the files
This commit is contained in:
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using System;
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using System.Text.Json.Serialization;
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using LiteDB;
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namespace Campus_live_rewrite.api.server.Classes.db_class
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{
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public class account_data
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{
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[JsonPropertyOrder(1)]
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public ulong accountId { get; set; }
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[JsonPropertyOrder(2)]
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public string? username { get; set; }
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[JsonPropertyOrder(3)]
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public string? displayName { get; set; }
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[JsonPropertyOrder(4)]
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public string? profileImage { get; set; }
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[JsonPropertyOrder(5)]
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public bool? isJunior { get; set; }
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[JsonPropertyOrder(6)]
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public long platforms { get; set; }
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[JsonPropertyOrder(7)]
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public long personalPronouns { get; set; }
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[JsonPropertyOrder(8)]
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public long identityFlags { get; set; }
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[JsonPropertyOrder(9)]
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public DateTime createdAt { get; set; }
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[JsonPropertyOrder(10)]
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public bool isMetaPlatformBlocked { get; set; } = false;
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}
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public class setting_data
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{
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public ulong accountId { get; set; }
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public string Key { get; set; }
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public string Val { get; set; }
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}
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public class player_data
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{
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public ulong id { get; set; }
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public ulong playerid { get; set; }
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public Platforms platform { get; set; }
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public List<string>? deviceId { get; set; }
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// Device bindings WITH the platform each was seen on. The flat deviceId list above stays
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// the source of truth for the anti-alt "one account per device" check; this parallel list
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// adds the platform so the account lock can enforce "one PC + one Quest headset" (see
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// AccountLock.TryEnforceAndBind). Null on legacy rows; populated lazily on next login.
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public List<mDeviceBind>? DeviceBindings { get; set; }
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// Where the account was made: true = in-game (the client's first-launch create_account),
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// false = the website. Null on rows older than the flag - see PlayerDB.OriginOf for how
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// those are classified. Drives the one-game-account-plus-one-website-account-per-device
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// rule (ConfigCampus.MaxAccountsPerDevice / AccountLock.CanShareSlot).
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public bool? CreatedInGame { get; set; }
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public string? authtoken { get; set; }
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public string? password { get; set; }
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public player_info? player { get; set; }
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public player_extra? player_Extra { get; set; }
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public DevFlag dev_Flag { get; set; }
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}
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public enum Platforms
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{
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All = -1,
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Steam,
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Oculus,
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PlayStation,
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Xbox,
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RecNet,
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IOS,
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GooglePlay,
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Standalone
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}
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public class player_extra
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{
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// Equipment skins this player owns, as "PrefabName|ModificationGuid". Null = none (the
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// tools' default looks). Devs ignore this and get the whole catalog (the dev locker).
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public List<string>? EquipmentSkins { get; set; }
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public ulong? DormRoomID { get; set; }
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public List<string>? IpAddresses { get; set; }
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public ulong DiscordId { get; set; }
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// The linked Discord user's tag/username, stored purely so the website Settings > Discord
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// tab can show "Linked as <name>" instead of a bare numeric id. Set by the /link bot flow.
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public string? DiscordUsername { get; set; }
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// Name lock (admin panel > Edit Player). While true the player cannot change their own
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// @name or display name - in-game, on the website, or through the first-run onboarding
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// path. Admin edits still go through. Absent/false on every existing record.
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public bool NameLocked { get; set; }
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// Moderator locks on the rest of the profile (admin panel, Edit Player): the player can't
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// change it themselves - in-game, on the website or through the Discord bot. Admin edits
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// are never gated. See PlayerDB.IsProfileLocked.
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public bool BioLocked { get; set; }
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public bool PictureLocked { get; set; }
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public bool BannerLocked { get; set; }
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public string? Bio { get; set; }
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public string? avatar { get; set; }
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public List<avatar_data_saved>? SavedOutfits { get; set; }
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public Moderation_Detail.ModerationBlockDetails? ModerationBlockDetails { get; set; }
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// MIC BAN (token claim rn.privilege BanVChat - see PlayerDB "MIC BAN / ROOM-CHAT BAN").
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// Kept apart from ModerationBlockDetails so it never overwrites a real ban/kick (or the
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// reverse) and never counts as "banned" for login/matchmaking.
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public Moderation_Detail.ModerationBlockDetails? VoiceBan { get; set; }
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public List<ulong>? CheeredRooms { get; set; }
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public List<ulong>? FavoritedRooms { get; set; }
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// Last time each once-per-day game reward was claimed, keyed by reward type name.
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// Stored as a UTC date string (yyyy-MM-dd) so "already claimed today" is a plain
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// string compare and cannot drift with timezones.
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public Dictionary<string, string> DailyRewardClaims { get; set; } = new();
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// Gift boxes waiting to be opened. Served by /api/avatar/v2/gifts.
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public List<PendingGiftBox> PendingGiftBoxes { get; set; } = new();
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// Avatar items this account actually OWNS, as raw AvatarItemDesc strings.
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//
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// Until this existed /api/avatar/v4/items handed the entire 3061-item catalog to
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// everyone, so every account owned every item. Non-developers now start from
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// Data/APIS/items/DefaultAvatarItems.json and earn the rest; developers keep the
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// full catalog (the dev locker). See PlayerDB.OwnedAvatarItemDescs.
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//
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// null means "never granted the starter set" - distinct from an empty list, which
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// would mean a player who somehow owns nothing. The grant is lazy on first read so
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// existing accounts do not need a migration pass.
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public List<string>? AvatarItems { get; set; }
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/// <summary>Custom avatar items (UGC) this player bought or was gifted - the ids.</summary>
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public List<string>? CustomItems { get; set; }
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// Consumables the player owns: ConsumableItemDesc -> count left. Filled by gift boxes /
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// store buys; /api/consumables/v2/getUnlocked lists only these (devs keep the whole file).
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public Dictionary<string, int>? Consumables { get; set; }
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// Per-currency balances, keyed by CurrencyType (see api/server/Classes/CurrencyType.cs):
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// 1=LaserTagTickets, 2=RecCenterTokens, 100=LostSkullsGold, 101=DraculaSilver,
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// 300=RoomCurrency, 500=RoomieCredits, etc. Value is the amount held.
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// Persisted with the rest of player_extra, so balances survive restarts.
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public Dictionary<int, long> Balances { get; set; } = new();
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// ---- Quests / rewards progress (see APIController objectives + challenge, RewardsDB) ----
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// Daily objectives: the client owns the objective CATALOG (what Group/Index means, its
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// target and reward); the server only stores per-(Group,Index) progress numbers and a
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// once-only reward latch. Weekly challenges: only completion flags per (map,challenge),
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// plus which challenge maps have already paid their gift.
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public List<ObjectiveProgress> Objectives { get; set; } = new();
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public List<ObjectiveGroupProgress> ObjectiveGroups { get; set; } = new();
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public List<ChallengeStatus> ChallengeStatuses { get; set; } = new();
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public List<int> ClaimedChallengeMaps { get; set; } = new();
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public int sub_count { get; set; } = 0;
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public List<ulong> SubbedTo { get; set; } = new();
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public bool IsRecentRoomHistoryVisible { get; set; } = true;
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public Influencer? Influencer { get; set; }
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public CustomAvatarItems CustomAvatarItems { get; set; } = new CustomAvatarItems();
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public MyRoomData MyRoomData { get; set; } = new MyRoomData();
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public List<MessageData>? Messages { get; set; }
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public PlayerPhotoTaggingSetting PlayerPhotoTaggingSetting { get; set; } = PlayerPhotoTaggingSetting.Anyone;
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}
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public enum PlayerPhotoTaggingSetting
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{
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Anyone,
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Friends,
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NoOne
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}
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public class SetPlayerPhotoTaggingSettingRequest
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{
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public PlayerPhotoTaggingSetting Setting { get; set; }
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}
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public class MyRoomData
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{
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public List<string> owned_room_keys { get; set; } = new List<string>();
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public List<PlayerData> PlayerData { get; set; } = new List<PlayerData>();
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public List<My_Room_currencies> Roomcurrencies { get; set; } = new List<My_Room_currencies>();
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}
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public class PlayerData
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{
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public ulong RoomId { get; set; }
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public string Data { get; set; }
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}
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public class My_Room_currencies
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{
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public long RoomId { get; set; }
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public string Id { get; set; }
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public long Value { get; set; }
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}
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public class SubscribedToEntry
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{
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public ulong PlayerId { get; set; }
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}
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public class avatar_data_saved
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{
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public ulong Slot { get; set; }
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public string? Avatar { get; set; }
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public string? ImageName { get; set; }
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public List<CustomAvatarItemEntry>? CustomAvatarItems { get; set; }
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public string? FaceFeatures { get; set; }
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public string? HairColor { get; set; }
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public string? Name { get; set; }
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public string? SkinColor { get; set; }
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public string? OutfitSelections { get; set; }
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public string? OutfitSelectionsV2 { get; set; }
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public string? PreviewImageName { get; set; }
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}
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public class CustomAvatarItemEntry
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{
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public string? CustomAvatarItemId { get; set; }
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public int BodyPart { get; set; }
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}
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public class avatar_data
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{
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public string? OutfitSelections { get; set; }
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public string? FaceFeatures { get; set; }
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public string? SkinColor { get; set; }
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public string? HairColor { get; set; }
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}
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/// <summary>
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/// A gift box granted to a player but not yet opened.
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/// GiftContext identifies which box (4003 Golden, 4503 Jumbotron, ... see
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/// api/server/Classes/GameRewardType.cs -> GiftContextIds).
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/// </summary>
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public class PendingGiftBox
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{
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public string Id { get; set; } = System.Guid.NewGuid().ToString();
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/// <summary>How many of a consumable the box holds (the store row's ItemCount; 1 when unknown).</summary>
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public int ConsumableCount { get; set; }
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public int GiftContext { get; set; }
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public string? Message { get; set; }
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public ulong FromAccountId { get; set; }
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public System.DateTime CreatedAt { get; set; } = System.DateTime.UtcNow;
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public bool Opened { get; set; }
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// Int32-safe numeric id. The client's gift package field is a 32-bit int: a
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// 13-digit millisecond timestamp overflows it, the package fails to deserialize,
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// and the box renders the "Update your game" placeholder while the item never
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// lands live. (Learned by the 2023 server - D:\Puck\Campus-Server.)
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public int NumericId { get; set; }
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// What the box actually contains, when it came from a store purchase.
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//
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// AvatarItemDesc is stored RAW - exactly as the store file writes it, e.g.
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// "4ee2133d-...,,,". The client parses this as guid,combination,combination,
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// combination; hand it a bare guid with the empty fields stripped and it cannot
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// read it, so the item never reaches the locker. 746 of the 968 Watch items use
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// that trailing-comma form, which is why Laser Tag purchases always worked and
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// Watch ones did not.
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public string? AvatarItemDesc { get; set; }
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public string? ConsumableItemDesc { get; set; }
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public int AvatarItemType { get; set; }
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public int GiftDropId { get; set; }
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public string? FriendlyName { get; set; }
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public int Rarity { get; set; }
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public string? EquipmentPrefabName { get; set; }
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public string? EquipmentModificationGuid { get; set; }
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/// <summary>A UGC item (custom avatar item id) the box carries - a bought/gifted custom clothing item.</summary>
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public string? CustomAvatarItemId { get; set; }
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public bool Anonymous { get; set; }
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// What a NON-item box pays: tokens (a duplicate reward converted, a level-up's token
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// tier) and/or XP. These are DISPLAY copies - the balance and the XP are banked when the
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// box is minted, not when it is opened - but the box has to carry them or the gifts list
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// and the open animation read "0 Tokens" / no XP, which is what players saw.
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public int CurrencyType { get; set; }
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public long Currency { get; set; }
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public int Xp { get; set; }
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// True = the Currency above is credited when the box is OPENED (consume), so the number
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// moves as the box pops rather than silently beforehand. False = already credited.
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public bool PayOnOpen { get; set; }
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// True = the Xp above is banked when the box is opened (an admin XP box). Game-reward boxes
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// carry Xp for display only (already banked at pick), so they leave this false.
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public bool XpOnOpen { get; set; }
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// Image the box / picker shows for a drop that has no item of its own (the token coin).
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// A plain file name under Data/Images, served by /img/<name> like a consumable's.
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public string? ThumbnailImageName { get; set; }
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}
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/// <summary>Per-player progress for one daily objective, keyed by (Group, Index).</summary>
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public class ObjectiveProgress
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{
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public long Group { get; set; }
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public int Index { get; set; }
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public double Progress { get; set; }
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public double VisualProgress { get; set; }
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public bool IsCompleted { get; set; }
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// Latches true the first time the objective completes and never unlatches, so a replayed
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// or double-fired completion only ever pays its reward once.
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public bool HasClaimedReward { get; set; }
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}
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/// <summary>Per-player state of one objective group.</summary>
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public class ObjectiveGroupProgress
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{
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public long Group { get; set; }
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public bool IsCompleted { get; set; }
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public string? ClearedAt { get; set; }
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}
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/// <summary>Per-player completion of one weekly challenge within a rotation (map).</summary>
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public class ChallengeStatus
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{
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public int ChallengeMapId { get; set; }
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public int ChallengeId { get; set; }
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public bool Complete { get; set; }
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public string? UpdatedAt { get; set; }
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}
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public class player_info
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{
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public ulong Id { get; set; }
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public string? Username { get; set; }
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public string? DisplayName { get; set; }
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public string? DisplayEmoji { get; set; }
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public string? Email { get; set; }
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// ISO-8601 date the player entered at website signup. Used to drive account_data_me.birthday
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// (the client requires a valid date) and to decide junior status at creation. Null on legacy
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// accounts, which fall back to the old fixed placeholder date.
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public string? Birthday { get; set; }
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public int XP { get; set; }
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public int Level { get; set; }
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public int pronounFlags { get; set; }
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public int identityFlags { get; set; }
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public bool IsJunior { get; set; }
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public bool AvoidJuniors { get; set; }
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public mPlayerReputation? PlayerReputation { get; set; }
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public List<mPlatformID>? PlatformIds { get; set; }
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public DateTime created_at { get; set; }
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public DateTime last_login_time { get; set; }
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public List<ulong> recent_rooms { get; set; } = new List<ulong>();
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public string? bannerImage { get; set; }
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public string? profileImage { get; set; }
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}
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public class AccountLogin
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{
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public DateTime createdAt { get; set; }
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public DateTime lastLoginTime { get; set; }
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public ulong accountId { get; set; }
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public Platforms platform { get; set; }
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public string? platformId { get; set; }
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// false = platform ownership is the credential -> the client cached-logs-in with no prompt.
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// true = no account/link behind this entry -> the client shows the username/password login
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// screen for it (the reference's FAKE cached-login trick). See AuthController.CachedLogins.
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public bool requirePassword { get; set; } = false;
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}
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public class mPlatformID
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{
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public Platforms Platform { get; set; }
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public ulong PlatformId { get; set; }
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}
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// One device the account has signed in from, plus the platform it signed in on. Used by the
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// account lock to cap an account at one PC device and one Quest (Oculus) device.
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public class mDeviceBind
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{
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public string? DeviceId { get; set; }
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public Platforms Platform { get; set; }
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/// <summary>Last login from this device (UTC). Null on rows written before it was tracked.</summary>
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public DateTime? LastSeen { get; set; }
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}
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public class mPlayerReputation
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{
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public bool IsCheerful { get; set; }
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public int Noteriety { get; set; }
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public int CheerGeneral { get; set; }
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public int CheerHelpful { get; set; }
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public int CheerGreatHost { get; set; }
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public int CheerSportsman { get; set; }
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public int CheerCreative { get; set; }
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||||
public int CheerCredit { get; set; }
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public int SubscriberCount { get; set; }
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public int SubscribedCount { get; set; }
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||||
public CheerCategoryEnum SelectedCheer { get; set; }
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||||
}
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||||
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public class DeleteMessagesRequest
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||||
{
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public List<ulong> MessageIds { get; set; }
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}
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// POST /api/messages/v1/sendMultiple body: one message to several recipients.
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// JSON e.g. {"ToPlayerIds":[205],"Type":20,"Data":""}.
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public class SendMultipleMessagesRequest
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{
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public List<ulong>? ToPlayerIds { get; set; }
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||||
public int Type { get; set; }
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||||
public string? Data { get; set; }
|
||||
}
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||||
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||||
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||||
public enum CheerCategoryEnum
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||||
{
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None = -1,
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||||
General = 0,
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||||
Helpful = 10,
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||||
Sportmanship = 20,
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||||
GreatHost = 30,
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||||
Creative = 40,
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||||
RecRoomDeveloper = 9000
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||||
}
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||||
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||||
// The PUBLIC account DTO - the backbone of a player's profile.
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||||
//
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||||
// Every string here coalesces null -> "" via its setter, so the client NEVER receives a
|
||||
// null (or a missing key) for a string field. RecFlare's account DTO does exactly this on
|
||||
// purpose - it reads these as strings, and a null makes its parser throw, which is why a
|
||||
// profile with no banner / emoji / (rarely) display name would fail to load entirely even
|
||||
// though the account exists. Fixing it on the DTO covers every path that builds one
|
||||
// (account/{id}, account/bulk, account/me, admin) at once.
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||||
public class account_data_web
|
||||
{
|
||||
private string _displayName = "";
|
||||
private string _displayEmoji = "";
|
||||
private string _profileImage = "DefaultProfileImage.jpg";
|
||||
private string _bannerImage = "";
|
||||
private string _username = "";
|
||||
|
||||
public ulong accountId { get; set; }
|
||||
public DateTime createdAt { get; set; }
|
||||
public string displayName { get => _displayName; set => _displayName = value ?? ""; }
|
||||
public string displayEmoji { get => _displayEmoji; set => _displayEmoji = value ?? ""; }
|
||||
public long identityFlags { get; set; }
|
||||
public bool isJunior { get; set; }
|
||||
public long personalPronouns { get; set; }
|
||||
public long platforms { get; set; }
|
||||
// Unset profile image falls back to "DefaultProfileImage.jpg" (RecFlare's default), not ""
|
||||
// - the client renders whatever name it is handed, and an empty name is a broken image.
|
||||
public string profileImage { get => _profileImage; set => _profileImage = string.IsNullOrEmpty(value) ? "DefaultProfileImage.jpg" : value; }
|
||||
public string bannerImage { get => _bannerImage; set => _bannerImage = value ?? ""; }
|
||||
public string username { get => _username; set => _username = value ?? ""; }
|
||||
}
|
||||
|
||||
// The /account/me (self) DTO. Matches RecFlare's toSelfAccountDto: the public account fields
|
||||
// PLUS email, birthday, availableUsernameChanges. Two rules the reference's tests spell out
|
||||
// and that a strict client parser enforces:
|
||||
// * string fields are "" when unset, never null - a null makes the client's parser throw
|
||||
// (which can leave a screen that reads the full account, like the profile, blank);
|
||||
// * the client reads `availableUsernameChanges` (capital U) and `birthday`. The birthday
|
||||
// just has to be PRESENT and a valid date - "the game client needs this to be set" - so a
|
||||
// fixed old date stands in until real birthdays are stored.
|
||||
public class account_data_me
|
||||
{
|
||||
private string _bannerImage = "";
|
||||
private string _email = "";
|
||||
private string _displayName = "";
|
||||
private string _displayEmoji = "";
|
||||
private string _profileImage = "DefaultProfileImage.jpg";
|
||||
private string _username = "";
|
||||
|
||||
public ulong accountId { get; set; }
|
||||
public int availableUsernameChanges { get; set; } = 3;
|
||||
public string bannerImage { get => _bannerImage; set => _bannerImage = value ?? ""; }
|
||||
public DateTime createdAt { get; set; }
|
||||
public string birthday { get; set; } = "1904-01-01T00:00:00.000Z";
|
||||
public string email { get => _email; set => _email = value ?? ""; }
|
||||
public string displayName { get => _displayName; set => _displayName = value ?? ""; }
|
||||
public string displayEmoji { get => _displayEmoji; set => _displayEmoji = value ?? ""; }
|
||||
public long identityFlags { get; set; }
|
||||
public bool hasBirthday { get; set; } = true;
|
||||
public bool isJunior { get; set; }
|
||||
public long personalPronouns { get; set; }
|
||||
public long platforms { get; set; }
|
||||
public string profileImage { get => _profileImage; set => _profileImage = string.IsNullOrEmpty(value) ? "DefaultProfileImage.jpg" : value; }
|
||||
public bool TreatAsJunior { get; set; } = false;
|
||||
public string username { get => _username; set => _username = value ?? ""; }
|
||||
}
|
||||
|
||||
public class CustomAvatarItems
|
||||
{
|
||||
public bool isCreationAllowedForAccount { get; set; } = true;
|
||||
public bool isCreationEnabled { get; set; } = true;
|
||||
public bool isRenderingEnabled { get; set; } = true;
|
||||
|
||||
public List<string> ownedItems { get; set; } = new List<string>();
|
||||
}
|
||||
|
||||
public class Influencer
|
||||
{
|
||||
public string creatorCode { get; set; } = "";
|
||||
public bool isInfluencer { get; set; } = false;
|
||||
public ulong SupportingInfluencer { get; set; }
|
||||
}
|
||||
|
||||
public class MessageData
|
||||
{
|
||||
/*
|
||||
[
|
||||
{
|
||||
"Id": 15909836337,
|
||||
"FromPlayerId": 64495891,
|
||||
"SentTime": "2025-05-27T11:39:25.12Z",
|
||||
"Type": 200,
|
||||
"Data": "58129955",
|
||||
"RoomId": null,
|
||||
"PlayerEventId": null
|
||||
}
|
||||
]
|
||||
*/
|
||||
public ulong Id { get; set; }
|
||||
public ulong FromPlayerId { get; set; }
|
||||
// The recipient - the reference's game-invite Message includes ToPlayerId; ours omitted it.
|
||||
// Harmless on chat/other messages (0 when unset), present on invites so the client's
|
||||
// invite-message parser has the field it expects.
|
||||
public ulong ToPlayerId { get; set; }
|
||||
public DateTime SentTime { get; set; }
|
||||
public WebsocketEvents.MessageType Type { get; set; }
|
||||
public string? Data { get; set; }
|
||||
public ulong? RoomId { get; set; }
|
||||
public ulong? PlayerEventId { get; set; }
|
||||
|
||||
}
|
||||
|
||||
public enum DeviceClasses
|
||||
{
|
||||
Unknown,
|
||||
VR,
|
||||
Screen,
|
||||
Mobile,
|
||||
VRLow,
|
||||
Quest2
|
||||
}
|
||||
|
||||
public class account_login<T>
|
||||
{
|
||||
public bool success { get; set; }
|
||||
public string? error { get; set; }
|
||||
[JsonIgnore]
|
||||
public ulong accid { get; set; }
|
||||
}
|
||||
|
||||
[Flags]
|
||||
public enum DevFlag
|
||||
{
|
||||
none = 0,
|
||||
screenshare = 1,
|
||||
dev = 2,
|
||||
mod = 4,
|
||||
owner = 8,
|
||||
junior = 16,
|
||||
keepsake = 32,
|
||||
newly_created_account = 64,
|
||||
restricted_account = 128,
|
||||
support = 256, // website Support staff: can see & manage all support tickets (SiteController.IsStaff)
|
||||
studio = 512, // CampusStudio: may publish recoloured items from the app (StudioController)
|
||||
unused_4 = 1024,
|
||||
unused_5 = 2048,
|
||||
unused_6 = 4096,
|
||||
unused_7 = 8192,
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user