the files
This commit is contained in:
Vendored
+38
@@ -0,0 +1,38 @@
|
||||
// What does this file solves?
|
||||
// - Since Dear ImGui 1.00 we took pride that most of our examples applications had their entire
|
||||
// main-loop inside the main() function. That's because:
|
||||
// - It makes the examples easier to read, keeping the code sequential.
|
||||
// - It permit the use of local variables, making it easier to try things and perform quick
|
||||
// changes when someone needs to quickly test something (vs having to structure the example
|
||||
// in order to pass data around). This is very important because people use those examples
|
||||
// to craft easy-to-past repro when they want to discuss features or report issues.
|
||||
// - It conveys at a glance that this is a no-BS framework, it won't take your main loop away from you.
|
||||
// - It is generally nice and elegant.
|
||||
// - However, comes Emscripten... it is a wonderful and magical tech but it requires a "main loop" function.
|
||||
// - Only some of our examples would run on Emscripten. Typically the ones rendering with GL or WGPU ones.
|
||||
// - I tried to refactor those examples but felt it was problematic that other examples didn't follow the
|
||||
// same layout. Why would the SDL+GL example be structured one way and the SGL+DX11 be structured differently?
|
||||
// Especially as we are trying hard to convey that using a Dear ImGui backend in an *existing application*
|
||||
// should requires only a few dozens lines of code, and this should be consistent and symmetrical for all backends.
|
||||
// - So the next logical step was to refactor all examples to follow that layout of using a "main loop" function.
|
||||
// This worked, but it made us lose all the nice things we had...
|
||||
|
||||
// Since only about 4 examples really need to run with Emscripten, here's our solution:
|
||||
// - Use some weird macros and capturing lambda to turn a loop in main() into a function.
|
||||
// - Hide all that crap in this file so it doesn't make our examples unusually ugly.
|
||||
// As a stance and principle of Dear ImGui development we don't use C++ headers and we don't
|
||||
// want to suggest to the newcomer that we would ever use C++ headers as this would affect
|
||||
// the initial judgment of many of our target audience.
|
||||
// - Technique is based on this idea: https://github.com/ocornut/imgui/pull/2492/
|
||||
// - The do { } while (0) is to allow our code calling continue in the main loop.
|
||||
#ifdef __EMSCRIPTEN__
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||||
#include <emscripten.h>
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#include <functional>
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static std::function<void()> MainLoopForEmscriptenP;
|
||||
static void MainLoopForEmscripten() { MainLoopForEmscriptenP(); }
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||||
#define EMSCRIPTEN_MAINLOOP_BEGIN MainLoopForEmscriptenP = [&]() { do
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||||
#define EMSCRIPTEN_MAINLOOP_END while (0); }; emscripten_set_main_loop(MainLoopForEmscripten, 0, true)
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||||
#else
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||||
#define EMSCRIPTEN_MAINLOOP_BEGIN
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||||
#define EMSCRIPTEN_MAINLOOP_END
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||||
#endif
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||||
+68
@@ -0,0 +1,68 @@
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||||
<!doctype html>
|
||||
<html lang="en-us">
|
||||
<head>
|
||||
<meta charset="utf-8">
|
||||
<meta name="viewport" content="width=device-width, initial-scale=1, maximum-scale=1, minimum-scale=1, user-scalable=no"/>
|
||||
<title>Dear ImGui Emscripten example</title>
|
||||
<style>
|
||||
body { margin: 0; background-color: black; overflow: hidden; }
|
||||
/* FIXME: with our GLFW example this block seems to break resizing and io.DisplaySize gets stuck */
|
||||
.emscripten {
|
||||
position: absolute;
|
||||
top: 0px;
|
||||
left: 0px;
|
||||
margin: 0px;
|
||||
border: 0;
|
||||
width: 100%;
|
||||
height: 100%;
|
||||
overflow: hidden;
|
||||
display: block;
|
||||
image-rendering: optimizeSpeed;
|
||||
image-rendering: -moz-crisp-edges;
|
||||
image-rendering: -o-crisp-edges;
|
||||
image-rendering: -webkit-optimize-contrast;
|
||||
image-rendering: optimize-contrast;
|
||||
image-rendering: crisp-edges;
|
||||
image-rendering: pixelated;
|
||||
-ms-interpolation-mode: nearest-neighbor;
|
||||
}
|
||||
#canvas:focus {
|
||||
outline: none;
|
||||
}
|
||||
</style>
|
||||
</head>
|
||||
<body>
|
||||
<canvas class="emscripten" id="canvas" oncontextmenu="event.preventDefault()" tabindex=-1></canvas>
|
||||
<script type='text/javascript'>
|
||||
var Module = {
|
||||
preRun: [],
|
||||
postRun: [],
|
||||
print: (function() {
|
||||
return function(text) {
|
||||
text = Array.prototype.slice.call(arguments).join(' ');
|
||||
console.log(text);
|
||||
};
|
||||
})(),
|
||||
printErr: function(text) {
|
||||
text = Array.prototype.slice.call(arguments).join(' ');
|
||||
console.error(text);
|
||||
},
|
||||
canvas: (function() {
|
||||
var canvas = document.getElementById('canvas');
|
||||
//canvas.addEventListener("webglcontextlost", function(e) { alert('FIXME: WebGL context lost, please reload the page'); e.preventDefault(); }, false);
|
||||
return canvas;
|
||||
})(),
|
||||
setStatus: function(text) {
|
||||
console.log("status: " + text);
|
||||
},
|
||||
monitorRunDependencies: function(left) {
|
||||
// no run dependencies to log
|
||||
}
|
||||
};
|
||||
window.onerror = function() {
|
||||
console.log("onerror: " + event);
|
||||
};
|
||||
</script>
|
||||
{{{ SCRIPT }}}
|
||||
</body>
|
||||
</html>
|
||||
@@ -0,0 +1,22 @@
|
||||
Copyright (c) 2002-2006 Marcus Geelnard
|
||||
Copyright (c) 2006-2010 Camilla Berglund <elmindreda@elmindreda.org>
|
||||
|
||||
This software is provided 'as-is', without any express or implied
|
||||
warranty. In no event will the authors be held liable for any damages
|
||||
arising from the use of this software.
|
||||
|
||||
Permission is granted to anyone to use this software for any purpose,
|
||||
including commercial applications, and to alter it and redistribute it
|
||||
freely, subject to the following restrictions:
|
||||
|
||||
1. The origin of this software must not be misrepresented; you must not
|
||||
claim that you wrote the original software. If you use this software
|
||||
in a product, an acknowledgment in the product documentation would
|
||||
be appreciated but is not required.
|
||||
|
||||
2. Altered source versions must be plainly marked as such, and must not
|
||||
be misrepresented as being the original software.
|
||||
|
||||
3. This notice may not be removed or altered from any source
|
||||
distribution.
|
||||
|
||||
+4227
@@ -0,0 +1,4227 @@
|
||||
/*************************************************************************
|
||||
* GLFW 3.2 - www.glfw.org
|
||||
* A library for OpenGL, window and input
|
||||
*------------------------------------------------------------------------
|
||||
* Copyright (c) 2002-2006 Marcus Geelnard
|
||||
* Copyright (c) 2006-2010 Camilla Berglund <elmindreda@elmindreda.org>
|
||||
*
|
||||
* This software is provided 'as-is', without any express or implied
|
||||
* warranty. In no event will the authors be held liable for any damages
|
||||
* arising from the use of this software.
|
||||
*
|
||||
* Permission is granted to anyone to use this software for any purpose,
|
||||
* including commercial applications, and to alter it and redistribute it
|
||||
* freely, subject to the following restrictions:
|
||||
*
|
||||
* 1. The origin of this software must not be misrepresented; you must not
|
||||
* claim that you wrote the original software. If you use this software
|
||||
* in a product, an acknowledgment in the product documentation would
|
||||
* be appreciated but is not required.
|
||||
*
|
||||
* 2. Altered source versions must be plainly marked as such, and must not
|
||||
* be misrepresented as being the original software.
|
||||
*
|
||||
* 3. This notice may not be removed or altered from any source
|
||||
* distribution.
|
||||
*
|
||||
*************************************************************************/
|
||||
|
||||
#ifndef _glfw3_h_
|
||||
#define _glfw3_h_
|
||||
|
||||
#ifdef __cplusplus
|
||||
extern "C" {
|
||||
#endif
|
||||
|
||||
|
||||
/*************************************************************************
|
||||
* Doxygen documentation
|
||||
*************************************************************************/
|
||||
|
||||
/*! @file glfw3.h
|
||||
* @brief The header of the GLFW 3 API.
|
||||
*
|
||||
* This is the header file of the GLFW 3 API. It defines all its types and
|
||||
* declares all its functions.
|
||||
*
|
||||
* For more information about how to use this file, see @ref build_include.
|
||||
*/
|
||||
/*! @defgroup context Context reference
|
||||
*
|
||||
* This is the reference documentation for OpenGL and OpenGL ES context related
|
||||
* functions. For more task-oriented information, see the @ref context_guide.
|
||||
*/
|
||||
/*! @defgroup vulkan Vulkan reference
|
||||
*
|
||||
* This is the reference documentation for Vulkan related functions and types.
|
||||
* For more task-oriented information, see the @ref vulkan_guide.
|
||||
*/
|
||||
/*! @defgroup init Initialization, version and error reference
|
||||
*
|
||||
* This is the reference documentation for initialization and termination of
|
||||
* the library, version management and error handling. For more task-oriented
|
||||
* information, see the @ref intro_guide.
|
||||
*/
|
||||
/*! @defgroup input Input reference
|
||||
*
|
||||
* This is the reference documentation for input related functions and types.
|
||||
* For more task-oriented information, see the @ref input_guide.
|
||||
*/
|
||||
/*! @defgroup monitor Monitor reference
|
||||
*
|
||||
* This is the reference documentation for monitor related functions and types.
|
||||
* For more task-oriented information, see the @ref monitor_guide.
|
||||
*/
|
||||
/*! @defgroup window Window reference
|
||||
*
|
||||
* This is the reference documentation for window related functions and types,
|
||||
* including creation, deletion and event polling. For more task-oriented
|
||||
* information, see the @ref window_guide.
|
||||
*/
|
||||
|
||||
|
||||
/*************************************************************************
|
||||
* Compiler- and platform-specific preprocessor work
|
||||
*************************************************************************/
|
||||
|
||||
/* If we are we on Windows, we want a single define for it.
|
||||
*/
|
||||
#if !defined(_WIN32) && (defined(__WIN32__) || defined(WIN32) || defined(__MINGW32__))
|
||||
#define _WIN32
|
||||
#endif /* _WIN32 */
|
||||
|
||||
/* It is customary to use APIENTRY for OpenGL function pointer declarations on
|
||||
* all platforms. Additionally, the Windows OpenGL header needs APIENTRY.
|
||||
*/
|
||||
#ifndef APIENTRY
|
||||
#ifdef _WIN32
|
||||
#define APIENTRY __stdcall
|
||||
#else
|
||||
#define APIENTRY
|
||||
#endif
|
||||
#endif /* APIENTRY */
|
||||
|
||||
/* Some Windows OpenGL headers need this.
|
||||
*/
|
||||
#if !defined(WINGDIAPI) && defined(_WIN32)
|
||||
#define WINGDIAPI __declspec(dllimport)
|
||||
#define GLFW_WINGDIAPI_DEFINED
|
||||
#endif /* WINGDIAPI */
|
||||
|
||||
/* Some Windows GLU headers need this.
|
||||
*/
|
||||
#if !defined(CALLBACK) && defined(_WIN32)
|
||||
#define CALLBACK __stdcall
|
||||
#define GLFW_CALLBACK_DEFINED
|
||||
#endif /* CALLBACK */
|
||||
|
||||
/* Most Windows GLU headers need wchar_t.
|
||||
* The OS X OpenGL header blocks the definition of ptrdiff_t by glext.h.
|
||||
* Include it unconditionally to avoid surprising side-effects.
|
||||
*/
|
||||
#include <stddef.h>
|
||||
#include <stdint.h>
|
||||
|
||||
/* Include the chosen client API headers.
|
||||
*/
|
||||
#if defined(__APPLE__)
|
||||
#if defined(GLFW_INCLUDE_GLCOREARB)
|
||||
#include <OpenGL/gl3.h>
|
||||
#if defined(GLFW_INCLUDE_GLEXT)
|
||||
#include <OpenGL/gl3ext.h>
|
||||
#endif
|
||||
#elif !defined(GLFW_INCLUDE_NONE)
|
||||
#if !defined(GLFW_INCLUDE_GLEXT)
|
||||
#define GL_GLEXT_LEGACY
|
||||
#endif
|
||||
#include <OpenGL/gl.h>
|
||||
#endif
|
||||
#if defined(GLFW_INCLUDE_GLU)
|
||||
#include <OpenGL/glu.h>
|
||||
#endif
|
||||
#else
|
||||
#if defined(GLFW_INCLUDE_GLCOREARB)
|
||||
#include <GL/glcorearb.h>
|
||||
#elif defined(GLFW_INCLUDE_ES1)
|
||||
#include <GLES/gl.h>
|
||||
#if defined(GLFW_INCLUDE_GLEXT)
|
||||
#include <GLES/glext.h>
|
||||
#endif
|
||||
#elif defined(GLFW_INCLUDE_ES2)
|
||||
#include <GLES2/gl2.h>
|
||||
#if defined(GLFW_INCLUDE_GLEXT)
|
||||
#include <GLES2/gl2ext.h>
|
||||
#endif
|
||||
#elif defined(GLFW_INCLUDE_ES3)
|
||||
#include <GLES3/gl3.h>
|
||||
#if defined(GLFW_INCLUDE_GLEXT)
|
||||
#include <GLES2/gl2ext.h>
|
||||
#endif
|
||||
#elif defined(GLFW_INCLUDE_ES31)
|
||||
#include <GLES3/gl31.h>
|
||||
#if defined(GLFW_INCLUDE_GLEXT)
|
||||
#include <GLES2/gl2ext.h>
|
||||
#endif
|
||||
#elif defined(GLFW_INCLUDE_VULKAN)
|
||||
#include <vulkan/vulkan.h>
|
||||
#elif !defined(GLFW_INCLUDE_NONE)
|
||||
#include <GL/gl.h>
|
||||
#if defined(GLFW_INCLUDE_GLEXT)
|
||||
#include <GL/glext.h>
|
||||
#endif
|
||||
#endif
|
||||
#if defined(GLFW_INCLUDE_GLU)
|
||||
#include <GL/glu.h>
|
||||
#endif
|
||||
#endif
|
||||
|
||||
#if defined(GLFW_DLL) && defined(_GLFW_BUILD_DLL)
|
||||
/* GLFW_DLL must be defined by applications that are linking against the DLL
|
||||
* version of the GLFW library. _GLFW_BUILD_DLL is defined by the GLFW
|
||||
* configuration header when compiling the DLL version of the library.
|
||||
*/
|
||||
#error "You must not have both GLFW_DLL and _GLFW_BUILD_DLL defined"
|
||||
#endif
|
||||
|
||||
/* GLFWAPI is used to declare public API functions for export
|
||||
* from the DLL / shared library / dynamic library.
|
||||
*/
|
||||
#if defined(_WIN32) && defined(_GLFW_BUILD_DLL)
|
||||
/* We are building GLFW as a Win32 DLL */
|
||||
#define GLFWAPI __declspec(dllexport)
|
||||
#elif defined(_WIN32) && defined(GLFW_DLL)
|
||||
/* We are calling GLFW as a Win32 DLL */
|
||||
#define GLFWAPI __declspec(dllimport)
|
||||
#elif defined(__GNUC__) && defined(_GLFW_BUILD_DLL)
|
||||
/* We are building GLFW as a shared / dynamic library */
|
||||
#define GLFWAPI __attribute__((visibility("default")))
|
||||
#else
|
||||
/* We are building or calling GLFW as a static library */
|
||||
#define GLFWAPI
|
||||
#endif
|
||||
|
||||
|
||||
/*************************************************************************
|
||||
* GLFW API tokens
|
||||
*************************************************************************/
|
||||
|
||||
/*! @name GLFW version macros
|
||||
* @{ */
|
||||
/*! @brief The major version number of the GLFW library.
|
||||
*
|
||||
* This is incremented when the API is changed in non-compatible ways.
|
||||
* @ingroup init
|
||||
*/
|
||||
#define GLFW_VERSION_MAJOR 3
|
||||
/*! @brief The minor version number of the GLFW library.
|
||||
*
|
||||
* This is incremented when features are added to the API but it remains
|
||||
* backward-compatible.
|
||||
* @ingroup init
|
||||
*/
|
||||
#define GLFW_VERSION_MINOR 2
|
||||
/*! @brief The revision number of the GLFW library.
|
||||
*
|
||||
* This is incremented when a bug fix release is made that does not contain any
|
||||
* API changes.
|
||||
* @ingroup init
|
||||
*/
|
||||
#define GLFW_VERSION_REVISION 0
|
||||
/*! @} */
|
||||
|
||||
/*! @name Boolean values
|
||||
* @{ */
|
||||
/*! @brief One.
|
||||
*
|
||||
* One. Seriously. You don't _need_ to use this symbol in your code. It's
|
||||
* just semantic sugar for the number 1. You can use `1` or `true` or `_True`
|
||||
* or `GL_TRUE` or whatever you want.
|
||||
*/
|
||||
#define GLFW_TRUE 1
|
||||
/*! @brief Zero.
|
||||
*
|
||||
* Zero. Seriously. You don't _need_ to use this symbol in your code. It's
|
||||
* just just semantic sugar for the number 0. You can use `0` or `false` or
|
||||
* `_False` or `GL_FALSE` or whatever you want.
|
||||
*/
|
||||
#define GLFW_FALSE 0
|
||||
/*! @} */
|
||||
|
||||
/*! @name Key and button actions
|
||||
* @{ */
|
||||
/*! @brief The key or mouse button was released.
|
||||
*
|
||||
* The key or mouse button was released.
|
||||
*
|
||||
* @ingroup input
|
||||
*/
|
||||
#define GLFW_RELEASE 0
|
||||
/*! @brief The key or mouse button was pressed.
|
||||
*
|
||||
* The key or mouse button was pressed.
|
||||
*
|
||||
* @ingroup input
|
||||
*/
|
||||
#define GLFW_PRESS 1
|
||||
/*! @brief The key was held down until it repeated.
|
||||
*
|
||||
* The key was held down until it repeated.
|
||||
*
|
||||
* @ingroup input
|
||||
*/
|
||||
#define GLFW_REPEAT 2
|
||||
/*! @} */
|
||||
|
||||
/*! @defgroup keys Keyboard keys
|
||||
*
|
||||
* See [key input](@ref input_key) for how these are used.
|
||||
*
|
||||
* These key codes are inspired by the _USB HID Usage Tables v1.12_ (p. 53-60),
|
||||
* but re-arranged to map to 7-bit ASCII for printable keys (function keys are
|
||||
* put in the 256+ range).
|
||||
*
|
||||
* The naming of the key codes follow these rules:
|
||||
* - The US keyboard layout is used
|
||||
* - Names of printable alpha-numeric characters are used (e.g. "A", "R",
|
||||
* "3", etc.)
|
||||
* - For non-alphanumeric characters, Unicode:ish names are used (e.g.
|
||||
* "COMMA", "LEFT_SQUARE_BRACKET", etc.). Note that some names do not
|
||||
* correspond to the Unicode standard (usually for brevity)
|
||||
* - Keys that lack a clear US mapping are named "WORLD_x"
|
||||
* - For non-printable keys, custom names are used (e.g. "F4",
|
||||
* "BACKSPACE", etc.)
|
||||
*
|
||||
* @ingroup input
|
||||
* @{
|
||||
*/
|
||||
|
||||
/* The unknown key */
|
||||
#define GLFW_KEY_UNKNOWN -1
|
||||
|
||||
/* Printable keys */
|
||||
#define GLFW_KEY_SPACE 32
|
||||
#define GLFW_KEY_APOSTROPHE 39 /* ' */
|
||||
#define GLFW_KEY_COMMA 44 /* , */
|
||||
#define GLFW_KEY_MINUS 45 /* - */
|
||||
#define GLFW_KEY_PERIOD 46 /* . */
|
||||
#define GLFW_KEY_SLASH 47 /* / */
|
||||
#define GLFW_KEY_0 48
|
||||
#define GLFW_KEY_1 49
|
||||
#define GLFW_KEY_2 50
|
||||
#define GLFW_KEY_3 51
|
||||
#define GLFW_KEY_4 52
|
||||
#define GLFW_KEY_5 53
|
||||
#define GLFW_KEY_6 54
|
||||
#define GLFW_KEY_7 55
|
||||
#define GLFW_KEY_8 56
|
||||
#define GLFW_KEY_9 57
|
||||
#define GLFW_KEY_SEMICOLON 59 /* ; */
|
||||
#define GLFW_KEY_EQUAL 61 /* = */
|
||||
#define GLFW_KEY_A 65
|
||||
#define GLFW_KEY_B 66
|
||||
#define GLFW_KEY_C 67
|
||||
#define GLFW_KEY_D 68
|
||||
#define GLFW_KEY_E 69
|
||||
#define GLFW_KEY_F 70
|
||||
#define GLFW_KEY_G 71
|
||||
#define GLFW_KEY_H 72
|
||||
#define GLFW_KEY_I 73
|
||||
#define GLFW_KEY_J 74
|
||||
#define GLFW_KEY_K 75
|
||||
#define GLFW_KEY_L 76
|
||||
#define GLFW_KEY_M 77
|
||||
#define GLFW_KEY_N 78
|
||||
#define GLFW_KEY_O 79
|
||||
#define GLFW_KEY_P 80
|
||||
#define GLFW_KEY_Q 81
|
||||
#define GLFW_KEY_R 82
|
||||
#define GLFW_KEY_S 83
|
||||
#define GLFW_KEY_T 84
|
||||
#define GLFW_KEY_U 85
|
||||
#define GLFW_KEY_V 86
|
||||
#define GLFW_KEY_W 87
|
||||
#define GLFW_KEY_X 88
|
||||
#define GLFW_KEY_Y 89
|
||||
#define GLFW_KEY_Z 90
|
||||
#define GLFW_KEY_LEFT_BRACKET 91 /* [ */
|
||||
#define GLFW_KEY_BACKSLASH 92 /* \ */
|
||||
#define GLFW_KEY_RIGHT_BRACKET 93 /* ] */
|
||||
#define GLFW_KEY_GRAVE_ACCENT 96 /* ` */
|
||||
#define GLFW_KEY_WORLD_1 161 /* non-US #1 */
|
||||
#define GLFW_KEY_WORLD_2 162 /* non-US #2 */
|
||||
|
||||
/* Function keys */
|
||||
#define GLFW_KEY_ESCAPE 256
|
||||
#define GLFW_KEY_ENTER 257
|
||||
#define GLFW_KEY_TAB 258
|
||||
#define GLFW_KEY_BACKSPACE 259
|
||||
#define GLFW_KEY_INSERT 260
|
||||
#define GLFW_KEY_DELETE 261
|
||||
#define GLFW_KEY_RIGHT 262
|
||||
#define GLFW_KEY_LEFT 263
|
||||
#define GLFW_KEY_DOWN 264
|
||||
#define GLFW_KEY_UP 265
|
||||
#define GLFW_KEY_PAGE_UP 266
|
||||
#define GLFW_KEY_PAGE_DOWN 267
|
||||
#define GLFW_KEY_HOME 268
|
||||
#define GLFW_KEY_END 269
|
||||
#define GLFW_KEY_CAPS_LOCK 280
|
||||
#define GLFW_KEY_SCROLL_LOCK 281
|
||||
#define GLFW_KEY_NUM_LOCK 282
|
||||
#define GLFW_KEY_PRINT_SCREEN 283
|
||||
#define GLFW_KEY_PAUSE 284
|
||||
#define GLFW_KEY_F1 290
|
||||
#define GLFW_KEY_F2 291
|
||||
#define GLFW_KEY_F3 292
|
||||
#define GLFW_KEY_F4 293
|
||||
#define GLFW_KEY_F5 294
|
||||
#define GLFW_KEY_F6 295
|
||||
#define GLFW_KEY_F7 296
|
||||
#define GLFW_KEY_F8 297
|
||||
#define GLFW_KEY_F9 298
|
||||
#define GLFW_KEY_F10 299
|
||||
#define GLFW_KEY_F11 300
|
||||
#define GLFW_KEY_F12 301
|
||||
#define GLFW_KEY_F13 302
|
||||
#define GLFW_KEY_F14 303
|
||||
#define GLFW_KEY_F15 304
|
||||
#define GLFW_KEY_F16 305
|
||||
#define GLFW_KEY_F17 306
|
||||
#define GLFW_KEY_F18 307
|
||||
#define GLFW_KEY_F19 308
|
||||
#define GLFW_KEY_F20 309
|
||||
#define GLFW_KEY_F21 310
|
||||
#define GLFW_KEY_F22 311
|
||||
#define GLFW_KEY_F23 312
|
||||
#define GLFW_KEY_F24 313
|
||||
#define GLFW_KEY_F25 314
|
||||
#define GLFW_KEY_KP_0 320
|
||||
#define GLFW_KEY_KP_1 321
|
||||
#define GLFW_KEY_KP_2 322
|
||||
#define GLFW_KEY_KP_3 323
|
||||
#define GLFW_KEY_KP_4 324
|
||||
#define GLFW_KEY_KP_5 325
|
||||
#define GLFW_KEY_KP_6 326
|
||||
#define GLFW_KEY_KP_7 327
|
||||
#define GLFW_KEY_KP_8 328
|
||||
#define GLFW_KEY_KP_9 329
|
||||
#define GLFW_KEY_KP_DECIMAL 330
|
||||
#define GLFW_KEY_KP_DIVIDE 331
|
||||
#define GLFW_KEY_KP_MULTIPLY 332
|
||||
#define GLFW_KEY_KP_SUBTRACT 333
|
||||
#define GLFW_KEY_KP_ADD 334
|
||||
#define GLFW_KEY_KP_ENTER 335
|
||||
#define GLFW_KEY_KP_EQUAL 336
|
||||
#define GLFW_KEY_LEFT_SHIFT 340
|
||||
#define GLFW_KEY_LEFT_CONTROL 341
|
||||
#define GLFW_KEY_LEFT_ALT 342
|
||||
#define GLFW_KEY_LEFT_SUPER 343
|
||||
#define GLFW_KEY_RIGHT_SHIFT 344
|
||||
#define GLFW_KEY_RIGHT_CONTROL 345
|
||||
#define GLFW_KEY_RIGHT_ALT 346
|
||||
#define GLFW_KEY_RIGHT_SUPER 347
|
||||
#define GLFW_KEY_MENU 348
|
||||
|
||||
#define GLFW_KEY_LAST GLFW_KEY_MENU
|
||||
|
||||
/*! @} */
|
||||
|
||||
/*! @defgroup mods Modifier key flags
|
||||
*
|
||||
* See [key input](@ref input_key) for how these are used.
|
||||
*
|
||||
* @ingroup input
|
||||
* @{ */
|
||||
|
||||
/*! @brief If this bit is set one or more Shift keys were held down.
|
||||
*/
|
||||
#define GLFW_MOD_SHIFT 0x0001
|
||||
/*! @brief If this bit is set one or more Control keys were held down.
|
||||
*/
|
||||
#define GLFW_MOD_CONTROL 0x0002
|
||||
/*! @brief If this bit is set one or more Alt keys were held down.
|
||||
*/
|
||||
#define GLFW_MOD_ALT 0x0004
|
||||
/*! @brief If this bit is set one or more Super keys were held down.
|
||||
*/
|
||||
#define GLFW_MOD_SUPER 0x0008
|
||||
|
||||
/*! @} */
|
||||
|
||||
/*! @defgroup buttons Mouse buttons
|
||||
*
|
||||
* See [mouse button input](@ref input_mouse_button) for how these are used.
|
||||
*
|
||||
* @ingroup input
|
||||
* @{ */
|
||||
#define GLFW_MOUSE_BUTTON_1 0
|
||||
#define GLFW_MOUSE_BUTTON_2 1
|
||||
#define GLFW_MOUSE_BUTTON_3 2
|
||||
#define GLFW_MOUSE_BUTTON_4 3
|
||||
#define GLFW_MOUSE_BUTTON_5 4
|
||||
#define GLFW_MOUSE_BUTTON_6 5
|
||||
#define GLFW_MOUSE_BUTTON_7 6
|
||||
#define GLFW_MOUSE_BUTTON_8 7
|
||||
#define GLFW_MOUSE_BUTTON_LAST GLFW_MOUSE_BUTTON_8
|
||||
#define GLFW_MOUSE_BUTTON_LEFT GLFW_MOUSE_BUTTON_1
|
||||
#define GLFW_MOUSE_BUTTON_RIGHT GLFW_MOUSE_BUTTON_2
|
||||
#define GLFW_MOUSE_BUTTON_MIDDLE GLFW_MOUSE_BUTTON_3
|
||||
/*! @} */
|
||||
|
||||
/*! @defgroup joysticks Joysticks
|
||||
*
|
||||
* See [joystick input](@ref joystick) for how these are used.
|
||||
*
|
||||
* @ingroup input
|
||||
* @{ */
|
||||
#define GLFW_JOYSTICK_1 0
|
||||
#define GLFW_JOYSTICK_2 1
|
||||
#define GLFW_JOYSTICK_3 2
|
||||
#define GLFW_JOYSTICK_4 3
|
||||
#define GLFW_JOYSTICK_5 4
|
||||
#define GLFW_JOYSTICK_6 5
|
||||
#define GLFW_JOYSTICK_7 6
|
||||
#define GLFW_JOYSTICK_8 7
|
||||
#define GLFW_JOYSTICK_9 8
|
||||
#define GLFW_JOYSTICK_10 9
|
||||
#define GLFW_JOYSTICK_11 10
|
||||
#define GLFW_JOYSTICK_12 11
|
||||
#define GLFW_JOYSTICK_13 12
|
||||
#define GLFW_JOYSTICK_14 13
|
||||
#define GLFW_JOYSTICK_15 14
|
||||
#define GLFW_JOYSTICK_16 15
|
||||
#define GLFW_JOYSTICK_LAST GLFW_JOYSTICK_16
|
||||
/*! @} */
|
||||
|
||||
/*! @defgroup errors Error codes
|
||||
*
|
||||
* See [error handling](@ref error_handling) for how these are used.
|
||||
*
|
||||
* @ingroup init
|
||||
* @{ */
|
||||
/*! @brief GLFW has not been initialized.
|
||||
*
|
||||
* This occurs if a GLFW function was called that must not be called unless the
|
||||
* library is [initialized](@ref intro_init).
|
||||
*
|
||||
* @analysis Application programmer error. Initialize GLFW before calling any
|
||||
* function that requires initialization.
|
||||
*/
|
||||
#define GLFW_NOT_INITIALIZED 0x00010001
|
||||
/*! @brief No context is current for this thread.
|
||||
*
|
||||
* This occurs if a GLFW function was called that needs and operates on the
|
||||
* current OpenGL or OpenGL ES context but no context is current on the calling
|
||||
* thread. One such function is @ref glfwSwapInterval.
|
||||
*
|
||||
* @analysis Application programmer error. Ensure a context is current before
|
||||
* calling functions that require a current context.
|
||||
*/
|
||||
#define GLFW_NO_CURRENT_CONTEXT 0x00010002
|
||||
/*! @brief One of the arguments to the function was an invalid enum value.
|
||||
*
|
||||
* One of the arguments to the function was an invalid enum value, for example
|
||||
* requesting [GLFW_RED_BITS](@ref window_hints_fb) with @ref
|
||||
* glfwGetWindowAttrib.
|
||||
*
|
||||
* @analysis Application programmer error. Fix the offending call.
|
||||
*/
|
||||
#define GLFW_INVALID_ENUM 0x00010003
|
||||
/*! @brief One of the arguments to the function was an invalid value.
|
||||
*
|
||||
* One of the arguments to the function was an invalid value, for example
|
||||
* requesting a non-existent OpenGL or OpenGL ES version like 2.7.
|
||||
*
|
||||
* Requesting a valid but unavailable OpenGL or OpenGL ES version will instead
|
||||
* result in a @ref GLFW_VERSION_UNAVAILABLE error.
|
||||
*
|
||||
* @analysis Application programmer error. Fix the offending call.
|
||||
*/
|
||||
#define GLFW_INVALID_VALUE 0x00010004
|
||||
/*! @brief A memory allocation failed.
|
||||
*
|
||||
* A memory allocation failed.
|
||||
*
|
||||
* @analysis A bug in GLFW or the underlying operating system. Report the bug
|
||||
* to our [issue tracker](https://github.com/glfw/glfw/issues).
|
||||
*/
|
||||
#define GLFW_OUT_OF_MEMORY 0x00010005
|
||||
/*! @brief GLFW could not find support for the requested API on the system.
|
||||
*
|
||||
* GLFW could not find support for the requested API on the system.
|
||||
*
|
||||
* @analysis The installed graphics driver does not support the requested
|
||||
* API, or does not support it via the chosen context creation backend.
|
||||
* Below are a few examples.
|
||||
*
|
||||
* @par
|
||||
* Some pre-installed Windows graphics drivers do not support OpenGL. AMD only
|
||||
* supports OpenGL ES via EGL, while Nvidia and Intel only support it via
|
||||
* a WGL or GLX extension. OS X does not provide OpenGL ES at all. The Mesa
|
||||
* EGL, OpenGL and OpenGL ES libraries do not interface with the Nvidia binary
|
||||
* driver. Older graphics drivers do not support Vulkan.
|
||||
*/
|
||||
#define GLFW_API_UNAVAILABLE 0x00010006
|
||||
/*! @brief The requested OpenGL or OpenGL ES version is not available.
|
||||
*
|
||||
* The requested OpenGL or OpenGL ES version (including any requested context
|
||||
* or framebuffer hints) is not available on this machine.
|
||||
*
|
||||
* @analysis The machine does not support your requirements. If your
|
||||
* application is sufficiently flexible, downgrade your requirements and try
|
||||
* again. Otherwise, inform the user that their machine does not match your
|
||||
* requirements.
|
||||
*
|
||||
* @par
|
||||
* Future invalid OpenGL and OpenGL ES versions, for example OpenGL 4.8 if 5.0
|
||||
* comes out before the 4.x series gets that far, also fail with this error and
|
||||
* not @ref GLFW_INVALID_VALUE, because GLFW cannot know what future versions
|
||||
* will exist.
|
||||
*/
|
||||
#define GLFW_VERSION_UNAVAILABLE 0x00010007
|
||||
/*! @brief A platform-specific error occurred that does not match any of the
|
||||
* more specific categories.
|
||||
*
|
||||
* A platform-specific error occurred that does not match any of the more
|
||||
* specific categories.
|
||||
*
|
||||
* @analysis A bug or configuration error in GLFW, the underlying operating
|
||||
* system or its drivers, or a lack of required resources. Report the issue to
|
||||
* our [issue tracker](https://github.com/glfw/glfw/issues).
|
||||
*/
|
||||
#define GLFW_PLATFORM_ERROR 0x00010008
|
||||
/*! @brief The requested format is not supported or available.
|
||||
*
|
||||
* If emitted during window creation, the requested pixel format is not
|
||||
* supported.
|
||||
*
|
||||
* If emitted when querying the clipboard, the contents of the clipboard could
|
||||
* not be converted to the requested format.
|
||||
*
|
||||
* @analysis If emitted during window creation, one or more
|
||||
* [hard constraints](@ref window_hints_hard) did not match any of the
|
||||
* available pixel formats. If your application is sufficiently flexible,
|
||||
* downgrade your requirements and try again. Otherwise, inform the user that
|
||||
* their machine does not match your requirements.
|
||||
*
|
||||
* @par
|
||||
* If emitted when querying the clipboard, ignore the error or report it to
|
||||
* the user, as appropriate.
|
||||
*/
|
||||
#define GLFW_FORMAT_UNAVAILABLE 0x00010009
|
||||
/*! @brief The specified window does not have an OpenGL or OpenGL ES context.
|
||||
*
|
||||
* A window that does not have an OpenGL or OpenGL ES context was passed to
|
||||
* a function that requires it to have one.
|
||||
*
|
||||
* @analysis Application programmer error. Fix the offending call.
|
||||
*/
|
||||
#define GLFW_NO_WINDOW_CONTEXT 0x0001000A
|
||||
/*! @} */
|
||||
|
||||
#define GLFW_FOCUSED 0x00020001
|
||||
#define GLFW_ICONIFIED 0x00020002
|
||||
#define GLFW_RESIZABLE 0x00020003
|
||||
#define GLFW_VISIBLE 0x00020004
|
||||
#define GLFW_DECORATED 0x00020005
|
||||
#define GLFW_AUTO_ICONIFY 0x00020006
|
||||
#define GLFW_FLOATING 0x00020007
|
||||
#define GLFW_MAXIMIZED 0x00020008
|
||||
|
||||
#define GLFW_RED_BITS 0x00021001
|
||||
#define GLFW_GREEN_BITS 0x00021002
|
||||
#define GLFW_BLUE_BITS 0x00021003
|
||||
#define GLFW_ALPHA_BITS 0x00021004
|
||||
#define GLFW_DEPTH_BITS 0x00021005
|
||||
#define GLFW_STENCIL_BITS 0x00021006
|
||||
#define GLFW_ACCUM_RED_BITS 0x00021007
|
||||
#define GLFW_ACCUM_GREEN_BITS 0x00021008
|
||||
#define GLFW_ACCUM_BLUE_BITS 0x00021009
|
||||
#define GLFW_ACCUM_ALPHA_BITS 0x0002100A
|
||||
#define GLFW_AUX_BUFFERS 0x0002100B
|
||||
#define GLFW_STEREO 0x0002100C
|
||||
#define GLFW_SAMPLES 0x0002100D
|
||||
#define GLFW_SRGB_CAPABLE 0x0002100E
|
||||
#define GLFW_REFRESH_RATE 0x0002100F
|
||||
#define GLFW_DOUBLEBUFFER 0x00021010
|
||||
|
||||
#define GLFW_CLIENT_API 0x00022001
|
||||
#define GLFW_CONTEXT_VERSION_MAJOR 0x00022002
|
||||
#define GLFW_CONTEXT_VERSION_MINOR 0x00022003
|
||||
#define GLFW_CONTEXT_REVISION 0x00022004
|
||||
#define GLFW_CONTEXT_ROBUSTNESS 0x00022005
|
||||
#define GLFW_OPENGL_FORWARD_COMPAT 0x00022006
|
||||
#define GLFW_OPENGL_DEBUG_CONTEXT 0x00022007
|
||||
#define GLFW_OPENGL_PROFILE 0x00022008
|
||||
#define GLFW_CONTEXT_RELEASE_BEHAVIOR 0x00022009
|
||||
#define GLFW_CONTEXT_NO_ERROR 0x0002200A
|
||||
|
||||
#define GLFW_NO_API 0
|
||||
#define GLFW_OPENGL_API 0x00030001
|
||||
#define GLFW_OPENGL_ES_API 0x00030002
|
||||
|
||||
#define GLFW_NO_ROBUSTNESS 0
|
||||
#define GLFW_NO_RESET_NOTIFICATION 0x00031001
|
||||
#define GLFW_LOSE_CONTEXT_ON_RESET 0x00031002
|
||||
|
||||
#define GLFW_OPENGL_ANY_PROFILE 0
|
||||
#define GLFW_OPENGL_CORE_PROFILE 0x00032001
|
||||
#define GLFW_OPENGL_COMPAT_PROFILE 0x00032002
|
||||
|
||||
#define GLFW_CURSOR 0x00033001
|
||||
#define GLFW_STICKY_KEYS 0x00033002
|
||||
#define GLFW_STICKY_MOUSE_BUTTONS 0x00033003
|
||||
|
||||
#define GLFW_CURSOR_NORMAL 0x00034001
|
||||
#define GLFW_CURSOR_HIDDEN 0x00034002
|
||||
#define GLFW_CURSOR_DISABLED 0x00034003
|
||||
|
||||
#define GLFW_ANY_RELEASE_BEHAVIOR 0
|
||||
#define GLFW_RELEASE_BEHAVIOR_FLUSH 0x00035001
|
||||
#define GLFW_RELEASE_BEHAVIOR_NONE 0x00035002
|
||||
|
||||
/*! @defgroup shapes Standard cursor shapes
|
||||
*
|
||||
* See [standard cursor creation](@ref cursor_standard) for how these are used.
|
||||
*
|
||||
* @ingroup input
|
||||
* @{ */
|
||||
|
||||
/*! @brief The regular arrow cursor shape.
|
||||
*
|
||||
* The regular arrow cursor.
|
||||
*/
|
||||
#define GLFW_ARROW_CURSOR 0x00036001
|
||||
/*! @brief The text input I-beam cursor shape.
|
||||
*
|
||||
* The text input I-beam cursor shape.
|
||||
*/
|
||||
#define GLFW_IBEAM_CURSOR 0x00036002
|
||||
/*! @brief The crosshair shape.
|
||||
*
|
||||
* The crosshair shape.
|
||||
*/
|
||||
#define GLFW_CROSSHAIR_CURSOR 0x00036003
|
||||
/*! @brief The hand shape.
|
||||
*
|
||||
* The hand shape.
|
||||
*/
|
||||
#define GLFW_HAND_CURSOR 0x00036004
|
||||
/*! @brief The horizontal resize arrow shape.
|
||||
*
|
||||
* The horizontal resize arrow shape.
|
||||
*/
|
||||
#define GLFW_HRESIZE_CURSOR 0x00036005
|
||||
/*! @brief The vertical resize arrow shape.
|
||||
*
|
||||
* The vertical resize arrow shape.
|
||||
*/
|
||||
#define GLFW_VRESIZE_CURSOR 0x00036006
|
||||
/*! @} */
|
||||
|
||||
#define GLFW_CONNECTED 0x00040001
|
||||
#define GLFW_DISCONNECTED 0x00040002
|
||||
|
||||
#define GLFW_DONT_CARE -1
|
||||
|
||||
|
||||
/*************************************************************************
|
||||
* GLFW API types
|
||||
*************************************************************************/
|
||||
|
||||
/*! @brief Client API function pointer type.
|
||||
*
|
||||
* Generic function pointer used for returning client API function pointers
|
||||
* without forcing a cast from a regular pointer.
|
||||
*
|
||||
* @sa @ref context_glext
|
||||
* @sa glfwGetProcAddress
|
||||
*
|
||||
* @since Added in version 3.0.
|
||||
|
||||
* @ingroup context
|
||||
*/
|
||||
typedef void (*GLFWglproc)(void);
|
||||
|
||||
/*! @brief Vulkan API function pointer type.
|
||||
*
|
||||
* Generic function pointer used for returning Vulkan API function pointers
|
||||
* without forcing a cast from a regular pointer.
|
||||
*
|
||||
* @sa @ref vulkan_proc
|
||||
* @sa glfwGetInstanceProcAddress
|
||||
*
|
||||
* @since Added in version 3.2.
|
||||
*
|
||||
* @ingroup vulkan
|
||||
*/
|
||||
typedef void (*GLFWvkproc)(void);
|
||||
|
||||
/*! @brief Opaque monitor object.
|
||||
*
|
||||
* Opaque monitor object.
|
||||
*
|
||||
* @see @ref monitor_object
|
||||
*
|
||||
* @since Added in version 3.0.
|
||||
*
|
||||
* @ingroup monitor
|
||||
*/
|
||||
typedef struct GLFWmonitor GLFWmonitor;
|
||||
|
||||
/*! @brief Opaque window object.
|
||||
*
|
||||
* Opaque window object.
|
||||
*
|
||||
* @see @ref window_object
|
||||
*
|
||||
* @since Added in version 3.0.
|
||||
*
|
||||
* @ingroup window
|
||||
*/
|
||||
typedef struct GLFWwindow GLFWwindow;
|
||||
|
||||
/*! @brief Opaque cursor object.
|
||||
*
|
||||
* Opaque cursor object.
|
||||
*
|
||||
* @see @ref cursor_object
|
||||
*
|
||||
* @since Added in version 3.1.
|
||||
*
|
||||
* @ingroup cursor
|
||||
*/
|
||||
typedef struct GLFWcursor GLFWcursor;
|
||||
|
||||
/*! @brief The function signature for error callbacks.
|
||||
*
|
||||
* This is the function signature for error callback functions.
|
||||
*
|
||||
* @param[in] error An [error code](@ref errors).
|
||||
* @param[in] description A UTF-8 encoded string describing the error.
|
||||
*
|
||||
* @sa @ref error_handling
|
||||
* @sa glfwSetErrorCallback
|
||||
*
|
||||
* @since Added in version 3.0.
|
||||
*
|
||||
* @ingroup init
|
||||
*/
|
||||
typedef void (* GLFWerrorfun)(int,const char*);
|
||||
|
||||
/*! @brief The function signature for window position callbacks.
|
||||
*
|
||||
* This is the function signature for window position callback functions.
|
||||
*
|
||||
* @param[in] window The window that was moved.
|
||||
* @param[in] xpos The new x-coordinate, in screen coordinates, of the
|
||||
* upper-left corner of the client area of the window.
|
||||
* @param[in] ypos The new y-coordinate, in screen coordinates, of the
|
||||
* upper-left corner of the client area of the window.
|
||||
*
|
||||
* @sa @ref window_pos
|
||||
* @sa glfwSetWindowPosCallback
|
||||
*
|
||||
* @since Added in version 3.0.
|
||||
*
|
||||
* @ingroup window
|
||||
*/
|
||||
typedef void (* GLFWwindowposfun)(GLFWwindow*,int,int);
|
||||
|
||||
/*! @brief The function signature for window resize callbacks.
|
||||
*
|
||||
* This is the function signature for window size callback functions.
|
||||
*
|
||||
* @param[in] window The window that was resized.
|
||||
* @param[in] width The new width, in screen coordinates, of the window.
|
||||
* @param[in] height The new height, in screen coordinates, of the window.
|
||||
*
|
||||
* @sa @ref window_size
|
||||
* @sa glfwSetWindowSizeCallback
|
||||
*
|
||||
* @since Added in version 1.0.
|
||||
* @glfw3 Added window handle parameter.
|
||||
*
|
||||
* @ingroup window
|
||||
*/
|
||||
typedef void (* GLFWwindowsizefun)(GLFWwindow*,int,int);
|
||||
|
||||
/*! @brief The function signature for window close callbacks.
|
||||
*
|
||||
* This is the function signature for window close callback functions.
|
||||
*
|
||||
* @param[in] window The window that the user attempted to close.
|
||||
*
|
||||
* @sa @ref window_close
|
||||
* @sa glfwSetWindowCloseCallback
|
||||
*
|
||||
* @since Added in version 2.5.
|
||||
* @glfw3 Added window handle parameter.
|
||||
*
|
||||
* @ingroup window
|
||||
*/
|
||||
typedef void (* GLFWwindowclosefun)(GLFWwindow*);
|
||||
|
||||
/*! @brief The function signature for window content refresh callbacks.
|
||||
*
|
||||
* This is the function signature for window refresh callback functions.
|
||||
*
|
||||
* @param[in] window The window whose content needs to be refreshed.
|
||||
*
|
||||
* @sa @ref window_refresh
|
||||
* @sa glfwSetWindowRefreshCallback
|
||||
*
|
||||
* @since Added in version 2.5.
|
||||
* @glfw3 Added window handle parameter.
|
||||
*
|
||||
* @ingroup window
|
||||
*/
|
||||
typedef void (* GLFWwindowrefreshfun)(GLFWwindow*);
|
||||
|
||||
/*! @brief The function signature for window focus/defocus callbacks.
|
||||
*
|
||||
* This is the function signature for window focus callback functions.
|
||||
*
|
||||
* @param[in] window The window that gained or lost input focus.
|
||||
* @param[in] focused `GLFW_TRUE` if the window was given input focus, or
|
||||
* `GLFW_FALSE` if it lost it.
|
||||
*
|
||||
* @sa @ref window_focus
|
||||
* @sa glfwSetWindowFocusCallback
|
||||
*
|
||||
* @since Added in version 3.0.
|
||||
*
|
||||
* @ingroup window
|
||||
*/
|
||||
typedef void (* GLFWwindowfocusfun)(GLFWwindow*,int);
|
||||
|
||||
/*! @brief The function signature for window iconify/restore callbacks.
|
||||
*
|
||||
* This is the function signature for window iconify/restore callback
|
||||
* functions.
|
||||
*
|
||||
* @param[in] window The window that was iconified or restored.
|
||||
* @param[in] iconified `GLFW_TRUE` if the window was iconified, or
|
||||
* `GLFW_FALSE` if it was restored.
|
||||
*
|
||||
* @sa @ref window_iconify
|
||||
* @sa glfwSetWindowIconifyCallback
|
||||
*
|
||||
* @since Added in version 3.0.
|
||||
*
|
||||
* @ingroup window
|
||||
*/
|
||||
typedef void (* GLFWwindowiconifyfun)(GLFWwindow*,int);
|
||||
|
||||
/*! @brief The function signature for framebuffer resize callbacks.
|
||||
*
|
||||
* This is the function signature for framebuffer resize callback
|
||||
* functions.
|
||||
*
|
||||
* @param[in] window The window whose framebuffer was resized.
|
||||
* @param[in] width The new width, in pixels, of the framebuffer.
|
||||
* @param[in] height The new height, in pixels, of the framebuffer.
|
||||
*
|
||||
* @sa @ref window_fbsize
|
||||
* @sa glfwSetFramebufferSizeCallback
|
||||
*
|
||||
* @since Added in version 3.0.
|
||||
*
|
||||
* @ingroup window
|
||||
*/
|
||||
typedef void (* GLFWframebuffersizefun)(GLFWwindow*,int,int);
|
||||
|
||||
/*! @brief The function signature for mouse button callbacks.
|
||||
*
|
||||
* This is the function signature for mouse button callback functions.
|
||||
*
|
||||
* @param[in] window The window that received the event.
|
||||
* @param[in] button The [mouse button](@ref buttons) that was pressed or
|
||||
* released.
|
||||
* @param[in] action One of `GLFW_PRESS` or `GLFW_RELEASE`.
|
||||
* @param[in] mods Bit field describing which [modifier keys](@ref mods) were
|
||||
* held down.
|
||||
*
|
||||
* @sa @ref input_mouse_button
|
||||
* @sa glfwSetMouseButtonCallback
|
||||
*
|
||||
* @since Added in version 1.0.
|
||||
* @glfw3 Added window handle and modifier mask parameters.
|
||||
*
|
||||
* @ingroup input
|
||||
*/
|
||||
typedef void (* GLFWmousebuttonfun)(GLFWwindow*,int,int,int);
|
||||
|
||||
/*! @brief The function signature for cursor position callbacks.
|
||||
*
|
||||
* This is the function signature for cursor position callback functions.
|
||||
*
|
||||
* @param[in] window The window that received the event.
|
||||
* @param[in] xpos The new cursor x-coordinate, relative to the left edge of
|
||||
* the client area.
|
||||
* @param[in] ypos The new cursor y-coordinate, relative to the top edge of the
|
||||
* client area.
|
||||
*
|
||||
* @sa @ref cursor_pos
|
||||
* @sa glfwSetCursorPosCallback
|
||||
*
|
||||
* @since Added in version 3.0. Replaces `GLFWmouseposfun`.
|
||||
*
|
||||
* @ingroup input
|
||||
*/
|
||||
typedef void (* GLFWcursorposfun)(GLFWwindow*,double,double);
|
||||
|
||||
/*! @brief The function signature for cursor enter/leave callbacks.
|
||||
*
|
||||
* This is the function signature for cursor enter/leave callback functions.
|
||||
*
|
||||
* @param[in] window The window that received the event.
|
||||
* @param[in] entered `GLFW_TRUE` if the cursor entered the window's client
|
||||
* area, or `GLFW_FALSE` if it left it.
|
||||
*
|
||||
* @sa @ref cursor_enter
|
||||
* @sa glfwSetCursorEnterCallback
|
||||
*
|
||||
* @since Added in version 3.0.
|
||||
*
|
||||
* @ingroup input
|
||||
*/
|
||||
typedef void (* GLFWcursorenterfun)(GLFWwindow*,int);
|
||||
|
||||
/*! @brief The function signature for scroll callbacks.
|
||||
*
|
||||
* This is the function signature for scroll callback functions.
|
||||
*
|
||||
* @param[in] window The window that received the event.
|
||||
* @param[in] xoffset The scroll offset along the x-axis.
|
||||
* @param[in] yoffset The scroll offset along the y-axis.
|
||||
*
|
||||
* @sa @ref scrolling
|
||||
* @sa glfwSetScrollCallback
|
||||
*
|
||||
* @since Added in version 3.0. Replaces `GLFWmousewheelfun`.
|
||||
*
|
||||
* @ingroup input
|
||||
*/
|
||||
typedef void (* GLFWscrollfun)(GLFWwindow*,double,double);
|
||||
|
||||
/*! @brief The function signature for keyboard key callbacks.
|
||||
*
|
||||
* This is the function signature for keyboard key callback functions.
|
||||
*
|
||||
* @param[in] window The window that received the event.
|
||||
* @param[in] key The [keyboard key](@ref keys) that was pressed or released.
|
||||
* @param[in] scancode The system-specific scancode of the key.
|
||||
* @param[in] action `GLFW_PRESS`, `GLFW_RELEASE` or `GLFW_REPEAT`.
|
||||
* @param[in] mods Bit field describing which [modifier keys](@ref mods) were
|
||||
* held down.
|
||||
*
|
||||
* @sa @ref input_key
|
||||
* @sa glfwSetKeyCallback
|
||||
*
|
||||
* @since Added in version 1.0.
|
||||
* @glfw3 Added window handle, scancode and modifier mask parameters.
|
||||
*
|
||||
* @ingroup input
|
||||
*/
|
||||
typedef void (* GLFWkeyfun)(GLFWwindow*,int,int,int,int);
|
||||
|
||||
/*! @brief The function signature for Unicode character callbacks.
|
||||
*
|
||||
* This is the function signature for Unicode character callback functions.
|
||||
*
|
||||
* @param[in] window The window that received the event.
|
||||
* @param[in] codepoint The Unicode code point of the character.
|
||||
*
|
||||
* @sa @ref input_char
|
||||
* @sa glfwSetCharCallback
|
||||
*
|
||||
* @since Added in version 2.4.
|
||||
* @glfw3 Added window handle parameter.
|
||||
*
|
||||
* @ingroup input
|
||||
*/
|
||||
typedef void (* GLFWcharfun)(GLFWwindow*,unsigned int);
|
||||
|
||||
/*! @brief The function signature for Unicode character with modifiers
|
||||
* callbacks.
|
||||
*
|
||||
* This is the function signature for Unicode character with modifiers callback
|
||||
* functions. It is called for each input character, regardless of what
|
||||
* modifier keys are held down.
|
||||
*
|
||||
* @param[in] window The window that received the event.
|
||||
* @param[in] codepoint The Unicode code point of the character.
|
||||
* @param[in] mods Bit field describing which [modifier keys](@ref mods) were
|
||||
* held down.
|
||||
*
|
||||
* @sa @ref input_char
|
||||
* @sa glfwSetCharModsCallback
|
||||
*
|
||||
* @since Added in version 3.1.
|
||||
*
|
||||
* @ingroup input
|
||||
*/
|
||||
typedef void (* GLFWcharmodsfun)(GLFWwindow*,unsigned int,int);
|
||||
|
||||
/*! @brief The function signature for file drop callbacks.
|
||||
*
|
||||
* This is the function signature for file drop callbacks.
|
||||
*
|
||||
* @param[in] window The window that received the event.
|
||||
* @param[in] count The number of dropped files.
|
||||
* @param[in] paths The UTF-8 encoded file and/or directory path names.
|
||||
*
|
||||
* @sa @ref path_drop
|
||||
* @sa glfwSetDropCallback
|
||||
*
|
||||
* @since Added in version 3.1.
|
||||
*
|
||||
* @ingroup input
|
||||
*/
|
||||
typedef void (* GLFWdropfun)(GLFWwindow*,int,const char**);
|
||||
|
||||
/*! @brief The function signature for monitor configuration callbacks.
|
||||
*
|
||||
* This is the function signature for monitor configuration callback functions.
|
||||
*
|
||||
* @param[in] monitor The monitor that was connected or disconnected.
|
||||
* @param[in] event One of `GLFW_CONNECTED` or `GLFW_DISCONNECTED`.
|
||||
*
|
||||
* @sa @ref monitor_event
|
||||
* @sa glfwSetMonitorCallback
|
||||
*
|
||||
* @since Added in version 3.0.
|
||||
*
|
||||
* @ingroup monitor
|
||||
*/
|
||||
typedef void (* GLFWmonitorfun)(GLFWmonitor*,int);
|
||||
|
||||
/*! @brief The function signature for joystick configuration callbacks.
|
||||
*
|
||||
* This is the function signature for joystick configuration callback
|
||||
* functions.
|
||||
*
|
||||
* @param[in] joy The joystick that was connected or disconnected.
|
||||
* @param[in] event One of `GLFW_CONNECTED` or `GLFW_DISCONNECTED`.
|
||||
*
|
||||
* @sa @ref joystick_event
|
||||
* @sa glfwSetJoystickCallback
|
||||
*
|
||||
* @since Added in version 3.2.
|
||||
*
|
||||
* @ingroup input
|
||||
*/
|
||||
typedef void (* GLFWjoystickfun)(int,int);
|
||||
|
||||
/*! @brief Video mode type.
|
||||
*
|
||||
* This describes a single video mode.
|
||||
*
|
||||
* @sa @ref monitor_modes
|
||||
* @sa glfwGetVideoMode glfwGetVideoModes
|
||||
*
|
||||
* @since Added in version 1.0.
|
||||
* @glfw3 Added refresh rate member.
|
||||
*
|
||||
* @ingroup monitor
|
||||
*/
|
||||
typedef struct GLFWvidmode
|
||||
{
|
||||
/*! The width, in screen coordinates, of the video mode.
|
||||
*/
|
||||
int width;
|
||||
/*! The height, in screen coordinates, of the video mode.
|
||||
*/
|
||||
int height;
|
||||
/*! The bit depth of the red channel of the video mode.
|
||||
*/
|
||||
int redBits;
|
||||
/*! The bit depth of the green channel of the video mode.
|
||||
*/
|
||||
int greenBits;
|
||||
/*! The bit depth of the blue channel of the video mode.
|
||||
*/
|
||||
int blueBits;
|
||||
/*! The refresh rate, in Hz, of the video mode.
|
||||
*/
|
||||
int refreshRate;
|
||||
} GLFWvidmode;
|
||||
|
||||
/*! @brief Gamma ramp.
|
||||
*
|
||||
* This describes the gamma ramp for a monitor.
|
||||
*
|
||||
* @sa @ref monitor_gamma
|
||||
* @sa glfwGetGammaRamp glfwSetGammaRamp
|
||||
*
|
||||
* @since Added in version 3.0.
|
||||
*
|
||||
* @ingroup monitor
|
||||
*/
|
||||
typedef struct GLFWgammaramp
|
||||
{
|
||||
/*! An array of value describing the response of the red channel.
|
||||
*/
|
||||
unsigned short* red;
|
||||
/*! An array of value describing the response of the green channel.
|
||||
*/
|
||||
unsigned short* green;
|
||||
/*! An array of value describing the response of the blue channel.
|
||||
*/
|
||||
unsigned short* blue;
|
||||
/*! The number of elements in each array.
|
||||
*/
|
||||
unsigned int size;
|
||||
} GLFWgammaramp;
|
||||
|
||||
/*! @brief Image data.
|
||||
*
|
||||
* @sa @ref cursor_custom
|
||||
*
|
||||
* @since Added in version 2.1.
|
||||
* @glfw3 Removed format and bytes-per-pixel members.
|
||||
*/
|
||||
typedef struct GLFWimage
|
||||
{
|
||||
/*! The width, in pixels, of this image.
|
||||
*/
|
||||
int width;
|
||||
/*! The height, in pixels, of this image.
|
||||
*/
|
||||
int height;
|
||||
/*! The pixel data of this image, arranged left-to-right, top-to-bottom.
|
||||
*/
|
||||
unsigned char* pixels;
|
||||
} GLFWimage;
|
||||
|
||||
|
||||
/*************************************************************************
|
||||
* GLFW API functions
|
||||
*************************************************************************/
|
||||
|
||||
/*! @brief Initializes the GLFW library.
|
||||
*
|
||||
* This function initializes the GLFW library. Before most GLFW functions can
|
||||
* be used, GLFW must be initialized, and before an application terminates GLFW
|
||||
* should be terminated in order to free any resources allocated during or
|
||||
* after initialization.
|
||||
*
|
||||
* If this function fails, it calls @ref glfwTerminate before returning. If it
|
||||
* succeeds, you should call @ref glfwTerminate before the application exits.
|
||||
*
|
||||
* Additional calls to this function after successful initialization but before
|
||||
* termination will return `GLFW_TRUE` immediately.
|
||||
*
|
||||
* @return `GLFW_TRUE` if successful, or `GLFW_FALSE` if an
|
||||
* [error](@ref error_handling) occurred.
|
||||
*
|
||||
* @errors Possible errors include @ref GLFW_PLATFORM_ERROR.
|
||||
*
|
||||
* @remark @osx This function will change the current directory of the
|
||||
* application to the `Contents/Resources` subdirectory of the application's
|
||||
* bundle, if present. This can be disabled with a
|
||||
* [compile-time option](@ref compile_options_osx).
|
||||
*
|
||||
* @thread_safety This function must only be called from the main thread.
|
||||
*
|
||||
* @sa @ref intro_init
|
||||
* @sa glfwTerminate
|
||||
*
|
||||
* @since Added in version 1.0.
|
||||
*
|
||||
* @ingroup init
|
||||
*/
|
||||
GLFWAPI int glfwInit(void);
|
||||
|
||||
/*! @brief Terminates the GLFW library.
|
||||
*
|
||||
* This function destroys all remaining windows and cursors, restores any
|
||||
* modified gamma ramps and frees any other allocated resources. Once this
|
||||
* function is called, you must again call @ref glfwInit successfully before
|
||||
* you will be able to use most GLFW functions.
|
||||
*
|
||||
* If GLFW has been successfully initialized, this function should be called
|
||||
* before the application exits. If initialization fails, there is no need to
|
||||
* call this function, as it is called by @ref glfwInit before it returns
|
||||
* failure.
|
||||
*
|
||||
* @errors Possible errors include @ref GLFW_PLATFORM_ERROR.
|
||||
*
|
||||
* @remark This function may be called before @ref glfwInit.
|
||||
*
|
||||
* @warning The contexts of any remaining windows must not be current on any
|
||||
* other thread when this function is called.
|
||||
*
|
||||
* @reentrancy This function must not be called from a callback.
|
||||
*
|
||||
* @thread_safety This function must only be called from the main thread.
|
||||
*
|
||||
* @sa @ref intro_init
|
||||
* @sa glfwInit
|
||||
*
|
||||
* @since Added in version 1.0.
|
||||
*
|
||||
* @ingroup init
|
||||
*/
|
||||
GLFWAPI void glfwTerminate(void);
|
||||
|
||||
/*! @brief Retrieves the version of the GLFW library.
|
||||
*
|
||||
* This function retrieves the major, minor and revision numbers of the GLFW
|
||||
* library. It is intended for when you are using GLFW as a shared library and
|
||||
* want to ensure that you are using the minimum required version.
|
||||
*
|
||||
* Any or all of the version arguments may be `NULL`.
|
||||
*
|
||||
* @param[out] major Where to store the major version number, or `NULL`.
|
||||
* @param[out] minor Where to store the minor version number, or `NULL`.
|
||||
* @param[out] rev Where to store the revision number, or `NULL`.
|
||||
*
|
||||
* @errors None.
|
||||
*
|
||||
* @remark This function may be called before @ref glfwInit.
|
||||
*
|
||||
* @thread_safety This function may be called from any thread.
|
||||
*
|
||||
* @sa @ref intro_version
|
||||
* @sa glfwGetVersionString
|
||||
*
|
||||
* @since Added in version 1.0.
|
||||
*
|
||||
* @ingroup init
|
||||
*/
|
||||
GLFWAPI void glfwGetVersion(int* major, int* minor, int* rev);
|
||||
|
||||
/*! @brief Returns a string describing the compile-time configuration.
|
||||
*
|
||||
* This function returns the compile-time generated
|
||||
* [version string](@ref intro_version_string) of the GLFW library binary. It
|
||||
* describes the version, platform, compiler and any platform-specific
|
||||
* compile-time options. It should not be confused with the OpenGL or OpenGL
|
||||
* ES version string, queried with `glGetString`.
|
||||
*
|
||||
* __Do not use the version string__ to parse the GLFW library version. The
|
||||
* @ref glfwGetVersion function provides the version of the running library
|
||||
* binary in numerical format.
|
||||
*
|
||||
* @return The ASCII encoded GLFW version string.
|
||||
*
|
||||
* @errors None.
|
||||
*
|
||||
* @remark This function may be called before @ref glfwInit.
|
||||
*
|
||||
* @pointer_lifetime The returned string is static and compile-time generated.
|
||||
*
|
||||
* @thread_safety This function may be called from any thread.
|
||||
*
|
||||
* @sa @ref intro_version
|
||||
* @sa glfwGetVersion
|
||||
*
|
||||
* @since Added in version 3.0.
|
||||
*
|
||||
* @ingroup init
|
||||
*/
|
||||
GLFWAPI const char* glfwGetVersionString(void);
|
||||
|
||||
/*! @brief Sets the error callback.
|
||||
*
|
||||
* This function sets the error callback, which is called with an error code
|
||||
* and a human-readable description each time a GLFW error occurs.
|
||||
*
|
||||
* The error callback is called on the thread where the error occurred. If you
|
||||
* are using GLFW from multiple threads, your error callback needs to be
|
||||
* written accordingly.
|
||||
*
|
||||
* Because the description string may have been generated specifically for that
|
||||
* error, it is not guaranteed to be valid after the callback has returned. If
|
||||
* you wish to use it after the callback returns, you need to make a copy.
|
||||
*
|
||||
* Once set, the error callback remains set even after the library has been
|
||||
* terminated.
|
||||
*
|
||||
* @param[in] cbfun The new callback, or `NULL` to remove the currently set
|
||||
* callback.
|
||||
* @return The previously set callback, or `NULL` if no callback was set.
|
||||
*
|
||||
* @errors None.
|
||||
*
|
||||
* @remark This function may be called before @ref glfwInit.
|
||||
*
|
||||
* @thread_safety This function must only be called from the main thread.
|
||||
*
|
||||
* @sa @ref error_handling
|
||||
*
|
||||
* @since Added in version 3.0.
|
||||
*
|
||||
* @ingroup init
|
||||
*/
|
||||
GLFWAPI GLFWerrorfun glfwSetErrorCallback(GLFWerrorfun cbfun);
|
||||
|
||||
/*! @brief Returns the currently connected monitors.
|
||||
*
|
||||
* This function returns an array of handles for all currently connected
|
||||
* monitors. The primary monitor is always first in the returned array. If no
|
||||
* monitors were found, this function returns `NULL`.
|
||||
*
|
||||
* @param[out] count Where to store the number of monitors in the returned
|
||||
* array. This is set to zero if an error occurred.
|
||||
* @return An array of monitor handles, or `NULL` if no monitors were found or
|
||||
* if an [error](@ref error_handling) occurred.
|
||||
*
|
||||
* @errors Possible errors include @ref GLFW_NOT_INITIALIZED.
|
||||
*
|
||||
* @pointer_lifetime The returned array is allocated and freed by GLFW. You
|
||||
* should not free it yourself. It is guaranteed to be valid only until the
|
||||
* monitor configuration changes or the library is terminated.
|
||||
*
|
||||
* @thread_safety This function must only be called from the main thread.
|
||||
*
|
||||
* @sa @ref monitor_monitors
|
||||
* @sa @ref monitor_event
|
||||
* @sa glfwGetPrimaryMonitor
|
||||
*
|
||||
* @since Added in version 3.0.
|
||||
*
|
||||
* @ingroup monitor
|
||||
*/
|
||||
GLFWAPI GLFWmonitor** glfwGetMonitors(int* count);
|
||||
|
||||
/*! @brief Returns the primary monitor.
|
||||
*
|
||||
* This function returns the primary monitor. This is usually the monitor
|
||||
* where elements like the task bar or global menu bar are located.
|
||||
*
|
||||
* @return The primary monitor, or `NULL` if no monitors were found or if an
|
||||
* [error](@ref error_handling) occurred.
|
||||
*
|
||||
* @errors Possible errors include @ref GLFW_NOT_INITIALIZED.
|
||||
*
|
||||
* @thread_safety This function must only be called from the main thread.
|
||||
*
|
||||
* @remark The primary monitor is always first in the array returned by @ref
|
||||
* glfwGetMonitors.
|
||||
*
|
||||
* @sa @ref monitor_monitors
|
||||
* @sa glfwGetMonitors
|
||||
*
|
||||
* @since Added in version 3.0.
|
||||
*
|
||||
* @ingroup monitor
|
||||
*/
|
||||
GLFWAPI GLFWmonitor* glfwGetPrimaryMonitor(void);
|
||||
|
||||
/*! @brief Returns the position of the monitor's viewport on the virtual screen.
|
||||
*
|
||||
* This function returns the position, in screen coordinates, of the upper-left
|
||||
* corner of the specified monitor.
|
||||
*
|
||||
* Any or all of the position arguments may be `NULL`. If an error occurs, all
|
||||
* non-`NULL` position arguments will be set to zero.
|
||||
*
|
||||
* @param[in] monitor The monitor to query.
|
||||
* @param[out] xpos Where to store the monitor x-coordinate, or `NULL`.
|
||||
* @param[out] ypos Where to store the monitor y-coordinate, or `NULL`.
|
||||
*
|
||||
* @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref
|
||||
* GLFW_PLATFORM_ERROR.
|
||||
*
|
||||
* @thread_safety This function must only be called from the main thread.
|
||||
*
|
||||
* @sa @ref monitor_properties
|
||||
*
|
||||
* @since Added in version 3.0.
|
||||
*
|
||||
* @ingroup monitor
|
||||
*/
|
||||
GLFWAPI void glfwGetMonitorPos(GLFWmonitor* monitor, int* xpos, int* ypos);
|
||||
|
||||
/*! @brief Returns the physical size of the monitor.
|
||||
*
|
||||
* This function returns the size, in millimetres, of the display area of the
|
||||
* specified monitor.
|
||||
*
|
||||
* Some systems do not provide accurate monitor size information, either
|
||||
* because the monitor
|
||||
* [EDID](https://en.wikipedia.org/wiki/Extended_display_identification_data)
|
||||
* data is incorrect or because the driver does not report it accurately.
|
||||
*
|
||||
* Any or all of the size arguments may be `NULL`. If an error occurs, all
|
||||
* non-`NULL` size arguments will be set to zero.
|
||||
*
|
||||
* @param[in] monitor The monitor to query.
|
||||
* @param[out] widthMM Where to store the width, in millimetres, of the
|
||||
* monitor's display area, or `NULL`.
|
||||
* @param[out] heightMM Where to store the height, in millimetres, of the
|
||||
* monitor's display area, or `NULL`.
|
||||
*
|
||||
* @errors Possible errors include @ref GLFW_NOT_INITIALIZED.
|
||||
*
|
||||
* @remark @win32 calculates the returned physical size from the
|
||||
* current resolution and system DPI instead of querying the monitor EDID data.
|
||||
*
|
||||
* @thread_safety This function must only be called from the main thread.
|
||||
*
|
||||
* @sa @ref monitor_properties
|
||||
*
|
||||
* @since Added in version 3.0.
|
||||
*
|
||||
* @ingroup monitor
|
||||
*/
|
||||
GLFWAPI void glfwGetMonitorPhysicalSize(GLFWmonitor* monitor, int* widthMM, int* heightMM);
|
||||
|
||||
/*! @brief Returns the name of the specified monitor.
|
||||
*
|
||||
* This function returns a human-readable name, encoded as UTF-8, of the
|
||||
* specified monitor. The name typically reflects the make and model of the
|
||||
* monitor and is not guaranteed to be unique among the connected monitors.
|
||||
*
|
||||
* @param[in] monitor The monitor to query.
|
||||
* @return The UTF-8 encoded name of the monitor, or `NULL` if an
|
||||
* [error](@ref error_handling) occurred.
|
||||
*
|
||||
* @errors Possible errors include @ref GLFW_NOT_INITIALIZED.
|
||||
*
|
||||
* @pointer_lifetime The returned string is allocated and freed by GLFW. You
|
||||
* should not free it yourself. It is valid until the specified monitor is
|
||||
* disconnected or the library is terminated.
|
||||
*
|
||||
* @thread_safety This function must only be called from the main thread.
|
||||
*
|
||||
* @sa @ref monitor_properties
|
||||
*
|
||||
* @since Added in version 3.0.
|
||||
*
|
||||
* @ingroup monitor
|
||||
*/
|
||||
GLFWAPI const char* glfwGetMonitorName(GLFWmonitor* monitor);
|
||||
|
||||
/*! @brief Sets the monitor configuration callback.
|
||||
*
|
||||
* This function sets the monitor configuration callback, or removes the
|
||||
* currently set callback. This is called when a monitor is connected to or
|
||||
* disconnected from the system.
|
||||
*
|
||||
* @param[in] cbfun The new callback, or `NULL` to remove the currently set
|
||||
* callback.
|
||||
* @return The previously set callback, or `NULL` if no callback was set or the
|
||||
* library had not been [initialized](@ref intro_init).
|
||||
*
|
||||
* @errors Possible errors include @ref GLFW_NOT_INITIALIZED.
|
||||
*
|
||||
* @thread_safety This function must only be called from the main thread.
|
||||
*
|
||||
* @sa @ref monitor_event
|
||||
*
|
||||
* @since Added in version 3.0.
|
||||
*
|
||||
* @ingroup monitor
|
||||
*/
|
||||
GLFWAPI GLFWmonitorfun glfwSetMonitorCallback(GLFWmonitorfun cbfun);
|
||||
|
||||
/*! @brief Returns the available video modes for the specified monitor.
|
||||
*
|
||||
* This function returns an array of all video modes supported by the specified
|
||||
* monitor. The returned array is sorted in ascending order, first by color
|
||||
* bit depth (the sum of all channel depths) and then by resolution area (the
|
||||
* product of width and height).
|
||||
*
|
||||
* @param[in] monitor The monitor to query.
|
||||
* @param[out] count Where to store the number of video modes in the returned
|
||||
* array. This is set to zero if an error occurred.
|
||||
* @return An array of video modes, or `NULL` if an
|
||||
* [error](@ref error_handling) occurred.
|
||||
*
|
||||
* @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref
|
||||
* GLFW_PLATFORM_ERROR.
|
||||
*
|
||||
* @pointer_lifetime The returned array is allocated and freed by GLFW. You
|
||||
* should not free it yourself. It is valid until the specified monitor is
|
||||
* disconnected, this function is called again for that monitor or the library
|
||||
* is terminated.
|
||||
*
|
||||
* @thread_safety This function must only be called from the main thread.
|
||||
*
|
||||
* @sa @ref monitor_modes
|
||||
* @sa glfwGetVideoMode
|
||||
*
|
||||
* @since Added in version 1.0.
|
||||
* @glfw3 Changed to return an array of modes for a specific monitor.
|
||||
*
|
||||
* @ingroup monitor
|
||||
*/
|
||||
GLFWAPI const GLFWvidmode* glfwGetVideoModes(GLFWmonitor* monitor, int* count);
|
||||
|
||||
/*! @brief Returns the current mode of the specified monitor.
|
||||
*
|
||||
* This function returns the current video mode of the specified monitor. If
|
||||
* you have created a full screen window for that monitor, the return value
|
||||
* will depend on whether that window is iconified.
|
||||
*
|
||||
* @param[in] monitor The monitor to query.
|
||||
* @return The current mode of the monitor, or `NULL` if an
|
||||
* [error](@ref error_handling) occurred.
|
||||
*
|
||||
* @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref
|
||||
* GLFW_PLATFORM_ERROR.
|
||||
*
|
||||
* @pointer_lifetime The returned array is allocated and freed by GLFW. You
|
||||
* should not free it yourself. It is valid until the specified monitor is
|
||||
* disconnected or the library is terminated.
|
||||
*
|
||||
* @thread_safety This function must only be called from the main thread.
|
||||
*
|
||||
* @sa @ref monitor_modes
|
||||
* @sa glfwGetVideoModes
|
||||
*
|
||||
* @since Added in version 3.0. Replaces `glfwGetDesktopMode`.
|
||||
*
|
||||
* @ingroup monitor
|
||||
*/
|
||||
GLFWAPI const GLFWvidmode* glfwGetVideoMode(GLFWmonitor* monitor);
|
||||
|
||||
/*! @brief Generates a gamma ramp and sets it for the specified monitor.
|
||||
*
|
||||
* This function generates a 256-element gamma ramp from the specified exponent
|
||||
* and then calls @ref glfwSetGammaRamp with it. The value must be a finite
|
||||
* number greater than zero.
|
||||
*
|
||||
* @param[in] monitor The monitor whose gamma ramp to set.
|
||||
* @param[in] gamma The desired exponent.
|
||||
*
|
||||
* @errors Possible errors include @ref GLFW_NOT_INITIALIZED, @ref
|
||||
* GLFW_INVALID_VALUE and @ref GLFW_PLATFORM_ERROR.
|
||||
*
|
||||
* @thread_safety This function must only be called from the main thread.
|
||||
*
|
||||
* @sa @ref monitor_gamma
|
||||
*
|
||||
* @since Added in version 3.0.
|
||||
*
|
||||
* @ingroup monitor
|
||||
*/
|
||||
GLFWAPI void glfwSetGamma(GLFWmonitor* monitor, float gamma);
|
||||
|
||||
/*! @brief Returns the current gamma ramp for the specified monitor.
|
||||
*
|
||||
* This function returns the current gamma ramp of the specified monitor.
|
||||
*
|
||||
* @param[in] monitor The monitor to query.
|
||||
* @return The current gamma ramp, or `NULL` if an
|
||||
* [error](@ref error_handling) occurred.
|
||||
*
|
||||
* @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref
|
||||
* GLFW_PLATFORM_ERROR.
|
||||
*
|
||||
* @pointer_lifetime The returned structure and its arrays are allocated and
|
||||
* freed by GLFW. You should not free them yourself. They are valid until the
|
||||
* specified monitor is disconnected, this function is called again for that
|
||||
* monitor or the library is terminated.
|
||||
*
|
||||
* @thread_safety This function must only be called from the main thread.
|
||||
*
|
||||
* @sa @ref monitor_gamma
|
||||
*
|
||||
* @since Added in version 3.0.
|
||||
*
|
||||
* @ingroup monitor
|
||||
*/
|
||||
GLFWAPI const GLFWgammaramp* glfwGetGammaRamp(GLFWmonitor* monitor);
|
||||
|
||||
/*! @brief Sets the current gamma ramp for the specified monitor.
|
||||
*
|
||||
* This function sets the current gamma ramp for the specified monitor. The
|
||||
* original gamma ramp for that monitor is saved by GLFW the first time this
|
||||
* function is called and is restored by @ref glfwTerminate.
|
||||
*
|
||||
* @param[in] monitor The monitor whose gamma ramp to set.
|
||||
* @param[in] ramp The gamma ramp to use.
|
||||
*
|
||||
* @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref
|
||||
* GLFW_PLATFORM_ERROR.
|
||||
*
|
||||
* @remark Gamma ramp sizes other than 256 are not supported by all platforms
|
||||
* or graphics hardware.
|
||||
*
|
||||
* @remark @win32 The gamma ramp size must be 256.
|
||||
*
|
||||
* @pointer_lifetime The specified gamma ramp is copied before this function
|
||||
* returns.
|
||||
*
|
||||
* @thread_safety This function must only be called from the main thread.
|
||||
*
|
||||
* @sa @ref monitor_gamma
|
||||
*
|
||||
* @since Added in version 3.0.
|
||||
*
|
||||
* @ingroup monitor
|
||||
*/
|
||||
GLFWAPI void glfwSetGammaRamp(GLFWmonitor* monitor, const GLFWgammaramp* ramp);
|
||||
|
||||
/*! @brief Resets all window hints to their default values.
|
||||
*
|
||||
* This function resets all window hints to their
|
||||
* [default values](@ref window_hints_values).
|
||||
*
|
||||
* @errors Possible errors include @ref GLFW_NOT_INITIALIZED.
|
||||
*
|
||||
* @thread_safety This function must only be called from the main thread.
|
||||
*
|
||||
* @sa @ref window_hints
|
||||
* @sa glfwWindowHint
|
||||
*
|
||||
* @since Added in version 3.0.
|
||||
*
|
||||
* @ingroup window
|
||||
*/
|
||||
GLFWAPI void glfwDefaultWindowHints(void);
|
||||
|
||||
/*! @brief Sets the specified window hint to the desired value.
|
||||
*
|
||||
* This function sets hints for the next call to @ref glfwCreateWindow. The
|
||||
* hints, once set, retain their values until changed by a call to @ref
|
||||
* glfwWindowHint or @ref glfwDefaultWindowHints, or until the library is
|
||||
* terminated.
|
||||
*
|
||||
* This function does not check whether the specified hint values are valid.
|
||||
* If you set hints to invalid values this will instead be reported by the next
|
||||
* call to @ref glfwCreateWindow.
|
||||
*
|
||||
* @param[in] hint The [window hint](@ref window_hints) to set.
|
||||
* @param[in] value The new value of the window hint.
|
||||
*
|
||||
* @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref
|
||||
* GLFW_INVALID_ENUM.
|
||||
*
|
||||
* @thread_safety This function must only be called from the main thread.
|
||||
*
|
||||
* @sa @ref window_hints
|
||||
* @sa glfwDefaultWindowHints
|
||||
*
|
||||
* @since Added in version 3.0. Replaces `glfwOpenWindowHint`.
|
||||
*
|
||||
* @ingroup window
|
||||
*/
|
||||
GLFWAPI void glfwWindowHint(int hint, int value);
|
||||
|
||||
/*! @brief Creates a window and its associated context.
|
||||
*
|
||||
* This function creates a window and its associated OpenGL or OpenGL ES
|
||||
* context. Most of the options controlling how the window and its context
|
||||
* should be created are specified with [window hints](@ref window_hints).
|
||||
*
|
||||
* Successful creation does not change which context is current. Before you
|
||||
* can use the newly created context, you need to
|
||||
* [make it current](@ref context_current). For information about the `share`
|
||||
* parameter, see @ref context_sharing.
|
||||
*
|
||||
* The created window, framebuffer and context may differ from what you
|
||||
* requested, as not all parameters and hints are
|
||||
* [hard constraints](@ref window_hints_hard). This includes the size of the
|
||||
* window, especially for full screen windows. To query the actual attributes
|
||||
* of the created window, framebuffer and context, see @ref
|
||||
* glfwGetWindowAttrib, @ref glfwGetWindowSize and @ref glfwGetFramebufferSize.
|
||||
*
|
||||
* To create a full screen window, you need to specify the monitor the window
|
||||
* will cover. If no monitor is specified, the window will be windowed mode.
|
||||
* Unless you have a way for the user to choose a specific monitor, it is
|
||||
* recommended that you pick the primary monitor. For more information on how
|
||||
* to query connected monitors, see @ref monitor_monitors.
|
||||
*
|
||||
* For full screen windows, the specified size becomes the resolution of the
|
||||
* window's _desired video mode_. As long as a full screen window is not
|
||||
* iconified, the supported video mode most closely matching the desired video
|
||||
* mode is set for the specified monitor. For more information about full
|
||||
* screen windows, including the creation of so called _windowed full screen_
|
||||
* or _borderless full screen_ windows, see @ref window_windowed_full_screen.
|
||||
*
|
||||
* By default, newly created windows use the placement recommended by the
|
||||
* window system. To create the window at a specific position, make it
|
||||
* initially invisible using the [GLFW_VISIBLE](@ref window_hints_wnd) window
|
||||
* hint, set its [position](@ref window_pos) and then [show](@ref window_hide)
|
||||
* it.
|
||||
*
|
||||
* As long as at least one full screen window is not iconified, the screensaver
|
||||
* is prohibited from starting.
|
||||
*
|
||||
* Window systems put limits on window sizes. Very large or very small window
|
||||
* dimensions may be overridden by the window system on creation. Check the
|
||||
* actual [size](@ref window_size) after creation.
|
||||
*
|
||||
* The [swap interval](@ref buffer_swap) is not set during window creation and
|
||||
* the initial value may vary depending on driver settings and defaults.
|
||||
*
|
||||
* @param[in] width The desired width, in screen coordinates, of the window.
|
||||
* This must be greater than zero.
|
||||
* @param[in] height The desired height, in screen coordinates, of the window.
|
||||
* This must be greater than zero.
|
||||
* @param[in] title The initial, UTF-8 encoded window title.
|
||||
* @param[in] monitor The monitor to use for full screen mode, or `NULL` for
|
||||
* windowed mode.
|
||||
* @param[in] share The window whose context to share resources with, or `NULL`
|
||||
* to not share resources.
|
||||
* @return The handle of the created window, or `NULL` if an
|
||||
* [error](@ref error_handling) occurred.
|
||||
*
|
||||
* @errors Possible errors include @ref GLFW_NOT_INITIALIZED, @ref
|
||||
* GLFW_INVALID_ENUM, @ref GLFW_INVALID_VALUE, @ref GLFW_API_UNAVAILABLE, @ref
|
||||
* GLFW_VERSION_UNAVAILABLE, @ref GLFW_FORMAT_UNAVAILABLE and @ref
|
||||
* GLFW_PLATFORM_ERROR.
|
||||
*
|
||||
* @remark @win32 Window creation will fail if the Microsoft GDI software
|
||||
* OpenGL implementation is the only one available.
|
||||
*
|
||||
* @remark @win32 If the executable has an icon resource named `GLFW_ICON,`
|
||||
* it will be set as the icon for the window. If no such icon is present, the
|
||||
* `IDI_WINLOGO` icon will be used instead.
|
||||
*
|
||||
* @remark @win32 The context to share resources with must not be current on
|
||||
* any other thread.
|
||||
*
|
||||
* @remark @osx The GLFW window has no icon, as it is not a document
|
||||
* window, but the dock icon will be the same as the application bundle's icon.
|
||||
* For more information on bundles, see the
|
||||
* [Bundle Programming Guide](https://developer.apple.com/library/mac/documentation/CoreFoundation/Conceptual/CFBundles/)
|
||||
* in the Mac Developer Library.
|
||||
*
|
||||
* @remark @osx The first time a window is created the menu bar is populated
|
||||
* with common commands like Hide, Quit and About. The About entry opens
|
||||
* a minimal about dialog with information from the application's bundle. The
|
||||
* menu bar can be disabled with a
|
||||
* [compile-time option](@ref compile_options_osx).
|
||||
*
|
||||
* @remark @osx On OS X 10.10 and later the window frame will not be rendered
|
||||
* at full resolution on Retina displays unless the `NSHighResolutionCapable`
|
||||
* key is enabled in the application bundle's `Info.plist`. For more
|
||||
* information, see
|
||||
* [High Resolution Guidelines for OS X](https://developer.apple.com/library/mac/documentation/GraphicsAnimation/Conceptual/HighResolutionOSX/Explained/Explained.html)
|
||||
* in the Mac Developer Library. The GLFW test and example programs use
|
||||
* a custom `Info.plist` template for this, which can be found as
|
||||
* `CMake/MacOSXBundleInfo.plist.in` in the source tree.
|
||||
*
|
||||
* @remark @x11 There is no mechanism for setting the window icon yet.
|
||||
*
|
||||
* @remark @x11 Some window managers will not respect the placement of
|
||||
* initially hidden windows.
|
||||
*
|
||||
* @remark @x11 Due to the asynchronous nature of X11, it may take a moment for
|
||||
* a window to reach its requested state. This means you may not be able to
|
||||
* query the final size, position or other attributes directly after window
|
||||
* creation.
|
||||
*
|
||||
* @reentrancy This function must not be called from a callback.
|
||||
*
|
||||
* @thread_safety This function must only be called from the main thread.
|
||||
*
|
||||
* @sa @ref window_creation
|
||||
* @sa glfwDestroyWindow
|
||||
*
|
||||
* @since Added in version 3.0. Replaces `glfwOpenWindow`.
|
||||
*
|
||||
* @ingroup window
|
||||
*/
|
||||
GLFWAPI GLFWwindow* glfwCreateWindow(int width, int height, const char* title, GLFWmonitor* monitor, GLFWwindow* share);
|
||||
|
||||
/*! @brief Destroys the specified window and its context.
|
||||
*
|
||||
* This function destroys the specified window and its context. On calling
|
||||
* this function, no further callbacks will be called for that window.
|
||||
*
|
||||
* If the context of the specified window is current on the main thread, it is
|
||||
* detached before being destroyed.
|
||||
*
|
||||
* @param[in] window The window to destroy.
|
||||
*
|
||||
* @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref
|
||||
* GLFW_PLATFORM_ERROR.
|
||||
*
|
||||
* @note The context of the specified window must not be current on any other
|
||||
* thread when this function is called.
|
||||
*
|
||||
* @reentrancy This function must not be called from a callback.
|
||||
*
|
||||
* @thread_safety This function must only be called from the main thread.
|
||||
*
|
||||
* @sa @ref window_creation
|
||||
* @sa glfwCreateWindow
|
||||
*
|
||||
* @since Added in version 3.0. Replaces `glfwCloseWindow`.
|
||||
*
|
||||
* @ingroup window
|
||||
*/
|
||||
GLFWAPI void glfwDestroyWindow(GLFWwindow* window);
|
||||
|
||||
/*! @brief Checks the close flag of the specified window.
|
||||
*
|
||||
* This function returns the value of the close flag of the specified window.
|
||||
*
|
||||
* @param[in] window The window to query.
|
||||
* @return The value of the close flag.
|
||||
*
|
||||
* @errors Possible errors include @ref GLFW_NOT_INITIALIZED.
|
||||
*
|
||||
* @thread_safety This function may be called from any thread. Access is not
|
||||
* synchronized.
|
||||
*
|
||||
* @sa @ref window_close
|
||||
*
|
||||
* @since Added in version 3.0.
|
||||
*
|
||||
* @ingroup window
|
||||
*/
|
||||
GLFWAPI int glfwWindowShouldClose(GLFWwindow* window);
|
||||
|
||||
/*! @brief Sets the close flag of the specified window.
|
||||
*
|
||||
* This function sets the value of the close flag of the specified window.
|
||||
* This can be used to override the user's attempt to close the window, or
|
||||
* to signal that it should be closed.
|
||||
*
|
||||
* @param[in] window The window whose flag to change.
|
||||
* @param[in] value The new value.
|
||||
*
|
||||
* @errors Possible errors include @ref GLFW_NOT_INITIALIZED.
|
||||
*
|
||||
* @thread_safety This function may be called from any thread. Access is not
|
||||
* synchronized.
|
||||
*
|
||||
* @sa @ref window_close
|
||||
*
|
||||
* @since Added in version 3.0.
|
||||
*
|
||||
* @ingroup window
|
||||
*/
|
||||
GLFWAPI void glfwSetWindowShouldClose(GLFWwindow* window, int value);
|
||||
|
||||
/*! @brief Sets the title of the specified window.
|
||||
*
|
||||
* This function sets the window title, encoded as UTF-8, of the specified
|
||||
* window.
|
||||
*
|
||||
* @param[in] window The window whose title to change.
|
||||
* @param[in] title The UTF-8 encoded window title.
|
||||
*
|
||||
* @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref
|
||||
* GLFW_PLATFORM_ERROR.
|
||||
*
|
||||
* @remark @osx The window title will not be updated until the next time you
|
||||
* process events.
|
||||
*
|
||||
* @thread_safety This function must only be called from the main thread.
|
||||
*
|
||||
* @sa @ref window_title
|
||||
*
|
||||
* @since Added in version 1.0.
|
||||
* @glfw3 Added window handle parameter.
|
||||
*
|
||||
* @ingroup window
|
||||
*/
|
||||
GLFWAPI void glfwSetWindowTitle(GLFWwindow* window, const char* title);
|
||||
|
||||
/*! @brief Sets the icon for the specified window.
|
||||
*
|
||||
* This function sets the icon of the specified window. If passed an array of
|
||||
* candidate images, those of or closest to the sizes desired by the system are
|
||||
* selected. If no images are specified, the window reverts to its default
|
||||
* icon.
|
||||
*
|
||||
* The desired image sizes varies depending on platform and system settings.
|
||||
* The selected images will be rescaled as needed. Good sizes include 16x16,
|
||||
* 32x32 and 48x48.
|
||||
*
|
||||
* @param[in] window The window whose icon to set.
|
||||
* @param[in] count The number of images in the specified array, or zero to
|
||||
* revert to the default window icon.
|
||||
* @param[in] images The images to create the icon from. This is ignored if
|
||||
* count is zero.
|
||||
*
|
||||
* @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref
|
||||
* GLFW_PLATFORM_ERROR.
|
||||
*
|
||||
* @pointer_lifetime The specified image data is copied before this function
|
||||
* returns.
|
||||
*
|
||||
* @remark @osx The GLFW window has no icon, as it is not a document
|
||||
* window, but the dock icon will be the same as the application bundle's icon.
|
||||
* For more information on bundles, see the
|
||||
* [Bundle Programming Guide](https://developer.apple.com/library/mac/documentation/CoreFoundation/Conceptual/CFBundles/)
|
||||
* in the Mac Developer Library.
|
||||
*
|
||||
* @thread_safety This function must only be called from the main thread.
|
||||
*
|
||||
* @sa @ref window_icon
|
||||
*
|
||||
* @since Added in version 3.2.
|
||||
*
|
||||
* @ingroup window
|
||||
*/
|
||||
GLFWAPI void glfwSetWindowIcon(GLFWwindow* window, int count, const GLFWimage* images);
|
||||
|
||||
/*! @brief Retrieves the position of the client area of the specified window.
|
||||
*
|
||||
* This function retrieves the position, in screen coordinates, of the
|
||||
* upper-left corner of the client area of the specified window.
|
||||
*
|
||||
* Any or all of the position arguments may be `NULL`. If an error occurs, all
|
||||
* non-`NULL` position arguments will be set to zero.
|
||||
*
|
||||
* @param[in] window The window to query.
|
||||
* @param[out] xpos Where to store the x-coordinate of the upper-left corner of
|
||||
* the client area, or `NULL`.
|
||||
* @param[out] ypos Where to store the y-coordinate of the upper-left corner of
|
||||
* the client area, or `NULL`.
|
||||
*
|
||||
* @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref
|
||||
* GLFW_PLATFORM_ERROR.
|
||||
*
|
||||
* @thread_safety This function must only be called from the main thread.
|
||||
*
|
||||
* @sa @ref window_pos
|
||||
* @sa glfwSetWindowPos
|
||||
*
|
||||
* @since Added in version 3.0.
|
||||
*
|
||||
* @ingroup window
|
||||
*/
|
||||
GLFWAPI void glfwGetWindowPos(GLFWwindow* window, int* xpos, int* ypos);
|
||||
|
||||
/*! @brief Sets the position of the client area of the specified window.
|
||||
*
|
||||
* This function sets the position, in screen coordinates, of the upper-left
|
||||
* corner of the client area of the specified windowed mode window. If the
|
||||
* window is a full screen window, this function does nothing.
|
||||
*
|
||||
* __Do not use this function__ to move an already visible window unless you
|
||||
* have very good reasons for doing so, as it will confuse and annoy the user.
|
||||
*
|
||||
* The window manager may put limits on what positions are allowed. GLFW
|
||||
* cannot and should not override these limits.
|
||||
*
|
||||
* @param[in] window The window to query.
|
||||
* @param[in] xpos The x-coordinate of the upper-left corner of the client area.
|
||||
* @param[in] ypos The y-coordinate of the upper-left corner of the client area.
|
||||
*
|
||||
* @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref
|
||||
* GLFW_PLATFORM_ERROR.
|
||||
*
|
||||
* @thread_safety This function must only be called from the main thread.
|
||||
*
|
||||
* @sa @ref window_pos
|
||||
* @sa glfwGetWindowPos
|
||||
*
|
||||
* @since Added in version 1.0.
|
||||
* @glfw3 Added window handle parameter.
|
||||
*
|
||||
* @ingroup window
|
||||
*/
|
||||
GLFWAPI void glfwSetWindowPos(GLFWwindow* window, int xpos, int ypos);
|
||||
|
||||
/*! @brief Retrieves the size of the client area of the specified window.
|
||||
*
|
||||
* This function retrieves the size, in screen coordinates, of the client area
|
||||
* of the specified window. If you wish to retrieve the size of the
|
||||
* framebuffer of the window in pixels, see @ref glfwGetFramebufferSize.
|
||||
*
|
||||
* Any or all of the size arguments may be `NULL`. If an error occurs, all
|
||||
* non-`NULL` size arguments will be set to zero.
|
||||
*
|
||||
* @param[in] window The window whose size to retrieve.
|
||||
* @param[out] width Where to store the width, in screen coordinates, of the
|
||||
* client area, or `NULL`.
|
||||
* @param[out] height Where to store the height, in screen coordinates, of the
|
||||
* client area, or `NULL`.
|
||||
*
|
||||
* @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref
|
||||
* GLFW_PLATFORM_ERROR.
|
||||
*
|
||||
* @thread_safety This function must only be called from the main thread.
|
||||
*
|
||||
* @sa @ref window_size
|
||||
* @sa glfwSetWindowSize
|
||||
*
|
||||
* @since Added in version 1.0.
|
||||
* @glfw3 Added window handle parameter.
|
||||
*
|
||||
* @ingroup window
|
||||
*/
|
||||
GLFWAPI void glfwGetWindowSize(GLFWwindow* window, int* width, int* height);
|
||||
|
||||
/*! @brief Sets the size limits of the specified window.
|
||||
*
|
||||
* This function sets the size limits of the client area of the specified
|
||||
* window. If the window is full screen, the size limits only take effect if
|
||||
* once it is made windowed. If the window is not resizable, this function
|
||||
* does nothing.
|
||||
*
|
||||
* The size limits are applied immediately to a windowed mode window and may
|
||||
* cause it to be resized.
|
||||
*
|
||||
* @param[in] window The window to set limits for.
|
||||
* @param[in] minwidth The minimum width, in screen coordinates, of the client
|
||||
* area, or `GLFW_DONT_CARE`.
|
||||
* @param[in] minheight The minimum height, in screen coordinates, of the
|
||||
* client area, or `GLFW_DONT_CARE`.
|
||||
* @param[in] maxwidth The maximum width, in screen coordinates, of the client
|
||||
* area, or `GLFW_DONT_CARE`.
|
||||
* @param[in] maxheight The maximum height, in screen coordinates, of the
|
||||
* client area, or `GLFW_DONT_CARE`.
|
||||
*
|
||||
* @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref
|
||||
* GLFW_PLATFORM_ERROR.
|
||||
*
|
||||
* @remark If you set size limits and an aspect ratio that conflict, the
|
||||
* results are undefined.
|
||||
*
|
||||
* @thread_safety This function must only be called from the main thread.
|
||||
*
|
||||
* @sa @ref window_sizelimits
|
||||
* @sa glfwSetWindowAspectRatio
|
||||
*
|
||||
* @since Added in version 3.2.
|
||||
*
|
||||
* @ingroup window
|
||||
*/
|
||||
GLFWAPI void glfwSetWindowSizeLimits(GLFWwindow* window, int minwidth, int minheight, int maxwidth, int maxheight);
|
||||
|
||||
/*! @brief Sets the aspect ratio of the specified window.
|
||||
*
|
||||
* This function sets the required aspect ratio of the client area of the
|
||||
* specified window. If the window is full screen, the aspect ratio only takes
|
||||
* effect once it is made windowed. If the window is not resizable, this
|
||||
* function does nothing.
|
||||
*
|
||||
* The aspect ratio is specified as a numerator and a denominator and both
|
||||
* values must be greater than zero. For example, the common 16:9 aspect ratio
|
||||
* is specified as 16 and 9, respectively.
|
||||
*
|
||||
* If the numerator and denominator is set to `GLFW_DONT_CARE` then the aspect
|
||||
* ratio limit is disabled.
|
||||
*
|
||||
* The aspect ratio is applied immediately to a windowed mode window and may
|
||||
* cause it to be resized.
|
||||
*
|
||||
* @param[in] window The window to set limits for.
|
||||
* @param[in] numer The numerator of the desired aspect ratio, or
|
||||
* `GLFW_DONT_CARE`.
|
||||
* @param[in] denom The denominator of the desired aspect ratio, or
|
||||
* `GLFW_DONT_CARE`.
|
||||
*
|
||||
* @errors Possible errors include @ref GLFW_NOT_INITIALIZED, @ref
|
||||
* GLFW_INVALID_VALUE and @ref GLFW_PLATFORM_ERROR.
|
||||
*
|
||||
* @remark If you set size limits and an aspect ratio that conflict, the
|
||||
* results are undefined.
|
||||
*
|
||||
* @thread_safety This function must only be called from the main thread.
|
||||
*
|
||||
* @sa @ref window_sizelimits
|
||||
* @sa glfwSetWindowSizeLimits
|
||||
*
|
||||
* @since Added in version 3.2.
|
||||
*
|
||||
* @ingroup window
|
||||
*/
|
||||
GLFWAPI void glfwSetWindowAspectRatio(GLFWwindow* window, int numer, int denom);
|
||||
|
||||
/*! @brief Sets the size of the client area of the specified window.
|
||||
*
|
||||
* This function sets the size, in screen coordinates, of the client area of
|
||||
* the specified window.
|
||||
*
|
||||
* For full screen windows, this function updates the resolution of its desired
|
||||
* video mode and switches to the video mode closest to it, without affecting
|
||||
* the window's context. As the context is unaffected, the bit depths of the
|
||||
* framebuffer remain unchanged.
|
||||
*
|
||||
* If you wish to update the refresh rate of the desired video mode in addition
|
||||
* to its resolution, see @ref glfwSetWindowMonitor.
|
||||
*
|
||||
* The window manager may put limits on what sizes are allowed. GLFW cannot
|
||||
* and should not override these limits.
|
||||
*
|
||||
* @param[in] window The window to resize.
|
||||
* @param[in] width The desired width, in screen coordinates, of the window
|
||||
* client area.
|
||||
* @param[in] height The desired height, in screen coordinates, of the window
|
||||
* client area.
|
||||
*
|
||||
* @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref
|
||||
* GLFW_PLATFORM_ERROR.
|
||||
*
|
||||
* @thread_safety This function must only be called from the main thread.
|
||||
*
|
||||
* @sa @ref window_size
|
||||
* @sa glfwGetWindowSize
|
||||
* @sa glfwSetWindowMonitor
|
||||
*
|
||||
* @since Added in version 1.0.
|
||||
* @glfw3 Added window handle parameter.
|
||||
*
|
||||
* @ingroup window
|
||||
*/
|
||||
GLFWAPI void glfwSetWindowSize(GLFWwindow* window, int width, int height);
|
||||
|
||||
/*! @brief Retrieves the size of the framebuffer of the specified window.
|
||||
*
|
||||
* This function retrieves the size, in pixels, of the framebuffer of the
|
||||
* specified window. If you wish to retrieve the size of the window in screen
|
||||
* coordinates, see @ref glfwGetWindowSize.
|
||||
*
|
||||
* Any or all of the size arguments may be `NULL`. If an error occurs, all
|
||||
* non-`NULL` size arguments will be set to zero.
|
||||
*
|
||||
* @param[in] window The window whose framebuffer to query.
|
||||
* @param[out] width Where to store the width, in pixels, of the framebuffer,
|
||||
* or `NULL`.
|
||||
* @param[out] height Where to store the height, in pixels, of the framebuffer,
|
||||
* or `NULL`.
|
||||
*
|
||||
* @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref
|
||||
* GLFW_PLATFORM_ERROR.
|
||||
*
|
||||
* @thread_safety This function must only be called from the main thread.
|
||||
*
|
||||
* @sa @ref window_fbsize
|
||||
* @sa glfwSetFramebufferSizeCallback
|
||||
*
|
||||
* @since Added in version 3.0.
|
||||
*
|
||||
* @ingroup window
|
||||
*/
|
||||
GLFWAPI void glfwGetFramebufferSize(GLFWwindow* window, int* width, int* height);
|
||||
|
||||
/*! @brief Retrieves the size of the frame of the window.
|
||||
*
|
||||
* This function retrieves the size, in screen coordinates, of each edge of the
|
||||
* frame of the specified window. This size includes the title bar, if the
|
||||
* window has one. The size of the frame may vary depending on the
|
||||
* [window-related hints](@ref window_hints_wnd) used to create it.
|
||||
*
|
||||
* Because this function retrieves the size of each window frame edge and not
|
||||
* the offset along a particular coordinate axis, the retrieved values will
|
||||
* always be zero or positive.
|
||||
*
|
||||
* Any or all of the size arguments may be `NULL`. If an error occurs, all
|
||||
* non-`NULL` size arguments will be set to zero.
|
||||
*
|
||||
* @param[in] window The window whose frame size to query.
|
||||
* @param[out] left Where to store the size, in screen coordinates, of the left
|
||||
* edge of the window frame, or `NULL`.
|
||||
* @param[out] top Where to store the size, in screen coordinates, of the top
|
||||
* edge of the window frame, or `NULL`.
|
||||
* @param[out] right Where to store the size, in screen coordinates, of the
|
||||
* right edge of the window frame, or `NULL`.
|
||||
* @param[out] bottom Where to store the size, in screen coordinates, of the
|
||||
* bottom edge of the window frame, or `NULL`.
|
||||
*
|
||||
* @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref
|
||||
* GLFW_PLATFORM_ERROR.
|
||||
*
|
||||
* @thread_safety This function must only be called from the main thread.
|
||||
*
|
||||
* @sa @ref window_size
|
||||
*
|
||||
* @since Added in version 3.1.
|
||||
*
|
||||
* @ingroup window
|
||||
*/
|
||||
GLFWAPI void glfwGetWindowFrameSize(GLFWwindow* window, int* left, int* top, int* right, int* bottom);
|
||||
|
||||
/*! @brief Iconifies the specified window.
|
||||
*
|
||||
* This function iconifies (minimizes) the specified window if it was
|
||||
* previously restored. If the window is already iconified, this function does
|
||||
* nothing.
|
||||
*
|
||||
* If the specified window is a full screen window, the original monitor
|
||||
* resolution is restored until the window is restored.
|
||||
*
|
||||
* @param[in] window The window to iconify.
|
||||
*
|
||||
* @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref
|
||||
* GLFW_PLATFORM_ERROR.
|
||||
*
|
||||
* @thread_safety This function must only be called from the main thread.
|
||||
*
|
||||
* @sa @ref window_iconify
|
||||
* @sa glfwRestoreWindow
|
||||
* @sa glfwMaximizeWindow
|
||||
*
|
||||
* @since Added in version 2.1.
|
||||
* @glfw3 Added window handle parameter.
|
||||
*
|
||||
* @ingroup window
|
||||
*/
|
||||
GLFWAPI void glfwIconifyWindow(GLFWwindow* window);
|
||||
|
||||
/*! @brief Restores the specified window.
|
||||
*
|
||||
* This function restores the specified window if it was previously iconified
|
||||
* (minimized) or maximized. If the window is already restored, this function
|
||||
* does nothing.
|
||||
*
|
||||
* If the specified window is a full screen window, the resolution chosen for
|
||||
* the window is restored on the selected monitor.
|
||||
*
|
||||
* @param[in] window The window to restore.
|
||||
*
|
||||
* @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref
|
||||
* GLFW_PLATFORM_ERROR.
|
||||
*
|
||||
* @thread_safety This function must only be called from the main thread.
|
||||
*
|
||||
* @sa @ref window_iconify
|
||||
* @sa glfwIconifyWindow
|
||||
* @sa glfwMaximizeWindow
|
||||
*
|
||||
* @since Added in version 2.1.
|
||||
* @glfw3 Added window handle parameter.
|
||||
*
|
||||
* @ingroup window
|
||||
*/
|
||||
GLFWAPI void glfwRestoreWindow(GLFWwindow* window);
|
||||
|
||||
/*! @brief Maximizes the specified window.
|
||||
*
|
||||
* This function maximizes the specified window if it was previously not
|
||||
* maximized. If the window is already maximized, this function does nothing.
|
||||
*
|
||||
* If the specified window is a full screen window, this function does nothing.
|
||||
*
|
||||
* @param[in] window The window to maximize.
|
||||
*
|
||||
* @par Thread Safety
|
||||
* This function may only be called from the main thread.
|
||||
*
|
||||
* @sa @ref window_iconify
|
||||
* @sa glfwIconifyWindow
|
||||
* @sa glfwRestoreWindow
|
||||
*
|
||||
* @since Added in GLFW 3.2.
|
||||
*
|
||||
* @ingroup window
|
||||
*/
|
||||
GLFWAPI void glfwMaximizeWindow(GLFWwindow* window);
|
||||
|
||||
/*! @brief Makes the specified window visible.
|
||||
*
|
||||
* This function makes the specified window visible if it was previously
|
||||
* hidden. If the window is already visible or is in full screen mode, this
|
||||
* function does nothing.
|
||||
*
|
||||
* @param[in] window The window to make visible.
|
||||
*
|
||||
* @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref
|
||||
* GLFW_PLATFORM_ERROR.
|
||||
*
|
||||
* @thread_safety This function must only be called from the main thread.
|
||||
*
|
||||
* @sa @ref window_hide
|
||||
* @sa glfwHideWindow
|
||||
*
|
||||
* @since Added in version 3.0.
|
||||
*
|
||||
* @ingroup window
|
||||
*/
|
||||
GLFWAPI void glfwShowWindow(GLFWwindow* window);
|
||||
|
||||
/*! @brief Hides the specified window.
|
||||
*
|
||||
* This function hides the specified window if it was previously visible. If
|
||||
* the window is already hidden or is in full screen mode, this function does
|
||||
* nothing.
|
||||
*
|
||||
* @param[in] window The window to hide.
|
||||
*
|
||||
* @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref
|
||||
* GLFW_PLATFORM_ERROR.
|
||||
*
|
||||
* @thread_safety This function must only be called from the main thread.
|
||||
*
|
||||
* @sa @ref window_hide
|
||||
* @sa glfwShowWindow
|
||||
*
|
||||
* @since Added in version 3.0.
|
||||
*
|
||||
* @ingroup window
|
||||
*/
|
||||
GLFWAPI void glfwHideWindow(GLFWwindow* window);
|
||||
|
||||
/*! @brief Brings the specified window to front and sets input focus.
|
||||
*
|
||||
* This function brings the specified window to front and sets input focus.
|
||||
* The window should already be visible and not iconified.
|
||||
*
|
||||
* By default, both windowed and full screen mode windows are focused when
|
||||
* initially created. Set the [GLFW_FOCUSED](@ref window_hints_wnd) to disable
|
||||
* this behavior.
|
||||
*
|
||||
* __Do not use this function__ to steal focus from other applications unless
|
||||
* you are certain that is what the user wants. Focus stealing can be
|
||||
* extremely disruptive.
|
||||
*
|
||||
* @param[in] window The window to give input focus.
|
||||
*
|
||||
* @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref
|
||||
* GLFW_PLATFORM_ERROR.
|
||||
*
|
||||
* @thread_safety This function must only be called from the main thread.
|
||||
*
|
||||
* @sa @ref window_focus
|
||||
*
|
||||
* @since Added in version 3.2.
|
||||
*
|
||||
* @ingroup window
|
||||
*/
|
||||
GLFWAPI void glfwFocusWindow(GLFWwindow* window);
|
||||
|
||||
/*! @brief Returns the monitor that the window uses for full screen mode.
|
||||
*
|
||||
* This function returns the handle of the monitor that the specified window is
|
||||
* in full screen on.
|
||||
*
|
||||
* @param[in] window The window to query.
|
||||
* @return The monitor, or `NULL` if the window is in windowed mode or an error
|
||||
* occurred.
|
||||
*
|
||||
* @errors Possible errors include @ref GLFW_NOT_INITIALIZED.
|
||||
*
|
||||
* @thread_safety This function must only be called from the main thread.
|
||||
*
|
||||
* @sa @ref window_monitor
|
||||
* @sa glfwSetWindowMonitor
|
||||
*
|
||||
* @since Added in version 3.0.
|
||||
*
|
||||
* @ingroup window
|
||||
*/
|
||||
GLFWAPI GLFWmonitor* glfwGetWindowMonitor(GLFWwindow* window);
|
||||
|
||||
/*! @brief Sets the mode, monitor, video mode and placement of a window.
|
||||
*
|
||||
* This function sets the monitor that the window uses for full screen mode or,
|
||||
* if the monitor is `NULL`, makes it windowed mode.
|
||||
*
|
||||
* When setting a monitor, this function updates the width, height and refresh
|
||||
* rate of the desired video mode and switches to the video mode closest to it.
|
||||
* The window position is ignored when setting a monitor.
|
||||
*
|
||||
* When the monitor is `NULL`, the position, width and height are used to
|
||||
* place the window client area. The refresh rate is ignored when no monitor
|
||||
* is specified.
|
||||
*
|
||||
* If you only wish to update the resolution of a full screen window or the
|
||||
* size of a windowed mode window, see @ref glfwSetWindowSize.
|
||||
*
|
||||
* When a window transitions from full screen to windowed mode, this function
|
||||
* restores any previous window settings such as whether it is decorated,
|
||||
* floating, resizable, has size or aspect ratio limits, etc..
|
||||
*
|
||||
* @param[in] window The window whose monitor, size or video mode to set.
|
||||
* @param[in] monitor The desired monitor, or `NULL` to set windowed mode.
|
||||
* @param[in] xpos The desired x-coordinate of the upper-left corner of the
|
||||
* client area.
|
||||
* @param[in] ypos The desired y-coordinate of the upper-left corner of the
|
||||
* client area.
|
||||
* @param[in] width The desired with, in screen coordinates, of the client area
|
||||
* or video mode.
|
||||
* @param[in] height The desired height, in screen coordinates, of the client
|
||||
* area or video mode.
|
||||
* @param[in] refreshRate The desired refresh rate, in Hz, of the video mode.
|
||||
*
|
||||
* @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref
|
||||
* GLFW_PLATFORM_ERROR.
|
||||
*
|
||||
* @thread_safety This function must only be called from the main thread.
|
||||
*
|
||||
* @sa @ref window_monitor
|
||||
* @sa @ref window_full_screen
|
||||
* @sa glfwGetWindowMonitor
|
||||
* @sa glfwSetWindowSize
|
||||
*
|
||||
* @since Added in version 3.2.
|
||||
*
|
||||
* @ingroup window
|
||||
*/
|
||||
GLFWAPI void glfwSetWindowMonitor(GLFWwindow* window, GLFWmonitor* monitor, int xpos, int ypos, int width, int height, int refreshRate);
|
||||
|
||||
/*! @brief Returns an attribute of the specified window.
|
||||
*
|
||||
* This function returns the value of an attribute of the specified window or
|
||||
* its OpenGL or OpenGL ES context.
|
||||
*
|
||||
* @param[in] window The window to query.
|
||||
* @param[in] attrib The [window attribute](@ref window_attribs) whose value to
|
||||
* return.
|
||||
* @return The value of the attribute, or zero if an
|
||||
* [error](@ref error_handling) occurred.
|
||||
*
|
||||
* @errors Possible errors include @ref GLFW_NOT_INITIALIZED, @ref
|
||||
* GLFW_INVALID_ENUM and @ref GLFW_PLATFORM_ERROR.
|
||||
*
|
||||
* @remark Framebuffer related hints are not window attributes. See @ref
|
||||
* window_attribs_fb for more information.
|
||||
*
|
||||
* @remark Zero is a valid value for many window and context related
|
||||
* attributes so you cannot use a return value of zero as an indication of
|
||||
* errors. However, this function should not fail as long as it is passed
|
||||
* valid arguments and the library has been [initialized](@ref intro_init).
|
||||
*
|
||||
* @thread_safety This function must only be called from the main thread.
|
||||
*
|
||||
* @sa @ref window_attribs
|
||||
*
|
||||
* @since Added in version 3.0. Replaces `glfwGetWindowParam` and
|
||||
* `glfwGetGLVersion`.
|
||||
*
|
||||
* @ingroup window
|
||||
*/
|
||||
GLFWAPI int glfwGetWindowAttrib(GLFWwindow* window, int attrib);
|
||||
|
||||
/*! @brief Sets the user pointer of the specified window.
|
||||
*
|
||||
* This function sets the user-defined pointer of the specified window. The
|
||||
* current value is retained until the window is destroyed. The initial value
|
||||
* is `NULL`.
|
||||
*
|
||||
* @param[in] window The window whose pointer to set.
|
||||
* @param[in] pointer The new value.
|
||||
*
|
||||
* @errors Possible errors include @ref GLFW_NOT_INITIALIZED.
|
||||
*
|
||||
* @thread_safety This function may be called from any thread. Access is not
|
||||
* synchronized.
|
||||
*
|
||||
* @sa @ref window_userptr
|
||||
* @sa glfwGetWindowUserPointer
|
||||
*
|
||||
* @since Added in version 3.0.
|
||||
*
|
||||
* @ingroup window
|
||||
*/
|
||||
GLFWAPI void glfwSetWindowUserPointer(GLFWwindow* window, void* pointer);
|
||||
|
||||
/*! @brief Returns the user pointer of the specified window.
|
||||
*
|
||||
* This function returns the current value of the user-defined pointer of the
|
||||
* specified window. The initial value is `NULL`.
|
||||
*
|
||||
* @param[in] window The window whose pointer to return.
|
||||
*
|
||||
* @errors Possible errors include @ref GLFW_NOT_INITIALIZED.
|
||||
*
|
||||
* @thread_safety This function may be called from any thread. Access is not
|
||||
* synchronized.
|
||||
*
|
||||
* @sa @ref window_userptr
|
||||
* @sa glfwSetWindowUserPointer
|
||||
*
|
||||
* @since Added in version 3.0.
|
||||
*
|
||||
* @ingroup window
|
||||
*/
|
||||
GLFWAPI void* glfwGetWindowUserPointer(GLFWwindow* window);
|
||||
|
||||
/*! @brief Sets the position callback for the specified window.
|
||||
*
|
||||
* This function sets the position callback of the specified window, which is
|
||||
* called when the window is moved. The callback is provided with the screen
|
||||
* position of the upper-left corner of the client area of the window.
|
||||
*
|
||||
* @param[in] window The window whose callback to set.
|
||||
* @param[in] cbfun The new callback, or `NULL` to remove the currently set
|
||||
* callback.
|
||||
* @return The previously set callback, or `NULL` if no callback was set or the
|
||||
* library had not been [initialized](@ref intro_init).
|
||||
*
|
||||
* @errors Possible errors include @ref GLFW_NOT_INITIALIZED.
|
||||
*
|
||||
* @thread_safety This function must only be called from the main thread.
|
||||
*
|
||||
* @sa @ref window_pos
|
||||
*
|
||||
* @since Added in version 3.0.
|
||||
*
|
||||
* @ingroup window
|
||||
*/
|
||||
GLFWAPI GLFWwindowposfun glfwSetWindowPosCallback(GLFWwindow* window, GLFWwindowposfun cbfun);
|
||||
|
||||
/*! @brief Sets the size callback for the specified window.
|
||||
*
|
||||
* This function sets the size callback of the specified window, which is
|
||||
* called when the window is resized. The callback is provided with the size,
|
||||
* in screen coordinates, of the client area of the window.
|
||||
*
|
||||
* @param[in] window The window whose callback to set.
|
||||
* @param[in] cbfun The new callback, or `NULL` to remove the currently set
|
||||
* callback.
|
||||
* @return The previously set callback, or `NULL` if no callback was set or the
|
||||
* library had not been [initialized](@ref intro_init).
|
||||
*
|
||||
* @errors Possible errors include @ref GLFW_NOT_INITIALIZED.
|
||||
*
|
||||
* @thread_safety This function must only be called from the main thread.
|
||||
*
|
||||
* @sa @ref window_size
|
||||
*
|
||||
* @since Added in version 1.0.
|
||||
* @glfw3 Added window handle parameter and return value.
|
||||
*
|
||||
* @ingroup window
|
||||
*/
|
||||
GLFWAPI GLFWwindowsizefun glfwSetWindowSizeCallback(GLFWwindow* window, GLFWwindowsizefun cbfun);
|
||||
|
||||
/*! @brief Sets the close callback for the specified window.
|
||||
*
|
||||
* This function sets the close callback of the specified window, which is
|
||||
* called when the user attempts to close the window, for example by clicking
|
||||
* the close widget in the title bar.
|
||||
*
|
||||
* The close flag is set before this callback is called, but you can modify it
|
||||
* at any time with @ref glfwSetWindowShouldClose.
|
||||
*
|
||||
* The close callback is not triggered by @ref glfwDestroyWindow.
|
||||
*
|
||||
* @param[in] window The window whose callback to set.
|
||||
* @param[in] cbfun The new callback, or `NULL` to remove the currently set
|
||||
* callback.
|
||||
* @return The previously set callback, or `NULL` if no callback was set or the
|
||||
* library had not been [initialized](@ref intro_init).
|
||||
*
|
||||
* @errors Possible errors include @ref GLFW_NOT_INITIALIZED.
|
||||
*
|
||||
* @remark @osx Selecting Quit from the application menu will trigger the close
|
||||
* callback for all windows.
|
||||
*
|
||||
* @thread_safety This function must only be called from the main thread.
|
||||
*
|
||||
* @sa @ref window_close
|
||||
*
|
||||
* @since Added in version 2.5.
|
||||
* @glfw3 Added window handle parameter and return value.
|
||||
*
|
||||
* @ingroup window
|
||||
*/
|
||||
GLFWAPI GLFWwindowclosefun glfwSetWindowCloseCallback(GLFWwindow* window, GLFWwindowclosefun cbfun);
|
||||
|
||||
/*! @brief Sets the refresh callback for the specified window.
|
||||
*
|
||||
* This function sets the refresh callback of the specified window, which is
|
||||
* called when the client area of the window needs to be redrawn, for example
|
||||
* if the window has been exposed after having been covered by another window.
|
||||
*
|
||||
* On compositing window systems such as Aero, Compiz or Aqua, where the window
|
||||
* contents are saved off-screen, this callback may be called only very
|
||||
* infrequently or never at all.
|
||||
*
|
||||
* @param[in] window The window whose callback to set.
|
||||
* @param[in] cbfun The new callback, or `NULL` to remove the currently set
|
||||
* callback.
|
||||
* @return The previously set callback, or `NULL` if no callback was set or the
|
||||
* library had not been [initialized](@ref intro_init).
|
||||
*
|
||||
* @errors Possible errors include @ref GLFW_NOT_INITIALIZED.
|
||||
*
|
||||
* @thread_safety This function must only be called from the main thread.
|
||||
*
|
||||
* @sa @ref window_refresh
|
||||
*
|
||||
* @since Added in version 2.5.
|
||||
* @glfw3 Added window handle parameter and return value.
|
||||
*
|
||||
* @ingroup window
|
||||
*/
|
||||
GLFWAPI GLFWwindowrefreshfun glfwSetWindowRefreshCallback(GLFWwindow* window, GLFWwindowrefreshfun cbfun);
|
||||
|
||||
/*! @brief Sets the focus callback for the specified window.
|
||||
*
|
||||
* This function sets the focus callback of the specified window, which is
|
||||
* called when the window gains or loses input focus.
|
||||
*
|
||||
* After the focus callback is called for a window that lost input focus,
|
||||
* synthetic key and mouse button release events will be generated for all such
|
||||
* that had been pressed. For more information, see @ref glfwSetKeyCallback
|
||||
* and @ref glfwSetMouseButtonCallback.
|
||||
*
|
||||
* @param[in] window The window whose callback to set.
|
||||
* @param[in] cbfun The new callback, or `NULL` to remove the currently set
|
||||
* callback.
|
||||
* @return The previously set callback, or `NULL` if no callback was set or the
|
||||
* library had not been [initialized](@ref intro_init).
|
||||
*
|
||||
* @errors Possible errors include @ref GLFW_NOT_INITIALIZED.
|
||||
*
|
||||
* @thread_safety This function must only be called from the main thread.
|
||||
*
|
||||
* @sa @ref window_focus
|
||||
*
|
||||
* @since Added in version 3.0.
|
||||
*
|
||||
* @ingroup window
|
||||
*/
|
||||
GLFWAPI GLFWwindowfocusfun glfwSetWindowFocusCallback(GLFWwindow* window, GLFWwindowfocusfun cbfun);
|
||||
|
||||
/*! @brief Sets the iconify callback for the specified window.
|
||||
*
|
||||
* This function sets the iconification callback of the specified window, which
|
||||
* is called when the window is iconified or restored.
|
||||
*
|
||||
* @param[in] window The window whose callback to set.
|
||||
* @param[in] cbfun The new callback, or `NULL` to remove the currently set
|
||||
* callback.
|
||||
* @return The previously set callback, or `NULL` if no callback was set or the
|
||||
* library had not been [initialized](@ref intro_init).
|
||||
*
|
||||
* @errors Possible errors include @ref GLFW_NOT_INITIALIZED.
|
||||
*
|
||||
* @thread_safety This function must only be called from the main thread.
|
||||
*
|
||||
* @sa @ref window_iconify
|
||||
*
|
||||
* @since Added in version 3.0.
|
||||
*
|
||||
* @ingroup window
|
||||
*/
|
||||
GLFWAPI GLFWwindowiconifyfun glfwSetWindowIconifyCallback(GLFWwindow* window, GLFWwindowiconifyfun cbfun);
|
||||
|
||||
/*! @brief Sets the framebuffer resize callback for the specified window.
|
||||
*
|
||||
* This function sets the framebuffer resize callback of the specified window,
|
||||
* which is called when the framebuffer of the specified window is resized.
|
||||
*
|
||||
* @param[in] window The window whose callback to set.
|
||||
* @param[in] cbfun The new callback, or `NULL` to remove the currently set
|
||||
* callback.
|
||||
* @return The previously set callback, or `NULL` if no callback was set or the
|
||||
* library had not been [initialized](@ref intro_init).
|
||||
*
|
||||
* @errors Possible errors include @ref GLFW_NOT_INITIALIZED.
|
||||
*
|
||||
* @thread_safety This function must only be called from the main thread.
|
||||
*
|
||||
* @sa @ref window_fbsize
|
||||
*
|
||||
* @since Added in version 3.0.
|
||||
*
|
||||
* @ingroup window
|
||||
*/
|
||||
GLFWAPI GLFWframebuffersizefun glfwSetFramebufferSizeCallback(GLFWwindow* window, GLFWframebuffersizefun cbfun);
|
||||
|
||||
/*! @brief Processes all pending events.
|
||||
*
|
||||
* This function processes only those events that are already in the event
|
||||
* queue and then returns immediately. Processing events will cause the window
|
||||
* and input callbacks associated with those events to be called.
|
||||
*
|
||||
* On some platforms, a window move, resize or menu operation will cause event
|
||||
* processing to block. This is due to how event processing is designed on
|
||||
* those platforms. You can use the
|
||||
* [window refresh callback](@ref window_refresh) to redraw the contents of
|
||||
* your window when necessary during such operations.
|
||||
*
|
||||
* On some platforms, certain events are sent directly to the application
|
||||
* without going through the event queue, causing callbacks to be called
|
||||
* outside of a call to one of the event processing functions.
|
||||
*
|
||||
* Event processing is not required for joystick input to work.
|
||||
*
|
||||
* @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref
|
||||
* GLFW_PLATFORM_ERROR.
|
||||
*
|
||||
* @reentrancy This function must not be called from a callback.
|
||||
*
|
||||
* @thread_safety This function must only be called from the main thread.
|
||||
*
|
||||
* @sa @ref events
|
||||
* @sa glfwWaitEvents
|
||||
* @sa glfwWaitEventsTimeout
|
||||
*
|
||||
* @since Added in version 1.0.
|
||||
*
|
||||
* @ingroup window
|
||||
*/
|
||||
GLFWAPI void glfwPollEvents(void);
|
||||
|
||||
/*! @brief Waits until events are queued and processes them.
|
||||
*
|
||||
* This function puts the calling thread to sleep until at least one event is
|
||||
* available in the event queue. Once one or more events are available,
|
||||
* it behaves exactly like @ref glfwPollEvents, i.e. the events in the queue
|
||||
* are processed and the function then returns immediately. Processing events
|
||||
* will cause the window and input callbacks associated with those events to be
|
||||
* called.
|
||||
*
|
||||
* Since not all events are associated with callbacks, this function may return
|
||||
* without a callback having been called even if you are monitoring all
|
||||
* callbacks.
|
||||
*
|
||||
* On some platforms, a window move, resize or menu operation will cause event
|
||||
* processing to block. This is due to how event processing is designed on
|
||||
* those platforms. You can use the
|
||||
* [window refresh callback](@ref window_refresh) to redraw the contents of
|
||||
* your window when necessary during such operations.
|
||||
*
|
||||
* On some platforms, certain callbacks may be called outside of a call to one
|
||||
* of the event processing functions.
|
||||
*
|
||||
* If no windows exist, this function returns immediately. For synchronization
|
||||
* of threads in applications that do not create windows, use your threading
|
||||
* library of choice.
|
||||
*
|
||||
* Event processing is not required for joystick input to work.
|
||||
*
|
||||
* @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref
|
||||
* GLFW_PLATFORM_ERROR.
|
||||
*
|
||||
* @reentrancy This function must not be called from a callback.
|
||||
*
|
||||
* @thread_safety This function must only be called from the main thread.
|
||||
*
|
||||
* @sa @ref events
|
||||
* @sa glfwPollEvents
|
||||
* @sa glfwWaitEventsTimeout
|
||||
*
|
||||
* @since Added in version 2.5.
|
||||
*
|
||||
* @ingroup window
|
||||
*/
|
||||
GLFWAPI void glfwWaitEvents(void);
|
||||
|
||||
/*! @brief Waits with timeout until events are queued and processes them.
|
||||
*
|
||||
* This function puts the calling thread to sleep until at least one event is
|
||||
* available in the event queue, or until the specified timeout is reached. If
|
||||
* one or more events are available, it behaves exactly like @ref
|
||||
* glfwPollEvents, i.e. the events in the queue are processed and the function
|
||||
* then returns immediately. Processing events will cause the window and input
|
||||
* callbacks associated with those events to be called.
|
||||
*
|
||||
* The timeout value must be a positive finite number.
|
||||
*
|
||||
* Since not all events are associated with callbacks, this function may return
|
||||
* without a callback having been called even if you are monitoring all
|
||||
* callbacks.
|
||||
*
|
||||
* On some platforms, a window move, resize or menu operation will cause event
|
||||
* processing to block. This is due to how event processing is designed on
|
||||
* those platforms. You can use the
|
||||
* [window refresh callback](@ref window_refresh) to redraw the contents of
|
||||
* your window when necessary during such operations.
|
||||
*
|
||||
* On some platforms, certain callbacks may be called outside of a call to one
|
||||
* of the event processing functions.
|
||||
*
|
||||
* If no windows exist, this function returns immediately. For synchronization
|
||||
* of threads in applications that do not create windows, use your threading
|
||||
* library of choice.
|
||||
*
|
||||
* Event processing is not required for joystick input to work.
|
||||
*
|
||||
* @param[in] timeout The maximum amount of time, in seconds, to wait.
|
||||
*
|
||||
* @reentrancy This function must not be called from a callback.
|
||||
*
|
||||
* @thread_safety This function must only be called from the main thread.
|
||||
*
|
||||
* @sa @ref events
|
||||
* @sa glfwPollEvents
|
||||
* @sa glfwWaitEvents
|
||||
*
|
||||
* @since Added in version 3.2.
|
||||
*
|
||||
* @ingroup window
|
||||
*/
|
||||
GLFWAPI void glfwWaitEventsTimeout(double timeout);
|
||||
|
||||
/*! @brief Posts an empty event to the event queue.
|
||||
*
|
||||
* This function posts an empty event from the current thread to the event
|
||||
* queue, causing @ref glfwWaitEvents to return.
|
||||
*
|
||||
* If no windows exist, this function returns immediately. For synchronization
|
||||
* of threads in applications that do not create windows, use your threading
|
||||
* library of choice.
|
||||
*
|
||||
* @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref
|
||||
* GLFW_PLATFORM_ERROR.
|
||||
*
|
||||
* @thread_safety This function may be called from any thread.
|
||||
*
|
||||
* @sa @ref events
|
||||
* @sa glfwWaitEvents
|
||||
*
|
||||
* @since Added in version 3.1.
|
||||
*
|
||||
* @ingroup window
|
||||
*/
|
||||
GLFWAPI void glfwPostEmptyEvent(void);
|
||||
|
||||
/*! @brief Returns the value of an input option for the specified window.
|
||||
*
|
||||
* This function returns the value of an input option for the specified window.
|
||||
* The mode must be one of `GLFW_CURSOR`, `GLFW_STICKY_KEYS` or
|
||||
* `GLFW_STICKY_MOUSE_BUTTONS`.
|
||||
*
|
||||
* @param[in] window The window to query.
|
||||
* @param[in] mode One of `GLFW_CURSOR`, `GLFW_STICKY_KEYS` or
|
||||
* `GLFW_STICKY_MOUSE_BUTTONS`.
|
||||
*
|
||||
* @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref
|
||||
* GLFW_INVALID_ENUM.
|
||||
*
|
||||
* @thread_safety This function must only be called from the main thread.
|
||||
*
|
||||
* @sa glfwSetInputMode
|
||||
*
|
||||
* @since Added in version 3.0.
|
||||
*
|
||||
* @ingroup input
|
||||
*/
|
||||
GLFWAPI int glfwGetInputMode(GLFWwindow* window, int mode);
|
||||
|
||||
/*! @brief Sets an input option for the specified window.
|
||||
*
|
||||
* This function sets an input mode option for the specified window. The mode
|
||||
* must be one of `GLFW_CURSOR`, `GLFW_STICKY_KEYS` or
|
||||
* `GLFW_STICKY_MOUSE_BUTTONS`.
|
||||
*
|
||||
* If the mode is `GLFW_CURSOR`, the value must be one of the following cursor
|
||||
* modes:
|
||||
* - `GLFW_CURSOR_NORMAL` makes the cursor visible and behaving normally.
|
||||
* - `GLFW_CURSOR_HIDDEN` makes the cursor invisible when it is over the client
|
||||
* area of the window but does not restrict the cursor from leaving.
|
||||
* - `GLFW_CURSOR_DISABLED` hides and grabs the cursor, providing virtual
|
||||
* and unlimited cursor movement. This is useful for implementing for
|
||||
* example 3D camera controls.
|
||||
*
|
||||
* If the mode is `GLFW_STICKY_KEYS`, the value must be either `GLFW_TRUE` to
|
||||
* enable sticky keys, or `GLFW_FALSE` to disable it. If sticky keys are
|
||||
* enabled, a key press will ensure that @ref glfwGetKey returns `GLFW_PRESS`
|
||||
* the next time it is called even if the key had been released before the
|
||||
* call. This is useful when you are only interested in whether keys have been
|
||||
* pressed but not when or in which order.
|
||||
*
|
||||
* If the mode is `GLFW_STICKY_MOUSE_BUTTONS`, the value must be either
|
||||
* `GLFW_TRUE` to enable sticky mouse buttons, or `GLFW_FALSE` to disable it.
|
||||
* If sticky mouse buttons are enabled, a mouse button press will ensure that
|
||||
* @ref glfwGetMouseButton returns `GLFW_PRESS` the next time it is called even
|
||||
* if the mouse button had been released before the call. This is useful when
|
||||
* you are only interested in whether mouse buttons have been pressed but not
|
||||
* when or in which order.
|
||||
*
|
||||
* @param[in] window The window whose input mode to set.
|
||||
* @param[in] mode One of `GLFW_CURSOR`, `GLFW_STICKY_KEYS` or
|
||||
* `GLFW_STICKY_MOUSE_BUTTONS`.
|
||||
* @param[in] value The new value of the specified input mode.
|
||||
*
|
||||
* @errors Possible errors include @ref GLFW_NOT_INITIALIZED, @ref
|
||||
* GLFW_INVALID_ENUM and @ref GLFW_PLATFORM_ERROR.
|
||||
*
|
||||
* @thread_safety This function must only be called from the main thread.
|
||||
*
|
||||
* @sa glfwGetInputMode
|
||||
*
|
||||
* @since Added in version 3.0. Replaces `glfwEnable` and `glfwDisable`.
|
||||
*
|
||||
* @ingroup input
|
||||
*/
|
||||
GLFWAPI void glfwSetInputMode(GLFWwindow* window, int mode, int value);
|
||||
|
||||
/*! @brief Returns the localized name of the specified printable key.
|
||||
*
|
||||
* This function returns the localized name of the specified printable key.
|
||||
* This is intended for displaying key bindings to the user.
|
||||
*
|
||||
* If the key is `GLFW_KEY_UNKNOWN`, the scancode is used instead, otherwise
|
||||
* the scancode is ignored. If a non-printable key or (if the key is
|
||||
* `GLFW_KEY_UNKNOWN`) a scancode that maps to a non-printable key is
|
||||
* specified, this function returns `NULL`.
|
||||
*
|
||||
* This behavior allows you to pass in the arguments passed to the
|
||||
* [key callback](@ref input_key) without modification.
|
||||
*
|
||||
* The printable keys are:
|
||||
* - `GLFW_KEY_APOSTROPHE`
|
||||
* - `GLFW_KEY_COMMA`
|
||||
* - `GLFW_KEY_MINUS`
|
||||
* - `GLFW_KEY_PERIOD`
|
||||
* - `GLFW_KEY_SLASH`
|
||||
* - `GLFW_KEY_SEMICOLON`
|
||||
* - `GLFW_KEY_EQUAL`
|
||||
* - `GLFW_KEY_LEFT_BRACKET`
|
||||
* - `GLFW_KEY_RIGHT_BRACKET`
|
||||
* - `GLFW_KEY_BACKSLASH`
|
||||
* - `GLFW_KEY_WORLD_1`
|
||||
* - `GLFW_KEY_WORLD_2`
|
||||
* - `GLFW_KEY_0` to `GLFW_KEY_9`
|
||||
* - `GLFW_KEY_A` to `GLFW_KEY_Z`
|
||||
* - `GLFW_KEY_KP_0` to `GLFW_KEY_KP_9`
|
||||
* - `GLFW_KEY_KP_DECIMAL`
|
||||
* - `GLFW_KEY_KP_DIVIDE`
|
||||
* - `GLFW_KEY_KP_MULTIPLY`
|
||||
* - `GLFW_KEY_KP_SUBTRACT`
|
||||
* - `GLFW_KEY_KP_ADD`
|
||||
* - `GLFW_KEY_KP_EQUAL`
|
||||
*
|
||||
* @param[in] key The key to query, or `GLFW_KEY_UNKNOWN`.
|
||||
* @param[in] scancode The scancode of the key to query.
|
||||
* @return The localized name of the key, or `NULL`.
|
||||
*
|
||||
* @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref
|
||||
* GLFW_PLATFORM_ERROR.
|
||||
*
|
||||
* @pointer_lifetime The returned string is allocated and freed by GLFW. You
|
||||
* should not free it yourself. It is valid until the next call to @ref
|
||||
* glfwGetKeyName, or until the library is terminated.
|
||||
*
|
||||
* @thread_safety This function must only be called from the main thread.
|
||||
*
|
||||
* @sa @ref input_key_name
|
||||
*
|
||||
* @since Added in version 3.2.
|
||||
*
|
||||
* @ingroup input
|
||||
*/
|
||||
GLFWAPI const char* glfwGetKeyName(int key, int scancode);
|
||||
|
||||
/*! @brief Returns the last reported state of a keyboard key for the specified
|
||||
* window.
|
||||
*
|
||||
* This function returns the last state reported for the specified key to the
|
||||
* specified window. The returned state is one of `GLFW_PRESS` or
|
||||
* `GLFW_RELEASE`. The higher-level action `GLFW_REPEAT` is only reported to
|
||||
* the key callback.
|
||||
*
|
||||
* If the `GLFW_STICKY_KEYS` input mode is enabled, this function returns
|
||||
* `GLFW_PRESS` the first time you call it for a key that was pressed, even if
|
||||
* that key has already been released.
|
||||
*
|
||||
* The key functions deal with physical keys, with [key tokens](@ref keys)
|
||||
* named after their use on the standard US keyboard layout. If you want to
|
||||
* input text, use the Unicode character callback instead.
|
||||
*
|
||||
* The [modifier key bit masks](@ref mods) are not key tokens and cannot be
|
||||
* used with this function.
|
||||
*
|
||||
* __Do not use this function__ to implement [text input](@ref input_char).
|
||||
*
|
||||
* @param[in] window The desired window.
|
||||
* @param[in] key The desired [keyboard key](@ref keys). `GLFW_KEY_UNKNOWN` is
|
||||
* not a valid key for this function.
|
||||
* @return One of `GLFW_PRESS` or `GLFW_RELEASE`.
|
||||
*
|
||||
* @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref
|
||||
* GLFW_INVALID_ENUM.
|
||||
*
|
||||
* @thread_safety This function must only be called from the main thread.
|
||||
*
|
||||
* @sa @ref input_key
|
||||
*
|
||||
* @since Added in version 1.0.
|
||||
* @glfw3 Added window handle parameter.
|
||||
*
|
||||
* @ingroup input
|
||||
*/
|
||||
GLFWAPI int glfwGetKey(GLFWwindow* window, int key);
|
||||
|
||||
/*! @brief Returns the last reported state of a mouse button for the specified
|
||||
* window.
|
||||
*
|
||||
* This function returns the last state reported for the specified mouse button
|
||||
* to the specified window. The returned state is one of `GLFW_PRESS` or
|
||||
* `GLFW_RELEASE`.
|
||||
*
|
||||
* If the `GLFW_STICKY_MOUSE_BUTTONS` input mode is enabled, this function
|
||||
* `GLFW_PRESS` the first time you call it for a mouse button that was pressed,
|
||||
* even if that mouse button has already been released.
|
||||
*
|
||||
* @param[in] window The desired window.
|
||||
* @param[in] button The desired [mouse button](@ref buttons).
|
||||
* @return One of `GLFW_PRESS` or `GLFW_RELEASE`.
|
||||
*
|
||||
* @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref
|
||||
* GLFW_INVALID_ENUM.
|
||||
*
|
||||
* @thread_safety This function must only be called from the main thread.
|
||||
*
|
||||
* @sa @ref input_mouse_button
|
||||
*
|
||||
* @since Added in version 1.0.
|
||||
* @glfw3 Added window handle parameter.
|
||||
*
|
||||
* @ingroup input
|
||||
*/
|
||||
GLFWAPI int glfwGetMouseButton(GLFWwindow* window, int button);
|
||||
|
||||
/*! @brief Retrieves the position of the cursor relative to the client area of
|
||||
* the window.
|
||||
*
|
||||
* This function returns the position of the cursor, in screen coordinates,
|
||||
* relative to the upper-left corner of the client area of the specified
|
||||
* window.
|
||||
*
|
||||
* If the cursor is disabled (with `GLFW_CURSOR_DISABLED`) then the cursor
|
||||
* position is unbounded and limited only by the minimum and maximum values of
|
||||
* a `double`.
|
||||
*
|
||||
* The coordinate can be converted to their integer equivalents with the
|
||||
* `floor` function. Casting directly to an integer type works for positive
|
||||
* coordinates, but fails for negative ones.
|
||||
*
|
||||
* Any or all of the position arguments may be `NULL`. If an error occurs, all
|
||||
* non-`NULL` position arguments will be set to zero.
|
||||
*
|
||||
* @param[in] window The desired window.
|
||||
* @param[out] xpos Where to store the cursor x-coordinate, relative to the
|
||||
* left edge of the client area, or `NULL`.
|
||||
* @param[out] ypos Where to store the cursor y-coordinate, relative to the to
|
||||
* top edge of the client area, or `NULL`.
|
||||
*
|
||||
* @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref
|
||||
* GLFW_PLATFORM_ERROR.
|
||||
*
|
||||
* @thread_safety This function must only be called from the main thread.
|
||||
*
|
||||
* @sa @ref cursor_pos
|
||||
* @sa glfwSetCursorPos
|
||||
*
|
||||
* @since Added in version 3.0. Replaces `glfwGetMousePos`.
|
||||
*
|
||||
* @ingroup input
|
||||
*/
|
||||
GLFWAPI void glfwGetCursorPos(GLFWwindow* window, double* xpos, double* ypos);
|
||||
|
||||
/*! @brief Sets the position of the cursor, relative to the client area of the
|
||||
* window.
|
||||
*
|
||||
* This function sets the position, in screen coordinates, of the cursor
|
||||
* relative to the upper-left corner of the client area of the specified
|
||||
* window. The window must have input focus. If the window does not have
|
||||
* input focus when this function is called, it fails silently.
|
||||
*
|
||||
* __Do not use this function__ to implement things like camera controls. GLFW
|
||||
* already provides the `GLFW_CURSOR_DISABLED` cursor mode that hides the
|
||||
* cursor, transparently re-centers it and provides unconstrained cursor
|
||||
* motion. See @ref glfwSetInputMode for more information.
|
||||
*
|
||||
* If the cursor mode is `GLFW_CURSOR_DISABLED` then the cursor position is
|
||||
* unconstrained and limited only by the minimum and maximum values of
|
||||
* a `double`.
|
||||
*
|
||||
* @param[in] window The desired window.
|
||||
* @param[in] xpos The desired x-coordinate, relative to the left edge of the
|
||||
* client area.
|
||||
* @param[in] ypos The desired y-coordinate, relative to the top edge of the
|
||||
* client area.
|
||||
*
|
||||
* @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref
|
||||
* GLFW_PLATFORM_ERROR.
|
||||
*
|
||||
* @remark @x11 Due to the asynchronous nature of X11, it may take a moment for
|
||||
* the window focus event to arrive. This means you may not be able to set the
|
||||
* cursor position directly after window creation.
|
||||
*
|
||||
* @thread_safety This function must only be called from the main thread.
|
||||
*
|
||||
* @sa @ref cursor_pos
|
||||
* @sa glfwGetCursorPos
|
||||
*
|
||||
* @since Added in version 3.0. Replaces `glfwSetMousePos`.
|
||||
*
|
||||
* @ingroup input
|
||||
*/
|
||||
GLFWAPI void glfwSetCursorPos(GLFWwindow* window, double xpos, double ypos);
|
||||
|
||||
/*! @brief Creates a custom cursor.
|
||||
*
|
||||
* Creates a new custom cursor image that can be set for a window with @ref
|
||||
* glfwSetCursor. The cursor can be destroyed with @ref glfwDestroyCursor.
|
||||
* Any remaining cursors are destroyed by @ref glfwTerminate.
|
||||
*
|
||||
* The pixels are 32-bit, little-endian, non-premultiplied RGBA, i.e. eight
|
||||
* bits per channel. They are arranged canonically as packed sequential rows,
|
||||
* starting from the top-left corner.
|
||||
*
|
||||
* The cursor hotspot is specified in pixels, relative to the upper-left corner
|
||||
* of the cursor image. Like all other coordinate systems in GLFW, the X-axis
|
||||
* points to the right and the Y-axis points down.
|
||||
*
|
||||
* @param[in] image The desired cursor image.
|
||||
* @param[in] xhot The desired x-coordinate, in pixels, of the cursor hotspot.
|
||||
* @param[in] yhot The desired y-coordinate, in pixels, of the cursor hotspot.
|
||||
* @return The handle of the created cursor, or `NULL` if an
|
||||
* [error](@ref error_handling) occurred.
|
||||
*
|
||||
* @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref
|
||||
* GLFW_PLATFORM_ERROR.
|
||||
*
|
||||
* @pointer_lifetime The specified image data is copied before this function
|
||||
* returns.
|
||||
*
|
||||
* @reentrancy This function must not be called from a callback.
|
||||
*
|
||||
* @thread_safety This function must only be called from the main thread.
|
||||
*
|
||||
* @sa @ref cursor_object
|
||||
* @sa glfwDestroyCursor
|
||||
* @sa glfwCreateStandardCursor
|
||||
*
|
||||
* @since Added in version 3.1.
|
||||
*
|
||||
* @ingroup input
|
||||
*/
|
||||
GLFWAPI GLFWcursor* glfwCreateCursor(const GLFWimage* image, int xhot, int yhot);
|
||||
|
||||
/*! @brief Creates a cursor with a standard shape.
|
||||
*
|
||||
* Returns a cursor with a [standard shape](@ref shapes), that can be set for
|
||||
* a window with @ref glfwSetCursor.
|
||||
*
|
||||
* @param[in] shape One of the [standard shapes](@ref shapes).
|
||||
* @return A new cursor ready to use or `NULL` if an
|
||||
* [error](@ref error_handling) occurred.
|
||||
*
|
||||
* @errors Possible errors include @ref GLFW_NOT_INITIALIZED, @ref
|
||||
* GLFW_INVALID_ENUM and @ref GLFW_PLATFORM_ERROR.
|
||||
*
|
||||
* @reentrancy This function must not be called from a callback.
|
||||
*
|
||||
* @thread_safety This function must only be called from the main thread.
|
||||
*
|
||||
* @sa @ref cursor_object
|
||||
* @sa glfwCreateCursor
|
||||
*
|
||||
* @since Added in version 3.1.
|
||||
*
|
||||
* @ingroup input
|
||||
*/
|
||||
GLFWAPI GLFWcursor* glfwCreateStandardCursor(int shape);
|
||||
|
||||
/*! @brief Destroys a cursor.
|
||||
*
|
||||
* This function destroys a cursor previously created with @ref
|
||||
* glfwCreateCursor. Any remaining cursors will be destroyed by @ref
|
||||
* glfwTerminate.
|
||||
*
|
||||
* @param[in] cursor The cursor object to destroy.
|
||||
*
|
||||
* @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref
|
||||
* GLFW_PLATFORM_ERROR.
|
||||
*
|
||||
* @reentrancy This function must not be called from a callback.
|
||||
*
|
||||
* @thread_safety This function must only be called from the main thread.
|
||||
*
|
||||
* @sa @ref cursor_object
|
||||
* @sa glfwCreateCursor
|
||||
*
|
||||
* @since Added in version 3.1.
|
||||
*
|
||||
* @ingroup input
|
||||
*/
|
||||
GLFWAPI void glfwDestroyCursor(GLFWcursor* cursor);
|
||||
|
||||
/*! @brief Sets the cursor for the window.
|
||||
*
|
||||
* This function sets the cursor image to be used when the cursor is over the
|
||||
* client area of the specified window. The set cursor will only be visible
|
||||
* when the [cursor mode](@ref cursor_mode) of the window is
|
||||
* `GLFW_CURSOR_NORMAL`.
|
||||
*
|
||||
* On some platforms, the set cursor may not be visible unless the window also
|
||||
* has input focus.
|
||||
*
|
||||
* @param[in] window The window to set the cursor for.
|
||||
* @param[in] cursor The cursor to set, or `NULL` to switch back to the default
|
||||
* arrow cursor.
|
||||
*
|
||||
* @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref
|
||||
* GLFW_PLATFORM_ERROR.
|
||||
*
|
||||
* @thread_safety This function must only be called from the main thread.
|
||||
*
|
||||
* @sa @ref cursor_object
|
||||
*
|
||||
* @since Added in version 3.1.
|
||||
*
|
||||
* @ingroup input
|
||||
*/
|
||||
GLFWAPI void glfwSetCursor(GLFWwindow* window, GLFWcursor* cursor);
|
||||
|
||||
/*! @brief Sets the key callback.
|
||||
*
|
||||
* This function sets the key callback of the specified window, which is called
|
||||
* when a key is pressed, repeated or released.
|
||||
*
|
||||
* The key functions deal with physical keys, with layout independent
|
||||
* [key tokens](@ref keys) named after their values in the standard US keyboard
|
||||
* layout. If you want to input text, use the
|
||||
* [character callback](@ref glfwSetCharCallback) instead.
|
||||
*
|
||||
* When a window loses input focus, it will generate synthetic key release
|
||||
* events for all pressed keys. You can tell these events from user-generated
|
||||
* events by the fact that the synthetic ones are generated after the focus
|
||||
* loss event has been processed, i.e. after the
|
||||
* [window focus callback](@ref glfwSetWindowFocusCallback) has been called.
|
||||
*
|
||||
* The scancode of a key is specific to that platform or sometimes even to that
|
||||
* machine. Scancodes are intended to allow users to bind keys that don't have
|
||||
* a GLFW key token. Such keys have `key` set to `GLFW_KEY_UNKNOWN`, their
|
||||
* state is not saved and so it cannot be queried with @ref glfwGetKey.
|
||||
*
|
||||
* Sometimes GLFW needs to generate synthetic key events, in which case the
|
||||
* scancode may be zero.
|
||||
*
|
||||
* @param[in] window The window whose callback to set.
|
||||
* @param[in] cbfun The new key callback, or `NULL` to remove the currently
|
||||
* set callback.
|
||||
* @return The previously set callback, or `NULL` if no callback was set or the
|
||||
* library had not been [initialized](@ref intro_init).
|
||||
*
|
||||
* @errors Possible errors include @ref GLFW_NOT_INITIALIZED.
|
||||
*
|
||||
* @thread_safety This function must only be called from the main thread.
|
||||
*
|
||||
* @sa @ref input_key
|
||||
*
|
||||
* @since Added in version 1.0.
|
||||
* @glfw3 Added window handle parameter and return value.
|
||||
*
|
||||
* @ingroup input
|
||||
*/
|
||||
GLFWAPI GLFWkeyfun glfwSetKeyCallback(GLFWwindow* window, GLFWkeyfun cbfun);
|
||||
|
||||
/*! @brief Sets the Unicode character callback.
|
||||
*
|
||||
* This function sets the character callback of the specified window, which is
|
||||
* called when a Unicode character is input.
|
||||
*
|
||||
* The character callback is intended for Unicode text input. As it deals with
|
||||
* characters, it is keyboard layout dependent, whereas the
|
||||
* [key callback](@ref glfwSetKeyCallback) is not. Characters do not map 1:1
|
||||
* to physical keys, as a key may produce zero, one or more characters. If you
|
||||
* want to know whether a specific physical key was pressed or released, see
|
||||
* the key callback instead.
|
||||
*
|
||||
* The character callback behaves as system text input normally does and will
|
||||
* not be called if modifier keys are held down that would prevent normal text
|
||||
* input on that platform, for example a Super (Command) key on OS X or Alt key
|
||||
* on Windows. There is a
|
||||
* [character with modifiers callback](@ref glfwSetCharModsCallback) that
|
||||
* receives these events.
|
||||
*
|
||||
* @param[in] window The window whose callback to set.
|
||||
* @param[in] cbfun The new callback, or `NULL` to remove the currently set
|
||||
* callback.
|
||||
* @return The previously set callback, or `NULL` if no callback was set or the
|
||||
* library had not been [initialized](@ref intro_init).
|
||||
*
|
||||
* @errors Possible errors include @ref GLFW_NOT_INITIALIZED.
|
||||
*
|
||||
* @thread_safety This function must only be called from the main thread.
|
||||
*
|
||||
* @sa @ref input_char
|
||||
*
|
||||
* @since Added in version 2.4.
|
||||
* @glfw3 Added window handle parameter and return value.
|
||||
*
|
||||
* @ingroup input
|
||||
*/
|
||||
GLFWAPI GLFWcharfun glfwSetCharCallback(GLFWwindow* window, GLFWcharfun cbfun);
|
||||
|
||||
/*! @brief Sets the Unicode character with modifiers callback.
|
||||
*
|
||||
* This function sets the character with modifiers callback of the specified
|
||||
* window, which is called when a Unicode character is input regardless of what
|
||||
* modifier keys are used.
|
||||
*
|
||||
* The character with modifiers callback is intended for implementing custom
|
||||
* Unicode character input. For regular Unicode text input, see the
|
||||
* [character callback](@ref glfwSetCharCallback). Like the character
|
||||
* callback, the character with modifiers callback deals with characters and is
|
||||
* keyboard layout dependent. Characters do not map 1:1 to physical keys, as
|
||||
* a key may produce zero, one or more characters. If you want to know whether
|
||||
* a specific physical key was pressed or released, see the
|
||||
* [key callback](@ref glfwSetKeyCallback) instead.
|
||||
*
|
||||
* @param[in] window The window whose callback to set.
|
||||
* @param[in] cbfun The new callback, or `NULL` to remove the currently set
|
||||
* callback.
|
||||
* @return The previously set callback, or `NULL` if no callback was set or an
|
||||
* error occurred.
|
||||
*
|
||||
* @errors Possible errors include @ref GLFW_NOT_INITIALIZED.
|
||||
*
|
||||
* @thread_safety This function must only be called from the main thread.
|
||||
*
|
||||
* @sa @ref input_char
|
||||
*
|
||||
* @since Added in version 3.1.
|
||||
*
|
||||
* @ingroup input
|
||||
*/
|
||||
GLFWAPI GLFWcharmodsfun glfwSetCharModsCallback(GLFWwindow* window, GLFWcharmodsfun cbfun);
|
||||
|
||||
/*! @brief Sets the mouse button callback.
|
||||
*
|
||||
* This function sets the mouse button callback of the specified window, which
|
||||
* is called when a mouse button is pressed or released.
|
||||
*
|
||||
* When a window loses input focus, it will generate synthetic mouse button
|
||||
* release events for all pressed mouse buttons. You can tell these events
|
||||
* from user-generated events by the fact that the synthetic ones are generated
|
||||
* after the focus loss event has been processed, i.e. after the
|
||||
* [window focus callback](@ref glfwSetWindowFocusCallback) has been called.
|
||||
*
|
||||
* @param[in] window The window whose callback to set.
|
||||
* @param[in] cbfun The new callback, or `NULL` to remove the currently set
|
||||
* callback.
|
||||
* @return The previously set callback, or `NULL` if no callback was set or the
|
||||
* library had not been [initialized](@ref intro_init).
|
||||
*
|
||||
* @errors Possible errors include @ref GLFW_NOT_INITIALIZED.
|
||||
*
|
||||
* @thread_safety This function must only be called from the main thread.
|
||||
*
|
||||
* @sa @ref input_mouse_button
|
||||
*
|
||||
* @since Added in version 1.0.
|
||||
* @glfw3 Added window handle parameter and return value.
|
||||
*
|
||||
* @ingroup input
|
||||
*/
|
||||
GLFWAPI GLFWmousebuttonfun glfwSetMouseButtonCallback(GLFWwindow* window, GLFWmousebuttonfun cbfun);
|
||||
|
||||
/*! @brief Sets the cursor position callback.
|
||||
*
|
||||
* This function sets the cursor position callback of the specified window,
|
||||
* which is called when the cursor is moved. The callback is provided with the
|
||||
* position, in screen coordinates, relative to the upper-left corner of the
|
||||
* client area of the window.
|
||||
*
|
||||
* @param[in] window The window whose callback to set.
|
||||
* @param[in] cbfun The new callback, or `NULL` to remove the currently set
|
||||
* callback.
|
||||
* @return The previously set callback, or `NULL` if no callback was set or the
|
||||
* library had not been [initialized](@ref intro_init).
|
||||
*
|
||||
* @errors Possible errors include @ref GLFW_NOT_INITIALIZED.
|
||||
*
|
||||
* @thread_safety This function must only be called from the main thread.
|
||||
*
|
||||
* @sa @ref cursor_pos
|
||||
*
|
||||
* @since Added in version 3.0. Replaces `glfwSetMousePosCallback`.
|
||||
*
|
||||
* @ingroup input
|
||||
*/
|
||||
GLFWAPI GLFWcursorposfun glfwSetCursorPosCallback(GLFWwindow* window, GLFWcursorposfun cbfun);
|
||||
|
||||
/*! @brief Sets the cursor enter/exit callback.
|
||||
*
|
||||
* This function sets the cursor boundary crossing callback of the specified
|
||||
* window, which is called when the cursor enters or leaves the client area of
|
||||
* the window.
|
||||
*
|
||||
* @param[in] window The window whose callback to set.
|
||||
* @param[in] cbfun The new callback, or `NULL` to remove the currently set
|
||||
* callback.
|
||||
* @return The previously set callback, or `NULL` if no callback was set or the
|
||||
* library had not been [initialized](@ref intro_init).
|
||||
*
|
||||
* @errors Possible errors include @ref GLFW_NOT_INITIALIZED.
|
||||
*
|
||||
* @thread_safety This function must only be called from the main thread.
|
||||
*
|
||||
* @sa @ref cursor_enter
|
||||
*
|
||||
* @since Added in version 3.0.
|
||||
*
|
||||
* @ingroup input
|
||||
*/
|
||||
GLFWAPI GLFWcursorenterfun glfwSetCursorEnterCallback(GLFWwindow* window, GLFWcursorenterfun cbfun);
|
||||
|
||||
/*! @brief Sets the scroll callback.
|
||||
*
|
||||
* This function sets the scroll callback of the specified window, which is
|
||||
* called when a scrolling device is used, such as a mouse wheel or scrolling
|
||||
* area of a touchpad.
|
||||
*
|
||||
* The scroll callback receives all scrolling input, like that from a mouse
|
||||
* wheel or a touchpad scrolling area.
|
||||
*
|
||||
* @param[in] window The window whose callback to set.
|
||||
* @param[in] cbfun The new scroll callback, or `NULL` to remove the currently
|
||||
* set callback.
|
||||
* @return The previously set callback, or `NULL` if no callback was set or the
|
||||
* library had not been [initialized](@ref intro_init).
|
||||
*
|
||||
* @errors Possible errors include @ref GLFW_NOT_INITIALIZED.
|
||||
*
|
||||
* @thread_safety This function must only be called from the main thread.
|
||||
*
|
||||
* @sa @ref scrolling
|
||||
*
|
||||
* @since Added in version 3.0. Replaces `glfwSetMouseWheelCallback`.
|
||||
*
|
||||
* @ingroup input
|
||||
*/
|
||||
GLFWAPI GLFWscrollfun glfwSetScrollCallback(GLFWwindow* window, GLFWscrollfun cbfun);
|
||||
|
||||
/*! @brief Sets the file drop callback.
|
||||
*
|
||||
* This function sets the file drop callback of the specified window, which is
|
||||
* called when one or more dragged files are dropped on the window.
|
||||
*
|
||||
* Because the path array and its strings may have been generated specifically
|
||||
* for that event, they are not guaranteed to be valid after the callback has
|
||||
* returned. If you wish to use them after the callback returns, you need to
|
||||
* make a deep copy.
|
||||
*
|
||||
* @param[in] window The window whose callback to set.
|
||||
* @param[in] cbfun The new file drop callback, or `NULL` to remove the
|
||||
* currently set callback.
|
||||
* @return The previously set callback, or `NULL` if no callback was set or the
|
||||
* library had not been [initialized](@ref intro_init).
|
||||
*
|
||||
* @errors Possible errors include @ref GLFW_NOT_INITIALIZED.
|
||||
*
|
||||
* @thread_safety This function must only be called from the main thread.
|
||||
*
|
||||
* @sa @ref path_drop
|
||||
*
|
||||
* @since Added in version 3.1.
|
||||
*
|
||||
* @ingroup input
|
||||
*/
|
||||
GLFWAPI GLFWdropfun glfwSetDropCallback(GLFWwindow* window, GLFWdropfun cbfun);
|
||||
|
||||
/*! @brief Returns whether the specified joystick is present.
|
||||
*
|
||||
* This function returns whether the specified joystick is present.
|
||||
*
|
||||
* @param[in] joy The [joystick](@ref joysticks) to query.
|
||||
* @return `GLFW_TRUE` if the joystick is present, or `GLFW_FALSE` otherwise.
|
||||
*
|
||||
* @errors Possible errors include @ref GLFW_NOT_INITIALIZED, @ref
|
||||
* GLFW_INVALID_ENUM and @ref GLFW_PLATFORM_ERROR.
|
||||
*
|
||||
* @thread_safety This function must only be called from the main thread.
|
||||
*
|
||||
* @sa @ref joystick
|
||||
*
|
||||
* @since Added in version 3.0. Replaces `glfwGetJoystickParam`.
|
||||
*
|
||||
* @ingroup input
|
||||
*/
|
||||
GLFWAPI int glfwJoystickPresent(int joy);
|
||||
|
||||
/*! @brief Returns the values of all axes of the specified joystick.
|
||||
*
|
||||
* This function returns the values of all axes of the specified joystick.
|
||||
* Each element in the array is a value between -1.0 and 1.0.
|
||||
*
|
||||
* Querying a joystick slot with no device present is not an error, but will
|
||||
* cause this function to return `NULL`. Call @ref glfwJoystickPresent to
|
||||
* check device presence.
|
||||
*
|
||||
* @param[in] joy The [joystick](@ref joysticks) to query.
|
||||
* @param[out] count Where to store the number of axis values in the returned
|
||||
* array. This is set to zero if an error occurred.
|
||||
* @return An array of axis values, or `NULL` if the joystick is not present.
|
||||
*
|
||||
* @errors Possible errors include @ref GLFW_NOT_INITIALIZED, @ref
|
||||
* GLFW_INVALID_ENUM and @ref GLFW_PLATFORM_ERROR.
|
||||
*
|
||||
* @pointer_lifetime The returned array is allocated and freed by GLFW. You
|
||||
* should not free it yourself. It is valid until the specified joystick is
|
||||
* disconnected, this function is called again for that joystick or the library
|
||||
* is terminated.
|
||||
*
|
||||
* @thread_safety This function must only be called from the main thread.
|
||||
*
|
||||
* @sa @ref joystick_axis
|
||||
*
|
||||
* @since Added in version 3.0. Replaces `glfwGetJoystickPos`.
|
||||
*
|
||||
* @ingroup input
|
||||
*/
|
||||
GLFWAPI const float* glfwGetJoystickAxes(int joy, int* count);
|
||||
|
||||
/*! @brief Returns the state of all buttons of the specified joystick.
|
||||
*
|
||||
* This function returns the state of all buttons of the specified joystick.
|
||||
* Each element in the array is either `GLFW_PRESS` or `GLFW_RELEASE`.
|
||||
*
|
||||
* Querying a joystick slot with no device present is not an error, but will
|
||||
* cause this function to return `NULL`. Call @ref glfwJoystickPresent to
|
||||
* check device presence.
|
||||
*
|
||||
* @param[in] joy The [joystick](@ref joysticks) to query.
|
||||
* @param[out] count Where to store the number of button states in the returned
|
||||
* array. This is set to zero if an error occurred.
|
||||
* @return An array of button states, or `NULL` if the joystick is not present.
|
||||
*
|
||||
* @errors Possible errors include @ref GLFW_NOT_INITIALIZED, @ref
|
||||
* GLFW_INVALID_ENUM and @ref GLFW_PLATFORM_ERROR.
|
||||
*
|
||||
* @pointer_lifetime The returned array is allocated and freed by GLFW. You
|
||||
* should not free it yourself. It is valid until the specified joystick is
|
||||
* disconnected, this function is called again for that joystick or the library
|
||||
* is terminated.
|
||||
*
|
||||
* @thread_safety This function must only be called from the main thread.
|
||||
*
|
||||
* @sa @ref joystick_button
|
||||
*
|
||||
* @since Added in version 2.2.
|
||||
* @glfw3 Changed to return a dynamic array.
|
||||
*
|
||||
* @ingroup input
|
||||
*/
|
||||
GLFWAPI const unsigned char* glfwGetJoystickButtons(int joy, int* count);
|
||||
|
||||
/*! @brief Returns the name of the specified joystick.
|
||||
*
|
||||
* This function returns the name, encoded as UTF-8, of the specified joystick.
|
||||
* The returned string is allocated and freed by GLFW. You should not free it
|
||||
* yourself.
|
||||
*
|
||||
* Querying a joystick slot with no device present is not an error, but will
|
||||
* cause this function to return `NULL`. Call @ref glfwJoystickPresent to
|
||||
* check device presence.
|
||||
*
|
||||
* @param[in] joy The [joystick](@ref joysticks) to query.
|
||||
* @return The UTF-8 encoded name of the joystick, or `NULL` if the joystick
|
||||
* is not present.
|
||||
*
|
||||
* @errors Possible errors include @ref GLFW_NOT_INITIALIZED, @ref
|
||||
* GLFW_INVALID_ENUM and @ref GLFW_PLATFORM_ERROR.
|
||||
*
|
||||
* @pointer_lifetime The returned string is allocated and freed by GLFW. You
|
||||
* should not free it yourself. It is valid until the specified joystick is
|
||||
* disconnected, this function is called again for that joystick or the library
|
||||
* is terminated.
|
||||
*
|
||||
* @thread_safety This function must only be called from the main thread.
|
||||
*
|
||||
* @sa @ref joystick_name
|
||||
*
|
||||
* @since Added in version 3.0.
|
||||
*
|
||||
* @ingroup input
|
||||
*/
|
||||
GLFWAPI const char* glfwGetJoystickName(int joy);
|
||||
|
||||
/*! @brief Sets the joystick configuration callback.
|
||||
*
|
||||
* This function sets the joystick configuration callback, or removes the
|
||||
* currently set callback. This is called when a joystick is connected to or
|
||||
* disconnected from the system.
|
||||
*
|
||||
* @param[in] cbfun The new callback, or `NULL` to remove the currently set
|
||||
* callback.
|
||||
* @return The previously set callback, or `NULL` if no callback was set or the
|
||||
* library had not been [initialized](@ref intro_init).
|
||||
*
|
||||
* @errors Possible errors include @ref GLFW_NOT_INITIALIZED.
|
||||
*
|
||||
* @thread_safety This function must only be called from the main thread.
|
||||
*
|
||||
* @sa @ref joystick_event
|
||||
*
|
||||
* @since Added in version 3.2.
|
||||
*
|
||||
* @ingroup input
|
||||
*/
|
||||
GLFWAPI GLFWjoystickfun glfwSetJoystickCallback(GLFWjoystickfun cbfun);
|
||||
|
||||
/*! @brief Sets the clipboard to the specified string.
|
||||
*
|
||||
* This function sets the system clipboard to the specified, UTF-8 encoded
|
||||
* string.
|
||||
*
|
||||
* @param[in] window The window that will own the clipboard contents.
|
||||
* @param[in] string A UTF-8 encoded string.
|
||||
*
|
||||
* @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref
|
||||
* GLFW_PLATFORM_ERROR.
|
||||
*
|
||||
* @pointer_lifetime The specified string is copied before this function
|
||||
* returns.
|
||||
*
|
||||
* @thread_safety This function must only be called from the main thread.
|
||||
*
|
||||
* @sa @ref clipboard
|
||||
* @sa glfwGetClipboardString
|
||||
*
|
||||
* @since Added in version 3.0.
|
||||
*
|
||||
* @ingroup input
|
||||
*/
|
||||
GLFWAPI void glfwSetClipboardString(GLFWwindow* window, const char* string);
|
||||
|
||||
/*! @brief Returns the contents of the clipboard as a string.
|
||||
*
|
||||
* This function returns the contents of the system clipboard, if it contains
|
||||
* or is convertible to a UTF-8 encoded string. If the clipboard is empty or
|
||||
* if its contents cannot be converted, `NULL` is returned and a @ref
|
||||
* GLFW_FORMAT_UNAVAILABLE error is generated.
|
||||
*
|
||||
* @param[in] window The window that will request the clipboard contents.
|
||||
* @return The contents of the clipboard as a UTF-8 encoded string, or `NULL`
|
||||
* if an [error](@ref error_handling) occurred.
|
||||
*
|
||||
* @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref
|
||||
* GLFW_PLATFORM_ERROR.
|
||||
*
|
||||
* @pointer_lifetime The returned string is allocated and freed by GLFW. You
|
||||
* should not free it yourself. It is valid until the next call to @ref
|
||||
* glfwGetClipboardString or @ref glfwSetClipboardString, or until the library
|
||||
* is terminated.
|
||||
*
|
||||
* @thread_safety This function must only be called from the main thread.
|
||||
*
|
||||
* @sa @ref clipboard
|
||||
* @sa glfwSetClipboardString
|
||||
*
|
||||
* @since Added in version 3.0.
|
||||
*
|
||||
* @ingroup input
|
||||
*/
|
||||
GLFWAPI const char* glfwGetClipboardString(GLFWwindow* window);
|
||||
|
||||
/*! @brief Returns the value of the GLFW timer.
|
||||
*
|
||||
* This function returns the value of the GLFW timer. Unless the timer has
|
||||
* been set using @ref glfwSetTime, the timer measures time elapsed since GLFW
|
||||
* was initialized.
|
||||
*
|
||||
* The resolution of the timer is system dependent, but is usually on the order
|
||||
* of a few micro- or nanoseconds. It uses the highest-resolution monotonic
|
||||
* time source on each supported platform.
|
||||
*
|
||||
* @return The current value, in seconds, or zero if an
|
||||
* [error](@ref error_handling) occurred.
|
||||
*
|
||||
* @errors Possible errors include @ref GLFW_NOT_INITIALIZED.
|
||||
*
|
||||
* @thread_safety This function may be called from any thread. Reading of the
|
||||
* internal timer offset is not atomic.
|
||||
*
|
||||
* @sa @ref time
|
||||
*
|
||||
* @since Added in version 1.0.
|
||||
*
|
||||
* @ingroup input
|
||||
*/
|
||||
GLFWAPI double glfwGetTime(void);
|
||||
|
||||
/*! @brief Sets the GLFW timer.
|
||||
*
|
||||
* This function sets the value of the GLFW timer. It then continues to count
|
||||
* up from that value. The value must be a positive finite number less than
|
||||
* or equal to 18446744073.0, which is approximately 584.5 years.
|
||||
*
|
||||
* @param[in] time The new value, in seconds.
|
||||
*
|
||||
* @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref
|
||||
* GLFW_INVALID_VALUE.
|
||||
*
|
||||
* @remark The upper limit of the timer is calculated as
|
||||
* floor((2<sup>64</sup> - 1) / 10<sup>9</sup>) and is due to implementations
|
||||
* storing nanoseconds in 64 bits. The limit may be increased in the future.
|
||||
*
|
||||
* @thread_safety This function may be called from any thread. Writing of the
|
||||
* internal timer offset is not atomic.
|
||||
*
|
||||
* @sa @ref time
|
||||
*
|
||||
* @since Added in version 2.2.
|
||||
*
|
||||
* @ingroup input
|
||||
*/
|
||||
GLFWAPI void glfwSetTime(double time);
|
||||
|
||||
/*! @brief Returns the current value of the raw timer.
|
||||
*
|
||||
* This function returns the current value of the raw timer, measured in
|
||||
* 1 / frequency seconds. To get the frequency, call @ref
|
||||
* glfwGetTimerFrequency.
|
||||
*
|
||||
* @return The value of the timer, or zero if an
|
||||
* [error](@ref error_handling) occurred.
|
||||
*
|
||||
* @errors Possible errors include @ref GLFW_NOT_INITIALIZED.
|
||||
*
|
||||
* @thread_safety This function may be called from any thread.
|
||||
*
|
||||
* @sa @ref time
|
||||
* @sa glfwGetTimerFrequency
|
||||
*
|
||||
* @since Added in version 3.2.
|
||||
*
|
||||
* @ingroup input
|
||||
*/
|
||||
GLFWAPI uint64_t glfwGetTimerValue(void);
|
||||
|
||||
/*! @brief Returns the frequency, in Hz, of the raw timer.
|
||||
*
|
||||
* This function returns the frequency, in Hz, of the raw timer.
|
||||
*
|
||||
* @return The frequency of the timer, in Hz, or zero if an
|
||||
* [error](@ref error_handling) occurred.
|
||||
*
|
||||
* @errors Possible errors include @ref GLFW_NOT_INITIALIZED.
|
||||
*
|
||||
* @thread_safety This function may be called from any thread.
|
||||
*
|
||||
* @sa @ref time
|
||||
* @sa glfwGetTimerValue
|
||||
*
|
||||
* @since Added in version 3.2.
|
||||
*
|
||||
* @ingroup input
|
||||
*/
|
||||
GLFWAPI uint64_t glfwGetTimerFrequency(void);
|
||||
|
||||
/*! @brief Makes the context of the specified window current for the calling
|
||||
* thread.
|
||||
*
|
||||
* This function makes the OpenGL or OpenGL ES context of the specified window
|
||||
* current on the calling thread. A context can only be made current on
|
||||
* a single thread at a time and each thread can have only a single current
|
||||
* context at a time.
|
||||
*
|
||||
* By default, making a context non-current implicitly forces a pipeline flush.
|
||||
* On machines that support `GL_KHR_context_flush_control`, you can control
|
||||
* whether a context performs this flush by setting the
|
||||
* [GLFW_CONTEXT_RELEASE_BEHAVIOR](@ref window_hints_ctx) window hint.
|
||||
*
|
||||
* The specified window must have an OpenGL or OpenGL ES context. Specifying
|
||||
* a window without a context will generate a @ref GLFW_NO_WINDOW_CONTEXT
|
||||
* error.
|
||||
*
|
||||
* @param[in] window The window whose context to make current, or `NULL` to
|
||||
* detach the current context.
|
||||
*
|
||||
* @errors Possible errors include @ref GLFW_NOT_INITIALIZED, @ref
|
||||
* GLFW_NO_WINDOW_CONTEXT and @ref GLFW_PLATFORM_ERROR.
|
||||
*
|
||||
* @thread_safety This function may be called from any thread.
|
||||
*
|
||||
* @sa @ref context_current
|
||||
* @sa glfwGetCurrentContext
|
||||
*
|
||||
* @since Added in version 3.0.
|
||||
*
|
||||
* @ingroup context
|
||||
*/
|
||||
GLFWAPI void glfwMakeContextCurrent(GLFWwindow* window);
|
||||
|
||||
/*! @brief Returns the window whose context is current on the calling thread.
|
||||
*
|
||||
* This function returns the window whose OpenGL or OpenGL ES context is
|
||||
* current on the calling thread.
|
||||
*
|
||||
* @return The window whose context is current, or `NULL` if no window's
|
||||
* context is current.
|
||||
*
|
||||
* @errors Possible errors include @ref GLFW_NOT_INITIALIZED.
|
||||
*
|
||||
* @thread_safety This function may be called from any thread.
|
||||
*
|
||||
* @sa @ref context_current
|
||||
* @sa glfwMakeContextCurrent
|
||||
*
|
||||
* @since Added in version 3.0.
|
||||
*
|
||||
* @ingroup context
|
||||
*/
|
||||
GLFWAPI GLFWwindow* glfwGetCurrentContext(void);
|
||||
|
||||
/*! @brief Swaps the front and back buffers of the specified window.
|
||||
*
|
||||
* This function swaps the front and back buffers of the specified window when
|
||||
* rendering with OpenGL or OpenGL ES. If the swap interval is greater than
|
||||
* zero, the GPU driver waits the specified number of screen updates before
|
||||
* swapping the buffers.
|
||||
*
|
||||
* The specified window must have an OpenGL or OpenGL ES context. Specifying
|
||||
* a window without a context will generate a @ref GLFW_NO_WINDOW_CONTEXT
|
||||
* error.
|
||||
*
|
||||
* This function does not apply to Vulkan. If you are rendering with Vulkan,
|
||||
* see `vkQueuePresentKHR` instead.
|
||||
*
|
||||
* @param[in] window The window whose buffers to swap.
|
||||
*
|
||||
* @errors Possible errors include @ref GLFW_NOT_INITIALIZED, @ref
|
||||
* GLFW_NO_WINDOW_CONTEXT and @ref GLFW_PLATFORM_ERROR.
|
||||
*
|
||||
* @remark __EGL:__ The context of the specified window must be current on the
|
||||
* calling thread.
|
||||
*
|
||||
* @thread_safety This function may be called from any thread.
|
||||
*
|
||||
* @sa @ref buffer_swap
|
||||
* @sa glfwSwapInterval
|
||||
*
|
||||
* @since Added in version 1.0.
|
||||
* @glfw3 Added window handle parameter.
|
||||
*
|
||||
* @ingroup window
|
||||
*/
|
||||
GLFWAPI void glfwSwapBuffers(GLFWwindow* window);
|
||||
|
||||
/*! @brief Sets the swap interval for the current context.
|
||||
*
|
||||
* This function sets the swap interval for the current OpenGL or OpenGL ES
|
||||
* context, i.e. the number of screen updates to wait from the time @ref
|
||||
* glfwSwapBuffers was called before swapping the buffers and returning. This
|
||||
* is sometimes called _vertical synchronization_, _vertical retrace
|
||||
* synchronization_ or just _vsync_.
|
||||
*
|
||||
* Contexts that support either of the `WGL_EXT_swap_control_tear` and
|
||||
* `GLX_EXT_swap_control_tear` extensions also accept negative swap intervals,
|
||||
* which allow the driver to swap even if a frame arrives a little bit late.
|
||||
* You can check for the presence of these extensions using @ref
|
||||
* glfwExtensionSupported. For more information about swap tearing, see the
|
||||
* extension specifications.
|
||||
*
|
||||
* A context must be current on the calling thread. Calling this function
|
||||
* without a current context will cause a @ref GLFW_NO_CURRENT_CONTEXT error.
|
||||
*
|
||||
* This function does not apply to Vulkan. If you are rendering with Vulkan,
|
||||
* see the present mode of your swapchain instead.
|
||||
*
|
||||
* @param[in] interval The minimum number of screen updates to wait for
|
||||
* until the buffers are swapped by @ref glfwSwapBuffers.
|
||||
*
|
||||
* @errors Possible errors include @ref GLFW_NOT_INITIALIZED, @ref
|
||||
* GLFW_NO_CURRENT_CONTEXT and @ref GLFW_PLATFORM_ERROR.
|
||||
*
|
||||
* @remark This function is not called during context creation, leaving the
|
||||
* swap interval set to whatever is the default on that platform. This is done
|
||||
* because some swap interval extensions used by GLFW do not allow the swap
|
||||
* interval to be reset to zero once it has been set to a non-zero value.
|
||||
*
|
||||
* @remark Some GPU drivers do not honor the requested swap interval, either
|
||||
* because of a user setting that overrides the application's request or due to
|
||||
* bugs in the driver.
|
||||
*
|
||||
* @thread_safety This function may be called from any thread.
|
||||
*
|
||||
* @sa @ref buffer_swap
|
||||
* @sa glfwSwapBuffers
|
||||
*
|
||||
* @since Added in version 1.0.
|
||||
*
|
||||
* @ingroup context
|
||||
*/
|
||||
GLFWAPI void glfwSwapInterval(int interval);
|
||||
|
||||
/*! @brief Returns whether the specified extension is available.
|
||||
*
|
||||
* This function returns whether the specified
|
||||
* [API extension](@ref context_glext) is supported by the current OpenGL or
|
||||
* OpenGL ES context. It searches both for client API extension and context
|
||||
* creation API extensions.
|
||||
*
|
||||
* A context must be current on the calling thread. Calling this function
|
||||
* without a current context will cause a @ref GLFW_NO_CURRENT_CONTEXT error.
|
||||
*
|
||||
* As this functions retrieves and searches one or more extension strings each
|
||||
* call, it is recommended that you cache its results if it is going to be used
|
||||
* frequently. The extension strings will not change during the lifetime of
|
||||
* a context, so there is no danger in doing this.
|
||||
*
|
||||
* This function does not apply to Vulkan. If you are using Vulkan, see @ref
|
||||
* glfwGetRequiredInstanceExtensions, `vkEnumerateInstanceExtensionProperties`
|
||||
* and `vkEnumerateDeviceExtensionProperties` instead.
|
||||
*
|
||||
* @param[in] extension The ASCII encoded name of the extension.
|
||||
* @return `GLFW_TRUE` if the extension is available, or `GLFW_FALSE`
|
||||
* otherwise.
|
||||
*
|
||||
* @errors Possible errors include @ref GLFW_NOT_INITIALIZED, @ref
|
||||
* GLFW_NO_CURRENT_CONTEXT, @ref GLFW_INVALID_VALUE and @ref
|
||||
* GLFW_PLATFORM_ERROR.
|
||||
*
|
||||
* @thread_safety This function may be called from any thread.
|
||||
*
|
||||
* @sa @ref context_glext
|
||||
* @sa glfwGetProcAddress
|
||||
*
|
||||
* @since Added in version 1.0.
|
||||
*
|
||||
* @ingroup context
|
||||
*/
|
||||
GLFWAPI int glfwExtensionSupported(const char* extension);
|
||||
|
||||
/*! @brief Returns the address of the specified function for the current
|
||||
* context.
|
||||
*
|
||||
* This function returns the address of the specified OpenGL or OpenGL ES
|
||||
* [core or extension function](@ref context_glext), if it is supported
|
||||
* by the current context.
|
||||
*
|
||||
* A context must be current on the calling thread. Calling this function
|
||||
* without a current context will cause a @ref GLFW_NO_CURRENT_CONTEXT error.
|
||||
*
|
||||
* This function does not apply to Vulkan. If you are rendering with Vulkan,
|
||||
* see @ref glfwGetInstanceProcAddress, `vkGetInstanceProcAddr` and
|
||||
* `vkGetDeviceProcAddr` instead.
|
||||
*
|
||||
* @param[in] procname The ASCII encoded name of the function.
|
||||
* @return The address of the function, or `NULL` if an
|
||||
* [error](@ref error_handling) occurred.
|
||||
*
|
||||
* @errors Possible errors include @ref GLFW_NOT_INITIALIZED, @ref
|
||||
* GLFW_NO_CURRENT_CONTEXT and @ref GLFW_PLATFORM_ERROR.
|
||||
*
|
||||
* @remark The address of a given function is not guaranteed to be the same
|
||||
* between contexts.
|
||||
*
|
||||
* @remark This function may return a non-`NULL` address despite the
|
||||
* associated version or extension not being available. Always check the
|
||||
* context version or extension string first.
|
||||
*
|
||||
* @pointer_lifetime The returned function pointer is valid until the context
|
||||
* is destroyed or the library is terminated.
|
||||
*
|
||||
* @thread_safety This function may be called from any thread.
|
||||
*
|
||||
* @sa @ref context_glext
|
||||
* @sa glfwExtensionSupported
|
||||
*
|
||||
* @since Added in version 1.0.
|
||||
*
|
||||
* @ingroup context
|
||||
*/
|
||||
GLFWAPI GLFWglproc glfwGetProcAddress(const char* procname);
|
||||
|
||||
/*! @brief Returns whether the Vulkan loader has been found.
|
||||
*
|
||||
* This function returns whether the Vulkan loader has been found. This check
|
||||
* is performed by @ref glfwInit.
|
||||
*
|
||||
* The availability of a Vulkan loader does not by itself guarantee that window
|
||||
* surface creation or even device creation is possible. Call @ref
|
||||
* glfwGetRequiredInstanceExtensions to check whether the extensions necessary
|
||||
* for Vulkan surface creation are available and @ref
|
||||
* glfwGetPhysicalDevicePresentationSupport to check whether a queue family of
|
||||
* a physical device supports image presentation.
|
||||
*
|
||||
* @return `GLFW_TRUE` if Vulkan is available, or `GLFW_FALSE` otherwise.
|
||||
*
|
||||
* @errors Possible errors include @ref GLFW_NOT_INITIALIZED.
|
||||
*
|
||||
* @thread_safety This function may be called from any thread.
|
||||
*
|
||||
* @sa @ref vulkan_support
|
||||
*
|
||||
* @since Added in version 3.2.
|
||||
*
|
||||
* @ingroup vulkan
|
||||
*/
|
||||
GLFWAPI int glfwVulkanSupported(void);
|
||||
|
||||
/*! @brief Returns the Vulkan instance extensions required by GLFW.
|
||||
*
|
||||
* This function returns an array of names of Vulkan instance extensions required
|
||||
* by GLFW for creating Vulkan surfaces for GLFW windows. If successful, the
|
||||
* list will always contains `VK_KHR_surface`, so if you don't require any
|
||||
* additional extensions you can pass this list directly to the
|
||||
* `VkInstanceCreateInfo` struct.
|
||||
*
|
||||
* If Vulkan is not available on the machine, this function returns `NULL` and
|
||||
* generates a @ref GLFW_API_UNAVAILABLE error. Call @ref glfwVulkanSupported
|
||||
* to check whether Vulkan is available.
|
||||
*
|
||||
* If Vulkan is available but no set of extensions allowing window surface
|
||||
* creation was found, this function returns `NULL`. You may still use Vulkan
|
||||
* for off-screen rendering and compute work.
|
||||
*
|
||||
* @param[out] count Where to store the number of extensions in the returned
|
||||
* array. This is set to zero if an error occurred.
|
||||
* @return An array of ASCII encoded extension names, or `NULL` if an
|
||||
* [error](@ref error_handling) occurred.
|
||||
*
|
||||
* @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref
|
||||
* GLFW_API_UNAVAILABLE.
|
||||
*
|
||||
* @remarks Additional extensions may be required by future versions of GLFW.
|
||||
* You should check if any extensions you wish to enable are already in the
|
||||
* returned array, as it is an error to specify an extension more than once in
|
||||
* the `VkInstanceCreateInfo` struct.
|
||||
*
|
||||
* @pointer_lifetime The returned array is allocated and freed by GLFW. You
|
||||
* should not free it yourself. It is guaranteed to be valid only until the
|
||||
* library is terminated.
|
||||
*
|
||||
* @thread_safety This function may be called from any thread.
|
||||
*
|
||||
* @sa @ref vulkan_ext
|
||||
* @sa glfwCreateWindowSurface
|
||||
*
|
||||
* @since Added in version 3.2.
|
||||
*
|
||||
* @ingroup vulkan
|
||||
*/
|
||||
GLFWAPI const char** glfwGetRequiredInstanceExtensions(uint32_t* count);
|
||||
|
||||
#if defined(VK_VERSION_1_0)
|
||||
|
||||
/*! @brief Returns the address of the specified Vulkan instance function.
|
||||
*
|
||||
* This function returns the address of the specified Vulkan core or extension
|
||||
* function for the specified instance. If instance is set to `NULL` it can
|
||||
* return any function exported from the Vulkan loader, including at least the
|
||||
* following functions:
|
||||
*
|
||||
* - `vkEnumerateInstanceExtensionProperties`
|
||||
* - `vkEnumerateInstanceLayerProperties`
|
||||
* - `vkCreateInstance`
|
||||
* - `vkGetInstanceProcAddr`
|
||||
*
|
||||
* If Vulkan is not available on the machine, this function returns `NULL` and
|
||||
* generates a @ref GLFW_API_UNAVAILABLE error. Call @ref glfwVulkanSupported
|
||||
* to check whether Vulkan is available.
|
||||
*
|
||||
* This function is equivalent to calling `vkGetInstanceProcAddr` with
|
||||
* a platform-specific query of the Vulkan loader as a fallback.
|
||||
*
|
||||
* @param[in] instance The Vulkan instance to query, or `NULL` to retrieve
|
||||
* functions related to instance creation.
|
||||
* @param[in] procname The ASCII encoded name of the function.
|
||||
* @return The address of the function, or `NULL` if an
|
||||
* [error](@ref error_handling) occurred.
|
||||
*
|
||||
* @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref
|
||||
* GLFW_API_UNAVAILABLE.
|
||||
*
|
||||
* @pointer_lifetime The returned function pointer is valid until the library
|
||||
* is terminated.
|
||||
*
|
||||
* @thread_safety This function may be called from any thread.
|
||||
*
|
||||
* @sa @ref vulkan_proc
|
||||
*
|
||||
* @since Added in version 3.2.
|
||||
*
|
||||
* @ingroup vulkan
|
||||
*/
|
||||
GLFWAPI GLFWvkproc glfwGetInstanceProcAddress(VkInstance instance, const char* procname);
|
||||
|
||||
/*! @brief Returns whether the specified queue family can present images.
|
||||
*
|
||||
* This function returns whether the specified queue family of the specified
|
||||
* physical device supports presentation to the platform GLFW was built for.
|
||||
*
|
||||
* If Vulkan or the required window surface creation instance extensions are
|
||||
* not available on the machine, or if the specified instance was not created
|
||||
* with the required extensions, this function returns `GLFW_FALSE` and
|
||||
* generates a @ref GLFW_API_UNAVAILABLE error. Call @ref glfwVulkanSupported
|
||||
* to check whether Vulkan is available and @ref
|
||||
* glfwGetRequiredInstanceExtensions to check what instance extensions are
|
||||
* required.
|
||||
*
|
||||
* @param[in] instance The instance that the physical device belongs to.
|
||||
* @param[in] device The physical device that the queue family belongs to.
|
||||
* @param[in] queuefamily The index of the queue family to query.
|
||||
* @return `GLFW_TRUE` if the queue family supports presentation, or
|
||||
* `GLFW_FALSE` otherwise.
|
||||
*
|
||||
* @errors Possible errors include @ref GLFW_NOT_INITIALIZED, @ref
|
||||
* GLFW_API_UNAVAILABLE and @ref GLFW_PLATFORM_ERROR.
|
||||
*
|
||||
* @thread_safety This function may be called from any thread. For
|
||||
* synchronization details of Vulkan objects, see the Vulkan specification.
|
||||
*
|
||||
* @sa @ref vulkan_present
|
||||
*
|
||||
* @since Added in version 3.2.
|
||||
*
|
||||
* @ingroup vulkan
|
||||
*/
|
||||
GLFWAPI int glfwGetPhysicalDevicePresentationSupport(VkInstance instance, VkPhysicalDevice device, uint32_t queuefamily);
|
||||
|
||||
/*! @brief Creates a Vulkan surface for the specified window.
|
||||
*
|
||||
* This function creates a Vulkan surface for the specified window.
|
||||
*
|
||||
* If the Vulkan loader was not found at initialization, this function returns
|
||||
* `VK_ERROR_INITIALIZATION_FAILED` and generates a @ref GLFW_API_UNAVAILABLE
|
||||
* error. Call @ref glfwVulkanSupported to check whether the Vulkan loader was
|
||||
* found.
|
||||
*
|
||||
* If the required window surface creation instance extensions are not
|
||||
* available or if the specified instance was not created with these extensions
|
||||
* enabled, this function returns `VK_ERROR_EXTENSION_NOT_PRESENT` and
|
||||
* generates a @ref GLFW_API_UNAVAILABLE error. Call @ref
|
||||
* glfwGetRequiredInstanceExtensions to check what instance extensions are
|
||||
* required.
|
||||
*
|
||||
* The window surface must be destroyed before the specified Vulkan instance.
|
||||
* It is the responsibility of the caller to destroy the window surface. GLFW
|
||||
* does not destroy it for you. Call `vkDestroySurfaceKHR` to destroy the
|
||||
* surface.
|
||||
*
|
||||
* @param[in] instance The Vulkan instance to create the surface in.
|
||||
* @param[in] window The window to create the surface for.
|
||||
* @param[in] allocator The allocator to use, or `NULL` to use the default
|
||||
* allocator.
|
||||
* @param[out] surface Where to store the handle of the surface. This is set
|
||||
* to `VK_NULL_HANDLE` if an error occurred.
|
||||
* @return `VK_SUCCESS` if successful, or a Vulkan error code if an
|
||||
* [error](@ref error_handling) occurred.
|
||||
*
|
||||
* @errors Possible errors include @ref GLFW_NOT_INITIALIZED, @ref
|
||||
* GLFW_API_UNAVAILABLE and @ref GLFW_PLATFORM_ERROR.
|
||||
*
|
||||
* @remarks If an error occurs before the creation call is made, GLFW returns
|
||||
* the Vulkan error code most appropriate for the error. Appropriate use of
|
||||
* @ref glfwVulkanSupported and @ref glfwGetRequiredInstanceExtensions should
|
||||
* eliminate almost all occurrences of these errors.
|
||||
*
|
||||
* @thread_safety This function may be called from any thread. For
|
||||
* synchronization details of Vulkan objects, see the Vulkan specification.
|
||||
*
|
||||
* @sa @ref vulkan_surface
|
||||
* @sa glfwGetRequiredInstanceExtensions
|
||||
*
|
||||
* @since Added in version 3.2.
|
||||
*
|
||||
* @ingroup vulkan
|
||||
*/
|
||||
GLFWAPI VkResult glfwCreateWindowSurface(VkInstance instance, GLFWwindow* window, const VkAllocationCallbacks* allocator, VkSurfaceKHR* surface);
|
||||
|
||||
#endif /*VK_VERSION_1_0*/
|
||||
|
||||
|
||||
/*************************************************************************
|
||||
* Global definition cleanup
|
||||
*************************************************************************/
|
||||
|
||||
/* ------------------- BEGIN SYSTEM/COMPILER SPECIFIC -------------------- */
|
||||
|
||||
#ifdef GLFW_WINGDIAPI_DEFINED
|
||||
#undef WINGDIAPI
|
||||
#undef GLFW_WINGDIAPI_DEFINED
|
||||
#endif
|
||||
|
||||
#ifdef GLFW_CALLBACK_DEFINED
|
||||
#undef CALLBACK
|
||||
#undef GLFW_CALLBACK_DEFINED
|
||||
#endif
|
||||
|
||||
/* -------------------- END SYSTEM/COMPILER SPECIFIC --------------------- */
|
||||
|
||||
|
||||
#ifdef __cplusplus
|
||||
}
|
||||
#endif
|
||||
|
||||
#endif /* _glfw3_h_ */
|
||||
|
||||
+456
@@ -0,0 +1,456 @@
|
||||
/*************************************************************************
|
||||
* GLFW 3.2 - www.glfw.org
|
||||
* A library for OpenGL, window and input
|
||||
*------------------------------------------------------------------------
|
||||
* Copyright (c) 2002-2006 Marcus Geelnard
|
||||
* Copyright (c) 2006-2010 Camilla Berglund <elmindreda@elmindreda.org>
|
||||
*
|
||||
* This software is provided 'as-is', without any express or implied
|
||||
* warranty. In no event will the authors be held liable for any damages
|
||||
* arising from the use of this software.
|
||||
*
|
||||
* Permission is granted to anyone to use this software for any purpose,
|
||||
* including commercial applications, and to alter it and redistribute it
|
||||
* freely, subject to the following restrictions:
|
||||
*
|
||||
* 1. The origin of this software must not be misrepresented; you must not
|
||||
* claim that you wrote the original software. If you use this software
|
||||
* in a product, an acknowledgment in the product documentation would
|
||||
* be appreciated but is not required.
|
||||
*
|
||||
* 2. Altered source versions must be plainly marked as such, and must not
|
||||
* be misrepresented as being the original software.
|
||||
*
|
||||
* 3. This notice may not be removed or altered from any source
|
||||
* distribution.
|
||||
*
|
||||
*************************************************************************/
|
||||
|
||||
#ifndef _glfw3_native_h_
|
||||
#define _glfw3_native_h_
|
||||
|
||||
#ifdef __cplusplus
|
||||
extern "C" {
|
||||
#endif
|
||||
|
||||
|
||||
/*************************************************************************
|
||||
* Doxygen documentation
|
||||
*************************************************************************/
|
||||
|
||||
/*! @file glfw3native.h
|
||||
* @brief The header of the native access functions.
|
||||
*
|
||||
* This is the header file of the native access functions. See @ref native for
|
||||
* more information.
|
||||
*/
|
||||
/*! @defgroup native Native access
|
||||
*
|
||||
* **By using the native access functions you assert that you know what you're
|
||||
* doing and how to fix problems caused by using them. If you don't, you
|
||||
* shouldn't be using them.**
|
||||
*
|
||||
* Before the inclusion of @ref glfw3native.h, you may define exactly one
|
||||
* window system API macro and zero or more context creation API macros.
|
||||
*
|
||||
* The chosen backends must match those the library was compiled for. Failure
|
||||
* to do this will cause a link-time error.
|
||||
*
|
||||
* The available window API macros are:
|
||||
* * `GLFW_EXPOSE_NATIVE_WIN32`
|
||||
* * `GLFW_EXPOSE_NATIVE_COCOA`
|
||||
* * `GLFW_EXPOSE_NATIVE_X11`
|
||||
* * `GLFW_EXPOSE_NATIVE_WAYLAND`
|
||||
* * `GLFW_EXPOSE_NATIVE_MIR`
|
||||
*
|
||||
* The available context API macros are:
|
||||
* * `GLFW_EXPOSE_NATIVE_WGL`
|
||||
* * `GLFW_EXPOSE_NATIVE_NSGL`
|
||||
* * `GLFW_EXPOSE_NATIVE_GLX`
|
||||
* * `GLFW_EXPOSE_NATIVE_EGL`
|
||||
*
|
||||
* These macros select which of the native access functions that are declared
|
||||
* and which platform-specific headers to include. It is then up your (by
|
||||
* definition platform-specific) code to handle which of these should be
|
||||
* defined.
|
||||
*/
|
||||
|
||||
|
||||
/*************************************************************************
|
||||
* System headers and types
|
||||
*************************************************************************/
|
||||
|
||||
#if defined(GLFW_EXPOSE_NATIVE_WIN32)
|
||||
// This is a workaround for the fact that glfw3.h needs to export APIENTRY (for
|
||||
// example to allow applications to correctly declare a GL_ARB_debug_output
|
||||
// callback) but windows.h assumes no one will define APIENTRY before it does
|
||||
#undef APIENTRY
|
||||
#include <windows.h>
|
||||
#elif defined(GLFW_EXPOSE_NATIVE_COCOA)
|
||||
#include <ApplicationServices/ApplicationServices.h>
|
||||
#if defined(__OBJC__)
|
||||
#import <Cocoa/Cocoa.h>
|
||||
#else
|
||||
typedef void* id;
|
||||
#endif
|
||||
#elif defined(GLFW_EXPOSE_NATIVE_X11)
|
||||
#include <X11/Xlib.h>
|
||||
#include <X11/extensions/Xrandr.h>
|
||||
#elif defined(GLFW_EXPOSE_NATIVE_WAYLAND)
|
||||
#include <wayland-client.h>
|
||||
#elif defined(GLFW_EXPOSE_NATIVE_MIR)
|
||||
#include <mir_toolkit/mir_client_library.h>
|
||||
#endif
|
||||
|
||||
#if defined(GLFW_EXPOSE_NATIVE_WGL)
|
||||
/* WGL is declared by windows.h */
|
||||
#endif
|
||||
#if defined(GLFW_EXPOSE_NATIVE_NSGL)
|
||||
/* NSGL is declared by Cocoa.h */
|
||||
#endif
|
||||
#if defined(GLFW_EXPOSE_NATIVE_GLX)
|
||||
#include <GL/glx.h>
|
||||
#endif
|
||||
#if defined(GLFW_EXPOSE_NATIVE_EGL)
|
||||
#include <EGL/egl.h>
|
||||
#endif
|
||||
|
||||
|
||||
/*************************************************************************
|
||||
* Functions
|
||||
*************************************************************************/
|
||||
|
||||
#if defined(GLFW_EXPOSE_NATIVE_WIN32)
|
||||
/*! @brief Returns the adapter device name of the specified monitor.
|
||||
*
|
||||
* @return The UTF-8 encoded adapter device name (for example `\\.\DISPLAY1`)
|
||||
* of the specified monitor, or `NULL` if an [error](@ref error_handling)
|
||||
* occurred.
|
||||
*
|
||||
* @thread_safety This function may be called from any thread. Access is not
|
||||
* synchronized.
|
||||
*
|
||||
* @since Added in version 3.1.
|
||||
*
|
||||
* @ingroup native
|
||||
*/
|
||||
GLFWAPI const char* glfwGetWin32Adapter(GLFWmonitor* monitor);
|
||||
|
||||
/*! @brief Returns the display device name of the specified monitor.
|
||||
*
|
||||
* @return The UTF-8 encoded display device name (for example
|
||||
* `\\.\DISPLAY1\Monitor0`) of the specified monitor, or `NULL` if an
|
||||
* [error](@ref error_handling) occurred.
|
||||
*
|
||||
* @thread_safety This function may be called from any thread. Access is not
|
||||
* synchronized.
|
||||
*
|
||||
* @since Added in version 3.1.
|
||||
*
|
||||
* @ingroup native
|
||||
*/
|
||||
GLFWAPI const char* glfwGetWin32Monitor(GLFWmonitor* monitor);
|
||||
|
||||
/*! @brief Returns the `HWND` of the specified window.
|
||||
*
|
||||
* @return The `HWND` of the specified window, or `NULL` if an
|
||||
* [error](@ref error_handling) occurred.
|
||||
*
|
||||
* @thread_safety This function may be called from any thread. Access is not
|
||||
* synchronized.
|
||||
*
|
||||
* @since Added in version 3.0.
|
||||
*
|
||||
* @ingroup native
|
||||
*/
|
||||
GLFWAPI HWND glfwGetWin32Window(GLFWwindow* window);
|
||||
#endif
|
||||
|
||||
#if defined(GLFW_EXPOSE_NATIVE_WGL)
|
||||
/*! @brief Returns the `HGLRC` of the specified window.
|
||||
*
|
||||
* @return The `HGLRC` of the specified window, or `NULL` if an
|
||||
* [error](@ref error_handling) occurred.
|
||||
*
|
||||
* @thread_safety This function may be called from any thread. Access is not
|
||||
* synchronized.
|
||||
*
|
||||
* @since Added in version 3.0.
|
||||
*
|
||||
* @ingroup native
|
||||
*/
|
||||
GLFWAPI HGLRC glfwGetWGLContext(GLFWwindow* window);
|
||||
#endif
|
||||
|
||||
#if defined(GLFW_EXPOSE_NATIVE_COCOA)
|
||||
/*! @brief Returns the `CGDirectDisplayID` of the specified monitor.
|
||||
*
|
||||
* @return The `CGDirectDisplayID` of the specified monitor, or
|
||||
* `kCGNullDirectDisplay` if an [error](@ref error_handling) occurred.
|
||||
*
|
||||
* @thread_safety This function may be called from any thread. Access is not
|
||||
* synchronized.
|
||||
*
|
||||
* @since Added in version 3.1.
|
||||
*
|
||||
* @ingroup native
|
||||
*/
|
||||
GLFWAPI CGDirectDisplayID glfwGetCocoaMonitor(GLFWmonitor* monitor);
|
||||
|
||||
/*! @brief Returns the `NSWindow` of the specified window.
|
||||
*
|
||||
* @return The `NSWindow` of the specified window, or `nil` if an
|
||||
* [error](@ref error_handling) occurred.
|
||||
*
|
||||
* @thread_safety This function may be called from any thread. Access is not
|
||||
* synchronized.
|
||||
*
|
||||
* @since Added in version 3.0.
|
||||
*
|
||||
* @ingroup native
|
||||
*/
|
||||
GLFWAPI id glfwGetCocoaWindow(GLFWwindow* window);
|
||||
#endif
|
||||
|
||||
#if defined(GLFW_EXPOSE_NATIVE_NSGL)
|
||||
/*! @brief Returns the `NSOpenGLContext` of the specified window.
|
||||
*
|
||||
* @return The `NSOpenGLContext` of the specified window, or `nil` if an
|
||||
* [error](@ref error_handling) occurred.
|
||||
*
|
||||
* @thread_safety This function may be called from any thread. Access is not
|
||||
* synchronized.
|
||||
*
|
||||
* @since Added in version 3.0.
|
||||
*
|
||||
* @ingroup native
|
||||
*/
|
||||
GLFWAPI id glfwGetNSGLContext(GLFWwindow* window);
|
||||
#endif
|
||||
|
||||
#if defined(GLFW_EXPOSE_NATIVE_X11)
|
||||
/*! @brief Returns the `Display` used by GLFW.
|
||||
*
|
||||
* @return The `Display` used by GLFW, or `NULL` if an
|
||||
* [error](@ref error_handling) occurred.
|
||||
*
|
||||
* @thread_safety This function may be called from any thread. Access is not
|
||||
* synchronized.
|
||||
*
|
||||
* @since Added in version 3.0.
|
||||
*
|
||||
* @ingroup native
|
||||
*/
|
||||
GLFWAPI Display* glfwGetX11Display(void);
|
||||
|
||||
/*! @brief Returns the `RRCrtc` of the specified monitor.
|
||||
*
|
||||
* @return The `RRCrtc` of the specified monitor, or `None` if an
|
||||
* [error](@ref error_handling) occurred.
|
||||
*
|
||||
* @thread_safety This function may be called from any thread. Access is not
|
||||
* synchronized.
|
||||
*
|
||||
* @since Added in version 3.1.
|
||||
*
|
||||
* @ingroup native
|
||||
*/
|
||||
GLFWAPI RRCrtc glfwGetX11Adapter(GLFWmonitor* monitor);
|
||||
|
||||
/*! @brief Returns the `RROutput` of the specified monitor.
|
||||
*
|
||||
* @return The `RROutput` of the specified monitor, or `None` if an
|
||||
* [error](@ref error_handling) occurred.
|
||||
*
|
||||
* @thread_safety This function may be called from any thread. Access is not
|
||||
* synchronized.
|
||||
*
|
||||
* @since Added in version 3.1.
|
||||
*
|
||||
* @ingroup native
|
||||
*/
|
||||
GLFWAPI RROutput glfwGetX11Monitor(GLFWmonitor* monitor);
|
||||
|
||||
/*! @brief Returns the `Window` of the specified window.
|
||||
*
|
||||
* @return The `Window` of the specified window, or `None` if an
|
||||
* [error](@ref error_handling) occurred.
|
||||
*
|
||||
* @thread_safety This function may be called from any thread. Access is not
|
||||
* synchronized.
|
||||
*
|
||||
* @since Added in version 3.0.
|
||||
*
|
||||
* @ingroup native
|
||||
*/
|
||||
GLFWAPI Window glfwGetX11Window(GLFWwindow* window);
|
||||
#endif
|
||||
|
||||
#if defined(GLFW_EXPOSE_NATIVE_GLX)
|
||||
/*! @brief Returns the `GLXContext` of the specified window.
|
||||
*
|
||||
* @return The `GLXContext` of the specified window, or `NULL` if an
|
||||
* [error](@ref error_handling) occurred.
|
||||
*
|
||||
* @thread_safety This function may be called from any thread. Access is not
|
||||
* synchronized.
|
||||
*
|
||||
* @since Added in version 3.0.
|
||||
*
|
||||
* @ingroup native
|
||||
*/
|
||||
GLFWAPI GLXContext glfwGetGLXContext(GLFWwindow* window);
|
||||
|
||||
/*! @brief Returns the `GLXWindow` of the specified window.
|
||||
*
|
||||
* @return The `GLXWindow` of the specified window, or `None` if an
|
||||
* [error](@ref error_handling) occurred.
|
||||
*
|
||||
* @thread_safety This function may be called from any thread. Access is not
|
||||
* synchronized.
|
||||
*
|
||||
* @since Added in version 3.2.
|
||||
*
|
||||
* @ingroup native
|
||||
*/
|
||||
GLFWAPI GLXWindow glfwGetGLXWindow(GLFWwindow* window);
|
||||
#endif
|
||||
|
||||
#if defined(GLFW_EXPOSE_NATIVE_WAYLAND)
|
||||
/*! @brief Returns the `struct wl_display*` used by GLFW.
|
||||
*
|
||||
* @return The `struct wl_display*` used by GLFW, or `NULL` if an
|
||||
* [error](@ref error_handling) occurred.
|
||||
*
|
||||
* @thread_safety This function may be called from any thread. Access is not
|
||||
* synchronized.
|
||||
*
|
||||
* @since Added in version 3.2.
|
||||
*
|
||||
* @ingroup native
|
||||
*/
|
||||
GLFWAPI struct wl_display* glfwGetWaylandDisplay(void);
|
||||
|
||||
/*! @brief Returns the `struct wl_output*` of the specified monitor.
|
||||
*
|
||||
* @return The `struct wl_output*` of the specified monitor, or `NULL` if an
|
||||
* [error](@ref error_handling) occurred.
|
||||
*
|
||||
* @thread_safety This function may be called from any thread. Access is not
|
||||
* synchronized.
|
||||
*
|
||||
* @since Added in version 3.2.
|
||||
*
|
||||
* @ingroup native
|
||||
*/
|
||||
GLFWAPI struct wl_output* glfwGetWaylandMonitor(GLFWmonitor* monitor);
|
||||
|
||||
/*! @brief Returns the main `struct wl_surface*` of the specified window.
|
||||
*
|
||||
* @return The main `struct wl_surface*` of the specified window, or `NULL` if
|
||||
* an [error](@ref error_handling) occurred.
|
||||
*
|
||||
* @thread_safety This function may be called from any thread. Access is not
|
||||
* synchronized.
|
||||
*
|
||||
* @since Added in version 3.2.
|
||||
*
|
||||
* @ingroup native
|
||||
*/
|
||||
GLFWAPI struct wl_surface* glfwGetWaylandWindow(GLFWwindow* window);
|
||||
#endif
|
||||
|
||||
#if defined(GLFW_EXPOSE_NATIVE_MIR)
|
||||
/*! @brief Returns the `MirConnection*` used by GLFW.
|
||||
*
|
||||
* @return The `MirConnection*` used by GLFW, or `NULL` if an
|
||||
* [error](@ref error_handling) occurred.
|
||||
*
|
||||
* @thread_safety This function may be called from any thread. Access is not
|
||||
* synchronized.
|
||||
*
|
||||
* @since Added in version 3.2.
|
||||
*
|
||||
* @ingroup native
|
||||
*/
|
||||
GLFWAPI MirConnection* glfwGetMirDisplay(void);
|
||||
|
||||
/*! @brief Returns the Mir output ID of the specified monitor.
|
||||
*
|
||||
* @return The Mir output ID of the specified monitor, or zero if an
|
||||
* [error](@ref error_handling) occurred.
|
||||
*
|
||||
* @thread_safety This function may be called from any thread. Access is not
|
||||
* synchronized.
|
||||
*
|
||||
* @since Added in version 3.2.
|
||||
*
|
||||
* @ingroup native
|
||||
*/
|
||||
GLFWAPI int glfwGetMirMonitor(GLFWmonitor* monitor);
|
||||
|
||||
/*! @brief Returns the `MirSurface*` of the specified window.
|
||||
*
|
||||
* @return The `MirSurface*` of the specified window, or `NULL` if an
|
||||
* [error](@ref error_handling) occurred.
|
||||
*
|
||||
* @thread_safety This function may be called from any thread. Access is not
|
||||
* synchronized.
|
||||
*
|
||||
* @since Added in version 3.2.
|
||||
*
|
||||
* @ingroup native
|
||||
*/
|
||||
GLFWAPI MirSurface* glfwGetMirWindow(GLFWwindow* window);
|
||||
#endif
|
||||
|
||||
#if defined(GLFW_EXPOSE_NATIVE_EGL)
|
||||
/*! @brief Returns the `EGLDisplay` used by GLFW.
|
||||
*
|
||||
* @return The `EGLDisplay` used by GLFW, or `EGL_NO_DISPLAY` if an
|
||||
* [error](@ref error_handling) occurred.
|
||||
*
|
||||
* @thread_safety This function may be called from any thread. Access is not
|
||||
* synchronized.
|
||||
*
|
||||
* @since Added in version 3.0.
|
||||
*
|
||||
* @ingroup native
|
||||
*/
|
||||
GLFWAPI EGLDisplay glfwGetEGLDisplay(void);
|
||||
|
||||
/*! @brief Returns the `EGLContext` of the specified window.
|
||||
*
|
||||
* @return The `EGLContext` of the specified window, or `EGL_NO_CONTEXT` if an
|
||||
* [error](@ref error_handling) occurred.
|
||||
*
|
||||
* @thread_safety This function may be called from any thread. Access is not
|
||||
* synchronized.
|
||||
*
|
||||
* @since Added in version 3.0.
|
||||
*
|
||||
* @ingroup native
|
||||
*/
|
||||
GLFWAPI EGLContext glfwGetEGLContext(GLFWwindow* window);
|
||||
|
||||
/*! @brief Returns the `EGLSurface` of the specified window.
|
||||
*
|
||||
* @return The `EGLSurface` of the specified window, or `EGL_NO_SURFACE` if an
|
||||
* [error](@ref error_handling) occurred.
|
||||
*
|
||||
* @thread_safety This function may be called from any thread. Access is not
|
||||
* synchronized.
|
||||
*
|
||||
* @since Added in version 3.0.
|
||||
*
|
||||
* @ingroup native
|
||||
*/
|
||||
GLFWAPI EGLSurface glfwGetEGLSurface(GLFWwindow* window);
|
||||
#endif
|
||||
|
||||
#ifdef __cplusplus
|
||||
}
|
||||
#endif
|
||||
|
||||
#endif /* _glfw3_native_h_ */
|
||||
|
||||
BIN
Binary file not shown.
BIN
Binary file not shown.
@@ -0,0 +1,8 @@
|
||||
|
||||
uSynergy client -- Implementation for the embedded Synergy client library
|
||||
version 1.0.0, July 7th, 2012
|
||||
Copyright (c) 2012 Alex Evans
|
||||
|
||||
This is a copy of the files once found at:
|
||||
https://github.com/symless/synergy-core/tree/790d108a56ada9caad8e56ff777d444485a69da9/src/micro
|
||||
|
||||
@@ -0,0 +1,636 @@
|
||||
/*
|
||||
uSynergy client -- Implementation for the embedded Synergy client library
|
||||
version 1.0.0, July 7th, 2012
|
||||
|
||||
Copyright (c) 2012 Alex Evans
|
||||
|
||||
This software is provided 'as-is', without any express or implied
|
||||
warranty. In no event will the authors be held liable for any damages
|
||||
arising from the use of this software.
|
||||
|
||||
Permission is granted to anyone to use this software for any purpose,
|
||||
including commercial applications, and to alter it and redistribute it
|
||||
freely, subject to the following restrictions:
|
||||
|
||||
1. The origin of this software must not be misrepresented; you must not
|
||||
claim that you wrote the original software. If you use this software
|
||||
in a product, an acknowledgment in the product documentation would be
|
||||
appreciated but is not required.
|
||||
|
||||
2. Altered source versions must be plainly marked as such, and must not be
|
||||
misrepresented as being the original software.
|
||||
|
||||
3. This notice may not be removed or altered from any source
|
||||
distribution.
|
||||
*/
|
||||
#include "uSynergy.h"
|
||||
#include <stdio.h>
|
||||
#include <string.h>
|
||||
|
||||
|
||||
|
||||
//---------------------------------------------------------------------------------------------------------------------
|
||||
// Internal helpers
|
||||
//---------------------------------------------------------------------------------------------------------------------
|
||||
|
||||
|
||||
|
||||
/**
|
||||
@brief Read 16 bit integer in network byte order and convert to native byte order
|
||||
**/
|
||||
static int16_t sNetToNative16(const unsigned char *value)
|
||||
{
|
||||
#ifdef USYNERGY_LITTLE_ENDIAN
|
||||
return value[1] | (value[0] << 8);
|
||||
#else
|
||||
return value[0] | (value[1] << 8);
|
||||
#endif
|
||||
}
|
||||
|
||||
|
||||
|
||||
/**
|
||||
@brief Read 32 bit integer in network byte order and convert to native byte order
|
||||
**/
|
||||
static int32_t sNetToNative32(const unsigned char *value)
|
||||
{
|
||||
#ifdef USYNERGY_LITTLE_ENDIAN
|
||||
return value[3] | (value[2] << 8) | (value[1] << 16) | (value[0] << 24);
|
||||
#else
|
||||
return value[0] | (value[1] << 8) | (value[2] << 16) | (value[3] << 24);
|
||||
#endif
|
||||
}
|
||||
|
||||
|
||||
|
||||
/**
|
||||
@brief Trace text to client
|
||||
**/
|
||||
static void sTrace(uSynergyContext *context, const char* text)
|
||||
{
|
||||
// Don't trace if we don't have a trace function
|
||||
if (context->m_traceFunc != 0L)
|
||||
context->m_traceFunc(context->m_cookie, text);
|
||||
}
|
||||
|
||||
|
||||
|
||||
/**
|
||||
@brief Add string to reply packet
|
||||
**/
|
||||
static void sAddString(uSynergyContext *context, const char *string)
|
||||
{
|
||||
size_t len = strlen(string);
|
||||
memcpy(context->m_replyCur, string, len);
|
||||
context->m_replyCur += len;
|
||||
}
|
||||
|
||||
|
||||
|
||||
/**
|
||||
@brief Add uint8 to reply packet
|
||||
**/
|
||||
static void sAddUInt8(uSynergyContext *context, uint8_t value)
|
||||
{
|
||||
*context->m_replyCur++ = value;
|
||||
}
|
||||
|
||||
|
||||
|
||||
/**
|
||||
@brief Add uint16 to reply packet
|
||||
**/
|
||||
static void sAddUInt16(uSynergyContext *context, uint16_t value)
|
||||
{
|
||||
uint8_t *reply = context->m_replyCur;
|
||||
*reply++ = (uint8_t)(value >> 8);
|
||||
*reply++ = (uint8_t)value;
|
||||
context->m_replyCur = reply;
|
||||
}
|
||||
|
||||
|
||||
|
||||
/**
|
||||
@brief Add uint32 to reply packet
|
||||
**/
|
||||
static void sAddUInt32(uSynergyContext *context, uint32_t value)
|
||||
{
|
||||
uint8_t *reply = context->m_replyCur;
|
||||
*reply++ = (uint8_t)(value >> 24);
|
||||
*reply++ = (uint8_t)(value >> 16);
|
||||
*reply++ = (uint8_t)(value >> 8);
|
||||
*reply++ = (uint8_t)value;
|
||||
context->m_replyCur = reply;
|
||||
}
|
||||
|
||||
|
||||
|
||||
/**
|
||||
@brief Send reply packet
|
||||
**/
|
||||
static uSynergyBool sSendReply(uSynergyContext *context)
|
||||
{
|
||||
// Set header size
|
||||
uint8_t *reply_buf = context->m_replyBuffer;
|
||||
uint32_t reply_len = (uint32_t)(context->m_replyCur - reply_buf); /* Total size of reply */
|
||||
uint32_t body_len = reply_len - 4; /* Size of body */
|
||||
uSynergyBool ret;
|
||||
reply_buf[0] = (uint8_t)(body_len >> 24);
|
||||
reply_buf[1] = (uint8_t)(body_len >> 16);
|
||||
reply_buf[2] = (uint8_t)(body_len >> 8);
|
||||
reply_buf[3] = (uint8_t)body_len;
|
||||
|
||||
// Send reply
|
||||
ret = context->m_sendFunc(context->m_cookie, context->m_replyBuffer, reply_len);
|
||||
|
||||
// Reset reply buffer write pointer
|
||||
context->m_replyCur = context->m_replyBuffer+4;
|
||||
return ret;
|
||||
}
|
||||
|
||||
|
||||
|
||||
/**
|
||||
@brief Call mouse callback after a mouse event
|
||||
**/
|
||||
static void sSendMouseCallback(uSynergyContext *context)
|
||||
{
|
||||
// Skip if no callback is installed
|
||||
if (context->m_mouseCallback == 0L)
|
||||
return;
|
||||
|
||||
// Send callback
|
||||
context->m_mouseCallback(context->m_cookie, context->m_mouseX, context->m_mouseY, context->m_mouseWheelX,
|
||||
context->m_mouseWheelY, context->m_mouseButtonLeft, context->m_mouseButtonRight, context->m_mouseButtonMiddle);
|
||||
}
|
||||
|
||||
|
||||
|
||||
/**
|
||||
@brief Send keyboard callback when a key has been pressed or released
|
||||
**/
|
||||
static void sSendKeyboardCallback(uSynergyContext *context, uint16_t key, uint16_t modifiers, uSynergyBool down, uSynergyBool repeat)
|
||||
{
|
||||
// Skip if no callback is installed
|
||||
if (context->m_keyboardCallback == 0L)
|
||||
return;
|
||||
|
||||
// Send callback
|
||||
context->m_keyboardCallback(context->m_cookie, key, modifiers, down, repeat);
|
||||
}
|
||||
|
||||
|
||||
|
||||
/**
|
||||
@brief Send joystick callback
|
||||
**/
|
||||
static void sSendJoystickCallback(uSynergyContext *context, uint8_t joyNum)
|
||||
{
|
||||
int8_t *sticks;
|
||||
|
||||
// Skip if no callback is installed
|
||||
if (context->m_joystickCallback == 0L)
|
||||
return;
|
||||
|
||||
// Send callback
|
||||
sticks = context->m_joystickSticks[joyNum];
|
||||
context->m_joystickCallback(context->m_cookie, joyNum, context->m_joystickButtons[joyNum], sticks[0], sticks[1], sticks[2], sticks[3]);
|
||||
}
|
||||
|
||||
|
||||
|
||||
/**
|
||||
@brief Parse a single client message, update state, send callbacks and send replies
|
||||
**/
|
||||
#define USYNERGY_IS_PACKET(pkt_id) memcmp(message+4, pkt_id, 4)==0
|
||||
static void sProcessMessage(uSynergyContext *context, const uint8_t *message)
|
||||
{
|
||||
// We have a packet!
|
||||
if (memcmp(message+4, "Synergy", 7)==0)
|
||||
{
|
||||
// Welcome message
|
||||
// kMsgHello = "Synergy%2i%2i"
|
||||
// kMsgHelloBack = "Synergy%2i%2i%s"
|
||||
sAddString(context, "Synergy");
|
||||
sAddUInt16(context, USYNERGY_PROTOCOL_MAJOR);
|
||||
sAddUInt16(context, USYNERGY_PROTOCOL_MINOR);
|
||||
sAddUInt32(context, (uint32_t)strlen(context->m_clientName));
|
||||
sAddString(context, context->m_clientName);
|
||||
if (!sSendReply(context))
|
||||
{
|
||||
// Send reply failed, let's try to reconnect
|
||||
sTrace(context, "SendReply failed, trying to reconnect in a second");
|
||||
context->m_connected = USYNERGY_FALSE;
|
||||
context->m_sleepFunc(context->m_cookie, 1000);
|
||||
}
|
||||
else
|
||||
{
|
||||
// Let's assume we're connected
|
||||
char buffer[256+1];
|
||||
sprintf(buffer, "Connected as client \"%s\"", context->m_clientName);
|
||||
sTrace(context, buffer);
|
||||
context->m_hasReceivedHello = USYNERGY_TRUE;
|
||||
}
|
||||
return;
|
||||
}
|
||||
else if (USYNERGY_IS_PACKET("QINF"))
|
||||
{
|
||||
// Screen info. Reply with DINF
|
||||
// kMsgQInfo = "QINF"
|
||||
// kMsgDInfo = "DINF%2i%2i%2i%2i%2i%2i%2i"
|
||||
uint16_t x = 0, y = 0, warp = 0;
|
||||
sAddString(context, "DINF");
|
||||
sAddUInt16(context, x);
|
||||
sAddUInt16(context, y);
|
||||
sAddUInt16(context, context->m_clientWidth);
|
||||
sAddUInt16(context, context->m_clientHeight);
|
||||
sAddUInt16(context, warp);
|
||||
sAddUInt16(context, 0); // mx?
|
||||
sAddUInt16(context, 0); // my?
|
||||
sSendReply(context);
|
||||
return;
|
||||
}
|
||||
else if (USYNERGY_IS_PACKET("CIAK"))
|
||||
{
|
||||
// Do nothing?
|
||||
// kMsgCInfoAck = "CIAK"
|
||||
return;
|
||||
}
|
||||
else if (USYNERGY_IS_PACKET("CROP"))
|
||||
{
|
||||
// Do nothing?
|
||||
// kMsgCResetOptions = "CROP"
|
||||
return;
|
||||
}
|
||||
else if (USYNERGY_IS_PACKET("CINN"))
|
||||
{
|
||||
// Screen enter. Reply with CNOP
|
||||
// kMsgCEnter = "CINN%2i%2i%4i%2i"
|
||||
|
||||
// Obtain the Synergy sequence number
|
||||
context->m_sequenceNumber = sNetToNative32(message + 12);
|
||||
context->m_isCaptured = USYNERGY_TRUE;
|
||||
|
||||
// Call callback
|
||||
if (context->m_screenActiveCallback != 0L)
|
||||
context->m_screenActiveCallback(context->m_cookie, USYNERGY_TRUE);
|
||||
}
|
||||
else if (USYNERGY_IS_PACKET("COUT"))
|
||||
{
|
||||
// Screen leave
|
||||
// kMsgCLeave = "COUT"
|
||||
context->m_isCaptured = USYNERGY_FALSE;
|
||||
|
||||
// Call callback
|
||||
if (context->m_screenActiveCallback != 0L)
|
||||
context->m_screenActiveCallback(context->m_cookie, USYNERGY_FALSE);
|
||||
}
|
||||
else if (USYNERGY_IS_PACKET("DMDN"))
|
||||
{
|
||||
// Mouse down
|
||||
// kMsgDMouseDown = "DMDN%1i"
|
||||
char btn = message[8]-1;
|
||||
if (btn==2)
|
||||
context->m_mouseButtonRight = USYNERGY_TRUE;
|
||||
else if (btn==1)
|
||||
context->m_mouseButtonMiddle = USYNERGY_TRUE;
|
||||
else
|
||||
context->m_mouseButtonLeft = USYNERGY_TRUE;
|
||||
sSendMouseCallback(context);
|
||||
}
|
||||
else if (USYNERGY_IS_PACKET("DMUP"))
|
||||
{
|
||||
// Mouse up
|
||||
// kMsgDMouseUp = "DMUP%1i"
|
||||
char btn = message[8]-1;
|
||||
if (btn==2)
|
||||
context->m_mouseButtonRight = USYNERGY_FALSE;
|
||||
else if (btn==1)
|
||||
context->m_mouseButtonMiddle = USYNERGY_FALSE;
|
||||
else
|
||||
context->m_mouseButtonLeft = USYNERGY_FALSE;
|
||||
sSendMouseCallback(context);
|
||||
}
|
||||
else if (USYNERGY_IS_PACKET("DMMV"))
|
||||
{
|
||||
// Mouse move. Reply with CNOP
|
||||
// kMsgDMouseMove = "DMMV%2i%2i"
|
||||
context->m_mouseX = sNetToNative16(message+8);
|
||||
context->m_mouseY = sNetToNative16(message+10);
|
||||
sSendMouseCallback(context);
|
||||
}
|
||||
else if (USYNERGY_IS_PACKET("DMWM"))
|
||||
{
|
||||
// Mouse wheel
|
||||
// kMsgDMouseWheel = "DMWM%2i%2i"
|
||||
// kMsgDMouseWheel1_0 = "DMWM%2i"
|
||||
context->m_mouseWheelX += sNetToNative16(message+8);
|
||||
context->m_mouseWheelY += sNetToNative16(message+10);
|
||||
sSendMouseCallback(context);
|
||||
}
|
||||
else if (USYNERGY_IS_PACKET("DKDN"))
|
||||
{
|
||||
// Key down
|
||||
// kMsgDKeyDown = "DKDN%2i%2i%2i"
|
||||
// kMsgDKeyDown1_0 = "DKDN%2i%2i"
|
||||
//uint16_t id = sNetToNative16(message+8);
|
||||
uint16_t mod = sNetToNative16(message+10);
|
||||
uint16_t key = sNetToNative16(message+12);
|
||||
sSendKeyboardCallback(context, key, mod, USYNERGY_TRUE, USYNERGY_FALSE);
|
||||
}
|
||||
else if (USYNERGY_IS_PACKET("DKRP"))
|
||||
{
|
||||
// Key repeat
|
||||
// kMsgDKeyRepeat = "DKRP%2i%2i%2i%2i"
|
||||
// kMsgDKeyRepeat1_0 = "DKRP%2i%2i%2i"
|
||||
uint16_t mod = sNetToNative16(message+10);
|
||||
// uint16_t count = sNetToNative16(message+12);
|
||||
uint16_t key = sNetToNative16(message+14);
|
||||
sSendKeyboardCallback(context, key, mod, USYNERGY_TRUE, USYNERGY_TRUE);
|
||||
}
|
||||
else if (USYNERGY_IS_PACKET("DKUP"))
|
||||
{
|
||||
// Key up
|
||||
// kMsgDKeyUp = "DKUP%2i%2i%2i"
|
||||
// kMsgDKeyUp1_0 = "DKUP%2i%2i"
|
||||
//uint16 id=Endian::sNetToNative(sbuf[4]);
|
||||
uint16_t mod = sNetToNative16(message+10);
|
||||
uint16_t key = sNetToNative16(message+12);
|
||||
sSendKeyboardCallback(context, key, mod, USYNERGY_FALSE, USYNERGY_FALSE);
|
||||
}
|
||||
else if (USYNERGY_IS_PACKET("DGBT"))
|
||||
{
|
||||
// Joystick buttons
|
||||
// kMsgDGameButtons = "DGBT%1i%2i";
|
||||
uint8_t joy_num = message[8];
|
||||
if (joy_num<USYNERGY_NUM_JOYSTICKS)
|
||||
{
|
||||
// Copy button state, then send callback
|
||||
context->m_joystickButtons[joy_num] = (message[9] << 8) | message[10];
|
||||
sSendJoystickCallback(context, joy_num);
|
||||
}
|
||||
}
|
||||
else if (USYNERGY_IS_PACKET("DGST"))
|
||||
{
|
||||
// Joystick sticks
|
||||
// kMsgDGameSticks = "DGST%1i%1i%1i%1i%1i";
|
||||
uint8_t joy_num = message[8];
|
||||
if (joy_num<USYNERGY_NUM_JOYSTICKS)
|
||||
{
|
||||
// Copy stick state, then send callback
|
||||
memcpy(context->m_joystickSticks[joy_num], message+9, 4);
|
||||
sSendJoystickCallback(context, joy_num);
|
||||
}
|
||||
}
|
||||
else if (USYNERGY_IS_PACKET("DSOP"))
|
||||
{
|
||||
// Set options
|
||||
// kMsgDSetOptions = "DSOP%4I"
|
||||
}
|
||||
else if (USYNERGY_IS_PACKET("CALV"))
|
||||
{
|
||||
// Keepalive, reply with CALV and then CNOP
|
||||
// kMsgCKeepAlive = "CALV"
|
||||
sAddString(context, "CALV");
|
||||
sSendReply(context);
|
||||
// now reply with CNOP
|
||||
}
|
||||
else if (USYNERGY_IS_PACKET("DCLP"))
|
||||
{
|
||||
// Clipboard message
|
||||
// kMsgDClipboard = "DCLP%1i%4i%s"
|
||||
//
|
||||
// The clipboard message contains:
|
||||
// 1 uint32: The size of the message
|
||||
// 4 chars: The identifier ("DCLP")
|
||||
// 1 uint8: The clipboard index
|
||||
// 1 uint32: The sequence number. It's zero, because this message is always coming from the server?
|
||||
// 1 uint32: The total size of the remaining 'string' (as per the Synergy %s string format (which is 1 uint32 for size followed by a char buffer (not necessarily null terminated)).
|
||||
// 1 uint32: The number of formats present in the message
|
||||
// And then 'number of formats' times the following:
|
||||
// 1 uint32: The format of the clipboard data
|
||||
// 1 uint32: The size n of the clipboard data
|
||||
// n uint8: The clipboard data
|
||||
const uint8_t * parse_msg = message+17;
|
||||
uint32_t num_formats = sNetToNative32(parse_msg);
|
||||
parse_msg += 4;
|
||||
for (; num_formats; num_formats--)
|
||||
{
|
||||
// Parse clipboard format header
|
||||
uint32_t format = sNetToNative32(parse_msg);
|
||||
uint32_t size = sNetToNative32(parse_msg+4);
|
||||
parse_msg += 8;
|
||||
|
||||
// Call callback
|
||||
if (context->m_clipboardCallback)
|
||||
context->m_clipboardCallback(context->m_cookie, format, parse_msg, size);
|
||||
|
||||
parse_msg += size;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
// Unknown packet, could be any of these
|
||||
// kMsgCNoop = "CNOP"
|
||||
// kMsgCClose = "CBYE"
|
||||
// kMsgCClipboard = "CCLP%1i%4i"
|
||||
// kMsgCScreenSaver = "CSEC%1i"
|
||||
// kMsgDKeyRepeat = "DKRP%2i%2i%2i%2i"
|
||||
// kMsgDKeyRepeat1_0 = "DKRP%2i%2i%2i"
|
||||
// kMsgDMouseRelMove = "DMRM%2i%2i"
|
||||
// kMsgEIncompatible = "EICV%2i%2i"
|
||||
// kMsgEBusy = "EBSY"
|
||||
// kMsgEUnknown = "EUNK"
|
||||
// kMsgEBad = "EBAD"
|
||||
char buffer[64];
|
||||
sprintf(buffer, "Unknown packet '%c%c%c%c'", message[4], message[5], message[6], message[7]);
|
||||
sTrace(context, buffer);
|
||||
return;
|
||||
}
|
||||
|
||||
// Reply with CNOP maybe?
|
||||
sAddString(context, "CNOP");
|
||||
sSendReply(context);
|
||||
}
|
||||
#undef USYNERGY_IS_PACKET
|
||||
|
||||
|
||||
|
||||
/**
|
||||
@brief Mark context as being disconnected
|
||||
**/
|
||||
static void sSetDisconnected(uSynergyContext *context)
|
||||
{
|
||||
context->m_connected = USYNERGY_FALSE;
|
||||
context->m_hasReceivedHello = USYNERGY_FALSE;
|
||||
context->m_isCaptured = USYNERGY_FALSE;
|
||||
context->m_replyCur = context->m_replyBuffer + 4;
|
||||
context->m_sequenceNumber = 0;
|
||||
}
|
||||
|
||||
|
||||
|
||||
/**
|
||||
@brief Update a connected context
|
||||
**/
|
||||
static void sUpdateContext(uSynergyContext *context)
|
||||
{
|
||||
/* Receive data (blocking) */
|
||||
int receive_size = USYNERGY_RECEIVE_BUFFER_SIZE - context->m_receiveOfs;
|
||||
int num_received = 0;
|
||||
int packlen = 0;
|
||||
if (context->m_receiveFunc(context->m_cookie, context->m_receiveBuffer + context->m_receiveOfs, receive_size, &num_received) == USYNERGY_FALSE)
|
||||
{
|
||||
/* Receive failed, let's try to reconnect */
|
||||
char buffer[128];
|
||||
sprintf(buffer, "Receive failed (%d bytes asked, %d bytes received), trying to reconnect in a second", receive_size, num_received);
|
||||
sTrace(context, buffer);
|
||||
sSetDisconnected(context);
|
||||
context->m_sleepFunc(context->m_cookie, 1000);
|
||||
return;
|
||||
}
|
||||
context->m_receiveOfs += num_received;
|
||||
|
||||
/* If we didn't receive any data then we're probably still polling to get connected and
|
||||
therefore not getting any data back. To avoid overloading the system with a Synergy
|
||||
thread that would hammer on polling, we let it rest for a bit if there's no data. */
|
||||
if (num_received == 0)
|
||||
context->m_sleepFunc(context->m_cookie, 500);
|
||||
|
||||
/* Check for timeouts */
|
||||
if (context->m_hasReceivedHello)
|
||||
{
|
||||
uint32_t cur_time = context->m_getTimeFunc();
|
||||
if (num_received == 0)
|
||||
{
|
||||
/* Timeout after 2 secs of inactivity (we received no CALV) */
|
||||
if ((cur_time - context->m_lastMessageTime) > USYNERGY_IDLE_TIMEOUT)
|
||||
sSetDisconnected(context);
|
||||
}
|
||||
else
|
||||
context->m_lastMessageTime = cur_time;
|
||||
}
|
||||
|
||||
/* Eat packets */
|
||||
for (;;)
|
||||
{
|
||||
/* Grab packet length and bail out if the packet goes beyond the end of the buffer */
|
||||
packlen = sNetToNative32(context->m_receiveBuffer);
|
||||
if (packlen+4 > context->m_receiveOfs)
|
||||
break;
|
||||
|
||||
/* Process message */
|
||||
sProcessMessage(context, context->m_receiveBuffer);
|
||||
|
||||
/* Move packet to front of buffer */
|
||||
memmove(context->m_receiveBuffer, context->m_receiveBuffer+packlen+4, context->m_receiveOfs-packlen-4);
|
||||
context->m_receiveOfs -= packlen+4;
|
||||
}
|
||||
|
||||
/* Throw away over-sized packets */
|
||||
if (packlen > USYNERGY_RECEIVE_BUFFER_SIZE)
|
||||
{
|
||||
/* Oversized packet, ditch tail end */
|
||||
char buffer[128];
|
||||
sprintf(buffer, "Oversized packet: '%c%c%c%c' (length %d)", context->m_receiveBuffer[4], context->m_receiveBuffer[5], context->m_receiveBuffer[6], context->m_receiveBuffer[7], packlen);
|
||||
sTrace(context, buffer);
|
||||
num_received = context->m_receiveOfs-4; // 4 bytes for the size field
|
||||
while (num_received != packlen)
|
||||
{
|
||||
int buffer_left = packlen - num_received;
|
||||
int to_receive = buffer_left < USYNERGY_RECEIVE_BUFFER_SIZE ? buffer_left : USYNERGY_RECEIVE_BUFFER_SIZE;
|
||||
int ditch_received = 0;
|
||||
if (context->m_receiveFunc(context->m_cookie, context->m_receiveBuffer, to_receive, &ditch_received) == USYNERGY_FALSE)
|
||||
{
|
||||
/* Receive failed, let's try to reconnect */
|
||||
sTrace(context, "Receive failed, trying to reconnect in a second");
|
||||
sSetDisconnected(context);
|
||||
context->m_sleepFunc(context->m_cookie, 1000);
|
||||
break;
|
||||
}
|
||||
else
|
||||
{
|
||||
num_received += ditch_received;
|
||||
}
|
||||
}
|
||||
context->m_receiveOfs = 0;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
//---------------------------------------------------------------------------------------------------------------------
|
||||
// Public interface
|
||||
//---------------------------------------------------------------------------------------------------------------------
|
||||
|
||||
|
||||
|
||||
/**
|
||||
@brief Initialize uSynergy context
|
||||
**/
|
||||
void uSynergyInit(uSynergyContext *context)
|
||||
{
|
||||
/* Zero memory */
|
||||
memset(context, 0, sizeof(uSynergyContext));
|
||||
|
||||
/* Initialize to default state */
|
||||
sSetDisconnected(context);
|
||||
}
|
||||
|
||||
|
||||
/**
|
||||
@brief Update uSynergy
|
||||
**/
|
||||
void uSynergyUpdate(uSynergyContext *context)
|
||||
{
|
||||
if (context->m_connected)
|
||||
{
|
||||
/* Update context, receive data, call callbacks */
|
||||
sUpdateContext(context);
|
||||
}
|
||||
else
|
||||
{
|
||||
/* Try to connect */
|
||||
if (context->m_connectFunc(context->m_cookie))
|
||||
context->m_connected = USYNERGY_TRUE;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
|
||||
/**
|
||||
@brief Send clipboard data
|
||||
**/
|
||||
void uSynergySendClipboard(uSynergyContext *context, const char *text)
|
||||
{
|
||||
// Calculate maximum size that will fit in a reply packet
|
||||
uint32_t overhead_size = 4 + /* Message size */
|
||||
4 + /* Message ID */
|
||||
1 + /* Clipboard index */
|
||||
4 + /* Sequence number */
|
||||
4 + /* Rest of message size (because it's a Synergy string from here on) */
|
||||
4 + /* Number of clipboard formats */
|
||||
4 + /* Clipboard format */
|
||||
4; /* Clipboard data length */
|
||||
uint32_t max_length = USYNERGY_REPLY_BUFFER_SIZE - overhead_size;
|
||||
|
||||
// Clip text to max length
|
||||
uint32_t text_length = (uint32_t)strlen(text);
|
||||
if (text_length > max_length)
|
||||
{
|
||||
char buffer[128];
|
||||
sprintf(buffer, "Clipboard buffer too small, clipboard truncated at %d characters", max_length);
|
||||
sTrace(context, buffer);
|
||||
text_length = max_length;
|
||||
}
|
||||
|
||||
// Assemble packet
|
||||
sAddString(context, "DCLP");
|
||||
sAddUInt8(context, 0); /* Clipboard index */
|
||||
sAddUInt32(context, context->m_sequenceNumber);
|
||||
sAddUInt32(context, 4+4+4+text_length); /* Rest of message size: numFormats, format, length, data */
|
||||
sAddUInt32(context, 1); /* Number of formats (only text for now) */
|
||||
sAddUInt32(context, USYNERGY_CLIPBOARD_FORMAT_TEXT);
|
||||
sAddUInt32(context, text_length);
|
||||
sAddString(context, text);
|
||||
sSendReply(context);
|
||||
}
|
||||
@@ -0,0 +1,420 @@
|
||||
/*
|
||||
uSynergy client -- Interface for the embedded Synergy client library
|
||||
version 1.0.0, July 7th, 2012
|
||||
|
||||
Copyright (C) 2012 Synergy Si Ltd.
|
||||
Copyright (c) 2012 Alex Evans
|
||||
|
||||
This software is provided 'as-is', without any express or implied
|
||||
warranty. In no event will the authors be held liable for any damages
|
||||
arising from the use of this software.
|
||||
|
||||
Permission is granted to anyone to use this software for any purpose,
|
||||
including commercial applications, and to alter it and redistribute it
|
||||
freely, subject to the following restrictions:
|
||||
|
||||
1. The origin of this software must not be misrepresented; you must not
|
||||
claim that you wrote the original software. If you use this software
|
||||
in a product, an acknowledgment in the product documentation would be
|
||||
appreciated but is not required.
|
||||
|
||||
2. Altered source versions must be plainly marked as such, and must not be
|
||||
misrepresented as being the original software.
|
||||
|
||||
3. This notice may not be removed or altered from any source
|
||||
distribution.
|
||||
*/
|
||||
#include <stdint.h>
|
||||
|
||||
#ifdef __cplusplus
|
||||
extern "C" {
|
||||
#endif
|
||||
|
||||
|
||||
|
||||
//---------------------------------------------------------------------------------------------------------------------
|
||||
// Configuration
|
||||
//---------------------------------------------------------------------------------------------------------------------
|
||||
|
||||
|
||||
|
||||
/**
|
||||
@brief Determine endianness
|
||||
**/
|
||||
#if defined(USYNERGY_LITTLE_ENDIAN) && defined(USYNERGY_BIG_ENDIAN)
|
||||
/* Ambiguous: both endians specified */
|
||||
#error "Can't define both USYNERGY_LITTLE_ENDIAN and USYNERGY_BIG_ENDIAN"
|
||||
#elif !defined(USYNERGY_LITTLE_ENDIAN) && !defined(USYNERGY_BIG_ENDIAN)
|
||||
/* Attempt to auto detect */
|
||||
#if defined(__LITTLE_ENDIAN__) || defined(LITTLE_ENDIAN) || (_BYTE_ORDER == _LITTLE_ENDIAN)
|
||||
#define USYNERGY_LITTLE_ENDIAN
|
||||
#elif defined(__BIG_ENDIAN__) || defined(BIG_ENDIAN) || (_BYTE_ORDER == _BIG_ENDIAN)
|
||||
#define USYNERGY_BIG_ENDIAN
|
||||
#else
|
||||
#error "Can't detect endian-nes, please defined either USYNERGY_LITTLE_ENDIAN or USYNERGY_BIG_ENDIAN";
|
||||
#endif
|
||||
#else
|
||||
/* User-specified endian-nes, nothing to do for us */
|
||||
#endif
|
||||
|
||||
|
||||
|
||||
//---------------------------------------------------------------------------------------------------------------------
|
||||
// Types and Constants
|
||||
//---------------------------------------------------------------------------------------------------------------------
|
||||
|
||||
|
||||
|
||||
/**
|
||||
@brief Boolean type
|
||||
**/
|
||||
typedef int uSynergyBool;
|
||||
#define USYNERGY_FALSE 0 /* False value */
|
||||
#define USYNERGY_TRUE 1 /* True value */
|
||||
|
||||
|
||||
/**
|
||||
@brief User context type
|
||||
|
||||
The uSynergyCookie type is an opaque type that is used by uSynergy to communicate to the client. It is passed along to
|
||||
callback functions as context.
|
||||
**/
|
||||
typedef struct { int ignored; } * uSynergyCookie;
|
||||
|
||||
|
||||
|
||||
/**
|
||||
@brief Clipboard types
|
||||
**/
|
||||
enum uSynergyClipboardFormat
|
||||
{
|
||||
USYNERGY_CLIPBOARD_FORMAT_TEXT = 0, /* Text format, UTF-8, newline is LF */
|
||||
USYNERGY_CLIPBOARD_FORMAT_BITMAP = 1, /* Bitmap format, BMP 24/32bpp, BI_RGB */
|
||||
USYNERGY_CLIPBOARD_FORMAT_HTML = 2, /* HTML format, HTML fragment, UTF-8, newline is LF */
|
||||
};
|
||||
|
||||
|
||||
|
||||
/**
|
||||
@brief Constants and limits
|
||||
**/
|
||||
#define USYNERGY_NUM_JOYSTICKS 4 /* Maximum number of supported joysticks */
|
||||
|
||||
#define USYNERGY_PROTOCOL_MAJOR 1 /* Major protocol version */
|
||||
#define USYNERGY_PROTOCOL_MINOR 4 /* Minor protocol version */
|
||||
|
||||
#define USYNERGY_IDLE_TIMEOUT 2000 /* Timeout in milliseconds before reconnecting */
|
||||
|
||||
#define USYNERGY_TRACE_BUFFER_SIZE 1024 /* Maximum length of traced message */
|
||||
#define USYNERGY_REPLY_BUFFER_SIZE 1024 /* Maximum size of a reply packet */
|
||||
#define USYNERGY_RECEIVE_BUFFER_SIZE 4096 /* Maximum size of an incoming packet */
|
||||
|
||||
|
||||
|
||||
/**
|
||||
@brief Keyboard constants
|
||||
**/
|
||||
#define USYNERGY_MODIFIER_SHIFT 0x0001 /* Shift key modifier */
|
||||
#define USYNERGY_MODIFIER_CTRL 0x0002 /* Ctrl key modifier */
|
||||
#define USYNERGY_MODIFIER_ALT 0x0004 /* Alt key modifier */
|
||||
#define USYNERGY_MODIFIER_META 0x0008 /* Meta key modifier */
|
||||
#define USYNERGY_MODIFIER_WIN 0x0010 /* Windows key modifier */
|
||||
#define USYNERGY_MODIFIER_ALT_GR 0x0020 /* AltGr key modifier */
|
||||
#define USYNERGY_MODIFIER_LEVEL5LOCK 0x0040 /* Level5Lock key modifier */
|
||||
#define USYNERGY_MODIFIER_CAPSLOCK 0x1000 /* CapsLock key modifier */
|
||||
#define USYNERGY_MODIFIER_NUMLOCK 0x2000 /* NumLock key modifier */
|
||||
#define USYNERGY_MODIFIER_SCROLLOCK 0x4000 /* ScrollLock key modifier */
|
||||
|
||||
|
||||
|
||||
|
||||
//---------------------------------------------------------------------------------------------------------------------
|
||||
// Functions and Callbacks
|
||||
//---------------------------------------------------------------------------------------------------------------------
|
||||
|
||||
|
||||
|
||||
/**
|
||||
@brief Connect function
|
||||
|
||||
This function is called when uSynergy needs to connect to the host. It doesn't imply a network implementation or
|
||||
destination address, that must all be handled on the user side. The function should return USYNERGY_TRUE if a
|
||||
connection was established or USYNERGY_FALSE if it could not connect.
|
||||
|
||||
When network errors occur (e.g. uSynergySend or uSynergyReceive fail) then the connect call will be called again
|
||||
so the implementation of the function must close any old connections and clean up resources before retrying.
|
||||
|
||||
@param cookie Cookie supplied in the Synergy context
|
||||
**/
|
||||
typedef uSynergyBool (*uSynergyConnectFunc)(uSynergyCookie cookie);
|
||||
|
||||
|
||||
|
||||
/**
|
||||
@brief Send function
|
||||
|
||||
This function is called when uSynergy needs to send something over the default connection. It should return
|
||||
USYNERGY_TRUE if sending succeeded and USYNERGY_FALSE otherwise. This function should block until the send
|
||||
operation is completed.
|
||||
|
||||
@param cookie Cookie supplied in the Synergy context
|
||||
@param buffer Address of buffer to send
|
||||
@param length Length of buffer to send
|
||||
**/
|
||||
typedef uSynergyBool (*uSynergySendFunc)(uSynergyCookie cookie, const uint8_t *buffer, int length);
|
||||
|
||||
|
||||
|
||||
/**
|
||||
@brief Receive function
|
||||
|
||||
This function is called when uSynergy needs to receive data from the default connection. It should return
|
||||
USYNERGY_TRUE if receiving data succeeded and USYNERGY_FALSE otherwise. This function should block until data
|
||||
has been received and wait for data to become available. If @a outLength is set to 0 upon completion it is
|
||||
assumed that the connection is alive, but still in a connecting state and needs time to settle.
|
||||
|
||||
@param cookie Cookie supplied in the Synergy context
|
||||
@param buffer Address of buffer to receive data into
|
||||
@param maxLength Maximum amount of bytes to write into the receive buffer
|
||||
@param outLength Address of integer that receives the actual amount of bytes written into @a buffer
|
||||
**/
|
||||
typedef uSynergyBool (*uSynergyReceiveFunc)(uSynergyCookie cookie, uint8_t *buffer, int maxLength, int* outLength);
|
||||
|
||||
|
||||
|
||||
/**
|
||||
@brief Thread sleep function
|
||||
|
||||
This function is called when uSynergy wants to suspend operation for a while before retrying an operation. It
|
||||
is mostly used when a socket times out or disconnect occurs to prevent uSynergy from continuously hammering a
|
||||
network connection in case the network is down.
|
||||
|
||||
@param cookie Cookie supplied in the Synergy context
|
||||
@param timeMs Time to sleep the current thread (in milliseconds)
|
||||
**/
|
||||
typedef void (*uSynergySleepFunc)(uSynergyCookie cookie, int timeMs);
|
||||
|
||||
|
||||
|
||||
/**
|
||||
@brief Get time function
|
||||
|
||||
This function is called when uSynergy needs to know the current time. This is used to determine when timeouts
|
||||
have occurred. The time base should be a cyclic millisecond time value.
|
||||
|
||||
@returns Time value in milliseconds
|
||||
**/
|
||||
typedef uint32_t (*uSynergyGetTimeFunc)();
|
||||
|
||||
|
||||
|
||||
/**
|
||||
@brief Trace function
|
||||
|
||||
This function is called when uSynergy wants to trace something. It is optional to show these messages, but they
|
||||
are often useful when debugging. uSynergy only traces major events like connecting and disconnecting. Usually
|
||||
only a single trace is shown when the connection is established and no more trace are called.
|
||||
|
||||
@param cookie Cookie supplied in the Synergy context
|
||||
@param text Text to be traced
|
||||
**/
|
||||
typedef void (*uSynergyTraceFunc)(uSynergyCookie cookie, const char *text);
|
||||
|
||||
|
||||
|
||||
/**
|
||||
@brief Screen active callback
|
||||
|
||||
This callback is called when Synergy makes the screen active or inactive. This
|
||||
callback is usually sent when the mouse enters or leaves the screen.
|
||||
|
||||
@param cookie Cookie supplied in the Synergy context
|
||||
@param active Activation flag, 1 if the screen has become active, 0 if the screen has become inactive
|
||||
**/
|
||||
typedef void (*uSynergyScreenActiveCallback)(uSynergyCookie cookie, uSynergyBool active);
|
||||
|
||||
|
||||
|
||||
/**
|
||||
@brief Mouse callback
|
||||
|
||||
This callback is called when a mouse events happens. The mouse X and Y position,
|
||||
wheel and button state is communicated in the message. It's up to the user to
|
||||
interpret if this is a mouse up, down, double-click or other message.
|
||||
|
||||
@param cookie Cookie supplied in the Synergy context
|
||||
@param x Mouse X position
|
||||
@param y Mouse Y position
|
||||
@param wheelX Mouse wheel X position
|
||||
@param wheelY Mouse wheel Y position
|
||||
@param buttonLeft Left button pressed status, 0 for released, 1 for pressed
|
||||
@param buttonMiddle Middle button pressed status, 0 for released, 1 for pressed
|
||||
@param buttonRight Right button pressed status, 0 for released, 1 for pressed
|
||||
**/
|
||||
typedef void (*uSynergyMouseCallback)(uSynergyCookie cookie, uint16_t x, uint16_t y, int16_t wheelX, int16_t wheelY, uSynergyBool buttonLeft, uSynergyBool buttonRight, uSynergyBool buttonMiddle);
|
||||
|
||||
|
||||
|
||||
/**
|
||||
@brief Key event callback
|
||||
|
||||
This callback is called when a key is pressed or released.
|
||||
|
||||
@param cookie Cookie supplied in the Synergy context
|
||||
@param key Key code of key that was pressed or released
|
||||
@param modifiers Status of modifier keys (alt, shift, etc.)
|
||||
@param down Down or up status, 1 is key is pressed down, 0 if key is released (up)
|
||||
@param repeat Repeat flag, 1 if the key is down because the key is repeating, 0 if the key is initially pressed by the user
|
||||
**/
|
||||
typedef void (*uSynergyKeyboardCallback)(uSynergyCookie cookie, uint16_t key, uint16_t modifiers, uSynergyBool down, uSynergyBool repeat);
|
||||
|
||||
|
||||
|
||||
/**
|
||||
@brief Joystick event callback
|
||||
|
||||
This callback is called when a joystick stick or button changes. It is possible that multiple callbacks are
|
||||
fired when different sticks or buttons change as these are individual messages in the packet stream. Each
|
||||
callback will contain all the valid state for the different axes and buttons. The last callback received will
|
||||
represent the most current joystick state.
|
||||
|
||||
@param cookie Cookie supplied in the Synergy context
|
||||
@param joyNum Joystick number, always in the range [0 ... USYNERGY_NUM_JOYSTICKS>
|
||||
@param buttons Button pressed mask
|
||||
@param leftStickX Left stick X position, in range [-127 ... 127]
|
||||
@param leftStickY Left stick Y position, in range [-127 ... 127]
|
||||
@param rightStickX Right stick X position, in range [-127 ... 127]
|
||||
@param rightStickY Right stick Y position, in range [-127 ... 127]
|
||||
**/
|
||||
typedef void (*uSynergyJoystickCallback)(uSynergyCookie cookie, uint8_t joyNum, uint16_t buttons, int8_t leftStickX, int8_t leftStickY, int8_t rightStickX, int8_t rightStickY);
|
||||
|
||||
|
||||
|
||||
/**
|
||||
@brief Clipboard event callback
|
||||
|
||||
This callback is called when something is placed on the clipboard. Multiple callbacks may be fired for
|
||||
multiple clipboard formats if they are supported. The data provided is read-only and may not be modified
|
||||
by the application.
|
||||
|
||||
@param cookie Cookie supplied in the Synergy context
|
||||
@param format Clipboard format
|
||||
@param data Memory area containing the clipboard raw data
|
||||
@param size Size of clipboard data
|
||||
**/
|
||||
typedef void (*uSynergyClipboardCallback)(uSynergyCookie cookie, enum uSynergyClipboardFormat format, const uint8_t *data, uint32_t size);
|
||||
|
||||
|
||||
|
||||
//---------------------------------------------------------------------------------------------------------------------
|
||||
// Context
|
||||
//---------------------------------------------------------------------------------------------------------------------
|
||||
|
||||
|
||||
|
||||
/**
|
||||
@brief uSynergy context
|
||||
**/
|
||||
typedef struct
|
||||
{
|
||||
/* Mandatory configuration data, filled in by client */
|
||||
uSynergyConnectFunc m_connectFunc; /* Connect function */
|
||||
uSynergySendFunc m_sendFunc; /* Send data function */
|
||||
uSynergyReceiveFunc m_receiveFunc; /* Receive data function */
|
||||
uSynergySleepFunc m_sleepFunc; /* Thread sleep function */
|
||||
uSynergyGetTimeFunc m_getTimeFunc; /* Get current time function */
|
||||
const char* m_clientName; /* Name of Synergy Screen / Client */
|
||||
uint16_t m_clientWidth; /* Width of screen */
|
||||
uint16_t m_clientHeight; /* Height of screen */
|
||||
|
||||
/* Optional configuration data, filled in by client */
|
||||
uSynergyCookie m_cookie; /* Cookie pointer passed to callback functions (can be NULL) */
|
||||
uSynergyTraceFunc m_traceFunc; /* Function for tracing status (can be NULL) */
|
||||
uSynergyScreenActiveCallback m_screenActiveCallback; /* Callback for entering and leaving screen */
|
||||
uSynergyMouseCallback m_mouseCallback; /* Callback for mouse events */
|
||||
uSynergyKeyboardCallback m_keyboardCallback; /* Callback for keyboard events */
|
||||
uSynergyJoystickCallback m_joystickCallback; /* Callback for joystick events */
|
||||
uSynergyClipboardCallback m_clipboardCallback; /* Callback for clipboard events */
|
||||
|
||||
/* State data, used internally by client, initialized by uSynergyInit() */
|
||||
uSynergyBool m_connected; /* Is our socket connected? */
|
||||
uSynergyBool m_hasReceivedHello; /* Have we received a 'Hello' from the server? */
|
||||
uSynergyBool m_isCaptured; /* Is Synergy active (i.e. this client is receiving input messages?) */
|
||||
uint32_t m_lastMessageTime; /* Time at which last message was received */
|
||||
uint32_t m_sequenceNumber; /* Packet sequence number */
|
||||
uint8_t m_receiveBuffer[USYNERGY_RECEIVE_BUFFER_SIZE]; /* Receive buffer */
|
||||
int m_receiveOfs; /* Receive buffer offset */
|
||||
uint8_t m_replyBuffer[USYNERGY_REPLY_BUFFER_SIZE]; /* Reply buffer */
|
||||
uint8_t* m_replyCur; /* Write offset into reply buffer */
|
||||
uint16_t m_mouseX; /* Mouse X position */
|
||||
uint16_t m_mouseY; /* Mouse Y position */
|
||||
int16_t m_mouseWheelX; /* Mouse wheel X position */
|
||||
int16_t m_mouseWheelY; /* Mouse wheel Y position */
|
||||
uSynergyBool m_mouseButtonLeft; /* Mouse left button */
|
||||
uSynergyBool m_mouseButtonRight; /* Mouse right button */
|
||||
uSynergyBool m_mouseButtonMiddle; /* Mouse middle button */
|
||||
int8_t m_joystickSticks[USYNERGY_NUM_JOYSTICKS][4]; /* Joystick stick position in 2 axes for 2 sticks */
|
||||
uint16_t m_joystickButtons[USYNERGY_NUM_JOYSTICKS]; /* Joystick button state */
|
||||
} uSynergyContext;
|
||||
|
||||
|
||||
|
||||
//---------------------------------------------------------------------------------------------------------------------
|
||||
// Interface
|
||||
//---------------------------------------------------------------------------------------------------------------------
|
||||
|
||||
|
||||
|
||||
/**
|
||||
@brief Initialize uSynergy context
|
||||
|
||||
This function initializes @a context for use. Call this function directly after
|
||||
creating the context, before filling in any configuration data in it. Not calling
|
||||
this function will cause undefined behavior.
|
||||
|
||||
@param context Context to be initialized
|
||||
**/
|
||||
extern void uSynergyInit(uSynergyContext *context);
|
||||
|
||||
|
||||
|
||||
/**
|
||||
@brief Update uSynergy
|
||||
|
||||
This function updates uSynergy and does the bulk of the work. It does connection management,
|
||||
receiving data, reconnecting after errors or timeouts and so on. It assumes that networking
|
||||
operations are blocking and it can suspend the current thread if it needs to wait. It is
|
||||
best practice to call uSynergyUpdate from a background thread so it is responsive.
|
||||
|
||||
Because uSynergy relies mostly on blocking calls it will mostly stay in thread sleep state
|
||||
waiting for system mutexes and won't eat much memory.
|
||||
|
||||
uSynergyUpdate doesn't do any memory allocations or have any side effects beyond those of
|
||||
the callbacks it calls.
|
||||
|
||||
@param context Context to be updated
|
||||
**/
|
||||
extern void uSynergyUpdate(uSynergyContext *context);
|
||||
|
||||
|
||||
|
||||
/**
|
||||
@brief Send clipboard data
|
||||
|
||||
This function sets new clipboard data and sends it to the server. Use this function if
|
||||
your client cuts or copies data onto the clipboard that it needs to share with the
|
||||
server.
|
||||
|
||||
Currently there is only support for plaintext, but HTML and image data could be
|
||||
supported with some effort.
|
||||
|
||||
@param context Context to send clipboard data to
|
||||
@param text Text to set to the clipboard
|
||||
**/
|
||||
extern void uSynergySendClipboard(uSynergyContext *context, const char *text);
|
||||
|
||||
|
||||
|
||||
#ifdef __cplusplus
|
||||
};
|
||||
#endif
|
||||
Reference in New Issue
Block a user