Files
BlockSpace-v1.5.0b/Assets/Scripts/Assembly-CSharp/DuplicateGroupBehavior.cs
T
2026-06-01 17:19:55 +02:00

19 lines
677 B
C#

using System;
using BlockSpace.Voxels;
using UnityEngine;
[DisallowMultipleComponent]
public sealed class DuplicateGroupBehavior : NodeBehavior
{
public override void OnRun(string inputPortName)
{
if (base.IsAuthoritative && string.Equals(inputPortName, "Duplicate", StringComparison.Ordinal) && TryGetInputGroup("Group", out var group) && !(group == null))
{
VoxelGroupManager instance = VoxelGroupManager.Instance;
VoxelGroup voxelGroup = ((instance != null) ? instance.DuplicateGroup(group, Vector3Int.zero) : null);
SetOutputValueIfChanged("Group", (voxelGroup != null) ? BSValue.FromGroup(voxelGroup.id) : BSValue.None);
TriggerOutput("Done");
}
}
}