Files
BlockSpace-v1.5.0b/Assets/Scripts/Assembly-CSharp/BlockSpace/Voxels/VRHaptics.cs
T
2026-06-01 17:19:55 +02:00

34 lines
770 B
C#

using UnityEngine;
using UnityEngine.XR;
namespace BlockSpace.Voxels
{
internal static class VRHaptics
{
public const float SmallAmplitude = 0.18f;
public const float MediumAmplitude = 0.32f;
public const float LargeAmplitude = 0.65f;
public const float TickDuration = 0.035f;
public const float ToolDuration = 0.055f;
public const float BigDuration = 0.11f;
public static void Pulse(InputDevice device, float amplitude, float duration)
{
if (device.isValid && !(amplitude <= 0f) && !(duration <= 0f))
{
device.SendHapticImpulse(0u, Mathf.Clamp01(amplitude), duration);
}
}
public static void Pulse(XRNode node, float amplitude, float duration)
{
Pulse(InputDevices.GetDeviceAtXRNode(node), amplitude, duration);
}
}
}