the files
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// Campus launcher resources.
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#include <windows.h>
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#include "src/Version.h"
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// The exe / window / taskbar icon. Explorer shows the lowest-numbered ICON, so this is 1.
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1 ICON "CampusIcon.ico"
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// Brand art, read by src/Tex.cpp (ResourceData). IDs must match App.cpp. (No logo in the window:
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// the art already carries it.)
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201 RCDATA "Hero.jpg" // the art behind the Play page and the sign-in card
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202 RCDATA "HeroMask.png" // where the art is backdrop / logo letters (white) - repainted in the player's gradient
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// The Campus patch's menu art: written to <game>\PATCH\Assets (src/Game.cpp EnsurePatchFolder).
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210 RCDATA "PatchAssets\\background.png"
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211 RCDATA "PatchAssets\\button.png"
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212 RCDATA "PatchAssets\\menu_button.png"
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213 RCDATA "PatchAssets\\player.png"
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214 RCDATA "PatchAssets\\toggle_off.png"
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215 RCDATA "PatchAssets\\toggle_on.png"
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// Valve's steam_api64.dll exactly as the game zip ships it (src/Steam.cpp EnsureSteamApi): put back when a
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// player's copy has gone missing or comes back damaged, and used for the Steam link meanwhile.
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220 RCDATA "SteamApi\\steam_api64.dll"
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// The patch is NOT embedded: the launcher downloads it for every Play (src/Game.h).
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VS_VERSION_INFO VERSIONINFO
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FILEVERSION LV_VERSION_MAJOR,LV_VERSION_MINOR,0,0
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PRODUCTVERSION LV_VERSION_MAJOR,LV_VERSION_MINOR,0,0
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FILEFLAGSMASK 0x3fL
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FILEFLAGS 0x0L
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FILEOS VOS_NT_WINDOWS32
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FILETYPE VFT_APP
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FILESUBTYPE 0x0L
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BEGIN
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BLOCK "StringFileInfo"
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BEGIN
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BLOCK "080904b0"
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BEGIN
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VALUE "CompanyName", "Campus"
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VALUE "FileDescription", "Campus Launcher"
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VALUE "FileVersion", LV_VERSION_STR
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VALUE "InternalName", "Campus"
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VALUE "LegalCopyright", "Copyright (C) Campus. All rights reserved."
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VALUE "LegalTrademarks", ""
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VALUE "OriginalFilename", "Campus.exe"
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VALUE "ProductName", "Campus"
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VALUE "ProductVersion", LV_VERSION_STR
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VALUE "Comments", "Sign-in launcher for Campus. Downloads game files and the per-session patch."
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END
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END
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BLOCK "VarFileInfo"
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BEGIN
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VALUE "Translation", 0x809, 1200
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END
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END
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