Files
2026-06-01 17:19:55 +02:00

12 lines
318 B
C#

using UnityEngine;
[DisallowMultipleComponent]
public sealed class IfValueBehavior : GuardedValueNodeBehavior
{
protected override void RecomputeCore()
{
string value = (GetInputValue("If").AsBool() ? GetInputText("True") : GetInputText("False"));
SetOutputValueIfChanged("Text", BSValue.FromText(value));
}
}