Server Log

Live tail of every request the server handles. Use the filter to isolate one endpoint (e.g. /api/, a player id, or 404).

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Dashboard Icon

Welcome to the Dashboard

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Online Players

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Total Rooms

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Total Players

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Total Inventions

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Players

Force Join

Drop one player into another's room. The joiner is moved into the target's current instance (the target must be in a room).

Id Profile Image Username Platform Id Device Id Level Player Created At Last Online Room Discord Actions
Create Player

Server

Server control

Restart the game server process. Players are briefly disconnected; it comes back in a few seconds.

Social sign-ins (website Services tab)

Each service needs its own developer app. Paste the app's client id and secret here - saved to Data/social_apps.json on the server, never shown again. Register this redirect URI on every app: https://gameauth.ddns.net/api/site/social/<provider>/callback. Steam needs no app (optional Web API key for persona names).

ServiceStatusClient idClient secretRedirect URI
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Community Board

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RoomId ImageName RoomName Actions

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Id ImageName ImageUrl Actions

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Id Title BlobName Description ThumbnailBlobName SourceUrl Actions

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Welcome to Campus

Coach

Create Player

Edit Player

Player

Profile

Leave a field blank to leave it unchanged.

profile picture
preview

One account can hold several Steam IDs, and the same Steam ID can be put on several accounts. Sharing is allowed — you'll just be told who else has it.

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Locked players cannot change their @ name or display name in-game, on the website or during onboarding. Edits made here still apply, so set the name you want first, then lock it. Takes effect immediately.

Image names refer to files the server can serve from Data/Images (or an already-uploaded image). The preview shows what the client will fetch.

Reset Password

Sets this player's login password immediately. They are not notified — tell them the new password yourself.

Load a player above first. The password is sent over the connection and stored only as a hash — it is never logged in plain text.

Player Events

Events players have scheduled. Event names and descriptions are now run through the same word filter as room names, but anything created before that can be removed here.

Room blobs

Every .room file on the server. An orphan is a real saved build that no room points at — attach it to a room and that room stops loading blank. Getting it wrong costs nothing: attach a different blob and try again.

BlobSizeUsed byAttach to room id
Press Load blobs.

Import rooms

Put a room JSON file in Data/Imports on the server, then enter its filename here. See Data/Imports/README.md for the required shape. Blobs are a separate step — the result lists any .room files still needed.


        
IdNameCreatorRoomStartsGoing
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Photos

Every photo taken in the game, newest first, attributed to the player who took it.

Room Comments

Notes players pin in a room's scene, newest first, attributed to the author.

Player Reports

Reports raised from the in-game report menu and the website's Report buttons, newest first. Acting on a player also closes their other open reports, so a pile-on does not leave duplicates of what you just handled.

Bug Reports

What players send from the watch's Report a bug. Every field the client posted is kept (expand raw); attached screenshots / logs are linked.

Staff & Moderators

Who holds which flag. Moderator is the vmod role the client checks for the badge and moderation powers; Developer also grants access to this admin panel, so hand it out carefully. Changes take effect when that player next signs in — roles are baked into their token when it is issued.

Gifts

Search every storefront and the whole avatar catalog (avatar_items.json) as you type, and give an item to a player as an unopened gift box they open in-game, or drop it straight into their wardrobe. Use player id -1 for all players (owners are skipped). Items tagged catalog are not sold anywhere, so they have no gift-drop art — prefer straight into their wardrobe for those.

Deliver as Bonus XP Message

Economy

Creator Earnings

A maker gets 30% of what a buyer spends on their invention / custom clothing / room key / room currency / room consumable. Each sale pends 14 days and is paid on the first Sunday after that (00:00 UTC). Coach and the Importer never earn.

Test in-game account creation

While ON, launching the game from an admin-allowlisted IP shows an empty account picker, so the client creates a brand-new account in-game (Orientation: choose name, password). Turn it OFF to log into your own account again. Allowlisted IPs also skip the signup / login / device limits.

state: …

Player

Give Balance

A positive amount of currency is delivered as a gift box and credited when the player opens it. XP is added directly (a level crossed sends its level-up box). Negative takes currency away immediately. Level: the amount is the level to set the player to.

Send Game Reward

Sends the player the end-of-game reward picker (3 token cards, 10–1000) in the chosen box, exactly as finishing that activity would.

Database

Automatic snapshots of every database run 3× a day and are kept for 3 days. Restore a snapshot if something goes wrong.

BackupCreated (UTC)FilesSizeActions
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Settings

Steam Allowlist

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An empty list means the check is off and every Steam user can connect. Quest / Meta players are never affected. Stored in Data/steam_allowlist.txt.

Danger Zone

Expire every in-game sign-in at once. Use this if a token or password leaked: all players are signed out of the game and must log in again. Website and admin logins are not affected.

Logs

Inventions

Invention Id Image Name Created At Modified At Permissions Actions

Clubs

Club Id Image Name Created At Members None Actions

Rooms

Import rooms (into @Importer)

Drop a room-export .zip (RoomDetails.json + subrooms + blobs + image) and it's unpacked, imported as a room owned by @Importer (ids reassigned, kept published), with its blobs placed on the CDN so the build loads. You can also drop loose .room blobs — each is hosted and wrapped in a new joinable @Importer room named after the file (or a zip full of .room files to do a whole batch at once); saves too new for this client are hosted but skipped so they don't freeze the game. Loose .json exports work too. Multiple at once is fine.

Drag & drop a room .zip here
or click to choose files (.zip, .json, .room, .META)
Room Id Image Room Name Description Creator Player Id Max Players Actions