Files
2026-06-01 17:19:55 +02:00

29 lines
903 B
C#

using System;
using BlockSpace.Voxels;
using UnityEngine;
[DisallowMultipleComponent]
public sealed class SetGroupVisibleBehavior : NodeBehavior
{
public override void OnRun(string inputPortName)
{
if (!base.IsAuthoritative || !string.Equals(inputPortName, "Set", StringComparison.Ordinal) || !TryGetInputGroup("Group", out var group) || group == null || group.voxels == null)
{
return;
}
VoxelMaterial material = ((!GetInputValue("Visible").AsBool()) ? VoxelMaterial.Invisible : VoxelMaterial.Lit);
for (int i = 0; i < group.voxels.Length; i++)
{
byte voxel = group.voxels[i];
if (!PackedVoxel.IsAir(voxel))
{
byte colorIndex = PackedVoxel.GetColorIndex(voxel);
group.voxels[i] = PackedVoxel.Create(colorIndex, material);
}
}
group.MarkDirty(mesh: true, collider: true);
VoxelGroupManager.Instance?.BroadcastGroupModify(group);
TriggerOutput("Done");
}
}