Files
2026-06-01 17:19:55 +02:00

13 lines
361 B
C#

using UnityEngine;
[DisallowMultipleComponent]
public sealed class SignBehavior : GuardedValueNodeBehavior
{
protected override void RecomputeCore()
{
double inputNumber = GetInputNumber("Value");
double value = ((inputNumber > 1E-07) ? 1.0 : ((inputNumber < -1E-07) ? (-1.0) : 0.0));
SetOutputValueIfChanged("Output", BSValue.FromNumber(value));
}
}