Files
2026-06-01 17:19:55 +02:00

18 lines
518 B
C#

using System;
using BlockSpace.Voxels;
using UnityEngine;
[DisallowMultipleComponent]
public sealed class SetGroupCollisionBehavior : NodeBehavior
{
public override void OnRun(string inputPortName)
{
if (base.IsAuthoritative && string.Equals(inputPortName, "Set", StringComparison.Ordinal) && TryGetInputGroup("Group", out var group) && !(group == null))
{
bool flag = GetInputValue("Enabled").AsBool();
VoxelGroupManager.Instance?.SetGroupColliderEnabled(group, flag);
TriggerOutput("Done");
}
}
}