17 lines
465 B
C#
17 lines
465 B
C#
using System;
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using BlockSpace.Voxels;
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using UnityEngine;
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[DisallowMultipleComponent]
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public sealed class DestroyGroupBehavior : NodeBehavior
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{
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public override void OnRun(string inputPortName)
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{
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if (base.IsAuthoritative && string.Equals(inputPortName, "Destroy", StringComparison.Ordinal) && TryGetInputGroup("Group", out var group) && !(group == null))
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{
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VoxelGroupManager.Instance?.RemoveGroupWithoutAnimation(group);
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TriggerOutput("Done");
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}
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}
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}
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