Files
BlockSpace-v1.5.0b/Assets/Scripts/Assembly-CSharp/AddBehavior.cs
T
2026-06-01 17:19:55 +02:00

11 lines
258 B
C#

using UnityEngine;
[DisallowMultipleComponent]
public sealed class AddBehavior : GuardedValueNodeBehavior
{
protected override void RecomputeCore()
{
SetOutputValueIfChanged("Output", BSValue.FromNumber(GetInputNumber("A") + GetInputNumber("B")));
}
}