Files
BlockSpace-v1.5.0b/Assets/Scripts/Assembly-CSharp/ANDBehavior.cs
T
2026-06-01 17:19:55 +02:00

12 lines
295 B
C#

using UnityEngine;
[DisallowMultipleComponent]
public sealed class ANDBehavior : GuardedValueNodeBehavior
{
protected override void RecomputeCore()
{
bool value = GetInputValue("A").AsBool() && GetInputValue("B").AsBool();
SetOutputValueIfChanged("Result", BSValue.FromBool(value));
}
}