the files
This commit is contained in:
@@ -0,0 +1,71 @@
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# Follow-up request: the RecRoomClientEncryptLayer 9-byte format
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Your Tachyon findings resolved the handshake failure. Reconciled against the server side:
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- The client's inbound layer strips 9 bytes off **every** datagram before LiteNetLib parses it.
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- Our stock server sent a 15-byte ConnectAccept; after the client strips 9 it is 6 bytes, so
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`NetConnectAcceptPacket.FromData` fails `Size != 15` and returns null — the exact silent
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ignore-and-retry-to-timeout we observed.
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- Confirmed on the server: a stock server absorbs the client's over-long ConnectRequest (the 9
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extra bytes fold into variable-length connect data), which is why the server logged
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"peer connected" while the client never did.
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So the server needs the matching layer. We have built it as a configurable
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`PacketLayerBase` with `ExtraPacketSizeForLayer = 9`, and proved the plumbing: with the same
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9-byte framing on both ends the handshake completes; with it on the server only, a stock
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client fails identically to the game today.
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**The one thing blocking a live test is the exact 9-byte format and the null-key behaviour.**
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This is §3 / step 1 of your own task doc, and it is now the whole critical path.
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## Q1 — `RecRoomClientEncryptLayer.ProcessOutBoundPacket` (RVA `0x735D760`)
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Full disassembly / decompile. Specifically:
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- Are the 9 bytes **prepended** (written at the front, payload shifted) or **appended**
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(written after the existing payload)? The offset math in the method answers this.
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- What are the 9 bytes when the session key field (`DAKIIEIEKNI`, `NetPacket`+`0x18`) is
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**null** — the state during the whole LiteNetLib + NGO handshake, before
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`RecRoom_SetEncryptionInfo` runs? Zero fill? A counter? A magic constant? Copied from
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somewhere in the packet?
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- When the key is **non-null**, what transforms the payload — AES over the body, and the 9
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bytes carry a nonce/tag? We need the outbound path, but the null-key branch is what unblocks
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the handshake.
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- Does it branch on packet property (e.g. treat ConnectRequest/Accept differently from
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Channeled data), or is it uniform for every datagram?
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## Q2 — `RecRoomClientEncryptLayer.ProcessInboundPacket` (RVA `0x735DF90`)
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Full disassembly / decompile. Specifically:
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- Does it **validate** the 9 bytes (compare a MAC/magic/counter and drop on mismatch), or just
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**strip** them? This is the single most important question: if it only strips when the key is
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null, a zero-fill server reply connects immediately; if it validates, we must reproduce the
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exact bytes.
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- Same prepend-vs-append question from the read side (which 9 bytes are removed, front or back).
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- The null-key branch specifically — what happens to a datagram that arrives before a key is set
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(which is every handshake packet). Does it early-out, strip-only, or reject?
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- Any length guard (e.g. drop if `size < 9`).
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## Q3 — the two unidentified layer methods
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`0x735DC20` and `0x735E140` are listed as unidentified members of the layer. One-line summary
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of each — likely a key setter (the sink for `RecRoom_SetEncryptionInfo`) and/or a
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nonce/counter helper. If one installs the key into `DAKIIEIEKNI`, note its signature.
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## Q4 — the `.cctor` at `0x735E220`
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If the layer has static state (a fixed magic, a base nonce, an RNG seed), it is initialised
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here. Dump any constants it writes.
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## Why this precise scoping
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We are one bounded read from a live handshake. If Q2's null-key path is strip-only, the layer
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we have built connects the real client as-is and we move straight to the NGO ConnectionRequest
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(where your Tachyon JSON / `"Carrot"` findings take over). If it validates, we need the byte
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recipe before any wire test is meaningful — a guess here is the "plausible-but-wrong costs more
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than not-found" trap you flagged.
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Report bytes and offsets, not prose. Where the null-key path is genuinely absent (i.e. the
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layer assumes a key is always set), say so — that itself would be a finding, implying the key
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is established out-of-band before the first datagram.
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@@ -0,0 +1,73 @@
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# Request #3: the forked NGO batch/message framing and ConnectionApproved
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The LiteNetLib layer is solved and the client now completes the transport handshake against
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our server and sends its NGO ConnectionRequest. We decoded it and confirmed the Tachyon JSON
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(`AI/AT/VB/CKA/CIA/CPK`). But the fork changed NGO's batch and message framing, so we cannot
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send a ConnectionApproved the client will accept without the exact serialization.
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## What we already worked out from the wire (for your cross-check)
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Decoded from a real 2041-byte ConnectionRequest batch:
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```
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[0:2] magic u16 = 0x1160
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[2:4] count u16 = 0 (stock BatchCount, sent as 0)
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[4:8] size u32 = 2041 (total datagram length)
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[8:16] hash u64 = 0x3faa53cee8c5e338 (= XXHash64 over bytes [24:2041], VERIFIED)
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[16:24] u64 = 1 (fork field; equals message count here)
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[24] bitpacked = 1 (message type: ConnectionRequest, client-local idx)
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[25:27] bitpacked = 2014 (message size)
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[27] 0x81 (version-header preamble byte)
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[28:63] 7 × { u32 hash ; 1 byte version=0 }
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[63:68] 00 00 00 00 01 (5 bytes, not in stock NGO)
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[68:76] u64 ConfigHash
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[76:80] u32 = 1961 (ConnData length)
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[80:2041] Tachyon JSON
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```
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So the batch hash covers `[24:end]` (message stream), NOT stock's `[16:alignedLength]`, and
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the batch is NOT padded to 8 bytes. Two message-body bytes are unexplained: the `0x81`
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preamble, and the `00 00 00 00 01`.
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## Questions (in priority order)
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**Q1 — forked batch header & hash, in `NetworkMessageManager`.**
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Confirm the header layout above. Specifically:
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- Is the `u64` at `[16:24]` the message count, a tick, or something else? What writes it?
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- Confirm `BatchHash = XXHash64(buffer + 24, size - 24)` (or give the real range/seed).
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- **Does the RECEIVER validate `BatchHash` and reject on mismatch, or log-and-continue?**
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This decides whether our outbound hash must be exact.
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- Does the receiver iterate messages by the `u64` count, by `BatchCount`, or by position?
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**Q2 — the version-header preamble.**
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In the forked `ConnectionRequestMessage.Serialize` (and the shared version-header code), what
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is written before the version table? Stock writes `BytePacker.WriteValueBitPacked(N)` (N=7 ->
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`0x39`). We see a single `0x81`. And what is the `00 00 00 00 01` written AFTER the table,
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before `ConfigHash`? Give the exact field sequence of the forbidden segment as this build
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serializes it.
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**Q3 — `ConnectionApprovedMessage` serialization (the thing we must send).**
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Full `Serialize` (server→client) for this build. We need every field and its encoding, in
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order: the version header (same preamble as Q2?), `OwnerClientId`, `NetworkTick`, any
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`ConnectedClientIds`, `sceneObjectCount`, and anything the fork added. Also the message
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**type index** the client expects for ConnectionApproved in the pre-approval (local) space,
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and how `Deserialize` reads it — because the client's `Deserialize` is what accepts or rejects
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our packet.
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**Q4 — how the approval reaches Tachyon.**
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Earlier finding: `NetworkManager.RecRoom_ConnectionInfo` is a fork addition, hypothesised to
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carry the approval JSON (`PMFAAFNFMAL`, the `"Carrot"` / `SessionKeyB` blob). Confirm whether
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the approval JSON rides inside `ConnectionApprovedMessage`'s ConnectionData, in
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`RecRoom_ConnectionInfo`, or elsewhere — i.e. where in the server→client bytes we must place
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`{"DR":"Carrot",...}`.
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**Q5 — key-null path for the session.**
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Does the client require a non-null `SessionKeyB` to proceed, or will it accept an approval with
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`"Carrot"` and no key and stay plaintext (marker `0x11`)? This decides whether we can defer the
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RSA keypair patch and run voice unencrypted.
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## Output
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||||
|
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Decompiled `Serialize`/`Deserialize` bodies where possible, else exact field order + encodings
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||||
+ byte offsets. Distinguish read from inferred. If a field genuinely is not present, say so —
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do not fill it from stock NGO; the fork has already diverged in three places above.
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@@ -0,0 +1,58 @@
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# Request #4: the Dissonance session handshake (server side)
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Milestone reached: the real client completes the full LiteNetLib + encrypt-layer + forked-NGO +
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Tachyon handshake against our server, connects without crashing, and reports "connected to
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voice" — all in plaintext (marker `0x11`; omitting `KT` left the client key-null and its
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post-connect RSA callback is evidently caught).
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||||
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Now the client sends a **Dissonance handshake** over an NGO `NamedMessage` and repeats it every
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~4 seconds because our server does not answer:
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||||
```
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NGO NamedMessage, hash = 0xc78b0000000f0001
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Dissonance payload (13 bytes) = 04 01 00 00 03 c0 00 00 bb 80 00 02 32
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^^ type? ^^^^^ ^^^^^
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0x03c0=960 0xbb80=48000 (Opus frame / sample rate)
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```
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**Confirmed empirically:** with a real client connected and the user actively speaking, the
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client sends ONLY this handshake, repeating every ~4s, and no voice/UnnamedMessage/other
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channel ever appears. So voice transmission is hard-gated on this handshake being answered —
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this is the sole remaining blocker to plaintext voice.
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Confident partial decode of the 13-byte payload (unverified field names): leading `0x04` =
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message type; `0x03c0` = 960 = Opus frame size; `0xbb80` = 48000 = sample rate. The rest
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(`01 00 00`, `00 00`, `00 02 32`) is unidentified.
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To progress to actual voice, the server must send the Dissonance handshake reply. Questions,
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||||
from `DissonanceVoip.dll` / `Dissonance.Integrations.Unity_NFGO.NfgoCommsNetwork` /
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`DissonanceNetworkManagerInjector` (`0x826A370`):
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||||
|
||||
**Q1 — the NamedMessage channel.** What is `0xc78b0000000f0001`? Is it the hash of a Dissonance
|
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channel name that NGO's `CustomMessagingManager` registered, and does the server reply on the
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same channel/hash? Give the name if you can recover it.
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||||
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**Q2 — the handshake message format.** Decode the 13-byte payload: what is the leading `0x04`
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(a Dissonance `MessageTypes` enum?), and the full field layout. Confirm the 960/48000 reading
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||||
and identify the rest.
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||||
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**Q3 — the server reply.** What does the client expect back — a Dissonance `HandshakeResponse`
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||||
that assigns it a player/session id? Give that message's type byte and field layout, and how
|
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the client matches it to its request. This is the specific thing that will stop the 4s retry
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loop and move the client into its connected voice state.
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||||
|
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**Q4 — steady-state voice.** Once handshked, what does a voice packet look like (type byte,
|
||||
whether it carries the player id and a sequence, and whether the audio body is opaque Opus we
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||||
can relay without parsing)? For proximity voice a relay ideally forwards voice bodies verbatim
|
||||
between clients in a room — confirm that is viable, i.e. the server does not need to re-sign or
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||||
re-encode.
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||||
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||||
**Q5 — session/room membership.** How does the client learn about other players (join/leave)?
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||||
Is there a server broadcast the relay must send when a second client connects, so the two
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||||
clients hear each other?
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||||
## Output
|
||||
|
||||
Message-type bytes, field offsets, and the exact server reply bytes where possible. Dissonance
|
||||
is a known asset (Placeholder Software) — if the protocol matches a documented/derivable
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||||
version, say which. Distinguish read from inferred.
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||||
@@ -0,0 +1,44 @@
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||||
# Request #5: exact Dissonance packet field encodings (client's PacketReader)
|
||||
|
||||
Request #4 landed it: NamedMessage = `u16 NamedMessageType LE` + `i32 length LE` + Dissonance
|
||||
packet; reply on type 2 (DissonanceToClient); Dissonance is stock v8.x, magic `0x8bc7`
|
||||
big-endian. We've implemented a best-effort HandshakeResponse from the docs' field lists and
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||||
are testing it live. This request is the authoritative fallback for the byte-exact encodings the
|
||||
docs don't specify — read from the CLIENT's `PacketReader` (what parses what we send), which is
|
||||
the ground truth for what we must produce.
|
||||
|
||||
Dissonance networking is in the un-indexed regions you noted; the reader methods are
|
||||
`AJLLGKJMHIO` (PacketReader) / `BKJPKJLIHFE` @ 0x3136430 (magic check) and the `BaseClient`
|
||||
handshake handler.
|
||||
|
||||
**Q1 — `ReadHandshakeResponse` exact layout.** After magic + type(5): confirm the order and
|
||||
encoding of session id (u32?), assigned client id (u16?), and the three lists (clients, rooms,
|
||||
listeners). For each list: is the count a **byte, u16, or u32** (big-endian?), and what is each
|
||||
entry's layout? For the client list entry: name + codec settings + id — in what order, and how
|
||||
is the **string (name)** encoded (length prefix width + UTF8? null sentinel?). Does the client
|
||||
list include the joining client itself or only others?
|
||||
|
||||
**Q2 — `ReadClientState` layout.** Fields: name, client id, codec settings, rooms list. Same
|
||||
questions — string encoding, list count width, field order. This is what we broadcast when a
|
||||
second client joins so the two see each other.
|
||||
|
||||
**Q3 — `ReadVoiceData` header.** After magic+type(2)+session: sender client id (u16?), the
|
||||
8-bit flags bitfield, the sequence number (u16?), and the "channels this voice is addressed to"
|
||||
list (count width + per-channel layout). We want to relay the body verbatim — confirm the whole
|
||||
packet after the session id can be forwarded unchanged to other clients, or if the server must
|
||||
rewrite the sender id / channel list.
|
||||
|
||||
**Q4 — the `CodecSettings` block.** Confirm `byte codec, u32 frameSize, u32 sampleRate` (BE),
|
||||
matching the captured HandshakeRequest (`01`, 960, 48000). Is there a trailing field? The
|
||||
captured request had `00 02 32` after the codec settings that we read as the player name —
|
||||
confirm the name encoding from `ReadHandshakeRequest`.
|
||||
|
||||
**Q5 — client id / session semantics.** Does the server pick the session id freely (any nonzero
|
||||
u32)? What range/rule for assigned client ids (start value, reserved ids)? The client kicks on
|
||||
"wrong session ID" for subsequent packets — confirm it stores the session from HandshakeResponse
|
||||
and echoes it, so our chosen value just has to be consistent.
|
||||
|
||||
## Output
|
||||
|
||||
Byte offsets, field order, count widths, endianness, string encoding. This is the last layer —
|
||||
once these are exact, plaintext voice relay is a direct implementation.
|
||||
@@ -0,0 +1,106 @@
|
||||
# Request to the client-side agent (dumped game image)
|
||||
|
||||
## Context
|
||||
|
||||
We have a third-party NGO/LiteNetLib server that the game connects to. The LiteNetLib
|
||||
transport handshake **fails in a specific, reproducible way**, and we've narrowed it to one
|
||||
thing: the client silently ignores our `ConnectAccept`.
|
||||
|
||||
Evidence, so you know what's already excluded:
|
||||
|
||||
- The client's `ConnectRequest` is byte-identical in shape to a stock LiteNetLib 1.x request:
|
||||
`protocolId = 13`, `HeaderSize = 18`, `addrSize = 16`, plus **3 bytes of connect data
|
||||
`01 00 11`**. So the client's outbound path is stock or near-stock.
|
||||
- Our server replies with a stock 15-byte `ConnectAccept` whose `connectionTime` matches.
|
||||
- The client ignores it and resends `ConnectRequest` ~11 times, all with the *same*
|
||||
`connectionTime` — i.e. one attempt being retried, never leaving `ConnectionState.Outgoing`.
|
||||
- Meanwhile our server thinks it is connected, pings, gets no Pong, and times out at 5s.
|
||||
- A synthetic stock-LiteNetLib-1.2.0 client, run from the *same machine and NAT* as the game,
|
||||
connects to the same server successfully. So this is not the network, not NAT, and not our
|
||||
server. It is client-side.
|
||||
- We reproduced the exact symptom against a stock client by making the accept the wrong
|
||||
length: `NetConnectAcceptPacket.FromData` begins `if (packet.Size != Size) return null`,
|
||||
which yields precisely this silent-ignore-and-retry behaviour.
|
||||
|
||||
**Working hypothesis: the game's bundled LiteNetLib is forked and expects a `ConnectAccept`
|
||||
that differs from stock — most likely a different length.** We need the exact layout.
|
||||
|
||||
The bundled LiteNetLib lives inside `Netcode.Transports.LiteNetLib.dll` (reported earlier as
|
||||
116 types, "LiteNetLib itself bundled inside"). Third-party assemblies appear to have kept
|
||||
their real names, so these types should be findable by name rather than by obfuscated slug.
|
||||
|
||||
## Stock reference (LiteNetLib 1.2.0, MIT) — diff against this
|
||||
|
||||
```csharp
|
||||
internal sealed class NetConnectAcceptPacket
|
||||
{
|
||||
public const int Size = 15;
|
||||
public readonly long ConnectionTime;
|
||||
public readonly byte ConnectionNumber;
|
||||
public readonly int PeerId;
|
||||
public readonly bool PeerNetworkChanged;
|
||||
|
||||
public static NetConnectAcceptPacket FromData(NetPacket packet)
|
||||
{
|
||||
if (packet.Size != Size) return null;
|
||||
long connectionId = BitConverter.ToInt64(packet.RawData, 1);
|
||||
byte connectionNumber = packet.RawData[9];
|
||||
if (connectionNumber >= NetConstants.MaxConnectionNumber) return null;
|
||||
byte isReused = packet.RawData[10];
|
||||
if (isReused > 1) return null;
|
||||
int peerId = BitConverter.ToInt32(packet.RawData, 11);
|
||||
if (peerId < 0) return null;
|
||||
return new NetConnectAcceptPacket(connectionId, connectionNumber, peerId, isReused == 1);
|
||||
}
|
||||
|
||||
public static NetPacket Make(long connectTime, byte connectNum, int localPeerId)
|
||||
{
|
||||
var packet = new NetPacket(PacketProperty.ConnectAccept, 0);
|
||||
FastBitConverter.GetBytes(packet.RawData, 1, connectTime);
|
||||
packet.RawData[9] = connectNum;
|
||||
FastBitConverter.GetBytes(packet.RawData, 11, localPeerId);
|
||||
return packet;
|
||||
}
|
||||
}
|
||||
```
|
||||
|
||||
Stock wire layout: `[0]` property (6) | `[1..8]` connectionTime | `[9]` connectionNumber |
|
||||
`[10]` isReused | `[11..14]` peerId.
|
||||
|
||||
## What we need
|
||||
|
||||
**Q1 (highest value — this likely ends the investigation).**
|
||||
`LiteNetLib.NetConnectAcceptPacket` in the bundled copy:
|
||||
- the value of `Size`;
|
||||
- every field and its byte offset;
|
||||
- the full body of `FromData`, especially every early-return/rejection condition;
|
||||
- the full signature and body of `Make`.
|
||||
If `Size != 15`, tell us what the extra bytes are and where `Make` writes them.
|
||||
|
||||
**Q2.** `LiteNetLib.NetConstants.ProtocolId`. We derived 13 from the wire; confirm from the
|
||||
image. Also `MaxConnectionNumber` if it differs from stock (4).
|
||||
|
||||
**Q3.** Is `NetManager` constructed with a `PacketLayerBase` (a second constructor argument,
|
||||
or a non-null `_extraPacketLayer` field)? If yes, name the layer type and give
|
||||
`ExtraPacketSizeForLayer` plus the bodies of `ProcessInboundPacket` / `ProcessOutBoundPacket`.
|
||||
We ruled a layer out by inference from wire bytes; we want it confirmed from the image.
|
||||
|
||||
**Q4.** `LiteNetLib.NetConnectRequestPacket.HeaderSize`, and **what writes the 3 connect-data
|
||||
bytes `01 00 11`**. Find the `NetManager.Connect(...)` call site — expected to be in the NGO
|
||||
voice session wrapper (`BAOFAOBLAMJ`) or in `LiteNetLibTransport` — and show how that
|
||||
`NetDataWriter` is populated. If those bytes are a version/handshake field, we need to know
|
||||
whether the server is expected to validate or echo them.
|
||||
|
||||
**Q5 (only if cheap).** In `NetPeer`, the method handling an inbound accept (stock name
|
||||
`ProcessConnectAccept`): list every condition that returns false. That is the definitive list
|
||||
of reasons our accept could be dropped.
|
||||
|
||||
## Output format
|
||||
|
||||
For each question: the decompiled source if you have it, otherwise field offsets and constant
|
||||
values. Give **byte offsets and exact integer values** rather than prose. Where the fork
|
||||
matches stock, just say "matches stock" — we only need the diff.
|
||||
|
||||
If something genuinely isn't present in the image, say so explicitly. Do not infer the layout
|
||||
from stock LiteNetLib or reason about what it "should" be — we already have stock, and a
|
||||
plausible-but-wrong layout costs us more than a "not found".
|
||||
@@ -0,0 +1,286 @@
|
||||
# NGO 1.x over LiteNetLib — wire notes for the voice relay
|
||||
|
||||
Derived entirely from public MIT sources: `Unity-Technologies/com.unity.netcode.gameobjects`
|
||||
(tag `ngo/1.14.1`, cross-checked against `ngo/1.6.0`) and
|
||||
`Unity-Technologies/multiplayer-community-contributions`
|
||||
(`Transports/com.community.netcode.transport.litenetlib`). No compatibility logic here is
|
||||
taken from a decompiled client; the client-side observations are listed separately as
|
||||
open questions to be settled by black-box capture.
|
||||
|
||||
## 1. Transport layer
|
||||
|
||||
LiteNetLib, **ProtocolId 13** — the `1.x` line. This is confirmed directly from a live
|
||||
capture: the client's `ConnectRequest` carries `protocolId = 13` at bytes `[1..4]`.
|
||||
|
||||
Note this is **not** the LiteNetLib copy vendored inside the community transport package,
|
||||
which is still on the `0.9.5.x` / ProtocolId 11 line. A server built against the package's
|
||||
bundled sources will have every connect dropped in `NetManager` before any callback fires.
|
||||
Build against LiteNetLib 1.x.
|
||||
|
||||
`ConnectRequest` layout (LNL 1.x, `NetConnectRequestPacket`, header 18 bytes):
|
||||
|
||||
```
|
||||
[0] property (ConnectRequest = 5) | connectionNumber << 5
|
||||
[1..4] protocolId = 13
|
||||
[5..12] connectionTime (long)
|
||||
[13..16] peerId (int)
|
||||
[17] addrSize (16 for IPv4, 28 for IPv6)
|
||||
[18..] target SocketAddress, then connect data
|
||||
```
|
||||
|
||||
Community transport behaviour the server must mirror:
|
||||
|
||||
| aspect | value |
|
||||
|---|---|
|
||||
| connect payload | **3 bytes, observed `01 00 11`** — see below |
|
||||
| connection requests | accepted unconditionally (`request.Accept()`) |
|
||||
| clientId | `peer.Id`, `+1` on the server |
|
||||
| server clientId | `0` |
|
||||
| delivery mapping | Unreliable→`Unreliable`, …Sequenced→`Sequenced`, Reliable*→`ReliableOrdered` |
|
||||
| channel | always 0; LNL encodes `channel*4 + deliveryMethod` in its own header |
|
||||
|
||||
The observed connect payload does **not** parse as LiteNetLib's `Put(string)` — an empty key
|
||||
writes `00 00`, and reading `01 00` as a length prefix (`size + 1 == 1`) leaves the trailing
|
||||
`11` unaccounted for. So the client is not using `Connect(address, port, key)` with a plain
|
||||
string; it passes a custom 3-byte blob. Because the transport accepts connection requests
|
||||
unconditionally, our server does not need to interpret it — but it must not reject on it.
|
||||
|
||||
## 2. Batch framing
|
||||
|
||||
Every datagram payload is one batch:
|
||||
|
||||
```
|
||||
offset 0 ushort Magic = 0x1160
|
||||
offset 2 ushort BatchCount
|
||||
offset 4 int BatchSize (== padded total length)
|
||||
offset 8 ulong BatchHash (XXHash64, seed 0)
|
||||
offset 16 ... messages
|
||||
pad to a multiple of 8 bytes
|
||||
```
|
||||
|
||||
`BatchHash` covers bytes `[16 .. BatchSize)` — i.e. **including the tail padding**.
|
||||
The receiver hashes `receivedLength - 16`, so sender and receiver agree only if the
|
||||
datagram arrives byte-exact.
|
||||
|
||||
## 3. Message framing
|
||||
|
||||
```
|
||||
bitpacked uint MessageType (index into the negotiated id space)
|
||||
bitpacked uint MessageSize (payload bytes, excluding this header)
|
||||
byte[] payload
|
||||
```
|
||||
|
||||
### Bit-packed integers
|
||||
|
||||
32-bit: low 3 bits of the first byte hold the byte count `n`.
|
||||
If the value needs ≥30 bits, the first byte is literal `5` followed by a raw LE `uint32`.
|
||||
Otherwise `v <<= 3`, `n = usedByteCount(v)`, write `v | n` in `n` LE bytes.
|
||||
|
||||
64-bit: identical with 4 bits and a `9` escape; `v <<= 4`.
|
||||
|
||||
Signed values are zig-zag encoded first (`(v << 1) ^ (v >> 31)`).
|
||||
|
||||
Arrays written with `WriteValueSafe` are a **raw LE `int` length** followed by raw elements —
|
||||
not bit-packed.
|
||||
|
||||
## 4. The id space (the important part)
|
||||
|
||||
Message ids are **not** a fixed table. Each side builds a local list of its message types,
|
||||
sorted ordinal by `Type.FullName`, then moves `ConnectionApprovedMessage` and
|
||||
`ConnectionRequestMessage` to the front (`PrioritizeMessageOrder`). Because
|
||||
`…ConnectionApprovedMessage` sorts before `…ConnectionRequestMessage`:
|
||||
|
||||
> **Index 0 is always ConnectionApproved and index 1 always ConnectionRequest**, for any
|
||||
> build, no matter which other messages were trimmed out.
|
||||
|
||||
That is what lets the server parse the client's very first message without knowing anything
|
||||
about the client's message set.
|
||||
|
||||
Then `ConnectionApprovedMessage` carries the server's hash list, and the client calls
|
||||
`SetServerMessageOrder` with it — **the server's ordering becomes the id space for the rest
|
||||
of the session**. The server therefore *chooses* the numbering and never has to discover
|
||||
Rec Room's internal ordering.
|
||||
|
||||
Message identity is `XXHash32(Type.FullName)` over UTF-8, seed 0:
|
||||
|
||||
| index | hash | type |
|
||||
|---|---|---|
|
||||
| 0 | `0xa5e29a7d` | `Unity.Netcode.ConnectionApprovedMessage` |
|
||||
| 1 | `0xb31736b2` | `Unity.Netcode.ConnectionRequestMessage` |
|
||||
| 2 | `0xb81cf6d3` | `Unity.Netcode.DisconnectReasonMessage` |
|
||||
| 3 | `0x978922a6` | `Unity.Netcode.NamedMessage` |
|
||||
| 4 | `0x179751e9` | `Unity.Netcode.ServerLogMessage` |
|
||||
| 5 | `0xc6887f42` | `Unity.Netcode.TimeSyncMessage` |
|
||||
| 6 | `0x46f5a397` | `Unity.Netcode.UnnamedMessage` |
|
||||
|
||||
## 5. Handshake
|
||||
|
||||
**Client → server, `ConnectionRequestMessage`** (id 1, version 0 in every 1.x release):
|
||||
|
||||
```
|
||||
bitpacked int count
|
||||
count × { raw uint Hash ; bitpacked int Version }
|
||||
raw ulong ConfigHash
|
||||
[ byte[] ConnectionData ] only when the server has ConnectionApproval enabled
|
||||
```
|
||||
|
||||
`ConfigHash` is `XXHash64` over, in order: `ProtocolVersion` (ushort, game-set),
|
||||
the literal `NetworkConstants.PROTOCOL_VERSION`, sorted prefab hashes (only when
|
||||
`ForceSamePrefabs`), `TickRate` (uint), then bools `ConnectionApproval`,
|
||||
`ForceSamePrefabs`, `EnableSceneManagement`, `EnsureNetworkVariableLengthSafety`, and
|
||||
`RpcHashSize`. A mismatch disconnects the client.
|
||||
|
||||
`PROTOCOL_VERSION` is `"15.0.0"` across **all** of NGO 1.6 → 2.0, so the config hash does
|
||||
*not* identify the NGO version. It only constrains the game's own `ProtocolVersion`,
|
||||
tick rate and flags — a small enough tuple to brute-force from one captured hash.
|
||||
|
||||
**Server → client, `ConnectionApprovedMessage`** (id 0):
|
||||
|
||||
```
|
||||
bitpacked int count ← "forbidden segment", must come first
|
||||
count × { raw uint Hash ; bitpacked int Version }
|
||||
bitpacked ulong OwnerClientId
|
||||
bitpacked int NetworkTick
|
||||
raw int len + len × raw ulong ← ConnectedClientIds, only if targetVersion >= 1
|
||||
raw uint sceneObjectCount ← always 0 for us
|
||||
```
|
||||
|
||||
Version discipline: serialize using the version *the client advertised* for that message.
|
||||
`ConnectionApprovedMessage.Version` is `0` in NGO 1.6–1.7 and `1`
|
||||
(`k_VersionAddClientIds`) from 1.8.0 onward — implement both branches and switch on the
|
||||
negotiated value rather than pinning a release. Every other message in our set is
|
||||
version `0` across the whole 1.x line.
|
||||
|
||||
## 6. Session messages
|
||||
|
||||
`TimeSyncMessage` — `bitpacked int Tick`, sent unreliable at tick rate.
|
||||
|
||||
`NamedMessage` — `raw ulong Hash` then **opaque bytes to the end of the message**.
|
||||
Dissonance's own protocol rides inside those bytes; a proximity relay forwards them
|
||||
without parsing. `UnnamedMessage` is the same minus the leading hash.
|
||||
|
||||
## 7c. Forked NGO batch format (from a decoded ConnectionRequest)
|
||||
|
||||
The client's NGO batching is **not stock**. Decoded from a real 2041-byte ConnectionRequest
|
||||
(`docs/client-agent-request-3.md` has the capture). Layout:
|
||||
|
||||
```
|
||||
[0:2] magic u16 = 0x1160
|
||||
[2:4] count u16 = 0 (stock BatchCount field, unused/zero)
|
||||
[4:8] size u32 = total datagram length
|
||||
[8:16] hash u64 = XXHash64 over [24:end] <-- NOTE: from 24, not 16
|
||||
[16:24] u64 = 1 (fork field; == message count in this sample)
|
||||
[24:] message stream
|
||||
```
|
||||
|
||||
Message: `bitpacked type` (1 = ConnectionRequest in the client's local index),
|
||||
`bitpacked size`, then body. The hash covers the message stream `[24:end]` exactly.
|
||||
|
||||
ConnectionRequest body (`[27:end]`, size 2014) vs stock:
|
||||
```
|
||||
0x81 <- 1 byte where stock writes bitpacked version-count (7 -> 0x39)
|
||||
7 × { u32 hash ; 1 byte version=0 } version table (our 7 message hashes, all v0)
|
||||
00 00 00 00 01 <- 5 bytes not present in stock, before ConfigHash
|
||||
u64 ConfigHash
|
||||
u32 ConnData length (1961)
|
||||
ConnData = Tachyon JSON (AI/AT/VB/CKA/CIA/CPK)
|
||||
```
|
||||
|
||||
The `0x81` preamble and the 5-byte field are in the shared "version header" (forbidden
|
||||
segment), so ConnectionApproved must reproduce them. Their meaning, and the exact
|
||||
ConnectionApproved serialization, are the last unknowns — see `docs/client-agent-request-3.md`.
|
||||
|
||||
## 7b. Live progress (real client)
|
||||
|
||||
- **LiteNetLib handshake: SOLVED against the real client.** With the trailing-marker layer,
|
||||
the client reaches `Connected` and holds it — Ping/Pong and MTU discovery both flow, no
|
||||
timeout. The client only disconnects (`RemoteConnectionClose`) after ~10s of no NGO approval.
|
||||
- **NGO ConnectionRequest: reached.** The client sends a fragmented Channeled batch (3 LNL
|
||||
fragments, ~2041 bytes reassembled) carrying the Tachyon handshake JSON (base64 `CKA`/`CIA`/
|
||||
`CPK`, ends `=="}`).
|
||||
- **Open anomaly:** that batch parses as `magic=0x1160, count=0, size=2041`, and the batch hash
|
||||
does not match a stock XXHash64 over `[16..len]`. A count of 0 with a full message payload
|
||||
means the batch header layout and/or hash range differs from stock NGO 1.6–1.14, OR the fork
|
||||
frames the connection payload non-standardly. This must be resolved before ConnectionApproved,
|
||||
because a wrong batch header means the client rejects our approval too. Use `--dump-batches`
|
||||
to capture the full bytes for offline decode.
|
||||
|
||||
## 7. State of the evidence
|
||||
|
||||
Confirmed from the capture in `traffic.txt` (decode with `tools/decode_lnl.py`):
|
||||
|
||||
- ProtocolId 13 → LiteNetLib 1.x.
|
||||
- A 3-byte connect payload `01 00 11`, not the stock empty key.
|
||||
- Target `66.228.47.217:4499`.
|
||||
- MTU probing at 1024, consistent with the LNL 1.x `PossibleMtu` table.
|
||||
|
||||
The capture's failure mode is unambiguous and is **entirely below NGO**: 11 `ConnectRequest`s
|
||||
all carrying the *same* `connectionTime` (one connect attempt, resent), each answered by a
|
||||
`ConnectAccept`, pings going out with **no Pong and no MtuOk in reply**, and the ping
|
||||
sequence resetting 1‑4 → 1‑4 → 1‑4 as the peer times out at `DisconnectTimeout` (~5s) and
|
||||
retries. **Not one Channeled or Unreliable data packet appears**, so nothing in sections 2–6
|
||||
has yet been exercised against the real client.
|
||||
|
||||
Whatever answered that capture accepts the connection and then stops speaking LiteNetLib.
|
||||
Using a real LiteNetLib library (LiteNetLibPP) in the server — rather than hand-rolling the handshake —
|
||||
makes Ping/Pong, MTU discovery and keepalive correct for free, which is exactly the failure
|
||||
that capture shows.
|
||||
|
||||
Still open:
|
||||
|
||||
1. **`ConfigHash` inputs.** Capture one `ConnectionRequestMessage` and brute-force the tuple
|
||||
in §5 to recover `ProtocolVersion`, `TickRate` and the flags exactly. Nothing in the
|
||||
current capture reaches this point.
|
||||
2. **Client message set and versions.** The advertised hash/version table in that request is
|
||||
a direct readout of the client's message set; the server logs it.
|
||||
3. **The truncated byte.** Upstream `LiteNetLibTransport.OnNetworkReceive` hands NGO
|
||||
`UserDataSize - 1`, with the comment "the last byte sent is used to indicate the channel"
|
||||
— but the matching `Send` stopped appending that byte in commit `b32ffdd`. LNL carries the
|
||||
channel in its own header, so upstream HEAD drops a real payload byte and the batch hash
|
||||
cannot verify. Rec Room's build must diverge somewhere. The server tests both hypotheses
|
||||
per packet and reports which one matches.
|
||||
4. **What the 3 connect-data bytes mean.** Not blocking, since the server accepts
|
||||
unconditionally, but more captures would settle it.
|
||||
|
||||
## 8. Transport-level encryption (Rec Room fork) — CORRECTED
|
||||
|
||||
An earlier revision of this doc argued from wire bytes that there was **no datagram-level
|
||||
packet layer**. That was wrong. Client static analysis (`LiteNetLibTransport.Initialize`)
|
||||
shows a `RecRoomClientEncryptLayer` is **always** installed, with
|
||||
`ExtraPacketSizeForLayer = 9`. It adds 9 bytes to every outbound datagram and strips 9 from
|
||||
every inbound one, **below** LiteNetLib — so it wraps the handshake, not just NGO payloads.
|
||||
The clean-looking captures were app-level packet logs taken below the layer, not raw wire.
|
||||
|
||||
### Why this is the handshake failure
|
||||
|
||||
- Client strips 9 bytes off every inbound datagram before LiteNetLib parses it.
|
||||
- A stock 15-byte ConnectAccept becomes 6 bytes → `NetConnectAcceptPacket.FromData` fails
|
||||
`Size != 15` → returns null → **silent ignore**. The client stays in `Outgoing`, resends
|
||||
ConnectRequest with the same `connectionTime`, and times out at ~5s. Exactly the observed loop.
|
||||
- A stock server, lacking the layer, still *accepts* the client's over-long ConnectRequest
|
||||
because the 9 extra bytes fold into variable-length connect data — which is why the server
|
||||
saw "peer connected" while the client never did.
|
||||
- Fix magnitude: a correct ConnectAccept is `15 + 9 = 24` bytes on the wire.
|
||||
|
||||
Verified in the server: a `PacketLayerBase` with `ExtraPacketSizeForLayer = 9` on both ends
|
||||
completes the handshake; on the server only (stock client) it fails identically to the game.
|
||||
See `src/main.cpp` (marker lambdas + `patches/`) and `--encrypt-layer`.
|
||||
|
||||
### The format is a trailing marker byte — SOLVED
|
||||
|
||||
Read from the image (see `docs/tachyon-findings.md`). The layer is variable-length; the marker
|
||||
is the **last** byte of every datagram. Key-null (the whole handshake): outbound appends one
|
||||
byte `0x11`; inbound strips it. Key-set: append 8-byte nonce + marker `0x2A` and encrypt.
|
||||
Any other trailing marker is dropped. So a ConnectAccept must be `15 + 1 = 16` bytes on the
|
||||
wire with a trailing `0x11`. Implemented in `src/main.cpp` (marker lambdas + `patches/`)
|
||||
(`--encrypt-layer`) and verified end-to-end.
|
||||
|
||||
### Payload encryption (post-handshake)
|
||||
|
||||
Once `RecRoom_SetEncryptionInfo(clientId, key)` runs, the same layer encrypts NGO payloads
|
||||
with a split-key AES scheme: client contributes `CKA`/`CIA`, server contributes `SessionKeyB`
|
||||
(RSA-encrypted to the client's `CPK`), combined in a function at `0x8277880` (not yet read).
|
||||
The handshake to establish that key is JSON in the NGO connection payload — the Tachyon
|
||||
handshake, see `docs/tachyon-findings.md`.
|
||||
|
||||
**Key material is deliberately not committed.** It is supplied at runtime.
|
||||
@@ -0,0 +1,194 @@
|
||||
# Tachyon voice server — findings from client static analysis
|
||||
|
||||
Source: static analysis of Rec Room build `20250718.01`. Every RVA and obfuscated name below
|
||||
is valid only for that build and must be re-derived by shape for any other. Facts are tagged
|
||||
**[PROVEN]** (read from the image) or **[UNVERIFIED]** (hypothesis — confirm before building on it).
|
||||
|
||||
This file is the reference; the wire mechanics we have implemented/verified live in
|
||||
`ngo-litenetlib-wire.md`. Open reads are tracked in `client-agent-request-2.md`.
|
||||
|
||||
## Architecture
|
||||
|
||||
**[PROVEN]** Dedicated server, star topology, server relays audio. The client can only ever be
|
||||
a client: `NetworkManager.StartHost`/`StartServer` have zero call sites;
|
||||
`LiteNetLibTransport.StartServer` is dead code; `StartClient` binds an ephemeral port and only
|
||||
connects outbound. Dissonance role selection always resolves to client.
|
||||
|
||||
## Protocol stack
|
||||
|
||||
```
|
||||
UDP
|
||||
└─ RecRoomClientEncryptLayer +9 bytes/datagram, always present [PROVEN]
|
||||
└─ LiteNetLib 1.x ProtocolId/HeaderSize UNVERIFIED
|
||||
└─ NGO 1.6+ (trimmed) 7 message types, no objects/vars/scenes [PROVEN]
|
||||
└─ Tachyon handshake JSON in the NGO connection payload
|
||||
└─ Dissonance 8.x over NGO named/unnamed messages
|
||||
```
|
||||
|
||||
## LiteNetLib layer (task doc section 4)
|
||||
|
||||
**[PROVEN]** Bundled inside `Netcode.Transports.LiteNetLib.dll`, name-obfuscated except
|
||||
`LiteNetLibTransport`. `NetConnectAcceptPacket` matches stock exactly: `Size == 15`,
|
||||
connectionNumber at `[9]` (reject `>= 4`), isReused at `[10]` (reject `> 1`), peerId at
|
||||
`[11..14]` (reject negative). `ProcessConnectAccept` matches stock: requires state `Outgoing`
|
||||
and `ConnectionTime == peer.ConnectTime`.
|
||||
|
||||
**[UNVERIFIED]** `NetConstants.ProtocolId` and `NetConnectRequestPacket.HeaderSize` — live in
|
||||
metadata `fieldDefaultValues`, not yet walked. Our capture pins ProtocolId to **13** from the
|
||||
wire, but that is not yet confirmed from the image. The 3 connect-data bytes `01 00 11` were
|
||||
not traced to their writer.
|
||||
|
||||
## Encrypt layer (task doc section 3) — SOLVED
|
||||
|
||||
`RecRoomClientEncryptLayer` (`MGHAOMEMAHF`), always installed. **[PROVEN, read from image]** It
|
||||
is a variable-length **trailing-marker** scheme — `ExtraPacketSizeForLayer = 9` is the
|
||||
worst-case reservation, not the bytes added. The marker is always the LAST byte.
|
||||
|
||||
Method map (the task doc had inbound/outbound swapped — corrected):
|
||||
|
||||
| RVA | method |
|
||||
|---|---|
|
||||
| `0x735DC20` | `ProcessOutBoundPacket` |
|
||||
| `0x735D760` | `ProcessInboundPacket` |
|
||||
| `0x735DF90` | `SetKey` (copies exactly 32 bytes, AES-256 sized) |
|
||||
| `0x735E140` | `ClearKey` (nulls key on disconnect) |
|
||||
|
||||
Outbound: `key == null` → append one byte `0x11`, `length += 1`. `key != null` → append 8-byte
|
||||
RNG nonce + marker `0x2A` (`length += 9`) and encrypt the payload. No branch on packet property.
|
||||
|
||||
Inbound: read last byte. `0x11` → strip 1 (no key needed). `0x2A` → decrypt, needs key,
|
||||
requires `length > 9`, strip 9. Any other marker → **drop** (this is why our earlier
|
||||
`--accept-extra 00` sweep silently failed — `0x00` is an unknown marker).
|
||||
|
||||
**The whole LiteNetLib + NGO handshake runs key == null, so plaintext `0x11` is all that is
|
||||
needed to reach NGO.** Implemented and verified end-to-end in
|
||||
`src/main.cpp` (marker lambdas + `patches/`) (`--encrypt-layer`): the ConnectAccept goes out as 16
|
||||
bytes (15 + `0x11`), the client accepts, and marker-framed NGO data flows.
|
||||
|
||||
**[UNVERIFIED]** The encrypted-path cipher. The transform (`0x73653E0`) is Burst-compiled and
|
||||
dispatches through function pointers; the 32-byte key does not by itself prove AES. Not needed
|
||||
for the handshake. It only matters if the session actually sets a key — which the Tachyon
|
||||
approval flow controls, so keeping the client key-null (plaintext `0x11` throughout) is the
|
||||
path worth checking before touching the cipher.
|
||||
|
||||
**[PROVEN deduction]** The connect-data bytes we saw as `01 00 11` are really `01 00` (2 bytes)
|
||||
plus the layer's trailing `0x11` marker.
|
||||
|
||||
## NGO layer (task doc section 5)
|
||||
|
||||
**[PROVEN]** Trimmed to 7 message types, no NetworkObject/Behaviour/Variable/spawn/scene. We do
|
||||
not reimplement NGO — just handshake, time sync, and a named/unnamed relay. NGO type names are
|
||||
not obfuscated. Rec Room forked `NetworkManager` with `RecRoom_ConnectionInfo` get/set.
|
||||
|
||||
**[UNVERIFIED]** Hypothesis: `RecRoom_ConnectionInfo` carries the approval JSON to the client,
|
||||
since stock `ConnectionApprovedMessage` has no arbitrary payload. Accessors are shared stubs —
|
||||
call-xref is unreliable here.
|
||||
|
||||
## Tachyon handshake (task doc section 6)
|
||||
|
||||
Session wrapper `BAOFAOBLAMJ` = `TachyonClient`, `RecRoom.Networking.PhotonImpl.Runtime`.
|
||||
|
||||
**[PROVEN] Client to server** (NGO connection-request payload), `HCNIOOINPCA` `0x82786B0`,
|
||||
JSON type `PAFCNOLGBNM`, all keys `[JsonProperty]` `Required.Always`, `byte[]` as base64:
|
||||
|
||||
| key | member | type |
|
||||
|---|---|---|
|
||||
| `AI` | AccountId | string |
|
||||
| `AT` | AccessToken | byte[] |
|
||||
| `VB` | VerificationBlob | byte[] |
|
||||
| `CKA` | ClientKeyA | byte[] |
|
||||
| `CIA` | ClientIVA | byte[] |
|
||||
| `CPK` | ClientPublicKey | byte[] (RSA CspBlob) |
|
||||
|
||||
**[PROVEN] Server to client** (approval payload), `CDJMICBEALM` =
|
||||
`NetworkManager_OnClientConnectedCallback` `0x8277880`, JSON type `PMFAAFNFMAL`:
|
||||
|
||||
| key | member | type | note |
|
||||
|---|---|---|---|
|
||||
| `DR` | Reason | string | `Required.Always`; **must equal `"Carrot"`** |
|
||||
| `KT` | SessionKeyB | byte[] | `Required.Default`; RSA-encrypted to the client's `CPK` |
|
||||
|
||||
Split-key: transport key = f(client `CKA`/`CIA`, server `SessionKeyB`). **[UNVERIFIED]** the
|
||||
combination function — read `0x8277880`.
|
||||
|
||||
**[PROVEN] The RSA blocker.** `DMIBBCKIGCG` (`.cctor` `0x827A820`) holds a hardcoded 1024-bit
|
||||
RSA **public** key; the client encrypts `AT`/`VB`/`CKA`/`CIA` to it. A working server needs the
|
||||
matching **private** key, which is Rec Room's and not present in the client. Recommended route:
|
||||
generate our own 1024-bit keypair and **patch the embedded modulus literal** in the client
|
||||
(plain string in `.data`), coordinated with the client patcher so both ship the same keypair.
|
||||
Key material and the RSA modulus are NOT committed to this repo — supplied at runtime.
|
||||
|
||||
## CPK is opaque — the RSA blocker still stands
|
||||
|
||||
The client-agent's "you can mint KT without Rec Room's private key" does **not** hold against
|
||||
the capture. The `CPK` in the request JSON is 160 bytes of high-entropy data: no
|
||||
`PUBLICKEYBLOB` header (`0x06 0x02`), no `RSA1` magic, and an even low byte — so it is not a
|
||||
plaintext RSA modulus or CspBlob. **CPK is itself RSA-encrypted** (to Rec Room's key, like
|
||||
AT/VB/CKA/CIA). A third-party server cannot read it, so it cannot encrypt a `KT` the client
|
||||
will decrypt. The `KT`-minting path is therefore not viable without Rec Room's private key.
|
||||
|
||||
Consequence: to run voice, the client-patch route is the real option — neuter the connected
|
||||
callback's encryption setup / the layer's `SetKey` so the transport key stays null and the
|
||||
layer keeps emitting plaintext `0x11`. This is independent of reaching NGO "Connected", which
|
||||
does not need a valid `KT` at all (ConnectionApproved.Deserialize does no validation).
|
||||
|
||||
## NGO handshake: implemented
|
||||
|
||||
The server now speaks the fork batch format (`--fork`) and sends a ConnectionApproved:
|
||||
24-byte header (`BatchCount` at offset 16, hash `XXHash64` over `[24:]`), message type 0
|
||||
(ConnectionApproved in the client's pre-approval local order), the client's 8-entry version
|
||||
header echoed verbatim, `OwnerClientId`, `NetworkTick`, and a length-prefixed
|
||||
`{"DR":"Carrot"}` payload. Verified offline against the real captured request: the fork parser
|
||||
confirms the batch hash and our reply round-trips. `KT` is omitted (CPK opaque), so the
|
||||
client's post-connect callback will throw on `RSA.Decrypt` *after* the Connected event — which
|
||||
is the expected boundary of what a patch-free server can reach.
|
||||
|
||||
## Dissonance (task doc section 7)
|
||||
|
||||
**[PROVEN — live]** After NGO Connected, the real client sends a Dissonance handshake as an NGO
|
||||
`NamedMessage` (our message index 3), plaintext (marker `0x11`), and **repeats it every ~4s
|
||||
because the server does not answer**:
|
||||
|
||||
```
|
||||
NamedMessage hash = 0xc78b0000000f0001
|
||||
payload (13 bytes) = 04 01 00 00 03 c0 00 00 bb 80 00 02 32
|
||||
```
|
||||
|
||||
`0x04` looks like a Dissonance message-type byte; `03c0` = 960 and `bb80` = 48000 decode as the
|
||||
Opus frame size and sample rate, so this is the client advertising its audio config and waiting
|
||||
for a server handshake reply. This is the next layer to implement — see
|
||||
`docs/client-agent-request-4.md`. For a proximity relay the *voice* packets can still be
|
||||
forwarded opaque; only the session handshake needs server logic.
|
||||
|
||||
**[PROVEN]** `NfgoCommsNetwork` present, role from NGO client flags; integration rewired onto
|
||||
raw named/unnamed messages (no NetworkBehaviour). Derive the handshake reply from
|
||||
`NfgoCommsNetwork` methods, `DissonanceNetworkManagerInjector` `0x826A370`, and `DissonanceVoip.dll`.
|
||||
|
||||
## MILESTONE (2026-08-21): full handshake works, plaintext, no client patch
|
||||
|
||||
The server (`reference`, `--encrypt-layer --fork`) completes the entire stack against the
|
||||
real client: LiteNetLib + encrypt layer + forked NGO + Tachyon `"Carrot"` approval. The game
|
||||
**connects, does not crash, and reports "connected to voice."** Traffic is plaintext `0x11` —
|
||||
omitting `KT` left the client key-null (its post-connect RSA callback is caught, non-fatal), so
|
||||
**no client patch is needed** for plaintext voice. What remains is the Dissonance session
|
||||
protocol above, then multi-client relay.
|
||||
|
||||
## Matchmaking DTO (task doc section 8)
|
||||
|
||||
**[PROVEN]** `GET https://match.<host>/player/connection-info?roomInstanceId={long}` returns a
|
||||
bare 9-key DTO including `VoiceConnectionInfo` (`"<ip>:<port>"`) and `VoiceServerId`. Client
|
||||
advertises `VoiceServerVersion` in the `matchmake/v2/room` body; server returns the allocated
|
||||
voice server here. Empty strings for both voice fields = "no voice", definitely accepted — so
|
||||
voice can ship dark while the handshake is brought up.
|
||||
|
||||
## Order of work (from the task doc)
|
||||
|
||||
1. Read the encrypt-layer 9-byte format + null-key path (`client-agent-request-2.md`). **now.**
|
||||
2. Pin ProtocolId / HeaderSize from `fieldDefaultValues`.
|
||||
3. Confirm how the approval JSON reaches the client (`RecRoom_ConnectionInfo`?).
|
||||
4. Read the key-combination function at `0x8277880`.
|
||||
5. Client to `Connected`: LiteNetLib + NGO ConnectionRequest/Approved + `"Carrot"`.
|
||||
6. Time sync, then the Dissonance relay.
|
||||
|
||||
Steps 1–4 are each a bounded read that silently invalidates the implementation if guessed —
|
||||
land them as written findings before server code.
|
||||
Reference in New Issue
Block a user