Files
2026-06-01 17:19:55 +02:00

17 lines
465 B
C#

using System;
using BlockSpace.Voxels;
using UnityEngine;
[DisallowMultipleComponent]
public sealed class DestroyGroupBehavior : NodeBehavior
{
public override void OnRun(string inputPortName)
{
if (base.IsAuthoritative && string.Equals(inputPortName, "Destroy", StringComparison.Ordinal) && TryGetInputGroup("Group", out var group) && !(group == null))
{
VoxelGroupManager.Instance?.RemoveGroupWithoutAnimation(group);
TriggerOutput("Done");
}
}
}