Files
2026-06-01 17:19:55 +02:00

17 lines
585 B
C#

using UnityEngine;
[DisallowMultipleComponent]
public sealed class DotProductBehavior : GuardedValueNodeBehavior
{
protected override void RecomputeCore()
{
double inputNumber = GetInputNumber("AX");
double inputNumber2 = GetInputNumber("AY");
double inputNumber3 = GetInputNumber("AZ");
double inputNumber4 = GetInputNumber("BX");
double inputNumber5 = GetInputNumber("BY");
double inputNumber6 = GetInputNumber("BZ");
SetOutputValueIfChanged("Output", BSValue.FromNumber(inputNumber * inputNumber4 + inputNumber2 * inputNumber5 + inputNumber3 * inputNumber6));
}
}