Files
2026-06-01 17:19:55 +02:00

15 lines
336 B
C#

using UnityEngine;
public class PhotonVRPlayerBody : MonoBehaviour
{
public Transform Head;
public float Offset;
private void Update()
{
base.transform.rotation = new Quaternion(0f, Head.rotation.y, 0f, Head.rotation.w);
base.transform.position = new Vector3(Head.position.x, Head.position.y + Offset, Head.position.z);
}
}