Files
BlockSpace-v1.5.0b/Assets/Scripts/Assembly-CSharp/CooldownBehavior.cs
T
2026-06-01 17:19:55 +02:00

22 lines
495 B
C#

using System;
using UnityEngine;
[DisallowMultipleComponent]
public sealed class CooldownBehavior : NodeBehavior
{
private float nextAllowedAt;
public override void OnRun(string inputPortName)
{
if (base.IsAuthoritative && string.Equals(inputPortName, "In", StringComparison.Ordinal))
{
float num = Mathf.Max(0f, (float)GetInputNumber("Seconds"));
if (!(Time.unscaledTime < nextAllowedAt))
{
nextAllowedAt = Time.unscaledTime + num;
TriggerOutput("Out");
}
}
}
}