Files
2026-06-01 17:19:55 +02:00

27 lines
529 B
C#

using System;
using UnityEngine;
[DisallowMultipleComponent]
public sealed class ToggleBehavior : NodeBehavior
{
private bool state;
private void Start()
{
if (base.IsAuthoritative)
{
SetOutputValueIfChanged("On", BSValue.FromBool(state));
}
}
public override void OnRun(string inputPortName)
{
if (base.IsAuthoritative && string.Equals(inputPortName, "Toggle", StringComparison.Ordinal))
{
state = !state;
SetOutputValueIfChanged("On", BSValue.FromBool(state));
TriggerOutput("Toggled");
}
}
}