# This .gitignore file should be placed at the root of your Unity project directory # # Get latest from https://github.com/github/gitignore/blob/main/Unity.gitignore # # Recommended: add any editor/OS/tool-specific ignore rules from the Global/ templates as needed. # See: https://github.com/github/gitignore/tree/main/Global # .utmp/ [Ll]ibrary/ [Tt]emp/ [Oo]bj/ [Bb]uild/ [Bb]uilds/ [Ll]ogs/ [Uu]ser[Ss]ettings/ *.log # By default unity supports Blender asset imports, *.blend1 blender files do not need to be commited to version control. *.blend1 *.blend1.meta # MemoryCaptures can get excessive in size. # They also could contain extremely sensitive data [Mm]emoryCaptures/ # Recordings can get excessive in size [Rr]ecordings/ # Uncomment this line if you wish to ignore the asset store tools plugin # /[Aa]ssets/AssetStoreTools* # Autogenerated Jetbrains Rider plugin [Aa]ssets/Plugins/Editor/JetBrains* # Jetbrains Rider personal-layer settings *.DotSettings.user # Visual Studio cache directory .vs/ # Gradle cache directory .gradle/ # Autogenerated VS/MD/Consulo solution and project files ExportedObj/ .consulo/ *.csproj *.unityproj *.sln *.slnx *.suo *.tmp *.user *.userprefs *.pidb *.booproj *.svd *.pdb *.mdb *.opendb *.VC.db # Unity3D generated meta files *.pidb.meta *.pdb.meta *.mdb.meta # Unity3D generated file on crash reports sysinfo.txt # Mono auto generated files mono_crash.* # Builds *.apk *.aab *.unitypackage *.unitypackage.meta *.app # Crashlytics generated file crashlytics-build.properties # TestRunner generated files InitTestScene*.unity* # Addressables default ignores, before user customizations ServerData/ [Aa]ssets/StreamingAssets/aa* [Aa]ssets/AddressableAssetsData/link.xml* [Aa]ssets/Addressables_Temp* # By default, Addressables content builds will generate addressables_content_state.bin # files in platform-specific subfolders, for example: # /Assets/AddressableAssetsData/OSX/addressables_content_state.bin [Aa]ssets/AddressableAssetsData/*/*.bin* # Visual Scripting auto-generated files [Aa]ssets/Unity.VisualScripting.Generated/VisualScripting.Flow/UnitOptions.db [Aa]ssets/Unity.VisualScripting.Generated/VisualScripting.Flow/UnitOptions.db.meta [Aa]ssets/Unity.VisualScripting.Generated/VisualScripting.Core/Property Providers [Aa]ssets/Unity.VisualScripting.Generated/VisualScripting.Core/Property Providers.meta # Auto-generated scenes by play mode tests [Aa]ssets/[Ii]nit[Tt]est[Ss]cene*.unity* # Auto-generated cache in Assets folder [Aa]ssets/[Ss]ceneDependencyCache*