] = float4(unity_SHBr[0], unity_SHBr[1], unity_SHBr[2], unity_SHBr[3]); fragment_uniform_buffer_2[31] = float4(unity_SHBg[0], unity_SHBg[1], unity_SHBg[2], unity_SHBg[3]); fragment_uniform_buffer_2[32] = float4(unity_SHBb[0], unity_SHBb[1], unity_SHBb[2], unity_SHBb[3]); fragment_uniform_buffer_2[33] = float4(unity_SHC[0], unity_SHC[1], unity_SHC[2], unity_SHC[3]); fragment_uniform_buffer_3[64] = float4(unity_StereoWorldSpaceCameraPos[0][0], unity_StereoWorldSpaceCameraPos[0][1], unity_StereoWorldSpaceCameraPos[0][2], fragment_uniform_buffer_3[64][3]); fragment_uniform_buffer_3[65] = float4(unity_StereoWorldSpaceCameraPos[1][0], unity_StereoWorldSpaceCameraPos[1][1], unity_StereoWorldSpaceCameraPos[1][2], fragment_uniform_buffer_3[65][3]); fragment_uniform_buffer_4[4] = float4(_Cutoff, fragment_uniform_buffer_4[4][1], fragment_uniform_buffer_4[4][2], fragment_uniform_buffer_4[4][3]); fragment_uniform_buffer_5[0] = float4(_MainLightWorldToShadow[0][0][0], _MainLightWorldToShadow[0][1][0], _MainLightWorldToShadow[0][2][0], _MainLightWorldToShadow[0][3][0]); fragment_uniform_buffer_5[1] = float4(_MainLightWorldToShadow[0][0][1], _MainLightWorldToShadow[0][1][1], _MainLightWorldToShadow[0][2][1], _MainLightWorldToShadow[0][3][1]); fragment_uniform_buffer_5[2] = float4(_MainLightWorldToShadow[0][0][2], _MainLightWorldToShadow[0][1][2], _MainLightWorldToShadow[0][2][2], _MainLightWorldToShadow[0][3][2]); fragment_uniform_buffer_5[3] = float4(_MainLightWorldToShadow[0][0][3], _MainLightWorldToShadow[0][1][3], _MainLightWorldToShadow[0][2][3], _MainLightWorldToShadow[0][3][3]); fragment_uniform_buffer_5[4] = float4(_MainLightWorldToShadow[1][0][0], _MainLightWorldToShadow[1][1][0], _MainLightWorldToShadow[1][2][0], _MainLightWorldToShadow[1][3][0]); fragment_uniform_buffer_5[5] = float4(_MainLightWorldToShadow[1][0][1], _MainLightWorldToShadow[1][1][1], _MainLightWorldToShadow[1][2][1], _MainLightWorldToShadow[1][3][1]); fragment_uniform_buffer_5[6] = float4(_MainLightWorldToShadow[1][0][2], _MainLightWorldToShadow[1][1][2], _MainLightWorldToShadow[1][2][2], _MainLightWorldToShadow[1][3][2]); fragment_uniform_buffer_5[7] = float4(_MainLightWorldToShadow[1][0][3], _MainLightWorldToShadow[1][1][3], _MainLightWorldToShadow[1][2][3], _MainLightWorldToShadow[1][3][3]); fragment_uniform_buffer_5[8] = float4(_MainLightWorldToShadow[2][0][0], _MainLightWorldToShadow[2][1][0], _MainLightWorldToShadow[2][2][0], _MainLightWorldToShadow[2][3][0]); fragment_uniform_buffer_5[9] = float4(_MainLightWorldToShadow[2][0][1], _MainLightWorldToShadow[2][1][1], _MainLightWorldToShadow[2][2][1], _MainLightWorldToShadow[2][3][1]); fragment_uniform_buffer_5[10] = float4(_MainLightWorldToShadow[2][0][2], _MainLightWorldToShadow[2][1][2], _MainLightWorldToShadow[2][2][2], _MainLightWorldToShadow[2][3][2]); fragment_uniform_buffer_5[11] = float4(_MainLightWorldToShadow[2][0][3], _MainLightWorldToShadow[2][1][3], _MainLightWorldToShadow[2][2][3], _MainLightWorldToShadow[2][3][3]); fragment_uniform_buffer_5[12] = float4(_MainLightWorldToShadow[3][0][0], _MainLightWorldToShadow[3][1][0], _MainLightWorldToShadow[3][2][0], _MainLightWorldToShadow[3][3][0]); fragment_uniform_buffer_5[13] = float4(_MainLightWorldToShadow[3][0][1], _MainLightWorldToShadow[3][1][1], _MainLightWorldToShadow[3][2][1], _MainLightWorldToShadow[3][3][1]); fragment_uniform_buffer_5[14] = float4(_MainLightWorldToShadow[3][0][2], _MainLightWorldToShadow[3][1][2], _MainLightWorldToShadow[3][2][2], _MainLightWorldToShadow[3][3][2]); fragment_uniform_buffer_5[15] = float4(_MainLightWorldToShadow[3][0][3], _MainLightWorldToShadow[3][1][3], _MainLightWorldToShadow[3][2][3], _MainLightWorldToShadow[3][3][3]); fragment_uniform_buffer_5[16] = float4(_MainLightWorldToShadow[4][0][0], _MainLightWorldToShadow[4][1][0], _MainLightWorldToShadow[4][2][0], _MainLightWorldToShadow[4][3][0]); fragment_uniform_buffer_5[17] = float4(_MainLightWorldToShadow[4][0][1], _MainLightWorldToShadow[4][1][1], _MainLightWorldToShadow[4][2][1], _MainLightWorldToShadow[4][3][1]); fragment_uniform_buffer_5[18] = float4(_MainLightWorldToShadow[4][0][2], _MainLightWorldToShadow[4][1][2], _MainLightWorldToShadow[4][2][2], _MainLightWorldToShadow[4][3][2]); fragment_uniform_buffer_5[19] = float4(_MainLightWorldToShadow[4][0][3], _MainLightWorldToShadow[4][1][3], _MainLightWorldToShadow[4][2][3], _MainLightWorldToShadow[4][3][3]); fragment_uniform_buffer_5[20] = float4(_CascadeShadowSplitSpheres0[0], _CascadeShadowSplitSpheres0[1], _CascadeShadowSplitSpheres0[2], _CascadeShadowSplitSpheres0[3]); fragment_uniform_buffer_5[21] = float4(_CascadeShadowSplitSpheres1[0], _CascadeShadowSplitSpheres1[1], _CascadeShadowSplitSpheres1[2], _CascadeShadowSplitSpheres1[3]); fragment_uniform_buffer_5[22] = float4(_CascadeShadowSplitSpheres2[0], _CascadeShadowSplitSpheres2[1], _CascadeShadowSplitSpheres2[2], _CascadeShadowSplitSpheres2[3]); fragment_uniform_buffer_5[23] = float4(_CascadeShadowSplitSpheres3[0], _CascadeShadowSplitSpheres3[1], _CascadeShadowSplitSpheres3[2], _CascadeShadowSplitSpheres3[3]); fragment_uniform_buffer_5[24] = float4(_CascadeShadowSplitSphereRadii[0], _CascadeShadowSplitSphereRadii[1], _CascadeShadowSplitSphereRadii[2], _CascadeShadowSplitSphereRadii[3]); fragment_uniform_buffer_6[0] = float4(_MainLightWorldToLight[0][0], _MainLightWorldToLight[1][0], _MainLightWorldToLight[2][0], _MainLightWorldToLight[3][0]); fragment_uniform_buffer_6[1] = float4(_MainLightWorldToLight[0][1], _MainLightWorldToLight[1][1], _MainLightWorldToLight[2][1], _MainLightWorldToLight[3][1]); fragment_uniform_buffer_6[2] = float4(_MainLightWorldToLight[0][2], _MainLightWorldToLight[1][2], _MainLightWorldToLight[2][2], _MainLightWorldToLight[3][2]); fragment_uniform_buffer_6[3] = float4(_MainLightWorldToLight[0][3], _MainLightWorldToLight[1][3], _MainLightWorldToLight[2][3], _MainLightWorldToLight[3][3]); fragment_uniform_buffer_6[4] = float4(_AdditionalLightsCookieEnableBits[0], fragment_uniform_buffer_6[4][1], fragment_uniform_buffer_6[4][2], fragment_uniform_buffer_6[4][3]); fragment_uniform_buffer_6[5] = float4(_AdditionalLightsCookieEnableBits[1], fragment_uniform_buffer_6[5][1], fragment_uniform_buffer_6[5][2], fragment_uniform_buffer_6[5][3]); fragment_uniform_buffer_6[6] = float4(_AdditionalLightsCookieEnableBits[2], fragment_uniform_buffer_6[6][1], fragment_uniform_buffer_6[6][2], fragment_uniform_buffer_6[6][3]); fragment_uniform_buffer_6[7] = float4(_AdditionalLightsCookieEnableBits[3], fragment_uniform_buffer_6[7][1], fragment_uniform_buffer_6[7][2], fragment_uniform_buffer_6[7][3]); fragment_uniform_buffer_6[8] = float4(_AdditionalLightsCookieEnableBits[4], fragment_uniform_buffer_6[8][1], fragment_uniform_buffer_6[8][2], fragment_uniform_buffer_6[8][3]); fragment_uniform_buffer_6[9] = float4(_AdditionalLightsCookieEnableBits[5], fragment_uniform_buffer_6[9][1], fragment_uniform_buffer_6[9][2], fragment_uniform_buffer_6[9][3]); fragment_uniform_buffer_6[10] = float4(_AdditionalLightsCookieEnableBits[6], fragment_uniform_buffer_6[10][1], fragment_uniform_buffer_6[10][2], fragment_uniform_buffer_6[10][3]); fragment_uniform_buffer_6[11] = float4(_AdditionalLightsCookieEnableBits[7], fragment_uniform_buffer_6[11][1], fragment_uniform_buffer_6[11][2], fragment_uniform_buffer_6[11][3]); fragment_uniform_buffer_6[11] = float4(fragment_uniform_buffer_6[11][0], _MainLightCookieTextureFormat, fragment_uniform_buffer_6[11][2], fragment_uniform_buffer_6[11][3]); fragment_uniform_buffer_6[11] = float4(fragment_uniform_buffer_6[11][0], fragment_uniform_buffer_6[11][1], _AdditionalLightsCookieAtlasTextureFormat, fragment_uniform_buffer_6[11][3]); fragment_uniform_buffer_6[12] = float4(_AdditionalLightsWorldToLights[0][0][0], _AdditionalLightsWorldToLights[0][1][0], _AdditionalLightsWorldToLights[0][2][0], _AdditionalLightsWorldToLights[0][3][0]); fragment_uniform_buffer_6[13] = float4(_AdditionalLightsWorldToLights[0][0][1], _AdditionalLightsWorldToLights[0][1][1], _AdditionalLightsWorldToLights[0][2][1], _AdditionalLightsWorldToLights[0][3][1]); fragment_uniform_buffer_6[14] = float4(_AdditionalLightsWorldToLights[0][0][2], _AdditionalLightsWorldToLights[0][1][2], _AdditionalLightsWorldToLights[0][2][2], _AdditionalLightsWorldToLights[0][3][2]); fragment_uniform_buffer_6[15] = float4(_AdditionalLightsWorldToLights[0][0][3], _AdditionalLightsWorldToLights[0][1][3], _AdditionalLightsWorldToLights[0][2][3], _AdditionalLightsWorldToLights[0][3][3]); fragment_uniform_buffer_6[16] = float4(_AdditionalLightsWorldToLights[1][0][0], _AdditionalLightsWorldToLights[1][1][0], _AdditionalLightsWorldToLights[1][2][0], _AdditionalLightsWorldToLights[1][3][0]); fragment_uniform_buffer_6[17] = float4(_AdditionalLightsWorldToLights[1][0][1], _AdditionalLightsWorldToLights[1][1][1], _AdditionalLightsWorldToLights[1][2][1], _AdditionalLightsWorldToLights[1][3][1]); fragment_uniform_buffer_6[18] = float4(_AdditionalLightsWorldToLights[1][0][2], _AdditionalLightsWorldToLights[1][1][2], _AdditionalLightsWorldToLights[1][2][2], _AdditionalLightsWorldToLights[1][3][2]); fragment_uniform_buffer_6[19] = float4(_AdditionalLightsWorldToLights[1][0][3], _AdditionalLightsWorldToLights[1][1][3], _AdditionalLightsWorldToLights[1][2][3], _AdditionalLightsWorldToLights[1][3][3]); fragment_uniform_buffer_6[20] = float4(_AdditionalLightsWorldToLights[2][0][0], _AdditionalLightsWorldToLights[2][1][0], _AdditionalLightsWorldToLights[2][2][0], _AdditionalLightsWorldToLights[2][3][0]); fragment_uniform_buffer_6[21] = float4(_AdditionalLightsWorldToLights[2][0][1], _AdditionalLightsWorldToLights[2][1][1], _AdditionalLightsWorldToLights[2][2][1], _AdditionalLightsWorldToLights[2][3][1]); fragment_uniform_buffer_6[22] = float4(_AdditionalLightsWorldToLights[2][0][2], _AdditionalLightsWorldToLights[2][1][2], _AdditionalLightsWorldToLights[2][2][2], _AdditionalLightsWorldToLights[2][3][2]); fragment_uniform_buffer_6[23] = float4(_AdditionalLightsWorldToLights[2][0][3], _AdditionalLightsWorldToLights[2][1][3], _AdditionalLightsWorldToLights[2][2][3], _AdditionalLightsWorldToLights[2][3][3]); fragment_uniform_buffer_6[24] = float4(_AdditionalLightsWorldToLights[3][0][0], _AdditionalLightsWorldToLights[3][1][0], _AdditionalLightsWorldToLights[3][2][0], _AdditionalLightsWorldToLights[3][3][0]); fragment_uniform_buffer_6[25] = float4(_AdditionalLightsWorldToLights[3][0][1], _AdditionalLightsWorldToLights[3][1][1], _AdditionalLightsWorldToLights[3][2][1], _AdditionalLightsWorldToLights[3][3][1]); fragment_uniform_buffer_6[26] = float4(_AdditionalLightsWorldToLights[3][0][2], _AdditionalLightsWorldToLights[3][1][2], _AdditionalLightsWorldToLights[3][2][2], _AdditionalLightsWorldToLights[3][3][2]); fragment_uniform_buffer_6[27] = float4(_AdditionalLightsWorldToLights[3][0][3], _AdditionalLightsWorldToLights[3][1][3], _AdditionalLightsWorldToLights[3][2][3], _AdditionalLightsWorldToLights[3][3][3]); fragment_uniform_buffer_6[28] = float4(_AdditionalLightsWorldToLights[4][0][0], _AdditionalLightsWorldToLights[4][1][0], _AdditionalLightsWorldToLights[4][2][0], _AdditionalLightsWorldToLights[4][3][0]); fragment_uniform_buffer_6[29] = float4(_AdditionalLightsWorldToLights[4][0][1], _AdditionalLightsWorldToLights[4][1][1], _AdditionalLightsWorldToLights[4][2][1], _AdditionalLightsWorldToLights[4][3][1]); fragment_uniform_buffer_6[30] = float4(_AdditionalLightsWorldToLights[4][0][2], _AdditionalLightsWorldToLights[4][1][2], _AdditionalLightsWorldToLights[4][2][2], _AdditionalLightsWorldToLights[4][3][2]); fragment_uniform_buffer_6[31] = float4(_AdditionalLightsWorldToLights[4][0][3], _AdditionalLightsWorldToLights[4][1][3], _AdditionalLightsWorldToLights[4][2][3], _AdditionalLightsWorldToLights[4][3][3]); fragment_uniform_buffer_6[32] = float4(_AdditionalLightsWorldToLights[5][0][0], _AdditionalLightsWorldToLights[5][1][0], _AdditionalLightsWorldToLights[5][2][0], _AdditionalLightsWorldToLights[5][3][0]); fragment_uniform_buffer_6[33] = float4(_AdditionalLightsWorldToLights[5][0][1], _AdditionalLightsWorldToLights[5][1][1], _AdditionalLightsWorldToLights[5][2][1], _AdditionalLightsWorldToLights[5][3][1]); fragment_uniform_buffer_6[34] = float4(_AdditionalLightsWorldToLights[5][0][2], _AdditionalLightsWorldToLights[5][1][2], _AdditionalLightsWorldToLights[5][2][2], _AdditionalLightsWorldToLights[5][3][2]); fragment_uniform_buffer_6[35] = float4(_AdditionalLightsWorldToLights[5][0][3], _AdditionalLightsWorldToLights[5][1][3], _AdditionalLightsWorldToLights[5][2][3], _AdditionalLightsWorldToLights[5][3][3]); fragment_uniform_buffer_6[36] = float4(_AdditionalLightsWorldToLights[6][0][0], _AdditionalLightsWorldToLights[6][1][0], _AdditionalLightsWorldToLights[6][2][0], _AdditionalLightsWorldToLights[6][3][0]); fragment_uniform_buffer_6[37] = float4(_AdditionalLightsWorldToLights[6][0][1], _AdditionalLightsWorldToLights[6][1][1], _AdditionalLightsWorldToLights[6][2][1], _AdditionalLightsWorldToLights[6][3][1]); fragment_uniform_buffer_6[38] = float4(_AdditionalLightsWorldToLights[6][0][2], _AdditionalLightsWorldToLights[6][1][2], _AdditionalLightsWorldToLights[6][2][2], _AdditionalLightsWorldToLights[6][3][2]); fragment_uniform_buffer_6[39] = float4(_AdditionalLightsWorldToLights[6][0][3], _AdditionalLightsWorldToLights[6][1][3], _AdditionalLightsWorldToLights[6][2][3], _AdditionalLightsWorldToLights[6][3][3]); fragment_uniform_buffer_6[40] = float4(_AdditionalLightsWorldToLights[7][0][0], _AdditionalLightsWorldToLights[7][1][0], _AdditionalLightsWorldToLights[7][2][0], _AdditionalLightsWorldToLights[7][3][0]); fragment_uniform_buffer_6[41] = float4(_AdditionalLightsWorldToLights[7][0][1], _AdditionalLightsWorldToLights[7][1][1], _AdditionalLightsWorldToLights[7][2][1], _AdditionalLightsWorldToLights[7][3][1]); fragment_uniform_buffer_6[42] = float4(_AdditionalLightsWorldToLights[7][0][2], _AdditionalLightsWorldToLights[7][1][2], _AdditionalLightsWorldToLights[7][2][2], _AdditionalLightsWorldToLights[7][3][2]); fragment_uniform_buffer_6[43] = float4(_AdditionalLightsWorldToLights[7][0][3], _AdditionalLightsWorldToLights[7][1][3], _AdditionalLightsWorldToLights[7][2][3], _AdditionalLightsWorldToLights[7][3][3]); fragment_uniform_buffer_6[44] = float4(_AdditionalLightsWorldToLights[8][0][0], _AdditionalLightsWorldToLights[8][1][0], _AdditionalLightsWorldToLights[8][2][0], _AdditionalLightsWorldToLights[8][3][0]); fragment_uniform_buffer_6[45] = float4(_AdditionalLightsWorldToLights[8][0][1], _AdditionalLightsWorldToLights[8][1][1], _AdditionalLightsWorldToLights[8][2][1], _AdditionalLightsWorldToLights[8][3][1]); fragment_uniform_buffer_6[46] = float4(_AdditionalLightsWorldToLights[8][0][2], _AdditionalLightsWorldToLights[8][1][2], _AdditionalLightsWorldToLights[8][2][2], _AdditionalLightsWorldToLights[8][3][2]); fragment_uniform_buffer_6[47] = float4(_AdditionalLightsWorldToLights[8][0][3], _AdditionalLightsWorldToLights[8][1][3], _AdditionalLightsWorldToLights[8][2][3], _AdditionalLightsWorldToLights[8][3][3]); fragment_uniform_buffer_6[48] = float4(_AdditionalLightsWorldToLights[9][0][0], _AdditionalLightsWorldToLights[9][1][0], _AdditionalLightsWorldToLights[9][2][0], _AdditionalLightsWorldToLights[9][3][0]); fragment_uniform_buffer_6[49] = float4(_AdditionalLightsWorldToLights[9][0][1], _AdditionalLightsWorldToLights[9][1][1], _AdditionalLightsWorldToLights[9][2][1], _AdditionalLightsWorldToLights[9][3][1]); fragment_uniform_buffer_6[50] = float4(_AdditionalLightsWorldToLights[9][0][2], _AdditionalLightsWorldToLights[9][1][2], _AdditionalLightsWorldToLights[9][2][2], _AdditionalLightsWorldToLights[9][3][2]); fragment_uniform_buffer_6[51] = float4(_AdditionalLightsWorldToLights[9][0][3], _AdditionalLightsWorldToLights[9][1][3], _AdditionalLightsWorldToLights[9][2][3], _AdditionalLightsWorldToLights[9][3][3]); fragment_uniform_buffer_6[52] = float4(_AdditionalLightsWorldToLights[10][0][0], _AdditionalLightsWorldToLights[10][1][0], _AdditionalLightsWorldToLights[10][2][0], _AdditionalLightsWorldToLights[10][3][0]); fragment_uniform_buffer_6[53] = float4(_AdditionalLightsWorldToLights[10][0][1], _AdditionalLightsWorldToLights[10][1][1], _AdditionalLightsWorldToLights[10][2][1], _AdditionalLightsWorldToLights[10][3][1]); fragment_uniform_buffer_6[54] = float4(_AdditionalLightsWorldToLights[10][0][2], _AdditionalLightsWorldToLights[10][1][2], _AdditionalLightsWorldToLights[10][2][2], _AdditionalLightsWorldToLights[10][3][2]); fragment_uniform_buffer_6[55] = float4(_AdditionalLightsWorldToLights[10][0][3], _AdditionalLightsWorldToLights[10][1][3], _AdditionalLightsWorldToLights[10][2][3], _AdditionalLightsWorldToLights[10][3][3]); fragment_uniform_buffer_6[56] = float4(_AdditionalLightsWorldToLights[11][0][0], _AdditionalLightsWorldToLights[11][1][0], _AdditionalLightsWorldToLights[11][2][0], _AdditionalLightsWorldToLights[11][3][0]); fragment_uniform_buffer_6[57] = float4(_AdditionalLightsWorldToLights[11][0][1], _AdditionalLightsWorldToLights[11][1][1], _AdditionalLightsWorldToLights[11][2][1], _AdditionalLightsWorldToLights[11][3][1]); fragment_uniform_buffer_6[58] = float4(_AdditionalLightsWorldToLights[11][0][2], _AdditionalLightsWorldToLights[11][1][2], _AdditionalLightsWorldToLights[11][2][2], _AdditionalLightsWorldToLights[11][3][2]); fragment_uniform_buffer_6[59] = float4(_AdditionalLightsWorldToLights[11][0][3], _AdditionalLightsWorldToLights[11][1][3], _AdditionalLightsWorldToLights[11][2][3], _AdditionalLightsWorldToLights[11][3][3]); fragment_uniform_buffer_6[60] = float4(_AdditionalLightsWorldToLights[12][0][0], _AdditionalLightsWorldToLights[12][1][0], _AdditionalLightsWorldToLights[12][2][0], _AdditionalLightsWorldToLights[12][3][0]); fragment_uniform_buffer_6[61] = float4(_AdditionalLightsWorldToLights[12][0][1], _AdditionalLightsWorldToLights[12][1][1], _AdditionalLightsWorldToLights[12][2][1], _AdditionalLightsWorldToLights[12][3][1]); fragment_uniform_buffer_6[62] = float4(_AdditionalLightsWorldToLights[12][0][2], _AdditionalLightsWorldToLights[12][1][2], _AdditionalLightsWorldToLights[12][2][2], _AdditionalLightsWorldToLights[12][3][2]); fragment_uniform_buffer_6[63] = float4(_AdditionalLightsWorldToLights[12][0][3], _AdditionalLightsWorldToLights[12][1][3], _AdditionalLightsWorldToLights[12][2][3], _AdditionalLightsWorldToLights[12][3][3]); fragment_uniform_buffer_6[64] = float4(_AdditionalLightsWorldToLights[13][0][0], _AdditionalLightsWorldToLights[13][1][0], _AdditionalLightsWorldToLights[13][2][0], _AdditionalLightsWorldToLights[13][3][0]); fragment_uniform_buffer_6[65] = float4(_AdditionalLightsWorldToLights[13][0][1], _AdditionalLightsWorldToLights[13][1][1], _AdditionalLightsWorldToLights[13][2][1], _AdditionalLightsWorldToLights[13][3][1]); fragment_uniform_buffer_6[66] = float4(_AdditionalLightsWorldToLights[13][0][2], _AdditionalLightsWorldToLights[13][1][2], _AdditionalLightsWorldToLights[13][2][2], _AdditionalLightsWorldToLights[13][3][2]); fragment_uniform_buffer_6[67] = float4(_AdditionalLightsWorldToLights[13][0][3], _AdditionalLightsWorldToLights[13][1][3], _AdditionalLightsWorldToLights[13][2][3], _AdditionalLightsWorldToLights[13][3][3]); fragment_uniform_buffer_6[68] = float4(_AdditionalLightsWorldToLights[14][0][0], _AdditionalLightsWorldToLights[14][1][0], _AdditionalLightsWorldToLights[14][2][0], _AdditionalLightsWorldToLights[14][3][0]); fragment_uniform_buffer_6[69] = float4(_AdditionalLightsWorldToLights[14][0][1], _AdditionalLightsWorldToLights[14][1][1], _AdditionalLightsWorldToLights[14][2][1], _AdditionalLightsWorldToLights[14][3][1]); fragment_uniform_buffer_6[70] = float4(_AdditionalLightsWorldToLights[14][0][2], _AdditionalLightsWorldToLights[14][1][2], _AdditionalLightsWorldToLights[14][2][2], _AdditionalLightsWorldToLights[14][3][2]); fragment_uniform_buffer_6[71] = float4(_AdditionalLightsWorldToLights[14][0][3], _AdditionalLightsWorldToLights[14][1][3], _AdditionalLightsWorldToLights[14][2][3], _AdditionalLightsWorldToLights[14][3][3]); fragment_uniform_buffer_6[72] = float4(_AdditionalLightsWorldToLights[15][0][0], _AdditionalLightsWorldToLights[15][1][0], _AdditionalLightsWorldToLights[15][2][0], _AdditionalLightsWorldToLights[15][3][0]); fragment_uniform_buffer_6[73] = float4(_AdditionalLightsWorldToLights[15][0][1], _AdditionalLightsWorldToLights[15][1][1], _AdditionalLightsWorldToLights[15][2][1], _AdditionalLightsWorldToLights[15][3][1]); fragment_uniform_buffer_6[74] = float4(_AdditionalLightsWorldToLights[15][0][2], _AdditionalLightsWorldToLights[15][1][2], _AdditionalLightsWorldToLights[15][2][2], _AdditionalLightsWorldToLights[15][3][2]); fragment_uniform_buffer_6[75] = float4(_AdditionalLightsWorldToLights[15][0][3], _AdditionalLightsWorldToLights[15][1][3], _AdditionalLightsWorldToLights[15][2][3], _AdditionalLightsWorldToLights[15][3][3]); fragment_uniform_buffer_6[76] = float4(_AdditionalLightsWorldToLights[16][0][0], _AdditionalLightsWorldToLights[16][1][0], _AdditionalLightsWorldToLights[16][2][0], _AdditionalLightsWorldToLights[16][3][0]); fragment_uniform_buffer_6[77] = float4(_AdditionalLightsWorldToLights[16][0][1], _AdditionalLightsWorldToLights[16][1][1], _AdditionalLightsWorldToLights[16][2][1], _AdditionalLightsWorldToLights[16][3][1]); fragment_uniform_buffer_6[78] = float4(_AdditionalLightsWorldToLights[16][0][2], _AdditionalLightsWorldToLights[16][1][2], _AdditionalLightsWorldToLights[16][2][2], _AdditionalLightsWorldToLights[16][3][2]); fragment_uniform_buffer_6[79] = float4(_AdditionalLightsWorldToLights[16][0][3], _AdditionalLightsWorldToLights[16][1][3], _AdditionalLightsWorldToLights[16][2][3], _AdditionalLightsWorldToLights[16][3][3]); fragment_uniform_buffer_6[80] = float4(_AdditionalLightsWorldToLights[17][0][0], _AdditionalLightsWorldToLights[17][1][0], _AdditionalLightsWorldToLights[17][2][0], _AdditionalLightsWorldToLights[17][3][0]); fragment_uniform_buffer_6[81] = float4(_AdditionalLightsWorldToLights[17][0][1], _AdditionalLightsWorldToLights[17][1][1], _AdditionalLightsWorldToLights[17][2][1], _AdditionalLightsWorldToLights[17][3][1]); fragment_uniform_buffer_6[82] = float4(_AdditionalLightsWorldToLights[17][0][2], _AdditionalLightsWorldToLights[17][1][2], _AdditionalLightsWorldToLights[17][2][2], _AdditionalLightsWorldToLights[17][3][2]); fragment_uniform_buffer_6[83] = float4(_AdditionalLightsWorldToLights[17][0][3], _AdditionalLightsWorldToLights[17][1][3], _AdditionalLightsWorldToLights[17][2][3], _AdditionalLightsWorldToLights[17][3][3]); fragment_uniform_buffer_6[84] = float4(_AdditionalLightsWorldToLights[18][0][0], _AdditionalLightsWorldToLights[18][1][0], _AdditionalLightsWorldToLights[18][2][0], _AdditionalLightsWorldToLights[18][3][0]); fragment_uniform_buffer_6[85] = float4(_AdditionalLightsWorldToLights[18][0][1], _AdditionalLightsWorldToLights[18][1][1], _AdditionalLightsWorldToLights[18][2][1], _AdditionalLightsWorldToLights[18][3][1]); fragment_uniform_buffer_6[86] = float4(_AdditionalLightsWorldToLights[18][0][2], _AdditionalLightsWorldToLights[18][1][2], _AdditionalLightsWorldToLights[18][2][2], _AdditionalLightsWorldToLights[18][3][2]); fragment_uniform_buffer_6[87] = float4(_AdditionalLightsWorldToLights[18][0][3], _AdditionalLightsWorldToLights[18][1][3], _AdditionalLightsWorldToLights[18][2][3], _AdditionalLightsWorldToLights[18][3][3]); fragment_uniform_buffer_6[88] = float4(_AdditionalLightsWorldToLights[19][0][0], _AdditionalLightsWorldToLights[19][1][0], _AdditionalLightsWorldToLights[19][2][0], _AdditionalLightsWorldToLights[19][3][0]); fragment_uniform_buffer_6[89] = float4(_AdditionalLightsWorldToLights[19][0][1], _AdditionalLightsWorldToLights[19][1][1], _AdditionalLightsWorldToLights[19][2][1], _AdditionalLightsWorldToLights[19][3][1]); fragment_uniform_buffer_6[90] = float4(_AdditionalLightsWorldToLights[19][0][2], _AdditionalLightsWorldToLights[19][1][2], _AdditionalLightsWorldToLights[19][2][2], _AdditionalLightsWorldToLights[19][3][2]); fragment_uniform_buffer_6[91] = float4(_AdditionalLightsWorldToLights[19][0][3], _AdditionalLightsWorldToLights[19][1][3], _AdditionalLightsWorldToLights[19][2][3], _AdditionalLightsWorldToLights[19][3][3]); fragment_uniform_buffer_6[92] = float4(_AdditionalLightsWorldToLights[20][0][0], _AdditionalLightsWorldToLights[20][1][0], _AdditionalLightsWorldToLights[20][2][0], _AdditionalLightsWorldToLights[20][3][0]); fragment_uniform_buffer_6[93] = float4(_AdditionalLightsWorldToLights[20][0][1], _AdditionalLightsWorldToLights[20][1][1], _AdditionalLightsWorldToLights[20][2][1], _AdditionalLightsWorldToLights[20][3][1]); fragment_uniform_buffer_6[94] = float4(_AdditionalLightsWorldToLights[20][0][2], _AdditionalLightsWorldToLights[20][1][2], _AdditionalLightsWorldToLights[20][2][2], _AdditionalLightsWorldToLights[20][3][2]); fragment_uniform_buffer_6[95] = float4(_AdditionalLightsWorldToLights[20][0][3], _AdditionalLightsWorldToLights[20][1][3], _AdditionalLightsWorldToLights[20][2][3], _AdditionalLightsWorldToLights[20][3][3]); fragment_uniform_buffer_6[96] = float4(_AdditionalLightsWorldToLights[21][0][0], _AdditionalLightsWorldToLights[21][1][0], _AdditionalLightsWorldToLights[21][2][0], _AdditionalLightsWorldToLights[21][3][0]); fragment_uniform_buffer_6[97] = float4(_AdditionalLightsWorldToLights[21][0][1], _AdditionalLightsWorldToLights[21][1][1], _AdditionalLightsWorldToLights[21][2][1], _AdditionalLightsWorldToLights[21][3][1]); fragment_uniform_buffer_6[98] = float4(_AdditionalLightsWorldToLights[21][0][2], _AdditionalLightsWorldToLights[21][1][2], _AdditionalLightsWorldToLights[21][2][2], _AdditionalLightsWorldToLights[21][3][2]); fragment_uniform_buffer_6[99] = float4(_AdditionalLightsWorldToLights[21][0][3], _AdditionalLightsWorldToLights[21][1][3], _AdditionalLightsWorldToLights[21][2][3], _AdditionalLightsWorldToLights[21][3][3]); fragment_uniform_buffer_6[100] = float4(_AdditionalLightsWorldToLights[22][0][0], _AdditionalLightsWorldToLights[22][1][0], _AdditionalLightsWorldToLights[22][2][0], _AdditionalLightsWorldToLights[22][3][0]); fragment_uniform_buffer_6[101] = float4(_AdditionalLightsWorldToLights[22][0][1], _AdditionalLightsWorldToLights[22][1][1], _AdditionalLightsWorldToLights[22][2][1], _AdditionalLightsWorldToLights[22][3][1]); fragment_uniform_buffer_6[102] = float4(_AdditionalLightsWorldToLights[22][0][2], _AdditionalLightsWorldToLights[22][1][2], _AdditionalLightsWorldToLights[22][2][2], _AdditionalLightsWorldToLights[22][3][2]); fragment_uniform_buffer_6[103] = float4(_AdditionalLightsWorldToLights[22][0][3], _AdditionalLightsWorldToLights[22][1][3], _AdditionalLightsWorldToLights[22][2][3], _AdditionalLightsWorldToLights[22][3][3]); fragment_uniform_buffer_6[104] = float4(_AdditionalLightsWorldToLights[23][0][0], _AdditionalLightsWorldToLights[23][1][0], _AdditionalLightsWorldToLights[23][2][0], _AdditionalLightsWorldToLights[23][3][0]); fragment_uniform_buffer_6[105] = float4(_AdditionalLightsWorldToLights[23][0][1], _AdditionalLightsWorldToLights[23][1][1], _AdditionalLightsWorldToLights[23][2][1], _AdditionalLightsWorldToLights[23][3][1]); fragment_uniform_buffer_6[106] = float4(_AdditionalLightsWorldToLights[23][0][2], _AdditionalLightsWorldToLights[23][1][2], _AdditionalLightsWorldToLights[23][2][2], _AdditionalLightsWorldToLights[23][3][2]); fragment_uniform_buffer_6[107] = float4(_AdditionalLightsWorldToLights[23][0][3], _AdditionalLightsWorldToLights[23][1][3], _AdditionalLightsWorldToLights[23][2][3], _AdditionalLightsWorldToLights[23][3][3]); fragment_uniform_buffer_6[108] = float4(_AdditionalLightsWorldToLights[24][0][0], _AdditionalLightsWorldToLights[24][1][0], _AdditionalLightsWorldToLights[24][2][0], _AdditionalLightsWorldToLights[24][3][0]); fragment_uniform_buffer_6[109] = float4(_AdditionalLightsWorldToLights[24][0][1], _AdditionalLightsWorldToLights[24][1][1], _AdditionalLightsWorldToLights[24][2][1], _AdditionalLightsWorldToLights[24][3][1]); fragment_uniform_buffer_6[110] = float4(_AdditionalLightsWorldToLights[24][0][2], _AdditionalLightsWorldToLights[24][1][2], _AdditionalLightsWorldToLights[24][2][2], _AdditionalLightsWorldToLights[24][3][2]); fragment_uniform_buffer_6[111] = float4(_AdditionalLightsWorldToLights[24][0][3], _AdditionalLightsWorldToLights[24][1][3], _AdditionalLightsWorldToLights[24][2][3], _AdditionalLightsWorldToLights[24][3][3]); fragment_uniform_buffer_6[112] = float4(_AdditionalLightsWorldToLights[25][0][0], _AdditionalLightsWorldToLights[25][1][0], _AdditionalLightsWorldToLights[25][2][0], _AdditionalLightsWorldToLights[25][3][0]); fragment_uniform_buffer_6[113] = float4(_AdditionalLightsWorldToLights[25][0][1], _AdditionalLightsWorldToLights[25][1][1], _AdditionalLightsWorldToLights[25][2][1], _AdditionalLightsWorldToLights[25][3][1]); fragment_uniform_buffer_6[114] = float4(_AdditionalLightsWorldToLights[25][0][2], _AdditionalLightsWorldToLights[25][1][2], _AdditionalLightsWorldToLights[25][2][2], _AdditionalLightsWorldToLights[25][3][2]); fragment_uniform_buffer_6[115] = float4(_AdditionalLightsWorldToLights[25][0][3], _AdditionalLightsWorldToLights[25][1][3], _AdditionalLightsWorldToLights[25][2][3], _AdditionalLightsWorldToLights[25][3][3]); fragment_uniform_buffer_6[116] = float4(_AdditionalLightsWorldToLights[26][0][0], _AdditionalLightsWorldToLights[26][1][0], _AdditionalLightsWorldToLights[26][2][0], _AdditionalLightsWorldToLights[26][3][0]); fragment_uniform_buffer_6[117] = float4(_AdditionalLightsWorldToLights[26][0][1], _AdditionalLightsWorldToLights[26][1][1], _AdditionalLightsWorldToLights[26][2][1], _AdditionalLightsWorldToLights[26][3][1]); fragment_uniform_buffer_6[118] = float4(_AdditionalLightsWorldToLights[26][0][2], _AdditionalLightsWorldToLights[26][1][2], _AdditionalLightsWorldToLights[26][2][2], _AdditionalLightsWorldToLights[26][3][2]); fragment_uniform_buffer_6[119] = float4(_AdditionalLightsWorldToLights[26][0][3], _AdditionalLightsWorldToLights[26][1][3], _AdditionalLightsWorldToLights[26][2][3], _AdditionalLightsWorldToLights[26][3][3]); fragment_uniform_buffer_6[120] = float4(_AdditionalLightsWorldToLights[27][0][0], _AdditionalLightsWorldToLights[27][1][0], _AdditionalLightsWorldToLights[27][2][0], _AdditionalLightsWorldToLights[27][3][0]); fragment_uniform_buffer_6[121] = float4(_AdditionalLightsWorldToLights[27][0][1], _AdditionalLightsWorldToLights[27][1][1], _AdditionalLightsWorldToLights[27][2][1], _AdditionalLightsWorldToLights[27][3][1]); fragment_uniform_buffer_6[122] = float4(_AdditionalLightsWorldToLights[27][0][2], _AdditionalLightsWorldToLights[27][1][2], _AdditionalLightsWorldToLights[27][2][2], _AdditionalLightsWorldToLights[27][3][2]); fragment_uniform_buffer_6[123] = float4(_AdditionalLightsWorldToLights[27][0][3], _AdditionalLightsWorldToLights[27][1][3], _AdditionalLightsWorldToLights[27][2][3], _AdditionalLightsWorldToLights[27][3][3]); fragment_uniform_buffer_6[124] = float4(_AdditionalLightsWorldToLights[28][0][0], _AdditionalLightsWorldToLights[28][1][0], _AdditionalLightsWorldToLights[28][2][0], _AdditionalLightsWorldToLights[28][3][0]); fragment_uniform_buffer_6[125] = float4(_AdditionalLightsWorldToLights[28][0][1], _AdditionalLightsWorldToLights[28][1][1], _AdditionalLightsWorldToLights[28][2][1], _AdditionalLightsWorldToLights[28][3][1]); fragment_uniform_buffer_6[126] = float4(_AdditionalLightsWorldToLights[28][0][2], _AdditionalLightsWorldToLights[28][1][2], _AdditionalLightsWorldToLights[28][2][2], _AdditionalLightsWorldToLights[28][3][2]); fragment_uniform_buffer_6[127] = float4(_AdditionalLightsWorldToLights[28][0][3], _AdditionalLightsWorldToLights[28][1][3], _AdditionalLightsWorldToLights[28][2][3], _AdditionalLightsWorldToLights[28][3][3]); fragment_uniform_buffer_6[128] = float4(_AdditionalLightsWorldToLights[29][0][0], _AdditionalLightsWorldToLights[29][1][0], _AdditionalLightsWorldToLights[29][2][0], _AdditionalLightsWorldToLights[29][3][0]); fragment_uniform_buffer_6[129] = float4(_AdditionalLightsWorldToLights[29][0][1], _AdditionalLightsWorldToLights[29][1][1], _AdditionalLightsWorldToLights[29][2][1], _AdditionalLightsWorldToLights[29][3][1]); fragment_uniform_buffer_6[130] = float4(_AdditionalLightsWorldToLights[29][0][2], _AdditionalLightsWorldToLights[29][1][2], _AdditionalLightsWorldToLights[29][2][2], _AdditionalLightsWorldToLights[29][3][2]); fragment_uniform_buffer_6[131] = float4(_AdditionalLightsWorldToLights[29][0][3], _AdditionalLightsWorldToLights[29][1][3], _AdditionalLightsWorldToLights[29][2][3], _AdditionalLightsWorldToLights[29][3][3]); fragment_uniform_buffer_6[132] = float4(_AdditionalLightsWorldToLights[30][0][0], _AdditionalLightsWorldToLights[30][1][0], _AdditionalLightsWorldToLights[30][2][0], _AdditionalLightsWorldToLights[30][3][0]); fragment_uniform_buffer_6[133] = float4(_AdditionalLightsWorldToLights[30][0][1], _AdditionalLightsWorldToLights[30][1][1], _AdditionalLightsWorldToLights[30][2][1], _AdditionalLightsWorldToLights[30][3][1]); fragment_uniform_buffer_6[134] = float4(_AdditionalLightsWorldToLights[30][0][2], _AdditionalLightsWorldToLights[30][1][2], _AdditionalLightsWorldToLights[30][2][2], _AdditionalLightsWorldToLights[30][3][2]); fragment_uniform_buffer_6[135] = float4(_AdditionalLightsWorldToLights[30][0][3], _AdditionalLightsWorldToLights[30][1][3], _AdditionalLightsWorldToLights[30][2][3], _AdditionalLightsWorldToLights[30][3][3]); fragment_uniform_buffer_6[136] = float4(_AdditionalLightsWorldToLights[31][0][0], _AdditionalLightsWorldToLights[31][1][0], _AdditionalLightsWorldToLights[31][2][0], _AdditionalLightsWorldToLights[31][3][0]); fragment_uniform_buffer_6[137] = float4(_AdditionalLightsWorldToLights[31][0][1], _AdditionalLightsWorldToLights[31][1][1], _AdditionalLightsWorldToLights[31][2][1], _AdditionalLightsWorldToLights[31][3][1]); fragment_uniform_buffer_6[138] = float4(_AdditionalLightsWorldToLights[31][0][2], _AdditionalLightsWorldToLights[31][1][2], _AdditionalLightsWorldToLights[31][2][2], _AdditionalLightsWorldToLights[31][3][2]); fragment_uniform_buffer_6[139] = float4(_AdditionalLightsWorldToLights[31][0][3], _AdditionalLightsWorldToLights[31][1][3], _AdditionalLightsWorldToLights[31][2][3], _AdditionalLightsWorldToLights[31][3][3]); fragment_uniform_buffer_6[140] = float4(_AdditionalLightsWorldToLights[32][0][0], _AdditionalLightsWorldToLights[32][1][0], _AdditionalLightsWorldToLights[32][2][0], _AdditionalLightsWorldToLights[32][3][0]); fragment_uniform_buffer_6[141] = float4(_AdditionalLightsWorldToLights[32][0][1], _AdditionalLightsWorldToLights[32][1][1], _AdditionalLightsWorldToLights[32][2][1], _AdditionalLightsWorldToLights[32][3][1]); fragment_uniform_buffer_6[142] = float4(_AdditionalLightsWorldToLights[32][0][2], _AdditionalLightsWorldToLights[32][1][2], _AdditionalLightsWorldToLights[32][2][2], _AdditionalLightsWorldToLights[32][3][2]); fragment_uniform_buffer_6[143] = float4(_AdditionalLightsWorldToLights[32][0][3], _AdditionalLightsWorldToLights[32][1][3], _AdditionalLightsWorldToLights[32][2][3], _AdditionalLightsWorldToLights[32][3][3]); fragment_uniform_buffer_6[144] = float4(_AdditionalLightsWorldToLights[33][0][0], _AdditionalLightsWorldToLights[33][1][0], _AdditionalLightsWorldToLights[33][2][0], _AdditionalLightsWorldToLights[33][3][0]); fragment_uniform_buffer_6[145] = float4(_AdditionalLightsWorldToLights[33][0][1], _AdditionalLightsWorldToLights[33][1][1], _AdditionalLightsWorldToLights[33][2][1], _AdditionalLightsWorldToLights[33][3][1]); fragment_uniform_buffer_6[146] = float4(_AdditionalLightsWorldToLights[33][0][2], _AdditionalLightsWorldToLights[33][1][2], _AdditionalLightsWorldToLights[33][2][2], _AdditionalLightsWorldToLights[33][3][2]); fragment_uniform_buffer_6[147] = float4(_AdditionalLightsWorldToLights[33][0][3], _AdditionalLightsWorldToLights[33][1][3], _AdditionalLightsWorldToLights[33][2][3], _AdditionalLightsWorldToLights[33][3][3]); fragment_uniform_buffer_6[148] = float4(_AdditionalLightsWorldToLights[34][0][0], _AdditionalLightsWorldToLights[34][1][0], _AdditionalLightsWorldToLights[34][2][0], _AdditionalLightsWorldToLights[34][3][0]); fragment_uniform_buffer_6[149] = float4(_AdditionalLightsWorldToLights[34][0][1], _AdditionalLightsWorldToLights[34][1][1], _AdditionalLightsWorldToLights[34][2][1], _AdditionalLightsWorldToLights[34][3][1]); fragment_uniform_buffer_6[150] = float4(_AdditionalLightsWorldToLights[34][0][2], _AdditionalLightsWorldToLights[34][1][2], _AdditionalLightsWorldToLights[34][2][2], _AdditionalLightsWorldToLights[34][3][2]); fragment_uniform_buffer_6[151] = float4(_AdditionalLightsWorldToLights[34][0][3], _AdditionalLightsWorldToLights[34][1][3], _AdditionalLightsWorldToLights[34][2][3], _AdditionalLightsWorldToLights[34][3][3]); fragment_uniform_buffer_6[152] = float4(_AdditionalLightsWorldToLights[35][0][0], _AdditionalLightsWorldToLights[35][1][0], _AdditionalLightsWorldToLights[35][2][0], _AdditionalLightsWorldToLights[35][3][0]); fragment_uniform_buffer_6[153] = float4(_AdditionalLightsWorldToLights[35][0][1], _AdditionalLightsWorldToLights[35][1][1], _AdditionalLightsWorldToLights[35][2][1], _AdditionalLightsWorldToLights[35][3][1]); fragment_uniform_buffer_6[154] = float4(_AdditionalLightsWorldToLights[35][0][2], _AdditionalLightsWorldToLights[35][1][2], _AdditionalLightsWorldToLights[35][2][2], _AdditionalLightsWorldToLights[35][3][2]); fragment_uniform_buffer_6[155] = float4(_AdditionalLightsWorldToLights[35][0][3], _AdditionalLightsWorldToLights[35][1][3], _AdditionalLightsWorldToLights[35][2][3], _AdditionalLightsWorldToLights[35][3][3]); fragment_uniform_buffer_6[156] = float4(_AdditionalLightsWorldToLights[36][0][0], _AdditionalLightsWorldToLights[36][1][0], _AdditionalLightsWorldToLights[36][2][0], _AdditionalLightsWorldToLights[36][3][0]); fragment_uniform_buffer_6[157] = float4(_AdditionalLightsWorldToLights[36][0][1], _AdditionalLightsWorldToLights[36][1][1], _AdditionalLightsWorldToLights[36][2][1], _AdditionalLightsWorldToLights[36][3][1]); fragment_uniform_buffer_6[158] = float4(_AdditionalLightsWorldToLights[36][0][2], _AdditionalLightsWorldToLights[36][1][2], _AdditionalLightsWorldToLights[36][2][2], _AdditionalLightsWorldToLights[36][3][2]); fragment_uniform_buffer_6[159] = float4(_AdditionalLightsWorldToLights[36][0][3], _AdditionalLightsWorldToLights[36][1][3], _AdditionalLightsWorldToLights[36][2][3], _AdditionalLightsWorldToLights[36][3][3]); fragment_uniform_buffer_6[160] = float4(_AdditionalLightsWorldToLights[37][0][0], _AdditionalLightsWorldToLights[37][1][0], _AdditionalLightsWorldToLights[37][2][0], _AdditionalLightsWorldToLights[37][3][0]); fragment_uniform_buffer_6[161] = float4(_AdditionalLightsWorldToLights[37][0][1], _AdditionalLightsWorldToLights[37][1][1], _AdditionalLightsWorldToLights[37][2][1], _AdditionalLightsWorldToLights[37][3][1]); fragment_uniform_buffer_6[162] = float4(_AdditionalLightsWorldToLights[37][0][2], _AdditionalLightsWorldToLights[37][1][2], _AdditionalLightsWorldToLights[37][2][2], _AdditionalLightsWorldToLights[37][3][2]); fragment_uniform_buffer_6[163] = float4(_AdditionalLightsWorldToLights[37][0][3], _AdditionalLightsWorldToLights[37][1][3], _AdditionalLightsWorldToLights[37][2][3], _AdditionalLightsWorldToLights[37][3][3]); fragment_uniform_buffer_6[164] = float4(_AdditionalLightsWorldToLights[38][0][0], _AdditionalLightsWorldToLights[38][1][0], _AdditionalLightsWorldToLights[38][2][0], _AdditionalLightsWorldToLights[38][3][0]); fragment_uniform_buffer_6[165] = float4(_AdditionalLightsWorldToLights[38][0][1], _AdditionalLightsWorldToLights[38][1][1], _AdditionalLightsWorldToLights[38][2][1], _AdditionalLightsWorldToLights[38][3][1]); fragment_uniform_buffer_6[166] = float4(_AdditionalLightsWorldToLights[38][0][2], _AdditionalLightsWorldToLights[38][1][2], _AdditionalLightsWorldToLights[38][2][2], _AdditionalLightsWorldToLights[38][3][2]); fragment_uniform_buffer_6[167] = float4(_AdditionalLightsWorldToLights[38][0][3], _AdditionalLightsWorldToLights[38][1][3], _AdditionalLightsWorldToLights[38][2][3], _AdditionalLightsWorldToLights[38][3][3]); fragment_uniform_buffer_6[168] = float4(_AdditionalLightsWorldToLights[39][0][0], _AdditionalLightsWorldToLights[39][1][0], _AdditionalLightsWorldToLights[39][2][0], _AdditionalLightsWorldToLights[39][3][0]); fragment_uniform_buffer_6[169] = float4(_AdditionalLightsWorldToLights[39][0][1], _AdditionalLightsWorldToLights[39][1][1], _AdditionalLightsWorldToLights[39][2][1], _AdditionalLightsWorldToLights[39][3][1]); fragment_uniform_buffer_6[170] = float4(_AdditionalLightsWorldToLights[39][0][2], _AdditionalLightsWorldToLights[39][1][2], _AdditionalLightsWorldToLights[39][2][2], _AdditionalLightsWorldToLights[39][3][2]); fragment_uniform_buffer_6[171] = float4(_AdditionalLightsWorldToLights[39][0][3], _AdditionalLightsWorldToLights[39][1][3], _AdditionalLightsWorldToLights[39][2][3], _AdditionalLightsWorldToLights[39][3][3]); fragment_uniform_buffer_6[172] = float4(_AdditionalLightsWorldToLights[40][0][0], _AdditionalLightsWorldToLights[40][1][0], _AdditionalLightsWorldToLights[40][2][0], _AdditionalLightsWorldToLights[40][3][0]); fragment_uniform_buffer_6[173] = float4(_AdditionalLightsWorldToLights[40][0][1], _AdditionalLightsWorldToLights[40][1][1], _AdditionalLightsWorldToLights[40][2][1], _AdditionalLightsWorldToLights[40][3][1]); fragment_uniform_buffer_6[174] = float4(_AdditionalLightsWorldToLights[40][0][2], _AdditionalLightsWorldToLights[40][1][2], _AdditionalLightsWorldToLights[40][2][2], _AdditionalLightsWorldToLights[40][3][2]); fragment_uniform_buffer_6[175] = float4(_AdditionalLightsWorldToLights[40][0][3], _AdditionalLightsWorldToLights[40][1][3], _AdditionalLightsWorldToLights[40][2][3], _AdditionalLightsWorldToLights[40][3][3]); fragment_uniform_buffer_6[176] = float4(_AdditionalLightsWorldToLights[41][0][0], _AdditionalLightsWorldToLights[41][1][0], _AdditionalLightsWorldToLights[41][2][0], _AdditionalLightsWorldToLights[41][3][0]); fragment_uniform_buffer_6[177] = float4(_AdditionalLightsWorldToLights[41][0][1], _AdditionalLightsWorldToLights[41][1][1], _AdditionalLightsWorldToLights[41][2][1], _AdditionalLightsWorldToLights[41][3][1]); fragment_uniform_buffer_6[178] = float4(_AdditionalLightsWorldToLights[41][0][2], _AdditionalLightsWorldToLights[41][1][2], _AdditionalLightsWorldToLights[41][2][2], _AdditionalLightsWorldToLights[41][3][2]); fragment_uniform_buffer_6[179] = float4(_AdditionalLightsWorldToLights[41][0][3], _AdditionalLightsWorldToLights[41][1][3], _AdditionalLightsWorldToLights[41][2][3], _AdditionalLightsWorldToLights[41][3][3]); fragment_uniform_buffer_6[180] = float4(_AdditionalLightsWorldToLights[42][0][0], _AdditionalLightsWorldToLights[42][1][0], _AdditionalLightsWorldToLights[42][2][0], _AdditionalLightsWorldToLights[42][3][0]); fragment_uniform_buffer_6[181] = float4(_AdditionalLightsWorldToLights[42][0][1], _AdditionalLightsWorldToLights[42][1][1], _AdditionalLightsWorldToLights[42][2][1], _AdditionalLightsWorldToLights[42][3][1]); fragment_uniform_buffer_6[182] = float4(_AdditionalLightsWorldToLights[42][0][2], _AdditionalLightsWorldToLights[42][1][2], _AdditionalLightsWorldToLights[42][2][2], _AdditionalLightsWorldToLights[42][3][2]); fragment_uniform_buffer_6[183] = float4(_AdditionalLightsWorldToLights[42][0][3], _AdditionalLightsWorldToLights[42][1][3], _AdditionalLightsWorldToLights[42][2][3], _AdditionalLightsWorldToLights[42][3][3]); fragment_uniform_buffer_6[184] = float4(_AdditionalLightsWorldToLights[43][0][0], _AdditionalLightsWorldToLights[43][1][0], _AdditionalLightsWorldToLights[43][2][0], _AdditionalLightsWorldToLights[43][3][0]); fragment_uniform_buffer_6[185] = float4(_AdditionalLightsWorldToLights[43][0][1], _AdditionalLightsWorldToLights[43][1][1], _AdditionalLightsWorldToLights[43][2][1], _AdditionalLightsWorldToLights[43][3][1]); fragment_uniform_buffer_6[186] = float4(_AdditionalLightsWorldToLights[43][0][2], _AdditionalLightsWorldToLights[43][1][2], _AdditionalLightsWorldToLights[43][2][2], _AdditionalLightsWorldToLights[43][3][2]); fragment_uniform_buffer_6[187] = float4(_AdditionalLightsWorldToLights[43][0][3], _AdditionalLightsWorldToLights[43][1][3], _AdditionalLightsWorldToLights[43][2][3], _AdditionalLightsWorldToLights[43][3][3]); fragment_uniform_buffer_6[188] = float4(_AdditionalLightsWorldToLights[44][0][0], _AdditionalLightsWorldToLights[44][1][0], _AdditionalLightsWorldToLights[44][2][0], _AdditionalLightsWorldToLights[44][3][0]); fragment_uniform_buffer_6[189] = float4(_AdditionalLightsWorldToLights[44][0][1], _AdditionalLightsWorldToLights[44][1][1], _AdditionalLightsWorldToLights[44][2][1], _AdditionalLightsWorldToLights[44][3][1]); fragment_uniform_buffer_6[190] = float4(_AdditionalLightsWorldToLights[44][0][2], _AdditionalLightsWorldToLights[44][1][2], _AdditionalLightsWorldToLights[44][2][2], _AdditionalLightsWorldToLights[44][3][2]); fragment_uniform_buffer_6[191] = float4(_AdditionalLightsWorldToLights[44][0][3], _AdditionalLightsWorldToLights[44][1][3], _AdditionalLightsWorldToLights[44][2][3], _AdditionalLightsWorldToLights[44][3][3]); fragment_uniform_buffer_6[192] = float4(_AdditionalLightsWorldToLights[45][0][0], _AdditionalLightsWorldToLights[45][1][0], _AdditionalLightsWorldToLights[45][2][0], _AdditionalLightsWorldToLights[45][3][0]); fragment_uniform_buffer_6[193] = float4(_AdditionalLightsWorldToLights[45][0][1], _AdditionalLightsWorldToLights[45][1][1], _AdditionalLightsWorldToLights[45][2][1], _AdditionalLightsWorldToLights[45][3][1]); fragment_uniform_buffer_6[194] = float4(_AdditionalLightsWorldToLights[45][0][2], _AdditionalLightsWorldToLights[45][1][2], _AdditionalLightsWorldToLights[45][2][2], _AdditionalLightsWorldToLights[45][3][2]); fragment_uniform_buffer_6[195] = float4(_AdditionalLightsWorldToLights[45][0][3], _AdditionalLightsWorldToLights[45][1][3], _AdditionalLightsWorldToLights[45][2][3], _AdditionalLightsWorldToLights[45][3][3]); fragment_uniform_buffer_6[196] = float4(_AdditionalLightsWorldToLights[46][0][0], _AdditionalLightsWorldToLights[46][1][0], _AdditionalLightsWorldToLights[46][2][0], _AdditionalLightsWorldToLights[46][3][0]); fragment_uniform_buffer_6[197] = float4(_AdditionalLightsWorldToLights[46][0][1], _AdditionalLightsWorldToLights[46][1][1], _AdditionalLightsWorldToLights[46][2][1], _AdditionalLightsWorldToLights[46][3][1]); fragment_uniform_buffer_6[198] = float4(_AdditionalLightsWorldToLights[46][0][2], _AdditionalLightsWorldToLights[46][1][2], _AdditionalLightsWorldToLights[46][2][2], _AdditionalLightsWorldToLights[46][3][2]); fragment_uniform_buffer_6[199] = float4(_AdditionalLightsWorldToLights[46][0][3], _AdditionalLightsWorldToLights[46][1][3], _AdditionalLightsWorldToLights[46][2][3], _AdditionalLightsWorldToLights[46][3][3]); fragment_uniform_buffer_6[200] = float4(_AdditionalLightsWorldToLights[47][0][0], _AdditionalLightsWorldToLights[47][1][0], _AdditionalLightsWorldToLights[47][2][0], _AdditionalLightsWorldToLights[47][3][0]); fragment_uniform_buffer_6[201] = float4(_AdditionalLightsWorldToLights[47][0][1], _AdditionalLightsWorldToLights[47][1][1], _AdditionalLightsWorldToLights[47][2][1], _AdditionalLightsWorldToLights[47][3][1]); fragment_uniform_buffer_6[202] = float4(_AdditionalLightsWorldToLights[47][0][2], _AdditionalLightsWorldToLights[47][1][2], _AdditionalLightsWorldToLights[47][2][2], _AdditionalLightsWorldToLights[47][3][2]); fragment_uniform_buffer_6[203] = float4(_AdditionalLightsWorldToLights[47][0][3], _AdditionalLightsWorldToLights[47][1][3], _AdditionalLightsWorldToLights[47][2][3], _AdditionalLightsWorldToLights[47][3][3]); fragment_uniform_buffer_6[204] = float4(_AdditionalLightsWorldToLights[48][0][0], _AdditionalLightsWorldToLights[48][1][0], _AdditionalLightsWorldToLights[48][2][0], _AdditionalLightsWorldToLights[48][3][0]); fragment_uniform_buffer_6[205] = float4(_AdditionalLightsWorldToLights[48][0][1], _AdditionalLightsWorldToLights[48][1][1], _AdditionalLightsWorldToLights[48][2][1], _AdditionalLightsWorldToLights[48][3][1]); fragment_uniform_buffer_6[206] = float4(_AdditionalLightsWorldToLights[48][0][2], _AdditionalLightsWorldToLights[48][1][2], _AdditionalLightsWorldToLights[48][2][2], _AdditionalLightsWorldToLights[48][3][2]); fragment_uniform_buffer_6[207] = float4(_AdditionalLightsWorldToLights[48][0][3], _AdditionalLightsWorldToLights[48][1][3], _AdditionalLightsWorldToLights[48][2][3], _AdditionalLightsWorldToLights[48][3][3]); fragment_uniform_buffer_6[208] = float4(_AdditionalLightsWorldToLights[49][0][0], _AdditionalLightsWorldToLights[49][1][0], _AdditionalLightsWorldToLights[49][2][0], _AdditionalLightsWorldToLights[49][3][0]); fragment_uniform_buffer_6[209] = float4(_AdditionalLightsWorldToLights[49][0][1], _AdditionalLightsWorldToLights[49][1][1], _AdditionalLightsWorldToLights[49][2][1], _AdditionalLightsWorldToLights[49][3][1]); fragment_uniform_buffer_6[210] = float4(_AdditionalLightsWorldToLights[49][0][2], _AdditionalLightsWorldToLights[49][1][2], _AdditionalLightsWorldToLights[49][2][2], _AdditionalLightsWorldToLights[49][3][2]); fragment_uniform_buffer_6[211] = float4(_AdditionalLightsWorldToLights[49][0][3], _AdditionalLightsWorldToLights[49][1][3], _AdditionalLightsWorldToLights[49][2][3], _AdditionalLightsWorldToLights[49][3][3]); fragment_uniform_buffer_6[212] = float4(_AdditionalLightsWorldToLights[50][0][0], _AdditionalLightsWorldToLights[50][1][0], _AdditionalLightsWorldToLights[50][2][0], _AdditionalLightsWorldToLights[50][3][0]); fragment_uniform_buffer_6[213] = float4(_AdditionalLightsWorldToLights[50][0][1], _AdditionalLightsWorldToLights[50][1][1], _AdditionalLightsWorldToLights[50][2][1], _AdditionalLightsWorldToLights[50][3][1]); fragment_uniform_buffer_6[214] = float4(_AdditionalLightsWorldToLights[50][0][2], _AdditionalLightsWorldToLights[50][1][2], _AdditionalLightsWorldToLights[50][2][2], _AdditionalLightsWorldToLights[50][3][2]); fragment_uniform_buffer_6[215] = float4(_AdditionalLightsWorldToLights[50][0][3], _AdditionalLightsWorldToLights[50][1][3], _AdditionalLightsWorldToLights[50][2][3], _AdditionalLightsWorldToLights[50][3][3]); fragment_uniform_buffer_6[216] = float4(_AdditionalLightsWorldToLights[51][0][0], _AdditionalLightsWorldToLights[51][1][0], _AdditionalLightsWorldToLights[51][2][0], _AdditionalLightsWorldToLights[51][3][0]); fragment_uniform_buffer_6[217] = float4(_AdditionalLightsWorldToLights[51][0][1], _AdditionalLightsWorldToLights[51][1][1], _AdditionalLightsWorldToLights[51][2][1], _AdditionalLightsWorldToLights[51][3][1]); fragment_uniform_buffer_6[218] = float4(_AdditionalLightsWorldToLights[51][0][2], _AdditionalLightsWorldToLights[51][1][2], _AdditionalLightsWorldToLights[51][2][2], _AdditionalLightsWorldToLights[51][3][2]); fragment_uniform_buffer_6[219] = float4(_AdditionalLightsWorldToLights[51][0][3], _AdditionalLightsWorldToLights[51][1][3], _AdditionalLightsWorldToLights[51][2][3], _AdditionalLightsWorldToLights[51][3][3]); fragment_uniform_buffer_6[220] = float4(_AdditionalLightsWorldToLights[52][0][0], _AdditionalLightsWorldToLights[52][1][0], _AdditionalLightsWorldToLights[52][2][0], _AdditionalLightsWorldToLights[52][3][0]); fragment_uniform_buffer_6[221] = float4(_AdditionalLightsWorldToLights[52][0][1], _AdditionalLightsWorldToLights[52][1][1], _AdditionalLightsWorldToLights[52][2][1], _AdditionalLightsWorldToLights[52][3][1]); fragment_uniform_buffer_6[222] = float4(_AdditionalLightsWorldToLights[52][0][2], _AdditionalLightsWorldToLights[52][1][2], _AdditionalLightsWorldToLights[52][2][2], _AdditionalLightsWorldToLights[52][3][2]); fragment_uniform_buffer_6[223] = float4(_AdditionalLightsWorldToLights[52][0][3], _AdditionalLightsWorldToLights[52][1][3], _AdditionalLightsWorldToLights[52][2][3], _AdditionalLightsWorldToLights[52][3][3]); fragment_uniform_buffer_6[224] = float4(_AdditionalLightsWorldToLights[53][0][0], _AdditionalLightsWorldToLights[53][1][0], _AdditionalLightsWorldToLights[53][2][0], _AdditionalLightsWorldToLights[53][3][0]); fragment_uniform_buffer_6[225] = float4(_AdditionalLightsWorldToLights[53][0][1], _AdditionalLightsWorldToLights[53][1][1], _AdditionalLightsWorldToLights[53][2][1], _AdditionalLightsWorldToLights[53][3][1]); fragment_uniform_buffer_6[226] = float4(_AdditionalLightsWorldToLights[53][0][2], _AdditionalLightsWorldToLights[53][1][2], _AdditionalLightsWorldToLights[53][2][2], _AdditionalLightsWorldToLights[53][3][2]); fragment_uniform_buffer_6[227] = float4(_AdditionalLightsWorldToLights[53][0][3], _AdditionalLightsWorldToLights[53][1][3], _AdditionalLightsWorldToLights[53][2][3], _AdditionalLightsWorldToLights[53][3][3]); fragment_uniform_buffer_6[228] = float4(_AdditionalLightsWorldToLights[54][0][0], _AdditionalLightsWorldToLights[54][1][0], _AdditionalLightsWorldToLights[54][2][0], _AdditionalLightsWorldToLights[54][3][0]); fragment_uniform_buffer_6[229] = float4(_AdditionalLightsWorldToLights[54][0][1], _AdditionalLightsWorldToLights[54][1][1], _AdditionalLightsWorldToLights[54][2][1], _AdditionalLightsWorldToLights[54][3][1]); fragment_uniform_buffer_6[230] = float4(_AdditionalLightsWorldToLights[54][0][2], _AdditionalLightsWorldToLights[54][1][2], _AdditionalLightsWorldToLights[54][2][2], _AdditionalLightsWorldToLights[54][3][2]); fragment_uniform_buffer_6[231] = float4(_AdditionalLightsWorldToLights[54][0][3], _AdditionalLightsWorldToLights[54][1][3], _AdditionalLightsWorldToLights[54][2][3], _AdditionalLightsWorldToLights[54][3][3]); fragment_uniform_buffer_6[232] = float4(_AdditionalLightsWorldToLights[55][0][0], _AdditionalLightsWorldToLights[55][1][0], _AdditionalLightsWorldToLights[55][2][0], _AdditionalLightsWorldToLights[55][3][0]); fragment_uniform_buffer_6[233] = float4(_AdditionalLightsWorldToLights[55][0][1], _AdditionalLightsWorldToLights[55][1][1], _AdditionalLightsWorldToLights[55][2][1], _AdditionalLightsWorldToLights[55][3][1]); fragment_uniform_buffer_6[234] = float4(_AdditionalLightsWorldToLights[55][0][2], _AdditionalLightsWorldToLights[55][1][2], _AdditionalLightsWorldToLights[55][2][2], _AdditionalLightsWorldToLights[55][3][2]); fragment_uniform_buffer_6[235] = float4(_AdditionalLightsWorldToLights[55][0][3], _AdditionalLightsWorldToLights[55][1][3], _AdditionalLightsWorldToLights[55][2][3], _AdditionalLightsWorldToLights[55][3][3]); fragment_uniform_buffer_6[236] = float4(_AdditionalLightsWorldToLights[56][0][0], _AdditionalLightsWorldToLights[56][1][0], _AdditionalLightsWorldToLights[56][2][0], _AdditionalLightsWorldToLights[56][3][0]); fragment_uniform_buffer_6[237] = float4(_AdditionalLightsWorldToLights[56][0][1], _AdditionalLightsWorldToLights[56][1][1], _AdditionalLightsWorldToLights[56][2][1], _AdditionalLightsWorldToLights[56][3][1]); fragment_uniform_buffer_6[238] = float4(_AdditionalLightsWorldToLights[56][0][2], _AdditionalLightsWorldToLights[56][1][2], _AdditionalLightsWorldToLights[56][2][2], _AdditionalLightsWorldToLights[56][3][2]); fragment_uniform_buffer_6[239] = float4(_AdditionalLightsWorldToLights[56][0][3], _AdditionalLightsWorldToLights[56][1][3], _AdditionalLightsWorldToLights[56][2][3], _AdditionalLightsWorldToLights[56][3][3]); fragment_uniform_buffer_6[240] = float4(_AdditionalLightsWorldToLights[57][0][0], _AdditionalLightsWorldToLights[57][1][0], _AdditionalLightsWorldToLights[57][2][0], _AdditionalLightsWorldToLights[57][3][0]); fragment_uniform_buffer_6[241] = float4(_AdditionalLightsWorldToLights[57][0][1], _AdditionalLightsWorldToLights[57][1][1], _AdditionalLightsWorldToLights[57][2][1], _AdditionalLightsWorldToLights[57][3][1]); fragment_uniform_buffer_6[242] = float4(_AdditionalLightsWorldToLights[57][0][2], _AdditionalLightsWorldToLights[57][1][2], _AdditionalLightsWorldToLights[57][2][2], _AdditionalLightsWorldToLights[57][3][2]); fragment_uniform_buffer_6[243] = float4(_AdditionalLightsWorldToLights[57][0][3], _AdditionalLightsWorldToLights[57][1][3], _AdditionalLightsWorldToLights[57][2][3], _AdditionalLightsWorldToLights[57][3][3]); fragment_uniform_buffer_6[244] = float4(_AdditionalLightsWorldToLights[58][0][0], _AdditionalLightsWorldToLights[58][1][0], _AdditionalLightsWorldToLights[58][2][0], _AdditionalLightsWorldToLights[58][3][0]); fragment_uniform_buffer_6[245] = float4(_AdditionalLightsWorldToLights[58][0][1], _AdditionalLightsWorldToLights[58][1][1], _AdditionalLightsWorldToLights[58][2][1], _AdditionalLightsWorldToLights[58][3][1]); fragment_uniform_buffer_6[246] = float4(_AdditionalLightsWorldToLights[58][0][2], _AdditionalLightsWorldToLights[58][1][2], _AdditionalLightsWorldToLights[58][2][2], _AdditionalLightsWorldToLights[58][3][2]); fragment_uniform_buffer_6[247] = float4(_AdditionalLightsWorldToLights[58][0][3], _AdditionalLightsWorldToLights[58][1][3], _AdditionalLightsWorldToLights[58][2][3], _AdditionalLightsWorldToLights[58][3][3]); fragment_uniform_buffer_6[248] = float4(_AdditionalLightsWorldToLights[59][0][0], _AdditionalLightsWorldToLights[59][1][0], _AdditionalLightsWorldToLights[59][2][0], _AdditionalLightsWorldToLights[59][3][0]); fragment_uniform_buffer_6[249] = float4(_AdditionalLightsWorldToLights[59][0][1], _AdditionalLightsWorldToLights[59][1][1], _AdditionalLightsWorldToLights[59][2][1], _AdditionalLightsWorldToLights[59][3][1]); fragment_uniform_buffer_6[250] = float4(_AdditionalLightsWorldToLights[59][0][2], _AdditionalLightsWorldToLights[59][1][2], _AdditionalLightsWorldToLights[59][2][2], _AdditionalLightsWorldToLights[59][3][2]); fragment_uniform_buffer_6[251] = float4(_AdditionalLightsWorldToLights[59][0][3], _AdditionalLightsWorldToLights[59][1][3], _AdditionalLightsWorldToLights[59][2][3], _AdditionalLightsWorldToLights[59][3][3]); fragment_uniform_buffer_6[252] = float4(_AdditionalLightsWorldToLights[60][0][0], _AdditionalLightsWorldToLights[60][1][0], _AdditionalLightsWorldToLights[60][2][0], _AdditionalLightsWorldToLights[60][3][0]); fragment_uniform_buffer_6[253] = float4(_AdditionalLightsWorldToLights[60][0][1], _AdditionalLightsWorldToLights[60][1][1], _AdditionalLightsWorldToLights[60][2][1], _AdditionalLightsWorldToLights[60][3][1]); fragment_uniform_buffer_6[254] = float4(_AdditionalLightsWorldToLights[60][0][2], _AdditionalLightsWorldToLights[60][1][2], _AdditionalLightsWorldToLights[60][2][2], _AdditionalLightsWorldToLights[60][3][2]); fragment_uniform_buffer_6[255] = float4(_AdditionalLightsWorldToLights[60][0][3], _AdditionalLightsWorldToLights[60][1][3], _AdditionalLightsWorldToLights[60][2][3], _AdditionalLightsWorldToLights[60][3][3]); fragment_uniform_buffer_6[256] = float4(_AdditionalLightsWorldToLights[61][0][0], _AdditionalLightsWorldToLights[61][1][0], _AdditionalLightsWorldToLights[61][2][0], _AdditionalLightsWorldToLights[61][3][0]); fragment_uniform_buffer_6[257] = float4(_AdditionalLightsWorldToLights[61][0][1], _AdditionalLightsWorldToLights[61][1][1], _AdditionalLightsWorldToLights[61][2][1], _AdditionalLightsWorldToLights[61][3][1]); fragment_uniform_buffer_6[258] = float4(_AdditionalLightsWorldToLights[61][0][2], _AdditionalLightsWorldToLights[61][1][2], _AdditionalLightsWorldToLights[61][2][2], _AdditionalLightsWorldToLights[61][3][2]); fragment_uniform_buffer_6[259] = float4(_AdditionalLightsWorldToLights[61][0][3], _AdditionalLightsWorldToLights[61][1][3], _AdditionalLightsWorldToLights[61][2][3], _AdditionalLightsWorldToLights[61][3][3]); fragment_uniform_buffer_6[260] = float4(_AdditionalLightsWorldToLights[62][0][0], _AdditionalLightsWorldToLights[62][1][0], _AdditionalLightsWorldToLights[62][2][0], _AdditionalLightsWorldToLights[62][3][0]); fragment_uniform_buffer_6[261] = float4(_AdditionalLightsWorldToLights[62][0][1], _AdditionalLightsWorldToLights[62][1][1], _AdditionalLightsWorldToLights[62][2][1], _AdditionalLightsWorldToLights[62][3][1]); fragment_uniform_buffer_6[262] = float4(_AdditionalLightsWorldToLights[62][0][2], _AdditionalLightsWorldToLights[62][1][2], _AdditionalLightsWorldToLights[62][2][2], _AdditionalLightsWorldToLights[62][3][2]); fragment_uniform_buffer_6[263] = float4(_AdditionalLightsWorldToLights[62][0][3], _AdditionalLightsWorldToLights[62][1][3], _AdditionalLightsWorldToLights[62][2][3], _AdditionalLightsWorldToLights[62][3][3]); fragment_uniform_buffer_6[264] = float4(_AdditionalLightsWorldToLights[63][0][0], _AdditionalLightsWorldToLights[63][1][0], _AdditionalLightsWorldToLights[63][2][0], _AdditionalLightsWorldToLights[63][3][0]); fragment_uniform_buffer_6[265] = float4(_AdditionalLightsWorldToLights[63][0][1], _AdditionalLightsWorldToLights[63][1][1], _AdditionalLightsWorldToLights[63][2][1], _AdditionalLightsWorldToLights[63][3][1]); fragment_uniform_buffer_6[266] = float4(_AdditionalLightsWorldToLights[63][0][2], _AdditionalLightsWorldToLights[63][1][2], _AdditionalLightsWorldToLights[63][2][2], _AdditionalLightsWorldToLights[63][3][2]); fragment_uniform_buffer_6[267] = float4(_AdditionalLightsWorldToLights[63][0][3], _AdditionalLightsWorldToLights[63][1][3], _AdditionalLightsWorldToLights[63][2][3], _AdditionalLightsWorldToLights[63][3][3]); fragment_uniform_buffer_6[268] = float4(_AdditionalLightsWorldToLights[64][0][0], _AdditionalLightsWorldToLights[64][1][0], _AdditionalLightsWorldToLights[64][2][0], _AdditionalLightsWorldToLights[64][3][0]); fragment_uniform_buffer_6[269] = float4(_AdditionalLightsWorldToLights[64][0][1], _AdditionalLightsWorldToLights[64][1][1], _AdditionalLightsWorldToLights[64][2][1], _AdditionalLightsWorldToLights[64][3][1]); fragment_uniform_buffer_6[270] = float4(_AdditionalLightsWorldToLights[64][0][2], _AdditionalLightsWorldToLights[64][1][2], _AdditionalLightsWorldToLights[64][2][2], _AdditionalLightsWorldToLights[64][3][2]); fragment_uniform_buffer_6[271] = float4(_AdditionalLightsWorldToLights[64][0][3], _AdditionalLightsWorldToLights[64][1][3], _AdditionalLightsWorldToLights[64][2][3], _AdditionalLightsWorldToLights[64][3][3]); fragment_uniform_buffer_6[272] = float4(_AdditionalLightsWorldToLights[65][0][0], _AdditionalLightsWorldToLights[65][1][0], _AdditionalLightsWorldToLights[65][2][0], _AdditionalLightsWorldToLights[65][3][0]); fragment_uniform_buffer_6[273] = float4(_AdditionalLightsWorldToLights[65][0][1], _AdditionalLightsWorldToLights[65][1][1], _AdditionalLightsWorldToLights[65][2][1], _AdditionalLightsWorldToLights[65][3][1]); fragment_uniform_buffer_6[274] = float4(_AdditionalLightsWorldToLights[65][0][2], _AdditionalLightsWorldToLights[65][1][2], _AdditionalLightsWorldToLights[65][2][2], _AdditionalLightsWorldToLights[65][3][2]); fragment_uniform_buffer_6[275] = float4(_AdditionalLightsWorldToLights[65][0][3], _AdditionalLightsWorldToLights[65][1][3], _AdditionalLightsWorldToLights[65][2][3], _AdditionalLightsWorldToLights[65][3][3]); fragment_uniform_buffer_6[276] = float4(_AdditionalLightsWorldToLights[66][0][0], _AdditionalLightsWorldToLights[66][1][0], _AdditionalLightsWorldToLights[66][2][0], _AdditionalLightsWorldToLights[66][3][0]); fragment_uniform_buffer_6[277] = float4(_AdditionalLightsWorldToLights[66][0][1], _AdditionalLightsWorldToLights[66][1][1], _AdditionalLightsWorldToLights[66][2][1], _AdditionalLightsWorldToLights[66][3][1]); fragment_uniform_buffer_6[278] = float4(_AdditionalLightsWorldToLights[66][0][2], _AdditionalLightsWorldToLights[66][1][2], _AdditionalLightsWorldToLights[66][2][2], _AdditionalLightsWorldToLights[66][3][2]); fragment_uniform_buffer_6[279] = float4(_AdditionalLightsWorldToLights[66][0][3], _AdditionalLightsWorldToLights[66][1][3], _AdditionalLightsWorldToLights[66][2][3], _AdditionalLightsWorldToLights[66][3][3]); fragment_uniform_buffer_6[280] = float4(_AdditionalLightsWorldToLights[67][0][0], _AdditionalLightsWorldToLights[67][1][0], _AdditionalLightsWorldToLights[67][2][0], _AdditionalLightsWorldToLights[67][3][0]); fragment_uniform_buffer_6[281] = float4(_AdditionalLightsWorldToLights[67][0][1], _AdditionalLightsWorldToLights[67][1][1], _AdditionalLightsWorldToLights[67][2][1], _AdditionalLightsWorldToLights[67][3][1]); fragment_uniform_buffer_6[282] = float4(_AdditionalLightsWorldToLights[67][0][2], _AdditionalLightsWorldToLights[67][1][2], _AdditionalLightsWorldToLights[67][2][2], _AdditionalLightsWorldToLights[67][3][2]); fragment_uniform_buffer_6[283] = float4(_AdditionalLightsWorldToLights[67][0][3], _AdditionalLightsWorldToLights[67][1][3], _AdditionalLightsWorldToLights[67][2][3], _AdditionalLightsWorldToLights[67][3][3]); fragment_uniform_buffer_6[284] = float4(_AdditionalLightsWorldToLights[68][0][0], _AdditionalLightsWorldToLights[68][1][0], _AdditionalLightsWorldToLights[68][2][0], _AdditionalLightsWorldToLights[68][3][0]); fragment_uniform_buffer_6[285] = float4(_AdditionalLightsWorldToLights[68][0][1], _AdditionalLightsWorldToLights[68][1][1], _AdditionalLightsWorldToLights[68][2][1], _AdditionalLightsWorldToLights[68][3][1]); fragment_uniform_buffer_6[286] = float4(_AdditionalLightsWorldToLights[68][0][2], _AdditionalLightsWorldToLights[68][1][2], _AdditionalLightsWorldToLights[68][2][2], _AdditionalLightsWorldToLights[68][3][2]); fragment_uniform_buffer_6[287] = float4(_AdditionalLightsWorldToLights[68][0][3], _AdditionalLightsWorldToLights[68][1][3], _AdditionalLightsWorldToLights[68][2][3], _AdditionalLightsWorldToLights[68][3][3]); fragment_uniform_buffer_6[288] = float4(_AdditionalLightsWorldToLights[69][0][0], _AdditionalLightsWorldToLights[69][1][0], _AdditionalLightsWorldToLights[69][2][0], _AdditionalLightsWorldToLights[69][3][0]); fragment_uniform_buffer_6[289] = float4(_AdditionalLightsWorldToLights[69][0][1], _AdditionalLightsWorldToLights[69][1][1], _AdditionalLightsWorldToLights[69][2][1], _AdditionalLightsWorldToLights[69][3][1]); fragment_uniform_buffer_6[290] = float4(_AdditionalLightsWorldToLights[69][0][2], _AdditionalLightsWorldToLights[69][1][2], _AdditionalLightsWorldToLights[69][2][2], _AdditionalLightsWorldToLights[69][3][2]); fragment_uniform_buffer_6[291] = float4(_AdditionalLightsWorldToLights[69][0][3], _AdditionalLightsWorldToLights[69][1][3], _AdditionalLightsWorldToLights[69][2][3], _AdditionalLightsWorldToLights[69][3][3]); fragment_uniform_buffer_6[292] = float4(_AdditionalLightsWorldToLights[70][0][0], _AdditionalLightsWorldToLights[70][1][0], _AdditionalLightsWorldToLights[70][2][0], _AdditionalLightsWorldToLights[70][3][0]); fragment_uniform_buffer_6[293] = float4(_AdditionalLightsWorldToLights[70][0][1], _AdditionalLightsWorldToLights[70][1][1], _AdditionalLightsWorldToLights[70][2][1], _AdditionalLightsWorldToLights[70][3][1]); fragment_uniform_buffer_6[294] = float4(_AdditionalLightsWorldToLights[70][0][2], _AdditionalLightsWorldToLights[70][1][2], _AdditionalLightsWorldToLights[70][2][2], _AdditionalLightsWorldToLights[70][3][2]); fragment_uniform_buffer_6[295] = float4(_AdditionalLightsWorldToLights[70][0][3], _AdditionalLightsWorldToLights[70][1][3], _AdditionalLightsWorldToLights[70][2][3], _AdditionalLightsWorldToLights[70][3][3]); fragment_uniform_buffer_6[296] = float4(_AdditionalLightsWorldToLights[71][0][0], _AdditionalLightsWorldToLights[71][1][0], _AdditionalLightsWorldToLights[71][2][0], _AdditionalLightsWorldToLights[71][3][0]); fragment_uniform_buffer_6[297] = float4(_AdditionalLightsWorldToLights[71][0][1], _AdditionalLightsWorldToLights[71][1][1], _AdditionalLightsWorldToLights[71][2][1], _AdditionalLightsWorldToLights[71][3][1]); fragment_uniform_buffer_6[298] = float4(_AdditionalLightsWorldToLights[71][0][2], _AdditionalLightsWorldToLights[71][1][2], _AdditionalLightsWorldToLights[71][2][2], _AdditionalLightsWorldToLights[71][3][2]); fragment_uniform_buffer_6[299] = float4(_AdditionalLightsWorldToLights[71][0][3], _AdditionalLightsWorldToLights[71][1][3], _AdditionalLightsWorldToLights[71][2][3], _AdditionalLightsWorldToLights[71][3][3]); fragment_uniform_buffer_6[300] = float4(_AdditionalLightsWorldToLights[72][0][0], _AdditionalLightsWorldToLights[72][1][0], _AdditionalLightsWorldToLights[72][2][0], _AdditionalLightsWorldToLights[72][3][0]); fragment_uniform_buffer_6[301] = float4(_AdditionalLightsWorldToLights[72][0][1], _AdditionalLightsWorldToLights[72][1][1], _AdditionalLightsWorldToLights[72][2][1], _AdditionalLightsWorldToLights[72][3][1]); fragment_uniform_buffer_6[302] = float4(_AdditionalLightsWorldToLights[72][0][2], _AdditionalLightsWorldToLights[72][1][2], _AdditionalLightsWorldToLights[72][2][2], _AdditionalLightsWorldToLights[72][3][2]); fragment_uniform_buffer_6[303] = float4(_AdditionalLightsWorldToLights[72][0][3], _AdditionalLightsWorldToLights[72][1][3], _AdditionalLightsWorldToLights[72][2][3], _AdditionalLightsWorldToLights[72][3][3]); fragment_uniform_buffer_6[304] = float4(_AdditionalLightsWorldToLights[73][0][0], _AdditionalLightsWorldToLights[73][1][0], _AdditionalLightsWorldToLights[73][2][0], _AdditionalLightsWorldToLights[73][3][0]); fragment_uniform_buffer_6[305] = float4(_AdditionalLightsWorldToLights[73][0][1], _AdditionalLightsWorldToLights[73][1][1], _AdditionalLightsWorldToLights[73][2][1], _AdditionalLightsWorldToLights[73][3][1]); fragment_uniform_buffer_6[306] = float4(_AdditionalLightsWorldToLights[73][0][2], _AdditionalLightsWorldToLights[73][1][2], _AdditionalLightsWorldToLights[73][2][2], _AdditionalLightsWorldToLights[73][3][2]); fragment_uniform_buffer_6[307] = float4(_AdditionalLightsWorldToLights[73][0][3], _AdditionalLightsWorldToLights[73][1][3], _AdditionalLightsWorldToLights[73][2][3], _AdditionalLightsWorldToLights[73][3][3]); fragment_uniform_buffer_6[308] = float4(_AdditionalLightsWorldToLights[74][0][0], _AdditionalLightsWorldToLights[74][1][0], _AdditionalLightsWorldToLights[74][2][0], _AdditionalLightsWorldToLights[74][3][0]); fragment_uniform_buffer_6[309] = float4(_AdditionalLightsWorldToLights[74][0][1], _AdditionalLightsWorldToLights[74][1][1], _AdditionalLightsWorldToLights[74][2][1], _AdditionalLightsWorldToLights[74][3][1]); fragment_uniform_buffer_6[310] = float4(_AdditionalLightsWorldToLights[74][0][2], _AdditionalLightsWorldToLights[74][1][2], _AdditionalLightsWorldToLights[74][2][2], _AdditionalLightsWorldToLights[74][3][2]); fragment_uniform_buffer_6[311] = float4(_AdditionalLightsWorldToLights[74][0][3], _AdditionalLightsWorldToLights[74][1][3], _AdditionalLightsWorldToLights[74][2][3], _AdditionalLightsWorldToLights[74][3][3]); fragment_uniform_buffer_6[312] = float4(_AdditionalLightsWorldToLights[75][0][0], _AdditionalLightsWorldToLights[75][1][0], _AdditionalLightsWorldToLights[75][2][0], _AdditionalLightsWorldToLights[75][3][0]); fragment_uniform_buffer_6[313] = float4(_AdditionalLightsWorldToLights[75][0][1], _AdditionalLightsWorldToLights[75][1][1], _AdditionalLightsWorldToLights[75][2][1], _AdditionalLightsWorldToLights[75][3][1]); fragment_uniform_buffer_6[314] = float4(_AdditionalLightsWorldToLights[75][0][2], _AdditionalLightsWorldToLights[75][1][2], _AdditionalLightsWorldToLights[75][2][2], _AdditionalLightsWorldToLights[75][3][2]); fragment_uniform_buffer_6[315] = float4(_AdditionalLightsWorldToLights[75][0][3], _AdditionalLightsWorldToLights[75][1][3], _AdditionalLightsWorldToLights[75][2][3], _AdditionalLightsWorldToLights[75][3][3]); fragment_uniform_buffer_6[316] = float4(_AdditionalLightsWorldToLights[76][0][0], _AdditionalLightsWorldToLights[76][1][0], _AdditionalLightsWorldToLights[76][2][0], _AdditionalLightsWorldToLights[76][3][0]); fragment_uniform_buffer_6[317] = float4(_AdditionalLightsWorldToLights[76][0][1], _AdditionalLightsWorldToLights[76][1][1], _AdditionalLightsWorldToLights[76][2][1], _AdditionalLightsWorldToLights[76][3][1]); fragment_uniform_buffer_6[318] = float4(_AdditionalLightsWorldToLights[76][0][2], _AdditionalLightsWorldToLights[76][1][2], _AdditionalLightsWorldToLights[76][2][2], _AdditionalLightsWorldToLights[76][3][2]); fragment_uniform_buffer_6[319] = float4(_AdditionalLightsWorldToLights[76][0][3], _AdditionalLightsWorldToLights[76][1][3], _AdditionalLightsWorldToLights[76][2][3], _AdditionalLightsWorldToLights[76][3][3]); fragment_uniform_buffer_6[320] = float4(_AdditionalLightsWorldToLights[77][0][0], _AdditionalLightsWorldToLights[77][1][0], _AdditionalLightsWorldToLights[77][2][0], _AdditionalLightsWorldToLights[77][3][0]); fragment_uniform_buffer_6[321] = float4(_AdditionalLightsWorldToLights[77][0][1], _AdditionalLightsWorldToLights[77][1][1], _AdditionalLightsWorldToLights[77][2][1], _AdditionalLightsWorldToLights[77][3][1]); fragment_uniform_buffer_6[322] = float4(_AdditionalLightsWorldToLights[77][0][2], _AdditionalLightsWorldToLights[77][1][2], _AdditionalLightsWorldToLights[77][2][2], _AdditionalLightsWorldToLights[77][3][2]); fragment_uniform_buffer_6[323] = float4(_AdditionalLightsWorldToLights[77][0][3], _AdditionalLightsWorldToLights[77][1][3], _AdditionalLightsWorldToLights[77][2][3], _AdditionalLightsWorldToLights[77][3][3]); fragment_uniform_buffer_6[324] = float4(_AdditionalLightsWorldToLights[78][0][0], _AdditionalLightsWorldToLights[78][1][0], _AdditionalLightsWorldToLights[78][2][0], _AdditionalLightsWorldToLights[78][3][0]); fragment_uniform_buffer_6[325] = float4(_AdditionalLightsWorldToLights[78][0][1], _AdditionalLightsWorldToLights[78][1][1], _AdditionalLightsWorldToLights[78][2][1], _AdditionalLightsWorldToLights[78][3][1]); fragment_uniform_buffer_6[326] = float4(_AdditionalLightsWorldToLights[78][0][2], _AdditionalLightsWorldToLights[78][1][2], _AdditionalLightsWorldToLights[78][2][2], _AdditionalLightsWorldToLights[78][3][2]); fragment_uniform_buffer_6[327] = float4(_AdditionalLightsWorldToLights[78][0][3], _AdditionalLightsWorldToLights[78][1][3], _AdditionalLightsWorldToLights[78][2][3], _AdditionalLightsWorldToLights[78][3][3]); fragment_uniform_buffer_6[328] = float4(_AdditionalLightsWorldToLights[79][0][0], _AdditionalLightsWorldToLights[79][1][0], _AdditionalLightsWorldToLights[79][2][0], _AdditionalLightsWorldToLights[79][3][0]); fragment_uniform_buffer_6[329] = float4(_AdditionalLightsWorldToLights[79][0][1], _AdditionalLightsWorldToLights[79][1][1], _AdditionalLightsWorldToLights[79][2][1], _AdditionalLightsWorldToLights[79][3][1]); fragment_uniform_buffer_6[330] = float4(_AdditionalLightsWorldToLights[79][0][2], _AdditionalLightsWorldToLights[79][1][2], _AdditionalLightsWorldToLights[79][2][2], _AdditionalLightsWorldToLights[79][3][2]); fragment_uniform_buffer_6[331] = float4(_AdditionalLightsWorldToLights[79][0][3], _AdditionalLightsWorldToLights[79][1][3], _AdditionalLightsWorldToLights[79][2][3], _AdditionalLightsWorldToLights[79][3][3]); fragment_uniform_buffer_6[332] = float4(_AdditionalLightsWorldToLights[80][0][0], _AdditionalLightsWorldToLights[80][1][0], _AdditionalLightsWorldToLights[80][2][0], _AdditionalLightsWorldToLights[80][3][0]); fragment_uniform_buffer_6[333] = float4(_AdditionalLightsWorldToLights[80][0][1], _AdditionalLightsWorldToLights[80][1][1], _AdditionalLightsWorldToLights[80][2][1], _AdditionalLightsWorldToLights[80][3][1]); fragment_uniform_buffer_6[334] = float4(_AdditionalLightsWorldToLights[80][0][2], _AdditionalLightsWorldToLights[80][1][2], _AdditionalLightsWorldToLights[80][2][2], _AdditionalLightsWorldToLights[80][3][2]); fragment_uniform_buffer_6[335] = float4(_AdditionalLightsWorldToLights[80][0][3], _AdditionalLightsWorldToLights[80][1][3], _AdditionalLightsWorldToLights[80][2][3], _AdditionalLightsWorldToLights[80][3][3]); fragment_uniform_buffer_6[336] = float4(_AdditionalLightsWorldToLights[81][0][0], _AdditionalLightsWorldToLights[81][1][0], _AdditionalLightsWorldToLights[81][2][0], _AdditionalLightsWorldToLights[81][3][0]); fragment_uniform_buffer_6[337] = float4(_AdditionalLightsWorldToLights[81][0][1], _AdditionalLightsWorldToLights[81][1][1], _AdditionalLightsWorldToLights[81][2][1], _AdditionalLightsWorldToLights[81][3][1]); fragment_uniform_buffer_6[338] = float4(_AdditionalLightsWorldToLights[81][0][2], _AdditionalLightsWorldToLights[81][1][2], _AdditionalLightsWorldToLights[81][2][2], _AdditionalLightsWorldToLights[81][3][2]); fragment_uniform_buffer_6[339] = float4(_AdditionalLightsWorldToLights[81][0][3], _AdditionalLightsWorldToLights[81][1][3], _AdditionalLightsWorldToLights[81][2][3], _AdditionalLightsWorldToLights[81][3][3]); fragment_uniform_buffer_6[340] = float4(_AdditionalLightsWorldToLights[82][0][0], _AdditionalLightsWorldToLights[82][1][0], _AdditionalLightsWorldToLights[82][2][0], _AdditionalLightsWorldToLights[82][3][0]); fragment_uniform_buffer_6[341] = float4(_AdditionalLightsWorldToLights[82][0][1], _AdditionalLightsWorldToLights[82][1][1], _AdditionalLightsWorldToLights[82][2][1], _AdditionalLightsWorldToLights[82][3][1]); fragment_uniform_buffer_6[342] = float4(_AdditionalLightsWorldToLights[82][0][2], _AdditionalLightsWorldToLights[82][1][2], _AdditionalLightsWorldToLights[82][2][2], _AdditionalLightsWorldToLights[82][3][2]); fragment_uniform_buffer_6[343] = float4(_AdditionalLightsWorldToLights[82][0][3], _AdditionalLightsWorldToLights[82][1][3], _AdditionalLightsWorldToLights[82][2][3], _AdditionalLightsWorldToLights[82][3][3]); fragment_uniform_buffer_6[344] = float4(_AdditionalLightsWorldToLights[83][0][0], _AdditionalLightsWorldToLights[83][1][0], _AdditionalLightsWorldToLights[83][2][0], _AdditionalLightsWorldToLights[83][3][0]); fragment_uniform_buffer_6[345] = float4(_AdditionalLightsWorldToLights[83][0][1], _AdditionalLightsWorldToLights[83][1][1], _AdditionalLightsWorldToLights[83][2][1], _AdditionalLightsWorldToLights[83][3][1]); fragment_uniform_buffer_6[346] = float4(_AdditionalLightsWorldToLights[83][0][2], _AdditionalLightsWorldToLights[83][1][2], _AdditionalLightsWorldToLights[83][2][2], _AdditionalLightsWorldToLights[83][3][2]); fragment_uniform_buffer_6[347] = float4(_AdditionalLightsWorldToLights[83][0][3], _AdditionalLightsWorldToLights[83][1][3], _AdditionalLightsWorldToLights[83][2][3], _AdditionalLightsWorldToLights[83][3][3]); fragment_uniform_buffer_6[348] = float4(_AdditionalLightsWorldToLights[84][0][0], _AdditionalLightsWorldToLights[84][1][0], _AdditionalLightsWorldToLights[84][2][0], _AdditionalLightsWorldToLights[84][3][0]); fragment_uniform_buffer_6[349] = float4(_AdditionalLightsWorldToLights[84][0][1], _AdditionalLightsWorldToLights[84][1][1], _AdditionalLightsWorldToLights[84][2][1], _AdditionalLightsWorldToLights[84][3][1]); fragment_uniform_buffer_6[350] = float4(_AdditionalLightsWorldToLights[84][0][2], _AdditionalLightsWorldToLights[84][1][2], _AdditionalLightsWorldToLights[84][2][2], _AdditionalLightsWorldToLights[84][3][2]); fragment_uniform_buffer_6[351] = float4(_AdditionalLightsWorldToLights[84][0][3], _AdditionalLightsWorldToLights[84][1][3], _AdditionalLightsWorldToLights[84][2][3], _AdditionalLightsWorldToLights[84][3][3]); fragment_uniform_buffer_6[352] = float4(_AdditionalLightsWorldToLights[85][0][0], _AdditionalLightsWorldToLights[85][1][0], _AdditionalLightsWorldToLights[85][2][0], _AdditionalLightsWorldToLights[85][3][0]); fragment_uniform_buffer_6[353] = float4(_AdditionalLightsWorldToLights[85][0][1], _AdditionalLightsWorldToLights[85][1][1], _AdditionalLightsWorldToLights[85][2][1], _AdditionalLightsWorldToLights[85][3][1]); fragment_uniform_buffer_6[354] = float4(_AdditionalLightsWorldToLights[85][0][2], _AdditionalLightsWorldToLights[85][1][2], _AdditionalLightsWorldToLights[85][2][2], _AdditionalLightsWorldToLights[85][3][2]); fragment_uniform_buffer_6[355] = float4(_AdditionalLightsWorldToLights[85][0][3], _AdditionalLightsWorldToLights[85][1][3], _AdditionalLightsWorldToLights[85][2][3], _AdditionalLightsWorldToLights[85][3][3]); fragment_uniform_buffer_6[356] = float4(_AdditionalLightsWorldToLights[86][0][0], _AdditionalLightsWorldToLights[86][1][0], _AdditionalLightsWorldToLights[86][2][0], _AdditionalLightsWorldToLights[86][3][0]); fragment_uniform_buffer_6[357] = float4(_AdditionalLightsWorldToLights[86][0][1], _AdditionalLightsWorldToLights[86][1][1], _AdditionalLightsWorldToLights[86][2][1], _AdditionalLightsWorldToLights[86][3][1]); fragment_uniform_buffer_6[358] = float4(_AdditionalLightsWorldToLights[86][0][2], _AdditionalLightsWorldToLights[86][1][2], _AdditionalLightsWorldToLights[86][2][2], _AdditionalLightsWorldToLights[86][3][2]); fragment_uniform_buffer_6[359] = float4(_AdditionalLightsWorldToLights[86][0][3], _AdditionalLightsWorldToLights[86][1][3], _AdditionalLightsWorldToLights[86][2][3], _AdditionalLightsWorldToLights[86][3][3]); fragment_uniform_buffer_6[360] = float4(_AdditionalLightsWorldToLights[87][0][0], _AdditionalLightsWorldToLights[87][1][0], _AdditionalLightsWorldToLights[87][2][0], _AdditionalLightsWorldToLights[87][3][0]); fragment_uniform_buffer_6[361] = float4(_AdditionalLightsWorldToLights[87][0][1], _AdditionalLightsWorldToLights[87][1][1], _AdditionalLightsWorldToLights[87][2][1], _AdditionalLightsWorldToLights[87][3][1]); fragment_uniform_buffer_6[362] = float4(_AdditionalLightsWorldToLights[87][0][2], _AdditionalLightsWorldToLights[87][1][2], _AdditionalLightsWorldToLights[87][2][2], _AdditionalLightsWorldToLights[87][3][2]); fragment_uniform_buffer_6[363] = float4(_AdditionalLightsWorldToLights[87][0][3], _AdditionalLightsWorldToLights[87][1][3], _AdditionalLightsWorldToLights[87][2][3], _AdditionalLightsWorldToLights[87][3][3]); fragment_uniform_buffer_6[364] = float4(_AdditionalLightsWorldToLights[88][0][0], _AdditionalLightsWorldToLights[88][1][0], _AdditionalLightsWorldToLights[88][2][0], _AdditionalLightsWorldToLights[88][3][0]); fragment_uniform_buffer_6[365] = float4(_AdditionalLightsWorldToLights[88][0][1], _AdditionalLightsWorldToLights[88][1][1], _AdditionalLightsWorldToLights[88][2][1], _AdditionalLightsWorldToLights[88][3][1]); fragment_uniform_buffer_6[366] = float4(_AdditionalLightsWorldToLights[88][0][2], _AdditionalLightsWorldToLights[88][1][2], _AdditionalLightsWorldToLights[88][2][2], _AdditionalLightsWorldToLights[88][3][2]); fragment_uniform_buffer_6[367] = float4(_AdditionalLightsWorldToLights[88][0][3], _AdditionalLightsWorldToLights[88][1][3], _AdditionalLightsWorldToLights[88][2][3], _AdditionalLightsWorldToLights[88][3][3]); fragment_uniform_buffer_6[368] = float4(_AdditionalLightsWorldToLights[89][0][0], _AdditionalLightsWorldToLights[89][1][0], _AdditionalLightsWorldToLights[89][2][0], _AdditionalLightsWorldToLights[89][3][0]); fragment_uniform_buffer_6[369] = float4(_AdditionalLightsWorldToLights[89][0][1], _AdditionalLightsWorldToLights[89][1][1], _AdditionalLightsWorldToLights[89][2][1], _AdditionalLightsWorldToLights[89][3][1]); fragment_uniform_buffer_6[370] = float4(_AdditionalLightsWorldToLights[89][0][2], _AdditionalLightsWorldToLights[89][1][2], _AdditionalLightsWorldToLights[89][2][2], _AdditionalLightsWorldToLights[89][3][2]); fragment_uniform_buffer_6[371] = float4(_AdditionalLightsWorldToLights[89][0][3], _AdditionalLightsWorldToLights[89][1][3], _AdditionalLightsWorldToLights[89][2][3], _AdditionalLightsWorldToLights[89][3][3]); fragment_uniform_buffer_6[372] = float4(_AdditionalLightsWorldToLights[90][0][0], _AdditionalLightsWorldToLights[90][1][0], _AdditionalLightsWorldToLights[90][2][0], _AdditionalLightsWorldToLights[90][3][0]); fragment_uniform_buffer_6[373] = float4(_AdditionalLightsWorldToLights[90][0][1], _AdditionalLightsWorldToLights[90][1][1], _AdditionalLightsWorldToLights[90][2][1], _AdditionalLightsWorldToLights[90][3][1]); fragment_uniform_buffer_6[374] = float4(_AdditionalLightsWorldToLights[90][0][2], _AdditionalLightsWorldToLights[90][1][2], _AdditionalLightsWorldToLights[90][2][2], _AdditionalLightsWorldToLights[90][3][2]); fragment_uniform_buffer_6[375] = float4(_AdditionalLightsWorldToLights[90][0][3], _AdditionalLightsWorldToLights[90][1][3], _AdditionalLightsWorldToLights[90][2][3], _AdditionalLightsWorldToLights[90][3][3]); fragment_uniform_buffer_6[376] = float4(_AdditionalLightsWorldToLights[91][0][0], _AdditionalLightsWorldToLights[91][1][0], _AdditionalLightsWorldToLights[91][2][0], _AdditionalLightsWorldToLights[91][3][0]); fragment_uniform_buffer_6[377] = float4(_AdditionalLightsWorldToLights[91][0][1], _AdditionalLightsWorldToLights[91][1][1], _AdditionalLightsWorldToLights[91][2][1], _AdditionalLightsWorldToLights[91][3][1]); fragment_uniform_buffer_6[378] = float4(_AdditionalLightsWorldToLights[91][0][2], _AdditionalLightsWorldToLights[91][1][2], _AdditionalLightsWorldToLights[91][2][2], _AdditionalLightsWorldToLights[91][3][2]); fragment_uniform_buffer_6[379] = float4(_AdditionalLightsWorldToLights[91][0][3], _AdditionalLightsWorldToLights[91][1][3], _AdditionalLightsWorldToLights[91][2][3], _AdditionalLightsWorldToLights[91][3][3]); fragment_uniform_buffer_6[380] = float4(_AdditionalLightsWorldToLights[92][0][0], _AdditionalLightsWorldToLights[92][1][0], _AdditionalLightsWorldToLights[92][2][0], _AdditionalLightsWorldToLights[92][3][0]); fragment_uniform_buffer_6[381] = float4(_AdditionalLightsWorldToLights[92][0][1], _AdditionalLightsWorldToLights[92][1][1], _AdditionalLightsWorldToLights[92][2][1], _AdditionalLightsWorldToLights[92][3][1]); fragment_uniform_buffer_6[382] = float4(_AdditionalLightsWorldToLights[92][0][2], _AdditionalLightsWorldToLights[92][1][2], _AdditionalLightsWorldToLights[92][2][2], _AdditionalLightsWorldToLights[92][3][2]); fragment_uniform_buffer_6[383] = float4(_AdditionalLightsWorldToLights[92][0][3], _AdditionalLightsWorldToLights[92][1][3], _AdditionalLightsWorldToLights[92][2][3], _AdditionalLightsWorldToLights[92][3][3]); fragment_uniform_buffer_6[384] = float4(_AdditionalLightsWorldToLights[93][0][0], _AdditionalLightsWorldToLights[93][1][0], _AdditionalLightsWorldToLights[93][2][0], _AdditionalLightsWorldToLights[93][3][0]); fragment_uniform_buffer_6[385] = float4(_AdditionalLightsWorldToLights[93][0][1], _AdditionalLightsWorldToLights[93][1][1], _AdditionalLightsWorldToLights[93][2][1], _AdditionalLightsWorldToLights[93][3][1]); fragment_uniform_buffer_6[386] = float4(_AdditionalLightsWorldToLights[93][0][2], _AdditionalLightsWorldToLights[93][1][2], _AdditionalLightsWorldToLights[93][2][2], _AdditionalLightsWorldToLights[93][3][2]); fragment_uniform_buffer_6[387] = float4(_AdditionalLightsWorldToLights[93][0][3], _AdditionalLightsWorldToLights[93][1][3], _AdditionalLightsWorldToLights[93][2][3], _AdditionalLightsWorldToLights[93][3][3]); fragment_uniform_buffer_6[388] = float4(_AdditionalLightsWorldToLights[94][0][0], _AdditionalLightsWorldToLights[94][1][0], _AdditionalLightsWorldToLights[94][2][0], _AdditionalLightsWorldToLights[94][3][0]); fragment_uniform_buffer_6[389] = float4(_AdditionalLightsWorldToLights[94][0][1], _AdditionalLightsWorldToLights[94][1][1], _AdditionalLightsWorldToLights[94][2][1], _AdditionalLightsWorldToLights[94][3][1]); fragment_uniform_buffer_6[390] = float4(_AdditionalLightsWorldToLights[94][0][2], _AdditionalLightsWorldToLights[94][1][2], _AdditionalLightsWorldToLights[94][2][2], _AdditionalLightsWorldToLights[94][3][2]); fragment_uniform_buffer_6[391] = float4(_AdditionalLightsWorldToLights[94][0][3], _AdditionalLightsWorldToLights[94][1][3], _AdditionalLightsWorldToLights[94][2][3], _AdditionalLightsWorldToLights[94][3][3]); fragment_uniform_buffer_6[392] = float4(_AdditionalLightsWorldToLights[95][0][0], _AdditionalLightsWorldToLights[95][1][0], _AdditionalLightsWorldToLights[95][2][0], _AdditionalLightsWorldToLights[95][3][0]); fragment_uniform_buffer_6[393] = float4(_AdditionalLightsWorldToLights[95][0][1], _AdditionalLightsWorldToLights[95][1][1], _AdditionalLightsWorldToLights[95][2][1], _AdditionalLightsWorldToLights[95][3][1]); fragment_uniform_buffer_6[394] = float4(_AdditionalLightsWorldToLights[95][0][2], _AdditionalLightsWorldToLights[95][1][2], _AdditionalLightsWorldToLights[95][2][2], _AdditionalLightsWorldToLights[95][3][2]); fragment_uniform_buffer_6[395] = float4(_AdditionalLightsWorldToLights[95][0][3], _AdditionalLightsWorldToLights[95][1][3], _AdditionalLightsWorldToLights[95][2][3], _AdditionalLightsWorldToLights[95][3][3]); fragment_uniform_buffer_6[396] = float4(_AdditionalLightsWorldToLights[96][0][0], _AdditionalLightsWorldToLights[96][1][0], _AdditionalLightsWorldToLights[96][2][0], _AdditionalLightsWorldToLights[96][3][0]); fragment_uniform_buffer_6[397] = float4(_AdditionalLightsWorldToLights[96][0][1], _AdditionalLightsWorldToLights[96][1][1], _AdditionalLightsWorldToLights[96][2][1], _AdditionalLightsWorldToLights[96][3][1]); fragment_uniform_buffer_6[398] = float4(_AdditionalLightsWorldToLights[96][0][2], _AdditionalLightsWorldToLights[96][1][2], _AdditionalLightsWorldToLights[96][2][2], _AdditionalLightsWorldToLights[96][3][2]); fragment_uniform_buffer_6[399] = float4(_AdditionalLightsWorldToLights[96][0][3], _AdditionalLightsWorldToLights[96][1][3], _AdditionalLightsWorldToLights[96][2][3], _AdditionalLightsWorldToLights[96][3][3]); fragment_uniform_buffer_6[400] = float4(_AdditionalLightsWorldToLights[97][0][0], _AdditionalLightsWorldToLights[97][1][0], _AdditionalLightsWorldToLights[97][2][0], _AdditionalLightsWorldToLights[97][3][0]); fragment_uniform_buffer_6[401] = float4(_AdditionalLightsWorldToLights[97][0][1], _AdditionalLightsWorldToLights[97][1][1], _AdditionalLightsWorldToLights[97][2][1], _AdditionalLightsWorldToLights[97][3][1]); fragment_uniform_buffer_6[402] = float4(_AdditionalLightsWorldToLights[97][0][2], _AdditionalLightsWorldToLights[97][1][2], _AdditionalLightsWorldToLights[97][2][2], _AdditionalLightsWorldToLights[97][3][2]); fragment_uniform_buffer_6[403] = float4(_AdditionalLightsWorldToLights[97][0][3], _AdditionalLightsWorldToLights[97][1][3], _AdditionalLightsWorldToLights[97][2][3], _AdditionalLightsWorldToLights[97][3][3]); fragment_uniform_buffer_6[404] = float4(_AdditionalLightsWorldToLights[98][0][0], _AdditionalLightsWorldToLights[98][1][0], _AdditionalLightsWorldToLights[98][2][0], _AdditionalLightsWorldToLights[98][3][0]); fragment_uniform_buffer_6[405] = float4(_AdditionalLightsWorldToLights[98][0][1], _AdditionalLightsWorldToLights[98][1][1], _AdditionalLightsWorldToLights[98][2][1], _AdditionalLightsWorldToLights[98][3][1]); fragment_uniform_buffer_6[406] = float4(_AdditionalLightsWorldToLights[98][0][2], _AdditionalLightsWorldToLights[98][1][2], _AdditionalLightsWorldToLights[98][2][2], _AdditionalLightsWorldToLights[98][3][2]); fragment_uniform_buffer_6[407] = float4(_AdditionalLightsWorldToLights[98][0][3], _AdditionalLightsWorldToLights[98][1][3], _AdditionalLightsWorldToLights[98][2][3], _AdditionalLightsWorldToLights[98][3][3]); fragment_uniform_buffer_6[408] = float4(_AdditionalLightsWorldToLights[99][0][0], _AdditionalLightsWorldToLights[99][1][0], _AdditionalLightsWorldToLights[99][2][0], _AdditionalLightsWorldToLights[99][3][0]); fragment_uniform_buffer_6[409] = float4(_AdditionalLightsWorldToLights[99][0][1], _AdditionalLightsWorldToLights[99][1][1], _AdditionalLightsWorldToLights[99][2][1], _AdditionalLightsWorldToLights[99][3][1]); fragment_uniform_buffer_6[410] = float4(_AdditionalLightsWorldToLights[99][0][2], _AdditionalLightsWorldToLights[99][1][2], _AdditionalLightsWorldToLights[99][2][2], _AdditionalLightsWorldToLights[99][3][2]); fragment_uniform_buffer_6[411] = float4(_AdditionalLightsWorldToLights[99][0][3], _AdditionalLightsWorldToLights[99][1][3], _AdditionalLightsWorldToLights[99][2][3], _AdditionalLightsWorldToLights[99][3][3]); fragment_uniform_buffer_6[412] = float4(_AdditionalLightsWorldToLights[100][0][0], _AdditionalLightsWorldToLights[100][1][0], _AdditionalLightsWorldToLights[100][2][0], _AdditionalLightsWorldToLights[100][3][0]); fragment_uniform_buffer_6[413] = float4(_AdditionalLightsWorldToLights[100][0][1], _AdditionalLightsWorldToLights[100][1][1], _AdditionalLightsWorldToLights[100][2][1], _AdditionalLightsWorldToLights[100][3][1]); fragment_uniform_buffer_6[414] = float4(_AdditionalLightsWorldToLights[100][0][2], _AdditionalLightsWorldToLights[100][1][2], _AdditionalLightsWorldToLights[100][2][2], _AdditionalLightsWorldToLights[100][3][2]); fragment_uniform_buffer_6[415] = float4(_AdditionalLightsWorldToLights[100][0][3], _AdditionalLightsWorldToLights[100][1][3], _AdditionalLightsWorldToLights[100][2][3], _AdditionalLightsWorldToLights[100][3][3]); fragment_uniform_buffer_6[416] = float4(_AdditionalLightsWorldToLights[101][0][0], _AdditionalLightsWorldToLights[101][1][0], _AdditionalLightsWorldToLights[101][2][0], _AdditionalLightsWorldToLights[101][3][0]); fragment_uniform_buffer_6[417] = float4(_AdditionalLightsWorldToLights[101][0][1], _AdditionalLightsWorldToLights[101][1][1], _AdditionalLightsWorldToLights[101][2][1], _AdditionalLightsWorldToLights[101][3][1]); fragment_uniform_buffer_6[418] = float4(_AdditionalLightsWorldToLights[101][0][2], _AdditionalLightsWorldToLights[101][1][2], _AdditionalLightsWorldToLights[101][2][2], _AdditionalLightsWorldToLights[101][3][2]); fragment_uniform_buffer_6[419] = float4(_AdditionalLightsWorldToLights[101][0][3], _AdditionalLightsWorldToLights[101][1][3], _AdditionalLightsWorldToLights[101][2][3], _AdditionalLightsWorldToLights[101][3][3]); fragment_uniform_buffer_6[420] = float4(_AdditionalLightsWorldToLights[102][0][0], _AdditionalLightsWorldToLights[102][1][0], _AdditionalLightsWorldToLights[102][2][0], _AdditionalLightsWorldToLights[102][3][0]); fragment_uniform_buffer_6[421] = float4(_AdditionalLightsWorldToLights[102][0][1], _AdditionalLightsWorldToLights[102][1][1], _AdditionalLightsWorldToLights[102][2][1], _AdditionalLightsWorldToLights[102][3][1]); fragment_uniform_buffer_6[422] = float4(_AdditionalLightsWorldToLights[102][0][2], _AdditionalLightsWorldToLights[102][1][2], _AdditionalLightsWorldToLights[102][2][2], _AdditionalLightsWorldToLights[102][3][2]); fragment_uniform_buffer_6[423] = float4(_AdditionalLightsWorldToLights[102][0][3], _AdditionalLightsWorldToLights[102][1][3], _AdditionalLightsWorldToLights[102][2][3], _AdditionalLightsWorldToLights[102][3][3]); fragment_uniform_buffer_6[424] = float4(_AdditionalLightsWorldToLights[103][0][0], _AdditionalLightsWorldToLights[103][1][0], _AdditionalLightsWorldToLights[103][2][0], _AdditionalLightsWorldToLights[103][3][0]); fragment_uniform_buffer_6[425] = float4(_AdditionalLightsWorldToLights[103][0][1], _AdditionalLightsWorldToLights[103][1][1], _AdditionalLightsWorldToLights[103][2][1], _AdditionalLightsWorldToLights[103][3][1]); fragment_uniform_buffer_6[426] = float4(_AdditionalLightsWorldToLights[103][0][2], _AdditionalLightsWorldToLights[103][1][2], _AdditionalLightsWorldToLights[103][2][2], _AdditionalLightsWorldToLights[103][3][2]); fragment_uniform_buffer_6[427] = float4(_AdditionalLightsWorldToLights[103][0][3], _AdditionalLightsWorldToLights[103][1][3], _AdditionalLightsWorldToLights[103][2][3], _AdditionalLightsWorldToLights[103][3][3]); fragment_uniform_buffer_6[428] = float4(_AdditionalLightsWorldToLights[104][0][0], _AdditionalLightsWorldToLights[104][1][0], _AdditionalLightsWorldToLights[104][2][0], _AdditionalLightsWorldToLights[104][3][0]); fragment_uniform_buffer_6[429] = float4(_AdditionalLightsWorldToLights[104][0][1], _AdditionalLightsWorldToLights[104][1][1], _AdditionalLightsWorldToLights[104][2][1], _AdditionalLightsWorldToLights[104][3][1]); fragment_uniform_buffer_6[430] = float4(_AdditionalLightsWorldToLights[104][0][2], _AdditionalLightsWorldToLights[104][1][2], _AdditionalLightsWorldToLights[104][2][2], _AdditionalLightsWorldToLights[104][3][2]); fragment_uniform_buffer_6[431] = float4(_AdditionalLightsWorldToLights[104][0][3], _AdditionalLightsWorldToLights[104][1][3], _AdditionalLightsWorldToLights[104][2][3], _AdditionalLightsWorldToLights[104][3][3]); fragment_uniform_buffer_6[432] = float4(_AdditionalLightsWorldToLights[105][0][0], _AdditionalLightsWorldToLights[105][1][0], _AdditionalLightsWorldToLights[105][2][0], _AdditionalLightsWorldToLights[105][3][0]); fragment_uniform_buffer_6[433] = float4(_AdditionalLightsWorldToLights[105][0][1], _AdditionalLightsWorldToLights[105][1][1], _AdditionalLightsWorldToLights[105][2][1], _AdditionalLightsWorldToLights[105][3][1]); fragment_uniform_buffer_6[434] = float4(_AdditionalLightsWorldToLights[105][0][2], _AdditionalLightsWorldToLights[105][1][2], _AdditionalLightsWorldToLights[105][2][2], _AdditionalLightsWorldToLights[105][3][2]); fragment_uniform_buffer_6[435] = float4(_AdditionalLightsWorldToLights[105][0][3], _AdditionalLightsWorldToLights[105][1][3], _AdditionalLightsWorldToLights[105][2][3], _AdditionalLightsWorldToLights[105][3][3]); fragment_uniform_buffer_6[436] = float4(_AdditionalLightsWorldToLights[106][0][0], _AdditionalLightsWorldToLights[106][1][0], _AdditionalLightsWorldToLights[106][2][0], _AdditionalLightsWorldToLights[106][3][0]); fragment_uniform_buffer_6[437] = float4(_AdditionalLightsWorldToLights[106][0][1], _AdditionalLightsWorldToLights[106][1][1], _AdditionalLightsWorldToLights[106][2][1], _AdditionalLightsWorldToLights[106][3][1]); fragment_uniform_buffer_6[438] = float4(_AdditionalLightsWorldToLights[106][0][2], _AdditionalLightsWorldToLights[106][1][2], _AdditionalLightsWorldToLights[106][2][2], _AdditionalLightsWorldToLights[106][3][2]); fragment_uniform_buffer_6[439] = float4(_AdditionalLightsWorldToLights[106][0][3], _AdditionalLightsWorldToLights[106][1][3], _AdditionalLightsWorldToLights[106][2][3], _AdditionalLightsWorldToLights[106][3][3]); fragment_uniform_buffer_6[440] = float4(_AdditionalLightsWorldToLights[107][0][0], _AdditionalLightsWorldToLights[107][1][0], _AdditionalLightsWorldToLights[107][2][0], _AdditionalLightsWorldToLights[107][3][0]); fragment_uniform_buffer_6[441] = float4(_AdditionalLightsWorldToLights[107][0][1], _AdditionalLightsWorldToLights[107][1][1], _AdditionalLightsWorldToLights[107][2][1], _AdditionalLightsWorldToLights[107][3][1]); fragment_uniform_buffer_6[442] = float4(_AdditionalLightsWorldToLights[107][0][2], _AdditionalLightsWorldToLights[107][1][2], _AdditionalLightsWorldToLights[107][2][2], _AdditionalLightsWorldToLights[107][3][2]); fragment_uniform_buffer_6[443] = float4(_AdditionalLightsWorldToLights[107][0][3], _AdditionalLightsWorldToLights[107][1][3], _AdditionalLightsWorldToLights[107][2][3], _AdditionalLightsWorldToLights[107][3][3]); fragment_uniform_buffer_6[444] = float4(_AdditionalLightsWorldToLights[108][0][0], _AdditionalLightsWorldToLights[108][1][0], _AdditionalLightsWorldToLights[108][2][0], _AdditionalLightsWorldToLights[108][3][0]); fragment_uniform_buffer_6[445] = float4(_AdditionalLightsWorldToLights[108][0][1], _AdditionalLightsWorldToLights[108][1][1], _AdditionalLightsWorldToLights[108][2][1], _AdditionalLightsWorldToLights[108][3][1]); fragment_uniform_buffer_6[446] = float4(_AdditionalLightsWorldToLights[108][0][2], _AdditionalLightsWorldToLights[108][1][2], _AdditionalLightsWorldToLights[108][2][2], _AdditionalLightsWorldToLights[108][3][2]); fragment_uniform_buffer_6[447] = float4(_AdditionalLightsWorldToLights[108][0][3], _AdditionalLightsWorldToLights[108][1][3], _AdditionalLightsWorldToLights[108][2][3], _AdditionalLightsWorldToLights[108][3][3]); fragment_uniform_buffer_6[448] = float4(_AdditionalLightsWorldToLights[109][0][0], _AdditionalLightsWorldToLights[109][1][0], _AdditionalLightsWorldToLights[109][2][0], _AdditionalLightsWorldToLights[109][3][0]); fragment_uniform_buffer_6[449] = float4(_AdditionalLightsWorldToLights[109][0][1], _AdditionalLightsWorldToLights[109][1][1], _AdditionalLightsWorldToLights[109][2][1], _AdditionalLightsWorldToLights[109][3][1]); fragment_uniform_buffer_6[450] = float4(_AdditionalLightsWorldToLights[109][0][2], _AdditionalLightsWorldToLights[109][1][2], _AdditionalLightsWorldToLights[109][2][2], _AdditionalLightsWorldToLights[109][3][2]); fragment_uniform_buffer_6[451] = float4(_AdditionalLightsWorldToLights[109][0][3], _AdditionalLightsWorldToLights[109][1][3], _AdditionalLightsWorldToLights[109][2][3], _AdditionalLightsWorldToLights[109][3][3]); fragment_uniform_buffer_6[452] = float4(_AdditionalLightsWorldToLights[110][0][0], _AdditionalLightsWorldToLights[110][1][0], _AdditionalLightsWorldToLights[110][2][0], _AdditionalLightsWorldToLights[110][3][0]); fragment_uniform_buffer_6[453] = float4(_AdditionalLightsWorldToLights[110][0][1], _AdditionalLightsWorldToLights[110][1][1], _AdditionalLightsWorldToLights[110][2][1], _AdditionalLightsWorldToLights[110][3][1]); fragment_uniform_buffer_6[454] = float4(_AdditionalLightsWorldToLights[110][0][2], _AdditionalLightsWorldToLights[110][1][2], _AdditionalLightsWorldToLights[110][2][2], _AdditionalLightsWorldToLights[110][3][2]); fragment_uniform_buffer_6[455] = float4(_AdditionalLightsWorldToLights[110][0][3], _AdditionalLightsWorldToLights[110][1][3], _AdditionalLightsWorldToLights[110][2][3], _AdditionalLightsWorldToLights[110][3][3]); fragment_uniform_buffer_6[456] = float4(_AdditionalLightsWorldToLights[111][0][0], _AdditionalLightsWorldToLights[111][1][0], _AdditionalLightsWorldToLights[111][2][0], _AdditionalLightsWorldToLights[111][3][0]); fragment_uniform_buffer_6[457] = float4(_AdditionalLightsWorldToLights[111][0][1], _AdditionalLightsWorldToLights[111][1][1], _AdditionalLightsWorldToLights[111][2][1], _AdditionalLightsWorldToLights[111][3][1]); fragment_uniform_buffer_6[458] = float4(_AdditionalLightsWorldToLights[111][0][2], _AdditionalLightsWorldToLights[111][1][2], _AdditionalLightsWorldToLights[111][2][2], _AdditionalLightsWorldToLights[111][3][2]); fragment_uniform_buffer_6[459] = float4(_AdditionalLightsWorldToLights[111][0][3], _AdditionalLightsWorldToLights[111][1][3], _AdditionalLightsWorldToLights[111][2][3], _AdditionalLightsWorldToLights[111][3][3]); fragment_uniform_buffer_6[460] = float4(_AdditionalLightsWorldToLights[112][0][0], _AdditionalLightsWorldToLights[112][1][0], _AdditionalLightsWorldToLights[112][2][0], _AdditionalLightsWorldToLights[112][3][0]); fragment_uniform_buffer_6[461] = float4(_AdditionalLightsWorldToLights[112][0][1], _AdditionalLightsWorldToLights[112][1][1], _AdditionalLightsWorldToLights[112][2][1], _AdditionalLightsWorldToLights[112][3][1]); fragment_uniform_buffer_6[462] = float4(_AdditionalLightsWorldToLights[112][0][2], _AdditionalLightsWorldToLights[112][1][2], _AdditionalLightsWorldToLights[112][2][2], _AdditionalLightsWorldToLights[112][3][2]); fragment_uniform_buffer_6[463] = float4(_AdditionalLightsWorldToLights[112][0][3], _AdditionalLightsWorldToLights[112][1][3], _AdditionalLightsWorldToLights[112][2][3], _AdditionalLightsWorldToLights[112][3][3]); fragment_uniform_buffer_6[464] = float4(_AdditionalLightsWorldToLights[113][0][0], _AdditionalLightsWorldToLights[113][1][0], _AdditionalLightsWorldToLights[113][2][0], _AdditionalLightsWorldToLights[113][3][0]); fragment_uniform_buffer_6[465] = float4(_AdditionalLightsWorldToLights[113][0][1], _AdditionalLightsWorldToLights[113][1][1], _AdditionalLightsWorldToLights[113][2][1], _AdditionalLightsWorldToLights[113][3][1]); fragment_uniform_buffer_6[466] = float4(_AdditionalLightsWorldToLights[113][0][2], _AdditionalLightsWorldToLights[113][1][2], _AdditionalLightsWorldToLights[113][2][2], _AdditionalLightsWorldToLights[113][3][2]); fragment_uniform_buffer_6[467] = float4(_AdditionalLightsWorldToLights[113][0][3], _AdditionalLightsWorldToLights[113][1][3], _AdditionalLightsWorldToLights[113][2][3], _AdditionalLightsWorldToLights[113][3][3]); fragment_uniform_buffer_6[468] = float4(_AdditionalLightsWorldToLights[114][0][0], _AdditionalLightsWorldToLights[114][1][0], _AdditionalLightsWorldToLights[114][2][0], _AdditionalLightsWorldToLights[114][3][0]); fragment_uniform_buffer_6[469] = float4(_AdditionalLightsWorldToLights[114][0][1], _AdditionalLightsWorldToLights[114][1][1], _AdditionalLightsWorldToLights[114][2][1], _AdditionalLightsWorldToLights[114][3][1]); fragment_uniform_buffer_6[470] = float4(_AdditionalLightsWorldToLights[114][0][2], _AdditionalLightsWorldToLights[114][1][2], _AdditionalLightsWorldToLights[114][2][2], _AdditionalLightsWorldToLights[114][3][2]); fragment_uniform_buffer_6[471] = float4(_AdditionalLightsWorldToLights[114][0][3], _AdditionalLightsWorldToLights[114][1][3], _AdditionalLightsWorldToLights[114][2][3], _AdditionalLightsWorldToLights[114][3][3]); fragment_uniform_buffer_6[472] = float4(_AdditionalLightsWorldToLights[115][0][0], _AdditionalLightsWorldToLights[115][1][0], _AdditionalLightsWorldToLights[115][2][0], _AdditionalLightsWorldToLights[115][3][0]); fragment_uniform_buffer_6[473] = float4(_AdditionalLightsWorldToLights[115][0][1], _AdditionalLightsWorldToLights[115][1][1], _AdditionalLightsWorldToLights[115][2][1], _AdditionalLightsWorldToLights[115][3][1]); fragment_uniform_buffer_6[474] = float4(_AdditionalLightsWorldToLights[115][0][2], _AdditionalLightsWorldToLights[115][1][2], _AdditionalLightsWorldToLights[115][2][2], _AdditionalLightsWorldToLights[115][3][2]); fragment_uniform_buffer_6[475] = float4(_AdditionalLightsWorldToLights[115][0][3], _AdditionalLightsWorldToLights[115][1][3], _AdditionalLightsWorldToLights[115][2][3], _AdditionalLightsWorldToLights[115][3][3]); fragment_uniform_buffer_6[476] = float4(_AdditionalLightsWorldToLights[116][0][0], _AdditionalLightsWorldToLights[116][1][0], _AdditionalLightsWorldToLights[116][2][0], _AdditionalLightsWorldToLights[116][3][0]); fragment_uniform_buffer_6[477] = float4(_AdditionalLightsWorldToLights[116][0][1], _AdditionalLightsWorldToLights[116][1][1], _AdditionalLightsWorldToLights[116][2][1], _AdditionalLightsWorldToLights[116][3][1]); fragment_uniform_buffer_6[478] = float4(_AdditionalLightsWorldToLights[116][0][2], _AdditionalLightsWorldToLights[116][1][2], _AdditionalLightsWorldToLights[116][2][2], _AdditionalLightsWorldToLights[116][3][2]); fragment_uniform_buffer_6[479] = float4(_AdditionalLightsWorldToLights[116][0][3], _AdditionalLightsWorldToLights[116][1][3], _AdditionalLightsWorldToLights[116][2][3], _AdditionalLightsWorldToLights[116][3][3]); fragment_uniform_buffer_6[480] = float4(_AdditionalLightsWorldToLights[117][0][0], _AdditionalLightsWorldToLights[117][1][0], _AdditionalLightsWorldToLights[117][2][0], _AdditionalLightsWorldToLights[117][3][0]); fragment_uniform_buffer_6[481] = float4(_AdditionalLightsWorldToLights[117][0][1], _AdditionalLightsWorldToLights[117][1][1], _AdditionalLightsWorldToLights[117][2][1], _AdditionalLightsWorldToLights[117][3][1]); fragment_uniform_buffer_6[482] = float4(_AdditionalLightsWorldToLights[117][0][2], _AdditionalLightsWorldToLights[117][1][2], _AdditionalLightsWorldToLights[117][2][2], _AdditionalLightsWorldToLights[117][3][2]); fragment_uniform_buffer_6[483] = float4(_AdditionalLightsWorldToLights[117][0][3], _AdditionalLightsWorldToLights[117][1][3], _AdditionalLightsWorldToLights[117][2][3], _AdditionalLightsWorldToLights[117][3][3]); fragment_uniform_buffer_6[484] = float4(_AdditionalLightsWorldToLights[118][0][0], _AdditionalLightsWorldToLights[118][1][0], _AdditionalLightsWorldToLights[118][2][0], _AdditionalLightsWorldToLights[118][3][0]); fragment_uniform_buffer_6[485] = float4(_AdditionalLightsWorldToLights[118][0][1], _AdditionalLightsWorldToLights[118][1][1], _AdditionalLightsWorldToLights[118][2][1], _AdditionalLightsWorldToLights[118][3][1]); fragment_uniform_buffer_6[486] = float4(_AdditionalLightsWorldToLights[118][0][2], _AdditionalLightsWorldToLights[118][1][2], _AdditionalLightsWorldToLights[118][2][2], _AdditionalLightsWorldToLights[118][3][2]); fragment_uniform_buffer_6[487] = float4(_AdditionalLightsWorldToLights[118][0][3], _AdditionalLightsWorldToLights[118][1][3], _AdditionalLightsWorldToLights[118][2][3], _AdditionalLightsWorldToLights[118][3][3]); fragment_uniform_buffer_6[488] = float4(_AdditionalLightsWorldToLights[119][0][0], _AdditionalLightsWorldToLights[119][1][0], _AdditionalLightsWorldToLights[119][2][0], _AdditionalLightsWorldToLights[119][3][0]); fragment_uniform_buffer_6[489] = float4(_AdditionalLightsWorldToLights[119][0][1], _AdditionalLightsWorldToLights[119][1][1], _AdditionalLightsWorldToLights[119][2][1], _AdditionalLightsWorldToLights[119][3][1]); fragment_uniform_buffer_6[490] = float4(_AdditionalLightsWorldToLights[119][0][2], _AdditionalLightsWorldToLights[119][1][2], _AdditionalLightsWorldToLights[119][2][2], _AdditionalLightsWorldToLights[119][3][2]); fragment_uniform_buffer_6[491] = float4(_AdditionalLightsWorldToLights[119][0][3], _AdditionalLightsWorldToLights[119][1][3], _AdditionalLightsWorldToLights[119][2][3], _AdditionalLightsWorldToLights[119][3][3]); fragment_uniform_buffer_6[492] = float4(_AdditionalLightsWorldToLights[120][0][0], _AdditionalLightsWorldToLights[120][1][0], _AdditionalLightsWorldToLights[120][2][0], _AdditionalLightsWorldToLights[120][3][0]); fragment_uniform_buffer_6[493] = float4(_AdditionalLightsWorldToLights[120][0][1], _AdditionalLightsWorldToLights[120][1][1], _AdditionalLightsWorldToLights[120][2][1], _AdditionalLightsWorldToLights[120][3][1]); fragment_uniform_buffer_6[494] = float4(_AdditionalLightsWorldToLights[120][0][2], _AdditionalLightsWorldToLights[120][1][2], _AdditionalLightsWorldToLights[120][2][2], _AdditionalLightsWorldToLights[120][3][2]); fragment_uniform_buffer_6[495] = float4(_AdditionalLightsWorldToLights[120][0][3], _AdditionalLightsWorldToLights[120][1][3], _AdditionalLightsWorldToLights[120][2][3], _AdditionalLightsWorldToLights[120][3][3]); fragment_uniform_buffer_6[496] = float4(_AdditionalLightsWorldToLights[121][0][0], _AdditionalLightsWorldToLights[121][1][0], _AdditionalLightsWorldToLights[121][2][0], _AdditionalLightsWorldToLights[121][3][0]); fragment_uniform_buffer_6[497] = float4(_AdditionalLightsWorldToLights[121][0][1], _AdditionalLightsWorldToLights[121][1][1], _AdditionalLightsWorldToLights[121][2][1], _AdditionalLightsWorldToLights[121][3][1]); fragment_uniform_buffer_6[498] = float4(_AdditionalLightsWorldToLights[121][0][2], _AdditionalLightsWorldToLights[121][1][2], _AdditionalLightsWorldToLights[121][2][2], _AdditionalLightsWorldToLights[121][3][2]); fragment_uniform_buffer_6[499] = float4(_AdditionalLightsWorldToLights[121][0][3], _AdditionalLightsWorldToLights[121][1][3], _AdditionalLightsWorldToLights[121][2][3], _AdditionalLightsWorldToLights[121][3][3]); fragment_uniform_buffer_6[500] = float4(_AdditionalLightsWorldToLights[122][0][0], _AdditionalLightsWorldToLights[122][1][0], _AdditionalLightsWorldToLights[122][2][0], _AdditionalLightsWorldToLights[122][3][0]); fragment_uniform_buffer_6[501] = float4(_AdditionalLightsWorldToLights[122][0][1], _AdditionalLightsWorldToLights[122][1][1], _AdditionalLightsWorldToLights[122][2][1], _AdditionalLightsWorldToLights[122][3][1]); fragment_uniform_buffer_6[502] = float4(_AdditionalLightsWorldToLights[122][0][2], _AdditionalLightsWorldToLights[122][1][2], _AdditionalLightsWorldToLights[122][2][2], _AdditionalLightsWorldToLights[122][3][2]); fragment_uniform_buffer_6[503] = float4(_AdditionalLightsWorldToLights[122][0][3], _AdditionalLightsWorldToLights[122][1][3], _AdditionalLightsWorldToLights[122][2][3], _AdditionalLightsWorldToLights[122][3][3]); fragment_uniform_buffer_6[504] = float4(_AdditionalLightsWorldToLights[123][0][0], _AdditionalLightsWorldToLights[123][1][0], _AdditionalLightsWorldToLights[123][2][0], _AdditionalLightsWorldToLights[123][3][0]); fragment_uniform_buffer_6[505] = float4(_AdditionalLightsWorldToLights[123][0][1], _AdditionalLightsWorldToLights[123][1][1], _AdditionalLightsWorldToLights[123][2][1], _AdditionalLightsWorldToLights[123][3][1]); fragment_uniform_buffer_6[506] = float4(_AdditionalLightsWorldToLights[123][0][2], _AdditionalLightsWorldToLights[123][1][2], _AdditionalLightsWorldToLights[123][2][2], _AdditionalLightsWorldToLights[123][3][2]); fragment_uniform_buffer_6[507] = float4(_AdditionalLightsWorldToLights[123][0][3], _AdditionalLightsWorldToLights[123][1][3], _AdditionalLightsWorldToLights[123][2][3], _AdditionalLightsWorldToLights[123][3][3]); fragment_uniform_buffer_6[508] = float4(_AdditionalLightsWorldToLights[124][0][0], _AdditionalLightsWorldToLights[124][1][0], _AdditionalLightsWorldToLights[124][2][0], _AdditionalLightsWorldToLights[124][3][0]); fragment_uniform_buffer_6[509] = float4(_AdditionalLightsWorldToLights[124][0][1], _AdditionalLightsWorldToLights[124][1][1], _AdditionalLightsWorldToLights[124][2][1], _AdditionalLightsWorldToLights[124][3][1]); fragment_uniform_buffer_6[510] = float4(_AdditionalLightsWorldToLights[124][0][2], _AdditionalLightsWorldToLights[124][1][2], _AdditionalLightsWorldToLights[124][2][2], _AdditionalLightsWorldToLights[124][3][2]); fragment_uniform_buffer_6[511] = float4(_AdditionalLightsWorldToLights[124][0][3], _AdditionalLightsWorldToLights[124][1][3], _AdditionalLightsWorldToLights[124][2][3], _AdditionalLightsWorldToLights[124][3][3]); fragment_uniform_buffer_6[512] = float4(_AdditionalLightsWorldToLights[125][0][0], _AdditionalLightsWorldToLights[125][1][0], _AdditionalLightsWorldToLights[125][2][0], _AdditionalLightsWorldToLights[125][3][0]); fragment_uniform_buffer_6[513] = float4(_AdditionalLightsWorldToLights[125][0][1], _AdditionalLightsWorldToLights[125][1][1], _AdditionalLightsWorldToLights[125][2][1], _AdditionalLightsWorldToLights[125][3][1]); fragment_uniform_buffer_6[514] = float4(_AdditionalLightsWorldToLights[125][0][2], _AdditionalLightsWorldToLights[125][1][2], _AdditionalLightsWorldToLights[125][2][2], _AdditionalLightsWorldToLights[125][3][2]); fragment_uniform_buffer_6[515] = float4(_AdditionalLightsWorldToLights[125][0][3], _AdditionalLightsWorldToLights[125][1][3], _AdditionalLightsWorldToLights[125][2][3], _AdditionalLightsWorldToLights[125][3][3]); fragment_uniform_buffer_6[516] = float4(_AdditionalLightsWorldToLights[126][0][0], _AdditionalLightsWorldToLights[126][1][0], _AdditionalLightsWorldToLights[126][2][0], _AdditionalLightsWorldToLights[126][3][0]); fragment_uniform_buffer_6[517] = float4(_AdditionalLightsWorldToLights[126][0][1], _AdditionalLightsWorldToLights[126][1][1], _AdditionalLightsWorldToLights[126][2][1], _AdditionalLightsWorldToLights[126][3][1]); fragment_uniform_buffer_6[518] = float4(_AdditionalLightsWorldToLights[126][0][2], _AdditionalLightsWorldToLights[126][1][2], _AdditionalLightsWorldToLights[126][2][2], _AdditionalLightsWorldToLights[126][3][2]); fragment_uniform_buffer_6[519] = float4(_AdditionalLightsWorldToLights[126][0][3], _AdditionalLightsWorldToLights[126][1][3], _AdditionalLightsWorldToLights[126][2][3], _AdditionalLightsWorldToLights[126][3][3]); fragment_uniform_buffer_6[520] = float4(_AdditionalLightsWorldToLights[127][0][0], _AdditionalLightsWorldToLights[127][1][0], _AdditionalLightsWorldToLights[127][2][0], _AdditionalLightsWorldToLights[127][3][0]); fragment_uniform_buffer_6[521] = float4(_AdditionalLightsWorldToLights[127][0][1], _AdditionalLightsWorldToLights[127][1][1], _AdditionalLightsWorldToLights[127][2][1], _AdditionalLightsWorldToLights[127][3][1]); fragment_uniform_buffer_6[522] = float4(_AdditionalLightsWorldToLights[127][0][2], _AdditionalLightsWorldToLights[127][1][2], _AdditionalLightsWorldToLights[127][2][2], _AdditionalLightsWorldToLights[127][3][2]); fragment_uniform_buffer_6[523] = float4(_AdditionalLightsWorldToLights[127][0][3], _AdditionalLightsWorldToLights[127][1][3], _AdditionalLightsWorldToLights[127][2][3], _AdditionalLightsWorldToLights[127][3][3]); fragment_uniform_buffer_6[524] = float4(_AdditionalLightsWorldToLights[128][0][0], _AdditionalLightsWorldToLights[128][1][0], _AdditionalLightsWorldToLights[128][2][0], _AdditionalLightsWorldToLights[128][3][0]); fragment_uniform_buffer_6[525] = float4(_AdditionalLightsWorldToLights[128][0][1], _AdditionalLightsWorldToLights[128][1][1], _AdditionalLightsWorldToLights[128][2][1], _AdditionalLightsWorldToLights[128][3][1]); fragment_uniform_buffer_6[526] = float4(_AdditionalLightsWorldToLights[128][0][2], _AdditionalLightsWorldToLights[128][1][2], _AdditionalLightsWorldToLights[128][2][2], _AdditionalLightsWorldToLights[128][3][2]); fragment_uniform_buffer_6[527] = float4(_AdditionalLightsWorldToLights[128][0][3], _AdditionalLightsWorldToLights[128][1][3], _AdditionalLightsWorldToLights[128][2][3], _AdditionalLightsWorldToLights[128][3][3]); fragment_uniform_buffer_6[528] = float4(_AdditionalLightsWorldToLights[129][0][0], _AdditionalLightsWorldToLights[129][1][0], _AdditionalLightsWorldToLights[129][2][0], _AdditionalLightsWorldToLights[129][3][0]); fragment_uniform_buffer_6[529] = float4(_AdditionalLightsWorldToLights[129][0][1], _AdditionalLightsWorldToLights[129][1][1], _AdditionalLightsWorldToLights[129][2][1], _AdditionalLightsWorldToLights[129][3][1]); fragment_uniform_buffer_6[530] = float4(_AdditionalLightsWorldToLights[129][0][2], _AdditionalLightsWorldToLights[129][1][2], _AdditionalLightsWorldToLights[129][2][2], _AdditionalLightsWorldToLights[129][3][2]); fragment_uniform_buffer_6[531] = float4(_AdditionalLightsWorldToLights[129][0][3], _AdditionalLightsWorldToLights[129][1][3], _AdditionalLightsWorldToLights[129][2][3], _AdditionalLightsWorldToLights[129][3][3]); fragment_uniform_buffer_6[532] = float4(_AdditionalLightsWorldToLights[130][0][0], _AdditionalLightsWorldToLights[130][1][0], _AdditionalLightsWorldToLights[130][2][0], _AdditionalLightsWorldToLights[130][3][0]); fragment_uniform_buffer_6[533] = float4(_AdditionalLightsWorldToLights[130][0][1], _AdditionalLightsWorldToLights[130][1][1], _AdditionalLightsWorldToLights[130][2][1], _AdditionalLightsWorldToLights[130][3][1]); fragment_uniform_buffer_6[534] = float4(_AdditionalLightsWorldToLights[130][0][2], _AdditionalLightsWorldToLights[130][1][2], _AdditionalLightsWorldToLights[130][2][2], _AdditionalLightsWorldToLights[130][3][2]); fragment_uniform_buffer_6[535] = float4(_AdditionalLightsWorldToLights[130][0][3], _AdditionalLightsWorldToLights[130][1][3], _AdditionalLightsWorldToLights[130][2][3], _AdditionalLightsWorldToLights[130][3][3]); fragment_uniform_buffer_6[536] = float4(_AdditionalLightsWorldToLights[131][0][0], _AdditionalLightsWorldToLights[131][1][0], _AdditionalLightsWorldToLights[131][2][0], _AdditionalLightsWorldToLights[131][3][0]); fragment_uniform_buffer_6[537] = float4(_AdditionalLightsWorldToLights[131][0][1], _AdditionalLightsWorldToLights[131][1][1], _AdditionalLightsWorldToLights[131][2][1], _AdditionalLightsWorldToLights[131][3][1]); fragment_uniform_buffer_6[538] = float4(_AdditionalLightsWorldToLights[131][0][2], _AdditionalLightsWorldToLights[131][1][2], _AdditionalLightsWorldToLights[131][2][2], _AdditionalLightsWorldToLights[131][3][2]); fragment_uniform_buffer_6[539] = float4(_AdditionalLightsWorldToLights[131][0][3], _AdditionalLightsWorldToLights[131][1][3], _AdditionalLightsWorldToLights[131][2][3], _AdditionalLightsWorldToLights[131][3][3]); fragment_uniform_buffer_6[540] = float4(_AdditionalLightsWorldToLights[132][0][0], _AdditionalLightsWorldToLights[132][1][0], _AdditionalLightsWorldToLights[132][2][0], _AdditionalLightsWorldToLights[132][3][0]); fragment_uniform_buffer_6[541] = float4(_AdditionalLightsWorldToLights[132][0][1], _AdditionalLightsWorldToLights[132][1][1], _AdditionalLightsWorldToLights[132][2][1], _AdditionalLightsWorldToLights[132][3][1]); fragment_uniform_buffer_6[542] = float4(_AdditionalLightsWorldToLights[132][0][2], _AdditionalLightsWorldToLights[132][1][2], _AdditionalLightsWorldToLights[132][2][2], _AdditionalLightsWorldToLights[132][3][2]); fragment_uniform_buffer_6[543] = float4(_AdditionalLightsWorldToLights[132][0][3], _AdditionalLightsWorldToLights[132][1][3], _AdditionalLightsWorldToLights[132][2][3], _AdditionalLightsWorldToLights[132][3][3]); fragment_uniform_buffer_6[544] = float4(_AdditionalLightsWorldToLights[133][0][0], _AdditionalLightsWorldToLights[133][1][0], _AdditionalLightsWorldToLights[133][2][0], _AdditionalLightsWorldToLights[133][3][0]); fragment_uniform_buffer_6[545] = float4(_AdditionalLightsWorldToLights[133][0][1], _AdditionalLightsWorldToLights[133][1][1], _AdditionalLightsWorldToLights[133][2][1], _AdditionalLightsWorldToLights[133][3][1]); fragment_uniform_buffer_6[546] = float4(_AdditionalLightsWorldToLights[133][0][2], _AdditionalLightsWorldToLights[133][1][2], _AdditionalLightsWorldToLights[133][2][2], _AdditionalLightsWorldToLights[133][3][2]); fragment_uniform_buffer_6[547] = float4(_AdditionalLightsWorldToLights[133][0][3], _AdditionalLightsWorldToLights[133][1][3], _AdditionalLightsWorldToLights[133][2][3], _AdditionalLightsWorldToLights[133][3][3]); fragment_uniform_buffer_6[548] = float4(_AdditionalLightsWorldToLights[134][0][0], _AdditionalLightsWorldToLights[134][1][0], _AdditionalLightsWorldToLights[134][2][0], _AdditionalLightsWorldToLights[134][3][0]); fragment_uniform_buffer_6[549] = float4(_AdditionalLightsWorldToLights[134][0][1], _AdditionalLightsWorldToLights[134][1][1], _AdditionalLightsWorldToLights[134][2][1], _AdditionalLightsWorldToLights[134][3][1]); fragment_uniform_buffer_6[550] = float4(_AdditionalLightsWorldToLights[134][0][2], _AdditionalLightsWorldToLights[134][1][2], _AdditionalLightsWorldToLights[134][2][2], _AdditionalLightsWorldToLights[134][3][2]); fragment_uniform_buffer_6[551] = float4(_AdditionalLightsWorldToLights[134][0][3], _AdditionalLightsWorldToLights[134][1][3], _AdditionalLightsWorldToLights[134][2][3], _AdditionalLightsWorldToLights[134][3][3]); fragment_uniform_buffer_6[552] = float4(_AdditionalLightsWorldToLights[135][0][0], _AdditionalLightsWorldToLights[135][1][0], _AdditionalLightsWorldToLights[135][2][0], _AdditionalLightsWorldToLights[135][3][0]); fragment_uniform_buffer_6[553] = float4(_AdditionalLightsWorldToLights[135][0][1], _AdditionalLightsWorldToLights[135][1][1], _AdditionalLightsWorldToLights[135][2][1], _AdditionalLightsWorldToLights[135][3][1]); fragment_uniform_buffer_6[554] = float4(_AdditionalLightsWorldToLights[135][0][2], _AdditionalLightsWorldToLights[135][1][2], _AdditionalLightsWorldToLights[135][2][2], _AdditionalLightsWorldToLights[135][3][2]); fragment_uniform_buffer_6[555] = float4(_AdditionalLightsWorldToLights[135][0][3], _AdditionalLightsWorldToLights[135][1][3], _AdditionalLightsWorldToLights[135][2][3], _AdditionalLightsWorldToLights[135][3][3]); fragment_uniform_buffer_6[556] = float4(_AdditionalLightsWorldToLights[136][0][0], _AdditionalLightsWorldToLights[136][1][0], _AdditionalLightsWorldToLights[136][2][0], _AdditionalLightsWorldToLights[136][3][0]); fragment_uniform_buffer_6[557] = float4(_AdditionalLightsWorldToLights[136][0][1], _AdditionalLightsWorldToLights[136][1][1], _AdditionalLightsWorldToLights[136][2][1], _AdditionalLightsWorldToLights[136][3][1]); fragment_uniform_buffer_6[558] = float4(_AdditionalLightsWorldToLights[136][0][2], _AdditionalLightsWorldToLights[136][1][2], _AdditionalLightsWorldToLights[136][2][2], _AdditionalLightsWorldToLights[136][3][2]); fragment_uniform_buffer_6[559] = float4(_AdditionalLightsWorldToLights[136][0][3], _AdditionalLightsWorldToLights[136][1][3], _AdditionalLightsWorldToLights[136][2][3], _AdditionalLightsWorldToLights[136][3][3]); fragment_uniform_buffer_6[560] = float4(_AdditionalLightsWorldToLights[137][0][0], _AdditionalLightsWorldToLights[137][1][0], _AdditionalLightsWorldToLights[137][2][0], _AdditionalLightsWorldToLights[137][3][0]); fragment_uniform_buffer_6[561] = float4(_AdditionalLightsWorldToLights[137][0][1], _AdditionalLightsWorldToLights[137][1][1], _AdditionalLightsWorldToLights[137][2][1], _AdditionalLightsWorldToLights[137][3][1]); fragment_uniform_buffer_6[562] = float4(_AdditionalLightsWorldToLights[137][0][2], _AdditionalLightsWorldToLights[137][1][2], _AdditionalLightsWorldToLights[137][2][2], _AdditionalLightsWorldToLights[137][3][2]); fragment_uniform_buffer_6[563] = float4(_AdditionalLightsWorldToLights[137][0][3], _AdditionalLightsWorldToLights[137][1][3], _AdditionalLightsWorldToLights[137][2][3], _AdditionalLightsWorldToLights[137][3][3]); fragment_uniform_buffer_6[564] = float4(_AdditionalLightsWorldToLights[138][0][0], _AdditionalLightsWorldToLights[138][1][0], _AdditionalLightsWorldToLights[138][2][0], _AdditionalLightsWorldToLights[138][3][0]); fragment_uniform_buffer_6[565] = float4(_AdditionalLightsWorldToLights[138][0][1], _AdditionalLightsWorldToLights[138][1][1], _AdditionalLightsWorldToLights[138][2][1], _AdditionalLightsWorldToLights[138][3][1]); fragment_uniform_buffer_6[566] = float4(_AdditionalLightsWorldToLights[138][0][2], _AdditionalLightsWorldToLights[138][1][2], _AdditionalLightsWorldToLights[138][2][2], _AdditionalLightsWorldToLights[138][3][2]); fragment_uniform_buffer_6[567] = float4(_AdditionalLightsWorldToLights[138][0][3], _AdditionalLightsWorldToLights[138][1][3], _AdditionalLightsWorldToLights[138][2][3], _AdditionalLightsWorldToLights[138][3][3]); fragment_uniform_buffer_6[568] = float4(_AdditionalLightsWorldToLights[139][0][0], _AdditionalLightsWorldToLights[139][1][0], _AdditionalLightsWorldToLights[139][2][0], _AdditionalLightsWorldToLights[139][3][0]); fragment_uniform_buffer_6[569] = float4(_AdditionalLightsWorldToLights[139][0][1], _AdditionalLightsWorldToLights[139][1][1], _AdditionalLightsWorldToLights[139][2][1], _AdditionalLightsWorldToLights[139][3][1]); fragment_uniform_buffer_6[570] = float4(_AdditionalLightsWorldToLights[139][0][2], _AdditionalLightsWorldToLights[139][1][2], _AdditionalLightsWorldToLights[139][2][2], _AdditionalLightsWorldToLights[139][3][2]); fragment_uniform_buffer_6[571] = float4(_AdditionalLightsWorldToLights[139][0][3], _AdditionalLightsWorldToLights[139][1][3], _AdditionalLightsWorldToLights[139][2][3], _AdditionalLightsWorldToLights[139][3][3]); fragment_uniform_buffer_6[572] = float4(_AdditionalLightsWorldToLights[140][0][0], _AdditionalLightsWorldToLights[140][1][0], _AdditionalLightsWorldToLights[140][2][0], _AdditionalLightsWorldToLights[140][3][0]); fragment_uniform_buffer_6[573] = float4(_AdditionalLightsWorldToLights[140][0][1], _AdditionalLightsWorldToLights[140][1][1], _AdditionalLightsWorldToLights[140][2][1], _AdditionalLightsWorldToLights[140][3][1]); fragment_uniform_buffer_6[574] = float4(_AdditionalLightsWorldToLights[140][0][2], _AdditionalLightsWorldToLights[140][1][2], _AdditionalLightsWorldToLights[140][2][2], _AdditionalLightsWorldToLights[140][3][2]); fragment_uniform_buffer_6[575] = float4(_AdditionalLightsWorldToLights[140][0][3], _AdditionalLightsWorldToLights[140][1][3], _AdditionalLightsWorldToLights[140][2][3], _AdditionalLightsWorldToLights[140][3][3]); fragment_uniform_buffer_6[576] = float4(_AdditionalLightsWorldToLights[141][0][0], _AdditionalLightsWorldToLights[141][1][0], _AdditionalLightsWorldToLights[141][2][0], _AdditionalLightsWorldToLights[141][3][0]); fragment_uniform_buffer_6[577] = float4(_AdditionalLightsWorldToLights[141][0][1], _AdditionalLightsWorldToLights[141][1][1], _AdditionalLightsWorldToLights[141][2][1], _AdditionalLightsWorldToLights[141][3][1]); fragment_uniform_buffer_6[578] = float4(_AdditionalLightsWorldToLights[141][0][2], _AdditionalLightsWorldToLights[141][1][2], _AdditionalLightsWorldToLights[141][2][2], _AdditionalLightsWorldToLights[141][3][2]); fragment_uniform_buffer_6[579] = float4(_AdditionalLightsWorldToLights[141][0][3], _AdditionalLightsWorldToLights[141][1][3], _AdditionalLightsWorldToLights[141][2][3], _AdditionalLightsWorldToLights[141][3][3]); fragment_uniform_buffer_6[580] = float4(_AdditionalLightsWorldToLights[142][0][0], _AdditionalLightsWorldToLights[142][1][0], _AdditionalLightsWorldToLights[142][2][0], _AdditionalLightsWorldToLights[142][3][0]); fragment_uniform_buffer_6[581] = float4(_AdditionalLightsWorldToLights[142][0][1], _AdditionalLightsWorldToLights[142][1][1], _AdditionalLightsWorldToLights[142][2][1], _AdditionalLightsWorldToLights[142][3][1]); fragment_uniform_buffer_6[582] = float4(_AdditionalLightsWorldToLights[142][0][2], _AdditionalLightsWorldToLights[142][1][2], _AdditionalLightsWorldToLights[142][2][2], _AdditionalLightsWorldToLights[142][3][2]); fragment_uniform_buffer_6[583] = float4(_AdditionalLightsWorldToLights[142][0][3], _AdditionalLightsWorldToLights[142][1][3], _AdditionalLightsWorldToLights[142][2][3], _AdditionalLightsWorldToLights[142][3][3]); fragment_uniform_buffer_6[584] = float4(_AdditionalLightsWorldToLights[143][0][0], _AdditionalLightsWorldToLights[143][1][0], _AdditionalLightsWorldToLights[143][2][0], _AdditionalLightsWorldToLights[143][3][0]); fragment_uniform_buffer_6[585] = float4(_AdditionalLightsWorldToLights[143][0][1], _AdditionalLightsWorldToLights[143][1][1], _AdditionalLightsWorldToLights[143][2][1], _AdditionalLightsWorldToLights[143][3][1]); fragment_uniform_buffer_6[586] = float4(_AdditionalLightsWorldToLights[143][0][2], _AdditionalLightsWorldToLights[143][1][2], _AdditionalLightsWorldToLights[143][2][2], _AdditionalLightsWorldToLights[143][3][2]); fragment_uniform_buffer_6[587] = float4(_AdditionalLightsWorldToLights[143][0][3], _AdditionalLightsWorldToLights[143][1][3], _AdditionalLightsWorldToLights[143][2][3], _AdditionalLightsWorldToLights[143][3][3]); fragment_uniform_buffer_6[588] = float4(_AdditionalLightsWorldToLights[144][0][0], _AdditionalLightsWorldToLights[144][1][0], _AdditionalLightsWorldToLights[144][2][0], _AdditionalLightsWorldToLights[144][3][0]); fragment_uniform_buffer_6[589] = float4(_AdditionalLightsWorldToLights[144][0][1], _AdditionalLightsWorldToLights[144][1][1], _AdditionalLightsWorldToLights[144][2][1], _AdditionalLightsWorldToLights[144][3][1]); fragment_uniform_buffer_6[590] = float4(_AdditionalLightsWorldToLights[144][0][2], _AdditionalLightsWorldToLights[144][1][2], _AdditionalLightsWorldToLights[144][2][2], _AdditionalLightsWorldToLights[144][3][2]); fragment_uniform_buffer_6[591] = float4(_AdditionalLightsWorldToLights[144][0][3], _AdditionalLightsWorldToLights[144][1][3], _AdditionalLightsWorldToLights[144][2][3], _AdditionalLightsWorldToLights[144][3][3]); fragment_uniform_buffer_6[592] = float4(_AdditionalLightsWorldToLights[145][0][0], _AdditionalLightsWorldToLights[145][1][0], _AdditionalLightsWorldToLights[145][2][0], _AdditionalLightsWorldToLights[145][3][0]); fragment_uniform_buffer_6[593] = float4(_AdditionalLightsWorldToLights[145][0][1], _AdditionalLightsWorldToLights[145][1][1], _AdditionalLightsWorldToLights[145][2][1], _AdditionalLightsWorldToLights[145][3][1]); fragment_uniform_buffer_6[594] = float4(_AdditionalLightsWorldToLights[145][0][2], _AdditionalLightsWorldToLights[145][1][2], _AdditionalLightsWorldToLights[145][2][2], _AdditionalLightsWorldToLights[145][3][2]); fragment_uniform_buffer_6[595] = float4(_AdditionalLightsWorldToLights[145][0][3], _AdditionalLightsWorldToLights[145][1][3], _AdditionalLightsWorldToLights[145][2][3], _AdditionalLightsWorldToLights[145][3][3]); fragment_uniform_buffer_6[596] = float4(_AdditionalLightsWorldToLights[146][0][0], _AdditionalLightsWorldToLights[146][1][0], _AdditionalLightsWorldToLights[146][2][0], _AdditionalLightsWorldToLights[146][3][0]); fragment_uniform_buffer_6[597] = float4(_AdditionalLightsWorldToLights[146][0][1], _AdditionalLightsWorldToLights[146][1][1], _AdditionalLightsWorldToLights[146][2][1], _AdditionalLightsWorldToLights[146][3][1]); fragment_uniform_buffer_6[598] = float4(_AdditionalLightsWorldToLights[146][0][2], _AdditionalLightsWorldToLights[146][1][2], _AdditionalLightsWorldToLights[146][2][2], _AdditionalLightsWorldToLights[146][3][2]); fragment_uniform_buffer_6[599] = float4(_AdditionalLightsWorldToLights[146][0][3], _AdditionalLightsWorldToLights[146][1][3], _AdditionalLightsWorldToLights[146][2][3], _AdditionalLightsWorldToLights[146][3][3]); fragment_uniform_buffer_6[600] = float4(_AdditionalLightsWorldToLights[147][0][0], _AdditionalLightsWorldToLights[147][1][0], _AdditionalLightsWorldToLights[147][2][0], _AdditionalLightsWorldToLights[147][3][0]); fragment_uniform_buffer_6[601] = float4(_AdditionalLightsWorldToLights[147][0][1], _AdditionalLightsWorldToLights[147][1][1], _AdditionalLightsWorldToLights[147][2][1], _AdditionalLightsWorldToLights[147][3][1]); fragment_uniform_buffer_6[602] = float4(_AdditionalLightsWorldToLights[147][0][2], _AdditionalLightsWorldToLights[147][1][2], _AdditionalLightsWorldToLights[147][2][2], _AdditionalLightsWorldToLights[147][3][2]); fragment_uniform_buffer_6[603] = float4(_AdditionalLightsWorldToLights[147][0][3], _AdditionalLightsWorldToLights[147][1][3], _AdditionalLightsWorldToLights[147][2][3], _AdditionalLightsWorldToLights[147][3][3]); fragment_uniform_buffer_6[604] = float4(_AdditionalLightsWorldToLights[148][0][0], _AdditionalLightsWorldToLights[148][1][0], _AdditionalLightsWorldToLights[148][2][0], _AdditionalLightsWorldToLights[148][3][0]); fragment_uniform_buffer_6[605] = float4(_AdditionalLightsWorldToLights[148][0][1], _AdditionalLightsWorldToLights[148][1][1], _AdditionalLightsWorldToLights[148][2][1], _AdditionalLightsWorldToLights[148][3][1]); fragment_uniform_buffer_6[606] = float4(_AdditionalLightsWorldToLights[148][0][2], _AdditionalLightsWorldToLights[148][1][2], _AdditionalLightsWorldToLights[148][2][2], _AdditionalLightsWorldToLights[148][3][2]); fragment_uniform_buffer_6[607] = float4(_AdditionalLightsWorldToLights[148][0][3], _AdditionalLightsWorldToLights[148][1][3], _AdditionalLightsWorldToLights[148][2][3], _AdditionalLightsWorldToLights[148][3][3]); fragment_uniform_buffer_6[608] = float4(_AdditionalLightsWorldToLights[149][0][0], _AdditionalLightsWorldToLights[149][1][0], _AdditionalLightsWorldToLights[149][2][0], _AdditionalLightsWorldToLights[149][3][0]); fragment_uniform_buffer_6[609] = float4(_AdditionalLightsWorldToLights[149][0][1], _AdditionalLightsWorldToLights[149][1][1], _AdditionalLightsWorldToLights[149][2][1], _AdditionalLightsWorldToLights[149][3][1]); fragment_uniform_buffer_6[610] = float4(_AdditionalLightsWorldToLights[149][0][2], _AdditionalLightsWorldToLights[149][1][2], _AdditionalLightsWorldToLights[149][2][2], _AdditionalLightsWorldToLights[149][3][2]); fragment_uniform_buffer_6[611] = float4(_AdditionalLightsWorldToLights[149][0][3], _AdditionalLightsWorldToLights[149][1][3], _AdditionalLightsWorldToLights[149][2][3], _AdditionalLightsWorldToLights[149][3][3]); fragment_uniform_buffer_6[612] = float4(_AdditionalLightsWorldToLights[150][0][0], _AdditionalLightsWorldToLights[150][1][0], _AdditionalLightsWorldToLights[150][2][0], _AdditionalLightsWorldToLights[150][3][0]); fragment_uniform_buffer_6[613] = float4(_AdditionalLightsWorldToLights[150][0][1], _AdditionalLightsWorldToLights[150][1][1], _AdditionalLightsWorldToLights[150][2][1], _AdditionalLightsWorldToLights[150][3][1]); fragment_uniform_buffer_6[614] = float4(_AdditionalLightsWorldToLights[150][0][2], _AdditionalLightsWorldToLights[150][1][2], _AdditionalLightsWorldToLights[150][2][2], _AdditionalLightsWorldToLights[150][3][2]); fragment_uniform_buffer_6[615] = float4(_AdditionalLightsWorldToLights[150][0][3], _AdditionalLightsWorldToLights[150][1][3], _AdditionalLightsWorldToLights[150][2][3], _AdditionalLightsWorldToLights[150][3][3]); fragment_uniform_buffer_6[616] = float4(_AdditionalLightsWorldToLights[151][0][0], _AdditionalLightsWorldToLights[151][1][0], _AdditionalLightsWorldToLights[151][2][0], _AdditionalLightsWorldToLights[151][3][0]); fragment_uniform_buffer_6[617] = float4(_AdditionalLightsWorldToLights[151][0][1], _AdditionalLightsWorldToLights[151][1][1], _AdditionalLightsWorldToLights[151][2][1], _AdditionalLightsWorldToLights[151][3][1]); fragment_uniform_buffer_6[618] = float4(_AdditionalLightsWorldToLights[151][0][2], _AdditionalLightsWorldToLights[151][1][2], _AdditionalLightsWorldToLights[151][2][2], _AdditionalLightsWorldToLights[151][3][2]); fragment_uniform_buffer_6[619] = float4(_AdditionalLightsWorldToLights[151][0][3], _AdditionalLightsWorldToLights[151][1][3], _AdditionalLightsWorldToLights[151][2][3], _AdditionalLightsWorldToLights[151][3][3]); fragment_uniform_buffer_6[620] = float4(_AdditionalLightsWorldToLights[152][0][0], _AdditionalLightsWorldToLights[152][1][0], _AdditionalLightsWorldToLights[152][2][0], _AdditionalLightsWorldToLights[152][3][0]); fragment_uniform_buffer_6[621] = float4(_AdditionalLightsWorldToLights[152][0][1], _AdditionalLightsWorldToLights[152][1][1], _AdditionalLightsWorldToLights[152][2][1], _AdditionalLightsWorldToLights[152][3][1]); fragment_uniform_buffer_6[622] = float4(_AdditionalLightsWorldToLights[152][0][2], _AdditionalLightsWorldToLights[152][1][2], _AdditionalLightsWorldToLights[152][2][2], _AdditionalLightsWorldToLights[152][3][2]); fragment_uniform_buffer_6[623] = float4(_AdditionalLightsWorldToLights[152][0][3], _AdditionalLightsWorldToLights[152][1][3], _AdditionalLightsWorldToLights[152][2][3], _AdditionalLightsWorldToLights[152][3][3]); fragment_uniform_buffer_6[624] = float4(_AdditionalLightsWorldToLights[153][0][0], _AdditionalLightsWorldToLights[153][1][0], _AdditionalLightsWorldToLights[153][2][0], _AdditionalLightsWorldToLights[153][3][0]); fragment_uniform_buffer_6[625] = float4(_AdditionalLightsWorldToLights[153][0][1], _AdditionalLightsWorldToLights[153][1][1], _AdditionalLightsWorldToLights[153][2][1], _AdditionalLightsWorldToLights[153][3][1]); fragment_uniform_buffer_6[626] = float4(_AdditionalLightsWorldToLights[153][0][2], _AdditionalLightsWorldToLights[153][1][2], _AdditionalLightsWorldToLights[153][2][2], _AdditionalLightsWorldToLights[153][3][2]); fragment_uniform_buffer_6[627] = float4(_AdditionalLightsWorldToLights[153][0][3], _AdditionalLightsWorldToLights[153][1][3], _AdditionalLightsWorldToLights[153][2][3], _AdditionalLightsWorldToLights[153][3][3]); fragment_uniform_buffer_6[628] = float4(_AdditionalLightsWorldToLights[154][0][0], _AdditionalLightsWorldToLights[154][1][0], _AdditionalLightsWorldToLights[154][2][0], _AdditionalLightsWorldToLights[154][3][0]); fragment_uniform_buffer_6[629] = float4(_AdditionalLightsWorldToLights[154][0][1], _AdditionalLightsWorldToLights[154][1][1], _AdditionalLightsWorldToLights[154][2][1], _AdditionalLightsWorldToLights[154][3][1]); fragment_uniform_buffer_6[630] = float4(_AdditionalLightsWorldToLights[154][0][2], _AdditionalLightsWorldToLights[154][1][2], _AdditionalLightsWorldToLights[154][2][2], _AdditionalLightsWorldToLights[154][3][2]); fragment_uniform_buffer_6[631] = float4(_AdditionalLightsWorldToLights[154][0][3], _AdditionalLightsWorldToLights[154][1][3], _AdditionalLightsWorldToLights[154][2][3], _AdditionalLightsWorldToLights[154][3][3]); fragment_uniform_buffer_6[632] = float4(_AdditionalLightsWorldToLights[155][0][0], _AdditionalLightsWorldToLights[155][1][0], _AdditionalLightsWorldToLights[155][2][0], _AdditionalLightsWorldToLights[155][3][0]); fragment_uniform_buffer_6[633] = float4(_AdditionalLightsWorldToLights[155][0][1], _AdditionalLightsWorldToLights[155][1][1], _AdditionalLightsWorldToLights[155][2][1], _AdditionalLightsWorldToLights[155][3][1]); fragment_uniform_buffer_6[634] = float4(_AdditionalLightsWorldToLights[155][0][2], _AdditionalLightsWorldToLights[155][1][2], _AdditionalLightsWorldToLights[155][2][2], _AdditionalLightsWorldToLights[155][3][2]); fragment_uniform_buffer_6[635] = float4(_AdditionalLightsWorldToLights[155][0][3], _AdditionalLightsWorldToLights[155][1][3], _AdditionalLightsWorldToLights[155][2][3], _AdditionalLightsWorldToLights[155][3][3]); fragment_uniform_buffer_6[636] = float4(_AdditionalLightsWorldToLights[156][0][0], _AdditionalLightsWorldToLights[156][1][0], _AdditionalLightsWorldToLights[156][2][0], _AdditionalLightsWorldToLights[156][3][0]); fragment_uniform_buffer_6[637] = float4(_AdditionalLightsWorldToLights[156][0][1], _AdditionalLightsWorldToLights[156][1][1], _AdditionalLightsWorldToLights[156][2][1], _AdditionalLightsWorldToLights[156][3][1]); fragment_uniform_buffer_6[638] = float4(_AdditionalLightsWorldToLights[156][0][2], _AdditionalLightsWorldToLights[156][1][2], _AdditionalLightsWorldToLights[156][2][2], _AdditionalLightsWorldToLights[156][3][2]); fragment_uniform_buffer_6[639] = float4(_AdditionalLightsWorldToLights[156][0][3], _AdditionalLightsWorldToLights[156][1][3], _AdditionalLightsWorldToLights[156][2][3], _AdditionalLightsWorldToLights[156][3][3]); fragment_uniform_buffer_6[640] = float4(_AdditionalLightsWorldToLights[157][0][0], _AdditionalLightsWorldToLights[157][1][0], _AdditionalLightsWorldToLights[157][2][0], _AdditionalLightsWorldToLights[157][3][0]); fragment_uniform_buffer_6[641] = float4(_AdditionalLightsWorldToLights[157][0][1], _AdditionalLightsWorldToLights[157][1][1], _AdditionalLightsWorldToLights[157][2][1], _AdditionalLightsWorldToLights[157][3][1]); fragment_uniform_buffer_6[642] = float4(_AdditionalLightsWorldToLights[157][0][2], _AdditionalLightsWorldToLights[157][1][2], _AdditionalLightsWorldToLights[157][2][2], _AdditionalLightsWorldToLights[157][3][2]); fragment_uniform_buffer_6[643] = float4(_AdditionalLightsWorldToLights[157][0][3], _AdditionalLightsWorldToLights[157][1][3], _AdditionalLightsWorldToLights[157][2][3], _AdditionalLightsWorldToLights[157][3][3]); fragment_uniform_buffer_6[644] = float4(_AdditionalLightsWorldToLights[158][0][0], _AdditionalLightsWorldToLights[158][1][0], _AdditionalLightsWorldToLights[158][2][0], _AdditionalLightsWorldToLights[158][3][0]); fragment_uniform_buffer_6[645] = float4(_AdditionalLightsWorldToLights[158][0][1], _AdditionalLightsWorldToLights[158][1][1], _AdditionalLightsWorldToLights[158][2][1], _AdditionalLightsWorldToLights[158][3][1]); fragment_uniform_buffer_6[646] = float4(_AdditionalLightsWorldToLights[158][0][2], _AdditionalLightsWorldToLights[158][1][2], _AdditionalLightsWorldToLights[158][2][2], _AdditionalLightsWorldToLights[158][3][2]); fragment_uniform_buffer_6[647] = float4(_AdditionalLightsWorldToLights[158][0][3], _AdditionalLightsWorldToLights[158][1][3], _AdditionalLightsWorldToLights[158][2][3], _AdditionalLightsWorldToLights[158][3][3]); fragment_uniform_buffer_6[648] = float4(_AdditionalLightsWorldToLights[159][0][0], _AdditionalLightsWorldToLights[159][1][0], _AdditionalLightsWorldToLights[159][2][0], _AdditionalLightsWorldToLights[159][3][0]); fragment_uniform_buffer_6[649] = float4(_AdditionalLightsWorldToLights[159][0][1], _AdditionalLightsWorldToLights[159][1][1], _AdditionalLightsWorldToLights[159][2][1], _AdditionalLightsWorldToLights[159][3][1]); fragment_uniform_buffer_6[650] = float4(_AdditionalLightsWorldToLights[159][0][2], _AdditionalLightsWorldToLights[159][1][2], _AdditionalLightsWorldToLights[159][2][2], _AdditionalLightsWorldToLights[159][3][2]); fragment_uniform_buffer_6[651] = float4(_AdditionalLightsWorldToLights[159][0][3], _AdditionalLightsWorldToLights[159][1][3], _AdditionalLightsWorldToLights[159][2][3], _AdditionalLightsWorldToLights[159][3][3]); fragment_uniform_buffer_6[652] = float4(_AdditionalLightsWorldToLights[160][0][0], _AdditionalLightsWorldToLights[160][1][0], _AdditionalLightsWorldToLights[160][2][0], _AdditionalLightsWorldToLights[160][3][0]); fragment_uniform_buffer_6[653] = float4(_AdditionalLightsWorldToLights[160][0][1], _AdditionalLightsWorldToLights[160][1][1], _AdditionalLightsWorldToLights[160][2][1], _AdditionalLightsWorldToLights[160][3][1]); fragment_uniform_buffer_6[654] = float4(_AdditionalLightsWorldToLights[160][0][2], _AdditionalLightsWorldToLights[160][1][2], _AdditionalLightsWorldToLights[160][2][2], _AdditionalLightsWorldToLights[160][3][2]); fragment_uniform_buffer_6[655] = float4(_AdditionalLightsWorldToLights[160][0][3], _AdditionalLightsWorldToLights[160][1][3], _AdditionalLightsWorldToLights[160][2][3], _AdditionalLightsWorldToLights[160][3][3]); fragment_uniform_buffer_6[656] = float4(_AdditionalLightsWorldToLights[161][0][0], _AdditionalLightsWorldToLights[161][1][0], _AdditionalLightsWorldToLights[161][2][0], _AdditionalLightsWorldToLights[161][3][0]); fragment_uniform_buffer_6[657] = float4(_AdditionalLightsWorldToLights[161][0][1], _AdditionalLightsWorldToLights[161][1][1], _AdditionalLightsWorldToLights[161][2][1], _AdditionalLightsWorldToLights[161][3][1]); fragment_uniform_buffer_6[658] = float4(_AdditionalLightsWorldToLights[161][0][2], _AdditionalLightsWorldToLights[161][1][2], _AdditionalLightsWorldToLights[161][2][2], _AdditionalLightsWorldToLights[161][3][2]); fragment_uniform_buffer_6[659] = float4(_AdditionalLightsWorldToLights[161][0][3], _AdditionalLightsWorldToLights[161][1][3], _AdditionalLightsWorldToLights[161][2][3], _AdditionalLightsWorldToLights[161][3][3]); fragment_uniform_buffer_6[660] = float4(_AdditionalLightsWorldToLights[162][0][0], _AdditionalLightsWorldToLights[162][1][0], _AdditionalLightsWorldToLights[162][2][0], _AdditionalLightsWorldToLights[162][3][0]); fragment_uniform_buffer_6[661] = float4(_AdditionalLightsWorldToLights[162][0][1], _AdditionalLightsWorldToLights[162][1][1], _AdditionalLightsWorldToLights[162][2][1], _AdditionalLightsWorldToLights[162][3][1]); fragment_uniform_buffer_6[662] = float4(_AdditionalLightsWorldToLights[162][0][2], _AdditionalLightsWorldToLights[162][1][2], _AdditionalLightsWorldToLights[162][2][2], _AdditionalLightsWorldToLights[162][3][2]); fragment_uniform_buffer_6[663] = float4(_AdditionalLightsWorldToLights[162][0][3], _AdditionalLightsWorldToLights[162][1][3], _AdditionalLightsWorldToLights[162][2][3], _AdditionalLightsWorldToLights[162][3][3]); fragment_uniform_buffer_6[664] = float4(_AdditionalLightsWorldToLights[163][0][0], _AdditionalLightsWorldToLights[163][1][0], _AdditionalLightsWorldToLights[163][2][0], _AdditionalLightsWorldToLights[163][3][0]); fragment_uniform_buffer_6[665] = float4(_AdditionalLightsWorldToLights[163][0][1], _AdditionalLightsWorldToLights[163][1][1], _AdditionalLightsWorldToLights[163][2][1], _AdditionalLightsWorldToLights[163][3][1]); fragment_uniform_buffer_6[666] = float4(_AdditionalLightsWorldToLights[163][0][2], _AdditionalLightsWorldToLights[163][1][2], _AdditionalLightsWorldToLights[163][2][2], _AdditionalLightsWorldToLights[163][3][2]); fragment_uniform_buffer_6[667] = float4(_AdditionalLightsWorldToLights[163][0][3], _AdditionalLightsWorldToLights[163][1][3], _AdditionalLightsWorldToLights[163][2][3], _AdditionalLightsWorldToLights[163][3][3]); fragment_uniform_buffer_6[668] = float4(_AdditionalLightsWorldToLights[164][0][0], _AdditionalLightsWorldToLights[164][1][0], _AdditionalLightsWorldToLights[164][2][0], _AdditionalLightsWorldToLights[164][3][0]); fragment_uniform_buffer_6[669] = float4(_AdditionalLightsWorldToLights[164][0][1], _AdditionalLightsWorldToLights[164][1][1], _AdditionalLightsWorldToLights[164][2][1], _AdditionalLightsWorldToLights[164][3][1]); fragment_uniform_buffer_6[670] = float4(_AdditionalLightsWorldToLights[164][0][2], _AdditionalLightsWorldToLights[164][1][2], _AdditionalLightsWorldToLights[164][2][2], _AdditionalLightsWorldToLights[164][3][2]); fragment_uniform_buffer_6[671] = float4(_AdditionalLightsWorldToLights[164][0][3], _AdditionalLightsWorldToLights[164][1][3], _AdditionalLightsWorldToLights[164][2][3], _AdditionalLightsWorldToLights[164][3][3]); fragment_uniform_buffer_6[672] = float4(_AdditionalLightsWorldToLights[165][0][0], _AdditionalLightsWorldToLights[165][1][0], _AdditionalLightsWorldToLights[165][2][0], _AdditionalLightsWorldToLights[165][3][0]); fragment_uniform_buffer_6[673] = float4(_AdditionalLightsWorldToLights[165][0][1], _AdditionalLightsWorldToLights[165][1][1], _AdditionalLightsWorldToLights[165][2][1], _AdditionalLightsWorldToLights[165][3][1]); fragment_uniform_buffer_6[674] = float4(_AdditionalLightsWorldToLights[165][0][2], _AdditionalLightsWorldToLights[165][1][2], _AdditionalLightsWorldToLights[165][2][2], _AdditionalLightsWorldToLights[165][3][2]); fragment_uniform_buffer_6[675] = float4(_AdditionalLightsWorldToLights[165][0][3], _AdditionalLightsWorldToLights[165][1][3], _AdditionalLightsWorldToLights[165][2][3], _AdditionalLightsWorldToLights[165][3][3]); fragment_uniform_buffer_6[676] = float4(_AdditionalLightsWorldToLights[166][0][0], _AdditionalLightsWorldToLights[166][1][0], _AdditionalLightsWorldToLights[166][2][0], _AdditionalLightsWorldToLights[166][3][0]); fragment_uniform_buffer_6[677] = float4(_AdditionalLightsWorldToLights[166][0][1], _AdditionalLightsWorldToLights[166][1][1], _AdditionalLightsWorldToLights[166][2][1], _AdditionalLightsWorldToLights[166][3][1]); fragment_uniform_buffer_6[678] = float4(_AdditionalLightsWorldToLights[166][0][2], _AdditionalLightsWorldToLights[166][1][2], _AdditionalLightsWorldToLights[166][2][2], _AdditionalLightsWorldToLights[166][3][2]); fragment_uniform_buffer_6[679] = float4(_AdditionalLightsWorldToLights[166][0][3], _AdditionalLightsWorldToLights[166][1][3], _AdditionalLightsWorldToLights[166][2][3], _AdditionalLightsWorldToLights[166][3][3]); fragment_uniform_buffer_6[680] = float4(_AdditionalLightsWorldToLights[167][0][0], _AdditionalLightsWorldToLights[167][1][0], _AdditionalLightsWorldToLights[167][2][0], _AdditionalLightsWorldToLights[167][3][0]); fragment_uniform_buffer_6[681] = float4(_AdditionalLightsWorldToLights[167][0][1], _AdditionalLightsWorldToLights[167][1][1], _AdditionalLightsWorldToLights[167][2][1], _AdditionalLightsWorldToLights[167][3][1]); fragment_uniform_buffer_6[682] = float4(_AdditionalLightsWorldToLights[167][0][2], _AdditionalLightsWorldToLights[167][1][2], _AdditionalLightsWorldToLights[167][2][2], _AdditionalLightsWorldToLights[167][3][2]); fragment_uniform_buffer_6[683] = float4(_AdditionalLightsWorldToLights[167][0][3], _AdditionalLightsWorldToLights[167][1][3], _AdditionalLightsWorldToLights[167][2][3], _AdditionalLightsWorldToLights[167][3][3]); fragment_uniform_buffer_6[684] = float4(_AdditionalLightsWorldToLights[168][0][0], _AdditionalLightsWorldToLights[168][1][0], _AdditionalLightsWorldToLights[168][2][0], _AdditionalLightsWorldToLights[168][3][0]); fragment_uniform_buffer_6[685] = float4(_AdditionalLightsWorldToLights[168][0][1], _AdditionalLightsWorldToLights[168][1][1], _AdditionalLightsWorldToLights[168][2][1], _AdditionalLightsWorldToLights[168][3][1]); fragment_uniform_buffer_6[686] = float4(_AdditionalLightsWorldToLights[168][0][2], _AdditionalLightsWorldToLights[168][1][2], _AdditionalLightsWorldToLights[168][2][2], _AdditionalLightsWorldToLights[168][3][2]); fragment_uniform_buffer_6[687] = float4(_AdditionalLightsWorldToLights[168][0][3], _AdditionalLightsWorldToLights[168][1][3], _AdditionalLightsWorldToLights[168][2][3], _AdditionalLightsWorldToLights[168][3][3]); fragment_uniform_buffer_6[688] = float4(_AdditionalLightsWorldToLights[169][0][0], _AdditionalLightsWorldToLights[169][1][0], _AdditionalLightsWorldToLights[169][2][0], _AdditionalLightsWorldToLights[169][3][0]); fragment_uniform_buffer_6[689] = float4(_AdditionalLightsWorldToLights[169][0][1], _AdditionalLightsWorldToLights[169][1][1], _AdditionalLightsWorldToLights[169][2][1], _AdditionalLightsWorldToLights[169][3][1]); fragment_uniform_buffer_6[690] = float4(_AdditionalLightsWorldToLights[169][0][2], _AdditionalLightsWorldToLights[169][1][2], _AdditionalLightsWorldToLights[169][2][2], _AdditionalLightsWorldToLights[169][3][2]); fragment_uniform_buffer_6[691] = float4(_AdditionalLightsWorldToLights[169][0][3], _AdditionalLightsWorldToLights[169][1][3], _AdditionalLightsWorldToLights[169][2][3], _AdditionalLightsWorldToLights[169][3][3]); fragment_uniform_buffer_6[692] = float4(_AdditionalLightsWorldToLights[170][0][0], _AdditionalLightsWorldToLights[170][1][0], _AdditionalLightsWorldToLights[170][2][0], _AdditionalLightsWorldToLights[170][3][0]); fragment_uniform_buffer_6[693] = float4(_AdditionalLightsWorldToLights[170][0][1], _AdditionalLightsWorldToLights[170][1][1], _AdditionalLightsWorldToLights[170][2][1], _AdditionalLightsWorldToLights[170][3][1]); fragment_uniform_buffer_6[694] = float4(_AdditionalLightsWorldToLights[170][0][2], _AdditionalLightsWorldToLights[170][1][2], _AdditionalLightsWorldToLights[170][2][2], _AdditionalLightsWorldToLights[170][3][2]); fragment_uniform_buffer_6[695] = float4(_AdditionalLightsWorldToLights[170][0][3], _AdditionalLightsWorldToLights[170][1][3], _AdditionalLightsWorldToLights[170][2][3], _AdditionalLightsWorldToLights[170][3][3]); fragment_uniform_buffer_6[696] = float4(_AdditionalLightsWorldToLights[171][0][0], _AdditionalLightsWorldToLights[171][1][0], _AdditionalLightsWorldToLights[171][2][0], _AdditionalLightsWorldToLights[171][3][0]); fragment_uniform_buffer_6[697] = float4(_AdditionalLightsWorldToLights[171][0][1], _AdditionalLightsWorldToLights[171][1][1], _AdditionalLightsWorldToLights[171][2][1], _AdditionalLightsWorldToLights[171][3][1]); fragment_uniform_buffer_6[698] = float4(_AdditionalLightsWorldToLights[171][0][2], _AdditionalLightsWorldToLights[171][1][2], _AdditionalLightsWorldToLights[171][2][2], _AdditionalLightsWorldToLights[171][3][2]); fragment_uniform_buffer_6[699] = float4(_AdditionalLightsWorldToLights[171][0][3], _AdditionalLightsWorldToLights[171][1][3], _AdditionalLightsWorldToLights[171][2][3], _AdditionalLightsWorldToLights[171][3][3]); fragment_uniform_buffer_6[700] = float4(_AdditionalLightsWorldToLights[172][0][0], _AdditionalLightsWorldToLights[172][1][0], _AdditionalLightsWorldToLights[172][2][0], _AdditionalLightsWorldToLights[172][3][0]); fragment_uniform_buffer_6[701] = float4(_AdditionalLightsWorldToLights[172][0][1], _AdditionalLightsWorldToLights[172][1][1], _AdditionalLightsWorldToLights[172][2][1], _AdditionalLightsWorldToLights[172][3][1]); fragment_uniform_buffer_6[702] = float4(_AdditionalLightsWorldToLights[172][0][2], _AdditionalLightsWorldToLights[172][1][2], _AdditionalLightsWorldToLights[172][2][2], _AdditionalLightsWorldToLights[172][3][2]); fragment_uniform_buffer_6[703] = float4(_AdditionalLightsWorldToLights[172][0][3], _AdditionalLightsWorldToLights[172][1][3], _AdditionalLightsWorldToLights[172][2][3], _AdditionalLightsWorldToLights[172][3][3]); fragment_uniform_buffer_6[704] = float4(_AdditionalLightsWorldToLights[173][0][0], _AdditionalLightsWorldToLights[173][1][0], _AdditionalLightsWorldToLights[173][2][0], _AdditionalLightsWorldToLights[173][3][0]); fragment_uniform_buffer_6[705] = float4(_AdditionalLightsWorldToLights[173][0][1], _AdditionalLightsWorldToLights[173][1][1], _AdditionalLightsWorldToLights[173][2][1], _AdditionalLightsWorldToLights[173][3][1]); fragment_uniform_buffer_6[706] = float4(_AdditionalLightsWorldToLights[173][0][2], _AdditionalLightsWorldToLights[173][1][2], _AdditionalLightsWorldToLights[173][2][2], _AdditionalLightsWorldToLights[173][3][2]); fragment_uniform_buffer_6[707] = float4(_AdditionalLightsWorldToLights[173][0][3], _AdditionalLightsWorldToLights[173][1][3], _AdditionalLightsWorldToLights[173][2][3], _AdditionalLightsWorldToLights[173][3][3]); fragment_uniform_buffer_6[708] = float4(_AdditionalLightsWorldToLights[174][0][0], _AdditionalLightsWorldToLights[174][1][0], _AdditionalLightsWorldToLights[174][2][0], _AdditionalLightsWorldToLights[174][3][0]); fragment_uniform_buffer_6[709] = float4(_AdditionalLightsWorldToLights[174][0][1], _AdditionalLightsWorldToLights[174][1][1], _AdditionalLightsWorldToLights[174][2][1], _AdditionalLightsWorldToLights[174][3][1]); fragment_uniform_buffer_6[710] = float4(_AdditionalLightsWorldToLights[174][0][2], _AdditionalLightsWorldToLights[174][1][2], _AdditionalLightsWorldToLights[174][2][2], _AdditionalLightsWorldToLights[174][3][2]); fragment_uniform_buffer_6[711] = float4(_AdditionalLightsWorldToLights[174][0][3], _AdditionalLightsWorldToLights[174][1][3], _AdditionalLightsWorldToLights[174][2][3], _AdditionalLightsWorldToLights[174][3][3]); fragment_uniform_buffer_6[712] = float4(_AdditionalLightsWorldToLights[175][0][0], _AdditionalLightsWorldToLights[175][1][0], _AdditionalLightsWorldToLights[175][2][0], _AdditionalLightsWorldToLights[175][3][0]); fragment_uniform_buffer_6[713] = float4(_AdditionalLightsWorldToLights[175][0][1], _AdditionalLightsWorldToLights[175][1][1], _AdditionalLightsWorldToLights[175][2][1], _AdditionalLightsWorldToLights[175][3][1]); fragment_uniform_buffer_6[714] = float4(_AdditionalLightsWorldToLights[175][0][2], _AdditionalLightsWorldToLights[175][1][2], _AdditionalLightsWorldToLights[175][2][2], _AdditionalLightsWorldToLights[175][3][2]); fragment_uniform_buffer_6[715] = float4(_AdditionalLightsWorldToLights[175][0][3], _AdditionalLightsWorldToLights[175][1][3], _AdditionalLightsWorldToLights[175][2][3], _AdditionalLightsWorldToLights[175][3][3]); fragment_uniform_buffer_6[716] = float4(_AdditionalLightsWorldToLights[176][0][0], _AdditionalLightsWorldToLights[176][1][0], _AdditionalLightsWorldToLights[176][2][0], _AdditionalLightsWorldToLights[176][3][0]); fragment_uniform_buffer_6[717] = float4(_AdditionalLightsWorldToLights[176][0][1], _AdditionalLightsWorldToLights[176][1][1], _AdditionalLightsWorldToLights[176][2][1], _AdditionalLightsWorldToLights[176][3][1]); fragment_uniform_buffer_6[718] = float4(_AdditionalLightsWorldToLights[176][0][2], _AdditionalLightsWorldToLights[176][1][2], _AdditionalLightsWorldToLights[176][2][2], _AdditionalLightsWorldToLights[176][3][2]); fragment_uniform_buffer_6[719] = float4(_AdditionalLightsWorldToLights[176][0][3], _AdditionalLightsWorldToLights[176][1][3], _AdditionalLightsWorldToLights[176][2][3], _AdditionalLightsWorldToLights[176][3][3]); fragment_uniform_buffer_6[720] = float4(_AdditionalLightsWorldToLights[177][0][0], _AdditionalLightsWorldToLights[177][1][0], _AdditionalLightsWorldToLights[177][2][0], _AdditionalLightsWorldToLights[177][3][0]); fragment_uniform_buffer_6[721] = float4(_AdditionalLightsWorldToLights[177][0][1], _AdditionalLightsWorldToLights[177][1][1], _AdditionalLightsWorldToLights[177][2][1], _AdditionalLightsWorldToLights[177][3][1]); fragment_uniform_buffer_6[722] = float4(_AdditionalLightsWorldToLights[177][0][2], _AdditionalLightsWorldToLights[177][1][2], _AdditionalLightsWorldToLights[177][2][2], _AdditionalLightsWorldToLights[177][3][2]); fragment_uniform_buffer_6[723] = float4(_AdditionalLightsWorldToLights[177][0][3], _AdditionalLightsWorldToLights[177][1][3], _AdditionalLightsWorldToLights[177][2][3], _AdditionalLightsWorldToLights[177][3][3]); fragment_uniform_buffer_6[724] = float4(_AdditionalLightsWorldToLights[178][0][0], _AdditionalLightsWorldToLights[178][1][0], _AdditionalLightsWorldToLights[178][2][0], _AdditionalLightsWorldToLights[178][3][0]); fragment_uniform_buffer_6[725] = float4(_AdditionalLightsWorldToLights[178][0][1], _AdditionalLightsWorldToLights[178][1][1], _AdditionalLightsWorldToLights[178][2][1], _AdditionalLightsWorldToLights[178][3][1]); fragment_uniform_buffer_6[726] = float4(_AdditionalLightsWorldToLights[178][0][2], _AdditionalLightsWorldToLights[178][1][2], _AdditionalLightsWorldToLights[178][2][2], _AdditionalLightsWorldToLights[178][3][2]); fragment_uniform_buffer_6[727] = float4(_AdditionalLightsWorldToLights[178][0][3], _AdditionalLightsWorldToLights[178][1][3], _AdditionalLightsWorldToLights[178][2][3], _AdditionalLightsWorldToLights[178][3][3]); fragment_uniform_buffer_6[728] = float4(_AdditionalLightsWorldToLights[179][0][0], _AdditionalLightsWorldToLights[179][1][0], _AdditionalLightsWorldToLights[179][2][0], _AdditionalLightsWorldToLights[179][3][0]); fragment_uniform_buffer_6[729] = float4(_AdditionalLightsWorldToLights[179][0][1], _AdditionalLightsWorldToLights[179][1][1], _AdditionalLightsWorldToLights[179][2][1], _AdditionalLightsWorldToLights[179][3][1]); fragment_uniform_buffer_6[730] = float4(_AdditionalLightsWorldToLights[179][0][2], _AdditionalLightsWorldToLights[179][1][2], _AdditionalLightsWorldToLights[179][2][2], _AdditionalLightsWorldToLights[179][3][2]); fragment_uniform_buffer_6[731] = float4(_AdditionalLightsWorldToLights[179][0][3], _AdditionalLightsWorldToLights[179][1][3], _AdditionalLightsWorldToLights[179][2][3], _AdditionalLightsWorldToLights[179][3][3]); fragment_uniform_buffer_6[732] = float4(_AdditionalLightsWorldToLights[180][0][0], _AdditionalLightsWorldToLights[180][1][0], _AdditionalLightsWorldToLights[180][2][0], _AdditionalLightsWorldToLights[180][3][0]); fragment_uniform_buffer_6[733] = float4(_AdditionalLightsWorldToLights[180][0][1], _AdditionalLightsWorldToLights[180][1][1], _AdditionalLightsWorldToLights[180][2][1], _AdditionalLightsWorldToLights[180][3][1]); fragment_uniform_buffer_6[734] = float4(_AdditionalLightsWorldToLights[180][0][2], _AdditionalLightsWorldToLights[180][1][2], _AdditionalLightsWorldToLights[180][2][2], _AdditionalLightsWorldToLights[180][3][2]); fragment_uniform_buffer_6[735] = float4(_AdditionalLightsWorldToLights[180][0][3], _AdditionalLightsWorldToLights[180][1][3], _AdditionalLightsWorldToLights[180][2][3], _AdditionalLightsWorldToLights[180][3][3]); fragment_uniform_buffer_6[736] = float4(_AdditionalLightsWorldToLights[181][0][0], _AdditionalLightsWorldToLights[181][1][0], _AdditionalLightsWorldToLights[181][2][0], _AdditionalLightsWorldToLights[181][3][0]); fragment_uniform_buffer_6[737] = float4(_AdditionalLightsWorldToLights[181][0][1], _AdditionalLightsWorldToLights[181][1][1], _AdditionalLightsWorldToLights[181][2][1], _AdditionalLightsWorldToLights[181][3][1]); fragment_uniform_buffer_6[738] = float4(_AdditionalLightsWorldToLights[181][0][2], _AdditionalLightsWorldToLights[181][1][2], _AdditionalLightsWorldToLights[181][2][2], _AdditionalLightsWorldToLights[181][3][2]); fragment_uniform_buffer_6[739] = float4(_AdditionalLightsWorldToLights[181][0][3], _AdditionalLightsWorldToLights[181][1][3], _AdditionalLightsWorldToLights[181][2][3], _AdditionalLightsWorldToLights[181][3][3]); fragment_uniform_buffer_6[740] = float4(_AdditionalLightsWorldToLights[182][0][0], _AdditionalLightsWorldToLights[182][1][0], _AdditionalLightsWorldToLights[182][2][0], _AdditionalLightsWorldToLights[182][3][0]); fragment_uniform_buffer_6[741] = float4(_AdditionalLightsWorldToLights[182][0][1], _AdditionalLightsWorldToLights[182][1][1], _AdditionalLightsWorldToLights[182][2][1], _AdditionalLightsWorldToLights[182][3][1]); fragment_uniform_buffer_6[742] = float4(_AdditionalLightsWorldToLights[182][0][2], _AdditionalLightsWorldToLights[182][1][2], _AdditionalLightsWorldToLights[182][2][2], _AdditionalLightsWorldToLights[182][3][2]); fragment_uniform_buffer_6[743] = float4(_AdditionalLightsWorldToLights[182][0][3], _AdditionalLightsWorldToLights[182][1][3], _AdditionalLightsWorldToLights[182][2][3], _AdditionalLightsWorldToLights[182][3][3]); fragment_uniform_buffer_6[744] = float4(_AdditionalLightsWorldToLights[183][0][0], _AdditionalLightsWorldToLights[183][1][0], _AdditionalLightsWorldToLights[183][2][0], _AdditionalLightsWorldToLights[183][3][0]); fragment_uniform_buffer_6[745] = float4(_AdditionalLightsWorldToLights[183][0][1], _AdditionalLightsWorldToLights[183][1][1], _AdditionalLightsWorldToLights[183][2][1], _AdditionalLightsWorldToLights[183][3][1]); fragment_uniform_buffer_6[746] = float4(_AdditionalLightsWorldToLights[183][0][2], _AdditionalLightsWorldToLights[183][1][2], _AdditionalLightsWorldToLights[183][2][2], _AdditionalLightsWorldToLights[183][3][2]); fragment_uniform_buffer_6[747] = float4(_AdditionalLightsWorldToLights[183][0][3], _AdditionalLightsWorldToLights[183][1][3], _AdditionalLightsWorldToLights[183][2][3], _AdditionalLightsWorldToLights[183][3][3]); fragment_uniform_buffer_6[748] = float4(_AdditionalLightsWorldToLights[184][0][0], _AdditionalLightsWorldToLights[184][1][0], _AdditionalLightsWorldToLights[184][2][0], _AdditionalLightsWorldToLights[184][3][0]); fragment_uniform_buffer_6[749] = float4(_AdditionalLightsWorldToLights[184][0][1], _AdditionalLightsWorldToLights[184][1][1], _AdditionalLightsWorldToLights[184][2][1], _AdditionalLightsWorldToLights[184][3][1]); fragment_uniform_buffer_6[750] = float4(_AdditionalLightsWorldToLights[184][0][2], _AdditionalLightsWorldToLights[184][1][2], _AdditionalLightsWorldToLights[184][2][2], _AdditionalLightsWorldToLights[184][3][2]); fragment_uniform_buffer_6[751] = float4(_AdditionalLightsWorldToLights[184][0][3], _AdditionalLightsWorldToLights[184][1][3], _AdditionalLightsWorldToLights[184][2][3], _AdditionalLightsWorldToLights[184][3][3]); fragment_uniform_buffer_6[752] = float4(_AdditionalLightsWorldToLights[185][0][0], _AdditionalLightsWorldToLights[185][1][0], _AdditionalLightsWorldToLights[185][2][0], _AdditionalLightsWorldToLights[185][3][0]); fragment_uniform_buffer_6[753] = float4(_AdditionalLightsWorldToLights[185][0][1], _AdditionalLightsWorldToLights[185][1][1], _AdditionalLightsWorldToLights[185][2][1], _AdditionalLightsWorldToLights[185][3][1]); fragment_uniform_buffer_6[754] = float4(_AdditionalLightsWorldToLights[185][0][2], _AdditionalLightsWorldToLights[185][1][2], _AdditionalLightsWorldToLights[185][2][2], _AdditionalLightsWorldToLights[185][3][2]); fragment_uniform_buffer_6[755] = float4(_AdditionalLightsWorldToLights[185][0][3], _AdditionalLightsWorldToLights[185][1][3], _AdditionalLightsWorldToLights[185][2][3], _AdditionalLightsWorldToLights[185][3][3]); fragment_uniform_buffer_6[756] = float4(_AdditionalLightsWorldToLights[186][0][0], _AdditionalLightsWorldToLights[186][1][0], _AdditionalLightsWorldToLights[186][2][0], _AdditionalLightsWorldToLights[186][3][0]); fragment_uniform_buffer_6[757] = float4(_AdditionalLightsWorldToLights[186][0][1], _AdditionalLightsWorldToLights[186][1][1], _AdditionalLightsWorldToLights[186][2][1], _AdditionalLightsWorldToLights[186][3][1]); fragment_uniform_buffer_6[758] = float4(_AdditionalLightsWorldToLights[186][0][2], _AdditionalLightsWorldToLights[186][1][2], _AdditionalLightsWorldToLights[186][2][2], _AdditionalLightsWorldToLights[186][3][2]); fragment_uniform_buffer_6[759] = float4(_AdditionalLightsWorldToLights[186][0][3], _AdditionalLightsWorldToLights[186][1][3], _AdditionalLightsWorldToLights[186][2][3], _AdditionalLightsWorldToLights[186][3][3]); fragment_uniform_buffer_6[760] = float4(_AdditionalLightsWorldToLights[187][0][0], _AdditionalLightsWorldToLights[187][1][0], _AdditionalLightsWorldToLights[187][2][0], _AdditionalLightsWorldToLights[187][3][0]); fragment_uniform_buffer_6[761] = float4(_AdditionalLightsWorldToLights[187][0][1], _AdditionalLightsWorldToLights[187][1][1], _AdditionalLightsWorldToLights[187][2][1], _AdditionalLightsWorldToLights[187][3][1]); fragment_uniform_buffer_6[762] = float4(_AdditionalLightsWorldToLights[187][0][2], _AdditionalLightsWorldToLights[187][1][2], _AdditionalLightsWorldToLights[187][2][2], _AdditionalLightsWorldToLights[187][3][2]); fragment_uniform_buffer_6[763] = float4(_AdditionalLightsWorldToLights[187][0][3], _AdditionalLightsWorldToLights[187][1][3], _AdditionalLightsWorldToLights[187][2][3], _AdditionalLightsWorldToLights[187][3][3]); fragment_uniform_buffer_6[764] = float4(_AdditionalLightsWorldToLights[188][0][0], _AdditionalLightsWorldToLights[188][1][0], _AdditionalLightsWorldToLights[188][2][0], _AdditionalLightsWorldToLights[188][3][0]); fragment_uniform_buffer_6[765] = float4(_AdditionalLightsWorldToLights[188][0][1], _AdditionalLightsWorldToLights[188][1][1], _AdditionalLightsWorldToLights[188][2][1], _AdditionalLightsWorldToLights[188][3][1]); fragment_uniform_buffer_6[766] = float4(_AdditionalLightsWorldToLights[188][0][2], _AdditionalLightsWorldToLights[188][1][2], _AdditionalLightsWorldToLights[188][2][2], _AdditionalLightsWorldToLights[188][3][2]); fragment_uniform_buffer_6[767] = float4(_AdditionalLightsWorldToLights[188][0][3], _AdditionalLightsWorldToLights[188][1][3], _AdditionalLightsWorldToLights[188][2][3], _AdditionalLightsWorldToLights[188][3][3]); fragment_uniform_buffer_6[768] = float4(_AdditionalLightsWorldToLights[189][0][0], _AdditionalLightsWorldToLights[189][1][0], _AdditionalLightsWorldToLights[189][2][0], _AdditionalLightsWorldToLights[189][3][0]); fragment_uniform_buffer_6[769] = float4(_AdditionalLightsWorldToLights[189][0][1], _AdditionalLightsWorldToLights[189][1][1], _AdditionalLightsWorldToLights[189][2][1], _AdditionalLightsWorldToLights[189][3][1]); fragment_uniform_buffer_6[770] = float4(_AdditionalLightsWorldToLights[189][0][2], _AdditionalLightsWorldToLights[189][1][2], _AdditionalLightsWorldToLights[189][2][2], _AdditionalLightsWorldToLights[189][3][2]); fragment_uniform_buffer_6[771] = float4(_AdditionalLightsWorldToLights[189][0][3], _AdditionalLightsWorldToLights[189][1][3], _AdditionalLightsWorldToLights[189][2][3], _AdditionalLightsWorldToLights[189][3][3]); fragment_uniform_buffer_6[772] = float4(_AdditionalLightsWorldToLights[190][0][0], _AdditionalLightsWorldToLights[190][1][0], _AdditionalLightsWorldToLights[190][2][0], _AdditionalLightsWorldToLights[190][3][0]); fragment_uniform_buffer_6[773] = float4(_AdditionalLightsWorldToLights[190][0][1], _AdditionalLightsWorldToLights[190][1][1], _AdditionalLightsWorldToLights[190][2][1], _AdditionalLightsWorldToLights[190][3][1]); fragment_uniform_buffer_6[774] = float4(_AdditionalLightsWorldToLights[190][0][2], _AdditionalLightsWorldToLights[190][1][2], _AdditionalLightsWorldToLights[190][2][2], _AdditionalLightsWorldToLights[190][3][2]); fragment_uniform_buffer_6[775] = float4(_AdditionalLightsWorldToLights[190][0][3], _AdditionalLightsWorldToLights[190][1][3], _AdditionalLightsWorldToLights[190][2][3], _AdditionalLightsWorldToLights[190][3][3]); fragment_uniform_buffer_6[776] = float4(_AdditionalLightsWorldToLights[191][0][0], _AdditionalLightsWorldToLights[191][1][0], _AdditionalLightsWorldToLights[191][2][0], _AdditionalLightsWorldToLights[191][3][0]); fragment_uniform_buffer_6[777] = float4(_AdditionalLightsWorldToLights[191][0][1], _AdditionalLightsWorldToLights[191][1][1], _AdditionalLightsWorldToLights[191][2][1], _AdditionalLightsWorldToLights[191][3][1]); fragment_uniform_buffer_6[778] = float4(_AdditionalLightsWorldToLights[191][0][2], _AdditionalLightsWorldToLights[191][1][2], _AdditionalLightsWorldToLights[191][2][2], _AdditionalLightsWorldToLights[191][3][2]); fragment_uniform_buffer_6[779] = float4(_AdditionalLightsWorldToLights[191][0][3], _AdditionalLightsWorldToLights[191][1][3], _AdditionalLightsWorldToLights[191][2][3], _AdditionalLightsWorldToLights[191][3][3]); fragment_uniform_buffer_6[780] = float4(_AdditionalLightsWorldToLights[192][0][0], _AdditionalLightsWorldToLights[192][1][0], _AdditionalLightsWorldToLights[192][2][0], _AdditionalLightsWorldToLights[192][3][0]); fragment_uniform_buffer_6[781] = float4(_AdditionalLightsWorldToLights[192][0][1], _AdditionalLightsWorldToLights[192][1][1], _AdditionalLightsWorldToLights[192][2][1], _AdditionalLightsWorldToLights[192][3][1]); fragment_uniform_buffer_6[782] = float4(_AdditionalLightsWorldToLights[192][0][2], _AdditionalLightsWorldToLights[192][1][2], _AdditionalLightsWorldToLights[192][2][2], _AdditionalLightsWorldToLights[192][3][2]); fragment_uniform_buffer_6[783] = float4(_AdditionalLightsWorldToLights[192][0][3], _AdditionalLightsWorldToLights[192][1][3], _AdditionalLightsWorldToLights[192][2][3], _AdditionalLightsWorldToLights[192][3][3]); fragment_uniform_buffer_6[784] = float4(_AdditionalLightsWorldToLights[193][0][0], _AdditionalLightsWorldToLights[193][1][0], _AdditionalLightsWorldToLights[193][2][0], _AdditionalLightsWorldToLights[193][3][0]); fragment_uniform_buffer_6[785] = float4(_AdditionalLightsWorldToLights[193][0][1], _AdditionalLightsWorldToLights[193][1][1], _AdditionalLightsWorldToLights[193][2][1], _AdditionalLightsWorldToLights[193][3][1]); fragment_uniform_buffer_6[786] = float4(_AdditionalLightsWorldToLights[193][0][2], _AdditionalLightsWorldToLights[193][1][2], _AdditionalLightsWorldToLights[193][2][2], _AdditionalLightsWorldToLights[193][3][2]); fragment_uniform_buffer_6[787] = float4(_AdditionalLightsWorldToLights[193][0][3], _AdditionalLightsWorldToLights[193][1][3], _AdditionalLightsWorldToLights[193][2][3], _AdditionalLightsWorldToLights[193][3][3]); fragment_uniform_buffer_6[788] = float4(_AdditionalLightsWorldToLights[194][0][0], _AdditionalLightsWorldToLights[194][1][0], _AdditionalLightsWorldToLights[194][2][0], _AdditionalLightsWorldToLights[194][3][0]); fragment_uniform_buffer_6[789] = float4(_AdditionalLightsWorldToLights[194][0][1], _AdditionalLightsWorldToLights[194][1][1], _AdditionalLightsWorldToLights[194][2][1], _AdditionalLightsWorldToLights[194][3][1]); fragment_uniform_buffer_6[790] = float4(_AdditionalLightsWorldToLights[194][0][2], _AdditionalLightsWorldToLights[194][1][2], _AdditionalLightsWorldToLights[194][2][2], _AdditionalLightsWorldToLights[194][3][2]); fragment_uniform_buffer_6[791] = float4(_AdditionalLightsWorldToLights[194][0][3], _AdditionalLightsWorldToLights[194][1][3], _AdditionalLightsWorldToLights[194][2][3], _AdditionalLightsWorldToLights[194][3][3]); fragment_uniform_buffer_6[792] = float4(_AdditionalLightsWorldToLights[195][0][0], _AdditionalLightsWorldToLights[195][1][0], _AdditionalLightsWorldToLights[195][2][0], _AdditionalLightsWorldToLights[195][3][0]); fragment_uniform_buffer_6[793] = float4(_AdditionalLightsWorldToLights[195][0][1], _AdditionalLightsWorldToLights[195][1][1], _AdditionalLightsWorldToLights[195][2][1], _AdditionalLightsWorldToLights[195][3][1]); fragment_uniform_buffer_6[794] = float4(_AdditionalLightsWorldToLights[195][0][2], _AdditionalLightsWorldToLights[195][1][2], _AdditionalLightsWorldToLights[195][2][2], _AdditionalLightsWorldToLights[195][3][2]); fragment_uniform_buffer_6[795] = float4(_AdditionalLightsWorldToLights[195][0][3], _AdditionalLightsWorldToLights[195][1][3], _AdditionalLightsWorldToLights[195][2][3], _AdditionalLightsWorldToLights[195][3][3]); fragment_uniform_buffer_6[796] = float4(_AdditionalLightsWorldToLights[196][0][0], _AdditionalLightsWorldToLights[196][1][0], _AdditionalLightsWorldToLights[196][2][0], _AdditionalLightsWorldToLights[196][3][0]); fragment_uniform_buffer_6[797] = float4(_AdditionalLightsWorldToLights[196][0][1], _AdditionalLightsWorldToLights[196][1][1], _AdditionalLightsWorldToLights[196][2][1], _AdditionalLightsWorldToLights[196][3][1]); fragment_uniform_buffer_6[798] = float4(_AdditionalLightsWorldToLights[196][0][2], _AdditionalLightsWorldToLights[196][1][2], _AdditionalLightsWorldToLights[196][2][2], _AdditionalLightsWorldToLights[196][3][2]); fragment_uniform_buffer_6[799] = float4(_AdditionalLightsWorldToLights[196][0][3], _AdditionalLightsWorldToLights[196][1][3], _AdditionalLightsWorldToLights[196][2][3], _AdditionalLightsWorldToLights[196][3][3]); fragment_uniform_buffer_6[800] = float4(_AdditionalLightsWorldToLights[197][0][0], _AdditionalLightsWorldToLights[197][1][0], _AdditionalLightsWorldToLights[197][2][0], _AdditionalLightsWorldToLights[197][3][0]); fragment_uniform_buffer_6[801] = float4(_AdditionalLightsWorldToLights[197][0][1], _AdditionalLightsWorldToLights[197][1][1], _AdditionalLightsWorldToLights[197][2][1], _AdditionalLightsWorldToLights[197][3][1]); fragment_uniform_buffer_6[802] = float4(_AdditionalLightsWorldToLights[197][0][2], _AdditionalLightsWorldToLights[197][1][2], _AdditionalLightsWorldToLights[197][2][2], _AdditionalLightsWorldToLights[197][3][2]); fragment_uniform_buffer_6[803] = float4(_AdditionalLightsWorldToLights[197][0][3], _AdditionalLightsWorldToLights[197][1][3], _AdditionalLightsWorldToLights[197][2][3], _AdditionalLightsWorldToLights[197][3][3]); fragment_uniform_buffer_6[804] = float4(_AdditionalLightsWorldToLights[198][0][0], _AdditionalLightsWorldToLights[198][1][0], _AdditionalLightsWorldToLights[198][2][0], _AdditionalLightsWorldToLights[198][3][0]); fragment_uniform_buffer_6[805] = float4(_AdditionalLightsWorldToLights[198][0][1], _AdditionalLightsWorldToLights[198][1][1], _AdditionalLightsWorldToLights[198][2][1], _AdditionalLightsWorldToLights[198][3][1]); fragment_uniform_buffer_6[806] = float4(_AdditionalLightsWorldToLights[198][0][2], _AdditionalLightsWorldToLights[198][1][2], _AdditionalLightsWorldToLights[198][2][2], _AdditionalLightsWorldToLights[198][3][2]); fragment_uniform_buffer_6[807] = float4(_AdditionalLightsWorldToLights[198][0][3], _AdditionalLightsWorldToLights[198][1][3], _AdditionalLightsWorldToLights[198][2][3], _AdditionalLightsWorldToLights[198][3][3]); fragment_uniform_buffer_6[808] = float4(_AdditionalLightsWorldToLights[199][0][0], _AdditionalLightsWorldToLights[199][1][0], _AdditionalLightsWorldToLights[199][2][0], _AdditionalLightsWorldToLights[199][3][0]); fragment_uniform_buffer_6[809] = float4(_AdditionalLightsWorldToLights[199][0][1], _AdditionalLightsWorldToLights[199][1][1], _AdditionalLightsWorldToLights[199][2][1], _AdditionalLightsWorldToLights[199][3][1]); fragment_uniform_buffer_6[810] = float4(_AdditionalLightsWorldToLights[199][0][2], _AdditionalLightsWorldToLights[199][1][2], _AdditionalLightsWorldToLights[199][2][2], _AdditionalLightsWorldToLights[199][3][2]); fragment_uniform_buffer_6[811] = float4(_AdditionalLightsWorldToLights[199][0][3], _AdditionalLightsWorldToLights[199][1][3], _AdditionalLightsWorldToLights[199][2][3], _AdditionalLightsWorldToLights[199][3][3]); fragment_uniform_buffer_6[812] = float4(_AdditionalLightsWorldToLights[200][0][0], _AdditionalLightsWorldToLights[200][1][0], _AdditionalLightsWorldToLights[200][2][0], _AdditionalLightsWorldToLights[200][3][0]); fragment_uniform_buffer_6[813] = float4(_AdditionalLightsWorldToLights[200][0][1], _AdditionalLightsWorldToLights[200][1][1], _AdditionalLightsWorldToLights[200][2][1], _AdditionalLightsWorldToLights[200][3][1]); fragment_uniform_buffer_6[814] = float4(_AdditionalLightsWorldToLights[200][0][2], _AdditionalLightsWorldToLights[200][1][2], _AdditionalLightsWorldToLights[200][2][2], _AdditionalLightsWorldToLights[200][3][2]); fragment_uniform_buffer_6[815] = float4(_AdditionalLightsWorldToLights[200][0][3], _AdditionalLightsWorldToLights[200][1][3], _AdditionalLightsWorldToLights[200][2][3], _AdditionalLightsWorldToLights[200][3][3]); fragment_uniform_buffer_6[816] = float4(_AdditionalLightsWorldToLights[201][0][0], _AdditionalLightsWorldToLights[201][1][0], _AdditionalLightsWorldToLights[201][2][0], _AdditionalLightsWorldToLights[201][3][0]); fragment_uniform_buffer_6[817] = float4(_AdditionalLightsWorldToLights[201][0][1], _AdditionalLightsWorldToLights[201][1][1], _AdditionalLightsWorldToLights[201][2][1], _AdditionalLightsWorldToLights[201][3][1]); fragment_uniform_buffer_6[818] = float4(_AdditionalLightsWorldToLights[201][0][2], _AdditionalLightsWorldToLights[201][1][2], _AdditionalLightsWorldToLights[201][2][2], _AdditionalLightsWorldToLights[201][3][2]); fragment_uniform_buffer_6[819] = float4(_AdditionalLightsWorldToLights[201][0][3], _AdditionalLightsWorldToLights[201][1][3], _AdditionalLightsWorldToLights[201][2][3], _AdditionalLightsWorldToLights[201][3][3]); fragment_uniform_buffer_6[820] = float4(_AdditionalLightsWorldToLights[202][0][0], _AdditionalLightsWorldToLights[202][1][0], _AdditionalLightsWorldToLights[202][2][0], _AdditionalLightsWorldToLights[202][3][0]); fragment_uniform_buffer_6[821] = float4(_AdditionalLightsWorldToLights[202][0][1], _AdditionalLightsWorldToLights[202][1][1], _AdditionalLightsWorldToLights[202][2][1], _AdditionalLightsWorldToLights[202][3][1]); fragment_uniform_buffer_6[822] = float4(_AdditionalLightsWorldToLights[202][0][2], _AdditionalLightsWorldToLights[202][1][2], _AdditionalLightsWorldToLights[202][2][2], _AdditionalLightsWorldToLights[202][3][2]); fragment_uniform_buffer_6[823] = float4(_AdditionalLightsWorldToLights[202][0][3], _AdditionalLightsWorldToLights[202][1][3], _AdditionalLightsWorldToLights[202][2][3], _AdditionalLightsWorldToLights[202][3][3]); fragment_uniform_buffer_6[824] = float4(_AdditionalLightsWorldToLights[203][0][0], _AdditionalLightsWorldToLights[203][1][0], _AdditionalLightsWorldToLights[203][2][0], _AdditionalLightsWorldToLights[203][3][0]); fragment_uniform_buffer_6[825] = float4(_AdditionalLightsWorldToLights[203][0][1], _AdditionalLightsWorldToLights[203][1][1], _AdditionalLightsWorldToLights[203][2][1], _AdditionalLightsWorldToLights[203][3][1]); fragment_uniform_buffer_6[826] = float4(_AdditionalLightsWorldToLights[203][0][2], _AdditionalLightsWorldToLights[203][1][2], _AdditionalLightsWorldToLights[203][2][2], _AdditionalLightsWorldToLights[203][3][2]); fragment_uniform_buffer_6[827] = float4(_AdditionalLightsWorldToLights[203][0][3], _AdditionalLightsWorldToLights[203][1][3], _AdditionalLightsWorldToLights[203][2][3], _AdditionalLightsWorldToLights[203][3][3]); fragment_uniform_buffer_6[828] = float4(_AdditionalLightsWorldToLights[204][0][0], _AdditionalLightsWorldToLights[204][1][0], _AdditionalLightsWorldToLights[204][2][0], _AdditionalLightsWorldToLights[204][3][0]); fragment_uniform_buffer_6[829] = float4(_AdditionalLightsWorldToLights[204][0][1], _AdditionalLightsWorldToLights[204][1][1], _AdditionalLightsWorldToLights[204][2][1], _AdditionalLightsWorldToLights[204][3][1]); fragment_uniform_buffer_6[830] = float4(_AdditionalLightsWorldToLights[204][0][2], _AdditionalLightsWorldToLights[204][1][2], _AdditionalLightsWorldToLights[204][2][2], _AdditionalLightsWorldToLights[204][3][2]); fragment_uniform_buffer_6[831] = float4(_AdditionalLightsWorldToLights[204][0][3], _AdditionalLightsWorldToLights[204][1][3], _AdditionalLightsWorldToLights[204][2][3], _AdditionalLightsWorldToLights[204][3][3]); fragment_uniform_buffer_6[832] = float4(_AdditionalLightsWorldToLights[205][0][0], _AdditionalLightsWorldToLights[205][1][0], _AdditionalLightsWorldToLights[205][2][0], _AdditionalLightsWorldToLights[205][3][0]); fragment_uniform_buffer_6[833] = float4(_AdditionalLightsWorldToLights[205][0][1], _AdditionalLightsWorldToLights[205][1][1], _AdditionalLightsWorldToLights[205][2][1], _AdditionalLightsWorldToLights[205][3][1]); fragment_uniform_buffer_6[834] = float4(_AdditionalLightsWorldToLights[205][0][2], _AdditionalLightsWorldToLights[205][1][2], _AdditionalLightsWorldToLights[205][2][2], _AdditionalLightsWorldToLights[205][3][2]); fragment_uniform_buffer_6[835] = float4(_AdditionalLightsWorldToLights[205][0][3], _AdditionalLightsWorldToLights[205][1][3], _AdditionalLightsWorldToLights[205][2][3], _AdditionalLightsWorldToLights[205][3][3]); fragment_uniform_buffer_6[836] = float4(_AdditionalLightsWorldToLights[206][0][0], _AdditionalLightsWorldToLights[206][1][0], _AdditionalLightsWorldToLights[206][2][0], _AdditionalLightsWorldToLights[206][3][0]); fragment_uniform_buffer_6[837] = float4(_AdditionalLightsWorldToLights[206][0][1], _AdditionalLightsWorldToLights[206][1][1], _AdditionalLightsWorldToLights[206][2][1], _AdditionalLightsWorldToLights[206][3][1]); fragment_uniform_buffer_6[838] = float4(_AdditionalLightsWorldToLights[206][0][2], _AdditionalLightsWorldToLights[206][1][2], _AdditionalLightsWorldToLights[206][2][2], _AdditionalLightsWorldToLights[206][3][2]); fragment_uniform_buffer_6[839] = float4(_AdditionalLightsWorldToLights[206][0][3], _AdditionalLightsWorldToLights[206][1][3], _AdditionalLightsWorldToLights[206][2][3], _AdditionalLightsWorldToLights[206][3][3]); fragment_uniform_buffer_6[840] = float4(_AdditionalLightsWorldToLights[207][0][0], _AdditionalLightsWorldToLights[207][1][0], _AdditionalLightsWorldToLights[207][2][0], _AdditionalLightsWorldToLights[207][3][0]); fragment_uniform_buffer_6[841] = float4(_AdditionalLightsWorldToLights[207][0][1], _AdditionalLightsWorldToLights[207][1][1], _AdditionalLightsWorldToLights[207][2][1], _AdditionalLightsWorldToLights[207][3][1]); fragment_uniform_buffer_6[842] = float4(_AdditionalLightsWorldToLights[207][0][2], _AdditionalLightsWorldToLights[207][1][2], _AdditionalLightsWorldToLights[207][2][2], _AdditionalLightsWorldToLights[207][3][2]); fragment_uniform_buffer_6[843] = float4(_AdditionalLightsWorldToLights[207][0][3], _AdditionalLightsWorldToLights[207][1][3], _AdditionalLightsWorldToLights[207][2][3], _AdditionalLightsWorldToLights[207][3][3]); fragment_uniform_buffer_6[844] = float4(_AdditionalLightsWorldToLights[208][0][0], _AdditionalLightsWorldToLights[208][1][0], _AdditionalLightsWorldToLights[208][2][0], _AdditionalLightsWorldToLights[208][3][0]); fragment_uniform_buffer_6[845] = float4(_AdditionalLightsWorldToLights[208][0][1], _AdditionalLightsWorldToLights[208][1][1], _AdditionalLightsWorldToLights[208][2][1], _AdditionalLightsWorldToLights[208][3][1]); fragment_uniform_buffer_6[846] = float4(_AdditionalLightsWorldToLights[208][0][2], _AdditionalLightsWorldToLights[208][1][2], _AdditionalLightsWorldToLights[208][2][2], _AdditionalLightsWorldToLights[208][3][2]); fragment_uniform_buffer_6[847] = float4(_AdditionalLightsWorldToLights[208][0][3], _AdditionalLightsWorldToLights[208][1][3], _AdditionalLightsWorldToLights[208][2][3], _AdditionalLightsWorldToLights[208][3][3]); fragment_uniform_buffer_6[848] = float4(_AdditionalLightsWorldToLights[209][0][0], _AdditionalLightsWorldToLights[209][1][0], _AdditionalLightsWorldToLights[209][2][0], _AdditionalLightsWorldToLights[209][3][0]); fragment_uniform_buffer_6[849] = float4(_AdditionalLightsWorldToLights[209][0][1], _AdditionalLightsWorldToLights[209][1][1], _AdditionalLightsWorldToLights[209][2][1], _AdditionalLightsWorldToLights[209][3][1]); fragment_uniform_buffer_6[850] = float4(_AdditionalLightsWorldToLights[209][0][2], _AdditionalLightsWorldToLights[209][1][2], _AdditionalLightsWorldToLights[209][2][2], _AdditionalLightsWorldToLights[209][3][2]); fragment_uniform_buffer_6[851] = float4(_AdditionalLightsWorldToLights[209][0][3], _AdditionalLightsWorldToLights[209][1][3], _AdditionalLightsWorldToLights[209][2][3], _AdditionalLightsWorldToLights[209][3][3]); fragment_uniform_buffer_6[852] = float4(_AdditionalLightsWorldToLights[210][0][0], _AdditionalLightsWorldToLights[210][1][0], _AdditionalLightsWorldToLights[210][2][0], _AdditionalLightsWorldToLights[210][3][0]); fragment_uniform_buffer_6[853] = float4(_AdditionalLightsWorldToLights[210][0][1], _AdditionalLightsWorldToLights[210][1][1], _AdditionalLightsWorldToLights[210][2][1], _AdditionalLightsWorldToLights[210][3][1]); fragment_uniform_buffer_6[854] = float4(_AdditionalLightsWorldToLights[210][0][2], _AdditionalLightsWorldToLights[210][1][2], _AdditionalLightsWorldToLights[210][2][2], _AdditionalLightsWorldToLights[210][3][2]); fragment_uniform_buffer_6[855] = float4(_AdditionalLightsWorldToLights[210][0][3], _AdditionalLightsWorldToLights[210][1][3], _AdditionalLightsWorldToLights[210][2][3], _AdditionalLightsWorldToLights[210][3][3]); fragment_uniform_buffer_6[856] = float4(_AdditionalLightsWorldToLights[211][0][0], _AdditionalLightsWorldToLights[211][1][0], _AdditionalLightsWorldToLights[211][2][0], _AdditionalLightsWorldToLights[211][3][0]); fragment_uniform_buffer_6[857] = float4(_AdditionalLightsWorldToLights[211][0][1], _AdditionalLightsWorldToLights[211][1][1], _AdditionalLightsWorldToLights[211][2][1], _AdditionalLightsWorldToLights[211][3][1]); fragment_uniform_buffer_6[858] = float4(_AdditionalLightsWorldToLights[211][0][2], _AdditionalLightsWorldToLights[211][1][2], _AdditionalLightsWorldToLights[211][2][2], _AdditionalLightsWorldToLights[211][3][2]); fragment_uniform_buffer_6[859] = float4(_AdditionalLightsWorldToLights[211][0][3], _AdditionalLightsWorldToLights[211][1][3], _AdditionalLightsWorldToLights[211][2][3], _AdditionalLightsWorldToLights[211][3][3]); fragment_uniform_buffer_6[860] = float4(_AdditionalLightsWorldToLights[212][0][0], _AdditionalLightsWorldToLights[212][1][0], _AdditionalLightsWorldToLights[212][2][0], _AdditionalLightsWorldToLights[212][3][0]); fragment_uniform_buffer_6[861] = float4(_AdditionalLightsWorldToLights[212][0][1], _AdditionalLightsWorldToLights[212][1][1], _AdditionalLightsWorldToLights[212][2][1], _AdditionalLightsWorldToLights[212][3][1]); fragment_uniform_buffer_6[862] = float4(_AdditionalLightsWorldToLights[212][0][2], _AdditionalLightsWorldToLights[212][1][2], _AdditionalLightsWorldToLights[212][2][2], _AdditionalLightsWorldToLights[212][3][2]); fragment_uniform_buffer_6[863] = float4(_AdditionalLightsWorldToLights[212][0][3], _AdditionalLightsWorldToLights[212][1][3], _AdditionalLightsWorldToLights[212][2][3], _AdditionalLightsWorldToLights[212][3][3]); fragment_uniform_buffer_6[864] = float4(_AdditionalLightsWorldToLights[213][0][0], _AdditionalLightsWorldToLights[213][1][0], _AdditionalLightsWorldToLights[213][2][0], _AdditionalLightsWorldToLights[213][3][0]); fragment_uniform_buffer_6[865] = float4(_AdditionalLightsWorldToLights[213][0][1], _AdditionalLightsWorldToLights[213][1][1], _AdditionalLightsWorldToLights[213][2][1], _AdditionalLightsWorldToLights[213][3][1]); fragment_uniform_buffer_6[866] = float4(_AdditionalLightsWorldToLights[213][0][2], _AdditionalLightsWorldToLights[213][1][2], _AdditionalLightsWorldToLights[213][2][2], _AdditionalLightsWorldToLights[213][3][2]); fragment_uniform_buffer_6[867] = float4(_AdditionalLightsWorldToLights[213][0][3], _AdditionalLightsWorldToLights[213][1][3], _AdditionalLightsWorldToLights[213][2][3], _AdditionalLightsWorldToLights[213][3][3]); fragment_uniform_buffer_6[868] = float4(_AdditionalLightsWorldToLights[214][0][0], _AdditionalLightsWorldToLights[214][1][0], _AdditionalLightsWorldToLights[214][2][0], _AdditionalLightsWorldToLights[214][3][0]); fragment_uniform_buffer_6[869] = float4(_AdditionalLightsWorldToLights[214][0][1], _AdditionalLightsWorldToLights[214][1][1], _AdditionalLightsWorldToLights[214][2][1], _AdditionalLightsWorldToLights[214][3][1]); fragment_uniform_buffer_6[870] = float4(_AdditionalLightsWorldToLights[214][0][2], _AdditionalLightsWorldToLights[214][1][2], _AdditionalLightsWorldToLights[214][2][2], _AdditionalLightsWorldToLights[214][3][2]); fragment_uniform_buffer_6[871] = float4(_AdditionalLightsWorldToLights[214][0][3], _AdditionalLightsWorldToLights[214][1][3], _AdditionalLightsWorldToLights[214][2][3], _AdditionalLightsWorldToLights[214][3][3]); fragment_uniform_buffer_6[872] = float4(_AdditionalLightsWorldToLights[215][0][0], _AdditionalLightsWorldToLights[215][1][0], _AdditionalLightsWorldToLights[215][2][0], _AdditionalLightsWorldToLights[215][3][0]); fragment_uniform_buffer_6[873] = float4(_AdditionalLightsWorldToLights[215][0][1], _AdditionalLightsWorldToLights[215][1][1], _AdditionalLightsWorldToLights[215][2][1], _AdditionalLightsWorldToLights[215][3][1]); fragment_uniform_buffer_6[874] = float4(_AdditionalLightsWorldToLights[215][0][2], _AdditionalLightsWorldToLights[215][1][2], _AdditionalLightsWorldToLights[215][2][2], _AdditionalLightsWorldToLights[215][3][2]); fragment_uniform_buffer_6[875] = float4(_AdditionalLightsWorldToLights[215][0][3], _AdditionalLightsWorldToLights[215][1][3], _AdditionalLightsWorldToLights[215][2][3], _AdditionalLightsWorldToLights[215][3][3]); fragment_uniform_buffer_6[876] = float4(_AdditionalLightsWorldToLights[216][0][0], _AdditionalLightsWorldToLights[216][1][0], _AdditionalLightsWorldToLights[216][2][0], _AdditionalLightsWorldToLights[216][3][0]); fragment_uniform_buffer_6[877] = float4(_AdditionalLightsWorldToLights[216][0][1], _AdditionalLightsWorldToLights[216][1][1], _AdditionalLightsWorldToLights[216][2][1], _AdditionalLightsWorldToLights[216][3][1]); fragment_uniform_buffer_6[878] = float4(_AdditionalLightsWorldToLights[216][0][2], _AdditionalLightsWorldToLights[216][1][2], _AdditionalLightsWorldToLights[216][2][2], _AdditionalLightsWorldToLights[216][3][2]); fragment_uniform_buffer_6[879] = float4(_AdditionalLightsWorldToLights[216][0][3], _AdditionalLightsWorldToLights[216][1][3], _AdditionalLightsWorldToLights[216][2][3], _AdditionalLightsWorldToLights[216][3][3]); fragment_uniform_buffer_6[880] = float4(_AdditionalLightsWorldToLights[217][0][0], _AdditionalLightsWorldToLights[217][1][0], _AdditionalLightsWorldToLights[217][2][0], _AdditionalLightsWorldToLights[217][3][0]); fragment_uniform_buffer_6[881] = float4(_AdditionalLightsWorldToLights[217][0][1], _AdditionalLightsWorldToLights[217][1][1], _AdditionalLightsWorldToLights[217][2][1], _AdditionalLightsWorldToLights[217][3][1]); fragment_uniform_buffer_6[882] = float4(_AdditionalLightsWorldToLights[217][0][2], _AdditionalLightsWorldToLights[217][1][2], _AdditionalLightsWorldToLights[217][2][2], _AdditionalLightsWorldToLights[217][3][2]); fragment_uniform_buffer_6[883] = float4(_AdditionalLightsWorldToLights[217][0][3], _AdditionalLightsWorldToLights[217][1][3], _AdditionalLightsWorldToLights[217][2][3], _AdditionalLightsWorldToLights[217][3][3]); fragment_uniform_buffer_6[884] = float4(_AdditionalLightsWorldToLights[218][0][0], _AdditionalLightsWorldToLights[218][1][0], _AdditionalLightsWorldToLights[218][2][0], _AdditionalLightsWorldToLights[218][3][0]); fragment_uniform_buffer_6[885] = float4(_AdditionalLightsWorldToLights[218][0][1], _AdditionalLightsWorldToLights[218][1][1], _AdditionalLightsWorldToLights[218][2][1], _AdditionalLightsWorldToLights[218][3][1]); fragment_uniform_buffer_6[886] = float4(_AdditionalLightsWorldToLights[218][0][2], _AdditionalLightsWorldToLights[218][1][2], _AdditionalLightsWorldToLights[218][2][2], _AdditionalLightsWorldToLights[218][3][2]); fragment_uniform_buffer_6[887] = float4(_AdditionalLightsWorldToLights[218][0][3], _AdditionalLightsWorldToLights[218][1][3], _AdditionalLightsWorldToLights[218][2][3], _AdditionalLightsWorldToLights[218][3][3]); fragment_uniform_buffer_6[888] = float4(_AdditionalLightsWorldToLights[219][0][0], _AdditionalLightsWorldToLights[219][1][0], _AdditionalLightsWorldToLights[219][2][0], _AdditionalLightsWorldToLights[219][3][0]); fragment_uniform_buffer_6[889] = float4(_AdditionalLightsWorldToLights[219][0][1], _AdditionalLightsWorldToLights[219][1][1], _AdditionalLightsWorldToLights[219][2][1], _AdditionalLightsWorldToLights[219][3][1]); fragment_uniform_buffer_6[890] = float4(_AdditionalLightsWorldToLights[219][0][2], _AdditionalLightsWorldToLights[219][1][2], _AdditionalLightsWorldToLights[219][2][2], _AdditionalLightsWorldToLights[219][3][2]); fragment_uniform_buffer_6[891] = float4(_AdditionalLightsWorldToLights[219][0][3], _AdditionalLightsWorldToLights[219][1][3], _AdditionalLightsWorldToLights[219][2][3], _AdditionalLightsWorldToLights[219][3][3]); fragment_uniform_buffer_6[892] = float4(_AdditionalLightsWorldToLights[220][0][0], _AdditionalLightsWorldToLights[220][1][0], _AdditionalLightsWorldToLights[220][2][0], _AdditionalLightsWorldToLights[220][3][0]); fragment_uniform_buffer_6[893] = float4(_AdditionalLightsWorldToLights[220][0][1], _AdditionalLightsWorldToLights[220][1][1], _AdditionalLightsWorldToLights[220][2][1], _AdditionalLightsWorldToLights[220][3][1]); fragment_uniform_buffer_6[894] = float4(_AdditionalLightsWorldToLights[220][0][2], _AdditionalLightsWorldToLights[220][1][2], _AdditionalLightsWorldToLights[220][2][2], _AdditionalLightsWorldToLights[220][3][2]); fragment_uniform_buffer_6[895] = float4(_AdditionalLightsWorldToLights[220][0][3], _AdditionalLightsWorldToLights[220][1][3], _AdditionalLightsWorldToLights[220][2][3], _AdditionalLightsWorldToLights[220][3][3]); fragment_uniform_buffer_6[896] = float4(_AdditionalLightsWorldToLights[221][0][0], _AdditionalLightsWorldToLights[221][1][0], _AdditionalLightsWorldToLights[221][2][0], _AdditionalLightsWorldToLights[221][3][0]); fragment_uniform_buffer_6[897] = float4(_AdditionalLightsWorldToLights[221][0][1], _AdditionalLightsWorldToLights[221][1][1], _AdditionalLightsWorldToLights[221][2][1], _AdditionalLightsWorldToLights[221][3][1]); fragment_uniform_buffer_6[898] = float4(_AdditionalLightsWorldToLights[221][0][2], _AdditionalLightsWorldToLights[221][1][2], _AdditionalLightsWorldToLights[221][2][2], _AdditionalLightsWorldToLights[221][3][2]); fragment_uniform_buffer_6[899] = float4(_AdditionalLightsWorldToLights[221][0][3], _AdditionalLightsWorldToLights[221][1][3], _AdditionalLightsWorldToLights[221][2][3], _AdditionalLightsWorldToLights[221][3][3]); fragment_uniform_buffer_6[900] = float4(_AdditionalLightsWorldToLights[222][0][0], _AdditionalLightsWorldToLights[222][1][0], _AdditionalLightsWorldToLights[222][2][0], _AdditionalLightsWorldToLights[222][3][0]); fragment_uniform_buffer_6[901] = float4(_AdditionalLightsWorldToLights[222][0][1], _AdditionalLightsWorldToLights[222][1][1], _AdditionalLightsWorldToLights[222][2][1], _AdditionalLightsWorldToLights[222][3][1]); fragment_uniform_buffer_6[902] = float4(_AdditionalLightsWorldToLights[222][0][2], _AdditionalLightsWorldToLights[222][1][2], _AdditionalLightsWorldToLights[222][2][2], _AdditionalLightsWorldToLights[222][3][2]); fragment_uniform_buffer_6[903] = float4(_AdditionalLightsWorldToLights[222][0][3], _AdditionalLightsWorldToLights[222][1][3], _AdditionalLightsWorldToLights[222][2][3], _AdditionalLightsWorldToLights[222][3][3]); fragment_uniform_buffer_6[904] = float4(_AdditionalLightsWorldToLights[223][0][0], _AdditionalLightsWorldToLights[223][1][0], _AdditionalLightsWorldToLights[223][2][0], _AdditionalLightsWorldToLights[223][3][0]); fragment_uniform_buffer_6[905] = float4(_AdditionalLightsWorldToLights[223][0][1], _AdditionalLightsWorldToLights[223][1][1], _AdditionalLightsWorldToLights[223][2][1], _AdditionalLightsWorldToLights[223][3][1]); fragment_uniform_buffer_6[906] = float4(_AdditionalLightsWorldToLights[223][0][2], _AdditionalLightsWorldToLights[223][1][2], _AdditionalLightsWorldToLights[223][2][2], _AdditionalLightsWorldToLights[223][3][2]); fragment_uniform_buffer_6[907] = float4(_AdditionalLightsWorldToLights[223][0][3], _AdditionalLightsWorldToLights[223][1][3], _AdditionalLightsWorldToLights[223][2][3], _AdditionalLightsWorldToLights[223][3][3]); fragment_uniform_buffer_6[908] = float4(_AdditionalLightsWorldToLights[224][0][0], _AdditionalLightsWorldToLights[224][1][0], _AdditionalLightsWorldToLights[224][2][0], _AdditionalLightsWorldToLights[224][3][0]); fragment_uniform_buffer_6[909] = float4(_AdditionalLightsWorldToLights[224][0][1], _AdditionalLightsWorldToLights[224][1][1], _AdditionalLightsWorldToLights[224][2][1], _AdditionalLightsWorldToLights[224][3][1]); fragment_uniform_buffer_6[910] = float4(_AdditionalLightsWorldToLights[224][0][2], _AdditionalLightsWorldToLights[224][1][2], _AdditionalLightsWorldToLights[224][2][2], _AdditionalLightsWorldToLights[224][3][2]); fragment_uniform_buffer_6[911] = float4(_AdditionalLightsWorldToLights[224][0][3], _AdditionalLightsWorldToLights[224][1][3], _AdditionalLightsWorldToLights[224][2][3], _AdditionalLightsWorldToLights[224][3][3]); fragment_uniform_buffer_6[912] = float4(_AdditionalLightsWorldToLights[225][0][0], _AdditionalLightsWorldToLights[225][1][0], _AdditionalLightsWorldToLights[225][2][0], _AdditionalLightsWorldToLights[225][3][0]); fragment_uniform_buffer_6[913] = float4(_AdditionalLightsWorldToLights[225][0][1], _AdditionalLightsWorldToLights[225][1][1], _AdditionalLightsWorldToLights[225][2][1], _AdditionalLightsWorldToLights[225][3][1]); fragment_uniform_buffer_6[914] = float4(_AdditionalLightsWorldToLights[225][0][2], _AdditionalLightsWorldToLights[225][1][2], _AdditionalLightsWorldToLights[225][2][2], _AdditionalLightsWorldToLights[225][3][2]); fragment_uniform_buffer_6[915] = float4(_AdditionalLightsWorldToLights[225][0][3], _AdditionalLightsWorldToLights[225][1][3], _AdditionalLightsWorldToLights[225][2][3], _AdditionalLightsWorldToLights[225][3][3]); fragment_uniform_buffer_6[916] = float4(_AdditionalLightsWorldToLights[226][0][0], _AdditionalLightsWorldToLights[226][1][0], _AdditionalLightsWorldToLights[226][2][0], _AdditionalLightsWorldToLights[226][3][0]); fragment_uniform_buffer_6[917] = float4(_AdditionalLightsWorldToLights[226][0][1], _AdditionalLightsWorldToLights[226][1][1], _AdditionalLightsWorldToLights[226][2][1], _AdditionalLightsWorldToLights[226][3][1]); fragment_uniform_buffer_6[918] = float4(_AdditionalLightsWorldToLights[226][0][2], _AdditionalLightsWorldToLights[226][1][2], _AdditionalLightsWorldToLights[226][2][2], _AdditionalLightsWorldToLights[226][3][2]); fragment_uniform_buffer_6[919] = float4(_AdditionalLightsWorldToLights[226][0][3], _AdditionalLightsWorldToLights[226][1][3], _AdditionalLightsWorldToLights[226][2][3], _AdditionalLightsWorldToLights[226][3][3]); fragment_uniform_buffer_6[920] = float4(_AdditionalLightsWorldToLights[227][0][0], _AdditionalLightsWorldToLights[227][1][0], _AdditionalLightsWorldToLights[227][2][0], _AdditionalLightsWorldToLights[227][3][0]); fragment_uniform_buffer_6[921] = float4(_AdditionalLightsWorldToLights[227][0][1], _AdditionalLightsWorldToLights[227][1][1], _AdditionalLightsWorldToLights[227][2][1], _AdditionalLightsWorldToLights[227][3][1]); fragment_uniform_buffer_6[922] = float4(_AdditionalLightsWorldToLights[227][0][2], _AdditionalLightsWorldToLights[227][1][2], _AdditionalLightsWorldToLights[227][2][2], _AdditionalLightsWorldToLights[227][3][2]); fragment_uniform_buffer_6[923] = float4(_AdditionalLightsWorldToLights[227][0][3], _AdditionalLightsWorldToLights[227][1][3], _AdditionalLightsWorldToLights[227][2][3], _AdditionalLightsWorldToLights[227][3][3]); fragment_uniform_buffer_6[924] = float4(_AdditionalLightsWorldToLights[228][0][0], _AdditionalLightsWorldToLights[228][1][0], _AdditionalLightsWorldToLights[228][2][0], _AdditionalLightsWorldToLights[228][3][0]); fragment_uniform_buffer_6[925] = float4(_AdditionalLightsWorldToLights[228][0][1], _AdditionalLightsWorldToLights[228][1][1], _AdditionalLightsWorldToLights[228][2][1], _AdditionalLightsWorldToLights[228][3][1]); fragment_uniform_buffer_6[926] = float4(_AdditionalLightsWorldToLights[228][0][2], _AdditionalLightsWorldToLights[228][1][2], _AdditionalLightsWorldToLights[228][2][2], _AdditionalLightsWorldToLights[228][3][2]); fragment_uniform_buffer_6[927] = float4(_AdditionalLightsWorldToLights[228][0][3], _AdditionalLightsWorldToLights[228][1][3], _AdditionalLightsWorldToLights[228][2][3], _AdditionalLightsWorldToLights[228][3][3]); fragment_uniform_buffer_6[928] = float4(_AdditionalLightsWorldToLights[229][0][0], _AdditionalLightsWorldToLights[229][1][0], _AdditionalLightsWorldToLights[229][2][0], _AdditionalLightsWorldToLights[229][3][0]); fragment_uniform_buffer_6[929] = float4(_AdditionalLightsWorldToLights[229][0][1], _AdditionalLightsWorldToLights[229][1][1], _AdditionalLightsWorldToLights[229][2][1], _AdditionalLightsWorldToLights[229][3][1]); fragment_uniform_buffer_6[930] = float4(_AdditionalLightsWorldToLights[229][0][2], _AdditionalLightsWorldToLights[229][1][2], _AdditionalLightsWorldToLights[229][2][2], _AdditionalLightsWorldToLights[229][3][2]); fragment_uniform_buffer_6[931] = float4(_AdditionalLightsWorldToLights[229][0][3], _AdditionalLightsWorldToLights[229][1][3], _AdditionalLightsWorldToLights[229][2][3], _AdditionalLightsWorldToLights[229][3][3]); fragment_uniform_buffer_6[932] = float4(_AdditionalLightsWorldToLights[230][0][0], _AdditionalLightsWorldToLights[230][1][0], _AdditionalLightsWorldToLights[230][2][0], _AdditionalLightsWorldToLights[230][3][0]); fragment_uniform_buffer_6[933] = float4(_AdditionalLightsWorldToLights[230][0][1], _AdditionalLightsWorldToLights[230][1][1], _AdditionalLightsWorldToLights[230][2][1], _AdditionalLightsWorldToLights[230][3][1]); fragment_uniform_buffer_6[934] = float4(_AdditionalLightsWorldToLights[230][0][2], _AdditionalLightsWorldToLights[230][1][2], _AdditionalLightsWorldToLights[230][2][2], _AdditionalLightsWorldToLights[230][3][2]); fragment_uniform_buffer_6[935] = float4(_AdditionalLightsWorldToLights[230][0][3], _AdditionalLightsWorldToLights[230][1][3], _AdditionalLightsWorldToLights[230][2][3], _AdditionalLightsWorldToLights[230][3][3]); fragment_uniform_buffer_6[936] = float4(_AdditionalLightsWorldToLights[231][0][0], _AdditionalLightsWorldToLights[231][1][0], _AdditionalLightsWorldToLights[231][2][0], _AdditionalLightsWorldToLights[231][3][0]); fragment_uniform_buffer_6[937] = float4(_AdditionalLightsWorldToLights[231][0][1], _AdditionalLightsWorldToLights[231][1][1], _AdditionalLightsWorldToLights[231][2][1], _AdditionalLightsWorldToLights[231][3][1]); fragment_uniform_buffer_6[938] = float4(_AdditionalLightsWorldToLights[231][0][2], _AdditionalLightsWorldToLights[231][1][2], _AdditionalLightsWorldToLights[231][2][2], _AdditionalLightsWorldToLights[231][3][2]); fragment_uniform_buffer_6[939] = float4(_AdditionalLightsWorldToLights[231][0][3], _AdditionalLightsWorldToLights[231][1][3], _AdditionalLightsWorldToLights[231][2][3], _AdditionalLightsWorldToLights[231][3][3]); fragment_uniform_buffer_6[940] = float4(_AdditionalLightsWorldToLights[232][0][0], _AdditionalLightsWorldToLights[232][1][0], _AdditionalLightsWorldToLights[232][2][0], _AdditionalLightsWorldToLights[232][3][0]); fragment_uniform_buffer_6[941] = float4(_AdditionalLightsWorldToLights[232][0][1], _AdditionalLightsWorldToLights[232][1][1], _AdditionalLightsWorldToLights[232][2][1], _AdditionalLightsWorldToLights[232][3][1]); fragment_uniform_buffer_6[942] = float4(_AdditionalLightsWorldToLights[232][0][2], _AdditionalLightsWorldToLights[232][1][2], _AdditionalLightsWorldToLights[232][2][2], _AdditionalLightsWorldToLights[232][3][2]); fragment_uniform_buffer_6[943] = float4(_AdditionalLightsWorldToLights[232][0][3], _AdditionalLightsWorldToLights[232][1][3], _AdditionalLightsWorldToLights[232][2][3], _AdditionalLightsWorldToLights[232][3][3]); fragment_uniform_buffer_6[944] = float4(_AdditionalLightsWorldToLights[233][0][0], _AdditionalLightsWorldToLights[233][1][0], _AdditionalLightsWorldToLights[233][2][0], _AdditionalLightsWorldToLights[233][3][0]); fragment_uniform_buffer_6[945] = float4(_AdditionalLightsWorldToLights[233][0][1], _AdditionalLightsWorldToLights[233][1][1], _AdditionalLightsWorldToLights[233][2][1], _AdditionalLightsWorldToLights[233][3][1]); fragment_uniform_buffer_6[946] = float4(_AdditionalLightsWorldToLights[233][0][2], _AdditionalLightsWorldToLights[233][1][2], _AdditionalLightsWorldToLights[233][2][2], _AdditionalLightsWorldToLights[233][3][2]); fragment_uniform_buffer_6[947] = float4(_AdditionalLightsWorldToLights[233][0][3], _AdditionalLightsWorldToLights[233][1][3], _AdditionalLightsWorldToLights[233][2][3], _AdditionalLightsWorldToLights[233][3][3]); fragment_uniform_buffer_6[948] = float4(_AdditionalLightsWorldToLights[234][0][0], _AdditionalLightsWorldToLights[234][1][0], _AdditionalLightsWorldToLights[234][2][0], _AdditionalLightsWorldToLights[234][3][0]); fragment_uniform_buffer_6[949] = float4(_AdditionalLightsWorldToLights[234][0][1], _AdditionalLightsWorldToLights[234][1][1], _AdditionalLightsWorldToLights[234][2][1], _AdditionalLightsWorldToLights[234][3][1]); fragment_uniform_buffer_6[950] = float4(_AdditionalLightsWorldToLights[234][0][2], _AdditionalLightsWorldToLights[234][1][2], _AdditionalLightsWorldToLights[234][2][2], _AdditionalLightsWorldToLights[234][3][2]); fragment_uniform_buffer_6[951] = float4(_AdditionalLightsWorldToLights[234][0][3], _AdditionalLightsWorldToLights[234][1][3], _AdditionalLightsWorldToLights[234][2][3], _AdditionalLightsWorldToLights[234][3][3]); fragment_uniform_buffer_6[952] = float4(_AdditionalLightsWorldToLights[235][0][0], _AdditionalLightsWorldToLights[235][1][0], _AdditionalLightsWorldToLights[235][2][0], _AdditionalLightsWorldToLights[235][3][0]); fragment_uniform_buffer_6[953] = float4(_AdditionalLightsWorldToLights[235][0][1], _AdditionalLightsWorldToLights[235][1][1], _AdditionalLightsWorldToLights[235][2][1], _AdditionalLightsWorldToLights[235][3][1]); fragment_uniform_buffer_6[954] = float4(_AdditionalLightsWorldToLights[235][0][2], _AdditionalLightsWorldToLights[235][1][2], _AdditionalLightsWorldToLights[235][2][2], _AdditionalLightsWorldToLights[235][3][2]); fragment_uniform_buffer_6[955] = float4(_AdditionalLightsWorldToLights[235][0][3], _AdditionalLightsWorldToLights[235][1][3], _AdditionalLightsWorldToLights[235][2][3], _AdditionalLightsWorldToLights[235][3][3]); fragment_uniform_buffer_6[956] = float4(_AdditionalLightsWorldToLights[236][0][0], _AdditionalLightsWorldToLights[236][1][0], _AdditionalLightsWorldToLights[236][2][0], _AdditionalLightsWorldToLights[236][3][0]); fragment_uniform_buffer_6[957] = float4(_AdditionalLightsWorldToLights[236][0][1], _AdditionalLightsWorldToLights[236][1][1], _AdditionalLightsWorldToLights[236][2][1], _AdditionalLightsWorldToLights[236][3][1]); fragment_uniform_buffer_6[958] = float4(_AdditionalLightsWorldToLights[236][0][2], _AdditionalLightsWorldToLights[236][1][2], _AdditionalLightsWorldToLights[236][2][2], _AdditionalLightsWorldToLights[236][3][2]); fragment_uniform_buffer_6[959] = float4(_AdditionalLightsWorldToLights[236][0][3], _AdditionalLightsWorldToLights[236][1][3], _AdditionalLightsWorldToLights[236][2][3], _AdditionalLightsWorldToLights[236][3][3]); fragment_uniform_buffer_6[960] = float4(_AdditionalLightsWorldToLights[237][0][0], _AdditionalLightsWorldToLights[237][1][0], _AdditionalLightsWorldToLights[237][2][0], _AdditionalLightsWorldToLights[237][3][0]); fragment_uniform_buffer_6[961] = float4(_AdditionalLightsWorldToLights[237][0][1], _AdditionalLightsWorldToLights[237][1][1], _AdditionalLightsWorldToLights[237][2][1], _AdditionalLightsWorldToLights[237][3][1]); fragment_uniform_buffer_6[962] = float4(_AdditionalLightsWorldToLights[237][0][2], _AdditionalLightsWorldToLights[237][1][2], _AdditionalLightsWorldToLights[237][2][2], _AdditionalLightsWorldToLights[237][3][2]); fragment_uniform_buffer_6[963] = float4(_AdditionalLightsWorldToLights[237][0][3], _AdditionalLightsWorldToLights[237][1][3], _AdditionalLightsWorldToLights[237][2][3], _AdditionalLightsWorldToLights[237][3][3]); fragment_uniform_buffer_6[964] = float4(_AdditionalLightsWorldToLights[238][0][0], _AdditionalLightsWorldToLights[238][1][0], _AdditionalLightsWorldToLights[238][2][0], _AdditionalLightsWorldToLights[238][3][0]); fragment_uniform_buffer_6[965] = float4(_AdditionalLightsWorldToLights[238][0][1], _AdditionalLightsWorldToLights[238][1][1], _AdditionalLightsWorldToLights[238][2][1], _AdditionalLightsWorldToLights[238][3][1]); fragment_uniform_buffer_6[966] = float4(_AdditionalLightsWorldToLights[238][0][2], _AdditionalLightsWorldToLights[238][1][2], _AdditionalLightsWorldToLights[238][2][2], _AdditionalLightsWorldToLights[238][3][2]); fragment_uniform_buffer_6[967] = float4(_AdditionalLightsWorldToLights[238][0][3], _AdditionalLightsWorldToLights[238][1][3], _AdditionalLightsWorldToLights[238][2][3], _AdditionalLightsWorldToLights[238][3][3]); fragment_uniform_buffer_6[968] = float4(_AdditionalLightsWorldToLights[239][0][0], _AdditionalLightsWorldToLights[239][1][0], _AdditionalLightsWorldToLights[239][2][0], _AdditionalLightsWorldToLights[239][3][0]); fragment_uniform_buffer_6[969] = float4(_AdditionalLightsWorldToLights[239][0][1], _AdditionalLightsWorldToLights[239][1][1], _AdditionalLightsWorldToLights[239][2][1], _AdditionalLightsWorldToLights[239][3][1]); fragment_uniform_buffer_6[970] = float4(_AdditionalLightsWorldToLights[239][0][2], _AdditionalLightsWorldToLights[239][1][2], _AdditionalLightsWorldToLights[239][2][2], _AdditionalLightsWorldToLights[239][3][2]); fragment_uniform_buffer_6[971] = float4(_AdditionalLightsWorldToLights[239][0][3], _AdditionalLightsWorldToLights[239][1][3], _AdditionalLightsWorldToLights[239][2][3], _AdditionalLightsWorldToLights[239][3][3]); fragment_uniform_buffer_6[972] = float4(_AdditionalLightsWorldToLights[240][0][0], _AdditionalLightsWorldToLights[240][1][0], _AdditionalLightsWorldToLights[240][2][0], _AdditionalLightsWorldToLights[240][3][0]); fragment_uniform_buffer_6[973] = float4(_AdditionalLightsWorldToLights[240][0][1], _AdditionalLightsWorldToLights[240][1][1], _AdditionalLightsWorldToLights[240][2][1], _AdditionalLightsWorldToLights[240][3][1]); fragment_uniform_buffer_6[974] = float4(_AdditionalLightsWorldToLights[240][0][2], _AdditionalLightsWorldToLights[240][1][2], _AdditionalLightsWorldToLights[240][2][2], _AdditionalLightsWorldToLights[240][3][2]); fragment_uniform_buffer_6[975] = float4(_AdditionalLightsWorldToLights[240][0][3], _AdditionalLightsWorldToLights[240][1][3], _AdditionalLightsWorldToLights[240][2][3], _AdditionalLightsWorldToLights[240][3][3]); fragment_uniform_buffer_6[976] = float4(_AdditionalLightsWorldToLights[241][0][0], _AdditionalLightsWorldToLights[241][1][0], _AdditionalLightsWorldToLights[241][2][0], _AdditionalLightsWorldToLights[241][3][0]); fragment_uniform_buffer_6[977] = float4(_AdditionalLightsWorldToLights[241][0][1], _AdditionalLightsWorldToLights[241][1][1], _AdditionalLightsWorldToLights[241][2][1], _AdditionalLightsWorldToLights[241][3][1]); fragment_uniform_buffer_6[978] = float4(_AdditionalLightsWorldToLights[241][0][2], _AdditionalLightsWorldToLights[241][1][2], _AdditionalLightsWorldToLights[241][2][2], _AdditionalLightsWorldToLights[241][3][2]); fragment_uniform_buffer_6[979] = float4(_AdditionalLightsWorldToLights[241][0][3], _AdditionalLightsWorldToLights[241][1][3], _AdditionalLightsWorldToLights[241][2][3], _AdditionalLightsWorldToLights[241][3][3]); fragment_uniform_buffer_6[980] = float4(_AdditionalLightsWorldToLights[242][0][0], _AdditionalLightsWorldToLights[242][1][0], _AdditionalLightsWorldToLights[242][2][0], _AdditionalLightsWorldToLights[242][3][0]); fragment_uniform_buffer_6[981] = float4(_AdditionalLightsWorldToLights[242][0][1], _AdditionalLightsWorldToLights[242][1][1], _AdditionalLightsWorldToLights[242][2][1], _AdditionalLightsWorldToLights[242][3][1]); fragment_uniform_buffer_6[982] = float4(_AdditionalLightsWorldToLights[242][0][2], _AdditionalLightsWorldToLights[242][1][2], _AdditionalLightsWorldToLights[242][2][2], _AdditionalLightsWorldToLights[242][3][2]); fragment_uniform_buffer_6[983] = float4(_AdditionalLightsWorldToLights[242][0][3], _AdditionalLightsWorldToLights[242][1][3], _AdditionalLightsWorldToLights[242][2][3], _AdditionalLightsWorldToLights[242][3][3]); fragment_uniform_buffer_6[984] = float4(_AdditionalLightsWorldToLights[243][0][0], _AdditionalLightsWorldToLights[243][1][0], _AdditionalLightsWorldToLights[243][2][0], _AdditionalLightsWorldToLights[243][3][0]); fragment_uniform_buffer_6[985] = float4(_AdditionalLightsWorldToLights[243][0][1], _AdditionalLightsWorldToLights[243][1][1], _AdditionalLightsWorldToLights[243][2][1], _AdditionalLightsWorldToLights[243][3][1]); fragment_uniform_buffer_6[986] = float4(_AdditionalLightsWorldToLights[243][0][2], _AdditionalLightsWorldToLights[243][1][2], _AdditionalLightsWorldToLights[243][2][2], _AdditionalLightsWorldToLights[243][3][2]); fragment_uniform_buffer_6[987] = float4(_AdditionalLightsWorldToLights[243][0][3], _AdditionalLightsWorldToLights[243][1][3], _AdditionalLightsWorldToLights[243][2][3], _AdditionalLightsWorldToLights[243][3][3]); fragment_uniform_buffer_6[988] = float4(_AdditionalLightsWorldToLights[244][0][0], _AdditionalLightsWorldToLights[244][1][0], _AdditionalLightsWorldToLights[244][2][0], _AdditionalLightsWorldToLights[244][3][0]); fragment_uniform_buffer_6[989] = float4(_AdditionalLightsWorldToLights[244][0][1], _AdditionalLightsWorldToLights[244][1][1], _AdditionalLightsWorldToLights[244][2][1], _AdditionalLightsWorldToLights[244][3][1]); fragment_uniform_buffer_6[990] = float4(_AdditionalLightsWorldToLights[244][0][2], _AdditionalLightsWorldToLights[244][1][2], _AdditionalLightsWorldToLights[244][2][2], _AdditionalLightsWorldToLights[244][3][2]); fragment_uniform_buffer_6[991] = float4(_AdditionalLightsWorldToLights[244][0][3], _AdditionalLightsWorldToLights[244][1][3], _AdditionalLightsWorldToLights[244][2][3], _AdditionalLightsWorldToLights[244][3][3]); fragment_uniform_buffer_6[992] = float4(_AdditionalLightsWorldToLights[245][0][0], _AdditionalLightsWorldToLights[245][1][0], _AdditionalLightsWorldToLights[245][2][0], _AdditionalLightsWorldToLights[245][3][0]); fragment_uniform_buffer_6[993] = float4(_AdditionalLightsWorldToLights[245][0][1], _AdditionalLightsWorldToLights[245][1][1], _AdditionalLightsWorldToLights[245][2][1], _AdditionalLightsWorldToLights[245][3][1]); fragment_uniform_buffer_6[994] = float4(_AdditionalLightsWorldToLights[245][0][2], _AdditionalLightsWorldToLights[245][1][2], _AdditionalLightsWorldToLights[245][2][2], _AdditionalLightsWorldToLights[245][3][2]); fragment_uniform_buffer_6[995] = float4(_AdditionalLightsWorldToLights[245][0][3], _AdditionalLightsWorldToLights[245][1][3], _AdditionalLightsWorldToLights[245][2][3], _AdditionalLightsWorldToLights[245][3][3]); fragment_uniform_buffer_6[996] = float4(_AdditionalLightsWorldToLights[246][0][0], _AdditionalLightsWorldToLights[246][1][0], _AdditionalLightsWorldToLights[246][2][0], _AdditionalLightsWorldToLights[246][3][0]); fragment_uniform_buffer_6[997] = float4(_AdditionalLightsWorldToLights[246][0][1], _AdditionalLightsWorldToLights[246][1][1], _AdditionalLightsWorldToLights[246][2][1], _AdditionalLightsWorldToLights[246][3][1]); fragment_uniform_buffer_6[998] = float4(_AdditionalLightsWorldToLights[246][0][2], _AdditionalLightsWorldToLights[246][1][2], _AdditionalLightsWorldToLights[246][2][2], _AdditionalLightsWorldToLights[246][3][2]); fragment_uniform_buffer_6[999] = float4(_AdditionalLightsWorldToLights[246][0][3], _AdditionalLightsWorldToLights[246][1][3], _AdditionalLightsWorldToLights[246][2][3], _AdditionalLightsWorldToLights[246][3][3]); fragment_uniform_buffer_6[1000] = float4(_AdditionalLightsWorldToLights[247][0][0], _AdditionalLightsWorldToLights[247][1][0], _AdditionalLightsWorldToLights[247][2][0], _AdditionalLightsWorldToLights[247][3][0]); fragment_uniform_buffer_6[1001] = float4(_AdditionalLightsWorldToLights[247][0][1], _AdditionalLightsWorldToLights[247][1][1], _AdditionalLightsWorldToLights[247][2][1], _AdditionalLightsWorldToLights[247][3][1]); fragment_uniform_buffer_6[1002] = float4(_AdditionalLightsWorldToLights[247][0][2], _AdditionalLightsWorldToLights[247][1][2], _AdditionalLightsWorldToLights[247][2][2], _AdditionalLightsWorldToLights[247][3][2]); fragment_uniform_buffer_6[1003] = float4(_AdditionalLightsWorldToLights[247][0][3], _AdditionalLightsWorldToLights[247][1][3], _AdditionalLightsWorldToLights[247][2][3], _AdditionalLightsWorldToLights[247][3][3]); fragment_uniform_buffer_6[1004] = float4(_AdditionalLightsWorldToLights[248][0][0], _AdditionalLightsWorldToLights[248][1][0], _AdditionalLightsWorldToLights[248][2][0], _AdditionalLightsWorldToLights[248][3][0]); fragment_uniform_buffer_6[1005] = float4(_AdditionalLightsWorldToLights[248][0][1], _AdditionalLightsWorldToLights[248][1][1], _AdditionalLightsWorldToLights[248][2][1], _AdditionalLightsWorldToLights[248][3][1]); fragment_uniform_buffer_6[1006] = float4(_AdditionalLightsWorldToLights[248][0][2], _AdditionalLightsWorldToLights[248][1][2], _AdditionalLightsWorldToLights[248][2][2], _AdditionalLightsWorldToLights[248][3][2]); fragment_uniform_buffer_6[1007] = float4(_AdditionalLightsWorldToLights[248][0][3], _AdditionalLightsWorldToLights[248][1][3], _AdditionalLightsWorldToLights[248][2][3], _AdditionalLightsWorldToLights[248][3][3]); fragment_uniform_buffer_6[1008] = float4(_AdditionalLightsWorldToLights[249][0][0], _AdditionalLightsWorldToLights[249][1][0], _AdditionalLightsWorldToLights[249][2][0], _AdditionalLightsWorldToLights[249][3][0]); fragment_uniform_buffer_6[1009] = float4(_AdditionalLightsWorldToLights[249][0][1], _AdditionalLightsWorldToLights[249][1][1], _AdditionalLightsWorldToLights[249][2][1], _AdditionalLightsWorldToLights[249][3][1]); fragment_uniform_buffer_6[1010] = float4(_AdditionalLightsWorldToLights[249][0][2], _AdditionalLightsWorldToLights[249][1][2], _AdditionalLightsWorldToLights[249][2][2], _AdditionalLightsWorldToLights[249][3][2]); fragment_uniform_buffer_6[1011] = float4(_AdditionalLightsWorldToLights[249][0][3], _AdditionalLightsWorldToLights[249][1][3], _AdditionalLightsWorldToLights[249][2][3], _AdditionalLightsWorldToLights[249][3][3]); fragment_uniform_buffer_6[1012] = float4(_AdditionalLightsWorldToLights[250][0][0], _AdditionalLightsWorldToLights[250][1][0], _AdditionalLightsWorldToLights[250][2][0], _AdditionalLightsWorldToLights[250][3][0]); fragment_uniform_buffer_6[1013] = float4(_AdditionalLightsWorldToLights[250][0][1], _AdditionalLightsWorldToLights[250][1][1], _AdditionalLightsWorldToLights[250][2][1], _AdditionalLightsWorldToLights[250][3][1]); fragment_uniform_buffer_6[1014] = float4(_AdditionalLightsWorldToLights[250][0][2], _AdditionalLightsWorldToLights[250][1][2], _AdditionalLightsWorldToLights[250][2][2], _AdditionalLightsWorldToLights[250][3][2]); fragment_uniform_buffer_6[1015] = float4(_AdditionalLightsWorldToLights[250][0][3], _AdditionalLightsWorldToLights[250][1][3], _AdditionalLightsWorldToLights[250][2][3], _AdditionalLightsWorldToLights[250][3][3]); fragment_uniform_buffer_6[1016] = float4(_AdditionalLightsWorldToLights[251][0][0], _AdditionalLightsWorldToLights[251][1][0], _AdditionalLightsWorldToLights[251][2][0], _AdditionalLightsWorldToLights[251][3][0]); fragment_uniform_buffer_6[1017] = float4(_AdditionalLightsWorldToLights[251][0][1], _AdditionalLightsWorldToLights[251][1][1], _AdditionalLightsWorldToLights[251][2][1], _AdditionalLightsWorldToLights[251][3][1]); fragment_uniform_buffer_6[1018] = float4(_AdditionalLightsWorldToLights[251][0][2], _AdditionalLightsWorldToLights[251][1][2], _AdditionalLightsWorldToLights[251][2][2], _AdditionalLightsWorldToLights[251][3][2]); fragment_uniform_buffer_6[1019] = float4(_AdditionalLightsWorldToLights[251][0][3], _AdditionalLightsWorldToLights[251][1][3], _AdditionalLightsWorldToLights[251][2][3], _AdditionalLightsWorldToLights[251][3][3]); fragment_uniform_buffer_6[1020] = float4(_AdditionalLightsWorldToLights[252][0][0], _AdditionalLightsWorldToLights[252][1][0], _AdditionalLightsWorldToLights[252][2][0], _AdditionalLightsWorldToLights[252][3][0]); fragment_uniform_buffer_6[1021] = float4(_AdditionalLightsWorldToLights[252][0][1], _AdditionalLightsWorldToLights[252][1][1], _AdditionalLightsWorldToLights[252][2][1], _AdditionalLightsWorldToLights[252][3][1]); fragment_uniform_buffer_6[1022] = float4(_AdditionalLightsWorldToLights[252][0][2], _AdditionalLightsWorldToLights[252][1][2], _AdditionalLightsWorldToLights[252][2][2], _AdditionalLightsWorldToLights[252][3][2]); fragment_uniform_buffer_6[1023] = float4(_AdditionalLightsWorldToLights[252][0][3], _AdditionalLightsWorldToLights[252][1][3], _AdditionalLightsWorldToLights[252][2][3], _AdditionalLightsWorldToLights[252][3][3]); fragment_uniform_buffer_6[1024] = float4(_AdditionalLightsWorldToLights[253][0][0], _AdditionalLightsWorldToLights[253][1][0], _AdditionalLightsWorldToLights[253][2][0], _AdditionalLightsWorldToLights[253][3][0]); fragment_uniform_buffer_6[1025] = float4(_AdditionalLightsWorldToLights[253][0][1], _AdditionalLightsWorldToLights[253][1][1], _AdditionalLightsWorldToLights[253][2][1], _AdditionalLightsWorldToLights[253][3][1]); fragment_uniform_buffer_6[1026] = float4(_AdditionalLightsWorldToLights[253][0][2], _AdditionalLightsWorldToLights[253][1][2], _AdditionalLightsWorldToLights[253][2][2], _AdditionalLightsWorldToLights[253][3][2]); fragment_uniform_buffer_6[1027] = float4(_AdditionalLightsWorldToLights[253][0][3], _AdditionalLightsWorldToLights[253][1][3], _AdditionalLightsWorldToLights[253][2][3], _AdditionalLightsWorldToLights[253][3][3]); fragment_uniform_buffer_6[1028] = float4(_AdditionalLightsWorldToLights[254][0][0], _AdditionalLightsWorldToLights[254][1][0], _AdditionalLightsWorldToLights[254][2][0], _AdditionalLightsWorldToLights[254][3][0]); fragment_uniform_buffer_6[1029] = float4(_AdditionalLightsWorldToLights[254][0][1], _AdditionalLightsWorldToLights[254][1][1], _AdditionalLightsWorldToLights[254][2][1], _AdditionalLightsWorldToLights[254][3][1]); fragment_uniform_buffer_6[1030] = float4(_AdditionalLightsWorldToLights[254][0][2], _AdditionalLightsWorldToLights[254][1][2], _AdditionalLightsWorldToLights[254][2][2], _AdditionalLightsWorldToLights[254][3][2]); fragment_uniform_buffer_6[1031] = float4(_AdditionalLightsWorldToLights[254][0][3], _AdditionalLightsWorldToLights[254][1][3], _AdditionalLightsWorldToLights[254][2][3], _AdditionalLightsWorldToLights[254][3][3]); fragment_uniform_buffer_6[1032] = float4(_AdditionalLightsWorldToLights[255][0][0], _AdditionalLightsWorldToLights[255][1][0], _AdditionalLightsWorldToLights[255][2][0], _AdditionalLightsWorldToLights[255][3][0]); fragment_uniform_buffer_6[1033] = float4(_AdditionalLightsWorldToLights[255][0][1], _AdditionalLightsWorldToLights[255][1][1], _AdditionalLightsWorldToLights[255][2][1], _AdditionalLightsWorldToLights[255][3][1]); fragment_uniform_buffer_6[1034] = float4(_AdditionalLightsWorldToLights[255][0][2], _AdditionalLightsWorldToLights[255][1][2], _AdditionalLightsWorldToLights[255][2][2], _AdditionalLightsWorldToLights[255][3][2]); fragment_uniform_buffer_6[1035] = float4(_AdditionalLightsWorldToLights[255][0][3], _AdditionalLightsWorldToLights[255][1][3], _AdditionalLightsWorldToLights[255][2][3], _AdditionalLightsWorldToLights[255][3][3]); fragment_uniform_buffer_6[1036] = float4(_AdditionalLightsCookieAtlasUVRects[0][0], _AdditionalLightsCookieAtlasUVRects[0][1], _AdditionalLightsCookieAtlasUVRects[0][2], _AdditionalLightsCookieAtlasUVRects[0][3]); fragment_uniform_buffer_6[1037] = float4(_AdditionalLightsCookieAtlasUVRects[1][0], _AdditionalLightsCookieAtlasUVRects[1][1], _AdditionalLightsCookieAtlasUVRects[1][2], _AdditionalLightsCookieAtlasUVRects[1][3]); fragment_uniform_buffer_6[1038] = float4(_AdditionalLightsCookieAtlasUVRects[2][0], _AdditionalLightsCookieAtlasUVRects[2][1], _AdditionalLightsCookieAtlasUVRects[2][2], _AdditionalLightsCookieAtlasUVRects[2][3]); fragment_uniform_buffer_6[1039] = float4(_AdditionalLightsCookieAtlasUVRects[3][0], _AdditionalLightsCookieAtlasUVRects[3][1], _AdditionalLightsCookieAtlasUVRects[3][2], _AdditionalLightsCookieAtlasUVRects[3][3]); fragment_uniform_buffer_6[1040] = float4(_AdditionalLightsCookieAtlasUVRects[4][0], _AdditionalLightsCookieAtlasUVRects[4][1], _AdditionalLightsCookieAtlasUVRects[4][2], _AdditionalLightsCookieAtlasUVRects[4][3]); fragment_uniform_buffer_6[1041] = float4(_AdditionalLightsCookieAtlasUVRects[5][0], _AdditionalLightsCookieAtlasUVRects[5][1], _AdditionalLightsCookieAtlasUVRects[5][2], _AdditionalLightsCookieAtlasUVRects[5][3]); fragment_uniform_buffer_6[1042] = float4(_AdditionalLightsCookieAtlasUVRects[6][0], _AdditionalLightsCookieAtlasUVRects[6][1], _AdditionalLightsCookieAtlasUVRects[6][2], _AdditionalLightsCookieAtlasUVRects[6][3]); fragment_uniform_buffer_6[1043] = float4(_AdditionalLightsCookieAtlasUVRects[7][0], _AdditionalLightsCookieAtlasUVRects[7][1], _AdditionalLightsCookieAtlasUVRects[7][2], _AdditionalLightsCookieAtlasUVRects[7][3]); fragment_uniform_buffer_6[1044] = float4(_AdditionalLightsCookieAtlasUVRects[8][0], _AdditionalLightsCookieAtlasUVRects[8][1], _AdditionalLightsCookieAtlasUVRects[8][2], _AdditionalLightsCookieAtlasUVRects[8][3]); fragment_uniform_buffer_6[1045] = float4(_AdditionalLightsCookieAtlasUVRects[9][0], _AdditionalLightsCookieAtlasUVRects[9][1], _AdditionalLightsCookieAtlasUVRects[9][2], _AdditionalLightsCookieAtlasUVRects[9][3]); fragment_uniform_buffer_6[1046] = float4(_AdditionalLightsCookieAtlasUVRects[10][0], _AdditionalLightsCookieAtlasUVRects[10][1], _AdditionalLightsCookieAtlasUVRects[10][2], _AdditionalLightsCookieAtlasUVRects[10][3]); fragment_uniform_buffer_6[1047] = float4(_AdditionalLightsCookieAtlasUVRects[11][0], _AdditionalLightsCookieAtlasUVRects[11][1], _AdditionalLightsCookieAtlasUVRects[11][2], _AdditionalLightsCookieAtlasUVRects[11][3]); fragment_uniform_buffer_6[1048] = float4(_AdditionalLightsCookieAtlasUVRects[12][0], _AdditionalLightsCookieAtlasUVRects[12][1], _AdditionalLightsCookieAtlasUVRects[12][2], _AdditionalLightsCookieAtlasUVRects[12][3]); fragment_uniform_buffer_6[1049] = float4(_AdditionalLightsCookieAtlasUVRects[13][0], _AdditionalLightsCookieAtlasUVRects[13][1], _AdditionalLightsCookieAtlasUVRects[13][2], _AdditionalLightsCookieAtlasUVRects[13][3]); fragment_uniform_buffer_6[1050] = float4(_AdditionalLightsCookieAtlasUVRects[14][0], _AdditionalLightsCookieAtlasUVRects[14][1], _AdditionalLightsCookieAtlasUVRects[14][2], _AdditionalLightsCookieAtlasUVRects[14][3]); fragment_uniform_buffer_6[1051] = float4(_AdditionalLightsCookieAtlasUVRects[15][0], _AdditionalLightsCookieAtlasUVRects[15][1], _AdditionalLightsCookieAtlasUVRects[15][2], _AdditionalLightsCookieAtlasUVRects[15][3]); fragment_uniform_buffer_6[1052] = float4(_AdditionalLightsCookieAtlasUVRects[16][0], _AdditionalLightsCookieAtlasUVRects[16][1], _AdditionalLightsCookieAtlasUVRects[16][2], _AdditionalLightsCookieAtlasUVRects[16][3]); fragment_uniform_buffer_6[1053] = float4(_AdditionalLightsCookieAtlasUVRects[17][0], _AdditionalLightsCookieAtlasUVRects[17][1], _AdditionalLightsCookieAtlasUVRects[17][2], _AdditionalLightsCookieAtlasUVRects[17][3]); fragment_uniform_buffer_6[1054] = float4(_AdditionalLightsCookieAtlasUVRects[18][0], _AdditionalLightsCookieAtlasUVRects[18][1], _AdditionalLightsCookieAtlasUVRects[18][2], _AdditionalLightsCookieAtlasUVRects[18][3]); fragment_uniform_buffer_6[1055] = float4(_AdditionalLightsCookieAtlasUVRects[19][0], _AdditionalLightsCookieAtlasUVRects[19][1], _AdditionalLightsCookieAtlasUVRects[19][2], _AdditionalLightsCookieAtlasUVRects[19][3]); fragment_uniform_buffer_6[1056] = float4(_AdditionalLightsCookieAtlasUVRects[20][0], _AdditionalLightsCookieAtlasUVRects[20][1], _AdditionalLightsCookieAtlasUVRects[20][2], _AdditionalLightsCookieAtlasUVRects[20][3]); fragment_uniform_buffer_6[1057] = float4(_AdditionalLightsCookieAtlasUVRects[21][0], _AdditionalLightsCookieAtlasUVRects[21][1], _AdditionalLightsCookieAtlasUVRects[21][2], _AdditionalLightsCookieAtlasUVRects[21][3]); fragment_uniform_buffer_6[1058] = float4(_AdditionalLightsCookieAtlasUVRects[22][0], _AdditionalLightsCookieAtlasUVRects[22][1], _AdditionalLightsCookieAtlasUVRects[22][2], _AdditionalLightsCookieAtlasUVRects[22][3]); fragment_uniform_buffer_6[1059] = float4(_AdditionalLightsCookieAtlasUVRects[23][0], _AdditionalLightsCookieAtlasUVRects[23][1], _AdditionalLightsCookieAtlasUVRects[23][2], _AdditionalLightsCookieAtlasUVRects[23][3]); fragment_uniform_buffer_6[1060] = float4(_AdditionalLightsCookieAtlasUVRects[24][0], _AdditionalLightsCookieAtlasUVRects[24][1], _AdditionalLightsCookieAtlasUVRects[24][2], _AdditionalLightsCookieAtlasUVRects[24][3]); fragment_uniform_buffer_6[1061] = float4(_AdditionalLightsCookieAtlasUVRects[25][0], _AdditionalLightsCookieAtlasUVRects[25][1], _AdditionalLightsCookieAtlasUVRects[25][2], _AdditionalLightsCookieAtlasUVRects[25][3]); fragment_uniform_buffer_6[1062] = float4(_AdditionalLightsCookieAtlasUVRects[26][0], _AdditionalLightsCookieAtlasUVRects[26][1], _AdditionalLightsCookieAtlasUVRects[26][2], _AdditionalLightsCookieAtlasUVRects[26][3]); fragment_uniform_buffer_6[1063] = float4(_AdditionalLightsCookieAtlasUVRects[27][0], _AdditionalLightsCookieAtlasUVRects[27][1], _AdditionalLightsCookieAtlasUVRects[27][2], _AdditionalLightsCookieAtlasUVRects[27][3]); fragment_uniform_buffer_6[1064] = float4(_AdditionalLightsCookieAtlasUVRects[28][0], _AdditionalLightsCookieAtlasUVRects[28][1], _AdditionalLightsCookieAtlasUVRects[28][2], _AdditionalLightsCookieAtlasUVRects[28][3]); fragment_uniform_buffer_6[1065] = float4(_AdditionalLightsCookieAtlasUVRects[29][0], _AdditionalLightsCookieAtlasUVRects[29][1], _AdditionalLightsCookieAtlasUVRects[29][2], _AdditionalLightsCookieAtlasUVRects[29][3]); fragment_uniform_buffer_6[1066] = float4(_AdditionalLightsCookieAtlasUVRects[30][0], _AdditionalLightsCookieAtlasUVRects[30][1], _AdditionalLightsCookieAtlasUVRects[30][2], _AdditionalLightsCookieAtlasUVRects[30][3]); fragment_uniform_buffer_6[1067] = float4(_AdditionalLightsCookieAtlasUVRects[31][0], _AdditionalLightsCookieAtlasUVRects[31][1], _AdditionalLightsCookieAtlasUVRects[31][2], _AdditionalLightsCookieAtlasUVRects[31][3]); fragment_uniform_buffer_6[1068] = float4(_AdditionalLightsCookieAtlasUVRects[32][0], _AdditionalLightsCookieAtlasUVRects[32][1], _AdditionalLightsCookieAtlasUVRects[32][2], _AdditionalLightsCookieAtlasUVRects[32][3]); fragment_uniform_buffer_6[1069] = float4(_AdditionalLightsCookieAtlasUVRects[33][0], _AdditionalLightsCookieAtlasUVRects[33][1], _AdditionalLightsCookieAtlasUVRects[33][2], _AdditionalLightsCookieAtlasUVRects[33][3]); fragment_uniform_buffer_6[1070] = float4(_AdditionalLightsCookieAtlasUVRects[34][0], _AdditionalLightsCookieAtlasUVRects[34][1], _AdditionalLightsCookieAtlasUVRects[34][2], _AdditionalLightsCookieAtlasUVRects[34][3]); fragment_uniform_buffer_6[1071] = float4(_AdditionalLightsCookieAtlasUVRects[35][0], _AdditionalLightsCookieAtlasUVRects[35][1], _AdditionalLightsCookieAtlasUVRects[35][2], _AdditionalLightsCookieAtlasUVRects[35][3]); fragment_uniform_buffer_6[1072] = float4(_AdditionalLightsCookieAtlasUVRects[36][0], _AdditionalLightsCookieAtlasUVRects[36][1], _AdditionalLightsCookieAtlasUVRects[36][2], _AdditionalLightsCookieAtlasUVRects[36][3]); fragment_uniform_buffer_6[1073] = float4(_AdditionalLightsCookieAtlasUVRects[37][0], _AdditionalLightsCookieAtlasUVRects[37][1], _AdditionalLightsCookieAtlasUVRects[37][2], _AdditionalLightsCookieAtlasUVRects[37][3]); fragment_uniform_buffer_6[1074] = float4(_AdditionalLightsCookieAtlasUVRects[38][0], _AdditionalLightsCookieAtlasUVRects[38][1], _AdditionalLightsCookieAtlasUVRects[38][2], _AdditionalLightsCookieAtlasUVRects[38][3]); fragment_uniform_buffer_6[1075] = float4(_AdditionalLightsCookieAtlasUVRects[39][0], _AdditionalLightsCookieAtlasUVRects[39][1], _AdditionalLightsCookieAtlasUVRects[39][2], _AdditionalLightsCookieAtlasUVRects[39][3]); fragment_uniform_buffer_6[1076] = float4(_AdditionalLightsCookieAtlasUVRects[40][0], _AdditionalLightsCookieAtlasUVRects[40][1], _AdditionalLightsCookieAtlasUVRects[40][2], _AdditionalLightsCookieAtlasUVRects[40][3]); fragment_uniform_buffer_6[1077] = float4(_AdditionalLightsCookieAtlasUVRects[41][0], _AdditionalLightsCookieAtlasUVRects[41][1], _AdditionalLightsCookieAtlasUVRects[41][2], _AdditionalLightsCookieAtlasUVRects[41][3]); fragment_uniform_buffer_6[1078] = float4(_AdditionalLightsCookieAtlasUVRects[42][0], _AdditionalLightsCookieAtlasUVRects[42][1], _AdditionalLightsCookieAtlasUVRects[42][2], _AdditionalLightsCookieAtlasUVRects[42][3]); fragment_uniform_buffer_6[1079] = float4(_AdditionalLightsCookieAtlasUVRects[43][0], _AdditionalLightsCookieAtlasUVRects[43][1], _AdditionalLightsCookieAtlasUVRects[43][2], _AdditionalLightsCookieAtlasUVRects[43][3]); fragment_uniform_buffer_6[1080] = float4(_AdditionalLightsCookieAtlasUVRects[44][0], _AdditionalLightsCookieAtlasUVRects[44][1], _AdditionalLightsCookieAtlasUVRects[44][2], _AdditionalLightsCookieAtlasUVRects[44][3]); fragment_uniform_buffer_6[1081] = float4(_AdditionalLightsCookieAtlasUVRects[45][0], _AdditionalLightsCookieAtlasUVRects[45][1], _AdditionalLightsCookieAtlasUVRects[45][2], _AdditionalLightsCookieAtlasUVRects[45][3]); fragment_uniform_buffer_6[1082] = float4(_AdditionalLightsCookieAtlasUVRects[46][0], _AdditionalLightsCookieAtlasUVRects[46][1], _AdditionalLightsCookieAtlasUVRects[46][2], _AdditionalLightsCookieAtlasUVRects[46][3]); fragment_uniform_buffer_6[1083] = float4(_AdditionalLightsCookieAtlasUVRects[47][0], _AdditionalLightsCookieAtlasUVRects[47][1], _AdditionalLightsCookieAtlasUVRects[47][2], _AdditionalLightsCookieAtlasUVRects[47][3]); fragment_uniform_buffer_6[1084] = float4(_AdditionalLightsCookieAtlasUVRects[48][0], _AdditionalLightsCookieAtlasUVRects[48][1], _AdditionalLightsCookieAtlasUVRects[48][2], _AdditionalLightsCookieAtlasUVRects[48][3]); fragment_uniform_buffer_6[1085] = float4(_AdditionalLightsCookieAtlasUVRects[49][0], _AdditionalLightsCookieAtlasUVRects[49][1], _AdditionalLightsCookieAtlasUVRects[49][2], _AdditionalLightsCookieAtlasUVRects[49][3]); fragment_uniform_buffer_6[1086] = float4(_AdditionalLightsCookieAtlasUVRects[50][0], _AdditionalLightsCookieAtlasUVRects[50][1], _AdditionalLightsCookieAtlasUVRects[50][2], _AdditionalLightsCookieAtlasUVRects[50][3]); fragment_uniform_buffer_6[1087] = float4(_AdditionalLightsCookieAtlasUVRects[51][0], _AdditionalLightsCookieAtlasUVRects[51][1], _AdditionalLightsCookieAtlasUVRects[51][2], _AdditionalLightsCookieAtlasUVRects[51][3]); fragment_uniform_buffer_6[1088] = float4(_AdditionalLightsCookieAtlasUVRects[52][0], _AdditionalLightsCookieAtlasUVRects[52][1], _AdditionalLightsCookieAtlasUVRects[52][2], _AdditionalLightsCookieAtlasUVRects[52][3]); fragment_uniform_buffer_6[1089] = float4(_AdditionalLightsCookieAtlasUVRects[53][0], _AdditionalLightsCookieAtlasUVRects[53][1], _AdditionalLightsCookieAtlasUVRects[53][2], _AdditionalLightsCookieAtlasUVRects[53][3]); fragment_uniform_buffer_6[1090] = float4(_AdditionalLightsCookieAtlasUVRects[54][0], _AdditionalLightsCookieAtlasUVRects[54][1], _AdditionalLightsCookieAtlasUVRects[54][2], _AdditionalLightsCookieAtlasUVRects[54][3]); fragment_uniform_buffer_6[1091] = float4(_AdditionalLightsCookieAtlasUVRects[55][0], _AdditionalLightsCookieAtlasUVRects[55][1], _AdditionalLightsCookieAtlasUVRects[55][2], _AdditionalLightsCookieAtlasUVRects[55][3]); fragment_uniform_buffer_6[1092] = float4(_AdditionalLightsCookieAtlasUVRects[56][0], _AdditionalLightsCookieAtlasUVRects[56][1], _AdditionalLightsCookieAtlasUVRects[56][2], _AdditionalLightsCookieAtlasUVRects[56][3]); fragment_uniform_buffer_6[1093] = float4(_AdditionalLightsCookieAtlasUVRects[57][0], _AdditionalLightsCookieAtlasUVRects[57][1], _AdditionalLightsCookieAtlasUVRects[57][2], _AdditionalLightsCookieAtlasUVRects[57][3]); fragment_uniform_buffer_6[1094] = float4(_AdditionalLightsCookieAtlasUVRects[58][0], _AdditionalLightsCookieAtlasUVRects[58][1], _AdditionalLightsCookieAtlasUVRects[58][2], _AdditionalLightsCookieAtlasUVRects[58][3]); fragment_uniform_buffer_6[1095] = float4(_AdditionalLightsCookieAtlasUVRects[59][0], _AdditionalLightsCookieAtlasUVRects[59][1], _AdditionalLightsCookieAtlasUVRects[59][2], _AdditionalLightsCookieAtlasUVRects[59][3]); fragment_uniform_buffer_6[1096] = float4(_AdditionalLightsCookieAtlasUVRects[60][0], _AdditionalLightsCookieAtlasUVRects[60][1], _AdditionalLightsCookieAtlasUVRects[60][2], _AdditionalLightsCookieAtlasUVRects[60][3]); fragment_uniform_buffer_6[1097] = float4(_AdditionalLightsCookieAtlasUVRects[61][0], _AdditionalLightsCookieAtlasUVRects[61][1], _AdditionalLightsCookieAtlasUVRects[61][2], _AdditionalLightsCookieAtlasUVRects[61][3]); fragment_uniform_buffer_6[1098] = float4(_AdditionalLightsCookieAtlasUVRects[62][0], _AdditionalLightsCookieAtlasUVRects[62][1], _AdditionalLightsCookieAtlasUVRects[62][2], _AdditionalLightsCookieAtlasUVRects[62][3]); fragment_uniform_buffer_6[1099] = float4(_AdditionalLightsCookieAtlasUVRects[63][0], _AdditionalLightsCookieAtlasUVRects[63][1], _AdditionalLightsCookieAtlasUVRects[63][2], _AdditionalLightsCookieAtlasUVRects[63][3]); fragment_uniform_buffer_6[1100] = float4(_AdditionalLightsCookieAtlasUVRects[64][0], _AdditionalLightsCookieAtlasUVRects[64][1], _AdditionalLightsCookieAtlasUVRects[64][2], _AdditionalLightsCookieAtlasUVRects[64][3]); fragment_uniform_buffer_6[1101] = float4(_AdditionalLightsCookieAtlasUVRects[65][0], _AdditionalLightsCookieAtlasUVRects[65][1], _AdditionalLightsCookieAtlasUVRects[65][2], _AdditionalLightsCookieAtlasUVRects[65][3]); fragment_uniform_buffer_6[1102] = float4(_AdditionalLightsCookieAtlasUVRects[66][0], _AdditionalLightsCookieAtlasUVRects[66][1], _AdditionalLightsCookieAtlasUVRects[66][2], _AdditionalLightsCookieAtlasUVRects[66][3]); fragment_uniform_buffer_6[1103] = float4(_AdditionalLightsCookieAtlasUVRects[67][0], _AdditionalLightsCookieAtlasUVRects[67][1], _AdditionalLightsCookieAtlasUVRects[67][2], _AdditionalLightsCookieAtlasUVRects[67][3]); fragment_uniform_buffer_6[1104] = float4(_AdditionalLightsCookieAtlasUVRects[68][0], _AdditionalLightsCookieAtlasUVRects[68][1], _AdditionalLightsCookieAtlasUVRects[68][2], _AdditionalLightsCookieAtlasUVRects[68][3]); fragment_uniform_buffer_6[1105] = float4(_AdditionalLightsCookieAtlasUVRects[69][0], _AdditionalLightsCookieAtlasUVRects[69][1], _AdditionalLightsCookieAtlasUVRects[69][2], _AdditionalLightsCookieAtlasUVRects[69][3]); fragment_uniform_buffer_6[1106] = float4(_AdditionalLightsCookieAtlasUVRects[70][0], _AdditionalLightsCookieAtlasUVRects[70][1], _AdditionalLightsCookieAtlasUVRects[70][2], _AdditionalLightsCookieAtlasUVRects[70][3]); fragment_uniform_buffer_6[1107] = float4(_AdditionalLightsCookieAtlasUVRects[71][0], _AdditionalLightsCookieAtlasUVRects[71][1], _AdditionalLightsCookieAtlasUVRects[71][2], _AdditionalLightsCookieAtlasUVRects[71][3]); fragment_uniform_buffer_6[1108] = float4(_AdditionalLightsCookieAtlasUVRects[72][0], _AdditionalLightsCookieAtlasUVRects[72][1], _AdditionalLightsCookieAtlasUVRects[72][2], _AdditionalLightsCookieAtlasUVRects[72][3]); fragment_uniform_buffer_6[1109] = float4(_AdditionalLightsCookieAtlasUVRects[73][0], _AdditionalLightsCookieAtlasUVRects[73][1], _AdditionalLightsCookieAtlasUVRects[73][2], _AdditionalLightsCookieAtlasUVRects[73][3]); fragment_uniform_buffer_6[1110] = float4(_AdditionalLightsCookieAtlasUVRects[74][0], _AdditionalLightsCookieAtlasUVRects[74][1], _AdditionalLightsCookieAtlasUVRects[74][2], _AdditionalLightsCookieAtlasUVRects[74][3]); fragment_uniform_buffer_6[1111] = float4(_AdditionalLightsCookieAtlasUVRects[75][0], _AdditionalLightsCookieAtlasUVRects[75][1], _AdditionalLightsCookieAtlasUVRects[75][2], _AdditionalLightsCookieAtlasUVRects[75][3]); fragment_uniform_buffer_6[1112] = float4(_AdditionalLightsCookieAtlasUVRects[76][0], _AdditionalLightsCookieAtlasUVRects[76][1], _AdditionalLightsCookieAtlasUVRects[76][2], _AdditionalLightsCookieAtlasUVRects[76][3]); fragment_uniform_buffer_6[1113] = float4(_AdditionalLightsCookieAtlasUVRects[77][0], _AdditionalLightsCookieAtlasUVRects[77][1], _AdditionalLightsCookieAtlasUVRects[77][2], _AdditionalLightsCookieAtlasUVRects[77][3]); fragment_uniform_buffer_6[1114] = float4(_AdditionalLightsCookieAtlasUVRects[78][0], _AdditionalLightsCookieAtlasUVRects[78][1], _AdditionalLightsCookieAtlasUVRects[78][2], _AdditionalLightsCookieAtlasUVRects[78][3]); fragment_uniform_buffer_6[1115] = float4(_AdditionalLightsCookieAtlasUVRects[79][0], _AdditionalLightsCookieAtlasUVRects[79][1], _AdditionalLightsCookieAtlasUVRects[79][2], _AdditionalLightsCookieAtlasUVRects[79][3]); fragment_uniform_buffer_6[1116] = float4(_AdditionalLightsCookieAtlasUVRects[80][0], _AdditionalLightsCookieAtlasUVRects[80][1], _AdditionalLightsCookieAtlasUVRects[80][2], _AdditionalLightsCookieAtlasUVRects[80][3]); fragment_uniform_buffer_6[1117] = float4(_AdditionalLightsCookieAtlasUVRects[81][0], _AdditionalLightsCookieAtlasUVRects[81][1], _AdditionalLightsCookieAtlasUVRects[81][2], _AdditionalLightsCookieAtlasUVRects[81][3]); fragment_uniform_buffer_6[1118] = float4(_AdditionalLightsCookieAtlasUVRects[82][0], _AdditionalLightsCookieAtlasUVRects[82][1], _AdditionalLightsCookieAtlasUVRects[82][2], _AdditionalLightsCookieAtlasUVRects[82][3]); fragment_uniform_buffer_6[1119] = float4(_AdditionalLightsCookieAtlasUVRects[83][0], _AdditionalLightsCookieAtlasUVRects[83][1], _AdditionalLightsCookieAtlasUVRects[83][2], _AdditionalLightsCookieAtlasUVRects[83][3]); fragment_uniform_buffer_6[1120] = float4(_AdditionalLightsCookieAtlasUVRects[84][0], _AdditionalLightsCookieAtlasUVRects[84][1], _AdditionalLightsCookieAtlasUVRects[84][2], _AdditionalLightsCookieAtlasUVRects[84][3]); fragment_uniform_buffer_6[1121] = float4(_AdditionalLightsCookieAtlasUVRects[85][0], _AdditionalLightsCookieAtlasUVRects[85][1], _AdditionalLightsCookieAtlasUVRects[85][2], _AdditionalLightsCookieAtlasUVRects[85][3]); fragment_uniform_buffer_6[1122] = float4(_AdditionalLightsCookieAtlasUVRects[86][0], _AdditionalLightsCookieAtlasUVRects[86][1], _AdditionalLightsCookieAtlasUVRects[86][2], _AdditionalLightsCookieAtlasUVRects[86][3]); fragment_uniform_buffer_6[1123] = float4(_AdditionalLightsCookieAtlasUVRects[87][0], _AdditionalLightsCookieAtlasUVRects[87][1], _AdditionalLightsCookieAtlasUVRects[87][2], _AdditionalLightsCookieAtlasUVRects[87][3]); fragment_uniform_buffer_6[1124] = float4(_AdditionalLightsCookieAtlasUVRects[88][0], _AdditionalLightsCookieAtlasUVRects[88][1], _AdditionalLightsCookieAtlasUVRects[88][2], _AdditionalLightsCookieAtlasUVRects[88][3]); fragment_uniform_buffer_6[1125] = float4(_AdditionalLightsCookieAtlasUVRects[89][0], _AdditionalLightsCookieAtlasUVRects[89][1], _AdditionalLightsCookieAtlasUVRects[89][2], _AdditionalLightsCookieAtlasUVRects[89][3]); fragment_uniform_buffer_6[1126] = float4(_AdditionalLightsCookieAtlasUVRects[90][0], _AdditionalLightsCookieAtlasUVRects[90][1], _AdditionalLightsCookieAtlasUVRects[90][2], _AdditionalLightsCookieAtlasUVRects[90][3]); fragment_uniform_buffer_6[1127] = float4(_AdditionalLightsCookieAtlasUVRects[91][0], _AdditionalLightsCookieAtlasUVRects[91][1], _AdditionalLightsCookieAtlasUVRects[91][2], _AdditionalLightsCookieAtlasUVRects[91][3]); fragment_uniform_buffer_6[1128] = float4(_AdditionalLightsCookieAtlasUVRects[92][0], _AdditionalLightsCookieAtlasUVRects[92][1], _AdditionalLightsCookieAtlasUVRects[92][2], _AdditionalLightsCookieAtlasUVRects[92][3]); fragment_uniform_buffer_6[1129] = float4(_AdditionalLightsCookieAtlasUVRects[93][0], _AdditionalLightsCookieAtlasUVRects[93][1], _AdditionalLightsCookieAtlasUVRects[93][2], _AdditionalLightsCookieAtlasUVRects[93][3]); fragment_uniform_buffer_6[1130] = float4(_AdditionalLightsCookieAtlasUVRects[94][0], _AdditionalLightsCookieAtlasUVRects[94][1], _AdditionalLightsCookieAtlasUVRects[94][2], _AdditionalLightsCookieAtlasUVRects[94][3]); fragment_uniform_buffer_6[1131] = float4(_AdditionalLightsCookieAtlasUVRects[95][0], _AdditionalLightsCookieAtlasUVRects[95][1], _AdditionalLightsCookieAtlasUVRects[95][2], _AdditionalLightsCookieAtlasUVRects[95][3]); fragment_uniform_buffer_6[1132] = float4(_AdditionalLightsCookieAtlasUVRects[96][0], _AdditionalLightsCookieAtlasUVRects[96][1], _AdditionalLightsCookieAtlasUVRects[96][2], _AdditionalLightsCookieAtlasUVRects[96][3]); fragment_uniform_buffer_6[1133] = float4(_AdditionalLightsCookieAtlasUVRects[97][0], _AdditionalLightsCookieAtlasUVRects[97][1], _AdditionalLightsCookieAtlasUVRects[97][2], _AdditionalLightsCookieAtlasUVRects[97][3]); fragment_uniform_buffer_6[1134] = float4(_AdditionalLightsCookieAtlasUVRects[98][0], _AdditionalLightsCookieAtlasUVRects[98][1], _AdditionalLightsCookieAtlasUVRects[98][2], _AdditionalLightsCookieAtlasUVRects[98][3]); fragment_uniform_buffer_6[1135] = float4(_AdditionalLightsCookieAtlasUVRects[99][0], _AdditionalLightsCookieAtlasUVRects[99][1], _AdditionalLightsCookieAtlasUVRects[99][2], _AdditionalLightsCookieAtlasUVRects[99][3]); fragment_uniform_buffer_6[1136] = float4(_AdditionalLightsCookieAtlasUVRects[100][0], _AdditionalLightsCookieAtlasUVRects[100][1], _AdditionalLightsCookieAtlasUVRects[100][2], _AdditionalLightsCookieAtlasUVRects[100][3]); fragment_uniform_buffer_6[1137] = float4(_AdditionalLightsCookieAtlasUVRects[101][0], _AdditionalLightsCookieAtlasUVRects[101][1], _AdditionalLightsCookieAtlasUVRects[101][2], _AdditionalLightsCookieAtlasUVRects[101][3]); fragment_uniform_buffer_6[1138] = float4(_AdditionalLightsCookieAtlasUVRects[102][0], _AdditionalLightsCookieAtlasUVRects[102][1], _AdditionalLightsCookieAtlasUVRects[102][2], _AdditionalLightsCookieAtlasUVRects[102][3]); fragment_uniform_buffer_6[1139] = float4(_AdditionalLightsCookieAtlasUVRects[103][0], _AdditionalLightsCookieAtlasUVRects[103][1], _AdditionalLightsCookieAtlasUVRects[103][2], _AdditionalLightsCookieAtlasUVRects[103][3]); fragment_uniform_buffer_6[1140] = float4(_AdditionalLightsCookieAtlasUVRects[104][0], _AdditionalLightsCookieAtlasUVRects[104][1], _AdditionalLightsCookieAtlasUVRects[104][2], _AdditionalLightsCookieAtlasUVRects[104][3]); fragment_uniform_buffer_6[1141] = float4(_AdditionalLightsCookieAtlasUVRects[105][0], _AdditionalLightsCookieAtlasUVRects[105][1], _AdditionalLightsCookieAtlasUVRects[105][2], _AdditionalLightsCookieAtlasUVRects[105][3]); fragment_uniform_buffer_6[1142] = float4(_AdditionalLightsCookieAtlasUVRects[106][0], _AdditionalLightsCookieAtlasUVRects[106][1], _AdditionalLightsCookieAtlasUVRects[106][2], _AdditionalLightsCookieAtlasUVRects[106][3]); fragment_uniform_buffer_6[1143] = float4(_AdditionalLightsCookieAtlasUVRects[107][0], _AdditionalLightsCookieAtlasUVRects[107][1], _AdditionalLightsCookieAtlasUVRects[107][2], _AdditionalLightsCookieAtlasUVRects[107][3]); fragment_uniform_buffer_6[1144] = float4(_AdditionalLightsCookieAtlasUVRects[108][0], _AdditionalLightsCookieAtlasUVRects[108][1], _AdditionalLightsCookieAtlasUVRects[108][2], _AdditionalLightsCookieAtlasUVRects[108][3]); fragment_uniform_buffer_6[1145] = float4(_AdditionalLightsCookieAtlasUVRects[109][0], _AdditionalLightsCookieAtlasUVRects[109][1], _AdditionalLightsCookieAtlasUVRects[109][2], _AdditionalLightsCookieAtlasUVRects[109][3]); fragment_uniform_buffer_6[1146] = float4(_AdditionalLightsCookieAtlasUVRects[110][0], _AdditionalLightsCookieAtlasUVRects[110][1], _AdditionalLightsCookieAtlasUVRects[110][2], _AdditionalLightsCookieAtlasUVRects[110][3]); fragment_uniform_buffer_6[1147] = float4(_AdditionalLightsCookieAtlasUVRects[111][0], _AdditionalLightsCookieAtlasUVRects[111][1], _AdditionalLightsCookieAtlasUVRects[111][2], _AdditionalLightsCookieAtlasUVRects[111][3]); fragment_uniform_buffer_6[1148] = float4(_AdditionalLightsCookieAtlasUVRects[112][0], _AdditionalLightsCookieAtlasUVRects[112][1], _AdditionalLightsCookieAtlasUVRects[112][2], _AdditionalLightsCookieAtlasUVRects[112][3]); fragment_uniform_buffer_6[1149] = float4(_AdditionalLightsCookieAtlasUVRects[113][0], _AdditionalLightsCookieAtlasUVRects[113][1], _AdditionalLightsCookieAtlasUVRects[113][2], _AdditionalLightsCookieAtlasUVRects[113][3]); fragment_uniform_buffer_6[1150] = float4(_AdditionalLightsCookieAtlasUVRects[114][0], _AdditionalLightsCookieAtlasUVRects[114][1], _AdditionalLightsCookieAtlasUVRects[114][2], _AdditionalLightsCookieAtlasUVRects[114][3]); fragment_uniform_buffer_6[1151] = float4(_AdditionalLightsCookieAtlasUVRects[115][0], _AdditionalLightsCookieAtlasUVRects[115][1], _AdditionalLightsCookieAtlasUVRects[115][2], _AdditionalLightsCookieAtlasUVRects[115][3]); fragment_uniform_buffer_6[1152] = float4(_AdditionalLightsCookieAtlasUVRects[116][0], _AdditionalLightsCookieAtlasUVRects[116][1], _AdditionalLightsCookieAtlasUVRects[116][2], _AdditionalLightsCookieAtlasUVRects[116][3]); fragment_uniform_buffer_6[1153] = float4(_AdditionalLightsCookieAtlasUVRects[117][0], _AdditionalLightsCookieAtlasUVRects[117][1], _AdditionalLightsCookieAtlasUVRects[117][2], _AdditionalLightsCookieAtlasUVRects[117][3]); fragment_uniform_buffer_6[1154] = float4(_AdditionalLightsCookieAtlasUVRects[118][0], _AdditionalLightsCookieAtlasUVRects[118][1], _AdditionalLightsCookieAtlasUVRects[118][2], _AdditionalLightsCookieAtlasUVRects[118][3]); fragment_uniform_buffer_6[1155] = float4(_AdditionalLightsCookieAtlasUVRects[119][0], _AdditionalLightsCookieAtlasUVRects[119][1], _AdditionalLightsCookieAtlasUVRects[119][2], _AdditionalLightsCookieAtlasUVRects[119][3]); fragment_uniform_buffer_6[1156] = float4(_AdditionalLightsCookieAtlasUVRects[120][0], _AdditionalLightsCookieAtlasUVRects[120][1], _AdditionalLightsCookieAtlasUVRects[120][2], _AdditionalLightsCookieAtlasUVRects[120][3]); fragment_uniform_buffer_6[1157] = float4(_AdditionalLightsCookieAtlasUVRects[121][0], _AdditionalLightsCookieAtlasUVRects[121][1], _AdditionalLightsCookieAtlasUVRects[121][2], _AdditionalLightsCookieAtlasUVRects[121][3]); fragment_uniform_buffer_6[1158] = float4(_AdditionalLightsCookieAtlasUVRects[122][0], _AdditionalLightsCookieAtlasUVRects[122][1], _AdditionalLightsCookieAtlasUVRects[122][2], _AdditionalLightsCookieAtlasUVRects[122][3]); fragment_uniform_buffer_6[1159] = float4(_AdditionalLightsCookieAtlasUVRects[123][0], _AdditionalLightsCookieAtlasUVRects[123][1], _AdditionalLightsCookieAtlasUVRects[123][2], _AdditionalLightsCookieAtlasUVRects[123][3]); fragment_uniform_buffer_6[1160] = float4(_AdditionalLightsCookieAtlasUVRects[124][0], _AdditionalLightsCookieAtlasUVRects[124][1], _AdditionalLightsCookieAtlasUVRects[124][2], _AdditionalLightsCookieAtlasUVRects[124][3]); fragment_uniform_buffer_6[1161] = float4(_AdditionalLightsCookieAtlasUVRects[125][0], _AdditionalLightsCookieAtlasUVRects[125][1], _AdditionalLightsCookieAtlasUVRects[125][2], _AdditionalLightsCookieAtlasUVRects[125][3]); fragment_uniform_buffer_6[1162] = float4(_AdditionalLightsCookieAtlasUVRects[126][0], _AdditionalLightsCookieAtlasUVRects[126][1], _AdditionalLightsCookieAtlasUVRects[126][2], _AdditionalLightsCookieAtlasUVRects[126][3]); fragment_uniform_buffer_6[1163] = float4(_AdditionalLightsCookieAtlasUVRects[127][0], _AdditionalLightsCookieAtlasUVRects[127][1], _AdditionalLightsCookieAtlasUVRects[127][2], _AdditionalLightsCookieAtlasUVRects[127][3]); fragment_uniform_buffer_6[1164] = float4(_AdditionalLightsCookieAtlasUVRects[128][0], _AdditionalLightsCookieAtlasUVRects[128][1], _AdditionalLightsCookieAtlasUVRects[128][2], _AdditionalLightsCookieAtlasUVRects[128][3]); fragment_uniform_buffer_6[1165] = float4(_AdditionalLightsCookieAtlasUVRects[129][0], _AdditionalLightsCookieAtlasUVRects[129][1], _AdditionalLightsCookieAtlasUVRects[129][2], _AdditionalLightsCookieAtlasUVRects[129][3]); fragment_uniform_buffer_6[1166] = float4(_AdditionalLightsCookieAtlasUVRects[130][0], _AdditionalLightsCookieAtlasUVRects[130][1], _AdditionalLightsCookieAtlasUVRects[130][2], _AdditionalLightsCookieAtlasUVRects[130][3]); fragment_uniform_buffer_6[1167] = float4(_AdditionalLightsCookieAtlasUVRects[131][0], _AdditionalLightsCookieAtlasUVRects[131][1], _AdditionalLightsCookieAtlasUVRects[131][2], _AdditionalLightsCookieAtlasUVRects[131][3]); fragment_uniform_buffer_6[1168] = float4(_AdditionalLightsCookieAtlasUVRects[132][0], _AdditionalLightsCookieAtlasUVRects[132][1], _AdditionalLightsCookieAtlasUVRects[132][2], _AdditionalLightsCookieAtlasUVRects[132][3]); fragment_uniform_buffer_6[1169] = float4(_AdditionalLightsCookieAtlasUVRects[133][0], _AdditionalLightsCookieAtlasUVRects[133][1], _AdditionalLightsCookieAtlasUVRects[133][2], _AdditionalLightsCookieAtlasUVRects[133][3]); fragment_uniform_buffer_6[1170] = float4(_AdditionalLightsCookieAtlasUVRects[134][0], _AdditionalLightsCookieAtlasUVRects[134][1], _AdditionalLightsCookieAtlasUVRects[134][2], _AdditionalLightsCookieAtlasUVRects[134][3]); fragment_uniform_buffer_6[1171] = float4(_AdditionalLightsCookieAtlasUVRects[135][0], _AdditionalLightsCookieAtlasUVRects[135][1], _AdditionalLightsCookieAtlasUVRects[135][2], _AdditionalLightsCookieAtlasUVRects[135][3]); fragment_uniform_buffer_6[1172] = float4(_AdditionalLightsCookieAtlasUVRects[136][0], _AdditionalLightsCookieAtlasUVRects[136][1], _AdditionalLightsCookieAtlasUVRects[136][2], _AdditionalLightsCookieAtlasUVRects[136][3]); fragment_uniform_buffer_6[1173] = float4(_AdditionalLightsCookieAtlasUVRects[137][0], _AdditionalLightsCookieAtlasUVRects[137][1], _AdditionalLightsCookieAtlasUVRects[137][2], _AdditionalLightsCookieAtlasUVRects[137][3]); fragment_uniform_buffer_6[1174] = float4(_AdditionalLightsCookieAtlasUVRects[138][0], _AdditionalLightsCookieAtlasUVRects[138][1], _AdditionalLightsCookieAtlasUVRects[138][2], _AdditionalLightsCookieAtlasUVRects[138][3]); fragment_uniform_buffer_6[1175] = float4(_AdditionalLightsCookieAtlasUVRects[139][0], _AdditionalLightsCookieAtlasUVRects[139][1], _AdditionalLightsCookieAtlasUVRects[139][2], _AdditionalLightsCookieAtlasUVRects[139][3]); fragment_uniform_buffer_6[1176] = float4(_AdditionalLightsCookieAtlasUVRects[140][0], _AdditionalLightsCookieAtlasUVRects[140][1], _AdditionalLightsCookieAtlasUVRects[140][2], _AdditionalLightsCookieAtlasUVRects[140][3]); fragment_uniform_buffer_6[1177] = float4(_AdditionalLightsCookieAtlasUVRects[141][0], _AdditionalLightsCookieAtlasUVRects[141][1], _AdditionalLightsCookieAtlasUVRects[141][2], _AdditionalLightsCookieAtlasUVRects[141][3]); fragment_uniform_buffer_6[1178] = float4(_AdditionalLightsCookieAtlasUVRects[142][0], _AdditionalLightsCookieAtlasUVRects[142][1], _AdditionalLightsCookieAtlasUVRects[142][2], _AdditionalLightsCookieAtlasUVRects[142][3]); fragment_uniform_buffer_6[1179] = float4(_AdditionalLightsCookieAtlasUVRects[143][0], _AdditionalLightsCookieAtlasUVRects[143][1], _AdditionalLightsCookieAtlasUVRects[143][2], _AdditionalLightsCookieAtlasUVRects[143][3]); fragment_uniform_buffer_6[1180] = float4(_AdditionalLightsCookieAtlasUVRects[144][0], _AdditionalLightsCookieAtlasUVRects[144][1], _AdditionalLightsCookieAtlasUVRects[144][2], _AdditionalLightsCookieAtlasUVRects[144][3]); fragment_uniform_buffer_6[1181] = float4(_AdditionalLightsCookieAtlasUVRects[145][0], _AdditionalLightsCookieAtlasUVRects[145][1], _AdditionalLightsCookieAtlasUVRects[145][2], _AdditionalLightsCookieAtlasUVRects[145][3]); fragment_uniform_buffer_6[1182] = float4(_AdditionalLightsCookieAtlasUVRects[146][0], _AdditionalLightsCookieAtlasUVRects[146][1], _AdditionalLightsCookieAtlasUVRects[146][2], _AdditionalLightsCookieAtlasUVRects[146][3]); fragment_uniform_buffer_6[1183] = float4(_AdditionalLightsCookieAtlasUVRects[147][0], _AdditionalLightsCookieAtlasUVRects[147][1], _AdditionalLightsCookieAtlasUVRects[147][2], _AdditionalLightsCookieAtlasUVRects[147][3]); fragment_uniform_buffer_6[1184] = float4(_AdditionalLightsCookieAtlasUVRects[148][0], _AdditionalLightsCookieAtlasUVRects[148][1], _AdditionalLightsCookieAtlasUVRects[148][2], _AdditionalLightsCookieAtlasUVRects[148][3]); fragment_uniform_buffer_6[1185] = float4(_AdditionalLightsCookieAtlasUVRects[149][0], _AdditionalLightsCookieAtlasUVRects[149][1], _AdditionalLightsCookieAtlasUVRects[149][2], _AdditionalLightsCookieAtlasUVRects[149][3]); fragment_uniform_buffer_6[1186] = float4(_AdditionalLightsCookieAtlasUVRects[150][0], _AdditionalLightsCookieAtlasUVRects[150][1], _AdditionalLightsCookieAtlasUVRects[150][2], _AdditionalLightsCookieAtlasUVRects[150][3]); fragment_uniform_buffer_6[1187] = float4(_AdditionalLightsCookieAtlasUVRects[151][0], _AdditionalLightsCookieAtlasUVRects[151][1], _AdditionalLightsCookieAtlasUVRects[151][2], _AdditionalLightsCookieAtlasUVRects[151][3]); fragment_uniform_buffer_6[1188] = float4(_AdditionalLightsCookieAtlasUVRects[152][0], _AdditionalLightsCookieAtlasUVRects[152][1], _AdditionalLightsCookieAtlasUVRects[152][2], _AdditionalLightsCookieAtlasUVRects[152][3]); fragment_uniform_buffer_6[1189] = float4(_AdditionalLightsCookieAtlasUVRects[153][0], _AdditionalLightsCookieAtlasUVRects[153][1], _AdditionalLightsCookieAtlasUVRects[153][2], _AdditionalLightsCookieAtlasUVRects[153][3]); fragment_uniform_buffer_6[1190] = float4(_AdditionalLightsCookieAtlasUVRects[154][0], _AdditionalLightsCookieAtlasUVRects[154][1], _AdditionalLightsCookieAtlasUVRects[154][2], _AdditionalLightsCookieAtlasUVRects[154][3]); fragment_uniform_buffer_6[1191] = float4(_AdditionalLightsCookieAtlasUVRects[155][0], _AdditionalLightsCookieAtlasUVRects[155][1], _AdditionalLightsCookieAtlasUVRects[155][2], _AdditionalLightsCookieAtlasUVRects[155][3]); fragment_uniform_buffer_6[1192] = float4(_AdditionalLightsCookieAtlasUVRects[156][0], _AdditionalLightsCookieAtlasUVRects[156][1], _AdditionalLightsCookieAtlasUVRects[156][2], _AdditionalLightsCookieAtlasUVRects[156][3]); fragment_uniform_buffer_6[1193] = float4(_AdditionalLightsCookieAtlasUVRects[157][0], _AdditionalLightsCookieAtlasUVRects[157][1], _AdditionalLightsCookieAtlasUVRects[157][2], _AdditionalLightsCookieAtlasUVRects[157][3]); fragment_uniform_buffer_6[1194] = float4(_AdditionalLightsCookieAtlasUVRects[158][0], _AdditionalLightsCookieAtlasUVRects[158][1], _AdditionalLightsCookieAtlasUVRects[158][2], _AdditionalLightsCookieAtlasUVRects[158][3]); fragment_uniform_buffer_6[1195] = float4(_AdditionalLightsCookieAtlasUVRects[159][0], _AdditionalLightsCookieAtlasUVRects[159][1], _AdditionalLightsCookieAtlasUVRects[159][2], _AdditionalLightsCookieAtlasUVRects[159][3]); fragment_uniform_buffer_6[1196] = float4(_AdditionalLightsCookieAtlasUVRects[160][0], _AdditionalLightsCookieAtlasUVRects[160][1], _AdditionalLightsCookieAtlasUVRects[160][2], _AdditionalLightsCookieAtlasUVRects[160][3]); fragment_uniform_buffer_6[1197] = float4(_AdditionalLightsCookieAtlasUVRects[161][0], _AdditionalLightsCookieAtlasUVRects[161][1], _AdditionalLightsCookieAtlasUVRects[161][2], _AdditionalLightsCookieAtlasUVRects[161][3]); fragment_uniform_buffer_6[1198] = float4(_AdditionalLightsCookieAtlasUVRects[162][0], _AdditionalLightsCookieAtlasUVRects[162][1], _AdditionalLightsCookieAtlasUVRects[162][2], _AdditionalLightsCookieAtlasUVRects[162][3]); fragment_uniform_buffer_6[1199] = float4(_AdditionalLightsCookieAtlasUVRects[163][0], _AdditionalLightsCookieAtlasUVRects[163][1], _AdditionalLightsCookieAtlasUVRects[163][2], _AdditionalLightsCookieAtlasUVRects[163][3]); fragment_uniform_buffer_6[1200] = float4(_AdditionalLightsCookieAtlasUVRects[164][0], _AdditionalLightsCookieAtlasUVRects[164][1], _AdditionalLightsCookieAtlasUVRects[164][2], _AdditionalLightsCookieAtlasUVRects[164][3]); fragment_uniform_buffer_6[1201] = float4(_AdditionalLightsCookieAtlasUVRects[165][0], _AdditionalLightsCookieAtlasUVRects[165][1], _AdditionalLightsCookieAtlasUVRects[165][2], _AdditionalLightsCookieAtlasUVRects[165][3]); fragment_uniform_buffer_6[1202] = float4(_AdditionalLightsCookieAtlasUVRects[166][0], _AdditionalLightsCookieAtlasUVRects[166][1], _AdditionalLightsCookieAtlasUVRects[166][2], _AdditionalLightsCookieAtlasUVRects[166][3]); fragment_uniform_buffer_6[1203] = float4(_AdditionalLightsCookieAtlasUVRects[167][0], _AdditionalLightsCookieAtlasUVRects[167][1], _AdditionalLightsCookieAtlasUVRects[167][2], _AdditionalLightsCookieAtlasUVRects[167][3]); fragment_uniform_buffer_6[1204] = float4(_AdditionalLightsCookieAtlasUVRects[168][0], _AdditionalLightsCookieAtlasUVRects[168][1], _AdditionalLightsCookieAtlasUVRects[168][2], _AdditionalLightsCookieAtlasUVRects[168][3]); fragment_uniform_buffer_6[1205] = float4(_AdditionalLightsCookieAtlasUVRects[169][0], _AdditionalLightsCookieAtlasUVRects[169][1], _AdditionalLightsCookieAtlasUVRects[169][2], _AdditionalLightsCookieAtlasUVRects[169][3]); fragment_uniform_buffer_6[1206] = float4(_AdditionalLightsCookieAtlasUVRects[170][0], _AdditionalLightsCookieAtlasUVRects[170][1], _AdditionalLightsCookieAtlasUVRects[170][2], _AdditionalLightsCookieAtlasUVRects[170][3]); fragment_uniform_buffer_6[1207] = float4(_AdditionalLightsCookieAtlasUVRects[171][0], _AdditionalLightsCookieAtlasUVRects[171][1], _AdditionalLightsCookieAtlasUVRects[171][2], _AdditionalLightsCookieAtlasUVRects[171][3]); fragment_uniform_buffer_6[1208] = float4(_AdditionalLightsCookieAtlasUVRects[172][0], _AdditionalLightsCookieAtlasUVRects[172][1], _AdditionalLightsCookieAtlasUVRects[172][2], _AdditionalLightsCookieAtlasUVRects[172][3]); fragment_uniform_buffer_6[1209] = float4(_AdditionalLightsCookieAtlasUVRects[173][0], _AdditionalLightsCookieAtlasUVRects[173][1], _AdditionalLightsCookieAtlasUVRects[173][2], _AdditionalLightsCookieAtlasUVRects[173][3]); fragment_uniform_buffer_6[1210] = float4(_AdditionalLightsCookieAtlasUVRects[174][0], _AdditionalLightsCookieAtlasUVRects[174][1], _AdditionalLightsCookieAtlasUVRects[174][2], _AdditionalLightsCookieAtlasUVRects[174][3]); fragment_uniform_buffer_6[1211] = float4(_AdditionalLightsCookieAtlasUVRects[175][0], _AdditionalLightsCookieAtlasUVRects[175][1], _AdditionalLightsCookieAtlasUVRects[175][2], _AdditionalLightsCookieAtlasUVRects[175][3]); fragment_uniform_buffer_6[1212] = float4(_AdditionalLightsCookieAtlasUVRects[176][0], _AdditionalLightsCookieAtlasUVRects[176][1], _AdditionalLightsCookieAtlasUVRects[176][2], _AdditionalLightsCookieAtlasUVRects[176][3]); fragment_uniform_buffer_6[1213] = float4(_AdditionalLightsCookieAtlasUVRects[177][0], _AdditionalLightsCookieAtlasUVRects[177][1], _AdditionalLightsCookieAtlasUVRects[177][2], _AdditionalLightsCookieAtlasUVRects[177][3]); fragment_uniform_buffer_6[1214] = float4(_AdditionalLightsCookieAtlasUVRects[178][0], _AdditionalLightsCookieAtlasUVRects[178][1], _AdditionalLightsCookieAtlasUVRects[178][2], _AdditionalLightsCookieAtlasUVRects[178][3]); fragment_uniform_buffer_6[1215] = float4(_AdditionalLightsCookieAtlasUVRects[179][0], _AdditionalLightsCookieAtlasUVRects[179][1], _AdditionalLightsCookieAtlasUVRects[179][2], _AdditionalLightsCookieAtlasUVRects[179][3]); fragment_uniform_buffer_6[1216] = float4(_AdditionalLightsCookieAtlasUVRects[180][0], _AdditionalLightsCookieAtlasUVRects[180][1], _AdditionalLightsCookieAtlasUVRects[180][2], _AdditionalLightsCookieAtlasUVRects[180][3]); fragment_uniform_buffer_6[1217] = float4(_AdditionalLightsCookieAtlasUVRects[181][0], _AdditionalLightsCookieAtlasUVRects[181][1], _AdditionalLightsCookieAtlasUVRects[181][2], _AdditionalLightsCookieAtlasUVRects[181][3]); fragment_uniform_buffer_6[1218] = float4(_AdditionalLightsCookieAtlasUVRects[182][0], _AdditionalLightsCookieAtlasUVRects[182][1], _AdditionalLightsCookieAtlasUVRects[182][2], _AdditionalLightsCookieAtlasUVRects[182][3]); fragment_uniform_buffer_6[1219] = float4(_AdditionalLightsCookieAtlasUVRects[183][0], _AdditionalLightsCookieAtlasUVRects[183][1], _AdditionalLightsCookieAtlasUVRects[183][2], _AdditionalLightsCookieAtlasUVRects[183][3]); fragment_uniform_buffer_6[1220] = float4(_AdditionalLightsCookieAtlasUVRects[184][0], _AdditionalLightsCookieAtlasUVRects[184][1], _AdditionalLightsCookieAtlasUVRects[184][2], _AdditionalLightsCookieAtlasUVRects[184][3]); fragment_uniform_buffer_6[1221] = float4(_AdditionalLightsCookieAtlasUVRects[185][0], _AdditionalLightsCookieAtlasUVRects[185][1], _AdditionalLightsCookieAtlasUVRects[185][2], _AdditionalLightsCookieAtlasUVRects[185][3]); fragment_uniform_buffer_6[1222] = float4(_AdditionalLightsCookieAtlasUVRects[186][0], _AdditionalLightsCookieAtlasUVRects[186][1], _AdditionalLightsCookieAtlasUVRects[186][2], _AdditionalLightsCookieAtlasUVRects[186][3]); fragment_uniform_buffer_6[1223] = float4(_AdditionalLightsCookieAtlasUVRects[187][0], _AdditionalLightsCookieAtlasUVRects[187][1], _AdditionalLightsCookieAtlasUVRects[187][2], _AdditionalLightsCookieAtlasUVRects[187][3]); fragment_uniform_buffer_6[1224] = float4(_AdditionalLightsCookieAtlasUVRects[188][0], _AdditionalLightsCookieAtlasUVRects[188][1], _AdditionalLightsCookieAtlasUVRects[188][2], _AdditionalLightsCookieAtlasUVRects[188][3]); fragment_uniform_buffer_6[1225] = float4(_AdditionalLightsCookieAtlasUVRects[189][0], _AdditionalLightsCookieAtlasUVRects[189][1], _AdditionalLightsCookieAtlasUVRects[189][2], _AdditionalLightsCookieAtlasUVRects[189][3]); fragment_uniform_buffer_6[1226] = float4(_AdditionalLightsCookieAtlasUVRects[190][0], _AdditionalLightsCookieAtlasUVRects[190][1], _AdditionalLightsCookieAtlasUVRects[190][2], _AdditionalLightsCookieAtlasUVRects[190][3]); fragment_uniform_buffer_6[1227] = float4(_AdditionalLightsCookieAtlasUVRects[191][0], _AdditionalLightsCookieAtlasUVRects[191][1], _AdditionalLightsCookieAtlasUVRects[191][2], _AdditionalLightsCookieAtlasUVRects[191][3]); fragment_uniform_buffer_6[1228] = float4(_AdditionalLightsCookieAtlasUVRects[192][0], _AdditionalLightsCookieAtlasUVRects[192][1], _AdditionalLightsCookieAtlasUVRects[192][2], _AdditionalLightsCookieAtlasUVRects[192][3]); fragment_uniform_buffer_6[1229] = float4(_AdditionalLightsCookieAtlasUVRects[193][0], _AdditionalLightsCookieAtlasUVRects[193][1], _AdditionalLightsCookieAtlasUVRects[193][2], _AdditionalLightsCookieAtlasUVRects[193][3]); fragment_uniform_buffer_6[1230] = float4(_AdditionalLightsCookieAtlasUVRects[194][0], _AdditionalLightsCookieAtlasUVRects[194][1], _AdditionalLightsCookieAtlasUVRects[194][2], _AdditionalLightsCookieAtlasUVRects[194][3]); fragment_uniform_buffer_6[1231] = float4(_AdditionalLightsCookieAtlasUVRects[195][0], _AdditionalLightsCookieAtlasUVRects[195][1], _AdditionalLightsCookieAtlasUVRects[195][2], _AdditionalLightsCookieAtlasUVRects[195][3]); fragment_uniform_buffer_6[1232] = float4(_AdditionalLightsCookieAtlasUVRects[196][0], _AdditionalLightsCookieAtlasUVRects[196][1], _AdditionalLightsCookieAtlasUVRects[196][2], _AdditionalLightsCookieAtlasUVRects[196][3]); fragment_uniform_buffer_6[1233] = float4(_AdditionalLightsCookieAtlasUVRects[197][0], _AdditionalLightsCookieAtlasUVRects[197][1], _AdditionalLightsCookieAtlasUVRects[197][2], _AdditionalLightsCookieAtlasUVRects[197][3]); fragment_uniform_buffer_6[1234] = float4(_AdditionalLightsCookieAtlasUVRects[198][0], _AdditionalLightsCookieAtlasUVRects[198][1], _AdditionalLightsCookieAtlasUVRects[198][2], _AdditionalLightsCookieAtlasUVRects[198][3]); fragment_uniform_buffer_6[1235] = float4(_AdditionalLightsCookieAtlasUVRects[199][0], _AdditionalLightsCookieAtlasUVRects[199][1], _AdditionalLightsCookieAtlasUVRects[199][2], _AdditionalLightsCookieAtlasUVRects[199][3]); fragment_uniform_buffer_6[1236] = float4(_AdditionalLightsCookieAtlasUVRects[200][0], _AdditionalLightsCookieAtlasUVRects[200][1], _AdditionalLightsCookieAtlasUVRects[200][2], _AdditionalLightsCookieAtlasUVRects[200][3]); fragment_uniform_buffer_6[1237] = float4(_AdditionalLightsCookieAtlasUVRects[201][0], _AdditionalLightsCookieAtlasUVRects[201][1], _AdditionalLightsCookieAtlasUVRects[201][2], _AdditionalLightsCookieAtlasUVRects[201][3]); fragment_uniform_buffer_6[1238] = float4(_AdditionalLightsCookieAtlasUVRects[202][0], _AdditionalLightsCookieAtlasUVRects[202][1], _AdditionalLightsCookieAtlasUVRects[202][2], _AdditionalLightsCookieAtlasUVRects[202][3]); fragment_uniform_buffer_6[1239] = float4(_AdditionalLightsCookieAtlasUVRects[203][0], _AdditionalLightsCookieAtlasUVRects[203][1], _AdditionalLightsCookieAtlasUVRects[203][2], _AdditionalLightsCookieAtlasUVRects[203][3]); fragment_uniform_buffer_6[1240] = float4(_AdditionalLightsCookieAtlasUVRects[204][0], _AdditionalLightsCookieAtlasUVRects[204][1], _AdditionalLightsCookieAtlasUVRects[204][2], _AdditionalLightsCookieAtlasUVRects[204][3]); fragment_uniform_buffer_6[1241] = float4(_AdditionalLightsCookieAtlasUVRects[205][0], _AdditionalLightsCookieAtlasUVRects[205][1], _AdditionalLightsCookieAtlasUVRects[205][2], _AdditionalLightsCookieAtlasUVRects[205][3]); fragment_uniform_buffer_6[1242] = float4(_AdditionalLightsCookieAtlasUVRects[206][0], _AdditionalLightsCookieAtlasUVRects[206][1], _AdditionalLightsCookieAtlasUVRects[206][2], _AdditionalLightsCookieAtlasUVRects[206][3]); fragment_uniform_buffer_6[1243] = float4(_AdditionalLightsCookieAtlasUVRects[207][0], _AdditionalLightsCookieAtlasUVRects[207][1], _AdditionalLightsCookieAtlasUVRects[207][2], _AdditionalLightsCookieAtlasUVRects[207][3]); fragment_uniform_buffer_6[1244] = float4(_AdditionalLightsCookieAtlasUVRects[208][0], _AdditionalLightsCookieAtlasUVRects[208][1], _AdditionalLightsCookieAtlasUVRects[208][2], _AdditionalLightsCookieAtlasUVRects[208][3]); fragment_uniform_buffer_6[1245] = float4(_AdditionalLightsCookieAtlasUVRects[209][0], _AdditionalLightsCookieAtlasUVRects[209][1], _AdditionalLightsCookieAtlasUVRects[209][2], _AdditionalLightsCookieAtlasUVRects[209][3]); fragment_uniform_buffer_6[1246] = float4(_AdditionalLightsCookieAtlasUVRects[210][0], _AdditionalLightsCookieAtlasUVRects[210][1], _AdditionalLightsCookieAtlasUVRects[210][2], _AdditionalLightsCookieAtlasUVRects[210][3]); fragment_uniform_buffer_6[1247] = float4(_AdditionalLightsCookieAtlasUVRects[211][0], _AdditionalLightsCookieAtlasUVRects[211][1], _AdditionalLightsCookieAtlasUVRects[211][2], _AdditionalLightsCookieAtlasUVRects[211][3]); fragment_uniform_buffer_6[1248] = float4(_AdditionalLightsCookieAtlasUVRects[212][0], _AdditionalLightsCookieAtlasUVRects[212][1], _AdditionalLightsCookieAtlasUVRects[212][2], _AdditionalLightsCookieAtlasUVRects[212][3]); fragment_uniform_buffer_6[1249] = float4(_AdditionalLightsCookieAtlasUVRects[213][0], _AdditionalLightsCookieAtlasUVRects[213][1], _AdditionalLightsCookieAtlasUVRects[213][2], _AdditionalLightsCookieAtlasUVRects[213][3]); fragment_uniform_buffer_6[1250] = float4(_AdditionalLightsCookieAtlasUVRects[214][0], _AdditionalLightsCookieAtlasUVRects[214][1], _AdditionalLightsCookieAtlasUVRects[214][2], _AdditionalLightsCookieAtlasUVRects[214][3]); fragment_uniform_buffer_6[1251] = float4(_AdditionalLightsCookieAtlasUVRects[215][0], _AdditionalLightsCookieAtlasUVRects[215][1], _AdditionalLightsCookieAtlasUVRects[215][2], _AdditionalLightsCookieAtlasUVRects[215][3]); fragment_uniform_buffer_6[1252] = float4(_AdditionalLightsCookieAtlasUVRects[216][0], _AdditionalLightsCookieAtlasUVRects[216][1], _AdditionalLightsCookieAtlasUVRects[216][2], _AdditionalLightsCookieAtlasUVRects[216][3]); fragment_uniform_buffer_6[1253] = float4(_AdditionalLightsCookieAtlasUVRects[217][0], _AdditionalLightsCookieAtlasUVRects[217][1], _AdditionalLightsCookieAtlasUVRects[217][2], _AdditionalLightsCookieAtlasUVRects[217][3]); fragment_uniform_buffer_6[1254] = float4(_AdditionalLightsCookieAtlasUVRects[218][0], _AdditionalLightsCookieAtlasUVRects[218][1], _AdditionalLightsCookieAtlasUVRects[218][2], _AdditionalLightsCookieAtlasUVRects[218][3]); fragment_uniform_buffer_6[1255] = float4(_AdditionalLightsCookieAtlasUVRects[219][0], _AdditionalLightsCookieAtlasUVRects[219][1], _AdditionalLightsCookieAtlasUVRects[219][2], _AdditionalLightsCookieAtlasUVRects[219][3]); fragment_uniform_buffer_6[1256] = float4(_AdditionalLightsCookieAtlasUVRects[220][0], _AdditionalLightsCookieAtlasUVRects[220][1], _AdditionalLightsCookieAtlasUVRects[220][2], _AdditionalLightsCookieAtlasUVRects[220][3]); fragment_uniform_buffer_6[1257] = float4(_AdditionalLightsCookieAtlasUVRects[221][0], _AdditionalLightsCookieAtlasUVRects[221][1], _AdditionalLightsCookieAtlasUVRects[221][2], _AdditionalLightsCookieAtlasUVRects[221][3]); fragment_uniform_buffer_6[1258] = float4(_AdditionalLightsCookieAtlasUVRects[222][0], _AdditionalLightsCookieAtlasUVRects[222][1], _AdditionalLightsCookieAtlasUVRects[222][2], _AdditionalLightsCookieAtlasUVRects[222][3]); fragment_uniform_buffer_6[1259] = float4(_AdditionalLightsCookieAtlasUVRects[223][0], _AdditionalLightsCookieAtlasUVRects[223][1], _AdditionalLightsCookieAtlasUVRects[223][2], _AdditionalLightsCookieAtlasUVRects[223][3]); fragment_uniform_buffer_6[1260] = float4(_AdditionalLightsCookieAtlasUVRects[224][0], _AdditionalLightsCookieAtlasUVRects[224][1], _AdditionalLightsCookieAtlasUVRects[224][2], _AdditionalLightsCookieAtlasUVRects[224][3]); fragment_uniform_buffer_6[1261] = float4(_AdditionalLightsCookieAtlasUVRects[225][0], _AdditionalLightsCookieAtlasUVRects[225][1], _AdditionalLightsCookieAtlasUVRects[225][2], _AdditionalLightsCookieAtlasUVRects[225][3]); fragment_uniform_buffer_6[1262] = float4(_AdditionalLightsCookieAtlasUVRects[226][0], _AdditionalLightsCookieAtlasUVRects[226][1], _AdditionalLightsCookieAtlasUVRects[226][2], _AdditionalLightsCookieAtlasUVRects[226][3]); fragment_uniform_buffer_6[1263] = float4(_AdditionalLightsCookieAtlasUVRects[227][0], _AdditionalLightsCookieAtlasUVRects[227][1], _AdditionalLightsCookieAtlasUVRects[227][2], _AdditionalLightsCookieAtlasUVRects[227][3]); fragment_uniform_buffer_6[1264] = float4(_AdditionalLightsCookieAtlasUVRects[228][0], _AdditionalLightsCookieAtlasUVRects[228][1], _AdditionalLightsCookieAtlasUVRects[228][2], _AdditionalLightsCookieAtlasUVRects[228][3]); fragment_uniform_buffer_6[1265] = float4(_AdditionalLightsCookieAtlasUVRects[229][0], _AdditionalLightsCookieAtlasUVRects[229][1], _AdditionalLightsCookieAtlasUVRects[229][2], _AdditionalLightsCookieAtlasUVRects[229][3]); fragment_uniform_buffer_6[1266] = float4(_AdditionalLightsCookieAtlasUVRects[230][0], _AdditionalLightsCookieAtlasUVRects[230][1], _AdditionalLightsCookieAtlasUVRects[230][2], _AdditionalLightsCookieAtlasUVRects[230][3]); fragment_uniform_buffer_6[1267] = float4(_AdditionalLightsCookieAtlasUVRects[231][0], _AdditionalLightsCookieAtlasUVRects[231][1], _AdditionalLightsCookieAtlasUVRects[231][2], _AdditionalLightsCookieAtlasUVRects[231][3]); fragment_uniform_buffer_6[1268] = float4(_AdditionalLightsCookieAtlasUVRects[232][0], _AdditionalLightsCookieAtlasUVRects[232][1], _AdditionalLightsCookieAtlasUVRects[232][2], _AdditionalLightsCookieAtlasUVRects[232][3]); fragment_uniform_buffer_6[1269] = float4(_AdditionalLightsCookieAtlasUVRects[233][0], _AdditionalLightsCookieAtlasUVRects[233][1], _AdditionalLightsCookieAtlasUVRects[233][2], _AdditionalLightsCookieAtlasUVRects[233][3]); fragment_uniform_buffer_6[1270] = float4(_AdditionalLightsCookieAtlasUVRects[234][0], _AdditionalLightsCookieAtlasUVRects[234][1], _AdditionalLightsCookieAtlasUVRects[234][2], _AdditionalLightsCookieAtlasUVRects[234][3]); fragment_uniform_buffer_6[1271] = float4(_AdditionalLightsCookieAtlasUVRects[235][0], _AdditionalLightsCookieAtlasUVRects[235][1], _AdditionalLightsCookieAtlasUVRects[235][2], _AdditionalLightsCookieAtlasUVRects[235][3]); fragment_uniform_buffer_6[1272] = float4(_AdditionalLightsCookieAtlasUVRects[236][0], _AdditionalLightsCookieAtlasUVRects[236][1], _AdditionalLightsCookieAtlasUVRects[236][2], _AdditionalLightsCookieAtlasUVRects[236][3]); fragment_uniform_buffer_6[1273] = float4(_AdditionalLightsCookieAtlasUVRects[237][0], _AdditionalLightsCookieAtlasUVRects[237][1], _AdditionalLightsCookieAtlasUVRects[237][2], _AdditionalLightsCookieAtlasUVRects[237][3]); fragment_uniform_buffer_6[1274] = float4(_AdditionalLightsCookieAtlasUVRects[238][0], _AdditionalLightsCookieAtlasUVRects[238][1], _AdditionalLightsCookieAtlasUVRects[238][2], _AdditionalLightsCookieAtlasUVRects[238][3]); fragment_uniform_buffer_6[1275] = float4(_AdditionalLightsCookieAtlasUVRects[239][0], _AdditionalLightsCookieAtlasUVRects[239][1], _AdditionalLightsCookieAtlasUVRects[239][2], _AdditionalLightsCookieAtlasUVRects[239][3]); fragment_uniform_buffer_6[1276] = float4(_AdditionalLightsCookieAtlasUVRects[240][0], _AdditionalLightsCookieAtlasUVRects[240][1], _AdditionalLightsCookieAtlasUVRects[240][2], _AdditionalLightsCookieAtlasUVRects[240][3]); fragment_uniform_buffer_6[1277] = float4(_AdditionalLightsCookieAtlasUVRects[241][0], _AdditionalLightsCookieAtlasUVRects[241][1], _AdditionalLightsCookieAtlasUVRects[241][2], _AdditionalLightsCookieAtlasUVRects[241][3]); fragment_uniform_buffer_6[1278] = float4(_AdditionalLightsCookieAtlasUVRects[242][0], _AdditionalLightsCookieAtlasUVRects[242][1], _AdditionalLightsCookieAtlasUVRects[242][2], _AdditionalLightsCookieAtlasUVRects[242][3]); fragment_uniform_buffer_6[1279] = float4(_AdditionalLightsCookieAtlasUVRects[243][0], _AdditionalLightsCookieAtlasUVRects[243][1], _AdditionalLightsCookieAtlasUVRects[243][2], _AdditionalLightsCookieAtlasUVRects[243][3]); fragment_uniform_buffer_6[1280] = float4(_AdditionalLightsCookieAtlasUVRects[244][0], _AdditionalLightsCookieAtlasUVRects[244][1], _AdditionalLightsCookieAtlasUVRects[244][2], _AdditionalLightsCookieAtlasUVRects[244][3]); fragment_uniform_buffer_6[1281] = float4(_AdditionalLightsCookieAtlasUVRects[245][0], _AdditionalLightsCookieAtlasUVRects[245][1], _AdditionalLightsCookieAtlasUVRects[245][2], _AdditionalLightsCookieAtlasUVRects[245][3]); fragment_uniform_buffer_6[1282] = float4(_AdditionalLightsCookieAtlasUVRects[246][0], _AdditionalLightsCookieAtlasUVRects[246][1], _AdditionalLightsCookieAtlasUVRects[246][2], _AdditionalLightsCookieAtlasUVRects[246][3]); fragment_uniform_buffer_6[1283] = float4(_AdditionalLightsCookieAtlasUVRects[247][0], _AdditionalLightsCookieAtlasUVRects[247][1], _AdditionalLightsCookieAtlasUVRects[247][2], _AdditionalLightsCookieAtlasUVRects[247][3]); fragment_uniform_buffer_6[1284] = float4(_AdditionalLightsCookieAtlasUVRects[248][0], _AdditionalLightsCookieAtlasUVRects[248][1], _AdditionalLightsCookieAtlasUVRects[248][2], _AdditionalLightsCookieAtlasUVRects[248][3]); fragment_uniform_buffer_6[1285] = float4(_AdditionalLightsCookieAtlasUVRects[249][0], _AdditionalLightsCookieAtlasUVRects[249][1], _AdditionalLightsCookieAtlasUVRects[249][2], _AdditionalLightsCookieAtlasUVRects[249][3]); fragment_uniform_buffer_6[1286] = float4(_AdditionalLightsCookieAtlasUVRects[250][0], _AdditionalLightsCookieAtlasUVRects[250][1], _AdditionalLightsCookieAtlasUVRects[250][2], _AdditionalLightsCookieAtlasUVRects[250][3]); fragment_uniform_buffer_6[1287] = float4(_AdditionalLightsCookieAtlasUVRects[251][0], _AdditionalLightsCookieAtlasUVRects[251][1], _AdditionalLightsCookieAtlasUVRects[251][2], _AdditionalLightsCookieAtlasUVRects[251][3]); fragment_uniform_buffer_6[1288] = float4(_AdditionalLightsCookieAtlasUVRects[252][0], _AdditionalLightsCookieAtlasUVRects[252][1], _AdditionalLightsCookieAtlasUVRects[252][2], _AdditionalLightsCookieAtlasUVRects[252][3]); fragment_uniform_buffer_6[1289] = float4(_AdditionalLightsCookieAtlasUVRects[253][0], _AdditionalLightsCookieAtlasUVRects[253][1], _AdditionalLightsCookieAtlasUVRects[253][2], _AdditionalLightsCookieAtlasUVRects[253][3]); fragment_uniform_buffer_6[1290] = float4(_AdditionalLightsCookieAtlasUVRects[254][0], _AdditionalLightsCookieAtlasUVRects[254][1], _AdditionalLightsCookieAtlasUVRects[254][2], _AdditionalLightsCookieAtlasUVRects[254][3]); fragment_uniform_buffer_6[1291] = float4(_AdditionalLightsCookieAtlasUVRects[255][0], _AdditionalLightsCookieAtlasUVRects[255][1], _AdditionalLightsCookieAtlasUVRects[255][2], _AdditionalLightsCookieAtlasUVRects[255][3]); fragment_uniform_buffer_6[1292] = float4(_AdditionalLightsLightTypes[0], fragment_uniform_buffer_6[1292][1], fragment_uniform_buffer_6[1292][2], fragment_uniform_buffer_6[1292][3]); fragment_uniform_buffer_6[1293] = float4(_AdditionalLightsLightTypes[1], fragment_uniform_buffer_6[1293][1], fragment_uniform_buffer_6[1293][2], fragment_uniform_buffer_6[1293][3]); fragment_uniform_buffer_6[1294] = float4(_AdditionalLightsLightTypes[2], fragment_uniform_buffer_6[1294][1], fragment_uniform_buffer_6[1294][2], fragment_uniform_buffer_6[1294][3]); fragment_uniform_buffer_6[1295] = float4(_AdditionalLightsLightTypes[3], fragment_uniform_buffer_6[1295][1], fragment_uniform_buffer_6[1295][2], fragment_uniform_buffer_6[1295][3]); fragment_uniform_buffer_6[1296] = float4(_AdditionalLightsLightTypes[4], fragment_uniform_buffer_6[1296][1], fragment_uniform_buffer_6[1296][2], fragment_uniform_buffer_6[1296][3]); fragment_uniform_buffer_6[1297] = float4(_AdditionalLightsLightTypes[5], fragment_uniform_buffer_6[1297][1], fragment_uniform_buffer_6[1297][2], fragment_uniform_buffer_6[1297][3]); fragment_uniform_buffer_6[1298] = float4(_AdditionalLightsLightTypes[6], fragment_uniform_buffer_6[1298][1], fragment_uniform_buffer_6[1298][2], fragment_uniform_buffer_6[1298][3]); fragment_uniform_buffer_6[1299] = float4(_AdditionalLightsLightTypes[7], fragment_uniform_buffer_6[1299][1], fragment_uniform_buffer_6[1299][2], fragment_uniform_buffer_6[1299][3]); fragment_uniform_buffer_6[1300] = float4(_AdditionalLightsLightTypes[8], fragment_uniform_buffer_6[1300][1], fragment_uniform_buffer_6[1300][2], fragment_uniform_buffer_6[1300][3]); fragment_uniform_buffer_6[1301] = float4(_AdditionalLightsLightTypes[9], fragment_uniform_buffer_6[1301][1], fragment_uniform_buffer_6[1301][2], fragment_uniform_buffer_6[1301][3]); fragment_uniform_buffer_6[1302] = float4(_AdditionalLightsLightTypes[10], fragment_uniform_buffer_6[1302][1], fragment_uniform_buffer_6[1302][2], fragment_uniform_buffer_6[1302][3]); fragment_uniform_buffer_6[1303] = float4(_AdditionalLightsLightTypes[11], fragment_uniform_buffer_6[1303][1], fragment_uniform_buffer_6[1303][2], fragment_uniform_buffer_6[1303][3]); fragment_uniform_buffer_6[1304] = float4(_AdditionalLightsLightTypes[12], fragment_uniform_buffer_6[1304][1], fragment_uniform_buffer_6[1304][2], fragment_uniform_buffer_6[1304][3]); fragment_uniform_buffer_6[1305] = float4(_AdditionalLightsLightTypes[13], fragment_uniform_buffer_6[1305][1], fragment_uniform_buffer_6[1305][2], fragment_uniform_buffer_6[1305][3]); fragment_uniform_buffer_6[1306] = float4(_AdditionalLightsLightTypes[14], fragment_uniform_buffer_6[1306][1], fragment_uniform_buffer_6[1306][2], fragment_uniform_buffer_6[1306][3]); fragment_uniform_buffer_6[1307] = float4(_AdditionalLightsLightTypes[15], fragment_uniform_buffer_6[1307][1], fragment_uniform_buffer_6[1307][2], fragment_uniform_buffer_6[1307][3]); fragment_uniform_buffer_6[1308] = float4(_AdditionalLightsLightTypes[16], fragment_uniform_buffer_6[1308][1], fragment_uniform_buffer_6[1308][2], fragment_uniform_buffer_6[1308][3]); fragment_uniform_buffer_6[1309] = float4(_AdditionalLightsLightTypes[17], fragment_uniform_buffer_6[1309][1], fragment_uniform_buffer_6[1309][2], fragment_uniform_buffer_6[1309][3]); fragment_uniform_buffer_6[1310] = float4(_AdditionalLightsLightTypes[18], fragment_uniform_buffer_6[1310][1], fragment_uniform_buffer_6[1310][2], fragment_uniform_buffer_6[1310][3]); fragment_uniform_buffer_6[1311] = float4(_AdditionalLightsLightTypes[19], fragment_uniform_buffer_6[1311][1], fragment_uniform_buffer_6[1311][2], fragment_uniform_buffer_6[1311][3]); fragment_uniform_buffer_6[1312] = float4(_AdditionalLightsLightTypes[20], fragment_uniform_buffer_6[1312][1], fragment_uniform_buffer_6[1312][2], fragment_uniform_buffer_6[1312][3]); fragment_uniform_buffer_6[1313] = float4(_AdditionalLightsLightTypes[21], fragment_uniform_buffer_6[1313][1], fragment_uniform_buffer_6[1313][2], fragment_uniform_buffer_6[1313][3]); fragment_uniform_buffer_6[1314] = float4(_AdditionalLightsLightTypes[22], fragment_uniform_buffer_6[1314][1], fragment_uniform_buffer_6[1314][2], fragment_uniform_buffer_6[1314][3]); fragment_uniform_buffer_6[1315] = float4(_AdditionalLightsLightTypes[23], fragment_uniform_buffer_6[1315][1], fragment_uniform_buffer_6[1315][2], fragment_uniform_buffer_6[1315][3]); fragment_uniform_buffer_6[1316] = float4(_AdditionalLightsLightTypes[24], fragment_uniform_buffer_6[1316][1], fragment_uniform_buffer_6[1316][2], fragment_uniform_buffer_6[1316][3]); fragment_uniform_buffer_6[1317] = float4(_AdditionalLightsLightTypes[25], fragment_uniform_buffer_6[1317][1], fragment_uniform_buffer_6[1317][2], fragment_uniform_buffer_6[1317][3]); fragment_uniform_buffer_6[1318] = float4(_AdditionalLightsLightTypes[26], fragment_uniform_buffer_6[1318][1], fragment_uniform_buffer_6[1318][2], fragment_uniform_buffer_6[1318][3]); fragment_uniform_buffer_6[1319] = float4(_AdditionalLightsLightTypes[27], fragment_uniform_buffer_6[1319][1], fragment_uniform_buffer_6[1319][2], fragment_uniform_buffer_6[1319][3]); fragment_uniform_buffer_6[1320] = float4(_AdditionalLightsLightTypes[28], fragment_uniform_buffer_6[1320][1], fragment_uniform_buffer_6[1320][2], fragment_uniform_buffer_6[1320][3]); fragment_uniform_buffer_6[1321] = float4(_AdditionalLightsLightTypes[29], fragment_uniform_buffer_6[1321][1], fragment_uniform_buffer_6[1321][2], fragment_uniform_buffer_6[1321][3]); fragment_uniform_buffer_6[1322] = float4(_AdditionalLightsLightTypes[30], fragment_uniform_buffer_6[1322][1], fragment_uniform_buffer_6[1322][2], fragment_uniform_buffer_6[1322][3]); fragment_uniform_buffer_6[1323] = float4(_AdditionalLightsLightTypes[31], fragment_uniform_buffer_6[1323][1], fragment_uniform_buffer_6[1323][2], fragment_uniform_buffer_6[1323][3]); fragment_uniform_buffer_6[1324] = float4(_AdditionalLightsLightTypes[32], fragment_uniform_buffer_6[1324][1], fragment_uniform_buffer_6[1324][2], fragment_uniform_buffer_6[1324][3]); fragment_uniform_buffer_6[1325] = float4(_AdditionalLightsLightTypes[33], fragment_uniform_buffer_6[1325][1], fragment_uniform_buffer_6[1325][2], fragment_uniform_buffer_6[1325][3]); fragment_uniform_buffer_6[1326] = float4(_AdditionalLightsLightTypes[34], fragment_uniform_buffer_6[1326][1], fragment_uniform_buffer_6[1326][2], fragment_uniform_buffer_6[1326][3]); fragment_uniform_buffer_6[1327] = float4(_AdditionalLightsLightTypes[35], fragment_uniform_buffer_6[1327][1], fragment_uniform_buffer_6[1327][2], fragment_uniform_buffer_6[1327][3]); fragment_uniform_buffer_6[1328] = float4(_AdditionalLightsLightTypes[36], fragment_uniform_buffer_6[1328][1], fragment_uniform_buffer_6[1328][2], fragment_uniform_buffer_6[1328][3]); fragment_uniform_buffer_6[1329] = float4(_AdditionalLightsLightTypes[37], fragment_uniform_buffer_6[1329][1], fragment_uniform_buffer_6[1329][2], fragment_uniform_buffer_6[1329][3]); fragment_uniform_buffer_6[1330] = float4(_AdditionalLightsLightTypes[38], fragment_uniform_buffer_6[1330][1], fragment_uniform_buffer_6[1330][2], fragment_uniform_buffer_6[1330][3]); fragment_uniform_buffer_6[1331] = float4(_AdditionalLightsLightTypes[39], fragment_uniform_buffer_6[1331][1], fragment_uniform_buffer_6[1331][2], fragment_uniform_buffer_6[1331][3]); fragment_uniform_buffer_6[1332] = float4(_AdditionalLightsLightTypes[40], fragment_uniform_buffer_6[1332][1], fragment_uniform_buffer_6[1332][2], fragment_uniform_buffer_6[1332][3]); fragment_uniform_buffer_6[1333] = float4(_AdditionalLightsLightTypes[41], fragment_uniform_buffer_6[1333][1], fragment_uniform_buffer_6[1333][2], fragment_uniform_buffer_6[1333][3]); fragment_uniform_buffer_6[1334] = float4(_AdditionalLightsLightTypes[42], fragment_uniform_buffer_6[1334][1], fragment_uniform_buffer_6[1334][2], fragment_uniform_buffer_6[1334][3]); fragment_uniform_buffer_6[1335] = float4(_AdditionalLightsLightTypes[43], fragment_uniform_buffer_6[1335][1], fragment_uniform_buffer_6[1335][2], fragment_uniform_buffer_6[1335][3]); fragment_uniform_buffer_6[1336] = float4(_AdditionalLightsLightTypes[44], fragment_uniform_buffer_6[1336][1], fragment_uniform_buffer_6[1336][2], fragment_uniform_buffer_6[1336][3]); fragment_uniform_buffer_6[1337] = float4(_AdditionalLightsLightTypes[45], fragment_uniform_buffer_6[1337][1], fragment_uniform_buffer_6[1337][2], fragment_uniform_buffer_6[1337][3]); fragment_uniform_buffer_6[1338] = float4(_AdditionalLightsLightTypes[46], fragment_uniform_buffer_6[1338][1], fragment_uniform_buffer_6[1338][2], fragment_uniform_buffer_6[1338][3]); fragment_uniform_buffer_6[1339] = float4(_AdditionalLightsLightTypes[47], fragment_uniform_buffer_6[1339][1], fragment_uniform_buffer_6[1339][2], fragment_uniform_buffer_6[1339][3]); fragment_uniform_buffer_6[1340] = float4(_AdditionalLightsLightTypes[48], fragment_uniform_buffer_6[1340][1], fragment_uniform_buffer_6[1340][2], fragment_uniform_buffer_6[1340][3]); fragment_uniform_buffer_6[1341] = float4(_AdditionalLightsLightTypes[49], fragment_uniform_buffer_6[1341][1], fragment_uniform_buffer_6[1341][2], fragment_uniform_buffer_6[1341][3]); fragment_uniform_buffer_6[1342] = float4(_AdditionalLightsLightTypes[50], fragment_uniform_buffer_6[1342][1], fragment_uniform_buffer_6[1342][2], fragment_uniform_buffer_6[1342][3]); fragment_uniform_buffer_6[1343] = float4(_AdditionalLightsLightTypes[51], fragment_uniform_buffer_6[1343][1], fragment_uniform_buffer_6[1343][2], fragment_uniform_buffer_6[1343][3]); fragment_uniform_buffer_6[1344] = float4(_AdditionalLightsLightTypes[52], fragment_uniform_buffer_6[1344][1], fragment_uniform_buffer_6[1344][2], fragment_uniform_buffer_6[1344][3]); fragment_uniform_buffer_6[1345] = float4(_AdditionalLightsLightTypes[53], fragment_uniform_buffer_6[1345][1], fragment_uniform_buffer_6[1345][2], fragment_uniform_buffer_6[1345][3]); fragment_uniform_buffer_6[1346] = float4(_AdditionalLightsLightTypes[54], fragment_uniform_buffer_6[1346][1], fragment_uniform_buffer_6[1346][2], fragment_uniform_buffer_6[1346][3]); fragment_uniform_buffer_6[1347] = float4(_AdditionalLightsLightTypes[55], fragment_uniform_buffer_6[1347][1], fragment_uniform_buffer_6[1347][2], fragment_uniform_buffer_6[1347][3]); fragment_uniform_buffer_6[1348] = float4(_AdditionalLightsLightTypes[56], fragment_uniform_buffer_6[1348][1], fragment_uniform_buffer_6[1348][2], fragment_uniform_buffer_6[1348][3]); fragment_uniform_buffer_6[1349] = float4(_AdditionalLightsLightTypes[57], fragment_uniform_buffer_6[1349][1], fragment_uniform_buffer_6[1349][2], fragment_uniform_buffer_6[1349][3]); fragment_uniform_buffer_6[1350] = float4(_AdditionalLightsLightTypes[58], fragment_uniform_buffer_6[1350][1], fragment_uniform_buffer_6[1350][2], fragment_uniform_buffer_6[1350][3]); fragment_uniform_buffer_6[1351] = float4(_AdditionalLightsLightTypes[59], fragment_uniform_buffer_6[1351][1], fragment_uniform_buffer_6[1351][2], fragment_uniform_buffer_6[1351][3]); fragment_uniform_buffer_6[1352] = float4(_AdditionalLightsLightTypes[60], fragment_uniform_buffer_6[1352][1], fragment_uniform_buffer_6[1352][2], fragment_uniform_buffer_6[1352][3]); fragment_uniform_buffer_6[1353] = float4(_AdditionalLightsLightTypes[61], fragment_uniform_buffer_6[1353][1], fragment_uniform_buffer_6[1353][2], fragment_uniform_buffer_6[1353][3]); fragment_uniform_buffer_6[1354] = float4(_AdditionalLightsLightTypes[62], fragment_uniform_buffer_6[1354][1], fragment_uniform_buffer_6[1354][2], fragment_uniform_buffer_6[1354][3]); fragment_uniform_buffer_6[1355] = float4(_AdditionalLightsLightTypes[63], fragment_uniform_buffer_6[1355][1], fragment_uniform_buffer_6[1355][2], fragment_uniform_buffer_6[1355][3]); fragment_uniform_buffer_6[1356] = float4(_AdditionalLightsLightTypes[64], fragment_uniform_buffer_6[1356][1], fragment_uniform_buffer_6[1356][2], fragment_uniform_buffer_6[1356][3]); fragment_uniform_buffer_6[1357] = float4(_AdditionalLightsLightTypes[65], fragment_uniform_buffer_6[1357][1], fragment_uniform_buffer_6[1357][2], fragment_uniform_buffer_6[1357][3]); fragment_uniform_buffer_6[1358] = float4(_AdditionalLightsLightTypes[66], fragment_uniform_buffer_6[1358][1], fragment_uniform_buffer_6[1358][2], fragment_uniform_buffer_6[1358][3]); fragment_uniform_buffer_6[1359] = float4(_AdditionalLightsLightTypes[67], fragment_uniform_buffer_6[1359][1], fragment_uniform_buffer_6[1359][2], fragment_uniform_buffer_6[1359][3]); fragment_uniform_buffer_6[1360] = float4(_AdditionalLightsLightTypes[68], fragment_uniform_buffer_6[1360][1], fragment_uniform_buffer_6[1360][2], fragment_uniform_buffer_6[1360][3]); fragment_uniform_buffer_6[1361] = float4(_AdditionalLightsLightTypes[69], fragment_uniform_buffer_6[1361][1], fragment_uniform_buffer_6[1361][2], fragment_uniform_buffer_6[1361][3]); fragment_uniform_buffer_6[1362] = float4(_AdditionalLightsLightTypes[70], fragment_uniform_buffer_6[1362][1], fragment_uniform_buffer_6[1362][2], fragment_uniform_buffer_6[1362][3]); fragment_uniform_buffer_6[1363] = float4(_AdditionalLightsLightTypes[71], fragment_uniform_buffer_6[1363][1], fragment_uniform_buffer_6[1363][2], fragment_uniform_buffer_6[1363][3]); fragment_uniform_buffer_6[1364] = float4(_AdditionalLightsLightTypes[72], fragment_uniform_buffer_6[1364][1], fragment_uniform_buffer_6[1364][2], fragment_uniform_buffer_6[1364][3]); fragment_uniform_buffer_6[1365] = float4(_AdditionalLightsLightTypes[73], fragment_uniform_buffer_6[1365][1], fragment_uniform_buffer_6[1365][2], fragment_uniform_buffer_6[1365][3]); fragment_uniform_buffer_6[1366] = float4(_AdditionalLightsLightTypes[74], fragment_uniform_buffer_6[1366][1], fragment_uniform_buffer_6[1366][2], fragment_uniform_buffer_6[1366][3]); fragment_uniform_buffer_6[1367] = float4(_AdditionalLightsLightTypes[75], fragment_uniform_buffer_6[1367][1], fragment_uniform_buffer_6[1367][2], fragment_uniform_buffer_6[1367][3]); fragment_uniform_buffer_6[1368] = float4(_AdditionalLightsLightTypes[76], fragment_uniform_buffer_6[1368][1], fragment_uniform_buffer_6[1368][2], fragment_uniform_buffer_6[1368][3]); fragment_uniform_buffer_6[1369] = float4(_AdditionalLightsLightTypes[77], fragment_uniform_buffer_6[1369][1], fragment_uniform_buffer_6[1369][2], fragment_uniform_buffer_6[1369][3]); fragment_uniform_buffer_6[1370] = float4(_AdditionalLightsLightTypes[78], fragment_uniform_buffer_6[1370][1], fragment_uniform_buffer_6[1370][2], fragment_uniform_buffer_6[1370][3]); fragment_uniform_buffer_6[1371] = float4(_AdditionalLightsLightTypes[79], fragment_uniform_buffer_6[1371][1], fragment_uniform_buffer_6[1371][2], fragment_uniform_buffer_6[1371][3]); fragment_uniform_buffer_6[1372] = float4(_AdditionalLightsLightTypes[80], fragment_uniform_buffer_6[1372][1], fragment_uniform_buffer_6[1372][2], fragment_uniform_buffer_6[1372][3]); fragment_uniform_buffer_6[1373] = float4(_AdditionalLightsLightTypes[81], fragment_uniform_buffer_6[1373][1], fragment_uniform_buffer_6[1373][2], fragment_uniform_buffer_6[1373][3]); fragment_uniform_buffer_6[1374] = float4(_AdditionalLightsLightTypes[82], fragment_uniform_buffer_6[1374][1], fragment_uniform_buffer_6[1374][2], fragment_uniform_buffer_6[1374][3]); fragment_uniform_buffer_6[1375] = float4(_AdditionalLightsLightTypes[83], fragment_uniform_buffer_6[1375][1], fragment_uniform_buffer_6[1375][2], fragment_uniform_buffer_6[1375][3]); fragment_uniform_buffer_6[1376] = float4(_AdditionalLightsLightTypes[84], fragment_uniform_buffer_6[1376][1], fragment_uniform_buffer_6[1376][2], fragment_uniform_buffer_6[1376][3]); fragment_uniform_buffer_6[1377] = float4(_AdditionalLightsLightTypes[85], fragment_uniform_buffer_6[1377][1], fragment_uniform_buffer_6[1377][2], fragment_uniform_buffer_6[1377][3]); fragment_uniform_buffer_6[1378] = float4(_AdditionalLightsLightTypes[86], fragment_uniform_buffer_6[1378][1], fragment_uniform_buffer_6[1378][2], fragment_uniform_buffer_6[1378][3]); fragment_uniform_buffer_6[1379] = float4(_AdditionalLightsLightTypes[87], fragment_uniform_buffer_6[1379][1], fragment_uniform_buffer_6[1379][2], fragment_uniform_buffer_6[1379][3]); fragment_uniform_buffer_6[1380] = float4(_AdditionalLightsLightTypes[88], fragment_uniform_buffer_6[1380][1], fragment_uniform_buffer_6[1380][2], fragment_uniform_buffer_6[1380][3]); fragment_uniform_buffer_6[1381] = float4(_AdditionalLightsLightTypes[89], fragment_uniform_buffer_6[1381][1], fragment_uniform_buffer_6[1381][2], fragment_uniform_buffer_6[1381][3]); fragment_uniform_buffer_6[1382] = float4(_AdditionalLightsLightTypes[90], fragment_uniform_buffer_6[1382][1], fragment_uniform_buffer_6[1382][2], fragment_uniform_buffer_6[1382][3]); fragment_uniform_buffer_6[1383] = float4(_AdditionalLightsLightTypes[91], fragment_uniform_buffer_6[1383][1], fragment_uniform_buffer_6[1383][2], fragment_uniform_buffer_6[1383][3]); fragment_uniform_buffer_6[1384] = float4(_AdditionalLightsLightTypes[92], fragment_uniform_buffer_6[1384][1], fragment_uniform_buffer_6[1384][2], fragment_uniform_buffer_6[1384][3]); fragment_uniform_buffer_6[1385] = float4(_AdditionalLightsLightTypes[93], fragment_uniform_buffer_6[1385][1], fragment_uniform_buffer_6[1385][2], fragment_uniform_buffer_6[1385][3]); fragment_uniform_buffer_6[1386] = float4(_AdditionalLightsLightTypes[94], fragment_uniform_buffer_6[1386][1], fragment_uniform_buffer_6[1386][2], fragment_uniform_buffer_6[1386][3]); fragment_uniform_buffer_6[1387] = float4(_AdditionalLightsLightTypes[95], fragment_uniform_buffer_6[1387][1], fragment_uniform_buffer_6[1387][2], fragment_uniform_buffer_6[1387][3]); fragment_uniform_buffer_6[1388] = float4(_AdditionalLightsLightTypes[96], fragment_uniform_buffer_6[1388][1], fragment_uniform_buffer_6[1388][2], fragment_uniform_buffer_6[1388][3]); fragment_uniform_buffer_6[1389] = float4(_AdditionalLightsLightTypes[97], fragment_uniform_buffer_6[1389][1], fragment_uniform_buffer_6[1389][2], fragment_uniform_buffer_6[1389][3]); fragment_uniform_buffer_6[1390] = float4(_AdditionalLightsLightTypes[98], fragment_uniform_buffer_6[1390][1], fragment_uniform_buffer_6[1390][2], fragment_uniform_buffer_6[1390][3]); fragment_uniform_buffer_6[1391] = float4(_AdditionalLightsLightTypes[99], fragment_uniform_buffer_6[1391][1], fragment_uniform_buffer_6[1391][2], fragment_uniform_buffer_6[1391][3]); fragment_uniform_buffer_6[1392] = float4(_AdditionalLightsLightTypes[100], fragment_uniform_buffer_6[1392][1], fragment_uniform_buffer_6[1392][2], fragment_uniform_buffer_6[1392][3]); fragment_uniform_buffer_6[1393] = float4(_AdditionalLightsLightTypes[101], fragment_uniform_buffer_6[1393][1], fragment_uniform_buffer_6[1393][2], fragment_uniform_buffer_6[1393][3]); fragment_uniform_buffer_6[1394] = float4(_AdditionalLightsLightTypes[102], fragment_uniform_buffer_6[1394][1], fragment_uniform_buffer_6[1394][2], fragment_uniform_buffer_6[1394][3]); fragment_uniform_buffer_6[1395] = float4(_AdditionalLightsLightTypes[103], fragment_uniform_buffer_6[1395][1], fragment_uniform_buffer_6[1395][2], fragment_uniform_buffer_6[1395][3]); fragment_uniform_buffer_6[1396] = float4(_AdditionalLightsLightTypes[104], fragment_uniform_buffer_6[1396][1], fragment_uniform_buffer_6[1396][2], fragment_uniform_buffer_6[1396][3]); fragment_uniform_buffer_6[1397] = float4(_AdditionalLightsLightTypes[105], fragment_uniform_buffer_6[1397][1], fragment_uniform_buffer_6[1397][2], fragment_uniform_buffer_6[1397][3]); fragment_uniform_buffer_6[1398] = float4(_AdditionalLightsLightTypes[106], fragment_uniform_buffer_6[1398][1], fragment_uniform_buffer_6[1398][2], fragment_uniform_buffer_6[1398][3]); fragment_uniform_buffer_6[1399] = float4(_AdditionalLightsLightTypes[107], fragment_uniform_buffer_6[1399][1], fragment_uniform_buffer_6[1399][2], fragment_uniform_buffer_6[1399][3]); fragment_uniform_buffer_6[1400] = float4(_AdditionalLightsLightTypes[108], fragment_uniform_buffer_6[1400][1], fragment_uniform_buffer_6[1400][2], fragment_uniform_buffer_6[1400][3]); fragment_uniform_buffer_6[1401] = float4(_AdditionalLightsLightTypes[109], fragment_uniform_buffer_6[1401][1], fragment_uniform_buffer_6[1401][2], fragment_uniform_buffer_6[1401][3]); fragment_uniform_buffer_6[1402] = float4(_AdditionalLightsLightTypes[110], fragment_uniform_buffer_6[1402][1], fragment_uniform_buffer_6[1402][2], fragment_uniform_buffer_6[1402][3]); fragment_uniform_buffer_6[1403] = float4(_AdditionalLightsLightTypes[111], fragment_uniform_buffer_6[1403][1], fragment_uniform_buffer_6[1403][2], fragment_uniform_buffer_6[1403][3]); fragment_uniform_buffer_6[1404] = float4(_AdditionalLightsLightTypes[112], fragment_uniform_buffer_6[1404][1], fragment_uniform_buffer_6[1404][2], fragment_uniform_buffer_6[1404][3]); fragment_uniform_buffer_6[1405] = float4(_AdditionalLightsLightTypes[113], fragment_uniform_buffer_6[1405][1], fragment_uniform_buffer_6[1405][2], fragment_uniform_buffer_6[1405][3]); fragment_uniform_buffer_6[1406] = float4(_AdditionalLightsLightTypes[114], fragment_uniform_buffer_6[1406][1], fragment_uniform_buffer_6[1406][2], fragment_uniform_buffer_6[1406][3]); fragment_uniform_buffer_6[1407] = float4(_AdditionalLightsLightTypes[115], fragment_uniform_buffer_6[1407][1], fragment_uniform_buffer_6[1407][2], fragment_uniform_buffer_6[1407][3]); fragment_uniform_buffer_6[1408] = float4(_AdditionalLightsLightTypes[116], fragment_uniform_buffer_6[1408][1], fragment_uniform_buffer_6[1408][2], fragment_uniform_buffer_6[1408][3]); fragment_uniform_buffer_6[1409] = float4(_AdditionalLightsLightTypes[117], fragment_uniform_buffer_6[1409][1], fragment_uniform_buffer_6[1409][2], fragment_uniform_buffer_6[1409][3]); fragment_uniform_buffer_6[1410] = float4(_AdditionalLightsLightTypes[118], fragment_uniform_buffer_6[1410][1], fragment_uniform_buffer_6[1410][2], fragment_uniform_buffer_6[1410][3]); fragment_uniform_buffer_6[1411] = float4(_AdditionalLightsLightTypes[119], fragment_uniform_buffer_6[1411][1], fragment_uniform_buffer_6[1411][2], fragment_uniform_buffer_6[1411][3]); fragment_uniform_buffer_6[1412] = float4(_AdditionalLightsLightTypes[120], fragment_uniform_buffer_6[1412][1], fragment_uniform_buffer_6[1412][2], fragment_uniform_buffer_6[1412][3]); fragment_uniform_buffer_6[1413] = float4(_AdditionalLightsLightTypes[121], fragment_uniform_buffer_6[1413][1], fragment_uniform_buffer_6[1413][2], fragment_uniform_buffer_6[1413][3]); fragment_uniform_buffer_6[1414] = float4(_AdditionalLightsLightTypes[122], fragment_uniform_buffer_6[1414][1], fragment_uniform_buffer_6[1414][2], fragment_uniform_buffer_6[1414][3]); fragment_uniform_buffer_6[1415] = float4(_AdditionalLightsLightTypes[123], fragment_uniform_buffer_6[1415][1], fragment_uniform_buffer_6[1415][2], fragment_uniform_buffer_6[1415][3]); fragment_uniform_buffer_6[1416] = float4(_AdditionalLightsLightTypes[124], fragment_uniform_buffer_6[1416][1], fragment_uniform_buffer_6[1416][2], fragment_uniform_buffer_6[1416][3]); fragment_uniform_buffer_6[1417] = float4(_AdditionalLightsLightTypes[125], fragment_uniform_buffer_6[1417][1], fragment_uniform_buffer_6[1417][2], fragment_uniform_buffer_6[1417][3]); fragment_uniform_buffer_6[1418] = float4(_AdditionalLightsLightTypes[126], fragment_uniform_buffer_6[1418][1], fragment_uniform_buffer_6[1418][2], fragment_uniform_buffer_6[1418][3]); fragment_uniform_buffer_6[1419] = float4(_AdditionalLightsLightTypes[127], fragment_uniform_buffer_6[1419][1], fragment_uniform_buffer_6[1419][2], fragment_uniform_buffer_6[1419][3]); fragment_uniform_buffer_6[1420] = float4(_AdditionalLightsLightTypes[128], fragment_uniform_buffer_6[1420][1], fragment_uniform_buffer_6[1420][2], fragment_uniform_buffer_6[1420][3]); fragment_uniform_buffer_6[1421] = float4(_AdditionalLightsLightTypes[129], fragment_uniform_buffer_6[1421][1], fragment_uniform_buffer_6[1421][2], fragment_uniform_buffer_6[1421][3]); fragment_uniform_buffer_6[1422] = float4(_AdditionalLightsLightTypes[130], fragment_uniform_buffer_6[1422][1], fragment_uniform_buffer_6[1422][2], fragment_uniform_buffer_6[1422][3]); fragment_uniform_buffer_6[1423] = float4(_AdditionalLightsLightTypes[131], fragment_uniform_buffer_6[1423][1], fragment_uniform_buffer_6[1423][2], fragment_uniform_buffer_6[1423][3]); fragment_uniform_buffer_6[1424] = float4(_AdditionalLightsLightTypes[132], fragment_uniform_buffer_6[1424][1], fragment_uniform_buffer_6[1424][2], fragment_uniform_buffer_6[1424][3]); fragment_uniform_buffer_6[1425] = float4(_AdditionalLightsLightTypes[133], fragment_uniform_buffer_6[1425][1], fragment_uniform_buffer_6[1425][2], fragment_uniform_buffer_6[1425][3]); fragment_uniform_buffer_6[1426] = float4(_AdditionalLightsLightTypes[134], fragment_uniform_buffer_6[1426][1], fragment_uniform_buffer_6[1426][2], fragment_uniform_buffer_6[1426][3]); fragment_uniform_buffer_6[1427] = float4(_AdditionalLightsLightTypes[135], fragment_uniform_buffer_6[1427][1], fragment_uniform_buffer_6[1427][2], fragment_uniform_buffer_6[1427][3]); fragment_uniform_buffer_6[1428] = float4(_AdditionalLightsLightTypes[136], fragment_uniform_buffer_6[1428][1], fragment_uniform_buffer_6[1428][2], fragment_uniform_buffer_6[1428][3]); fragment_uniform_buffer_6[1429] = float4(_AdditionalLightsLightTypes[137], fragment_uniform_buffer_6[1429][1], fragment_uniform_buffer_6[1429][2], fragment_uniform_buffer_6[1429][3]); fragment_uniform_buffer_6[1430] = float4(_AdditionalLightsLightTypes[138], fragment_uniform_buffer_6[1430][1], fragment_uniform_buffer_6[1430][2], fragment_uniform_buffer_6[1430][3]); fragment_uniform_buffer_6[1431] = float4(_AdditionalLightsLightTypes[139], fragment_uniform_buffer_6[1431][1], fragment_uniform_buffer_6[1431][2], fragment_uniform_buffer_6[1431][3]); fragment_uniform_buffer_6[1432] = float4(_AdditionalLightsLightTypes[140], fragment_uniform_buffer_6[1432][1], fragment_uniform_buffer_6[1432][2], fragment_uniform_buffer_6[1432][3]); fragment_uniform_buffer_6[1433] = float4(_AdditionalLightsLightTypes[141], fragment_uniform_buffer_6[1433][1], fragment_uniform_buffer_6[1433][2], fragment_uniform_buffer_6[1433][3]); fragment_uniform_buffer_6[1434] = float4(_AdditionalLightsLightTypes[142], fragment_uniform_buffer_6[1434][1], fragment_uniform_buffer_6[1434][2], fragment_uniform_buffer_6[1434][3]); fragment_uniform_buffer_6[1435] = float4(_AdditionalLightsLightTypes[143], fragment_uniform_buffer_6[1435][1], fragment_uniform_buffer_6[1435][2], fragment_uniform_buffer_6[1435][3]); fragment_uniform_buffer_6[1436] = float4(_AdditionalLightsLightTypes[144], fragment_uniform_buffer_6[1436][1], fragment_uniform_buffer_6[1436][2], fragment_uniform_buffer_6[1436][3]); fragment_uniform_buffer_6[1437] = float4(_AdditionalLightsLightTypes[145], fragment_uniform_buffer_6[1437][1], fragment_uniform_buffer_6[1437][2], fragment_uniform_buffer_6[1437][3]); fragment_uniform_buffer_6[1438] = float4(_AdditionalLightsLightTypes[146], fragment_uniform_buffer_6[1438][1], fragment_uniform_buffer_6[1438][2], fragment_uniform_buffer_6[1438][3]); fragment_uniform_buffer_6[1439] = float4(_AdditionalLightsLightTypes[147], fragment_uniform_buffer_6[1439][1], fragment_uniform_buffer_6[1439][2], fragment_uniform_buffer_6[1439][3]); fragment_uniform_buffer_6[1440] = float4(_AdditionalLightsLightTypes[148], fragment_uniform_buffer_6[1440][1], fragment_uniform_buffer_6[1440][2], fragment_uniform_buffer_6[1440][3]); fragment_uniform_buffer_6[1441] = float4(_AdditionalLightsLightTypes[149], fragment_uniform_buffer_6[1441][1], fragment_uniform_buffer_6[1441][2], fragment_uniform_buffer_6[1441][3]); fragment_uniform_buffer_6[1442] = float4(_AdditionalLightsLightTypes[150], fragment_uniform_buffer_6[1442][1], fragment_uniform_buffer_6[1442][2], fragment_uniform_buffer_6[1442][3]); fragment_uniform_buffer_6[1443] = float4(_AdditionalLightsLightTypes[151], fragment_uniform_buffer_6[1443][1], fragment_uniform_buffer_6[1443][2], fragment_uniform_buffer_6[1443][3]); fragment_uniform_buffer_6[1444] = float4(_AdditionalLightsLightTypes[152], fragment_uniform_buffer_6[1444][1], fragment_uniform_buffer_6[1444][2], fragment_uniform_buffer_6[1444][3]); fragment_uniform_buffer_6[1445] = float4(_AdditionalLightsLightTypes[153], fragment_uniform_buffer_6[1445][1], fragment_uniform_buffer_6[1445][2], fragment_uniform_buffer_6[1445][3]); fragment_uniform_buffer_6[1446] = float4(_AdditionalLightsLightTypes[154], fragment_uniform_buffer_6[1446][1], fragment_uniform_buffer_6[1446][2], fragment_uniform_buffer_6[1446][3]); fragment_uniform_buffer_6[1447] = float4(_AdditionalLightsLightTypes[155], fragment_uniform_buffer_6[1447][1], fragment_uniform_buffer_6[1447][2], fragment_uniform_buffer_6[1447][3]); fragment_uniform_buffer_6[1448] = float4(_AdditionalLightsLightTypes[156], fragment_uniform_buffer_6[1448][1], fragment_uniform_buffer_6[1448][2], fragment_uniform_buffer_6[1448][3]); fragment_uniform_buffer_6[1449] = float4(_AdditionalLightsLightTypes[157], fragment_uniform_buffer_6[1449][1], fragment_uniform_buffer_6[1449][2], fragment_uniform_buffer_6[1449][3]); fragment_uniform_buffer_6[1450] = float4(_AdditionalLightsLightTypes[158], fragment_uniform_buffer_6[1450][1], fragment_uniform_buffer_6[1450][2], fragment_uniform_buffer_6[1450][3]); fragment_uniform_buffer_6[1451] = float4(_AdditionalLightsLightTypes[159], fragment_uniform_buffer_6[1451][1], fragment_uniform_buffer_6[1451][2], fragment_uniform_buffer_6[1451][3]); fragment_uniform_buffer_6[1452] = float4(_AdditionalLightsLightTypes[160], fragment_uniform_buffer_6[1452][1], fragment_uniform_buffer_6[1452][2], fragment_uniform_buffer_6[1452][3]); fragment_uniform_buffer_6[1453] = float4(_AdditionalLightsLightTypes[161], fragment_uniform_buffer_6[1453][1], fragment_uniform_buffer_6[1453][2], fragment_uniform_buffer_6[1453][3]); fragment_uniform_buffer_6[1454] = float4(_AdditionalLightsLightTypes[162], fragment_uniform_buffer_6[1454][1], fragment_uniform_buffer_6[1454][2], fragment_uniform_buffer_6[1454][3]); fragment_uniform_buffer_6[1455] = float4(_AdditionalLightsLightTypes[163], fragment_uniform_buffer_6[1455][1], fragment_uniform_buffer_6[1455][2], fragment_uniform_buffer_6[1455][3]); fragment_uniform_buffer_6[1456] = float4(_AdditionalLightsLightTypes[164], fragment_uniform_buffer_6[1456][1], fragment_uniform_buffer_6[1456][2], fragment_uniform_buffer_6[1456][3]); fragment_uniform_buffer_6[1457] = float4(_AdditionalLightsLightTypes[165], fragment_uniform_buffer_6[1457][1], fragment_uniform_buffer_6[1457][2], fragment_uniform_buffer_6[1457][3]); fragment_uniform_buffer_6[1458] = float4(_AdditionalLightsLightTypes[166], fragment_uniform_buffer_6[1458][1], fragment_uniform_buffer_6[1458][2], fragment_uniform_buffer_6[1458][3]); fragment_uniform_buffer_6[1459] = float4(_AdditionalLightsLightTypes[167], fragment_uniform_buffer_6[1459][1], fragment_uniform_buffer_6[1459][2], fragment_uniform_buffer_6[1459][3]); fragment_uniform_buffer_6[1460] = float4(_AdditionalLightsLightTypes[168], fragment_uniform_buffer_6[1460][1], fragment_uniform_buffer_6[1460][2], fragment_uniform_buffer_6[1460][3]); fragment_uniform_buffer_6[1461] = float4(_AdditionalLightsLightTypes[169], fragment_uniform_buffer_6[1461][1], fragment_uniform_buffer_6[1461][2], fragment_uniform_buffer_6[1461][3]); fragment_uniform_buffer_6[1462] = float4(_AdditionalLightsLightTypes[170], fragment_uniform_buffer_6[1462][1], fragment_uniform_buffer_6[1462][2], fragment_uniform_buffer_6[1462][3]); fragment_uniform_buffer_6[1463] = float4(_AdditionalLightsLightTypes[171], fragment_uniform_buffer_6[1463][1], fragment_uniform_buffer_6[1463][2], fragment_uniform_buffer_6[1463][3]); fragment_uniform_buffer_6[1464] = float4(_AdditionalLightsLightTypes[172], fragment_uniform_buffer_6[1464][1], fragment_uniform_buffer_6[1464][2], fragment_uniform_buffer_6[1464][3]); fragment_uniform_buffer_6[1465] = float4(_AdditionalLightsLightTypes[173], fragment_uniform_buffer_6[1465][1], fragment_uniform_buffer_6[1465][2], fragment_uniform_buffer_6[1465][3]); fragment_uniform_buffer_6[1466] = float4(_AdditionalLightsLightTypes[174], fragment_uniform_buffer_6[1466][1], fragment_uniform_buffer_6[1466][2], fragment_uniform_buffer_6[1466][3]); fragment_uniform_buffer_6[1467] = float4(_AdditionalLightsLightTypes[175], fragment_uniform_buffer_6[1467][1], fragment_uniform_buffer_6[1467][2], fragment_uniform_buffer_6[1467][3]); fragment_uniform_buffer_6[1468] = float4(_AdditionalLightsLightTypes[176], fragment_uniform_buffer_6[1468][1], fragment_uniform_buffer_6[1468][2], fragment_uniform_buffer_6[1468][3]); fragment_uniform_buffer_6[1469] = float4(_AdditionalLightsLightTypes[177], fragment_uniform_buffer_6[1469][1], fragment_uniform_buffer_6[1469][2], fragment_uniform_buffer_6[1469][3]); fragment_uniform_buffer_6[1470] = float4(_AdditionalLightsLightTypes[178], fragment_uniform_buffer_6[1470][1], fragment_uniform_buffer_6[1470][2], fragment_uniform_buffer_6[1470][3]); fragment_uniform_buffer_6[1471] = float4(_AdditionalLightsLightTypes[179], fragment_uniform_buffer_6[1471][1], fragment_uniform_buffer_6[1471][2], fragment_uniform_buffer_6[1471][3]); fragment_uniform_buffer_6[1472] = float4(_AdditionalLightsLightTypes[180], fragment_uniform_buffer_6[1472][1], fragment_uniform_buffer_6[1472][2], fragment_uniform_buffer_6[1472][3]); fragment_uniform_buffer_6[1473] = float4(_AdditionalLightsLightTypes[181], fragment_uniform_buffer_6[1473][1], fragment_uniform_buffer_6[1473][2], fragment_uniform_buffer_6[1473][3]); fragment_uniform_buffer_6[1474] = float4(_AdditionalLightsLightTypes[182], fragment_uniform_buffer_6[1474][1], fragment_uniform_buffer_6[1474][2], fragment_uniform_buffer_6[1474][3]); fragment_uniform_buffer_6[1475] = float4(_AdditionalLightsLightTypes[183], fragment_uniform_buffer_6[1475][1], fragment_uniform_buffer_6[1475][2], fragment_uniform_buffer_6[1475][3]); fragment_uniform_buffer_6[1476] = float4(_AdditionalLightsLightTypes[184], fragment_uniform_buffer_6[1476][1], fragment_uniform_buffer_6[1476][2], fragment_uniform_buffer_6[1476][3]); fragment_uniform_buffer_6[1477] = float4(_AdditionalLightsLightTypes[185], fragment_uniform_buffer_6[1477][1], fragment_uniform_buffer_6[1477][2], fragment_uniform_buffer_6[1477][3]); fragment_uniform_buffer_6[1478] = float4(_AdditionalLightsLightTypes[186], fragment_uniform_buffer_6[1478][1], fragment_uniform_buffer_6[1478][2], fragment_uniform_buffer_6[1478][3]); fragment_uniform_buffer_6[1479] = float4(_AdditionalLightsLightTypes[187], fragment_uniform_buffer_6[1479][1], fragment_uniform_buffer_6[1479][2], fragment_uniform_buffer_6[1479][3]); fragment_uniform_buffer_6[1480] = float4(_AdditionalLightsLightTypes[188], fragment_uniform_buffer_6[1480][1], fragment_uniform_buffer_6[1480][2], fragment_uniform_buffer_6[1480][3]); fragment_uniform_buffer_6[1481] = float4(_AdditionalLightsLightTypes[189], fragment_uniform_buffer_6[1481][1], fragment_uniform_buffer_6[1481][2], fragment_uniform_buffer_6[1481][3]); fragment_uniform_buffer_6[1482] = float4(_AdditionalLightsLightTypes[190], fragment_uniform_buffer_6[1482][1], fragment_uniform_buffer_6[1482][2], fragment_uniform_buffer_6[1482][3]); fragment_uniform_buffer_6[1483] = float4(_AdditionalLightsLightTypes[191], fragment_uniform_buffer_6[1483][1], fragment_uniform_buffer_6[1483][2], fragment_uniform_buffer_6[1483][3]); fragment_uniform_buffer_6[1484] = float4(_AdditionalLightsLightTypes[192], fragment_uniform_buffer_6[1484][1], fragment_uniform_buffer_6[1484][2], fragment_uniform_buffer_6[1484][3]); fragment_uniform_buffer_6[1485] = float4(_AdditionalLightsLightTypes[193], fragment_uniform_buffer_6[1485][1], fragment_uniform_buffer_6[1485][2], fragment_uniform_buffer_6[1485][3]); fragment_uniform_buffer_6[1486] = float4(_AdditionalLightsLightTypes[194], fragment_uniform_buffer_6[1486][1], fragment_uniform_buffer_6[1486][2], fragment_uniform_buffer_6[1486][3]); fragment_uniform_buffer_6[1487] = float4(_AdditionalLightsLightTypes[195], fragment_uniform_buffer_6[1487][1], fragment_uniform_buffer_6[1487][2], fragment_uniform_buffer_6[1487][3]); fragment_uniform_buffer_6[1488] = float4(_AdditionalLightsLightTypes[196], fragment_uniform_buffer_6[1488][1], fragment_uniform_buffer_6[1488][2], fragment_uniform_buffer_6[1488][3]); fragment_uniform_buffer_6[1489] = float4(_AdditionalLightsLightTypes[197], fragment_uniform_buffer_6[1489][1], fragment_uniform_buffer_6[1489][2], fragment_uniform_buffer_6[1489][3]); fragment_uniform_buffer_6[1490] = float4(_AdditionalLightsLightTypes[198], fragment_uniform_buffer_6[1490][1], fragment_uniform_buffer_6[1490][2], fragment_uniform_buffer_6[1490][3]); fragment_uniform_buffer_6[1491] = float4(_AdditionalLightsLightTypes[199], fragment_uniform_buffer_6[1491][1], fragment_uniform_buffer_6[1491][2], fragment_uniform_buffer_6[1491][3]); fragment_uniform_buffer_6[1492] = float4(_AdditionalLightsLightTypes[200], fragment_uniform_buffer_6[1492][1], fragment_uniform_buffer_6[1492][2], fragment_uniform_buffer_6[1492][3]); fragment_uniform_buffer_6[1493] = float4(_AdditionalLightsLightTypes[201], fragment_uniform_buffer_6[1493][1], fragment_uniform_buffer_6[1493][2], fragment_uniform_buffer_6[1493][3]); fragment_uniform_buffer_6[1494] = float4(_AdditionalLightsLightTypes[202], fragment_uniform_buffer_6[1494][1], fragment_uniform_buffer_6[1494][2], fragment_uniform_buffer_6[1494][3]); fragment_uniform_buffer_6[1495] = float4(_AdditionalLightsLightTypes[203], fragment_uniform_buffer_6[1495][1], fragment_uniform_buffer_6[1495][2], fragment_uniform_buffer_6[1495][3]); fragment_uniform_buffer_6[1496] = float4(_AdditionalLightsLightTypes[204], fragment_uniform_buffer_6[1496][1], fragment_uniform_buffer_6[1496][2], fragment_uniform_buffer_6[1496][3]); fragment_uniform_buffer_6[1497] = float4(_AdditionalLightsLightTypes[205], fragment_uniform_buffer_6[1497][1], fragment_uniform_buffer_6[1497][2], fragment_uniform_buffer_6[1497][3]); fragment_uniform_buffer_6[1498] = float4(_AdditionalLightsLightTypes[206], fragment_uniform_buffer_6[1498][1], fragment_uniform_buffer_6[1498][2], fragment_uniform_buffer_6[1498][3]); fragment_uniform_buffer_6[1499] = float4(_AdditionalLightsLightTypes[207], fragment_uniform_buffer_6[1499][1], fragment_uniform_buffer_6[1499][2], fragment_uniform_buffer_6[1499][3]); fragment_uniform_buffer_6[1500] = float4(_AdditionalLightsLightTypes[208], fragment_uniform_buffer_6[1500][1], fragment_uniform_buffer_6[1500][2], fragment_uniform_buffer_6[1500][3]); fragment_uniform_buffer_6[1501] = float4(_AdditionalLightsLightTypes[209], fragment_uniform_buffer_6[1501][1], fragment_uniform_buffer_6[1501][2], fragment_uniform_buffer_6[1501][3]); fragment_uniform_buffer_6[1502] = float4(_AdditionalLightsLightTypes[210], fragment_uniform_buffer_6[1502][1], fragment_uniform_buffer_6[1502][2], fragment_uniform_buffer_6[1502][3]); fragment_uniform_buffer_6[1503] = float4(_AdditionalLightsLightTypes[211], fragment_uniform_buffer_6[1503][1], fragment_uniform_buffer_6[1503][2], fragment_uniform_buffer_6[1503][3]); fragment_uniform_buffer_6[1504] = float4(_AdditionalLightsLightTypes[212], fragment_uniform_buffer_6[1504][1], fragment_uniform_buffer_6[1504][2], fragment_uniform_buffer_6[1504][3]); fragment_uniform_buffer_6[1505] = float4(_AdditionalLightsLightTypes[213], fragment_uniform_buffer_6[1505][1], fragment_uniform_buffer_6[1505][2], fragment_uniform_buffer_6[1505][3]); fragment_uniform_buffer_6[1506] = float4(_AdditionalLightsLightTypes[214], fragment_uniform_buffer_6[1506][1], fragment_uniform_buffer_6[1506][2], fragment_uniform_buffer_6[1506][3]); fragment_uniform_buffer_6[1507] = float4(_AdditionalLightsLightTypes[215], fragment_uniform_buffer_6[1507][1], fragment_uniform_buffer_6[1507][2], fragment_uniform_buffer_6[1507][3]); fragment_uniform_buffer_6[1508] = float4(_AdditionalLightsLightTypes[216], fragment_uniform_buffer_6[1508][1], fragment_uniform_buffer_6[1508][2], fragment_uniform_buffer_6[1508][3]); fragment_uniform_buffer_6[1509] = float4(_AdditionalLightsLightTypes[217], fragment_uniform_buffer_6[1509][1], fragment_uniform_buffer_6[1509][2], fragment_uniform_buffer_6[1509][3]); fragment_uniform_buffer_6[1510] = float4(_AdditionalLightsLightTypes[218], fragment_uniform_buffer_6[1510][1], fragment_uniform_buffer_6[1510][2], fragment_uniform_buffer_6[1510][3]); fragment_uniform_buffer_6[1511] = float4(_AdditionalLightsLightTypes[219], fragment_uniform_buffer_6[1511][1], fragment_uniform_buffer_6[1511][2], fragment_uniform_buffer_6[1511][3]); fragment_uniform_buffer_6[1512] = float4(_AdditionalLightsLightTypes[220], fragment_uniform_buffer_6[1512][1], fragment_uniform_buffer_6[1512][2], fragment_uniform_buffer_6[1512][3]); fragment_uniform_buffer_6[1513] = float4(_AdditionalLightsLightTypes[221], fragment_uniform_buffer_6[1513][1], fragment_uniform_buffer_6[1513][2], fragment_uniform_buffer_6[1513][3]); fragment_uniform_buffer_6[1514] = float4(_AdditionalLightsLightTypes[222], fragment_uniform_buffer_6[1514][1], fragment_uniform_buffer_6[1514][2], fragment_uniform_buffer_6[1514][3]); fragment_uniform_buffer_6[1515] = float4(_AdditionalLightsLightTypes[223], fragment_uniform_buffer_6[1515][1], fragment_uniform_buffer_6[1515][2], fragment_uniform_buffer_6[1515][3]); fragment_uniform_buffer_6[1516] = float4(_AdditionalLightsLightTypes[224], fragment_uniform_buffer_6[1516][1], fragment_uniform_buffer_6[1516][2], fragment_uniform_buffer_6[1516][3]); fragment_uniform_buffer_6[1517] = float4(_AdditionalLightsLightTypes[225], fragment_uniform_buffer_6[1517][1], fragment_uniform_buffer_6[1517][2], fragment_uniform_buffer_6[1517][3]); fragment_uniform_buffer_6[1518] = float4(_AdditionalLightsLightTypes[226], fragment_uniform_buffer_6[1518][1], fragment_uniform_buffer_6[1518][2], fragment_uniform_buffer_6[1518][3]); fragment_uniform_buffer_6[1519] = float4(_AdditionalLightsLightTypes[227], fragment_uniform_buffer_6[1519][1], fragment_uniform_buffer_6[1519][2], fragment_uniform_buffer_6[1519][3]); fragment_uniform_buffer_6[1520] = float4(_AdditionalLightsLightTypes[228], fragment_uniform_buffer_6[1520][1], fragment_uniform_buffer_6[1520][2], fragment_uniform_buffer_6[1520][3]); fragment_uniform_buffer_6[1521] = float4(_AdditionalLightsLightTypes[229], fragment_uniform_buffer_6[1521][1], fragment_uniform_buffer_6[1521][2], fragment_uniform_buffer_6[1521][3]); fragment_uniform_buffer_6[1522] = float4(_AdditionalLightsLightTypes[230], fragment_uniform_buffer_6[1522][1], fragment_uniform_buffer_6[1522][2], fragment_uniform_buffer_6[1522][3]); fragment_uniform_buffer_6[1523] = float4(_AdditionalLightsLightTypes[231], fragment_uniform_buffer_6[1523][1], fragment_uniform_buffer_6[1523][2], fragment_uniform_buffer_6[1523][3]); fragment_uniform_buffer_6[1524] = float4(_AdditionalLightsLightTypes[232], fragment_uniform_buffer_6[1524][1], fragment_uniform_buffer_6[1524][2], fragment_uniform_buffer_6[1524][3]); fragment_uniform_buffer_6[1525] = float4(_AdditionalLightsLightTypes[233], fragment_uniform_buffer_6[1525][1], fragment_uniform_buffer_6[1525][2], fragment_uniform_buffer_6[1525][3]); fragment_uniform_buffer_6[1526] = float4(_AdditionalLightsLightTypes[234], fragment_uniform_buffer_6[1526][1], fragment_uniform_buffer_6[1526][2], fragment_uniform_buffer_6[1526][3]); fragment_uniform_buffer_6[1527] = float4(_AdditionalLightsLightTypes[235], fragment_uniform_buffer_6[1527][1], fragment_uniform_buffer_6[1527][2], fragment_uniform_buffer_6[1527][3]); fragment_uniform_buffer_6[1528] = float4(_AdditionalLightsLightTypes[236], fragment_uniform_buffer_6[1528][1], fragment_uniform_buffer_6[1528][2], fragment_uniform_buffer_6[1528][3]); fragment_uniform_buffer_6[1529] = float4(_AdditionalLightsLightTypes[237], fragment_uniform_buffer_6[1529][1], fragment_uniform_buffer_6[1529][2], fragment_uniform_buffer_6[1529][3]); fragment_uniform_buffer_6[1530] = float4(_AdditionalLightsLightTypes[238], fragment_uniform_buffer_6[1530][1], fragment_uniform_buffer_6[1530][2], fragment_uniform_buffer_6[1530][3]); fragment_uniform_buffer_6[1531] = float4(_AdditionalLightsLightTypes[239], fragment_uniform_buffer_6[1531][1], fragment_uniform_buffer_6[1531][2], fragment_uniform_buffer_6[1531][3]); fragment_uniform_buffer_6[1532] = float4(_AdditionalLightsLightTypes[240], fragment_uniform_buffer_6[1532][1], fragment_uniform_buffer_6[1532][2], fragment_uniform_buffer_6[1532][3]); fragment_uniform_buffer_6[1533] = float4(_AdditionalLightsLightTypes[241], fragment_uniform_buffer_6[1533][1], fragment_uniform_buffer_6[1533][2], fragment_uniform_buffer_6[1533][3]); fragment_uniform_buffer_6[1534] = float4(_AdditionalLightsLightTypes[242], fragment_uniform_buffer_6[1534][1], fragment_uniform_buffer_6[1534][2], fragment_uniform_buffer_6[1534][3]); fragment_uniform_buffer_6[1535] = float4(_AdditionalLightsLightTypes[243], fragment_uniform_buffer_6[1535][1], fragment_uniform_buffer_6[1535][2], fragment_uniform_buffer_6[1535][3]); fragment_uniform_buffer_6[1536] = float4(_AdditionalLightsLightTypes[244], fragment_uniform_buffer_6[1536][1], fragment_uniform_buffer_6[1536][2], fragment_uniform_buffer_6[1536][3]); fragment_uniform_buffer_6[1537] = float4(_AdditionalLightsLightTypes[245], fragment_uniform_buffer_6[1537][1], fragment_uniform_buffer_6[1537][2], fragment_uniform_buffer_6[1537][3]); fragment_uniform_buffer_6[1538] = float4(_AdditionalLightsLightTypes[246], fragment_uniform_buffer_6[1538][1], fragment_uniform_buffer_6[1538][2], fragment_uniform_buffer_6[1538][3]); fragment_uniform_buffer_6[1539] = float4(_AdditionalLightsLightTypes[247], fragment_uniform_buffer_6[1539][1], fragment_uniform_buffer_6[1539][2], fragment_uniform_buffer_6[1539][3]); fragment_uniform_buffer_6[1540] = float4(_AdditionalLightsLightTypes[248], fragment_uniform_buffer_6[1540][1], fragment_uniform_buffer_6[1540][2], fragment_uniform_buffer_6[1540][3]); fragment_uniform_buffer_6[1541] = float4(_AdditionalLightsLightTypes[249], fragment_uniform_buffer_6[1541][1], fragment_uniform_buffer_6[1541][2], fragment_uniform_buffer_6[1541][3]); fragment_uniform_buffer_6[1542] = float4(_AdditionalLightsLightTypes[250], fragment_uniform_buffer_6[1542][1], fragment_uniform_buffer_6[1542][2], fragment_uniform_buffer_6[1542][3]); fragment_uniform_buffer_6[1543] = float4(_AdditionalLightsLightTypes[251], fragment_uniform_buffer_6[1543][1], fragment_uniform_buffer_6[1543][2], fragment_uniform_buffer_6[1543][3]); fragment_uniform_buffer_6[1544] = float4(_AdditionalLightsLightTypes[252], fragment_uniform_buffer_6[1544][1], fragment_uniform_buffer_6[1544][2], fragment_uniform_buffer_6[1544][3]); fragment_uniform_buffer_6[1545] = float4(_AdditionalLightsLightTypes[253], fragment_uniform_buffer_6[1545][1], fragment_uniform_buffer_6[1545][2], fragment_uniform_buffer_6[1545][3]); fragment_uniform_buffer_6[1546] = float4(_AdditionalLightsLightTypes[254], fragment_uniform_buffer_6[1546][1], fragment_uniform_buffer_6[1546][2], fragment_uniform_buffer_6[1546][3]); fragment_uniform_buffer_6[1547] = float4(_AdditionalLightsLightTypes[255], fragment_uniform_buffer_6[1547][1], fragment_uniform_buffer_6[1547][2], fragment_uniform_buffer_6[1547][3]); gl_Layer = stage_input.gl_Layer; fragment_input_0 = stage_input.fragment_input_0; fragment_input_1 = stage_input.fragment_input_1; fragment_input_2 = stage_input.fragment_input_2; fragment_input_3 = stage_input.fragment_input_3; fragment_input_4 = stage_input.fragment_input_4; fragment_input_5 = stage_input.fragment_input_5; fragment_input_6 = stage_input.fragment_input_6; fragment_input_8 = stage_input.fragment_input_8; frag_main(); Fragment_Stage_Output stage_output; stage_output.fragment_output_0 = fragment_output_0; return stage_output; } #endif // STEREO_INSTANCING_ON #endif // _ADDITIONAL_LIGHTS #endif // _ADDITIONAL_LIGHT_SHADOWS #endif // _LIGHT_COOKIES #endif // _LIGHT_LAYERS #endif // _MAIN_LIGHT_SHADOWS_CASCADE #endif // !_MAIN_LIGHT_SHADOWS #endif // !_SHADOWS_SOFT #ifdef _ADDITIONAL_LIGHTS #ifdef _ADDITIONAL_LIGHT_SHADOWS #ifdef _LIGHT_COOKIES #ifdef _LIGHT_LAYERS #ifdef _MAIN_LIGHT_SHADOWS_CASCADE #ifndef STEREO_INSTANCING_ON #ifndef _MAIN_LIGHT_SHADOWS #ifndef _SHADOWS_SOFT #define ANY_SHADER_VARIANT_ACTIVE float3 _WorldSpaceCameraPos; float4 _AdditionalLightsPosition[256]; float4 _AdditionalLightsColor[256]; float4 _AdditionalLightsAttenuation[256]; float4 _AdditionalLightsSpotDir[256]; float _AdditionalLightsLayerMasks[256]; float4 unity_RenderingLayer; float4 unity_LightData; float4 unity_LightIndices[2]; float4 unity_SHAr; float4 unity_SHAg; float4 unity_SHAb; float4 unity_SHBr; float4 unity_SHBg; float4 unity_SHBb; float4 unity_SHC; float _Cutoff; float4x4 _MainLightWorldToShadow[5]; float4 _CascadeShadowSplitSpheres0; float4 _CascadeShadowSplitSpheres1; float4 _CascadeShadowSplitSpheres2; float4 _CascadeShadowSplitSpheres3; float4 _CascadeShadowSplitSphereRadii; float4x4 _MainLightWorldToLight; float _AdditionalLightsCookieEnableBits[8]; float _MainLightCookieTextureFormat; float _AdditionalLightsCookieAtlasTextureFormat; float4x4 _AdditionalLightsWorldToLights[256]; float4 _AdditionalLightsCookieAtlasUVRects[256]; float _AdditionalLightsLightTypes[256]; static float4 fragment_uniform_buffer_0[22]; static float4 fragment_uniform_buffer_1[1536]; static float4 fragment_uniform_buffer_2[34]; static float4 fragment_uniform_buffer_3[5]; static float4 fragment_uniform_buffer_4[1313]; static float4 fragment_uniform_buffer_5[1548]; static const float fragment_unnamed_70[16] = { 1.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f }; Texture2D _MainTex; Texture2D _MainLightShadowmapTexture; Texture2D _AdditionalLightsShadowmapTexture; Texture2D _MainLightCookieTexture; Texture2D _AdditionalLightsCookieAtlasTexture; SamplerState S0; SamplerState sampler_MainTex; SamplerComparisonState S2; SamplerState sampler_MainLightCookieTexture; static float2 fragment_input_0; static float3 fragment_input_1; static float4 fragment_input_2; static float3 fragment_input_3; static float3 fragment_input_4; static float4 fragment_input_5; static float4 fragment_input_6; static float4 fragment_output_0; struct Fragment_Stage_Input { float2 fragment_input_0 : TEXCOORD; // TEXCOORD float3 fragment_input_1 : TEXCOORD1; // TEXCOORD_1 float4 fragment_input_2 : TEXCOORD2; // TEXCOORD_2 float3 fragment_input_3 : TEXCOORD3; // TEXCOORD_3 float3 fragment_input_4 : TEXCOORD4; // TEXCOORD_4 float4 fragment_input_5 : TEXCOORD5; // TEXCOORD_5 float4 fragment_input_6 : TEXCOORD7; // TEXCOORD_7 }; struct Fragment_Stage_Output { float4 fragment_output_0 : SV_Target0; }; static bool discard_state; void discard_cond(bool fragment_unnamed_1234) { if (fragment_unnamed_1234) { discard_state = true; } } void discard_exit() { if (discard_state) { discard; } } void frag_main() { discard_state = false; float4 fragment_unnamed_96 = _MainTex.SampleBias(sampler_MainTex, float2(fragment_input_0.x, fragment_input_0.y), fragment_uniform_buffer_0[4u].x); float fragment_unnamed_101 = fragment_unnamed_96.w; precise float fragment_unnamed_112 = fragment_unnamed_96.x * fragment_input_6.x; precise float fragment_unnamed_113 = fragment_unnamed_96.y * fragment_input_6.y; precise float fragment_unnamed_114 = fragment_unnamed_96.z * fragment_input_6.z; precise float fragment_unnamed_115 = fragment_unnamed_101 * fragment_input_6.w; bool fragment_unnamed_120 = fragment_uniform_buffer_0[4u].z != 0.0f; bool fragment_unnamed_126 = 0.0f >= fragment_uniform_buffer_3[4u].x; precise float fragment_unnamed_133 = abs(ddx_coarse(fragment_unnamed_115)) + abs(ddy_coarse(fragment_unnamed_115)); precise float fragment_unnamed_139 = (-0.0f) - fragment_uniform_buffer_3[4u].x; float fragment_unnamed_141 = mad(fragment_unnamed_101, fragment_input_6.w, fragment_unnamed_139); precise float fragment_unnamed_142 = (-0.0f) - fragment_unnamed_133; precise float fragment_unnamed_147 = mad(fragment_unnamed_142, 0.5f, fragment_unnamed_141) / max(fragment_unnamed_133, 9.9999997473787516355514526367188e-05f); precise float fragment_unnamed_148 = fragment_unnamed_147 + 1.0f; float fragment_unnamed_153 = asfloat(fragment_unnamed_126 ? 1065353216u : asuint(clamp(fragment_unnamed_148, 0.0f, 1.0f))); precise float fragment_unnamed_156 = fragment_unnamed_153 + (-9.9999997473787516355514526367188e-05f); discard_cond(asfloat((((~(fragment_unnamed_126 ? 4294967295u : 0u)) & (fragment_unnamed_120 ? 4294967295u : 0u)) != 0u) ? asuint(fragment_unnamed_156) : asuint(fragment_unnamed_141)) < 0.0f); float fragment_unnamed_182 = rsqrt(dot(float3(fragment_input_3.x, fragment_input_3.y, fragment_input_3.z), float3(fragment_input_3.x, fragment_input_3.y, fragment_input_3.z))); precise float fragment_unnamed_189 = fragment_unnamed_182 * fragment_input_3.x; precise float fragment_unnamed_190 = fragment_unnamed_182 * fragment_input_3.y; precise float fragment_unnamed_191 = fragment_unnamed_182 * fragment_input_3.z; precise float fragment_unnamed_202 = (-0.0f) - fragment_uniform_buffer_4[20u].x; precise float fragment_unnamed_204 = (-0.0f) - fragment_uniform_buffer_4[20u].y; precise float fragment_unnamed_206 = (-0.0f) - fragment_uniform_buffer_4[20u].z; precise float fragment_unnamed_207 = fragment_input_2.x + fragment_unnamed_202; precise float fragment_unnamed_208 = fragment_input_2.y + fragment_unnamed_204; precise float fragment_unnamed_209 = fragment_input_2.z + fragment_unnamed_206; precise float fragment_unnamed_220 = (-0.0f) - fragment_uniform_buffer_4[21u].x; precise float fragment_unnamed_222 = (-0.0f) - fragment_uniform_buffer_4[21u].y; precise float fragment_unnamed_224 = (-0.0f) - fragment_uniform_buffer_4[21u].z; precise float fragment_unnamed_225 = fragment_input_2.x + fragment_unnamed_220; precise float fragment_unnamed_226 = fragment_input_2.y + fragment_unnamed_222; precise float fragment_unnamed_227 = fragment_input_2.z + fragment_unnamed_224; precise float fragment_unnamed_237 = (-0.0f) - fragment_uniform_buffer_4[22u].x; precise float fragment_unnamed_239 = (-0.0f) - fragment_uniform_buffer_4[22u].y; precise float fragment_unnamed_241 = (-0.0f) - fragment_uniform_buffer_4[22u].z; precise float fragment_unnamed_242 = fragment_input_2.x + fragment_unnamed_237; precise float fragment_unnamed_243 = fragment_input_2.y + fragment_unnamed_239; precise float fragment_unnamed_244 = fragment_input_2.z + fragment_unnamed_241; precise float fragment_unnamed_255 = (-0.0f) - fragment_uniform_buffer_4[23u].x; precise float fragment_unnamed_257 = (-0.0f) - fragment_uniform_buffer_4[23u].y; precise float fragment_unnamed_259 = (-0.0f) - fragment_uniform_buffer_4[23u].z; precise float fragment_unnamed_260 = fragment_input_2.x + fragment_unnamed_255; precise float fragment_unnamed_261 = fragment_input_2.y + fragment_unnamed_257; precise float fragment_unnamed_262 = fragment_input_2.z + fragment_unnamed_259; bool fragment_unnamed_282 = dot(float3(fragment_unnamed_207, fragment_unnamed_208, fragment_unnamed_209), float3(fragment_unnamed_207, fragment_unnamed_208, fragment_unnamed_209)) < fragment_uniform_buffer_4[24u].x; bool fragment_unnamed_283 = dot(float3(fragment_unnamed_225, fragment_unnamed_226, fragment_unnamed_227), float3(fragment_unnamed_225, fragment_unnamed_226, fragment_unnamed_227)) < fragment_uniform_buffer_4[24u].y; bool fragment_unnamed_284 = dot(float3(fragment_unnamed_242, fragment_unnamed_243, fragment_unnamed_244), float3(fragment_unnamed_242, fragment_unnamed_243, fragment_unnamed_244)) < fragment_uniform_buffer_4[24u].z; precise float fragment_unnamed_306 = asfloat(fragment_unnamed_282 ? 3212836864u : 2147483648u) + asfloat((fragment_unnamed_283 ? 4294967295u : 0u) & 1065353216u); precise float fragment_unnamed_307 = asfloat(fragment_unnamed_283 ? 3212836864u : 2147483648u) + asfloat((fragment_unnamed_284 ? 4294967295u : 0u) & 1065353216u); precise float fragment_unnamed_308 = asfloat(fragment_unnamed_284 ? 3212836864u : 2147483648u) + asfloat(((dot(float3(fragment_unnamed_260, fragment_unnamed_261, fragment_unnamed_262), float3(fragment_unnamed_260, fragment_unnamed_261, fragment_unnamed_262)) < fragment_uniform_buffer_4[24u].w) ? 4294967295u : 0u) & 1065353216u); precise float fragment_unnamed_318 = (-0.0f) - dot(float4(asfloat((fragment_unnamed_282 ? 4294967295u : 0u) & 1065353216u), max(fragment_unnamed_306, 0.0f), max(fragment_unnamed_307, 0.0f), max(fragment_unnamed_308, 0.0f)), float4(4.0f, 3.0f, 2.0f, 1.0f)); precise float fragment_unnamed_319 = fragment_unnamed_318 + 4.0f; uint fragment_unnamed_321 = uint(fragment_unnamed_319) << 2u; uint fragment_unnamed_324 = fragment_unnamed_321 + 1u; precise float fragment_unnamed_330 = fragment_input_2.y * fragment_uniform_buffer_4[fragment_unnamed_324].x; precise float fragment_unnamed_331 = fragment_input_2.y * fragment_uniform_buffer_4[fragment_unnamed_324].y; precise float fragment_unnamed_332 = fragment_input_2.y * fragment_uniform_buffer_4[fragment_unnamed_324].z; uint fragment_unnamed_343 = fragment_unnamed_321 + 2u; uint fragment_unnamed_354 = fragment_unnamed_321 + 3u; precise float fragment_unnamed_360 = mad(fragment_uniform_buffer_4[fragment_unnamed_343].x, fragment_input_2.z, mad(fragment_uniform_buffer_4[fragment_unnamed_321].x, fragment_input_2.x, fragment_unnamed_330)) + fragment_uniform_buffer_4[fragment_unnamed_354].x; precise float fragment_unnamed_361 = mad(fragment_uniform_buffer_4[fragment_unnamed_343].y, fragment_input_2.z, mad(fragment_uniform_buffer_4[fragment_unnamed_321].y, fragment_input_2.x, fragment_unnamed_331)) + fragment_uniform_buffer_4[fragment_unnamed_354].y; precise float fragment_unnamed_362 = mad(fragment_uniform_buffer_4[fragment_unnamed_343].z, fragment_input_2.z, mad(fragment_uniform_buffer_4[fragment_unnamed_321].z, fragment_input_2.x, fragment_unnamed_332)) + fragment_uniform_buffer_4[fragment_unnamed_354].z; precise float fragment_unnamed_396 = fragment_unnamed_190 * fragment_unnamed_189; precise float fragment_unnamed_397 = fragment_unnamed_191 * fragment_unnamed_190; precise float fragment_unnamed_398 = fragment_unnamed_191 * fragment_unnamed_191; precise float fragment_unnamed_399 = fragment_unnamed_189 * fragment_unnamed_191; precise float fragment_unnamed_430 = fragment_unnamed_190 * fragment_unnamed_190; precise float fragment_unnamed_431 = (-0.0f) - fragment_unnamed_430; float fragment_unnamed_432 = mad(fragment_unnamed_189, fragment_unnamed_189, fragment_unnamed_431); precise float fragment_unnamed_442 = dot(float4(fragment_uniform_buffer_2[27u]), float4(fragment_unnamed_189, fragment_unnamed_190, fragment_unnamed_191, asfloat(1065353216u))) + mad(fragment_uniform_buffer_2[33u].x, fragment_unnamed_432, dot(float4(fragment_uniform_buffer_2[30u]), float4(fragment_unnamed_396, fragment_unnamed_397, fragment_unnamed_398, fragment_unnamed_399))); precise float fragment_unnamed_443 = dot(float4(fragment_uniform_buffer_2[28u]), float4(fragment_unnamed_189, fragment_unnamed_190, fragment_unnamed_191, asfloat(1065353216u))) + mad(fragment_uniform_buffer_2[33u].y, fragment_unnamed_432, dot(float4(fragment_uniform_buffer_2[31u]), float4(fragment_unnamed_396, fragment_unnamed_397, fragment_unnamed_398, fragment_unnamed_399))); precise float fragment_unnamed_444 = dot(float4(fragment_uniform_buffer_2[29u]), float4(fragment_unnamed_189, fragment_unnamed_190, fragment_unnamed_191, asfloat(1065353216u))) + mad(fragment_uniform_buffer_2[33u].z, fragment_unnamed_432, dot(float4(fragment_uniform_buffer_2[32u]), float4(fragment_unnamed_396, fragment_unnamed_397, fragment_unnamed_398, fragment_unnamed_399))); precise float fragment_unnamed_455 = (-0.0f) - fragment_uniform_buffer_4[27u].x; precise float fragment_unnamed_456 = fragment_unnamed_455 + 1.0f; float fragment_unnamed_469 = asfloat(((((0.0f >= fragment_unnamed_362) ? 4294967295u : 0u) | ((fragment_unnamed_362 >= 1.0f) ? 4294967295u : 0u)) != 0u) ? 1065353216u : asuint(mad(_MainLightShadowmapTexture.SampleCmpLevelZero(S2, float2(fragment_unnamed_360, fragment_unnamed_361), fragment_unnamed_362).xxxx.x, fragment_uniform_buffer_4[27u].x, fragment_unnamed_456))); precise float fragment_unnamed_479 = (-0.0f) - fragment_uniform_buffer_0[21u].x; precise float fragment_unnamed_481 = (-0.0f) - fragment_uniform_buffer_0[21u].y; precise float fragment_unnamed_483 = (-0.0f) - fragment_uniform_buffer_0[21u].z; precise float fragment_unnamed_484 = fragment_input_2.x + fragment_unnamed_479; precise float fragment_unnamed_485 = fragment_input_2.y + fragment_unnamed_481; precise float fragment_unnamed_486 = fragment_input_2.z + fragment_unnamed_483; float fragment_unnamed_487 = dot(float3(fragment_unnamed_484, fragment_unnamed_485, fragment_unnamed_486), float3(fragment_unnamed_484, fragment_unnamed_485, fragment_unnamed_486)); precise float fragment_unnamed_498 = (-0.0f) - fragment_unnamed_469; precise float fragment_unnamed_499 = fragment_unnamed_498 + 1.0f; float fragment_unnamed_569; float fragment_unnamed_570; float fragment_unnamed_571; if (fragment_uniform_buffer_5[11u].y != (-1.0f)) { precise float fragment_unnamed_513 = fragment_input_2.y * fragment_uniform_buffer_5[1u].x; precise float fragment_unnamed_514 = fragment_input_2.y * fragment_uniform_buffer_5[1u].y; precise float fragment_unnamed_535 = mad(fragment_uniform_buffer_5[2u].x, fragment_input_2.z, mad(fragment_uniform_buffer_5[0u].x, fragment_input_2.x, fragment_unnamed_513)) + fragment_uniform_buffer_5[3u].x; precise float fragment_unnamed_536 = mad(fragment_uniform_buffer_5[2u].y, fragment_input_2.z, mad(fragment_uniform_buffer_5[0u].y, fragment_input_2.x, fragment_unnamed_514)) + fragment_uniform_buffer_5[3u].y; float4 fragment_unnamed_543 = _MainLightCookieTexture.SampleBias(sampler_MainLightCookieTexture, float2(mad(fragment_unnamed_535, 0.5f, 0.5f), mad(fragment_unnamed_536, 0.5f, 0.5f)), fragment_uniform_buffer_0[4u].x); float fragment_unnamed_545 = fragment_unnamed_543.x; bool fragment_unnamed_552 = fragment_uniform_buffer_5[11u].y == 0.0f; uint fragment_unnamed_556 = (fragment_uniform_buffer_5[11u].y == 1.0f) ? asuint(fragment_unnamed_543.w) : asuint(fragment_unnamed_545); fragment_unnamed_569 = asfloat(fragment_unnamed_552 ? asuint(fragment_unnamed_545) : fragment_unnamed_556); fragment_unnamed_570 = asfloat(fragment_unnamed_552 ? asuint(fragment_unnamed_543.y) : fragment_unnamed_556); fragment_unnamed_571 = asfloat(fragment_unnamed_552 ? asuint(fragment_unnamed_543.z) : fragment_unnamed_556); } else { fragment_unnamed_569 = asfloat(1065353216u); fragment_unnamed_570 = asfloat(1065353216u); fragment_unnamed_571 = asfloat(1065353216u); } precise float fragment_unnamed_578 = fragment_unnamed_569 * fragment_uniform_buffer_0[6u].x; precise float fragment_unnamed_579 = fragment_unnamed_570 * fragment_uniform_buffer_0[6u].y; precise float fragment_unnamed_580 = fragment_unnamed_571 * fragment_uniform_buffer_0[6u].z; precise float fragment_unnamed_596 = mad(clamp(mad(fragment_unnamed_487, fragment_uniform_buffer_4[27u].z, fragment_uniform_buffer_4[27u].w), 0.0f, 1.0f), fragment_unnamed_499, fragment_unnamed_469) * fragment_uniform_buffer_2[11u].z; precise float fragment_unnamed_597 = fragment_unnamed_596 * fragment_unnamed_578; precise float fragment_unnamed_598 = fragment_unnamed_596 * fragment_unnamed_579; precise float fragment_unnamed_599 = fragment_unnamed_596 * fragment_unnamed_580; float fragment_unnamed_608 = clamp(dot(float3(fragment_unnamed_189, fragment_unnamed_190, fragment_unnamed_191), float3(fragment_uniform_buffer_0[5u].xyz)), 0.0f, 1.0f); precise float fragment_unnamed_609 = fragment_unnamed_608 * fragment_unnamed_597; precise float fragment_unnamed_610 = fragment_unnamed_608 * fragment_unnamed_598; precise float fragment_unnamed_611 = fragment_unnamed_608 * fragment_unnamed_599; precise float fragment_unnamed_612 = fragment_unnamed_112 * fragment_unnamed_609; precise float fragment_unnamed_613 = fragment_unnamed_113 * fragment_unnamed_610; precise float fragment_unnamed_614 = fragment_unnamed_114 * fragment_unnamed_611; bool fragment_unnamed_615 = (asuint(fragment_uniform_buffer_0[8u]).x & asuint(fragment_uniform_buffer_2[10u]).x) != 0u; uint fragment_unnamed_632 = uint(int(min(fragment_uniform_buffer_0[10u].x, fragment_uniform_buffer_2[11u].y))); float fragment_unnamed_640 = clamp(mad(fragment_unnamed_487, fragment_uniform_buffer_4[31u].x, fragment_uniform_buffer_4[31u].y), 0.0f, 1.0f); bool fragment_unnamed_644 = fragment_uniform_buffer_5[11u].z == 0.0f; bool fragment_unnamed_645 = fragment_uniform_buffer_5[11u].z == 1.0f; float fragment_unnamed_649; float fragment_unnamed_651; float fragment_unnamed_653; fragment_unnamed_649 = asfloat(0u); fragment_unnamed_651 = asfloat(0u); fragment_unnamed_653 = asfloat(0u); uint fragment_unnamed_700; precise float fragment_unnamed_727; precise float fragment_unnamed_728; precise float fragment_unnamed_729; precise float fragment_unnamed_763; float fragment_unnamed_898; float fragment_unnamed_990; float fragment_unnamed_992; float fragment_unnamed_994; uint fragment_unnamed_996; precise float fragment_unnamed_1003; precise float fragment_unnamed_1004; precise float fragment_unnamed_1005; precise float fragment_unnamed_1017; precise float fragment_unnamed_1018; precise float fragment_unnamed_1019; precise float fragment_unnamed_1020; float fragment_unnamed_1024; precise float fragment_unnamed_1025; precise float fragment_unnamed_1026; precise float fragment_unnamed_1027; bool fragment_unnamed_1031; for (uint fragment_unnamed_655 = 0u; !(fragment_unnamed_655 >= fragment_unnamed_632); fragment_unnamed_996 = fragment_unnamed_700 + 256u, fragment_unnamed_1003 = fragment_unnamed_990 * fragment_uniform_buffer_1[fragment_unnamed_996].x, fragment_unnamed_1004 = fragment_unnamed_992 * fragment_uniform_buffer_1[fragment_unnamed_996].y, fragment_unnamed_1005 = fragment_unnamed_994 * fragment_uniform_buffer_1[fragment_unnamed_996].z, fragment_unnamed_1017 = fragment_unnamed_763 * fragment_unnamed_898, fragment_unnamed_1018 = fragment_unnamed_1017 * fragment_unnamed_1003, fragment_unnamed_1019 = fragment_unnamed_1017 * fragment_unnamed_1004, fragment_unnamed_1020 = fragment_unnamed_1017 * fragment_unnamed_1005, fragment_unnamed_1024 = clamp(dot(float3(fragment_unnamed_189, fragment_unnamed_190, fragment_unnamed_191), float3(fragment_unnamed_727, fragment_unnamed_728, fragment_unnamed_729)), 0.0f, 1.0f), fragment_unnamed_1025 = fragment_unnamed_1024 * fragment_unnamed_1018, fragment_unnamed_1026 = fragment_unnamed_1024 * fragment_unnamed_1019, fragment_unnamed_1027 = fragment_unnamed_1024 * fragment_unnamed_1020, fragment_unnamed_1031 = (asuint(fragment_uniform_buffer_2[10u]).x & asuint(fragment_uniform_buffer_1[fragment_unnamed_700 + 1280u]).x) != 0u, fragment_unnamed_649 = asfloat(fragment_unnamed_1031 ? asuint(mad(fragment_unnamed_1025, fragment_unnamed_112, fragment_unnamed_649)) : asuint(fragment_unnamed_649)), fragment_unnamed_651 = asfloat(fragment_unnamed_1031 ? asuint(mad(fragment_unnamed_1026, fragment_unnamed_113, fragment_unnamed_651)) : asuint(fragment_unnamed_651)), fragment_unnamed_653 = asfloat(fragment_unnamed_1031 ? asuint(mad(fragment_unnamed_1027, fragment_unnamed_114, fragment_unnamed_653)) : asuint(fragment_unnamed_653)), fragment_unnamed_655++) { uint fragment_unnamed_671 = fragment_unnamed_655 & 3u; fragment_unnamed_700 = uint(int(dot(float4(fragment_uniform_buffer_2[(fragment_unnamed_655 >> 2u) + 12u]), float4(fragment_unnamed_70[(fragment_unnamed_671 * 4u) + 0u], fragment_unnamed_70[(fragment_unnamed_671 * 4u) + 1u], fragment_unnamed_70[(fragment_unnamed_671 * 4u) + 2u], fragment_unnamed_70[(fragment_unnamed_671 * 4u) + 3u])))); precise float fragment_unnamed_703 = (-0.0f) - fragment_input_2.x; precise float fragment_unnamed_706 = (-0.0f) - fragment_input_2.y; precise float fragment_unnamed_709 = (-0.0f) - fragment_input_2.z; float fragment_unnamed_718 = mad(fragment_unnamed_703, fragment_uniform_buffer_1[fragment_unnamed_700].w, fragment_uniform_buffer_1[fragment_unnamed_700].x); float fragment_unnamed_719 = mad(fragment_unnamed_706, fragment_uniform_buffer_1[fragment_unnamed_700].w, fragment_uniform_buffer_1[fragment_unnamed_700].y); float fragment_unnamed_720 = mad(fragment_unnamed_709, fragment_uniform_buffer_1[fragment_unnamed_700].w, fragment_uniform_buffer_1[fragment_unnamed_700].z); float fragment_unnamed_724 = max(dot(float3(fragment_unnamed_718, fragment_unnamed_719, fragment_unnamed_720), float3(fragment_unnamed_718, fragment_unnamed_719, fragment_unnamed_720)), 6.103515625e-05f); float fragment_unnamed_726 = rsqrt(fragment_unnamed_724); fragment_unnamed_727 = fragment_unnamed_726 * fragment_unnamed_718; fragment_unnamed_728 = fragment_unnamed_726 * fragment_unnamed_719; fragment_unnamed_729 = fragment_unnamed_726 * fragment_unnamed_720; precise float fragment_unnamed_730 = 1.0f / fragment_unnamed_724; precise float fragment_unnamed_736 = fragment_unnamed_724 * fragment_uniform_buffer_1[fragment_unnamed_700 + 512u].x; precise float fragment_unnamed_737 = (-0.0f) - fragment_unnamed_736; float fragment_unnamed_739 = max(mad(fragment_unnamed_737, fragment_unnamed_736, 1.0f), 0.0f); precise float fragment_unnamed_740 = fragment_unnamed_739 * fragment_unnamed_739; precise float fragment_unnamed_741 = fragment_unnamed_740 * fragment_unnamed_730; float fragment_unnamed_761 = clamp(mad(dot(float3(fragment_uniform_buffer_1[fragment_unnamed_700 + 768u].xyz), float3(fragment_unnamed_727, fragment_unnamed_728, fragment_unnamed_729)), fragment_uniform_buffer_1[fragment_unnamed_700 + 512u].z, fragment_uniform_buffer_1[fragment_unnamed_700 + 512u].w), 0.0f, 1.0f); precise float fragment_unnamed_762 = fragment_unnamed_761 * fragment_unnamed_761; fragment_unnamed_763 = fragment_unnamed_741 * fragment_unnamed_762; uint fragment_unnamed_770 = (int(fragment_unnamed_700) < int(0u)) ? 4294967295u : uint(int(fragment_uniform_buffer_4[fragment_unnamed_700 + 33u].w)); float fragment_unnamed_895; if (int(fragment_unnamed_770) >= int(0u)) { float fragment_unnamed_810; if (0.0f != fragment_uniform_buffer_4[fragment_unnamed_700 + 33u].z) { float fragment_unnamed_779 = abs(fragment_unnamed_729); float fragment_unnamed_781 = abs(fragment_unnamed_727); precise float fragment_unnamed_789 = (-0.0f) - fragment_unnamed_729; precise float fragment_unnamed_790 = (-0.0f) - fragment_unnamed_728; precise float fragment_unnamed_791 = (-0.0f) - fragment_unnamed_727; fragment_unnamed_810 = asfloat(fragment_unnamed_770 + uint(int(asfloat(((((fragment_unnamed_779 >= abs(fragment_unnamed_728)) ? 4294967295u : 0u) & ((fragment_unnamed_779 >= fragment_unnamed_781) ? 4294967295u : 0u)) != 0u) ? ((fragment_unnamed_789 < 0.0f) ? 1084227584u : 1082130432u) : ((abs(fragment_unnamed_728) >= fragment_unnamed_781) ? ((fragment_unnamed_790 < 0.0f) ? 1077936128u : 1073741824u) : (((fragment_unnamed_791 < 0.0f) ? 4294967295u : 0u) & 1065353216u)))))); } else { fragment_unnamed_810 = asfloat(fragment_unnamed_770); } uint fragment_unnamed_812 = asuint(fragment_unnamed_810) << 2u; uint fragment_unnamed_815 = fragment_unnamed_812 + 290u; precise float fragment_unnamed_823 = fragment_input_2.y * fragment_uniform_buffer_4[fragment_unnamed_815].x; precise float fragment_unnamed_824 = fragment_input_2.y * fragment_uniform_buffer_4[fragment_unnamed_815].y; precise float fragment_unnamed_825 = fragment_input_2.y * fragment_uniform_buffer_4[fragment_unnamed_815].z; precise float fragment_unnamed_826 = fragment_input_2.y * fragment_uniform_buffer_4[fragment_unnamed_815].w; uint fragment_unnamed_827 = fragment_unnamed_812 + 289u; uint fragment_unnamed_841 = fragment_unnamed_812 + 291u; uint fragment_unnamed_855 = fragment_unnamed_812 + 292u; precise float fragment_unnamed_863 = mad(fragment_uniform_buffer_4[fragment_unnamed_841].x, fragment_input_2.z, mad(fragment_uniform_buffer_4[fragment_unnamed_827].x, fragment_input_2.x, fragment_unnamed_823)) + fragment_uniform_buffer_4[fragment_unnamed_855].x; precise float fragment_unnamed_864 = mad(fragment_uniform_buffer_4[fragment_unnamed_841].y, fragment_input_2.z, mad(fragment_uniform_buffer_4[fragment_unnamed_827].y, fragment_input_2.x, fragment_unnamed_824)) + fragment_uniform_buffer_4[fragment_unnamed_855].y; precise float fragment_unnamed_865 = mad(fragment_uniform_buffer_4[fragment_unnamed_841].z, fragment_input_2.z, mad(fragment_uniform_buffer_4[fragment_unnamed_827].z, fragment_input_2.x, fragment_unnamed_825)) + fragment_uniform_buffer_4[fragment_unnamed_855].z; precise float fragment_unnamed_866 = mad(fragment_uniform_buffer_4[fragment_unnamed_841].w, fragment_input_2.z, mad(fragment_uniform_buffer_4[fragment_unnamed_827].w, fragment_input_2.x, fragment_unnamed_826)) + fragment_uniform_buffer_4[fragment_unnamed_855].w; precise float fragment_unnamed_867 = fragment_unnamed_863 / fragment_unnamed_866; precise float fragment_unnamed_868 = fragment_unnamed_864 / fragment_unnamed_866; precise float fragment_unnamed_869 = fragment_unnamed_865 / fragment_unnamed_866; precise float fragment_unnamed_879 = (-0.0f) - fragment_uniform_buffer_4[fragment_unnamed_700 + 33u].x; precise float fragment_unnamed_880 = 1.0f + fragment_unnamed_879; fragment_unnamed_895 = asfloat(((((fragment_unnamed_869 >= 1.0f) ? 4294967295u : 0u) | ((0.0f >= fragment_unnamed_869) ? 4294967295u : 0u)) != 0u) ? 1065353216u : asuint(mad(_AdditionalLightsShadowmapTexture.SampleCmpLevelZero(S2, float2(fragment_unnamed_867, fragment_unnamed_868), fragment_unnamed_869).xxxx.x, fragment_uniform_buffer_4[fragment_unnamed_700 + 33u].x, fragment_unnamed_880))); } else { fragment_unnamed_895 = asfloat(1065353216u); } precise float fragment_unnamed_896 = (-0.0f) - fragment_unnamed_895; precise float fragment_unnamed_897 = fragment_unnamed_896 + 1.0f; fragment_unnamed_898 = mad(fragment_unnamed_640, fragment_unnamed_897, fragment_unnamed_895); float frontier_phi_16_pred; float frontier_phi_16_pred_1; float frontier_phi_16_pred_2; if (((1u << (fragment_unnamed_700 & 31u)) & asuint(fragment_uniform_buffer_5[(fragment_unnamed_700 >> 5u) + 4u]).x) != 0u) { uint fragment_unnamed_914 = uint(int(fragment_uniform_buffer_5[fragment_unnamed_700 + 1292u].x)); uint fragment_unnamed_917 = fragment_unnamed_700 << 2u; float fragment_unnamed_1041; float fragment_unnamed_1043; if (((fragment_unnamed_914 != 0u) ? 0u : 1u) != 0u) { uint fragment_unnamed_924 = fragment_unnamed_917 + 13u; precise float fragment_unnamed_931 = fragment_input_2.y * fragment_uniform_buffer_5[fragment_unnamed_924].x; precise float fragment_unnamed_932 = fragment_input_2.y * fragment_uniform_buffer_5[fragment_unnamed_924].y; precise float fragment_unnamed_933 = fragment_input_2.y * fragment_uniform_buffer_5[fragment_unnamed_924].w; uint fragment_unnamed_934 = fragment_unnamed_917 + 12u; uint fragment_unnamed_945 = fragment_unnamed_917 + 14u; uint fragment_unnamed_957 = fragment_unnamed_917 + 15u; precise float fragment_unnamed_964 = mad(fragment_uniform_buffer_5[fragment_unnamed_945].x, fragment_input_2.z, mad(fragment_uniform_buffer_5[fragment_unnamed_934].x, fragment_input_2.x, fragment_unnamed_931)) + fragment_uniform_buffer_5[fragment_unnamed_957].x; precise float fragment_unnamed_965 = mad(fragment_uniform_buffer_5[fragment_unnamed_945].y, fragment_input_2.z, mad(fragment_uniform_buffer_5[fragment_unnamed_934].y, fragment_input_2.x, fragment_unnamed_932)) + fragment_uniform_buffer_5[fragment_unnamed_957].y; precise float fragment_unnamed_966 = mad(fragment_uniform_buffer_5[fragment_unnamed_945].w, fragment_input_2.z, mad(fragment_uniform_buffer_5[fragment_unnamed_934].w, fragment_input_2.x, fragment_unnamed_933)) + fragment_uniform_buffer_5[fragment_unnamed_957].w; precise float fragment_unnamed_967 = fragment_unnamed_964 / fragment_unnamed_966; precise float fragment_unnamed_968 = fragment_unnamed_965 / fragment_unnamed_966; uint fragment_unnamed_973 = fragment_unnamed_700 + 1036u; uint fragment_unnamed_979 = fragment_unnamed_700 + 1036u; fragment_unnamed_1041 = mad(fragment_uniform_buffer_5[fragment_unnamed_973].x, clamp(mad(fragment_unnamed_967, 0.5f, 0.5f), 0.0f, 1.0f), fragment_uniform_buffer_5[fragment_unnamed_979].z); fragment_unnamed_1043 = mad(fragment_uniform_buffer_5[fragment_unnamed_973].y, clamp(mad(fragment_unnamed_968, 0.5f, 0.5f), 0.0f, 1.0f), fragment_uniform_buffer_5[fragment_unnamed_979].w); } else { float fragment_unnamed_1042; float fragment_unnamed_1044; if ((((fragment_unnamed_914 == 1u) ? 4294967295u : 0u) & 1u) != 0u) { uint fragment_unnamed_1063 = fragment_unnamed_917 + 13u; precise float fragment_unnamed_1068 = fragment_input_2.y * fragment_uniform_buffer_5[fragment_unnamed_1063].x; precise float fragment_unnamed_1069 = fragment_input_2.y * fragment_uniform_buffer_5[fragment_unnamed_1063].y; uint fragment_unnamed_1070 = fragment_unnamed_917 + 12u; uint fragment_unnamed_1079 = fragment_unnamed_917 + 14u; uint fragment_unnamed_1088 = fragment_unnamed_917 + 15u; precise float fragment_unnamed_1093 = mad(fragment_uniform_buffer_5[fragment_unnamed_1079].x, fragment_input_2.z, mad(fragment_uniform_buffer_5[fragment_unnamed_1070].x, fragment_input_2.x, fragment_unnamed_1068)) + fragment_uniform_buffer_5[fragment_unnamed_1088].x; precise float fragment_unnamed_1094 = mad(fragment_uniform_buffer_5[fragment_unnamed_1079].y, fragment_input_2.z, mad(fragment_uniform_buffer_5[fragment_unnamed_1070].y, fragment_input_2.x, fragment_unnamed_1069)) + fragment_uniform_buffer_5[fragment_unnamed_1088].y; uint fragment_unnamed_1099 = fragment_unnamed_700 + 1036u; uint fragment_unnamed_1104 = fragment_unnamed_700 + 1036u; fragment_unnamed_1042 = mad(fragment_uniform_buffer_5[fragment_unnamed_1099].x, frac(mad(fragment_unnamed_1093, 0.5f, 0.5f)), fragment_uniform_buffer_5[fragment_unnamed_1104].z); fragment_unnamed_1044 = mad(fragment_uniform_buffer_5[fragment_unnamed_1099].y, frac(mad(fragment_unnamed_1094, 0.5f, 0.5f)), fragment_uniform_buffer_5[fragment_unnamed_1104].w); } else { uint fragment_unnamed_1113 = fragment_unnamed_917 + 13u; precise float fragment_unnamed_1120 = fragment_input_2.y * fragment_uniform_buffer_5[fragment_unnamed_1113].x; precise float fragment_unnamed_1121 = fragment_input_2.y * fragment_uniform_buffer_5[fragment_unnamed_1113].y; precise float fragment_unnamed_1122 = fragment_input_2.y * fragment_uniform_buffer_5[fragment_unnamed_1113].z; precise float fragment_unnamed_1123 = fragment_input_2.y * fragment_uniform_buffer_5[fragment_unnamed_1113].w; uint fragment_unnamed_1124 = fragment_unnamed_917 + 12u; uint fragment_unnamed_1137 = fragment_unnamed_917 + 14u; uint fragment_unnamed_1150 = fragment_unnamed_917 + 15u; precise float fragment_unnamed_1157 = mad(fragment_uniform_buffer_5[fragment_unnamed_1137].x, fragment_input_2.z, mad(fragment_uniform_buffer_5[fragment_unnamed_1124].x, fragment_input_2.x, fragment_unnamed_1120)) + fragment_uniform_buffer_5[fragment_unnamed_1150].x; precise float fragment_unnamed_1158 = mad(fragment_uniform_buffer_5[fragment_unnamed_1137].y, fragment_input_2.z, mad(fragment_uniform_buffer_5[fragment_unnamed_1124].y, fragment_input_2.x, fragment_unnamed_1121)) + fragment_uniform_buffer_5[fragment_unnamed_1150].y; precise float fragment_unnamed_1159 = mad(fragment_uniform_buffer_5[fragment_unnamed_1137].z, fragment_input_2.z, mad(fragment_uniform_buffer_5[fragment_unnamed_1124].z, fragment_input_2.x, fragment_unnamed_1122)) + fragment_uniform_buffer_5[fragment_unnamed_1150].z; precise float fragment_unnamed_1160 = mad(fragment_uniform_buffer_5[fragment_unnamed_1137].w, fragment_input_2.z, mad(fragment_uniform_buffer_5[fragment_unnamed_1124].w, fragment_input_2.x, fragment_unnamed_1123)) + fragment_uniform_buffer_5[fragment_unnamed_1150].w; precise float fragment_unnamed_1161 = fragment_unnamed_1157 / fragment_unnamed_1160; precise float fragment_unnamed_1162 = fragment_unnamed_1158 / fragment_unnamed_1160; precise float fragment_unnamed_1163 = fragment_unnamed_1159 / fragment_unnamed_1160; float fragment_unnamed_1167 = rsqrt(dot(float3(fragment_unnamed_1161, fragment_unnamed_1162, fragment_unnamed_1163), float3(fragment_unnamed_1161, fragment_unnamed_1162, fragment_unnamed_1163))); precise float fragment_unnamed_1168 = fragment_unnamed_1167 * fragment_unnamed_1161; precise float fragment_unnamed_1169 = fragment_unnamed_1167 * fragment_unnamed_1162; precise float fragment_unnamed_1170 = fragment_unnamed_1167 * fragment_unnamed_1163; precise float fragment_unnamed_1179 = 1.0f / max(dot(float3(abs(fragment_unnamed_1168), abs(fragment_unnamed_1169), abs(fragment_unnamed_1170)), 1.0f.xxx), 9.9999999747524270787835121154785e-07f); precise float fragment_unnamed_1180 = fragment_unnamed_1179 * fragment_unnamed_1170; precise float fragment_unnamed_1181 = fragment_unnamed_1179 * fragment_unnamed_1168; precise float fragment_unnamed_1182 = fragment_unnamed_1179 * fragment_unnamed_1169; precise float fragment_unnamed_1183 = (-0.0f) - fragment_unnamed_1180; float fragment_unnamed_1184 = clamp(fragment_unnamed_1183, 0.0f, 1.0f); precise float fragment_unnamed_1187 = (-0.0f) - fragment_unnamed_1184; uint fragment_unnamed_1196 = fragment_unnamed_700 + 1036u; uint fragment_unnamed_1201 = fragment_unnamed_700 + 1036u; fragment_unnamed_1042 = mad(fragment_uniform_buffer_5[fragment_unnamed_1196].x, clamp(mad(mad(fragment_unnamed_1168, fragment_unnamed_1179, (fragment_unnamed_1181 >= 0.0f) ? fragment_unnamed_1184 : fragment_unnamed_1187), 0.5f, 0.5f), 0.0f, 1.0f), fragment_uniform_buffer_5[fragment_unnamed_1201].z); fragment_unnamed_1044 = mad(fragment_uniform_buffer_5[fragment_unnamed_1196].y, clamp(mad(mad(fragment_unnamed_1169, fragment_unnamed_1179, (fragment_unnamed_1182 >= 0.0f) ? fragment_unnamed_1184 : fragment_unnamed_1187), 0.5f, 0.5f), 0.0f, 1.0f), fragment_uniform_buffer_5[fragment_unnamed_1201].w); } fragment_unnamed_1041 = fragment_unnamed_1042; fragment_unnamed_1043 = fragment_unnamed_1044; } float4 fragment_unnamed_1046 = _AdditionalLightsCookieAtlasTexture.SampleLevel(S0, float2(fragment_unnamed_1041, fragment_unnamed_1043), 0.0f); float fragment_unnamed_1048 = fragment_unnamed_1046.x; uint fragment_unnamed_1054 = fragment_unnamed_645 ? asuint(fragment_unnamed_1046.w) : asuint(fragment_unnamed_1048); frontier_phi_16_pred = asfloat(fragment_unnamed_644 ? asuint(fragment_unnamed_1048) : fragment_unnamed_1054); frontier_phi_16_pred_1 = asfloat(fragment_unnamed_644 ? asuint(fragment_unnamed_1046.y) : fragment_unnamed_1054); frontier_phi_16_pred_2 = asfloat(fragment_unnamed_644 ? asuint(fragment_unnamed_1046.z) : fragment_unnamed_1054); } else { frontier_phi_16_pred = asfloat(1065353216u); frontier_phi_16_pred_1 = asfloat(1065353216u); frontier_phi_16_pred_2 = asfloat(1065353216u); } fragment_unnamed_990 = frontier_phi_16_pred; fragment_unnamed_992 = frontier_phi_16_pred_1; fragment_unnamed_994 = frontier_phi_16_pred_2; } precise float fragment_unnamed_661 = fragment_unnamed_649 + mad(fragment_unnamed_442, fragment_unnamed_112, asfloat(fragment_unnamed_615 ? asuint(fragment_unnamed_612) : 0u)); precise float fragment_unnamed_662 = fragment_unnamed_651 + mad(fragment_unnamed_443, fragment_unnamed_113, asfloat(fragment_unnamed_615 ? asuint(fragment_unnamed_613) : 0u)); precise float fragment_unnamed_663 = fragment_unnamed_653 + mad(fragment_unnamed_444, fragment_unnamed_114, asfloat(fragment_unnamed_615 ? asuint(fragment_unnamed_614) : 0u)); fragment_output_0.x = fragment_unnamed_661; fragment_output_0.y = fragment_unnamed_662; fragment_output_0.z = fragment_unnamed_663; fragment_output_0.w = fragment_unnamed_120 ? fragment_unnamed_153 : 1.0f; discard_exit(); } Fragment_Stage_Output frag(Fragment_Stage_Input stage_input) { fragment_uniform_buffer_0[21] = float4(_WorldSpaceCameraPos[0], _WorldSpaceCameraPos[1], _WorldSpaceCameraPos[2], fragment_uniform_buffer_0[21][3]); fragment_uniform_buffer_1[0] = float4(_AdditionalLightsPosition[0][0], _AdditionalLightsPosition[0][1], _AdditionalLightsPosition[0][2], _AdditionalLightsPosition[0][3]); fragment_uniform_buffer_1[1] = float4(_AdditionalLightsPosition[1][0], _AdditionalLightsPosition[1][1], _AdditionalLightsPosition[1][2], _AdditionalLightsPosition[1][3]); fragment_uniform_buffer_1[2] = float4(_AdditionalLightsPosition[2][0], _AdditionalLightsPosition[2][1], _AdditionalLightsPosition[2][2], _AdditionalLightsPosition[2][3]); fragment_uniform_buffer_1[3] = float4(_AdditionalLightsPosition[3][0], _AdditionalLightsPosition[3][1], _AdditionalLightsPosition[3][2], _AdditionalLightsPosition[3][3]); fragment_uniform_buffer_1[4] = float4(_AdditionalLightsPosition[4][0], _AdditionalLightsPosition[4][1], _AdditionalLightsPosition[4][2], _AdditionalLightsPosition[4][3]); fragment_uniform_buffer_1[5] = float4(_AdditionalLightsPosition[5][0], _AdditionalLightsPosition[5][1], _AdditionalLightsPosition[5][2], _AdditionalLightsPosition[5][3]); fragment_uniform_buffer_1[6] = float4(_AdditionalLightsPosition[6][0], _AdditionalLightsPosition[6][1], _AdditionalLightsPosition[6][2], _AdditionalLightsPosition[6][3]); fragment_uniform_buffer_1[7] = float4(_AdditionalLightsPosition[7][0], _AdditionalLightsPosition[7][1], _AdditionalLightsPosition[7][2], _AdditionalLightsPosition[7][3]); fragment_uniform_buffer_1[8] = float4(_AdditionalLightsPosition[8][0], _AdditionalLightsPosition[8][1], _AdditionalLightsPosition[8][2], _AdditionalLightsPosition[8][3]); fragment_uniform_buffer_1[9] = float4(_AdditionalLightsPosition[9][0], _AdditionalLightsPosition[9][1], _AdditionalLightsPosition[9][2], _AdditionalLightsPosition[9][3]); fragment_uniform_buffer_1[10] = float4(_AdditionalLightsPosition[10][0], _AdditionalLightsPosition[10][1], _AdditionalLightsPosition[10][2], _AdditionalLightsPosition[10][3]); fragment_uniform_buffer_1[11] = float4(_AdditionalLightsPosition[11][0], _AdditionalLightsPosition[11][1], _AdditionalLightsPosition[11][2], _AdditionalLightsPosition[11][3]); fragment_uniform_buffer_1[12] = float4(_AdditionalLightsPosition[12][0], _AdditionalLightsPosition[12][1], _AdditionalLightsPosition[12][2], _AdditionalLightsPosition[12][3]); fragment_uniform_buffer_1[13] = float4(_AdditionalLightsPosition[13][0], _AdditionalLightsPosition[13][1], _AdditionalLightsPosition[13][2], _AdditionalLightsPosition[13][3]); fragment_uniform_buffer_1[14] = float4(_AdditionalLightsPosition[14][0], _AdditionalLightsPosition[14][1], _AdditionalLightsPosition[14][2], _AdditionalLightsPosition[14][3]); fragment_uniform_buffer_1[15] = float4(_AdditionalLightsPosition[15][0], _AdditionalLightsPosition[15][1], _AdditionalLightsPosition[15][2], _AdditionalLightsPosition[15][3]); fragment_uniform_buffer_1[16] = float4(_AdditionalLightsPosition[16][0], _AdditionalLightsPosition[16][1], _AdditionalLightsPosition[16][2], _AdditionalLightsPosition[16][3]); fragment_uniform_buffer_1[17] = float4(_AdditionalLightsPosition[17][0], _AdditionalLightsPosition[17][1], _AdditionalLightsPosition[17][2], _AdditionalLightsPosition[17][3]); fragment_uniform_buffer_1[18] = float4(_AdditionalLightsPosition[18][0], _AdditionalLightsPosition[18][1], _AdditionalLightsPosition[18][2], _AdditionalLightsPosition[18][3]); fragment_uniform_buffer_1[19] = float4(_AdditionalLightsPosition[19][0], _AdditionalLightsPosition[19][1], _AdditionalLightsPosition[19][2], _AdditionalLightsPosition[19][3]); fragment_uniform_buffer_1[20] = float4(_AdditionalLightsPosition[20][0], _AdditionalLightsPosition[20][1], _AdditionalLightsPosition[20][2], _AdditionalLightsPosition[20][3]); fragment_uniform_buffer_1[21] = float4(_AdditionalLightsPosition[21][0], _AdditionalLightsPosition[21][1], _AdditionalLightsPosition[21][2], _AdditionalLightsPosition[21][3]); fragment_uniform_buffer_1[22] = float4(_AdditionalLightsPosition[22][0], _AdditionalLightsPosition[22][1], _AdditionalLightsPosition[22][2], _AdditionalLightsPosition[22][3]); fragment_uniform_buffer_1[23] = float4(_AdditionalLightsPosition[23][0], _AdditionalLightsPosition[23][1], _AdditionalLightsPosition[23][2], _AdditionalLightsPosition[23][3]); fragment_uniform_buffer_1[24] = float4(_AdditionalLightsPosition[24][0], _AdditionalLightsPosition[24][1], _AdditionalLightsPosition[24][2], _AdditionalLightsPosition[24][3]); fragment_uniform_buffer_1[25] = float4(_AdditionalLightsPosition[25][0], _AdditionalLightsPosition[25][1], _AdditionalLightsPosition[25][2], _AdditionalLightsPosition[25][3]); fragment_uniform_buffer_1[26] = float4(_AdditionalLightsPosition[26][0], _AdditionalLightsPosition[26][1], _AdditionalLightsPosition[26][2], _AdditionalLightsPosition[26][3]); fragment_uniform_buffer_1[27] = float4(_AdditionalLightsPosition[27][0], _AdditionalLightsPosition[27][1], _AdditionalLightsPosition[27][2], _AdditionalLightsPosition[27][3]); fragment_uniform_buffer_1[28] = float4(_AdditionalLightsPosition[28][0], _AdditionalLightsPosition[28][1], _AdditionalLightsPosition[28][2], _AdditionalLightsPosition[28][3]); fragment_uniform_buffer_1[29] = float4(_AdditionalLightsPosition[29][0], _AdditionalLightsPosition[29][1], _AdditionalLightsPosition[29][2], _AdditionalLightsPosition[29][3]); fragment_uniform_buffer_1[30] = float4(_AdditionalLightsPosition[30][0], _AdditionalLightsPosition[30][1], _AdditionalLightsPosition[30][2], _AdditionalLightsPosition[30][3]); fragment_uniform_buffer_1[31] = float4(_AdditionalLightsPosition[31][0], _AdditionalLightsPosition[31][1], _AdditionalLightsPosition[31][2], _AdditionalLightsPosition[31][3]); fragment_uniform_buffer_1[32] = float4(_AdditionalLightsPosition[32][0], _AdditionalLightsPosition[32][1], _AdditionalLightsPosition[32][2], _AdditionalLightsPosition[32][3]); fragment_uniform_buffer_1[33] = float4(_AdditionalLightsPosition[33][0], _AdditionalLightsPosition[33][1], _AdditionalLightsPosition[33][2], _AdditionalLightsPosition[33][3]); fragment_uniform_buffer_1[34] = float4(_AdditionalLightsPosition[34][0], _AdditionalLightsPosition[34][1], _AdditionalLightsPosition[34][2], _AdditionalLightsPosition[34][3]); fragment_uniform_buffer_1[35] = float4(_AdditionalLightsPosition[35][0], _AdditionalLightsPosition[35][1], _AdditionalLightsPosition[35][2], _AdditionalLightsPosition[35][3]); fragment_uniform_buffer_1[36] = float4(_AdditionalLightsPosition[36][0], _AdditionalLightsPosition[36][1], _AdditionalLightsPosition[36][2], _AdditionalLightsPosition[36][3]); fragment_uniform_buffer_1[37] = float4(_AdditionalLightsPosition[37][0], _AdditionalLightsPosition[37][1], _AdditionalLightsPosition[37][2], _AdditionalLightsPosition[37][3]); fragment_uniform_buffer_1[38] = float4(_AdditionalLightsPosition[38][0], _AdditionalLightsPosition[38][1], _AdditionalLightsPosition[38][2], _AdditionalLightsPosition[38][3]); fragment_uniform_buffer_1[39] = float4(_AdditionalLightsPosition[39][0], _AdditionalLightsPosition[39][1], _AdditionalLightsPosition[39][2], _AdditionalLightsPosition[39][3]); fragment_uniform_buffer_1[40] = float4(_AdditionalLightsPosition[40][0], _AdditionalLightsPosition[40][1], _AdditionalLightsPosition[40][2], _AdditionalLightsPosition[40][3]); fragment_uniform_buffer_1[41] = float4(_AdditionalLightsPosition[41][0], _AdditionalLightsPosition[41][1], _AdditionalLightsPosition[41][2], _AdditionalLightsPosition[41][3]); fragment_uniform_buffer_1[42] = float4(_AdditionalLightsPosition[42][0], _AdditionalLightsPosition[42][1], _AdditionalLightsPosition[42][2], _AdditionalLightsPosition[42][3]); fragment_uniform_buffer_1[43] = float4(_AdditionalLightsPosition[43][0], _AdditionalLightsPosition[43][1], _AdditionalLightsPosition[43][2], _AdditionalLightsPosition[43][3]); fragment_uniform_buffer_1[44] = float4(_AdditionalLightsPosition[44][0], _AdditionalLightsPosition[44][1], _AdditionalLightsPosition[44][2], _AdditionalLightsPosition[44][3]); fragment_uniform_buffer_1[45] = float4(_AdditionalLightsPosition[45][0], _AdditionalLightsPosition[45][1], _AdditionalLightsPosition[45][2], _AdditionalLightsPosition[45][3]); fragment_uniform_buffer_1[46] = float4(_AdditionalLightsPosition[46][0], _AdditionalLightsPosition[46][1], _AdditionalLightsPosition[46][2], _AdditionalLightsPosition[46][3]); fragment_uniform_buffer_1[47] = float4(_AdditionalLightsPosition[47][0], _AdditionalLightsPosition[47][1], _AdditionalLightsPosition[47][2], _AdditionalLightsPosition[47][3]); fragment_uniform_buffer_1[48] = float4(_AdditionalLightsPosition[48][0], _AdditionalLightsPosition[48][1], _AdditionalLightsPosition[48][2], _AdditionalLightsPosition[48][3]); fragment_uniform_buffer_1[49] = float4(_AdditionalLightsPosition[49][0], _AdditionalLightsPosition[49][1], _AdditionalLightsPosition[49][2], _AdditionalLightsPosition[49][3]); fragment_uniform_buffer_1[50] = float4(_AdditionalLightsPosition[50][0], _AdditionalLightsPosition[50][1], _AdditionalLightsPosition[50][2], _AdditionalLightsPosition[50][3]); fragment_uniform_buffer_1[51] = float4(_AdditionalLightsPosition[51][0], _AdditionalLightsPosition[51][1], _AdditionalLightsPosition[51][2], _AdditionalLightsPosition[51][3]); fragment_uniform_buffer_1[52] = float4(_AdditionalLightsPosition[52][0], _AdditionalLightsPosition[52][1], _AdditionalLightsPosition[52][2], _AdditionalLightsPosition[52][3]); fragment_uniform_buffer_1[53] = float4(_AdditionalLightsPosition[53][0], _AdditionalLightsPosition[53][1], _AdditionalLightsPosition[53][2], _AdditionalLightsPosition[53][3]); fragment_uniform_buffer_1[54] = float4(_AdditionalLightsPosition[54][0], _AdditionalLightsPosition[54][1], _AdditionalLightsPosition[54][2], _AdditionalLightsPosition[54][3]); fragment_uniform_buffer_1[55] = float4(_AdditionalLightsPosition[55][0], _AdditionalLightsPosition[55][1], _AdditionalLightsPosition[55][2], _AdditionalLightsPosition[55][3]); fragment_uniform_buffer_1[56] = float4(_AdditionalLightsPosition[56][0], _AdditionalLightsPosition[56][1], _AdditionalLightsPosition[56][2], _AdditionalLightsPosition[56][3]); fragment_uniform_buffer_1[57] = float4(_AdditionalLightsPosition[57][0], _AdditionalLightsPosition[57][1], _AdditionalLightsPosition[57][2], _AdditionalLightsPosition[57][3]); fragment_uniform_buffer_1[58] = float4(_AdditionalLightsPosition[58][0], _AdditionalLightsPosition[58][1], _AdditionalLightsPosition[58][2], _AdditionalLightsPosition[58][3]); fragment_uniform_buffer_1[59] = float4(_AdditionalLightsPosition[59][0], _AdditionalLightsPosition[59][1], _AdditionalLightsPosition[59][2], _AdditionalLightsPosition[59][3]); fragment_uniform_buffer_1[60] = float4(_AdditionalLightsPosition[60][0], _AdditionalLightsPosition[60][1], _AdditionalLightsPosition[60][2], _AdditionalLightsPosition[60][3]); fragment_uniform_buffer_1[61] = float4(_AdditionalLightsPosition[61][0], _AdditionalLightsPosition[61][1], _AdditionalLightsPosition[61][2], _AdditionalLightsPosition[61][3]); fragment_uniform_buffer_1[62] = float4(_AdditionalLightsPosition[62][0], _AdditionalLightsPosition[62][1], _AdditionalLightsPosition[62][2], _AdditionalLightsPosition[62][3]); fragment_uniform_buffer_1[63] = float4(_AdditionalLightsPosition[63][0], _AdditionalLightsPosition[63][1], _AdditionalLightsPosition[63][2], _AdditionalLightsPosition[63][3]); fragment_uniform_buffer_1[64] = float4(_AdditionalLightsPosition[64][0], _AdditionalLightsPosition[64][1], _AdditionalLightsPosition[64][2], _AdditionalLightsPosition[64][3]); fragment_uniform_buffer_1[65] = float4(_AdditionalLightsPosition[65][0], _AdditionalLightsPosition[65][1], _AdditionalLightsPosition[65][2], _AdditionalLightsPosition[65][3]); fragment_uniform_buffer_1[66] = float4(_AdditionalLightsPosition[66][0], _AdditionalLightsPosition[66][1], _AdditionalLightsPosition[66][2], _AdditionalLightsPosition[66][3]); fragment_uniform_buffer_1[67] = float4(_AdditionalLightsPosition[67][0], _AdditionalLightsPosition[67][1], _AdditionalLightsPosition[67][2], _AdditionalLightsPosition[67][3]); fragment_uniform_buffer_1[68] = float4(_AdditionalLightsPosition[68][0], _AdditionalLightsPosition[68][1], _AdditionalLightsPosition[68][2], _AdditionalLightsPosition[68][3]); fragment_uniform_buffer_1[69] = float4(_AdditionalLightsPosition[69][0], _AdditionalLightsPosition[69][1], _AdditionalLightsPosition[69][2], _AdditionalLightsPosition[69][3]); fragment_uniform_buffer_1[70] = float4(_AdditionalLightsPosition[70][0], _AdditionalLightsPosition[70][1], _AdditionalLightsPosition[70][2], _AdditionalLightsPosition[70][3]); fragment_uniform_buffer_1[71] = float4(_AdditionalLightsPosition[71][0], _AdditionalLightsPosition[71][1], _AdditionalLightsPosition[71][2], _AdditionalLightsPosition[71][3]); fragment_uniform_buffer_1[72] = float4(_AdditionalLightsPosition[72][0], _AdditionalLightsPosition[72][1], _AdditionalLightsPosition[72][2], _AdditionalLightsPosition[72][3]); fragment_uniform_buffer_1[73] = float4(_AdditionalLightsPosition[73][0], _AdditionalLightsPosition[73][1], _AdditionalLightsPosition[73][2], _AdditionalLightsPosition[73][3]); fragment_uniform_buffer_1[74] = float4(_AdditionalLightsPosition[74][0], _AdditionalLightsPosition[74][1], _AdditionalLightsPosition[74][2], _AdditionalLightsPosition[74][3]); fragment_uniform_buffer_1[75] = float4(_AdditionalLightsPosition[75][0], _AdditionalLightsPosition[75][1], _AdditionalLightsPosition[75][2], _AdditionalLightsPosition[75][3]); fragment_uniform_buffer_1[76] = float4(_AdditionalLightsPosition[76][0], _AdditionalLightsPosition[76][1], _AdditionalLightsPosition[76][2], _AdditionalLightsPosition[76][3]); fragment_uniform_buffer_1[77] = float4(_AdditionalLightsPosition[77][0], _AdditionalLightsPosition[77][1], _AdditionalLightsPosition[77][2], _AdditionalLightsPosition[77][3]); fragment_uniform_buffer_1[78] = float4(_AdditionalLightsPosition[78][0], _AdditionalLightsPosition[78][1], _AdditionalLightsPosition[78][2], _AdditionalLightsPosition[78][3]); fragment_uniform_buffer_1[79] = float4(_AdditionalLightsPosition[79][0], _AdditionalLightsPosition[79][1], _AdditionalLightsPosition[79][2], _AdditionalLightsPosition[79][3]); fragment_uniform_buffer_1[80] = float4(_AdditionalLightsPosition[80][0], _AdditionalLightsPosition[80][1], _AdditionalLightsPosition[80][2], _AdditionalLightsPosition[80][3]); fragment_uniform_buffer_1[81] = float4(_AdditionalLightsPosition[81][0], _AdditionalLightsPosition[81][1], _AdditionalLightsPosition[81][2], _AdditionalLightsPosition[81][3]); fragment_uniform_buffer_1[82] = float4(_AdditionalLightsPosition[82][0], _AdditionalLightsPosition[82][1], _AdditionalLightsPosition[82][2], _AdditionalLightsPosition[82][3]); fragment_uniform_buffer_1[83] = float4(_AdditionalLightsPosition[83][0], _AdditionalLightsPosition[83][1], _AdditionalLightsPosition[83][2], _AdditionalLightsPosition[83][3]); fragment_uniform_buffer_1[84] = float4(_AdditionalLightsPosition[84][0], _AdditionalLightsPosition[84][1], _AdditionalLightsPosition[84][2], _AdditionalLightsPosition[84][3]); fragment_uniform_buffer_1[85] = float4(_AdditionalLightsPosition[85][0], _AdditionalLightsPosition[85][1], _AdditionalLightsPosition[85][2], _AdditionalLightsPosition[85][3]); fragment_uniform_buffer_1[86] = float4(_AdditionalLightsPosition[86][0], _AdditionalLightsPosition[86][1], _AdditionalLightsPosition[86][2], _AdditionalLightsPosition[86][3]); fragment_uniform_buffer_1[87] = float4(_AdditionalLightsPosition[87][0], _AdditionalLightsPosition[87][1], _AdditionalLightsPosition[87][2], _AdditionalLightsPosition[87][3]); fragment_uniform_buffer_1[88] = float4(_AdditionalLightsPosition[88][0], _AdditionalLightsPosition[88][1], _AdditionalLightsPosition[88][2], _AdditionalLightsPosition[88][3]); fragment_uniform_buffer_1[89] = float4(_AdditionalLightsPosition[89][0], _AdditionalLightsPosition[89][1], _AdditionalLightsPosition[89][2], _AdditionalLightsPosition[89][3]); fragment_uniform_buffer_1[90] = float4(_AdditionalLightsPosition[90][0], _AdditionalLightsPosition[90][1], _AdditionalLightsPosition[90][2], _AdditionalLightsPosition[90][3]); fragment_uniform_buffer_1[91] = float4(_AdditionalLightsPosition[91][0], _AdditionalLightsPosition[91][1], _AdditionalLightsPosition[91][2], _AdditionalLightsPosition[91][3]); fragment_uniform_buffer_1[92] = float4(_AdditionalLightsPosition[92][0], _AdditionalLightsPosition[92][1], _AdditionalLightsPosition[92][2], _AdditionalLightsPosition[92][3]); fragment_uniform_buffer_1[93] = float4(_AdditionalLightsPosition[93][0], _AdditionalLightsPosition[93][1], _AdditionalLightsPosition[93][2], _AdditionalLightsPosition[93][3]); fragment_uniform_buffer_1[94] = float4(_AdditionalLightsPosition[94][0], _AdditionalLightsPosition[94][1], _AdditionalLightsPosition[94][2], _AdditionalLightsPosition[94][3]); fragment_uniform_buffer_1[95] = float4(_AdditionalLightsPosition[95][0], _AdditionalLightsPosition[95][1], _AdditionalLightsPosition[95][2], _AdditionalLightsPosition[95][3]); fragment_uniform_buffer_1[96] = float4(_AdditionalLightsPosition[96][0], _AdditionalLightsPosition[96][1], _AdditionalLightsPosition[96][2], _AdditionalLightsPosition[96][3]); fragment_uniform_buffer_1[97] = float4(_AdditionalLightsPosition[97][0], _AdditionalLightsPosition[97][1], _AdditionalLightsPosition[97][2], _AdditionalLightsPosition[97][3]); fragment_uniform_buffer_1[98] = float4(_AdditionalLightsPosition[98][0], _AdditionalLightsPosition[98][1], _AdditionalLightsPosition[98][2], _AdditionalLightsPosition[98][3]); fragment_uniform_buffer_1[99] = float4(_AdditionalLightsPosition[99][0], _AdditionalLightsPosition[99][1], _AdditionalLightsPosition[99][2], _AdditionalLightsPosition[99][3]); fragment_uniform_buffer_1[100] = float4(_AdditionalLightsPosition[100][0], _AdditionalLightsPosition[100][1], _AdditionalLightsPosition[100][2], _AdditionalLightsPosition[100][3]); fragment_uniform_buffer_1[101] = float4(_AdditionalLightsPosition[101][0], _AdditionalLightsPosition[101][1], _AdditionalLightsPosition[101][2], _AdditionalLightsPosition[101][3]); fragment_uniform_buffer_1[102] = float4(_AdditionalLightsPosition[102][0], _AdditionalLightsPosition[102][1], _AdditionalLightsPosition[102][2], _AdditionalLightsPosition[102][3]); fragment_uniform_buffer_1[103] = float4(_AdditionalLightsPosition[103][0], _AdditionalLightsPosition[103][1], _AdditionalLightsPosition[103][2], _AdditionalLightsPosition[103][3]); fragment_uniform_buffer_1[104] = float4(_AdditionalLightsPosition[104][0], _AdditionalLightsPosition[104][1], _AdditionalLightsPosition[104][2], _AdditionalLightsPosition[104][3]); fragment_uniform_buffer_1[105] = float4(_AdditionalLightsPosition[105][0], _AdditionalLightsPosition[105][1], _AdditionalLightsPosition[105][2], _AdditionalLightsPosition[105][3]); fragment_uniform_buffer_1[106] = float4(_AdditionalLightsPosition[106][0], _AdditionalLightsPosition[106][1], _AdditionalLightsPosition[106][2], _AdditionalLightsPosition[106][3]); fragment_uniform_buffer_1[107] = float4(_AdditionalLightsPosition[107][0], _AdditionalLightsPosition[107][1], _AdditionalLightsPosition[107][2], _AdditionalLightsPosition[107][3]); fragment_uniform_buffer_1[108] = float4(_AdditionalLightsPosition[108][0], _AdditionalLightsPosition[108][1], _AdditionalLightsPosition[108][2], _AdditionalLightsPosition[108][3]); fragment_uniform_buffer_1[109] = float4(_AdditionalLightsPosition[109][0], _AdditionalLightsPosition[109][1], _AdditionalLightsPosition[109][2], _AdditionalLightsPosition[109][3]); fragment_uniform_buffer_1[110] = float4(_AdditionalLightsPosition[110][0], _AdditionalLightsPosition[110][1], _AdditionalLightsPosition[110][2], _AdditionalLightsPosition[110][3]); fragment_uniform_buffer_1[111] = float4(_AdditionalLightsPosition[111][0], _AdditionalLightsPosition[111][1], _AdditionalLightsPosition[111][2], _AdditionalLightsPosition[111][3]); fragment_uniform_buffer_1[112] = float4(_AdditionalLightsPosition[112][0], _AdditionalLightsPosition[112][1], _AdditionalLightsPosition[112][2], _AdditionalLightsPosition[112][3]); fragment_uniform_buffer_1[113] = float4(_AdditionalLightsPosition[113][0], _AdditionalLightsPosition[113][1], _AdditionalLightsPosition[113][2], _AdditionalLightsPosition[113][3]); fragment_uniform_buffer_1[114] = float4(_AdditionalLightsPosition[114][0], _AdditionalLightsPosition[114][1], _AdditionalLightsPosition[114][2], _AdditionalLightsPosition[114][3]); fragment_uniform_buffer_1[115] = float4(_AdditionalLightsPosition[115][0], _AdditionalLightsPosition[115][1], _AdditionalLightsPosition[115][2], _AdditionalLightsPosition[115][3]); fragment_uniform_buffer_1[116] = float4(_AdditionalLightsPosition[116][0], _AdditionalLightsPosition[116][1], _AdditionalLightsPosition[116][2], _AdditionalLightsPosition[116][3]); fragment_uniform_buffer_1[117] = float4(_AdditionalLightsPosition[117][0], _AdditionalLightsPosition[117][1], _AdditionalLightsPosition[117][2], _AdditionalLightsPosition[117][3]); fragment_uniform_buffer_1[118] = float4(_AdditionalLightsPosition[118][0], _AdditionalLightsPosition[118][1], _AdditionalLightsPosition[118][2], _AdditionalLightsPosition[118][3]); fragment_uniform_buffer_1[119] = float4(_AdditionalLightsPosition[119][0], _AdditionalLightsPosition[119][1], _AdditionalLightsPosition[119][2], _AdditionalLightsPosition[119][3]); fragment_uniform_buffer_1[120] = float4(_AdditionalLightsPosition[120][0], _AdditionalLightsPosition[120][1], _AdditionalLightsPosition[120][2], _AdditionalLightsPosition[120][3]); fragment_uniform_buffer_1[121] = float4(_AdditionalLightsPosition[121][0], _AdditionalLightsPosition[121][1], _AdditionalLightsPosition[121][2], _AdditionalLightsPosition[121][3]); fragment_uniform_buffer_1[122] = float4(_AdditionalLightsPosition[122][0], _AdditionalLightsPosition[122][1], _AdditionalLightsPosition[122][2], _AdditionalLightsPosition[122][3]); fragment_uniform_buffer_1[123] = float4(_AdditionalLightsPosition[123][0], _AdditionalLightsPosition[123][1], _AdditionalLightsPosition[123][2], _AdditionalLightsPosition[123][3]); fragment_uniform_buffer_1[124] = float4(_AdditionalLightsPosition[124][0], _AdditionalLightsPosition[124][1], _AdditionalLightsPosition[124][2], _AdditionalLightsPosition[124][3]); fragment_uniform_buffer_1[125] = float4(_AdditionalLightsPosition[125][0], _AdditionalLightsPosition[125][1], _AdditionalLightsPosition[125][2], _AdditionalLightsPosition[125][3]); fragment_uniform_buffer_1[126] = float4(_AdditionalLightsPosition[126][0], _AdditionalLightsPosition[126][1], _AdditionalLightsPosition[126][2], _AdditionalLightsPosition[126][3]); fragment_uniform_buffer_1[127] = float4(_AdditionalLightsPosition[127][0], _AdditionalLightsPosition[127][1], _AdditionalLightsPosition[127][2], _AdditionalLightsPosition[127][3]); fragment_uniform_buffer_1[128] = float4(_AdditionalLightsPosition[128][0], _AdditionalLightsPosition[128][1], _AdditionalLightsPosition[128][2], _AdditionalLightsPosition[128][3]); fragment_uniform_buffer_1[129] = float4(_AdditionalLightsPosition[129][0], _AdditionalLightsPosition[129][1], _AdditionalLightsPosition[129][2], _AdditionalLightsPosition[129][3]); fragment_uniform_buffer_1[130] = float4(_AdditionalLightsPosition[130][0], _AdditionalLightsPosition[130][1], _AdditionalLightsPosition[130][2], _AdditionalLightsPosition[130][3]); fragment_uniform_buffer_1[131] = float4(_AdditionalLightsPosition[131][0], _AdditionalLightsPosition[131][1], _AdditionalLightsPosition[131][2], _AdditionalLightsPosition[131][3]); fragment_uniform_buffer_1[132] = float4(_AdditionalLightsPosition[132][0], _AdditionalLightsPosition[132][1], _AdditionalLightsPosition[132][2], _AdditionalLightsPosition[132][3]); fragment_uniform_buffer_1[133] = float4(_AdditionalLightsPosition[133][0], _AdditionalLightsPosition[133][1], _AdditionalLightsPosition[133][2], _AdditionalLightsPosition[133][3]); fragment_uniform_buffer_1[134] = float4(_AdditionalLightsPosition[134][0], _AdditionalLightsPosition[134][1], _AdditionalLightsPosition[134][2], _AdditionalLightsPosition[134][3]); fragment_uniform_buffer_1[135] = float4(_AdditionalLightsPosition[135][0], _AdditionalLightsPosition[135][1], _AdditionalLightsPosition[135][2], _AdditionalLightsPosition[135][3]); fragment_uniform_buffer_1[136] = float4(_AdditionalLightsPosition[136][0], _AdditionalLightsPosition[136][1], _AdditionalLightsPosition[136][2], _AdditionalLightsPosition[136][3]); fragment_uniform_buffer_1[137] = float4(_AdditionalLightsPosition[137][0], _AdditionalLightsPosition[137][1], _AdditionalLightsPosition[137][2], _AdditionalLightsPosition[137][3]); fragment_uniform_buffer_1[138] = float4(_AdditionalLightsPosition[138][0], _AdditionalLightsPosition[138][1], _AdditionalLightsPosition[138][2], _AdditionalLightsPosition[138][3]); fragment_uniform_buffer_1[139] = float4(_AdditionalLightsPosition[139][0], _AdditionalLightsPosition[139][1], _AdditionalLightsPosition[139][2], _AdditionalLightsPosition[139][3]); fragment_uniform_buffer_1[140] = float4(_AdditionalLightsPosition[140][0], _AdditionalLightsPosition[140][1], _AdditionalLightsPosition[140][2], _AdditionalLightsPosition[140][3]); fragment_uniform_buffer_1[141] = float4(_AdditionalLightsPosition[141][0], _AdditionalLightsPosition[141][1], _AdditionalLightsPosition[141][2], _AdditionalLightsPosition[141][3]); fragment_uniform_buffer_1[142] = float4(_AdditionalLightsPosition[142][0], _AdditionalLightsPosition[142][1], _AdditionalLightsPosition[142][2], _AdditionalLightsPosition[142][3]); fragment_uniform_buffer_1[143] = float4(_AdditionalLightsPosition[143][0], _AdditionalLightsPosition[143][1], _AdditionalLightsPosition[143][2], _AdditionalLightsPosition[143][3]); fragment_uniform_buffer_1[144] = float4(_AdditionalLightsPosition[144][0], _AdditionalLightsPosition[144][1], _AdditionalLightsPosition[144][2], _AdditionalLightsPosition[144][3]); fragment_uniform_buffer_1[145] = float4(_AdditionalLightsPosition[145][0], _AdditionalLightsPosition[145][1], _AdditionalLightsPosition[145][2], _AdditionalLightsPosition[145][3]); fragment_uniform_buffer_1[146] = float4(_AdditionalLightsPosition[146][0], _AdditionalLightsPosition[146][1], _AdditionalLightsPosition[146][2], _AdditionalLightsPosition[146][3]); fragment_uniform_buffer_1[147] = float4(_AdditionalLightsPosition[147][0], _AdditionalLightsPosition[147][1], _AdditionalLightsPosition[147][2], _AdditionalLightsPosition[147][3]); fragment_uniform_buffer_1[148] = float4(_AdditionalLightsPosition[148][0], _AdditionalLightsPosition[148][1], _AdditionalLightsPosition[148][2], _AdditionalLightsPosition[148][3]); fragment_uniform_buffer_1[149] = float4(_AdditionalLightsPosition[149][0], _AdditionalLightsPosition[149][1], _AdditionalLightsPosition[149][2], _AdditionalLightsPosition[149][3]); fragment_uniform_buffer_1[150] = float4(_AdditionalLightsPosition[150][0], _AdditionalLightsPosition[150][1], _AdditionalLightsPosition[150][2], _AdditionalLightsPosition[150][3]); fragment_uniform_buffer_1[151] = float4(_AdditionalLightsPosition[151][0], _AdditionalLightsPosition[151][1], _AdditionalLightsPosition[151][2], _AdditionalLightsPosition[151][3]); fragment_uniform_buffer_1[152] = float4(_AdditionalLightsPosition[152][0], _AdditionalLightsPosition[152][1], _AdditionalLightsPosition[152][2], _AdditionalLightsPosition[152][3]); fragment_uniform_buffer_1[153] = float4(_AdditionalLightsPosition[153][0], _AdditionalLightsPosition[153][1], _AdditionalLightsPosition[153][2], _AdditionalLightsPosition[153][3]); fragment_uniform_buffer_1[154] = float4(_AdditionalLightsPosition[154][0], _AdditionalLightsPosition[154][1], _AdditionalLightsPosition[154][2], _AdditionalLightsPosition[154][3]); fragment_uniform_buffer_1[155] = float4(_AdditionalLightsPosition[155][0], _AdditionalLightsPosition[155][1], _AdditionalLightsPosition[155][2], _AdditionalLightsPosition[155][3]); fragment_uniform_buffer_1[156] = float4(_AdditionalLightsPosition[156][0], _AdditionalLightsPosition[156][1], _AdditionalLightsPosition[156][2], _AdditionalLightsPosition[156][3]); fragment_uniform_buffer_1[157] = float4(_AdditionalLightsPosition[157][0], _AdditionalLightsPosition[157][1], _AdditionalLightsPosition[157][2], _AdditionalLightsPosition[157][3]); fragment_uniform_buffer_1[158] = float4(_AdditionalLightsPosition[158][0], _AdditionalLightsPosition[158][1], _AdditionalLightsPosition[158][2], _AdditionalLightsPosition[158][3]); fragment_uniform_buffer_1[159] = float4(_AdditionalLightsPosition[159][0], _AdditionalLightsPosition[159][1], _AdditionalLightsPosition[159][2], _AdditionalLightsPosition[159][3]); fragment_uniform_buffer_1[160] = float4(_AdditionalLightsPosition[160][0], _AdditionalLightsPosition[160][1], _AdditionalLightsPosition[160][2], _AdditionalLightsPosition[160][3]); fragment_uniform_buffer_1[161] = float4(_AdditionalLightsPosition[161][0], _AdditionalLightsPosition[161][1], _AdditionalLightsPosition[161][2], _AdditionalLightsPosition[161][3]); fragment_uniform_buffer_1[162] = float4(_AdditionalLightsPosition[162][0], _AdditionalLightsPosition[162][1], _AdditionalLightsPosition[162][2], _AdditionalLightsPosition[162][3]); fragment_uniform_buffer_1[163] = float4(_AdditionalLightsPosition[163][0], _AdditionalLightsPosition[163][1], _AdditionalLightsPosition[163][2], _AdditionalLightsPosition[163][3]); fragment_uniform_buffer_1[164] = float4(_AdditionalLightsPosition[164][0], _AdditionalLightsPosition[164][1], _AdditionalLightsPosition[164][2], _AdditionalLightsPosition[164][3]); fragment_uniform_buffer_1[165] = float4(_AdditionalLightsPosition[165][0], _AdditionalLightsPosition[165][1], _AdditionalLightsPosition[165][2], _AdditionalLightsPosition[165][3]); fragment_uniform_buffer_1[166] = float4(_AdditionalLightsPosition[166][0], _AdditionalLightsPosition[166][1], _AdditionalLightsPosition[166][2], _AdditionalLightsPosition[166][3]); fragment_uniform_buffer_1[167] = float4(_AdditionalLightsPosition[167][0], _AdditionalLightsPosition[167][1], _AdditionalLightsPosition[167][2], _AdditionalLightsPosition[167][3]); fragment_uniform_buffer_1[168] = float4(_AdditionalLightsPosition[168][0], _AdditionalLightsPosition[168][1], _AdditionalLightsPosition[168][2], _AdditionalLightsPosition[168][3]); fragment_uniform_buffer_1[169] = float4(_AdditionalLightsPosition[169][0], _AdditionalLightsPosition[169][1], _AdditionalLightsPosition[169][2], _AdditionalLightsPosition[169][3]); fragment_uniform_buffer_1[170] = float4(_AdditionalLightsPosition[170][0], _AdditionalLightsPosition[170][1], _AdditionalLightsPosition[170][2], _AdditionalLightsPosition[170][3]); fragment_uniform_buffer_1[171] = float4(_AdditionalLightsPosition[171][0], _AdditionalLightsPosition[171][1], _AdditionalLightsPosition[171][2], _AdditionalLightsPosition[171][3]); fragment_uniform_buffer_1[172] = float4(_AdditionalLightsPosition[172][0], _AdditionalLightsPosition[172][1], _AdditionalLightsPosition[172][2], _AdditionalLightsPosition[172][3]); fragment_uniform_buffer_1[173] = float4(_AdditionalLightsPosition[173][0], _AdditionalLightsPosition[173][1], _AdditionalLightsPosition[173][2], _AdditionalLightsPosition[173][3]); fragment_uniform_buffer_1[174] = float4(_AdditionalLightsPosition[174][0], _AdditionalLightsPosition[174][1], _AdditionalLightsPosition[174][2], _AdditionalLightsPosition[174][3]); fragment_uniform_buffer_1[175] = float4(_AdditionalLightsPosition[175][0], _AdditionalLightsPosition[175][1], _AdditionalLightsPosition[175][2], _AdditionalLightsPosition[175][3]); fragment_uniform_buffer_1[176] = float4(_AdditionalLightsPosition[176][0], _AdditionalLightsPosition[176][1], _AdditionalLightsPosition[176][2], _AdditionalLightsPosition[176][3]); fragment_uniform_buffer_1[177] = float4(_AdditionalLightsPosition[177][0], _AdditionalLightsPosition[177][1], _AdditionalLightsPosition[177][2], _AdditionalLightsPosition[177][3]); fragment_uniform_buffer_1[178] = float4(_AdditionalLightsPosition[178][0], _AdditionalLightsPosition[178][1], _AdditionalLightsPosition[178][2], _AdditionalLightsPosition[178][3]); fragment_uniform_buffer_1[179] = float4(_AdditionalLightsPosition[179][0], _AdditionalLightsPosition[179][1], _AdditionalLightsPosition[179][2], _AdditionalLightsPosition[179][3]); fragment_uniform_buffer_1[180] = float4(_AdditionalLightsPosition[180][0], _AdditionalLightsPosition[180][1], _AdditionalLightsPosition[180][2], _AdditionalLightsPosition[180][3]); fragment_uniform_buffer_1[181] = float4(_AdditionalLightsPosition[181][0], _AdditionalLightsPosition[181][1], _AdditionalLightsPosition[181][2], _AdditionalLightsPosition[181][3]); fragment_uniform_buffer_1[182] = float4(_AdditionalLightsPosition[182][0], _AdditionalLightsPosition[182][1], _AdditionalLightsPosition[182][2], _AdditionalLightsPosition[182][3]); fragment_uniform_buffer_1[183] = float4(_AdditionalLightsPosition[183][0], _AdditionalLightsPosition[183][1], _AdditionalLightsPosition[183][2], _AdditionalLightsPosition[183][3]); fragment_uniform_buffer_1[184] = float4(_AdditionalLightsPosition[184][0], _AdditionalLightsPosition[184][1], _AdditionalLightsPosition[184][2], _AdditionalLightsPosition[184][3]); fragment_uniform_buffer_1[185] = float4(_AdditionalLightsPosition[185][0], _AdditionalLightsPosition[185][1], _AdditionalLightsPosition[185][2], _AdditionalLightsPosition[185][3]); fragment_uniform_buffer_1[186] = float4(_AdditionalLightsPosition[186][0], _AdditionalLightsPosition[186][1], _AdditionalLightsPosition[186][2], _AdditionalLightsPosition[186][3]); fragment_uniform_buffer_1[187] = float4(_AdditionalLightsPosition[187][0], _AdditionalLightsPosition[187][1], _AdditionalLightsPosition[187][2], _AdditionalLightsPosition[187][3]); fragment_uniform_buffer_1[188] = float4(_AdditionalLightsPosition[188][0], _AdditionalLightsPosition[188][1], _AdditionalLightsPosition[188][2], _AdditionalLightsPosition[188][3]); fragment_uniform_buffer_1[189] = float4(_AdditionalLightsPosition[189][0], _AdditionalLightsPosition[189][1], _AdditionalLightsPosition[189][2], _AdditionalLightsPosition[189][3]); fragment_uniform_buffer_1[190] = float4(_AdditionalLightsPosition[190][0], _AdditionalLightsPosition[190][1], _AdditionalLightsPosition[190][2], _AdditionalLightsPosition[190][3]); fragment_uniform_buffer_1[191] = float4(_AdditionalLightsPosition[191][0], _AdditionalLightsPosition[191][1], _AdditionalLightsPosition[191][2], _AdditionalLightsPosition[191][3]); fragment_uniform_buffer_1[192] = float4(_AdditionalLightsPosition[192][0], _AdditionalLightsPosition[192][1], _AdditionalLightsPosition[192][2], _AdditionalLightsPosition[192][3]); fragment_uniform_buffer_1[193] = float4(_AdditionalLightsPosition[193][0], _AdditionalLightsPosition[193][1], _AdditionalLightsPosition[193][2], _AdditionalLightsPosition[193][3]); fragment_uniform_buffer_1[194] = float4(_AdditionalLightsPosition[194][0], _AdditionalLightsPosition[194][1], _AdditionalLightsPosition[194][2], _AdditionalLightsPosition[194][3]); fragment_uniform_buffer_1[195] = float4(_AdditionalLightsPosition[195][0], _AdditionalLightsPosition[195][1], _AdditionalLightsPosition[195][2], _AdditionalLightsPosition[195][3]); fragment_uniform_buffer_1[196] = float4(_AdditionalLightsPosition[196][0], _AdditionalLightsPosition[196][1], _AdditionalLightsPosition[196][2], _AdditionalLightsPosition[196][3]); fragment_uniform_buffer_1[197] = float4(_AdditionalLightsPosition[197][0], _AdditionalLightsPosition[197][1], _AdditionalLightsPosition[197][2], _AdditionalLightsPosition[197][3]); fragment_uniform_buffer_1[198] = float4(_AdditionalLightsPosition[198][0], _AdditionalLightsPosition[198][1], _AdditionalLightsPosition[198][2], _AdditionalLightsPosition[198][3]); fragment_uniform_buffer_1[199] = float4(_AdditionalLightsPosition[199][0], _AdditionalLightsPosition[199][1], _AdditionalLightsPosition[199][2], _AdditionalLightsPosition[199][3]); fragment_uniform_buffer_1[200] = float4(_AdditionalLightsPosition[200][0], _AdditionalLightsPosition[200][1], _AdditionalLightsPosition[200][2], _AdditionalLightsPosition[200][3]); fragment_uniform_buffer_1[201] = float4(_AdditionalLightsPosition[201][0], _AdditionalLightsPosition[201][1], _AdditionalLightsPosition[201][2], _AdditionalLightsPosition[201][3]); fragment_uniform_buffer_1[202] = float4(_AdditionalLightsPosition[202][0], _AdditionalLightsPosition[202][1], _AdditionalLightsPosition[202][2], _AdditionalLightsPosition[202][3]); fragment_uniform_buffer_1[203] = float4(_AdditionalLightsPosition[203][0], _AdditionalLightsPosition[203][1], _AdditionalLightsPosition[203][2], _AdditionalLightsPosition[203][3]); fragment_uniform_buffer_1[204] = float4(_AdditionalLightsPosition[204][0], _AdditionalLightsPosition[204][1], _AdditionalLightsPosition[204][2], _AdditionalLightsPosition[204][3]); fragment_uniform_buffer_1[205] = float4(_AdditionalLightsPosition[205][0], _AdditionalLightsPosition[205][1], _AdditionalLightsPosition[205][2], _AdditionalLightsPosition[205][3]); fragment_uniform_buffer_1[206] = float4(_AdditionalLightsPosition[206][0], _AdditionalLightsPosition[206][1], _AdditionalLightsPosition[206][2], _AdditionalLightsPosition[206][3]); fragment_uniform_buffer_1[207] = float4(_AdditionalLightsPosition[207][0], _AdditionalLightsPosition[207][1], _AdditionalLightsPosition[207][2], _AdditionalLightsPosition[207][3]); fragment_uniform_buffer_1[208] = float4(_AdditionalLightsPosition[208][0], _AdditionalLightsPosition[208][1], _AdditionalLightsPosition[208][2], _AdditionalLightsPosition[208][3]); fragment_uniform_buffer_1[209] = float4(_AdditionalLightsPosition[209][0], _AdditionalLightsPosition[209][1], _AdditionalLightsPosition[209][2], _AdditionalLightsPosition[209][3]); fragment_uniform_buffer_1[210] = float4(_AdditionalLightsPosition[210][0], _AdditionalLightsPosition[210][1], _AdditionalLightsPosition[210][2], _AdditionalLightsPosition[210][3]); fragment_uniform_buffer_1[211] = float4(_AdditionalLightsPosition[211][0], _AdditionalLightsPosition[211][1], _AdditionalLightsPosition[211][2], _AdditionalLightsPosition[211][3]); fragment_uniform_buffer_1[212] = float4(_AdditionalLightsPosition[212][0], _AdditionalLightsPosition[212][1], _AdditionalLightsPosition[212][2], _AdditionalLightsPosition[212][3]); fragment_uniform_buffer_1[213] = float4(_AdditionalLightsPosition[213][0], _AdditionalLightsPosition[213][1], _AdditionalLightsPosition[213][2], _AdditionalLightsPosition[213][3]); fragment_uniform_buffer_1[214] = float4(_AdditionalLightsPosition[214][0], _AdditionalLightsPosition[214][1], _AdditionalLightsPosition[214][2], _AdditionalLightsPosition[214][3]); fragment_uniform_buffer_1[215] = float4(_AdditionalLightsPosition[215][0], _AdditionalLightsPosition[215][1], _AdditionalLightsPosition[215][2], _AdditionalLightsPosition[215][3]); fragment_uniform_buffer_1[216] = float4(_AdditionalLightsPosition[216][0], _AdditionalLightsPosition[216][1], _AdditionalLightsPosition[216][2], _AdditionalLightsPosition[216][3]); fragment_uniform_buffer_1[217] = float4(_AdditionalLightsPosition[217][0], _AdditionalLightsPosition[217][1], _AdditionalLightsPosition[217][2], _AdditionalLightsPosition[217][3]); fragment_uniform_buffer_1[218] = float4(_AdditionalLightsPosition[218][0], _AdditionalLightsPosition[218][1], _AdditionalLightsPosition[218][2], _AdditionalLightsPosition[218][3]); fragment_uniform_buffer_1[219] = float4(_AdditionalLightsPosition[219][0], _AdditionalLightsPosition[219][1], _AdditionalLightsPosition[219][2], _AdditionalLightsPosition[219][3]); fragment_uniform_buffer_1[220] = float4(_AdditionalLightsPosition[220][0], _AdditionalLightsPosition[220][1], _AdditionalLightsPosition[220][2], _AdditionalLightsPosition[220][3]); fragment_uniform_buffer_1[221] = float4(_AdditionalLightsPosition[221][0], _AdditionalLightsPosition[221][1], _AdditionalLightsPosition[221][2], _AdditionalLightsPosition[221][3]); fragment_uniform_buffer_1[222] = float4(_AdditionalLightsPosition[222][0], _AdditionalLightsPosition[222][1], _AdditionalLightsPosition[222][2], _AdditionalLightsPosition[222][3]); fragment_uniform_buffer_1[223] = float4(_AdditionalLightsPosition[223][0], _AdditionalLightsPosition[223][1], _AdditionalLightsPosition[223][2], _AdditionalLightsPosition[223][3]); fragment_uniform_buffer_1[224] = float4(_AdditionalLightsPosition[224][0], _AdditionalLightsPosition[224][1], _AdditionalLightsPosition[224][2], _AdditionalLightsPosition[224][3]); fragment_uniform_buffer_1[225] = float4(_AdditionalLightsPosition[225][0], _AdditionalLightsPosition[225][1], _AdditionalLightsPosition[225][2], _AdditionalLightsPosition[225][3]); fragment_uniform_buffer_1[226] = float4(_AdditionalLightsPosition[226][0], _AdditionalLightsPosition[226][1], _AdditionalLightsPosition[226][2], _AdditionalLightsPosition[226][3]); fragment_uniform_buffer_1[227] = float4(_AdditionalLightsPosition[227][0], _AdditionalLightsPosition[227][1], _AdditionalLightsPosition[227][2], _AdditionalLightsPosition[227][3]); fragment_uniform_buffer_1[228] = float4(_AdditionalLightsPosition[228][0], _AdditionalLightsPosition[228][1], _AdditionalLightsPosition[228][2], _AdditionalLightsPosition[228][3]); fragment_uniform_buffer_1[229] = float4(_AdditionalLightsPosition[229][0], _AdditionalLightsPosition[229][1], _AdditionalLightsPosition[229][2], _AdditionalLightsPosition[229][3]); fragment_uniform_buffer_1[230] = float4(_AdditionalLightsPosition[230][0], _AdditionalLightsPosition[230][1], _AdditionalLightsPosition[230][2], _AdditionalLightsPosition[230][3]); fragment_uniform_buffer_1[231] = float4(_AdditionalLightsPosition[231][0], _AdditionalLightsPosition[231][1], _AdditionalLightsPosition[231][2], _AdditionalLightsPosition[231][3]); fragment_uniform_buffer_1[232] = float4(_AdditionalLightsPosition[232][0], _AdditionalLightsPosition[232][1], _AdditionalLightsPosition[232][2], _AdditionalLightsPosition[232][3]); fragment_uniform_buffer_1[233] = float4(_AdditionalLightsPosition[233][0], _AdditionalLightsPosition[233][1], _AdditionalLightsPosition[233][2], _AdditionalLightsPosition[233][3]); fragment_uniform_buffer_1[234] = float4(_AdditionalLightsPosition[234][0], _AdditionalLightsPosition[234][1], _AdditionalLightsPosition[234][2], _AdditionalLightsPosition[234][3]); fragment_uniform_buffer_1[235] = float4(_AdditionalLightsPosition[235][0], _AdditionalLightsPosition[235][1], _AdditionalLightsPosition[235][2], _AdditionalLightsPosition[235][3]); fragment_uniform_buffer_1[236] = float4(_AdditionalLightsPosition[236][0], _AdditionalLightsPosition[236][1], _AdditionalLightsPosition[236][2], _AdditionalLightsPosition[236][3]); fragment_uniform_buffer_1[237] = float4(_AdditionalLightsPosition[237][0], _AdditionalLightsPosition[237][1], _AdditionalLightsPosition[237][2], _AdditionalLightsPosition[237][3]); fragment_uniform_buffer_1[238] = float4(_AdditionalLightsPosition[238][0], _AdditionalLightsPosition[238][1], _AdditionalLightsPosition[238][2], _AdditionalLightsPosition[238][3]); fragment_uniform_buffer_1[239] = float4(_AdditionalLightsPosition[239][0], _AdditionalLightsPosition[239][1], _AdditionalLightsPosition[239][2], _AdditionalLightsPosition[239][3]); fragment_uniform_buffer_1[240] = float4(_AdditionalLightsPosition[240][0], _AdditionalLightsPosition[240][1], _AdditionalLightsPosition[240][2], _AdditionalLightsPosition[240][3]); fragment_uniform_buffer_1[241] = float4(_AdditionalLightsPosition[241][0], _AdditionalLightsPosition[241][1], _AdditionalLightsPosition[241][2], _AdditionalLightsPosition[241][3]); fragment_uniform_buffer_1[242] = float4(_AdditionalLightsPosition[242][0], _AdditionalLightsPosition[242][1], _AdditionalLightsPosition[242][2], _AdditionalLightsPosition[242][3]); fragment_uniform_buffer_1[243] = float4(_AdditionalLightsPosition[243][0], _AdditionalLightsPosition[243][1], _AdditionalLightsPosition[243][2], _AdditionalLightsPosition[243][3]); fragment_uniform_buffer_1[244] = float4(_AdditionalLightsPosition[244][0], _AdditionalLightsPosition[244][1], _AdditionalLightsPosition[244][2], _AdditionalLightsPosition[244][3]); fragment_uniform_buffer_1[245] = float4(_AdditionalLightsPosition[245][0], _AdditionalLightsPosition[245][1], _AdditionalLightsPosition[245][2], _AdditionalLightsPosition[245][3]); fragment_uniform_buffer_1[246] = float4(_AdditionalLightsPosition[246][0], _AdditionalLightsPosition[246][1], _AdditionalLightsPosition[246][2], _AdditionalLightsPosition[246][3]); fragment_uniform_buffer_1[247] = float4(_AdditionalLightsPosition[247][0], _AdditionalLightsPosition[247][1], _AdditionalLightsPosition[247][2], _AdditionalLightsPosition[247][3]); fragment_uniform_buffer_1[248] = float4(_AdditionalLightsPosition[248][0], _AdditionalLightsPosition[248][1], _AdditionalLightsPosition[248][2], _AdditionalLightsPosition[248][3]); fragment_uniform_buffer_1[249] = float4(_AdditionalLightsPosition[249][0], _AdditionalLightsPosition[249][1], _AdditionalLightsPosition[249][2], _AdditionalLightsPosition[249][3]); fragment_uniform_buffer_1[250] = float4(_AdditionalLightsPosition[250][0], _AdditionalLightsPosition[250][1], _AdditionalLightsPosition[250][2], _AdditionalLightsPosition[250][3]); fragment_uniform_buffer_1[251] = float4(_AdditionalLightsPosition[251][0], _AdditionalLightsPosition[251][1], _AdditionalLightsPosition[251][2], _AdditionalLightsPosition[251][3]); fragment_uniform_buffer_1[252] = float4(_AdditionalLightsPosition[252][0], _AdditionalLightsPosition[252][1], _AdditionalLightsPosition[252][2], _AdditionalLightsPosition[252][3]); fragment_uniform_buffer_1[253] = float4(_AdditionalLightsPosition[253][0], _AdditionalLightsPosition[253][1], _AdditionalLightsPosition[253][2], _AdditionalLightsPosition[253][3]); fragment_uniform_buffer_1[254] = float4(_AdditionalLightsPosition[254][0], _AdditionalLightsPosition[254][1], _AdditionalLightsPosition[254][2], _AdditionalLightsPosition[254][3]); fragment_uniform_buffer_1[255] = float4(_AdditionalLightsPosition[255][0], _AdditionalLightsPosition[255][1], _AdditionalLightsPosition[255][2], _AdditionalLightsPosition[255][3]); fragment_uniform_buffer_1[256] = float4(_AdditionalLightsColor[0][0], _AdditionalLightsColor[0][1], _AdditionalLightsColor[0][2], _AdditionalLightsColor[0][3]); fragment_uniform_buffer_1[257] = float4(_AdditionalLightsColor[1][0], _AdditionalLightsColor[1][1], _AdditionalLightsColor[1][2], _AdditionalLightsColor[1][3]); fragment_uniform_buffer_1[258] = float4(_AdditionalLightsColor[2][0], _AdditionalLightsColor[2][1], _AdditionalLightsColor[2][2], _AdditionalLightsColor[2][3]); fragment_uniform_buffer_1[259] = float4(_AdditionalLightsColor[3][0], _AdditionalLightsColor[3][1], _AdditionalLightsColor[3][2], _AdditionalLightsColor[3][3]); fragment_uniform_buffer_1[260] = float4(_AdditionalLightsColor[4][0], _AdditionalLightsColor[4][1], _AdditionalLightsColor[4][2], _AdditionalLightsColor[4][3]); fragment_uniform_buffer_1[261] = float4(_AdditionalLightsColor[5][0], _AdditionalLightsColor[5][1], _AdditionalLightsColor[5][2], _AdditionalLightsColor[5][3]); fragment_uniform_buffer_1[262] = float4(_AdditionalLightsColor[6][0], _AdditionalLightsColor[6][1], _AdditionalLightsColor[6][2], _AdditionalLightsColor[6][3]); fragment_uniform_buffer_1[263] = float4(_AdditionalLightsColor[7][0], _AdditionalLightsColor[7][1], _AdditionalLightsColor[7][2], _AdditionalLightsColor[7][3]); fragment_uniform_buffer_1[264] = float4(_AdditionalLightsColor[8][0], _AdditionalLightsColor[8][1], _AdditionalLightsColor[8][2], _AdditionalLightsColor[8][3]); fragment_uniform_buffer_1[265] = float4(_AdditionalLightsColor[9][0], _AdditionalLightsColor[9][1], _AdditionalLightsColor[9][2], _AdditionalLightsColor[9][3]); fragment_uniform_buffer_1[266] = float4(_AdditionalLightsColor[10][0], _AdditionalLightsColor[10][1], _AdditionalLightsColor[10][2], _AdditionalLightsColor[10][3]); fragment_uniform_buffer_1[267] = float4(_AdditionalLightsColor[11][0], _AdditionalLightsColor[11][1], _AdditionalLightsColor[11][2], _AdditionalLightsColor[11][3]); fragment_uniform_buffer_1[268] = float4(_AdditionalLightsColor[12][0], _AdditionalLightsColor[12][1], _AdditionalLightsColor[12][2], _AdditionalLightsColor[12][3]); fragment_uniform_buffer_1[269] = float4(_AdditionalLightsColor[13][0], _AdditionalLightsColor[13][1], _AdditionalLightsColor[13][2], _AdditionalLightsColor[13][3]); fragment_uniform_buffer_1[270] = float4(_AdditionalLightsColor[14][0], _AdditionalLightsColor[14][1], _AdditionalLightsColor[14][2], _AdditionalLightsColor[14][3]); fragment_uniform_buffer_1[271] = float4(_AdditionalLightsColor[15][0], _AdditionalLightsColor[15][1], _AdditionalLightsColor[15][2], _AdditionalLightsColor[15][3]); fragment_uniform_buffer_1[272] = float4(_AdditionalLightsColor[16][0], _AdditionalLightsColor[16][1], _AdditionalLightsColor[16][2], _AdditionalLightsColor[16][3]); fragment_uniform_buffer_1[273] = float4(_AdditionalLightsColor[17][0], _AdditionalLightsColor[17][1], _AdditionalLightsColor[17][2], _AdditionalLightsColor[17][3]); fragment_uniform_buffer_1[274] = float4(_AdditionalLightsColor[18][0], _AdditionalLightsColor[18][1], _AdditionalLightsColor[18][2], _AdditionalLightsColor[18][3]); fragment_uniform_buffer_1[275] = float4(_AdditionalLightsColor[19][0], _AdditionalLightsColor[19][1], _AdditionalLightsColor[19][2], _AdditionalLightsColor[19][3]); fragment_uniform_buffer_1[276] = float4(_AdditionalLightsColor[20][0], _AdditionalLightsColor[20][1], _AdditionalLightsColor[20][2], _AdditionalLightsColor[20][3]); fragment_uniform_buffer_1[277] = float4(_AdditionalLightsColor[21][0], _AdditionalLightsColor[21][1], _AdditionalLightsColor[21][2], _AdditionalLightsColor[21][3]); fragment_uniform_buffer_1[278] = float4(_AdditionalLightsColor[22][0], _AdditionalLightsColor[22][1], _AdditionalLightsColor[22][2], _AdditionalLightsColor[22][3]); fragment_uniform_buffer_1[279] = float4(_AdditionalLightsColor[23][0], _AdditionalLightsColor[23][1], _AdditionalLightsColor[23][2], _AdditionalLightsColor[23][3]); fragment_uniform_buffer_1[280] = float4(_AdditionalLightsColor[24][0], _AdditionalLightsColor[24][1], _AdditionalLightsColor[24][2], _AdditionalLightsColor[24][3]); fragment_uniform_buffer_1[281] = float4(_AdditionalLightsColor[25][0], _AdditionalLightsColor[25][1], _AdditionalLightsColor[25][2], _AdditionalLightsColor[25][3]); fragment_uniform_buffer_1[282] = float4(_AdditionalLightsColor[26][0], _AdditionalLightsColor[26][1], _AdditionalLightsColor[26][2], _AdditionalLightsColor[26][3]); fragment_uniform_buffer_1[283] = float4(_AdditionalLightsColor[27][0], _AdditionalLightsColor[27][1], _AdditionalLightsColor[27][2], _AdditionalLightsColor[27][3]); fragment_uniform_buffer_1[284] = float4(_AdditionalLightsColor[28][0], _AdditionalLightsColor[28][1], _AdditionalLightsColor[28][2], _AdditionalLightsColor[28][3]); fragment_uniform_buffer_1[285] = float4(_AdditionalLightsColor[29][0], _AdditionalLightsColor[29][1], _AdditionalLightsColor[29][2], _AdditionalLightsColor[29][3]); fragment_uniform_buffer_1[286] = float4(_AdditionalLightsColor[30][0], _AdditionalLightsColor[30][1], _AdditionalLightsColor[30][2], _AdditionalLightsColor[30][3]); fragment_uniform_buffer_1[287] = float4(_AdditionalLightsColor[31][0], _AdditionalLightsColor[31][1], _AdditionalLightsColor[31][2], _AdditionalLightsColor[31][3]); fragment_uniform_buffer_1[288] = float4(_AdditionalLightsColor[32][0], _AdditionalLightsColor[32][1], _AdditionalLightsColor[32][2], _AdditionalLightsColor[32][3]); fragment_uniform_buffer_1[289] = float4(_AdditionalLightsColor[33][0], _AdditionalLightsColor[33][1], _AdditionalLightsColor[33][2], _AdditionalLightsColor[33][3]); fragment_uniform_buffer_1[290] = float4(_AdditionalLightsColor[34][0], _AdditionalLightsColor[34][1], _AdditionalLightsColor[34][2], _AdditionalLightsColor[34][3]); fragment_uniform_buffer_1[291] = float4(_AdditionalLightsColor[35][0], _AdditionalLightsColor[35][1], _AdditionalLightsColor[35][2], _AdditionalLightsColor[35][3]); fragment_uniform_buffer_1[292] = float4(_AdditionalLightsColor[36][0], _AdditionalLightsColor[36][1], _AdditionalLightsColor[36][2], _AdditionalLightsColor[36][3]); fragment_uniform_buffer_1[293] = float4(_AdditionalLightsColor[37][0], _AdditionalLightsColor[37][1], _AdditionalLightsColor[37][2], _AdditionalLightsColor[37][3]); fragment_uniform_buffer_1[294] = float4(_AdditionalLightsColor[38][0], _AdditionalLightsColor[38][1], _AdditionalLightsColor[38][2], _AdditionalLightsColor[38][3]); fragment_uniform_buffer_1[295] = float4(_AdditionalLightsColor[39][0], _AdditionalLightsColor[39][1], _AdditionalLightsColor[39][2], _AdditionalLightsColor[39][3]); fragment_uniform_buffer_1[296] = float4(_AdditionalLightsColor[40][0], _AdditionalLightsColor[40][1], _AdditionalLightsColor[40][2], _AdditionalLightsColor[40][3]); fragment_uniform_buffer_1[297] = float4(_AdditionalLightsColor[41][0], _AdditionalLightsColor[41][1], _AdditionalLightsColor[41][2], _AdditionalLightsColor[41][3]); fragment_uniform_buffer_1[298] = float4(_AdditionalLightsColor[42][0], _AdditionalLightsColor[42][1], _AdditionalLightsColor[42][2], _AdditionalLightsColor[42][3]); fragment_uniform_buffer_1[299] = float4(_AdditionalLightsColor[43][0], _AdditionalLightsColor[43][1], _AdditionalLightsColor[43][2], _AdditionalLightsColor[43][3]); fragment_uniform_buffer_1[300] = float4(_AdditionalLightsColor[44][0], _AdditionalLightsColor[44][1], _AdditionalLightsColor[44][2], _AdditionalLightsColor[44][3]); fragment_uniform_buffer_1[301] = float4(_AdditionalLightsColor[45][0], _AdditionalLightsColor[45][1], _AdditionalLightsColor[45][2], _AdditionalLightsColor[45][3]); fragment_uniform_buffer_1[302] = float4(_AdditionalLightsColor[46][0], _AdditionalLightsColor[46][1], _AdditionalLightsColor[46][2], _AdditionalLightsColor[46][3]); fragment_uniform_buffer_1[303] = float4(_AdditionalLightsColor[47][0], _AdditionalLightsColor[47][1], _AdditionalLightsColor[47][2], _AdditionalLightsColor[47][3]); fragment_uniform_buffer_1[304] = float4(_AdditionalLightsColor[48][0], _AdditionalLightsColor[48][1], _AdditionalLightsColor[48][2], _AdditionalLightsColor[48][3]); fragment_uniform_buffer_1[305] = float4(_AdditionalLightsColor[49][0], _AdditionalLightsColor[49][1], _AdditionalLightsColor[49][2], _AdditionalLightsColor[49][3]); fragment_uniform_buffer_1[306] = float4(_AdditionalLightsColor[50][0], _AdditionalLightsColor[50][1], _AdditionalLightsColor[50][2], _AdditionalLightsColor[50][3]); fragment_uniform_buffer_1[307] = float4(_AdditionalLightsColor[51][0], _AdditionalLightsColor[51][1], _AdditionalLightsColor[51][2], _AdditionalLightsColor[51][3]); fragment_uniform_buffer_1[308] = float4(_AdditionalLightsColor[52][0], _AdditionalLightsColor[52][1], _AdditionalLightsColor[52][2], _AdditionalLightsColor[52][3]); fragment_uniform_buffer_1[309] = float4(_AdditionalLightsColor[53][0], _AdditionalLightsColor[53][1], _AdditionalLightsColor[53][2], _AdditionalLightsColor[53][3]); fragment_uniform_buffer_1[310] = float4(_AdditionalLightsColor[54][0], _AdditionalLightsColor[54][1], _AdditionalLightsColor[54][2], _AdditionalLightsColor[54][3]); fragment_uniform_buffer_1[311] = float4(_AdditionalLightsColor[55][0], _AdditionalLightsColor[55][1], _AdditionalLightsColor[55][2], _AdditionalLightsColor[55][3]); fragment_uniform_buffer_1[312] = float4(_AdditionalLightsColor[56][0], _AdditionalLightsColor[56][1], _AdditionalLightsColor[56][2], _AdditionalLightsColor[56][3]); fragment_uniform_buffer_1[313] = float4(_AdditionalLightsColor[57][0], _AdditionalLightsColor[57][1], _AdditionalLightsColor[57][2], _AdditionalLightsColor[57][3]); fragment_uniform_buffer_1[314] = float4(_AdditionalLightsColor[58][0], _AdditionalLightsColor[58][1], _AdditionalLightsColor[58][2], _AdditionalLightsColor[58][3]); fragment_uniform_buffer_1[315] = float4(_AdditionalLightsColor[59][0], _AdditionalLightsColor[59][1], _AdditionalLightsColor[59][2], _AdditionalLightsColor[59][3]); fragment_uniform_buffer_1[316] = float4(_AdditionalLightsColor[60][0], _AdditionalLightsColor[60][1], _AdditionalLightsColor[60][2], _AdditionalLightsColor[60][3]); fragment_uniform_buffer_1[317] = float4(_AdditionalLightsColor[61][0], _AdditionalLightsColor[61][1], _AdditionalLightsColor[61][2], _AdditionalLightsColor[61][3]); fragment_uniform_buffer_1[318] = float4(_AdditionalLightsColor[62][0], _AdditionalLightsColor[62][1], _AdditionalLightsColor[62][2], _AdditionalLightsColor[62][3]); fragment_uniform_buffer_1[319] = float4(_AdditionalLightsColor[63][0], _AdditionalLightsColor[63][1], _AdditionalLightsColor[63][2], _AdditionalLightsColor[63][3]); fragment_uniform_buffer_1[320] = float4(_AdditionalLightsColor[64][0], _AdditionalLightsColor[64][1], _AdditionalLightsColor[64][2], _AdditionalLightsColor[64][3]); fragment_uniform_buffer_1[321] = float4(_AdditionalLightsColor[65][0], _AdditionalLightsColor[65][1], _AdditionalLightsColor[65][2], _AdditionalLightsColor[65][3]); fragment_uniform_buffer_1[322] = float4(_AdditionalLightsColor[66][0], _AdditionalLightsColor[66][1], _AdditionalLightsColor[66][2], _AdditionalLightsColor[66][3]); fragment_uniform_buffer_1[323] = float4(_AdditionalLightsColor[67][0], _AdditionalLightsColor[67][1], _AdditionalLightsColor[67][2], _AdditionalLightsColor[67][3]); fragment_uniform_buffer_1[324] = float4(_AdditionalLightsColor[68][0], _AdditionalLightsColor[68][1], _AdditionalLightsColor[68][2], _AdditionalLightsColor[68][3]); fragment_uniform_buffer_1[325] = float4(_AdditionalLightsColor[69][0], _AdditionalLightsColor[69][1], _AdditionalLightsColor[69][2], _AdditionalLightsColor[69][3]); fragment_uniform_buffer_1[326] = float4(_AdditionalLightsColor[70][0], _AdditionalLightsColor[70][1], _AdditionalLightsColor[70][2], _AdditionalLightsColor[70][3]); fragment_uniform_buffer_1[327] = float4(_AdditionalLightsColor[71][0], _AdditionalLightsColor[71][1], _AdditionalLightsColor[71][2], _AdditionalLightsColor[71][3]); fragment_uniform_buffer_1[328] = float4(_AdditionalLightsColor[72][0], _AdditionalLightsColor[72][1], _AdditionalLightsColor[72][2], _AdditionalLightsColor[72][3]); fragment_uniform_buffer_1[329] = float4(_AdditionalLightsColor[73][0], _AdditionalLightsColor[73][1], _AdditionalLightsColor[73][2], _AdditionalLightsColor[73][3]); fragment_uniform_buffer_1[330] = float4(_AdditionalLightsColor[74][0], _AdditionalLightsColor[74][1], _AdditionalLightsColor[74][2], _AdditionalLightsColor[74][3]); fragment_uniform_buffer_1[331] = float4(_AdditionalLightsColor[75][0], _AdditionalLightsColor[75][1], _AdditionalLightsColor[75][2], _AdditionalLightsColor[75][3]); fragment_uniform_buffer_1[332] = float4(_AdditionalLightsColor[76][0], _AdditionalLightsColor[76][1], _AdditionalLightsColor[76][2], _AdditionalLightsColor[76][3]); fragment_uniform_buffer_1[333] = float4(_AdditionalLightsColor[77][0], _AdditionalLightsColor[77][1], _AdditionalLightsColor[77][2], _AdditionalLightsColor[77][3]); fragment_uniform_buffer_1[334] = float4(_AdditionalLightsColor[78][0], _AdditionalLightsColor[78][1], _AdditionalLightsColor[78][2], _AdditionalLightsColor[78][3]); fragment_uniform_buffer_1[335] = float4(_AdditionalLightsColor[79][0], _AdditionalLightsColor[79][1], _AdditionalLightsColor[79][2], _AdditionalLightsColor[79][3]); fragment_uniform_buffer_1[336] = float4(_AdditionalLightsColor[80][0], _AdditionalLightsColor[80][1], _AdditionalLightsColor[80][2], _AdditionalLightsColor[80][3]); fragment_uniform_buffer_1[337] = float4(_AdditionalLightsColor[81][0], _AdditionalLightsColor[81][1], _AdditionalLightsColor[81][2], _AdditionalLightsColor[81][3]); fragment_uniform_buffer_1[338] = float4(_AdditionalLightsColor[82][0], _AdditionalLightsColor[82][1], _AdditionalLightsColor[82][2], _AdditionalLightsColor[82][3]); fragment_uniform_buffer_1[339] = float4(_AdditionalLightsColor[83][0], _AdditionalLightsColor[83][1], _AdditionalLightsColor[83][2], _AdditionalLightsColor[83][3]); fragment_uniform_buffer_1[340] = float4(_AdditionalLightsColor[84][0], _AdditionalLightsColor[84][1], _AdditionalLightsColor[84][2], _AdditionalLightsColor[84][3]); fragment_uniform_buffer_1[341] = float4(_AdditionalLightsColor[85][0], _AdditionalLightsColor[85][1], _AdditionalLightsColor[85][2], _AdditionalLightsColor[85][3]); fragment_uniform_buffer_1[342] = float4(_AdditionalLightsColor[86][0], _AdditionalLightsColor[86][1], _AdditionalLightsColor[86][2], _AdditionalLightsColor[86][3]); fragment_uniform_buffer_1[343] = float4(_AdditionalLightsColor[87][0], _AdditionalLightsColor[87][1], _AdditionalLightsColor[87][2], _AdditionalLightsColor[87][3]); fragment_uniform_buffer_1[344] = float4(_AdditionalLightsColor[88][0], _AdditionalLightsColor[88][1], _AdditionalLightsColor[88][2], _AdditionalLightsColor[88][3]); fragment_uniform_buffer_1[345] = float4(_AdditionalLightsColor[89][0], _AdditionalLightsColor[89][1], _AdditionalLightsColor[89][2], _AdditionalLightsColor[89][3]); fragment_uniform_buffer_1[346] = float4(_AdditionalLightsColor[90][0], _AdditionalLightsColor[90][1], _AdditionalLightsColor[90][2], _AdditionalLightsColor[90][3]); fragment_uniform_buffer_1[347] = float4(_AdditionalLightsColor[91][0], _AdditionalLightsColor[91][1], _AdditionalLightsColor[91][2], _AdditionalLightsColor[91][3]); fragment_uniform_buffer_1[348] = float4(_AdditionalLightsColor[92][0], _AdditionalLightsColor[92][1], _AdditionalLightsColor[92][2], _AdditionalLightsColor[92][3]); fragment_uniform_buffer_1[349] = float4(_AdditionalLightsColor[93][0], _AdditionalLightsColor[93][1], _AdditionalLightsColor[93][2], _AdditionalLightsColor[93][3]); fragment_uniform_buffer_1[350] = float4(_AdditionalLightsColor[94][0], _AdditionalLightsColor[94][1], _AdditionalLightsColor[94][2], _AdditionalLightsColor[94][3]); fragment_uniform_buffer_1[351] = float4(_AdditionalLightsColor[95][0], _AdditionalLightsColor[95][1], _AdditionalLightsColor[95][2], _AdditionalLightsColor[95][3]); fragment_uniform_buffer_1[352] = float4(_AdditionalLightsColor[96][0], _AdditionalLightsColor[96][1], _AdditionalLightsColor[96][2], _AdditionalLightsColor[96][3]); fragment_uniform_buffer_1[353] = float4(_AdditionalLightsColor[97][0], _AdditionalLightsColor[97][1], _AdditionalLightsColor[97][2], _AdditionalLightsColor[97][3]); fragment_uniform_buffer_1[354] = float4(_AdditionalLightsColor[98][0], _AdditionalLightsColor[98][1], _AdditionalLightsColor[98][2], _AdditionalLightsColor[98][3]); fragment_uniform_buffer_1[355] = float4(_AdditionalLightsColor[99][0], _AdditionalLightsColor[99][1], _AdditionalLightsColor[99][2], _AdditionalLightsColor[99][3]); fragment_uniform_buffer_1[356] = float4(_AdditionalLightsColor[100][0], _AdditionalLightsColor[100][1], _AdditionalLightsColor[100][2], _AdditionalLightsColor[100][3]); fragment_uniform_buffer_1[357] = float4(_AdditionalLightsColor[101][0], _AdditionalLightsColor[101][1], _AdditionalLightsColor[101][2], _AdditionalLightsColor[101][3]); fragment_uniform_buffer_1[358] = float4(_AdditionalLightsColor[102][0], _AdditionalLightsColor[102][1], _AdditionalLightsColor[102][2], _AdditionalLightsColor[102][3]); fragment_uniform_buffer_1[359] = float4(_AdditionalLightsColor[103][0], _AdditionalLightsColor[103][1], _AdditionalLightsColor[103][2], _AdditionalLightsColor[103][3]); fragment_uniform_buffer_1[360] = float4(_AdditionalLightsColor[104][0], _AdditionalLightsColor[104][1], _AdditionalLightsColor[104][2], _AdditionalLightsColor[104][3]); fragment_uniform_buffer_1[361] = float4(_AdditionalLightsColor[105][0], _AdditionalLightsColor[105][1], _AdditionalLightsColor[105][2], _AdditionalLightsColor[105][3]); fragment_uniform_buffer_1[362] = float4(_AdditionalLightsColor[106][0], _AdditionalLightsColor[106][1], _AdditionalLightsColor[106][2], _AdditionalLightsColor[106][3]); fragment_uniform_buffer_1[363] = float4(_AdditionalLightsColor[107][0], _AdditionalLightsColor[107][1], _AdditionalLightsColor[107][2], _AdditionalLightsColor[107][3]); fragment_uniform_buffer_1[364] = float4(_AdditionalLightsColor[108][0], _AdditionalLightsColor[108][1], _AdditionalLightsColor[108][2], _AdditionalLightsColor[108][3]); fragment_uniform_buffer_1[365] = float4(_AdditionalLightsColor[109][0], _AdditionalLightsColor[109][1], _AdditionalLightsColor[109][2], _AdditionalLightsColor[109][3]); fragment_uniform_buffer_1[366] = float4(_AdditionalLightsColor[110][0], _AdditionalLightsColor[110][1], _AdditionalLightsColor[110][2], _AdditionalLightsColor[110][3]); fragment_uniform_buffer_1[367] = float4(_AdditionalLightsColor[111][0], _AdditionalLightsColor[111][1], _AdditionalLightsColor[111][2], _AdditionalLightsColor[111][3]); fragment_uniform_buffer_1[368] = float4(_AdditionalLightsColor[112][0], _AdditionalLightsColor[112][1], _AdditionalLightsColor[112][2], _AdditionalLightsColor[112][3]); fragment_uniform_buffer_1[369] = float4(_AdditionalLightsColor[113][0], _AdditionalLightsColor[113][1], _AdditionalLightsColor[113][2], _AdditionalLightsColor[113][3]); fragment_uniform_buffer_1[370] = float4(_AdditionalLightsColor[114][0], _AdditionalLightsColor[114][1], _AdditionalLightsColor[114][2], _AdditionalLightsColor[114][3]); fragment_uniform_buffer_1[371] = float4(_AdditionalLightsColor[115][0], _AdditionalLightsColor[115][1], _AdditionalLightsColor[115][2], _AdditionalLightsColor[115][3]); fragment_uniform_buffer_1[372] = float4(_AdditionalLightsColor[116][0], _AdditionalLightsColor[116][1], _AdditionalLightsColor[116][2], _AdditionalLightsColor[116][3]); fragment_uniform_buffer_1[373] = float4(_AdditionalLightsColor[117][0], _AdditionalLightsColor[117][1], _AdditionalLightsColor[117][2], _AdditionalLightsColor[117][3]); fragment_uniform_buffer_1[374] = float4(_AdditionalLightsColor[118][0], _AdditionalLightsColor[118][1], _AdditionalLightsColor[118][2], _AdditionalLightsColor[118][3]); fragment_uniform_buffer_1[375] = float4(_AdditionalLightsColor[119][0], _AdditionalLightsColor[119][1], _AdditionalLightsColor[119][2], _AdditionalLightsColor[119][3]); fragment_uniform_buffer_1[376] = float4(_AdditionalLightsColor[120][0], _AdditionalLightsColor[120][1], _AdditionalLightsColor[120][2], _AdditionalLightsColor[120][3]); fragment_uniform_buffer_1[377] = float4(_AdditionalLightsColor[121][0], _AdditionalLightsColor[121][1], _AdditionalLightsColor[121][2], _AdditionalLightsColor[121][3]); fragment_uniform_buffer_1[378] = float4(_AdditionalLightsColor[122][0], _AdditionalLightsColor[122][1], _AdditionalLightsColor[122][2], _AdditionalLightsColor[122][3]); fragment_uniform_buffer_1[379] = float4(_AdditionalLightsColor[123][0], _AdditionalLightsColor[123][1], _AdditionalLightsColor[123][2], _AdditionalLightsColor[123][3]); fragment_uniform_buffer_1[380] = float4(_AdditionalLightsColor[124][0], _AdditionalLightsColor[124][1], _AdditionalLightsColor[124][2], _AdditionalLightsColor[124][3]); fragment_uniform_buffer_1[381] = float4(_AdditionalLightsColor[125][0], _AdditionalLightsColor[125][1], _AdditionalLightsColor[125][2], _AdditionalLightsColor[125][3]); fragment_uniform_buffer_1[382] = float4(_AdditionalLightsColor[126][0], _AdditionalLightsColor[126][1], _AdditionalLightsColor[126][2], _AdditionalLightsColor[126][3]); fragment_uniform_buffer_1[383] = float4(_AdditionalLightsColor[127][0], _AdditionalLightsColor[127][1], _AdditionalLightsColor[127][2], _AdditionalLightsColor[127][3]); fragment_uniform_buffer_1[384] = float4(_AdditionalLightsColor[128][0], _AdditionalLightsColor[128][1], _AdditionalLightsColor[128][2], _AdditionalLightsColor[128][3]); fragment_uniform_buffer_1[385] = float4(_AdditionalLightsColor[129][0], _AdditionalLightsColor[129][1], _AdditionalLightsColor[129][2], _AdditionalLightsColor[129][3]); fragment_uniform_buffer_1[386] = float4(_AdditionalLightsColor[130][0], _AdditionalLightsColor[130][1], _AdditionalLightsColor[130][2], _AdditionalLightsColor[130][3]); fragment_uniform_buffer_1[387] = float4(_AdditionalLightsColor[131][0], _AdditionalLightsColor[131][1], _AdditionalLightsColor[131][2], _AdditionalLightsColor[131][3]); fragment_uniform_buffer_1[388] = float4(_AdditionalLightsColor[132][0], _AdditionalLightsColor[132][1], _AdditionalLightsColor[132][2], _AdditionalLightsColor[132][3]); fragment_uniform_buffer_1[389] = float4(_AdditionalLightsColor[133][0], _AdditionalLightsColor[133][1], _AdditionalLightsColor[133][2], _AdditionalLightsColor[133][3]); fragment_uniform_buffer_1[390] = float4(_AdditionalLightsColor[134][0], _AdditionalLightsColor[134][1], _AdditionalLightsColor[134][2], _AdditionalLightsColor[134][3]); fragment_uniform_buffer_1[391] = float4(_AdditionalLightsColor[135][0], _AdditionalLightsColor[135][1], _AdditionalLightsColor[135][2], _AdditionalLightsColor[135][3]); fragment_uniform_buffer_1[392] = float4(_AdditionalLightsColor[136][0], _AdditionalLightsColor[136][1], _AdditionalLightsColor[136][2], _AdditionalLightsColor[136][3]); fragment_uniform_buffer_1[393] = float4(_AdditionalLightsColor[137][0], _AdditionalLightsColor[137][1], _AdditionalLightsColor[137][2], _AdditionalLightsColor[137][3]); fragment_uniform_buffer_1[394] = float4(_AdditionalLightsColor[138][0], _AdditionalLightsColor[138][1], _AdditionalLightsColor[138][2], _AdditionalLightsColor[138][3]); fragment_uniform_buffer_1[395] = float4(_AdditionalLightsColor[139][0], _AdditionalLightsColor[139][1], _AdditionalLightsColor[139][2], _AdditionalLightsColor[139][3]); fragment_uniform_buffer_1[396] = float4(_AdditionalLightsColor[140][0], _AdditionalLightsColor[140][1], _AdditionalLightsColor[140][2], _AdditionalLightsColor[140][3]); fragment_uniform_buffer_1[397] = float4(_AdditionalLightsColor[141][0], _AdditionalLightsColor[141][1], _AdditionalLightsColor[141][2], _AdditionalLightsColor[141][3]); fragment_uniform_buffer_1[398] = float4(_AdditionalLightsColor[142][0], _AdditionalLightsColor[142][1], _AdditionalLightsColor[142][2], _AdditionalLightsColor[142][3]); fragment_uniform_buffer_1[399] = float4(_AdditionalLightsColor[143][0], _AdditionalLightsColor[143][1], _AdditionalLightsColor[143][2], _AdditionalLightsColor[143][3]); fragment_uniform_buffer_1[400] = float4(_AdditionalLightsColor[144][0], _AdditionalLightsColor[144][1], _AdditionalLightsColor[144][2], _AdditionalLightsColor[144][3]); fragment_uniform_buffer_1[401] = float4(_AdditionalLightsColor[145][0], _AdditionalLightsColor[145][1], _AdditionalLightsColor[145][2], _AdditionalLightsColor[145][3]); fragment_uniform_buffer_1[402] = float4(_AdditionalLightsColor[146][0], _AdditionalLightsColor[146][1], _AdditionalLightsColor[146][2], _AdditionalLightsColor[146][3]); fragment_uniform_buffer_1[403] = float4(_AdditionalLightsColor[147][0], _AdditionalLightsColor[147][1], _AdditionalLightsColor[147][2], _AdditionalLightsColor[147][3]); fragment_uniform_buffer_1[404] = float4(_AdditionalLightsColor[148][0], _AdditionalLightsColor[148][1], _AdditionalLightsColor[148][2], _AdditionalLightsColor[148][3]); fragment_uniform_buffer_1[405] = float4(_AdditionalLightsColor[149][0], _AdditionalLightsColor[149][1], _AdditionalLightsColor[149][2], _AdditionalLightsColor[149][3]); fragment_uniform_buffer_1[406] = float4(_AdditionalLightsColor[150][0], _AdditionalLightsColor[150][1], _AdditionalLightsColor[150][2], _AdditionalLightsColor[150][3]); fragment_uniform_buffer_1[407] = float4(_AdditionalLightsColor[151][0], _AdditionalLightsColor[151][1], _AdditionalLightsColor[151][2], _AdditionalLightsColor[151][3]); fragment_uniform_buffer_1[408] = float4(_AdditionalLightsColor[152][0], _AdditionalLightsColor[152][1], _AdditionalLightsColor[152][2], _AdditionalLightsColor[152][3]); fragment_uniform_buffer_1[409] = float4(_AdditionalLightsColor[153][0], _AdditionalLightsColor[153][1], _AdditionalLightsColor[153][2], _AdditionalLightsColor[153][3]); fragment_uniform_buffer_1[410] = float4(_AdditionalLightsColor[154][0], _AdditionalLightsColor[154][1], _AdditionalLightsColor[154][2], _AdditionalLightsColor[154][3]); fragment_uniform_buffer_1[411] = float4(_AdditionalLightsColor[155][0], _AdditionalLightsColor[155][1], _AdditionalLightsColor[155][2], _AdditionalLightsColor[155][3]); fragment_uniform_buffer_1[412] = float4(_AdditionalLightsColor[156][0], _AdditionalLightsColor[156][1], _AdditionalLightsColor[156][2], _AdditionalLightsColor[156][3]); fragment_uniform_buffer_1[413] = float4(_AdditionalLightsColor[157][0], _AdditionalLightsColor[157][1], _AdditionalLightsColor[157][2], _AdditionalLightsColor[157][3]); fragment_uniform_buffer_1[414] = float4(_AdditionalLightsColor[158][0], _AdditionalLightsColor[158][1], _AdditionalLightsColor[158][2], _AdditionalLightsColor[158][3]); fragment_uniform_buffer_1[415] = float4(_AdditionalLightsColor[159][0], _AdditionalLightsColor[159][1], _AdditionalLightsColor[159][2], _AdditionalLightsColor[159][3]); fragment_uniform_buffer_1[416] = float4(_AdditionalLightsColor[160][0], _AdditionalLightsColor[160][1], _AdditionalLightsColor[160][2], _AdditionalLightsColor[160][3]); fragment_uniform_buffer_1[417] = float4(_AdditionalLightsColor[161][0], _AdditionalLightsColor[161][1], _AdditionalLightsColor[161][2], _AdditionalLightsColor[161][3]); fragment_uniform_buffer_1[418] = float4(_AdditionalLightsColor[162][0], _AdditionalLightsColor[162][1], _AdditionalLightsColor[162][2], _AdditionalLightsColor[162][3]); fragment_uniform_buffer_1[419] = float4(_AdditionalLightsColor[163][0], _AdditionalLightsColor[163][1], _AdditionalLightsColor[163][2], _AdditionalLightsColor[163][3]); fragment_uniform_buffer_1[420] = float4(_AdditionalLightsColor[164][0], _AdditionalLightsColor[164][1], _AdditionalLightsColor[164][2], _AdditionalLightsColor[164][3]); fragment_uniform_buffer_1[421] = float4(_AdditionalLightsColor[165][0], _AdditionalLightsColor[165][1], _AdditionalLightsColor[165][2], _AdditionalLightsColor[165][3]); fragment_uniform_buffer_1[422] = float4(_AdditionalLightsColor[166][0], _AdditionalLightsColor[166][1], _AdditionalLightsColor[166][2], _AdditionalLightsColor[166][3]); fragment_uniform_buffer_1[423] = float4(_AdditionalLightsColor[167][0], _AdditionalLightsColor[167][1], _AdditionalLightsColor[167][2], _AdditionalLightsColor[167][3]); fragment_uniform_buffer_1[424] = float4(_AdditionalLightsColor[168][0], _AdditionalLightsColor[168][1], _AdditionalLightsColor[168][2], _AdditionalLightsColor[168][3]); fragment_uniform_buffer_1[425] = float4(_AdditionalLightsColor[169][0], _AdditionalLightsColor[169][1], _AdditionalLightsColor[169][2], _AdditionalLightsColor[169][3]); fragment_uniform_buffer_1[426] = float4(_AdditionalLightsColor[170][0], _AdditionalLightsColor[170][1], _AdditionalLightsColor[170][2], _AdditionalLightsColor[170][3]); fragment_uniform_buffer_1[427] = float4(_AdditionalLightsColor[171][0], _AdditionalLightsColor[171][1], _AdditionalLightsColor[171][2], _AdditionalLightsColor[171][3]); fragment_uniform_buffer_1[428] = float4(_AdditionalLightsColor[172][0], _AdditionalLightsColor[172][1], _AdditionalLightsColor[172][2], _AdditionalLightsColor[172][3]); fragment_uniform_buffer_1[429] = float4(_AdditionalLightsColor[173][0], _AdditionalLightsColor[173][1], _AdditionalLightsColor[173][2], _AdditionalLightsColor[173][3]); fragment_uniform_buffer_1[430] = float4(_AdditionalLightsColor[174][0], _AdditionalLightsColor[174][1], _AdditionalLightsColor[174][2], _AdditionalLightsColor[174][3]); fragment_uniform_buffer_1[431] = float4(_AdditionalLightsColor[175][0], _AdditionalLightsColor[175][1], _AdditionalLightsColor[175][2], _AdditionalLightsColor[175][3]); fragment_uniform_buffer_1[432] = float4(_AdditionalLightsColor[176][0], _AdditionalLightsColor[176][1], _AdditionalLightsColor[176][2], _AdditionalLightsColor[176][3]); fragment_uniform_buffer_1[433] = float4(_AdditionalLightsColor[177][0], _AdditionalLightsColor[177][1], _AdditionalLightsColor[177][2], _AdditionalLightsColor[177][3]); fragment_uniform_buffer_1[434] = float4(_AdditionalLightsColor[178][0], _AdditionalLightsColor[178][1], _AdditionalLightsColor[178][2], _AdditionalLightsColor[178][3]); fragment_uniform_buffer_1[435] = float4(_AdditionalLightsColor[179][0], _AdditionalLightsColor[179][1], _AdditionalLightsColor[179][2], _AdditionalLightsColor[179][3]); fragment_uniform_buffer_1[436] = float4(_AdditionalLightsColor[180][0], _AdditionalLightsColor[180][1], _AdditionalLightsColor[180][2], _AdditionalLightsColor[180][3]); fragment_uniform_buffer_1[437] = float4(_AdditionalLightsColor[181][0], _AdditionalLightsColor[181][1], _AdditionalLightsColor[181][2], _AdditionalLightsColor[181][3]); fragment_uniform_buffer_1[438] = float4(_AdditionalLightsColor[182][0], _AdditionalLightsColor[182][1], _AdditionalLightsColor[182][2], _AdditionalLightsColor[182][3]); fragment_uniform_buffer_1[439] = float4(_AdditionalLightsColor[183][0], _AdditionalLightsColor[183][1], _AdditionalLightsColor[183][2], _AdditionalLightsColor[183][3]); fragment_uniform_buffer_1[440] = float4(_AdditionalLightsColor[184][0], _AdditionalLightsColor[184][1], _AdditionalLightsColor[184][2], _AdditionalLightsColor[184][3]); fragment_uniform_buffer_1[441] = float4(_AdditionalLightsColor[185][0], _AdditionalLightsColor[185][1], _AdditionalLightsColor[185][2], _AdditionalLightsColor[185][3]); fragment_uniform_buffer_1[442] = float4(_AdditionalLightsColor[186][0], _AdditionalLightsColor[186][1], _AdditionalLightsColor[186][2], _AdditionalLightsColor[186][3]); fragment_uniform_buffer_1[443] = float4(_AdditionalLightsColor[187][0], _AdditionalLightsColor[187][1], _AdditionalLightsColor[187][2], _AdditionalLightsColor[187][3]); fragment_uniform_buffer_1[444] = float4(_AdditionalLightsColor[188][0], _AdditionalLightsColor[188][1], _AdditionalLightsColor[188][2], _AdditionalLightsColor[188][3]); fragment_uniform_buffer_1[445] = float4(_AdditionalLightsColor[189][0], _AdditionalLightsColor[189][1], _AdditionalLightsColor[189][2], _AdditionalLightsColor[189][3]); fragment_uniform_buffer_1[446] = float4(_AdditionalLightsColor[190][0], _AdditionalLightsColor[190][1], _AdditionalLightsColor[190][2], _AdditionalLightsColor[190][3]); fragment_uniform_buffer_1[447] = float4(_AdditionalLightsColor[191][0], _AdditionalLightsColor[191][1], _AdditionalLightsColor[191][2], _AdditionalLightsColor[191][3]); fragment_uniform_buffer_1[448] = float4(_AdditionalLightsColor[192][0], _AdditionalLightsColor[192][1], _AdditionalLightsColor[192][2], _AdditionalLightsColor[192][3]); fragment_uniform_buffer_1[449] = float4(_AdditionalLightsColor[193][0], _AdditionalLightsColor[193][1], _AdditionalLightsColor[193][2], _AdditionalLightsColor[193][3]); fragment_uniform_buffer_1[450] = float4(_AdditionalLightsColor[194][0], _AdditionalLightsColor[194][1], _AdditionalLightsColor[194][2], _AdditionalLightsColor[194][3]); fragment_uniform_buffer_1[451] = float4(_AdditionalLightsColor[195][0], _AdditionalLightsColor[195][1], _AdditionalLightsColor[195][2], _AdditionalLightsColor[195][3]); fragment_uniform_buffer_1[452] = float4(_AdditionalLightsColor[196][0], _AdditionalLightsColor[196][1], _AdditionalLightsColor[196][2], _AdditionalLightsColor[196][3]); fragment_uniform_buffer_1[453] = float4(_AdditionalLightsColor[197][0], _AdditionalLightsColor[197][1], _AdditionalLightsColor[197][2], _AdditionalLightsColor[197][3]); fragment_uniform_buffer_1[454] = float4(_AdditionalLightsColor[198][0], _AdditionalLightsColor[198][1], _AdditionalLightsColor[198][2], _AdditionalLightsColor[198][3]); fragment_uniform_buffer_1[455] = float4(_AdditionalLightsColor[199][0], _AdditionalLightsColor[199][1], _AdditionalLightsColor[199][2], _AdditionalLightsColor[199][3]); fragment_uniform_buffer_1[456] = float4(_AdditionalLightsColor[200][0], _AdditionalLightsColor[200][1], _AdditionalLightsColor[200][2], _AdditionalLightsColor[200][3]); fragment_uniform_buffer_1[457] = float4(_AdditionalLightsColor[201][0], _AdditionalLightsColor[201][1], _AdditionalLightsColor[201][2], _AdditionalLightsColor[201][3]); fragment_uniform_buffer_1[458] = float4(_AdditionalLightsColor[202][0], _AdditionalLightsColor[202][1], _AdditionalLightsColor[202][2], _AdditionalLightsColor[202][3]); fragment_uniform_buffer_1[459] = float4(_AdditionalLightsColor[203][0], _AdditionalLightsColor[203][1], _AdditionalLightsColor[203][2], _AdditionalLightsColor[203][3]); fragment_uniform_buffer_1[460] = float4(_AdditionalLightsColor[204][0], _AdditionalLightsColor[204][1], _AdditionalLightsColor[204][2], _AdditionalLightsColor[204][3]); fragment_uniform_buffer_1[461] = float4(_AdditionalLightsColor[205][0], _AdditionalLightsColor[205][1], _AdditionalLightsColor[205][2], _AdditionalLightsColor[205][3]); fragment_uniform_buffer_1[462] = float4(_AdditionalLightsColor[206][0], _AdditionalLightsColor[206][1], _AdditionalLightsColor[206][2], _AdditionalLightsColor[206][3]); fragment_uniform_buffer_1[463] = float4(_AdditionalLightsColor[207][0], _AdditionalLightsColor[207][1], _AdditionalLightsColor[207][2], _AdditionalLightsColor[207][3]); fragment_uniform_buffer_1[464] = float4(_AdditionalLightsColor[208][0], _AdditionalLightsColor[208][1], _AdditionalLightsColor[208][2], _AdditionalLightsColor[208][3]); fragment_uniform_buffer_1[465] = float4(_AdditionalLightsColor[209][0], _AdditionalLightsColor[209][1], _AdditionalLightsColor[209][2], _AdditionalLightsColor[209][3]); fragment_uniform_buffer_1[466] = float4(_AdditionalLightsColor[210][0], _AdditionalLightsColor[210][1], _AdditionalLightsColor[210][2], _AdditionalLightsColor[210][3]); fragment_uniform_buffer_1[467] = float4(_AdditionalLightsColor[211][0], _AdditionalLightsColor[211][1], _AdditionalLightsColor[211][2], _AdditionalLightsColor[211][3]); fragment_uniform_buffer_1[468] = float4(_AdditionalLightsColor[212][0], _AdditionalLightsColor[212][1], _AdditionalLightsColor[212][2], _AdditionalLightsColor[212][3]); fragment_uniform_buffer_1[469] = float4(_AdditionalLightsColor[213][0], _AdditionalLightsColor[213][1], _AdditionalLightsColor[213][2], _AdditionalLightsColor[213][3]); fragment_uniform_buffer_1[470] = float4(_AdditionalLightsColor[214][0], _AdditionalLightsColor[214][1], _AdditionalLightsColor[214][2], _AdditionalLightsColor[214][3]); fragment_uniform_buffer_1[471] = float4(_AdditionalLightsColor[215][0], _AdditionalLightsColor[215][1], _AdditionalLightsColor[215][2], _AdditionalLightsColor[215][3]); fragment_uniform_buffer_1[472] = float4(_AdditionalLightsColor[216][0], _AdditionalLightsColor[216][1], _AdditionalLightsColor[216][2], _AdditionalLightsColor[216][3]); fragment_uniform_buffer_1[473] = float4(_AdditionalLightsColor[217][0], _AdditionalLightsColor[217][1], _AdditionalLightsColor[217][2], _AdditionalLightsColor[217][3]); fragment_uniform_buffer_1[474] = float4(_AdditionalLightsColor[218][0], _AdditionalLightsColor[218][1], _AdditionalLightsColor[218][2], _AdditionalLightsColor[218][3]); fragment_uniform_buffer_1[475] = float4(_AdditionalLightsColor[219][0], _AdditionalLightsColor[219][1], _AdditionalLightsColor[219][2], _AdditionalLightsColor[219][3]); fragment_uniform_buffer_1[476] = float4(_AdditionalLightsColor[220][0], _AdditionalLightsColor[220][1], _AdditionalLightsColor[220][2], _AdditionalLightsColor[220][3]); fragment_uniform_buffer_1[477] = float4(_AdditionalLightsColor[221][0], _AdditionalLightsColor[221][1], _AdditionalLightsColor[221][2], _AdditionalLightsColor[221][3]); fragment_uniform_buffer_1[478] = float4(_AdditionalLightsColor[222][0], _AdditionalLightsColor[222][1], _AdditionalLightsColor[222][2], _AdditionalLightsColor[222][3]); fragment_uniform_buffer_1[479] = float4(_AdditionalLightsColor[223][0], _AdditionalLightsColor[223][1], _AdditionalLightsColor[223][2], _AdditionalLightsColor[223][3]); fragment_uniform_buffer_1[480] = float4(_AdditionalLightsColor[224][0], _AdditionalLightsColor[224][1], _AdditionalLightsColor[224][2], _AdditionalLightsColor[224][3]); fragment_uniform_buffer_1[481] = float4(_AdditionalLightsColor[225][0], _AdditionalLightsColor[225][1], _AdditionalLightsColor[225][2], _AdditionalLightsColor[225][3]); fragment_uniform_buffer_1[482] = float4(_AdditionalLightsColor[226][0], _AdditionalLightsColor[226][1], _AdditionalLightsColor[226][2], _AdditionalLightsColor[226][3]); fragment_uniform_buffer_1[483] = float4(_AdditionalLightsColor[227][0], _AdditionalLightsColor[227][1], _AdditionalLightsColor[227][2], _AdditionalLightsColor[227][3]); fragment_uniform_buffer_1[484] = float4(_AdditionalLightsColor[228][0], _AdditionalLightsColor[228][1], _AdditionalLightsColor[228][2], _AdditionalLightsColor[228][3]); fragment_uniform_buffer_1[485] = float4(_AdditionalLightsColor[229][0], _AdditionalLightsColor[229][1], _AdditionalLightsColor[229][2], _AdditionalLightsColor[229][3]); fragment_uniform_buffer_1[486] = float4(_AdditionalLightsColor[230][0], _AdditionalLightsColor[230][1], _AdditionalLightsColor[230][2], _AdditionalLightsColor[230][3]); fragment_uniform_buffer_1[487] = float4(_AdditionalLightsColor[231][0], _AdditionalLightsColor[231][1], _AdditionalLightsColor[231][2], _AdditionalLightsColor[231][3]); fragment_uniform_buffer_1[488] = float4(_AdditionalLightsColor[232][0], _AdditionalLightsColor[232][1], _AdditionalLightsColor[232][2], _AdditionalLightsColor[232][3]); fragment_uniform_buffer_1[489] = float4(_AdditionalLightsColor[233][0], _AdditionalLightsColor[233][1], _AdditionalLightsColor[233][2], _AdditionalLightsColor[233][3]); fragment_uniform_buffer_1[490] = float4(_AdditionalLightsColor[234][0], _AdditionalLightsColor[234][1], _AdditionalLightsColor[234][2], _AdditionalLightsColor[234][3]); fragment_uniform_buffer_1[491] = float4(_AdditionalLightsColor[235][0], _AdditionalLightsColor[235][1], _AdditionalLightsColor[235][2], _AdditionalLightsColor[235][3]); fragment_uniform_buffer_1[492] = float4(_AdditionalLightsColor[236][0], _AdditionalLightsColor[236][1], _AdditionalLightsColor[236][2], _AdditionalLightsColor[236][3]); fragment_uniform_buffer_1[493] = float4(_AdditionalLightsColor[237][0], _AdditionalLightsColor[237][1], _AdditionalLightsColor[237][2], _AdditionalLightsColor[237][3]); fragment_uniform_buffer_1[494] = float4(_AdditionalLightsColor[238][0], _AdditionalLightsColor[238][1], _AdditionalLightsColor[238][2], _AdditionalLightsColor[238][3]); fragment_uniform_buffer_1[495] = float4(_AdditionalLightsColor[239][0], _AdditionalLightsColor[239][1], _AdditionalLightsColor[239][2], _AdditionalLightsColor[239][3]); fragment_uniform_buffer_1[496] = float4(_AdditionalLightsColor[240][0], _AdditionalLightsColor[240][1], _AdditionalLightsColor[240][2], _AdditionalLightsColor[240][3]); fragment_uniform_buffer_1[497] = float4(_AdditionalLightsColor[241][0], _AdditionalLightsColor[241][1], _AdditionalLightsColor[241][2], _AdditionalLightsColor[241][3]); fragment_uniform_buffer_1[498] = float4(_AdditionalLightsColor[242][0], _AdditionalLightsColor[242][1], _AdditionalLightsColor[242][2], _AdditionalLightsColor[242][3]); fragment_uniform_buffer_1[499] = float4(_AdditionalLightsColor[243][0], _AdditionalLightsColor[243][1], _AdditionalLightsColor[243][2], _AdditionalLightsColor[243][3]); fragment_uniform_buffer_1[500] = float4(_AdditionalLightsColor[244][0], _AdditionalLightsColor[244][1], _AdditionalLightsColor[244][2], _AdditionalLightsColor[244][3]); fragment_uniform_buffer_1[501] = float4(_AdditionalLightsColor[245][0], _AdditionalLightsColor[245][1], _AdditionalLightsColor[245][2], _AdditionalLightsColor[245][3]); fragment_uniform_buffer_1[502] = float4(_AdditionalLightsColor[246][0], _AdditionalLightsColor[246][1], _AdditionalLightsColor[246][2], _AdditionalLightsColor[246][3]); fragment_uniform_buffer_1[503] = float4(_AdditionalLightsColor[247][0], _AdditionalLightsColor[247][1], _AdditionalLightsColor[247][2], _AdditionalLightsColor[247][3]); fragment_uniform_buffer_1[504] = float4(_AdditionalLightsColor[248][0], _AdditionalLightsColor[248][1], _AdditionalLightsColor[248][2], _AdditionalLightsColor[248][3]); fragment_uniform_buffer_1[505] = float4(_AdditionalLightsColor[249][0], _AdditionalLightsColor[249][1], _AdditionalLightsColor[249][2], _AdditionalLightsColor[249][3]); fragment_uniform_buffer_1[506] = float4(_AdditionalLightsColor[250][0], _AdditionalLightsColor[250][1], _AdditionalLightsColor[250][2], _AdditionalLightsColor[250][3]); fragment_uniform_buffer_1[507] = float4(_AdditionalLightsColor[251][0], _AdditionalLightsColor[251][1], _AdditionalLightsColor[251][2], _AdditionalLightsColor[251][3]); fragment_uniform_buffer_1[508] = float4(_AdditionalLightsColor[252][0], _AdditionalLightsColor[252][1], _AdditionalLightsColor[252][2], _AdditionalLightsColor[252][3]); fragment_uniform_buffer_1[509] = float4(_AdditionalLightsColor[253][0], _AdditionalLightsColor[253][1], _AdditionalLightsColor[253][2], _AdditionalLightsColor[253][3]); fragment_uniform_buffer_1[510] = float4(_AdditionalLightsColor[254][0], _AdditionalLightsColor[254][1], _AdditionalLightsColor[254][2], _AdditionalLightsColor[254][3]); fragment_uniform_buffer_1[511] = float4(_AdditionalLightsColor[255][0], _AdditionalLightsColor[255][1], _AdditionalLightsColor[255][2], _AdditionalLightsColor[255][3]); fragment_uniform_buffer_1[512] = float4(_AdditionalLightsAttenuation[0][0], _AdditionalLightsAttenuation[0][1], _AdditionalLightsAttenuation[0][2], _AdditionalLightsAttenuation[0][3]); fragment_uniform_buffer_1[513] = float4(_AdditionalLightsAttenuation[1][0], _AdditionalLightsAttenuation[1][1], _AdditionalLightsAttenuation[1][2], _AdditionalLightsAttenuation[1][3]); fragment_uniform_buffer_1[514] = float4(_AdditionalLightsAttenuation[2][0], _AdditionalLightsAttenuation[2][1], _AdditionalLightsAttenuation[2][2], _AdditionalLightsAttenuation[2][3]); fragment_uniform_buffer_1[515] = float4(_AdditionalLightsAttenuation[3][0], _AdditionalLightsAttenuation[3][1], _AdditionalLightsAttenuation[3][2], _AdditionalLightsAttenuation[3][3]); fragment_uniform_buffer_1[516] = float4(_AdditionalLightsAttenuation[4][0], _AdditionalLightsAttenuation[4][1], _AdditionalLightsAttenuation[4][2], _AdditionalLightsAttenuation[4][3]); fragment_uniform_buffer_1[517] = float4(_AdditionalLightsAttenuation[5][0], _AdditionalLightsAttenuation[5][1], _AdditionalLightsAttenuation[5][2], _AdditionalLightsAttenuation[5][3]); fragment_uniform_buffer_1[518] = float4(_AdditionalLightsAttenuation[6][0], _AdditionalLightsAttenuation[6][1], _AdditionalLightsAttenuation[6][2], _AdditionalLightsAttenuation[6][3]); fragment_uniform_buffer_1[519] = float4(_AdditionalLightsAttenuation[7][0], _AdditionalLightsAttenuation[7][1], _AdditionalLightsAttenuation[7][2], _AdditionalLightsAttenuation[7][3]); fragment_uniform_buffer_1[520] = float4(_AdditionalLightsAttenuation[8][0], _AdditionalLightsAttenuation[8][1], _AdditionalLightsAttenuation[8][2], _AdditionalLightsAttenuation[8][3]); fragment_uniform_buffer_1[521] = float4(_AdditionalLightsAttenuation[9][0], _AdditionalLightsAttenuation[9][1], _AdditionalLightsAttenuation[9][2], _AdditionalLightsAttenuation[9][3]); fragment_uniform_buffer_1[522] = float4(_AdditionalLightsAttenuation[10][0], _AdditionalLightsAttenuation[10][1], _AdditionalLightsAttenuation[10][2], _AdditionalLightsAttenuation[10][3]); fragment_uniform_buffer_1[523] = float4(_AdditionalLightsAttenuation[11][0], _AdditionalLightsAttenuation[11][1], _AdditionalLightsAttenuation[11][2], _AdditionalLightsAttenuation[11][3]); fragment_uniform_buffer_1[524] = float4(_AdditionalLightsAttenuation[12][0], _AdditionalLightsAttenuation[12][1], _AdditionalLightsAttenuation[12][2], _AdditionalLightsAttenuation[12][3]); fragment_uniform_buffer_1[525] = float4(_AdditionalLightsAttenuation[13][0], _AdditionalLightsAttenuation[13][1], _AdditionalLightsAttenuation[13][2], _AdditionalLightsAttenuation[13][3]); fragment_uniform_buffer_1[526] = float4(_AdditionalLightsAttenuation[14][0], _AdditionalLightsAttenuation[14][1], _AdditionalLightsAttenuation[14][2], _AdditionalLightsAttenuation[14][3]); fragment_uniform_buffer_1[527] = float4(_AdditionalLightsAttenuation[15][0], _AdditionalLightsAttenuation[15][1], _AdditionalLightsAttenuation[15][2], _AdditionalLightsAttenuation[15][3]); fragment_uniform_buffer_1[528] = float4(_AdditionalLightsAttenuation[16][0], _AdditionalLightsAttenuation[16][1], _AdditionalLightsAttenuation[16][2], _AdditionalLightsAttenuation[16][3]); fragment_uniform_buffer_1[529] = float4(_AdditionalLightsAttenuation[17][0], _AdditionalLightsAttenuation[17][1], _AdditionalLightsAttenuation[17][2], _AdditionalLightsAttenuation[17][3]); fragment_uniform_buffer_1[530] = float4(_AdditionalLightsAttenuation[18][0], _AdditionalLightsAttenuation[18][1], _AdditionalLightsAttenuation[18][2], _AdditionalLightsAttenuation[18][3]); fragment_uniform_buffer_1[531] = float4(_AdditionalLightsAttenuation[19][0], _AdditionalLightsAttenuation[19][1], _AdditionalLightsAttenuation[19][2], _AdditionalLightsAttenuation[19][3]); fragment_uniform_buffer_1[532] = float4(_AdditionalLightsAttenuation[20][0], _AdditionalLightsAttenuation[20][1], _AdditionalLightsAttenuation[20][2], _AdditionalLightsAttenuation[20][3]); fragment_uniform_buffer_1[533] = float4(_AdditionalLightsAttenuation[21][0], _AdditionalLightsAttenuation[21][1], _AdditionalLightsAttenuation[21][2], _AdditionalLightsAttenuation[21][3]); fragment_uniform_buffer_1[534] = float4(_AdditionalLightsAttenuation[22][0], _AdditionalLightsAttenuation[22][1], _AdditionalLightsAttenuation[22][2], _AdditionalLightsAttenuation[22][3]); fragment_uniform_buffer_1[535] = float4(_AdditionalLightsAttenuation[23][0], _AdditionalLightsAttenuation[23][1], _AdditionalLightsAttenuation[23][2], _AdditionalLightsAttenuation[23][3]); fragment_uniform_buffer_1[536] = float4(_AdditionalLightsAttenuation[24][0], _AdditionalLightsAttenuation[24][1], _AdditionalLightsAttenuation[24][2], _AdditionalLightsAttenuation[24][3]); fragment_uniform_buffer_1[537] = float4(_AdditionalLightsAttenuation[25][0], _AdditionalLightsAttenuation[25][1], _AdditionalLightsAttenuation[25][2], _AdditionalLightsAttenuation[25][3]); fragment_uniform_buffer_1[538] = float4(_AdditionalLightsAttenuation[26][0], _AdditionalLightsAttenuation[26][1], _AdditionalLightsAttenuation[26][2], _AdditionalLightsAttenuation[26][3]); fragment_uniform_buffer_1[539] = float4(_AdditionalLightsAttenuation[27][0], _AdditionalLightsAttenuation[27][1], _AdditionalLightsAttenuation[27][2], _AdditionalLightsAttenuation[27][3]); fragment_uniform_buffer_1[540] = float4(_AdditionalLightsAttenuation[28][0], _AdditionalLightsAttenuation[28][1], _AdditionalLightsAttenuation[28][2], _AdditionalLightsAttenuation[28][3]); fragment_uniform_buffer_1[541] = float4(_AdditionalLightsAttenuation[29][0], _AdditionalLightsAttenuation[29][1], _AdditionalLightsAttenuation[29][2], _AdditionalLightsAttenuation[29][3]); fragment_uniform_buffer_1[542] = float4(_AdditionalLightsAttenuation[30][0], _AdditionalLightsAttenuation[30][1], _AdditionalLightsAttenuation[30][2], _AdditionalLightsAttenuation[30][3]); fragment_uniform_buffer_1[543] = float4(_AdditionalLightsAttenuation[31][0], _AdditionalLightsAttenuation[31][1], _AdditionalLightsAttenuation[31][2], _AdditionalLightsAttenuation[31][3]); fragment_uniform_buffer_1[544] = float4(_AdditionalLightsAttenuation[32][0], _AdditionalLightsAttenuation[32][1], _AdditionalLightsAttenuation[32][2], _AdditionalLightsAttenuation[32][3]); fragment_uniform_buffer_1[545] = float4(_AdditionalLightsAttenuation[33][0], _AdditionalLightsAttenuation[33][1], _AdditionalLightsAttenuation[33][2], _AdditionalLightsAttenuation[33][3]); fragment_uniform_buffer_1[546] = float4(_AdditionalLightsAttenuation[34][0], _AdditionalLightsAttenuation[34][1], _AdditionalLightsAttenuation[34][2], _AdditionalLightsAttenuation[34][3]); fragment_uniform_buffer_1[547] = float4(_AdditionalLightsAttenuation[35][0], _AdditionalLightsAttenuation[35][1], _AdditionalLightsAttenuation[35][2], _AdditionalLightsAttenuation[35][3]); fragment_uniform_buffer_1[548] = float4(_AdditionalLightsAttenuation[36][0], _AdditionalLightsAttenuation[36][1], _AdditionalLightsAttenuation[36][2], _AdditionalLightsAttenuation[36][3]); fragment_uniform_buffer_1[549] = float4(_AdditionalLightsAttenuation[37][0], _AdditionalLightsAttenuation[37][1], _AdditionalLightsAttenuation[37][2], _AdditionalLightsAttenuation[37][3]); fragment_uniform_buffer_1[550] = float4(_AdditionalLightsAttenuation[38][0], _AdditionalLightsAttenuation[38][1], _AdditionalLightsAttenuation[38][2], _AdditionalLightsAttenuation[38][3]); fragment_uniform_buffer_1[551] = float4(_AdditionalLightsAttenuation[39][0], _AdditionalLightsAttenuation[39][1], _AdditionalLightsAttenuation[39][2], _AdditionalLightsAttenuation[39][3]); fragment_uniform_buffer_1[552] = float4(_AdditionalLightsAttenuation[40][0], _AdditionalLightsAttenuation[40][1], _AdditionalLightsAttenuation[40][2], _AdditionalLightsAttenuation[40][3]); fragment_uniform_buffer_1[553] = float4(_AdditionalLightsAttenuation[41][0], _AdditionalLightsAttenuation[41][1], _AdditionalLightsAttenuation[41][2], _AdditionalLightsAttenuation[41][3]); fragment_uniform_buffer_1[554] = float4(_AdditionalLightsAttenuation[42][0], _AdditionalLightsAttenuation[42][1], _AdditionalLightsAttenuation[42][2], _AdditionalLightsAttenuation[42][3]); fragment_uniform_buffer_1[555] = float4(_AdditionalLightsAttenuation[43][0], _AdditionalLightsAttenuation[43][1], _AdditionalLightsAttenuation[43][2], _AdditionalLightsAttenuation[43][3]); fragment_uniform_buffer_1[556] = float4(_AdditionalLightsAttenuation[44][0], _AdditionalLightsAttenuation[44][1], _AdditionalLightsAttenuation[44][2], _AdditionalLightsAttenuation[44][3]); fragment_uniform_buffer_1[557] = float4(_AdditionalLightsAttenuation[45][0], _AdditionalLightsAttenuation[45][1], _AdditionalLightsAttenuation[45][2], _AdditionalLightsAttenuation[45][3]); fragment_uniform_buffer_1[558] = float4(_AdditionalLightsAttenuation[46][0], _AdditionalLightsAttenuation[46][1], _AdditionalLightsAttenuation[46][2], _AdditionalLightsAttenuation[46][3]); fragment_uniform_buffer_1[559] = float4(_AdditionalLightsAttenuation[47][0], _AdditionalLightsAttenuation[47][1], _AdditionalLightsAttenuation[47][2], _AdditionalLightsAttenuation[47][3]); fragment_uniform_buffer_1[560] = float4(_AdditionalLightsAttenuation[48][0], _AdditionalLightsAttenuation[48][1], _AdditionalLightsAttenuation[48][2], _AdditionalLightsAttenuation[48][3]); fragment_uniform_buffer_1[561] = float4(_AdditionalLightsAttenuation[49][0], _AdditionalLightsAttenuation[49][1], _AdditionalLightsAttenuation[49][2], _AdditionalLightsAttenuation[49][3]); fragment_uniform_buffer_1[562] = float4(_AdditionalLightsAttenuation[50][0], _AdditionalLightsAttenuation[50][1], _AdditionalLightsAttenuation[50][2], _AdditionalLightsAttenuation[50][3]); fragment_uniform_buffer_1[563] = float4(_AdditionalLightsAttenuation[51][0], _AdditionalLightsAttenuation[51][1], _AdditionalLightsAttenuation[51][2], _AdditionalLightsAttenuation[51][3]); fragment_uniform_buffer_1[564] = float4(_AdditionalLightsAttenuation[52][0], _AdditionalLightsAttenuation[52][1], _AdditionalLightsAttenuation[52][2], _AdditionalLightsAttenuation[52][3]); fragment_uniform_buffer_1[565] = float4(_AdditionalLightsAttenuation[53][0], _AdditionalLightsAttenuation[53][1], _AdditionalLightsAttenuation[53][2], _AdditionalLightsAttenuation[53][3]); fragment_uniform_buffer_1[566] = float4(_AdditionalLightsAttenuation[54][0], _AdditionalLightsAttenuation[54][1], _AdditionalLightsAttenuation[54][2], _AdditionalLightsAttenuation[54][3]); fragment_uniform_buffer_1[567] = float4(_AdditionalLightsAttenuation[55][0], _AdditionalLightsAttenuation[55][1], _AdditionalLightsAttenuation[55][2], _AdditionalLightsAttenuation[55][3]); fragment_uniform_buffer_1[568] = float4(_AdditionalLightsAttenuation[56][0], _AdditionalLightsAttenuation[56][1], _AdditionalLightsAttenuation[56][2], _AdditionalLightsAttenuation[56][3]); fragment_uniform_buffer_1[569] = float4(_AdditionalLightsAttenuation[57][0], _AdditionalLightsAttenuation[57][1], _AdditionalLightsAttenuation[57][2], _AdditionalLightsAttenuation[57][3]); fragment_uniform_buffer_1[570] = float4(_AdditionalLightsAttenuation[58][0], _AdditionalLightsAttenuation[58][1], _AdditionalLightsAttenuation[58][2], _AdditionalLightsAttenuation[58][3]); fragment_uniform_buffer_1[571] = float4(_AdditionalLightsAttenuation[59][0], _AdditionalLightsAttenuation[59][1], _AdditionalLightsAttenuation[59][2], _AdditionalLightsAttenuation[59][3]); fragment_uniform_buffer_1[572] = float4(_AdditionalLightsAttenuation[60][0], _AdditionalLightsAttenuation[60][1], _AdditionalLightsAttenuation[60][2], _AdditionalLightsAttenuation[60][3]); fragment_uniform_buffer_1[573] = float4(_AdditionalLightsAttenuation[61][0], _AdditionalLightsAttenuation[61][1], _AdditionalLightsAttenuation[61][2], _AdditionalLightsAttenuation[61][3]); fragment_uniform_buffer_1[574] = float4(_AdditionalLightsAttenuation[62][0], _AdditionalLightsAttenuation[62][1], _AdditionalLightsAttenuation[62][2], _AdditionalLightsAttenuation[62][3]); fragment_uniform_buffer_1[575] = float4(_AdditionalLightsAttenuation[63][0], _AdditionalLightsAttenuation[63][1], _AdditionalLightsAttenuation[63][2], _AdditionalLightsAttenuation[63][3]); fragment_uniform_buffer_1[576] = float4(_AdditionalLightsAttenuation[64][0], _AdditionalLightsAttenuation[64][1], _AdditionalLightsAttenuation[64][2], _AdditionalLightsAttenuation[64][3]); fragment_uniform_buffer_1[577] = float4(_AdditionalLightsAttenuation[65][0], _AdditionalLightsAttenuation[65][1], _AdditionalLightsAttenuation[65][2], _AdditionalLightsAttenuation[65][3]); fragment_uniform_buffer_1[578] = float4(_AdditionalLightsAttenuation[66][0], _AdditionalLightsAttenuation[66][1], _AdditionalLightsAttenuation[66][2], _AdditionalLightsAttenuation[66][3]); fragment_uniform_buffer_1[579] = float4(_AdditionalLightsAttenuation[67][0], _AdditionalLightsAttenuation[67][1], _AdditionalLightsAttenuation[67][2], _AdditionalLightsAttenuation[67][3]); fragment_uniform_buffer_1[580] = float4(_AdditionalLightsAttenuation[68][0], _AdditionalLightsAttenuation[68][1], _AdditionalLightsAttenuation[68][2], _AdditionalLightsAttenuation[68][3]); fragment_uniform_buffer_1[581] = float4(_AdditionalLightsAttenuation[69][0], _AdditionalLightsAttenuation[69][1], _AdditionalLightsAttenuation[69][2], _AdditionalLightsAttenuation[69][3]); fragment_uniform_buffer_1[582] = float4(_AdditionalLightsAttenuation[70][0], _AdditionalLightsAttenuation[70][1], _AdditionalLightsAttenuation[70][2], _AdditionalLightsAttenuation[70][3]); fragment_uniform_buffer_1[583] = float4(_AdditionalLightsAttenuation[71][0], _AdditionalLightsAttenuation[71][1], _AdditionalLightsAttenuation[71][2], _AdditionalLightsAttenuation[71][3]); fragment_uniform_buffer_1[584] = float4(_AdditionalLightsAttenuation[72][0], _AdditionalLightsAttenuation[72][1], _AdditionalLightsAttenuation[72][2], _AdditionalLightsAttenuation[72][3]); fragment_uniform_buffer_1[585] = float4(_AdditionalLightsAttenuation[73][0], _AdditionalLightsAttenuation[73][1], _AdditionalLightsAttenuation[73][2], _AdditionalLightsAttenuation[73][3]); fragment_uniform_buffer_1[586] = float4(_AdditionalLightsAttenuation[74][0], _AdditionalLightsAttenuation[74][1], _AdditionalLightsAttenuation[74][2], _AdditionalLightsAttenuation[74][3]); fragment_uniform_buffer_1[587] = float4(_AdditionalLightsAttenuation[75][0], _AdditionalLightsAttenuation[75][1], _AdditionalLightsAttenuation[75][2], _AdditionalLightsAttenuation[75][3]); fragment_uniform_buffer_1[588] = float4(_AdditionalLightsAttenuation[76][0], _AdditionalLightsAttenuation[76][1], _AdditionalLightsAttenuation[76][2], _AdditionalLightsAttenuation[76][3]); fragment_uniform_buffer_1[589] = float4(_AdditionalLightsAttenuation[77][0], _AdditionalLightsAttenuation[77][1], _AdditionalLightsAttenuation[77][2], _AdditionalLightsAttenuation[77][3]); fragment_uniform_buffer_1[590] = float4(_AdditionalLightsAttenuation[78][0], _AdditionalLightsAttenuation[78][1], _AdditionalLightsAttenuation[78][2], _AdditionalLightsAttenuation[78][3]); fragment_uniform_buffer_1[591] = float4(_AdditionalLightsAttenuation[79][0], _AdditionalLightsAttenuation[79][1], _AdditionalLightsAttenuation[79][2], _AdditionalLightsAttenuation[79][3]); fragment_uniform_buffer_1[592] = float4(_AdditionalLightsAttenuation[80][0], _AdditionalLightsAttenuation[80][1], _AdditionalLightsAttenuation[80][2], _AdditionalLightsAttenuation[80][3]); fragment_uniform_buffer_1[593] = float4(_AdditionalLightsAttenuation[81][0], _AdditionalLightsAttenuation[81][1], _AdditionalLightsAttenuation[81][2], _AdditionalLightsAttenuation[81][3]); fragment_uniform_buffer_1[594] = float4(_AdditionalLightsAttenuation[82][0], _AdditionalLightsAttenuation[82][1], _AdditionalLightsAttenuation[82][2], _AdditionalLightsAttenuation[82][3]); fragment_uniform_buffer_1[595] = float4(_AdditionalLightsAttenuation[83][0], _AdditionalLightsAttenuation[83][1], _AdditionalLightsAttenuation[83][2], _AdditionalLightsAttenuation[83][3]); fragment_uniform_buffer_1[596] = float4(_AdditionalLightsAttenuation[84][0], _AdditionalLightsAttenuation[84][1], _AdditionalLightsAttenuation[84][2], _AdditionalLightsAttenuation[84][3]); fragment_uniform_buffer_1[597] = float4(_AdditionalLightsAttenuation[85][0], _AdditionalLightsAttenuation[85][1], _AdditionalLightsAttenuation[85][2], _AdditionalLightsAttenuation[85][3]); fragment_uniform_buffer_1[598] = float4(_AdditionalLightsAttenuation[86][0], _AdditionalLightsAttenuation[86][1], _AdditionalLightsAttenuation[86][2], _AdditionalLightsAttenuation[86][3]); fragment_uniform_buffer_1[599] = float4(_AdditionalLightsAttenuation[87][0], _AdditionalLightsAttenuation[87][1], _AdditionalLightsAttenuation[87][2], _AdditionalLightsAttenuation[87][3]); fragment_uniform_buffer_1[600] = float4(_AdditionalLightsAttenuation[88][0], _AdditionalLightsAttenuation[88][1], _AdditionalLightsAttenuation[88][2], _AdditionalLightsAttenuation[88][3]); fragment_uniform_buffer_1[601] = float4(_AdditionalLightsAttenuation[89][0], _AdditionalLightsAttenuation[89][1], _AdditionalLightsAttenuation[89][2], _AdditionalLightsAttenuation[89][3]); fragment_uniform_buffer_1[602] = float4(_AdditionalLightsAttenuation[90][0], _AdditionalLightsAttenuation[90][1], _AdditionalLightsAttenuation[90][2], _AdditionalLightsAttenuation[90][3]); fragment_uniform_buffer_1[603] = float4(_AdditionalLightsAttenuation[91][0], _AdditionalLightsAttenuation[91][1], _AdditionalLightsAttenuation[91][2], _AdditionalLightsAttenuation[91][3]); fragment_uniform_buffer_1[604] = float4(_AdditionalLightsAttenuation[92][0], _AdditionalLightsAttenuation[92][1], _AdditionalLightsAttenuation[92][2], _AdditionalLightsAttenuation[92][3]); fragment_uniform_buffer_1[605] = float4(_AdditionalLightsAttenuation[93][0], _AdditionalLightsAttenuation[93][1], _AdditionalLightsAttenuation[93][2], _AdditionalLightsAttenuation[93][3]); fragment_uniform_buffer_1[606] = float4(_AdditionalLightsAttenuation[94][0], _AdditionalLightsAttenuation[94][1], _AdditionalLightsAttenuation[94][2], _AdditionalLightsAttenuation[94][3]); fragment_uniform_buffer_1[607] = float4(_AdditionalLightsAttenuation[95][0], _AdditionalLightsAttenuation[95][1], _AdditionalLightsAttenuation[95][2], _AdditionalLightsAttenuation[95][3]); fragment_uniform_buffer_1[608] = float4(_AdditionalLightsAttenuation[96][0], _AdditionalLightsAttenuation[96][1], _AdditionalLightsAttenuation[96][2], _AdditionalLightsAttenuation[96][3]); fragment_uniform_buffer_1[609] = float4(_AdditionalLightsAttenuation[97][0], _AdditionalLightsAttenuation[97][1], _AdditionalLightsAttenuation[97][2], _AdditionalLightsAttenuation[97][3]); fragment_uniform_buffer_1[610] = float4(_AdditionalLightsAttenuation[98][0], _AdditionalLightsAttenuation[98][1], _AdditionalLightsAttenuation[98][2], _AdditionalLightsAttenuation[98][3]); fragment_uniform_buffer_1[611] = float4(_AdditionalLightsAttenuation[99][0], _AdditionalLightsAttenuation[99][1], _AdditionalLightsAttenuation[99][2], _AdditionalLightsAttenuation[99][3]); fragment_uniform_buffer_1[612] = float4(_AdditionalLightsAttenuation[100][0], _AdditionalLightsAttenuation[100][1], _AdditionalLightsAttenuation[100][2], _AdditionalLightsAttenuation[100][3]); fragment_uniform_buffer_1[613] = float4(_AdditionalLightsAttenuation[101][0], _AdditionalLightsAttenuation[101][1], _AdditionalLightsAttenuation[101][2], _AdditionalLightsAttenuation[101][3]); fragment_uniform_buffer_1[614] = float4(_AdditionalLightsAttenuation[102][0], _AdditionalLightsAttenuation[102][1], _AdditionalLightsAttenuation[102][2], _AdditionalLightsAttenuation[102][3]); fragment_uniform_buffer_1[615] = float4(_AdditionalLightsAttenuation[103][0], _AdditionalLightsAttenuation[103][1], _AdditionalLightsAttenuation[103][2], _AdditionalLightsAttenuation[103][3]); fragment_uniform_buffer_1[616] = float4(_AdditionalLightsAttenuation[104][0], _AdditionalLightsAttenuation[104][1], _AdditionalLightsAttenuation[104][2], _AdditionalLightsAttenuation[104][3]); fragment_uniform_buffer_1[617] = float4(_AdditionalLightsAttenuation[105][0], _AdditionalLightsAttenuation[105][1], _AdditionalLightsAttenuation[105][2], _AdditionalLightsAttenuation[105][3]); fragment_uniform_buffer_1[618] = float4(_AdditionalLightsAttenuation[106][0], _AdditionalLightsAttenuation[106][1], _AdditionalLightsAttenuation[106][2], _AdditionalLightsAttenuation[106][3]); fragment_uniform_buffer_1[619] = float4(_AdditionalLightsAttenuation[107][0], _AdditionalLightsAttenuation[107][1], _AdditionalLightsAttenuation[107][2], _AdditionalLightsAttenuation[107][3]); fragment_uniform_buffer_1[620] = float4(_AdditionalLightsAttenuation[108][0], _AdditionalLightsAttenuation[108][1], _AdditionalLightsAttenuation[108][2], _AdditionalLightsAttenuation[108][3]); fragment_uniform_buffer_1[621] = float4(_AdditionalLightsAttenuation[109][0], _AdditionalLightsAttenuation[109][1], _AdditionalLightsAttenuation[109][2], _AdditionalLightsAttenuation[109][3]); fragment_uniform_buffer_1[622] = float4(_AdditionalLightsAttenuation[110][0], _AdditionalLightsAttenuation[110][1], _AdditionalLightsAttenuation[110][2], _AdditionalLightsAttenuation[110][3]); fragment_uniform_buffer_1[623] = float4(_AdditionalLightsAttenuation[111][0], _AdditionalLightsAttenuation[111][1], _AdditionalLightsAttenuation[111][2], _AdditionalLightsAttenuation[111][3]); fragment_uniform_buffer_1[624] = float4(_AdditionalLightsAttenuation[112][0], _AdditionalLightsAttenuation[112][1], _AdditionalLightsAttenuation[112][2], _AdditionalLightsAttenuation[112][3]); fragment_uniform_buffer_1[625] = float4(_AdditionalLightsAttenuation[113][0], _AdditionalLightsAttenuation[113][1], _AdditionalLightsAttenuation[113][2], _AdditionalLightsAttenuation[113][3]); fragment_uniform_buffer_1[626] = float4(_AdditionalLightsAttenuation[114][0], _AdditionalLightsAttenuation[114][1], _AdditionalLightsAttenuation[114][2], _AdditionalLightsAttenuation[114][3]); fragment_uniform_buffer_1[627] = float4(_AdditionalLightsAttenuation[115][0], _AdditionalLightsAttenuation[115][1], _AdditionalLightsAttenuation[115][2], _AdditionalLightsAttenuation[115][3]); fragment_uniform_buffer_1[628] = float4(_AdditionalLightsAttenuation[116][0], _AdditionalLightsAttenuation[116][1], _AdditionalLightsAttenuation[116][2], _AdditionalLightsAttenuation[116][3]); fragment_uniform_buffer_1[629] = float4(_AdditionalLightsAttenuation[117][0], _AdditionalLightsAttenuation[117][1], _AdditionalLightsAttenuation[117][2], _AdditionalLightsAttenuation[117][3]); fragment_uniform_buffer_1[630] = float4(_AdditionalLightsAttenuation[118][0], _AdditionalLightsAttenuation[118][1], _AdditionalLightsAttenuation[118][2], _AdditionalLightsAttenuation[118][3]); fragment_uniform_buffer_1[631] = float4(_AdditionalLightsAttenuation[119][0], _AdditionalLightsAttenuation[119][1], _AdditionalLightsAttenuation[119][2], _AdditionalLightsAttenuation[119][3]); fragment_uniform_buffer_1[632] = float4(_AdditionalLightsAttenuation[120][0], _AdditionalLightsAttenuation[120][1], _AdditionalLightsAttenuation[120][2], _AdditionalLightsAttenuation[120][3]); fragment_uniform_buffer_1[633] = float4(_AdditionalLightsAttenuation[121][0], _AdditionalLightsAttenuation[121][1], _AdditionalLightsAttenuation[121][2], _AdditionalLightsAttenuation[121][3]); fragment_uniform_buffer_1[634] = float4(_AdditionalLightsAttenuation[122][0], _AdditionalLightsAttenuation[122][1], _AdditionalLightsAttenuation[122][2], _AdditionalLightsAttenuation[122][3]); fragment_uniform_buffer_1[635] = float4(_AdditionalLightsAttenuation[123][0], _AdditionalLightsAttenuation[123][1], _AdditionalLightsAttenuation[123][2], _AdditionalLightsAttenuation[123][3]); fragment_uniform_buffer_1[636] = float4(_AdditionalLightsAttenuation[124][0], _AdditionalLightsAttenuation[124][1], _AdditionalLightsAttenuation[124][2], _AdditionalLightsAttenuation[124][3]); fragment_uniform_buffer_1[637] = float4(_AdditionalLightsAttenuation[125][0], _AdditionalLightsAttenuation[125][1], _AdditionalLightsAttenuation[125][2], _AdditionalLightsAttenuation[125][3]); fragment_uniform_buffer_1[638] = float4(_AdditionalLightsAttenuation[126][0], _AdditionalLightsAttenuation[126][1], _AdditionalLightsAttenuation[126][2], _AdditionalLightsAttenuation[126][3]); fragment_uniform_buffer_1[639] = float4(_AdditionalLightsAttenuation[127][0], _AdditionalLightsAttenuation[127][1], _AdditionalLightsAttenuation[127][2], _AdditionalLightsAttenuation[127][3]); fragment_uniform_buffer_1[640] = float4(_AdditionalLightsAttenuation[128][0], _AdditionalLightsAttenuation[128][1], _AdditionalLightsAttenuation[128][2], _AdditionalLightsAttenuation[128][3]); fragment_uniform_buffer_1[641] = float4(_AdditionalLightsAttenuation[129][0], _AdditionalLightsAttenuation[129][1], _AdditionalLightsAttenuation[129][2], _AdditionalLightsAttenuation[129][3]); fragment_uniform_buffer_1[642] = float4(_AdditionalLightsAttenuation[130][0], _AdditionalLightsAttenuation[130][1], _AdditionalLightsAttenuation[130][2], _AdditionalLightsAttenuation[130][3]); fragment_uniform_buffer_1[643] = float4(_AdditionalLightsAttenuation[131][0], _AdditionalLightsAttenuation[131][1], _AdditionalLightsAttenuation[131][2], _AdditionalLightsAttenuation[131][3]); fragment_uniform_buffer_1[644] = float4(_AdditionalLightsAttenuation[132][0], _AdditionalLightsAttenuation[132][1], _AdditionalLightsAttenuation[132][2], _AdditionalLightsAttenuation[132][3]); fragment_uniform_buffer_1[645] = float4(_AdditionalLightsAttenuation[133][0], _AdditionalLightsAttenuation[133][1], _AdditionalLightsAttenuation[133][2], _AdditionalLightsAttenuation[133][3]); fragment_uniform_buffer_1[646] = float4(_AdditionalLightsAttenuation[134][0], _AdditionalLightsAttenuation[134][1], _AdditionalLightsAttenuation[134][2], _AdditionalLightsAttenuation[134][3]); fragment_uniform_buffer_1[647] = float4(_AdditionalLightsAttenuation[135][0], _AdditionalLightsAttenuation[135][1], _AdditionalLightsAttenuation[135][2], _AdditionalLightsAttenuation[135][3]); fragment_uniform_buffer_1[648] = float4(_AdditionalLightsAttenuation[136][0], _AdditionalLightsAttenuation[136][1], _AdditionalLightsAttenuation[136][2], _AdditionalLightsAttenuation[136][3]); fragment_uniform_buffer_1[649] = float4(_AdditionalLightsAttenuation[137][0], _AdditionalLightsAttenuation[137][1], _AdditionalLightsAttenuation[137][2], _AdditionalLightsAttenuation[137][3]); fragment_uniform_buffer_1[650] = float4(_AdditionalLightsAttenuation[138][0], _AdditionalLightsAttenuation[138][1], _AdditionalLightsAttenuation[138][2], _AdditionalLightsAttenuation[138][3]); fragment_uniform_buffer_1[651] = float4(_AdditionalLightsAttenuation[139][0], _AdditionalLightsAttenuation[139][1], _AdditionalLightsAttenuation[139][2], _AdditionalLightsAttenuation[139][3]); fragment_uniform_buffer_1[652] = float4(_AdditionalLightsAttenuation[140][0], _AdditionalLightsAttenuation[140][1], _AdditionalLightsAttenuation[140][2], _AdditionalLightsAttenuation[140][3]); fragment_uniform_buffer_1[653] = float4(_AdditionalLightsAttenuation[141][0], _AdditionalLightsAttenuation[141][1], _AdditionalLightsAttenuation[141][2], _AdditionalLightsAttenuation[141][3]); fragment_uniform_buffer_1[654] = float4(_AdditionalLightsAttenuation[142][0], _AdditionalLightsAttenuation[142][1], _AdditionalLightsAttenuation[142][2], _AdditionalLightsAttenuation[142][3]); fragment_uniform_buffer_1[655] = float4(_AdditionalLightsAttenuation[143][0], _AdditionalLightsAttenuation[143][1], _AdditionalLightsAttenuation[143][2], _AdditionalLightsAttenuation[143][3]); fragment_uniform_buffer_1[656] = float4(_AdditionalLightsAttenuation[144][0], _AdditionalLightsAttenuation[144][1], _AdditionalLightsAttenuation[144][2], _AdditionalLightsAttenuation[144][3]); fragment_uniform_buffer_1[657] = float4(_AdditionalLightsAttenuation[145][0], _AdditionalLightsAttenuation[145][1], _AdditionalLightsAttenuation[145][2], _AdditionalLightsAttenuation[145][3]); fragment_uniform_buffer_1[658] = float4(_AdditionalLightsAttenuation[146][0], _AdditionalLightsAttenuation[146][1], _AdditionalLightsAttenuation[146][2], _AdditionalLightsAttenuation[146][3]); fragment_uniform_buffer_1[659] = float4(_AdditionalLightsAttenuation[147][0], _AdditionalLightsAttenuation[147][1], _AdditionalLightsAttenuation[147][2], _AdditionalLightsAttenuation[147][3]); fragment_uniform_buffer_1[660] = float4(_AdditionalLightsAttenuation[148][0], _AdditionalLightsAttenuation[148][1], _AdditionalLightsAttenuation[148][2], _AdditionalLightsAttenuation[148][3]); fragment_uniform_buffer_1[661] = float4(_AdditionalLightsAttenuation[149][0], _AdditionalLightsAttenuation[149][1], _AdditionalLightsAttenuation[149][2], _AdditionalLightsAttenuation[149][3]); fragment_uniform_buffer_1[662] = float4(_AdditionalLightsAttenuation[150][0], _AdditionalLightsAttenuation[150][1], _AdditionalLightsAttenuation[150][2], _AdditionalLightsAttenuation[150][3]); fragment_uniform_buffer_1[663] = float4(_AdditionalLightsAttenuation[151][0], _AdditionalLightsAttenuation[151][1], _AdditionalLightsAttenuation[151][2], _AdditionalLightsAttenuation[151][3]); fragment_uniform_buffer_1[664] = float4(_AdditionalLightsAttenuation[152][0], _AdditionalLightsAttenuation[152][1], _AdditionalLightsAttenuation[152][2], _AdditionalLightsAttenuation[152][3]); fragment_uniform_buffer_1[665] = float4(_AdditionalLightsAttenuation[153][0], _AdditionalLightsAttenuation[153][1], _AdditionalLightsAttenuation[153][2], _AdditionalLightsAttenuation[153][3]); fragment_uniform_buffer_1[666] = float4(_AdditionalLightsAttenuation[154][0], _AdditionalLightsAttenuation[154][1], _AdditionalLightsAttenuation[154][2], _AdditionalLightsAttenuation[154][3]); fragment_uniform_buffer_1[667] = float4(_AdditionalLightsAttenuation[155][0], _AdditionalLightsAttenuation[155][1], _AdditionalLightsAttenuation[155][2], _AdditionalLightsAttenuation[155][3]); fragment_uniform_buffer_1[668] = float4(_AdditionalLightsAttenuation[156][0], _AdditionalLightsAttenuation[156][1], _AdditionalLightsAttenuation[156][2], _AdditionalLightsAttenuation[156][3]); fragment_uniform_buffer_1[669] = float4(_AdditionalLightsAttenuation[157][0], _AdditionalLightsAttenuation[157][1], _AdditionalLightsAttenuation[157][2], _AdditionalLightsAttenuation[157][3]); fragment_uniform_buffer_1[670] = float4(_AdditionalLightsAttenuation[158][0], _AdditionalLightsAttenuation[158][1], _AdditionalLightsAttenuation[158][2], _AdditionalLightsAttenuation[158][3]); fragment_uniform_buffer_1[671] = float4(_AdditionalLightsAttenuation[159][0], _AdditionalLightsAttenuation[159][1], _AdditionalLightsAttenuation[159][2], _AdditionalLightsAttenuation[159][3]); fragment_uniform_buffer_1[672] = float4(_AdditionalLightsAttenuation[160][0], _AdditionalLightsAttenuation[160][1], _AdditionalLightsAttenuation[160][2], _AdditionalLightsAttenuation[160][3]); fragment_uniform_buffer_1[673] = float4(_AdditionalLightsAttenuation[161][0], _AdditionalLightsAttenuation[161][1], _AdditionalLightsAttenuation[161][2], _AdditionalLightsAttenuation[161][3]); fragment_uniform_buffer_1[674] = float4(_AdditionalLightsAttenuation[162][0], _AdditionalLightsAttenuation[162][1], _AdditionalLightsAttenuation[162][2], _AdditionalLightsAttenuation[162][3]); fragment_uniform_buffer_1[675] = float4(_AdditionalLightsAttenuation[163][0], _AdditionalLightsAttenuation[163][1], _AdditionalLightsAttenuation[163][2], _AdditionalLightsAttenuation[163][3]); fragment_uniform_buffer_1[676] = float4(_AdditionalLightsAttenuation[164][0], _AdditionalLightsAttenuation[164][1], _AdditionalLightsAttenuation[164][2], _AdditionalLightsAttenuation[164][3]); fragment_uniform_buffer_1[677] = float4(_AdditionalLightsAttenuation[165][0], _AdditionalLightsAttenuation[165][1], _AdditionalLightsAttenuation[165][2], _AdditionalLightsAttenuation[165][3]); fragment_uniform_buffer_1[678] = float4(_AdditionalLightsAttenuation[166][0], _AdditionalLightsAttenuation[166][1], _AdditionalLightsAttenuation[166][2], _AdditionalLightsAttenuation[166][3]); fragment_uniform_buffer_1[679] = float4(_AdditionalLightsAttenuation[167][0], _AdditionalLightsAttenuation[167][1], _AdditionalLightsAttenuation[167][2], _AdditionalLightsAttenuation[167][3]); fragment_uniform_buffer_1[680] = float4(_AdditionalLightsAttenuation[168][0], _AdditionalLightsAttenuation[168][1], _AdditionalLightsAttenuation[168][2], _AdditionalLightsAttenuation[168][3]); fragment_uniform_buffer_1[681] = float4(_AdditionalLightsAttenuation[169][0], _AdditionalLightsAttenuation[169][1], _AdditionalLightsAttenuation[169][2], _AdditionalLightsAttenuation[169][3]); fragment_uniform_buffer_1[682] = float4(_AdditionalLightsAttenuation[170][0], _AdditionalLightsAttenuation[170][1], _AdditionalLightsAttenuation[170][2], _AdditionalLightsAttenuation[170][3]); fragment_uniform_buffer_1[683] = float4(_AdditionalLightsAttenuation[171][0], _AdditionalLightsAttenuation[171][1], _AdditionalLightsAttenuation[171][2], _AdditionalLightsAttenuation[171][3]); fragment_uniform_buffer_1[684] = float4(_AdditionalLightsAttenuation[172][0], _AdditionalLightsAttenuation[172][1], _AdditionalLightsAttenuation[172][2], _AdditionalLightsAttenuation[172][3]); fragment_uniform_buffer_1[685] = float4(_AdditionalLightsAttenuation[173][0], _AdditionalLightsAttenuation[173][1], _AdditionalLightsAttenuation[173][2], _AdditionalLightsAttenuation[173][3]); fragment_uniform_buffer_1[686] = float4(_AdditionalLightsAttenuation[174][0], _AdditionalLightsAttenuation[174][1], _AdditionalLightsAttenuation[174][2], _AdditionalLightsAttenuation[174][3]); fragment_uniform_buffer_1[687] = float4(_AdditionalLightsAttenuation[175][0], _AdditionalLightsAttenuation[175][1], _AdditionalLightsAttenuation[175][2], _AdditionalLightsAttenuation[175][3]); fragment_uniform_buffer_1[688] = float4(_AdditionalLightsAttenuation[176][0], _AdditionalLightsAttenuation[176][1], _AdditionalLightsAttenuation[176][2], _AdditionalLightsAttenuation[176][3]); fragment_uniform_buffer_1[689] = float4(_AdditionalLightsAttenuation[177][0], _AdditionalLightsAttenuation[177][1], _AdditionalLightsAttenuation[177][2], _AdditionalLightsAttenuation[177][3]); fragment_uniform_buffer_1[690] = float4(_AdditionalLightsAttenuation[178][0], _AdditionalLightsAttenuation[178][1], _AdditionalLightsAttenuation[178][2], _AdditionalLightsAttenuation[178][3]); fragment_uniform_buffer_1[691] = float4(_AdditionalLightsAttenuation[179][0], _AdditionalLightsAttenuation[179][1], _AdditionalLightsAttenuation[179][2], _AdditionalLightsAttenuation[179][3]); fragment_uniform_buffer_1[692] = float4(_AdditionalLightsAttenuation[180][0], _AdditionalLightsAttenuation[180][1], _AdditionalLightsAttenuation[180][2], _AdditionalLightsAttenuation[180][3]); fragment_uniform_buffer_1[693] = float4(_AdditionalLightsAttenuation[181][0], _AdditionalLightsAttenuation[181][1], _AdditionalLightsAttenuation[181][2], _AdditionalLightsAttenuation[181][3]); fragment_uniform_buffer_1[694] = float4(_AdditionalLightsAttenuation[182][0], _AdditionalLightsAttenuation[182][1], _AdditionalLightsAttenuation[182][2], _AdditionalLightsAttenuation[182][3]); fragment_uniform_buffer_1[695] = float4(_AdditionalLightsAttenuation[183][0], _AdditionalLightsAttenuation[183][1], _AdditionalLightsAttenuation[183][2], _AdditionalLightsAttenuation[183][3]); fragment_uniform_buffer_1[696] = float4(_AdditionalLightsAttenuation[184][0], _AdditionalLightsAttenuation[184][1], _AdditionalLightsAttenuation[184][2], _AdditionalLightsAttenuation[184][3]); fragment_uniform_buffer_1[697] = float4(_AdditionalLightsAttenuation[185][0], _AdditionalLightsAttenuation[185][1], _AdditionalLightsAttenuation[185][2], _AdditionalLightsAttenuation[185][3]); fragment_uniform_buffer_1[698] = float4(_AdditionalLightsAttenuation[186][0], _AdditionalLightsAttenuation[186][1], _AdditionalLightsAttenuation[186][2], _AdditionalLightsAttenuation[186][3]); fragment_uniform_buffer_1[699] = float4(_AdditionalLightsAttenuation[187][0], _AdditionalLightsAttenuation[187][1], _AdditionalLightsAttenuation[187][2], _AdditionalLightsAttenuation[187][3]); fragment_uniform_buffer_1[700] = float4(_AdditionalLightsAttenuation[188][0], _AdditionalLightsAttenuation[188][1], _AdditionalLightsAttenuation[188][2], _AdditionalLightsAttenuation[188][3]); fragment_uniform_buffer_1[701] = float4(_AdditionalLightsAttenuation[189][0], _AdditionalLightsAttenuation[189][1], _AdditionalLightsAttenuation[189][2], _AdditionalLightsAttenuation[189][3]); fragment_uniform_buffer_1[702] = float4(_AdditionalLightsAttenuation[190][0], _AdditionalLightsAttenuation[190][1], _AdditionalLightsAttenuation[190][2], _AdditionalLightsAttenuation[190][3]); fragment_uniform_buffer_1[703] = float4(_AdditionalLightsAttenuation[191][0], _AdditionalLightsAttenuation[191][1], _AdditionalLightsAttenuation[191][2], _AdditionalLightsAttenuation[191][3]); fragment_uniform_buffer_1[704] = float4(_AdditionalLightsAttenuation[192][0], _AdditionalLightsAttenuation[192][1], _AdditionalLightsAttenuation[192][2], _AdditionalLightsAttenuation[192][3]); fragment_uniform_buffer_1[705] = float4(_AdditionalLightsAttenuation[193][0], _AdditionalLightsAttenuation[193][1], _AdditionalLightsAttenuation[193][2], _AdditionalLightsAttenuation[193][3]); fragment_uniform_buffer_1[706] = float4(_AdditionalLightsAttenuation[194][0], _AdditionalLightsAttenuation[194][1], _AdditionalLightsAttenuation[194][2], _AdditionalLightsAttenuation[194][3]); fragment_uniform_buffer_1[707] = float4(_AdditionalLightsAttenuation[195][0], _AdditionalLightsAttenuation[195][1], _AdditionalLightsAttenuation[195][2], _AdditionalLightsAttenuation[195][3]); fragment_uniform_buffer_1[708] = float4(_AdditionalLightsAttenuation[196][0], _AdditionalLightsAttenuation[196][1], _AdditionalLightsAttenuation[196][2], _AdditionalLightsAttenuation[196][3]); fragment_uniform_buffer_1[709] = float4(_AdditionalLightsAttenuation[197][0], _AdditionalLightsAttenuation[197][1], _AdditionalLightsAttenuation[197][2], _AdditionalLightsAttenuation[197][3]); fragment_uniform_buffer_1[710] = float4(_AdditionalLightsAttenuation[198][0], _AdditionalLightsAttenuation[198][1], _AdditionalLightsAttenuation[198][2], _AdditionalLightsAttenuation[198][3]); fragment_uniform_buffer_1[711] = float4(_AdditionalLightsAttenuation[199][0], _AdditionalLightsAttenuation[199][1], _AdditionalLightsAttenuation[199][2], _AdditionalLightsAttenuation[199][3]); fragment_uniform_buffer_1[712] = float4(_AdditionalLightsAttenuation[200][0], _AdditionalLightsAttenuation[200][1], _AdditionalLightsAttenuation[200][2], _AdditionalLightsAttenuation[200][3]); fragment_uniform_buffer_1[713] = float4(_AdditionalLightsAttenuation[201][0], _AdditionalLightsAttenuation[201][1], _AdditionalLightsAttenuation[201][2], _AdditionalLightsAttenuation[201][3]); fragment_uniform_buffer_1[714] = float4(_AdditionalLightsAttenuation[202][0], _AdditionalLightsAttenuation[202][1], _AdditionalLightsAttenuation[202][2], _AdditionalLightsAttenuation[202][3]); fragment_uniform_buffer_1[715] = float4(_AdditionalLightsAttenuation[203][0], _AdditionalLightsAttenuation[203][1], _AdditionalLightsAttenuation[203][2], _AdditionalLightsAttenuation[203][3]); fragment_uniform_buffer_1[716] = float4(_AdditionalLightsAttenuation[204][0], _AdditionalLightsAttenuation[204][1], _AdditionalLightsAttenuation[204][2], _AdditionalLightsAttenuation[204][3]); fragment_uniform_buffer_1[717] = float4(_AdditionalLightsAttenuation[205][0], _AdditionalLightsAttenuation[205][1], _AdditionalLightsAttenuation[205][2], _AdditionalLightsAttenuation[205][3]); fragment_uniform_buffer_1[718] = float4(_AdditionalLightsAttenuation[206][0], _AdditionalLightsAttenuation[206][1], _AdditionalLightsAttenuation[206][2], _AdditionalLightsAttenuation[206][3]); fragment_uniform_buffer_1[719] = float4(_AdditionalLightsAttenuation[207][0], _AdditionalLightsAttenuation[207][1], _AdditionalLightsAttenuation[207][2], _AdditionalLightsAttenuation[207][3]); fragment_uniform_buffer_1[720] = float4(_AdditionalLightsAttenuation[208][0], _AdditionalLightsAttenuation[208][1], _AdditionalLightsAttenuation[208][2], _AdditionalLightsAttenuation[208][3]); fragment_uniform_buffer_1[721] = float4(_AdditionalLightsAttenuation[209][0], _AdditionalLightsAttenuation[209][1], _AdditionalLightsAttenuation[209][2], _AdditionalLightsAttenuation[209][3]); fragment_uniform_buffer_1[722] = float4(_AdditionalLightsAttenuation[210][0], _AdditionalLightsAttenuation[210][1], _AdditionalLightsAttenuation[210][2], _AdditionalLightsAttenuation[210][3]); fragment_uniform_buffer_1[723] = float4(_AdditionalLightsAttenuation[211][0], _AdditionalLightsAttenuation[211][1], _AdditionalLightsAttenuation[211][2], _AdditionalLightsAttenuation[211][3]); fragment_uniform_buffer_1[724] = float4(_AdditionalLightsAttenuation[212][0], _AdditionalLightsAttenuation[212][1], _AdditionalLightsAttenuation[212][2], _AdditionalLightsAttenuation[212][3]); fragment_uniform_buffer_1[725] = float4(_AdditionalLightsAttenuation[213][0], _AdditionalLightsAttenuation[213][1], _AdditionalLightsAttenuation[213][2], _AdditionalLightsAttenuation[213][3]); fragment_uniform_buffer_1[726] = float4(_AdditionalLightsAttenuation[214][0], _AdditionalLightsAttenuation[214][1], _AdditionalLightsAttenuation[214][2], _AdditionalLightsAttenuation[214][3]); fragment_uniform_buffer_1[727] = float4(_AdditionalLightsAttenuation[215][0], _AdditionalLightsAttenuation[215][1], _AdditionalLightsAttenuation[215][2], _AdditionalLightsAttenuation[215][3]); fragment_uniform_buffer_1[728] = float4(_AdditionalLightsAttenuation[216][0], _AdditionalLightsAttenuation[216][1], _AdditionalLightsAttenuation[216][2], _AdditionalLightsAttenuation[216][3]); fragment_uniform_buffer_1[729] = float4(_AdditionalLightsAttenuation[217][0], _AdditionalLightsAttenuation[217][1], _AdditionalLightsAttenuation[217][2], _AdditionalLightsAttenuation[217][3]); fragment_uniform_buffer_1[730] = float4(_AdditionalLightsAttenuation[218][0], _AdditionalLightsAttenuation[218][1], _AdditionalLightsAttenuation[218][2], _AdditionalLightsAttenuation[218][3]); fragment_uniform_buffer_1[731] = float4(_AdditionalLightsAttenuation[219][0], _AdditionalLightsAttenuation[219][1], _AdditionalLightsAttenuation[219][2], _AdditionalLightsAttenuation[219][3]); fragment_uniform_buffer_1[732] = float4(_AdditionalLightsAttenuation[220][0], _AdditionalLightsAttenuation[220][1], _AdditionalLightsAttenuation[220][2], _AdditionalLightsAttenuation[220][3]); fragment_uniform_buffer_1[733] = float4(_AdditionalLightsAttenuation[221][0], _AdditionalLightsAttenuation[221][1], _AdditionalLightsAttenuation[221][2], _AdditionalLightsAttenuation[221][3]); fragment_uniform_buffer_1[734] = float4(_AdditionalLightsAttenuation[222][0], _AdditionalLightsAttenuation[222][1], _AdditionalLightsAttenuation[222][2], _AdditionalLightsAttenuation[222][3]); fragment_uniform_buffer_1[735] = float4(_AdditionalLightsAttenuation[223][0], _AdditionalLightsAttenuation[223][1], _AdditionalLightsAttenuation[223][2], _AdditionalLightsAttenuation[223][3]); fragment_uniform_buffer_1[736] = float4(_AdditionalLightsAttenuation[224][0], _AdditionalLightsAttenuation[224][1], _AdditionalLightsAttenuation[224][2], _AdditionalLightsAttenuation[224][3]); fragment_uniform_buffer_1[737] = float4(_AdditionalLightsAttenuation[225][0], _AdditionalLightsAttenuation[225][1], _AdditionalLightsAttenuation[225][2], _AdditionalLightsAttenuation[225][3]); fragment_uniform_buffer_1[738] = float4(_AdditionalLightsAttenuation[226][0], _AdditionalLightsAttenuation[226][1], _AdditionalLightsAttenuation[226][2], _AdditionalLightsAttenuation[226][3]); fragment_uniform_buffer_1[739] = float4(_AdditionalLightsAttenuation[227][0], _AdditionalLightsAttenuation[227][1], _AdditionalLightsAttenuation[227][2], _AdditionalLightsAttenuation[227][3]); fragment_uniform_buffer_1[740] = float4(_AdditionalLightsAttenuation[228][0], _AdditionalLightsAttenuation[228][1], _AdditionalLightsAttenuation[228][2], _AdditionalLightsAttenuation[228][3]); fragment_uniform_buffer_1[741] = float4(_AdditionalLightsAttenuation[229][0], _AdditionalLightsAttenuation[229][1], _AdditionalLightsAttenuation[229][2], _AdditionalLightsAttenuation[229][3]); fragment_uniform_buffer_1[742] = float4(_AdditionalLightsAttenuation[230][0], _AdditionalLightsAttenuation[230][1], _AdditionalLightsAttenuation[230][2], _AdditionalLightsAttenuation[230][3]); fragment_uniform_buffer_1[743] = float4(_AdditionalLightsAttenuation[231][0], _AdditionalLightsAttenuation[231][1], _AdditionalLightsAttenuation[231][2], _AdditionalLightsAttenuation[231][3]); fragment_uniform_buffer_1[744] = float4(_AdditionalLightsAttenuation[232][0], _AdditionalLightsAttenuation[232][1], _AdditionalLightsAttenuation[232][2], _AdditionalLightsAttenuation[232][3]); fragment_uniform_buffer_1[745] = float4(_AdditionalLightsAttenuation[233][0], _AdditionalLightsAttenuation[233][1], _AdditionalLightsAttenuation[233][2], _AdditionalLightsAttenuation[233][3]); fragment_uniform_buffer_1[746] = float4(_AdditionalLightsAttenuation[234][0], _AdditionalLightsAttenuation[234][1], _AdditionalLightsAttenuation[234][2], _AdditionalLightsAttenuation[234][3]); fragment_uniform_buffer_1[747] = float4(_AdditionalLightsAttenuation[235][0], _AdditionalLightsAttenuation[235][1], _AdditionalLightsAttenuation[235][2], _AdditionalLightsAttenuation[235][3]); fragment_uniform_buffer_1[748] = float4(_AdditionalLightsAttenuation[236][0], _AdditionalLightsAttenuation[236][1], _AdditionalLightsAttenuation[236][2], _AdditionalLightsAttenuation[236][3]); fragment_uniform_buffer_1[749] = float4(_AdditionalLightsAttenuation[237][0], _AdditionalLightsAttenuation[237][1], _AdditionalLightsAttenuation[237][2], _AdditionalLightsAttenuation[237][3]); fragment_uniform_buffer_1[750] = float4(_AdditionalLightsAttenuation[238][0], _AdditionalLightsAttenuation[238][1], _AdditionalLightsAttenuation[238][2], _AdditionalLightsAttenuation[238][3]); fragment_uniform_buffer_1[751] = float4(_AdditionalLightsAttenuation[239][0], _AdditionalLightsAttenuation[239][1], _AdditionalLightsAttenuation[239][2], _AdditionalLightsAttenuation[239][3]); fragment_uniform_buffer_1[752] = float4(_AdditionalLightsAttenuation[240][0], _AdditionalLightsAttenuation[240][1], _AdditionalLightsAttenuation[240][2], _AdditionalLightsAttenuation[240][3]); fragment_uniform_buffer_1[753] = float4(_AdditionalLightsAttenuation[241][0], _AdditionalLightsAttenuation[241][1], _AdditionalLightsAttenuation[241][2], _AdditionalLightsAttenuation[241][3]); fragment_uniform_buffer_1[754] = float4(_AdditionalLightsAttenuation[242][0], _AdditionalLightsAttenuation[242][1], _AdditionalLightsAttenuation[242][2], _AdditionalLightsAttenuation[242][3]); fragment_uniform_buffer_1[755] = float4(_AdditionalLightsAttenuation[243][0], _AdditionalLightsAttenuation[243][1], _AdditionalLightsAttenuation[243][2], _AdditionalLightsAttenuation[243][3]); fragment_uniform_buffer_1[756] = float4(_AdditionalLightsAttenuation[244][0], _AdditionalLightsAttenuation[244][1], _AdditionalLightsAttenuation[244][2], _AdditionalLightsAttenuation[244][3]); fragment_uniform_buffer_1[757] = float4(_AdditionalLightsAttenuation[245][0], _AdditionalLightsAttenuation[245][1], _AdditionalLightsAttenuation[245][2], _AdditionalLightsAttenuation[245][3]); fragment_uniform_buffer_1[758] = float4(_AdditionalLightsAttenuation[246][0], _AdditionalLightsAttenuation[246][1], _AdditionalLightsAttenuation[246][2], _AdditionalLightsAttenuation[246][3]); fragment_uniform_buffer_1[759] = float4(_AdditionalLightsAttenuation[247][0], _AdditionalLightsAttenuation[247][1], _AdditionalLightsAttenuation[247][2], _AdditionalLightsAttenuation[247][3]); fragment_uniform_buffer_1[760] = float4(_AdditionalLightsAttenuation[248][0], _AdditionalLightsAttenuation[248][1], _AdditionalLightsAttenuation[248][2], _AdditionalLightsAttenuation[248][3]); fragment_uniform_buffer_1[761] = float4(_AdditionalLightsAttenuation[249][0], _AdditionalLightsAttenuation[249][1], _AdditionalLightsAttenuation[249][2], _AdditionalLightsAttenuation[249][3]); fragment_uniform_buffer_1[762] = float4(_AdditionalLightsAttenuation[250][0], _AdditionalLightsAttenuation[250][1], _AdditionalLightsAttenuation[250][2], _AdditionalLightsAttenuation[250][3]); fragment_uniform_buffer_1[763] = float4(_AdditionalLightsAttenuation[251][0], _AdditionalLightsAttenuation[251][1], _AdditionalLightsAttenuation[251][2], _AdditionalLightsAttenuation[251][3]); fragment_uniform_buffer_1[764] = float4(_AdditionalLightsAttenuation[252][0], _AdditionalLightsAttenuation[252][1], _AdditionalLightsAttenuation[252][2], _AdditionalLightsAttenuation[252][3]); fragment_uniform_buffer_1[765] = float4(_AdditionalLightsAttenuation[253][0], _AdditionalLightsAttenuation[253][1], _AdditionalLightsAttenuation[253][2], _AdditionalLightsAttenuation[253][3]); fragment_uniform_buffer_1[766] = float4(_AdditionalLightsAttenuation[254][0], _AdditionalLightsAttenuation[254][1], _AdditionalLightsAttenuation[254][2], _AdditionalLightsAttenuation[254][3]); fragment_uniform_buffer_1[767] = float4(_AdditionalLightsAttenuation[255][0], _AdditionalLightsAttenuation[255][1], _AdditionalLightsAttenuation[255][2], _AdditionalLightsAttenuation[255][3]); fragment_uniform_buffer_1[768] = float4(_AdditionalLightsSpotDir[0][0], _AdditionalLightsSpotDir[0][1], _AdditionalLightsSpotDir[0][2], _AdditionalLightsSpotDir[0][3]); fragment_uniform_buffer_1[769] = float4(_AdditionalLightsSpotDir[1][0], _AdditionalLightsSpotDir[1][1], _AdditionalLightsSpotDir[1][2], _AdditionalLightsSpotDir[1][3]); fragment_uniform_buffer_1[770] = float4(_AdditionalLightsSpotDir[2][0], _AdditionalLightsSpotDir[2][1], _AdditionalLightsSpotDir[2][2], _AdditionalLightsSpotDir[2][3]); fragment_uniform_buffer_1[771] = float4(_AdditionalLightsSpotDir[3][0], _AdditionalLightsSpotDir[3][1], _AdditionalLightsSpotDir[3][2], _AdditionalLightsSpotDir[3][3]); fragment_uniform_buffer_1[772] = float4(_AdditionalLightsSpotDir[4][0], _AdditionalLightsSpotDir[4][1], _AdditionalLightsSpotDir[4][2], _AdditionalLightsSpotDir[4][3]); fragment_uniform_buffer_1[773] = float4(_AdditionalLightsSpotDir[5][0], _AdditionalLightsSpotDir[5][1], _AdditionalLightsSpotDir[5][2], _AdditionalLightsSpotDir[5][3]); fragment_uniform_buffer_1[774] = float4(_AdditionalLightsSpotDir[6][0], _AdditionalLightsSpotDir[6][1], _AdditionalLightsSpotDir[6][2], _AdditionalLightsSpotDir[6][3]); fragment_uniform_buffer_1[775] = float4(_AdditionalLightsSpotDir[7][0], _AdditionalLightsSpotDir[7][1], _AdditionalLightsSpotDir[7][2], _AdditionalLightsSpotDir[7][3]); fragment_uniform_buffer_1[776] = float4(_AdditionalLightsSpotDir[8][0], _AdditionalLightsSpotDir[8][1], _AdditionalLightsSpotDir[8][2], _AdditionalLightsSpotDir[8][3]); fragment_uniform_buffer_1[777] = float4(_AdditionalLightsSpotDir[9][0], _AdditionalLightsSpotDir[9][1], _AdditionalLightsSpotDir[9][2], _AdditionalLightsSpotDir[9][3]); fragment_uniform_buffer_1[778] = float4(_AdditionalLightsSpotDir[10][0], _AdditionalLightsSpotDir[10][1], _AdditionalLightsSpotDir[10][2], _AdditionalLightsSpotDir[10][3]); fragment_uniform_buffer_1[779] = float4(_AdditionalLightsSpotDir[11][0], _AdditionalLightsSpotDir[11][1], _AdditionalLightsSpotDir[11][2], _AdditionalLightsSpotDir[11][3]); fragment_uniform_buffer_1[780] = float4(_AdditionalLightsSpotDir[12][0], _AdditionalLightsSpotDir[12][1], _AdditionalLightsSpotDir[12][2], _AdditionalLightsSpotDir[12][3]); fragment_uniform_buffer_1[781] = float4(_AdditionalLightsSpotDir[13][0], _AdditionalLightsSpotDir[13][1], _AdditionalLightsSpotDir[13][2], _AdditionalLightsSpotDir[13][3]); fragment_uniform_buffer_1[782] = float4(_AdditionalLightsSpotDir[14][0], _AdditionalLightsSpotDir[14][1], _AdditionalLightsSpotDir[14][2], _AdditionalLightsSpotDir[14][3]); fragment_uniform_buffer_1[783] = float4(_AdditionalLightsSpotDir[15][0], _AdditionalLightsSpotDir[15][1], _AdditionalLightsSpotDir[15][2], _AdditionalLightsSpotDir[15][3]); fragment_uniform_buffer_1[784] = float4(_AdditionalLightsSpotDir[16][0], _AdditionalLightsSpotDir[16][1], _AdditionalLightsSpotDir[16][2], _AdditionalLightsSpotDir[16][3]); fragment_uniform_buffer_1[785] = float4(_AdditionalLightsSpotDir[17][0], _AdditionalLightsSpotDir[17][1], _AdditionalLightsSpotDir[17][2], _AdditionalLightsSpotDir[17][3]); fragment_uniform_buffer_1[786] = float4(_AdditionalLightsSpotDir[18][0], _AdditionalLightsSpotDir[18][1], _AdditionalLightsSpotDir[18][2], _AdditionalLightsSpotDir[18][3]); fragment_uniform_buffer_1[787] = float4(_AdditionalLightsSpotDir[19][0], _AdditionalLightsSpotDir[19][1], _AdditionalLightsSpotDir[19][2], _AdditionalLightsSpotDir[19][3]); fragment_uniform_buffer_1[788] = float4(_AdditionalLightsSpotDir[20][0], _AdditionalLightsSpotDir[20][1], _AdditionalLightsSpotDir[20][2], _AdditionalLightsSpotDir[20][3]); fragment_uniform_buffer_1[789] = float4(_AdditionalLightsSpotDir[21][0], _AdditionalLightsSpotDir[21][1], _AdditionalLightsSpotDir[21][2], _AdditionalLightsSpotDir[21][3]); fragment_uniform_buffer_1[790] = float4(_AdditionalLightsSpotDir[22][0], _AdditionalLightsSpotDir[22][1], _AdditionalLightsSpotDir[22][2], _AdditionalLightsSpotDir[22][3]); fragment_uniform_buffer_1[791] = float4(_AdditionalLightsSpotDir[23][0], _AdditionalLightsSpotDir[23][1], _AdditionalLightsSpotDir[23][2], _AdditionalLightsSpotDir[23][3]); fragment_uniform_buffer_1[792] = float4(_AdditionalLightsSpotDir[24][0], _AdditionalLightsSpotDir[24][1], _AdditionalLightsSpotDir[24][2], _AdditionalLightsSpotDir[24][3]); fragment_uniform_buffer_1[793] = float4(_AdditionalLightsSpotDir[25][0], _AdditionalLightsSpotDir[25][1], _AdditionalLightsSpotDir[25][2], _AdditionalLightsSpotDir[25][3]); fragment_uniform_buffer_1[794] = float4(_AdditionalLightsSpotDir[26][0], _AdditionalLightsSpotDir[26][1], _AdditionalLightsSpotDir[26][2], _AdditionalLightsSpotDir[26][3]); fragment_uniform_buffer_1[795] = float4(_AdditionalLightsSpotDir[27][0], _AdditionalLightsSpotDir[27][1], _AdditionalLightsSpotDir[27][2], _AdditionalLightsSpotDir[27][3]); fragment_uniform_buffer_1[796] = float4(_AdditionalLightsSpotDir[28][0], _AdditionalLightsSpotDir[28][1], _AdditionalLightsSpotDir[28][2], _AdditionalLightsSpotDir[28][3]); fragment_uniform_buffer_1[797] = float4(_AdditionalLightsSpotDir[29][0], _AdditionalLightsSpotDir[29][1], _AdditionalLightsSpotDir[29][2], _AdditionalLightsSpotDir[29][3]); fragment_uniform_buffer_1[798] = float4(_AdditionalLightsSpotDir[30][0], _AdditionalLightsSpotDir[30][1], _AdditionalLightsSpotDir[30][2], _AdditionalLightsSpotDir[30][3]); fragment_uniform_buffer_1[799] = float4(_AdditionalLightsSpotDir[31][0], _AdditionalLightsSpotDir[31][1], _AdditionalLightsSpotDir[31][2], _AdditionalLightsSpotDir[31][3]); fragment_uniform_buffer_1[800] = float4(_AdditionalLightsSpotDir[32][0], _AdditionalLightsSpotDir[32][1], _AdditionalLightsSpotDir[32][2], _AdditionalLightsSpotDir[32][3]); fragment_uniform_buffer_1[801] = float4(_AdditionalLightsSpotDir[33][0], _AdditionalLightsSpotDir[33][1], _AdditionalLightsSpotDir[33][2], _AdditionalLightsSpotDir[33][3]); fragment_uniform_buffer_1[802] = float4(_AdditionalLightsSpotDir[34][0], _AdditionalLightsSpotDir[34][1], _AdditionalLightsSpotDir[34][2], _AdditionalLightsSpotDir[34][3]); fragment_uniform_buffer_1[803] = float4(_AdditionalLightsSpotDir[35][0], _AdditionalLightsSpotDir[35][1], _AdditionalLightsSpotDir[35][2], _AdditionalLightsSpotDir[35][3]); fragment_uniform_buffer_1[804] = float4(_AdditionalLightsSpotDir[36][0], _AdditionalLightsSpotDir[36][1], _AdditionalLightsSpotDir[36][2], _AdditionalLightsSpotDir[36][3]); fragment_uniform_buffer_1[805] = float4(_AdditionalLightsSpotDir[37][0], _AdditionalLightsSpotDir[37][1], _AdditionalLightsSpotDir[37][2], _AdditionalLightsSpotDir[37][3]); fragment_uniform_buffer_1[806] = float4(_AdditionalLightsSpotDir[38][0], _AdditionalLightsSpotDir[38][1], _AdditionalLightsSpotDir[38][2], _AdditionalLightsSpotDir[38][3]); fragment_uniform_buffer_1[807] = float4(_AdditionalLightsSpotDir[39][0], _AdditionalLightsSpotDir[39][1], _AdditionalLightsSpotDir[39][2], _AdditionalLightsSpotDir[39][3]); fragment_uniform_buffer_1[808] = float4(_AdditionalLightsSpotDir[40][0], _AdditionalLightsSpotDir[40][1], _AdditionalLightsSpotDir[40][2], _AdditionalLightsSpotDir[40][3]); fragment_uniform_buffer_1[809] = float4(_AdditionalLightsSpotDir[41][0], _AdditionalLightsSpotDir[41][1], _AdditionalLightsSpotDir[41][2], _AdditionalLightsSpotDir[41][3]); fragment_uniform_buffer_1[810] = float4(_AdditionalLightsSpotDir[42][0], _AdditionalLightsSpotDir[42][1], _AdditionalLightsSpotDir[42][2], _AdditionalLightsSpotDir[42][3]); fragment_uniform_buffer_1[811] = float4(_AdditionalLightsSpotDir[43][0], _AdditionalLightsSpotDir[43][1], _AdditionalLightsSpotDir[43][2], _AdditionalLightsSpotDir[43][3]); fragment_uniform_buffer_1[812] = float4(_AdditionalLightsSpotDir[44][0], _AdditionalLightsSpotDir[44][1], _AdditionalLightsSpotDir[44][2], _AdditionalLightsSpotDir[44][3]); fragment_uniform_buffer_1[813] = float4(_AdditionalLightsSpotDir[45][0], _AdditionalLightsSpotDir[45][1], _AdditionalLightsSpotDir[45][2], _AdditionalLightsSpotDir[45][3]); fragment_uniform_buffer_1[814] = float4(_AdditionalLightsSpotDir[46][0], _AdditionalLightsSpotDir[46][1], _AdditionalLightsSpotDir[46][2], _AdditionalLightsSpotDir[46][3]); fragment_uniform_buffer_1[815] = float4(_AdditionalLightsSpotDir[47][0], _AdditionalLightsSpotDir[47][1], _AdditionalLightsSpotDir[47][2], _AdditionalLightsSpotDir[47][3]); fragment_uniform_buffer_1[816] = float4(_AdditionalLightsSpotDir[48][0], _AdditionalLightsSpotDir[48][1], _AdditionalLightsSpotDir[48][2], _AdditionalLightsSpotDir[48][3]); fragment_uniform_buffer_1[817] = float4(_AdditionalLightsSpotDir[49][0], _AdditionalLightsSpotDir[49][1], _AdditionalLightsSpotDir[49][2], _AdditionalLightsSpotDir[49][3]); fragment_uniform_buffer_1[818] = float4(_AdditionalLightsSpotDir[50][0], _AdditionalLightsSpotDir[50][1], _AdditionalLightsSpotDir[50][2], _AdditionalLightsSpotDir[50][3]); fragment_uniform_buffer_1[819] = float4(_AdditionalLightsSpotDir[51][0], _AdditionalLightsSpotDir[51][1], _AdditionalLightsSpotDir[51][2], _AdditionalLightsSpotDir[51][3]); fragment_uniform_buffer_1[820] = float4(_AdditionalLightsSpotDir[52][0], _AdditionalLightsSpotDir[52][1], _AdditionalLightsSpotDir[52][2], _AdditionalLightsSpotDir[52][3]); fragment_uniform_buffer_1[821] = float4(_AdditionalLightsSpotDir[53][0], _AdditionalLightsSpotDir[53][1], _AdditionalLightsSpotDir[53][2], _AdditionalLightsSpotDir[53][3]); fragment_uniform_buffer_1[822] = float4(_AdditionalLightsSpotDir[54][0], _AdditionalLightsSpotDir[54][1], _AdditionalLightsSpotDir[54][2], _AdditionalLightsSpotDir[54][3]); fragment_uniform_buffer_1[823] = float4(_AdditionalLightsSpotDir[55][0], _AdditionalLightsSpotDir[55][1], _AdditionalLightsSpotDir[55][2], _AdditionalLightsSpotDir[55][3]); fragment_uniform_buffer_1[824] = float4(_AdditionalLightsSpotDir[56][0], _AdditionalLightsSpotDir[56][1], _AdditionalLightsSpotDir[56][2], _AdditionalLightsSpotDir[56][3]); fragment_uniform_buffer_1[825] = float4(_AdditionalLightsSpotDir[57][0], _AdditionalLightsSpotDir[57][1], _AdditionalLightsSpotDir[57][2], _AdditionalLightsSpotDir[57][3]); fragment_uniform_buffer_1[826] = float4(_AdditionalLightsSpotDir[58][0], _AdditionalLightsSpotDir[58][1], _AdditionalLightsSpotDir[58][2], _AdditionalLightsSpotDir[58][3]); fragment_uniform_buffer_1[827] = float4(_AdditionalLightsSpotDir[59][0], _AdditionalLightsSpotDir[59][1], _AdditionalLightsSpotDir[59][2], _AdditionalLightsSpotDir[59][3]); fragment_uniform_buffer_1[828] = float4(_AdditionalLightsSpotDir[60][0], _AdditionalLightsSpotDir[60][1], _AdditionalLightsSpotDir[60][2], _AdditionalLightsSpotDir[60][3]); fragment_uniform_buffer_1[829] = float4(_AdditionalLightsSpotDir[61][0], _AdditionalLightsSpotDir[61][1], _AdditionalLightsSpotDir[61][2], _AdditionalLightsSpotDir[61][3]); fragment_uniform_buffer_1[830] = float4(_AdditionalLightsSpotDir[62][0], _AdditionalLightsSpotDir[62][1], _AdditionalLightsSpotDir[62][2], _AdditionalLightsSpotDir[62][3]); fragment_uniform_buffer_1[831] = float4(_AdditionalLightsSpotDir[63][0], _AdditionalLightsSpotDir[63][1], _AdditionalLightsSpotDir[63][2], _AdditionalLightsSpotDir[63][3]); fragment_uniform_buffer_1[832] = float4(_AdditionalLightsSpotDir[64][0], _AdditionalLightsSpotDir[64][1], _AdditionalLightsSpotDir[64][2], _AdditionalLightsSpotDir[64][3]); fragment_uniform_buffer_1[833] = float4(_AdditionalLightsSpotDir[65][0], _AdditionalLightsSpotDir[65][1], _AdditionalLightsSpotDir[65][2], _AdditionalLightsSpotDir[65][3]); fragment_uniform_buffer_1[834] = float4(_AdditionalLightsSpotDir[66][0], _AdditionalLightsSpotDir[66][1], _AdditionalLightsSpotDir[66][2], _AdditionalLightsSpotDir[66][3]); fragment_uniform_buffer_1[835] = float4(_AdditionalLightsSpotDir[67][0], _AdditionalLightsSpotDir[67][1], _AdditionalLightsSpotDir[67][2], _AdditionalLightsSpotDir[67][3]); fragment_uniform_buffer_1[836] = float4(_AdditionalLightsSpotDir[68][0], _AdditionalLightsSpotDir[68][1], _AdditionalLightsSpotDir[68][2], _AdditionalLightsSpotDir[68][3]); fragment_uniform_buffer_1[837] = float4(_AdditionalLightsSpotDir[69][0], _AdditionalLightsSpotDir[69][1], _AdditionalLightsSpotDir[69][2], _AdditionalLightsSpotDir[69][3]); fragment_uniform_buffer_1[838] = float4(_AdditionalLightsSpotDir[70][0], _AdditionalLightsSpotDir[70][1], _AdditionalLightsSpotDir[70][2], _AdditionalLightsSpotDir[70][3]); fragment_uniform_buffer_1[839] = float4(_AdditionalLightsSpotDir[71][0], _AdditionalLightsSpotDir[71][1], _AdditionalLightsSpotDir[71][2], _AdditionalLightsSpotDir[71][3]); fragment_uniform_buffer_1[840] = float4(_AdditionalLightsSpotDir[72][0], _AdditionalLightsSpotDir[72][1], _AdditionalLightsSpotDir[72][2], _AdditionalLightsSpotDir[72][3]); fragment_uniform_buffer_1[841] = float4(_AdditionalLightsSpotDir[73][0], _AdditionalLightsSpotDir[73][1], _AdditionalLightsSpotDir[73][2], _AdditionalLightsSpotDir[73][3]); fragment_uniform_buffer_1[842] = float4(_AdditionalLightsSpotDir[74][0], _AdditionalLightsSpotDir[74][1], _AdditionalLightsSpotDir[74][2], _AdditionalLightsSpotDir[74][3]); fragment_uniform_buffer_1[843] = float4(_AdditionalLightsSpotDir[75][0], _AdditionalLightsSpotDir[75][1], _AdditionalLightsSpotDir[75][2], _AdditionalLightsSpotDir[75][3]); fragment_uniform_buffer_1[844] = float4(_AdditionalLightsSpotDir[76][0], _AdditionalLightsSpotDir[76][1], _AdditionalLightsSpotDir[76][2], _AdditionalLightsSpotDir[76][3]); fragment_uniform_buffer_1[845] = float4(_AdditionalLightsSpotDir[77][0], _AdditionalLightsSpotDir[77][1], _AdditionalLightsSpotDir[77][2], _AdditionalLightsSpotDir[77][3]); fragment_uniform_buffer_1[846] = float4(_AdditionalLightsSpotDir[78][0], _AdditionalLightsSpotDir[78][1], _AdditionalLightsSpotDir[78][2], _AdditionalLightsSpotDir[78][3]); fragment_uniform_buffer_1[847] = float4(_AdditionalLightsSpotDir[79][0], _AdditionalLightsSpotDir[79][1], _AdditionalLightsSpotDir[79][2], _AdditionalLightsSpotDir[79][3]); fragment_uniform_buffer_1[848] = float4(_AdditionalLightsSpotDir[80][0], _AdditionalLightsSpotDir[80][1], _AdditionalLightsSpotDir[80][2], _AdditionalLightsSpotDir[80][3]); fragment_uniform_buffer_1[849] = float4(_AdditionalLightsSpotDir[81][0], _AdditionalLightsSpotDir[81][1], _AdditionalLightsSpotDir[81][2], _AdditionalLightsSpotDir[81][3]); fragment_uniform_buffer_1[850] = float4(_AdditionalLightsSpotDir[82][0], _AdditionalLightsSpotDir[82][1], _AdditionalLightsSpotDir[82][2], _AdditionalLightsSpotDir[82][3]); fragment_uniform_buffer_1[851] = float4(_AdditionalLightsSpotDir[83][0], _AdditionalLightsSpotDir[83][1], _AdditionalLightsSpotDir[83][2], _AdditionalLightsSpotDir[83][3]); fragment_uniform_buffer_1[852] = float4(_AdditionalLightsSpotDir[84][0], _AdditionalLightsSpotDir[84][1], _AdditionalLightsSpotDir[84][2], _AdditionalLightsSpotDir[84][3]); fragment_uniform_buffer_1[853] = float4(_AdditionalLightsSpotDir[85][0], _AdditionalLightsSpotDir[85][1], _AdditionalLightsSpotDir[85][2], _AdditionalLightsSpotDir[85][3]); fragment_uniform_buffer_1[854] = float4(_AdditionalLightsSpotDir[86][0], _AdditionalLightsSpotDir[86][1], _AdditionalLightsSpotDir[86][2], _AdditionalLightsSpotDir[86][3]); fragment_uniform_buffer_1[855] = float4(_AdditionalLightsSpotDir[87][0], _AdditionalLightsSpotDir[87][1], _AdditionalLightsSpotDir[87][2], _AdditionalLightsSpotDir[87][3]); fragment_uniform_buffer_1[856] = float4(_AdditionalLightsSpotDir[88][0], _AdditionalLightsSpotDir[88][1], _AdditionalLightsSpotDir[88][2], _AdditionalLightsSpotDir[88][3]); fragment_uniform_buffer_1[857] = float4(_AdditionalLightsSpotDir[89][0], _AdditionalLightsSpotDir[89][1], _AdditionalLightsSpotDir[89][2], _AdditionalLightsSpotDir[89][3]); fragment_uniform_buffer_1[858] = float4(_AdditionalLightsSpotDir[90][0], _AdditionalLightsSpotDir[90][1], _AdditionalLightsSpotDir[90][2], _AdditionalLightsSpotDir[90][3]); fragment_uniform_buffer_1[859] = float4(_AdditionalLightsSpotDir[91][0], _AdditionalLightsSpotDir[91][1], _AdditionalLightsSpotDir[91][2], _AdditionalLightsSpotDir[91][3]); fragment_uniform_buffer_1[860] = float4(_AdditionalLightsSpotDir[92][0], _AdditionalLightsSpotDir[92][1], _AdditionalLightsSpotDir[92][2], _AdditionalLightsSpotDir[92][3]); fragment_uniform_buffer_1[861] = float4(_AdditionalLightsSpotDir[93][0], _AdditionalLightsSpotDir[93][1], _AdditionalLightsSpotDir[93][2], _AdditionalLightsSpotDir[93][3]); fragment_uniform_buffer_1[862] = float4(_AdditionalLightsSpotDir[94][0], _AdditionalLightsSpotDir[94][1], _AdditionalLightsSpotDir[94][2], _AdditionalLightsSpotDir[94][3]); fragment_uniform_buffer_1[863] = float4(_AdditionalLightsSpotDir[95][0], _AdditionalLightsSpotDir[95][1], _AdditionalLightsSpotDir[95][2], _AdditionalLightsSpotDir[95][3]); fragment_uniform_buffer_1[864] = float4(_AdditionalLightsSpotDir[96][0], _AdditionalLightsSpotDir[96][1], _AdditionalLightsSpotDir[96][2], _AdditionalLightsSpotDir[96][3]); fragment_uniform_buffer_1[865] = float4(_AdditionalLightsSpotDir[97][0], _AdditionalLightsSpotDir[97][1], _AdditionalLightsSpotDir[97][2], _AdditionalLightsSpotDir[97][3]); fragment_uniform_buffer_1[866] = float4(_AdditionalLightsSpotDir[98][0], _AdditionalLightsSpotDir[98][1], _AdditionalLightsSpotDir[98][2], _AdditionalLightsSpotDir[98][3]); fragment_uniform_buffer_1[867] = float4(_AdditionalLightsSpotDir[99][0], _AdditionalLightsSpotDir[99][1], _AdditionalLightsSpotDir[99][2], _AdditionalLightsSpotDir[99][3]); fragment_uniform_buffer_1[868] = float4(_AdditionalLightsSpotDir[100][0], _AdditionalLightsSpotDir[100][1], _AdditionalLightsSpotDir[100][2], _AdditionalLightsSpotDir[100][3]); fragment_uniform_buffer_1[869] = float4(_AdditionalLightsSpotDir[101][0], _AdditionalLightsSpotDir[101][1], _AdditionalLightsSpotDir[101][2], _AdditionalLightsSpotDir[101][3]); fragment_uniform_buffer_1[870] = float4(_AdditionalLightsSpotDir[102][0], _AdditionalLightsSpotDir[102][1], _AdditionalLightsSpotDir[102][2], _AdditionalLightsSpotDir[102][3]); fragment_uniform_buffer_1[871] = float4(_AdditionalLightsSpotDir[103][0], _AdditionalLightsSpotDir[103][1], _AdditionalLightsSpotDir[103][2], _AdditionalLightsSpotDir[103][3]); fragment_uniform_buffer_1[872] = float4(_AdditionalLightsSpotDir[104][0], _AdditionalLightsSpotDir[104][1], _AdditionalLightsSpotDir[104][2], _AdditionalLightsSpotDir[104][3]); fragment_uniform_buffer_1[873] = float4(_AdditionalLightsSpotDir[105][0], _AdditionalLightsSpotDir[105][1], _AdditionalLightsSpotDir[105][2], _AdditionalLightsSpotDir[105][3]); fragment_uniform_buffer_1[874] = float4(_AdditionalLightsSpotDir[106][0], _AdditionalLightsSpotDir[106][1], _AdditionalLightsSpotDir[106][2], _AdditionalLightsSpotDir[106][3]); fragment_uniform_buffer_1[875] = float4(_AdditionalLightsSpotDir[107][0], _AdditionalLightsSpotDir[107][1], _AdditionalLightsSpotDir[107][2], _AdditionalLightsSpotDir[107][3]); fragment_uniform_buffer_1[876] = float4(_AdditionalLightsSpotDir[108][0], _AdditionalLightsSpotDir[108][1], _AdditionalLightsSpotDir[108][2], _AdditionalLightsSpotDir[108][3]); fragment_uniform_buffer_1[877] = float4(_AdditionalLightsSpotDir[109][0], _AdditionalLightsSpotDir[109][1], _AdditionalLightsSpotDir[109][2], _AdditionalLightsSpotDir[109][3]); fragment_uniform_buffer_1[878] = float4(_AdditionalLightsSpotDir[110][0], _AdditionalLightsSpotDir[110][1], _AdditionalLightsSpotDir[110][2], _AdditionalLightsSpotDir[110][3]); fragment_uniform_buffer_1[879] = float4(_AdditionalLightsSpotDir[111][0], _AdditionalLightsSpotDir[111][1], _AdditionalLightsSpotDir[111][2], _AdditionalLightsSpotDir[111][3]); fragment_uniform_buffer_1[880] = float4(_AdditionalLightsSpotDir[112][0], _AdditionalLightsSpotDir[112][1], _AdditionalLightsSpotDir[112][2], _AdditionalLightsSpotDir[112][3]); fragment_uniform_buffer_1[881] = float4(_AdditionalLightsSpotDir[113][0], _AdditionalLightsSpotDir[113][1], _AdditionalLightsSpotDir[113][2], _AdditionalLightsSpotDir[113][3]); fragment_uniform_buffer_1[882] = float4(_AdditionalLightsSpotDir[114][0], _AdditionalLightsSpotDir[114][1], _AdditionalLightsSpotDir[114][2], _AdditionalLightsSpotDir[114][3]); fragment_uniform_buffer_1[883] = float4(_AdditionalLightsSpotDir[115][0], _AdditionalLightsSpotDir[115][1], _AdditionalLightsSpotDir[115][2], _AdditionalLightsSpotDir[115][3]); fragment_uniform_buffer_1[884] = float4(_AdditionalLightsSpotDir[116][0], _AdditionalLightsSpotDir[116][1], _AdditionalLightsSpotDir[116][2], _AdditionalLightsSpotDir[116][3]); fragment_uniform_buffer_1[885] = float4(_AdditionalLightsSpotDir[117][0], _AdditionalLightsSpotDir[117][1], _AdditionalLightsSpotDir[117][2], _AdditionalLightsSpotDir[117][3]); fragment_uniform_buffer_1[886] = float4(_AdditionalLightsSpotDir[118][0], _AdditionalLightsSpotDir[118][1], _AdditionalLightsSpotDir[118][2], _AdditionalLightsSpotDir[118][3]); fragment_uniform_buffer_1[887] = float4(_AdditionalLightsSpotDir[119][0], _AdditionalLightsSpotDir[119][1], _AdditionalLightsSpotDir[119][2], _AdditionalLightsSpotDir[119][3]); fragment_uniform_buffer_1[888] = float4(_AdditionalLightsSpotDir[120][0], _AdditionalLightsSpotDir[120][1], _AdditionalLightsSpotDir[120][2], _AdditionalLightsSpotDir[120][3]); fragment_uniform_buffer_1[889] = float4(_AdditionalLightsSpotDir[121][0], _AdditionalLightsSpotDir[121][1], _AdditionalLightsSpotDir[121][2], _AdditionalLightsSpotDir[121][3]); fragment_uniform_buffer_1[890] = float4(_AdditionalLightsSpotDir[122][0], _AdditionalLightsSpotDir[122][1], _AdditionalLightsSpotDir[122][2], _AdditionalLightsSpotDir[122][3]); fragment_uniform_buffer_1[891] = float4(_AdditionalLightsSpotDir[123][0], _AdditionalLightsSpotDir[123][1], _AdditionalLightsSpotDir[123][2], _AdditionalLightsSpotDir[123][3]); fragment_uniform_buffer_1[892] = float4(_AdditionalLightsSpotDir[124][0], _AdditionalLightsSpotDir[124][1], _AdditionalLightsSpotDir[124][2], _AdditionalLightsSpotDir[124][3]); fragment_uniform_buffer_1[893] = float4(_AdditionalLightsSpotDir[125][0], _AdditionalLightsSpotDir[125][1], _AdditionalLightsSpotDir[125][2], _AdditionalLightsSpotDir[125][3]); fragment_uniform_buffer_1[894] = float4(_AdditionalLightsSpotDir[126][0], _AdditionalLightsSpotDir[126][1], _AdditionalLightsSpotDir[126][2], _AdditionalLightsSpotDir[126][3]); fragment_uniform_buffer_1[895] = float4(_AdditionalLightsSpotDir[127][0], _AdditionalLightsSpotDir[127][1], _AdditionalLightsSpotDir[127][2], _AdditionalLightsSpotDir[127][3]); fragment_uniform_buffer_1[896] = float4(_AdditionalLightsSpotDir[128][0], _AdditionalLightsSpotDir[128][1], _AdditionalLightsSpotDir[128][2], _AdditionalLightsSpotDir[128][3]); fragment_uniform_buffer_1[897] = float4(_AdditionalLightsSpotDir[129][0], _AdditionalLightsSpotDir[129][1], _AdditionalLightsSpotDir[129][2], _AdditionalLightsSpotDir[129][3]); fragment_uniform_buffer_1[898] = float4(_AdditionalLightsSpotDir[130][0], _AdditionalLightsSpotDir[130][1], _AdditionalLightsSpotDir[130][2], _AdditionalLightsSpotDir[130][3]); fragment_uniform_buffer_1[899] = float4(_AdditionalLightsSpotDir[131][0], _AdditionalLightsSpotDir[131][1], _AdditionalLightsSpotDir[131][2], _AdditionalLightsSpotDir[131][3]); fragment_uniform_buffer_1[900] = float4(_AdditionalLightsSpotDir[132][0], _AdditionalLightsSpotDir[132][1], _AdditionalLightsSpotDir[132][2], _AdditionalLightsSpotDir[132][3]); fragment_uniform_buffer_1[901] = float4(_AdditionalLightsSpotDir[133][0], _AdditionalLightsSpotDir[133][1], _AdditionalLightsSpotDir[133][2], _AdditionalLightsSpotDir[133][3]); fragment_uniform_buffer_1[902] = float4(_AdditionalLightsSpotDir[134][0], _AdditionalLightsSpotDir[134][1], _AdditionalLightsSpotDir[134][2], _AdditionalLightsSpotDir[134][3]); fragment_uniform_buffer_1[903] = float4(_AdditionalLightsSpotDir[135][0], _AdditionalLightsSpotDir[135][1], _AdditionalLightsSpotDir[135][2], _AdditionalLightsSpotDir[135][3]); fragment_uniform_buffer_1[904] = float4(_AdditionalLightsSpotDir[136][0], _AdditionalLightsSpotDir[136][1], _AdditionalLightsSpotDir[136][2], _AdditionalLightsSpotDir[136][3]); fragment_uniform_buffer_1[905] = float4(_AdditionalLightsSpotDir[137][0], _AdditionalLightsSpotDir[137][1], _AdditionalLightsSpotDir[137][2], _AdditionalLightsSpotDir[137][3]); fragment_uniform_buffer_1[906] = float4(_AdditionalLightsSpotDir[138][0], _AdditionalLightsSpotDir[138][1], _AdditionalLightsSpotDir[138][2], _AdditionalLightsSpotDir[138][3]); fragment_uniform_buffer_1[907] = float4(_AdditionalLightsSpotDir[139][0], _AdditionalLightsSpotDir[139][1], _AdditionalLightsSpotDir[139][2], _AdditionalLightsSpotDir[139][3]); fragment_uniform_buffer_1[908] = float4(_AdditionalLightsSpotDir[140][0], _AdditionalLightsSpotDir[140][1], _AdditionalLightsSpotDir[140][2], _AdditionalLightsSpotDir[140][3]); fragment_uniform_buffer_1[909] = float4(_AdditionalLightsSpotDir[141][0], _AdditionalLightsSpotDir[141][1], _AdditionalLightsSpotDir[141][2], _AdditionalLightsSpotDir[141][3]); fragment_uniform_buffer_1[910] = float4(_AdditionalLightsSpotDir[142][0], _AdditionalLightsSpotDir[142][1], _AdditionalLightsSpotDir[142][2], _AdditionalLightsSpotDir[142][3]); fragment_uniform_buffer_1[911] = float4(_AdditionalLightsSpotDir[143][0], _AdditionalLightsSpotDir[143][1], _AdditionalLightsSpotDir[143][2], _AdditionalLightsSpotDir[143][3]); fragment_uniform_buffer_1[912] = float4(_AdditionalLightsSpotDir[144][0], _AdditionalLightsSpotDir[144][1], _AdditionalLightsSpotDir[144][2], _AdditionalLightsSpotDir[144][3]); fragment_uniform_buffer_1[913] = float4(_AdditionalLightsSpotDir[145][0], _AdditionalLightsSpotDir[145][1], _AdditionalLightsSpotDir[145][2], _AdditionalLightsSpotDir[145][3]); fragment_uniform_buffer_1[914] = float4(_AdditionalLightsSpotDir[146][0], _AdditionalLightsSpotDir[146][1], _AdditionalLightsSpotDir[146][2], _AdditionalLightsSpotDir[146][3]); fragment_uniform_buffer_1[915] = float4(_AdditionalLightsSpotDir[147][0], _AdditionalLightsSpotDir[147][1], _AdditionalLightsSpotDir[147][2], _AdditionalLightsSpotDir[147][3]); fragment_uniform_buffer_1[916] = float4(_AdditionalLightsSpotDir[148][0], _AdditionalLightsSpotDir[148][1], _AdditionalLightsSpotDir[148][2], _AdditionalLightsSpotDir[148][3]); fragment_uniform_buffer_1[917] = float4(_AdditionalLightsSpotDir[149][0], _AdditionalLightsSpotDir[149][1], _AdditionalLightsSpotDir[149][2], _AdditionalLightsSpotDir[149][3]); fragment_uniform_buffer_1[918] = float4(_AdditionalLightsSpotDir[150][0], _AdditionalLightsSpotDir[150][1], _AdditionalLightsSpotDir[150][2], _AdditionalLightsSpotDir[150][3]); fragment_uniform_buffer_1[919] = float4(_AdditionalLightsSpotDir[151][0], _AdditionalLightsSpotDir[151][1], _AdditionalLightsSpotDir[151][2], _AdditionalLightsSpotDir[151][3]); fragment_uniform_buffer_1[920] = float4(_AdditionalLightsSpotDir[152][0], _AdditionalLightsSpotDir[152][1], _AdditionalLightsSpotDir[152][2], _AdditionalLightsSpotDir[152][3]); fragment_uniform_buffer_1[921] = float4(_AdditionalLightsSpotDir[153][0], _AdditionalLightsSpotDir[153][1], _AdditionalLightsSpotDir[153][2], _AdditionalLightsSpotDir[153][3]); fragment_uniform_buffer_1[922] = float4(_AdditionalLightsSpotDir[154][0], _AdditionalLightsSpotDir[154][1], _AdditionalLightsSpotDir[154][2], _AdditionalLightsSpotDir[154][3]); fragment_uniform_buffer_1[923] = float4(_AdditionalLightsSpotDir[155][0], _AdditionalLightsSpotDir[155][1], _AdditionalLightsSpotDir[155][2], _AdditionalLightsSpotDir[155][3]); fragment_uniform_buffer_1[924] = float4(_AdditionalLightsSpotDir[156][0], _AdditionalLightsSpotDir[156][1], _AdditionalLightsSpotDir[156][2], _AdditionalLightsSpotDir[156][3]); fragment_uniform_buffer_1[925] = float4(_AdditionalLightsSpotDir[157][0], _AdditionalLightsSpotDir[157][1], _AdditionalLightsSpotDir[157][2], _AdditionalLightsSpotDir[157][3]); fragment_uniform_buffer_1[926] = float4(_AdditionalLightsSpotDir[158][0], _AdditionalLightsSpotDir[158][1], _AdditionalLightsSpotDir[158][2], _AdditionalLightsSpotDir[158][3]); fragment_uniform_buffer_1[927] = float4(_AdditionalLightsSpotDir[159][0], _AdditionalLightsSpotDir[159][1], _AdditionalLightsSpotDir[159][2], _AdditionalLightsSpotDir[159][3]); fragment_uniform_buffer_1[928] = float4(_AdditionalLightsSpotDir[160][0], _AdditionalLightsSpotDir[160][1], _AdditionalLightsSpotDir[160][2], _AdditionalLightsSpotDir[160][3]); fragment_uniform_buffer_1[929] = float4(_AdditionalLightsSpotDir[161][0], _AdditionalLightsSpotDir[161][1], _AdditionalLightsSpotDir[161][2], _AdditionalLightsSpotDir[161][3]); fragment_uniform_buffer_1[930] = float4(_AdditionalLightsSpotDir[162][0], _AdditionalLightsSpotDir[162][1], _AdditionalLightsSpotDir[162][2], _AdditionalLightsSpotDir[162][3]); fragment_uniform_buffer_1[931] = float4(_AdditionalLightsSpotDir[163][0], _AdditionalLightsSpotDir[163][1], _AdditionalLightsSpotDir[163][2], _AdditionalLightsSpotDir[163][3]); fragment_uniform_buffer_1[932] = float4(_AdditionalLightsSpotDir[164][0], _AdditionalLightsSpotDir[164][1], _AdditionalLightsSpotDir[164][2], _AdditionalLightsSpotDir[164][3]); fragment_uniform_buffer_1[933] = float4(_AdditionalLightsSpotDir[165][0], _AdditionalLightsSpotDir[165][1], _AdditionalLightsSpotDir[165][2], _AdditionalLightsSpotDir[165][3]); fragment_uniform_buffer_1[934] = float4(_AdditionalLightsSpotDir[166][0], _AdditionalLightsSpotDir[166][1], _AdditionalLightsSpotDir[166][2], _AdditionalLightsSpotDir[166][3]); fragment_uniform_buffer_1[935] = float4(_AdditionalLightsSpotDir[167][0], _AdditionalLightsSpotDir[167][1], _AdditionalLightsSpotDir[167][2], _AdditionalLightsSpotDir[167][3]); fragment_uniform_buffer_1[936] = float4(_AdditionalLightsSpotDir[168][0], _AdditionalLightsSpotDir[168][1], _AdditionalLightsSpotDir[168][2], _AdditionalLightsSpotDir[168][3]); fragment_uniform_buffer_1[937] = float4(_AdditionalLightsSpotDir[169][0], _AdditionalLightsSpotDir[169][1], _AdditionalLightsSpotDir[169][2], _AdditionalLightsSpotDir[169][3]); fragment_uniform_buffer_1[938] = float4(_AdditionalLightsSpotDir[170][0], _AdditionalLightsSpotDir[170][1], _AdditionalLightsSpotDir[170][2], _AdditionalLightsSpotDir[170][3]); fragment_uniform_buffer_1[939] = float4(_AdditionalLightsSpotDir[171][0], _AdditionalLightsSpotDir[171][1], _AdditionalLightsSpotDir[171][2], _AdditionalLightsSpotDir[171][3]); fragment_uniform_buffer_1[940] = float4(_AdditionalLightsSpotDir[172][0], _AdditionalLightsSpotDir[172][1], _AdditionalLightsSpotDir[172][2], _AdditionalLightsSpotDir[172][3]); fragment_uniform_buffer_1[941] = float4(_AdditionalLightsSpotDir[173][0], _AdditionalLightsSpotDir[173][1], _AdditionalLightsSpotDir[173][2], _AdditionalLightsSpotDir[173][3]); fragment_uniform_buffer_1[942] = float4(_AdditionalLightsSpotDir[174][0], _AdditionalLightsSpotDir[174][1], _AdditionalLightsSpotDir[174][2], _AdditionalLightsSpotDir[174][3]); fragment_uniform_buffer_1[943] = float4(_AdditionalLightsSpotDir[175][0], _AdditionalLightsSpotDir[175][1], _AdditionalLightsSpotDir[175][2], _AdditionalLightsSpotDir[175][3]); fragment_uniform_buffer_1[944] = float4(_AdditionalLightsSpotDir[176][0], _AdditionalLightsSpotDir[176][1], _AdditionalLightsSpotDir[176][2], _AdditionalLightsSpotDir[176][3]); fragment_uniform_buffer_1[945] = float4(_AdditionalLightsSpotDir[177][0], _AdditionalLightsSpotDir[177][1], _AdditionalLightsSpotDir[177][2], _AdditionalLightsSpotDir[177][3]); fragment_uniform_buffer_1[946] = float4(_AdditionalLightsSpotDir[178][0], _AdditionalLightsSpotDir[178][1], _AdditionalLightsSpotDir[178][2], _AdditionalLightsSpotDir[178][3]); fragment_uniform_buffer_1[947] = float4(_AdditionalLightsSpotDir[179][0], _AdditionalLightsSpotDir[179][1], _AdditionalLightsSpotDir[179][2], _AdditionalLightsSpotDir[179][3]); fragment_uniform_buffer_1[948] = float4(_AdditionalLightsSpotDir[180][0], _AdditionalLightsSpotDir[180][1], _AdditionalLightsSpotDir[180][2], _AdditionalLightsSpotDir[180][3]); fragment_uniform_buffer_1[949] = float4(_AdditionalLightsSpotDir[181][0], _AdditionalLightsSpotDir[181][1], _AdditionalLightsSpotDir[181][2], _AdditionalLightsSpotDir[181][3]); fragment_uniform_buffer_1[950] = float4(_AdditionalLightsSpotDir[182][0], _AdditionalLightsSpotDir[182][1], _AdditionalLightsSpotDir[182][2], _AdditionalLightsSpotDir[182][3]); fragment_uniform_buffer_1[951] = float4(_AdditionalLightsSpotDir[183][0], _AdditionalLightsSpotDir[183][1], _AdditionalLightsSpotDir[183][2], _AdditionalLightsSpotDir[183][3]); fragment_uniform_buffer_1[952] = float4(_AdditionalLightsSpotDir[184][0], _AdditionalLightsSpotDir[184][1], _AdditionalLightsSpotDir[184][2], _AdditionalLightsSpotDir[184][3]); fragment_uniform_buffer_1[953] = float4(_AdditionalLightsSpotDir[185][0], _AdditionalLightsSpotDir[185][1], _AdditionalLightsSpotDir[185][2], _AdditionalLightsSpotDir[185][3]); fragment_uniform_buffer_1[954] = float4(_AdditionalLightsSpotDir[186][0], _AdditionalLightsSpotDir[186][1], _AdditionalLightsSpotDir[186][2], _AdditionalLightsSpotDir[186][3]); fragment_uniform_buffer_1[955] = float4(_AdditionalLightsSpotDir[187][0], _AdditionalLightsSpotDir[187][1], _AdditionalLightsSpotDir[187][2], _AdditionalLightsSpotDir[187][3]); fragment_uniform_buffer_1[956] = float4(_AdditionalLightsSpotDir[188][0], _AdditionalLightsSpotDir[188][1], _AdditionalLightsSpotDir[188][2], _AdditionalLightsSpotDir[188][3]); fragment_uniform_buffer_1[957] = float4(_AdditionalLightsSpotDir[189][0], _AdditionalLightsSpotDir[189][1], _AdditionalLightsSpotDir[189][2], _AdditionalLightsSpotDir[189][3]); fragment_uniform_buffer_1[958] = float4(_AdditionalLightsSpotDir[190][0], _AdditionalLightsSpotDir[190][1], _AdditionalLightsSpotDir[190][2], _AdditionalLightsSpotDir[190][3]); fragment_uniform_buffer_1[959] = float4(_AdditionalLightsSpotDir[191][0], _AdditionalLightsSpotDir[191][1], _AdditionalLightsSpotDir[191][2], _AdditionalLightsSpotDir[191][3]); fragment_uniform_buffer_1[960] = float4(_AdditionalLightsSpotDir[192][0], _AdditionalLightsSpotDir[192][1], _AdditionalLightsSpotDir[192][2], _AdditionalLightsSpotDir[192][3]); fragment_uniform_buffer_1[961] = float4(_AdditionalLightsSpotDir[193][0], _AdditionalLightsSpotDir[193][1], _AdditionalLightsSpotDir[193][2], _AdditionalLightsSpotDir[193][3]); fragment_uniform_buffer_1[962] = float4(_AdditionalLightsSpotDir[194][0], _AdditionalLightsSpotDir[194][1], _AdditionalLightsSpotDir[194][2], _AdditionalLightsSpotDir[194][3]); fragment_uniform_buffer_1[963] = float4(_AdditionalLightsSpotDir[195][0], _AdditionalLightsSpotDir[195][1], _AdditionalLightsSpotDir[195][2], _AdditionalLightsSpotDir[195][3]); fragment_uniform_buffer_1[964] = float4(_AdditionalLightsSpotDir[196][0], _AdditionalLightsSpotDir[196][1], _AdditionalLightsSpotDir[196][2], _AdditionalLightsSpotDir[196][3]); fragment_uniform_buffer_1[965] = float4(_AdditionalLightsSpotDir[197][0], _AdditionalLightsSpotDir[197][1], _AdditionalLightsSpotDir[197][2], _AdditionalLightsSpotDir[197][3]); fragment_uniform_buffer_1[966] = float4(_AdditionalLightsSpotDir[198][0], _AdditionalLightsSpotDir[198][1], _AdditionalLightsSpotDir[198][2], _AdditionalLightsSpotDir[198][3]); fragment_uniform_buffer_1[967] = float4(_AdditionalLightsSpotDir[199][0], _AdditionalLightsSpotDir[199][1], _AdditionalLightsSpotDir[199][2], _AdditionalLightsSpotDir[199][3]); fragment_uniform_buffer_1[968] = float4(_AdditionalLightsSpotDir[200][0], _AdditionalLightsSpotDir[200][1], _AdditionalLightsSpotDir[200][2], _AdditionalLightsSpotDir[200][3]); fragment_uniform_buffer_1[969] = float4(_AdditionalLightsSpotDir[201][0], _AdditionalLightsSpotDir[201][1], _AdditionalLightsSpotDir[201][2], _AdditionalLightsSpotDir[201][3]); fragment_uniform_buffer_1[970] = float4(_AdditionalLightsSpotDir[202][0], _AdditionalLightsSpotDir[202][1], _AdditionalLightsSpotDir[202][2], _AdditionalLightsSpotDir[202][3]); fragment_uniform_buffer_1[971] = float4(_AdditionalLightsSpotDir[203][0], _AdditionalLightsSpotDir[203][1], _AdditionalLightsSpotDir[203][2], _AdditionalLightsSpotDir[203][3]); fragment_uniform_buffer_1[972] = float4(_AdditionalLightsSpotDir[204][0], _AdditionalLightsSpotDir[204][1], _AdditionalLightsSpotDir[204][2], _AdditionalLightsSpotDir[204][3]); fragment_uniform_buffer_1[973] = float4(_AdditionalLightsSpotDir[205][0], _AdditionalLightsSpotDir[205][1], _AdditionalLightsSpotDir[205][2], _AdditionalLightsSpotDir[205][3]); fragment_uniform_buffer_1[974] = float4(_AdditionalLightsSpotDir[206][0], _AdditionalLightsSpotDir[206][1], _AdditionalLightsSpotDir[206][2], _AdditionalLightsSpotDir[206][3]); fragment_uniform_buffer_1[975] = float4(_AdditionalLightsSpotDir[207][0], _AdditionalLightsSpotDir[207][1], _AdditionalLightsSpotDir[207][2], _AdditionalLightsSpotDir[207][3]); fragment_uniform_buffer_1[976] = float4(_AdditionalLightsSpotDir[208][0], _AdditionalLightsSpotDir[208][1], _AdditionalLightsSpotDir[208][2], _AdditionalLightsSpotDir[208][3]); fragment_uniform_buffer_1[977] = float4(_AdditionalLightsSpotDir[209][0], _AdditionalLightsSpotDir[209][1], _AdditionalLightsSpotDir[209][2], _AdditionalLightsSpotDir[209][3]); fragment_uniform_buffer_1[978] = float4(_AdditionalLightsSpotDir[210][0], _AdditionalLightsSpotDir[210][1], _AdditionalLightsSpotDir[210][2], _AdditionalLightsSpotDir[210][3]); fragment_uniform_buffer_1[979] = float4(_AdditionalLightsSpotDir[211][0], _AdditionalLightsSpotDir[211][1], _AdditionalLightsSpotDir[211][2], _AdditionalLightsSpotDir[211][3]); fragment_uniform_buffer_1[980] = float4(_AdditionalLightsSpotDir[212][0], _AdditionalLightsSpotDir[212][1], _AdditionalLightsSpotDir[212][2], _AdditionalLightsSpotDir[212][3]); fragment_uniform_buffer_1[981] = float4(_AdditionalLightsSpotDir[213][0], _AdditionalLightsSpotDir[213][1], _AdditionalLightsSpotDir[213][2], _AdditionalLightsSpotDir[213][3]); fragment_uniform_buffer_1[982] = float4(_AdditionalLightsSpotDir[214][0], _AdditionalLightsSpotDir[214][1], _AdditionalLightsSpotDir[214][2], _AdditionalLightsSpotDir[214][3]); fragment_uniform_buffer_1[983] = float4(_AdditionalLightsSpotDir[215][0], _AdditionalLightsSpotDir[215][1], _AdditionalLightsSpotDir[215][2], _AdditionalLightsSpotDir[215][3]); fragment_uniform_buffer_1[984] = float4(_AdditionalLightsSpotDir[216][0], _AdditionalLightsSpotDir[216][1], _AdditionalLightsSpotDir[216][2], _AdditionalLightsSpotDir[216][3]); fragment_uniform_buffer_1[985] = float4(_AdditionalLightsSpotDir[217][0], _AdditionalLightsSpotDir[217][1], _AdditionalLightsSpotDir[217][2], _AdditionalLightsSpotDir[217][3]); fragment_uniform_buffer_1[986] = float4(_AdditionalLightsSpotDir[218][0], _AdditionalLightsSpotDir[218][1], _AdditionalLightsSpotDir[218][2], _AdditionalLightsSpotDir[218][3]); fragment_uniform_buffer_1[987] = float4(_AdditionalLightsSpotDir[219][0], _AdditionalLightsSpotDir[219][1], _AdditionalLightsSpotDir[219][2], _AdditionalLightsSpotDir[219][3]); fragment_uniform_buffer_1[988] = float4(_AdditionalLightsSpotDir[220][0], _AdditionalLightsSpotDir[220][1], _AdditionalLightsSpotDir[220][2], _AdditionalLightsSpotDir[220][3]); fragment_uniform_buffer_1[989] = float4(_AdditionalLightsSpotDir[221][0], _AdditionalLightsSpotDir[221][1], _AdditionalLightsSpotDir[221][2], _AdditionalLightsSpotDir[221][3]); fragment_uniform_buffer_1[990] = float4(_AdditionalLightsSpotDir[222][0], _AdditionalLightsSpotDir[222][1], _AdditionalLightsSpotDir[222][2], _AdditionalLightsSpotDir[222][3]); fragment_uniform_buffer_1[991] = float4(_AdditionalLightsSpotDir[223][0], _AdditionalLightsSpotDir[223][1], _AdditionalLightsSpotDir[223][2], _AdditionalLightsSpotDir[223][3]); fragment_uniform_buffer_1[992] = float4(_AdditionalLightsSpotDir[224][0], _AdditionalLightsSpotDir[224][1], _AdditionalLightsSpotDir[224][2], _AdditionalLightsSpotDir[224][3]); fragment_uniform_buffer_1[993] = float4(_AdditionalLightsSpotDir[225][0], _AdditionalLightsSpotDir[225][1], _AdditionalLightsSpotDir[225][2], _AdditionalLightsSpotDir[225][3]); fragment_uniform_buffer_1[994] = float4(_AdditionalLightsSpotDir[226][0], _AdditionalLightsSpotDir[226][1], _AdditionalLightsSpotDir[226][2], _AdditionalLightsSpotDir[226][3]); fragment_uniform_buffer_1[995] = float4(_AdditionalLightsSpotDir[227][0], _AdditionalLightsSpotDir[227][1], _AdditionalLightsSpotDir[227][2], _AdditionalLightsSpotDir[227][3]); fragment_uniform_buffer_1[996] = float4(_AdditionalLightsSpotDir[228][0], _AdditionalLightsSpotDir[228][1], _AdditionalLightsSpotDir[228][2], _AdditionalLightsSpotDir[228][3]); fragment_uniform_buffer_1[997] = float4(_AdditionalLightsSpotDir[229][0], _AdditionalLightsSpotDir[229][1], _AdditionalLightsSpotDir[229][2], _AdditionalLightsSpotDir[229][3]); fragment_uniform_buffer_1[998] = float4(_AdditionalLightsSpotDir[230][0], _AdditionalLightsSpotDir[230][1], _AdditionalLightsSpotDir[230][2], _AdditionalLightsSpotDir[230][3]); fragment_uniform_buffer_1[999] = float4(_AdditionalLightsSpotDir[231][0], _AdditionalLightsSpotDir[231][1], _AdditionalLightsSpotDir[231][2], _AdditionalLightsSpotDir[231][3]); fragment_uniform_buffer_1[1000] = float4(_AdditionalLightsSpotDir[232][0], _AdditionalLightsSpotDir[232][1], _AdditionalLightsSpotDir[232][2], _AdditionalLightsSpotDir[232][3]); fragment_uniform_buffer_1[1001] = float4(_AdditionalLightsSpotDir[233][0], _AdditionalLightsSpotDir[233][1], _AdditionalLightsSpotDir[233][2], _AdditionalLightsSpotDir[233][3]); fragment_uniform_buffer_1[1002] = float4(_AdditionalLightsSpotDir[234][0], _AdditionalLightsSpotDir[234][1], _AdditionalLightsSpotDir[234][2], _AdditionalLightsSpotDir[234][3]); fragment_uniform_buffer_1[1003] = float4(_AdditionalLightsSpotDir[235][0], _AdditionalLightsSpotDir[235][1], _AdditionalLightsSpotDir[235][2], _AdditionalLightsSpotDir[235][3]); fragment_uniform_buffer_1[1004] = float4(_AdditionalLightsSpotDir[236][0], _AdditionalLightsSpotDir[236][1], _AdditionalLightsSpotDir[236][2], _AdditionalLightsSpotDir[236][3]); fragment_uniform_buffer_1[1005] = float4(_AdditionalLightsSpotDir[237][0], _AdditionalLightsSpotDir[237][1], _AdditionalLightsSpotDir[237][2], _AdditionalLightsSpotDir[237][3]); fragment_uniform_buffer_1[1006] = float4(_AdditionalLightsSpotDir[238][0], _AdditionalLightsSpotDir[238][1], _AdditionalLightsSpotDir[238][2], _AdditionalLightsSpotDir[238][3]); fragment_uniform_buffer_1[1007] = float4(_AdditionalLightsSpotDir[239][0], _AdditionalLightsSpotDir[239][1], _AdditionalLightsSpotDir[239][2], _AdditionalLightsSpotDir[239][3]); fragment_uniform_buffer_1[1008] = float4(_AdditionalLightsSpotDir[240][0], _AdditionalLightsSpotDir[240][1], _AdditionalLightsSpotDir[240][2], _AdditionalLightsSpotDir[240][3]); fragment_uniform_buffer_1[1009] = float4(_AdditionalLightsSpotDir[241][0], _AdditionalLightsSpotDir[241][1], _AdditionalLightsSpotDir[241][2], _AdditionalLightsSpotDir[241][3]); fragment_uniform_buffer_1[1010] = float4(_AdditionalLightsSpotDir[242][0], _AdditionalLightsSpotDir[242][1], _AdditionalLightsSpotDir[242][2], _AdditionalLightsSpotDir[242][3]); fragment_uniform_buffer_1[1011] = float4(_AdditionalLightsSpotDir[243][0], _AdditionalLightsSpotDir[243][1], _AdditionalLightsSpotDir[243][2], _AdditionalLightsSpotDir[243][3]); fragment_uniform_buffer_1[1012] = float4(_AdditionalLightsSpotDir[244][0], _AdditionalLightsSpotDir[244][1], _AdditionalLightsSpotDir[244][2], _AdditionalLightsSpotDir[244][3]); fragment_uniform_buffer_1[1013] = float4(_AdditionalLightsSpotDir[245][0], _AdditionalLightsSpotDir[245][1], _AdditionalLightsSpotDir[245][2], _AdditionalLightsSpotDir[245][3]); fragment_uniform_buffer_1[1014] = float4(_AdditionalLightsSpotDir[246][0], _AdditionalLightsSpotDir[246][1], _AdditionalLightsSpotDir[246][2], _AdditionalLightsSpotDir[246][3]); fragment_uniform_buffer_1[1015] = float4(_AdditionalLightsSpotDir[247][0], _AdditionalLightsSpotDir[247][1], _AdditionalLightsSpotDir[247][2], _AdditionalLightsSpotDir[247][3]); fragment_uniform_buffer_1[1016] = float4(_AdditionalLightsSpotDir[248][0], _AdditionalLightsSpotDir[248][1], _AdditionalLightsSpotDir[248][2], _AdditionalLightsSpotDir[248][3]); fragment_uniform_buffer_1[1017] = float4(_AdditionalLightsSpotDir[249][0], _AdditionalLightsSpotDir[249][1], _AdditionalLightsSpotDir[249][2], _AdditionalLightsSpotDir[249][3]); fragment_uniform_buffer_1[1018] = float4(_AdditionalLightsSpotDir[250][0], _AdditionalLightsSpotDir[250][1], _AdditionalLightsSpotDir[250][2], _AdditionalLightsSpotDir[250][3]); fragment_uniform_buffer_1[1019] = float4(_AdditionalLightsSpotDir[251][0], _AdditionalLightsSpotDir[251][1], _AdditionalLightsSpotDir[251][2], _AdditionalLightsSpotDir[251][3]); fragment_uniform_buffer_1[1020] = float4(_AdditionalLightsSpotDir[252][0], _AdditionalLightsSpotDir[252][1], _AdditionalLightsSpotDir[252][2], _AdditionalLightsSpotDir[252][3]); fragment_uniform_buffer_1[1021] = float4(_AdditionalLightsSpotDir[253][0], _AdditionalLightsSpotDir[253][1], _AdditionalLightsSpotDir[253][2], _AdditionalLightsSpotDir[253][3]); fragment_uniform_buffer_1[1022] = float4(_AdditionalLightsSpotDir[254][0], _AdditionalLightsSpotDir[254][1], _AdditionalLightsSpotDir[254][2], _AdditionalLightsSpotDir[254][3]); fragment_uniform_buffer_1[1023] = float4(_AdditionalLightsSpotDir[255][0], _AdditionalLightsSpotDir[255][1], _AdditionalLightsSpotDir[255][2], _AdditionalLightsSpotDir[255][3]); fragment_uniform_buffer_1[1280] = float4(_AdditionalLightsLayerMasks[0], fragment_uniform_buffer_1[1280][1], fragment_uniform_buffer_1[1280][2], fragment_uniform_buffer_1[1280][3]); fragment_uniform_buffer_1[1281] = float4(_AdditionalLightsLayerMasks[1], fragment_uniform_buffer_1[1281][1], fragment_uniform_buffer_1[1281][2], fragment_uniform_buffer_1[1281][3]); fragment_uniform_buffer_1[1282] = float4(_AdditionalLightsLayerMasks[2], fragment_uniform_buffer_1[1282][1], fragment_uniform_buffer_1[1282][2], fragment_uniform_buffer_1[1282][3]); fragment_uniform_buffer_1[1283] = float4(_AdditionalLightsLayerMasks[3], fragment_uniform_buffer_1[1283][1], fragment_uniform_buffer_1[1283][2], fragment_uniform_buffer_1[1283][3]); fragment_uniform_buffer_1[1284] = float4(_AdditionalLightsLayerMasks[4], fragment_uniform_buffer_1[1284][1], fragment_uniform_buffer_1[1284][2], fragment_uniform_buffer_1[1284][3]); fragment_uniform_buffer_1[1285] = float4(_AdditionalLightsLayerMasks[5], fragment_uniform_buffer_1[1285][1], fragment_uniform_buffer_1[1285][2], fragment_uniform_buffer_1[1285][3]); fragment_uniform_buffer_1[1286] = float4(_AdditionalLightsLayerMasks[6], fragment_uniform_buffer_1[1286][1], fragment_uniform_buffer_1[1286][2], fragment_uniform_buffer_1[1286][3]); fragment_uniform_buffer_1[1287] = float4(_AdditionalLightsLayerMasks[7], fragment_uniform_buffer_1[1287][1], fragment_uniform_buffer_1[1287][2], fragment_uniform_buffer_1[1287][3]); fragment_uniform_buffer_1[1288] = float4(_AdditionalLightsLayerMasks[8], fragment_uniform_buffer_1[1288][1], fragment_uniform_buffer_1[1288][2], fragment_uniform_buffer_1[1288][3]); fragment_uniform_buffer_1[1289] = float4(_AdditionalLightsLayerMasks[9], fragment_uniform_buffer_1[1289][1], fragment_uniform_buffer_1[1289][2], fragment_uniform_buffer_1[1289][3]); fragment_uniform_buffer_1[1290] = float4(_AdditionalLightsLayerMasks[10], fragment_uniform_buffer_1[1290][1], fragment_uniform_buffer_1[1290][2], fragment_uniform_buffer_1[1290][3]); fragment_uniform_buffer_1[1291] = float4(_AdditionalLightsLayerMasks[11], fragment_uniform_buffer_1[1291][1], fragment_uniform_buffer_1[1291][2], fragment_uniform_buffer_1[1291][3]); fragment_uniform_buffer_1[1292] = float4(_AdditionalLightsLayerMasks[12], fragment_uniform_buffer_1[1292][1], fragment_uniform_buffer_1[1292][2], fragment_uniform_buffer_1[1292][3]); fragment_uniform_buffer_1[1293] = float4(_AdditionalLightsLayerMasks[13], fragment_uniform_buffer_1[1293][1], fragment_uniform_buffer_1[1293][2], fragment_uniform_buffer_1[1293][3]); fragment_uniform_buffer_1[1294] = float4(_AdditionalLightsLayerMasks[14], fragment_uniform_buffer_1[1294][1], fragment_uniform_buffer_1[1294][2], fragment_uniform_buffer_1[1294][3]); fragment_uniform_buffer_1[1295] = float4(_AdditionalLightsLayerMasks[15], fragment_uniform_buffer_1[1295][1], fragment_uniform_buffer_1[1295][2], fragment_uniform_buffer_1[1295][3]); fragment_uniform_buffer_1[1296] = float4(_AdditionalLightsLayerMasks[16], fragment_uniform_buffer_1[1296][1], fragment_uniform_buffer_1[1296][2], fragment_uniform_buffer_1[1296][3]); fragment_uniform_buffer_1[1297] = float4(_AdditionalLightsLayerMasks[17], fragment_uniform_buffer_1[1297][1], fragment_uniform_buffer_1[1297][2], fragment_uniform_buffer_1[1297][3]); fragment_uniform_buffer_1[1298] = float4(_AdditionalLightsLayerMasks[18], fragment_uniform_buffer_1[1298][1], fragment_uniform_buffer_1[1298][2], fragment_uniform_buffer_1[1298][3]); fragment_uniform_buffer_1[1299] = float4(_AdditionalLightsLayerMasks[19], fragment_uniform_buffer_1[1299][1], fragment_uniform_buffer_1[1299][2], fragment_uniform_buffer_1[1299][3]); fragment_uniform_buffer_1[1300] = float4(_AdditionalLightsLayerMasks[20], fragment_uniform_buffer_1[1300][1], fragment_uniform_buffer_1[1300][2], fragment_uniform_buffer_1[1300][3]); fragment_uniform_buffer_1[1301] = float4(_AdditionalLightsLayerMasks[21], fragment_uniform_buffer_1[1301][1], fragment_uniform_buffer_1[1301][2], fragment_uniform_buffer_1[1301][3]); fragment_uniform_buffer_1[1302] = float4(_AdditionalLightsLayerMasks[22], fragment_uniform_buffer_1[1302][1], fragment_uniform_buffer_1[1302][2], fragment_uniform_buffer_1[1302][3]); fragment_uniform_buffer_1[1303] = float4(_AdditionalLightsLayerMasks[23], fragment_uniform_buffer_1[1303][1], fragment_uniform_buffer_1[1303][2], fragment_uniform_buffer_1[1303][3]); fragment_uniform_buffer_1[1304] = float4(_AdditionalLightsLayerMasks[24], fragment_uniform_buffer_1[1304][1], fragment_uniform_buffer_1[1304][2], fragment_uniform_buffer_1[1304][3]); fragment_uniform_buffer_1[1305] = float4(_AdditionalLightsLayerMasks[25], fragment_uniform_buffer_1[1305][1], fragment_uniform_buffer_1[1305][2], fragment_uniform_buffer_1[1305][3]); fragment_uniform_buffer_1[1306] = float4(_AdditionalLightsLayerMasks[26], fragment_uniform_buffer_1[1306][1], fragment_uniform_buffer_1[1306][2], fragment_uniform_buffer_1[1306][3]); fragment_uniform_buffer_1[1307] = float4(_AdditionalLightsLayerMasks[27], fragment_uniform_buffer_1[1307][1], fragment_uniform_buffer_1[1307][2], fragment_uniform_buffer_1[1307][3]); fragment_uniform_buffer_1[1308] = float4(_AdditionalLightsLayerMasks[28], fragment_uniform_buffer_1[1308][1], fragment_uniform_buffer_1[1308][2], fragment_uniform_buffer_1[1308][3]); fragment_uniform_buffer_1[1309] = float4(_AdditionalLightsLayerMasks[29], fragment_uniform_buffer_1[1309][1], fragment_uniform_buffer_1[1309][2], fragment_uniform_buffer_1[1309][3]); fragment_uniform_buffer_1[1310] = float4(_AdditionalLightsLayerMasks[30], fragment_uniform_buffer_1[1310][1], fragment_uniform_buffer_1[1310][2], fragment_uniform_buffer_1[1310][3]); fragment_uniform_buffer_1[1311] = float4(_AdditionalLightsLayerMasks[31], fragment_uniform_buffer_1[1311][1], fragment_uniform_buffer_1[1311][2], fragment_uniform_buffer_1[1311][3]); fragment_uniform_buffer_1[1312] = float4(_AdditionalLightsLayerMasks[32], fragment_uniform_buffer_1[1312][1], fragment_uniform_buffer_1[1312][2], fragment_uniform_buffer_1[1312][3]); fragment_uniform_buffer_1[1313] = float4(_AdditionalLightsLayerMasks[33], fragment_uniform_buffer_1[1313][1], fragment_uniform_buffer_1[1313][2], fragment_uniform_buffer_1[1313][3]); fragment_uniform_buffer_1[1314] = float4(_AdditionalLightsLayerMasks[34], fragment_uniform_buffer_1[1314][1], fragment_uniform_buffer_1[1314][2], fragment_uniform_buffer_1[1314][3]); fragment_uniform_buffer_1[1315] = float4(_AdditionalLightsLayerMasks[35], fragment_uniform_buffer_1[1315][1], fragment_uniform_buffer_1[1315][2], fragment_uniform_buffer_1[1315][3]); fragment_uniform_buffer_1[1316] = float4(_AdditionalLightsLayerMasks[36], fragment_uniform_buffer_1[1316][1], fragment_uniform_buffer_1[1316][2], fragment_uniform_buffer_1[1316][3]); fragment_uniform_buffer_1[1317] = float4(_AdditionalLightsLayerMasks[37], fragment_uniform_buffer_1[1317][1], fragment_uniform_buffer_1[1317][2], fragment_uniform_buffer_1[1317][3]); fragment_uniform_buffer_1[1318] = float4(_AdditionalLightsLayerMasks[38], fragment_uniform_buffer_1[1318][1], fragment_uniform_buffer_1[1318][2], fragment_uniform_buffer_1[1318][3]); fragment_uniform_buffer_1[1319] = float4(_AdditionalLightsLayerMasks[39], fragment_uniform_buffer_1[1319][1], fragment_uniform_buffer_1[1319][2], fragment_uniform_buffer_1[1319][3]); fragment_uniform_buffer_1[1320] = float4(_AdditionalLightsLayerMasks[40], fragment_uniform_buffer_1[1320][1], fragment_uniform_buffer_1[1320][2], fragment_uniform_buffer_1[1320][3]); fragment_uniform_buffer_1[1321] = float4(_AdditionalLightsLayerMasks[41], fragment_uniform_buffer_1[1321][1], fragment_uniform_buffer_1[1321][2], fragment_uniform_buffer_1[1321][3]); fragment_uniform_buffer_1[1322] = float4(_AdditionalLightsLayerMasks[42], fragment_uniform_buffer_1[1322][1], fragment_uniform_buffer_1[1322][2], fragment_uniform_buffer_1[1322][3]); fragment_uniform_buffer_1[1323] = float4(_AdditionalLightsLayerMasks[43], fragment_uniform_buffer_1[1323][1], fragment_uniform_buffer_1[1323][2], fragment_uniform_buffer_1[1323][3]); fragment_uniform_buffer_1[1324] = float4(_AdditionalLightsLayerMasks[44], fragment_uniform_buffer_1[1324][1], fragment_uniform_buffer_1[1324][2], fragment_uniform_buffer_1[1324][3]); fragment_uniform_buffer_1[1325] = float4(_AdditionalLightsLayerMasks[45], fragment_uniform_buffer_1[1325][1], fragment_uniform_buffer_1[1325][2], fragment_uniform_buffer_1[1325][3]); fragment_uniform_buffer_1[1326] = float4(_AdditionalLightsLayerMasks[46], fragment_uniform_buffer_1[1326][1], fragment_uniform_buffer_1[1326][2], fragment_uniform_buffer_1[1326][3]); fragment_uniform_buffer_1[1327] = float4(_AdditionalLightsLayerMasks[47], fragment_uniform_buffer_1[1327][1], fragment_uniform_buffer_1[1327][2], fragment_uniform_buffer_1[1327][3]); fragment_uniform_buffer_1[1328] = float4(_AdditionalLightsLayerMasks[48], fragment_uniform_buffer_1[1328][1], fragment_uniform_buffer_1[1328][2], fragment_uniform_buffer_1[1328][3]); fragment_uniform_buffer_1[1329] = float4(_AdditionalLightsLayerMasks[49], fragment_uniform_buffer_1[1329][1], fragment_uniform_buffer_1[1329][2], fragment_uniform_buffer_1[1329][3]); fragment_uniform_buffer_1[1330] = float4(_AdditionalLightsLayerMasks[50], fragment_uniform_buffer_1[1330][1], fragment_uniform_buffer_1[1330][2], fragment_uniform_buffer_1[1330][3]); fragment_uniform_buffer_1[1331] = float4(_AdditionalLightsLayerMasks[51], fragment_uniform_buffer_1[1331][1], fragment_uniform_buffer_1[1331][2], fragment_uniform_buffer_1[1331][3]); fragment_uniform_buffer_1[1332] = float4(_AdditionalLightsLayerMasks[52], fragment_uniform_buffer_1[1332][1], fragment_uniform_buffer_1[1332][2], fragment_uniform_buffer_1[1332][3]); fragment_uniform_buffer_1[1333] = float4(_AdditionalLightsLayerMasks[53], fragment_uniform_buffer_1[1333][1], fragment_uniform_buffer_1[1333][2], fragment_uniform_buffer_1[1333][3]); fragment_uniform_buffer_1[1334] = float4(_AdditionalLightsLayerMasks[54], fragment_uniform_buffer_1[1334][1], fragment_uniform_buffer_1[1334][2], fragment_uniform_buffer_1[1334][3]); fragment_uniform_buffer_1[1335] = float4(_AdditionalLightsLayerMasks[55], fragment_uniform_buffer_1[1335][1], fragment_uniform_buffer_1[1335][2], fragment_uniform_buffer_1[1335][3]); fragment_uniform_buffer_1[1336] = float4(_AdditionalLightsLayerMasks[56], fragment_uniform_buffer_1[1336][1], fragment_uniform_buffer_1[1336][2], fragment_uniform_buffer_1[1336][3]); fragment_uniform_buffer_1[1337] = float4(_AdditionalLightsLayerMasks[57], fragment_uniform_buffer_1[1337][1], fragment_uniform_buffer_1[1337][2], fragment_uniform_buffer_1[1337][3]); fragment_uniform_buffer_1[1338] = float4(_AdditionalLightsLayerMasks[58], fragment_uniform_buffer_1[1338][1], fragment_uniform_buffer_1[1338][2], fragment_uniform_buffer_1[1338][3]); fragment_uniform_buffer_1[1339] = float4(_AdditionalLightsLayerMasks[59], fragment_uniform_buffer_1[1339][1], fragment_uniform_buffer_1[1339][2], fragment_uniform_buffer_1[1339][3]); fragment_uniform_buffer_1[1340] = float4(_AdditionalLightsLayerMasks[60], fragment_uniform_buffer_1[1340][1], fragment_uniform_buffer_1[1340][2], fragment_uniform_buffer_1[1340][3]); fragment_uniform_buffer_1[1341] = float4(_AdditionalLightsLayerMasks[61], fragment_uniform_buffer_1[1341][1], fragment_uniform_buffer_1[1341][2], fragment_uniform_buffer_1[1341][3]); fragment_uniform_buffer_1[1342] = float4(_AdditionalLightsLayerMasks[62], fragment_uniform_buffer_1[1342][1], fragment_uniform_buffer_1[1342][2], fragment_uniform_buffer_1[1342][3]); fragment_uniform_buffer_1[1343] = float4(_AdditionalLightsLayerMasks[63], fragment_uniform_buffer_1[1343][1], fragment_uniform_buffer_1[1343][2], fragment_uniform_buffer_1[1343][3]); fragment_uniform_buffer_1[1344] = float4(_AdditionalLightsLayerMasks[64], fragment_uniform_buffer_1[1344][1], fragment_uniform_buffer_1[1344][2], fragment_uniform_buffer_1[1344][3]); fragment_uniform_buffer_1[1345] = float4(_AdditionalLightsLayerMasks[65], fragment_uniform_buffer_1[1345][1], fragment_uniform_buffer_1[1345][2], fragment_uniform_buffer_1[1345][3]); fragment_uniform_buffer_1[1346] = float4(_AdditionalLightsLayerMasks[66], fragment_uniform_buffer_1[1346][1], fragment_uniform_buffer_1[1346][2], fragment_uniform_buffer_1[1346][3]); fragment_uniform_buffer_1[1347] = float4(_AdditionalLightsLayerMasks[67], fragment_uniform_buffer_1[1347][1], fragment_uniform_buffer_1[1347][2], fragment_uniform_buffer_1[1347][3]); fragment_uniform_buffer_1[1348] = float4(_AdditionalLightsLayerMasks[68], fragment_uniform_buffer_1[1348][1], fragment_uniform_buffer_1[1348][2], fragment_uniform_buffer_1[1348][3]); fragment_uniform_buffer_1[1349] = float4(_AdditionalLightsLayerMasks[69], fragment_uniform_buffer_1[1349][1], fragment_uniform_buffer_1[1349][2], fragment_uniform_buffer_1[1349][3]); fragment_uniform_buffer_1[1350] = float4(_AdditionalLightsLayerMasks[70], fragment_uniform_buffer_1[1350][1], fragment_uniform_buffer_1[1350][2], fragment_uniform_buffer_1[1350][3]); fragment_uniform_buffer_1[1351] = float4(_AdditionalLightsLayerMasks[71], fragment_uniform_buffer_1[1351][1], fragment_uniform_buffer_1[1351][2], fragment_uniform_buffer_1[1351][3]); fragment_uniform_buffer_1[1352] = float4(_AdditionalLightsLayerMasks[72], fragment_uniform_buffer_1[1352][1], fragment_uniform_buffer_1[1352][2], fragment_uniform_buffer_1[1352][3]); fragment_uniform_buffer_1[1353] = float4(_AdditionalLightsLayerMasks[73], fragment_uniform_buffer_1[1353][1], fragment_uniform_buffer_1[1353][2], fragment_uniform_buffer_1[1353][3]); fragment_uniform_buffer_1[1354] = float4(_AdditionalLightsLayerMasks[74], fragment_uniform_buffer_1[1354][1], fragment_uniform_buffer_1[1354][2], fragment_uniform_buffer_1[1354][3]); fragment_uniform_buffer_1[1355] = float4(_AdditionalLightsLayerMasks[75], fragment_uniform_buffer_1[1355][1], fragment_uniform_buffer_1[1355][2], fragment_uniform_buffer_1[1355][3]); fragment_uniform_buffer_1[1356] = float4(_AdditionalLightsLayerMasks[76], fragment_uniform_buffer_1[1356][1], fragment_uniform_buffer_1[1356][2], fragment_uniform_buffer_1[1356][3]); fragment_uniform_buffer_1[1357] = float4(_AdditionalLightsLayerMasks[77], fragment_uniform_buffer_1[1357][1], fragment_uniform_buffer_1[1357][2], fragment_uniform_buffer_1[1357][3]); fragment_uniform_buffer_1[1358] = float4(_AdditionalLightsLayerMasks[78], fragment_uniform_buffer_1[1358][1], fragment_uniform_buffer_1[1358][2], fragment_uniform_buffer_1[1358][3]); fragment_uniform_buffer_1[1359] = float4(_AdditionalLightsLayerMasks[79], fragment_uniform_buffer_1[1359][1], fragment_uniform_buffer_1[1359][2], fragment_uniform_buffer_1[1359][3]); fragment_uniform_buffer_1[1360] = float4(_AdditionalLightsLayerMasks[80], fragment_uniform_buffer_1[1360][1], fragment_uniform_buffer_1[1360][2], fragment_uniform_buffer_1[1360][3]); fragment_uniform_buffer_1[1361] = float4(_AdditionalLightsLayerMasks[81], fragment_uniform_buffer_1[1361][1], fragment_uniform_buffer_1[1361][2], fragment_uniform_buffer_1[1361][3]); fragment_uniform_buffer_1[1362] = float4(_AdditionalLightsLayerMasks[82], fragment_uniform_buffer_1[1362][1], fragment_uniform_buffer_1[1362][2], fragment_uniform_buffer_1[1362][3]); fragment_uniform_buffer_1[1363] = float4(_AdditionalLightsLayerMasks[83], fragment_uniform_buffer_1[1363][1], fragment_uniform_buffer_1[1363][2], fragment_uniform_buffer_1[1363][3]); fragment_uniform_buffer_1[1364] = float4(_AdditionalLightsLayerMasks[84], fragment_uniform_buffer_1[1364][1], fragment_uniform_buffer_1[1364][2], fragment_uniform_buffer_1[1364][3]); fragment_uniform_buffer_1[1365] = float4(_AdditionalLightsLayerMasks[85], fragment_uniform_buffer_1[1365][1], fragment_uniform_buffer_1[1365][2], fragment_uniform_buffer_1[1365][3]); fragment_uniform_buffer_1[1366] = float4(_AdditionalLightsLayerMasks[86], fragment_uniform_buffer_1[1366][1], fragment_uniform_buffer_1[1366][2], fragment_uniform_buffer_1[1366][3]); fragment_uniform_buffer_1[1367] = float4(_AdditionalLightsLayerMasks[87], fragment_uniform_buffer_1[1367][1], fragment_uniform_buffer_1[1367][2], fragment_uniform_buffer_1[1367][3]); fragment_uniform_buffer_1[1368] = float4(_AdditionalLightsLayerMasks[88], fragment_uniform_buffer_1[1368][1], fragment_uniform_buffer_1[1368][2], fragment_uniform_buffer_1[1368][3]); fragment_uniform_buffer_1[1369] = float4(_AdditionalLightsLayerMasks[89], fragment_uniform_buffer_1[1369][1], fragment_uniform_buffer_1[1369][2], fragment_uniform_buffer_1[1369][3]); fragment_uniform_buffer_1[1370] = float4(_AdditionalLightsLayerMasks[90], fragment_uniform_buffer_1[1370][1], fragment_uniform_buffer_1[1370][2], fragment_uniform_buffer_1[1370][3]); fragment_uniform_buffer_1[1371] = float4(_AdditionalLightsLayerMasks[91], fragment_uniform_buffer_1[1371][1], fragment_uniform_buffer_1[1371][2], fragment_uniform_buffer_1[1371][3]); fragment_uniform_buffer_1[1372] = float4(_AdditionalLightsLayerMasks[92], fragment_uniform_buffer_1[1372][1], fragment_uniform_buffer_1[1372][2], fragment_uniform_buffer_1[1372][3]); fragment_uniform_buffer_1[1373] = float4(_AdditionalLightsLayerMasks[93], fragment_uniform_buffer_1[1373][1], fragment_uniform_buffer_1[1373][2], fragment_uniform_buffer_1[1373][3]); fragment_uniform_buffer_1[1374] = float4(_AdditionalLightsLayerMasks[94], fragment_uniform_buffer_1[1374][1], fragment_uniform_buffer_1[1374][2], fragment_uniform_buffer_1[1374][3]); fragment_uniform_buffer_1[1375] = float4(_AdditionalLightsLayerMasks[95], fragment_uniform_buffer_1[1375][1], fragment_uniform_buffer_1[1375][2], fragment_uniform_buffer_1[1375][3]); fragment_uniform_buffer_1[1376] = float4(_AdditionalLightsLayerMasks[96], fragment_uniform_buffer_1[1376][1], fragment_uniform_buffer_1[1376][2], fragment_uniform_buffer_1[1376][3]); fragment_uniform_buffer_1[1377] = float4(_AdditionalLightsLayerMasks[97], fragment_uniform_buffer_1[1377][1], fragment_uniform_buffer_1[1377][2], fragment_uniform_buffer_1[1377][3]); fragment_uniform_buffer_1[1378] = float4(_AdditionalLightsLayerMasks[98], fragment_uniform_buffer_1[1378][1], fragment_uniform_buffer_1[1378][2], fragment_uniform_buffer_1[1378][3]); fragment_uniform_buffer_1[1379] = float4(_AdditionalLightsLayerMasks[99], fragment_uniform_buffer_1[1379][1], fragment_uniform_buffer_1[1379][2], fragment_uniform_buffer_1[1379][3]); fragment_uniform_buffer_1[1380] = float4(_AdditionalLightsLayerMasks[100], fragment_uniform_buffer_1[1380][1], fragment_uniform_buffer_1[1380][2], fragment_uniform_buffer_1[1380][3]); fragment_uniform_buffer_1[1381] = float4(_AdditionalLightsLayerMasks[101], fragment_uniform_buffer_1[1381][1], fragment_uniform_buffer_1[1381][2], fragment_uniform_buffer_1[1381][3]); fragment_uniform_buffer_1[1382] = float4(_AdditionalLightsLayerMasks[102], fragment_uniform_buffer_1[1382][1], fragment_uniform_buffer_1[1382][2], fragment_uniform_buffer_1[1382][3]); fragment_uniform_buffer_1[1383] = float4(_AdditionalLightsLayerMasks[103], fragment_uniform_buffer_1[1383][1], fragment_uniform_buffer_1[1383][2], fragment_uniform_buffer_1[1383][3]); fragment_uniform_buffer_1[1384] = float4(_AdditionalLightsLayerMasks[104], fragment_uniform_buffer_1[1384][1], fragment_uniform_buffer_1[1384][2], fragment_uniform_buffer_1[1384][3]); fragment_uniform_buffer_1[1385] = float4(_AdditionalLightsLayerMasks[105], fragment_uniform_buffer_1[1385][1], fragment_uniform_buffer_1[1385][2], fragment_uniform_buffer_1[1385][3]); fragment_uniform_buffer_1[1386] = float4(_AdditionalLightsLayerMasks[106], fragment_uniform_buffer_1[1386][1], fragment_uniform_buffer_1[1386][2], fragment_uniform_buffer_1[1386][3]); fragment_uniform_buffer_1[1387] = float4(_AdditionalLightsLayerMasks[107], fragment_uniform_buffer_1[1387][1], fragment_uniform_buffer_1[1387][2], fragment_uniform_buffer_1[1387][3]); fragment_uniform_buffer_1[1388] = float4(_AdditionalLightsLayerMasks[108], fragment_uniform_buffer_1[1388][1], fragment_uniform_buffer_1[1388][2], fragment_uniform_buffer_1[1388][3]); fragment_uniform_buffer_1[1389] = float4(_AdditionalLightsLayerMasks[109], fragment_uniform_buffer_1[1389][1], fragment_uniform_buffer_1[1389][2], fragment_uniform_buffer_1[1389][3]); fragment_uniform_buffer_1[1390] = float4(_AdditionalLightsLayerMasks[110], fragment_uniform_buffer_1[1390][1], fragment_uniform_buffer_1[1390][2], fragment_uniform_buffer_1[1390][3]); fragment_uniform_buffer_1[1391] = float4(_AdditionalLightsLayerMasks[111], fragment_uniform_buffer_1[1391][1], fragment_uniform_buffer_1[1391][2], fragment_uniform_buffer_1[1391][3]); fragment_uniform_buffer_1[1392] = float4(_AdditionalLightsLayerMasks[112], fragment_uniform_buffer_1[1392][1], fragment_uniform_buffer_1[1392][2], fragment_uniform_buffer_1[1392][3]); fragment_uniform_buffer_1[1393] = float4(_AdditionalLightsLayerMasks[113], fragment_uniform_buffer_1[1393][1], fragment_uniform_buffer_1[1393][2], fragment_uniform_buffer_1[1393][3]); fragment_uniform_buffer_1[1394] = float4(_AdditionalLightsLayerMasks[114], fragment_uniform_buffer_1[1394][1], fragment_uniform_buffer_1[1394][2], fragment_uniform_buffer_1[1394][3]); fragment_uniform_buffer_1[1395] = float4(_AdditionalLightsLayerMasks[115], fragment_uniform_buffer_1[1395][1], fragment_uniform_buffer_1[1395][2], fragment_uniform_buffer_1[1395][3]); fragment_uniform_buffer_1[1396] = float4(_AdditionalLightsLayerMasks[116], fragment_uniform_buffer_1[1396][1], fragment_uniform_buffer_1[1396][2], fragment_uniform_buffer_1[1396][3]); fragment_uniform_buffer_1[1397] = float4(_AdditionalLightsLayerMasks[117], fragment_uniform_buffer_1[1397][1], fragment_uniform_buffer_1[1397][2], fragment_uniform_buffer_1[1397][3]); fragment_uniform_buffer_1[1398] = float4(_AdditionalLightsLayerMasks[118], fragment_uniform_buffer_1[1398][1], fragment_uniform_buffer_1[1398][2], fragment_uniform_buffer_1[1398][3]); fragment_uniform_buffer_1[1399] = float4(_AdditionalLightsLayerMasks[119], fragment_uniform_buffer_1[1399][1], fragment_uniform_buffer_1[1399][2], fragment_uniform_buffer_1[1399][3]); fragment_uniform_buffer_1[1400] = float4(_AdditionalLightsLayerMasks[120], fragment_uniform_buffer_1[1400][1], fragment_uniform_buffer_1[1400][2], fragment_uniform_buffer_1[1400][3]); fragment_uniform_buffer_1[1401] = float4(_AdditionalLightsLayerMasks[121], fragment_uniform_buffer_1[1401][1], fragment_uniform_buffer_1[1401][2], fragment_uniform_buffer_1[1401][3]); fragment_uniform_buffer_1[1402] = float4(_AdditionalLightsLayerMasks[122], fragment_uniform_buffer_1[1402][1], fragment_uniform_buffer_1[1402][2], fragment_uniform_buffer_1[1402][3]); fragment_uniform_buffer_1[1403] = float4(_AdditionalLightsLayerMasks[123], fragment_uniform_buffer_1[1403][1], fragment_uniform_buffer_1[1403][2], fragment_uniform_buffer_1[1403][3]); fragment_uniform_buffer_1[1404] = float4(_AdditionalLightsLayerMasks[124], fragment_uniform_buffer_1[1404][1], fragment_uniform_buffer_1[1404][2], fragment_uniform_buffer_1[1404][3]); fragment_uniform_buffer_1[1405] = float4(_AdditionalLightsLayerMasks[125], fragment_uniform_buffer_1[1405][1], fragment_uniform_buffer_1[1405][2], fragment_uniform_buffer_1[1405][3]); fragment_uniform_buffer_1[1406] = float4(_AdditionalLightsLayerMasks[126], fragment_uniform_buffer_1[1406][1], fragment_uniform_buffer_1[1406][2], fragment_uniform_buffer_1[1406][3]); fragment_uniform_buffer_1[1407] = float4(_AdditionalLightsLayerMasks[127], fragment_uniform_buffer_1[1407][1], fragment_uniform_buffer_1[1407][2], fragment_uniform_buffer_1[1407][3]); fragment_uniform_buffer_1[1408] = float4(_AdditionalLightsLayerMasks[128], fragment_uniform_buffer_1[1408][1], fragment_uniform_buffer_1[1408][2], fragment_uniform_buffer_1[1408][3]); fragment_uniform_buffer_1[1409] = float4(_AdditionalLightsLayerMasks[129], fragment_uniform_buffer_1[1409][1], fragment_uniform_buffer_1[1409][2], fragment_uniform_buffer_1[1409][3]); fragment_uniform_buffer_1[1410] = float4(_AdditionalLightsLayerMasks[130], fragment_uniform_buffer_1[1410][1], fragment_uniform_buffer_1[1410][2], fragment_uniform_buffer_1[1410][3]); fragment_uniform_buffer_1[1411] = float4(_AdditionalLightsLayerMasks[131], fragment_uniform_buffer_1[1411][1], fragment_uniform_buffer_1[1411][2], fragment_uniform_buffer_1[1411][3]); fragment_uniform_buffer_1[1412] = float4(_AdditionalLightsLayerMasks[132], fragment_uniform_buffer_1[1412][1], fragment_uniform_buffer_1[1412][2], fragment_uniform_buffer_1[1412][3]); fragment_uniform_buffer_1[1413] = float4(_AdditionalLightsLayerMasks[133], fragment_uniform_buffer_1[1413][1], fragment_uniform_buffer_1[1413][2], fragment_uniform_buffer_1[1413][3]); fragment_uniform_buffer_1[1414] = float4(_AdditionalLightsLayerMasks[134], fragment_uniform_buffer_1[1414][1], fragment_uniform_buffer_1[1414][2], fragment_uniform_buffer_1[1414][3]); fragment_uniform_buffer_1[1415] = float4(_AdditionalLightsLayerMasks[135], fragment_uniform_buffer_1[1415][1], fragment_uniform_buffer_1[1415][2], fragment_uniform_buffer_1[1415][3]); fragment_uniform_buffer_1[1416] = float4(_AdditionalLightsLayerMasks[136], fragment_uniform_buffer_1[1416][1], fragment_uniform_buffer_1[1416][2], fragment_uniform_buffer_1[1416][3]); fragment_uniform_buffer_1[1417] = float4(_AdditionalLightsLayerMasks[137], fragment_uniform_buffer_1[1417][1], fragment_uniform_buffer_1[1417][2], fragment_uniform_buffer_1[1417][3]); fragment_uniform_buffer_1[1418] = float4(_AdditionalLightsLayerMasks[138], fragment_uniform_buffer_1[1418][1], fragment_uniform_buffer_1[1418][2], fragment_uniform_buffer_1[1418][3]); fragment_uniform_buffer_1[1419] = float4(_AdditionalLightsLayerMasks[139], fragment_uniform_buffer_1[1419][1], fragment_uniform_buffer_1[1419][2], fragment_uniform_buffer_1[1419][3]); fragment_uniform_buffer_1[1420] = float4(_AdditionalLightsLayerMasks[140], fragment_uniform_buffer_1[1420][1], fragment_uniform_buffer_1[1420][2], fragment_uniform_buffer_1[1420][3]); fragment_uniform_buffer_1[1421] = float4(_AdditionalLightsLayerMasks[141], fragment_uniform_buffer_1[1421][1], fragment_uniform_buffer_1[1421][2], fragment_uniform_buffer_1[1421][3]); fragment_uniform_buffer_1[1422] = float4(_AdditionalLightsLayerMasks[142], fragment_uniform_buffer_1[1422][1], fragment_uniform_buffer_1[1422][2], fragment_uniform_buffer_1[1422][3]); fragment_uniform_buffer_1[1423] = float4(_AdditionalLightsLayerMasks[143], fragment_uniform_buffer_1[1423][1], fragment_uniform_buffer_1[1423][2], fragment_uniform_buffer_1[1423][3]); fragment_uniform_buffer_1[1424] = float4(_AdditionalLightsLayerMasks[144], fragment_uniform_buffer_1[1424][1], fragment_uniform_buffer_1[1424][2], fragment_uniform_buffer_1[1424][3]); fragment_uniform_buffer_1[1425] = float4(_AdditionalLightsLayerMasks[145], fragment_uniform_buffer_1[1425][1], fragment_uniform_buffer_1[1425][2], fragment_uniform_buffer_1[1425][3]); fragment_uniform_buffer_1[1426] = float4(_AdditionalLightsLayerMasks[146], fragment_uniform_buffer_1[1426][1], fragment_uniform_buffer_1[1426][2], fragment_uniform_buffer_1[1426][3]); fragment_uniform_buffer_1[1427] = float4(_AdditionalLightsLayerMasks[147], fragment_uniform_buffer_1[1427][1], fragment_uniform_buffer_1[1427][2], fragment_uniform_buffer_1[1427][3]); fragment_uniform_buffer_1[1428] = float4(_AdditionalLightsLayerMasks[148], fragment_uniform_buffer_1[1428][1], fragment_uniform_buffer_1[1428][2], fragment_uniform_buffer_1[1428][3]); fragment_uniform_buffer_1[1429] = float4(_AdditionalLightsLayerMasks[149], fragment_uniform_buffer_1[1429][1], fragment_uniform_buffer_1[1429][2], fragment_uniform_buffer_1[1429][3]); fragment_uniform_buffer_1[1430] = float4(_AdditionalLightsLayerMasks[150], fragment_uniform_buffer_1[1430][1], fragment_uniform_buffer_1[1430][2], fragment_uniform_buffer_1[1430][3]); fragment_uniform_buffer_1[1431] = float4(_AdditionalLightsLayerMasks[151], fragment_uniform_buffer_1[1431][1], fragment_uniform_buffer_1[1431][2], fragment_uniform_buffer_1[1431][3]); fragment_uniform_buffer_1[1432] = float4(_AdditionalLightsLayerMasks[152], fragment_uniform_buffer_1[1432][1], fragment_uniform_buffer_1[1432][2], fragment_uniform_buffer_1[1432][3]); fragment_uniform_buffer_1[1433] = float4(_AdditionalLightsLayerMasks[153], fragment_uniform_buffer_1[1433][1], fragment_uniform_buffer_1[1433][2], fragment_uniform_buffer_1[1433][3]); fragment_uniform_buffer_1[1434] = float4(_AdditionalLightsLayerMasks[154], fragment_uniform_buffer_1[1434][1], fragment_uniform_buffer_1[1434][2], fragment_uniform_buffer_1[1434][3]); fragment_uniform_buffer_1[1435] = float4(_AdditionalLightsLayerMasks[155], fragment_uniform_buffer_1[1435][1], fragment_uniform_buffer_1[1435][2], fragment_uniform_buffer_1[1435][3]); fragment_uniform_buffer_1[1436] = float4(_AdditionalLightsLayerMasks[156], fragment_uniform_buffer_1[1436][1], fragment_uniform_buffer_1[1436][2], fragment_uniform_buffer_1[1436][3]); fragment_uniform_buffer_1[1437] = float4(_AdditionalLightsLayerMasks[157], fragment_uniform_buffer_1[1437][1], fragment_uniform_buffer_1[1437][2], fragment_uniform_buffer_1[1437][3]); fragment_uniform_buffer_1[1438] = float4(_AdditionalLightsLayerMasks[158], fragment_uniform_buffer_1[1438][1], fragment_uniform_buffer_1[1438][2], fragment_uniform_buffer_1[1438][3]); fragment_uniform_buffer_1[1439] = float4(_AdditionalLightsLayerMasks[159], fragment_uniform_buffer_1[1439][1], fragment_uniform_buffer_1[1439][2], fragment_uniform_buffer_1[1439][3]); fragment_uniform_buffer_1[1440] = float4(_AdditionalLightsLayerMasks[160], fragment_uniform_buffer_1[1440][1], fragment_uniform_buffer_1[1440][2], fragment_uniform_buffer_1[1440][3]); fragment_uniform_buffer_1[1441] = float4(_AdditionalLightsLayerMasks[161], fragment_uniform_buffer_1[1441][1], fragment_uniform_buffer_1[1441][2], fragment_uniform_buffer_1[1441][3]); fragment_uniform_buffer_1[1442] = float4(_AdditionalLightsLayerMasks[162], fragment_uniform_buffer_1[1442][1], fragment_uniform_buffer_1[1442][2], fragment_uniform_buffer_1[1442][3]); fragment_uniform_buffer_1[1443] = float4(_AdditionalLightsLayerMasks[163], fragment_uniform_buffer_1[1443][1], fragment_uniform_buffer_1[1443][2], fragment_uniform_buffer_1[1443][3]); fragment_uniform_buffer_1[1444] = float4(_AdditionalLightsLayerMasks[164], fragment_uniform_buffer_1[1444][1], fragment_uniform_buffer_1[1444][2], fragment_uniform_buffer_1[1444][3]); fragment_uniform_buffer_1[1445] = float4(_AdditionalLightsLayerMasks[165], fragment_uniform_buffer_1[1445][1], fragment_uniform_buffer_1[1445][2], fragment_uniform_buffer_1[1445][3]); fragment_uniform_buffer_1[1446] = float4(_AdditionalLightsLayerMasks[166], fragment_uniform_buffer_1[1446][1], fragment_uniform_buffer_1[1446][2], fragment_uniform_buffer_1[1446][3]); fragment_uniform_buffer_1[1447] = float4(_AdditionalLightsLayerMasks[167], fragment_uniform_buffer_1[1447][1], fragment_uniform_buffer_1[1447][2], fragment_uniform_buffer_1[1447][3]); fragment_uniform_buffer_1[1448] = float4(_AdditionalLightsLayerMasks[168], fragment_uniform_buffer_1[1448][1], fragment_uniform_buffer_1[1448][2], fragment_uniform_buffer_1[1448][3]); fragment_uniform_buffer_1[1449] = float4(_AdditionalLightsLayerMasks[169], fragment_uniform_buffer_1[1449][1], fragment_uniform_buffer_1[1449][2], fragment_uniform_buffer_1[1449][3]); fragment_uniform_buffer_1[1450] = float4(_AdditionalLightsLayerMasks[170], fragment_uniform_buffer_1[1450][1], fragment_uniform_buffer_1[1450][2], fragment_uniform_buffer_1[1450][3]); fragment_uniform_buffer_1[1451] = float4(_AdditionalLightsLayerMasks[171], fragment_uniform_buffer_1[1451][1], fragment_uniform_buffer_1[1451][2], fragment_uniform_buffer_1[1451][3]); fragment_uniform_buffer_1[1452] = float4(_AdditionalLightsLayerMasks[172], fragment_uniform_buffer_1[1452][1], fragment_uniform_buffer_1[1452][2], fragment_uniform_buffer_1[1452][3]); fragment_uniform_buffer_1[1453] = float4(_AdditionalLightsLayerMasks[173], fragment_uniform_buffer_1[1453][1], fragment_uniform_buffer_1[1453][2], fragment_uniform_buffer_1[1453][3]); fragment_uniform_buffer_1[1454] = float4(_AdditionalLightsLayerMasks[174], fragment_uniform_buffer_1[1454][1], fragment_uniform_buffer_1[1454][2], fragment_uniform_buffer_1[1454][3]); fragment_uniform_buffer_1[1455] = float4(_AdditionalLightsLayerMasks[175], fragment_uniform_buffer_1[1455][1], fragment_uniform_buffer_1[1455][2], fragment_uniform_buffer_1[1455][3]); fragment_uniform_buffer_1[1456] = float4(_AdditionalLightsLayerMasks[176], fragment_uniform_buffer_1[1456][1], fragment_uniform_buffer_1[1456][2], fragment_uniform_buffer_1[1456][3]); fragment_uniform_buffer_1[1457] = float4(_AdditionalLightsLayerMasks[177], fragment_uniform_buffer_1[1457][1], fragment_uniform_buffer_1[1457][2], fragment_uniform_buffer_1[1457][3]); fragment_uniform_buffer_1[1458] = float4(_AdditionalLightsLayerMasks[178], fragment_uniform_buffer_1[1458][1], fragment_uniform_buffer_1[1458][2], fragment_uniform_buffer_1[1458][3]); fragment_uniform_buffer_1[1459] = float4(_AdditionalLightsLayerMasks[179], fragment_uniform_buffer_1[1459][1], fragment_uniform_buffer_1[1459][2], fragment_uniform_buffer_1[1459][3]); fragment_uniform_buffer_1[1460] = float4(_AdditionalLightsLayerMasks[180], fragment_uniform_buffer_1[1460][1], fragment_uniform_buffer_1[1460][2], fragment_uniform_buffer_1[1460][3]); fragment_uniform_buffer_1[1461] = float4(_AdditionalLightsLayerMasks[181], fragment_uniform_buffer_1[1461][1], fragment_uniform_buffer_1[1461][2], fragment_uniform_buffer_1[1461][3]); fragment_uniform_buffer_1[1462] = float4(_AdditionalLightsLayerMasks[182], fragment_uniform_buffer_1[1462][1], fragment_uniform_buffer_1[1462][2], fragment_uniform_buffer_1[1462][3]); fragment_uniform_buffer_1[1463] = float4(_AdditionalLightsLayerMasks[183], fragment_uniform_buffer_1[1463][1], fragment_uniform_buffer_1[1463][2], fragment_uniform_buffer_1[1463][3]); fragment_uniform_buffer_1[1464] = float4(_AdditionalLightsLayerMasks[184], fragment_uniform_buffer_1[1464][1], fragment_uniform_buffer_1[1464][2], fragment_uniform_buffer_1[1464][3]); fragment_uniform_buffer_1[1465] = float4(_AdditionalLightsLayerMasks[185], fragment_uniform_buffer_1[1465][1], fragment_uniform_buffer_1[1465][2], fragment_uniform_buffer_1[1465][3]); fragment_uniform_buffer_1[1466] = float4(_AdditionalLightsLayerMasks[186], fragment_uniform_buffer_1[1466][1], fragment_uniform_buffer_1[1466][2], fragment_uniform_buffer_1[1466][3]); fragment_uniform_buffer_1[1467] = float4(_AdditionalLightsLayerMasks[187], fragment_uniform_buffer_1[1467][1], fragment_uniform_buffer_1[1467][2], fragment_uniform_buffer_1[1467][3]); fragment_uniform_buffer_1[1468] = float4(_AdditionalLightsLayerMasks[188], fragment_uniform_buffer_1[1468][1], fragment_uniform_buffer_1[1468][2], fragment_uniform_buffer_1[1468][3]); fragment_uniform_buffer_1[1469] = float4(_AdditionalLightsLayerMasks[189], fragment_uniform_buffer_1[1469][1], fragment_uniform_buffer_1[1469][2], fragment_uniform_buffer_1[1469][3]); fragment_uniform_buffer_1[1470] = float4(_AdditionalLightsLayerMasks[190], fragment_uniform_buffer_1[1470][1], fragment_uniform_buffer_1[1470][2], fragment_uniform_buffer_1[1470][3]); fragment_uniform_buffer_1[1471] = float4(_AdditionalLightsLayerMasks[191], fragment_uniform_buffer_1[1471][1], fragment_uniform_buffer_1[1471][2], fragment_uniform_buffer_1[1471][3]); fragment_uniform_buffer_1[1472] = float4(_AdditionalLightsLayerMasks[192], fragment_uniform_buffer_1[1472][1], fragment_uniform_buffer_1[1472][2], fragment_uniform_buffer_1[1472][3]); fragment_uniform_buffer_1[1473] = float4(_AdditionalLightsLayerMasks[193], fragment_uniform_buffer_1[1473][1], fragment_uniform_buffer_1[1473][2], fragment_uniform_buffer_1[1473][3]); fragment_uniform_buffer_1[1474] = float4(_AdditionalLightsLayerMasks[194], fragment_uniform_buffer_1[1474][1], fragment_uniform_buffer_1[1474][2], fragment_uniform_buffer_1[1474][3]); fragment_uniform_buffer_1[1475] = float4(_AdditionalLightsLayerMasks[195], fragment_uniform_buffer_1[1475][1], fragment_uniform_buffer_1[1475][2], fragment_uniform_buffer_1[1475][3]); fragment_uniform_buffer_1[1476] = float4(_AdditionalLightsLayerMasks[196], fragment_uniform_buffer_1[1476][1], fragment_uniform_buffer_1[1476][2], fragment_uniform_buffer_1[1476][3]); fragment_uniform_buffer_1[1477] = float4(_AdditionalLightsLayerMasks[197], fragment_uniform_buffer_1[1477][1], fragment_uniform_buffer_1[1477][2], fragment_uniform_buffer_1[1477][3]); fragment_uniform_buffer_1[1478] = float4(_AdditionalLightsLayerMasks[198], fragment_uniform_buffer_1[1478][1], fragment_uniform_buffer_1[1478][2], fragment_uniform_buffer_1[1478][3]); fragment_uniform_buffer_1[1479] = float4(_AdditionalLightsLayerMasks[199], fragment_uniform_buffer_1[1479][1], fragment_uniform_buffer_1[1479][2], fragment_uniform_buffer_1[1479][3]); fragment_uniform_buffer_1[1480] = float4(_AdditionalLightsLayerMasks[200], fragment_uniform_buffer_1[1480][1], fragment_uniform_buffer_1[1480][2], fragment_uniform_buffer_1[1480][3]); fragment_uniform_buffer_1[1481] = float4(_AdditionalLightsLayerMasks[201], fragment_uniform_buffer_1[1481][1], fragment_uniform_buffer_1[1481][2], fragment_uniform_buffer_1[1481][3]); fragment_uniform_buffer_1[1482] = float4(_AdditionalLightsLayerMasks[202], fragment_uniform_buffer_1[1482][1], fragment_uniform_buffer_1[1482][2], fragment_uniform_buffer_1[1482][3]); fragment_uniform_buffer_1[1483] = float4(_AdditionalLightsLayerMasks[203], fragment_uniform_buffer_1[1483][1], fragment_uniform_buffer_1[1483][2], fragment_uniform_buffer_1[1483][3]); fragment_uniform_buffer_1[1484] = float4(_AdditionalLightsLayerMasks[204], fragment_uniform_buffer_1[1484][1], fragment_uniform_buffer_1[1484][2], fragment_uniform_buffer_1[1484][3]); fragment_uniform_buffer_1[1485] = float4(_AdditionalLightsLayerMasks[205], fragment_uniform_buffer_1[1485][1], fragment_uniform_buffer_1[1485][2], fragment_uniform_buffer_1[1485][3]); fragment_uniform_buffer_1[1486] = float4(_AdditionalLightsLayerMasks[206], fragment_uniform_buffer_1[1486][1], fragment_uniform_buffer_1[1486][2], fragment_uniform_buffer_1[1486][3]); fragment_uniform_buffer_1[1487] = float4(_AdditionalLightsLayerMasks[207], fragment_uniform_buffer_1[1487][1], fragment_uniform_buffer_1[1487][2], fragment_uniform_buffer_1[1487][3]); fragment_uniform_buffer_1[1488] = float4(_AdditionalLightsLayerMasks[208], fragment_uniform_buffer_1[1488][1], fragment_uniform_buffer_1[1488][2], fragment_uniform_buffer_1[1488][3]); fragment_uniform_buffer_1[1489] = float4(_AdditionalLightsLayerMasks[209], fragment_uniform_buffer_1[1489][1], fragment_uniform_buffer_1[1489][2], fragment_uniform_buffer_1[1489][3]); fragment_uniform_buffer_1[1490] = float4(_AdditionalLightsLayerMasks[210], fragment_uniform_buffer_1[1490][1], fragment_uniform_buffer_1[1490][2], fragment_uniform_buffer_1[1490][3]); fragment_uniform_buffer_1[1491] = float4(_AdditionalLightsLayerMasks[211], fragment_uniform_buffer_1[1491][1], fragment_uniform_buffer_1[1491][2], fragment_uniform_buffer_1[1491][3]); fragment_uniform_buffer_1[1492] = float4(_AdditionalLightsLayerMasks[212], fragment_uniform_buffer_1[1492][1], fragment_uniform_buffer_1[1492][2], fragment_uniform_buffer_1[1492][3]); fragment_uniform_buffer_1[1493] = float4(_AdditionalLightsLayerMasks[213], fragment_uniform_buffer_1[1493][1], fragment_uniform_buffer_1[1493][2], fragment_uniform_buffer_1[1493][3]); fragment_uniform_buffer_1[1494] = float4(_AdditionalLightsLayerMasks[214], fragment_uniform_buffer_1[1494][1], fragment_uniform_buffer_1[1494][2], fragment_uniform_buffer_1[1494][3]); fragment_uniform_buffer_1[1495] = float4(_AdditionalLightsLayerMasks[215], fragment_uniform_buffer_1[1495][1], fragment_uniform_buffer_1[1495][2], fragment_uniform_buffer_1[1495][3]); fragment_uniform_buffer_1[1496] = float4(_AdditionalLightsLayerMasks[216], fragment_uniform_buffer_1[1496][1], fragment_uniform_buffer_1[1496][2], fragment_uniform_buffer_1[1496][3]); fragment_uniform_buffer_1[1497] = float4(_AdditionalLightsLayerMasks[217], fragment_uniform_buffer_1[1497][1], fragment_uniform_buffer_1[1497][2], fragment_uniform_buffer_1[1497][3]); fragment_uniform_buffer_1[1498] = float4(_AdditionalLightsLayerMasks[218], fragment_uniform_buffer_1[1498][1], fragment_uniform_buffer_1[1498][2], fragment_uniform_buffer_1[1498][3]); fragment_uniform_buffer_1[1499] = float4(_AdditionalLightsLayerMasks[219], fragment_uniform_buffer_1[1499][1], fragment_uniform_buffer_1[1499][2], fragment_uniform_buffer_1[1499][3]); fragment_uniform_buffer_1[1500] = float4(_AdditionalLightsLayerMasks[220], fragment_uniform_buffer_1[1500][1], fragment_uniform_buffer_1[1500][2], fragment_uniform_buffer_1[1500][3]); fragment_uniform_buffer_1[1501] = float4(_AdditionalLightsLayerMasks[221], fragment_uniform_buffer_1[1501][1], fragment_uniform_buffer_1[1501][2], fragment_uniform_buffer_1[1501][3]); fragment_uniform_buffer_1[1502] = float4(_AdditionalLightsLayerMasks[222], fragment_uniform_buffer_1[1502][1], fragment_uniform_buffer_1[1502][2], fragment_uniform_buffer_1[1502][3]); fragment_uniform_buffer_1[1503] = float4(_AdditionalLightsLayerMasks[223], fragment_uniform_buffer_1[1503][1], fragment_uniform_buffer_1[1503][2], fragment_uniform_buffer_1[1503][3]); fragment_uniform_buffer_1[1504] = float4(_AdditionalLightsLayerMasks[224], fragment_uniform_buffer_1[1504][1], fragment_uniform_buffer_1[1504][2], fragment_uniform_buffer_1[1504][3]); fragment_uniform_buffer_1[1505] = float4(_AdditionalLightsLayerMasks[225], fragment_uniform_buffer_1[1505][1], fragment_uniform_buffer_1[1505][2], fragment_uniform_buffer_1[1505][3]); fragment_uniform_buffer_1[1506] = float4(_AdditionalLightsLayerMasks[226], fragment_uniform_buffer_1[1506][1], fragment_uniform_buffer_1[1506][2], fragment_uniform_buffer_1[1506][3]); fragment_uniform_buffer_1[1507] = float4(_AdditionalLightsLayerMasks[227], fragment_uniform_buffer_1[1507][1], fragment_uniform_buffer_1[1507][2], fragment_uniform_buffer_1[1507][3]); fragment_uniform_buffer_1[1508] = float4(_AdditionalLightsLayerMasks[228], fragment_uniform_buffer_1[1508][1], fragment_uniform_buffer_1[1508][2], fragment_uniform_buffer_1[1508][3]); fragment_uniform_buffer_1[1509] = float4(_AdditionalLightsLayerMasks[229], fragment_uniform_buffer_1[1509][1], fragment_uniform_buffer_1[1509][2], fragment_uniform_buffer_1[1509][3]); fragment_uniform_buffer_1[1510] = float4(_AdditionalLightsLayerMasks[230], fragment_uniform_buffer_1[1510][1], fragment_uniform_buffer_1[1510][2], fragment_uniform_buffer_1[1510][3]); fragment_uniform_buffer_1[1511] = float4(_AdditionalLightsLayerMasks[231], fragment_uniform_buffer_1[1511][1], fragment_uniform_buffer_1[1511][2], fragment_uniform_buffer_1[1511][3]); fragment_uniform_buffer_1[1512] = float4(_AdditionalLightsLayerMasks[232], fragment_uniform_buffer_1[1512][1], fragment_uniform_buffer_1[1512][2], fragment_uniform_buffer_1[1512][3]); fragment_uniform_buffer_1[1513] = float4(_AdditionalLightsLayerMasks[233], fragment_uniform_buffer_1[1513][1], fragment_uniform_buffer_1[1513][2], fragment_uniform_buffer_1[1513][3]); fragment_uniform_buffer_1[1514] = float4(_AdditionalLightsLayerMasks[234], fragment_uniform_buffer_1[1514][1], fragment_uniform_buffer_1[1514][2], fragment_uniform_buffer_1[1514][3]); fragment_uniform_buffer_1[1515] = float4(_AdditionalLightsLayerMasks[235], fragment_uniform_buffer_1[1515][1], fragment_uniform_buffer_1[1515][2], fragment_uniform_buffer_1[1515][3]); fragment_uniform_buffer_1[1516] = float4(_AdditionalLightsLayerMasks[236], fragment_uniform_buffer_1[1516][1], fragment_uniform_buffer_1[1516][2], fragment_uniform_buffer_1[1516][3]); fragment_uniform_buffer_1[1517] = float4(_AdditionalLightsLayerMasks[237], fragment_uniform_buffer_1[1517][1], fragment_uniform_buffer_1[1517][2], fragment_uniform_buffer_1[1517][3]); fragment_uniform_buffer_1[1518] = float4(_AdditionalLightsLayerMasks[238], fragment_uniform_buffer_1[1518][1], fragment_uniform_buffer_1[1518][2], fragment_uniform_buffer_1[1518][3]); fragment_uniform_buffer_1[1519] = float4(_AdditionalLightsLayerMasks[239], fragment_uniform_buffer_1[1519][1], fragment_uniform_buffer_1[1519][2], fragment_uniform_buffer_1[1519][3]); fragment_uniform_buffer_1[1520] = float4(_AdditionalLightsLayerMasks[240], fragment_uniform_buffer_1[1520][1], fragment_uniform_buffer_1[1520][2], fragment_uniform_buffer_1[1520][3]); fragment_uniform_buffer_1[1521] = float4(_AdditionalLightsLayerMasks[241], fragment_uniform_buffer_1[1521][1], fragment_uniform_buffer_1[1521][2], fragment_uniform_buffer_1[1521][3]); fragment_uniform_buffer_1[1522] = float4(_AdditionalLightsLayerMasks[242], fragment_uniform_buffer_1[1522][1], fragment_uniform_buffer_1[1522][2], fragment_uniform_buffer_1[1522][3]); fragment_uniform_buffer_1[1523] = float4(_AdditionalLightsLayerMasks[243], fragment_uniform_buffer_1[1523][1], fragment_uniform_buffer_1[1523][2], fragment_uniform_buffer_1[1523][3]); fragment_uniform_buffer_1[1524] = float4(_AdditionalLightsLayerMasks[244], fragment_uniform_buffer_1[1524][1], fragment_uniform_buffer_1[1524][2], fragment_uniform_buffer_1[1524][3]); fragment_uniform_buffer_1[1525] = float4(_AdditionalLightsLayerMasks[245], fragment_uniform_buffer_1[1525][1], fragment_uniform_buffer_1[1525][2], fragment_uniform_buffer_1[1525][3]); fragment_uniform_buffer_1[1526] = float4(_AdditionalLightsLayerMasks[246], fragment_uniform_buffer_1[1526][1], fragment_uniform_buffer_1[1526][2], fragment_uniform_buffer_1[1526][3]); fragment_uniform_buffer_1[1527] = float4(_AdditionalLightsLayerMasks[247], fragment_uniform_buffer_1[1527][1], fragment_uniform_buffer_1[1527][2], fragment_uniform_buffer_1[1527][3]); fragment_uniform_buffer_1[1528] = float4(_AdditionalLightsLayerMasks[248], fragment_uniform_buffer_1[1528][1], fragment_uniform_buffer_1[1528][2], fragment_uniform_buffer_1[1528][3]); fragment_uniform_buffer_1[1529] = float4(_AdditionalLightsLayerMasks[249], fragment_uniform_buffer_1[1529][1], fragment_uniform_buffer_1[1529][2], fragment_uniform_buffer_1[1529][3]); fragment_uniform_buffer_1[1530] = float4(_AdditionalLightsLayerMasks[250], fragment_uniform_buffer_1[1530][1], fragment_uniform_buffer_1[1530][2], fragment_uniform_buffer_1[1530][3]); fragment_uniform_buffer_1[1531] = float4(_AdditionalLightsLayerMasks[251], fragment_uniform_buffer_1[1531][1], fragment_uniform_buffer_1[1531][2], fragment_uniform_buffer_1[1531][3]); fragment_uniform_buffer_1[1532] = float4(_AdditionalLightsLayerMasks[252], fragment_uniform_buffer_1[1532][1], fragment_uniform_buffer_1[1532][2], fragment_uniform_buffer_1[1532][3]); fragment_uniform_buffer_1[1533] = float4(_AdditionalLightsLayerMasks[253], fragment_uniform_buffer_1[1533][1], fragment_uniform_buffer_1[1533][2], fragment_uniform_buffer_1[1533][3]); fragment_uniform_buffer_1[1534] = float4(_AdditionalLightsLayerMasks[254], fragment_uniform_buffer_1[1534][1], fragment_uniform_buffer_1[1534][2], fragment_uniform_buffer_1[1534][3]); fragment_uniform_buffer_1[1535] = float4(_AdditionalLightsLayerMasks[255], fragment_uniform_buffer_1[1535][1], fragment_uniform_buffer_1[1535][2], fragment_uniform_buffer_1[1535][3]); fragment_uniform_buffer_2[10] = float4(unity_RenderingLayer[0], unity_RenderingLayer[1], unity_RenderingLayer[2], unity_RenderingLayer[3]); fragment_uniform_buffer_2[11] = float4(unity_LightData[0], unity_LightData[1], unity_LightData[2], unity_LightData[3]); fragment_uniform_buffer_2[12] = float4(unity_LightIndices[0][0], unity_LightIndices[0][1], unity_LightIndices[0][2], unity_LightIndices[0][3]); fragment_uniform_buffer_2[13] = float4(unity_LightIndices[1][0], unity_LightIndices[1][1], unity_LightIndices[1][2], unity_LightIndices[1][3]); fragment_uniform_buffer_2[27] = float4(unity_SHAr[0], unity_SHAr[1], unity_SHAr[2], unity_SHAr[3]); fragment_uniform_buffer_2[28] = float4(unity_SHAg[0], unity_SHAg[1], unity_SHAg[2], unity_SHAg[3]); fragment_uniform_buffer_2[29] = float4(unity_SHAb[0], unity_SHAb[1], unity_SHAb[2], unity_SHAb[3]); fragment_uniform_buffer_2[30] = float4(unity_SHBr[0], unity_SHBr[1], unity_SHBr[2], unity_SHBr[3]); fragment_uniform_buffer_2[31] = float4(unity_SHBg[0], unity_SHBg[1], unity_SHBg[2], unity_SHBg[3]); fragment_uniform_buffer_2[32] = float4(unity_SHBb[0], unity_SHBb[1], unity_SHBb[2], unity_SHBb[3]); fragment_uniform_buffer_2[33] = float4(unity_SHC[0], unity_SHC[1], unity_SHC[2], unity_SHC[3]); fragment_uniform_buffer_3[4] = float4(_Cutoff, fragment_uniform_buffer_3[4][1], fragment_uniform_buffer_3[4][2], fragment_uniform_buffer_3[4][3]); fragment_uniform_buffer_4[0] = float4(_MainLightWorldToShadow[0][0][0], _MainLightWorldToShadow[0][1][0], _MainLightWorldToShadow[0][2][0], _MainLightWorldToShadow[0][3][0]); fragment_uniform_buffer_4[1] = float4(_MainLightWorldToShadow[0][0][1], _MainLightWorldToShadow[0][1][1], _MainLightWorldToShadow[0][2][1], _MainLightWorldToShadow[0][3][1]); fragment_uniform_buffer_4[2] = float4(_MainLightWorldToShadow[0][0][2], _MainLightWorldToShadow[0][1][2], _MainLightWorldToShadow[0][2][2], _MainLightWorldToShadow[0][3][2]); fragment_uniform_buffer_4[3] = float4(_MainLightWorldToShadow[0][0][3], _MainLightWorldToShadow[0][1][3], _MainLightWorldToShadow[0][2][3], _MainLightWorldToShadow[0][3][3]); fragment_uniform_buffer_4[4] = float4(_MainLightWorldToShadow[1][0][0], _MainLightWorldToShadow[1][1][0], _MainLightWorldToShadow[1][2][0], _MainLightWorldToShadow[1][3][0]); fragment_uniform_buffer_4[5] = float4(_MainLightWorldToShadow[1][0][1], _MainLightWorldToShadow[1][1][1], _MainLightWorldToShadow[1][2][1], _MainLightWorldToShadow[1][3][1]); fragment_uniform_buffer_4[6] = float4(_MainLightWorldToShadow[1][0][2], _MainLightWorldToShadow[1][1][2], _MainLightWorldToShadow[1][2][2], _MainLightWorldToShadow[1][3][2]); fragment_uniform_buffer_4[7] = float4(_MainLightWorldToShadow[1][0][3], _MainLightWorldToShadow[1][1][3], _MainLightWorldToShadow[1][2][3], _MainLightWorldToShadow[1][3][3]); fragment_uniform_buffer_4[8] = float4(_MainLightWorldToShadow[2][0][0], _MainLightWorldToShadow[2][1][0], _MainLightWorldToShadow[2][2][0], _MainLightWorldToShadow[2][3][0]); fragment_uniform_buffer_4[9] = float4(_MainLightWorldToShadow[2][0][1], _MainLightWorldToShadow[2][1][1], _MainLightWorldToShadow[2][2][1], _MainLightWorldToShadow[2][3][1]); fragment_uniform_buffer_4[10] = float4(_MainLightWorldToShadow[2][0][2], _MainLightWorldToShadow[2][1][2], _MainLightWorldToShadow[2][2][2], _MainLightWorldToShadow[2][3][2]); fragment_uniform_buffer_4[11] = float4(_MainLightWorldToShadow[2][0][3], _MainLightWorldToShadow[2][1][3], _MainLightWorldToShadow[2][2][3], _MainLightWorldToShadow[2][3][3]); fragment_uniform_buffer_4[12] = float4(_MainLightWorldToShadow[3][0][0], _MainLightWorldToShadow[3][1][0], _MainLightWorldToShadow[3][2][0], _MainLightWorldToShadow[3][3][0]); fragment_uniform_buffer_4[13] = float4(_MainLightWorldToShadow[3][0][1], _MainLightWorldToShadow[3][1][1], _MainLightWorldToShadow[3][2][1], _MainLightWorldToShadow[3][3][1]); fragment_uniform_buffer_4[14] = float4(_MainLightWorldToShadow[3][0][2], _MainLightWorldToShadow[3][1][2], _MainLightWorldToShadow[3][2][2], _MainLightWorldToShadow[3][3][2]); fragment_uniform_buffer_4[15] = float4(_MainLightWorldToShadow[3][0][3], _MainLightWorldToShadow[3][1][3], _MainLightWorldToShadow[3][2][3], _MainLightWorldToShadow[3][3][3]); fragment_uniform_buffer_4[16] = float4(_MainLightWorldToShadow[4][0][0], _MainLightWorldToShadow[4][1][0], _MainLightWorldToShadow[4][2][0], _MainLightWorldToShadow[4][3][0]); fragment_uniform_buffer_4[17] = float4(_MainLightWorldToShadow[4][0][1], _MainLightWorldToShadow[4][1][1], _MainLightWorldToShadow[4][2][1], _MainLightWorldToShadow[4][3][1]); fragment_uniform_buffer_4[18] = float4(_MainLightWorldToShadow[4][0][2], _MainLightWorldToShadow[4][1][2], _MainLightWorldToShadow[4][2][2], _MainLightWorldToShadow[4][3][2]); fragment_uniform_buffer_4[19] = float4(_MainLightWorldToShadow[4][0][3], _MainLightWorldToShadow[4][1][3], _MainLightWorldToShadow[4][2][3], _MainLightWorldToShadow[4][3][3]); fragment_uniform_buffer_4[20] = float4(_CascadeShadowSplitSpheres0[0], _CascadeShadowSplitSpheres0[1], _CascadeShadowSplitSpheres0[2], _CascadeShadowSplitSpheres0[3]); fragment_uniform_buffer_4[21] = float4(_CascadeShadowSplitSpheres1[0], _CascadeShadowSplitSpheres1[1], _CascadeShadowSplitSpheres1[2], _CascadeShadowSplitSpheres1[3]); fragment_uniform_buffer_4[22] = float4(_CascadeShadowSplitSpheres2[0], _CascadeShadowSplitSpheres2[1], _CascadeShadowSplitSpheres2[2], _CascadeShadowSplitSpheres2[3]); fragment_uniform_buffer_4[23] = float4(_CascadeShadowSplitSpheres3[0], _CascadeShadowSplitSpheres3[1], _CascadeShadowSplitSpheres3[2], _CascadeShadowSplitSpheres3[3]); fragment_uniform_buffer_4[24] = float4(_CascadeShadowSplitSphereRadii[0], _CascadeShadowSplitSphereRadii[1], _CascadeShadowSplitSphereRadii[2], _CascadeShadowSplitSphereRadii[3]); fragment_uniform_buffer_5[0] = float4(_MainLightWorldToLight[0][0], _MainLightWorldToLight[1][0], _MainLightWorldToLight[2][0], _MainLightWorldToLight[3][0]); fragment_uniform_buffer_5[1] = float4(_MainLightWorldToLight[0][1], _MainLightWorldToLight[1][1], _MainLightWorldToLight[2][1], _MainLightWorldToLight[3][1]); fragment_uniform_buffer_5[2] = float4(_MainLightWorldToLight[0][2], _MainLightWorldToLight[1][2], _MainLightWorldToLight[2][2], _MainLightWorldToLight[3][2]); fragment_uniform_buffer_5[3] = float4(_MainLightWorldToLight[0][3], _MainLightWorldToLight[1][3], _MainLightWorldToLight[2][3], _MainLightWorldToLight[3][3]); fragment_uniform_buffer_5[4] = float4(_AdditionalLightsCookieEnableBits[0], fragment_uniform_buffer_5[4][1], fragment_uniform_buffer_5[4][2], fragment_uniform_buffer_5[4][3]); fragment_uniform_buffer_5[5] = float4(_AdditionalLightsCookieEnableBits[1], fragment_uniform_buffer_5[5][1], fragment_uniform_buffer_5[5][2], fragment_uniform_buffer_5[5][3]); fragment_uniform_buffer_5[6] = float4(_AdditionalLightsCookieEnableBits[2], fragment_uniform_buffer_5[6][1], fragment_uniform_buffer_5[6][2], fragment_uniform_buffer_5[6][3]); fragment_uniform_buffer_5[7] = float4(_AdditionalLightsCookieEnableBits[3], fragment_uniform_buffer_5[7][1], fragment_uniform_buffer_5[7][2], fragment_uniform_buffer_5[7][3]); fragment_uniform_buffer_5[8] = float4(_AdditionalLightsCookieEnableBits[4], fragment_uniform_buffer_5[8][1], fragment_uniform_buffer_5[8][2], fragment_uniform_buffer_5[8][3]); fragment_uniform_buffer_5[9] = float4(_AdditionalLightsCookieEnableBits[5], fragment_uniform_buffer_5[9][1], fragment_uniform_buffer_5[9][2], fragment_uniform_buffer_5[9][3]); fragment_uniform_buffer_5[10] = float4(_AdditionalLightsCookieEnableBits[6], fragment_uniform_buffer_5[10][1], fragment_uniform_buffer_5[10][2], fragment_uniform_buffer_5[10][3]); fragment_uniform_buffer_5[11] = float4(_AdditionalLightsCookieEnableBits[7], fragment_uniform_buffer_5[11][1], fragment_uniform_buffer_5[11][2], fragment_uniform_buffer_5[11][3]); fragment_uniform_buffer_5[11] = float4(fragment_uniform_buffer_5[11][0], _MainLightCookieTextureFormat, fragment_uniform_buffer_5[11][2], fragment_uniform_buffer_5[11][3]); fragment_uniform_buffer_5[11] = float4(fragment_uniform_buffer_5[11][0], fragment_uniform_buffer_5[11][1], _AdditionalLightsCookieAtlasTextureFormat, fragment_uniform_buffer_5[11][3]); fragment_uniform_buffer_5[12] = float4(_AdditionalLightsWorldToLights[0][0][0], _AdditionalLightsWorldToLights[0][1][0], _AdditionalLightsWorldToLights[0][2][0], _AdditionalLightsWorldToLights[0][3][0]); fragment_uniform_buffer_5[13] = float4(_AdditionalLightsWorldToLights[0][0][1], _AdditionalLightsWorldToLights[0][1][1], _AdditionalLightsWorldToLights[0][2][1], _AdditionalLightsWorldToLights[0][3][1]); fragment_uniform_buffer_5[14] = float4(_AdditionalLightsWorldToLights[0][0][2], _AdditionalLightsWorldToLights[0][1][2], _AdditionalLightsWorldToLights[0][2][2], _AdditionalLightsWorldToLights[0][3][2]); fragment_uniform_buffer_5[15] = float4(_AdditionalLightsWorldToLights[0][0][3], _AdditionalLightsWorldToLights[0][1][3], _AdditionalLightsWorldToLights[0][2][3], _AdditionalLightsWorldToLights[0][3][3]); fragment_uniform_buffer_5[16] = float4(_AdditionalLightsWorldToLights[1][0][0], _AdditionalLightsWorldToLights[1][1][0], _AdditionalLightsWorldToLights[1][2][0], _AdditionalLightsWorldToLights[1][3][0]); fragment_uniform_buffer_5[17] = float4(_AdditionalLightsWorldToLights[1][0][1], _AdditionalLightsWorldToLights[1][1][1], _AdditionalLightsWorldToLights[1][2][1], _AdditionalLightsWorldToLights[1][3][1]); fragment_uniform_buffer_5[18] = float4(_AdditionalLightsWorldToLights[1][0][2], _AdditionalLightsWorldToLights[1][1][2], _AdditionalLightsWorldToLights[1][2][2], _AdditionalLightsWorldToLights[1][3][2]); fragment_uniform_buffer_5[19] = float4(_AdditionalLightsWorldToLights[1][0][3], _AdditionalLightsWorldToLights[1][1][3], _AdditionalLightsWorldToLights[1][2][3], _AdditionalLightsWorldToLights[1][3][3]); fragment_uniform_buffer_5[20] = float4(_AdditionalLightsWorldToLights[2][0][0], _AdditionalLightsWorldToLights[2][1][0], _AdditionalLightsWorldToLights[2][2][0], _AdditionalLightsWorldToLights[2][3][0]); fragment_uniform_buffer_5[21] = float4(_AdditionalLightsWorldToLights[2][0][1], _AdditionalLightsWorldToLights[2][1][1], _AdditionalLightsWorldToLights[2][2][1], _AdditionalLightsWorldToLights[2][3][1]); fragment_uniform_buffer_5[22] = float4(_AdditionalLightsWorldToLights[2][0][2], _AdditionalLightsWorldToLights[2][1][2], _AdditionalLightsWorldToLights[2][2][2], _AdditionalLightsWorldToLights[2][3][2]); fragment_uniform_buffer_5[23] = float4(_AdditionalLightsWorldToLights[2][0][3], _AdditionalLightsWorldToLights[2][1][3], _AdditionalLightsWorldToLights[2][2][3], _AdditionalLightsWorldToLights[2][3][3]); fragment_uniform_buffer_5[24] = float4(_AdditionalLightsWorldToLights[3][0][0], _AdditionalLightsWorldToLights[3][1][0], _AdditionalLightsWorldToLights[3][2][0], _AdditionalLightsWorldToLights[3][3][0]); fragment_uniform_buffer_5[25] = float4(_AdditionalLightsWorldToLights[3][0][1], _AdditionalLightsWorldToLights[3][1][1], _AdditionalLightsWorldToLights[3][2][1], _AdditionalLightsWorldToLights[3][3][1]); fragment_uniform_buffer_5[26] = float4(_AdditionalLightsWorldToLights[3][0][2], _AdditionalLightsWorldToLights[3][1][2], _AdditionalLightsWorldToLights[3][2][2], _AdditionalLightsWorldToLights[3][3][2]); fragment_uniform_buffer_5[27] = float4(_AdditionalLightsWorldToLights[3][0][3], _AdditionalLightsWorldToLights[3][1][3], _AdditionalLightsWorldToLights[3][2][3], _AdditionalLightsWorldToLights[3][3][3]); fragment_uniform_buffer_5[28] = float4(_AdditionalLightsWorldToLights[4][0][0], _AdditionalLightsWorldToLights[4][1][0], _AdditionalLightsWorldToLights[4][2][0], _AdditionalLightsWorldToLights[4][3][0]); fragment_uniform_buffer_5[29] = float4(_AdditionalLightsWorldToLights[4][0][1], _AdditionalLightsWorldToLights[4][1][1], _AdditionalLightsWorldToLights[4][2][1], _AdditionalLightsWorldToLights[4][3][1]); fragment_uniform_buffer_5[30] = float4(_AdditionalLightsWorldToLights[4][0][2], _AdditionalLightsWorldToLights[4][1][2], _AdditionalLightsWorldToLights[4][2][2], _AdditionalLightsWorldToLights[4][3][2]); fragment_uniform_buffer_5[31] = float4(_AdditionalLightsWorldToLights[4][0][3], _AdditionalLightsWorldToLights[4][1][3], _AdditionalLightsWorldToLights[4][2][3], _AdditionalLightsWorldToLights[4][3][3]); fragment_uniform_buffer_5[32] = float4(_AdditionalLightsWorldToLights[5][0][0], _AdditionalLightsWorldToLights[5][1][0], _AdditionalLightsWorldToLights[5][2][0], _AdditionalLightsWorldToLights[5][3][0]); fragment_uniform_buffer_5[33] = float4(_AdditionalLightsWorldToLights[5][0][1], _AdditionalLightsWorldToLights[5][1][1], _AdditionalLightsWorldToLights[5][2][1], _AdditionalLightsWorldToLights[5][3][1]); fragment_uniform_buffer_5[34] = float4(_AdditionalLightsWorldToLights[5][0][2], _AdditionalLightsWorldToLights[5][1][2], _AdditionalLightsWorldToLights[5][2][2], _AdditionalLightsWorldToLights[5][3][2]); fragment_uniform_buffer_5[35] = float4(_AdditionalLightsWorldToLights[5][0][3], _AdditionalLightsWorldToLights[5][1][3], _AdditionalLightsWorldToLights[5][2][3], _AdditionalLightsWorldToLights[5][3][3]); fragment_uniform_buffer_5[36] = float4(_AdditionalLightsWorldToLights[6][0][0], _AdditionalLightsWorldToLights[6][1][0], _AdditionalLightsWorldToLights[6][2][0], _AdditionalLightsWorldToLights[6][3][0]); fragment_uniform_buffer_5[37] = float4(_AdditionalLightsWorldToLights[6][0][1], _AdditionalLightsWorldToLights[6][1][1], _AdditionalLightsWorldToLights[6][2][1], _AdditionalLightsWorldToLights[6][3][1]); fragment_uniform_buffer_5[38] = float4(_AdditionalLightsWorldToLights[6][0][2], _AdditionalLightsWorldToLights[6][1][2], _AdditionalLightsWorldToLights[6][2][2], _AdditionalLightsWorldToLights[6][3][2]); fragment_uniform_buffer_5[39] = float4(_AdditionalLightsWorldToLights[6][0][3], _AdditionalLightsWorldToLights[6][1][3], _AdditionalLightsWorldToLights[6][2][3], _AdditionalLightsWorldToLights[6][3][3]); fragment_uniform_buffer_5[40] = float4(_AdditionalLightsWorldToLights[7][0][0], _AdditionalLightsWorldToLights[7][1][0], _AdditionalLightsWorldToLights[7][2][0], _AdditionalLightsWorldToLights[7][3][0]); fragment_uniform_buffer_5[41] = float4(_AdditionalLightsWorldToLights[7][0][1], _AdditionalLightsWorldToLights[7][1][1], _AdditionalLightsWorldToLights[7][2][1], _AdditionalLightsWorldToLights[7][3][1]); fragment_uniform_buffer_5[42] = float4(_AdditionalLightsWorldToLights[7][0][2], _AdditionalLightsWorldToLights[7][1][2], _AdditionalLightsWorldToLights[7][2][2], _AdditionalLightsWorldToLights[7][3][2]); fragment_uniform_buffer_5[43] = float4(_AdditionalLightsWorldToLights[7][0][3], _AdditionalLightsWorldToLights[7][1][3], _AdditionalLightsWorldToLights[7][2][3], _AdditionalLightsWorldToLights[7][3][3]); fragment_uniform_buffer_5[44] = float4(_AdditionalLightsWorldToLights[8][0][0], _AdditionalLightsWorldToLights[8][1][0], _AdditionalLightsWorldToLights[8][2][0], _AdditionalLightsWorldToLights[8][3][0]); fragment_uniform_buffer_5[45] = float4(_AdditionalLightsWorldToLights[8][0][1], _AdditionalLightsWorldToLights[8][1][1], _AdditionalLightsWorldToLights[8][2][1], _AdditionalLightsWorldToLights[8][3][1]); fragment_uniform_buffer_5[46] = float4(_AdditionalLightsWorldToLights[8][0][2], _AdditionalLightsWorldToLights[8][1][2], _AdditionalLightsWorldToLights[8][2][2], _AdditionalLightsWorldToLights[8][3][2]); fragment_uniform_buffer_5[47] = float4(_AdditionalLightsWorldToLights[8][0][3], _AdditionalLightsWorldToLights[8][1][3], _AdditionalLightsWorldToLights[8][2][3], _AdditionalLightsWorldToLights[8][3][3]); fragment_uniform_buffer_5[48] = float4(_AdditionalLightsWorldToLights[9][0][0], _AdditionalLightsWorldToLights[9][1][0], _AdditionalLightsWorldToLights[9][2][0], _AdditionalLightsWorldToLights[9][3][0]); fragment_uniform_buffer_5[49] = float4(_AdditionalLightsWorldToLights[9][0][1], _AdditionalLightsWorldToLights[9][1][1], _AdditionalLightsWorldToLights[9][2][1], _AdditionalLightsWorldToLights[9][3][1]); fragment_uniform_buffer_5[50] = float4(_AdditionalLightsWorldToLights[9][0][2], _AdditionalLightsWorldToLights[9][1][2], _AdditionalLightsWorldToLights[9][2][2], _AdditionalLightsWorldToLights[9][3][2]); fragment_uniform_buffer_5[51] = float4(_AdditionalLightsWorldToLights[9][0][3], _AdditionalLightsWorldToLights[9][1][3], _AdditionalLightsWorldToLights[9][2][3], _AdditionalLightsWorldToLights[9][3][3]); fragment_uniform_buffer_5[52] = float4(_AdditionalLightsWorldToLights[10][0][0], _AdditionalLightsWorldToLights[10][1][0], _AdditionalLightsWorldToLights[10][2][0], _AdditionalLightsWorldToLights[10][3][0]); fragment_uniform_buffer_5[53] = float4(_AdditionalLightsWorldToLights[10][0][1], _AdditionalLightsWorldToLights[10][1][1], _AdditionalLightsWorldToLights[10][2][1], _AdditionalLightsWorldToLights[10][3][1]); fragment_uniform_buffer_5[54] = float4(_AdditionalLightsWorldToLights[10][0][2], _AdditionalLightsWorldToLights[10][1][2], _AdditionalLightsWorldToLights[10][2][2], _AdditionalLightsWorldToLights[10][3][2]); fragment_uniform_buffer_5[55] = float4(_AdditionalLightsWorldToLights[10][0][3], _AdditionalLightsWorldToLights[10][1][3], _AdditionalLightsWorldToLights[10][2][3], _AdditionalLightsWorldToLights[10][3][3]); fragment_uniform_buffer_5[56] = float4(_AdditionalLightsWorldToLights[11][0][0], _AdditionalLightsWorldToLights[11][1][0], _AdditionalLightsWorldToLights[11][2][0], _AdditionalLightsWorldToLights[11][3][0]); fragment_uniform_buffer_5[57] = float4(_AdditionalLightsWorldToLights[11][0][1], _AdditionalLightsWorldToLights[11][1][1], _AdditionalLightsWorldToLights[11][2][1], _AdditionalLightsWorldToLights[11][3][1]); fragment_uniform_buffer_5[58] = float4(_AdditionalLightsWorldToLights[11][0][2], _AdditionalLightsWorldToLights[11][1][2], _AdditionalLightsWorldToLights[11][2][2], _AdditionalLightsWorldToLights[11][3][2]); fragment_uniform_buffer_5[59] = float4(_AdditionalLightsWorldToLights[11][0][3], _AdditionalLightsWorldToLights[11][1][3], _AdditionalLightsWorldToLights[11][2][3], _AdditionalLightsWorldToLights[11][3][3]); fragment_uniform_buffer_5[60] = float4(_AdditionalLightsWorldToLights[12][0][0], _AdditionalLightsWorldToLights[12][1][0], _AdditionalLightsWorldToLights[12][2][0], _AdditionalLightsWorldToLights[12][3][0]); fragment_uniform_buffer_5[61] = float4(_AdditionalLightsWorldToLights[12][0][1], _AdditionalLightsWorldToLights[12][1][1], _AdditionalLightsWorldToLights[12][2][1], _AdditionalLightsWorldToLights[12][3][1]); fragment_uniform_buffer_5[62] = float4(_AdditionalLightsWorldToLights[12][0][2], _AdditionalLightsWorldToLights[12][1][2], _AdditionalLightsWorldToLights[12][2][2], _AdditionalLightsWorldToLights[12][3][2]); fragment_uniform_buffer_5[63] = float4(_AdditionalLightsWorldToLights[12][0][3], _AdditionalLightsWorldToLights[12][1][3], _AdditionalLightsWorldToLights[12][2][3], _AdditionalLightsWorldToLights[12][3][3]); fragment_uniform_buffer_5[64] = float4(_AdditionalLightsWorldToLights[13][0][0], _AdditionalLightsWorldToLights[13][1][0], _AdditionalLightsWorldToLights[13][2][0], _AdditionalLightsWorldToLights[13][3][0]); fragment_uniform_buffer_5[65] = float4(_AdditionalLightsWorldToLights[13][0][1], _AdditionalLightsWorldToLights[13][1][1], _AdditionalLightsWorldToLights[13][2][1], _AdditionalLightsWorldToLights[13][3][1]); fragment_uniform_buffer_5[66] = float4(_AdditionalLightsWorldToLights[13][0][2], _AdditionalLightsWorldToLights[13][1][2], _AdditionalLightsWorldToLights[13][2][2], _AdditionalLightsWorldToLights[13][3][2]); fragment_uniform_buffer_5[67] = float4(_AdditionalLightsWorldToLights[13][0][3], _AdditionalLightsWorldToLights[13][1][3], _AdditionalLightsWorldToLights[13][2][3], _AdditionalLightsWorldToLights[13][3][3]); fragment_uniform_buffer_5[68] = float4(_AdditionalLightsWorldToLights[14][0][0], _AdditionalLightsWorldToLights[14][1][0], _AdditionalLightsWorldToLights[14][2][0], _AdditionalLightsWorldToLights[14][3][0]); fragment_uniform_buffer_5[69] = float4(_AdditionalLightsWorldToLights[14][0][1], _AdditionalLightsWorldToLights[14][1][1], _AdditionalLightsWorldToLights[14][2][1], _AdditionalLightsWorldToLights[14][3][1]); fragment_uniform_buffer_5[70] = float4(_AdditionalLightsWorldToLights[14][0][2], _AdditionalLightsWorldToLights[14][1][2], _AdditionalLightsWorldToLights[14][2][2], _AdditionalLightsWorldToLights[14][3][2]); fragment_uniform_buffer_5[71] = float4(_AdditionalLightsWorldToLights[14][0][3], _AdditionalLightsWorldToLights[14][1][3], _AdditionalLightsWorldToLights[14][2][3], _AdditionalLightsWorldToLights[14][3][3]); fragment_uniform_buffer_5[72] = float4(_AdditionalLightsWorldToLights[15][0][0], _AdditionalLightsWorldToLights[15][1][0], _AdditionalLightsWorldToLights[15][2][0], _AdditionalLightsWorldToLights[15][3][0]); fragment_uniform_buffer_5[73] = float4(_AdditionalLightsWorldToLights[15][0][1], _AdditionalLightsWorldToLights[15][1][1], _AdditionalLightsWorldToLights[15][2][1], _AdditionalLightsWorldToLights[15][3][1]); fragment_uniform_buffer_5[74] = float4(_AdditionalLightsWorldToLights[15][0][2], _AdditionalLightsWorldToLights[15][1][2], _AdditionalLightsWorldToLights[15][2][2], _AdditionalLightsWorldToLights[15][3][2]); fragment_uniform_buffer_5[75] = float4(_AdditionalLightsWorldToLights[15][0][3], _AdditionalLightsWorldToLights[15][1][3], _AdditionalLightsWorldToLights[15][2][3], _AdditionalLightsWorldToLights[15][3][3]); fragment_uniform_buffer_5[76] = float4(_AdditionalLightsWorldToLights[16][0][0], _AdditionalLightsWorldToLights[16][1][0], _AdditionalLightsWorldToLights[16][2][0], _AdditionalLightsWorldToLights[16][3][0]); fragment_uniform_buffer_5[77] = float4(_AdditionalLightsWorldToLights[16][0][1], _AdditionalLightsWorldToLights[16][1][1], _AdditionalLightsWorldToLights[16][2][1], _AdditionalLightsWorldToLights[16][3][1]); fragment_uniform_buffer_5[78] = float4(_AdditionalLightsWorldToLights[16][0][2], _AdditionalLightsWorldToLights[16][1][2], _AdditionalLightsWorldToLights[16][2][2], _AdditionalLightsWorldToLights[16][3][2]); fragment_uniform_buffer_5[79] = float4(_AdditionalLightsWorldToLights[16][0][3], _AdditionalLightsWorldToLights[16][1][3], _AdditionalLightsWorldToLights[16][2][3], _AdditionalLightsWorldToLights[16][3][3]); fragment_uniform_buffer_5[80] = float4(_AdditionalLightsWorldToLights[17][0][0], _AdditionalLightsWorldToLights[17][1][0], _AdditionalLightsWorldToLights[17][2][0], _AdditionalLightsWorldToLights[17][3][0]); fragment_uniform_buffer_5[81] = float4(_AdditionalLightsWorldToLights[17][0][1], _AdditionalLightsWorldToLights[17][1][1], _AdditionalLightsWorldToLights[17][2][1], _AdditionalLightsWorldToLights[17][3][1]); fragment_uniform_buffer_5[82] = float4(_AdditionalLightsWorldToLights[17][0][2], _AdditionalLightsWorldToLights[17][1][2], _AdditionalLightsWorldToLights[17][2][2], _AdditionalLightsWorldToLights[17][3][2]); fragment_uniform_buffer_5[83] = float4(_AdditionalLightsWorldToLights[17][0][3], _AdditionalLightsWorldToLights[17][1][3], _AdditionalLightsWorldToLights[17][2][3], _AdditionalLightsWorldToLights[17][3][3]); fragment_uniform_buffer_5[84] = float4(_AdditionalLightsWorldToLights[18][0][0], _AdditionalLightsWorldToLights[18][1][0], _AdditionalLightsWorldToLights[18][2][0], _AdditionalLightsWorldToLights[18][3][0]); fragment_uniform_buffer_5[85] = float4(_AdditionalLightsWorldToLights[18][0][1], _AdditionalLightsWorldToLights[18][1][1], _AdditionalLightsWorldToLights[18][2][1], _AdditionalLightsWorldToLights[18][3][1]); fragment_uniform_buffer_5[86] = float4(_AdditionalLightsWorldToLights[18][0][2], _AdditionalLightsWorldToLights[18][1][2], _AdditionalLightsWorldToLights[18][2][2], _AdditionalLightsWorldToLights[18][3][2]); fragment_uniform_buffer_5[87] = float4(_AdditionalLightsWorldToLights[18][0][3], _AdditionalLightsWorldToLights[18][1][3], _AdditionalLightsWorldToLights[18][2][3], _AdditionalLightsWorldToLights[18][3][3]); fragment_uniform_buffer_5[88] = float4(_AdditionalLightsWorldToLights[19][0][0], _AdditionalLightsWorldToLights[19][1][0], _AdditionalLightsWorldToLights[19][2][0], _AdditionalLightsWorldToLights[19][3][0]); fragment_uniform_buffer_5[89] = float4(_AdditionalLightsWorldToLights[19][0][1], _AdditionalLightsWorldToLights[19][1][1], _AdditionalLightsWorldToLights[19][2][1], _AdditionalLightsWorldToLights[19][3][1]); fragment_uniform_buffer_5[90] = float4(_AdditionalLightsWorldToLights[19][0][2], _AdditionalLightsWorldToLights[19][1][2], _AdditionalLightsWorldToLights[19][2][2], _AdditionalLightsWorldToLights[19][3][2]); fragment_uniform_buffer_5[91] = float4(_AdditionalLightsWorldToLights[19][0][3], _AdditionalLightsWorldToLights[19][1][3], _AdditionalLightsWorldToLights[19][2][3], _AdditionalLightsWorldToLights[19][3][3]); fragment_uniform_buffer_5[92] = float4(_AdditionalLightsWorldToLights[20][0][0], _AdditionalLightsWorldToLights[20][1][0], _AdditionalLightsWorldToLights[20][2][0], _AdditionalLightsWorldToLights[20][3][0]); fragment_uniform_buffer_5[93] = float4(_AdditionalLightsWorldToLights[20][0][1], _AdditionalLightsWorldToLights[20][1][1], _AdditionalLightsWorldToLights[20][2][1], _AdditionalLightsWorldToLights[20][3][1]); fragment_uniform_buffer_5[94] = float4(_AdditionalLightsWorldToLights[20][0][2], _AdditionalLightsWorldToLights[20][1][2], _AdditionalLightsWorldToLights[20][2][2], _AdditionalLightsWorldToLights[20][3][2]); fragment_uniform_buffer_5[95] = float4(_AdditionalLightsWorldToLights[20][0][3], _AdditionalLightsWorldToLights[20][1][3], _AdditionalLightsWorldToLights[20][2][3], _AdditionalLightsWorldToLights[20][3][3]); fragment_uniform_buffer_5[96] = float4(_AdditionalLightsWorldToLights[21][0][0], _AdditionalLightsWorldToLights[21][1][0], _AdditionalLightsWorldToLights[21][2][0], _AdditionalLightsWorldToLights[21][3][0]); fragment_uniform_buffer_5[97] = float4(_AdditionalLightsWorldToLights[21][0][1], _AdditionalLightsWorldToLights[21][1][1], _AdditionalLightsWorldToLights[21][2][1], _AdditionalLightsWorldToLights[21][3][1]); fragment_uniform_buffer_5[98] = float4(_AdditionalLightsWorldToLights[21][0][2], _AdditionalLightsWorldToLights[21][1][2], _AdditionalLightsWorldToLights[21][2][2], _AdditionalLightsWorldToLights[21][3][2]); fragment_uniform_buffer_5[99] = float4(_AdditionalLightsWorldToLights[21][0][3], _AdditionalLightsWorldToLights[21][1][3], _AdditionalLightsWorldToLights[21][2][3], _AdditionalLightsWorldToLights[21][3][3]); fragment_uniform_buffer_5[100] = float4(_AdditionalLightsWorldToLights[22][0][0], _AdditionalLightsWorldToLights[22][1][0], _AdditionalLightsWorldToLights[22][2][0], _AdditionalLightsWorldToLights[22][3][0]); fragment_uniform_buffer_5[101] = float4(_AdditionalLightsWorldToLights[22][0][1], _AdditionalLightsWorldToLights[22][1][1], _AdditionalLightsWorldToLights[22][2][1], _AdditionalLightsWorldToLights[22][3][1]); fragment_uniform_buffer_5[102] = float4(_AdditionalLightsWorldToLights[22][0][2], _AdditionalLightsWorldToLights[22][1][2], _AdditionalLightsWorldToLights[22][2][2], _AdditionalLightsWorldToLights[22][3][2]); fragment_uniform_buffer_5[103] = float4(_AdditionalLightsWorldToLights[22][0][3], _AdditionalLightsWorldToLights[22][1][3], _AdditionalLightsWorldToLights[22][2][3], _AdditionalLightsWorldToLights[22][3][3]); fragment_uniform_buffer_5[104] = float4(_AdditionalLightsWorldToLights[23][0][0], _AdditionalLightsWorldToLights[23][1][0], _AdditionalLightsWorldToLights[23][2][0], _AdditionalLightsWorldToLights[23][3][0]); fragment_uniform_buffer_5[105] = float4(_AdditionalLightsWorldToLights[23][0][1], _AdditionalLightsWorldToLights[23][1][1], _AdditionalLightsWorldToLights[23][2][1], _AdditionalLightsWorldToLights[23][3][1]); fragment_uniform_buffer_5[106] = float4(_AdditionalLightsWorldToLights[23][0][2], _AdditionalLightsWorldToLights[23][1][2], _AdditionalLightsWorldToLights[23][2][2], _AdditionalLightsWorldToLights[23][3][2]); fragment_uniform_buffer_5[107] = float4(_AdditionalLightsWorldToLights[23][0][3], _AdditionalLightsWorldToLights[23][1][3], _AdditionalLightsWorldToLights[23][2][3], _AdditionalLightsWorldToLights[23][3][3]); fragment_uniform_buffer_5[108] = float4(_AdditionalLightsWorldToLights[24][0][0], _AdditionalLightsWorldToLights[24][1][0], _AdditionalLightsWorldToLights[24][2][0], _AdditionalLightsWorldToLights[24][3][0]); fragment_uniform_buffer_5[109] = float4(_AdditionalLightsWorldToLights[24][0][1], _AdditionalLightsWorldToLights[24][1][1], _AdditionalLightsWorldToLights[24][2][1], _AdditionalLightsWorldToLights[24][3][1]); fragment_uniform_buffer_5[110] = float4(_AdditionalLightsWorldToLights[24][0][2], _AdditionalLightsWorldToLights[24][1][2], _AdditionalLightsWorldToLights[24][2][2], _AdditionalLightsWorldToLights[24][3][2]); fragment_uniform_buffer_5[111] = float4(_AdditionalLightsWorldToLights[24][0][3], _AdditionalLightsWorldToLights[24][1][3], _AdditionalLightsWorldToLights[24][2][3], _AdditionalLightsWorldToLights[24][3][3]); fragment_uniform_buffer_5[112] = float4(_AdditionalLightsWorldToLights[25][0][0], _AdditionalLightsWorldToLights[25][1][0], _AdditionalLightsWorldToLights[25][2][0], _AdditionalLightsWorldToLights[25][3][0]); fragment_uniform_buffer_5[113] = float4(_AdditionalLightsWorldToLights[25][0][1], _AdditionalLightsWorldToLights[25][1][1], _AdditionalLightsWorldToLights[25][2][1], _AdditionalLightsWorldToLights[25][3][1]); fragment_uniform_buffer_5[114] = float4(_AdditionalLightsWorldToLights[25][0][2], _AdditionalLightsWorldToLights[25][1][2], _AdditionalLightsWorldToLights[25][2][2], _AdditionalLightsWorldToLights[25][3][2]); fragment_uniform_buffer_5[115] = float4(_AdditionalLightsWorldToLights[25][0][3], _AdditionalLightsWorldToLights[25][1][3], _AdditionalLightsWorldToLights[25][2][3], _AdditionalLightsWorldToLights[25][3][3]); fragment_uniform_buffer_5[116] = float4(_AdditionalLightsWorldToLights[26][0][0], _AdditionalLightsWorldToLights[26][1][0], _AdditionalLightsWorldToLights[26][2][0], _AdditionalLightsWorldToLights[26][3][0]); fragment_uniform_buffer_5[117] = float4(_AdditionalLightsWorldToLights[26][0][1], _AdditionalLightsWorldToLights[26][1][1], _AdditionalLightsWorldToLights[26][2][1], _AdditionalLightsWorldToLights[26][3][1]); fragment_uniform_buffer_5[118] = float4(_AdditionalLightsWorldToLights[26][0][2], _AdditionalLightsWorldToLights[26][1][2], _AdditionalLightsWorldToLights[26][2][2], _AdditionalLightsWorldToLights[26][3][2]); fragment_uniform_buffer_5[119] = float4(_AdditionalLightsWorldToLights[26][0][3], _AdditionalLightsWorldToLights[26][1][3], _AdditionalLightsWorldToLights[26][2][3], _AdditionalLightsWorldToLights[26][3][3]); fragment_uniform_buffer_5[120] = float4(_AdditionalLightsWorldToLights[27][0][0], _AdditionalLightsWorldToLights[27][1][0], _AdditionalLightsWorldToLights[27][2][0], _AdditionalLightsWorldToLights[27][3][0]); fragment_uniform_buffer_5[121] = float4(_AdditionalLightsWorldToLights[27][0][1], _AdditionalLightsWorldToLights[27][1][1], _AdditionalLightsWorldToLights[27][2][1], _AdditionalLightsWorldToLights[27][3][1]); fragment_uniform_buffer_5[122] = float4(_AdditionalLightsWorldToLights[27][0][2], _AdditionalLightsWorldToLights[27][1][2], _AdditionalLightsWorldToLights[27][2][2], _AdditionalLightsWorldToLights[27][3][2]); fragment_uniform_buffer_5[123] = float4(_AdditionalLightsWorldToLights[27][0][3], _AdditionalLightsWorldToLights[27][1][3], _AdditionalLightsWorldToLights[27][2][3], _AdditionalLightsWorldToLights[27][3][3]); fragment_uniform_buffer_5[124] = float4(_AdditionalLightsWorldToLights[28][0][0], _AdditionalLightsWorldToLights[28][1][0], _AdditionalLightsWorldToLights[28][2][0], _AdditionalLightsWorldToLights[28][3][0]); fragment_uniform_buffer_5[125] = float4(_AdditionalLightsWorldToLights[28][0][1], _AdditionalLightsWorldToLights[28][1][1], _AdditionalLightsWorldToLights[28][2][1], _AdditionalLightsWorldToLights[28][3][1]); fragment_uniform_buffer_5[126] = float4(_AdditionalLightsWorldToLights[28][0][2], _AdditionalLightsWorldToLights[28][1][2], _AdditionalLightsWorldToLights[28][2][2], _AdditionalLightsWorldToLights[28][3][2]); fragment_uniform_buffer_5[127] = float4(_AdditionalLightsWorldToLights[28][0][3], _AdditionalLightsWorldToLights[28][1][3], _AdditionalLightsWorldToLights[28][2][3], _AdditionalLightsWorldToLights[28][3][3]); fragment_uniform_buffer_5[128] = float4(_AdditionalLightsWorldToLights[29][0][0], _AdditionalLightsWorldToLights[29][1][0], _AdditionalLightsWorldToLights[29][2][0], _AdditionalLightsWorldToLights[29][3][0]); fragment_uniform_buffer_5[129] = float4(_AdditionalLightsWorldToLights[29][0][1], _AdditionalLightsWorldToLights[29][1][1], _AdditionalLightsWorldToLights[29][2][1], _AdditionalLightsWorldToLights[29][3][1]); fragment_uniform_buffer_5[130] = float4(_AdditionalLightsWorldToLights[29][0][2], _AdditionalLightsWorldToLights[29][1][2], _AdditionalLightsWorldToLights[29][2][2], _AdditionalLightsWorldToLights[29][3][2]); fragment_uniform_buffer_5[131] = float4(_AdditionalLightsWorldToLights[29][0][3], _AdditionalLightsWorldToLights[29][1][3], _AdditionalLightsWorldToLights[29][2][3], _AdditionalLightsWorldToLights[29][3][3]); fragment_uniform_buffer_5[132] = float4(_AdditionalLightsWorldToLights[30][0][0], _AdditionalLightsWorldToLights[30][1][0], _AdditionalLightsWorldToLights[30][2][0], _AdditionalLightsWorldToLights[30][3][0]); fragment_uniform_buffer_5[133] = float4(_AdditionalLightsWorldToLights[30][0][1], _AdditionalLightsWorldToLights[30][1][1], _AdditionalLightsWorldToLights[30][2][1], _AdditionalLightsWorldToLights[30][3][1]); fragment_uniform_buffer_5[134] = float4(_AdditionalLightsWorldToLights[30][0][2], _AdditionalLightsWorldToLights[30][1][2], _AdditionalLightsWorldToLights[30][2][2], _AdditionalLightsWorldToLights[30][3][2]); fragment_uniform_buffer_5[135] = float4(_AdditionalLightsWorldToLights[30][0][3], _AdditionalLightsWorldToLights[30][1][3], _AdditionalLightsWorldToLights[30][2][3], _AdditionalLightsWorldToLights[30][3][3]); fragment_uniform_buffer_5[136] = float4(_AdditionalLightsWorldToLights[31][0][0], _AdditionalLightsWorldToLights[31][1][0], _AdditionalLightsWorldToLights[31][2][0], _AdditionalLightsWorldToLights[31][3][0]); fragment_uniform_buffer_5[137] = float4(_AdditionalLightsWorldToLights[31][0][1], _AdditionalLightsWorldToLights[31][1][1], _AdditionalLightsWorldToLights[31][2][1], _AdditionalLightsWorldToLights[31][3][1]); fragment_uniform_buffer_5[138] = float4(_AdditionalLightsWorldToLights[31][0][2], _AdditionalLightsWorldToLights[31][1][2], _AdditionalLightsWorldToLights[31][2][2], _AdditionalLightsWorldToLights[31][3][2]); fragment_uniform_buffer_5[139] = float4(_AdditionalLightsWorldToLights[31][0][3], _AdditionalLightsWorldToLights[31][1][3], _AdditionalLightsWorldToLights[31][2][3], _AdditionalLightsWorldToLights[31][3][3]); fragment_uniform_buffer_5[140] = float4(_AdditionalLightsWorldToLights[32][0][0], _AdditionalLightsWorldToLights[32][1][0], _AdditionalLightsWorldToLights[32][2][0], _AdditionalLightsWorldToLights[32][3][0]); fragment_uniform_buffer_5[141] = float4(_AdditionalLightsWorldToLights[32][0][1], _AdditionalLightsWorldToLights[32][1][1], _AdditionalLightsWorldToLights[32][2][1], _AdditionalLightsWorldToLights[32][3][1]); fragment_uniform_buffer_5[142] = float4(_AdditionalLightsWorldToLights[32][0][2], _AdditionalLightsWorldToLights[32][1][2], _AdditionalLightsWorldToLights[32][2][2], _AdditionalLightsWorldToLights[32][3][2]); fragment_uniform_buffer_5[143] = float4(_AdditionalLightsWorldToLights[32][0][3], _AdditionalLightsWorldToLights[32][1][3], _AdditionalLightsWorldToLights[32][2][3], _AdditionalLightsWorldToLights[32][3][3]); fragment_uniform_buffer_5[144] = float4(_AdditionalLightsWorldToLights[33][0][0], _AdditionalLightsWorldToLights[33][1][0], _AdditionalLightsWorldToLights[33][2][0], _AdditionalLightsWorldToLights[33][3][0]); fragment_uniform_buffer_5[145] = float4(_AdditionalLightsWorldToLights[33][0][1], _AdditionalLightsWorldToLights[33][1][1], _AdditionalLightsWorldToLights[33][2][1], _AdditionalLightsWorldToLights[33][3][1]); fragment_uniform_buffer_5[146] = float4(_AdditionalLightsWorldToLights[33][0][2], _AdditionalLightsWorldToLights[33][1][2], _AdditionalLightsWorldToLights[33][2][2], _AdditionalLightsWorldToLights[33][3][2]); fragment_uniform_buffer_5[147] = float4(_AdditionalLightsWorldToLights[33][0][3], _AdditionalLightsWorldToLights[33][1][3], _AdditionalLightsWorldToLights[33][2][3], _AdditionalLightsWorldToLights[33][3][3]); fragment_uniform_buffer_5[148] = float4(_AdditionalLightsWorldToLights[34][0][0], _AdditionalLightsWorldToLights[34][1][0], _AdditionalLightsWorldToLights[34][2][0], _AdditionalLightsWorldToLights[34][3][0]); fragment_uniform_buffer_5[149] = float4(_AdditionalLightsWorldToLights[34][0][1], _AdditionalLightsWorldToLights[34][1][1], _AdditionalLightsWorldToLights[34][2][1], _AdditionalLightsWorldToLights[34][3][1]); fragment_uniform_buffer_5[150] = float4(_AdditionalLightsWorldToLights[34][0][2], _AdditionalLightsWorldToLights[34][1][2], _AdditionalLightsWorldToLights[34][2][2], _AdditionalLightsWorldToLights[34][3][2]); fragment_uniform_buffer_5[151] = float4(_AdditionalLightsWorldToLights[34][0][3], _AdditionalLightsWorldToLights[34][1][3], _AdditionalLightsWorldToLights[34][2][3], _AdditionalLightsWorldToLights[34][3][3]); fragment_uniform_buffer_5[152] = float4(_AdditionalLightsWorldToLights[35][0][0], _AdditionalLightsWorldToLights[35][1][0], _AdditionalLightsWorldToLights[35][2][0], _AdditionalLightsWorldToLights[35][3][0]); fragment_uniform_buffer_5[153] = float4(_AdditionalLightsWorldToLights[35][0][1], _AdditionalLightsWorldToLights[35][1][1], _AdditionalLightsWorldToLights[35][2][1], _AdditionalLightsWorldToLights[35][3][1]); fragment_uniform_buffer_5[154] = float4(_AdditionalLightsWorldToLights[35][0][2], _AdditionalLightsWorldToLights[35][1][2], _AdditionalLightsWorldToLights[35][2][2], _AdditionalLightsWorldToLights[35][3][2]); fragment_uniform_buffer_5[155] = float4(_AdditionalLightsWorldToLights[35][0][3], _AdditionalLightsWorldToLights[35][1][3], _AdditionalLightsWorldToLights[35][2][3], _AdditionalLightsWorldToLights[35][3][3]); fragment_uniform_buffer_5[156] = float4(_AdditionalLightsWorldToLights[36][0][0], _AdditionalLightsWorldToLights[36][1][0], _AdditionalLightsWorldToLights[36][2][0], _AdditionalLightsWorldToLights[36][3][0]); fragment_uniform_buffer_5[157] = float4(_AdditionalLightsWorldToLights[36][0][1], _AdditionalLightsWorldToLights[36][1][1], _AdditionalLightsWorldToLights[36][2][1], _AdditionalLightsWorldToLights[36][3][1]); fragment_uniform_buffer_5[158] = float4(_AdditionalLightsWorldToLights[36][0][2], _AdditionalLightsWorldToLights[36][1][2], _AdditionalLightsWorldToLights[36][2][2], _AdditionalLightsWorldToLights[36][3][2]); fragment_uniform_buffer_5[159] = float4(_AdditionalLightsWorldToLights[36][0][3], _AdditionalLightsWorldToLights[36][1][3], _AdditionalLightsWorldToLights[36][2][3], _AdditionalLightsWorldToLights[36][3][3]); fragment_uniform_buffer_5[160] = float4(_AdditionalLightsWorldToLights[37][0][0], _AdditionalLightsWorldToLights[37][1][0], _AdditionalLightsWorldToLights[37][2][0], _AdditionalLightsWorldToLights[37][3][0]); fragment_uniform_buffer_5[161] = float4(_AdditionalLightsWorldToLights[37][0][1], _AdditionalLightsWorldToLights[37][1][1], _AdditionalLightsWorldToLights[37][2][1], _AdditionalLightsWorldToLights[37][3][1]); fragment_uniform_buffer_5[162] = float4(_AdditionalLightsWorldToLights[37][0][2], _AdditionalLightsWorldToLights[37][1][2], _AdditionalLightsWorldToLights[37][2][2], _AdditionalLightsWorldToLights[37][3][2]); fragment_uniform_buffer_5[163] = float4(_AdditionalLightsWorldToLights[37][0][3], _AdditionalLightsWorldToLights[37][1][3], _AdditionalLightsWorldToLights[37][2][3], _AdditionalLightsWorldToLights[37][3][3]); fragment_uniform_buffer_5[164] = float4(_AdditionalLightsWorldToLights[38][0][0], _AdditionalLightsWorldToLights[38][1][0], _AdditionalLightsWorldToLights[38][2][0], _AdditionalLightsWorldToLights[38][3][0]); fragment_uniform_buffer_5[165] = float4(_AdditionalLightsWorldToLights[38][0][1], _AdditionalLightsWorldToLights[38][1][1], _AdditionalLightsWorldToLights[38][2][1], _AdditionalLightsWorldToLights[38][3][1]); fragment_uniform_buffer_5[166] = float4(_AdditionalLightsWorldToLights[38][0][2], _AdditionalLightsWorldToLights[38][1][2], _AdditionalLightsWorldToLights[38][2][2], _AdditionalLightsWorldToLights[38][3][2]); fragment_uniform_buffer_5[167] = float4(_AdditionalLightsWorldToLights[38][0][3], _AdditionalLightsWorldToLights[38][1][3], _AdditionalLightsWorldToLights[38][2][3], _AdditionalLightsWorldToLights[38][3][3]); fragment_uniform_buffer_5[168] = float4(_AdditionalLightsWorldToLights[39][0][0], _AdditionalLightsWorldToLights[39][1][0], _AdditionalLightsWorldToLights[39][2][0], _AdditionalLightsWorldToLights[39][3][0]); fragment_uniform_buffer_5[169] = float4(_AdditionalLightsWorldToLights[39][0][1], _AdditionalLightsWorldToLights[39][1][1], _AdditionalLightsWorldToLights[39][2][1], _AdditionalLightsWorldToLights[39][3][1]); fragment_uniform_buffer_5[170] = float4(_AdditionalLightsWorldToLights[39][0][2], _AdditionalLightsWorldToLights[39][1][2], _AdditionalLightsWorldToLights[39][2][2], _AdditionalLightsWorldToLights[39][3][2]); fragment_uniform_buffer_5[171] = float4(_AdditionalLightsWorldToLights[39][0][3], _AdditionalLightsWorldToLights[39][1][3], _AdditionalLightsWorldToLights[39][2][3], _AdditionalLightsWorldToLights[39][3][3]); fragment_uniform_buffer_5[172] = float4(_AdditionalLightsWorldToLights[40][0][0], _AdditionalLightsWorldToLights[40][1][0], _AdditionalLightsWorldToLights[40][2][0], _AdditionalLightsWorldToLights[40][3][0]); fragment_uniform_buffer_5[173] = float4(_AdditionalLightsWorldToLights[40][0][1], _AdditionalLightsWorldToLights[40][1][1], _AdditionalLightsWorldToLights[40][2][1], _AdditionalLightsWorldToLights[40][3][1]); fragment_uniform_buffer_5[174] = float4(_AdditionalLightsWorldToLights[40][0][2], _AdditionalLightsWorldToLights[40][1][2], _AdditionalLightsWorldToLights[40][2][2], _AdditionalLightsWorldToLights[40][3][2]); fragment_uniform_buffer_5[175] = float4(_AdditionalLightsWorldToLights[40][0][3], _AdditionalLightsWorldToLights[40][1][3], _AdditionalLightsWorldToLights[40][2][3], _AdditionalLightsWorldToLights[40][3][3]); fragment_uniform_buffer_5[176] = float4(_AdditionalLightsWorldToLights[41][0][0], _AdditionalLightsWorldToLights[41][1][0], _AdditionalLightsWorldToLights[41][2][0], _AdditionalLightsWorldToLights[41][3][0]); fragment_uniform_buffer_5[177] = float4(_AdditionalLightsWorldToLights[41][0][1], _AdditionalLightsWorldToLights[41][1][1], _AdditionalLightsWorldToLights[41][2][1], _AdditionalLightsWorldToLights[41][3][1]); fragment_uniform_buffer_5[178] = float4(_AdditionalLightsWorldToLights[41][0][2], _AdditionalLightsWorldToLights[41][1][2], _AdditionalLightsWorldToLights[41][2][2], _AdditionalLightsWorldToLights[41][3][2]); fragment_uniform_buffer_5[179] = float4(_AdditionalLightsWorldToLights[41][0][3], _AdditionalLightsWorldToLights[41][1][3], _AdditionalLightsWorldToLights[41][2][3], _AdditionalLightsWorldToLights[41][3][3]); fragment_uniform_buffer_5[180] = float4(_AdditionalLightsWorldToLights[42][0][0], _AdditionalLightsWorldToLights[42][1][0], _AdditionalLightsWorldToLights[42][2][0], _AdditionalLightsWorldToLights[42][3][0]); fragment_uniform_buffer_5[181] = float4(_AdditionalLightsWorldToLights[42][0][1], _AdditionalLightsWorldToLights[42][1][1], _AdditionalLightsWorldToLights[42][2][1], _AdditionalLightsWorldToLights[42][3][1]); fragment_uniform_buffer_5[182] = float4(_AdditionalLightsWorldToLights[42][0][2], _AdditionalLightsWorldToLights[42][1][2], _AdditionalLightsWorldToLights[42][2][2], _AdditionalLightsWorldToLights[42][3][2]); fragment_uniform_buffer_5[183] = float4(_AdditionalLightsWorldToLights[42][0][3], _AdditionalLightsWorldToLights[42][1][3], _AdditionalLightsWorldToLights[42][2][3], _AdditionalLightsWorldToLights[42][3][3]); fragment_uniform_buffer_5[184] = float4(_AdditionalLightsWorldToLights[43][0][0], _AdditionalLightsWorldToLights[43][1][0], _AdditionalLightsWorldToLights[43][2][0], _AdditionalLightsWorldToLights[43][3][0]); fragment_uniform_buffer_5[185] = float4(_AdditionalLightsWorldToLights[43][0][1], _AdditionalLightsWorldToLights[43][1][1], _AdditionalLightsWorldToLights[43][2][1], _AdditionalLightsWorldToLights[43][3][1]); fragment_uniform_buffer_5[186] = float4(_AdditionalLightsWorldToLights[43][0][2], _AdditionalLightsWorldToLights[43][1][2], _AdditionalLightsWorldToLights[43][2][2], _AdditionalLightsWorldToLights[43][3][2]); fragment_uniform_buffer_5[187] = float4(_AdditionalLightsWorldToLights[43][0][3], _AdditionalLightsWorldToLights[43][1][3], _AdditionalLightsWorldToLights[43][2][3], _AdditionalLightsWorldToLights[43][3][3]); fragment_uniform_buffer_5[188] = float4(_AdditionalLightsWorldToLights[44][0][0], _AdditionalLightsWorldToLights[44][1][0], _AdditionalLightsWorldToLights[44][2][0], _AdditionalLightsWorldToLights[44][3][0]); fragment_uniform_buffer_5[189] = float4(_AdditionalLightsWorldToLights[44][0][1], _AdditionalLightsWorldToLights[44][1][1], _AdditionalLightsWorldToLights[44][2][1], _AdditionalLightsWorldToLights[44][3][1]); fragment_uniform_buffer_5[190] = float4(_AdditionalLightsWorldToLights[44][0][2], _AdditionalLightsWorldToLights[44][1][2], _AdditionalLightsWorldToLights[44][2][2], _AdditionalLightsWorldToLights[44][3][2]); fragment_uniform_buffer_5[191] = float4(_AdditionalLightsWorldToLights[44][0][3], _AdditionalLightsWorldToLights[44][1][3], _AdditionalLightsWorldToLights[44][2][3], _AdditionalLightsWorldToLights[44][3][3]); fragment_uniform_buffer_5[192] = float4(_AdditionalLightsWorldToLights[45][0][0], _AdditionalLightsWorldToLights[45][1][0], _AdditionalLightsWorldToLights[45][2][0], _AdditionalLightsWorldToLights[45][3][0]); fragment_uniform_buffer_5[193] = float4(_AdditionalLightsWorldToLights[45][0][1], _AdditionalLightsWorldToLights[45][1][1], _AdditionalLightsWorldToLights[45][2][1], _AdditionalLightsWorldToLights[45][3][1]); fragment_uniform_buffer_5[194] = float4(_AdditionalLightsWorldToLights[45][0][2], _AdditionalLightsWorldToLights[45][1][2], _AdditionalLightsWorldToLights[45][2][2], _AdditionalLightsWorldToLights[45][3][2]); fragment_uniform_buffer_5[195] = float4(_AdditionalLightsWorldToLights[45][0][3], _AdditionalLightsWorldToLights[45][1][3], _AdditionalLightsWorldToLights[45][2][3], _AdditionalLightsWorldToLights[45][3][3]); fragment_uniform_buffer_5[196] = float4(_AdditionalLightsWorldToLights[46][0][0], _AdditionalLightsWorldToLights[46][1][0], _AdditionalLightsWorldToLights[46][2][0], _AdditionalLightsWorldToLights[46][3][0]); fragment_uniform_buffer_5[197] = float4(_AdditionalLightsWorldToLights[46][0][1], _AdditionalLightsWorldToLights[46][1][1], _AdditionalLightsWorldToLights[46][2][1], _AdditionalLightsWorldToLights[46][3][1]); fragment_uniform_buffer_5[198] = float4(_AdditionalLightsWorldToLights[46][0][2], _AdditionalLightsWorldToLights[46][1][2], _AdditionalLightsWorldToLights[46][2][2], _AdditionalLightsWorldToLights[46][3][2]); fragment_uniform_buffer_5[199] = float4(_AdditionalLightsWorldToLights[46][0][3], _AdditionalLightsWorldToLights[46][1][3], _AdditionalLightsWorldToLights[46][2][3], _AdditionalLightsWorldToLights[46][3][3]); fragment_uniform_buffer_5[200] = float4(_AdditionalLightsWorldToLights[47][0][0], _AdditionalLightsWorldToLights[47][1][0], _AdditionalLightsWorldToLights[47][2][0], _AdditionalLightsWorldToLights[47][3][0]); fragment_uniform_buffer_5[201] = float4(_AdditionalLightsWorldToLights[47][0][1], _AdditionalLightsWorldToLights[47][1][1], _AdditionalLightsWorldToLights[47][2][1], _AdditionalLightsWorldToLights[47][3][1]); fragment_uniform_buffer_5[202] = float4(_AdditionalLightsWorldToLights[47][0][2], _AdditionalLightsWorldToLights[47][1][2], _AdditionalLightsWorldToLights[47][2][2], _AdditionalLightsWorldToLights[47][3][2]); fragment_uniform_buffer_5[203] = float4(_AdditionalLightsWorldToLights[47][0][3], _AdditionalLightsWorldToLights[47][1][3], _AdditionalLightsWorldToLights[47][2][3], _AdditionalLightsWorldToLights[47][3][3]); fragment_uniform_buffer_5[204] = float4(_AdditionalLightsWorldToLights[48][0][0], _AdditionalLightsWorldToLights[48][1][0], _AdditionalLightsWorldToLights[48][2][0], _AdditionalLightsWorldToLights[48][3][0]); fragment_uniform_buffer_5[205] = float4(_AdditionalLightsWorldToLights[48][0][1], _AdditionalLightsWorldToLights[48][1][1], _AdditionalLightsWorldToLights[48][2][1], _AdditionalLightsWorldToLights[48][3][1]); fragment_uniform_buffer_5[206] = float4(_AdditionalLightsWorldToLights[48][0][2], _AdditionalLightsWorldToLights[48][1][2], _AdditionalLightsWorldToLights[48][2][2], _AdditionalLightsWorldToLights[48][3][2]); fragment_uniform_buffer_5[207] = float4(_AdditionalLightsWorldToLights[48][0][3], _AdditionalLightsWorldToLights[48][1][3], _AdditionalLightsWorldToLights[48][2][3], _AdditionalLightsWorldToLights[48][3][3]); fragment_uniform_buffer_5[208] = float4(_AdditionalLightsWorldToLights[49][0][0], _AdditionalLightsWorldToLights[49][1][0], _AdditionalLightsWorldToLights[49][2][0], _AdditionalLightsWorldToLights[49][3][0]); fragment_uniform_buffer_5[209] = float4(_AdditionalLightsWorldToLights[49][0][1], _AdditionalLightsWorldToLights[49][1][1], _AdditionalLightsWorldToLights[49][2][1], _AdditionalLightsWorldToLights[49][3][1]); fragment_uniform_buffer_5[210] = float4(_AdditionalLightsWorldToLights[49][0][2], _AdditionalLightsWorldToLights[49][1][2], _AdditionalLightsWorldToLights[49][2][2], _AdditionalLightsWorldToLights[49][3][2]); fragment_uniform_buffer_5[211] = float4(_AdditionalLightsWorldToLights[49][0][3], _AdditionalLightsWorldToLights[49][1][3], _AdditionalLightsWorldToLights[49][2][3], _AdditionalLightsWorldToLights[49][3][3]); fragment_uniform_buffer_5[212] = float4(_AdditionalLightsWorldToLights[50][0][0], _AdditionalLightsWorldToLights[50][1][0], _AdditionalLightsWorldToLights[50][2][0], _AdditionalLightsWorldToLights[50][3][0]); fragment_uniform_buffer_5[213] = float4(_AdditionalLightsWorldToLights[50][0][1], _AdditionalLightsWorldToLights[50][1][1], _AdditionalLightsWorldToLights[50][2][1], _AdditionalLightsWorldToLights[50][3][1]); fragment_uniform_buffer_5[214] = float4(_AdditionalLightsWorldToLights[50][0][2], _AdditionalLightsWorldToLights[50][1][2], _AdditionalLightsWorldToLights[50][2][2], _AdditionalLightsWorldToLights[50][3][2]); fragment_uniform_buffer_5[215] = float4(_AdditionalLightsWorldToLights[50][0][3], _AdditionalLightsWorldToLights[50][1][3], _AdditionalLightsWorldToLights[50][2][3], _AdditionalLightsWorldToLights[50][3][3]); fragment_uniform_buffer_5[216] = float4(_AdditionalLightsWorldToLights[51][0][0], _AdditionalLightsWorldToLights[51][1][0], _AdditionalLightsWorldToLights[51][2][0], _AdditionalLightsWorldToLights[51][3][0]); fragment_uniform_buffer_5[217] = float4(_AdditionalLightsWorldToLights[51][0][1], _AdditionalLightsWorldToLights[51][1][1], _AdditionalLightsWorldToLights[51][2][1], _AdditionalLightsWorldToLights[51][3][1]); fragment_uniform_buffer_5[218] = float4(_AdditionalLightsWorldToLights[51][0][2], _AdditionalLightsWorldToLights[51][1][2], _AdditionalLightsWorldToLights[51][2][2], _AdditionalLightsWorldToLights[51][3][2]); fragment_uniform_buffer_5[219] = float4(_AdditionalLightsWorldToLights[51][0][3], _AdditionalLightsWorldToLights[51][1][3], _AdditionalLightsWorldToLights[51][2][3], _AdditionalLightsWorldToLights[51][3][3]); fragment_uniform_buffer_5[220] = float4(_AdditionalLightsWorldToLights[52][0][0], _AdditionalLightsWorldToLights[52][1][0], _AdditionalLightsWorldToLights[52][2][0], _AdditionalLightsWorldToLights[52][3][0]); fragment_uniform_buffer_5[221] = float4(_AdditionalLightsWorldToLights[52][0][1], _AdditionalLightsWorldToLights[52][1][1], _AdditionalLightsWorldToLights[52][2][1], _AdditionalLightsWorldToLights[52][3][1]); fragment_uniform_buffer_5[222] = float4(_AdditionalLightsWorldToLights[52][0][2], _AdditionalLightsWorldToLights[52][1][2], _AdditionalLightsWorldToLights[52][2][2], _AdditionalLightsWorldToLights[52][3][2]); fragment_uniform_buffer_5[223] = float4(_AdditionalLightsWorldToLights[52][0][3], _AdditionalLightsWorldToLights[52][1][3], _AdditionalLightsWorldToLights[52][2][3], _AdditionalLightsWorldToLights[52][3][3]); fragment_uniform_buffer_5[224] = float4(_AdditionalLightsWorldToLights[53][0][0], _AdditionalLightsWorldToLights[53][1][0], _AdditionalLightsWorldToLights[53][2][0], _AdditionalLightsWorldToLights[53][3][0]); fragment_uniform_buffer_5[225] = float4(_AdditionalLightsWorldToLights[53][0][1], _AdditionalLightsWorldToLights[53][1][1], _AdditionalLightsWorldToLights[53][2][1], _AdditionalLightsWorldToLights[53][3][1]); fragment_uniform_buffer_5[226] = float4(_AdditionalLightsWorldToLights[53][0][2], _AdditionalLightsWorldToLights[53][1][2], _AdditionalLightsWorldToLights[53][2][2], _AdditionalLightsWorldToLights[53][3][2]); fragment_uniform_buffer_5[227] = float4(_AdditionalLightsWorldToLights[53][0][3], _AdditionalLightsWorldToLights[53][1][3], _AdditionalLightsWorldToLights[53][2][3], _AdditionalLightsWorldToLights[53][3][3]); fragment_uniform_buffer_5[228] = float4(_AdditionalLightsWorldToLights[54][0][0], _AdditionalLightsWorldToLights[54][1][0], _AdditionalLightsWorldToLights[54][2][0], _AdditionalLightsWorldToLights[54][3][0]); fragment_uniform_buffer_5[229] = float4(_AdditionalLightsWorldToLights[54][0][1], _AdditionalLightsWorldToLights[54][1][1], _AdditionalLightsWorldToLights[54][2][1], _AdditionalLightsWorldToLights[54][3][1]); fragment_uniform_buffer_5[230] = float4(_AdditionalLightsWorldToLights[54][0][2], _AdditionalLightsWorldToLights[54][1][2], _AdditionalLightsWorldToLights[54][2][2], _AdditionalLightsWorldToLights[54][3][2]); fragment_uniform_buffer_5[231] = float4(_AdditionalLightsWorldToLights[54][0][3], _AdditionalLightsWorldToLights[54][1][3], _AdditionalLightsWorldToLights[54][2][3], _AdditionalLightsWorldToLights[54][3][3]); fragment_uniform_buffer_5[232] = float4(_AdditionalLightsWorldToLights[55][0][0], _AdditionalLightsWorldToLights[55][1][0], _AdditionalLightsWorldToLights[55][2][0], _AdditionalLightsWorldToLights[55][3][0]); fragment_uniform_buffer_5[233] = float4(_AdditionalLightsWorldToLights[55][0][1], _AdditionalLightsWorldToLights[55][1][1], _AdditionalLightsWorldToLights[55][2][1], _AdditionalLightsWorldToLights[55][3][1]); fragment_uniform_buffer_5[234] = float4(_AdditionalLightsWorldToLights[55][0][2], _AdditionalLightsWorldToLights[55][1][2], _AdditionalLightsWorldToLights[55][2][2], _AdditionalLightsWorldToLights[55][3][2]); fragment_uniform_buffer_5[235] = float4(_AdditionalLightsWorldToLights[55][0][3], _AdditionalLightsWorldToLights[55][1][3], _AdditionalLightsWorldToLights[55][2][3], _AdditionalLightsWorldToLights[55][3][3]); fragment_uniform_buffer_5[236] = float4(_AdditionalLightsWorldToLights[56][0][0], _AdditionalLightsWorldToLights[56][1][0], _AdditionalLightsWorldToLights[56][2][0], _AdditionalLightsWorldToLights[56][3][0]); fragment_uniform_buffer_5[237] = float4(_AdditionalLightsWorldToLights[56][0][1], _AdditionalLightsWorldToLights[56][1][1], _AdditionalLightsWorldToLights[56][2][1], _AdditionalLightsWorldToLights[56][3][1]); fragment_uniform_buffer_5[238] = float4(_AdditionalLightsWorldToLights[56][0][2], _AdditionalLightsWorldToLights[56][1][2], _AdditionalLightsWorldToLights[56][2][2], _AdditionalLightsWorldToLights[56][3][2]); fragment_uniform_buffer_5[239] = float4(_AdditionalLightsWorldToLights[56][0][3], _AdditionalLightsWorldToLights[56][1][3], _AdditionalLightsWorldToLights[56][2][3], _AdditionalLightsWorldToLights[56][3][3]); fragment_uniform_buffer_5[240] = float4(_AdditionalLightsWorldToLights[57][0][0], _AdditionalLightsWorldToLights[57][1][0], _AdditionalLightsWorldToLights[57][2][0], _AdditionalLightsWorldToLights[57][3][0]); fragment_uniform_buffer_5[241] = float4(_AdditionalLightsWorldToLights[57][0][1], _AdditionalLightsWorldToLights[57][1][1], _AdditionalLightsWorldToLights[57][2][1], _AdditionalLightsWorldToLights[57][3][1]); fragment_uniform_buffer_5[242] = float4(_AdditionalLightsWorldToLights[57][0][2], _AdditionalLightsWorldToLights[57][1][2], _AdditionalLightsWorldToLights[57][2][2], _AdditionalLightsWorldToLights[57][3][2]); fragment_uniform_buffer_5[243] = float4(_AdditionalLightsWorldToLights[57][0][3], _AdditionalLightsWorldToLights[57][1][3], _AdditionalLightsWorldToLights[57][2][3], _AdditionalLightsWorldToLights[57][3][3]); fragment_uniform_buffer_5[244] = float4(_AdditionalLightsWorldToLights[58][0][0], _AdditionalLightsWorldToLights[58][1][0], _AdditionalLightsWorldToLights[58][2][0], _AdditionalLightsWorldToLights[58][3][0]); fragment_uniform_buffer_5[245] = float4(_AdditionalLightsWorldToLights[58][0][1], _AdditionalLightsWorldToLights[58][1][1], _AdditionalLightsWorldToLights[58][2][1], _AdditionalLightsWorldToLights[58][3][1]); fragment_uniform_buffer_5[246] = float4(_AdditionalLightsWorldToLights[58][0][2], _AdditionalLightsWorldToLights[58][1][2], _AdditionalLightsWorldToLights[58][2][2], _AdditionalLightsWorldToLights[58][3][2]); fragment_uniform_buffer_5[247] = float4(_AdditionalLightsWorldToLights[58][0][3], _AdditionalLightsWorldToLights[58][1][3], _AdditionalLightsWorldToLights[58][2][3], _AdditionalLightsWorldToLights[58][3][3]); fragment_uniform_buffer_5[248] = float4(_AdditionalLightsWorldToLights[59][0][0], _AdditionalLightsWorldToLights[59][1][0], _AdditionalLightsWorldToLights[59][2][0], _AdditionalLightsWorldToLights[59][3][0]); fragment_uniform_buffer_5[249] = float4(_AdditionalLightsWorldToLights[59][0][1], _AdditionalLightsWorldToLights[59][1][1], _AdditionalLightsWorldToLights[59][2][1], _AdditionalLightsWorldToLights[59][3][1]); fragment_uniform_buffer_5[250] = float4(_AdditionalLightsWorldToLights[59][0][2], _AdditionalLightsWorldToLights[59][1][2], _AdditionalLightsWorldToLights[59][2][2], _AdditionalLightsWorldToLights[59][3][2]); fragment_uniform_buffer_5[251] = float4(_AdditionalLightsWorldToLights[59][0][3], _AdditionalLightsWorldToLights[59][1][3], _AdditionalLightsWorldToLights[59][2][3], _AdditionalLightsWorldToLights[59][3][3]); fragment_uniform_buffer_5[252] = float4(_AdditionalLightsWorldToLights[60][0][0], _AdditionalLightsWorldToLights[60][1][0], _AdditionalLightsWorldToLights[60][2][0], _AdditionalLightsWorldToLights[60][3][0]); fragment_uniform_buffer_5[253] = float4(_AdditionalLightsWorldToLights[60][0][1], _AdditionalLightsWorldToLights[60][1][1], _AdditionalLightsWorldToLights[60][2][1], _AdditionalLightsWorldToLights[60][3][1]); fragment_uniform_buffer_5[254] = float4(_AdditionalLightsWorldToLights[60][0][2], _AdditionalLightsWorldToLights[60][1][2], _AdditionalLightsWorldToLights[60][2][2], _AdditionalLightsWorldToLights[60][3][2]); fragment_uniform_buffer_5[255] = float4(_AdditionalLightsWorldToLights[60][0][3], _AdditionalLightsWorldToLights[60][1][3], _AdditionalLightsWorldToLights[60][2][3], _AdditionalLightsWorldToLights[60][3][3]); fragment_uniform_buffer_5[256] = float4(_AdditionalLightsWorldToLights[61][0][0], _AdditionalLightsWorldToLights[61][1][0], _AdditionalLightsWorldToLights[61][2][0], _AdditionalLightsWorldToLights[61][3][0]); fragment_uniform_buffer_5[257] = float4(_AdditionalLightsWorldToLights[61][0][1], _AdditionalLightsWorldToLights[61][1][1], _AdditionalLightsWorldToLights[61][2][1], _AdditionalLightsWorldToLights[61][3][1]); fragment_uniform_buffer_5[258] = float4(_AdditionalLightsWorldToLights[61][0][2], _AdditionalLightsWorldToLights[61][1][2], _AdditionalLightsWorldToLights[61][2][2], _AdditionalLightsWorldToLights[61][3][2]); fragment_uniform_buffer_5[259] = float4(_AdditionalLightsWorldToLights[61][0][3], _AdditionalLightsWorldToLights[61][1][3], _AdditionalLightsWorldToLights[61][2][3], _AdditionalLightsWorldToLights[61][3][3]); fragment_uniform_buffer_5[260] = float4(_AdditionalLightsWorldToLights[62][0][0], _AdditionalLightsWorldToLights[62][1][0], _AdditionalLightsWorldToLights[62][2][0], _AdditionalLightsWorldToLights[62][3][0]); fragment_uniform_buffer_5[261] = float4(_AdditionalLightsWorldToLights[62][0][1], _AdditionalLightsWorldToLights[62][1][1], _AdditionalLightsWorldToLights[62][2][1], _AdditionalLightsWorldToLights[62][3][1]); fragment_uniform_buffer_5[262] = float4(_AdditionalLightsWorldToLights[62][0][2], _AdditionalLightsWorldToLights[62][1][2], _AdditionalLightsWorldToLights[62][2][2], _AdditionalLightsWorldToLights[62][3][2]); fragment_uniform_buffer_5[263] = float4(_AdditionalLightsWorldToLights[62][0][3], _AdditionalLightsWorldToLights[62][1][3], _AdditionalLightsWorldToLights[62][2][3], _AdditionalLightsWorldToLights[62][3][3]); fragment_uniform_buffer_5[264] = float4(_AdditionalLightsWorldToLights[63][0][0], _AdditionalLightsWorldToLights[63][1][0], _AdditionalLightsWorldToLights[63][2][0], _AdditionalLightsWorldToLights[63][3][0]); fragment_uniform_buffer_5[265] = float4(_AdditionalLightsWorldToLights[63][0][1], _AdditionalLightsWorldToLights[63][1][1], _AdditionalLightsWorldToLights[63][2][1], _AdditionalLightsWorldToLights[63][3][1]); fragment_uniform_buffer_5[266] = float4(_AdditionalLightsWorldToLights[63][0][2], _AdditionalLightsWorldToLights[63][1][2], _AdditionalLightsWorldToLights[63][2][2], _AdditionalLightsWorldToLights[63][3][2]); fragment_uniform_buffer_5[267] = float4(_AdditionalLightsWorldToLights[63][0][3], _AdditionalLightsWorldToLights[63][1][3], _AdditionalLightsWorldToLights[63][2][3], _AdditionalLightsWorldToLights[63][3][3]); fragment_uniform_buffer_5[268] = float4(_AdditionalLightsWorldToLights[64][0][0], _AdditionalLightsWorldToLights[64][1][0], _AdditionalLightsWorldToLights[64][2][0], _AdditionalLightsWorldToLights[64][3][0]); fragment_uniform_buffer_5[269] = float4(_AdditionalLightsWorldToLights[64][0][1], _AdditionalLightsWorldToLights[64][1][1], _AdditionalLightsWorldToLights[64][2][1], _AdditionalLightsWorldToLights[64][3][1]); fragment_uniform_buffer_5[270] = float4(_AdditionalLightsWorldToLights[64][0][2], _AdditionalLightsWorldToLights[64][1][2], _AdditionalLightsWorldToLights[64][2][2], _AdditionalLightsWorldToLights[64][3][2]); fragment_uniform_buffer_5[271] = float4(_AdditionalLightsWorldToLights[64][0][3], _AdditionalLightsWorldToLights[64][1][3], _AdditionalLightsWorldToLights[64][2][3], _AdditionalLightsWorldToLights[64][3][3]); fragment_uniform_buffer_5[272] = float4(_AdditionalLightsWorldToLights[65][0][0], _AdditionalLightsWorldToLights[65][1][0], _AdditionalLightsWorldToLights[65][2][0], _AdditionalLightsWorldToLights[65][3][0]); fragment_uniform_buffer_5[273] = float4(_AdditionalLightsWorldToLights[65][0][1], _AdditionalLightsWorldToLights[65][1][1], _AdditionalLightsWorldToLights[65][2][1], _AdditionalLightsWorldToLights[65][3][1]); fragment_uniform_buffer_5[274] = float4(_AdditionalLightsWorldToLights[65][0][2], _AdditionalLightsWorldToLights[65][1][2], _AdditionalLightsWorldToLights[65][2][2], _AdditionalLightsWorldToLights[65][3][2]); fragment_uniform_buffer_5[275] = float4(_AdditionalLightsWorldToLights[65][0][3], _AdditionalLightsWorldToLights[65][1][3], _AdditionalLightsWorldToLights[65][2][3], _AdditionalLightsWorldToLights[65][3][3]); fragment_uniform_buffer_5[276] = float4(_AdditionalLightsWorldToLights[66][0][0], _AdditionalLightsWorldToLights[66][1][0], _AdditionalLightsWorldToLights[66][2][0], _AdditionalLightsWorldToLights[66][3][0]); fragment_uniform_buffer_5[277] = float4(_AdditionalLightsWorldToLights[66][0][1], _AdditionalLightsWorldToLights[66][1][1], _AdditionalLightsWorldToLights[66][2][1], _AdditionalLightsWorldToLights[66][3][1]); fragment_uniform_buffer_5[278] = float4(_AdditionalLightsWorldToLights[66][0][2], _AdditionalLightsWorldToLights[66][1][2], _AdditionalLightsWorldToLights[66][2][2], _AdditionalLightsWorldToLights[66][3][2]); fragment_uniform_buffer_5[279] = float4(_AdditionalLightsWorldToLights[66][0][3], _AdditionalLightsWorldToLights[66][1][3], _AdditionalLightsWorldToLights[66][2][3], _AdditionalLightsWorldToLights[66][3][3]); fragment_uniform_buffer_5[280] = float4(_AdditionalLightsWorldToLights[67][0][0], _AdditionalLightsWorldToLights[67][1][0], _AdditionalLightsWorldToLights[67][2][0], _AdditionalLightsWorldToLights[67][3][0]); fragment_uniform_buffer_5[281] = float4(_AdditionalLightsWorldToLights[67][0][1], _AdditionalLightsWorldToLights[67][1][1], _AdditionalLightsWorldToLights[67][2][1], _AdditionalLightsWorldToLights[67][3][1]); fragment_uniform_buffer_5[282] = float4(_AdditionalLightsWorldToLights[67][0][2], _AdditionalLightsWorldToLights[67][1][2], _AdditionalLightsWorldToLights[67][2][2], _AdditionalLightsWorldToLights[67][3][2]); fragment_uniform_buffer_5[283] = float4(_AdditionalLightsWorldToLights[67][0][3], _AdditionalLightsWorldToLights[67][1][3], _AdditionalLightsWorldToLights[67][2][3], _AdditionalLightsWorldToLights[67][3][3]); fragment_uniform_buffer_5[284] = float4(_AdditionalLightsWorldToLights[68][0][0], _AdditionalLightsWorldToLights[68][1][0], _AdditionalLightsWorldToLights[68][2][0], _AdditionalLightsWorldToLights[68][3][0]); fragment_uniform_buffer_5[285] = float4(_AdditionalLightsWorldToLights[68][0][1], _AdditionalLightsWorldToLights[68][1][1], _AdditionalLightsWorldToLights[68][2][1], _AdditionalLightsWorldToLights[68][3][1]); fragment_uniform_buffer_5[286] = float4(_AdditionalLightsWorldToLights[68][0][2], _AdditionalLightsWorldToLights[68][1][2], _AdditionalLightsWorldToLights[68][2][2], _AdditionalLightsWorldToLights[68][3][2]); fragment_uniform_buffer_5[287] = float4(_AdditionalLightsWorldToLights[68][0][3], _AdditionalLightsWorldToLights[68][1][3], _AdditionalLightsWorldToLights[68][2][3], _AdditionalLightsWorldToLights[68][3][3]); fragment_uniform_buffer_5[288] = float4(_AdditionalLightsWorldToLights[69][0][0], _AdditionalLightsWorldToLights[69][1][0], _AdditionalLightsWorldToLights[69][2][0], _AdditionalLightsWorldToLights[69][3][0]); fragment_uniform_buffer_5[289] = float4(_AdditionalLightsWorldToLights[69][0][1], _AdditionalLightsWorldToLights[69][1][1], _AdditionalLightsWorldToLights[69][2][1], _AdditionalLightsWorldToLights[69][3][1]); fragment_uniform_buffer_5[290] = float4(_AdditionalLightsWorldToLights[69][0][2], _AdditionalLightsWorldToLights[69][1][2], _AdditionalLightsWorldToLights[69][2][2], _AdditionalLightsWorldToLights[69][3][2]); fragment_uniform_buffer_5[291] = float4(_AdditionalLightsWorldToLights[69][0][3], _AdditionalLightsWorldToLights[69][1][3], _AdditionalLightsWorldToLights[69][2][3], _AdditionalLightsWorldToLights[69][3][3]); fragment_uniform_buffer_5[292] = float4(_AdditionalLightsWorldToLights[70][0][0], _AdditionalLightsWorldToLights[70][1][0], _AdditionalLightsWorldToLights[70][2][0], _AdditionalLightsWorldToLights[70][3][0]); fragment_uniform_buffer_5[293] = float4(_AdditionalLightsWorldToLights[70][0][1], _AdditionalLightsWorldToLights[70][1][1], _AdditionalLightsWorldToLights[70][2][1], _AdditionalLightsWorldToLights[70][3][1]); fragment_uniform_buffer_5[294] = float4(_AdditionalLightsWorldToLights[70][0][2], _AdditionalLightsWorldToLights[70][1][2], _AdditionalLightsWorldToLights[70][2][2], _AdditionalLightsWorldToLights[70][3][2]); fragment_uniform_buffer_5[295] = float4(_AdditionalLightsWorldToLights[70][0][3], _AdditionalLightsWorldToLights[70][1][3], _AdditionalLightsWorldToLights[70][2][3], _AdditionalLightsWorldToLights[70][3][3]); fragment_uniform_buffer_5[296] = float4(_AdditionalLightsWorldToLights[71][0][0], _AdditionalLightsWorldToLights[71][1][0], _AdditionalLightsWorldToLights[71][2][0], _AdditionalLightsWorldToLights[71][3][0]); fragment_uniform_buffer_5[297] = float4(_AdditionalLightsWorldToLights[71][0][1], _AdditionalLightsWorldToLights[71][1][1], _AdditionalLightsWorldToLights[71][2][1], _AdditionalLightsWorldToLights[71][3][1]); fragment_uniform_buffer_5[298] = float4(_AdditionalLightsWorldToLights[71][0][2], _AdditionalLightsWorldToLights[71][1][2], _AdditionalLightsWorldToLights[71][2][2], _AdditionalLightsWorldToLights[71][3][2]); fragment_uniform_buffer_5[299] = float4(_AdditionalLightsWorldToLights[71][0][3], _AdditionalLightsWorldToLights[71][1][3], _AdditionalLightsWorldToLights[71][2][3], _AdditionalLightsWorldToLights[71][3][3]); fragment_uniform_buffer_5[300] = float4(_AdditionalLightsWorldToLights[72][0][0], _AdditionalLightsWorldToLights[72][1][0], _AdditionalLightsWorldToLights[72][2][0], _AdditionalLightsWorldToLights[72][3][0]); fragment_uniform_buffer_5[301] = float4(_AdditionalLightsWorldToLights[72][0][1], _AdditionalLightsWorldToLights[72][1][1], _AdditionalLightsWorldToLights[72][2][1], _AdditionalLightsWorldToLights[72][3][1]); fragment_uniform_buffer_5[302] = float4(_AdditionalLightsWorldToLights[72][0][2], _AdditionalLightsWorldToLights[72][1][2], _AdditionalLightsWorldToLights[72][2][2], _AdditionalLightsWorldToLights[72][3][2]); fragment_uniform_buffer_5[303] = float4(_AdditionalLightsWorldToLights[72][0][3], _AdditionalLightsWorldToLights[72][1][3], _AdditionalLightsWorldToLights[72][2][3], _AdditionalLightsWorldToLights[72][3][3]); fragment_uniform_buffer_5[304] = float4(_AdditionalLightsWorldToLights[73][0][0], _AdditionalLightsWorldToLights[73][1][0], _AdditionalLightsWorldToLights[73][2][0], _AdditionalLightsWorldToLights[73][3][0]); fragment_uniform_buffer_5[305] = float4(_AdditionalLightsWorldToLights[73][0][1], _AdditionalLightsWorldToLights[73][1][1], _AdditionalLightsWorldToLights[73][2][1], _AdditionalLightsWorldToLights[73][3][1]); fragment_uniform_buffer_5[306] = float4(_AdditionalLightsWorldToLights[73][0][2], _AdditionalLightsWorldToLights[73][1][2], _AdditionalLightsWorldToLights[73][2][2], _AdditionalLightsWorldToLights[73][3][2]); fragment_uniform_buffer_5[307] = float4(_AdditionalLightsWorldToLights[73][0][3], _AdditionalLightsWorldToLights[73][1][3], _AdditionalLightsWorldToLights[73][2][3], _AdditionalLightsWorldToLights[73][3][3]); fragment_uniform_buffer_5[308] = float4(_AdditionalLightsWorldToLights[74][0][0], _AdditionalLightsWorldToLights[74][1][0], _AdditionalLightsWorldToLights[74][2][0], _AdditionalLightsWorldToLights[74][3][0]); fragment_uniform_buffer_5[309] = float4(_AdditionalLightsWorldToLights[74][0][1], _AdditionalLightsWorldToLights[74][1][1], _AdditionalLightsWorldToLights[74][2][1], _AdditionalLightsWorldToLights[74][3][1]); fragment_uniform_buffer_5[310] = float4(_AdditionalLightsWorldToLights[74][0][2], _AdditionalLightsWorldToLights[74][1][2], _AdditionalLightsWorldToLights[74][2][2], _AdditionalLightsWorldToLights[74][3][2]); fragment_uniform_buffer_5[311] = float4(_AdditionalLightsWorldToLights[74][0][3], _AdditionalLightsWorldToLights[74][1][3], _AdditionalLightsWorldToLights[74][2][3], _AdditionalLightsWorldToLights[74][3][3]); fragment_uniform_buffer_5[312] = float4(_AdditionalLightsWorldToLights[75][0][0], _AdditionalLightsWorldToLights[75][1][0], _AdditionalLightsWorldToLights[75][2][0], _AdditionalLightsWorldToLights[75][3][0]); fragment_uniform_buffer_5[313] = float4(_AdditionalLightsWorldToLights[75][0][1], _AdditionalLightsWorldToLights[75][1][1], _AdditionalLightsWorldToLights[75][2][1], _AdditionalLightsWorldToLights[75][3][1]); fragment_uniform_buffer_5[314] = float4(_AdditionalLightsWorldToLights[75][0][2], _AdditionalLightsWorldToLights[75][1][2], _AdditionalLightsWorldToLights[75][2][2], _AdditionalLightsWorldToLights[75][3][2]); fragment_uniform_buffer_5[315] = float4(_AdditionalLightsWorldToLights[75][0][3], _AdditionalLightsWorldToLights[75][1][3], _AdditionalLightsWorldToLights[75][2][3], _AdditionalLightsWorldToLights[75][3][3]); fragment_uniform_buffer_5[316] = float4(_AdditionalLightsWorldToLights[76][0][0], _AdditionalLightsWorldToLights[76][1][0], _AdditionalLightsWorldToLights[76][2][0], _AdditionalLightsWorldToLights[76][3][0]); fragment_uniform_buffer_5[317] = float4(_AdditionalLightsWorldToLights[76][0][1], _AdditionalLightsWorldToLights[76][1][1], _AdditionalLightsWorldToLights[76][2][1], _AdditionalLightsWorldToLights[76][3][1]); fragment_uniform_buffer_5[318] = float4(_AdditionalLightsWorldToLights[76][0][2], _AdditionalLightsWorldToLights[76][1][2], _AdditionalLightsWorldToLights[76][2][2], _AdditionalLightsWorldToLights[76][3][2]); fragment_uniform_buffer_5[319] = float4(_AdditionalLightsWorldToLights[76][0][3], _AdditionalLightsWorldToLights[76][1][3], _AdditionalLightsWorldToLights[76][2][3], _AdditionalLightsWorldToLights[76][3][3]); fragment_uniform_buffer_5[320] = float4(_AdditionalLightsWorldToLights[77][0][0], _AdditionalLightsWorldToLights[77][1][0], _AdditionalLightsWorldToLights[77][2][0], _AdditionalLightsWorldToLights[77][3][0]); fragment_uniform_buffer_5[321] = float4(_AdditionalLightsWorldToLights[77][0][1], _AdditionalLightsWorldToLights[77][1][1], _AdditionalLightsWorldToLights[77][2][1], _AdditionalLightsWorldToLights[77][3][1]); fragment_uniform_buffer_5[322] = float4(_AdditionalLightsWorldToLights[77][0][2], _AdditionalLightsWorldToLights[77][1][2], _AdditionalLightsWorldToLights[77][2][2], _AdditionalLightsWorldToLights[77][3][2]); fragment_uniform_buffer_5[323] = float4(_AdditionalLightsWorldToLights[77][0][3], _AdditionalLightsWorldToLights[77][1][3], _AdditionalLightsWorldToLights[77][2][3], _AdditionalLightsWorldToLights[77][3][3]); fragment_uniform_buffer_5[324] = float4(_AdditionalLightsWorldToLights[78][0][0], _AdditionalLightsWorldToLights[78][1][0], _AdditionalLightsWorldToLights[78][2][0], _AdditionalLightsWorldToLights[78][3][0]); fragment_uniform_buffer_5[325] = float4(_AdditionalLightsWorldToLights[78][0][1], _AdditionalLightsWorldToLights[78][1][1], _AdditionalLightsWorldToLights[78][2][1], _AdditionalLightsWorldToLights[78][3][1]); fragment_uniform_buffer_5[326] = float4(_AdditionalLightsWorldToLights[78][0][2], _AdditionalLightsWorldToLights[78][1][2], _AdditionalLightsWorldToLights[78][2][2], _AdditionalLightsWorldToLights[78][3][2]); fragment_uniform_buffer_5[327] = float4(_AdditionalLightsWorldToLights[78][0][3], _AdditionalLightsWorldToLights[78][1][3], _AdditionalLightsWorldToLights[78][2][3], _AdditionalLightsWorldToLights[78][3][3]); fragment_uniform_buffer_5[328] = float4(_AdditionalLightsWorldToLights[79][0][0], _AdditionalLightsWorldToLights[79][1][0], _AdditionalLightsWorldToLights[79][2][0], _AdditionalLightsWorldToLights[79][3][0]); fragment_uniform_buffer_5[329] = float4(_AdditionalLightsWorldToLights[79][0][1], _AdditionalLightsWorldToLights[79][1][1], _AdditionalLightsWorldToLights[79][2][1], _AdditionalLightsWorldToLights[79][3][1]); fragment_uniform_buffer_5[330] = float4(_AdditionalLightsWorldToLights[79][0][2], _AdditionalLightsWorldToLights[79][1][2], _AdditionalLightsWorldToLights[79][2][2], _AdditionalLightsWorldToLights[79][3][2]); fragment_uniform_buffer_5[331] = float4(_AdditionalLightsWorldToLights[79][0][3], _AdditionalLightsWorldToLights[79][1][3], _AdditionalLightsWorldToLights[79][2][3], _AdditionalLightsWorldToLights[79][3][3]); fragment_uniform_buffer_5[332] = float4(_AdditionalLightsWorldToLights[80][0][0], _AdditionalLightsWorldToLights[80][1][0], _AdditionalLightsWorldToLights[80][2][0], _AdditionalLightsWorldToLights[80][3][0]); fragment_uniform_buffer_5[333] = float4(_AdditionalLightsWorldToLights[80][0][1], _AdditionalLightsWorldToLights[80][1][1], _AdditionalLightsWorldToLights[80][2][1], _AdditionalLightsWorldToLights[80][3][1]); fragment_uniform_buffer_5[334] = float4(_AdditionalLightsWorldToLights[80][0][2], _AdditionalLightsWorldToLights[80][1][2], _AdditionalLightsWorldToLights[80][2][2], _AdditionalLightsWorldToLights[80][3][2]); fragment_uniform_buffer_5[335] = float4(_AdditionalLightsWorldToLights[80][0][3], _AdditionalLightsWorldToLights[80][1][3], _AdditionalLightsWorldToLights[80][2][3], _AdditionalLightsWorldToLights[80][3][3]); fragment_uniform_buffer_5[336] = float4(_AdditionalLightsWorldToLights[81][0][0], _AdditionalLightsWorldToLights[81][1][0], _AdditionalLightsWorldToLights[81][2][0], _AdditionalLightsWorldToLights[81][3][0]); fragment_uniform_buffer_5[337] = float4(_AdditionalLightsWorldToLights[81][0][1], _AdditionalLightsWorldToLights[81][1][1], _AdditionalLightsWorldToLights[81][2][1], _AdditionalLightsWorldToLights[81][3][1]); fragment_uniform_buffer_5[338] = float4(_AdditionalLightsWorldToLights[81][0][2], _AdditionalLightsWorldToLights[81][1][2], _AdditionalLightsWorldToLights[81][2][2], _AdditionalLightsWorldToLights[81][3][2]); fragment_uniform_buffer_5[339] = float4(_AdditionalLightsWorldToLights[81][0][3], _AdditionalLightsWorldToLights[81][1][3], _AdditionalLightsWorldToLights[81][2][3], _AdditionalLightsWorldToLights[81][3][3]); fragment_uniform_buffer_5[340] = float4(_AdditionalLightsWorldToLights[82][0][0], _AdditionalLightsWorldToLights[82][1][0], _AdditionalLightsWorldToLights[82][2][0], _AdditionalLightsWorldToLights[82][3][0]); fragment_uniform_buffer_5[341] = float4(_AdditionalLightsWorldToLights[82][0][1], _AdditionalLightsWorldToLights[82][1][1], _AdditionalLightsWorldToLights[82][2][1], _AdditionalLightsWorldToLights[82][3][1]); fragment_uniform_buffer_5[342] = float4(_AdditionalLightsWorldToLights[82][0][2], _AdditionalLightsWorldToLights[82][1][2], _AdditionalLightsWorldToLights[82][2][2], _AdditionalLightsWorldToLights[82][3][2]); fragment_uniform_buffer_5[343] = float4(_AdditionalLightsWorldToLights[82][0][3], _AdditionalLightsWorldToLights[82][1][3], _AdditionalLightsWorldToLights[82][2][3], _AdditionalLightsWorldToLights[82][3][3]); fragment_uniform_buffer_5[344] = float4(_AdditionalLightsWorldToLights[83][0][0], _AdditionalLightsWorldToLights[83][1][0], _AdditionalLightsWorldToLights[83][2][0], _AdditionalLightsWorldToLights[83][3][0]); fragment_uniform_buffer_5[345] = float4(_AdditionalLightsWorldToLights[83][0][1], _AdditionalLightsWorldToLights[83][1][1], _AdditionalLightsWorldToLights[83][2][1], _AdditionalLightsWorldToLights[83][3][1]); fragment_uniform_buffer_5[346] = float4(_AdditionalLightsWorldToLights[83][0][2], _AdditionalLightsWorldToLights[83][1][2], _AdditionalLightsWorldToLights[83][2][2], _AdditionalLightsWorldToLights[83][3][2]); fragment_uniform_buffer_5[347] = float4(_AdditionalLightsWorldToLights[83][0][3], _AdditionalLightsWorldToLights[83][1][3], _AdditionalLightsWorldToLights[83][2][3], _AdditionalLightsWorldToLights[83][3][3]); fragment_uniform_buffer_5[348] = float4(_AdditionalLightsWorldToLights[84][0][0], _AdditionalLightsWorldToLights[84][1][0], _AdditionalLightsWorldToLights[84][2][0], _AdditionalLightsWorldToLights[84][3][0]); fragment_uniform_buffer_5[349] = float4(_AdditionalLightsWorldToLights[84][0][1], _AdditionalLightsWorldToLights[84][1][1], _AdditionalLightsWorldToLights[84][2][1], _AdditionalLightsWorldToLights[84][3][1]); fragment_uniform_buffer_5[350] = float4(_AdditionalLightsWorldToLights[84][0][2], _AdditionalLightsWorldToLights[84][1][2], _AdditionalLightsWorldToLights[84][2][2], _AdditionalLightsWorldToLights[84][3][2]); fragment_uniform_buffer_5[351] = float4(_AdditionalLightsWorldToLights[84][0][3], _AdditionalLightsWorldToLights[84][1][3], _AdditionalLightsWorldToLights[84][2][3], _AdditionalLightsWorldToLights[84][3][3]); fragment_uniform_buffer_5[352] = float4(_AdditionalLightsWorldToLights[85][0][0], _AdditionalLightsWorldToLights[85][1][0], _AdditionalLightsWorldToLights[85][2][0], _AdditionalLightsWorldToLights[85][3][0]); fragment_uniform_buffer_5[353] = float4(_AdditionalLightsWorldToLights[85][0][1], _AdditionalLightsWorldToLights[85][1][1], _AdditionalLightsWorldToLights[85][2][1], _AdditionalLightsWorldToLights[85][3][1]); fragment_uniform_buffer_5[354] = float4(_AdditionalLightsWorldToLights[85][0][2], _AdditionalLightsWorldToLights[85][1][2], _AdditionalLightsWorldToLights[85][2][2], _AdditionalLightsWorldToLights[85][3][2]); fragment_uniform_buffer_5[355] = float4(_AdditionalLightsWorldToLights[85][0][3], _AdditionalLightsWorldToLights[85][1][3], _AdditionalLightsWorldToLights[85][2][3], _AdditionalLightsWorldToLights[85][3][3]); fragment_uniform_buffer_5[356] = float4(_AdditionalLightsWorldToLights[86][0][0], _AdditionalLightsWorldToLights[86][1][0], _AdditionalLightsWorldToLights[86][2][0], _AdditionalLightsWorldToLights[86][3][0]); fragment_uniform_buffer_5[357] = float4(_AdditionalLightsWorldToLights[86][0][1], _AdditionalLightsWorldToLights[86][1][1], _AdditionalLightsWorldToLights[86][2][1], _AdditionalLightsWorldToLights[86][3][1]); fragment_uniform_buffer_5[358] = float4(_AdditionalLightsWorldToLights[86][0][2], _AdditionalLightsWorldToLights[86][1][2], _AdditionalLightsWorldToLights[86][2][2], _AdditionalLightsWorldToLights[86][3][2]); fragment_uniform_buffer_5[359] = float4(_AdditionalLightsWorldToLights[86][0][3], _AdditionalLightsWorldToLights[86][1][3], _AdditionalLightsWorldToLights[86][2][3], _AdditionalLightsWorldToLights[86][3][3]); fragment_uniform_buffer_5[360] = float4(_AdditionalLightsWorldToLights[87][0][0], _AdditionalLightsWorldToLights[87][1][0], _AdditionalLightsWorldToLights[87][2][0], _AdditionalLightsWorldToLights[87][3][0]); fragment_uniform_buffer_5[361] = float4(_AdditionalLightsWorldToLights[87][0][1], _AdditionalLightsWorldToLights[87][1][1], _AdditionalLightsWorldToLights[87][2][1], _AdditionalLightsWorldToLights[87][3][1]); fragment_uniform_buffer_5[362] = float4(_AdditionalLightsWorldToLights[87][0][2], _AdditionalLightsWorldToLights[87][1][2], _AdditionalLightsWorldToLights[87][2][2], _AdditionalLightsWorldToLights[87][3][2]); fragment_uniform_buffer_5[363] = float4(_AdditionalLightsWorldToLights[87][0][3], _AdditionalLightsWorldToLights[87][1][3], _AdditionalLightsWorldToLights[87][2][3], _AdditionalLightsWorldToLights[87][3][3]); fragment_uniform_buffer_5[364] = float4(_AdditionalLightsWorldToLights[88][0][0], _AdditionalLightsWorldToLights[88][1][0], _AdditionalLightsWorldToLights[88][2][0], _AdditionalLightsWorldToLights[88][3][0]); fragment_uniform_buffer_5[365] = float4(_AdditionalLightsWorldToLights[88][0][1], _AdditionalLightsWorldToLights[88][1][1], _AdditionalLightsWorldToLights[88][2][1], _AdditionalLightsWorldToLights[88][3][1]); fragment_uniform_buffer_5[366] = float4(_AdditionalLightsWorldToLights[88][0][2], _AdditionalLightsWorldToLights[88][1][2], _AdditionalLightsWorldToLights[88][2][2], _AdditionalLightsWorldToLights[88][3][2]); fragment_uniform_buffer_5[367] = float4(_AdditionalLightsWorldToLights[88][0][3], _AdditionalLightsWorldToLights[88][1][3], _AdditionalLightsWorldToLights[88][2][3], _AdditionalLightsWorldToLights[88][3][3]); fragment_uniform_buffer_5[368] = float4(_AdditionalLightsWorldToLights[89][0][0], _AdditionalLightsWorldToLights[89][1][0], _AdditionalLightsWorldToLights[89][2][0], _AdditionalLightsWorldToLights[89][3][0]); fragment_uniform_buffer_5[369] = float4(_AdditionalLightsWorldToLights[89][0][1], _AdditionalLightsWorldToLights[89][1][1], _AdditionalLightsWorldToLights[89][2][1], _AdditionalLightsWorldToLights[89][3][1]); fragment_uniform_buffer_5[370] = float4(_AdditionalLightsWorldToLights[89][0][2], _AdditionalLightsWorldToLights[89][1][2], _AdditionalLightsWorldToLights[89][2][2], _AdditionalLightsWorldToLights[89][3][2]); fragment_uniform_buffer_5[371] = float4(_AdditionalLightsWorldToLights[89][0][3], _AdditionalLightsWorldToLights[89][1][3], _AdditionalLightsWorldToLights[89][2][3], _AdditionalLightsWorldToLights[89][3][3]); fragment_uniform_buffer_5[372] = float4(_AdditionalLightsWorldToLights[90][0][0], _AdditionalLightsWorldToLights[90][1][0], _AdditionalLightsWorldToLights[90][2][0], _AdditionalLightsWorldToLights[90][3][0]); fragment_uniform_buffer_5[373] = float4(_AdditionalLightsWorldToLights[90][0][1], _AdditionalLightsWorldToLights[90][1][1], _AdditionalLightsWorldToLights[90][2][1], _AdditionalLightsWorldToLights[90][3][1]); fragment_uniform_buffer_5[374] = float4(_AdditionalLightsWorldToLights[90][0][2], _AdditionalLightsWorldToLights[90][1][2], _AdditionalLightsWorldToLights[90][2][2], _AdditionalLightsWorldToLights[90][3][2]); fragment_uniform_buffer_5[375] = float4(_AdditionalLightsWorldToLights[90][0][3], _AdditionalLightsWorldToLights[90][1][3], _AdditionalLightsWorldToLights[90][2][3], _AdditionalLightsWorldToLights[90][3][3]); fragment_uniform_buffer_5[376] = float4(_AdditionalLightsWorldToLights[91][0][0], _AdditionalLightsWorldToLights[91][1][0], _AdditionalLightsWorldToLights[91][2][0], _AdditionalLightsWorldToLights[91][3][0]); fragment_uniform_buffer_5[377] = float4(_AdditionalLightsWorldToLights[91][0][1], _AdditionalLightsWorldToLights[91][1][1], _AdditionalLightsWorldToLights[91][2][1], _AdditionalLightsWorldToLights[91][3][1]); fragment_uniform_buffer_5[378] = float4(_AdditionalLightsWorldToLights[91][0][2], _AdditionalLightsWorldToLights[91][1][2], _AdditionalLightsWorldToLights[91][2][2], _AdditionalLightsWorldToLights[91][3][2]); fragment_uniform_buffer_5[379] = float4(_AdditionalLightsWorldToLights[91][0][3], _AdditionalLightsWorldToLights[91][1][3], _AdditionalLightsWorldToLights[91][2][3], _AdditionalLightsWorldToLights[91][3][3]); fragment_uniform_buffer_5[380] = float4(_AdditionalLightsWorldToLights[92][0][0], _AdditionalLightsWorldToLights[92][1][0], _AdditionalLightsWorldToLights[92][2][0], _AdditionalLightsWorldToLights[92][3][0]); fragment_uniform_buffer_5[381] = float4(_AdditionalLightsWorldToLights[92][0][1], _AdditionalLightsWorldToLights[92][1][1], _AdditionalLightsWorldToLights[92][2][1], _AdditionalLightsWorldToLights[92][3][1]); fragment_uniform_buffer_5[382] = float4(_AdditionalLightsWorldToLights[92][0][2], _AdditionalLightsWorldToLights[92][1][2], _AdditionalLightsWorldToLights[92][2][2], _AdditionalLightsWorldToLights[92][3][2]); fragment_uniform_buffer_5[383] = float4(_AdditionalLightsWorldToLights[92][0][3], _AdditionalLightsWorldToLights[92][1][3], _AdditionalLightsWorldToLights[92][2][3], _AdditionalLightsWorldToLights[92][3][3]); fragment_uniform_buffer_5[384] = float4(_AdditionalLightsWorldToLights[93][0][0], _AdditionalLightsWorldToLights[93][1][0], _AdditionalLightsWorldToLights[93][2][0], _AdditionalLightsWorldToLights[93][3][0]); fragment_uniform_buffer_5[385] = float4(_AdditionalLightsWorldToLights[93][0][1], _AdditionalLightsWorldToLights[93][1][1], _AdditionalLightsWorldToLights[93][2][1], _AdditionalLightsWorldToLights[93][3][1]); fragment_uniform_buffer_5[386] = float4(_AdditionalLightsWorldToLights[93][0][2], _AdditionalLightsWorldToLights[93][1][2], _AdditionalLightsWorldToLights[93][2][2], _AdditionalLightsWorldToLights[93][3][2]); fragment_uniform_buffer_5[387] = float4(_AdditionalLightsWorldToLights[93][0][3], _AdditionalLightsWorldToLights[93][1][3], _AdditionalLightsWorldToLights[93][2][3], _AdditionalLightsWorldToLights[93][3][3]); fragment_uniform_buffer_5[388] = float4(_AdditionalLightsWorldToLights[94][0][0], _AdditionalLightsWorldToLights[94][1][0], _AdditionalLightsWorldToLights[94][2][0], _AdditionalLightsWorldToLights[94][3][0]); fragment_uniform_buffer_5[389] = float4(_AdditionalLightsWorldToLights[94][0][1], _AdditionalLightsWorldToLights[94][1][1], _AdditionalLightsWorldToLights[94][2][1], _AdditionalLightsWorldToLights[94][3][1]); fragment_uniform_buffer_5[390] = float4(_AdditionalLightsWorldToLights[94][0][2], _AdditionalLightsWorldToLights[94][1][2], _AdditionalLightsWorldToLights[94][2][2], _AdditionalLightsWorldToLights[94][3][2]); fragment_uniform_buffer_5[391] = float4(_AdditionalLightsWorldToLights[94][0][3], _AdditionalLightsWorldToLights[94][1][3], _AdditionalLightsWorldToLights[94][2][3], _AdditionalLightsWorldToLights[94][3][3]); fragment_uniform_buffer_5[392] = float4(_AdditionalLightsWorldToLights[95][0][0], _AdditionalLightsWorldToLights[95][1][0], _AdditionalLightsWorldToLights[95][2][0], _AdditionalLightsWorldToLights[95][3][0]); fragment_uniform_buffer_5[393] = float4(_AdditionalLightsWorldToLights[95][0][1], _AdditionalLightsWorldToLights[95][1][1], _AdditionalLightsWorldToLights[95][2][1], _AdditionalLightsWorldToLights[95][3][1]); fragment_uniform_buffer_5[394] = float4(_AdditionalLightsWorldToLights[95][0][2], _AdditionalLightsWorldToLights[95][1][2], _AdditionalLightsWorldToLights[95][2][2], _AdditionalLightsWorldToLights[95][3][2]); fragment_uniform_buffer_5[395] = float4(_AdditionalLightsWorldToLights[95][0][3], _AdditionalLightsWorldToLights[95][1][3], _AdditionalLightsWorldToLights[95][2][3], _AdditionalLightsWorldToLights[95][3][3]); fragment_uniform_buffer_5[396] = float4(_AdditionalLightsWorldToLights[96][0][0], _AdditionalLightsWorldToLights[96][1][0], _AdditionalLightsWorldToLights[96][2][0], _AdditionalLightsWorldToLights[96][3][0]); fragment_uniform_buffer_5[397] = float4(_AdditionalLightsWorldToLights[96][0][1], _AdditionalLightsWorldToLights[96][1][1], _AdditionalLightsWorldToLights[96][2][1], _AdditionalLightsWorldToLights[96][3][1]); fragment_uniform_buffer_5[398] = float4(_AdditionalLightsWorldToLights[96][0][2], _AdditionalLightsWorldToLights[96][1][2], _AdditionalLightsWorldToLights[96][2][2], _AdditionalLightsWorldToLights[96][3][2]); fragment_uniform_buffer_5[399] = float4(_AdditionalLightsWorldToLights[96][0][3], _AdditionalLightsWorldToLights[96][1][3], _AdditionalLightsWorldToLights[96][2][3], _AdditionalLightsWorldToLights[96][3][3]); fragment_uniform_buffer_5[400] = float4(_AdditionalLightsWorldToLights[97][0][0], _AdditionalLightsWorldToLights[97][1][0], _AdditionalLightsWorldToLights[97][2][0], _AdditionalLightsWorldToLights[97][3][0]); fragment_uniform_buffer_5[401] = float4(_AdditionalLightsWorldToLights[97][0][1], _AdditionalLightsWorldToLights[97][1][1], _AdditionalLightsWorldToLights[97][2][1], _AdditionalLightsWorldToLights[97][3][1]); fragment_uniform_buffer_5[402] = float4(_AdditionalLightsWorldToLights[97][0][2], _AdditionalLightsWorldToLights[97][1][2], _AdditionalLightsWorldToLights[97][2][2], _AdditionalLightsWorldToLights[97][3][2]); fragment_uniform_buffer_5[403] = float4(_AdditionalLightsWorldToLights[97][0][3], _AdditionalLightsWorldToLights[97][1][3], _AdditionalLightsWorldToLights[97][2][3], _AdditionalLightsWorldToLights[97][3][3]); fragment_uniform_buffer_5[404] = float4(_AdditionalLightsWorldToLights[98][0][0], _AdditionalLightsWorldToLights[98][1][0], _AdditionalLightsWorldToLights[98][2][0], _AdditionalLightsWorldToLights[98][3][0]); fragment_uniform_buffer_5[405] = float4(_AdditionalLightsWorldToLights[98][0][1], _AdditionalLightsWorldToLights[98][1][1], _AdditionalLightsWorldToLights[98][2][1], _AdditionalLightsWorldToLights[98][3][1]); fragment_uniform_buffer_5[406] = float4(_AdditionalLightsWorldToLights[98][0][2], _AdditionalLightsWorldToLights[98][1][2], _AdditionalLightsWorldToLights[98][2][2], _AdditionalLightsWorldToLights[98][3][2]); fragment_uniform_buffer_5[407] = float4(_AdditionalLightsWorldToLights[98][0][3], _AdditionalLightsWorldToLights[98][1][3], _AdditionalLightsWorldToLights[98][2][3], _AdditionalLightsWorldToLights[98][3][3]); fragment_uniform_buffer_5[408] = float4(_AdditionalLightsWorldToLights[99][0][0], _AdditionalLightsWorldToLights[99][1][0], _AdditionalLightsWorldToLights[99][2][0], _AdditionalLightsWorldToLights[99][3][0]); fragment_uniform_buffer_5[409] = float4(_AdditionalLightsWorldToLights[99][0][1], _AdditionalLightsWorldToLights[99][1][1], _AdditionalLightsWorldToLights[99][2][1], _AdditionalLightsWorldToLights[99][3][1]); fragment_uniform_buffer_5[410] = float4(_AdditionalLightsWorldToLights[99][0][2], _AdditionalLightsWorldToLights[99][1][2], _AdditionalLightsWorldToLights[99][2][2], _AdditionalLightsWorldToLights[99][3][2]); fragment_uniform_buffer_5[411] = float4(_AdditionalLightsWorldToLights[99][0][3], _AdditionalLightsWorldToLights[99][1][3], _AdditionalLightsWorldToLights[99][2][3], _AdditionalLightsWorldToLights[99][3][3]); fragment_uniform_buffer_5[412] = float4(_AdditionalLightsWorldToLights[100][0][0], _AdditionalLightsWorldToLights[100][1][0], _AdditionalLightsWorldToLights[100][2][0], _AdditionalLightsWorldToLights[100][3][0]); fragment_uniform_buffer_5[413] = float4(_AdditionalLightsWorldToLights[100][0][1], _AdditionalLightsWorldToLights[100][1][1], _AdditionalLightsWorldToLights[100][2][1], _AdditionalLightsWorldToLights[100][3][1]); fragment_uniform_buffer_5[414] = float4(_AdditionalLightsWorldToLights[100][0][2], _AdditionalLightsWorldToLights[100][1][2], _AdditionalLightsWorldToLights[100][2][2], _AdditionalLightsWorldToLights[100][3][2]); fragment_uniform_buffer_5[415] = float4(_AdditionalLightsWorldToLights[100][0][3], _AdditionalLightsWorldToLights[100][1][3], _AdditionalLightsWorldToLights[100][2][3], _AdditionalLightsWorldToLights[100][3][3]); fragment_uniform_buffer_5[416] = float4(_AdditionalLightsWorldToLights[101][0][0], _AdditionalLightsWorldToLights[101][1][0], _AdditionalLightsWorldToLights[101][2][0], _AdditionalLightsWorldToLights[101][3][0]); fragment_uniform_buffer_5[417] = float4(_AdditionalLightsWorldToLights[101][0][1], _AdditionalLightsWorldToLights[101][1][1], _AdditionalLightsWorldToLights[101][2][1], _AdditionalLightsWorldToLights[101][3][1]); fragment_uniform_buffer_5[418] = float4(_AdditionalLightsWorldToLights[101][0][2], _AdditionalLightsWorldToLights[101][1][2], _AdditionalLightsWorldToLights[101][2][2], _AdditionalLightsWorldToLights[101][3][2]); fragment_uniform_buffer_5[419] = float4(_AdditionalLightsWorldToLights[101][0][3], _AdditionalLightsWorldToLights[101][1][3], _AdditionalLightsWorldToLights[101][2][3], _AdditionalLightsWorldToLights[101][3][3]); fragment_uniform_buffer_5[420] = float4(_AdditionalLightsWorldToLights[102][0][0], _AdditionalLightsWorldToLights[102][1][0], _AdditionalLightsWorldToLights[102][2][0], _AdditionalLightsWorldToLights[102][3][0]); fragment_uniform_buffer_5[421] = float4(_AdditionalLightsWorldToLights[102][0][1], _AdditionalLightsWorldToLights[102][1][1], _AdditionalLightsWorldToLights[102][2][1], _AdditionalLightsWorldToLights[102][3][1]); fragment_uniform_buffer_5[422] = float4(_AdditionalLightsWorldToLights[102][0][2], _AdditionalLightsWorldToLights[102][1][2], _AdditionalLightsWorldToLights[102][2][2], _AdditionalLightsWorldToLights[102][3][2]); fragment_uniform_buffer_5[423] = float4(_AdditionalLightsWorldToLights[102][0][3], _AdditionalLightsWorldToLights[102][1][3], _AdditionalLightsWorldToLights[102][2][3], _AdditionalLightsWorldToLights[102][3][3]); fragment_uniform_buffer_5[424] = float4(_AdditionalLightsWorldToLights[103][0][0], _AdditionalLightsWorldToLights[103][1][0], _AdditionalLightsWorldToLights[103][2][0], _AdditionalLightsWorldToLights[103][3][0]); fragment_uniform_buffer_5[425] = float4(_AdditionalLightsWorldToLights[103][0][1], _AdditionalLightsWorldToLights[103][1][1], _AdditionalLightsWorldToLights[103][2][1], _AdditionalLightsWorldToLights[103][3][1]); fragment_uniform_buffer_5[426] = float4(_AdditionalLightsWorldToLights[103][0][2], _AdditionalLightsWorldToLights[103][1][2], _AdditionalLightsWorldToLights[103][2][2], _AdditionalLightsWorldToLights[103][3][2]); fragment_uniform_buffer_5[427] = float4(_AdditionalLightsWorldToLights[103][0][3], _AdditionalLightsWorldToLights[103][1][3], _AdditionalLightsWorldToLights[103][2][3], _AdditionalLightsWorldToLights[103][3][3]); fragment_uniform_buffer_5[428] = float4(_AdditionalLightsWorldToLights[104][0][0], _AdditionalLightsWorldToLights[104][1][0], _AdditionalLightsWorldToLights[104][2][0], _AdditionalLightsWorldToLights[104][3][0]); fragment_uniform_buffer_5[429] = float4(_AdditionalLightsWorldToLights[104][0][1], _AdditionalLightsWorldToLights[104][1][1], _AdditionalLightsWorldToLights[104][2][1], _AdditionalLightsWorldToLights[104][3][1]); fragment_uniform_buffer_5[430] = float4(_AdditionalLightsWorldToLights[104][0][2], _AdditionalLightsWorldToLights[104][1][2], _AdditionalLightsWorldToLights[104][2][2], _AdditionalLightsWorldToLights[104][3][2]); fragment_uniform_buffer_5[431] = float4(_AdditionalLightsWorldToLights[104][0][3], _AdditionalLightsWorldToLights[104][1][3], _AdditionalLightsWorldToLights[104][2][3], _AdditionalLightsWorldToLights[104][3][3]); fragment_uniform_buffer_5[432] = float4(_AdditionalLightsWorldToLights[105][0][0], _AdditionalLightsWorldToLights[105][1][0], _AdditionalLightsWorldToLights[105][2][0], _AdditionalLightsWorldToLights[105][3][0]); fragment_uniform_buffer_5[433] = float4(_AdditionalLightsWorldToLights[105][0][1], _AdditionalLightsWorldToLights[105][1][1], _AdditionalLightsWorldToLights[105][2][1], _AdditionalLightsWorldToLights[105][3][1]); fragment_uniform_buffer_5[434] = float4(_AdditionalLightsWorldToLights[105][0][2], _AdditionalLightsWorldToLights[105][1][2], _AdditionalLightsWorldToLights[105][2][2], _AdditionalLightsWorldToLights[105][3][2]); fragment_uniform_buffer_5[435] = float4(_AdditionalLightsWorldToLights[105][0][3], _AdditionalLightsWorldToLights[105][1][3], _AdditionalLightsWorldToLights[105][2][3], _AdditionalLightsWorldToLights[105][3][3]); fragment_uniform_buffer_5[436] = float4(_AdditionalLightsWorldToLights[106][0][0], _AdditionalLightsWorldToLights[106][1][0], _AdditionalLightsWorldToLights[106][2][0], _AdditionalLightsWorldToLights[106][3][0]); fragment_uniform_buffer_5[437] = float4(_AdditionalLightsWorldToLights[106][0][1], _AdditionalLightsWorldToLights[106][1][1], _AdditionalLightsWorldToLights[106][2][1], _AdditionalLightsWorldToLights[106][3][1]); fragment_uniform_buffer_5[438] = float4(_AdditionalLightsWorldToLights[106][0][2], _AdditionalLightsWorldToLights[106][1][2], _AdditionalLightsWorldToLights[106][2][2], _AdditionalLightsWorldToLights[106][3][2]); fragment_uniform_buffer_5[439] = float4(_AdditionalLightsWorldToLights[106][0][3], _AdditionalLightsWorldToLights[106][1][3], _AdditionalLightsWorldToLights[106][2][3], _AdditionalLightsWorldToLights[106][3][3]); fragment_uniform_buffer_5[440] = float4(_AdditionalLightsWorldToLights[107][0][0], _AdditionalLightsWorldToLights[107][1][0], _AdditionalLightsWorldToLights[107][2][0], _AdditionalLightsWorldToLights[107][3][0]); fragment_uniform_buffer_5[441] = float4(_AdditionalLightsWorldToLights[107][0][1], _AdditionalLightsWorldToLights[107][1][1], _AdditionalLightsWorldToLights[107][2][1], _AdditionalLightsWorldToLights[107][3][1]); fragment_uniform_buffer_5[442] = float4(_AdditionalLightsWorldToLights[107][0][2], _AdditionalLightsWorldToLights[107][1][2], _AdditionalLightsWorldToLights[107][2][2], _AdditionalLightsWorldToLights[107][3][2]); fragment_uniform_buffer_5[443] = float4(_AdditionalLightsWorldToLights[107][0][3], _AdditionalLightsWorldToLights[107][1][3], _AdditionalLightsWorldToLights[107][2][3], _AdditionalLightsWorldToLights[107][3][3]); fragment_uniform_buffer_5[444] = float4(_AdditionalLightsWorldToLights[108][0][0], _AdditionalLightsWorldToLights[108][1][0], _AdditionalLightsWorldToLights[108][2][0], _AdditionalLightsWorldToLights[108][3][0]); fragment_uniform_buffer_5[445] = float4(_AdditionalLightsWorldToLights[108][0][1], _AdditionalLightsWorldToLights[108][1][1], _AdditionalLightsWorldToLights[108][2][1], _AdditionalLightsWorldToLights[108][3][1]); fragment_uniform_buffer_5[446] = float4(_AdditionalLightsWorldToLights[108][0][2], _AdditionalLightsWorldToLights[108][1][2], _AdditionalLightsWorldToLights[108][2][2], _AdditionalLightsWorldToLights[108][3][2]); fragment_uniform_buffer_5[447] = float4(_AdditionalLightsWorldToLights[108][0][3], _AdditionalLightsWorldToLights[108][1][3], _AdditionalLightsWorldToLights[108][2][3], _AdditionalLightsWorldToLights[108][3][3]); fragment_uniform_buffer_5[448] = float4(_AdditionalLightsWorldToLights[109][0][0], _AdditionalLightsWorldToLights[109][1][0], _AdditionalLightsWorldToLights[109][2][0], _AdditionalLightsWorldToLights[109][3][0]); fragment_uniform_buffer_5[449] = float4(_AdditionalLightsWorldToLights[109][0][1], _AdditionalLightsWorldToLights[109][1][1], _AdditionalLightsWorldToLights[109][2][1], _AdditionalLightsWorldToLights[109][3][1]); fragment_uniform_buffer_5[450] = float4(_AdditionalLightsWorldToLights[109][0][2], _AdditionalLightsWorldToLights[109][1][2], _AdditionalLightsWorldToLights[109][2][2], _AdditionalLightsWorldToLights[109][3][2]); fragment_uniform_buffer_5[451] = float4(_AdditionalLightsWorldToLights[109][0][3], _AdditionalLightsWorldToLights[109][1][3], _AdditionalLightsWorldToLights[109][2][3], _AdditionalLightsWorldToLights[109][3][3]); fragment_uniform_buffer_5[452] = float4(_AdditionalLightsWorldToLights[110][0][0], _AdditionalLightsWorldToLights[110][1][0], _AdditionalLightsWorldToLights[110][2][0], _AdditionalLightsWorldToLights[110][3][0]); fragment_uniform_buffer_5[453] = float4(_AdditionalLightsWorldToLights[110][0][1], _AdditionalLightsWorldToLights[110][1][1], _AdditionalLightsWorldToLights[110][2][1], _AdditionalLightsWorldToLights[110][3][1]); fragment_uniform_buffer_5[454] = float4(_AdditionalLightsWorldToLights[110][0][2], _AdditionalLightsWorldToLights[110][1][2], _AdditionalLightsWorldToLights[110][2][2], _AdditionalLightsWorldToLights[110][3][2]); fragment_uniform_buffer_5[455] = float4(_AdditionalLightsWorldToLights[110][0][3], _AdditionalLightsWorldToLights[110][1][3], _AdditionalLightsWorldToLights[110][2][3], _AdditionalLightsWorldToLights[110][3][3]); fragment_uniform_buffer_5[456] = float4(_AdditionalLightsWorldToLights[111][0][0], _AdditionalLightsWorldToLights[111][1][0], _AdditionalLightsWorldToLights[111][2][0], _AdditionalLightsWorldToLights[111][3][0]); fragment_uniform_buffer_5[457] = float4(_AdditionalLightsWorldToLights[111][0][1], _AdditionalLightsWorldToLights[111][1][1], _AdditionalLightsWorldToLights[111][2][1], _AdditionalLightsWorldToLights[111][3][1]); fragment_uniform_buffer_5[458] = float4(_AdditionalLightsWorldToLights[111][0][2], _AdditionalLightsWorldToLights[111][1][2], _AdditionalLightsWorldToLights[111][2][2], _AdditionalLightsWorldToLights[111][3][2]); fragment_uniform_buffer_5[459] = float4(_AdditionalLightsWorldToLights[111][0][3], _AdditionalLightsWorldToLights[111][1][3], _AdditionalLightsWorldToLights[111][2][3], _AdditionalLightsWorldToLights[111][3][3]); fragment_uniform_buffer_5[460] = float4(_AdditionalLightsWorldToLights[112][0][0], _AdditionalLightsWorldToLights[112][1][0], _AdditionalLightsWorldToLights[112][2][0], _AdditionalLightsWorldToLights[112][3][0]); fragment_uniform_buffer_5[461] = float4(_AdditionalLightsWorldToLights[112][0][1], _AdditionalLightsWorldToLights[112][1][1], _AdditionalLightsWorldToLights[112][2][1], _AdditionalLightsWorldToLights[112][3][1]); fragment_uniform_buffer_5[462] = float4(_AdditionalLightsWorldToLights[112][0][2], _AdditionalLightsWorldToLights[112][1][2], _AdditionalLightsWorldToLights[112][2][2], _AdditionalLightsWorldToLights[112][3][2]); fragment_uniform_buffer_5[463] = float4(_AdditionalLightsWorldToLights[112][0][3], _AdditionalLightsWorldToLights[112][1][3], _AdditionalLightsWorldToLights[112][2][3], _AdditionalLightsWorldToLights[112][3][3]); fragment_uniform_buffer_5[464] = float4(_AdditionalLightsWorldToLights[113][0][0], _AdditionalLightsWorldToLights[113][1][0], _AdditionalLightsWorldToLights[113][2][0], _AdditionalLightsWorldToLights[113][3][0]); fragment_uniform_buffer_5[465] = float4(_AdditionalLightsWorldToLights[113][0][1], _AdditionalLightsWorldToLights[113][1][1], _AdditionalLightsWorldToLights[113][2][1], _AdditionalLightsWorldToLights[113][3][1]); fragment_uniform_buffer_5[466] = float4(_AdditionalLightsWorldToLights[113][0][2], _AdditionalLightsWorldToLights[113][1][2], _AdditionalLightsWorldToLights[113][2][2], _AdditionalLightsWorldToLights[113][3][2]); fragment_uniform_buffer_5[467] = float4(_AdditionalLightsWorldToLights[113][0][3], _AdditionalLightsWorldToLights[113][1][3], _AdditionalLightsWorldToLights[113][2][3], _AdditionalLightsWorldToLights[113][3][3]); fragment_uniform_buffer_5[468] = float4(_AdditionalLightsWorldToLights[114][0][0], _AdditionalLightsWorldToLights[114][1][0], _AdditionalLightsWorldToLights[114][2][0], _AdditionalLightsWorldToLights[114][3][0]); fragment_uniform_buffer_5[469] = float4(_AdditionalLightsWorldToLights[114][0][1], _AdditionalLightsWorldToLights[114][1][1], _AdditionalLightsWorldToLights[114][2][1], _AdditionalLightsWorldToLights[114][3][1]); fragment_uniform_buffer_5[470] = float4(_AdditionalLightsWorldToLights[114][0][2], _AdditionalLightsWorldToLights[114][1][2], _AdditionalLightsWorldToLights[114][2][2], _AdditionalLightsWorldToLights[114][3][2]); fragment_uniform_buffer_5[471] = float4(_AdditionalLightsWorldToLights[114][0][3], _AdditionalLightsWorldToLights[114][1][3], _AdditionalLightsWorldToLights[114][2][3], _AdditionalLightsWorldToLights[114][3][3]); fragment_uniform_buffer_5[472] = float4(_AdditionalLightsWorldToLights[115][0][0], _AdditionalLightsWorldToLights[115][1][0], _AdditionalLightsWorldToLights[115][2][0], _AdditionalLightsWorldToLights[115][3][0]); fragment_uniform_buffer_5[473] = float4(_AdditionalLightsWorldToLights[115][0][1], _AdditionalLightsWorldToLights[115][1][1], _AdditionalLightsWorldToLights[115][2][1], _AdditionalLightsWorldToLights[115][3][1]); fragment_uniform_buffer_5[474] = float4(_AdditionalLightsWorldToLights[115][0][2], _AdditionalLightsWorldToLights[115][1][2], _AdditionalLightsWorldToLights[115][2][2], _AdditionalLightsWorldToLights[115][3][2]); fragment_uniform_buffer_5[475] = float4(_AdditionalLightsWorldToLights[115][0][3], _AdditionalLightsWorldToLights[115][1][3], _AdditionalLightsWorldToLights[115][2][3], _AdditionalLightsWorldToLights[115][3][3]); fragment_uniform_buffer_5[476] = float4(_AdditionalLightsWorldToLights[116][0][0], _AdditionalLightsWorldToLights[116][1][0], _AdditionalLightsWorldToLights[116][2][0], _AdditionalLightsWorldToLights[116][3][0]); fragment_uniform_buffer_5[477] = float4(_AdditionalLightsWorldToLights[116][0][1], _AdditionalLightsWorldToLights[116][1][1], _AdditionalLightsWorldToLights[116][2][1], _AdditionalLightsWorldToLights[116][3][1]); fragment_uniform_buffer_5[478] = float4(_AdditionalLightsWorldToLights[116][0][2], _AdditionalLightsWorldToLights[116][1][2], _AdditionalLightsWorldToLights[116][2][2], _AdditionalLightsWorldToLights[116][3][2]); fragment_uniform_buffer_5[479] = float4(_AdditionalLightsWorldToLights[116][0][3], _AdditionalLightsWorldToLights[116][1][3], _AdditionalLightsWorldToLights[116][2][3], _AdditionalLightsWorldToLights[116][3][3]); fragment_uniform_buffer_5[480] = float4(_AdditionalLightsWorldToLights[117][0][0], _AdditionalLightsWorldToLights[117][1][0], _AdditionalLightsWorldToLights[117][2][0], _AdditionalLightsWorldToLights[117][3][0]); fragment_uniform_buffer_5[481] = float4(_AdditionalLightsWorldToLights[117][0][1], _AdditionalLightsWorldToLights[117][1][1], _AdditionalLightsWorldToLights[117][2][1], _AdditionalLightsWorldToLights[117][3][1]); fragment_uniform_buffer_5[482] = float4(_AdditionalLightsWorldToLights[117][0][2], _AdditionalLightsWorldToLights[117][1][2], _AdditionalLightsWorldToLights[117][2][2], _AdditionalLightsWorldToLights[117][3][2]); fragment_uniform_buffer_5[483] = float4(_AdditionalLightsWorldToLights[117][0][3], _AdditionalLightsWorldToLights[117][1][3], _AdditionalLightsWorldToLights[117][2][3], _AdditionalLightsWorldToLights[117][3][3]); fragment_uniform_buffer_5[484] = float4(_AdditionalLightsWorldToLights[118][0][0], _AdditionalLightsWorldToLights[118][1][0], _AdditionalLightsWorldToLights[118][2][0], _AdditionalLightsWorldToLights[118][3][0]); fragment_uniform_buffer_5[485] = float4(_AdditionalLightsWorldToLights[118][0][1], _AdditionalLightsWorldToLights[118][1][1], _AdditionalLightsWorldToLights[118][2][1], _AdditionalLightsWorldToLights[118][3][1]); fragment_uniform_buffer_5[486] = float4(_AdditionalLightsWorldToLights[118][0][2], _AdditionalLightsWorldToLights[118][1][2], _AdditionalLightsWorldToLights[118][2][2], _AdditionalLightsWorldToLights[118][3][2]); fragment_uniform_buffer_5[487] = float4(_AdditionalLightsWorldToLights[118][0][3], _AdditionalLightsWorldToLights[118][1][3], _AdditionalLightsWorldToLights[118][2][3], _AdditionalLightsWorldToLights[118][3][3]); fragment_uniform_buffer_5[488] = float4(_AdditionalLightsWorldToLights[119][0][0], _AdditionalLightsWorldToLights[119][1][0], _AdditionalLightsWorldToLights[119][2][0], _AdditionalLightsWorldToLights[119][3][0]); fragment_uniform_buffer_5[489] = float4(_AdditionalLightsWorldToLights[119][0][1], _AdditionalLightsWorldToLights[119][1][1], _AdditionalLightsWorldToLights[119][2][1], _AdditionalLightsWorldToLights[119][3][1]); fragment_uniform_buffer_5[490] = float4(_AdditionalLightsWorldToLights[119][0][2], _AdditionalLightsWorldToLights[119][1][2], _AdditionalLightsWorldToLights[119][2][2], _AdditionalLightsWorldToLights[119][3][2]); fragment_uniform_buffer_5[491] = float4(_AdditionalLightsWorldToLights[119][0][3], _AdditionalLightsWorldToLights[119][1][3], _AdditionalLightsWorldToLights[119][2][3], _AdditionalLightsWorldToLights[119][3][3]); fragment_uniform_buffer_5[492] = float4(_AdditionalLightsWorldToLights[120][0][0], _AdditionalLightsWorldToLights[120][1][0], _AdditionalLightsWorldToLights[120][2][0], _AdditionalLightsWorldToLights[120][3][0]); fragment_uniform_buffer_5[493] = float4(_AdditionalLightsWorldToLights[120][0][1], _AdditionalLightsWorldToLights[120][1][1], _AdditionalLightsWorldToLights[120][2][1], _AdditionalLightsWorldToLights[120][3][1]); fragment_uniform_buffer_5[494] = float4(_AdditionalLightsWorldToLights[120][0][2], _AdditionalLightsWorldToLights[120][1][2], _AdditionalLightsWorldToLights[120][2][2], _AdditionalLightsWorldToLights[120][3][2]); fragment_uniform_buffer_5[495] = float4(_AdditionalLightsWorldToLights[120][0][3], _AdditionalLightsWorldToLights[120][1][3], _AdditionalLightsWorldToLights[120][2][3], _AdditionalLightsWorldToLights[120][3][3]); fragment_uniform_buffer_5[496] = float4(_AdditionalLightsWorldToLights[121][0][0], _AdditionalLightsWorldToLights[121][1][0], _AdditionalLightsWorldToLights[121][2][0], _AdditionalLightsWorldToLights[121][3][0]); fragment_uniform_buffer_5[497] = float4(_AdditionalLightsWorldToLights[121][0][1], _AdditionalLightsWorldToLights[121][1][1], _AdditionalLightsWorldToLights[121][2][1], _AdditionalLightsWorldToLights[121][3][1]); fragment_uniform_buffer_5[498] = float4(_AdditionalLightsWorldToLights[121][0][2], _AdditionalLightsWorldToLights[121][1][2], _AdditionalLightsWorldToLights[121][2][2], _AdditionalLightsWorldToLights[121][3][2]); fragment_uniform_buffer_5[499] = float4(_AdditionalLightsWorldToLights[121][0][3], _AdditionalLightsWorldToLights[121][1][3], _AdditionalLightsWorldToLights[121][2][3], _AdditionalLightsWorldToLights[121][3][3]); fragment_uniform_buffer_5[500] = float4(_AdditionalLightsWorldToLights[122][0][0], _AdditionalLightsWorldToLights[122][1][0], _AdditionalLightsWorldToLights[122][2][0], _AdditionalLightsWorldToLights[122][3][0]); fragment_uniform_buffer_5[501] = float4(_AdditionalLightsWorldToLights[122][0][1], _AdditionalLightsWorldToLights[122][1][1], _AdditionalLightsWorldToLights[122][2][1], _AdditionalLightsWorldToLights[122][3][1]); fragment_uniform_buffer_5[502] = float4(_AdditionalLightsWorldToLights[122][0][2], _AdditionalLightsWorldToLights[122][1][2], _AdditionalLightsWorldToLights[122][2][2], _AdditionalLightsWorldToLights[122][3][2]); fragment_uniform_buffer_5[503] = float4(_AdditionalLightsWorldToLights[122][0][3], _AdditionalLightsWorldToLights[122][1][3], _AdditionalLightsWorldToLights[122][2][3], _AdditionalLightsWorldToLights[122][3][3]); fragment_uniform_buffer_5[504] = float4(_AdditionalLightsWorldToLights[123][0][0], _AdditionalLightsWorldToLights[123][1][0], _AdditionalLightsWorldToLights[123][2][0], _AdditionalLightsWorldToLights[123][3][0]); fragment_uniform_buffer_5[505] = float4(_AdditionalLightsWorldToLights[123][0][1], _AdditionalLightsWorldToLights[123][1][1], _AdditionalLightsWorldToLights[123][2][1], _AdditionalLightsWorldToLights[123][3][1]); fragment_uniform_buffer_5[506] = float4(_AdditionalLightsWorldToLights[123][0][2], _AdditionalLightsWorldToLights[123][1][2], _AdditionalLightsWorldToLights[123][2][2], _AdditionalLightsWorldToLights[123][3][2]); fragment_uniform_buffer_5[507] = float4(_AdditionalLightsWorldToLights[123][0][3], _AdditionalLightsWorldToLights[123][1][3], _AdditionalLightsWorldToLights[123][2][3], _AdditionalLightsWorldToLights[123][3][3]); fragment_uniform_buffer_5[508] = float4(_AdditionalLightsWorldToLights[124][0][0], _AdditionalLightsWorldToLights[124][1][0], _AdditionalLightsWorldToLights[124][2][0], _AdditionalLightsWorldToLights[124][3][0]); fragment_uniform_buffer_5[509] = float4(_AdditionalLightsWorldToLights[124][0][1], _AdditionalLightsWorldToLights[124][1][1], _AdditionalLightsWorldToLights[124][2][1], _AdditionalLightsWorldToLights[124][3][1]); fragment_uniform_buffer_5[510] = float4(_AdditionalLightsWorldToLights[124][0][2], _AdditionalLightsWorldToLights[124][1][2], _AdditionalLightsWorldToLights[124][2][2], _AdditionalLightsWorldToLights[124][3][2]); fragment_uniform_buffer_5[511] = float4(_AdditionalLightsWorldToLights[124][0][3], _AdditionalLightsWorldToLights[124][1][3], _AdditionalLightsWorldToLights[124][2][3], _AdditionalLightsWorldToLights[124][3][3]); fragment_uniform_buffer_5[512] = float4(_AdditionalLightsWorldToLights[125][0][0], _AdditionalLightsWorldToLights[125][1][0], _AdditionalLightsWorldToLights[125][2][0], _AdditionalLightsWorldToLights[125][3][0]); fragment_uniform_buffer_5[513] = float4(_AdditionalLightsWorldToLights[125][0][1], _AdditionalLightsWorldToLights[125][1][1], _AdditionalLightsWorldToLights[125][2][1], _AdditionalLightsWorldToLights[125][3][1]); fragment_uniform_buffer_5[514] = float4(_AdditionalLightsWorldToLights[125][0][2], _AdditionalLightsWorldToLights[125][1][2], _AdditionalLightsWorldToLights[125][2][2], _AdditionalLightsWorldToLights[125][3][2]); fragment_uniform_buffer_5[515] = float4(_AdditionalLightsWorldToLights[125][0][3], _AdditionalLightsWorldToLights[125][1][3], _AdditionalLightsWorldToLights[125][2][3], _AdditionalLightsWorldToLights[125][3][3]); fragment_uniform_buffer_5[516] = float4(_AdditionalLightsWorldToLights[126][0][0], _AdditionalLightsWorldToLights[126][1][0], _AdditionalLightsWorldToLights[126][2][0], _AdditionalLightsWorldToLights[126][3][0]); fragment_uniform_buffer_5[517] = float4(_AdditionalLightsWorldToLights[126][0][1], _AdditionalLightsWorldToLights[126][1][1], _AdditionalLightsWorldToLights[126][2][1], _AdditionalLightsWorldToLights[126][3][1]); fragment_uniform_buffer_5[518] = float4(_AdditionalLightsWorldToLights[126][0][2], _AdditionalLightsWorldToLights[126][1][2], _AdditionalLightsWorldToLights[126][2][2], _AdditionalLightsWorldToLights[126][3][2]); fragment_uniform_buffer_5[519] = float4(_AdditionalLightsWorldToLights[126][0][3], _AdditionalLightsWorldToLights[126][1][3], _AdditionalLightsWorldToLights[126][2][3], _AdditionalLightsWorldToLights[126][3][3]); fragment_uniform_buffer_5[520] = float4(_AdditionalLightsWorldToLights[127][0][0], _AdditionalLightsWorldToLights[127][1][0], _AdditionalLightsWorldToLights[127][2][0], _AdditionalLightsWorldToLights[127][3][0]); fragment_uniform_buffer_5[521] = float4(_AdditionalLightsWorldToLights[127][0][1], _AdditionalLightsWorldToLights[127][1][1], _AdditionalLightsWorldToLights[127][2][1], _AdditionalLightsWorldToLights[127][3][1]); fragment_uniform_buffer_5[522] = float4(_AdditionalLightsWorldToLights[127][0][2], _AdditionalLightsWorldToLights[127][1][2], _AdditionalLightsWorldToLights[127][2][2], _AdditionalLightsWorldToLights[127][3][2]); fragment_uniform_buffer_5[523] = float4(_AdditionalLightsWorldToLights[127][0][3], _AdditionalLightsWorldToLights[127][1][3], _AdditionalLightsWorldToLights[127][2][3], _AdditionalLightsWorldToLights[127][3][3]); fragment_uniform_buffer_5[524] = float4(_AdditionalLightsWorldToLights[128][0][0], _AdditionalLightsWorldToLights[128][1][0], _AdditionalLightsWorldToLights[128][2][0], _AdditionalLightsWorldToLights[128][3][0]); fragment_uniform_buffer_5[525] = float4(_AdditionalLightsWorldToLights[128][0][1], _AdditionalLightsWorldToLights[128][1][1], _AdditionalLightsWorldToLights[128][2][1], _AdditionalLightsWorldToLights[128][3][1]); fragment_uniform_buffer_5[526] = float4(_AdditionalLightsWorldToLights[128][0][2], _AdditionalLightsWorldToLights[128][1][2], _AdditionalLightsWorldToLights[128][2][2], _AdditionalLightsWorldToLights[128][3][2]); fragment_uniform_buffer_5[527] = float4(_AdditionalLightsWorldToLights[128][0][3], _AdditionalLightsWorldToLights[128][1][3], _AdditionalLightsWorldToLights[128][2][3], _AdditionalLightsWorldToLights[128][3][3]); fragment_uniform_buffer_5[528] = float4(_AdditionalLightsWorldToLights[129][0][0], _AdditionalLightsWorldToLights[129][1][0], _AdditionalLightsWorldToLights[129][2][0], _AdditionalLightsWorldToLights[129][3][0]); fragment_uniform_buffer_5[529] = float4(_AdditionalLightsWorldToLights[129][0][1], _AdditionalLightsWorldToLights[129][1][1], _AdditionalLightsWorldToLights[129][2][1], _AdditionalLightsWorldToLights[129][3][1]); fragment_uniform_buffer_5[530] = float4(_AdditionalLightsWorldToLights[129][0][2], _AdditionalLightsWorldToLights[129][1][2], _AdditionalLightsWorldToLights[129][2][2], _AdditionalLightsWorldToLights[129][3][2]); fragment_uniform_buffer_5[531] = float4(_AdditionalLightsWorldToLights[129][0][3], _AdditionalLightsWorldToLights[129][1][3], _AdditionalLightsWorldToLights[129][2][3], _AdditionalLightsWorldToLights[129][3][3]); fragment_uniform_buffer_5[532] = float4(_AdditionalLightsWorldToLights[130][0][0], _AdditionalLightsWorldToLights[130][1][0], _AdditionalLightsWorldToLights[130][2][0], _AdditionalLightsWorldToLights[130][3][0]); fragment_uniform_buffer_5[533] = float4(_AdditionalLightsWorldToLights[130][0][1], _AdditionalLightsWorldToLights[130][1][1], _AdditionalLightsWorldToLights[130][2][1], _AdditionalLightsWorldToLights[130][3][1]); fragment_uniform_buffer_5[534] = float4(_AdditionalLightsWorldToLights[130][0][2], _AdditionalLightsWorldToLights[130][1][2], _AdditionalLightsWorldToLights[130][2][2], _AdditionalLightsWorldToLights[130][3][2]); fragment_uniform_buffer_5[535] = float4(_AdditionalLightsWorldToLights[130][0][3], _AdditionalLightsWorldToLights[130][1][3], _AdditionalLightsWorldToLights[130][2][3], _AdditionalLightsWorldToLights[130][3][3]); fragment_uniform_buffer_5[536] = float4(_AdditionalLightsWorldToLights[131][0][0], _AdditionalLightsWorldToLights[131][1][0], _AdditionalLightsWorldToLights[131][2][0], _AdditionalLightsWorldToLights[131][3][0]); fragment_uniform_buffer_5[537] = float4(_AdditionalLightsWorldToLights[131][0][1], _AdditionalLightsWorldToLights[131][1][1], _AdditionalLightsWorldToLights[131][2][1], _AdditionalLightsWorldToLights[131][3][1]); fragment_uniform_buffer_5[538] = float4(_AdditionalLightsWorldToLights[131][0][2], _AdditionalLightsWorldToLights[131][1][2], _AdditionalLightsWorldToLights[131][2][2], _AdditionalLightsWorldToLights[131][3][2]); fragment_uniform_buffer_5[539] = float4(_AdditionalLightsWorldToLights[131][0][3], _AdditionalLightsWorldToLights[131][1][3], _AdditionalLightsWorldToLights[131][2][3], _AdditionalLightsWorldToLights[131][3][3]); fragment_uniform_buffer_5[540] = float4(_AdditionalLightsWorldToLights[132][0][0], _AdditionalLightsWorldToLights[132][1][0], _AdditionalLightsWorldToLights[132][2][0], _AdditionalLightsWorldToLights[132][3][0]); fragment_uniform_buffer_5[541] = float4(_AdditionalLightsWorldToLights[132][0][1], _AdditionalLightsWorldToLights[132][1][1], _AdditionalLightsWorldToLights[132][2][1], _AdditionalLightsWorldToLights[132][3][1]); fragment_uniform_buffer_5[542] = float4(_AdditionalLightsWorldToLights[132][0][2], _AdditionalLightsWorldToLights[132][1][2], _AdditionalLightsWorldToLights[132][2][2], _AdditionalLightsWorldToLights[132][3][2]); fragment_uniform_buffer_5[543] = float4(_AdditionalLightsWorldToLights[132][0][3], _AdditionalLightsWorldToLights[132][1][3], _AdditionalLightsWorldToLights[132][2][3], _AdditionalLightsWorldToLights[132][3][3]); fragment_uniform_buffer_5[544] = float4(_AdditionalLightsWorldToLights[133][0][0], _AdditionalLightsWorldToLights[133][1][0], _AdditionalLightsWorldToLights[133][2][0], _AdditionalLightsWorldToLights[133][3][0]); fragment_uniform_buffer_5[545] = float4(_AdditionalLightsWorldToLights[133][0][1], _AdditionalLightsWorldToLights[133][1][1], _AdditionalLightsWorldToLights[133][2][1], _AdditionalLightsWorldToLights[133][3][1]); fragment_uniform_buffer_5[546] = float4(_AdditionalLightsWorldToLights[133][0][2], _AdditionalLightsWorldToLights[133][1][2], _AdditionalLightsWorldToLights[133][2][2], _AdditionalLightsWorldToLights[133][3][2]); fragment_uniform_buffer_5[547] = float4(_AdditionalLightsWorldToLights[133][0][3], _AdditionalLightsWorldToLights[133][1][3], _AdditionalLightsWorldToLights[133][2][3], _AdditionalLightsWorldToLights[133][3][3]); fragment_uniform_buffer_5[548] = float4(_AdditionalLightsWorldToLights[134][0][0], _AdditionalLightsWorldToLights[134][1][0], _AdditionalLightsWorldToLights[134][2][0], _AdditionalLightsWorldToLights[134][3][0]); fragment_uniform_buffer_5[549] = float4(_AdditionalLightsWorldToLights[134][0][1], _AdditionalLightsWorldToLights[134][1][1], _AdditionalLightsWorldToLights[134][2][1], _AdditionalLightsWorldToLights[134][3][1]); fragment_uniform_buffer_5[550] = float4(_AdditionalLightsWorldToLights[134][0][2], _AdditionalLightsWorldToLights[134][1][2], _AdditionalLightsWorldToLights[134][2][2], _AdditionalLightsWorldToLights[134][3][2]); fragment_uniform_buffer_5[551] = float4(_AdditionalLightsWorldToLights[134][0][3], _AdditionalLightsWorldToLights[134][1][3], _AdditionalLightsWorldToLights[134][2][3], _AdditionalLightsWorldToLights[134][3][3]); fragment_uniform_buffer_5[552] = float4(_AdditionalLightsWorldToLights[135][0][0], _AdditionalLightsWorldToLights[135][1][0], _AdditionalLightsWorldToLights[135][2][0], _AdditionalLightsWorldToLights[135][3][0]); fragment_uniform_buffer_5[553] = float4(_AdditionalLightsWorldToLights[135][0][1], _AdditionalLightsWorldToLights[135][1][1], _AdditionalLightsWorldToLights[135][2][1], _AdditionalLightsWorldToLights[135][3][1]); fragment_uniform_buffer_5[554] = float4(_AdditionalLightsWorldToLights[135][0][2], _AdditionalLightsWorldToLights[135][1][2], _AdditionalLightsWorldToLights[135][2][2], _AdditionalLightsWorldToLights[135][3][2]); fragment_uniform_buffer_5[555] = float4(_AdditionalLightsWorldToLights[135][0][3], _AdditionalLightsWorldToLights[135][1][3], _AdditionalLightsWorldToLights[135][2][3], _AdditionalLightsWorldToLights[135][3][3]); fragment_uniform_buffer_5[556] = float4(_AdditionalLightsWorldToLights[136][0][0], _AdditionalLightsWorldToLights[136][1][0], _AdditionalLightsWorldToLights[136][2][0], _AdditionalLightsWorldToLights[136][3][0]); fragment_uniform_buffer_5[557] = float4(_AdditionalLightsWorldToLights[136][0][1], _AdditionalLightsWorldToLights[136][1][1], _AdditionalLightsWorldToLights[136][2][1], _AdditionalLightsWorldToLights[136][3][1]); fragment_uniform_buffer_5[558] = float4(_AdditionalLightsWorldToLights[136][0][2], _AdditionalLightsWorldToLights[136][1][2], _AdditionalLightsWorldToLights[136][2][2], _AdditionalLightsWorldToLights[136][3][2]); fragment_uniform_buffer_5[559] = float4(_AdditionalLightsWorldToLights[136][0][3], _AdditionalLightsWorldToLights[136][1][3], _AdditionalLightsWorldToLights[136][2][3], _AdditionalLightsWorldToLights[136][3][3]); fragment_uniform_buffer_5[560] = float4(_AdditionalLightsWorldToLights[137][0][0], _AdditionalLightsWorldToLights[137][1][0], _AdditionalLightsWorldToLights[137][2][0], _AdditionalLightsWorldToLights[137][3][0]); fragment_uniform_buffer_5[561] = float4(_AdditionalLightsWorldToLights[137][0][1], _AdditionalLightsWorldToLights[137][1][1], _AdditionalLightsWorldToLights[137][2][1], _AdditionalLightsWorldToLights[137][3][1]); fragment_uniform_buffer_5[562] = float4(_AdditionalLightsWorldToLights[137][0][2], _AdditionalLightsWorldToLights[137][1][2], _AdditionalLightsWorldToLights[137][2][2], _AdditionalLightsWorldToLights[137][3][2]); fragment_uniform_buffer_5[563] = float4(_AdditionalLightsWorldToLights[137][0][3], _AdditionalLightsWorldToLights[137][1][3], _AdditionalLightsWorldToLights[137][2][3], _AdditionalLightsWorldToLights[137][3][3]); fragment_uniform_buffer_5[564] = float4(_AdditionalLightsWorldToLights[138][0][0], _AdditionalLightsWorldToLights[138][1][0], _AdditionalLightsWorldToLights[138][2][0], _AdditionalLightsWorldToLights[138][3][0]); fragment_uniform_buffer_5[565] = float4(_AdditionalLightsWorldToLights[138][0][1], _AdditionalLightsWorldToLights[138][1][1], _AdditionalLightsWorldToLights[138][2][1], _AdditionalLightsWorldToLights[138][3][1]); fragment_uniform_buffer_5[566] = float4(_AdditionalLightsWorldToLights[138][0][2], _AdditionalLightsWorldToLights[138][1][2], _AdditionalLightsWorldToLights[138][2][2], _AdditionalLightsWorldToLights[138][3][2]); fragment_uniform_buffer_5[567] = float4(_AdditionalLightsWorldToLights[138][0][3], _AdditionalLightsWorldToLights[138][1][3], _AdditionalLightsWorldToLights[138][2][3], _AdditionalLightsWorldToLights[138][3][3]); fragment_uniform_buffer_5[568] = float4(_AdditionalLightsWorldToLights[139][0][0], _AdditionalLightsWorldToLights[139][1][0], _AdditionalLightsWorldToLights[139][2][0], _AdditionalLightsWorldToLights[139][3][0]); fragment_uniform_buffer_5[569] = float4(_AdditionalLightsWorldToLights[139][0][1], _AdditionalLightsWorldToLights[139][1][1], _AdditionalLightsWorldToLights[139][2][1], _AdditionalLightsWorldToLights[139][3][1]); fragment_uniform_buffer_5[570] = float4(_AdditionalLightsWorldToLights[139][0][2], _AdditionalLightsWorldToLights[139][1][2], _AdditionalLightsWorldToLights[139][2][2], _AdditionalLightsWorldToLights[139][3][2]); fragment_uniform_buffer_5[571] = float4(_AdditionalLightsWorldToLights[139][0][3], _AdditionalLightsWorldToLights[139][1][3], _AdditionalLightsWorldToLights[139][2][3], _AdditionalLightsWorldToLights[139][3][3]); fragment_uniform_buffer_5[572] = float4(_AdditionalLightsWorldToLights[140][0][0], _AdditionalLightsWorldToLights[140][1][0], _AdditionalLightsWorldToLights[140][2][0], _AdditionalLightsWorldToLights[140][3][0]); fragment_uniform_buffer_5[573] = float4(_AdditionalLightsWorldToLights[140][0][1], _AdditionalLightsWorldToLights[140][1][1], _AdditionalLightsWorldToLights[140][2][1], _AdditionalLightsWorldToLights[140][3][1]); fragment_uniform_buffer_5[574] = float4(_AdditionalLightsWorldToLights[140][0][2], _AdditionalLightsWorldToLights[140][1][2], _AdditionalLightsWorldToLights[140][2][2], _AdditionalLightsWorldToLights[140][3][2]); fragment_uniform_buffer_5[575] = float4(_AdditionalLightsWorldToLights[140][0][3], _AdditionalLightsWorldToLights[140][1][3], _AdditionalLightsWorldToLights[140][2][3], _AdditionalLightsWorldToLights[140][3][3]); fragment_uniform_buffer_5[576] = float4(_AdditionalLightsWorldToLights[141][0][0], _AdditionalLightsWorldToLights[141][1][0], _AdditionalLightsWorldToLights[141][2][0], _AdditionalLightsWorldToLights[141][3][0]); fragment_uniform_buffer_5[577] = float4(_AdditionalLightsWorldToLights[141][0][1], _AdditionalLightsWorldToLights[141][1][1], _AdditionalLightsWorldToLights[141][2][1], _AdditionalLightsWorldToLights[141][3][1]); fragment_uniform_buffer_5[578] = float4(_AdditionalLightsWorldToLights[141][0][2], _AdditionalLightsWorldToLights[141][1][2], _AdditionalLightsWorldToLights[141][2][2], _AdditionalLightsWorldToLights[141][3][2]); fragment_uniform_buffer_5[579] = float4(_AdditionalLightsWorldToLights[141][0][3], _AdditionalLightsWorldToLights[141][1][3], _AdditionalLightsWorldToLights[141][2][3], _AdditionalLightsWorldToLights[141][3][3]); fragment_uniform_buffer_5[580] = float4(_AdditionalLightsWorldToLights[142][0][0], _AdditionalLightsWorldToLights[142][1][0], _AdditionalLightsWorldToLights[142][2][0], _AdditionalLightsWorldToLights[142][3][0]); fragment_uniform_buffer_5[581] = float4(_AdditionalLightsWorldToLights[142][0][1], _AdditionalLightsWorldToLights[142][1][1], _AdditionalLightsWorldToLights[142][2][1], _AdditionalLightsWorldToLights[142][3][1]); fragment_uniform_buffer_5[582] = float4(_AdditionalLightsWorldToLights[142][0][2], _AdditionalLightsWorldToLights[142][1][2], _AdditionalLightsWorldToLights[142][2][2], _AdditionalLightsWorldToLights[142][3][2]); fragment_uniform_buffer_5[583] = float4(_AdditionalLightsWorldToLights[142][0][3], _AdditionalLightsWorldToLights[142][1][3], _AdditionalLightsWorldToLights[142][2][3], _AdditionalLightsWorldToLights[142][3][3]); fragment_uniform_buffer_5[584] = float4(_AdditionalLightsWorldToLights[143][0][0], _AdditionalLightsWorldToLights[143][1][0], _AdditionalLightsWorldToLights[143][2][0], _AdditionalLightsWorldToLights[143][3][0]); fragment_uniform_buffer_5[585] = float4(_AdditionalLightsWorldToLights[143][0][1], _AdditionalLightsWorldToLights[143][1][1], _AdditionalLightsWorldToLights[143][2][1], _AdditionalLightsWorldToLights[143][3][1]); fragment_uniform_buffer_5[586] = float4(_AdditionalLightsWorldToLights[143][0][2], _AdditionalLightsWorldToLights[143][1][2], _AdditionalLightsWorldToLights[143][2][2], _AdditionalLightsWorldToLights[143][3][2]); fragment_uniform_buffer_5[587] = float4(_AdditionalLightsWorldToLights[143][0][3], _AdditionalLightsWorldToLights[143][1][3], _AdditionalLightsWorldToLights[143][2][3], _AdditionalLightsWorldToLights[143][3][3]); fragment_uniform_buffer_5[588] = float4(_AdditionalLightsWorldToLights[144][0][0], _AdditionalLightsWorldToLights[144][1][0], _AdditionalLightsWorldToLights[144][2][0], _AdditionalLightsWorldToLights[144][3][0]); fragment_uniform_buffer_5[589] = float4(_AdditionalLightsWorldToLights[144][0][1], _AdditionalLightsWorldToLights[144][1][1], _AdditionalLightsWorldToLights[144][2][1], _AdditionalLightsWorldToLights[144][3][1]); fragment_uniform_buffer_5[590] = float4(_AdditionalLightsWorldToLights[144][0][2], _AdditionalLightsWorldToLights[144][1][2], _AdditionalLightsWorldToLights[144][2][2], _AdditionalLightsWorldToLights[144][3][2]); fragment_uniform_buffer_5[591] = float4(_AdditionalLightsWorldToLights[144][0][3], _AdditionalLightsWorldToLights[144][1][3], _AdditionalLightsWorldToLights[144][2][3], _AdditionalLightsWorldToLights[144][3][3]); fragment_uniform_buffer_5[592] = float4(_AdditionalLightsWorldToLights[145][0][0], _AdditionalLightsWorldToLights[145][1][0], _AdditionalLightsWorldToLights[145][2][0], _AdditionalLightsWorldToLights[145][3][0]); fragment_uniform_buffer_5[593] = float4(_AdditionalLightsWorldToLights[145][0][1], _AdditionalLightsWorldToLights[145][1][1], _AdditionalLightsWorldToLights[145][2][1], _AdditionalLightsWorldToLights[145][3][1]); fragment_uniform_buffer_5[594] = float4(_AdditionalLightsWorldToLights[145][0][2], _AdditionalLightsWorldToLights[145][1][2], _AdditionalLightsWorldToLights[145][2][2], _AdditionalLightsWorldToLights[145][3][2]); fragment_uniform_buffer_5[595] = float4(_AdditionalLightsWorldToLights[145][0][3], _AdditionalLightsWorldToLights[145][1][3], _AdditionalLightsWorldToLights[145][2][3], _AdditionalLightsWorldToLights[145][3][3]); fragment_uniform_buffer_5[596] = float4(_AdditionalLightsWorldToLights[146][0][0], _AdditionalLightsWorldToLights[146][1][0], _AdditionalLightsWorldToLights[146][2][0], _AdditionalLightsWorldToLights[146][3][0]); fragment_uniform_buffer_5[597] = float4(_AdditionalLightsWorldToLights[146][0][1], _AdditionalLightsWorldToLights[146][1][1], _AdditionalLightsWorldToLights[146][2][1], _AdditionalLightsWorldToLights[146][3][1]); fragment_uniform_buffer_5[598] = float4(_AdditionalLightsWorldToLights[146][0][2], _AdditionalLightsWorldToLights[146][1][2], _AdditionalLightsWorldToLights[146][2][2], _AdditionalLightsWorldToLights[146][3][2]); fragment_uniform_buffer_5[599] = float4(_AdditionalLightsWorldToLights[146][0][3], _AdditionalLightsWorldToLights[146][1][3], _AdditionalLightsWorldToLights[146][2][3], _AdditionalLightsWorldToLights[146][3][3]); fragment_uniform_buffer_5[600] = float4(_AdditionalLightsWorldToLights[147][0][0], _AdditionalLightsWorldToLights[147][1][0], _AdditionalLightsWorldToLights[147][2][0], _AdditionalLightsWorldToLights[147][3][0]); fragment_uniform_buffer_5[601] = float4(_AdditionalLightsWorldToLights[147][0][1], _AdditionalLightsWorldToLights[147][1][1], _AdditionalLightsWorldToLights[147][2][1], _AdditionalLightsWorldToLights[147][3][1]); fragment_uniform_buffer_5[602] = float4(_AdditionalLightsWorldToLights[147][0][2], _AdditionalLightsWorldToLights[147][1][2], _AdditionalLightsWorldToLights[147][2][2], _AdditionalLightsWorldToLights[147][3][2]); fragment_uniform_buffer_5[603] = float4(_AdditionalLightsWorldToLights[147][0][3], _AdditionalLightsWorldToLights[147][1][3], _AdditionalLightsWorldToLights[147][2][3], _AdditionalLightsWorldToLights[147][3][3]); fragment_uniform_buffer_5[604] = float4(_AdditionalLightsWorldToLights[148][0][0], _AdditionalLightsWorldToLights[148][1][0], _AdditionalLightsWorldToLights[148][2][0], _AdditionalLightsWorldToLights[148][3][0]); fragment_uniform_buffer_5[605] = float4(_AdditionalLightsWorldToLights[148][0][1], _AdditionalLightsWorldToLights[148][1][1], _AdditionalLightsWorldToLights[148][2][1], _AdditionalLightsWorldToLights[148][3][1]); fragment_uniform_buffer_5[606] = float4(_AdditionalLightsWorldToLights[148][0][2], _AdditionalLightsWorldToLights[148][1][2], _AdditionalLightsWorldToLights[148][2][2], _AdditionalLightsWorldToLights[148][3][2]); fragment_uniform_buffer_5[607] = float4(_AdditionalLightsWorldToLights[148][0][3], _AdditionalLightsWorldToLights[148][1][3], _AdditionalLightsWorldToLights[148][2][3], _AdditionalLightsWorldToLights[148][3][3]); fragment_uniform_buffer_5[608] = float4(_AdditionalLightsWorldToLights[149][0][0], _AdditionalLightsWorldToLights[149][1][0], _AdditionalLightsWorldToLights[149][2][0], _AdditionalLightsWorldToLights[149][3][0]); fragment_uniform_buffer_5[609] = float4(_AdditionalLightsWorldToLights[149][0][1], _AdditionalLightsWorldToLights[149][1][1], _AdditionalLightsWorldToLights[149][2][1], _AdditionalLightsWorldToLights[149][3][1]); fragment_uniform_buffer_5[610] = float4(_AdditionalLightsWorldToLights[149][0][2], _AdditionalLightsWorldToLights[149][1][2], _AdditionalLightsWorldToLights[149][2][2], _AdditionalLightsWorldToLights[149][3][2]); fragment_uniform_buffer_5[611] = float4(_AdditionalLightsWorldToLights[149][0][3], _AdditionalLightsWorldToLights[149][1][3], _AdditionalLightsWorldToLights[149][2][3], _AdditionalLightsWorldToLights[149][3][3]); fragment_uniform_buffer_5[612] = float4(_AdditionalLightsWorldToLights[150][0][0], _AdditionalLightsWorldToLights[150][1][0], _AdditionalLightsWorldToLights[150][2][0], _AdditionalLightsWorldToLights[150][3][0]); fragment_uniform_buffer_5[613] = float4(_AdditionalLightsWorldToLights[150][0][1], _AdditionalLightsWorldToLights[150][1][1], _AdditionalLightsWorldToLights[150][2][1], _AdditionalLightsWorldToLights[150][3][1]); fragment_uniform_buffer_5[614] = float4(_AdditionalLightsWorldToLights[150][0][2], _AdditionalLightsWorldToLights[150][1][2], _AdditionalLightsWorldToLights[150][2][2], _AdditionalLightsWorldToLights[150][3][2]); fragment_uniform_buffer_5[615] = float4(_AdditionalLightsWorldToLights[150][0][3], _AdditionalLightsWorldToLights[150][1][3], _AdditionalLightsWorldToLights[150][2][3], _AdditionalLightsWorldToLights[150][3][3]); fragment_uniform_buffer_5[616] = float4(_AdditionalLightsWorldToLights[151][0][0], _AdditionalLightsWorldToLights[151][1][0], _AdditionalLightsWorldToLights[151][2][0], _AdditionalLightsWorldToLights[151][3][0]); fragment_uniform_buffer_5[617] = float4(_AdditionalLightsWorldToLights[151][0][1], _AdditionalLightsWorldToLights[151][1][1], _AdditionalLightsWorldToLights[151][2][1], _AdditionalLightsWorldToLights[151][3][1]); fragment_uniform_buffer_5[618] = float4(_AdditionalLightsWorldToLights[151][0][2], _AdditionalLightsWorldToLights[151][1][2], _AdditionalLightsWorldToLights[151][2][2], _AdditionalLightsWorldToLights[151][3][2]); fragment_uniform_buffer_5[619] = float4(_AdditionalLightsWorldToLights[151][0][3], _AdditionalLightsWorldToLights[151][1][3], _AdditionalLightsWorldToLights[151][2][3], _AdditionalLightsWorldToLights[151][3][3]); fragment_uniform_buffer_5[620] = float4(_AdditionalLightsWorldToLights[152][0][0], _AdditionalLightsWorldToLights[152][1][0], _AdditionalLightsWorldToLights[152][2][0], _AdditionalLightsWorldToLights[152][3][0]); fragment_uniform_buffer_5[621] = float4(_AdditionalLightsWorldToLights[152][0][1], _AdditionalLightsWorldToLights[152][1][1], _AdditionalLightsWorldToLights[152][2][1], _AdditionalLightsWorldToLights[152][3][1]); fragment_uniform_buffer_5[622] = float4(_AdditionalLightsWorldToLights[152][0][2], _AdditionalLightsWorldToLights[152][1][2], _AdditionalLightsWorldToLights[152][2][2], _AdditionalLightsWorldToLights[152][3][2]); fragment_uniform_buffer_5[623] = float4(_AdditionalLightsWorldToLights[152][0][3], _AdditionalLightsWorldToLights[152][1][3], _AdditionalLightsWorldToLights[152][2][3], _AdditionalLightsWorldToLights[152][3][3]); fragment_uniform_buffer_5[624] = float4(_AdditionalLightsWorldToLights[153][0][0], _AdditionalLightsWorldToLights[153][1][0], _AdditionalLightsWorldToLights[153][2][0], _AdditionalLightsWorldToLights[153][3][0]); fragment_uniform_buffer_5[625] = float4(_AdditionalLightsWorldToLights[153][0][1], _AdditionalLightsWorldToLights[153][1][1], _AdditionalLightsWorldToLights[153][2][1], _AdditionalLightsWorldToLights[153][3][1]); fragment_uniform_buffer_5[626] = float4(_AdditionalLightsWorldToLights[153][0][2], _AdditionalLightsWorldToLights[153][1][2], _AdditionalLightsWorldToLights[153][2][2], _AdditionalLightsWorldToLights[153][3][2]); fragment_uniform_buffer_5[627] = float4(_AdditionalLightsWorldToLights[153][0][3], _AdditionalLightsWorldToLights[153][1][3], _AdditionalLightsWorldToLights[153][2][3], _AdditionalLightsWorldToLights[153][3][3]); fragment_uniform_buffer_5[628] = float4(_AdditionalLightsWorldToLights[154][0][0], _AdditionalLightsWorldToLights[154][1][0], _AdditionalLightsWorldToLights[154][2][0], _AdditionalLightsWorldToLights[154][3][0]); fragment_uniform_buffer_5[629] = float4(_AdditionalLightsWorldToLights[154][0][1], _AdditionalLightsWorldToLights[154][1][1], _AdditionalLightsWorldToLights[154][2][1], _AdditionalLightsWorldToLights[154][3][1]); fragment_uniform_buffer_5[630] = float4(_AdditionalLightsWorldToLights[154][0][2], _AdditionalLightsWorldToLights[154][1][2], _AdditionalLightsWorldToLights[154][2][2], _AdditionalLightsWorldToLights[154][3][2]); fragment_uniform_buffer_5[631] = float4(_AdditionalLightsWorldToLights[154][0][3], _AdditionalLightsWorldToLights[154][1][3], _AdditionalLightsWorldToLights[154][2][3], _AdditionalLightsWorldToLights[154][3][3]); fragment_uniform_buffer_5[632] = float4(_AdditionalLightsWorldToLights[155][0][0], _AdditionalLightsWorldToLights[155][1][0], _AdditionalLightsWorldToLights[155][2][0], _AdditionalLightsWorldToLights[155][3][0]); fragment_uniform_buffer_5[633] = float4(_AdditionalLightsWorldToLights[155][0][1], _AdditionalLightsWorldToLights[155][1][1], _AdditionalLightsWorldToLights[155][2][1], _AdditionalLightsWorldToLights[155][3][1]); fragment_uniform_buffer_5[634] = float4(_AdditionalLightsWorldToLights[155][0][2], _AdditionalLightsWorldToLights[155][1][2], _AdditionalLightsWorldToLights[155][2][2], _AdditionalLightsWorldToLights[155][3][2]); fragment_uniform_buffer_5[635] = float4(_AdditionalLightsWorldToLights[155][0][3], _AdditionalLightsWorldToLights[155][1][3], _AdditionalLightsWorldToLights[155][2][3], _AdditionalLightsWorldToLights[155][3][3]); fragment_uniform_buffer_5[636] = float4(_AdditionalLightsWorldToLights[156][0][0], _AdditionalLightsWorldToLights[156][1][0], _AdditionalLightsWorldToLights[156][2][0], _AdditionalLightsWorldToLights[156][3][0]); fragment_uniform_buffer_5[637] = float4(_AdditionalLightsWorldToLights[156][0][1], _AdditionalLightsWorldToLights[156][1][1], _AdditionalLightsWorldToLights[156][2][1], _AdditionalLightsWorldToLights[156][3][1]); fragment_uniform_buffer_5[638] = float4(_AdditionalLightsWorldToLights[156][0][2], _AdditionalLightsWorldToLights[156][1][2], _AdditionalLightsWorldToLights[156][2][2], _AdditionalLightsWorldToLights[156][3][2]); fragment_uniform_buffer_5[639] = float4(_AdditionalLightsWorldToLights[156][0][3], _AdditionalLightsWorldToLights[156][1][3], _AdditionalLightsWorldToLights[156][2][3], _AdditionalLightsWorldToLights[156][3][3]); fragment_uniform_buffer_5[640] = float4(_AdditionalLightsWorldToLights[157][0][0], _AdditionalLightsWorldToLights[157][1][0], _AdditionalLightsWorldToLights[157][2][0], _AdditionalLightsWorldToLights[157][3][0]); fragment_uniform_buffer_5[641] = float4(_AdditionalLightsWorldToLights[157][0][1], _AdditionalLightsWorldToLights[157][1][1], _AdditionalLightsWorldToLights[157][2][1], _AdditionalLightsWorldToLights[157][3][1]); fragment_uniform_buffer_5[642] = float4(_AdditionalLightsWorldToLights[157][0][2], _AdditionalLightsWorldToLights[157][1][2], _AdditionalLightsWorldToLights[157][2][2], _AdditionalLightsWorldToLights[157][3][2]); fragment_uniform_buffer_5[643] = float4(_AdditionalLightsWorldToLights[157][0][3], _AdditionalLightsWorldToLights[157][1][3], _AdditionalLightsWorldToLights[157][2][3], _AdditionalLightsWorldToLights[157][3][3]); fragment_uniform_buffer_5[644] = float4(_AdditionalLightsWorldToLights[158][0][0], _AdditionalLightsWorldToLights[158][1][0], _AdditionalLightsWorldToLights[158][2][0], _AdditionalLightsWorldToLights[158][3][0]); fragment_uniform_buffer_5[645] = float4(_AdditionalLightsWorldToLights[158][0][1], _AdditionalLightsWorldToLights[158][1][1], _AdditionalLightsWorldToLights[158][2][1], _AdditionalLightsWorldToLights[158][3][1]); fragment_uniform_buffer_5[646] = float4(_AdditionalLightsWorldToLights[158][0][2], _AdditionalLightsWorldToLights[158][1][2], _AdditionalLightsWorldToLights[158][2][2], _AdditionalLightsWorldToLights[158][3][2]); fragment_uniform_buffer_5[647] = float4(_AdditionalLightsWorldToLights[158][0][3], _AdditionalLightsWorldToLights[158][1][3], _AdditionalLightsWorldToLights[158][2][3], _AdditionalLightsWorldToLights[158][3][3]); fragment_uniform_buffer_5[648] = float4(_AdditionalLightsWorldToLights[159][0][0], _AdditionalLightsWorldToLights[159][1][0], _AdditionalLightsWorldToLights[159][2][0], _AdditionalLightsWorldToLights[159][3][0]); fragment_uniform_buffer_5[649] = float4(_AdditionalLightsWorldToLights[159][0][1], _AdditionalLightsWorldToLights[159][1][1], _AdditionalLightsWorldToLights[159][2][1], _AdditionalLightsWorldToLights[159][3][1]); fragment_uniform_buffer_5[650] = float4(_AdditionalLightsWorldToLights[159][0][2], _AdditionalLightsWorldToLights[159][1][2], _AdditionalLightsWorldToLights[159][2][2], _AdditionalLightsWorldToLights[159][3][2]); fragment_uniform_buffer_5[651] = float4(_AdditionalLightsWorldToLights[159][0][3], _AdditionalLightsWorldToLights[159][1][3], _AdditionalLightsWorldToLights[159][2][3], _AdditionalLightsWorldToLights[159][3][3]); fragment_uniform_buffer_5[652] = float4(_AdditionalLightsWorldToLights[160][0][0], _AdditionalLightsWorldToLights[160][1][0], _AdditionalLightsWorldToLights[160][2][0], _AdditionalLightsWorldToLights[160][3][0]); fragment_uniform_buffer_5[653] = float4(_AdditionalLightsWorldToLights[160][0][1], _AdditionalLightsWorldToLights[160][1][1], _AdditionalLightsWorldToLights[160][2][1], _AdditionalLightsWorldToLights[160][3][1]); fragment_uniform_buffer_5[654] = float4(_AdditionalLightsWorldToLights[160][0][2], _AdditionalLightsWorldToLights[160][1][2], _AdditionalLightsWorldToLights[160][2][2], _AdditionalLightsWorldToLights[160][3][2]); fragment_uniform_buffer_5[655] = float4(_AdditionalLightsWorldToLights[160][0][3], _AdditionalLightsWorldToLights[160][1][3], _AdditionalLightsWorldToLights[160][2][3], _AdditionalLightsWorldToLights[160][3][3]); fragment_uniform_buffer_5[656] = float4(_AdditionalLightsWorldToLights[161][0][0], _AdditionalLightsWorldToLights[161][1][0], _AdditionalLightsWorldToLights[161][2][0], _AdditionalLightsWorldToLights[161][3][0]); fragment_uniform_buffer_5[657] = float4(_AdditionalLightsWorldToLights[161][0][1], _AdditionalLightsWorldToLights[161][1][1], _AdditionalLightsWorldToLights[161][2][1], _AdditionalLightsWorldToLights[161][3][1]); fragment_uniform_buffer_5[658] = float4(_AdditionalLightsWorldToLights[161][0][2], _AdditionalLightsWorldToLights[161][1][2], _AdditionalLightsWorldToLights[161][2][2], _AdditionalLightsWorldToLights[161][3][2]); fragment_uniform_buffer_5[659] = float4(_AdditionalLightsWorldToLights[161][0][3], _AdditionalLightsWorldToLights[161][1][3], _AdditionalLightsWorldToLights[161][2][3], _AdditionalLightsWorldToLights[161][3][3]); fragment_uniform_buffer_5[660] = float4(_AdditionalLightsWorldToLights[162][0][0], _AdditionalLightsWorldToLights[162][1][0], _AdditionalLightsWorldToLights[162][2][0], _AdditionalLightsWorldToLights[162][3][0]); fragment_uniform_buffer_5[661] = float4(_AdditionalLightsWorldToLights[162][0][1], _AdditionalLightsWorldToLights[162][1][1], _AdditionalLightsWorldToLights[162][2][1], _AdditionalLightsWorldToLights[162][3][1]); fragment_uniform_buffer_5[662] = float4(_AdditionalLightsWorldToLights[162][0][2], _AdditionalLightsWorldToLights[162][1][2], _AdditionalLightsWorldToLights[162][2][2], _AdditionalLightsWorldToLights[162][3][2]); fragment_uniform_buffer_5[663] = float4(_AdditionalLightsWorldToLights[162][0][3], _AdditionalLightsWorldToLights[162][1][3], _AdditionalLightsWorldToLights[162][2][3], _AdditionalLightsWorldToLights[162][3][3]); fragment_uniform_buffer_5[664] = float4(_AdditionalLightsWorldToLights[163][0][0], _AdditionalLightsWorldToLights[163][1][0], _AdditionalLightsWorldToLights[163][2][0], _AdditionalLightsWorldToLights[163][3][0]); fragment_uniform_buffer_5[665] = float4(_AdditionalLightsWorldToLights[163][0][1], _AdditionalLightsWorldToLights[163][1][1], _AdditionalLightsWorldToLights[163][2][1], _AdditionalLightsWorldToLights[163][3][1]); fragment_uniform_buffer_5[666] = float4(_AdditionalLightsWorldToLights[163][0][2], _AdditionalLightsWorldToLights[163][1][2], _AdditionalLightsWorldToLights[163][2][2], _AdditionalLightsWorldToLights[163][3][2]); fragment_uniform_buffer_5[667] = float4(_AdditionalLightsWorldToLights[163][0][3], _AdditionalLightsWorldToLights[163][1][3], _AdditionalLightsWorldToLights[163][2][3], _AdditionalLightsWorldToLights[163][3][3]); fragment_uniform_buffer_5[668] = float4(_AdditionalLightsWorldToLights[164][0][0], _AdditionalLightsWorldToLights[164][1][0], _AdditionalLightsWorldToLights[164][2][0], _AdditionalLightsWorldToLights[164][3][0]); fragment_uniform_buffer_5[669] = float4(_AdditionalLightsWorldToLights[164][0][1], _AdditionalLightsWorldToLights[164][1][1], _AdditionalLightsWorldToLights[164][2][1], _AdditionalLightsWorldToLights[164][3][1]); fragment_uniform_buffer_5[670] = float4(_AdditionalLightsWorldToLights[164][0][2], _AdditionalLightsWorldToLights[164][1][2], _AdditionalLightsWorldToLights[164][2][2], _AdditionalLightsWorldToLights[164][3][2]); fragment_uniform_buffer_5[671] = float4(_AdditionalLightsWorldToLights[164][0][3], _AdditionalLightsWorldToLights[164][1][3], _AdditionalLightsWorldToLights[164][2][3], _AdditionalLightsWorldToLights[164][3][3]); fragment_uniform_buffer_5[672] = float4(_AdditionalLightsWorldToLights[165][0][0], _AdditionalLightsWorldToLights[165][1][0], _AdditionalLightsWorldToLights[165][2][0], _AdditionalLightsWorldToLights[165][3][0]); fragment_uniform_buffer_5[673] = float4(_AdditionalLightsWorldToLights[165][0][1], _AdditionalLightsWorldToLights[165][1][1], _AdditionalLightsWorldToLights[165][2][1], _AdditionalLightsWorldToLights[165][3][1]); fragment_uniform_buffer_5[674] = float4(_AdditionalLightsWorldToLights[165][0][2], _AdditionalLightsWorldToLights[165][1][2], _AdditionalLightsWorldToLights[165][2][2], _AdditionalLightsWorldToLights[165][3][2]); fragment_uniform_buffer_5[675] = float4(_AdditionalLightsWorldToLights[165][0][3], _AdditionalLightsWorldToLights[165][1][3], _AdditionalLightsWorldToLights[165][2][3], _AdditionalLightsWorldToLights[165][3][3]); fragment_uniform_buffer_5[676] = float4(_AdditionalLightsWorldToLights[166][0][0], _AdditionalLightsWorldToLights[166][1][0], _AdditionalLightsWorldToLights[166][2][0], _AdditionalLightsWorldToLights[166][3][0]); fragment_uniform_buffer_5[677] = float4(_AdditionalLightsWorldToLights[166][0][1], _AdditionalLightsWorldToLights[166][1][1], _AdditionalLightsWorldToLights[166][2][1], _AdditionalLightsWorldToLights[166][3][1]); fragment_uniform_buffer_5[678] = float4(_AdditionalLightsWorldToLights[166][0][2], _AdditionalLightsWorldToLights[166][1][2], _AdditionalLightsWorldToLights[166][2][2], _AdditionalLightsWorldToLights[166][3][2]); fragment_uniform_buffer_5[679] = float4(_AdditionalLightsWorldToLights[166][0][3], _AdditionalLightsWorldToLights[166][1][3], _AdditionalLightsWorldToLights[166][2][3], _AdditionalLightsWorldToLights[166][3][3]); fragment_uniform_buffer_5[680] = float4(_AdditionalLightsWorldToLights[167][0][0], _AdditionalLightsWorldToLights[167][1][0], _AdditionalLightsWorldToLights[167][2][0], _AdditionalLightsWorldToLights[167][3][0]); fragment_uniform_buffer_5[681] = float4(_AdditionalLightsWorldToLights[167][0][1], _AdditionalLightsWorldToLights[167][1][1], _AdditionalLightsWorldToLights[167][2][1], _AdditionalLightsWorldToLights[167][3][1]); fragment_uniform_buffer_5[682] = float4(_AdditionalLightsWorldToLights[167][0][2], _AdditionalLightsWorldToLights[167][1][2], _AdditionalLightsWorldToLights[167][2][2], _AdditionalLightsWorldToLights[167][3][2]); fragment_uniform_buffer_5[683] = float4(_AdditionalLightsWorldToLights[167][0][3], _AdditionalLightsWorldToLights[167][1][3], _AdditionalLightsWorldToLights[167][2][3], _AdditionalLightsWorldToLights[167][3][3]); fragment_uniform_buffer_5[684] = float4(_AdditionalLightsWorldToLights[168][0][0], _AdditionalLightsWorldToLights[168][1][0], _AdditionalLightsWorldToLights[168][2][0], _AdditionalLightsWorldToLights[168][3][0]); fragment_uniform_buffer_5[685] = float4(_AdditionalLightsWorldToLights[168][0][1], _AdditionalLightsWorldToLights[168][1][1], _AdditionalLightsWorldToLights[168][2][1], _AdditionalLightsWorldToLights[168][3][1]); fragment_uniform_buffer_5[686] = float4(_AdditionalLightsWorldToLights[168][0][2], _AdditionalLightsWorldToLights[168][1][2], _AdditionalLightsWorldToLights[168][2][2], _AdditionalLightsWorldToLights[168][3][2]); fragment_uniform_buffer_5[687] = float4(_AdditionalLightsWorldToLights[168][0][3], _AdditionalLightsWorldToLights[168][1][3], _AdditionalLightsWorldToLights[168][2][3], _AdditionalLightsWorldToLights[168][3][3]); fragment_uniform_buffer_5[688] = float4(_AdditionalLightsWorldToLights[169][0][0], _AdditionalLightsWorldToLights[169][1][0], _AdditionalLightsWorldToLights[169][2][0], _AdditionalLightsWorldToLights[169][3][0]); fragment_uniform_buffer_5[689] = float4(_AdditionalLightsWorldToLights[169][0][1], _AdditionalLightsWorldToLights[169][1][1], _AdditionalLightsWorldToLights[169][2][1], _AdditionalLightsWorldToLights[169][3][1]); fragment_uniform_buffer_5[690] = float4(_AdditionalLightsWorldToLights[169][0][2], _AdditionalLightsWorldToLights[169][1][2], _AdditionalLightsWorldToLights[169][2][2], _AdditionalLightsWorldToLights[169][3][2]); fragment_uniform_buffer_5[691] = float4(_AdditionalLightsWorldToLights[169][0][3], _AdditionalLightsWorldToLights[169][1][3], _AdditionalLightsWorldToLights[169][2][3], _AdditionalLightsWorldToLights[169][3][3]); fragment_uniform_buffer_5[692] = float4(_AdditionalLightsWorldToLights[170][0][0], _AdditionalLightsWorldToLights[170][1][0], _AdditionalLightsWorldToLights[170][2][0], _AdditionalLightsWorldToLights[170][3][0]); fragment_uniform_buffer_5[693] = float4(_AdditionalLightsWorldToLights[170][0][1], _AdditionalLightsWorldToLights[170][1][1], _AdditionalLightsWorldToLights[170][2][1], _AdditionalLightsWorldToLights[170][3][1]); fragment_uniform_buffer_5[694] = float4(_AdditionalLightsWorldToLights[170][0][2], _AdditionalLightsWorldToLights[170][1][2], _AdditionalLightsWorldToLights[170][2][2], _AdditionalLightsWorldToLights[170][3][2]); fragment_uniform_buffer_5[695] = float4(_AdditionalLightsWorldToLights[170][0][3], _AdditionalLightsWorldToLights[170][1][3], _AdditionalLightsWorldToLights[170][2][3], _AdditionalLightsWorldToLights[170][3][3]); fragment_uniform_buffer_5[696] = float4(_AdditionalLightsWorldToLights[171][0][0], _AdditionalLightsWorldToLights[171][1][0], _AdditionalLightsWorldToLights[171][2][0], _AdditionalLightsWorldToLights[171][3][0]); fragment_uniform_buffer_5[697] = float4(_AdditionalLightsWorldToLights[171][0][1], _AdditionalLightsWorldToLights[171][1][1], _AdditionalLightsWorldToLights[171][2][1], _AdditionalLightsWorldToLights[171][3][1]); fragment_uniform_buffer_5[698] = float4(_AdditionalLightsWorldToLights[171][0][2], _AdditionalLightsWorldToLights[171][1][2], _AdditionalLightsWorldToLights[171][2][2], _AdditionalLightsWorldToLights[171][3][2]); fragment_uniform_buffer_5[699] = float4(_AdditionalLightsWorldToLights[171][0][3], _AdditionalLightsWorldToLights[171][1][3], _AdditionalLightsWorldToLights[171][2][3], _AdditionalLightsWorldToLights[171][3][3]); fragment_uniform_buffer_5[700] = float4(_AdditionalLightsWorldToLights[172][0][0], _AdditionalLightsWorldToLights[172][1][0], _AdditionalLightsWorldToLights[172][2][0], _AdditionalLightsWorldToLights[172][3][0]); fragment_uniform_buffer_5[701] = float4(_AdditionalLightsWorldToLights[172][0][1], _AdditionalLightsWorldToLights[172][1][1], _AdditionalLightsWorldToLights[172][2][1], _AdditionalLightsWorldToLights[172][3][1]); fragment_uniform_buffer_5[702] = float4(_AdditionalLightsWorldToLights[172][0][2], _AdditionalLightsWorldToLights[172][1][2], _AdditionalLightsWorldToLights[172][2][2], _AdditionalLightsWorldToLights[172][3][2]); fragment_uniform_buffer_5[703] = float4(_AdditionalLightsWorldToLights[172][0][3], _AdditionalLightsWorldToLights[172][1][3], _AdditionalLightsWorldToLights[172][2][3], _AdditionalLightsWorldToLights[172][3][3]); fragment_uniform_buffer_5[704] = float4(_AdditionalLightsWorldToLights[173][0][0], _AdditionalLightsWorldToLights[173][1][0], _AdditionalLightsWorldToLights[173][2][0], _AdditionalLightsWorldToLights[173][3][0]); fragment_uniform_buffer_5[705] = float4(_AdditionalLightsWorldToLights[173][0][1], _AdditionalLightsWorldToLights[173][1][1], _AdditionalLightsWorldToLights[173][2][1], _AdditionalLightsWorldToLights[173][3][1]); fragment_uniform_buffer_5[706] = float4(_AdditionalLightsWorldToLights[173][0][2], _AdditionalLightsWorldToLights[173][1][2], _AdditionalLightsWorldToLights[173][2][2], _AdditionalLightsWorldToLights[173][3][2]); fragment_uniform_buffer_5[707] = float4(_AdditionalLightsWorldToLights[173][0][3], _AdditionalLightsWorldToLights[173][1][3], _AdditionalLightsWorldToLights[173][2][3], _AdditionalLightsWorldToLights[173][3][3]); fragment_uniform_buffer_5[708] = float4(_AdditionalLightsWorldToLights[174][0][0], _AdditionalLightsWorldToLights[174][1][0], _AdditionalLightsWorldToLights[174][2][0], _AdditionalLightsWorldToLights[174][3][0]); fragment_uniform_buffer_5[709] = float4(_AdditionalLightsWorldToLights[174][0][1], _AdditionalLightsWorldToLights[174][1][1], _AdditionalLightsWorldToLights[174][2][1], _AdditionalLightsWorldToLights[174][3][1]); fragment_uniform_buffer_5[710] = float4(_AdditionalLightsWorldToLights[174][0][2], _AdditionalLightsWorldToLights[174][1][2], _AdditionalLightsWorldToLights[174][2][2], _AdditionalLightsWorldToLights[174][3][2]); fragment_uniform_buffer_5[711] = float4(_AdditionalLightsWorldToLights[174][0][3], _AdditionalLightsWorldToLights[174][1][3], _AdditionalLightsWorldToLights[174][2][3], _AdditionalLightsWorldToLights[174][3][3]); fragment_uniform_buffer_5[712] = float4(_AdditionalLightsWorldToLights[175][0][0], _AdditionalLightsWorldToLights[175][1][0], _AdditionalLightsWorldToLights[175][2][0], _AdditionalLightsWorldToLights[175][3][0]); fragment_uniform_buffer_5[713] = float4(_AdditionalLightsWorldToLights[175][0][1], _AdditionalLightsWorldToLights[175][1][1], _AdditionalLightsWorldToLights[175][2][1], _AdditionalLightsWorldToLights[175][3][1]); fragment_uniform_buffer_5[714] = float4(_AdditionalLightsWorldToLights[175][0][2], _AdditionalLightsWorldToLights[175][1][2], _AdditionalLightsWorldToLights[175][2][2], _AdditionalLightsWorldToLights[175][3][2]); fragment_uniform_buffer_5[715] = float4(_AdditionalLightsWorldToLights[175][0][3], _AdditionalLightsWorldToLights[175][1][3], _AdditionalLightsWorldToLights[175][2][3], _AdditionalLightsWorldToLights[175][3][3]); fragment_uniform_buffer_5[716] = float4(_AdditionalLightsWorldToLights[176][0][0], _AdditionalLightsWorldToLights[176][1][0], _AdditionalLightsWorldToLights[176][2][0], _AdditionalLightsWorldToLights[176][3][0]); fragment_uniform_buffer_5[717] = float4(_AdditionalLightsWorldToLights[176][0][1], _AdditionalLightsWorldToLights[176][1][1], _AdditionalLightsWorldToLights[176][2][1], _AdditionalLightsWorldToLights[176][3][1]); fragment_uniform_buffer_5[718] = float4(_AdditionalLightsWorldToLights[176][0][2], _AdditionalLightsWorldToLights[176][1][2], _AdditionalLightsWorldToLights[176][2][2], _AdditionalLightsWorldToLights[176][3][2]); fragment_uniform_buffer_5[719] = float4(_AdditionalLightsWorldToLights[176][0][3], _AdditionalLightsWorldToLights[176][1][3], _AdditionalLightsWorldToLights[176][2][3], _AdditionalLightsWorldToLights[176][3][3]); fragment_uniform_buffer_5[720] = float4(_AdditionalLightsWorldToLights[177][0][0], _AdditionalLightsWorldToLights[177][1][0], _AdditionalLightsWorldToLights[177][2][0], _AdditionalLightsWorldToLights[177][3][0]); fragment_uniform_buffer_5[721] = float4(_AdditionalLightsWorldToLights[177][0][1], _AdditionalLightsWorldToLights[177][1][1], _AdditionalLightsWorldToLights[177][2][1], _AdditionalLightsWorldToLights[177][3][1]); fragment_uniform_buffer_5[722] = float4(_AdditionalLightsWorldToLights[177][0][2], _AdditionalLightsWorldToLights[177][1][2], _AdditionalLightsWorldToLights[177][2][2], _AdditionalLightsWorldToLights[177][3][2]); fragment_uniform_buffer_5[723] = float4(_AdditionalLightsWorldToLights[177][0][3], _AdditionalLightsWorldToLights[177][1][3], _AdditionalLightsWorldToLights[177][2][3], _AdditionalLightsWorldToLights[177][3][3]); fragment_uniform_buffer_5[724] = float4(_AdditionalLightsWorldToLights[178][0][0], _AdditionalLightsWorldToLights[178][1][0], _AdditionalLightsWorldToLights[178][2][0], _AdditionalLightsWorldToLights[178][3][0]); fragment_uniform_buffer_5[725] = float4(_AdditionalLightsWorldToLights[178][0][1], _AdditionalLightsWorldToLights[178][1][1], _AdditionalLightsWorldToLights[178][2][1], _AdditionalLightsWorldToLights[178][3][1]); fragment_uniform_buffer_5[726] = float4(_AdditionalLightsWorldToLights[178][0][2], _AdditionalLightsWorldToLights[178][1][2], _AdditionalLightsWorldToLights[178][2][2], _AdditionalLightsWorldToLights[178][3][2]); fragment_uniform_buffer_5[727] = float4(_AdditionalLightsWorldToLights[178][0][3], _AdditionalLightsWorldToLights[178][1][3], _AdditionalLightsWorldToLights[178][2][3], _AdditionalLightsWorldToLights[178][3][3]); fragment_uniform_buffer_5[728] = float4(_AdditionalLightsWorldToLights[179][0][0], _AdditionalLightsWorldToLights[179][1][0], _AdditionalLightsWorldToLights[179][2][0], _AdditionalLightsWorldToLights[179][3][0]); fragment_uniform_buffer_5[729] = float4(_AdditionalLightsWorldToLights[179][0][1], _AdditionalLightsWorldToLights[179][1][1], _AdditionalLightsWorldToLights[179][2][1], _AdditionalLightsWorldToLights[179][3][1]); fragment_uniform_buffer_5[730] = float4(_AdditionalLightsWorldToLights[179][0][2], _AdditionalLightsWorldToLights[179][1][2], _AdditionalLightsWorldToLights[179][2][2], _AdditionalLightsWorldToLights[179][3][2]); fragment_uniform_buffer_5[731] = float4(_AdditionalLightsWorldToLights[179][0][3], _AdditionalLightsWorldToLights[179][1][3], _AdditionalLightsWorldToLights[179][2][3], _AdditionalLightsWorldToLights[179][3][3]); fragment_uniform_buffer_5[732] = float4(_AdditionalLightsWorldToLights[180][0][0], _AdditionalLightsWorldToLights[180][1][0], _AdditionalLightsWorldToLights[180][2][0], _AdditionalLightsWorldToLights[180][3][0]); fragment_uniform_buffer_5[733] = float4(_AdditionalLightsWorldToLights[180][0][1], _AdditionalLightsWorldToLights[180][1][1], _AdditionalLightsWorldToLights[180][2][1], _AdditionalLightsWorldToLights[180][3][1]); fragment_uniform_buffer_5[734] = float4(_AdditionalLightsWorldToLights[180][0][2], _AdditionalLightsWorldToLights[180][1][2], _AdditionalLightsWorldToLights[180][2][2], _AdditionalLightsWorldToLights[180][3][2]); fragment_uniform_buffer_5[735] = float4(_AdditionalLightsWorldToLights[180][0][3], _AdditionalLightsWorldToLights[180][1][3], _AdditionalLightsWorldToLights[180][2][3], _AdditionalLightsWorldToLights[180][3][3]); fragment_uniform_buffer_5[736] = float4(_AdditionalLightsWorldToLights[181][0][0], _AdditionalLightsWorldToLights[181][1][0], _AdditionalLightsWorldToLights[181][2][0], _AdditionalLightsWorldToLights[181][3][0]); fragment_uniform_buffer_5[737] = float4(_AdditionalLightsWorldToLights[181][0][1], _AdditionalLightsWorldToLights[181][1][1], _AdditionalLightsWorldToLights[181][2][1], _AdditionalLightsWorldToLights[181][3][1]); fragment_uniform_buffer_5[738] = float4(_AdditionalLightsWorldToLights[181][0][2], _AdditionalLightsWorldToLights[181][1][2], _AdditionalLightsWorldToLights[181][2][2], _AdditionalLightsWorldToLights[181][3][2]); fragment_uniform_buffer_5[739] = float4(_AdditionalLightsWorldToLights[181][0][3], _AdditionalLightsWorldToLights[181][1][3], _AdditionalLightsWorldToLights[181][2][3], _AdditionalLightsWorldToLights[181][3][3]); fragment_uniform_buffer_5[740] = float4(_AdditionalLightsWorldToLights[182][0][0], _AdditionalLightsWorldToLights[182][1][0], _AdditionalLightsWorldToLights[182][2][0], _AdditionalLightsWorldToLights[182][3][0]); fragment_uniform_buffer_5[741] = float4(_AdditionalLightsWorldToLights[182][0][1], _AdditionalLightsWorldToLights[182][1][1], _AdditionalLightsWorldToLights[182][2][1], _AdditionalLightsWorldToLights[182][3][1]); fragment_uniform_buffer_5[742] = float4(_AdditionalLightsWorldToLights[182][0][2], _AdditionalLightsWorldToLights[182][1][2], _AdditionalLightsWorldToLights[182][2][2], _AdditionalLightsWorldToLights[182][3][2]); fragment_uniform_buffer_5[743] = float4(_AdditionalLightsWorldToLights[182][0][3], _AdditionalLightsWorldToLights[182][1][3], _AdditionalLightsWorldToLights[182][2][3], _AdditionalLightsWorldToLights[182][3][3]); fragment_uniform_buffer_5[744] = float4(_AdditionalLightsWorldToLights[183][0][0], _AdditionalLightsWorldToLights[183][1][0], _AdditionalLightsWorldToLights[183][2][0], _AdditionalLightsWorldToLights[183][3][0]); fragment_uniform_buffer_5[745] = float4(_AdditionalLightsWorldToLights[183][0][1], _AdditionalLightsWorldToLights[183][1][1], _AdditionalLightsWorldToLights[183][2][1], _AdditionalLightsWorldToLights[183][3][1]); fragment_uniform_buffer_5[746] = float4(_AdditionalLightsWorldToLights[183][0][2], _AdditionalLightsWorldToLights[183][1][2], _AdditionalLightsWorldToLights[183][2][2], _AdditionalLightsWorldToLights[183][3][2]); fragment_uniform_buffer_5[747] = float4(_AdditionalLightsWorldToLights[183][0][3], _AdditionalLightsWorldToLights[183][1][3], _AdditionalLightsWorldToLights[183][2][3], _AdditionalLightsWorldToLights[183][3][3]); fragment_uniform_buffer_5[748] = float4(_AdditionalLightsWorldToLights[184][0][0], _AdditionalLightsWorldToLights[184][1][0], _AdditionalLightsWorldToLights[184][2][0], _AdditionalLightsWorldToLights[184][3][0]); fragment_uniform_buffer_5[749] = float4(_AdditionalLightsWorldToLights[184][0][1], _AdditionalLightsWorldToLights[184][1][1], _AdditionalLightsWorldToLights[184][2][1], _AdditionalLightsWorldToLights[184][3][1]); fragment_uniform_buffer_5[750] = float4(_AdditionalLightsWorldToLights[184][0][2], _AdditionalLightsWorldToLights[184][1][2], _AdditionalLightsWorldToLights[184][2][2], _AdditionalLightsWorldToLights[184][3][2]); fragment_uniform_buffer_5[751] = float4(_AdditionalLightsWorldToLights[184][0][3], _AdditionalLightsWorldToLights[184][1][3], _AdditionalLightsWorldToLights[184][2][3], _AdditionalLightsWorldToLights[184][3][3]); fragment_uniform_buffer_5[752] = float4(_AdditionalLightsWorldToLights[185][0][0], _AdditionalLightsWorldToLights[185][1][0], _AdditionalLightsWorldToLights[185][2][0], _AdditionalLightsWorldToLights[185][3][0]); fragment_uniform_buffer_5[753] = float4(_AdditionalLightsWorldToLights[185][0][1], _AdditionalLightsWorldToLights[185][1][1], _AdditionalLightsWorldToLights[185][2][1], _AdditionalLightsWorldToLights[185][3][1]); fragment_uniform_buffer_5[754] = float4(_AdditionalLightsWorldToLights[185][0][2], _AdditionalLightsWorldToLights[185][1][2], _AdditionalLightsWorldToLights[185][2][2], _AdditionalLightsWorldToLights[185][3][2]); fragment_uniform_buffer_5[755] = float4(_AdditionalLightsWorldToLights[185][0][3], _AdditionalLightsWorldToLights[185][1][3], _AdditionalLightsWorldToLights[185][2][3], _AdditionalLightsWorldToLights[185][3][3]); fragment_uniform_buffer_5[756] = float4(_AdditionalLightsWorldToLights[186][0][0], _AdditionalLightsWorldToLights[186][1][0], _AdditionalLightsWorldToLights[186][2][0], _AdditionalLightsWorldToLights[186][3][0]); fragment_uniform_buffer_5[757] = float4(_AdditionalLightsWorldToLights[186][0][1], _AdditionalLightsWorldToLights[186][1][1], _AdditionalLightsWorldToLights[186][2][1], _AdditionalLightsWorldToLights[186][3][1]); fragment_uniform_buffer_5[758] = float4(_AdditionalLightsWorldToLights[186][0][2], _AdditionalLightsWorldToLights[186][1][2], _AdditionalLightsWorldToLights[186][2][2], _AdditionalLightsWorldToLights[186][3][2]); fragment_uniform_buffer_5[759] = float4(_AdditionalLightsWorldToLights[186][0][3], _AdditionalLightsWorldToLights[186][1][3], _AdditionalLightsWorldToLights[186][2][3], _AdditionalLightsWorldToLights[186][3][3]); fragment_uniform_buffer_5[760] = float4(_AdditionalLightsWorldToLights[187][0][0], _AdditionalLightsWorldToLights[187][1][0], _AdditionalLightsWorldToLights[187][2][0], _AdditionalLightsWorldToLights[187][3][0]); fragment_uniform_buffer_5[761] = float4(_AdditionalLightsWorldToLights[187][0][1], _AdditionalLightsWorldToLights[187][1][1], _AdditionalLightsWorldToLights[187][2][1], _AdditionalLightsWorldToLights[187][3][1]); fragment_uniform_buffer_5[762] = float4(_AdditionalLightsWorldToLights[187][0][2], _AdditionalLightsWorldToLights[187][1][2], _AdditionalLightsWorldToLights[187][2][2], _AdditionalLightsWorldToLights[187][3][2]); fragment_uniform_buffer_5[763] = float4(_AdditionalLightsWorldToLights[187][0][3], _AdditionalLightsWorldToLights[187][1][3], _AdditionalLightsWorldToLights[187][2][3], _AdditionalLightsWorldToLights[187][3][3]); fragment_uniform_buffer_5[764] = float4(_AdditionalLightsWorldToLights[188][0][0], _AdditionalLightsWorldToLights[188][1][0], _AdditionalLightsWorldToLights[188][2][0], _AdditionalLightsWorldToLights[188][3][0]); fragment_uniform_buffer_5[765] = float4(_AdditionalLightsWorldToLights[188][0][1], _AdditionalLightsWorldToLights[188][1][1], _AdditionalLightsWorldToLights[188][2][1], _AdditionalLightsWorldToLights[188][3][1]); fragment_uniform_buffer_5[766] = float4(_AdditionalLightsWorldToLights[188][0][2], _AdditionalLightsWorldToLights[188][1][2], _AdditionalLightsWorldToLights[188][2][2], _AdditionalLightsWorldToLights[188][3][2]); fragment_uniform_buffer_5[767] = float4(_AdditionalLightsWorldToLights[188][0][3], _AdditionalLightsWorldToLights[188][1][3], _AdditionalLightsWorldToLights[188][2][3], _AdditionalLightsWorldToLights[188][3][3]); fragment_uniform_buffer_5[768] = float4(_AdditionalLightsWorldToLights[189][0][0], _AdditionalLightsWorldToLights[189][1][0], _AdditionalLightsWorldToLights[189][2][0], _AdditionalLightsWorldToLights[189][3][0]); fragment_uniform_buffer_5[769] = float4(_AdditionalLightsWorldToLights[189][0][1], _AdditionalLightsWorldToLights[189][1][1], _AdditionalLightsWorldToLights[189][2][1], _AdditionalLightsWorldToLights[189][3][1]); fragment_uniform_buffer_5[770] = float4(_AdditionalLightsWorldToLights[189][0][2], _AdditionalLightsWorldToLights[189][1][2], _AdditionalLightsWorldToLights[189][2][2], _AdditionalLightsWorldToLights[189][3][2]); fragment_uniform_buffer_5[771] = float4(_AdditionalLightsWorldToLights[189][0][3], _AdditionalLightsWorldToLights[189][1][3], _AdditionalLightsWorldToLights[189][2][3], _AdditionalLightsWorldToLights[189][3][3]); fragment_uniform_buffer_5[772] = float4(_AdditionalLightsWorldToLights[190][0][0], _AdditionalLightsWorldToLights[190][1][0], _AdditionalLightsWorldToLights[190][2][0], _AdditionalLightsWorldToLights[190][3][0]); fragment_uniform_buffer_5[773] = float4(_AdditionalLightsWorldToLights[190][0][1], _AdditionalLightsWorldToLights[190][1][1], _AdditionalLightsWorldToLights[190][2][1], _AdditionalLightsWorldToLights[190][3][1]); fragment_uniform_buffer_5[774] = float4(_AdditionalLightsWorldToLights[190][0][2], _AdditionalLightsWorldToLights[190][1][2], _AdditionalLightsWorldToLights[190][2][2], _AdditionalLightsWorldToLights[190][3][2]); fragment_uniform_buffer_5[775] = float4(_AdditionalLightsWorldToLights[190][0][3], _AdditionalLightsWorldToLights[190][1][3], _AdditionalLightsWorldToLights[190][2][3], _AdditionalLightsWorldToLights[190][3][3]); fragment_uniform_buffer_5[776] = float4(_AdditionalLightsWorldToLights[191][0][0], _AdditionalLightsWorldToLights[191][1][0], _AdditionalLightsWorldToLights[191][2][0], _AdditionalLightsWorldToLights[191][3][0]); fragment_uniform_buffer_5[777] = float4(_AdditionalLightsWorldToLights[191][0][1], _AdditionalLightsWorldToLights[191][1][1], _AdditionalLightsWorldToLights[191][2][1], _AdditionalLightsWorldToLights[191][3][1]); fragment_uniform_buffer_5[778] = float4(_AdditionalLightsWorldToLights[191][0][2], _AdditionalLightsWorldToLights[191][1][2], _AdditionalLightsWorldToLights[191][2][2], _AdditionalLightsWorldToLights[191][3][2]); fragment_uniform_buffer_5[779] = float4(_AdditionalLightsWorldToLights[191][0][3], _AdditionalLightsWorldToLights[191][1][3], _AdditionalLightsWorldToLights[191][2][3], _AdditionalLightsWorldToLights[191][3][3]); fragment_uniform_buffer_5[780] = float4(_AdditionalLightsWorldToLights[192][0][0], _AdditionalLightsWorldToLights[192][1][0], _AdditionalLightsWorldToLights[192][2][0], _AdditionalLightsWorldToLights[192][3][0]); fragment_uniform_buffer_5[781] = float4(_AdditionalLightsWorldToLights[192][0][1], _AdditionalLightsWorldToLights[192][1][1], _AdditionalLightsWorldToLights[192][2][1], _AdditionalLightsWorldToLights[192][3][1]); fragment_uniform_buffer_5[782] = float4(_AdditionalLightsWorldToLights[192][0][2], _AdditionalLightsWorldToLights[192][1][2], _AdditionalLightsWorldToLights[192][2][2], _AdditionalLightsWorldToLights[192][3][2]); fragment_uniform_buffer_5[783] = float4(_AdditionalLightsWorldToLights[192][0][3], _AdditionalLightsWorldToLights[192][1][3], _AdditionalLightsWorldToLights[192][2][3], _AdditionalLightsWorldToLights[192][3][3]); fragment_uniform_buffer_5[784] = float4(_AdditionalLightsWorldToLights[193][0][0], _AdditionalLightsWorldToLights[193][1][0], _AdditionalLightsWorldToLights[193][2][0], _AdditionalLightsWorldToLights[193][3][0]); fragment_uniform_buffer_5[785] = float4(_AdditionalLightsWorldToLights[193][0][1], _AdditionalLightsWorldToLights[193][1][1], _AdditionalLightsWorldToLights[193][2][1], _AdditionalLightsWorldToLights[193][3][1]); fragment_uniform_buffer_5[786] = float4(_AdditionalLightsWorldToLights[193][0][2], _AdditionalLightsWorldToLights[193][1][2], _AdditionalLightsWorldToLights[193][2][2], _AdditionalLightsWorldToLights[193][3][2]); fragment_uniform_buffer_5[787] = float4(_AdditionalLightsWorldToLights[193][0][3], _AdditionalLightsWorldToLights[193][1][3], _AdditionalLightsWorldToLights[193][2][3], _AdditionalLightsWorldToLights[193][3][3]); fragment_uniform_buffer_5[788] = float4(_AdditionalLightsWorldToLights[194][0][0], _AdditionalLightsWorldToLights[194][1][0], _AdditionalLightsWorldToLights[194][2][0], _AdditionalLightsWorldToLights[194][3][0]); fragment_uniform_buffer_5[789] = float4(_AdditionalLightsWorldToLights[194][0][1], _AdditionalLightsWorldToLights[194][1][1], _AdditionalLightsWorldToLights[194][2][1], _AdditionalLightsWorldToLights[194][3][1]); fragment_uniform_buffer_5[790] = float4(_AdditionalLightsWorldToLights[194][0][2], _AdditionalLightsWorldToLights[194][1][2], _AdditionalLightsWorldToLights[194][2][2], _AdditionalLightsWorldToLights[194][3][2]); fragment_uniform_buffer_5[791] = float4(_AdditionalLightsWorldToLights[194][0][3], _AdditionalLightsWorldToLights[194][1][3], _AdditionalLightsWorldToLights[194][2][3], _AdditionalLightsWorldToLights[194][3][3]); fragment_uniform_buffer_5[792] = float4(_AdditionalLightsWorldToLights[195][0][0], _AdditionalLightsWorldToLights[195][1][0], _AdditionalLightsWorldToLights[195][2][0], _AdditionalLightsWorldToLights[195][3][0]); fragment_uniform_buffer_5[793] = float4(_AdditionalLightsWorldToLights[195][0][1], _AdditionalLightsWorldToLights[195][1][1], _AdditionalLightsWorldToLights[195][2][1], _AdditionalLightsWorldToLights[195][3][1]); fragment_uniform_buffer_5[794] = float4(_AdditionalLightsWorldToLights[195][0][2], _AdditionalLightsWorldToLights[195][1][2], _AdditionalLightsWorldToLights[195][2][2], _AdditionalLightsWorldToLights[195][3][2]); fragment_uniform_buffer_5[795] = float4(_AdditionalLightsWorldToLights[195][0][3], _AdditionalLightsWorldToLights[195][1][3], _AdditionalLightsWorldToLights[195][2][3], _AdditionalLightsWorldToLights[195][3][3]); fragment_uniform_buffer_5[796] = float4(_AdditionalLightsWorldToLights[196][0][0], _AdditionalLightsWorldToLights[196][1][0], _AdditionalLightsWorldToLights[196][2][0], _AdditionalLightsWorldToLights[196][3][0]); fragment_uniform_buffer_5[797] = float4(_AdditionalLightsWorldToLights[196][0][1], _AdditionalLightsWorldToLights[196][1][1], _AdditionalLightsWorldToLights[196][2][1], _AdditionalLightsWorldToLights[196][3][1]); fragment_uniform_buffer_5[798] = float4(_AdditionalLightsWorldToLights[196][0][2], _AdditionalLightsWorldToLights[196][1][2], _AdditionalLightsWorldToLights[196][2][2], _AdditionalLightsWorldToLights[196][3][2]); fragment_uniform_buffer_5[799] = float4(_AdditionalLightsWorldToLights[196][0][3], _AdditionalLightsWorldToLights[196][1][3], _AdditionalLightsWorldToLights[196][2][3], _AdditionalLightsWorldToLights[196][3][3]); fragment_uniform_buffer_5[800] = float4(_AdditionalLightsWorldToLights[197][0][0], _AdditionalLightsWorldToLights[197][1][0], _AdditionalLightsWorldToLights[197][2][0], _AdditionalLightsWorldToLights[197][3][0]); fragment_uniform_buffer_5[801] = float4(_AdditionalLightsWorldToLights[197][0][1], _AdditionalLightsWorldToLights[197][1][1], _AdditionalLightsWorldToLights[197][2][1], _AdditionalLightsWorldToLights[197][3][1]); fragment_uniform_buffer_5[802] = float4(_AdditionalLightsWorldToLights[197][0][2], _AdditionalLightsWorldToLights[197][1][2], _AdditionalLightsWorldToLights[197][2][2], _AdditionalLightsWorldToLights[197][3][2]); fragment_uniform_buffer_5[803] = float4(_AdditionalLightsWorldToLights[197][0][3], _AdditionalLightsWorldToLights[197][1][3], _AdditionalLightsWorldToLights[197][2][3], _AdditionalLightsWorldToLights[197][3][3]); fragment_uniform_buffer_5[804] = float4(_AdditionalLightsWorldToLights[198][0][0], _AdditionalLightsWorldToLights[198][1][0], _AdditionalLightsWorldToLights[198][2][0], _AdditionalLightsWorldToLights[198][3][0]); fragment_uniform_buffer_5[805] = float4(_AdditionalLightsWorldToLights[198][0][1], _AdditionalLightsWorldToLights[198][1][1], _AdditionalLightsWorldToLights[198][2][1], _AdditionalLightsWorldToLights[198][3][1]); fragment_uniform_buffer_5[806] = float4(_AdditionalLightsWorldToLights[198][0][2], _AdditionalLightsWorldToLights[198][1][2], _AdditionalLightsWorldToLights[198][2][2], _AdditionalLightsWorldToLights[198][3][2]); fragment_uniform_buffer_5[807] = float4(_AdditionalLightsWorldToLights[198][0][3], _AdditionalLightsWorldToLights[198][1][3], _AdditionalLightsWorldToLights[198][2][3], _AdditionalLightsWorldToLights[198][3][3]); fragment_uniform_buffer_5[808] = float4(_AdditionalLightsWorldToLights[199][0][0], _AdditionalLightsWorldToLights[199][1][0], _AdditionalLightsWorldToLights[199][2][0], _AdditionalLightsWorldToLights[199][3][0]); fragment_uniform_buffer_5[809] = float4(_AdditionalLightsWorldToLights[199][0][1], _AdditionalLightsWorldToLights[199][1][1], _AdditionalLightsWorldToLights[199][2][1], _AdditionalLightsWorldToLights[199][3][1]); fragment_uniform_buffer_5[810] = float4(_AdditionalLightsWorldToLights[199][0][2], _AdditionalLightsWorldToLights[199][1][2], _AdditionalLightsWorldToLights[199][2][2], _AdditionalLightsWorldToLights[199][3][2]); fragment_uniform_buffer_5[811] = float4(_AdditionalLightsWorldToLights[199][0][3], _AdditionalLightsWorldToLights[199][1][3], _AdditionalLightsWorldToLights[199][2][3], _AdditionalLightsWorldToLights[199][3][3]); fragment_uniform_buffer_5[812] = float4(_AdditionalLightsWorldToLights[200][0][0], _AdditionalLightsWorldToLights[200][1][0], _AdditionalLightsWorldToLights[200][2][0], _AdditionalLightsWorldToLights[200][3][0]); fragment_uniform_buffer_5[813] = float4(_AdditionalLightsWorldToLights[200][0][1], _AdditionalLightsWorldToLights[200][1][1], _AdditionalLightsWorldToLights[200][2][1], _AdditionalLightsWorldToLights[200][3][1]); fragment_uniform_buffer_5[814] = float4(_AdditionalLightsWorldToLights[200][0][2], _AdditionalLightsWorldToLights[200][1][2], _AdditionalLightsWorldToLights[200][2][2], _AdditionalLightsWorldToLights[200][3][2]); fragment_uniform_buffer_5[815] = float4(_AdditionalLightsWorldToLights[200][0][3], _AdditionalLightsWorldToLights[200][1][3], _AdditionalLightsWorldToLights[200][2][3], _AdditionalLightsWorldToLights[200][3][3]); fragment_uniform_buffer_5[816] = float4(_AdditionalLightsWorldToLights[201][0][0], _AdditionalLightsWorldToLights[201][1][0], _AdditionalLightsWorldToLights[201][2][0], _AdditionalLightsWorldToLights[201][3][0]); fragment_uniform_buffer_5[817] = float4(_AdditionalLightsWorldToLights[201][0][1], _AdditionalLightsWorldToLights[201][1][1], _AdditionalLightsWorldToLights[201][2][1], _AdditionalLightsWorldToLights[201][3][1]); fragment_uniform_buffer_5[818] = float4(_AdditionalLightsWorldToLights[201][0][2], _AdditionalLightsWorldToLights[201][1][2], _AdditionalLightsWorldToLights[201][2][2], _AdditionalLightsWorldToLights[201][3][2]); fragment_uniform_buffer_5[819] = float4(_AdditionalLightsWorldToLights[201][0][3], _AdditionalLightsWorldToLights[201][1][3], _AdditionalLightsWorldToLights[201][2][3], _AdditionalLightsWorldToLights[201][3][3]); fragment_uniform_buffer_5[820] = float4(_AdditionalLightsWorldToLights[202][0][0], _AdditionalLightsWorldToLights[202][1][0], _AdditionalLightsWorldToLights[202][2][0], _AdditionalLightsWorldToLights[202][3][0]); fragment_uniform_buffer_5[821] = float4(_AdditionalLightsWorldToLights[202][0][1], _AdditionalLightsWorldToLights[202][1][1], _AdditionalLightsWorldToLights[202][2][1], _AdditionalLightsWorldToLights[202][3][1]); fragment_uniform_buffer_5[822] = float4(_AdditionalLightsWorldToLights[202][0][2], _AdditionalLightsWorldToLights[202][1][2], _AdditionalLightsWorldToLights[202][2][2], _AdditionalLightsWorldToLights[202][3][2]); fragment_uniform_buffer_5[823] = float4(_AdditionalLightsWorldToLights[202][0][3], _AdditionalLightsWorldToLights[202][1][3], _AdditionalLightsWorldToLights[202][2][3], _AdditionalLightsWorldToLights[202][3][3]); fragment_uniform_buffer_5[824] = float4(_AdditionalLightsWorldToLights[203][0][0], _AdditionalLightsWorldToLights[203][1][0], _AdditionalLightsWorldToLights[203][2][0], _AdditionalLightsWorldToLights[203][3][0]); fragment_uniform_buffer_5[825] = float4(_AdditionalLightsWorldToLights[203][0][1], _AdditionalLightsWorldToLights[203][1][1], _AdditionalLightsWorldToLights[203][2][1], _AdditionalLightsWorldToLights[203][3][1]); fragment_uniform_buffer_5[826] = float4(_AdditionalLightsWorldToLights[203][0][2], _AdditionalLightsWorldToLights[203][1][2], _AdditionalLightsWorldToLights[203][2][2], _AdditionalLightsWorldToLights[203][3][2]); fragment_uniform_buffer_5[827] = float4(_AdditionalLightsWorldToLights[203][0][3], _AdditionalLightsWorldToLights[203][1][3], _AdditionalLightsWorldToLights[203][2][3], _AdditionalLightsWorldToLights[203][3][3]); fragment_uniform_buffer_5[828] = float4(_AdditionalLightsWorldToLights[204][0][0], _AdditionalLightsWorldToLights[204][1][0], _AdditionalLightsWorldToLights[204][2][0], _AdditionalLightsWorldToLights[204][3][0]); fragment_uniform_buffer_5[829] = float4(_AdditionalLightsWorldToLights[204][0][1], _AdditionalLightsWorldToLights[204][1][1], _AdditionalLightsWorldToLights[204][2][1], _AdditionalLightsWorldToLights[204][3][1]); fragment_uniform_buffer_5[830] = float4(_AdditionalLightsWorldToLights[204][0][2], _AdditionalLightsWorldToLights[204][1][2], _AdditionalLightsWorldToLights[204][2][2], _AdditionalLightsWorldToLights[204][3][2]); fragment_uniform_buffer_5[831] = float4(_AdditionalLightsWorldToLights[204][0][3], _AdditionalLightsWorldToLights[204][1][3], _AdditionalLightsWorldToLights[204][2][3], _AdditionalLightsWorldToLights[204][3][3]); fragment_uniform_buffer_5[832] = float4(_AdditionalLightsWorldToLights[205][0][0], _AdditionalLightsWorldToLights[205][1][0], _AdditionalLightsWorldToLights[205][2][0], _AdditionalLightsWorldToLights[205][3][0]); fragment_uniform_buffer_5[833] = float4(_AdditionalLightsWorldToLights[205][0][1], _AdditionalLightsWorldToLights[205][1][1], _AdditionalLightsWorldToLights[205][2][1], _AdditionalLightsWorldToLights[205][3][1]); fragment_uniform_buffer_5[834] = float4(_AdditionalLightsWorldToLights[205][0][2], _AdditionalLightsWorldToLights[205][1][2], _AdditionalLightsWorldToLights[205][2][2], _AdditionalLightsWorldToLights[205][3][2]); fragment_uniform_buffer_5[835] = float4(_AdditionalLightsWorldToLights[205][0][3], _AdditionalLightsWorldToLights[205][1][3], _AdditionalLightsWorldToLights[205][2][3], _AdditionalLightsWorldToLights[205][3][3]); fragment_uniform_buffer_5[836] = float4(_AdditionalLightsWorldToLights[206][0][0], _AdditionalLightsWorldToLights[206][1][0], _AdditionalLightsWorldToLights[206][2][0], _AdditionalLightsWorldToLights[206][3][0]); fragment_uniform_buffer_5[837] = float4(_AdditionalLightsWorldToLights[206][0][1], _AdditionalLightsWorldToLights[206][1][1], _AdditionalLightsWorldToLights[206][2][1], _AdditionalLightsWorldToLights[206][3][1]); fragment_uniform_buffer_5[838] = float4(_AdditionalLightsWorldToLights[206][0][2], _AdditionalLightsWorldToLights[206][1][2], _AdditionalLightsWorldToLights[206][2][2], _AdditionalLightsWorldToLights[206][3][2]); fragment_uniform_buffer_5[839] = float4(_AdditionalLightsWorldToLights[206][0][3], _AdditionalLightsWorldToLights[206][1][3], _AdditionalLightsWorldToLights[206][2][3], _AdditionalLightsWorldToLights[206][3][3]); fragment_uniform_buffer_5[840] = float4(_AdditionalLightsWorldToLights[207][0][0], _AdditionalLightsWorldToLights[207][1][0], _AdditionalLightsWorldToLights[207][2][0], _AdditionalLightsWorldToLights[207][3][0]); fragment_uniform_buffer_5[841] = float4(_AdditionalLightsWorldToLights[207][0][1], _AdditionalLightsWorldToLights[207][1][1], _AdditionalLightsWorldToLights[207][2][1], _AdditionalLightsWorldToLights[207][3][1]); fragment_uniform_buffer_5[842] = float4(_AdditionalLightsWorldToLights[207][0][2], _AdditionalLightsWorldToLights[207][1][2], _AdditionalLightsWorldToLights[207][2][2], _AdditionalLightsWorldToLights[207][3][2]); fragment_uniform_buffer_5[843] = float4(_AdditionalLightsWorldToLights[207][0][3], _AdditionalLightsWorldToLights[207][1][3], _AdditionalLightsWorldToLights[207][2][3], _AdditionalLightsWorldToLights[207][3][3]); fragment_uniform_buffer_5[844] = float4(_AdditionalLightsWorldToLights[208][0][0], _AdditionalLightsWorldToLights[208][1][0], _AdditionalLightsWorldToLights[208][2][0], _AdditionalLightsWorldToLights[208][3][0]); fragment_uniform_buffer_5[845] = float4(_AdditionalLightsWorldToLights[208][0][1], _AdditionalLightsWorldToLights[208][1][1], _AdditionalLightsWorldToLights[208][2][1], _AdditionalLightsWorldToLights[208][3][1]); fragment_uniform_buffer_5[846] = float4(_AdditionalLightsWorldToLights[208][0][2], _AdditionalLightsWorldToLights[208][1][2], _AdditionalLightsWorldToLights[208][2][2], _AdditionalLightsWorldToLights[208][3][2]); fragment_uniform_buffer_5[847] = float4(_AdditionalLightsWorldToLights[208][0][3], _AdditionalLightsWorldToLights[208][1][3], _AdditionalLightsWorldToLights[208][2][3], _AdditionalLightsWorldToLights[208][3][3]); fragment_uniform_buffer_5[848] = float4(_AdditionalLightsWorldToLights[209][0][0], _AdditionalLightsWorldToLights[209][1][0], _AdditionalLightsWorldToLights[209][2][0], _AdditionalLightsWorldToLights[209][3][0]); fragment_uniform_buffer_5[849] = float4(_AdditionalLightsWorldToLights[209][0][1], _AdditionalLightsWorldToLights[209][1][1], _AdditionalLightsWorldToLights[209][2][1], _AdditionalLightsWorldToLights[209][3][1]); fragment_uniform_buffer_5[850] = float4(_AdditionalLightsWorldToLights[209][0][2], _AdditionalLightsWorldToLights[209][1][2], _AdditionalLightsWorldToLights[209][2][2], _AdditionalLightsWorldToLights[209][3][2]); fragment_uniform_buffer_5[851] = float4(_AdditionalLightsWorldToLights[209][0][3], _AdditionalLightsWorldToLights[209][1][3], _AdditionalLightsWorldToLights[209][2][3], _AdditionalLightsWorldToLights[209][3][3]); fragment_uniform_buffer_5[852] = float4(_AdditionalLightsWorldToLights[210][0][0], _AdditionalLightsWorldToLights[210][1][0], _AdditionalLightsWorldToLights[210][2][0], _AdditionalLightsWorldToLights[210][3][0]); fragment_uniform_buffer_5[853] = float4(_AdditionalLightsWorldToLights[210][0][1], _AdditionalLightsWorldToLights[210][1][1], _AdditionalLightsWorldToLights[210][2][1], _AdditionalLightsWorldToLights[210][3][1]); fragment_uniform_buffer_5[854] = float4(_AdditionalLightsWorldToLights[210][0][2], _AdditionalLightsWorldToLights[210][1][2], _AdditionalLightsWorldToLights[210][2][2], _AdditionalLightsWorldToLights[210][3][2]); fragment_uniform_buffer_5[855] = float4(_AdditionalLightsWorldToLights[210][0][3], _AdditionalLightsWorldToLights[210][1][3], _AdditionalLightsWorldToLights[210][2][3], _AdditionalLightsWorldToLights[210][3][3]); fragment_uniform_buffer_5[856] = float4(_AdditionalLightsWorldToLights[211][0][0], _AdditionalLightsWorldToLights[211][1][0], _AdditionalLightsWorldToLights[211][2][0], _AdditionalLightsWorldToLights[211][3][0]); fragment_uniform_buffer_5[857] = float4(_AdditionalLightsWorldToLights[211][0][1], _AdditionalLightsWorldToLights[211][1][1], _AdditionalLightsWorldToLights[211][2][1], _AdditionalLightsWorldToLights[211][3][1]); fragment_uniform_buffer_5[858] = float4(_AdditionalLightsWorldToLights[211][0][2], _AdditionalLightsWorldToLights[211][1][2], _AdditionalLightsWorldToLights[211][2][2], _AdditionalLightsWorldToLights[211][3][2]); fragment_uniform_buffer_5[859] = float4(_AdditionalLightsWorldToLights[211][0][3], _AdditionalLightsWorldToLights[211][1][3], _AdditionalLightsWorldToLights[211][2][3], _AdditionalLightsWorldToLights[211][3][3]); fragment_uniform_buffer_5[860] = float4(_AdditionalLightsWorldToLights[212][0][0], _AdditionalLightsWorldToLights[212][1][0], _AdditionalLightsWorldToLights[212][2][0], _AdditionalLightsWorldToLights[212][3][0]); fragment_uniform_buffer_5[861] = float4(_AdditionalLightsWorldToLights[212][0][1], _AdditionalLightsWorldToLights[212][1][1], _AdditionalLightsWorldToLights[212][2][1], _AdditionalLightsWorldToLights[212][3][1]); fragment_uniform_buffer_5[862] = float4(_AdditionalLightsWorldToLights[212][0][2], _AdditionalLightsWorldToLights[212][1][2], _AdditionalLightsWorldToLights[212][2][2], _AdditionalLightsWorldToLights[212][3][2]); fragment_uniform_buffer_5[863] = float4(_AdditionalLightsWorldToLights[212][0][3], _AdditionalLightsWorldToLights[212][1][3], _AdditionalLightsWorldToLights[212][2][3], _AdditionalLightsWorldToLights[212][3][3]); fragment_uniform_buffer_5[864] = float4(_AdditionalLightsWorldToLights[213][0][0], _AdditionalLightsWorldToLights[213][1][0], _AdditionalLightsWorldToLights[213][2][0], _AdditionalLightsWorldToLights[213][3][0]); fragment_uniform_buffer_5[865] = float4(_AdditionalLightsWorldToLights[213][0][1], _AdditionalLightsWorldToLights[213][1][1], _AdditionalLightsWorldToLights[213][2][1], _AdditionalLightsWorldToLights[213][3][1]); fragment_uniform_buffer_5[866] = float4(_AdditionalLightsWorldToLights[213][0][2], _AdditionalLightsWorldToLights[213][1][2], _AdditionalLightsWorldToLights[213][2][2], _AdditionalLightsWorldToLights[213][3][2]); fragment_uniform_buffer_5[867] = float4(_AdditionalLightsWorldToLights[213][0][3], _AdditionalLightsWorldToLights[213][1][3], _AdditionalLightsWorldToLights[213][2][3], _AdditionalLightsWorldToLights[213][3][3]); fragment_uniform_buffer_5[868] = float4(_AdditionalLightsWorldToLights[214][0][0], _AdditionalLightsWorldToLights[214][1][0], _AdditionalLightsWorldToLights[214][2][0], _AdditionalLightsWorldToLights[214][3][0]); fragment_uniform_buffer_5[869] = float4(_AdditionalLightsWorldToLights[214][0][1], _AdditionalLightsWorldToLights[214][1][1], _AdditionalLightsWorldToLights[214][2][1], _AdditionalLightsWorldToLights[214][3][1]); fragment_uniform_buffer_5[870] = float4(_AdditionalLightsWorldToLights[214][0][2], _AdditionalLightsWorldToLights[214][1][2], _AdditionalLightsWorldToLights[214][2][2], _AdditionalLightsWorldToLights[214][3][2]); fragment_uniform_buffer_5[871] = float4(_AdditionalLightsWorldToLights[214][0][3], _AdditionalLightsWorldToLights[214][1][3], _AdditionalLightsWorldToLights[214][2][3], _AdditionalLightsWorldToLights[214][3][3]); fragment_uniform_buffer_5[872] = float4(_AdditionalLightsWorldToLights[215][0][0], _AdditionalLightsWorldToLights[215][1][0], _AdditionalLightsWorldToLights[215][2][0], _AdditionalLightsWorldToLights[215][3][0]); fragment_uniform_buffer_5[873] = float4(_AdditionalLightsWorldToLights[215][0][1], _AdditionalLightsWorldToLights[215][1][1], _AdditionalLightsWorldToLights[215][2][1], _AdditionalLightsWorldToLights[215][3][1]); fragment_uniform_buffer_5[874] = float4(_AdditionalLightsWorldToLights[215][0][2], _AdditionalLightsWorldToLights[215][1][2], _AdditionalLightsWorldToLights[215][2][2], _AdditionalLightsWorldToLights[215][3][2]); fragment_uniform_buffer_5[875] = float4(_AdditionalLightsWorldToLights[215][0][3], _AdditionalLightsWorldToLights[215][1][3], _AdditionalLightsWorldToLights[215][2][3], _AdditionalLightsWorldToLights[215][3][3]); fragment_uniform_buffer_5[876] = float4(_AdditionalLightsWorldToLights[216][0][0], _AdditionalLightsWorldToLights[216][1][0], _AdditionalLightsWorldToLights[216][2][0], _AdditionalLightsWorldToLights[216][3][0]); fragment_uniform_buffer_5[877] = float4(_AdditionalLightsWorldToLights[216][0][1], _AdditionalLightsWorldToLights[216][1][1], _AdditionalLightsWorldToLights[216][2][1], _AdditionalLightsWorldToLights[216][3][1]); fragment_uniform_buffer_5[878] = float4(_AdditionalLightsWorldToLights[216][0][2], _AdditionalLightsWorldToLights[216][1][2], _AdditionalLightsWorldToLights[216][2][2], _AdditionalLightsWorldToLights[216][3][2]); fragment_uniform_buffer_5[879] = float4(_AdditionalLightsWorldToLights[216][0][3], _AdditionalLightsWorldToLights[216][1][3], _AdditionalLightsWorldToLights[216][2][3], _AdditionalLightsWorldToLights[216][3][3]); fragment_uniform_buffer_5[880] = float4(_AdditionalLightsWorldToLights[217][0][0], _AdditionalLightsWorldToLights[217][1][0], _AdditionalLightsWorldToLights[217][2][0], _AdditionalLightsWorldToLights[217][3][0]); fragment_uniform_buffer_5[881] = float4(_AdditionalLightsWorldToLights[217][0][1], _AdditionalLightsWorldToLights[217][1][1], _AdditionalLightsWorldToLights[217][2][1], _AdditionalLightsWorldToLights[217][3][1]); fragment_uniform_buffer_5[882] = float4(_AdditionalLightsWorldToLights[217][0][2], _AdditionalLightsWorldToLights[217][1][2], _AdditionalLightsWorldToLights[217][2][2], _AdditionalLightsWorldToLights[217][3][2]); fragment_uniform_buffer_5[883] = float4(_AdditionalLightsWorldToLights[217][0][3], _AdditionalLightsWorldToLights[217][1][3], _AdditionalLightsWorldToLights[217][2][3], _AdditionalLightsWorldToLights[217][3][3]); fragment_uniform_buffer_5[884] = float4(_AdditionalLightsWorldToLights[218][0][0], _AdditionalLightsWorldToLights[218][1][0], _AdditionalLightsWorldToLights[218][2][0], _AdditionalLightsWorldToLights[218][3][0]); fragment_uniform_buffer_5[885] = float4(_AdditionalLightsWorldToLights[218][0][1], _AdditionalLightsWorldToLights[218][1][1], _AdditionalLightsWorldToLights[218][2][1], _AdditionalLightsWorldToLights[218][3][1]); fragment_uniform_buffer_5[886] = float4(_AdditionalLightsWorldToLights[218][0][2], _AdditionalLightsWorldToLights[218][1][2], _AdditionalLightsWorldToLights[218][2][2], _AdditionalLightsWorldToLights[218][3][2]); fragment_uniform_buffer_5[887] = float4(_AdditionalLightsWorldToLights[218][0][3], _AdditionalLightsWorldToLights[218][1][3], _AdditionalLightsWorldToLights[218][2][3], _AdditionalLightsWorldToLights[218][3][3]); fragment_uniform_buffer_5[888] = float4(_AdditionalLightsWorldToLights[219][0][0], _AdditionalLightsWorldToLights[219][1][0], _AdditionalLightsWorldToLights[219][2][0], _AdditionalLightsWorldToLights[219][3][0]); fragment_uniform_buffer_5[889] = float4(_AdditionalLightsWorldToLights[219][0][1], _AdditionalLightsWorldToLights[219][1][1], _AdditionalLightsWorldToLights[219][2][1], _AdditionalLightsWorldToLights[219][3][1]); fragment_uniform_buffer_5[890] = float4(_AdditionalLightsWorldToLights[219][0][2], _AdditionalLightsWorldToLights[219][1][2], _AdditionalLightsWorldToLights[219][2][2], _AdditionalLightsWorldToLights[219][3][2]); fragment_uniform_buffer_5[891] = float4(_AdditionalLightsWorldToLights[219][0][3], _AdditionalLightsWorldToLights[219][1][3], _AdditionalLightsWorldToLights[219][2][3], _AdditionalLightsWorldToLights[219][3][3]); fragment_uniform_buffer_5[892] = float4(_AdditionalLightsWorldToLights[220][0][0], _AdditionalLightsWorldToLights[220][1][0], _AdditionalLightsWorldToLights[220][2][0], _AdditionalLightsWorldToLights[220][3][0]); fragment_uniform_buffer_5[893] = float4(_AdditionalLightsWorldToLights[220][0][1], _AdditionalLightsWorldToLights[220][1][1], _AdditionalLightsWorldToLights[220][2][1], _AdditionalLightsWorldToLights[220][3][1]); fragment_uniform_buffer_5[894] = float4(_AdditionalLightsWorldToLights[220][0][2], _AdditionalLightsWorldToLights[220][1][2], _AdditionalLightsWorldToLights[220][2][2], _AdditionalLightsWorldToLights[220][3][2]); fragment_uniform_buffer_5[895] = float4(_AdditionalLightsWorldToLights[220][0][3], _AdditionalLightsWorldToLights[220][1][3], _AdditionalLightsWorldToLights[220][2][3], _AdditionalLightsWorldToLights[220][3][3]); fragment_uniform_buffer_5[896] = float4(_AdditionalLightsWorldToLights[221][0][0], _AdditionalLightsWorldToLights[221][1][0], _AdditionalLightsWorldToLights[221][2][0], _AdditionalLightsWorldToLights[221][3][0]); fragment_uniform_buffer_5[897] = float4(_AdditionalLightsWorldToLights[221][0][1], _AdditionalLightsWorldToLights[221][1][1], _AdditionalLightsWorldToLights[221][2][1], _AdditionalLightsWorldToLights[221][3][1]); fragment_uniform_buffer_5[898] = float4(_AdditionalLightsWorldToLights[221][0][2], _AdditionalLightsWorldToLights[221][1][2], _AdditionalLightsWorldToLights[221][2][2], _AdditionalLightsWorldToLights[221][3][2]); fragment_uniform_buffer_5[899] = float4(_AdditionalLightsWorldToLights[221][0][3], _AdditionalLightsWorldToLights[221][1][3], _AdditionalLightsWorldToLights[221][2][3], _AdditionalLightsWorldToLights[221][3][3]); fragment_uniform_buffer_5[900] = float4(_AdditionalLightsWorldToLights[222][0][0], _AdditionalLightsWorldToLights[222][1][0], _AdditionalLightsWorldToLights[222][2][0], _AdditionalLightsWorldToLights[222][3][0]); fragment_uniform_buffer_5[901] = float4(_AdditionalLightsWorldToLights[222][0][1], _AdditionalLightsWorldToLights[222][1][1], _AdditionalLightsWorldToLights[222][2][1], _AdditionalLightsWorldToLights[222][3][1]); fragment_uniform_buffer_5[902] = float4(_AdditionalLightsWorldToLights[222][0][2], _AdditionalLightsWorldToLights[222][1][2], _AdditionalLightsWorldToLights[222][2][2], _AdditionalLightsWorldToLights[222][3][2]); fragment_uniform_buffer_5[903] = float4(_AdditionalLightsWorldToLights[222][0][3], _AdditionalLightsWorldToLights[222][1][3], _AdditionalLightsWorldToLights[222][2][3], _AdditionalLightsWorldToLights[222][3][3]); fragment_uniform_buffer_5[904] = float4(_AdditionalLightsWorldToLights[223][0][0], _AdditionalLightsWorldToLights[223][1][0], _AdditionalLightsWorldToLights[223][2][0], _AdditionalLightsWorldToLights[223][3][0]); fragment_uniform_buffer_5[905] = float4(_AdditionalLightsWorldToLights[223][0][1], _AdditionalLightsWorldToLights[223][1][1], _AdditionalLightsWorldToLights[223][2][1], _AdditionalLightsWorldToLights[223][3][1]); fragment_uniform_buffer_5[906] = float4(_AdditionalLightsWorldToLights[223][0][2], _AdditionalLightsWorldToLights[223][1][2], _AdditionalLightsWorldToLights[223][2][2], _AdditionalLightsWorldToLights[223][3][2]); fragment_uniform_buffer_5[907] = float4(_AdditionalLightsWorldToLights[223][0][3], _AdditionalLightsWorldToLights[223][1][3], _AdditionalLightsWorldToLights[223][2][3], _AdditionalLightsWorldToLights[223][3][3]); fragment_uniform_buffer_5[908] = float4(_AdditionalLightsWorldToLights[224][0][0], _AdditionalLightsWorldToLights[224][1][0], _AdditionalLightsWorldToLights[224][2][0], _AdditionalLightsWorldToLights[224][3][0]); fragment_uniform_buffer_5[909] = float4(_AdditionalLightsWorldToLights[224][0][1], _AdditionalLightsWorldToLights[224][1][1], _AdditionalLightsWorldToLights[224][2][1], _AdditionalLightsWorldToLights[224][3][1]); fragment_uniform_buffer_5[910] = float4(_AdditionalLightsWorldToLights[224][0][2], _AdditionalLightsWorldToLights[224][1][2], _AdditionalLightsWorldToLights[224][2][2], _AdditionalLightsWorldToLights[224][3][2]); fragment_uniform_buffer_5[911] = float4(_AdditionalLightsWorldToLights[224][0][3], _AdditionalLightsWorldToLights[224][1][3], _AdditionalLightsWorldToLights[224][2][3], _AdditionalLightsWorldToLights[224][3][3]); fragment_uniform_buffer_5[912] = float4(_AdditionalLightsWorldToLights[225][0][0], _AdditionalLightsWorldToLights[225][1][0], _AdditionalLightsWorldToLights[225][2][0], _AdditionalLightsWorldToLights[225][3][0]); fragment_uniform_buffer_5[913] = float4(_AdditionalLightsWorldToLights[225][0][1], _AdditionalLightsWorldToLights[225][1][1], _AdditionalLightsWorldToLights[225][2][1], _AdditionalLightsWorldToLights[225][3][1]); fragment_uniform_buffer_5[914] = float4(_AdditionalLightsWorldToLights[225][0][2], _AdditionalLightsWorldToLights[225][1][2], _AdditionalLightsWorldToLights[225][2][2], _AdditionalLightsWorldToLights[225][3][2]); fragment_uniform_buffer_5[915] = float4(_AdditionalLightsWorldToLights[225][0][3], _AdditionalLightsWorldToLights[225][1][3], _AdditionalLightsWorldToLights[225][2][3], _AdditionalLightsWorldToLights[225][3][3]); fragment_uniform_buffer_5[916] = float4(_AdditionalLightsWorldToLights[226][0][0], _AdditionalLightsWorldToLights[226][1][0], _AdditionalLightsWorldToLights[226][2][0], _AdditionalLightsWorldToLights[226][3][0]); fragment_uniform_buffer_5[917] = float4(_AdditionalLightsWorldToLights[226][0][1], _AdditionalLightsWorldToLights[226][1][1], _AdditionalLightsWorldToLights[226][2][1], _AdditionalLightsWorldToLights[226][3][1]); fragment_uniform_buffer_5[918] = float4(_AdditionalLightsWorldToLights[226][0][2], _AdditionalLightsWorldToLights[226][1][2], _AdditionalLightsWorldToLights[226][2][2], _AdditionalLightsWorldToLights[226][3][2]); fragment_uniform_buffer_5[919] = float4(_AdditionalLightsWorldToLights[226][0][3], _AdditionalLightsWorldToLights[226][1][3], _AdditionalLightsWorldToLights[226][2][3], _AdditionalLightsWorldToLights[226][3][3]); fragment_uniform_buffer_5[920] = float4(_AdditionalLightsWorldToLights[227][0][0], _AdditionalLightsWorldToLights[227][1][0], _AdditionalLightsWorldToLights[227][2][0], _AdditionalLightsWorldToLights[227][3][0]); fragment_uniform_buffer_5[921] = float4(_AdditionalLightsWorldToLights[227][0][1], _AdditionalLightsWorldToLights[227][1][1], _AdditionalLightsWorldToLights[227][2][1], _AdditionalLightsWorldToLights[227][3][1]); fragment_uniform_buffer_5[922] = float4(_AdditionalLightsWorldToLights[227][0][2], _AdditionalLightsWorldToLights[227][1][2], _AdditionalLightsWorldToLights[227][2][2], _AdditionalLightsWorldToLights[227][3][2]); fragment_uniform_buffer_5[923] = float4(_AdditionalLightsWorldToLights[227][0][3], _AdditionalLightsWorldToLights[227][1][3], _AdditionalLightsWorldToLights[227][2][3], _AdditionalLightsWorldToLights[227][3][3]); fragment_uniform_buffer_5[924] = float4(_AdditionalLightsWorldToLights[228][0][0], _AdditionalLightsWorldToLights[228][1][0], _AdditionalLightsWorldToLights[228][2][0], _AdditionalLightsWorldToLights[228][3][0]); fragment_uniform_buffer_5[925] = float4(_AdditionalLightsWorldToLights[228][0][1], _AdditionalLightsWorldToLights[228][1][1], _AdditionalLightsWorldToLights[228][2][1], _AdditionalLightsWorldToLights[228][3][1]); fragment_uniform_buffer_5[926] = float4(_AdditionalLightsWorldToLights[228][0][2], _AdditionalLightsWorldToLights[228][1][2], _AdditionalLightsWorldToLights[228][2][2], _AdditionalLightsWorldToLights[228][3][2]); fragment_uniform_buffer_5[927] = float4(_AdditionalLightsWorldToLights[228][0][3], _AdditionalLightsWorldToLights[228][1][3], _AdditionalLightsWorldToLights[228][2][3], _AdditionalLightsWorldToLights[228][3][3]); fragment_uniform_buffer_5[928] = float4(_AdditionalLightsWorldToLights[229][0][0], _AdditionalLightsWorldToLights[229][1][0], _AdditionalLightsWorldToLights[229][2][0], _AdditionalLightsWorldToLights[229][3][0]); fragment_uniform_buffer_5[929] = float4(_AdditionalLightsWorldToLights[229][0][1], _AdditionalLightsWorldToLights[229][1][1], _AdditionalLightsWorldToLights[229][2][1], _AdditionalLightsWorldToLights[229][3][1]); fragment_uniform_buffer_5[930] = float4(_AdditionalLightsWorldToLights[229][0][2], _AdditionalLightsWorldToLights[229][1][2], _AdditionalLightsWorldToLights[229][2][2], _AdditionalLightsWorldToLights[229][3][2]); fragment_uniform_buffer_5[931] = float4(_AdditionalLightsWorldToLights[229][0][3], _AdditionalLightsWorldToLights[229][1][3], _AdditionalLightsWorldToLights[229][2][3], _AdditionalLightsWorldToLights[229][3][3]); fragment_uniform_buffer_5[932] = float4(_AdditionalLightsWorldToLights[230][0][0], _AdditionalLightsWorldToLights[230][1][0], _AdditionalLightsWorldToLights[230][2][0], _AdditionalLightsWorldToLights[230][3][0]); fragment_uniform_buffer_5[933] = float4(_AdditionalLightsWorldToLights[230][0][1], _AdditionalLightsWorldToLights[230][1][1], _AdditionalLightsWorldToLights[230][2][1], _AdditionalLightsWorldToLights[230][3][1]); fragment_uniform_buffer_5[934] = float4(_AdditionalLightsWorldToLights[230][0][2], _AdditionalLightsWorldToLights[230][1][2], _AdditionalLightsWorldToLights[230][2][2], _AdditionalLightsWorldToLights[230][3][2]); fragment_uniform_buffer_5[935] = float4(_AdditionalLightsWorldToLights[230][0][3], _AdditionalLightsWorldToLights[230][1][3], _AdditionalLightsWorldToLights[230][2][3], _AdditionalLightsWorldToLights[230][3][3]); fragment_uniform_buffer_5[936] = float4(_AdditionalLightsWorldToLights[231][0][0], _AdditionalLightsWorldToLights[231][1][0], _AdditionalLightsWorldToLights[231][2][0], _AdditionalLightsWorldToLights[231][3][0]); fragment_uniform_buffer_5[937] = float4(_AdditionalLightsWorldToLights[231][0][1], _AdditionalLightsWorldToLights[231][1][1], _AdditionalLightsWorldToLights[231][2][1], _AdditionalLightsWorldToLights[231][3][1]); fragment_uniform_buffer_5[938] = float4(_AdditionalLightsWorldToLights[231][0][2], _AdditionalLightsWorldToLights[231][1][2], _AdditionalLightsWorldToLights[231][2][2], _AdditionalLightsWorldToLights[231][3][2]); fragment_uniform_buffer_5[939] = float4(_AdditionalLightsWorldToLights[231][0][3], _AdditionalLightsWorldToLights[231][1][3], _AdditionalLightsWorldToLights[231][2][3], _AdditionalLightsWorldToLights[231][3][3]); fragment_uniform_buffer_5[940] = float4(_AdditionalLightsWorldToLights[232][0][0], _AdditionalLightsWorldToLights[232][1][0], _AdditionalLightsWorldToLights[232][2][0], _AdditionalLightsWorldToLights[232][3][0]); fragment_uniform_buffer_5[941] = float4(_AdditionalLightsWorldToLights[232][0][1], _AdditionalLightsWorldToLights[232][1][1], _AdditionalLightsWorldToLights[232][2][1], _AdditionalLightsWorldToLights[232][3][1]); fragment_uniform_buffer_5[942] = float4(_AdditionalLightsWorldToLights[232][0][2], _AdditionalLightsWorldToLights[232][1][2], _AdditionalLightsWorldToLights[232][2][2], _AdditionalLightsWorldToLights[232][3][2]); fragment_uniform_buffer_5[943] = float4(_AdditionalLightsWorldToLights[232][0][3], _AdditionalLightsWorldToLights[232][1][3], _AdditionalLightsWorldToLights[232][2][3], _AdditionalLightsWorldToLights[232][3][3]); fragment_uniform_buffer_5[944] = float4(_AdditionalLightsWorldToLights[233][0][0], _AdditionalLightsWorldToLights[233][1][0], _AdditionalLightsWorldToLights[233][2][0], _AdditionalLightsWorldToLights[233][3][0]); fragment_uniform_buffer_5[945] = float4(_AdditionalLightsWorldToLights[233][0][1], _AdditionalLightsWorldToLights[233][1][1], _AdditionalLightsWorldToLights[233][2][1], _AdditionalLightsWorldToLights[233][3][1]); fragment_uniform_buffer_5[946] = float4(_AdditionalLightsWorldToLights[233][0][2], _AdditionalLightsWorldToLights[233][1][2], _AdditionalLightsWorldToLights[233][2][2], _AdditionalLightsWorldToLights[233][3][2]); fragment_uniform_buffer_5[947] = float4(_AdditionalLightsWorldToLights[233][0][3], _AdditionalLightsWorldToLights[233][1][3], _AdditionalLightsWorldToLights[233][2][3], _AdditionalLightsWorldToLights[233][3][3]); fragment_uniform_buffer_5[948] = float4(_AdditionalLightsWorldToLights[234][0][0], _AdditionalLightsWorldToLights[234][1][0], _AdditionalLightsWorldToLights[234][2][0], _AdditionalLightsWorldToLights[234][3][0]); fragment_uniform_buffer_5[949] = float4(_AdditionalLightsWorldToLights[234][0][1], _AdditionalLightsWorldToLights[234][1][1], _AdditionalLightsWorldToLights[234][2][1], _AdditionalLightsWorldToLights[234][3][1]); fragment_uniform_buffer_5[950] = float4(_AdditionalLightsWorldToLights[234][0][2], _AdditionalLightsWorldToLights[234][1][2], _AdditionalLightsWorldToLights[234][2][2], _AdditionalLightsWorldToLights[234][3][2]); fragment_uniform_buffer_5[951] = float4(_AdditionalLightsWorldToLights[234][0][3], _AdditionalLightsWorldToLights[234][1][3], _AdditionalLightsWorldToLights[234][2][3], _AdditionalLightsWorldToLights[234][3][3]); fragment_uniform_buffer_5[952] = float4(_AdditionalLightsWorldToLights[235][0][0], _AdditionalLightsWorldToLights[235][1][0], _AdditionalLightsWorldToLights[235][2][0], _AdditionalLightsWorldToLights[235][3][0]); fragment_uniform_buffer_5[953] = float4(_AdditionalLightsWorldToLights[235][0][1], _AdditionalLightsWorldToLights[235][1][1], _AdditionalLightsWorldToLights[235][2][1], _AdditionalLightsWorldToLights[235][3][1]); fragment_uniform_buffer_5[954] = float4(_AdditionalLightsWorldToLights[235][0][2], _AdditionalLightsWorldToLights[235][1][2], _AdditionalLightsWorldToLights[235][2][2], _AdditionalLightsWorldToLights[235][3][2]); fragment_uniform_buffer_5[955] = float4(_AdditionalLightsWorldToLights[235][0][3], _AdditionalLightsWorldToLights[235][1][3], _AdditionalLightsWorldToLights[235][2][3], _AdditionalLightsWorldToLights[235][3][3]); fragment_uniform_buffer_5[956] = float4(_AdditionalLightsWorldToLights[236][0][0], _AdditionalLightsWorldToLights[236][1][0], _AdditionalLightsWorldToLights[236][2][0], _AdditionalLightsWorldToLights[236][3][0]); fragment_uniform_buffer_5[957] = float4(_AdditionalLightsWorldToLights[236][0][1], _AdditionalLightsWorldToLights[236][1][1], _AdditionalLightsWorldToLights[236][2][1], _AdditionalLightsWorldToLights[236][3][1]); fragment_uniform_buffer_5[958] = float4(_AdditionalLightsWorldToLights[236][0][2], _AdditionalLightsWorldToLights[236][1][2], _AdditionalLightsWorldToLights[236][2][2], _AdditionalLightsWorldToLights[236][3][2]); fragment_uniform_buffer_5[959] = float4(_AdditionalLightsWorldToLights[236][0][3], _AdditionalLightsWorldToLights[236][1][3], _AdditionalLightsWorldToLights[236][2][3], _AdditionalLightsWorldToLights[236][3][3]); fragment_uniform_buffer_5[960] = float4(_AdditionalLightsWorldToLights[237][0][0], _AdditionalLightsWorldToLights[237][1][0], _AdditionalLightsWorldToLights[237][2][0], _AdditionalLightsWorldToLights[237][3][0]); fragment_uniform_buffer_5[961] = float4(_AdditionalLightsWorldToLights[237][0][1], _AdditionalLightsWorldToLights[237][1][1], _AdditionalLightsWorldToLights[237][2][1], _AdditionalLightsWorldToLights[237][3][1]); fragment_uniform_buffer_5[962] = float4(_AdditionalLightsWorldToLights[237][0][2], _AdditionalLightsWorldToLights[237][1][2], _AdditionalLightsWorldToLights[237][2][2], _AdditionalLightsWorldToLights[237][3][2]); fragment_uniform_buffer_5[963] = float4(_AdditionalLightsWorldToLights[237][0][3], _AdditionalLightsWorldToLights[237][1][3], _AdditionalLightsWorldToLights[237][2][3], _AdditionalLightsWorldToLights[237][3][3]); fragment_uniform_buffer_5[964] = float4(_AdditionalLightsWorldToLights[238][0][0], _AdditionalLightsWorldToLights[238][1][0], _AdditionalLightsWorldToLights[238][2][0], _AdditionalLightsWorldToLights[238][3][0]); fragment_uniform_buffer_5[965] = float4(_AdditionalLightsWorldToLights[238][0][1], _AdditionalLightsWorldToLights[238][1][1], _AdditionalLightsWorldToLights[238][2][1], _AdditionalLightsWorldToLights[238][3][1]); fragment_uniform_buffer_5[966] = float4(_AdditionalLightsWorldToLights[238][0][2], _AdditionalLightsWorldToLights[238][1][2], _AdditionalLightsWorldToLights[238][2][2], _AdditionalLightsWorldToLights[238][3][2]); fragment_uniform_buffer_5[967] = float4(_AdditionalLightsWorldToLights[238][0][3], _AdditionalLightsWorldToLights[238][1][3], _AdditionalLightsWorldToLights[238][2][3], _AdditionalLightsWorldToLights[238][3][3]); fragment_uniform_buffer_5[968] = float4(_AdditionalLightsWorldToLights[239][0][0], _AdditionalLightsWorldToLights[239][1][0], _AdditionalLightsWorldToLights[239][2][0], _AdditionalLightsWorldToLights[239][3][0]); fragment_uniform_buffer_5[969] = float4(_AdditionalLightsWorldToLights[239][0][1], _AdditionalLightsWorldToLights[239][1][1], _AdditionalLightsWorldToLights[239][2][1], _AdditionalLightsWorldToLights[239][3][1]); fragment_uniform_buffer_5[970] = float4(_AdditionalLightsWorldToLights[239][0][2], _AdditionalLightsWorldToLights[239][1][2], _AdditionalLightsWorldToLights[239][2][2], _AdditionalLightsWorldToLights[239][3][2]); fragment_uniform_buffer_5[971] = float4(_AdditionalLightsWorldToLights[239][0][3], _AdditionalLightsWorldToLights[239][1][3], _AdditionalLightsWorldToLights[239][2][3], _AdditionalLightsWorldToLights[239][3][3]); fragment_uniform_buffer_5[972] = float4(_AdditionalLightsWorldToLights[240][0][0], _AdditionalLightsWorldToLights[240][1][0], _AdditionalLightsWorldToLights[240][2][0], _AdditionalLightsWorldToLights[240][3][0]); fragment_uniform_buffer_5[973] = float4(_AdditionalLightsWorldToLights[240][0][1], _AdditionalLightsWorldToLights[240][1][1], _AdditionalLightsWorldToLights[240][2][1], _AdditionalLightsWorldToLights[240][3][1]); fragment_uniform_buffer_5[974] = float4(_AdditionalLightsWorldToLights[240][0][2], _AdditionalLightsWorldToLights[240][1][2], _AdditionalLightsWorldToLights[240][2][2], _AdditionalLightsWorldToLights[240][3][2]); fragment_uniform_buffer_5[975] = float4(_AdditionalLightsWorldToLights[240][0][3], _AdditionalLightsWorldToLights[240][1][3], _AdditionalLightsWorldToLights[240][2][3], _AdditionalLightsWorldToLights[240][3][3]); fragment_uniform_buffer_5[976] = float4(_AdditionalLightsWorldToLights[241][0][0], _AdditionalLightsWorldToLights[241][1][0], _AdditionalLightsWorldToLights[241][2][0], _AdditionalLightsWorldToLights[241][3][0]); fragment_uniform_buffer_5[977] = float4(_AdditionalLightsWorldToLights[241][0][1], _AdditionalLightsWorldToLights[241][1][1], _AdditionalLightsWorldToLights[241][2][1], _AdditionalLightsWorldToLights[241][3][1]); fragment_uniform_buffer_5[978] = float4(_AdditionalLightsWorldToLights[241][0][2], _AdditionalLightsWorldToLights[241][1][2], _AdditionalLightsWorldToLights[241][2][2], _AdditionalLightsWorldToLights[241][3][2]); fragment_uniform_buffer_5[979] = float4(_AdditionalLightsWorldToLights[241][0][3], _AdditionalLightsWorldToLights[241][1][3], _AdditionalLightsWorldToLights[241][2][3], _AdditionalLightsWorldToLights[241][3][3]); fragment_uniform_buffer_5[980] = float4(_AdditionalLightsWorldToLights[242][0][0], _AdditionalLightsWorldToLights[242][1][0], _AdditionalLightsWorldToLights[242][2][0], _AdditionalLightsWorldToLights[242][3][0]); fragment_uniform_buffer_5[981] = float4(_AdditionalLightsWorldToLights[242][0][1], _AdditionalLightsWorldToLights[242][1][1], _AdditionalLightsWorldToLights[242][2][1], _AdditionalLightsWorldToLights[242][3][1]); fragment_uniform_buffer_5[982] = float4(_AdditionalLightsWorldToLights[242][0][2], _AdditionalLightsWorldToLights[242][1][2], _AdditionalLightsWorldToLights[242][2][2], _AdditionalLightsWorldToLights[242][3][2]); fragment_uniform_buffer_5[983] = float4(_AdditionalLightsWorldToLights[242][0][3], _AdditionalLightsWorldToLights[242][1][3], _AdditionalLightsWorldToLights[242][2][3], _AdditionalLightsWorldToLights[242][3][3]); fragment_uniform_buffer_5[984] = float4(_AdditionalLightsWorldToLights[243][0][0], _AdditionalLightsWorldToLights[243][1][0], _AdditionalLightsWorldToLights[243][2][0], _AdditionalLightsWorldToLights[243][3][0]); fragment_uniform_buffer_5[985] = float4(_AdditionalLightsWorldToLights[243][0][1], _AdditionalLightsWorldToLights[243][1][1], _AdditionalLightsWorldToLights[243][2][1], _AdditionalLightsWorldToLights[243][3][1]); fragment_uniform_buffer_5[986] = float4(_AdditionalLightsWorldToLights[243][0][2], _AdditionalLightsWorldToLights[243][1][2], _AdditionalLightsWorldToLights[243][2][2], _AdditionalLightsWorldToLights[243][3][2]); fragment_uniform_buffer_5[987] = float4(_AdditionalLightsWorldToLights[243][0][3], _AdditionalLightsWorldToLights[243][1][3], _AdditionalLightsWorldToLights[243][2][3], _AdditionalLightsWorldToLights[243][3][3]); fragment_uniform_buffer_5[988] = float4(_AdditionalLightsWorldToLights[244][0][0], _AdditionalLightsWorldToLights[244][1][0], _AdditionalLightsWorldToLights[244][2][0], _AdditionalLightsWorldToLights[244][3][0]); fragment_uniform_buffer_5[989] = float4(_AdditionalLightsWorldToLights[244][0][1], _AdditionalLightsWorldToLights[244][1][1], _AdditionalLightsWorldToLights[244][2][1], _AdditionalLightsWorldToLights[244][3][1]); fragment_uniform_buffer_5[990] = float4(_AdditionalLightsWorldToLights[244][0][2], _AdditionalLightsWorldToLights[244][1][2], _AdditionalLightsWorldToLights[244][2][2], _AdditionalLightsWorldToLights[244][3][2]); fragment_uniform_buffer_5[991] = float4(_AdditionalLightsWorldToLights[244][0][3], _AdditionalLightsWorldToLights[244][1][3], _AdditionalLightsWorldToLights[244][2][3], _AdditionalLightsWorldToLights[244][3][3]); fragment_uniform_buffer_5[992] = float4(_AdditionalLightsWorldToLights[245][0][0], _AdditionalLightsWorldToLights[245][1][0], _AdditionalLightsWorldToLights[245][2][0], _AdditionalLightsWorldToLights[245][3][0]); fragment_uniform_buffer_5[993] = float4(_AdditionalLightsWorldToLights[245][0][1], _AdditionalLightsWorldToLights[245][1][1], _AdditionalLightsWorldToLights[245][2][1], _AdditionalLightsWorldToLights[245][3][1]); fragment_uniform_buffer_5[994] = float4(_AdditionalLightsWorldToLights[245][0][2], _AdditionalLightsWorldToLights[245][1][2], _AdditionalLightsWorldToLights[245][2][2], _AdditionalLightsWorldToLights[245][3][2]); fragment_uniform_buffer_5[995] = float4(_AdditionalLightsWorldToLights[245][0][3], _AdditionalLightsWorldToLights[245][1][3], _AdditionalLightsWorldToLights[245][2][3], _AdditionalLightsWorldToLights[245][3][3]); fragment_uniform_buffer_5[996] = float4(_AdditionalLightsWorldToLights[246][0][0], _AdditionalLightsWorldToLights[246][1][0], _AdditionalLightsWorldToLights[246][2][0], _AdditionalLightsWorldToLights[246][3][0]); fragment_uniform_buffer_5[997] = float4(_AdditionalLightsWorldToLights[246][0][1], _AdditionalLightsWorldToLights[246][1][1], _AdditionalLightsWorldToLights[246][2][1], _AdditionalLightsWorldToLights[246][3][1]); fragment_uniform_buffer_5[998] = float4(_AdditionalLightsWorldToLights[246][0][2], _AdditionalLightsWorldToLights[246][1][2], _AdditionalLightsWorldToLights[246][2][2], _AdditionalLightsWorldToLights[246][3][2]); fragment_uniform_buffer_5[999] = float4(_AdditionalLightsWorldToLights[246][0][3], _AdditionalLightsWorldToLights[246][1][3], _AdditionalLightsWorldToLights[246][2][3], _AdditionalLightsWorldToLights[246][3][3]); fragment_uniform_buffer_5[1000] = float4(_AdditionalLightsWorldToLights[247][0][0], _AdditionalLightsWorldToLights[247][1][0], _AdditionalLightsWorldToLights[247][2][0], _AdditionalLightsWorldToLights[247][3][0]); fragment_uniform_buffer_5[1001] = float4(_AdditionalLightsWorldToLights[247][0][1], _AdditionalLightsWorldToLights[247][1][1], _AdditionalLightsWorldToLights[247][2][1], _AdditionalLightsWorldToLights[247][3][1]); fragment_uniform_buffer_5[1002] = float4(_AdditionalLightsWorldToLights[247][0][2], _AdditionalLightsWorldToLights[247][1][2], _AdditionalLightsWorldToLights[247][2][2], _AdditionalLightsWorldToLights[247][3][2]); fragment_uniform_buffer_5[1003] = float4(_AdditionalLightsWorldToLights[247][0][3], _AdditionalLightsWorldToLights[247][1][3], _AdditionalLightsWorldToLights[247][2][3], _AdditionalLightsWorldToLights[247][3][3]); fragment_uniform_buffer_5[1004] = float4(_AdditionalLightsWorldToLights[248][0][0], _AdditionalLightsWorldToLights[248][1][0], _AdditionalLightsWorldToLights[248][2][0], _AdditionalLightsWorldToLights[248][3][0]); fragment_uniform_buffer_5[1005] = float4(_AdditionalLightsWorldToLights[248][0][1], _AdditionalLightsWorldToLights[248][1][1], _AdditionalLightsWorldToLights[248][2][1], _AdditionalLightsWorldToLights[248][3][1]); fragment_uniform_buffer_5[1006] = float4(_AdditionalLightsWorldToLights[248][0][2], _AdditionalLightsWorldToLights[248][1][2], _AdditionalLightsWorldToLights[248][2][2], _AdditionalLightsWorldToLights[248][3][2]); fragment_uniform_buffer_5[1007] = float4(_AdditionalLightsWorldToLights[248][0][3], _AdditionalLightsWorldToLights[248][1][3], _AdditionalLightsWorldToLights[248][2][3], _AdditionalLightsWorldToLights[248][3][3]); fragment_uniform_buffer_5[1008] = float4(_AdditionalLightsWorldToLights[249][0][0], _AdditionalLightsWorldToLights[249][1][0], _AdditionalLightsWorldToLights[249][2][0], _AdditionalLightsWorldToLights[249][3][0]); fragment_uniform_buffer_5[1009] = float4(_AdditionalLightsWorldToLights[249][0][1], _AdditionalLightsWorldToLights[249][1][1], _AdditionalLightsWorldToLights[249][2][1], _AdditionalLightsWorldToLights[249][3][1]); fragment_uniform_buffer_5[1010] = float4(_AdditionalLightsWorldToLights[249][0][2], _AdditionalLightsWorldToLights[249][1][2], _AdditionalLightsWorldToLights[249][2][2], _AdditionalLightsWorldToLights[249][3][2]); fragment_uniform_buffer_5[1011] = float4(_AdditionalLightsWorldToLights[249][0][3], _AdditionalLightsWorldToLights[249][1][3], _AdditionalLightsWorldToLights[249][2][3], _AdditionalLightsWorldToLights[249][3][3]); fragment_uniform_buffer_5[1012] = float4(_AdditionalLightsWorldToLights[250][0][0], _AdditionalLightsWorldToLights[250][1][0], _AdditionalLightsWorldToLights[250][2][0], _AdditionalLightsWorldToLights[250][3][0]); fragment_uniform_buffer_5[1013] = float4(_AdditionalLightsWorldToLights[250][0][1], _AdditionalLightsWorldToLights[250][1][1], _AdditionalLightsWorldToLights[250][2][1], _AdditionalLightsWorldToLights[250][3][1]); fragment_uniform_buffer_5[1014] = float4(_AdditionalLightsWorldToLights[250][0][2], _AdditionalLightsWorldToLights[250][1][2], _AdditionalLightsWorldToLights[250][2][2], _AdditionalLightsWorldToLights[250][3][2]); fragment_uniform_buffer_5[1015] = float4(_AdditionalLightsWorldToLights[250][0][3], _AdditionalLightsWorldToLights[250][1][3], _AdditionalLightsWorldToLights[250][2][3], _AdditionalLightsWorldToLights[250][3][3]); fragment_uniform_buffer_5[1016] = float4(_AdditionalLightsWorldToLights[251][0][0], _AdditionalLightsWorldToLights[251][1][0], _AdditionalLightsWorldToLights[251][2][0], _AdditionalLightsWorldToLights[251][3][0]); fragment_uniform_buffer_5[1017] = float4(_AdditionalLightsWorldToLights[251][0][1], _AdditionalLightsWorldToLights[251][1][1], _AdditionalLightsWorldToLights[251][2][1], _AdditionalLightsWorldToLights[251][3][1]); fragment_uniform_buffer_5[1018] = float4(_AdditionalLightsWorldToLights[251][0][2], _AdditionalLightsWorldToLights[251][1][2], _AdditionalLightsWorldToLights[251][2][2], _AdditionalLightsWorldToLights[251][3][2]); fragment_uniform_buffer_5[1019] = float4(_AdditionalLightsWorldToLights[251][0][3], _AdditionalLightsWorldToLights[251][1][3], _AdditionalLightsWorldToLights[251][2][3], _AdditionalLightsWorldToLights[251][3][3]); fragment_uniform_buffer_5[1020] = float4(_AdditionalLightsWorldToLights[252][0][0], _AdditionalLightsWorldToLights[252][1][0], _AdditionalLightsWorldToLights[252][2][0], _AdditionalLightsWorldToLights[252][3][0]); fragment_uniform_buffer_5[1021] = float4(_AdditionalLightsWorldToLights[252][0][1], _AdditionalLightsWorldToLights[252][1][1], _AdditionalLightsWorldToLights[252][2][1], _AdditionalLightsWorldToLights[252][3][1]); fragment_uniform_buffer_5[1022] = float4(_AdditionalLightsWorldToLights[252][0][2], _AdditionalLightsWorldToLights[252][1][2], _AdditionalLightsWorldToLights[252][2][2], _AdditionalLightsWorldToLights[252][3][2]); fragment_uniform_buffer_5[1023] = float4(_AdditionalLightsWorldToLights[252][0][3], _AdditionalLightsWorldToLights[252][1][3], _AdditionalLightsWorldToLights[252][2][3], _AdditionalLightsWorldToLights[252][3][3]); fragment_uniform_buffer_5[1024] = float4(_AdditionalLightsWorldToLights[253][0][0], _AdditionalLightsWorldToLights[253][1][0], _AdditionalLightsWorldToLights[253][2][0], _AdditionalLightsWorldToLights[253][3][0]); fragment_uniform_buffer_5[1025] = float4(_AdditionalLightsWorldToLights[253][0][1], _AdditionalLightsWorldToLights[253][1][1], _AdditionalLightsWorldToLights[253][2][1], _AdditionalLightsWorldToLights[253][3][1]); fragment_uniform_buffer_5[1026] = float4(_AdditionalLightsWorldToLights[253][0][2], _AdditionalLightsWorldToLights[253][1][2], _AdditionalLightsWorldToLights[253][2][2], _AdditionalLightsWorldToLights[253][3][2]); fragment_uniform_buffer_5[1027] = float4(_AdditionalLightsWorldToLights[253][0][3], _AdditionalLightsWorldToLights[253][1][3], _AdditionalLightsWorldToLights[253][2][3], _AdditionalLightsWorldToLights[253][3][3]); fragment_uniform_buffer_5[1028] = float4(_AdditionalLightsWorldToLights[254][0][0], _AdditionalLightsWorldToLights[254][1][0], _AdditionalLightsWorldToLights[254][2][0], _AdditionalLightsWorldToLights[254][3][0]); fragment_uniform_buffer_5[1029] = float4(_AdditionalLightsWorldToLights[254][0][1], _AdditionalLightsWorldToLights[254][1][1], _AdditionalLightsWorldToLights[254][2][1], _AdditionalLightsWorldToLights[254][3][1]); fragment_uniform_buffer_5[1030] = float4(_AdditionalLightsWorldToLights[254][0][2], _AdditionalLightsWorldToLights[254][1][2], _AdditionalLightsWorldToLights[254][2][2], _AdditionalLightsWorldToLights[254][3][2]); fragment_uniform_buffer_5[1031] = float4(_AdditionalLightsWorldToLights[254][0][3], _AdditionalLightsWorldToLights[254][1][3], _AdditionalLightsWorldToLights[254][2][3], _AdditionalLightsWorldToLights[254][3][3]); fragment_uniform_buffer_5[1032] = float4(_AdditionalLightsWorldToLights[255][0][0], _AdditionalLightsWorldToLights[255][1][0], _AdditionalLightsWorldToLights[255][2][0], _AdditionalLightsWorldToLights[255][3][0]); fragment_uniform_buffer_5[1033] = float4(_AdditionalLightsWorldToLights[255][0][1], _AdditionalLightsWorldToLights[255][1][1], _AdditionalLightsWorldToLights[255][2][1], _AdditionalLightsWorldToLights[255][3][1]); fragment_uniform_buffer_5[1034] = float4(_AdditionalLightsWorldToLights[255][0][2], _AdditionalLightsWorldToLights[255][1][2], _AdditionalLightsWorldToLights[255][2][2], _AdditionalLightsWorldToLights[255][3][2]); fragment_uniform_buffer_5[1035] = float4(_AdditionalLightsWorldToLights[255][0][3], _AdditionalLightsWorldToLights[255][1][3], _AdditionalLightsWorldToLights[255][2][3], _AdditionalLightsWorldToLights[255][3][3]); fragment_uniform_buffer_5[1036] = float4(_AdditionalLightsCookieAtlasUVRects[0][0], _AdditionalLightsCookieAtlasUVRects[0][1], _AdditionalLightsCookieAtlasUVRects[0][2], _AdditionalLightsCookieAtlasUVRects[0][3]); fragment_uniform_buffer_5[1037] = float4(_AdditionalLightsCookieAtlasUVRects[1][0], _AdditionalLightsCookieAtlasUVRects[1][1], _AdditionalLightsCookieAtlasUVRects[1][2], _AdditionalLightsCookieAtlasUVRects[1][3]); fragment_uniform_buffer_5[1038] = float4(_AdditionalLightsCookieAtlasUVRects[2][0], _AdditionalLightsCookieAtlasUVRects[2][1], _AdditionalLightsCookieAtlasUVRects[2][2], _AdditionalLightsCookieAtlasUVRects[2][3]); fragment_uniform_buffer_5[1039] = float4(_AdditionalLightsCookieAtlasUVRects[3][0], _AdditionalLightsCookieAtlasUVRects[3][1], _AdditionalLightsCookieAtlasUVRects[3][2], _AdditionalLightsCookieAtlasUVRects[3][3]); fragment_uniform_buffer_5[1040] = float4(_AdditionalLightsCookieAtlasUVRects[4][0], _AdditionalLightsCookieAtlasUVRects[4][1], _AdditionalLightsCookieAtlasUVRects[4][2], _AdditionalLightsCookieAtlasUVRects[4][3]); fragment_uniform_buffer_5[1041] = float4(_AdditionalLightsCookieAtlasUVRects[5][0], _AdditionalLightsCookieAtlasUVRects[5][1], _AdditionalLightsCookieAtlasUVRects[5][2], _AdditionalLightsCookieAtlasUVRects[5][3]); fragment_uniform_buffer_5[1042] = float4(_AdditionalLightsCookieAtlasUVRects[6][0], _AdditionalLightsCookieAtlasUVRects[6][1], _AdditionalLightsCookieAtlasUVRects[6][2], _AdditionalLightsCookieAtlasUVRects[6][3]); fragment_uniform_buffer_5[1043] = float4(_AdditionalLightsCookieAtlasUVRects[7][0], _AdditionalLightsCookieAtlasUVRects[7][1], _AdditionalLightsCookieAtlasUVRects[7][2], _AdditionalLightsCookieAtlasUVRects[7][3]); fragment_uniform_buffer_5[1044] = float4(_AdditionalLightsCookieAtlasUVRects[8][0], _AdditionalLightsCookieAtlasUVRects[8][1], _AdditionalLightsCookieAtlasUVRects[8][2], _AdditionalLightsCookieAtlasUVRects[8][3]); fragment_uniform_buffer_5[1045] = float4(_AdditionalLightsCookieAtlasUVRects[9][0], _AdditionalLightsCookieAtlasUVRects[9][1], _AdditionalLightsCookieAtlasUVRects[9][2], _AdditionalLightsCookieAtlasUVRects[9][3]); fragment_uniform_buffer_5[1046] = float4(_AdditionalLightsCookieAtlasUVRects[10][0], _AdditionalLightsCookieAtlasUVRects[10][1], _AdditionalLightsCookieAtlasUVRects[10][2], _AdditionalLightsCookieAtlasUVRects[10][3]); fragment_uniform_buffer_5[1047] = float4(_AdditionalLightsCookieAtlasUVRects[11][0], _AdditionalLightsCookieAtlasUVRects[11][1], _AdditionalLightsCookieAtlasUVRects[11][2], _AdditionalLightsCookieAtlasUVRects[11][3]); fragment_uniform_buffer_5[1048] = float4(_AdditionalLightsCookieAtlasUVRects[12][0], _AdditionalLightsCookieAtlasUVRects[12][1], _AdditionalLightsCookieAtlasUVRects[12][2], _AdditionalLightsCookieAtlasUVRects[12][3]); fragment_uniform_buffer_5[1049] = float4(_AdditionalLightsCookieAtlasUVRects[13][0], _AdditionalLightsCookieAtlasUVRects[13][1], _AdditionalLightsCookieAtlasUVRects[13][2], _AdditionalLightsCookieAtlasUVRects[13][3]); fragment_uniform_buffer_5[1050] = float4(_AdditionalLightsCookieAtlasUVRects[14][0], _AdditionalLightsCookieAtlasUVRects[14][1], _AdditionalLightsCookieAtlasUVRects[14][2], _AdditionalLightsCookieAtlasUVRects[14][3]); fragment_uniform_buffer_5[1051] = float4(_AdditionalLightsCookieAtlasUVRects[15][0], _AdditionalLightsCookieAtlasUVRects[15][1], _AdditionalLightsCookieAtlasUVRects[15][2], _AdditionalLightsCookieAtlasUVRects[15][3]); fragment_uniform_buffer_5[1052] = float4(_AdditionalLightsCookieAtlasUVRects[16][0], _AdditionalLightsCookieAtlasUVRects[16][1], _AdditionalLightsCookieAtlasUVRects[16][2], _AdditionalLightsCookieAtlasUVRects[16][3]); fragment_uniform_buffer_5[1053] = float4(_AdditionalLightsCookieAtlasUVRects[17][0], _AdditionalLightsCookieAtlasUVRects[17][1], _AdditionalLightsCookieAtlasUVRects[17][2], _AdditionalLightsCookieAtlasUVRects[17][3]); fragment_uniform_buffer_5[1054] = float4(_AdditionalLightsCookieAtlasUVRects[18][0], _AdditionalLightsCookieAtlasUVRects[18][1], _AdditionalLightsCookieAtlasUVRects[18][2], _AdditionalLightsCookieAtlasUVRects[18][3]); fragment_uniform_buffer_5[1055] = float4(_AdditionalLightsCookieAtlasUVRects[19][0], _AdditionalLightsCookieAtlasUVRects[19][1], _AdditionalLightsCookieAtlasUVRects[19][2], _AdditionalLightsCookieAtlasUVRects[19][3]); fragment_uniform_buffer_5[1056] = float4(_AdditionalLightsCookieAtlasUVRects[20][0], _AdditionalLightsCookieAtlasUVRects[20][1], _AdditionalLightsCookieAtlasUVRects[20][2], _AdditionalLightsCookieAtlasUVRects[20][3]); fragment_uniform_buffer_5[1057] = float4(_AdditionalLightsCookieAtlasUVRects[21][0], _AdditionalLightsCookieAtlasUVRects[21][1], _AdditionalLightsCookieAtlasUVRects[21][2], _AdditionalLightsCookieAtlasUVRects[21][3]); fragment_uniform_buffer_5[1058] = float4(_AdditionalLightsCookieAtlasUVRects[22][0], _AdditionalLightsCookieAtlasUVRects[22][1], _AdditionalLightsCookieAtlasUVRects[22][2], _AdditionalLightsCookieAtlasUVRects[22][3]); fragment_uniform_buffer_5[1059] = float4(_AdditionalLightsCookieAtlasUVRects[23][0], _AdditionalLightsCookieAtlasUVRects[23][1], _AdditionalLightsCookieAtlasUVRects[23][2], _AdditionalLightsCookieAtlasUVRects[23][3]); fragment_uniform_buffer_5[1060] = float4(_AdditionalLightsCookieAtlasUVRects[24][0], _AdditionalLightsCookieAtlasUVRects[24][1], _AdditionalLightsCookieAtlasUVRects[24][2], _AdditionalLightsCookieAtlasUVRects[24][3]); fragment_uniform_buffer_5[1061] = float4(_AdditionalLightsCookieAtlasUVRects[25][0], _AdditionalLightsCookieAtlasUVRects[25][1], _AdditionalLightsCookieAtlasUVRects[25][2], _AdditionalLightsCookieAtlasUVRects[25][3]); fragment_uniform_buffer_5[1062] = float4(_AdditionalLightsCookieAtlasUVRects[26][0], _AdditionalLightsCookieAtlasUVRects[26][1], _AdditionalLightsCookieAtlasUVRects[26][2], _AdditionalLightsCookieAtlasUVRects[26][3]); fragment_uniform_buffer_5[1063] = float4(_AdditionalLightsCookieAtlasUVRects[27][0], _AdditionalLightsCookieAtlasUVRects[27][1], _AdditionalLightsCookieAtlasUVRects[27][2], _AdditionalLightsCookieAtlasUVRects[27][3]); fragment_uniform_buffer_5[1064] = float4(_AdditionalLightsCookieAtlasUVRects[28][0], _AdditionalLightsCookieAtlasUVRects[28][1], _AdditionalLightsCookieAtlasUVRects[28][2], _AdditionalLightsCookieAtlasUVRects[28][3]); fragment_uniform_buffer_5[1065] = float4(_AdditionalLightsCookieAtlasUVRects[29][0], _AdditionalLightsCookieAtlasUVRects[29][1], _AdditionalLightsCookieAtlasUVRects[29][2], _AdditionalLightsCookieAtlasUVRects[29][3]); fragment_uniform_buffer_5[1066] = float4(_AdditionalLightsCookieAtlasUVRects[30][0], _AdditionalLightsCookieAtlasUVRects[30][1], _AdditionalLightsCookieAtlasUVRects[30][2], _AdditionalLightsCookieAtlasUVRects[30][3]); fragment_uniform_buffer_5[1067] = float4(_AdditionalLightsCookieAtlasUVRects[31][0], _AdditionalLightsCookieAtlasUVRects[31][1], _AdditionalLightsCookieAtlasUVRects[31][2], _AdditionalLightsCookieAtlasUVRects[31][3]); fragment_uniform_buffer_5[1068] = float4(_AdditionalLightsCookieAtlasUVRects[32][0], _AdditionalLightsCookieAtlasUVRects[32][1], _AdditionalLightsCookieAtlasUVRects[32][2], _AdditionalLightsCookieAtlasUVRects[32][3]); fragment_uniform_buffer_5[1069] = float4(_AdditionalLightsCookieAtlasUVRects[33][0], _AdditionalLightsCookieAtlasUVRects[33][1], _AdditionalLightsCookieAtlasUVRects[33][2], _AdditionalLightsCookieAtlasUVRects[33][3]); fragment_uniform_buffer_5[1070] = float4(_AdditionalLightsCookieAtlasUVRects[34][0], _AdditionalLightsCookieAtlasUVRects[34][1], _AdditionalLightsCookieAtlasUVRects[34][2], _AdditionalLightsCookieAtlasUVRects[34][3]); fragment_uniform_buffer_5[1071] = float4(_AdditionalLightsCookieAtlasUVRects[35][0], _AdditionalLightsCookieAtlasUVRects[35][1], _AdditionalLightsCookieAtlasUVRects[35][2], _AdditionalLightsCookieAtlasUVRects[35][3]); fragment_uniform_buffer_5[1072] = float4(_AdditionalLightsCookieAtlasUVRects[36][0], _AdditionalLightsCookieAtlasUVRects[36][1], _AdditionalLightsCookieAtlasUVRects[36][2], _AdditionalLightsCookieAtlasUVRects[36][3]); fragment_uniform_buffer_5[1073] = float4(_AdditionalLightsCookieAtlasUVRects[37][0], _AdditionalLightsCookieAtlasUVRects[37][1], _AdditionalLightsCookieAtlasUVRects[37][2], _AdditionalLightsCookieAtlasUVRects[37][3]); fragment_uniform_buffer_5[1074] = float4(_AdditionalLightsCookieAtlasUVRects[38][0], _AdditionalLightsCookieAtlasUVRects[38][1], _AdditionalLightsCookieAtlasUVRects[38][2], _AdditionalLightsCookieAtlasUVRects[38][3]); fragment_uniform_buffer_5[1075] = float4(_AdditionalLightsCookieAtlasUVRects[39][0], _AdditionalLightsCookieAtlasUVRects[39][1], _AdditionalLightsCookieAtlasUVRects[39][2], _AdditionalLightsCookieAtlasUVRects[39][3]); fragment_uniform_buffer_5[1076] = float4(_AdditionalLightsCookieAtlasUVRects[40][0], _AdditionalLightsCookieAtlasUVRects[40][1], _AdditionalLightsCookieAtlasUVRects[40][2], _AdditionalLightsCookieAtlasUVRects[40][3]); fragment_uniform_buffer_5[1077] = float4(_AdditionalLightsCookieAtlasUVRects[41][0], _AdditionalLightsCookieAtlasUVRects[41][1], _AdditionalLightsCookieAtlasUVRects[41][2], _AdditionalLightsCookieAtlasUVRects[41][3]); fragment_uniform_buffer_5[1078] = float4(_AdditionalLightsCookieAtlasUVRects[42][0], _AdditionalLightsCookieAtlasUVRects[42][1], _AdditionalLightsCookieAtlasUVRects[42][2], _AdditionalLightsCookieAtlasUVRects[42][3]); fragment_uniform_buffer_5[1079] = float4(_AdditionalLightsCookieAtlasUVRects[43][0], _AdditionalLightsCookieAtlasUVRects[43][1], _AdditionalLightsCookieAtlasUVRects[43][2], _AdditionalLightsCookieAtlasUVRects[43][3]); fragment_uniform_buffer_5[1080] = float4(_AdditionalLightsCookieAtlasUVRects[44][0], _AdditionalLightsCookieAtlasUVRects[44][1], _AdditionalLightsCookieAtlasUVRects[44][2], _AdditionalLightsCookieAtlasUVRects[44][3]); fragment_uniform_buffer_5[1081] = float4(_AdditionalLightsCookieAtlasUVRects[45][0], _AdditionalLightsCookieAtlasUVRects[45][1], _AdditionalLightsCookieAtlasUVRects[45][2], _AdditionalLightsCookieAtlasUVRects[45][3]); fragment_uniform_buffer_5[1082] = float4(_AdditionalLightsCookieAtlasUVRects[46][0], _AdditionalLightsCookieAtlasUVRects[46][1], _AdditionalLightsCookieAtlasUVRects[46][2], _AdditionalLightsCookieAtlasUVRects[46][3]); fragment_uniform_buffer_5[1083] = float4(_AdditionalLightsCookieAtlasUVRects[47][0], _AdditionalLightsCookieAtlasUVRects[47][1], _AdditionalLightsCookieAtlasUVRects[47][2], _AdditionalLightsCookieAtlasUVRects[47][3]); fragment_uniform_buffer_5[1084] = float4(_AdditionalLightsCookieAtlasUVRects[48][0], _AdditionalLightsCookieAtlasUVRects[48][1], _AdditionalLightsCookieAtlasUVRects[48][2], _AdditionalLightsCookieAtlasUVRects[48][3]); fragment_uniform_buffer_5[1085] = float4(_AdditionalLightsCookieAtlasUVRects[49][0], _AdditionalLightsCookieAtlasUVRects[49][1], _AdditionalLightsCookieAtlasUVRects[49][2], _AdditionalLightsCookieAtlasUVRects[49][3]); fragment_uniform_buffer_5[1086] = float4(_AdditionalLightsCookieAtlasUVRects[50][0], _AdditionalLightsCookieAtlasUVRects[50][1], _AdditionalLightsCookieAtlasUVRects[50][2], _AdditionalLightsCookieAtlasUVRects[50][3]); fragment_uniform_buffer_5[1087] = float4(_AdditionalLightsCookieAtlasUVRects[51][0], _AdditionalLightsCookieAtlasUVRects[51][1], _AdditionalLightsCookieAtlasUVRects[51][2], _AdditionalLightsCookieAtlasUVRects[51][3]); fragment_uniform_buffer_5[1088] = float4(_AdditionalLightsCookieAtlasUVRects[52][0], _AdditionalLightsCookieAtlasUVRects[52][1], _AdditionalLightsCookieAtlasUVRects[52][2], _AdditionalLightsCookieAtlasUVRects[52][3]); fragment_uniform_buffer_5[1089] = float4(_AdditionalLightsCookieAtlasUVRects[53][0], _AdditionalLightsCookieAtlasUVRects[53][1], _AdditionalLightsCookieAtlasUVRects[53][2], _AdditionalLightsCookieAtlasUVRects[53][3]); fragment_uniform_buffer_5[1090] = float4(_AdditionalLightsCookieAtlasUVRects[54][0], _AdditionalLightsCookieAtlasUVRects[54][1], _AdditionalLightsCookieAtlasUVRects[54][2], _AdditionalLightsCookieAtlasUVRects[54][3]); fragment_uniform_buffer_5[1091] = float4(_AdditionalLightsCookieAtlasUVRects[55][0], _AdditionalLightsCookieAtlasUVRects[55][1], _AdditionalLightsCookieAtlasUVRects[55][2], _AdditionalLightsCookieAtlasUVRects[55][3]); fragment_uniform_buffer_5[1092] = float4(_AdditionalLightsCookieAtlasUVRects[56][0], _AdditionalLightsCookieAtlasUVRects[56][1], _AdditionalLightsCookieAtlasUVRects[56][2], _AdditionalLightsCookieAtlasUVRects[56][3]); fragment_uniform_buffer_5[1093] = float4(_AdditionalLightsCookieAtlasUVRects[57][0], _AdditionalLightsCookieAtlasUVRects[57][1], _AdditionalLightsCookieAtlasUVRects[57][2], _AdditionalLightsCookieAtlasUVRects[57][3]); fragment_uniform_buffer_5[1094] = float4(_AdditionalLightsCookieAtlasUVRects[58][0], _AdditionalLightsCookieAtlasUVRects[58][1], _AdditionalLightsCookieAtlasUVRects[58][2], _AdditionalLightsCookieAtlasUVRects[58][3]); fragment_uniform_buffer_5[1095] = float4(_AdditionalLightsCookieAtlasUVRects[59][0], _AdditionalLightsCookieAtlasUVRects[59][1], _AdditionalLightsCookieAtlasUVRects[59][2], _AdditionalLightsCookieAtlasUVRects[59][3]); fragment_uniform_buffer_5[1096] = float4(_AdditionalLightsCookieAtlasUVRects[60][0], _AdditionalLightsCookieAtlasUVRects[60][1], _AdditionalLightsCookieAtlasUVRects[60][2], _AdditionalLightsCookieAtlasUVRects[60][3]); fragment_uniform_buffer_5[1097] = float4(_AdditionalLightsCookieAtlasUVRects[61][0], _AdditionalLightsCookieAtlasUVRects[61][1], _AdditionalLightsCookieAtlasUVRects[61][2], _AdditionalLightsCookieAtlasUVRects[61][3]); fragment_uniform_buffer_5[1098] = float4(_AdditionalLightsCookieAtlasUVRects[62][0], _AdditionalLightsCookieAtlasUVRects[62][1], _AdditionalLightsCookieAtlasUVRects[62][2], _AdditionalLightsCookieAtlasUVRects[62][3]); fragment_uniform_buffer_5[1099] = float4(_AdditionalLightsCookieAtlasUVRects[63][0], _AdditionalLightsCookieAtlasUVRects[63][1], _AdditionalLightsCookieAtlasUVRects[63][2], _AdditionalLightsCookieAtlasUVRects[63][3]); fragment_uniform_buffer_5[1100] = float4(_AdditionalLightsCookieAtlasUVRects[64][0], _AdditionalLightsCookieAtlasUVRects[64][1], _AdditionalLightsCookieAtlasUVRects[64][2], _AdditionalLightsCookieAtlasUVRects[64][3]); fragment_uniform_buffer_5[1101] = float4(_AdditionalLightsCookieAtlasUVRects[65][0], _AdditionalLightsCookieAtlasUVRects[65][1], _AdditionalLightsCookieAtlasUVRects[65][2], _AdditionalLightsCookieAtlasUVRects[65][3]); fragment_uniform_buffer_5[1102] = float4(_AdditionalLightsCookieAtlasUVRects[66][0], _AdditionalLightsCookieAtlasUVRects[66][1], _AdditionalLightsCookieAtlasUVRects[66][2], _AdditionalLightsCookieAtlasUVRects[66][3]); fragment_uniform_buffer_5[1103] = float4(_AdditionalLightsCookieAtlasUVRects[67][0], _AdditionalLightsCookieAtlasUVRects[67][1], _AdditionalLightsCookieAtlasUVRects[67][2], _AdditionalLightsCookieAtlasUVRects[67][3]); fragment_uniform_buffer_5[1104] = float4(_AdditionalLightsCookieAtlasUVRects[68][0], _AdditionalLightsCookieAtlasUVRects[68][1], _AdditionalLightsCookieAtlasUVRects[68][2], _AdditionalLightsCookieAtlasUVRects[68][3]); fragment_uniform_buffer_5[1105] = float4(_AdditionalLightsCookieAtlasUVRects[69][0], _AdditionalLightsCookieAtlasUVRects[69][1], _AdditionalLightsCookieAtlasUVRects[69][2], _AdditionalLightsCookieAtlasUVRects[69][3]); fragment_uniform_buffer_5[1106] = float4(_AdditionalLightsCookieAtlasUVRects[70][0], _AdditionalLightsCookieAtlasUVRects[70][1], _AdditionalLightsCookieAtlasUVRects[70][2], _AdditionalLightsCookieAtlasUVRects[70][3]); fragment_uniform_buffer_5[1107] = float4(_AdditionalLightsCookieAtlasUVRects[71][0], _AdditionalLightsCookieAtlasUVRects[71][1], _AdditionalLightsCookieAtlasUVRects[71][2], _AdditionalLightsCookieAtlasUVRects[71][3]); fragment_uniform_buffer_5[1108] = float4(_AdditionalLightsCookieAtlasUVRects[72][0], _AdditionalLightsCookieAtlasUVRects[72][1], _AdditionalLightsCookieAtlasUVRects[72][2], _AdditionalLightsCookieAtlasUVRects[72][3]); fragment_uniform_buffer_5[1109] = float4(_AdditionalLightsCookieAtlasUVRects[73][0], _AdditionalLightsCookieAtlasUVRects[73][1], _AdditionalLightsCookieAtlasUVRects[73][2], _AdditionalLightsCookieAtlasUVRects[73][3]); fragment_uniform_buffer_5[1110] = float4(_AdditionalLightsCookieAtlasUVRects[74][0], _AdditionalLightsCookieAtlasUVRects[74][1], _AdditionalLightsCookieAtlasUVRects[74][2], _AdditionalLightsCookieAtlasUVRects[74][3]); fragment_uniform_buffer_5[1111] = float4(_AdditionalLightsCookieAtlasUVRects[75][0], _AdditionalLightsCookieAtlasUVRects[75][1], _AdditionalLightsCookieAtlasUVRects[75][2], _AdditionalLightsCookieAtlasUVRects[75][3]); fragment_uniform_buffer_5[1112] = float4(_AdditionalLightsCookieAtlasUVRects[76][0], _AdditionalLightsCookieAtlasUVRects[76][1], _AdditionalLightsCookieAtlasUVRects[76][2], _AdditionalLightsCookieAtlasUVRects[76][3]); fragment_uniform_buffer_5[1113] = float4(_AdditionalLightsCookieAtlasUVRects[77][0], _AdditionalLightsCookieAtlasUVRects[77][1], _AdditionalLightsCookieAtlasUVRects[77][2], _AdditionalLightsCookieAtlasUVRects[77][3]); fragment_uniform_buffer_5[1114] = float4(_AdditionalLightsCookieAtlasUVRects[78][0], _AdditionalLightsCookieAtlasUVRects[78][1], _AdditionalLightsCookieAtlasUVRects[78][2], _AdditionalLightsCookieAtlasUVRects[78][3]); fragment_uniform_buffer_5[1115] = float4(_AdditionalLightsCookieAtlasUVRects[79][0], _AdditionalLightsCookieAtlasUVRects[79][1], _AdditionalLightsCookieAtlasUVRects[79][2], _AdditionalLightsCookieAtlasUVRects[79][3]); fragment_uniform_buffer_5[1116] = float4(_AdditionalLightsCookieAtlasUVRects[80][0], _AdditionalLightsCookieAtlasUVRects[80][1], _AdditionalLightsCookieAtlasUVRects[80][2], _AdditionalLightsCookieAtlasUVRects[80][3]); fragment_uniform_buffer_5[1117] = float4(_AdditionalLightsCookieAtlasUVRects[81][0], _AdditionalLightsCookieAtlasUVRects[81][1], _AdditionalLightsCookieAtlasUVRects[81][2], _AdditionalLightsCookieAtlasUVRects[81][3]); fragment_uniform_buffer_5[1118] = float4(_AdditionalLightsCookieAtlasUVRects[82][0], _AdditionalLightsCookieAtlasUVRects[82][1], _AdditionalLightsCookieAtlasUVRects[82][2], _AdditionalLightsCookieAtlasUVRects[82][3]); fragment_uniform_buffer_5[1119] = float4(_AdditionalLightsCookieAtlasUVRects[83][0], _AdditionalLightsCookieAtlasUVRects[83][1], _AdditionalLightsCookieAtlasUVRects[83][2], _AdditionalLightsCookieAtlasUVRects[83][3]); fragment_uniform_buffer_5[1120] = float4(_AdditionalLightsCookieAtlasUVRects[84][0], _AdditionalLightsCookieAtlasUVRects[84][1], _AdditionalLightsCookieAtlasUVRects[84][2], _AdditionalLightsCookieAtlasUVRects[84][3]); fragment_uniform_buffer_5[1121] = float4(_AdditionalLightsCookieAtlasUVRects[85][0], _AdditionalLightsCookieAtlasUVRects[85][1], _AdditionalLightsCookieAtlasUVRects[85][2], _AdditionalLightsCookieAtlasUVRects[85][3]); fragment_uniform_buffer_5[1122] = float4(_AdditionalLightsCookieAtlasUVRects[86][0], _AdditionalLightsCookieAtlasUVRects[86][1], _AdditionalLightsCookieAtlasUVRects[86][2], _AdditionalLightsCookieAtlasUVRects[86][3]); fragment_uniform_buffer_5[1123] = float4(_AdditionalLightsCookieAtlasUVRects[87][0], _AdditionalLightsCookieAtlasUVRects[87][1], _AdditionalLightsCookieAtlasUVRects[87][2], _AdditionalLightsCookieAtlasUVRects[87][3]); fragment_uniform_buffer_5[1124] = float4(_AdditionalLightsCookieAtlasUVRects[88][0], _AdditionalLightsCookieAtlasUVRects[88][1], _AdditionalLightsCookieAtlasUVRects[88][2], _AdditionalLightsCookieAtlasUVRects[88][3]); fragment_uniform_buffer_5[1125] = float4(_AdditionalLightsCookieAtlasUVRects[89][0], _AdditionalLightsCookieAtlasUVRects[89][1], _AdditionalLightsCookieAtlasUVRects[89][2], _AdditionalLightsCookieAtlasUVRects[89][3]); fragment_uniform_buffer_5[1126] = float4(_AdditionalLightsCookieAtlasUVRects[90][0], _AdditionalLightsCookieAtlasUVRects[90][1], _AdditionalLightsCookieAtlasUVRects[90][2], _AdditionalLightsCookieAtlasUVRects[90][3]); fragment_uniform_buffer_5[1127] = float4(_AdditionalLightsCookieAtlasUVRects[91][0], _AdditionalLightsCookieAtlasUVRects[91][1], _AdditionalLightsCookieAtlasUVRects[91][2], _AdditionalLightsCookieAtlasUVRects[91][3]); fragment_uniform_buffer_5[1128] = float4(_AdditionalLightsCookieAtlasUVRects[92][0], _AdditionalLightsCookieAtlasUVRects[92][1], _AdditionalLightsCookieAtlasUVRects[92][2], _AdditionalLightsCookieAtlasUVRects[92][3]); fragment_uniform_buffer_5[1129] = float4(_AdditionalLightsCookieAtlasUVRects[93][0], _AdditionalLightsCookieAtlasUVRects[93][1], _AdditionalLightsCookieAtlasUVRects[93][2], _AdditionalLightsCookieAtlasUVRects[93][3]); fragment_uniform_buffer_5[1130] = float4(_AdditionalLightsCookieAtlasUVRects[94][0], _AdditionalLightsCookieAtlasUVRects[94][1], _AdditionalLightsCookieAtlasUVRects[94][2], _AdditionalLightsCookieAtlasUVRects[94][3]); fragment_uniform_buffer_5[1131] = float4(_AdditionalLightsCookieAtlasUVRects[95][0], _AdditionalLightsCookieAtlasUVRects[95][1], _AdditionalLightsCookieAtlasUVRects[95][2], _AdditionalLightsCookieAtlasUVRects[95][3]); fragment_uniform_buffer_5[1132] = float4(_AdditionalLightsCookieAtlasUVRects[96][0], _AdditionalLightsCookieAtlasUVRects[96][1], _AdditionalLightsCookieAtlasUVRects[96][2], _AdditionalLightsCookieAtlasUVRects[96][3]); fragment_uniform_buffer_5[1133] = float4(_AdditionalLightsCookieAtlasUVRects[97][0], _AdditionalLightsCookieAtlasUVRects[97][1], _AdditionalLightsCookieAtlasUVRects[97][2], _AdditionalLightsCookieAtlasUVRects[97][3]); fragment_uniform_buffer_5[1134] = float4(_AdditionalLightsCookieAtlasUVRects[98][0], _AdditionalLightsCookieAtlasUVRects[98][1], _AdditionalLightsCookieAtlasUVRects[98][2], _AdditionalLightsCookieAtlasUVRects[98][3]); fragment_uniform_buffer_5[1135] = float4(_AdditionalLightsCookieAtlasUVRects[99][0], _AdditionalLightsCookieAtlasUVRects[99][1], _AdditionalLightsCookieAtlasUVRects[99][2], _AdditionalLightsCookieAtlasUVRects[99][3]); fragment_uniform_buffer_5[1136] = float4(_AdditionalLightsCookieAtlasUVRects[100][0], _AdditionalLightsCookieAtlasUVRects[100][1], _AdditionalLightsCookieAtlasUVRects[100][2], _AdditionalLightsCookieAtlasUVRects[100][3]); fragment_uniform_buffer_5[1137] = float4(_AdditionalLightsCookieAtlasUVRects[101][0], _AdditionalLightsCookieAtlasUVRects[101][1], _AdditionalLightsCookieAtlasUVRects[101][2], _AdditionalLightsCookieAtlasUVRects[101][3]); fragment_uniform_buffer_5[1138] = float4(_AdditionalLightsCookieAtlasUVRects[102][0], _AdditionalLightsCookieAtlasUVRects[102][1], _AdditionalLightsCookieAtlasUVRects[102][2], _AdditionalLightsCookieAtlasUVRects[102][3]); fragment_uniform_buffer_5[1139] = float4(_AdditionalLightsCookieAtlasUVRects[103][0], _AdditionalLightsCookieAtlasUVRects[103][1], _AdditionalLightsCookieAtlasUVRects[103][2], _AdditionalLightsCookieAtlasUVRects[103][3]); fragment_uniform_buffer_5[1140] = float4(_AdditionalLightsCookieAtlasUVRects[104][0], _AdditionalLightsCookieAtlasUVRects[104][1], _AdditionalLightsCookieAtlasUVRects[104][2], _AdditionalLightsCookieAtlasUVRects[104][3]); fragment_uniform_buffer_5[1141] = float4(_AdditionalLightsCookieAtlasUVRects[105][0], _AdditionalLightsCookieAtlasUVRects[105][1], _AdditionalLightsCookieAtlasUVRects[105][2], _AdditionalLightsCookieAtlasUVRects[105][3]); fragment_uniform_buffer_5[1142] = float4(_AdditionalLightsCookieAtlasUVRects[106][0], _AdditionalLightsCookieAtlasUVRects[106][1], _AdditionalLightsCookieAtlasUVRects[106][2], _AdditionalLightsCookieAtlasUVRects[106][3]); fragment_uniform_buffer_5[1143] = float4(_AdditionalLightsCookieAtlasUVRects[107][0], _AdditionalLightsCookieAtlasUVRects[107][1], _AdditionalLightsCookieAtlasUVRects[107][2], _AdditionalLightsCookieAtlasUVRects[107][3]); fragment_uniform_buffer_5[1144] = float4(_AdditionalLightsCookieAtlasUVRects[108][0], _AdditionalLightsCookieAtlasUVRects[108][1], _AdditionalLightsCookieAtlasUVRects[108][2], _AdditionalLightsCookieAtlasUVRects[108][3]); fragment_uniform_buffer_5[1145] = float4(_AdditionalLightsCookieAtlasUVRects[109][0], _AdditionalLightsCookieAtlasUVRects[109][1], _AdditionalLightsCookieAtlasUVRects[109][2], _AdditionalLightsCookieAtlasUVRects[109][3]); fragment_uniform_buffer_5[1146] = float4(_AdditionalLightsCookieAtlasUVRects[110][0], _AdditionalLightsCookieAtlasUVRects[110][1], _AdditionalLightsCookieAtlasUVRects[110][2], _AdditionalLightsCookieAtlasUVRects[110][3]); fragment_uniform_buffer_5[1147] = float4(_AdditionalLightsCookieAtlasUVRects[111][0], _AdditionalLightsCookieAtlasUVRects[111][1], _AdditionalLightsCookieAtlasUVRects[111][2], _AdditionalLightsCookieAtlasUVRects[111][3]); fragment_uniform_buffer_5[1148] = float4(_AdditionalLightsCookieAtlasUVRects[112][0], _AdditionalLightsCookieAtlasUVRects[112][1], _AdditionalLightsCookieAtlasUVRects[112][2], _AdditionalLightsCookieAtlasUVRects[112][3]); fragment_uniform_buffer_5[1149] = float4(_AdditionalLightsCookieAtlasUVRects[113][0], _AdditionalLightsCookieAtlasUVRects[113][1], _AdditionalLightsCookieAtlasUVRects[113][2], _AdditionalLightsCookieAtlasUVRects[113][3]); fragment_uniform_buffer_5[1150] = float4(_AdditionalLightsCookieAtlasUVRects[114][0], _AdditionalLightsCookieAtlasUVRects[114][1], _AdditionalLightsCookieAtlasUVRects[114][2], _AdditionalLightsCookieAtlasUVRects[114][3]); fragment_uniform_buffer_5[1151] = float4(_AdditionalLightsCookieAtlasUVRects[115][0], _AdditionalLightsCookieAtlasUVRects[115][1], _AdditionalLightsCookieAtlasUVRects[115][2], _AdditionalLightsCookieAtlasUVRects[115][3]); fragment_uniform_buffer_5[1152] = float4(_AdditionalLightsCookieAtlasUVRects[116][0], _AdditionalLightsCookieAtlasUVRects[116][1], _AdditionalLightsCookieAtlasUVRects[116][2], _AdditionalLightsCookieAtlasUVRects[116][3]); fragment_uniform_buffer_5[1153] = float4(_AdditionalLightsCookieAtlasUVRects[117][0], _AdditionalLightsCookieAtlasUVRects[117][1], _AdditionalLightsCookieAtlasUVRects[117][2], _AdditionalLightsCookieAtlasUVRects[117][3]); fragment_uniform_buffer_5[1154] = float4(_AdditionalLightsCookieAtlasUVRects[118][0], _AdditionalLightsCookieAtlasUVRects[118][1], _AdditionalLightsCookieAtlasUVRects[118][2], _AdditionalLightsCookieAtlasUVRects[118][3]); fragment_uniform_buffer_5[1155] = float4(_AdditionalLightsCookieAtlasUVRects[119][0], _AdditionalLightsCookieAtlasUVRects[119][1], _AdditionalLightsCookieAtlasUVRects[119][2], _AdditionalLightsCookieAtlasUVRects[119][3]); fragment_uniform_buffer_5[1156] = float4(_AdditionalLightsCookieAtlasUVRects[120][0], _AdditionalLightsCookieAtlasUVRects[120][1], _AdditionalLightsCookieAtlasUVRects[120][2], _AdditionalLightsCookieAtlasUVRects[120][3]); fragment_uniform_buffer_5[1157] = float4(_AdditionalLightsCookieAtlasUVRects[121][0], _AdditionalLightsCookieAtlasUVRects[121][1], _AdditionalLightsCookieAtlasUVRects[121][2], _AdditionalLightsCookieAtlasUVRects[121][3]); fragment_uniform_buffer_5[1158] = float4(_AdditionalLightsCookieAtlasUVRects[122][0], _AdditionalLightsCookieAtlasUVRects[122][1], _AdditionalLightsCookieAtlasUVRects[122][2], _AdditionalLightsCookieAtlasUVRects[122][3]); fragment_uniform_buffer_5[1159] = float4(_AdditionalLightsCookieAtlasUVRects[123][0], _AdditionalLightsCookieAtlasUVRects[123][1], _AdditionalLightsCookieAtlasUVRects[123][2], _AdditionalLightsCookieAtlasUVRects[123][3]); fragment_uniform_buffer_5[1160] = float4(_AdditionalLightsCookieAtlasUVRects[124][0], _AdditionalLightsCookieAtlasUVRects[124][1], _AdditionalLightsCookieAtlasUVRects[124][2], _AdditionalLightsCookieAtlasUVRects[124][3]); fragment_uniform_buffer_5[1161] = float4(_AdditionalLightsCookieAtlasUVRects[125][0], _AdditionalLightsCookieAtlasUVRects[125][1], _AdditionalLightsCookieAtlasUVRects[125][2], _AdditionalLightsCookieAtlasUVRects[125][3]); fragment_uniform_buffer_5[1162] = float4(_AdditionalLightsCookieAtlasUVRects[126][0], _AdditionalLightsCookieAtlasUVRects[126][1], _AdditionalLightsCookieAtlasUVRects[126][2], _AdditionalLightsCookieAtlasUVRects[126][3]); fragment_uniform_buffer_5[1163] = float4(_AdditionalLightsCookieAtlasUVRects[127][0], _AdditionalLightsCookieAtlasUVRects[127][1], _AdditionalLightsCookieAtlasUVRects[127][2], _AdditionalLightsCookieAtlasUVRects[127][3]); fragment_uniform_buffer_5[1164] = float4(_AdditionalLightsCookieAtlasUVRects[128][0], _AdditionalLightsCookieAtlasUVRects[128][1], _AdditionalLightsCookieAtlasUVRects[128][2], _AdditionalLightsCookieAtlasUVRects[128][3]); fragment_uniform_buffer_5[1165] = float4(_AdditionalLightsCookieAtlasUVRects[129][0], _AdditionalLightsCookieAtlasUVRects[129][1], _AdditionalLightsCookieAtlasUVRects[129][2], _AdditionalLightsCookieAtlasUVRects[129][3]); fragment_uniform_buffer_5[1166] = float4(_AdditionalLightsCookieAtlasUVRects[130][0], _AdditionalLightsCookieAtlasUVRects[130][1], _AdditionalLightsCookieAtlasUVRects[130][2], _AdditionalLightsCookieAtlasUVRects[130][3]); fragment_uniform_buffer_5[1167] = float4(_AdditionalLightsCookieAtlasUVRects[131][0], _AdditionalLightsCookieAtlasUVRects[131][1], _AdditionalLightsCookieAtlasUVRects[131][2], _AdditionalLightsCookieAtlasUVRects[131][3]); fragment_uniform_buffer_5[1168] = float4(_AdditionalLightsCookieAtlasUVRects[132][0], _AdditionalLightsCookieAtlasUVRects[132][1], _AdditionalLightsCookieAtlasUVRects[132][2], _AdditionalLightsCookieAtlasUVRects[132][3]); fragment_uniform_buffer_5[1169] = float4(_AdditionalLightsCookieAtlasUVRects[133][0], _AdditionalLightsCookieAtlasUVRects[133][1], _AdditionalLightsCookieAtlasUVRects[133][2], _AdditionalLightsCookieAtlasUVRects[133][3]); fragment_uniform_buffer_5[1170] = float4(_AdditionalLightsCookieAtlasUVRects[134][0], _AdditionalLightsCookieAtlasUVRects[134][1], _AdditionalLightsCookieAtlasUVRects[134][2], _AdditionalLightsCookieAtlasUVRects[134][3]); fragment_uniform_buffer_5[1171] = float4(_AdditionalLightsCookieAtlasUVRects[135][0], _AdditionalLightsCookieAtlasUVRects[135][1], _AdditionalLightsCookieAtlasUVRects[135][2], _AdditionalLightsCookieAtlasUVRects[135][3]); fragment_uniform_buffer_5[1172] = float4(_AdditionalLightsCookieAtlasUVRects[136][0], _AdditionalLightsCookieAtlasUVRects[136][1], _AdditionalLightsCookieAtlasUVRects[136][2], _AdditionalLightsCookieAtlasUVRects[136][3]); fragment_uniform_buffer_5[1173] = float4(_AdditionalLightsCookieAtlasUVRects[137][0], _AdditionalLightsCookieAtlasUVRects[137][1], _AdditionalLightsCookieAtlasUVRects[137][2], _AdditionalLightsCookieAtlasUVRects[137][3]); fragment_uniform_buffer_5[1174] = float4(_AdditionalLightsCookieAtlasUVRects[138][0], _AdditionalLightsCookieAtlasUVRects[138][1], _AdditionalLightsCookieAtlasUVRects[138][2], _AdditionalLightsCookieAtlasUVRects[138][3]); fragment_uniform_buffer_5[1175] = float4(_AdditionalLightsCookieAtlasUVRects[139][0], _AdditionalLightsCookieAtlasUVRects[139][1], _AdditionalLightsCookieAtlasUVRects[139][2], _AdditionalLightsCookieAtlasUVRects[139][3]); fragment_uniform_buffer_5[1176] = float4(_AdditionalLightsCookieAtlasUVRects[140][0], _AdditionalLightsCookieAtlasUVRects[140][1], _AdditionalLightsCookieAtlasUVRects[140][2], _AdditionalLightsCookieAtlasUVRects[140][3]); fragment_uniform_buffer_5[1177] = float4(_AdditionalLightsCookieAtlasUVRects[141][0], _AdditionalLightsCookieAtlasUVRects[141][1], _AdditionalLightsCookieAtlasUVRects[141][2], _AdditionalLightsCookieAtlasUVRects[141][3]); fragment_uniform_buffer_5[1178] = float4(_AdditionalLightsCookieAtlasUVRects[142][0], _AdditionalLightsCookieAtlasUVRects[142][1], _AdditionalLightsCookieAtlasUVRects[142][2], _AdditionalLightsCookieAtlasUVRects[142][3]); fragment_uniform_buffer_5[1179] = float4(_AdditionalLightsCookieAtlasUVRects[143][0], _AdditionalLightsCookieAtlasUVRects[143][1], _AdditionalLightsCookieAtlasUVRects[143][2], _AdditionalLightsCookieAtlasUVRects[143][3]); fragment_uniform_buffer_5[1180] = float4(_AdditionalLightsCookieAtlasUVRects[144][0], _AdditionalLightsCookieAtlasUVRects[144][1], _AdditionalLightsCookieAtlasUVRects[144][2], _AdditionalLightsCookieAtlasUVRects[144][3]); fragment_uniform_buffer_5[1181] = float4(_AdditionalLightsCookieAtlasUVRects[145][0], _AdditionalLightsCookieAtlasUVRects[145][1], _AdditionalLightsCookieAtlasUVRects[145][2], _AdditionalLightsCookieAtlasUVRects[145][3]); fragment_uniform_buffer_5[1182] = float4(_AdditionalLightsCookieAtlasUVRects[146][0], _AdditionalLightsCookieAtlasUVRects[146][1], _AdditionalLightsCookieAtlasUVRects[146][2], _AdditionalLightsCookieAtlasUVRects[146][3]); fragment_uniform_buffer_5[1183] = float4(_AdditionalLightsCookieAtlasUVRects[147][0], _AdditionalLightsCookieAtlasUVRects[147][1], _AdditionalLightsCookieAtlasUVRects[147][2], _AdditionalLightsCookieAtlasUVRects[147][3]); fragment_uniform_buffer_5[1184] = float4(_AdditionalLightsCookieAtlasUVRects[148][0], _AdditionalLightsCookieAtlasUVRects[148][1], _AdditionalLightsCookieAtlasUVRects[148][2], _AdditionalLightsCookieAtlasUVRects[148][3]); fragment_uniform_buffer_5[1185] = float4(_AdditionalLightsCookieAtlasUVRects[149][0], _AdditionalLightsCookieAtlasUVRects[149][1], _AdditionalLightsCookieAtlasUVRects[149][2], _AdditionalLightsCookieAtlasUVRects[149][3]); fragment_uniform_buffer_5[1186] = float4(_AdditionalLightsCookieAtlasUVRects[150][0], _AdditionalLightsCookieAtlasUVRects[150][1], _AdditionalLightsCookieAtlasUVRects[150][2], _AdditionalLightsCookieAtlasUVRects[150][3]); fragment_uniform_buffer_5[1187] = float4(_AdditionalLightsCookieAtlasUVRects[151][0], _AdditionalLightsCookieAtlasUVRects[151][1], _AdditionalLightsCookieAtlasUVRects[151][2], _AdditionalLightsCookieAtlasUVRects[151][3]); fragment_uniform_buffer_5[1188] = float4(_AdditionalLightsCookieAtlasUVRects[152][0], _AdditionalLightsCookieAtlasUVRects[152][1], _AdditionalLightsCookieAtlasUVRects[152][2], _AdditionalLightsCookieAtlasUVRects[152][3]); fragment_uniform_buffer_5[1189] = float4(_AdditionalLightsCookieAtlasUVRects[153][0], _AdditionalLightsCookieAtlasUVRects[153][1], _AdditionalLightsCookieAtlasUVRects[153][2], _AdditionalLightsCookieAtlasUVRects[153][3]); fragment_uniform_buffer_5[1190] = float4(_AdditionalLightsCookieAtlasUVRects[154][0], _AdditionalLightsCookieAtlasUVRects[154][1], _AdditionalLightsCookieAtlasUVRects[154][2], _AdditionalLightsCookieAtlasUVRects[154][3]); fragment_uniform_buffer_5[1191] = float4(_AdditionalLightsCookieAtlasUVRects[155][0], _AdditionalLightsCookieAtlasUVRects[155][1], _AdditionalLightsCookieAtlasUVRects[155][2], _AdditionalLightsCookieAtlasUVRects[155][3]); fragment_uniform_buffer_5[1192] = float4(_AdditionalLightsCookieAtlasUVRects[156][0], _AdditionalLightsCookieAtlasUVRects[156][1], _AdditionalLightsCookieAtlasUVRects[156][2], _AdditionalLightsCookieAtlasUVRects[156][3]); fragment_uniform_buffer_5[1193] = float4(_AdditionalLightsCookieAtlasUVRects[157][0], _AdditionalLightsCookieAtlasUVRects[157][1], _AdditionalLightsCookieAtlasUVRects[157][2], _AdditionalLightsCookieAtlasUVRects[157][3]); fragment_uniform_buffer_5[1194] = float4(_AdditionalLightsCookieAtlasUVRects[158][0], _AdditionalLightsCookieAtlasUVRects[158][1], _AdditionalLightsCookieAtlasUVRects[158][2], _AdditionalLightsCookieAtlasUVRects[158][3]); fragment_uniform_buffer_5[1195] = float4(_AdditionalLightsCookieAtlasUVRects[159][0], _AdditionalLightsCookieAtlasUVRects[159][1], _AdditionalLightsCookieAtlasUVRects[159][2], _AdditionalLightsCookieAtlasUVRects[159][3]); fragment_uniform_buffer_5[1196] = float4(_AdditionalLightsCookieAtlasUVRects[160][0], _AdditionalLightsCookieAtlasUVRects[160][1], _AdditionalLightsCookieAtlasUVRects[160][2], _AdditionalLightsCookieAtlasUVRects[160][3]); fragment_uniform_buffer_5[1197] = float4(_AdditionalLightsCookieAtlasUVRects[161][0], _AdditionalLightsCookieAtlasUVRects[161][1], _AdditionalLightsCookieAtlasUVRects[161][2], _AdditionalLightsCookieAtlasUVRects[161][3]); fragment_uniform_buffer_5[1198] = float4(_AdditionalLightsCookieAtlasUVRects[162][0], _AdditionalLightsCookieAtlasUVRects[162][1], _AdditionalLightsCookieAtlasUVRects[162][2], _AdditionalLightsCookieAtlasUVRects[162][3]); fragment_uniform_buffer_5[1199] = float4(_AdditionalLightsCookieAtlasUVRects[163][0], _AdditionalLightsCookieAtlasUVRects[163][1], _AdditionalLightsCookieAtlasUVRects[163][2], _AdditionalLightsCookieAtlasUVRects[163][3]); fragment_uniform_buffer_5[1200] = float4(_AdditionalLightsCookieAtlasUVRects[164][0], _AdditionalLightsCookieAtlasUVRects[164][1], _AdditionalLightsCookieAtlasUVRects[164][2], _AdditionalLightsCookieAtlasUVRects[164][3]); fragment_uniform_buffer_5[1201] = float4(_AdditionalLightsCookieAtlasUVRects[165][0], _AdditionalLightsCookieAtlasUVRects[165][1], _AdditionalLightsCookieAtlasUVRects[165][2], _AdditionalLightsCookieAtlasUVRects[165][3]); fragment_uniform_buffer_5[1202] = float4(_AdditionalLightsCookieAtlasUVRects[166][0], _AdditionalLightsCookieAtlasUVRects[166][1], _AdditionalLightsCookieAtlasUVRects[166][2], _AdditionalLightsCookieAtlasUVRects[166][3]); fragment_uniform_buffer_5[1203] = float4(_AdditionalLightsCookieAtlasUVRects[167][0], _AdditionalLightsCookieAtlasUVRects[167][1], _AdditionalLightsCookieAtlasUVRects[167][2], _AdditionalLightsCookieAtlasUVRects[167][3]); fragment_uniform_buffer_5[1204] = float4(_AdditionalLightsCookieAtlasUVRects[168][0], _AdditionalLightsCookieAtlasUVRects[168][1], _AdditionalLightsCookieAtlasUVRects[168][2], _AdditionalLightsCookieAtlasUVRects[168][3]); fragment_uniform_buffer_5[1205] = float4(_AdditionalLightsCookieAtlasUVRects[169][0], _AdditionalLightsCookieAtlasUVRects[169][1], _AdditionalLightsCookieAtlasUVRects[169][2], _AdditionalLightsCookieAtlasUVRects[169][3]); fragment_uniform_buffer_5[1206] = float4(_AdditionalLightsCookieAtlasUVRects[170][0], _AdditionalLightsCookieAtlasUVRects[170][1], _AdditionalLightsCookieAtlasUVRects[170][2], _AdditionalLightsCookieAtlasUVRects[170][3]); fragment_uniform_buffer_5[1207] = float4(_AdditionalLightsCookieAtlasUVRects[171][0], _AdditionalLightsCookieAtlasUVRects[171][1], _AdditionalLightsCookieAtlasUVRects[171][2], _AdditionalLightsCookieAtlasUVRects[171][3]); fragment_uniform_buffer_5[1208] = float4(_AdditionalLightsCookieAtlasUVRects[172][0], _AdditionalLightsCookieAtlasUVRects[172][1], _AdditionalLightsCookieAtlasUVRects[172][2], _AdditionalLightsCookieAtlasUVRects[172][3]); fragment_uniform_buffer_5[1209] = float4(_AdditionalLightsCookieAtlasUVRects[173][0], _AdditionalLightsCookieAtlasUVRects[173][1], _AdditionalLightsCookieAtlasUVRects[173][2], _AdditionalLightsCookieAtlasUVRects[173][3]); fragment_uniform_buffer_5[1210] = float4(_AdditionalLightsCookieAtlasUVRects[174][0], _AdditionalLightsCookieAtlasUVRects[174][1], _AdditionalLightsCookieAtlasUVRects[174][2], _AdditionalLightsCookieAtlasUVRects[174][3]); fragment_uniform_buffer_5[1211] = float4(_AdditionalLightsCookieAtlasUVRects[175][0], _AdditionalLightsCookieAtlasUVRects[175][1], _AdditionalLightsCookieAtlasUVRects[175][2], _AdditionalLightsCookieAtlasUVRects[175][3]); fragment_uniform_buffer_5[1212] = float4(_AdditionalLightsCookieAtlasUVRects[176][0], _AdditionalLightsCookieAtlasUVRects[176][1], _AdditionalLightsCookieAtlasUVRects[176][2], _AdditionalLightsCookieAtlasUVRects[176][3]); fragment_uniform_buffer_5[1213] = float4(_AdditionalLightsCookieAtlasUVRects[177][0], _AdditionalLightsCookieAtlasUVRects[177][1], _AdditionalLightsCookieAtlasUVRects[177][2], _AdditionalLightsCookieAtlasUVRects[177][3]); fragment_uniform_buffer_5[1214] = float4(_AdditionalLightsCookieAtlasUVRects[178][0], _AdditionalLightsCookieAtlasUVRects[178][1], _AdditionalLightsCookieAtlasUVRects[178][2], _AdditionalLightsCookieAtlasUVRects[178][3]); fragment_uniform_buffer_5[1215] = float4(_AdditionalLightsCookieAtlasUVRects[179][0], _AdditionalLightsCookieAtlasUVRects[179][1], _AdditionalLightsCookieAtlasUVRects[179][2], _AdditionalLightsCookieAtlasUVRects[179][3]); fragment_uniform_buffer_5[1216] = float4(_AdditionalLightsCookieAtlasUVRects[180][0], _AdditionalLightsCookieAtlasUVRects[180][1], _AdditionalLightsCookieAtlasUVRects[180][2], _AdditionalLightsCookieAtlasUVRects[180][3]); fragment_uniform_buffer_5[1217] = float4(_AdditionalLightsCookieAtlasUVRects[181][0], _AdditionalLightsCookieAtlasUVRects[181][1], _AdditionalLightsCookieAtlasUVRects[181][2], _AdditionalLightsCookieAtlasUVRects[181][3]); fragment_uniform_buffer_5[1218] = float4(_AdditionalLightsCookieAtlasUVRects[182][0], _AdditionalLightsCookieAtlasUVRects[182][1], _AdditionalLightsCookieAtlasUVRects[182][2], _AdditionalLightsCookieAtlasUVRects[182][3]); fragment_uniform_buffer_5[1219] = float4(_AdditionalLightsCookieAtlasUVRects[183][0], _AdditionalLightsCookieAtlasUVRects[183][1], _AdditionalLightsCookieAtlasUVRects[183][2], _AdditionalLightsCookieAtlasUVRects[183][3]); fragment_uniform_buffer_5[1220] = float4(_AdditionalLightsCookieAtlasUVRects[184][0], _AdditionalLightsCookieAtlasUVRects[184][1], _AdditionalLightsCookieAtlasUVRects[184][2], _AdditionalLightsCookieAtlasUVRects[184][3]); fragment_uniform_buffer_5[1221] = float4(_AdditionalLightsCookieAtlasUVRects[185][0], _AdditionalLightsCookieAtlasUVRects[185][1], _AdditionalLightsCookieAtlasUVRects[185][2], _AdditionalLightsCookieAtlasUVRects[185][3]); fragment_uniform_buffer_5[1222] = float4(_AdditionalLightsCookieAtlasUVRects[186][0], _AdditionalLightsCookieAtlasUVRects[186][1], _AdditionalLightsCookieAtlasUVRects[186][2], _AdditionalLightsCookieAtlasUVRects[186][3]); fragment_uniform_buffer_5[1223] = float4(_AdditionalLightsCookieAtlasUVRects[187][0], _AdditionalLightsCookieAtlasUVRects[187][1], _AdditionalLightsCookieAtlasUVRects[187][2], _AdditionalLightsCookieAtlasUVRects[187][3]); fragment_uniform_buffer_5[1224] = float4(_AdditionalLightsCookieAtlasUVRects[188][0], _AdditionalLightsCookieAtlasUVRects[188][1], _AdditionalLightsCookieAtlasUVRects[188][2], _AdditionalLightsCookieAtlasUVRects[188][3]); fragment_uniform_buffer_5[1225] = float4(_AdditionalLightsCookieAtlasUVRects[189][0], _AdditionalLightsCookieAtlasUVRects[189][1], _AdditionalLightsCookieAtlasUVRects[189][2], _AdditionalLightsCookieAtlasUVRects[189][3]); fragment_uniform_buffer_5[1226] = float4(_AdditionalLightsCookieAtlasUVRects[190][0], _AdditionalLightsCookieAtlasUVRects[190][1], _AdditionalLightsCookieAtlasUVRects[190][2], _AdditionalLightsCookieAtlasUVRects[190][3]); fragment_uniform_buffer_5[1227] = float4(_AdditionalLightsCookieAtlasUVRects[191][0], _AdditionalLightsCookieAtlasUVRects[191][1], _AdditionalLightsCookieAtlasUVRects[191][2], _AdditionalLightsCookieAtlasUVRects[191][3]); fragment_uniform_buffer_5[1228] = float4(_AdditionalLightsCookieAtlasUVRects[192][0], _AdditionalLightsCookieAtlasUVRects[192][1], _AdditionalLightsCookieAtlasUVRects[192][2], _AdditionalLightsCookieAtlasUVRects[192][3]); fragment_uniform_buffer_5[1229] = float4(_AdditionalLightsCookieAtlasUVRects[193][0], _AdditionalLightsCookieAtlasUVRects[193][1], _AdditionalLightsCookieAtlasUVRects[193][2], _AdditionalLightsCookieAtlasUVRects[193][3]); fragment_uniform_buffer_5[1230] = float4(_AdditionalLightsCookieAtlasUVRects[194][0], _AdditionalLightsCookieAtlasUVRects[194][1], _AdditionalLightsCookieAtlasUVRects[194][2], _AdditionalLightsCookieAtlasUVRects[194][3]); fragment_uniform_buffer_5[1231] = float4(_AdditionalLightsCookieAtlasUVRects[195][0], _AdditionalLightsCookieAtlasUVRects[195][1], _AdditionalLightsCookieAtlasUVRects[195][2], _AdditionalLightsCookieAtlasUVRects[195][3]); fragment_uniform_buffer_5[1232] = float4(_AdditionalLightsCookieAtlasUVRects[196][0], _AdditionalLightsCookieAtlasUVRects[196][1], _AdditionalLightsCookieAtlasUVRects[196][2], _AdditionalLightsCookieAtlasUVRects[196][3]); fragment_uniform_buffer_5[1233] = float4(_AdditionalLightsCookieAtlasUVRects[197][0], _AdditionalLightsCookieAtlasUVRects[197][1], _AdditionalLightsCookieAtlasUVRects[197][2], _AdditionalLightsCookieAtlasUVRects[197][3]); fragment_uniform_buffer_5[1234] = float4(_AdditionalLightsCookieAtlasUVRects[198][0], _AdditionalLightsCookieAtlasUVRects[198][1], _AdditionalLightsCookieAtlasUVRects[198][2], _AdditionalLightsCookieAtlasUVRects[198][3]); fragment_uniform_buffer_5[1235] = float4(_AdditionalLightsCookieAtlasUVRects[199][0], _AdditionalLightsCookieAtlasUVRects[199][1], _AdditionalLightsCookieAtlasUVRects[199][2], _AdditionalLightsCookieAtlasUVRects[199][3]); fragment_uniform_buffer_5[1236] = float4(_AdditionalLightsCookieAtlasUVRects[200][0], _AdditionalLightsCookieAtlasUVRects[200][1], _AdditionalLightsCookieAtlasUVRects[200][2], _AdditionalLightsCookieAtlasUVRects[200][3]); fragment_uniform_buffer_5[1237] = float4(_AdditionalLightsCookieAtlasUVRects[201][0], _AdditionalLightsCookieAtlasUVRects[201][1], _AdditionalLightsCookieAtlasUVRects[201][2], _AdditionalLightsCookieAtlasUVRects[201][3]); fragment_uniform_buffer_5[1238] = float4(_AdditionalLightsCookieAtlasUVRects[202][0], _AdditionalLightsCookieAtlasUVRects[202][1], _AdditionalLightsCookieAtlasUVRects[202][2], _AdditionalLightsCookieAtlasUVRects[202][3]); fragment_uniform_buffer_5[1239] = float4(_AdditionalLightsCookieAtlasUVRects[203][0], _AdditionalLightsCookieAtlasUVRects[203][1], _AdditionalLightsCookieAtlasUVRects[203][2], _AdditionalLightsCookieAtlasUVRects[203][3]); fragment_uniform_buffer_5[1240] = float4(_AdditionalLightsCookieAtlasUVRects[204][0], _AdditionalLightsCookieAtlasUVRects[204][1], _AdditionalLightsCookieAtlasUVRects[204][2], _AdditionalLightsCookieAtlasUVRects[204][3]); fragment_uniform_buffer_5[1241] = float4(_AdditionalLightsCookieAtlasUVRects[205][0], _AdditionalLightsCookieAtlasUVRects[205][1], _AdditionalLightsCookieAtlasUVRects[205][2], _AdditionalLightsCookieAtlasUVRects[205][3]); fragment_uniform_buffer_5[1242] = float4(_AdditionalLightsCookieAtlasUVRects[206][0], _AdditionalLightsCookieAtlasUVRects[206][1], _AdditionalLightsCookieAtlasUVRects[206][2], _AdditionalLightsCookieAtlasUVRects[206][3]); fragment_uniform_buffer_5[1243] = float4(_AdditionalLightsCookieAtlasUVRects[207][0], _AdditionalLightsCookieAtlasUVRects[207][1], _AdditionalLightsCookieAtlasUVRects[207][2], _AdditionalLightsCookieAtlasUVRects[207][3]); fragment_uniform_buffer_5[1244] = float4(_AdditionalLightsCookieAtlasUVRects[208][0], _AdditionalLightsCookieAtlasUVRects[208][1], _AdditionalLightsCookieAtlasUVRects[208][2], _AdditionalLightsCookieAtlasUVRects[208][3]); fragment_uniform_buffer_5[1245] = float4(_AdditionalLightsCookieAtlasUVRects[209][0], _AdditionalLightsCookieAtlasUVRects[209][1], _AdditionalLightsCookieAtlasUVRects[209][2], _AdditionalLightsCookieAtlasUVRects[209][3]); fragment_uniform_buffer_5[1246] = float4(_AdditionalLightsCookieAtlasUVRects[210][0], _AdditionalLightsCookieAtlasUVRects[210][1], _AdditionalLightsCookieAtlasUVRects[210][2], _AdditionalLightsCookieAtlasUVRects[210][3]); fragment_uniform_buffer_5[1247] = float4(_AdditionalLightsCookieAtlasUVRects[211][0], _AdditionalLightsCookieAtlasUVRects[211][1], _AdditionalLightsCookieAtlasUVRects[211][2], _AdditionalLightsCookieAtlasUVRects[211][3]); fragment_uniform_buffer_5[1248] = float4(_AdditionalLightsCookieAtlasUVRects[212][0], _AdditionalLightsCookieAtlasUVRects[212][1], _AdditionalLightsCookieAtlasUVRects[212][2], _AdditionalLightsCookieAtlasUVRects[212][3]); fragment_uniform_buffer_5[1249] = float4(_AdditionalLightsCookieAtlasUVRects[213][0], _AdditionalLightsCookieAtlasUVRects[213][1], _AdditionalLightsCookieAtlasUVRects[213][2], _AdditionalLightsCookieAtlasUVRects[213][3]); fragment_uniform_buffer_5[1250] = float4(_AdditionalLightsCookieAtlasUVRects[214][0], _AdditionalLightsCookieAtlasUVRects[214][1], _AdditionalLightsCookieAtlasUVRects[214][2], _AdditionalLightsCookieAtlasUVRects[214][3]); fragment_uniform_buffer_5[1251] = float4(_AdditionalLightsCookieAtlasUVRects[215][0], _AdditionalLightsCookieAtlasUVRects[215][1], _AdditionalLightsCookieAtlasUVRects[215][2], _AdditionalLightsCookieAtlasUVRects[215][3]); fragment_uniform_buffer_5[1252] = float4(_AdditionalLightsCookieAtlasUVRects[216][0], _AdditionalLightsCookieAtlasUVRects[216][1], _AdditionalLightsCookieAtlasUVRects[216][2], _AdditionalLightsCookieAtlasUVRects[216][3]); fragment_uniform_buffer_5[1253] = float4(_AdditionalLightsCookieAtlasUVRects[217][0], _AdditionalLightsCookieAtlasUVRects[217][1], _AdditionalLightsCookieAtlasUVRects[217][2], _AdditionalLightsCookieAtlasUVRects[217][3]); fragment_uniform_buffer_5[1254] = float4(_AdditionalLightsCookieAtlasUVRects[218][0], _AdditionalLightsCookieAtlasUVRects[218][1], _AdditionalLightsCookieAtlasUVRects[218][2], _AdditionalLightsCookieAtlasUVRects[218][3]); fragment_uniform_buffer_5[1255] = float4(_AdditionalLightsCookieAtlasUVRects[219][0], _AdditionalLightsCookieAtlasUVRects[219][1], _AdditionalLightsCookieAtlasUVRects[219][2], _AdditionalLightsCookieAtlasUVRects[219][3]); fragment_uniform_buffer_5[1256] = float4(_AdditionalLightsCookieAtlasUVRects[220][0], _AdditionalLightsCookieAtlasUVRects[220][1], _AdditionalLightsCookieAtlasUVRects[220][2], _AdditionalLightsCookieAtlasUVRects[220][3]); fragment_uniform_buffer_5[1257] = float4(_AdditionalLightsCookieAtlasUVRects[221][0], _AdditionalLightsCookieAtlasUVRects[221][1], _AdditionalLightsCookieAtlasUVRects[221][2], _AdditionalLightsCookieAtlasUVRects[221][3]); fragment_uniform_buffer_5[1258] = float4(_AdditionalLightsCookieAtlasUVRects[222][0], _AdditionalLightsCookieAtlasUVRects[222][1], _AdditionalLightsCookieAtlasUVRects[222][2], _AdditionalLightsCookieAtlasUVRects[222][3]); fragment_uniform_buffer_5[1259] = float4(_AdditionalLightsCookieAtlasUVRects[223][0], _AdditionalLightsCookieAtlasUVRects[223][1], _AdditionalLightsCookieAtlasUVRects[223][2], _AdditionalLightsCookieAtlasUVRects[223][3]); fragment_uniform_buffer_5[1260] = float4(_AdditionalLightsCookieAtlasUVRects[224][0], _AdditionalLightsCookieAtlasUVRects[224][1], _AdditionalLightsCookieAtlasUVRects[224][2], _AdditionalLightsCookieAtlasUVRects[224][3]); fragment_uniform_buffer_5[1261] = float4(_AdditionalLightsCookieAtlasUVRects[225][0], _AdditionalLightsCookieAtlasUVRects[225][1], _AdditionalLightsCookieAtlasUVRects[225][2], _AdditionalLightsCookieAtlasUVRects[225][3]); fragment_uniform_buffer_5[1262] = float4(_AdditionalLightsCookieAtlasUVRects[226][0], _AdditionalLightsCookieAtlasUVRects[226][1], _AdditionalLightsCookieAtlasUVRects[226][2], _AdditionalLightsCookieAtlasUVRects[226][3]); fragment_uniform_buffer_5[1263] = float4(_AdditionalLightsCookieAtlasUVRects[227][0], _AdditionalLightsCookieAtlasUVRects[227][1], _AdditionalLightsCookieAtlasUVRects[227][2], _AdditionalLightsCookieAtlasUVRects[227][3]); fragment_uniform_buffer_5[1264] = float4(_AdditionalLightsCookieAtlasUVRects[228][0], _AdditionalLightsCookieAtlasUVRects[228][1], _AdditionalLightsCookieAtlasUVRects[228][2], _AdditionalLightsCookieAtlasUVRects[228][3]); fragment_uniform_buffer_5[1265] = float4(_AdditionalLightsCookieAtlasUVRects[229][0], _AdditionalLightsCookieAtlasUVRects[229][1], _AdditionalLightsCookieAtlasUVRects[229][2], _AdditionalLightsCookieAtlasUVRects[229][3]); fragment_uniform_buffer_5[1266] = float4(_AdditionalLightsCookieAtlasUVRects[230][0], _AdditionalLightsCookieAtlasUVRects[230][1], _AdditionalLightsCookieAtlasUVRects[230][2], _AdditionalLightsCookieAtlasUVRects[230][3]); fragment_uniform_buffer_5[1267] = float4(_AdditionalLightsCookieAtlasUVRects[231][0], _AdditionalLightsCookieAtlasUVRects[231][1], _AdditionalLightsCookieAtlasUVRects[231][2], _AdditionalLightsCookieAtlasUVRects[231][3]); fragment_uniform_buffer_5[1268] = float4(_AdditionalLightsCookieAtlasUVRects[232][0], _AdditionalLightsCookieAtlasUVRects[232][1], _AdditionalLightsCookieAtlasUVRects[232][2], _AdditionalLightsCookieAtlasUVRects[232][3]); fragment_uniform_buffer_5[1269] = float4(_AdditionalLightsCookieAtlasUVRects[233][0], _AdditionalLightsCookieAtlasUVRects[233][1], _AdditionalLightsCookieAtlasUVRects[233][2], _AdditionalLightsCookieAtlasUVRects[233][3]); fragment_uniform_buffer_5[1270] = float4(_AdditionalLightsCookieAtlasUVRects[234][0], _AdditionalLightsCookieAtlasUVRects[234][1], _AdditionalLightsCookieAtlasUVRects[234][2], _AdditionalLightsCookieAtlasUVRects[234][3]); fragment_uniform_buffer_5[1271] = float4(_AdditionalLightsCookieAtlasUVRects[235][0], _AdditionalLightsCookieAtlasUVRects[235][1], _AdditionalLightsCookieAtlasUVRects[235][2], _AdditionalLightsCookieAtlasUVRects[235][3]); fragment_uniform_buffer_5[1272] = float4(_AdditionalLightsCookieAtlasUVRects[236][0], _AdditionalLightsCookieAtlasUVRects[236][1], _AdditionalLightsCookieAtlasUVRects[236][2], _AdditionalLightsCookieAtlasUVRects[236][3]); fragment_uniform_buffer_5[1273] = float4(_AdditionalLightsCookieAtlasUVRects[237][0], _AdditionalLightsCookieAtlasUVRects[237][1], _AdditionalLightsCookieAtlasUVRects[237][2], _AdditionalLightsCookieAtlasUVRects[237][3]); fragment_uniform_buffer_5[1274] = float4(_AdditionalLightsCookieAtlasUVRects[238][0], _AdditionalLightsCookieAtlasUVRects[238][1], _AdditionalLightsCookieAtlasUVRects[238][2], _AdditionalLightsCookieAtlasUVRects[238][3]); fragment_uniform_buffer_5[1275] = float4(_AdditionalLightsCookieAtlasUVRects[239][0], _AdditionalLightsCookieAtlasUVRects[239][1], _AdditionalLightsCookieAtlasUVRects[239][2], _AdditionalLightsCookieAtlasUVRects[239][3]); fragment_uniform_buffer_5[1276] = float4(_AdditionalLightsCookieAtlasUVRects[240][0], _AdditionalLightsCookieAtlasUVRects[240][1], _AdditionalLightsCookieAtlasUVRects[240][2], _AdditionalLightsCookieAtlasUVRects[240][3]); fragment_uniform_buffer_5[1277] = float4(_AdditionalLightsCookieAtlasUVRects[241][0], _AdditionalLightsCookieAtlasUVRects[241][1], _AdditionalLightsCookieAtlasUVRects[241][2], _AdditionalLightsCookieAtlasUVRects[241][3]); fragment_uniform_buffer_5[1278] = float4(_AdditionalLightsCookieAtlasUVRects[242][0], _AdditionalLightsCookieAtlasUVRects[242][1], _AdditionalLightsCookieAtlasUVRects[242][2], _AdditionalLightsCookieAtlasUVRects[242][3]); fragment_uniform_buffer_5[1279] = float4(_AdditionalLightsCookieAtlasUVRects[243][0], _AdditionalLightsCookieAtlasUVRects[243][1], _AdditionalLightsCookieAtlasUVRects[243][2], _AdditionalLightsCookieAtlasUVRects[243][3]); fragment_uniform_buffer_5[1280] = float4(_AdditionalLightsCookieAtlasUVRects[244][0], _AdditionalLightsCookieAtlasUVRects[244][1], _AdditionalLightsCookieAtlasUVRects[244][2], _AdditionalLightsCookieAtlasUVRects[244][3]); fragment_uniform_buffer_5[1281] = float4(_AdditionalLightsCookieAtlasUVRects[245][0], _AdditionalLightsCookieAtlasUVRects[245][1], _AdditionalLightsCookieAtlasUVRects[245][2], _AdditionalLightsCookieAtlasUVRects[245][3]); fragment_uniform_buffer_5[1282] = float4(_AdditionalLightsCookieAtlasUVRects[246][0], _AdditionalLightsCookieAtlasUVRects[246][1], _AdditionalLightsCookieAtlasUVRects[246][2], _AdditionalLightsCookieAtlasUVRects[246][3]); fragment_uniform_buffer_5[1283] = float4(_AdditionalLightsCookieAtlasUVRects[247][0], _AdditionalLightsCookieAtlasUVRects[247][1], _AdditionalLightsCookieAtlasUVRects[247][2], _AdditionalLightsCookieAtlasUVRects[247][3]); fragment_uniform_buffer_5[1284] = float4(_AdditionalLightsCookieAtlasUVRects[248][0], _AdditionalLightsCookieAtlasUVRects[248][1], _AdditionalLightsCookieAtlasUVRects[248][2], _AdditionalLightsCookieAtlasUVRects[248][3]); fragment_uniform_buffer_5[1285] = float4(_AdditionalLightsCookieAtlasUVRects[249][0], _AdditionalLightsCookieAtlasUVRects[249][1], _AdditionalLightsCookieAtlasUVRects[249][2], _AdditionalLightsCookieAtlasUVRects[249][3]); fragment_uniform_buffer_5[1286] = float4(_AdditionalLightsCookieAtlasUVRects[250][0], _AdditionalLightsCookieAtlasUVRects[250][1], _AdditionalLightsCookieAtlasUVRects[250][2], _AdditionalLightsCookieAtlasUVRects[250][3]); fragment_uniform_buffer_5[1287] = float4(_AdditionalLightsCookieAtlasUVRects[251][0], _AdditionalLightsCookieAtlasUVRects[251][1], _AdditionalLightsCookieAtlasUVRects[251][2], _AdditionalLightsCookieAtlasUVRects[251][3]); fragment_uniform_buffer_5[1288] = float4(_AdditionalLightsCookieAtlasUVRects[252][0], _AdditionalLightsCookieAtlasUVRects[252][1], _AdditionalLightsCookieAtlasUVRects[252][2], _AdditionalLightsCookieAtlasUVRects[252][3]); fragment_uniform_buffer_5[1289] = float4(_AdditionalLightsCookieAtlasUVRects[253][0], _AdditionalLightsCookieAtlasUVRects[253][1], _AdditionalLightsCookieAtlasUVRects[253][2], _AdditionalLightsCookieAtlasUVRects[253][3]); fragment_uniform_buffer_5[1290] = float4(_AdditionalLightsCookieAtlasUVRects[254][0], _AdditionalLightsCookieAtlasUVRects[254][1], _AdditionalLightsCookieAtlasUVRects[254][2], _AdditionalLightsCookieAtlasUVRects[254][3]); fragment_uniform_buffer_5[1291] = float4(_AdditionalLightsCookieAtlasUVRects[255][0], _AdditionalLightsCookieAtlasUVRects[255][1], _AdditionalLightsCookieAtlasUVRects[255][2], _AdditionalLightsCookieAtlasUVRects[255][3]); fragment_uniform_buffer_5[1292] = float4(_AdditionalLightsLightTypes[0], fragment_uniform_buffer_5[1292][1], fragment_uniform_buffer_5[1292][2], fragment_uniform_buffer_5[1292][3]); fragment_uniform_buffer_5[1293] = float4(_AdditionalLightsLightTypes[1], fragment_uniform_buffer_5[1293][1], fragment_uniform_buffer_5[1293][2], fragment_uniform_buffer_5[1293][3]); fragment_uniform_buffer_5[1294] = float4(_AdditionalLightsLightTypes[2], fragment_uniform_buffer_5[1294][1], fragment_uniform_buffer_5[1294][2], fragment_uniform_buffer_5[1294][3]); fragment_uniform_buffer_5[1295] = float4(_AdditionalLightsLightTypes[3], fragment_uniform_buffer_5[1295][1], fragment_uniform_buffer_5[1295][2], fragment_uniform_buffer_5[1295][3]); fragment_uniform_buffer_5[1296] = float4(_AdditionalLightsLightTypes[4], fragment_uniform_buffer_5[1296][1], fragment_uniform_buffer_5[1296][2], fragment_uniform_buffer_5[1296][3]); fragment_uniform_buffer_5[1297] = float4(_AdditionalLightsLightTypes[5], fragment_uniform_buffer_5[1297][1], fragment_uniform_buffer_5[1297][2], fragment_uniform_buffer_5[1297][3]); fragment_uniform_buffer_5[1298] = float4(_AdditionalLightsLightTypes[6], fragment_uniform_buffer_5[1298][1], fragment_uniform_buffer_5[1298][2], fragment_uniform_buffer_5[1298][3]); fragment_uniform_buffer_5[1299] = float4(_AdditionalLightsLightTypes[7], fragment_uniform_buffer_5[1299][1], fragment_uniform_buffer_5[1299][2], fragment_uniform_buffer_5[1299][3]); fragment_uniform_buffer_5[1300] = float4(_AdditionalLightsLightTypes[8], fragment_uniform_buffer_5[1300][1], fragment_uniform_buffer_5[1300][2], fragment_uniform_buffer_5[1300][3]); fragment_uniform_buffer_5[1301] = float4(_AdditionalLightsLightTypes[9], fragment_uniform_buffer_5[1301][1], fragment_uniform_buffer_5[1301][2], fragment_uniform_buffer_5[1301][3]); fragment_uniform_buffer_5[1302] = float4(_AdditionalLightsLightTypes[10], fragment_uniform_buffer_5[1302][1], fragment_uniform_buffer_5[1302][2], fragment_uniform_buffer_5[1302][3]); fragment_uniform_buffer_5[1303] = float4(_AdditionalLightsLightTypes[11], fragment_uniform_buffer_5[1303][1], fragment_uniform_buffer_5[1303][2], fragment_uniform_buffer_5[1303][3]); fragment_uniform_buffer_5[1304] = float4(_AdditionalLightsLightTypes[12], fragment_uniform_buffer_5[1304][1], fragment_uniform_buffer_5[1304][2], fragment_uniform_buffer_5[1304][3]); fragment_uniform_buffer_5[1305] = float4(_AdditionalLightsLightTypes[13], fragment_uniform_buffer_5[1305][1], fragment_uniform_buffer_5[1305][2], fragment_uniform_buffer_5[1305][3]); fragment_uniform_buffer_5[1306] = float4(_AdditionalLightsLightTypes[14], fragment_uniform_buffer_5[1306][1], fragment_uniform_buffer_5[1306][2], fragment_uniform_buffer_5[1306][3]); fragment_uniform_buffer_5[1307] = float4(_AdditionalLightsLightTypes[15], fragment_uniform_buffer_5[1307][1], fragment_uniform_buffer_5[1307][2], fragment_uniform_buffer_5[1307][3]); fragment_uniform_buffer_5[1308] = float4(_AdditionalLightsLightTypes[16], fragment_uniform_buffer_5[1308][1], fragment_uniform_buffer_5[1308][2], fragment_uniform_buffer_5[1308][3]); fragment_uniform_buffer_5[1309] = float4(_AdditionalLightsLightTypes[17], fragment_uniform_buffer_5[1309][1], fragment_uniform_buffer_5[1309][2], fragment_uniform_buffer_5[1309][3]); fragment_uniform_buffer_5[1310] = float4(_AdditionalLightsLightTypes[18], fragment_uniform_buffer_5[1310][1], fragment_uniform_buffer_5[1310][2], fragment_uniform_buffer_5[1310][3]); fragment_uniform_buffer_5[1311] = float4(_AdditionalLightsLightTypes[19], fragment_uniform_buffer_5[1311][1], fragment_uniform_buffer_5[1311][2], fragment_uniform_buffer_5[1311][3]); fragment_uniform_buffer_5[1312] = float4(_AdditionalLightsLightTypes[20], fragment_uniform_buffer_5[1312][1], fragment_uniform_buffer_5[1312][2], fragment_uniform_buffer_5[1312][3]); fragment_uniform_buffer_5[1313] = float4(_AdditionalLightsLightTypes[21], fragment_uniform_buffer_5[1313][1], fragment_uniform_buffer_5[1313][2], fragment_uniform_buffer_5[1313][3]); fragment_uniform_buffer_5[1314] = float4(_AdditionalLightsLightTypes[22], fragment_uniform_buffer_5[1314][1], fragment_uniform_buffer_5[1314][2], fragment_uniform_buffer_5[1314][3]); fragment_uniform_buffer_5[1315] = float4(_AdditionalLightsLightTypes[23], fragment_uniform_buffer_5[1315][1], fragment_uniform_buffer_5[1315][2], fragment_uniform_buffer_5[1315][3]); fragment_uniform_buffer_5[1316] = float4(_AdditionalLightsLightTypes[24], fragment_uniform_buffer_5[1316][1], fragment_uniform_buffer_5[1316][2], fragment_uniform_buffer_5[1316][3]); fragment_uniform_buffer_5[1317] = float4(_AdditionalLightsLightTypes[25], fragment_uniform_buffer_5[1317][1], fragment_uniform_buffer_5[1317][2], fragment_uniform_buffer_5[1317][3]); fragment_uniform_buffer_5[1318] = float4(_AdditionalLightsLightTypes[26], fragment_uniform_buffer_5[1318][1], fragment_uniform_buffer_5[1318][2], fragment_uniform_buffer_5[1318][3]); fragment_uniform_buffer_5[1319] = float4(_AdditionalLightsLightTypes[27], fragment_uniform_buffer_5[1319][1], fragment_uniform_buffer_5[1319][2], fragment_uniform_buffer_5[1319][3]); fragment_uniform_buffer_5[1320] = float4(_AdditionalLightsLightTypes[28], fragment_uniform_buffer_5[1320][1], fragment_uniform_buffer_5[1320][2], fragment_uniform_buffer_5[1320][3]); fragment_uniform_buffer_5[1321] = float4(_AdditionalLightsLightTypes[29], fragment_uniform_buffer_5[1321][1], fragment_uniform_buffer_5[1321][2], fragment_uniform_buffer_5[1321][3]); fragment_uniform_buffer_5[1322] = float4(_AdditionalLightsLightTypes[30], fragment_uniform_buffer_5[1322][1], fragment_uniform_buffer_5[1322][2], fragment_uniform_buffer_5[1322][3]); fragment_uniform_buffer_5[1323] = float4(_AdditionalLightsLightTypes[31], fragment_uniform_buffer_5[1323][1], fragment_uniform_buffer_5[1323][2], fragment_uniform_buffer_5[1323][3]); fragment_uniform_buffer_5[1324] = float4(_AdditionalLightsLightTypes[32], fragment_uniform_buffer_5[1324][1], fragment_uniform_buffer_5[1324][2], fragment_uniform_buffer_5[1324][3]); fragment_uniform_buffer_5[1325] = float4(_AdditionalLightsLightTypes[33], fragment_uniform_buffer_5[1325][1], fragment_uniform_buffer_5[1325][2], fragment_uniform_buffer_5[1325][3]); fragment_uniform_buffer_5[1326] = float4(_AdditionalLightsLightTypes[34], fragment_uniform_buffer_5[1326][1], fragment_uniform_buffer_5[1326][2], fragment_uniform_buffer_5[1326][3]); fragment_uniform_buffer_5[1327] = float4(_AdditionalLightsLightTypes[35], fragment_uniform_buffer_5[1327][1], fragment_uniform_buffer_5[1327][2], fragment_uniform_buffer_5[1327][3]); fragment_uniform_buffer_5[1328] = float4(_AdditionalLightsLightTypes[36], fragment_uniform_buffer_5[1328][1], fragment_uniform_buffer_5[1328][2], fragment_uniform_buffer_5[1328][3]); fragment_uniform_buffer_5[1329] = float4(_AdditionalLightsLightTypes[37], fragment_uniform_buffer_5[1329][1], fragment_uniform_buffer_5[1329][2], fragment_uniform_buffer_5[1329][3]); fragment_uniform_buffer_5[1330] = float4(_AdditionalLightsLightTypes[38], fragment_uniform_buffer_5[1330][1], fragment_uniform_buffer_5[1330][2], fragment_uniform_buffer_5[1330][3]); fragment_uniform_buffer_5[1331] = float4(_AdditionalLightsLightTypes[39], fragment_uniform_buffer_5[1331][1], fragment_uniform_buffer_5[1331][2], fragment_uniform_buffer_5[1331][3]); fragment_uniform_buffer_5[1332] = float4(_AdditionalLightsLightTypes[40], fragment_uniform_buffer_5[1332][1], fragment_uniform_buffer_5[1332][2], fragment_uniform_buffer_5[1332][3]); fragment_uniform_buffer_5[1333] = float4(_AdditionalLightsLightTypes[41], fragment_uniform_buffer_5[1333][1], fragment_uniform_buffer_5[1333][2], fragment_uniform_buffer_5[1333][3]); fragment_uniform_buffer_5[1334] = float4(_AdditionalLightsLightTypes[42], fragment_uniform_buffer_5[1334][1], fragment_uniform_buffer_5[1334][2], fragment_uniform_buffer_5[1334][3]); fragment_uniform_buffer_5[1335] = float4(_AdditionalLightsLightTypes[43], fragment_uniform_buffer_5[1335][1], fragment_uniform_buffer_5[1335][2], fragment_uniform_buffer_5[1335][3]); fragment_uniform_buffer_5[1336] = float4(_AdditionalLightsLightTypes[44], fragment_uniform_buffer_5[1336][1], fragment_uniform_buffer_5[1336][2], fragment_uniform_buffer_5[1336][3]); fragment_uniform_buffer_5[1337] = float4(_AdditionalLightsLightTypes[45], fragment_uniform_buffer_5[1337][1], fragment_uniform_buffer_5[1337][2], fragment_uniform_buffer_5[1337][3]); fragment_uniform_buffer_5[1338] = float4(_AdditionalLightsLightTypes[46], fragment_uniform_buffer_5[1338][1], fragment_uniform_buffer_5[1338][2], fragment_uniform_buffer_5[1338][3]); fragment_uniform_buffer_5[1339] = float4(_AdditionalLightsLightTypes[47], fragment_uniform_buffer_5[1339][1], fragment_uniform_buffer_5[1339][2], fragment_uniform_buffer_5[1339][3]); fragment_uniform_buffer_5[1340] = float4(_AdditionalLightsLightTypes[48], fragment_uniform_buffer_5[1340][1], fragment_uniform_buffer_5[1340][2], fragment_uniform_buffer_5[1340][3]); fragment_uniform_buffer_5[1341] = float4(_AdditionalLightsLightTypes[49], fragment_uniform_buffer_5[1341][1], fragment_uniform_buffer_5[1341][2], fragment_uniform_buffer_5[1341][3]); fragment_uniform_buffer_5[1342] = float4(_AdditionalLightsLightTypes[50], fragment_uniform_buffer_5[1342][1], fragment_uniform_buffer_5[1342][2], fragment_uniform_buffer_5[1342][3]); fragment_uniform_buffer_5[1343] = float4(_AdditionalLightsLightTypes[51], fragment_uniform_buffer_5[1343][1], fragment_uniform_buffer_5[1343][2], fragment_uniform_buffer_5[1343][3]); fragment_uniform_buffer_5[1344] = float4(_AdditionalLightsLightTypes[52], fragment_uniform_buffer_5[1344][1], fragment_uniform_buffer_5[1344][2], fragment_uniform_buffer_5[1344][3]); fragment_uniform_buffer_5[1345] = float4(_AdditionalLightsLightTypes[53], fragment_uniform_buffer_5[1345][1], fragment_uniform_buffer_5[1345][2], fragment_uniform_buffer_5[1345][3]); fragment_uniform_buffer_5[1346] = float4(_AdditionalLightsLightTypes[54], fragment_uniform_buffer_5[1346][1], fragment_uniform_buffer_5[1346][2], fragment_uniform_buffer_5[1346][3]); fragment_uniform_buffer_5[1347] = float4(_AdditionalLightsLightTypes[55], fragment_uniform_buffer_5[1347][1], fragment_uniform_buffer_5[1347][2], fragment_uniform_buffer_5[1347][3]); fragment_uniform_buffer_5[1348] = float4(_AdditionalLightsLightTypes[56], fragment_uniform_buffer_5[1348][1], fragment_uniform_buffer_5[1348][2], fragment_uniform_buffer_5[1348][3]); fragment_uniform_buffer_5[1349] = float4(_AdditionalLightsLightTypes[57], fragment_uniform_buffer_5[1349][1], fragment_uniform_buffer_5[1349][2], fragment_uniform_buffer_5[1349][3]); fragment_uniform_buffer_5[1350] = float4(_AdditionalLightsLightTypes[58], fragment_uniform_buffer_5[1350][1], fragment_uniform_buffer_5[1350][2], fragment_uniform_buffer_5[1350][3]); fragment_uniform_buffer_5[1351] = float4(_AdditionalLightsLightTypes[59], fragment_uniform_buffer_5[1351][1], fragment_uniform_buffer_5[1351][2], fragment_uniform_buffer_5[1351][3]); fragment_uniform_buffer_5[1352] = float4(_AdditionalLightsLightTypes[60], fragment_uniform_buffer_5[1352][1], fragment_uniform_buffer_5[1352][2], fragment_uniform_buffer_5[1352][3]); fragment_uniform_buffer_5[1353] = float4(_AdditionalLightsLightTypes[61], fragment_uniform_buffer_5[1353][1], fragment_uniform_buffer_5[1353][2], fragment_uniform_buffer_5[1353][3]); fragment_uniform_buffer_5[1354] = float4(_AdditionalLightsLightTypes[62], fragment_uniform_buffer_5[1354][1], fragment_uniform_buffer_5[1354][2], fragment_uniform_buffer_5[1354][3]); fragment_uniform_buffer_5[1355] = float4(_AdditionalLightsLightTypes[63], fragment_uniform_buffer_5[1355][1], fragment_uniform_buffer_5[1355][2], fragment_uniform_buffer_5[1355][3]); fragment_uniform_buffer_5[1356] = float4(_AdditionalLightsLightTypes[64], fragment_uniform_buffer_5[1356][1], fragment_uniform_buffer_5[1356][2], fragment_uniform_buffer_5[1356][3]); fragment_uniform_buffer_5[1357] = float4(_AdditionalLightsLightTypes[65], fragment_uniform_buffer_5[1357][1], fragment_uniform_buffer_5[1357][2], fragment_uniform_buffer_5[1357][3]); fragment_uniform_buffer_5[1358] = float4(_AdditionalLightsLightTypes[66], fragment_uniform_buffer_5[1358][1], fragment_uniform_buffer_5[1358][2], fragment_uniform_buffer_5[1358][3]); fragment_uniform_buffer_5[1359] = float4(_AdditionalLightsLightTypes[67], fragment_uniform_buffer_5[1359][1], fragment_uniform_buffer_5[1359][2], fragment_uniform_buffer_5[1359][3]); fragment_uniform_buffer_5[1360] = float4(_AdditionalLightsLightTypes[68], fragment_uniform_buffer_5[1360][1], fragment_uniform_buffer_5[1360][2], fragment_uniform_buffer_5[1360][3]); fragment_uniform_buffer_5[1361] = float4(_AdditionalLightsLightTypes[69], fragment_uniform_buffer_5[1361][1], fragment_uniform_buffer_5[1361][2], fragment_uniform_buffer_5[1361][3]); fragment_uniform_buffer_5[1362] = float4(_AdditionalLightsLightTypes[70], fragment_uniform_buffer_5[1362][1], fragment_uniform_buffer_5[1362][2], fragment_uniform_buffer_5[1362][3]); fragment_uniform_buffer_5[1363] = float4(_AdditionalLightsLightTypes[71], fragment_uniform_buffer_5[1363][1], fragment_uniform_buffer_5[1363][2], fragment_uniform_buffer_5[1363][3]); fragment_uniform_buffer_5[1364] = float4(_AdditionalLightsLightTypes[72], fragment_uniform_buffer_5[1364][1], fragment_uniform_buffer_5[1364][2], fragment_uniform_buffer_5[1364][3]); fragment_uniform_buffer_5[1365] = float4(_AdditionalLightsLightTypes[73], fragment_uniform_buffer_5[1365][1], fragment_uniform_buffer_5[1365][2], fragment_uniform_buffer_5[1365][3]); fragment_uniform_buffer_5[1366] = float4(_AdditionalLightsLightTypes[74], fragment_uniform_buffer_5[1366][1], fragment_uniform_buffer_5[1366][2], fragment_uniform_buffer_5[1366][3]); fragment_uniform_buffer_5[1367] = float4(_AdditionalLightsLightTypes[75], fragment_uniform_buffer_5[1367][1], fragment_uniform_buffer_5[1367][2], fragment_uniform_buffer_5[1367][3]); fragment_uniform_buffer_5[1368] = float4(_AdditionalLightsLightTypes[76], fragment_uniform_buffer_5[1368][1], fragment_uniform_buffer_5[1368][2], fragment_uniform_buffer_5[1368][3]); fragment_uniform_buffer_5[1369] = float4(_AdditionalLightsLightTypes[77], fragment_uniform_buffer_5[1369][1], fragment_uniform_buffer_5[1369][2], fragment_uniform_buffer_5[1369][3]); fragment_uniform_buffer_5[1370] = float4(_AdditionalLightsLightTypes[78], fragment_uniform_buffer_5[1370][1], fragment_uniform_buffer_5[1370][2], fragment_uniform_buffer_5[1370][3]); fragment_uniform_buffer_5[1371] = float4(_AdditionalLightsLightTypes[79], fragment_uniform_buffer_5[1371][1], fragment_uniform_buffer_5[1371][2], fragment_uniform_buffer_5[1371][3]); fragment_uniform_buffer_5[1372] = float4(_AdditionalLightsLightTypes[80], fragment_uniform_buffer_5[1372][1], fragment_uniform_buffer_5[1372][2], fragment_uniform_buffer_5[1372][3]); fragment_uniform_buffer_5[1373] = float4(_AdditionalLightsLightTypes[81], fragment_uniform_buffer_5[1373][1], fragment_uniform_buffer_5[1373][2], fragment_uniform_buffer_5[1373][3]); fragment_uniform_buffer_5[1374] = float4(_AdditionalLightsLightTypes[82], fragment_uniform_buffer_5[1374][1], fragment_uniform_buffer_5[1374][2], fragment_uniform_buffer_5[1374][3]); fragment_uniform_buffer_5[1375] = float4(_AdditionalLightsLightTypes[83], fragment_uniform_buffer_5[1375][1], fragment_uniform_buffer_5[1375][2], fragment_uniform_buffer_5[1375][3]); fragment_uniform_buffer_5[1376] = float4(_AdditionalLightsLightTypes[84], fragment_uniform_buffer_5[1376][1], fragment_uniform_buffer_5[1376][2], fragment_uniform_buffer_5[1376][3]); fragment_uniform_buffer_5[1377] = float4(_AdditionalLightsLightTypes[85], fragment_uniform_buffer_5[1377][1], fragment_uniform_buffer_5[1377][2], fragment_uniform_buffer_5[1377][3]); fragment_uniform_buffer_5[1378] = float4(_AdditionalLightsLightTypes[86], fragment_uniform_buffer_5[1378][1], fragment_uniform_buffer_5[1378][2], fragment_uniform_buffer_5[1378][3]); fragment_uniform_buffer_5[1379] = float4(_AdditionalLightsLightTypes[87], fragment_uniform_buffer_5[1379][1], fragment_uniform_buffer_5[1379][2], fragment_uniform_buffer_5[1379][3]); fragment_uniform_buffer_5[1380] = float4(_AdditionalLightsLightTypes[88], fragment_uniform_buffer_5[1380][1], fragment_uniform_buffer_5[1380][2], fragment_uniform_buffer_5[1380][3]); fragment_uniform_buffer_5[1381] = float4(_AdditionalLightsLightTypes[89], fragment_uniform_buffer_5[1381][1], fragment_uniform_buffer_5[1381][2], fragment_uniform_buffer_5[1381][3]); fragment_uniform_buffer_5[1382] = float4(_AdditionalLightsLightTypes[90], fragment_uniform_buffer_5[1382][1], fragment_uniform_buffer_5[1382][2], fragment_uniform_buffer_5[1382][3]); fragment_uniform_buffer_5[1383] = float4(_AdditionalLightsLightTypes[91], fragment_uniform_buffer_5[1383][1], fragment_uniform_buffer_5[1383][2], fragment_uniform_buffer_5[1383][3]); fragment_uniform_buffer_5[1384] = float4(_AdditionalLightsLightTypes[92], fragment_uniform_buffer_5[1384][1], fragment_uniform_buffer_5[1384][2], fragment_uniform_buffer_5[1384][3]); fragment_uniform_buffer_5[1385] = float4(_AdditionalLightsLightTypes[93], fragment_uniform_buffer_5[1385][1], fragment_uniform_buffer_5[1385][2], fragment_uniform_buffer_5[1385][3]); fragment_uniform_buffer_5[1386] = float4(_AdditionalLightsLightTypes[94], fragment_uniform_buffer_5[1386][1], fragment_uniform_buffer_5[1386][2], fragment_uniform_buffer_5[1386][3]); fragment_uniform_buffer_5[1387] = float4(_AdditionalLightsLightTypes[95], fragment_uniform_buffer_5[1387][1], fragment_uniform_buffer_5[1387][2], fragment_uniform_buffer_5[1387][3]); fragment_uniform_buffer_5[1388] = float4(_AdditionalLightsLightTypes[96], fragment_uniform_buffer_5[1388][1], fragment_uniform_buffer_5[1388][2], fragment_uniform_buffer_5[1388][3]); fragment_uniform_buffer_5[1389] = float4(_AdditionalLightsLightTypes[97], fragment_uniform_buffer_5[1389][1], fragment_uniform_buffer_5[1389][2], fragment_uniform_buffer_5[1389][3]); fragment_uniform_buffer_5[1390] = float4(_AdditionalLightsLightTypes[98], fragment_uniform_buffer_5[1390][1], fragment_uniform_buffer_5[1390][2], fragment_uniform_buffer_5[1390][3]); fragment_uniform_buffer_5[1391] = float4(_AdditionalLightsLightTypes[99], fragment_uniform_buffer_5[1391][1], fragment_uniform_buffer_5[1391][2], fragment_uniform_buffer_5[1391][3]); fragment_uniform_buffer_5[1392] = float4(_AdditionalLightsLightTypes[100], fragment_uniform_buffer_5[1392][1], fragment_uniform_buffer_5[1392][2], fragment_uniform_buffer_5[1392][3]); fragment_uniform_buffer_5[1393] = float4(_AdditionalLightsLightTypes[101], fragment_uniform_buffer_5[1393][1], fragment_uniform_buffer_5[1393][2], fragment_uniform_buffer_5[1393][3]); fragment_uniform_buffer_5[1394] = float4(_AdditionalLightsLightTypes[102], fragment_uniform_buffer_5[1394][1], fragment_uniform_buffer_5[1394][2], fragment_uniform_buffer_5[1394][3]); fragment_uniform_buffer_5[1395] = float4(_AdditionalLightsLightTypes[103], fragment_uniform_buffer_5[1395][1], fragment_uniform_buffer_5[1395][2], fragment_uniform_buffer_5[1395][3]); fragment_uniform_buffer_5[1396] = float4(_AdditionalLightsLightTypes[104], fragment_uniform_buffer_5[1396][1], fragment_uniform_buffer_5[1396][2], fragment_uniform_buffer_5[1396][3]); fragment_uniform_buffer_5[1397] = float4(_AdditionalLightsLightTypes[105], fragment_uniform_buffer_5[1397][1], fragment_uniform_buffer_5[1397][2], fragment_uniform_buffer_5[1397][3]); fragment_uniform_buffer_5[1398] = float4(_AdditionalLightsLightTypes[106], fragment_uniform_buffer_5[1398][1], fragment_uniform_buffer_5[1398][2], fragment_uniform_buffer_5[1398][3]); fragment_uniform_buffer_5[1399] = float4(_AdditionalLightsLightTypes[107], fragment_uniform_buffer_5[1399][1], fragment_uniform_buffer_5[1399][2], fragment_uniform_buffer_5[1399][3]); fragment_uniform_buffer_5[1400] = float4(_AdditionalLightsLightTypes[108], fragment_uniform_buffer_5[1400][1], fragment_uniform_buffer_5[1400][2], fragment_uniform_buffer_5[1400][3]); fragment_uniform_buffer_5[1401] = float4(_AdditionalLightsLightTypes[109], fragment_uniform_buffer_5[1401][1], fragment_uniform_buffer_5[1401][2], fragment_uniform_buffer_5[1401][3]); fragment_uniform_buffer_5[1402] = float4(_AdditionalLightsLightTypes[110], fragment_uniform_buffer_5[1402][1], fragment_uniform_buffer_5[1402][2], fragment_uniform_buffer_5[1402][3]); fragment_uniform_buffer_5[1403] = float4(_AdditionalLightsLightTypes[111], fragment_uniform_buffer_5[1403][1], fragment_uniform_buffer_5[1403][2], fragment_uniform_buffer_5[1403][3]); fragment_uniform_buffer_5[1404] = float4(_AdditionalLightsLightTypes[112], fragment_uniform_buffer_5[1404][1], fragment_uniform_buffer_5[1404][2], fragment_uniform_buffer_5[1404][3]); fragment_uniform_buffer_5[1405] = float4(_AdditionalLightsLightTypes[113], fragment_uniform_buffer_5[1405][1], fragment_uniform_buffer_5[1405][2], fragment_uniform_buffer_5[1405][3]); fragment_uniform_buffer_5[1406] = float4(_AdditionalLightsLightTypes[114], fragment_uniform_buffer_5[1406][1], fragment_uniform_buffer_5[1406][2], fragment_uniform_buffer_5[1406][3]); fragment_uniform_buffer_5[1407] = float4(_AdditionalLightsLightTypes[115], fragment_uniform_buffer_5[1407][1], fragment_uniform_buffer_5[1407][2], fragment_uniform_buffer_5[1407][3]); fragment_uniform_buffer_5[1408] = float4(_AdditionalLightsLightTypes[116], fragment_uniform_buffer_5[1408][1], fragment_uniform_buffer_5[1408][2], fragment_uniform_buffer_5[1408][3]); fragment_uniform_buffer_5[1409] = float4(_AdditionalLightsLightTypes[117], fragment_uniform_buffer_5[1409][1], fragment_uniform_buffer_5[1409][2], fragment_uniform_buffer_5[1409][3]); fragment_uniform_buffer_5[1410] = float4(_AdditionalLightsLightTypes[118], fragment_uniform_buffer_5[1410][1], fragment_uniform_buffer_5[1410][2], fragment_uniform_buffer_5[1410][3]); fragment_uniform_buffer_5[1411] = float4(_AdditionalLightsLightTypes[119], fragment_uniform_buffer_5[1411][1], fragment_uniform_buffer_5[1411][2], fragment_uniform_buffer_5[1411][3]); fragment_uniform_buffer_5[1412] = float4(_AdditionalLightsLightTypes[120], fragment_uniform_buffer_5[1412][1], fragment_uniform_buffer_5[1412][2], fragment_uniform_buffer_5[1412][3]); fragment_uniform_buffer_5[1413] = float4(_AdditionalLightsLightTypes[121], fragment_uniform_buffer_5[1413][1], fragment_uniform_buffer_5[1413][2], fragment_uniform_buffer_5[1413][3]); fragment_uniform_buffer_5[1414] = float4(_AdditionalLightsLightTypes[122], fragment_uniform_buffer_5[1414][1], fragment_uniform_buffer_5[1414][2], fragment_uniform_buffer_5[1414][3]); fragment_uniform_buffer_5[1415] = float4(_AdditionalLightsLightTypes[123], fragment_uniform_buffer_5[1415][1], fragment_uniform_buffer_5[1415][2], fragment_uniform_buffer_5[1415][3]); fragment_uniform_buffer_5[1416] = float4(_AdditionalLightsLightTypes[124], fragment_uniform_buffer_5[1416][1], fragment_uniform_buffer_5[1416][2], fragment_uniform_buffer_5[1416][3]); fragment_uniform_buffer_5[1417] = float4(_AdditionalLightsLightTypes[125], fragment_uniform_buffer_5[1417][1], fragment_uniform_buffer_5[1417][2], fragment_uniform_buffer_5[1417][3]); fragment_uniform_buffer_5[1418] = float4(_AdditionalLightsLightTypes[126], fragment_uniform_buffer_5[1418][1], fragment_uniform_buffer_5[1418][2], fragment_uniform_buffer_5[1418][3]); fragment_uniform_buffer_5[1419] = float4(_AdditionalLightsLightTypes[127], fragment_uniform_buffer_5[1419][1], fragment_uniform_buffer_5[1419][2], fragment_uniform_buffer_5[1419][3]); fragment_uniform_buffer_5[1420] = float4(_AdditionalLightsLightTypes[128], fragment_uniform_buffer_5[1420][1], fragment_uniform_buffer_5[1420][2], fragment_uniform_buffer_5[1420][3]); fragment_uniform_buffer_5[1421] = float4(_AdditionalLightsLightTypes[129], fragment_uniform_buffer_5[1421][1], fragment_uniform_buffer_5[1421][2], fragment_uniform_buffer_5[1421][3]); fragment_uniform_buffer_5[1422] = float4(_AdditionalLightsLightTypes[130], fragment_uniform_buffer_5[1422][1], fragment_uniform_buffer_5[1422][2], fragment_uniform_buffer_5[1422][3]); fragment_uniform_buffer_5[1423] = float4(_AdditionalLightsLightTypes[131], fragment_uniform_buffer_5[1423][1], fragment_uniform_buffer_5[1423][2], fragment_uniform_buffer_5[1423][3]); fragment_uniform_buffer_5[1424] = float4(_AdditionalLightsLightTypes[132], fragment_uniform_buffer_5[1424][1], fragment_uniform_buffer_5[1424][2], fragment_uniform_buffer_5[1424][3]); fragment_uniform_buffer_5[1425] = float4(_AdditionalLightsLightTypes[133], fragment_uniform_buffer_5[1425][1], fragment_uniform_buffer_5[1425][2], fragment_uniform_buffer_5[1425][3]); fragment_uniform_buffer_5[1426] = float4(_AdditionalLightsLightTypes[134], fragment_uniform_buffer_5[1426][1], fragment_uniform_buffer_5[1426][2], fragment_uniform_buffer_5[1426][3]); fragment_uniform_buffer_5[1427] = float4(_AdditionalLightsLightTypes[135], fragment_uniform_buffer_5[1427][1], fragment_uniform_buffer_5[1427][2], fragment_uniform_buffer_5[1427][3]); fragment_uniform_buffer_5[1428] = float4(_AdditionalLightsLightTypes[136], fragment_uniform_buffer_5[1428][1], fragment_uniform_buffer_5[1428][2], fragment_uniform_buffer_5[1428][3]); fragment_uniform_buffer_5[1429] = float4(_AdditionalLightsLightTypes[137], fragment_uniform_buffer_5[1429][1], fragment_uniform_buffer_5[1429][2], fragment_uniform_buffer_5[1429][3]); fragment_uniform_buffer_5[1430] = float4(_AdditionalLightsLightTypes[138], fragment_uniform_buffer_5[1430][1], fragment_uniform_buffer_5[1430][2], fragment_uniform_buffer_5[1430][3]); fragment_uniform_buffer_5[1431] = float4(_AdditionalLightsLightTypes[139], fragment_uniform_buffer_5[1431][1], fragment_uniform_buffer_5[1431][2], fragment_uniform_buffer_5[1431][3]); fragment_uniform_buffer_5[1432] = float4(_AdditionalLightsLightTypes[140], fragment_uniform_buffer_5[1432][1], fragment_uniform_buffer_5[1432][2], fragment_uniform_buffer_5[1432][3]); fragment_uniform_buffer_5[1433] = float4(_AdditionalLightsLightTypes[141], fragment_uniform_buffer_5[1433][1], fragment_uniform_buffer_5[1433][2], fragment_uniform_buffer_5[1433][3]); fragment_uniform_buffer_5[1434] = float4(_AdditionalLightsLightTypes[142], fragment_uniform_buffer_5[1434][1], fragment_uniform_buffer_5[1434][2], fragment_uniform_buffer_5[1434][3]); fragment_uniform_buffer_5[1435] = float4(_AdditionalLightsLightTypes[143], fragment_uniform_buffer_5[1435][1], fragment_uniform_buffer_5[1435][2], fragment_uniform_buffer_5[1435][3]); fragment_uniform_buffer_5[1436] = float4(_AdditionalLightsLightTypes[144], fragment_uniform_buffer_5[1436][1], fragment_uniform_buffer_5[1436][2], fragment_uniform_buffer_5[1436][3]); fragment_uniform_buffer_5[1437] = float4(_AdditionalLightsLightTypes[145], fragment_uniform_buffer_5[1437][1], fragment_uniform_buffer_5[1437][2], fragment_uniform_buffer_5[1437][3]); fragment_uniform_buffer_5[1438] = float4(_AdditionalLightsLightTypes[146], fragment_uniform_buffer_5[1438][1], fragment_uniform_buffer_5[1438][2], fragment_uniform_buffer_5[1438][3]); fragment_uniform_buffer_5[1439] = float4(_AdditionalLightsLightTypes[147], fragment_uniform_buffer_5[1439][1], fragment_uniform_buffer_5[1439][2], fragment_uniform_buffer_5[1439][3]); fragment_uniform_buffer_5[1440] = float4(_AdditionalLightsLightTypes[148], fragment_uniform_buffer_5[1440][1], fragment_uniform_buffer_5[1440][2], fragment_uniform_buffer_5[1440][3]); fragment_uniform_buffer_5[1441] = float4(_AdditionalLightsLightTypes[149], fragment_uniform_buffer_5[1441][1], fragment_uniform_buffer_5[1441][2], fragment_uniform_buffer_5[1441][3]); fragment_uniform_buffer_5[1442] = float4(_AdditionalLightsLightTypes[150], fragment_uniform_buffer_5[1442][1], fragment_uniform_buffer_5[1442][2], fragment_uniform_buffer_5[1442][3]); fragment_uniform_buffer_5[1443] = float4(_AdditionalLightsLightTypes[151], fragment_uniform_buffer_5[1443][1], fragment_uniform_buffer_5[1443][2], fragment_uniform_buffer_5[1443][3]); fragment_uniform_buffer_5[1444] = float4(_AdditionalLightsLightTypes[152], fragment_uniform_buffer_5[1444][1], fragment_uniform_buffer_5[1444][2], fragment_uniform_buffer_5[1444][3]); fragment_uniform_buffer_5[1445] = float4(_AdditionalLightsLightTypes[153], fragment_uniform_buffer_5[1445][1], fragment_uniform_buffer_5[1445][2], fragment_uniform_buffer_5[1445][3]); fragment_uniform_buffer_5[1446] = float4(_AdditionalLightsLightTypes[154], fragment_uniform_buffer_5[1446][1], fragment_uniform_buffer_5[1446][2], fragment_uniform_buffer_5[1446][3]); fragment_uniform_buffer_5[1447] = float4(_AdditionalLightsLightTypes[155], fragment_uniform_buffer_5[1447][1], fragment_uniform_buffer_5[1447][2], fragment_uniform_buffer_5[1447][3]); fragment_uniform_buffer_5[1448] = float4(_AdditionalLightsLightTypes[156], fragment_uniform_buffer_5[1448][1], fragment_uniform_buffer_5[1448][2], fragment_uniform_buffer_5[1448][3]); fragment_uniform_buffer_5[1449] = float4(_AdditionalLightsLightTypes[157], fragment_uniform_buffer_5[1449][1], fragment_uniform_buffer_5[1449][2], fragment_uniform_buffer_5[1449][3]); fragment_uniform_buffer_5[1450] = float4(_AdditionalLightsLightTypes[158], fragment_uniform_buffer_5[1450][1], fragment_uniform_buffer_5[1450][2], fragment_uniform_buffer_5[1450][3]); fragment_uniform_buffer_5[1451] = float4(_AdditionalLightsLightTypes[159], fragment_uniform_buffer_5[1451][1], fragment_uniform_buffer_5[1451][2], fragment_uniform_buffer_5[1451][3]); fragment_uniform_buffer_5[1452] = float4(_AdditionalLightsLightTypes[160], fragment_uniform_buffer_5[1452][1], fragment_uniform_buffer_5[1452][2], fragment_uniform_buffer_5[1452][3]); fragment_uniform_buffer_5[1453] = float4(_AdditionalLightsLightTypes[161], fragment_uniform_buffer_5[1453][1], fragment_uniform_buffer_5[1453][2], fragment_uniform_buffer_5[1453][3]); fragment_uniform_buffer_5[1454] = float4(_AdditionalLightsLightTypes[162], fragment_uniform_buffer_5[1454][1], fragment_uniform_buffer_5[1454][2], fragment_uniform_buffer_5[1454][3]); fragment_uniform_buffer_5[1455] = float4(_AdditionalLightsLightTypes[163], fragment_uniform_buffer_5[1455][1], fragment_uniform_buffer_5[1455][2], fragment_uniform_buffer_5[1455][3]); fragment_uniform_buffer_5[1456] = float4(_AdditionalLightsLightTypes[164], fragment_uniform_buffer_5[1456][1], fragment_uniform_buffer_5[1456][2], fragment_uniform_buffer_5[1456][3]); fragment_uniform_buffer_5[1457] = float4(_AdditionalLightsLightTypes[165], fragment_uniform_buffer_5[1457][1], fragment_uniform_buffer_5[1457][2], fragment_uniform_buffer_5[1457][3]); fragment_uniform_buffer_5[1458] = float4(_AdditionalLightsLightTypes[166], fragment_uniform_buffer_5[1458][1], fragment_uniform_buffer_5[1458][2], fragment_uniform_buffer_5[1458][3]); fragment_uniform_buffer_5[1459] = float4(_AdditionalLightsLightTypes[167], fragment_uniform_buffer_5[1459][1], fragment_uniform_buffer_5[1459][2], fragment_uniform_buffer_5[1459][3]); fragment_uniform_buffer_5[1460] = float4(_AdditionalLightsLightTypes[168], fragment_uniform_buffer_5[1460][1], fragment_uniform_buffer_5[1460][2], fragment_uniform_buffer_5[1460][3]); fragment_uniform_buffer_5[1461] = float4(_AdditionalLightsLightTypes[169], fragment_uniform_buffer_5[1461][1], fragment_uniform_buffer_5[1461][2], fragment_uniform_buffer_5[1461][3]); fragment_uniform_buffer_5[1462] = float4(_AdditionalLightsLightTypes[170], fragment_uniform_buffer_5[1462][1], fragment_uniform_buffer_5[1462][2], fragment_uniform_buffer_5[1462][3]); fragment_uniform_buffer_5[1463] = float4(_AdditionalLightsLightTypes[171], fragment_uniform_buffer_5[1463][1], fragment_uniform_buffer_5[1463][2], fragment_uniform_buffer_5[1463][3]); fragment_uniform_buffer_5[1464] = float4(_AdditionalLightsLightTypes[172], fragment_uniform_buffer_5[1464][1], fragment_uniform_buffer_5[1464][2], fragment_uniform_buffer_5[1464][3]); fragment_uniform_buffer_5[1465] = float4(_AdditionalLightsLightTypes[173], fragment_uniform_buffer_5[1465][1], fragment_uniform_buffer_5[1465][2], fragment_uniform_buffer_5[1465][3]); fragment_uniform_buffer_5[1466] = float4(_AdditionalLightsLightTypes[174], fragment_uniform_buffer_5[1466][1], fragment_uniform_buffer_5[1466][2], fragment_uniform_buffer_5[1466][3]); fragment_uniform_buffer_5[1467] = float4(_AdditionalLightsLightTypes[175], fragment_uniform_buffer_5[1467][1], fragment_uniform_buffer_5[1467][2], fragment_uniform_buffer_5[1467][3]); fragment_uniform_buffer_5[1468] = float4(_AdditionalLightsLightTypes[176], fragment_uniform_buffer_5[1468][1], fragment_uniform_buffer_5[1468][2], fragment_uniform_buffer_5[1468][3]); fragment_uniform_buffer_5[1469] = float4(_AdditionalLightsLightTypes[177], fragment_uniform_buffer_5[1469][1], fragment_uniform_buffer_5[1469][2], fragment_uniform_buffer_5[1469][3]); fragment_uniform_buffer_5[1470] = float4(_AdditionalLightsLightTypes[178], fragment_uniform_buffer_5[1470][1], fragment_uniform_buffer_5[1470][2], fragment_uniform_buffer_5[1470][3]); fragment_uniform_buffer_5[1471] = float4(_AdditionalLightsLightTypes[179], fragment_uniform_buffer_5[1471][1], fragment_uniform_buffer_5[1471][2], fragment_uniform_buffer_5[1471][3]); fragment_uniform_buffer_5[1472] = float4(_AdditionalLightsLightTypes[180], fragment_uniform_buffer_5[1472][1], fragment_uniform_buffer_5[1472][2], fragment_uniform_buffer_5[1472][3]); fragment_uniform_buffer_5[1473] = float4(_AdditionalLightsLightTypes[181], fragment_uniform_buffer_5[1473][1], fragment_uniform_buffer_5[1473][2], fragment_uniform_buffer_5[1473][3]); fragment_uniform_buffer_5[1474] = float4(_AdditionalLightsLightTypes[182], fragment_uniform_buffer_5[1474][1], fragment_uniform_buffer_5[1474][2], fragment_uniform_buffer_5[1474][3]); fragment_uniform_buffer_5[1475] = float4(_AdditionalLightsLightTypes[183], fragment_uniform_buffer_5[1475][1], fragment_uniform_buffer_5[1475][2], fragment_uniform_buffer_5[1475][3]); fragment_uniform_buffer_5[1476] = float4(_AdditionalLightsLightTypes[184], fragment_uniform_buffer_5[1476][1], fragment_uniform_buffer_5[1476][2], fragment_uniform_buffer_5[1476][3]); fragment_uniform_buffer_5[1477] = float4(_AdditionalLightsLightTypes[185], fragment_uniform_buffer_5[1477][1], fragment_uniform_buffer_5[1477][2], fragment_uniform_buffer_5[1477][3]); fragment_uniform_buffer_5[1478] = float4(_AdditionalLightsLightTypes[186], fragment_uniform_buffer_5[1478][1], fragment_uniform_buffer_5[1478][2], fragment_uniform_buffer_5[1478][3]); fragment_uniform_buffer_5[1479] = float4(_AdditionalLightsLightTypes[187], fragment_uniform_buffer_5[1479][1], fragment_uniform_buffer_5[1479][2], fragment_uniform_buffer_5[1479][3]); fragment_uniform_buffer_5[1480] = float4(_AdditionalLightsLightTypes[188], fragment_uniform_buffer_5[1480][1], fragment_uniform_buffer_5[1480][2], fragment_uniform_buffer_5[1480][3]); fragment_uniform_buffer_5[1481] = float4(_AdditionalLightsLightTypes[189], fragment_uniform_buffer_5[1481][1], fragment_uniform_buffer_5[1481][2], fragment_uniform_buffer_5[1481][3]); fragment_uniform_buffer_5[1482] = float4(_AdditionalLightsLightTypes[190], fragment_uniform_buffer_5[1482][1], fragment_uniform_buffer_5[1482][2], fragment_uniform_buffer_5[1482][3]); fragment_uniform_buffer_5[1483] = float4(_AdditionalLightsLightTypes[191], fragment_uniform_buffer_5[1483][1], fragment_uniform_buffer_5[1483][2], fragment_uniform_buffer_5[1483][3]); fragment_uniform_buffer_5[1484] = float4(_AdditionalLightsLightTypes[192], fragment_uniform_buffer_5[1484][1], fragment_uniform_buffer_5[1484][2], fragment_uniform_buffer_5[1484][3]); fragment_uniform_buffer_5[1485] = float4(_AdditionalLightsLightTypes[193], fragment_uniform_buffer_5[1485][1], fragment_uniform_buffer_5[1485][2], fragment_uniform_buffer_5[1485][3]); fragment_uniform_buffer_5[1486] = float4(_AdditionalLightsLightTypes[194], fragment_uniform_buffer_5[1486][1], fragment_uniform_buffer_5[1486][2], fragment_uniform_buffer_5[1486][3]); fragment_uniform_buffer_5[1487] = float4(_AdditionalLightsLightTypes[195], fragment_uniform_buffer_5[1487][1], fragment_uniform_buffer_5[1487][2], fragment_uniform_buffer_5[1487][3]); fragment_uniform_buffer_5[1488] = float4(_AdditionalLightsLightTypes[196], fragment_uniform_buffer_5[1488][1], fragment_uniform_buffer_5[1488][2], fragment_uniform_buffer_5[1488][3]); fragment_uniform_buffer_5[1489] = float4(_AdditionalLightsLightTypes[197], fragment_uniform_buffer_5[1489][1], fragment_uniform_buffer_5[1489][2], fragment_uniform_buffer_5[1489][3]); fragment_uniform_buffer_5[1490] = float4(_AdditionalLightsLightTypes[198], fragment_uniform_buffer_5[1490][1], fragment_uniform_buffer_5[1490][2], fragment_uniform_buffer_5[1490][3]); fragment_uniform_buffer_5[1491] = float4(_AdditionalLightsLightTypes[199], fragment_uniform_buffer_5[1491][1], fragment_uniform_buffer_5[1491][2], fragment_uniform_buffer_5[1491][3]); fragment_uniform_buffer_5[1492] = float4(_AdditionalLightsLightTypes[200], fragment_uniform_buffer_5[1492][1], fragment_uniform_buffer_5[1492][2], fragment_uniform_buffer_5[1492][3]); fragment_uniform_buffer_5[1493] = float4(_AdditionalLightsLightTypes[201], fragment_uniform_buffer_5[1493][1], fragment_uniform_buffer_5[1493][2], fragment_uniform_buffer_5[1493][3]); fragment_uniform_buffer_5[1494] = float4(_AdditionalLightsLightTypes[202], fragment_uniform_buffer_5[1494][1], fragment_uniform_buffer_5[1494][2], fragment_uniform_buffer_5[1494][3]); fragment_uniform_buffer_5[1495] = float4(_AdditionalLightsLightTypes[203], fragment_uniform_buffer_5[1495][1], fragment_uniform_buffer_5[1495][2], fragment_uniform_buffer_5[1495][3]); fragment_uniform_buffer_5[1496] = float4(_AdditionalLightsLightTypes[204], fragment_uniform_buffer_5[1496][1], fragment_uniform_buffer_5[1496][2], fragment_uniform_buffer_5[1496][3]); fragment_uniform_buffer_5[1497] = float4(_AdditionalLightsLightTypes[205], fragment_uniform_buffer_5[1497][1], fragment_uniform_buffer_5[1497][2], fragment_uniform_buffer_5[1497][3]); fragment_uniform_buffer_5[1498] = float4(_AdditionalLightsLightTypes[206], fragment_uniform_buffer_5[1498][1], fragment_uniform_buffer_5[1498][2], fragment_uniform_buffer_5[1498][3]); fragment_uniform_buffer_5[1499] = float4(_AdditionalLightsLightTypes[207], fragment_uniform_buffer_5[1499][1], fragment_uniform_buffer_5[1499][2], fragment_uniform_buffer_5[1499][3]); fragment_uniform_buffer_5[1500] = float4(_AdditionalLightsLightTypes[208], fragment_uniform_buffer_5[1500][1], fragment_uniform_buffer_5[1500][2], fragment_uniform_buffer_5[1500][3]); fragment_uniform_buffer_5[1501] = float4(_AdditionalLightsLightTypes[209], fragment_uniform_buffer_5[1501][1], fragment_uniform_buffer_5[1501][2], fragment_uniform_buffer_5[1501][3]); fragment_uniform_buffer_5[1502] = float4(_AdditionalLightsLightTypes[210], fragment_uniform_buffer_5[1502][1], fragment_uniform_buffer_5[1502][2], fragment_uniform_buffer_5[1502][3]); fragment_uniform_buffer_5[1503] = float4(_AdditionalLightsLightTypes[211], fragment_uniform_buffer_5[1503][1], fragment_uniform_buffer_5[1503][2], fragment_uniform_buffer_5[1503][3]); fragment_uniform_buffer_5[1504] = float4(_AdditionalLightsLightTypes[212], fragment_uniform_buffer_5[1504][1], fragment_uniform_buffer_5[1504][2], fragment_uniform_buffer_5[1504][3]); fragment_uniform_buffer_5[1505] = float4(_AdditionalLightsLightTypes[213], fragment_uniform_buffer_5[1505][1], fragment_uniform_buffer_5[1505][2], fragment_uniform_buffer_5[1505][3]); fragment_uniform_buffer_5[1506] = float4(_AdditionalLightsLightTypes[214], fragment_uniform_buffer_5[1506][1], fragment_uniform_buffer_5[1506][2], fragment_uniform_buffer_5[1506][3]); fragment_uniform_buffer_5[1507] = float4(_AdditionalLightsLightTypes[215], fragment_uniform_buffer_5[1507][1], fragment_uniform_buffer_5[1507][2], fragment_uniform_buffer_5[1507][3]); fragment_uniform_buffer_5[1508] = float4(_AdditionalLightsLightTypes[216], fragment_uniform_buffer_5[1508][1], fragment_uniform_buffer_5[1508][2], fragment_uniform_buffer_5[1508][3]); fragment_uniform_buffer_5[1509] = float4(_AdditionalLightsLightTypes[217], fragment_uniform_buffer_5[1509][1], fragment_uniform_buffer_5[1509][2], fragment_uniform_buffer_5[1509][3]); fragment_uniform_buffer_5[1510] = float4(_AdditionalLightsLightTypes[218], fragment_uniform_buffer_5[1510][1], fragment_uniform_buffer_5[1510][2], fragment_uniform_buffer_5[1510][3]); fragment_uniform_buffer_5[1511] = float4(_AdditionalLightsLightTypes[219], fragment_uniform_buffer_5[1511][1], fragment_uniform_buffer_5[1511][2], fragment_uniform_buffer_5[1511][3]); fragment_uniform_buffer_5[1512] = float4(_AdditionalLightsLightTypes[220], fragment_uniform_buffer_5[1512][1], fragment_uniform_buffer_5[1512][2], fragment_uniform_buffer_5[1512][3]); fragment_uniform_buffer_5[1513] = float4(_AdditionalLightsLightTypes[221], fragment_uniform_buffer_5[1513][1], fragment_uniform_buffer_5[1513][2], fragment_uniform_buffer_5[1513][3]); fragment_uniform_buffer_5[1514] = float4(_AdditionalLightsLightTypes[222], fragment_uniform_buffer_5[1514][1], fragment_uniform_buffer_5[1514][2], fragment_uniform_buffer_5[1514][3]); fragment_uniform_buffer_5[1515] = float4(_AdditionalLightsLightTypes[223], fragment_uniform_buffer_5[1515][1], fragment_uniform_buffer_5[1515][2], fragment_uniform_buffer_5[1515][3]); fragment_uniform_buffer_5[1516] = float4(_AdditionalLightsLightTypes[224], fragment_uniform_buffer_5[1516][1], fragment_uniform_buffer_5[1516][2], fragment_uniform_buffer_5[1516][3]); fragment_uniform_buffer_5[1517] = float4(_AdditionalLightsLightTypes[225], fragment_uniform_buffer_5[1517][1], fragment_uniform_buffer_5[1517][2], fragment_uniform_buffer_5[1517][3]); fragment_uniform_buffer_5[1518] = float4(_AdditionalLightsLightTypes[226], fragment_uniform_buffer_5[1518][1], fragment_uniform_buffer_5[1518][2], fragment_uniform_buffer_5[1518][3]); fragment_uniform_buffer_5[1519] = float4(_AdditionalLightsLightTypes[227], fragment_uniform_buffer_5[1519][1], fragment_uniform_buffer_5[1519][2], fragment_uniform_buffer_5[1519][3]); fragment_uniform_buffer_5[1520] = float4(_AdditionalLightsLightTypes[228], fragment_uniform_buffer_5[1520][1], fragment_uniform_buffer_5[1520][2], fragment_uniform_buffer_5[1520][3]); fragment_uniform_buffer_5[1521] = float4(_AdditionalLightsLightTypes[229], fragment_uniform_buffer_5[1521][1], fragment_uniform_buffer_5[1521][2], fragment_uniform_buffer_5[1521][3]); fragment_uniform_buffer_5[1522] = float4(_AdditionalLightsLightTypes[230], fragment_uniform_buffer_5[1522][1], fragment_uniform_buffer_5[1522][2], fragment_uniform_buffer_5[1522][3]); fragment_uniform_buffer_5[1523] = float4(_AdditionalLightsLightTypes[231], fragment_uniform_buffer_5[1523][1], fragment_uniform_buffer_5[1523][2], fragment_uniform_buffer_5[1523][3]); fragment_uniform_buffer_5[1524] = float4(_AdditionalLightsLightTypes[232], fragment_uniform_buffer_5[1524][1], fragment_uniform_buffer_5[1524][2], fragment_uniform_buffer_5[1524][3]); fragment_uniform_buffer_5[1525] = float4(_AdditionalLightsLightTypes[233], fragment_uniform_buffer_5[1525][1], fragment_uniform_buffer_5[1525][2], fragment_uniform_buffer_5[1525][3]); fragment_uniform_buffer_5[1526] = float4(_AdditionalLightsLightTypes[234], fragment_uniform_buffer_5[1526][1], fragment_uniform_buffer_5[1526][2], fragment_uniform_buffer_5[1526][3]); fragment_uniform_buffer_5[1527] = float4(_AdditionalLightsLightTypes[235], fragment_uniform_buffer_5[1527][1], fragment_uniform_buffer_5[1527][2], fragment_uniform_buffer_5[1527][3]); fragment_uniform_buffer_5[1528] = float4(_AdditionalLightsLightTypes[236], fragment_uniform_buffer_5[1528][1], fragment_uniform_buffer_5[1528][2], fragment_uniform_buffer_5[1528][3]); fragment_uniform_buffer_5[1529] = float4(_AdditionalLightsLightTypes[237], fragment_uniform_buffer_5[1529][1], fragment_uniform_buffer_5[1529][2], fragment_uniform_buffer_5[1529][3]); fragment_uniform_buffer_5[1530] = float4(_AdditionalLightsLightTypes[238], fragment_uniform_buffer_5[1530][1], fragment_uniform_buffer_5[1530][2], fragment_uniform_buffer_5[1530][3]); fragment_uniform_buffer_5[1531] = float4(_AdditionalLightsLightTypes[239], fragment_uniform_buffer_5[1531][1], fragment_uniform_buffer_5[1531][2], fragment_uniform_buffer_5[1531][3]); fragment_uniform_buffer_5[1532] = float4(_AdditionalLightsLightTypes[240], fragment_uniform_buffer_5[1532][1], fragment_uniform_buffer_5[1532][2], fragment_uniform_buffer_5[1532][3]); fragment_uniform_buffer_5[1533] = float4(_AdditionalLightsLightTypes[241], fragment_uniform_buffer_5[1533][1], fragment_uniform_buffer_5[1533][2], fragment_uniform_buffer_5[1533][3]); fragment_uniform_buffer_5[1534] = float4(_AdditionalLightsLightTypes[242], fragment_uniform_buffer_5[1534][1], fragment_uniform_buffer_5[1534][2], fragment_uniform_buffer_5[1534][3]); fragment_uniform_buffer_5[1535] = float4(_AdditionalLightsLightTypes[243], fragment_uniform_buffer_5[1535][1], fragment_uniform_buffer_5[1535][2], fragment_uniform_buffer_5[1535][3]); fragment_uniform_buffer_5[1536] = float4(_AdditionalLightsLightTypes[244], fragment_uniform_buffer_5[1536][1], fragment_uniform_buffer_5[1536][2], fragment_uniform_buffer_5[1536][3]); fragment_uniform_buffer_5[1537] = float4(_AdditionalLightsLightTypes[245], fragment_uniform_buffer_5[1537][1], fragment_uniform_buffer_5[1537][2], fragment_uniform_buffer_5[1537][3]); fragment_uniform_buffer_5[1538] = float4(_AdditionalLightsLightTypes[246], fragment_uniform_buffer_5[1538][1], fragment_uniform_buffer_5[1538][2], fragment_uniform_buffer_5[1538][3]); fragment_uniform_buffer_5[1539] = float4(_AdditionalLightsLightTypes[247], fragment_uniform_buffer_5[1539][1], fragment_uniform_buffer_5[1539][2], fragment_uniform_buffer_5[1539][3]); fragment_uniform_buffer_5[1540] = float4(_AdditionalLightsLightTypes[248], fragment_uniform_buffer_5[1540][1], fragment_uniform_buffer_5[1540][2], fragment_uniform_buffer_5[1540][3]); fragment_uniform_buffer_5[1541] = float4(_AdditionalLightsLightTypes[249], fragment_uniform_buffer_5[1541][1], fragment_uniform_buffer_5[1541][2], fragment_uniform_buffer_5[1541][3]); fragment_uniform_buffer_5[1542] = float4(_AdditionalLightsLightTypes[250], fragment_uniform_buffer_5[1542][1], fragment_uniform_buffer_5[1542][2], fragment_uniform_buffer_5[1542][3]); fragment_uniform_buffer_5[1543] = float4(_AdditionalLightsLightTypes[251], fragment_uniform_buffer_5[1543][1], fragment_uniform_buffer_5[1543][2], fragment_uniform_buffer_5[1543][3]); fragment_uniform_buffer_5[1544] = float4(_AdditionalLightsLightTypes[252], fragment_uniform_buffer_5[1544][1], fragment_uniform_buffer_5[1544][2], fragment_uniform_buffer_5[1544][3]); fragment_uniform_buffer_5[1545] = float4(_AdditionalLightsLightTypes[253], fragment_uniform_buffer_5[1545][1], fragment_uniform_buffer_5[1545][2], fragment_uniform_buffer_5[1545][3]); fragment_uniform_buffer_5[1546] = float4(_AdditionalLightsLightTypes[254], fragment_uniform_buffer_5[1546][1], fragment_uniform_buffer_5[1546][2], fragment_uniform_buffer_5[1546][3]); fragment_uniform_buffer_5[1547] = float4(_AdditionalLightsLightTypes[255], fragment_uniform_buffer_5[1547][1], fragment_uniform_buffer_5[1547][2], fragment_uniform_buffer_5[1547][3]); fragment_input_0 = stage_input.fragment_input_0; fragment_input_1 = stage_input.fragment_input_1; fragment_input_2 = stage_input.fragment_input_2; fragment_input_3 = stage_input.fragment_input_3; fragment_input_4 = stage_input.fragment_input_4; fragment_input_5 = stage_input.fragment_input_5; fragment_input_6 = stage_input.fragment_input_6; frag_main(); Fragment_Stage_Output stage_output; stage_output.fragment_output_0 = fragment_output_0; return stage_output; } #endif // _ADDITIONAL_LIGHTS #endif // _ADDITIONAL_LIGHT_SHADOWS #endif // _LIGHT_COOKIES #endif // _LIGHT_LAYERS #endif // _MAIN_LIGHT_SHADOWS_CASCADE #endif // !STEREO_INSTANCING_ON #endif // !_MAIN_LIGHT_SHADOWS #endif // !_SHADOWS_SOFT // Fallback Shader Code #ifndef ANY_SHADER_VARIANT_ACTIVE // https://docs.unity3d.com/Manual/SL-UnityShaderVariables.html float4x4 unity_MatrixMVP; struct Vertex_Stage_Input { float3 pos : POSITION; }; struct Vertex_Stage_Output { float4 pos : SV_POSITION; }; Vertex_Stage_Output vert(Vertex_Stage_Input input) { Vertex_Stage_Output output; output.pos = mul(unity_MatrixMVP, float4(input.pos, 1.0)); return output; } float4 frag(Vertex_Stage_Output input) : SV_TARGET { // Output solid grey color (e.g., 50% grey) return float4(0.5, 0.5, 0.5, 1.0); // RGBA } #endif // !ANY_SHADER_VARIANT_ACTIVE ENDHLSL } Pass { Name "DepthOnly" LOD 200 Tags { "DisableBatching" = "true" "IGNOREPROJECTOR" = "true" "LIGHTMODE" = "DepthOnly" "QUEUE" = "Geometry+200" "RenderPipeline" = "UniversalPipeline" "RenderType" = "Grass" "UniversalMaterialType" = "SimpleLit" } ColorMask B Cull Off GpuProgramID 192680 HLSLPROGRAM // https://docs.unity3d.com/Manual/SL-PragmaDirectives.html #pragma vertex vert #pragma fragment frag #pragma target 4.0 #pragma multi_compile _ STEREO_INSTANCING_ON #ifndef STEREO_INSTANCING_ON #define ANY_SHADER_VARIANT_ACTIVE float4x4 unity_MatrixVP; float4x4 unity_ObjectToWorld; float4 _WavingTint; float4 _WaveAndDistance; float4 _CameraPosition; static float4 vertex_uniform_buffer_0[83]; static float4 vertex_uniform_buffer_1[4]; static float4 vertex_uniform_buffer_2[3]; static float4 gl_Position; static float4 vertex_input_0; static float4 vertex_input_1; static float4 vertex_input_2; static float2 vertex_input_3; static float2 vertex_output_0; static float4 vertex_output_1; struct Vertex_Stage_Input { float4 vertex_input_0 : POSITION; // POSITION float4 vertex_input_1 : COLOR; // TANGENT float4 vertex_input_2 : TEXCOORD0; // COLOR float2 vertex_input_3 : TEXCOORD; // TEXCOORD }; struct Vertex_Stage_Output { float2 vertex_output_0 : TEXCOORD; // TEXCOORD float4 vertex_output_1 : TEXCOORD1; // TEXCOORD_1 float4 gl_Position : SV_Position; }; void vert_main() { vertex_output_0.x = vertex_input_3.x; vertex_output_0.y = vertex_input_3.y; precise float vertex_unnamed_49 = vertex_uniform_buffer_2[1u].y * 0.006000000052154064178466796875f; precise float vertex_unnamed_51 = vertex_uniform_buffer_2[1u].y * 0.0199999995529651641845703125f; precise float vertex_unnamed_53 = vertex_uniform_buffer_2[1u].y * 0.0199999995529651641845703125f; precise float vertex_unnamed_54 = vertex_uniform_buffer_2[1u].y * 0.0500000007450580596923828125f; precise float vertex_unnamed_59 = vertex_unnamed_49 * vertex_input_0.z; precise float vertex_unnamed_60 = vertex_unnamed_51 * vertex_input_0.z; precise float vertex_unnamed_61 = vertex_unnamed_53 * vertex_input_0.z; precise float vertex_unnamed_62 = vertex_unnamed_54 * vertex_input_0.z; precise float vertex_unnamed_66 = vertex_uniform_buffer_2[1u].y * 0.01200000010430812835693359375f; precise float vertex_unnamed_68 = vertex_uniform_buffer_2[1u].y * 0.0199999995529651641845703125f; precise float vertex_unnamed_69 = vertex_uniform_buffer_2[1u].y * 0.0599999986588954925537109375f; precise float vertex_unnamed_71 = vertex_uniform_buffer_2[1u].y * 0.0240000002086162567138671875f; float vertex_unnamed_95 = mad(frac(mad(vertex_uniform_buffer_2[1u].x, 1.2000000476837158203125f, mad(vertex_input_0.x, vertex_unnamed_66, vertex_unnamed_59))), 6.40884876251220703125f, -3.1415927410125732421875f); float vertex_unnamed_98 = mad(frac(mad(vertex_uniform_buffer_2[1u].x, 2.0f, mad(vertex_input_0.x, vertex_unnamed_68, vertex_unnamed_60))), 6.40884876251220703125f, -3.1415927410125732421875f); float vertex_unnamed_99 = mad(frac(mad(vertex_uniform_buffer_2[1u].x, 1.60000002384185791015625f, mad(vertex_input_0.x, vertex_unnamed_69, vertex_unnamed_61))), 6.40884876251220703125f, -3.1415927410125732421875f); float vertex_unnamed_100 = mad(frac(mad(vertex_uniform_buffer_2[1u].x, 4.80000019073486328125f, mad(vertex_input_0.x, vertex_unnamed_71, vertex_unnamed_62))), 6.40884876251220703125f, -3.1415927410125732421875f); precise float vertex_unnamed_101 = vertex_unnamed_95 * vertex_unnamed_95; precise float vertex_unnamed_102 = vertex_unnamed_98 * vertex_unnamed_98; precise float vertex_unnamed_103 = vertex_unnamed_99 * vertex_unnamed_99; precise float vertex_unnamed_104 = vertex_unnamed_100 * vertex_unnamed_100; precise float vertex_unnamed_105 = vertex_unnamed_95 * vertex_unnamed_101; precise float vertex_unnamed_106 = vertex_unnamed_98 * vertex_unnamed_102; precise float vertex_unnamed_107 = vertex_unnamed_99 * vertex_unnamed_103; precise float vertex_unnamed_108 = vertex_unnamed_100 * vertex_unnamed_104; precise float vertex_unnamed_114 = vertex_unnamed_101 * vertex_unnamed_105; precise float vertex_unnamed_115 = vertex_unnamed_102 * vertex_unnamed_106; precise float vertex_unnamed_116 = vertex_unnamed_103 * vertex_unnamed_107; precise float vertex_unnamed_117 = vertex_unnamed_104 * vertex_unnamed_108; precise float vertex_unnamed_118 = vertex_unnamed_101 * vertex_unnamed_114; precise float vertex_unnamed_119 = vertex_unnamed_102 * vertex_unnamed_115; precise float vertex_unnamed_120 = vertex_unnamed_103 * vertex_unnamed_116; precise float vertex_unnamed_121 = vertex_unnamed_104 * vertex_unnamed_117; float vertex_unnamed_127 = mad(vertex_unnamed_118, -0.00019840999448206275701522827148438f, mad(vertex_unnamed_114, 0.008333300240337848663330078125f, mad(vertex_unnamed_105, -0.16161616146564483642578125f, vertex_unnamed_95))); float vertex_unnamed_129 = mad(vertex_unnamed_119, -0.00019840999448206275701522827148438f, mad(vertex_unnamed_115, 0.008333300240337848663330078125f, mad(vertex_unnamed_106, -0.16161616146564483642578125f, vertex_unnamed_98))); float vertex_unnamed_130 = mad(vertex_unnamed_120, -0.00019840999448206275701522827148438f, mad(vertex_unnamed_116, 0.008333300240337848663330078125f, mad(vertex_unnamed_107, -0.16161616146564483642578125f, vertex_unnamed_99))); float vertex_unnamed_131 = mad(vertex_unnamed_121, -0.00019840999448206275701522827148438f, mad(vertex_unnamed_117, 0.008333300240337848663330078125f, mad(vertex_unnamed_108, -0.16161616146564483642578125f, vertex_unnamed_100))); precise float vertex_unnamed_132 = vertex_unnamed_127 * vertex_unnamed_127; precise float vertex_unnamed_133 = vertex_unnamed_129 * vertex_unnamed_129; precise float vertex_unnamed_134 = vertex_unnamed_130 * vertex_unnamed_130; precise float vertex_unnamed_135 = vertex_unnamed_131 * vertex_unnamed_131; precise float vertex_unnamed_136 = vertex_unnamed_132 * vertex_unnamed_132; precise float vertex_unnamed_137 = vertex_unnamed_133 * vertex_unnamed_133; precise float vertex_unnamed_138 = vertex_unnamed_134 * vertex_unnamed_134; precise float vertex_unnamed_139 = vertex_unnamed_135 * vertex_unnamed_135; precise float vertex_unnamed_146 = dot(float4(vertex_unnamed_136, vertex_unnamed_137, vertex_unnamed_138, vertex_unnamed_139), float4(0.674199879169464111328125f, 0.674199879169464111328125f, 0.2696799337863922119140625f, 0.13483996689319610595703125f)) * 0.699999988079071044921875f; precise float vertex_unnamed_153 = vertex_uniform_buffer_2[0u].x + (-0.5f); precise float vertex_unnamed_155 = vertex_uniform_buffer_2[0u].y + (-0.5f); precise float vertex_unnamed_156 = vertex_uniform_buffer_2[0u].z + (-0.5f); precise float vertex_unnamed_167 = mad(vertex_unnamed_146, vertex_unnamed_153, 0.5f) * vertex_input_2.x; precise float vertex_unnamed_168 = mad(vertex_unnamed_146, vertex_unnamed_155, 0.5f) * vertex_input_2.y; precise float vertex_unnamed_169 = mad(vertex_unnamed_146, vertex_unnamed_156, 0.5f) * vertex_input_2.z; precise float vertex_unnamed_170 = vertex_unnamed_167 + vertex_unnamed_167; precise float vertex_unnamed_171 = vertex_unnamed_168 + vertex_unnamed_168; precise float vertex_unnamed_172 = vertex_unnamed_169 + vertex_unnamed_169; vertex_output_1.x = vertex_unnamed_170; vertex_output_1.y = vertex_unnamed_171; vertex_output_1.z = vertex_unnamed_172; precise float vertex_unnamed_181 = vertex_input_2.w * vertex_uniform_buffer_2[1u].z; precise float vertex_unnamed_182 = vertex_unnamed_136 * vertex_unnamed_181; precise float vertex_unnamed_183 = vertex_unnamed_137 * vertex_unnamed_181; precise float vertex_unnamed_184 = vertex_unnamed_138 * vertex_unnamed_181; precise float vertex_unnamed_185 = vertex_unnamed_139 * vertex_unnamed_181; precise float vertex_unnamed_197 = (-0.0f) - dot(float4(vertex_unnamed_182, vertex_unnamed_183, vertex_unnamed_184, vertex_unnamed_185), float4(0.0240000002086162567138671875f, 0.039999999105930328369140625f, -0.119999997317790985107421875f, 0.09600000083446502685546875f)); precise float vertex_unnamed_199 = (-0.0f) - dot(float4(vertex_unnamed_182, vertex_unnamed_183, vertex_unnamed_184, vertex_unnamed_185), float4(0.006000000052154064178466796875f, 0.0199999995529651641845703125f, -0.0199999995529651641845703125f, 0.100000001490116119384765625f)); float vertex_unnamed_207 = mad(vertex_unnamed_197, vertex_uniform_buffer_2[1u].z, vertex_input_0.x); float vertex_unnamed_208 = mad(vertex_unnamed_199, vertex_uniform_buffer_2[1u].z, vertex_input_0.z); precise float vertex_unnamed_214 = (-0.0f) - vertex_uniform_buffer_2[2u].x; precise float vertex_unnamed_216 = (-0.0f) - vertex_uniform_buffer_2[2u].y; precise float vertex_unnamed_218 = (-0.0f) - vertex_uniform_buffer_2[2u].z; precise float vertex_unnamed_219 = vertex_unnamed_207 + vertex_unnamed_214; precise float vertex_unnamed_220 = vertex_input_0.y + vertex_unnamed_216; precise float vertex_unnamed_221 = vertex_unnamed_208 + vertex_unnamed_218; precise float vertex_unnamed_226 = (-0.0f) - dot(float3(vertex_unnamed_219, vertex_unnamed_220, vertex_unnamed_221), float3(vertex_unnamed_219, vertex_unnamed_220, vertex_unnamed_221)); precise float vertex_unnamed_230 = vertex_unnamed_226 + vertex_uniform_buffer_2[1u].w; precise float vertex_unnamed_231 = vertex_unnamed_230 + vertex_unnamed_230; precise float vertex_unnamed_235 = vertex_unnamed_231 * vertex_uniform_buffer_2[2u].w; vertex_output_1.w = clamp(vertex_unnamed_235, 0.0f, 1.0f); precise float vertex_unnamed_247 = vertex_input_0.y * vertex_uniform_buffer_1[1u].x; precise float vertex_unnamed_248 = vertex_input_0.y * vertex_uniform_buffer_1[1u].y; precise float vertex_unnamed_249 = vertex_input_0.y * vertex_uniform_buffer_1[1u].z; precise float vertex_unnamed_271 = mad(vertex_uniform_buffer_1[2u].x, vertex_unnamed_208, mad(vertex_uniform_buffer_1[0u].x, vertex_unnamed_207, vertex_unnamed_247)) + vertex_uniform_buffer_1[3u].x; precise float vertex_unnamed_272 = mad(vertex_uniform_buffer_1[2u].y, vertex_unnamed_208, mad(vertex_uniform_buffer_1[0u].y, vertex_unnamed_207, vertex_unnamed_248)) + vertex_uniform_buffer_1[3u].y; precise float vertex_unnamed_273 = mad(vertex_uniform_buffer_1[2u].z, vertex_unnamed_208, mad(vertex_uniform_buffer_1[0u].z, vertex_unnamed_207, vertex_unnamed_249)) + vertex_uniform_buffer_1[3u].z; precise float vertex_unnamed_281 = vertex_unnamed_272 * vertex_uniform_buffer_0[80u].x; precise float vertex_unnamed_282 = vertex_unnamed_272 * vertex_uniform_buffer_0[80u].y; precise float vertex_unnamed_283 = vertex_unnamed_272 * vertex_uniform_buffer_0[80u].z; precise float vertex_unnamed_284 = vertex_unnamed_272 * vertex_uniform_buffer_0[80u].w; precise float vertex_unnamed_314 = mad(vertex_uniform_buffer_0[81u].x, vertex_unnamed_273, mad(vertex_uniform_buffer_0[79u].x, vertex_unnamed_271, vertex_unnamed_281)) + vertex_uniform_buffer_0[82u].x; precise float vertex_unnamed_315 = mad(vertex_uniform_buffer_0[81u].y, vertex_unnamed_273, mad(vertex_uniform_buffer_0[79u].y, vertex_unnamed_271, vertex_unnamed_282)) + vertex_uniform_buffer_0[82u].y; precise float vertex_unnamed_316 = mad(vertex_uniform_buffer_0[81u].z, vertex_unnamed_273, mad(vertex_uniform_buffer_0[79u].z, vertex_unnamed_271, vertex_unnamed_283)) + vertex_uniform_buffer_0[82u].z; precise float vertex_unnamed_317 = mad(vertex_uniform_buffer_0[81u].w, vertex_unnamed_273, mad(vertex_uniform_buffer_0[79u].w, vertex_unnamed_271, vertex_unnamed_284)) + vertex_uniform_buffer_0[82u].w; gl_Position.x = vertex_unnamed_314; gl_Position.y = vertex_unnamed_315; gl_Position.z = vertex_unnamed_316; gl_Position.w = vertex_unnamed_317; } Vertex_Stage_Output vert(Vertex_Stage_Input stage_input) { vertex_uniform_buffer_0[79] = float4(unity_MatrixVP[0][0], unity_MatrixVP[1][0], unity_MatrixVP[2][0], unity_MatrixVP[3][0]); vertex_uniform_buffer_0[80] = float4(unity_MatrixVP[0][1], unity_MatrixVP[1][1], unity_MatrixVP[2][1], unity_MatrixVP[3][1]); vertex_uniform_buffer_0[81] = float4(unity_MatrixVP[0][2], unity_MatrixVP[1][2], unity_MatrixVP[2][2], unity_MatrixVP[3][2]); vertex_uniform_buffer_0[82] = float4(unity_MatrixVP[0][3], unity_MatrixVP[1][3], unity_MatrixVP[2][3], unity_MatrixVP[3][3]); vertex_uniform_buffer_1[0] = float4(unity_ObjectToWorld[0][0], unity_ObjectToWorld[1][0], unity_ObjectToWorld[2][0], unity_ObjectToWorld[3][0]); vertex_uniform_buffer_1[1] = float4(unity_ObjectToWorld[0][1], unity_ObjectToWorld[1][1], unity_ObjectToWorld[2][1], unity_ObjectToWorld[3][1]); vertex_uniform_buffer_1[2] = float4(unity_ObjectToWorld[0][2], unity_ObjectToWorld[1][2], unity_ObjectToWorld[2][2], unity_ObjectToWorld[3][2]); vertex_uniform_buffer_1[3] = float4(unity_ObjectToWorld[0][3], unity_ObjectToWorld[1][3], unity_ObjectToWorld[2][3], unity_ObjectToWorld[3][3]); vertex_uniform_buffer_2[0] = float4(_WavingTint[0], _WavingTint[1], _WavingTint[2], _WavingTint[3]); vertex_uniform_buffer_2[1] = float4(_WaveAndDistance[0], _WaveAndDistance[1], _WaveAndDistance[2], _WaveAndDistance[3]); vertex_uniform_buffer_2[2] = float4(_CameraPosition[0], _CameraPosition[1], _CameraPosition[2], _CameraPosition[3]); vertex_input_0 = stage_input.vertex_input_0; vertex_input_1 = stage_input.vertex_input_1; vertex_input_2 = stage_input.vertex_input_2; vertex_input_3 = stage_input.vertex_input_3; vert_main(); Vertex_Stage_Output stage_output; stage_output.gl_Position = gl_Position; stage_output.vertex_output_0 = vertex_output_0; stage_output.vertex_output_1 = vertex_output_1; return stage_output; } #endif // !STEREO_INSTANCING_ON #ifdef STEREO_INSTANCING_ON #define ANY_SHADER_VARIANT_ACTIVE float4x4 unity_ObjectToWorld; float4x4 unity_StereoMatrixVP[2]; float4 _WavingTint; float4 _WaveAndDistance; float4 _CameraPosition; static float4 vertex_uniform_buffer_0[4]; static float4 vertex_uniform_buffer_1[40]; static float4 vertex_uniform_buffer_2[3]; static float4 gl_Position; static uint gl_Layer; static int gl_InstanceIndex; static int gl_BaseInstanceARB; static float4 vertex_input_0; static float4 vertex_input_1; static float4 vertex_input_2; static float2 vertex_input_3; static float2 vertex_output_0; static float4 vertex_output_1; static uint vertex_output_3; struct Vertex_Stage_Input { float4 vertex_input_0 : POSITION; // POSITION float4 vertex_input_1 : COLOR; // TANGENT float4 vertex_input_2 : TEXCOORD0; // COLOR float2 vertex_input_3 : TEXCOORD; // TEXCOORD uint gl_InstanceIndex : SV_InstanceID; uint gl_BaseInstanceARB : SV_StartInstanceLocation; }; struct Vertex_Stage_Output { float2 vertex_output_0 : TEXCOORD; // TEXCOORD float4 vertex_output_1 : TEXCOORD1; // TEXCOORD_1 uint vertex_output_3 : SV_InstanceID; // SV_InstanceID float4 gl_Position : SV_Position; uint gl_Layer : SV_RenderTargetArrayIndex; }; void vert_main() { vertex_output_0.x = vertex_input_3.x; vertex_output_0.y = vertex_input_3.y; precise float vertex_unnamed_54 = vertex_uniform_buffer_2[1u].y * 0.006000000052154064178466796875f; precise float vertex_unnamed_56 = vertex_uniform_buffer_2[1u].y * 0.0199999995529651641845703125f; precise float vertex_unnamed_58 = vertex_uniform_buffer_2[1u].y * 0.0199999995529651641845703125f; precise float vertex_unnamed_59 = vertex_uniform_buffer_2[1u].y * 0.0500000007450580596923828125f; precise float vertex_unnamed_64 = vertex_unnamed_54 * vertex_input_0.z; precise float vertex_unnamed_65 = vertex_unnamed_56 * vertex_input_0.z; precise float vertex_unnamed_66 = vertex_unnamed_58 * vertex_input_0.z; precise float vertex_unnamed_67 = vertex_unnamed_59 * vertex_input_0.z; precise float vertex_unnamed_71 = vertex_uniform_buffer_2[1u].y * 0.01200000010430812835693359375f; precise float vertex_unnamed_73 = vertex_uniform_buffer_2[1u].y * 0.0199999995529651641845703125f; precise float vertex_unnamed_74 = vertex_uniform_buffer_2[1u].y * 0.0599999986588954925537109375f; precise float vertex_unnamed_76 = vertex_uniform_buffer_2[1u].y * 0.0240000002086162567138671875f; float vertex_unnamed_100 = mad(frac(mad(vertex_uniform_buffer_2[1u].x, 1.2000000476837158203125f, mad(vertex_input_0.x, vertex_unnamed_71, vertex_unnamed_64))), 6.40884876251220703125f, -3.1415927410125732421875f); float vertex_unnamed_103 = mad(frac(mad(vertex_uniform_buffer_2[1u].x, 2.0f, mad(vertex_input_0.x, vertex_unnamed_73, vertex_unnamed_65))), 6.40884876251220703125f, -3.1415927410125732421875f); float vertex_unnamed_104 = mad(frac(mad(vertex_uniform_buffer_2[1u].x, 1.60000002384185791015625f, mad(vertex_input_0.x, vertex_unnamed_74, vertex_unnamed_66))), 6.40884876251220703125f, -3.1415927410125732421875f); float vertex_unnamed_105 = mad(frac(mad(vertex_uniform_buffer_2[1u].x, 4.80000019073486328125f, mad(vertex_input_0.x, vertex_unnamed_76, vertex_unnamed_67))), 6.40884876251220703125f, -3.1415927410125732421875f); precise float vertex_unnamed_106 = vertex_unnamed_100 * vertex_unnamed_100; precise float vertex_unnamed_107 = vertex_unnamed_103 * vertex_unnamed_103; precise float vertex_unnamed_108 = vertex_unnamed_104 * vertex_unnamed_104; precise float vertex_unnamed_109 = vertex_unnamed_105 * vertex_unnamed_105; precise float vertex_unnamed_110 = vertex_unnamed_100 * vertex_unnamed_106; precise float vertex_unnamed_111 = vertex_unnamed_103 * vertex_unnamed_107; precise float vertex_unnamed_112 = vertex_unnamed_104 * vertex_unnamed_108; precise float vertex_unnamed_113 = vertex_unnamed_105 * vertex_unnamed_109; precise float vertex_unnamed_119 = vertex_unnamed_106 * vertex_unnamed_110; precise float vertex_unnamed_120 = vertex_unnamed_107 * vertex_unnamed_111; precise float vertex_unnamed_121 = vertex_unnamed_108 * vertex_unnamed_112; precise float vertex_unnamed_122 = vertex_unnamed_109 * vertex_unnamed_113; precise float vertex_unnamed_123 = vertex_unnamed_106 * vertex_unnamed_119; precise float vertex_unnamed_124 = vertex_unnamed_107 * vertex_unnamed_120; precise float vertex_unnamed_125 = vertex_unnamed_108 * vertex_unnamed_121; precise float vertex_unnamed_126 = vertex_unnamed_109 * vertex_unnamed_122; float vertex_unnamed_132 = mad(vertex_unnamed_123, -0.00019840999448206275701522827148438f, mad(vertex_unnamed_119, 0.008333300240337848663330078125f, mad(vertex_unnamed_110, -0.16161616146564483642578125f, vertex_unnamed_100))); float vertex_unnamed_134 = mad(vertex_unnamed_124, -0.00019840999448206275701522827148438f, mad(vertex_unnamed_120, 0.008333300240337848663330078125f, mad(vertex_unnamed_111, -0.16161616146564483642578125f, vertex_unnamed_103))); float vertex_unnamed_135 = mad(vertex_unnamed_125, -0.00019840999448206275701522827148438f, mad(vertex_unnamed_121, 0.008333300240337848663330078125f, mad(vertex_unnamed_112, -0.16161616146564483642578125f, vertex_unnamed_104))); float vertex_unnamed_136 = mad(vertex_unnamed_126, -0.00019840999448206275701522827148438f, mad(vertex_unnamed_122, 0.008333300240337848663330078125f, mad(vertex_unnamed_113, -0.16161616146564483642578125f, vertex_unnamed_105))); precise float vertex_unnamed_137 = vertex_unnamed_132 * vertex_unnamed_132; precise float vertex_unnamed_138 = vertex_unnamed_134 * vertex_unnamed_134; precise float vertex_unnamed_139 = vertex_unnamed_135 * vertex_unnamed_135; precise float vertex_unnamed_140 = vertex_unnamed_136 * vertex_unnamed_136; precise float vertex_unnamed_141 = vertex_unnamed_137 * vertex_unnamed_137; precise float vertex_unnamed_142 = vertex_unnamed_138 * vertex_unnamed_138; precise float vertex_unnamed_143 = vertex_unnamed_139 * vertex_unnamed_139; precise float vertex_unnamed_144 = vertex_unnamed_140 * vertex_unnamed_140; precise float vertex_unnamed_151 = dot(float4(vertex_unnamed_141, vertex_unnamed_142, vertex_unnamed_143, vertex_unnamed_144), float4(0.674199879169464111328125f, 0.674199879169464111328125f, 0.2696799337863922119140625f, 0.13483996689319610595703125f)) * 0.699999988079071044921875f; precise float vertex_unnamed_158 = vertex_uniform_buffer_2[0u].x + (-0.5f); precise float vertex_unnamed_160 = vertex_uniform_buffer_2[0u].y + (-0.5f); precise float vertex_unnamed_161 = vertex_uniform_buffer_2[0u].z + (-0.5f); precise float vertex_unnamed_172 = mad(vertex_unnamed_151, vertex_unnamed_158, 0.5f) * vertex_input_2.x; precise float vertex_unnamed_173 = mad(vertex_unnamed_151, vertex_unnamed_160, 0.5f) * vertex_input_2.y; precise float vertex_unnamed_174 = mad(vertex_unnamed_151, vertex_unnamed_161, 0.5f) * vertex_input_2.z; precise float vertex_unnamed_175 = vertex_unnamed_172 + vertex_unnamed_172; precise float vertex_unnamed_176 = vertex_unnamed_173 + vertex_unnamed_173; precise float vertex_unnamed_177 = vertex_unnamed_174 + vertex_unnamed_174; vertex_output_1.x = vertex_unnamed_175; vertex_output_1.y = vertex_unnamed_176; vertex_output_1.z = vertex_unnamed_177; precise float vertex_unnamed_186 = vertex_input_2.w * vertex_uniform_buffer_2[1u].z; precise float vertex_unnamed_187 = vertex_unnamed_141 * vertex_unnamed_186; precise float vertex_unnamed_188 = vertex_unnamed_142 * vertex_unnamed_186; precise float vertex_unnamed_189 = vertex_unnamed_143 * vertex_unnamed_186; precise float vertex_unnamed_190 = vertex_unnamed_144 * vertex_unnamed_186; precise float vertex_unnamed_202 = (-0.0f) - dot(float4(vertex_unnamed_187, vertex_unnamed_188, vertex_unnamed_189, vertex_unnamed_190), float4(0.0240000002086162567138671875f, 0.039999999105930328369140625f, -0.119999997317790985107421875f, 0.09600000083446502685546875f)); precise float vertex_unnamed_204 = (-0.0f) - dot(float4(vertex_unnamed_187, vertex_unnamed_188, vertex_unnamed_189, vertex_unnamed_190), float4(0.006000000052154064178466796875f, 0.0199999995529651641845703125f, -0.0199999995529651641845703125f, 0.100000001490116119384765625f)); float vertex_unnamed_212 = mad(vertex_unnamed_202, vertex_uniform_buffer_2[1u].z, vertex_input_0.x); float vertex_unnamed_213 = mad(vertex_unnamed_204, vertex_uniform_buffer_2[1u].z, vertex_input_0.z); precise float vertex_unnamed_219 = (-0.0f) - vertex_uniform_buffer_2[2u].x; precise float vertex_unnamed_221 = (-0.0f) - vertex_uniform_buffer_2[2u].y; precise float vertex_unnamed_223 = (-0.0f) - vertex_uniform_buffer_2[2u].z; precise float vertex_unnamed_224 = vertex_unnamed_212 + vertex_unnamed_219; precise float vertex_unnamed_225 = vertex_input_0.y + vertex_unnamed_221; precise float vertex_unnamed_226 = vertex_unnamed_213 + vertex_unnamed_223; precise float vertex_unnamed_231 = (-0.0f) - dot(float3(vertex_unnamed_224, vertex_unnamed_225, vertex_unnamed_226), float3(vertex_unnamed_224, vertex_unnamed_225, vertex_unnamed_226)); precise float vertex_unnamed_235 = vertex_unnamed_231 + vertex_uniform_buffer_2[1u].w; precise float vertex_unnamed_236 = vertex_unnamed_235 + vertex_unnamed_235; precise float vertex_unnamed_240 = vertex_unnamed_236 * vertex_uniform_buffer_2[2u].w; vertex_output_1.w = clamp(vertex_unnamed_240, 0.0f, 1.0f); precise float vertex_unnamed_252 = vertex_input_0.y * vertex_uniform_buffer_0[1u].x; precise float vertex_unnamed_253 = vertex_input_0.y * vertex_uniform_buffer_0[1u].y; precise float vertex_unnamed_254 = vertex_input_0.y * vertex_uniform_buffer_0[1u].z; precise float vertex_unnamed_276 = mad(vertex_uniform_buffer_0[2u].x, vertex_unnamed_213, mad(vertex_uniform_buffer_0[0u].x, vertex_unnamed_212, vertex_unnamed_252)) + vertex_uniform_buffer_0[3u].x; precise float vertex_unnamed_277 = mad(vertex_uniform_buffer_0[2u].y, vertex_unnamed_213, mad(vertex_uniform_buffer_0[0u].y, vertex_unnamed_212, vertex_unnamed_253)) + vertex_uniform_buffer_0[3u].y; precise float vertex_unnamed_278 = mad(vertex_uniform_buffer_0[2u].z, vertex_unnamed_213, mad(vertex_uniform_buffer_0[0u].z, vertex_unnamed_212, vertex_unnamed_254)) + vertex_uniform_buffer_0[3u].z; uint vertex_unnamed_283 = (uint(gl_InstanceIndex) - uint(gl_BaseInstanceARB)) & 1u; uint vertex_unnamed_284 = vertex_unnamed_283 << 2u; gl_Layer = int(vertex_unnamed_283); uint vertex_unnamed_285 = vertex_unnamed_284 + 33u; precise float vertex_unnamed_293 = vertex_unnamed_277 * vertex_uniform_buffer_1[vertex_unnamed_285].x; precise float vertex_unnamed_294 = vertex_unnamed_277 * vertex_uniform_buffer_1[vertex_unnamed_285].y; precise float vertex_unnamed_295 = vertex_unnamed_277 * vertex_uniform_buffer_1[vertex_unnamed_285].z; precise float vertex_unnamed_296 = vertex_unnamed_277 * vertex_uniform_buffer_1[vertex_unnamed_285].w; uint vertex_unnamed_297 = vertex_unnamed_284 + 32u; uint vertex_unnamed_309 = vertex_unnamed_284 + 34u; uint vertex_unnamed_321 = vertex_unnamed_284 + 35u; precise float vertex_unnamed_329 = mad(vertex_uniform_buffer_1[vertex_unnamed_309].x, vertex_unnamed_278, mad(vertex_uniform_buffer_1[vertex_unnamed_297].x, vertex_unnamed_276, vertex_unnamed_293)) + vertex_uniform_buffer_1[vertex_unnamed_321].x; precise float vertex_unnamed_330 = mad(vertex_uniform_buffer_1[vertex_unnamed_309].y, vertex_unnamed_278, mad(vertex_uniform_buffer_1[vertex_unnamed_297].y, vertex_unnamed_276, vertex_unnamed_294)) + vertex_uniform_buffer_1[vertex_unnamed_321].y; precise float vertex_unnamed_331 = mad(vertex_uniform_buffer_1[vertex_unnamed_309].z, vertex_unnamed_278, mad(vertex_uniform_buffer_1[vertex_unnamed_297].z, vertex_unnamed_276, vertex_unnamed_295)) + vertex_uniform_buffer_1[vertex_unnamed_321].z; precise float vertex_unnamed_332 = mad(vertex_uniform_buffer_1[vertex_unnamed_309].w, vertex_unnamed_278, mad(vertex_uniform_buffer_1[vertex_unnamed_297].w, vertex_unnamed_276, vertex_unnamed_296)) + vertex_uniform_buffer_1[vertex_unnamed_321].w; gl_Position.x = vertex_unnamed_329; gl_Position.y = vertex_unnamed_330; gl_Position.z = vertex_unnamed_331; gl_Position.w = vertex_unnamed_332; vertex_output_3 = uint(gl_InstanceIndex) - uint(gl_BaseInstanceARB); } Vertex_Stage_Output vert(Vertex_Stage_Input stage_input) { vertex_uniform_buffer_0[0] = float4(unity_ObjectToWorld[0][0], unity_ObjectToWorld[1][0], unity_ObjectToWorld[2][0], unity_ObjectToWorld[3][0]); vertex_uniform_buffer_0[1] = float4(unity_ObjectToWorld[0][1], unity_ObjectToWorld[1][1], unity_ObjectToWorld[2][1], unity_ObjectToWorld[3][1]); vertex_uniform_buffer_0[2] = float4(unity_ObjectToWorld[0][2], unity_ObjectToWorld[1][2], unity_ObjectToWorld[2][2], unity_ObjectToWorld[3][2]); vertex_uniform_buffer_0[3] = float4(unity_ObjectToWorld[0][3], unity_ObjectToWorld[1][3], unity_ObjectToWorld[2][3], unity_ObjectToWorld[3][3]); vertex_uniform_buffer_1[32] = float4(unity_StereoMatrixVP[0][0][0], unity_StereoMatrixVP[0][1][0], unity_StereoMatrixVP[0][2][0], unity_StereoMatrixVP[0][3][0]); vertex_uniform_buffer_1[33] = float4(unity_StereoMatrixVP[0][0][1], unity_StereoMatrixVP[0][1][1], unity_StereoMatrixVP[0][2][1], unity_StereoMatrixVP[0][3][1]); vertex_uniform_buffer_1[34] = float4(unity_StereoMatrixVP[0][0][2], unity_StereoMatrixVP[0][1][2], unity_StereoMatrixVP[0][2][2], unity_StereoMatrixVP[0][3][2]); vertex_uniform_buffer_1[35] = float4(unity_StereoMatrixVP[0][0][3], unity_StereoMatrixVP[0][1][3], unity_StereoMatrixVP[0][2][3], unity_StereoMatrixVP[0][3][3]); vertex_uniform_buffer_1[36] = float4(unity_StereoMatrixVP[1][0][0], unity_StereoMatrixVP[1][1][0], unity_StereoMatrixVP[1][2][0], unity_StereoMatrixVP[1][3][0]); vertex_uniform_buffer_1[37] = float4(unity_StereoMatrixVP[1][0][1], unity_StereoMatrixVP[1][1][1], unity_StereoMatrixVP[1][2][1], unity_StereoMatrixVP[1][3][1]); vertex_uniform_buffer_1[38] = float4(unity_StereoMatrixVP[1][0][2], unity_StereoMatrixVP[1][1][2], unity_StereoMatrixVP[1][2][2], unity_StereoMatrixVP[1][3][2]); vertex_uniform_buffer_1[39] = float4(unity_StereoMatrixVP[1][0][3], unity_StereoMatrixVP[1][1][3], unity_StereoMatrixVP[1][2][3], unity_StereoMatrixVP[1][3][3]); vertex_uniform_buffer_2[0] = float4(_WavingTint[0], _WavingTint[1], _WavingTint[2], _WavingTint[3]); vertex_uniform_buffer_2[1] = float4(_WaveAndDistance[0], _WaveAndDistance[1], _WaveAndDistance[2], _WaveAndDistance[3]); vertex_uniform_buffer_2[2] = float4(_CameraPosition[0], _CameraPosition[1], _CameraPosition[2], _CameraPosition[3]); gl_InstanceIndex = int(stage_input.gl_InstanceIndex + stage_input.gl_BaseInstanceARB); gl_BaseInstanceARB = stage_input.gl_BaseInstanceARB; vertex_input_0 = stage_input.vertex_input_0; vertex_input_1 = stage_input.vertex_input_1; vertex_input_2 = stage_input.vertex_input_2; vertex_input_3 = stage_input.vertex_input_3; vert_main(); Vertex_Stage_Output stage_output; stage_output.gl_Position = gl_Position; stage_output.gl_Layer = gl_Layer; stage_output.vertex_output_0 = vertex_output_0; stage_output.vertex_output_1 = vertex_output_1; stage_output.vertex_output_3 = vertex_output_3; return stage_output; } #endif // STEREO_INSTANCING_ON #ifndef STEREO_INSTANCING_ON #define ANY_SHADER_VARIANT_ACTIVE float2 _GlobalMipBias; float _AlphaToMaskAvailable; float _Cutoff; static float4 fragment_uniform_buffer_0[5]; static float4 fragment_uniform_buffer_1[5]; Texture2D _MainTex; SamplerState sampler_MainTex; static float4 gl_FragCoord; static float2 fragment_input_0; static float4 fragment_input_1; static float4 fragment_output_0; struct Fragment_Stage_Input { float2 fragment_input_0 : TEXCOORD; // TEXCOORD float4 fragment_input_1 : TEXCOORD1; // TEXCOORD_1 float4 gl_FragCoord : SV_Position; }; struct Fragment_Stage_Output { float4 fragment_output_0 : SV_Target0; }; static bool discard_state; void discard_cond(bool fragment_unnamed_115) { if (fragment_unnamed_115) { discard_state = true; } } void discard_exit() { if (discard_state) { discard; } } void frag_main() { discard_state = false; float4 fragment_unnamed_47 = _MainTex.SampleBias(sampler_MainTex, float2(fragment_input_0.x, fragment_input_0.y), fragment_uniform_buffer_0[4u].x); float fragment_unnamed_49 = fragment_unnamed_47.w; precise float fragment_unnamed_53 = fragment_unnamed_49 * fragment_input_1.w; precise float fragment_unnamed_59 = (-0.0f) - fragment_uniform_buffer_1[4u].x; float fragment_unnamed_62 = mad(fragment_unnamed_49, fragment_input_1.w, fragment_unnamed_59); precise float fragment_unnamed_67 = abs(ddy_coarse(fragment_unnamed_53)) + abs(ddx_coarse(fragment_unnamed_53)); precise float fragment_unnamed_68 = (-0.0f) - fragment_unnamed_67; precise float fragment_unnamed_73 = mad(fragment_unnamed_68, 0.5f, fragment_unnamed_62) / max(fragment_unnamed_67, 9.9999997473787516355514526367188e-05f); precise float fragment_unnamed_74 = fragment_unnamed_73 + 1.0f; precise float fragment_unnamed_78 = clamp(fragment_unnamed_74, 0.0f, 1.0f) + (-9.9999997473787516355514526367188e-05f); bool fragment_unnamed_84 = 0.0f >= fragment_uniform_buffer_1[4u].x; discard_cond(asfloat((((~(fragment_unnamed_84 ? 4294967295u : 0u)) & ((fragment_uniform_buffer_0[4u].z != 0.0f) ? 4294967295u : 0u)) != 0u) ? (fragment_unnamed_84 ? 1065351538u : asuint(fragment_unnamed_78)) : asuint(fragment_unnamed_62)) < 0.0f); fragment_output_0.x = gl_FragCoord.z; fragment_output_0.y = gl_FragCoord.z; fragment_output_0.z = gl_FragCoord.z; fragment_output_0.w = gl_FragCoord.z; discard_exit(); } Fragment_Stage_Output frag(Fragment_Stage_Input stage_input) { fragment_uniform_buffer_0[4] = float4(_GlobalMipBias[0], _GlobalMipBias[1], fragment_uniform_buffer_0[4][2], fragment_uniform_buffer_0[4][3]); fragment_uniform_buffer_0[4] = float4(fragment_uniform_buffer_0[4][0], fragment_uniform_buffer_0[4][1], _AlphaToMaskAvailable, fragment_uniform_buffer_0[4][3]); fragment_uniform_buffer_1[4] = float4(_Cutoff, fragment_uniform_buffer_1[4][1], fragment_uniform_buffer_1[4][2], fragment_uniform_buffer_1[4][3]); gl_FragCoord = stage_input.gl_FragCoord; gl_FragCoord.w = 1.0 / gl_FragCoord.w; fragment_input_0 = stage_input.fragment_input_0; fragment_input_1 = stage_input.fragment_input_1; frag_main(); Fragment_Stage_Output stage_output; stage_output.fragment_output_0 = fragment_output_0; return stage_output; } #endif // !STEREO_INSTANCING_ON #ifdef STEREO_INSTANCING_ON #define ANY_SHADER_VARIANT_ACTIVE float2 _GlobalMipBias; float _AlphaToMaskAvailable; float _Cutoff; static float4 fragment_uniform_buffer_0[5]; static float4 fragment_uniform_buffer_1[5]; Texture2D _MainTex; SamplerState sampler_MainTex; static float4 gl_FragCoord; static float2 fragment_input_0; static float4 fragment_input_1; static uint fragment_input_3; static float4 fragment_output_0; struct Fragment_Stage_Input { float2 fragment_input_0 : TEXCOORD; // TEXCOORD float4 fragment_input_1 : TEXCOORD1; // TEXCOORD_1 uint fragment_input_3 : SV_InstanceID; // SV_InstanceID float4 gl_FragCoord : SV_Position; }; struct Fragment_Stage_Output { float4 fragment_output_0 : SV_Target0; }; static bool discard_state; void discard_cond(bool fragment_unnamed_118) { if (fragment_unnamed_118) { discard_state = true; } } void discard_exit() { if (discard_state) { discard; } } void frag_main() { discard_state = false; float4 fragment_unnamed_50 = _MainTex.SampleBias(sampler_MainTex, float2(fragment_input_0.x, fragment_input_0.y), fragment_uniform_buffer_0[4u].x); float fragment_unnamed_52 = fragment_unnamed_50.w; precise float fragment_unnamed_56 = fragment_unnamed_52 * fragment_input_1.w; precise float fragment_unnamed_62 = (-0.0f) - fragment_uniform_buffer_1[4u].x; float fragment_unnamed_65 = mad(fragment_unnamed_52, fragment_input_1.w, fragment_unnamed_62); precise float fragment_unnamed_70 = abs(ddy_coarse(fragment_unnamed_56)) + abs(ddx_coarse(fragment_unnamed_56)); precise float fragment_unnamed_71 = (-0.0f) - fragment_unnamed_70; precise float fragment_unnamed_76 = mad(fragment_unnamed_71, 0.5f, fragment_unnamed_65) / max(fragment_unnamed_70, 9.9999997473787516355514526367188e-05f); precise float fragment_unnamed_77 = fragment_unnamed_76 + 1.0f; precise float fragment_unnamed_81 = clamp(fragment_unnamed_77, 0.0f, 1.0f) + (-9.9999997473787516355514526367188e-05f); bool fragment_unnamed_87 = 0.0f >= fragment_uniform_buffer_1[4u].x; discard_cond(asfloat((((~(fragment_unnamed_87 ? 4294967295u : 0u)) & ((fragment_uniform_buffer_0[4u].z != 0.0f) ? 4294967295u : 0u)) != 0u) ? (fragment_unnamed_87 ? 1065351538u : asuint(fragment_unnamed_81)) : asuint(fragment_unnamed_65)) < 0.0f); fragment_output_0.x = gl_FragCoord.z; fragment_output_0.y = gl_FragCoord.z; fragment_output_0.z = gl_FragCoord.z; fragment_output_0.w = gl_FragCoord.z; discard_exit(); } Fragment_Stage_Output frag(Fragment_Stage_Input stage_input) { fragment_uniform_buffer_0[4] = float4(_GlobalMipBias[0], _GlobalMipBias[1], fragment_uniform_buffer_0[4][2], fragment_uniform_buffer_0[4][3]); fragment_uniform_buffer_0[4] = float4(fragment_uniform_buffer_0[4][0], fragment_uniform_buffer_0[4][1], _AlphaToMaskAvailable, fragment_uniform_buffer_0[4][3]); fragment_uniform_buffer_1[4] = float4(_Cutoff, fragment_uniform_buffer_1[4][1], fragment_uniform_buffer_1[4][2], fragment_uniform_buffer_1[4][3]); gl_FragCoord = stage_input.gl_FragCoord; gl_FragCoord.w = 1.0 / gl_FragCoord.w; fragment_input_0 = stage_input.fragment_input_0; fragment_input_1 = stage_input.fragment_input_1; fragment_input_3 = stage_input.fragment_input_3; frag_main(); Fragment_Stage_Output stage_output; stage_output.fragment_output_0 = fragment_output_0; return stage_output; } #endif // STEREO_INSTANCING_ON ENDHLSL } Pass { Name "DepthNormalsOnly" LOD 200 Tags { "DisableBatching" = "true" "IGNOREPROJECTOR" = "true" "LIGHTMODE" = "DepthNormalsOnly" "QUEUE" = "Geometry+200" "RenderPipeline" = "UniversalPipeline" "RenderType" = "Grass" "UniversalMaterialType" = "SimpleLit" } Cull Off GpuProgramID 208828 HLSLPROGRAM // https://docs.unity3d.com/Manual/SL-PragmaDirectives.html #pragma vertex vert #pragma fragment frag #pragma target 4.0 #pragma multi_compile _ STEREO_INSTANCING_ON #ifndef STEREO_INSTANCING_ON #define ANY_SHADER_VARIANT_ACTIVE float3 _WorldSpaceCameraPos; float4x4 unity_MatrixVP; float4x4 unity_ObjectToWorld; float4x4 unity_WorldToObject; float4 _WavingTint; float4 _WaveAndDistance; float4 _CameraPosition; static float4 vertex_uniform_buffer_0[83]; static float4 vertex_uniform_buffer_1[8]; static float4 vertex_uniform_buffer_2[3]; static float4 gl_Position; static float4 vertex_input_0; static float3 vertex_input_1; static float4 vertex_input_2; static float4 vertex_input_3; static float2 vertex_input_4; static float2 vertex_output_0; static float3 vertex_output_1; static float4 vertex_output_2; static float3 vertex_output_3; struct Vertex_Stage_Input { float4 vertex_input_0 : POSITION; // POSITION float3 vertex_input_1 : NORMAL; // NORMAL float4 vertex_input_2 : COLOR; // TANGENT float4 vertex_input_3 : TEXCOORD0; // COLOR float2 vertex_input_4 : TEXCOORD; // TEXCOORD }; struct Vertex_Stage_Output { float2 vertex_output_0 : TEXCOORD; // TEXCOORD float3 vertex_output_1 : TEXCOORD1; // TEXCOORD_1 float4 vertex_output_2 : TEXCOORD2; // TEXCOORD_2 float3 vertex_output_3 : TEXCOORD3; // TEXCOORD_3 float4 gl_Position : SV_Position; }; void vert_main() { vertex_output_0.x = vertex_input_4.x; vertex_output_0.y = vertex_input_4.y; float vertex_unnamed_65 = dot(float3(vertex_input_1.x, vertex_input_1.y, vertex_input_1.z), float3(vertex_uniform_buffer_1[4u].xyz)); float vertex_unnamed_80 = dot(float3(vertex_input_1.x, vertex_input_1.y, vertex_input_1.z), float3(vertex_uniform_buffer_1[5u].xyz)); float vertex_unnamed_95 = dot(float3(vertex_input_1.x, vertex_input_1.y, vertex_input_1.z), float3(vertex_uniform_buffer_1[6u].xyz)); float vertex_unnamed_104 = rsqrt(max(dot(float3(vertex_unnamed_65, vertex_unnamed_80, vertex_unnamed_95), float3(vertex_unnamed_65, vertex_unnamed_80, vertex_unnamed_95)), 1.1754943508222875079687365372222e-38f)); precise float vertex_unnamed_105 = vertex_unnamed_104 * vertex_unnamed_65; precise float vertex_unnamed_106 = vertex_unnamed_104 * vertex_unnamed_80; precise float vertex_unnamed_107 = vertex_unnamed_104 * vertex_unnamed_95; vertex_output_1.x = vertex_unnamed_105; vertex_output_1.y = vertex_unnamed_106; vertex_output_1.z = vertex_unnamed_107; precise float vertex_unnamed_114 = vertex_uniform_buffer_2[1u].y * 0.006000000052154064178466796875f; precise float vertex_unnamed_116 = vertex_uniform_buffer_2[1u].y * 0.0199999995529651641845703125f; precise float vertex_unnamed_118 = vertex_uniform_buffer_2[1u].y * 0.0199999995529651641845703125f; precise float vertex_unnamed_119 = vertex_uniform_buffer_2[1u].y * 0.0500000007450580596923828125f; precise float vertex_unnamed_123 = vertex_unnamed_114 * vertex_input_0.z; precise float vertex_unnamed_124 = vertex_unnamed_116 * vertex_input_0.z; precise float vertex_unnamed_125 = vertex_unnamed_118 * vertex_input_0.z; precise float vertex_unnamed_126 = vertex_unnamed_119 * vertex_input_0.z; precise float vertex_unnamed_130 = vertex_uniform_buffer_2[1u].y * 0.01200000010430812835693359375f; precise float vertex_unnamed_132 = vertex_uniform_buffer_2[1u].y * 0.0199999995529651641845703125f; precise float vertex_unnamed_133 = vertex_uniform_buffer_2[1u].y * 0.0599999986588954925537109375f; precise float vertex_unnamed_135 = vertex_uniform_buffer_2[1u].y * 0.0240000002086162567138671875f; float vertex_unnamed_158 = mad(frac(mad(vertex_uniform_buffer_2[1u].x, 1.2000000476837158203125f, mad(vertex_input_0.x, vertex_unnamed_130, vertex_unnamed_123))), 6.40884876251220703125f, -3.1415927410125732421875f); float vertex_unnamed_161 = mad(frac(mad(vertex_uniform_buffer_2[1u].x, 2.0f, mad(vertex_input_0.x, vertex_unnamed_132, vertex_unnamed_124))), 6.40884876251220703125f, -3.1415927410125732421875f); float vertex_unnamed_162 = mad(frac(mad(vertex_uniform_buffer_2[1u].x, 1.60000002384185791015625f, mad(vertex_input_0.x, vertex_unnamed_133, vertex_unnamed_125))), 6.40884876251220703125f, -3.1415927410125732421875f); float vertex_unnamed_163 = mad(frac(mad(vertex_uniform_buffer_2[1u].x, 4.80000019073486328125f, mad(vertex_input_0.x, vertex_unnamed_135, vertex_unnamed_126))), 6.40884876251220703125f, -3.1415927410125732421875f); precise float vertex_unnamed_164 = vertex_unnamed_158 * vertex_unnamed_158; precise float vertex_unnamed_165 = vertex_unnamed_161 * vertex_unnamed_161; precise float vertex_unnamed_166 = vertex_unnamed_162 * vertex_unnamed_162; precise float vertex_unnamed_167 = vertex_unnamed_163 * vertex_unnamed_163; precise float vertex_unnamed_168 = vertex_unnamed_158 * vertex_unnamed_164; precise float vertex_unnamed_169 = vertex_unnamed_161 * vertex_unnamed_165; precise float vertex_unnamed_170 = vertex_unnamed_162 * vertex_unnamed_166; precise float vertex_unnamed_171 = vertex_unnamed_163 * vertex_unnamed_167; precise float vertex_unnamed_177 = vertex_unnamed_164 * vertex_unnamed_168; precise float vertex_unnamed_178 = vertex_unnamed_165 * vertex_unnamed_169; precise float vertex_unnamed_179 = vertex_unnamed_166 * vertex_unnamed_170; precise float vertex_unnamed_180 = vertex_unnamed_167 * vertex_unnamed_171; precise float vertex_unnamed_181 = vertex_unnamed_164 * vertex_unnamed_177; precise float vertex_unnamed_182 = vertex_unnamed_165 * vertex_unnamed_178; precise float vertex_unnamed_183 = vertex_unnamed_166 * vertex_unnamed_179; precise float vertex_unnamed_184 = vertex_unnamed_167 * vertex_unnamed_180; float vertex_unnamed_190 = mad(vertex_unnamed_181, -0.00019840999448206275701522827148438f, mad(vertex_unnamed_177, 0.008333300240337848663330078125f, mad(vertex_unnamed_168, -0.16161616146564483642578125f, vertex_unnamed_158))); float vertex_unnamed_192 = mad(vertex_unnamed_182, -0.00019840999448206275701522827148438f, mad(vertex_unnamed_178, 0.008333300240337848663330078125f, mad(vertex_unnamed_169, -0.16161616146564483642578125f, vertex_unnamed_161))); float vertex_unnamed_193 = mad(vertex_unnamed_183, -0.00019840999448206275701522827148438f, mad(vertex_unnamed_179, 0.008333300240337848663330078125f, mad(vertex_unnamed_170, -0.16161616146564483642578125f, vertex_unnamed_162))); float vertex_unnamed_194 = mad(vertex_unnamed_184, -0.00019840999448206275701522827148438f, mad(vertex_unnamed_180, 0.008333300240337848663330078125f, mad(vertex_unnamed_171, -0.16161616146564483642578125f, vertex_unnamed_163))); precise float vertex_unnamed_195 = vertex_unnamed_190 * vertex_unnamed_190; precise float vertex_unnamed_196 = vertex_unnamed_192 * vertex_unnamed_192; precise float vertex_unnamed_197 = vertex_unnamed_193 * vertex_unnamed_193; precise float vertex_unnamed_198 = vertex_unnamed_194 * vertex_unnamed_194; precise float vertex_unnamed_199 = vertex_unnamed_195 * vertex_unnamed_195; precise float vertex_unnamed_200 = vertex_unnamed_196 * vertex_unnamed_196; precise float vertex_unnamed_201 = vertex_unnamed_197 * vertex_unnamed_197; precise float vertex_unnamed_202 = vertex_unnamed_198 * vertex_unnamed_198; precise float vertex_unnamed_209 = dot(float4(vertex_unnamed_199, vertex_unnamed_200, vertex_unnamed_201, vertex_unnamed_202), float4(0.674199879169464111328125f, 0.674199879169464111328125f, 0.2696799337863922119140625f, 0.13483996689319610595703125f)) * 0.699999988079071044921875f; precise float vertex_unnamed_216 = vertex_uniform_buffer_2[0u].x + (-0.5f); precise float vertex_unnamed_218 = vertex_uniform_buffer_2[0u].y + (-0.5f); precise float vertex_unnamed_219 = vertex_uniform_buffer_2[0u].z + (-0.5f); float vertex_unnamed_220 = mad(vertex_unnamed_209, vertex_unnamed_216, 0.5f); float vertex_unnamed_222 = mad(vertex_unnamed_209, vertex_unnamed_218, 0.5f); float vertex_unnamed_223 = mad(vertex_unnamed_209, vertex_unnamed_219, 0.5f); precise float vertex_unnamed_224 = vertex_unnamed_220 + vertex_unnamed_220; precise float vertex_unnamed_225 = vertex_unnamed_222 + vertex_unnamed_222; precise float vertex_unnamed_226 = vertex_unnamed_223 + vertex_unnamed_223; precise float vertex_unnamed_233 = vertex_unnamed_224 * vertex_input_3.x; precise float vertex_unnamed_234 = vertex_unnamed_225 * vertex_input_3.y; precise float vertex_unnamed_235 = vertex_unnamed_226 * vertex_input_3.z; vertex_output_2.x = vertex_unnamed_233; vertex_output_2.y = vertex_unnamed_234; vertex_output_2.z = vertex_unnamed_235; precise float vertex_unnamed_244 = vertex_input_3.w * vertex_uniform_buffer_2[1u].z; precise float vertex_unnamed_245 = vertex_unnamed_199 * vertex_unnamed_244; precise float vertex_unnamed_246 = vertex_unnamed_200 * vertex_unnamed_244; precise float vertex_unnamed_247 = vertex_unnamed_201 * vertex_unnamed_244; precise float vertex_unnamed_248 = vertex_unnamed_202 * vertex_unnamed_244; precise float vertex_unnamed_260 = (-0.0f) - dot(float4(vertex_unnamed_245, vertex_unnamed_246, vertex_unnamed_247, vertex_unnamed_248), float4(0.0240000002086162567138671875f, 0.039999999105930328369140625f, -0.119999997317790985107421875f, 0.09600000083446502685546875f)); precise float vertex_unnamed_262 = (-0.0f) - dot(float4(vertex_unnamed_245, vertex_unnamed_246, vertex_unnamed_247, vertex_unnamed_248), float4(0.006000000052154064178466796875f, 0.0199999995529651641845703125f, -0.0199999995529651641845703125f, 0.100000001490116119384765625f)); float vertex_unnamed_270 = mad(vertex_unnamed_260, vertex_uniform_buffer_2[1u].z, vertex_input_0.x); float vertex_unnamed_271 = mad(vertex_unnamed_262, vertex_uniform_buffer_2[1u].z, vertex_input_0.z); precise float vertex_unnamed_277 = (-0.0f) - vertex_uniform_buffer_2[2u].x; precise float vertex_unnamed_279 = (-0.0f) - vertex_uniform_buffer_2[2u].y; precise float vertex_unnamed_281 = (-0.0f) - vertex_uniform_buffer_2[2u].z; precise float vertex_unnamed_282 = vertex_unnamed_270 + vertex_unnamed_277; precise float vertex_unnamed_283 = vertex_input_0.y + vertex_unnamed_279; precise float vertex_unnamed_284 = vertex_unnamed_271 + vertex_unnamed_281; precise float vertex_unnamed_288 = (-0.0f) - dot(float3(vertex_unnamed_282, vertex_unnamed_283, vertex_unnamed_284), float3(vertex_unnamed_282, vertex_unnamed_283, vertex_unnamed_284)); precise float vertex_unnamed_292 = vertex_unnamed_288 + vertex_uniform_buffer_2[1u].w; vertex_output_2.w = clamp(dot(vertex_uniform_buffer_2[2u].w.xx, vertex_unnamed_292.xx), 0.0f, 1.0f); precise float vertex_unnamed_310 = vertex_input_0.y * vertex_uniform_buffer_1[1u].x; precise float vertex_unnamed_311 = vertex_input_0.y * vertex_uniform_buffer_1[1u].y; precise float vertex_unnamed_312 = vertex_input_0.y * vertex_uniform_buffer_1[1u].z; precise float vertex_unnamed_334 = mad(vertex_uniform_buffer_1[2u].x, vertex_unnamed_271, mad(vertex_uniform_buffer_1[0u].x, vertex_unnamed_270, vertex_unnamed_310)) + vertex_uniform_buffer_1[3u].x; precise float vertex_unnamed_335 = mad(vertex_uniform_buffer_1[2u].y, vertex_unnamed_271, mad(vertex_uniform_buffer_1[0u].y, vertex_unnamed_270, vertex_unnamed_311)) + vertex_uniform_buffer_1[3u].y; precise float vertex_unnamed_336 = mad(vertex_uniform_buffer_1[2u].z, vertex_unnamed_271, mad(vertex_uniform_buffer_1[0u].z, vertex_unnamed_270, vertex_unnamed_312)) + vertex_uniform_buffer_1[3u].z; precise float vertex_unnamed_337 = (-0.0f) - vertex_unnamed_334; precise float vertex_unnamed_338 = (-0.0f) - vertex_unnamed_335; precise float vertex_unnamed_339 = (-0.0f) - vertex_unnamed_336; precise float vertex_unnamed_346 = vertex_unnamed_337 + vertex_uniform_buffer_0[21u].x; precise float vertex_unnamed_347 = vertex_unnamed_338 + vertex_uniform_buffer_0[21u].y; precise float vertex_unnamed_348 = vertex_unnamed_339 + vertex_uniform_buffer_0[21u].z; vertex_output_3.x = vertex_unnamed_346; vertex_output_3.y = vertex_unnamed_347; vertex_output_3.z = vertex_unnamed_348; precise float vertex_unnamed_359 = vertex_unnamed_335 * vertex_uniform_buffer_0[80u].x; precise float vertex_unnamed_360 = vertex_unnamed_335 * vertex_uniform_buffer_0[80u].y; precise float vertex_unnamed_361 = vertex_unnamed_335 * vertex_uniform_buffer_0[80u].z; precise float vertex_unnamed_362 = vertex_unnamed_335 * vertex_uniform_buffer_0[80u].w; precise float vertex_unnamed_392 = mad(vertex_uniform_buffer_0[81u].x, vertex_unnamed_336, mad(vertex_uniform_buffer_0[79u].x, vertex_unnamed_334, vertex_unnamed_359)) + vertex_uniform_buffer_0[82u].x; precise float vertex_unnamed_393 = mad(vertex_uniform_buffer_0[81u].y, vertex_unnamed_336, mad(vertex_uniform_buffer_0[79u].y, vertex_unnamed_334, vertex_unnamed_360)) + vertex_uniform_buffer_0[82u].y; precise float vertex_unnamed_394 = mad(vertex_uniform_buffer_0[81u].z, vertex_unnamed_336, mad(vertex_uniform_buffer_0[79u].z, vertex_unnamed_334, vertex_unnamed_361)) + vertex_uniform_buffer_0[82u].z; precise float vertex_unnamed_395 = mad(vertex_uniform_buffer_0[81u].w, vertex_unnamed_336, mad(vertex_uniform_buffer_0[79u].w, vertex_unnamed_334, vertex_unnamed_362)) + vertex_uniform_buffer_0[82u].w; gl_Position.x = vertex_unnamed_392; gl_Position.y = vertex_unnamed_393; gl_Position.z = vertex_unnamed_394; gl_Position.w = vertex_unnamed_395; } Vertex_Stage_Output vert(Vertex_Stage_Input stage_input) { vertex_uniform_buffer_0[21] = float4(_WorldSpaceCameraPos[0], _WorldSpaceCameraPos[1], _WorldSpaceCameraPos[2], vertex_uniform_buffer_0[21][3]); vertex_uniform_buffer_0[79] = float4(unity_MatrixVP[0][0], unity_MatrixVP[1][0], unity_MatrixVP[2][0], unity_MatrixVP[3][0]); vertex_uniform_buffer_0[80] = float4(unity_MatrixVP[0][1], unity_MatrixVP[1][1], unity_MatrixVP[2][1], unity_MatrixVP[3][1]); vertex_uniform_buffer_0[81] = float4(unity_MatrixVP[0][2], unity_MatrixVP[1][2], unity_MatrixVP[2][2], unity_MatrixVP[3][2]); vertex_uniform_buffer_0[82] = float4(unity_MatrixVP[0][3], unity_MatrixVP[1][3], unity_MatrixVP[2][3], unity_MatrixVP[3][3]); vertex_uniform_buffer_1[0] = float4(unity_ObjectToWorld[0][0], unity_ObjectToWorld[1][0], unity_ObjectToWorld[2][0], unity_ObjectToWorld[3][0]); vertex_uniform_buffer_1[1] = float4(unity_ObjectToWorld[0][1], unity_ObjectToWorld[1][1], unity_ObjectToWorld[2][1], unity_ObjectToWorld[3][1]); vertex_uniform_buffer_1[2] = float4(unity_ObjectToWorld[0][2], unity_ObjectToWorld[1][2], unity_ObjectToWorld[2][2], unity_ObjectToWorld[3][2]); vertex_uniform_buffer_1[3] = float4(unity_ObjectToWorld[0][3], unity_ObjectToWorld[1][3], unity_ObjectToWorld[2][3], unity_ObjectToWorld[3][3]); vertex_uniform_buffer_1[4] = float4(unity_WorldToObject[0][0], unity_WorldToObject[1][0], unity_WorldToObject[2][0], unity_WorldToObject[3][0]); vertex_uniform_buffer_1[5] = float4(unity_WorldToObject[0][1], unity_WorldToObject[1][1], unity_WorldToObject[2][1], unity_WorldToObject[3][1]); vertex_uniform_buffer_1[6] = float4(unity_WorldToObject[0][2], unity_WorldToObject[1][2], unity_WorldToObject[2][2], unity_WorldToObject[3][2]); vertex_uniform_buffer_1[7] = float4(unity_WorldToObject[0][3], unity_WorldToObject[1][3], unity_WorldToObject[2][3], unity_WorldToObject[3][3]); vertex_uniform_buffer_2[0] = float4(_WavingTint[0], _WavingTint[1], _WavingTint[2], _WavingTint[3]); vertex_uniform_buffer_2[1] = float4(_WaveAndDistance[0], _WaveAndDistance[1], _WaveAndDistance[2], _WaveAndDistance[3]); vertex_uniform_buffer_2[2] = float4(_CameraPosition[0], _CameraPosition[1], _CameraPosition[2], _CameraPosition[3]); vertex_input_0 = stage_input.vertex_input_0; vertex_input_1 = stage_input.vertex_input_1; vertex_input_2 = stage_input.vertex_input_2; vertex_input_3 = stage_input.vertex_input_3; vertex_input_4 = stage_input.vertex_input_4; vert_main(); Vertex_Stage_Output stage_output; stage_output.gl_Position = gl_Position; stage_output.vertex_output_0 = vertex_output_0; stage_output.vertex_output_1 = vertex_output_1; stage_output.vertex_output_2 = vertex_output_2; stage_output.vertex_output_3 = vertex_output_3; return stage_output; } #endif // !STEREO_INSTANCING_ON #ifdef STEREO_INSTANCING_ON #define ANY_SHADER_VARIANT_ACTIVE float4x4 unity_ObjectToWorld; float4x4 unity_WorldToObject; float4x4 unity_StereoMatrixVP[2]; float3 unity_StereoWorldSpaceCameraPos[2]; float4 _WavingTint; float4 _WaveAndDistance; float4 _CameraPosition; static float4 vertex_uniform_buffer_0[8]; static float4 vertex_uniform_buffer_1[66]; static float4 vertex_uniform_buffer_2[3]; static float4 gl_Position; static uint gl_Layer; static int gl_InstanceIndex; static int gl_BaseInstanceARB; static float4 vertex_input_0; static float3 vertex_input_1; static float4 vertex_input_2; static float4 vertex_input_3; static float2 vertex_input_4; static float2 vertex_output_0; static float3 vertex_output_1; static float4 vertex_output_2; static float3 vertex_output_3; static uint vertex_output_5; struct Vertex_Stage_Input { float4 vertex_input_0 : POSITION; // POSITION float3 vertex_input_1 : NORMAL; // NORMAL float4 vertex_input_2 : COLOR; // TANGENT float4 vertex_input_3 : TEXCOORD0; // COLOR float2 vertex_input_4 : TEXCOORD; // TEXCOORD uint gl_InstanceIndex : SV_InstanceID; uint gl_BaseInstanceARB : SV_StartInstanceLocation; }; struct Vertex_Stage_Output { float2 vertex_output_0 : TEXCOORD; // TEXCOORD float3 vertex_output_1 : TEXCOORD1; // TEXCOORD_1 float4 vertex_output_2 : TEXCOORD2; // TEXCOORD_2 float3 vertex_output_3 : TEXCOORD3; // TEXCOORD_3 uint vertex_output_5 : SV_InstanceID; // SV_InstanceID float4 gl_Position : SV_Position; uint gl_Layer : SV_RenderTargetArrayIndex; }; void vert_main() { vertex_output_0.x = vertex_input_4.x; vertex_output_0.y = vertex_input_4.y; float vertex_unnamed_70 = dot(float3(vertex_input_1.x, vertex_input_1.y, vertex_input_1.z), float3(vertex_uniform_buffer_0[4u].xyz)); float vertex_unnamed_85 = dot(float3(vertex_input_1.x, vertex_input_1.y, vertex_input_1.z), float3(vertex_uniform_buffer_0[5u].xyz)); float vertex_unnamed_100 = dot(float3(vertex_input_1.x, vertex_input_1.y, vertex_input_1.z), float3(vertex_uniform_buffer_0[6u].xyz)); float vertex_unnamed_109 = rsqrt(max(dot(float3(vertex_unnamed_70, vertex_unnamed_85, vertex_unnamed_100), float3(vertex_unnamed_70, vertex_unnamed_85, vertex_unnamed_100)), 1.1754943508222875079687365372222e-38f)); precise float vertex_unnamed_110 = vertex_unnamed_109 * vertex_unnamed_70; precise float vertex_unnamed_111 = vertex_unnamed_109 * vertex_unnamed_85; precise float vertex_unnamed_112 = vertex_unnamed_109 * vertex_unnamed_100; vertex_output_1.x = vertex_unnamed_110; vertex_output_1.y = vertex_unnamed_111; vertex_output_1.z = vertex_unnamed_112; precise float vertex_unnamed_119 = vertex_uniform_buffer_2[1u].y * 0.006000000052154064178466796875f; precise float vertex_unnamed_121 = vertex_uniform_buffer_2[1u].y * 0.0199999995529651641845703125f; precise float vertex_unnamed_123 = vertex_uniform_buffer_2[1u].y * 0.0199999995529651641845703125f; precise float vertex_unnamed_124 = vertex_uniform_buffer_2[1u].y * 0.0500000007450580596923828125f; precise float vertex_unnamed_128 = vertex_unnamed_119 * vertex_input_0.z; precise float vertex_unnamed_129 = vertex_unnamed_121 * vertex_input_0.z; precise float vertex_unnamed_130 = vertex_unnamed_123 * vertex_input_0.z; precise float vertex_unnamed_131 = vertex_unnamed_124 * vertex_input_0.z; precise float vertex_unnamed_135 = vertex_uniform_buffer_2[1u].y * 0.01200000010430812835693359375f; precise float vertex_unnamed_137 = vertex_uniform_buffer_2[1u].y * 0.0199999995529651641845703125f; precise float vertex_unnamed_138 = vertex_uniform_buffer_2[1u].y * 0.0599999986588954925537109375f; precise float vertex_unnamed_140 = vertex_uniform_buffer_2[1u].y * 0.0240000002086162567138671875f; float vertex_unnamed_163 = mad(frac(mad(vertex_uniform_buffer_2[1u].x, 1.2000000476837158203125f, mad(vertex_input_0.x, vertex_unnamed_135, vertex_unnamed_128))), 6.40884876251220703125f, -3.1415927410125732421875f); float vertex_unnamed_166 = mad(frac(mad(vertex_uniform_buffer_2[1u].x, 2.0f, mad(vertex_input_0.x, vertex_unnamed_137, vertex_unnamed_129))), 6.40884876251220703125f, -3.1415927410125732421875f); float vertex_unnamed_167 = mad(frac(mad(vertex_uniform_buffer_2[1u].x, 1.60000002384185791015625f, mad(vertex_input_0.x, vertex_unnamed_138, vertex_unnamed_130))), 6.40884876251220703125f, -3.1415927410125732421875f); float vertex_unnamed_168 = mad(frac(mad(vertex_uniform_buffer_2[1u].x, 4.80000019073486328125f, mad(vertex_input_0.x, vertex_unnamed_140, vertex_unnamed_131))), 6.40884876251220703125f, -3.1415927410125732421875f); precise float vertex_unnamed_169 = vertex_unnamed_163 * vertex_unnamed_163; precise float vertex_unnamed_170 = vertex_unnamed_166 * vertex_unnamed_166; precise float vertex_unnamed_171 = vertex_unnamed_167 * vertex_unnamed_167; precise float vertex_unnamed_172 = vertex_unnamed_168 * vertex_unnamed_168; precise float vertex_unnamed_173 = vertex_unnamed_163 * vertex_unnamed_169; precise float vertex_unnamed_174 = vertex_unnamed_166 * vertex_unnamed_170; precise float vertex_unnamed_175 = vertex_unnamed_167 * vertex_unnamed_171; precise float vertex_unnamed_176 = vertex_unnamed_168 * vertex_unnamed_172; precise float vertex_unnamed_182 = vertex_unnamed_169 * vertex_unnamed_173; precise float vertex_unnamed_183 = vertex_unnamed_170 * vertex_unnamed_174; precise float vertex_unnamed_184 = vertex_unnamed_171 * vertex_unnamed_175; precise float vertex_unnamed_185 = vertex_unnamed_172 * vertex_unnamed_176; precise float vertex_unnamed_186 = vertex_unnamed_169 * vertex_unnamed_182; precise float vertex_unnamed_187 = vertex_unnamed_170 * vertex_unnamed_183; precise float vertex_unnamed_188 = vertex_unnamed_171 * vertex_unnamed_184; precise float vertex_unnamed_189 = vertex_unnamed_172 * vertex_unnamed_185; float vertex_unnamed_195 = mad(vertex_unnamed_186, -0.00019840999448206275701522827148438f, mad(vertex_unnamed_182, 0.008333300240337848663330078125f, mad(vertex_unnamed_173, -0.16161616146564483642578125f, vertex_unnamed_163))); float vertex_unnamed_197 = mad(vertex_unnamed_187, -0.00019840999448206275701522827148438f, mad(vertex_unnamed_183, 0.008333300240337848663330078125f, mad(vertex_unnamed_174, -0.16161616146564483642578125f, vertex_unnamed_166))); float vertex_unnamed_198 = mad(vertex_unnamed_188, -0.00019840999448206275701522827148438f, mad(vertex_unnamed_184, 0.008333300240337848663330078125f, mad(vertex_unnamed_175, -0.16161616146564483642578125f, vertex_unnamed_167))); float vertex_unnamed_199 = mad(vertex_unnamed_189, -0.00019840999448206275701522827148438f, mad(vertex_unnamed_185, 0.008333300240337848663330078125f, mad(vertex_unnamed_176, -0.16161616146564483642578125f, vertex_unnamed_168))); precise float vertex_unnamed_200 = vertex_unnamed_195 * vertex_unnamed_195; precise float vertex_unnamed_201 = vertex_unnamed_197 * vertex_unnamed_197; precise float vertex_unnamed_202 = vertex_unnamed_198 * vertex_unnamed_198; precise float vertex_unnamed_203 = vertex_unnamed_199 * vertex_unnamed_199; precise float vertex_unnamed_204 = vertex_unnamed_200 * vertex_unnamed_200; precise float vertex_unnamed_205 = vertex_unnamed_201 * vertex_unnamed_201; precise float vertex_unnamed_206 = vertex_unnamed_202 * vertex_unnamed_202; precise float vertex_unnamed_207 = vertex_unnamed_203 * vertex_unnamed_203; precise float vertex_unnamed_214 = dot(float4(vertex_unnamed_204, vertex_unnamed_205, vertex_unnamed_206, vertex_unnamed_207), float4(0.674199879169464111328125f, 0.674199879169464111328125f, 0.2696799337863922119140625f, 0.13483996689319610595703125f)) * 0.699999988079071044921875f; precise float vertex_unnamed_221 = vertex_uniform_buffer_2[0u].x + (-0.5f); precise float vertex_unnamed_223 = vertex_uniform_buffer_2[0u].y + (-0.5f); precise float vertex_unnamed_224 = vertex_uniform_buffer_2[0u].z + (-0.5f); float vertex_unnamed_225 = mad(vertex_unnamed_214, vertex_unnamed_221, 0.5f); float vertex_unnamed_227 = mad(vertex_unnamed_214, vertex_unnamed_223, 0.5f); float vertex_unnamed_228 = mad(vertex_unnamed_214, vertex_unnamed_224, 0.5f); precise float vertex_unnamed_229 = vertex_unnamed_225 + vertex_unnamed_225; precise float vertex_unnamed_230 = vertex_unnamed_227 + vertex_unnamed_227; precise float vertex_unnamed_231 = vertex_unnamed_228 + vertex_unnamed_228; precise float vertex_unnamed_238 = vertex_unnamed_229 * vertex_input_3.x; precise float vertex_unnamed_239 = vertex_unnamed_230 * vertex_input_3.y; precise float vertex_unnamed_240 = vertex_unnamed_231 * vertex_input_3.z; vertex_output_2.x = vertex_unnamed_238; vertex_output_2.y = vertex_unnamed_239; vertex_output_2.z = vertex_unnamed_240; precise float vertex_unnamed_249 = vertex_input_3.w * vertex_uniform_buffer_2[1u].z; precise float vertex_unnamed_250 = vertex_unnamed_204 * vertex_unnamed_249; precise float vertex_unnamed_251 = vertex_unnamed_205 * vertex_unnamed_249; precise float vertex_unnamed_252 = vertex_unnamed_206 * vertex_unnamed_249; precise float vertex_unnamed_253 = vertex_unnamed_207 * vertex_unnamed_249; precise float vertex_unnamed_265 = (-0.0f) - dot(float4(vertex_unnamed_250, vertex_unnamed_251, vertex_unnamed_252, vertex_unnamed_253), float4(0.0240000002086162567138671875f, 0.039999999105930328369140625f, -0.119999997317790985107421875f, 0.09600000083446502685546875f)); precise float vertex_unnamed_267 = (-0.0f) - dot(float4(vertex_unnamed_250, vertex_unnamed_251, vertex_unnamed_252, vertex_unnamed_253), float4(0.006000000052154064178466796875f, 0.0199999995529651641845703125f, -0.0199999995529651641845703125f, 0.100000001490116119384765625f)); float vertex_unnamed_275 = mad(vertex_unnamed_265, vertex_uniform_buffer_2[1u].z, vertex_input_0.x); float vertex_unnamed_276 = mad(vertex_unnamed_267, vertex_uniform_buffer_2[1u].z, vertex_input_0.z); precise float vertex_unnamed_282 = (-0.0f) - vertex_uniform_buffer_2[2u].x; precise float vertex_unnamed_284 = (-0.0f) - vertex_uniform_buffer_2[2u].y; precise float vertex_unnamed_286 = (-0.0f) - vertex_uniform_buffer_2[2u].z; precise float vertex_unnamed_287 = vertex_unnamed_275 + vertex_unnamed_282; precise float vertex_unnamed_288 = vertex_input_0.y + vertex_unnamed_284; precise float vertex_unnamed_289 = vertex_unnamed_276 + vertex_unnamed_286; precise float vertex_unnamed_293 = (-0.0f) - dot(float3(vertex_unnamed_287, vertex_unnamed_288, vertex_unnamed_289), float3(vertex_unnamed_287, vertex_unnamed_288, vertex_unnamed_289)); precise float vertex_unnamed_297 = vertex_unnamed_293 + vertex_uniform_buffer_2[1u].w; vertex_output_2.w = clamp(dot(vertex_uniform_buffer_2[2u].w.xx, vertex_unnamed_297.xx), 0.0f, 1.0f); precise float vertex_unnamed_315 = vertex_input_0.y * vertex_uniform_buffer_0[1u].x; precise float vertex_unnamed_316 = vertex_input_0.y * vertex_uniform_buffer_0[1u].y; precise float vertex_unnamed_317 = vertex_input_0.y * vertex_uniform_buffer_0[1u].z; precise float vertex_unnamed_339 = mad(vertex_uniform_buffer_0[2u].x, vertex_unnamed_276, mad(vertex_uniform_buffer_0[0u].x, vertex_unnamed_275, vertex_unnamed_315)) + vertex_uniform_buffer_0[3u].x; precise float vertex_unnamed_340 = mad(vertex_uniform_buffer_0[2u].y, vertex_unnamed_276, mad(vertex_uniform_buffer_0[0u].y, vertex_unnamed_275, vertex_unnamed_316)) + vertex_uniform_buffer_0[3u].y; precise float vertex_unnamed_341 = mad(vertex_uniform_buffer_0[2u].z, vertex_unnamed_276, mad(vertex_uniform_buffer_0[0u].z, vertex_unnamed_275, vertex_unnamed_317)) + vertex_uniform_buffer_0[3u].z; uint vertex_unnamed_346 = (uint(gl_InstanceIndex) - uint(gl_BaseInstanceARB)) & 1u; precise float vertex_unnamed_347 = (-0.0f) - vertex_unnamed_339; precise float vertex_unnamed_348 = (-0.0f) - vertex_unnamed_340; precise float vertex_unnamed_349 = (-0.0f) - vertex_unnamed_341; uint vertex_unnamed_350 = vertex_unnamed_346 + 64u; precise float vertex_unnamed_357 = vertex_unnamed_347 + vertex_uniform_buffer_1[vertex_unnamed_350].x; precise float vertex_unnamed_358 = vertex_unnamed_348 + vertex_uniform_buffer_1[vertex_unnamed_350].y; precise float vertex_unnamed_359 = vertex_unnamed_349 + vertex_uniform_buffer_1[vertex_unnamed_350].z; vertex_output_3.x = vertex_unnamed_357; vertex_output_3.y = vertex_unnamed_358; vertex_output_3.z = vertex_unnamed_359; uint vertex_unnamed_363 = vertex_unnamed_346 << 2u; gl_Layer = int(vertex_unnamed_346); uint vertex_unnamed_364 = vertex_unnamed_363 + 33u; precise float vertex_unnamed_372 = vertex_unnamed_340 * vertex_uniform_buffer_1[vertex_unnamed_364].x; precise float vertex_unnamed_373 = vertex_unnamed_340 * vertex_uniform_buffer_1[vertex_unnamed_364].y; precise float vertex_unnamed_374 = vertex_unnamed_340 * vertex_uniform_buffer_1[vertex_unnamed_364].z; precise float vertex_unnamed_375 = vertex_unnamed_340 * vertex_uniform_buffer_1[vertex_unnamed_364].w; uint vertex_unnamed_376 = vertex_unnamed_363 + 32u; uint vertex_unnamed_388 = vertex_unnamed_363 + 34u; uint vertex_unnamed_400 = vertex_unnamed_363 + 35u; precise float vertex_unnamed_408 = mad(vertex_uniform_buffer_1[vertex_unnamed_388].x, vertex_unnamed_341, mad(vertex_uniform_buffer_1[vertex_unnamed_376].x, vertex_unnamed_339, vertex_unnamed_372)) + vertex_uniform_buffer_1[vertex_unnamed_400].x; precise float vertex_unnamed_409 = mad(vertex_uniform_buffer_1[vertex_unnamed_388].y, vertex_unnamed_341, mad(vertex_uniform_buffer_1[vertex_unnamed_376].y, vertex_unnamed_339, vertex_unnamed_373)) + vertex_uniform_buffer_1[vertex_unnamed_400].y; precise float vertex_unnamed_410 = mad(vertex_uniform_buffer_1[vertex_unnamed_388].z, vertex_unnamed_341, mad(vertex_uniform_buffer_1[vertex_unnamed_376].z, vertex_unnamed_339, vertex_unnamed_374)) + vertex_uniform_buffer_1[vertex_unnamed_400].z; precise float vertex_unnamed_411 = mad(vertex_uniform_buffer_1[vertex_unnamed_388].w, vertex_unnamed_341, mad(vertex_uniform_buffer_1[vertex_unnamed_376].w, vertex_unnamed_339, vertex_unnamed_375)) + vertex_uniform_buffer_1[vertex_unnamed_400].w; gl_Position.x = vertex_unnamed_408; gl_Position.y = vertex_unnamed_409; gl_Position.z = vertex_unnamed_410; gl_Position.w = vertex_unnamed_411; vertex_output_5 = uint(gl_InstanceIndex) - uint(gl_BaseInstanceARB); } Vertex_Stage_Output vert(Vertex_Stage_Input stage_input) { vertex_uniform_buffer_0[0] = float4(unity_ObjectToWorld[0][0], unity_ObjectToWorld[1][0], unity_ObjectToWorld[2][0], unity_ObjectToWorld[3][0]); vertex_uniform_buffer_0[1] = float4(unity_ObjectToWorld[0][1], unity_ObjectToWorld[1][1], unity_ObjectToWorld[2][1], unity_ObjectToWorld[3][1]); vertex_uniform_buffer_0[2] = float4(unity_ObjectToWorld[0][2], unity_ObjectToWorld[1][2], unity_ObjectToWorld[2][2], unity_ObjectToWorld[3][2]); vertex_uniform_buffer_0[3] = float4(unity_ObjectToWorld[0][3], unity_ObjectToWorld[1][3], unity_ObjectToWorld[2][3], unity_ObjectToWorld[3][3]); vertex_uniform_buffer_0[4] = float4(unity_WorldToObject[0][0], unity_WorldToObject[1][0], unity_WorldToObject[2][0], unity_WorldToObject[3][0]); vertex_uniform_buffer_0[5] = float4(unity_WorldToObject[0][1], unity_WorldToObject[1][1], unity_WorldToObject[2][1], unity_WorldToObject[3][1]); vertex_uniform_buffer_0[6] = float4(unity_WorldToObject[0][2], unity_WorldToObject[1][2], unity_WorldToObject[2][2], unity_WorldToObject[3][2]); vertex_uniform_buffer_0[7] = float4(unity_WorldToObject[0][3], unity_WorldToObject[1][3], unity_WorldToObject[2][3], unity_WorldToObject[3][3]); vertex_uniform_buffer_1[32] = float4(unity_StereoMatrixVP[0][0][0], unity_StereoMatrixVP[0][1][0], unity_StereoMatrixVP[0][2][0], unity_StereoMatrixVP[0][3][0]); vertex_uniform_buffer_1[33] = float4(unity_StereoMatrixVP[0][0][1], unity_StereoMatrixVP[0][1][1], unity_StereoMatrixVP[0][2][1], unity_StereoMatrixVP[0][3][1]); vertex_uniform_buffer_1[34] = float4(unity_StereoMatrixVP[0][0][2], unity_StereoMatrixVP[0][1][2], unity_StereoMatrixVP[0][2][2], unity_StereoMatrixVP[0][3][2]); vertex_uniform_buffer_1[35] = float4(unity_StereoMatrixVP[0][0][3], unity_StereoMatrixVP[0][1][3], unity_StereoMatrixVP[0][2][3], unity_StereoMatrixVP[0][3][3]); vertex_uniform_buffer_1[36] = float4(unity_StereoMatrixVP[1][0][0], unity_StereoMatrixVP[1][1][0], unity_StereoMatrixVP[1][2][0], unity_StereoMatrixVP[1][3][0]); vertex_uniform_buffer_1[37] = float4(unity_StereoMatrixVP[1][0][1], unity_StereoMatrixVP[1][1][1], unity_StereoMatrixVP[1][2][1], unity_StereoMatrixVP[1][3][1]); vertex_uniform_buffer_1[38] = float4(unity_StereoMatrixVP[1][0][2], unity_StereoMatrixVP[1][1][2], unity_StereoMatrixVP[1][2][2], unity_StereoMatrixVP[1][3][2]); vertex_uniform_buffer_1[39] = float4(unity_StereoMatrixVP[1][0][3], unity_StereoMatrixVP[1][1][3], unity_StereoMatrixVP[1][2][3], unity_StereoMatrixVP[1][3][3]); vertex_uniform_buffer_1[64] = float4(unity_StereoWorldSpaceCameraPos[0][0], unity_StereoWorldSpaceCameraPos[0][1], unity_StereoWorldSpaceCameraPos[0][2], vertex_uniform_buffer_1[64][3]); vertex_uniform_buffer_1[65] = float4(unity_StereoWorldSpaceCameraPos[1][0], unity_StereoWorldSpaceCameraPos[1][1], unity_StereoWorldSpaceCameraPos[1][2], vertex_uniform_buffer_1[65][3]); vertex_uniform_buffer_2[0] = float4(_WavingTint[0], _WavingTint[1], _WavingTint[2], _WavingTint[3]); vertex_uniform_buffer_2[1] = float4(_WaveAndDistance[0], _WaveAndDistance[1], _WaveAndDistance[2], _WaveAndDistance[3]); vertex_uniform_buffer_2[2] = float4(_CameraPosition[0], _CameraPosition[1], _CameraPosition[2], _CameraPosition[3]); gl_InstanceIndex = int(stage_input.gl_InstanceIndex + stage_input.gl_BaseInstanceARB); gl_BaseInstanceARB = stage_input.gl_BaseInstanceARB; vertex_input_0 = stage_input.vertex_input_0; vertex_input_1 = stage_input.vertex_input_1; vertex_input_2 = stage_input.vertex_input_2; vertex_input_3 = stage_input.vertex_input_3; vertex_input_4 = stage_input.vertex_input_4; vert_main(); Vertex_Stage_Output stage_output; stage_output.gl_Position = gl_Position; stage_output.gl_Layer = gl_Layer; stage_output.vertex_output_0 = vertex_output_0; stage_output.vertex_output_1 = vertex_output_1; stage_output.vertex_output_2 = vertex_output_2; stage_output.vertex_output_3 = vertex_output_3; stage_output.vertex_output_5 = vertex_output_5; return stage_output; } #endif // STEREO_INSTANCING_ON #ifndef STEREO_INSTANCING_ON #define ANY_SHADER_VARIANT_ACTIVE float2 _GlobalMipBias; float _AlphaToMaskAvailable; float _Cutoff; static float4 fragment_uniform_buffer_0[5]; static float4 fragment_uniform_buffer_1[5]; Texture2D _MainTex; SamplerState sampler_MainTex; static float2 fragment_input_0; static float3 fragment_input_1; static float4 fragment_input_2; static float3 fragment_input_3; static float4 fragment_output_0; struct Fragment_Stage_Input { float2 fragment_input_0 : TEXCOORD; // TEXCOORD float3 fragment_input_1 : TEXCOORD1; // TEXCOORD_1 float4 fragment_input_2 : TEXCOORD2; // TEXCOORD_2 float3 fragment_input_3 : TEXCOORD3; // TEXCOORD_3 }; struct Fragment_Stage_Output { float4 fragment_output_0 : SV_Target0; }; static bool discard_state; void discard_cond(bool fragment_unnamed_142) { if (fragment_unnamed_142) { discard_state = true; } } void discard_exit() { if (discard_state) { discard; } } void frag_main() { discard_state = false; float4 fragment_unnamed_51 = _MainTex.SampleBias(sampler_MainTex, float2(fragment_input_0.x, fragment_input_0.y), fragment_uniform_buffer_0[4u].x); float fragment_unnamed_53 = fragment_unnamed_51.w; precise float fragment_unnamed_57 = fragment_unnamed_53 * fragment_input_2.w; precise float fragment_unnamed_63 = (-0.0f) - fragment_uniform_buffer_1[4u].x; float fragment_unnamed_66 = mad(fragment_unnamed_53, fragment_input_2.w, fragment_unnamed_63); precise float fragment_unnamed_71 = abs(ddy_coarse(fragment_unnamed_57)) + abs(ddx_coarse(fragment_unnamed_57)); precise float fragment_unnamed_72 = (-0.0f) - fragment_unnamed_71; precise float fragment_unnamed_77 = mad(fragment_unnamed_72, 0.5f, fragment_unnamed_66) / max(fragment_unnamed_71, 9.9999997473787516355514526367188e-05f); precise float fragment_unnamed_78 = fragment_unnamed_77 + 1.0f; precise float fragment_unnamed_82 = clamp(fragment_unnamed_78, 0.0f, 1.0f) + (-9.9999997473787516355514526367188e-05f); bool fragment_unnamed_88 = 0.0f >= fragment_uniform_buffer_1[4u].x; discard_cond(asfloat((((~(fragment_unnamed_88 ? 4294967295u : 0u)) & ((fragment_uniform_buffer_0[4u].z != 0.0f) ? 4294967295u : 0u)) != 0u) ? (fragment_unnamed_88 ? 1065351538u : asuint(fragment_unnamed_82)) : asuint(fragment_unnamed_66)) < 0.0f); float fragment_unnamed_125 = rsqrt(dot(float3(fragment_input_1.x, fragment_input_1.y, fragment_input_1.z), float3(fragment_input_1.x, fragment_input_1.y, fragment_input_1.z))); precise float fragment_unnamed_132 = fragment_unnamed_125 * fragment_input_1.x; precise float fragment_unnamed_133 = fragment_unnamed_125 * fragment_input_1.y; precise float fragment_unnamed_134 = fragment_unnamed_125 * fragment_input_1.z; fragment_output_0.x = fragment_unnamed_132; fragment_output_0.y = fragment_unnamed_133; fragment_output_0.z = fragment_unnamed_134; fragment_output_0.w = 0.0f; discard_exit(); } Fragment_Stage_Output frag(Fragment_Stage_Input stage_input) { fragment_uniform_buffer_0[4] = float4(_GlobalMipBias[0], _GlobalMipBias[1], fragment_uniform_buffer_0[4][2], fragment_uniform_buffer_0[4][3]); fragment_uniform_buffer_0[4] = float4(fragment_uniform_buffer_0[4][0], fragment_uniform_buffer_0[4][1], _AlphaToMaskAvailable, fragment_uniform_buffer_0[4][3]); fragment_uniform_buffer_1[4] = float4(_Cutoff, fragment_uniform_buffer_1[4][1], fragment_uniform_buffer_1[4][2], fragment_uniform_buffer_1[4][3]); fragment_input_0 = stage_input.fragment_input_0; fragment_input_1 = stage_input.fragment_input_1; fragment_input_2 = stage_input.fragment_input_2; fragment_input_3 = stage_input.fragment_input_3; frag_main(); Fragment_Stage_Output stage_output; stage_output.fragment_output_0 = fragment_output_0; return stage_output; } #endif // !STEREO_INSTANCING_ON #ifdef STEREO_INSTANCING_ON #define ANY_SHADER_VARIANT_ACTIVE float2 _GlobalMipBias; float _AlphaToMaskAvailable; float _Cutoff; static float4 fragment_uniform_buffer_0[5]; static float4 fragment_uniform_buffer_1[5]; Texture2D _MainTex; SamplerState sampler_MainTex; static float2 fragment_input_0; static float3 fragment_input_1; static float4 fragment_input_2; static float3 fragment_input_3; static uint fragment_input_5; static float4 fragment_output_0; struct Fragment_Stage_Input { float2 fragment_input_0 : TEXCOORD; // TEXCOORD float3 fragment_input_1 : TEXCOORD1; // TEXCOORD_1 float4 fragment_input_2 : TEXCOORD2; // TEXCOORD_2 float3 fragment_input_3 : TEXCOORD3; // TEXCOORD_3 uint fragment_input_5 : SV_InstanceID; // SV_InstanceID }; struct Fragment_Stage_Output { float4 fragment_output_0 : SV_Target0; }; static bool discard_state; void discard_cond(bool fragment_unnamed_145) { if (fragment_unnamed_145) { discard_state = true; } } void discard_exit() { if (discard_state) { discard; } } void frag_main() { discard_state = false; float4 fragment_unnamed_54 = _MainTex.SampleBias(sampler_MainTex, float2(fragment_input_0.x, fragment_input_0.y), fragment_uniform_buffer_0[4u].x); float fragment_unnamed_56 = fragment_unnamed_54.w; precise float fragment_unnamed_60 = fragment_unnamed_56 * fragment_input_2.w; precise float fragment_unnamed_66 = (-0.0f) - fragment_uniform_buffer_1[4u].x; float fragment_unnamed_69 = mad(fragment_unnamed_56, fragment_input_2.w, fragment_unnamed_66); precise float fragment_unnamed_74 = abs(ddy_coarse(fragment_unnamed_60)) + abs(ddx_coarse(fragment_unnamed_60)); precise float fragment_unnamed_75 = (-0.0f) - fragment_unnamed_74; precise float fragment_unnamed_80 = mad(fragment_unnamed_75, 0.5f, fragment_unnamed_69) / max(fragment_unnamed_74, 9.9999997473787516355514526367188e-05f); precise float fragment_unnamed_81 = fragment_unnamed_80 + 1.0f; precise float fragment_unnamed_85 = clamp(fragment_unnamed_81, 0.0f, 1.0f) + (-9.9999997473787516355514526367188e-05f); bool fragment_unnamed_91 = 0.0f >= fragment_uniform_buffer_1[4u].x; discard_cond(asfloat((((~(fragment_unnamed_91 ? 4294967295u : 0u)) & ((fragment_uniform_buffer_0[4u].z != 0.0f) ? 4294967295u : 0u)) != 0u) ? (fragment_unnamed_91 ? 1065351538u : asuint(fragment_unnamed_85)) : asuint(fragment_unnamed_69)) < 0.0f); float fragment_unnamed_128 = rsqrt(dot(float3(fragment_input_1.x, fragment_input_1.y, fragment_input_1.z), float3(fragment_input_1.x, fragment_input_1.y, fragment_input_1.z))); precise float fragment_unnamed_135 = fragment_unnamed_128 * fragment_input_1.x; precise float fragment_unnamed_136 = fragment_unnamed_128 * fragment_input_1.y; precise float fragment_unnamed_137 = fragment_unnamed_128 * fragment_input_1.z; fragment_output_0.x = fragment_unnamed_135; fragment_output_0.y = fragment_unnamed_136; fragment_output_0.z = fragment_unnamed_137; fragment_output_0.w = 0.0f; discard_exit(); } Fragment_Stage_Output frag(Fragment_Stage_Input stage_input) { fragment_uniform_buffer_0[4] = float4(_GlobalMipBias[0], _GlobalMipBias[1], fragment_uniform_buffer_0[4][2], fragment_uniform_buffer_0[4][3]); fragment_uniform_buffer_0[4] = float4(fragment_uniform_buffer_0[4][0], fragment_uniform_buffer_0[4][1], _AlphaToMaskAvailable, fragment_uniform_buffer_0[4][3]); fragment_uniform_buffer_1[4] = float4(_Cutoff, fragment_uniform_buffer_1[4][1], fragment_uniform_buffer_1[4][2], fragment_uniform_buffer_1[4][3]); fragment_input_0 = stage_input.fragment_input_0; fragment_input_1 = stage_input.fragment_input_1; fragment_input_2 = stage_input.fragment_input_2; fragment_input_3 = stage_input.fragment_input_3; fragment_input_5 = stage_input.fragment_input_5; frag_main(); Fragment_Stage_Output stage_output; stage_output.fragment_output_0 = fragment_output_0; return stage_output; } #endif // STEREO_INSTANCING_ON ENDHLSL } } }