Files
BlockSpace-v1.5.0b/Assets/Scripts/Assembly-CSharp/ClampBehavior.cs
T
2026-06-01 17:19:55 +02:00

22 lines
543 B
C#

using UnityEngine;
[DisallowMultipleComponent]
public sealed class ClampBehavior : GuardedValueNodeBehavior
{
protected override void RecomputeCore()
{
double inputNumber = GetInputNumber("Value");
double num = GetInputNumber("Min");
double num2 = GetInputNumber("Max");
if (num > num2)
{
double num3 = num2;
double num4 = num;
num = num3;
num2 = num4;
}
double value = ((inputNumber < num) ? num : ((inputNumber > num2) ? num2 : inputNumber));
SetOutputValueIfChanged("Output", BSValue.FromNumber(value));
}
}