Files
2026-06-01 17:19:55 +02:00

12 lines
298 B
C#

using UnityEngine;
[DisallowMultipleComponent]
public sealed class NANDBehavior : GuardedValueNodeBehavior
{
protected override void RecomputeCore()
{
bool value = !GetInputValue("A").AsBool() || !GetInputValue("B").AsBool();
SetOutputValueIfChanged("Result", BSValue.FromBool(value));
}
}