Files
BlockSpace-v1.5.0b/Assets/Scripts/Assembly-CSharp/OnceBehavior.cs
T
2026-06-01 17:19:55 +02:00

25 lines
467 B
C#

using System;
using UnityEngine;
[DisallowMultipleComponent]
public sealed class OnceBehavior : NodeBehavior
{
private bool fired;
public override void OnRun(string inputPortName)
{
if (base.IsAuthoritative)
{
if (string.Equals(inputPortName, "Reset", StringComparison.Ordinal))
{
fired = false;
}
else if (string.Equals(inputPortName, "In", StringComparison.Ordinal) && !fired)
{
fired = true;
TriggerOutput("Out");
}
}
}
}