70 lines
1.5 KiB
C#
70 lines
1.5 KiB
C#
using System;
|
|
using UnityEngine;
|
|
|
|
[DisallowMultipleComponent]
|
|
public sealed class WaitBehavior : NodeBehavior
|
|
{
|
|
private const float RemainingRefreshInterval = 0.1f;
|
|
|
|
private bool waiting;
|
|
|
|
private float waitEndTime;
|
|
|
|
private float nextRemainingRefreshAt;
|
|
|
|
private void Start()
|
|
{
|
|
if (base.IsAuthoritative)
|
|
{
|
|
SetOutputValueIfChanged("Remaining", BSValue.FromNumber(0.0));
|
|
}
|
|
}
|
|
|
|
private void Update()
|
|
{
|
|
if (base.IsAuthoritative && waiting)
|
|
{
|
|
float num = Mathf.Max(0f, waitEndTime - Time.unscaledTime);
|
|
if (num <= 0.0001f)
|
|
{
|
|
waiting = false;
|
|
SetOutputValueIfChanged("Remaining", BSValue.FromNumber(0.0));
|
|
TriggerOutput("Done");
|
|
}
|
|
else if (Time.unscaledTime >= nextRemainingRefreshAt)
|
|
{
|
|
nextRemainingRefreshAt = Time.unscaledTime + 0.1f;
|
|
SetOutputValueIfChanged("Remaining", BSValue.FromNumber(num));
|
|
}
|
|
}
|
|
}
|
|
|
|
public override void OnRun(string inputPortName)
|
|
{
|
|
if (!base.IsAuthoritative)
|
|
{
|
|
return;
|
|
}
|
|
if (string.Equals(inputPortName, "Wait", StringComparison.Ordinal))
|
|
{
|
|
float num = Mathf.Max(0f, (float)GetInputNumber("Delay"));
|
|
waiting = false;
|
|
SetOutputValueIfChanged("Remaining", BSValue.FromNumber(num));
|
|
if (num <= 0.0001f)
|
|
{
|
|
TriggerOutput("Done");
|
|
return;
|
|
}
|
|
waiting = true;
|
|
waitEndTime = Time.unscaledTime + num;
|
|
nextRemainingRefreshAt = 0f;
|
|
}
|
|
else if (string.Equals(inputPortName, "Stop", StringComparison.Ordinal) && waiting)
|
|
{
|
|
waiting = false;
|
|
SetOutputValueIfChanged("Remaining", BSValue.FromNumber(0.0));
|
|
TriggerOutput("Stopped");
|
|
}
|
|
}
|
|
}
|